1import { Controller } from "@hotwired/stimulus"; 2import "number-flow"; 3import { continuous } from "number-flow"; 4import { animate, spring } from "motion"; // Import motion for smooth thumb animation 5 6export default class extends Controller { 7 static targets = ["rangeInput", "numberFlowContainer", "track"]; 8 9 static values = { 10 min: { type: Number, default: 0 }, // Minimum value 11 max: { type: Number, default: 100 }, // Maximum value 12 initial: { type: Number, default: 50 }, // Initial value 13 animationDuration: { type: Number, default: 500 }, // NumberFlow animation 14 thumbAnimationDuration: { type: Number, default: 0.5 }, // Animation duration in seconds 15 }; 16 17 connect() { 18 this.numberFlowContainerTarget.innerHTML = '<number-flow class="text-lg font-semibold"></number-flow>'; 19 this.flow = this.numberFlowContainerTarget.querySelector("number-flow"); 20 21 this.flow.locales = "en-US"; 22 this.flow.willChange = true; 23 this.flow.plugins = [continuous]; 24 this.flow.format = { useGrouping: false }; // Typically no grouping for slider values 25 26 // From example, opacity and transform timings 27 this.flow.opacityTiming = { 28 duration: 250, 29 easing: "ease-out", 30 }; 31 // Complex easing from example - this specific one might need adjustment if not directly translatable 32 // For simplicity, using a standard ease-out or a spring. 33 this.flow.transformTiming = { 34 easing: "ease-out", // Replaced complex linear() with ease-out 35 duration: this.animationDurationValue, 36 }; 37 38 this.rangeInputTarget.min = this.minValue; 39 this.rangeInputTarget.max = this.maxValue; 40 this.rangeInputTarget.value = this.initialValue; 41 this.flow.update(this.initialValue); 42 43 // Initial positioning of the number flow container 44 this.updateNumberFlowPosition(); 45 } 46 47 handleInput(event) { 48 const value = parseInt(event.currentTarget.value, 10); 49 this.flow.update(value); 50 this.updateNumberFlowPosition(); 51 } 52 53 updateNumberFlowPosition() { 54 if (!this.trackTarget || !this.rangeInputTarget || !this.numberFlowContainerTarget) return; 55 56 const input = this.rangeInputTarget; 57 const container = this.numberFlowContainerTarget; 58 const track = this.trackTarget; 59 60 const min = parseFloat(input.min); 61 const max = parseFloat(input.max); 62 const val = parseFloat(input.value); 63 64 const trackRect = track.getBoundingClientRect(); 65 const thumbWidth = container.offsetWidth; // Approximate thumb width by the container 66 67 // Calculate percentage position 68 const percent = (val - min) / (max - min); 69 70 // Calculate the new left position for the number flow container 71 // It should align its center with the thumb's center. 72 // The native thumb position is tricky to get, so we base it on track width and percentage. 73 let newLeft = percent * trackRect.width; 74 75 // Adjust so the numberFlowContainer is centered above the thumb position 76 // This means shifting it left by half its own width, and then potentially by half the native thumb width if known. 77 // For simplicity, we center it relative to the calculated point on the track. 78 newLeft -= thumbWidth / 2; 79 80 // Keep it within the bounds of the track visually 81 newLeft = Math.max(0, Math.min(newLeft, trackRect.width - thumbWidth)); 82 83 // The `left` property needs the parent to be `position: relative` and this to be `position: absolute`. 84 animate( 85 container, 86 { left: `${newLeft}px` }, 87 { duration: this.thumbAnimationDurationValue, easing: spring({ stiffness: 300, damping: 25 }) }, 88 ); 89 } 90};
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