1// Global NVMC Client: Events Handlers 2 3var NVMCClient = NVMCClient || {}; 4 5NVMCClient.onInitialize = function() { 6 var gl = this.ui.gl; 7 NVMC.log("SpiderGL Version : " + SGL_VERSION_STRING + "\n"); 8 this.game.player.color = [1.0, 0.0, 0.0, 1.0]; 9 this.initMotionKeyHandlers(); 10 this.stack = new SglMatrixStack(); 11 this.initializeObjects(gl); 12 this.initializeCameras(); 13 this.uniformShader = new uniformShader(gl); 14 this.lambertianShader = new lambertianSingleColorShader(gl); 15}; 16 17NVMCClient.onTerminate = function() {}; 18 19NVMCClient.onConnectionOpen = function() { 20 NVMC.log("[Connection Open]"); 21}; 22 23NVMCClient.onConnectionError = function(err) { 24 NVMC.log("[Connection Error] : " + err); 25}; 26 27NVMCClient.onLogIn = function() { 28 NVMC.log("[Logged In]"); 29}; 30 31NVMCClient.onLogOut = function() { 32 NVMC.log("[Logged Out]"); 33}; 34 35NVMCClient.onNewRace = function(race) { 36 NVMC.log("[New Race]"); 37}; 38 39NVMCClient.onPlayerJoin = function(id) { 40 NVMC.log("[Player Join] : " + id); 41 this.game.opponents[id].color = [0.0, 1.0, 0.0, 1.0]; 42}; 43 44NVMCClient.onPlayerLeave = function(id) { 45 NVMC.log("[Player Leave] : " + id); 46}; 47 48NVMCClient.onKeyDown = function(keyCode, event) { 49 var carMotion = this.carMotionKey[keyCode]; 50 if (carMotion) 51 carMotion(true); 52 53 this.character.keyDown(keyCode); 54 55 this.cameras[this.currentCamera].keyDown(keyCode); 56}; 57 58NVMCClient.onKeyUp = function(keyCode, event) { 59 var cameraSwitch = this.cameraSwitchKey[keyCode]; 60 if (cameraSwitch) { 61 cameraSwitch(); 62 return; 63 } 64 65 var carMotion = this.carMotionKey[keyCode]; 66 if (carMotion) 67 carMotion(false); 68 69 this.character.keyUp(keyCode); 70 this.bullet.keyUp(keyCode); 71 this.cameras[this.currentCamera].keyUp(keyCode); 72}; 73 74NVMCClient.onKeyPress = function(keyCode, event) {}; 75 76NVMCClient.onMouseButtonDown = function(button, x, y, event) { 77 this.cameras[this.currentCamera].mouseButtonDown(x,y); 78}; 79 80NVMCClient.onMouseButtonUp = function(button, x, y, event) { 81 this.cameras[this.currentCamera].mouseButtonUp(x,y); 82}; 83 84NVMCClient.onMouseMove = function(x, y, event) { 85 this.cameras[this.currentCamera].mouseMove(x,y); 86}; 87 88NVMCClient.onMouseWheel = function(delta, x, y, event) {}; 89NVMCClient.onClick = function(button, x, y, event) {}; 90NVMCClient.onDoubleClick = function(button, x, y, event) {}; 91NVMCClient.onDragStart = function(button, x, y) {}; 92NVMCClient.onDragEnd = function(button, x, y) {}; 93NVMCClient.onDrag = function(button, x, y) {}; 94NVMCClient.onResize = function(width, height, event) {}; 95 96NVMCClient.onAnimate = function(dt) { 97 this.ui.postDrawEvent(); 98}; 99 100NVMCClient.onDraw = function() { 101 var gl = this.ui.gl; 102 this.drawScene(gl); 103};
Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.