1import{t as e}from"./shaderStore-D-XQlhUT.js";var t=`meshVertexDeclaration`,n=`uniform mat4 world;uniform float visibility; 2`;e.IncludesShadersStore[t]||(e.IncludesShadersStore[t]=n);var r={name:t,shader:n};export{r as t};
Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.