1import{t as e}from"./shaderStore-D-XQlhUT.js";var t=`samplerFragmentDeclaration`,n=`#ifdef _DEFINENAME_ 2#if _DEFINENAME_DIRECTUV==1 3#define v_VARYINGNAME_UV vMainUV1 4#elif _DEFINENAME_DIRECTUV==2 5#define v_VARYINGNAME_UV vMainUV2 6#elif _DEFINENAME_DIRECTUV==3 7#define v_VARYINGNAME_UV vMainUV3 8#elif _DEFINENAME_DIRECTUV==4 9#define v_VARYINGNAME_UV vMainUV4 10#elif _DEFINENAME_DIRECTUV==5 11#define v_VARYINGNAME_UV vMainUV5 12#elif _DEFINENAME_DIRECTUV==6 13#define v_VARYINGNAME_UV vMainUV6 14#else 15varying vec2 v_VARYINGNAME_UV; 16#endif 17uniform sampler2D _SAMPLERNAME_Sampler; 18#endif 19`;e.IncludesShadersStore[t]||(e.IncludesShadersStore[t]=n);var r={name:t,shader:n};export{r as t};
Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.