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iN(e,t,i){return(i<0&&(i+=1),i>1&&(i-=1),i<1/6)?e+(t-e)*6*i:i<.5?t:i<2/3?e+(t-e)*6*(2/3-i):e}function iO(e,t){return t.r=e.r,t.g=e.g,t.b=e.b,t}class iz{constructor(e,t,i){if(this.isColor=!0,this.r=1,this.g=1,this.b=1,void 0===t&&void 0===i)return this.set(e);return this.setRGB(e,t,i)}set(e){return e&&e.isColor?this.copy(e):"number"==typeof e?this.setHex(e):"string"==typeof e&&this.setStyle(e),this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e,t=tz){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(255&e)/255,iL.toWorkingColorSpace(this,t),this}setRGB(e,t,i,n=iL.workingColorSpace){return this.r=e,this.g=t,this.b=i,iL.toWorkingColorSpace(this,n),this}setHSL(e,t,i,n=iL.workingColorSpace){if(e=iu(e,1),t=ih(t,0,1),i=ih(i,0,1),0===t)this.r=this.g=this.b=i;else{let n=i<=.5?i*(1+t):i+t-i*t,r=2*i-n;this.r=iN(r,n,e+1/3),this.g=iN(r,n,e),this.b=iN(r,n,e-1/3)}return iL.toWorkingColorSpace(this,n),this}setStyle(e,t=tz){let i;function n(t){void 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e=i[1],n=e.length;if(3===n)return this.r=parseInt(e.charAt(0)+e.charAt(0),16)/255,this.g=parseInt(e.charAt(1)+e.charAt(1),16)/255,this.b=parseInt(e.charAt(2)+e.charAt(2),16)/255,iL.toWorkingColorSpace(this,t),this;if(6===n)return this.r=parseInt(e.charAt(0)+e.charAt(1),16)/255,this.g=parseInt(e.charAt(2)+e.charAt(3),16)/255,this.b=parseInt(e.charAt(4)+e.charAt(5),16)/255,iL.toWorkingColorSpace(this,t),this}return e&&e.length>0?this.setColorName(e,t):this}setColorName(e,t=tz){let i=iR[e.toLowerCase()];return void 0!==i?this.setHex(i,t):console.warn("THREE.Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=iA(e.r),this.g=iA(e.g),this.b=iA(e.b),this}copyLinearToSRGB(e){return this.r=iE(e.r),this.g=iE(e.g),this.b=iE(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(e=tz){return iL.fromWorkingColorSpace(iO(this,iP),e),ih(255*iP.r,0,255)<<16^ih(255*iP.g,0,255)<<8^ih(255*iP.b,0,255)<<0}getHexString(e=tz){return("000000"+this.getHex(e).toString(16)).slice(-6)}getHSL(e,t=iL.workingColorSpace){let i,n;iL.fromWorkingColorSpace(iO(this,iP),t);let r=iP.r,a=iP.g,s=iP.b,o=Math.max(r,a,s),l=Math.min(r,a,s),h=(l+o)/2;if(l===o)i=0,n=0;else{let e=o-l;switch(n=h<=.5?e/(o+l):e/(2-o-l),o){case r:i=(a-s)/e+(a<s?6:0);break;case a:i=(s-r)/e+2;break;case s:i=(r-a)/e+4}i/=6}return e.h=i,e.s=n,e.l=h,e}getRGB(e,t=iL.workingColorSpace){return iL.fromWorkingColorSpace(iO(this,iP),t),e.r=iP.r,e.g=iP.g,e.b=iP.b,e}getStyle(e=tz){return(iL.fromWorkingColorSpace(iO(this,iP),e),e!==tz)?`color(${e} ${iP.r} ${iP.g} ${iP.b})`:`rgb(${255*iP.r|0},${255*iP.g|0},${255*iP.b|0})`}offsetHSL(e,t,i){return this.getHSL(iI),iI.h+=e,iI.s+=t,iI.l+=i,this.setHSL(iI.h,iI.s,iI.l),this}add(e){return this.r+=e.r,this.g+=e.g,this.b+=e.b,this}addColors(e,t){return this.r=e.r+t.r,this.g=e.g+t.g,this.b=e.b+t.b,this}addScalar(e){return this.r+=e,this.g+=e,this.b+=e,this}sub(e){return this.r=Math.max(0,this.r-e.r),this.g=Math.max(0,this.g-e.g),this.b=Math.max(0,this.b-e.b),this}multiply(e){return this.r*=e.r,this.g*=e.g,this.b*=e.b,this}multiplyScalar(e){return this.r*=e,this.g*=e,this.b*=e,this}lerp(e,t){return this.r+=(e.r-this.r)*t,this.g+=(e.g-this.g)*t,this.b+=(e.b-this.b)*t,this}lerpColors(e,t,i){return this.r=e.r+(t.r-e.r)*i,this.g=e.g+(t.g-e.g)*i,this.b=e.b+(t.b-e.b)*i,this}lerpHSL(e,t){this.getHSL(iI),e.getHSL(iD);let i=ic(iI.h,iD.h,t),n=ic(iI.s,iD.s,t),r=ic(iI.l,iD.l,t);return this.setHSL(i,n,r),this}equals(e){return e.r===this.r&&e.g===this.g&&e.b===this.b}fromArray(e,t=0){return this.r=e[t],this.g=e[t+1],this.b=e[t+2],this}toArray(e=[],t=0){return e[t]=this.r,e[t+1]=this.g,e[t+2]=this.b,e}fromBufferAttribute(e,t){return this.r=e.getX(t),this.g=e.getY(t),this.b=e.getZ(t),this}toJSON(){return this.getHex()}*[Symbol.iterator](){yield this.r,yield this.g,yield this.b}}iz.NAMES=iR;class iU{static getDataURL(e){let t;if(/^data:/i.test(e.src)||"undefined"==typeof HTMLCanvasElement)return e.src;if(e instanceof HTMLCanvasElement)t=e;else{void 0===n&&(n=iT("canvas")),n.width=e.width,n.height=e.height;let i=n.getContext("2d");e instanceof ImageData?i.putImageData(e,0,0):i.drawImage(e,0,0,e.width,e.height),t=n}return t.width>2048||t.height>2048?(console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons",e),t.toDataURL("image/jpeg",.6)):t.toDataURL("image/png")}static sRGBToLinear(e){if("undefined"!=typeof HTMLImageElement&&e instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&e instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&e instanceof ImageBitmap){let t=iT("canvas");t.width=e.width,t.height=e.height;let i=t.getContext("2d");i.drawImage(e,0,0,e.width,e.height);let n=i.getImageData(0,0,e.width,e.height),r=n.data;for(let e=0;e<r.length;
vendor: 5,689 bytes, line 5
5e++)r[e]=255*iA(r[e]/255);return i.putImageData(n,0,0),t}if(!e.data)return console.warn("THREE.ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied."),e;{let t=e.data.slice(0);for(let e=0;e<t.length;e++)t instanceof Uint8Array||t instanceof Uint8ClampedArray?t[e]=Math.floor(255*iA(t[e]/255)):t[e]=iA(t[e]);return{data:t,width:e.width,height:e.height}}}}class iB{constructor(e=null){this.isSource=!0,this.uuid=il(),this.data=e,this.version=0}set needsUpdate(e){!0===e&&this.version++}toJSON(e){let t=void 0===e||"string"==typeof e;if(!t&&void 0!==e.images[this.uuid])return e.images[this.uuid];let i={uuid:this.uuid,url:""},n=this.data;if(null!==n){let e;if(Array.isArray(n)){e=[];for(let t=0,i=n.length;t<i;t++)n[t].isDataTexture?e.push(iF(n[t].image)):e.push(iF(n[t]))}else e=iF(n);i.url=e}return t||(e.images[this.uuid]=i),i}}function iF(e){return"undefined"!=typeof HTMLImageElement&&e instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&e instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&e instanceof ImageBitmap?iU.getDataURL(e):e.data?{data:Array.from(e.data),width:e.width,height:e.height,type:e.data.constructor.name}:(console.warn("THREE.Texture: Unable to serialize Texture."),{})}let ik=0;class iG extends ii{constructor(e=iG.DEFAULT_IMAGE,t=iG.DEFAULT_MAPPING,i=em,n=em,r=eb,a=eT,s=eF,o=eE,l=iG.DEFAULT_ANISOTROPY,h=tL){super(),this.isTexture=!0,Object.defineProperty(this,"id",{value:ik++}),this.uuid=il(),this.name="",this.source=new iB(e),this.mipmaps=[],this.mapping=t,this.wrapS=i,this.wrapT=n,this.magFilter=r,this.minFilter=a,this.anisotropy=l,this.format=s,this.internalFormat=null,this.type=o,this.offset=new i_(0,0),this.repeat=new i_(1,1),this.center=new i_(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new iy,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.encoding=h,this.userData={},this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1,this.needsPMREMUpdate=!1}get image(){return this.source.data}set image(e){this.source.data=e}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return new this.constructor().copy(this)}copy(e){return this.name=e.name,this.source=e.source,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.encoding=e.encoding,this.userData=JSON.parse(JSON.stringify(e.userData)),this.needsUpdate=!0,this}toJSON(e){let t=void 0===e||"string"==typeof e;if(!t&&void 0!==e.textures[this.uuid])return e.textures[this.uuid];let i={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,image:this.source.toJSON(e).uuid,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,generateMipmaps:this.generateMipmaps,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};return Object.keys(this.userData).length>0&&(i.userData=this.userData),t||(e.textures[this.uuid]=i),i}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(this.mapping!==el)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case ef:e.x=e.x-Math.floor(e.x);break;case em:e.x=e.x<0?0:1;break;case eg:1===Math.abs(Math.floor(e.x)%2)?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x)}if(e.y<0||e.y>1)switch(this.wrapT){case ef:e.y=e.y-Math.floor(e.y);break;case em:e.y=e.y<0?0:1;break;case eg:1===Math.abs(Math.floor(e.y)%2)?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y)}return this.flipY&&(e.y=1-e.y),e}set needsUpdate(e){!0===e&&(this.version++,this.source.needsUpdate=!0)}}iG.DEFAULT_IMAGE=null,iG.DEFAULT_MAPPING=el,iG.DEFAULT_ANISOTROPY=1;class iV{constructor(e=0,t=0,i=0,n=1){iV.prototype.isVector4=!0,this.x=e,this.y=t,this.z=i,this.w=n}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,t,i,n){return this.x=e,this.y=t,this.z=i,this.w=n,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;case 3:this.w=t;break;default:throw Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=void 0!==e.w?e.w:1,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this.w=e.w+t.w,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this.w+=e.w*t,this}
5sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this.w=e.w-t.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){let t=this.x,i=this.y,n=this.z,r=this.w,a=e.elements;return this.x=a[0]*t+a[4]*i+a[8]*n+a[12]*r,this.y=a[1]*t+a[5]*i+a[9]*n+a[13]*r,this.z=a[2]*t+a[6]*i+a[10]*n+a[14]*r,this.w=a[3]*t+a[7]*i+a[11]*n+a[15]*r,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);let t=Math.sqrt(1-e.w*e.w);return t<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/t,this.y=e.y/t,this.z=e.z/t),this}setAxisAngleFromRotationMatrix(e){let t,i,n;let r=e.elements,a=r[0],s=r[4],o=r[8],l=r[1],h=r[5],u=r[9],c=r[2],d=r[6],p=r[10];if(.01>Math.abs(s-l)&&.01>Math.abs(o-c)&&.01>Math.abs(u-d)){if(.1>Math.abs(s+l)&&.1>Math.abs(o+c)&&.1>Math.abs(u+d)&&.1>Math.abs(a+h+p-3))return this.set(1,0,0,0),this;let e=(a+1)/2,r=(h+1)/2,f=(p+1)/2,m=(s+l)/4,g=(o+c)/4,v=(u+d)/4;return e>r&&e>f?e<.01?(t=0,i=.707106781,n=.707106781):(i=m/(t=Math.sqrt(e)),n=g/t):r>f?r<.01?(t=.707106781,i=0,n=.707106781):(t=m/(i=Math.sqrt(r)),n=v/i):f<.01?(t=.707106781,i=.707106781,n=0):(t=g/(n=Math.sqrt(f)),i=v/n),this.set(t,i,n,Math.PI),this}let f=Math.sqrt((d-u)*(d-u)+(o-c)*(o-c)+(l-s)*(l-s));return .001>Math.abs(f)&&(f=1),this.x=(d-u)/f,this.y=(o-c)/f,this.z=(l-s)/f,this.w=Math.acos((a+h+p-1)/2),this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this.w=Math.max(e.w,Math.min(t.w,this.w)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this.w=Math.max(e,Math.min(t,this.w)),this}clampLength(e,t){let i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(e,Math.min(t,i)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this.w=this.w<0?Math.ceil(this.w):Math.floor(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this.w+=(e.w-this.w)*t,this}lerpVectors(e,t,i){return this.x=e.x+(t.x-e.x)*i,this.y=e.y+(t.y-e.y)*i,this.z=e.z+(t.z-e.z)*i,this.w=e.w+(t.w-e.w)*i,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}class iH extends ii{constructor(e=1,t=1,i={}
5){super(),this.isWebGLRenderTarget=!0,this.width=e,this.height=t,this.depth=1,this.scissor=new iV(0,0,e,t),this.scissorTest=!1,this.viewport=new iV(0,0,e,t),this.texture=new iG({width:e,height:t,depth:1},i.mapping,i.wrapS,i.wrapT,i.magFilter,i.minFilter,i.format,i.type,i.anisotropy,i.encoding),this.texture.isRenderTargetTexture=!0,this.texture.flipY=!1,this.texture.generateMipmaps=void 0!==i.generateMipmaps&&i.generateMipmaps,this.texture.internalFormat=void 0!==i.internalFormat?i.internalFormat:null,this.texture.minFilter=void 0!==i.minFilter?i.minFilter:eb,this.depthBuffer=void 0===i.depthBuffer||i.depthBuffer,this.stencilBuffer=void 0!==i.stencilBuffer&&i.stencilBuffer,this.depthTexture=void 0!==i.depthTexture?i.depthTexture:null,this.samples=void 0!==i.samples?i.samples:0}setSize(e,t,i=1){(this.width!==e||this.height!==t||this.depth!==i)&&(this.width=e,this.height=t,this.depth=i,this.texture.image.width=e,this.texture.image.height=t,this.texture.image.depth=i,this.dispose()),this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)}clone(){return new this.constructor().copy(this)}copy(e){this.width=e.width,this.height=e.height,this.depth=e.depth,this.viewport.copy(e.viewport),this.texture=e.texture.clone(),this.texture.isRenderTargetTexture=!0;let t=Object.assign({},e.texture.image);return this.texture.source=new iB(t),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,null!==e.depthTexture&&(this.depthTexture=e.depthTexture.clone()),this.samples=e.samples,this}dispose(){this.dispatchEvent({type:"dispose"})}}class iW extends iG{constructor(e=null,t=1,i=1,n=1){super(null),this.isDataArrayTexture=!0,this.image={data:e,width:t,height:i,depth:n},this.magFilter=ev,this.minFilter=ev,this.wrapR=em,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}class ij extends iH{constructor(e=1,t=1,i=1){super(e,t),this.isWebGLArrayRenderTarget=!0,this.depth=i,this.texture=new iW(null,e,t,i),this.texture.isRenderTargetTexture=!0}}class iq extends iG{constructor(e=null,t=1,i=1,n=1){super(null),this.isData3DTexture=!0,this.image={data:e,width:t,height:i,depth:n},this.magFilter=ev,this.minFilter=ev,this.wrapR=em,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}class iX extends iH{constructor(e=1,t=1,i=1){super(e,t),this.isWebGL3DRenderTarget=!0,this.depth=i,this.texture=new iq(null,e,t,i),this.texture.isRenderTargetTexture=!0}}class iY extends iH{constructor(e=1,t=1,i=1,n={}){super(e,t,n),this.isWebGLMultipleRenderTargets=!0;let r=this.texture;this.texture=[];for(let e=0;e<i;e++)this.texture[e]=r.clone(),this.texture[e].isRenderTargetTexture=!0}setSize(e,t,i=1){if(this.width!==e||this.height!==t||this.depth!==i){this.width=e,this.height=t,this.depth=i;for(let n=0,r=this.texture.length;n<r;n++)this.texture[n].image.width=e,this.texture[n].image.height=t,this.texture[n].image.depth=i;this.dispose()}return this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t),this}copy(e){this.dispose(),this.width=e.width,this.height=e.height,this.depth=e.depth,this.viewport.set(0,0,this.width,this.height),this.scissor.set(0,0,this.width,this.height),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,null!==e.depthTexture&&(this.depthTexture=e.depthTexture.clone()),this.texture.length=0;for(let t=0,i=e.texture.length;t<i;t++)this.texture[t]=e.texture[t].clone(),this.texture[t].isRenderTargetTexture=!0;return this}}class iZ{constructor(e=0,t=0,i=0,n=1){this.isQuaternion=!0,this._x=e,this._y=t,this._z=i,this._w=n}static slerpFlat(e,t,i,n,r,a,s){let o=i[n+0],l=i[n+1],h=i[n+2],u=i[n+3],c=r[a+0],d=r[a+1],p=r[a+2],f=r[a+3];if(0===s){e[t+0]=o,e[t+1]=l,e[t+2]=h,e[t+3]=u;return}if(1===s){e[t+0]=c,e[t+1]=d,e[t+2]=p,e[t+3]=f;return}if(u!==f||o!==c||l!==d||h!==p){let e=1-s,t=o*c+l*d+h*p+u*f,i=t>=0?1:-1,n=1-t*t;if(n>Number.EPSILON){let r=Math.sqrt(n),a=Math.atan2(r,t*i);e=Math.sin(e*a)/r,s=Math.sin(s*a)/r}let r=s*i;if(o=o*e+c*r,l=l*e+d*r,h=h*e+p*r,u=u*e+f*r,e===1-s){let e=1/Math.sqrt(o*o+l*l+h*h+u*u);o*=e,l*=e,h*=e,u*=e}}e[t]=o,e[t+1]=l,e[t+2]=h,e[t+3]=u}static multiplyQuaternionsFlat(e,t,i,n,r,a){let s=i[n],o=i[n+1],l=i[n+2],h=i[n+3],u=r[a],c=r[a+1],d=r[a+2],p=r[a+3];return e[t]=s*p+h*u+o*d-l*c,e[t+1]=o*p+h*c+l*u-s*d,e[t+2]=l*p+h*d+s*c-o*u,e[t+3]=h*p-s*u-o*c-l*d,e}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get w(){return this._w}set w(e){this._w=e,this._onChangeCallback()}set(e,t,i,n){return this._x=e,this._y=t,this._z=i,this._w=n,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,t){let i=e._x,n=e._y,r=e._z,a=e._order,s=Math.cos,o=Math.sin,l=s(i/2),h=s(n/2),u=s(r/2),c=o(i/2),d=o(n/2),p=o(r/2);switch(a){case"XYZ":this._x=c*h*u+l*d*p,this._y=l*d*u-c*h*p,this._z=l*h*p+c*d*u,this._w=l*h*u-c*d*p;break;case"YXZ":this._x=c*h*u+l*d*p,this._y=l*d*u-c*h*p,this._z=l*h*p-c*d*u,this._w=l*h*u+c*d*p;break;case"ZXY":this._x=c*h*u-l*d*p,this._y=l*d*u+c*h*p,this._z=l*h*p+c*d*u,this._w=l*h*u-c*d*p;break;case"ZYX":this._x=c*h*u-l*d*p,this._y=l*d*u+c*h*p,this._z=l*h*p-c*d*u,this._w=l*h*u+c*d*p;break;case"YZX":this._x=c*h*u+l*d*p,this._y=l*d*u+c*h*p,this._z=l*h*p-c*d*u,this._w=l*h*u-c*d*p;break;case"XZY":this._x=c*h*u-l*d*p,this._y=l*d*u-c*h*p,this._z=l*h*p+c*d*u,this._w=l*h*u+c*d*p;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+a)}return!1!==t&&this._onChangeCallback(),this}setFromAxisAngle(e,t){let i=t/2,n=Math.sin(i);return this._x=e.x*n,this._y=e.y*n,this._z=e.z*n,this._w=Math.cos(i),this._onChangeCallback(),this}setFromRotationMatrix(e){let t=e.elements,i=t[0],n=t[4],r=t[8],a=t[1],s=t[5],o=t[9],l=t[2],h=t[6],u=t[10],c=i+s+u;if(c>0){let e=.5/Math.sqrt(c+1);this._w=.25/e,this._x=(h-o)*e,this._y=(r-l)*e,this._z=(a-n)*e}else if(i>s&&i>u){let e=2*Math.sqrt(1+i-s-u);this._w=(h-o)/e,this._x=.25*e,this._y=(n+a)/e,this._z=(r+l)/e}else if(s>u){let e=2*Math.sqrt(1+s-i-u);this._w=(r-l)/e,this._x=(n+a)/e,this._y=.25*e,this._z=(o+h)/e}else{let e=2*Math.sqrt(1+u-i-s);this._w=(a-n)/e,this._x=(r+l)/e,this._y=(o+h)/e,this._z=.25*e}return this._onChangeCallback(),this}setFromUnitVectors(e,t){let i=e.dot(t)+1;return i<Number.EPSILON?(i=0,Math.abs(e.x)>
vendor: 4,633 bytes, line 5
5Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=i):(this._x=0,this._y=-e.z,this._z=e.y,this._w=i)):(this._x=e.y*t.z-e.z*t.y,this._y=e.z*t.x-e.x*t.z,this._z=e.x*t.y-e.y*t.x,this._w=i),this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(ih(this.dot(e),-1,1)))}rotateTowards(e,t){let i=this.angleTo(e);return 0===i||this.slerp(e,Math.min(1,t/i)),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return 0===e?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e){return this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,t){let i=e._x,n=e._y,r=e._z,a=e._w,s=t._x,o=t._y,l=t._z,h=t._w;return this._x=i*h+a*s+n*l-r*o,this._y=n*h+a*o+r*s-i*l,this._z=r*h+a*l+i*o-n*s,this._w=a*h-i*s-n*o-r*l,this._onChangeCallback(),this}slerp(e,t){if(0===t)return this;if(1===t)return this.copy(e);let i=this._x,n=this._y,r=this._z,a=this._w,s=a*e._w+i*e._x+n*e._y+r*e._z;if(s<0?(this._w=-e._w,this._x=-e._x,this._y=-e._y,this._z=-e._z,s=-s):this.copy(e),s>=1)return this._w=a,this._x=i,this._y=n,this._z=r,this;let o=1-s*s;if(o<=Number.EPSILON){let e=1-t;return this._w=e*a+t*this._w,this._x=e*i+t*this._x,this._y=e*n+t*this._y,this._z=e*r+t*this._z,this.normalize(),this._onChangeCallback(),this}let l=Math.sqrt(o),h=Math.atan2(l,s),u=Math.sin((1-t)*h)/l,c=Math.sin(t*h)/l;return this._w=a*u+this._w*c,this._x=i*u+this._x*c,this._y=n*u+this._y*c,this._z=r*u+this._z*c,this._onChangeCallback(),this}slerpQuaternions(e,t,i){return this.copy(e).slerp(t,i)}random(){let e=Math.random(),t=Math.sqrt(1-e),i=Math.sqrt(e),n=2*Math.PI*Math.random(),r=2*Math.PI*Math.random();return this.set(t*Math.cos(n),i*Math.sin(r),i*Math.cos(r),t*Math.sin(n))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,t=0){return this._x=e[t],this._y=e[t+1],this._z=e[t+2],this._w=e[t+3],this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,e}fromBufferAttribute(e,t){return this._x=e.getX(t),this._y=e.getY(t),this._z=e.getZ(t),this._w=e.getW(t),this}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}class iJ{constructor(e=0,t=0,i=0){iJ.prototype.isVector3=!0,this.x=e,this.y=t,this.z=i}set(e,t,i){return void 0===i&&(i=this.z),this.x=e,this.y=t,this.z=i,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;default:throw Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,t){return this.x=e.x*t.x,this.y=e.y*t.y,this.z=e.z*t.z,this}applyEuler(e){return this.applyQuaternion(i$.setFromEuler(e))}applyAxisAngle(e,t){return this.applyQuaternion(i$.setFromAxisAngle(e,t))}applyMatrix3(e){let t=this.x,i=this.y,n=this.z,r=e.elements;return this.x=r[0]*t+r[3]*i+r[6]*n,this.y=r[1]*t+r[4]*i+r[7]*n,this.z=r[2]*t+r[5]*i+r[8]*n,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){let t=this.x,i=this.y,n=this.z,r=e.elements,a=1/(r[3]*t+r[7]*i+r[11]*n+r[15]);return this.x=(r[0]*t+r[4]*i+r[8]*n+r[12])*a,this.y=(r[1]*t+r[5]*i+r[9]*n+r[13])*a,this.z=(r[2]*t+r[6]*i+r[10]*n+r[14])*a,this}
5applyQuaternion(e){let t=this.x,i=this.y,n=this.z,r=e.x,a=e.y,s=e.z,o=e.w,l=o*t+a*n-s*i,h=o*i+s*t-r*n,u=o*n+r*i-a*t,c=-r*t-a*i-s*n;return this.x=l*o+-(c*r)+-(h*s)- -(u*a),this.y=h*o+-(c*a)+-(u*r)- -(l*s),this.z=u*o+-(c*s)+-(l*a)- -(h*r),this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){let t=this.x,i=this.y,n=this.z,r=e.elements;return this.x=r[0]*t+r[4]*i+r[8]*n,this.y=r[1]*t+r[5]*i+r[9]*n,this.z=r[2]*t+r[6]*i+r[10]*n,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this}clampLength(e,t){let i=this.length();return this.divideScalar(i||1).multiplyScalar(Math.max(e,Math.min(t,i)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=this.x<0?Math.ceil(this.x):Math.floor(this.x),this.y=this.y<0?Math.ceil(this.y):Math.floor(this.y),this.z=this.z<0?Math.ceil(this.z):Math.floor(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this}lerpVectors(e,t,i){return this.x=e.x+(t.x-e.x)*i,this.y=e.y+(t.y-e.y)*i,this.z=e.z+(t.z-e.z)*i,this}cross(e){return this.crossVectors(this,e)}crossVectors(e,t){let i=e.x,n=e.y,r=e.z,a=t.x,s=t.y,o=t.z;return this.x=n*o-r*s,this.y=r*a-i*o,this.z=i*s-n*a,this}projectOnVector(e){let t=e.lengthSq();if(0===t)return this.set(0,0,0);let i=e.dot(this)/t;return this.copy(e).multiplyScalar(i)}projectOnPlane(e){return iK.copy(this).projectOnVector(e),this.sub(iK)}reflect(e){return this.sub(iK.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){let t=Math.sqrt(this.lengthSq()*e.lengthSq());if(0===t)return Math.PI/2;let i=this.dot(e)/t;return Math.acos(ih(i,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){let t=this.x-e.x,i=this.y-e.y,n=this.z-e.z;return t*t+i*i+n*n}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,t,i){let n=Math.sin(t)*e;return this.x=n*Math.sin(i),this.y=Math.cos(t)*e,this.z=n*Math.cos(i),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,t,i){return this.x=e*Math.sin(t),this.y=i,this.z=e*Math.cos(t),this}setFromMatrixPosition(e){let t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this}setFromMatrixScale(e){let t=this.setFromMatrixColumn(e,0).length(),i=this.setFromMatrixColumn(e,1).length(),n=this.setFromMatrixColumn(e,2).length();return this.x=t,this.y=i,this.z=n,this}setFromMatrixColumn(e,t){return this.fromArray(e.elements,4*t)}setFromMatrix3Column(e,t){return this.fromArray(e.elements,3*t)}setFromEuler(e){return this.x=e._x,this.y=e._y,this.z=e._z,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){let e=(Math.random()-.5)*2,t=Math.random()*Math.PI*2,i=Math.sqrt(1-e**2);return this.x=i*Math.cos(t),this.y=i*Math.sin(t),this.z=e,this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}let iK=new iJ,i$=new iZ;class iQ{constructor(e=new iJ(Infinity,Infinity,Infinity),t=new iJ(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromArray(e){let t=Infinity,i=Infinity,n=Infinity,r=-1/0,a=-1/0,s=-1/0;for(let o=0,l=e.length;o<l;o+=3){let l=e[o],h=e[o+1],u=e[o+2];l<t&&(t=l),h<i&&(i=h),u<n&&(n=u),l>r&&(r=l),h>a&&(a=h),u>s&&(s=u)}return this.min.set(t,i,n),this.max.set(r,a,s),this}setFromBufferAttribute(e){let t=Infinity,i=Infinity,n=Infinity,r=-1/0,a=-1/0,s=-1/0;for(let o=0,l=e.count;o<l;o++){let l=e.getX(o),h=e.getY(o),u=e.getZ(o);l<t&&(t=l),h<i&&(i=h),u<n&&(n=u),l>r&&(r=l),h>a&&(a=h),u>s&&(s=u)}return this.min.set(t,i,n),this.max.set(r,a,s),this}setFromPoints(e){this.makeEmpty();for(let t=0,i=e.length;t<i;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){let i=i1.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(i),this.max.copy(e).add(i),this}setFromObject(e,t=!1){return this.makeEmpty(),this.expandByObject(e,t)}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=Infinity,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(e){return this.isEmpty()?e.set(0,0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}expandByObject(e,t=!1){e.updateWorldMatrix(!1,!1);let i=e.geometry;if(void 0!==i){if(t&&void 0!=i.attributes&&void 0!==i.attributes.position){let t=i.attributes.position;for(let i=0,n=t.count;i<n;i++)i1.fromBufferAttribute(t,i).applyMatrix4(e.matrixWorld),this.expandByPoint(i1)}else null===i.boundingBox&&i.computeBoundingBox(),i3.copy(i.boundingBox),i3.applyM
5atrix4(e.matrixWorld),this.union(i3)}let n=e.children;for(let e=0,i=n.length;e<i;e++)this.expandByObject(n[e],t);return this}containsPoint(e){return!(e.x<this.min.x)&&!(e.x>this.max.x)&&!(e.y<this.min.y)&&!(e.y>this.max.y)&&!(e.z<this.min.z)&&!(e.z>this.max.z)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return!(e.max.x<this.min.x)&&!(e.min.x>this.max.x)&&!(e.max.y<this.min.y)&&!(e.min.y>this.max.y)&&!(e.max.z<this.min.z)&&!(e.min.z>this.max.z)}intersectsSphere(e){return this.clampPoint(e.center,i1),i1.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let t,i;return e.normal.x>0?(t=e.normal.x*this.min.x,i=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,i=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,i+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,i+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,i+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,i+=e.normal.z*this.min.z),t<=-e.constant&&i>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(i9),ne.subVectors(this.max,i9),i2.subVectors(e.a,i9),i4.subVectors(e.b,i9),i5.subVectors(e.c,i9),i6.subVectors(i4,i2),i8.subVectors(i5,i4),i7.subVectors(i2,i5);let t=[0,-i6.z,i6.y,0,-i8.z,i8.y,0,-i7.z,i7.y,i6.z,0,-i6.x,i8.z,0,-i8.x,i7.z,0,-i7.x,-i6.y,i6.x,0,-i8.y,i8.x,0,-i7.y,i7.x,0];return!!(nn(t,i2,i4,i5,ne)&&nn(t=[1,0,0,0,1,0,0,0,1],i2,i4,i5,ne))&&(nt.crossVectors(i6,i8),nn(t=[nt.x,nt.y,nt.z],i2,i4,i5,ne))}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){let t=i1.copy(e).clamp(this.min,this.max);return t.sub(e).length()}getBoundingSphere(e){return this.getCenter(e.center),e.radius=.5*this.getSize(i1).length(),e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()||(i0[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),i0[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),i0[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),i0[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),i0[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),i0[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),i0[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),i0[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(i0)),this}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}let i0=[new iJ,new iJ,new iJ,new iJ,new iJ,new iJ,new iJ,new iJ],i1=new iJ,i3=new iQ,i2=new iJ,i4=new iJ,i5=new iJ,i6=new iJ,i8=new iJ,i7=new iJ,i9=new iJ,ne=new iJ,nt=new iJ,ni=new iJ;function nn(e,t,i,n,r){for(let a=0,s=e.length-3;a<=s;a+=3){ni.fromArray(e,a);let s=r.x*Math.abs(ni.x)+r.y*Math.abs(ni.y)+r.z*Math.abs(ni.z),o=t.dot(ni),l=i.dot(ni),h=n.dot(ni);if(Math.max(-Math.max(o,l,h),Math.min(o,l,h))>s)return!1}return!0}let nr=new iQ,na=new iJ,ns=new iJ;class no{constructor(e=new iJ,t=-1){this.center=e,this.radius=t}set(e,t){return this.center.copy(e),this.radius=t,this}setFromPoints(e,t){let i=this.center;void 0!==t?i.copy(t):nr.setFromPoints(e).getCenter(i);let n=0;for(let t=0,r=e.length;t<r;t++)n=Math.max(n,i.distanceToSquared(e[t]));return this.radius=Math.sqrt(n),this}copy(e){return this.center.copy(e.center),this.radius=e.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(e){return e.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(e){return e.distanceTo(this.center)-this.radius}intersectsSphere(e){let t=this.radius+e.radius;return e.center.distanceToSquared(this.center)<=t*t}intersectsBox(e){return e.intersectsSphere(this)}intersectsPlane(e){return Math.abs(e.distanceToPoint(this.center))<=this.radius}clampPoint(e,t){let i=this.center.distanceToSquared(e);return t.copy(e),i>this.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t}getBoundingBox(e){return this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)}
5applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){if(this.isEmpty())return this.center.copy(e),this.radius=0,this;na.subVectors(e,this.center);let t=na.lengthSq();if(t>this.radius*this.radius){let e=Math.sqrt(t),i=(e-this.radius)*.5;this.center.addScaledVector(na,i/e),this.radius+=i}return this}union(e){return e.isEmpty()?this:this.isEmpty()?(this.copy(e),this):(!0===this.center.equals(e.center)?this.radius=Math.max(this.radius,e.radius):(ns.subVectors(e.center,this.center).setLength(e.radius),this.expandByPoint(na.copy(e.center).add(ns)),this.expandByPoint(na.copy(e.center).sub(ns))),this)}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return new this.constructor().copy(this)}}let nl=new iJ,nh=new iJ,nu=new iJ,nc=new iJ,nd=new iJ,np=new iJ,nf=new iJ;class nm{constructor(e=new iJ,t=new iJ(0,0,-1)){this.origin=e,this.direction=t}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return t.copy(this.direction).multiplyScalar(e).add(this.origin)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,nl)),this}closestPointToPoint(e,t){t.subVectors(e,this.origin);let i=t.dot(this.direction);return i<0?t.copy(this.origin):t.copy(this.direction).multiplyScalar(i).add(this.origin)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){let t=nl.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(nl.copy(this.direction).multiplyScalar(t).add(this.origin),nl.distanceToSquared(e))}distanceSqToSegment(e,t,i,n){let r,a,s,o;nh.copy(e).add(t).multiplyScalar(.5),nu.copy(t).sub(e).normalize(),nc.copy(this.origin).sub(nh);let l=.5*e.distanceTo(t),h=-this.direction.dot(nu),u=nc.dot(this.direction),c=-nc.dot(nu),d=nc.lengthSq(),p=Math.abs(1-h*h);if(p>0){if(r=h*c-u,a=h*u-c,o=l*p,r>=0){if(a>=-o){if(a<=o){let e=1/p;r*=e,a*=e,s=r*(r+h*a+2*u)+a*(h*r+a+2*c)+d}else s=-(r=Math.max(0,-(h*(a=l)+u)))*r+a*(a+2*c)+d}else s=-(r=Math.max(0,-(h*(a=-l)+u)))*r+a*(a+2*c)+d}else a<=-o?(a=(r=Math.max(0,-(-h*l+u)))>0?-l:Math.min(Math.max(-l,-c),l),s=-r*r+a*(a+2*c)+d):a<=o?(r=0,s=(a=Math.min(Math.max(-l,-c),l))*(a+2*c)+d):(a=(r=Math.max(0,-(h*l+u)))>0?l:Math.min(Math.max(-l,-c),l),s=-r*r+a*(a+2*c)+d)}else a=h>0?-l:l,s=-(r=Math.max(0,-(h*a+u)))*r+a*(a+2*c)+d;return i&&i.copy(this.direction).multiplyScalar(r).add(this.origin),n&&n.copy(nu).multiplyScalar(a).add(nh),s}intersectSphere(e,t){nl.subVectors(e.center,this.origin);let i=nl.dot(this.direction),n=nl.dot(nl)-i*i,r=e.radius*e.radius;if(n>r)return null;let a=Math.sqrt(r-n),s=i-a,o=i+a;return s<0&&o<0?null:s<0?this.at(o,t):this.at(s,t)}intersectsSphere(e){return this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){let t=e.normal.dot(this.direction);if(0===t)return 0===e.distanceToPoint(this.origin)?0:null;let i=-(this.origin.dot(e.normal)+e.constant)/t;return i>=0?i:null}intersectPlane(e,t){let i=this.distanceToPlane(e);return null===i?null:this.at(i,t)}intersectsPlane(e){let t=e.distanceToPoint(this.origin);if(0===t)return!0;let i=e.normal.dot(this.direction);return i*t<0}intersectBox(e,t){let i,n,r,a,s,o;let l=1/this.direction.x,h=1/this.direction.y,u=1/this.direction.z,c=this.origin;return(l>=0?(i=(e.min.x-c.x)*l,n=(e.max.x-c.x)*l):(i=(e.max.x-c.x)*l,n=(e.min.x-c.x)*l),h>=0?(r=(e.min.y-c.y)*h,a=(e.max.y-c.y)*h):(r=(e.max.y-c.y)*h,a=(e.min.y-c.y)*h),i>a||r>n)?null:((r>i||isNaN(i))&&(i=r),(a<n||isNaN(n))&&(n=a),u>=0?(s=(e.min.z-c.z)*u,o=(e.max.z-c.z)*u):(s=(e.max.z-c.z)*u,o=(e.min.z-c.z)*u),i>o||s>n)?null:((s>i||i!=i)&&(i=s),(o<n||n!=n)&&(n=o),n<0)?null:this.at(i>=0?i:n,t)}intersectsBox(e){return null!==this.intersectBox(e,nl)}intersectTriangle(e,t,i,n,r){let a;nd.subVectors(t,e),np.subVectors(i,e),nf.crossVectors(nd,np);let s=this.direction.dot(nf);if(s>0){if(n)return null;a=1}else{if(!(s<0))return null;a=-1,s=-s}nc.subVectors(this.origin,e);let o=a*this.direction.dot(np.crossVectors(nc,np));if(o<0)return null;let l=a*this.direction.dot(nd.cross(nc));if(l<0||o+l>s)return null;let h=-a*nc.dot(nf);return h<0?null:this.at(h/s,r)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}}class ng{constructor(){ng.prototype.isMatrix4=!0,this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]}set(e,t,i,n,r,a,s,o,l,h,u,c,d,p,f,m){let g=this.elements;return g[0]=e,g[4]=t,g[8]=i,g[12]=n,g[1]=r,g[5]=a,g[9]=s,g[13]=o,g[2]=l,g[6]=h,g[10]=u,g[14]=c,g[3]=d,g[7]=p,g[11]=f,g[15]=m,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return new ng().fromArray(this.elements)}copy(e){let t=this.elements,i=e.elements;return t[0]=i[0],t[1]=i[1],t[2]=i[2],t[3]=i[3],t[4]=i[4],t[5]=i[5],t[6]=i[6],t[7]=i[7],t[8]=i[8],t[9]=i[9],t[10]=i[10],t[11]=i[11],t[12]=i[12],t[13]=i[13],t[14]=i[14],t[15]=i[15],this}copyPosition(e){let t=this.elements,i=e.elements;return t[12]=i[12],t[13]=i[13],t[14]=i[14],this}setFromMatrix3(e){let t=e.elements;return this.set(t[0],t[3],t[6],0,t[1],t[4],t[7],0,t[2],t[5],t[8],0,0,0,0,1),this}extractBasis(e,t,i){return e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),i.setFromMatrixColumn(this,2),this}makeBasis(e,t,i){return this.set(e.x,t.x,i.x,0,e.y,t.y,i.y,0,e.z,t.z,i.z,0,0,0,0,1),this}extractRotation(e){let t=this.elements,i=e.elements,n=1/nv.setFromMatrixColumn(e,0).length(),r=1/nv.setFromMatrixColumn(e,1).length(),a=1/nv.setFromMatrixColumn(e,2).length();return t[0]=i[0]*n,t[1]=i[1]*n,t[2]=i[2]*n,t[3]=0,t[4]=i[4]*r,t[5]=i[5]*r,t[6]=i[6]*r,t[7]=0,t[8]=i[8]*a,t[9]=i[9]*a,t[10]=i[10]*a,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromEuler(e){let t=this.elements,i=e.x,n=e.y,r=e.z,a=Math.cos(i),s=Math.sin(i),o=Math.cos(n),l=Math.sin(n),h=Math.cos(r),u=Math.sin(r);if("XYZ"===e.order){let e=a*h,i=a*u,n=s*h,r=s*u;t[0]=o*h,t[4]=-o*u,t[8]=l,t[1]=i+n*l,t[5]=e-r*l,t[9]=-s*o,t[2]=r-e*l,t[6]=n+i*l,t[10]=a*o}else if("YXZ"===e.order){let e=o*h,i=o*u,n=l*h,r=l*u;t[0]=e+r*s,t[4]=n*s-i,t[8]=a*l,t[1]=a*u,t[5]=a*h,t[9]=-s,t[2]=i*s-n,t[6]=r+e*s,t[10]=a*o}else if("ZXY"===e.order){let e=o*h,i=o*u,n=l*h,r=l*u;t[0]=e-r*s,t[4]=-a*u,t[8]=n+i*s,t[1]=i+n*s,t[5]=a*h,t[9]=r-e*s,t[2]=-a*l,t[6]=s,t[10]=a*o}else if("ZYX"===e.order){let e=a*h,i=a*u,n=s*h,r=s*u;t[0]=o*h,t[4]=n*l-i,t[8]=e*l+r,t[1]=o*u,t[5]=r*l+e,t[9]=i*l-n,t[2]=-l,t[6]=s*o,t[10]=a*o}
5else if("YZX"===e.order){let e=a*o,i=a*l,n=s*o,r=s*l;t[0]=o*h,t[4]=r-e*u,t[8]=n*u+i,t[1]=u,t[5]=a*h,t[9]=-s*h,t[2]=-l*h,t[6]=i*u+n,t[10]=e-r*u}else if("XZY"===e.order){let e=a*o,i=a*l,n=s*o,r=s*l;t[0]=o*h,t[4]=-u,t[8]=l*h,t[1]=e*u+r,t[5]=a*h,t[9]=i*u-n,t[2]=n*u-i,t[6]=s*h,t[10]=r*u+e}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose(n_,e,ny)}lookAt(e,t,i){let n=this.elements;return nS.subVectors(e,t),0===nS.lengthSq()&&(nS.z=1),nS.normalize(),nM.crossVectors(i,nS),0===nM.lengthSq()&&(1===Math.abs(i.z)?nS.x+=1e-4:nS.z+=1e-4,nS.normalize(),nM.crossVectors(i,nS)),nM.normalize(),nb.crossVectors(nS,nM),n[0]=nM.x,n[4]=nb.x,n[8]=nS.x,n[1]=nM.y,n[5]=nb.y,n[9]=nS.y,n[2]=nM.z,n[6]=nb.z,n[10]=nS.z,this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){let i=e.elements,n=t.elements,r=this.elements,a=i[0],s=i[4],o=i[8],l=i[12],h=i[1],u=i[5],c=i[9],d=i[13],p=i[2],f=i[6],m=i[10],g=i[14],v=i[3],x=i[7],_=i[11],y=i[15],M=n[0],b=n[4],S=n[8],w=n[12],T=n[1],A=n[5],E=n[9],C=n[13],L=n[2],R=n[6],P=n[10],I=n[14],D=n[3],N=n[7],O=n[11],z=n[15];return r[0]=a*M+s*T+o*L+l*D,r[4]=a*b+s*A+o*R+l*N,r[8]=a*S+s*E+o*P+l*O,r[12]=a*w+s*C+o*I+l*z,r[1]=h*M+u*T+c*L+d*D,r[5]=h*b+u*A+c*R+d*N,r[9]=h*S+u*E+c*P+d*O,r[13]=h*w+u*C+c*I+d*z,r[2]=p*M+f*T+m*L+g*D,r[6]=p*b+f*A+m*R+g*N,r[10]=p*S+f*E+m*P+g*O,r[14]=p*w+f*C+m*I+g*z,r[3]=v*M+x*T+_*L+y*D,r[7]=v*b+x*A+_*R+y*N,r[11]=v*S+x*E+_*P+y*O,r[15]=v*w+x*C+_*I+y*z,this}multiplyScalar(e){let t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){let e=this.elements,t=e[0],i=e[4],n=e[8],r=e[12],a=e[1],s=e[5],o=e[9],l=e[13],h=e[2],u=e[6],c=e[10],d=e[14],p=e[3],f=e[7],m=e[11],g=e[15];return p*(+r*o*u-n*l*u-r*s*c+i*l*c+n*s*d-i*o*d)+f*(+t*o*d-t*l*c+r*a*c-n*a*d+n*l*h-r*o*h)+m*(+t*l*u-t*s*d-r*a*u+i*a*d+r*s*h-i*l*h)+g*(-n*s*h-t*o*u+t*s*c+n*a*u-i*a*c+i*o*h)}transpose(){let e;let t=this.elements;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(e,t,i){let n=this.elements;return e.isVector3?(n[12]=e.x,n[13]=e.y,n[14]=e.z):(n[12]=e,n[13]=t,n[14]=i),this}invert(){let e=this.elements,t=e[0],i=e[1],n=e[2],r=e[3],a=e[4],s=e[5],o=e[6],l=e[7],h=e[8],u=e[9],c=e[10],d=e[11],p=e[12],f=e[13],m=e[14],g=e[15],v=u*m*l-f*c*l+f*o*d-s*m*d-u*o*g+s*c*g,x=p*c*l-h*m*l-p*o*d+a*m*d+h*o*g-a*c*g,_=h*f*l-p*u*l+p*s*d-a*f*d-h*s*g+a*u*g,y=p*u*o-h*f*o-p*s*c+a*f*c+h*s*m-a*u*m,M=t*v+i*x+n*_+r*y;if(0===M)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);let b=1/M;return e[0]=v*b,e[1]=(f*c*r-u*m*r-f*n*d+i*m*d+u*n*g-i*c*g)*b,e[2]=(s*m*r-f*o*r+f*n*l-i*m*l-s*n*g+i*o*g)*b,e[3]=(u*o*r-s*c*r-u*n*l+i*c*l+s*n*d-i*o*d)*b,e[4]=x*b,e[5]=(h*m*r-p*c*r+p*n*d-t*m*d-h*n*g+t*c*g)*b,e[6]=(p*o*r-a*m*r-p*n*l+t*m*l+a*n*g-t*o*g)*b,e[7]=(a*c*r-h*o*r+h*n*l-t*c*l-a*n*d+t*o*d)*b,e[8]=_*b,e[9]=(p*u*r-h*f*r-p*i*d+t*f*d+h*i*g-t*u*g)*b,e[10]=(a*f*r-p*s*r+p*i*l-t*f*l-a*i*g+t*s*g)*b,e[11]=(h*s*r-a*u*r-h*i*l+t*u*l+a*i*d-t*s*d)*b,e[12]=y*b,e[13]=(h*f*n-p*u*n+p*i*c-t*f*c-h*i*m+t*u*m)*b,e[14]=(p*s*n-a*f*n-p*i*o+t*f*o+a*i*m-t*s*m)*b,e[15]=(a*u*n-h*s*n+h*i*o-t*u*o-a*i*c+t*s*c)*b,this}scale(e){let t=this.elements,i=e.x,n=e.y,r=e.z;return t[0]*=i,t[4]*=n,t[8]*=r,t[1]*=i,t[5]*=n,t[9]*=r,t[2]*=i,t[6]*=n,t[10]*=r,t[3]*=i,t[7]*=n,t[11]*=r,this}getMaxScaleOnAxis(){let e=this.elements,t=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],i=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],n=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(t,i,n))}makeTranslation(e,t,i){return this.set(1,0,0,e,0,1,0,t,0,0,1,i,0,0,0,1),this}makeRotationX(e){let t=Math.cos(e),i=Math.sin(e);return this.set(1,0,0,0,0,t,-i,0,0,i,t,0,0,0,0,1),this}makeRotationY(e){let t=Math.cos(e),i=Math.sin(e);return this.set(t,0,i,0,0,1,0,0,-i,0,t,0,0,0,0,1),this}makeRotationZ(e){let t=Math.cos(e),i=Math.sin(e);return this.set(t,-i,0,0,i,t,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,t){let i=Math.cos(t),n=Math.sin(t),r=1-i,a=e.x,s=e.y,o=e.z,l=r*a,h=r*s;return this.set(l*a+i,l*s-n*o,l*o+n*s,0,l*s+n*o,h*s+i,h*o-n*a,0,l*o-n*s,h*o+n*a,r*o*o+i,0,0,0,0,1),this}makeScale(e,t,i){return this.set(e,0,0,0,0,t,0,0,0,0,i,0,0,0,0,1),this}makeShear(e,t,i,n,r,a){return this.set(1,i,r,0,e,1,a,0,t,n,1,0,0,0,0,1),this}compose(e,t,i){let n=this.elements,r=t._x,a=t._y,s=t._z,o=t._w,l=r+r,h=a+a,u=s+s,c=r*l,d=r*h,p=r*u,f=a*h,m=a*u,g=s*u,v=o*l,x=o*h,_=o*u,y=i.x,M=i.y,b=i.z;return n[0]=(1-(f+g))*y,n[1]=(d+_)*y,n[2]=(p-x)*y,n[3]=0,n[4]=(d-_)*M,n[5]=(1-(c+g))*M,n[6]=(m+v)*M,n[7]=0,n[8]=(p+x)*b,n[9]=(m-v)*b,n[10]=(1-(c+f))*b,n[11]=0,n[12]=e.x,n[13]=e.y,n[14]=e.z,n[15]=1,this}decompose(e,t,i){let n=this.elements,r=nv.set(n[0],n[1],n[2]).length(),a=nv.set(n[4],n[5],n[6]).length(),s=nv.set(n[8],n[9],n[10]).length(),o=this.determinant();o<0&&(r=-r),e.x=n[12],e.y=n[13],e.z=n[14],nx.copy(this);let l=1/r,h=1/a,u=1/s;return nx.elements[0]*=l,nx.elements[1]*=l,nx.elements[2]*=l,nx.elements[4]*=h,nx.elements[5]*=h,nx.elements[6]*=h,nx.elements[8]*=u,nx.elements[9]*=u,nx.elements[10]*=u,t.setFromRotationMatrix(nx),i.x=r,i.y=a,i.z=s,this}makePerspective(e,t,i,n,r,a){let s=this.elements;return s[0]=2*r/(t-e),s[4]=0,s[8]=(t+e)/(t-e),s[12]=0,s[1]=0,s[5]=2*r/(i-n),s[9]=(i+n)/(i-n),s[13]=0,s[2]=0,s[6]=0,s[10]=-(a+r)/(a-r),s[14]=-2*a
5*r/(a-r),s[3]=0,s[7]=0,s[11]=-1,s[15]=0,this}makeOrthographic(e,t,i,n,r,a){let s=this.elements,o=1/(t-e),l=1/(i-n),h=1/(a-r);return s[0]=2*o,s[4]=0,s[8]=0,s[12]=-((t+e)*o),s[1]=0,s[5]=2*l,s[9]=0,s[13]=-((i+n)*l),s[2]=0,s[6]=0,s[10]=-2*h,s[14]=-((a+r)*h),s[3]=0,s[7]=0,s[11]=0,s[15]=1,this}equals(e){let t=this.elements,i=e.elements;for(let e=0;e<16;e++)if(t[e]!==i[e])return!1;return!0}fromArray(e,t=0){for(let i=0;i<16;i++)this.elements[i]=e[i+t];return this}toArray(e=[],t=0){let i=this.elements;return e[t]=i[0],e[t+1]=i[1],e[t+2]=i[2],e[t+3]=i[3],e[t+4]=i[4],e[t+5]=i[5],e[t+6]=i[6],e[t+7]=i[7],e[t+8]=i[8],e[t+9]=i[9],e[t+10]=i[10],e[t+11]=i[11],e[t+12]=i[12],e[t+13]=i[13],e[t+14]=i[14],e[t+15]=i[15],e}}let nv=new iJ,nx=new ng,n_=new iJ(0,0,0),ny=new iJ(1,1,1),nM=new iJ,nb=new iJ,nS=new iJ,nw=new ng,nT=new iZ;class nA{constructor(e=0,t=0,i=0,n=nA.DEFAULT_ORDER){this.isEuler=!0,this._x=e,this._y=t,this._z=i,this._order=n}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,t,i,n=this._order){return this._x=e,this._y=t,this._z=i,this._order=n,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,t=this._order,i=!0){let n=e.elements,r=n[0],a=n[4],s=n[8],o=n[1],l=n[5],h=n[9],u=n[2],c=n[6],d=n[10];switch(t){case"XYZ":this._y=Math.asin(ih(s,-1,1)),.9999999>Math.abs(s)?(this._x=Math.atan2(-h,d),this._z=Math.atan2(-a,r)):(this._x=Math.atan2(c,l),this._z=0);break;case"YXZ":this._x=Math.asin(-ih(h,-1,1)),.9999999>Math.abs(h)?(this._y=Math.atan2(s,d),this._z=Math.atan2(o,l)):(this._y=Math.atan2(-u,r),this._z=0);break;case"ZXY":this._x=Math.asin(ih(c,-1,1)),.9999999>Math.abs(c)?(this._y=Math.atan2(-u,d),this._z=Math.atan2(-a,l)):(this._y=0,this._z=Math.atan2(o,r));break;case"ZYX":this._y=Math.asin(-ih(u,-1,1)),.9999999>Math.abs(u)?(this._x=Math.atan2(c,d),this._z=Math.atan2(o,r)):(this._x=0,this._z=Math.atan2(-a,l));break;case"YZX":this._z=Math.asin(ih(o,-1,1)),.9999999>Math.abs(o)?(this._x=Math.atan2(-h,l),this._y=Math.atan2(-u,r)):(this._x=0,this._y=Math.atan2(s,d));break;case"XZY":this._z=Math.asin(-ih(a,-1,1)),.9999999>Math.abs(a)?(this._x=Math.atan2(c,l),this._y=Math.atan2(s,r)):(this._x=Math.atan2(-h,d),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+t)}return this._order=t,!0===i&&this._onChangeCallback(),this}setFromQuaternion(e,t,i){return nw.makeRotationFromQuaternion(e),this.setFromRotationMatrix(nw,t,i)}setFromVector3(e,t=this._order){return this.set(e.x,e.y,e.z,t)}reorder(e){return nT.setFromEuler(this),this.setFromQuaternion(nT,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],void 0!==e[3]&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._order,e}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}}nA.DEFAULT_ORDER="XYZ";class nE{constructor(){this.mask=1}set(e){this.mask=(1<<e|0)>>>0}enable(e){this.mask|=1<<e|0}enableAll(){this.mask=-1}toggle(e){this.mask^=1<<e|0}disable(e){this.mask&=~(1<<e|0)}disableAll(){this.mask=0}test(e){return(this.mask&e.mask)!=0}isEnabled(e){return(this.mask&(1<<e|0))!=0}}let nC=0,nL=new iJ,nR=new iZ,nP=new ng,nI=new iJ,nD=new iJ,nN=new iJ,nO=new iZ,nz=new iJ(1,0,0),nU=new iJ(0,1,0),nB=new iJ(0,0,1),nF={type:"added"},nk={type:"removed"};class nG extends ii{constructor(){super(),this.isObject3D=!0,Object.defineProperty(this,"id",{value:nC++}),this.uuid=il(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=nG.DEFAULT_UP.clone();let e=new iJ,t=new nA,i=new iZ,n=new iJ(1,1,1);t._onChange(function(){i.setFromEuler(t,!1)}),i._onChange(function(){t.setFromQuaternion(i,void 0,!1)}),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:e},rotation:{configurable:!0,enumerable:!0,value:t},quaternion:{configurable:!0,enumerable:!0,value:i},scale:{configurable:!0,enumerable:!0,value:n},modelViewMatrix:{value:new ng},normalMatrix:{value:new iy}}),this.matrix=new ng,this.matrixWorld=new ng,this.matrixAutoUpdate=nG.DEFAULT_MATRIX_AUTO_UPDATE,this.matrixWorldNeedsUpdate=!1,this.matrixWorldAutoUpdate=nG.DEFAULT_MATRIX_WORLD_AUTO_UPDATE,this.layers=new nE,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}onBeforeRender(){}onAfterRender(){}applyMatrix4(e){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(e),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(e){return this.quaternion.premultiply(e),this}setRotationFromAxisAngle(e,t){this.quaternion.setFromAxisAngle(e,t)}setRotationFromEuler(e){this.quaternion.setFromEuler(e,!0)}
5setRotationFromMatrix(e){this.quaternion.setFromRotationMatrix(e)}setRotationFromQuaternion(e){this.quaternion.copy(e)}rotateOnAxis(e,t){return nR.setFromAxisAngle(e,t),this.quaternion.multiply(nR),this}rotateOnWorldAxis(e,t){return nR.setFromAxisAngle(e,t),this.quaternion.premultiply(nR),this}rotateX(e){return this.rotateOnAxis(nz,e)}rotateY(e){return this.rotateOnAxis(nU,e)}rotateZ(e){return this.rotateOnAxis(nB,e)}translateOnAxis(e,t){return nL.copy(e).applyQuaternion(this.quaternion),this.position.add(nL.multiplyScalar(t)),this}translateX(e){return this.translateOnAxis(nz,e)}translateY(e){return this.translateOnAxis(nU,e)}translateZ(e){return this.translateOnAxis(nB,e)}localToWorld(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(this.matrixWorld)}worldToLocal(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(nP.copy(this.matrixWorld).invert())}lookAt(e,t,i){e.isVector3?nI.copy(e):nI.set(e,t,i);let n=this.parent;this.updateWorldMatrix(!0,!1),nD.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?nP.lookAt(nD,nI,this.up):nP.lookAt(nI,nD,this.up),this.quaternion.setFromRotationMatrix(nP),n&&(nP.extractRotation(n.matrixWorld),nR.setFromRotationMatrix(nP),this.quaternion.premultiply(nR.invert()))}add(e){if(arguments.length>1){for(let e=0;e<arguments.length;e++)this.add(arguments[e]);return this}return e===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",e),this):(e&&e.isObject3D?(null!==e.parent&&e.parent.remove(e),e.parent=this,this.children.push(e),e.dispatchEvent(nF)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",e),this)}remove(e){if(arguments.length>1){for(let e=0;e<arguments.length;e++)this.remove(arguments[e]);return this}let t=this.children.indexOf(e);return -1!==t&&(e.parent=null,this.children.splice(t,1),e.dispatchEvent(nk)),this}removeFromParent(){let e=this.parent;return null!==e&&e.remove(this),this}clear(){for(let e=0;e<this.children.length;e++){let t=this.children[e];t.parent=null,t.dispatchEvent(nk)}return this.children.length=0,this}attach(e){return this.updateWorldMatrix(!0,!1),nP.copy(this.matrixWorld).invert(),null!==e.parent&&(e.parent.updateWorldMatrix(!0,!1),nP.multiply(e.parent.matrixWorld)),e.applyMatrix4(nP),this.add(e),e.updateWorldMatrix(!1,!0),this}getObjectById(e){return this.getObjectByProperty("id",e)}getObjectByName(e){return this.getObjectByProperty("name",e)}getObjectByProperty(e,t){if(this[e]===t)return this;for(let i=0,n=this.children.length;i<n;i++){let n=this.children[i],r=n.getObjectByProperty(e,t);if(void 0!==r)return r}}getObjectsByProperty(e,t){let i=[];this[e]===t&&i.push(this);for(let n=0,r=this.children.length;n<r;n++){let r=this.children[n].getObjectsByProperty(e,t);r.length>0&&(i=i.concat(r))}return i}getWorldPosition(e){return this.updateWorldMatrix(!0,!1),e.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(nD,e,nN),e}getWorldScale(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(nD,nO,e),e}getWorldDirection(e){this.updateWorldMatrix(!0,!1);let t=this.matrixWorld.elements;return e.set(t[8],t[9],t[10]).normalize()}raycast(){}traverse(e){e(this);let t=this.children;for(let i=0,n=t.length;i<n;i++)t[i].traverse(e)}traverseVisible(e){if(!1===this.visible)return;e(this);let t=this.children;for(let i=0,n=t.length;i<n;i++)t[i].traverseVisible(e)}traverseAncestors(e){let t=this.parent;null!==t&&(e(t),t.traverseAncestors(e))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(e){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||e)&&(null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,e=!0);let t=this.children;for(let i=0,n=t.length;i<n;i++){let n=t[i];(!0===n.matrixWorldAutoUpdate||!0===e)&&n.updateMatrixWorld(e)}}updateWorldMatrix(e,t){let i=this.parent;if(!0===e&&null!==i&&!0===i.matrixWorldAutoUpdate&&i.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),null===this.parent?this.matrixWorld.copy(this.matrix
5):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),!0===t){let e=this.children;for(let t=0,i=e.length;t<i;t++){let i=e[t];!0===i.matrixWorldAutoUpdate&&i.updateWorldMatrix(!1,!0)}}}toJSON(e){let t=void 0===e||"string"==typeof e,i={};t&&(e={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{},nodes:{}},i.metadata={version:4.5,type:"Object",generator:"Object3D.toJSON"});let n={};function r(t,i){return void 0===t[i.uuid]&&(t[i.uuid]=i.toJSON(e)),i.uuid}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),!0===this.castShadow&&(n.castShadow=!0),!0===this.receiveShadow&&(n.receiveShadow=!0),!1===this.visible&&(n.visible=!1),!1===this.frustumCulled&&(n.frustumCulled=!1),0!==this.renderOrder&&(n.renderOrder=this.renderOrder),Object.keys(this.userData).length>0&&(n.userData=this.userData),n.layers=this.layers.mask,n.matrix=this.matrix.toArray(),!1===this.matrixAutoUpdate&&(n.matrixAutoUpdate=!1),this.isInstancedMesh&&(n.type="InstancedMesh",n.count=this.count,n.instanceMatrix=this.instanceMatrix.toJSON(),null!==this.instanceColor&&(n.instanceColor=this.instanceColor.toJSON())),this.isScene)this.background&&(this.background.isColor?n.background=this.background.toJSON():this.background.isTexture&&(n.background=this.background.toJSON(e).uuid)),this.environment&&this.environment.isTexture&&!0!==this.environment.isRenderTargetTexture&&(n.environment=this.environment.toJSON(e).uuid);else if(this.isMesh||this.isLine||this.isPoints){n.geometry=r(e.geometries,this.geometry);let t=this.geometry.parameters;if(void 0!==t&&void 0!==t.shapes){let i=t.shapes;if(Array.isArray(i))for(let t=0,n=i.length;t<n;t++){let n=i[t];r(e.shapes,n)}else r(e.shapes,i)}}if(this.isSkinnedMesh&&(n.bindMode=this.bindMode,n.bindMatrix=this.bindMatrix.toArray(),void 0!==this.skeleton&&(r(e.skeletons,this.skeleton),n.skeleton=this.skeleton.uuid)),void 0!==this.material){if(Array.isArray(this.material)){let t=[];for(let i=0,n=this.material.length;i<n;i++)t.push(r(e.materials,this.material[i]));n.material=t}else n.material=r(e.materials,this.material)}if(this.children.length>0){n.children=[];for(let t=0;t<this.children.length;t++)n.children.push(this.children[t].toJSON(e).object)}if(this.animations.length>0){n.animations=[];for(let t=0;t<this.animations.length;t++){let i=this.animations[t];n.animations.push(r(e.animations,i))}}if(t){let t=a(e.geometries),n=a(e.materials),r=a(e.textures),s=a(e.images),o=a(e.shapes),l=a(e.skeletons),h=a(e.animations),u=a(e.nodes);t.length>0&&(i.geometries=t),n.length>0&&(i.materials=n),r.length>0&&(i.textures=r),s.length>0&&(i.images=s),o.length>0&&(i.shapes=o),l.length>0&&(i.skeletons=l),h.length>0&&(i.animations=h),u.length>0&&(i.nodes=u)}return i.object=n,i;function a(e){let t=[];for(let i in e){let n=e[i];delete n.metadata,t.push(n)}return t}}clone(e){return new this.constructor().copy(this,e)}copy(e,t=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.matrixWorldAutoUpdate=e.matrixWorldAutoUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.userData=JSON.parse(JSON.stringify(e.userData)),!0===t)for(let t=0;t<e.children.length;t++){let i=e.children[t];this.add(i.clone())}return this}}nG.DEFAULT_UP=new iJ(0,1,0),nG.DEFAULT_MATRIX_AUTO_UPDATE=!0,nG.DEFAULT_MATRIX_WORLD_AUTO_UPDATE=!0;let nV=new iJ,nH=new iJ,nW=new iJ,nj=new iJ,nq=new iJ,nX=new iJ,nY=new iJ,nZ=new iJ,nJ=new iJ,nK=new iJ;class n${constructor(e=new iJ,t=new iJ,i=new iJ){this.a=e,this.b=t,this.c=i}static getNormal(e,t,i,n){n.subVectors(i,t),nV.subVectors(e,t),n.cross(nV);let r=n.lengthSq();return r>0?n.multiplyScalar(1/Math.sqrt(r)):n.set(0,0,0)}static getBarycoord(e,t,i,n,r){nV.subVectors(n,t),nH.subVectors(i,t),nW.subVectors(e,t);let a=nV.dot(nV),s=nV.dot(nH),o=nV.dot(nW),l=nH.dot(nH),h=nH.dot(nW),u=a*l-s*s;if(0===u)return r.set(-2,-1,-1);let c=1/u,d=(l*o-s*h)*c,p=(a*h-s*o)*c;return r.set(1-d-p,p,d)}static containsPoint(e,t,i,n){return this.getBarycoord(e,t,i,n,nj),nj.x>=0&&nj.y>=0&&nj.x+nj.y<=1}static getUV(e,t,i,n,r,a,s,o){return this.getBarycoord(e,t,i,n,nj),o.set(0,0),o.addScaledVector(r,nj.x),o.addScaledVector(a,nj.y),o.addScaledVector(s,nj.z),o}static isFrontFacing(e,t,i,n){return nV.subVectors(i,t),nH.subVectors(e,t),0>nV.cross(nH).dot(n)}set(e,t,i){return this.a.copy(e),this.b.copy(t),this.c.copy(i),this}setFromPointsAndIndices(e,t,i,n){return this.a.copy(e[t]),this.b.copy(e[i]),this.c.copy(e[n]),this}setFromAttributeAndIndices(e,t,i,n){return this.a.fromBufferAttribute(e,t),this.b.fromBufferAttribute(e,i),this.c.fromBufferAttribute(e,n),this}clone(){return new this.constructor().copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return nV.subVectors(this.c,this.b),nH.subVectors(this.a,this.b),.5*nV.cross(nH).length()}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return n$.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,t){return n$.getBarycoord(e,this.a,this.b,this.c,t)}getUV(e,t,i,n,r){return n$.getUV(e,this.a,this.b,this.c,t,i,n,r)}containsPoint(e){return n$.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return n$.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,t){let i,n;let r=this.a,a=this.b,s=this.c;nq.subVectors(a,r),nX.subVectors(s,r),nZ.subVectors(e,r);
5let o=nq.dot(nZ),l=nX.dot(nZ);if(o<=0&&l<=0)return t.copy(r);nJ.subVectors(e,a);let h=nq.dot(nJ),u=nX.dot(nJ);if(h>=0&&u<=h)return t.copy(a);let c=o*u-h*l;if(c<=0&&o>=0&&h<=0)return i=o/(o-h),t.copy(r).addScaledVector(nq,i);nK.subVectors(e,s);let d=nq.dot(nK),p=nX.dot(nK);if(p>=0&&d<=p)return t.copy(s);let f=d*l-o*p;if(f<=0&&l>=0&&p<=0)return n=l/(l-p),t.copy(r).addScaledVector(nX,n);let m=h*p-d*u;if(m<=0&&u-h>=0&&d-p>=0)return nY.subVectors(s,a),n=(u-h)/(u-h+(d-p)),t.copy(a).addScaledVector(nY,n);let g=1/(m+f+c);return i=f*g,n=c*g,t.copy(r).addScaledVector(nq,i).addScaledVector(nX,n)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}}let nQ=0;class n0 extends ii{constructor(){super(),this.isMaterial=!0,Object.defineProperty(this,"id",{value:nQ++}),this.uuid=il(),this.name="",this.type="Material",this.blending=w,this.side=_,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.blendSrc=B,this.blendDst=F,this.blendEquation=L,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=Y,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=tQ,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=tF,this.stencilZFail=tF,this.stencilZPass=tF,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.forceSinglePass=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(e){this._alphaTest>0!=e>0&&this.version++,this._alphaTest=e}onBuild(){}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(void 0!==e)for(let t in e){let i=e[t];if(void 0===i){console.warn("THREE.Material: '"+t+"' parameter is undefined.");continue}let n=this[t];if(void 0===n){console.warn("THREE."+this.type+": '"+t+"' is not a property of this material.");continue}n&&n.isColor?n.set(i):n&&n.isVector3&&i&&i.isVector3?n.copy(i):this[t]=i}}toJSON(e){let t=void 0===e||"string"==typeof e;t&&(e={textures:{},images:{}});let i={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};function n(e){let t=[];for(let i in e){let n=e[i];delete n.metadata,t.push(n)}return t}
vendor: 7,525 bytes, line 5
5if(i.uuid=this.uuid,i.type=this.type,""!==this.name&&(i.name=this.name),this.color&&this.color.isColor&&(i.color=this.color.getHex()),void 0!==this.roughness&&(i.roughness=this.roughness),void 0!==this.metalness&&(i.metalness=this.metalness),void 0!==this.sheen&&(i.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(i.sheenColor=this.sheenColor.getHex()),void 0!==this.sheenRoughness&&(i.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(i.emissive=this.emissive.getHex()),this.emissiveIntensity&&1!==this.emissiveIntensity&&(i.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(i.specular=this.specular.getHex()),void 0!==this.specularIntensity&&(i.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(i.specularColor=this.specularColor.getHex()),void 0!==this.shininess&&(i.shininess=this.shininess),void 0!==this.clearcoat&&(i.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(i.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(i.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(i.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(i.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,i.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),void 0!==this.iridescence&&(i.iridescence=this.iridescence),void 0!==this.iridescenceIOR&&(i.iridescenceIOR=this.iridescenceIOR),void 0!==this.iridescenceThicknessRange&&(i.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(i.iridescenceMap=this.iridescenceMap.toJSON(e).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(i.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(e).uuid),this.map&&this.map.isTexture&&(i.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(i.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(i.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(i.lightMap=this.lightMap.toJSON(e).uuid,i.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(i.aoMap=this.aoMap.toJSON(e).uuid,i.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(i.bumpMap=this.bumpMap.toJSON(e).uuid,i.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(i.normalMap=this.normalMap.toJSON(e).uuid,i.normalMapType=this.normalMapType,i.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(i.displacementMap=this.displacementMap.toJSON(e).uuid,i.displacementScale=this.displacementScale,i.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(i.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(i.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(i.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(i.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(i.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(i.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(i.envMap=this.envMap.toJSON(e).uuid,void 0!==this.combine&&(i.combine=this.combine)),void 0!==this.envMapIntensity&&(i.envMapIntensity=this.envMapIntensity),void 0!==this.reflectivity&&(i.reflectivity=this.reflectivity),void 0!==this.refractionRatio&&(i.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(i.gradientMap=this.gradientMap.toJSON(e).uuid),void 0!==this.transmission&&(i.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(i.transmissionMap=this.transmissionMap.toJSON(e).uuid),void 0!==this.thickness&&(i.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(i.thicknessMap=this.thicknessMap.toJSON(e).uuid),void 0!==this.attenuationDistance&&this.attenuationDistance!==1/0&&(i.attenuationDistance=this.attenuationDistance),void 0!==this.attenuationColor&&(i.attenuationColor=this.attenuationColor.getHex()),void 0!==this.size&&(i.size=this.size),null!==this.shadowSide&&(i.shadowSide=this.shadowSide),void 0!==this.sizeAttenuation&&(i.sizeAttenuation=this.sizeAttenuation),this.blending!==w&&(i.blending=this.blending),this.side!==_&&(i.side=this.side),this.vertexColors&&(i.vertexColors=!0),this.opacity<1&&(i.opacity=this.opacity),!0===this.transparent&&(i.transparent=this.transparent),i.depthFunc=this.depthFunc,i.depthTest=this.depthTest,i.depthWrite=this.depthWrite,i.colorWrite=this.colorWrite,i.stencilWrite=this.stencilWrite,i.stencilWriteMask=this.stencilWriteMask,i.stencilFunc=this.stencilFunc,i.stencilRef=this.stencilRef,i.stencilFuncMask=this.stencilFuncMask,i.stencilFail=this.stencilFail,i.stencilZFail=this.stencilZFail,i.stencilZPass=this.stencilZPass,void 0!==this.rotation&&0!==this.rotation&&(i.rotation=this.rotation),!0===this.polygonOffset&&(i.polygonOffset=!0),0!==this.polygonOffsetFactor&&(i.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(i.polygonOffsetUnits=this.polygonOffsetUnits),void 0!==this.linewidth&&1!==this.linewidth&&(i.linewidth=this.linewidth),void 0!==this.dashSize&&(i.dashSize=this.dashSize),void 0!==this.gapSize&&(i.gapSize=this.gapSize),void 0!==this.scale&&(i.scale=this.scale),!0===this.dithering&&(i.dithering=!0),this.alphaTest>0&&(i.alphaTest=this.alphaTest),!0===this.alphaToCoverage&&(i.alphaToCoverage=this.alphaToCoverage),!0===this.premultipliedAlpha&&(i.premultipliedAlpha=this.premultipliedAlpha),!0===this.forceSinglePass&&(i.forceSinglePass=this.forceSinglePass),!0===this.wireframe&&(i.wireframe=this.wireframe),this.wireframeLinewidth>1&&(i.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(i.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(i.wireframeLinejoin=this.wireframeLinejoin),!0===this.flatShading&&(i.flatShading=this.flatShading),!1===this.visible&&(i.visible=!1),!1===this.toneMapped&&(i.toneMapped=!1),!1===this.fog&&(i.fog=!1),Object.keys(this.userData).length>0&&(i.userData=this.userData),t){let t=n(e.textures),r=n(e.images);t.length>0&&(i.textures=t),r.length>0&&(i.images=r)}return i}clone(){return new this.constructor().copy(this)}copy(e){this.name=e.name,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;let t=e.clippingPlanes,i=null;if(null!==t){let e=t.length;i=Array(e);for(let n=0;n!==e;++n)i[n]=t[n].clone()}return this.clippingPlanes=i,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipSh
vendor: 4,423 bytes, line 5
5adows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.forceSinglePass=e.forceSinglePass,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){!0===e&&this.version++}}class n1 extends n0{constructor(e){super(),this.isMeshBasicMaterial=!0,this.type="MeshBasicMaterial",this.color=new iz(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=Q,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}}let n3=new iJ,n2=new i_;class n4{constructor(e,t,i=!1){if(Array.isArray(e))throw TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,this.name="",this.array=e,this.itemSize=t,this.count=void 0!==e?e.length/t:0,this.normalized=i,this.usage=t0,this.updateRange={offset:0,count:-1},this.version=0}onUploadCallback(){}set needsUpdate(e){!0===e&&this.version++}setUsage(e){return this.usage=e,this}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this}copyAt(e,t,i){e*=this.itemSize,i*=t.itemSize;for(let n=0,r=this.itemSize;n<r;n++)this.array[e+n]=t.array[i+n];return this}copyArray(e){return this.array.set(e),this}applyMatrix3(e){if(2===this.itemSize)for(let t=0,i=this.count;t<i;t++)n2.fromBufferAttribute(this,t),n2.applyMatrix3(e),this.setXY(t,n2.x,n2.y);else if(3===this.itemSize)for(let t=0,i=this.count;t<i;t++)n3.fromBufferAttribute(this,t),n3.applyMatrix3(e),this.setXYZ(t,n3.x,n3.y,n3.z);return this}applyMatrix4(e){for(let t=0,i=this.count;t<i;t++)n3.fromBufferAttribute(this,t),n3.applyMatrix4(e),this.setXYZ(t,n3.x,n3.y,n3.z);return this}applyNormalMatrix(e){for(let t=0,i=this.count;t<i;t++)n3.fromBufferAttribute(this,t),n3.applyNormalMatrix(e),this.setXYZ(t,n3.x,n3.y,n3.z);return this}transformDirection(e){for(let t=0,i=this.count;t<i;t++)n3.fromBufferAttribute(this,t),n3.transformDirection(e),this.setXYZ(t,n3.x,n3.y,n3.z);return this}set(e,t=0){return this.array.set(e,t),this}getX(e){let t=this.array[e*this.itemSize];return this.normalized&&(t=ig(t,this.array)),t}setX(e,t){return this.normalized&&(t=iv(t,this.array)),this.array[e*this.itemSize]=t,this}getY(e){let t=this.array[e*this.itemSize+1];return this.normalized&&(t=ig(t,this.array)),t}setY(e,t){return this.normalized&&(t=iv(t,this.array)),this.array[e*this.itemSize+1]=t,this}getZ(e){let t=this.array[e*this.itemSize+2];return this.normalized&&(t=ig(t,this.array)),t}setZ(e,t){return this.normalized&&(t=iv(t,this.array)),this.array[e*this.itemSize+2]=t,this}getW(e){let t=this.array[e*this.itemSize+3];return this.normalized&&(t=ig(t,this.array)),t}setW(e,t){return this.normalized&&(t=iv(t,this.array)),this.array[e*this.itemSize+3]=t,this}setXY(e,t,i){return e*=this.itemSize,this.normalized&&(t=iv(t,this.array),i=iv(i,this.array)),this.array[e+0]=t,this.array[e+1]=i,this}setXYZ(e,t,i,n){return e*=this.itemSize,this.normalized&&(t=iv(t,this.array),i=iv(i,this.array),n=iv(n,this.array)),this.array[e+0]=t,this.array[e+1]=i,this.array[e+2]=n,this}setXYZW(e,t,i,n,r){return e*=this.itemSize,this.normalized&&(t=iv(t,this.array),i=iv(i,this.array),n=iv(n,this.array),r=iv(r,this.array)),this.array[e+0]=t,this.array[e+1]=i,this.array[e+2]=n,this.array[e+3]=r,this}
5onUpload(e){return this.onUploadCallback=e,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){let e={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.from(this.array),normalized:this.normalized};return""!==this.name&&(e.name=this.name),this.usage!==t0&&(e.usage=this.usage),(0!==this.updateRange.offset||-1!==this.updateRange.count)&&(e.updateRange=this.updateRange),e}copyColorsArray(){console.error("THREE.BufferAttribute: copyColorsArray() was removed in r144.")}copyVector2sArray(){console.error("THREE.BufferAttribute: copyVector2sArray() was removed in r144.")}copyVector3sArray(){console.error("THREE.BufferAttribute: copyVector3sArray() was removed in r144.")}copyVector4sArray(){console.error("THREE.BufferAttribute: copyVector4sArray() was removed in r144.")}}class n5 extends n4{constructor(e,t,i){super(new Int8Array(e),t,i)}}class n6 extends n4{constructor(e,t,i){super(new Uint8Array(e),t,i)}}class n8 extends n4{constructor(e,t,i){super(new Uint8ClampedArray(e),t,i)}}class n7 extends n4{constructor(e,t,i){super(new Int16Array(e),t,i)}}class n9 extends n4{constructor(e,t,i){super(new Uint16Array(e),t,i)}}class re extends n4{constructor(e,t,i){super(new Int32Array(e),t,i)}}class rt extends n4{constructor(e,t,i){super(new Uint32Array(e),t,i)}}class ri extends n4{constructor(e,t,i){super(new Uint16Array(e),t,i),this.isFloat16BufferAttribute=!0}}class rn extends n4{constructor(e,t,i){super(new Float32Array(e),t,i)}}class rr extends n4{constructor(e,t,i){super(new Float64Array(e),t,i)}}let ra=0,rs=new ng,ro=new nG,rl=new iJ,rh=new iQ,ru=new iQ,rc=new iJ;class rd extends ii{constructor(){super(),this.isBufferGeometry=!0,Object.defineProperty(this,"id",{value:ra++}),this.uuid=il(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(e){return Array.isArray(e)?this.index=new(ib(e)?rt:n9)(e,1):this.index=e,this}getAttribute(e){return this.attributes[e]}setAttribute(e,t){return this.attributes[e]=t,this}deleteAttribute(e){return delete this.attributes[e],this}hasAttribute(e){return void 0!==this.attributes[e]}addGroup(e,t,i=0){this.groups.push({start:e,count:t,materialIndex:i})}clearGroups(){this.groups=[]}setDrawRange(e,t){this.drawRange.start=e,this.drawRange.count=t}applyMatrix4(e){let t=this.attributes.position;void 0!==t&&(t.applyMatrix4(e),t.needsUpdate=!0);let i=this.attributes.normal;if(void 0!==i){let t=new iy().getNormalMatrix(e);i.applyNormalMatrix(t),i.needsUpdate=!0}let n=this.attributes.tangent;return void 0!==n&&(n.transformDirection(e),n.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}applyQuaternion(e){return rs.makeRotationFromQuaternion(e),this.applyMatrix4(rs),this}rotateX(e){return rs.makeRotationX(e),this.applyMatrix4(rs),this}rotateY(e){return rs.makeRotationY(e),this.applyMatrix4(rs),this}rotateZ(e){return rs.makeRotationZ(e),this.applyMatrix4(rs),this}translate(e,t,i){return rs.makeTranslation(e,t,i),this.applyMatrix4(rs),this}scale(e,t,i){return rs.makeScale(e,t,i),this.applyMatrix4(rs),this}lookAt(e){return ro.lookAt(e),ro.updateMatrix(),this.applyMatrix4(ro.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(rl).negate(),this.translate(rl.x,rl.y,rl.z),this}setFromPoints(e){let t=[];for(let i=0,n=e.length;i<n;i++){let n=e[i];t.push(n.x,n.y,n.z||0)}return this.setAttribute("position",new rn(t,3)),this}computeBoundingBox(){null===this.boundingBox&&(this.boundingBox=new iQ);let e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "fal
5se".',this),this.boundingBox.set(new iJ(-1/0,-1/0,-1/0),new iJ(Infinity,Infinity,Infinity));return}if(void 0!==e){if(this.boundingBox.setFromBufferAttribute(e),t)for(let e=0,i=t.length;e<i;e++){let i=t[e];rh.setFromBufferAttribute(i),this.morphTargetsRelative?(rc.addVectors(this.boundingBox.min,rh.min),this.boundingBox.expandByPoint(rc),rc.addVectors(this.boundingBox.max,rh.max),this.boundingBox.expandByPoint(rc)):(this.boundingBox.expandByPoint(rh.min),this.boundingBox.expandByPoint(rh.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){null===this.boundingSphere&&(this.boundingSphere=new no);let e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error('THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "fal
5se".',this),this.boundingSphere.set(new iJ,1/0);return}if(e){let i=this.boundingSphere.center;if(rh.setFromBufferAttribute(e),t)for(let e=0,i=t.length;e<i;e++){let i=t[e];ru.setFromBufferAttribute(i),this.morphTargetsRelative?(rc.addVectors(rh.min,ru.min),rh.expandByPoint(rc),rc.addVectors(rh.max,ru.max),rh.expandByPoint(rc)):(rh.expandByPoint(ru.min),rh.expandByPoint(ru.max))}rh.getCenter(i);let n=0;for(let t=0,r=e.count;t<r;t++)rc.fromBufferAttribute(e,t),n=Math.max(n,i.distanceToSquared(rc));if(t)for(let r=0,a=t.length;r<a;r++){let a=t[r],s=this.morphTargetsRelative;for(let t=0,r=a.count;t<r;t++)rc.fromBufferAttribute(a,t),s&&(rl.fromBufferAttribute(e,t),rc.add(rl)),n=Math.max(n,i.distanceToSquared(rc))}this.boundingSphere.radius=Math.sqrt(n),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){let e=this.index,t=this.attributes;if(null===e||void 0===t.position||void 0===t.normal||void 0===t.uv){console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");return}let i=e.array,n=t.position.array,r=t.normal.array,a=t.uv.array,s=n.length/3;!1===this.hasAttribute("tangent")&&this.setAttribute("tangent",new n4(new Float32Array(4*s),4));let o=this.getAttribute("tangent").array,l=[],h=[];for(let e=0;e<s;e++)l[e]=new iJ,h[e]=new iJ;let u=new iJ,c=new iJ,d=new iJ,p=new i_,f=new i_,m=new i_,g=new iJ,v=new iJ,x=this.groups;0===x.length&&(x=[{start:0,count:i.length}]);for(let e=0,t=x.length;e<t;++e){let t=x[e],r=t.start,s=t.count;for(let e=r,t=r+s;e<t;e+=3)!function(e,t,i){u.fromArray(n,3*e),c.fromArray(n,3*t),d.fromArray(n,3*i),p.fromArray(a,2*e),f.fromArray(a,2*t),m.fromArray(a,2*i),c.sub(u),d.sub(u),f.sub(p),m.sub(p);let r=1/(f.x*m.y-m.x*f.y);isFinite(r)&&(g.copy(c).multiplyScalar(m.y).addScaledVector(d,-f.y).multiplyScalar(r),v.copy(d).multiplyScalar(f.x).addScaledVector(c,-m.x).multiplyScalar(r),l[e].add(g),l[t].add(g),l[i].add(g),h[e].add(v),h[t].add(v),h[i].add(v))}(i[e+0],i[e+1],i[e+2])}let _=new iJ,y=new iJ,M=new iJ,b=new iJ;function S(e){M.fromArray(r,3*e),b.copy(M);let t=l[e];_.copy(t),_.sub(M.multiplyScalar(M.dot(t))).normalize(),y.crossVectors(b,t);let i=y.dot(h[e]);o[4*e]=_.x,o[4*e+1]=_.y,o[4*e+2]=_.z,o[4*e+3]=i<0?-1:1}for(let e=0,t=x.length;e<t;++e){let t=x[e],n=t.start,r=t.count;for(let e=n,t=n+r;e<t;e+=3)S(i[e+0]),S(i[e+1]),S(i[e+2])}}computeVertexNormals(){let e=this.index,t=this.getAttribute("position");if(void 0!==t){let i=this.getAttribute("normal");if(void 0===i)i=new n4(new Float32Array(3*t.count),3),this.setAttribute("normal",i);else for(let e=0,t=i.count;e<t;e++)i.setXYZ(e,0,0,0);let n=new iJ,r=new iJ,a=new iJ,s=new iJ,o=new iJ,l=new iJ,h=new iJ,u=new iJ;if(e)for(let c=0,d=e.count;c<d;c+=3){let d=e.getX(c+0),p=e.getX(c+1),f=e.getX(c+2);n.fromBufferAttribute(t,d),r.fromBufferAttribute(t,p),a.fromBufferAttribute(t,f),h.subVectors(a,r),u.subVectors(n,r),h.cross(u),s.fromBufferAttribute(i,d),o.fromBufferAttribute(i,p),l.fromBufferAttribute(i,f),s.add(h),o.add(h),l.add(h),i.setXYZ(d,s.x,s.y,s.z),i.setXYZ(p,o.x,o.y,o.z),i.setXYZ(f,l.x,l.y,l.z)}else for(let e=0,s=t.count;e<s;e+=3)n.fromBufferAttribute(t,e+0),r.fromBufferAttribute(t,e+1),a.fromBufferAttribute(t,e+2),h.subVectors(a,r),u.subVectors(n,r),h.cross(u),i.setXYZ(e+0,h.x,h.y,h.z),i.setXYZ(e+1,h.x,h.y,h.z),i.setXYZ(e+2,h.x,h.y,h.z);this.normalizeNormals(),i.needsUpdate=!0}}merge(){return console.error("THREE.BufferGeometry.merge() has been removed. Use THREE.BufferGeometryUtils.mergeBufferGeometries() instead."),this}normalizeNormals(){let e=this.attributes.normal;for(let t=0,i=e.count;t<i;t++)rc.fromBufferAttribute(e,t),rc.normalize(),e.setXYZ(t,rc.x,rc.y,rc.z)}toNonIndexed(){function e(e,t){let i=e.array,n=e.itemSize,r=e.normalized,a=new i.constructor(t.length*n),s=0,o=0;for(let r=0,l=t.length;r<l;r++){s=e.isInterleavedBufferAttribute?t[r]*e.data.stride+e.offset:t[r]*n;for(let e=0;e<n;e++)a[o++]=i[s++]}return new n4(a,n,r)}if(null===this.index)return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;let t=new rd,i=this.index.array,n=this.attributes;for(let r in n){let a=n[r],s=e(a,i);t.setAttribute(r,s)}let r=this.morphAttributes;for(let n in r){let a=[],s=r[n];for(let t=0,n=s.length;t<n;t++){let n=s[t],r=e(n,i);a.push(r)}t.morphAttributes[n]=a}t.morphTargetsRelative=this.morphTargetsRelative;let a=this.groups;for(let e=0,i=a.length;e<i;e++){let i=a[e];t.addGroup(i.start,i.count,i.materialIndex)}return t}toJSON(){let e={metadata:{version:4.5,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};
5if(e.uuid=this.uuid,e.type=this.type,""!==this.name&&(e.name=this.name),Object.keys(this.userData).length>0&&(e.userData=this.userData),void 0!==this.parameters){let t=this.parameters;for(let i in t)void 0!==t[i]&&(e[i]=t[i]);return e}e.data={attributes:{}};let t=this.index;null!==t&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});let i=this.attributes;for(let t in i){let n=i[t];e.data.attributes[t]=n.toJSON(e.data)}let n={},r=!1;for(let t in this.morphAttributes){let i=this.morphAttributes[t],a=[];for(let t=0,n=i.length;t<n;t++){let n=i[t];a.push(n.toJSON(e.data))}a.length>0&&(n[t]=a,r=!0)}r&&(e.data.morphAttributes=n,e.data.morphTargetsRelative=this.morphTargetsRelative);let a=this.groups;a.length>0&&(e.data.groups=JSON.parse(JSON.stringify(a)));let s=this.boundingSphere;return null!==s&&(e.data.boundingSphere={center:s.center.toArray(),radius:s.radius}),e}clone(){return new this.constructor().copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;let t={};this.name=e.name;let i=e.index;null!==i&&this.setIndex(i.clone(t));let n=e.attributes;for(let e in n){let i=n[e];this.setAttribute(e,i.clone(t))}let r=e.morphAttributes;for(let e in r){let i=[],n=r[e];for(let e=0,r=n.length;e<r;e++)i.push(n[e].clone(t));this.morphAttributes[e]=i}this.morphTargetsRelative=e.morphTargetsRelative;let a=e.groups;for(let e=0,t=a.length;e<t;e++){let t=a[e];this.addGroup(t.start,t.count,t.materialIndex)}let s=e.boundingBox;null!==s&&(this.boundingBox=s.clone());let o=e.boundingSphere;return null!==o&&(this.boundingSphere=o.clone()),this.drawRange.start=e.drawRange.start,this.drawRange.count=e.drawRange.count,this.userData=e.userData,void 0!==e.parameters&&(this.parameters=Object.assign({},e.parameters)),this}dispose(){this.dispatchEvent({type:"dispose"})}}let rp=new ng,rf=new nm,rm=new no,rg=new iJ,rv=new iJ,rx=new iJ,r_=new iJ,ry=new iJ,rM=new i_,rb=new i_,rS=new i_,rw=new iJ,rT=new iJ;class rA extends nG{constructor(e=new rd,t=new n1){super(),this.isMesh=!0,this.type="Mesh",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),void 0!==e.morphTargetInfluences&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),void 0!==e.morphTargetDictionary&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this.material=e.material,this.geometry=e.geometry,this}updateMorphTargets(){let e=this.geometry,t=e.morphAttributes,i=Object.keys(t);if(i.length>0){let e=t[i[0]];if(void 0!==e){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let t=0,i=e.length;t<i;t++){let i=e[t].name||String(t);this.morphTargetInfluences.push(0),this.morphTargetDictionary[i]=t}}}}getVertexPosition(e,t){let i=this.geometry,n=i.attributes.position,r=i.morphAttributes.position,a=i.morphTargetsRelative;t.fromBufferAttribute(n,e);let s=this.morphTargetInfluences;if(r&&s){ry.set(0,0,0);for(let i=0,n=r.length;i<n;i++){let n=s[i],o=r[i];0!==n&&(r_.fromBufferAttribute(o,e),a?ry.addScaledVector(r_,n):ry.addScaledVector(r_.sub(t),n))}t.add(ry)}return this.isSkinnedMesh&&this.boneTransform(e,t),t}raycast(e,t){let i;let n=this.geometry,r=this.material,a=this.matrixWorld;if(void 0===r||(null===n.boundingSphere&&n.computeBoundingSphere(),rm.copy(n.boundingSphere),rm.applyMatrix4(a),!1===e.ray.intersectsSphere(rm))||(rp.copy(a).invert(),rf.copy(e.ray).applyMatrix4(rp),null!==n.boundingBox&&!1===rf.intersectsBox(n.boundingBox)))return;let s=n.index,o=n.attributes.position,l=n.attributes.uv,h=n.attributes.uv2,u=n.groups,c=n.drawRange;if(null!==s){if(Array.isArray(r))for(let n=0,a=u.length;n<a;n++){let a=u[n],o=r[a.materialIndex],d=Math.max(a.start,c.start),p=Math.min(s.count,Math.min(a.start+a.count,c.start+c.count));for(let n=d;n<p;n+=3){let r=s.getX(n),u=s.getX(n+1),c=s.getX(n+2);(i=rE(this,o,e,rf,l,h,r,u,c))&&(i.faceIndex=Math.floor(n/3),i.face.materialIndex=a.materialIndex,t.push(i))}}else{let n=Math.max(0,c.start),a=Math.min(s.count,c.start+c.count);for(let o=n;o<a;o+=3){let n=s.getX(o),a=s.getX(o+1),u=s.getX(o+2);(i=rE(this,r,e,rf,l,h,n,a,u))&&(i.faceIndex=Math.floor(o/3),t.pu
5sh(i))}}}else if(void 0!==o){if(Array.isArray(r))for(let n=0,a=u.length;n<a;n++){let a=u[n],s=r[a.materialIndex],d=Math.max(a.start,c.start),p=Math.min(o.count,Math.min(a.start+a.count,c.start+c.count));for(let n=d;n<p;n+=3){let r=n,o=n+1,u=n+2;(i=rE(this,s,e,rf,l,h,r,o,u))&&(i.faceIndex=Math.floor(n/3),i.face.materialIndex=a.materialIndex,t.push(i))}}else{let n=Math.max(0,c.start),a=Math.min(o.count,c.start+c.count);for(let s=n;s<a;s+=3){let n=s,a=s+1,o=s+2;(i=rE(this,r,e,rf,l,h,n,a,o))&&(i.faceIndex=Math.floor(s/3),t.push(i))}}}}}function rE(e,t,i,n,r,a,s,o,l){e.getVertexPosition(s,rg),e.getVertexPosition(o,rv),e.getVertexPosition(l,rx);let h=function(e,t,i,n,r,a,s,o){if(null===(t.side===y?n.intersectTriangle(s,a,r,!0,o):n.intersectTriangle(r,a,s,t.side===_,o)))return null;rT.copy(o),rT.applyMatrix4(e.matrixWorld);let l=i.ray.origin.distanceTo(rT);return l<i.near||l>i.far?null:{distance:l,point:rT.clone(),object:e}}(e,t,i,n,rg,rv,rx,rw);if(h){r&&(rM.fromBufferAttribute(r,s),rb.fromBufferAttribute(r,o),rS.fromBufferAttribute(r,l),h.uv=n$.getUV(rw,rg,rv,rx,rM,rb,rS,new i_)),a&&(rM.fromBufferAttribute(a,s),rb.fromBufferAttribute(a,o),rS.fromBufferAttribute(a,l),h.uv2=n$.getUV(rw,rg,rv,rx,rM,rb,rS,new i_));let e={a:s,b:o,c:l,normal:new iJ,materialIndex:0};n$.getNormal(rg,rv,rx,e.normal),h.face=e}return h}class rC extends rd{constructor(e=1,t=1,i=1,n=1,r=1,a=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:t,depth:i,widthSegments:n,heightSegments:r,depthSegments:a};let s=this;n=Math.floor(n),r=Math.floor(r),a=Math.floor(a);let o=[],l=[],h=[],u=[],c=0,d=0;function p(e,t,i,n,r,a,p,f,m,g,v){let x=a/m,_=p/g,y=a/2,M=p/2,b=f/2,S=m+1,w=g+1,T=0,A=0,E=new iJ;for(let a=0;a<w;a++){let s=a*_-M;for(let o=0;o<S;o++){let c=o*x-y;E[e]=c*n,E[t]=s*r,E[i]=b,l.push(E.x,E.y,E.z),E[e]=0,E[t]=0,E[i]=f>0?1:-1,h.push(E.x,E.y,E.z),u.push(o/m),u.push(1-a/g),T+=1}}for(let e=0;e<g;e++)for(let t=0;t<m;t++){let i=c+t+S*e,n=c+t+S*(e+1),r=c+(t+1)+S*(e+1),a=c+(t+1)+S*e;o.push(i,n,a),o.push(n,r,a),A+=6}s.addGroup(d,A,v),d+=A,c+=T}p("z","y","x",-1,-1,i,t,e,a,r,0),p("z","y","x",1,-1,i,t,-e,a,r,1),p("x","z","y",1,1,e,i,t,n,a,2),p("x","z","y",1,-1,e,i,-t,n,a,3),p("x","y","z",1,-1,e,t,i,n,r,4),p("x","y","z",-1,-1,e,t,-i,n,r,5),this.setIndex(o),this.setAttribute("position",new rn(l,3)),this.setAttribute("normal",new rn(h,3)),this.setAttribute("uv",new rn(u,2))}static fromJSON(e){return new rC(e.width,e.height,e.depth,e.widthSegments,e.heightSegments,e.depthSegments)}}function rL(e){let t={};for(let i in e)for(let n in t[i]={},e[i]){let r=e[i][n];r&&(r.isColor||r.isMatrix3||r.isMatrix4||r.isVector2||r.isVector3||r.isVector4||r.isTexture||r.isQuaternion)?t[i][n]=r.clone():Array.isArray(r)?t[i][n]=r.slice():t[i][n]=r}return t}function rR(e){let t={};for(let i=0;i<e.length;i++){let n=rL(e[i]);for(let e in n)t[e]=n[e]}return t}function rP(e){return null===e.getRenderTarget()&&e.outputEncoding===tR?tz:tU}let rI={clone:rL,merge:rR};class rD extends n0{constructor(e){super(),this.isShaderMaterial=!0,this.type="ShaderMaterial",this.defines={},this.uniforms={},this.uniformsGroups=[],this.vertexShader="void main() {\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",this.fragmentShader="void main() {\n gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}",this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.extensions={derivatives:!1,fragDepth:!1,drawBuffers:!1,shaderTextureLOD:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv2:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,void 0!==e&&this.setValues(e)}copy(e){return super.copy(e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=rL(e.uniforms),this.uniformsGroups=function(e){let t=[];for(let i=0;i<e.length;i++)t.push(e[i].clone());return t}(e.uniformsGroups),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.fog=e.fog,this.lights=e.lights,this.clipping=e.clipping,this.extensions=Object.assign({},e.extensions),this.glslVersion=e.glslVersion,this}toJSON(e){let t=super.toJSON(e);for(let i in t.glslVersion=this.glslVersion,t.uniforms={},this.uniforms){let n=this.uniforms[i],r=n.value;r&&r.isTexture?t.uniforms[i]={type:"t",value:r.toJSON(e).uuid}:r&&r.isColor?t.uniforms[i]={type:"c",value:r.getHex()}:r&&r.isVector2?t.uniforms[i]={type:"v2",value:r.toArray()}:r&&r.isVector3?t.uniforms[i]={type:"v3",value:r.toArray()}:r&&r.isVector4?t.uniforms[i]={type:"v4",value:r.toArray()}:r&&r.isMatrix3?t.uniforms[i]={type:"m3",value:r.toArray()}:r&&r.isMatrix4?t.uniforms[i]={type:"m4",value:r.toArray()}:t.uniforms[i]={value:r}}Object.keys(this.defines).length>0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader;let i={};for(let e in this.extensions)!0===this.extensions[e]&&(i[e]=!0);return Object.keys(i).length>0&&(t.extensions=i),t}}class rN extends nG{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new ng,this.projectionMatrix=new ng,this.projectionMatrixInverse=new ng}copy(e,t){return super.copy(e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this}getWorldDirection(e){this.updateWorldMatrix(!0,!1);let t=this.matrixWorld.elements;return e.set(-t[8],-t[9],-t[10]).normalize()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return new this.constructor().copy(this)}}class rO extends rN{constructor(e=50,t=1,i=.1,n=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=i,this.far=n,this.focus=10,this.aspect=t,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=null===e.view?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){let t=.5*this.getFilmHeight()/e;this.fov=2*io*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){let e=Math.tan(.5*is*this.fov);return .5*this.getFilmHeight()/e}
5getEffectiveFOV(){return 2*io*Math.atan(Math.tan(.5*is*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(e,t,i,n,r,a){this.aspect=e/t,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=i,this.view.offsetY=n,this.view.width=r,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){let e=this.near,t=e*Math.tan(.5*is*this.fov)/this.zoom,i=2*t,n=this.aspect*i,r=-.5*n,a=this.view;if(null!==this.view&&this.view.enabled){let e=a.fullWidth,s=a.fullHeight;r+=a.offsetX*n/e,t-=a.offsetY*i/s,n*=a.width/e,i*=a.height/s}let s=this.filmOffset;0!==s&&(r+=e*s/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+n,t,t-i,e,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){let t=super.toJSON(e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,null!==this.view&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}}class rz extends nG{constructor(e,t,i){super(),this.type="CubeCamera",this.renderTarget=i;let n=new rO(-90,1,e,t);n.layers=this.layers,n.up.set(0,1,0),n.lookAt(1,0,0),this.add(n);let r=new rO(-90,1,e,t);r.layers=this.layers,r.up.set(0,1,0),r.lookAt(-1,0,0),this.add(r);let a=new rO(-90,1,e,t);a.layers=this.layers,a.up.set(0,0,-1),a.lookAt(0,1,0),this.add(a);let s=new rO(-90,1,e,t);s.layers=this.layers,s.up.set(0,0,1),s.lookAt(0,-1,0),this.add(s);let o=new rO(-90,1,e,t);o.layers=this.layers,o.up.set(0,1,0),o.lookAt(0,0,1),this.add(o);let l=new rO(-90,1,e,t);l.layers=this.layers,l.up.set(0,1,0),l.lookAt(0,0,-1),this.add(l)}update(e,t){null===this.parent&&this.updateMatrixWorld();let i=this.renderTarget,[n,r,a,s,o,l]=this.children,h=e.getRenderTarget(),u=e.toneMapping,c=e.xr.enabled;e.toneMapping=ei,e.xr.enabled=!1;let d=i.texture.generateMipmaps;i.texture.generateMipmaps=!1,e.setRenderTarget(i,0),e.render(t,n),e.setRenderTarget(i,1),e.render(t,r),e.setRenderTarget(i,2),e.render(t,a),e.setRenderTarget(i,3),e.render(t,s),e.setRenderTarget(i,4),e.render(t,o),i.texture.generateMipmaps=d,e.setRenderTarget(i,5),e.render(t,l),e.setRenderTarget(h),e.toneMapping=u,e.xr.enabled=c,i.texture.needsPMREMUpdate=!0}}class rU extends iG{constructor(e,t,i,n,r,a,s,o,l,h){super(e=void 0!==e?e:[],t=void 0!==t?t:eh,i,n,r,a,s,o,l,h),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(e){this.image=e}}class rB extends iH{constructor(e=1,t={}){super(e,e,t),this.isWebGLCubeRenderTarget=!0;let i={width:e,height:e,depth:1};this.texture=new rU([i,i,i,i,i,i],t.mapping,t.wrapS,t.wrapT,t.magFilter,t.minFilter,t.format,t.type,t.anisotropy,t.encoding),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=void 0!==t.generateMipmaps&&t.generateMipmaps,this.texture.minFilter=void 0!==t.minFilter?t.minFilter:eb}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.encoding=t.encoding,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;let i={uniforms:{tEquirect:{value:null}},vertexShader:` 6 7 varying vec3 vWorldDirection; 8 9 vec3 transformDirection( in vec3 dir, in mat4 matrix ) { 10 11 return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz ); 12 13 } 14 15 void main() { 16 17 vWorldDirection = transformDirection( position, modelMatrix ); 18 19 #include <begin_vertex> 20 #include <project_vertex> 21 22 } 23 `,fragmentShader:` 24 25 uniform sampler2D tEquirect; 26 27 varying vec3 vWorldDirection; 28 29 #include <common> 30 31 void main() { 32 33 vec3 direction = normalize( vWorldDirection ); 34 35 vec2 sampleUV = equirectUv( direction ); 36 37 gl_FragColor = texture2D( tEquirect, sampleUV ); 38 39 } 40 `},n=new rC(5,5,5),r=new rD({name:"CubemapFromEquirect",uniforms:rL(i.uniforms),vertexShader:i.vertexShader,fragmentShader:i.fragmentShader,side:y,blending:S});r.uniforms.tEquirect.value=t;let a=new rA(n,r),s=t.minFilter;t.minFilter===eT&&(t.minFilter=eb);let o=new rz(1,10,this);return o.update(e,a),t.minFilter=s,a.geometry.dispose(),a.material.dispose(),this}clear(e,t,i,n){let r=e.getRenderTarget();for(let r=0;r<6;r++)e.setRenderTarget(this,r),e.clear(t,i,n);e.setRenderTarget(r)}}let rF=new iJ,rk=new iJ,rG=new iy;class rV{constructor(e=new iJ(1,0,0),t=0){this.isPlane=!0,this.normal=e,this.constant=t}set(e,t){return this.normal.copy(e),this.constant=t,this}setComponents(e,t,i,n){return this.normal.set(e,t,i),this.constant=n,this}setFromNormalAndCoplanarPoint(e,t){return this.normal.copy(e),this.constant=-t.dot(this.normal),this}
40setFromCoplanarPoints(e,t,i){let n=rF.subVectors(i,t).cross(rk.subVectors(e,t)).normalize();return this.setFromNormalAndCoplanarPoint(n,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){let e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,t){return t.copy(this.normal).multiplyScalar(-this.distanceToPoint(e)).add(e)}intersectLine(e,t){let i=e.delta(rF),n=this.normal.dot(i);if(0===n)return 0===this.distanceToPoint(e.start)?t.copy(e.start):null;let r=-(e.start.dot(this.normal)+this.constant)/n;return r<0||r>1?null:t.copy(i).multiplyScalar(r).add(e.start)}intersectsLine(e){let t=this.distanceToPoint(e.start),i=this.distanceToPoint(e.end);return t<0&&i>0||i<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){let i=t||rG.getNormalMatrix(e),n=this.coplanarPoint(rF).applyMatrix4(e),r=this.normal.applyMatrix3(i).normalize();return this.constant=-n.dot(r),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return new this.constructor().copy(this)}}let rH=new no,rW=new iJ;class rj{constructor(e=new rV,t=new rV,i=new rV,n=new rV,r=new rV,a=new rV){this.planes=[e,t,i,n,r,a]}set(e,t,i,n,r,a){let s=this.planes;return s[0].copy(e),s[1].copy(t),s[2].copy(i),s[3].copy(n),s[4].copy(r),s[5].copy(a),this}copy(e){let t=this.planes;for(let i=0;i<6;i++)t[i].copy(e.planes[i]);return this}setFromProjectionMatrix(e){let t=this.planes,i=e.elements,n=i[0],r=i[1],a=i[2],s=i[3],o=i[4],l=i[5],h=i[6],u=i[7],c=i[8],d=i[9],p=i[10],f=i[11],m=i[12],g=i[13],v=i[14],x=i[15];return t[0].setComponents(s-n,u-o,f-c,x-m).normalize(),t[1].setComponents(s+n,u+o,f+c,x+m).normalize(),t[2].setComponents(s+r,u+l,f+d,x+g).normalize(),t[3].setComponents(s-r,u-l,f-d,x-g).normalize(),t[4].setComponents(s-a,u-h,f-p,x-v).normalize(),t[5].setComponents(s+a,u+h,f+p,x+v).normalize(),this}intersectsObject(e){let t=e.geometry;return null===t.boundingSphere&&t.computeBoundingSphere(),rH.copy(t.boundingSphere).applyMatrix4(e.matrixWorld),this.intersectsSphere(rH)}intersectsSprite(e){return rH.center.set(0,0,0),rH.radius=.7071067811865476,rH.applyMatrix4(e.matrixWorld),this.intersectsSphere(rH)}intersectsSphere(e){let t=this.planes,i=e.center,n=-e.radius;for(let e=0;e<6;e++){let r=t[e].distanceToPoint(i);if(r<n)return!1}return!0}intersectsBox(e){let t=this.planes;for(let i=0;i<6;i++){let n=t[i];if(rW.x=n.normal.x>0?e.max.x:e.min.x,rW.y=n.normal.y>0?e.max.y:e.min.y,rW.z=n.normal.z>0?e.max.z:e.min.z,0>n.distanceToPoint(rW))return!1}return!0}containsPoint(e){let t=this.planes;for(let i=0;i<6;i++)if(0>t[i].distanceToPoint(e))return!1;return!0}clone(){return new this.constructor().copy(this)}}function rq(){let e=null,t=!1,i=null,n=null;function r(t,a){i(t,a),n=e.requestAnimationFrame(r)}return{start:function(){!0!==t&&null!==i&&(n=e.requestAnimationFrame(r),t=!0)},stop:function(){e.cancelAnimationFrame(n),t=!1},setAnimationLoop:function(e){i=e},setContext:function(t){e=t}}}function rX(e,t){let i=t.isWebGL2,n=new WeakMap;return{get:function(e){return e.isInterleavedBufferAttribute&&(e=e.data),n.get(e)},remove:function(t){t.isInterleavedBufferAttribute&&(t=t.data);let i=n.get(t);i&&(e.deleteBuffer(i.buffer),n.delete(t))},update:function(t,r){if(t.isGLBufferAttribute){let e=n.get(t);(!e||e.version<t.version)&&n.set(t,{buffer:t.buffer,type:t.type,bytesPerElement:t.elementSize,version:t.version});return}t.isInterleavedBufferAttribute&&(t=t.data);let a=n.get(t);void 0===a?n.set(t,function(t,n){let r;let a=t.array,s=t.usage,o=e.createBuffer();if(e.bindBuffer(n,o),e.bufferData(n,a,s),t.onUploadCallback(),a instanceof Float32Array)r=5126;else if(a instanceof Uint16Array){if(t.isFloat16BufferAttribute){if(i)r=5131;else throw Error("THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2.")}else r=5123}else if(a instanceof Int16Array)r=5122;else if(a instanceof Uint32Array)r=5125;else if(a instanceof Int32Array)r=5124;else if(a instanceof Int8Array)r=5120;else if(a instanceof Uint8Array)r=5121;else if(a instanceof Uint8ClampedArray)r=5121;else throw Error("THREE.WebGLAttributes: Unsupported buffer data format: "+a);return{buffer:o,type:r,bytesPerElement:a.BYTES_PER_ELEMENT,version:t.version}}(t,r)):a.version<t.version&&(!function(t,n,r){let a=n.array,s=n.updateRange;e.bindBuffer(r,t),-1===s.count?e.bufferSubData(r,0,a):(i?e.bufferSubData(r,s.offset*a.BYTES_PER_ELEMENT,a,s.offset,s.count):e.bufferSubData(r,s.offset*a.BYTES_PER_ELEMENT,a.subarray(s.offset,s.offset+s.count)),s.count=-1),n.onUploadCallback()}(a.buffer,t,r),a.version=t.version)}}}class rY extends rd{constructor(e=1,t=1,i=1,n=1){super(),this.type="PlaneGeometry",this.parameters={width:e,height:t,widthSegments:i,heightSegments:n};let r=e/2,a=t/2,s=Math.floor(i),o=Math.floor(n),l=s+1,h=o+1,u=e/s,c=t/o,d=[],p=[],f=[],m=[];for(let e=0;e<h;e++){let t=e*c-a;for(let i=0;i<l;i++){let n=i*u-r;p.push(n,-t,0),f.push(0,0,1),m.push(i/s),m.push(1-e/o)}}for(let e=0;e<o;e++)for(let t=0;t<s;t++){let i=t+l*e,n=t+l*(e+1),r=t+1+l*(e+1),a=t+1+l*e;d.push(i,n,a),d.push(n,r,a)}this.setIndex(d),this.setAttribute("position",new rn(p,3)),this.setAttribute("normal",new rn(f,3)),this.setAttribute("uv",new rn(m,2))}static fromJSON(e){return new rY(e.width,e.height,e.widthSegments,e.heightSegments)}}let rZ={alphamap_fragment:"#ifdef USE_ALPHAMAP\n diffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif",alphamap_pars_fragment:"#ifdef USE_ALPHAMAP\n uniform sampler2D alphaMap;\n#endif",alphatest_fragment:"#ifdef USE_ALPHATEST\n if ( diffuseColor.a < alphaTest ) discard;\n#endif",alphatest_pars_fragment:"#ifdef USE_ALPHATEST\n uniform float alphaTest;\n#endif",aomap_fragment:"#ifdef USE_AOMAP\n float ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n reflectedLight.indirectDiffuse *= ambientOcclusion;\n #if defined( USE_ENVMAP ) && defined( STANDARD )\n float dotNV = saturate( dot
40( geometry.normal, geometry.viewDir ) );\n reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );\n #endif\n#endif",aomap_pars_fragment:"#ifdef USE_AOMAP\n uniform sampler2D aoMap;\n uniform float aoMapIntensity;\n#endif",begin_vertex:"vec3 transformed = vec3( position );",beginnormal_vertex:"vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n vec3 objectTangent = vec3( tangent.xyz );\n#endif",bsdfs:"vec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n return RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat F_Schlick( const in float f0, const in float f90, const in float dotVH ) {\n float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\n float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\n float x2 = x * x;\n float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\n return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n float a2 = pow2( alpha );\n float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n return 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n float a2 = pow2( alpha );\n float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n return RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 f0, const in float f90, const in float roughness ) {\n float alpha = pow2( roughness );\n vec3 halfDir = normalize( lightDir + viewDir );\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n float dotNH = saturate( dot( normal, halfDir ) );\n float dotVH = saturate( dot( viewDir, halfDir ) );\n vec3 F = F_Schlick( f0, f90, dotVH );\n float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n float D = D_GGX( alpha, dotNH );\n return F * ( V * D );\n}\n#ifdef USE_IRIDESCENCE\n vec3 BRDF_GGX_Iridescence( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 f0, const in float f90, const in float iridescence, const in vec3 iridescenceFresnel, const in float roughness ) {\n float alpha = pow2( roughness );\n vec3 halfDir = normalize( lightDir + viewDir );\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n float dotNH = saturate( dot( normal, halfDir ) );\n float dotVH = saturate( dot( viewDir, halfDir ) );\n vec3 F = mix( F_Schlick( f0, f90, dotVH ), iridescenceFresnel, iridescence );\n float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n float D = D_GGX( alpha, dotNH );\n return F * ( V * D );\n }\n#endif\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n const float LUT_SIZE = 64.0;\n const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n const float LUT_BIAS = 0.5 / LUT_SIZE;\n float dotNV = saturate( dot( N, V ) );\n vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n uv = uv * LUT_SCALE + LUT_BIAS;\n return uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n float l = length( f );\n return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n float x = dot( v1, v2 );\n float y = abs( x );\n float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n float b = 3.4175940 + ( 4.1616724 + y ) * y;\n float v = a / b;\n float theta_sintheta = ( x >
40 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n return cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n vec3 lightNormal = cross( v1, v2 );\n if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n vec3 T1, T2;\n T1 = normalize( V - N * dot( V, N ) );\n T2 = - cross( N, T1 );\n mat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n vec3 coords[ 4 ];\n coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n coords[ 0 ] = normalize( coords[ 0 ] );\n coords[ 1 ] = normalize( coords[ 1 ] );\n coords[ 2 ] = normalize( coords[ 2 ] );\n coords[ 3 ] = normalize( coords[ 3 ] );\n vec3 vectorFormFactor = vec3( 0.0 );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n float result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n return vec3( result );\n}\nfloat G_BlinnPhong_Implicit( ) {\n return 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {\n vec3 halfDir = normalize( lightDir + viewDir );\n float dotNH = saturate( dot( normal, halfDir ) );\n float dotVH = saturate( dot( viewDir, halfDir ) );\n vec3 F = F_Schlick( specularColor, 1.0, dotVH );\n float G = G_BlinnPhong_Implicit( );\n float D = D_BlinnPhong( shininess, dotNH );\n return F * ( G * D );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n float alpha = pow2( roughness );\n float invAlpha = 1.0 / alpha;\n float cos2h = dotNH * dotNH;\n float sin2h = max( 1.0 - cos2h, 0.0078125 );\n return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n vec3 halfDir = normalize( lightDir + viewDir );\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n float dotNH = saturate( dot( normal, halfDir ) );\n float D = D_Charlie( sheenRoughness, dotNH );\n float V = V_Neubelt( dotNV, dotNL );\n return sheenColor * ( D * V );\n}\n#endif",iridescence_fragment:"#ifdef USE_IRIDESCENCE\n const mat3 XYZ_TO_REC709 = mat3(\n 3.2404542, -0.9692660, 0.0556434,\n -1.5371385, 1.8760108, -0.2040259,\n -0.4985314, 0.0415560, 1.0572252\n );\n vec3 Fresnel0ToIor( vec3 fresnel0 ) {\n vec3 sqrtF0 = sqrt( fresnel0 );\n return ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );\n }\n vec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {\n return pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );\n }\n float IorToFresnel0( float transmittedIor, float incidentIor ) {\n return pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));\n }\n vec3 evalSensitivity( float OPD, vec3 shift ) {\n float phase = 2.0 * PI * OPD * 1.0e-9;\n vec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );\n vec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );\n vec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );\n vec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );\n xyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );\n xyz /= 1.0685e-7;\n vec3 rgb = XYZ_TO_REC709 * xyz;\n return rgb;\n }\n vec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {\n vec3 I;\n float iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );\n float sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );\n float cosTheta2Sq = 1.0 - sinTheta2Sq;\n if ( cosTheta2Sq < 0.0 ) {\n return vec3( 1.0 );\n }\n float cosTheta2 = sqrt( cosTheta2Sq );\n float R0 = IorToFresnel0( iridescenceIOR, outsideIOR );
40\n float R12 = F_Schlick( R0, 1.0, cosTheta1 );\n float R21 = R12;\n float T121 = 1.0 - R12;\n float phi12 = 0.0;\n if ( iridescenceIOR < outsideIOR ) phi12 = PI;\n float phi21 = PI - phi12;\n vec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) ); vec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );\n vec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );\n vec3 phi23 = vec3( 0.0 );\n if ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;\n if ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;\n if ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;\n float OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;\n vec3 phi = vec3( phi21 ) + phi23;\n vec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );\n vec3 r123 = sqrt( R123 );\n vec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );\n vec3 C0 = R12 + Rs;\n I = C0;\n vec3 Cm = Rs - T121;\n for ( int m = 1; m <= 2; ++ m ) {\n Cm *= r123;\n vec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );\n I += Cm * Sm;\n }\n return max( I, vec3( 0.0 ) );\n }\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n uniform sampler2D bumpMap;\n uniform float bumpScale;\n vec2 dHdxy_fwd() {\n vec2 dSTdx = dFdx( vUv );\n vec2 dSTdy = dFdy( vUv );\n float Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n float dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n float dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n return vec2( dBx, dBy );\n }\n vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n vec3 vSigmaX = dFdx( surf_pos.xyz );\n vec3 vSigmaY = dFdy( surf_pos.xyz );\n vec3 vN = surf_norm;\n vec3 R1 = cross( vSigmaY, vN );\n vec3 R2 = cross( vN, vSigmaX );\n float fDet = dot( vSigmaX, R1 ) * faceDirection;\n vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n return normalize( abs( fDet ) * surf_norm - vGrad );\n }\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n vec4 plane;\n #pragma unroll_loop_start\n for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n plane = clippingPlanes[ i ];\n if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n }\n #pragma unroll_loop_end\n #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n bool clipped = true;\n #pragma unroll_loop_start\n for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n plane = clippingPlanes[ i ];\n clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n }\n #pragma unroll_loop_end\n if ( clipped ) discard;\n #endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n varying vec3 vClipPosition;\n uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n varying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n vClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR_ALPHA )\n diffuseColor *= vColor;\n#elif defined( USE_COLOR )\n diffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR_ALPHA )\n varying vec4 vColor;\n#elif defined( USE_COLOR )\n varying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR_ALPHA )\n varying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n varying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR_ALPHA )\n vColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR )\n vColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n vColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n vColor.xyz *= instanceColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nvec3 pow2( const in vec3 x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }\nhighp float rand( const in vec2 uv ) {\n const highp float a = 12.9898, b = 78.233, c = 43758.5453;\n highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n return fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n float precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n float precisionSafeLength( vec3 v ) {\n float maxComponent = max3( abs( v ) );\n return length( v / maxComponent ) * maxComponent;\n }\n#endif\nstruct IncidentLight {\n vec3 color;\n vec3 direction;\n bool visible;\n};\nstruct ReflectedLight {\n vec3 directDiffuse;\n vec3 directSpecular;\n vec3 indirectDiffuse;\n vec3 indirectSpecular;\n};\nstruct GeometricContext {\n vec3 position;\n vec3 normal;\n vec3 viewDir;\n#ifdef USE_CLEARCOAT\n vec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nmat3 transposeMat3( const in mat3 m ) {\n mat3 tmp;\n tmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n tmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n tmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n return tmp;\n}\nfloat luminance( const in vec3 rgb ) {\n const vec3 weights = vec3( 0.2126729, 0.7151522, 0.0721750 );\n return dot( weights, rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n return m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n return vec2( u, v );\n}",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n #define cubeUV_minMipLevel 4.0\n #define cubeUV_minTileSize 16.0\n float getFace( vec3 direction ) {\n vec3 absDirection = abs( direction );\n float face = - 1.0;\n if ( absDirection.x > absDirection.z ) {\n if ( absDirection.x > absDirection.y )\n face = direction.x > 0.0 ? 0.0 : 3.0;\n else\n face = direction.y > 0.0 ? 1.0 : 4.0;\n } else {\n if ( absDirection.z > absDirection.y )\n face = direction.z > 0.0 ? 2.0 : 5.0;\n else\n face = direction.y > 0.0 ? 1.0 : 4.0;\n }\n return face;\n }\n vec2 getUV( vec3 direction, float face ) {\n vec2 uv;\n if ( face == 0.0 ) {\n uv = vec2( direction.z, direction.y ) / abs( direction.x );\n } else if ( face == 1.0 ) {\n uv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n } else if ( face == 2.0 ) {\n uv = vec2( - direction.x, direction.y ) / abs( direction.z );\n } else if ( face == 3.0 ) {\n uv = vec2( - direction.z, direction.y ) / abs( direction.x );\n } else if ( face == 4.0 ) {\n uv = vec2( - direction.x, direction.z ) / abs( direction.y );\n } else {\n uv = vec2( direction.x, direction.y ) / abs( direction.z );\n }\n return 0.5 * ( uv + 1.0 );\n }\n vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n float face = getFace( direction );\n float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n mipInt = max( mipInt, cubeUV_minMipLevel );\n float faceSize = exp2( mipInt );\n highp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;\n if ( face > 2.0 ) {\n uv.y += faceSize;\n face -= 3.0;\n }\n uv.x += face * faceSize;\n uv.x += filterInt * 3.0 * cubeUV_minTileSize;\n uv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );\n uv.x *= CUBEUV_TEXEL_WIDTH;\n uv.y *= CUBEUV_TEXEL_HEIGHT;\n #ifdef texture2DGradEXT\n return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;\n #else\n return texture2D( envMap, uv ).rgb;\n #endif\n }\n #define cubeUV_r0 1.0\n #define cubeUV_v0 0.339\n #define cubeUV_m0 - 2.0\n #define cubeUV_r1 0.8\n #define cubeUV_v1 0.276\n #define cubeUV_m1 - 1.0\n #define cubeUV_r4 0.4\n #define cubeUV_v4 0.046\n #define cubeUV_m4 2.0\n #define cubeUV_r5 0.305\n #define cubeUV_v5 0.016\n #define cubeUV_m5 3.0\n #define cubeUV_r6 0.21\n #define cubeUV_v6 0.0038\n #define cubeUV_m6 4.0\n float roughnessToMip( float roughness ) {\n float mip = 0.0;\n if ( roughness >= cubeUV_r1 ) {\n mip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;\n } else if ( roughness >= cubeUV_r4 ) {\n mip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;\n } else if ( roughness >= cubeUV_r5 ) {\n mip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;\n } else if ( roughness >= cubeUV_r6 ) {\n mip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;\n } else {\n mip = - 2.0 * log2( 1.16 * roughness ); }\n return mip;\n }\n vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n float mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );\n float mipF = fract( mip );\n float mipInt = floor( mip );\n vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n if ( mipF == 0.0 ) {\n return vec4( color0, 1.0 );\n } else {\n vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n return vec4( mix( color0, color1, mipF ), 1.0 );\n }\n }\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n mat3 m = mat3( instanceMatrix );\n transformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n transformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n transformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n vec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n #ifdef FLIP_SIDED\n transformedTangent = - transformedTangent;\n #endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n uniform sampler2D displacementMap;\n uniform float displacementScale;\n uniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + dis
40placementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n vec4 emissiveColor = texture2D( emissiveMap, vUv );\n totalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n uniform sampler2D emissiveMap;\n#endif",encodings_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",encodings_pars_fragment:"vec4 LinearToLinear( in vec4 value ) {\n return value;\n}\nvec4 LinearTosRGB( in vec4 value ) {\n return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n #ifdef ENV_WORLDPOS\n vec3 cameraToFrag;\n if ( isOrthographic ) {\n cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n } else {\n cameraToFrag = normalize( vWorldPosition - cameraPosition );\n }\n vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n #ifdef ENVMAP_MODE_REFLECTION\n vec3 reflectVec = reflect( cameraToFrag, worldNormal );\n #else\n vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n #endif\n #else\n vec3 reflectVec = vReflect;\n #endif\n #ifdef ENVMAP_TYPE_CUBE\n vec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n #else\n vec4 envColor = vec4( 0.0 );\n #endif\n #ifdef ENVMAP_BLENDING_MULTIPLY\n outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n #elif defined( ENVMAP_BLENDING_MIX )\n outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n #elif defined( ENVMAP_BLENDING_ADD )\n outgoingLight += envColor.xyz * specularStrength * reflectivity;\n #endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n uniform float envMapIntensity;\n uniform float flipEnvMap;\n #ifdef ENVMAP_TYPE_CUBE\n uniform samplerCube envMap;\n #else\n uniform sampler2D envMap;\n #endif\n \n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n uniform float reflectivity;\n #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n #define ENV_WORLDPOS\n #endif\n #ifdef ENV_WORLDPOS\n varying vec3 vWorldPosition;\n uniform float refractionRatio;\n #else\n varying vec3 vReflect;\n #endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n #define ENV_WORLDPOS\n #endif\n #ifdef ENV_WORLDPOS\n \n varying vec3 vWorldPosition;\n #else\n varying vec3 vReflect;\n uniform float refractionRatio;\n #endif\n#endif",envmap_physical_pars_fragment:"#if defined( USE_ENVMAP )\n vec3 getIBLIrradiance( const in vec3 normal ) {\n #if defined( ENVMAP_TYPE_CUBE_UV )\n vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n vec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n return PI * envMapColor.rgb * envMapIntensity;\n #else\n return vec3( 0.0 );\n #endif\n }\n vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n #if defined( ENVMAP_TYPE_CUBE_UV )\n vec3 reflectVec = reflect( - viewDir, normal );\n reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n reflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n vec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n return envMapColor.rgb * envMapIntensity;\n #else\n return vec3( 0.0 );\n #endif\n }\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n #ifdef ENV_WORLDPOS\n vWorldPosition = worldPosition.xyz;\n #else\n vec3 cameraToVertex;\n if ( isOrthographic ) {\n cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n }
40 else {\n cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n }\n vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n #ifdef ENVMAP_MODE_REFLECTION\n vReflect = reflect( cameraToVertex, worldNormal );\n #else\n vReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n #endif\n #endif\n#endif",fog_vertex:"#ifdef USE_FOG\n vFogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n varying float vFogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n #ifdef FOG_EXP2\n float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n #else\n float fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n #endif\n gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n uniform vec3 fogColor;\n varying float vFogDepth;\n #ifdef FOG_EXP2\n uniform float fogDensity;\n #else\n uniform float fogNear;\n uniform float fogFar;\n #endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n uniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n float dotNL = dot( normal, lightDirection );\n vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n #ifdef USE_GRADIENTMAP\n return vec3( texture2D( gradientMap, coord ).r );\n #else\n vec2 fw = fwidth( coord ) * 0.5;\n return mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );\n #endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n vec4 lightMapTexel = texture2D( lightMap, vUv2 );\n vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n reflectedLight.indirectDiffuse += lightMapIrradiance;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n uniform sampler2D lightMap;\n uniform float lightMapIntensity;\n#endif",lights_lambert_fragment:"LambertMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularStrength = specularStrength;",lights_lambert_pars_fragment:"varying vec3 vViewPosition;\nstruct LambertMaterial {\n vec3 diffuseColor;\n float specularStrength;\n};\nvoid RE_Direct_Lambert( const in IncidentLight directLight, const in GeometricContext geometry, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n float dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n vec3 irradiance = dotNL * directLight.color;\n reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in GeometricContext geometry, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct RE_Direct_Lambert\n#define RE_IndirectDiffuse RE_IndirectDiffuse_Lambert",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n float x = normal.x, y = normal.y, z = normal.z;\n vec3 result = shCoefficients[ 0 ] * 0.886227;\n result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n return result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n return irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n vec3 irradiance = ambientLightColor;\n return irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n #if defined ( PHYSICALLY_CORRECT_LIGHTS )\n float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n if ( cutoffDistance > 0.0 ) {\n distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n }\n return distanceFalloff;\n #else\n if ( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n return pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent );\n }\n return 1.0;\n #endif\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n return smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n struct DirectionalLight {\n vec3 direction;\n vec3 color;\n };\n uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n void getDirectionalLightInfo( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight light ) {\n light.color = directionalLight.color;\n light.direction = directionalLight.direction;\n light.visible = true;\n }\n#endif\n#if NUM_POINT_LIGHTS > 0\n struct PointLight {\n vec3 position;\n vec3 color;\n float distance;\n float decay;\n };\n uniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n void getPointLightInfo( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight light ) {\n vec3 lVector = pointLight.position - geometry.position;\n light.direction = normalize( lVector );\n float lightDistance = length( lVector );\n light.color = pointLight.color;\n light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n light.visible = ( light.color != vec3( 0.0 ) );\n }
40\n#endif\n#if NUM_SPOT_LIGHTS > 0\n struct SpotLight {\n vec3 position;\n vec3 direction;\n vec3 color;\n float distance;\n float decay;\n float coneCos;\n float penumbraCos;\n };\n uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n void getSpotLightInfo( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight light ) {\n vec3 lVector = spotLight.position - geometry.position;\n light.direction = normalize( lVector );\n float angleCos = dot( light.direction, spotLight.direction );\n float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n if ( spotAttenuation > 0.0 ) {\n float lightDistance = length( lVector );\n light.color = spotLight.color * spotAttenuation;\n light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n light.visible = ( light.color != vec3( 0.0 ) );\n } else {\n light.color = vec3( 0.0 );\n light.visible = false;\n }\n }\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n struct RectAreaLight {\n vec3 color;\n vec3 position;\n vec3 halfWidth;\n vec3 halfHeight;\n };\n uniform sampler2D ltc_1; uniform sampler2D ltc_2;\n uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n struct HemisphereLight {\n vec3 direction;\n vec3 skyColor;\n vec3 groundColor;\n };\n uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n float dotNL = dot( normal, hemiLight.direction );\n float hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n return irradiance;\n }\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\nstruct ToonMaterial {\n vec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n vec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct RE_Direct_Toon\n#define RE_IndirectDiffuse RE_IndirectDiffuse_Toon",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n vec3 diffuseColor;\n vec3 specularColor;\n float specularShininess;\n float specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n float dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n vec3 irradiance = dotNL * directLight.color;\n reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct RE_Direct_BlinnPhong\n#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n material.ior = ior;\n #ifdef SPECULAR\n float specularIntensityFactor = specularIntensity;\n vec3 specularColorFactor = specularColor;\n #ifdef USE_SPECULARINTENSITYMAP\n specularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a;\n #endif\n #ifdef USE_SPECULARCOLORMAP\n specularColorFactor *= texture2D( specularColorMap, vUv ).rgb;\n #endif\n material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n #else\n float specularIntensityFactor = 1.0;\n vec3 specularColorFactor = vec3( 1.0 );\n material.specularF90 = 1.0;\n #endif\n material.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );\n#else\n material.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n material.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n material.clearcoat = clearcoat;
40\n material.clearcoatRoughness = clearcoatRoughness;\n material.clearcoatF0 = vec3( 0.04 );\n material.clearcoatF90 = 1.0;\n #ifdef USE_CLEARCOATMAP\n material.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n #endif\n #ifdef USE_CLEARCOAT_ROUGHNESSMAP\n material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n #endif\n material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n material.clearcoatRoughness += geometryRoughness;\n material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_IRIDESCENCE\n material.iridescence = iridescence;\n material.iridescenceIOR = iridescenceIOR;\n #ifdef USE_IRIDESCENCEMAP\n material.iridescence *= texture2D( iridescenceMap, vUv ).r;\n #endif\n #ifdef USE_IRIDESCENCE_THICKNESSMAP\n material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vUv ).g + iridescenceThicknessMinimum;\n #else\n material.iridescenceThickness = iridescenceThicknessMaximum;\n #endif\n#endif\n#ifdef USE_SHEEN\n material.sheenColor = sheenColor;\n #ifdef USE_SHEENCOLORMAP\n material.sheenColor *= texture2D( sheenColorMap, vUv ).rgb;\n #endif\n material.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );\n #ifdef USE_SHEENROUGHNESSMAP\n material.sheenRoughness *= texture2D( sheenRoughnessMap, vUv ).a;\n #endif\n#endif",lights_physical_pars_fragment:"struct PhysicalMaterial {\n vec3 diffuseColor;\n float roughness;\n vec3 specularColor;\n float specularF90;\n #ifdef USE_CLEARCOAT\n float clearcoat;\n float clearcoatRoughness;\n vec3 clearcoatF0;\n float clearcoatF90;\n #endif\n #ifdef USE_IRIDESCENCE\n float iridescence;\n float iridescenceIOR;\n float iridescenceThickness;\n vec3 iridescenceFresnel;\n vec3 iridescenceF0;\n #endif\n #ifdef USE_SHEEN\n vec3 sheenColor;\n float sheenRoughness;\n #endif\n #ifdef IOR\n float ior;\n #endif\n #ifdef USE_TRANSMISSION\n float transmission;\n float transmissionAlpha;\n float thickness;\n float attenuationDistance;\n vec3 attenuationColor;\n #endif\n};\nvec3 clearcoatSpecular = vec3( 0.0 );\nvec3 sheenSpecular = vec3( 0.0 );\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n float dotNV = saturate( dot( normal, viewDir ) );\n float r2 = roughness * roughness;\n float a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;\n float b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;\n float DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );\n return saturate( DG * RECIPROCAL_PI );\n}\nvec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n float dotNV = saturate( dot( normal, viewDir ) );\n const vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n const vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n vec4 r = roughness * c0 + c1;\n float a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n vec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;\n return fab;\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n vec2 fab = DFGApprox( normal, viewDir, roughness );\n return specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n vec2 fab = DFGApprox( normal, viewDir, roughness );\n #ifdef USE_IRIDESCENCE\n vec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n #else\n vec3 Fr = specularColor;\n #endif\n vec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n float Ess = fab.x + fab.y;\n float Ems = 1.0 - Ess;\n vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n singleScatter += FssEss;\n multiScatter += Fms * Ems;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n vec3 normal = geometry.normal;\n vec3 viewDir = geometry.viewDir;\n vec3 position = geometry.position;
40\n vec3 lightPos = rectAreaLight.position;\n vec3 halfWidth = rectAreaLight.halfWidth;\n vec3 halfHeight = rectAreaLight.halfHeight;\n vec3 lightColor = rectAreaLight.color;\n float roughness = material.roughness;\n vec3 rectCoords[ 4 ];\n rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n vec2 uv = LTC_Uv( normal, viewDir, roughness );\n vec4 t1 = texture2D( ltc_1, uv );\n vec4 t2 = texture2D( ltc_2, uv );\n mat3 mInv = mat3(\n vec3( t1.x, 0, t1.y ),\n vec3( 0, 1, 0 ),\n vec3( t1.z, 0, t1.w )\n );\n vec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n reflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n }\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n float dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n vec3 irradiance = dotNL * directLight.color;\n #ifdef USE_CLEARCOAT\n float dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n vec3 ccIrradiance = dotNLcc * directLight.color;\n clearcoatSpecular += ccIrradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.clearcoatNormal, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n #endif\n #ifdef USE_SHEEN\n sheenSpecular += irradiance * BRDF_Sheen( directLight.direction, geometry.viewDir, geometry.normal, material.sheenColor, material.sheenRoughness );\n #endif\n #ifdef USE_IRIDESCENCE\n reflectedLight.directSpecular += irradiance * BRDF_GGX_Iridescence( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness );\n #else\n reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness );\n #endif\n reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n #ifdef USE_CLEARCOAT\n clearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n #endif\n #ifdef USE_SHEEN\n sheenSpecular += irradiance * material.sheenColor * IBLSheenBRDF( geometry.normal, geometry.viewDir, material.sheenRoughness );\n #endif\n vec3 singleScattering = vec3( 0.0 );\n vec3 multiScattering = vec3( 0.0 );\n vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n #ifdef USE_IRIDESCENCE\n computeMultiscatteringIridescence( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );\n #else\n computeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );\n #endif\n vec3 totalScattering = singleScattering + multiScattering;\n vec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );\n reflectedLight.indirectSpecular += radiance * singleScattering;\n reflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n reflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct RE_Direct_Physical\n#define RE_Direct_RectArea RE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse RE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular RE_IndirectSpecular_Physical\nfloat c
40omputeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef USE_CLEARCOAT\n geometry.clearcoatNormal = clearcoatNormal;\n#endif\n#ifdef USE_IRIDESCENCE\n float dotNVi = saturate( dot( normal, geometry.viewDir ) );\n if ( material.iridescenceThickness == 0.0 ) {\n material.iridescence = 0.0;\n } else {\n material.iridescence = saturate( material.iridescence );\n }\n if ( material.iridescence > 0.0 ) {\n material.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\n material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\n }\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n PointLight pointLight;\n #if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n PointLightShadow pointLightShadow;\n #endif\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n pointLight = pointLights[ i ];\n getPointLightInfo( pointLight, geometry, directLight );\n #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n pointLightShadow = pointLightShadows[ i ];\n directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n #endif\n RE_Direct( directLight, geometry, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n SpotLight spotLight;\n vec4 spotColor;\n vec3 spotLightCoord;\n bool inSpotLightMap;\n #if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n SpotLightShadow spotLightShadow;\n #endif\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n spotLight = spotLights[ i ];\n getSpotLightInfo( spotLight, geometry, directLight );\n #if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n #define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX\n #elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n #define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS\n #else\n #define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n #endif\n #if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )\n spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;\n inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );\n spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );\n directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;\n #endif\n #undef SPOT_LIGHT_MAP_INDEX\n #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n spotLightShadow = spotLightShadows[ i ];\n directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n #endif\n RE_Direct( directLight, geometry, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n DirectionalLight directionalLight;\n #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n DirectionalLightShadow directionalLightShadow;\n #endif\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n directionalLight = directionalLights[ i ];\n getDirectionalLightInfo( directionalLight, geometry, directLight );\n #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n directionalLightShadow = directionalLightShadows[ i ];\n directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n #endif\n RE_Direct( directLight, geometry, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n RectAreaLight rectAreaLight;\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n rectAreaLight = rectAreaLights[ i ];\n RE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n vec3 iblIrradiance = vec3( 0.0 );\n vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n irradiance += getLightProbeIrradiance( lightProbe, geometry.normal );\n #if ( NUM_HEMI_LIGHTS > 0 )\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );\n }\n #pragma unroll_loop_end\n #endif\n#endif\n#if defined( RE_IndirectSpecular )\n vec3 radiance = vec3( 0.0 );\n vec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n #ifdef USE_LIGHTMAP\n vec4 lightMapTexel = texture2D( lightMap, vUv2 );\n vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n irradiance += lightMapIrradiance;\n #endif\n #if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n iblIrradiance += getIBLIrradiance( geometry.normal );\n #endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n radiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness );\n #ifdef USE_CLEARCOAT\n clearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness );\n #endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n RE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n gl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n uniform float logDepthBufFC;\n varying float vFragDepth;\n varying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n #ifdef USE_LOGDEPTHBUF_EXT\n varying float vFragDepth;\n varying float vIsPerspective;\n #else\n uniform float logDepthBufFC;\n #endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n #ifdef USE_LOGDEPTHBUF_EXT\n vFragDepth = 1.0 + gl_Position.w;\n vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n #else\n if ( isPerspectiveMatrix( projectionMatrix ) ) {\n gl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n gl_Position.z *= gl_Position.w;\n }\n #endif\n#endif",map_fragment:"#ifdef USE_MAP\n vec4 sampledDiffuseColor = texture2D( map, vUv );\n #ifdef DECODE_VIDEO_TEXTURE\n sampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w );\n #endif\n diffuseColor *= sampledDiffuseColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n uniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n diffuseColor *= texture2D( map, uv );\n#endif\n#ifdef USE_ALPHAMAP\n diffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n uniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n uniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n uniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n vec4 texelMetalness = texture2D( metalnessMap, vUv );\n metalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n uniform sampler2D metalnessMap;\n#endif",morphcolor_vertex:"#if defined( USE_MORPHCOLORS ) && defined( MORPHTARGETS_TEXTURE )\n vColor *= morphTargetBaseInfluence;\n for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n #if defined( USE_COLOR_ALPHA )\n if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];\n #elif defined( USE_COLOR )\n if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];\n #endif\n }\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n objectNormal *= morphTargetBaseInfluence;\n #ifdef MORPHTARGETS_TEXTURE\n for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];\n }\n #else\n objectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n objectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n objectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n objectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n #endif\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n uniform float morphTargetBaseInfluence;\n #ifdef MORPHTARGETS_TEXTURE\n uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n uniform sampler2DArray morphTargetsTexture;\n uniform ivec2 morphTargetsTextureSize;\n vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {\n int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;\n int y = texelIndex / morphTargetsTextureSize.x;\n int x = texelIndex - y * morphTargetsTextureSize.x;\n ivec3 morphUV = ivec3( x, y, morphTargetIndex );\n return texelFetch( morphTargetsTexture, morphUV, 0 );\n }\n #else\n #ifndef USE_MORPHNORMALS\n uniform float morphTargetInfluences[ 8 ];\n #else\n uniform float morphTargetInfluences[ 4 ];\n #endif\n #endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n transformed *= morphTargetBaseInfluence;\n #ifdef MORPHTARGETS_TEXTURE\n for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];\n }\n #else\n transformed += morphTarget0 * morphTargetInfluences[ 0 ];\n transformed += morphTarget1 * morphTargetInfluences[ 1 ];\n transformed += morphTarget2 * morphTargetInfluences[ 2 ];\n transformed += morphTarget3 * morphTargetInfluences[ 3 ];\n #ifndef USE_MORPHNORMALS\n transformed += morphTarget4 * morphTargetInfluences[ 4 ];\n transformed += morphTarget5 * morphTargetInfluences[ 5 ];\n transformed += morphTarget6 * morphTargetInfluences[ 6 ];\n transformed += morphTarget7 * morphTargetInfluences[ 7 ];\n #endif\n #endif\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n vec3 fdx = dFdx( vViewPosition );\n vec3 fdy = dFdy( vViewPosition );\n vec3 normal = normalize( cross( fdx, fdy ) );\n#else\n vec3 normal = normalize( vNormal );\n #ifdef DOUBLE_SIDED\n normal = normal * faceDirection;\n #endif\n #ifdef USE_TANGENT\n vec3 tangent = normalize( vTangent );\n vec3 bitangent = normalize( vBitangent );\n #ifdef DOUBLE_SIDED\n tangent = tangent * faceDirection;\n bitangent = bitangent * faceDirection;\n #endif\n #if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n mat3 vTBN = mat3( tangent, bitangent, normal );\n #endif\n #endif\n#endif\nvec3 geometryNormal = normal;",normal_fragment_maps:"#ifdef OBJECTSPACE_NORMALMAP\n normal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n #ifdef FLIP_SIDED\n normal = - normal;\n #endif\n #ifdef DOUBLE_SIDED\n normal = normal * faceDirection;\n #endif\n normal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n vec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n mapN.xy *= normalScale;\n #ifdef USE_TANGENT\n normal = normalize( vTBN * mapN );
40\n #else\n normal = perturbNormal2Arb( - vViewPosition, normal, mapN, faceDirection );\n #endif\n#elif defined( USE_BUMPMAP )\n normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normal_pars_fragment:"#ifndef FLAT_SHADED\n varying vec3 vNormal;\n #ifdef USE_TANGENT\n varying vec3 vTangent;\n varying vec3 vBitangent;\n #endif\n#endif",normal_pars_vertex:"#ifndef FLAT_SHADED\n varying vec3 vNormal;\n #ifdef USE_TANGENT\n varying vec3 vTangent;\n varying vec3 vBitangent;\n #endif\n#endif",normal_vertex:"#ifndef FLAT_SHADED\n vNormal = normalize( transformedNormal );\n #ifdef USE_TANGENT\n vTangent = normalize( transformedTangent );\n vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n #endif\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n uniform sampler2D normalMap;\n uniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n uniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) {\n vec3 q0 = dFdx( eye_pos.xyz );\n vec3 q1 = dFdy( eye_pos.xyz );\n vec2 st0 = dFdx( vUv.st );\n vec2 st1 = dFdy( vUv.st );\n vec3 N = surf_norm;\n vec3 q1perp = cross( q1, N );\n vec3 q0perp = cross( N, q0 );\n vec3 T = q1perp * st0.x + q0perp * st1.x;\n vec3 B = q1perp * st0.y + q0perp * st1.y;\n float det = max( dot( T, T ), dot( B, B ) );\n float scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det );\n return normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z );\n }\n#endif",clearcoat_normal_fragment_begin:"#ifdef USE_CLEARCOAT\n vec3 clearcoatNormal = geometryNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n clearcoatMapN.xy *= clearcoatNormalScale;\n #ifdef USE_TANGENT\n clearcoatNormal = normalize( vTBN * clearcoatMapN );\n #else\n clearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection );\n #endif\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n uniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n uniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n uniform sampler2D clearcoatNormalMap;\n uniform vec2 clearcoatNormalScale;\n#endif",iridescence_pars_fragment:"#ifdef USE_IRIDESCENCEMAP\n uniform sampler2D iridescenceMap;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n uniform sampler2D iridescenceThicknessMap;\n#endif",output_fragment:"#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= material.transmissionAlpha + 0.1;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n return normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n return 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n vec4 r = vec4( fract( v * PackFactors ), v );\n r.yzw -= r.xyz * ShiftRight8; return r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n return dot( v, UnpackFactors );\n}\nvec2 packDepthToRG( in highp float v ) {\n return packDepthToRGBA( v ).yx;\n}\nfloat unpackRGToDepth( const in highp vec2 v ) {\n return unpackRGBAToDepth( vec4( v.xy, 0.0, 0.0 ) );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );\n return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n return ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n return linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n return ( near * far ) / ( ( far - near ) * invClipZ - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n gl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n mvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n gl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n vec3 dithering( vec3 color ) {\n float grid_position = rand( gl_FragCoord.xy );\n vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n return color + dither_shift_RGB;\n }\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n vec4 texelRoughness = texture2D( roughnessMap, vUv );\n roughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n uniform sampler2D roughnessMap;
40\n#endif",shadowmap_pars_fragment:"#if NUM_SPOT_LIGHT_COORDS > 0\n varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#if NUM_SPOT_LIGHT_MAPS > 0\n uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];\n#endif\n#ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHT_SHADOWS > 0\n uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n struct DirectionalLightShadow {\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n #endif\n #if NUM_SPOT_LIGHT_SHADOWS > 0\n uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n struct SpotLightShadow {\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n uniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n struct PointLightShadow {\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n float shadowCameraNear;\n float shadowCameraFar;\n };\n uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n #endif\n float texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n return step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n }\n vec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n return unpackRGBATo2Half( texture2D( shadow, uv ) );\n }\n float VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n float occlusion = 1.0;\n vec2 distribution = texture2DDistribution( shadow, uv );\n float hard_shadow = step( compare , distribution.x );\n if (hard_shadow != 1.0 ) {\n float distance = compare - distribution.x ;\n float variance = max( 0.00000, distribution.y * distribution.y );\n float softness_probability = variance / (variance + distance * distance ); softness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 ); occlusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n }\n return occlusion;\n }\n float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n float shadow = 1.0;\n shadowCoord.xyz /= shadowCoord.w;\n shadowCoord.z += shadowBias;\n bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n bool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n if ( frustumTest ) {\n #if defined( SHADOWMAP_TYPE_PCF )\n vec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n float dx0 = - texelSize.x * shadowRadius;\n float dy0 = - texelSize.y * shadowRadius;\n float dx1 = + texelSize.x * shadowRadius;\n float dy1 = + texelSize.y * shadowRadius;\n float dx2 = dx0 / 2.0;\n float dy2 = dy0 / 2.0;\n float dx3 = dx1 / 2.0;\n float dy3 = dy1 / 2.0;\n shadow = (\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n ) * ( 1.0 / 17.0 );\n #elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n vec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n float dx = texelSize.x;\n float dy = texelSize.y;\n vec2 uv = shadowCoord.xy;
40\n vec2 f = fract( uv * shadowMapSize + 0.5 );\n uv -= f * texelSize;\n shadow = (\n texture2DCompare( shadowMap, uv, shadowCoord.z ) +\n texture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n texture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),\n texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n f.x ) +\n mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),\n texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n f.x ) +\n mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),\n texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n f.y ) +\n mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),\n texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n f.y ) +\n mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),\n texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n f.x ),\n mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),\n texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n f.x ),\n f.y )\n ) * ( 1.0 / 9.0 );\n #elif defined( SHADOWMAP_TYPE_VSM )\n shadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n #else\n shadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n #endif\n }\n return shadow;\n }\n vec2 cubeToUV( vec3 v, float texelSizeY ) {\n vec3 absV = abs( v );\n float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n absV *= scaleToCube;\n v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n vec2 planar = v.xy;\n float almostATexel = 1.5 * texelSizeY;\n float almostOne = 1.0 - almostATexel;\n if ( absV.z >= almostOne ) {\n if ( v.z > 0.0 )\n planar.x = 4.0 - v.x;\n } else if ( absV.x >= almostOne ) {\n float signX = sign( v.x );\n planar.x = v.z * signX + 2.0 * signX;\n } else if ( absV.y >= almostOne ) {\n float signY = sign( v.y );\n planar.x = v.x + 2.0 * signY + 2.0;\n planar.y = v.z * signY - 2.0;\n }\n return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n }\n float getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n vec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n vec3 lightToPosition = shadowCoord.xyz;\n float dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear ); dp += shadowBias;\n vec3 bd3D = normalize( lightToPosition );\n #if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n vec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n return (\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n ) * ( 1.0 / 9.0 );\n #else\n return texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n #endif\n }\n#endif",shadowmap_pars_vertex:"#if NUM_SPOT_LIGHT_COORDS > 0\n uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];\n varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHT_SHADOWS > 0\n uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n struct DirectionalLightShadow {\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
40\n #endif\n #if NUM_SPOT_LIGHT_SHADOWS > 0\n struct SpotLightShadow {\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n struct PointLightShadow {\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n float shadowCameraNear;\n float shadowCameraFar;\n };\n uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n #endif\n#endif",shadowmap_vertex:"#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )\n vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n vec4 shadowWorldPosition;\n#endif\n#if defined( USE_SHADOWMAP )\n #if NUM_DIR_LIGHT_SHADOWS > 0\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n }\n #pragma unroll_loop_end\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n }\n #pragma unroll_loop_end\n #endif\n#endif\n#if NUM_SPOT_LIGHT_COORDS > 0\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {\n shadowWorldPosition = worldPosition;\n #if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;\n #endif\n vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;\n }\n #pragma unroll_loop_end\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n float shadow = 1.0;\n #ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHT_SHADOWS > 0\n DirectionalLightShadow directionalLight;\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n directionalLight = directionalLightShadows[ i ];\n shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n }\n #pragma unroll_loop_end\n #endif\n #if NUM_SPOT_LIGHT_SHADOWS > 0\n SpotLightShadow spotLight;\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n spotLight = spotLightShadows[ i ];\n shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n }\n #pragma unroll_loop_end\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n PointLightShadow pointLight;\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n pointLight = pointLightShadows[ i ];\n shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n }\n #pragma unroll_loop_end\n #endif\n #endif\n return shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n mat4 boneMatX = getBoneMatrix( skinIndex.x );\n mat4 boneMatY = getBoneMatrix( skinIndex.y );\n mat4 boneMatZ = getBoneMatrix( skinIndex.z );\n mat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n uniform mat4 bindMatrix;\n uniform mat4 bindMatrixInverse;\n uniform highp sampler2D boneTexture;\n uniform int boneTextureSize;\n mat4 getBoneMatrix( const in float i ) {\n float j = i * 4.0;\n float x = mod( j, float( boneTextureSize ) );\n float y = floor( j / float( boneTextureSize ) );\n float dx = 1.0 / float( boneTextureSize );\n float dy = 1.0 / float( boneTextureSize );\n y = dy * ( y + 0.5 );\n vec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n vec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n vec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n vec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n mat4 bone = mat4( v1, v2, v3, v4 );\n return bone;\n }\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n vec4 skinned = vec4( 0.0 );\n skinned += boneMatX * skinVertex * skinWeight.x;\n skinned += boneMatY * skinVertex * skinWeight.y;\n skinned += boneMatZ * skinVertex * skinWeight.z;\n skinned += boneMatW * skinVertex * skinWeight.w;\n transformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n mat4 skinMatrix = mat4( 0.0 );\n skinMatrix += skinWeight.x * boneMatX;\n skinMatrix += skinWeight.y * boneMatY;\n skinMatrix += skinWeight.z * boneMatZ;\n skinMatrix += skinWeight.w * boneMatW;\n skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n #ifdef USE_TANGENT\n objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n #endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n vec4 texelSpecular = texture2D( specularMap, vUv );\n specularStrength = texelSpecular.r;\n#else\n specularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n uniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;
40\nvec3 LinearToneMapping( vec3 color ) {\n return toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n color *= toneMappingExposure;\n return saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n color *= toneMappingExposure;\n color = max( vec3( 0.0 ), color - 0.004 );\n return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n vec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n return a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n const mat3 ACESInputMat = mat3(\n vec3( 0.59719, 0.07600, 0.02840 ), vec3( 0.35458, 0.90834, 0.13383 ),\n vec3( 0.04823, 0.01566, 0.83777 )\n );\n const mat3 ACESOutputMat = mat3(\n vec3( 1.60475, -0.10208, -0.00327 ), vec3( -0.53108, 1.10813, -0.07276 ),\n vec3( -0.07367, -0.00605, 1.07602 )\n );\n color *= toneMappingExposure / 0.6;\n color = ACESInputMat * color;\n color = RRTAndODTFit( color );\n color = ACESOutputMat * color;\n return saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmission_fragment:"#ifdef USE_TRANSMISSION\n material.transmission = transmission;\n material.transmissionAlpha = 1.0;\n material.thickness = thickness;\n material.attenuationDistance = attenuationDistance;\n material.attenuationColor = attenuationColor;\n #ifdef USE_TRANSMISSIONMAP\n material.transmission *= texture2D( transmissionMap, vUv ).r;\n #endif\n #ifdef USE_THICKNESSMAP\n material.thickness *= texture2D( thicknessMap, vUv ).g;\n #endif\n vec3 pos = vWorldPosition;\n vec3 v = normalize( cameraPosition - pos );\n vec3 n = inverseTransformDirection( normal, viewMatrix );\n vec4 transmission = getIBLVolumeRefraction(\n n, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,\n pos, modelMatrix, viewMatrix, projectionMatrix, material.ior, material.thickness,\n material.attenuationColor, material.attenuationDistance );\n material.transmissionAlpha = mix( material.transmissionAlpha, transmission.a, material.transmission );\n totalDiffuse = mix( totalDiffuse, transmission.rgb, material.transmission );\n#endif",transmission_pars_fragment:"#ifdef USE_TRANSMISSION\n uniform float transmission;\n uniform float thickness;\n uniform float attenuationDistance;\n uniform vec3 attenuationColor;\n #ifdef USE_TRANSMISSIONMAP\n uniform sampler2D transmissionMap;\n #endif\n #ifdef USE_THICKNESSMAP\n uniform sampler2D thicknessMap;\n #endif\n uniform vec2 transmissionSamplerSize;\n uniform sampler2D transmissionSamplerMap;\n uniform mat4 modelMatrix;\n uniform mat4 projectionMatrix;\n varying vec3 vWorldPosition;\n vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {\n vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n vec3 modelScale;\n modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n return normalize( refractionVector ) * thickness * modelScale;\n }\n float applyIorToRoughness( const in float roughness, const in float ior ) {\n return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n }\n vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {\n float framebufferLod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n #ifdef texture2DLodEXT\n return texture2DLodEXT( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n #else\n return texture2D( transmissionSamplerMap, fragCoord.xy, framebufferLod );\n #endif\n }\n vec3 applyVolumeAttenuation( const in vec3 radiance, const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {\n if ( isinf( attenuationDistance ) ) {\n return radiance;\n } else {\n vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); return transmittance * radiance;\n }\n }\n vec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,\n const in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,\n const in mat4 viewMatrix, const in mat4 projMatrix, const in float ior, const in float thickness,\n const in vec3 attenuationColor, const in float attenuationDistance ) {\n vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n vec3 refractedRayExit = position + transmissionRay;\n vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n vec2 refractionCoords = ndcPos.xy / ndcPos.w;\n refractionCoords += 1.0;\n refractionCoords /= 2.0;\n vec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n vec3 attenuatedColor = applyVolumeAttenuation( transmittedLight.rgb, length( transmissionRay ), attenuationColor, attenuationDistance );\n vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n return vec4( ( 1.0 - F ) * attenuatedColor * diffuseColor, transmittedLight.a );\n }\n#endif",uv_pars_fragment:"#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n varying vec2 vUv;\n#endif",uv_pars_vertex:"#ifdef USE_UV\n #ifdef UVS_VERTEX_ONLY\n vec2 vUv;\n #else\n varying vec2 vUv;\n #endif\n uniform mat3 uvTransform;\n#endif",uv_vertex:"#ifdef USE_UV\n vUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n varying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n attribute vec2 uv2;\n varying vec2 vUv2;\n uniform mat3 uv2Transform;\n#endif",uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n vUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_L
40IGHT_COORDS > 0\n vec4 worldPosition = vec4( transformed, 1.0 );\n #ifdef USE_INSTANCING\n worldPosition = instanceMatrix * worldPosition;\n #endif\n worldPosition = modelMatrix * worldPosition;\n#endif",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n vUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n gl_Position = vec4( position.xy, 1.0, 1.0 );\n}",background_frag:"uniform sampler2D t2D;\nuniform float backgroundIntensity;\nvarying vec2 vUv;\nvoid main() {\n vec4 texColor = texture2D( t2D, vUv );\n #ifdef DECODE_VIDEO_TEXTURE\n texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );\n #endif\n texColor.rgb *= backgroundIntensity;\n gl_FragColor = texColor;\n #include <tonemapping_fragment>\n #include <encodings_fragment>\n}",backgroundCube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n vWorldDirection = transformDirection( position, modelMatrix );\n #include <begin_vertex>\n #include <project_vertex>\n gl_Position.z = gl_Position.w;\n}",backgroundCube_frag:"#ifdef ENVMAP_TYPE_CUBE\n uniform samplerCube envMap;\n#elif defined( ENVMAP_TYPE_CUBE_UV )\n uniform sampler2D envMap;\n#endif\nuniform float flipEnvMap;\nuniform float backgroundBlurriness;\nuniform float backgroundIntensity;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n #ifdef ENVMAP_TYPE_CUBE\n vec4 texColor = textureCube( envMap, vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );\n #elif defined( ENVMAP_TYPE_CUBE_UV )\n vec4 texColor = textureCubeUV( envMap, vWorldDirection, backgroundBlurriness );\n #else\n vec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n #endif\n texColor.rgb *= backgroundIntensity;\n gl_FragColor = texColor;\n #include <tonemapping_fragment>\n #include <encodings_fragment>\n}",cube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n vWorldDirection = transformDirection( position, modelMatrix );\n #include <begin_vertex>\n #include <project_vertex>\n gl_Position.z = gl_Position.w;\n}",cube_frag:"uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n gl_FragColor = texColor;\n gl_FragColor.a *= opacity;\n #include <tonemapping_fragment>\n #include <encodings_fragment>\n}",depth_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n #include <uv_vertex>\n #include <skinbase_vertex>\n #ifdef USE_DISPLACEMENTMAP\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinnormal_vertex>\n #endif\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n vHighPrecisionZW = gl_Position.zw;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n uniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n #include <clipping_planes_fragment>\n vec4 diffuseColor = vec4( 1.0 );\n #if DEPTH_PACKING == 3200\n diffuseColor.a = opacity;\n #endif\n #include <map_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <logdepthbuf_fragment>\n float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n #if DEPTH_PACKING == 3200\n gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n #elif DEPTH_PACKING == 3201\n gl_FragColor = packDepthToRGBA( fragCoordZ );\n #endif\n}",distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <skinbase_vertex>\n #ifdef USE_DISPLACEMENTMAP\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinnormal_vertex>\n #endif\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <worldpos_vertex>\n #include <clipping_planes_vertex>\n vWorldPosition = worldPosition.xyz;\n}",distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n #include <clipping_planes_fragment>\n vec4 diffuseColor = vec4( 1.0 );\n #include <map_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n float dist = length( vWorldPosition - referencePosition );\n dist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n dist = saturate( dist );\n gl_FragColor = packDepthToRGBA( dist );\n}",equirect_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n vWorldDirection = transformDirection( position, modelMatrix );\n #include <begin_vertex>\n #include <project_vertex>\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n vec3 direction = normalize( vWorldDirection );\n vec2 sampleUV = equirectUv( direction );\n gl_FragColor = texture2D( tEquirect, sampleUV );\n #include <tonemapping_fragment>\n #include <encodings_fragment>\n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n vLineDistance = scale * lineDistance;\n #include <color_vertex>\n #include <morphcolor_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n #include <fog_vertex>\n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n #include <clipping_planes_fragment>\n if ( mod( vLineDistance, totalSize ) > dashSize ) {\n discard;\n }\n vec3 outgoingLight = vec3( 0.0 );\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <logdepthbuf_fragment>\n #include <color_fragment>\n outgoingLight = diffuseColor.rgb;\n #include <output_fragment>\n #include <tonemapping_fragment>\n #include <encodings_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n}",meshbasic_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <uv2_vertex>\n #include <color_vertex>\n #include <morphcolor_vertex>\n #if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #endif\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n #include <worldpos_vertex>\n #include <envmap_vertex>\n #include <fog_vertex>\n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n varying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n #include <clipping_planes_fragment>\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <color_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <specularmap_fragment>\n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n #ifdef USE_LIGHTMAP\n vec4 lightMapTexel = texture2D( lightMap, vUv2 );\n reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;\n #else\n reflectedLight.indirectDiffuse += vec3( 1.0 );\n #endif\n #include <aomap_fragment>\n reflectedLight.indirectDiffuse *= diffuseColor.rgb;\n vec3 outgoingLight = reflectedLight.indirectDiffuse;\n #include <envmap_fragment>\n #include <output_fragment>\n #include <tonemapping_fragment>\n #include <encodings_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n #include <dithering_fragment>\n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vViewPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <uv2_vertex>\n #include <color_vertex>\n #include <morphcolor_vertex>\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #include <normal_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n vViewPosition = - mvPosition.xyz;\n #include <worldpos_vertex>\n #include <envmap_vertex>\n #include <shadowmap_vertex>\n #include <fog_vertex>\n}",meshlambert_frag:"#define LAMBERT\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_lambert_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n #include <clipping_planes_fragment>\n vec4 diffuseColor = vec4( diffuse, opacity );\n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n vec3 totalEmissiveRadiance = emissive;\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <color_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <specularmap_fragment>\n #include <normal_fragment_begin>\n #include <normal_fragment_maps>\n #include <emissivemap_fragment>\n #include <lights_lambert_fragment>\n #include <lights_fragment_begin>\n #include <lights_fragment_maps>\n #include <lights_fragment_end>\n #include <aomap_fragment>\n vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n #include <envmap_fragment>\n #include <output_fragment>\n #include <tonemapping_fragment>\n #include <encodings_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n #include <dithering_fragment>\n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <color_vertex>\n #include <morphcolor_vertex>\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #include <normal_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n #include <fog_vertex>\n vViewPosition = - mvPosition.xyz;\n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <fog_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n #include <clipping_planes_fragment>\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <color_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <normal_fragment_begin>\n #include <normal_fragment_maps>\n vec3 viewDir = normalize( vViewPosition );\n vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n vec3 y = cross( viewDir, x );\n vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;
40\n #ifdef USE_MATCAP\n vec4 matcapColor = texture2D( matcap, uv );\n #else\n vec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );\n #endif\n vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n #include <output_fragment>\n #include <tonemapping_fragment>\n #include <encodings_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n #include <dithering_fragment>\n}",meshnormal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n varying vec3 vViewPosition;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #include <normal_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n vViewPosition = - mvPosition.xyz;\n#endif\n}",meshnormal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n varying vec3 vViewPosition;\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n #include <clipping_planes_fragment>\n #include <logdepthbuf_fragment>\n #include <normal_fragment_begin>\n #include <normal_fragment_maps>\n gl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n #ifdef OPAQUE\n gl_FragColor.a = 1.0;\n #endif\n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <uv2_vertex>\n #include <color_vertex>\n #include <morphcolor_vertex>\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #include <normal_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n vViewPosition = - mvPosition.xyz;\n #include <worldpos_vertex>\n #include <envmap_vertex>\n #include <shadowmap_vertex>\n #include <fog_vertex>\n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n #include <clipping_planes_fragment>\n vec4 diffuseColor = vec4( diffuse, opacity );\n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n vec3 totalEmissiveRadiance = emissive;\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <color_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <specularmap_fragment>\n #include <normal_fragment_begin>\n #include <normal_fragment_maps>\n #include <emissivemap_fragment>\n #include <lights_phong_fragment>\n #include <lights_fragment_begin>\n #include <lights_fragment_maps>\n #include <lights_fragment_end>\n #include <aomap_fragment>\n vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n #include <envmap_fragment>\n #include <output_fragment>\n #include <tonemapping_fragment>\n #include <encodings_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n #include <dithering_fragment>\n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n varying vec3 vWorldPosition;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <uv2_vertex>\n #include <color_vertex>\n #include <morphcolor_vertex>\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #include <normal_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n vViewPosition = - mvPosition.xyz;\n #include <worldpos_vertex>\n #include <shadowmap_vertex>\n #include <fog_vertex>\n#ifdef USE_TRANSMISSION\n vWorldPosition = worldPosition.xyz;\n#endif\n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n #define IOR\n #define SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n uniform float ior;\n#endif\n#ifdef SPECULAR\n uniform float specularIntensity;\n uniform vec3 specularColor;\n #ifdef USE_SPECULARINTENSITYMAP\n uniform sampler2D specularIntensityMap;\n #endif\n #ifdef USE_SPECULARCOLORMAP\n uniform sampler2D specularColorMap;\n #endif\n#endif\n#ifdef USE_CLEARCOAT\n uniform float clearcoat;
40\n uniform float clearcoatRoughness;\n#endif\n#ifdef USE_IRIDESCENCE\n uniform float iridescence;\n uniform float iridescenceIOR;\n uniform float iridescenceThicknessMinimum;\n uniform float iridescenceThicknessMaximum;\n#endif\n#ifdef USE_SHEEN\n uniform vec3 sheenColor;\n uniform float sheenRoughness;\n #ifdef USE_SHEENCOLORMAP\n uniform sampler2D sheenColorMap;\n #endif\n #ifdef USE_SHEENROUGHNESSMAP\n uniform sampler2D sheenRoughnessMap;\n #endif\n#endif\nvarying vec3 vViewPosition;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <bsdfs>\n#include <iridescence_fragment>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_physical_pars_fragment>\n#include <transmission_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <iridescence_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n #include <clipping_planes_fragment>\n vec4 diffuseColor = vec4( diffuse, opacity );\n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n vec3 totalEmissiveRadiance = emissive;\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <color_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <roughnessmap_fragment>\n #include <metalnessmap_fragment>\n #include <normal_fragment_begin>\n #include <normal_fragment_maps>\n #include <clearcoat_normal_fragment_begin>\n #include <clearcoat_normal_fragment_maps>\n #include <emissivemap_fragment>\n #include <lights_physical_fragment>\n #include <lights_fragment_begin>\n #include <lights_fragment_maps>\n #include <lights_fragment_end>\n #include <aomap_fragment>\n vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n #include <transmission_fragment>\n vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n #ifdef USE_SHEEN\n float sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );\n outgoingLight = outgoingLight * sheenEnergyComp + sheenSpecular;\n #endif\n #ifdef USE_CLEARCOAT\n float dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + clearcoatSpecular * material.clearcoat;
40\n #endif\n #include <output_fragment>\n #include <tonemapping_fragment>\n #include <encodings_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n #include <dithering_fragment>\n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <uv2_vertex>\n #include <color_vertex>\n #include <morphcolor_vertex>\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #include <normal_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n vViewPosition = - mvPosition.xyz;\n #include <worldpos_vertex>\n #include <shadowmap_vertex>\n #include <fog_vertex>\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n #include <clipping_planes_fragment>\n vec4 diffuseColor = vec4( diffuse, opacity );\n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n vec3 totalEmissiveRadiance = emissive;\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <color_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <normal_fragment_begin>\n #include <normal_fragment_maps>\n #include <emissivemap_fragment>\n #include <lights_toon_fragment>\n #include <lights_fragment_begin>\n #include <lights_fragment_maps>\n #include <lights_fragment_end>\n #include <aomap_fragment>\n vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n #include <output_fragment>\n #include <tonemapping_fragment>\n #include <encodings_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n #include <dithering_fragment>\n}",points_vert:"uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <color_vertex>\n #include <morphcolor_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <project_vertex>\n gl_PointSize = size;\n #ifdef USE_SIZEATTENUATION\n bool isPerspective = isPerspectiveMatrix( projectionMatrix );\n if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n #endif\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n #include <worldpos_vertex>\n #include <fog_vertex>\n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n #include <clipping_planes_fragment>\n vec3 outgoingLight = vec3( 0.0 );\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <logdepthbuf_fragment>\n #include <map_particle_fragment>\n #include <color_fragment>\n #include <alphatest_fragment>\n outgoingLight = diffuseColor.rgb;\n #include <output_fragment>\n #include <tonemapping_fragment>\n #include <encodings_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n}",shadow_vert:"#include <common>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <project_vertex>\n #include <worldpos_vertex>\n #include <shadowmap_vertex>\n #include <fog_vertex>\n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n #include <tonemapping_fragment>\n #include <encodings_fragment>\n #include <fog_fragment>\n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n vec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n vec2 scale;\n scale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n scale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n #ifndef USE_SIZEATTENUATION\n bool isPerspective = isPerspectiveMatrix( projectionMatrix );\n if ( isPerspective ) scale *= - mvPosition.z;\n #endif\n vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n vec2 rotatedPosition;\n rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n mvPosition.xy += rotatedPosition;\n gl_Position = projectionMatrix * mvPosition;\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n #include <fog_vertex>\n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n #include <clipping_planes_fragment>\n vec3 outgoingLight = vec3( 0.0 );\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n outgoingLight = diffuseColor.rgb;\n #include <output_fragment>\n #include <tonemapping_fragment>\n #include <encodings_fragment>\n #include <fog_fragment>\n}"},rJ={common:{diffuse:{value:new iz(16777215)},opacity:{value:1},map:{value:null},uvTransform:{value:new iy},uv2Transform:{value:new iy},alphaMap:{value:null},alphaTest:{value:0}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new i_(1,1)}}
40,displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new iz(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotLightMap:{value:[]},spotShadowMap:{value:[]},spotLightMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new iz(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new iy}},sprite:{diffuse:{value:new iz(16777215)},opacity:{value:1},center:{value:new i_(.5,.5)},rotation:{value:0},map:{value:null},alphaMap:{value:null},alphaTest:{value:0},uvTransform:{value:new iy}}},rK={basic:{uniforms:rR([rJ.common,rJ.specularmap,rJ.envmap,rJ.aomap,rJ.lightmap,rJ.fog]),vertexShader:rZ.meshbasic_vert,fragmentShader:rZ.meshbasic_frag},lambert:{uniforms:rR([rJ.common,rJ.specularmap,rJ.envmap,rJ.aomap,rJ.lightmap,rJ.emissivemap,rJ.bumpmap,rJ.normalmap,rJ.displacementmap,rJ.fog,rJ.lights,{emissive:{value:new iz(0)}}]),vertexShader:rZ.meshlambert_vert,fragmentShader:rZ.meshlambert_frag},phong:{uniforms:rR([rJ.common,rJ.specularmap,rJ.envmap,rJ.aomap,rJ.lightmap,rJ.emissivemap,rJ.bumpmap,rJ.normalmap,rJ.displacementmap,rJ.fog,rJ.lights,{emissive:{value:new iz(0)},specular:{value:new iz(1118481)},shininess:{value:30}}]),vertexShader:rZ.meshphong_vert,fragmentShader:rZ.meshphong_frag},standard:{uniforms:rR([rJ.common,rJ.envmap,rJ.aomap,rJ.lightmap,rJ.emissivemap,rJ.bumpmap,rJ.normalmap,rJ.displacementmap,rJ.roughnessmap,rJ.metalnessmap,rJ.fog,rJ.lights,{emissive:{value:new iz(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:rZ.meshphysical_vert,fragmentShader:rZ.meshphysical_frag},toon:{uniforms:rR([rJ.common,rJ.aomap,rJ.lightmap,rJ.emissivemap,rJ.bumpmap,rJ.normalmap,rJ.displacementmap,rJ.gradientmap,rJ.fog,rJ.lights,{emissive:{value:new iz(0)}}]),vertexShader:rZ.meshtoon_vert,fragmentShader:rZ.meshtoon_frag},matcap:{uniforms:rR([rJ.common,rJ.bumpmap,rJ.normalmap,rJ.displacementmap,rJ.fog,{matcap:{value:null}}]),vertexShader:rZ.meshmatcap_vert,fragmentShader:rZ.meshmatcap_frag},points:{uniforms:rR([rJ.points,rJ.fog]),vertexShader:rZ.points_vert,fragmentShader:rZ.points_frag},dashed:{uniforms:rR([rJ.common,rJ.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:rZ.linedashed_vert,fragmentShader:rZ.linedashed_frag},depth:{uniforms:rR([rJ.common,rJ.displacementmap]),vertexShader:rZ.depth_vert,fragmentShader:rZ.depth_frag},normal:{uniforms:rR([rJ.common,rJ.bumpmap,rJ.normalmap,rJ.displacementmap,{opacity:{value:1}}]),vertexShader:rZ.meshnormal_vert,fragmentShader:rZ.meshnormal_frag},sprite:{uniforms:rR([rJ.sprite,rJ.fog]),vertexShader:rZ.sprite_vert,fragmentShader:rZ.sprite_frag},background:{uniforms:{uvTransform:{value:new iy},t2D:{value:null},backgroundIntensity:{value:1}},vertexShader:rZ.background_vert,fragmentShader:rZ.background_frag},backgroundCube:{uniforms:{envMap:{value:null},flipEnvMap:{value:-1},backgroundBlurriness:{value:0},backgroundIntensity:{value:1}},vertexShader:rZ.backgroundCube_vert,fragmentShader:rZ.backgroundCube_frag},cube:{uniforms:{tCube:{value:null},tFlip:{value:-1},opacity:{value:1}},vertexShader:rZ.cube_vert,fragmentShader:rZ.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:rZ.equirect_vert,fragmentShader:rZ.equirect_frag},distanceRGBA:{uniforms:rR([rJ.common,rJ.displacementmap,{referencePosition:{value:new iJ},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:rZ.distanceRGBA_vert,fragmentShader:rZ.distanceRGBA_frag},shadow:{uniforms:rR([rJ.lights,rJ.fog,{color:{value:new iz(0)},opacity:{value:1}}]),vertexShader:rZ.shadow_vert,fragmentShader:rZ.shadow_frag}};rK.physical={uniforms:rR([rK.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatNormalScale:{value:new i_(1,1)},clearcoatNormalMap:{value:null},iridescence:{value:0},iridescenceMap:{value:null},iridescenceIOR:{value:1.3},iridescenceThicknessMinimum:{value:100},iridescenceThicknessMaximum:{value:400},iridescenceThicknessMap:{value:null},sheen:{value:0},sheenColor:{value:new iz(0)},sheenColorMap:{value:null},sheenRoughness:{value:1},sheenRoughnessMap:{value:null},transmission:{value:0},transmissionMap:{value:null},transmissionSamplerSize:{value:new i_},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},attenuationDistance:{value:0},attenuationColor:{value:new iz(0)},specularIntensity:{value:1},specularIntensityMap:{value:null},specularColor:{value:new 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e=(this.right-this.left)/this.view.fullWidth/this.zoom,t=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=e*this.view.offsetX,a=r+e*this.view.width,s-=t*this.view.offsetY,o=s-t*this.view.height}this.projectionMatrix.makeOrthographic(r,a,s,o,this.near,this.far),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){let t=super.toJSON(e);return t.object.zoom=this.zoom,t.object.left=this.left,t.object.right=this.right,t.object.top=this.top,t.object.bottom=this.bottom,t.object.near=this.near,t.object.far=this.far,null!==this.view&&(t.object.view=Object.assign({},this.view)),t}}let r6=[.125,.215,.35,.446,.526,.582],r8=new r5,r7=new iz,r9=null,ae=(1+Math.sqrt(5))/2,at=1/ae,ai=[new iJ(1,1,1),new iJ(-1,1,1),new iJ(1,1,-1),new iJ(-1,1,-1),new iJ(0,ae,at),new iJ(0,ae,-at),new iJ(at,0,ae),new iJ(-at,0,ae),new iJ(ae,at,0),new iJ(-ae,at,0)];class an{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._lodPlanes=[],this._sizeLods=[],this._sigmas=[],this._blurMaterial=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._compileMaterial(this._blurMaterial)}fromScene(e,t=0,i=.1,n=100){r9=this._renderer.getRenderTarget(),this._setSize(256);let r=this._allocateTargets();return r.depthBuffer=!0,this._sceneToCubeUV(e,i,n,r),t>0&&this._blur(r,0,0,t),this._applyPMREM(r),this._cleanup(r),r}fromEquirectangular(e,t=null){return this._fromTexture(e,t)}fromCubemap(e,t=null){return this._fromTexture(e,t)}compileCubemapShader(){null===this._cubemapMaterial&&(this._cubemapMaterial=ao(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){null===this._equirectMaterial&&(this._equirectMaterial=as(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),null!==this._cubemapMaterial&&this._cubemapMaterial.dispose(),null!==this._equirectMaterial&&this._equirectMaterial.dispose()}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){null!==this._blurMaterial&&this._blurMaterial.dispose(),null!==this._pingPongRenderTarget&&this._pingPongRenderTarget.dispose();for(let e=0;e<this._lodPlanes.length;e++)this._lodPlanes[e].dispose()}_cleanup(e){this._renderer.setRenderTarget(r9),e.scissorTest=!1,aa(e,0,0,e.width,e.height)}_fromTexture(e,t){e.mapping===eh||e.mapping===eu?this._setSize(0===e.image.length?16:e.image[0].width||e.image[0].image.width):this._setSize(e.image.width/4),r9=this._renderer.getRenderTarget();let i=t||this._allocateTargets();return this._textureToCubeUV(e,i),this._applyPMREM(i),this._cleanup(i),i}_allocateTargets(){let e=3*Math.max(this._cubeSize,112),t=4*this._cubeSize,i={magFilter:eb,minFilter:eb,generateMipmaps:!1,type:eN,format:eF,encoding:tL,depthBuffer:!1},n=ar(e,t,i);if(null===this._pingPongRenderTarget||this._pingPongRenderTarget.width!==e||this._pingPongRenderTarget.height!==t){null!==this._pingPongRenderTarget&&this._dispose(),this._pingPongRenderTarget=ar(e,t,i);let{_lodMax:n}=this;({sizeLods:this._sizeLods,lodPlanes:this._lodPlanes,sigmas:this._sigmas}=function(e){let t=[],i=[],n=[],r=e,a=e-4+1+r6.length;for(let s=0;s<a;s++){let a=Math.pow(2,r);i.push(a);let o=1/a;s>e-4?o=r6[s-e+4-1]:0===s&&(o=0),n.push(o);let l=1/(a-2),h=-l,u=1+l,c=[h,h,u,h,u,u,h,h,u,u,h,u],d=new Float32Array(108),p=new Float32Array(72),f=new Float32Array(36);for(let e=0;e<6;e++){let t=e%3*2/3-1,i=e>2?0:-1,n=[t,i,0,t+2/3,i,0,t+2/3,i+1,0,t,i,0,t+2/3,i+1,0,t,i+1,0];d.set(n,18*e),p.set(c,12*e);let r=[e,e,e,e,e,e];f.set(r,6*e)}let m=new rd;m.setAttribute("position",new n4(d,3)),m.setAttribute("uv",new n4(p,2)),m.setAttribute("faceIndex",new n4(f,1)),t.push(m),r>4&&r--}return{lodPlanes:t,sizeLods:i,sigmas:n}}(n)),this._blurMaterial=function(e,t,i){let n=new Float32Array(20),r=new iJ(0,1,0),a=new rD({name:"SphericalGaussianBlur",defines:{n:20,CUBEUV_TEXEL_WIDTH:1/t,CUBEUV_TEXEL_HEIGHT:1/i,CUBEUV_MAX_MIP:`${e}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:n},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:r}},vertexShader:al(),fragmentShader:` 41 42 precision mediump float; 43 precision mediump int; 44 45 varying vec3 vOutputDirection; 46 47 uniform sampler2D envMap; 48 uniform int samples; 49 uniform float weights[ n ]; 50 uniform bool latitudinal; 51 uniform float dTheta; 52 uniform float mipInt; 53 uniform vec3 poleAxis; 54 55 #define ENVMAP_TYPE_CUBE_UV 56 #include <cube_uv_reflection_fragment> 57 58 vec3 getSample( float theta, vec3 axis ) { 59 60 float cosTheta = cos( theta ); 61 // Rodrigues' axis-angle rotation 62 vec3 sampleDirection = vOutputDirection * cosTheta 63 + cross( axis, vOutputDirection ) * sin( theta ) 64 + axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta ); 65 66 return bilinearCubeUV( envMap, sampleDirection, mipInt ); 67 68 } 69 70 void main() { 71 72 vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection ); 73 74 if ( all( equal( axis, vec3( 0.0 ) ) ) ) { 75 76 axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x ); 77 78 } 79 80 axis = normalize( axis ); 81 82 gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 ); 83 gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis ); 84 85 for ( int i = 1; i < n; i++ ) { 86 87 if ( i >= samples ) { 88 89 break; 90 91 } 92 93 float theta = dTheta * float( i ); 94 gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis ); 95 gl_FragColor.rgb += weights[ i ] * getSample( theta, axis ); 96 97 } 98 99 } 100 `,blending:S,depthTest:!1,depthWrite:!1});return a}(n,e,t)}return n}_compileMaterial(e){let t=new rA(this._lodPlanes[0],e);this._renderer.compile(t,r8)}_sceneToCubeUV(e,t,i,n){let r=new rO(90,1,t,i),a=[1,-1,1,1,1,1],s=[1,1,1,-1,-1,-1],o=this._renderer,l=o.autoClear,h=o.toneMapping;o.getClearColor(r7),o.toneMapping=ei,o.autoClear=!1;
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103 precision mediump int; 104 105 varying vec3 vOutputDirection; 106 107 uniform sampler2D envMap; 108 109 #include <common> 110 111 void main() { 112 113 vec3 outputDirection = normalize( vOutputDirection ); 114 vec2 uv = equirectUv( outputDirection ); 115 116 gl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 ); 117 118 } 119 `,blending:S,depthTest:!1,depthWrite:!1})}function ao(){return new rD({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:al(),fragmentShader:` 120 121 precision mediump float; 122 precision mediump int; 123 124 uniform float flipEnvMap; 125 126 varying vec3 vOutputDirection; 127 128 uniform samplerCube envMap; 129 130 void main() { 131 132 gl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) ); 133 134 } 135 `,blending:S,depthTest:!1,depthWrite:!1})}function al(){return` 136 137 precision mediump float; 138 precision mediump int; 139 140 attribute float faceIndex; 141 142 varying vec3 vOutputDirection; 143 144 // RH coordinate system; PMREM face-indexing convention 145 vec3 getDirection( vec2 uv, float face ) { 146 147 uv = 2.0 * uv - 1.0; 148 149 vec3 direction = vec3( uv, 1.0 ); 150 151 if ( face == 0.0 ) { 152 153 direction = direction.zyx; // ( 1, v, u ) pos x 154 155 } else if ( face == 1.0 ) { 156 157 direction = direction.xzy; 158 direction.xz *= -1.0; // ( -u, 1, -v ) pos y 159 160 } else if ( face == 2.0 ) { 161 162 direction.x *= -1.0; // ( -u, v, 1 ) pos z 163 164 } else if ( face == 3.0 ) { 165 166 direction = direction.zyx; 167 direction.xz *= -1.0; // ( -1, v, -u ) neg x 168 169 } else if ( face == 4.0 ) { 170 171 direction = direction.xzy; 172 direction.xy *= -1.0; // ( -u, -1, v ) neg y 173 174 } else if ( face == 5.0 ) { 175 176 direction.z *= -1.0; // ( u, v, -1 ) neg z 177 178 } 179 180 return direction; 181 182 } 183 184 void main() { 185 186 vOutputDirection = getDirection( uv, faceIndex ); 187 gl_Position = vec4( position, 1.0 ); 188 189 } 190 `}function ah(e){let t=new WeakMap,i=null;function n(e){let i=e.target;i.removeEventListener("dispose",n);let r=t.get(i);void 0!==r&&(t.delete(i),r.dispose())}return{get:function(r){if(r&&r.isTexture){let a=r.mapping,s=a===ec||a===ed,o=a===eh||a===eu;if(s||o){if(r.isRenderTargetTexture&&!0===r.needsPMREMUpdate){r.needsPMREMUpdate=!1;let n=t.get(r);return null===i&&(i=new an(e)),n=s?i.fromEquirectangular(r,n):i.fromCubemap(r,n),t.set(r,n),n.texture}if(t.has(r))return t.get(r).texture;{let a=r.image;if(!(s&&a&&a.height>0||o&&a&&function(e){let t=0;for(let i=0;i<6;i++)void 0!==e[i]&&t++;return 6===t}(a)))return null;{null===i&&(i=new an(e));let a=s?i.fromEquirectangular(r):i.fromCubemap(r);return t.set(r,a),r.addEventListener("dispose",n),a.texture}}}}return r},dispose:function(){t=new WeakMap,null!==i&&(i.dispose(),i=null)}}}function au(e){let t={};function i(i){let n;if(void 0!==t[i])return t[i];switch(i){case"WEBGL_depth_texture":n=e.getExtension("WEBGL_depth_texture")||e.getExtension("MOZ_WEBGL_depth_texture")||e.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":n=e.getExtension("EXT_texture_filter_anisotropic")||e.getExtension("MOZ_EXT_texture_filter_anisotropic")||e.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":n=e.getExtension("WEBGL_compressed_texture_s3tc")||e.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||e.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":n=e.getExtension("WEBGL_compressed_texture_pvrtc")||e.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:n=e.getExtension(i)}return t[i]=n,n}return{has:function(e){return null!==i(e)},init:function(e){e.isWebGL2?i("EXT_color_buffer_float"):(i("WEBGL_depth_texture"),i("OES_texture_float"),i("OES_texture_half_float"),i("OES_texture_half_float_linear"),i("OES_standard_derivatives"),i("OES_element_index_uint"),i("OES_vertex_array_object"),i("ANGLE_instanced_arrays")),i("OES_texture_float_linear"),i("EXT_color_buffer_half_float"),i("WEBGL_multisampled_render_to_texture")},get:function(e){let t=i(e);return null===t&&console.warn("THREE.WebGLRenderer: "+e+" extension not supported."),t}}}function ac(e,t,i,n){let r={},a=new WeakMap;function s(e){let o=e.target;for(let e in null!==o.index&&t.remove(o.index),o.attributes)t.remove(o.attributes[e]);o.removeEventListener("dispose",s),delete r[o.id];let l=a.get(o);l&&(t.remove(l),a.delete(o)),n.releaseStatesOfGeometry(o),!0===o.isInstancedBufferGeometry&&delete o._maxInstanceCount,i.memory.geometries--}function o(e){let i=[],n=e.index,r=e.attributes.position,s=0;if(null!==n){let e=n.array;s=n.version;for(let t=0,n=e.length;t<n;t+=3){let n=e[t+0],r=e[t+1],a=e[t+2];i.push(n,r,r,a,a,n)}}else{let e=r.array;s=r.version;for(let t=0,n=e.length/3-1;t<n;t+=3){let e=t+0,n=t+1,r=t+2;i.push(e,n,n,r,r,e)}}let o=new(ib(i)?rt:n9)(i,1);o.version=s;let l=a.get(e);l&&t.remove(l),a.set(e,o)}return{get:function(e,t){return!0===r[t.id]||(t.addEventListener("dispose",s),r[t.id]=!0,i.memory.geometries++),t},update:function(e){let i=e.attributes;for(let e in i)t.update(i[e],34962);let n=e.morphAttributes;for(let e in n){let i=n[e];for(let e=0,n=i.length;e<n;e++)t.update(i[e],34962)}},getWireframeAttribute:function(e){let t=a.get(e);if(t){let i=e.index;null!==i&&t.version<i.version&&o(e)}else o(e);return a.get(e)}}}function ad(e,t,i,n){let r,a,s;
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t;let i=f[e.type];if(i){let e=rK[i];t=rI.clone(e.uniforms)}else t=e.uniforms;return t},acquireProgram:function(t,i){let n;for(let e=0,t=h.length;e<t;e++){let t=h[e];if(t.cacheKey===i){n=t,++n.usedTimes;break}}return void 0===n&&(n=new sw(e,i,t,a),h.push(n)),n},releaseProgram:function(e){if(0==--e.usedTimes){let t=h.indexOf(e);h[t]=h[h.length-1],h.pop(),e.destroy()}},releaseShaderCache:function(e){l.remove(e)},programs:h,dispose:function(){l.dispose()}}}function sL(){let e=new WeakMap;return{get:function(t){let i=e.get(t);return void 0===i&&(i={},e.set(t,i)),i},remove:function(t){e.delete(t)},update:function(t,i,n){e.get(t)[i]=n},dispose:function(){e=new WeakMap}}}function sR(e,t){return e.groupOrder!==t.groupOrder?e.groupOrder-t.groupOrder:e.renderOrder!==t.renderOrder?e.renderOrder-t.renderOrder:e.material.id!==t.material.id?e.material.id-t.material.id:e.z!==t.z?e.z-t.z:e.id-t.id}function sP(e,t){return e.groupOrder!==t.groupOrder?e.groupOrder-t.groupOrder:e.renderOrder!==t.renderOrder?e.renderOrder-t.renderOrder:e.z!==t.z?t.z-e.z:e.id-t.id}function sI(){let e=[],t=0,i=[],n=[],r=[];function a(i,n,r,a,s,o){let l=e[t];return void 0===l?(l={id:i.id,object:i,geometry:n,material:r,groupOrder:a,renderOrder:i.renderOrder,z:s,group:o},e[t]=l):(l.id=i.id,l.object=i,l.geometry=n,l.material=r,l.groupOrder=a,l.renderOrder=i.renderOrder,l.z=s,l.group=o),t++,l}return{opaque:i,transmissive:n,transparent:r,init:function(){t=0,i.length=0,n.length=0,r.length=0},push:function(e,t,s,o,l,h){let u=a(e,t,s,o,l,h);s.transmission>0?n.push(u):!0===s.transparent?r.push(u):i.push(u)},unshift:function(e,t,s,o,l,h){let u=a(e,t,s,o,l,h);s.transmission>0?n.unshift(u):!0===s.transparent?r.unshift(u):i.unshift(u)},finish:function(){for(let i=t,n=e.length;i<n;i++){let t=e[i];if(null===t.id)break;t.id=null,t.object=null,t.geometry=null,t.material=null,t.group=null}},sort:function(e,t){i.length>1&&i.sort(e||sR),n.length>1&&n.sort(t||sP),r.length>1&&r.sort(t||sP)}}}function sD(){let e=new WeakMap;return{get:function(t,i){let n;let r=e.get(t);return void 0===r?(n=new sI,e.set(t,[n])):i>=r.length?(n=new sI,r.push(n)):n=r[i],n},dispose:function(){e=new WeakMap}}}function sN(){let e={};return{get:function(t){let i;if(void 0!==e[t.id])return e[t.id];switch(t.type){case"DirectionalLight":i={direction:new iJ,color:new iz};break;case"SpotLight":i={position:new iJ,direction:new iJ,color:new iz,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":i={position:new iJ,color:new iz,distance:0,decay:0};break;case"HemisphereLight":i={direction:new iJ,skyColor:new iz,groundColor:new iz};break;case"RectAreaLight":i={color:new iz,position:new iJ,halfWidth:new iJ,halfHeight:new iJ}}return e[t.id]=i,i}}}let sO=0;function sz(e,t){return(t.castShadow?2:0)-(e.castShadow?2:0)+(t.map?1:0)-(e.map?1:0)}function sU(e,t){let i=new sN,n=function(){let e={};return{get:function(t){let i;if(void 0!==e[t.id])return e[t.id];switch(t.type){case"DirectionalLight":case"SpotLight":i={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new i_};break;case"PointLight":i={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new i_,shadowCameraNear:1,shadowCameraFar:1e3}}return e[t.id]=i,i}}}(),r={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1,numSpotMaps:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotLightMap:[],spotShadow:[],spotShadowMap:[],spotLightMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],numSpotLightShadowsWithMaps:0};for(let 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1906161,null),i.bindFramebuffer(36160,u.__webglFramebuffer),e.framebufferTexture2D(36009,36064+t,3553,null,0);i.bindFramebuffer(36008,u.__webglMultisampledFramebuffer),i.bindFramebuffer(36009,u.__webglFramebuffer);for(let i=0;i<r.length;i++){l.push(36064+i),t.depthBuffer&&l.push(h);let d=void 0!==u.__ignoreDepthValues&&u.__ignoreDepthValues;if(!1===d&&(t.depthBuffer&&(o|=256),t.stencilBuffer&&(o|=1024)),c&&e.framebufferRenderbuffer(36008,36064,36161,u.__webglColorRenderbuffer[i]),!0===d&&(e.invalidateFramebuffer(36008,[h]),e.invalidateFramebuffer(36009,[h])),c){let t=n.get(r[i]).__webglTexture;e.framebufferTexture2D(36009,36064,3553,t,0)}e.blitFramebuffer(0,0,a,s,0,0,a,s,o,9728),f&&e.invalidateFramebuffer(36008,l)}if(i.bindFramebuffer(36008,null),i.bindFramebuffer(36009,null),c)for(let t=0;t<r.length;t++){i.bindFramebuffer(36160,u.__webglMultisampledFramebuffer),e.framebufferRenderbuffer(36160,36064+t,36161,u.__webglColorRenderbuffer[t]);let a=n.get(r[t]).__webglTexture;i.bindFramebuffer(36160,u.__webglFramebuffer),e.framebufferTexture2D(36009,36064+t,3553,a,0)}i.bindFramebuffer(36009,u.__webglMultisampledFramebuffer)}},this.setupDepthRenderbuffer=B,this.setupFrameBufferTexture=z,this.useMultisampledRTT=k}function sj(e,t,i){let n=i.isWebGL2;return{convert:function(i,r=null){let a;if(i===eE)return 5121;if(i===eO)return 32819;if(i===ez)return 32820;if(i===eC)return 5120;if(i===eL)return 5122;if(i===eR)return 5123;if(i===eP)return 5124;if(i===eI)return 5125;if(i===eD)return 5126;if(i===eN)return n?5131:null!==(a=t.get("OES_texture_half_float"))?a.HALF_FLOAT_OES:null;if(i===eB)return 6406;if(i===eF)return 6408;if(i===ek)return 6409;if(i===eG)return 6410;if(i===eV)return 6402;if(i===eH)return 34041;if(i===it)return null!==(a=t.get("EXT_sRGB"))?a.SRGB_ALPHA_EXT:null;if(i===eW)return 6403;if(i===ej)return 36244;if(i===eq)return 33319;if(i===eX)return 33320;if(i===eY)return 36249;if(i===eZ||i===eJ||i===eK||i===e$){if(r===tR){if(null===(a=t.get("WEBGL_compressed_texture_s3tc_srgb")))return null;if(i===eZ)return a.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(i===eJ)return a.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(i===eK)return a.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(i===e$)return a.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}else{if(null===(a=t.get("WEBGL_compressed_texture_s3tc")))return null;if(i===eZ)return a.COMPRESSED_RGB_S3TC_DXT1_EXT;if(i===eJ)return a.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(i===eK)return a.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(i===e$)return a.COMPRESSED_RGBA_S3TC_DXT5_EXT}}if(i===eQ||i===e0||i===e1||i===e3){if(null===(a=t.get("WEBGL_compressed_texture_pvrtc")))return null;if(i===eQ)return a.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(i===e0)return a.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(i===e1)return a.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(i===e3)return a.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(i===e2)return null!==(a=t.get("WEBGL_compressed_texture_etc1"))?a.COMPRESSED_RGB_ETC1_WEBGL:null;if(i===e4||i===e5){if(null===(a=t.get("WEBGL_compressed_texture_etc")))return null;if(i===e4)return r===tR?a.COMPRESSED_SRGB8_ETC2:a.COMPRESSED_RGB8_ETC2;if(i===e5)return r===tR?a.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:a.COMPRESSED_RGBA8_ETC2_EAC}if(i===e6||i===e8||i===e7||i===e9||i===te||i===tt||i===ti||i===tn||i===tr||i===ta||i===ts||i===to||i===tl||i===th){if(null===(a=t.get("WEBGL_compressed_texture_astc")))return null;if(i===e6)return r===tR?a.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:a.COMPRESSED_RGBA_ASTC_4x4_KHR;if(i===e8)return r===tR?a.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:a.COMPRESSED_RGBA_ASTC_5x4_KHR;if(i===e7)return r===tR?a.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:a.COMPRESSED_RGBA_ASTC_5x5_KHR;if(i===e9)return r===tR?a.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:a.COMPRESSED_RGBA_ASTC_6x5_KHR;if(i===te)return r===tR?a.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:a.COMPRESSED_RGBA_ASTC_6x6_KHR;if(i===tt)return r===tR?a.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:a.COMPRESSED_RGBA_ASTC_8x5_KHR;if(i===ti)return r===tR?a.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:a.COMPRESSED_RGBA_ASTC_8x6_KHR;if(i===tn)return r===tR?a.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:a.COMPRESSED_RGBA_ASTC_8x8_KHR;if(i===tr)return r===tR?a.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:a.COMPRESSED_RGBA_ASTC_10x5_KHR;if(i===ta)return r===tR?a.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:a.COMPRESSED_RGBA_ASTC_10x6_KHR;if(i===ts)return r===tR?a.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:a.COMPRESSED_RGBA_ASTC_10x8_KHR;if(i===to)return r===tR?a.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:a.COMPRESSED_RGBA_ASTC_10x10_KHR;if(i===tl)return r===tR?a.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:a.COMPRESSED_RGBA_ASTC_12x10_KHR;if(i===th)return r===tR?a.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:a.COMPRESSED_RGBA_ASTC_12x12_KHR}if(i===tu){if(null===(a=t.get("EXT_texture_compression_bptc")))return null;if(i===tu)return r===tR?a.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:a.COMPRESSED_RGBA_BPTC_UNORM_EXT}if(i===tc||i===td||i===tp||i===tf){if(null===(a=t.get("EXT_texture_compression_rgtc")))return null;
190if(i===tu)return a.COMPRESSED_RED_RGTC1_EXT;if(i===td)return a.COMPRESSED_SIGNED_RED_RGTC1_EXT;if(i===tp)return a.COMPRESSED_RED_GREEN_RGTC2_EXT;if(i===tf)return a.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT}return i===eU?n?34042:null!==(a=t.get("WEBGL_depth_texture"))?a.UNSIGNED_INT_24_8_WEBGL:null:void 0!==e[i]?e[i]:null}}}class sq extends rO{constructor(e=[]){super(),this.isArrayCamera=!0,this.cameras=e}}class sX extends nG{constructor(){super(),this.isGroup=!0,this.type="Group"}}let sY={type:"move"};class sZ{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return null===this._hand&&(this._hand=new sX,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return null===this._targetRay&&(this._targetRay=new sX,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new iJ,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new iJ),this._targetRay}getGripSpace(){return null===this._grip&&(this._grip=new sX,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new iJ,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new iJ),this._grip}dispatchEvent(e){return null!==this._targetRay&&this._targetRay.dispatchEvent(e),null!==this._grip&&this._grip.dispatchEvent(e),null!==this._hand&&this._hand.dispatchEvent(e),this}connect(e){if(e&&e.hand){let t=this._hand;if(t)for(let i of e.hand.values())this._getHandJoint(t,i)}return this.dispatchEvent({type:"connected",data:e}),this}disconnect(e){return this.dispatchEvent({type:"disconnected",data:e}),null!==this._targetRay&&(this._targetRay.visible=!1),null!==this._grip&&(this._grip.visible=!1),null!==this._hand&&(this._hand.visible=!1),this}update(e,t,i){let n=null,r=null,a=null,s=this._targetRay,o=this._grip,l=this._hand;if(e&&"visible-blurred"!==t.session.visibilityState){if(l&&e.hand){for(let n of(a=!0,e.hand.values())){let e=t.getJointPose(n,i),r=this._getHandJoint(l,n);null!==e&&(r.matrix.fromArray(e.transform.matrix),r.matrix.decompose(r.position,r.rotation,r.scale),r.jointRadius=e.radius),r.visible=null!==e}let n=l.joints["index-finger-tip"],r=l.joints["thumb-tip"],s=n.position.distanceTo(r.position);l.inputState.pinching&&s>.025?(l.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!l.inputState.pinching&&s<=.015&&(l.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else null!==o&&e.gripSpace&&null!==(r=t.getPose(e.gripSpace,i))&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),r.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(r.linearVelocity)):o.hasLinearVelocity=!1,r.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(r.angularVelocity)):o.hasAngularVelocity=!1);null!==s&&(null===(n=t.getPose(e.targetRaySpace,i))&&null!==r&&(n=r),null!==n&&(s.matrix.fromArray(n.transform.matrix),s.matrix.decompose(s.position,s.rotation,s.scale),n.linearVelocity?(s.hasLinearVelocity=!0,s.linearVelocity.copy(n.linearVelocity)):s.hasLinearVelocity=!1,n.angularVelocity?(s.hasAngularVelocity=!0,s.angularVelocity.copy(n.angularVelocity)):s.hasAngularVelocity=!1,this.dispatchEvent(sY)))}return null!==s&&(s.visible=null!==n),null!==o&&(o.visible=null!==r),null!==l&&(l.visible=null!==a),this}_getHandJoint(e,t){if(void 0===e.joints[t.jointName]){let i=new sX;i.matrixAutoUpdate=!1,i.visible=!1,e.joints[t.jointName]=i,e.add(i)}return e.joints[t.jointName]}}class sJ extends iG{constructor(e,t,i,n,r,a,s,o,l,h){if((h=void 0!==h?h:eV)!==eV&&h!==eH)throw Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");void 0===i&&h===eV&&(i=eI),void 0===i&&h===eH&&(i=eU),super(null,n,r,a,s,o,h,i,l),this.isDepthTexture=!0,this.image={width:e,height:t},this.magFilter=void 0!==s?s:ev,this.minFilter=void 0!==o?o:ev,this.flipY=!1,this.generateMipmaps=!1}}class sK extends ii{constructor(e,t){super();let i=this,n=null,r=1,a=null,s="local-floor",o=1,l=null,h=null,u=null,c=null,d=null,p=null,f=t.getContextAttributes(),m=null,g=null,v=[],x=[],_=new Set,y=new Map,M=new rO;M.layers.enable(1),M.viewport=new iV;let b=new rO;b.layers.enable(2),b.viewport=new iV;let S=[M,b],w=new sq;w.layers.enable(1),w.layers.enable(2);let T=null,A=null;function E(e){let t=x.indexOf(e.inputSource);if(-1===t)return;let i=v[t];void 0!==i&&i.dispatchEvent({type:e.type,data:e.inputSource})}function C(){n.removeEventListener("select",E),n.removeEventListener("selectstart",E),n.removeEventListener("selectend",E),n.removeEventListener("squeeze",E),n.removeEventListener("squeezestart",E),n.removeEventListener("squeezeend",E),n.removeEventListener("end",C),n.removeEventListener("inputsourceschange",L);for(let e=0;e<v.length;e++){let t=x[e];null!==t&&(x[e]=null,v[e].disconnect(t))}T=null,A=null,e.setRenderTarget(m),d=null,c=null,u=null,n=null,g=null,N.stop(),i.isPresenting=!1,i.dispatchEvent({type:"sessionend"})}function L(e){for(let t=0;t<e.removed.length;t++){let i=e.removed[t],n=x.indexOf(i);n>=0&&(x[n]=null,v[n].disconnect(i))}for(let t=0;t<e.added.length;t++){let i=e.added[t],n=x.indexOf(i);if(-1===n){for(let e=0;e<v.length;e++){if(e>=x.length){x.push(i),n=e;break}if(null===x[e]){x[e]=i,n=e;break}}if(-1===n)break}let r=v[n];r&&r.connect(i)}}this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(e){let t=v[e];return void 0===t&&(t=new sZ,v[e]=t),t.getTargetRaySpace()},this.getControllerGrip=function(e){let t=v[e];return void 0===t&&(t=new sZ,v[e]=t),t.getGripSpace()},this.getHand=function(e){let t=v[e];return void 0===t&&(t=new sZ,v[e]=t),t.getHandSpace()},this.setFramebufferScaleFactor=function(e){r=e,!0===i.isPresenting&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(e){s=e,!0===i.isPresenting&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return l||a},this.setReferenceSpace=function(e){l=e},this.getBaseLayer=function(){return null!==c?c:d},this.getBinding=function(){return u},this.getFrame=function(){return p}
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190capMaterial?(i(e,n),u=e,n.matcap&&(u.matcap.value=n.matcap)):n.isMeshDepthMaterial?i(e,n):n.isMeshDistanceMaterial?(i(e,n),(c=e).referencePosition.value.copy(n.referencePosition),c.nearDistance.value=n.nearDistance,c.farDistance.value=n.farDistance):n.isMeshNormalMaterial?i(e,n):n.isLineBasicMaterial?((d=e).diffuse.value.copy(n.color),d.opacity.value=n.opacity,n.isLineDashedMaterial&&((p=e).dashSize.value=n.dashSize,p.totalSize.value=n.dashSize+n.gapSize,p.scale.value=n.scale)):n.isPointsMaterial?((f=e).diffuse.value.copy(n.color),f.opacity.value=n.opacity,f.size.value=n.size*r,f.scale.value=.5*a,n.map&&(f.map.value=n.map),n.alphaMap&&(f.alphaMap.value=n.alphaMap),n.alphaTest>0&&(f.alphaTest.value=n.alphaTest),n.map?g=n.map:n.alphaMap&&(g=n.alphaMap),void 0!==g&&(!0===g.matrixAutoUpdate&&g.updateMatrix(),f.uvTransform.value.copy(g.matrix))):n.isSpriteMaterial?((m=e).diffuse.value.copy(n.color),m.opacity.value=n.opacity,m.rotation.value=n.rotation,n.map&&(m.map.value=n.map),n.alphaMap&&(m.alphaMap.value=n.alphaMap),n.alphaTest>0&&(m.alphaTest.value=n.alphaTest),n.map?v=n.map:n.alphaMap&&(v=n.alphaMap),void 0!==v&&(!0===v.matrixAutoUpdate&&v.updateMatrix(),m.uvTransform.value.copy(v.matrix))):n.isS
190hadowMaterial?(e.color.value.copy(n.color),e.opacity.value=n.opacity):n.isShaderMaterial&&(n.uniformsNeedUpdate=!1)}}}function sQ(e,t,i,n){let r={},a={},s=[],o=i.isWebGL2?e.getParameter(35375):0;function l(e){let t={boundary:0,storage:0};return"number"==typeof e?(t.boundary=4,t.storage=4):e.isVector2?(t.boundary=8,t.storage=8):e.isVector3||e.isColor?(t.boundary=16,t.storage=12):e.isVector4?(t.boundary=16,t.storage=16):e.isMatrix3?(t.boundary=48,t.storage=48):e.isMatrix4?(t.boundary=64,t.storage=64):e.isTexture?console.warn("THREE.WebGLRenderer: Texture samplers can not be part of an uniforms group."):console.warn("THREE.WebGLRenderer: Unsupported uniform value type.",e),t}function h(t){let i=t.target;i.removeEventListener("dispose",h);let n=s.indexOf(i.__bindingPointIndex);s.splice(n,1),e.deleteBuffer(r[i.id]),delete r[i.id],delete a[i.id]}return{bind:function(e,t){let i=t.program;n.uniformBlockBinding(e,i)},update:function(i,u){let c=r[i.id];void 0===c&&(function(e){let t=e.uniforms,i=0,n=0;for(let e=0,r=t.length;e<r;e++){let r=t[e],a={boundary:0,storage:0},s=Array.isArray(r.value)?r.value:[r.value];for(let e=0,t=s.length;e<t;e++){let t=s[e],i=l(t);a.boundary+=i.boundary,a.storage+=i.storage}if(r.__data=new Float32Array(a.storage/Float32Array.BYTES_PER_ELEMENT),r.__offset=i,e>0){n=i%16;let e=16-n;0!==n&&e-a.boundary<0&&(i+=16-n,r.__offset=i)}i+=a.storage}(n=i%16)>0&&(i+=16-n),e.__size=i,e.__cache={}}(i),c=function(t){let i=function(){for(let e=0;e<o;e++)if(-1===s.indexOf(e))return s.push(e),e;return console.error("THREE.WebGLRenderer: Maximum number of simultaneously usable uniforms groups reached."),0}();t.__bindingPointIndex=i;let n=e.createBuffer(),r=t.__size,a=t.usage;return e.bindBuffer(35345,n),e.bufferData(35345,r,a),e.bindBuffer(35345,null),e.bindBufferBase(35345,i,n),n}(i),r[i.id]=c,i.addEventListener("dispose",h));let d=u.program;n.updateUBOMapping(i,d);let p=t.render.frame;a[i.id]!==p&&(function(t){let 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g=p.getUniforms(),v=su.seqWithValue(g.seq,m);return n.currentProgram=p,n.uniformsList=v,p}function ez(e,t){let i=s.get(e);i.outputEncoding=t.outputEncoding,i.instancing=t.instancing,i.skinning=t.skinning,i.morphTargets=t.morphTargets,i.morphNormals=t.morphNormals,i.morphColors=t.morphColors,i.morphTargetsCount=t.morphTargetsCount,i.numClippingPlanes=t.numClippingPlanes,i.numIntersection=t.numClipIntersection,i.vertexAlphas=t.vertexAlphas,i.vertexTangents=t.vertexTangents,i.toneMapping=t.toneMapping}eR.setAnimationLoop(function(e){eA&&eA(e)}),"undefined"!=typeof self&&eR.setContext(self),this.setAnimationLoop=function(e){eA=e,ey.setAnimationLoop(e),null===e?eR.stop():eR.start()},ey.addEventListener("sessionstart",eC),ey.addEventListener("sessionend",eL),this.render=function(e,t){if(void 0!==t&&!0!==t.isCamera){console.error("THREE.WebGLRenderer.render: camera is not an instance of 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0===t},this.setRenderTarget=function(e,t=0,i=0){X=e,j=t,q=i;let a=!0,l=null,h=!1,u=!1;if(e){let i=s.get(e);void 0!==i.__useDefaultFramebuffer?(r.bindFramebuffer(36160,null),a=!1):void 0===i.__webglFramebuffer?o.setupRenderTarget(e):i.__hasExternalTextures&&o.rebindTextures(e,s.get(e.texture).__webglTexture,s.get(e.depthTexture).__webglTexture);let c=e.texture;(c.isData3DTexture||c.isDataArrayTexture||c.isCompressedArrayTexture)&&(u=!0);let d=s.get(e).__webglFramebuffer;
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r=e.texture,s=r.format,u=r.type;if(s!==eF&&E.convert(s)!==ev.getParameter(35739)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");return}let c=u===eN&&(i.has("EXT_color_buffer_half_float")||n.isWebGL2&&i.has("EXT_color_buffer_float"));if(u!==eE&&E.convert(u)!==ev.getParameter(35738)&&!(u===eD&&(n.isWebGL2||i.has("OES_texture_float")||i.has("WEBGL_color_buffer_float")))&&!c){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");return}t>=0&&t<=e.width-o&&a>=0&&a<=e.height-l&&ev.readPixels(t,a,o,l,E.convert(s),E.convert(u),h)}finally{let e=null!==X?s.get(X).__webglFramebuffer:null;r.bindFramebuffer(36160,e)}}},this.copyFramebufferToTexture=function(e,t,i=0){let n=Math.pow(2,-i),a=Math.floor(t.image.width*n),s=Math.floor(t.image.height*n);o.setTexture2D(t,0),ev.copyTexSubImage2D(3553,i,0,0,e.x,e.y,a,s),r.unbindTexture()},this.copyTextureToTexture=function(e,t,i,n=0){let a=t.image.width,s=t.image.height,l=E.convert(i.format),h=E.convert(i.type);o.setTexture2D(i,0),ev.pixelStorei(37440,i.flipY),ev.pixelStorei(37441,i.premultiplyAlpha),ev.pixelStorei(3317,i.unpackAlignment),t.isDataTexture?ev.texSubImage2D(3553,n,e.x,e.y,a,s,l,h,t.image.data):t.isCompressedTexture?ev.compressedTexSubImage2D(3553,n,e.x,e.y,t.mipmaps[0].width,t.mipmaps[0].height,l,t.mipmaps[0].data):ev.texSubImage2D(3553,n,e.x,e.y,l,h,t.image),0===n&&i.generateMipmaps&&ev.generateMipmap(3553),r.unbindTexture()},this.copyTextureToTexture3D=function(e,t,i,n,a=0){let s;if(H.isWebGL1Renderer){console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");return}let l=e.max.x-e.min.x+1,h=e.max.y-e.min.y+1,u=e.max.z-e.min.z+1,c=E.convert(n.format),d=E.convert(n.type);if(n.isData3DTexture)o.setTexture3D(n,0),s=32879;else if(n.isDataArrayTexture)o.setTexture2DArray(n,0),s=35866;else{console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");return}ev.pixelStorei(37440,n.flipY),ev.pixelStorei(37441,n.premultiplyAlpha),ev.pixelStorei(3317,n.unpackAlignment);let p=ev.getParameter(3314),f=ev.getParameter(32878),m=ev.getParameter(3316),g=ev.getParameter(3315),v=ev.getParameter(32877),x=i.isCompressedTexture?i.mipmaps[0]:i.image;ev.pixelStorei(3314,x.width),ev.pixelStorei(32878,x.height),ev.pixelStorei(3316,e.min.x),ev.pixelStorei(3315,e.min.y),ev.pixelStorei(32877,e.min.z),i.isDataTexture||i.isData3DTexture?ev.texSubImage3D(s,a,t.x,t.y,t.z,l,h,u,c,d,x.data):i.isCompressedArrayTexture?(console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture."),ev.compressedTexSubImage3D(s,a,t.x,t.y,t.z,l,h,u,c,x.data)):ev.texSubImage3D(s,a,t.x,t.y,t.z,l,h,u,c,d,x),ev.pixelStorei(3314,p),ev.pixelStorei(32878,f),ev.pixelStorei(3316,m),ev.pixelStorei(3315,g),ev.pixelStorei(32877,v),0===a&&n.generateMipmaps&&ev.generateMipmap(s),r.unbindTexture()},this.initTexture=function(e){e.isCubeTexture?o.setTextureCube(e,0):e.isData3DTexture?o.setTexture3D(e,0):e.isDataArrayTexture||e.isCompressedArrayTexture?o.setTexture2DArray(e,0):o.setTexture2D(e,0),r.unbindTexture()},this.resetState=function(){j=0,q=0,X=null,r.reset(),C.reset()},"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}class s1 extends s0{}s1.prototype.isWebGL1Renderer=!0;class s3{constructor(e,t=25e-5){this.isFogExp2=!0,this.name="",this.color=new iz(e),this.density=t}clone(){return new s3(this.color,this.density)}toJSON(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}}class s2{constructor(e,t=1,i=1e3){this.isFog=!0,this.name="",this.color=new iz(e),this.near=t,this.far=i}clone(){return new s2(this.color,this.near,this.far)}toJSON(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}}class s4 extends nG{constructor(){super(),this.isScene=!0,this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.backgroundBlurriness=0,this.backgroundIntensity=1,this.overrideMaterial=null,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,t){return super.copy(e,t),null!==e.background&&(this.background=e.background.clone()),null!==e.environment&&(this.environment=e.environment.clone()),null!==e.fog&&(this.fog=e.fog.clone()),this.backgroundBlurriness=e.backgroundBlurriness,this.backgroundIntensity=e.backgroundIntensity,null!==e.overrideMaterial&&(this.overrideMaterial=e.overrideMaterial.clone()),this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){let t=super.toJSON(e);return null!==this.fog&&(t.object.fog=this.fog.toJSON()),this.backgroundBlurriness>0&&(t.object.backgroundBlurriness=this.backgroundBlurriness),1!==this.backgroundIntensity&&(t.object.backgroundIntensity=this.backgroundIntensity),t}get autoUpdate(){return console.warn("THREE.Scene: autoUpdate was renamed to matrixWorldAutoUpdate in r144."),this.matrixWorldAutoUpdate}set autoUpdate(e){console.warn("THREE.Scene: autoUpdate was renamed to matrixWorldAutoUpdate in r144."),this.matrixWorldAutoUpdate=e}}class s5{constructor(e,t){this.isInterleavedBuffer=!0,this.array=e,this.stride=t,this.count=void 0!==e?e.length/t:0,this.usage=t0,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=il()}onUploadCallback(){}set needsUpdate(e){!0===e&&this.version++}setUsage(e){return this.usage=e,this}copy(e){return this.array=new e.array.constructor(e.array),this.count=e.count,this.stride=e.stride,this.usage=e.usage,this}copyAt(e,t,i){e*=this.stride,i*=t.stride;for(let n=0,r=this.stride;n<r;n++)this.array[e+n]=t.array[i+n];return this}set(e,t=0){return this.array.set(e,t),this}clone(e){void 0===e.arrayBuffers&&(e.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=il()),void 0===e.arrayBuffers[this.array.buffer._uuid]&&(e.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);let t=new this.array.constructor(e.arrayBuffers[this.array.buffer._uuid]),i=new this.constructor(t,this.stride);return i.setUsage(this.usage),i}onUpload(e){return this.onUploadCallback=e,this}toJSON(e){return void 0===e.arrayBuffers&&(e.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=il()),void 0===e.arrayBuffers[this.array.buffer._uuid]&&(e.arrayBuffers[this.array.buffer._uuid]=Array.from(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}}let s6=new iJ;class s8{constructor(e,t,i,n=!1){this.isInterleavedBufferAttribute=!0,this.name="",this.data=e,this.itemSize=t,this.offset=i,this.normalized=n}get count(){return this.data.count}get array(){return this.data.array}set needsUpdate(e){this.data.needsUpdate=e}applyMatrix4(e){for(let t=0,i=this.data.count;t<i;t++)s6.fromBufferAttribute(this,t),s6.applyMatrix4(e),this.setXYZ(t,s6.x,s6.y,s6.z);return this}applyNormalMatrix(e){for(let t=0,i=this.count;t<i;t++)s6.fromBufferAttribute(this,t),s6.applyNormalMatrix(e),this.setXYZ(t,s6.x,s6.y,s6.z);return this}transformDirection(e){for(let t=0,i=this.count;t<i;t++)s6.fromBufferAttribute(this,t),s6.transformDirection(e),this.setXYZ(t,s6.x,s6.y,s6.z);return this}setX(e,t){return this.normalized&&(t=iv(t,this.array)),this.data.array[e*this.data.stride+this.offset]=t,this}setY(e,t){return this.normalized&&(t=iv(t,this.array)),this.data.array[e*this.data.stride+this.offset+1]=t,this}setZ(e,t){return this.normalized&&(t=iv(t,this.array)),this.data.array[e*this.data.stride+this.offset+2]=t,this}setW(e,t){return this.normalized&&(t=iv(t,this.array)),this.data.array[e*this.data.stride+this.offset+3]=t,this}getX(e){let t=this.data.array[e*this.data.stride+this.offset];return this.normalized&&(t=ig(t,this.array)),t}getY(e){let t=this.data.array[e*this.data.stride+this.offset+1];return this.normalized&&(t=ig(t,this.array)),t}getZ(e){let t=this.data.array[e*this.data.stride+this.offset+2];return this.normalized&&(t=ig(t,this.array)),t}getW(e){let t=this.data.array[e*this.data.stride+this.offset+3];return this.normalized&&(t=ig(t,this.array)),t}setXY(e,t,i){return e=e*this.data.stride+this.offset,this.normalized&&(t=iv(t,this.array),i=iv(i,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=i,this}setXYZ(e,t,i,n){return e=e*this.data.stride+this.offset,this.normalized&&(t=iv(t,this.array),i=iv(i,this.array),n=iv(n,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=i,this.data.array[e+2]=n,this}setXYZW(e,t,i,n,r){return e=e*this.data.stride+this.offset,this.normalized&&(t=iv(t,this.array),i=iv(i,this.array),n=iv(n,this.array),r=iv(r,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=i,this.data.array[e+2]=n,this.data.array[e+3]=r,this}clone(e){if(void 0!==e)return void 0===e.interleavedBuffers&&(e.interleavedBuffers={}),void 0===e.interleavedBuffers[this.data.uuid]&&(e.interleavedBuffers[this.data.uuid]=this.data.clone(e)),new s8(e.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized);{console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interleaved buffer attribute will de-interleave buffer data.");let e=[];for(let t=0;t<this.count;t++){let i=t*this.data.stride+this.offset;for(let t=0;t<this.itemSize;t++)e.push(this.data.array[i+t])}return new n4(new this.array.constructor(e),this.itemSize,this.normalized)}}toJSON(e){if(void 0!==e)return void 0===e.interleavedBuffers&&(e.interleavedBuffers={}),void 0===e.interleavedBuffers[this.data.uuid]&&(e.interleavedBuffers[this.data.uuid]=this.data.toJSON(e)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized};{console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interleaved buffer attribute will de-interleave buffer data.");let e=[];for(let t=0;t<this.count;t++){let i=t*this.data.stride+this.offset;for(let t=0;t<this.itemSize;t++)e.push(this.data.array[i+t])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:e,normalized:this.normalized}}}}class s7 extends n0{constructor(e){super(),this.isSpriteMaterial=!0,this.type="SpriteMaterial",this.color=new iz(16777215),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.rotation=e.rotation,this.sizeAttenuation=e.sizeAttenuation,this.fog=e.fog,this}}let s9=new iJ,oe=new iJ,ot=new iJ,oi=new i_,on=new i_,or=new ng,oa=new iJ,os=new iJ,oo=new iJ,ol=new i_,oh=new i_,ou=new i_;class oc extends nG{constructor(e){if(super(),this.isSprite=!0,this.type="Sprite",void 0===r){r=new rd;let e=new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),t=new s5(e,5);r.setIndex([0,1,2,0,2,3]),r.setAttribute("position",new s8(t,3,0,!1)),r.setAttribute("uv",new s8(t,2,3,!1))}this.geometry=r,this.material=void 0!==e?e:new s7,this.center=new i_(.5,.5)}raycast(e,t){let i,n;null===e.camera&&console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'),oe.setFromMatrixScale(this.matrixWorld),or.copy(e.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(e.camera.matrixWorldInverse,this.matrixWorld),ot.setFromMatrixPosition(this.modelViewMatrix),e.camera.isPerspectiveCamera&&!1===this.material.sizeAttenuation&&oe.multiplyScalar(-ot.z);let r=this.material.rotation;0!==r&&(n=Math.cos(r),i=Math.sin(r));let a=this.center;od(oa.set(-.5,-.5,0),ot,a,oe,i,n),od(os.set(.5,-.5,0),ot,a,oe,i,n),od(oo.set(.5,.5,0),ot,a,oe,i,n),ol.set(0,0),oh.set(1,0),ou.set(1,1);let s=e.ray.intersectTriangle(oa,os,oo,!1,s9);if(null===s&&(od(os.set(-.5,.5,0),ot,a,oe,i,n),oh.set(0,1),null===(s=e.ray.intersectTriangle(oa,oo,os,!1,s9))))return;let o=e.ray.origin.distanceTo(s9);o<e.near||o>e.far||t.push({distance:o,point:s9.clone(),uv:n$.getUV(s9,oa,os,oo,ol,oh,ou,new i_),face:null,object:this})}copy(e,t){return super.copy(e,t),void 0!==e.center&&this.center.copy(e.center),this.material=e.material,this}}function od(e,t,i,n,r,a){oi.subVectors(e,i).addScalar(.5).multiply(n),void 0!==r?(on.x=a*oi.x-r*oi.y,on.y=r*oi.x+a*oi.y):on.copy(oi),e.copy(t),e.x+=on.x,e.y+=on.y,e.applyMatrix4(or)}let op=new iJ,of=new iJ;class om extends nG{constructor(){super(),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]},isLOD:{value:!0}}),this.autoUpdate=!0}copy(e){super.copy(e,!1);let t=e.levels;for(let e=0,i=t.length;e<i;e++){let i=t[e];this.addLevel(i.object.clone(),i.distance,i.hysteresis)}return this.autoUpdate=e.autoUpdate,this}addLevel(e,t=0,i=0){let n;t=Math.abs(t);let r=this.levels;for(n=0;n<r.length&&!(t<r[n].distance);n++);return r.splice(n,0,{distance:t,hysteresis:i,object:e}),this.add(e),this}getCurrentLevel(){return this._currentLevel}getObjectForDistance(e){let t=this.levels;if(t.length>0){let i,n;for(i=1,n=t.length;i<n;i++){let n=t[i].distance;if(t[i].object.visible&&(n-=n*t[i].hysteresis),e<n)break}return t[i-1].object}return null}raycast(e,t){let i=this.levels;if(i.length>0){op.setFromMatrixPosition(this.matrixWorld);let i=e.ray.origin.distanceTo(op);this.getObjectForDistance(i).raycast(e,t)}}update(e){let t=this.levels;if(t.length>1){let i,n;op.setFromMatrixPosition(e.matrixWorld),of.setFromMatrixPosition(this.matrixWorld);let r=op.distanceTo(of)/e.zoom;for(i=1,t[0].object.visible=!0,n=t.length;i<n;i++){let e=t[i].distance;if(t[i].object.visible&&(e-=e*t[i].hysteresis),r>=e)t[i-1].object.visible=!1,t[i].object.visible=!0;else break}for(this._currentLevel=i-1;
190i<n;i++)t[i].object.visible=!1}}toJSON(e){let t=super.toJSON(e);!1===this.autoUpdate&&(t.object.autoUpdate=!1),t.object.levels=[];let i=this.levels;for(let e=0,n=i.length;e<n;e++){let n=i[e];t.object.levels.push({object:n.object.uuid,distance:n.distance,hysteresis:n.hysteresis})}return t}}let og=new iJ,ov=new iV,ox=new iV,o_=new iJ,oy=new ng;class oM extends rA{constructor(e,t){super(e,t),this.isSkinnedMesh=!0,this.type="SkinnedMesh",this.bindMode="attached",this.bindMatrix=new ng,this.bindMatrixInverse=new ng}copy(e,t){return super.copy(e,t),this.bindMode=e.bindMode,this.bindMatrix.copy(e.bindMatrix),this.bindMatrixInverse.copy(e.bindMatrixInverse),this.skeleton=e.skeleton,this}bind(e,t){this.skeleton=e,void 0===t&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),t=this.matrixWorld),this.bindMatrix.copy(t),this.bindMatrixInverse.copy(t).invert()}pose(){this.skeleton.pose()}normalizeSkinWeights(){let e=new iV,t=this.geometry.attributes.skinWeight;for(let i=0,n=t.count;i<n;i++){e.fromBufferAttribute(t,i);let n=1/e.manhattanLength();n!==1/0?e.multiplyScalar(n):e.set(1,0,0,0),t.setXYZW(i,e.x,e.y,e.z,e.w)}}updateMatrixWorld(e){super.updateMatrixWorld(e),"attached"===this.bindMode?this.bindMatrixInverse.copy(this.matrixWorld).invert():"detached"===this.bindMode?this.bindMatrixInverse.copy(this.bindMatrix).invert():console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)}boneTransform(e,t){let i=this.skeleton,n=this.geometry;ov.fromBufferAttribute(n.attributes.skinIndex,e),ox.fromBufferAttribute(n.attributes.skinWeight,e),og.copy(t).applyMatrix4(this.bindMatrix),t.set(0,0,0);for(let e=0;e<4;e++){let n=ox.getComponent(e);if(0!==n){let r=ov.getComponent(e);oy.multiplyMatrices(i.bones[r].matrixWorld,i.boneInverses[r]),t.addScaledVector(o_.copy(og).applyMatrix4(oy),n)}}return t.applyMatrix4(this.bindMatrixInverse)}}class ob extends nG{constructor(){super(),this.isBone=!0,this.type="Bone"}}class oS extends iG{constructor(e=null,t=1,i=1,n,r,a,s,o,l=ev,h=ev,u,c){super(null,a,s,o,l,h,n,r,u,c),this.isDataTexture=!0,this.image={data:e,width:t,height:i},this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}let ow=new ng,oT=new ng;class oA{constructor(e=[],t=[]){this.uuid=il(),this.bones=e.slice(0),this.boneInverses=t,this.boneMatrices=null,this.boneTexture=null,this.boneTextureSize=0,this.frame=-1,this.init()}init(){let e=this.bones,t=this.boneInverses;if(this.boneMatrices=new Float32Array(16*e.length),0===t.length)this.calculateInverses();else if(e.length!==t.length){console.warn("THREE.Skeleton: Number of inverse bone matrices does not match amount of bones."),this.boneInverses=[];for(let e=0,t=this.bones.length;e<t;e++)this.boneInverses.push(new ng)}}calculateInverses(){this.boneInverses.length=0;for(let e=0,t=this.bones.length;e<t;e++){let t=new ng;this.bones[e]&&t.copy(this.bones[e].matrixWorld).invert(),this.boneInverses.push(t)}}pose(){for(let e=0,t=this.bones.length;e<t;e++){let t=this.bones[e];t&&t.matrixWorld.copy(this.boneInverses[e]).invert()}for(let e=0,t=this.bones.length;e<t;e++){let t=this.bones[e];t&&(t.parent&&t.parent.isBone?(t.matrix.copy(t.parent.matrixWorld).invert(),t.matrix.multiply(t.matrixWorld)):t.matrix.copy(t.matrixWorld),t.matrix.decompose(t.position,t.quaternion,t.scale))}}update(){let e=this.bones,t=this.boneInverses,i=this.boneMatrices,n=this.boneTexture;for(let n=0,r=e.length;n<r;n++){let r=e[n]?e[n].matrixWorld:oT;ow.multiplyMatrices(r,t[n]),ow.toArray(i,16*n)}null!==n&&(n.needsUpdate=!0)}clone(){return new oA(this.bones,this.boneInverses)}computeBoneTexture(){let e=Math.sqrt(4*this.bones.length);e=Math.max(e=ip(e),4);let t=new Float32Array(e*e*4);t.set(this.boneMatrices);let i=new oS(t,e,e,eF,eD);return i.needsUpdate=!0,this.boneMatrices=t,this.boneTexture=i,this.boneTextureSize=e,this}getBoneByName(e){for(let t=0,i=this.bones.length;t<i;t++){let i=this.bones[t];if(i.name===e)return i}}dispose(){null!==this.boneTexture&&(this.boneTexture.dispose(),this.boneTexture=null)}fromJSON(e,t){this.uuid=e.uuid;for(let i=0,n=e.bones.length;i<n;i++){let n=e.bones[i],r=t[n];void 0===r&&(console.warn("THREE.Skeleton: No bone found with UUID:",n),r=new ob),this.bones.push(r),this.boneInverses.push(new ng().fromArray(e.boneInverses[i])
190)}return this.init(),this}toJSON(){let e={metadata:{version:4.5,type:"Skeleton",generator:"Skeleton.toJSON"},bones:[],boneInverses:[]};e.uuid=this.uuid;let t=this.bones,i=this.boneInverses;for(let n=0,r=t.length;n<r;n++){let r=t[n];e.bones.push(r.uuid);let a=i[n];e.boneInverses.push(a.toArray())}return e}}class oE extends n4{constructor(e,t,i,n=1){super(e,t,i),this.isInstancedBufferAttribute=!0,this.meshPerAttribute=n}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}toJSON(){let e=super.toJSON();return e.meshPerAttribute=this.meshPerAttribute,e.isInstancedBufferAttribute=!0,e}}let oC=new ng,oL=new ng,oR=[],oP=new ng,oI=new rA;class oD extends rA{constructor(e,t,i){super(e,t),this.isInstancedMesh=!0,this.instanceMatrix=new oE(new Float32Array(16*i),16),this.instanceColor=null,this.count=i,this.frustumCulled=!1;for(let e=0;e<i;e++)this.setMatrixAt(e,oP)}copy(e,t){return super.copy(e,t),this.instanceMatrix.copy(e.instanceMatrix),null!==e.instanceColor&&(this.instanceColor=e.instanceColor.clone()),this.count=e.count,this}getColorAt(e,t){t.fromArray(this.instanceColor.array,3*e)}getMatrixAt(e,t){t.fromArray(this.instanceMatrix.array,16*e)}raycast(e,t){let i=this.matrixWorld,n=this.count;if(oI.geometry=this.geometry,oI.material=this.material,void 0!==oI.material)for(let r=0;r<n;r++){this.getMatrixAt(r,oC),oL.multiplyMatrices(i,oC),oI.matrixWorld=oL,oI.raycast(e,oR);for(let e=0,i=oR.length;e<i;e++){let i=oR[e];i.instanceId=r,i.object=this,t.push(i)}oR.length=0}}setColorAt(e,t){null===this.instanceColor&&(this.instanceColor=new oE(new Float32Array(3*this.instanceMatrix.count),3)),t.toArray(this.instanceColor.array,3*e)}setMatrixAt(e,t){t.toArray(this.instanceMatrix.array,16*e)}updateMorphTargets(){}dispose(){this.dispatchEvent({type:"dispose"})}}class oN extends n0{constructor(e){super(),this.isLineBasicMaterial=!0,this.type="LineBasicMaterial",this.color=new iz(16777215),this.linewidth=1,this.linecap="round",this.linejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this.fog=e.fog,this}}let oO=new iJ,oz=new iJ,oU=new ng,oB=new nm,oF=new no;class ok extends nG{constructor(e=new rd,t=new oN){super(),this.isLine=!0,this.type="Line",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=e.material,this.geometry=e.geometry,this}computeLineDistances(){let e=this.geometry;if(null===e.index){let t=e.attributes.position,i=[0];for(let e=1,n=t.count;e<n;e++)oO.fromBufferAttribute(t,e-1),oz.fromBufferAttribute(t,e),i[e]=i[e-1],i[e]+=oO.distanceTo(oz);e.setAttribute("lineDistance",new rn(i,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}raycast(e,t){let i=this.geometry,n=this.matrixWorld,r=e.params.Line.threshold,a=i.drawRange;if(null===i.boundingSphere&&i.computeBoundingSphere(),oF.copy(i.boundingSphere),oF.applyMatrix4(n),oF.radius+=r,!1===e.ray.intersectsSphere(oF))return;oU.copy(n).invert(),oB.copy(e.ray).applyMatrix4(oU);let s=r/((this.scale.x+this.scale.y+this.scale.z)/3),o=s*s,l=new iJ,h=new iJ,u=new iJ,c=new iJ,d=this.isLineSegments?2:1,p=i.index,f=i.attributes,m=f.position;if(null!==p){let i=Math.max(0,a.start),n=Math.min(p.count,a.start+a.count);for(let r=i,a=n-1;r<a;r+=d){let i=p.getX(r),n=p.getX(r+1);l.fromBufferAttribute(m,i),h.fromBufferAttribute(m,n);let a=oB.distanceSqToSegment(l,h,c,u);if(a>o)continue;c.applyMatrix4(this.matrixWorld);let s=e.ray.origin.distanceTo(c);s<e.near||s>e.far||t.push({distance:s,point:u.clone().applyMatrix4(this.matrixWorld),index:r,face:null,faceIndex:null,object:this})}}else{let i=Math.max(0,a.start),n=Math.min(m.count,a.start+a.count);for(let r=i,a=n-1;r<a;r+=d){l.fromBufferAttribute(m,r),h.fromBufferAttribute(m,r+1);let i=oB.distanceSqToSegment(l,h,c,u);if(i>o)continue;c.applyMatrix4(this.matrixWorld);let n=e.ray.origin.distanceTo(c);n<e.near||n>e.far||t.push({distance:n,point:u.clone().applyMatrix4(this.matrixWorld),index:r,face:null,faceIndex:null,object:this})}}}updateMorphTargets(){let e=this.geometry,t=e.morphAttributes,i=Object.keys(t);if(i.length>0){let e=t[i[0]];if(void 0!==e){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let t=0,i=e.length;t<i;t++){let i=e[t].name||String(t);this.morphTargetInfluences.push(0),this.morphTargetDictionary[i]=t}}}}}let oG=new iJ,oV=new iJ;class oH extends ok{constructor(e,t){super(e,t),this.isLineSegments=!0,this.type="LineSegments"}computeLineDistances(){let e=this.geometry;if(null===e.index){let t=e.attributes.position,i=[];for(let e=0,n=t.count;e<n;e+=2)oG.fromBufferAttribute(t,e),oV.fromBufferAttribute(t,e+1),i[e]=0===e?0:i[e-1],i[e+1]=i[e]+oG.distanceTo(oV);e.setAttribute("lineDistance",new rn(i,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}}class oW extends ok{constructor(e,t){super(e,t),this.isLineLoop=!0,this.type="LineLoop"}}class oj extends n0{constructor(e){super(),this.isPointsMaterial=!0,this.type="PointsMaterial",this.color=new iz(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.size=e.size,this.sizeAttenuation=e.sizeAttenuation,this.fog=e.fog,this}}let oq=new ng,oX=new nm,oY=new no,oZ=new iJ;class oJ extends nG{constructor(e=new rd,t=new oj){super(),this.isPoints=!0,this.type="Points",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=e.material,this.geometry=e.geometry,this}raycast(e,t){let i=this.geometry,n=this.matrixWorld,r=e.params.Points.threshold,a=i.drawRange;if(null===i.boundingSphere&&i.computeBoundingSphere(),oY.copy(i.boundingSphere),oY.applyM
190atrix4(n),oY.radius+=r,!1===e.ray.intersectsSphere(oY))return;oq.copy(n).invert(),oX.copy(e.ray).applyMatrix4(oq);let s=r/((this.scale.x+this.scale.y+this.scale.z)/3),o=s*s,l=i.index,h=i.attributes,u=h.position;if(null!==l){let i=Math.max(0,a.start),r=Math.min(l.count,a.start+a.count);for(let a=i;a<r;a++){let i=l.getX(a);oZ.fromBufferAttribute(u,i),oK(oZ,i,o,n,e,t,this)}}else{let i=Math.max(0,a.start),r=Math.min(u.count,a.start+a.count);for(let a=i;a<r;a++)oZ.fromBufferAttribute(u,a),oK(oZ,a,o,n,e,t,this)}}updateMorphTargets(){let e=this.geometry,t=e.morphAttributes,i=Object.keys(t);if(i.length>0){let e=t[i[0]];if(void 0!==e){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let t=0,i=e.length;t<i;t++){let i=e[t].name||String(t);this.morphTargetInfluences.push(0),this.morphTargetDictionary[i]=t}}}}}function oK(e,t,i,n,r,a,s){let o=oX.distanceSqToPoint(e);if(o<i){let i=new iJ;oX.closestPointToPoint(e,i),i.applyMatrix4(n);let l=r.ray.origin.distanceTo(i);if(l<r.near||l>r.far)return;a.push({distance:l,distanceToRay:Math.sqrt(o),point:i,index:t,face:null,object:s})}}class o$ extends iG{constructor(e,t,i,n,r,a,s,o,l){super(e,t,i,n,r,a,s,o,l),this.isVideoTexture=!0,this.minFilter=void 0!==a?a:eb,this.magFilter=void 0!==r?r:eb,this.generateMipmaps=!1;let h=this;"requestVideoFrameCallback"in e&&e.requestVideoFrameCallback(function t(){h.needsUpdate=!0,e.requestVideoFrameCallback(t)})}clone(){return new this.constructor(this.image).copy(this)}update(){let e=this.image;!1=="requestVideoFrameCallback"in e&&e.readyState>=e.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}}class oQ extends iG{constructor(e,t,i){super({width:e,height:t}),this.isFramebufferTexture=!0,this.format=i,this.magFilter=ev,this.minFilter=ev,this.generateMipmaps=!1,this.needsUpdate=!0}}class o0 extends iG{constructor(e,t,i,n,r,a,s,o,l,h,u,c){super(null,a,s,o,l,h,n,r,u,c),this.isCompressedTexture=!0,this.image={width:t,height:i},this.mipmaps=e,this.flipY=!1,this.generateMipmaps=!1}}class o1 extends o0{constructor(e,t,i,n,r,a){super(e,t,i,r,a),this.isCompressedArrayTexture=!0,this.image.depth=n,this.wrapR=em}}class o3 extends iG{constructor(e,t,i,n,r,a,s,o,l){super(e,t,i,n,r,a,s,o,l),this.isCanvasTexture=!0,this.needsUpdate=!0}}class o2{constructor(){this.type="Curve",this.arcLengthDivisions=200}getPoint(){return console.warn("THREE.Curve: .getPoint() not implemented."),null}getPointAt(e,t){let i=this.getUtoTmapping(e);return this.getPoint(i,t)}getPoints(e=5){let t=[];for(let i=0;i<=e;i++)t.push(this.getPoint(i/e));return t}getSpacedPoints(e=5){let t=[];for(let i=0;i<=e;i++)t.push(this.getPointAt(i/e));return t}getLength(){let e=this.getLengths();return e[e.length-1]}getLengths(e=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===e+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;let t=[],i,n=this.getPoint(0),r=0;t.push(0);for(let a=1;a<=e;a++)t.push(r+=(i=this.getPoint(a/e)).distanceTo(n)),n=i;return this.cacheArcLengths=t,t}updateArcLengths(){this.needsUpdate=!0,this.getLengths()}getUtoTmapping(e,t){let i;let n=this.getLengths(),r=0,a=n.length;i=t||e*n[a-1];let s=0,o=a-1,l;for(;s<=o;)if((l=n[r=Math.floor(s+(o-s)/2)]-i)<0)s=r+1;else if(l>0)o=r-1;else{o=r;break}if(n[r=o]===i)return r/(a-1);let h=n[r],u=n[r+1],c=(r+(i-h)/(u-h))/(a-1);return c}getTangent(e,t){let i=e-1e-4,n=e+1e-4;i<0&&(i=0),n>1&&(n=1);let r=this.getPoint(i),a=this.getPoint(n),s=t||(r.isVector2?new i_:new iJ);return s.copy(a).sub(r).normalize(),s}getTangentAt(e,t){let i=this.getUtoTmapping(e);return this.getTangent(i,t)}computeFrenetFrames(e,t){let i=new iJ,n=[],r=[],a=[],s=new iJ,o=new ng;for(let t=0;t<=e;t++){let i=t/e;n[t]=this.getTangentAt(i,new iJ)}r[0]=new iJ,a[0]=new iJ;let l=Number.MAX_VALUE,h=Math.abs(n[0].x),u=Math.abs(n[0].y),c=Math.abs(n[0].z);h<=l&&(l=h,i.set(1,0,0)),u<=l&&(l=u,i.set(0,1,0)),c<=l&&i.set(0,0,1),s.crossVectors(n[0],i).normalize(),r[0].crossVectors(n[0],s),a[0].crossVectors(n[0],r[0]);for(let t=1;t<=e;t++){if(r[t]=r[t-1].clone(),a[t]=a[t-1].clone(),s.crossVectors(n[t-1],n[t]),s.length()>Number.EPSILON){s.normalize();let e=Math.acos(ih(n[t-1].dot(n[t]),-1,1));r[t].applyMatrix4(o.makeRotationAxis(s,e))}a[t].crossVectors(n[t],r[t])}if(!0===t){let t=Math.acos(ih(r[0].dot(r[e]),-1,1));t/=e,n[0].dot(s.crossVectors(r[0],r[e]))>0&&(t=-t);for(let i=1;i<=e;i++)r[i].applyMatrix4(o.makeRotationAxis(n[i],t*i)),a[i].crossVectors(n[i],r[i])}return{tangents:n,normals:r,binormals:a}}clone(){return new this.constructor().copy(this)}copy(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}toJSON(){let e={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};return e.arcLengthDivisions=this.arcLengthDivisions,e.type=this.t
190ype,e}fromJSON(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}}class o4 extends o2{constructor(e=0,t=0,i=1,n=1,r=0,a=2*Math.PI,s=!1,o=0){super(),this.isEllipseCurve=!0,this.type="EllipseCurve",this.aX=e,this.aY=t,this.xRadius=i,this.yRadius=n,this.aStartAngle=r,this.aEndAngle=a,this.aClockwise=s,this.aRotation=o}getPoint(e,t){let i=t||new i_,n=2*Math.PI,r=this.aEndAngle-this.aStartAngle,a=Math.abs(r)<Number.EPSILON;for(;r<0;)r+=n;for(;r>n;)r-=n;r<Number.EPSILON&&(r=a?0:n),!0!==this.aClockwise||a||(r===n?r=-n:r-=n);let s=this.aStartAngle+e*r,o=this.aX+this.xRadius*Math.cos(s),l=this.aY+this.yRadius*Math.sin(s);if(0!==this.aRotation){let e=Math.cos(this.aRotation),t=Math.sin(this.aRotation),i=o-this.aX,n=l-this.aY;o=i*e-n*t+this.aX,l=i*t+n*e+this.aY}return i.set(o,l)}copy(e){return super.copy(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}toJSON(){let e=super.toJSON();return e.aX=this.aX,e.aY=this.aY,e.xRadius=this.xRadius,e.yRadius=this.yRadius,e.aStartAngle=this.aStartAngle,e.aEndAngle=this.aEndAngle,e.aClockwise=this.aClockwise,e.aRotation=this.aRotation,e}fromJSON(e){return super.fromJSON(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}}class o5 extends o4{constructor(e,t,i,n,r,a){super(e,t,i,i,n,r,a),this.isArcCurve=!0,this.type="ArcCurve"}}function o6(){let e=0,t=0,i=0,n=0;function r(r,a,s,o){e=r,t=s,i=-3*r+3*a-2*s-o,n=2*r-2*a+s+o}return{initCatmullRom:function(e,t,i,n,a){r(t,i,a*(i-e),a*(n-t))},initNonuniformCatmullRom:function(e,t,i,n,a,s,o){let l=(t-e)/a-(i-e)/(a+s)+(i-t)/s,h=(i-t)/s-(n-t)/(s+o)+(n-i)/o;r(t,i,l*=s,h*=s)},calc:function(r){let a=r*r;return e+t*r+i*a+n*(a*r)}}}let o8=new iJ,o7=new o6,o9=new o6,le=new o6;class lt extends o2{constructor(e=[],t=!1,i="centripetal",n=.5){super(),this.isCatmullRomCurve3=!0,this.type="CatmullRomCurve3",this.points=e,this.closed=t,this.curveType=i,this.tension=n}getPoint(e,t=new iJ){let i,n;let r=this.points,a=r.length,s=(a-(this.closed?0:1))*e,o=Math.floor(s),l=s-o;this.closed?o+=o>0?0:(Math.floor(Math.abs(o)/a)+1)*a:0===l&&o===a-1&&(o=a-2,l=1),this.closed||o>0?i=r[(o-1)%a]:(o8.subVectors(r[0],r[1]).add(r[0]),i=o8);let h=r[o%a],u=r[(o+1)%a];if(this.closed||o+2<a?n=r[(o+2)%a]:(o8.subVectors(r[a-1],r[a-2]).add(r[a-1]),n=o8),"centripetal"===this.curveType||"chordal"===this.curveType){let e="chordal"===this.curveType?.5:.25,t=Math.pow(i.distanceToSquared(h),e),r=Math.pow(h.distanceToSquared(u),e),a=Math.pow(u.distanceToSquared(n),e);r<1e-4&&(r=1),t<1e-4&&(t=r),a<1e-4&&(a=r),o7.initNonuniformCatmullRom(i.x,h.x,u.x,n.x,t,r,a),o9.initNonuniformCatmullRom(i.y,h.y,u.y,n.y,t,r,a),le.initNonuniformCatmullRom(i.z,h.z,u.z,n.z,t,r,a)}else"catmullrom"===this.curveType&&(o7.initCatmullRom(i.x,h.x,u.x,n.x,this.tension),o9.initCatmullRom(i.y,h.y,u.y,n.y,this.tension),le.initCatmullRom(i.z,h.z,u.z,n.z,this.tension));return t.set(o7.calc(l),o9.calc(l),le.calc(l)),t}copy(e){super.copy(e),this.points=[];for(let t=0,i=e.points.length;t<i;t++){let i=e.points[t];this.points.push(i.clone())}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}toJSON(){let e=super.toJSON();e.points=[];for(let t=0,i=this.points.length;t<i;t++){let i=this.points[t];e.points.push(i.toArray())}return e.closed=this.closed,e.curveType=this.curveType,e.tension=this.tension,e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,i=e.points.length;t<i;t++){let i=e.points[t];this.points.push(new iJ().fromArray(i))}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}}function li(e,t,i,n,r){let a=(n-t)*.5,s=(r-i)*.5,o=e*e;return(2*i-2*n+a+s)*(e*o)+(-3*i+3*n-2*a-s)*o+a*e+i}function ln(e,t,i,n){return function(e,t){let i=1-e;return i*i*t}(e,t)+2*(1-e)*e*i+e*e*n}function lr(e,t,i,n,r){return function(e,t){let i=1-e;return i*i*i*t}(e,t)+function(e,t){let i=1-e;return 3*i*i*e*t}(e,i)+3*(1-e)*e*e*n+e*e*e*r}class la extends o2{constructor(e=new i_,t=new i_,i=new i_,n=new i_){super(),this.isCubicBezierCurve=!0,this.type="CubicBezierCurve",this.v0=e,this.v1=t,this.v2=i,this.v3=n}getPoint(e,t=new i_){let i=this.v0,n=this.v1,r=this.v2,a=this.v3;return t.set(lr(e,i.x,n.x,r.x,a.x),lr(e,i.y,n.y,r.y,a.y)),t}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){let e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}}class ls extends o2{constructor(e=new iJ,t=new iJ,i=new iJ,n=new iJ){super(),this.isCubicBezierCurve3=!0,this.type="CubicBezierCurve3",this.v0=e,this.v1=t,this.v2=i,this.v3=n}getPoint(e,t=new iJ){let i=this.v0,n=this.v1,r=this.v2,a=this.v3;return t.set(lr(e,i.x,n.x,r.x,a.x),lr(e,i.y,n.y,r.y,a.y),lr(e,i.z,n.z,r.z,a.z)),t}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){let e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}}class lo extends o2{constructor(e=new i_,t=new i_){super(),this.isLineCurve=!0,this.type="LineCurve",this.v1=e,this.v2=t}getPoint(e,t=new i_){return 1===e?t.copy(this.v2):(t.copy(this.v2).sub(this.v1),t.multiplyScalar(e).add(this.v1)),t}getPointAt(e,t){return this.getPoint(e,t)}getTangent(e,t){let i=t||new i_;return i.copy(this.v2).sub(this.v1).normalize(),i}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){let e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class ll extends o2{constructor(e=new iJ,t=new iJ){super(),this.isLineCurve3=!0,this.type="LineCurve3",this.v1=e,this.v2=t}getPoint(e,t=new iJ){return 1===e?t.copy(this.v2):(t.copy(this.v2).sub(this.v1),t.multiplyScalar(e).add(this.v1)),t}getPointAt(e,t){return this.getPoint(e,t)}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){let e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class lh extends o2{constructor(e=new i_,t=new i_,i=new i_){super(),this.isQuadraticBezierCurve=!0,this.type="QuadraticBezierCurve",this.v0=e,this.v1=t,this.v2=i}
190getPoint(e,t=new i_){let i=this.v0,n=this.v1,r=this.v2;return t.set(ln(e,i.x,n.x,r.x),ln(e,i.y,n.y,r.y)),t}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){let e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class lu extends o2{constructor(e=new iJ,t=new iJ,i=new iJ){super(),this.isQuadraticBezierCurve3=!0,this.type="QuadraticBezierCurve3",this.v0=e,this.v1=t,this.v2=i}getPoint(e,t=new iJ){let i=this.v0,n=this.v1,r=this.v2;return t.set(ln(e,i.x,n.x,r.x),ln(e,i.y,n.y,r.y),ln(e,i.z,n.z,r.z)),t}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){let e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class lc extends o2{constructor(e=[]){super(),this.isSplineCurve=!0,this.type="SplineCurve",this.points=e}getPoint(e,t=new i_){let i=this.points,n=(i.length-1)*e,r=Math.floor(n),a=n-r,s=i[0===r?r:r-1],o=i[r],l=i[r>i.length-2?i.length-1:r+1],h=i[r>i.length-3?i.length-1:r+2];return t.set(li(a,s.x,o.x,l.x,h.x),li(a,s.y,o.y,l.y,h.y)),t}copy(e){super.copy(e),this.points=[];for(let t=0,i=e.points.length;t<i;t++){let i=e.points[t];this.points.push(i.clone())}return this}toJSON(){let e=super.toJSON();e.points=[];for(let t=0,i=this.points.length;t<i;t++){let i=this.points[t];e.points.push(i.toArray())}return e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,i=e.points.length;t<i;t++){let i=e.points[t];this.points.push(new i_().fromArray(i))}return this}}var ld=Object.freeze({__proto__:null,ArcCurve:o5,CatmullRomCurve3:lt,CubicBezierCurve:la,CubicBezierCurve3:ls,EllipseCurve:o4,LineCurve:lo,LineCurve3:ll,QuadraticBezierCurve:lh,QuadraticBezierCurve3:lu,SplineCurve:lc});class lp extends o2{constructor(){super(),this.type="CurvePath",this.curves=[],this.autoClose=!1}add(e){this.curves.push(e)}closePath(){let e=this.curves[0].getPoint(0),t=this.curves[this.curves.length-1].getPoint(1);e.equals(t)||this.curves.push(new lo(t,e))}getPoint(e,t){let i=e*this.getLength(),n=this.getCurveLengths(),r=0;for(;r<n.length;){if(n[r]>=i){let e=n[r]-i,a=this.curves[r],s=a.getLength(),o=0===s?0:1-e/s;return a.getPointAt(o,t)}r++}return null}getLength(){let e=this.getCurveLengths();return e[e.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;let e=[],t=0;for(let i=0,n=this.curves.length;i<n;i++)e.push(t+=this.curves[i].getLength());return this.cacheLengths=e,e}getSpacedPoints(e=40){let t=[];for(let i=0;i<=e;i++)t.push(this.getPoint(i/e));return this.autoClose&&t.push(t[0]),t}getPoints(e=12){let t;let i=[];for(let n=0,r=this.curves;n<r.length;n++){let a=r[n],s=a.isEllipseCurve?2*e:a.isLineCurve||a.isLineCurve3?1:a.isS
190plineCurve?e*a.points.length:e,o=a.getPoints(s);for(let e=0;e<o.length;e++){let n=o[e];t&&t.equals(n)||(i.push(n),t=n)}}return this.autoClose&&i.length>1&&!i[i.length-1].equals(i[0])&&i.push(i[0]),i}copy(e){super.copy(e),this.curves=[];for(let t=0,i=e.curves.length;t<i;t++){let i=e.curves[t];this.curves.push(i.clone())}return this.autoClose=e.autoClose,this}toJSON(){let e=super.toJSON();e.autoClose=this.autoClose,e.curves=[];for(let t=0,i=this.curves.length;t<i;t++){let i=this.curves[t];e.curves.push(i.toJSON())}return e}fromJSON(e){super.fromJSON(e),this.autoClose=e.autoClose,this.curves=[];for(let t=0,i=e.curves.length;t<i;t++){let i=e.curves[t];this.curves.push(new ld[i.type]().fromJSON(i))}return this}}class lf extends lp{constructor(e){super(),this.type="Path",this.currentPoint=new i_,e&&this.setFromPoints(e)}setFromPoints(e){this.moveTo(e[0].x,e[0].y);for(let t=1,i=e.length;t<i;t++)this.lineTo(e[t].x,e[t].y);return this}moveTo(e,t){return this.currentPoint.set(e,t),this}lineTo(e,t){let i=new lo(this.currentPoint.clone(),new i_(e,t));return this.curves.push(i),this.currentPoint.set(e,t),this}quadraticCurveTo(e,t,i,n){let r=new lh(this.currentPoint.clone(),new i_(e,t),new i_(i,n));return this.curves.push(r),this.currentPoint.set(i,n),this}bezierCurveTo(e,t,i,n,r,a){let s=new la(this.currentPoint.clone(),new i_(e,t),new i_(i,n),new i_(r,a));return this.curves.push(s),this.currentPoint.set(r,a),this}splineThru(e){let t=[this.currentPoint.clone()].concat(e),i=new lc(t);return this.curves.push(i),this.currentPoint.copy(e[e.length-1]),this}arc(e,t,i,n,r,a){let s=this.currentPoint.x,o=this.currentPoint.y;return this.absarc(e+s,t+o,i,n,r,a),this}absarc(e,t,i,n,r,a){return this.absellipse(e,t,i,i,n,r,a),this}ellipse(e,t,i,n,r,a,s,o){let l=this.currentPoint.x,h=this.currentPoint.y;return this.absellipse(e+l,t+h,i,n,r,a,s,o),this}absellipse(e,t,i,n,r,a,s,o){let l=new o4(e,t,i,n,r,a,s,o);if(this.curves.length>0){let e=l.getPoint(0);e.equals(this.currentPoint)||this.lineTo(e.x,e.y)}this.curves.push(l);let h=l.getPoint(1);return this.currentPoint.copy(h),this}copy(e){return super.copy(e),this.currentPoint.copy(e.currentPoint),this}toJSON(){let e=super.toJSON();return e.currentPoint=this.currentPoint.toArray(),e}fromJSON(e){return super.fromJSON(e),this.currentPoint.fromArray(e.currentPoint),this}}class lm extends rd{constructor(e=[new i_(0,-.5),new i_(.5,0),new i_(0,.5)],t=12,i=0,n=2*Math.PI){super(),this.type="LatheGeometry",this.parameters={points:e,segments:t,phiStart:i,phiLength:n},t=Math.floor(t),n=ih(n,0,2*Math.PI);let r=[],a=[],s=[],o=[],l=[],h=1/t,u=new iJ,c=new i_,d=new iJ,p=new iJ,f=new iJ,m=0,g=0;for(let t=0;t<=e.length-1;t++)switch(t){case 0:m=e[t+1].x-e[t].x,g=e[t+1].y-e[t].y,d.x=1*g,d.y=-m,d.z=0*g,f.copy(d),d.normalize(),o.push(d.x,d.y,d.z);break;case e.length-1:o.push(f.x,f.y,f.z);break;default:m=e[t+1].x-e[t].x,g=e[t+1].y-e[t].y,d.x=1*g,d.y=-m,d.z=0*g,p.copy(d),d.x+=f.x,d.y+=f.y,d.z+=f.z,d.normalize(),o.push(d.x,d.y,d.z),f.copy(p)}for(let r=0;r<=t;r++){let d=i+r*h*n,p=Math.sin(d),f=Math.cos(d);for(let i=0;i<=e.length-1;i++){u.x=e[i].x*p,u.y=e[i].y,u.z=e[i].x*f,a.push(u.x,u.y,u.z),c.x=r/t,c.y=i/(e.length-1),s.push(c.x,c.y);let n=o[3*i+0]*p,h=o[3*i+1],d=o[3*i+0]*f;l.push(n,h,d)}}for(let i=0;i<t;i++)for(let t=0;t<e.length-1;t++){let n=t+i*e.length,a=n+e.length,s=n+e.length+1,o=n+1;r.push(n,a,o),r.push(s,o,a)}this.setIndex(r),this.setAttribute("position",new rn(a,3)),this.setAttribute("uv",new rn(s,2)),this.setAttribute("normal",new rn(l,3))}static fromJSON(e){return new lm(e.points,e.segments,e.phiStart,e.phiLength)}}class lg extends lm{constructor(e=1,t=1,i=4,n=8){let r=new lf;r.absarc(0,-t/2,e,1.5*Math.PI,0),r.absarc(0,t/2,e,0,.5*Math.PI),super(r.getPoints(i),n),this.type="CapsuleGeometry",this.parameters={radius:e,height:t,capSegments:i,radialSegments:n}}static fromJSON(e){return new lg(e.radius,e.length,e.capSegments,e.radialSegments)}}class lv extends rd{constructor(e=1,t=32,i=0,n=2*Math.PI){super(),this.type="CircleGeometry",this.parameters={radius:e,segments:t,thetaStart:i,thetaLength:n},t=Math.max(3,t);let r=[],a=[],s=[],o=[],l=new iJ,h=new i_;a.push(0,0,0),s.push(0,0,1),o.push(.5,.5);for(let r=0,u=3;r<=t;r++,u+=3){let c=i+r/t*n;l.x=e*Math.cos(c),l.y=e*Math.sin(c),a.push(l.x,l.y,l.z),s.push(0,0,1),h.x=(a[u]/e+1)/2,h.y=(a[u+1]/e+1)/2,o.push(h.x,h.y)}for(let e=1;e<=t;e++)r.push(e,e+1,0);this.setIndex(r),this.setAttribute("position",new rn(a,3)),this.setAttribute("normal",new rn(s,3)),this.setAttribute("uv",new rn(o,2))}
vendor: 1,703 bytes, line 190
190static fromJSON(e){return new lv(e.radius,e.segments,e.thetaStart,e.thetaLength)}}class lx extends rd{constructor(e=1,t=1,i=1,n=32,r=1,a=!1,s=0,o=2*Math.PI){super(),this.type="CylinderGeometry",this.parameters={radiusTop:e,radiusBottom:t,height:i,radialSegments:n,heightSegments:r,openEnded:a,thetaStart:s,thetaLength:o};let l=this;n=Math.floor(n),r=Math.floor(r);let h=[],u=[],c=[],d=[],p=0,f=[],m=i/2,g=0;function v(i){let r=p,a=new i_,f=new iJ,v=0,x=!0===i?e:t,_=!0===i?1:-1;for(let e=1;e<=n;e++)u.push(0,m*_,0),c.push(0,_,0),d.push(.5,.5),p++;let y=p;for(let e=0;e<=n;e++){let t=e/n,i=t*o+s,r=Math.cos(i),l=Math.sin(i);f.x=x*l,f.y=m*_,f.z=x*r,u.push(f.x,f.y,f.z),c.push(0,_,0),a.x=.5*r+.5,a.y=.5*l*_+.5,d.push(a.x,a.y),p++}for(let e=0;e<n;e++){let t=r+e,n=y+e;!0===i?h.push(n,n+1,t):h.push(n+1,n,t),v+=3}l.addGroup(g,v,!0===i?1:2),g+=v}(function(){let a=new iJ,v=new iJ,x=0,_=(t-e)/i;for(let l=0;l<=r;l++){let h=[],g=l/r,x=g*(t-e)+e;for(let e=0;e<=n;e++){let t=e/n,r=t*o+s,l=Math.sin(r),f=Math.cos(r);v.x=x*l,v.y=-g*i+m,v.z=x*f,u.push(v.x,v.y,v.z),a.set(l,_,f).normalize(),c.push(a.x,a.y,a.z),d.push(t,1-g),h.push(p++)}f.push(h)}for(let e=0;e<n;e++)for(let t=0;t<r;t++){let i=f[t][e],n=f[t+1][e],r=f[t+1][e+1],a=f[t][e+1];h.push(i,n,a),h.push(n,r,a),x+=6}l.addGroup(g,x,0),g+=x})(),!1===a&&(e>0&&v(!0),t>0&&v(!1)),this.setIndex(h),this.setAttribute("position",new rn(u,3)),this.setAttribute("normal",new rn(c,3)),this.setAttribute("uv",new rn(d,2))}static fromJSON(e){return new lx(e.radiusTop,e.radiusBottom,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class l_ extends lx{constructor(e=1,t=1,i=32,n=1,r=!1,a=0,s=2*Math.PI){super(0,e,t,i,n,r,a,s),this.type="C
190oneGeometry",this.parameters={radius:e,height:t,radialSegments:i,heightSegments:n,openEnded:r,thetaStart:a,thetaLength:s}}static fromJSON(e){return new l_(e.radius,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class ly extends rd{constructor(e=[],t=[],i=1,n=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:e,indices:t,radius:i,detail:n};let r=[],a=[];function s(e){r.push(e.x,e.y,e.z)}function o(t,i){let n=3*t;i.x=e[n+0],i.y=e[n+1],i.z=e[n+2]}function l(e,t,i,n){n<0&&1===e.x&&(a[t]=e.x-1),0===i.x&&0===i.z&&(a[t]=n/2/Math.PI+.5)}function h(e){return Math.atan2(e.z,-e.x)}(function(e){let i=new iJ,n=new iJ,r=new iJ;for(let a=0;a<t.length;a+=3)o(t[a+0],i),o(t[a+1],n),o(t[a+2],r),function(e,t,i,n){let r=n+1,a=[];for(let n=0;n<=r;n++){a[n]=[];let s=e.clone().lerp(i,n/r),o=t.clone().lerp(i,n/r),l=r-n;for(let e=0;e<=l;e++)0===e&&n===r?a[n][e]=s:a[n][e]=s.clone().lerp(o,e/l)}for(let e=0;e<r;e++)for(let t=0;t<2*(r-e)-1;t++){let i=Math.floor(t/2);t%2==0?(s(a[e][i+1]),s(a[e+1][i]),s(a[e][i])):(s(a[e][i+1]),s(a[e+1][i+1]),s(a[e+1][i]))}}(i,n,r,e)})(n),function(e){let t=new iJ;for(let i=0;i<r.length;i+=3)t.x=r[i+0],t.y=r[i+1],t.z=r[i+2],t.normalize().multiplyScalar(e),r[i+0]=t.x,r[i+1]=t.y,r[i+2]=t.z}(i),function(){let e=new iJ;for(let t=0;t<r.length;t+=3){e.x=r[t+0],e.y=r[t+1],e.z=r[t+2];let i=h(e)/2/Math.PI+.5,n=Math.atan2(-e.y,Math.sqrt(e.x*e.x+e.z*e.z))/Math.PI+.5;a.push(i,1-n)}(function(){let e=new iJ,t=new iJ,i=new iJ,n=new iJ,s=new i_,o=new i_,u=new i_;for(let c=0,d=0;c<r.length;c+=9,d+=6){e.set(r[c+0],r[c+1],r[c+2]),t.set(r[c+3],r[c+4],r[c+5]),i.set(r[c+6],r[c+7],r[c+8]),s.set(a[d+0],a[d+1]),o.set(a[d+2],a[d+3]),u.set(a[d+4],a[d+5]),n.copy(e).add(t).add(i).divideScalar(3);let p=h(n);l(s,d+0,e,p),l(o,d+2,t,p),l(u,d+4,i,p)}})(),function(){for(let e=0;e<a.length;e+=6){let t=a[e+0],i=a[e+2],n=a[e+4],r=Math.max(t,i,n),s=Math.min(t,i,n);r>.9&&s<.1&&(t<.2&&(a[e+0]+=1),i<.2&&(a[e+2]+=1),n<.2&&(a[e+4]+=1))}}()}(),this.setAttribute("position",new rn(r,3)),this.setAttribute("normal",new rn(r.slice(),3)),this.setAttribute("uv",new rn(a,2)),0===n?this.computeVertexNormals():this.normalizeNormals()}static fromJSON(e){return new ly(e.vertices,e.indices,e.radius,e.details)}}class lM extends ly{constructor(e=1,t=0){let i=(1+Math.sqrt(5))/2,n=1/i;super([-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-n,-i,0,-n,i,0,n,-i,0,n,i,-n,-i,0,-n,i,0,n,-i,0,n,i,0,-i,0,-n,i,0,-n,-i,0,n,i,0,n],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,
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190s:e,detail:t}}static fromJSON(e){return new lZ(e.radius,e.detail)}}class lJ extends ly{constructor(e=1,t=0){super([1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],e,t),this.type="OctahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new lJ(e.radius,e.detail)}}class lK extends rd{constructor(e=.5,t=1,i=32,n=1,r=0,a=2*Math.PI){super(),this.type="RingGeometry",this.parameters={innerRadius:e,outerRadius:t,thetaSegments:i,phiSegments:n,thetaStart:r,thetaLength:a},i=Math.max(3,i),n=Math.max(1,n);let s=[],o=[],l=[],h=[],u=e,c=(t-e)/n,d=new iJ,p=new i_;for(let e=0;e<=n;e++){for(let e=0;e<=i;e++){let n=r+e/i*a;d.x=u*Math.cos(n),d.y=u*Math.sin(n),o.push(d.x,d.y,d.z),l.push(0,0,1),p.x=(d.x/t+1)/2,p.y=(d.y/t+1)/2,h.push(p.x,p.y)}u+=c}for(let e=0;e<n;e++){let t=e*(i+1);for(let e=0;e<i;e++){let n=e+t,r=n+i+1,a=n+i+2,o=n+1;s.push(n,r,o),s.push(r,a,o)}}this.setIndex(s),this.setAttribute("position",new rn(o,3)),this.setAttribute("normal",new rn(l,3)),this.setAttribute("uv",new rn(h,2))}static fromJSON(e){return new lK(e.innerRadius,e.outerRadius,e.thetaSegments,e.phiSegments,e.thetaStart,e.thetaLength)}}class l$ extends rd{constructor(e=new lE([new i_(0,.5),new i_(-.5,-.5),new i_(.5,-.5)]),t=12){super(),this.type="ShapeGeometry",this.parameters={shapes:e,curveSegments:t};let i=[],n=[],r=[],a=[],s=0,o=0;if(!1===Array.isArray(e))l(e);else for(let t=0;t<e.length;t++)l(e[t]),this.addGroup(s,o,t),s+=o,o=0;function l(e){let s=n.length/3,l=e.extractPoints(t),h=l.shape,u=l.holes;!1===lW.isClockWise(h)&&(h=h.reverse());for(let e=0,t=u.length;e<t;e++){let t=u[e];!0===lW.isClockWise(t)&&(u[e]=t.reverse())}let c=lW.triangulateShape(h,u);for(let e=0,t=u.length;e<t;e++){let t=u[e];h=h.concat(t)}for(let e=0,t=h.length;e<t;e++){let t=h[e];n.push(t.x,t.y,0),r.push(0,0,1),a.push(t.x,t.y)}for(let e=0,t=c.length;e<t;e++){let t=c[e],n=t[0]+s,r=t[1]+s,a=t[2]+s;i.push(n,r,a),o+=3}}this.setIndex(i),this.setAttribute("position",new rn(n,3)),this.setAttribute("normal",new rn(r,3)),this.setAttribute("uv",new rn(a,2))}toJSON(){let e=super.toJSON(),t=this.parameters.shapes;return function(e,t){if(t.shapes=[],Array.isArray(e))for(let i=0,n=e.length;i<n;i++){let n=e[i];t.shapes.push(n.uuid)}else t.shapes.push(e.uuid);return t}(t,e)}static fromJSON(e,t){let i=[];for(let n=0,r=e.shapes.length;n<r;n++){let r=t[e.shapes[n]];i.push(r)}return new l$(i,e.curveSegments)}}class lQ extends rd{constructor(e=1,t=32,i=16,n=0,r=2*Math.PI,a=0,s=Math.PI){super(),this.type="SphereGeometry",this.parameters={radius:e,widthSegments:t,heightSegments:i,phiStart:n,phiLength:r,thetaStart:a,thetaLength:s},t=Math.max(3,Math.floor(t)),i=Math.max(2,Math.floor(i));let o=Math.min(a+s,Math.PI),l=0,h=[],u=new iJ,c=new iJ,d=[],p=[],f=[],m=[];for(let d=0;d<=i;d++){let g=[],v=d/i,x=0;0==d&&0==a?x=.5/t:d==i&&o==Math.PI&&(x=-.5/t);for(let i=0;i<=t;i++){let o=i/t;u.x=-e*Math.cos(n+o*r)*Math.sin(a+v*s),u.y=e*Math.cos(a+v*s),u.z=e*Math.sin(n+o*r)*Math.sin(a+v*s),p.push(u.x,u.y,u.z),c.copy(u).normalize(),f.push(c.x,c.y,c.z),m.push(o+x,1-v),g.push(l++)}h.push(g)}for(let e=0;e<i;e++)for(let n=0;n<t;n++){let t=h[e][n+1],r=h[e][n],s=h[e+1][n],l=h[e+1][n+1];(0!==e||a>0)&&d.push(t,r,l),(e!==i-1||o<Math.PI)&&d.push(r,s,l)}this.setIndex(d),this.setAttribute("position",new rn(p,3)),this.setAttribute("normal",new rn(f,3)),this.setAttribute("uv",new rn(m,2))}static fromJSON(e){return new lQ(e.radius,e.widthSegments,e.heightSegments,e.phiStart,e.phiLength,e.thetaStart,e.thetaLength)}}class l0 extends ly{constructor(e=1,t=0){super([1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],e,t),this.type="TetrahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new l0(e.radius,e.detail)}}class l1 extends rd{constructor(e=1,t=.4,i=12,n=48,r=2*Math.PI){super(),this.type="TorusGeometry",this.parameters={radius:e,tube:t,radialSegments:i,tubularSegments:n,arc:r},i=Math.floor(i),n=Math.floor(n);let a=[],s=[],o=[],l=[],h=new iJ,u=new iJ,c=new iJ;for(let a=0;a<=i;a++)for(let d=0;d<=n;d++){let p=d/n*r,f=a/i*Math.PI*2;
vendor: 15,047 bytes, line 190
190u.x=(e+t*Math.cos(f))*Math.cos(p),u.y=(e+t*Math.cos(f))*Math.sin(p),u.z=t*Math.sin(f),s.push(u.x,u.y,u.z),h.x=e*Math.cos(p),h.y=e*Math.sin(p),c.subVectors(u,h).normalize(),o.push(c.x,c.y,c.z),l.push(d/n),l.push(a/i)}for(let e=1;e<=i;e++)for(let t=1;t<=n;t++){let i=(n+1)*e+t-1,r=(n+1)*(e-1)+t-1,s=(n+1)*(e-1)+t,o=(n+1)*e+t;a.push(i,r,o),a.push(r,s,o)}this.setIndex(a),this.setAttribute("position",new rn(s,3)),this.setAttribute("normal",new rn(o,3)),this.setAttribute("uv",new rn(l,2))}static fromJSON(e){return new l1(e.radius,e.tube,e.radialSegments,e.tubularSegments,e.arc)}}class l3 extends rd{constructor(e=1,t=.4,i=64,n=8,r=2,a=3){super(),this.type="TorusKnotGeometry",this.parameters={radius:e,tube:t,tubularSegments:i,radialSegments:n,p:r,q:a},i=Math.floor(i),n=Math.floor(n);let s=[],o=[],l=[],h=[],u=new iJ,c=new iJ,d=new iJ,p=new iJ,f=new iJ,m=new iJ,g=new iJ;for(let s=0;s<=i;++s){let x=s/i*r*Math.PI*2;v(x,r,a,e,d),v(x+.01,r,a,e,p),m.subVectors(p,d),g.addVectors(p,d),f.crossVectors(m,g),g.crossVectors(f,m),f.normalize(),g.normalize();for(let e=0;e<=n;++e){let r=e/n*Math.PI*2,a=-t*Math.cos(r),p=t*Math.sin(r);u.x=d.x+(a*g.x+p*f.x),u.y=d.y+(a*g.y+p*f.y),u.z=d.z+(a*g.z+p*f.z),o.push(u.x,u.y,u.z),c.subVectors(u,d).normalize(),l.push(c.x,c.y,c.z),h.push(s/i),h.push(e/n)}}for(let e=1;e<=i;e++)for(let t=1;t<=n;t++){let i=(n+1)*(e-1)+(t-1),r=(n+1)*e+(t-1),a=(n+1)*e+t,o=(n+1)*(e-1)+t;s.push(i,r,o),s.push(r,a,o)}function v(e,t,i,n,r){let a=i/t*e,s=Math.cos(a);r.x=n*(2+s)*.5*Math.cos(e),r.y=n*(2+s)*Math.sin(e)*.5,r.z=n*Math.sin(a)*.5}this.setIndex(s),this.setAttribute("position",new rn(o,3)),this.setAttribute("normal",new rn(l,3)),this.setAttribute("uv",new rn(h,2))}static fromJSON(e){return new l3(e.radius,e.tube,e.tubularSegments,e.radialSegments,e.p,e.q)}}class l2 extends rd{constructor(e=new lu(new iJ(-1,-1,0),new iJ(-1,1,0),new iJ(1,1,0)),t=64,i=1,n=8,r=!1){super(),this.type="TubeGeometry",this.parameters={path:e,tubularSegments:t,radius:i,radialSegments:n,closed:r};let a=e.computeFrenetFrames(t,r);this.tangents=a.tangents,this.normals=a.normals,this.binormals=a.binormals;let s=new iJ,o=new iJ,l=new i_,h=new iJ,u=[],c=[],d=[],p=[];function f(r){h=e.getPointAt(r/t,h);let l=a.normals[r],d=a.binormals[r];for(let e=0;e<=n;e++){let t=e/n*Math.PI*2,r=Math.sin(t),a=-Math.cos(t);o.x=a*l.x+r*d.x,o.y=a*l.y+r*d.y,o.z=a*l.z+r*d.z,o.normalize(),c.push(o.x,o.y,o.z),s.x=h.x+i*o.x,s.y=h.y+i*o.y,s.z=h.z+i*o.z,u.push(s.x,s.y,s.z)}}(function(){for(let e=0;e<t;e++)f(e);f(!1===r?t:0),function(){for(let e=0;e<=t;e++)for(let i=0;i<=n;i++)l.x=e/t,l.y=i/n,d.push(l.x,l.y)}(),function(){for(let e=1;e<=t;e++)for(let t=1;t<=n;t++){let i=(n+1)*(e-1)+(t-1),r=(n+1)*e+(t-1),a=(n+1)*e+t,s=(n+1)*(e-1)+t;p.push(i,r,s),p.push(r,a,s)}}()})(),this.setIndex(p),this.setAttribute("position",new rn(u,3)),this.setAttribute("normal",new rn(c,3)),this.setAttribute("uv",new rn(d,2))}toJSON(){let e=super.toJSON();return e.path=this.parameters.path.toJSON(),e}static fromJSON(e){return new l2(new ld[e.path.type]().fromJSON(e.path),e.tubularSegments,e.radius,e.radialSegments,e.closed)}}class l4 extends rd{constructor(e=null){if(super(),this.type="WireframeGeometry",this.parameters={geometry:e},null!==e){let t=[],i=new Set,n=new iJ,r=new iJ;if(null!==e.index){let a=e.attributes.position,s=e.index,o=e.groups;0===o.length&&(o=[{start:0,count:s.count,materialIndex:0}]);for(let e=0,l=o.length;e<l;++e){let l=o[e],h=l.start,u=l.count;for(let e=h,o=h+u;e<o;e+=3)for(let o=0;o<3;o++){let l=s.getX(e+o),h=s.getX(e+(o+1)%3);n.fromBufferAttribute(a,l),r.fromBufferAttribute(a,h),!0===l5(n,r,i)&&(t.push(n.x,n.y,n.z),t.push(r.x,r.y,r.z))}}}else{let a=e.attributes.position;for(let e=0,s=a.count/3;e<s;e++)for(let s=0;s<3;s++){let o=3*e+s,l=3*e+(s+1)%3;n.fromBufferAttribute(a,o),r.fromBufferAttribute(a,l),!0===l5(n,r,i)&&(t.push(n.x,n.y,n.z),t.push(r.x,r.y,r.z))}}this.setAttribute("position",new rn(t,3))}}}function l5(e,t,i){let n=`${e.x},${e.y},${e.z}-${t.x},${t.y},${t.z}`,r=`${t.x},${t.y},${t.z}-${e.x},${e.y},${e.z}`;return!0!==i.has(n)&&!0!==i.has(r)&&(i.add(n),i.add(r),!0)}var l6=Object.freeze({__proto__:null,BoxGeometry:rC,CapsuleGeometry:lg,CircleGeometry:lv,ConeGeometry:l_,CylinderGeometry:lx,DodecahedronGeometry:lM,EdgesGeometry:lA,ExtrudeGeometry:lX,IcosahedronGeometry:lZ,LatheGeometry:lm,OctahedronGeometry:lJ,PlaneGeometry:rY,PolyhedronGeometry:ly,RingGeometry:lK,ShapeGeometry:l$,SphereGeometry:lQ,TetrahedronGeometry:l0,TorusGeometry:l1,TorusKnotGeometry:l3,TubeGeometry:l2,WireframeGeometry:l4});class l8 extends n0{constructor(e){super(),this.isShadowMaterial=!0,this.type="ShadowMaterial",this.color=new iz(0),this.transparent=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.fog=e.fog,this}}class l7 extends rD{constructor(e){super(e),this.isRawShaderMaterial=!0,this.type="RawShaderMaterial"}}class l9 extends n0{constructor(e){super(),this.isMeshStandardMaterial=!0,this.defines={STANDARD:""},this.type="MeshStandardMaterial",this.color=new iz(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new iz(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=tD,this.normalScale=new i_(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapIntensity=1,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.defines={STANDARD:""},this.color.copy(e.color),this.roughness=e.roughness,this.metalness=e.metalness,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.roughnessMap=e.roughnessMap,this.metalnessMap=e.metalnessMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapIntensity=e.envMapIntensity,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}class he extends l9{constructor(e){super(),this.isMeshPhysicalMaterial=!0,this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new i_(1,1),this.clearcoatNormalMap=null,this.ior=1.5,Object.defineProperty(this,"reflectivity",{get:function(){return ih(2.5*(this.ior-1)/(this.ior+1),0,1)},set:function(e){this.ior=(1+.4*e)/(1-.4*e)}}),this.iridescenceMap=null,this.iridescenceIOR=1.3,this.iridescenceThicknessRange=[100,400],this.iridescenceThicknessMap=null,this.sheenColor=new iz(0),this.sheenColorMap=null,this.sheenRoughness=1,this.sheenRoughnessMap=null,this.transmissionMap=null,this.thickness=0,this.thicknessMap=null,this.attenuationDistance=1/0,this.attenuationColor=new iz(1,1,1),this.specularIntensity=1,this.specularIntensityMap=null,this.specularColor=new iz(1,1,1),this.specularColorMap=null,this._sheen=0,this._clearcoat=0,this._iridescence=0,this._transmission=0,this.setValues(e)}get sheen(){return this._sheen}set sheen(e){this._sheen>0!=e>0&&this.version++,this._sheen=e}get clearcoat(){return this._clearcoat}set clearcoat(e){this._clearcoat>0!=e>0&&this.version++,this._clearcoat=e}get iridescence(){return this._iridescence}set iridescence(e){this._iridescence>0!=e>0&&this.version++,this._iridescence=e}get transmission(){return this._transmission}set transmission(e){this._transmission>0!=e>0&&this.version++,this._transmission=e}copy(e){return super.copy(e),this.defines={STANDARD:"",PHYSICAL:""},this.clearcoat=e.clearcoat,this.clearcoatMap=e.clearcoatMap,this.clearcoatRoughness=e.clearcoatRoughness,this.clearcoatRoughnessMap=e.clearcoatRoughnessMap,this.clearcoatNormalMap=e.clearcoatNormalMap,this.clearcoatNormalScale.copy(e.clearcoatNormalScale),this.ior=e.ior,this.iridescence=e.iridescence,this.iridescenceMap=e.iridescenceMap,this.iridescenceIOR=e.iridescenceIOR,this.iridescenceThicknessRange=[...e.iridescenceThicknessRange],this.iridescenceThicknessMap=e.iridescenceThicknessMap,this.sheen=e.sheen,this.sheenColor.copy(e.sheenColor),this.sheenColorMap=e.sheenColorMap,this.sheenRoughness=e.sheenRoughness,this.sheenRoughnessMap=e.sheenRoughnessMap,this.transmission=e.transmission,this.transmissionMap=e.transmissionMap,this.thickness=e.thickness,this.thicknessMap=e.thicknessMap,this.attenuationDistance=e.attenuationDistance,this.attenuationColor.copy(e.attenuationColor),this.specularIntensity=e.specularIntensity,this.specularIntensityMap=e.specularIntensityMap,this.specularColor.copy(e.specularColor),this.specularColorMap=e.specularColorMap,this}}class ht extends n0{constructor(e){super(),this.isMeshPhongMaterial=!0,this.type="MeshPhongMaterial",this.color=new iz(16777215),this.specular=new iz(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new iz(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=tD,this.normalScale=new i_(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=Q,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.specular.copy(e.specular),this.shininess=e.shininess,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}class hi extends n0{constructor(e){super(),this.isMeshToonMaterial=!0,this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new iz(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new iz(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=tD,this.normalScale=new i_(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.gradientMap=e.gradientMap,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}}class hn extends n0{constructor(e){super(),this.isMeshNormalMaterial=!0,this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=tD,this.normalScale=new i_(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.flatShading=e.flatShading,this}}class hr extends n0{constructor(e){super(),this.isMeshLambertMaterial=!0,this.type="MeshLambertMaterial",this.color=new iz(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new iz(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=tD,this.normalScale=new i_(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.combine=Q,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}
190class ha extends n0{constructor(e){super(),this.isMeshMatcapMaterial=!0,this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new iz(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=tD,this.normalScale=new i_(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.defines={MATCAP:""},this.color.copy(e.color),this.matcap=e.matcap,this.map=e.map,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.flatShading=e.flatShading,this.fog=e.fog,this}}class hs extends oN{constructor(e){super(),this.isLineDashedMaterial=!0,this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(e)}copy(e){return super.copy(e),this.scale=e.scale,this.dashSize=e.dashSize,this.gapSize=e.gapSize,this}}function ho(e,t,i){return hh(e)?new e.constructor(e.subarray(t,void 0!==i?i:e.length)):e.slice(t,i)}function hl(e,t,i){return e&&(i||e.constructor!==t)?"number"==typeof t.BYTES_PER_ELEMENT?new t(e):Array.prototype.slice.call(e):e}function hh(e){return ArrayBuffer.isView(e)&&!(e instanceof DataView)}function hu(e){let t=e.length,i=Array(t);for(let e=0;e!==t;++e)i[e]=e;return i.sort(function(t,i){return e[t]-e[i]}),i}function hc(e,t,i){let n=e.length,r=new e.constructor(n);for(let a=0,s=0;s!==n;++a){let n=i[a]*t;for(let i=0;i!==t;++i)r[s++]=e[n+i]}return r}function hd(e,t,i,n){let r=1,a=e[0];for(;void 0!==a&&void 0===a[n];)a=e[r++];if(void 0===a)return;let s=a[n];if(void 0!==s){if(Array.isArray(s))do void 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a.resetDuration(),a}});class hf{constructor(e,t,i,n){this.parameterPositions=e,this._cachedIndex=0,this.resultBuffer=void 0!==n?n:new t.constructor(i),this.sampleValues=t,this.valueSize=i,this.settings=null,this.DefaultSettings_={}}evaluate(e){let t=this.parameterPositions,i=this._cachedIndex,n=t[i],r=t[i-1];e:{t:{let a;i:{n:if(!(e<n)){for(let a=i+2;;){if(void 0===n){if(e<r)break n;return i=t.length,this._cachedIndex=i,this.copySampleValue_(i-1)}if(i===a)break;if(r=n,e<(n=t[++i]))break t}a=t.length;break i}if(!(e>=r)){let s=t[1];e<s&&(i=2,r=s);for(let a=i-2;;){if(void 0===r)return this._cachedIndex=0,this.copySampleValue_(0);if(i===a)break;if(n=r,e>=(r=t[--i-1]))break t}a=i,i=0;break i}break e}for(;i<a;){let n=i+a>>>1;e<t[n]?a=n:i=n+1}if(n=t[i],void 0===(r=t[i-1]))return this._cachedIndex=0,this.copySampleValue_(0);if(void 0===n)return i=t.length,this._cachedIndex=i,this.copySampleValue_(i-1)}this._cachedIndex=i,this.intervalChanged_(i,r,n)}return this.interpolate_(i,r,e,n)}getSettings_(){return this.settings||this.DefaultSettings_}copySampleValue_(e){let t=this.resultBuffer,i=this.sampleValues,n=this.valueSize,r=e*n;for(let e=0;e!==n;++e)t[e]=i[r+e];return t}interpolate_(){throw Error("call to abstract method")}intervalChanged_(){}}class hm extends hf{constructor(e,t,i,n){super(e,t,i,n),this._weightPrev=-0,this._offsetPrev=-0,this._weightNext=-0,this._offsetNext=-0,this.DefaultSettings_={endingStart:tM,endingEnd:tM}}intervalChanged_(e,t,i){let n=this.parameterPositions,r=e-2,a=e+1,s=n[r],o=n[a];if(void 0===s)switch(this.getSettings_().endingStart){case tb:r=e,s=2*t-i;break;case tS:r=n.length-2,s=t+n[r]-n[r+1];break;default:r=e,s=i}if(void 0===o)switch(this.getSettings_().endingEnd){case tb:a=e,o=2*i-t;break;case tS:a=1,o=i+n[1]-n[0];break;default:a=e-1,o=t}let l=(i-t)*.5,h=this.valueSize;this._weightPrev=l/(t-s),this._weightNext=l/(o-i),this._offsetPrev=r*h,this._offsetNext=a*h}interpolate_(e,t,i,n){let r=this.resultBuffer,a=this.sampleValues,s=this.valueSize,o=e*s,l=o-s,h=this._offsetPrev,u=this._offsetNext,c=this._weightPrev,d=this._weightNext,p=(i-t)/(n-t),f=p*p,m=f*p,g=-c*m+2*c*f-c*p,v=(1+c)*m+(-1.5-2*c)*f+(-.5+c)*p+1,x=(-1-d)*m+(1.5+d)*f+.5*p,_=d*m-d*f;for(let e=0;e!==s;++e)r[e]=g*a[h+e]+v*a[l+e]+x*a[o+e]+_*a[u+e];return r}}class hg extends hf{constructor(e,t,i,n){super(e,t,i,n)}interpolate_(e,t,i,n){let r=this.resultBuffer,a=this.sampleValues,s=this.valueSize,o=e*s,l=o-s,h=(i-t)/(n-t),u=1-h;for(let e=0;e!==s;++e)r[e]=a[l+e]*u+a[o+e]*h;return r}}class hv extends hf{constructor(e,t,i,n){super(e,t,i,n)}interpolate_(e){return this.copySampleValue_(e-1)}}class hx{constructor(e,t,i,n){if(void 0===e)throw Error("THREE.KeyframeTrack: track name is undefined");if(void 0===t||0===t.length)throw Error("THREE.KeyframeTrack: no keyframes in track named "+e);this.name=e,this.times=hl(t,this.TimeBufferType),this.values=hl(i,this.ValueBufferType),this.setInterpolation(n||this.DefaultInterpolation)}static toJSON(e){let t;let i=e.constructor;if(i.toJSON!==this.toJSON)t=i.toJSON(e);else{t={name:e.name,times:hl(e.times,Array),values:hl(e.values,Array)};let i=e.getInterpolation();i!==e.DefaultInterpolation&&(t.interpolation=i)}return t.type=e.ValueTypeName,t}InterpolantFactoryMethodDiscrete(e){return new hv(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodLinear(e){return new hg(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodSmooth(e){return new hm(this.times,this.values,this.getValueSize(),e)}setInterpolation(e){let t;switch(e){case tx:t=this.InterpolantFactoryMethodDiscrete;break;case t_:t=this.InterpolantFactoryMethodLinear;break;case ty:t=this.InterpolantFactoryMethodSmooth}if(void 0===t){let t="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(void 0===this.createInterpolant){if(e!==this.DefaultInterpolation)this.setInterpolation(this.DefaultInterpolation);else throw Error(t)}return console.warn("THREE.KeyframeTrack:",t),this}return this.createInterpolant=t,this}getInterpolation(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return tx;case this.InterpolantFactoryMethodLinear:return t_;case this.InterpolantFactoryMethodSmooth:return ty}}getValueSize(){return this.values.length/this.times.length}shift(e){if(0!==e){let t=this.times;for(let i=0,n=t.length;i!==n;++i)t[i]+=e}return this}scale(e){if(1!==e){let t=this.times;for(let i=0,n=t.length;i!==n;++i)t[i]*=e}return this}trim(e,t){let i=this.times,n=i.length,r=0,a=n-1;for(;r!==n&&i[r]<e;)++r;for(;-1!==a&&i[a]>t;)--a;if(++a,0!==r||a!==n){r>=a&&(r=(a=Math.max(a,1))-1);let e=this.getValueSize();this.times=ho(i,r,a),this.values=ho(this.values,r*e,a*e)}return this}validate(){let e=!0,t=this.getValueSize();t-Math.floor(t)!=0&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),e=!1);let i=this.times,n=this.values,r=i.length;0===r&&(console.error("THREE.KeyframeTrack: Track is empty.",this),e=!1);let a=null;for(let t=0;t!==r;t++){let n=i[t];if("number"==typeof n&&isNaN(n)){console.error("THREE.KeyframeTrack: Time is not a valid number.",this,t,n),e=!1;break}if(null!==a&&a>n){console.error("THREE.KeyframeTrack: Out of order keys.",this,t,n,a),e=!1;break}a=n}if(void 0!==n&&hh(n))for(let t=0,i=n.length;t!==i;++t){let i=n[t];if(isNaN(i)){console.error("THREE.KeyframeTrack: Value is not a valid number.",this,t,i),e=!1;break}}return e}optimize(){let e=ho(this.times),t=ho(this.values),i=this.getValueSize(),n=this.getInterpolation()===ty,r=e.length-1,a=1;for(let s=1;s<r;++s){let r=!1,o=e[s],l=e[s+1];if(o!==l&&(1!==s||o!==e[0])){if(n)r=!0;else{let e=s*i,n=e-i,a=e+i;for(let s=0;s!==i;++s){let i=t[e+s];if(i!==t[n+s]||i!==t[a+s]){r=!0;break}}}}if(r){if(s!==a){e[a]=e[s];let n=s*i,r=a*i;for(let e=0;e!==i;++e)t[r+e]=t[n+e]}++a}}if(r>0){e[a]=e[r];for(let e=r*i,n=a*i,s=0;s!==i;++s)t[n+s]=t[e+s];++a}return a!==e.length?(this.times=ho(e,0,a),this.values=ho(t,0,a*i)):(this.times=e,this.values=t),this}clone(){let e=ho(this.times,0),t=ho(this.values,0),i=this.constructor,n=new i(this.name,e,t);return n.createInterpolant=this.createInterpolant,n}}hx.prototype.TimeBufferType=Float32Array,hx.prototype.ValueBufferType=Float32Array,hx.prototype.DefaultInterpolation=t_;class h_ extends hx{}h_.prototype.ValueTypeName="bool",h_.prototype.ValueBufferType=Array,h_.prototype.DefaultInterpolation=tx,h_.prototype.InterpolantFactoryMethodLinear=void 0,h_.prototype.InterpolantFactoryMethodSmooth=void 0;class hy extends hx{}hy.prototype.ValueTypeName="color";class hM extends hx{}hM.prototype.ValueTypeName="number";class hb extends hf{constructor(e,t,i,n){super(e,t,i,n)}interpolate_(e,t,i,n){let r=this.resultBuffer,a=this.sampleValues,s=this.valueSize,o=(i-t)/(n-t),l=e*s;for(let e=l+s;
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t=function(e){switch(e.toLowerCase()){case"scalar":case"double":case"float":case"number":case"integer":return hM;case"vector":case"vector2":case"vector3":case"vector4":return hT;case"color":return hy;case"quaternion":return hS;case"bool":case"boolean":return h_;case"string":return hw}throw Error("THREE.KeyframeTrack: Unsupported typeName: "+e)}(e.type);if(void 0===e.times){let t=[],i=[];hd(e.keys,t,i,"value"),e.times=t,e.values=i}return void 0!==t.parse?t.parse(e):new t(e.name,e.times,e.values,e.interpolation)})(i[e]).scale(n));let r=new this(e.name,e.duration,t,e.blendMode);return r.uuid=e.uuid,r}static toJSON(e){let t=[],i=e.tracks,n={name:e.name,duration:e.duration,tracks:t,uuid:e.uuid,blendMode:e.blendMode};for(let e=0,n=i.length;e!==n;++e)t.push(hx.toJSON(i[e]));return n}static CreateFromMorphTargetSequence(e,t,i,n){let r=t.length,a=[];for(let e=0;e<r;e++){let s=[],o=[];s.push((e+r-1)%r,e,(e+1)%r),o.push(0,1,0);let 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r=l[e].keys;if(r&&0!==r.length){if(r[0].morphTargets){let e;let t={};for(e=0;e<r.length;e++)if(r[e].morphTargets)for(let i=0;i<r[e].morphTargets.length;i++)t[r[e].morphTargets[i]]=-1;for(let i in t){let t=[],a=[];for(let n=0;n!==r[e].morphTargets.length;++n){let n=r[e];t.push(n.time),a.push(n.morphTarget===i?1:0)}n.push(new hM(".morphTargetInfluence["+i+"]",t,a))}o=t.length*a}else{let a=".bones["+t[e].name+"]";i(hT,a+".position",r,"pos",n),i(hS,a+".quaternion",r,"rot",n),i(hT,a+".scale",r,"scl",n)}}}if(0===n.length)return null;let h=new this(r,o,n,s);return h}resetDuration(){let e=this.tracks,t=0;for(let i=0,n=e.length;i!==n;++i){let e=this.tracks[i];t=Math.max(t,e.times[e.times.length-1])}return this.duration=t,this}trim(){for(let e=0;e<this.tracks.length;e++)this.tracks[e].trim(0,this.duration);return this}validate(){let e=!0;for(let t=0;t<this.tracks.length;t++)e=e&&this.tracks[t].validate();return e}optimize(){for(let e=0;e<this.tracks.length;e++)this.tracks[e].optimize();return 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n=i[e];n.onError&&n.onError(t)}this.manager.itemError(e)}).finally(()=>{this.manager.itemEnd(e)}),this.manager.itemStart(e)}setResponseType(e){return this.responseType=e,this}setMimeType(e){return this.mimeType=e,this}}class hN extends hR{constructor(e){super(e)}load(e,t,i,n){let r=this,a=new hD(this.manager);a.setPath(this.path),a.setRequestHeader(this.requestHeader),a.setWithCredentials(this.withCredentials),a.load(e,function(i){try{t(r.parse(JSON.parse(i)))}catch(t){n?n(t):console.error(t),r.manager.itemError(e)}},i,n)}parse(e){let t=[];for(let i=0;i<e.length;i++){let n=hA.parse(e[i]);t.push(n)}return t}}class hO extends hR{constructor(e){super(e)}load(e,t,i,n){let r=this,a=[],s=new o0,o=new hD(this.manager);o.setPath(this.path),o.setResponseType("arraybuffer"),o.setRequestHeader(this.requestHeader),o.setWithCredentials(r.withCredentials);let l=0;if(Array.isArray(e))for(let h=0,u=e.length;h<u;++h)!function(h){o.load(e[h],function(e){let i=r.parse(e,!0);a[h]={width:i.width,height:i.height,format:i.format,mipmaps:i.mipmaps},6===(l+=1)&&(1===i.mipmapCount&&(s.minFilter=eb),s.image=a,s.format=i.format,s.needsUpdate=!0,t&&t(s))},i,n)}(h);else o.load(e,function(e){let i=r.parse(e,!0);if(i.isCubemap){let e=i.mipmaps.length/i.mipmapCount;for(let t=0;t<e;t++){a[t]={mipmaps:[]};for(let e=0;e<i.mipmapCount;e++)a[t].mipmaps.push(i.mipmaps[t*i.mipmapCount+e]),a[t].format=i.format,a[t].width=i.width,a[t].height=i.height}s.image=a}else s.image.width=i.width,s.image.height=i.height,s.mipmaps=i.mipmaps;1===i.mipmapCount&&(s.minFilter=eb),s.format=i.format,s.needsUpdate=!0,t&&t(s)},i,n);return s}}class hz extends hR{constructor(e){super(e)}load(e,t,i,n){void 0!==this.path&&(e=this.path+e),e=this.manager.resolveURL(e);let r=this,a=hE.get(e);if(void 0!==a)return r.manager.itemStart(e),setTimeout(function(){t&&t(a),r.manager.itemEnd(e)},0),a;let s=iT("img");function o(){h(),hE.add(e,this),t&&t(this),r.manager.itemEnd(e)}function l(t){h(),n&&n(t),r.manager.itemError(e),r.manager.itemEnd(e)}function h(){s.removeEventListener("load",o,!1),s.removeEventListener("error",l,!1)}return s.addEventListener("load",o,!1),s.addEventListener("error",l,!1),"data:"!==e.slice(0,5)&&void 0!==this.crossOrigin&&(s.crossOrigin=this.crossOrigin),r.manager.itemStart(e),s.src=e,s}}class hU extends hR{constructor(e){super(e)}load(e,t,i,n){let r=new rU,a=new hz(this.manager);a.setCrossOrigin(this.crossOrigin),a.setPath(this.path);let s=0;for(let i=0;i<e.length;++i)!function(i){a.load(e[i],function(e){r.images[i]=e,6==++s&&(r.needsUpdate=!0,t&&t(r))},void 0,n)}(i);return r}}class hB extends hR{constructor(e){super(e)}load(e,t,i,n){let r=this,a=new oS,s=new hD(this.manager);return s.setResponseType("arraybuffer"),s.setRequestHeader(this.requestHeader),s.setPath(this.path),s.setWithCredentials(r.withCredentials),s.load(e,function(e){let i=r.parse(e);i&&(void 0!==i.image?a.image=i.image:void 0!==i.data&&(a.image.width=i.width,a.image.height=i.height,a.image.data=i.data),a.wrapS=void 0!==i.wrapS?i.wrapS:em,a.wrapT=void 0!==i.wrapT?i.wrapT:em,a.magFilter=void 0!==i.magFilter?i.magFilter:eb,a.minFilter=void 0!==i.minFilter?i.minFilter:eb,a.anisotropy=void 0!==i.anisotropy?i.anisotropy:1,void 0!==i.encoding&&(a.encoding=i.encoding),void 0!==i.flipY&&(a.flipY=i.flipY),void 0!==i.format&&(a.format=i.format),void 0!==i.type&&(a.type=i.type),void 0!==i.mipmaps&&(a.mipmaps=i.mipmaps,a.minFilter=eT),1===i.mipmapCount&&(a.minFilter=eb),void 0!==i.generateMipmaps&&(a.generateMipmaps=i.generateMipmaps),a.needsUpdate=!0,t&&t(a,i))},i,n),a}}class hF extends hR{constructor(e){super(e)}load(e,t,i,n){let r=new iG,a=new hz(this.manager);return a.setCrossOrigin(this.crossOrigin),a.setPath(this.path),a.load(e,function(e){r.image=e,r.needsUpdate=!0,void 0!==t&&t(r)},i,n),r}}class hk extends nG{constructor(e,t=1){super(),this.isLight=!0,this.type="Light",this.color=new iz(e),this.intensity=t}dispose(){}copy(e,t){return super.copy(e,t),this.color.copy(e.color),this.intensity=e.intensity,this}toJSON(e){let t=super.toJSON(e);return t.object.color=this.color.getHex(),t.object.intensity=this.intensity,void 0!==this.groundColor&&(t.object.groundColor=this.groundColor.getHex()),void 0!==this.distance&&(t.object.distance=this.distance),void 0!==this.angle&&(t.object.angle=this.angle),void 0!==this.decay&&(t.object.decay=this.decay),void 0!==this.penumbra&&(t.object.penumbra=this.penumbra),void 0!==this.shadow&&(t.object.shadow=this.shadow.toJSON()),t}}class hG extends hk{constructor(e,t,i){super(e,i),this.isHemisphereLight=!0,this.type="HemisphereLight",this.position.copy(nG.DEFAULT_UP),this.updateMatrix(),this.groundColor=new iz(t)}copy(e,t){return super.copy(e,t),this.groundColor.copy(e.groundColor),this}}let hV=new ng,hH=new iJ,hW=new iJ;class hj{constructor(e){this.camera=e,this.bias=0,this.normalBias=0,this.radius=1,this.blurSamples=8,this.mapSize=new i_(512,512),this.map=null,this.mapPass=null,this.matrix=new ng,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new rj,this._frameExtents=new i_(1,1),this._viewportCount=1,this._viewports=[new iV(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(e){let t=this.camera,i=this.matrix;hH.setFromMatrixPosition(e.matrixWorld),t.position.copy(hH),hW.setFromMatrixPosition(e.target.matrixWorld),t.lookAt(hW),t.updateMatrixWorld(),hV.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),this._frustum.setFromProjectionMatrix(hV),i.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),i.multiply(hV)}getViewport(e){return this._viewports[e]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(e){return this.camera=e.camera.clone(),this.bias=e.bias,this.radius=e.radius,this.mapSize.copy(e.mapSize),this}clone(){return new this.constructor().copy(this)}toJSON(){let e={};return 0!==this.bias&&(e.bias=this.bias),0!==this.normalBias&&(e.normalBias=this.normalBias),1!==this.radius&&(e.radiu
vendor: 7,842 bytes, line 190
190s=this.radius),(512!==this.mapSize.x||512!==this.mapSize.y)&&(e.mapSize=this.mapSize.toArray()),e.camera=this.camera.toJSON(!1).object,delete e.camera.matrix,e}}class hq extends hj{constructor(){super(new rO(50,1,.5,500)),this.isSpotLightShadow=!0,this.focus=1}updateMatrices(e){let t=this.camera,i=2*io*e.angle*this.focus,n=this.mapSize.width/this.mapSize.height,r=e.distance||t.far;(i!==t.fov||n!==t.aspect||r!==t.far)&&(t.fov=i,t.aspect=n,t.far=r,t.updateProjectionMatrix()),super.updateMatrices(e)}copy(e){return super.copy(e),this.focus=e.focus,this}}class hX extends hk{constructor(e,t,i=0,n=Math.PI/3,r=0,a=2){super(e,t),this.isSpotLight=!0,this.type="SpotLight",this.position.copy(nG.DEFAULT_UP),this.updateMatrix(),this.target=new nG,this.distance=i,this.angle=n,this.penumbra=r,this.decay=a,this.map=null,this.shadow=new hq}get power(){return this.intensity*Math.PI}set power(e){this.intensity=e/Math.PI}dispose(){this.shadow.dispose()}copy(e,t){return super.copy(e,t),this.distance=e.distance,this.angle=e.angle,this.penumbra=e.penumbra,this.decay=e.decay,this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}let hY=new ng,hZ=new iJ,hJ=new iJ;class hK extends hj{constructor(){super(new rO(90,1,.5,500)),this.isPointLightShadow=!0,this._frameExtents=new i_(4,2),this._viewportCount=6,this._viewports=[new iV(2,1,1,1),new iV(0,1,1,1),new iV(3,1,1,1),new iV(1,1,1,1),new iV(3,0,1,1),new iV(1,0,1,1)],this._cubeDirections=[new iJ(1,0,0),new iJ(-1,0,0),new iJ(0,0,1),new iJ(0,0,-1),new iJ(0,1,0),new iJ(0,-1,0)],this._cubeUps=[new iJ(0,1,0),new iJ(0,1,0),new iJ(0,1,0),new iJ(0,1,0),new iJ(0,0,1),new iJ(0,0,-1)]}updateMatrices(e,t=0){let i=this.camera,n=this.matrix,r=e.distance||i.far;r!==i.far&&(i.far=r,i.updateProjectionMatrix()),hZ.setFromMatrixPosition(e.matrixWorld),i.position.copy(hZ),hJ.copy(i.position),hJ.add(this._cubeDirections[t]),i.up.copy(this._cubeUps[t]),i.lookAt(hJ),i.updateMatrixWorld(),n.makeTranslation(-hZ.x,-hZ.y,-hZ.z),hY.multiplyMatrices(i.projectionMatrix,i.matrixWorldInverse),this._frustum.setFromProjectionMatrix(hY)}}class h$ extends hk{constructor(e,t,i=0,n=2){super(e,t),this.isPointLight=!0,this.type="PointLight",this.distance=i,this.decay=n,this.shadow=new hK}get power(){return 4*this.intensity*Math.PI}set power(e){this.intensity=e/(4*Math.PI)}dispose(){this.shadow.dispose()}copy(e,t){return super.copy(e,t),this.distance=e.distance,this.decay=e.decay,this.shadow=e.shadow.clone(),this}}class hQ extends hj{constructor(){super(new r5(-5,5,5,-5,.5,500)),this.isDirectionalLightShadow=!0}}class h0 extends hk{constructor(e,t){super(e,t),this.isDirectionalLight=!0,this.type="DirectionalLight",this.position.copy(nG.DEFAULT_UP),this.updateMatrix(),this.target=new nG,this.shadow=new hQ}dispose(){this.shadow.dispose()}copy(e){return super.copy(e),this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}}class h1 extends hk{constructor(e,t){super(e,t),this.isAmbientLight=!0,this.type="AmbientLight"}}class h3 extends hk{constructor(e,t,i=10,n=10){super(e,t),this.isRectAreaLight=!0,this.type="RectAreaLight",this.width=i,this.height=n}get power(){return this.intensity*this.width*this.height*Math.PI}set power(e){this.intensity=e/(this.width*this.height*Math.PI)}copy(e){return super.copy(e),this.width=e.width,this.height=e.height,this}toJSON(e){let t=super.toJSON(e);return t.object.width=this.width,t.object.height=this.height,t}}class h2{constructor(){this.isSphericalHarmonics3=!0,this.coefficients=[];for(let e=0;e<9;e++)this.coefficients.push(new iJ)}set(e){for(let t=0;t<9;t++)this.coefficients[t].copy(e[t]);return this}zero(){for(let e=0;e<9;e++)this.coefficients[e].set(0,0,0);return this}getAt(e,t){let i=e.x,n=e.y,r=e.z,a=this.coefficients;return t.copy(a[0]).multiplyScalar(.282095),t.addScaledVector(a[1],.488603*n),t.addScaledVector(a[2],.488603*r),t.addScaledVector(a[3],.488603*i),t.addScaledVector(a[4],1.092548*(i*n)),t.addScaledVector(a[5],1.092548*(n*r)),t.addScaledVector(a[6],.315392*(3*r*r-1)),t.addScaledVector(a[7],1.092548*(i*r)),t.addScaledVector(a[8],.546274*(i*i-n*n)),t}getIrradianceAt(e,t){let i=e.x,n=e.y,r=e.z,a=this.coefficients;return t.copy(a[0]).multiplyScalar(.886227),t.addScaledVector(a[1],1.023328*n),t.addScaledVector(a[2],1.023328*r),t.addScaledVector(a[3],1.023328*i),t.addScaledVector(a[4],.858086*i*n),t.addScaledVector(a[5],.858086*n*r),t.addScaledVector(a[6],.743125*r*r-.247708),t.addScaledVector(a[7],.858086*i*r),t.addScaledVector(a[8],.429043*(i*i-n*n)),t}add(e){for(let t=0;t<9;t++)this.coefficients[t].add(e.coefficients[t]);return this}addScaledSH(e,t){for(let i=0;i<9;i++)this.coefficients[i].addScaledVector(e.coefficients[i],t);return this}scale(e){for(let t=0;t<9;t++)this.coefficients[t].multiplyScalar(e);return this}lerp(e,t){for(let i=0;i<9;i++)this.coefficients[i].lerp(e.coefficients[i],t);return this}equals(e){for(let t=0;t<9;t++)if(!this.coefficients[t].equals(e.coefficients[t]))return!1;return!0}copy(e){return this.set(e.coefficients)}clone(){return new this.constructor().copy(this)}fromArray(e,t=0){let i=this.coefficients;for(let n=0;n<9;n++)i[n].fromArray(e,t+3*n);return this}toArray(e=[],t=0){let i=this.coefficients;for(let n=0;n<9;n++)i[n].toArray(e,t+3*n);return e}static getBasisAt(e,t){let i=e.x,n=e.y,r=e.z;t[0]=.282095,t[1]=.488603*n,t[2]=.488603*r,t[3]=.488603*i,t[4]=1.092548*i*n,t[5]=1.092548*n*r,t[6]=.315392*(3*r*r-1),t[7]=1.092548*i*r,t[8]=.546274*(i*i-n*n)}}class h4 extends hk{constructor(e=new h2,t=1){super(void 0,t),this.isLightProbe=!0,this.sh=e}copy(e){return super.copy(e),this.sh.copy(e.sh),this}fromJSON(e){return this.intensity=e.intensity,this.sh.fromArray(e.sh),this}toJSON(e){let t=super.toJSON(e);return t.object.sh=this.sh.toArray(),t}}class h5 extends hR{constructor(e){super(e),this.textures={}}load(e,t,i,n){let r=this,a=new hD(r.manager);a.setPath(r.path),a.setRequestHeader(r.requestHeader),a.setWithCredentials(r.withCredentials),a.load(e,function(i){try{t(r.parse(JSON.parse(i)))}catch(t){n?n(t):console.error(t),r.manager.itemError(e)}},i,n)}parse(e){let t=this.textures;function i(e){return void 0===t[e]&&console.warn("THREE.MaterialLoader: Undefined texture",e),t[e]}let n=h5.createMaterialFromType(e.type);if(void 0!==e.uuid&&(n.uuid=e.uuid),void 0!==e.name&&(n.name=e.name),void 0!==e.color&&void 0!==n.color&&n.color.setHex(e.color),void 0!==e.roughness&&(n.roughness=e.roughness),void 0!==e.metalness&&(n.metalness=e.metalness),void 0!==e.sheen&&(n.sheen=e.sheen),void 0!==e.sheenColor&&(n.sheenColor=new iz().setHex(e.sheenColor)),void 0!==e.sheenRoughness&&(n.sheenRoughness=e.sheenRoughness),void 0!==e.emissive&&void 0!==n.emissive&&n.emissive.setHex(e.emissive),void 0!==e.specular&&void 0!==n.specular&&n.specular.setHex(e.specular),void 0!==e.specularIntensity&&(n.specularIntensity=e.specularIntensity),void 0!==e.specularColor&&void 0!==n.specularColor&&n.specularColor.setHex(e.specularColor),void 0!==e.shininess&&(n.shininess=e.shininess),void 0!==e.clearcoat&&(n.clearcoat=e.clearcoat),void 0!==e.clearcoatRoughness&&(n.clearcoatRoughness=e.clearcoatRoughness),void 0!==e.iridescence&&(n.iridescence=e.iridescence),void 0!==e.iridescenceIOR&&(n.iridescenceIOR=e.iridescenceIOR),void 0!==e.iridescenceThicknessRange&&(n.iridescenceThicknessRange=e.iridescenceThicknessRange),void 0!==e.transmission&&(n.transmission=e.transmission),void 0!==e.thickness&&(n.thickness=e.thickness),void 0!==e.attenuationDistance&&(n.attenuationDistance=e.attenuationDistance),void 0!==e.attenuationColor&&void 0!==n.attenuationColor&&n.attenuationColor.setHex(e.attenuationColor),void 0!==e.fog&&(n.fog=e.fog),void 0!==e.flatShading&&(n.flatShading=e.flatShading),void 0!==e.blending&&(n.blending=e.blending),void 0!==e.combine&&(n.combine=e.combine),void 0!==e.side&&(n.side=e.side),void 0!==e.shadowSide&&(n.shadowSide=e.shadowSide),void 0!==e.opacity&&(n.op
190acity=e.opacity),void 0!==e.transparent&&(n.transparent=e.transparent),void 0!==e.alphaTest&&(n.alphaTest=e.alphaTest),void 0!==e.depthTest&&(n.depthTest=e.depthTest),void 0!==e.depthWrite&&(n.depthWrite=e.depthWrite),void 0!==e.colorWrite&&(n.colorWrite=e.colorWrite),void 0!==e.stencilWrite&&(n.stencilWrite=e.stencilWrite),void 0!==e.stencilWriteMask&&(n.stencilWriteMask=e.stencilWriteMask),void 0!==e.stencilFunc&&(n.stencilFunc=e.stencilFunc),void 0!==e.stencilRef&&(n.stencilRef=e.stencilRef),void 0!==e.stencilFuncMask&&(n.stencilFuncMask=e.stencilFuncMask),void 0!==e.stencilFail&&(n.stencilFail=e.stencilFail),void 0!==e.stencilZFail&&(n.stencilZFail=e.stencilZFail),void 0!==e.stencilZPass&&(n.stencilZPass=e.stencilZPass),void 0!==e.wireframe&&(n.wireframe=e.wireframe),void 0!==e.wireframeLinewidth&&(n.wireframeLinewidth=e.wireframeLinewidth),void 0!==e.wireframeLinecap&&(n.wireframeLinecap=e.wireframeLinecap),void 0!==e.wireframeLinejoin&&(n.wireframeLinejoin=e.wireframeLinejoin),void 0!==e.rotation&&(n.rotation=e.rotation),1!==e.linewidth&&(n.linewidth=e.linewidth),void 0!==e.dashSize&&(n.dashSize=e.dashSize),void 0!==e.gapSize&&(n.gapSize=e.gapSize),void 0!==e.scale&&(n.scale=e.scale),void 0!==e.polygonOffset&&(n.polygonOffset=e.polygonOffset),void 0!==e.polygonOffsetFactor&&(n.polygonOffsetFactor=e.polygonOffsetFactor),void 0!==e.polygonOffsetUnits&&(n.polygonOffsetUnits=e.polygonOffsetUnits),void 0!==e.dithering&&(n.dithering=e.dithering),void 0!==e.alphaToCoverage&&(n.alphaToCoverage=e.alphaToCoverage),void 0!==e.premultipliedAlpha&&(n.premultipliedAlpha=e.premultipliedAlpha),void 0!==e.forceSinglePass&&(n.forceSinglePass=e.forceSinglePass),void 0!==e.visible&&(n.visible=e.visible),void 0!==e.toneMapped&&(n.toneMapped=e.toneMapped),void 0!==e.userData&&(n.userData=e.userData),void 0!==e.vertexColors&&("number"==typeof e.vertexColors?n.vertexColors=e.vertexColors>0:n.vertexColors=e.vertexColors),void 0!==e.uniforms)for(let t in e.uniforms){let r=e.uniforms[t];switch(n.uniforms[t]={},r.type){case"t":n.uniforms[t].value=i(r.value);break;case"c":n.uniforms[t].value=new iz().setHex(r.value);break;case"v2":n.uniforms[t].value=new i_().fromArray(r.value);break;case"v3":n.uniforms[t].value=new iJ().fromArray(r.value);break;case"v4":n.uniforms[t].value=new iV().fromArray(r.value);break;case"m3":n.uniforms[t].value=new iy().fromArray(r.value);break;
190case"m4":n.uniforms[t].value=new ng().fromArray(r.value);break;default:n.uniforms[t].value=r.value}}if(void 0!==e.defines&&(n.defines=e.defines),void 0!==e.vertexShader&&(n.vertexShader=e.vertexShader),void 0!==e.fragmentShader&&(n.fragmentShader=e.fragmentShader),void 0!==e.glslVersion&&(n.glslVersion=e.glslVersion),void 0!==e.extensions)for(let t in e.extensions)n.extensions[t]=e.extensions[t];if(void 0!==e.size&&(n.size=e.size),void 0!==e.sizeAttenuation&&(n.sizeAttenuation=e.sizeAttenuation),void 0!==e.map&&(n.map=i(e.map)),void 0!==e.matcap&&(n.matcap=i(e.matcap)),void 0!==e.alphaMap&&(n.alphaMap=i(e.alphaMap)),void 0!==e.bumpMap&&(n.bumpMap=i(e.bumpMap)),void 0!==e.bumpScale&&(n.bumpScale=e.bumpScale),void 0!==e.normalMap&&(n.normalMap=i(e.normalMap)),void 0!==e.normalMapType&&(n.normalMapType=e.normalMapType),void 0!==e.normalScale){let t=e.normalScale;!1===Array.isArray(t)&&(t=[t,t]),n.normalScale=new i_().fromArray(t)}return void 0!==e.displacementMap&&(n.displacementMap=i(e.displacementMap)),void 0!==e.displacementScale&&(n.displacementScale=e.displacementScale),void 0!==e.displacementBias&&(n.displacementBias=e.displacementBias),void 0!==e.roughnessMap&&(n.roughnessMap=i(e.roughnessMap)),void 0!==e.metalnessMap&&(n.metalnessMap=i(e.metalnessMap)),void 0!==e.emissiveMap&&(n.emissiveMap=i(e.emissiveMap)),void 0!==e.emissiveIntensity&&(n.emissiveIntensity=e.emissiveIntensity),void 0!==e.specularMap&&(n.specularMap=i(e.specularMap)),void 0!==e.specularIntensityMap&&(n.specularIntensityMap=i(e.specularIntensityMap)),void 0!==e.specularColorMap&&(n.specularColorMap=i(e.specularColorMap)),void 0!==e.envMap&&(n.envMap=i(e.envMap)),void 0!==e.envMapIntensity&&(n.envMapIntensity=e.envMapIntensity),void 0!==e.reflectivity&&(n.reflectivity=e.reflectivity),void 0!==e.refractionRatio&&(n.refractionRatio=e.refractionRatio),void 0!==e.lightMap&&(n.lightMap=i(e.lightMap)),void 0!==e.lightMapIntensity&&(n.lightMapIntensity=e.lightMapIntensity),void 0!==e.aoMap&&(n.aoMap=i(e.aoMap)),void 0!==e.aoMapIntensity&&(n.aoMapIntensity=e.aoMapIntensity),void 0!==e.gradientMap&&(n.gradientMap=i(e.gradientMap)),void 0!==e.clearcoatMap&&(n.clearcoatMap=i(e.clearcoatMap)),void 0!==e.clearcoatRoughnessMap&&(n.clearcoatRoughnessMap=i(e.clearcoatRoughnessMap)),void 0!==e.clearcoatNormalMap&&(n.clearcoatNormalMap=i(e.clearcoatNormalMap)),void 0!==e.clearcoatNormalScale&&(n.clearcoatNormalScale=new i_().fromArray(e.clearcoatNormalScale)),void 0!==e.iridescenceMap&&(n.iridescenceMap=i(e.iridescenceMap)),void 0!==e.iridescenceThicknessMap&&(n.iridescenceThicknessMap=i(e.iridescenceThicknessMap)),void 0!==e.transmissionMap&&(n.transmissionMap=i(e.transmissionMap)),void 0!==e.thicknessMap&&(n.thicknessMap=i(e.thicknessMap)),void 0!==e.sheenColorMap&&(n.sheenColorMap=i(e.sheenColorMap)),void 0!==e.sheenRoughnessMap&&(n.sheenRoughnessMap=i(e.sheenRoughnessMap)),n}setTextures(e){return this.textures=e,this}static createMaterialFromType(e){return new({ShadowMaterial:l8,SpriteMaterial:s7,RawShaderMaterial:l7,ShaderMaterial:rD,PointsMaterial:oj,MeshPhysicalMaterial:he,MeshStandardMaterial:l9,MeshPhongMaterial:ht,MeshToonMaterial:hi,MeshNormalMaterial:hn,MeshLambertMaterial:hr,MeshDepthMaterial:sk,MeshDistanceMaterial:sG,MeshBasicMaterial:n1,MeshMatcapMaterial:ha,LineDashedMaterial:hs,LineBasicMaterial:oN,Material:n0})[e]}}class h6{static decodeText(e){if("undefined"!=typeof TextDecoder)return new TextDecoder().decode(e);let t="";for(let i=0,n=e.length;i<n;i++)t+=String.fromCharCode(e[i]);try{return decodeURIComponent(escape(t))}catch(e){return t}}static extractUrlBase(e){let t=e.lastIndexOf("/");return -1===t?"./":e.slice(0,t+1)}static resolveURL(e,t){return"string"!=typeof e||""===e?"":(/^https?:\/\//i.test(t)&&/^\//.test(e)&&(t=t.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(e)||/^data:.*,.*$/i.test(e)||/^blob:.*$/i.test(e))?e:t+e}}class h8 extends rd{constructor(){super(),this.isInstancedBufferGeometry=!0,this.type="InstancedBufferGeometry",this.instanceCount=1/0}copy(e){return super.copy(e),this.instanceCount=e.instanceCount,this}toJSON(){let e=super.toJSON();return e.instanceCount=this.instanceCount,e.isInstancedBufferGeometry=!0,e}}class h7 extends hR{constructor(e){super(e)}load(e,t,i,n){let r=this,a=new hD(r.manager);a.setPath(r.path),a.setRequestHeader(r.requestHeader),a.setWithCredentials(r.withCredentials),a.load(e,function(i){try{t(r.parse(JSON.parse(i)))}catch(t){n?n(t):console.error(t),r.manager.itemError(e)}},i,n)}parse(e){let t={},i={};function n(e,n){if(void 0!==t[n])return t[n];let r=e.interleavedBuffers,a=r[n],s=function(e,t){if(void 0!==i[t])return i[t];let n=e.arrayBuffers,r=n[t],a=new Uint32Array(r).buffer;return i[t]=a,a}(e,a.buffer),o=iw(a.type,s),l=new s5(o,a.stride);return l.uuid=a.uuid,t[n]=l,l}let r=e.isInstancedBufferGeometry?new h8:new rd,a=e.data.index;if(void 0!==a){let e=iw(a.type,a.array);r.setIndex(new n4(e,1))}let s=e.data.attributes;for(let t in s){let i;let a=s[t];if(a.isInterleavedBufferAttribute){let t=n(e.data,a.data);i=new s8(t,a.itemSize,a.offset,a.normalized)}else{let e=iw(a.type,a.array),t=a.isInstancedBufferAttribute?oE:n4;i=new t(e,a.itemSize,a.normalized)}void 0!==a.name&&(i.name=a.name),void 0!==a.usage&&i.setUsage(a.usage),void 0!==a.updateRange&&(i.updateRange.offset=a.updateRange.offset,i.updateRange.count=a.updateRange.count),r.setAttribute(t,i)}let o=e.data.morphAttributes;if(o)for(let t in o){let i=o[t],a=[];for(let t=0,r=i.length;t<r;t++){let r;let s=i[t];if(s.isInterleavedBufferAttribute){let t=n(e.data,s.data);r=new s8(t,s.itemSize,s.offset,s.normalized)}else{let e=iw(s.type,s.array);r=new n4(e,s.itemSize,s.normalized)}void 0!==s.name&&(r.name=s.name),a.push(r)}r.morphAttributes[t]=a}let l=e.data.morphTargetsRelative;l&&(r.morphTargetsRelative=!0);let h=e.data.groups||e.data.drawcalls||e.data.offsets;if(void 0!==h)for(let e=0,t=h.length;e!==t;++e){let t=h[e];r.addGroup(t.start,t.count,t.materialIndex)}let u=e.data.boundingSphere;if(void 0!==u){let e=new iJ;void 0!==u.center&&e.fromArray(u.center),r.boundingSphere=new no(e,u.radius)}return e.name&&(r.name=e.name),e.userData&&(r.userData=e.userData),r}}class h9 extends hR{constructor(e){super(e)}load(e,t,i,n){let r=this,a=""===this.path?h6.extractUrlBase(e):this.path;this.resourcePath=this.resourcePath||a;let s=new hD(this.manager);s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(this.withCredentials),s.load(e,function(i){let a=null;try{a=JSON.parse(i)}catch(t){void 0!==n&&n(t),console.error("THREE:ObjectLoader: Can't parse "+e+".",t.message);return}let s=a.metadata;if(void 0===s||void 0===s.type||"geometry"===s.type.toLowerCase()){void 0!==n&&n(Error("THREE.ObjectLoader: Can't load "+e)),console.error("THREE.ObjectLoader: Can't load "+e);return}r.parse(a,t)},i,n)}async loadAsync(e,t){let i=""===this.path?h6.extractUrlBase(e):this.path;this.resourcePath=this.resourcePath||i;let n=new hD(this.manager);n.setPath(this.path),n.setRequestHeader(this.requestHeader),n.setWithCredentials(this.withCredentials);let r=await n.loadAsync(e,t),a=JSON.parse(r),s=a.metadata;if(void 0===s||void 0===s.type||"geometry"===s.type.toLowerCase())throw Error("THREE.ObjectLoader: Can't load "+e);return await this.parseAsync(a)}parse(e,t){let i=this.parseAnimations(e.animations),n=this.parseShapes(e.shapes),r=this.parseGeometries(e.geometries,n),a=this.parseImages(e.images,function(){void 0!==t&&t(l)}),s=this.parseTextures(e.textures,a),o=this.parseMaterials(e.materials,s),l=this.parseObject(e.object,r,o,s,i),h=this.parseSkeletons(e.skeletons,l);if(this.bindSkeletons(l,h),void 0!==t){let e=!1;for(let t in a)if(a[t].data instanceof HTMLImageElement){e=!0;break}!1===e&&t(l)}return l}async parseAsync(e){let t=this.parseAnimations(e.animations),i=this.parseShapes(e.shapes),n=this.parseGeometries(e.geometries,i),r=await this.parseImagesAsync(e.images),a=this.parseTextures(e.textures,r),s=this.parseMaterials(e.materials,a),o=this.parseObject(e.object,n,s,a,t),l=this.parseSkeletons(e.skeletons,o);return this.bindSkeletons(o,l),o}parseShapes(e){let t={};if(void 0!==e)for(let i=0,n=e.length;i<n;i++){let n=new lE().fromJSON(e[i]);t[n.uuid]=n}return t}parseSkeletons(e,t){let i={},n={};if(t.traverse(function(e){e.isBone&&(n[e.uuid]=e)}),void 0!==e)for(let t=0,r=e.length;t<r;t++){let r=new oA().fromJSON(e[t],n);i[r.uuid]=r}return i}parseGeometries(e,t){let i={};if(void 0!==e){let n=new h7;for(let r=0,a=e.length;r<a;r++){let a;let s=e[r];switch(s.type){case"BufferGeometry":case"InstancedBufferGeometry":a=n.parse(s);break;default:s.type in l6?a=l6[s.type].fromJSON(s,t):console.warn(`THREE.ObjectLoader: Unsupported geometry type "${s.type}"`)}a.uuid=s.uuid,void 0!==s.name&&(a.name=s.name),!0===a.isBufferGeometry&&void 0!==s.userData&&(a.userData=s.userData),i[s.uuid]=a}}return i}parseMaterials(e,t){let i={},n={};if(void 0!==e){let r=new h5;r.setTextures(t);for(let t=0,a=e.length;t<a;t++){let a=e[t];void 0===i[a.uuid]&&(i[a.uuid]=r.parse(a)),n[a.uuid]=i[a.uuid]}}return n}parseAnimations(e){let t={};if(void 0!==e)for(let i=0;i<e.length;i++){let n=e[i],r=hA.parse(n);t[r.uuid]=r}return t}parseImages(e,t){let i;let n=this,r={};function a(e){if("string"==typeof e){let t=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(e)?e:n.resourcePath+e;return n.manager.itemStart(t),i.load(t,function(){n.manager.itemEnd(t)},void 0,function(){n.manager.itemError(t),n.manager.itemEnd(t)})}return e.data?{data:iw(e.type,e.data),width:e.width,height:e.height}:null}if(void 0!==e&&e.length>0){let n=new hC(t);(i=new hz(n)).setCrossOrigin(this.crossOrigin);for(let t=0,i=e.length;t<i;t++){let i=e[t],n=i.url;if(Array.isArray(n)){let e=[];for(let t=0,i=n.length;t<i;t++){let i=n[t],r=a(i);null!==r&&(r instanceof HTMLImageElement?e.push(r):e.push(new oS(r.data,r.width,r.height)))}r[i.uuid]=new iB(e)}else{let e=a(i.url);r[i.uuid]=new iB(e)}}}return r}async parseImagesAsync(e){let t;let i=this,n={};async function r(e){if("string"==typeof e){let n=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(e)?e:i.resourcePath+e;return await t.loadAsync(n)}return e.data?{data:iw(e.type,e.data),width:e.width,height:e.height}:null}if(void 0!==e&&e.length>0){(t=new hz(this.manager)).setCrossOrigin(this.crossOrigin);for(let t=0,i=e.length;t<i;t++){let i=e[t],a=i.url;if(Array.isArray(a)){let e=[];for(let t=0,i=a.length;t<i;t++){let i=a[t],n=await r(i);null!==n&&(n instanceof HTMLImageElement?e.push(n):e.push(new oS(n.data,n.width,n.height)))}n[i.uuid]=new iB(e)}else{let e=await r(i.url);n[i.uuid]=new iB(e)}}}return n}parseTextures(e,t){function i(e,t){return"number"==typeof e?e:(console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.",e),t[e])}let n={};if(void 0!==e)for(let r=0,a=e.length;r<a;r++){let a;let s=e[r];void 0===s.image&&console.warn('THREE.ObjectLoader: No "image" specified for',s.uuid),void 0===t[s.image]&&console.warn("THREE.ObjectLoader: Undefined image",s.image);let o=t[s.image],l=o.data;Array.isArray(l)?(a=new rU,6===l.length&&(a.needsUpdate=!0)):(a=l&&l.data?new oS:new iG,l&&(a.needsUpdate=!0)),a.source=o,a.uuid=s.uuid,void 0!==s.name&&(a.name=s.name),void 0!==s.mapping&&(a.mapping=i(s.mapping,ue)),void 0!==s.offset&&a.offset.fromArray(s.offset),void 0!==s.repeat&&a.repeat.fromArray(s.repeat),void 0!==s.center&&a.center.fromArray(s.center),void 0!==s.rotation&&(a.rotation=s.rotation),void 0!==s.wrap&&(a.wrapS=i(s.wrap[0],ut),a.wrapT=i(s.wrap[1],ut)),void 0!==s.format&&(a.format=s.format),void 0!==s.type&&(a.type=s.type),void 0!==s.encoding&&(a.encoding=s.encoding),void 0!==s.minFilter&&(a.minFilter=i(s.minFilter,ui)),void 0!==s.magFilter&&(a.magFilter=i(s.magFilter,ui)),void 0!==s.anisotropy&&(a.anisotropy=s.anisotropy),void 0!==s.flipY&&(a.flipY=s.flipY),void 0!==s.generateMipmaps&&(a.generateMipmaps=s.generateMipmaps),void 0!==s.premultiplyAlpha&&(a.premultiplyAlpha=s.premultiplyAlpha),void 0!==s.unpackAlignment&&(a.unpackAlignment=s.unpackAlignment),void 0!==s.userData&&(a.userData=s.userData),n[s.uuid]=a}return n}parseObject(e,t,i,n,r){let a,s,o;function l(e){return void 0===t[e]&&console.warn("THREE.ObjectLoader: Undefined geometry",e),t[e]}function h(e){if(void 0!==e){if(Array.isArray(e)){let t=[];for(let n=0,r=e.length;n<r;n++){let r=e[n];void 0===i[r]&&console.warn("THREE.ObjectLoader: Undefined material",r),t.pu
vendor: 1,603 bytes, line 190
190sh(i[r])}return t}return void 0===i[e]&&console.warn("THREE.ObjectLoader: Undefined material",e),i[e]}}function u(e){return void 0===n[e]&&console.warn("THREE.ObjectLoader: Undefined texture",e),n[e]}switch(e.type){case"Scene":a=new s4,void 0!==e.background&&(Number.isInteger(e.background)?a.background=new iz(e.background):a.background=u(e.background)),void 0!==e.environment&&(a.environment=u(e.environment)),void 0!==e.fog&&("Fog"===e.fog.type?a.fog=new s2(e.fog.color,e.fog.near,e.fog.far):"FogExp2"===e.fog.type&&(a.fog=new s3(e.fog.color,e.fog.density))),void 0!==e.backgroundBlurriness&&(a.backgroundBlurriness=e.backgroundBlurriness),void 0!==e.backgroundIntensity&&(a.backgroundIntensity=e.backgroundIntensity);break;case"PerspectiveCamera":a=new rO(e.fov,e.aspect,e.near,e.far),void 0!==e.focus&&(a.focus=e.focus),void 0!==e.zoom&&(a.zoom=e.zoom),void 0!==e.filmGauge&&(a.filmGauge=e.filmGauge),void 0!==e.filmOffset&&(a.filmOffset=e.filmOffset),void 0!==e.view&&(a.view=Object.assign({},e.view));break;case"OrthographicCamera":a=new r5(e.left,e.right,e.top,e.bottom,e.near,e.far),void 0!==e.zoom&&(a.zoom=e.zoom),void 0!==e.view&&(a.view=Object.assign({},e.view));break;case"AmbientLight":a=new h1(e.color,e.intensity);break;case"DirectionalLight":a=new h0(e.color,e.intensity);break;case"PointLight":a=new h$(e.color,e.intensity,e.distance,e.decay);break;case"RectAreaLight":a=new h3(e.color,e.intensity,e.width,e.height);break;case"SpotLight":a=new hX(e.color,e.intensity,e.distance,e.angle,e.penumbra,e.decay);break;case"HemisphereLight":a=new hG(e.color,e.groundColor,e.intensity);break;
190case"LightProbe":a=new h4().fromJSON(e);break;case"SkinnedMesh":s=l(e.geometry),o=h(e.material),a=new oM(s,o),void 0!==e.bindMode&&(a.bindMode=e.bindMode),void 0!==e.bindMatrix&&a.bindMatrix.fromArray(e.bindMatrix),void 0!==e.skeleton&&(a.skeleton=e.skeleton);break;case"Mesh":s=l(e.geometry),o=h(e.material),a=new rA(s,o);break;case"InstancedMesh":s=l(e.geometry),o=h(e.material);let c=e.count,d=e.instanceMatrix,p=e.instanceColor;(a=new oD(s,o,c)).instanceMatrix=new oE(new Float32Array(d.array),16),void 0!==p&&(a.instanceColor=new oE(new Float32Array(p.array),p.itemSize));break;case"LOD":a=new om;break;case"Line":a=new ok(l(e.geometry),h(e.material));break;case"LineLoop":a=new oW(l(e.geometry),h(e.material));break;case"LineSegments":a=new oH(l(e.geometry),h(e.material));break;case"PointCloud":case"Points":a=new oJ(l(e.geometry),h(e.material));break;case"Sprite":a=new oc(h(e.material));break;case"Group":a=new sX;break;case"Bone":a=new ob;break;default:a=new nG}if(a.uuid=e.uuid,void 0!==e.name&&(a.name=e.name),void 0!==e.matrix?(a.matrix.fromArray(e.matrix),void 0!==e.matrixAutoUpdate&&(a.matrixAutoUpdate=e.matrixAutoUpdate),a.matrixAutoUpdate&&a.matrix.decompose(a.position,a.quaternion,a.scale)):(void 0!==e.position&&a.position.fromArray(e.position),void 0!==e.rotation&&a.rotation.fromArray(e.rotation),void 0!==e.quaternion&&a.quaternion.fromArray(e.quaternion),void 0!==e.scale&&a.scale.fromArray(e.scale)),void 0!==e.castShadow&&(a.castShadow=e.castShadow),void 0!==e.receiveShadow&&(a.receiveShadow=e.receiveShadow),e.shadow&&(void 0!==e.shadow.bias&&(a.shadow.bias=e.shadow.bias),void 0!==e.shadow.normalBias&&(a.shadow.normalBias=e.shadow.normalBias),void 0!==e.shadow.radius&&(a.shadow.radius=e.shadow.radius),void 0!==e.shadow.mapSize&&a.shadow.mapSize.fromArray(e.shadow.mapSize),void 0!==e.shadow.camera&&(a.shadow.camera=this.parseObject(e.shadow.camera))),void 0!==e.visible&&(a.visible=e.visible),void 0!==e.frustumCulled&&(a.frustumCulled=e.frustumCulled),void 0!==e.renderOrder&&(a.renderOrder=e.renderOrder),void 0!==e.userData&&(a.userData=e.userData),void 0!==e.layers&&(a.layers.mask=e.layers),void 0!==e.children){let s=e.children;for(let e=0;e<s.length;e++)a.add(this.parseObject(s[e],t,i,n,r))}if(void 0!==e.animations){let t=e.animations;for(let e=0;e<t.length;e++){let i=t[e];a.animations.push(r[i])}}if("LOD"===e.type){void 0!==e.autoUpdate&&(a.autoUpdate=e.autoUpdate);let t=e.levels;for(let e=0;e<t.length;e++){let i=t[e],n=a.getObjectByProperty("uuid",i.object);void 0!==n&&a.addLevel(n,i.distance,i.hysteresis)}}return a}bindSkeletons(e,t){0!==Object.keys(t).length&&e.traverse(function(e){if(!0===e.isSkinnedMesh&&void 0!==e.skeleton){let i=t[e.skeleton];void 0===i?console.warn("THREE.ObjectLoader: No skeleton found with UUID:",e.skeleton):e.bind(i,e.bindMatrix)}})}}let ue={UVMapping:el,CubeReflectionMapping:eh,CubeRefractionMapping:eu,EquirectangularReflectionMapping:ec,EquirectangularRefractionMapping:ed,CubeUVReflectionMapping:ep},ut={RepeatWrapping:ef,ClampToEdgeWrapping:em,MirroredRepeatWrapping:eg},ui={NearestFilter:ev,NearestMipmapNearestFilter:ex,NearestMipmapLinearFilter:ey,LinearFilter:eb,LinearMipmapNearestFilter:eS,LinearMipmapLinearFilter:eT};class un extends hR{constructor(e){super(e),this.isImageBitmapLoader=!0,"undefined"==typeof createImageBitmap&&console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."),"undefined"==typeof fetch&&console.warn("THREE.ImageBitmapLoader: fetch() not supported."),this.options={premultiplyAlpha:"none"}}setOptions(e){return this.options=e,this}load(e,t,i,n){void 0===e&&(e=""),void 0!==this.path&&(e=this.path+e),e=this.manager.resolveURL(e);let r=this,a=hE.get(e);if(void 0!==a)return r.manager.itemStart(e),setTimeout(function(){t&&t(a),r.manager.itemEnd(e)},0),a;let s={};s.credentials="anonymous"===this.crossOrigin?"same-origin":"include",s.headers=this.requestHeader,fetch(e,s).then(function(e){return e.blob()}).then(function(e){return createImageBitmap(e,Object.assign(r.options,{colorSpaceConversion:"none"}))}).then(function(i){hE.add(e,i),t&&t(i),r.manager.itemEnd(e)}).catch(function(t){n&&n(t),r.manager.itemError(e),r.manager.itemEnd(e)}),r.manager.itemStart(e)}}class ur{static getContext(){return void 0===a&&(a=new(window.AudioContext||window.webkitAudioContext)),a}static setContext(e){a=e}}class ua extends hR{constructor(e){super(e)}load(e,t,i,n){let r=this,a=new hD(this.manager);a.setResponseType("arraybuffer"),a.setPath(this.path),a.setRequestHeader(this.requestHeader),a.setWithCredentials(this.withCredentials),a.load(e,function(i){try{let e=i.slice(0),n=ur.getContext();n.decodeAudioData(e,function(e){t(e)})}catch(t){n?n(t):console.error(t),r.manager.itemError(e)}},i,n)}}class us extends h4{constructor(e,t,i=1){super(void 0,i),this.isHemisphereLightProbe=!0;let n=new iz().set(e),r=new iz().set(t),a=new iJ(n.r,n.g,n.b),s=new iJ(r.r,r.g,r.b),o=Math.sqrt(Math.PI);this.sh.coefficients[0].copy(a).add(s).multiplyScalar(o),this.sh.coefficients[1].copy(a).sub(s).multiplyScalar(o*Math.sqrt(.75))}}class uo extends h4{constructor(e,t=1){super(void 0,t),this.isAmbientLightProbe=!0;let i=new iz().set(e);this.sh.coefficients[0].set(i.r,i.g,i.b).multiplyScalar(2*Math.sqrt(Math.PI))}}let ul=new ng,uh=new ng,uu=new ng;class uc{constructor(){this.type="StereoCamera",this.aspect=1,this.eyeSep=.064,this.cameraL=new rO,this.cameraL.layers.enable(1),this.cameraL.matrixAutoUpdate=!1,this.cameraR=new rO,this.cameraR.layers.enable(2),this.cameraR.matrixAutoUpdate=!1,this._cache={focus:null,fov:null,aspect:null,near:null,far:null,zoom:null,eyeSep:null}}update(e){let t=this._cache,i=t.focus!==e.focus||t.fov!==e.fov||t.aspect!==e.aspect*this.aspect||t.near!==e.near||t.far!==e.far||t.zoom!==e.zoom||t.eyeSep!==this.eyeSep;if(i){let i,n;t.focus=e.focus,t.fov=e.fov,t.aspect=e.aspect*this.aspect,t.near=e.near,t.far=e.far,t.zoom=e.zoom,t.eyeSep=this.eyeSep,uu.copy(e.projectionMatrix);let r=t.eyeSep/2,a=r*t.near/t.focus,s=t.near*Math.tan(is*t.fov*.5)/t.zoom;uh.elements[12]=-r,ul.elements[12]=r,i=-s*t.aspect+a,n=s*t.aspect+a,uu.elements[0]=2*t.near/(n-i),uu.elements[8]=(n+i)/(n-i),this.cameraL.projectionMatrix.copy(uu),i=-s*t.aspect-a,n=s*t.aspect-a,uu.elements[0]=2*t.near/(n-i),uu.elements[8]=(n+i)/(n-i),this.cameraR.projectionMatrix.copy(uu)}this.cameraL.matrixWorld.copy(e.matrixWorld).multiply(uh),this.cameraR.matrixWorld.copy(e.matrixWorld).multiply(ul)}}class ud{constructor(e=!0){this.autoStart=e,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1}start(){this.startTime=up(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return this.getDelta(),this.elapsedTime}getDelta(){let e=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){let t=up();e=(t-this.oldTime)/1e3,this.oldTime=t,this.elapsedTime+=e}return e}}function up(){return("undefined"==typeof performance?Date:performance).now()}let uf=new iJ,um=new iZ,ug=new iJ,uv=new iJ;class ux extends nG{constructor(){super(),this.type="AudioListener",this.context=ur.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._clock=new ud}getInput(){return this.gain}removeFilter(){return null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(e){return null!==this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=e,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}updateMatrixWorld(e){super.updateMatrixWorld(e);let t=this.context.listener,i=this.up;if(this.timeDelta=this._clock.getDelta(),this.matrixWorld.decompose(uf,um,ug),uv.set(0,0,-1).applyQuaternion(um),t.positionX){let e=this.context.currentTime+this.timeDelta;t.positionX.linearRampToValueAtTime(uf.x,e),t.positionY.linearRampToValueAtTime(uf.y,e),t.positionZ.linearRampToValueAtTime(uf.z,e),t.forwardX.linearRampToValueAtTime(uv.x,e),t.forwardY.linearRampToValueAtTime(uv.y,e),t.forwardZ.linearRampToValueAtTime(uv.z,e),t.upX.linearRampToValueAtTime(i.x,e),t.upY.linearRampToValueAtTime(i.y,e),t.upZ.linearRampToValueAtTime(i.z,e)}else t.setPosition(uf.x,uf.y,uf.z),t.setOrientation(uv.x,uv.y,uv.z,i.x,i.y,i.z)}}class u_ extends nG{constructor(e){super(),this.type="Audio",this.listener=e,this.context=e.context,this.gain=this.context.createGain(),this.gain.connect(e.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl
190=!0,this.source=null,this.sourceType="empty",this._startedAt=0,this._progress=0,this._connected=!1,this.filters=[]}getOutput(){return this.gain}setNodeSource(e){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=e,this.connect(),this}setMediaElementSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaNode",this.source=this.context.createMediaElementSource(e),this.connect(),this}setMediaStreamSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaStreamNode",this.source=this.context.createMediaStreamSource(e),this.connect(),this}setBuffer(e){return this.buffer=e,this.sourceType="buffer",this.autoplay&&this.play(),this}play(e=0){if(!0===this.isPlaying){console.warn("THREE.Audio: Audio is already playing.");return}if(!1===this.hasPlaybackControl){console.warn("THREE.Audio: this Audio has no playback control.");return}this._startedAt=this.context.currentTime+e;let t=this.context.createBufferSource();return t.buffer=this.buffer,t.loop=this.loop,t.loopStart=this.loopStart,t.loopEnd=this.loopEnd,t.onended=this.onEnded.bind(this),t.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=t,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}pause(){if(!1===this.hasPlaybackControl){console.warn("THREE.Audio: this Audio has no playback control.");return}return!0===this.isPlaying&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,!0===this.loop&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this}stop(){if(!1===this.hasPlaybackControl){console.warn("THREE.Audio: this Audio has no playback control.");return}return this._progress=0,this.source.stop(),this.source.onended=null,this.isPlaying=!1,this}connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let e=1,t=this.filters.length;e<t;e++)this.filters[e-1].connect(this.filters[e]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this._connected=!0,this}disconnect(){if(this.filters.length>0){this.source.disconnect(this.filters[0]);for(let e=1,t=this.filters.length;e<t;e++)this.filters[e-1].disconnect(this.filters[e]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this._connected=!1,this}getFilters(){return this.filters}setFilters(e){return e||(e=[]),!0===this._connected?(this.disconnect(),this.filters=e.slice(),this.connect()):this.filters=e.slice(),this}setDetune(e){if(this.detune=e,void 0!==this.source.detune)return!0===this.isPlaying&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this}getDetune(){return this.detune}getFilter(){return this.getFilters()[0]}setFilter(e){return this.setFilters(e?[e]:[])}setPlaybackRate(e){if(!1===this.hasPlaybackControl){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.playbackRate=e,!0===this.isPlaying&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this}getPlaybackRate(){return this.playbackRate}onEnded(){this.isPlaying=!1}getLoop(){return!1===this.hasPlaybackControl?(console.warn("THREE.Audio: this Audio has no playback control."),!1):this.loop}setLoop(e){if(!1===this.hasPlaybackControl){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.loop=e,!0===this.isPlaying&&(this.source.loop=this.loop),this}setLoopStart(e){return this.loopStart=e,this}setLoopEnd(e){return this.loopEnd=e,this}getVolume(){return this.gain.gain.value}setVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}}let uy=new iJ,uM=new iZ,ub=new iJ,uS=new iJ;class uw extends u_{constructor(e){super(e),this.panner=this.context.createPanner(),this.panner.panningModel="HRTF",this.panner.connect(this.gain)}disconnect(){super.disconnect(),this.panner.disconnect(this.gain)}getOutput(){return this.panner}getRefDistance(){return this.panner.refDistance}setRefDistance(e){return this.panner.refDistance=e,this}getRolloffFactor(){return this.panner.rolloffFactor}setRolloffFactor(e){return this.panner.rolloffFactor=e,this}getDistanceModel(){return this.panner.distanceModel}setDistanceModel(e){return this.panner.distanceModel=e,this}getMaxDistance(){return this.panner.maxDistance}setMaxDistance(e){return this.panner.maxDistance=e,this}setDirectionalCone(e,t,i){return this.panner.coneInnerAngle=e,this.panner.coneOuterAngle=t,this.panner.coneOuterGain=i,this}updateMatrixWorld(e){if(super.updateMatrixWorld(e),!0===this.hasPlaybackControl&&!1===this.isPlaying)return;this.matrixWorld.decompose(uy,uM,ub),uS.set(0,0,1).applyQuaternion(uM);let t=this.panner;if(t.positionX){let e=this.context.currentTime+this.listener.timeDelta;t.positionX.linearRampToValueAtTime(uy.x,e),t.positionY.linearRampToValueAtTime(uy.y,e),t.positionZ.linearRampToValueAtTime(uy.z,e),t.orientationX.linearRampToValueAtTime(uS.x,e),t.orientationY.linearRampToValueAtTime(uS.y,e),t.orientationZ.linearRampToValueAtTime(uS.z,e)}else t.setPosition(uy.x,uy.y,uy.z),t.setOrientation(uS.x,uS.y,uS.z)}}
190class uT{constructor(e,t=2048){this.analyser=e.context.createAnalyser(),this.analyser.fftSize=t,this.data=new Uint8Array(this.analyser.frequencyBinCount),e.getOutput().connect(this.analyser)}getFrequencyData(){return this.analyser.getByteFrequencyData(this.data),this.data}getAverageFrequency(){let e=0,t=this.getFrequencyData();for(let i=0;i<t.length;i++)e+=t[i];return e/t.length}}class uA{constructor(e,t,i){let n,r,a;switch(this.binding=e,this.valueSize=i,t){case"quaternion":n=this._slerp,r=this._slerpAdditive,a=this._setAdditiveIdentityQuaternion,this.buffer=new Float64Array(6*i),this._workIndex=5;break;case"string":case"bool":n=this._select,r=this._select,a=this._setAdditiveIdentityOther,this.buffer=Array(5*i);break;default:n=this._lerp,r=this._lerpAdditive,a=this._setAdditiveIdentityNumeric,this.buffer=new Float64Array(5*i)}this._mixBufferRegion=n,this._mixBufferRegionAdditive=r,this._setIdentity=a,this._origIndex=3,this._addIndex=4,this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,this.useCount=0,this.referenceCount=0}accumulate(e,t){let i=this.buffer,n=this.valueSize,r=e*n+n,a=this.cumulativeWeight;if(0===a){for(let e=0;e!==n;++e)i[r+e]=i[e];a=t}else{a+=t;let e=t/a;this._mixBufferRegion(i,r,0,e,n)}this.cumulativeWeight=a}accumulateAdditive(e){let t=this.buffer,i=this.valueSize,n=i*this._addIndex;0===this.cumulativeWeightAdditive&&this._setIdentity(),this._mixBufferRegionAdditive(t,n,0,e,i),this.cumulativeWeightAdditive+=e}apply(e){let t=this.valueSize,i=this.buffer,n=e*t+t,r=this.cumulativeWeight,a=this.cumulativeWeightAdditive,s=this.binding;if(this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,r<1){let e=t*this._origIndex;this._mixBufferRegion(i,n,e,1-r,t)}a>0&&this._mixBufferRegionAdditive(i,n,this._addIndex*t,1,t);for(let e=t,r=t+t;e!==r;++e)if(i[e]!==i[e+t]){s.setValue(i,n);break}}saveOriginalState(){let e=this.binding,t=this.buffer,i=this.valueSize,n=i*this._origIndex;e.getValue(t,n);for(let e=i;e!==n;++e)t[e]=t[n+e%i];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){let e=3*this.valueSize;this.binding.setValue(this.buffer,e)}_setAdditiveIdentityNumeric(){let e=this._addIndex*this.valueSize,t=e+this.valueSize;for(let i=e;i<t;i++)this.buffer[i]=0}_setAdditiveIdentityQuaternion(){this._setAdditiveIdentityNumeric(),this.buffer[this._addIndex*this.valueSize+3]=1}_setAdditiveIdentityOther(){let e=this._origIndex*this.valueSize,t=this._addIndex*this.valueSize;for(let i=0;i<this.valueSize;i++)this.buffer[t+i]=this.buffer[e+i]}_select(e,t,i,n,r){if(n>=.5)for(let n=0;n!==r;++n)e[t+n]=e[i+n]}_slerp(e,t,i,n){iZ.slerpFlat(e,t,e,t,e,i,n)}_slerpAdditive(e,t,i,n,r){let a=this._workIndex*r;iZ.multiplyQuaternionsFlat(e,a,e,t,e,i),iZ.slerpFlat(e,t,e,t,e,a,n)}_lerp(e,t,i,n,r){let a=1-n;for(let s=0;s!==r;++s){let r=t+s;e[r]=e[r]*a+e[i+s]*n}}_lerpAdditive(e,t,i,n,r){for(let a=0;a!==r;++a){let r=t+a;e[r]=e[r]+e[i+a]*n}}}let uE="\\[\\]\\.:\\/",uC=RegExp("["+uE+"]","g"),uL="[^"+uE+"]",uR="[^"+uE.replace("\\.","")+"]",uP=/((?:WC+[\/:])*)/.source.replace("WC",uL),uI=/(WCOD+)?/.source.replace("WCOD",uR),uD=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",uL),uN=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",uL),uO=RegExp("^"+uP+uI+uD+uN+"$"),uz=["material","materials","bones","map"];class uU{constructor(e,t,i){this.path=t,this.parsedPath=i||uU.parseTrackName(t),this.node=uU.findNode(e,this.parsedPath.nodeName)||e,this.rootNode=e,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(e,t,i){return e&&e.isAnimationObjectGroup?new uU.Composite(e,t,i):new uU(e,t,i)}static sanitizeNodeName(e){return e.replace(/\s/g,"_").replace(uC,"")}static parseTrackName(e){let t=uO.exec(e);if(null===t)throw Error("PropertyBinding: Cannot parse trackName: "+e);let i={nodeName:t[2],objectName:t[3],objectIndex:t[4],propertyName:t[5],propertyIndex:t[6]},n=i.nodeName&&i.nodeName.lastIndexOf(".");if(void 0!==n&&-1!==n){let e=i.nodeName.substring(n+1);-1!==uz.indexOf(e)&&(i.nodeName=i.nodeName.substring(0,n),i.objectName=e)}if(null===i.propertyName||0===i.propertyName.length)throw Error("PropertyBinding: can not parse propertyName from trackName: "+e);return i}static findNode(e,t){if(void 0===t||""===t||"."===t||-1===t||t===e.name||t===e.uuid)return e;if(e.skeleton){let i=e.skeleton.getBoneByName(t);if(void 0!==i)return i}if(e.children){let i=function(e){for(let n=0;n<e.length;n++){let r=e[n];if(r.name===t||r.uuid===t)return r;let a=i(r.children);if(a)return a}return null},n=i(e.children);if(n)return n}return null}_getValue_unavailable(){}_setValue_unavailable(){}_getValue_direct(e,t){e[t]=this.targetObject[this.propertyName]}_getValue_array(e,t){let i=this.resolvedProperty;for(let n=0,r=i.length;n!==r;++n)e[t++]=i[n]}_getValue_arrayElement(e,t){e[t]=this.resolvedProperty[this.propertyIndex]}_getValue_toArray(e,t){this.resolvedProperty.toArray(e,t)}_setValue_direct(e,t){this.targetObject[this.propertyName]=e[t]}_setValue_direct_setNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.needsUpdate=!0}_setValue_direct_setMatrixWorldNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_array(e,t){let i=this.resolvedProperty;for(let n=0,r=i.length;n!==r;++n)i[n]=e[t++]}_setValue_array_setNeedsUpdate(e,t){let i=this.resolvedProperty;for(let n=0,r=i.length;n!==r;++n)i[n]=e[t++];this.targetObject.needsUpdate=!0}
190_setValue_array_setMatrixWorldNeedsUpdate(e,t){let i=this.resolvedProperty;for(let n=0,r=i.length;n!==r;++n)i[n]=e[t++];this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_arrayElement(e,t){this.resolvedProperty[this.propertyIndex]=e[t]}_setValue_arrayElement_setNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.needsUpdate=!0}_setValue_arrayElement_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_fromArray(e,t){this.resolvedProperty.fromArray(e,t)}_setValue_fromArray_setNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.needsUpdate=!0}_setValue_fromArray_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.matrixWorldNeedsUpdate=!0}_getValue_unbound(e,t){this.bind(),this.getValue(e,t)}_setValue_unbound(e,t){this.bind(),this.setValue(e,t)}bind(){let e=this.node,t=this.parsedPath,i=t.objectName,n=t.propertyName,r=t.propertyIndex;if(e||(e=uU.findNode(this.rootNode,t.nodeName)||this.rootNode,this.node=e),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!e){console.error("THREE.PropertyBinding: Trying to update node for track: "+this.path+" but it wasn't found.");return}if(i){let n=t.objectIndex;switch(i){case"materials":if(!e.material){console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);return}if(!e.material.materials){console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);return}e=e.material.materials;break;case"bones":if(!e.skeleton){console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);return}e=e.skeleton.bones;for(let t=0;t<e.length;t++)if(e[t].name===n){n=t;break}break;case"map":if("map"in e){e=e.map;break}if(!e.material){console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);return}if(!e.material.map){console.error("THREE.PropertyBinding: Can not bind to material.map as node.material does not have a map.",this);return}e=e.material.map;break;default:if(void 0===e[i]){console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",this);return}e=e[i]}if(void 0!==n){if(void 0===e[n]){console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,e);return}e=e[n]}}let a=e[n];if(void 0===a){let i=t.nodeName;console.error("THREE.PropertyBinding: Trying to update property for track: "+i+"."+n+" but it wasn't found.",e);return}let s=this.Versioning.None;this.targetObject=e,void 0!==e.needsUpdate?s=this.Versioning.NeedsUpdate:void 0!==e.matrixWorldNeedsUpdate&&(s=this.Versioning.MatrixWorldNeedsUpdate);let o=this.BindingType.Direct;if(void 0!==r){if("morphTargetInfluences"===n){if(!e.geometry){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);return}if(!e.geometry.morphAttributes){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);return}void 0!==e.morphTargetDictionary[r]&&(r=e.morphTargetDictionary[r])}o=this.BindingType.ArrayElement,this.resolvedProperty=a,this.propertyIndex=r}else void 0!==a.fromArray&&void 0!==a.toArray?(o=this.BindingType.HasFromToArray,this.resolvedProperty=a):Array.isArray(a)?(o=this.BindingType.EntireArray,this.resolvedProperty=a):this.propertyName=n;this.getValue=this.GetterByBindingType[o],this.setValue=this.SetterByBindingTypeAndVersioning[o][s]}unbind(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}}uU.Composite=class{constructor(e,t,i){let n=i||uU.parseTrackName(t);this._targetGroup=e,this._bindings=e.subscribe_(t,n)}getValue(e,t){this.bind();let i=this._targetGroup.nCachedObjects_,n=this._bindings[i];void 0!==n&&n.getValue(e,t)}setValue(e,t){let i=this._bindings;for(let n=this._targetGroup.nCachedObjects_,r=i.length;n!==r;++n)i[n].setValue(e,t)}bind(){let e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,i=e.length;t!==i;++t)e[t].bind()}unbind(){let e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,i=e.length;t!==i;++t)e[t].unbind()}},uU.prototype.BindingType={Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},uU.prototype.Versioning={None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},uU.prototype.GetterByBindingType=[uU.prototype._getValue_direct,uU.prototype._getValue_array,uU.prototype._getValue_arrayElement,uU.prototype._getValue_toArray],uU.prototype.SetterByBindingTypeAndVersioning=[[uU.prototype._setValue_direct,uU.prototype._setValue_direct_setNeedsUpdate,uU.prototype._setValue_direct_setMatrixWorldNeedsUpdate],[uU.prototype._setValue_array,uU.prototype._setValue_array_setNeedsUpdate,uU.prototype._setValue_array_setMatr
190ixWorldNeedsUpdate],[uU.prototype._setValue_arrayElement,uU.prototype._setValue_arrayElement_setNeedsUpdate,uU.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate],[uU.prototype._setValue_fromArray,uU.prototype._setValue_fromArray_setNeedsUpdate,uU.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]];class uB{constructor(){this.isAnimationObjectGroup=!0,this.uuid=il(),this._objects=Array.prototype.slice.call(arguments),this.nCachedObjects_=0;let e={};this._indicesByUUID=e;for(let t=0,i=arguments.length;t!==i;++t)e[arguments[t].uuid]=t;this._paths=[],this._parsedPaths=[],this._bindings=[],this._bindingsIndicesByPath={};let t=this;this.stats={objects:{get total(){return t._objects.length},get inUse(){return this.total-t.nCachedObjects_}},get bindingsPerObject(){return t._bindings.length}}}add(){let e=this._objects,t=this._indicesByUUID,i=this._paths,n=this._parsedPaths,r=this._bindings,a=r.length,s,o=e.length,l=this.nCachedObjects_;for(let h=0,u=arguments.length;h!==u;++h){let u=arguments[h],c=u.uuid,d=t[c];if(void 0===d){d=o++,t[c]=d,e.push(u);for(let e=0;e!==a;++e)r[e].push(new uU(u,i[e],n[e]))}else if(d<l){s=e[d];let o=--l,h=e[o];t[h.uuid]=d,e[d]=h,t[c]=o,e[o]=u;for(let e=0;e!==a;++e){let t=r[e],a=t[o],s=t[d];t[d]=a,void 0===s&&(s=new uU(u,i[e],n[e])),t[o]=s}}else e[d]!==s&&console.error("THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.")}this.nCachedObjects_=l}remove(){let e=this._objects,t=this._indicesByUUID,i=this._bindings,n=i.length,r=this.nCachedObjects_;for(let a=0,s=arguments.length;a!==s;++a){let s=arguments[a],o=s.uuid,l=t[o];if(void 0!==l&&l>=r){let a=r++,h=e[a];t[h.uuid]=l,e[l]=h,t[o]=a,e[a]=s;for(let e=0;e!==n;++e){let t=i[e],n=t[a],r=t[l];t[l]=n,t[a]=r}}}this.nCachedObjects_=r}uncache(){let e=this._objects,t=this._indicesByUUID,i=this._bindings,n=i.length,r=this.nCachedObjects_,a=e.length;for(let s=0,o=arguments.length;s!==o;++s){let o=arguments[s],l=o.uuid,h=t[l];if(void 0!==h){if(delete t[l],h<r){let s=--r,o=e[s],l=--a,u=e[l];t[o.uuid]=h,e[h]=o,t[u.uuid]=s,e[s]=u,e.pop();for(let e=0;e!==n;++e){let t=i[e],n=t[s],r=t[l];t[h]=n,t[s]=r,t.pop()}}else{let r=--a,s=e[r];r>0&&(t[s.uuid]=h),e[h]=s,e.pop();for(let e=0;e!==n;++e){let t=i[e];t[h]=t[r],t.pop()}}}}this.nCachedObjects_=r}subscribe_(e,t){let i=this._bindingsIndicesByPath,n=i[e],r=this._bindings;if(void 0!==n)return r[n];let a=this._paths,s=this._parsedPaths,o=this._objects,l=o.length,h=this.nCachedObjects_,u=Array(l);n=r.length,i[e]=n,a.push(e),s.push(t),r.push(u);for(let i=h,n=o.length;i!==n;++i){let n=o[i];u[i]=new uU(n,e,t)}return u}unsubscribe_(e){let t=this._bindingsIndicesByPath,i=t[e];if(void 0!==i){let n=this._paths,r=this._parsedPaths,a=this._bindings,s=a.length-1,o=a[s],l=e[s];t[l]=i,a[i]=o,a.pop(),r[i]=r[s],r.pop(),n[i]=n[s],n.pop()}}}class uF{constructor(e,t,i=null,n=t.blendMode){this._mixer=e,this._clip=t,this._localRoot=i,this.blendMode=n;let r=t.tracks,a=r.length,s=Array(a),o={endingStart:tM,endingEnd:tM};for(let e=0;e!==a;++e){let t=r[e].createInterpolant(null);s[e]=t,t.settings=o}this._interpolantSettings=o,this._interpolants=s,this._propertyBindings=Array(a),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=tg,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(e){return this._startTime=e,this}setLoop(e,t){return this.loop=e,this.repetitions=t,this}setEffectiveWeight(e){return this.weight=e,this._effectiveWeight=this.enabled?e:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}
190fadeIn(e){return this._scheduleFading(e,0,1)}fadeOut(e){return this._scheduleFading(e,1,0)}crossFadeFrom(e,t,i){if(e.fadeOut(t),this.fadeIn(t),i){let i=this._clip.duration,n=e._clip.duration;e.warp(1,n/i,t),this.warp(i/n,1,t)}return this}crossFadeTo(e,t,i){return e.crossFadeFrom(this,t,i)}stopFading(){let e=this._weightInterpolant;return null!==e&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}setEffectiveTimeScale(e){return this.timeScale=e,this._effectiveTimeScale=this.paused?0:e,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(e){return this.timeScale=this._clip.duration/e,this.stopWarping()}syncWith(e){return this.time=e.time,this.timeScale=e.timeScale,this.stopWarping()}halt(e){return this.warp(this._effectiveTimeScale,0,e)}warp(e,t,i){let n=this._mixer,r=n.time,a=this.timeScale,s=this._timeScaleInterpolant;null===s&&(s=n._lendControlInterpolant(),this._timeScaleInterpolant=s);let o=s.parameterPositions,l=s.sampleValues;return o[0]=r,o[1]=r+i,l[0]=e/a,l[1]=t/a,this}stopWarping(){let e=this._timeScaleInterpolant;return null!==e&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(e,t,i,n){if(!this.enabled){this._updateWeight(e);return}let r=this._startTime;if(null!==r){let n=(e-r)*i;n<0||0===i?t=0:(this._startTime=null,t=i*n)}t*=this._updateTimeScale(e);let a=this._updateTime(t),s=this._updateWeight(e);if(s>0){let e=this._interpolants,t=this._propertyBindings;if(this.blendMode===tT)for(let i=0,n=e.length;i!==n;++i)e[i].evaluate(a),t[i].accumulateAdditive(s);else for(let i=0,r=e.length;i!==r;++i)e[i].evaluate(a),t[i].accumulate(n,s)}}_updateWeight(e){let t=0;if(this.enabled){t=this.weight;let i=this._weightInterpolant;if(null!==i){let n=i.evaluate(e)[0];t*=n,e>i.parameterPositions[1]&&(this.stopFading(),0===n&&(this.enabled=!1))}}return this._effectiveWeight=t,t}_updateTimeScale(e){let t=0;if(!this.paused){t=this.timeScale;let i=this._timeScaleInterpolant;if(null!==i){let n=i.evaluate(e)[0];t*=n,e>i.parameterPositions[1]&&(this.stopWarping(),0===t?this.paused=!0:this.timeScale=t)}}return this._effectiveTimeScale=t,t}_updateTime(e){let t=this._clip.duration,i=this.loop,n=this.time+e,r=this._loopCount,a=i===tv;if(0===e)return -1===r?n:a&&(1&r)==1?t-n:n;if(i===tm){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));r:{if(n>=t)n=t;else if(n<0)n=0;else{this.time=n;break r}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=n,this._mixer.dispatchEvent({type:"finished",action:this,direction:e<0?-1:1})}}else{if(-1===r&&(e>=0?(r=0,this._setEndings(!0,0===this.repetitions,a)):this._setEndings(0===this.repetitions,!0,a)),n>=t||n<0){let i=Math.floor(n/t);n-=t*i,r+=Math.abs(i);let s=this.repetitions-r;if(s<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,n=e>0?t:0,this.time=n,this._mixer.dispatchEvent({type:"finished",action:this,direction:e>0?1:-1});else{if(1===s){let t=e<0;this._setEndings(t,!t,a)}else this._setEndings(!1,!1,a);this._loopCount=r,this.time=n,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:i})}}else this.time=n;if(a&&(1&r)==1)return t-n}return n}_setEndings(e,t,i){let n=this._interpolantSettings;i?(n.endingStart=tb,n.endingEnd=tb):(e?n.endingStart=this.zeroSlopeAtStart?tb:tM:n.endingStart=tS,t?n.endingEnd=this.zeroSlopeAtEnd?tb:tM:n.endingEnd=tS)}_scheduleFading(e,t,i){let n=this._mixer,r=n.time,a=this._weightInterpolant;null===a&&(a=n._lendControlInterpolant(),this._weightInterpolant=a);let s=a.parameterPositions,o=a.sampleValues;return s[0]=r,o[0]=t,s[1]=r+e,o[1]=i,this}}let uk=new Float32Array(1);class uG extends ii{constructor(e){super(),this._root=e,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}_bindAction(e,t){let i=e._localRoot||this._root,n=e._clip.tracks,r=n.length,a=e._propertyBindings,s=e._interpolants,o=i.uuid,l=this._bindingsByRootAndName,h=l[o];void 0===h&&(h={},l[o]=h);for(let e=0;e!==r;++e){let r=n[e],l=r.name,u=h[l];if(void 0!==u)++u.referenceCount,a[e]=u;else{if(void 0!==(u=a[e])){null===u._cacheIndex&&(++u.referenceCount,this._addInactiveBinding(u,o,l));continue}let n=t&&t._propertyBindings[e].binding.parsedPath;u=new uA(uU.create(i,l,n),r.ValueTypeName,r.getValueSize()),++u.referenceCount,this._addInactiveBinding(u,o,l),a[e]=u}s[e].resultBuffer=u.buffer}}_activateAction(e){if(!this._isActiveAction(e)){if(null===e._cacheIndex){let t=(e._localRoot||this._root).uuid,i=e._clip.uuid,n=this._actionsByClip[i];this._bindAction(e,n&&n.knownActions[0]),this._addInactiveAction(e,i,t)}let t=e._propertyBindings;for(let e=0,i=t.length;e!==i;++e){let i=t[e];0==i.useCount++&&(this._lendBinding(i),i.saveOriginalState())}this._lendAction(e)}}_deactivateAction(e){if(this._isActiveAction(e)){let t=e._propertyBindings;for(let e=0,i=t.length;e!==i;++e){let i=t[e];0==--i.useCount&&(i.restoreOriginalState(),this._takeBackBinding(i))}this._takeBackAction(e)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;let e=this;this.stats={actions:{get total(){return e._actions.length},get inUse(){return e._nActiveActions}},bindings:{get total(){return e._bindings.length},get inUse(){return e._nActiveBindings}},controlInterpolants:{get total(){return e._controlInterpolants.length},get inUse(){return e._nActiveControlInterpolants}}}}_isActiveAction(e){let t=e._cacheIndex;return null!==t&&t<this._nActiveActions}_addInactiveAction(e,t,i){let n=this._actions,r=this._actionsByClip,a=r[t];if(void 0===a)a={knownActions:[e],actionByRoot:{}},e._byClipCacheIndex=0,r[t]=a;else{let t=a.knownActions;e._byClipCacheIndex=t.length,t.push(e)}e._cacheIndex=n.length,n.push(e),a.actionByRoot[i]=e}_removeInactiveAction(e){let t=this._actions,i=t[t.length-1],n=e._cacheIndex;i._cacheIndex=n,t[n]=i,t.pop(),e._cacheIndex=null;let r=e._clip.uuid,a=this._actionsByClip,s=a[r],o=s.knownActions,l=o[o.length-1],h=e._byClipCacheIndex;l._byClipCacheIndex=h,o[h]=l,o.pop(),e._byClipCacheIndex=null;let u=s.actionByRoot,c=(e._localRoot||this._root).uuid;delete u[c],0===o.length&&delete a[r],this._removeInactiveBindingsForAction(e)}_removeInactiveBindingsForAction(e){let t=e._propertyBindings;for(let e=0,i=t.length;e!==i;++e){let i=t[e];0==--i.referenceCount&&this._removeInactiveBinding(i)}}_lendAction(e){let t=this._actions,i=e._cacheIndex,n=this._nActiveActions++,r=t[n];e._cacheIndex=n,t[n]=e,r._cacheIndex=i,t[i]=r}_takeBackAction(e){let t=this._actions,i=e._cacheIndex,n=--this._nActiveActions,r=t[n];e._cacheIndex=n,t[n]=e,r._cacheIndex=i,t[i]=r}_addInactiveBinding(e,t,i){let n=this._bindingsByRootAndName,r=this._bindings,a=n[t];void 0===a&&(a={},n[t]=a),a[i]=e,e._cacheIndex=r.length,r.push(e)}_removeInactiveBinding(e){let t=this._bindings,i=e.binding,n=i.rootNode.uuid,r=i.path,a=this._bindingsByRootAndName,s=a[n],o=t[t.length-1],l=e._cacheIndex;o._cacheIndex=l,t[l]=o,t.pop(),delete s[r],0===Object.keys(s).length&&delete a[n]}_lendBinding(e){let t=this._bindings,i=e._cacheIndex,n=this._nActiveBindings++,r=t[n];e._cacheIndex=n,t[n]=e,r._cacheIndex=i,t[i]=r}_takeBackBinding(e){let t=this._bindings,i=e._cacheIndex,n=--this._nActiveBindings,r=t[n];e._cacheIndex=n,t[n]=e,r._cacheIndex=i,t[i]=r}_lendControlInterpolant(){let e=this._controlInterpolants,t=this._nActiveControlInterpolants++,i=e[t];return void 0===i&&((i=new hg(new Float32Array(2),new Float32Array(2),1,uk)).__cacheIndex=t,e[t]=i),i}_takeBackControlInterpolant(e){let t=this._controlInterpolants,i=e.__cacheIndex,n=--this._nActiveControlInterpolants,r=t[n];e.__cacheIndex=n,t[n]=e,r.__cacheIndex=i,t[i]=r}clipAction(e,t,i){let n=t||this._root,r=n.uuid,a="string"==typeof e?hA.f
190indByName(n,e):e,s=null!==a?a.uuid:e,o=this._actionsByClip[s],l=null;if(void 0===i&&(i=null!==a?a.blendMode:tw),void 0!==o){let e=o.actionByRoot[r];if(void 0!==e&&e.blendMode===i)return e;l=o.knownActions[0],null===a&&(a=l._clip)}if(null===a)return null;let h=new uF(this,a,t,i);return this._bindAction(h,l),this._addInactiveAction(h,s,r),h}existingAction(e,t){let i=t||this._root,n=i.uuid,r="string"==typeof e?hA.findByName(i,e):e,a=r?r.uuid:e,s=this._actionsByClip[a];return void 0!==s&&s.actionByRoot[n]||null}stopAllAction(){let e=this._actions,t=this._nActiveActions;for(let i=t-1;i>=0;--i)e[i].stop();return this}update(e){e*=this.timeScale;let t=this._actions,i=this._nActiveActions,n=this.time+=e,r=Math.sign(e),a=this._accuIndex^=1;for(let s=0;s!==i;++s){let i=t[s];i._update(n,e,r,a)}let s=this._bindings,o=this._nActiveBindings;for(let e=0;e!==o;++e)s[e].apply(a);return this}setTime(e){this.time=0;for(let e=0;e<this._actions.length;e++)this._actions[e].time=0;return this.update(e)}getRoot(){return this._root}uncacheClip(e){let t=this._actions,i=e.uuid,n=this._actionsByClip,r=n[i];if(void 0!==r){let e=r.knownActions;for(let i=0,n=e.length;i!==n;++i){let n=e[i];this._deactivateAction(n);let r=n._cacheIndex,a=t[t.length-1];n._cacheIndex=null,n._byClipCacheIndex=null,a._cacheIndex=r,t[r]=a,t.pop(),this._removeInactiveBindingsForAction(n)}delete n[i]}}uncacheRoot(e){let t=e.uuid,i=this._actionsByClip;for(let e in i){let n=i[e].actionByRoot,r=n[t];void 0!==r&&(this._deactivateAction(r),this._removeInactiveAction(r))}let n=this._bindingsByRootAndName,r=n[t];if(void 0!==r)for(let e in r){let t=r[e];t.restoreOriginalState(),this._removeInactiveBinding(t)}}uncacheAction(e,t){let i=this.existingAction(e,t);null!==i&&(this._deactivateAction(i),this._removeInactiveAction(i))}}class uV{constructor(e){this.value=e}clone(){return new uV(void 0===this.value.clone?this.value:this.value.clone())}}let uH=0;class uW extends ii{constructor(){super(),this.isUniformsGroup=!0,Object.defineProperty(this,"id",{value:uH++}),this.name="",this.usage=t0,this.uniforms=[]}add(e){return this.uniforms.push(e),this}remove(e){let t=this.uniforms.indexOf(e);return -1!==t&&this.uniforms.splice(t,1),this}setName(e){return this.name=e,this}setUsage(e){return this.usage=e,this}dispose(){return this.dispatchEvent({type:"dispose"}),this}copy(e){this.name=e.name,this.usage=e.usage;let t=e.uniforms;this.uniforms.length=0;for(let e=0,i=t.length;e<i;e++)this.uniforms.push(t[e].clone());return this}clone(){return new this.constructor().copy(this)}}class uj extends s5{constructor(e,t,i=1){super(e,t),this.isInstancedInterleavedBuffer=!0,this.meshPerAttribute=i}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}clone(e){let t=super.clone(e);return t.meshPerAttribute=this.meshPerAttribute,t}toJSON(e){let t=super.toJSON(e);return t.isInstancedInterleavedBuffer=!0,t.meshPerAttribute=this.meshPerAttribute,t}}class uq{constructor(e,t,i,n,r){this.isGLBufferAttribute=!0,this.name="",this.buffer=e,this.type=t,this.itemSize=i,this.elementSize=n,this.count=r,this.version=0}set needsUpdate(e){!0===e&&this.version++}setBuffer(e){return this.buffer=e,this}setType(e,t){return this.type=e,this.elementSize=t,this}setItemSize(e){return this.itemSize=e,this}setCount(e){return this.count=e,this}}class uX{constructor(e,t,i=0,n=1/0){this.ray=new nm(e,t),this.near=i,this.far=n,this.camera=null,this.layers=new nE,this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}}}set(e,t){this.ray.set(e,t)}setFromCamera(e,t){t.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(t.matrixWorld),this.ray.direction.set(e.x,e.y,.5).unproject(t).sub(this.ray.origin).normalize(),this.camera=t):t.isOrthographicCamera?(this.ray.origin.set(e.x,e.y,(t.near+t.far)/(t.near-t.far)).unproject(t),this.ray.direction.set(0,0,-1).transformDirection(t.matrixWorld),this.camera=t):console.error("THREE.Raycaster: Unsupported camera type: "+t.type)}intersectObject(e,t=!0,i=[]){return uZ(e,this,i,t),i.sort(uY),i}intersectObjects(e,t=!0,i=[]){for(let n=0,r=e.length;n<r;n++)uZ(e[n],this,i,t);return i.sort(uY),i}}function uY(e,t){return e.distance-t.distance}function uZ(e,t,i,n){if(e.layers.test(t.layers)&&e.raycast(t,i),!0===n){let n=e.children;for(let e=0,r=n.length;e<r;e++)uZ(n[e],t,i,!0)}}class uJ{constructor(e=1,t=0,i=0){return this.radius=e,this.phi=t,this.theta=i,this}set(e,t,i){return this.radius=e,this.phi=t,this.theta=i,this}copy(e){return this.radius=e.radius,this.phi=e.phi,this.theta=e.theta,this}makeSafe(){return this.phi=Math.max(1e-6,Math.min(Math.PI-1e-6,this.phi)),this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,t,i){return this.radius=Math.sqrt(e*e+t*t+i*i),0===this.radius?(this.theta=0,this.phi=0):(this.theta=Math.atan2(e,i),this.phi=Math.acos(ih(t/this.radius,-1,1))),this}clone(){return new this.constructor().copy(this)}}class uK{constructor(e=1,t=0,i=0){return this.radius=e,this.theta=t,this.y=i,this}set(e,t,i){return this.radius=e,this.theta=t,this.y=i,this}copy(e){return this.radius=e.radius,this.theta=e.theta,this.y=e.y,this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,t,i){return this.radius=Math.sqrt(e*e+i*i),this.theta=Math.atan2(e,i),this.y=t,this}clone(){return new this.constructor().copy(this)}}let u$=new i_;class uQ{constructor(e=new i_(Infinity,Infinity),t=new i_(-1/0,-1/0)){this.isBox2=!0,this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromPoints(e){this.makeEmpty();for(let t=0,i=e.length;t<i;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){let i=u$.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(i),this.max.copy(e).add(i),this}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=Infinity,this.max.x=this.max.y=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y}getCenter(e){return this.isEmpty()?e.set(0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}containsPoint(e){return!(e.x<this.min.x)&&!(e.x>this.max.x)&&!(e.y<this.min.y)&&!(e.y>this.max.y)}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(e){return!(e.max.x<this.min.x)&&!(e.min.x>this.max.x)&&!(e.max.y<this.min.y)&&!(e.min.y>this.max.y)}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){let t=u$.copy(e).clamp(this.min,this.max);return t.sub(e).length()}intersect(e){return this.min.max(e.min),this.max.min(e.max),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}let u0=new iJ,u1=new iJ;class u3{constructor(e=new iJ,t=new iJ){this.start=e,this.end=t}set(e,t){return this.start.copy(e),this.end.copy(t),this}copy(e){return this.start.copy(e.start),this.end.copy(e.end),this}getCenter(e){return e.addVectors(this.start,this.end).multiplyScalar(.5)}delta(e){return e.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(e,t){return this.delta(t).multiplyScalar(e).add(this.start)}closestPointToPointParameter(e,t){u0.subVectors(e,this.start),u1.subVectors(this.end,this.start);let i=u1.dot(u1),n=u1.dot(u0),r=n/i;return t&&(r=ih(r,0,1)),r}closestPointToPoint(e,t,i){let n=this.closestPointToPointParameter(e,t);return this.delta(i).multiplyScalar(n).add(this.start)}
190applyMatrix4(e){return this.start.applyMatrix4(e),this.end.applyMatrix4(e),this}equals(e){return e.start.equals(this.start)&&e.end.equals(this.end)}clone(){return new this.constructor().copy(this)}}let u2=new iJ;class u4 extends nG{constructor(e,t){super(),this.light=e,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=t,this.type="SpotLightHelper";let i=new rd,n=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1];for(let e=0,t=1;e<32;e++,t++){let i=e/32*Math.PI*2,r=t/32*Math.PI*2;n.push(Math.cos(i),Math.sin(i),1,Math.cos(r),Math.sin(r),1)}i.setAttribute("position",new rn(n,3));let r=new oN({fog:!1,toneMapped:!1});this.cone=new oH(i,r),this.add(this.cone),this.update()}dispose(){this.cone.geometry.dispose(),this.cone.material.dispose()}update(){this.light.updateWorldMatrix(!0,!1),this.light.target.updateWorldMatrix(!0,!1);let e=this.light.distance?this.light.distance:1e3,t=e*Math.tan(this.light.angle);this.cone.scale.set(t,t,e),u2.setFromMatrixPosition(this.light.target.matrixWorld),this.cone.lookAt(u2),void 0!==this.color?this.cone.material.color.set(this.color):this.cone.material.color.copy(this.light.color)}}let u5=new iJ,u6=new ng,u8=new ng;class u7 extends oH{constructor(e){let t=function e(t){let i=[];!0===t.isBone&&i.push(t);for(let n=0;n<t.children.length;n++)i.push.apply(i,e(t.children[n]));return i}(e),i=new rd,n=[],r=[],a=new iz(0,0,1),s=new iz(0,1,0);for(let e=0;e<t.length;e++){let i=t[e];i.parent&&i.parent.isBone&&(n.push(0,0,0),n.push(0,0,0),r.push(a.r,a.g,a.b),r.push(s.r,s.g,s.b))}i.setAttribute("position",new rn(n,3)),i.setAttribute("color",new rn(r,3));let o=new oN({vertexColors:!0,depthTest:!1,depthWrite:!1,toneMapped:!1,transparent:!0});super(i,o),this.isSkeletonHelper=!0,this.type="SkeletonHelper",this.root=e,this.bones=t,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1}updateMatrixWorld(e){let t=this.bones,i=this.geometry,n=i.getAttribute("position");u8.copy(this.root.matrixWorld).invert();for(let e=0,i=0;e<t.length;e++){let r=t[e];r.parent&&r.parent.isBone&&(u6.multiplyMatrices(u8,r.matrixWorld),u5.setFromMatrixPosition(u6),n.setXYZ(i,u5.x,u5.y,u5.z),u6.multiplyMatrices(u8,r.parent.matrixWorld),u5.setFromMatrixPosition(u6),n.setXYZ(i+1,u5.x,u5.y,u5.z),i+=2)}i.getAttribute("position").needsUpdate=!0,super.updateMatrixWorld(e)}dispose(){this.geometry.dispose(),this.material.dispose()}}class u9 extends rA{constructor(e,t,i){let n=new lQ(t,4,2),r=new n1({wireframe:!0,fog:!1,toneMapped:!1});super(n,r),this.light=e,this.color=i,this.type="PointLightHelper",this.matrix=this.light.matrixWorld,this.matrixAutoUpdate=!1,this.update()}dispose(){this.geometry.dispose(),this.material.dispose()}update(){this.light.updateWorldMatrix(!0,!1),void 0!==this.color?this.material.color.set(this.color):this.material.color.copy(this.light.color)}}let ce=new iJ,ct=new iz,ci=new iz;class cn extends nG{constructor(e,t,i){super(),this.light=e,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=i,this.type="HemisphereLightHelper";let n=new lJ(t);n.rotateY(.5*Math.PI),this.material=new n1({wireframe:!0,fog:!1,toneMapped:!1}),void 0===this.color&&(this.material.vertexColors=!0);let r=n.getAttribute("position"),a=new Float32Array(3*r.count);n.setAttribute("color",new n4(a,3)),this.add(new rA(n,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){let e=this.children[0];if(void 0!==this.color)this.material.color.set(this.color);else{let t=e.geometry.getAttribute("color");ct.copy(this.light.color),ci.copy(this.light.groundColor);for(let e=0,i=t.count;e<i;e++){let n=e<i/2?ct:ci;t.setXYZ(e,n.r,n.g,n.b)}t.needsUpdate=!0}this.light.updateWorldMatrix(!0,!1),e.lookAt(ce.setFromMatrixPosition(this.light.matrixWorld).negate())}}class cr extends oH{constructor(e=10,t=10,i=4473924,n=8947848){i=new iz(i),n=new iz(n);let r=t/2,a=e/t,s=e/2,o=[],l=[];for(let e=0,h=0,u=-s;e<=t;e++,u+=a){o.push(-s,0,u,s,0,u),o.push(u,0,-s,u,0,s);let t=e===r?i:n;t.toArray(l,h),h+=3,t.toArray(l,h),h+=3,t.toArray(l,h),h+=3,t.toArray(l,h),h+=3}let h=new rd;h.setAttribute("position",new rn(o,3)),h.setAttribute("color",new rn(l,3));let u=new oN({vertexColors:!0,toneMapped:!1});super(h,u),this.type="GridHelper"}dispose(){this.geometry.dispose(),this.material.dispose()}}class ca extends oH{constructor(e=10,t=16,i=8,n=64,r=4473924,a=8947848){r=new iz(r),a=new iz(a);let s=[],o=[];if(t>1)for(let i=0;i<t;i++){let n=i/t*(2*Math.PI),l=Math.sin(n)*e,h=Math.cos(n)*e;s.push(0,0,0),s.push(l,0,h);let u=1&i?r:a;o.push(u.r,u.g,u.b),o.push(u.r,u.g,u.b)}for(let t=0;t<i;t++){let l=1&t?r:a,h=e-e/i*t;for(let e=0;e<n;e++){let t=e/n*(2*Math.PI),i=Math.sin(t)*h,r=Math.cos(t)*h;s.push(i,0,r),o.push(l.r,l.g,l.b),i=Math.sin(t=(e+1)/n*(2*Math.PI))*h,r=Math.cos(t)*h,s.push(i,0,r),o.push(l.r,l.g,l.b)}}let l=new rd;l.setAttribute("position",new rn(s,3)),l.setAttribute("color",new rn(o,3));let h=new oN({vertexColors:!0,toneMapped:!1});super(l,h),this.type="PolarGridHelper"}dispose(){this.geometry.dispose(),this.material.dispose()}}let cs=new iJ,co=new iJ,cl=new iJ;class ch extends nG{constructor(e,t,i){super(),this.light=e,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=i,this.type="DirectionalLightHelper",void 0===t&&(t=1);let n=new rd;n.setAttribute("position",new rn([-t,t,0,t,t,0,t,-t,0,-t,-t,0,-t,t,0],3));let r=new oN({fog:!1,toneMapped:!1});this.lightPlane=new ok(n,r),this.add(this.lightPlane),(n=new rd).setAttribute("position",new rn([0,0,0,0,0,1],3)),this.targetLine=new ok(n,r),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){this.light.updateWorldMatrix(!0,!1),this.light.target.updateWorldMatrix(!0,!1),cs.setFromMatrixPosition(this.light.matrixWorld),co.setFromMatrixPosition(this.light.target.matrixWorld),cl.subVectors(co,cs),this.lightPlane.lookAt(co),void 0!==this.color?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(co),this.targetLine.scale.z
190=cl.length()}}let cu=new iJ,cc=new rN;class cd extends oH{constructor(e){let t=new rd,i=new oN({color:16777215,vertexColors:!0,toneMapped:!1}),n=[],r=[],a={};function s(e,t){o(e),o(t)}function o(e){n.push(0,0,0),r.push(0,0,0),void 0===a[e]&&(a[e]=[]),a[e].push(n.length/3-1)}s("n1","n2"),s("n2","n4"),s("n4","n3"),s("n3","n1"),s("f1","f2"),s("f2","f4"),s("f4","f3"),s("f3","f1"),s("n1","f1"),s("n2","f2"),s("n3","f3"),s("n4","f4"),s("p","n1"),s("p","n2"),s("p","n3"),s("p","n4"),s("u1","u2"),s("u2","u3"),s("u3","u1"),s("c","t"),s("p","c"),s("cn1","cn2"),s("cn3","cn4"),s("cf1","cf2"),s("cf3","cf4"),t.setAttribute("position",new rn(n,3)),t.setAttribute("color",new rn(r,3)),super(t,i),this.type="CameraHelper",this.camera=e,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=a,this.update();let l=new iz(16755200),h=new iz(16711680),u=new iz(43775),c=new iz(16777215),d=new iz(3355443);this.setColors(l,h,u,c,d)}setColors(e,t,i,n,r){let a=this.geometry,s=a.getAttribute("color");s.setXYZ(0,e.r,e.g,e.b),s.setXYZ(1,e.r,e.g,e.b),s.setXYZ(2,e.r,e.g,e.b),s.setXYZ(3,e.r,e.g,e.b),s.setXYZ(4,e.r,e.g,e.b),s.setXYZ(5,e.r,e.g,e.b),s.setXYZ(6,e.r,e.g,e.b),s.setXYZ(7,e.r,e.g,e.b),s.setXYZ(8,e.r,e.g,e.b),s.setXYZ(9,e.r,e.g,e.b),s.setXYZ(10,e.r,e.g,e.b),s.setXYZ(11,e.r,e.g,e.b),s.setXYZ(12,e.r,e.g,e.b),s.setXYZ(13,e.r,e.g,e.b),s.setXYZ(14,e.r,e.g,e.b),s.setXYZ(15,e.r,e.g,e.b),s.setXYZ(16,e.r,e.g,e.b),s.setXYZ(17,e.r,e.g,e.b),s.setXYZ(18,e.r,e.g,e.b),s.setXYZ(19,e.r,e.g,e.b),s.setXYZ(20,e.r,e.g,e.b),s.setXYZ(21,e.r,e.g,e.b),s.setXYZ(22,e.r,e.g,e.b),s.setXYZ(23,e.r,e.g,e.b),s.setXYZ(24,t.r,t.g,t.b),s.setXYZ(25,t.r,t.g,t.b),s.setXYZ(26,t.r,t.g,t.b),s.setXYZ(27,t.r,t.g,t.b),s.setXYZ(28,t.r,t.g,t.b),s.setXYZ(29,t.r,t.g,t.b),s.setXYZ(30,t.r,t.g,t.b),s.setXYZ(31,t.r,t.g,t.b),s.setXYZ(32,i.r,i.g,i.b),s.setXYZ(33,i.r,i.g,i.b),s.setXYZ(34,i.r,i.g,i.b),s.setXYZ(35,i.r,i.g,i.b),s.setXYZ(36,i.r,i.g,i.b),s.setXYZ(37,i.r,i.g,i.b),s.setXYZ(38,n.r,n.g,n.b),s.setXYZ(39,n.r,n.g,n.b),s.setXYZ(40,r.r,r.g,r.b),s.setXYZ(41,r.r,r.g,r.b),s.setXYZ(42,r.r,r.g,r.b),s.setXYZ(43,r.r,r.g,r.b),s.setXYZ(44,r.r,r.g,r.b),s.setXYZ(45,r.r,r.g,r.b),s.setXYZ(46,r.r,r.g,r.b),s.setXYZ(47,r.r,r.g,r.b),s.setXYZ(48,r.r,r.g,r.b),s.setXYZ(49,r.r,r.g,r.b),s.needsUpdate=!0}update(){let e=this.geometry,t=this.pointMap;cc.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),cp("c",t,e,cc,0,0,-1),cp("t",t,e,cc,0,0,1),cp("n1",t,e,cc,-1,-1,-1),cp("n2",t,e,cc,1,-1,-1),cp("n3",t,e,cc,-1,1,-1),cp("n4",t,e,cc,1,1,-1),cp("f1",t,e,cc,-1,-1,1),cp("f2",t,e,cc,1,-1,1),cp("f3",t,e,cc,-1,1,1),cp("f4",t,e,cc,1,1,1),cp("u1",t,e,cc,.7,1.1,-1),cp("u2",t,e,cc,-.7,1.1,-1),cp("u3",t,e,cc,0,2,-1),cp("cf1",t,e,cc,-1,0,1),cp("cf2",t,e,cc,1,0,1),cp("cf3",t,e,cc,0,-1,1),cp("cf4",t,e,cc,0,1,1),cp("cn1",t,e,cc,-1,0,-1),cp("cn2",t,e,cc,1,0,-1),cp("cn3",t,e,cc,0,-1,-1),cp("cn4",t,e,cc,0,1,-1),e.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}}function cp(e,t,i,n,r,a,s){cu.set(r,a,s).unproject(n);let o=t[e];if(void 0!==o){let e=i.getAttribute("position");for(let t=0,i=o.length;t<i;t++)e.setXYZ(o[t],cu.x,cu.y,cu.z)}}let cf=new iQ;class cm extends oH{constructor(e,t=16776960){let i=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),n=new Float32Array(24),r=new rd;r.setIndex(new n4(i,1)),r.setAttribute("position",new n4(n,3)),super(r,new oN({color:t,toneMapped:!1})),this.object=e,this.type="BoxHelper",this.matrixAutoUpdate=!1,this.update()}update(e){if(void 0!==e&&console.warn("THREE.BoxHelper: .update() has no longer arguments."),void 0!==this.object&&cf.setFromObject(this.object),cf.isEmpty())return;let t=cf.min,i=cf.max,n=this.geometry.attributes.position,r=n.array;r[0]=i.x,r[1]=i.y,r[2]=i.z,r[3]=t.x,r[4]=i.y,r[5]=i.z,r[6]=t.x,r[7]=t.y,r[8]=i.z,r[9]=i.x,r[10]=t.y,r[11]=i.z,r[12]=i.x,r[13]=i.y,r[14]=t.z,r[15]=t.x,r[16]=i.y,r[17]=t.z,r[18]=t.x,r[19]=t.y,r[20]=t.z,r[21]=i.x,r[22]=t.y,r[23]=t.z,n.needsUpdate=!0,this.geometry.computeBoundingSphere()}setFromObject(e){return this.object=e,this.update(),this}copy(e,t){return super.copy(e,t),this.object=e.object,this}dispose(){this.geometry.dispose(),this.material.dispose()}}class cg extends oH{constructor(e,t=16776960){let i=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),n=new rd;n.setIndex(new n4(i,1)),n.setAttribute("position",new rn([1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],3)),super(n,new oN({color:t,toneMapped:!1})),this.box=e,this.type="Box3Helper",this.geometry.computeBoundingSphere()}updateMatrixWorld(e){let t=this.box;t.isEmpty()||(t.getCenter(this.position),t.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(e))}dispose(){this.geometry.dispose(),this.material.dispose()}}class cv extends ok{constructor(e,t=1,i=16776960){let n=new rd;n.setAttribute("position",new rn([1,-1,0,-1,1,0,-1,-1,0,1,1,0,-1,1,0,-1,-1,0,1,-1,0,1,1,0],3)),n.computeBoundingSphere(),super(n,new oN({color:i,toneMapped:!1})),this.type="PlaneHelper",this.plane=e,this.size=t;let r=new rd;r.setAttribute("position",new rn([1,1,0,-1,1,0,-1,-1,0,1,1,0,-1,-1,0,1,-1,0],3)),r.computeBoundingSphere(),this.add(new rA(r,new n1({color:i,opacity:.2,transparent:!0,depthWrite:!1,toneMapped:!1})))}updateMatrixWorld(e){this.position.set(0,0,0),this.scale.set(.5*this.size,.5*this.size,1),this.lookAt(this.plane.normal),this.translateZ(-this.plane.constant),super.updateMatrixWorld(e)}dispose(){this.geometry.dispose(),this.material.dispose(),this.children[0].geometry.dispose(),this.children[0].material.dispose()}}let cx=new iJ;class c_ extends nG{constructor(e=new iJ(0,0,1),t=new iJ(0,0,0),i=1,n=16776960,r=.2*i,a=.2*r){super(),this.type="ArrowHelper",void 0===s&&((s=new rd).setAttribute("position",new rn([0,0,0,0,1,0],3)),(o=new lx(0,.5,1,5,1)).translate(0,-.5,0)),this.position.copy(t),this.line=new ok(s,new oN({color:n,toneMapped:!1})),this.line.matrixAutoUpdate=!1,this.add(this.line),this.cone=new rA(o,new n1({color:n,toneMapped:!1})),this.cone.matrixAutoUpdate=!1,this.add(this.cone),this.setDirection(e),this.setLength(i,r,a)}setDirection(e){if(e.y>.99999)this.quaternion.set(0,0,0,1);else if(e.y<-.99999)this.quaternion.set(1,0,0,0);else{cx.set(e.z,0,-e.x).normalize();let t=Math.acos(e.y);this.quaternion.setFromAxisAngle(cx,t)}}setLength(e,t=.2*e,i=.2*t){this.line.scale.set(1,Math.max(1e-4,e-t),1),this.line.updateMatrix(),this.cone.scale.set(i,t,i
190),this.cone.position.y=e,this.cone.updateMatrix()}setColor(e){this.line.material.color.set(e),this.cone.material.color.set(e)}copy(e){return super.copy(e,!1),this.line.copy(e.line),this.cone.copy(e.cone),this}dispose(){this.line.geometry.dispose(),this.line.material.dispose(),this.cone.geometry.dispose(),this.cone.material.dispose()}}class cy extends oH{constructor(e=1){let t=new rd;t.setAttribute("position",new rn([0,0,0,e,0,0,0,0,0,0,e,0,0,0,0,0,0,e],3)),t.setAttribute("color",new rn([1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],3));let i=new oN({vertexColors:!0,toneMapped:!1});super(t,i),this.type="AxesHelper"}setColors(e,t,i){let n=new iz,r=this.geometry.attributes.color.array;return n.set(e),n.toArray(r,0),n.toArray(r,3),n.set(t),n.toArray(r,6),n.toArray(r,9),n.set(i),n.toArray(r,12),n.toArray(r,15),this.geometry.attributes.color.needsUpdate=!0,this}dispose(){this.geometry.dispose(),this.material.dispose()}}class cM{constructor(){this.type="ShapePath",this.color=new iz,this.subPaths=[],this.currentPath=null}moveTo(e,t){return this.currentPath=new lf,this.subPaths.push(this.currentPath),this.currentPath.moveTo(e,t),this}lineTo(e,t){return this.currentPath.lineTo(e,t),this}quadraticCurveTo(e,t,i,n){return this.currentPath.quadraticCurveTo(e,t,i,n),this}bezierCurveTo(e,t,i,n,r,a){return this.currentPath.bezierCurveTo(e,t,i,n,r,a),this}splineThru(e){return this.currentPath.splineThru(e),this}toShapes(e){let t,i,n,r,a;let s=lW.isClockWise,o=this.subPaths;if(0===o.length)return[];let l=[];if(1===o.length)return i=o[0],(n=new lE).curves=i.curves,l.push(n),l;let h=!s(o[0].getPoints());h=e?!h:h;let u=[],c=[],d=[],p=0;c[0]=void 0,d[p]=[];for(let n=0,a=o.length;n<a;n++)t=s(r=(i=o[n]).getPoints()),(t=e?!t:t)?(!h&&c[p]&&p++,c[p]={s:new lE,p:r},c[p].s.curves=i.curves,h&&p++,d[p]=[]):d[p].push({h:i,p:r[0]});if(!c[0])return function(e){let t=[];for(let i=0,n=e.length;i<n;i++){let n=e[i],r=new lE;r.curves=n.curves,t.push(r)}return t}(o);if(c.length>1){let e=!1,t=0;for(let e=0,t=c.length;e<t;e++)u[e]=[];for(let i=0,n=c.length;i<n;i++){let n=d[i];for(let r=0;r<n.length;r++){let a=n[r],s=!0;for(let n=0;n<c.length;n++)(function(e,t){let i=t.length,n=!1;for(let r=i-1,a=0;a<i;r=a++){let i=t[r],s=t[a],o=s.x-i.x,l=s.y-i.y;if(Math.abs(l)>Number.EPSILON){if(l<0&&(i=t[a],o=-o,s=t[r],l=-l),e.y<i.y||e.y>s.y)continue;if(e.y===i.y){if(e.x===i.x)return!0}else{let t=l*(e.x-i.x)-o*(e.y-i.y);if(0===t)return!0;if(t<0)continue;n=!n}}else{if(e.y!==i.y)continue;if(s.x<=e.x&&e.x<=i.x||i.x<=e.x&&e.x<=s.x)return!0}}return n})(a.p,c[n].p)&&(i!==n&&t++,s?(s=!1,u[n].push(a)):e=!0);s&&u[i].push(a)}}t>0&&!1===e&&(d=u)}for(let e=0,t=c.length;e<t;e++){n=c[e].s,l.push(n),a=d[e];for(let e=0,t=a.length;e<t;e++)n.holes.push(a[e].h)}return l}}let cb=function(){let e=new ArrayBuffer(4),t=new Float32Array(e),i=new Uint32Array(e),n=new Uint32Array(512),r=new Uint32Array(512);for(let e=0;e<256;++e){let t=e-127;t<-27?(n[e]=0,n[256|e]=32768,r[e]=24,r[256|e]=24):t<-14?(n[e]=1024>>-t-14,n[256|e]=1024>>-t-14|32768,r[e]=-t-1,r[256|e]=-t-1):t<=15?(n[e]=t+15<<10,n[256|e]=t+15<<10|32768,r[e]=13,r[256|e]=13):t<128?(n[e]=31744,n[256|e]=64512,r[e]=24,r[256|e]=24):(n[e]=31744,n[256|e]=64512,r[e]=13,r[256|e]=13)}let a=new Uint32Array(2048),s=new Uint32Array(64),o=new Uint32Array(64);for(let e=1;e<1024;++e){let t=e<<13,i=0;for(;(8388608&t)==0;)t<<=1,i-=8388608;t&=-8388609,i+=947912704,a[e]=t|i}for(let e=1024;e<2048;++e)a[e]=939524096+(e-1024<<13);for(let e=1;e<31;++e)s[e]=e<<23;s[31]=1199570944,s[32]=2147483648;for(let e=33;e<63;++e)s[e]=2147483648+(e-32<<23);s[63]=3347054592;for(let e=1;e<64;++e)32!==e&&(o[e]=1024);return{floatView:t,uint32View:i,baseTable:n,shiftTable:r,mantissaTable:a,exponentTable:s,offsetTable:o}}();var cS=Object.freeze({__proto__:null,fromHalfFloat:function(e){let t=e>>10;return cb.uint32View[0]=cb.mantissaTable[cb.offsetTable[t]+(1023&e)]+cb.exponentTable[t],cb.floatView[0]},toHalfFloat:function(e){Math.abs(e)>65504&&console.warn("THREE.DataUtils.toHalfFloat(): Value out of range."),e=ih(e,-65504,65504),cb.floatView[0]=e;let t=cb.uint32View[0],i=t>>23&511;return cb.baseTable[i]+((8388607&t)>>cb.shiftTable[i])}});class cw extends rC{constructor(e,t,i,n,r,a){console.warn("THREE.BoxBufferGeometry has been renamed to THREE.BoxGeometry."),super(e,t,i,n,r,a)}}class cT extends lg{constructor(e,t,i,n){console.warn("THREE.CapsuleBufferGeometry has been renamed to THREE.C
190apsuleGeometry."),super(e,t,i,n)}}class cA extends lv{constructor(e,t,i,n){console.warn("THREE.CircleBufferGeometry has been renamed to THREE.CircleGeometry."),super(e,t,i,n)}}class cE extends l_{constructor(e,t,i,n,r,a,s){console.warn("THREE.ConeBufferGeometry has been renamed to THREE.ConeGeometry."),super(e,t,i,n,r,a,s)}}class cC extends lx{constructor(e,t,i,n,r,a,s,o){console.warn("THREE.CylinderBufferGeometry has been renamed to THREE.CylinderGeometry."),super(e,t,i,n,r,a,s,o)}}class cL extends lM{constructor(e,t){console.warn("THREE.DodecahedronBufferGeometry has been renamed to THREE.DodecahedronGeometry."),super(e,t)}}class cR extends lX{constructor(e,t){console.warn("THREE.ExtrudeBufferGeometry has been renamed to THREE.ExtrudeGeometry."),super(e,t)}}class cP extends lZ{constructor(e,t){console.warn("THREE.IcosahedronBufferGeometry has been renamed to THREE.IcosahedronGeometry."),super(e,t)}}class cI extends lm{constructor(e,t,i,n){console.warn("THREE.LatheBufferGeometry has been renamed to THREE.LatheGeometry."),super(e,t,i,n)}}class cD extends lJ{constructor(e,t){console.warn("THREE.OctahedronBufferGeometry has been renamed to THREE.OctahedronGeometry."),super(e,t)}}class cN extends rY{constructor(e,t,i,n){console.warn("THREE.PlaneBufferGeometry has been renamed to THREE.PlaneGeometry."),super(e,t,i,n)}}class cO extends ly{constructor(e,t,i,n){console.warn("THREE.PolyhedronBufferGeometry has been renamed to THREE.PolyhedronGeometry."),super(e,t,i,n)}}class cz extends lK{constructor(e,t,i,n,r,a){console.warn("THREE.RingBufferGeometry has been renamed to THREE.RingGeometry."),super(e,t,i,n,r,a)}}class cU extends l${constructor(e,t){console.warn("THREE.ShapeBufferGeometry has been renamed to THREE.ShapeGeometry."),super(e,t)}}class cB extends lQ{constructor(e,t,i,n,r,a,s){console.warn("THREE.SphereBufferGeometry has been renamed to THREE.SphereGeometry."),super(e,t,i,n,r,a,s)}}class cF extends l0{constructor(e,t){console.warn("THREE.TetrahedronBufferGeometry has been renamed to THREE.TetrahedronGeometry."),super(e,t)}}class ck extends l1{constructor(e,t,i,n,r){console.warn("THREE.TorusBufferGeometry has been renamed to THREE.TorusGeometry."),super(e,t,i,n,r)}}class cG extends l3{constructor(e,t,i,n,r,a){console.warn("THREE.TorusKnotBufferGeometry has been renamed to THREE.TorusKnotGeometry."),super(e,t,i,n,r,a)}}class cV extends l2{constructor(e,t,i,n,r){console.warn("THREE.TubeBufferGeometry has been renamed to THREE.TubeGeometry."),super(e,t,i,n,r)}}"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:l}})),"undefined"!=typeof window&&(window.__THREE__?console.warn("WARNING: Multiple instances of Three.js being imported."):window.__THREE__=l)}}]);
Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.