1import{f as e}from"./math.scalar.functions-BWXNux-o.js";import{t}from"./shaderStore-D-XQlhUT.js";var n=e({clipPlaneFragmentDeclarationWGSL:()=>a}),r=`clipPlaneFragmentDeclaration`,i=`#ifdef CLIPPLANE 2varying fClipDistance: f32; 3#endif 4#ifdef CLIPPLANE2 5varying fClipDistance2: f32; 6#endif 7#ifdef CLIPPLANE3 8varying fClipDistance3: f32; 9#endif 10#ifdef CLIPPLANE4 11varying fClipDistance4: f32; 12#endif 13#ifdef CLIPPLANE5 14varying fClipDistance5: f32; 15#endif 16#ifdef CLIPPLANE6 17varying fClipDistance6: f32; 18#endif 19`;t.IncludesShadersStoreWGSL[r]||(t.IncludesShadersStoreWGSL[r]=i);var a={name:r,shader:i};export{n,a as t};
Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.