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https://raymarched-relic-field.vercel.app/assets/imageProcessingDeclaration-C1TL3wLs.js

js raymarched-relic-field.vercel.app collected 2026-10-03 07:37:36 UTC 914 bytes, 27 lines download raw bytes

1import{f as e}from"./math.scalar.functions-BWXNux-o.js";import{t}from"./shaderStore-D-XQlhUT.js";var n=e({imageProcessingDeclaration:()=>a}),r=`imageProcessingDeclaration`,i=`#ifdef EXPOSURE
2uniform float exposureLinear;
3#endif
4#ifdef CONTRAST
5uniform float contrast;
6#endif
7#if defined(VIGNETTE) || defined(DITHER)
8uniform vec2 vInverseScreenSize;
9#endif
10#ifdef VIGNETTE
11uniform vec4 vignetteSettings1;uniform vec4 vignetteSettings2;
12#endif
13#ifdef COLORCURVES
14uniform vec4 vCameraColorCurveNegative;uniform vec4 vCameraColorCurveNeutral;uniform vec4 vCameraColorCurvePositive;
15#endif
16#ifdef COLORGRADING
17#ifdef COLORGRADING3D
18uniform highp sampler3D txColorTransform;
19#else
20uniform sampler2D txColorTransform;
21#endif
22uniform vec4 colorTransformSettings;
23#endif
24#ifdef DITHER
25uniform float ditherIntensity;
26#endif
27`;t.IncludesShadersStore[r]||(t.IncludesShadersStore[r]=i);var a={name:r,shader:i};export{n,a as t};

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