1import{S as r}from"./index-Mr_XUsoJ.js";const e="passPixelShader",t=`varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>; 2#define CUSTOM_FRAGMENT_DEFINITIONS 3@fragment 4fn main(input: FragmentInputs)->FragmentOutputs {fragmentOutputs.color=textureSample(textureSampler,textureSamplerSampler,input.vUV);}`;r.ShadersStoreWGSL[e]||(r.ShadersStoreWGSL[e]=t);const S={name:e,shader:t};export{S as passPixelShaderWGSL};
Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.