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https://rimhaven.vercel.app/assets/pass.fragment-D4QLC9qg.js

js rimhaven.vercel.app collected 2026-10-03 07:38:29 UTC 451 bytes, 4 lines download raw bytes

1import{S as r}from"./index-Mr_XUsoJ.js";const e="passPixelShader",t=`varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;
2#define CUSTOM_FRAGMENT_DEFINITIONS
3@fragment
4fn main(input: FragmentInputs)->FragmentOutputs {fragmentOutputs.color=textureSample(textureSampler,textureSamplerSampler,input.vUV);}`;r.ShadersStoreWGSL[e]||(r.ShadersStoreWGSL[e]=t);const S={name:e,shader:t};export{S as passPixelShaderWGSL};

Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.