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codecs="opus"').replace(/^no$/,""),ogg:!!t.canPlayType('audio/ogg; codecs="vorbis"').replace(/^no$/,""),oga:!!t.canPlayType('audio/ogg; codecs="vorbis"').replace(/^no$/,""),wav:!!(t.canPlayType('audio/wav; codecs="1"')||t.canPlayType("audio/wav")).replace(/^no$/,""),aac:!!t.canPlayType("audio/aac;").replace(/^no$/,""),caf:!!t.canPlayType("audio/x-caf;").replace(/^no$/,""),m4a:!!(t.canPlayType("audio/x-m4a;")||t.canPlayType("audio/m4a;")||t.canPlayType("audio/aac;")).replace(/^no$/,""),m4b:!!(t.canPlayType("audio/x-m4b;")||t.canPlayType("audio/m4b;")||t.canPlayType("audio/aac;")).replace(/^no$/,""),mp4:!!(t.canPlayType("audio/x-mp4;")||t.canPlayType("audio/mp4;")||t.canPlayType("audio/aac;")).replace(/^no$/,""),weba:!!(!u&&t.canPlayType('audio/webm; codecs="vorbis"').replace(/^no$/,"")),webm:!!(!u&&t.canPlayType('audio/webm; codecs="vorbis"').replace(/^no$/,"")),dolby:!!t.canPlayType('audio/mp4; codecs="ec-3"').replace(/^no$/,""),flac:!!(t.canPlayType("audio/x-flac;")||t.canPlayType("audio/flac;")).replace(/^no$/,"")},e},_unlockAudio:function(){var e=this||i;if(!e._audioUnlocked&&e.ctx){e._audioUnlocked=!1,e.autoUnlock=!1,e._mobileUnloaded||44100===e.ctx.sampleRate||(e._mobileUnloaded=!0,e.unload()),e._scratchBuffer=e.ctx.createBuffer(1,1,22050);var t=function(n){for(;e._html5AudioPool.length<e.html5PoolSize;)try{var i=new Audio;i._unlocked=!0,e._releaseHtml5Audio(i)}catch(t){e.noAudio=!0;break}for(var r=0;r<e._howls.length;r++)if(!e._howls[r]._webAudio)for(var a=e._howls[r]._getSoundIds(),s=0;s<a.length;s++){var o=e._howls[r]._soundById(a[s]);o&&o._node&&!o._node._unlocked&&(o._node._unlocked=!0,o._node.load())}e._autoResume();var l=e.ctx.createBufferSource();l.buffer=e._scratchBuffer,l.connect(e.ctx.destination),void 0===l.start?l.noteOn(0):l.start(0),"function"==typeof e.ctx.resume&&e.ctx.resume(),l.onended=function(){l.disconnect(0),e._audioUnlocked=!0,document.removeEventListener("touchstart",t,!0),document.removeEventListener("touchend",t,!0),document.removeEventListener("click",t,!0),document.removeEventListener("keydown",t,!0);for(var n=0;n<e._howls.length;n++)e._howls[n]._emit("unlock")}};return document.addEventListener("touchstart",t,!0),document.addEventListener("touchend",t,!0),document.addEventListener("click",t,!0),document.addEventListener("keydown",t,!0),e}},_obtainHtml5Audio:function(){var e=this||i;if(e._html5AudioPool.length)return e._html5AudioPool.pop();var t=new Audio().play();return t&&"undefined"!=typeof Promise&&(t instanceof Promise||"function"==typeof t.then)&&t.catch(function(){console.warn("HTML5 Audio pool exhausted, returning potentially locked audio object.")}),new Audio},_releaseHtml5Audio:function(e){var t=this||i;
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Consider using the "format" property or specify an extension.'),e&&i.codecs(e)){n=this._src[r];break}}return n?(this._src=n,this._state="loading","https:"===window.location.protocol&&"http:"===n.slice(0,5)&&(this._html5=!0,this._webAudio=!1),new a(this),this._webAudio&&o(this),this):void this._emit("loaderror",null,"No codec support for selected audio sources.")},play:function(e,t){var n=this,r=null;if("number"==typeof e)r=e,e=null;else if("string"==typeof e&&"loaded"===n._state&&!n._sprite[e])return null;else if(void 0===e&&(e="__default",!n._playLock)){for(var a=0,s=0;s<n._sounds.length;s++)n._sounds[s]._paused&&!n._sounds[s]._ended&&(a++,r=n._sounds[s]._id);1===a?e=null:r=null}var o=r?n._soundById(r):n._inactiveSound();if(!o)return null;if(r&&!e&&(e=o._sprite||"__default"),"loaded"!==n._state){o._sprite=e,o._ended=!1;var l=o._id;return n._queue.push({event:"play",action:function(){n.play(l)}}),l}if(r&&!o._paused)return t||n._loadQueue("play"),o._id;n._webAudio&&i._autoResume();var u=Math.max(0,o._seek>0?o._seek:n._sprite[e][0]/1e3),c=Math.max(0,(n._sprite[e][0]+n._sprite[e][1])/1e3-u),d=1e3*c/Math.abs(o._rate),h=n._sprite[e][0]/1e3,p=(n._sprite[e][0]+n._sprite[e][1])/1e3;o._sprite=e,o._ended=!1;var f=function(){o._paused=!1,o._seek=u,o._start=h,o._stop=p,o._loop=!!(o._loop||n._sprite[e][2])};if(u>=p)return void n._ended(o);var m=o._node;if(n._webAudio){var g=function(){n._playLock=!1,f(),n._refreshBuffer(o);var e=o._muted||n._muted?0:o._volume;m.gain.setValueAtTime(e,i.ctx.currentTime),o._playStart=i.ctx.currentTime,void 0===m.bufferSource.start?o._loop?m.bufferSource.noteGrainOn(0,u,86400):m.bufferSource.noteGrainOn(0,u,c):o._loop?m.bufferSource.start(0,u,86400):m.bufferSource.start(0,u,c),d!==1/0&&(n._endTimers[o._id]=setTimeout(n._ended.bind(n,o),d)),t||setTimeout(function(){n._emit("play",o._id),n._loadQueue()},0)};"running"===i.state&&"interrupted"!==i.ctx.state?g():(n._playLock=!0,n.once("resume",g),n._clearTimer(o._id))}else{var v=function(){m.currentTime=u,m.muted=o._muted||n._muted||i._muted||m.muted,m.volume=o._volume*i.volume(),m.playbackRate=o._rate;try{var r=m.play();if(r&&"undefined"!=typeof Promise&&(r instanceof Promise||"function"==typeof r.then)?(n._playLock=!0,f(),r.then(function(){n._playLock=!1,m._unlocked=!0,t?n._loadQueue():n._emit("play",o._id)}).catch(function(){n._playLock=!1,n._emit("playerror",o._id,"Playback was unable to start. This is most commonly an issue on mobile devices and Chrome where playback was not within a user interaction."),o._ended=!0,o._paused=!0})):t||(n._playLock=!1,f(),n._emit("play",o._id)),m.playbackRate=o._rate,m.paused)return void n._emit("playerror",o._id,"Playback was unable to start. This is most commonly an issue on mobile devices and Chrome where playback was not within a user interaction.");"__default"!==e||o._loop?n._endTimers[o._id]=setTimeout(n._ended.bind(n,o),d):(n._endTimers[o._id]=function(){n._ended(o),m.removeEventListener("ended",n._endTimers[o._id],!1)},m.addEventListener("ended",n._endTimers[o._id],!1))}catch(e){n._emit("playerror",o._id,e)}};"data:audio/wav;base64,UklGRigAAABXQVZFZm10IBIAAAABAAEARKwAAIhYAQACABAAAABkYXRhAgAAAAEA"===m.src&&(m.src=n._src,m.load());var y=window&&window.ejecta||!m.readyState&&i._navigator.isCocoonJS;if(m.readyState>=3||y)v();else{n._playLock=!0,n._state="loading";var x=function(){n._state="loaded",v(),m.removeEventListener(i._canPlayEvent,x,!1)};m.addEventListener(i._canPlayEvent,x,!1),n._clearTimer(o._id)}}return o._id},pause:function(e){var t=this;if("loaded"!==t._state||t._playLock)return t._queue.push({event:"pause",action:function(){t.pause(e)}}),t;for(var n=t._getSoundIds(e),i=0;i<n.length;i++){t._clearTimer(n[i]);var r=t._soundById(n[i]);if(r&&!r._paused&&(r._seek=t.seek(n[i]),r._rateSeek=0,r._paused=!0,t._stopFade(n[i]),r._node))if(t._webAudio){if(!r._node.bufferSource)continue;void 0===r._node.bufferSource.stop?r._node.bufferSource.noteOff(0):r._node.bufferSource.stop(0),t._cleanBuffer(r._node)}else isNaN(r._node.duration)&&r._node.duration!==1/0||r._node.pause();arguments[1]||t._emit("pause",r?r._id:null)}return t},stop:function(e,t){var n=this;if("loaded"!==n._state||n._playLock)return n._queue.push({event:"stop",action:function(){n.stop(e)}}),n;for(var i=n._getSoundIds(e),r=0;r<i.length;r++){n._clearTimer(i[r]);var a=n._soundById(i[r]);a&&(a._seek=a._start||0,a._rateSeek=0,a._paused=!0,a._ended=!0,n._stopFade(i[r]),a._node&&(n._webAudio?a._node.bufferSource&&(void 0===a._node.bufferSource.stop?a._node.bufferSource.noteOff(0):a._node.bufferSource.stop(0),n._cleanBuffer(a._node)):isNaN(a._node.duration)&&a._node.duration!==1/0||(a._node.currentTime=a._start||0,a._node.pause(),a._node.duration===1/0&&n._clearSound(a._node))),t||n._emit("stop",a._id))}return n},mute:function(e,t){var n=this;if("loaded"!==n._state||n._playLock)return n._queue.push({event:"mute",action:function(){n.mute(e,t)}}),n;if(void 0===t)if("boolean"!=typeof e)return n._muted;else n._muted=e;for(var r=n._getSoundIds(t),a=0;a<r.length;a++){var s=n._soundById(r[a]);s&&(s._muted=e,s._interval&&n._stopFade(s._id),n._webAudio&&s._node?s._node.gain.setValueAtTime(e?0:s._volume,i.ctx.currentTime):s._node&&(s._node.muted=!!i._muted||e),n._emit("mute",s._id))}return n},volume:function(){var e,t,n,r=this,a=arguments;if(0===a.length)return r._volume;if(1===a.length||2===a.length&&void 0===a[1]?r._getSoundIds().indexOf(a[0])>=0?t=parseInt(a[0],10):e=parseFloat(a[0]):a.length>=2&&(e=parseFloat(a[0]),t=parseInt(a[1],10)),void 0===e||!(e>=0)||!(e<=1))return(n=t?r._soundById(t):r._sounds[0])?n._volume:0;if("loaded"!==r._state||r._playLock)return r._queue.push({event:"volume",action:function(){r.volume.apply(r,a)}}),r;void 0===t&&(r._volume=e),t=r._getSoundIds(t);for(var s=0;s<t.length;s++)(n=r._soundById(t[s]))&&(n._volume=e,a[2]||r._stopFade(t[s]),r._webAudio&&n._node&&!n._muted?n._node.gain.setValueAtTime(e,i.ctx.currentTime):n._node&&!n._muted&&(n._node.volume=e*i.volume()),r._emit
1("volume",n._id));return r},fade:function(e,t,n,r){var a=this;if("loaded"!==a._state||a._playLock)return a._queue.push({event:"fade",action:function(){a.fade(e,t,n,r)}}),a;e=Math.min(Math.max(0,parseFloat(e)),1),t=Math.min(Math.max(0,parseFloat(t)),1),n=parseFloat(n),a.volume(e,r);for(var s=a._getSoundIds(r),o=0;o<s.length;o++){var l=a._soundById(s[o]);if(l){if(r||a._stopFade(s[o]),a._webAudio&&!l._muted){var u=i.ctx.currentTime,c=u+n/1e3;l._volume=e,l._node.gain.setValueAtTime(e,u),l._node.gain.linearRampToValueAtTime(t,c)}a._startFadeInterval(l,e,t,n,s[o],void 0===r)}}return a},_startFadeInterval:function(e,t,n,i,r,a){var s=this,o=t,l=n-t,u=Math.abs(l/.01),c=Math.max(4,u>0?i/u:i),d=Date.now();e._fadeTo=n,e._interval=setInterval(function(){var r=(Date.now()-d)/i;d=Date.now(),o+=l*r,o=Math.round(100*o)/100,o=l<0?Math.max(n,o):Math.min(n,o),s._webAudio?e._volume=o:s.volume(o,e._id,!0),a&&(s._volume=o),(n<t&&o<=n||n>t&&o>=n)&&(clearInterval(e._interval),e._interval=null,e._fadeTo=null,s.volume(n,e._id),s._emit("fade",e._id))},c)},_stopFade:function(e){var t=this._soundById(e);return t&&t._interval&&(this._webAudio&&t._node.gain.cancelScheduledValues(i.ctx.currentTime),clearInterval(t._interval),t._interval=null,this.volume(t._fadeTo,e),t._fadeTo=null,this._emit("fade",e)),this},loop:function(){var e,t,n,i=arguments;if(0===i.length)return this._loop;if(1===i.length)if("boolean"!=typeof i[0])return!!(n=this._soundById(parseInt(i[0],10)))&&n._loop;else e=i[0],this._loop=e;else 2===i.length&&(e=i[0],t=parseInt(i[1],10));for(var r=this._getSoundIds(t),a=0;a<r.length;a++)(n=this._soundById(r[a]))&&(n._loop=e,this._webAudio&&n._node&&n._node.bufferSource&&(n._node.bufferSource.loop=e,e&&(n._node.bufferSource.loopStart=n._start||0,n._node.bufferSource.loopEnd=n._stop,this.playing(r[a])&&(this.pause(r[a],!0),this.play(r[a],!0)))));return this},rate:function(){var e,t,n,r=this,a=arguments;if(0===a.length?t=r._sounds[0]._id:1===a.length?r._getSoundIds().indexOf(a[0])>=0?t=parseInt(a[0],10):e=parseFloat(a[0]):2===a.length&&(e=parseFloat(a[0]),t=parseInt(a[1],10)),"number"!=typeof e)return(n=r._soundById(t))?n._rate:r._rate;if("loaded"!==r._state||r._playLock)return r._queue.push({event:"rate",action:function(){r.rate.apply(r,a)}}),r;void 0===t&&(r._rate=e),t=r._getSoundIds(t);for(var s=0;s<t.length;s++)if(n=r._soundById(t[s])){r.playing(t[s])&&(n._rateSeek=r.seek(t[s]),n._playStart=r._webAudio?i.ctx.currentTime:n._playStart),n._rate=e,r._webAudio&&n._node&&n._node.bufferSource?n._node.bufferSource.playbackRate.setValueAtTime(e,i.ctx.currentTime):n._node&&(n._node.playbackRate=e);var o=r.seek(t[s]),l=1e3*((r._sprite[n._sprite][0]+r._sprite[n._sprite][1])/1e3-o)/Math.abs(n._rate);(r._endTimers[t[s]]||!n._paused)&&(r._clearTimer(t[s]),r._endTimers[t[s]]=setTimeout(r._ended.bind(r,n),l)),r._emit("rate",n._id)}return r},seek:function(){var e,t,n=this,r=arguments;if(0===r.length?n._sounds.length&&(t=n._sounds[0]._id):1===r.length?n._getSoundIds().indexOf(r[0])>=0?t=parseInt(r[0],10):n._sounds.length&&(t=n._sounds[0]._id,e=parseFloat(r[0])):2===r.length&&(e=parseFloat(r[0]),t=parseInt(r[1],10)),void 0===t)return 0;if("number"==typeof e&&("loaded"!==n._state||n._playLock))return n._queue.push({event:"seek",action:function(){n.seek.apply(n,r)}}),n;var a=n._soundById(t);if(a)if("number"==typeof e&&e>=0){var s=n.playing(t);s&&n.pause(t,!0),a._seek=e,a._ended=!1,n._clearTimer(t),n._webAudio||!a._node||isNaN(a._node.duration)||(a._node.currentTime=e);var o=function(){s&&n.play(t,!0),n._emit("seek",t)};if(s&&!n._webAudio){var l=function(){n._playLock?setTimeout(l,0):o()};setTimeout(l,0)}else o()}else{if(!n._webAudio)return a._node.currentTime;var u=n.playing(t)?i.ctx.currentTime-a._playStart:0,c=a._rateSeek?a._rateSeek-a._seek:0;return a._seek+(c+u*Math.abs(a._rate))}return n},playing:function(e){if("number"==typeof e){var t=this._soundById(e);return!!t&&!t._paused}for(var n=0;n<this._sounds.length;n++)if(!this._sounds[n]._paused)return!0;return!1},duration:function(e){var t=this._duration,n=this._soundById(e);return n&&(t=this._sprite[n._sprite][1]/1e3),t},state:function(){return this._state},unload:function(){for(var e=this,t=e._sounds,n=0;n<t.length;n++)t[n]._paused||e.stop(t[n]._id),e._webAudio||(e._clearSound(t[n]._node),t[n]._node.removeEventListener("error",t[n]._errorFn,!1),t[n]._node.removeEventListener(i._canPlayEvent,t[n]._loadFn,!1),t[n]._node.removeEventListener("ended",t[n]._endFn,!1),i._releaseHtml5Audio(t[n]._node)),delete t[n]._node,e._clearTimer(t[n]._id);var r=i._howls.indexOf(e);r>=0&&i._howls.splice(r,1);var a=!0;for(n=0;n<i._howls.length;n++)if(i._howls[n]._src===e._src||e._src.indexOf(i._howls[n]._src)>=0){a=!1;break}return s&&a&&delete s[e._src],i.noAudio=!1,e._state="unloaded",e._sounds=[],e=null,null},on:function(e,t,n,i){var r=this["_on"+e];return"function"==typeof t&&r.push(i?{id:n,fn:t,once:i}:{id:n,fn:t}),this},off:function(e,t,n){var i=this["_on"+e],r=0;if("number"==typeof t&&(n=t,t=null),t||n)for(r=0;r<i.length;r++){var a=n===i[r].id;if(t===i[r].fn&&a||!t&&a){i.splice(r,1);break}}else if(e)this["_on"+e]=[];else{var s=Object.keys(this);for(r=0;r<s.length;r++)0===s[r].indexOf("_on")&&Array.isArray(this[s[r]])&&(this[s[r]]=[])}return this},once:function(e,t,n){return this.on(e,t,n,1),this},_emit:function(e,t,n){for(var i=this["_on"+e],r=i.length-1;r>=0;r--)(!i[r].id||i[r].id===t||"load"===e)&&(setTimeout((function(e){e.call(this,t,n)}).bind(this,i[r].fn),0),i[r].once&&this.off(e,i[r].fn,i[r].id));return this._loadQueue(e),this},_loadQueue:function(e){if(this._queue.length>0){var t=this._queue[0];t.event===e&&(this._queue.shift(),this._loadQueue()),e||t.action()}return this},_ended:function(e){var t=e._sprite;if(!this._webAudio&&e._node&&!e._node.paused&&!e._node.ended&&e._node.currentTime<e._stop)return setTimeout(this._ended.bind(this,e),100),this;var n=!!(e._loop||this._sprite[t][2]);if(this._emit("end",e._id),!this._webAudio&&n&&this.stop(e._id,!0).play(e._id),this._webAudio&&n){this._emit("play",e._id),e._seek=e._start||0,e._rateSeek=0,e._playStart=i.ctx.currentTime;var r=(e._stop-e._start)*1e3/Math.abs(e._rate);this._endTimers[e._id]=setTimeout(this._ended.bind(this,e),r)}return this._webAudio&&!n&&(e._paused=!0,e._ended=!0,e._seek=e._start||0,e._rateSeek=0,this._clearTimer(e._id),this._cleanBuffer(e._node),i._autoSuspend()),this._webAudio||n||this.stop(e._id,!0),this}
1,_clearTimer:function(e){if(this._endTimers[e]){if("function"!=typeof this._endTimers[e])clearTimeout(this._endTimers[e]);else{var t=this._soundById(e);t&&t._node&&t._node.removeEventListener("ended",this._endTimers[e],!1)}delete this._endTimers[e]}return this},_soundById:function(e){for(var t=0;t<this._sounds.length;t++)if(e===this._sounds[t]._id)return this._sounds[t];return null},_inactiveSound:function(){this._drain();for(var e=0;e<this._sounds.length;e++)if(this._sounds[e]._ended)return this._sounds[e].reset();return new a(this)},_drain:function(){var e=this._pool,t=0,n=0;if(!(this._sounds.length<e)){for(n=0;n<this._sounds.length;n++)this._sounds[n]._ended&&t++;for(n=this._sounds.length-1;n>=0;n--){if(t<=e)return;this._sounds[n]._ended&&(this._webAudio&&this._sounds[n]._node&&this._sounds[n]._node.disconnect(0),this._sounds.splice(n,1),t--)}}},_getSoundIds:function(e){if(void 0!==e)return[e];for(var t=[],n=0;n<this._sounds.length;n++)t.push(this._sounds[n]._id);return t},_refreshBuffer:function(e){return e._node.bufferSource=i.ctx.createBufferSource(),e._node.bufferSource.buffer=s[this._src],e._panner?e._node.bufferSource.connect(e._panner):e._node.bufferSource.connect(e._node),e._node.bufferSource.loop=e._loop,e._loop&&(e._node.bufferSource.loopStart=e._start||0,e._node.bufferSource.loopEnd=e._stop||0),e._node.bufferSource.playbackRate.setValueAtTime(e._rate,i.ctx.currentTime),this},_cleanBuffer:function(e){var t=i._navigator&&i._navigator.vendor.indexOf("Apple")>=0;if(!e.bufferSource)return this;if(i._scratchBuffer&&e.bufferSource&&(e.bufferSource.onended=null,e.bufferSource.disconnect(0),t))try{e.bufferSource.buffer=i._scratchBuffer}catch(e){}return e.bufferSource=null,this},_clearSound:function(e){/MSIE |Trident\//.test(i._navigator&&i._navigator.userAgent)||(e.src="data:audio/wav;base64,UklGRigAAABXQVZFZm10IBIAAAABAAEARKwAAIhYAQACABAAAABkYXRhAgAAAAEA")}};var a=function(e){this._parent=e,this.init()};a.prototype={init:function(){var e=this._parent;return this._muted=e._muted,this._loop=e._loop,this._volume=e._volume,this._rate=e._rate,this._seek=0,this._paused=!0,this._ended=!0,this._sprite="__default",this._id=++i._counter,e._sounds.push(this),this.create(),this},create:function(){var e=this._parent,t=i._muted||this._muted||this._parent._muted?0:this._volume;return e._webAudio?(this._node=void 0===i.ctx.createGain?i.ctx.createGainNode():i.ctx.createGain(),this._node.gain.setValueAtTime(t,i.ctx.currentTime),this._node.paused=!0,this._node.connect(i.masterGain)):i.noAudio||(this._node=i._obtainHtml5Audio(),this._errorFn=this._errorListener.bind(this),this._node.addEventListener("error",this._errorFn,!1),this._loadFn=this._loadListener.bind(this),this._node.addEventListener(i._canPlayEvent,this._loadFn,!1),this._endFn=this._endListener.bind(this),this._node.addEventListener("ended",this._endFn,!1),this._node.src=e._src,this._node.preload=!0===e._preload?"auto":e._preload,this._node.volume=t*i.volume(),this._node.load()),this},reset:function(){var e=this._parent;return this._muted=e._muted,this._loop=e._loop,this._volume=e._volume,this._rate=e._rate,this._seek=0,this._rateSeek=0,this._paused=!0,this._ended=!0,this._sprite="__default",this._id=++i._counter,this},_errorListener:function(){this._parent._emit("loaderror",this._id,this._node.error?this._node.error.code:0),this._node.removeEventListener("error",this._errorFn,!1)},_loadListener:function(){var e=this._parent;e._duration=Math.ceil(10*this._node.duration)/10,0===Object.keys(e._sprite).length&&(e._sprite={__default:[0,1e3*e._duration]}),"loaded"!==e._state&&(e._state="loaded",e._emit("load"),e._loadQueue()),this._node.removeEventListener(i._canPlayEvent,this._loadFn,!1)},_endListener:function(){var e=this._parent;e._duration===1/0&&(e._duration=Math.ceil(10*this._node.duration)/10,e._sprite.__default[1]===1/0&&(e._sprite.__default[1]=1e3*e._duration),e._ended(this)),this._node.removeEventListener("ended",this._endFn,!1)}};var s={},o=function(e){var t=e._src;if(s[t]){e._duration=s[t].duration,c(e);return}if(/^data:[^;]+;base64,/.test(t)){for(var n=atob(t.split(",")[1]),i=new Uint8Array(n.length),r=0;r<n.length;++r)i[r]=n.charCodeAt(r);u(i.buffer,e)}else{var a=new XMLHttpRequest;a.open(e._xhr.method,t,!0),a.withCredentials=e._xhr.withCredentials,a.responseType="arraybuffer",e._xhr.headers&&Object.keys(e._xhr.headers).forEac
1h(function(t){a.setRequestHeader(t,e._xhr.headers[t])}),a.onload=function(){var t=(a.status+"")[0];"0"!==t&&"2"!==t&&"3"!==t?e._emit("loaderror",null,"Failed loading audio file with status: "+a.status+"."):u(a.response,e)},a.onerror=function(){e._webAudio&&(e._html5=!0,e._webAudio=!1,e._sounds=[],delete s[t],e.load())},l(a)}},l=function(e){try{e.send()}catch(t){e.onerror()}},u=function(e,t){var n=function(){t._emit("loaderror",null,"Decoding audio data failed.")},r=function(e){e&&t._sounds.length>0?(s[t._src]=e,c(t,e)):n()};"undefined"!=typeof Promise&&1===i.ctx.decodeAudioData.length?i.ctx.decodeAudioData(e).then(r).catch(n):i.ctx.decodeAudioData(e,r,n)},c=function(e,t){t&&!e._duration&&(e._duration=t.duration),0===Object.keys(e._sprite).length&&(e._sprite={__default:[0,1e3*e._duration]}),"loaded"!==e._state&&(e._state="loaded",e._emit("load"),e._loadQueue())},d=function(){if(i.usingWebAudio){try{"undefined"!=typeof AudioContext?i.ctx=new AudioContext:"undefined"!=typeof webkitAudioContext?i.ctx=new webkitAudioContext:i.usingWebAudio=!1}catch(e){i.usingWebAudio=!1}i.ctx||(i.usingWebAudio=!1);var e=/iP(hone|od|ad)/.test(i._navigator&&i._navigator.platform),t=i._navigator&&i._navigator.appVersion.match(/OS (\d+)_(\d+)_?(\d+)?/),n=t?parseInt(t[1],10):null;if(e&&n&&n<9){var r=/safari/.test(i._navigator&&i._navigator.userAgent.toLowerCase());i._navigator&&!r&&(i.usingWebAudio=!1)}i.usingWebAudio&&(i.masterGain=void 0===i.ctx.createGain?i.ctx.createGainNode():i.ctx.createGain(),i.masterGain.gain.setValueAtTime(i._muted?0:i._volume,i.ctx.currentTime),i.masterGain.connect(i.ctx.destination)),i._setup()}};"function"==typeof define&&define.amd&&e.v({Howler:i,Howl:r}),n.Howler=i,n.Howl=r,e.g.HowlerGlobal=t,e.g.Howler=i,e.g.Howl=r,e.g.Sound=a}(),function(){"use strict";HowlerGlobal.prototype._pos=[0,0,0],HowlerGlobal.prototype._orientation=[0,0,-1,0,1,0],HowlerGlobal.prototype.stereo=function(e){if(!this.ctx||!this.ctx.listener)return this;for(var t=this._howls.length-1;t>=0;t--)this._howls[t].stereo(e);return this},HowlerGlobal.prototype.pos=function(e,t,n){return this.ctx&&this.ctx.listener?(t="number"!=typeof t?this._pos[1]:t,n="number"!=typeof n?this._pos[2]:n,"number"!=typeof e)?this._pos:(this._pos=[e,t,n],void 0!==this.ctx.listener.positionX?(this.ctx.listener.positionX.setTargetAtTime(this._pos[0],Howler.ctx.currentTime,.1),this.ctx.listener.positionY.setTargetAtTime(this._pos[1],Howler.ctx.currentTime,.1),this.ctx.listener.positionZ.setTargetAtTime(this._pos[2],Howler.ctx.currentTime,.1)):this.ctx.listener.setPosition(this._pos[0],this._pos[1],this._pos[2]),this):this},HowlerGlobal.prototype.orientation=function(e,t,n,i,r,a){if(!this.ctx||!this.ctx.listener)return this;var s=this._orientation;return(t="number"!=typeof t?s[1]:t,n="number"!=typeof n?s[2]:n,i="number"!=typeof i?s[3]:i,r="number"!=typeof r?s[4]:r,a="number"!=typeof a?s[5]:a,"number"!=typeof e)?s:(this._orientation=[e,t,n,i,r,a],void 0!==this.ctx.listener.forwardX?(this.ctx.listener.forwardX.setTargetAtTime(e,Howler.ctx.currentTime,.1),this.ctx.listener.forwardY.setTargetAtTime(t,Howler.ctx.currentTime,.1),this.ctx.listener.forwardZ.setTargetAtTime(n,Howler.ctx.currentTime,.1),this.ctx.listener.upX.setTargetAtTime(i,Howler.ctx.currentTime,.1),this.ctx.listener.upY.setTargetAtTime(r,Howler.ctx.currentTime,.1),this.ctx.listener.upZ.setTargetAtTime(a,Howler.ctx.currentTime,.1)):this.ctx.listener.setOrientation(e,t,n,i,r,a),this)},Howl.prototype.init=(e=Howl.prototype.init,function(t){return this._orientation=t.orientation||[1,0,0],this._stereo=t.stereo||null,this._pos=t.pos||null,this._pannerAttr={coneInnerAngle:void 0!==t.coneInnerAngle?t.coneInnerAngle:360,coneOuterAngle:void 0!==t.coneOuterAngle?t.coneOuterAngle:360,coneOuterGain:void 0!==t.coneOuterGain?t.coneOuterGain:0,distanceModel:void 0!==t.distanceModel?t.distanceModel:"inverse",maxDistance:void 0!==t.maxDistance?t.maxDistance:1e4,panningModel:void 0!==t.panningModel?t.panningModel:"HRTF",refDistance:void 0!==t.refDistance?t.refDistance:1,rolloffFactor:void 0!==t.rolloffFactor?t.rolloffFactor:1},this._onstereo=t.onstereo?[{fn:t.onstereo}]:[],this._onpos=t.onpos?[{fn:t.onpos}]:[],this._onorientation=t.onorientation?[{fn:t.onorientation}]:[],e.call(this,t)}),Howl.prototype.stereo=function(e,t){var n=this;if(!n._webAudio)return n;if("loaded"!==n._state)return n._queue.push({event:"stereo",action:function(){n.stereo(e,t)}}),n;var r=void 0===Howler.ctx.createStereoPanner?"spatial":"stereo";if(void 0===t)if("number"!=typeof e)return n._stereo;else n._stereo=e,n._pos=[e,0,0];for(var a=n._getSoundIds(t),s=0;s<a.length;s++){var o=n._soundById(a[s]);if(o)if("number"!=typeof e)return o._stereo;else o._stereo=e,o._pos=[e,0,0],o._node&&(o._pannerAttr.panningModel="equalpower",o._panner&&o._panner.pan||i(o,r),"spatial"===r?void 0!==o._panner.positionX?(o._panner.positionX.setValueAtTime(e,Howler.ctx.currentTime),o._panner.positionY.setValueAtTime(0,Howler.ctx.currentTime),o._panner.positionZ.setValueAtTime(0,Howler.ctx.currentTime)):o._panner.setPosition(e,0,0):o._panner.pan.setValueAtTime(e,Howler.ctx.currentTime)),n._emit("stereo",o._id)}return n},Howl.prototype.pos=function(e,t,n,r){var a=this;if(!a._webAudio)return a;
1if("loaded"!==a._state)return a._queue.push({event:"pos",action:function(){a.pos(e,t,n,r)}}),a;if(t="number"!=typeof t?0:t,n="number"!=typeof n?-.5:n,void 0===r)if("number"!=typeof e)return a._pos;else a._pos=[e,t,n];for(var s=a._getSoundIds(r),o=0;o<s.length;o++){var l=a._soundById(s[o]);if(l)if("number"!=typeof e)return l._pos;else l._pos=[e,t,n],l._node&&((!l._panner||l._panner.pan)&&i(l,"spatial"),void 0!==l._panner.positionX?(l._panner.positionX.setValueAtTime(e,Howler.ctx.currentTime),l._panner.positionY.setValueAtTime(t,Howler.ctx.currentTime),l._panner.positionZ.setValueAtTime(n,Howler.ctx.currentTime)):l._panner.setPosition(e,t,n)),a._emit("pos",l._id)}return a},Howl.prototype.orientation=function(e,t,n,r){var a=this;if(!a._webAudio)return a;if("loaded"!==a._state)return a._queue.push({event:"orientation",action:function(){a.orientation(e,t,n,r)}}),a;if(t="number"!=typeof t?a._orientation[1]:t,n="number"!=typeof n?a._orientation[2]:n,void 0===r)if("number"!=typeof e)return a._orientation;else a._orientation=[e,t,n];for(var s=a._getSoundIds(r),o=0;o<s.length;o++){var l=a._soundById(s[o]);if(l)if("number"!=typeof e)return l._orientation;else l._orientation=[e,t,n],l._node&&(l._panner||(l._pos||(l._pos=a._pos||[0,0,-.5]),i(l,"spatial")),void 0!==l._panner.orientationX?(l._panner.orientationX.setValueAtTime(e,Howler.ctx.currentTime),l._panner.orientationY.setValueAtTime(t,Howler.ctx.currentTime),l._panner.orientationZ.setValueAtTime(n,Howler.ctx.currentTime)):l._panner.setOrientation(e,t,n)),a._emit("orientation",l._id)}return a},Howl.prototype.pannerAttr=function(){var e,t,n,r=arguments;if(!this._webAudio)return this;if(0===r.length)return this._pannerAttr;if(1===r.length)if("object"!=typeof r[0])return(n=this._soundById(parseInt(r[0],10)))?n._pannerAttr:this._pannerAttr;else e=r[0],void 0===t&&(e.pannerAttr||(e.pannerAttr={coneInnerAngle:e.coneInnerAngle,coneOuterAngle:e.coneOuterAngle,coneOuterGain:e.coneOuterGain,distanceModel:e.distanceModel,maxDistance:e.maxDistance,refDistance:e.refDistance,rolloffFactor:e.rolloffFactor,panningModel:e.panningModel}),this._pannerAttr={coneInnerAngle:void 0!==e.pannerAttr.coneInnerAngle?e.pannerAttr.coneInnerAngle:this._coneInnerAngle,coneOuterAngle:void 0!==e.pannerAttr.coneOuterAngle?e.pannerAttr.coneOuterAngle:this._coneOuterAngle,coneOuterGain:void 0!==e.pannerAttr.coneOuterGain?e.pannerAttr.coneOuterGain:this._coneOuterGain,distanceModel:void 0!==e.pannerAttr.distanceModel?e.pannerAttr.distanceModel:this._distanceModel,maxDistance:void 0!==e.pannerAttr.maxDistance?e.pannerAttr.maxDistance:this._maxDistance,refDistance:void 0!==e.pannerAttr.refDistance?e.pannerAttr.refDistance:this._refDistance,rolloffFactor:void 0!==e.pannerAttr.rolloffFactor?e.pannerAttr.rolloffFactor:this._rolloffFactor,panningModel:void 0!==e.pannerAttr.panningModel?e.pannerAttr.panningModel:this._panningModel});else 2===r.length&&(e=r[0],t=parseInt(r[1],10));for(var a=this._getSoundIds(t),s=0;s<a.length;s++)if(n=this._soundById(a[s])){var o=n._pannerAttr;o={coneInnerAngle:void 0!==e.coneInnerAngle?e.coneInnerAngle:o.coneInnerAngle,coneOuterAngle:void 0!==e.coneOuterAngle?e.coneOuterAngle:o.coneOuterAngle,coneOuterGain:void 0!==e.coneOuterGain?e.coneOuterGain:o.coneOuterGain,distanceModel:void 0!==e.distanceModel?e.distanceModel:o.distanceModel,maxDistance:void 0!==e.maxDistance?e.maxDistance:o.maxDistance,refDistance:void 0!==e.refDistance?e.refDistance:o.refDistance,rolloffFactor:void 0!==e.rolloffFactor?e.rolloffFactor:o.rolloffFactor,panningModel:void 0!==e.panningModel?e.panningModel:o.panningModel};var l=n._panner;l||(n._pos||(n._pos=this._pos||[0,0,-.5]),i(n,"spatial"),l=n._panner),l.coneInnerAngle=o.coneInnerAngle,l.coneOuterAngle=o.coneOuterAngle,l.coneOuterGain=o.coneOuterGain,l.distanceModel=o.distanceModel,l.maxDistance=o.maxDistance,l.refDistance=o.refDistance,l.rolloffFactor=o.rolloffFactor,l.panningModel=o.panningModel}return this},Sound.prototype.init=(t=Sound.prototype.init,function(){var e=this._parent;this._orientation=e._orientation,this._stereo=e._stereo,this._pos=e._pos,this._pannerAttr=e._pannerAttr,t.call(this),this._stereo?e.stereo(this._stereo):this._pos&&e.pos(this._pos[0],this._pos[1],this._pos[2],this._id)}),Sound.prototype.reset=(n=Sound.prototype.reset,function(){var e=this._parent;return this._orientation=e._orientation,this._stereo=e._stereo,this._pos=e._pos,this._pannerAttr=e._pannerAttr,this._stereo?e.stereo(this._stereo):this._pos?e.pos(this._pos[0],this._pos[1],this._pos[2],this._id):this._panner&&(this._panner.disconnect(0),this._panner=void 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vendor: 5,499 bytes, line 3
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vendor: 4,491 bytes, line 3
3Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0):(this._x=0,this._y=-e.z,this._z=e.y)):(this._x=e.y*t.z-e.z*t.y,this._y=e.z*t.x-e.x*t.z,this._z=e.x*t.y-e.y*t.x),this._w=n,this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(eX(this.dot(e),-1,1)))}rotateTowards(e,t){let n=this.angleTo(e);if(0===n)return this;let i=Math.min(1,t/n);return this.slerp(e,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return 0===e?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e){return this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,t){let n=e._x,i=e._y,r=e._z,a=e._w,s=t._x,o=t._y,l=t._z,u=t._w;return this._x=n*u+a*s+i*l-r*o,this._y=i*u+a*o+r*s-n*l,this._z=r*u+a*l+n*o-i*s,this._w=a*u-n*s-i*o-r*l,this._onChangeCallback(),this}slerp(e,t){if(t<=0)return this;if(t>=1)return this.copy(e);let n=e._x,i=e._y,r=e._z,a=e._w,s=this.dot(e);s<0&&(n=-n,i=-i,r=-r,a=-a,s=-s);let o=1-t;if(s<.9995){let e=Math.acos(s),l=Math.sin(e);o=Math.sin(o*e)/l,t=Math.sin(t*e)/l,this._x=this._x*o+n*t,this._y=this._y*o+i*t,this._z=this._z*o+r*t,this._w=this._w*o+a*t,this._onChangeCallback()}else this._x=this._x*o+n*t,this._y=this._y*o+i*t,this._z=this._z*o+r*t,this._w=this._w*o+a*t,this.normalize();return this}slerpQuaternions(e,t,n){return this.copy(e).slerp(t,n)}random(){let e=2*Math.PI*Math.random(),t=2*Math.PI*Math.random(),n=Math.random(),i=Math.sqrt(1-n),r=Math.sqrt(n);return this.set(i*Math.sin(e),i*Math.cos(e),r*Math.sin(t),r*Math.cos(t))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,t=0){return this._x=e[t],this._y=e[t+1],this._z=e[t+2],this._w=e[t+3],this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,e}fromBufferAttribute(e,t){return this._x=e.getX(t),this._y=e.getY(t),this._z=e.getZ(t),this._w=e.getW(t),this._onChangeCallback(),this}toJSON(){return this.toArray()}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}class e0{constructor(e=0,t=0,n=0){e0.prototype.isVector3=!0,this.x=e,this.y=t,this.z=n}set(e,t,n){return void 0===n&&(n=this.z),this.x=e,this.y=t,this.z=n,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;default:throw Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,t){return this.x=e.x*t.x,this.y=e.y*t.y,this.z=e.z*t.z,this}applyEuler(e){return this.applyQuaternion(e2.setFromEuler(e))}applyAxisAngle(e,t){return this.applyQuaternion(e2.setFromAxisAngle(e,t))}applyMatrix3(e){let t=this.x,n=this.y,i=this.z,r=e.elements;return this.x=r[0]*t+r[3]*n+r[6]*i,this.y=r[1]*t+r[4]*n+r[7]*i,this.z=r[2]*t+r[5]*n+r[8]*i,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){let t=this.x,n=this.y,i=this.z,r=e.elements,a=1/(r[3]*t+r[7]*n+r[11]*i+r[15]);return this.x=(r[0]*t+r[4]*n+r[8]*i+r[12])*a,this.y=(r[1]*t+r[5]*n+r[9]*i+r[13])*a,this.z=(r[2]*t+r[6]*n+r[10]*i+r[14])*a,this}
vendor: 7,685 bytes, line 3
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e3().set(3.2409699,-1.5373832,-.4986108,-.9692436,1.8759675,.0415551,.0556301,-.20397
37,1.0569715),e8=(m=[.64,.33,.3,.6,.15,.06],g=[.2126,.7152,.0722],v=[.3127,.329],(f={enabled:!0,workingColorSpace:ex,spaces:{},convert:function(e,t,n){return!1!==this.enabled&&t!==n&&t&&n&&(this.spaces[t].transfer===eS&&(e.r=e9(e.r),e.g=e9(e.g),e.b=e9(e.b)),this.spaces[t].primaries!==this.spaces[n].primaries&&(e.applyMatrix3(this.spaces[t].toXYZ),e.applyMatrix3(this.spaces[n].fromXYZ)),this.spaces[n].transfer===eS&&(e.r=e7(e.r),e.g=e7(e.g),e.b=e7(e.b))),e},workingToColorSpace:function(e,t){return this.convert(e,this.workingColorSpace,t)},colorSpaceToWorking:function(e,t){return this.convert(e,t,this.workingColorSpace)},getPrimaries:function(e){return this.spaces[e].primaries},getTransfer:function(e){return""===e?eb:this.spaces[e].transfer},getToneMappingMode:function(e){return this.spaces[e].outputColorSpaceConfig.toneMappingMode||"standard"},getLuminanceCoefficients:function(e,t=this.workingColorSpace){return e.fromArray(this.spaces[t].luminanceCoefficients)},define:function(e){Object.assign(this.spaces,e)},_getMatrix:function(e,t,n){return e.copy(this.spaces[t].toXYZ).multiply(this.spaces[n].fromXYZ)},_getDrawingBufferColorSpace:function(e){return this.spaces[e].outputColorSpaceConfig.drawingBufferColorSpace},_getUnpackColorSpace:function(e=this.workingColorSpace){return this.spaces[e].workingColorSpaceConfig.unpackColorSpace},fromWorkingColorSpace:function(e,t){return eO("ColorManagement: .fromWorkingColorSpace() has been renamed to .workingToColorSpace()."),f.workingToColorSpace(e,t)},toWorkingColorSpace:function(e,t){return eO("ColorManagement: .toWorkingColorSpace() has been renamed to .colorSpaceToWorking()."),f.colorSpaceToWorking(e,t)}}).define({[ex]:{primaries:m,whitePoint:v,transfer:eb,toXYZ:e5,fromXYZ:e6,luminanceCoefficients:g,workingColorSpaceConfig:{unpackColorSpace:ey},outputColorSpaceConfig:{drawingBufferColorSpace:ey}},[ey]:{primaries:m,whitePoint:v,transfer:eS,toXYZ:e5,fromXYZ:e6,luminanceCoefficients:g,outputColorSpaceConfig:{drawingBufferColorSpace:ey}}}),f);function e9(e){return e<.04045?.0773993808*e:Math.pow(.9478672986*e+.0521327014,2.4)}function e7(e){return e<.0031308?12.92*e:1.055*Math.pow(e,.41666)-.055}class te{static getDataURL(e,n="image/png"){let i;if(/^data:/i.test(e.src)||"undefined"==typeof HTMLCanvasElement)return e.src;if(e instanceof HTMLCanvasElement)i=e;else{void 0===t&&(t=eR("canvas")),t.width=e.width,t.height=e.height;let n=t.getContext("2d");e instanceof ImageData?n.putImageData(e,0,0):n.drawImage(e,0,0,e.width,e.height),i=t}return i.toDataURL(n)}static sRGBToLinear(e){if("undefined"!=typeof HTMLImageElement&&e instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&e instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&e instanceof ImageBitmap){let t=eR("canvas");t.width=e.width,t.height=e.height;let n=t.getContext("2d");n.drawImage(e,0,0,e.width,e.height);let i=n.getImageData(0,0,e.width,e.height),r=i.data;for(let e=0;e<r.length;e++)r[e]=255*e9(r[e]/255);return n.putImageData(i,0,0),t}if(!e.data)return ek("ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied."),e;{let t=e.data.slice(0);for(let e=0;e<t.length;e++)t instanceof Uint8Array||t instanceof Uint8ClampedArray?t[e]=Math.floor(255*e9(t[e]/255)):t[e]=e9(t[e]);return{data:t,width:e.width,height:e.height}}}}let tt=0;class tn{constructor(e=null){this.isSource=!0,Object.defineProperty(this,"id",{value:tt++}),this.uuid=eW(),this.data=e,this.dataReady=!0,this.version=0}getSize(e){let t=this.data;return"undefined"!=typeof HTMLVideoElement&&t instanceof HTMLVideoElement?e.set(t.videoWidth,t.videoHeight,0):"undefined"!=typeof VideoFrame&&t instanceof VideoFrame?e.set(t.displayHeight,t.displayWidth,0):null!==t?e.set(t.width,t.height,t.depth||0):e.set(0,0,0),e}set needsUpdate(e){!0===e&&this.version++}toJSON(e){let t=void 0===e||"string"==typeof e;if(!t&&void 0!==e.images[this.uuid])return e.images[this.uuid];let n={uuid:this.uuid,url:""},i=this.data;if(null!==i){let e;if(Array.isArray(i)){e=[];for(let t=0,n=i.length;t<n;t++)i[t].isDataTexture?e.push(ti(i[t].image)):e.push(ti(i[t]))}else e=ti(i);n.url=e}return t||(e.images[this.uuid]=n),n}}function ti(e){return"undefined"!=typeof HTMLImageElement&&e instanceof HTMLImageElement||"undefined"!=typeof HTMLCanvasElement&&e instanceof HTMLCanvasElement||"undefined"!=typeof ImageBitmap&&e instanceof ImageBitmap?te.getDataURL(e):e.data?{data:Array.from(e.data),width:e.width,height:e.height,type:e.data.constructor.name}:(ek("Texture: Unable to serialize Texture."),{})}let tr=0,ta=new e0;class ts extends ez{constructor(e=ts.DEFAULT_IMAGE,t=ts.DEFAULT_MAPPING,n=1001,i=1001,r=1006,a=1008,s=1023,o=1009,l=ts.DEFAULT_ANISOTROPY,u=""){super(),this.isTexture=!0,Object.defineProperty(this,"id",{value:tr++}),this.uuid=eW(),this.name="",this.source=new tn(e),this.mipmaps=[],this.mapping=t,this.channel=0,this.wrapS=n,this.wrapT=i,this.magFilter=r,this.minFilter=a,this.anisotropy=l,this.format=s,this.internalFormat=null,this.type=o,this.offset=new eQ(0,0),this.repeat=new eQ(1,1),this.center=new eQ(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new e3,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.colorSpace
3=u,this.userData={},this.updateRanges=[],this.version=0,this.onUpdate=null,this.renderTarget=null,this.isRenderTargetTexture=!1,this.isArrayTexture=!!e&&!!e.depth&&e.depth>1,this.pmremVersion=0}get width(){return this.source.getSize(ta).x}get height(){return this.source.getSize(ta).y}get depth(){return this.source.getSize(ta).z}get image(){return this.source.data}set image(e=null){this.source.data=e}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}clone(){return new this.constructor().copy(this)}copy(e){return this.name=e.name,this.source=e.source,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.channel=e.channel,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.colorSpace=e.colorSpace,this.renderTarget=e.renderTarget,this.isRenderTargetTexture=e.isRenderTargetTexture,this.isArrayTexture=e.isArrayTexture,this.userData=JSON.parse(JSON.stringify(e.userData)),this.needsUpdate=!0,this}setValues(e){for(let t in e){let n=e[t];if(void 0===n){ek(`Texture.setValues(): parameter '${t}' has value of undefined.`);continue}let i=this[t];if(void 0===i){ek(`Texture.setValues(): property '${t}' does not exist.`);continue}i&&n&&i.isVector2&&n.isVector2||i&&n&&i.isVector3&&n.isVector3||i&&n&&i.isMatrix3&&n.isMatrix3?i.copy(n):this[t]=n}}toJSON(e){let t=void 0===e||"string"==typeof e;if(!t&&void 0!==e.textures[this.uuid])return e.textures[this.uuid];let n={metadata:{version:4.7,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,image:this.source.toJSON(e).uuid,mapping:this.mapping,channel:this.channel,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,internalFormat:this.internalFormat,type:this.type,colorSpace:this.colorSpace,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,generateMipmaps:this.generateMipmaps,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};return Object.keys(this.userData).length>0&&(n.userData=this.userData),t||(e.textures[this.uuid]=n),n}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(300!==this.mapping)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case 1e3:e.x=e.x-Math.floor(e.x);break;case 1001:e.x=e.x<0?0:1;break;case 1002:1===Math.abs(Math.floor(e.x)%2)?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x)}if(e.y<0||e.y>1)switch(this.wrapT){case 1e3:e.y=e.y-Math.floor(e.y);break;case 1001:e.y=e.y<0?0:1;break;case 1002:1===Math.abs(Math.floor(e.y)%2)?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y)}return this.flipY&&(e.y=1-e.y),e}set needsUpdate(e){!0===e&&(this.version++,this.source.needsUpdate=!0)}set needsPMREMUpdate(e){!0===e&&this.pmremVersion++}}ts.DEFAULT_IMAGE=null,ts.DEFAULT_MAPPING=300,ts.DEFAULT_ANISOTROPY=1;class to{constructor(e=0,t=0,n=0,i=1){to.prototype.isVector4=!0,this.x=e,this.y=t,this.z=n,this.w=i}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,t,n,i){return this.x=e,this.y=t,this.z=n,this.w=i,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;case 3:this.w=t;break;default:throw Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=void 0!==e.w?e.w:1,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this.w=e.w+t.w,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this.w+=e.w*t,this}
3sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this.w=e.w-t.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){let t=this.x,n=this.y,i=this.z,r=this.w,a=e.elements;return this.x=a[0]*t+a[4]*n+a[8]*i+a[12]*r,this.y=a[1]*t+a[5]*n+a[9]*i+a[13]*r,this.z=a[2]*t+a[6]*n+a[10]*i+a[14]*r,this.w=a[3]*t+a[7]*n+a[11]*i+a[15]*r,this}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this.w/=e.w,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);let t=Math.sqrt(1-e.w*e.w);return t<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/t,this.y=e.y/t,this.z=e.z/t),this}setAxisAngleFromRotationMatrix(e){let t,n,i,r,a=e.elements,s=a[0],o=a[4],l=a[8],u=a[1],c=a[5],d=a[9],h=a[2],p=a[6],f=a[10];if(.01>Math.abs(o-u)&&.01>Math.abs(l-h)&&.01>Math.abs(d-p)){if(.1>Math.abs(o+u)&&.1>Math.abs(l+h)&&.1>Math.abs(d+p)&&.1>Math.abs(s+c+f-3))return this.set(1,0,0,0),this;t=Math.PI;let e=(s+1)/2,a=(c+1)/2,m=(f+1)/2,g=(o+u)/4,v=(l+h)/4,y=(d+p)/4;return e>a&&e>m?e<.01?(n=0,i=.707106781,r=.707106781):(i=g/(n=Math.sqrt(e)),r=v/n):a>m?a<.01?(n=.707106781,i=0,r=.707106781):(n=g/(i=Math.sqrt(a)),r=y/i):m<.01?(n=.707106781,i=.707106781,r=0):(n=v/(r=Math.sqrt(m)),i=y/r),this.set(n,i,r,t),this}let m=Math.sqrt((p-d)*(p-d)+(l-h)*(l-h)+(u-o)*(u-o));return .001>Math.abs(m)&&(m=1),this.x=(p-d)/m,this.y=(l-h)/m,this.z=(u-o)/m,this.w=Math.acos((s+c+f-1)/2),this}setFromMatrixPosition(e){let t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this.w=t[15],this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,t){return this.x=eX(this.x,e.x,t.x),this.y=eX(this.y,e.y,t.y),this.z=eX(this.z,e.z,t.z),this.w=eX(this.w,e.w,t.w),this}clampScalar(e,t){return this.x=eX(this.x,e,t),this.y=eX(this.y,e,t),this.z=eX(this.z,e,t),this.w=eX(this.w,e,t),this}clampLength(e,t){let n=this.length();return this.divideScalar(n||1).multiplyScalar(eX(n,e,t))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this.w=Math.trunc(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this.w+=(e.w-this.w)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this.w=e.w+(t.w-e.w)*n,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}class tl extends ez{constructor(e=1,t=1,n={}){super(),n=Object.assign({generateMipmaps:!1,internalFormat:null,minFilter:1006,depthBuffer:!0,stencilBuffer:!1,resolveDepthBuffer:!0,resolveStencilBuffer:!0,depthTexture:null,samples:0,count:1,depth:1,multiview:!1},n),this.isRenderTarget=!0,this.width=e,this.height=t,this.depth=n.depth,this.scissor=new to(0,0,e,t),this.scissorTest=!1,this.viewport=new to(0,0,e,t);const i=new ts({width:e,height:t,depth:n.depth});this.textures=[];const r=n.count;for(let e=0;e<r;e++)this.textures[e]=i.clone(),this.textures[e].isRenderTargetTexture=!0,this.textures[e].renderTarget=this;this._setTextureOptions(n),this.depthBuffer=n.depthBuffer,this.stencilBuffer=n.stencilBuffer,this.resolveDepthBuffer=n.resolveDepthBuffer,this.resolveStencilBuffer=n.resolveStencilBuffer,this._depthTexture=null,this.depthTexture=n.depthTexture,this.samples=n.samples,this.multiview=n.multiview}_setTextureOptions(e={}){let t={minFilter:1006,generateMipmaps:!1,flipY:!1,internalFormat:null};void 0!==e.mapping&&(t.mapping=e.mapping),void 0!==e.wrapS&&(t.wrapS=e.wrapS),void 0!==e.wrapT&&(t.wrapT=e.wrapT),void 0!==e.wrapR&&(t.wrapR=e.wrapR),void 0!==e.magFilter&&(t.magFilter=e.magFilter),void 0!==e.minFilter&&(t.minFilter=e.minFilter),void 0!==e.format&&(t.format=e.format),void 0!==e.type&&(t.type=e.type),void 0!==e.anisotropy&&(t.anisotropy=e.anisotropy),void 0!==e.colorSpace&&(t.colorSpace
vendor: 4,478 bytes, line 3
3=e.colorSpace),void 0!==e.flipY&&(t.flipY=e.flipY),void 0!==e.generateMipmaps&&(t.generateMipmaps=e.generateMipmaps),void 0!==e.internalFormat&&(t.internalFormat=e.internalFormat);for(let e=0;e<this.textures.length;e++)this.textures[e].setValues(t)}get texture(){return this.textures[0]}set texture(e){this.textures[0]=e}set depthTexture(e){null!==this._depthTexture&&(this._depthTexture.renderTarget=null),null!==e&&(e.renderTarget=this),this._depthTexture=e}get depthTexture(){return this._depthTexture}setSize(e,t,n=1){if(this.width!==e||this.height!==t||this.depth!==n){this.width=e,this.height=t,this.depth=n;for(let i=0,r=this.textures.length;i<r;i++)this.textures[i].image.width=e,this.textures[i].image.height=t,this.textures[i].image.depth=n,!0!==this.textures[i].isData3DTexture&&(this.textures[i].isArrayTexture=this.textures[i].image.depth>1);this.dispose()}this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)}clone(){return new this.constructor().copy(this)}copy(e){this.width=e.width,this.height=e.height,this.depth=e.depth,this.scissor.copy(e.scissor),this.scissorTest=e.scissorTest,this.viewport.copy(e.viewport),this.textures.length=0;for(let t=0,n=e.textures.length;t<n;t++){this.textures[t]=e.textures[t].clone(),this.textures[t].isRenderTargetTexture=!0,this.textures[t].renderTarget=this;let n=Object.assign({},e.textures[t].image);this.textures[t].source=new tn(n)}return this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.resolveDepthBuffer=e.resolveDepthBuffer,this.resolveStencilBuffer=e.resolveStencilBuffer,null!==e.depthTexture&&(this.depthTexture=e.depthTexture.clone()),this.samples=e.samples,this}dispose(){this.dispatchEvent({type:"dispose"})}}class tu extends tl{constructor(e=1,t=1,n={}){super(e,t,n),this.isWebGLRenderTarget=!0}}class tc extends ts{constructor(e=null,t=1,n=1,i=1){super(null),this.isDataArrayTexture=!0,this.image={data:e,width:t,height:n,depth:i},this.magFilter=1003,this.minFilter=1003,this.wrapR=1001,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.layerUpdates=new Set}addLayerUpdate(e){this.layerUpdates.add(e)}clearLayerUpdates(){this.layerUpdates.clear()}}class td extends tu{constructor(e=1,t=1,n=1,i={}){super(e,t,i),this.isWebGLArrayRenderTarget=!0,this.depth=n,this.texture=new tc(null,e,t,n),this._setTextureOptions(i),this.texture.isRenderTargetTexture=!0}}class th extends ts{constructor(e=null,t=1,n=1,i=1){super(null),this.isData3DTexture=!0,this.image={data:e,width:t,height:n,depth:i},this.magFilter=1003,this.minFilter=1003,this.wrapR=1001,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}class tp extends tu{constructor(e=1,t=1,n=1,i={}){super(e,t,i),this.isWebGL3DRenderTarget=!0,this.depth=n,this.texture=new th(null,e,t,n),this._setTextureOptions(i),this.texture.isRenderTargetTexture=!0}}class tf{constructor(e=new e0(Infinity,Infinity,Infinity),t=new e0(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromArray(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t+=3)this.expandByPoint(tg.fromArray(e,t));return this}setFromBufferAttribute(e){this.makeEmpty();for(let t=0,n=e.count;t<n;t++)this.expandByPoint(tg.fromBufferAttribute(e,t));return this}setFromPoints(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){let n=tg.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(n),this.max.copy(e).add(n),this}setFromObject(e,t=!1){return this.makeEmpty(),this.expandByObject(e,t)}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=Infinity,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(e){return this.isEmpty()?e.set(0,0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}expandByObject(e,t=!1){e.updateWorldMatrix(!1,!1);let n=e.geometry;if(void 0!==n){let i=n.getAttribute("position");if(!0===t&&void 0!==i&&!0!==e.isInstancedMesh)for(let t=0,n=i.count;t<n;t++)!0===e.isMesh?e.getVertexPosition(t,tg):tg.fromBufferAttribute(i,t),tg.applyM
vendor: 4,770 bytes, line 3
3atrix4(e.matrixWorld),this.expandByPoint(tg);else void 0!==e.boundingBox?(null===e.boundingBox&&e.computeBoundingBox(),tv.copy(e.boundingBox)):(null===n.boundingBox&&n.computeBoundingBox(),tv.copy(n.boundingBox)),tv.applyMatrix4(e.matrixWorld),this.union(tv)}let i=e.children;for(let e=0,n=i.length;e<n;e++)this.expandByObject(i[e],t);return this}containsPoint(e){return e.x>=this.min.x&&e.x<=this.max.x&&e.y>=this.min.y&&e.y<=this.max.y&&e.z>=this.min.z&&e.z<=this.max.z}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return e.max.x>=this.min.x&&e.min.x<=this.max.x&&e.max.y>=this.min.y&&e.min.y<=this.max.y&&e.max.z>=this.min.z&&e.min.z<=this.max.z}intersectsSphere(e){return this.clampPoint(e.center,tg),tg.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let t,n;return e.normal.x>0?(t=e.normal.x*this.min.x,n=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,n=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,n+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,n+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,n+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,n+=e.normal.z*this.min.z),t<=-e.constant&&n>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(tM),tT.subVectors(this.max,tM),ty.subVectors(e.a,tM),tx.subVectors(e.b,tM),tb.subVectors(e.c,tM),tS.subVectors(tx,ty),t_.subVectors(tb,tx),tw.subVectors(ty,tb);let t=[0,-tS.z,tS.y,0,-t_.z,t_.y,0,-tw.z,tw.y,tS.z,0,-tS.x,t_.z,0,-t_.x,tw.z,0,-tw.x,-tS.y,tS.x,0,-t_.y,t_.x,0,-tw.y,tw.x,0];return!!tC(t,ty,tx,tb,tT)&&!!tC(t=[1,0,0,0,1,0,0,0,1],ty,tx,tb,tT)&&(tE.crossVectors(tS,t_),tC(t=[tE.x,tE.y,tE.z],ty,tx,tb,tT))}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return this.clampPoint(e,tg).distanceTo(e)}getBoundingSphere(e){return this.isEmpty()?e.makeEmpty():(this.getCenter(e.center),e.radius=.5*this.getSize(tg).length()),e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()||(tm[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),tm[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),tm[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),tm[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),tm[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),tm[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),tm[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),tm[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(tm)),this}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}toJSON(){return{min:this.min.toArray(),max:this.max.toArray()}}fromJSON(e){return this.min.fromArray(e.min),this.max.fromArray(e.max),this}}let tm=[new e0,new e0,new e0,new e0,new e0,new e0,new e0,new e0],tg=new e0,tv=new tf,ty=new e0,tx=new e0,tb=new e0,tS=new e0,t_=new e0,tw=new e0,tM=new e0,tT=new e0,tE=new e0,tA=new e0;function tC(e,t,n,i,r){for(let a=0,s=e.length-3;a<=s;a+=3){tA.fromArray(e,a);let s=r.x*Math.abs(tA.x)+r.y*Math.abs(tA.y)+r.z*Math.abs(tA.z),o=t.dot(tA),l=n.dot(tA),u=i.dot(tA);if(Math.max(-Math.max(o,l,u),Math.min(o,l,u))>s)return!1}return!0}let tP=new tf,tR=new e0,tI=new e0;class tD{constructor(e=new e0,t=-1){this.isSphere=!0,this.center=e,this.radius=t}set(e,t){return this.center.copy(e),this.radius=t,this}setFromPoints(e,t){let n=this.center;void 0!==t?n.copy(t):tP.setFromPoints(e).getCenter(n);let i=0;for(let t=0,r=e.length;t<r;t++)i=Math.max(i,n.distanceToSquared(e[t]));return this.radius=Math.sqrt(i),this}copy(e){return this.center.copy(e.center),this.radius=e.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(e){return e.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(e){return e.distanceTo(this.center)-this.radius}intersectsSphere(e){let t=this.radius+e.radius;return e.center.distanceToSquared(this.center)<=t*t}intersectsBox(e){return e.intersectsSphere(this)}intersectsPlane(e){return Math.abs(e.distanceToPoint(this.center))<=this.radius}clampPoint(e,t){let n=this.center.distanceToSquared(e);return t.copy(e),n>this.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t}getBoundingBox(e){return this.isEmpty()?e.makeEmpty():(e.set(this.center,this.center),e.expandByScalar(this.radius)),e}
3applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){if(this.isEmpty())return this.center.copy(e),this.radius=0,this;tR.subVectors(e,this.center);let t=tR.lengthSq();if(t>this.radius*this.radius){let e=Math.sqrt(t),n=(e-this.radius)*.5;this.center.addScaledVector(tR,n/e),this.radius+=n}return this}union(e){return e.isEmpty()||(this.isEmpty()?this.copy(e):!0===this.center.equals(e.center)?this.radius=Math.max(this.radius,e.radius):(tI.subVectors(e.center,this.center).setLength(e.radius),this.expandByPoint(tR.copy(e.center).add(tI)),this.expandByPoint(tR.copy(e.center).sub(tI)))),this}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return new this.constructor().copy(this)}toJSON(){return{radius:this.radius,center:this.center.toArray()}}fromJSON(e){return this.radius=e.radius,this.center.fromArray(e.center),this}}let tL=new e0,tF=new e0,tN=new e0,tU=new e0,tk=new e0,tB=new e0,tO=new e0;class tz{constructor(e=new e0,t=new e0(0,0,-1)){this.origin=e,this.direction=t}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return t.copy(this.origin).addScaledVector(this.direction,e)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,tL)),this}closestPointToPoint(e,t){t.subVectors(e,this.origin);let n=t.dot(this.direction);return n<0?t.copy(this.origin):t.copy(this.origin).addScaledVector(this.direction,n)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){let t=tL.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(tL.copy(this.origin).addScaledVector(this.direction,t),tL.distanceToSquared(e))}distanceSqToSegment(e,t,n,i){let r,a,s,o;tF.copy(e).add(t).multiplyScalar(.5),tN.copy(t).sub(e).normalize(),tU.copy(this.origin).sub(tF);let l=.5*e.distanceTo(t),u=-this.direction.dot(tN),c=tU.dot(this.direction),d=-tU.dot(tN),h=tU.lengthSq(),p=Math.abs(1-u*u);if(p>0)if(r=u*d-c,a=u*c-d,o=l*p,r>=0)if(a>=-o)if(a<=o){let e=1/p;r*=e,a*=e,s=r*(r+u*a+2*c)+a*(u*r+a+2*d)+h}else s=-(r=Math.max(0,-(u*(a=l)+c)))*r+a*(a+2*d)+h;else s=-(r=Math.max(0,-(u*(a=-l)+c)))*r+a*(a+2*d)+h;else a<=-o?(a=(r=Math.max(0,-(-u*l+c)))>0?-l:Math.min(Math.max(-l,-d),l),s=-r*r+a*(a+2*d)+h):a<=o?(r=0,s=(a=Math.min(Math.max(-l,-d),l))*(a+2*d)+h):(a=(r=Math.max(0,-(u*l+c)))>0?l:Math.min(Math.max(-l,-d),l),s=-r*r+a*(a+2*d)+h);else a=u>0?-l:l,s=-(r=Math.max(0,-(u*a+c)))*r+a*(a+2*d)+h;return n&&n.copy(this.origin).addScaledVector(this.direction,r),i&&i.copy(tF).addScaledVector(tN,a),s}intersectSphere(e,t){tL.subVectors(e.center,this.origin);let n=tL.dot(this.direction),i=tL.dot(tL)-n*n,r=e.radius*e.radius;if(i>r)return null;let a=Math.sqrt(r-i),s=n-a,o=n+a;return o<0?null:s<0?this.at(o,t):this.at(s,t)}intersectsSphere(e){return!(e.radius<0)&&this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){let t=e.normal.dot(this.direction);if(0===t)return 0===e.distanceToPoint(this.origin)?0:null;let n=-(this.origin.dot(e.normal)+e.constant)/t;return n>=0?n:null}intersectPlane(e,t){let n=this.distanceToPlane(e);return null===n?null:this.at(n,t)}intersectsPlane(e){let t=e.distanceToPoint(this.origin);return!!(0===t||e.normal.dot(this.direction)*t<0)}intersectBox(e,t){let n,i,r,a,s,o,l=1/this.direction.x,u=1/this.direction.y,c=1/this.direction.z,d=this.origin;return(l>=0?(n=(e.min.x-d.x)*l,i=(e.max.x-d.x)*l):(n=(e.max.x-d.x)*l,i=(e.min.x-d.x)*l),u>=0?(r=(e.min.y-d.y)*u,a=(e.max.y-d.y)*u):(r=(e.max.y-d.y)*u,a=(e.min.y-d.y)*u),n>a||r>i||((r>n||isNaN(n))&&(n=r),(a<i||isNaN(i))&&(i=a),c>=0?(s=(e.min.z-d.z)*c,o=(e.max.z-d.z)*c):(s=(e.max.z-d.z)*c,o=(e.min.z-d.z)*c),n>o||s>i||((s>n||n!=n)&&(n=s),(o<i||i!=i)&&(i=o),i<0)))?null:this.at(n>=0?n:i,t)}intersectsBox(e){return null!==this.intersectBox(e,tL)}intersectTriangle(e,t,n,i,r){let a;tk.subVectors(t,e),tB.subVectors(n,e),tO.crossVectors(tk,tB);let s=this.direction.dot(tO);if(s>0){if(i)return null;a=1}else{if(!(s<0))return null;a=-1,s=-s}tU.subVectors(this.origin,e);let o=a*this.direction.dot(tB.crossVectors(tU,tB));if(o<0)return null;let l=a*this.direction.dot(tk.cross(tU));if(l<0||o+l>s)return null;let u=-a*tU.dot(tO);return u<0?null:this.at(u/s,r)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}}class tH{constructor(e,t,n,i,r,a,s,o,l,u,c,d,h,p,f,m){tH.prototype.isMatrix4=!0,this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],void 0!==e&&this.set(e,t,n,i,r,a,s,o,l,u,c,d,h,p,f,m)}set(e,t,n,i,r,a,s,o,l,u,c,d,h,p,f,m){let g=this.elements;return g[0]=e,g[4]=t,g[8]=n,g[12]=i,g[1]=r,g[5]=a,g[9]=s,g[13]=o,g[2]=l,g[6]=u,g[10]=c,g[14]=d,g[3]=h,g[7]=p,g[11]=f,g[15]=m,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return new tH().fromArray(this.elements)}copy(e){let t=this.elements,n=e.elements;return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t[4]=n[4],t[5]=n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],t[9]=n[9],t[10]=n[10],t[11]=n[11],t[12]=n[12],t[13]=n[13],t[14]=n[14],t[15]=n[15],this}copyPosition(e){let t=this.elements,n=e.elements;return t[12]=n[12],t[13]=n[13],t[14]=n[14],this}setFromMatrix3(e){let t=e.elements;return this.set(t[0],t[3],t[6],0,t[1],t[4],t[7],0,t[2],t[5],t[8],0,0,0,0,1),this}extractBasis(e,t,n){return 0===this.determinant()?(e.set(1,0,0),t.set(0,1,0),n.set(0,0,1)):(e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2)),this}makeBasis(e,t,n){return this.set(e.x,t.x,n.x,0,e.y,t.y,n.y,0,e.z,t.z,n.z,0,0,0,0,1),this}extractRotation(e){if(0===e.determinant())return this.identity();let t=this.elements,n=e.elements,i=1/tV.setFromMatrixColumn(e,0).length(),r=1/tV.setFromMatrixColumn(e,1).length(),a=1/tV.setFromMatrixColumn(e,2).length();return t[0]=n[0]*i,t[1]=n[1]*i,t[2]=n[2]*i,t[3]=0,t[4]=n[4]*r,t[5]=n[5]*r,t[6]=n[6]*r,t[7]=0,t[8]=n[8]*a,t[9]=n[9]*a,t[10]=n[10]*a,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromEuler(e){let t=this.elements,n=e.x,i=e.y,r=e.z,a=Math.cos(n),s=Math.sin(n),o=Math.cos(i),l=Math.sin(i),u=Math.cos(r),c=Math.sin(r);if("XYZ"===e.order){let e=a*u,n=a*c,i=s*u,r=s*c;t[0]=o*u,t[4]=-o*c,t[8]=l,t[1]=n+i*l,t[5]=e-r*l,t[9]=-s*o,t[2]=r-e*l,t[6]=i+n*l,t[10]=a*o}
vendor: 5,966 bytes, line 3
3else if("YXZ"===e.order){let e=o*u,n=o*c,i=l*u,r=l*c;t[0]=e+r*s,t[4]=i*s-n,t[8]=a*l,t[1]=a*c,t[5]=a*u,t[9]=-s,t[2]=n*s-i,t[6]=r+e*s,t[10]=a*o}else if("ZXY"===e.order){let e=o*u,n=o*c,i=l*u,r=l*c;t[0]=e-r*s,t[4]=-a*c,t[8]=i+n*s,t[1]=n+i*s,t[5]=a*u,t[9]=r-e*s,t[2]=-a*l,t[6]=s,t[10]=a*o}else if("ZYX"===e.order){let e=a*u,n=a*c,i=s*u,r=s*c;t[0]=o*u,t[4]=i*l-n,t[8]=e*l+r,t[1]=o*c,t[5]=r*l+e,t[9]=n*l-i,t[2]=-l,t[6]=s*o,t[10]=a*o}else if("YZX"===e.order){let e=a*o,n=a*l,i=s*o,r=s*l;t[0]=o*u,t[4]=r-e*c,t[8]=i*c+n,t[1]=c,t[5]=a*u,t[9]=-s*u,t[2]=-l*u,t[6]=n*c+i,t[10]=e-r*c}else if("XZY"===e.order){let e=a*o,n=a*l,i=s*o,r=s*l;t[0]=o*u,t[4]=-c,t[8]=l*u,t[1]=e*c+r,t[5]=a*u,t[9]=n*c-i,t[2]=i*c-n,t[6]=s*u,t[10]=r*c+e}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose(tj,e,tW)}lookAt(e,t,n){let i=this.elements;return tY.subVectors(e,t),0===tY.lengthSq()&&(tY.z=1),tY.normalize(),tX.crossVectors(n,tY),0===tX.lengthSq()&&(1===Math.abs(n.z)?tY.x+=1e-4:tY.z+=1e-4,tY.normalize(),tX.crossVectors(n,tY)),tX.normalize(),tq.crossVectors(tY,tX),i[0]=tX.x,i[4]=tq.x,i[8]=tY.x,i[1]=tX.y,i[5]=tq.y,i[9]=tY.y,i[2]=tX.z,i[6]=tq.z,i[10]=tY.z,this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){let n=e.elements,i=t.elements,r=this.elements,a=n[0],s=n[4],o=n[8],l=n[12],u=n[1],c=n[5],d=n[9],h=n[13],p=n[2],f=n[6],m=n[10],g=n[14],v=n[3],y=n[7],x=n[11],b=n[15],S=i[0],_=i[4],w=i[8],M=i[12],T=i[1],E=i[5],A=i[9],C=i[13],P=i[2],R=i[6],I=i[10],D=i[14],L=i[3],F=i[7],N=i[11],U=i[15];return r[0]=a*S+s*T+o*P+l*L,r[4]=a*_+s*E+o*R+l*F,r[8]=a*w+s*A+o*I+l*N,r[12]=a*M+s*C+o*D+l*U,r[1]=u*S+c*T+d*P+h*L,r[5]=u*_+c*E+d*R+h*F,r[9]=u*w+c*A+d*I+h*N,r[13]=u*M+c*C+d*D+h*U,r[2]=p*S+f*T+m*P+g*L,r[6]=p*_+f*E+m*R+g*F,r[10]=p*w+f*A+m*I+g*N,r[14]=p*M+f*C+m*D+g*U,r[3]=v*S+y*T+x*P+b*L,r[7]=v*_+y*E+x*R+b*F,r[11]=v*w+y*A+x*I+b*N,r[15]=v*M+y*C+x*D+b*U,this}multiplyScalar(e){let t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){let e=this.elements,t=e[0],n=e[4],i=e[8],r=e[12],a=e[1],s=e[5],o=e[9],l=e[13],u=e[2],c=e[6],d=e[10],h=e[14],p=e[3],f=e[7],m=e[11],g=e[15],v=o*h-l*d,y=s*h-l*c,x=s*d-o*c,b=a*h-l*u,S=a*d-o*u,_=a*c-s*u;return t*(f*v-m*y+g*x)-n*(p*v-m*b+g*S)+i*(p*y-f*b+g*_)-r*(p*x-f*S+m*_)}transpose(){let e,t=this.elements;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(e,t,n){let i=this.elements;return e.isVector3?(i[12]=e.x,i[13]=e.y,i[14]=e.z):(i[12]=e,i[13]=t,i[14]=n),this}invert(){let e=this.elements,t=e[0],n=e[1],i=e[2],r=e[3],a=e[4],s=e[5],o=e[6],l=e[7],u=e[8],c=e[9],d=e[10],h=e[11],p=e[12],f=e[13],m=e[14],g=e[15],v=c*m*l-f*d*l+f*o*h-s*m*h-c*o*g+s*d*g,y=p*d*l-u*m*l-p*o*h+a*m*h+u*o*g-a*d*g,x=u*f*l-p*c*l+p*s*h-a*f*h-u*s*g+a*c*g,b=p*c*o-u*f*o-p*s*d+a*f*d+u*s*m-a*c*m,S=t*v+n*y+i*x+r*b;if(0===S)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);let _=1/S;return e[0]=v*_,e[1]=(f*d*r-c*m*r-f*i*h+n*m*h+c*i*g-n*d*g)*_,e[2]=(s*m*r-f*o*r+f*i*l-n*m*l-s*i*g+n*o*g)*_,e[3]=(c*o*r-s*d*r-c*i*l+n*d*l+s*i*h-n*o*h)*_,e[4]=y*_,e[5]=(u*m*r-p*d*r+p*i*h-t*m*h-u*i*g+t*d*g)*_,e[6]=(p*o*r-a*m*r-p*i*l+t*m*l+a*i*g-t*o*g)*_,e[7]=(a*d*r-u*o*r+u*i*l-t*d*l-a*i*h+t*o*h)*_,e[8]=x*_,e[9]=(p*c*r-u*f*r-p*n*h+t*f*h+u*n*g-t*c*g)*_,e[10]=(a*f*r-p*s*r+p*n*l-t*f*l-a*n*g+t*s*g)*_,e[11]=(u*s*r-a*c*r-u*n*l+t*c*l+a*n*h-t*s*h)*_,e[12]=b*_,e[13]=(u*f*i-p*c*i+p*n*d-t*f*d-u*n*m+t*c*m)*_,e[14]=(p*s*i-a*f*i-p*n*o+t*f*o+a*n*m-t*s*m)*_,e[15]=(a*c*i-u*s*i+u*n*o-t*c*o-a*n*d+t*s*d)*_,this}scale(e){let t=this.elements,n=e.x,i=e.y,r=e.z;return t[0]*=n,t[4]*=i,t[8]*=r,t[1]*=n,t[5]*=i,t[9]*=r,t[2]*=n,t[6]*=i,t[10]*=r,t[3]*=n,t[7]*=i,t[11]*=r,this}getMaxScaleOnAxis(){let e=this.elements;return Math.sqrt(Math.max(e[0]*e[0]+e[1]*e[1]+e[2]*e[2],e[4]*e[4]+e[5]*e[5]+e[6]*e[6],e[8]*e[8]+e[9]*e[9]+e[10]*e[10]))}makeTranslation(e,t,n){return e.isVector3?this.set(1,0,0,e.x,0,1,0,e.y,0,0,1,e.z,0,0,0,1):this.set(1,0,0,e,0,1,0,t,0,0,1,n,0,0,0,1),this}makeRotationX(e){let t=Math.cos(e),n=Math.sin(e);return this.set(1,0,0,0,0,t,-n,0,0,n,t,0,0,0,0,1),this}makeRotationY(e){let t=Math.cos(e),n=Math.sin(e);return this.set(t,0,n,0,0,1,0,0,-n,0,t,0,0,0,0,1),this}makeRotationZ(e){let t=Math.cos(e),n=Math.sin(e);return this.set(t,-n,0,0,n,t,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,t){let n=Math.cos(t),i=Math.sin(t),r=1-n,a=e.x,s=e.y,o=e.z,l=r*a,u=r*s;return this.set(l*a+n,l*s-i*o,l*o+i*s,0,l*s+i*o,u*s+n,u*o-i*a,0,l*o-i*s,u*o+i*a,r*o*o+n,0,0,0,0,1),this}makeScale(e,t,n){return this.set(e,0,0,0,0,t,0,0,0,0,n,0,0,0,0,1),this}makeShear(e,t,n,i,r,a){return this.set(1,n,r,0,e,1,a,0,t,i,1,0,0,0,0,1),this}compose(e,t,n){let i=this.elements,r=t._x,a=t._y,s=t._z,o=t._w,l=r+r,u=a+a,c=s+s,d=r*l,h=r*u,p=r*c,f=a*u,m=a*c,g=s*c,v=o*l,y=o*u,x=o*c,b=n.x,S=n.y,_=n.z;return i[0]=(1-(f+g))*b,i[1]=(h+x)*b,i[2]=(p-y)*b,i[3]=0,i[4]=(h-x)*S,i[5]=(1-(d+g))*S,i[6]=(m+v)*S,i[7]=0,i[8]=(p+y)*_,i[9]=(m-v)*_,i[10]=(1-(d+f))*_,i[11]=0,i[12]=e.x,i[13]=e.y,i[14]=e.z,i[15]=1,this}decompose(e,t,n){let i=this.elements;if(e.x=i[12],e.y=i[13],e.z=i[14],0===this.determinant())return n.set(1,1,1),t.identity(),this;let r=tV.set(i[0],i[1],i[2]).length(),a=tV.set(i[4],i[5],i[6]).length(),s=tV.set(i[8],i[9],i[10]).length();0>this.determinant()&&(r=-r),tG.copy(this);let o=1/r,l=1/a,u=1/s;return tG.elements[0]*=o,tG.elements[1]*=o,tG.elements[2]*=o,tG.elements[4]*=l,tG.elements[5]*=l,tG.elements[6]*=l,tG.elements[8]*=u,tG.elements[9]*=u,tG.elements[10]*=u,t.setFromRotationMatrix(tG),n.x=r,n.y=a,n.z=s,this}makePerspective(e,t,n,i,r,a,s=2e3,o=!1){let l,u,c=this.elements;if(o)l=r/(a-r),u=a*r/(a-r);else if(2e3===s)l=-(a+r)/(a-r),u=-2*a*r/(a-r);else if(2001===s)l=-a/(a-r),u=-a*r/(a-r);else throw Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: "+s);
3return c[0]=2*r/(t-e),c[4]=0,c[8]=(t+e)/(t-e),c[12]=0,c[1]=0,c[5]=2*r/(n-i),c[9]=(n+i)/(n-i),c[13]=0,c[2]=0,c[6]=0,c[10]=l,c[14]=u,c[3]=0,c[7]=0,c[11]=-1,c[15]=0,this}makeOrthographic(e,t,n,i,r,a,s=2e3,o=!1){let l,u,c=this.elements;if(o)l=1/(a-r),u=a/(a-r);else if(2e3===s)l=-2/(a-r),u=-(a+r)/(a-r);else if(2001===s)l=-1/(a-r),u=-r/(a-r);else throw Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: "+s);return c[0]=2/(t-e),c[4]=0,c[8]=0,c[12]=-(t+e)/(t-e),c[1]=0,c[5]=2/(n-i),c[9]=0,c[13]=-(n+i)/(n-i),c[2]=0,c[6]=0,c[10]=l,c[14]=u,c[3]=0,c[7]=0,c[11]=0,c[15]=1,this}equals(e){let t=this.elements,n=e.elements;for(let e=0;e<16;e++)if(t[e]!==n[e])return!1;return!0}fromArray(e,t=0){for(let n=0;n<16;n++)this.elements[n]=e[n+t];return this}toArray(e=[],t=0){let n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e[t+9]=n[9],e[t+10]=n[10],e[t+11]=n[11],e[t+12]=n[12],e[t+13]=n[13],e[t+14]=n[14],e[t+15]=n[15],e}}let tV=new e0,tG=new tH,tj=new e0(0,0,0),tW=new e0(1,1,1),tX=new e0,tq=new e0,tY=new e0,tZ=new tH,tK=new e$;class tJ{constructor(e=0,t=0,n=0,i=tJ.DEFAULT_ORDER){this.isEuler=!0,this._x=e,this._y=t,this._z=n,this._order=i}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,t,n,i=this._order){return this._x=e,this._y=t,this._z=n,this._order=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,t=this._order,n=!0){let i=e.elements,r=i[0],a=i[4],s=i[8],o=i[1],l=i[5],u=i[9],c=i[2],d=i[6],h=i[10];switch(t){case"XYZ":this._y=Math.asin(eX(s,-1,1)),.9999999>Math.abs(s)?(this._x=Math.atan2(-u,h),this._z=Math.atan2(-a,r)):(this._x=Math.atan2(d,l),this._z=0);break;case"YXZ":this._x=Math.asin(-eX(u,-1,1)),.9999999>Math.abs(u)?(this._y=Math.atan2(s,h),this._z=Math.atan2(o,l)):(this._y=Math.atan2(-c,r),this._z=0);break;case"ZXY":this._x=Math.asin(eX(d,-1,1)),.9999999>Math.abs(d)?(this._y=Math.atan2(-c,h),this._z=Math.atan2(-a,l)):(this._y=0,this._z=Math.atan2(o,r));break;case"ZYX":this._y=Math.asin(-eX(c,-1,1)),.9999999>Math.abs(c)?(this._x=Math.atan2(d,h),this._z=Math.atan2(o,r)):(this._x=0,this._z=Math.atan2(-a,l));break;case"YZX":this._z=Math.asin(eX(o,-1,1)),.9999999>Math.abs(o)?(this._x=Math.atan2(-u,l),this._y=Math.atan2(-c,r)):(this._x=0,this._y=Math.atan2(s,h));break;case"XZY":this._z=Math.asin(-eX(a,-1,1)),.9999999>Math.abs(a)?(this._x=Math.atan2(d,l),this._y=Math.atan2(s,r)):(this._x=Math.atan2(-u,h),this._y=0);break;default:ek("Euler: .setFromRotationMatrix() encountered an unknown order: "+t)}return this._order=t,!0===n&&this._onChangeCallback(),this}setFromQuaternion(e,t,n){return tZ.makeRotationFromQuaternion(e),this.setFromRotationMatrix(tZ,t,n)}setFromVector3(e,t=this._order){return this.set(e.x,e.y,e.z,t)}reorder(e){return tK.setFromEuler(this),this.setFromQuaternion(tK,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],void 0!==e[3]&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._order,e}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}}tJ.DEFAULT_ORDER="XYZ";class tQ{constructor(){this.mask=1}set(e){this.mask=1<<e>>>0}enable(e){this.mask|=1<<e}enableAll(){this.mask=-1}toggle(e){this.mask^=1<<e}disable(e){this.mask&=~(1<<e)}disableAll(){this.mask=0}test(e){return(this.mask&e.mask)!=0}isEnabled(e){return(this.mask&1<<e)!=0}}let t$=0,t0=new e0,t1=new e$,t2=new tH,t3=new e0,t4=new e0,t5=new e0,t6=new e$,t8=new e0(1,0,0),t9=new e0(0,1,0),t7=new e0(0,0,1),ne={type:"added"},nt={type:"removed"},nn={type:"childadded",child:null},ni={type:"childremoved",child:null};class nr extends ez{constructor(){super(),this.isObject3D=!0,Object.defineProperty(this,"id",{value:t$++}),this.uuid=eW(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=nr.DEFAULT_UP.clone();const e=new e0,t=new tJ,n=new e$,i=new e0(1,1,1);t._onChange(function(){n.setFromEuler(t,!1)}),n._onChange(function(){t.setFromQuaternion(n,void 0,!1)}),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:e},rotation:{configurable:!0,enumerable:!0,value:t},quaternion:{configurable:!0,enumerable:!0,value:n},scale:{configurable:!0,enumerable:!0,value:i},modelViewMatrix:{value:new tH},normalMatrix:{value:new e3}}),this.matrix=new tH,this.matrixWorld=new tH,this.matrixAutoUpdate=nr.DEFAULT_MATRIX_AUTO_UPDATE,this.matrixWorldAutoUpdate=nr.DEFAULT_MATRIX_WORLD_AUTO_UPDATE,this.matrixWorldNeedsUpdate=!1,this.layers=new tQ,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.customDepthMaterial=void 0,this.customDistanceMaterial=void 0,this.userData={}}onBeforeShadow(){}onAfterShadow(){}onBeforeRender(){}onAfterRender(){}applyMatrix4(e){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(e),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(e){return this.quaternion.premultiply(e),this}setRotationFromAxisAngle(e,t){this.quaternion.setFromAxisAngle(e,t)}setRotationFromEuler(e){this.quaternion.setFromEuler(e,!0)}
vendor: 19,152 bytes, line 3
3setRotationFromMatrix(e){this.quaternion.setFromRotationMatrix(e)}setRotationFromQuaternion(e){this.quaternion.copy(e)}rotateOnAxis(e,t){return t1.setFromAxisAngle(e,t),this.quaternion.multiply(t1),this}rotateOnWorldAxis(e,t){return t1.setFromAxisAngle(e,t),this.quaternion.premultiply(t1),this}rotateX(e){return this.rotateOnAxis(t8,e)}rotateY(e){return this.rotateOnAxis(t9,e)}rotateZ(e){return this.rotateOnAxis(t7,e)}translateOnAxis(e,t){return t0.copy(e).applyQuaternion(this.quaternion),this.position.add(t0.multiplyScalar(t)),this}translateX(e){return this.translateOnAxis(t8,e)}translateY(e){return this.translateOnAxis(t9,e)}translateZ(e){return this.translateOnAxis(t7,e)}localToWorld(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(this.matrixWorld)}worldToLocal(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(t2.copy(this.matrixWorld).invert())}lookAt(e,t,n){e.isVector3?t3.copy(e):t3.set(e,t,n);let i=this.parent;this.updateWorldMatrix(!0,!1),t4.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?t2.lookAt(t4,t3,this.up):t2.lookAt(t3,t4,this.up),this.quaternion.setFromRotationMatrix(t2),i&&(t2.extractRotation(i.matrixWorld),t1.setFromRotationMatrix(t2),this.quaternion.premultiply(t1.invert()))}add(e){if(arguments.length>1){for(let e=0;e<arguments.length;e++)this.add(arguments[e]);return this}return e===this?eB("Object3D.add: object can't be added as a child of itself.",e):e&&e.isObject3D?(e.removeFromParent(),e.parent=this,this.children.push(e),e.dispatchEvent(ne),nn.child=e,this.dispatchEvent(nn),nn.child=null):eB("Object3D.add: object not an instance of THREE.Object3D.",e),this}remove(e){if(arguments.length>1){for(let e=0;e<arguments.length;e++)this.remove(arguments[e]);return this}let t=this.children.indexOf(e);return -1!==t&&(e.parent=null,this.children.splice(t,1),e.dispatchEvent(nt),ni.child=e,this.dispatchEvent(ni),ni.child=null),this}removeFromParent(){let 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t=this.parent;null!==t&&(e(t),t.traverseAncestors(e))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(e){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||e)&&(!0===this.matrixWorldAutoUpdate&&(null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix)),this.matrixWorldNeedsUpdate=!1,e=!0);let t=this.children;for(let n=0,i=t.length;n<i;n++)t[n].updateMatrixWorld(e)}updateWorldMatrix(e,t){let n=this.parent;if(!0===e&&null!==n&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),!0===this.matrixWorldAutoUpdate&&(null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix)),!0===t){let e=this.children;for(let t=0,n=e.length;t<n;t++)e[t].updateWorldMatrix(!1,!0)}}toJSON(e){let t=void 0===e||"string"==typeof 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0,boundingSphere:e.boundingSphere?e.boundingSphere.toJSON():void 0})),i.instanceInfo=this._instanceInfo.map(e=>({...e})),i.availableInstanceIds=this._availableInstanceIds.slice(),i.availableGeometryIds=this._availableGeometryIds.slice(),i.nextIndexStart=this._nextIndexStart,i.nextVertexStart=this._nextVertexStart,i.geometryCount=this._geometryCount,i.maxInstanceCount=this._maxInstanceCount,i.maxVertexCount=this._maxVertexCount,i.maxIndexCount=this._maxIndexCount,i.geometryInitialized=this._geometryInitialized,i.matricesTexture=this._matricesTexture.toJSON(e),i.indirectTexture=this._indirectTexture.toJSON(e),null!==this._colorsTexture&&(i.colorsTexture=this._colorsTexture.toJSON(e)),null!==this.boundingSphere&&(i.boundingSphere=this.boundingSphere.toJSON()),null!==this.boundingBox&&(i.boundingBox=this.boundingBox.toJSON())),this.isScene)this.background&&(this.background.isColor?i.background=this.background.toJSON():this.background.isTexture&&(i.background=this.background.toJSON(e).uuid)),this.environment&&this.environment.isTexture&&!0!==this.environment.isRenderTargetTexture&&(i.environment=this.environment.toJSON(e).uuid);else 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t=a(e.geometries),i=a(e.materials),r=a(e.textures),s=a(e.images),o=a(e.shapes),l=a(e.skeletons),u=a(e.animations),c=a(e.nodes);t.length>0&&(n.geometries=t),i.length>0&&(n.materials=i),r.length>0&&(n.textures=r),s.length>0&&(n.images=s),o.length>0&&(n.shapes=o),l.length>0&&(n.skeletons=l),u.length>0&&(n.animations=u),c.length>0&&(n.nodes=c)}return n.object=i,n;function a(e){let t=[];for(let n in e){let i=e[n];delete i.metadata,t.push(i)}return t}}clone(e){return new this.constructor().copy(this,e)}copy(e,t=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldAutoUpdate=e.matrixWorldAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.animations=e.animations.slice(),this.userData=JSON.parse(JSON.stringify(e.userData)),!0===t)for(let t=0;t<e.children.length;t++){let n=e.children[t];this.add(n.clone())}return this}}nr.DEFAULT_UP=new e0(0,1,0),nr.DEFAULT_MATRIX_AUTO_UPDATE=!0,nr.DEFAULT_MATRIX_WORLD_AUTO_UPDATE=!0;let na=new e0,ns=new e0,no=new e0,nl=new e0,nu=new e0,nc=new e0,nd=new e0,nh=new e0,np=new e0,nf=new e0,nm=new to,ng=new to,nv=new to;class ny{constructor(e=new e0,t=new e0,n=new e0){this.a=e,this.b=t,this.c=n}static getNormal(e,t,n,i){i.subVectors(n,t),na.subVectors(e,t),i.cross(na);let r=i.lengthSq();return r>0?i.multiplyScalar(1/Math.sqrt(r)):i.set(0,0,0)}static getBarycoord(e,t,n,i,r){na.subVectors(i,t),ns.subVectors(n,t),no.subVectors(e,t);let a=na.dot(na),s=na.dot(ns),o=na.dot(no),l=ns.dot(ns),u=ns.dot(no),c=a*l-s*s;if(0===c)return r.set(0,0,0),null;let d=1/c,h=(l*o-s*u)*d,p=(a*u-s*o)*d;return r.set(1-h-p,p,h)}static containsPoint(e,t,n,i){return null!==this.getBarycoord(e,t,n,i,nl)&&nl.x>=0&&nl.y>=0&&nl.x+nl.y<=1}static getInterpolation(e,t,n,i,r,a,s,o){return null===this.getBarycoord(e,t,n,i,nl)?(o.x=0,o.y=0,"z"in o&&(o.z=0),"w"in o&&(o.w=0),null):(o.setScalar(0),o.addScaledVector(r,nl.x),o.addScaledVector(a,nl.y),o.addScaledVector(s,nl.z),o)}static getInterpolatedAttribute(e,t,n,i,r,a){return nm.setScalar(0),ng.setScalar(0),nv.setScalar(0),nm.fromBufferAttribute(e,t),ng.fromBufferAttribute(e,n),nv.fromBufferAttribute(e,i),a.setScalar(0),a.addScaledVector(nm,r.x),a.addScaledVector(ng,r.y),a.addScaledVector(nv,r.z),a}static isFrontFacing(e,t,n,i){return na.subVectors(n,t),ns.subVectors(e,t),0>na.cross(ns).dot(i)}set(e,t,n){return this.a.copy(e),this.b.copy(t),this.c.copy(n),this}setFromPointsAndIndices(e,t,n,i){return this.a.copy(e[t]),this.b.copy(e[n]),this.c.copy(e[i]),this}setFromAttributeAndIndices(e,t,n,i){return this.a.fromBufferAttribute(e,t),this.b.fromBufferAttribute(e,n),this.c.fromBufferAttribute(e,i),this}clone(){return new this.constructor().copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return na.subVectors(this.c,this.b),ns.subVectors(this.a,this.b),.5*na.cross(ns).length()}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return ny.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,t){return ny.getBarycoord(e,this.a,this.b,this.c,t)}getInterpolation(e,t,n,i,r){return ny.getInterpolation(e,this.a,this.b,this.c,t,n,i,r)}containsPoint(e){return ny.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return ny.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,t){let n,i,r=this.a,a=this.b,s=this.c;nu.subVectors(a,r),nc.subVectors(s,r),nh.subVectors(e,r);let o=nu.dot(nh),l=nc.dot(nh);if(o<=0&&l<=0)return t.copy(r);np.subVectors(e,a);let u=nu.dot(np),c=nc.dot(np);if(u>=0&&c<=u)return t.copy(a);let d=o*c-u*l;if(d<=0&&o>=0&&u<=0)return n=o/(o-u),t.copy(r).addScaledVector(nu,n);nf.subVectors(e,s);let h=nu.dot(nf),p=nc.dot(nf);if(p>=0&&h<=p)return t.copy(s);let f=h*l-o*p;if(f<=0&&l>=0&&p<=0)return i=l/(l-p),t.copy(r).addScaledVector(nc,i);let m=u*p-h*c;if(m<=0&&c-u>=0&&h-p>=0)return nd.subVectors(s,a),i=(c-u)/(c-u+(h-p)),t.copy(a).addScaledVector(nd,i);let g=1/(m+f+d);return n=f*g,i=d*g,t.copy(r).addScaledVector(nu,n).addScaledVector(nc,i)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}}let nx={aliceblue:0xf0f8ff,antiquewhite:0xfaebd7,aqua:65535,aquamarine:8388564,azure:0xf0ffff,beige:0xf5f5dc,bisque:0xffe4c4,black:0,blanchedalmond:0xffebcd,blue:255,blueviolet:9055202,brown:0xa52a2a,burlywood:0xdeb887,cadetblue:6266528,chartreuse:8388352,chocolate:0xd2691e,coral:0xff7f50,cornflowerblue:6591981,cornsilk:0xfff8dc,crimson:0xdc143c,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:0xb8860b,darkgray:0xa9a9a9,darkgreen:25600,darkgrey:0xa9a9a9,darkkhaki:0xbdb76b,darkmagenta:9109643,darkolivegreen:5597999,darkorange:0xff8c00,darkorchid:0x9932cc,darkred:9109504,darksalmon:0xe9967a,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:0xff1493,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:0xb22222,floralwhite:0xfffaf0,forestgreen:2263842,fuchsia:0xff00ff,gainsboro:0xdcdcdc,ghostwhite:0xf8f8ff,gold:0xffd700,goldenrod:0xdaa520,gray:8421504,green:32768,greenyellow:0xadff2f,grey:8421504,honeydew:0xf0fff0,hotpink:0xff69b4,indianred:0xcd5c5c,indigo:4915330,ivory:0xfffff0,khaki:0xf0e68c,lavender:0xe6e6fa,lavenderblush:0xfff0f5,lawngreen:8190976,lemonchiffon:0xfffacd,lightblue:0xadd8e6,lightcoral:0xf08080,lightcyan:0xe0ffff,lightgoldenrodyellow:0xfafad2,lightgray:0xd3d3d3,lightgreen:9498256,lightgrey:0xd3d3d3,lightpink:0xffb6c1,lightsalmon:0xffa07a,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:0xb0c4de,lightyellow:0xffffe0,lime:65280,limegreen:3329330,linen:0xfaf0e6,magenta:0xff00ff,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:0xba55d3,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:0xc71585,midnightblue:1644912,mintcream:0xf5fffa,mistyrose:0xffe4e1,moccasin:0xffe4b5,navajowhite:0xffdead,navy:128,oldlace:0xfdf5e6,olive:8421376,olivedrab:7048739,orange:0xffa500,orangered:0xff4500,orchid:0xda70d6,palegoldenrod:0xeee8aa,palegreen:0x98fb98,paleturquoise:0xafeeee,palevioletred:0xdb7093,papayawhip:0xffefd5,peachpuff:0xffdab9,peru:0xcd853f,pink:0xffc0cb,plum:0xdda0dd,powderblue:0xb0e0e6,purple:8388736,rebeccapurple:6697881,red:0xff0000,rosybrown:0xbc8f8f,royalblue:4286945,saddlebrown:9127187,salmon:0xfa8072,sandybrown:0xf4a460,seagreen:3050327,seashell:0xfff5ee,sienna:0xa0522d,silver:0xc0c0c0,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:0xfffafa,springgreen:65407,steelblue:4620980,tan:0xd2b48c,teal:32896,thistle:0xd8bfd8,tomato:0xff6347,turquoise:4251856,violet:0xee82ee,wheat:0xf5deb3,white:0xffffff,whitesmoke:0xf5f5f5,yellow:0xffff00,yellowgreen:0x9acd32},nb={h:0,s:0,l:0},nS={h:0,s:0,l:0};function n_(e,t,n){return(n<0&&(n+=1),n>1&&(n-=1),n<1/6)?e+(t-e)*6*n:n<.5?t:n<2/3?e+(t-e)*6*(2/3-n):e}class nw{constructor(e,t,n){return this.isColor=!0,this.r=1,this.g=1,this.b=1,this.set(e,t,n)}set(e,t,n){return void 0===t&&void 0===n?e&&e.isColor?this.copy(e):"number"==typeof e?this.setHex(e):"string"==typeof e&&this.setStyle(e):this.setRGB(e,t,n),this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e,t=ey){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(255&e)/255,e8.colorSpaceToWorking(this,t),this}setRGB(e,t,n,i=e8.workingColorSpace){return this.r=e,this.g=t,this.b=n,e8.colorSpaceToWorking(this,i),this}setHSL(e,t,n,i=e8.workingColorSpace){if(e=eq(e,1),t=eX(t,0,1),n=eX(n,0,1),0===t)this.r=this.g=this.b=n;else{let i=n<=.5?n*(1+t):n+t-n*t,r=2*n-i;this.r=n_(r,i,e+1/3),this.g=n_(r,i,e),this.b=n_(r,i,e-1/3)}return e8.colorSpaceToWorking(this,i),this}setStyle(e,t=ey){let n;function i(t){void 0!==t&&1>parseFloat(t)&&ek("Color: Alpha component of "+e+" will be ignored.")}if(n=/^(\w+)\(([^\)]*)\)/.exec(e)){let r,a=n[1],s=n[2];switch(a){case"rgb":case"rgba":if(r=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(s))return i(r[4]),this.setRGB(Math.min(255,parseInt(r[1],10))/255,Math.min(255,parseInt(r[2],10))/255,Math.min(255,parseInt(r[3],10))/255,t);if(r=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(s))return i(r[4]),this.setRGB(Math.min(100,parseInt(r[1],10))/100,Math.min(100,parseInt(r[2],10))/100,Math.min(100,parseInt(r[3],10))/100,t);break;case"hsl":case"hsla":if(r=/^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(s))return i(r[4]),this.setHSL(parseFloat(r[1])/360,parseFloat(r[2])/100,parseFloat(r[3])/100,t);break;default:ek("Color: Unknown color model "+e)}}else if(n=/^\#([A-Fa-f\d]+)$/.exec(e)){let i=n[1],r=i.length;if(3===r)return this.setRGB(parseInt(i.charAt(0),16)/15,parseInt(i.charAt(1),16)/15,parseInt(i.charAt(2),16)/15,t);if(6===r)return this.setHex(parseInt(i,16),t);ek("Color: Invalid hex color "+e)}else if(e&&e.length>0)return this.setColorName(e,t);return this}setColorName(e,t=ey){let n=nx[e.toLowerCase()];return void 0!==n?this.setHex(n,t):ek("Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=e9(e.r),this.g=e9(e.g),this.b=e9(e.b),this}copyLinearToSRGB(e){return this.r=e7(e.r),this.g=e7(e.g),this.b=e7(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(e=ey){return e8.workingToColorSpace(nM.copy(this),e),65536*Math.round(eX(255*nM.r,0,255))+256*Math.round(eX(255*nM.g,0,255))+Math.round(eX(255*nM.b,0,255))}getHexString(e=ey){return("000000"+this.getHex(e).toString(16)).slice(-6)}getHSL(e,t=e8.workingColorSpace){let n,i;e8.workingToColorSpace(nM.copy(this),t);let r=nM.r,a=nM.g,s=nM.b,o=Math.max(r,a,s),l=Math.min(r,a,s),u=(l+o)/2;if(l===o)n=0,i=0;else{let e=o-l;switch(i=u<=.5?e/(o+l):e/(2-o-l),o){case r:n=(a-s)/e+6*(a<s);break;case a:n=(s-r)/e+2;break;case s:n=(r-a)/e+4}n/=6}return e.h=n,e.s=i,e.l=u,e}getRGB(e,t=e8.workingColorSpace){return e8.workingToColorSpace(nM.copy(this),t),e.r=nM.r,e.g=nM.g,e.b=nM.b,e}getStyle(e=ey){e8.workingToColorSpace(nM.copy(this),e);let t=nM.r,n=nM.g,i=nM.b;return e!==ey?`color(${e} ${t.toFixed(3)} ${n.toFixed(3)} ${i.toFixed(3)})`:`rgb(${Math.round(255*t)},${Math.round(255*n)},${Math.round(255*i)})`}offsetHSL(e,t,n){return this.getHSL(nb),this.setHSL(nb.h+e,nb.s+t,nb.l+n)}add(e){return this.r+=e.r,this.g+=e.g,this.b+=e.b,this}addColors(e,t){return this.r=e.r+t.r,this.g=e.g+t.g,this.b=e.b+t.b,this}addScalar(e){return this.r+=e,this.g+=e,this.b+=e,this}sub(e){return this.r=Math.max(0,this.r-e.r),this.g=Math.max(0,this.g-e.g),this.b=Math.max(0,this.b-e.b),this}multiply(e){return this.r*=e.r,this.g*=e.g,this.b*=e.b,this}multiplyScalar(e){return this.r*=e,this.g*=e,this.b*=e,this}lerp(e,t){return this.r+=(e.r-this.r)*t,this.g+=(e.g-this.g)*t,this.b+=(e.b-this.b)*t,this}
3lerpColors(e,t,n){return this.r=e.r+(t.r-e.r)*n,this.g=e.g+(t.g-e.g)*n,this.b=e.b+(t.b-e.b)*n,this}lerpHSL(e,t){this.getHSL(nb),e.getHSL(nS);let n=eY(nb.h,nS.h,t),i=eY(nb.s,nS.s,t),r=eY(nb.l,nS.l,t);return this.setHSL(n,i,r),this}setFromVector3(e){return this.r=e.x,this.g=e.y,this.b=e.z,this}applyMatrix3(e){let t=this.r,n=this.g,i=this.b,r=e.elements;return this.r=r[0]*t+r[3]*n+r[6]*i,this.g=r[1]*t+r[4]*n+r[7]*i,this.b=r[2]*t+r[5]*n+r[8]*i,this}equals(e){return e.r===this.r&&e.g===this.g&&e.b===this.b}fromArray(e,t=0){return this.r=e[t],this.g=e[t+1],this.b=e[t+2],this}toArray(e=[],t=0){return e[t]=this.r,e[t+1]=this.g,e[t+2]=this.b,e}fromBufferAttribute(e,t){return this.r=e.getX(t),this.g=e.getY(t),this.b=e.getZ(t),this}toJSON(){return this.getHex()}*[Symbol.iterator](){yield this.r,yield this.g,yield this.b}}let nM=new nw;nw.NAMES=nx;let nT=0;class nE extends ez{constructor(){super(),this.isMaterial=!0,Object.defineProperty(this,"id",{value:nT++}),this.uuid=eW(),this.name="",this.type="Material",this.blending=1,this.side=0,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.alphaHash=!1,this.blendSrc=204,this.blendDst=205,this.blendEquation=100,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.blendColor=new nw(0,0,0),this.blendAlpha=0,this.depthFunc=3,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=519,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=7680,this.stencilZFail=7680,this.stencilZPass=7680,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.forceSinglePass=!1,this.allowOverride=!0,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(e){this._alphaTest>0!=e>0&&this.version++,this._alphaTest=e}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(void 0!==e)for(let t in e){let n=e[t];if(void 0===n){ek(`Material: parameter '${t}' has value of undefined.`);continue}let i=this[t];if(void 0===i){ek(`Material: '${t}' is not a property of THREE.${this.type}.`);continue}i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[t]=n}}toJSON(e){let t=void 0===e||"string"==typeof e;t&&(e={textures:{},images:{}});let n={metadata:{version:4.7,type:"Material",generator:"Material.toJSON"}};function i(e){let t=[];for(let n in e){let i=e[n];delete i.metadata,t.push(i)}return t}
vendor: 11,753 bytes, line 3
3if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),void 0!==this.roughness&&(n.roughness=this.roughness),void 0!==this.metalness&&(n.metalness=this.metalness),void 0!==this.sheen&&(n.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(n.sheenColor=this.sheenColor.getHex()),void 0!==this.sheenRoughness&&(n.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),void 0!==this.emissiveIntensity&&1!==this.emissiveIntensity&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),void 0!==this.specularIntensity&&(n.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(n.specularColor=this.specularColor.getHex()),void 0!==this.shininess&&(n.shininess=this.shininess),void 0!==this.clearcoat&&(n.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.sheenColorMap&&this.sheenColorMap.isTexture&&(n.sheenColorMap=this.sheenColorMap.toJSON(e).uuid),this.sheenRoughnessMap&&this.sheenRoughnessMap.isTexture&&(n.sheenRoughnessMap=this.sheenRoughnessMap.toJSON(e).uuid),void 0!==this.dispersion&&(n.dispersion=this.dispersion),void 0!==this.iridescence&&(n.iridescence=this.iridescence),void 0!==this.iridescenceIOR&&(n.iridescenceIOR=this.iridescenceIOR),void 0!==this.iridescenceThicknessRange&&(n.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(n.iridescenceMap=this.iridescenceMap.toJSON(e).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(n.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(e).uuid),void 0!==this.anisotropy&&(n.anisotropy=this.anisotropy),void 0!==this.anisotropyRotation&&(n.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(n.anisotropyMap=this.anisotropyMap.toJSON(e).uuid),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(e).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(e).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(e).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(e).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(e).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(n.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(e).uuid,void 0!==this.combine&&(n.combine=this.combine)),void 0!==this.envMapRotation&&(n.envMapRotation=this.envMapRotation.toArray()),void 0!==this.envMapIntensity&&(n.envMapIntensity=this.envMapIntensity),void 0!==this.reflectivity&&(n.reflectivity=this.reflectivity),void 0!==this.refractionRatio&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(e).uuid),void 0!==this.transmission&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(e).uuid),void 0!==this.thickness&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(e).uuid),void 0!==this.attenuationDistance&&this.attenuationDistance!==1/0&&(n.attenuationDistance=this.attenuationDistance),void 0!==this.attenuationColor&&(n.attenuationColor=this.attenuationColor.getHex()),void 0!==this.size&&(n.size=this.size),null!==this.shadowSide&&(n.shadowSide=this.shadowSide),void 0!==this.sizeAttenuation&&(n.sizeAttenuation=this.sizeAttenuation),1!==this.blending&&(n.blending=this.blending),0!==this.side&&(n.side=this.side),!0===this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),!0===this.transparent&&(n.transparent=!0),204!==this.blendSrc&&(n.blendSrc=this.blendSrc),205!==this.blendDst&&(n.blendDst=this.blendDst),100!==this.blendEquation&&(n.blendEquation=this.blendEquation),null!==this.blendSrcAlpha&&(n.blendSrcAlpha=this.blendSrcAlpha),null!==this.blendDstAlpha&&(n.blendDstAlpha=this.blendDstAlpha),null!==this.blendEquationAlpha&&(n.blendEquationAlpha=this.blendEquationAlpha),this.blendColor&&this.blendColor.isColor&&(n.blendColor=this.blendColor.getHex()),0!==this.blendAlpha&&(n.blendAlpha=this.blendAlpha),3!==this.depthFunc&&(n.depthFunc=this.depthFunc),!1===this.depthTest&&(n.depthTest=this.depthTest),!1===this.depthWrite&&(n.depthWrite=this.depthWrite),!1===this.colorWrite&&(n.colorWrite=this.colorWrite),255!==this.stencilWriteMask&&(n.stencilWriteMask=this.stencilWriteMask),519!==this.stencilFunc&&(n.stencilFunc=this.stencilFunc),0!==this.stencilRef&&(n.stencilRef=this.stencilRef),255!==this.stencilFuncMask&&(n.stencilFuncMask=this.stencilFuncMask),7680!==this.stencilFail&&(n.stencilFail=this.stencilFail),7680!==this.stencilZFail&&(n.stencilZFail=this.stencilZFail),7680!==this.stencilZPass&&(n.stencilZPass=this.stencilZPass),!0===this.stencilWrite&&(n.stencilWrite=this.stencilWrite),void 0!==this.rotation&&0!==this.rotation&&(n.rotation=this.rotation),!0===this.polygonOffset&&(n.polygonOffset=!0),0!==this.polygonOffsetFactor&&(n.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(n.polygonOffsetUnits=this.polygonOffsetUnits),void 0!==this.linewidth&&1!==this.linewidth&&(n.linewidth=this.linewidth),void 0!==this.dashSize&&(n.dashSize=this.dashSize),void 0!==this.gapSize&&(n.gapSize=this.gapSize),void 0!==this.scale&&(n.scale=this.scale),!0===this.dithering&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),!0===this.alphaHash&&(n.alphaHash=!0),!0===this.alphaToCoverage&&(n.alphaToCoverage=!0),!0===this.premultipliedAlpha&&(n.premultipliedAlpha=!0),!0===this.forceSinglePass&&(n.forceSinglePass=!0),!1===this.allowOverride&&(n.allowOverride=!1),!0===this.wireframe&&(n.wireframe=!0),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(n.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(n.wireframeLinejoin=this.wireframeLinejoin),!0===this.flatShading&&(n.flatShading=!0),!1===this.visible&&(n.visible=!1),!1===this.toneMapped&&(n.toneMapped=!1),!1===this.fog&&(n.fog=!1),Object.keys(this.userData).length>0&&(n.userData=this.userData),t){let t=i(e.textures),r=i(e.images);t.length>0&&(n.textures=t),r.length>0&&(n.images=r)}return n}clone(){return new this.constructor().copy(this)}copy(e){this.name=e.name,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.blendColor.copy(e.blendColor),this.blendAlpha=e.blendAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;let t=e.clippingPlanes,n=null;if(null!==t){let e=t.length;n=Array(e);for(let i=0;i!==e;++i)n[i]=t[i].clone()}return this.clippingPlanes=n,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaHash=e.alphaHash,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.forceSinglePass=e.forceSinglePass,this.allowOverride=e.allowOverride,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){!0===e&&this.version++}}class nA extends nE{constructor(e){super(),this.isMeshBasicMaterial=!0,this.type="MeshBasicMaterial",this.color=new nw(0xffffff),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new tJ,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}}let nC=function(){let e=new ArrayBuffer(4),t=new Float32Array(e),n=new Uint32Array(e),i=new Uint32Array(512),r=new Uint32Array(512);for(let e=0;e<256;++e){let t=e-127;t<-27?(i[e]=0,i[256|e]=32768,r[e]=24,r[256|e]=24):t<-14?(i[e]=1024>>-t-14,i[256|e]=1024>>-t-14|32768,r[e]=-t-1,r[256|e]=-t-1):t<=15?(i[e]=t+15<<10,i[256|e]=t+15<<10|32768,r[e]=13,r[256|e]=13):t<128?(i[e]=31744,i[256|e]=64512,r[e]=24,r[256|e]=24):(i[e]=31744,i[256|e]=64512,r[e]=13,r[256|e]=13)}let a=new Uint32Array(2048),s=new Uint32Array(64),o=new Uint32Array(64);for(let e=1;e<1024;++e){let t=e<<13,n=0;for(;(8388608&t)==0;)t<<=1,n-=8388608;t&=-8388609,n+=0x38800000,a[e]=t|n}for(let e=1024;e<2048;++e)a[e]=0x38000000+(e-1024<<13);for(let e=1;e<31;++e)s[e]=e<<23;s[31]=0x47800000,s[32]=0x80000000;for(let e=33;e<63;++e)s[e]=0x80000000+(e-32<<23);s[63]=0xc7800000;for(let e=1;e<64;++e)32!==e&&(o[e]=1024);return{floatView:t,uint32View:n,baseTable:i,shiftTable:r,mantissaTable:a,exponentTable:s,offsetTable:o}}();function nP(e){Math.abs(e)>
vendor: 5,990 bytes, line 3
365504&&ek("DataUtils.toHalfFloat(): Value out of range."),e=eX(e,-65504,65504),nC.floatView[0]=e;let t=nC.uint32View[0],n=t>>23&511;return nC.baseTable[n]+((8388607&t)>>nC.shiftTable[n])}function nR(e){let t=e>>10;return nC.uint32View[0]=nC.mantissaTable[nC.offsetTable[t]+(1023&e)]+nC.exponentTable[t],nC.floatView[0]}class nI{static toHalfFloat(e){return nP(e)}static fromHalfFloat(e){return nR(e)}}let nD=new e0,nL=new eQ,nF=0;class nN{constructor(e,t,n=!1){if(Array.isArray(e))throw TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,Object.defineProperty(this,"id",{value:nF++}),this.name="",this.array=e,this.itemSize=t,this.count=void 0!==e?e.length/t:0,this.normalized=n,this.usage=35044,this.updateRanges=[],this.gpuType=1015,this.version=0}onUploadCallback(){}set needsUpdate(e){!0===e&&this.version++}setUsage(e){return this.usage=e,this}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this.gpuType=e.gpuType,this}copyAt(e,t,n){e*=this.itemSize,n*=t.itemSize;for(let i=0,r=this.itemSize;i<r;i++)this.array[e+i]=t.array[n+i];return this}copyArray(e){return this.array.set(e),this}applyMatrix3(e){if(2===this.itemSize)for(let t=0,n=this.count;t<n;t++)nL.fromBufferAttribute(this,t),nL.applyMatrix3(e),this.setXY(t,nL.x,nL.y);else if(3===this.itemSize)for(let t=0,n=this.count;t<n;t++)nD.fromBufferAttribute(this,t),nD.applyMatrix3(e),this.setXYZ(t,nD.x,nD.y,nD.z);return this}applyMatrix4(e){for(let t=0,n=this.count;t<n;t++)nD.fromBufferAttribute(this,t),nD.applyMatrix4(e),this.setXYZ(t,nD.x,nD.y,nD.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)nD.fromBufferAttribute(this,t),nD.applyNormalMatrix(e),this.setXYZ(t,nD.x,nD.y,nD.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)nD.fromBufferAttribute(this,t),nD.transformDirection(e),this.setXYZ(t,nD.x,nD.y,nD.z);return this}set(e,t=0){return this.array.set(e,t),this}getComponent(e,t){let n=this.array[e*this.itemSize+t];return this.normalized&&(n=eZ(n,this.array)),n}setComponent(e,t,n){return this.normalized&&(n=eK(n,this.array)),this.array[e*this.itemSize+t]=n,this}getX(e){let t=this.array[e*this.itemSize];return this.normalized&&(t=eZ(t,this.array)),t}setX(e,t){return this.normalized&&(t=eK(t,this.array)),this.array[e*this.itemSize]=t,this}getY(e){let t=this.array[e*this.itemSize+1];return this.normalized&&(t=eZ(t,this.array)),t}setY(e,t){return this.normalized&&(t=eK(t,this.array)),this.array[e*this.itemSize+1]=t,this}getZ(e){let t=this.array[e*this.itemSize+2];return this.normalized&&(t=eZ(t,this.array)),t}setZ(e,t){return this.normalized&&(t=eK(t,this.array)),this.array[e*this.itemSize+2]=t,this}getW(e){let t=this.array[e*this.itemSize+3];return this.normalized&&(t=eZ(t,this.array)),t}setW(e,t){return this.normalized&&(t=eK(t,this.array)),this.array[e*this.itemSize+3]=t,this}setXY(e,t,n){return e*=this.itemSize,this.normalized&&(t=eK(t,this.array),n=eK(n,this.array)),this.array[e+0]=t,this.array[e+1]=n,this}setXYZ(e,t,n,i){return e*=this.itemSize,this.normalized&&(t=eK(t,this.array),n=eK(n,this.array),i=eK(i,this.array)),this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=i,this}setXYZW(e,t,n,i,r){return e*=this.itemSize,this.normalized&&(t=eK(t,this.array),n=eK(n,this.array),i=eK(i,this.array),r=eK(r,this.array)),this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=i,this.array[e+3]=r,this}onUpload(e){return this.onUploadCallback=e,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){let e={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.from(this.array),normalized:this.normalized};return""!==this.name&&(e.name=this.name),35044!==this.usage&&(e.usage=this.usage),e}}class nU extends nN{constructor(e,t,n){super(new Int8Array(e),t,n)}}class nk extends nN{constructor(e,t,n){super(new Uint8Array(e),t,n)}}class nB extends nN{constructor(e,t,n){super(new Uint8ClampedArray(e),t,n)}}class nO extends nN{constructor(e,t,n){super(new Int16Array(e),t,n)}}class nz extends nN{constructor(e,t,n){super(new Uint16Array(e),t,n)}}class nH extends nN{constructor(e,t,n){super(new Int32Array(e),t,n)}}class nV extends nN{constructor(e,t,n){super(new Uint32Array(e),t,n)}}class nG extends nN{constructor(e,t,n){super(new Uint16Array(e),t,n),this.isFloat16BufferAttribute=!0}getX(e){let t=nR(this.array[e*this.itemSize]);return this.normalized&&(t=eZ(t,this.array)),t}setX(e,t){return this.normalized&&(t=eK(t,this.array)),this.array[e*this.itemSize]=nP(t),this}getY(e){let t=nR(this.array[e*this.itemSize+1]);return this.normalized&&(t=eZ(t,this.array)),t}setY(e,t){return this.normalized&&(t=eK(t,this.array)),this.array[e*this.itemSize+1]=nP(t),this}getZ(e){let t=nR(this.array[e*this.itemSize+2]);return this.normalized&&(t=eZ(t,this.array)),t}setZ(e,t){return this.normalized&&(t=eK(t,this.array)),this.array[e*this.itemSize+2]=nP(t),this}getW(e){let t=nR(this.array[e*this.itemSize+3]);return this.normalized&&(t=eZ(t,this.array)),t}setW(e,t){return this.normalized&&(t=eK(t,this.array)),this.array[e*this.itemSize+3]=nP(t),this}setXY(e,t,n){return e*=this.itemSize,this.normalized&&(t=eK(t,this.array),n=eK(n,this.array)),this.array[e+0]=nP(t),this.array[e+1]=nP(n),this}setXYZ(e,t,n,i){return e*=this.itemSize,this.normalized&&(t=eK(t,this.array),n=eK(n,this.array),i=eK(i,this.array)),this.array[e+0]=nP(t),this.array[e+1]=nP(n),this.array[e+2]=nP(i),this}setXYZW(e,t,n,i,r){return e*=this.itemSize,this.normalized&&(t=eK(t,this.array),n=eK(n,this.array),i=eK(i,this.array),r=eK(r,this.array)),this.array[e+0]=nP(t),this.array[e+1]=nP(n),this.array[e+2]=nP(i),this.array[e+3]=nP(r),this}}class nj extends nN{constructor(e,t,n){super(new Float32Array(e),t,n)}}let nW=0,nX=new tH,nq=new nr,nY=new e0,nZ=new tf,nK=new tf,nJ=new e0;
3class nQ extends ez{constructor(){super(),this.isBufferGeometry=!0,Object.defineProperty(this,"id",{value:nW++}),this.uuid=eW(),this.name="",this.type="BufferGeometry",this.index=null,this.indirect=null,this.indirectOffset=0,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(e){return Array.isArray(e)?this.index=new(eE(e)?nV:nz)(e,1):this.index=e,this}setIndirect(e,t=0){return this.indirect=e,this.indirectOffset=t,this}getIndirect(){return this.indirect}getAttribute(e){return this.attributes[e]}setAttribute(e,t){return this.attributes[e]=t,this}deleteAttribute(e){return delete this.attributes[e],this}hasAttribute(e){return void 0!==this.attributes[e]}addGroup(e,t,n=0){this.groups.push({start:e,count:t,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(e,t){this.drawRange.start=e,this.drawRange.count=t}applyMatrix4(e){let t=this.attributes.position;void 0!==t&&(t.applyMatrix4(e),t.needsUpdate=!0);let n=this.attributes.normal;if(void 0!==n){let t=new e3().getNormalMatrix(e);n.applyNormalMatrix(t),n.needsUpdate=!0}let i=this.attributes.tangent;return void 0!==i&&(i.transformDirection(e),i.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}applyQuaternion(e){return nX.makeRotationFromQuaternion(e),this.applyMatrix4(nX),this}rotateX(e){return nX.makeRotationX(e),this.applyMatrix4(nX),this}rotateY(e){return nX.makeRotationY(e),this.applyMatrix4(nX),this}rotateZ(e){return nX.makeRotationZ(e),this.applyMatrix4(nX),this}translate(e,t,n){return nX.makeTranslation(e,t,n),this.applyMatrix4(nX),this}scale(e,t,n){return nX.makeScale(e,t,n),this.applyMatrix4(nX),this}lookAt(e){return nq.lookAt(e),nq.updateMatrix(),this.applyMatrix4(nq.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(nY).negate(),this.translate(nY.x,nY.y,nY.z),this}setFromPoints(e){let t=this.getAttribute("position");if(void 0===t){let t=[];for(let n=0,i=e.length;n<i;n++){let i=e[n];t.push(i.x,i.y,i.z||0)}this.setAttribute("position",new nj(t,3))}else{let n=Math.min(e.length,t.count);for(let i=0;i<n;i++){let n=e[i];t.setXYZ(i,n.x,n.y,n.z||0)}e.length>t.count&&ek("BufferGeometry: Buffer size too small for points data. Use .dispose() and create a new geometry."),t.needsUpdate=!0}return this}computeBoundingBox(){null===this.boundingBox&&(this.boundingBox=new tf);let e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){eB("BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.",this),this.boundingBox.set(new e0(-1/0,-1/0,-1/0),new e0(Infinity,Infinity,Infinity));return}if(void 0!==e){if(this.boundingBox.setFromBufferAttribute(e),t)for(let e=0,n=t.length;e<n;e++){let n=t[e];nZ.setFromBufferAttribute(n),this.morphTargetsRelative?(nJ.addVectors(this.boundingBox.min,nZ.min),this.boundingBox.expandByPoint(nJ),nJ.addVectors(this.boundingBox.max,nZ.max),this.boundingBox.expandByPoint(nJ)):(this.boundingBox.expandByPoint(nZ.min),this.boundingBox.expandByPoint(nZ.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&eB('BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){null===this.boundingSphere&&(this.boundingSphere=new tD);let e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){eB("BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere.",this),this.boundingSphere.set(new e0,1/0);return}if(e){let n=this.boundingSphere.center;if(nZ.setFromBufferAttribute(e),t)for(let e=0,n=t.length;e<n;e++){let n=t[e];nK.setFromBufferAttribute(n),this.morphTargetsRelative?(nJ.addVectors(nZ.min,nK.min),nZ.expandByPoint(nJ),nJ.addVectors(nZ.max,nK.max),nZ.expandByPoint(nJ)):(nZ.expandByPoint(nK.min),nZ.expandByPoint(nK.max))}nZ.getCenter(n);let i=0;for(let t=0,r=e.count;t<r;t++)nJ.fromBufferAttribute(e,t),i=Math.max(i,n.distanceToSquared(nJ));if(t)for(let r=0,a=t.length;r<a;r++){let a=t[r],s=this.morphTargetsRelative;for(let t=0,r=a.count;t<r;t++)nJ.fromBufferAttribute(a,t),s&&(nY.fromBufferAttribute(e,t),nJ.add(nY)),i=Math.max(i,n.distanceToSquared(nJ))}this.boundingSphere.radius=Math.sqrt(i),isNaN(this.boundingSphere.radius)&&eB('BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){let e=this.index,t=this.attributes;if(null===e||void 0===t.position||void 0===t.normal||void 0===t.uv)return void eB("BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");let n=t.position,i=t.normal,r=t.uv;!1===this.hasAttribute("tangent")&&this.setAttribute("tangent",new nN(new Float32Array(4*n.count),4));let a=this.getAttribute("tangent"),s=[],o=[];for(let e=0;e<n.count;e++)s[e]=new e0,o[e]=new e0;let l=new e0,u=new e0,c=new e0,d=new eQ,h=new eQ,p=new eQ,f=new e0,m=new e0,g=this.groups;0===g.length&&(g=[{start:0,count:e.count}]);for(let t=0,i=g.length;t<i;++t){let i=g[t],a=i.start,v=i.count;for(let t=a,i=a+v;t<i;t+=3)!function(e,t,i){l.fromBufferAttribute(n,e),u.fromBufferAttribute(n,t),c.fromBufferAttribute(n,i),d.fromBufferAttribute(r,e),h.fromBufferAttribute(r,t),p.fromBufferAttribute(r,i),u.sub(l),c.sub(l),h.sub(d),p.sub(d);let a=1/(h.x*p.y-p.x*h.y);isFinite(a)&&(f.copy(u).multiplyScalar(p.y).addScaledVector(c,-h.y).multiplyScalar(a),m.copy(c).multiplyScalar(h.x).addScaledVector(u,-p.x).multiplyScalar(a),s[e].add(f),s[t].add(f),s[i].add(f),o[e].add(m),o[t].add(m),o[i].add(m))}(e.getX(t+0),e.getX(t+1),e.getX(t+2))}let v=new e0,y=new e0,x=new e0,b=new e0;function S(e){x.fromBufferAttribute(i,e),b.copy(x);let t=s[e];v.copy(t),v.sub(x.multiplyScalar(x.dot(t))).normalize(),y.crossVectors(b,t);let n=y.dot(o[e]);a.setXYZW(e,v.x,v.y,v.z,n<0?-1:1)}for(let t=0,n=g.length;t<n;++t){let n=g[t],i=n.start,r=n.count;for(let t=i,n=i+r;t<n;t+=3)S(e.getX(t+0)),S(e.getX(t+1)),S(e.getX(t+2))}}computeVertexNormals(){let e=this.index,t=this.getAttribute("position");if(void 0!==t){let n=this.getAttribute("normal");if(void 0===n)n=new nN(new Float32Array(3*t.count),3),this.setAttribute("normal",n
vendor: 6,167 bytes, line 3
3);else for(let e=0,t=n.count;e<t;e++)n.setXYZ(e,0,0,0);let i=new e0,r=new e0,a=new e0,s=new e0,o=new e0,l=new e0,u=new e0,c=new e0;if(e)for(let d=0,h=e.count;d<h;d+=3){let h=e.getX(d+0),p=e.getX(d+1),f=e.getX(d+2);i.fromBufferAttribute(t,h),r.fromBufferAttribute(t,p),a.fromBufferAttribute(t,f),u.subVectors(a,r),c.subVectors(i,r),u.cross(c),s.fromBufferAttribute(n,h),o.fromBufferAttribute(n,p),l.fromBufferAttribute(n,f),s.add(u),o.add(u),l.add(u),n.setXYZ(h,s.x,s.y,s.z),n.setXYZ(p,o.x,o.y,o.z),n.setXYZ(f,l.x,l.y,l.z)}else for(let e=0,s=t.count;e<s;e+=3)i.fromBufferAttribute(t,e+0),r.fromBufferAttribute(t,e+1),a.fromBufferAttribute(t,e+2),u.subVectors(a,r),c.subVectors(i,r),u.cross(c),n.setXYZ(e+0,u.x,u.y,u.z),n.setXYZ(e+1,u.x,u.y,u.z),n.setXYZ(e+2,u.x,u.y,u.z);this.normalizeNormals(),n.needsUpdate=!0}}normalizeNormals(){let e=this.attributes.normal;for(let t=0,n=e.count;t<n;t++)nJ.fromBufferAttribute(e,t),nJ.normalize(),e.setXYZ(t,nJ.x,nJ.y,nJ.z)}toNonIndexed(){function e(e,t){let n=e.array,i=e.itemSize,r=e.normalized,a=new n.constructor(t.length*i),s=0,o=0;for(let r=0,l=t.length;r<l;r++){s=e.isInterleavedBufferAttribute?t[r]*e.data.stride+e.offset:t[r]*i;for(let e=0;e<i;e++)a[o++]=n[s++]}return new nN(a,i,r)}if(null===this.index)return ek("BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;let t=new nQ,n=this.index.array,i=this.attributes;for(let r in i){let a=e(i[r],n);t.setAttribute(r,a)}let r=this.morphAttributes;for(let i in r){let a=[],s=r[i];for(let t=0,i=s.length;t<i;t++){let i=e(s[t],n);a.push(i)}t.morphAttributes[i]=a}t.morphTargetsRelative=this.morphTargetsRelative;let a=this.groups;for(let e=0,n=a.length;e<n;e++){let n=a[e];t.addGroup(n.start,n.count,n.materialIndex)}return t}toJSON(){let e={metadata:{version:4.7,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(e.uuid=this.uuid,e.type=this.type,""!==this.name&&(e.name=this.name),Object.keys(this.userData).length>0&&(e.userData=this.userData),void 0!==this.parameters){let t=this.parameters;for(let n in t)void 0!==t[n]&&(e[n]=t[n]);return e}e.data={attributes:{}};let t=this.index;null!==t&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});let n=this.attributes;for(let t in n){let i=n[t];e.data.attributes[t]=i.toJSON(e.data)}let i={},r=!1;for(let t in this.morphAttributes){let n=this.morphAttributes[t],a=[];for(let t=0,i=n.length;t<i;t++){let i=n[t];a.push(i.toJSON(e.data))}a.length>0&&(i[t]=a,r=!0)}r&&(e.data.morphAttributes=i,e.data.morphTargetsRelative=this.morphTargetsRelative);let a=this.groups;a.length>0&&(e.data.groups=JSON.parse(JSON.stringify(a)));let s=this.boundingSphere;return null!==s&&(e.data.boundingSphere=s.toJSON()),e}clone(){return new this.constructor().copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;let t={};this.name=e.name;let n=e.index;null!==n&&this.setIndex(n.clone());let i=e.attributes;for(let e in i){let n=i[e];this.setAttribute(e,n.clone(t))}let r=e.morphAttributes;for(let e in r){let n=[],i=r[e];for(let e=0,r=i.length;e<r;e++)n.push(i[e].clone(t));this.morphAttributes[e]=n}this.morphTargetsRelative=e.morphTargetsRelative;let a=e.groups;for(let e=0,t=a.length;e<t;e++){let t=a[e];this.addGroup(t.start,t.count,t.materialIndex)}let s=e.boundingBox;null!==s&&(this.boundingBox=s.clone());let o=e.boundingSphere;return null!==o&&(this.boundingSphere=o.clone()),this.drawRange.start=e.drawRange.start,this.drawRange.count=e.drawRange.count,this.userData=e.userData,this}dispose(){this.dispatchEvent({type:"dispose"})}}let n$=new tH,n0=new tz,n1=new tD,n2=new e0,n3=new e0,n4=new e0,n5=new e0,n6=new e0,n8=new e0,n9=new e0,n7=new e0;class ie extends nr{constructor(e=new nQ,t=new nA){super(),this.isMesh=!0,this.type="Mesh",this.geometry=e,this.material=t,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.count=1,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),void 0!==e.morphTargetInfluences&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),void 0!==e.morphTargetDictionary&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}updateMorphTargets(){let e=this.geometry.morphAttributes,t=Object.keys(e);if(t.length>0){let n=e[t[0]];if(void 0!==n){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,t=n.length;e<t;e++){let t=n[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[t]=e}}}}getVertexPosition(e,t){let n=this.geometry,i=n.attributes.position,r=n.morphAttributes.position,a=n.morphTargetsRelative;t.fromBufferAttribute(i,e);let s=this.morphTargetInfluences;if(r&&s){n8.set(0,0,0);for(let n=0,i=r.length;n<i;n++){let i=s[n],o=r[n];0!==i&&(n6.fromBufferAttribute(o,e),a?n8.addScaledVector(n6,i):n8.addScaledVector(n6.sub(t),i))}t.add(n8)}return t}raycast(e,t){let n=this.geometry,i=this.material,r=this.matrixWorld;void 0===i||(null===n.boundingSphere&&n.computeBoundingSphere(),n1.copy(n.boundingSphere),n1.applyMatrix4(r),n0.copy(e.ray).recast(e.near),!1===n1.containsPoint(n0.origin)&&(null===n0.intersectSphere(n1,n2)||n0.origin.distanceToSquared(n2)>(e.far-e.near)**2)||(n$.copy(r).invert(),n0.copy(e.ray).applyMatrix4(n$),(null===n.boundingBox||!1!==n0.intersectsBox(n.boundingBox))&&this._computeIntersections(e,t,n0)))}_computeIntersections(e,t,n){let i,r=this.geometry,a=this.material,s=r.index,o=r.attributes.position,l=r.attributes.uv,u=r.attributes.uv1,c=r.attributes.normal,d=r.groups,h=r.drawRange;if(null!==s)if(Array.isArray(a))for(let r=0,o=d.length;r<o;r++){let o=d[r],p=a[o.materialIndex],f=Math.max(o.start,h.start),m=Math.min(s.count,Math.min(o.start+o.count,h.start+h.count));for(let r=f;r<m;r+=3)(i=it(this,p,e,n,l,u,c,s.getX(r),s.getX(r+1),s.getX(r+2)))&&(i.faceIndex=Math.floor(r/3),i.face.materialIndex=o.materialIndex,t.push(i))}else{let r=Math.max(0,h.start),o=Math.min(s.count,h.start+h.count);for(let d=r;d<o;d+=3)(i=it(this,a,e,n,l,u,c,s.getX(d),s.getX(d+1),s.getX(d+2)))&&(i.faceIndex=Math.floor(d/3),t.pu
3sh(i))}else if(void 0!==o)if(Array.isArray(a))for(let r=0,s=d.length;r<s;r++){let s=d[r],p=a[s.materialIndex],f=Math.max(s.start,h.start),m=Math.min(o.count,Math.min(s.start+s.count,h.start+h.count));for(let r=f;r<m;r+=3)(i=it(this,p,e,n,l,u,c,r,r+1,r+2))&&(i.faceIndex=Math.floor(r/3),i.face.materialIndex=s.materialIndex,t.push(i))}else{let r=Math.max(0,h.start),s=Math.min(o.count,h.start+h.count);for(let o=r;o<s;o+=3)(i=it(this,a,e,n,l,u,c,o,o+1,o+2))&&(i.faceIndex=Math.floor(o/3),t.push(i))}}}function it(e,t,n,i,r,a,s,o,l,u){e.getVertexPosition(o,n3),e.getVertexPosition(l,n4),e.getVertexPosition(u,n5);let c=function(e,t,n,i,r,a,s,o){if(null===(1===t.side?i.intersectTriangle(s,a,r,!0,o):i.intersectTriangle(r,a,s,0===t.side,o)))return null;n7.copy(o),n7.applyMatrix4(e.matrixWorld);let l=n.ray.origin.distanceTo(n7);return l<n.near||l>n.far?null:{distance:l,point:n7.clone(),object:e}}(e,t,n,i,n3,n4,n5,n9);if(c){let e=new e0;ny.getBarycoord(n9,n3,n4,n5,e),r&&(c.uv=ny.getInterpolatedAttribute(r,o,l,u,e,new eQ)),a&&(c.uv1=ny.getInterpolatedAttribute(a,o,l,u,e,new eQ)),s&&(c.normal=ny.getInterpolatedAttribute(s,o,l,u,e,new e0),c.normal.dot(i.direction)>0&&c.normal.multiplyScalar(-1));let t={a:o,b:l,c:u,normal:new e0,materialIndex:0};ny.getNormal(n3,n4,n5,t.normal),c.face=t,c.barycoord=e}return c}class ii extends nQ{constructor(e=1,t=1,n=1,i=1,r=1,a=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:t,depth:n,widthSegments:i,heightSegments:r,depthSegments:a};const s=this;i=Math.floor(i),r=Math.floor(r);const o=[],l=[],u=[],c=[];let d=0,h=0;function p(e,t,n,i,r,a,p,f,m,g,v){let y=a/m,x=p/g,b=a/2,S=p/2,_=f/2,w=m+1,M=g+1,T=0,E=0,A=new e0;for(let a=0;a<M;a++){let s=a*x-S;for(let o=0;o<w;o++){let d=o*y-b;A[e]=d*i,A[t]=s*r,A[n]=_,l.push(A.x,A.y,A.z),A[e]=0,A[t]=0,A[n]=f>0?1:-1,u.push(A.x,A.y,A.z),c.push(o/m),c.push(1-a/g),T+=1}}for(let e=0;e<g;e++)for(let t=0;t<m;t++){let n=d+t+w*e,i=d+t+w*(e+1),r=d+(t+1)+w*(e+1),a=d+(t+1)+w*e;o.push(n,i,a),o.push(i,r,a),E+=6}s.addGroup(h,E,v),h+=E,d+=T}p("z","y","x",-1,-1,n,t,e,a=Math.floor(a),r,0),p("z","y","x",1,-1,n,t,-e,a,r,1),p("x","z","y",1,1,e,n,t,i,a,2),p("x","z","y",1,-1,e,n,-t,i,a,3),p("x","y","z",1,-1,e,t,n,i,r,4),p("x","y","z",-1,-1,e,t,-n,i,r,5),this.setIndex(o),this.setAttribute("position",new nj(l,3)),this.setAttribute("normal",new nj(u,3)),this.setAttribute("uv",new nj(c,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new ii(e.width,e.height,e.depth,e.widthSegments,e.heightSegments,e.depthSegments)}}function ir(e){let t={};for(let n in e)for(let i in t[n]={},e[n]){let r=e[n][i];r&&(r.isColor||r.isMatrix3||r.isMatrix4||r.isVector2||r.isVector3||r.isVector4||r.isTexture||r.isQuaternion)?r.isRenderTargetTexture?(ek("UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms()."),t[n][i]=null):t[n][i]=r.clone():Array.isArray(r)?t[n][i]=r.slice():t[n][i]=r}return t}function ia(e){let t={};for(let n=0;n<e.length;n++){let i=ir(e[n]);for(let e in i)t[e]=i[e]}return t}function is(e){let t=e.getRenderTarget();return null===t?e.outputColorSpace:!0===t.isXRRenderTarget?t.texture.colorSpace:e8.workingColorSpace}let io={clone:ir,merge:ia};class il extends nE{constructor(e){super(),this.isShaderMaterial=!0,this.type="ShaderMaterial",this.defines={},this.uniforms={},this.uniformsGroups=[],this.vertexShader="void main() {\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",this.fragmentShader="void main() {\n gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}",this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.forceSinglePass=!0,this.extensions={clipCullDistance:!1,multiDraw:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv1:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,void 0!==e&&this.setValues(e)}copy(e){return super.copy(e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=ir(e.uniforms),this.uniformsGroups=function(e){let t=[];for(let n=0;n<e.length;n++)t.push(e[n].clone());return t}(e.uniformsGroups),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.fog=e.fog,this.lights=e.lights,this.clipping=e.clipping,this.extensions=Object.assign({},e.extensions),this.glslVersion=e.glslVersion,this.defaultAttributeValues=Object.assign({},e.defaultAttributeValues),this.index0AttributeName=e.index0AttributeName,this.uniformsNeedUpdate=e.uniformsNeedUpdate,this}toJSON(e){let t=super.toJSON(e);for(let n in t.glslVersion=this.glslVersion,t.uniforms={},this.uniforms){let i=this.uniforms[n].value;i&&i.isTexture?t.uniforms[n]={type:"t",value:i.toJSON(e).uuid}:i&&i.isColor?t.uniforms[n]={type:"c",value:i.getHex()}:i&&i.isVector2?t.uniforms[n]={type:"v2",value:i.toArray()}:i&&i.isVector3?t.uniforms[n]={type:"v3",value:i.toArray()}:i&&i.isVector4?t.uniforms[n]={type:"v4",value:i.toArray()}:i&&i.isMatrix3?t.uniforms[n]={type:"m3",value:i.toArray()}:i&&i.isMatrix4?t.uniforms[n]={type:"m4",value:i.toArray()}:t.uniforms[n]={value:i}}Object.keys(this.defines).length>0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader,t.lights=this.lights,t.clipping=this.clipping;let n={};for(let e in this.extensions)!0===this.extensions[e]&&(n[e]=!0);return Object.keys(n).length>0&&(t.extensions=n),t}}class iu extends nr{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new tH,this.projectionMatrix=new tH,this.projectionMatrixInverse=new tH,this.coordinateSystem=2e3,this._reversedDepth=!1}get reversedDepth(){return this._reversedDepth}copy(e,t){return super.copy(e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this.coordinateSystem=e.coordinateSystem,this}getWorldDirection(e){return super.getWorldDirection(e).negate()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return new this.constructor().copy(this)}}let ic=new e0,id=new eQ,ih=new eQ;class ip extends iu{constructor(e=50,t=1,n=.1,i=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=t,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=null===e.view?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){let t=.5*this.getFilmHeight()/e;this.fov=2*ej*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){let e=Math.tan(.5*eG*this.fov);return .5*this.getFilmHeight()/e}
3getEffectiveFOV(){return 2*ej*Math.atan(Math.tan(.5*eG*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}getViewBounds(e,t,n){ic.set(-1,-1,.5).applyMatrix4(this.projectionMatrixInverse),t.set(ic.x,ic.y).multiplyScalar(-e/ic.z),ic.set(1,1,.5).applyMatrix4(this.projectionMatrixInverse),n.set(ic.x,ic.y).multiplyScalar(-e/ic.z)}getViewSize(e,t){return this.getViewBounds(e,id,ih),t.subVectors(ih,id)}setViewOffset(e,t,n,i,r,a){this.aspect=e/t,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){let e=this.near,t=e*Math.tan(.5*eG*this.fov)/this.zoom,n=2*t,i=this.aspect*n,r=-.5*i,a=this.view;if(null!==this.view&&this.view.enabled){let e=a.fullWidth,s=a.fullHeight;r+=a.offsetX*i/e,t-=a.offsetY*n/s,i*=a.width/e,n*=a.height/s}let s=this.filmOffset;0!==s&&(r+=e*s/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,t,t-n,e,this.far,this.coordinateSystem,this.reversedDepth),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){let t=super.toJSON(e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,null!==this.view&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}}class im extends nr{constructor(e,t,n){super(),this.type="CubeCamera",this.renderTarget=n,this.coordinateSystem=null,this.activeMipmapLevel=0;const i=new ip(-90,1,e,t);i.layers=this.layers,this.add(i);const r=new ip(-90,1,e,t);r.layers=this.layers,this.add(r);const a=new ip(-90,1,e,t);a.layers=this.layers,this.add(a);const s=new ip(-90,1,e,t);s.layers=this.layers,this.add(s);const o=new ip(-90,1,e,t);o.layers=this.layers,this.add(o);const l=new ip(-90,1,e,t);l.layers=this.layers,this.add(l)}updateCoordinateSystem(){let e=this.coordinateSystem,t=this.children.concat(),[n,i,r,a,s,o]=t;for(let e of t)this.remove(e);if(2e3===e)n.up.set(0,1,0),n.lookAt(1,0,0),i.up.set(0,1,0),i.lookAt(-1,0,0),r.up.set(0,0,-1),r.lookAt(0,1,0),a.up.set(0,0,1),a.lookAt(0,-1,0),s.up.set(0,1,0),s.lookAt(0,0,1),o.up.set(0,1,0),o.lookAt(0,0,-1);else if(2001===e)n.up.set(0,-1,0),n.lookAt(-1,0,0),i.up.set(0,-1,0),i.lookAt(1,0,0),r.up.set(0,0,1),r.lookAt(0,1,0),a.up.set(0,0,-1),a.lookAt(0,-1,0),s.up.set(0,-1,0),s.lookAt(0,0,1),o.up.set(0,-1,0),o.lookAt(0,0,-1);else throw Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: "+e);for(let e of t)this.add(e),e.updateMatrixWorld()}update(e,t){null===this.parent&&this.updateMatrixWorld();let{renderTarget:n,activeMipmapLevel:i}=this;this.coordinateSystem!==e.coordinateSystem&&(this.coordinateSystem=e.coordinateSystem,this.updateCoordinateSystem());let[r,a,s,o,l,u]=this.children,c=e.getRenderTarget(),d=e.getActiveCubeFace(),h=e.getActiveMipmapLevel(),p=e.xr.enabled;e.xr.enabled=!1;let f=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,e.setRenderTarget(n,0,i),e.render(t,r),e.setRenderTarget(n,1,i),e.render(t,a),e.setRenderTarget(n,2,i),e.render(t,s),e.setRenderTarget(n,3,i),e.render(t,o),e.setRenderTarget(n,4,i),e.render(t,l),n.texture.generateMipmaps=f,e.setRenderTarget(n,5,i),e.render(t,u),e.setRenderTarget(c,d,h),e.xr.enabled=p,n.texture.needsPMREMUpdate=!0}}class ig extends ts{constructor(e=[],t=301,n,i,r,a,s,o,l,u){super(e,t,n,i,r,a,s,o,l,u),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(e){this.image=e}}class iv extends tu{constructor(e=1,t={}){super(e,e,t),this.isWebGLCubeRenderTarget=!0;const n={width:e,height:e,depth:1};this.texture=new ig([n,n,n,n,n,n]),this._setTextureOptions(t),this.texture.isRenderTargetTexture=!0}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.colorSpace
3=t.colorSpace,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;let n={uniforms:{tEquirect:{value:null}},vertexShader:` 4 5 varying vec3 vWorldDirection; 6 7 vec3 transformDirection( in vec3 dir, in mat4 matrix ) { 8 9 return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz ); 10 11 } 12 13 void main() { 14 15 vWorldDirection = transformDirection( position, modelMatrix ); 16 17 #include <begin_vertex> 18 #include <project_vertex> 19 20 } 21 `,fragmentShader:` 22 23 uniform sampler2D tEquirect; 24 25 varying vec3 vWorldDirection; 26 27 #include <common> 28 29 void main() { 30 31 vec3 direction = normalize( vWorldDirection ); 32 33 vec2 sampleUV = equirectUv( direction ); 34 35 gl_FragColor = texture2D( tEquirect, sampleUV ); 36 37 } 38 `},i=new ii(5,5,5),r=new il({name:"CubemapFromEquirect",uniforms:ir(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:1,blending:0});r.uniforms.tEquirect.value=t;let a=new ie(i,r),s=t.minFilter;return 1008===t.minFilter&&(t.minFilter=1006),new im(1,10,this).update(e,a),t.minFilter=s,a.geometry.dispose(),a.material.dispose(),this}clear(e,t=!0,n=!0,i=!0){let r=e.getRenderTarget();for(let r=0;r<6;r++)e.setRenderTarget(this,r),e.clear(t,n,i);e.setRenderTarget(r)}}class iy extends nr{constructor(){super(),this.isGroup=!0,this.type="Group"}}let ix={type:"move"};class ib{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return null===this._hand&&(this._hand=new iy,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return null===this._targetRay&&(this._targetRay=new iy,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new e0,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new e0),this._targetRay}getGripSpace(){return null===this._grip&&(this._grip=new iy,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new e0,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new e0),this._grip}dispatchEvent(e){return null!==this._targetRay&&this._targetRay.dispatchEvent(e),null!==this._grip&&this._grip.dispatchEvent(e),null!==this._hand&&this._hand.dispatchEvent(e),this}connect(e){if(e&&e.hand){let t=this._hand;if(t)for(let n of e.hand.values())this._getHandJoint(t,n)}return this.dispatchEvent({type:"connected",data:e}),this}disconnect(e){return this.dispatchEvent({type:"disconnected",data:e}),null!==this._targetRay&&(this._targetRay.visible=!1),null!==this._grip&&(this._grip.visible=!1),null!==this._hand&&(this._hand.visible=!1),this}update(e,t,n){let i=null,r=null,a=null,s=this._targetRay,o=this._grip,l=this._hand;if(e&&"visible-blurred"!==t.session.visibilityState){if(l&&e.hand){for(let i of(a=!0,e.hand.values())){let e=t.getJointPose(i,n),r=this._getHandJoint(l,i);null!==e&&(r.matrix.fromArray(e.transform.matrix),r.matrix.decompose(r.position,r.rotation,r.scale),r.matrixWorldNeedsUpdate=!0,r.jointRadius=e.radius),r.visible=null!==e}let i=l.joints["index-finger-tip"],r=l.joints["thumb-tip"],s=i.position.distanceTo(r.position);l.inputState.pinching&&s>.025?(l.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!l.inputState.pinching&&s<=.015&&(l.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else null!==o&&e.gripSpace&&null!==(r=t.getPose(e.gripSpace,n))&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),o.matrixWorldNeedsUpdate=!0,r.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(r.linearVelocity)):o.hasLinearVelocity=!1,r.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(r.angularVelocity)):o.hasAngularVelocity=!1);null!==s&&(null===(i=t.getPose(e.targetRaySpace,n))&&null!==r&&(i=r),null!==i&&(s.matrix.fromArray(i.transform.matrix),s.matrix.decompose(s.position,s.rotation,s.scale),s.matrixWorldNeedsUpdate=!0,i.linearVelocity?(s.hasLinearVelocity=!0,s.linearVelocity.copy(i.linearVelocity)):s.hasLinearVelocity=!1,i.angularVelocity?(s.hasAngularVelocity=!0,s.angularVelocity.copy(i.angularVelocity)):s.hasAngularVelocity=!1,this.dispatchEvent(ix)))}return null!==s&&(s.visible=null!==i),null!==o&&(o.visible=null!==r),null!==l&&(l.visible=null!==a),this}_getHandJoint(e,t){if(void 0===e.joints[t.jointName]){let n=new iy;n.matrixAutoUpdate=!1,n.visible=!1,e.joints[t.jointName]=n,e.add(n)}return e.joints[t.jointName]}}class iS{constructor(e,t=25e-5){this.isFogExp2=!0,this.name="",this.color=new nw(e),this.density=t}clone(){return new iS(this.color,this.density)}toJSON(){return{type:"FogExp2",name:this.name,color:this.color.getHex(),density:this.density}}}class i_{constructor(e,t=1,n=1e3){this.isFog=!0,this.name="",this.color=new nw(e),this.near=t,this.far=n}clone(){return new i_(this.color,this.near,this.far)}toJSON(){return{type:"Fog",name:this.name,color:this.color.getHex(),near:this.near,far:this.far}}}class iw extends nr{constructor(){super(),this.isScene=!0,this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.backgroundBlurriness=0,this.backgroundIntensity=1,this.backgroundRotation=new tJ,this.environmentIntensity=1,this.environmentRotation=new tJ,this.overrideMaterial=null,"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,t){return super.copy(e,t),null!==e.background&&(this.background=e.background.clone()),null!==e.environment&&(this.environment=e.environment.clone()),null!==e.fog&&(this.fog=e.fog.clone()),this.backgroundBlurriness=e.backgroundBlurriness,this.backgroundIntensity=e.backgroundIntensity,this.backgroundRotation.copy(e.backgroundRotation),this.environmentIntensity=e.environmentIntensity,this.environmentRotation.copy(e.environmentRotation),null!==e.overrideMaterial&&(this.overrideMaterial=e.overrideMaterial.clone()),this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){let t=super.toJSON(e);return null!==this.fog&&(t.object.fog=this.fog.toJSON()),this.backgroundBlurriness>0&&(t.object.backgroundBlurriness=this.backgroundBlurriness),1!==this.backgroundIntensity&&(t.object.backgroundIntensity=this.backgroundIntensity),t.object.backgroundRotation=this.backgroundRotation.toArray(),1!==this.environmentIntensity&&(t.object.environmentIntensity=this.environmentIntensity),t.object.environmentRotation=this.environmentRotation.toArray(),t}}class iM{constructor(e,t){this.isInterleavedBuffer=!0,this.array=e,this.stride=t,this.count=void 0!==e?e.length/t:0,this.usage=35044,this.updateRanges=[],this.version=0,this.uuid=eW()}onUploadCallback(){}set needsUpdate(e){!0===e&&this.version++}setUsage(e){return this.usage=e,this}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.array=new e.array.constructor(e.array),this.count=e.count,this.stride=e.stride,this.usage=e.usage,this}copyAt(e,t,n){e*=this.stride,n*=t.stride;for(let i=0,r=this.stride;i<r;i++)this.array[e+i]=t.array[n+i];return this}set(e,t=0){return this.array.set(e,t),this}clone(e){void 0===e.arrayBuffers&&(e.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=eW()),void 0===e.arrayBuffers[this.array.buffer._uuid]&&(e.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);let t=new this.array.constructor(e.arrayBuffers[this.array.buffer._uuid]),n=new this.constructor(t,this.stride);return n.setUsage(this.usage),n}onUpload(e){return this.onUploadCallback=e,this}toJSON(e){return void 0===e.arrayBuffers&&(e.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=eW()),void 0===e.arrayBuffers[this.array.buffer._uuid]&&(e.arrayBuffers[this.array.buffer._uuid]=Array.from(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}}let iT=new e0;class iE{constructor(e,t,n,i=!1){this.isInterleavedBufferAttribute=!0,this.name="",this.data=e,this.itemSize=t,this.offset=n,this.normalized=i}get count(){return this.data.count}get array(){return this.data.array}set needsUpdate(e){this.data.needsUpdate=e}applyMatrix4(e){for(let t=0,n=this.data.count;t<n;
38t++)iT.fromBufferAttribute(this,t),iT.applyMatrix4(e),this.setXYZ(t,iT.x,iT.y,iT.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)iT.fromBufferAttribute(this,t),iT.applyNormalMatrix(e),this.setXYZ(t,iT.x,iT.y,iT.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)iT.fromBufferAttribute(this,t),iT.transformDirection(e),this.setXYZ(t,iT.x,iT.y,iT.z);return this}getComponent(e,t){let n=this.array[e*this.data.stride+this.offset+t];return this.normalized&&(n=eZ(n,this.array)),n}setComponent(e,t,n){return this.normalized&&(n=eK(n,this.array)),this.data.array[e*this.data.stride+this.offset+t]=n,this}setX(e,t){return this.normalized&&(t=eK(t,this.array)),this.data.array[e*this.data.stride+this.offset]=t,this}setY(e,t){return this.normalized&&(t=eK(t,this.array)),this.data.array[e*this.data.stride+this.offset+1]=t,this}setZ(e,t){return this.normalized&&(t=eK(t,this.array)),this.data.array[e*this.data.stride+this.offset+2]=t,this}setW(e,t){return this.normalized&&(t=eK(t,this.array)),this.data.array[e*this.data.stride+this.offset+3]=t,this}getX(e){let t=this.data.array[e*this.data.stride+this.offset];return this.normalized&&(t=eZ(t,this.array)),t}getY(e){let t=this.data.array[e*this.data.stride+this.offset+1];return this.normalized&&(t=eZ(t,this.array)),t}getZ(e){let t=this.data.array[e*this.data.stride+this.offset+2];return this.normalized&&(t=eZ(t,this.array)),t}getW(e){let t=this.data.array[e*this.data.stride+this.offset+3];return this.normalized&&(t=eZ(t,this.array)),t}setXY(e,t,n){return e=e*this.data.stride+this.offset,this.normalized&&(t=eK(t,this.array),n=eK(n,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=n,this}setXYZ(e,t,n,i){return e=e*this.data.stride+this.offset,this.normalized&&(t=eK(t,this.array),n=eK(n,this.array),i=eK(i,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=n,this.data.array[e+2]=i,this}setXYZW(e,t,n,i,r){return e=e*this.data.stride+this.offset,this.normalized&&(t=eK(t,this.array),n=eK(n,this.array),i=eK(i,this.array),r=eK(r,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=n,this.data.array[e+2]=i,this.data.array[e+3]=r,this}clone(e){if(void 0!==e)return void 0===e.interleavedBuffers&&(e.interleavedBuffers={}),void 0===e.interleavedBuffers[this.data.uuid]&&(e.interleavedBuffers[this.data.uuid]=this.data.clone(e)),new iE(e.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized);{eU("InterleavedBufferAttribute.clone(): Cloning an interleaved buffer attribute will de-interleave buffer data.");let e=[];for(let t=0;t<this.count;t++){let n=t*this.data.stride+this.offset;for(let t=0;t<this.itemSize;t++)e.push(this.data.array[n+t])}return new nN(new this.array.constructor(e),this.itemSize,this.normalized)}}toJSON(e){if(void 0!==e)return void 0===e.interleavedBuffers&&(e.interleavedBuffers={}),void 0===e.interleavedBuffers[this.data.uuid]&&(e.interleavedBuffers[this.data.uuid]=this.data.toJSON(e)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized};{eU("InterleavedBufferAttribute.toJSON(): Serializing an interleaved buffer attribute will de-interleave buffer data.");let e=[];for(let t=0;t<this.count;t++){let n=t*this.data.stride+this.offset;for(let t=0;t<this.itemSize;t++)e.push(this.data.array[n+t])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:e,normalized:this.normalized}}}}class iA extends nE{constructor(e){super(),this.isSpriteMaterial=!0,this.type="SpriteMaterial",this.color=new nw(0xffffff),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.rotation=e.rotation,this.sizeAttenuation=e.sizeAttenuation,this.fog=e.fog,this}}let iC=new e0,iP=new e0,iR=new e0,iI=new eQ,iD=new eQ,iL=new tH,iF=new e0,iN=new e0,iU=new e0,ik=new eQ,iB=new eQ,iO=new eQ;class iz extends nr{constructor(e=new iA){if(super(),this.isSprite=!0,this.type="Sprite",void 0===n){n=new nQ;const e=new iM(new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),5);n.setIndex([0,1,2,0,2,3]),n.setAttribute("position",new iE(e,3,0,!1)),n.setAttribute("uv",new iE(e,2,3,!1))}this.geometry=n,this.material=e,this.center=new eQ(.5,.5),this.count=1}raycast(e,t){let n,i;null===e.camera&&eB('Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'),iP.setFromMatrixScale(this.matrixWorld),iL.copy(e.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(e.camera.matrixWorldInverse,this.matrixWorld),iR.setFromMatrixPosition(this.modelViewMatrix),e.camera.isPerspectiveCamera&&!1===this.material.sizeAttenuation&&iP.multiplyScalar(-iR.z);let r=this.material.rotation;0!==r&&(i=Math.cos(r),n=Math.sin(r));let a=this.center;iH(iF.set(-.5,-.5,0),iR,a,iP,n,i),iH(iN.set(.5,-.5,0),iR,a,iP,n,i),iH(iU.set(.5,.5,0),iR,a,iP,n,i),ik.set(0,0),iB.set(1,0),iO.set(1,1);let s=e.ray.intersectTriangle(iF,iN,iU,!1,iC);if(null===s&&(iH(iN.set(-.5,.5,0),iR,a,iP,n,i),iB.set(0,1),null===(s=e.ray.intersectTriangle(iF,iU,iN,!1,iC))))return;let o=e.ray.origin.distanceTo(iC);o<e.near||o>e.far||t.push({distance:o,point:iC.clone(),uv:ny.getInterpolation(iC,iF,iN,iU,ik,iB,iO,new eQ),face:null,object:this})}copy(e,t){return super.copy(e,t),void 0!==e.center&&this.center.copy(e.center),this.material=e.material,this}}function iH(e,t,n,i,r,a){iI.subVectors(e,n).addScalar(.5).multiply(i),void 0!==r?(iD.x=a*iI.x-r*iI.y,iD.y=r*iI.x+a*iI.y):iD.copy(iI),e.copy(t),e.x+=iD.x,e.y+=iD.y,e.applyMatrix4(iL)}let iV=new e0,iG=new e0;class ij extends nr{constructor(){super(),this.isLOD=!0,this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]}}),this.autoUpdate=!0}copy(e){super.copy(e,!1);let t=e.levels;for(let e=0,n=t.length;e<n;e++){let n=t[e];this.addLevel(n.object.clone(),n.distance,n.hysteresis)}return this.autoUpdate=e.autoUpdate,this}addLevel(e,t=0,n=0){let i;t=Math.abs(t);let r=this.levels;for(i=0;i<r.length&&!(t<r[i].distance);i++);return r.splice(i,0,{distance:t,hysteresis:n,object:e}),this.add(e),this}removeLevel(e){let t=this.levels;for(let n=0;n<t.length;n++)if(t[n].distance===e){let e=t.splice(n,1);return this.remove(e[0].object),!0}return!1}getCurrentLevel(){return this._currentLevel}getObjectForDistance(e){let t=this.levels;if(t.length>0){let n,i;for(n=1,i=t.length;n<i;n++){let i=t[n].distance;if(t[n].object.visible&&(i-=i*t[n].hysteresis),e<i)break}return t[n-1].object}return null}raycast(e,t){if(this.levels.length>0){iV.setFromMatrixPosition(this.matrixWorld);let n=e.ray.origin.distanceTo(iV);this.getObjectForDistance(n).raycast(e,t)}}update(e){let t=this.levels;if(t.length>1){let n,i;iV.setFromMatrixPosition(e.matrixWorld),iG.setFromMatrixPosition(this.matrixWorld);let r=iV.distanceTo(iG)/e.zoom;for(n=1,t[0].object.visible=!0,i=t.length;n<i;n++){let e=t[n].distance;if(t[n].object.visible&&(e-=e*t[n].hysteresis),r>=e)t[n-1].object.visible=!1,t[n].object.visible=!0;else break}for(this._currentLevel=n-1;n<i;n++)t[n].object.visible=!1}}toJSON(e){let t=super.toJSON(e);!1===this.autoUpdate&&(t.object.autoUpdate=!1),t.object.levels=[];let n=this.levels;for(let e=0,i=n.length;e<i;e++){let i=n[e];t.object.levels.push({object:i.object.uuid,distance:i.distance,hysteresis:i.hysteresis})}return t}}let iW=new e0,iX=new to,iq=new to,iY=new e0,iZ=new tH,iK=new e0,iJ=new tD,iQ=new tH,i$=new tz;class i0 extends ie{constructor(e,t){super(e,t),this.isSkinnedMesh=!0,this.type="SkinnedMesh",this.bindMode=em,this.bindMatrix=new tH,this.bindMatrixInverse=new tH,this.boundingBox=null,this.boundingSphere=null}computeBoundingBox(){let e=this.geometry;
38null===this.boundingBox&&(this.boundingBox=new tf),this.boundingBox.makeEmpty();let t=e.getAttribute("position");for(let e=0;e<t.count;e++)this.getVertexPosition(e,iK),this.boundingBox.expandByPoint(iK)}computeBoundingSphere(){let e=this.geometry;null===this.boundingSphere&&(this.boundingSphere=new tD),this.boundingSphere.makeEmpty();let t=e.getAttribute("position");for(let e=0;e<t.count;e++)this.getVertexPosition(e,iK),this.boundingSphere.expandByPoint(iK)}copy(e,t){return super.copy(e,t),this.bindMode=e.bindMode,this.bindMatrix.copy(e.bindMatrix),this.bindMatrixInverse.copy(e.bindMatrixInverse),this.skeleton=e.skeleton,null!==e.boundingBox&&(this.boundingBox=e.boundingBox.clone()),null!==e.boundingSphere&&(this.boundingSphere=e.boundingSphere.clone()),this}raycast(e,t){let n=this.material,i=this.matrixWorld;void 0===n||(null===this.boundingSphere&&this.computeBoundingSphere(),iJ.copy(this.boundingSphere),iJ.applyMatrix4(i),!1===e.ray.intersectsSphere(iJ)||(iQ.copy(i).invert(),i$.copy(e.ray).applyMatrix4(iQ),(null===this.boundingBox||!1!==i$.intersectsBox(this.boundingBox))&&this._computeIntersections(e,t,i$)))}getVertexPosition(e,t){return super.getVertexPosition(e,t),this.applyBoneTransform(e,t),t}bind(e,t){this.skeleton=e,void 0===t&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),t=this.matrixWorld),this.bindMatrix.copy(t),this.bindMatrixInverse.copy(t).invert()}pose(){this.skeleton.pose()}normalizeSkinWeights(){let e=new to,t=this.geometry.attributes.skinWeight;for(let n=0,i=t.count;n<i;n++){e.fromBufferAttribute(t,n);let i=1/e.manhattanLength();i!==1/0?e.multiplyScalar(i):e.set(1,0,0,0),t.setXYZW(n,e.x,e.y,e.z,e.w)}}updateMatrixWorld(e){super.updateMatrixWorld(e),this.bindMode===em?this.bindMatrixInverse.copy(this.matrixWorld).invert():this.bindMode===eg?this.bindMatrixInverse.copy(this.bindMatrix).invert():ek("SkinnedMesh: Unrecognized bindMode: "+this.bindMode)}applyBoneTransform(e,t){let n=this.skeleton,i=this.geometry;iX.fromBufferAttribute(i.attributes.skinIndex,e),iq.fromBufferAttribute(i.attributes.skinWeight,e),iW.copy(t).applyMatrix4(this.bindMatrix),t.set(0,0,0);for(let e=0;e<4;e++){let i=iq.getComponent(e);if(0!==i){let r=iX.getComponent(e);iZ.multiplyMatrices(n.bones[r].matrixWorld,n.boneInverses[r]),t.addScaledVector(iY.copy(iW).applyMatrix4(iZ),i)}}return t.applyMatrix4(this.bindMatrixInverse)}}class i1 extends nr{constructor(){super(),this.isBone=!0,this.type="Bone"}}class i2 extends ts{constructor(e=null,t=1,n=1,i,r,a,s,o,l=1003,u=1003,c,d){super(null,a,s,o,l,u,i,r,c,d),this.isDataTexture=!0,this.image={data:e,width:t,height:n},this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}let i3=new tH,i4=new tH;class i5{constructor(e=[],t=[]){this.uuid=eW(),this.bones=e.slice(0),this.boneInverses=t,this.boneMatrices=null,this.previousBoneMatrices=null,this.boneTexture=null,this.init()}init(){let e=this.bones,t=this.boneInverses;if(this.boneMatrices=new Float32Array(16*e.length),0===t.length)this.calculateInverses();else if(e.length!==t.length){ek("Skeleton: Number of inverse bone matrices does not match amount of bones."),this.boneInverses=[];for(let e=0,t=this.bones.length;e<t;e++)this.boneInverses.push(new tH)}}calculateInverses(){this.boneInverses.length=0;for(let e=0,t=this.bones.length;e<t;e++){let t=new tH;this.bones[e]&&t.copy(this.bones[e].matrixWorld).invert(),this.boneInverses.push(t)}}pose(){for(let e=0,t=this.bones.length;e<t;e++){let t=this.bones[e];t&&t.matrixWorld.copy(this.boneInverses[e]).invert()}for(let e=0,t=this.bones.length;e<t;e++){let t=this.bones[e];t&&(t.parent&&t.parent.isBone?(t.matrix.copy(t.parent.matrixWorld).invert(),t.matrix.multiply(t.matrixWorld)):t.matrix.copy(t.matrixWorld),t.matrix.decompose(t.position,t.quaternion,t.scale))}}update(){let e=this.bones,t=this.boneInverses,n=this.boneMatrices,i=this.boneTexture;for(let i=0,r=e.length;i<r;i++){let r=e[i]?e[i].matrixWorld:i4;i3.multiplyMatrices(r,t[i]),i3.toArray(n,16*i)}null!==i&&(i.needsUpdate=!0)}clone(){return new i5(this.bones,this.boneInverses)}computeBoneTexture(){let e=Math.sqrt(4*this.bones.length),t=new Float32Array((e=Math.max(e=4*Math.ceil(e/4),4))*e*4);t.set(this.boneMatrices);let n=new i2(t,e,e,1023,1015);return n.needsUpdate=!0,this.boneMatrices=t,this.boneTexture=n,this}getBoneByName(e){for(let t=0,n=this.bones.length;t<n;t++){let n=this.bones[t];if(n.name===e)return n}}dispose(){null!==this.boneTexture&&(this.boneTexture.dispose(),this.boneTexture=null)}fromJSON(e,t){this.uuid=e.uuid;for(let n=0,i=e.bones.length;n<i;n++){let i=e.bones[n],r=t[i];void 0===r&&(ek("Skeleton: No bone found with UUID:",i),r=new i1),this.bones.push(r),this.boneInverses.push(new tH().fromArray(e.boneInverses[n]))}return this.init(),this}toJSON(){let e={metadata:{version:4.7,type:"Skeleton",generator:"Skeleton.toJSON"},bones:[],boneInverses:[]};e.uuid=this.uuid;let t=this.bones,n=this.boneInverses;for(let i=0,r=t.length;i<r;i++){let r=t[i];e.bones.push(r.uuid);let a=n[i];e.boneInverses.push(a.toArray())}return e}}class i6 extends nN{constructor(e,t,n,i=1){super(e,t,n),this.isInstancedBufferAttribute=!0,this.meshPerAttribute=i}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}toJSON(){let e=super.toJSON();return e.meshPerAttribute=this.meshPerAttribute,e.isInstancedBufferAttribute=!0,e}}
38let i8=new tH,i9=new tH,i7=[],re=new tf,rt=new tH,rn=new ie,ri=new tD;class rr extends ie{constructor(e,t,n){super(e,t),this.isInstancedMesh=!0,this.instanceMatrix=new i6(new Float32Array(16*n),16),this.instanceColor=null,this.morphTexture=null,this.count=n,this.boundingBox=null,this.boundingSphere=null;for(let e=0;e<n;e++)this.setMatrixAt(e,rt)}computeBoundingBox(){let e=this.geometry,t=this.count;null===this.boundingBox&&(this.boundingBox=new tf),null===e.boundingBox&&e.computeBoundingBox(),this.boundingBox.makeEmpty();for(let n=0;n<t;n++)this.getMatrixAt(n,i8),re.copy(e.boundingBox).applyMatrix4(i8),this.boundingBox.union(re)}computeBoundingSphere(){let e=this.geometry,t=this.count;null===this.boundingSphere&&(this.boundingSphere=new tD),null===e.boundingSphere&&e.computeBoundingSphere(),this.boundingSphere.makeEmpty();for(let n=0;n<t;n++)this.getMatrixAt(n,i8),ri.copy(e.boundingSphere).applyMatrix4(i8),this.boundingSphere.union(ri)}copy(e,t){return super.copy(e,t),this.instanceMatrix.copy(e.instanceMatrix),null!==e.morphTexture&&(this.morphTexture=e.morphTexture.clone()),null!==e.instanceColor&&(this.instanceColor=e.instanceColor.clone()),this.count=e.count,null!==e.boundingBox&&(this.boundingBox=e.boundingBox.clone()),null!==e.boundingSphere&&(this.boundingSphere=e.boundingSphere.clone()),this}getColorAt(e,t){t.fromArray(this.instanceColor.array,3*e)}getMatrixAt(e,t){t.fromArray(this.instanceMatrix.array,16*e)}getMorphAt(e,t){let n=t.morphTargetInfluences,i=this.morphTexture.source.data.data,r=e*(n.length+1)+1;for(let e=0;e<n.length;e++)n[e]=i[r+e]}raycast(e,t){let n=this.matrixWorld,i=this.count;if((rn.geometry=this.geometry,rn.material=this.material,void 0!==rn.material)&&(null===this.boundingSphere&&this.computeBoundingSphere(),ri.copy(this.boundingSphere),ri.applyMatrix4(n),!1!==e.ray.intersectsSphere(ri)))for(let r=0;r<i;r++){this.getMatrixAt(r,i8),i9.multiplyMatrices(n,i8),rn.matrixWorld=i9,rn.raycast(e,i7);for(let e=0,n=i7.length;e<n;e++){let n=i7[e];n.instanceId=r,n.object=this,t.push(n)}i7.length=0}}setColorAt(e,t){null===this.instanceColor&&(this.instanceColor=new i6(new Float32Array(3*this.instanceMatrix.count).fill(1),3)),t.toArray(this.instanceColor.array,3*e)}setMatrixAt(e,t){t.toArray(this.instanceMatrix.array,16*e)}setMorphAt(e,t){let n=t.morphTargetInfluences,i=n.length+1;null===this.morphTexture&&(this.morphTexture=new i2(new Float32Array(i*this.count),i,this.count,1028,1015));let r=this.morphTexture.source.data.data,a=0;for(let e=0;e<n.length;e++)a+=n[e];let s=this.geometry.morphTargetsRelative?1:1-a,o=i*e;r[o]=s,r.set(n,o+1)}updateMorphTargets(){}dispose(){this.dispatchEvent({type:"dispose"}),null!==this.morphTexture&&(this.morphTexture.dispose(),this.morphTexture=null)}}let ra=new e0,rs=new e0,ro=new e3;class rl{constructor(e=new e0(1,0,0),t=0){this.isPlane=!0,this.normal=e,this.constant=t}set(e,t){return this.normal.copy(e),this.constant=t,this}setComponents(e,t,n,i){return this.normal.set(e,t,n),this.constant=i,this}setFromNormalAndCoplanarPoint(e,t){return this.normal.copy(e),this.constant=-t.dot(this.normal),this}setFromCoplanarPoints(e,t,n){let i=ra.subVectors(n,t).cross(rs.subVectors(e,t)).normalize();return this.setFromNormalAndCoplanarPoint(i,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){let e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,t){return t.copy(e).addScaledVector(this.normal,-this.distanceToPoint(e))}intersectLine(e,t){let n=e.delta(ra),i=this.normal.dot(n);if(0===i)return 0===this.distanceToPoint(e.start)?t.copy(e.start):null;let r=-(e.start.dot(this.normal)+this.constant)/i;return r<0||r>1?null:t.copy(e.start).addScaledVector(n,r)}intersectsLine(e){let t=this.distanceToPoint(e.start),n=this.distanceToPoint(e.end);return t<0&&n>0||n<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){let n=t||ro.getNormalMatrix(e),i=this.coplanarPoint(ra).applyMatrix4(e),r=this.normal.applyM
38atrix3(n).normalize();return this.constant=-i.dot(r),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return new this.constructor().copy(this)}}let ru=new tD,rc=new eQ(.5,.5),rd=new e0;class rh{constructor(e=new rl,t=new rl,n=new rl,i=new rl,r=new rl,a=new rl){this.planes=[e,t,n,i,r,a]}set(e,t,n,i,r,a){let s=this.planes;return s[0].copy(e),s[1].copy(t),s[2].copy(n),s[3].copy(i),s[4].copy(r),s[5].copy(a),this}copy(e){let t=this.planes;for(let n=0;n<6;n++)t[n].copy(e.planes[n]);return this}setFromProjectionMatrix(e,t=2e3,n=!1){let i=this.planes,r=e.elements,a=r[0],s=r[1],o=r[2],l=r[3],u=r[4],c=r[5],d=r[6],h=r[7],p=r[8],f=r[9],m=r[10],g=r[11],v=r[12],y=r[13],x=r[14],b=r[15];if(i[0].setComponents(l-a,h-u,g-p,b-v).normalize(),i[1].setComponents(l+a,h+u,g+p,b+v).normalize(),i[2].setComponents(l+s,h+c,g+f,b+y).normalize(),i[3].setComponents(l-s,h-c,g-f,b-y).normalize(),n)i[4].setComponents(o,d,m,x).normalize(),i[5].setComponents(l-o,h-d,g-m,b-x).normalize();else if(i[4].setComponents(l-o,h-d,g-m,b-x).normalize(),2e3===t)i[5].setComponents(l+o,h+d,g+m,b+x).normalize();else if(2001===t)i[5].setComponents(o,d,m,x).normalize();else throw Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+t);return this}intersectsObject(e){if(void 0!==e.boundingSphere)null===e.boundingSphere&&e.computeBoundingSphere(),ru.copy(e.boundingSphere).applyMatrix4(e.matrixWorld);else{let t=e.geometry;null===t.boundingSphere&&t.computeBoundingSphere(),ru.copy(t.boundingSphere).applyMatrix4(e.matrixWorld)}return this.intersectsSphere(ru)}intersectsSprite(e){return ru.center.set(0,0,0),ru.radius=.7071067811865476+rc.distanceTo(e.center),ru.applyMatrix4(e.matrixWorld),this.intersectsSphere(ru)}intersectsSphere(e){let t=this.planes,n=e.center,i=-e.radius;for(let e=0;e<6;e++)if(t[e].distanceToPoint(n)<i)return!1;return!0}intersectsBox(e){let t=this.planes;for(let n=0;n<6;n++){let i=t[n];if(rd.x=i.normal.x>0?e.max.x:e.min.x,rd.y=i.normal.y>0?e.max.y:e.min.y,rd.z=i.normal.z>0?e.max.z:e.min.z,0>i.distanceToPoint(rd))return!1}return!0}containsPoint(e){let t=this.planes;for(let n=0;n<6;n++)if(0>t[n].distanceToPoint(e))return!1;return!0}clone(){return new this.constructor().copy(this)}}let rp=new tH,rf=new rh;class rm{constructor(){this.coordinateSystem=2e3}intersectsObject(e,t){if(!t.isArrayCamera||0===t.cameras.length)return!1;for(let n=0;n<t.cameras.length;n++){let i=t.cameras[n];if(rp.multiplyMatrices(i.projectionMatrix,i.matrixWorldInverse),rf.setFromProjectionMatrix(rp,i.coordinateSystem,i.reversedDepth),rf.intersectsObject(e))return!0}return!1}intersectsSprite(e,t){if(!t||!t.cameras||0===t.cameras.length)return!1;for(let n=0;n<t.cameras.length;n++){let i=t.cameras[n];if(rp.multiplyMatrices(i.projectionMatrix,i.matrixWorldInverse),rf.setFromProjectionMatrix(rp,i.coordinateSystem,i.reversedDepth),rf.intersectsSprite(e))return!0}return!1}intersectsSphere(e,t){if(!t||!t.cameras||0===t.cameras.length)return!1;for(let n=0;n<t.cameras.length;n++){let i=t.cameras[n];if(rp.multiplyMatrices(i.projectionMatrix,i.matrixWorldInverse),rf.setFromProjectionMatrix(rp,i.coordinateSystem,i.reversedDepth),rf.intersectsSphere(e))return!0}return!1}intersectsBox(e,t){if(!t||!t.cameras||0===t.cameras.length)return!1;for(let n=0;n<t.cameras.length;n++){let i=t.cameras[n];if(rp.multiplyMatrices(i.projectionMatrix,i.matrixWorldInverse),rf.setFromProjectionMatrix(rp,i.coordinateSystem,i.reversedDepth),rf.intersectsBox(e))return!0}return!1}containsPoint(e,t){if(!t||!t.cameras||0===t.cameras.length)return!1;for(let n=0;n<t.cameras.length;n++){let i=t.cameras[n];if(rp.multiplyMatrices(i.projectionMatrix,i.matrixWorldInverse),rf.setFromProjectionMatrix(rp,i.coordinateSystem,i.reversedDepth),rf.containsPoint(e))return!0}return!1}clone(){return new rm}}function rg(e,t){return e-t}function rv(e,t){return e.z-t.z}function ry(e,t){return t.z-e.z}let rx=new tH,rb=new nw(1,1,1),rS=new rh,r_=new rm,rw=new tf,rM=new tD,rT=new e0,rE=new e0,rA=new e0,rC=new class{constructor(){this.index=0,this.pool=[],this.list=[]}push(e,t,n,i){let r=this.pool,a=this.list;this.index>=r.length&&r.push({start:-1,count:-1,z:-1,index:-1});let s=r[this.index];a.push(s),this.index++,s.start=e,s.count=t,s.z=n,s.index=i}reset(){this.list.length=0,this.index=0}},rP=new ie,rR=[];function rI(e,t){if(e.constructor!==t.constructor){let n=Math.min(e.length,t.length);for(let i=0;i<n;i++)t[i]=e[i]}else{let n=Math.min(e.length,t.length);t.set(new e.constructor(e.buffer,0,n))}}class rD extends ie{constructor(e,t,n=2*t,i){super(new nQ,i),this.isBatchedMesh=!0,this.perObjectFrustumCulled=!0,this.sortObjects=!0,this.boundingBox=null,this.boundingSphere=null,this.customSort=null,this._instanceInfo=[],this._geometryInfo=[],this._availableInstanceIds=[],this._availableGeometryIds=[],this._nextIndexStart=0,this._nextVertexStart=0,this._geometryCount=0,this._visibilityChanged=!0,this._geometryInitialized=!1,this._maxInstanceCount=e,this._maxVertexCount=t,this._maxIndexCount=n,this._multiDrawCounts=new Int32Array(e),this._multiDrawStarts=new Int32Array(e),this._multiDrawCount=0,this._multiDrawInstances=null,this._matricesTexture=null,this._indirectTexture=null,this._colorsTexture=null,this._initMatricesTexture(),this._initIndirectTexture()}get maxInstanceCount(){return this._maxInstanceCount}get instanceCount(){return this._instanceInfo.length-this._availableInstanceIds.length}get unusedVertexCount(){return this._maxVertexCount-this._nextVertexStart}get unusedIndexCount(){return this._maxIndexCount-this._nextIndexStart}_initMatricesTexture(){let e=Math.sqrt(4*this._maxInstanceCount),t=new i2(new Float32Array((e=Math.max(e=4*Math.ceil(e/4),4))*e*4),e,e,1023,1015);this._matricesTexture=t}_initIndirectTexture(){let e=Math.sqrt(this._maxInstanceCount),t=new i2(new Uint32Array((e=Math.ceil(e))*e),e,e,1029,1014);this._indirectTexture=t}_initColorsTexture(){let e=Math.sqrt(this._maxInstanceCount),t=new i2(new Float32Array((e=Math.ceil(e))*e*4).fill(1),e,e,1023,1015);
38t.colorSpace=e8.workingColorSpace,this._colorsTexture=t}_initializeGeometry(e){let t=this.geometry,n=this._maxVertexCount,i=this._maxIndexCount;if(!1===this._geometryInitialized){for(let i in e.attributes){let{array:r,itemSize:a,normalized:s}=e.getAttribute(i),o=new nN(new r.constructor(n*a),a,s);t.setAttribute(i,o)}if(null!==e.getIndex()){let e=n>65535?new Uint32Array(i):new Uint16Array(i);t.setIndex(new nN(e,1))}this._geometryInitialized=!0}}_validateGeometry(e){let t=this.geometry;if(!!e.getIndex()!=!!t.getIndex())throw Error('THREE.BatchedMesh: All geometries must consistently have "index".');for(let n in t.attributes){if(!e.hasAttribute(n))throw Error(`THREE.BatchedMesh: Added geometry missing "${n}". All geometries must have consistent attributes.`);let i=e.getAttribute(n),r=t.getAttribute(n);if(i.itemSize!==r.itemSize||i.normalized!==r.normalized)throw Error("THREE.BatchedMesh: All attributes must have a consistent itemSize and normalized value.")}}validateInstanceId(e){let t=this._instanceInfo;if(e<0||e>=t.length||!1===t[e].active)throw Error(`THREE.BatchedMesh: Invalid instanceId ${e}. Instance is either out of range or has been deleted.`)}validateGeometryId(e){let t=this._geometryInfo;if(e<0||e>=t.length||!1===t[e].active)throw Error(`THREE.BatchedMesh: Invalid geometryId ${e}. Geometry is either out of range or has been deleted.`)}setCustomSort(e){return this.customSort=e,this}computeBoundingBox(){null===this.boundingBox&&(this.boundingBox=new tf);let e=this.boundingBox,t=this._instanceInfo;e.makeEmpty();for(let n=0,i=t.length;n<i;n++){if(!1===t[n].active)continue;let i=t[n].geometryIndex;this.getMatrixAt(n,rx),this.getBoundingBoxAt(i,rw).applyMatrix4(rx),e.union(rw)}}computeBoundingSphere(){null===this.boundingSphere&&(this.boundingSphere=new tD);let e=this.boundingSphere,t=this._instanceInfo;e.makeEmpty();for(let n=0,i=t.length;n<i;n++){if(!1===t[n].active)continue;let i=t[n].geometryIndex;this.getMatrixAt(n,rx),this.getBoundingSphereAt(i,rM).applyMatrix4(rx),e.union(rM)}}addInstance(e){if(this._instanceInfo.length>=this.maxInstanceCount&&0===this._availableInstanceIds.length)throw Error("THREE.BatchedMesh: Maximum item count reached.");let t={visible:!0,active:!0,geometryIndex:e},n=null;this._availableInstanceIds.length>0?(this._availableInstanceIds.sort(rg),n=this._availableInstanceIds.shift(),this._instanceInfo[n]=t):(n=this._instanceInfo.length,this._instanceInfo.push(t));let i=this._matricesTexture;rx.identity().toArray(i.image.data,16*n),i.needsUpdate=!0;let r=this._colorsTexture;return r&&(rb.toArray(r.image.data,4*n),r.needsUpdate=!0),this._visibilityChanged=!0,n}addGeometry(e,t=-1,n=-1){let i;this._initializeGeometry(e),this._validateGeometry(e);let r={vertexStart:-1,vertexCount:-1,reservedVertexCount:-1,indexStart:-1,indexCount:-1,reservedIndexCount:-1,start:-1,count:-1,boundingBox:null,boundingSphere:null,active:!0},a=this._geometryInfo;r.vertexStart=this._nextVertexStart,r.reservedVertexCount=-1===t?e.getAttribute("position").count:t;let s=e.getIndex();if(null!==s&&(r.indexStart=this._nextIndexStart,r.reservedIndexCount=-1===n?s.count:n),-1!==r.indexStart&&r.indexStart+r.reservedIndexCount>this._maxIndexCount||r.vertexStart+r.reservedVertexCount>this._maxVertexCount)throw Error("THREE.BatchedMesh: Reserved space request exceeds the maximum buffer size.");return this._availableGeometryIds.length>0?(this._availableGeometryIds.sort(rg),a[i=this._availableGeometryIds.shift()]=r):(i=this._geometryCount,this._geometryCount++,a.push(r)),this.setGeometryAt(i,e),this._nextIndexStart=r.indexStart+r.reservedIndexCount,this._nextVertexStart=r.vertexStart+r.reservedVertexCount,i}setGeometryAt(e,t){if(e>=this._geometryCount)throw Error("THREE.BatchedMesh: Maximum geometry count reached.");this._validateGeometry(t);let n=this.geometry,i=null!==n.getIndex(),r=n.getIndex(),a=t.getIndex(),s=this._geometryInfo[e];if(i&&a.count>s.reservedIndexCount||t.attributes.position.count>s.reservedVertexCount)throw Error("THREE.BatchedMesh: Reserved space not large enough for provided geometry.");let o=s.vertexStart,l=s.reservedVertexCount;for(let e in s.vertexCount=t.getAttribute("position").count,n.attributes){let i=t.getAttribute(e),r=n.getAttribute(e);!function(e,t,n=0){let i=t.itemSize;if(e.isInterleavedBufferAttribute||e.array.constructor!==t.array.constructor){let r=e.count;for(let a=0;a<r;a++)for(let r=0;r<i;r++)t.setComponent(a+n,r,e.getComponent(a,r))}else t.array.set(e.array,n*i);t.needsUpdate=!0}(i,r,o);let a=i.itemSize;
38for(let e=i.count;e<l;e++){let t=o+e;for(let e=0;e<a;e++)r.setComponent(t,e,0)}r.needsUpdate=!0,r.addUpdateRange(o*a,l*a)}if(i){let e=s.indexStart,n=s.reservedIndexCount;s.indexCount=t.getIndex().count;for(let t=0;t<a.count;t++)r.setX(e+t,o+a.getX(t));for(let t=a.count;t<n;t++)r.setX(e+t,o);r.needsUpdate=!0,r.addUpdateRange(e,s.reservedIndexCount)}return s.start=i?s.indexStart:s.vertexStart,s.count=i?s.indexCount:s.vertexCount,s.boundingBox=null,null!==t.boundingBox&&(s.boundingBox=t.boundingBox.clone()),s.boundingSphere=null,null!==t.boundingSphere&&(s.boundingSphere=t.boundingSphere.clone()),this._visibilityChanged=!0,e}deleteGeometry(e){let t=this._geometryInfo;if(e>=t.length||!1===t[e].active)return this;let n=this._instanceInfo;for(let t=0,i=n.length;t<i;t++)n[t].active&&n[t].geometryIndex===e&&this.deleteInstance(t);return t[e].active=!1,this._availableGeometryIds.push(e),this._visibilityChanged=!0,this}deleteInstance(e){return this.validateInstanceId(e),this._instanceInfo[e].active=!1,this._availableInstanceIds.push(e),this._visibilityChanged=!0,this}optimize(){let e=0,t=0,n=this._geometryInfo,i=n.map((e,t)=>t).sort((e,t)=>n[e].vertexStart-n[t].vertexStart),r=this.geometry;for(let a=0,s=n.length;a<s;a++){let s=n[i[a]];if(!1!==s.active){if(null!==r.index){if(s.indexStart!==t){let{indexStart:n,vertexStart:i,reservedIndexCount:a}=s,o=r.index,l=o.array,u=e-i;for(let e=n;e<n+a;e++)l[e]=l[e]+u;o.array.copyWithin(t,n,n+a),o.addUpdateRange(t,a),o.needsUpdate=!0,s.indexStart=t}t+=s.reservedIndexCount}if(s.vertexStart!==e){let{vertexStart:t,reservedVertexCount:n}=s,i=r.attributes;for(let r in i){let a=i[r],{array:s,itemSize:o}=a;s.copyWithin(e*o,t*o,(t+n)*o),a.addUpdateRange(e*o,n*o),a.needsUpdate=!0}s.vertexStart=e}e+=s.reservedVertexCount,s.start=r.index?s.indexStart:s.vertexStart,this._nextIndexStart=r.index?s.indexStart+s.reservedIndexCount:0,this._nextVertexStart=s.vertexStart+s.reservedVertexCount}}return this._visibilityChanged=!0,this}getBoundingBoxAt(e,t){if(e>=this._geometryCount)return null;let n=this.geometry,i=this._geometryInfo[e];if(null===i.boundingBox){let e=new tf,t=n.index,r=n.attributes.position;for(let n=i.start,a=i.start+i.count;n<a;n++){let i=n;t&&(i=t.getX(i)),e.expandByPoint(rT.fromBufferAttribute(r,i))}i.boundingBox=e}return t.copy(i.boundingBox),t}getBoundingSphereAt(e,t){if(e>=this._geometryCount)return null;let n=this.geometry,i=this._geometryInfo[e];if(null===i.boundingSphere){let t=new tD;this.getBoundingBoxAt(e,rw),rw.getCenter(t.center);let r=n.index,a=n.attributes.position,s=0;for(let e=i.start,n=i.start+i.count;e<n;e++){let n=e;r&&(n=r.getX(n)),rT.fromBufferAttribute(a,n),s=Math.max(s,t.center.distanceToSquared(rT))}t.radius=Math.sqrt(s),i.boundingSphere=t}return t.copy(i.boundingSphere),t}setMatrixAt(e,t){this.validateInstanceId(e);let n=this._matricesTexture,i=this._matricesTexture.image.data;return t.toArray(i,16*e),n.needsUpdate=!0,this}getMatrixAt(e,t){return this.validateInstanceId(e),t.fromArray(this._matricesTexture.image.data,16*e)}setColorAt(e,t){return this.validateInstanceId(e),null===this._colorsTexture&&this._initColorsTexture(),t.toArray(this._colorsTexture.image.data,4*e),this._colorsTexture.needsUpdate=!0,this}getColorAt(e,t){return this.validateInstanceId(e),t.fromArray(this._colorsTexture.image.data,4*e)}setVisibleAt(e,t){return this.validateInstanceId(e),this._instanceInfo[e].visible===t||(this._instanceInfo[e].visible=t,this._visibilityChanged=!0),this}getVisibleAt(e){return this.validateInstanceId(e),this._instanceInfo[e].visible}setGeometryIdAt(e,t){return this.validateInstanceId(e),this.validateGeometryId(t),this._instanceInfo[e].geometryIndex=t,this}getGeometryIdAt(e){return this.validateInstanceId(e),this._instanceInfo[e].geometryIndex}getGeometryRangeAt(e,t={}){this.validateGeometryId(e);let n=this._geometryInfo[e];return t.vertexStart=n.vertexStart,t.vertexCount=n.vertexCount,t.reservedVertexCount=n.reservedVertexCount,t.indexStart=n.indexStart,t.indexCount=n.indexCount,t.reservedIndexCount=n.reservedIndexCount,t.start=n.start,t.count=n.count,t}setInstanceCount(e){let t=this._availableInstanceIds,n=this._instanceInfo;for(t.sort(rg);t[t.length-1]===n.length-1;)n.pop(),t.pop();if(e<n.length)throw Error(`BatchedMesh: Instance ids outside the range ${e} are being used. Cannot shrink instance count.`);let i=new Int32Array(e),r=new Int32Array(e);rI(this._multiDrawCounts,i),rI(this._multiDrawStarts,r),this._multiDrawCounts=i,this._multiDrawStarts=r,this._maxInstanceCount=e;let a=this._indirectTexture,s=this._matricesTexture,o=this._colorsTexture;a.dispose(),this._initIndirectTexture(),rI(a.image.data,this._indirectTexture.image.data),s.dispose(),this._initMatricesTexture(),rI(s.image.data,this._matricesTexture.image.data),o&&(o.dispose(),this._initColorsTexture(),rI(o.image.data,this._colorsTexture.image.data))}setGeometrySize(e,t){let n=[...this._geometryInfo].filter(e=>e.active);if(Math.max(...n.map(e=>e.vertexStart+e.reservedVertexCount))>e)throw Error(`BatchedMesh: Geometry vertex values are being used outside the range ${t}. Cannot shrink further.`);if(this.geometry.index&&Math.max(...n.map(e=>e.indexStart+e.reservedIndexCount))>t)throw Error(`BatchedMesh: Geometry index values are being used outside the range ${t}. Cannot shrink further.`);let i=this.geometry;i.dispose(),this._maxVertexCount=e,this._maxIndexCount=t,this._geometryInitialized&&(this._geometryInitialized=!1,this.geometry=new nQ,this._initializeGeometry(i));let r=this.geometry;for(let e in i.index&&rI(i.index.array,r.index.array),i.attributes)rI(i.attributes[e].array,r.attributes[e].array)}raycast(e,t){let n=this._instanceInfo,i=this._geometryInfo,r=this.matrixWorld,a=this.geometry;rP.material=this.material,rP.geometry.index=a.index,rP.geometry.attributes=a.attributes,null===rP.geometry.boundingBox&&
38(rP.geometry.boundingBox=new tf),null===rP.geometry.boundingSphere&&(rP.geometry.boundingSphere=new tD);for(let a=0,s=n.length;a<s;a++){if(!n[a].visible||!n[a].active)continue;let s=n[a].geometryIndex,o=i[s];rP.geometry.setDrawRange(o.start,o.count),this.getMatrixAt(a,rP.matrixWorld).premultiply(r),this.getBoundingBoxAt(s,rP.geometry.boundingBox),this.getBoundingSphereAt(s,rP.geometry.boundingSphere),rP.raycast(e,rR);for(let e=0,n=rR.length;e<n;e++){let n=rR[e];n.object=this,n.batchId=a,t.push(n)}rR.length=0}rP.material=null,rP.geometry.index=null,rP.geometry.attributes={},rP.geometry.setDrawRange(0,1/0)}copy(e){return super.copy(e),this.geometry=e.geometry.clone(),this.perObjectFrustumCulled=e.perObjectFrustumCulled,this.sortObjects=e.sortObjects,this.boundingBox=null!==e.boundingBox?e.boundingBox.clone():null,this.boundingSphere=null!==e.boundingSphere?e.boundingSphere.clone():null,this._geometryInfo=e._geometryInfo.map(e=>({...e,boundingBox:null!==e.boundingBox?e.boundingBox.clone():null,boundingSphere:null!==e.boundingSphere?e.boundingSphere.clone():null})),this._instanceInfo=e._instanceInfo.map(e=>({...e})),this._availableInstanceIds=e._availableInstanceIds.slice(),this._availableGeometryIds=e._availableGeometryIds.slice(),this._nextIndexStart=e._nextIndexStart,this._nextVertexStart=e._nextVertexStart,this._geometryCount=e._geometryCount,this._maxInstanceCount=e._maxInstanceCount,this._maxVertexCount=e._maxVertexCount,this._maxIndexCount=e._maxIndexCount,this._geometryInitialized=e._geometryInitialized,this._multiDrawCounts=e._multiDrawCounts.slice(),this._multiDrawStarts=e._multiDrawStarts.slice(),this._indirectTexture=e._indirectTexture.clone(),this._indirectTexture.image.data=this._indirectTexture.image.data.slice(),this._matricesTexture=e._matricesTexture.clone(),this._matricesTexture.image.data=this._matricesTexture.image.data.slice(),null!==this._colorsTexture&&(this._colorsTexture=e._colorsTexture.clone(),this._colorsTexture.image.data=this._colorsTexture.image.data.slice()),this}dispose(){this.geometry.dispose(),this._matricesTexture.dispose(),this._matricesTexture=null,this._indirectTexture.dispose(),this._indirectTexture=null,null!==this._colorsTexture&&(this._colorsTexture.dispose(),this._colorsTexture=null)}onBeforeRender(e,t,n,i,r){if(!this._visibilityChanged&&!this.perObjectFrustumCulled&&!this.sortObjects)return;let a=i.getIndex(),s=null===a?1:a.array.BYTES_PER_ELEMENT,o=this._instanceInfo,l=this._multiDrawStarts,u=this._multiDrawCounts,c=this._geometryInfo,d=this.perObjectFrustumCulled,h=this._indirectTexture,p=h.image.data,f=n.isArrayCamera?r_:rS;d&&!n.isArrayCamera&&(rx.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse).multiply(this.matrixWorld),rS.setFromProjectionMatrix(rx,n.coordinateSystem,n.reversedDepth));let m=0;if(this.sortObjects){rx.copy(this.matrixWorld).invert(),rT.setFromMatrixPosition(n.matrixWorld).applyMatrix4(rx),rE.set(0,0,-1).transformDirection(n.matrixWorld).transformDirection(rx);for(let e=0,t=o.length;e<t;e++)if(o[e].visible&&o[e].active){let t=o[e].geometryIndex;this.getMatrixAt(e,rx),this.getBoundingSphereAt(t,rM).applyMatrix4(rx);let i=!1;if(d&&(i=!f.intersectsSphere(rM,n)),!i){let n=c[t],i=rA.subVectors(rM.center,rT).dot(rE);rC.push(n.start,n.count,i,e)}}let e=rC.list,t=this.customSort;null===t?e.sort(r.transparent?ry:rv):t.call(this,e,n);for(let t=0,n=e.length;t<n;t++){let n=e[t];l[m]=n.start*s,u[m]=n.count,p[m]=n.index,m++}rC.reset()}else for(let e=0,t=o.length;e<t;e++)if(o[e].visible&&o[e].active){let t=o[e].geometryIndex,i=!1;if(d&&(this.getMatrixAt(e,rx),this.getBoundingSphereAt(t,rM).applyMatrix4(rx),i=!f.intersectsSphere(rM,n)),!i){let n=c[t];l[m]=n.start*s,u[m]=n.count,p[m]=e,m++}}h.needsUpdate=!0,this._multiDrawCount=m,this._visibilityChanged=!1}onBeforeShadow(e,t,n,i,r,a){this.onBeforeRender(e,null,i,r,a)}}class rL extends nE{constructor(e){super(),this.isLineBasicMaterial=!0,this.type="LineBasicMaterial",this.color=new nw(0xffffff),this.map=null,this.linewidth=1,this.linecap="round",this.linejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this.fog=e.fog,this}}let rF=new e0,rN=new e0,rU=new tH,rk=new tz,rB=new tD,rO=new e0,rz=new e0;class rH extends nr{constructor(e=new nQ,t=new rL){super(),this.isLine=!0,this.type="Line",this.geometry=e,this.material=t,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}computeLineDistances(){let e=this.geometry;if(null===e.index){let t=e.attributes.position,n=[0];for(let e=1,i=t.count;e<i;e++)rF.fromBufferAttribute(t,e-1),rN.fromBufferAttribute(t,e),n[e]=n[e-1],n[e]+=rF.distanceTo(rN);e.setAttribute("lineDistance",new nj(n,1))}else ek("Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}raycast(e,t){let n=this.geometry,i=this.matrixWorld,r=e.params.Line.threshold,a=n.drawRange;if(null===n.boundingSphere&&n.computeBoundingSphere(),rB.copy(n.boundingSphere),rB.applyMatrix4(i),rB.radius+=r,!1===e.ray.intersectsSphere(rB))return;rU.copy(i).invert(),rk.copy(e.ray).applyMatrix4(rU);let s=r/((this.scale.x+this.scale.y+this.scale.z)/3),o=s*s,l=this.isLineSegments?2:1,u=n.index,c=n.attributes.position;if(null!==u){let n=Math.max(0,a.start),i=Math.min(u.count,a.start+a.count);for(let r=n,a=i-1;r<a;r+=l){let n=rV(this,e,rk,o,u.getX(r),u.getX(r+1),r);
38n&&t.push(n)}if(this.isLineLoop){let r=rV(this,e,rk,o,u.getX(i-1),u.getX(n),i-1);r&&t.push(r)}}else{let n=Math.max(0,a.start),i=Math.min(c.count,a.start+a.count);for(let r=n,a=i-1;r<a;r+=l){let n=rV(this,e,rk,o,r,r+1,r);n&&t.push(n)}if(this.isLineLoop){let r=rV(this,e,rk,o,i-1,n,i-1);r&&t.push(r)}}}updateMorphTargets(){let e=this.geometry.morphAttributes,t=Object.keys(e);if(t.length>0){let n=e[t[0]];if(void 0!==n){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,t=n.length;e<t;e++){let t=n[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[t]=e}}}}}function rV(e,t,n,i,r,a,s){let o=e.geometry.attributes.position;if(rF.fromBufferAttribute(o,r),rN.fromBufferAttribute(o,a),n.distanceSqToSegment(rF,rN,rO,rz)>i)return;rO.applyMatrix4(e.matrixWorld);let l=t.ray.origin.distanceTo(rO);if(!(l<t.near)&&!(l>t.far))return{distance:l,point:rz.clone().applyMatrix4(e.matrixWorld),index:s,face:null,faceIndex:null,barycoord:null,object:e}}let rG=new e0,rj=new e0;class rW extends rH{constructor(e,t){super(e,t),this.isLineSegments=!0,this.type="LineSegments"}computeLineDistances(){let e=this.geometry;if(null===e.index){let t=e.attributes.position,n=[];for(let e=0,i=t.count;e<i;e+=2)rG.fromBufferAttribute(t,e),rj.fromBufferAttribute(t,e+1),n[e]=0===e?0:n[e-1],n[e+1]=n[e]+rG.distanceTo(rj);e.setAttribute("lineDistance",new nj(n,1))}else ek("LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}}class rX extends rH{constructor(e,t){super(e,t),this.isLineLoop=!0,this.type="LineLoop"}}class rq extends nE{constructor(e){super(),this.isPointsMaterial=!0,this.type="PointsMaterial",this.color=new nw(0xffffff),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.size=e.size,this.sizeAttenuation=e.sizeAttenuation,this.fog=e.fog,this}}let rY=new tH,rZ=new tz,rK=new tD,rJ=new e0;class rQ extends nr{constructor(e=new nQ,t=new rq){super(),this.isPoints=!0,this.type="Points",this.geometry=e,this.material=t,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}raycast(e,t){let n=this.geometry,i=this.matrixWorld,r=e.params.Points.threshold,a=n.drawRange;if(null===n.boundingSphere&&n.computeBoundingSphere(),rK.copy(n.boundingSphere),rK.applyMatrix4(i),rK.radius+=r,!1===e.ray.intersectsSphere(rK))return;rY.copy(i).invert(),rZ.copy(e.ray).applyMatrix4(rY);let s=r/((this.scale.x+this.scale.y+this.scale.z)/3),o=s*s,l=n.index,u=n.attributes.position;if(null!==l){let n=Math.max(0,a.start),r=Math.min(l.count,a.start+a.count);for(let a=n;a<r;a++){let n=l.getX(a);rJ.fromBufferAttribute(u,n),r$(rJ,n,o,i,e,t,this)}}else{let n=Math.max(0,a.start),r=Math.min(u.count,a.start+a.count);for(let a=n;a<r;a++)rJ.fromBufferAttribute(u,a),r$(rJ,a,o,i,e,t,this)}}updateMorphTargets(){let e=this.geometry.morphAttributes,t=Object.keys(e);if(t.length>0){let n=e[t[0]];if(void 0!==n){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,t=n.length;e<t;e++){let t=n[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[t]=e}}}}}function r$(e,t,n,i,r,a,s){let o=rZ.distanceSqToPoint(e);if(o<n){let n=new e0;rZ.closestPointToPoint(e,n),n.applyMatrix4(i);let l=r.ray.origin.distanceTo(n);if(l<r.near||l>r.far)return;a.push({distance:l,distanceToRay:Math.sqrt(o),point:n,index:t,face:null,faceIndex:null,barycoord:null,object:s})}}class r0 extends ts{constructor(e,t,n,i,r=1006,a=1006,s,o,l){super(e,t,n,i,r,a,s,o,l),this.isVideoTexture=!0,this.generateMipmaps=!1,this._requestVideoFrameCallbackId=0;const u=this;"requestVideoFrameCallback"in e&&(this._requestVideoFrameCallbackId=e.requestVideoFrameCallback(function t(){u.needsUpdate=!0,u._requestVideoFrameCallbackId=e.requestVideoFrameCallback(t)}))}clone(){return new this.constructor(this.image).copy(this)}update(){let e=this.image;!1=="requestVideoFrameCallback"in e&&e.readyState>=e.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}dispose(){0!==this._requestVideoFrameCallbackId&&(this.source.data.cancelVideoFrameCallback(this._requestVideoFrameCallbackId),this._requestVideoFrameCallbackId=0),super.dispose()}}class r1 extends r0{constructor(e,t,n,i,r,a,s,o){super({},e,t,n,i,r,a,s,o),this.isVideoFrameTexture=!0}update(){}clone(){return new this.constructor().copy(this)}setFrame(e){this.image=e,this.needsUpdate=!0}}class r2 extends ts{constructor(e,t){super({width:e,height:t}),this.isFramebufferTexture=!0,this.magFilter=1003,this.minFilter=1003,this.generateMipmaps=!1,this.needsUpdate=!0}}class r3 extends ts{constructor(e,t,n,i,r,a,s,o,l,u,c,d){super(null,a,s,o,l,u,i,r,c,d),this.isCompressedTexture=!0,this.image={width:t,height:n},this.mipmaps=e,this.flipY=!1,this.generateMipmaps=!1}}class r4 extends r3{constructor(e,t,n,i,r,a){super(e,t,n,r,a),this.isCompressedArrayTexture=!0,this.image.depth=i,this.wrapR=1001,this.layerUpdates=new Set}addLayerUpdate(e){this.layerUpdates.add(e)}clearLayerUpdates(){this.layerUpdates.clear()}}class r5 extends r3{constructor(e,t,n){super(void 0,e[0].width,e[0].height,t,n,301),this.isCompressedCubeTexture=!0,this.isCubeTexture=!0,this.image=e}}class r6 extends ts{constructor(e,t,n,i,r,a,s,o,l){super(e,t,n,i,r,a,s,o,l),this.isCanvasTexture=!0,this.needsUpdate=!0}}class r8 extends ts{constructor(e,t,n=1014,i,r,a,s=1003,o=1003,l,u=1026,c=1){if(1026!==u&&1027!==u)throw Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");super({width:e,height:t,depth:c},i,r,a,s,o,u,n,l),this.isDepthTexture=!0,this.flipY=!1,this.generateMipmaps=!1,this.compareFunction=null}copy(e){return super.copy(e),this.source=new tn(Object.assign({},e.image)),this.compareFunction=e.compareFunction,this}toJSON(e){let t=super.toJSON(e);return null!==this.compareFunction&&(t.compareFunction=this.compareFunction),t}}class r9 extends r8{constructor(e,t=1014,n=301,i,r,a=1003,s=1003,o,l=1026){const u={width:e,height:e,depth:1};super(e,e,t,n,i,r,a,s,o,l),this.image=[u,u,u,u,u,u],this.isCubeDepthTexture=!0,this.isCubeTexture=!0}get images(){return this.image}set images(e){this.image=e}}class r7 extends ts{constructor(e=null){super(),this.sourceTexture=e,this.isExternalTexture=!0}copy(e){return super.copy(e),this.sourceTexture=e.sourceTexture,this}}class ae extends nQ{constructor(e=1,t=1,n=4,i=8,r=1){super(),this.type="CapsuleGeometry",this.parameters={radiu
38s:e,height:t,capSegments:n,radialSegments:i,heightSegments:r},t=Math.max(0,t),n=Math.max(1,Math.floor(n)),i=Math.max(3,Math.floor(i));const a=[],s=[],o=[],l=[],u=t/2,c=Math.PI/2*e,d=t,h=2*c+d,p=2*n+(r=Math.max(1,Math.floor(r))),f=i+1,m=new e0,g=new e0;for(let v=0;v<=p;v++){let y=0,x=0,b=0,S=0;if(v<=n){const t=v/n,i=t*Math.PI/2;x=-u-e*Math.cos(i),b=e*Math.sin(i),S=-e*Math.cos(i),y=t*c}else if(v<=n+r){const i=(v-n)/r;x=-u+i*t,b=e,S=0,y=c+i*d}else{const t=(v-n-r)/n,i=t*Math.PI/2;x=u+e*Math.sin(i),b=e*Math.cos(i),S=e*Math.sin(i),y=c+d+t*c}const _=Math.max(0,Math.min(1,y/h));let w=0;0===v?w=.5/i:v===p&&(w=-.5/i);for(let e=0;e<=i;e++){const t=e/i,n=t*Math.PI*2,r=Math.sin(n),a=Math.cos(n);g.x=-b*a,g.y=x,g.z=b*r,s.push(g.x,g.y,g.z),m.set(-b*a,S,b*r),m.normalize(),o.push(m.x,m.y,m.z),l.push(t+w,_)}if(v>0){const e=(v-1)*f;for(let t=0;t<i;t++){const n=e+t,i=e+t+1,r=v*f+t,s=v*f+t+1;a.push(n,i,r),a.push(i,s,r)}}}this.setIndex(a),this.setAttribute("position",new nj(s,3)),this.setAttribute("normal",new nj(o,3)),this.setAttribute("uv",new nj(l,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new ae(e.radius,e.height,e.capSegments,e.radialSegments,e.heightSegments)}}class at extends nQ{constructor(e=1,t=32,n=0,i=2*Math.PI){super(),this.type="CircleGeometry",this.parameters={radius:e,segments:t,thetaStart:n,thetaLength:i},t=Math.max(3,t);const r=[],a=[],s=[],o=[],l=new e0,u=new eQ;a.push(0,0,0),s.push(0,0,1),o.push(.5,.5);for(let r=0,c=3;r<=t;r++,c+=3){const d=n+r/t*i;l.x=e*Math.cos(d),l.y=e*Math.sin(d),a.push(l.x,l.y,l.z),s.push(0,0,1),u.x=(a[c]/e+1)/2,u.y=(a[c+1]/e+1)/2,o.push(u.x,u.y)}for(let e=1;e<=t;e++)r.push(e,e+1,0);this.setIndex(r),this.setAttribute("position",new nj(a,3)),this.setAttribute("normal",new nj(s,3)),this.setAttribute("uv",new nj(o,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new at(e.radius,e.segments,e.thetaStart,e.thetaLength)}}class an extends nQ{constructor(e=1,t=1,n=1,i=32,r=1,a=!1,s=0,o=2*Math.PI){super(),this.type="CylinderGeometry",this.parameters={radiusTop:e,radiusBottom:t,height:n,radialSegments:i,heightSegments:r,openEnded:a,thetaStart:s,thetaLength:o};const l=this;i=Math.floor(i),r=Math.floor(r);const u=[],c=[],d=[],h=[];let p=0;const f=[],m=n/2;let g=0;function v(n){let r=p,a=new eQ,f=new e0,v=0,y=!0===n?e:t,x=!0===n?1:-1;for(let e=1;e<=i;e++)c.push(0,m*x,0),d.push(0,x,0),h.push(.5,.5),p++;let b=p;for(let e=0;e<=i;e++){let t=e/i*o+s,n=Math.cos(t),r=Math.sin(t);f.x=y*r,f.y=m*x,f.z=y*n,c.push(f.x,f.y,f.z),d.push(0,x,0),a.x=.5*n+.5,a.y=.5*r*x+.5,h.push(a.x,a.y),p++}for(let e=0;e<i;e++){let t=r+e,i=b+e;!0===n?u.push(i,i+1,t):u.push(i+1,i,t),v+=3}l.addGroup(g,v,!0===n?1:2),g+=v}(function(){let a=new e0,v=new e0,y=0,x=(t-e)/n;for(let l=0;l<=r;l++){let u=[],g=l/r,y=g*(t-e)+e;for(let e=0;e<=i;e++){let t=e/i,r=t*o+s,l=Math.sin(r),f=Math.cos(r);v.x=y*l,v.y=-g*n+m,v.z=y*f,c.push(v.x,v.y,v.z),a.set(l,x,f).normalize(),d.push(a.x,a.y,a.z),h.push(t,1-g),u.push(p++)}f.push(u)}for(let n=0;n<i;n++)for(let i=0;i<r;i++){let a=f[i][n],s=f[i+1][n],o=f[i+1][n+1],l=f[i][n+1];(e>0||0!==i)&&(u.push(a,s,l),y+=3),(t>0||i!==r-1)&&(u.push(s,o,l),y+=3)}l.addGroup(g,y,0),g+=y})(),!1===a&&(e>0&&v(!0),t>0&&v(!1)),this.setIndex(u),this.setAttribute("position",new nj(c,3)),this.setAttribute("normal",new nj(d,3)),this.setAttribute("uv",new nj(h,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new an(e.radiusTop,e.radiusBottom,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class ai extends an{constructor(e=1,t=1,n=32,i=1,r=!1,a=0,s=2*Math.PI){super(0,e,t,n,i,r,a,s),this.type="C
38oneGeometry",this.parameters={radius:e,height:t,radialSegments:n,heightSegments:i,openEnded:r,thetaStart:a,thetaLength:s}}static fromJSON(e){return new ai(e.radius,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class ar extends nQ{constructor(e=[],t=[],n=1,i=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:e,indices:t,radius:n,detail:i};const r=[],a=[];function s(e){r.push(e.x,e.y,e.z)}function o(t,n){let i=3*t;n.x=e[i+0],n.y=e[i+1],n.z=e[i+2]}function l(e,t,n,i){i<0&&1===e.x&&(a[t]=e.x-1),0===n.x&&0===n.z&&(a[t]=i/2/Math.PI+.5)}function u(e){return Math.atan2(e.z,-e.x)}(function(e){let n=new e0,i=new e0,r=new e0;for(let a=0;a<t.length;a+=3)o(t[a+0],n),o(t[a+1],i),o(t[a+2],r),function(e,t,n,i){let r=i+1,a=[];for(let i=0;i<=r;i++){a[i]=[];let s=e.clone().lerp(n,i/r),o=t.clone().lerp(n,i/r),l=r-i;for(let e=0;e<=l;e++)0===e&&i===r?a[i][e]=s:a[i][e]=s.clone().lerp(o,e/l)}for(let e=0;e<r;e++)for(let t=0;t<2*(r-e)-1;t++){let n=Math.floor(t/2);t%2==0?(s(a[e][n+1]),s(a[e+1][n]),s(a[e][n])):(s(a[e][n+1]),s(a[e+1][n+1]),s(a[e+1][n]))}}(n,i,r,e)})(i),function(e){let t=new e0;for(let n=0;n<r.length;n+=3)t.x=r[n+0],t.y=r[n+1],t.z=r[n+2],t.normalize().multiplyScalar(e),r[n+0]=t.x,r[n+1]=t.y,r[n+2]=t.z}(n),function(){let e=new e0;for(let n=0;n<r.length;n+=3){var t;e.x=r[n+0],e.y=r[n+1],e.z=r[n+2];let i=u(e)/2/Math.PI+.5,s=Math.atan2(-(t=e).y,Math.sqrt(t.x*t.x+t.z*t.z))/Math.PI+.5;a.push(i,1-s)}(function(){let e=new e0,t=new e0,n=new e0,i=new e0,s=new eQ,o=new eQ,c=new eQ;for(let d=0,h=0;d<r.length;d+=9,h+=6){e.set(r[d+0],r[d+1],r[d+2]),t.set(r[d+3],r[d+4],r[d+5]),n.set(r[d+6],r[d+7],r[d+8]),s.set(a[h+0],a[h+1]),o.set(a[h+2],a[h+3]),c.set(a[h+4],a[h+5]),i.copy(e).add(t).add(n).divideScalar(3);let p=u(i);l(s,h+0,e,p),l(o,h+2,t,p),l(c,h+4,n,p)}})(),function(){for(let e=0;e<a.length;e+=6){let t=a[e+0],n=a[e+2],i=a[e+4],r=Math.max(t,n,i),s=Math.min(t,n,i);r>.9&&s<.1&&(t<.2&&(a[e+0]+=1),n<.2&&(a[e+2]+=1),i<.2&&(a[e+4]+=1))}}()}(),this.setAttribute("position",new nj(r,3)),this.setAttribute("normal",new nj(r.slice(),3)),this.setAttribute("uv",new nj(a,2)),0===i?this.computeVertexNormals():this.normalizeNormals()}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new ar(e.vertices,e.indices,e.radius,e.detail)}}class aa extends ar{constructor(e=1,t=0){const n=(1+Math.sqrt(5))/2,i=1/n;super([-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-i,-n,0,-i,n,0,i,-n,0,i,n,-i,-n,0,-i,n,0,i,-n,0,i,n,0,-n,0,-i,n,0,-i,-n,0,i,n,0,i],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,
3819,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],e,t),this.type="DodecahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new aa(e.radius,e.detail)}}let as=new e0,ao=new e0,al=new e0,au=new ny;class ac extends nQ{constructor(e=null,t=1){if(super(),this.type="EdgesGeometry",this.parameters={geometry:e,thresholdAngle:t},null!==e){const n=Math.cos(eG*t),i=e.getIndex(),r=e.getAttribute("position"),a=i?i.count:r.count,s=[0,0,0],o=["a","b","c"],l=[,,,],u={},c=[];for(let e=0;e<a;e+=3){i?(s[0]=i.getX(e),s[1]=i.getX(e+1),s[2]=i.getX(e+2)):(s[0]=e,s[1]=e+1,s[2]=e+2);const{a:t,b:a,c:d}=au;if(t.fromBufferAttribute(r,s[0]),a.fromBufferAttribute(r,s[1]),d.fromBufferAttribute(r,s[2]),au.getNormal(al),l[0]=`${Math.round(1e4*t.x)},${Math.round(1e4*t.y)},${Math.round(1e4*t.z)}`,l[1]=`${Math.round(1e4*a.x)},${Math.round(1e4*a.y)},${Math.round(1e4*a.z)}`,l[2]=`${Math.round(1e4*d.x)},${Math.round(1e4*d.y)},${Math.round(1e4*d.z)}`,l[0]!==l[1]&&l[1]!==l[2]&&l[2]!==l[0])for(let e=0;e<3;e++){const t=(e+1)%3,i=l[e],r=l[t],a=au[o[e]],d=au[o[t]],h=`${i}_${r}`,p=`${r}_${i}`;p in u&&u[p]?(al.dot(u[p].normal)<=n&&(c.push(a.x,a.y,a.z),c.push(d.x,d.y,d.z)),u[p]=null):h in u||(u[h]={index0:s[e],index1:s[t],normal:al.clone()})}}for(const e in u)if(u[e]){const{index0:t,index1:n}=u[e];as.fromBufferAttribute(r,t),ao.fromBufferAttribute(r,n),c.push(as.x,as.y,as.z),c.push(ao.x,ao.y,ao.z)}this.setAttribute("position",new nj(c,3))}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}}class ad{constructor(){this.type="Curve",this.arcLengthDivisions=200,this.needsUpdate=!1,this.cacheArcLengths=null}getPoint(){ek("Curve: .getPoint() not implemented.")}getPointAt(e,t){let n=this.getUtoTmapping(e);return this.getPoint(n,t)}getPoints(e=5){let t=[];for(let n=0;n<=e;n++)t.push(this.getPoint(n/e));return t}getSpacedPoints(e=5){let t=[];for(let n=0;n<=e;n++)t.push(this.getPointAt(n/e));return t}getLength(){let e=this.getLengths();return e[e.length-1]}getLengths(e=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===e+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;let t=[],n,i=this.getPoint(0),r=0;t.push(0);for(let a=1;a<=e;a++)t.push(r+=(n=this.getPoint(a/e)).distanceTo(i)),i=n;return this.cacheArcLengths=t,t}updateArcLengths(){this.needsUpdate=!0,this.getLengths()}getUtoTmapping(e,t=null){let n,i=this.getLengths(),r=0,a=i.length;n=t||e*i[a-1];let s=0,o=a-1,l;for(;s<=o;)if((l=i[r=Math.floor(s+(o-s)/2)]-n)<0)s=r+1;else if(l>0)o=r-1;else{o=r;break}if(i[r=o]===n)return r/(a-1);let u=i[r],c=i[r+1];return(r+(n-u)/(c-u))/(a-1)}getTangent(e,t){let n=e-1e-4,i=e+1e-4;n<0&&(n=0),i>1&&(i=1);let r=this.getPoint(n),a=this.getPoint(i),s=t||(r.isVector2?new eQ:new e0);return s.copy(a).sub(r).normalize(),s}getTangentAt(e,t){let n=this.getUtoTmapping(e);return this.getTangent(n,t)}computeFrenetFrames(e,t=!1){let n=new e0,i=[],r=[],a=[],s=new e0,o=new tH;for(let t=0;t<=e;t++){let n=t/e;i[t]=this.getTangentAt(n,new e0)}r[0]=new e0,a[0]=new e0;let l=Number.MAX_VALUE,u=Math.abs(i[0].x),c=Math.abs(i[0].y),d=Math.abs(i[0].z);u<=l&&(l=u,n.set(1,0,0)),c<=l&&(l=c,n.set(0,1,0)),d<=l&&n.set(0,0,1),s.crossVectors(i[0],n).normalize(),r[0].crossVectors(i[0],s),a[0].crossVectors(i[0],r[0]);for(let t=1;t<=e;t++){if(r[t]=r[t-1].clone(),a[t]=a[t-1].clone(),s.crossVectors(i[t-1],i[t]),s.length()>Number.EPSILON){s.normalize();let e=Math.acos(eX(i[t-1].dot(i[t]),-1,1));r[t].applyMatrix4(o.makeRotationAxis(s,e))}a[t].crossVectors(i[t],r[t])}if(!0===t){let t=Math.acos(eX(r[0].dot(r[e]),-1,1));t/=e,i[0].dot(s.crossVectors(r[0],r[e]))>0&&(t=-t);for(let n=1;n<=e;n++)r[n].applyMatrix4(o.makeRotationAxis(i[n],t*n)),a[n].crossVectors(i[n],r[n])}return{tangents:i,normals:r,binormals:a}}clone(){return new this.constructor().copy(this)}copy(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}toJSON(){let e={metadata:{version:4.7,type:"Curve",generator:"Curve.toJSON"}};return e.arcLengthDivisions=this.arcLengthDivisions,e.type=this.type,e}fromJSON(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}}class ah extends ad{constructor(e=0,t=0,n=1,i=1,r=0,a=2*Math.PI,s=!1,o=0){super(),this.isEllipseCurve=!0,this.type="EllipseCurve",this.aX=e,this.aY=t,this.xRadius=n,this.yRadius=i,this.aStartAngle=r,this.aEndAngle=a,this.aClockwise=s,this.aRotation=o}getPoint(e,t=new eQ){let n=2*Math.PI,i=this.aEndAngle-this.aStartAngle,r=Math.abs(i)<Number.EPSILON;for(;i<0;)i+=n;for(;i>n;)i-=n;i<Number.EPSILON&&(i=r?0:n),!0!==this.aClockwise||r||(i===n?i=-n:i-=n);let a=this.aStartAngle+e*i,s=this.aX+this.xRadius*Math.cos(a),o=this.aY+this.yRadius*Math.sin(a);if(0!==this.aRotation){let e=Math.cos(this.aRotation),t=Math.sin(this.aRotation),n=s-this.aX,i=o-this.aY;s=n*e-i*t+this.aX,o=n*t+i*e+this.aY}return t.set(s,o)}copy(e){return super.copy(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}toJSON(){let e=super.toJSON();return e.aX=this.aX,e.aY=this.aY,e.xRadius=this.xRadius,e.yRadius=this.yRadius,e.aStartAngle=this.aStartAngle,e.aEndAngle=this.aEndAngle,e.aClockwise=this.aClockwise,e.aRotation=this.aRotation,e}fromJSON(e){return super.fromJSON(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}}class ap extends ah{constructor(e,t,n,i,r,a){super(e,t,n,n,i,r,a),this.isArcCurve=!0,this.type="ArcCurve"}}function af(){let e=0,t=0,n=0,i=0;function r(r,a,s,o){e=r,t=s,n=-3*r+3*a-2*s-o,i=2*r-2*a+s+o}return{initCatmullRom:function(e,t,n,i,a){r(t,n,a*(n-e),a*(i-t))},initNonuniformCatmullRom:function(e,t,n,i,a,s,o){let l=(t-e)/a-(n-e)/(a+s)+(n-t)/s,u=(n-t)/s-(i-t)/(s+o)+(i-n)/o;r(t,n,l*=s,u*=s)},calc:function(r){let a=r*r;return e+t*r+n*a+a*r*i}}}let am=new e0,ag=new af,av=new af,ay=new af;class ax extends ad{constructor(e=[],t=!1,n="centripetal",i=.5){super(),this.isCatmullRomCurve3=!0,this.type="CatmullRomCurve3",this.points=e,this.closed=t,this.curveType=n,this.tension=i}getPoint(e,t=new e0){let n,i,r=this.points,a=r.length,s=(a-!this.closed)*e,o=Math.floor(s),l=s-o;this.closed?o+=o>0?0:(Math.floor(Math.abs(o)/a)+1)*a:0===l&&o===a-1&&(o=a-2,l=1),this.closed||o>0?n=r[(o-1)%a]:(am.subVectors(r[0],r[1]).add(r[0]),n=am);let u=r[o%a],c=r[(o+1)%a];if(this.closed||o+2<a?i=r[(o+2)%a]:(am.subVectors(r[a-1],r[a-2]).add(r[a-1]),i=am),"centripetal"===this.curveType||"chordal"===this.curveType){let e="chordal"===this.curveType?.5:.25,t=Math.pow(n.distanceToSquared(u),e),r=Math.pow(u.distanceToSquared(c),e),a=Math.pow(c.distanceToSquared(i),e);r<1e-4&&(r=1),t<1e-4&&(t=r),a<1e-4&&(a=r),ag.initNonuniformCatmullRom(n.x,u.x,c.x,i.x,t,r,a),av.initNonuniformCatmullRom(n.y,u.y,c.y,i.y,t,r,a),ay.initNonuniformCatmullRom(n.z,u.z,c.z,i.z,t,r,a)}else"catmullrom"===this.curveType&&(ag.initCatmullRom(n.x,u.x,c.x,i.x,this.tension),av.initCatmullRom(n.y,u.y,c.y,i.y,this.tension),ay.initCatmullRom(n.z,u.z,c.z,i.z,this.tension));return t.set(ag.calc(l),av.calc(l),ay.calc(l)),t}copy(e){super.copy(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){let n=e.points[t];this.points.push(n.clone())}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}toJSON(){let e=super.toJSON();e.points=[];for(let t=0,n=this.points.length;t<n;t++){let n=this.points[t];e.points.push(n.toArray())}return e.closed=this.closed,e.curveType=this.curveType,e.tension=this.tension,e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){let n=e.points[t];this.points.push(new e0().fromArray(n))}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}}function ab(e,t,n,i,r){let a=(i-t)*.5,s=(r-n)*.5,o=e*e;return e*o*(2*n-2*i+a+s)+(-3*n+3*i-2*a-s)*o+a*e+n}function aS(e,t,n,i){let r;return(r=1-e)*r*t+2*(1-e)*e*n+e*e*i}function a_(e,t,n,i,r){let a,s;return(a=1-e)*a*a*t+3*(s=1-e)*s*e*n+3*(1-e)*e*e*i+e*e*e*r}class aw extends ad{constructor(e=new eQ,t=new eQ,n=new eQ,i=new eQ){super(),this.isCubicBezierCurve=!0,this.type="CubicBezierCurve",this.v0=e,this.v1=t,this.v2=n,this.v3=i}getPoint(e,t=new eQ){let n=this.v0,i=this.v1,r=this.v2,a=this.v3;return t.set(a_(e,n.x,i.x,r.x,a.x),a_(e,n.y,i.y,r.y,a.y)),t}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){let e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}}class aM extends ad{constructor(e=new e0,t=new e0,n=new e0,i=new e0){super(),this.isCubicBezierCurve3=!0,this.type="CubicBezierCurve3",this.v0=e,this.v1=t,this.v2=n,this.v3=i}getPoint(e,t=new e0){let n=this.v0,i=this.v1,r=this.v2,a=this.v3;return t.set(a_(e,n.x,i.x,r.x,a.x),a_(e,n.y,i.y,r.y,a.y),a_(e,n.z,i.z,r.z,a.z)),t}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){let e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}}class aT extends ad{constructor(e=new eQ,t=new eQ){super(),this.isLineCurve=!0,this.type="LineCurve",this.v1=e,this.v2=t}getPoint(e,t=new eQ){return 1===e?t.copy(this.v2):(t.copy(this.v2).sub(this.v1),t.multiplyScalar(e).add(this.v1)),t}getPointAt(e,t){return this.getPoint(e,t)}
38getTangent(e,t=new eQ){return t.subVectors(this.v2,this.v1).normalize()}getTangentAt(e,t){return this.getTangent(e,t)}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){let e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class aE extends ad{constructor(e=new e0,t=new e0){super(),this.isLineCurve3=!0,this.type="LineCurve3",this.v1=e,this.v2=t}getPoint(e,t=new e0){return 1===e?t.copy(this.v2):(t.copy(this.v2).sub(this.v1),t.multiplyScalar(e).add(this.v1)),t}getPointAt(e,t){return this.getPoint(e,t)}getTangent(e,t=new e0){return t.subVectors(this.v2,this.v1).normalize()}getTangentAt(e,t){return this.getTangent(e,t)}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){let e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class aA extends ad{constructor(e=new eQ,t=new eQ,n=new eQ){super(),this.isQuadraticBezierCurve=!0,this.type="QuadraticBezierCurve",this.v0=e,this.v1=t,this.v2=n}getPoint(e,t=new eQ){let n=this.v0,i=this.v1,r=this.v2;return t.set(aS(e,n.x,i.x,r.x),aS(e,n.y,i.y,r.y)),t}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){let e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class aC extends ad{constructor(e=new e0,t=new e0,n=new e0){super(),this.isQuadraticBezierCurve3=!0,this.type="QuadraticBezierCurve3",this.v0=e,this.v1=t,this.v2=n}getPoint(e,t=new e0){let n=this.v0,i=this.v1,r=this.v2;return t.set(aS(e,n.x,i.x,r.x),aS(e,n.y,i.y,r.y),aS(e,n.z,i.z,r.z)),t}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){let e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class aP extends ad{constructor(e=[]){super(),this.isSplineCurve=!0,this.type="SplineCurve",this.points=e}getPoint(e,t=new eQ){let n=this.points,i=(n.length-1)*e,r=Math.floor(i),a=i-r,s=n[0===r?r:r-1],o=n[r],l=n[r>n.length-2?n.length-1:r+1],u=n[r>n.length-3?n.length-1:r+2];return t.set(ab(a,s.x,o.x,l.x,u.x),ab(a,s.y,o.y,l.y,u.y)),t}copy(e){super.copy(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){let n=e.points[t];this.points.push(n.clone())}return this}toJSON(){let e=super.toJSON();e.points=[];for(let t=0,n=this.points.length;t<n;t++){let n=this.points[t];e.points.push(n.toArray())}return e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){let n=e.points[t];this.points.push(new eQ().fromArray(n))}return this}}var aR=Object.freeze({__proto__:null,ArcCurve:ap,CatmullRomCurve3:ax,CubicBezierCurve:aw,CubicBezierCurve3:aM,EllipseCurve:ah,LineCurve:aT,LineCurve3:aE,QuadraticBezierCurve:aA,QuadraticBezierCurve3:aC,SplineCurve:aP});class aI extends ad{constructor(){super(),this.type="CurvePath",this.curves=[],this.autoClose=!1}add(e){this.curves.push(e)}closePath(){let e=this.curves[0].getPoint(0),t=this.curves[this.curves.length-1].getPoint(1);if(!e.equals(t)){let n=!0===e.isVector2?"LineCurve":"LineCurve3";this.curves.push(new aR[n](t,e))}return this}getPoint(e,t){let n=e*this.getLength(),i=this.getCurveLengths(),r=0;for(;r<i.length;){if(i[r]>=n){let e=i[r]-n,a=this.curves[r],s=a.getLength(),o=0===s?0:1-e/s;return a.getPointAt(o,t)}r++}return null}getLength(){let e=this.getCurveLengths();return e[e.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;let e=[],t=0;for(let n=0,i=this.curves.length;n<i;n++)e.push(t+=this.curves[n].getLength());return this.cacheLengths=e,e}getSpacedPoints(e=40){let t=[];for(let n=0;n<=e;n++)t.push(this.getPoint(n/e));return this.autoClose&&t.push(t[0]),t}getPoints(e=12){let t,n=[];for(let i=0,r=this.curves;i<r.length;i++){let a=r[i],s=a.isEllipseCurve?2*e:a.isLineCurve||a.isLineCurve3?1:a.isS
38plineCurve?e*a.points.length:e,o=a.getPoints(s);for(let e=0;e<o.length;e++){let i=o[e];t&&t.equals(i)||(n.push(i),t=i)}}return this.autoClose&&n.length>1&&!n[n.length-1].equals(n[0])&&n.push(n[0]),n}copy(e){super.copy(e),this.curves=[];for(let t=0,n=e.curves.length;t<n;t++){let n=e.curves[t];this.curves.push(n.clone())}return this.autoClose=e.autoClose,this}toJSON(){let e=super.toJSON();e.autoClose=this.autoClose,e.curves=[];for(let t=0,n=this.curves.length;t<n;t++){let n=this.curves[t];e.curves.push(n.toJSON())}return e}fromJSON(e){super.fromJSON(e),this.autoClose=e.autoClose,this.curves=[];for(let t=0,n=e.curves.length;t<n;t++){let n=e.curves[t];this.curves.push(new aR[n.type]().fromJSON(n))}return this}}class aD extends aI{constructor(e){super(),this.type="Path",this.currentPoint=new eQ,e&&this.setFromPoints(e)}setFromPoints(e){this.moveTo(e[0].x,e[0].y);for(let t=1,n=e.length;t<n;t++)this.lineTo(e[t].x,e[t].y);return this}moveTo(e,t){return this.currentPoint.set(e,t),this}lineTo(e,t){let n=new aT(this.currentPoint.clone(),new eQ(e,t));return this.curves.push(n),this.currentPoint.set(e,t),this}quadraticCurveTo(e,t,n,i){let r=new aA(this.currentPoint.clone(),new eQ(e,t),new eQ(n,i));return this.curves.push(r),this.currentPoint.set(n,i),this}bezierCurveTo(e,t,n,i,r,a){let s=new aw(this.currentPoint.clone(),new eQ(e,t),new eQ(n,i),new eQ(r,a));return this.curves.push(s),this.currentPoint.set(r,a),this}splineThru(e){let t=new aP([this.currentPoint.clone()].concat(e));return this.curves.push(t),this.currentPoint.copy(e[e.length-1]),this}arc(e,t,n,i,r,a){let s=this.currentPoint.x,o=this.currentPoint.y;return this.absarc(e+s,t+o,n,i,r,a),this}absarc(e,t,n,i,r,a){return this.absellipse(e,t,n,n,i,r,a),this}ellipse(e,t,n,i,r,a,s,o){let l=this.currentPoint.x,u=this.currentPoint.y;return this.absellipse(e+l,t+u,n,i,r,a,s,o),this}absellipse(e,t,n,i,r,a,s,o){let l=new ah(e,t,n,i,r,a,s,o);if(this.curves.length>0){let e=l.getPoint(0);e.equals(this.currentPoint)||this.lineTo(e.x,e.y)}this.curves.push(l);let u=l.getPoint(1);return this.currentPoint.copy(u),this}copy(e){return super.copy(e),this.currentPoint.copy(e.currentPoint),this}toJSON(){let e=super.toJSON();return e.currentPoint=this.currentPoint.toArray(),e}fromJSON(e){return super.fromJSON(e),this.currentPoint.fromArray(e.currentPoint),this}}class aL extends aD{constructor(e){super(e),this.uuid=eW(),this.type="Shape",this.holes=[]}getPointsHoles(e){let t=[];for(let n=0,i=this.holes.length;n<i;n++)t[n]=this.holes[n].getPoints(e);return t}extractPoints(e){return{shape:this.getPoints(e),holes:this.getPointsHoles(e)}}copy(e){super.copy(e),this.holes=[];for(let t=0,n=e.holes.length;t<n;t++){let n=e.holes[t];this.holes.push(n.clone())}return this}toJSON(){let e=super.toJSON();e.uuid=this.uuid,e.holes=[];for(let t=0,n=this.holes.length;t<n;t++){let n=this.holes[t];e.holes.push(n.toJSON())}return e}fromJSON(e){super.fromJSON(e),this.uuid=e.uuid,this.holes=[];for(let t=0,n=e.holes.length;t<n;t++){let n=e.holes[t];this.holes.push(new aD().fromJSON(n))}return this}}function aF(e,t,n,i,r){let a;if(r===function(e,t,n,i){let r=0;for(let a=t,s=n-i;a<n;a+=i)r+=(e[s]-e[a])*(e[a+1]+e[s+1]),s=a;return r}(e,t,n,i)>0)for(let r=t;r<n;r+=i)a=aq(r/i|0,e[r],e[r+1],a);else for(let r=n-i;r>=t;r-=i)a=aq(r/i|0,e[r],e[r+1],a);return a&&aH(a,a.next)&&(aY(a),a=a.next),a}function aN(e,t){if(!e)return e;t||(t=e);let n=e,i;do if(i=!1,!n.steiner&&(aH(n,n.next)||0===az(n.prev,n,n.next))){if(aY(n),(n=t=n.prev)===n.next)break;i=!0}else n=n.next;while(i||n!==t)return t}function aU(e,t){let n=e.x-t.x;return 0===n&&0==(n=e.y-t.y)&&(n=(e.next.y-e.y)/(e.next.x-e.x)-(t.next.y-t.y)/(t.next.x-t.x)),n}function ak(e,t,n,i,r){return(e=((e=((e=((e=((e=(e-n)*r|0)|e<<8)&0xff00ff)|e<<4)&0xf0f0f0f)|e<<2)&0x33333333)|e<<1)&0x55555555)|(t=((t=((t=((t=((t=(t-i)*r|0)|t<<8)&0xff00ff)|t<<4)&0xf0f0f0f)|t<<2)&0x33333333)|t<<1)&0x55555555)<<1}function aB(e,t,n,i,r,a,s,o){return(r-s)*(t-o)>=(e-s)*(a-o)&&(e-s)*(i-o)>=(n-s)*(t-o)&&(n-s)*(a-o)>=(r-s)*(i-o)}function aO(e,t,n,i,r,a,s,o){return(e!==s||t!==o)&&aB(e,t,n,i,r,a,s,o)}function az(e,t,n){return(t.y-e.y)*(n.x-t.x)-(t.x-e.x)*(n.y-t.y)}function aH(e,t){return e.x===t.x&&e.y===t.y}function aV(e,t,n,i){let r=aj(az(e,t,n)),a=aj(az(e,t,i)),s=aj(az(n,i,e)),o=aj(az(n,i,t));return!!(r!==a&&s!==o||0===r&&aG(e,n,t)||0===a&&aG(e,i,t)||0===s&&aG(n,e,i)||0===o&&aG(n,t,i))}function aG(e,t,n){return t.x<=Math.max(e.x,n.x)&&t.x>=Math.min(e.x,n.x)&&t.y<=Math.max(e.y,n.y)&&t.y>=Math.min(e.y,n.y)}function aj(e){return e>0?1:e<0?-1:0}function aW(e,t){return 0>az(e.prev,e,e.next)?az(e,t,e.next)>=0&&az(e,e.prev,t)>=0:0>az(e,t,e.prev)||0>az(e,e.next,t)}function aX(e,t){let n=aZ(e.i,e.x,e.y),i=aZ(t.i,t.x,t.y),r=e.next,a=t.prev;return e.next=t,t.prev=e,n.next=r,r.prev=n,i.next=n,n.prev=i,a.next=i,i.prev=a,i}
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38s:e,detail:t}}static fromJSON(e){return new a2(e.radius,e.detail)}}class a3 extends nQ{constructor(e=[new eQ(0,-.5),new eQ(.5,0),new eQ(0,.5)],t=12,n=0,i=2*Math.PI){super(),this.type="LatheGeometry",this.parameters={points:e,segments:t,phiStart:n,phiLength:i},t=Math.floor(t),i=eX(i,0,2*Math.PI);const r=[],a=[],s=[],o=[],l=[],u=1/t,c=new e0,d=new eQ,h=new e0,p=new e0,f=new e0;let m=0,g=0;for(let t=0;t<=e.length-1;t++)switch(t){case 0:m=e[t+1].x-e[t].x,h.x=+(g=e[t+1].y-e[t].y),h.y=-m,h.z=0*g,f.copy(h),h.normalize(),o.push(h.x,h.y,h.z);break;case e.length-1:o.push(f.x,f.y,f.z);break;default:m=e[t+1].x-e[t].x,h.x=+(g=e[t+1].y-e[t].y),h.y=-m,h.z=0*g,p.copy(h),h.x+=f.x,h.y+=f.y,h.z+=f.z,h.normalize(),o.push(h.x,h.y,h.z),f.copy(p)}for(let r=0;r<=t;r++){const h=n+r*u*i,p=Math.sin(h),f=Math.cos(h);for(let n=0;n<=e.length-1;n++){c.x=e[n].x*p,c.y=e[n].y,c.z=e[n].x*f,a.push(c.x,c.y,c.z),d.x=r/t,d.y=n/(e.length-1),s.push(d.x,d.y);const i=o[3*n+0]*p,u=o[3*n+1],h=o[3*n+0]*f;l.push(i,u,h)}}for(let n=0;n<t;n++)for(let t=0;t<e.length-1;t++){const i=t+n*e.length,a=i+e.length,s=i+e.length+1,o=i+1;r.push(i,a,o),r.push(s,o,a)}this.setIndex(r),this.setAttribute("position",new nj(a,3)),this.setAttribute("uv",new nj(s,2)),this.setAttribute("normal",new nj(l,3))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new a3(e.points,e.segments,e.phiStart,e.phiLength)}}class a4 extends ar{constructor(e=1,t=0){super([1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],e,t),this.type="OctahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new a4(e.radius,e.detail)}}class a5 extends nQ{constructor(e=1,t=1,n=1,i=1){super(),this.type="PlaneGeometry",this.parameters={width:e,height:t,widthSegments:n,heightSegments:i};const r=e/2,a=t/2,s=Math.floor(n),o=Math.floor(i),l=s+1,u=o+1,c=e/s,d=t/o,h=[],p=[],f=[],m=[];for(let e=0;e<u;e++){const t=e*d-a;for(let n=0;n<l;n++){const i=n*c-r;p.push(i,-t,0),f.push(0,0,1),m.push(n/s),m.push(1-e/o)}}for(let e=0;e<o;e++)for(let t=0;t<s;t++){const n=t+l*e,i=t+l*(e+1),r=t+1+l*(e+1),a=t+1+l*e;h.push(n,i,a),h.push(i,r,a)}this.setIndex(h),this.setAttribute("position",new nj(p,3)),this.setAttribute("normal",new nj(f,3)),this.setAttribute("uv",new nj(m,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new a5(e.width,e.height,e.widthSegments,e.heightSegments)}}class a6 extends nQ{constructor(e=.5,t=1,n=32,i=1,r=0,a=2*Math.PI){super(),this.type="RingGeometry",this.parameters={innerRadius:e,outerRadius:t,thetaSegments:n,phiSegments:i,thetaStart:r,thetaLength:a},n=Math.max(3,n);const s=[],o=[],l=[],u=[];let c=e;const d=(t-e)/(i=Math.max(1,i)),h=new e0,p=new eQ;for(let e=0;e<=i;e++){for(let e=0;e<=n;e++){const i=r+e/n*a;h.x=c*Math.cos(i),h.y=c*Math.sin(i),o.push(h.x,h.y,h.z),l.push(0,0,1),p.x=(h.x/t+1)/2,p.y=(h.y/t+1)/2,u.push(p.x,p.y)}c+=d}for(let e=0;e<i;e++){const t=e*(n+1);for(let e=0;e<n;e++){const i=e+t,r=i+n+1,a=i+n+2,o=i+1;s.push(i,r,o),s.push(r,a,o)}}this.setIndex(s),this.setAttribute("position",new nj(o,3)),this.setAttribute("normal",new nj(l,3)),this.setAttribute("uv",new nj(u,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new a6(e.innerRadius,e.outerRadius,e.thetaSegments,e.phiSegments,e.thetaStart,e.thetaLength)}}class a8 extends nQ{constructor(e=new aL([new eQ(0,.5),new eQ(-.5,-.5),new eQ(.5,-.5)]),t=12){super(),this.type="ShapeGeometry",this.parameters={shapes:e,curveSegments:t};const n=[],i=[],r=[],a=[];let s=0,o=0;if(!1===Array.isArray(e))l(e);else for(let t=0;t<e.length;t++)l(e[t]),this.addGroup(s,o,t),s+=o,o=0;function l(e){let s=i.length/3,l=e.extractPoints(t),u=l.shape,c=l.holes;!1===aJ.isClockWise(u)&&(u=u.reverse());for(let e=0,t=c.length;e<t;e++){let t=c[e];!0===aJ.isClockWise(t)&&(c[e]=t.reverse())}let d=aJ.triangulateShape(u,c);for(let e=0,t=c.length;e<t;e++){let t=c[e];u=u.concat(t)}for(let e=0,t=u.length;e<t;e++){let t=u[e];i.push(t.x,t.y,0),r.push(0,0,1),a.push(t.x,t.y)}for(let e=0,t=d.length;e<t;e++){let t=d[e],i=t[0]+s,r=t[1]+s,a=t[2]+s;n.push(i,r,a),o+=3}}this.setIndex(n),this.setAttribute("position",new nj(i,3)),this.setAttribute("normal",new nj(r,3)),this.setAttribute("uv",new nj(a,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}toJSON(){let e=super.toJSON();return function(e,t){if(t.shapes=[],Array.isArray(e))for(let n=0,i=e.length;n<i;n++){let i=e[n];t.shapes.push(i.uuid)}else t.shapes.push(e.uuid);return t}(this.parameters.shapes,e)}static fromJSON(e,t){let n=[];for(let i=0,r=e.shapes.length;i<r;i++){let r=t[e.shapes[i]];n.push(r)}return new a8(n,e.curveSegments)}}class a9 extends nQ{constructor(e=1,t=32,n=16,i=0,r=2*Math.PI,a=0,s=Math.PI){super(),this.type="SphereGeometry",this.parameters={radius:e,widthSegments:t,heightSegments:n,phiStart:i,phiLength:r,thetaStart:a,thetaLength:s},t=Math.max(3,Math.floor(t)),n=Math.max(2,Math.floor(n));const o=Math.min(a+s,Math.PI);let l=0;const u=[],c=new e0,d=new e0,h=[],p=[],f=[],m=[];for(let h=0;h<=n;h++){const g=[],v=h/n;let y=0;0===h&&0===a?y=.5/t:h===n&&o===Math.PI&&(y=-.5/t);for(let n=0;n<=t;n++){const o=n/t;c.x=-e*Math.cos(i+o*r)*Math.sin(a+v*s),c.y=e*Math.cos(a+v*s),c.z=e*Math.sin(i+o*r)*Math.sin(a+v*s),p.push(c.x,c.y,c.z),d.copy(c).normalize(),f.push(d.x,d.y,d.z),m.push(o+y,1-v),g.push(l++)}u.push(g)}for(let e=0;e<n;e++)for(let i=0;i<t;i++){const t=u[e][i+1],r=u[e][i],s=u[e+1][i],l=u[e+1][i+1];(0!==e||a>0)&&h.push(t,r,l),(e!==n-1||o<Math.PI)&&h.push(r,s,l)}this.setIndex(h),this.setAttribute("position",new nj(p,3)),this.setAttribute("normal",new nj(f,3)),this.setAttribute("uv",new nj(m,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new a9(e.radius,e.widthSegments,e.heightSegments,e.phiStart,e.phiLength,e.thetaStart,e.thetaLength)}}class a7 extends ar{constructor(e=1,t=0){super([1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],e,t),this.type="TetrahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new a7(e.radius,e.detail)}}class se extends nQ{constructor(e=1,t=.4,n=12,i=48,r=2*Math.PI){super(),this.type="TorusGeometry",this.parameters={radius:e,tube:t,radialSegments:n,tubularSegments:i,arc:r},n=Math.floor(n),i=Math.floor(i);const a=[],s=[],o=[],l=[],u=new e0,c=new e0,d=new e0;for(let a=0;a<=n;a++)for(let h=0;h<=i;h++){const p=h/i*r,f=a/n*Math.PI*2;c.x=(e+t*Math.cos(f))*Math.cos(p),c.y=(e+t*Math.cos(f))*Math.sin(p),c.z=t*Math.sin(f),s.push(c.x,c.y,c.z),u.x=e*Math.cos(p),u.y=e*Math.sin(p),d.subVectors(c,u).normalize(),o.push(d.x,d.y,d.z),l.push(h/i),l.push(a/n)}for(let e=1;e<=n;e++)for(let t=1;t<=i;t++){const n=(i+1)*e+t-1,r=(i+1)*(e-1)+t-1,s=(i+1)*(e-1)+t,o=(i+1)*e+t;a.push(n,r,o),a.push(r,s,o)}this.setIndex(a),this.setAttribute("position",new nj(s,3)),this.setAttribute("normal",new nj(o,3)),this.setAttribute("uv",new nj(l,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new se(e.radius,e.tube,e.radialSegments,e.tubularSegments,e.arc)}}class st extends nQ{constructor(e=1,t=.4,n=64,i=8,r=2,a=3){super(),this.type="TorusKnotGeometry",this.parameters={radius:e,tube:t,tubularSegments:n,radialSegments:i,p:r,q:a},n=Math.floor(n),i=Math.floor(i);const s=[],o=[],l=[],u=[],c=new e0,d=new e0,h=new e0,p=new e0,f=new e0,m=new e0,g=new e0;for(let s=0;s<=n;++s){const y=s/n*r*Math.PI*2;v(y,r,a,e,h),v(y+.01,r,a,e,p),m.subVectors(p,h),g.addVectors(p,h),f.crossVectors(m,g),g.crossVectors(f,m),f.normalize(),g.normalize();for(let e=0;e<=i;++e){const r=e/i*Math.PI*2,a=-t*Math.cos(r),p=t*Math.sin(r);c.x=h.x+(a*g.x+p*f.x),c.y=h.y+(a*g.y+p*f.y),c.z=h.z+(a*g.z+p*f.z),o.push(c.x,c.y,c.z),d.subVectors(c,h).normalize(),l.push(d.x,d.y,d.z),u.push(s/n),u.push(e/i)}}for(let e=1;e<=n;e++)for(let t=1;t<=i;t++){const n=(i+1)*(e-1)+(t-1),r=(i+1)*e+(t-1),a=(i+1)*e+t,o=(i+1)*(e-1)+t;s.push(n,r,o),s.push(r,a,o)}function v(e,t,n,i,r){let a=Math.cos(e),s=Math.sin(e),o=n/t*e,l=Math.cos(o);r.x=i*(2+l)*.5*a,r.y=i*(2+l)*s*.5,r.z=i*Math.sin(o)*.5}this.setIndex(s),this.setAttribute("position",new nj(o,3)),this.setAttribute("normal",new nj(l,3)),this.setAttribute("uv",new nj(u,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new st(e.radius,e.tube,e.tubularSegments,e.radialSegments,e.p,e.q)}}class sn extends nQ{constructor(e=new aC(new e0(-1,-1,0),new e0(-1,1,0),new e0(1,1,0)),t=64,n=1,i=8,r=!1){super(),this.type="TubeGeometry",this.parameters={path:e,tubularSegments:t,radius:n,radialSegments:i,closed:r};const a=e.computeFrenetFrames(t,r);this.tangents=a.tangents,this.normals=a.normals,this.binormals=a.binormals;const s=new e0,o=new e0,l=new eQ;let u=new e0;const c=[],d=[],h=[],p=[];function f(r){u=e.getPointAt(r/t,u);let l=a.normals[r],h=a.binormals[r];for(let e=0;e<=i;e++){let t=e/i*Math.PI*2,r=Math.sin(t),a=-Math.cos(t);o.x=a*l.x+r*h.x,o.y=a*l.y+r*h.y,o.z=a*l.z+r*h.z,o.normalize(),d.push(o.x,o.y,o.z),s.x=u.x+n*o.x,s.y=u.y+n*o.y,s.z=u.z+n*o.z,c.push(s.x,s.y,s.z)}}(function(){for(let e=0;e<t;e++)f(e);f(!1===r?t:0),function(){for(let e=0;e<=t;e++)for(let n=0;n<=i;n++)l.x=e/t,l.y=n/i,h.push(l.x,l.y)}(),function(){for(let e=1;e<=t;e++)for(let t=1;t<=i;t++){let n=(i+1)*(e-1)+(t-1),r=(i+1)*e+(t-1),a=(i+1)*e+t,s=(i+1)*(e-1)+t;p.push(n,r,s),p.push(r,a,s)}}()})(),this.setIndex(p),this.setAttribute("position",new nj(c,3)),this.setAttribute("normal",new nj(d,3)),this.setAttribute("uv",new nj(h,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}toJSON(){let e=super.toJSON();return e.path=this.parameters.path.toJSON(),e}static fromJSON(e){return new sn(new aR[e.path.type]().fromJSON(e.path),e.tubularSegments,e.radius,e.radialSegments,e.closed)}}class si extends nQ{constructor(e=null){if(super(),this.type="WireframeGeometry",this.parameters={geometry:e},null!==e){const t=[],n=new Set,i=new e0,r=new e0;if(null!==e.index){const a=e.attributes.position,s=e.index;let o=e.groups;0===o.length&&(o=[{start:0,count:s.count,materialIndex:0}]);for(let e=0,l=o.length;e<l;++e){const l=o[e],u=l.start,c=l.count;for(let e=u,o=u+c;e<o;e+=3)for(let o=0;o<3;o++){const l=s.getX(e+o),u=s.getX(e+(o+1)%3);i.fromBufferAttribute(a,l),r.fromBufferAttribute(a,u),!0===sr(i,r,n)&&(t.push(i.x,i.y,i.z),t.push(r.x,r.y,r.z))}}}else{const a=e.attributes.position;for(let e=0,s=a.count/3;e<s;e++)for(let s=0;s<3;s++){const o=3*e+s,l=3*e+(s+1)%3;i.fromBufferAttribute(a,o),r.fromBufferAttribute(a,l),!0===sr(i,r,n)&&(t.push(i.x,i.y,i.z),t.push(r.x,r.y,r.z))}}this.setAttribute("position",new nj(t,3))}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}}function sr(e,t,n){let i=`${e.x},${e.y},${e.z}-${t.x},${t.y},${t.z}`,r=`${t.x},${t.y},${t.z}-${e.x},${e.y},${e.z}`;return!0!==n.has(i)&&!0!==n.has(r)&&(n.add(i),n.add(r),!0)}var sa=Object.freeze({__proto__:null,BoxGeometry:ii,CapsuleGeometry:ae,CircleGeometry:at,ConeGeometry:ai,CylinderGeometry:an,DodecahedronGeometry:aa,EdgesGeometry:ac,ExtrudeGeometry:a0,IcosahedronGeometry:a2,LatheGeometry:a3,OctahedronGeometry:a4,PlaneGeometry:a5,PolyhedronGeometry:ar,RingGeometry:a6,ShapeGeometry:a8,SphereGeometry:a9,TetrahedronGeometry:a7,TorusGeometry:se,TorusKnotGeometry:st,TubeGeometry:sn,WireframeGeometry:si});class ss extends nE{constructor(e){super(),this.isShadowMaterial=!0,this.type="ShadowMaterial",this.color=new nw(0),this.transparent=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.fog=e.fog,this}}class so extends il{constructor(e){super(e),this.isRawShaderMaterial=!0,this.type="RawShaderMaterial"}}class sl extends nE{constructor(e){super(),this.isMeshStandardMaterial=!0,this.type="MeshStandardMaterial",this.defines={STANDARD:""},this.color=new nw(0xffffff),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new nw(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new eQ(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new tJ,this.envMapIntensity=1,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.defines={STANDARD:""},this.color.copy(e.color),this.roughness=e.roughness,this.metalness=e.metalness,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.roughnessMap=e.roughnessMap,this.metalnessMap=e.metalnessMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.envMapIntensity=e.envMapIntensity,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}class su extends sl{constructor(e){super(),this.isMeshPhysicalMaterial=!0,this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.anisotropyRotation=0,this.anisotropyMap=null,this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new eQ(1,1),this.clearcoatNormalMap=null,this.ior=1.5,Object.defineProperty(this,"reflectivity",{get:function(){return eX(2.5*(this.ior-1)/(this.ior+1),0,1)},set:function(e){this.ior=(1+.4*e)/(1-.4*e)}}),this.iridescenceMap=null,this.iridescenceIOR=1.3,this.iridescenceThicknessRange=[100,400],this.iridescenceThicknessMap=null,this.sheenColor=new nw(0),this.sheenColorMap=null,this.sheenRoughness=1,this.sheenRoughnessMap=null,this.transmissionMap=null,this.thickness=0,this.thicknessMap=null,this.attenuationDistance=1/0,this.attenuationColor=new nw(1,1,1),this.specularIntensity=1,this.specularIntensityMap=null,this.specularColor=new nw(1,1,1),this.specularColorMap=null,this._anisotropy=0,this._clearcoat=0,this._dispersion=0,this._iridescence=0,this._sheen=0,this._transmission=0,this.setValues(e)}get anisotropy(){return this._anisotropy}set anisotropy(e){this._anisotropy>0!=e>0&&this.version++,this._anisotropy=e}get clearcoat(){return this._clearcoat}set clearcoat(e){this._clearcoat>0!=e>0&&this.version++,this._clearcoat=e}get iridescence(){return this._iridescence}set iridescence(e){this._iridescence>0!=e>0&&this.version++,this._iridescence=e}get dispersion(){return this._dispersion}set dispersion(e){this._dispersion>0!=e>0&&this.version++,this._dispersion=e}get sheen(){return this._sheen}set sheen(e){this._sheen>0!=e>0&&this.version++,this._sheen=e}get transmission(){return this._transmission}set transmission(e){this._transmission>0!=e>0&&this.version++,this._transmission=e}copy(e){return super.copy(e),this.defines={STANDARD:"",PHYSICAL:""},this.anisotropy=e.anisotropy,this.anisotropyRotation=e.anisotropyRotation,this.anisotropyMap=e.anisotropyMap,this.clearcoat=e.clearcoat,this.clearcoatMap=e.clearcoatMap,this.clearcoatRoughness=e.clearcoatRoughness,this.clearcoatRoughnessMap=e.clearcoatRoughnessMap,this.clearcoatNormalMap=e.clearcoatNormalMap,this.clearcoatNormalScale.copy(e.clearcoatNormalScale),this.dispersion=e.dispersion,this.ior=e.ior,this.iridescence=e.iridescence,this.iridescenceMap=e.iridescenceMap,this.iridescenceIOR=e.iridescenceIOR,this.iridescenceThicknessRange=[...e.iridescenceThicknessRange],this.iridescenceThicknessMap=e.iridescenceThicknessMap,this.sheen=e.sheen,this.sheenColor.copy(e.sheenColor),this.sheenColorMap=e.sheenColorMap,this.sheenRoughness=e.sheenRoughness,this.sheenRoughnessMap=e.sheenRoughnessMap,this.transmission=e.transmission,this.transmissionMap=e.transmissionMap,this.thickness=e.thickness,this.thicknessMap=e.thicknessMap,this.attenuationDistance=e.attenuationDistance,this.attenuationColor.copy(e.attenuationColor),this.specularIntensity=e.specularIntensity,this.specularIntensityMap=e.specularIntensityMap,this.specularColor.copy(e.specularColor),this.specularColorMap=e.specularColorMap,this}}class sc extends nE{constructor(e){super(),this.isMeshPhongMaterial=!0,this.type="MeshPhongMaterial",this.color=new nw(0xffffff),this.specular=new nw(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new nw(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new eQ(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new tJ,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.specular.copy(e.specular),this.shininess=e.shininess,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}class sd extends nE{constructor(e){super(),this.isMeshToonMaterial=!0,this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new nw(0xffffff),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new nw(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new eQ(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.gradientMap=e.gradientMap,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}}class sh extends nE{constructor(e){super(),this.isMeshNormalMaterial=!0,this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new eQ(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.flatShading=e.flatShading,this}}class sp extends nE{constructor(e){super(),this.isMeshLambertMaterial=!0,this.type="MeshLambertMaterial",this.color=new nw(0xffffff),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new nw(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new eQ(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new tJ,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}class sf extends nE{constructor(e){super(),this.isMeshDepthMaterial=!0,this.type="MeshDepthMaterial",this.depthPacking=3200,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}}class sm extends nE{constructor(e){super(),this.isMeshDistanceMaterial=!0,this.type="MeshDistanceMaterial",this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(e)}copy(e){return super.copy(e),this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}}
38class sg extends nE{constructor(e){super(),this.isMeshMatcapMaterial=!0,this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new nw(0xffffff),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new eQ(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.defines={MATCAP:""},this.color.copy(e.color),this.matcap=e.matcap,this.map=e.map,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.flatShading=e.flatShading,this.fog=e.fog,this}}class sv extends rL{constructor(e){super(),this.isLineDashedMaterial=!0,this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(e)}copy(e){return super.copy(e),this.scale=e.scale,this.dashSize=e.dashSize,this.gapSize=e.gapSize,this}}function sy(e,t){return e&&e.constructor!==t?"number"==typeof t.BYTES_PER_ELEMENT?new t(e):Array.prototype.slice.call(e):e}function sx(e){let t=e.length,n=Array(t);for(let e=0;e!==t;++e)n[e]=e;return n.sort(function(t,n){return e[t]-e[n]}),n}function sb(e,t,n){let i=e.length,r=new e.constructor(i);for(let a=0,s=0;s!==i;++a){let i=n[a]*t;for(let n=0;n!==t;++n)r[s++]=e[i+n]}return r}function sS(e,t,n,i){let r=1,a=e[0];for(;void 0!==a&&void 0===a[i];)a=e[r++];if(void 0===a)return;let s=a[i];if(void 0!==s)if(Array.isArray(s))do void 0!==(s=a[i])&&(t.push(a.time),n.push(...s)),a=e[r++];while(void 0!==a)else if(void 0!==s.toArray)do void 0!==(s=a[i])&&(t.push(a.time),s.toArray(n,n.length)),a=e[r++];while(void 0!==a)else do void 0!==(s=a[i])&&(t.push(a.time),n.push(s)),a=e[r++];while(void 0!==a)}class s_{static convertArray(e,t){return sy(e,t)}static isTypedArray(e){return eP(e)}static getKeyframeOrder(e){return sx(e)}static sortedArray(e,t,n){return sb(e,t,n)}static flattenJSON(e,t,n,i){sS(e,t,n,i)}static subclip(e,t,n,i,r=30){return function(e,t,n,i,r=30){let a=e.clone();a.name=t;let s=[];for(let e=0;e<a.tracks.length;++e){let t=a.tracks[e],o=t.getValueSize(),l=[],u=[];for(let e=0;e<t.times.length;++e){let a=t.times[e]*r;if(!(a<n)&&!(a>=i)){l.push(t.times[e]);for(let n=0;n<o;++n)u.push(t.values[e*o+n])}}0!==l.length&&(t.times=sy(l,t.times.constructor),t.values=sy(u,t.values.constructor),s.push(t))}a.tracks=s;let o=1/0;for(let e=0;e<a.tracks.length;++e)o>a.tracks[e].times[0]&&(o=a.tracks[e].times[0]);for(let e=0;e<a.tracks.length;++e)a.tracks[e].shift(-1*o);return a.resetDuration(),a}(e,t,n,i,r)}static makeClipAdditive(e,t=0,n=e,i=30){return function(e,t=0,n=e,i=30){i<=0&&(i=30);let r=n.tracks.length,a=t/i;for(let t=0;t<r;++t){let i,r=n.tracks[t],s=r.ValueTypeName;if("bool"===s||"string"===s)continue;let o=e.tracks.find(function(e){return e.name===r.name&&e.ValueTypeName===s});if(void 0===o)continue;let l=0,u=r.getValueSize();r.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(l=u/3);let c=0,d=o.getValueSize();o.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(c=d/3);let h=r.times.length-1;if(a<=r.times[0]){let e=l,t=u-l;i=r.values.slice(e,t)}else if(a>=r.times[h]){let e=h*u+l,t=e+u-l;i=r.values.slice(e,t)}else{let e=r.createInterpolant(),t=l,n=u-l;e.evaluate(a),i=e.resultBuffer.slice(t,n)}"quaternion"===s&&new e$().fromArray(i).normalize().conjugate().toArray(i);let p=o.times.length;for(let e=0;e<p;++e){let t=e*d+c;if("quaternion"===s)e$.multiplyQuaternionsFlat(o.values,t,i,0,o.values,t);else{let e=d-2*c;for(let n=0;n<e;++n)o.values[t+n]-=i[n]}}}return e.blendMode=2501,e}(e,t,n,i)}}class sw{constructor(e,t,n,i){this.parameterPositions=e,this._cachedIndex=0,this.resultBuffer=void 0!==i?i:new t.constructor(n),this.sampleValues=t,this.valueSize=n,this.settings=null,this.DefaultSettings_={}}evaluate(e){let t=this.parameterPositions,n=this._cachedIndex,i=t[n],r=t[n-1];n:{i:{let a;r:{a:if(!(e<i)){for(let a=n+2;;){if(void 0===i){if(e<r)break a;return n=t.length,this._cachedIndex=n,this.copySampleValue_(n-1)}if(n===a)break;
38if(r=i,e<(i=t[++n]))break i}a=t.length;break r}if(!(e>=r)){let s=t[1];e<s&&(n=2,r=s);for(let a=n-2;;){if(void 0===r)return this._cachedIndex=0,this.copySampleValue_(0);if(n===a)break;if(i=r,e>=(r=t[--n-1]))break i}a=n,n=0;break r}break n}for(;n<a;){let i=n+a>>>1;e<t[i]?a=i:n=i+1}if(i=t[n],void 0===(r=t[n-1]))return this._cachedIndex=0,this.copySampleValue_(0);if(void 0===i)return n=t.length,this._cachedIndex=n,this.copySampleValue_(n-1)}this._cachedIndex=n,this.intervalChanged_(n,r,i)}return this.interpolate_(n,r,e,i)}getSettings_(){return this.settings||this.DefaultSettings_}copySampleValue_(e){let t=this.resultBuffer,n=this.sampleValues,i=this.valueSize,r=e*i;for(let e=0;e!==i;++e)t[e]=n[r+e];return t}interpolate_(){throw Error("call to abstract method")}intervalChanged_(){}}class sM extends sw{constructor(e,t,n,i){super(e,t,n,i),this._weightPrev=-0,this._offsetPrev=-0,this._weightNext=-0,this._offsetNext=-0,this.DefaultSettings_={endingStart:2400,endingEnd:2400}}intervalChanged_(e,t,n){let i=this.parameterPositions,r=e-2,a=e+1,s=i[r],o=i[a];if(void 0===s)switch(this.getSettings_().endingStart){case 2401:r=e,s=2*t-n;break;case 2402:r=i.length-2,s=t+i[r]-i[r+1];break;default:r=e,s=n}if(void 0===o)switch(this.getSettings_().endingEnd){case 2401:a=e,o=2*n-t;break;case 2402:a=1,o=n+i[1]-i[0];break;default:a=e-1,o=t}let l=(n-t)*.5,u=this.valueSize;this._weightPrev=l/(t-s),this._weightNext=l/(o-n),this._offsetPrev=r*u,this._offsetNext=a*u}interpolate_(e,t,n,i){let r=this.resultBuffer,a=this.sampleValues,s=this.valueSize,o=e*s,l=o-s,u=this._offsetPrev,c=this._offsetNext,d=this._weightPrev,h=this._weightNext,p=(n-t)/(i-t),f=p*p,m=f*p,g=-d*m+2*d*f-d*p,v=(1+d)*m+(-1.5-2*d)*f+(-.5+d)*p+1,y=(-1-h)*m+(1.5+h)*f+.5*p,x=h*m-h*f;for(let e=0;e!==s;++e)r[e]=g*a[u+e]+v*a[l+e]+y*a[o+e]+x*a[c+e];return r}}class sT extends sw{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e,t,n,i){let r=this.resultBuffer,a=this.sampleValues,s=this.valueSize,o=e*s,l=o-s,u=(n-t)/(i-t),c=1-u;for(let e=0;e!==s;++e)r[e]=a[l+e]*c+a[o+e]*u;return r}}class sE extends sw{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e){return this.copySampleValue_(e-1)}}class sA{constructor(e,t,n,i){if(void 0===e)throw Error("THREE.KeyframeTrack: track name is undefined");if(void 0===t||0===t.length)throw Error("THREE.KeyframeTrack: no keyframes in track named "+e);this.name=e,this.times=sy(t,this.TimeBufferType),this.values=sy(n,this.ValueBufferType),this.setInterpolation(i||this.DefaultInterpolation)}static toJSON(e){let t,n=e.constructor;if(n.toJSON!==this.toJSON)t=n.toJSON(e);else{t={name:e.name,times:sy(e.times,Array),values:sy(e.values,Array)};let n=e.getInterpolation();n!==e.DefaultInterpolation&&(t.interpolation=n)}return t.type=e.ValueTypeName,t}InterpolantFactoryMethodDiscrete(e){return new sE(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodLinear(e){return new sT(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodSmooth(e){return new sM(this.times,this.values,this.getValueSize(),e)}setInterpolation(e){let t;switch(e){case 2300:t=this.InterpolantFactoryMethodDiscrete;break;case 2301:t=this.InterpolantFactoryMethodLinear;break;case 2302:t=this.InterpolantFactoryMethodSmooth}if(void 0===t){let t="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(void 0===this.createInterpolant)if(e!==this.DefaultInterpolation)this.setInterpolation(this.DefaultInterpolation);else throw Error(t);return ek("KeyframeTrack:",t),this}return this.createInterpolant=t,this}getInterpolation(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return 2300;case this.InterpolantFactoryMethodLinear:return 2301;case this.InterpolantFactoryMethodSmooth:return 2302}}getValueSize(){return this.values.length/this.times.length}shift(e){if(0!==e){let t=this.times;for(let n=0,i=t.length;n!==i;++n)t[n]+=e}return this}scale(e){if(1!==e){let t=this.times;for(let n=0,i=t.length;n!==i;++n)t[n]*=e}return this}trim(e,t){let n=this.times,i=n.length,r=0,a=i-1;for(;r!==i&&n[r]<e;)++r;for(;-1!==a&&n[a]>t;)--a;if(++a,0!==r||a!==i){r>=a&&(r=(a=Math.max(a,1))-1);let e=this.getValueSize();this.times=n.slice(r,a),this.values=this.values.slice(r*e,a*e)}return this}validate(){let e=!0,t=this.getValueSize();t-Math.floor(t)!=0&&(eB("KeyframeTrack: Invalid value size in track.",this),e=!1);let n=this.times,i=this.values,r=n.length;0===r&&(eB("KeyframeTrack: Track is empty.",this),e=!1);let a=null;for(let t=0;t!==r;t++){let i=n[t];if("number"==typeof i&&isNaN(i)){eB("KeyframeTrack: Time is not a valid number.",this,t,i),e=!1;break}if(null!==a&&a>i){eB("KeyframeTrack: Out of order keys.",this,t,i,a),e=!1;break}a=i}if(void 0!==i&&eP(i))for(let t=0,n=i.length;t!==n;++t){let n=i[t];if(isNaN(n)){eB("KeyframeTrack: Value is not a valid number.",this,t,n),e=!1;break}}return e}optimize(){let e=this.times.slice(),t=this.values.slice(),n=this.getValueSize(),i=2302===this.getInterpolation(),r=e.length-1,a=1;for(let s=1;s<r;++s){let r=!1,o=e[s];if(o!==e[s+1]&&(1!==s||o!==e[0]))if(i)r=!0;else{let e=s*n,i=e-n,a=e+n;for(let s=0;s!==n;++s){let n=t[e+s];if(n!==t[i+s]||n!==t[a+s]){r=!0;break}}}if(r){if(s!==a){e[a]=e[s];let i=s*n,r=a*n;for(let e=0;e!==n;++e)t[r+e]=t[i+e]}++a}}if(r>0){e[a]=e[r];for(let e=r*n,i=a*n,s=0;s!==n;++s)t[i+s]=t[e+s];++a}return a!==e.length?(this.times=e.slice(0,a),this.values=t.slice(0,a*n)):(this.times=e,this.values=t),this}clone(){let e=this.times.slice(),t=this.values.slice(),n=new this.constructor(this.name,e,t);return n.createInterpolant=this.createInterpolant,n}}sA.prototype.ValueTypeName="",sA.prototype.TimeBufferType=Float32Array,sA.prototype.ValueBufferType=Float32Array,sA.prototype.DefaultInterpolation=2301;class sC extends sA{constructor(e,t,n){super(e,t,n)}}sC.prototype.ValueTypeName="bool",sC.prototype.ValueBufferType=Array,sC.prototype.DefaultInterpolation=2300,sC.prototype.InterpolantFactoryMethodLinear=void 0,sC.prototype.InterpolantFactoryMethodSmooth=void 0;class sP extends sA{constructor(e,t,n,i){super(e,t,n,i)}}sP.prototype.ValueTypeName="color";class sR extends sA{constructor(e,t,n,i){super(e,t,n,i)}}sR.prototype.ValueTypeName="number";class sI extends sw{constructor(e,t,n,i){super(e,t,n,i)}interpolate_(e,t,n,i){let r=this.resultBuffer,a=this.sampleValues,s=this.valueSize,o=(n-t)/(i-t),l=e*s;for(let e=l+s;
38l!==e;l+=4)e$.slerpFlat(r,0,a,l-s,a,l,o);return r}}class sD extends sA{constructor(e,t,n,i){super(e,t,n,i)}InterpolantFactoryMethodLinear(e){return new sI(this.times,this.values,this.getValueSize(),e)}}sD.prototype.ValueTypeName="quaternion",sD.prototype.InterpolantFactoryMethodSmooth=void 0;class sL extends sA{constructor(e,t,n){super(e,t,n)}}sL.prototype.ValueTypeName="string",sL.prototype.ValueBufferType=Array,sL.prototype.DefaultInterpolation=2300,sL.prototype.InterpolantFactoryMethodLinear=void 0,sL.prototype.InterpolantFactoryMethodSmooth=void 0;class sF extends sA{constructor(e,t,n,i){super(e,t,n,i)}}sF.prototype.ValueTypeName="vector";class sN{constructor(e="",t=-1,n=[],i=2500){this.name=e,this.tracks=n,this.duration=t,this.blendMode=i,this.uuid=eW(),this.userData={},this.duration<0&&this.resetDuration()}static parse(e){let t=[],n=e.tracks,i=1/(e.fps||1);for(let e=0,r=n.length;e!==r;++e)t.push((function(e){if(void 0===e.type)throw Error("THREE.KeyframeTrack: track type undefined, can not parse");let t=function(e){switch(e.toLowerCase()){case"scalar":case"double":case"float":case"number":case"integer":return sR;case"vector":case"vector2":case"vector3":case"vector4":return sF;case"color":return sP;case"quaternion":return sD;case"bool":case"boolean":return sC;case"string":return sL}throw Error("THREE.KeyframeTrack: Unsupported typeName: "+e)}(e.type);if(void 0===e.times){let t=[],n=[];sS(e.keys,t,n,"value"),e.times=t,e.values=n}return void 0!==t.parse?t.parse(e):new t(e.name,e.times,e.values,e.interpolation)})(n[e]).scale(i));let r=new this(e.name,e.duration,t,e.blendMode);return r.uuid=e.uuid,r.userData=JSON.parse(e.userData||"{}"),r}static toJSON(e){let t=[],n=e.tracks,i={name:e.name,duration:e.duration,tracks:t,uuid:e.uuid,blendMode:e.blendMode,userData:JSON.stringify(e.userData)};for(let e=0,i=n.length;e!==i;++e)t.push(sA.toJSON(n[e]));return i}static CreateFromMorphTargetSequence(e,t,n,i){let r=t.length,a=[];for(let e=0;e<r;e++){let s=[],o=[];s.push((e+r-1)%r,e,(e+1)%r),o.push(0,1,0);let l=sx(s);s=sb(s,1,l),o=sb(o,1,l),i||0!==s[0]||(s.push(r),o.push(o[0])),a.push(new sR(".morphTargetInfluences["+t[e].name+"]",s,o).scale(1/n))}return new this(e,-1,a)}static findByName(e,t){let n=e;Array.isArray(e)||(n=e.geometry&&e.geometry.animations||e.animations);for(let e=0;e<n.length;e++)if(n[e].name===t)return n[e];return null}static CreateClipsFromMorphTargetSequences(e,t,n){let i={},r=/^([\w-]*?)([\d]+)$/;for(let t=0,n=e.length;t<n;t++){let n=e[t],a=n.name.match(r);if(a&&a.length>1){let e=a[1],t=i[e];t||(i[e]=t=[]),t.push(n)}}let a=[];for(let e in i)a.push(this.CreateFromMorphTargetSequence(e,i[e],t,n));return a}static parseAnimation(e,t){if(ek("AnimationClip: parseAnimation() is deprecated and will be removed with r185"),!e)return eB("AnimationClip: No animation in JSONLoader data."),null;let n=function(e,t,n,i,r){if(0!==n.length){let a=[],s=[];sS(n,a,s,i),0!==a.length&&r.push(new e(t,a,s))}},i=[],r=e.name||"default",a=e.fps||30,s=e.blendMode,o=e.length||-1,l=e.hierarchy||[];for(let e=0;e<l.length;e++){let r=l[e].keys;if(r&&0!==r.length)if(r[0].morphTargets){let e,t={};for(e=0;e<r.length;e++)if(r[e].morphTargets)for(let n=0;n<r[e].morphTargets.length;n++)t[r[e].morphTargets[n]]=-1;for(let n in t){let t=[],a=[];for(let i=0;i!==r[e].morphTargets.length;++i){let i=r[e];t.push(i.time),a.push(+(i.morphTarget===n))}i.push(new sR(".morphTargetInfluence["+n+"]",t,a))}o=t.length*a}else{let a=".bones["+t[e].name+"]";n(sF,a+".position",r,"pos",i),n(sD,a+".quaternion",r,"rot",i),n(sF,a+".scale",r,"scl",i)}}return 0===i.length?null:new this(r,o,i,s)}resetDuration(){let e=this.tracks,t=0;for(let n=0,i=e.length;n!==i;++n){let e=this.tracks[n];t=Math.max(t,e.times[e.times.length-1])}return this.duration=t,this}trim(){for(let e=0;e<this.tracks.length;e++)this.tracks[e].trim(0,this.duration);return this}validate(){let e=!0;for(let t=0;t<this.tracks.length;t++)e=e&&this.tracks[t].validate();return e}optimize(){for(let e=0;e<this.tracks.length;e++)this.tracks[e].optimize();return this}clone(){let e=[];for(let t=0;t<this.tracks.length;t++)e.push(this.tracks[t].clone());let t=new this.constructor(this.name,this.duration,e,this.blendMode);return t.userData=JSON.parse(JSON.stringify(this.userData)),t}toJSON(){return this.constructor.toJSON(this)}}let sU={enabled:!1,files:{},add:function(e,t){!1!==this.enabled&&(this.files[e]=t)},get:function(e){if(!1!==this.enabled)return this.files[e]},remove:function(e){delete this.files[e]},clear:function(){this.files={}}};class sk{constructor(e,t,n){let i;const r=this;let a=!1,s=0,o=0;const l=[];this.onStart=void 0,this.onLoad=e,this.onProgress=t,this.onError=n,this._abortController=null,this.itemStart=function(e){o++,!1===a&&void 0!==r.onStart&&r.onStart(e,s,o),a=!0},this.itemEnd=function(e){s++,void 0!==r.onProgress&&r.onProgress(e,s,o),s===o&&(a=!1,void 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sK{constructor(e,t,n){super(e,n),this.isHemisphereLight=!0,this.type="HemisphereLight",this.position.copy(nr.DEFAULT_UP),this.updateMatrix(),this.groundColor=new nw(t)}copy(e,t){return super.copy(e,t),this.groundColor.copy(e.groundColor),this}toJSON(e){let t=super.toJSON(e);return t.object.groundColor=this.groundColor.getHex(),t}}let sQ=new tH,s$=new e0,s0=new e0;class s1{constructor(e){this.camera=e,this.intensity=1,this.bias=0,this.normalBias=0,this.radius=1,this.blurSamples=8,this.mapSize=new eQ(512,512),this.mapType=1009,this.map=null,this.mapPass=null,this.matrix=new tH,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new rh,this._frameExtents=new eQ(1,1),this._viewportCount=1,this._viewports=[new to(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(e){let t=this.camera,n=this.matrix;s$.setFromMatrixPosition(e.matrixWorld),t.position.copy(s$),s0.setFromMatrixPosition(e.target.matrixWorld),t.lookAt(s0),t.updateMatrixWorld(),sQ.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),this._frustum.setFromProjectionMatrix(sQ,t.coordinateSystem,t.reversedDepth),t.reversedDepth?n.set(.5,0,0,.5,0,.5,0,.5,0,0,1,0,0,0,0,1):n.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),n.multiply(sQ)}getViewport(e){return this._viewports[e]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(e){return this.camera=e.camera.clone(),this.intensity=e.intensity,this.bias=e.bias,this.radius=e.radius,this.autoUpdate=e.autoUpdate,this.needsUpdate=e.needsUpdate,this.normalBias=e.normalBias,this.blurSamples=e.blurSamples,this.mapSize.copy(e.mapSize),this}clone(){return new this.constructor().copy(this)}toJSON(){let e={};return 1!==this.intensity&&(e.intensity=this.intensity),0!==this.bias&&(e.bias=this.bias),0!==this.normalBias&&(e.normalBias=this.normalBias),1!==this.radius&&(e.radius=this.radius),(512!==this.mapSize.x||512!==this.mapSize.y)&&(e.mapSize=this.mapSize.toArray()),e.camera=this.camera.toJSON(!1).object,delete e.camera.matrix,e}}class s2 extends s1{constructor(){super(new ip(50,1,.5,500)),this.isSpotLightShadow=!0,this.focus=1,this.aspect=1}updateMatrices(e){let t=this.camera,n=2*ej*e.angle*this.focus,i=this.mapSize.width/this.mapSize.height*this.aspect,r=e.distance||t.far;(n!==t.fov||i!==t.aspect||r!==t.far)&&(t.fov=n,t.aspect=i,t.far=r,t.updateProjectionMatrix()),super.updateMatrices(e)}copy(e){return super.copy(e),this.focus=e.focus,this}}class s3 extends sK{constructor(e,t,n=0,i=Math.PI/3,r=0,a=2){super(e,t),this.isSpotLight=!0,this.type="SpotLight",this.position.copy(nr.DEFAULT_UP),this.updateMatrix(),this.target=new nr,this.distance=n,this.angle=i,this.penumbra=r,this.decay=a,this.map=null,this.shadow=new s2}get power(){return this.intensity*Math.PI}set power(e){this.intensity=e/Math.PI}dispose(){super.dispose(),this.shadow.dispose()}copy(e,t){return super.copy(e,t),this.distance=e.distance,this.angle=e.angle,this.penumbra=e.penumbra,this.decay=e.decay,this.target=e.target.clone(),this.map=e.map,this.shadow=e.shadow.clone(),this}toJSON(e){let t=super.toJSON(e);return t.object.distance=this.distance,t.object.angle=this.angle,t.object.decay=this.decay,t.object.penumbra=this.penumbra,t.object.target=this.target.uuid,this.map&&this.map.isTexture&&(t.object.map=this.map.toJSON(e).uuid),t.object.shadow=this.shadow.toJSON(),t}}class s4 extends s1{constructor(){super(new ip(90,1,.5,500)),this.isPointLightShadow=!0}
vendor: 8,471 bytes, line 38
38}class s5 extends sK{constructor(e,t,n=0,i=2){super(e,t),this.isPointLight=!0,this.type="PointLight",this.distance=n,this.decay=i,this.shadow=new s4}get power(){return 4*this.intensity*Math.PI}set power(e){this.intensity=e/(4*Math.PI)}dispose(){super.dispose(),this.shadow.dispose()}copy(e,t){return super.copy(e,t),this.distance=e.distance,this.decay=e.decay,this.shadow=e.shadow.clone(),this}toJSON(e){let t=super.toJSON(e);return t.object.distance=this.distance,t.object.decay=this.decay,t.object.shadow=this.shadow.toJSON(),t}}class s6 extends iu{constructor(e=-1,t=1,n=1,i=-1,r=.1,a=2e3){super(),this.isOrthographicCamera=!0,this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=e,this.right=t,this.top=n,this.bottom=i,this.near=r,this.far=a,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.near=e.near,this.far=e.far,this.zoom=e.zoom,this.view=null===e.view?null:Object.assign({},e.view),this}setViewOffset(e,t,n,i,r,a){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){let e=(this.right-this.left)/(2*this.zoom),t=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,i=(this.top+this.bottom)/2,r=n-e,a=n+e,s=i+t,o=i-t;if(null!==this.view&&this.view.enabled){let e=(this.right-this.left)/this.view.fullWidth/this.zoom,t=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=e*this.view.offsetX,a=r+e*this.view.width,s-=t*this.view.offsetY,o=s-t*this.view.height}this.projectionMatrix.makeOrthographic(r,a,s,o,this.near,this.far,this.coordinateSystem,this.reversedDepth),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){let t=super.toJSON(e);return t.object.zoom=this.zoom,t.object.left=this.left,t.object.right=this.right,t.object.top=this.top,t.object.bottom=this.bottom,t.object.near=this.near,t.object.far=this.far,null!==this.view&&(t.object.view=Object.assign({},this.view)),t}}class s8 extends s1{constructor(){super(new s6(-5,5,5,-5,.5,500)),this.isDirectionalLightShadow=!0}}class s9 extends sK{constructor(e,t){super(e,t),this.isDirectionalLight=!0,this.type="DirectionalLight",this.position.copy(nr.DEFAULT_UP),this.updateMatrix(),this.target=new nr,this.shadow=new s8}dispose(){super.dispose(),this.shadow.dispose()}copy(e){return super.copy(e),this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}toJSON(e){let t=super.toJSON(e);return t.object.shadow=this.shadow.toJSON(),t.object.target=this.target.uuid,t}}class s7 extends sK{constructor(e,t){super(e,t),this.isAmbientLight=!0,this.type="AmbientLight"}}class oe extends sK{constructor(e,t,n=10,i=10){super(e,t),this.isRectAreaLight=!0,this.type="RectAreaLight",this.width=n,this.height=i}get power(){return this.intensity*this.width*this.height*Math.PI}set power(e){this.intensity=e/(this.width*this.height*Math.PI)}copy(e){return super.copy(e),this.width=e.width,this.height=e.height,this}toJSON(e){let t=super.toJSON(e);return t.object.width=this.width,t.object.height=this.height,t}}class ot{constructor(){this.isSphericalHarmonics3=!0,this.coefficients=[];for(let e=0;e<9;e++)this.coefficients.push(new e0)}set(e){for(let t=0;t<9;t++)this.coefficients[t].copy(e[t]);return this}zero(){for(let e=0;e<9;e++)this.coefficients[e].set(0,0,0);return this}getAt(e,t){let n=e.x,i=e.y,r=e.z,a=this.coefficients;return t.copy(a[0]).multiplyScalar(.282095),t.addScaledVector(a[1],.488603*i),t.addScaledVector(a[2],.488603*r),t.addScaledVector(a[3],.488603*n),t.addScaledVector(a[4],n*i*1.092548),t.addScaledVector(a[5],i*r*1.092548),t.addScaledVector(a[6],.315392*(3*r*r-1)),t.addScaledVector(a[7],n*r*1.092548),t.addScaledVector(a[8],.546274*(n*n-i*i)),t}getIrradianceAt(e,t){let n=e.x,i=e.y,r=e.z,a=this.coefficients;return t.copy(a[0]).multiplyScalar(.886227),t.addScaledVector(a[1],1.023328*i),t.addScaledVector(a[2],1.023328*r),t.addScaledVector(a[3],1.023328*n),t.addScaledVector(a[4],.858086*n*i),t.addScaledVector(a[5],.858086*i*r),t.addScaledVector(a[6],.743125*r*r-.247708),t.addScaledVector(a[7],.858086*n*r),t.addScaledVector(a[8],.429043*(n*n-i*i)),t}add(e){for(let t=0;t<9;t++)this.coefficients[t].add(e.coefficients[t]);return this}addScaledSH(e,t){for(let n=0;n<9;n++)this.coefficients[n].addScaledVector(e.coefficients[n],t);return this}scale(e){for(let t=0;t<9;t++)this.coefficients[t].multiplyScalar(e);return this}lerp(e,t){for(let n=0;n<9;n++)this.coefficients[n].lerp(e.coefficients[n],t);return this}equals(e){for(let t=0;t<9;t++)if(!this.coefficients[t].equals(e.coefficients[t]))return!1;return!0}copy(e){return this.set(e.coefficients)}clone(){return new this.constructor().copy(this)}fromArray(e,t=0){let n=this.coefficients;for(let i=0;i<9;i++)n[i].fromArray(e,t+3*i);return this}toArray(e=[],t=0){let n=this.coefficients;for(let i=0;i<9;i++)n[i].toArray(e,t+3*i);return e}static getBasisAt(e,t){let n=e.x,i=e.y,r=e.z;t[0]=.282095,t[1]=.488603*i,t[2]=.488603*r,t[3]=.488603*n,t[4]=1.092548*n*i,t[5]=1.092548*i*r,t[6]=.315392*(3*r*r-1),t[7]=1.092548*n*r,t[8]=.546274*(n*n-i*i)}}class on extends sK{constructor(e=new ot,t=1){super(void 0,t),this.isLightProbe=!0,this.sh=e}copy(e){return super.copy(e),this.sh.copy(e.sh),this}toJSON(e){let t=super.toJSON(e);return t.object.sh=this.sh.toArray(),t}}class oi extends sO{constructor(e){super(e),this.textures={}}load(e,t,n,i){let r=this,a=new sV(r.manager);a.setPath(r.path),a.setRequestHeader(r.requestHeader),a.setWithCredentials(r.withCredentials),a.load(e,function(n){try{t(r.parse(JSON.parse(n)))}catch(t){i?i(t):eB(t),r.manager.itemError(e)}},n,i)}parse(e){let t=this.textures;function n(e){return void 0===t[e]&&ek("MaterialLoader: Undefined texture",e),t[e]}let i=this.createMaterialFromType(e.type);if(void 0!==e.uuid&&(i.uuid=e.uuid),void 0!==e.name&&(i.name=e.name),void 0!==e.color&&void 0!==i.color&&i.color.setHex(e.color),void 0!==e.roughness&&(i.roughness=e.roughness),void 0!==e.metalness&&(i.metalness=e.metalness),void 0!==e.sheen&&(i.sheen=e.sheen),void 0!==e.sheenColor&&(i.sheenColor=new nw().setHex(e.sheenColor)),void 0!==e.sheenRoughness&&(i.sheenRoughness=e.sheenRoughness),void 0!==e.emissive&&void 0!==i.emissive&&i.emissive.setHex(e.emissive),void 0!==e.specular&&void 0!==i.specular&&i.specular.setHex(e.specular),void 0!==e.specularIntensity&&(i.specularIntensity=e.specularIntensity),void 0!==e.specularColor&&void 0!==i.specularColor&&i.specularColor.setHex(e.specularColor),void 0!==e.shininess&&(i.shininess=e.shininess),void 0!==e.clearcoat&&(i.clearcoat=e.clearcoat),void 0!==e.clearcoatRoughness&&(i.clearcoatRoughness=e.clearcoatRoughness),void 0!==e.dispersion&&(i.dispersion=e.dispersion),void 0!==e.iridescence&&(i.iridescence=e.iridescence),void 0!==e.iridescenceIOR&&(i.iridescenceIOR=e.iridescenceIOR),void 0!==e.iridescenceThicknessRange&&(i.iridescenceThicknessRange=e.iridescenceThicknessRange),void 0!==e.transmission&&(i.transmission=e.transmission),void 0!==e.thickness&&(i.thickness=e.thickness),void 0!==e.attenuationDistance&&(i.attenuationDistance=e.attenuationDistance),void 0!==e.attenuationColor&&void 0!==i.attenuationColor&&i.attenuationColor.setHex(e.attenuationColor),void 0!==e.anisotropy&&(i.anisotropy=e.anisotropy),void 0!==e.anisotropyRotation&&(i.anisotropyRotation=e.anisotropyRotation),void 0!==e.fog&&(i.fog=e.fog),void 0!==e.flatShading&&(i.flatShading=e.flatShading),void 0!==e.blending&&(i.blending=e.blending),void 0!==e.combine&&(i.combine=e.combine),void 0!==e.side&&(i.side=e.side),void 0!==e.shadowSide&&(i.shadowSide=e.shadowSide),void 0!==e.opacity&&(i.opacity=e.opacity),void 0!==e.transparent&&(i.transparent=e.transparent),void 0!==e.alphaTest&&(i.alphaTest=e.alphaTest),void 0!==e.alphaHash&&(i.alphaHash=e.alphaHash),void 0!==e.depthFunc&&(i.depthFunc=e.depthFunc),void 0!==e.depthTest&&(i.depthTest=e.depthTest),void 0!==e.depthWrite&&(i.depthWrite=e.depthWrite),void 0!==e.colorWrite&&(i.colorWrite=e.colorWrite),void 0!==e.blendSrc&&(i.blendSrc=e.blendSrc),void 0!==e.blendDst&&(i.blendDst=e.blendDst),void 0!==e.blendEquation&&(i.blendEquation=e.blendEquation),void 0!==e.blendSrcAlpha&&(i.blendSrcAlpha=e.blendSrcAlpha),void 0!==e.blendDstAlpha&&
38(i.blendDstAlpha=e.blendDstAlpha),void 0!==e.blendEquationAlpha&&(i.blendEquationAlpha=e.blendEquationAlpha),void 0!==e.blendColor&&void 0!==i.blendColor&&i.blendColor.setHex(e.blendColor),void 0!==e.blendAlpha&&(i.blendAlpha=e.blendAlpha),void 0!==e.stencilWriteMask&&(i.stencilWriteMask=e.stencilWriteMask),void 0!==e.stencilFunc&&(i.stencilFunc=e.stencilFunc),void 0!==e.stencilRef&&(i.stencilRef=e.stencilRef),void 0!==e.stencilFuncMask&&(i.stencilFuncMask=e.stencilFuncMask),void 0!==e.stencilFail&&(i.stencilFail=e.stencilFail),void 0!==e.stencilZFail&&(i.stencilZFail=e.stencilZFail),void 0!==e.stencilZPass&&(i.stencilZPass=e.stencilZPass),void 0!==e.stencilWrite&&(i.stencilWrite=e.stencilWrite),void 0!==e.wireframe&&(i.wireframe=e.wireframe),void 0!==e.wireframeLinewidth&&(i.wireframeLinewidth=e.wireframeLinewidth),void 0!==e.wireframeLinecap&&(i.wireframeLinecap=e.wireframeLinecap),void 0!==e.wireframeLinejoin&&(i.wireframeLinejoin=e.wireframeLinejoin),void 0!==e.rotation&&(i.rotation=e.rotation),void 0!==e.linewidth&&(i.linewidth=e.linewidth),void 0!==e.dashSize&&(i.dashSize=e.dashSize),void 0!==e.gapSize&&(i.gapSize=e.gapSize),void 0!==e.scale&&(i.scale=e.scale),void 0!==e.polygonOffset&&(i.polygonOffset=e.polygonOffset),void 0!==e.polygonOffsetFactor&&(i.polygonOffsetFactor=e.polygonOffsetFactor),void 0!==e.polygonOffsetUnits&&(i.polygonOffsetUnits=e.polygonOffsetUnits),void 0!==e.dithering&&(i.dithering=e.dithering),void 0!==e.alphaToCoverage&&(i.alphaToCoverage=e.alphaToCoverage),void 0!==e.premultipliedAlpha&&(i.premultipliedAlpha=e.premultipliedAlpha),void 0!==e.forceSinglePass&&(i.forceSinglePass=e.forceSinglePass),void 0!==e.allowOverride&&(i.allowOverride=e.allowOverride),void 0!==e.visible&&(i.visible=e.visible),void 0!==e.toneMapped&&(i.toneMapped=e.toneMapped),void 0!==e.userData&&(i.userData=e.userData),void 0!==e.vertexColors&&("number"==typeof e.vertexColors?i.vertexColors=e.vertexColors>0:i.vertexColors=e.vertexColors),void 0!==e.uniforms)for(let t in e.uniforms){let r=e.uniforms[t];switch(i.uniforms[t]={},r.type){case"t":i.uniforms[t].value=n(r.value);break;case"c":i.uniforms[t].value=new nw().setHex(r.value);break;case"v2":i.uniforms[t].value=new eQ().fromArray(r.value);break;case"v3":i.uniforms[t].value=new e0().fromArray(r.value);break;case"v4":i.uniforms[t].value=new to().fromArray(r.value);break;case"m3":i.uniforms[t].value=new e3().fromArray(r.value);break;
38case"m4":i.uniforms[t].value=new tH().fromArray(r.value);break;default:i.uniforms[t].value=r.value}}if(void 0!==e.defines&&(i.defines=e.defines),void 0!==e.vertexShader&&(i.vertexShader=e.vertexShader),void 0!==e.fragmentShader&&(i.fragmentShader=e.fragmentShader),void 0!==e.glslVersion&&(i.glslVersion=e.glslVersion),void 0!==e.extensions)for(let t in e.extensions)i.extensions[t]=e.extensions[t];if(void 0!==e.lights&&(i.lights=e.lights),void 0!==e.clipping&&(i.clipping=e.clipping),void 0!==e.size&&(i.size=e.size),void 0!==e.sizeAttenuation&&(i.sizeAttenuation=e.sizeAttenuation),void 0!==e.map&&(i.map=n(e.map)),void 0!==e.matcap&&(i.matcap=n(e.matcap)),void 0!==e.alphaMap&&(i.alphaMap=n(e.alphaMap)),void 0!==e.bumpMap&&(i.bumpMap=n(e.bumpMap)),void 0!==e.bumpScale&&(i.bumpScale=e.bumpScale),void 0!==e.normalMap&&(i.normalMap=n(e.normalMap)),void 0!==e.normalMapType&&(i.normalMapType=e.normalMapType),void 0!==e.normalScale){let t=e.normalScale;!1===Array.isArray(t)&&(t=[t,t]),i.normalScale=new eQ().fromArray(t)}return void 0!==e.displacementMap&&(i.displacementMap=n(e.displacementMap)),void 0!==e.displacementScale&&(i.displacementScale=e.displacementScale),void 0!==e.displacementBias&&(i.displacementBias=e.displacementBias),void 0!==e.roughnessMap&&(i.roughnessMap=n(e.roughnessMap)),void 0!==e.metalnessMap&&(i.metalnessMap=n(e.metalnessMap)),void 0!==e.emissiveMap&&(i.emissiveMap=n(e.emissiveMap)),void 0!==e.emissiveIntensity&&(i.emissiveIntensity=e.emissiveIntensity),void 0!==e.specularMap&&(i.specularMap=n(e.specularMap)),void 0!==e.specularIntensityMap&&(i.specularIntensityMap=n(e.specularIntensityMap)),void 0!==e.specularColorMap&&(i.specularColorMap=n(e.specularColorMap)),void 0!==e.envMap&&(i.envMap=n(e.envMap)),void 0!==e.envMapRotation&&i.envMapRotation.fromArray(e.envMapRotation),void 0!==e.envMapIntensity&&(i.envMapIntensity=e.envMapIntensity),void 0!==e.reflectivity&&(i.reflectivity=e.reflectivity),void 0!==e.refractionRatio&&(i.refractionRatio=e.refractionRatio),void 0!==e.lightMap&&(i.lightMap=n(e.lightMap)),void 0!==e.lightMapIntensity&&(i.lightMapIntensity=e.lightMapIntensity),void 0!==e.aoMap&&(i.aoMap=n(e.aoMap)),void 0!==e.aoMapIntensity&&(i.aoMapIntensity=e.aoMapIntensity),void 0!==e.gradientMap&&(i.gradientMap=n(e.gradientMap)),void 0!==e.clearcoatMap&&(i.clearcoatMap=n(e.clearcoatMap)),void 0!==e.clearcoatRoughnessMap&&(i.clearcoatRoughnessMap=n(e.clearcoatRoughnessMap)),void 0!==e.clearcoatNormalMap&&(i.clearcoatNormalMap=n(e.clearcoatNormalMap)),void 0!==e.clearcoatNormalScale&&(i.clearcoatNormalScale=new eQ().fromArray(e.clearcoatNormalScale)),void 0!==e.iridescenceMap&&(i.iridescenceMap=n(e.iridescenceMap)),void 0!==e.iridescenceThicknessMap&&(i.iridescenceThicknessMap=n(e.iridescenceThicknessMap)),void 0!==e.transmissionMap&&(i.transmissionMap=n(e.transmissionMap)),void 0!==e.thicknessMap&&(i.thicknessMap=n(e.thicknessMap)),void 0!==e.anisotropyMap&&(i.anisotropyMap=n(e.anisotropyMap)),void 0!==e.sheenColorMap&&(i.sheenColorMap=n(e.sheenColorMap)),void 0!==e.sheenRoughnessMap&&(i.sheenRoughnessMap=n(e.sheenRoughnessMap)),i}setTextures(e){return this.textures=e,this}createMaterialFromType(e){return oi.createMaterialFromType(e)}static createMaterialFromType(e){return new({ShadowMaterial:ss,SpriteMaterial:iA,RawShaderMaterial:so,ShaderMaterial:il,PointsMaterial:rq,MeshPhysicalMaterial:su,MeshStandardMaterial:sl,MeshPhongMaterial:sc,MeshToonMaterial:sd,MeshNormalMaterial:sh,MeshLambertMaterial:sp,MeshDepthMaterial:sf,MeshDistanceMaterial:sm,MeshBasicMaterial:nA,MeshMatcapMaterial:sg,LineDashedMaterial:sv,LineBasicMaterial:rL,Material:nE})[e]}}class or{static extractUrlBase(e){let t=e.lastIndexOf("/");return -1===t?"./":e.slice(0,t+1)}static resolveURL(e,t){return"string"!=typeof e||""===e?"":(/^https?:\/\//i.test(t)&&/^\//.test(e)&&(t=t.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(e)||/^data:.*,.*$/i.test(e)||/^blob:.*$/i.test(e))?e:t+e}}class oa extends nQ{constructor(){super(),this.isInstancedBufferGeometry=!0,this.type="InstancedBufferGeometry",this.instanceCount=1/0}copy(e){return super.copy(e),this.instanceCount=e.instanceCount,this}toJSON(){let e=super.toJSON();return e.instanceCount=this.instanceCount,e.isInstancedBufferGeometry=!0,e}}class os extends sO{constructor(e){super(e)}load(e,t,n,i){let r=this,a=new sV(r.manager);a.setPath(r.path),a.setRequestHeader(r.requestHeader),a.setWithCredentials(r.withCredentials),a.load(e,function(n){try{t(r.parse(JSON.parse(n)))}catch(t){i?i(t):eB(t),r.manager.itemError(e)}},n,i)}parse(e){let t={},n={};function i(e,i){if(void 0!==t[i])return t[i];let r=e.interleavedBuffers[i],a=function(e,t){if(void 0!==n[t])return n[t];let i=new Uint32Array(e.arrayBuffers[t]).buffer;return n[t]=i,i}(e,r.buffer),s=new iM(eC(r.type,a),r.stride);return s.uuid=r.uuid,t[i]=s,s}let r=e.isInstancedBufferGeometry?new oa:new nQ,a=e.data.index;if(void 0!==a){let e=eC(a.type,a.array);r.setIndex(new nN(e,1))}let s=e.data.attributes;for(let t in s){let n,a=s[t];if(a.isInterleavedBufferAttribute)n=new iE(i(e.data,a.data),a.itemSize,a.offset,a.normalized);else{let e=eC(a.type,a.array);n=new(a.isInstancedBufferAttribute?i6:nN)(e,a.itemSize,a.normalized)}void 0!==a.name&&(n.name=a.name),void 0!==a.usage&&n.setUsage(a.usage),r.setAttribute(t,n)}let o=e.data.morphAttributes;if(o)for(let t in o){let n=o[t],a=[];for(let t=0,r=n.length;t<r;t++){let r,s=n[t];r=s.isInterleavedBufferAttribute?new iE(i(e.data,s.data),s.itemSize,s.offset,s.normalized):new nN(eC(s.type,s.array),s.itemSize,s.normalized),void 0!==s.name&&(r.name=s.name),a.push(r)}r.morphAttributes[t]=a}e.data.morphTargetsRelative&&(r.morphTargetsRelative=!0);let l=e.data.groups||e.data.drawcalls||e.data.offsets;if(void 0!==l)for(let e=0,t=l.length;e!==t;++e){let t=l[e];r.addGroup(t.start,t.count,t.materialIndex)}let u=e.data.boundingSphere;return void 0!==u&&(r.boundingSphere=new tD().fromJSON(u)),e.name&&(r.name=e.name),e.userData&&(r.userData=e.userData),r}}class oo extends sO{constructor(e){super(e)}load(e,t,n,i){let r=this,a=""===this.path?or.extractUrlBase(e):this.path;this.resourcePath=this.resourcePath||a;let s=new sV(this.manager);s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(this.withCredentials),s.load(e,function(n){let a=null;try{a=JSON.parse(n)}catch(t){void 0!==i&&i(t),t("ObjectLoader: Can't parse "+e+".",t.message);return}let s=a.metadata;if(void 0===s||void 0===s.type||"geometry"===s.type.toLowerCase()){void 0!==i&&i(Error("THREE.ObjectLoader: Can't load "+e)),eB("ObjectLoader: Can't load "+e);return}r.parse(a,t)},n,i)}async loadAsync(e,t){let n=""===this.path?or.extractUrlBase(e):this.path;this.resourcePath=this.resourcePath||n;let i=new sV(this.manager);i.setPath(this.path),i.setRequestHeader(this.requestHeader),i.setWithCredentials(this.withCredentials);let r=JSON.parse(await i.loadAsync(e,t)),a=r.metadata;if(void 0===a||void 0===a.type||"geometry"===a.type.toLowerCase())throw Error("THREE.ObjectLoader: Can't load "+e);return await this.parseAsync(r)}parse(e,t){let n=this.parseAnimations(e.animations),i=this.parseShapes(e.shapes),r=this.parseGeometries(e.geometries,i),a=this.parseImages(e.images,function(){void 0!==t&&t(l)}),s=this.parseTextures(e.textures,a),o=this.parseMaterials(e.materials,s),l=this.parseObject(e.object,r,o,s,n),u=this.parseSkeletons(e.skeletons,l);if(this.bindSkeletons(l,u),this.bindLightTargets(l),void 0!==t){let e=!1;for(let t in a)if(a[t].data instanceof HTMLImageElement){e=!0;break}!1===e&&t(l)}return l}async parseAsync(e){let t=this.parseAnimations(e.animations),n=this.parseShapes(e.shapes),i=this.parseGeometries(e.geometries,n),r=await this.parseImagesAsync(e.images),a=this.parseTextures(e.textures,r),s=this.parseMaterials(e.materials,a),o=this.parseObject(e.object,i,s,a,t),l=this.parseSkeletons(e.skeletons,o);return this.bindSkeletons(o,l),this.bindLightTargets(o),o}parseShapes(e){let t={};if(void 0!==e)for(let n=0,i=e.length;n<i;n++){let i=new aL().fromJSON(e[n]);t[i.uuid]=i}return t}parseSkeletons(e,t){let n={},i={};if(t.traverse(function(e){e.isBone&&(i[e.uuid]=e)}),void 0!==e)for(let t=0,r=e.length;t<r;t++){let r=new i5().fromJSON(e[t],i);n[r.uuid]=r}return n}parseGeometries(e,t){let n={};if(void 0!==e){let i=new os;for(let r=0,a=e.length;r<a;r++){let a,s=e[r];switch(s.type){case"BufferGeometry":case"InstancedBufferGeometry":a=i.parse(s);break;default:s.type in sa?a=sa[s.type].fromJSON(s,t):ek(`ObjectLoader: Unsupported geometry type "${s.type}"`)}a.uuid=s.uuid,void 0!==s.name&&(a.name=s.name),void 0!==s.userData&&(a.userData=s.userData),n[s.uuid]=a}}return n}parseMaterials(e,t){let n={},i={};if(void 0!==e){let r=new oi;r.setTextures(t);for(let t=0,a=e.length;t<a;t++){let a=e[t];void 0===n[a.uuid]&&(n[a.uuid]=r.parse(a)),i[a.uuid]=n[a.uuid]}}return i}parseAnimations(e){let t={};if(void 0!==e)for(let n=0;n<e.length;n++){let i=e[n],r=sN.parse(i);t[r.uuid]=r}return t}parseImages(e,t){let n,i=this,r={};function a(e){if("string"==typeof e){var t;return t=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(e)?e:i.resourcePath+e,i.manager.itemStart(t),n.load(t,function(){i.manager.itemEnd(t)},void 0,function(){i.manager.itemError(t),i.manager.itemEnd(t)})}return e.data?{data:eC(e.type,e.data),width:e.width,height:e.height}:null}if(void 0!==e&&e.length>0){(n=new sX(new sk(t))).setCrossOrigin(this.crossOrigin);for(let t=0,n=e.length;t<n;t++){let n=e[t],i=n.url;if(Array.isArray(i)){let e=[];for(let t=0,n=i.length;t<n;t++){let n=a(i[t]);null!==n&&(n instanceof HTMLImageElement?e.push(n):e.push(new i2(n.data,n.width,n.height)))}r[n.uuid]=new tn(e)}else{let e=a(n.url);r[n.uuid]=new tn(e)}}}return r}async parseImagesAsync(e){let t,n=this,i={};async function r(e){if("string"==typeof e){let i=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(e)?e:n.resourcePath+e;return await t.loadAsync(i)}return e.data?{data:eC(e.type,e.data),width:e.width,height:e.height}:null}if(void 0!==e&&e.length>0){(t=new sX(this.manager)).setCrossOrigin(this.crossOrigin);for(let t=0,n=e.length;t<n;t++){let n=e[t],a=n.url;if(Array.isArray(a)){let e=[];for(let t=0,n=a.length;t<n;t++){let n=a[t],i=await r(n);null!==i&&(i instanceof HTMLImageElement?e.push(i):e.push(new i2(i.data,i.width,i.height)))}i[n.uuid]=new tn(e)}else{let e=await r(n.url);i[n.uuid]=new tn(e)}}}return i}parseTextures(e,t){function n(e,t){return"number"==typeof e?e:(ek("ObjectLoader.parseTexture: Constant should be in numeric form.",e),t[e])}let i={};if(void 0!==e)for(let r=0,a=e.length;r<a;r++){let a,s=e[r];void 0===s.image&&ek('ObjectLoader: No "image" specified for',s.uuid),void 0===t[s.image]&&ek("ObjectLoader: Undefined image",s.image);let o=t[s.image],l=o.data;Array.isArray(l)?(a=new ig,6===l.length&&(a.needsUpdate=!0)):(a=l&&l.data?new i2:new ts,l&&(a.needsUpdate=!0)),a.source=o,a.uuid=s.uuid,void 0!==s.name&&(a.name=s.name),void 0!==s.mapping&&(a.mapping=n(s.mapping,ol)),void 0!==s.channel&&(a.channel=s.channel),void 0!==s.offset&&a.offset.fromArray(s.offset),void 0!==s.repeat&&a.repeat.fromArray(s.repeat),void 0!==s.center&&a.center.fromArray(s.center),void 0!==s.rotation&&(a.rotation=s.rotation),void 0!==s.wrap&&(a.wrapS=n(s.wrap[0],ou),a.wrapT=n(s.wrap[1],ou)),void 0!==s.format&&(a.format=s.format),void 0!==s.internalFormat&&(a.internalFormat=s.internalFormat),void 0!==s.type&&(a.type=s.type),void 0!==s.colorSpace&&(a.colorSpace
38=s.colorSpace),void 0!==s.minFilter&&(a.minFilter=n(s.minFilter,oc)),void 0!==s.magFilter&&(a.magFilter=n(s.magFilter,oc)),void 0!==s.anisotropy&&(a.anisotropy=s.anisotropy),void 0!==s.flipY&&(a.flipY=s.flipY),void 0!==s.generateMipmaps&&(a.generateMipmaps=s.generateMipmaps),void 0!==s.premultiplyAlpha&&(a.premultiplyAlpha=s.premultiplyAlpha),void 0!==s.unpackAlignment&&(a.unpackAlignment=s.unpackAlignment),void 0!==s.compareFunction&&(a.compareFunction=s.compareFunction),void 0!==s.userData&&(a.userData=s.userData),i[s.uuid]=a}return i}parseObject(e,t,n,i,r){let a,s,o;function l(e){return void 0===t[e]&&ek("ObjectLoader: Undefined geometry",e),t[e]}function u(e){if(void 0!==e){if(Array.isArray(e)){let t=[];for(let i=0,r=e.length;i<r;i++){let r=e[i];void 0===n[r]&&ek("ObjectLoader: Undefined material",r),t.push(n[r])}return t}return void 0===n[e]&&ek("ObjectLoader: Undefined material",e),n[e]}}function c(e){return void 0===i[e]&&ek("ObjectLoader: Undefined texture",e),i[e]}switch(e.type){case"Scene":a=new iw,void 0!==e.background&&(Number.isInteger(e.background)?a.background=new nw(e.background):a.background=c(e.background)),void 0!==e.environment&&(a.environment=c(e.environment)),void 0!==e.fog&&("Fog"===e.fog.type?a.fog=new i_(e.fog.color,e.fog.near,e.fog.far):"FogExp2"===e.fog.type&&(a.fog=new iS(e.fog.color,e.fog.density)),""!==e.fog.name&&(a.fog.name=e.fog.name)),void 0!==e.backgroundBlurriness&&(a.backgroundBlurriness=e.backgroundBlurriness),void 0!==e.backgroundIntensity&&(a.backgroundIntensity=e.backgroundIntensity),void 0!==e.backgroundRotation&&a.backgroundRotation.fromArray(e.backgroundRotation),void 0!==e.environmentIntensity&&(a.environmentIntensity=e.environmentIntensity),void 0!==e.environmentRotation&&a.environmentRotation.fromArray(e.environmentRotation);break;case"PerspectiveCamera":a=new ip(e.fov,e.aspect,e.near,e.far),void 0!==e.focus&&(a.focus=e.focus),void 0!==e.zoom&&(a.zoom=e.zoom),void 0!==e.filmGauge&&(a.filmGauge=e.filmGauge),void 0!==e.filmOffset&&(a.filmOffset=e.filmOffset),void 0!==e.view&&(a.view=Object.assign({},e.view));break;case"OrthographicCamera":a=new s6(e.left,e.right,e.top,e.bottom,e.near,e.far),void 0!==e.zoom&&(a.zoom=e.zoom),void 0!==e.view&&(a.view=Object.assign({},e.view));break;case"AmbientLight":a=new s7(e.color,e.intensity);break;case"DirectionalLight":(a=new s9(e.color,e.intensity)).target=e.target||"";break;case"PointLight":a=new s5(e.color,e.intensity,e.distance,e.decay);break;case"RectAreaLight":a=new oe(e.color,e.intensity,e.width,e.height);break;case"SpotLight":(a=new s3(e.color,e.intensity,e.distance,e.angle,e.penumbra,e.decay)).target=e.target||"";break;case"HemisphereLight":a=new sJ(e.color,e.groundColor,e.intensity);break;case"LightProbe":a=new on(new ot().fromArray(e.sh),e.intensity);break;case"SkinnedMesh":a=new i0(s=l(e.geometry),o=u(e.material)),void 0!==e.bindMode&&(a.bindMode=e.bindMode),void 0!==e.bindMatrix&&a.bindMatrix.fromArray(e.bindMatrix),void 0!==e.skeleton&&(a.skeleton=e.skeleton);break;case"Mesh":a=new ie(s=l(e.geometry),o=u(e.material));break;case"InstancedMesh":s=l(e.geometry),o=u(e.material);let d=e.count,h=e.instanceMatrix,p=e.instanceColor;(a=new rr(s,o,d)).instanceMatrix=new i6(new Float32Array(h.array),16),void 0!==p&&(a.instanceColor=new i6(new Float32Array(p.array),p.itemSize));break;case"BatchedMesh":s=l(e.geometry),o=u(e.material),(a=new rD(e.maxInstanceCount,e.maxVertexCount,e.maxIndexCount,o)).geometry=s,a.perObjectFrustumCulled=e.perObjectFrustumCulled,a.sortObjects=e.sortObjects,a._drawRanges=e.drawRanges,a._reservedRanges=e.reservedRanges,a._geometryInfo=e.geometryInfo.map(e=>{let t=null,n=null;return void 0!==e.boundingBox&&(t=new tf().fromJSON(e.boundingBox)),void 0!==e.boundingSphere&&(n=new tD().fromJSON(e.boundingSphere)),{...e,boundingBox:t,boundingSphere:n}}),a._instanceInfo=e.instanceInfo,a._availableInstanceIds=e._availableInstanceIds,a._availableGeometryIds=e._availableGeometryIds,a._nextIndexStart=e.nextIndexStart,a._nextVertexStart=e.nextVertexStart,a._geometryCount=e.geometryCount,a._maxInstanceCount=e.maxInstanceCount,a._maxVertexCount=e.maxVertexCount,a._maxIndexCount=e.maxIndexCount,a._geometryInitialized=e.geometryInitialized,a._matricesTexture=c(e.matricesTexture.uuid),a._indirectTexture=c(e.indirectTexture.uuid),void 0!==e.colorsTexture&&(a._colorsTexture=c(e.colorsTexture.uuid)),void 0!==e.boundingSphere&&(a.boundingSphere=new tD().fromJSON(e.boundingSphere)),void 0!==e.boundingBox&&
38(a.boundingBox=new tf().fromJSON(e.boundingBox));break;case"LOD":a=new ij;break;case"Line":a=new rH(l(e.geometry),u(e.material));break;case"LineLoop":a=new rX(l(e.geometry),u(e.material));break;case"LineSegments":a=new rW(l(e.geometry),u(e.material));break;case"PointCloud":case"Points":a=new rQ(l(e.geometry),u(e.material));break;case"Sprite":a=new iz(u(e.material));break;case"Group":a=new iy;break;case"Bone":a=new i1;break;default:a=new nr}if(a.uuid=e.uuid,void 0!==e.name&&(a.name=e.name),void 0!==e.matrix?(a.matrix.fromArray(e.matrix),void 0!==e.matrixAutoUpdate&&(a.matrixAutoUpdate=e.matrixAutoUpdate),a.matrixAutoUpdate&&a.matrix.decompose(a.position,a.quaternion,a.scale)):(void 0!==e.position&&a.position.fromArray(e.position),void 0!==e.rotation&&a.rotation.fromArray(e.rotation),void 0!==e.quaternion&&a.quaternion.fromArray(e.quaternion),void 0!==e.scale&&a.scale.fromArray(e.scale)),void 0!==e.up&&a.up.fromArray(e.up),void 0!==e.castShadow&&(a.castShadow=e.castShadow),void 0!==e.receiveShadow&&(a.receiveShadow=e.receiveShadow),e.shadow&&(void 0!==e.shadow.intensity&&(a.shadow.intensity=e.shadow.intensity),void 0!==e.shadow.bias&&(a.shadow.bias=e.shadow.bias),void 0!==e.shadow.normalBias&&(a.shadow.normalBias=e.shadow.normalBias),void 0!==e.shadow.radius&&(a.shadow.radius=e.shadow.radius),void 0!==e.shadow.mapSize&&a.shadow.mapSize.fromArray(e.shadow.mapSize),void 0!==e.shadow.camera&&(a.shadow.camera=this.parseObject(e.shadow.camera))),void 0!==e.visible&&(a.visible=e.visible),void 0!==e.frustumCulled&&(a.frustumCulled=e.frustumCulled),void 0!==e.renderOrder&&(a.renderOrder=e.renderOrder),void 0!==e.userData&&(a.userData=e.userData),void 0!==e.layers&&(a.layers.mask=e.layers),void 0!==e.children){let s=e.children;for(let e=0;e<s.length;e++)a.add(this.parseObject(s[e],t,n,i,r))}if(void 0!==e.animations){let t=e.animations;for(let e=0;e<t.length;e++){let n=t[e];a.animations.push(r[n])}}if("LOD"===e.type){void 0!==e.autoUpdate&&(a.autoUpdate=e.autoUpdate);let t=e.levels;for(let e=0;e<t.length;e++){let n=t[e],i=a.getObjectByProperty("uuid",n.object);void 0!==i&&a.addLevel(i,n.distance,n.hysteresis)}}return a}bindSkeletons(e,t){0!==Object.keys(t).length&&e.traverse(function(e){if(!0===e.isSkinnedMesh&&void 0!==e.skeleton){let n=t[e.skeleton];void 0===n?ek("ObjectLoader: No skeleton found with UUID:",e.skeleton):e.bind(n,e.bindMatrix)}})}bindLightTargets(e){e.traverse(function(t){if(t.isDirectionalLight||t.isSpotLight){let n=t.target,i=e.getObjectByProperty("uuid",n);void 0!==i?t.target=i:t.target=new nr}})}}let ol={UVMapping:300,CubeReflectionMapping:301,CubeRefractionMapping:302,EquirectangularReflectionMapping:303,EquirectangularRefractionMapping:304,CubeUVReflectionMapping:306},ou={RepeatWrapping:1e3,ClampToEdgeWrapping:1001,MirroredRepeatWrapping:1002},oc={NearestFilter:1003,NearestMipmapNearestFilter:1004,NearestMipmapLinearFilter:1005,LinearFilter:1006,LinearMipmapNearestFilter:1007,LinearMipmapLinearFilter:1008},od=new WeakMap;class oh extends sO{constructor(e){super(e),this.isImageBitmapLoader=!0,"undefined"==typeof createImageBitmap&&ek("ImageBitmapLoader: createImageBitmap() not supported."),"undefined"==typeof fetch&&ek("ImageBitmapLoader: fetch() not supported."),this.options={premultiplyAlpha:"none"},this._abortController=new AbortController}setOptions(e){return this.options=e,this}load(e,t,n,i){void 0===e&&(e=""),void 0!==this.path&&(e=this.path+e),e=this.manager.resolveURL(e);let r=this,a=sU.get(`image-bitmap:${e}`);if(void 0!==a)return(r.manager.itemStart(e),a.then)?void a.then(n=>{if(!0!==od.has(a))return t&&t(n),r.manager.itemEnd(e),n;i&&i(od.get(a)),r.manager.itemError(e),r.manager.itemEnd(e)}):(setTimeout(function(){t&&t(a),r.manager.itemEnd(e)},0),a);let s={};s.credentials="anonymous"===this.crossOrigin?"same-origin":"include",s.headers=this.requestHeader,s.signal="function"==typeof AbortSignal.any?AbortSignal.any([this._abortController.signal,this.manager.abortController.signal]):this._abortController.signal;let o=fetch(e,s).then(function(e){return e.blob()}).then(function(e){return createImageBitmap(e,Object.assign(r.options,{colorSpaceConversion:"none"}))}).then(function(n){return sU.add(`image-bitmap:${e}`,n),t&&t(n),r.manager.itemEnd(e),n}).catch(function(t){i&&i(t),od.set(o,t),sU.remove(`image-bitmap:${e}`),r.manager.itemError(e),r.manager.itemEnd(e)});sU.add(`image-bitmap:${e}`,o),r.manager.itemStart(e)}abort(){return this._abortController.abort(),this._abortController=new AbortController,this}}class op{static getContext(){return void 0===i&&(i=new(window.AudioContext||window.webkitAudioContext)),i}static setContext(e){i=e}}class of extends sO{constructor(e){super(e)}load(e,t,n,i){let r=this,a=new sV(this.manager);function s(t){i?i(t):eB(t),r.manager.itemError(e)}
38a.setResponseType("arraybuffer"),a.setPath(this.path),a.setRequestHeader(this.requestHeader),a.setWithCredentials(this.withCredentials),a.load(e,function(e){try{let n=e.slice(0);op.getContext().decodeAudioData(n,function(e){t(e)}).catch(s)}catch(e){s(e)}},n,i)}}let om=new tH,og=new tH,ov=new tH;class oy{constructor(){this.type="StereoCamera",this.aspect=1,this.eyeSep=.064,this.cameraL=new ip,this.cameraL.layers.enable(1),this.cameraL.matrixAutoUpdate=!1,this.cameraR=new ip,this.cameraR.layers.enable(2),this.cameraR.matrixAutoUpdate=!1,this._cache={focus:null,fov:null,aspect:null,near:null,far:null,zoom:null,eyeSep:null}}update(e){let t=this._cache;if(t.focus!==e.focus||t.fov!==e.fov||t.aspect!==e.aspect*this.aspect||t.near!==e.near||t.far!==e.far||t.zoom!==e.zoom||t.eyeSep!==this.eyeSep){let n,i;t.focus=e.focus,t.fov=e.fov,t.aspect=e.aspect*this.aspect,t.near=e.near,t.far=e.far,t.zoom=e.zoom,t.eyeSep=this.eyeSep,ov.copy(e.projectionMatrix);let r=t.eyeSep/2,a=r*t.near/t.focus,s=t.near*Math.tan(eG*t.fov*.5)/t.zoom;og.elements[12]=-r,om.elements[12]=r,n=-s*t.aspect+a,i=s*t.aspect+a,ov.elements[0]=2*t.near/(i-n),ov.elements[8]=(i+n)/(i-n),this.cameraL.projectionMatrix.copy(ov),n=-s*t.aspect-a,i=s*t.aspect-a,ov.elements[0]=2*t.near/(i-n),ov.elements[8]=(i+n)/(i-n),this.cameraR.projectionMatrix.copy(ov)}this.cameraL.matrixWorld.copy(e.matrixWorld).multiply(og),this.cameraR.matrixWorld.copy(e.matrixWorld).multiply(om)}}class ox extends ip{constructor(e=[]){super(),this.isArrayCamera=!0,this.isMultiViewCamera=!1,this.cameras=e}}class ob{constructor(e=!0){this.autoStart=e,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1}start(){this.startTime=performance.now(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return this.getDelta(),this.elapsedTime}getDelta(){let e=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){let t=performance.now();e=(t-this.oldTime)/1e3,this.oldTime=t,this.elapsedTime+=e}return e}}let oS=new e0,o_=new e$,ow=new e0,oM=new e0,oT=new e0;class oE extends nr{constructor(){super(),this.type="AudioListener",this.context=op.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._clock=new ob}getInput(){return this.gain}removeFilter(){return null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(e){return null!==this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=e,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}updateMatrixWorld(e){super.updateMatrixWorld(e);let t=this.context.listener;if(this.timeDelta=this._clock.getDelta(),this.matrixWorld.decompose(oS,o_,ow),oM.set(0,0,-1).applyQuaternion(o_),oT.set(0,1,0).applyQuaternion(o_),t.positionX){let e=this.context.currentTime+this.timeDelta;t.positionX.linearRampToValueAtTime(oS.x,e),t.positionY.linearRampToValueAtTime(oS.y,e),t.positionZ.linearRampToValueAtTime(oS.z,e),t.forwardX.linearRampToValueAtTime(oM.x,e),t.forwardY.linearRampToValueAtTime(oM.y,e),t.forwardZ.linearRampToValueAtTime(oM.z,e),t.upX.linearRampToValueAtTime(oT.x,e),t.upY.linearRampToValueAtTime(oT.y,e),t.upZ.linearRampToValueAtTime(oT.z,e)}else t.setPosition(oS.x,oS.y,oS.z),t.setOrientation(oM.x,oM.y,oM.z,oT.x,oT.y,oT.z)}}class oA extends nr{constructor(e){super(),this.type="Audio",this.listener=e,this.context=e.context,this.gain=this.context.createGain(),this.gain.connect(e.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl
38=!0,this.source=null,this.sourceType="empty",this._startedAt=0,this._progress=0,this._connected=!1,this.filters=[]}getOutput(){return this.gain}setNodeSource(e){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=e,this.connect(),this}setMediaElementSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaNode",this.source=this.context.createMediaElementSource(e),this.connect(),this}setMediaStreamSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaStreamNode",this.source=this.context.createMediaStreamSource(e),this.connect(),this}setBuffer(e){return this.buffer=e,this.sourceType="buffer",this.autoplay&&this.play(),this}play(e=0){if(!0===this.isPlaying)return void ek("Audio: Audio is already playing.");if(!1===this.hasPlaybackControl)return void ek("Audio: this Audio has no playback control.");this._startedAt=this.context.currentTime+e;let t=this.context.createBufferSource();return t.buffer=this.buffer,t.loop=this.loop,t.loopStart=this.loopStart,t.loopEnd=this.loopEnd,t.onended=this.onEnded.bind(this),t.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=t,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}pause(){return!1===this.hasPlaybackControl?void ek("Audio: this Audio has no playback control."):(!0===this.isPlaying&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,!0===this.loop&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this)}stop(e=0){return!1===this.hasPlaybackControl?void ek("Audio: this Audio has no playback control."):(this._progress=0,null!==this.source&&(this.source.stop(this.context.currentTime+e),this.source.onended=null),this.isPlaying=!1,this)}connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let e=1,t=this.filters.length;e<t;e++)this.filters[e-1].connect(this.filters[e]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this._connected=!0,this}disconnect(){if(!1!==this._connected){if(this.filters.length>0){this.source.disconnect(this.filters[0]);for(let e=1,t=this.filters.length;e<t;e++)this.filters[e-1].disconnect(this.filters[e]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this._connected=!1,this}}getFilters(){return this.filters}setFilters(e){return e||(e=[]),!0===this._connected?(this.disconnect(),this.filters=e.slice(),this.connect()):this.filters=e.slice(),this}setDetune(e){return this.detune=e,!0===this.isPlaying&&void 0!==this.source.detune&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this}getDetune(){return this.detune}getFilter(){return this.getFilters()[0]}setFilter(e){return this.setFilters(e?[e]:[])}setPlaybackRate(e){return!1===this.hasPlaybackControl?void ek("Audio: this Audio has no playback control."):(this.playbackRate=e,!0===this.isPlaying&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this)}getPlaybackRate(){return this.playbackRate}onEnded(){this.isPlaying=!1,this._progress=0}getLoop(){return!1===this.hasPlaybackControl?(ek("Audio: this Audio has no playback control."),!1):this.loop}setLoop(e){return!1===this.hasPlaybackControl?void ek("Audio: this Audio has no playback control."):(this.loop=e,!0===this.isPlaying&&(this.source.loop=this.loop),this)}setLoopStart(e){return this.loopStart=e,this}setLoopEnd(e){return this.loopEnd=e,this}getVolume(){return this.gain.gain.value}setVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}copy(e,t){return(super.copy(e,t),"buffer"!==e.sourceType)?ek("Audio: Audio source type cannot be copied."):(this.autoplay=e.autoplay,this.buffer=e.buffer,this.detune=e.detune,this.loop=e.loop,this.loopStart=e.loopStart,this.loopEnd=e.loopEnd,this.offset=e.offset,this.duration=e.duration,this.playbackRate=e.playbackRate,this.hasPlaybackControl=e.hasPlaybackControl,this.sourceType=e.sourceType,this.filters=e.filters.slice()),this}clone(e){return new this.constructor(this.listener).copy(this,e)}}let oC=new e0,oP=new e$,oR=new e0,oI=new e0;class oD extends oA{constructor(e){super(e),this.panner=this.context.createPanner(),this.panner.panningModel="HRTF",this.panner.connect(this.gain)}connect(){return super.connect(),this.panner.connect(this.gain),this}disconnect(){return super.disconnect(),this.panner.disconnect(this.gain),this}getOutput(){return this.panner}getRefDistance(){return this.panner.refDistance}setRefDistance(e){return this.panner.refDistance=e,this}getRolloffFactor(){return this.panner.rolloffFactor}setRolloffFactor(e){return this.panner.rolloffFactor=e,this}getDistanceModel(){return this.panner.distanceModel}setDistanceModel(e){return this.panner.distanceModel=e,this}getMaxDistance(){return this.panner.maxDistance}setMaxDistance(e){return this.panner.maxDistance=e,this}setDirectionalCone(e,t,n){return this.panner.coneInnerAngle=e,this.panner.coneOuterAngle=t,this.panner.coneOuterGain=n,this}updateMatrixWorld(e){if(super.updateMatrixWorld(e),!0===this.hasPlaybackControl&&!1===this.isPlaying)return;this.matrixWorld.decompose(oC,oP,oR),oI.set(0,0,1).applyQuaternion(oP);let t=this.panner;if(t.positionX){let e=this.context.currentTime+this.listener.timeDelta;t.positionX.linearRampToValueAtTime(oC.x,e),t.positionY.linearRampToValueAtTime(oC.y,e),t.positionZ.linearRampToValueAtTime(oC.z,e),t.orientationX.linearRampToValueAtTime(oI.x,e),t.orientationY.linearRampToValueAtTime(oI.y,e),t.orientationZ.linearRampToValueAtTime(oI.z,e)}else t.setPosition(oC.x,oC.y,oC.z),t.setOrientation(oI.x,oI.y,oI.z)}}
38class oL{constructor(e,t=2048){this.analyser=e.context.createAnalyser(),this.analyser.fftSize=t,this.data=new Uint8Array(this.analyser.frequencyBinCount),e.getOutput().connect(this.analyser)}getFrequencyData(){return this.analyser.getByteFrequencyData(this.data),this.data}getAverageFrequency(){let e=0,t=this.getFrequencyData();for(let n=0;n<t.length;n++)e+=t[n];return e/t.length}}class oF{constructor(e,t,n){let i,r,a;switch(this.binding=e,this.valueSize=n,t){case"quaternion":i=this._slerp,r=this._slerpAdditive,a=this._setAdditiveIdentityQuaternion,this.buffer=new Float64Array(6*n),this._workIndex=5;break;case"string":case"bool":i=this._select,r=this._select,a=this._setAdditiveIdentityOther,this.buffer=Array(5*n);break;default:i=this._lerp,r=this._lerpAdditive,a=this._setAdditiveIdentityNumeric,this.buffer=new Float64Array(5*n)}this._mixBufferRegion=i,this._mixBufferRegionAdditive=r,this._setIdentity=a,this._origIndex=3,this._addIndex=4,this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,this.useCount=0,this.referenceCount=0}accumulate(e,t){let n=this.buffer,i=this.valueSize,r=e*i+i,a=this.cumulativeWeight;if(0===a){for(let e=0;e!==i;++e)n[r+e]=n[e];a=t}else{a+=t;let e=t/a;this._mixBufferRegion(n,r,0,e,i)}this.cumulativeWeight=a}accumulateAdditive(e){let t=this.buffer,n=this.valueSize,i=n*this._addIndex;0===this.cumulativeWeightAdditive&&this._setIdentity(),this._mixBufferRegionAdditive(t,i,0,e,n),this.cumulativeWeightAdditive+=e}apply(e){let t=this.valueSize,n=this.buffer,i=e*t+t,r=this.cumulativeWeight,a=this.cumulativeWeightAdditive,s=this.binding;if(this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,r<1){let e=t*this._origIndex;this._mixBufferRegion(n,i,e,1-r,t)}a>0&&this._mixBufferRegionAdditive(n,i,this._addIndex*t,1,t);for(let e=t,r=t+t;e!==r;++e)if(n[e]!==n[e+t]){s.setValue(n,i);break}}saveOriginalState(){let e=this.binding,t=this.buffer,n=this.valueSize,i=n*this._origIndex;e.getValue(t,i);for(let e=n;e!==i;++e)t[e]=t[i+e%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){let e=3*this.valueSize;this.binding.setValue(this.buffer,e)}_setAdditiveIdentityNumeric(){let e=this._addIndex*this.valueSize,t=e+this.valueSize;for(let n=e;n<t;n++)this.buffer[n]=0}_setAdditiveIdentityQuaternion(){this._setAdditiveIdentityNumeric(),this.buffer[this._addIndex*this.valueSize+3]=1}_setAdditiveIdentityOther(){let e=this._origIndex*this.valueSize,t=this._addIndex*this.valueSize;for(let n=0;n<this.valueSize;n++)this.buffer[t+n]=this.buffer[e+n]}_select(e,t,n,i,r){if(i>=.5)for(let i=0;i!==r;++i)e[t+i]=e[n+i]}_slerp(e,t,n,i){e$.slerpFlat(e,t,e,t,e,n,i)}_slerpAdditive(e,t,n,i,r){let a=this._workIndex*r;e$.multiplyQuaternionsFlat(e,a,e,t,e,n),e$.slerpFlat(e,t,e,t,e,a,i)}_lerp(e,t,n,i,r){let a=1-i;for(let s=0;s!==r;++s){let r=t+s;e[r]=e[r]*a+e[n+s]*i}}_lerpAdditive(e,t,n,i,r){for(let a=0;a!==r;++a){let r=t+a;e[r]=e[r]+e[n+a]*i}}}let oN="\\[\\]\\.:\\/",oU=RegExp("["+oN+"]","g"),ok="[^"+oN+"]",oB="[^"+oN.replace("\\.","")+"]",oO=RegExp("^"+/((?:WC+[\/:])*)/.source.replace("WC",ok)+/(WCOD+)?/.source.replace("WCOD",oB)+/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",ok)+/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",ok)+"$"),oz=["material","materials","bones","map"];class oH{constructor(e,t,n){this.path=t,this.parsedPath=n||oH.parseTrackName(t),this.node=oH.findNode(e,this.parsedPath.nodeName),this.rootNode=e,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(e,t,n){return e&&e.isAnimationObjectGroup?new oH.Composite(e,t,n):new oH(e,t,n)}static sanitizeNodeName(e){return e.replace(/\s/g,"_").replace(oU,"")}static parseTrackName(e){let t=oO.exec(e);if(null===t)throw Error("PropertyBinding: Cannot parse trackName: "+e);let n={nodeName:t[2],objectName:t[3],objectIndex:t[4],propertyName:t[5],propertyIndex:t[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(void 0!==i&&-1!==i){let e=n.nodeName.substring(i+1);-1!==oz.indexOf(e)&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=e)}if(null===n.propertyName||0===n.propertyName.length)throw Error("PropertyBinding: can not parse propertyName from trackName: "+e);return n}static findNode(e,t){if(void 0===t||""===t||"."===t||-1===t||t===e.name||t===e.uuid)return e;if(e.skeleton){let n=e.skeleton.getBoneByName(t);if(void 0!==n)return n}if(e.children){let n=function(e){for(let i=0;i<e.length;i++){let r=e[i];if(r.name===t||r.uuid===t)return r;let a=n(r.children);if(a)return a}return null},i=n(e.children);if(i)return i}return null}_getValue_unavailable(){}_setValue_unavailable(){}_getValue_direct(e,t){e[t]=this.targetObject[this.propertyName]}_getValue_array(e,t){let n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)e[t++]=n[i]}_getValue_arrayElement(e,t){e[t]=this.resolvedProperty[this.propertyIndex]}_getValue_toArray(e,t){this.resolvedProperty.toArray(e,t)}_setValue_direct(e,t){this.targetObject[this.propertyName]=e[t]}_setValue_direct_setNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.needsUpdate=!0}_setValue_direct_setMatrixWorldNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_array(e,t){let n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++]}_setValue_array_setNeedsUpdate(e,t){let n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++];this.targetObject.needsUpdate=!0}
vendor: 4,741 bytes, line 38
38_setValue_array_setMatrixWorldNeedsUpdate(e,t){let n=this.resolvedProperty;for(let i=0,r=n.length;i!==r;++i)n[i]=e[t++];this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_arrayElement(e,t){this.resolvedProperty[this.propertyIndex]=e[t]}_setValue_arrayElement_setNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.needsUpdate=!0}_setValue_arrayElement_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_fromArray(e,t){this.resolvedProperty.fromArray(e,t)}_setValue_fromArray_setNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.needsUpdate=!0}_setValue_fromArray_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.matrixWorldNeedsUpdate=!0}_getValue_unbound(e,t){this.bind(),this.getValue(e,t)}_setValue_unbound(e,t){this.bind(),this.setValue(e,t)}bind(){let e=this.node,t=this.parsedPath,n=t.objectName,i=t.propertyName,r=t.propertyIndex;if(e||(e=oH.findNode(this.rootNode,t.nodeName),this.node=e),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!e)return void ek("PropertyBinding: No target node found for track: "+this.path+".");if(n){let i=t.objectIndex;switch(n){case"materials":if(!e.material)return void eB("PropertyBinding: Can not bind to material as node does not have a material.",this);if(!e.material.materials)return void eB("PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);e=e.material.materials;break;case"bones":if(!e.skeleton)return void eB("PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);e=e.skeleton.bones;for(let t=0;t<e.length;t++)if(e[t].name===i){i=t;break}break;case"map":if("map"in e){e=e.map;break}if(!e.material)return void eB("PropertyBinding: Can not bind to material as node does not have a material.",this);if(!e.material.map)return void eB("PropertyBinding: Can not bind to material.map as node.material does not have a map.",this);e=e.material.map;break;default:if(void 0===e[n])return void eB("PropertyBinding: Can not bind to objectName of node undefined.",this);e=e[n]}if(void 0!==i){if(void 0===e[i])return void eB("PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,e);e=e[i]}}let a=e[i];if(void 0===a)return void eB("PropertyBinding: Trying to update property for track: "+t.nodeName+"."+i+" but it wasn't found.",e);let s=this.Versioning.None;this.targetObject=e,!0===e.isMaterial?s=this.Versioning.NeedsUpdate:!0===e.isObject3D&&(s=this.Versioning.MatrixWorldNeedsUpdate);let o=this.BindingType.Direct;if(void 0!==r){if("morphTargetInfluences"===i){if(!e.geometry)return void eB("PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);if(!e.geometry.morphAttributes)return void eB("PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);void 0!==e.morphTargetDictionary[r]&&(r=e.morphTargetDictionary[r])}o=this.BindingType.ArrayElement,this.resolvedProperty=a,this.propertyIndex=r}else void 0!==a.fromArray&&void 0!==a.toArray?(o=this.BindingType.HasFromToArray,this.resolvedProperty=a):Array.isArray(a)?(o=this.BindingType.EntireArray,this.resolvedProperty=a):this.propertyName=i;this.getValue=this.GetterByBindingType[o],this.setValue=this.SetterByBindingTypeAndVersioning[o][s]}unbind(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}}oH.Composite=class{constructor(e,t,n){const i=n||oH.parseTrackName(t);this._targetGroup=e,this._bindings=e.subscribe_(t,i)}getValue(e,t){this.bind();let n=this._targetGroup.nCachedObjects_,i=this._bindings[n];void 0!==i&&i.getValue(e,t)}setValue(e,t){let n=this._bindings;for(let i=this._targetGroup.nCachedObjects_,r=n.length;i!==r;++i)n[i].setValue(e,t)}bind(){let e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].bind()}unbind(){let e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].unbind()}},oH.prototype.BindingType={Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},oH.prototype.Versioning={None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},oH.prototype.GetterByBindingType=[oH.prototype._getValue_direct,oH.prototype._getValue_array,oH.prototype._getValue_arrayElement,oH.prototype._getValue_toArray],oH.prototype.SetterByBindingTypeAndVersioning=[[oH.prototype._setValue_direct,oH.prototype._setValue_direct_setNeedsUpdate,oH.prototype._setValue_direct_setMatrixWorldNeedsUpdate],[oH.prototype._setValue_array,oH.prototype._setValue_array_setNeedsUpdate,oH.prototype._setValue_array_setMatr
38ixWorldNeedsUpdate],[oH.prototype._setValue_arrayElement,oH.prototype._setValue_arrayElement_setNeedsUpdate,oH.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate],[oH.prototype._setValue_fromArray,oH.prototype._setValue_fromArray_setNeedsUpdate,oH.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]];class oV{constructor(){this.isAnimationObjectGroup=!0,this.uuid=eW(),this._objects=Array.prototype.slice.call(arguments),this.nCachedObjects_=0;const e={};this._indicesByUUID=e;for(let t=0,n=arguments.length;t!==n;++t)e[arguments[t].uuid]=t;this._paths=[],this._parsedPaths=[],this._bindings=[],this._bindingsIndicesByPath={};const t=this;this.stats={objects:{get total(){return t._objects.length},get inUse(){return this.total-t.nCachedObjects_}},get bindingsPerObject(){return t._bindings.length}}}add(){let e=this._objects,t=this._indicesByUUID,n=this._paths,i=this._parsedPaths,r=this._bindings,a=r.length,s,o=e.length,l=this.nCachedObjects_;for(let u=0,c=arguments.length;u!==c;++u){let c=arguments[u],d=c.uuid,h=t[d];if(void 0===h){h=o++,t[d]=h,e.push(c);for(let e=0;e!==a;++e)r[e].push(new oH(c,n[e],i[e]))}else if(h<l){s=e[h];let o=--l,u=e[o];t[u.uuid]=h,e[h]=u,t[d]=o,e[o]=c;for(let e=0;e!==a;++e){let t=r[e],a=t[o],s=t[h];t[h]=a,void 0===s&&(s=new oH(c,n[e],i[e])),t[o]=s}}else e[h]!==s&&eB("AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.")}this.nCachedObjects_=l}remove(){let e=this._objects,t=this._indicesByUUID,n=this._bindings,i=n.length,r=this.nCachedObjects_;for(let a=0,s=arguments.length;a!==s;++a){let s=arguments[a],o=s.uuid,l=t[o];if(void 0!==l&&l>=r){let a=r++,u=e[a];t[u.uuid]=l,e[l]=u,t[o]=a,e[a]=s;for(let e=0;e!==i;++e){let t=n[e],i=t[a],r=t[l];t[l]=i,t[a]=r}}}this.nCachedObjects_=r}uncache(){let e=this._objects,t=this._indicesByUUID,n=this._bindings,i=n.length,r=this.nCachedObjects_,a=e.length;for(let s=0,o=arguments.length;s!==o;++s){let o=arguments[s],l=o.uuid,u=t[l];if(void 0!==u)if(delete t[l],u<r){let s=--r,o=e[s],l=--a,c=e[l];t[o.uuid]=u,e[u]=o,t[c.uuid]=s,e[s]=c,e.pop();for(let e=0;e!==i;++e){let t=n[e],i=t[s],r=t[l];t[u]=i,t[s]=r,t.pop()}}else{let r=--a,s=e[r];r>0&&(t[s.uuid]=u),e[u]=s,e.pop();for(let e=0;e!==i;++e){let t=n[e];t[u]=t[r],t.pop()}}}this.nCachedObjects_=r}subscribe_(e,t){let n=this._bindingsIndicesByPath,i=n[e],r=this._bindings;if(void 0!==i)return r[i];let a=this._paths,s=this._parsedPaths,o=this._objects,l=o.length,u=this.nCachedObjects_,c=Array(l);i=r.length,n[e]=i,a.push(e),s.push(t),r.push(c);for(let n=u,i=o.length;n!==i;++n){let i=o[n];c[n]=new oH(i,e,t)}return c}unsubscribe_(e){let t=this._bindingsIndicesByPath,n=t[e];if(void 0!==n){let i=this._paths,r=this._parsedPaths,a=this._bindings,s=a.length-1,o=a[s];t[e[s]]=n,a[n]=o,a.pop(),r[n]=r[s],r.pop(),i[n]=i[s],i.pop()}}}class oG{constructor(e,t,n=null,i=t.blendMode){this._mixer=e,this._clip=t,this._localRoot=n,this.blendMode=i;const r=t.tracks,a=r.length,s=Array(a),o={endingStart:2400,endingEnd:2400};for(let e=0;e!==a;++e){const t=r[e].createInterpolant(null);s[e]=t,t.settings=o}this._interpolantSettings=o,this._interpolants=s,this._propertyBindings=Array(a),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=2201,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(e){return this._startTime=e,this}setLoop(e,t){return this.loop=e,this.repetitions=t,this}setEffectiveWeight(e){return this.weight=e,this._effectiveWeight=this.enabled?e:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}
38fadeIn(e){return this._scheduleFading(e,0,1)}fadeOut(e){return this._scheduleFading(e,1,0)}crossFadeFrom(e,t,n=!1){if(e.fadeOut(t),this.fadeIn(t),!0===n){let n=this._clip.duration,i=e._clip.duration;e.warp(1,i/n,t),this.warp(n/i,1,t)}return this}crossFadeTo(e,t,n=!1){return e.crossFadeFrom(this,t,n)}stopFading(){let e=this._weightInterpolant;return null!==e&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}setEffectiveTimeScale(e){return this.timeScale=e,this._effectiveTimeScale=this.paused?0:e,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(e){return this.timeScale=this._clip.duration/e,this.stopWarping()}syncWith(e){return this.time=e.time,this.timeScale=e.timeScale,this.stopWarping()}halt(e){return this.warp(this._effectiveTimeScale,0,e)}warp(e,t,n){let i=this._mixer,r=i.time,a=this.timeScale,s=this._timeScaleInterpolant;null===s&&(s=i._lendControlInterpolant(),this._timeScaleInterpolant=s);let o=s.parameterPositions,l=s.sampleValues;return o[0]=r,o[1]=r+n,l[0]=e/a,l[1]=t/a,this}stopWarping(){let e=this._timeScaleInterpolant;return null!==e&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(e,t,n,i){if(!this.enabled)return void this._updateWeight(e);let r=this._startTime;if(null!==r){let i=(e-r)*n;i<0||0===n?t=0:(this._startTime=null,t=n*i)}t*=this._updateTimeScale(e);let a=this._updateTime(t),s=this._updateWeight(e);if(s>0){let e=this._interpolants,t=this._propertyBindings;if(2501===this.blendMode)for(let n=0,i=e.length;n!==i;++n)e[n].evaluate(a),t[n].accumulateAdditive(s);else for(let n=0,r=e.length;n!==r;++n)e[n].evaluate(a),t[n].accumulate(i,s)}}_updateWeight(e){let t=0;if(this.enabled){t=this.weight;let n=this._weightInterpolant;if(null!==n){let i=n.evaluate(e)[0];t*=i,e>n.parameterPositions[1]&&(this.stopFading(),0===i&&(this.enabled=!1))}}return this._effectiveWeight=t,t}_updateTimeScale(e){let t=0;if(!this.paused){t=this.timeScale;let n=this._timeScaleInterpolant;null!==n&&(t*=n.evaluate(e)[0],e>n.parameterPositions[1]&&(this.stopWarping(),0===t?this.paused=!0:this.timeScale=t))}return this._effectiveTimeScale=t,t}_updateTime(e){let t=this._clip.duration,n=this.loop,i=this.time+e,r=this._loopCount,a=2202===n;if(0===e)return -1===r?i:a&&(1&r)==1?t-i:i;if(2200===n){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));s:{if(i>=t)i=t;else if(i<0)i=0;else{this.time=i;break s}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:e<0?-1:1})}}else{if(-1===r&&(e>=0?(r=0,this._setEndings(!0,0===this.repetitions,a)):this._setEndings(0===this.repetitions,!0,a)),i>=t||i<0){let n=Math.floor(i/t);i-=t*n,r+=Math.abs(n);let s=this.repetitions-r;if(s<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=e>0?t:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:e>0?1:-1});else{if(1===s){let t=e<0;this._setEndings(t,!t,a)}else this._setEndings(!1,!1,a);this._loopCount=r,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:n})}}else this.time=i;if(a&&(1&r)==1)return t-i}return i}_setEndings(e,t,n){let i=this._interpolantSettings;n?(i.endingStart=2401,i.endingEnd=2401):(e?i.endingStart=this.zeroSlopeAtStart?2401:2400:i.endingStart=2402,t?i.endingEnd=this.zeroSlopeAtEnd?2401:2400:i.endingEnd=2402)}_scheduleFading(e,t,n){let i=this._mixer,r=i.time,a=this._weightInterpolant;null===a&&(a=i._lendControlInterpolant(),this._weightInterpolant=a);let s=a.parameterPositions,o=a.sampleValues;return s[0]=r,o[0]=t,s[1]=r+e,o[1]=n,this}}let oj=new Float32Array(1);class oW extends ez{constructor(e){super(),this._root=e,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}_bindAction(e,t){let n=e._localRoot||this._root,i=e._clip.tracks,r=i.length,a=e._propertyBindings,s=e._interpolants,o=n.uuid,l=this._bindingsByRootAndName,u=l[o];void 0===u&&(u={},l[o]=u);for(let e=0;e!==r;++e){let r=i[e],l=r.name,c=u[l];
38if(void 0!==c)++c.referenceCount,a[e]=c;else{if(void 0!==(c=a[e])){null===c._cacheIndex&&(++c.referenceCount,this._addInactiveBinding(c,o,l));continue}let i=t&&t._propertyBindings[e].binding.parsedPath;c=new oF(oH.create(n,l,i),r.ValueTypeName,r.getValueSize()),++c.referenceCount,this._addInactiveBinding(c,o,l),a[e]=c}s[e].resultBuffer=c.buffer}}_activateAction(e){if(!this._isActiveAction(e)){if(null===e._cacheIndex){let t=(e._localRoot||this._root).uuid,n=e._clip.uuid,i=this._actionsByClip[n];this._bindAction(e,i&&i.knownActions[0]),this._addInactiveAction(e,n,t)}let t=e._propertyBindings;for(let e=0,n=t.length;e!==n;++e){let n=t[e];0==n.useCount++&&(this._lendBinding(n),n.saveOriginalState())}this._lendAction(e)}}_deactivateAction(e){if(this._isActiveAction(e)){let t=e._propertyBindings;for(let e=0,n=t.length;e!==n;++e){let n=t[e];0==--n.useCount&&(n.restoreOriginalState(),this._takeBackBinding(n))}this._takeBackAction(e)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;let e=this;this.stats={actions:{get total(){return e._actions.length},get inUse(){return e._nActiveActions}},bindings:{get total(){return e._bindings.length},get inUse(){return e._nActiveBindings}},controlInterpolants:{get total(){return e._controlInterpolants.length},get inUse(){return e._nActiveControlInterpolants}}}}_isActiveAction(e){let t=e._cacheIndex;return null!==t&&t<this._nActiveActions}_addInactiveAction(e,t,n){let i=this._actions,r=this._actionsByClip,a=r[t];if(void 0===a)a={knownActions:[e],actionByRoot:{}},e._byClipCacheIndex=0,r[t]=a;else{let t=a.knownActions;e._byClipCacheIndex=t.length,t.push(e)}e._cacheIndex=i.length,i.push(e),a.actionByRoot[n]=e}_removeInactiveAction(e){let t=this._actions,n=t[t.length-1],i=e._cacheIndex;n._cacheIndex=i,t[i]=n,t.pop(),e._cacheIndex=null;let r=e._clip.uuid,a=this._actionsByClip,s=a[r],o=s.knownActions,l=o[o.length-1],u=e._byClipCacheIndex;l._byClipCacheIndex=u,o[u]=l,o.pop(),e._byClipCacheIndex=null;let c=s.actionByRoot,d=(e._localRoot||this._root).uuid;delete c[d],0===o.length&&delete a[r],this._removeInactiveBindingsForAction(e)}_removeInactiveBindingsForAction(e){let t=e._propertyBindings;for(let e=0,n=t.length;e!==n;++e){let n=t[e];0==--n.referenceCount&&this._removeInactiveBinding(n)}}_lendAction(e){let t=this._actions,n=e._cacheIndex,i=this._nActiveActions++,r=t[i];e._cacheIndex=i,t[i]=e,r._cacheIndex=n,t[n]=r}_takeBackAction(e){let t=this._actions,n=e._cacheIndex,i=--this._nActiveActions,r=t[i];e._cacheIndex=i,t[i]=e,r._cacheIndex=n,t[n]=r}_addInactiveBinding(e,t,n){let i=this._bindingsByRootAndName,r=this._bindings,a=i[t];void 0===a&&(a={},i[t]=a),a[n]=e,e._cacheIndex=r.length,r.push(e)}_removeInactiveBinding(e){let t=this._bindings,n=e.binding,i=n.rootNode.uuid,r=n.path,a=this._bindingsByRootAndName,s=a[i],o=t[t.length-1],l=e._cacheIndex;o._cacheIndex=l,t[l]=o,t.pop(),delete s[r],0===Object.keys(s).length&&delete a[i]}_lendBinding(e){let t=this._bindings,n=e._cacheIndex,i=this._nActiveBindings++,r=t[i];e._cacheIndex=i,t[i]=e,r._cacheIndex=n,t[n]=r}_takeBackBinding(e){let t=this._bindings,n=e._cacheIndex,i=--this._nActiveBindings,r=t[i];e._cacheIndex=i,t[i]=e,r._cacheIndex=n,t[n]=r}_lendControlInterpolant(){let e=this._controlInterpolants,t=this._nActiveControlInterpolants++,n=e[t];return void 0===n&&((n=new sT(new Float32Array(2),new Float32Array(2),1,oj)).__cacheIndex=t,e[t]=n),n}_takeBackControlInterpolant(e){let t=this._controlInterpolants,n=e.__cacheIndex,i=--this._nActiveControlInterpolants,r=t[i];e.__cacheIndex=i,t[i]=e,r.__cacheIndex=n,t[n]=r}clipAction(e,t,n){let i=t||this._root,r=i.uuid,a="string"==typeof e?sN.findByName(i,e):e,s=null!==a?a.uuid:e,o=this._actionsByClip[s],l=null;if(void 0===n&&(n=null!==a?a.blendMode:2500),void 0!==o){let e=o.actionByRoot[r];if(void 0!==e&&e.blendMode===n)return e;l=o.knownActions[0],null===a&&(a=l._clip)}if(null===a)return null;let u=new oG(this,a,t,n);return this._bindAction(u,l),this._addInactiveAction(u,s,r),u}existingAction(e,t){let n=t||this._root,i=n.uuid,r="string"==typeof e?sN.findByName(n,e):e,a=r?r.uuid:e,s=this._actionsByClip[a];return void 0!==s&&s.actionByRoot[i]||null}stopAllAction(){let e=this._actions,t=this._nActiveActions;for(let n=t-1;n>=0;--n)e[n].stop();return this}update(e){e*=this.timeScale;let t=this._actions,n=this._nActiveActions,i=this.time+=e,r=Math.sign(e),a=this._accuIndex^=1;for(let s=0;s!==n;++s)t[s]._update(i,e,r,a);let s=this._bindings,o=this._nActiveBindings;for(let e=0;e!==o;++e)s[e].apply(a);return this}setTime(e){this.time=0;for(let e=0;e<this._actions.length;e++)this._actions[e].time=0;return this.update(e)}getRoot(){return this._root}uncacheClip(e){let t=this._actions,n=e.uuid,i=this._actionsByClip,r=i[n];if(void 0!==r){let e=r.knownActions;for(let n=0,i=e.length;n!==i;++n){let i=e[n];this._deactivateAction(i);let r=i._cacheIndex,a=t[t.length-1];i._cacheIndex=null,i._byClipCacheIndex=null,a._cacheIndex=r,t[r]=a,t.pop(),this._removeInactiveBindingsForAction(i)}delete i[n]}}uncacheRoot(e){let t=e.uuid,n=this._actionsByClip;for(let e in n){let i=n[e].actionByRoot[t];void 0!==i&&(this._deactivateAction(i),this._removeInactiveAction(i))}let i=this._bindingsByRootAndName[t];if(void 0!==i)for(let e in i){let t=i[e];t.restoreOriginalState(),this._removeInactiveBinding(t)}}uncacheAction(e,t){let n=this.existingAction(e,t);null!==n&&(this._deactivateAction(n),this._removeInactiveAction(n))}}class oX extends tl{constructor(e=1,t=1,n=1,i={}){super(e,t,i),this.isRenderTarget3D=!0,this.depth=n,this.texture=new th(null,e,t,n),this._setTextureOptions(i),this.texture.isRenderTargetTexture=!0}}class oq{constructor(e){this.value=e}clone(){return new oq(void 0===this.value.clone?this.value:this.value.clone())}}let oY=0;class oZ extends ez{constructor(){super(),this.isUniformsGroup=!0,Object.defineProperty(this,"id",{value:oY++}),this.name="",this.usage=35044,this.uniforms=[]}add(e){return this.uniforms.push(e),this}remove(e){let t=this.uniforms.indexOf(e);return -1!==t&&this.uniforms.splice(t,1),this}setName(e){return this.name=e,this}setUsage(e){return this.usage=e,this}dispose(){this.dispatchEvent({type:"dispose"})}copy(e){this.name=e.name,this.usage=e.usage;let t=e.uniforms;this.uniforms.length=0;for(let e=0,n=t.length;e<n;e++){let n=Array.isArray(t[e])?t[e]:[t[e]];for(let e=0;e<n.length;e++)this.uniforms.push(n[e].clone())}return this}clone(){return new this.constructor().copy(this)}}class oK extends iM{constructor(e,t,n=1){super(e,t),this.isInstancedInterleavedBuffer=!0,this.meshPerAttribute=n}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}clone(e){let t=super.clone(e);return t.meshPerAttribute=this.meshPerAttribute,t}toJSON(e){let t=super.toJSON(e);return t.isInstancedInterleavedBuffer=!0,t.meshPerAttribute=this.meshPerAttribute,t}}class oJ{constructor(e,t,n,i,r,a=!1){this.isGLBufferAttribute=!0,this.name="",this.buffer=e,this.type=t,this.itemSize=n,this.elementSize=i,this.count=r,this.normalized=a,this.version=0}set needsUpdate(e){!0===e&&this.version++}setBuffer(e){return this.buffer=e,this}setType(e,t){return this.type=e,this.elementSize=t,this}setItemSize(e){return this.itemSize=e,this}setCount(e){return this.count=e,this}}let oQ=new tH;class o${constructor(e,t,n=0,i=1/0){this.ray=new tz(e,t),this.near=n,this.far=i,this.camera=null,this.layers=new tQ,this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}}}set(e,t){this.ray.set(e,t)}setFromCamera(e,t){t.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(t.matrixWorld),this.ray.direction.set(e.x,e.y,.5).unproject(t).sub(this.ray.origin).normalize(),this.camera=t):t.isOrthographicCamera?(this.ray.origin.set(e.x,e.y,(t.near+t.far)/(t.near-t.far)).unproject(t),this.ray.direction.set(0,0,-1).transformDirection(t.matrixWorld),this.camera=t):eB("Raycaster:
38Unsupported camera type: "+t.type)}setFromXRController(e){return oQ.identity().extractRotation(e.matrixWorld),this.ray.origin.setFromMatrixPosition(e.matrixWorld),this.ray.direction.set(0,0,-1).applyMatrix4(oQ),this}intersectObject(e,t=!0,n=[]){return o1(e,this,n,t),n.sort(o0),n}intersectObjects(e,t=!0,n=[]){for(let i=0,r=e.length;i<r;i++)o1(e[i],this,n,t);return n.sort(o0),n}}function o0(e,t){return e.distance-t.distance}function o1(e,t,n,i){let r=!0;if(e.layers.test(t.layers)&&!1===e.raycast(t,n)&&(r=!1),!0===r&&!0===i){let i=e.children;for(let e=0,r=i.length;e<r;e++)o1(i[e],t,n,!0)}}class o2{constructor(){this._previousTime=0,this._currentTime=0,this._startTime=performance.now(),this._delta=0,this._elapsed=0,this._timescale=1,this._document=null,this._pageVisibilityHandler=null}connect(e){this._document=e,void 0!==e.hidden&&(this._pageVisibilityHandler=o3.bind(this),e.addEventListener("visibilitychange",this._pageVisibilityHandler,!1))}disconnect(){null!==this._pageVisibilityHandler&&(this._document.removeEventListener("visibilitychange",this._pageVisibilityHandler),this._pageVisibilityHandler=null),this._document=null}getDelta(){return this._delta/1e3}getElapsed(){return this._elapsed/1e3}getTimescale(){return this._timescale}setTimescale(e){return this._timescale=e,this}reset(){return this._currentTime=performance.now()-this._startTime,this}dispose(){this.disconnect()}update(e){return null!==this._pageVisibilityHandler&&!0===this._document.hidden?this._delta=0:(this._previousTime=this._currentTime,this._currentTime=(void 0!==e?e:performance.now())-this._startTime,this._delta=(this._currentTime-this._previousTime)*this._timescale,this._elapsed+=this._delta),this}}function o3(){!1===this._document.hidden&&this.reset()}class o4{constructor(e=1,t=0,n=0){this.radius=e,this.phi=t,this.theta=n}set(e,t,n){return this.radius=e,this.phi=t,this.theta=n,this}copy(e){return this.radius=e.radius,this.phi=e.phi,this.theta=e.theta,this}makeSafe(){return this.phi=eX(this.phi,1e-6,Math.PI-1e-6),this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,t,n){return this.radius=Math.sqrt(e*e+t*t+n*n),0===this.radius?(this.theta=0,this.phi=0):(this.theta=Math.atan2(e,n),this.phi=Math.acos(eX(t/this.radius,-1,1))),this}clone(){return new this.constructor().copy(this)}}class o5{constructor(e=1,t=0,n=0){this.radius=e,this.theta=t,this.y=n}set(e,t,n){return this.radius=e,this.theta=t,this.y=n,this}copy(e){return this.radius=e.radius,this.theta=e.theta,this.y=e.y,this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,t,n){return this.radius=Math.sqrt(e*e+n*n),this.theta=Math.atan2(e,n),this.y=t,this}clone(){return new this.constructor().copy(this)}}class o6{constructor(e,t,n,i){o6.prototype.isMatrix2=!0,this.elements=[1,0,0,1],void 0!==e&&this.set(e,t,n,i)}identity(){return this.set(1,0,0,1),this}fromArray(e,t=0){for(let n=0;n<4;n++)this.elements[n]=e[n+t];return this}set(e,t,n,i){let r=this.elements;return r[0]=e,r[2]=t,r[1]=n,r[3]=i,this}}let o8=new eQ;class o9{constructor(e=new eQ(Infinity,Infinity),t=new eQ(-1/0,-1/0)){this.isBox2=!0,this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromPoints(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){let n=o8.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(n),this.max.copy(e).add(n),this}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=Infinity,this.max.x=this.max.y=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y}getCenter(e){return this.isEmpty()?e.set(0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}containsPoint(e){return e.x>=this.min.x&&e.x<=this.max.x&&e.y>=this.min.y&&e.y<=this.max.y}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(e){return e.max.x>=this.min.x&&e.min.x<=this.max.x&&e.max.y>=this.min.y&&e.min.y<=this.max.y}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return this.clampPoint(e,o8).distanceTo(e)}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}let o7=new e0,le=new e0,lt=new e0,ln=new e0,li=new e0,lr=new e0,la=new e0;class ls{constructor(e=new e0,t=new e0){this.start=e,this.end=t}set(e,t){return this.start.copy(e),this.end.copy(t),this}copy(e){return this.start.copy(e.start),this.end.copy(e.end),this}getCenter(e){return e.addVectors(this.start,this.end).multiplyScalar(.5)}delta(e){return e.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(e,t){return this.delta(t).multiplyScalar(e).add(this.start)}closestPointToPointParameter(e,t){o7.subVectors(e,this.start),le.subVectors(this.end,this.start);let n=le.dot(le),i=le.dot(o7)/n;return t&&(i=eX(i,0,1)),i}closestPointToPoint(e,t,n){let i=this.closestPointToPointParameter(e,t);return this.delta(n).multiplyScalar(i).add(this.start)}
38distanceSqToLine3(e,t=lr,n=la){let i,r,a=1e-8*1e-8,s=this.start,o=e.start,l=this.end,u=e.end;lt.subVectors(l,s),ln.subVectors(u,o),li.subVectors(s,o);let c=lt.dot(lt),d=ln.dot(ln),h=ln.dot(li);if(c<=a&&d<=a)return t.copy(s),n.copy(o),t.sub(n),t.dot(t);if(c<=a)i=0,r=eX(r=h/d,0,1);else{let e=lt.dot(li);if(d<=a)r=0,i=eX(-e/c,0,1);else{let t=lt.dot(ln),n=c*d-t*t;i=0!==n?eX((t*h-e*d)/n,0,1):0,(r=(t*i+h)/d)<0?(r=0,i=eX(-e/c,0,1)):r>1&&(r=1,i=eX((t-e)/c,0,1))}}return t.copy(s).add(lt.multiplyScalar(i)),n.copy(o).add(ln.multiplyScalar(r)),t.sub(n),t.dot(t)}applyMatrix4(e){return this.start.applyMatrix4(e),this.end.applyMatrix4(e),this}equals(e){return e.start.equals(this.start)&&e.end.equals(this.end)}clone(){return new this.constructor().copy(this)}}let lo=new e0;class ll extends nr{constructor(e,t){super(),this.light=e,this.matrixAutoUpdate=!1,this.color=t,this.type="SpotLightHelper";const n=new nQ,i=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1];for(let e=0,t=1;e<32;e++,t++){const n=e/32*Math.PI*2,r=t/32*Math.PI*2;i.push(Math.cos(n),Math.sin(n),1,Math.cos(r),Math.sin(r),1)}n.setAttribute("position",new nj(i,3));const r=new rL({fog:!1,toneMapped:!1});this.cone=new rW(n,r),this.add(this.cone),this.update()}dispose(){this.cone.geometry.dispose(),this.cone.material.dispose()}update(){this.light.updateWorldMatrix(!0,!1),this.light.target.updateWorldMatrix(!0,!1),this.parent?(this.parent.updateWorldMatrix(!0),this.matrix.copy(this.parent.matrixWorld).invert().multiply(this.light.matrixWorld)):this.matrix.copy(this.light.matrixWorld),this.matrixWorld.copy(this.light.matrixWorld);let e=this.light.distance?this.light.distance:1e3,t=e*Math.tan(this.light.angle);this.cone.scale.set(t,t,e),lo.setFromMatrixPosition(this.light.target.matrixWorld),this.cone.lookAt(lo),void 0!==this.color?this.cone.material.color.set(this.color):this.cone.material.color.copy(this.light.color)}}let lu=new e0,lc=new tH,ld=new tH;class lh extends rW{constructor(e){const t=function e(t){let n=[];!0===t.isBone&&n.push(t);for(let i=0;i<t.children.length;i++)n.push(...e(t.children[i]));return n}(e),n=new nQ,i=[],r=[];for(let e=0;e<t.length;e++){const n=t[e];n.parent&&n.parent.isBone&&(i.push(0,0,0),i.push(0,0,0),r.push(0,0,0),r.push(0,0,0))}n.setAttribute("position",new nj(i,3)),n.setAttribute("color",new nj(r,3)),super(n,new rL({vertexColors:!0,depthTest:!1,depthWrite:!1,toneMapped:!1,transparent:!0})),this.isSkeletonHelper=!0,this.type="SkeletonHelper",this.root=e,this.bones=t,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1;const a=new nw(255),s=new nw(65280);this.setColors(a,s)}updateMatrixWorld(e){let t=this.bones,n=this.geometry,i=n.getAttribute("position");ld.copy(this.root.matrixWorld).invert();for(let e=0,n=0;e<t.length;e++){let r=t[e];r.parent&&r.parent.isBone&&(lc.multiplyMatrices(ld,r.matrixWorld),lu.setFromMatrixPosition(lc),i.setXYZ(n,lu.x,lu.y,lu.z),lc.multiplyMatrices(ld,r.parent.matrixWorld),lu.setFromMatrixPosition(lc),i.setXYZ(n+1,lu.x,lu.y,lu.z),n+=2)}n.getAttribute("position").needsUpdate=!0,super.updateMatrixWorld(e)}setColors(e,t){let n=this.geometry.getAttribute("color");for(let i=0;i<n.count;i+=2)n.setXYZ(i,e.r,e.g,e.b),n.setXYZ(i+1,t.r,t.g,t.b);return n.needsUpdate=!0,this}dispose(){this.geometry.dispose(),this.material.dispose()}}class lp extends ie{constructor(e,t,n){super(new a9(t,4,2),new nA({wireframe:!0,fog:!1,toneMapped:!1})),this.light=e,this.color=n,this.type="PointLightHelper",this.matrix=this.light.matrixWorld,this.matrixAutoUpdate=!1,this.update()}dispose(){this.geometry.dispose(),this.material.dispose()}update(){this.light.updateWorldMatrix(!0,!1),void 0!==this.color?this.material.color.set(this.color):this.material.color.copy(this.light.color)}}let lf=new e0,lm=new nw,lg=new nw;class lv extends nr{constructor(e,t,n){super(),this.light=e,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,this.type="HemisphereLightHelper";const i=new a4(t);i.rotateY(.5*Math.PI),this.material=new nA({wireframe:!0,fog:!1,toneMapped:!1}),void 0===this.color&&(this.material.vertexColors=!0);const r=new Float32Array(3*i.getAttribute("position").count);i.setAttribute("color",new nN(r,3)),this.add(new ie(i,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){let e=this.children[0];if(void 0!==this.color)this.material.color.set(this.color);else{let t=e.geometry.getAttribute("color");lm.copy(this.light.color),lg.copy(this.light.groundColor);for(let e=0,n=t.count;e<n;e++){let i=e<n/2?lm:lg;t.setXYZ(e,i.r,i.g,i.b)}t.needsUpdate=!0}this.light.updateWorldMatrix(!0,!1),e.lookAt(lf.setFromMatrixPosition(this.light.matrixWorld).negate())}}class ly extends rW{constructor(e=10,t=10,n=4473924,i=8947848){n=new nw(n),i=new nw(i);const r=t/2,a=e/t,s=e/2,o=[],l=[];for(let e=0,u=0,c=-s;e<=t;e++,c+=a){o.push(-s,0,c,s,0,c),o.push(c,0,-s,c,0,s);const t=e===r?n:i;t.toArray(l,u),u+=3,t.toArray(l,u),u+=3,t.toArray(l,u),u+=3,t.toArray(l,u),u+=3}const u=new nQ;u.setAttribute("position",new nj(o,3)),u.setAttribute("color",new nj(l,3)),super(u,new rL({vertexColors:!0,toneMapped:!1})),this.type="GridHelper"}dispose(){this.geometry.dispose(),this.material.dispose()}}class lx extends rW{constructor(e=10,t=16,n=8,i=64,r=4473924,a=8947848){r=new nw(r),a=new nw(a);const s=[],o=[];if(t>1)for(let n=0;n<t;n++){const i=n/t*(2*Math.PI),l=Math.sin(i)*e,u=Math.cos(i)*e;s.push(0,0,0),s.push(l,0,u);const c=1&n?r:a;o.push(c.r,c.g,c.b),o.push(c.r,c.g,c.b)}for(let t=0;t<n;t++){const l=1&t?r:a,u=e-e/n*t;for(let e=0;e<i;e++){let t=e/i*(2*Math.PI),n=Math.sin(t)*u,r=Math.cos(t)*u;s.push(n,0,r),o.push(l.r,l.g,l.b),n=Math.sin(t=(e+1)/i*(2*Math.PI))*u,r=Math.cos(t)*u,s.push(n,0,r),o.push(l.r,l.g,l.b)}}const l=new nQ;l.setAttribute("position",new nj(s,3)),l.setAttribute("color",new nj(o,3)),super(l,new rL({vertexColors:!0,toneMapped:!1})),this.type="PolarGridHelper"}dispose(){this.geometry.dispose(),this.material.dispose()}}let lb=new e0,lS=new e0,l_=new e0;class lw extends nr{constructor(e,t,n){super(),this.light=e,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,this.type="DirectionalLightHelper",void 0===t&&(t=1);let i=new nQ;i.setAttribute("position",new nj([-t,t,0,t,t,0,t,-t,0,-t,-t,0,-t,t,0],3));const r=new rL({fog:!1,toneMapped:!1});this.lightPlane=new rH(i,r),this.add(this.lightPlane),(i=new nQ).setAttribute("position",new nj([0,0,0,0,0,1],3)),this.targetLine=new rH(i,r),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){this.light.updateWorldMatrix(!0,!1),this.light.target.updateWorldMatrix(!0,!1),lb.setFromMatrixPosition(this.light.matrixWorld),lS.setFromMatrixPosition(this.light.target.matrixWorld),l_.subVectors(lS,lb),this.lightPlane.lookAt(lS),void 0!==this.color?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(lS),this.targetLine.scale.z
38=l_.length()}}let lM=new e0,lT=new iu;class lE extends rW{constructor(e){const t=new nQ,n=new rL({color:0xffffff,vertexColors:!0,toneMapped:!1}),i=[],r=[],a={};function s(e,t){o(e),o(t)}function o(e){i.push(0,0,0),r.push(0,0,0),void 0===a[e]&&(a[e]=[]),a[e].push(i.length/3-1)}s("n1","n2"),s("n2","n4"),s("n4","n3"),s("n3","n1"),s("f1","f2"),s("f2","f4"),s("f4","f3"),s("f3","f1"),s("n1","f1"),s("n2","f2"),s("n3","f3"),s("n4","f4"),s("p","n1"),s("p","n2"),s("p","n3"),s("p","n4"),s("u1","u2"),s("u2","u3"),s("u3","u1"),s("c","t"),s("p","c"),s("cn1","cn2"),s("cn3","cn4"),s("cf1","cf2"),s("cf3","cf4"),t.setAttribute("position",new nj(i,3)),t.setAttribute("color",new nj(r,3)),super(t,n),this.type="CameraHelper",this.camera=e,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=a,this.update();const l=new nw(0xffaa00),u=new nw(0xff0000),c=new nw(43775),d=new nw(0xffffff),h=new nw(3355443);this.setColors(l,u,c,d,h)}setColors(e,t,n,i,r){let a=this.geometry.getAttribute("color");return a.setXYZ(0,e.r,e.g,e.b),a.setXYZ(1,e.r,e.g,e.b),a.setXYZ(2,e.r,e.g,e.b),a.setXYZ(3,e.r,e.g,e.b),a.setXYZ(4,e.r,e.g,e.b),a.setXYZ(5,e.r,e.g,e.b),a.setXYZ(6,e.r,e.g,e.b),a.setXYZ(7,e.r,e.g,e.b),a.setXYZ(8,e.r,e.g,e.b),a.setXYZ(9,e.r,e.g,e.b),a.setXYZ(10,e.r,e.g,e.b),a.setXYZ(11,e.r,e.g,e.b),a.setXYZ(12,e.r,e.g,e.b),a.setXYZ(13,e.r,e.g,e.b),a.setXYZ(14,e.r,e.g,e.b),a.setXYZ(15,e.r,e.g,e.b),a.setXYZ(16,e.r,e.g,e.b),a.setXYZ(17,e.r,e.g,e.b),a.setXYZ(18,e.r,e.g,e.b),a.setXYZ(19,e.r,e.g,e.b),a.setXYZ(20,e.r,e.g,e.b),a.setXYZ(21,e.r,e.g,e.b),a.setXYZ(22,e.r,e.g,e.b),a.setXYZ(23,e.r,e.g,e.b),a.setXYZ(24,t.r,t.g,t.b),a.setXYZ(25,t.r,t.g,t.b),a.setXYZ(26,t.r,t.g,t.b),a.setXYZ(27,t.r,t.g,t.b),a.setXYZ(28,t.r,t.g,t.b),a.setXYZ(29,t.r,t.g,t.b),a.setXYZ(30,t.r,t.g,t.b),a.setXYZ(31,t.r,t.g,t.b),a.setXYZ(32,n.r,n.g,n.b),a.setXYZ(33,n.r,n.g,n.b),a.setXYZ(34,n.r,n.g,n.b),a.setXYZ(35,n.r,n.g,n.b),a.setXYZ(36,n.r,n.g,n.b),a.setXYZ(37,n.r,n.g,n.b),a.setXYZ(38,i.r,i.g,i.b),a.setXYZ(39,i.r,i.g,i.b),a.setXYZ(40,r.r,r.g,r.b),a.setXYZ(41,r.r,r.g,r.b),a.setXYZ(42,r.r,r.g,r.b),a.setXYZ(43,r.r,r.g,r.b),a.setXYZ(44,r.r,r.g,r.b),a.setXYZ(45,r.r,r.g,r.b),a.setXYZ(46,r.r,r.g,r.b),a.setXYZ(47,r.r,r.g,r.b),a.setXYZ(48,r.r,r.g,r.b),a.setXYZ(49,r.r,r.g,r.b),a.needsUpdate=!0,this}update(){let e,t,n=this.geometry,i=this.pointMap;if(lT.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),!0===this.camera.reversedDepth)e=1,t=0;else if(2e3===this.camera.coordinateSystem)e=-1,t=1;else if(2001===this.camera.coordinateSystem)e=0,t=1;else throw Error("THREE.CameraHelper.update(): Invalid coordinate system: "+this.camera.coordinateSystem);lA("c",i,n,lT,0,0,e),lA("t",i,n,lT,0,0,t),lA("n1",i,n,lT,-1,-1,e),lA("n2",i,n,lT,1,-1,e),lA("n3",i,n,lT,-1,1,e),lA("n4",i,n,lT,1,1,e),lA("f1",i,n,lT,-1,-1,t),lA("f2",i,n,lT,1,-1,t),lA("f3",i,n,lT,-1,1,t),lA("f4",i,n,lT,1,1,t),lA("u1",i,n,lT,.7,1.1,e),lA("u2",i,n,lT,-.7,1.1,e),lA("u3",i,n,lT,0,2,e),lA("cf1",i,n,lT,-1,0,t),lA("cf2",i,n,lT,1,0,t),lA("cf3",i,n,lT,0,-1,t),lA("cf4",i,n,lT,0,1,t),lA("cn1",i,n,lT,-1,0,e),lA("cn2",i,n,lT,1,0,e),lA("cn3",i,n,lT,0,-1,e),lA("cn4",i,n,lT,0,1,e),n.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}}function lA(e,t,n,i,r,a,s){lM.set(r,a,s).unproject(i);let o=t[e];if(void 0!==o){let e=n.getAttribute("position");for(let t=0,n=o.length;t<n;t++)e.setXYZ(o[t],lM.x,lM.y,lM.z)}}let lC=new tf;class lP extends rW{constructor(e,t=0xffff00){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new Float32Array(24),r=new nQ;r.setIndex(new nN(n,1)),r.setAttribute("position",new nN(i,3)),super(r,new rL({color:t,toneMapped:!1})),this.object=e,this.type="BoxHelper",this.matrixAutoUpdate=!1,this.update()}update(){if(void 0!==this.object&&lC.setFromObject(this.object),lC.isEmpty())return;let e=lC.min,t=lC.max,n=this.geometry.attributes.position,i=n.array;i[0]=t.x,i[1]=t.y,i[2]=t.z,i[3]=e.x,i[4]=t.y,i[5]=t.z,i[6]=e.x,i[7]=e.y,i[8]=t.z,i[9]=t.x,i[10]=e.y,i[11]=t.z,i[12]=t.x,i[13]=t.y,i[14]=e.z,i[15]=e.x,i[16]=t.y,i[17]=e.z,i[18]=e.x,i[19]=e.y,i[20]=e.z,i[21]=t.x,i[22]=e.y,i[23]=e.z,n.needsUpdate=!0,this.geometry.computeBoundingSphere()}setFromObject(e){return this.object=e,this.update(),this}copy(e,t){return super.copy(e,t),this.object=e.object,this}dispose(){this.geometry.dispose(),this.material.dispose()}}class lR extends rW{constructor(e,t=0xffff00){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),i=new nQ;i.setIndex(new nN(n,1)),i.setAttribute("position",new nj([1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],3)),super(i,new rL({color:t,toneMapped:!1})),this.box=e,this.type="Box3Helper",this.geometry.computeBoundingSphere()}updateMatrixWorld(e){let t=this.box;t.isEmpty()||(t.getCenter(this.position),t.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(e))}dispose(){this.geometry.dispose(),this.material.dispose()}}class lI extends rH{constructor(e,t=1,n=0xffff00){const i=new nQ;i.setAttribute("position",new nj([1,-1,0,-1,1,0,-1,-1,0,1,1,0,-1,1,0,-1,-1,0,1,-1,0,1,1,0],3)),i.computeBoundingSphere(),super(i,new rL({color:n,toneMapped:!1})),this.type="PlaneHelper",this.plane=e,this.size=t;const r=new nQ;r.setAttribute("position",new nj([1,1,0,-1,1,0,-1,-1,0,1,1,0,-1,-1,0,1,-1,0],3)),r.computeBoundingSphere(),this.add(new ie(r,new nA({color:n,opacity:.2,transparent:!0,depthWrite:!1,toneMapped:!1})))}updateMatrixWorld(e){this.position.set(0,0,0),this.scale.set(.5*this.size,.5*this.size,1),this.lookAt(this.plane.normal),this.translateZ(-this.plane.constant),super.updateMatrixWorld(e)}dispose(){this.geometry.dispose(),this.material.dispose(),this.children[0].geometry.dispose(),this.children[0].material.dispose()}}let lD=new e0;class lL extends nr{constructor(e=new e0(0,0,1),t=new e0(0,0,0),n=1,i=0xffff00,s=.2*n,o=.2*s){super(),this.type="ArrowHelper",void 0===r&&((r=new nQ).setAttribute("position",new nj([0,0,0,0,1,0],3)),(a=new ai(.5,1,5,1)).translate(0,-.5,0)),this.position.copy(t),this.line=new rH(r,new rL({color:i,toneMapped:!1})),this.line.matrixAutoUpdate=!1,this.add(this.line),this.cone=new ie(a,new nA({color:i,toneMapped:!1})),this.cone.matrixAutoUpdate=!1,this.add(this.cone),this.setDirection(e),this.setLength(n,s,o)}setDirection(e){if(e.y>.99999)this.quaternion.set(0,0,0,1);else if(e.y<-.99999)this.quaternion.set(1,0,0,0);else{lD.set(e.z,0,-e.x).normalize();let t=Math.acos(e.y);this.quaternion.setFromAxisAngle(lD,t)}}setLength(e,t=.2*e,n=.2*t){this.line.scale.set(1,Math.max(1e-4,e-t),1),this.line.updateMatrix(),this.cone.scale.set(n,t,n),this.cone.position.y=e,this.cone.updateMatrix()}setColor(e){this.line.material.color.set(e),this.cone.material.color.set(e)}copy(e){return super.copy(e,!1),this.line.copy(e.line),this.cone.copy(e.cone),this}dispose(){this.line.geometry.dispose(),this.line.material.dispose(),this.cone.geometry.dispose(),this.cone.material.dispose()}}class lF extends rW{constructor(e=1){const t=new nQ;t.setAttribute("position",new nj([0,0,0,e,0,0,0,0,0,0,e,0,0,0,0,0,0,e],3)),t.setAttribute("color",new nj([1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],3)),super(t,new rL({vertexColors:!0,toneMapped:!1})),this.type="AxesHelper"}
38setColors(e,t,n){let i=new nw,r=this.geometry.attributes.color.array;return i.set(e),i.toArray(r,0),i.toArray(r,3),i.set(t),i.toArray(r,6),i.toArray(r,9),i.set(n),i.toArray(r,12),i.toArray(r,15),this.geometry.attributes.color.needsUpdate=!0,this}dispose(){this.geometry.dispose(),this.material.dispose()}}class lN{constructor(){this.type="ShapePath",this.color=new nw,this.subPaths=[],this.currentPath=null}moveTo(e,t){return this.currentPath=new aD,this.subPaths.push(this.currentPath),this.currentPath.moveTo(e,t),this}lineTo(e,t){return this.currentPath.lineTo(e,t),this}quadraticCurveTo(e,t,n,i){return this.currentPath.quadraticCurveTo(e,t,n,i),this}bezierCurveTo(e,t,n,i,r,a){return this.currentPath.bezierCurveTo(e,t,n,i,r,a),this}splineThru(e){return this.currentPath.splineThru(e),this}toShapes(e){let t,n,i,r,a,s=aJ.isClockWise,o=this.subPaths;if(0===o.length)return[];let l=[];if(1===o.length)return n=o[0],(i=new aL).curves=n.curves,l.push(i),l;let u=!s(o[0].getPoints());u=e?!u:u;let c=[],d=[],h=[],p=0;d[0]=void 0,h[p]=[];for(let i=0,a=o.length;i<a;i++)t=s(r=(n=o[i]).getPoints()),(t=e?!t:t)?(!u&&d[p]&&p++,d[p]={s:new aL,p:r},d[p].s.curves=n.curves,u&&p++,h[p]=[]):h[p].push({h:n,p:r[0]});if(!d[0])return function(e){let t=[];for(let n=0,i=e.length;n<i;n++){let i=e[n],r=new aL;r.curves=i.curves,t.push(r)}return t}(o);if(d.length>1){let e=!1,t=0;for(let e=0,t=d.length;e<t;e++)c[e]=[];for(let n=0,i=d.length;n<i;n++){let i=h[n];for(let r=0;r<i.length;r++){let a=i[r],s=!0;for(let i=0;i<d.length;i++)(function(e,t){let n=t.length,i=!1;for(let r=n-1,a=0;a<n;r=a++){let n=t[r],s=t[a],o=s.x-n.x,l=s.y-n.y;if(Math.abs(l)>Number.EPSILON){if(l<0&&(n=t[a],o=-o,s=t[r],l=-l),e.y<n.y||e.y>s.y)continue;if(e.y===n.y){if(e.x===n.x)return!0}else{let t=l*(e.x-n.x)-o*(e.y-n.y);if(0===t)return!0;if(t<0)continue;i=!i}}else{if(e.y!==n.y)continue;if(s.x<=e.x&&e.x<=n.x||n.x<=e.x&&e.x<=s.x)return!0}}return i})(a.p,d[i].p)&&(n!==i&&t++,s?(s=!1,c[i].push(a)):e=!0);s&&c[n].push(a)}}t>0&&!1===e&&(h=c)}for(let e=0,t=d.length;e<t;e++){i=d[e].s,l.push(i),a=h[e];for(let e=0,t=a.length;e<t;e++)i.holes.push(a[e].h)}return l}}class lU extends ez{constructor(e,t=null){super(),this.object=e,this.domElement=t,this.enabled=!0,this.state=-1,this.keys={},this.mouseButtons={LEFT:null,MIDDLE:null,RIGHT:null},this.touches={ONE:null,TWO:null}}connect(e){void 0===e?ek("Controls: connect() now requires an element."):(null!==this.domElement&&this.disconnect(),this.domElement=e)}disconnect(){}dispose(){}update(){}}function lk(e,t,n,i){let r=function(e){switch(e){case 1009:case 1010:return{byteLength:1,components:1};case 1012:case 1011:case ev:return{byteLength:2,components:1};case 1017:case 1018:return{byteLength:2,components:4};case 1014:case 1013:case 1015:return{byteLength:4,components:1};case 35902:case 35899:return{byteLength:4,components:3}}throw Error(`Unknown texture type ${e}.`)}(i);switch(n){case 1021:return e*t;case 1028:case 1029:return e*t/r.components*r.byteLength;case 1030:case 1031:return e*t*2/r.components*r.byteLength;case 1022:return e*t*3/r.components*r.byteLength;case 1023:case 1033:return e*t*4/r.components*r.byteLength;case 33776:case 33777:case 36196:case 37492:case 37488:case 37489:return Math.floor((e+3)/4)*Math.floor((t+3)/4)*8;case 33778:case 33779:case 37496:case 37490:case 37491:case 37808:return Math.floor((e+3)/4)*Math.floor((t+3)/4)*16;case 35841:case 35843:return Math.max(e,16)*Math.max(t,8)/4;case 35840:case 35842:return Math.max(e,8)*Math.max(t,8)/2;case 37809:return Math.floor((e+4)/5)*Math.floor((t+3)/4)*16;case 37810:return Math.floor((e+4)/5)*Math.floor((t+4)/5)*16;case 37811:return Math.floor((e+5)/6)*Math.floor((t+4)/5)*16;case 37812:return Math.floor((e+5)/6)*Math.floor((t+5)/6)*16;case 37813:return Math.floor((e+7)/8)*Math.floor((t+4)/5)*16;case 37814:return Math.floor((e+7)/8)*Math.floor((t+5)/6)*16;case 37815:return Math.floor((e+7)/8)*Math.floor((t+7)/8)*16;case 37816:return Math.floor((e+9)/10)*Math.floor((t+4)/5)*16;case 37817:return Math.floor((e+9)/10)*Math.floor((t+5)/6)*16;case 37818:return Math.floor((e+9)/10)*Math.floor((t+7)/8)*16;case 37819:return Math.floor((e+9)/10)*Math.floor((t+9)/10)*16;case 37820:return Math.floor((e+11)/12)*Math.floor((t+9)/10)*16;case 37821:return Math.floor((e+11)/12)*Math.floor((t+11)/12)*16;case 36492:case 36494:case 36495:case 36285:case 36286:return Math.ceil(e/4)*Math.ceil(t/4)*16;case 36283:case 36284:return Math.ceil(e/4)*Math.ceil(t/4)*8}throw Error(`Unable to determine texture byte length for ${n} format.`)}class lB{static contain(e,t){let n;return(n=e.image&&e.image.width?e.image.width/e.image.height:1)>t?(e.repeat.x=1,e.repeat.y=n/t,e.offset.x=0,e.offset.y=(1-e.repeat.y)/2):(e.repeat.x=t/n,e.repeat.y=1,e.offset.x=(1-e.repeat.x)/2,e.offset.y=0),e}static cover(e,t){let n;return(n=e.image&&e.image.width?e.image.width/e.image.height:1)>t?(e.repeat.x=t/n,e.repeat.y=1,e.offset.x=(1-e.repeat.x)/2,e.offset.y=0):(e.repeat.x=1,e.repeat.y=n/t,e.offset.x=0,e.offset.y=(1-e.repeat.y)/2),e}static fill(e){return e.repeat.x=1,e.repeat.y=1,e.offset.x=0,e.offset.y=0,e}static getByteLength(e,t,n,i){return lk(e,t,n,i)}}function lO(){let e=null,t=!1,n=null,i=null;function r(t,a){n(t,a),i=e.requestAnimationFrame(r)}return{start:function(){!0===t||null!==n&&(i=e.requestAnimationFrame(r),t=!0)},stop:function(){e.cancelAnimationFrame(i),t=!1},setAnimationLoop:function(e){n=e},setContext:function(t){e=t}}}function lz(e){let t=new WeakMap;return{get:function(e){return e.isInterleavedBufferAttribute&&(e=e.data),t.get(e)},remove:function(n){n.isInterleavedBufferAttribute&&(n=n.data);let i=t.get(n);i&&(e.deleteBuffer(i.buffer),t.delete(n))}
38,update:function(n,i){if(n.isInterleavedBufferAttribute&&(n=n.data),n.isGLBufferAttribute){let e=t.get(n);(!e||e.version<n.version)&&t.set(n,{buffer:n.buffer,type:n.type,bytesPerElement:n.elementSize,version:n.version});return}let r=t.get(n);if(void 0===r)t.set(n,function(t,n){let i,r=t.array,a=t.usage,s=r.byteLength,o=e.createBuffer();if(e.bindBuffer(n,o),e.bufferData(n,r,a),t.onUploadCallback(),r instanceof Float32Array)i=e.FLOAT;else if("undefined"!=typeof Float16Array&&r instanceof Float16Array)i=e.HALF_FLOAT;else if(r instanceof Uint16Array)i=t.isFloat16BufferAttribute?e.HALF_FLOAT:e.UNSIGNED_SHORT;else if(r instanceof Int16Array)i=e.SHORT;else if(r instanceof Uint32Array)i=e.UNSIGNED_INT;else if(r instanceof Int32Array)i=e.INT;else if(r instanceof Int8Array)i=e.BYTE;else if(r instanceof Uint8Array)i=e.UNSIGNED_BYTE;else if(r instanceof Uint8ClampedArray)i=e.UNSIGNED_BYTE;else throw Error("THREE.WebGLAttributes: Unsupported buffer data format: "+r);return{buffer:o,type:i,bytesPerElement:r.BYTES_PER_ELEMENT,version:t.version,size:s}}(n,i));else if(r.version<n.version){if(r.size!==n.array.byteLength)throw Error("THREE.WebGLAttributes: The size of the buffer attribute's array buffer does not match the original size. Resizing buffer attributes is not supported.");!function(t,n,i){let r=n.array,a=n.updateRanges;if(e.bindBuffer(i,t),0===a.length)e.bufferSubData(i,0,r);else{a.sort((e,t)=>e.start-t.start);let t=0;for(let e=1;e<a.length;e++){let n=a[t],i=a[e];i.start<=n.start+n.count+1?n.count=Math.max(n.count,i.start+i.count-n.start):a[++t]=i}a.length=t+1;for(let t=0,n=a.length;t<n;t++){let n=a[t];e.bufferSubData(i,n.start*r.BYTES_PER_ELEMENT,r,n.start,n.count)}n.clearUpdateRanges()}n.onUploadCallback()}(r.buffer,n,i),r.version=n.version}}}}"undefined"!=typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:"182"}})),"undefined"!=typeof window&&(window.__THREE__?ek("WARNING: Multiple instances of Three.js being imported."):window.__THREE__="182");let lH={alphahash_fragment:"#ifdef USE_ALPHAHASH\n if ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;\n#endif",alphahash_pars_fragment:"#ifdef USE_ALPHAHASH\n const float ALPHA_HASH_SCALE = 0.05;\n float hash2D( vec2 value ) {\n return fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );\n }\n float hash3D( vec3 value ) {\n return hash2D( vec2( hash2D( value.xy ), value.z ) );\n }\n float getAlphaHashThreshold( vec3 position ) {\n float maxDeriv = max(\n length( dFdx( position.xyz ) ),\n length( dFdy( position.xyz ) )\n );\n float pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );\n vec2 pixScales = vec2(\n exp2( floor( log2( pixScale ) ) ),\n exp2( ceil( log2( pixScale ) ) )\n );\n vec2 alpha = vec2(\n hash3D( floor( pixScales.x * position.xyz ) ),\n hash3D( floor( pixScales.y * position.xyz ) )\n );\n float lerpFactor = fract( log2( pixScale ) );\n float x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;\n float a = min( lerpFactor, 1.0 - lerpFactor );\n vec3 cases = vec3(\n x * x / ( 2.0 * a * ( 1.0 - a ) ),\n ( x - 0.5 * a ) / ( 1.0 - a ),\n 1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )\n );\n float threshold = ( x < ( 1.0 - a ) )\n ? ( ( x < a ) ? cases.x : cases.y )\n : cases.z;\n return clamp( threshold , 1.0e-6, 1.0 );\n }\n#endif",alphamap_fragment:"#ifdef USE_ALPHAMAP\n diffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;\n#endif",alphamap_pars_fragment:"#ifdef USE_ALPHAMAP\n uniform sampler2D alphaMap;\n#endif",alphatest_fragment:"#ifdef USE_ALPHATEST\n #ifdef ALPHA_TO_COVERAGE\n diffuseColor.a = smoothstep( alphaTest, alphaTest + fwidth( diffuseColor.a ), diffuseColor.a );\n if ( diffuseColor.a == 0.0 ) discard;\n #else\n if ( diffuseColor.a < alphaTest ) discard;\n #endif\n#endif",alphatest_pars_fragment:"#ifdef USE_ALPHATEST\n uniform float alphaTest;\n#endif",aomap_fragment:"#ifdef USE_AOMAP\n float ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;\n reflectedLight.indirectDiffuse *= ambientOcclusion;\n #if defined( USE_CLEARCOAT ) \n clearcoatSpecularIndirect *= ambientOcclusion;\n #endif\n #if defined( USE_SHEEN ) \n sheenSpecularIndirect *= ambientOcclusion;\n #endif\n #if defined( USE_ENVMAP ) && defined( STANDARD )\n float dotNV = saturate( dot
38( geometryNormal, geometryViewDir ) );\n reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );\n #endif\n#endif",aomap_pars_fragment:"#ifdef USE_AOMAP\n uniform sampler2D aoMap;\n uniform float aoMapIntensity;\n#endif",batching_pars_vertex:"#ifdef USE_BATCHING\n #if ! defined( GL_ANGLE_multi_draw )\n #define gl_DrawID _gl_DrawID\n uniform int _gl_DrawID;\n #endif\n uniform highp sampler2D batchingTexture;\n uniform highp usampler2D batchingIdTexture;\n mat4 getBatchingMatrix( const in float i ) {\n int size = textureSize( batchingTexture, 0 ).x;\n int j = int( i ) * 4;\n int x = j % size;\n int y = j / size;\n vec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 );\n vec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 );\n vec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 );\n vec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 );\n return mat4( v1, v2, v3, v4 );\n }\n float getIndirectIndex( const in int i ) {\n int size = textureSize( batchingIdTexture, 0 ).x;\n int x = i % size;\n int y = i / size;\n return float( texelFetch( batchingIdTexture, ivec2( x, y ), 0 ).r );\n }\n#endif\n#ifdef USE_BATCHING_COLOR\n uniform sampler2D batchingColorTexture;\n vec3 getBatchingColor( const in float i ) {\n int size = textureSize( batchingColorTexture, 0 ).x;\n int j = int( i );\n int x = j % size;\n int y = j / size;\n return texelFetch( batchingColorTexture, ivec2( x, y ), 0 ).rgb;\n }\n#endif",batching_vertex:"#ifdef USE_BATCHING\n mat4 batchingMatrix = getBatchingMatrix( getIndirectIndex( gl_DrawID ) );\n#endif",begin_vertex:"vec3 transformed = vec3( position );\n#ifdef USE_ALPHAHASH\n vPosition = vec3( position );\n#endif",beginnormal_vertex:"vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n vec3 objectTangent = vec3( tangent.xyz );\n#endif",bsdfs:"float G_BlinnPhong_Implicit( ) {\n return 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {\n vec3 halfDir = normalize( lightDir + viewDir );\n float dotNH = saturate( dot( normal, halfDir ) );\n float dotVH = saturate( dot( viewDir, halfDir ) );\n vec3 F = F_Schlick( specularColor, 1.0, dotVH );\n float G = G_BlinnPhong_Implicit( );\n float D = D_BlinnPhong( shininess, dotNH );\n return F * ( G * D );\n} // validated",iridescence_fragment:"#ifdef USE_IRIDESCENCE\n const mat3 XYZ_TO_REC709 = mat3(\n 3.2404542, -0.9692660, 0.0556434,\n -1.5371385, 1.8760108, -0.2040259,\n -0.4985314, 0.0415560, 1.0572252\n );\n vec3 Fresnel0ToIor( vec3 fresnel0 ) {\n vec3 sqrtF0 = sqrt( fresnel0 );\n return ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );\n }\n vec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {\n return pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );\n }\n float IorToFresnel0( float transmittedIor, float incidentIor ) {\n return pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));\n }\n vec3 evalSensitivity( float OPD, vec3 shift ) {\n float phase = 2.0 * PI * OPD * 1.0e-9;\n vec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );\n vec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );\n vec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );\n vec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );\n xyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );\n xyz /= 1.0685e-7;\n vec3 rgb = XYZ_TO_REC709 * xyz;\n return rgb;\n }\n vec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {\n vec3 I;\n float iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );\n float sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );\n float cosTheta2Sq = 1.0 - sinTheta2Sq;\n if ( cosTheta2Sq < 0.0 ) {\n return vec3( 1.0 );\n }\n float cosTheta2 = sqrt( cosTheta2Sq );\n float R0 = IorToFresnel0( iridescenceIOR, outsideIOR );
38\n float R12 = F_Schlick( R0, 1.0, cosTheta1 );\n float T121 = 1.0 - R12;\n float phi12 = 0.0;\n if ( iridescenceIOR < outsideIOR ) phi12 = PI;\n float phi21 = PI - phi12;\n vec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) ); vec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );\n vec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );\n vec3 phi23 = vec3( 0.0 );\n if ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;\n if ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;\n if ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;\n float OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;\n vec3 phi = vec3( phi21 ) + phi23;\n vec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );\n vec3 r123 = sqrt( R123 );\n vec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );\n vec3 C0 = R12 + Rs;\n I = C0;\n vec3 Cm = Rs - T121;\n for ( int m = 1; m <= 2; ++ m ) {\n Cm *= r123;\n vec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );\n I += Cm * Sm;\n }\n return max( I, vec3( 0.0 ) );\n }\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n uniform sampler2D bumpMap;\n uniform float bumpScale;\n vec2 dHdxy_fwd() {\n vec2 dSTdx = dFdx( vBumpMapUv );\n vec2 dSTdy = dFdy( vBumpMapUv );\n float Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;\n float dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;\n float dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;\n return vec2( dBx, dBy );\n }\n vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n vec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) );\n vec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) );\n vec3 vN = surf_norm;\n vec3 R1 = cross( vSigmaY, vN );\n vec3 R2 = cross( vN, vSigmaX );\n float fDet = dot( vSigmaX, R1 ) * faceDirection;\n vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n return normalize( abs( fDet ) * surf_norm - vGrad );\n }\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n vec4 plane;\n #ifdef ALPHA_TO_COVERAGE\n float distanceToPlane, distanceGradient;\n float clipOpacity = 1.0;\n #pragma unroll_loop_start\n for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n plane = clippingPlanes[ i ];\n distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n distanceGradient = fwidth( distanceToPlane ) / 2.0;\n clipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n if ( clipOpacity == 0.0 ) discard;\n }\n #pragma unroll_loop_end\n #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n float unionClipOpacity = 1.0;\n #pragma unroll_loop_start\n for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n plane = clippingPlanes[ i ];\n distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n distanceGradient = fwidth( distanceToPlane ) / 2.0;\n unionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n }\n #pragma unroll_loop_end\n clipOpacity *= 1.0 - unionClipOpacity;\n #endif\n diffuseColor.a *= clipOpacity;\n if ( diffuseColor.a == 0.0 ) discard;\n #else\n #pragma unroll_loop_start\n for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n plane = clippingPlanes[ i ];\n if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n }\n #pragma unroll_loop_end\n #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n bool clipped = true;\n #pragma unroll_loop_start\n for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n plane = clippingPlanes[ i ];\n clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n }\n #pragma unroll_loop_end\n if ( clipped ) discard;\n #endif\n #endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n varying vec3 vClipPosition;\n uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n varying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n vClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR_ALPHA )\n diffuseColor *= vColor;\n#elif defined( USE_COLOR )\n diffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR_ALPHA )\n varying vec4 vColor;\n#elif defined( USE_COLOR )\n varying vec3 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR_ALPHA )\n varying vec4 vColor;\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n varying vec3 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR_ALPHA )\n vColor = vec4( 1.0 );\n#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n vColor = vec3( 1.0 );\n#endif\n#ifdef USE_COLOR\n vColor *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n vColor.xyz *= instanceColor.xyz;\n#endif\n#ifdef USE_BATCHING_COLOR\n vec3 batchingColor = getBatchingColor( getIndirectIndex( gl_DrawID ) );\n vColor.xyz *= batchingColor.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nvec3 pow2( const in vec3 x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }\nhighp float rand( const in vec2 uv ) {\n const highp float a = 12.9898, b = 78.233, c = 43758.5453;\n highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n return fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n float precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n float precisionSafeLength( vec3 v ) {\n float maxComponent = max3( abs( v ) );\n return length( v / maxComponent ) * maxComponent;\n }\n#endif\nstruct IncidentLight {\n vec3 color;\n vec3 direction;\n bool visible;\n};\nstruct ReflectedLight {\n vec3 directDiffuse;\n vec3 directSpecular;\n vec3 indirectDiffuse;\n vec3 indirectSpecular;\n};\n#ifdef USE_ALPHAHASH\n varying vec3 vPosition;\n#endif\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n return m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n return vec2( u, v );\n}\nvec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n return RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat F_Schlick( const in float f0, const in float f90, const in float dotVH ) {\n float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n} // validated",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n #define cubeUV_minMipLevel 4.0\n #define cubeUV_minTileSize 16.0\n float getFace( vec3 direction ) {\n vec3 absDirection = abs( direction );\n float face = - 1.0;\n if ( absDirection.x > absDirection.z ) {\n if ( absDirection.x > absDirection.y )\n face = direction.x > 0.0 ? 0.0 : 3.0;\n else\n face = direction.y > 0.0 ? 1.0 : 4.0;\n } else {\n if ( absDirection.z > absDirection.y )\n face = direction.z > 0.0 ? 2.0 : 5.0;\n else\n face = direction.y > 0.0 ? 1.0 : 4.0;\n }\n return face;\n }\n vec2 getUV( vec3 direction, float face ) {\n vec2 uv;\n if ( face == 0.0 ) {\n uv = vec2( direction.z, direction.y ) / abs( direction.x );\n } else if ( face == 1.0 ) {\n uv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n } else if ( face == 2.0 ) {\n uv = vec2( - direction.x, direction.y ) / abs( direction.z );\n } else if ( face == 3.0 ) {\n uv = vec2( - direction.z, direction.y ) / abs( direction.x );\n } else if ( face == 4.0 ) {\n uv = vec2( - direction.x, direction.z ) / abs( direction.y );\n } else {\n uv = vec2( direction.x, direction.y ) / abs( direction.z );\n }\n return 0.5 * ( uv + 1.0 );\n }\n vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n float face = getFace( direction );\n float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n mipInt = max( mipInt, cubeUV_minMipLevel );\n float faceSize = exp2( mipInt );\n highp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;\n if ( face > 2.0 ) {\n uv.y += faceSize;\n face -= 3.0;\n }\n uv.x += face * faceSize;\n uv.x += filterInt * 3.0 * cubeUV_minTileSize;\n uv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );\n uv.x *= CUBEUV_TEXEL_WIDTH;\n uv.y *= CUBEUV_TEXEL_HEIGHT;\n #ifdef texture2DGradEXT\n return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;\n #else\n return texture2D( envMap, uv ).rgb;\n #endif\n }\n #define cubeUV_r0 1.0\n #define cubeUV_m0 - 2.0\n #define cubeUV_r1 0.8\n #define cubeUV_m1 - 1.0\n #define cubeUV_r4 0.4\n #define cubeUV_m4 2.0\n #define cubeUV_r5 0.305\n #define cubeUV_m5 3.0\n #define cubeUV_r6 0.21\n #define cubeUV_m6 4.0\n float roughnessToMip( float roughness ) {\n float mip = 0.0;\n if ( roughness >= cubeUV_r1 ) {\n mip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;\n } else if ( roughness >= cubeUV_r4 ) {\n mip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;\n } else if ( roughness >= cubeUV_r5 ) {\n mip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;\n } else if ( roughness >= cubeUV_r6 ) {\n mip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;\n } else {\n mip = - 2.0 * log2( 1.16 * roughness ); }\n return mip;\n }\n vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n float mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );\n float mipF = fract( mip );\n float mipInt = floor( mip );\n vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n if ( mipF == 0.0 ) {\n return vec4( color0, 1.0 );\n } else {\n vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n return vec4( mix( color0, color1, mipF ), 1.0 );\n }\n }\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_TANGENT\n vec3 transformedTangent = objectTangent;\n#endif\n#ifdef USE_BATCHING\n mat3 bm = mat3( batchingMatrix );
38\n transformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );\n transformedNormal = bm * transformedNormal;\n #ifdef USE_TANGENT\n transformedTangent = bm * transformedTangent;\n #endif\n#endif\n#ifdef USE_INSTANCING\n mat3 im = mat3( instanceMatrix );\n transformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );\n transformedNormal = im * transformedNormal;\n #ifdef USE_TANGENT\n transformedTangent = im * transformedTangent;\n #endif\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n transformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n transformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;\n #ifdef FLIP_SIDED\n transformedTangent = - transformedTangent;\n #endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n uniform sampler2D displacementMap;\n uniform float displacementScale;\n uniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n vec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );\n #ifdef DECODE_VIDEO_TEXTURE_EMISSIVE\n emissiveColor = sRGBTransferEOTF( emissiveColor );\n #endif\n totalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n uniform sampler2D emissiveMap;\n#endif",colorspace_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",colorspace_pars_fragment:"vec4 LinearTransferOETF( in vec4 value ) {\n return value;\n}\nvec4 sRGBTransferEOTF( in vec4 value ) {\n return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 sRGBTransferOETF( in vec4 value ) {\n return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n #ifdef ENV_WORLDPOS\n vec3 cameraToFrag;\n if ( isOrthographic ) {\n cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n } else {\n cameraToFrag = normalize( vWorldPosition - cameraPosition );\n }\n vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n #ifdef ENVMAP_MODE_REFLECTION\n vec3 reflectVec = reflect( cameraToFrag, worldNormal );\n #else\n vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n #endif\n #else\n vec3 reflectVec = vReflect;\n #endif\n #ifdef ENVMAP_TYPE_CUBE\n vec4 envColor = textureCube( envMap, envMapRotation * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n #else\n vec4 envColor = vec4( 0.0 );\n #endif\n #ifdef ENVMAP_BLENDING_MULTIPLY\n outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n #elif defined( ENVMAP_BLENDING_MIX )\n outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n #elif defined( ENVMAP_BLENDING_ADD )\n outgoingLight += envColor.xyz * specularStrength * reflectivity;\n #endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n uniform float envMapIntensity;\n uniform float flipEnvMap;\n uniform mat3 envMapRotation;\n #ifdef ENVMAP_TYPE_CUBE\n uniform samplerCube envMap;\n #else\n uniform sampler2D envMap;\n #endif\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n uniform float reflectivity;\n #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n #define ENV_WORLDPOS\n #endif\n #ifdef ENV_WORLDPOS\n varying vec3 vWorldPosition;\n uniform float refractionRatio;\n #else\n varying vec3 vReflect;\n #endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n #define ENV_WORLDPOS\n #endif\n #ifdef ENV_WORLDPOS\n \n varying vec3 vWorldPosition;\n #else\n varying vec3 vReflect;\n uniform float refractionRatio;\n #endif\n#endif",envmap_physical_pars_fragment:"#ifdef USE_ENVMAP\n vec3 getIBLIrradiance( const in vec3 normal ) {\n #ifdef ENVMAP_TYPE_CUBE_UV\n vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n vec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 );\n return PI * envMapColor.rgb * envMapIntensity;\n #else\n return vec3( 0.0 );\n #endif\n }\n vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n #ifdef ENVMAP_TYPE_CUBE_UV\n vec3 reflectVec = reflect( - viewDir, normal );
38\n reflectVec = normalize( mix( reflectVec, normal, pow4( roughness ) ) );\n reflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n vec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness );\n return envMapColor.rgb * envMapIntensity;\n #else\n return vec3( 0.0 );\n #endif\n }\n #ifdef USE_ANISOTROPY\n vec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {\n #ifdef ENVMAP_TYPE_CUBE_UV\n vec3 bentNormal = cross( bitangent, viewDir );\n bentNormal = normalize( cross( bentNormal, bitangent ) );\n bentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );\n return getIBLRadiance( viewDir, bentNormal, roughness );\n #else\n return vec3( 0.0 );\n #endif\n }\n #endif\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n #ifdef ENV_WORLDPOS\n vWorldPosition = worldPosition.xyz;\n #else\n vec3 cameraToVertex;\n if ( isOrthographic ) {\n cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n }
38 else {\n cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n }\n vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n #ifdef ENVMAP_MODE_REFLECTION\n vReflect = reflect( cameraToVertex, worldNormal );\n #else\n vReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n #endif\n #endif\n#endif",fog_vertex:"#ifdef USE_FOG\n vFogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n varying float vFogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n #ifdef FOG_EXP2\n float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n #else\n float fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n #endif\n gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n uniform vec3 fogColor;\n varying float vFogDepth;\n #ifdef FOG_EXP2\n uniform float fogDensity;\n #else\n uniform float fogNear;\n uniform float fogFar;\n #endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n uniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n float dotNL = dot( normal, lightDirection );\n vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n #ifdef USE_GRADIENTMAP\n return vec3( texture2D( gradientMap, coord ).r );\n #else\n vec2 fw = fwidth( coord ) * 0.5;\n return mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );\n #endif\n}",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n uniform sampler2D lightMap;\n uniform float lightMapIntensity;\n#endif",lights_lambert_fragment:"LambertMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularStrength = specularStrength;",lights_lambert_pars_fragment:"varying vec3 vViewPosition;\nstruct LambertMaterial {\n vec3 diffuseColor;\n float specularStrength;\n};\nvoid RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n float dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n vec3 irradiance = dotNL * directLight.color;\n reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct RE_Direct_Lambert\n#define RE_IndirectDiffuse RE_IndirectDiffuse_Lambert",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\n#if defined( USE_LIGHT_PROBES )\n uniform vec3 lightProbe[ 9 ];\n#endif\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n float x = normal.x, y = normal.y, z = normal.z;\n vec3 result = shCoefficients[ 0 ] * 0.886227;\n result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n return result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n return irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n vec3 irradiance = ambientLightColor;\n return irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n if ( cutoffDistance > 0.0 ) {\n distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n }\n return distanceFalloff;\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n return smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n struct DirectionalLight {\n vec3 direction;\n vec3 color;\n };\n uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n void getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {\n light.color = directionalLight.color;\n light.direction = directionalLight.direction;\n light.visible = true;\n }\n#endif\n#if NUM_POINT_LIGHTS > 0\n struct PointLight {\n vec3 position;\n vec3 color;\n float distance;\n float decay;\n };\n uniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n void getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {\n vec3 lVector = pointLight.position - geometryPosition;\n light.direction = normalize( lVector );\n float lightDistance = length( lVector );\n light.color = pointLight.color;\n light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n light.visible = ( light.color != vec3( 0.0 ) );\n }
38\n#endif\n#if NUM_SPOT_LIGHTS > 0\n struct SpotLight {\n vec3 position;\n vec3 direction;\n vec3 color;\n float distance;\n float decay;\n float coneCos;\n float penumbraCos;\n };\n uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n void getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {\n vec3 lVector = spotLight.position - geometryPosition;\n light.direction = normalize( lVector );\n float angleCos = dot( light.direction, spotLight.direction );\n float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n if ( spotAttenuation > 0.0 ) {\n float lightDistance = length( lVector );\n light.color = spotLight.color * spotAttenuation;\n light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n light.visible = ( light.color != vec3( 0.0 ) );\n } else {\n light.color = vec3( 0.0 );\n light.visible = false;\n }\n }\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n struct RectAreaLight {\n vec3 color;\n vec3 position;\n vec3 halfWidth;\n vec3 halfHeight;\n };\n uniform sampler2D ltc_1; uniform sampler2D ltc_2;\n uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n struct HemisphereLight {\n vec3 direction;\n vec3 skyColor;\n vec3 groundColor;\n };\n uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n float dotNL = dot( normal, hemiLight.direction );\n float hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n return irradiance;\n }\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\nstruct ToonMaterial {\n vec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n vec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;\n reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct RE_Direct_Toon\n#define RE_IndirectDiffuse RE_IndirectDiffuse_Toon",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n vec3 diffuseColor;\n vec3 specularColor;\n float specularShininess;\n float specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n float dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n vec3 irradiance = dotNL * directLight.color;\n reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct RE_Direct_BlinnPhong\n#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.diffuseContribution = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.metalness = metalnessFactor;\nvec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n material.ior = ior;\n #ifdef USE_SPECULAR\n float specularIntensityFactor = specularIntensity;\n vec3 specularColorFactor = specularColor;\n #ifdef USE_SPECULAR_COLORMAP\n specularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;\n #endif\n #ifdef USE_SPECULAR_INTENSITYMAP\n specularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;\n #endif\n material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n #else\n float specularIntensityFactor = 1.0;\n vec3 specularColorFactor = vec3( 1.0 );\n material.specularF90 = 1.0;\n #endif\n material.specularColor = min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor;\n material.specularColorBlended = mix( material.specularColor, diffuseColor.rgb, metalnessFactor );\n#else\n material.specularColor = vec3( 0.04 );\n material.specularColorBlended = mix( material.specularColor, diffuseColor.rgb, metalnessFactor );\n material.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n material.clearcoat = clearcoat;
38\n material.clearcoatRoughness = clearcoatRoughness;\n material.clearcoatF0 = vec3( 0.04 );\n material.clearcoatF90 = 1.0;\n #ifdef USE_CLEARCOATMAP\n material.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;\n #endif\n #ifdef USE_CLEARCOAT_ROUGHNESSMAP\n material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;\n #endif\n material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n material.clearcoatRoughness += geometryRoughness;\n material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_DISPERSION\n material.dispersion = dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n material.iridescence = iridescence;\n material.iridescenceIOR = iridescenceIOR;\n #ifdef USE_IRIDESCENCEMAP\n material.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;\n #endif\n #ifdef USE_IRIDESCENCE_THICKNESSMAP\n material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;\n #else\n material.iridescenceThickness = iridescenceThicknessMaximum;\n #endif\n#endif\n#ifdef USE_SHEEN\n material.sheenColor = sheenColor;\n #ifdef USE_SHEEN_COLORMAP\n material.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;\n #endif\n material.sheenRoughness = clamp( sheenRoughness, 0.0001, 1.0 );\n #ifdef USE_SHEEN_ROUGHNESSMAP\n material.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;\n #endif\n#endif\n#ifdef USE_ANISOTROPY\n #ifdef USE_ANISOTROPYMAP\n mat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );\n vec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;\n vec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;\n #else\n vec2 anisotropyV = anisotropyVector;\n #endif\n material.anisotropy = length( anisotropyV );\n if( material.anisotropy == 0.0 ) {\n anisotropyV = vec2( 1.0, 0.0 );\n } else {\n anisotropyV /= material.anisotropy;\n material.anisotropy = saturate( material.anisotropy );\n }\n material.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );\n material.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;\n material.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;\n#endif",lights_physical_pars_fragment:"uniform sampler2D dfgLUT;\nstruct PhysicalMaterial {\n vec3 diffuseColor;\n vec3 diffuseContribution;\n vec3 specularColor;\n vec3 specularColorBlended;\n float roughness;\n float metalness;\n float specularF90;\n float dispersion;\n #ifdef USE_CLEARCOAT\n float clearcoat;\n float clearcoatRoughness;\n vec3 clearcoatF0;\n float clearcoatF90;\n #endif\n #ifdef USE_IRIDESCENCE\n float iridescence;\n float iridescenceIOR;\n float iridescenceThickness;\n vec3 iridescenceFresnel;\n vec3 iridescenceF0;\n vec3 iridescenceFresnelDielectric;\n vec3 iridescenceFresnelMetallic;\n #endif\n #ifdef USE_SHEEN\n vec3 sheenColor;\n float sheenRoughness;\n #endif\n #ifdef IOR\n float ior;\n #endif\n #ifdef USE_TRANSMISSION\n float transmission;\n float transmissionAlpha;\n float thickness;\n float attenuationDistance;\n vec3 attenuationColor;\n #endif\n #ifdef USE_ANISOTROPY\n float anisotropy;\n float alphaT;\n vec3 anisotropyT;\n vec3 anisotropyB;\n #endif\n};\nvec3 clearcoatSpecularDirect = vec3( 0.0 );\nvec3 clearcoatSpecularIndirect = vec3( 0.0 );\nvec3 sheenSpecularDirect = vec3( 0.0 );\nvec3 sheenSpecularIndirect = vec3(0.0 );\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\n float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\n float x2 = x * x;\n float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\n return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n float a2 = pow2( alpha );\n float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n return 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n float a2 = pow2( alpha );\n float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n return RECIPROCAL_PI * a2 / pow2( denom );\n}\n#ifdef USE_ANISOTROPY\n float V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {\n float gv = dotNL * length( vec3( alphaT * dotTV, alph
38aB * dotBV, dotNV ) );\n float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );\n float v = 0.5 / ( gv + gl );\n return v;\n }\n float D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {\n float a2 = alphaT * alphaB;\n highp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );\n highp float v2 = dot( v, v );\n float w2 = a2 / v2;\n return RECIPROCAL_PI * a2 * pow2 ( w2 );\n }\n#endif\n#ifdef USE_CLEARCOAT\n vec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {\n vec3 f0 = material.clearcoatF0;\n float f90 = material.clearcoatF90;\n float roughness = material.clearcoatRoughness;\n float alpha = pow2( roughness );\n vec3 halfDir = normalize( lightDir + viewDir );\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n float dotNH = saturate( dot( normal, halfDir ) );\n float dotVH = saturate( dot( viewDir, halfDir ) );\n vec3 F = F_Schlick( f0, f90, dotVH );\n float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n float D = D_GGX( alpha, dotNH );\n return F * ( V * D );\n }\n#endif\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n vec3 f0 = material.specularColorBlended;\n float f90 = material.specularF90;\n float roughness = material.roughness;\n float alpha = pow2( roughness );\n vec3 halfDir = normalize( lightDir + viewDir );\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n float dotNH = saturate( dot( normal, halfDir ) );\n float dotVH = saturate( dot( viewDir, halfDir ) );\n vec3 F = F_Schlick( f0, f90, dotVH );\n #ifdef USE_IRIDESCENCE\n F = mix( F, material.iridescenceFresnel, material.iridescence );\n #endif\n #ifdef USE_ANISOTROPY\n float dotTL = dot( material.anisotropyT, lightDir );\n float dotTV = dot( material.anisotropyT, viewDir );\n float dotTH = dot( material.anisotropyT, halfDir );\n float dotBL = dot( material.anisotropyB, lightDir );\n float dotBV = dot( material.anisotropyB, viewDir );\n float dotBH = dot( material.anisotropyB, halfDir );\n float V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );\n float D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );\n #else\n float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n float D = D_GGX( alpha, dotNH );\n #endif\n return F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n const float LUT_SIZE = 64.0;\n const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n const float LUT_BIAS = 0.5 / LUT_SIZE;\n float dotNV = saturate( dot( N, V ) );\n vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n uv = uv * LUT_SCALE + LUT_BIAS;\n return uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n float l = length( f );\n return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n float x = dot( v1, v2 );\n float y = abs( x );\n float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n float b = 3.4175940 + ( 4.1616724 + y ) * y;\n float v = a / b;\n float theta_sintheta = ( x >
38 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n return cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n vec3 lightNormal = cross( v1, v2 );\n if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n vec3 T1, T2;\n T1 = normalize( V - N * dot( V, N ) );\n T2 = - cross( N, T1 );\n mat3 mat = mInv * transpose( mat3( T1, T2, N ) );\n vec3 coords[ 4 ];\n coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n coords[ 0 ] = normalize( coords[ 0 ] );\n coords[ 1 ] = normalize( coords[ 1 ] );\n coords[ 2 ] = normalize( coords[ 2 ] );\n coords[ 3 ] = normalize( coords[ 3 ] );\n vec3 vectorFormFactor = vec3( 0.0 );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n float result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n return vec3( result );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n float alpha = pow2( roughness );\n float invAlpha = 1.0 / alpha;\n float cos2h = dotNH * dotNH;\n float sin2h = max( 1.0 - cos2h, 0.0078125 );\n return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n vec3 halfDir = normalize( lightDir + viewDir );\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n float dotNH = saturate( dot( normal, halfDir ) );\n float D = D_Charlie( sheenRoughness, dotNH );\n float V = V_Neubelt( dotNV, dotNL );\n return sheenColor * ( D * V );\n}\n#endif\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n float dotNV = saturate( dot( normal, viewDir ) );\n float r2 = roughness * roughness;\n float rInv = 1.0 / ( roughness + 0.1 );\n float a = -1.9362 + 1.0678 * roughness + 0.4573 * r2 - 0.8469 * rInv;\n float b = -0.6014 + 0.5538 * roughness - 0.4670 * r2 - 0.1255 * rInv;\n float DG = exp( a * dotNV + b );\n return saturate( DG );\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n float dotNV = saturate( dot( normal, viewDir ) );\n vec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg;\n return specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n float dotNV = saturate( dot( normal, viewDir ) );\n vec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg;\n #ifdef USE_IRIDESCENCE\n vec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n #else\n vec3 Fr = specularColor;\n #endif\n vec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n float Ess = fab.x + fab.y;\n float Ems = 1.0 - Ess;\n vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n singleScatter += FssEss;\n multiScatter += Fms * Ems;\n}\nvec3 BRDF_GGX_Multiscatter( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n vec3 singleScatter = BRDF_GGX( lightDir, viewDir, normal, material );
38\n float dotNL = saturate( dot( normal, lightDir ) );\n float dotNV = saturate( dot( normal, viewDir ) );\n vec2 dfgV = texture2D( dfgLUT, vec2( material.roughness, dotNV ) ).rg;\n vec2 dfgL = texture2D( dfgLUT, vec2( material.roughness, dotNL ) ).rg;\n vec3 FssEss_V = material.specularColorBlended * dfgV.x + material.specularF90 * dfgV.y;\n vec3 FssEss_L = material.specularColorBlended * dfgL.x + material.specularF90 * dfgL.y;\n float Ess_V = dfgV.x + dfgV.y;\n float Ess_L = dfgL.x + dfgL.y;\n float Ems_V = 1.0 - Ess_V;\n float Ems_L = 1.0 - Ess_L;\n vec3 Favg = material.specularColorBlended + ( 1.0 - material.specularColorBlended ) * 0.047619;\n vec3 Fms = FssEss_V * FssEss_L * Favg / ( 1.0 - Ems_V * Ems_L * Favg + EPSILON );\n float compensationFactor = Ems_V * Ems_L;\n vec3 multiScatter = Fms * compensationFactor;\n return singleScatter + multiScatter;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n vec3 normal = geometryNormal;\n vec3 viewDir = geometryViewDir;\n vec3 position = geometryPosition;\n vec3 lightPos = rectAreaLight.position;\n vec3 halfWidth = rectAreaLight.halfWidth;\n vec3 halfHeight = rectAreaLight.halfHeight;\n vec3 lightColor = rectAreaLight.color;\n float roughness = material.roughness;\n vec3 rectCoords[ 4 ];\n rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n vec2 uv = LTC_Uv( normal, viewDir, roughness );\n vec4 t1 = texture2D( ltc_1, uv );\n vec4 t2 = texture2D( ltc_2, uv );\n mat3 mInv = mat3(\n vec3( t1.x, 0, t1.y ),\n vec3( 0, 1, 0 ),\n vec3( t1.z, 0, t1.w )\n );\n vec3 fresnel = ( material.specularColorBlended * t2.x + ( vec3( 1.0 ) - material.specularColorBlended ) * t2.y );\n reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n reflectedLight.directDiffuse += lightColor * material.diffuseContribution * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n }\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n float dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n vec3 irradiance = dotNL * directLight.color;\n #ifdef USE_CLEARCOAT\n float dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );\n vec3 ccIrradiance = dotNLcc * directLight.color;\n clearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );\n #endif\n #ifdef USE_SHEEN\n \n sheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );\n \n float sheenAlbedoV = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n float sheenAlbedoL = IBLSheenBRDF( geometryNormal, directLight.direction, material.sheenRoughness );\n \n float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * max( sheenAlbedoV, sheenAlbedoL );\n \n irradiance *= sheenEnergyComp;\n \n #endif\n reflectedLight.directSpecular += irradiance * BRDF_GGX_Multiscatter( directLight.direction, geometryViewDir, geometryNormal, material );\n reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseContribution );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n vec3 diffuse = irradiance * BRDF_Lambert( material.diffuseContribution );\n #ifdef USE_SHEEN\n float sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo;\n diffuse *= sheenEnergyComp;\n #endif\n reflectedLight.indirectDiffuse += diffuse;\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n #ifdef USE_CLEARCOAT\n clearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n #endif\n #ifdef USE_SHEEN\n sheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness ) * RECIPROCAL_PI;\n #endif\n vec3 singleScatteringDielectric = vec3( 0.0 );\n vec3 multiScatteringDielectric = vec3( 0.0 );\n vec3 singleScatteringMetallic = vec3( 0.0 );\n vec3 multiScatteringMetallic = vec3( 0.0 );
38\n #ifdef USE_IRIDESCENCE\n computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnelDielectric, material.roughness, singleScatteringDielectric, multiScatteringDielectric );\n computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.iridescence, material.iridescenceFresnelMetallic, material.roughness, singleScatteringMetallic, multiScatteringMetallic );\n #else\n computeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScatteringDielectric, multiScatteringDielectric );\n computeMultiscattering( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.roughness, singleScatteringMetallic, multiScatteringMetallic );\n #endif\n vec3 singleScattering = mix( singleScatteringDielectric, singleScatteringMetallic, material.metalness );\n vec3 multiScattering = mix( multiScatteringDielectric, multiScatteringMetallic, material.metalness );\n vec3 totalScatteringDielectric = singleScatteringDielectric + multiScatteringDielectric;\n vec3 diffuse = material.diffuseContribution * ( 1.0 - totalScatteringDielectric );\n vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n vec3 indirectSpecular = radiance * singleScattering;\n indirectSpecular += multiScattering * cosineWeightedIrradiance;\n vec3 indirectDiffuse = diffuse * cosineWeightedIrradiance;\n #ifdef USE_SHEEN\n float sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo;\n indirectSpecular *= sheenEnergyComp;\n indirectDiffuse *= sheenEnergyComp;\n #endif\n reflectedLight.indirectSpecular += indirectSpecular;\n reflectedLight.indirectDiffuse += indirectDiffuse;\n}\n#define RE_Direct RE_Direct_Physical\n#define RE_Direct_RectArea RE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse RE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular RE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nvec3 geometryPosition = - vViewPosition;\nvec3 geometryNormal = normal;\nvec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\nvec3 geometryClearcoatNormal = vec3( 0.0 );\n#ifdef USE_CLEARCOAT\n geometryClearcoatNormal = clearcoatNormal;\n#endif\n#ifdef USE_IRIDESCENCE\n float dotNVi = saturate( dot( normal, geometryViewDir ) );\n if ( material.iridescenceThickness == 0.0 ) {\n material.iridescence = 0.0;\n } else {\n material.iridescence = saturate( material.iridescence );\n }\n if ( material.iridescence > 0.0 ) {\n material.iridescenceFresnelDielectric = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\n material.iridescenceFresnelMetallic = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.diffuseColor );\n material.iridescenceFresnel = mix( material.iridescenceFresnelDielectric, material.iridescenceFresnelMetallic, material.metalness );\n material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\n }\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n PointLight pointLight;\n #if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n PointLightShadow pointLightShadow;\n #endif\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n pointLight = pointLights[ i ];\n getPointLightInfo( pointLight, geometryPosition, directLight );\n #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS ) && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) )\n pointLightShadow = pointLightShadows[ i ];\n directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n #endif\n RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }
38\n #pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n SpotLight spotLight;\n vec4 spotColor;\n vec3 spotLightCoord;\n bool inSpotLightMap;\n #if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n SpotLightShadow spotLightShadow;\n #endif\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n spotLight = spotLights[ i ];\n getSpotLightInfo( spotLight, geometryPosition, directLight );\n #if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n #define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX\n #elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n #define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS\n #else\n #define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n #endif\n #if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )\n spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;\n inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );\n spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );\n directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;\n #endif\n #undef SPOT_LIGHT_MAP_INDEX\n #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n spotLightShadow = spotLightShadows[ i ];\n directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n #endif\n RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n DirectionalLight directionalLight;\n #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n DirectionalLightShadow directionalLightShadow;\n #endif\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n directionalLight = directionalLights[ i ];\n getDirectionalLightInfo( directionalLight, directLight );\n #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n directionalLightShadow = directionalLightShadows[ i ];\n directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n #endif\n RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n RectAreaLight rectAreaLight;\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n rectAreaLight = rectAreaLights[ i ];\n RE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n }\n #pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n vec3 iblIrradiance = vec3( 0.0 );\n vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n #if defined( USE_LIGHT_PROBES )\n irradiance += getLightProbeIrradiance( lightProbe, geometryNormal );\n #endif\n #if ( NUM_HEMI_LIGHTS > 0 )\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );\n }\n #pragma unroll_loop_end\n #endif\n#endif\n#if defined( RE_IndirectSpecular )\n vec3 radiance = vec3( 0.0 );\n vec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n #ifdef USE_LIGHTMAP\n vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n irradiance += lightMapIrradiance;\n #endif\n #if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n iblIrradiance += getIBLIrradiance( geometryNormal );\n #endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n #ifdef USE_ANISOTROPY\n radiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );\n #else\n radiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );\n #endif\n #ifdef USE_CLEARCOAT\n clearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );\n #endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n RE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )\n gl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )\n uniform float logDepthBufFC;\n varying float vFragDepth;\n varying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGARITHMIC_DEPTH_BUFFER\n varying float vFragDepth;\n varying float vIsPerspective;\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGARITHMIC_DEPTH_BUFFER\n vFragDepth = 1.0 + gl_Position.w;\n vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n#endif",map_fragment:"#ifdef USE_MAP\n vec4 sampledDiffuseColor = texture2D( map, vMapUv );\n #ifdef DECODE_VIDEO_TEXTURE\n sampledDiffuseColor = sRGBTransferEOTF( sampledDiffuseColor );\n #endif\n diffuseColor *= sampledDiffuseColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n uniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n #if defined( USE_POINTS_UV )\n vec2 uv = vUv;\n #else\n vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n #endif\n#endif\n#ifdef USE_MAP\n diffuseColor *= texture2D( map, uv );\n#endif\n#ifdef USE_ALPHAMAP\n diffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_POINTS_UV )\n varying vec2 vUv;\n#else\n #if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n uniform mat3 uvTransform;\n #endif\n#endif\n#ifdef USE_MAP\n uniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n uniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n vec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );\n metalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n uniform sampler2D metalnessMap;\n#endif",morphinstance_vertex:"#ifdef USE_INSTANCING_MORPH\n float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n float morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r;\n for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n morphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r;\n }\n#endif",morphcolor_vertex:"#if defined( USE_MORPHCOLORS )\n vColor *= morphTargetBaseInfluence;\n for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n #if defined( USE_COLOR_ALPHA )\n if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];\n #elif defined( USE_COLOR )\n if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];\n #endif\n }\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n objectNormal *= morphTargetBaseInfluence;\n for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];\n }\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n #ifndef USE_INSTANCING_MORPH\n uniform float morphTargetBaseInfluence;\n uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n #endif\n uniform sampler2DArray morphTargetsTexture;\n uniform ivec2 morphTargetsTextureSize;\n vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {\n int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;\n int y = texelIndex / morphTargetsTextureSize.x;\n int x = texelIndex - y * morphTargetsTextureSize.x;\n ivec3 morphUV = ivec3( x, y, morphTargetIndex );\n return texelFetch( morphTargetsTexture, morphUV, 0 );\n }\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n transformed *= morphTargetBaseInfluence;\n for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];\n }\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n vec3 fdx = dFdx( vViewPosition );\n vec3 fdy = dFdy( vViewPosition );\n vec3 normal = normalize( cross( fdx, fdy ) );\n#else\n vec3 normal = normalize( vNormal );\n #ifdef DOUBLE_SIDED\n normal *= faceDirection;\n #endif\n#endif\n#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )\n #ifdef USE_TANGENT\n mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n #else\n mat3 tbn = getTangentFrame( - vViewPosition, normal,\n #if defined( USE_NORMALMAP )\n vNormalMapUv\n #elif defined( USE_CLEARCOAT_NORMALMAP )\n vClearcoatNormalMapUv\n #else\n vUv\n #endif\n );\n #endif\n #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n tbn[0] *= faceDirection;\n tbn[1] *= faceDirection;\n #endif\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n #ifdef USE_TANGENT\n mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n #else\n mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );\n #endif\n #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n tbn2[0] *= faceDirection;\n tbn2[1] *= faceDirection;\n #endif\n#endif\nvec3 nonPerturbedNormal = normal;",normal_fragment_maps:"#ifdef USE_NORMALMAP_OBJECTSPACE\n normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n #ifdef FLIP_SIDED\n normal = - normal;\n #endif\n #ifdef DOUBLE_SIDED\n normal = normal * faceDirection;\n #endif\n normal = normalize( normalMatrix * normal );\n#elif defined( USE_NORMALMAP_TANGENTSPACE )\n vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n mapN.xy *= normalScale;\n normal = normalize( tbn * mapN );
38\n#elif defined( USE_BUMPMAP )\n normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normal_pars_fragment:"#ifndef FLAT_SHADED\n varying vec3 vNormal;\n #ifdef USE_TANGENT\n varying vec3 vTangent;\n varying vec3 vBitangent;\n #endif\n#endif",normal_pars_vertex:"#ifndef FLAT_SHADED\n varying vec3 vNormal;\n #ifdef USE_TANGENT\n varying vec3 vTangent;\n varying vec3 vBitangent;\n #endif\n#endif",normal_vertex:"#ifndef FLAT_SHADED\n vNormal = normalize( transformedNormal );\n #ifdef USE_TANGENT\n vTangent = normalize( transformedTangent );\n vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n #endif\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n uniform sampler2D normalMap;\n uniform vec2 normalScale;\n#endif\n#ifdef USE_NORMALMAP_OBJECTSPACE\n uniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )\n mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {\n vec3 q0 = dFdx( eye_pos.xyz );\n vec3 q1 = dFdy( eye_pos.xyz );\n vec2 st0 = dFdx( uv.st );\n vec2 st1 = dFdy( uv.st );\n vec3 N = surf_norm;\n vec3 q1perp = cross( q1, N );\n vec3 q0perp = cross( N, q0 );\n vec3 T = q1perp * st0.x + q0perp * st1.x;\n vec3 B = q1perp * st0.y + q0perp * st1.y;\n float det = max( dot( T, T ), dot( B, B ) );\n float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );\n return mat3( T * scale, B * scale, N );\n }\n#endif",clearcoat_normal_fragment_begin:"#ifdef USE_CLEARCOAT\n vec3 clearcoatNormal = nonPerturbedNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;\n clearcoatMapN.xy *= clearcoatNormalScale;\n clearcoatNormal = normalize( tbn2 * clearcoatMapN );\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n uniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n uniform sampler2D clearcoatNormalMap;\n uniform vec2 clearcoatNormalScale;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n uniform sampler2D clearcoatRoughnessMap;\n#endif",iridescence_pars_fragment:"#ifdef USE_IRIDESCENCEMAP\n uniform sampler2D iridescenceMap;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n uniform sampler2D iridescenceThicknessMap;\n#endif",opaque_fragment:"#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= material.transmissionAlpha;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n return normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n return 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;const float ShiftRight8 = 1. / 256.;\nconst float Inv255 = 1. / 255.;\nconst vec4 PackFactors = vec4( 1.0, 256.0, 256.0 * 256.0, 256.0 * 256.0 * 256.0 );\nconst vec2 UnpackFactors2 = vec2( UnpackDownscale, 1.0 / PackFactors.g );\nconst vec3 UnpackFactors3 = vec3( UnpackDownscale / PackFactors.rg, 1.0 / PackFactors.b );\nconst vec4 UnpackFactors4 = vec4( UnpackDownscale / PackFactors.rgb, 1.0 / PackFactors.a );\nvec4 packDepthToRGBA( const in float v ) {\n if( v <= 0.0 )\n return vec4( 0., 0., 0., 0. );\n if( v >= 1.0 )\n return vec4( 1., 1., 1., 1. );\n float vuf;\n float af = modf( v * PackFactors.a, vuf );\n float bf = modf( vuf * ShiftRight8, vuf );\n float gf = modf( vuf * ShiftRight8, vuf );\n return vec4( vuf * Inv255, gf * PackUpscale, bf * PackUpscale, af );\n}\nvec3 packDepthToRGB( const in float v ) {\n if( v <= 0.0 )\n return vec3( 0., 0., 0. );\n if( v >= 1.0 )\n return vec3( 1., 1., 1. );\n float vuf;\n float bf = modf( v * PackFactors.b, vuf );\n float gf = modf( vuf * ShiftRight8, vuf );\n return vec3( vuf * Inv255, gf * PackUpscale, bf );\n}\nvec2 packDepthToRG( const in float v ) {\n if( v <= 0.0 )\n return vec2( 0., 0. );\n if( v >= 1.0 )\n return vec2( 1., 1. );\n float vuf;\n float gf = modf( v * 256., vuf );\n return vec2( vuf * Inv255, gf );\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n return dot( v, UnpackFactors4 );\n}\nfloat unpackRGBToDepth( const in vec3 v ) {\n return dot( v, UnpackFactors3 );\n}\nfloat unpackRGToDepth( const in vec2 v ) {\n return v.r * UnpackFactors2.r + v.g * UnpackFactors2.g;\n}\nvec4 pack2HalfToRGBA( const in vec2 v ) {\n vec4 r = vec4( v.x, fract( v.x * 25
385.0 ), v.y, fract( v.y * 255.0 ) );\n return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( const in vec4 v ) {\n return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n return ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {\n return depth * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {\n return ( near * far ) / ( ( far - near ) * depth - far );\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n gl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_BATCHING\n mvPosition = batchingMatrix * mvPosition;\n#endif\n#ifdef USE_INSTANCING\n mvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n gl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n vec3 dithering( vec3 color ) {\n float grid_position = rand( gl_FragCoord.xy );\n vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n return color + dither_shift_RGB;\n }\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n vec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );\n roughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n uniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#if NUM_SPOT_LIGHT_COORDS > 0\n varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#if NUM_SPOT_LIGHT_MAPS > 0\n uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];\n#endif\n#ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHT_SHADOWS > 0\n #if defined( SHADOWMAP_TYPE_PCF )\n uniform sampler2DShadow directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n #else\n uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n #endif\n varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n struct DirectionalLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n #endif\n #if NUM_SPOT_LIGHT_SHADOWS > 0\n #if defined( SHADOWMAP_TYPE_PCF )\n uniform sampler2DShadow spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n #else\n uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n #endif\n struct SpotLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n #if defined( SHADOWMAP_TYPE_PCF )\n uniform samplerCubeShadow pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n #elif defined( SHADOWMAP_TYPE_BASIC )\n uniform samplerCube pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n #endif\n varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n struct PointLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n float shadowCameraNear;\n float shadowCameraFar;\n };\n uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n #endif\n #if defined( SHADOWMAP_TYPE_PCF )\n float interleavedGradientNoise( vec2 position ) {\n return fract( 52.9829189 * fract( dot( position, vec2( 0.06711056, 0.00583715 ) ) ) );\n }\n vec2 vogelDiskSample( int sampleIndex, int samplesCount, float phi ) {\n const float goldenAngle = 2.399963229728653;\n float r = sqrt( ( float( sampleIndex ) + 0.5 ) / float( samplesCount ) );\n float theta = float( sampleIndex ) * goldenAngle + phi;\n return vec2( cos( theta ), sin( theta ) ) * r;\n }\n #endif\n #if defined( SHADOWMAP_TYPE_PCF )\n float getShadow( sampler2DShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n float shadow = 1.0;\n shadowCoord.xyz /= shadowCoord.w;\n shadowCoord.z += shadowBias;\n bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n bool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n if ( frustumTest ) {\n vec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n float radius = shadowRadius * texelSize.x;\n float phi = interleavedGradientNoise( gl_FragCoord.xy ) * 6.28318530718;\n shadow = (\n texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 0, 5, phi ) * radius, shadowCoord.z ) ) +\n texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 1, 5, phi ) * radius, shadowCoord.z ) ) +\n texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 2, 5, phi ) * radius, shadowCoord.z ) ) +\n texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 3, 5, phi ) * radius, shadowCoord.z ) ) +\n texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 4, 5, phi ) * radius, shadowCoord.z ) )\n ) * 0.2;\n }\n return mix( 1.0, shadow, shadowIntensity );\n }\n #elif defined( SHADOWMAP_TYPE_VSM )\n float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n float shadow = 1.0;\n shadowCoord.xyz /= shadowCoord.w;\n shadowCoord.z += shadowBias;\n bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n bool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n if ( frustumTest ) {\n vec2 distribution = texture2D( shadowMap, shadowCoord.xy ).rg;\n float mean = distribution.x;\n float variance = distribution.y * distribution.y;\n #ifdef USE_REVERSED_DEPTH_BUFFER\n float hard_shadow = step( mean, shadowCoord.z );\n #else\n float hard_shadow = step( shadowCoord.z, mean );\n #endif\n if ( hard_shadow == 1.0 ) {\n shadow = 1.0;\n } else {\n variance = max( variance, 0.0000001 );\n float d = shadowCoord.z - mean;\n float p_max = variance / ( variance + d * d );\n p_max = clamp( ( p_max - 0.3 ) / 0.65, 0.0, 1.0 );\n shadow = max( hard_shadow, p_max );\n }\n }\n return mix( 1.0, shadow, shadowIntensity );\n }\n #else\n float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n float shadow = 1.0;\n shadowCoord.xyz /= shadowCoord.w;\n shadowCoord.z += shadowBias;\n bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n bool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n if ( frustumTest ) {\n float depth = texture2D( shadowMap, shadowCoord.xy ).r;\n #ifdef USE_REVERSED_DEPTH_BUFFER\n shadow = step( depth, shadowCoord.z );\n #else\n shadow = step( shadowCoord.z, depth );\n #endif\n }\n return mix( 1.0, shadow, shadowIntensity );\n }\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n #if defined( SHADOWMAP_TYPE_PCF )\n float getPointShadow( samplerCubeShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n float shadow = 1.0;\n vec3 lightToPosition = shadowCoord.xyz;\n vec3 bd3D = normalize( lightToPosition );\n vec3 absVec = abs( lightToPosition );\n float viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z );\n if ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) {\n float dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );\n dp += shadowBias;\n float texelSize = shadowRadius / shadowMapSize.x;\n vec3 absDir = abs( bd3D );\n vec3 tangent = absDir.x > absDir.z ? vec3( 0.0, 1.0, 0.0 ) : vec3( 1.0, 0.0, 0.0 );\n tangent = normalize( cross( bd3D, tangent ) );\n vec3 bitangent = cross( bd3D, tangent );\n float phi = interleavedGradientNoise( gl_FragCoord.xy ) * 6.28318530718;\n shadow = (\n texture( shadowMap, vec4( bd3D + ( tangent * vogelDiskSample( 0, 5, phi ).x + bitangent * vogelDiskSample( 0, 5, phi ).y ) * texelSize, dp ) ) +\n texture( shadowMap, vec4( bd3D + ( tangent * vogelDiskSample( 1, 5, phi ).x + bitangent * vogelDiskSample( 1, 5, phi ).y ) * texelSize, dp ) ) +\n texture( shadowMap, vec4( bd3D + ( tangent * vogelDiskSample( 2, 5, phi ).x + bitangent * vogelDiskSample( 2, 5, phi ).y ) * texelSize, dp ) ) +\n texture( shadowMap, vec4( bd3D + ( tangent * vogelDiskSample( 3, 5, phi ).x + bitangent * vogelDiskSample( 3, 5, phi ).y ) * texelSize, dp ) ) +\n texture( shadowMap, vec4( bd3D + ( tangent * vogelDiskSample( 4, 5, phi ).x + bitangent * vogelDiskSample( 4, 5, phi ).y ) * texelSize, dp ) )\n ) * 0.2;\n }\n return mix( 1.0, shadow, shadowIntensity );\n }\n #elif defined( SHADOWMAP_TYPE_BASIC )\n float getPointShadow( samplerCube shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n float shadow = 1.0;\n vec3 lightToPosition = shadowCoord.xyz;\n vec3 bd3D = normalize( lightToPosition );\n vec3 absVec = abs( lightToPosition );\n float viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z );\n if ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) {\n float dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );\n dp += shadowBias;\n float depth = textureCube( shadowMap, bd3D ).r;\n #ifdef USE_REVERSED_DEPTH_BUFFER\n shadow = step( depth, dp );\n #else\n shadow = step( dp, depth );\n #endif\n }\n return mix( 1.0, shadow, shadowIntensity );\n }\n #endif\n #endif\n#endif",shadowmap_pars_vertex:"#if NUM_SPOT_L
38IGHT_COORDS > 0\n uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];\n varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHT_SHADOWS > 0\n uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n struct DirectionalLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n #endif\n #if NUM_SPOT_LIGHT_SHADOWS > 0\n struct SpotLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n struct PointLightShadow {\n float shadowIntensity;\n float shadowBias;\n float shadowNormalBias;\n float shadowRadius;\n vec2 shadowMapSize;\n float shadowCameraNear;\n float shadowCameraFar;\n };\n uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n #endif\n#endif",shadowmap_vertex:"#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )\n vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n vec4 shadowWorldPosition;\n#endif\n#if defined( USE_SHADOWMAP )\n #if NUM_DIR_LIGHT_SHADOWS > 0\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n }\n #pragma unroll_loop_end\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n }\n #pragma unroll_loop_end\n #endif\n#endif\n#if NUM_SPOT_LIGHT_COORDS > 0\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {\n shadowWorldPosition = worldPosition;\n #if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;\n #endif\n vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;\n }\n #pragma unroll_loop_end\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n float shadow = 1.0;\n #ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHT_SHADOWS > 0\n DirectionalLightShadow directionalLight;\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n directionalLight = directionalLightShadows[ i ];\n shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n }\n #pragma unroll_loop_end\n #endif\n #if NUM_SPOT_LIGHT_SHADOWS > 0\n SpotLightShadow spotLight;\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n spotLight = spotLightShadows[ i ];\n shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n }\n #pragma unroll_loop_end\n #endif\n #if NUM_POINT_LIGHT_SHADOWS > 0 && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) )\n PointLightShadow pointLight;\n #pragma unroll_loop_start\n for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n pointLight = pointLightShadows[ i ];\n shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n }\n #pragma unroll_loop_end\n #endif\n #endif\n return shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n mat4 boneMatX = getBoneMatrix( skinIndex.x );\n mat4 boneMatY = getBoneMatrix( skinIndex.y );\n mat4 boneMatZ = getBoneMatrix( skinIndex.z );\n mat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n uniform mat4 bindMatrix;\n uniform mat4 bindMatrixInverse;\n uniform highp sampler2D boneTexture;\n mat4 getBoneMatrix( const in float i ) {\n int size = textureSize( boneTexture, 0 ).x;\n int j = int( i ) * 4;\n int x = j % size;\n int y = j / size;\n vec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );\n vec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );\n vec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );\n vec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );\n return mat4( v1, v2, v3, v4 );\n }\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n vec4 skinned = vec4( 0.0 );\n skinned += boneMatX * skinVertex * skinWeight.x;\n skinned += boneMatY * skinVertex * skinWeight.y;\n skinned += boneMatZ * skinVertex * skinWeight.z;\n skinned += boneMatW * skinVertex * skinWeight.w;\n transformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n mat4 skinMatrix = mat4( 0.0 );\n skinMatrix += skinWeight.x * boneMatX;\n skinMatrix += skinWeight.y * boneMatY;\n skinMatrix += skinWeight.z * boneMatZ;\n skinMatrix += skinWeight.w * boneMatW;\n skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n #ifdef USE_TANGENT\n objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n #endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n vec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );\n specularStrength = texelSpecular.r;\n#else\n specularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n uniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;
38\nvec3 LinearToneMapping( vec3 color ) {\n return saturate( toneMappingExposure * color );\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n color *= toneMappingExposure;\n return saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 CineonToneMapping( vec3 color ) {\n color *= toneMappingExposure;\n color = max( vec3( 0.0 ), color - 0.004 );\n return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n vec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n return a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n const mat3 ACESInputMat = mat3(\n vec3( 0.59719, 0.07600, 0.02840 ), vec3( 0.35458, 0.90834, 0.13383 ),\n vec3( 0.04823, 0.01566, 0.83777 )\n );\n const mat3 ACESOutputMat = mat3(\n vec3( 1.60475, -0.10208, -0.00327 ), vec3( -0.53108, 1.10813, -0.07276 ),\n vec3( -0.07367, -0.00605, 1.07602 )\n );\n color *= toneMappingExposure / 0.6;\n color = ACESInputMat * color;\n color = RRTAndODTFit( color );\n color = ACESOutputMat * color;\n return saturate( color );\n}\nconst mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(\n vec3( 1.6605, - 0.1246, - 0.0182 ),\n vec3( - 0.5876, 1.1329, - 0.1006 ),\n vec3( - 0.0728, - 0.0083, 1.1187 )\n);\nconst mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(\n vec3( 0.6274, 0.0691, 0.0164 ),\n vec3( 0.3293, 0.9195, 0.0880 ),\n vec3( 0.0433, 0.0113, 0.8956 )\n);\nvec3 agxDefaultContrastApprox( vec3 x ) {\n vec3 x2 = x * x;\n vec3 x4 = x2 * x2;\n return + 15.5 * x4 * x2\n - 40.14 * x4 * x\n + 31.96 * x4\n - 6.868 * x2 * x\n + 0.4298 * x2\n + 0.1191 * x\n - 0.00232;\n}\nvec3 AgXToneMapping( vec3 color ) {\n const mat3 AgXInsetMatrix = mat3(\n vec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),\n vec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),\n vec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )\n );
38\n const mat3 AgXOutsetMatrix = mat3(\n vec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),\n vec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),\n vec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )\n );\n const float AgxMinEv = - 12.47393; const float AgxMaxEv = 4.026069;\n color *= toneMappingExposure;\n color = LINEAR_SRGB_TO_LINEAR_REC2020 * color;\n color = AgXInsetMatrix * color;\n color = max( color, 1e-10 ); color = log2( color );\n color = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );\n color = clamp( color, 0.0, 1.0 );\n color = agxDefaultContrastApprox( color );\n color = AgXOutsetMatrix * color;\n color = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );\n color = LINEAR_REC2020_TO_LINEAR_SRGB * color;\n color = clamp( color, 0.0, 1.0 );\n return color;\n}\nvec3 NeutralToneMapping( vec3 color ) {\n const float StartCompression = 0.8 - 0.04;\n const float Desaturation = 0.15;\n color *= toneMappingExposure;\n float x = min( color.r, min( color.g, color.b ) );\n float offset = x < 0.08 ? x - 6.25 * x * x : 0.04;\n color -= offset;\n float peak = max( color.r, max( color.g, color.b ) );\n if ( peak < StartCompression ) return color;\n float d = 1. - StartCompression;\n float newPeak = 1. - d * d / ( peak + d - StartCompression );\n color *= newPeak / peak;\n float g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. );\n return mix( color, vec3( newPeak ), g );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmission_fragment:"#ifdef USE_TRANSMISSION\n material.transmission = transmission;\n material.transmissionAlpha = 1.0;\n material.thickness = thickness;\n material.attenuationDistance = attenuationDistance;\n material.attenuationColor = attenuationColor;\n #ifdef USE_TRANSMISSIONMAP\n material.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;\n #endif\n #ifdef USE_THICKNESSMAP\n material.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;\n #endif\n vec3 pos = vWorldPosition;\n vec3 v = normalize( cameraPosition - pos );\n vec3 n = inverseTransformDirection( normal, viewMatrix );\n vec4 transmitted = getIBLVolumeRefraction(\n n, v, material.roughness, material.diffuseContribution, material.specularColorBlended, material.specularF90,\n pos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness,\n material.attenuationColor, material.attenuationDistance );\n material.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );\n totalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );\n#endif",transmission_pars_fragment:"#ifdef USE_TRANSMISSION\n uniform float transmission;\n uniform float thickness;\n uniform float attenuationDistance;\n uniform vec3 attenuationColor;\n #ifdef USE_TRANSMISSIONMAP\n uniform sampler2D transmissionMap;\n #endif\n #ifdef USE_THICKNESSMAP\n uniform sampler2D thicknessMap;\n #endif\n uniform vec2 transmissionSamplerSize;\n uniform sampler2D transmissionSamplerMap;\n uniform mat4 modelMatrix;\n uniform mat4 projectionMatrix;\n varying vec3 vWorldPosition;\n float w0( float a ) {\n return ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );\n }\n float w1( float a ) {\n return ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 );\n }\n float w2( float a ){\n return ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );\n }\n float w3( float a ) {\n return ( 1.0 / 6.0 ) * ( a * a * a );\n }\n float g0( float a ) {\n return w0( a ) + w1( a );\n }\n float g1( float a ) {\n return w2( a ) + w3( a );\n }\n float h0( float a ) {\n return - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );\n }\n float h1( float a ) {\n return 1.0 + w3( a ) / ( w2( a ) + w3( a ) );\n }\n vec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {\n uv = uv * texelSize.zw + 0.5;\n vec2 iuv = floor( uv );\n vec2 fuv = fract( uv );\n float g0x = g0( fuv.x );\n float g1x = g1( fuv.x );\n float h0x = h0( fuv.x );\n float h1x = h1( fuv.x );\n float h0y = h0( fuv.y );\n float h1y = h1( fuv.y );\n vec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n vec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n vec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n vec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n return g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +\n g1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );\n }\n vec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {\n vec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );\n vec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );\n vec2 fLodSizeInv = 1.0 / fLodSize;\n vec2 cLodSizeInv = 1.0 / cLodSize;\n vec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );\n vec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );\n return mix( fSample, cSample, fract( lod ) );\n }\n vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {\n vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n vec3 modelScale;\n modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n return normalize( refractionVector ) * thickness * modelScale;\n }\n float applyIorToRoughness( const in float roughness, const in float ior ) {\n return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n }\n vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {\n float lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n return textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );\n }\n vec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {\n if ( isinf( attenuationDistance ) ) {\n return vec3( 1.0 );\n } else {\n vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); return transmittance;\n }\n }\n vec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,\n const in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,\n const in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness,\n const in vec3 attenuationColor, const in float attenuationDistance ) {\n vec4 transmittedLight;\n vec3 transmittance;\n #ifdef USE_DISPERSION\n float halfSpread = ( ior - 1.0 ) * 0.025 * dispersion;\n vec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread );\n for ( int i = 0; i < 3; i ++ ) {\n vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix );\n vec3 refractedRayExit = position + transmissionRay;\n vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n vec2 refractionCoords = ndcPos.xy / ndcPos.w;\n refractionCoords += 1.0;\n refractionCoords /= 2.0;\n vec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] );\n transmittedLight[ i ] = transmissionSample[ i ];\n transmittedLight.a += transmissionSample.a;\n transmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ];\n }\n transmittedLight.a /= 3.0;\n #else\n vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n vec3 refractedRayExit = position + transmissionRay;\n vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n vec2 refractionCoords = ndcPos.xy / ndcPos.w;\n refractionCoords += 1.0;\n refractionCoords /= 2.0;\n transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );\n #endif\n vec3 attenuatedColor = transmittance * transmittedLight.rgb;\n vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n float transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;\n return vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );\n }\n#endif",uv_pars_fragment:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n varying vec2 vUv;\n#endif\n#ifdef USE_MAP\n varying vec2 vMapUv;
38\n#endif\n#ifdef USE_ALPHAMAP\n varying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n varying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n varying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n varying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n varying vec2 vNormalMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n varying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n varying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n varying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n varying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n varying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n varying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n varying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n varying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n varying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n varying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n varying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n varying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n varying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n varying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n uniform mat3 transmissionMapTransform;\n varying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n uniform mat3 thicknessMapTransform;\n varying vec2 vThicknessMapUv;\n#endif",uv_pars_vertex:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n varying vec2 vUv;\n#endif\n#ifdef USE_MAP\n uniform mat3 mapTransform;\n varying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n uniform mat3 alphaMapTransform;\n varying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n uniform mat3 lightMapTransform;\n varying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n uniform mat3 aoMapTransform;\n varying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n uniform mat3 bumpMapTransform;\n varying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n uniform mat3 normalMapTransform;\n varying vec2 vNormalMapUv;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n uniform mat3 displacementMapTransform;\n varying vec2 vDisplacementMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n uniform mat3 emissiveMapTransform;\n varying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n uniform mat3 metalnessMapTransform;\n varying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n uniform mat3 roughnessMapTransform;\n varying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n uniform mat3 anisotropyMapTransform;\n varying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n uniform mat3 clearcoatMapTransform;\n varying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n uniform mat3 clearcoatNormalMapTransform;\n varying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n uniform mat3 clearcoatRoughnessMapTransform;\n varying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n uniform mat3 sheenColorMapTransform;\n varying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n uniform mat3 sheenRoughnessMapTransform;\n varying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n uniform mat3 iridescenceMapTransform;\n varying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n uniform mat3 iridescenceThicknessMapTransform;\n varying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n uniform mat3 specularMapTransform;\n varying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n uniform mat3 specularColorMapTransform;\n varying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n uniform mat3 specularIntensityMapTransform;\n varying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n uniform mat3 transmissionMapTransform;\n varying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n uniform mat3 thicknessMapTransform;\n varying vec2 vThicknessMapUv;\n#endif",uv_vertex:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n vUv = vec3( uv, 1 ).xy;\n#endif\n#ifdef USE_MAP\n vMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ALPHAMAP\n vAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_LIGHTMAP\n vLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_AOMAP\n vAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_BUMPMAP\n vBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_NORMALMAP\n vNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n vDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_EMISSIVEMAP\n vEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_METALNESSMAP\n vMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ROUGHNESSMAP\n vRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ANISOTROPYMAP\n vAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOATMAP\n vClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n vClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n vClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;
38\n#endif\n#ifdef USE_IRIDESCENCEMAP\n vIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n vIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n vSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n vSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULARMAP\n vSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n vSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n vSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n vTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_THICKNESSMAP\n vThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0\n vec4 worldPosition = vec4( transformed, 1.0 );\n #ifdef USE_BATCHING\n worldPosition = batchingMatrix * worldPosition;\n #endif\n #ifdef USE_INSTANCING\n worldPosition = instanceMatrix * worldPosition;\n #endif\n worldPosition = modelMatrix * worldPosition;\n#endif",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n vUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n gl_Position = vec4( position.xy, 1.0, 1.0 );\n}",background_frag:"uniform sampler2D t2D;\nuniform float backgroundIntensity;\nvarying vec2 vUv;\nvoid main() {\n vec4 texColor = texture2D( t2D, vUv );\n #ifdef DECODE_VIDEO_TEXTURE\n texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );\n #endif\n texColor.rgb *= backgroundIntensity;\n gl_FragColor = texColor;\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n}",backgroundCube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n vWorldDirection = transformDirection( position, modelMatrix );\n #include <begin_vertex>\n #include <project_vertex>\n gl_Position.z = gl_Position.w;\n}",backgroundCube_frag:"#ifdef ENVMAP_TYPE_CUBE\n uniform samplerCube envMap;\n#elif defined( ENVMAP_TYPE_CUBE_UV )\n uniform sampler2D envMap;\n#endif\nuniform float flipEnvMap;\nuniform float backgroundBlurriness;\nuniform float backgroundIntensity;\nuniform mat3 backgroundRotation;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n #ifdef ENVMAP_TYPE_CUBE\n vec4 texColor = textureCube( envMap, backgroundRotation * vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );\n #elif defined( ENVMAP_TYPE_CUBE_UV )\n vec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness );\n #else\n vec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n #endif\n texColor.rgb *= backgroundIntensity;\n gl_FragColor = texColor;\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n}",cube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n vWorldDirection = transformDirection( position, modelMatrix );\n #include <begin_vertex>\n #include <project_vertex>\n gl_Position.z = gl_Position.w;\n}",cube_frag:"uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n gl_FragColor = texColor;\n gl_FragColor.a *= opacity;\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n}",depth_vert:"#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n #include <uv_vertex>\n #include <batching_vertex>\n #include <skinbase_vertex>\n #include <morphinstance_vertex>\n #ifdef USE_DISPLACEMENTMAP\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinnormal_vertex>\n #endif\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n vHighPrecisionZW = gl_Position.zw;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n uniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n vec4 diffuseColor = vec4( 1.0 );\n #include <clipping_planes_fragment>\n #if DEPTH_PACKING == 3200\n diffuseColor.a = opacity;\n #endif\n #include <map_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n #include <logdepthbuf_fragment>\n #ifdef USE_REVERSED_DEPTH_BUFFER\n float fragCoordZ = vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ];\n #else\n float fragCoordZ = 0.5 * vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ] + 0.5;\n #endif\n #if DEPTH_PACKING == 3200\n gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n #elif DEPTH_PACKING == 3201\n gl_FragColor = packDepthToRGBA( fragCoordZ );\n #elif DEPTH_PACKING == 3202\n gl_FragColor = vec4( packDepthToRGB( fragCoordZ ), 1.0 );\n #elif DEPTH_PACKING == 3203\n gl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 );\n #endif\n}",distance_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <batching_vertex>\n #include <skinbase_vertex>\n #include <morphinstance_vertex>\n #ifdef USE_DISPLACEMENTMAP\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinnormal_vertex>\n #endif\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <worldpos_vertex>\n #include <clipping_planes_vertex>\n vWorldPosition = worldPosition.xyz;\n}",distance_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n vec4 diffuseColor = vec4( 1.0 );\n #include <clipping_planes_fragment>\n #include <map_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n float dist = length( vWorldPosition - referencePosition );\n dist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n dist = saturate( dist );\n gl_FragColor = vec4( dist, 0.0, 0.0, 1.0 );\n}",equirect_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n vWorldDirection = transformDirection( position, modelMatrix );\n #include <begin_vertex>\n #include <project_vertex>\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n vec3 direction = normalize( vWorldDirection );\n vec2 sampleUV = equirectUv( direction );\n gl_FragColor = texture2D( tEquirect, sampleUV );\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n vLineDistance = scale * lineDistance;\n #include <uv_vertex>\n #include <color_vertex>\n #include <morphinstance_vertex>\n #include <morphcolor_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n #include <fog_vertex>\n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <clipping_planes_fragment>\n if ( mod( vLineDistance, totalSize ) > dashSize ) {\n discard;\n }\n vec3 outgoingLight = vec3( 0.0 );\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <color_fragment>\n outgoingLight = diffuseColor.rgb;\n #include <opaque_fragment>\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n}",meshbasic_vert:"#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <color_vertex>\n #include <morphinstance_vertex>\n #include <morphcolor_vertex>\n #include <batching_vertex>\n #if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #endif\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n #include <worldpos_vertex>\n #include <envmap_vertex>\n #include <fog_vertex>\n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n varying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <clipping_planes_fragment>\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <color_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n #include <specularmap_fragment>\n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n #ifdef USE_LIGHTMAP\n vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;\n #else\n reflectedLight.indirectDiffuse += vec3( 1.0 );\n #endif\n #include <aomap_fragment>\n reflectedLight.indirectDiffuse *= diffuseColor.rgb;\n vec3 outgoingLight = reflectedLight.indirectDiffuse;\n #include <envmap_fragment>\n #include <opaque_fragment>\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n #include <dithering_fragment>\n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <color_vertex>\n #include <morphinstance_vertex>\n #include <morphcolor_vertex>\n #include <batching_vertex>\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #include <normal_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n vViewPosition = - mvPosition.xyz;\n #include <worldpos_vertex>\n #include <envmap_vertex>\n #include <shadowmap_vertex>\n #include <fog_vertex>\n}",meshlambert_frag:"#define LAMBERT\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_lambert_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <clipping_planes_fragment>\n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n vec3 totalEmissiveRadiance = emissive;\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <color_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n #include <specularmap_fragment>\n #include <normal_fragment_begin>\n #include <normal_fragment_maps>\n #include <emissivemap_fragment>\n #include <lights_lambert_fragment>\n #include <lights_fragment_begin>\n #include <lights_fragment_maps>\n #include <lights_fragment_end>\n #include <aomap_fragment>\n vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n #include <envmap_fragment>\n #include <opaque_fragment>\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n #include <dithering_fragment>\n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <color_vertex>\n #include <morphinstance_vertex>\n #include <morphcolor_vertex>\n #include <batching_vertex>\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #include <normal_vertex>\n #include <begin_vertex>\n #include <morphtarget_ve
38rtex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n #include <fog_vertex>\n vViewPosition = - mvPosition.xyz;\n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <clipping_planes_fragment>\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <color_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n #include <normal_fragment_begin>\n #include <normal_fragment_maps>\n vec3 viewDir = normalize( vViewPosition );\n vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n vec3 y = cross( viewDir, x );\n vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n #ifdef USE_MATCAP\n vec4 matcapColor = texture2D( matcap, uv );\n #else\n vec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );\n #endif\n vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n #include <opaque_fragment>\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n #include <dithering_fragment>\n}",meshnormal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n varying vec3 vViewPosition;\n#endif\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <batching_vertex>\n #include <beginnormal_vertex>\n #include <morphinstance_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #include <normal_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n vViewPosition = - mvPosition.xyz;\n#endif\n}",meshnormal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n varying vec3 vViewPosition;\n#endif\n#include <uv_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );\n #include <clipping_planes_fragment>\n #include <logdepthbuf_fragment>\n #include <normal_fragment_begin>\n #include <normal_fragment_maps>\n gl_FragColor = vec4( normalize( normal ) * 0.5 + 0.5, diffuseColor.a );\n #ifdef OPAQUE\n gl_FragColor.a = 1.0;\n #endif\n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <color_vertex>\n #include <morphcolor_vertex>\n #include <batching_vertex>\n #include <beginnormal_vertex>\n #include <morphinstance_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #include <normal_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n vViewPosition = - mvPosition.xyz;\n #include <worldpos_vertex>\n #include <envmap_vertex>\n #include <shadowmap_vertex>\n #include <fog_vertex>\n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <clipping_planes_fragment>\n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n vec3 totalEmissiveRadiance = emissive;\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <color_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n #include <specularmap_fragment>\n #include <normal_fragment_begin>\n #include <normal_fragment_maps>\n #include <emissivemap_fragment>\n #include <lights_phong_fragment>\n #include <lights_fragment_begin>\n #include <lights_fragment_maps>\n #include <lights_fragment_end>\n #include <aomap_fragment>\n vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n #include <envmap_fragment>\n #include <opaque_fragment>\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n #include <dithering_fragment>\n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n varying vec3 vWorldPosition;\n#endif\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <color_vertex>\n #include <morphinstance_vertex>\n #include <morphcolor_vertex>\n #include <batching_vertex>\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #include <normal_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n vViewPosition = - mvPosition.xyz;\n #include <worldpos_vertex>\n #include <shadowmap_vertex>\n #include <fog_vertex>\n#ifdef USE_TRANSMISSION\n vWorldPosition = worldPosition.xyz;\n#endif\n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n #define IOR\n #define USE_SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n uniform float ior;\n#endif\n#ifdef USE_SPECULAR\n uniform float specularIntensity;\n uniform vec3 specularColor;\n #ifdef USE_SPECULAR_COLORMAP\n uniform sampler2D specularColorMap;\n #endif\n #ifdef USE_SPECULAR_INTENSITYMAP\n uniform sampler2D specularIntensityMap;\n #endif\n#endif\n#ifdef USE_CLEARCOAT\n uniform float clearcoat;
38\n uniform float clearcoatRoughness;\n#endif\n#ifdef USE_DISPERSION\n uniform float dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n uniform float iridescence;\n uniform float iridescenceIOR;\n uniform float iridescenceThicknessMinimum;\n uniform float iridescenceThicknessMaximum;\n#endif\n#ifdef USE_SHEEN\n uniform vec3 sheenColor;\n uniform float sheenRoughness;\n #ifdef USE_SHEEN_COLORMAP\n uniform sampler2D sheenColorMap;\n #endif\n #ifdef USE_SHEEN_ROUGHNESSMAP\n uniform sampler2D sheenRoughnessMap;\n #endif\n#endif\n#ifdef USE_ANISOTROPY\n uniform vec2 anisotropyVector;\n #ifdef USE_ANISOTROPYMAP\n uniform sampler2D anisotropyMap;\n #endif\n#endif\nvarying vec3 vViewPosition;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <iridescence_fragment>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_physical_pars_fragment>\n#include <transmission_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <iridescence_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <clipping_planes_fragment>\n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n vec3 totalEmissiveRadiance = emissive;\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <color_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n #include <roughnessmap_fragment>\n #include <metalnessmap_fragment>\n #include <normal_fragment_begin>\n #include <normal_fragment_maps>\n #include <clearcoat_normal_fragment_begin>\n #include <clearcoat_normal_fragment_maps>\n #include <emissivemap_fragment>\n #include <lights_physical_fragment>\n #include <lights_fragment_begin>\n #include <lights_fragment_maps>\n #include <lights_fragment_end>\n #include <aomap_fragment>\n vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n #include <transmission_fragment>\n vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n #ifdef USE_SHEEN\n \n outgoingLight = outgoingLight + sheenSpecularDirect + sheenSpecularIndirect;\n \n #endif\n #ifdef USE_CLEARCOAT\n float dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );\n vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;
38\n #endif\n #include <opaque_fragment>\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n #include <dithering_fragment>\n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <color_vertex>\n #include <morphinstance_vertex>\n #include <morphcolor_vertex>\n #include <batching_vertex>\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #include <normal_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <displacementmap_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n vViewPosition = - mvPosition.xyz;\n #include <worldpos_vertex>\n #include <shadowmap_vertex>\n #include <fog_vertex>\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <clipping_planes_fragment>\n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n vec3 totalEmissiveRadiance = emissive;\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <color_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n #include <normal_fragment_begin>\n #include <normal_fragment_maps>\n #include <emissivemap_fragment>\n #include <lights_toon_fragment>\n #include <lights_fragment_begin>\n #include <lights_fragment_maps>\n #include <lights_fragment_end>\n #include <aomap_fragment>\n vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n #include <opaque_fragment>\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n #include <dithering_fragment>\n}",points_vert:"uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\n#ifdef USE_POINTS_UV\n varying vec2 vUv;\n uniform mat3 uvTransform;\n#endif\nvoid main() {\n #ifdef USE_POINTS_UV\n vUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n #endif\n #include <color_vertex>\n #include <morphinstance_vertex>\n #include <morphcolor_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <project_vertex>\n gl_PointSize = size;\n #ifdef USE_SIZEATTENUATION\n bool isPerspective = isPerspectiveMatrix( projectionMatrix );\n if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n #endif\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n #include <worldpos_vertex>\n #include <fog_vertex>\n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <clipping_planes_fragment>\n vec3 outgoingLight = vec3( 0.0 );\n #include <logdepthbuf_fragment>\n #include <map_particle_fragment>\n #include <color_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n outgoingLight = diffuseColor.rgb;\n #include <opaque_fragment>\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n}",shadow_vert:"#include <common>\n#include <batching_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n #include <batching_vertex>\n #include <beginnormal_vertex>\n #include <morphinstance_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <worldpos_vertex>\n #include <shadowmap_vertex>\n #include <fog_vertex>\n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <logdepthbuf_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n #include <logdepthbuf_fragment>\n gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n vec4 mvPosition = modelViewMatrix[ 3 ];\n vec2 scale = vec2( length( modelMatrix[ 0 ].xyz ), length( modelMatrix[ 1 ].xyz ) );\n #ifndef USE_SIZEATTENUATION\n bool isPerspective = isPerspectiveMatrix( projectionMatrix );\n if ( isPerspective ) scale *= - mvPosition.z;\n #endif\n vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n vec2 rotatedPosition;\n rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n mvPosition.xy += rotatedPosition;\n gl_Position = projectionMatrix * mvPosition;\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n #include <fog_vertex>\n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <clipping_planes_fragment>\n vec3 outgoingLight = vec3( 0.0 );\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <alphahash_fragment>\n outgoingLight = diffuseColor.rgb;\n #include <opaque_fragment>\n #include <tonemapping_fragment>\n #include <colorspace_fragment>\n #include <fog_fragment>\n}"},lV={common:{diffuse:{value:new nw(0xffffff)},opacity:{value:1},map:{value:null},mapTransform:{value:new e3},alphaMap:{value:null},alphaMapTransform:{value:new e3},alphaTest:{value:0}},specularmap:{specularMap:{value:null},specularMapTransform:{value:new e3}},envmap:{envMap:{value:null},envMapRotation:{value:new e3},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98},dfgLUT:{value:null}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1},aoMapTransform:{value:new e3}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1},lightMapTransform:{value:new e3}},bumpmap:{bumpMap:{value:null},bumpMapTransform:{value:new e3},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalMapTransform:{value:new e3},normalScale:{value:new eQ(1,1)}}
vendor: 7,635 bytes, line 38
38,displacementmap:{displacementMap:{value:null},displacementMapTransform:{value:new e3},displacementScale:{value:1},displacementBias:{value:0}},emissivemap:{emissiveMap:{value:null},emissiveMapTransform:{value:new e3}},metalnessmap:{metalnessMap:{value:null},metalnessMapTransform:{value:new e3}},roughnessmap:{roughnessMap:{value:null},roughnessMapTransform:{value:new e3}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new nw(0xffffff)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotLightMap:{value:[]},spotShadowMap:{value:[]},spotLightMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new nw(0xffffff)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaMapTransform:{value:new e3},alphaTest:{value:0},uvTransform:{value:new e3}},sprite:{diffuse:{value:new nw(0xffffff)},opacity:{value:1},center:{value:new eQ(.5,.5)},rotation:{value:0},map:{value:null},mapTransform:{value:new e3},alphaMap:{value:null},alphaMapTransform:{value:new e3},alphaTest:{value:0}}},lG={basic:{uniforms:ia([lV.common,lV.specularmap,lV.envmap,lV.aomap,lV.lightmap,lV.fog]),vertexShader:lH.meshbasic_vert,fragmentShader:lH.meshbasic_frag},lambert:{uniforms:ia([lV.common,lV.specularmap,lV.envmap,lV.aomap,lV.lightmap,lV.emissivemap,lV.bumpmap,lV.normalmap,lV.displacementmap,lV.fog,lV.lights,{emissive:{value:new nw(0)}}]),vertexShader:lH.meshlambert_vert,fragmentShader:lH.meshlambert_frag},phong:{uniforms:ia([lV.common,lV.specularmap,lV.envmap,lV.aomap,lV.lightmap,lV.emissivemap,lV.bumpmap,lV.normalmap,lV.displacementmap,lV.fog,lV.lights,{emissive:{value:new nw(0)},specular:{value:new nw(1118481)},shininess:{value:30}}]),vertexShader:lH.meshphong_vert,fragmentShader:lH.meshphong_frag},standard:{uniforms:ia([lV.common,lV.envmap,lV.aomap,lV.lightmap,lV.emissivemap,lV.bumpmap,lV.normalmap,lV.displacementmap,lV.roughnessmap,lV.metalnessmap,lV.fog,lV.lights,{emissive:{value:new nw(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:lH.meshphysical_vert,fragmentShader:lH.meshphysical_frag},toon:{uniforms:ia([lV.common,lV.aomap,lV.lightmap,lV.emissivemap,lV.bumpmap,lV.normalmap,lV.displacementmap,lV.gradientmap,lV.fog,lV.lights,{emissive:{value:new 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this._fromTexture(e,t)}compileCubemapShader(){null===this._cubemapMaterial&&(this._cubemapMaterial=ut(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){null===this._equirectMaterial&&(this._equirectMaterial=ue(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),null!==this._cubemapMaterial&&this._cubemapMaterial.dispose(),null!==this._equirectMaterial&&this._equirectMaterial.dispose(),null!==this._backgroundBox&&(this._backgroundBox.geometry.dispose(),this._backgroundBox.material.dispose())}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){null!==this._blurMaterial&&this._blurMaterial.dispose(),null!==this._ggxMaterial&&this._ggxMaterial.dispose(),null!==this._pingPongRenderTarget&&this._pingPongRenderTarget.dispose();for(let e=0;e<this._lodMeshes.length;e++)this._lodMeshes[e].geometry.dispose()}_cleanup(e){this._renderer.setRenderTarget(l2,l3,l4),this._renderer.xr.enabled=l5,e.scissorTest=!1,l7(e,0,0,e.width,e.height)}_fromTexture(e,t){301===e.mapping||302===e.mapping?this._setSize(0===e.image.length?16:e.image[0].width||e.image[0].image.width):this._setSize(e.image.width/4),l2=this._renderer.getRenderTarget(),l3=this._renderer.getActiveCubeFace(),l4=this._renderer.getActiveMipmapLevel(),l5=this._renderer.xr.enabled,this._renderer.xr.enabled=!1;let n=t||this._allocateTargets();return this._textureToCubeUV(e,n),this._applyPMREM(n),this._cleanup(n),n}_allocateTargets(){let e=3*Math.max(this._cubeSize,112),t=4*this._cubeSize,n={magFilter:1006,minFilter:1006,generateMipmaps:!1,type:ev,format:1023,colorSpace:ex,depthBuffer:!1},i=l9(e,t,n);if(null===this._pingPongRenderTarget||this._pingPongRenderTarget.width!==e||this._pingPongRenderTarget.height!==t){var r,a;null!==this._pingPongRenderTarget&&this._dispose(),this._pingPongRenderTarget=l9(e,t,n);let{_lodMax:i}=this;({lodMeshes:this._lodMeshes,sizeLods:this._sizeLods,sigmas:this._sigmas}=function(e){let t=[],n=[],i=[],r=e,a=e-4+1+l$.length;for(let s=0;s<a;s++){let a=Math.pow(2,r);t.push(a);let o=1/a;s>e-4?o=l$[s-e+4-1]:0===s&&(o=0),n.push(o);let l=1/(a-2),u=-l,c=1+l,d=[u,u,c,u,c,c,u,u,c,c,u,c],h=new Float32Array(108),p=new Float32Array(72),f=new Float32Array(36);for(let e=0;e<6;e++){let t=e%3*2/3-1,n=e>2?0:-1,i=[t,n,0,t+2/3,n,0,t+2/3,n+1,0,t,n,0,t+2/3,n+1,0,t,n+1,0];
38h.set(i,18*e),p.set(d,12*e);let r=[e,e,e,e,e,e];f.set(r,6*e)}let m=new nQ;m.setAttribute("position",new nN(h,3)),m.setAttribute("uv",new nN(p,2)),m.setAttribute("faceIndex",new nN(f,1)),i.push(new ie(m,null)),r>4&&r--}return{lodMeshes:i,sizeLods:t,sigmas:n}}(i)),this._blurMaterial=(r=i,new il({name:"SphericalGaussianBlur",defines:{n:20,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/t,CUBEUV_MAX_MIP:`${r}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:new Float32Array(20)},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:new e0(0,1,0)}},vertexShader:un(),fragmentShader:` 39 40 precision mediump float; 41 precision mediump int; 42 43 varying vec3 vOutputDirection; 44 45 uniform sampler2D envMap; 46 uniform int samples; 47 uniform float weights[ n ]; 48 uniform bool latitudinal; 49 uniform float dTheta; 50 uniform float mipInt; 51 uniform vec3 poleAxis; 52 53 #define ENVMAP_TYPE_CUBE_UV 54 #include <cube_uv_reflection_fragment> 55 56 vec3 getSample( float theta, vec3 axis ) { 57 58 float cosTheta = cos( theta ); 59 // Rodrigues' axis-angle rotation 60 vec3 sampleDirection = vOutputDirection * cosTheta 61 + cross( axis, vOutputDirection ) * sin( theta ) 62 + axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta ); 63 64 return bilinearCubeUV( envMap, sampleDirection, mipInt ); 65 66 } 67 68 void main() { 69 70 vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection ); 71 72 if ( all( equal( axis, vec3( 0.0 ) ) ) ) { 73 74 axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x ); 75 76 } 77 78 axis = normalize( axis ); 79 80 gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 ); 81 gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis ); 82 83 for ( int i = 1; i < n; i++ ) { 84 85 if ( i >= samples ) { 86 87 break; 88 89 } 90 91 float theta = dTheta * float( i ); 92 gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis ); 93 gl_FragColor.rgb += weights[ i ] * getSample( theta, axis ); 94 95 } 96 97 } 98 `,blending:0,depthTest:!1,depthWrite:!1})),this._ggxMaterial=(a=i,new il({name:"PMREMGGXConvolution",defines:{GGX_SAMPLES:256,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/t,CUBEUV_MAX_MIP:`${a}.0`},uniforms:{envMap:{value:null},roughness:{value:0},mipInt:{value:0}},vertexShader:un(),fragmentShader:` 99 100 precision highp float; 101 precision highp int; 102 103 varying vec3 vOutputDirection; 104 105 uniform sampler2D envMap; 106 uniform float roughness; 107 uniform float mipInt; 108 109 #define ENVMAP_TYPE_CUBE_UV 110 #include <cube_uv_reflection_fragment> 111 112 #define PI 3.14159265359 113 114 // Van der Corput radical inverse 115 float radicalInverse_VdC(uint bits) { 116 bits = (bits << 16u) | (bits >> 16u); 117 bits = ((bits & 0x55555555u) << 1u) | ((bits & 0xAAAAAAAAu) >> 1u); 118 bits = ((bits & 0x33333333u) << 2u) | ((bits & 0xCCCCCCCCu) >> 2u); 119 bits = ((bits & 0x0F0F0F0Fu) << 4u) | ((bits & 0xF0F0F0F0u) >> 4u); 120 bits = ((bits & 0x00FF00FFu) << 8u) | ((bits & 0xFF00FF00u) >> 8u); 121 return float(bits) * 2.3283064365386963e-10; // / 0x100000000 122 } 123 124 // Hammersley sequence 125 vec2 hammersley(uint i, uint N) { 126 return vec2(float(i) / float(N), radicalInverse_VdC(i)); 127 } 128 129 // GGX VNDF importance sampling (Eric Heitz 2018) 130 // "Sampling the GGX Distribution of Visible Normals" 131 // https://jcgt.org/published/0007/04/01/ 132 vec3 importanceSampleGGX_VNDF(vec2 Xi, vec3 V, float roughness) { 133 float alpha = roughness * roughness; 134 135 // Section 3.2: Transform view direction to hemisphere configuration 136 vec3 Vh = normalize(vec3(alpha * V.x, alpha * V.y, V.z)); 137 138 // Section 4.1: Orthonormal basis 139 float lensq = Vh.x * Vh.x + Vh.y * Vh.y; 140 vec3 T1 = lensq > 0.0 ? vec3(-Vh.y, Vh.x, 0.0) / sqrt(lensq) : vec3(1.0, 0.0, 0.0); 141 vec3 T2 = cross(Vh, T1); 142 143 // Section 4.2: Parameterization of projected area 144 float r = sqrt(Xi.x); 145 float phi = 2.0 * PI * Xi.y; 146 float t1 = r * cos(phi); 147 float t2 = r * sin(phi); 148 float s = 0.5 * (1.0 + Vh.z); 149 t2 = (1.0 - s) * sqrt(1.0 - t1 * t1) + s * t2; 150 151 // Section 4.3: Reprojection onto hemisphere 152 vec3 Nh = t1 * T1 + t2 * T2 + sqrt(max(0.0, 1.0 - t1 * t1 - t2 * t2)) * Vh; 153 154 // Section 3.4: Transform back to ellipsoid configuration 155 return normalize(vec3(alpha * Nh.x, alpha * Nh.y, max(0.0, Nh.z))); 156 } 157 158 void main() { 159 vec3 N = normalize(vOutputDirection); 160 vec3 V = N; // Assume view direction equals normal for pre-filtering 161 162 vec3 prefilteredColor = vec3(0.0); 163 float totalWeight = 0.0; 164 165 // For very low roughness, just sample the environment directly 166 if (roughness < 0.001) { 167 gl_FragColor = vec4(bilinearCubeUV(envMap, N, mipInt), 1.0); 168 return; 169 } 170 171 // Tangent space basis for VNDF sampling 172 vec3 up = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0); 173 vec3 tangent = normalize(cross(up, N)); 174 vec3 bitangent = cross(N, tangent); 175
176 for(uint i = 0u; i < uint(GGX_SAMPLES); i++) { 177 vec2 Xi = hammersley(i, uint(GGX_SAMPLES)); 178 179 // For PMREM, V = N, so in tangent space V is always (0, 0, 1) 180 vec3 H_tangent = importanceSampleGGX_VNDF(Xi, vec3(0.0, 0.0, 1.0), roughness); 181 182 // Transform H back to world space 183 vec3 H = normalize(tangent * H_tangent.x + bitangent * H_tangent.y + N * H_tangent.z); 184 vec3 L = normalize(2.0 * dot(V, H) * H - V); 185 186 float NdotL = max(dot(N, L), 0.0); 187 188 if(NdotL > 0.0) { 189 // Sample environment at fixed mip level 190 // VNDF importance sampling handles the distribution filtering 191 vec3 sampleColor = bilinearCubeUV(envMap, L, mipInt); 192 193 // Weight by NdotL for the split-sum approximation 194 // VNDF PDF naturally accounts for the visible microfacet distribution 195 prefilteredColor += sampleColor * NdotL; 196 totalWeight += NdotL; 197 } 198 } 199 200 if (totalWeight > 0.0) { 201 prefilteredColor = prefilteredColor / totalWeight; 202 } 203 204 gl_FragColor = vec4(prefilteredColor, 1.0); 205 } 206 `,blending:0,depthTest:!1,depthWrite:!1}))}return i}_compileMaterial(e){let t=new ie(new nQ,e);this._renderer.compile(t,l0)}_sceneToCubeUV(e,t,n,i,r){let a=new ip(90,1,t,n),s=[1,-1,1,1,1,1],o=[1,1,1,-1,-1,-1],l=this._renderer,u=l.autoClear,c=l.toneMapping;l.getClearColor(l1),l.toneMapping=0,l.autoClear=!1,l.state.buffers.depth.getReversed()&&(l.setRenderTarget(i),l.clearDepth(),l.setRenderTarget(null)),null===this._backgroundBox&&(this._backgroundBox=new ie(new ii,new nA({name:"PMREM.Backgroun
206d",side:1,depthWrite:!1,depthTest:!1})));let d=this._backgroundBox,h=d.material,p=!1,f=e.background;f?f.isColor&&(h.color.copy(f),e.background=null,p=!0):(h.color.copy(l1),p=!0);for(let t=0;t<6;t++){let n=t%3;0===n?(a.up.set(0,s[t],0),a.position.set(r.x,r.y,r.z),a.lookAt(r.x+o[t],r.y,r.z)):1===n?(a.up.set(0,0,s[t]),a.position.set(r.x,r.y,r.z),a.lookAt(r.x,r.y+o[t],r.z)):(a.up.set(0,s[t],0),a.position.set(r.x,r.y,r.z),a.lookAt(r.x,r.y,r.z+o[t]));let u=this._cubeSize;l7(i,n*u,t>2?u:0,u,u),l.setRenderTarget(i),p&&l.render(d,a),l.render(e,a)}l.toneMapping=c,l.autoClear=u,e.background=f}_textureToCubeUV(e,t){let n=this._renderer,i=301===e.mapping||302===e.mapping;i?(null===this._cubemapMaterial&&(this._cubemapMaterial=ut()),this._cubemapMaterial.uniforms.flipEnvMap.value=!1===e.isRenderTargetTexture?-1:1):null===this._equirectMaterial&&(this._equirectMaterial=ue());let r=i?this._cubemapMaterial:this._equirectMaterial,a=this._lodMeshes[0];a.material=r,r.uniforms.envMap.value=e;let s=this._cubeSize;l7(t,0,0,3*s,2*s),n.setRenderTarget(t),n.render(a,l0)}_applyPMREM(e){let t=this._renderer,n=t.autoClear;t.autoClear=!1;let i=this._lodMeshes.length;for(let t=1;t<i;t++)this._applyGGXFilter(e,t-1,t);t.autoClear=n}_applyGGXFilter(e,t,n){let i=this._renderer,r=this._pingPongRenderTarget,a=this._ggxMaterial,s=this._lodMeshes[n];s.material=a;let o=a.uniforms,l=n/(this._lodMeshes.length-1),u=t/(this._lodMeshes.length-1),c=Math.sqrt(l*l-u*u),{_lodMax:d}=this,h=this._sizeLods[n],p=3*h*(n>d-4?n-d+4:0),f=4*(this._cubeSize-h);o.envMap.value=e.texture,o.roughness.value=c*(0+1.25*l),o.mipInt.value=d-t,l7(r,p,f,3*h,2*h),i.setRenderTarget(r),i.render(s,l0),o.envMap.value=r.texture,o.roughness.value=0,o.mipInt.value=d-n,l7(e,p,f,3*h,2*h),i.setRenderTarget(e),i.render(s,l0)}_blur(e,t,n,i,r){let a=this._pingPongRenderTarget;this._halfBlur(e,a,t,n,i,"latitudinal",r),this._halfBlur(a,e,n,n,i,"longitudinal",r)}_halfBlur(e,t,n,i,r,a,s){let o=this._renderer,l=this._blurMaterial;"latitudinal"!==a&&"longitudinal"!==a&&eB("blur direction must be either latitudinal or longitudinal!");let u=this._lodMeshes[i];u.material=l;let c=l.uniforms,d=this._sizeLods[n]-1,h=isFinite(r)?Math.PI/(2*d):2*Math.PI/39,p=r/h,f=isFinite(r)?1+Math.floor(3*p):20;f>20&&ek(`sigmaRadians, ${r}, is too large and will clip, as it requested ${f} samples when the maximum is set to 20`);let m=[],g=0;for(let e=0;e<20;++e){let t=e/p,n=Math.exp(-t*t/2);m.push(n),0===e?g+=n:e<f&&(g+=2*n)}for(let e=0;e<m.length;e++)m[e]=m[e]/g;c.envMap.value=e.texture,c.samples.value=f,c.weights.value=m,c.latitudinal.value="latitudinal"===a,s&&(c.poleAxis.value=s);let{_lodMax:v}=this;c.dTheta.value=h,c.mipInt.value=v-n;let y=this._sizeLods[i],x=4*(this._cubeSize-y);l7(t,3*y*(i>v-4?i-v+4:0),x,3*y,2*y),o.setRenderTarget(t),o.render(u,l0)}}function l9(e,t,n){let i=new tu(e,t,n);return i.texture.mapping=306,i.texture.name="PMREM.cubeUv",i.scissorTest=!0,i}function l7(e,t,n,i,r){e.viewport.set(t,n,i,r),e.scissor.set(t,n,i,r)}function ue(){return new il({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:un(),fragmentShader:` 207 208 precision mediump float; 209 precision mediump int; 210 211 varying vec3 vOutputDirection; 212 213 uniform sampler2D envMap; 214 215 #include <common> 216 217 void main() { 218 219 vec3 outputDirection = normalize( vOutputDirection ); 220 vec2 uv = equirectUv( outputDirection ); 221 222 gl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 ); 223 224 } 225 `,blending:0,depthTest:!1,depthWrite:!1})}function ut(){return new il({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:un(),fragmentShader:` 226 227 precision mediump float; 228 precision mediump int; 229 230 uniform float flipEnvMap; 231 232 varying vec3 vOutputDirection; 233 234 uniform samplerCube envMap; 235 236 void main() { 237 238 gl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) ); 239 240 } 241 `,blending:0,depthTest:!1,depthWrite:!1})}function un(){return` 242 243 precision mediump float; 244 precision mediump int; 245 246 attribute float faceIndex; 247 248 varying vec3 vOutputDirection; 249 250 // RH coordinate system; PMREM face-indexing convention 251 vec3 getDirection( vec2 uv, float face ) { 252 253 uv = 2.0 * uv - 1.0; 254 255 vec3 direction = vec3( uv, 1.0 ); 256 257 if ( face == 0.0 ) { 258 259 direction = direction.zyx; // ( 1, v, u ) pos x 260 261 } else if ( face == 1.0 ) { 262 263 direction = direction.xzy; 264 direction.xz *= -1.0; // ( -u, 1, -v ) pos y 265 266 } else if ( face == 2.0 ) { 267 268 direction.x *= -1.0; // ( -u, v, 1 ) pos z 269 270 } else if ( face == 3.0 ) { 271 272 direction = direction.zyx; 273 direction.xz *= -1.0; // ( -1, v, -u ) neg x 274 275 } else if ( face == 4.0 ) { 276 277 direction = direction.xzy; 278 direction.xy *= -1.0; // ( -u, -1, v ) neg y 279 280 } else if ( face == 5.0 ) { 281 282 direction.z *= -1.0; // ( u, v, -1 ) neg z 283 284 } 285 286 return direction; 287 288 } 289 290 void main() { 291 292 vOutputDirection = getDirection( uv, faceIndex ); 293 gl_Position = vec4( position, 1.0 ); 294 295 } 296 `}function ui(e){let t=new WeakMap,n=null;function i(e){let n=e.target;n.removeEventListener("dispose",i);let r=t.get(n);void 0!==r&&(t.delete(n),r.dispose())}return{get:function(r){if(r&&r.isTexture){let a=r.mapping,s=303===a||304===a,o=301===a||302===a;if(s||o){let a=t.get(r),l=void 0!==a?a.texture.pmremVersion:0;if(r.isRenderTargetTexture&&r.pmremVersion!==l)return null===n&&(n=new l8(e)),(a=s?n.fromEquirectangular(r,a):n.fromCubemap(r,a)).texture.pmremVersion=r.pmremVersion,t.set(r,a),a.texture;{if(void 0!==a)return a.texture;
296let l=r.image;return s&&l&&l.height>0||o&&l&&function(e){let t=0;for(let n=0;n<6;n++)void 0!==e[n]&&t++;return 6===t}(l)?(null===n&&(n=new l8(e)),(a=s?n.fromEquirectangular(r):n.fromCubemap(r)).texture.pmremVersion=r.pmremVersion,t.set(r,a),r.addEventListener("dispose",i),a.texture):null}}}return r},dispose:function(){t=new WeakMap,null!==n&&(n.dispose(),n=null)}}}function ur(e){let t={};function n(n){if(void 0!==t[n])return t[n];let i=e.getExtension(n);return t[n]=i,i}return{has:function(e){return null!==n(e)},init:function(){n("EXT_color_buffer_float"),n("WEBGL_clip_cull_distance"),n("OES_texture_float_linear"),n("EXT_color_buffer_half_float"),n("WEBGL_multisampled_render_to_texture"),n("WEBGL_render_shared_exponent")},get:function(e){let t=n(e);return null===t&&eO("WebGLRenderer: "+e+" extension not supported."),t}}}function ua(e,t,n,i){let r={},a=new WeakMap;function s(e){let o=e.target;for(let e in 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vendor: 7,153 bytes, lines 296-342
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#include <tonemapping_pars_fragment> 318 #include <colorspace_pars_fragment> 319 320 void main() { 321 gl_FragColor = texture2D( tDiffuse, vUv ); 322 323 #ifdef LINEAR_TONE_MAPPING 324 gl_FragColor.rgb = LinearToneMapping( gl_FragColor.rgb ); 325 #elif defined( REINHARD_TONE_MAPPING ) 326 gl_FragColor.rgb = ReinhardToneMapping( gl_FragColor.rgb ); 327 #elif defined( CINEON_TONE_MAPPING ) 328 gl_FragColor.rgb = CineonToneMapping( gl_FragColor.rgb ); 329 #elif defined( ACES_FILMIC_TONE_MAPPING ) 330 gl_FragColor.rgb = ACESFilmicToneMapping( gl_FragColor.rgb ); 331 #elif defined( AGX_TONE_MAPPING ) 332 gl_FragColor.rgb = AgXToneMapping( gl_FragColor.rgb ); 333 #elif defined( NEUTRAL_TONE_MAPPING ) 334 gl_FragColor.rgb = NeutralToneMapping( gl_FragColor.rgb ); 335 #elif defined( CUSTOM_TONE_MAPPING ) 336 gl_FragColor.rgb = CustomToneMapping( gl_FragColor.rgb ); 337 #endif 338 339 #ifdef SRGB_TRANSFER 340 gl_FragColor = sRGBTransferOETF( gl_FragColor ); 341 #endif 342 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vendor: 5,447 bytes, line 359
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364n.glslVersion===e_?"":"layout(location = 0) out highp vec4 pc_fragColor;",n.glslVersion===e_?"":"#define gl_FragColor pc_fragColor","#define gl_FragDepthEXT gl_FragDepth\n#define texture2D texture\n#define textureCube texture\n#define texture2DProj textureProj\n#define texture2DLodEXT textureLod\n#define texture2DProjLodEXT textureProjLod\n#define textureCubeLodEXT textureLod\n#define texture2DGradEXT textureGrad\n#define texture2DProjGradEXT textureProjGrad\n#define textureCubeGradEXT textureGrad"].join("\n")+"\n"+o);let w=_+s+h,M=_+o+p,T=cs(c,c.VERTEX_SHADER,w),E=cs(c,c.FRAGMENT_SHADER,M);function A(t){if(e.debug.checkShaderErrors){let n=c.getProgramInfoLog(S)||"",i=c.getShaderInfoLog(T)||"",r=c.getShaderInfoLog(E)||"",a=n.trim(),l=i.trim(),u=r.trim(),d=!0,h=!0;if(!1===c.getProgramParameter(S,c.LINK_STATUS))if(d=!1,"function"==typeof e.debug.onShaderError)e.debug.onShaderError(c,S,T,E);else{let e=cu(c,T,"vertex"),n=cu(c,E,"fragment");eB("THREE.WebGLProgram: Shader Error "+c.getError()+" - VALIDATE_STATUS "+c.getProgramParameter(S,c.VALIDATE_STATUS)+"\n\nMaterial Name: "+t.name+"\nMaterial Type: "+t.type+"\n\nProgram Info Log: "+a+"\n"+e+"\n"+n)}else""!==a?ek("WebGLProgram: Program Info Log:",a):(""===l||""===u)&&(h=!1);h&&(t.diagnostics={runnable:d,programLog:a,vertexShader:{log:l,prefix:s},fragmentShader:{log:u,prefix:o}})}c.deleteShader(T),c.deleteShader(E),l=new ca(c,S),u=function(e,t){let n={},i=e.getProgramParameter(t,e.ACTIVE_ATTRIBUTES);for(let r=0;r<i;r++){let i=e.getActiveAttrib(t,r),a=i.name,s=1;i.type===e.FLOAT_MAT2&&(s=2),i.type===e.FLOAT_MAT3&&(s=3),i.type===e.FLOAT_MAT4&&(s=4),n[a]={type:i.type,location:e.getAttribLocation(t,a),locationSize:s}}return n}(c,S)}c.attachShader(S,T),c.attachShader(S,E),void 0!==n.index0AttributeName?c.bindAttribLocation(S,0,n.index0AttributeName):!0===n.morphTargets&&c.bindAttribLocation(S,0,"position"),c.linkProgram(S),this.getUniforms=function(){return void 0===l&&A(this),l},this.getAttributes=function(){return void 0===u&&A(this),u};let C=!1===n.rendererExtensionParallelShaderCompile;return this.isReady=function(){return!1===C&&(C=c.getProgramParameter(S,37297)),C},this.destroy=function(){i.releaseStatesOfProgram(this),c.deleteProgram(S),this.program=void 0},this.type=n.shaderType,this.name=n.shaderName,this.id=co++,this.cacheKey=t,this.usedTimes=1,this.program=S,this.vertexShader=T,this.fragmentShader=E,this}let cC=0;class cP{constructor(){this.shaderCache=new Map,this.materialCache=new Map}update(e){let t=e.vertexShader,n=e.fragmentShader,i=this._getShaderStage(t),r=this._getShaderStage(n),a=this._getShaderCacheForMaterial(e);return!1===a.has(i)&&(a.add(i),i.usedTimes++),!1===a.has(r)&&(a.add(r),r.usedTimes++),this}remove(e){for(let t of this.materialCache.get(e))t.usedTimes--,0===t.usedTimes&&this.shaderCache.delete(t.code);return this.materialCache.delete(e),this}getVertexShaderID(e){return this._getShaderStage(e.vertexShader).id}getFragmentShaderID(e){return this._getShaderStage(e.fragmentShader).id}dispose(){this.shaderCache.clear(),this.materialCache.clear()}_getShaderCacheForMaterial(e){let t=this.materialCache,n=t.get(e);return void 0===n&&(n=new Set,t.set(e,n)),n}_getShaderStage(e){let t=this.shaderCache,n=t.get(e);return void 0===n&&(n=new cR(e),t.set(e,n)),n}}class cR{constructor(e){this.id=cC++,this.code=e,this.usedTimes=0}}function cI(e,t,n,i,r,a,s){let o=new tQ,l=new cP,u=new Set,c=[],d=new Map,h=r.logarithmicDepthBuffer,p=r.precision,f={MeshDepthMaterial:"depth",MeshDistanceMaterial:"distance",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"toon",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",MeshMatcapMaterial:"matcap",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points",ShadowMaterial:"shadow",SpriteMaterial:"sprite"};function m(e){return(u.add(e),0===e)?"uv":`uv${e}`}return{getParameters:function(a,o,c,d,g){let v,y,x,b,S=d.fog,_=g.geometry,w=a.isMeshStandardMaterial?d.environment:null,M=(a.isMeshStandardMaterial?n:t).get(a.envMap||w),T=M&&306===M.mapping?M.image.height:null,E=f[a.type];null!==a.precision&&(p=r.getMaxPrecision(a.precision))!==a.precision&&ek("WebGLProgram.getParameters:",a.precision,"not supported, using",p,"instead.");let A=_.morphAttributes.position||_.morphAttributes.normal||_.morphAttributes.color,C=void 0!==A?A.length:0,P=0;if(void 0!==_.morphAttributes.position&&(P=1),void 0!==_.morphAttributes.normal&&(P=2),void 0!==_.morphAttributes.color&&(P=3),E){let e=lG[E];v=e.vertexShader,y=e.fragmentShader}else v=a.vertexShader,y=a.fragmentShader,l.update(a),x=l.getVertexShaderID(a),b=l.getFragmentShaderID(a);let R=e.getRenderTarget(),I=e.state.buffers.depth.getReversed(),D=!0===g.isInstancedMesh,L=!0===g.isBatchedMesh,F=!!a.map,N=!!a.matcap,U=!!M,k=!!a.aoMap,B=!!a.lightMap,O=!!a.bumpMap,z=!!a.normalMap,H=!!a.displacementMap,V=!!a.emissiveMap,G=!!a.metalnessMap,j=!!a.roughnessMap,W=a.anisotropy>0,X=a.clearcoat>0,q=a.dispersion>0,Y=a.iridescence>0,Z=a.sheen>0,K=a.transmission>0,J=W&&!!a.anisotropyMap,Q=X&&!!a.clearcoatMap,$=X&&!!a.clearcoatNormalMap,ee=X&&!!a.clearcoatRoughnessMap,et=Y&&!!a.iridescenceMap,en=Y&&!!a.iridescenceThicknessMap,ei=Z&&!!a.sheenColorMap,er=Z&&!!a.sheenRoughnessMap,ea=!!a.specularMap,es=!!a.specularColorMap,eo=!!a.specularIntensityMap,el=K&&!!a.transmissionMap,eu=K&&!!a.thicknessMap,ec=!!a.gradientMap,ed=!!a.alphaMap,eh=a.alphaTest>0,ep=!!a.alphaHash,ef=!!a.extensions,em=0;a.toneMapped&&(null===R||!0===R.isXRRenderTarget)&&(em=e.toneMapping);let eg={shaderID:E,shaderType:a.type,shaderName:a.name,vertexShader:v,fragmentShader:y,defines:a.defines,customVertexShaderID:x,customFragmentShaderID:b,isRawShaderMaterial:!0===a.isRawShaderMaterial,glslVersion:a.glslVersion,precision:p,batching:L,batchingColor:L&&null!==g._colorsTexture,instancing:D,instancingColor:D&&null!==g.instanceColor,
364instancingMorph:D&&null!==g.morphTexture,outputColorSpace:null===R?e.outputColorSpace:!0===R.isXRRenderTarget?R.texture.colorSpace:ex,alphaToCoverage:!!a.alphaToCoverage,map:F,matcap:N,envMap:U,envMapMode:U&&M.mapping,envMapCubeUVHeight:T,aoMap:k,lightMap:B,bumpMap:O,normalMap:z,displacementMap:H,emissiveMap:V,normalMapObjectSpace:z&&1===a.normalMapType,normalMapTangentSpace:z&&0===a.normalMapType,metalnessMap:G,roughnessMap:j,anisotropy:W,anisotropyMap:J,clearcoat:X,clearcoatMap:Q,clearcoatNormalMap:$,clearcoatRoughnessMap:ee,dispersion:q,iridescence:Y,iridescenceMap:et,iridescenceThicknessMap:en,sheen:Z,sheenColorMap:ei,sheenRoughnessMap:er,specularMap:ea,specularColorMap:es,specularIntensityMap:eo,transmission:K,transmissionMap:el,thicknessMap:eu,gradientMap:ec,opaque:!1===a.transparent&&1===a.blending&&!1===a.alphaToCoverage,alphaMap:ed,alphaTest:eh,alphaHash:ep,combine:a.combine,mapUv:F&&m(a.map.channel),aoMapUv:k&&m(a.aoMap.channel),lightMapUv:B&&m(a.lightMap.channel),bumpMapUv:O&&m(a.bumpMap.channel),normalMapUv:z&&m(a.normalMap.channel),displacementMapUv:H&&m(a.displacementMap.channel),emissiveMapUv:V&&m(a.emissiveMap.channel),metalnessMapUv:G&&m(a.metalnessMap.channel),roughnessMapUv:j&&m(a.roughnessMap.channel),anisotropyMapUv:J&&m(a.anisotropyMap.channel),clearcoatMapUv:Q&&m(a.clearcoatMap.channel),clearcoatNormalMapUv:$&&m(a.clearcoatNormalMap.channel),clearcoatRoughnessMapUv:ee&&m(a.clearcoatRoughnessMap.channel),iridescenceMapUv:et&&m(a.iridescenceMap.channel),iridescenceThicknessMapUv:en&&m(a.iridescenceThicknessMap.channel),sheenColorMapUv:ei&&m(a.sheenColorMap.channel),sheenRoughnessMapUv:er&&m(a.sheenRoughnessMap.channel),specularMapUv:ea&&m(a.specularMap.channel),specularColorMapUv:es&&m(a.specularColorMap.channel),specularIntensityMapUv:eo&&m(a.specularIntensityMap.channel),transmissionMapUv:el&&m(a.transmissionMap.channel),thicknessMapUv:eu&&m(a.thicknessMap.channel),alphaMapUv:ed&&m(a.alphaMap.channel),vertexTangents:!!_.attributes.tangent&&(z||W),vertexColors:a.vertexColors,vertexAlphas:!0===a.vertexColors&&!!_.attributes.color&&4===_.attributes.color.itemSize,pointsUvs:!0===g.isPoints&&!!_.attributes.uv&&(F||ed),fog:!!S,useFog:!0===a.fog,fogExp2:!!S&&S.isFogExp2,flatShading:!0===a.flatShading&&!1===a.wireframe,sizeAttenuation:!0===a.sizeAttenuation,logarithmicDepthBuffer:h,reversedDepthBuffer:I,skinning:!0===g.isSkinnedMesh,morphTargets:void 0!==_.morphAttributes.position,morphNormals:void 0!==_.morphAttributes.normal,morphColors:void 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eg.vertexUv1s=u.has(1),eg.vertexUv2s=u.has(2),eg.vertexUv3s=u.has(3),u.clear(),eg},getProgramCacheKey:function(t){var n,i,r,a;let s=[];if(t.shaderID?s.push(t.shaderID):(s.push(t.customVertexShaderID),s.push(t.customFragmentShaderID)),void 0!==t.defines)for(let e in 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t,n=f[e.type];if(n){let e=lG[n];t=io.clone(e.uniforms)}else t=e.uniforms;return t},acquireProgram:function(t,n){let i=d.get(n);return void 0!==i?++i.usedTimes:(i=new cA(e,n,t,a),c.push(i),d.set(n,i)),i},releaseProgram:function(e){if(0==--e.usedTimes){let t=c.indexOf(e);
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vendor: 4,508 bytes, line 364
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n=t.stencilBuffer?e.DEPTH_STENCIL_ATTACHMENT:e.DEPTH_ATTACHMENT,a=r.__webglDepthbuffer[i];e.bindRenderbuffer(e.RENDERBUFFER,a),e.framebufferRenderbuffer(e.FRAMEBUFFER,n,e.RENDERBUFFER,a)}}else{let i=t.texture.mipmaps;if(i&&i.length>0?n.bindFramebuffer(e.FRAMEBUFFER,r.__webglFramebuffer[0]):n.bindFramebuffer(e.FRAMEBUFFER,r.__webglFramebuffer),void 0===r.__webglDepthbuffer)r.__webglDepthbuffer=e.createRenderbuffer(),F(r.__webglDepthbuffer,t,!1);else{let n=t.stencilBuffer?e.DEPTH_STENCIL_ATTACHMENT:e.DEPTH_ATTACHMENT,i=r.__webglDepthbuffer;e.bindRenderbuffer(e.RENDERBUFFER,i),e.framebufferRenderbuffer(e.FRAMEBUFFER,n,e.RENDERBUFFER,i)}}n.bindFramebuffer(e.FRAMEBUFFER,null)}let k=[],B=[];function O(e){return Math.min(r.maxSamples,e.samples)}function z(e){let n=i.get(e);return e.samples>0&&!0===t.has("WEBGL_multisampled_render_to_texture")&&!1!==n.__useRenderToTexture}function H(e,t){let n=e.colorSpace,i=e.format,r=e.type;return!0===e.isCompressedTexture||!0===e.isVideoTexture||n!==ex&&""!==n&&(e8.getTransfer(n)===eS?(1023!==i||1009!==r)&&ek("WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType."):eB("WebGLTextures: Unsupported texture color space:",n)),t}function V(e){return"undefined"!=typeof HTMLImageElement&&e instanceof HTMLImageElement?(c.width=e.naturalWidth||e.width,c.height=e.naturalHeight||e.height):"undefined"!=typeof VideoFrame&&e instanceof VideoFrame?(c.width=e.displayWidth,c.height=e.displayHeight):(c.width=e.width,c.height=e.height),c}this.allocateTextureUnit=function(){let e=M;return e>=r.maxTextures&&ek("WebGLTextures: Trying to use "+e+" texture units while this GPU supports only "+r.maxTextures),M+=1,e},this.resetTextureUnits=function(){M=0},this.setTexture2D=T,this.setTexture2DArray=function(t,r){let a=i.get(t);!1===t.isRenderTargetTexture&&t.version>0&&a.__version!==t.version?D(a,t,r):(t.isExternalTexture&&(a.__webglTexture=t.sourceTexture?t.sourceTexture:null),n.bindTexture(e.TEXTURE_2D_ARRAY,a.__webglTexture,e.TEXTURE0+r))},this.setTexture3D=function(t,r){let a=i.get(t);!1===t.isRenderTargetTexture&&t.version>0&&a.__version!==t.version?D(a,t,r):n.bindTexture(e.TEXTURE_3D,a.__webglTexture,e.TEXTURE0+r)},this.setTextureCube=function(t,s){let o=i.get(t);!0!==t.isCubeDepthTexture&&t.version>0&&o.__version!==t.version?function(t,s,o){if(6!==s.image.length)return;let l=R(t,s),u=s.source;n.bindTexture(e.TEXTURE_CUBE_MAP,t.__webglTexture,e.TEXTURE0+o);let c=i.get(u);if(u.version!==c.__version||!0===l){let t;n.activeTexture(e.TEXTURE0+o);let 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a=t[r];1023!==s.format?null!==_?T?A&&n.compressedTexSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+i,r,0,0,a.width,a.height,_,a.data):n.compressedTexImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+i,r,M,a.width,a.height,0,a.data):ek("WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):T?A&&n.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+i,r,0,0,a.width,a.height,_,w,a.data):n.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+i,r,M,a.width,a.height,0,_,w,a.data)}}}else{if(t=s.mipmaps,T&&E){t.length>0&&C++;let i=V(x[0]);n.texStorage2D(e.TEXTURE_CUBE_MAP,C,M,i.width,i.height)}for(let i=0;i<6;i++)if(f){T?A&&n.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+i,0,0,0,x[i].width,x[i].height,_,w,x[i].data):n.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+i,0,M,x[i].width,x[i].height,0,_,w,x[i].data);for(let r=0;r<t.length;r++){let a=t[r].image[i].image;T?A&&n.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+i,r+1,0,0,a.width,a.height,_,w,a.data):n.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+i,r+1,M,a.width,a.height,0,_,w,a.data)}}else{T?A&&n.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+i,0,0,0,_,w,x[i]):n.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+i,0,M,_,w,x[i]);for(let r=0;r<t.length;r++){let a=t[r];T?A&&n.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+i,r+1,0,0,_,w,a.image[i]):n.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+i,r+1,M,_,w,a.image[i])}}}
vendor: 4,517 bytes, line 364
364g(s)&&v(e.TEXTURE_CUBE_MAP),c.__version=u.version,s.onUpdate&&s.onUpdate(s)}t.__version=s.version}(o,t,s):n.bindTexture(e.TEXTURE_CUBE_MAP,o.__webglTexture,e.TEXTURE0+s)},this.rebindTextures=function(t,n,r){let a=i.get(t);void 0!==n&&L(a.__webglFramebuffer,t,t.texture,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,0),void 0!==r&&U(t)},this.setupRenderTarget=function(t){let r=t.texture,o=i.get(t),l=i.get(r);t.addEventListener("dispose",_);let u=t.textures,c=!0===t.isWebGLCubeRenderTarget,d=u.length>1;if(!d&&(void 0===l.__webglTexture&&(l.__webglTexture=e.createTexture()),l.__version=r.version,s.memory.textures++),c){o.__webglFramebuffer=[];for(let t=0;t<6;t++)if(r.mipmaps&&r.mipmaps.length>0){o.__webglFramebuffer[t]=[];for(let n=0;n<r.mipmaps.length;n++)o.__webglFramebuffer[t][n]=e.createFramebuffer()}else o.__webglFramebuffer[t]=e.createFramebuffer()}else{if(r.mipmaps&&r.mipmaps.length>0){o.__webglFramebuffer=[];for(let t=0;t<r.mipmaps.length;t++)o.__webglFramebuffer[t]=e.createFramebuffer()}else o.__webglFramebuffer=e.createFramebuffer();if(d)for(let t=0,n=u.length;t<n;t++){let n=i.get(u[t]);void 0===n.__webglTexture&&(n.__webglTexture=e.createTexture(),s.memory.textures++)}if(t.samples>0&&!1===z(t)){o.__webglMultisampledFramebuffer=e.createFramebuffer(),o.__webglColorRenderbuffer=[],n.bindFramebuffer(e.FRAMEBUFFER,o.__webglMultisampledFramebuffer);for(let n=0;n<u.length;n++){let i=u[n];o.__webglColorRenderbuffer[n]=e.createRenderbuffer(),e.bindRenderbuffer(e.RENDERBUFFER,o.__webglColorRenderbuffer[n]);let r=a.convert(i.format,i.colorSpace),s=a.convert(i.type),l=y(i.internalFormat,r,s,i.colorSpace,!0===t.isXRRenderTarget),c=O(t);e.renderbufferStorageMultisample(e.RENDERBUFFER,c,l,t.width,t.height),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0+n,e.RENDERBUFFER,o.__webglColorRenderbuffer[n])}e.bindRenderbuffer(e.RENDERBUFFER,null),t.depthBuffer&&(o.__webglDepthRenderbuffer=e.createRenderbuffer(),F(o.__webglDepthRenderbuffer,t,!0)),n.bindFramebuffer(e.FRAMEBUFFER,null)}}if(c){n.bindTexture(e.TEXTURE_CUBE_MAP,l.__webglTexture),P(e.TEXTURE_CUBE_MAP,r);for(let n=0;n<6;n++)if(r.mipmaps&&r.mipmaps.length>0)for(let i=0;i<r.mipmaps.length;i++)L(o.__webglFramebuffer[n][i],t,r,e.COLOR_ATTACHMENT0,e.TEXTURE_CUBE_MAP_POSITIVE_X+n,i);else L(o.__webglFramebuffer[n],t,r,e.COLOR_ATTACHMENT0,e.TEXTURE_CUBE_MAP_POSITIVE_X+n,0);g(r)&&v(e.TEXTURE_CUBE_MAP),n.unbindTexture()}else if(d){for(let r=0,a=u.length;r<a;r++){let a=u[r],s=i.get(a),l=e.TEXTURE_2D;(t.isWebGL3DRenderTarget||t.isWebGLArrayRenderTarget)&&(l=t.isWebGL3DRenderTarget?e.TEXTURE_3D:e.TEXTURE_2D_ARRAY),n.bindTexture(l,s.__webglTexture),P(l,a),L(o.__webglFramebuffer,t,a,e.COLOR_ATTACHMENT0+r,l,0),g(a)&&v(l)}n.unbindTexture()}else{let i=e.TEXTURE_2D;if((t.isWebGL3DRenderTarget||t.isWebGLArrayRenderTarget)&&(i=t.isWebGL3DRenderTarget?e.TEXTURE_3D:e.TEXTURE_2D_ARRAY),n.bindTexture(i,l.__webglTexture),P(i,r),r.mipmaps&&r.mipmaps.length>0)for(let n=0;n<r.mipmaps.length;n++)L(o.__webglFramebuffer[n],t,r,e.COLOR_ATTACHMENT0,i,n);else L(o.__webglFramebuffer,t,r,e.COLOR_ATTACHMENT0,i,0);g(r)&&v(i),n.unbindTexture()}t.depthBuffer&&U(t)},this.updateRenderTargetMipmap=function(t){let r=t.textures;for(let a=0,s=r.length;a<s;a++){let s=r[a];if(g(s)){let r=t.isWebGLCubeRenderTarget?e.TEXTURE_CUBE_MAP:t.isWebGL3DRenderTarget?e.TEXTURE_3D:t.isWebGLArrayRenderTarget||t.isCompressedArrayTexture?e.TEXTURE_2D_ARRAY:e.TEXTURE_2D,a=i.get(s).__webglTexture;n.bindTexture(r,a),v(r),n.unbindTexture()}}},this.updateMultisampleRenderTarget=function(t){if(t.samples>0){if(!1===z(t)){let r=t.textures,a=t.width,s=t.height,o=e.COLOR_BUFFER_BIT,l=t.stencilBuffer?e.DEPTH_STENCIL_ATTACHMENT:e.DEPTH_ATTACHMENT,c=i.get(t),d=r.length>1;if(d)for(let t=0;t<r.length;t++)n.bindFramebuffer(e.FRAMEBUFFER,c.__webglMultisampledFramebuffer),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.RENDERBUFFER,null),n.bindFramebuffer(e.FRAMEBUFFER,c.__webglFramebuffer),e.framebufferTexture2D(e.DRAW_FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.TEXTURE_2D,null,0);n.bindFramebuffer(e.READ_FRAMEBUFFER,c.__webglMultisampledFramebuffer);let h=t.texture.mipmaps;h&&h.length>0?n.bindFramebuffer(e.DRAW_FRAMEBUFFER,c.__webglFramebuffer[0]):n.bindFramebuffer(e.DRAW_FRAMEBUFFER,c.__webglFramebuffer);for(let n=0;n<r.length;n++){if(t.resolveDepthBuffer&&(t.depthBuffer&&(o|=e.DEPTH_BUFFER_BIT),t.stencilBuffer&&t.resolveStencilBuffer&&(o|=e.STENCIL_BUFFER_BIT)),d){e.framebufferRenderbuffer(e.READ_FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.RENDERBUFFER,c.__webglColorRen
364derbuffer[n]);let t=i.get(r[n]).__webglTexture;e.framebufferTexture2D(e.DRAW_FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,t,0)}e.blitFramebuffer(0,0,a,s,0,0,a,s,o,e.NEAREST),!0===u&&(k.length=0,B.length=0,k.push(e.COLOR_ATTACHMENT0+n),t.depthBuffer&&!1===t.resolveDepthBuffer&&(k.push(l),B.push(l),e.invalidateFramebuffer(e.DRAW_FRAMEBUFFER,B)),e.invalidateFramebuffer(e.READ_FRAMEBUFFER,k))}if(n.bindFramebuffer(e.READ_FRAMEBUFFER,null),n.bindFramebuffer(e.DRAW_FRAMEBUFFER,null),d)for(let t=0;t<r.length;t++){n.bindFramebuffer(e.FRAMEBUFFER,c.__webglMultisampledFramebuffer),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.RENDERBUFFER,c.__webglColorRenderbuffer[t]);let a=i.get(r[t]).__webglTexture;n.bindFramebuffer(e.FRAMEBUFFER,c.__webglFramebuffer),e.framebufferTexture2D(e.DRAW_FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.TEXTURE_2D,a,0)}n.bindFramebuffer(e.DRAW_FRAMEBUFFER,c.__webglMultisampledFramebuffer)}else if(t.depthBuffer&&!1===t.resolveDepthBuffer&&u){let n=t.stencilBuffer?e.DEPTH_STENCIL_ATTACHMENT:e.DEPTH_ATTACHMENT;e.invalidateFramebuffer(e.DRAW_FRAMEBUFFER,[n])}}},this.setupDepthRenderbuffer=U,this.setupFrameBufferTexture=L,this.useMultisampledRTT=z,this.isReversedDepthBuffer=function(){return n.buffers.depth.getReversed()}}function cQ(e,t){return{convert:function(n,i=""){let r,a=e8.getTransfer(i);if(1009===n)return e.UNSIGNED_BYTE;if(1017===n)return e.UNSIGNED_SHORT_4_4_4_4;if(1018===n)return e.UNSIGNED_SHORT_5_5_5_1;if(35902===n)return e.UNSIGNED_INT_5_9_9_9_REV;if(35899===n)return e.UNSIGNED_INT_10F_11F_11F_REV;if(1010===n)return e.BYTE;if(1011===n)return e.SHORT;if(1012===n)return e.UNSIGNED_SHORT;if(1013===n)return e.INT;if(1014===n)return e.UNSIGNED_INT;if(1015===n)return e.FLOAT;if(n===ev)return e.HALF_FLOAT;if(1021===n)return e.ALPHA;if(1022===n)return e.RGB;if(1023===n)return e.RGBA;if(1026===n)return e.DEPTH_COMPONENT;if(1027===n)return e.DEPTH_STENCIL;if(1028===n)return e.RED;if(1029===n)return 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388ompatible&&await t.makeXRCompatible(),w=e.getPixelRatio(),e.getSize(_),f&&"createProjectionLayer"in XRWebGLBinding.prototype){let n=null,a=null,s=null;v.depth&&(s=v.stencil?t.DEPTH24_STENCIL8:t.DEPTH_COMPONENT24,n=v.stencil?1027:1026,a=v.stencil?1020:1014);let o={colorFormat:t.RGBA8,depthFormat:s,scaleFactor:r};d=(c=this.getBinding()).createProjectionLayer(o),i.updateRenderState({layers:[d]}),e.setPixelRatio(1),e.setSize(d.textureWidth,d.textureHeight,!1),x=new tu(d.textureWidth,d.textureHeight,{format:1023,type:1009,depthTexture:new r8(d.textureWidth,d.textureHeight,a,void 0,void 0,void 0,void 0,void 0,void 0,n),stencilBuffer:v.stencil,colorSpace:e.outputColorSpace,samples:4*!!v.antialias,resolveDepthBuffer:!1===d.ignoreDepthValues,resolveStencilBuffer:!1===d.ignoreDepthValues})}else{let n={antialias:v.antialias,alpha:!0,depth:v.depth,stencil:v.stencil,framebufferScaleFactor:r};h=new XRWebGLLayer(i,t,n),i.updateRenderState({baseLayer:h}),e.setPixelRatio(1),e.setSize(h.framebufferWidth,h.framebufferHeight,!1),x=new tu(h.framebufferWidth,h.framebufferHeight,{format:1023,type:1009,colorSpace:e.outputColorSpace,stencilBuffer:v.stencil,resolveDepthBuffer:!1===h.ignoreDepthValues,resolveStencilBuffer:!1===h.ignoreDepthValues})}x.isXRRenderTarget=!0,this.setFoveation(o),l=null,a=await i.requestReferenceSpace(s),k.setContext(i),k.start(),n.isPresenting=!0,n.dispatchEvent({type:"sessionstart"})}},this.getEnvironmentBlendMode=function(){if(null!==i)return i.environmentBlendMode},this.getDepthTexture=function(){return m.getDepthTexture()};const L=new e0,F=new e0;function N(e,t){null===t?e.matrixWorld.copy(e.matrix):e.matrixWorld.multiplyMatrices(t.matrixWorld,e.matrix),e.matrixWorldInverse.copy(e.matrixWorld).invert()}this.updateCamera=function(e){var t,n,r;if(null===i)return;let a=e.near,s=e.far;null!==m.texture&&(m.depthNear>0&&(a=m.depthNear),m.depthFar>0&&(s=m.depthFar)),A.near=T.near=M.near=a,A.far=T.far=M.far=s,(C!==A.near||P!==A.far)&&(i.updateRenderState({depthNear:A.near,depthFar:A.far}),C=A.near,P=A.far),A.layers.mask=6|e.layers.mask,M.layers.mask=3&A.layers.mask,T.layers.mask=5&A.layers.mask;let o=e.parent,l=A.cameras;N(A,o);for(let e=0;e<l.length;e++)N(l[e],o);2===l.length?function(e,t,n){L.setFromMatrixPosition(t.matrixWorld),F.setFromMatrixPosition(n.matrixWorld);let i=L.distanceTo(F),r=t.projectionMatrix.elements,a=n.projectionMatrix.elements,s=r[14]/(r[10]-1),o=r[14]/(r[10]+1),l=(r[9]+1)/r[5],u=(r[9]-1)/r[5],c=(r[8]-1)/r[0],d=(a[8]+1)/a[0],h=i/(-c+d),p=-(h*c);if(t.matrixWorld.decompose(e.position,e.quaternion,e.scale),e.translateX(p),e.translateZ(h),e.matrixWorld.compose(e.position,e.quaternion,e.scale),e.matrixWorldInverse.copy(e.matrixWorld).invert(),-1===r[10])e.projectionMatrix.copy(t.projectionMatrix),e.projectionMatrixInverse.copy(t.projectionMatrixInverse);else{let t=s+h,n=o+h;e.projectionMatrix.makePerspective(s*c-p,s*d+(i-p),l*o/n*t,u*o/n*t,t,n),e.projectionMatrixInverse.copy(e.projectionMatrix).invert()}}(A,M,T):A.projectionMatrix.copy(M.projectionMatrix),t=e,n=A,null===(r=o)?t.matrix.copy(n.matrixWorld):(t.matrix.copy(r.matrixWorld),t.matrix.invert(),t.matrix.multiply(n.matrixWorld)),t.matrix.decompose(t.position,t.quaternion,t.scale),t.updateMatrixWorld(!0),t.projectionMatrix.copy(n.projectionMatrix),t.projectionMatrixInverse.copy(n.projectionMatrixInverse),t.isPerspectiveCamera&&(t.fov=2*ej*Math.atan(1/t.projectionMatrix.elements[5]),t.zoom=1)},this.getCamera=function(){return A},this.getFoveation=function(){if(null!==d||null!==h)return o},this.setFoveation=function(e){o=e,null!==d&&(d.fixedFoveation=e),null!==h&&void 0!==h.fixedFoveation&&(h.fixedFoveation=e)},this.hasDepthSensing=function(){return null!==m.texture},this.getDepthSensingMesh=function(){return m.getMesh(A)},this.getCameraTexture=function(e){return g[e]};let U=null;const k=new lO;k.setAnimationLoop(function(t,r){if(u=r.getViewerPose(l||a),p=r,null!==u){let t=u.views;null!==h&&(e.setRenderTargetFramebuffer(x,h.framebuffer),e.setRenderTarget(x));let r=!1;t.length!==A.cameras.length&&(A.cameras.length=0,r=!0);for(let n=0;n<t.length;n++){let i=t[n],a=null;if(null!==h)a=h.getViewport(i);else{let t=c.getViewSubImage(d,i);a=t.viewport,0===n&&(e.setRenderTargetTextures(x,t.colorTexture,t.depthStencilTexture),e.setRenderTarget(x))}let s=E[n];void 0===s&&((s=new ip).layers.enable(n),s.viewport=new to,E[n]=s),s.matrix.fromArray(i.transform.matrix),s.matrix.decompose(s.position,s.quaternion,s.scale),s.projectionMatrix.fromArray(i.projectionMatrix),s.projectionMatrixInverse.copy(s.projectionMatrix).invert(),s.viewport.set(a.x,a.y,a.width,a.height),0===n&&(A.matrix.copy(s.matrix
388),A.matrix.decompose(A.position,A.quaternion,A.scale)),!0===r&&A.cameras.push(s)}let a=i.enabledFeatures;if(a&&a.includes("depth-sensing")&&"gpu-optimized"==i.depthUsage&&f){let e=(c=n.getBinding()).getDepthInformation(t[0]);e&&e.isValid&&e.texture&&m.init(e,i.renderState)}if(a&&a.includes("camera-access")&&f){e.state.unbindTexture(),c=n.getBinding();for(let e=0;e<t.length;e++){let n=t[e].camera;if(n){let e=g[n];e||(e=new r7,g[n]=e);let t=c.getCameraImage(n);e.sourceTexture=t}}}}for(let e=0;e<b.length;e++){let t=S[e],n=b[e];null!==t&&void 0!==n&&n.update(t,r,l||a)}U&&U(t,r),r.detectedPlanes&&n.dispatchEvent({type:"planesdetected",data:r}),p=null}),this.setAnimationLoop=function(e){U=e},this.dispose=function(){}}}let c3=new tJ,c4=new tH;function c5(e,t){function n(e,t){!0===e.matrixAutoUpdate&&e.updateMatrix(),t.value.copy(e.matrix)}function i(e,i){e.opacity.value=i.opacity,i.color&&e.diffuse.value.copy(i.color),i.emissive&&e.emissive.value.copy(i.emissive).multiplyScalar(i.emissiveIntensity),i.map&&(e.map.value=i.map,n(i.map,e.mapTransform)),i.alphaMap&&(e.alphaMap.value=i.alphaMap,n(i.alphaMap,e.alphaMapTransform)),i.bumpMap&&(e.bumpMap.value=i.bumpMap,n(i.bumpMap,e.bumpMapTransform),e.bumpScale.value=i.bumpScale,1===i.side&&(e.bumpScale.value*=-1)),i.normalMap&&(e.normalMap.value=i.normalMap,n(i.normalMap,e.normalMapTransform),e.normalScale.value.copy(i.normalScale),1===i.side&&e.normalScale.value.negate()),i.displacementMap&&(e.displacementMap.value=i.displacementMap,n(i.displacementMap,e.displacementMapTransform),e.displacementScale.value=i.displacementScale,e.displacementBias.value=i.displacementBias),i.emissiveMap&&(e.emissiveMap.value=i.emissiveMap,n(i.emissiveMap,e.emissiveMapTransform)),i.specularMap&&(e.specularMap.value=i.specularMap,n(i.specularMap,e.specularMapTransform)),i.alphaTest>0&&(e.alphaTest.value=i.alphaTest);let r=t.get(i),a=r.envMap,s=r.envMapRotation;a&&(e.envMap.value=a,c3.copy(s),c3.x*=-1,c3.y*=-1,c3.z*=-1,a.isCubeTexture&&!1===a.isRenderTargetTexture&&(c3.y*=-1,c3.z*=-1),e.envMapRotation.value.setFromMatrix4(c4.makeRotationFromEuler(c3)),e.flipEnvMap.value=a.isCubeTexture&&!1===a.isRenderTargetTexture?-1:1,e.reflectivity.value=i.reflectivity,e.ior.value=i.ior,e.refractionRatio.value=i.refractionRatio),i.lightMap&&(e.lightMap.value=i.lightMap,e.lightMapIntensity.value=i.lightMapIntensity,n(i.lightMap,e.lightMapTransform)),i.aoMap&&(e.aoMap.value=i.aoMap,e.aoMapIntensity.value=i.aoMapIntensity,n(i.aoMap,e.aoMapTransform))}return{refreshFogUniforms:function(t,n){n.color.getRGB(t.fogColor.value,is(e)),n.isFog?(t.fogNear.value=n.near,t.fogFar.value=n.far):n.isFogExp2&&(t.fogDensity.value=n.density)},refreshMaterialUniforms:function(e,r,a,s,o){var l,u,c,d,h,p,f,m,g,v,y,x,b,S,_,w,M,T,E,A,C,P,R;let I;r.isMeshBasicMaterial||r.isMeshLambertMaterial?i(e,r):r.isMeshToonMaterial?(i(e,r),l=e,(u=r).gradientMap&&(l.gradientMap.value=u.gradientMap)):r.isMeshPhongMaterial?(i(e,r),c=e,d=r,c.specular.value.copy(d.specular),c.shininess.value=Math.max(d.shininess,1e-4)):r.isMeshStandardMaterial?(i(e,r),h=e,p=r,h.metalness.value=p.metalness,p.metalnessMap&&(h.metalnessMap.value=p.metalnessMap,n(p.metalnessMap,h.metalnessMapTransform)),h.roughness.value=p.roughness,p.roughnessMap&&(h.roughnessMap.value=p.roughnessMap,n(p.roughnessMap,h.roughnessMapTransform)),p.envMap&&(h.envMapIntensity.value=p.envMapIntensity),r.isMeshPhysicalMaterial&&(f=e,m=r,g=o,f.ior.value=m.ior,m.sheen>0&&(f.sheenColor.value.copy(m.sheenColor).multiplyScalar(m.sheen),f.sheenRoughness.value=m.sheenRoughness,m.sheenColorMap&&(f.sheenColorMap.value=m.sheenColorMap,n(m.sheenColorMap,f.sheenColorMapTransform)),m.sheenRoughnessMap&&(f.sheenRoughnessMap.value=m.sheenRoughnessMap,n(m.sheenRoughnessMap,f.sheenRoughnessMapTransform))),m.clearcoat>0&&(f.clearcoat.value=m.clearcoat,f.clearcoatRoughness.value=m.clearcoatRoughness,m.clearcoatMap&&(f.clearcoatMap.value=m.clearcoatMap,n(m.clearcoatMap,f.clearcoatMapTransform)),m.clearcoatRoughnessMap&&(f.clearcoatRoughnessMap.value=m.clearcoatRoughnessMap,n(m.clearcoatRoughnessMap,f.clearcoatRoughnessMapTransform)),m.clearcoatNormalMap&&(f.clearcoatNormalMap.value=m.clearcoatNormalMap,n(m.clearcoatNormalMap,f.clearcoatNormalMapTransform),f.clearcoatNormalScale.value.copy(m.clearcoatNormalScale),1===m.side&&f.clearcoatNormalScale.value.negate())),m.dispersion>
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388))&&(!0===eC.cameraAutoUpdate&&eC.updateCamera(t),t=eC.getCamera()),!0===e.isScene&&e.onBeforeRender(q,e,t,J),(G=g.get(e,W.length)).init(t),W.push(G),eg.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),ep.setFromProjectionMatrix(eg,2e3,t.reversedDepth),em=this.localClippingEnabled,ef=v.init(this.clippingPlanes,em),(V=m.get(e,j.length)).init(),j.push(V),!0===eC.enabled&&!0===eC.isPresenting){let e=q.xr.getDepthSensingMesh();null!==e&&eG(e,t,-1/0,q.sortObjects)}eG(e,t,0,q.sortObjects),V.finish(),!0===q.sortObjects&&V.sort(el,eu),(ew=!1===eC.enabled||!1===eC.isPresenting||!1===eC.hasDepthSensing())&&x.addToRenderList(V,e),this.info.render.frame++,!0===ef&&v.beginShadows();let r=G.state.shadowsArray;if(y.render(r,e,t),!0===ef&&v.endShadows(),!0===this.info.autoReset&&this.info.reset(),!1===(i&&X.hasRenderPass())){let n=V.opaque,i=V.transmissive;if(G.setupLights(),t.isArrayCamera){let r=t.cameras;if(i.length>0)for(let t=0,a=r.length;t<a;t++)eW(n,i,e,r[t]);ew&&x.render(e);for(let t=0,n=r.length;t<n;t++){let n=r[t];ej(V,e,n,n.viewport)}}else i.length>0&&eW(n,i,e,t),ew&&x.render(e),ej(V,e,t)}null!==J&&0===K&&(o.updateMultisampleRenderTarget(J),o.updateRenderTargetMipmap(J)),i&&X.end(q),!0===e.isScene&&e.onAfterRender(q,e,t),M.resetDefaultState(),Q=-1,$=null,W.pop(),W.length>0?(G=W[W.length-1],!0===ef&&v.setGlobalState(q.clippingPlanes,G.state.camera)):G=null,j.pop(),V=j.length>0?j[j.length-1]:null},this.getActiveCubeFace=function(){return Z},this.getActiveMipmapLevel=function(){return K},this.getRenderTarget=function(){return J},this.setRenderTargetTextures=function(e,t,n){let i=s.get(e);i.__autoAllocateDepthBuffer=!1===e.resolveDepthBuffer,!1===i.__autoAllocateDepthBuffer&&(i.__useRenderToTexture=!1),s.get(e.texture).__webglTexture=t,s.get(e.depthTexture).__webglTexture=i.__autoAllocateDepthBuffer?void 0:n,i.__hasExternalTextures=!0},this.setRenderTargetFramebuffer=function(e,t){let n=s.get(e);n.__webglFramebuffer=t,n.__useDefaultFramebuffer=void 0===t};const eJ=eT.createFramebuffer();this.setRenderTarget=function(e,t=0,n=0){J=e,Z=t,K=n;let i=null,a=!1,l=!1;if(e){let u=s.get(e);if(void 0!==u.__useDefaultFramebuffer){r.bindFramebuffer(eT.FRAMEBUFFER,u.__webglFramebuffer),ee.copy(e.viewport),et.copy(e.scissor),en=e.scissorTest,r.viewport(ee),r.scissor(et),r.setScissorTest(en),Q=-1;return}if(void 0===u.__webglFramebuffer)o.setupRenderTarget(e);else if(u.__hasExternalTextures)o.rebindTextures(e,s.get(e.texture).__webglTexture,s.get(e.depthTexture).__webglTexture);else if(e.depthBuffer){let t=e.depthTexture;if(u.__boundDepthTexture!==t){if(null!==t&&s.has(t)&&(e.width!==t.image.width||e.height!==t.image.height))throw Error("WebGLRenderTarget: Attached DepthTexture is initialized to the incorrect size.");o.setupDepthRenderbuffer(e)}}let c=e.texture;(c.isData3DTexture||c.isDataArrayTexture||c.isCompressedArrayTexture)&&(l=!0);let d=s.get(e).__webglFramebuffer;e.isWebGLCubeRenderTarget?(i=Array.isArray(d[t])?d[t][n]:d[t],a=!0):i=e.samples>0&&!1===o.useMultisampledRTT(e)?s.get(e).__webglMultisampledFramebuffer:Array.isArray(d)?d[n]:d,ee.copy(e.viewport),et.copy(e.scissor),en=e.scissorTest}else ee.copy(ec).multiplyScalar(eo).floor(),et.copy(ed).multiplyScalar(eo).floor(),en=eh;if(0!==n&&(i=eJ),r.bindFramebuffer(eT.FRAMEBUFFER,i)&&r.drawBuffers(e,i),r.viewport(ee),r.scissor(et),r.setScissorTest(en),a){let i=s.get(e.texture);eT.framebufferTexture2D(eT.FRAMEBUFFER,eT.COLOR_ATTACHMENT0,eT.TEXTURE_CUBE_MAP_POSITIVE_X+t,i.__webglTexture,n)}else if(l)for(let i=0;i<e.textures.length;i++){let r=s.get(e.textures[i]);eT.framebufferTextureLayer(eT.FRAMEBUFFER,eT.COLOR_ATTACHMENT0+i,r.__webglTexture,n,t)}else if(null!==e&&0!==n){let t=s.get(e.texture);eT.framebufferTexture2D(eT.FRAMEBUFFER,eT.COLOR_ATTACHMENT0,eT.TEXTURE_2D,t.__webglTexture,n)}Q=-1},this.readRenderTargetPixels=function(e,t,n,a,o,l,u,c=0){if(!(e&&e.isWebGLRenderTarget))return void eB("WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let d=s.get(e).__webglFramebuffer;if(e.isWebGLCubeRenderTarget&&void 0!==u&&(d=d[u]),d){r.bindFramebuffer(eT.FRAMEBUFFER,d);try{let r=e.textures[c],s=r.format,u=r.type;if(!i.textureFormatReadable(s))return void eB("WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");if(!i.textureTypeReadable(u))return void eB("WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");t>=0&&t<=e.width-a&&n>=0&&n<=e.height-o&&(e.textures.length>1&&eT.readBuffer(eT.COLOR_ATTACHMENT0+c),eT.readPixels(t,n,a,o,w.convert(s),w.convert(u),l))}finally{let e=null!==J?s.get(J).__webglFramebuffer:null;r.bindFramebuffer(eT.FRAMEBUFFER,e)}}},this.readRenderTargetPixelsAsync=async function(e,t,n,a,o,l,u,c=0){if(!(e&&e.isWebGLRenderTarget))throw Error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let d=s.get(e).__webglFramebuffer;
388if(e.isWebGLCubeRenderTarget&&void 0!==u&&(d=d[u]),d)if(t>=0&&t<=e.width-a&&n>=0&&n<=e.height-o){var h;r.bindFramebuffer(eT.FRAMEBUFFER,d);let u=e.textures[c],p=u.format,f=u.type;if(!i.textureFormatReadable(p))throw Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.");if(!i.textureTypeReadable(f))throw Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.");let m=eT.createBuffer();eT.bindBuffer(eT.PIXEL_PACK_BUFFER,m),eT.bufferData(eT.PIXEL_PACK_BUFFER,l.byteLength,eT.STREAM_READ),e.textures.length>1&&eT.readBuffer(eT.COLOR_ATTACHMENT0+c),eT.readPixels(t,n,a,o,w.convert(p),w.convert(f),0);let g=null!==J?s.get(J).__webglFramebuffer:null;r.bindFramebuffer(eT.FRAMEBUFFER,g);let v=eT.fenceSync(eT.SYNC_GPU_COMMANDS_COMPLETE,0);return eT.flush(),await (h=eT,new Promise(function(e,t){setTimeout(function n(){switch(h.clientWaitSync(v,h.SYNC_FLUSH_COMMANDS_BIT,0)){case h.WAIT_FAILED:t();break;case h.TIMEOUT_EXPIRED:setTimeout(n,4);break;default:e()}},4)})),eT.bindBuffer(eT.PIXEL_PACK_BUFFER,m),eT.getBufferSubData(eT.PIXEL_PACK_BUFFER,0,l),eT.deleteBuffer(m),eT.deleteSync(v),l}else throw Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: requested read bounds are out of range.")},this.copyFramebufferToTexture=function(e,t=null,n=0){let i=Math.pow(2,-n),a=Math.floor(e.image.width*i),s=Math.floor(e.image.height*i),l=null!==t?t.x:0,u=null!==t?t.y:0;o.setTexture2D(e,0),eT.copyTexSubImage2D(eT.TEXTURE_2D,n,0,0,l,u,a,s),r.unbindTexture()};const eQ=eT.createFramebuffer(),e$=eT.createFramebuffer();this.copyTextureToTexture=function(e,t,n=null,i=null,a=0,l=null){let u,c,d,h,p,f,m,g,v,y;null===l&&(0!==a?(eO("WebGLRenderer: copyTextureToTexture function signature has changed to support src and dst mipmap levels."),l=a,a=0):l=0);let x=e.isCompressedTexture?e.mipmaps[l]:e.image;if(null!==n)u=n.max.x-n.min.x,c=n.max.y-n.min.y,d=n.isBox3?n.max.z-n.min.z:1,h=n.min.x,p=n.min.y,f=n.isBox3?n.min.z:0;else{let t=Math.pow(2,-a);u=Math.floor(x.width*t),c=Math.floor(x.height*t),d=e.isDataArrayTexture?x.depth:e.isData3DTexture?Math.floor(x.depth*t):1,h=0,p=0,f=0}null!==i?(m=i.x,g=i.y,v=i.z):(m=0,g=0,v=0);let b=w.convert(t.format),S=w.convert(t.type);t.isData3DTexture?(o.setTexture3D(t,0),y=eT.TEXTURE_3D):t.isDataArrayTexture||t.isCompressedArrayTexture?(o.setTexture2DArray(t,0),y=eT.TEXTURE_2D_ARRAY):(o.setTexture2D(t,0),y=eT.TEXTURE_2D),eT.pixelStorei(eT.UNPACK_FLIP_Y_WEBGL,t.flipY),eT.pixelStorei(eT.UNPACK_PREMULTIPLY_ALPHA_WEBGL,t.premultiplyAlpha),eT.pixelStorei(eT.UNPACK_ALIGNMENT,t.unpackAlignment);let _=eT.getParameter(eT.UNPACK_ROW_LENGTH),M=eT.getParameter(eT.UNPACK_IMAGE_HEIGHT),T=eT.getParameter(eT.UNPACK_SKIP_PIXELS),E=eT.getParameter(eT.UNPACK_SKIP_ROWS),A=eT.getParameter(eT.UNPACK_SKIP_IMAGES);eT.pixelStorei(eT.UNPACK_ROW_LENGTH,x.width),eT.pixelStorei(eT.UNPACK_IMAGE_HEIGHT,x.height),eT.pixelStorei(eT.UNPACK_SKIP_PIXELS,h),eT.pixelStorei(eT.UNPACK_SKIP_ROWS,p),eT.pixelStorei(eT.UNPACK_SKIP_IMAGES,f);let C=e.isDataArrayTexture||e.isData3DTexture,P=t.isDataArrayTexture||t.isData3DTexture;if(e.isDepthTexture){let n=s.get(e),i=s.get(t),o=s.get(n.__renderTarget),y=s.get(i.__renderTarget);r.bindFramebuffer(eT.READ_FRAMEBUFFER,o.__webglFramebuffer),r.bindFramebuffer(eT.DRAW_FRAMEBUFFER,y.__webglFramebuffer);for(let 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a=t.type,s=t.memoizedState;return null===e?(nA(t),null!==s?(nk(t),nF(t,s)):(nk(t),nL(t,a,null,r,n))):s?s!==e.memoizedState?(nA(t),nk(t),nF(t,s)):(nk(t),t.flags&=-0x1000001):(s=e.memoizedProps,rH?s!==r&&nA(t):nD(e,t,a,r),nk(t),nL(t,a,s,r,n
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H(),(128&t.flags)==0&&(t.memoizedState=null),t.flags|=4;nk(t),a=!1}else a=V(),null!==e&&null!==e.memoizedState&&(e.memoizedState.hydrationErrors=a),a=!0;if(!a)return 256&t.flags?(eK(t),t):(eK(t),null)}return eK(t),(128&t.flags)!=0?(t.lanes=n,t):(n=null!==r,e=null!==e&&null!==e.memoizedState,n&&(r=t.child,a=null,null!==r.alternate&&null!==r.alternate.memoizedState&&null!==r.alternate.memoizedState.cachePool&&(a=r.alternate.memoizedState.cachePool.pool),s=null,null!==r.memoizedState&&null!==r.memoizedState.cachePool&&(s=r.memoizedState.cachePool.pool),s!==a&&(r.flags|=2048)),n!==e&&n&&(t.child.flags|=8192),nN(t,t.updateQueue),nk(t),null);case 4:return F(),nI(e,t),null===e&&rW(t.stateNode.containerInfo),nk(t),null;case 10:return W(t.type),nk(t),null;case 19:if(c(oV),null===(r=t.memoizedState))return nk(t),null;if(a=(128&t.flags)!=0,null===(s=r.rendering))if(a)nU(r,!1);else{if(0!==lT||null!==e&&(128&e.flags)!=0)for(e=t.child;null!==e;){if(null!==(s=eJ(e))){for(t.flags|=128,nU(r,!1),t.updateQueue=e=s.updateQueue,nN(t,e),t.subtreeFlags=0,e=n,n=t.child;null!==n;)i$(n,e),n=n.sibling;return d(oV,1&oV.current|2),ot&&C(t,r.treeForkCount),t.child}e=e.sibling}null!==r.tail&&sU()>lU&&(t.flags|=128,a=!0,nU(r,!1),t.lanes=4194304)}else{if(!a)if(null!==(e=eJ(s))){if(t.flags|=128,a=!0,t.updateQueue=e=e.updateQueue,nN(t,e),nU(r,!0),null===r.tail&&"hidden"===r.tailMode&&!s.alternate&&!ot)return nk(t),null}else 2*sU()-r.renderingStartTime>lU&&0x20000000!==n&&(t.flags|=128,a=!0,nU(r,!1),t.lanes=4194304);r.isBackwards?(s.sibling=t.child,t.child=s):(null!==(e=r.last)?e.sibling=s:t.child=s,r.last=s)}return null!==r.tail?(e=r.tail,r.rendering=e,r.tail=e.sibling,r.renderingStartTime=sU(),e.sibling=null,n=oV.current,d(oV,a?1&n|2:1&n),ot&&C(t,r.treeForkCount),e):(nk(t),null);case 22:case 23:return eK(t),eW(),r=null!==t.memoizedState,null!==e?null!==e.memoizedState!==r&&(t.flags|=8192):r&&(t.flags|=8192),r?(0x20000000&n)!=0&&(128&t.flags)==0&&(nk(t),6&t.subtreeFlags&&(t.flags|=8192)):nk(t),null!==(n=t.updateQueue)&&nN(t,n.retryQueue),n=null,null!==e&&null!==e.memoizedState&&null!==e.memoizedState.cachePool&&(n=e.memoizedState.cachePool.pool),r=null,null!==t.memoizedState&&null!==t.memoizedState.cachePool&&(r=t.memoizedState.cachePool.pool),r!==n&&(t.flags|=2048),null!==e&&c(ow),null;case 24:return n=null,null!==e&&(n=e.memoizedState.cache),t.memoizedState.cache!==n&&(t.flags|=2048),W(od),nk(t),null;case 25:case 30:return null}throw Error(i(156,t.tag))}(t.alternate,t,lM);if(null!==n){lv=n;return}if(null!==(t=t.sibling)){lv=t;return}lv=t=e}while(null!==t)0===lT&&(lT=5)}function iN(e,t){do{var n=function(e,t){switch(I(t),t.tag){case 1:return 65536&(e=t.flags)?(t.flags=-65537&e|128,t):null;case 3:return W(od),F(),(65536&(e=t.flags))!=0&&(128&e)==0?(t.flags=-65537&e|128,t):null;case 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410 float rotation = 0.0; 411 412 // This is somewhat arbitrary, but it seems to work well 413 // Need to figure out how to derive this dynamically if it even matters 414 float size = 0.03; 415 416 vec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 ); 417 vec2 scale; 418 scale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) ); 419 scale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) ); 420 421 bool isPerspective = isPerspectiveMatrix( projectionMatrix ); 422 if ( isPerspective ) scale *= - mvPosition.z; 423 424 vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale * size; 425 vec2 rotatedPosition; 426 rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y; 427 rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y; 428 mvPosition.xy += rotatedPosition; 429 430 gl_Position = projectionMatrix * mvPosition; 431 } 432 `,fragmentShader:` 433 void main() { 434 gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0); 435 } 436 `}),[c]);return ec.createElement("group",hR({},_,{ref:L}),d&&!H&&ec.createElement("mesh",{castShadow:p,receiveShadow:f,ref:O},g||ec.createElement("planeGeometry",null),m||ec.createElement("shaderMaterial",{side:2,vertexShader:W.vertexShader,fragmentShader:W.fragmentShader})))});var hV=class{constructor(){this.startTime=performance.now(),this.previousTime=0,this.currentTime=0,this._delta=0,this._elapsed=0,this._fixedDelta=1e3/60,this.timescale=1,this.useFixedDelta=!1,this._autoReset=!1}get autoReset(){return this._autoReset}set autoReset(e){"undefined"!=typeof document&&void 0!==document.hidden&&(e?document.addEventListener("visibilitychange",this):document.removeEventListener("visibilitychange",this),this._autoReset=e)}get delta(){return .001*this._delta}get fixedDelta(){return .001*this._fixedDelta}set fixedDelta(e){this._fixedDelta=1e3*e}get elapsed(){return .001*this._elapsed}update(e){this.useFixedDelta?this._delta=this.fixedDelta:(this.previousTime=this.currentTime,this.currentTime=(void 0!==e?e:performance.now())-this.startTime,this._delta=this.currentTime-this.previousTime),this._delta*=this.timescale,this._elapsed+=this._delta}reset(){this._delta=0,this._elapsed=0,this.currentTime=performance.now()-this.startTime}getDelta(){return this.delta}getElapsed(){return this.elapsed}handleEvent(e){document.hidden||(this.currentTime=performance.now()-this.startTime)}dispose(){this.autoReset=!1}},hG=(M=new Float32Array([-1,-1,0,3,-1,0,-1,3,0]),T=new Float32Array([0,0,2,0,0,2]),(E=new nQ).setAttribute("position",new nN(M,3)),E.setAttribute("uv",new nN(T,2)),E),hj=class e{static get fullscreenGeometry(){return hG}constructor(e="Pass",t=new iw,n=new s6){this.name=e,this.renderer=null,this.scene=t,this.camera=n,this.screen=null,this.rtt=!0,this.needsSwap=!0,this.needsDepthTexture=!1,this.enabled=!0}get renderToScreen(){return!this.rtt}set renderToScreen(e){if(this.rtt===e){let t=this.fullscreenMaterial;null!==t&&(t.needsUpdate=!0),this.rtt=!e}}set mainScene(e){}set mainCamera(e){}setRenderer(e){this.renderer=e}isEnabled(){return this.enabled}setEnabled(e){this.enabled=e}get fullscreenMaterial(){return null!==this.screen?this.screen.material:null}set fullscreenMaterial(t){let n=this.screen;null!==n?n.material=t:((n=new ie(e.fullscreenGeometry,t)).frustumCulled=!1,null===this.scene&&(this.scene=new iw),this.scene.add(n),this.screen=n)}getFullscreenMaterial(){return this.fullscreenMaterial}setFullscreenMaterial(e){this.fullscreenMaterial=e}getDepthTexture(){return null}
436setDepthTexture(e,t=3200){}render(e,t,n,i,r){throw Error("Render method not implemented!")}setSize(e,t){}initialize(e,t,n){}dispose(){for(let t of Object.keys(this)){let n=this[t];(n instanceof tu||n instanceof nE||n instanceof ts||n instanceof e)&&this[t].dispose()}null!==this.fullscreenMaterial&&this.fullscreenMaterial.dispose()}},hW=class extends hj{constructor(){super("ClearMaskPass",null,null),this.needsSwap=!1}render(e,t,n,i,r){let a=e.state.buffers.stencil;a.setLocked(!1),a.setTest(!1)}},hX=`#ifdef COLOR_WRITE 437#include <common> 438#include <dithering_pars_fragment> 439#ifdef FRAMEBUFFER_PRECISION_HIGH 440uniform mediump sampler2D inputBuffer; 441#else 442uniform lowp sampler2D inputBuffer; 443#endif 444#endif 445#ifdef DEPTH_WRITE 446#include <packing> 447#ifdef GL_FRAGMENT_PRECISION_HIGH 448uniform highp sampler2D depthBuffer; 449#else 450uniform mediump sampler2D depthBuffer; 451#endif 452float readDepth(const in vec2 uv){ 453#if DEPTH_PACKING == 3201 454return unpackRGBAToDepth(texture2D(depthBuffer,uv)); 455#else 456return texture2D(depthBuffer,uv).r; 457#endif 458} 459#endif 460#ifdef USE_WEIGHTS 461uniform vec4 channelWeights; 462#endif 463uniform float opacity;varying vec2 vUv;void main(){ 464#ifdef COLOR_WRITE 465vec4 texel=texture2D(inputBuffer,vUv); 466#ifdef USE_WEIGHTS 467texel*=channelWeights; 468#endif 469gl_FragColor=opacity*texel; 470#ifdef COLOR_SPACE_CONVERSION 471#include <colorspace_fragment> 472#endif 473#include <dithering_fragment> 474#else 475gl_FragColor=vec4(0.0); 476#endif 477#ifdef DEPTH_WRITE 478gl_FragDepth=readDepth(vUv); 479#endif 480}`,hq="varying vec2 vUv;void main(){vUv=position.xy*0.5+0.5;gl_Position=vec4(position.xy,1.0,1.0);}",hY=class extends il{constructor(){super({name:"CopyMaterial",defines:{COLOR_SPACE_CONVERSION:"1",DEPTH_PACKING:"0",COLOR_WRITE:"1"},uniforms:{inputBuffer:new oq(null),depthBuffer:new oq(null),channelWeights:new oq(null),opacity:new oq(1)},blending:0,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:hX,vertexShader:hq}),this.depthFunc=1}get inputBuffer(){return this.uniforms.inputBuffer.value}set inputBuffer(e){let t=null!==e;this.colorWrite!==t&&(t?this.defines.COLOR_WRITE=!0:delete this.defines.COLOR_WRITE,this.colorWrite=t,this.needsUpdate=!0),this.uniforms.inputBuffer.value=e}get depthBuffer(){return this.uniforms.depthBuffer.value}set depthBuffer(e){let t=null!==e;this.depthWrite!==t&&(t?this.defines.DEPTH_WRITE=!0:delete this.defines.DEPTH_WRITE,this.depthTest=t,this.depthWrite=t,this.needsUpdate=!0),this.uniforms.depthBuffer.value=e}set depthPacking(e){this.defines.DEPTH_PACKING=e.toFixed(0),this.needsUpdate=!0}get colorSpaceConversion(){return void 0!==this.defines.COLOR_SPACE_CONVERSION}set colorSpaceConversion(e){this.colorSpaceConversion!==e&&(e?this.defines.COLOR_SPACE_CONVERSION=!0:delete this.defines.COLOR_SPACE_CONVERSION,this.needsUpdate=!0)}get channelWeights(){return this.uniforms.channelWeights.value}set channelWeights(e){null!==e?(this.defines.USE_WEIGHTS="1",this.uniforms.channelWeights.value=e):delete this.defines.USE_WEIGHTS,this.needsUpdate=!0}setInputBuffer(e){this.uniforms.inputBuffer.value=e}getOpacity(e){return this.uniforms.opacity.value}setOpacity(e){this.uniforms.opacity.value=e}},hZ=class extends hj{constructor(e,t=!0){super("CopyPass"),this.fullscreenMaterial=new hY,this.needsSwap=!1,this.renderTarget=e,void 0===e&&(this.renderTarget=new tu(1,1,{minFilter:1006,magFilter:1006,stencilBuffer:!1,depthBuffer:!1}),this.renderTarget.texture.name="CopyPass.Target"),this.autoResize=t}get resize(){return this.autoResize}set resize(e){this.autoResize=e}get texture(){return this.renderTarget.texture}getTexture(){return this.renderTarget.texture}setAutoResizeEnabled(e){this.autoResize=e}render(e,t,n,i,r){this.fullscreenMaterial.inputBuffer=t.texture,e.setRenderTarget(this.renderToScreen?null:this.renderTarget),e.render(this.scene,this.camera)}setSize(e,t){this.autoResize&&this.renderTarget.setSize(e,t)}initialize(e,t,n){void 0!==n&&(this.renderTarget.texture.type=n,1009!==n?this.fullscreenMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1":null!==e&&e.outputColorSpace===ey&&(this.renderTarget.texture.colorSpace=ey))}},hK=new nw,hJ=class extends hj{constructor(e=!0,t=!0,n=!1){super("ClearPass",null,null),this.needsSwap=!1,this.color=e,this.depth=t,this.stencil=n,this.overrideClearColor=null,this.overrideClearAlpha=-1}
480setClearFlags(e,t,n){this.color=e,this.depth=t,this.stencil=n}getOverrideClearColor(){return this.overrideClearColor}setOverrideClearColor(e){this.overrideClearColor=e}getOverrideClearAlpha(){return this.overrideClearAlpha}setOverrideClearAlpha(e){this.overrideClearAlpha=e}render(e,t,n,i,r){let a=this.overrideClearColor,s=this.overrideClearAlpha,o=e.getClearAlpha(),l=null!==a,u=s>=0;l?(e.getClearColor(hK),e.setClearColor(a,u?s:o)):u&&e.setClearAlpha(s),e.setRenderTarget(this.renderToScreen?null:t),e.clear(this.color,this.depth,this.stencil),l?e.setClearColor(hK,o):u&&e.setClearAlpha(o)}},hQ=class extends hj{constructor(e,t){super("MaskPass",e,t),this.needsSwap=!1,this.clearPass=new hJ(!1,!1,!0),this.inverse=!1}set mainScene(e){this.scene=e}set mainCamera(e){this.camera=e}get inverted(){return this.inverse}set inverted(e){this.inverse=e}get clear(){return this.clearPass.enabled}set clear(e){this.clearPass.enabled=e}getClearPass(){return this.clearPass}isInverted(){return this.inverted}setInverted(e){this.inverted=e}render(e,t,n,i,r){let a=e.getContext(),s=e.state.buffers,o=this.scene,l=this.camera,u=this.clearPass,c=+!this.inverted;s.color.setMask(!1),s.depth.setMask(!1),s.color.setLocked(!0),s.depth.setLocked(!0),s.stencil.setTest(!0),s.stencil.setOp(a.REPLACE,a.REPLACE,a.REPLACE),s.stencil.setFunc(a.ALWAYS,c,0xffffffff),s.stencil.setClear(1-c),s.stencil.setLocked(!0),this.clearPass.enabled&&(this.renderToScreen?u.render(e,null):(u.render(e,t),u.render(e,n))),this.renderToScreen?e.setRenderTarget(null):(e.setRenderTarget(t),e.render(o,l),e.setRenderTarget(n)),e.render(o,l),s.color.setLocked(!1),s.depth.setLocked(!1),s.stencil.setLocked(!1),s.stencil.setFunc(a.EQUAL,1,0xffffffff),s.stencil.setOp(a.KEEP,a.KEEP,a.KEEP),s.stencil.setLocked(!0)}},h$=class{constructor(e=null,{depthBuffer:t=!0,stencilBuffer:n=!1,multisampling:i=0,frameBufferType:r}={}){this.renderer=null,this.inputBuffer=this.createBuffer(t,n,r,i),this.outputBuffer=this.inputBuffer.clone(),this.copyPass=new hZ,this.depthTexture=null,this.passes=[],this.timer=new hV,this.autoRenderToScreen=!0,this.setRenderer(e)}get multisampling(){return this.inputBuffer.samples||0}set multisampling(e){let t=this.inputBuffer,n=this.multisampling;n>0&&e>0?(this.inputBuffer.samples=e,this.outputBuffer.samples=e,this.inputBuffer.dispose(),this.outputBuffer.dispose()):n!==e&&(this.inputBuffer.dispose(),this.outputBuffer.dispose(),this.inputBuffer=this.createBuffer(t.depthBuffer,t.stencilBuffer,t.texture.type,e),this.inputBuffer.depthTexture=this.depthTexture,this.outputBuffer=this.inputBuffer.clone())}getTimer(){return this.timer}getRenderer(){return this.renderer}setRenderer(e){if(this.renderer=e,null!==e){let t=e.getSize(new eQ),n=e.getContext().getContextAttributes().alpha,i=this.inputBuffer.texture.type;for(let r of(1009===i&&e.outputColorSpace===ey&&(this.inputBuffer.texture.colorSpace=ey,this.outputBuffer.texture.colorSpace=ey,this.inputBuffer.dispose(),this.outputBuffer.dispose()),e.autoClear=!1,this.setSize(t.width,t.height),this.passes))r.initialize(e,n,i)}}replaceRenderer(e,t=!0){let n=this.renderer,i=n.domElement.parentNode;return this.setRenderer(e),t&&null!==i&&(i.removeChild(n.domElement),i.appendChild(e.domElement)),n}createDepthTexture(){let e=this.depthTexture=new r8;return this.inputBuffer.depthTexture=e,this.inputBuffer.dispose(),this.inputBuffer.stencilBuffer?(e.format=1027,e.type=1020):e.type=1014,e}deleteDepthTexture(){if(null!==this.depthTexture)for(let e of(this.depthTexture.dispose(),this.depthTexture=null,this.inputBuffer.depthTexture=null,this.inputBuffer.dispose(),this.passes))e.setDepthTexture(null)}createBuffer(e,t,n,i){let r=this.renderer,a=null===r?new eQ:r.getDrawingBufferSize(new eQ),s=new tu(a.width,a.height,{minFilter:1006,magFilter:1006,stencilBuffer:t,depthBuffer:e,type:n});return i>0&&(s.samples=i),1009===n&&null!==r&&r.outputColorSpace===ey&&(s.texture.colorSpace=ey),s.texture.name="EffectComposer.Buffer",s.texture.generateMipmaps=!1,s}setMainScene(e){for(let t of this.passes)t.mainScene=e}setMainCamera(e){for(let t of this.passes)t.mainCamera=e}addPass(e,t){let n=this.passes,i=this.renderer,r=i.getDrawingBufferSize(new eQ),a=i.getContext().getContextAttributes().alpha,s=this.inputBuffer.texture.type;if(e.setRenderer(i),e.setSize(r.width,r.height),e.initialize(i,a,s),this.autoRenderToScreen&&(n.length>0&&(n[n.length-1].renderToScreen=!1),e.renderToScreen&&(this.autoRenderToScreen=!1)),void 0!==t?n.splice(t,0,e):n.push(e),this.autoRenderToScreen&&(n[n.length-1].renderToScreen=!0),e.needsDepthTexture||null!==this.depthTexture)if(null===this.depthTexture){let t=this.createDepthTexture();for(e of n)e.setDepthTexture(t)}else e.setDepthTexture(this.depthTexture)}removePass(e){let t=this.passes,n=t.indexOf(e);-1!==n&&t.splice(n,1).length>0&&(null!==this.depthTexture&&(t.reduce((e,t)=>
480e||t.needsDepthTexture,!1)||(e.getDepthTexture()===this.depthTexture&&e.setDepthTexture(null),this.deleteDepthTexture())),this.autoRenderToScreen&&n===t.length&&(e.renderToScreen=!1,t.length>0&&(t[t.length-1].renderToScreen=!0)))}removeAllPasses(){let e=this.passes;this.deleteDepthTexture(),e.length>0&&(this.autoRenderToScreen&&(e[e.length-1].renderToScreen=!1),this.passes=[])}render(e){let t,n,i,r=this.renderer,a=this.copyPass,s=this.inputBuffer,o=this.outputBuffer,l=!1;for(let u of(void 0===e&&(this.timer.update(),e=this.timer.getDelta()),this.passes))u.enabled&&(u.render(r,s,o,e,l),u.needsSwap&&(l&&(a.renderToScreen=u.renderToScreen,t=r.getContext(),(n=r.state.buffers.stencil).setFunc(t.NOTEQUAL,1,0xffffffff),a.render(r,s,o,e,l),n.setFunc(t.EQUAL,1,0xffffffff)),i=s,s=o,o=i),u instanceof hQ?l=!0:u instanceof hW&&(l=!1))}setSize(e,t,n){let i=this.renderer,r=i.getSize(new eQ);(void 0===e||void 0===t)&&(e=r.width,t=r.height),(r.width!==e||r.height!==t)&&i.setSize(e,t,n);let a=i.getDrawingBufferSize(new eQ);for(let e of(this.inputBuffer.setSize(a.width,a.height),this.outputBuffer.setSize(a.width,a.height),this.passes))e.setSize(a.width,a.height)}reset(){this.dispose(),this.autoRenderToScreen=!0}dispose(){for(let e of this.passes)e.dispose();this.passes=[],null!==this.inputBuffer&&this.inputBuffer.dispose(),null!==this.outputBuffer&&this.outputBuffer.dispose(),this.deleteDepthTexture(),this.copyPass.dispose(),this.timer.dispose(),hj.fullscreenGeometry.dispose()}},h0={FRAGMENT_HEAD:"FRAGMENT_HEAD",FRAGMENT_MAIN_UV:"FRAGMENT_MAIN_UV",FRAGMENT_MAIN_IMAGE:"FRAGMENT_MAIN_IMAGE",VERTEX_HEAD:"VERTEX_HEAD",VERTEX_MAIN_SUPPORT:"VERTEX_MAIN_SUPPORT"},h1=class{constructor(){this.shaderParts=new Map([[h0.FRAGMENT_HEAD,null],[h0.FRAGMENT_MAIN_UV,null],[h0.FRAGMENT_MAIN_IMAGE,null],[h0.VERTEX_HEAD,null],[h0.VERTEX_MAIN_SUPPORT,null]]),this.defines=new Map,this.uniforms=new Map,this.blendModes=new Map,this.extensions=new Set,this.attributes=0,this.varyings=new Set,this.uvTransformation=!1,this.readDepth=!1,this.colorSpace=ex}},h2=!1,h3=class{constructor(e=null){this.originalMaterials=new Map,this.material=null,this.materials=null,this.materialsBackSide=null,this.materialsDoubleSide=null,this.materialsFlatShaded=null,this.materialsFlatShadedBackSide=null,this.materialsFlatShadedDoubleSide=null,this.setMaterial(e),this.meshCount=0,this.replaceMaterial=e=>{if(e.isMesh){let t;if(e.material.flatShading)switch(e.material.side){case 2:t=this.materialsFlatShadedDoubleSide;break;case 1:t=this.materialsFlatShadedBackSide;break;default:t=this.materialsFlatShaded}else switch(e.material.side){case 2:t=this.materialsDoubleSide;break;case 1:t=this.materialsBackSide;break;default:t=this.materials}this.originalMaterials.set(e,e.material),e.isSkinnedMesh?e.material=t[2]:e.isInstancedMesh?e.material=t[1]:e.material=t[0],++this.meshCount}}}cloneMaterial(e){if(!(e instanceof il))return e.clone();let t=e.uniforms,n=new Map;for(let e in t){let i=t[e].value;i.isRenderTargetTexture&&(t[e].value=null,n.set(e,i))}let i=e.clone();for(let e of n)t[e[0]].value=e[1],i.uniforms[e[0]].value=e[1];return i}setMaterial(e){if(this.disposeMaterials(),this.material=e,null!==e){let t=this.materials=[this.cloneMaterial(e),this.cloneMaterial(e),this.cloneMaterial(e)];for(let n of t)n.uniforms=Object.assign({},e.uniforms),n.side=0;t[2].skinning=!0,this.materialsBackSide=t.map(t=>{let n=this.cloneMaterial(t);return n.uniforms=Object.assign({},e.uniforms),n.side=1,n}),this.materialsDoubleSide=t.map(t=>{let n=this.cloneMaterial(t);return n.uniforms=Object.assign({},e.uniforms),n.side=2,n}),this.materialsFlatShaded=t.map(t=>{let n=this.cloneMaterial(t);return n.uniforms=Object.assign({},e.uniforms),n.flatShading=!0,n}),this.materialsFlatShadedBackSide=t.map(t=>{let n=this.cloneMaterial(t);return n.uniforms=Object.assign({},e.uniforms),n.flatShading=!0,n.side=1,n}),this.materialsFlatShadedDoubleSide=t.map(t=>{let n=this.cloneMaterial(t);return n.uniforms=Object.assign({},e.uniforms),n.flatShading=!0,n.side=2,n})}}render(e,t,n){let i=e.shadowMap.enabled;if(e.shadowMap.enabled=!1,h2){let i=this.originalMaterials;for(let r of(this.meshCount=0,t.traverse(this.replaceMaterial),e.render(t,n),i))r[0].material=r[1];this.meshCount!==i.size&&i.clear()}else{let i=t.overrideMaterial;t.overrideMaterial=this.material,e.render(t,n),t.overrideMaterial=i}e.shadowMap.enabled=i}disposeMaterials(){if(null!==this.material)for(let e of this.materials.concat(this.materialsBackSide).concat(this.materialsDoubleSide).concat(this.materialsFlatShaded).concat(this.materialsFlatShadedBackSide).concat(this.materialsFlatShadedDoubleSide))e.dispose()}dispose(){this.originalMaterials.clear(),this.disposeMaterials()}static get workaroundEnabled(){return h2}static set workaroundEnabled(e){h2=e}},h4=class extends ez{constructor(e,t=-1,n=-1,i=1){super(),this.resizable=e,this.baseSize=new eQ(1,1),this.preferredSize=new eQ(t,n),this.target=this.preferredSize,this.s=i,this.effectiveSize=new eQ,this.addEventListener("change",()=>this.updateEffectiveSize()),this.updateEffectiveSize()}updateEffectiveSize(){let e=this.baseSize,t=this.preferredSize,n=this.effectiveSize,i=this.scale;-1!==t.width?n.width=t.width:-1!==t.height?n.width=Math.round(t.height*(e.width/Math.max(e.height,1))):n.width=Math.round(e.width*i),-1!==t.height?n.height=t.height:-1!==t.width?n.height=Math.round(t.width/
480Math.max(e.width/Math.max(e.height,1),1)):n.height=Math.round(e.height*i)}get width(){return this.effectiveSize.width}set width(e){this.preferredWidth=e}get height(){return this.effectiveSize.height}set height(e){this.preferredHeight=e}getWidth(){return this.width}getHeight(){return this.height}get scale(){return this.s}set scale(e){this.s!==e&&(this.s=e,this.preferredSize.setScalar(-1),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.baseSize.width,this.baseSize.height))}getScale(){return this.scale}setScale(e){this.scale=e}get baseWidth(){return this.baseSize.width}set baseWidth(e){this.baseSize.width!==e&&(this.baseSize.width=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.baseSize.width,this.baseSize.height))}getBaseWidth(){return this.baseWidth}setBaseWidth(e){this.baseWidth=e}get baseHeight(){return this.baseSize.height}set baseHeight(e){this.baseSize.height!==e&&(this.baseSize.height=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.baseSize.width,this.baseSize.height))}getBaseHeight(){return this.baseHeight}setBaseHeight(e){this.baseHeight=e}setBaseSize(e,t){(this.baseSize.width!==e||this.baseSize.height!==t)&&(this.baseSize.set(e,t),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.baseSize.width,this.baseSize.height))}get preferredWidth(){return this.preferredSize.width}set preferredWidth(e){this.preferredSize.width!==e&&(this.preferredSize.width=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.baseSize.width,this.baseSize.height))}getPreferredWidth(){return this.preferredWidth}setPreferredWidth(e){this.preferredWidth=e}get preferredHeight(){return this.preferredSize.height}set preferredHeight(e){this.preferredSize.height!==e&&(this.preferredSize.height=e,this.dispatchEvent({type:"change"}),this.resizable.setSize(this.baseSize.width,this.baseSize.height))}getPreferredHeight(){return this.preferredHeight}setPreferredHeight(e){this.preferredHeight=e}setPreferredSize(e,t){(this.preferredSize.width!==e||this.preferredSize.height!==t)&&(this.preferredSize.set(e,t),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.baseSize.width,this.baseSize.height))}copy(e){this.s=e.scale,this.baseSize.set(e.baseWidth,e.baseHeight),this.preferredSize.set(e.preferredWidth,e.preferredHeight),this.dispatchEvent({type:"change"}),this.resizable.setSize(this.baseSize.width,this.baseSize.height)}static get AUTO_SIZE(){return -1}},h5=new class{constructor(e=0){this.nextId=e}getNextId(){return this.nextId++}reset(e=0){return this.nextId=e,this}}(2),h6=class extends Set{constructor(e,t=h5.getNextId()){super(),this.exclusive=!1,this._layer=t,(this._layer<1||this._layer>31)&&(console.warn("Layer out of range, resetting to 2"),h5.reset(2),this._layer=h5.getNextId()),void 0!==e&&this.set(e)}get layer(){return this._layer}set layer(e){let t=this._layer;for(let n of this)n.layers.disable(t),n.layers.enable(e);this._layer=e}getLayer(){return this.layer}setLayer(e){this.layer=e}isExclusive(){return this.exclusive}setExclusive(e){this.exclusive=e}clear(){let e=this.layer;for(let t of this)t.layers.disable(e);return super.clear()}set(e){for(let t of(this.clear(),e))this.add(t);return this}indexOf(e){return this.has(e)?0:-1}add(e){return this.exclusive?e.layers.set(this.layer):e.layers.enable(this.layer),super.add(e)}delete(e){return this.has(e)&&e.layers.disable(this.layer),super.delete(e)}toggle(e){let t;return this.has(e)?(this.delete(e),t=!1):(this.add(e),t=!0),t}setVisible(e){for(let t of this)e?t.layers.enable(0):t.layers.disable(0);return this}},h8=new Map([[0,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=dst.rgb+src.rgb;return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[1,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){return mix(dst,src,src.a*opacity);}"],[2,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=(dst.rgb+src.rgb)*0.5;return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[3,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 a=RGBToHSL(dst.rgb);vec3 b=RGBToHSL(src.rgb);vec3 c=HSLToRGB(vec3(b.xy,a.z));return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[4,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 a=dst.rgb,b=src.rgb;vec3 c=mix(step(0.0,b)*(1.0-min(vec3(1.0),(1.0-a)/max(b,1e-9))),vec3(1.0),step(1.0,a));return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[5,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 a=dst.rgb,b=src.rgb;vec3 c=step(0.0,a)*mix(min(vec3(1.0),a/max(1.0-b,1e-9)),vec3(1.0),step(1.0,b));return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[6,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=min(dst.rgb,src.rgb);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[7,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=abs(dst.rgb-src.rgb);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[8,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=dst.rgb/max(src.rgb,1e-9);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[9,null],[10,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=dst.rgb+src.rgb-2.0*dst.rgb*src.rgb;return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[11,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 a=min(dst.rgb,1.0);vec3 b=min(src.rgb,1.0);vec3 c=mix(2.0*a*b,1.0-2.0*(1.0-a)*(1.0-b),step(0.5,b));return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[12,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=step(1.0,dst.rgb+src.rgb);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[13,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 a=RGBToHSL(dst.rgb);vec3 b=RGBToHSL(src.rgb);vec3 c=HSLToRGB(vec3(b.x,a.yz));return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[14,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=max(1.0-src.rgb,0.0);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[15,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=src.rgb*max(1.0-dst.rgb,0.0);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[16,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=max(dst.rgb,src.rgb);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[17,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=clamp(src.rgb+dst.rgb-1.0,0.0,1.0);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[18,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=min(dst.rgb+src.rgb,1.0);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[19,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=clamp(2.0*src.rgb+dst.rgb-1.0,0.0,1.0);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[20,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 a=RGBToHSL(dst.rgb);vec3 b=RGBToHSL(src.rgb);vec3 c=HSLToRGB(vec3(a.xy,b.z));return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[21,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=dst.rgb*src.rgb;return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[22,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=max(1.0-abs(1.0-dst.rgb-src.rgb),0.0);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[23,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){return mix(dst,src,opacity);}"],[24,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 a=2.0*src.rgb*dst.rgb;vec3 b=1.0-2.0*(1.0-src.rgb)*(1.0-dst.rgb);vec3 c=mix(a,b,step(0.5,dst.rgb));return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[25,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 src2=2.0*src.rgb;vec3 c=mix(mix(src2,dst.rgb,step(0.5*dst.rgb,src.rgb)),max(src2-1.0,vec3(0.0)),step(dst.rgb,src2-1.0));return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[26,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 a=min(dst.rgb*dst.rgb/max(1.0-src.rgb,1e-9),1.0);vec3 c=mix(a,src.rgb,step(1.0,src.rgb));return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[27,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 a=RGBToHSL(dst.rgb);vec3 b=RGBToHSL(src.rgb);vec3 c=HSLToRGB(vec3(a.x,b.y,a.z));return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[28,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=dst.rgb+src.rgb-min(dst.rgb*src.rgb,1.0);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[29,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 src2=2.0*src.rgb;vec3 d=dst.rgb+(src2-1.0);vec3 w=step(0.5,src.rgb);vec3 a=dst.rgb-(1.0-src2)*dst.rgb*(1.0-dst.rgb);vec3 b=mix(d*(sqrt(dst.rgb)-dst.rgb),d*dst.rgb*((16.0*dst.rgb-12.0)*dst.rgb+3.0),w*(1.0-step(0.25,dst.rgb)));vec3 c=mix(a,b,w);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[30,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){return src;}"],[31,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=max(dst.rgb-src.rgb,0.0);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"],[32,"vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=mix(max(1.0-min((1.0-dst.rgb)/(2.0*src.rgb),1.0),0.0),min(dst.rgb/(2.0*(1.0-src.rgb)),1.0),step(0.5,src.rgb));return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}"]]),h9=class extends ez{constructor(e,t=1){super(),this._blendFunction=e,this.opacity=new oq(t)}getOpacity(){return this.opacity.value}setOpacity(e){this.opacity.value=e}get blendFunction(){return this._blendFunction}set blendFunction(e){this._blendFunction=e,this.dispatchEvent({type:"change"})}getBlendFunction(){return this.blendFunction}setBlendFunction(e){this.blendFunction=e}getShaderCode(){return h8.get(this.blendFunction)}},h7=class extends ez{constructor(e,t,{attributes:n=0,blendFunction:i=23,defines:r=new Map,uniforms:a=new Map,extensions:s=null,vertexShader:o=null}={}){super(),this.name=e,this.renderer=null,this.attributes=n,this.fragmentShader=t,this.vertexShader=o,this.defines=r,this.uniforms=a,this.extensions=s,this.blendMode=new h9(i),this.blendMode.addEventListener("change",e=>
480this.setChanged()),this._inputColorSpace=ex,this._outputColorSpace=""}get inputColorSpace(){return this._inputColorSpace}set inputColorSpace(e){this._inputColorSpace=e,this.setChanged()}get outputColorSpace(){return this._outputColorSpace}set outputColorSpace(e){this._outputColorSpace=e,this.setChanged()}set mainScene(e){}set mainCamera(e){}getName(){return this.name}setRenderer(e){this.renderer=e}getDefines(){return this.defines}getUniforms(){return this.uniforms}getExtensions(){return this.extensions}getBlendMode(){return this.blendMode}getAttributes(){return this.attributes}setAttributes(e){this.attributes=e,this.setChanged()}getFragmentShader(){return this.fragmentShader}setFragmentShader(e){this.fragmentShader=e,this.setChanged()}getVertexShader(){return this.vertexShader}setVertexShader(e){this.vertexShader=e,this.setChanged()}setChanged(){this.dispatchEvent({type:"change"})}setDepthTexture(e,t=3200){}update(e,t,n){}setSize(e,t){}initialize(e,t,n){}dispose(){for(let e of Object.keys(this)){let t=this[e];(t instanceof tu||t instanceof nE||t instanceof ts||t instanceof hj)&&this[e].dispose()}}},pe=`#ifdef FRAMEBUFFER_PRECISION_HIGH 481uniform mediump sampler2D inputBuffer; 482#else 483uniform lowp sampler2D inputBuffer; 484#endif 485varying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;void main(){vec4 sum=texture2D(inputBuffer,vUv0);sum+=texture2D(inputBuffer,vUv1);sum+=texture2D(inputBuffer,vUv2);sum+=texture2D(inputBuffer,vUv3);gl_FragColor=sum*0.25; 486#include <colorspace_fragment> 487}`,pt=[new Float32Array([0,0]),new Float32Array([0,1,1]),new Float32Array([0,1,1,2]),new Float32Array([0,1,2,2,3]),new Float32Array([0,1,2,3,4,4,5]),new Float32Array([0,1,2,3,4,5,7,8,9,10])],pn=class extends il{constructor(e=new to){super({name:"KawaseBlurMaterial",uniforms:{inputBuffer:new oq(null),texelSize:new oq(new to),scale:new oq(1),kernel:new oq(0)},blending:0,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:pe,vertexShader:"uniform vec4 texelSize;uniform float kernel;uniform float scale;varying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;void main(){vec2 uv=position.xy*0.5+0.5;vec2 dUv=(texelSize.xy*vec2(kernel)+texelSize.zw)*scale;vUv0=vec2(uv.x-dUv.x,uv.y+dUv.y);vUv1=vec2(uv.x+dUv.x,uv.y+dUv.y);vUv2=vec2(uv.x+dUv.x,uv.y-dUv.y);vUv3=vec2(uv.x-dUv.x,uv.y-dUv.y);gl_Position=vec4(position.xy,1.0,1.0);}"}),this.setTexelSize(e.x,e.y),this.kernelSize=2}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setInputBuffer(e){this.inputBuffer=e}get kernelSequence(){return pt[this.kernelSize]}get scale(){return this.uniforms.scale.value}set scale(e){this.uniforms.scale.value=e}getScale(){return this.uniforms.scale.value}setScale(e){this.uniforms.scale.value=e}getKernel(){return null}get kernel(){return this.uniforms.kernel.value}set kernel(e){this.uniforms.kernel.value=e}setKernel(e){this.kernel=e}setTexelSize(e,t){this.uniforms.texelSize.value.set(e,t,.5*e,.5*t)}setSize(e,t){let n=1/e,i=1/t;this.uniforms.texelSize.value.set(n,i,.5*n,.5*i)}},pi=class extends hj{constructor({kernelSize:e=2,resolutionScale:t=.5,width:n=h4.AUTO_SIZE,height:i=h4.AUTO_SIZE,resolutionX:r=n,resolutionY:a=i}={}){super("KawaseBlurPass"),this.renderTargetA=new tu(1,1,{depthBuffer:!1}),this.renderTargetA.texture.name="Blur.Target.A",this.renderTargetB=this.renderTargetA.clone(),this.renderTargetB.texture.name="Blur.Target.B";const s=this.resolution=new h4(this,r,a,t);s.addEventListener("change",e=>this.setSize(s.baseWidth,s.baseHeight)),this._blurMaterial=new pn,this._blurMaterial.kernelSize=e,this.copyMaterial=new hY}getResolution(){return this.resolution}get blurMaterial(){return this._blurMaterial}set blurMaterial(e){this._blurMaterial=e}get dithering(){return this.copyMaterial.dithering}set dithering(e){this.copyMaterial.dithering=e}get kernelSize(){return this.blurMaterial.kernelSize}set kernelSize(e){this.blurMaterial.kernelSize=e}get width(){return this.resolution.width}set width(e){this.resolution.preferredWidth=e}get height(){return this.resolution.height}set height(e){this.resolution.preferredHeight=e}get scale(){return this.blurMaterial.scale}set scale(e){this.blurMaterial.scale=e}getScale(){return this.blurMaterial.scale}setScale(e){this.blurMaterial.scale=e}getKernelSize(){return this.kernelSize}setKernelSize(e){this.kernelSize=e}getResolutionScale(){return this.resolution.scale}setResolutionScale(e){this.resolution.scale=e}render(e,t,n,i,r){let a=this.scene,s=this.camera,o=this.renderTargetA,l=this.renderTargetB,u=this.blurMaterial,c=u.kernelSequence,d=t;this.fullscreenMaterial=u;for(let t=0,n=c.length;t<n;++t){let n=(1&t)==0?o:l;u.kernel=c[t],u.inputBuffer=d.texture,e.setRenderTarget(n),e.render(a,s),d=n}this.fullscreenMaterial=this.copyMaterial,this.copyMaterial.inputBuffer=d.texture,e.setRenderTarget(this.renderToScreen?null:n),e.render(a,s)}setSize(e,t){let n=this.resolution;n.setBaseSize(e,t);let i=n.width,r=n.height;this.renderTargetA.setSize(i,r),this.renderTargetB.setSize(i,r),this.blurMaterial.setSize(e,t)}initialize(e,t,n){void 0!==n&&(this.renderTargetA.texture.type=n,this.renderTargetB.texture.type=n,1009!==n?(this.blurMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1",this.copyMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1"):null!==e&&e.outputColorSpace
487===ey&&(this.renderTargetA.texture.colorSpace=ey,this.renderTargetB.texture.colorSpace=ey))}static get AUTO_SIZE(){return h4.AUTO_SIZE}},pr=`#include <common> 488#ifdef FRAMEBUFFER_PRECISION_HIGH 489uniform mediump sampler2D inputBuffer; 490#else 491uniform lowp sampler2D inputBuffer; 492#endif 493#ifdef RANGE 494uniform vec2 range; 495#elif defined(THRESHOLD) 496uniform float threshold;uniform float smoothing; 497#endif 498varying vec2 vUv;void main(){vec4 texel=texture2D(inputBuffer,vUv);float l=luminance(texel.rgb);float mask=1.0; 499#ifdef RANGE 500float low=step(range.x,l);float high=step(l,range.y);mask=low*high; 501#elif defined(THRESHOLD) 502mask=smoothstep(threshold,threshold+smoothing,l); 503#endif 504#ifdef COLOR 505gl_FragColor=texel*mask; 506#else 507gl_FragColor=vec4(l*mask); 508#endif 509}`,pa=class extends il{constructor(e=!1,t=null){super({name:"LuminanceMaterial",defines:{THREE_REVISION:"182".replace(/\D+/g,"")},uniforms:{inputBuffer:new oq(null),threshold:new oq(0),smoothing:new oq(1),range:new oq(null)},blending:0,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:pr,vertexShader:hq}),this.colorOutput=e,this.luminanceRange=t}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setInputBuffer(e){this.uniforms.inputBuffer.value=e}get threshold(){return this.uniforms.threshold.value}set threshold(e){this.smoothing>0||e>0?this.defines.THRESHOLD="1":delete this.defines.THRESHOLD,this.uniforms.threshold.value=e}getThreshold(){return this.threshold}setThreshold(e){this.threshold=e}get smoothing(){return this.uniforms.smoothing.value}set smoothing(e){this.threshold>0||e>0?this.defines.THRESHOLD="1":delete this.defines.THRESHOLD,this.uniforms.smoothing.value=e}getSmoothingFactor(){return this.smoothing}setSmoothingFactor(e){this.smoothing=e}get useThreshold(){return this.threshold>0||this.smoothing>0}set useThreshold(e){}get colorOutput(){return void 0!==this.defines.COLOR}set colorOutput(e){e?this.defines.COLOR="1":delete this.defines.COLOR,this.needsUpdate=!0}isColorOutputEnabled(e){return this.colorOutput}setColorOutputEnabled(e){this.colorOutput=e}get useRange(){return null!==this.luminanceRange}set useRange(e){this.luminanceRange=null}get luminanceRange(){return this.uniforms.range.value}set luminanceRange(e){null!==e?this.defines.RANGE="1":delete this.defines.RANGE,this.uniforms.range.value=e,this.needsUpdate=!0}getLuminanceRange(){return this.luminanceRange}setLuminanceRange(e){this.luminanceRange=e}},ps=class extends hj{constructor({renderTarget:e,luminanceRange:t,colorOutput:n,resolutionScale:i=1,width:r=h4.AUTO_SIZE,height:a=h4.AUTO_SIZE,resolutionX:s=r,resolutionY:o=a}={}){super("LuminancePass"),this.fullscreenMaterial=new pa(n,t),this.needsSwap=!1,this.renderTarget=e,void 0===this.renderTarget&&(this.renderTarget=new tu(1,1,{depthBuffer:!1}),this.renderTarget.texture.name="LuminancePass.Target");const l=this.resolution=new h4(this,s,o,i);l.addEventListener("change",e=>this.setSize(l.baseWidth,l.baseHeight))}get texture(){return this.renderTarget.texture}getTexture(){return this.renderTarget.texture}getResolution(){return this.resolution}render(e,t,n,i,r){this.fullscreenMaterial.inputBuffer=t.texture,e.setRenderTarget(this.renderToScreen?null:this.renderTarget),e.render(this.scene,this.camera)}setSize(e,t){let n=this.resolution;n.setBaseSize(e,t),this.renderTarget.setSize(n.width,n.height)}initialize(e,t,n){void 0!==n&&1009!==n&&(this.renderTarget.texture.type=n,this.fullscreenMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1")}},po=`#ifdef FRAMEBUFFER_PRECISION_HIGH 510uniform mediump sampler2D inputBuffer; 511#else 512uniform lowp sampler2D inputBuffer; 513#endif 514#define WEIGHT_INNER 0.125 515#define WEIGHT_OUTER 0.0555555 516varying vec2 vUv;varying vec2 vUv00;varying vec2 vUv01;varying vec2 vUv02;varying vec2 vUv03;varying vec2 vUv04;varying vec2 vUv05;varying vec2 vUv06;varying vec2 vUv07;varying vec2 vUv08;varying vec2 vUv09;varying vec2 vUv10;varying vec2 vUv11;float clampToBorder(const in vec2 uv){return float(uv.s>=0.0&&uv.s<=1.0&&uv.t>=0.0&&uv.t<=1.0);}void main(){vec4 c=vec4(0.0);vec4 w=WEIGHT_INNER*vec4(clampToBorder(vUv00),clampToBorder(vUv01),clampToBorder(vUv02),clampToBorder(vUv03));c+=w.x*texture2D(inputBuffer,vUv00);c+=w.y*texture2D(inputBuffer,vUv01);c+=w.z*texture2D(inputBuffer,vUv02);c+=w.w*texture2D(inputBuffer,vUv03);w=WEIGHT_OUTER*vec4(clampToBorder(vUv04),clampToBorder(vUv05),clampToBorder(vUv06),clampToBorder(vUv07));c+=w.x*texture2D(inputBuffer,vUv04);c+=w.y*texture2D(inputBuffer,vUv05);c+=w.z*texture2D(inputBuffer,vUv06);c+=w.w*texture2D(inputBuffer,vUv07);w=WEIGHT_OUTER*vec4(clampToBorder(vUv08),clampToBorder(vUv09),clampToBorder(vUv10),clampToBorder(vUv11));c+=w.x*texture2D(inputBuffer,vUv08);c+=w.y*texture2D(inputBuffer,vUv09);c+=w.z*texture2D(inputBuffer,vUv10);c+=w.w*texture2D(inputBuffer,vUv11);c+=WEIGHT_OUTER*texture2D(inputBuffer,vUv);gl_FragColor=c; 517#include <colorspace_fragment> 518}`,pl=class extends il{constructor(){super({name:"DownsamplingMaterial",uniforms:{inputBuffer:new oq(null),texelSize:new oq(new eQ)},blending:0,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:po,vertexShader:"uniform vec2 texelSize;varying vec2 vUv;varying vec2 vUv00;varying vec2 vUv01;varying vec2 vUv02;varying vec2 vUv03;varying vec2 vUv04;varying vec2 vUv05;varying vec2 vUv06;varying vec2 vUv07;varying vec2 vUv08;varying vec2 vUv09;varying vec2 vUv10;varying vec2 vUv11;void main(){vUv=position.xy*0.5+0.5;
518vUv00=vUv+texelSize*vec2(-1.0,1.0);vUv01=vUv+texelSize*vec2(1.0,1.0);vUv02=vUv+texelSize*vec2(-1.0,-1.0);vUv03=vUv+texelSize*vec2(1.0,-1.0);vUv04=vUv+texelSize*vec2(-2.0,2.0);vUv05=vUv+texelSize*vec2(0.0,2.0);vUv06=vUv+texelSize*vec2(2.0,2.0);vUv07=vUv+texelSize*vec2(-2.0,0.0);vUv08=vUv+texelSize*vec2(2.0,0.0);vUv09=vUv+texelSize*vec2(-2.0,-2.0);vUv10=vUv+texelSize*vec2(0.0,-2.0);vUv11=vUv+texelSize*vec2(2.0,-2.0);gl_Position=vec4(position.xy,1.0,1.0);}"})}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setSize(e,t){this.uniforms.texelSize.value.set(1/e,1/t)}},pu=`#ifdef FRAMEBUFFER_PRECISION_HIGH 519uniform mediump sampler2D inputBuffer;uniform mediump sampler2D supportBuffer; 520#else 521uniform lowp sampler2D inputBuffer;uniform lowp sampler2D supportBuffer; 522#endif 523uniform float radius;varying vec2 vUv;varying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;varying vec2 vUv4;varying vec2 vUv5;varying vec2 vUv6;varying vec2 vUv7;void main(){vec4 c=vec4(0.0);c+=texture2D(inputBuffer,vUv0)*0.0625;c+=texture2D(inputBuffer,vUv1)*0.125;c+=texture2D(inputBuffer,vUv2)*0.0625;c+=texture2D(inputBuffer,vUv3)*0.125;c+=texture2D(inputBuffer,vUv)*0.25;c+=texture2D(inputBuffer,vUv4)*0.125;c+=texture2D(inputBuffer,vUv5)*0.0625;c+=texture2D(inputBuffer,vUv6)*0.125;c+=texture2D(inputBuffer,vUv7)*0.0625;vec4 baseColor=texture2D(supportBuffer,vUv);gl_FragColor=mix(baseColor,c,radius); 524#include <colorspace_fragment> 525}`,pc=class extends il{constructor(){super({name:"UpsamplingMaterial",uniforms:{inputBuffer:new oq(null),supportBuffer:new oq(null),texelSize:new oq(new eQ),radius:new oq(.85)},blending:0,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:pu,vertexShader:"uniform vec2 texelSize;varying vec2 vUv;varying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;varying vec2 vUv4;varying vec2 vUv5;varying vec2 vUv6;varying vec2 vUv7;void main(){vUv=position.xy*0.5+0.5;vUv0=vUv+texelSize*vec2(-1.0,1.0);vUv1=vUv+texelSize*vec2(0.0,1.0);vUv2=vUv+texelSize*vec2(1.0,1.0);vUv3=vUv+texelSize*vec2(-1.0,0.0);vUv4=vUv+texelSize*vec2(1.0,0.0);vUv5=vUv+texelSize*vec2(-1.0,-1.0);vUv6=vUv+texelSize*vec2(0.0,-1.0);vUv7=vUv+texelSize*vec2(1.0,-1.0);gl_Position=vec4(position.xy,1.0,1.0);}"})}set inputBuffer(e){this.uniforms.inputBuffer.value=e}set supportBuffer(e){this.uniforms.supportBuffer.value=e}get radius(){return this.uniforms.radius.value}set radius(e){this.uniforms.radius.value=e}setSize(e,t){this.uniforms.texelSize.value.set(1/e,1/t)}},pd=class extends hj{constructor(){super("MipmapBlurPass"),this.needsSwap=!1,this.renderTarget=new tu(1,1,{depthBuffer:!1}),this.renderTarget.texture.name="Upsampling.Mipmap0",this.downsamplingMipmaps=[],this.upsamplingMipmaps=[],this.downsamplingMaterial=new pl,this.upsamplingMaterial=new pc,this.resolution=new eQ}get texture(){return this.renderTarget.texture}get levels(){return this.downsamplingMipmaps.length}set levels(e){if(this.levels!==e){let t=this.renderTarget;this.dispose(),this.downsamplingMipmaps=[],this.upsamplingMipmaps=[];for(let n=0;n<e;++n){let e=t.clone();e.texture.name="Downsampling.Mipmap"+n,this.downsamplingMipmaps.push(e)}this.upsamplingMipmaps.push(t);for(let n=1,i=e-1;n<i;++n){let e=t.clone();e.texture.name="Upsampling.Mipmap"+n,this.upsamplingMipmaps.push(e)}this.setSize(this.resolution.x,this.resolution.y)}}get radius(){return this.upsamplingMaterial.radius}set radius(e){this.upsamplingMaterial.radius=e}render(e,t,n,i,r){let{scene:a,camera:s}=this,{downsamplingMaterial:o,upsamplingMaterial:l}=this,{downsamplingMipmaps:u,upsamplingMipmaps:c}=this,d=t;this.fullscreenMaterial=o;for(let t=0,n=u.length;t<n;++t){let n=u[t];o.setSize(d.width,d.height),o.inputBuffer=d.texture,e.setRenderTarget(n),e.render(a,s),d=n}this.fullscreenMaterial=l;for(let t=c.length-1;t>=0;--t){let n=c[t];l.setSize(d.width,d.height),l.inputBuffer=d.texture,l.supportBuffer=u[t].texture,e.setRenderTarget(n),e.render(a,s),d=n}}setSize(e,t){let n=this.resolution;n.set(e,t);let i=n.width,r=n.height;for(let e=0,t=this.downsamplingMipmaps.length;e<t;++e)i=Math.round(.5*i),r=Math.round(.5*r),this.downsamplingMipmaps[e].setSize(i,r),e<this.upsamplingMipmaps.length&&this.upsamplingMipmaps[e].setSize(i,r)}initialize(e,t,n){if(void 0!==n){let t=this.downsamplingMipmaps.concat(this.upsamplingMipmaps);for(let e of t)e.texture.type=n;if(1009!==n)this.downsamplingMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1",this.upsamplingMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1";
525else if(null!==e&&e.outputColorSpace===ey)for(let e of t)e.texture.colorSpace=ey}}dispose(){for(let e of(super.dispose(),this.downsamplingMipmaps.concat(this.upsamplingMipmaps)))e.dispose()}},ph=`#ifdef FRAMEBUFFER_PRECISION_HIGH 526uniform mediump sampler2D map; 527#else 528uniform lowp sampler2D map; 529#endif 530uniform float intensity;void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){outputColor=texture2D(map,uv)*intensity;}`,pp=class extends h7{constructor({blendFunction:e=28,luminanceThreshold:t=1,luminanceSmoothing:n=.03,mipmapBlur:i=!0,intensity:r=1,radius:a=.85,levels:s=8,kernelSize:o=3,resolutionScale:l=.5,width:u=h4.AUTO_SIZE,height:c=h4.AUTO_SIZE,resolutionX:d=u,resolutionY:h=c}={}){super("BloomEffect",ph,{blendFunction:e,uniforms:new Map([["map",new oq(null)],["intensity",new oq(r)]])}),this.renderTarget=new tu(1,1,{depthBuffer:!1}),this.renderTarget.texture.name="Bloom.Target",this.blurPass=new pi({kernelSize:o}),this.luminancePass=new ps({colorOutput:!0}),this.luminanceMaterial.threshold=t,this.luminanceMaterial.smoothing=n,this.mipmapBlurPass=new pd,this.mipmapBlurPass.enabled=i,this.mipmapBlurPass.radius=a,this.mipmapBlurPass.levels=s,this.uniforms.get("map").value=i?this.mipmapBlurPass.texture:this.renderTarget.texture;const p=this.resolution=new h4(this,d,h,l);p.addEventListener("change",e=>this.setSize(p.baseWidth,p.baseHeight))}get texture(){return this.mipmapBlurPass.enabled?this.mipmapBlurPass.texture:this.renderTarget.texture}getTexture(){return this.texture}getResolution(){return this.resolution}getBlurPass(){return this.blurPass}getLuminancePass(){return this.luminancePass}get luminanceMaterial(){return this.luminancePass.fullscreenMaterial}getLuminanceMaterial(){return this.luminancePass.fullscreenMaterial}get width(){return this.resolution.width}set width(e){this.resolution.preferredWidth=e}get height(){return this.resolution.height}set height(e){this.resolution.preferredHeight=e}get dithering(){return this.blurPass.dithering}set dithering(e){this.blurPass.dithering=e}get kernelSize(){return this.blurPass.kernelSize}set kernelSize(e){this.blurPass.kernelSize=e}get distinction(){return console.warn(this.name,"distinction was removed"),1}set distinction(e){console.warn(this.name,"distinction was removed")}get intensity(){return this.uniforms.get("intensity").value}set intensity(e){this.uniforms.get("intensity").value=e}getIntensity(){return this.intensity}setIntensity(e){this.intensity=e}getResolutionScale(){return this.resolution.scale}setResolutionScale(e){this.resolution.scale=e}update(e,t,n){let i=this.renderTarget,r=this.luminancePass;r.enabled?(r.render(e,t),this.mipmapBlurPass.enabled?this.mipmapBlurPass.render(e,r.renderTarget):this.blurPass.render(e,r.renderTarget,i)):this.mipmapBlurPass.enabled?this.mipmapBlurPass.render(e,t):this.blurPass.render(e,t,i)}setSize(e,t){let n=this.resolution;n.setBaseSize(e,t),this.renderTarget.setSize(n.width,n.height),this.blurPass.resolution.copy(n),this.luminancePass.setSize(e,t),this.mipmapBlurPass.setSize(e,t)}initialize(e,t,n){this.blurPass.initialize(e,t,n),this.luminancePass.initialize(e,t,n),this.mipmapBlurPass.initialize(e,t,n),void 0!==n&&(this.renderTarget.texture.type=n,null!==e&&e.outputColorSpace===ey&&(this.renderTarget.texture.colorSpace=ey))}},pf=`#ifdef RADIAL_MODULATION 531uniform float modulationOffset; 532#endif 533varying float vActive;varying vec2 vUvR;varying vec2 vUvB;void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){vec2 ra=inputColor.ra;vec2 ba=inputColor.ba; 534#ifdef RADIAL_MODULATION 535const vec2 center=vec2(0.5);float d=distance(uv,center)*2.0;d=max(d-modulationOffset,0.0);if(vActive>0.0&&d>0.0){ra=texture2D(inputBuffer,mix(uv,vUvR,d)).ra;ba=texture2D(inputBuffer,mix(uv,vUvB,d)).ba;} 536#else 537if(vActive>0.0){ra=texture2D(inputBuffer,vUvR).ra;ba=texture2D(inputBuffer,vUvB).ba;} 538#endif 539outputColor=vec4(ra.x,inputColor.g,ba.x,max(max(ra.y,ba.y),inputColor.a));}`,pm=`void mainImage(const in vec4 inputColor,const in vec2 uv,const in float depth,out vec4 outputColor){ 540#ifdef INVERTED 541vec3 color=vec3(1.0-depth); 542#else 543vec3 color=vec3(depth); 544#endif 545outputColor=vec4(color,inputColor.a);}`,pg=`#ifdef FRAMEBUFFER_PRECISION_HIGH 546uniform mediump sampler2D inputBuffer; 547#else 548uniform lowp sampler2D inputBuffer; 549#endif 550#if PASS == 1 551uniform vec4 kernel64[32]; 552#else 553uniform vec4 kernel16[8]; 554#endif 555uniform lowp sampler2D cocBuffer;uniform vec2 texelSize;uniform float scale;varying vec2 vUv;void main(){ 556#ifdef FOREGROUND 557vec2 cocNearFar=texture2D(cocBuffer,vUv).rg*scale;float coc=cocNearFar.x; 558#else
559float coc=texture2D(cocBuffer,vUv).g*scale; 560#endif 561if(coc==0.0){gl_FragColor=texture2D(inputBuffer,vUv);}else{ 562#ifdef FOREGROUND 563vec2 step=texelSize*max(cocNearFar.x,cocNearFar.y); 564#else 565vec2 step=texelSize*coc; 566#endif 567#if PASS == 1 568vec4 acc=vec4(0.0);for(int i=0;i<32;++i){vec4 kernel=kernel64[i];vec2 uv=step*kernel.xy+vUv;acc+=texture2D(inputBuffer,uv);uv=step*kernel.zw+vUv;acc+=texture2D(inputBuffer,uv);}gl_FragColor=acc/64.0; 569#else 570vec4 maxValue=texture2D(inputBuffer,vUv);for(int i=0;i<8;++i){vec4 kernel=kernel16[i];vec2 uv=step*kernel.xy+vUv;maxValue=max(texture2D(inputBuffer,uv),maxValue);uv=step*kernel.zw+vUv;maxValue=max(texture2D(inputBuffer,uv),maxValue);}gl_FragColor=maxValue; 571#endif 572}}`,pv=class extends il{constructor(e=!1,t=!1){super({name:"BokehMaterial",defines:{PASS:e?"2":"1"},uniforms:{inputBuffer:new oq(null),cocBuffer:new oq(null),texelSize:new oq(new eQ),kernel64:new oq(null),kernel16:new oq(null),scale:new oq(1)},blending:0,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:pg,vertexShader:hq}),t&&(this.defines.FOREGROUND="1"),this.generateKernel()}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setInputBuffer(e){this.uniforms.inputBuffer.value=e}set cocBuffer(e){this.uniforms.cocBuffer.value=e}setCoCBuffer(e){this.uniforms.cocBuffer.value=e}get scale(){return this.uniforms.scale.value}set scale(e){this.uniforms.scale.value=e}getScale(e){return this.scale}setScale(e){this.scale=e}generateKernel(){let e=new Float64Array(128),t=new Float64Array(32),n=0,i=0;for(let r=0,a=Math.sqrt(80);r<80;++r){let s=2.39996323*r,o=Math.sqrt(r)/a,l=o*Math.cos(s),u=o*Math.sin(s);r%5==0?(t[i++]=l,t[i++]=u):(e[n++]=l,e[n++]=u)}this.uniforms.kernel64.value=e,this.uniforms.kernel16.value=t}setTexelSize(e,t){this.uniforms.texelSize.value.set(e,t)}setSize(e,t){this.uniforms.texelSize.value.set(1/e,1/t)}},py=`#include <common> 573#include <packing> 574#ifdef GL_FRAGMENT_PRECISION_HIGH 575uniform highp sampler2D depthBuffer; 576#else 577uniform mediump sampler2D depthBuffer; 578#endif 579uniform mat4 projectionMatrix;uniform mat4 projectionMatrixInverse;uniform float cameraNear;uniform float cameraFar;uniform float focusDistance;uniform float focusRange;varying vec2 vUv;float readDepth(const in vec2 uv){ 580#if DEPTH_PACKING == 3201 581float depth=unpackRGBAToDepth(texture2D(depthBuffer,uv)); 582#else 583float depth=texture2D(depthBuffer,uv).r; 584#endif 585#if defined(USE_LOGARITHMIC_DEPTH_BUFFER) || defined(LOG_DEPTH) 586float d=pow(2.0,depth*log2(cameraFar+1.0))-1.0;float a=cameraFar/(cameraFar-cameraNear);float b=cameraFar*cameraNear/(cameraNear-cameraFar);depth=a+b/d; 587#elif defined(USE_REVERSED_DEPTH_BUFFER) 588depth=1.0-depth; 589#endif 590return depth;} 591#ifdef PERSPECTIVE_CAMERA 592#define getViewZ(depth) perspectiveDepthToViewZ(depth, cameraNear, cameraFar) 593#else 594#define getViewZ(depth) orthographicDepthToViewZ(depth, cameraNear, cameraFar) 595#endif 596vec3 getViewPosition(const in vec2 screenPosition,const in float depth,const in float viewZ){vec4 clipPosition=vec4(vec3(screenPosition,depth)*2.0-1.0,1.0);float clipW=projectionMatrix[2][3]*viewZ+projectionMatrix[3][3];clipPosition*=clipW;return(projectionMatrixInverse*clipPosition).xyz;}vec3 getViewPosition(const in vec2 screenPosition,const in float depth){return getViewPosition(screenPosition,depth,getViewZ(depth));} 597#define getDistance(viewPosition) length(viewPosition) 598void main(){float depth=readDepth(vUv);vec3 viewPosition=getViewPosition(vUv,depth);float distance=getDistance(viewPosition);float signedDistance=distance-focusDistance;float magnitude=smoothstep(0.0,focusRange,abs(signedDistance));gl_FragColor.rg=magnitude*vec2(step(signedDistance,0.0),step(0.0,signedDistance));}`,px=class extends il{constructor(e=null){super({name:"CircleOfConfusionMaterial",defines:{DEPTH_PACKING:"0"},uniforms:{depthBuffer:new oq(null),projectionMatrix:new oq(null),projectionMatrixInverse:new oq(null),cameraNear:new oq(.3),cameraFar:new oq(1e3),focusDistance:new oq(0),focusRange:new oq(0)},blending:0,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:py,vertexShader:hq}),this.uniforms.focalLength=this.uniforms.focusRange,null!==e&&this.copyCameraSettings(e)}set depthBuffer(e){this.uniforms.depthBuffer.value=e}set depthPacking(e){this.defines.DEPTH_PACKING=e.toFixed(0),this.needsUpdate=!0}setDepthBuffer(e,t=3200){this.depthBuffer=e,this.depthPacking=t}get focusDistance(){return this.uniforms.focusDistance.value}set focusDistance(e){this.uniforms.focusDistance.value=e}get worldFocusDistance(){return this.focusDistance}set worldFocusDistance(e){this.focusDistance=e}getFocusDistance(e){this.uniforms.focusDistance.value=e}setFocusDistance(e){this.uniforms.focusDistance.value=e}get focalLength(){return this.focusRange}set focalLength(e){this.focusRange=e}get focusRange(){return this.uniforms.focusRange.value}set focusRange(e){this.uniforms.focusRange.value=e}get worldFocusRange(){return this.focusRange}set worldFocusRange(e){this.focusRange=e}getFocalLength(e){return this.focusRange}setFocalLength(e){this.focusRange=e}adoptCameraSettings(e){this.copyCameraSettings(e)}copyCameraSettings(e){this.uniforms.projectionMatrix.value=e.projectionMatrix,this.uniforms.projectionMatrixInverse.value=e.projectionMatrixInverse,this.uniforms.cameraNear.value=e.near,this.uniforms.cameraFar.value=e.far;let t=void 0!==this.defines.PERSPECTIVE_CAMERA;e instanceof ip?t||(this.defines.PERSPECTIVE_CAMERA=!0,this.needsUpdate=!0):t&&(delete this.defines.PERSPECTIVE_CAMERA,this.needsUpdate=!0)}},pb=`#ifdef FRAMEBUFFER_PRECISION_HIGH 599uniform mediump sampler2D inputBuffer; 600#else 601uniform lowp sampler2D inputBuffer; 602#endif 603#ifdef MASK_PRECISION_HIGH 604uniform mediump sampler2D maskTexture; 605#else 606uniform lowp sampler2D maskTexture; 607#endif 608#if MASK_FUNCTION != 0 609uniform float strength; 610#endif 611varying vec2 vUv;void main(){ 612#if COLOR_CHANNEL == 0 613float mask=texture2D(maskTexture,vUv).r; 614#elif COLOR_CHANNEL == 1 615float mask=texture2D(maskTexture,vUv).g; 616#elif COLOR_CHANNEL == 2 617float mask=texture2D(maskTexture,vUv).b; 618#else 619float mask=texture2D(maskTexture,vUv).a; 620#endif 621#if MASK_FUNCTION == 0 622#ifdef INVERTED 623mask=(mask>0.0)?0.0:1.0; 624#else 625mask=(mask>0.0)?1.0:0.0; 626#endif 627#else 628mask=clamp(mask*strength,0.0,1.0); 629#ifdef INVERTED 630mask=1.0-mask; 631#endif 632#endif 633#if MASK_FUNCTION == 3 634vec4 texel=texture2D(inputBuffer,vUv);gl_FragColor=vec4(mask*texel.rgb,texel.a); 635#elif MASK_FUNCTION == 2 636gl_FragColor=vec4(mask*texture2D(inputBuffer,vUv).rgb,mask); 637#else 638gl_FragColor=mask*texture2D(inputBuffer,vUv); 639#endif 640}`,pS=class extends il{constructor(e=null){super({name:"MaskMaterial",uniforms:{maskTexture:new oq(e),inputBuffer:new oq(null),strength:new oq(1)},blending:0,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:pb,vertexShader:hq}),this.colorChannel=0,this.maskFunction=0}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setInputBuffer(e){this.uniforms.inputBuffer.value=e}set maskTexture(e){this.uniforms.maskTexture.value=e,delete this.defines.MASK_PRECISION_HIGH,1009!==e.type&&(this.defines.MASK_PRECISION_HIGH="1"),this.needsUpdate=!0}setMaskTexture(e){this.maskTexture=e}set colorChannel(e){this.defines.COLOR_CHANNEL=e.toFixed(0),this.needsUpdate=!0}setColorChannel(e){this.colorChannel=e}set maskFunction(e){this.defines.MASK_FUNCTION=e.toFixed(0),this.needsUpdate=!0}setMaskFunction(e){this.maskFunction=e}get inverted(){return void 0!==this.defines.INVERTED}set inverted(e){this.inverted&&!e?delete this.defines.INVERTED:e&&(this.defines.INVERTED="1"),this.needsUpdate=!0}isInverted(){return this.inverted}setInverted(e){this.inverted=e}get strength(){return this.uniforms.strength.value}set strength(e){this.uniforms.strength.value=e}getStrength(){return this.strength}setStrength(e){this.strength=e}},p_=class extends hj{constructor(e,t="inputBuffer"){super("ShaderPass"),this.fullscreenMaterial=e,this.input=t}setInput(e){this.input=e}render(e,t,n,i,r){let a=this.fullscreenMaterial.uniforms;null!==t&&void 0!==a&&void 0!==a[this.input]&&(a[this.input].value=t.texture),e.setRenderTarget(this.renderToScreen?null:n),e.render(this.scene,this.camera)}initialize(e,t,n){void 0!==n&&1009!==n&&(this.fullscreenMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1")}},pw=`#ifdef FRAMEBUFFER_PRECISION_HIGH 641uniform mediump sampler2D nearColorBuffer;uniform mediump sampler2D farColorBuffer; 642#else 643uniform lowp sampler2D nearColorBuffer;uniform lowp sampler2D farColorBuffer; 644#endif 645#if MASK_FUNCTION != 1 && MASK_FUNCTION != 2 646uniform lowp sampler2D farCoCBuffer; 647#endif 648uniform lowp sampler2D nearCoCBuffer;uniform float scale;void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){vec4 colorNear=texture2D(nearColorBuffer,uv);vec4 colorFar=texture2D(farColorBuffer,uv); 649#if MASK_FUNCTION == 1 || MASK_FUNCTION == 2 650vec2 cocNearFar=vec2(texture2D(nearCoCBuffer,uv).r,colorFar.a);cocNearFar.x=min(cocNearFar.x*scale,1.0); 651#else 652vec2 cocNearFar=vec2(texture2D(nearCoCBuffer,uv).r,texture2D(farCoCBuffer,uv).g);cocNearFar=min(cocNearFar*scale,1.0);colorFar.a*=cocNearFar.y; 653#endif 654vec4 result=inputColor*(1.0-cocNearFar.y)+colorFar;result=mix(result,colorNear,cocNearFar.x);outputColor=result;}`,pM=new e0,pT=class extends h7{constructor(e,{blendFunction:t,worldFocusDistance:n,worldFocusRange:i,focalLength:r,focusDistance:a=n||3,focusRange:s=i||r||2,bokehScale:o=1,resolutionScale:l=.5,width:u,height:c,resolutionX:d=u||h4.AUTO_SIZE,resolutionY:h=c||h4.AUTO_SIZE}={}){super("DepthOfFieldEffect",pw,{blendFunction:t,attributes:1,uniforms:new Map([["nearColorBuffer",new oq(null)],["farColorBuffer",new oq(null)],["nearCoCBuffer",new oq(null)],["farCoCBuffer",new oq(null)],["scale",new oq(1)]])}),this.camera=e,this.renderTarget=new tu(1,1,{depthBuffer:!1}),this.renderTarget.texture.name="DoF.Intermediate",this.renderTargetMasked=this.renderTarget.clone(),this.renderTargetMasked.texture.name="DoF.Masked.Far",this.renderTargetNear=this.renderTarget.clone(),this.renderTargetNear.texture.name="DoF.Bokeh.Near",this.uniforms.get("nearColorBuffer").value=this.renderTargetNear.texture,this.renderTargetFar=this.renderTarget.clone(),this.renderTargetFar.texture.name="DoF.Bokeh.Far",this.uniforms.get("farColorBuffer").value=this.renderTargetFar.texture,this.renderTargetCoC=this.renderTarget.clone(),this.renderTargetCoC.texture.name="DoF.CoC",this.uniforms.get("farCoCBuffer").value=this.renderTargetCoC.texture,this.renderTargetCoCBlurred=this.renderTargetCoC.clone(),this.renderTargetCoCBlurred.texture.name="DoF.CoC.Blurred",this.uniforms.get("nearCoCBuffer").value=this.renderTargetCoCBlurred.texture,this.cocPass=new p_(new px(e));const p=this.cocMaterial;p.focusDistance=a,p.focusRange=s,this.blurPass=new pi({resolutionScale:l,resolutionX:d,resolutionY:h,kernelSize:2}),this.maskPass=new p_(new pS(this.renderTargetCoC.texture)),this.maskPass.fullscreenMaterial.colorChannel=1,this.maskFunction=3,this.bokehNearBasePass=new p_(new pv(!1,!0)),this.bokehNearBasePass.fullscreenMaterial.cocBuffer=this.renderTargetCoCBlurred.texture,this.bokehNearFillPass=new p_(new pv(!0,!0)),this.bokehNearFillPass.fullscreenMaterial.cocBuffer=this.renderTargetCoCBlurred.texture,this.bokehFarBasePass=new p_(new pv(!1,!1)),this.bokehFarBasePass.fullscreenMaterial.cocBuffer=this.renderTargetCoC.texture,this.bokehFarFillPass=new p_(new pv(!0,!1)),this.bokehFarFillPass.fullscreenMaterial.cocBuffer=this.renderTargetCoC.texture,this.target=null;const f=this.resolution=new h4(this,d,h,l);f.addEventListener("change",e=>
654this.setSize(f.baseWidth,f.baseHeight)),this.bokehScale=o}set mainCamera(e){this.camera=e,this.cocMaterial.copyCameraSettings(e)}get cocTexture(){return this.renderTargetCoC.texture}get maskFunction(){return this.maskPass.fullscreenMaterial.maskFunction}set maskFunction(e){this.maskFunction!==e&&(this.defines.set("MASK_FUNCTION",e.toFixed(0)),this.maskPass.fullscreenMaterial.maskFunction=e,this.setChanged())}get cocMaterial(){return this.cocPass.fullscreenMaterial}get circleOfConfusionMaterial(){return this.cocMaterial}getCircleOfConfusionMaterial(){return this.cocMaterial}getBlurPass(){return this.blurPass}getResolution(){return this.resolution}get bokehScale(){return this.uniforms.get("scale").value}set bokehScale(e){this.bokehNearBasePass.fullscreenMaterial.scale=e,this.bokehNearFillPass.fullscreenMaterial.scale=e,this.bokehFarBasePass.fullscreenMaterial.scale=e,this.bokehFarFillPass.fullscreenMaterial.scale=e,this.maskPass.fullscreenMaterial.strength=e,this.uniforms.get("scale").value=e}getBokehScale(){return this.bokehScale}setBokehScale(e){this.bokehScale=e}getTarget(){return this.target}setTarget(e){this.target=e}calculateFocusDistance(e){return this.camera.getWorldPosition(pM).distanceTo(e)}setDepthTexture(e,t=3200){this.cocMaterial.depthBuffer=e,this.cocMaterial.depthPacking=t}update(e,t,n){let i=this.renderTarget,r=this.renderTargetCoC,a=this.renderTargetCoCBlurred,s=this.renderTargetMasked;if(null!==this.target){let e=this.calculateFocusDistance(this.target);this.cocMaterial.focusDistance=e}this.cocPass.render(e,null,r),this.blurPass.render(e,r,a),this.maskPass.render(e,t,s),this.bokehFarBasePass.render(e,s,i),this.bokehFarFillPass.render(e,i,this.renderTargetFar),this.bokehNearBasePass.render(e,t,i),this.bokehNearFillPass.render(e,i,this.renderTargetNear)}setSize(e,t){let n=this.resolution;n.setBaseSize(e,t);let i=n.width,r=n.height;this.cocPass.setSize(e,t),this.blurPass.setSize(e,t),this.maskPass.setSize(e,t),this.renderTargetFar.setSize(e,t),this.renderTargetCoC.setSize(e,t),this.renderTargetMasked.setSize(e,t),this.renderTarget.setSize(i,r),this.renderTargetNear.setSize(i,r),this.renderTargetCoCBlurred.setSize(i,r),this.bokehNearBasePass.fullscreenMaterial.setSize(e,t),this.bokehNearFillPass.fullscreenMaterial.setSize(e,t),this.bokehFarBasePass.fullscreenMaterial.setSize(e,t),this.bokehFarFillPass.fullscreenMaterial.setSize(e,t)}initialize(e,t,n){this.cocPass.initialize(e,t,n),this.maskPass.initialize(e,t,n),this.bokehNearBasePass.initialize(e,t,n),this.bokehNearFillPass.initialize(e,t,n),this.bokehFarBasePass.initialize(e,t,n),this.bokehFarFillPass.initialize(e,t,n),this.blurPass.initialize(e,t,1009),e.capabilities.logarithmicDepthBuffer&&(this.cocPass.fullscreenMaterial.defines.LOG_DEPTH="1"),void 0!==n&&(this.renderTarget.texture.type=n,this.renderTargetNear.texture.type=n,this.renderTargetFar.texture.type=n,this.renderTargetMasked.texture.type=n,null!==e&&e.outputColorSpace===ey&&(this.renderTarget.texture.colorSpace=ey,this.renderTargetNear.texture.colorSpace=ey,this.renderTargetFar.texture.colorSpace=ey,this.renderTargetMasked.texture.colorSpace=ey))}},pE=`#define QUALITY(q) ((q) < 5 ? 1.0 : ((q) > 5 ? ((q) < 10 ? 2.0 : ((q) < 11 ? 4.0 : 8.0)) : 1.5)) 655#define ONE_OVER_TWELVE 0.08333333333333333 656varying vec2 vUvDown;varying vec2 vUvUp;varying vec2 vUvLeft;varying vec2 vUvRight;varying vec2 vUvDownLeft;varying vec2 vUvUpRight;varying vec2 vUvUpLeft;varying vec2 vUvDownRight;vec4 fxaa(const in vec4 inputColor,const in vec2 uv){float lumaCenter=luminance(inputColor.rgb);float lumaDown=luminance(texture2D(inputBuffer,vUvDown).rgb);float lumaUp=luminance(texture2D(inputBuffer,vUvUp).rgb);float lumaLeft=luminance(texture2D(inputBuffer,vUvLeft).rgb);float lumaRight=luminance(texture2D(inputBuffer,vUvRight).rgb);float lumaMin=min(lumaCenter,min(min(lumaDown,lumaUp),min(lumaLeft,lumaRight)));float lumaMax=max(lumaCenter,max(max(lumaDown,lumaUp),max(lumaLeft,lumaRight)));float lumaRange=lumaMax-lumaMin;if(lumaRange<max(EDGE_THRESHOLD_MIN,lumaMax*EDGE_THRESHOLD_MAX)){return inputColor;}float lumaDownLeft=luminance(texture2D(inputBuffer,vUvDownLeft).rgb);float lumaUpRight=luminance(texture2D(inputBuffer,vUvUpRight).rgb);float lumaUpLeft=luminance(texture2D(inputBuffer,vUvUpLeft).rgb);float lumaDownRight=luminance(texture2D(inputBuffer,vUvDownRight).rgb);float lumaDownUp=lumaDown+lumaUp;float lumaLeftRight=lumaLeft+lumaRight;float lumaLeftCorners=lumaDownLeft+lumaUpLeft;float lumaDownCorners=lumaDownLeft+lumaDownRight;float lumaRightCorners=lumaDownRight+lumaUpRight;float lumaUpCorners=lumaUpRight+lumaUpLeft;float edgeHorizontal=(abs(-2.0*lumaLeft+lumaLeftCorners)+abs(-2.0*lumaCenter+lumaDownUp)*2.0+abs(-2.0*lumaRight+lumaRightCorners));float edgeVertical=(abs(-2.0*lumaUp+lumaUpCorners)+abs(-2.0*lumaCenter+lumaLeftRight)*2.0+abs(-2.0*lumaDown+lumaDownCorners));bool isHorizontal=(edgeHorizontal>=edgeVertical);float stepLength=isHorizontal?texelSize.y:texelSize.x;float luma1=isHorizontal?lumaDown:lumaLeft;float luma2=isHorizontal?lumaUp:lumaRight;float gradient1=abs(luma1-lumaCenter);float gradient2=abs(luma2-lumaCenter);bool is1Steepest=gradient1>=gradient2;float gradientScaled=0.25*max(gradient1,gradient2);float lumaLocalAverage=0.0;if(is1Steepest){stepLength=-stepLength;lumaLocalAverage=0.5*(luma1+lumaCenter);}else{lumaLocalAverage=0.5*(luma2+lumaCenter);}vec2 currentUv=uv;if(isHorizontal){currentUv.y+=stepLength*0.5;}else{currentUv.x+=stepLength*0.5;}vec2 offset=isHorizontal?vec2(texelSize.x,0.0):vec2(0.0,texelSize.y);vec2 uv1=currentUv-offset*QUALITY(0);vec2 uv2=currentUv+offset*QUALITY(0);float lumaEnd1=luminance(texture2D(inputBuffer,uv1).rgb);float lumaEnd2=luminance(texture2D(inputBuffer,uv2).rgb);lumaEnd1-=lumaLocalAverage;lumaEnd2-=lumaLocalAverage;bool reached1=abs(lumaEnd1)>=gradientScaled;bool reached2=abs(lumaEnd2)>=gradientScaled;bool reachedBoth=reached1&&reached2;if(!reached1){uv1-=offset*QUALITY(1);}if(!reached2){uv2+=offset*QUALITY(1);}if(!reachedBoth){for(int i=2;i<SAMPLES;++i){if(!reached1){lumaEnd1=luminance(texture2D(inputBuffer,uv1).rgb);lumaEnd1=lumaEnd1-lumaLocalAverage;}if(!reached2){lumaEnd2=luminance(texture2D(inputBuffer,uv2).rgb);lumaEnd2=lumaEnd2-lumaLocalAverage;}reached1=abs(lumaEnd1)>=gradientScaled;reached2=abs(lumaEnd2)>=gradientScaled;reachedBoth=reached1&&reached2;if(!reached1){uv1-=offset*QUALITY(i);}if(!reached2){uv2+=offset*QUALITY(i);}if(reachedBoth){break;}}}float distance1=isHorizontal?(uv.x-uv1.x):(uv.y-uv1.y);
656float distance2=isHorizontal?(uv2.x-uv.x):(uv2.y-uv.y);bool isDirection1=distance1<distance2;float distanceFinal=min(distance1,distance2);float edgeThickness=(distance1+distance2);bool isLumaCenterSmaller=lumaCenter<lumaLocalAverage;bool correctVariation1=(lumaEnd1<0.0)!=isLumaCenterSmaller;bool correctVariation2=(lumaEnd2<0.0)!=isLumaCenterSmaller;bool correctVariation=isDirection1?correctVariation1:correctVariation2;float pixelOffset=-distanceFinal/edgeThickness+0.5;float finalOffset=correctVariation?pixelOffset:0.0;float lumaAverage=ONE_OVER_TWELVE*(2.0*(lumaDownUp+lumaLeftRight)+lumaLeftCorners+lumaRightCorners);float subPixelOffset1=clamp(abs(lumaAverage-lumaCenter)/lumaRange,0.0,1.0);float subPixelOffset2=(-2.0*subPixelOffset1+3.0)*subPixelOffset1*subPixelOffset1;float subPixelOffsetFinal=subPixelOffset2*subPixelOffset2*SUBPIXEL_QUALITY;finalOffset=max(finalOffset,subPixelOffsetFinal);vec2 finalUv=uv;if(isHorizontal){finalUv.y+=finalOffset*stepLength;}else{finalUv.x+=finalOffset*stepLength;}return texture2D(inputBuffer,finalUv);}void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){outputColor=fxaa(inputColor,uv);}`,pA=`#include <common> 657#include <dithering_pars_fragment> 658#ifdef FRAMEBUFFER_PRECISION_HIGH 659uniform mediump sampler2D inputBuffer; 660#else 661uniform lowp sampler2D inputBuffer; 662#endif 663uniform vec2 lightPosition;uniform float exposure;uniform float decay;uniform float density;uniform float weight;uniform float clampMax;varying vec2 vUv;void main(){vec2 coord=vUv;vec2 delta=lightPosition-coord;delta*=1.0/SAMPLES_FLOAT*density;float illuminationDecay=1.0;vec4 color=vec4(0.0);for(int i=0;i<SAMPLES_INT;++i){coord+=delta;vec4 texel=texture2D(inputBuffer,coord);texel*=illuminationDecay*weight;color+=texel;illuminationDecay*=decay;}gl_FragColor=clamp(color*exposure,0.0,clampMax); 664#include <dithering_fragment> 665}`,pC=class extends hj{constructor(e,t,n=null){super("RenderPass",e,t),this.needsSwap=!1,this.clearPass=new hJ,this.overrideMaterialManager=null===n?null:new h3(n),this.ignoreBackground=!1,this.skipShadowMapUpdate=!1,this.selection=null}set mainScene(e){this.scene=e}set mainCamera(e){this.camera=e}get renderToScreen(){return super.renderToScreen}set renderToScreen(e){super.renderToScreen=e,this.clearPass.renderToScreen=e}get overrideMaterial(){let e=this.overrideMaterialManager;return null!==e?e.material:null}set overrideMaterial(e){let t=this.overrideMaterialManager;null!==e?null!==t?t.setMaterial(e):this.overrideMaterialManager=new h3(e):null!==t&&(t.dispose(),this.overrideMaterialManager=null)}getOverrideMaterial(){return this.overrideMaterial}setOverrideMaterial(e){this.overrideMaterial=e}get clear(){return this.clearPass.enabled}set clear(e){this.clearPass.enabled=e}getSelection(){return this.selection}setSelection(e){this.selection=e}isBackgroundDisabled(){return this.ignoreBackground}setBackgroundDisabled(e){this.ignoreBackground=e}isShadowMapDisabled(){return this.skipShadowMapUpdate}setShadowMapDisabled(e){this.skipShadowMapUpdate=e}getClearPass(){return this.clearPass}render(e,t,n,i,r){let a=this.scene,s=this.camera,o=this.selection,l=s.layers.mask,u=a.background,c=e.shadowMap.autoUpdate,d=this.renderToScreen?null:t;null!==o&&s.layers.set(o.getLayer()),this.skipShadowMapUpdate&&(e.shadowMap.autoUpdate=!1),(this.ignoreBackground||null!==this.clearPass.overrideClearColor)&&(a.background=null),this.clearPass.enabled&&this.clearPass.render(e,t),e.setRenderTarget(d),null!==this.overrideMaterialManager?this.overrideMaterialManager.render(e,a,s):e.render(a,s),s.layers.mask=l,a.background=u,e.shadowMap.autoUpdate=c}},pP=`#ifdef FRAMEBUFFER_PRECISION_HIGH 666uniform mediump sampler2D map; 667#else 668uniform lowp sampler2D map; 669#endif 670void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){outputColor=texture2D(map,uv);}`,pR=new e0,pI=new tH,pD=new nw,pL=`uniform vec3 scale;uniform vec3 offset; 671#ifdef CUSTOM_INPUT_DOMAIN 672uniform vec3 domainMin;uniform vec3 domainMax; 673#endif 674#ifdef LUT_3D 675#ifdef LUT_PRECISION_HIGH 676#ifdef GL_FRAGMENT_PRECISION_HIGH 677uniform highp sampler3D lut; 678#else 679uniform mediump sampler3D lut; 680#endif 681#else 682uniform lowp sampler3D lut; 683#endif 684vec4 applyLUT(const in vec3 rgb){ 685#ifdef TETRAHEDRAL_INTERPOLATION 686vec3 p=floor(rgb);vec3 f=rgb-p;vec3 v1=(p+0.5)*LUT_TEXEL_WIDTH;vec3 v4=(p+1.5)*LUT_TEXEL_WIDTH;vec3 v2,v3;vec3 frac;if(f.r>=f.g){if(f.g>f.b){frac=f.rgb;v2=vec3(v4.x,v1.y,v1.z);v3=vec3(v4.x,v4.y,v1.z);}else if(f.r>=f.b){frac=f.rbg;v2=vec3(v4.x,v1.y,v1.z);v3=vec3(v4.x,v1.y,v4.z);}else{frac=f.brg;v2=vec3(v1.x,v1.y,v4.z);v3=vec3(v4.x,v1.y,v4.z);}}else{if(f.b>f.g){frac=f.bgr;v2=vec3(v1.x,v1.y,v4.z);v3=vec3(v1.x,v4.y,v4.z);}else if(f.r>=f.b){frac=f.grb;v2=vec3(v1.x,v4.y,v1.z);v3=vec3(v4.x,v4.y,v1.z);}else{frac=f.gbr;v2=vec3(v1.x,v4.y,v1.z);v3=vec3(v1.x,v4.y,v4.z);}}vec4 n1=texture(lut,v1);vec4 n2=texture(lut,v2);vec4 n3=texture(lut,v3);vec4 n4=texture(lut,v4);
686vec4 weights=vec4(1.0-frac.x,frac.x-frac.y,frac.y-frac.z,frac.z);vec4 result=weights*mat4(vec4(n1.r,n2.r,n3.r,n4.r),vec4(n1.g,n2.g,n3.g,n4.g),vec4(n1.b,n2.b,n3.b,n4.b),vec4(1.0));return vec4(result.rgb,1.0); 687#else 688return texture(lut,rgb); 689#endif 690} 691#else 692#ifdef LUT_PRECISION_HIGH 693#ifdef GL_FRAGMENT_PRECISION_HIGH 694uniform highp sampler2D lut; 695#else 696uniform mediump sampler2D lut; 697#endif 698#else 699uniform lowp sampler2D lut; 700#endif 701vec4 applyLUT(const in vec3 rgb){float slice=rgb.b*LUT_SIZE;float slice0=floor(slice);float interp=slice-slice0;float centeredInterp=interp-0.5;float slice1=slice0+sign(centeredInterp); 702#ifdef LUT_STRIP_HORIZONTAL 703float xOffset=clamp(rgb.r*LUT_TEXEL_HEIGHT,LUT_TEXEL_WIDTH*0.5,LUT_TEXEL_HEIGHT-LUT_TEXEL_WIDTH*0.5);vec2 uv0=vec2(slice0*LUT_TEXEL_HEIGHT+xOffset,rgb.g);vec2 uv1=vec2(slice1*LUT_TEXEL_HEIGHT+xOffset,rgb.g); 704#else 705float yOffset=clamp(rgb.g*LUT_TEXEL_WIDTH,LUT_TEXEL_HEIGHT*0.5,LUT_TEXEL_WIDTH-LUT_TEXEL_HEIGHT*0.5);vec2 uv0=vec2(rgb.r,slice0*LUT_TEXEL_WIDTH+yOffset);vec2 uv1=vec2(rgb.r,slice1*LUT_TEXEL_WIDTH+yOffset); 706#endif 707vec4 sample0=texture2D(lut,uv0);vec4 sample1=texture2D(lut,uv1);return mix(sample0,sample1,abs(centeredInterp));} 708#endif 709void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){vec3 c=inputColor.rgb; 710#ifdef CUSTOM_INPUT_DOMAIN 711if(c.r>=domainMin.r&&c.g>=domainMin.g&&c.b>=domainMin.b&&c.r<=domainMax.r&&c.g<=domainMax.g&&c.b<=domainMax.b){c=applyLUT(scale*c+offset).rgb;}else{c=inputColor.rgb;} 712#else 713#if !defined(LUT_3D) || defined(TETRAHEDRAL_INTERPOLATION) 714c=clamp(c,0.0,1.0); 715#endif 716c=applyLUT(scale*c+offset).rgb; 717#endif 718outputColor=vec4(c,inputColor.a);}`,pF=`void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){vec3 noise=vec3(rand(uv*(1.0+time))); 719#ifdef PREMULTIPLY 720outputColor=vec4(min(inputColor.rgb*noise,vec3(1.0)),inputColor.a); 721#else 722outputColor=vec4(noise,inputColor.a); 723#endif 724}`,pN=class extends h7{constructor({blendFunction:e=28,premultiply:t=!1}={}){super("NoiseEffect",pF,{blendFunction:e}),this.premultiply=t}get premultiply(){return this.defines.has("PREMULTIPLY")}set premultiply(e){this.premultiply!==e&&(e?this.defines.set("PREMULTIPLY","1"):this.defines.delete("PREMULTIPLY"),this.setChanged())}isPremultiplied(){return this.premultiply}setPremultiplied(e){this.premultiply=e}},pU=`#include <packing> 725#include <clipping_planes_pars_fragment> 726#ifdef GL_FRAGMENT_PRECISION_HIGH 727uniform highp sampler2D depthBuffer; 728#else 729uniform mediump sampler2D depthBuffer; 730#endif 731uniform float cameraNear;uniform float cameraFar;centroid varying float vViewZ;centroid varying vec4 vProjTexCoord;void main(){ 732#include <clipping_planes_fragment> 733vec2 projTexCoord=(vProjTexCoord.xy/vProjTexCoord.w)*0.5+0.5; 734#if DEPTH_PACKING == 3201 735float depth=unpackRGBAToDepth(texture2D(depthBuffer,projTexCoord)); 736#else 737float depth=texture2D(depthBuffer,projTexCoord).r; 738#endif 739#if defined(USE_LOGARITHMIC_DEPTH_BUFFER) || defined(LOG_DEPTH) 740float d=pow(2.0,depth*log2(cameraFar+1.0))-1.0;float a=cameraFar/(cameraFar-cameraNear);float b=cameraFar*cameraNear/(cameraNear-cameraFar);depth=a+b/d; 741#elif defined(USE_REVERSED_DEPTH_BUFFER) 742depth=1.0-depth; 743#endif 744#ifdef PERSPECTIVE_CAMERA 745float viewZ=perspectiveDepthToViewZ(depth,cameraNear,cameraFar); 746#else 747float viewZ=orthographicDepthToViewZ(depth,cameraNear,cameraFar); 748#endif 749float depthTest=(-vViewZ>-viewZ)?1.0:0.0;gl_FragColor.rg=vec2(0.0,depthTest);}`,pk=`#include <common> 750#include <morphtarget_pars_vertex> 751#include <skinning_pars_vertex> 752#include <clipping_planes_pars_vertex> 753varying float vViewZ;varying vec4 vProjTexCoord;void main(){ 754#include <skinbase_vertex> 755#include <begin_vertex> 756#include <morphtarget_vertex> 757#include <skinning_vertex> 758#include <project_vertex> 759vViewZ=mvPosition.z;vProjTexCoord=gl_Position; 760#include <clipping_planes_vertex> 761}`,pB=`uniform lowp sampler2D edgeTexture;uniform lowp sampler2D maskTexture;uniform vec3 visibleEdgeColor;uniform vec3 hiddenEdgeColor;uniform float pulse;uniform float edgeStrength; 762#ifdef USE_PATTERN 763uniform lowp sampler2D patternTexture;varying vec2 vUvPattern; 764#endif 765void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){vec2 edge=texture2D(edgeTexture,uv).rg;vec2 mask=texture2D(maskTexture,uv).rg; 766#ifndef X_RAY 767edge.y=0.0; 768#endif 769edge*=(edgeStrength*mask.x*pulse);vec3 color=edge.x*visibleEdgeColor+edge.y*hiddenEdgeColor;float visibilityFactor=0.0; 770#ifdef USE_PATTERN 771vec4 patternColor=texture2D(patternTexture,vUvPattern); 772#ifdef X_RAY 773float hiddenFactor=0.5; 774#else 775float hiddenFactor=0.0; 776#endif 777visibilityFactor=(1.0-mask.y>0.0)?1.0:hiddenFactor;visibilityFactor*=(1.0-mask.x)*patternColor.a;color+=visibilityFactor*patternColor.rgb; 778#endif 779float alpha=max(max(edge.x,edge.y),visibilityFactor); 780#ifdef ALPHA 781outputColor=vec4(color,alpha); 782#else 783outputColor=vec4(color,max(alpha,inputColor.a)); 784#endif 785}`,pO=`uniform float count; 786#ifdef SCROLL 787uniform float scrollSpeed; 788#endif 789void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){float y=uv.y; 790#ifdef SCROLL 791y+=time*scrollSpeed; 792#endif 793vec2 sl=vec2(sin(y*count),cos(y*count));outputColor=vec4(sl.xyx,inputColor.a);}`,pz=new e0,pH=new e0,pV=`#include <common> 794#include <packing> 795#ifdef GL_FRAGMENT_PRECISION_HIGH 796uniform highp sampler2D depthBuffer0;uniform highp sampler2D depthBuffer1; 797#else 798uniform mediump sampler2D depthBuffer0;uniform mediump sampler2D depthBuffer1; 799#endif 800uniform sampler2D inputBuffer;uniform vec2 cameraNearFar;float getViewZ(const in float depth){ 801#ifdef PERSPECTIVE_CAMERA 802return perspectiveDepthToViewZ(depth,cameraNearFar.x,cameraNearFar.y); 803#else 804return orthographicDepthToViewZ(depth,cameraNearFar.x,cameraNearFar.y); 805#endif 806}varying vec2 vUv;void main(){vec2 depth; 807#if DEPTH_PACKING_0 == 3201 808depth.x=unpackRGBAToDepth(texture2D(depthBuffer0,vUv)); 809#else 810depth.x=texture2D(depthBuffer0,vUv).r; 811#endif 812#if DEPTH_PACKING_1 == 3201 813depth.y=unpackRGBAToDepth(texture2D(depthBuffer1,vUv)); 814#else 815depth.y=texture2D(depthBuffer1,vUv).r; 816#endif 817#if defined(USE_LOGARITHMIC_DEPTH_BUFFER) || defined(LOG_DEPTH) 818float a=cameraNearFar.y/(cameraNearFar.y-cameraNearFar.x);float b=cameraNearFar.y*cameraNearFar.x/(cameraNearFar.x-cameraNearFar.y);float c=log2(cameraNearFar.y+1.0);float d=pow(2.0,depth.x*c)-1.0;depth.x=a+b/d;d=pow(2.0,depth.y*c)-1.0;depth.y=a+b/d; 819#elif defined(USE_REVERSED_DEPTH_BUFFER) 820depth.x=1.0-depth.x;depth.y=1.0-depth.y; 821#endif 822bool isMaxDepth=(depth.x==1.0); 823#ifdef PERSPECTIVE_CAMERA
824depth.x=viewZToOrthographicDepth(getViewZ(depth.x),cameraNearFar.x,cameraNearFar.y);depth.y=viewZToOrthographicDepth(getViewZ(depth.y),cameraNearFar.x,cameraNearFar.y); 825#endif 826#if DEPTH_TEST_STRATEGY == 0 827bool keep=depthTest(depth.x,depth.y); 828#elif DEPTH_TEST_STRATEGY == 1 829bool keep=isMaxDepth||depthTest(depth.x,depth.y); 830#else 831bool keep=!isMaxDepth&&depthTest(depth.x,depth.y); 832#endif 833if(keep){gl_FragColor=texture2D(inputBuffer,vUv);}else{discard;}}`,pG=`varying vec2 vUv;varying vec2 vUv0;varying vec2 vUv1; 834#if EDGE_DETECTION_MODE != 0 835varying vec2 vUv2;varying vec2 vUv3;varying vec2 vUv4;varying vec2 vUv5; 836#endif 837#if EDGE_DETECTION_MODE == 1 838#include <common> 839#endif 840#if EDGE_DETECTION_MODE == 0 || PREDICATION_MODE == 1 841#ifdef GL_FRAGMENT_PRECISION_HIGH 842uniform highp sampler2D depthBuffer; 843#else 844uniform mediump sampler2D depthBuffer; 845#endif 846float readDepth(const in vec2 uv){ 847#if DEPTH_PACKING == 3201 848return unpackRGBAToDepth(texture2D(depthBuffer,uv)); 849#else 850return texture2D(depthBuffer,uv).r; 851#endif 852}vec3 gatherNeighbors(){float p=readDepth(vUv);float pLeft=readDepth(vUv0);float pTop=readDepth(vUv1);return vec3(p,pLeft,pTop);} 853#elif PREDICATION_MODE == 2 854uniform sampler2D predicationBuffer;vec3 gatherNeighbors(){float p=texture2D(predicationBuffer,vUv).r;float pLeft=texture2D(predicationBuffer,vUv0).r;float pTop=texture2D(predicationBuffer,vUv1).r;return vec3(p,pLeft,pTop);} 855#endif 856#if PREDICATION_MODE != 0 857vec2 calculatePredicatedThreshold(){vec3 neighbours=gatherNeighbors();vec2 delta=abs(neighbours.xx-neighbours.yz);vec2 edges=step(PREDICATION_THRESHOLD,delta);return PREDICATION_SCALE*EDGE_THRESHOLD*(1.0-PREDICATION_STRENGTH*edges);} 858#endif 859#if EDGE_DETECTION_MODE != 0 860uniform sampler2D inputBuffer; 861#endif 862void main(){ 863#if EDGE_DETECTION_MODE == 0 864const vec2 threshold=vec2(DEPTH_THRESHOLD); 865#elif PREDICATION_MODE != 0 866vec2 threshold=calculatePredicatedThreshold(); 867#else 868const vec2 threshold=vec2(EDGE_THRESHOLD); 869#endif 870#if EDGE_DETECTION_MODE == 0 871vec3 neighbors=gatherNeighbors();vec2 delta=abs(neighbors.xx-vec2(neighbors.y,neighbors.z));vec2 edges=step(threshold,delta);if(dot(edges,vec2(1.0))==0.0){discard;}gl_FragColor=vec4(edges,0.0,1.0); 872#elif EDGE_DETECTION_MODE == 1 873float l=luminance(texture2D(inputBuffer,vUv).rgb);float lLeft=luminance(texture2D(inputBuffer,vUv0).rgb);float lTop=luminance(texture2D(inputBuffer,vUv1).rgb);vec4 delta;delta.xy=abs(l-vec2(lLeft,lTop));vec2 edges=step(threshold,delta.xy);if(dot(edges,vec2(1.0))==0.0){discard;}float lRight=luminance(texture2D(inputBuffer,vUv2).rgb);float lBottom=luminance(texture2D(inputBuffer,vUv3).rgb);delta.zw=abs(l-vec2(lRight,lBottom));vec2 maxDelta=max(delta.xy,delta.zw);float lLeftLeft=luminance(texture2D(inputBuffer,vUv4).rgb);float lTopTop=luminance(texture2D(inputBuffer,vUv5).rgb);delta.zw=abs(vec2(lLeft,lTop)-vec2(lLeftLeft,lTopTop));maxDelta=max(maxDelta.xy,delta.zw);float finalDelta=max(maxDelta.x,maxDelta.y);edges.xy*=step(finalDelta,LOCAL_CONTRAST_ADAPTATION_FACTOR*delta.xy);gl_FragColor=vec4(edges,0.0,1.0); 874#elif EDGE_DETECTION_MODE == 2 875vec4 delta;vec3 c=texture2D(inputBuffer,vUv).rgb;vec3 cLeft=texture2D(inputBuffer,vUv0).rgb;vec3 t=abs(c-cLeft);delta.x=max(max(t.r,t.g),t.b);vec3 cTop=texture2D(inputBuffer,vUv1).rgb;t=abs(c-cTop);delta.y=max(max(t.r,t.g),t.b);vec2 edges=step(threshold,delta.xy);if(dot(edges,vec2(1.0))==0.0){discard;}vec3 cRight=texture2D(inputBuffer,vUv2).rgb;t=abs(c-cRight);delta.z=max(max(t.r,t.g),t.b);vec3 cBottom=texture2D(inputBuffer,vUv3).rgb;t=abs(c-cBottom);delta.w=max(max(t.r,t.g),t.b);vec2 maxDelta=max(delta.xy,delta.zw);vec3 cLeftLeft=texture2D(inputBuffer,vUv4).rgb;t=abs(c-cLeftLeft);delta.z=max(max(t.r,t.g),t.b);vec3 cTopTop=texture2D(inputBuffer,vUv5).rgb;t=abs(c-cTopTop);delta.w=max(max(t.r,t.g),t.b);maxDelta=max(maxDelta.xy,delta.zw);float finalDelta=max(maxDelta.x,maxDelta.y);edges*=step(finalDelta,LOCAL_CONTRAST_ADAPTATION_FACTOR*delta.xy);gl_FragColor=vec4(edges,0.0,1.0); 876#endif 877}`,pj=`uniform vec2 texelSize;varying vec2 vUv;varying vec2 vUv0;varying vec2 vUv1; 878#if EDGE_DETECTION_MODE != 0 879varying vec2 vUv2;varying vec2 vUv3;varying vec2 vUv4;varying vec2 vUv5; 880#endif 881void main(){vUv=position.xy*0.5+0.5;vUv0=vUv+texelSize*vec2(-1.0,0.0);vUv1=vUv+texelSize*vec2(0.0,-1.0); 882#if EDGE_DETECTION_MODE != 0 883vUv2=vUv+texelSize*vec2(1.0,0.0);vUv3=vUv+texelSize*vec2(0.0,1.0);vUv4=vUv+texelSize*vec2(-2.0,0.0);vUv5=vUv+texelSize*vec2(0.0,-2.0); 884#endif 885gl_Position=vec4(position.xy,1.0,1.0);}`,pW
vendor: 7,736 bytes, lines 885-910
885=`#define sampleLevelZeroOffset(t, coord, offset) texture2D(t, coord + offset * texelSize) 886#if __VERSION__ < 300 887#define round(v) floor(v + 0.5) 888#endif 889#ifdef FRAMEBUFFER_PRECISION_HIGH 890uniform mediump sampler2D inputBuffer; 891#else 892uniform lowp sampler2D inputBuffer; 893#endif 894uniform lowp sampler2D areaTexture;uniform lowp sampler2D searchTexture;uniform vec2 texelSize;uniform vec2 resolution;varying vec2 vUv;varying vec4 vOffset[3];varying vec2 vPixCoord;void movec(const in bvec2 c,inout vec2 variable,const in vec2 value){if(c.x){variable.x=value.x;}if(c.y){variable.y=value.y;}}void movec(const in bvec4 c,inout vec4 variable,const in vec4 value){movec(c.xy,variable.xy,value.xy);movec(c.zw,variable.zw,value.zw);}vec2 decodeDiagBilinearAccess(in vec2 e){e.r=e.r*abs(5.0*e.r-5.0*0.75);return round(e);}vec4 decodeDiagBilinearAccess(in vec4 e){e.rb=e.rb*abs(5.0*e.rb-5.0*0.75);return round(e);}vec2 searchDiag1(const in vec2 texCoord,const in vec2 dir,out vec2 e){vec4 coord=vec4(texCoord,-1.0,1.0);vec3 t=vec3(texelSize,1.0);for(int i=0;i<MAX_SEARCH_STEPS_INT;++i){if(!(coord.z<float(MAX_SEARCH_STEPS_DIAG_INT-1)&&coord.w>0.9)){break;}coord.xyz=t*vec3(dir,1.0)+coord.xyz;e=texture2D(inputBuffer,coord.xy).rg;coord.w=dot(e,vec2(0.5));}return coord.zw;}vec2 searchDiag2(const in vec2 texCoord,const in vec2 dir,out vec2 e){vec4 coord=vec4(texCoord,-1.0,1.0);coord.x+=0.25*texelSize.x;vec3 t=vec3(texelSize,1.0);for(int i=0;i<MAX_SEARCH_STEPS_INT;++i){if(!(coord.z<float(MAX_SEARCH_STEPS_DIAG_INT-1)&&coord.w>0.9)){break;}coord.xyz=t*vec3(dir,1.0)+coord.xyz;e=texture2D(inputBuffer,coord.xy).rg;e=decodeDiagBilinearAccess(e);coord.w=dot(e,vec2(0.5));}return coord.zw;}vec2 areaDiag(const in vec2 dist,const in vec2 e,const in float offset){vec2 texCoord=vec2(AREATEX_MAX_DISTANCE_DIAG,AREATEX_MAX_DISTANCE_DIAG)*e+dist;texCoord=AREATEX_PIXEL_SIZE*texCoord+0.5*AREATEX_PIXEL_SIZE;texCoord.x+=0.5;texCoord.y+=AREATEX_SUBTEX_SIZE*offset;return texture2D(areaTexture,texCoord).rg;}vec2 calculateDiagWeights(const in vec2 texCoord,const in vec2 e,const in vec4 subsampleIndices){vec2 weights=vec2(0.0);vec4 d;vec2 end;if(e.r>0.0){d.xz=searchDiag1(texCoord,vec2(-1.0,1.0),end);d.x+=float(end.y>0.9);}else{d.xz=vec2(0.0);}d.yw=searchDiag1(texCoord,vec2(1.0,-1.0),end);if(d.x+d.y>2.0){vec4 coords=vec4(-d.x+0.25,d.x,d.y,-d.y-0.25)*texelSize.xyxy+texCoord.xyxy;vec4 c;c.xy=sampleLevelZeroOffset(inputBuffer,coords.xy,vec2(-1,0)).rg;c.zw=sampleLevelZeroOffset(inputBuffer,coords.zw,vec2(1,0)).rg;c.yxwz=decodeDiagBilinearAccess(c.xyzw);vec2 cc=vec2(2.0)*c.xz+c.yw;movec(bvec2(step(0.9,d.zw)),cc,vec2(0.0));weights+=areaDiag(d.xy,cc,subsampleIndices.z);}d.xz=searchDiag2(texCoord,vec2(-1.0,-1.0),end);if(sampleLevelZeroOffset(inputBuffer,texCoord,vec2(1,0)).r>0.0){d.yw=searchDiag2(texCoord,vec2(1.0),end);d.y+=float(end.y>0.9);}else{d.yw=vec2(0.0);}if(d.x+d.y>2.0){vec4 coords=vec4(-d.x,-d.x,d.y,d.y)*texelSize.xyxy+texCoord.xyxy;vec4 c;c.x=sampleLevelZeroOffset(inputBuffer,coords.xy,vec2(-1,0)).g;c.y=sampleLevelZeroOffset(inputBuffer,coords.xy,vec2(0,-1)).r;c.zw=sampleLevelZeroOffset(inputBuffer,coords.zw,vec2(1,0)).gr;vec2 cc=vec2(2.0)*c.xz+c.yw;movec(bvec2(step(0.9,d.zw)),cc,vec2(0.0));weights+=areaDiag(d.xy,cc,subsampleIndices.w).gr;}return weights;}float searchLength(const in vec2 e,const in float offset){vec2 scale=SEARCHTEX_SIZE*vec2(0.5,-1.0);vec2 bias=SEARCHTEX_SIZE*vec2(offset,1.0);scale+=vec2(-1.0,1.0);bias+=vec2(0.5,-0.5);scale*=1.0/SEARCHTEX_PACKED_SIZE;bias*=1.0/SEARCHTEX_PACKED_SIZE;return texture2D(searchTexture,scale*e+bias).r;}float searchXLeft(in vec2 texCoord,const in float end){vec2 e=vec2(0.0,1.0);for(int i=0;i<MAX_SEARCH_STEPS_INT;++i){if(!(texCoord.x>end&&e.g>0.8281&&e.r==0.0)){break;}e=texture2D(inputBuffer,texCoord).rg;texCoord=vec2(-2.0,0.0)*texelSize+texCoord;}float offset=-(255.0/127.0)*searchLength(e,0.0)+3.25;return texelSize.x*offset+texCoord.x;}float searchXRight(vec2 texCoord,const in float end){vec2 e=vec2(0.0,1.0);for(int i=0;i<MAX_SEARCH_STEPS_INT;++i){if(!(texCoord.x<end&&e.g>0.8281&&e.r==0.0)){break;}e=texture2D(inputBuffer,texCoord).rg;texCoord=vec2(2.0,0.0)*texelSize.xy+texCoord;}float offset=-(255.0/127.0)*searchLength(e,0.5)+3.25;return-texelSize.x*offset+texCoord.x;}float searchYUp(vec2 texCoord,const in float end){vec2 e=vec2(1.0,0.0);for(int i=0;i<MAX_SEARCH_STEPS_INT;++i){if(!(texCoord.y>end&&e.r>0.8281&&e.g==0.0)){break;}e=texture2D(inputBuffer,texCoord).rg;texCoord=-vec2(0.0,2.0)*texelSize.xy+texCoord;}float offset=-(255.0/127.0)*searchLength(e.gr,0.0)+3.25;return texelSize.y*offset+texCoord.y;}float searchYDown(vec2 texCoord,const in float end){vec2 e=vec2(1.0,0.0);for(int i=0;i<MAX_SEARCH_STEPS_INT;i++){if(!(texCoord.y<end&&e.r>0.8281&&e.g==0.0)){break;}e=texture2D(inputBuffer,texCoord).rg;texCoord=vec2(0.0,2.0)*texelSize.xy+texCoord;}float offset=-(255.0/127.0)*searchLength(e.gr,0.5)+3.25;return-texelSize.y*offset+texCoord.y;}vec2 area(const in vec2 dist,const in float e1,const in float e2,const in float offset){vec2 texCoord=vec2(AREATEX_MAX_DISTANCE)*round(4.0*vec2(e1,e2))+dist;texCoord=AREATEX_PIXEL_SIZE*texCoord+0.5*AREATEX_PIXEL_SIZE;texCoord.y=AREATEX_SUBTEX_SIZE*offset+texCoord.y;return texture2D(areaTexture,texCoord).rg;}void detectHorizontalCornerPattern(inout vec2 weights,const in vec4 texCoord,const in vec2 d){ 895#if !defined(DISABLE_CORNER_DETECTION) 896vec2 leftRight=step(d.xy,d.yx);vec2 rounding=(1.0-CORNER_ROUNDING_NORM)*leftRight;rounding/=leftRight.x+leftRight.y;vec2 factor=vec2(1.0);factor.x-=rounding.x*sampleLevelZeroOffset(inputBuffer,texCoord.xy,vec2(0,1)).r;factor.x-=rounding.y*sampleLevelZeroOffset(inputBuffer,texCoord.zw,vec2(1,1)).r;factor.y-=rounding.x*sampleLevelZeroOffset(inputBuffer,texCoord.xy,vec2(0,-2)).r;factor.y-=rounding.y*sampleLevelZeroOffset(inputBuffer,texCoord.zw,vec2(1,-2)).r;weights*=clamp(factor,0.0,1.0); 897#endif 898}void detectVerticalCornerPattern(inout vec2 weights,const in vec4 texCoord,const in vec2 d){ 899#if !defined(DISABLE_CORNER_DETECTION) 900vec2 leftRight=step(d.xy,d.yx);vec2 rounding=(1.0-CORNER_ROUNDING_NORM)*leftRight;rounding/=leftRight.x+leftRight.y;vec2 factor=vec2(1.0);factor.x-=rounding.x*sampleLevelZeroOffset(inputBuffer,texCoord.xy,vec2(1,0)).g;factor.x-=rounding.y*sampleLevelZeroOffset(inputBuffer,texCoord.zw,vec2(1,1)).g;factor.y-=rounding.x*sampleLevelZeroOffset(inputBuffer,texCoord.xy,vec2(-2,0)).g;factor.y-=rounding.y*sampleLevelZeroOffset(inputBuffer,texCoord.zw,vec2(-2,1)).g;weights*=clamp(factor,0.0,1.0); 901#endif 902}void main(){vec4 weights=vec4(0.0);vec4 subsampleIndices=vec4(0.0);vec2 e=texture2D(inputBuffer,vUv).rg;if(e.g>0.0){ 903#if !defined(DISABLE_DIAG_DETECTION) 904weights.rg=calculateDiagWeights(vUv,e,subsampleIndices);if(weights.r==-weights.g){ 905#endif 906vec2 d;vec3 coords;coords.x=searchXLeft(vOffset[0].xy,vOffset[2].x);coords.y=vOffset[1].y;d.x=coords.x;float e1=texture2D(inputBuffer,coords.xy).r;coords.z=searchXRight(vOffset[0].zw,vOffset[2].y);d.y=coords.z;d=round(resolution.xx*d+-vPixCoord.xx);vec2 sqrtD=sqrt(abs(d));float e2=sampleLevelZeroOffset(inputBuffer,coords.zy,vec2(1,0)).r;weights.rg=area(sqrtD,e1,e2,subsampleIndices.y);coords.y=vUv.y;detectHorizontalCornerPattern(weights.rg,coords.xyzy,d); 907#if !defined(DISABLE_DIAG_DETECTION) 908}else{e.r=0.0;} 909#endif 910}if(e.r>0.0){vec2 d;vec3 coords;coords.y=searchYUp(vOffset[1].xy,vOffset[2].z);coords.x=vOffset[0].x;d.x=coords.y;float e1=texture2D(inputBuffer,coords.xy).g;coords.z=searchYDown(vOffset[1].zw,vOffset[2].w);d.y=coords.z;d=round(resolution.yy*d-vPixCoord.yy);vec2 sqrtD=sqrt(abs(d));float e2=sampleLevelZeroOffset(inputBuffer,coords.xz,vec2(0,1)).g;weights.ba=area(sqrtD,e1,e2,subsampleIndices.x);coords.x=vUv.x;detectVerticalCornerPattern(weights.ba,coords.xyxz,d);}gl_FragColor=weights;}`,
910pX=`#include <common> 911#include <packing> 912uniform vec2 cameraNearFar; 913#define cameraNear cameraNearFar.x 914#define cameraFar cameraNearFar.y 915#ifdef NORMAL_DEPTH 916#ifdef GL_FRAGMENT_PRECISION_HIGH 917uniform highp sampler2D normalDepthBuffer; 918#else 919uniform mediump sampler2D normalDepthBuffer; 920#endif 921float readDepth(const in vec2 uv){float depth=texture2D(normalDepthBuffer,uv).a; 922#if defined(USE_LOGARITHMIC_DEPTH_BUFFER) || defined(LOG_DEPTH) 923float d=pow(2.0,depth*log2(cameraFar+1.0))-1.0;float a=cameraFar/(cameraFar-cameraNear);float b=cameraFar*cameraNear/(cameraNear-cameraFar);depth=a+b/d; 924#endif 925return depth;} 926#else 927uniform lowp sampler2D normalBuffer; 928#if DEPTH_PACKING == 3201 929uniform lowp sampler2D depthBuffer; 930#elif defined(GL_FRAGMENT_PRECISION_HIGH) 931uniform highp sampler2D depthBuffer; 932#else 933uniform mediump sampler2D depthBuffer; 934#endif 935float readDepth(const in vec2 uv){ 936#if DEPTH_PACKING == 3201 937float depth=unpackRGBAToDepth(texture2D(depthBuffer,uv)); 938#else 939float depth=texture2D(depthBuffer,uv).r; 940#endif 941#if defined(USE_LOGARITHMIC_DEPTH_BUFFER) || defined(LOG_DEPTH) 942float d=pow(2.0,depth*log2(cameraFar+1.0))-1.0;float a=cameraFar/(cameraFar-cameraNear);float b=cameraFar*cameraNear/(cameraNear-cameraFar);depth=a+b/d; 943#endif 944return depth;} 945#endif 946uniform lowp sampler2D noiseTexture;uniform mat4 inverseProjectionMatrix;uniform mat4 projectionMatrix;uniform vec2 texelSize;uniform float intensity;uniform float minRadiusScale;uniform float fade;uniform float bias;uniform vec2 distanceCutoff;uniform vec2 proximityCutoff;varying vec2 vUv;varying vec2 vUv2;float getViewZ(const in float depth){ 947#ifdef PERSPECTIVE_CAMERA 948return perspectiveDepthToViewZ(depth,cameraNear,cameraFar); 949#else 950return orthographicDepthToViewZ(depth,cameraNear,cameraFar); 951#endif 952}vec3 getViewPosition(const in vec2 screenPosition,const in float depth,const in float viewZ){vec4 clipPosition=vec4(vec3(screenPosition,depth)*2.0-1.0,1.0);float clipW=projectionMatrix[2][3]*viewZ+projectionMatrix[3][3];clipPosition*=clipW;return(inverseProjectionMatrix*clipPosition).xyz;}float getAmbientOcclusion(const in vec3 p,const in vec3 n,const in float depth,const in vec2 uv){float radiusScale=1.0-smoothstep(0.0,distanceCutoff.y,depth);radiusScale=radiusScale*(1.0-minRadiusScale)+minRadiusScale;float radius=RADIUS*radiusScale;float noise=texture2D(noiseTexture,vUv2).r;float baseAngle=noise*PI2;float rings=SPIRAL_TURNS*PI2;float occlusion=0.0;int taps=0;for(int i=0;i<SAMPLES_INT;++i){float alpha=(float(i)+0.5)*INV_SAMPLES_FLOAT;float angle=alpha*rings+baseAngle;vec2 rotation=vec2(cos(angle),sin(angle));vec2 coords=alpha*radius*rotation*texelSize+uv;if(coords.s<0.0||coords.s>1.0||coords.t<0.0||coords.t>1.0){continue;}float sampleDepth=readDepth(coords);float viewZ=getViewZ(sampleDepth); 953#ifdef PERSPECTIVE_CAMERA 954float linearSampleDepth=viewZToOrthographicDepth(viewZ,cameraNear,cameraFar); 955#else 956float linearSampleDepth=sampleDepth; 957#endif 958float proximity=abs(depth-linearSampleDepth);if(proximity<proximityCutoff.y){float falloff=1.0-smoothstep(proximityCutoff.x,proximityCutoff.y,proximity);vec3 Q=getViewPosition(coords,sampleDepth,viewZ);vec3 v=Q-p;float vv=dot(v,v);float vn=dot(v,n)-bias;float f=max(RADIUS_SQ-vv,0.0)/RADIUS_SQ;occlusion+=(f*f*f*max(vn/(fade+vv),0.0))*falloff;}++taps;}return occlusion/(4.0*max(float(taps),1.0));}void main(){ 959#ifdef NORMAL_DEPTH 960vec4 normalDepth=texture2D(normalDepthBuffer,vUv); 961#if defined(USE_LOGARITHMIC_DEPTH_BUFFER) || defined(LOG_DEPTH) 962float d=pow(2.0,normalDepth.a*log2(cameraFar+1.0))-1.0;float a=cameraFar/(cameraFar-cameraNear);float b=cameraFar*cameraNear/(cameraNear-cameraFar);normalDepth.a=a+b/d; 963#endif 964#else 965vec4 normalDepth=vec4(texture2D(normalBuffer,vUv).xyz,readDepth(vUv)); 966#endif 967float ao=0.0;float depth=normalDepth.a;float viewZ=getViewZ(depth); 968#ifdef PERSPECTIVE_CAMERA 969float linearDepth=viewZToOrthographicDepth(viewZ,cameraNear,cameraFar); 970#else 971float linearDepth=depth; 972#endif 973if(linearDepth<distanceCutoff.y){vec3 viewPosition=getViewPosition(vUv,depth,viewZ);vec3 viewNormal=unpackRGBToNormal(normalDepth.rgb);ao+=getAmbientOcclusion(viewPosition,viewNormal,linearDepth,vUv);float d=smoothstep(distanceCutoff.x,distanceCutoff.y,linearDepth);ao=mix(ao,0.0,d); 974#ifdef LEGACY_INTENSITY 975ao=clamp(1.0-pow(1.0-ao,abs(intensity)),0.0,1.0); 976#endif 977}gl_FragColor.r=ao;}`,pq=`#include <packing> 978#ifdef GL_FRAGMENT_PRECISION_HIGH 979uniform highp sampler2D depthBuffer; 980#else 981uniform mediump sampler2D depthBuffer; 982#endif 983#ifdef DOWNSAMPLE_NORMALS 984uniform lowp sampler2D normalBuffer; 985#endif 986varying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;float readDepth(const in vec2 uv){ 987#if DEPTH_PACKING == 3201 988return unpackRGBAToDepth(texture2D(depthBuffer,uv)); 989#else 990return texture2D(depthBuffer,uv).r; 991#endif 992}int findBestDepth(const in float samples[4]){float c=(samples[0]+samples[1]+samples[2]+samples[3])*0.25;float distances[4];distances[0]=abs(c-samples[0]);distances[1]=abs(c-samples[1]);distances[2]=abs(c-samples[2]);distances[3]=abs(c-samples[3]);float maxDistance=max(max(distances[0],distances[1]),max(distances[2],distances[3]));int remaining[3];int rejected[3];int i,j,k;for(i=0,j=0,k=0;i<4;++i){if(distances[i]<maxDistance){remaining[j++]=i;}else{rejected[k++]=i;}}for(;j<3;++j){remaining[j]=rejected[--k];}vec3 s=vec3(samples[remaining[0]],samples[remaining[1]],samples[remaining[2]]);c=(s.x+s.y+s.z)/3.0;distances[0]=abs(c-s.x);distances[1]=abs(c-s.y);distances[2]=abs(c-s.z);float minDistance=min(distances[0],min(distances[1],distances[2]));for(i=0;i<3;++i){if(distances[i]==minDistance){break;}}return remaining[i];}void main(){float d[4];d[0]=readDepth(vUv0);d[1]=readDepth(vUv1);d[2]=readDepth(vUv2);d[3]=readDepth(vUv3);int index=findBestDepth(d); 993#ifdef DOWNSAMPLE_NORMALS 994vec3 n[4];n[0]=texture2D(normalBuffer,vUv0).rgb;n[1]=texture2D(normalBuffer,vUv1).rgb;n[2]=texture2D(normalBuffer,vUv2).rgb;n[3]=texture2D(normalBuffer,vUv3).rgb; 995#else 996vec3 n[4];n[0]=vec3(0.0);n[1]=vec3(0.0);n[2]=vec3(0.0);n[3]=vec3(0.0); 997#endif 998gl_FragColor=vec4(n[index],d[index]);}`,pY=class extends il{constructor(){super({name:"DepthDownsamplingMaterial",defines:{DEPTH_PACKING:"0"},uniforms:{depthBuffer:new oq(null),normalBuffer:new oq(null),texelSize:new oq(new eQ)},blending:0,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:pq,vertexShader:"uniform vec2 texelSize;varying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;void main(){vec2 uv=position.xy*0.5+0.5;vUv0=uv;vUv1=vec2(uv.x,uv.y+texelSize.y);vUv2=vec2(uv.x+texelSize.x,uv.y);vUv3=uv+texelSize;gl_Position=vec4(position.xy,1.0,1.0);}"})}set depthBuffer(e){this.uniforms.depthBuffer.value=e}set depthPacking(e){this.defines.DEPTH_PACKING=e.toFixed(0),this.needsUpdate=!0}setDepthBuffer(e,t=3200){this.depthBuffer=e,this.depthPacking=t}set normalBuffer(e){this.uniforms.normalBuffer.value=e,null!==e?this.defines.DOWNSAMPLE_NORMALS="1":delete this.defines.DOWNSAMPLE_NORMALS,this.needsUpdate=!0}setNormalBuffer(e){this.normalBuffer=e}setTexelSize(e,t){this.uniforms.texelSize.value.set(e,t)}setSize(e,t){this.uniforms.texelSize.value.set(1/e,1/t)}}
998,pZ=class extends hj{constructor({normalBuffer:e=null,resolutionScale:t=.5,width:n=h4.AUTO_SIZE,height:i=h4.AUTO_SIZE,resolutionX:r=n,resolutionY:a=i}={}){super("DepthDownsamplingPass");const s=new pY;s.normalBuffer=e,this.fullscreenMaterial=s,this.needsDepthTexture=!0,this.needsSwap=!1,this.renderTarget=new tu(1,1,{minFilter:1003,magFilter:1003,depthBuffer:!1,type:1015}),this.renderTarget.texture.name="DepthDownsamplingPass.Target",this.renderTarget.texture.generateMipmaps=!1;const o=this.resolution=new h4(this,r,a,t);o.addEventListener("change",e=>this.setSize(o.baseWidth,o.baseHeight))}get texture(){return this.renderTarget.texture}getTexture(){return this.renderTarget.texture}getResolution(){return this.resolution}setDepthTexture(e,t=3200){this.fullscreenMaterial.depthBuffer=e,this.fullscreenMaterial.depthPacking=t}render(e,t,n,i,r){e.setRenderTarget(this.renderToScreen?null:this.renderTarget),e.render(this.scene,this.camera)}setSize(e,t){let n=this.resolution;n.setBaseSize(e,t),this.renderTarget.setSize(n.width,n.height),this.fullscreenMaterial.setSize(e,t)}initialize(e,t,n){let i=e.getContext();if(!(i.getExtension("EXT_color_buffer_float")||i.getExtension("EXT_color_buffer_half_float")))throw Error("Rendering to float texture is not supported.")}},pK=`uniform lowp sampler2D aoBuffer;uniform float luminanceInfluence;uniform float intensity; 999#if defined(DEPTH_AWARE_UPSAMPLING) && defined(NORMAL_DEPTH) 1000#ifdef GL_FRAGMENT_PRECISION_HIGH 1001uniform highp sampler2D normalDepthBuffer; 1002#else 1003uniform mediump sampler2D normalDepthBuffer; 1004#endif 1005#endif 1006#ifdef COLORIZE 1007uniform vec3 color; 1008#endif 1009void mainImage(const in vec4 inputColor,const in vec2 uv,const in float depth,out vec4 outputColor){float aoLinear=texture2D(aoBuffer,uv).r; 1010#if defined(DEPTH_AWARE_UPSAMPLING) && defined(NORMAL_DEPTH) && __VERSION__ == 300 1011vec4 normalDepth[4];normalDepth[0]=textureOffset(normalDepthBuffer,uv,ivec2(0,0));normalDepth[1]=textureOffset(normalDepthBuffer,uv,ivec2(0,1));normalDepth[2]=textureOffset(normalDepthBuffer,uv,ivec2(1,0));normalDepth[3]=textureOffset(normalDepthBuffer,uv,ivec2(1,1));float dot01=dot(normalDepth[0].rgb,normalDepth[1].rgb);float dot02=dot(normalDepth[0].rgb,normalDepth[2].rgb);float dot03=dot(normalDepth[0].rgb,normalDepth[3].rgb);float minDot=min(dot01,min(dot02,dot03));float s=step(THRESHOLD,minDot);float smallestDistance=1.0;int index;for(int i=0;i<4;++i){float distance=abs(depth-normalDepth[i].a);if(distance<smallestDistance){smallestDistance=distance;index=i;}}ivec2 offsets[4];offsets[0]=ivec2(0,0);offsets[1]=ivec2(0,1);offsets[2]=ivec2(1,0);offsets[3]=ivec2(1,1);ivec2 coord=ivec2(uv*vec2(textureSize(aoBuffer,0)))+offsets[index];float aoNearest=texelFetch(aoBuffer,coord,0).r;float ao=mix(aoNearest,aoLinear,s); 1012#else 1013float ao=aoLinear; 1014#endif 1015float l=luminance(inputColor.rgb);ao=mix(ao,0.0,l*luminanceInfluence);ao=clamp(ao*intensity,0.0,1.0); 1016#ifdef COLORIZE 1017outputColor=vec4(1.0-ao*(1.0-color),inputColor.a); 1018#else 1019outputColor=vec4(vec3(1.0-ao),inputColor.a); 1020#endif 1021}`,pJ=`#ifdef TEXTURE_PRECISION_HIGH 1022uniform mediump sampler2D map; 1023#else 1024uniform lowp sampler2D map; 1025#endif 1026varying vec2 vUv2;void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){ 1027#ifdef UV_TRANSFORM 1028vec4 texel=texture2D(map,vUv2); 1029#else 1030vec4 texel=texture2D(map,uv); 1031#endif 1032outputColor=TEXEL;outputColor.a=max(inputColor.a,outputColor.a);}`,pQ=`#ifdef ASPECT_CORRECTION 1033uniform float scale; 1034#else 1035uniform mat3 uvTransform; 1036#endif 1037varying vec2 vUv2;void mainSupport(const in vec2 uv){ 1038#ifdef ASPECT_CORRECTION 1039vUv2=uv*vec2(aspect,1.0)*scale; 1040#else 1041vUv2=(uvTransform*vec3(uv,1.0)).xy; 1042#endif 1043}`,p$=`#ifdef FRAMEBUFFER_PRECISION_HIGH 1044uniform mediump sampler2D inputBuffer; 1045#else 1046uniform lowp sampler2D inputBuffer; 1047#endif 1048uniform vec4 maskParams;varying vec2 vUv;varying vec2 vUv2;varying vec2 vOffset;float linearGradientMask(const in float x){return smoothstep(maskParams.x,maskParams.y,x)-smoothstep(maskParams.w,maskParams.z,x);}void main(){vec2 dUv=vOffset*(1.0-linearGradientMask(vUv2.y));vec4 sum=texture2D(inputBuffer,vec2(vUv.x-dUv.x,vUv.y+dUv.y));sum+=texture2D(inputBuffer,vec2(vUv.x+dUv.x,vUv.y+dUv.y));sum+=texture2D(inputBuffer,vec2(vUv.x+dUv.x,vUv.y-dUv.y));sum+=texture2D(inputBuffer,vec2(vUv.x-dUv.x,vUv.y-dUv.y));gl_FragColor=sum*0.25; 1049#include <colorspace_fragment> 1050}`,p0=`#ifdef FRAMEBUFFER_PRECISION_HIGH 1051uniform mediump sampler2D map; 1052#else 1053uniform lowp sampler2D map; 1054#endif 1055uniform vec2 maskParams;varying vec2 vUv2;float linearGradientMask(const in float x){return step(maskParams.x,x)-step(maskParams.y,x);}void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){float mask=linearGradientMask(vUv2.y);vec4 texel=texture2D(map,uv);outputColor=mix(texel,inputColor,mask);}`,p1=`#include <packing> 1056#define packFloatToRGBA(v) packDepthToRGBA(v) 1057#define unpackRGBAToFloat(v) unpackRGBAToDepth(v) 1058uniform lowp sampler2D luminanceBuffer0;uniform lowp sampler2D luminanceBuffer1;uniform float minLuminance;
1058uniform float deltaTime;uniform float tau;varying vec2 vUv;void main(){float l0=unpackRGBAToFloat(texture2D(luminanceBuffer0,vUv)); 1059#if __VERSION__ < 300 1060float l1=texture2DLodEXT(luminanceBuffer1,vUv,MIP_LEVEL_1X1).r; 1061#else 1062float l1=textureLod(luminanceBuffer1,vUv,MIP_LEVEL_1X1).r; 1063#endif 1064l0=max(minLuminance,l0);l1=max(minLuminance,l1);float adaptedLum=l0+(l1-l0)*(1.0-exp(-deltaTime*tau));gl_FragColor=(adaptedLum==1.0)?vec4(1.0):packFloatToRGBA(adaptedLum);}`,p2=`#include <tonemapping_pars_fragment> 1065uniform float whitePoint; 1066#if TONE_MAPPING_MODE == 2 || TONE_MAPPING_MODE == 3 1067uniform float middleGrey; 1068#if TONE_MAPPING_MODE == 3 1069uniform lowp sampler2D luminanceBuffer; 1070#else 1071uniform float averageLuminance; 1072#endif 1073vec3 Reinhard2ToneMapping(vec3 color){color*=toneMappingExposure;float l=luminance(color); 1074#if TONE_MAPPING_MODE == 3 1075float lumAvg=unpackRGBAToFloat(texture2D(luminanceBuffer,vec2(0.5))); 1076#else 1077float lumAvg=averageLuminance; 1078#endif 1079float lumScaled=(l*middleGrey)/max(lumAvg,1e-6);float lumCompressed=lumScaled*(1.0+lumScaled/(whitePoint*whitePoint));lumCompressed/=(1.0+lumScaled);return clamp(lumCompressed*color,0.0,1.0);} 1080#elif TONE_MAPPING_MODE == 4 1081#define A 0.15 1082#define B 0.50 1083#define C 0.10 1084#define D 0.20 1085#define E 0.02 1086#define F 0.30 1087vec3 Uncharted2Helper(const in vec3 x){return((x*(A*x+C*B)+D*E)/(x*(A*x+B)+D*F))-E/F;}vec3 Uncharted2ToneMapping(vec3 color){color*=toneMappingExposure;return clamp(Uncharted2Helper(color)/Uncharted2Helper(vec3(whitePoint)),0.0,1.0);} 1088#endif 1089void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){ 1090#if TONE_MAPPING_MODE == 2 || TONE_MAPPING_MODE == 3 1091outputColor=vec4(Reinhard2ToneMapping(inputColor.rgb),inputColor.a); 1092#elif TONE_MAPPING_MODE == 4 1093outputColor=vec4(Uncharted2ToneMapping(inputColor.rgb),inputColor.a); 1094#else 1095outputColor=vec4(toneMapping(inputColor.rgb),inputColor.a); 1096#endif 1097}`,p3=`uniform float offset;uniform float darkness;void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){const vec2 center=vec2(0.5);vec3 color=inputColor.rgb; 1098#if VIGNETTE_TECHNIQUE == 0 1099float d=distance(uv,center);color*=smoothstep(0.8,offset*0.799,d*(darkness+offset)); 1100#else 1101vec2 coord=(uv-center)*vec2(offset);color=mix(color,vec3(1.0-darkness),dot(coord,coord)); 1102#endif 1103outputColor=vec4(color,inputColor.a);}`,p4=`#include <packing> 1104varying vec2 vUv; 1105#ifdef NORMAL_DEPTH 1106#ifdef GL_FRAGMENT_PRECISION_HIGH 1107uniform highp sampler2D normalDepthBuffer; 1108#else 1109uniform mediump sampler2D normalDepthBuffer; 1110#endif 1111float readDepth(const in vec2 uv){return texture2D(normalDepthBuffer,uv).a;} 1112#else 1113#if INPUT_DEPTH_PACKING == 3201 1114uniform lowp sampler2D depthBuffer; 1115#elif defined(GL_FRAGMENT_PRECISION_HIGH) 1116uniform highp sampler2D depthBuffer; 1117#else 1118uniform mediump sampler2D depthBuffer; 1119#endif 1120float readDepth(const in vec2 uv){ 1121#if INPUT_DEPTH_PACKING == 3201 1122return unpackRGBAToDepth(texture2D(depthBuffer,uv)); 1123#else 1124return texture2D(depthBuffer,uv).r; 1125#endif 1126} 1127#endif 1128void main(){ 1129#if INPUT_DEPTH_PACKING == OUTPUT_DEPTH_PACKING 1130gl_FragColor=texture2D(depthBuffer,vUv); 1131#else 1132float depth=readDepth(vUv); 1133#if OUTPUT_DEPTH_PACKING == 3201 1134gl_FragColor=(depth==1.0)?vec4(1.0):packDepthToRGBA(depth); 1135#else 1136gl_FragColor=vec4(vec3(depth),1.0); 1137#endif 1138#endif 1139}`,p5=`varying vec2 vUv; 1140#if DEPTH_COPY_MODE == 1 1141uniform vec2 texelPosition; 1142#endif 1143void main(){ 1144#if DEPTH_COPY_MODE == 1 1145vUv=texelPosition; 1146#else 1147vUv=position.xy*0.5+0.5; 1148#endif 1149gl_Position=vec4(position.xy,1.0,1.0);}`,p6=class extends il{constructor(){super({name:"DepthCopyMaterial",defines:{INPUT_DEPTH_PACKING:"0",OUTPUT_DEPTH_PACKING:"0",DEPTH_COPY_MODE:"0"},uniforms:{depthBuffer:new oq(null),texelPosition:new oq(new eQ)},blending:0,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:p4,vertexShader:p5}),this.depthCopyMode=0}get depthBuffer(){return this.uniforms.depthBuffer.value}set depthBuffer(e){this.uniforms.depthBuffer.value=e}set inputDepthPacking(e){this.defines.INPUT_DEPTH_PACKING=e.toFixed(0),this.needsUpdate=!0}get outputDepthPacking(){return Number(this.defines.OUTPUT_DEPTH_PACKING)}set outputDepthPacking(e){this.defines.OUTPUT_DEPTH_PACKING=e.toFixed(0),this.needsUpdate=!0}setDepthBuffer(e,t=3200){this.depthBuffer=e,this.inputDepthPacking=t}getInputDepthPacking(){return Number(this.defines.INPUT_DEPTH_PACKING)}setInputDepthPacking(e){this.defines.INPUT_DEPTH_PACKING=e.toFixed(0),this.needsUpdate=!0}getOutputDepthPacking(){return Number(this.defines.OUTPUT_DEPTH_PACKING)}setOutputDepthPacking(e){this.defines.OUTPUT_DEPTH_PACKING=e.toFixed(0),this.needsUpdate=!0}get texelPosition(){return this.uniforms.texelPosition.value}getTexelPosition(){return this.uniforms.texelPosition.value}setTexelPosition(e){this.uniforms.texelPosition.value=e}get mode(){return this.depthCopyMode}set mode(e){this.depthCopyMode=e,this.defines.DEPTH_COPY_MODE=e.toFixed(0),this.needsUpdate=!0}getMode(){return this.mode}setMode(e){this.mode=e}},p8=`#include <common> 1150#include <packing> 1151#include <dithering_pars_fragment> 1152#define packFloatToRGBA(v) packDepthToRGBA(v) 1153#define unpackRGBAToFloat(v) unpackRGBAToDepth(v) 1154#ifdef FRAMEBUFFER_PRECISION_HIGH 1155uniform mediump sampler2D inputBuffer; 1156#else 1157uniform lowp sampler2D inputBuffer; 1158#endif 1159#if DEPTH_PACKING == 3201 1160uniform lowp sampler2D depthBuffer; 1161#elif defined(GL_FRAGMENT_PRECISION_HIGH) 1162uniform highp sampler2D depthBuffer; 1163#else 1164uniform mediump sampler2D depthBuffer; 1165#endif 1166uniform vec2 resolution;uniform vec2 texelSize;uniform float cameraNear;uniform float cameraFar;uniform float aspect;uniform float time;varying vec2 vUv;vec4 sRGBToLinear(const in vec4 value){return vec4(mix(pow(value.rgb*0.9478672986+vec3(0.0521327014),vec3(2.4)),value.rgb*0.0773993808,vec3(lessThanEqual(value.rgb,vec3(0.04045)))),value.a);}float readDepth(const in vec2 uv){ 1167#if DEPTH_PACKING == 3201 1168float depth=unpackRGBAToDepth(texture2D(depthBuffer,uv)); 1169#else 1170float depth=texture2D(depthBuffer,uv).r; 1171#endif 1172#if defined(USE_LOGARITHMIC_DEPTH_BUFFER) || defined(LOG_DEPTH) 1173float d=pow(2.0,depth*log2(cameraFar+1.0))-1.0;float a=cameraFar/(cameraFar-cameraNear);float b=cameraFar*cameraNear/(cameraNear-cameraFar);depth=a+b/d; 1174#elif defined(USE_REVERSED_DEPTH_BUFFER) 1175depth=1.0-depth; 1176#endif 1177return depth;}float getViewZ(const in float depth){ 1178#ifdef PERSPECTIVE_CAMERA 1179return perspectiveDepthToViewZ(depth,cameraNear,cameraFar); 1180#else 1181return orthographicDepthToViewZ(depth,cameraNear,cameraFar); 1182#endif 1183}vec3 RGBToHCV(const in vec3 RGB){vec4 P=mix(vec4(RGB.bg,-1.0,2.0/3.0),vec4(RGB.gb,0.0,-1.0/3.0),step(RGB.b,RGB.g));vec4 Q=mix(vec4(P.xyw,RGB.r),vec4(RGB.r,P.yzx),step(P.x,RGB.r));float C=Q.x-min(Q.w,Q.y);float H=abs((Q.w-Q.y)/(6.0*C+EPSILON)+Q.z);return vec3(H,C,Q.x);}vec3 RGBToHSL(const in vec3 RGB){vec3 HCV=RGBToHCV(RGB);float L=HCV.z-HCV.y*0.5;float S=HCV.y/(1.0-abs(L*2.0-1.0)+EPSILON);return vec3(HCV.x,S,L);}vec3 HueToRGB(const in float H){float R=abs(H*6.0-3.0)-1.0;float G=2.0-abs(H*6.0-2.0);float B=2.0-abs(H*6.0-4.0);return clamp(vec3(R,G,B),0.0,1.0);}vec3 HSLToRGB(const in vec3 HSL){vec3 RGB=HueToRGB(HSL.x);float C=(1.0-abs(2.0*HSL.z-1.0))*HSL.y;return(RGB-0.5)*C+HSL.z;}FRAGMENT_HEAD void main(){FRAGMENT_MAIN_UV vec4 color0=texture2D(inputBuffer,UV);vec4 color1=vec4(0.0);FRAGMENT_MAIN_IMAGE color0.a=clamp(color0.a,0.0,1.0);gl_FragColor=color0; 1184#ifdef ENCODE_OUTPUT 1185#include <colorspace_fragment> 1186#endif 1187#include <dithering_fragment> 1188}`,p9=class extends il{constructor(e,t,n,i,r=!1){super({name:"EffectMaterial",defines:{THREE_REVISION:"182".replace(/\D+/g,""),DEPTH_PACKING:"0",ENCODE_OUTPUT:"1"},uniforms:{inputBuffer:new oq(null),depthBuffer:new oq(null),resolution:new oq(new eQ),texelSize:new oq(new eQ),cameraNear:new oq(.3),cameraFar:new oq(1e3),aspect:ne
1188w oq(1),time:new oq(0)},blending:0,toneMapped:!1,depthWrite:!1,depthTest:!1,dithering:r}),e&&this.setShaderParts(e),t&&this.setDefines(t),n&&this.setUniforms(n),this.copyCameraSettings(i)}set inputBuffer(e){this.uniforms.inputBuffer.value=e}setInputBuffer(e){this.uniforms.inputBuffer.value=e}get depthBuffer(){return this.uniforms.depthBuffer.value}set depthBuffer(e){this.uniforms.depthBuffer.value=e}get depthPacking(){return Number(this.defines.DEPTH_PACKING)}set depthPacking(e){this.defines.DEPTH_PACKING=e.toFixed(0),this.needsUpdate=!0}setDepthBuffer(e,t=3200){this.depthBuffer=e,this.depthPacking=t}setShaderData(e){this.setShaderParts(e.shaderParts),this.setDefines(e.defines),this.setUniforms(e.uniforms),this.setExtensions(e.extensions)}setShaderParts(e){return this.fragmentShader=p8.replace(h0.FRAGMENT_HEAD,e.get(h0.FRAGMENT_HEAD)||"").replace(h0.FRAGMENT_MAIN_UV,e.get(h0.FRAGMENT_MAIN_UV)||"").replace(h0.FRAGMENT_MAIN_IMAGE,e.get(h0.FRAGMENT_MAIN_IMAGE)||""),this.vertexShader="uniform vec2 resolution;uniform vec2 texelSize;uniform float cameraNear;uniform float cameraFar;uniform float aspect;uniform float time;varying vec2 vUv;VERTEX_HEAD void main(){vUv=position.xy*0.5+0.5;VERTEX_MAIN_SUPPORT gl_Position=vec4(position.xy,1.0,1.0);}".replace(h0.VERTEX_HEAD,e.get(h0.VERTEX_HEAD)||"").replace(h0.VERTEX_MAIN_SUPPORT,e.get(h0.VERTEX_MAIN_SUPPORT)||""),this.needsUpdate=!0,this}setDefines(e){for(let t of e.entries())this.defines[t[0]]=t[1];return this.needsUpdate=!0,this}setUniforms(e){for(let t of e.entries())this.uniforms[t[0]]=t[1];return this}setExtensions(e){for(let t of(this.extensions={},e))this.extensions[t]=!0;return this}get encodeOutput(){return void 0!==this.defines.ENCODE_OUTPUT}set encodeOutput(e){this.encodeOutput!==e&&(e?this.defines.ENCODE_OUTPUT="1":delete this.defines.ENCODE_OUTPUT,this.needsUpdate=!0)}isOutputEncodingEnabled(e){return this.encodeOutput}setOutputEncodingEnabled(e){this.encodeOutput=e}get time(){return this.uniforms.time.value}set time(e){this.uniforms.time.value=e}setDeltaTime(e){this.uniforms.time.value+=e}adoptCameraSettings(e){this.copyCameraSettings(e)}copyCameraSettings(e){e&&(this.uniforms.cameraNear.value=e.near,this.uniforms.cameraFar.value=e.far,e instanceof ip?this.defines.PERSPECTIVE_CAMERA="1":delete this.defines.PERSPECTIVE_CAMERA,this.needsUpdate=!0)}setSize(e,t){let n=this.uniforms;n.resolution.value.set(e,t),n.texelSize.value.set(1/e,1/t),n.aspect.value=e/t}static get Section(){return h0}},p7=class extends hj{constructor({depthPacking:e=3201}={}){super("DepthCopyPass");const t=new p6;t.outputDepthPacking=e,this.fullscreenMaterial=t,this.needsDepthTexture=!0,this.needsSwap=!1,this.renderTarget=new tu(1,1,{type:3201===e?1009:1015,minFilter:1003,magFilter:1003,depthBuffer:!1}),this.renderTarget.texture.name="DepthCopyPass.Target"}get texture(){return this.renderTarget.texture}getTexture(){return this.renderTarget.texture}get depthPacking(){return this.fullscreenMaterial.outputDepthPacking}getDepthPacking(){return this.fullscreenMaterial.outputDepthPacking}setDepthTexture(e,t=3200){this.fullscreenMaterial.depthBuffer=e,this.fullscreenMaterial.inputDepthPacking=t}render(e,t,n,i,r){e.setRenderTarget(this.renderToScreen?null:this.renderTarget),e.render(this.scene,this.camera)}setSize(e,t){this.renderTarget.setSize(e,t)}},fe=Number("182".replace(/\D+/g,"")),ft=255/256,fn=new Float32Array([255/256/0x1000000,255/256/65536,255/256/256,255/256]),fi=new Float32Array([ft,ft/256,ft/65536,1/0x1000000]),fr=class extends p7{constructor({depthPacking:e=3201,mode:t=1}={}){if(3201!==e&&3200!==e)throw Error(`Unsupported depth packing: ${e}`);super({depthPacking:e}),this.name="DepthPickingPass",this.fullscreenMaterial.mode=t,this.pixelBuffer=3201===e?new Uint8Array(4):new Float32Array(4),this.callback=null}readDepth(e){return this.fullscreenMaterial.texelPosition.set(.5*e.x+.5,.5*e.y+.5),new Promise(e=>{this.callback=e})}render(e,t,n,i,r){let a=this.fullscreenMaterial,s=a.mode;if(0===s&&super.render(e),null!==this.callback){let t,n=this.renderTarget,i=this.pixelBuffer,r=1015!==n.texture.type,o=0,l=0;if(1===s)super.render(e);else{let e=a.texelPosition;o=Math.round(e.x*n.width),l=Math.round(e.y*n.height)}e.readRenderTargetPixels(n,o,l,1,1,i),this.callback(r?(t=fe>=167?fi:fn,(i[0]*t[0]+i[1]*t[1]+i[2]*t[2]+i[3]*t[3])/255):i[0]),this.callback=null}}setSize(e,t){0===this.fullscreenMaterial.mode&&super.setSize(e,t)}};function fa(e,t,n){for(let i of t){let t="$1"+e+i.charAt(0).toUpperCase()+i.slice(1),r=RegExp("([^\\.])(\\b"+i+"\\b)","g");for(let e of n.entries())null!==e[1]&&n.set(e[0],e[1].replace(r,t))}}var fs=class extends hj{constructor(e,...t){super("EffectPass"),this.fullscreenMaterial=new p9(null,null,null,e),this.listener=e=>this.handleEvent(e),this.effects=[],this.setEffects(t),this.skipRendering=!1,this.minTime=1,this.maxTime=1/0,this.timeScale=1}set mainScene(e){for(let t of this.effects)t.mainScene=e}set mainCamera(e){for(let t of(this.fullscreenMaterial.copyCameraSettings(e),this.effects))t.mainCamera=e}get encodeOutput(){return this.fullscreenMaterial.encodeOutput}set encodeOutput(e){this.fullscreenMaterial.encodeOutput=e}get dithering(){return this.fullscreenMaterial.dithering}set dithering(e){let t=this.fullscreenMaterial;t.dithering=e,t.needsUpdate=!0}setEffects(e){for(let e of this.effects)e.removeEventListener("change",this.listener);for(let t of(this.effects=e.sort((e,t)=>
1188t.attributes-e.attributes),this.effects))t.addEventListener("change",this.listener)}updateMaterial(){let e=new h1,t=0;for(let n of this.effects)if(9===n.blendMode.blendFunction)e.attributes|=1&n.getAttributes();else if((e.attributes&n.getAttributes()&2)!=0)throw Error(`Convolution effects cannot be merged (${n.name})`);else!function(e,t,n){let i=t.getFragmentShader(),r=t.getVertexShader(),a=void 0!==i&&/mainImage/.test(i),s=void 0!==i&&/mainUv/.test(i);if(n.attributes|=t.getAttributes(),void 0===i)throw Error(`Missing fragment shader (${t.name})`);if(s&&(2&n.attributes)!=0)throw Error(`Effects that transform UVs are incompatible with convolution effects (${t.name})`);if(a||s){let o=/\w+\s+(\w+)\([\w\s,]*\)\s*{/g,l=n.shaderParts,u=l.get(h0.FRAGMENT_HEAD)||"",c=l.get(h0.FRAGMENT_MAIN_UV)||"",d=l.get(h0.FRAGMENT_MAIN_IMAGE)||"",h=l.get(h0.VERTEX_HEAD)||"",p=l.get(h0.VERTEX_MAIN_SUPPORT)||"",f=new Set,m=new Set;if(s&&(c+=` ${e}MainUv(UV); 1189`,n.uvTransformation=!0),null!==r&&/mainSupport/.test(r)){let t=/mainSupport *\([\w\s]*?uv\s*?\)/.test(r);for(let i of(p+=` ${e}MainSupport(`,p+=t?"vUv);\n":");\n",r.matchAll(/(?:varying\s+\w+\s+([\S\s]*?);)/g)))for(let e of i[1].split(/\s*,\s*/))n.varyings.add(e),f.add(e),m.add(e);for(let e of r.matchAll(o))m.add(e[1])}for(let e of i.matchAll(o))m.add(e[1]);for(let e of t.defines.keys())m.add(e.replace(/\([\w\s,]*\)/g,""));for(let e of t.uniforms.keys())m.add(e);m.delete("while"),m.delete("for"),m.delete("if"),t.uniforms.forEac
1189h((t,i)=>n.uniforms.set(e+i.charAt(0).toUpperCase()+i.slice(1),t)),t.defines.forEach((t,i)=>n.defines.set(e+i.charAt(0).toUpperCase()+i.slice(1),t));let g=new Map([["fragment",i],["vertex",r]]);fa(e,m,n.defines),fa(e,m,g),i=g.get("fragment"),r=g.get("vertex");let v=t.blendMode;if(n.blendModes.set(v.blendFunction,v),a){null!==t.inputColorSpace&&t.inputColorSpace!==n.colorSpace&&(d+=t.inputColorSpace===ey?"color0 = sRGBTransferOETF(color0);\n ":"color0 = sRGBToLinear(color0);\n "),""!==t.outputColorSpace?n.colorSpace=t.outputColorSpace:null!==t.inputColorSpace&&(n.colorSpace=t.inputColorSpace),d+=`${e}MainImage(color0, UV, `,(1&n.attributes)!=0&&/MainImage *\([\w\s,]*?depth[\w\s,]*?\)/.test(i)&&(d+="depth, ",n.readDepth=!0),d+="color1);\n ";let r=e+"BlendOpacity";n.uniforms.set(r,v.opacity),d+=`color0 = blend${v.blendFunction}(color0, color1, ${r}); 1190 1191 `,u+=`uniform float ${r}; 1192 1193`}if(u+=i+"\n",null!==r&&(h+=r+"\n"),l.set(h0.FRAGMENT_HEAD,u),l.set(h0.FRAGMENT_MAIN_UV,c),l.set(h0.FRAGMENT_MAIN_IMAGE,d),l.set(h0.VERTEX_HEAD,h),l.set(h0.VERTEX_MAIN_SUPPORT,p),null!==t.extensions)for(let e of t.extensions)n.extensions.add(e)}else throw Error(`Could not find mainImage or mainUv function (${t.name})`)}("e"+t++,n,e);let n=e.shaderParts.get(h0.FRAGMENT_HEAD),i=e.shaderParts.get(h0.FRAGMENT_MAIN_IMAGE),r=e.shaderParts.get(h0.FRAGMENT_MAIN_UV),a=/\bblend\b/g;for(let t of e.blendModes.values())n+=t.getShaderCode().replace(a,`blend${t.blendFunction}`)+"\n";for(let[t,a]of((1&e.attributes)!=0?(e.readDepth&&(i="float depth = readDepth(UV);\n\n "+i),this.needsDepthTexture=null===this.getDepthTexture()):this.needsDepthTexture=!1,e.colorSpace===ey&&(i+="color0 = sRGBToLinear(color0);\n "),e.uvTransformation?(r="vec2 transformedUv = vUv;\n"+r,e.defines.set("UV","transformedUv")):e.defines.set("UV","vUv"),e.shaderParts.set(h0.FRAGMENT_HEAD,n),e.shaderParts.set(h0.FRAGMENT_MAIN_IMAGE,i),e.shaderParts.set(h0.FRAGMENT_MAIN_UV,r),e.shaderParts))null!==a&&e.shaderParts.set(t,a.trim().replace(/^#/,"\n#"));this.skipRendering=0===t,this.needsSwap=!this.skipRendering,this.fullscreenMaterial.setShaderData(e)}recompile(){this.updateMaterial()}getDepthTexture(){return this.fullscreenMaterial.depthBuffer}setDepthTexture(e,t=3200){for(let n of(this.fullscreenMaterial.depthBuffer=e,this.fullscreenMaterial.depthPacking=t,this.effects))n.setDepthTexture(e,t)}render(e,t,n,i,r){for(let n of this.effects)n.update(e,t,i);if(!this.skipRendering||this.renderToScreen){let r=this.fullscreenMaterial;r.inputBuffer=t.texture,r.time+=i*this.timeScale,e.setRenderTarget(this.renderToScreen?null:n),e.render(this.scene,this.camera)}}setSize(e,t){for(let n of(this.fullscreenMaterial.setSize(e,t),this.effects))n.setSize(e,t)}initialize(e,t,n){for(let i of(this.renderer=e,this.effects))i.initialize(e,t,n);this.updateMaterial(),void 0!==n&&1009!==n&&(this.fullscreenMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1")}dispose(){for(let e of(super.dispose(),this.effects))e.removeEventListener("change",this.listener),e.dispose()}handleEvent(e){"change"===e.type&&this.recompile()}},fo=class extends hj{constructor(e,t,{renderTarget:n,resolutionScale:i=1,width:r=h4.AUTO_SIZE,height:a=h4.AUTO_SIZE,resolutionX:s=r,resolutionY:o=a}={}){super("NormalPass"),this.needsSwap=!1,this.renderPass=new pC(e,t,new sh);const l=this.renderPass;l.ignoreBackground=!0,l.skipShadowMapUpdate=!0;const u=l.getClearPass();u.overrideClearColor=new nw(7829503),u.overrideClearAlpha=1,this.renderTarget=n,void 0===this.renderTarget&&(this.renderTarget=new tu(1,1,{minFilter:1003,magFilter:1003}),this.renderTarget.texture.name="NormalPass.Target");const c=this.resolution=new h4(this,s,o,i);c.addEventListener("change",e=>this.setSize(c.baseWidth,c.baseHeight))}set mainScene(e){this.renderPass.mainScene=e}set mainCamera(e){this.renderPass.mainCamera=e}get texture(){return this.renderTarget.texture}getTexture(){return this.renderTarget.texture}getResolution(){return this.resolution}getResolutionScale(){return this.resolution.scale}setResolutionScale(e){this.resolution.scale=e}render(e,t,n,i,r){let a=this.renderToScreen?null:this.renderTarget;this.renderPass.render(e,a,a)}setSize(e,t){let n=this.resolution;n.setBaseSize(e,t),this.renderTarget.setSize(n.width,n.height)}};function fl(e,t,n,i){var r;return(r=e+(t-e)*.75)+(n+(i-n)*.75-r)*.875}new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array(3),new Float32Array([0,0,0]),new Float32Array([1,0,0]),new Float32Array([1,1,0]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([1,0,0]),new Float32Array([1,0,1]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,0,1]),new Float32Array([1,0,1]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,1,0]),new Float32Array([1,1,0]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,1,0]),new Float32Array([0,1,1]),new Float32Array([1,1,1]),new Float32Array([0,0,0]),new Float32Array([0,0,1]),new Float32Array([0,1,1]),new Float32Array([1,1,1]),new Float32Array(2),new Float32Array(2),new Float32Array([0,-.25,.25,-.125,.125,-.375,.375]),new Float32Array([0,0]),new Float32Array([.25,-.25]),new Float32Array([-.25,.25]),new Float32Array([.125,-.125]),new Float32Array([-.125,.125]),new Uint8Array([0,0]),new Uint8Array([3,0]),new Uint8Array([0,3]),new Uint8Array([3,3]),new Uint8Array([1,0]),new Uint8Array([4,0]),new Uint8Array([1,3]),new Uint8Array([4,3]),new Uint8Array([0,1]),new Uint8Array([3,1]),new Uint8Array([0,4]),new Uint8Array([3,4]),new Uint8Array([1,1]),new Uint8Array([4,1]),new 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Float32Array([1,1,1,0]),fl(1,1,1,1),new Float32Array([1,1,1,1]);function fu(e,t){(null==t||t>e.length)&&(t=e.length);for(var n=0,i=Array(t);n<t;n++)i[n]=e[n];return i}function fc(e,t){if(e){if("string"==typeof e)return fu(e,t);var n=Object.prototype.toString.call(e).slice(8,-1);if("Object"===n&&e.constructor&&(n=e.constructor.name),"Map"===n||"Set"===n)return Array.from(e);if("Arguments"===n||/^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n))return fu(e,t)}}function fd(e){return function(e){if(Array.isArray(e))return fu(e)}(e)||function(e){if("undefined"!=typeof Symbol&&null!=e[Symbol.iterator]||null!=e["@@iterator"])return Array.from(e)}(e)||fc(e)||function(){throw TypeError("Invalid attempt to spread non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.")}()}new eQ,new eQ;var fh=function(e){return 1/(1+e+.48*e*e+.235*e*e*e)};function fp(e,t,n){var i=arguments.length>3&&void 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5BeNWxu7VjULcUHI+lGj+OTCEATzWrDmaynq3wT9IAejtvh3esCu6sEu9JOsXxMDpqxm4Tzl+pt2Wa5Bq3TM5TKH4N7KLir8FGIPA569+uJ1VEL3fW8Jyigz/nEUjAVYrdCWq2MnS4hQVgcvXq9aF7Xke/k++rAtIQqckPNwjKrV2t7HCOrA1ps88Y5Rw1Zp+9itnB71j8tNiQc7mV1kUCQXkoi5fOsq1uC6hUPUL7Z69NAM6lg0c/aeiifHoi35v+pVBh7CDM1XfvYpiK5JIbIQFHafmnhHfRTnMagKcjdE7zzgtxkTPKVrObTySTT51g9bB5ro/dzn/sB24fNM2LGJuRQsmC49PLi1jTRfZaLp
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CQLxztqd4SDQvLyuPDhURAJXKfR1c7tq3mRu4usFHPqz7HgS0X7kNxiWWR3fb3uVwbgKpmgLYkwKrXKt09COw4MjhxeZlDXKy7nNLHXAIKPtferWQnZLboonQXK81x+BB3oUidBehK1swSXxVbscj/LsfONu/xYEXYPM3aMqIYd+2hAnFvDHbdrJLhGEd3sG5PyxqhzejhQJo9wauFK3xmPYqxB99J8zYU9/yzrEZNzzbvPoR9vUlE3Ha4zspVDzHHffPZMJ1VLZkKqGCf8ZqupqMt6T+NRPfmPm2xeDgvzMrRJEL4/zzlu7Z35smvzbgeC25VP2CUrZkRxEi15A0769ojdO1d7C9OG+swj1ROMM3NgKdeBADoRMeJkRZcZ1FbQu6C0BS9NNSaoxtFzYT4lX7+PQ7BKa84yrN+ujVVef+SgnEie1G0N+eOtbZF/UU+wkeerWjloYqFiqo0vBnmxh+TwNMo9I/8lfU2XTCT0K4OoWE08ipyNHjxHvfhY6qa3x4HzdQ8+jkiO5+j91YkihS5memfpFREHP/2veN5XcRue2zCVuAub8V6vDlOvyP+PBm+owyRhMmng5wwGGIXsOkQekXrXpE/6dFjkHwwoFoj5bIFiqp+4wHpSWRbv2xGrRpd2c87FzMP6Hfj/3LWIBqFiNOAxBw+AAP1XqUBszdZhzOSQrQS4Ein4fyV7MaGsB0VsMF4bPb4lx/foTGQRJv45LpoxDd84xCawHaX7jpXUrOdkFxx2oUvY2xqpgIvcVufwd+zAnaaVTnEyDXD7S/o/xrrk4mgTjXhcjj5Rzrbr23NmuZQvpdNzny5MCR9bwvIRIqzOZZLsstZSCDYa56JTvzxgBs20dYTtTUbe21uljlWqGfSh2bYAzOpf6UguK30ZxNXgLHs6Y6urtxFA5iLYvlue5mDONW0MOtQjhqr8fRbCkYneiDkvzHkQVT4F9v9vxh2SIGPBH8bZb8ugo/BSgXojeSdNXbBAIDsB6DUNSXnwlu/bFLaCq
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mIFLmEDzr1Gkh9G3zisG4pqM/MV6XIz+CtDUh6
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1195 attribute float aSeed; 1196 attribute float aAlpha; 1197 uniform float uTime; 1198 uniform float uStarSize; 1199 uniform float uTwinkleSpeed; 1200 uniform float uTwinkleAmount; 1201 uniform float uPlasmaEnabled; 1202 uniform float uPlasmaFlicker; 1203 uniform float uPlasmaFlowScale; 1204 uniform float uPlasmaSpeed; 1205 uniform float uHaloSize; 1206 varying float vSeed; 1207 varying float vBrightness; 1208 varying float vPlasmaBreath; 1209 varying float vFadeAlpha; 1210 varying float vSizeFade; 1211 1212 float hash(float n) { return fract(sin(n) * 43758.5453); } 1213 1214 void main() { 1215 vSeed = aSeed; 1216 vFadeAlpha = aAlpha; 1217 1218 // Twinkle 1219 float phase1 = hash(aSeed * 12.9898) * 6.2831; 1220 float phase2 = hash(aSeed * 78.233) * 6.2831; 1221 float freq1 = 0.8 + hash(aSeed * 45.164) * 1.5; 1222 float freq2 = 1.2 + hash(aSeed * 93.989) * 2.0; 1223 float twinkle = 0.5 + 0.5 * sin(uTime * uTwinkleSpeed * freq1 + phase1); 1224 twinkle *= 0.5 + 0.5 * cos(uTime * uTwinkleSpeed * freq2 * 0.7 + phase2); 1225 float plasmaMode = clamp(uPlasmaEnabled, 0.0, 1.0); 1226 float plasmaAmt = plasmaMode * uPlasmaFlicker; 1227 float plasmaTime = uTime * (0.28 + plasmaAmt * (1.1 + uPlasmaFlowScale * 0.3)) * uPlasmaSpeed; 1228 float swirlA = sin(plasmaTime * 1.05 + phase1) + 0.35 * sin(plasmaTime * 1.8 + phase2 * 1.1); 1229 float swirlB = cos(plasmaTime * 0.95 + phase2) + 0.35 * cos(plasmaTime * 1.7 + phase1 * 1.05); 1230 float swirlC = sin(plasmaTime * 0.72 + phase1 * 0.6 + phase2 * 0.35); 1231 float displacementAmp = (0.01 + 0.06 * hash(aSeed * 57.31)) * plasmaAmt; 1232 vec3 displacedPosition = position + vec3(swirlA, swirlB, swirlC * 0.5) * displacementAmp; 1233 1234 float plasmaBreath = 0.5 + 0.5 * sin(plasmaTime * 0.9 + phase1 * 0.6); 1235 vPlasmaBreath = plasmaBreath; 1236 1237 vBrightness = mix(1.0, twinkle, uTwinkleAmount * (1.0 - plasmaMode)); 1238 vBrightness = mix(vBrightness, vBrightness * (0.9 + plasmaBreath * 0.18), plasmaAmt); 1239 vBrightness = max(vBrightness, 0.0); 1240 1241 vec4 mvPosition = modelViewMatrix * vec4(displacedPosition, 1.0
1241); 1242 float flickerSize = max(0.6, 1.0 + plasmaAmt * (plasmaBreath - 0.5) * 0.32); 1243 float sizeModeScale = mix(uHaloSize, 1.7, plasmaMode); 1244 float basePx = uStarSize * sizeModeScale * (300.0 / -mvPosition.z); 1245 1246 // Stable base size (without animation modulation) for flicker dampening 1247 float stableBasePx = basePx * aSize; 1248 // For small stars, dampen twinkle/flicker to prevent sub-pixel flicker 1249 float smallDampen = smoothstep(0.5, 3.0, stableBasePx); 1250 float modScale = mix(1.0, (0.6 + 0.4 * vBrightness) * flickerSize, smallDampen); 1251 float naturalSize = stableBasePx * modScale; 1252 // Clamp minimum point size to prevent sub-pixel aliasing; fade alpha to compensate 1253 float minStarPx = 1.5; 1254 vSizeFade = clamp(naturalSize / minStarPx, 0.0, 1.0); 1255 gl_PointSize = max(naturalSize, minStarPx); 1256 1257 gl_Position = projectionMatrix * mvPosition; 1258 } 1259`,fQ=` 1260 uniform float uTime; 1261 uniform float uGlowIntensity; 1262 uniform float uGlowFalloff; 1263 uniform float uHaloIntensity; 1264 uniform float uColorTemperature; 1265 uniform float uStarHue; 1266 uniform float uAlphaMultiplier; 1267 varying float vFadeAlpha; 1268 uniform float uPlasmaEnabled; 1269 uniform float uPlasmaFlicker; 1270 uniform float uPlasmaFlowScale; 1271 uniform float uPlasmaBlobWarp; 1272 uniform float uPlasmaProngStrength; 1273 uniform float uPlasmaProngWidth; 1274 uniform float uPlasmaColorMix; 1275 uniform float uPlasmaCoreIntensity; 1276 uniform float uPlasmaHaloIntensity; 1277 uniform float uPlasmaSpeed; 1278 varying float vSeed; 1279 varying float vBrightness; 1280 varying float vPlasmaBreath; 1281 varying float vSizeFade; 1282 1283 float hash(float n) { return fract(sin(n) * 43758.5453); } 1284 float hash21(vec2 p) { 1285 p = fract(p * vec2(123.34, 345.45)); 1286 p += dot(p, p + 34.345); 1287 return fract(p.x * p.y); 1288 } 1289 float noise(vec2 p) { 1290 vec2 i = floor(p); 1291 vec2 f = fract(p); 1292 float a = hash21(i); 1293 float b = hash21(i + vec2(1.0, 0.0)); 1294 float c = hash21(i + vec2(0.0, 1.0)); 1295 float d = hash21(i + vec2(1.0, 1.0)); 1296 vec2 u = f * f * (3.0 - 2.0 * f); 1297 return mix(a, b, u.x) + (c - a) * u.y * (1.0 - u.x) + (d - b) * u.x * u.y; 1298 } 1299 float fbm(vec2 p) { 1300 float v = 0.0; 1301 float a = 0.5; 1302 mat2 m = mat2(1.6, 1.2, -1.2, 1.6); 1303 for (int i = 0; i < 3; i++) { 1304 v += a * noise(p); 1305 p = m * p + 0.17; 1306 a *= 0.5; 1307 } 1308 return v; 1309 } 1310 // --- Simplex 3D noise (for plasma domain warping) --- 1311 vec3 mod289v3(vec3 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; } 1312 vec4 mod289v4(vec4 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; } 1313 vec4 permute4(vec4 x) { return mod289v4(((x * 34.0) + 10.0) * x); } 1314 vec4 taylorInvSqrt4(vec4 r) { return 1.79284291400159 - 0.85373472095314 * r; } 1315 1316 // Hue rotation via Rodrigues' rotation around the (1,1,1) luma axis 1317 vec3 hueRotate(vec3 col, float angleDeg) { 1318 float a = angleDeg * 3.14159265 / 180.0; 1319 float cosA = cos(a); 1320 float sinA = sin(a); 1321 float k = (1.0 - cosA) / 3.0; 1322 float s = sinA * 0.57735026; // 1/sqrt(3) 1323 mat3 m = mat3( 1324 k + cosA, k - s, k + s, 1325 k + s, k + cosA, k - s, 1326 k - s, k + s, k + cosA 1327 ); 1328 return m * col; 1329 } 1330 1331 float snoise3(vec3 v) { 1332 const vec2 C = vec2(1.0 / 6.0, 1.0 / 3.0); 1333 const vec4 D = vec4(0.0, 0.5, 1.0, 2.0); 1334 vec3 i = floor(v + dot(v, C.yyy)); 1335 vec3 x0 = v - i + dot(i, C.xxx); 1336 vec3 g = step(x0.yzx, x0.xyz); 1337 vec3 l = 1.0 - g; 1338 vec3 i1 = min(g.xyz, l.zxy); 1339 vec3 i2 = max(g.xyz, l.zxy); 1340 vec3 x1 = x0 - i1 + C.xxx; 1341 vec3 x2 = x0 - i2 + C.yyy; 1342 vec3 x3 = x0 - D.yyy; 1343 i = mod289v3(i); 1344 vec4 p = permute4(permute4(permute4( 1345 i.z + vec4(0.0, i1.z, i2.z, 1.0)) 1346 + i.y + vec4(0.0, i1.y, i2.y, 1.0)) 1347 + i.x + vec4(0.0, i1.x, i2.x, 1.0)); 1348 float n_ = 0.142857142857; 1349 vec3 ns = n_ * D.wyz - D.xzx; 1350 vec4 j = p - 49.0 * floor(p * ns.z * ns.z); 1351 vec4 x_ = floor(j * ns.z); 1352 vec4 y_ = floor(j - 7.0 * x_); 1353 vec4 x = x_ * ns.x + ns.yyyy; 1354 vec4 y = y_ * ns.x + ns.yyyy; 1355 vec4 h = 1.0 - abs(x) - abs(y); 1356 vec4 b0 = vec4(x.xy, y.xy); 1357 vec4 b1 = vec4(x.zw, y.zw); 1358 vec4 s0 = floor(b0) * 2.0 + 1.0; 1359 vec4 s1 = floor(b1) * 2.0 + 1.0; 1360 vec4 sh = -step(h, vec4(0.0)); 1361 vec4 a0 = b0.xzyw + s0.xzyw * sh.xxyy; 1362 vec4 a1 = b1.xzyw + s1.xzyw * sh.zzww; 1363 vec3 p0 = vec3(a0.xy, h.x); 1364 vec3 p1 = vec3(a0.zw, h.y); 1365 vec3 p2 = vec3(a1.xy, h.z); 1366 vec3 p3 = vec3(a1.zw, h.w); 1367 vec4 norm = taylorInvSqrt4(vec4(dot(p0,p0), dot(p1,p1), dot(p2,p2), dot(p3,p3))); 1368 p0 *= norm.x; p1 *= norm.y; p2 *= norm.z; p3 *= norm.w; 1369 vec4 m = max(0.5 - vec4(dot(x0,x0), dot(x1,x1), dot(x2,x2), dot(x3,x3)), 0.0); 1370 m = m * m; 1371 return 105.0 * dot(m*m, vec4(dot(p0,x0), dot(p1,x1), dot(p2,x2), dot(p3,x3))); 1372 } 1373 1374 void main() { 1375 vec2 uv = gl_PointCoord - 0.5; 1376 float dist = length(uv) * 2.0; 1377 if (dist > 1.0) discard; 1378 1379 float plasmaMode = clamp(uPlasmaEnabled, 0.0, 1.0); 1380 float plasmaAmt = plasmaMode * uPlasmaFlicker; 1381 1382 float alphaMul = max(uAlphaMultiplier, 0.0); 1383 float radial = 1.0 - smoothstep(0.0, 1.0, dist); 1384 1385 // Classic star path (independent from plasma controls). 1386 float classicCore = exp(-pow(dist * uGlowFalloff, 2.0)) * uGlowIntensity; 1387 float classicHalo = exp(-dist * 1.8) * uHaloIntensity; 1388 float classicIntensity = (classicCore + classicHalo) * vBrightness; 1389 1390 float starTemp = uColorTemperature + (hash(vSeed * 331.7) - 0.5) * 0.3; 1391 starTemp = clamp(starTemp, 0.0, 1.0); 1392 vec3 coolColor = hueRotate(vec3(0.85, 0.9, 1.0), uStarHue); 1393 vec3 warmColor = hueRotate(vec3(1.0, 0.85, 0.5), uStarHue); 1394 vec3 hotColor = hueRotate(vec3(1.0, 0.5, 0.2), uStarHue); 1395 vec3 classicColor = mix(coolColor, warmColor, smoothstep(0.0, 0.5, starTemp)); 1396 classicColor = mix(classicColor, hotColor, smoothstep(0.5, 1.0, starTemp)); 1397 classicColor = mix(classicColor, vec3(1.0), classicCore * 0.6); 1398 1399 // Plasma path: domain-warped animated noise field (ghostly flickering flame). 1400 float seedPhase = hash(vSeed * 19.17) * 6.2831; 1401 float plasmaTime = uTime * (0.3 + plasmaAmt * 1.2) * uPlasmaSpeed; 1402 float flowScale = max(0.25, uPlasmaFlowScale); 1403 float warpStr = uPlasmaBlobWarp * plasmaAmt; 1404 1405 // --- Domain warping: warp UV coords with layered simplex noise --- 1406 // First warp layer (large-scale shape mutation) 1407 vec3 wp1 = vec3(uv * 2.8 * flowScale + seedPhase * 0.1, plasmaTime * 0.25); 1408 float wx1 = snoise3(wp1); 1409 float wy1 = snoise3(wp1 + vec3(5.2, 1.3, 2.7)); 1410 vec2 warped = uv + vec2(wx1, wy1) * 0.22 * warpStr; 1411
1412 // Second warp layer (finer turbulence) 1413 vec3 wp2 = vec3(warped * 3.8 * flowScale + seedPhase * 0.2, plasmaTime * 0.18); 1414 float wx2 = snoise3(wp2 + vec3(1.7, 9.2, 0.0)); 1415 float wy2 = snoise3(wp2 + vec3(8.3, 2.8, 0.0)); 1416 warped += vec2(wx2, wy2) * 0.11 * warpStr * uPlasmaProngStrength; 1417 1418 float warpedDist = length(warped) * 2.0; 1419 1420 // --- Noise-driven intensity field --- 1421 float nI = snoise3(vec3(uv * 4.2 * flowScale * uPlasmaProngWidth, 1422 plasmaTime * 0.32 + seedPhase * 0.15)); 1423 float intensityNoise = nI * 0.5 + 0.5; // [0,1] 1424 float breath = 0.5 + 0.5 * sin(plasmaTime * 0.38 + seedPhase * 0.6); 1425 1426 // --- Soft Gaussian envelope from warped distance --- 1427 float coreWidth = 0.14 + 0.04 * uPlasmaCoreIntensity; 1428 float coreEnvelope = exp(-warpedDist * warpedDist / coreWidth); 1429 float haloEnvelope = exp(-warpedDist * 1.3); 1430 float flicker = 0.82 + 0.18 * intensityNoise + 0.08 * breath; 1431 1432 float plasmaCore = coreEnvelope * uPlasmaCoreIntensity * 1.3 * flicker; 1433 float plasmaHalo = haloEnvelope * uPlasmaHaloIntensity * (0.55 + intensityNoise * 0.45) * flicker; 1434 float plasmaIntensity = (plasmaCore + plasmaHalo) * vBrightness; 1435 plasmaIntensity *= mix(1.0, 0.88 + vPlasmaBreath * 0.24, plasmaAmt); 1436 1437 float plasmaMask = clamp(coreEnvelope + haloEnvelope * 0.5 + exp(-dist * 1.6) * 0.3, 0.0, 1.0); 1438 1439 // --- Color: spatial envelope-driven (decoupled from brightness) --- 1440 float colorPos = coreEnvelope * 0.65 + haloEnvelope * 0.35; 1441 vec3 lightBlueCore = hueRotate(vec3(0.38, 0.68, 1.0), uStarHue); 1442 vec3 brightBlue = hueRotate(vec3(0.10, 0.52, 0.95), uStarHue); 1443 vec3 midBlue = hueRotate(vec3(0.05, 0.38, 0.80), uStarHue); 1444 vec3 deepBlue = hueRotate(vec3(0.04, 0.28, 0.65), uStarHue); 1445 1446 vec3 plasmaColor = mix(midBlue, brightBlue, smoothstep(0.05, 0.3, colorPos)); 1447 plasmaColor = mix(plasmaColor, lightBlueCore, smoothstep(0.35, 0.85, colorPos)); 1448 plasmaColor = mix(classicColor, plasmaColor, uPlasmaColorMix); 1449 1450 // Asymmetric deep-blue tint on one hemisphere 1451 float angle = atan(uv.y, uv.x); 1452 float accentBias = smoothstep(-0.1, 0.55, sin(angle - 2.2 + seedPhase * 0.25)); 1453 float accentZone = accentBias * smoothstep(0.1, 0.4, colorPos) * (1.0 - smoothstep(0.6, 0.9, colorPos)); 1454 plasmaColor = mix(plasmaColor, mix(plasmaColor, deepBlue, 0.38), accentZone * plasmaAmt); 1455 1456 // Additive light-blue boost at core 1457 plasmaColor += lightBlueCore * coreEnvelope * coreEnvelope * plasmaAmt * 0.2; 1458 1459 float renderIntensity = mix(classicIntensity, plasmaIntensity, plasmaMode); 1460 vec3 renderColor = mix(classicColor, plasmaColor, plasmaMode); 1461 float renderMask = mix(1.0, plasmaMask, plasmaMode); 1462 1463 float alpha = clamp(renderIntensity * alphaMul * mix(1.0, 1.2, plasmaAmt) * renderMask, 0.0, 1.0); 1464 // Apply per-star fade-in alpha and sub-pixel size compensation 1465 alpha *= vFadeAlpha * vSizeFade; 1466 // Cap color multiply for plasma so hue survives overbright (bloom uses alpha) 1467 float colorMul = mix(renderIntensity, min(renderIntensity, 1.1), plasmaMode); 1468 gl_FragColor = vec4(renderColor * colorMul * alphaMul * vFadeAlpha * vSizeFade, alpha); 1469 } 1470`,f$=` 1471 varying vec2 vUv; 1472 void main() { 1473 // Flip X for BackSide rendering so the texture isn't mirrored 1474 vUv = vec2(1.0 - uv.x, uv.y); 1475 gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0); 1476 } 1477`,f0=` 1478 uniform float uTime; 1479 uniform sampler2D uMap; 1480 uniform float uOpacity; 1481 uniform float uBreathAmount; 1482 uniform float uBreathSpeed; 1483 uniform float uWarpIntensity; 1484 uniform float uWarpSpeed; 1485 uniform float uWarpScale; 1486 uniform vec2 uRepeat; 1487 uniform vec2 uOffset; 1488 varying vec2 vUv; 1489 1490 // --- Simplex 3D noise (same implementation as star shader) --- 1491 vec3 mod289v3(vec3 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; } 1492 vec4 mod289v4(vec4 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; } 1493 vec4 permute4(vec4 x) { return mod289v4(((x * 34.0) + 10.0) * x); } 1494 vec4 taylorInvSqrt4(vec4 r) { return 1.79284291400159 - 0.85373472095314 * r; } 1495 1496 float snoise3(vec3 v) { 1497 const vec2 C = vec2(1.0 / 6.0, 1.0 / 3.0); 1498 const vec4 D = vec4(0.0, 0.5, 1.0, 2.0);
1499 vec3 i = floor(v + dot(v, C.yyy)); 1500 vec3 x0 = v - i + dot(i, C.xxx); 1501 vec3 g = step(x0.yzx, x0.xyz); 1502 vec3 l = 1.0 - g; 1503 vec3 i1 = min(g.xyz, l.zxy); 1504 vec3 i2 = max(g.xyz, l.zxy); 1505 vec3 x1 = x0 - i1 + C.xxx; 1506 vec3 x2 = x0 - i2 + C.yyy; 1507 vec3 x3 = x0 - D.yyy; 1508 i = mod289v3(i); 1509 vec4 p = permute4(permute4(permute4( 1510 i.z + vec4(0.0, i1.z, i2.z, 1.0)) 1511 + i.y + vec4(0.0, i1.y, i2.y, 1.0)) 1512 + i.x + vec4(0.0, i1.x, i2.x, 1.0)); 1513 float n_ = 0.142857142857; 1514 vec3 ns = n_ * D.wyz - D.xzx; 1515 vec4 j = p - 49.0 * floor(p * ns.z * ns.z); 1516 vec4 x_ = floor(j * ns.z); 1517 vec4 y_ = floor(j - 7.0 * x_); 1518 vec4 x = x_ * ns.x + ns.yyyy; 1519 vec4 y = y_ * ns.x + ns.yyyy; 1520 vec4 h = 1.0 - abs(x) - abs(y); 1521 vec4 b0 = vec4(x.xy, y.xy); 1522 vec4 b1 = vec4(x.zw, y.zw); 1523 vec4 s0 = floor(b0) * 2.0 + 1.0; 1524 vec4 s1 = floor(b1) * 2.0 + 1.0; 1525 vec4 sh = -step(h, vec4(0.0)); 1526 vec4 a0 = b0.xzyw + s0.xzyw * sh.xxyy; 1527 vec4 a1 = b1.xzyw + s1.xzyw * sh.zzww; 1528 vec3 p0 = vec3(a0.xy, h.x); 1529 vec3 p1 = vec3(a0.zw, h.y); 1530 vec3 p2 = vec3(a1.xy, h.z); 1531 vec3 p3 = vec3(a1.zw, h.w); 1532 vec4 norm = taylorInvSqrt4(vec4(dot(p0,p0), dot(p1,p1), dot(p2,p2), dot(p3,p3))); 1533 p0 *= norm.x; p1 *= norm.y; p2 *= norm.z; p3 *= norm.w; 1534 vec4 m = max(0.5 - vec4(dot(x0,x0), dot(x1,x1), dot(x2,x2), dot(x3,x3)), 0.0); 1535 m = m * m; 1536 return 105.0 * dot(m*m, vec4(dot(p0,x0), dot(p1,x1), dot(p2,x2), dot(p3,x3))); 1537 } 1538 1539 void main() { 1540 // Apply repeat/offset for user scale 1541 vec2 uv = vUv * uRepeat + uOffset; 1542 1543 // Breathing: gentle zoom oscillation 1544 float breath = sin(uTime * uBreathSpeed) * uBreathAmount; 1545 vec2 center = vec2(0.5); 1546 uv = center + (uv - center) * (1.0 + breath); 1547 1548 // Ripple: simplex noise domain warp 1549 float t = uTime * uWarpSpeed; 1550 vec3 noiseCoordX = vec3(uv * uWarpScale, t); 1551 vec3 noiseCoordY = vec3(uv * uWarpScale + vec2(5.2, 1.3), t + 3.7); 1552 uv += vec2(snoise3(noiseCoordX), snoise3(noiseCoordY)) * uWarpIntensity; 1553 1554 vec4 texColor = texture2D(uMap, uv); 1555 // Dither to reduce banding in dark gradients (triangular-PDF noise, ~\xb10.5/255) 1556 vec3 dither = vec3( 1557 fract(sin(dot(gl_FragCoord.xy, vec2(12.9898, 78.233))) * 43758.5453), 1558 fract(sin(dot(gl_FragCoord.xy, vec2(93.9898, 67.345))) * 24634.6345), 1559 fract(sin(dot(gl_FragCoord.xy, vec2(45.4637, 34.987))) * 57493.2938) 1560 ); 1561 texColor.rgb += (dither - 0.5) / 255.0; 1562 gl_FragColor = vec4(texColor.rgb, texColor.a * uOpacity); 1563 } 1564`,f1=` 1565 varying vec2 vUv; 1566 void main() { 1567 vUv = uv; 1568 gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0); 1569 } 1570`,f2=` 1571 uniform float uTime; 1572 uniform float uOpacity; 1573 uniform float uSeed; 1574 uniform vec3 uColor; 1575 uniform float uAspect; 1576 uniform float uGlowIntensity; 1577 uniform float uGlowFalloff; 1578 uniform float uHaloIntensity; 1579 uniform float uPlasmaEnabled; 1580 uniform float uPlasmaFlicker; 1581 uniform float uPlasmaFlowScale; 1582 uniform float uPlasmaBlobWarp; 1583 uniform float uPlasmaProngStrength; 1584 uniform float uPlasmaProngWidth; 1585 uniform float uPlasmaColorMix; 1586 uniform float uPlasmaCoreIntensity; 1587 uniform float uPlasmaHaloIntensity; 1588 uniform float uPlasmaSpeed; 1589 uniform sampler2D uImageMap; 1590 uniform float uHasImageMap; 1591 uniform float uGlowPad; 1592 varying vec2 vUv; 1593 1594 float hash(float n) { return fract(sin(n) * 43758.5453); } 1595 float hash21(vec2 p) { 1596 p = fract(p * vec2(123.34, 345.45)); 1597 p += dot(p, p + 34.345); 1598 return fract(p.x * p.y); 1599 } 1600 float noise(vec2 p) { 1601 vec2 i = floor(p); 1602 vec2 f = fract(p); 1603 float a = hash21(i); 1604 float b = hash21(i + vec2(1.0, 0.0)); 1605 float c = hash21(i + vec2(0.0, 1.0)); 1606 float d = hash21(i + vec2(1.0, 1.0)); 1607 vec2 u = f * f * (3.0 - 2.0 * f); 1608 return mix(a, b, u.x) + (c - a) * u.y * (1.0 - u.x) + (d - b) * u.x * u.y; 1609 } 1610 1611 vec3 mod289v3(vec3 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; } 1612 vec4 mod289v4(vec4 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; } 1613 vec4 permute4(vec4 x) { return mod289v4(((x * 34.0) + 10.0) * x); } 1614 vec4 taylorInvSqrt4(vec4 r) { return 1.79284291400159 - 0.85373472095314 * r; } 1615 1616 float snoise3(vec3 v) { 1617 const vec2 C = vec2(1.0 / 6.0, 1.0 / 3.0); 1618 const vec4 D = vec4(0.0, 0.5, 1.0, 2.0);
1619 vec3 i = floor(v + dot(v, C.yyy)); 1620 vec3 x0 = v - i + dot(i, C.xxx); 1621 vec3 g = step(x0.yzx, x0.xyz); 1622 vec3 l = 1.0 - g; 1623 vec3 i1 = min(g.xyz, l.zxy); 1624 vec3 i2 = max(g.xyz, l.zxy); 1625 vec3 x1 = x0 - i1 + C.xxx; 1626 vec3 x2 = x0 - i2 + C.yyy; 1627 vec3 x3 = x0 - D.yyy; 1628 i = mod289v3(i); 1629 vec4 p = permute4(permute4(permute4( 1630 i.z + vec4(0.0, i1.z, i2.z, 1.0)) 1631 + i.y + vec4(0.0, i1.y, i2.y, 1.0)) 1632 + i.x + vec4(0.0, i1.x, i2.x, 1.0)); 1633 float n_ = 0.142857142857; 1634 vec3 ns = n_ * D.wyz - D.xzx; 1635 vec4 j = p - 49.0 * floor(p * ns.z * ns.z); 1636 vec4 x_ = floor(j * ns.z); 1637 vec4 y_ = floor(j - 7.0 * x_); 1638 vec4 x = x_ * ns.x + ns.yyyy; 1639 vec4 y = y_ * ns.x + ns.yyyy; 1640 vec4 h = 1.0 - abs(x) - abs(y); 1641 vec4 b0 = vec4(x.xy, y.xy); 1642 vec4 b1 = vec4(x.zw, y.zw); 1643 vec4 s0 = floor(b0) * 2.0 + 1.0; 1644 vec4 s1 = floor(b1) * 2.0 + 1.0; 1645 vec4 sh = -step(h, vec4(0.0)); 1646 vec4 a0 = b0.xzyw + s0.xzyw * sh.xxyy; 1647 vec4 a1 = b1.xzyw + s1.xzyw * sh.zzww; 1648 vec3 p0 = vec3(a0.xy, h.x); 1649 vec3 p1 = vec3(a0.zw, h.y); 1650 vec3 p2 = vec3(a1.xy, h.z); 1651 vec3 p3 = vec3(a1.zw, h.w); 1652 vec4 norm = taylorInvSqrt4(vec4(dot(p0,p0), dot(p1,p1), dot(p2,p2), dot(p3,p3))); 1653 p0 *= norm.x; p1 *= norm.y; p2 *= norm.z; p3 *= norm.w; 1654 vec4 m = max(0.5 - vec4(dot(x0,x0), dot(x1,x1), dot(x2,x2), dot(x3,x3)), 0.0); 1655 m = m * m; 1656 return 105.0 * dot(m*m, vec4(dot(p0,x0), dot(p1,x1), dot(p2,x2), dot(p3,x3))); 1657 } 1658 1659 void main() { 1660 vec2 uv = vUv - 0.5; 1661 // Aspect-corrected distance: normalise so the glow follows the image shape. 1662 // uAspect = width / height. When aspect > 1 (landscape), shrink x; when < 1 (portrait), shrink y. 1663 vec2 scaled = uv; 1664 if (uAspect > 1.0) { 1665 scaled.y *= uAspect; 1666 } else { 1667 scaled.x /= uAspect; 1668 } 1669 float dist = length(scaled) * 2.0; 1670 if (dist > 1.0) discard; 1671 1672 float plasmaMode = clamp(uPlasmaEnabled, 0.0, 1.0); 1673 float plasmaAmt = plasmaMode * uPlasmaFlicker; 1674 1675 // Classic radial glow (same math as star core + halo) 1676 float classicCore = exp(-pow(dist * uGlowFalloff, 2.0)) * uGlowIntensity; 1677 float classicHalo = exp(-dist * 1.8) * uHaloIntensity; 1678 float classicIntensity = classicCore + classicHalo; 1679 1680 // Classic color: use uColor as base, blend toward white at core 1681 vec3 classicColor = mix(uColor, vec3(1.0), classicCore * 0.6); 1682 1683 // Plasma path: domain-warped animated noise (same as star shader) 1684 float seedPhase = hash(uSeed * 19.17) * 6.2831; 1685 float plasmaTime = uTime * (0.3 + plasmaAmt * 1.2) * uPlasmaSpeed; 1686 float flowScale = max(0.25, uPlasmaFlowScale); 1687 float warpStr = uPlasmaBlobWarp * plasmaAmt; 1688 1689 vec3 wp1 = vec3(uv * 2.8 * flowScale + seedPhase * 0.1, plasmaTime * 0.25); 1690 float wx1 = snoise3(wp1); 1691 float wy1 = snoise3(wp1 + vec3(5.2, 1.3, 2.7)); 1692 vec2 warped = uv + vec2(wx1, wy1) * 0.22 * warpStr; 1693 1694 vec3 wp2 = vec3(warped * 3.8 * flowScale + seedPhase * 0.2, plasmaTime * 0.18); 1695 float wx2 = snoise3(wp2 + vec3(1.7, 9.2, 0.0)); 1696 float wy2 = snoise3(wp2 + vec3(8.3, 2.8, 0.0)); 1697 warped += vec2(wx2, wy2) * 0.11 * warpStr * uPlasmaProngStrength; 1698 1699 float warpedDist = length(warped) * 2.0; 1700 1701 float nI = snoise3(vec3(uv * 4.2 * flowScale * uPlasmaProngWidth, 1702 plasmaTime * 0.32 + seedPhase * 0.15)); 1703 float intensityNoise = nI * 0.5 + 0.5; 1704 float breath = 0.5 + 0.5 * sin(plasmaTime * 0.38 + seedPhase * 0.6); 1705 1706 float coreWidth = 0.14 + 0.04 * uPlasmaCoreIntensity; 1707 float coreEnvelope = exp(-warpedDist * warpedDist / coreWidth); 1708 float haloEnvelope = exp(-warpedDist * 1.3); 1709 float flicker = 0.82 + 0.18 * intensityNoise + 0.08 * breath; 1710 1711 float plasmaCore = coreEnvelope * uPlasmaCoreIntensity * 1.3 * flicker; 1712 float plasmaHalo = haloEnvelope * uPlasmaHaloIntensity * (0.55 + intensityNoise * 0.45) * flicker; 1713 float plasmaIntensity = plasmaCore + plasmaHalo; 1714 1715 float plasmaMask = clamp(coreEnvelope + haloEnvelope * 0.5 + exp(-dist * 1.6) * 0.3, 0.0, 1.0); 1716 1717 // Plasma color: derive palette from uColor so it respects the chosen halo color. 1718 // Bright core, darker outer, and a warm-shifted accent â same structure, no hardcoded hues. 1719 float colorPos = coreEnvelope * 0.65 + haloEnvelope * 0.35; 1720 vec3 coreLight = uColor + vec3(0.25); // brighter version for core 1721 vec3 midDark = uColor * 0.45; // darker version for outer regions 1722 vec3 accent = uColor.gbr * vec3(0.7, 0.5, 0.9); // channel-shifted warm accent 1723 1724 vec3 plasmaColor = mix(midDark, uColor, smoothstep(0.05, 0.3, colorPos)); 1725 plasmaColor = mix(plasmaColor, coreLight, smoothstep(0.35, 0.85, colorPos)); 1726 1727 float angle = atan(uv.y, uv.x); 1728 float accentBias = smoothstep(-0.1, 0.55, sin(angle - 2.2 + seedPhase * 0.25)); 1729 float accentZone = accentBias * smoothstep(0.1, 0.4, colorPos) * (1.0 - smoothstep(0.6, 0.9, colorPos)); 1730 plasmaColor = mix(plasmaColor, mix(plasmaColor, accent, 0.38), accentZone * plasmaAmt); 1731 1732 plasmaColor += coreLight * coreEnvelope * coreEnvelope * plasmaAmt * 0.2; 1733 1734 // Final blend between classic and plasma paths 1735 float renderIntensity = mix(classicIntensity, plasmaIntensity, plasmaMode); 1736 vec3 renderColor = mix(classicColor, plasmaColor, plasmaMode); 1737 float renderMask = mix(1.0, plasmaMask, plasmaMode); 1738 1739 float alpha = clamp(renderIntensity * renderMask, 0.0, 1.0) * uOpacity; 1740 1741 // For images with transparency (e.g. Shopify product images), mask the glow 1742 // to the silhouette of the opaque content so it doesn't fill transparent areas. 1743 if (uHasImageMap > 0.5) { 1744 // Remap glow UVs to image-texture space (glow plane is uGlowPad\xd7 larger) 1745 vec2 imgUv = (vUv - 0.5) * uGlowPad + 0.5; 1746 // Sample alpha at several offsets to dilate the silhouette edge outward 1747 float step = 0.025; 1748 float maxA = 0.0;
1749 for (float dx = -2.0; dx <= 2.0; dx += 1.0) { 1750 for (float dy = -2.0; dy <= 2.0; dy += 1.0) { 1751 vec2 sampleUv = imgUv + vec2(dx, dy) * step; 1752 if (sampleUv.x >= 0.0 && sampleUv.x <= 1.0 && sampleUv.y >= 0.0 && sampleUv.y <= 1.0) { 1753 maxA = max(maxA, texture2D(uImageMap, sampleUv).a); 1754 } 1755 } 1756 } 1757 alpha *= maxA; 1758 } 1759 1760 float colorMul = mix(renderIntensity, min(renderIntensity, 1.1), plasmaMode); 1761 gl_FragColor = vec4(renderColor * colorMul, alpha); 1762 } 1763`,f3=` 1764 uniform float uIntensity; 1765 uniform float uSpeed; 1766 uniform float uScale; 1767 uniform float uTime; 1768 uniform vec3 uColorWarm; 1769 uniform vec3 uColorCool; 1770 uniform vec3 uColorMid; 1771 1772 // --- Simplex 3D noise --- 1773 vec3 mod289(vec3 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; } 1774 vec4 mod289(vec4 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; } 1775 vec4 permute(vec4 x) { return mod289(((x * 34.0) + 10.0) * x); } 1776 vec4 taylorInvSqrt(vec4 r) { return 1.79284291400159 - 0.85373472095314 * r; } 1777 1778 float snoise(vec3 v) { 1779 const vec2 C = vec2(1.0 / 6.0, 1.0 / 3.0); 1780 const vec4 D = vec4(0.0, 0.5, 1.0, 2.0); 1781 vec3 i = floor(v + dot(v, C.yyy)); 1782 vec3 x0 = v - i + dot(i, C.xxx); 1783 vec3 g = step(x0.yzx, x0.xyz); 1784 vec3 l = 1.0 - g; 1785 vec3 i1 = min(g.xyz, l.zxy); 1786 vec3 i2 = max(g.xyz, l.zxy); 1787 vec3 x1 = x0 - i1 + C.xxx; 1788 vec3 x2 = x0 - i2 + C.yyy; 1789 vec3 x3 = x0 - D.yyy; 1790 i = mod289(i); 1791 vec4 p = permute(permute(permute( 1792 i.z + vec4(0.0, i1.z, i2.z, 1.0)) 1793 + i.y + vec4(0.0, i1.y, i2.y, 1.0)) 1794 + i.x + vec4(0.0, i1.x, i2.x, 1.0)); 1795 float n_ = 0.142857142857; 1796 vec3 ns = n_ * D.wyz - D.xzx; 1797 vec4 j = p - 49.0 * floor(p * ns.z * ns.z); 1798 vec4 x_ = floor(j * ns.z); 1799 vec4 y_ = floor(j - 7.0 * x_); 1800 vec4 x = x_ * ns.x + ns.yyyy; 1801 vec4 y = y_ * ns.x + ns.yyyy; 1802 vec4 h = 1.0 - abs(x) - abs(y); 1803 vec4 b0 = vec4(x.xy, y.xy); 1804 vec4 b1 = vec4(x.zw, y.zw); 1805 vec4 s0 = floor(b0) * 2.0 + 1.0; 1806 vec4 s1 = floor(b1) * 2.0 + 1.0; 1807 vec4 sh = -step(h, vec4(0.0)); 1808 vec4 a0 = b0.xzyw + s0.xzyw * sh.xxyy; 1809 vec4 a1 = b1.xzyw + s1.xzyw * sh.zzww; 1810 vec3 p0 = vec3(a0.xy, h.x); 1811 vec3 p1 = vec3(a0.zw, h.y); 1812 vec3 p2 = vec3(a1.xy, h.z); 1813 vec3 p3 = vec3(a1.zw, h.w); 1814 vec4 norm = taylorInvSqrt(vec4(dot(p0,p0), dot(p1,p1), dot(p2,p2), dot(p3,p3))); 1815 p0 *= norm.x; p1 *= norm.y; p2 *= norm.z; p3 *= norm.w; 1816 vec4 m = max(0.5 - vec4(dot(x0,x0), dot(x1,x1), dot(x2,x2), dot(x3,x3)), 0.0); 1817 m = m * m; 1818 return 105.0 * dot(m*m, vec4(dot(p0,x0), dot(p1,x1), dot(p2,x2), dot(p3,x3))); 1819 } 1820 1821 void mainImage(const in vec4 inputColor, const in vec2 uv, out vec4 outputColor) { 1822 if (uIntensity < 0.0001) { 1823 outputColor = inputColor; 1824 return; 1825 } 1826 1827 float t = uTime * uSpeed; 1828 float freq = 1.5 * sqrt(uScale); 1829 vec3 pos = vec3(uv * freq, 0.0); 1830 1831 // Two layers of noise at different frequencies for organic complexity 1832 float n1 = snoise(pos + vec3(t * 0.25, t * 0.18, t * 0.12)); 1833 float n2 = snoise(pos * 2.1 - vec3(t * 0.15, t * 0.22, t * 0.1)); 1834 float n3 = snoise(pos * 3.5 + vec3(t * 0.35, -t * 0.28, t * 0.15)); 1835 float warpMask = (n1 * 0.6 + n2 * 0.3 + n3 * 0.1) * 0.5 + 0.5; 1836 1837 // Flowing dark surface: warm and cool tones create a visible heatmap 1838 vec3 surfaceColor = mix(uColorCool, uColorMid, smoothstep(0.2, 0.5, warpMask)); 1839 surfaceColor = mix(surfaceColor, uColorWarm, smoothstep(0.5, 0.85, warpMask)); 1840 1841 // Additive: paint the flowing surface onto the dark background 1842 vec3 added = surfaceColor * uIntensity; 1843 1844 // Also modulate existing bright content (stars) by the warp pattern 1845 float brightMod = 0.7 + 0.6 * warpMask; 1846 vec3 modulated = inputColor.rgb * mix(1.0, brightMod, uIntensity * 0.4); 1847 1848 outputColor = vec4(modulated + added, inputColor.a); 1849 } 1850`;class f4 extends h7{constructor(e=.35,t=.4,n=3,i,r,a){super("HeatWarpEffect",f3,{uniforms:new Map([["uIntensity",new oq(e)],["uSpeed",new oq(t)],["uScale",new oq(n)],["uTime",new oq(0)],["uColorWarm",new oq(i??new nw(.12,.03,.01))],["uColorCool",new oq(r??new nw(.01,.02,.08))],["uColorMid",new oq(a??new nw(.04,.01,.06))]])})}}function f5({intensity:e,speed:t,scale:n,colorWarm:i,colorCool:r,colorMid:a}){let s=(0,ed.useMemo)(()=>new nw(i),[i]),o=(0,ed.useMemo)(()=>new nw(r),[r]),l=(0,ed.useMemo)(()=>
1850new nw(a),[a]),u=(0,ed.useMemo)(()=>new f4(e,t,n,s,o,l),[e,t,n,s,o,l]);return dq(e=>{u.uniforms.get("uTime").value=e.clock.elapsedTime}),(0,eu.jsx)("primitive",{object:u,dispose:null})}let f6=` 1851 uniform sampler2D uHistoryTexture; 1852 1853 void mainImage(const in vec4 inputColor, const in vec2 uv, out vec4 outputColor) { 1854 outputColor = texture2D(uHistoryTexture, uv); 1855 } 1856`,f8=` 1857 varying vec2 vUv; 1858 void main() { 1859 vUv = uv; 1860 gl_Position = vec4(position.xy, 0.0, 1.0); 1861 } 1862`,f9=` 1863 uniform sampler2D uInputTexture; 1864 uniform sampler2D uHistoryTexture; 1865 uniform float uAmount; 1866 varying vec2 vUv; 1867 1868 void main() { 1869 vec4 current = texture2D(uInputTexture, vUv); 1870 vec4 history = texture2D(uHistoryTexture, vUv); 1871 float amount = clamp(uAmount, 0.0, 0.985); 1872 gl_FragColor = mix(current, history, amount); 1873 } 1874`;class f7 extends h7{targetA;targetB;historyMaterial;historyScene;historyCamera;historyQuad;readFromA;mixAmount;hasHistory;constructor(e=0){const t=new tu(1,1,{minFilter:1006,magFilter:1006,depthBuffer:!1,stencilBuffer:!1});t.texture.name="UniverseMotionBlur.Read";const n=t.clone();n.texture.name="UniverseMotionBlur.Write",super("TemporalMotionBlurEffect",f6,{blendFunction:23,uniforms:new Map([["uHistoryTexture",new oq(t.texture)]])}),this.targetA=t,this.targetB=n,this.historyMaterial=new il({uniforms:{uInputTexture:{value:t.texture},uHistoryTexture:{value:t.texture},uAmount:{value:0}},vertexShader:f8,fragmentShader:f9,depthTest:!1,depthWrite:!1,transparent:!1}),this.historyScene=new iw,this.historyCamera=new s6(-1,1,1,-1,0,1),this.historyQuad=new ie(new a5(2,2),this.historyMaterial),this.historyScene.add(this.historyQuad),this.readFromA=!0,this.mixAmount=0,this.setAmount(e),this.hasHistory=!1}setAmount(e){this.mixAmount=Math.max(0,Math.min(.985,e))}update(e,t){let n=this.mixAmount>1e-4,i=this.readFromA?this.targetA:this.targetB,r=this.readFromA?this.targetB:this.targetA;this.historyMaterial.uniforms.uInputTexture.value=t.texture,this.historyMaterial.uniforms.uHistoryTexture.value=i.texture,this.historyMaterial.uniforms.uAmount.value=this.hasHistory?n?this.mixAmount:.01:0,e.setRenderTarget(r),e.render(this.historyScene,this.historyCamera),this.uniforms.get("uHistoryTexture").value=n?r.texture:t.texture,this.readFromA=!this.readFromA,this.hasHistory=!0}setSize(e,t){this.targetA.setSize(e,t),this.targetB.setSize(e,t),this.hasHistory=!1}initialize(e,t,n){void 0!==n&&(this.targetA.texture.type=n,this.targetB.texture.type=n,1009===n&&e.outputColorSpace===ey&&(this.targetA.texture.colorSpace=ey,this.targetB.texture.colorSpace=ey))}dispose(){super.dispose(),this.historyMaterial.dispose(),this.historyQuad.geometry.dispose(),this.targetA.dispose(),this.targetB.dispose()}}function me({amountRef:e}){let t=(0,ed.useMemo)(()=>new f7(0),[]);return dq(()=>{t.setAmount(e.current)}),(0,eu.jsx)("primitive",{object:t,dispose:null})}let mt=120,mn=5*Math.ceil(3*mt);function mi({cameraZ:e,onInitialLoadProgress:t,settings:n,starMode:i="stream",isResponsePlaying:r=!1,showConstellationLines:a=!1,morphMotionRef:s,morphProgressRef:o,onMorphCycle:l}){let u=(0,ed.useRef)(null),c=(0,ed.useRef)(null),d=(0,ed.useRef)(new Map),h=(0,ed.useRef)(new Map),p=(0,ed.useRef)(new Map),f=(0,ed.useRef)(new Map),m=(0,ed.useRef)(new Set),g=(0,ed.useRef)([]),v=(0,ed.useRef)(new Set),y=(0,ed.useRef)({loaded:-1,total:-1}),x=(0,ed.useRef)(!1),b=(0,ed.useRef)([]),S=(0,ed.useRef)(0),_=(0,ed.useRef)([]),w=(0,ed.useRef)([]),M=(0,ed.useRef)(!1),T=(0,ed.useRef)({srcPos:null,dstPos:null,srcAlpha:null,dstAlpha:null,srcSize:null,dstSize:null,arcX:null,arcY:null,progress:1,active:!1}),E=(0,ed.useRef)(0),A=(0,ed.useMemo)(()=>{let e=3*mt,t=mt*Math.min(n.starDensity,3);return 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t=vv.now();if(this.updatedAt!==t&&this.setPrevFrameValue(),this.prev=this.current,this.setCurrent(e),this.current!==this.prev&&(this.events.change?.notify(this.current),this.dependents))for(let e of this.dependents)e.dirty()},this.hasAnimated=!1,this.setCurrent(e),this.owner=t.owner}setCurrent(e){this.current=e,this.updatedAt=vv.now(),null===this.canTrackVelocity&&void 0!==e&&(this.canTrackVelocity=!isNaN(parseFloat(this.current)))}setPrevFrameValue(e=this.current){this.prevFrameValue=e,this.prevUpdatedAt=this.updatedAt}onChange(e){return this.on("change",e)}on(e,t){this.events[e]||(this.events[e]=new vf);let n=this.events[e].add(t);return"change"===e?()=>{n(),g9.read(()=>{this.events.change.getSize()||this.stop()})}:n}clearListeners(){for(let e in this.events)this.events[e].clear()}attach(e,t){this.passiveEffect=e,this.stopPassiveEffect=t}set(e){this.passiveEffect?this.passiveEffect(e,this.updateAndNotify):this.updateAndNotify(e)}setWithVelocity(e,t,n){this.set(t),this.prev=void 0,this.prevFrameValue=e,this.prevUpdatedAt=this.updatedAt-n}jump(e,t=!0){this.updateAndNotify(e),this.prev=e,this.prevUpdatedAt=this.prevFrameValue=void 0,t&&this.stop(),this.stopPassiveEffect&&this.stopPassiveEffect()}dirty(){this.events.change?.notify(this.current)}addDependent(e){this.dependents||(this.dependents=new Set),this.dependents.add(e)}removeDependent(e){this.dependents&&this.dependents.delete(e)}get(){return P&&P.push(this),this.current}getPrevious(){return this.prev}getVelocity(){var e;let t=vv.now();if(!this.canTrackVelocity||void 0===this.prevFrameValue||t-this.updatedAt>30)return 0;let n=Math.min(this.updatedAt-this.prevUpdatedAt,30);return e=parseFloat(this.current)-parseFloat(this.prevFrameValue),n?1e3/n*e:0}start(e){return this.stop(),new Promise(t=>{this.hasAnimated=!0,this.animation=e(t),this.events.animationStart&&this.events.animationStart.notify()}).then(()=>{this.events.animationComplete&&this.events.animationComplete.notify(),this.clearAnimation()})}stop(){this.animation&&(this.animation.stop(),this.events.animationCancel&&this.events.animationCancel.notify()),this.clearAnimation()}isAnimating(){return!!this.animation}clearAnimation(){delete this.animation}destroy(){this.dependents?.clear(),this.events.destroy?.notify(),this.clearListeners(),this.stop(),this.stopPassiveEffect&&this.stopPassiveEffect()}}function vx(e,t){return new vy(e,t)}let vb=[...gL,gl,gv],vS={current:null},v_={current:!1},vw="undefined"!=typeof window,vM=new WeakMap;function vT(e){return null!==e&&"object"==typeof e&&"function"==typeof e.start}function vE(e){return"string"==typeof e||Array.isArray(e)}let vA=["animate","whileInView","whileFocus","whileHover","whileTap","whileDrag","exit"],vC=["initial",...vA];function vP(e){return vT(e.animate)||vC.some(t=>vE(e[t]))}function vR(e){return!!(vP(e)||e.variants)}function vI(e){let t=[{},{}];return e?.values.forEach((e,n)=>{t[0][n]=e.get(),t[1][n]=e.getVelocity()}),t}function vD(e,t,n,i){if("function"==typeof t){let[r,a]=vI(i);t=t(void 0!==n?n:e.custom,r,a)}if("string"==typeof t&&(t=e.variants&&e.variants[t]),"function"==typeof t){let[r,a]=vI(i);t=t(void 0!==n?n:e.custom,r,a)}return t}let vL=["AnimationStart","AnimationComplete","Update","BeforeLayoutMeasure","LayoutMeasure","LayoutAnimationStart","LayoutAnimationComplete"],vF={};class vN{scrapeMotionValuesFromProps(e,t,n){return{}}constructor({parent:e,props:t,presenceContext:n,reducedMotionConfig:i,skipAnimations:r,blockInitialAnimation:a,visualState:s},o={}){this.current=null,this.children=new Set,this.isVariantNode=!1,this.isControllingVariants=!1,this.shouldReduceMotion=null,this.shouldSkipAnimations=!1,this.values=new Map,this.KeyframeResolver=vl,this.features={},this.valueSubscriptions=new Map,this.prevMotionValues={},this.hasBeenMounted=!1,this.events={},this.propEventSubscriptions={},this.notifyUpdate=()=>this.notify("Update",this.latestValues),this.render=()=>{this.current&&(this.triggerBuild(),this.renderInstance(this.current,this.renderState,this.props.style,this.projection))},this.renderScheduledAt=0,this.scheduleRender=()=>{let e=vv.now();this.renderScheduledAt<e&&(this.renderScheduledAt=e,g9.render(this.render,!1,!0))};const{latestValues:l,renderState:u}=s;this.latestValues=l,this.baseTarget={...l},this.initialValues=t.initial?{...l}:{},this.renderState=u,this.parent=e,this.props=t,this.presenceContext=n,this.depth=e?e.depth+1:0,this.reducedMotionConfig=i,this.skipAnimationsConfig=r,this.options=o,this.blockInitialAnimation=!!a,this.isControllingVariants=vP(t),this.isVariantNode=vR(t),this.isVariantNode&&(this.variantChildren=new Set),this.manuallyAnimateOnMount=!!(e&&e.current);const{willChange:c,...d}=this.scrapeMotionValuesFromProps(t,{},this);for(const e in d){const t=d[e];void 0!==l[e]&&gR(t)&&t.set(l[e])}}mount(e){if(this.hasBeenMounted)for(let e in this.initialValues)this.values.get(e)?.jump(this.initialValues[e]),this.latestValues[e]=this.initialValues[e];this.current=e,vM.set(e,this),this.projection&&!this.projection.instance&&this.projection.mount(e),this.parent&&this.isVariantNode&&!this.isControllingVariants&&(this.removeFromVariantTree=this.parent.addVariantChild(this)),this.values.forEac
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t=this.features[e];t&&(t.unmount(),t.isMounted=!1)}this.current=null}addChild(e){this.children.add(e),this.enteringChildren??(this.enteringChildren=new Set),this.enteringChildren.add(e)}removeChild(e){this.children.delete(e),this.enteringChildren&&this.enteringChildren.delete(e)}bindToMotionValue(e,t){let n;this.valueSubscriptions.has(e)&&this.valueSubscriptions.get(e)();let i=mJ.has(e);i&&this.onBindTransform&&this.onBindTransform();let r=t.on("change",t=>{this.latestValues[e]=t,this.props.onUpdate&&g9.preRender(this.notifyUpdate),i&&this.projection&&(this.projection.isTransformDirty=!0),this.scheduleRender()});"undefined"!=typeof window&&window.MotionCheckAppearSync&&(n=window.MotionCheckAppearSync(this,e,t)),this.valueSubscriptions.set(e,()=>{r(),n&&n(),t.owner&&t.stop()})}sortNodePosition(e){return this.current&&this.sortInstanceNodePosition&&this.type===e.type?this.sortInstanceNodePosition(this.current,e.current):0}updateFeatures(){let e="animation";for(e in vF){let t=vF[e];if(!t)continue;let{isEnabled:n,Feature:i}=t;if(!this.features[e]&&i&&n(this.props)&&(this.features[e]=new i(this)),this.features[e]){let t=this.features[e];t.isMounted?t.update():(t.mount(),t.isMounted=!0)}}}triggerBuild(){this.build(this.renderState,this.latestValues,this.props)}measureViewportBox(){return this.current?this.measureInstanceViewportBox(this.current,this.props):gP()}getStaticValue(e){return this.latestValues[e]}setStaticValue(e,t){this.latestValues[e]=t}update(e,t){(e.transformTemplate||this.props.transformTemplate)&&this.scheduleRender(),this.prevProps=this.props,this.props=e,this.prevPresenceContext=this.presenceContext,this.presenceContext=t;for(let t=0;t<vL.length;t++){let n=vL[t];this.propEventSubscriptions[n]&&(this.propEventSubscriptions[n](),delete this.propEventSubscriptions[n]);let i=e["on"+n];i&&(this.propEventSubscriptions[n]=this.on(n,i))}this.prevMotionValues=function(e,t,n){for(let i in t){let r=t[i],a=n[i];if(gR(r))e.addValue(i,r);else if(gR(a))e.addValue(i,vx(r,{owner:e}));else if(a!==r)if(e.hasValue(i)){let t=e.getValue(i);!0===t.liveStyle?t.jump(r):t.hasAnimated||t.set(r)}else{let t=e.getStaticValue(i);e.addValue(i,vx(void 0!==t?t:r,{owner:e}))}}for(let i in n)void 0===t[i]&&e.removeValue(i);return t}(this,this.scrapeMotionValuesFromProps(e,this.prevProps||{},this),this.prevMotionValues),this.handleChildMotionValue&&this.handleChildMotionValue()}getProps(){return this.props}getVariant(e){return this.props.variants?this.props.variants[e]:void 0}getDefaultTransition(){return this.props.transition}getTransformPagePoint(){return this.props.transformPagePoint}getClosestVariantNode(){return this.isVariantNode?this:this.parent?this.parent.getClosestVariantNode():void 0}addVariantChild(e){let t=this.getClosestVariantNode();if(t)return t.variantChildren&&t.variantChildren.add(e),()=>t.variantChildren.delete(e)}addValue(e,t){let n=this.values.get(e);t!==n&&(n&&this.removeValue(e),this.bindToMotionValue(e,t),this.values.set(e,t),this.latestValues[e]=t.get())}removeValue(e){this.values.delete(e);let t=this.valueSubscriptions.get(e);t&&(t(),this.valueSubscriptions.delete(e)),delete this.latestValues[e],this.removeValueFromRenderState(e,this.renderState)}hasValue(e){return this.values.has(e)}getValue(e,t){if(this.props.values&&this.props.values[e])return this.props.values[e];let n=this.values.get(e);return void 0===n&&void 0!==t&&(n=vx(null===t?void 0:t,{owner:this}),this.addValue(e,n)),n}readValue(e,t){let n=void 0===this.latestValues[e]&&this.current?this.getBaseTargetFromProps(this.props,e)??this.readValueFromInstance(this.current,e,this.options):this.latestValues[e];if(null!=n){let i,r;if("string"==typeof n&&(i=n,/^-?(?:\d+(?:\.\d+)?|\.\d+)$/u.test(i)||(r=n,/^0[^.\s]+$/u.test(r))))n=parseFloat(n);else{let i;i=n,!vb.find(gD(i))&&gv.test(t)&&(n=vu(e,t))}this.setBaseTarget(e,gR(n)?n.get():n)}return gR(n)?n.get():n}setBaseTarget(e,t){this.baseTarget[e]=t}getBaseTarget(e){let t,{initial:n}=this.props;if("string"==typeof n||"object"==typeof n){let i=vD(this.props,n,this.presenceContext?.custom);i&&(t=i[e])}if(n&&void 0!==t)return t;let i=this.getBaseTargetFromProps(this.props,e);return void 0===i||gR(i)?void 0!==this.initialValues[e]&&void 0===t?void 0:this.baseTarget[e]:i}on(e,t){return this.events[e]||(this.events[e]=new vf),this.events[e].add(t)}notify(e,...t){this.events[e]&&this.events[e].notify(...t)}scheduleRenderMicrotask(){vm.render(this.render)}}class vU extends vN{constructor(){super(...arguments),this.KeyframeResolver=vd}sortInstanceNodePosition(e,t){return 2&e.compareDocumentPosition(t)?1:-1}getBaseTargetFromProps(e,t){let n=e.style;return n?n[t]:void 0}removeValueFromRenderState(e,{vars:t,style:n}){delete t[e],delete n[e]}handleChildMotionValue(){this.childSubscription&&(this.childSubscription(),delete 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t=this.scrollPositions.get(e);if(!t)return;let n=e===window,i=n?{x:window.scrollX,y:window.scrollY}:{x:e.scrollLeft,y:e.scrollTop},r={x:i.x-t.x,y:i.y-t.y};(0!==r.x||0!==r.y)&&(n?this.lastMoveEventInfo&&(this.lastMoveEventInfo.point.x+=r.x,this.lastMoveEventInfo.point.y+=r.y):this.history.length>0&&(this.history[0].x-=r.x,this.history[0].y-=r.y),this.scrollPositions.set(e,i),g9.update(this.updatePoint,!0))}updateHandlers(e){this.handlers=e}end(){this.removeListeners&&this.removeListeners(),this.removeScrollListeners&&this.removeScrollListeners(),this.scrollPositions.clear(),g7(this.updatePoint)}}function bP(e,t){return t?{point:t(e.point)}:e}function bR(e,t){return{x:e.x-t.x,y:e.y-t.y}}function bI({point:e},t){return{point:e,delta:bR(e,bD(t)),offset:bR(e,t[0]),velocity:function(e,t){if(e.length<2)return{x:0,y:0};let n=e.length-1,i=null,r=bD(e);for(;n>=0&&(i=e[n],!(r.timestamp-i.timestamp>yH(.1)));)n--;if(!i)return{x:0,y:0};i===e[0]&&e.length>2&&r.timestamp-i.timestamp>2*yH(.1)&&(i=e[1]);let a=(r.timestamp-i.timestamp)/1e3;if(0===a)return{x:0,y:0};let s={x:(r.x-i.x)/a,y:(r.y-i.y)/a};return s.x===1/0&&(s.x=0),s.y===1/0&&(s.y=0),s}(t,.1)}}function bD(e){return e[e.length-1]}function bL(e,t,n){return{min:void 0!==t?e.min+t:void 0,max:void 0!==n?e.max+n-(e.max-e.min):void 0}}function bF(e,t){let n=t.min-e.min,i=t.max-e.max;return t.max-t.min<e.max-e.min&&([n,i]=[i,n]),{min:n,max:i}}function bN(e,t,n){return{min:bU(e,t),max:bU(e,n)}}function bU(e,t){return"number"==typeof e?e:e[t]||0}let bk=new WeakMap;class bB{constructor(e){this.openDragLock=null,this.isDragging=!1,this.currentDirection=null,this.originPoint={x:0,y:0},this.constraints=!1,this.hasMutatedConstraints=!1,this.elastic=gP(),this.latestPointerEvent=null,this.latestPanInfo=null,this.visualElement=e}start(e,{snapToCursor:t=!1,distanceThreshold:n}={}){let{presenceContext:i}=this.visualElement;if(i&&!1===i.isPresent)return;let r=e=>{t&&this.snapToCursor(bw(e).point),this.stopAnimation()},a=(e,t)=>{let{drag:n,dragPropagation:i,onDragStart:r}=this.getProps();if(n&&!i&&(this.openDragLock&&this.openDragLock(),this.openDragLock=function(e){if("x"===e||"y"===e)if(br[e])return null;else return br[e]=!0,()=>{br[e]=!1};return br.x||br.y?null:(br.x=br.y=!0,()=>{br.x=br.y=!1})}(n),!this.openDragLock))return;this.latestPointerEvent=e,this.latestPanInfo=t,this.isDragging=!0,this.currentDirection=null,this.resolveConstraints(),this.visualElement.projection&&(this.visualElement.projection.isAnimationBlocked=!0,this.visualElement.projection.target=void 0),be(e=>{let t=this.getAxisMotionValue(e).get()||0;if(gn.test(t)){let{projection:n}=this.visualElement;if(n&&n.layout){let i=n.layout.layoutBox[e];i&&(t=ba(i)*(parseFloat(t)/100))}}this.originPoint[e]=t}),r&&g9.update(()=>r(e,t),!1,!0),yz(this.visualElement,"transform");let{animationState:a}=this.visualElement;a&&a.setActive("whileDrag",!0)},s=(e,t)=>{this.latestPointerEvent=e,this.latestPanInfo=t;let{dragPropagation:n,dragDirectionLock:i,onDirectionLock:r,onDrag:a}=this.getProps();if(!n&&!this.openDragLock)return;let{offset:s}=t;if(i&&null===this.currentDirection){this.currentDirection=function(e,t=10){let n=null;return Math.abs(e.y)>t?n="y":Math.abs(e.x)>t&&(n="x"),n}(s),null!==this.currentDirection&&r&&r(this.currentDirection);return}this.updateAxis("x",t.point,s),this.updateAxis("y",t.point,s),this.visualElement.render(),a&&g9.update(()=>a(e,t),!1,!0)},o=(e,t)=>{this.latestPointerEvent=e,this.latestPanInfo=t,this.stop(e,t),this.latestPointerEvent=null,this.latestPanInfo=null},l=()=>{let{dragSnapToOrigin:e}=this.getProps();(e||this.constraints)&&this.startAnimation({x:0,y:0})},{dragSnapToOrigin:u}=this.getProps();this.panSession=new bC(e,{onSessionStart:r,onStart:a,onMove:s,onSessionEnd:o,resumeAnimation:l},{transformPagePoint:this.visualElement.getTransformPagePoint(),dragSnapToOrigin:u,distanceThreshold:n,contextWindow:bT(this.visualElement),element:this.visualElement.current})}stop(e,t){let n=e||this.latestPointerEvent,i=t||this.latestPanInfo,r=this.isDragging;if(this.cancel(),!r||!i||!n)return;let{velocity:a}=i;this.startAnimation(a);let{onDragEnd:s}=this.getProps();s&&g9.postRender(()=>s(n,i))}cancel(){this.isDragging=!1;let{projection:e,animationState:t}=this.visualElement;e&&(e.isAnimationBlocked=!1),this.endPanSession();let{dragPropagation:n}=this.getProps();!n&&this.openDragLock&&(this.openDragLock(),this.openDragLock=null),t&&t.setActive("whileDrag",!1)}endPanSession(){this.panSession&&this.panSession.end(),this.panSession=void 0}updateAxis(e,t,n){let{drag:i}=this.getProps();if(!n||!bz(e,i,this.currentDirection))return;let r=this.getAxisMotionValue(e),a=this.originPoint[e]+n[e];this.constraints&&this.constraints[e]&&(a=function(e,{min:t,max:n},i){return void 0!==t&&e<t?e=i?vJ(t,e,i.min):Math.max(e,t):void 0!==n&&e>n&&(e=i?vJ(n,e,i.max):Math.min(e,n)),e}(a,this.constraints[e],this.elastic[e])),r.set(a)}resolveConstraints(){let{dragConstraints:e,dragElastic:t}=this.getProps(),n=this.visualElement.projection&&!this.visualElement.projection.layout?this.visualElement.projection.measure(!1):this.visualElement.projection?.layout,i=this.constraints;e&&yD(e)?this.constraints||(this.constraints=this.resolveRefConstraints()):e&&n?this.constraints=function(e,{top:t,left:n,bottom:i,right:r}){return{x:bL(e.x,n,r),y:bL(e.y,t,i)}}(n.layoutBox,e):this.constraints=!1,this.elastic=function(e=.35){return!1===e?e=0:!0===e&&(e=.35),{x:bN(e,"left","right"),y:bN(e,"top","bottom")}}(t),i!==this.constraints&&!yD(e)&&n&&this.constraints&&!this.hasMutatedConstraints&&be(e=>{var t,i;let r;!1!==this.constraints&&this.getAxisMotionValue(e)&&(this.constraints[e]=(t=n.layoutBox[e],i=this.constraints[e],r={},void 0!==i.min&&(r.min=i.min-t.min),void 0!==i.max&&(r.max=i.max-t.min),r))})}resolveRefConstraints(){var e;let{dragConstraints:t,onMeasureDragConstraints:n}=this.getProps();if(!t||!yD(t))return!1;let i=t.current;gU(null!==i,"If `dragConstraints` is set as a React ref, that ref must be passed to another component's `ref` prop.","drag-constraints-ref");let{projection:r}=this.visualElement;if(!r||!r.layout)return!1;let a=function(e,t,n){let i=yr(e,n),{scroll:r}=t;return r&&(yt(i.x,r.offset.x),yt(i.y,r.offset.y)),i}(i,r.root,this.visualElement.getTransformPagePoint()),s=(e=r.layout.layoutBox,{x:bF(e.x,a.x),y:bF(e.y,a.y)});if(n){let e=n(function({x:e,y:t}){return{top:t.min,right:e.max,bottom:t.max,left:e.min}}(s));this.hasMutatedConstraints=!!e,e&&(s=v3(e))}return s}startAnimation(e){let{drag:t,dragMomentum:n,dragElastic:i,dragTransition:r,dragSnapToOrigin:a,onDragTransitionEnd:s}=this.getProps(),o=this.constraints||{};return Promise.all(be(s=>{if(!bz(s,t,this.currentDirection))return;let l=o&&o[s]||{};a&&(l={min:0,max:0});let u={type:"inertia",velocity:n?e[s]:0,bounceStiffness:i?200:1e6,bounceDamping:i?40:1e7,timeConstant:750,restDelta:1,restSpeed:10,...r,...l};return this.startAxisValueAnimation(s,u)})).then(s)}startAxisValueAnimation(e,t){let n=this.getAxisMotionValue(e);return yz(this.visualElement,e),n.start(x$(e,n,0,t,this.visualElement,!1))}stopAnimation(){be(e=>this.getAxisMotionValue(e).stop())}getAxisMotionValue(e){let t=`_drag${e.toUpperCase()}`,n=this.visualElement.getProps();return n[t]||this.visualElement.getValue(e,(n.initial?n.initial[e]:void 0)||0)}snapToCursor(e){be(t=>{let{drag:n}=this.getProps();if(!bz(t,n,this.currentDirection))return;let{projection:i}=this.visualElement,r=this.getAxisMotionValue(t);if(i&&i.layout){let{min:n,max:a}=i.layout.layoutBox[t],s=r.get()||0;r.set(e[t]-vJ(n,a,.5)+s)}})}scalePositionWithinConstraints(){if(!this.visualElement.current)return;let{drag:e,dragConstraints:t}=this.getProps(),{projection:n}=this.visualElement;if(!yD(t)||!n||!this.constraints)return;this.stopAnimation();let i={x:0,y:0};be(e=>{let t=this.getAxisMotionValue(e);if(t&&!1!==this.constraints){var n,r;let a,s,o,l=t.get();i[e]=(n={min:l,max:l},r=this.constraints[e],a=.5,s=ba(n),(o=ba(r))>s?a=xT(r.min,r.max-s,n.min):s>o&&(a=xT(n.min,n.max-o,r.min)),mQ(0,1,a))}});let{transformTemplate:r}=this.visualElement.getProps();this.visualElement.current.style.transform=r?r({},""):"none",n.root&&n.root.updateScroll(),n.updateLayout(),this.constraints=!1,this.resolveConstraints(),be(t=>{if(!bz(t,e,null))return;let n=this.getAxisMotionValue(t),{min:r,max:a}=this.constraints[t];n.set(vJ(r,a,i[t]))}),this.visualElement.render()}addListeners(){let e;if(!this.visualElement.current)return;bk.set(this.visualElement,this);let t=this.visualElement.current,n=bM(t,"pointerdown",e=>{let{drag:n,dragListener:i=!0}=this.getProps(),r=e.target,a=r!==t&&(bn.has(r.tagName)||!0===r.isContentEditable);n&&i&&!a&&this.start(e)}),i=()=>{var n,i,r;let a,s,{dragConstraints:o}=this.getProps();yD(o)&&o.current&&(this.constraints=this.resolveRefConstraints(),e||(n=t,i=o.current,a=bS(n,bO(r=()=>this.scalePositionWithinConstraints())),s=bS(i,bO(r)),e=()=>{a(),s()}))},{projection:r}=this.visualElement,a=r.addEventListener("measure",i);r&&!r.layout&&(r.root&&r.root.updateScroll(),r.updateLayout()),g9.read(i);let s=bi(window,"resize",()=>this.scalePositionWithinConstraints()),o=r.addEventListener("didUpdate",({delta:e,hasLayoutChanged:t})=>{this.isDragging&&t&&(be(t=>{let n=this.getAxisMotionValue(t);n&&(this.originPoint[t]+=e[t].translate,n.set(n.get()+e[t].translate))}),this.visualElement.render())});return()=>{s(),n(),a(),o&&o(),e&&e()}}getProps(){let e=this.visualElement.getProps(),{drag:t=!1,dragDirectionLock:n=!1,dragPropagation:i=!1,dragConstraints:r=!1,dragElastic:a=.35,dragMomentum:s=!0}=e;return{...e,drag:t,dragDirectionLock:n,dragPropagation:i,dragConstraints:r,dragElastic:a,dragMomentum:s}}}function bO(e){let t=!0;return()=>{if(t){t=!1;return}e()}}function bz(e,t,n){return(!0===t||t===e)&&(null===n||n===e)}let bH=e=>(t,n)=>{e&&g9.update(()=>e(t,n),!1,!0)},bV={hasAnimatedSinceResize:!0,hasEverUpdated:!1};var bG=ec;function bj(e=!0){let t=(0,ec.useContext)(yb);if(null===t)return[!0,null];let{isPresent:n,onExitComplete:i,register:r}=t,a=(0,ec.useId)();(0,ec.useEffect)(()=>
1891{if(e)return r(a)},[e]);let s=(0,ec.useCallback)(()=>e&&i&&i(a),[a,i,e]);return!n&&i?[!1,s]:[!0]}let bW=!1;class bX extends bG.Component{componentDidMount(){let{visualElement:e,layoutGroup:t,switchLayoutGroup:n,layoutId:i}=this.props,{projection:r}=e;r&&(t.group&&t.group.add(r),n&&n.register&&i&&n.register(r),bW&&r.root.didUpdate(),r.addEventListener("animationComplete",()=>{this.safeToRemove()}),r.setOptions({...r.options,layoutDependency:this.props.layoutDependency,onExitComplete:()=>this.safeToRemove()})),bV.hasEverUpdated=!0}getSnapshotBeforeUpdate(e){let{layoutDependency:t,visualElement:n,drag:i,isPresent:r}=this.props,{projection:a}=n;return a&&(a.isPresent=r,e.layoutDependency!==t&&a.setOptions({...a.options,layoutDependency:t}),bW=!0,i||e.layoutDependency!==t||void 0===t||e.isPresent!==r?a.willUpdate():this.safeToRemove(),e.isPresent!==r&&(r?a.promote():a.relegate()||g9.postRender(()=>{let e=a.getStack();e&&e.members.length||this.safeToRemove()}))),null}componentDidUpdate(){let{projection:e}=this.props.visualElement;e&&(e.root.didUpdate(),vm.postRender(()=>{!e.currentAnimation&&e.isLead()&&this.safeToRemove()}))}componentWillUnmount(){let{visualElement:e,layoutGroup:t,switchLayoutGroup:n}=this.props,{projection:i}=e;bW=!0,i&&(i.scheduleCheckAfterUnmount(),t&&t.group&&t.group.remove(i),n&&n.deregister&&n.deregister(i))}safeToRemove(){let{safeToRemove:e}=this.props;e&&e()}render(){return null}}function bq(e){let[t,n]=bj(),i=(0,bG.useContext)(yl);return(0,eu.jsx)(bX,{...e,layoutGroup:i,switchLayoutGroup:(0,bG.useContext)(yI),isPresent:t,safeToRemove:n})}let bY=["TopLeft","TopRight","BottomLeft","BottomRight"],bZ=bY.length,bK=e=>"string"==typeof e?parseFloat(e):e,bJ=e=>"number"==typeof e||gi.test(e);function bQ(e,t){return void 0!==e[t]?e[t]:e.borderRadius}let b$=b1(0,.5,xb),b0=b1(.5,.95,g4);function b1(e,t,n){return i=>i<e?0:i>t?1:n(xT(e,t,i))}function b2(e,t){e.min=t.min,e.max=t.max}function b3(e,t){b2(e.x,t.x),b2(e.y,t.y)}function b4(e,t){e.translate=t.translate,e.scale=t.scale,e.originPoint=t.originPoint,e.origin=t.origin}function b5(e,t,n,i,r){return e-=t,e=i+1/n*(e-i),void 0!==r&&(e=i+1/r*(e-i)),e}function b6(e,t,[n,i,r],a,s){!function(e,t=0,n=1,i=.5,r,a=e,s=e){if(gn.test(t)&&(t=parseFloat(t),t=vJ(s.min,s.max,t/100)-s.min),"number"!=typeof t)return;let o=vJ(a.min,a.max,i);e===a&&(o-=t),e.min=b5(e.min,t,n,o,r),e.max=b5(e.max,t,n,o,r)}(e,t[n],t[i],t[r],t.scale,a,s)}let b8=["x","scaleX","originX"],b9=["y","scaleY","originY"];function b7(e,t,n,i){b6(e.x,t,b8,n?n.x:void 0,i?i.x:void 0),b6(e.y,t,b9,n?n.y:void 0,i?i.y:void 0)}function Se(e){return 0===e.translate&&1===e.scale}function St(e){return Se(e.x)&&Se(e.y)}function Sn(e,t){return e.min===t.min&&e.max===t.max}function Si(e,t){return Math.round(e.min)===Math.round(t.min)&&Math.round(e.max)===Math.round(t.max)}function Sr(e,t){return Si(e.x,t.x)&&Si(e.y,t.y)}function Sa(e){return ba(e.x)/ba(e.y)}function Ss(e,t){return e.translate===t.translate&&e.scale===t.scale&&e.originPoint===t.originPoint}class So{constructor(){this.members=[]}add(e){vh(this.members,e),e.scheduleRender()}remove(e){if(vp(this.members,e),e===this.prevLead&&(this.prevLead=void 0),e===this.lead){let e=this.members[this.members.length-1];e&&this.promote(e)}}relegate(e){let t,n=this.members.findIndex(t=>e===t);if(0===n)return!1;for(let e=n;e>=0;e--){let n=this.members[e];if(!1!==n.isPresent){t=n;break}}return!!t&&(this.promote(t),!0)}promote(e,t){let n=this.lead;if(e!==n&&(this.prevLead=n,this.lead=e,e.show(),n)){n.instance&&n.scheduleRender(),e.scheduleRender();let i=n.options.layoutDependency,r=e.options.layoutDependency;(void 0===i||void 0===r||i!==r)&&(e.resumeFrom=n,t&&(e.resumeFrom.preserveOpacity=!0),n.snapshot&&(e.snapshot=n.snapshot,e.snapshot.latestValues=n.animationValues||n.latestValues),e.root&&e.root.isUpdating&&(e.isLayoutDirty=!0));let{crossfade:a}=e.options;!1===a&&n.hide()}}exitAnimationComplete(){this.members.forEach(e=>{let{options:t,resumingFrom:n}=e;t.onExitComplete&&t.onExitComplete(),n&&n.options.onExitComplete&&n.options.onExitComplete()})}
1891scheduleRender(){this.members.forEach(e=>{e.instance&&e.scheduleRender(!1)})}removeLeadSnapshot(){this.lead&&this.lead.snapshot&&(this.lead.snapshot=void 0)}}let Sl=(e,t)=>e.depth-t.depth;class Su{constructor(){this.children=[],this.isDirty=!1}add(e){vh(this.children,e),this.isDirty=!0}remove(e){vp(this.children,e),this.isDirty=!0}forEach(e){this.isDirty&&this.children.sort(Sl),this.isDirty=!1,this.children.forEach(e)}}let Sc=["","X","Y","Z"],Sd=0;function Sh(e,t,n,i){let{latestValues:r}=t;r[e]&&(n[e]=r[e],t.setStaticValue(e,0),i&&(i[e]=0))}function Sp({attachResizeListener:e,defaultParent:t,measureScroll:n,checkIsScrollRoot:i,resetTransform:r}){return class{constructor(e={},n=t?.()){this.id=Sd++,this.animationId=0,this.animationCommitId=0,this.children=new Set,this.options={},this.isTreeAnimating=!1,this.isAnimationBlocked=!1,this.isLayoutDirty=!1,this.isProjectionDirty=!1,this.isSharedProjectionDirty=!1,this.isTransformDirty=!1,this.updateManuallyBlocked=!1,this.updateBlockedByResize=!1,this.isUpdating=!1,this.isSVG=!1,this.needsReset=!1,this.shouldResetTransform=!1,this.hasCheckedOptimisedAppear=!1,this.treeScale={x:1,y:1},this.eventHandlers=new Map,this.hasTreeAnimated=!1,this.layoutVersion=0,this.updateScheduled=!1,this.scheduleUpdate=()=>this.update(),this.projectionUpdateScheduled=!1,this.checkUpdateFailed=()=>{this.isUpdating&&(this.isUpdating=!1,this.clearAllSnapshots())},this.updateProjection=()=>{this.projectionUpdateScheduled=!1,this.nodes.forEach(Sg),this.nodes.forEach(Sw),this.nodes.forEach(SM),this.nodes.forEach(Sv)},this.resolvedRelativeTargetAt=0,this.linkedParentVersion=0,this.hasProjected=!1,this.isVisible=!0,this.animationProgress=0,this.sharedNodes=new Map,this.latestValues=e,this.root=n?n.root||n:this,this.path=n?[...n.path,n]:[],this.parent=n,this.depth=n?n.depth+1:0;for(let e=0;e<this.path.length;e++)this.path[e].shouldResetTransform=!0;this.root===this&&(this.nodes=new Su)}addEventListener(e,t){return this.eventHandlers.has(e)||this.eventHandlers.set(e,new vf),this.eventHandlers.get(e).add(t)}notifyListeners(e,...t){let n=this.eventHandlers.get(e);n&&n.notify(...t)}hasListeners(e){return this.eventHandlers.has(e)}mount(t){if(this.instance)return;this.isSVG=bh(t)&&!(bh(t)&&"svg"===t.tagName),this.instance=t;let{layoutId:n,layout:i,visualElement:r}=this.options;if(r&&!r.current&&r.mount(t),this.root.nodes.add(this),this.parent&&this.parent.children.add(this),this.root.hasTreeAnimated&&(i||n)&&(this.isLayoutDirty=!0),e){let n,i=0,r=()=>this.root.updateBlockedByResize=!1;g9.read(()=>{i=window.innerWidth}),e(t,()=>{let e=window.innerWidth;if(e!==i){let t,a;i=e,this.root.updateBlockedByResize=!0,n&&n(),t=vv.now(),a=({timestamp:e})=>{let n=e-t;n>=250&&(g7(a),r(n-250))},g9.setup(a,!0),n=()=>g7(a),bV.hasAnimatedSinceResize&&(bV.hasAnimatedSinceResize=!1,this.nodes.forEach(S_))}})}n&&this.root.registerSharedNode(n,this),!1!==this.options.animate&&r&&(n||i)&&this.addEventListener("didUpdate",({delta:e,hasLayoutChanged:t,hasRelativeLayoutChanged:n,layout:i})=>{if(this.isTreeAnimationBlocked()){this.target=void 0,this.relativeTarget=void 0;return}let a=this.options.transition||r.getDefaultTransition()||SR,{onLayoutAnimationStart:s,onLayoutAnimationComplete:o}=r.getProps(),l=!this.targetLayout||!Sr(this.targetLayout,i),u=!t&&n;if(this.options.layoutRoot||this.resumeFrom||u||t&&(l||!this.currentAnimation)){this.resumeFrom&&(this.resumingFrom=this.resumeFrom,this.resumingFrom.resumingFrom=void 0);let t={...yB(a,"layout"),onPlay:s,onComplete:o};(r.shouldReduceMotion||this.options.layoutRoot)&&(t.delay=0,t.type=!1),this.startAnimation(t),this.setAnimationOrigin(e,u)}else t||S_(this),this.isLead()&&this.options.onExitComplete&&this.options.onExitComplete();this.targetLayout=i})}unmount(){this.options.layoutId&&this.willUpdate(),this.root.nodes.remove(this);let e=this.getStack();e&&e.remove(this),this.parent&&this.parent.children.delete(this),this.instance=void 0,this.eventHandlers.clear(),g7(this.updateProjection)}blockUpdate(){this.updateManuallyBlocked=!0}unblockUpdate(){this.updateManuallyBlocked=!1}isUpdateBlocked(){return this.updateManuallyBlocked||this.updateBlockedByResize}isTreeAnimationBlocked(){return this.isAnimationBlocked||this.parent&&this.parent.isTreeAnimationBlocked()||!1}startUpdate(){!this.isUpdateBlocked()&&(this.isUpdating=!0,this.nodes&&this.nodes.forEac
1891h(ST),this.animationId++)}getTransformTemplate(){let{visualElement:e}=this.options;return e&&e.getProps().transformTemplate}willUpdate(e=!0){if(this.root.hasTreeAnimated=!0,this.root.isUpdateBlocked()){this.options.onExitComplete&&this.options.onExitComplete();return}if(window.MotionCancelOptimisedAnimation&&!this.hasCheckedOptimisedAppear&&function e(t){if(t.hasCheckedOptimisedAppear=!0,t.root===t)return;let{visualElement:n}=t.options;if(!n)return;let i=n.props[yR];if(window.MotionHasOptimisedAnimation(i,"transform")){let{layout:e,layoutId:n}=t.options;window.MotionCancelOptimisedAnimation(i,"transform",g9,!(e||n))}let{parent:r}=t;r&&!r.hasCheckedOptimisedAppear&&e(r)}(this),this.root.isUpdating||this.root.startUpdate(),this.isLayoutDirty)return;this.isLayoutDirty=!0;for(let e=0;e<this.path.length;e++){let t=this.path[e];t.shouldResetTransform=!0,t.updateScroll("snapshot"),t.options.layoutRoot&&t.willUpdate(!1)}let{layoutId:t,layout:n}=this.options;if(void 0===t&&!n)return;let i=this.getTransformTemplate();this.prevTransformTemplateValue=i?i(this.latestValues,""):void 0,this.updateSnapshot(),e&&this.notifyListeners("willUpdate")}update(){if(this.updateScheduled=!1,this.isUpdateBlocked()){this.unblockUpdate(),this.clearAllSnapshots(),this.nodes.forEach(Sx);return}if(this.animationId<=this.animationCommitId)return void this.nodes.forEach(Sb);this.animationCommitId=this.animationId,this.isUpdating?(this.isUpdating=!1,this.nodes.forEach(SS),this.nodes.forEach(Sf),this.nodes.forEach(Sm)):this.nodes.forEach(Sb),this.clearAllSnapshots();let e=vv.now();ve.delta=mQ(0,1e3/60,e-ve.timestamp),ve.timestamp=e,ve.isProcessing=!0,vt.update.process(ve),vt.preRender.process(ve),vt.render.process(ve),ve.isProcessing=!1}didUpdate(){this.updateScheduled||(this.updateScheduled=!0,vm.read(this.scheduleUpdate))}clearAllSnapshots(){this.nodes.forEach(Sy),this.sharedNodes.forEach(SE)}scheduleUpdateProjection(){this.projectionUpdateScheduled||(this.projectionUpdateScheduled=!0,g9.preRender(this.updateProjection,!1,!0))}scheduleCheckAfterUnmount(){g9.postRender(()=>{this.isLayoutDirty?this.root.didUpdate():this.root.checkUpdateFailed()})}updateSnapshot(){!this.snapshot&&this.instance&&(this.snapshot=this.measure(),!this.snapshot||ba(this.snapshot.measuredBox.x)||ba(this.snapshot.measuredBox.y)||(this.snapshot=void 0))}updateLayout(){if(!this.instance||(this.updateScroll(),!(this.options.alwaysMeasureLayout&&this.isLead())&&!this.isLayoutDirty))return;if(this.resumeFrom&&!this.resumeFrom.instance)for(let e=0;e<this.path.length;e++)this.path[e].updateScroll();let e=this.layout;this.layout=this.measure(!1),this.layoutVersion++,this.layoutCorrected=gP(),this.isLayoutDirty=!1,this.projectionDelta=void 0,this.notifyListeners("measure",this.layout.layoutBox);let{visualElement:t}=this.options;t&&t.notify("LayoutMeasure",this.layout.layoutBox,e?e.layoutBox:void 0)}updateScroll(e="measure"){let t=!!(this.options.layoutScroll&&this.instance);if(this.scroll&&this.scroll.animationId===this.root.animationId&&this.scroll.phase===e&&(t=!1),t&&this.instance){let t=i(this.instance);this.scroll={animationId:this.root.animationId,phase:e,isRoot:t,offset:n(this.instance),wasRoot:this.scroll?this.scroll.isRoot:t}}}resetTransform(){if(!r)return;let e=this.isLayoutDirty||this.shouldResetTransform||this.options.alwaysMeasureLayout,t=this.projectionDelta&&!St(this.projectionDelta),n=this.getTransformTemplate(),i=n?n(this.latestValues,""):void 0,a=i!==this.prevTransformTemplateValue;e&&this.instance&&(t||v6(this.latestValues)||a)&&(r(this.instance,i),this.shouldResetTransform=!1,this.scheduleRender())}measure(e=!0){var t;let n=this.measurePageBox(),i=this.removeElementScroll(n);return e&&(i=this.removeTransform(i)),SL((t=i).x),SL(t.y),{animationId:this.root.animationId,measuredBox:n,layoutBox:i,latestValues:{},source:this.id}}measurePageBox(){let{visualElement:e}=this.options;if(!e)return gP();let t=e.measureViewportBox();if(!(this.scroll?.wasRoot||this.path.some(SN))){let{scroll:e}=this.root;e&&(yt(t.x,e.offset.x),yt(t.y,e.offset.y))}return t}removeElementScroll(e){let t=gP();if(b3(t,e),this.scroll?.wasRoot)return t;for(let n=0;n<this.path.length;n++){let i=this.path[n],{scroll:r,options:a}=i;i!==this.root&&r&&a.layoutScroll&&(r.wasRoot&&b3(t,e),yt(t.x,r.offset.x),yt(t.y,r.offset.y))}return t}applyTransform(e,t=!1){let n=gP();b3(n,e);for(let e=0;e<this.path.length;e++){let i=this.path[e];!t&&i.options.layoutScroll&&i.scroll&&i!==i.root&&yi(n,{x:-i.scroll.offset.x,y:-i.scroll.offset.y}),v6(i.latestValues)&&yi(n,i.latestValues)}return v6(this.latestValues)&&yi(n,this.latestValues),n}removeTransform(e){let t=gP();b3(t,e);for(let e=0;e<this.path.length;e++){let n=this.path[e];if(!n.instance||!v6(n.latestValues))continue;v5(n.latestValues)&&n.updateSnapshot();let i=gP();b3(i,n.measurePageBox()),b7(t,n.latestValues,n.snapshot?n.snapshot.layoutBox:void 0,i)}return v6(this.latestValues)&&b7(t,this.latestValues),t}setTargetDelta(e){this.targetDelta=e,this.root.scheduleUpdateProjection(),this.isProjectionDirty=!0}setOptions(e){this.options={...this.options,...e,crossfade:void 0===e.crossfade||e.crossfade}}clearMeasurements(){this.scroll=void 0,this.layout=void 0,this.snapshot=void 0,this.prevTransformTemplateValue=void 0,this.targetDelta=void 0,this.target=void 0,this.isLayoutDirty=!1}forceRelativeParentToResolveTarget(){this.relativeParent&&this.relativeParent.resolvedRelativeTargetAt!==ve.timestamp&&this.relativeParent.resolveTargetDelta(!0)}resolveTargetDelta(e=!1){let t=this.getLead();this.isProjectionDirty||(this.isProjectionDirty=t.isProjectionDirty),this.isTransformDirty||(this.isTransformDirty=t.
1891isTransformDirty),this.isSharedProjectionDirty||(this.isSharedProjectionDirty=t.isSharedProjectionDirty);let n=!!this.resumingFrom||this!==t;if(!(e||n&&this.isSharedProjectionDirty||this.isProjectionDirty||this.parent?.isProjectionDirty||this.attemptToResolveRelativeTarget||this.root.updateBlockedByResize))return;let{layout:i,layoutId:r}=this.options;if(!this.layout||!(i||r))return;this.resolvedRelativeTargetAt=ve.timestamp;let a=this.getClosestProjectingParent();if(a&&this.linkedParentVersion!==a.layoutVersion&&!a.options.layoutRoot&&this.removeRelativeTarget(),this.targetDelta||this.relativeTarget||(a&&a.layout?this.createRelativeTarget(a,this.layout.layoutBox,a.layout.layoutBox):this.removeRelativeTarget()),this.relativeTarget||this.targetDelta){if(this.target||(this.target=gP(),this.targetWithTransforms=gP()),this.relativeTarget&&this.relativeTargetOrigin&&this.relativeParent&&this.relativeParent.target){var s,o,l;this.forceRelativeParentToResolveTarget(),s=this.target,o=this.relativeTarget,l=this.relativeParent.target,bl(s.x,o.x,l.x),bl(s.y,o.y,l.y)}else this.targetDelta?(this.resumingFrom?this.target=this.applyTransform(this.layout.layoutBox):b3(this.target,this.layout.layoutBox),ye(this.target,this.targetDelta)):b3(this.target,this.layout.layoutBox);this.attemptToResolveRelativeTarget&&(this.attemptToResolveRelativeTarget=!1,a&&!!a.resumingFrom==!!this.resumingFrom&&!a.options.layoutScroll&&a.target&&1!==this.animationProgress?this.createRelativeTarget(a,this.target,a.target):this.relativeParent=this.relativeTarget=void 0)}}getClosestProjectingParent(){if(!(!this.parent||v5(this.parent.latestValues)||v8(this.parent.latestValues)))if(this.parent.isProjecting())return this.parent;else return this.parent.getClosestProjectingParent()}isProjecting(){return!!((this.relativeTarget||this.targetDelta||this.options.layoutRoot)&&this.layout)}createRelativeTarget(e,t,n){this.relativeParent=e,this.linkedParentVersion=e.layoutVersion,this.forceRelativeParentToResolveTarget(),this.relativeTarget=gP(),this.relativeTargetOrigin=gP(),bc(this.relativeTargetOrigin,t,n),b3(this.relativeTarget,this.relativeTargetOrigin)}removeRelativeTarget(){this.relativeParent=this.relativeTarget=void 0}calcProjection(){let e=this.getLead(),t=!!this.resumingFrom||this!==e,n=!0;if((this.isProjectionDirty||this.parent?.isProjectionDirty)&&(n=!1),t&&(this.isSharedProjectionDirty||this.isTransformDirty)&&(n=!1),this.resolvedRelativeTargetAt===ve.timestamp&&(n=!1),n)return;let{layout:i,layoutId:r}=this.options;if(this.isTreeAnimating=!!(this.parent&&this.parent.isTreeAnimating||this.currentAnimation||this.pendingAnimation),this.isTreeAnimating||(this.targetDelta=this.relativeTarget=void 0),!this.layout||!(i||r))return;b3(this.layoutCorrected,this.layout.layoutBox);let a=this.treeScale.x,s=this.treeScale.y;!function(e,t,n,i=!1){let r,a,s=n.length;if(s){t.x=t.y=1;for(let o=0;o<s;o++){a=(r=n[o]).projectionDelta;let{visualElement:s}=r.options;(!s||!s.props.style||"contents"!==s.props.style.display)&&(i&&r.options.layoutScroll&&r.scroll&&r!==r.root&&yi(e,{x:-r.scroll.offset.x,y:-r.scroll.offset.y}),a&&(t.x*=a.x.scale,t.y*=a.y.scale,ye(e,a)),i&&v6(r.latestValues)&&yi(e,r.latestValues))}t.x<1.0000000000001&&t.x>.999999999999&&(t.x=1),t.y<1.0000000000001&&t.y>.999999999999&&(t.y=1)}}(this.layoutCorrected,this.treeScale,this.path,t),e.layout&&!e.target&&(1!==this.treeScale.x||1!==this.treeScale.y)&&(e.target=e.layout.layoutBox,e.targetWithTransforms=gP());let{target:o}=e;if(!o){this.prevProjectionDelta&&(this.createProjectionDeltas(),this.scheduleRender());return}this.projectionDelta&&this.prevProjectionDelta?(b4(this.prevProjectionDelta.x,this.projectionDelta.x),b4(this.prevProjectionDelta.y,this.projectionDelta.y)):this.createProjectionDeltas(),bo(this.projectionDelta,this.layoutCorrected,o,this.latestValues),this.treeScale.x===a&&this.treeScale.y===s&&Ss(this.projectionDelta.x,this.prevProjectionDelta.x)&&Ss(this.projectionDelta.y,this.prevProjectionDelta.y)||(this.hasProjected=!0,this.scheduleRender(),this.notifyListeners("projectionUpdate",o))}hide(){this.isVisible=!1}show(){this.isVisible=!0}scheduleRender(e=!0){if(this.options.visualElement?.scheduleRender(),e){let e=this.getStack();e&&e.scheduleRender()}this.resumingFrom&&!this.resumingFrom.instance&&(this.resumingFrom=void 0)}createProjectionDeltas(){this.prevProjectionDelta=gA(),this.projectionDelta=gA(),this.projectionDeltaWithTransform=gA()}setAnimationOrigin(e,t=!1){let n,i=this.snapshot,r=i?i.latestValues:{},a={...this.latestValues},s=gA();this.relativeParent&&this.relativeParent.options.layoutRoot||(this.relativeTarget=this.relativeTargetOrigin=void 0),this.attemptToResolveRelativeTarget=!t;let o=gP(),l=(i?i.source:void 0)!==(this.layout?this.layout.source:void 0),u=this.getStack(),c=!u||u.members.length<=1,d=!!(l&&!c&&!0===this.options.crossfade&&!this.path.some(SP));this.animationProgress=0,this.mixTargetDelta=t=>{let i=t/1e3;if(SA(s.x,e.x,i),SA(s.y,e.y,i),this.setTargetDelta(s),this.relativeTarget&&this.relativeTargetOrigin&&this.layout&&this.relativeParent&&this.relativeParent.layout){var u,h,p,f,m,g;bc(o,this.layout.layoutBox,this.relativeParent.layout.layoutBox),p=this.relativeTarget,f=this.relativeTargetOrigin,m=o,g=i,SC(p.x,f.x,m.x,g),SC(p.y,f.y,m.y,g),n&&(u=this.relativeTarget,h=n,Sn(u.x,h.x)&&Sn(u.y,h.y))&&(this.isProjectionDirty=!1),n||(n=gP()),b3(n,this.relativeTarget)}l&&(this.animationValues=a,function(e,t,n,i,r,a){r?(e.opacity=vJ(0,n.opacity??1,b$(i)),e.opacityExit=vJ(t.opacity??1,0,b0(i))):a&&(e.opacity=vJ(t.opacity??1,n.opacity??1,i));for(let r=0;r<bZ;r++){let a=`border${bY[r]}Radius`,s=bQ(t,a),o=bQ(n,a);(void 0!==s||void 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Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.