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https://nekotama.fly.dev/

html nekotama.fly.dev collected 2026-10-03 08:26:31 UTC 1,419 bytes, 37 lines download raw bytes

1<!doctype html>
2<html lang="en">
3  <head>
4    <meta charset="UTF-8" />
5    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
6    <title>NekoTama — Shrine of Mori</title>
7    <link rel="stylesheet" href="https://use.typekit.net/nja1bqr.css" />
8    
8<script async src="https://vibej.am/2026/widget.js"></script>
8
9    <style>
10      /* Full-screen fade-in cover. Inline so it paints opaque on the very first frame,
11         before the main stylesheet or bundle loads. Cleared by main.ts once the board is ready. */
12      #appFade {
13        position: fixed;
14        inset: 0;
15        z-index: 9999;
16        pointer-events: none;
17        background: #020410;
18        opacity: 1;
19        transition: opacity 0.55s cubic-bezier(0.55, 0, 0.3, 1);
20      }
21      #appFade.hide {
22        opacity: 0;
23      }
24    </style>
25    
25<script type="module" crossorigin src="/assets/index-D2KbSKri.js"></script>
25
26    <link rel="stylesheet" crossorigin href="/assets/index-BP7DuvgD.css">
27  </head>
28  <body>
29    <div id="app"></div>
30    <div id="appFade" aria-hidden="true"></div>
31    <!--
32      Keep #appFade for all navigations. main.ts `scheduleAppFadeOut` reveals UI with the same
33      timing as `.renPokeFinaleVeil` / board exit (0.55s cubic-bezier). Removing it for ?menu=1
34      caused an instant pop after a black fade to menu because there was no matching fade-in.
35    -->�
36  </body>
37</html>

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