PageSourceSearch

https://quarm.guide/about-project-quarm

html quarm.guide collected 2026-09-25 22:35:21 UTC 76,700 bytes, 1,391 lines download raw bytes

1
2
3
4
5
6<!doctype html>
7
8<head>
9      <link rel="stylesheet" href="/assets/css/git-wiki-style.css">
10  
11 
12  
13
14<meta charset="utf-8">
15<meta http-equiv="X-UA-Compatible" content="chrome=1">
16<meta name="viewport" content="width=device-width">
17
18<!-- Begin Jekyll SEO tag v2.8.0 -->
19<title>About Project Quarm: A Time-Locked Progression Server | Quarm.Guide</title>
20<meta name="generator" content="Jekyll v3.10.0" />
21<meta property="og:title" content="About Project Quarm: A Time-Locked Progression Server" />
22<meta name="author" content="Xanax" />
23<meta property="og:locale" content="en_US" />
24<meta name="description" content="Learn about Project Quarm, a unique EverQuest server featuring time-locked progression, custom mechanics, and strict one-box policies. Explore the rules, optional self-imposed rulesets, and the innovative guild instance system." />
25<meta property="og:description" content="Learn about Project Quarm, a unique EverQuest server featuring time-locked progression, custom mechanics, and strict one-box policies. Explore the rules, optional self-imposed rulesets, and the innovative guild instance system." />
26<link rel="canonical" href="https://www.quarm.guide/about-project-quarm" />
27<meta property="og:url" content="https://www.quarm.guide/about-project-quarm" />
28<meta property="og:site_name" content="Quarm.Guide" />
29<meta property="og:type" content="website" />
30<meta name="twitter:card" content="summary" />
31<meta property="twitter:title" content="About Project Quarm: A Time-Locked Progression Server" />
32<script type="application/ld+json">
33{"@context":"https://schema.org","@type":"WebPage","author":{"@type":"Person","name":"Xanax"},"description":"Learn about Project Quarm, a unique EverQuest server featuring time-locked progression, custom mechanics, and strict one-box policies. Explore the rules, optional self-imposed rulesets, and the innovative guild instance system.","headline":"About Project Quarm: A Time-Locked Progression Server","url":"https://www.quarm.guide/about-project-quarm"}</script>
33
34<!-- End Jekyll SEO tag -->
35
36
37
38
39
40<title>about-project-quarm - Quarm.Guide</title>
41
42<meta property="og:title" content="about-project-quarm - Quarm.Guide">
43
44<meta property="og:description" content="
45        Your Project Quarm Adventure Awaits
46      ">
47
48
49<meta property="og:url"
50  content="https://www.quarm.guide/about-project-quarm" />
51
52
53<meta property="og:image" content="/assets/images/logo.webp" />
54<meta name="twitter:image" content="/assets/images/logo.webp" />
55
56
57
58
59  
60
61    
61<script src="https://cdn.jsdelivr.net/npm/[email protected]/lib/darkmode-js.min.js"></script>
61
62    
62<script src="/assets/js/back-to-top.js"></script>
62
63    
63<script src="/assets/js/tooltip.js"></script>
63
64    
64<script src="https://unpkg.com/[email protected]/dist/panzoom.min.js"></script>
64
65    
65<script src="/assets/js/svg-zoom.js"></script>
65
66    
66<script src="/assets/js/svg-wrapper.js"></script>
66
67    
67<script src="https://code.jquery.com/jquery-3.2.1.min.js" integrity="sha256-hwg4gsxgFZhOsEEamdOYGBf13FyQuiTwlAQgxVSNgt4="
68    crossorigin="anonymous"></script>
68
69    
69<script src="/assets/js/checkLinks.js"></script>
69
70    
70<script src="/assets/js/anchor-links.js"></script>
70
71    
71<script src="https://unpkg.com/@popperjs/core@2"></script>
71
72    
72<script src="https://unpkg.com/tippy.js@6"></script>
72
73    
73<script src="/assets/js/spell-tooltip.js"></script>
73
74<!--[if lt IE 9]>
75    
75<script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script>
75
76    <![endif]-->
77
78<!-- dark mode -->
79<style>
80  body {
81    visibility: hidden;
82    opacity: 0;
83  }
84</style>
85<noscript>
86  <style>
87    body {
88      visibility: visible;
89      opacity: 1;
90    }
91  </style>
92</noscript>
93<script>
94  function darkModeSetBodyBg() {
95    if (localStorage.getItem('darkmode')==="true") {
96      console.log("darkmode activated");
97      document.body.style.backgroundColor = "black !important";
98    } else {
99      document.body.style.backgroundColor = ""; // reset background color
100    }
101  }
102
103  function addDarkmodeWidget() {
104
105    const options = {
106        label: '🌓', // default: ''
107        time: '0s'
108    }
109
110    new Darkmode(options).showWidget();
111
112    document.body.style.visibility = 'visible';
113    document.body.style.opacity = 1;
114  }
115
116  $(document).ready(addDarkmodeWidget);
117</script>
117
118
119
120
121  
122
123<link rel="stylesheet" href="/assets/css/git-wiki-style.css?v=3660121efa02170ad10acfa6bb6b9f15b536b50b">
124
125
126
127  
128  <link rel="canonical" href="https://quarm.guide/" />
129</head>
130
131<body>
132    <body><div class="wrapper">
133        
134    <!-- dark mode -->
135    
135<script>
136        darkModeSetBodyBg()
137    </script>
137
138    
139    <div class="wrapper">
140    <div class=" w3-xlarge w3-hide-large" id="git-wiki-mobile-header">
141  <button class="w3-button w3-teal" onclick="sidebar_toggle()">☰</button>
142  <a href="https://quarm.guide">
143    
144    <img src="/assets/images/logo.webp" width="20px" height="20px" alt="QuarmLogo">
145    
146    Quarm.Guide
147  </a>
148</div>
149<header class="w3-sidebar w3-bar-block w3-collapse" id="git-wiki-sidebar">
150  <div>
151    <button class="w3-bar-item w3-button w3-large w3-hide-large" onclick="sidebar_toggle()">Close ×</button>
152    
153
154    <div class="w3-hide-medium w3-hide-small">
155      
156      <div class="git-wiki-main-logo">
157<a href="/"><img src="/assets/images/logo.webp">
158        <h1>Quarm.Guide</h1>
159    </a>
160    <p>Your Project Quarm Adventure Awaits</p>
161</div>
162      
163    </div>
164
165
166    
167
168    
169    <ul class="git-wiki-downloads">
170  <li>
171    <a href="https://www.eqinterface.com/downloads/fileinfo.php?id=6960">Download <strong>default UI</strong></a>
172  </li>
173  <li>
174    <a href="https://www.eqinterface.com/downloads/fileinfo.php?id=6973">Download <strong>DuxaUI</strong></a>
175  </li>
176  <li>
177    <a href="https://github.com/LordDemonos/Quarm.Guide">View On <strong> Github  </strong></a>
178  </li>
179</ul>
180
181    
182
183    
184    <div class="git-wiki-page-list">
185    
186
187     
188    <ul class="page-list">
189        
190        
191        
192        
193        
194    </ul>
195
196    
197    
197<script src="/assets/js/updated.js"></script>
197
198<div id="lastUpdated" class="updated-heading">Last updated on: <span id="updateDate">Loading...</span>
199</div>
200
201Menu (<a href="https://github.com/LordDemonos/Quarm.Guide/edit/master/_includes/sidebar.html">Edit</a>):
202
203<ul>
204  <!--  <li><a href="/">Home</a></li> -->
205  <li><a href="/install-guides">Install Guides</a></li>
206  <li><a href="/game-guides">Game Guides</a></li>
207  <li><a href="/third-party-programs">Third Party Programs</a></li>
208  <li><a href="/third-party-websites">Third Party Websites</a></li>
209  <li><a href="/about-project-quarm">About Project Quarm</a></li>
210  <li><a href="/troubleshooting-faq">Troubleshooting FAQ</a></li>
211</ul>
212
213    
214</div>
215
216    
217
218    
219    <div class="git-wiki-page-list">
220  
221
222  <span class="post-list-title">Posts  (Latest 4 updated) :</span>
223  <ul class="post-list">
224        
225    <li class="post-list-item">
226      <a href="/2026/09/13/planes-of-power-progression-server-update/">Planes of Power Progression &amp; Server Update</a>
227    </li>
228        
229    <li class="post-list-item">
230      <a href="/2025/07/15/project-quarm-daybreak-agreement-announcement/">Project Quarm Daybreak Agreement Announcement</a>
231    </li>
232        
233    <li class="post-list-item">
234      <a href="/2025/04/23/linux-and-steam-deck-install-guide/">Linux (and Handheld) Install Guide</a>
235    </li>
236        
237    <li class="post-list-item">
238      <a href="/2025/04/16/project-quarm-custom-midi-soundfont-guide/">Project Quarm - Custom Midi Soundfont Guide</a>
239    </li>
240        
241  </ul>
242
243  <span class="post-list read-all"><a href="/assets/blog/">Read all</a></span>
244
245  
246</div>
247
248    
249
250    
251  </div>
252</header>
253<script>
254  function sidebar_toggle() {
255    var sidebar = document.getElementById("git-wiki-sidebar");
256    if (sidebar.style.display == "block") {
257      sidebar.style.display = "none";
258      sidebar.style.position = "inherit";
259    } else {
260      $(sidebar).attr('style', 'display: block;');
261    }
262  }
263</script>
263
264
265
266    <div class="git-wiki-page">
267  <section>
268
269    <div id="tools-buttons" style="width: 100%; text-align: right">
270    
271
272    <div class="git-wiki-tools">
273    
274
275    
276
277    <span class="tools-element"><a target="_blank" href="https://github.com/LordDemonos/Quarm.Guide/commits/master//wiki/about-project-quarm.md">History</a></span>
278    <span class="tools-element"><a target="_blank" href="https://github.com/LordDemonos/Quarm.Guide/blob/master//wiki/about-project-quarm.md">Source</a></span>
279    
280    <span class="tools-element"><a target="_blank" href="https://github.com/LordDemonos/Quarm.Guide/new/master/_posts?filename=">Add
281            new post</a></span>
282    
283    
284    <br>
285    Prose.io:
286   <!-- <span class="tools-element"><a target="_blank" href="http://prose.io/#LordDemonos/Quarm.Guide/new/master/wiki">Add
287            new</a></span> -->
288    <span class="tools-element"><a target="_blank" href="http://prose.io/#LordDemonos/Quarm.Guide/edit/master/wiki/about-project-quarm.md">Edit</a></span>
289    
290    <span class="tools-element"><a target="_blank" href="http://prose.io/#LordDemonos/Quarm.Guide/new/master/_posts/">Add
291            new post</a></span>
292    
293    
294    
295</div>
296
297
298
299    <div class="git-wiki-search">
300    
301
302    
303    
304    <div class="git-wiki-search-js">
305	<input type="text" id="search-input" placeholder="Search..">
306	<ul id="results-container"></ul>
307</div>
308<!-- script pointing to jekyll-search.js -->
309<script src="/assets/js/simple-jekyll-search.min.js"></script>
vendor: 1 bytes, line 309
309
310<script async src="/assets/js/searchdata.js"></script>
310
311
312</div>
313
314    
315</div>
316
317    
318        
319
320
321
322
323    Contents:
324    <ol id="git-wiki-toc">
325  <li><a href="#about-project-quarm-">About Project Quarm </a></li>
326  <li>
327<a href="#main-ruleset">Main Ruleset</a>
328    <ol>
329      <li>
330<a href="#optional-self-imposed-rulesets">Optional Self Imposed Rulesets</a>
331        <ol>
332          <li><a href="#self-found">Self Found</a></li>
333          <li><a href="#solo-only">Solo Only</a></li>
334          <li><a href="#hardcore">Hardcore</a></li>
335        </ol>
336      </li>
337      <li>
338<a href="#gameplay-changes">Gameplay Changes</a>
339        <ol>
340          <li><a href="#death-mechanics">Death Mechanics</a></li>
341          <li><a href="#reduced-respawn-timers--anti-kite">Reduced Respawn Timers &amp; Anti Kite</a></li>
342        </ol>
343      </li>
344      <li>
345<a href="#timeline">Timeline</a>
346        <ol>
347          <li><a href="#classic-1x-october-1st-2023">Classic (1.x) (October 1st, 2023)</a></li>
348          <li><a href="#pre-kunark-19-june-1st-2024">Pre-Kunark (1.9) (June 1st, 2024)</a></li>
349          <li><a href="#kunark-2x-july-1st-2024">Kunark (2.x) (July 1st, 2024)</a></li>
350          <li><a href="#velious-3x-april-1st-2025">Velious (3.x): April 1st, 2025</a></li>
351          <li><a href="#luclin-4x-jan-1st-2026">Luclin (4.x): Jan 1st, 2026</a></li>
352          <li><a href="#the-planes-of-power-5x-october-1st-2026">The Planes of Power (5.x): (October 1st, 2026)</a></li>
353        </ol>
354      </li>
355      <li><a href="#legacy-items">Legacy Items</a></li>
356      <li><a href="#kunark-legacy-items-and-respawn-rates">Kunark Legacy Items and Respawn Rates</a></li>
357      <li><a href="#private-guild-instances-and-quakes">Private Guild Instances and Quakes</a></li>
358      <li>
359<a href="#planes">Planes</a>
360        <ol>
361          <li><a href="#the-plane-of-fear-the-plane-of-sky-and-the-plane-of-hate-are-all-open">The Plane of Fear, The Plane of Sky, and The Plane of Hate are all open!</a></li>
362          <li><a href="#fear">Fear:</a></li>
363          <li><a href="#hate">Hate:</a></li>
364          <li><a href="#sky">Sky:</a></li>
365          <li><a href="#welcome-to-the-ruins-of-old-paineel-also-known-as-the-hole">Welcome to the Ruins of Old Paineel, also known as The Hole!</a></li>
366          <li><a href="#guild-instance-books">Guild Instance Books</a></li>
367        </ol>
368      </li>
369      <li><a href="#mule-accounts">Mule Accounts</a></li>
370      <li><a href="#elective-services-fees">Elective Services Fees</a></li>
371      <li>
372<a href="#events">Events</a>
373        <ol>
374          <li><a href="#brells-blessed-land---11172023">Brell’s Blessed Land - 11/17/2023</a></li>
375          <li><a href="#domain-of-frost-aka-halas--12192023">Domain of Frost AKA Halas — 12/19/2023</a></li>
376          <li><a href="#the-tower-of-frost-aka-oops-all-icebones--12262023">The Tower of Frost (AKA Oops, All Icebones) — 12/26/2023</a></li>
377          <li><a href="#erollisi-week---02132024">Erollisi Week - 02/13/2024</a></li>
378          <li><a href="#bristlebane-week---04012024">Bristlebane Week - 04/01/2024</a></li>
379          <li><a href="#bloodied-rivervale---04xx2024">Bloodied Rivervale - 04/XX/2024</a></li>
380          <li><a href="#kings-court-casino--kerafyrm---planes-of-power-era-source-secrets">King’s Court Casino &amp; Kerafyrm - Planes of Power Era Source: Secrets</a></li>
381        </ol>
382      </li>
383      <li><a href="#server-downtime">Server Downtime</a></li>
384      <li><a href="#ip-exemption">IP Exemption</a></li>
385      <li>
386<a href="#rules">Rules</a>
387        <ol>
388          <li><a href="#raid-rules">Raid Rules</a></li>
389        </ol>
390      </li>
391      <li><a href="#class-distribution-as-of-may-31st-2024">Class Distribution as of May 31st 2024</a></li>
392    </ol>
393  </li>
394</ol>
395
396
397
398
399    
400    
401    
402
403    <div id="git-wiki-content">
404      
405        <h1 id="about-project-quarm-">About Project Quarm <img src="./assets/images/Secrets.jpg" alt="Secrets" class="step-image">
406</h1>
407
408<p><a href="https://www.twitch.tv/secretspast">Follow SecretsPast on Twitch</a></p>
409
410<h1 id="main-ruleset">Main Ruleset</h1>
411
412<ul>
413  <li>Time-Locked Progression Server - 9 Months of Classic, 9 Months of Kunark, 9 Months of Velious, 9 Months of Luclin, Planes of Power final expansion.</li>
414  <li>Planes of Power may contain custom mechanics post-PoP, such as rotating hotzones.</li>
415  <li>One-Box Policy, enforced by IP &amp; manual CSR intervention. <a href="https://discord.com/channels/1133452007412334643/1153470935421157396">#petitions</a>
416</li>
417  <li>Era restrictions apply to prevent out-of-era mechanics. This is done selectively.</li>
418  <li>MGBs at level 1, and other ‘TAKP-like’ features are enabled selectively. For example, Monk AC is in its ‘pre-nerf’ state.</li>
419  <li>Selective Clientside Quality of Life - Mouse Wheel Camera, Buff Timers, Auto-Stand on Cast. Additional QOL have been added through <a href="#step-4-installing-zeal">Zeal</a>.</li>
420</ul>
421
422<h2 id="optional-self-imposed-rulesets">Optional Self Imposed Rulesets</h2>
423
424<p>These three rulesets may be toggled on independently or all at once at Level 1 at any Priest of Discord. 
425The process of doing so resets your character and all of its data to as if it had just spawned in the game world, and prevents future ruleset toggling.</p>
426
427<h3 id="self-found">Self Found</h3>
428<p>This is a gametype that restricts interactions with standard ruleset players. This is more akin to a “Group Self Found / Group Ironman” ruleset if enabled by itself.
429The following restrictions are imposed:</p>
430<ul>
431  <li>You cannot group or raid with players who are not also playing the Self Found ruleset.</li>
432  <li>You cannot be buffed or healed by other players who are outside of your experience credit range.</li>
433  <li>You cannot trade with other players.</li>
434  <li>You cannot purchase items from merchants that aren’t already on the merchant.</li>
435  <li>You cannot loot items that were handed to an NPC by a player off of the NPC’s corpse.</li>
436  <li>You cannot sell or buy items in The Bazaar.</li>
437  <li>You cannot pick up dropped items on the ground that are dropped by other players. Standard ground spawns do not apply to this rule.</li>
438  <li>You cannot loot items from ‘opened’ corpses. You must receive initial experience credit per the ruleset to loot the item(s) you wish to loot.</li>
439  <li>You cannot loot items from corpses of mobs you weren’t in a group or raid experience credit range of.</li>
440  <li>You must engage a creature at 100% HP to receive experience or loot for yourself, your group or your raid, and deal at least 50% of the mob’s health in damage to receive experience.</li>
441  <li><em>NOTE: Normal damage rules additionally apply to the target for experience credit. The NPC regenerating to 100% HP will reset this flag.</em></li>
442</ul>
443
444<h3 id="solo-only">Solo Only</h3>
445<p>This is a gametype that restricts interactions with all other players, including other ruleset players. The restrictions here override the restrictions in Self Found if they would conflict. This is akin to a “Solo Self Found / Ironman” ruleset found in other games.
446The following restrictions are imposed:</p>
447<ul>
448  <li>You cannot group or raid with other players.</li>
449  <li>You cannot be buffed or healed by other players.</li>
450  <li>You cannot trade with other players.</li>
451  <li>You cannot purchase items from merchants that aren’t already on the merchant.</li>
452  <li>You cannot loot items that were handed to an NPC by a player off of the NPC’s corpse.</li>
453  <li>You cannot sell or buy items from The Bazaar.</li>
454  <li>You cannot pick up dropped items on the ground that are dropped by other players. Standard ground spawns do not apply to this rule.</li>
455  <li>You must engage a creature at 100% HP to receive experience or loot for yourself and deal at least 50% of the mob’s health in damage to receive experience. Normal damage rules additionally apply to the target for experience credit. The NPC regenerating to 100% HP will reset this flag.</li>
456  <li>You cannot loot items from ‘opened’ corpses. You must receive initial credit per the ruleset to loot the item(s) you wish to loot.</li>
457</ul>
458
459<h3 id="hardcore">Hardcore</h3>
460<p>This is a gametype that will result in permanent deletion of your character upon your first death above the item loss level. This is also known as a “Permadeath” ruleset found in other games.
461There are no restrictions like the rulesets above have, but this may be toggled on in addition to the above two rulesets.</p>
462<ul>
463  <li><em>NOTE: Characters who have hit a milestone under the hardcore ruleset that die will be broadcast to the entire server. Their corpse will instantly decay and the character will be reset.
464There will be no character recovery after a death.</em></li>
465</ul>
466
467<h2 id="gameplay-changes">Gameplay Changes</h2>
468
469<ul>
470  <li>No ‘Out of Group Range’ exploit - a player who is physically out of range of other players may not receive an experience bonus as if they were in a group.</li>
471  <li>Tradeskill containers will delete nodrop items for everyone, including the player who placed it there.</li>
472</ul>
473
474<p>The following zones have ‘pull limits’ and when you aggro a quantity of mobs over these numbers, they will instantly teleport on you instead of chase you:</p>
475
476<ul>
477  <li>hohonora    Halls of Honor    15</li>
478  <li>pofire    Plane of Fire    15</li>
479  <li>povalor    Plane of Valor    20</li>
480  <li>solrotower    Tower of Solusek Ro    20</li>
481  <li>podisease    Plane of Disease    25</li>
482  <li>poeartha    Plane of Earth    25</li>
483  <li>poearthb    Plane of Earth    25</li>
484  <li>ponightmare    Plane of Nightmares    25</li>
485  <li>postorms    Plane of Storms    25</li>
486  <li>potactics    Drunder, the Fortress of Zek    25</li>
487  <li>vexthal    Vex Thal    28</li>
488  <li>skyfire    Skyfire Mountains    30</li>
489  <li>poinnovation    Plane of Innovation    40</li>
490  <li>pojustice    Plane of Justice    40</li>
491  <li>potorment    Torment, the Plane of Pain    40</li>
492</ul>
493
494<h3 id="death-mechanics">Death Mechanics</h3>
495
496<p>Prior to Lv10 you do not leave a corpse. When you die, you will respawn with your belongings and exp.
497At Lv10, when you die you’ll leave a corpse behind with all your items on it. 
498At Lv11, in addition to leaving a corpse you’ll lose EXP as well. It’s a lot of exp, but a custom curve for the era. About as bad as it was on live. - Secrets
499EXP Values per race can be found on <a href="https://www.pqdi.cc/exp">pqdi.cc</a></p>
500
501<h3 id="reduced-respawn-timers--anti-kite">Reduced Respawn Timers &amp; Anti Kite</h3>
502
503<p>For launch, we will impose a limit on the amount of mobs that can be pulled in newbie zones to 4. Anti Kite code will be applied after 4 NPCs are pulled. This is to prevent folks from monopolizing zones with PBAOE classes early on.</p>
504
505<p>Newbie zones will also have a reduced respawn rate on all NPCs. NPCs between 12 and 60 second respawns will be reduced to 12 seconds. NPCs between 61 seconds and 499 seconds will be reduced to 60 seconds.</p>
506
507<p>Newbie zones are normally major cities with newbie yards, and adjacent stomping grounds such as South Ro, East Commonlands or Qeynos Hills.</p>
508
509<p>This restriction will be removed after zones thin out or 7 days, whichever comes sooner.</p>
510
511<h2 id="timeline">Timeline</h2>
512
513<p>Time-Locked Progression system, with 9 months between each expansion. Classic -&gt; Kunark -&gt;
513 Velious -&gt; Luclin -&gt; Planes of Power. Incremental patches will occur every 3 months.</p>
514
515<h3 id="classic-1x-october-1st-2023">Classic (1.x) (October 1st, 2023)</h3>
516
517<p>1.0 (Launch)</p>
518<ul>
519  <li>Paineel is in on launch. The Hole and The Warrens are closed.</li>
520  <li>Runnyeye does not drop Alloy items, and the sporali have not moved in.</li>
521  <li>Legacy Items are enabled:</li>
522  <li>Manastone</li>
523  <li>Rubicite Armor</li>
524  <li>Guise of the Deceiver</li>
525  <li>Journeyman’s Boots (Drelzna)</li>
526  <li>EXP / ZEM - Pre Velious, Classic EQ ZEMs</li>
527  <li>A single pet dealing 50% or more will reduce solo experience at 50% or equal to one group member weight of the pet’s level if grouped.</li>
528  <li>Wizards keep later xpac  innate crit chance.</li>
529</ul>
530
531<p>Classic 1.3: January 1st, 2024 (3 months)</p>
532<ul>
533  <li>The Temple of Solusek Ro opens.</li>
534  <li>The Classic Planes (Hate, Fear, Sky) open. - Cazic-Thule is a hybrid of Kunark and Velious CT. Innoruuk is a hybrid of pre and post revamp Innoruuk.  (Immunities to slow, snare, fear, root, paci, etc, but not resist immune)</li>
535  <li>Legacy Items are disabled from Classic 1.0</li>
536</ul>
537
538<p>Classic 1.6: April 1st, 2024 (2 months)</p>
539<ul>
540  <li>The Hole opens.</li>
541  <li>Bloody Kithicor / Firiona Vie / Lanys T’vyl GM event</li>
542  <li>Lustrous Russet Armor stops dropping.</li>
543</ul>
544
545<h3 id="pre-kunark-19-june-1st-2024">Pre-Kunark (1.9) (June 1st, 2024)</h3>
546
547<p>Classic 1.9: June 1st, 2024 (1 month)</p>
548<ul>
549  <li>Special event: 1 month Kunark-Locked Iksar early access (Level Cap 50, some zones restricted)</li>
550</ul>
551
552<h3 id="kunark-2x-july-1st-2024">Kunark (2.x) (July 1st, 2024)</h3>
553
554<p>Kunark 2.0 (July 1st, 2024))</p>
555<ul>
556  <li>Kunark is accessible.</li>
557  <li>Iksar creatable.</li>
558  <li>Nurga and Droga pre revamp</li>
559  <li>Chardok pre revamp.</li>
560  <li>Level Cap 60, 0 AA</li>
561  <li>Legacy Items enabled.</li>
562  <li>Epic Items enabled.</li>
563</ul>
564
565<p>Kunark 2.3: October 1st, 2024 (3 months)</p>
566<ul>
567  <li>Cazic Thule / Innoruuk given minor damage boost over classic.</li>
568</ul>
569
570<p>Kunark 2.6: Jan 1st, 2025 (2 months)</p>
571<ul>
572  <li>Trakanon ‘Hard Mode’</li>
573  <li>Veeshan’s Peak ‘Hard Mode’</li>
574</ul>
575
576<p>Kunark 2.9: March 1st, 2025 (1 month)</p>
577<ul>
578  <li>Pre-Velious patch.</li>
579  <li>Khati Sha the Lost appears from another timeline within the City of Halas to teach Barbarians how to tame animals and have them fight on their behalf.
580This version of Khati Sha was not blasted to the moon by Al’Kabor; instead, he is looking to improve his knowledge of animals. Being an effective anomaly, it may turn out that he has a darker history to hide..
581Beastlords will be available up to level 50 after this patch, including Luclin spells.</li>
582</ul>
583
584<h3 id="velious-3x-april-1st-2025">Velious (3.x): April 1st, 2025</h3>
585
586<p>Velious (3.0): April 1st, 2025 (3 months)</p>
587<ul>
588  <li>Velious opens.</li>
589  <li>Level cap remains 60.</li>
590  <li>Runnyeye revamps.</li>
591  <li>Warrens and Stonebrunt quests NPCs enable.</li>
592  <li>Legacy Items enable.</li>
593  <li>Seaworthy planking is enabled as a rare spawn.</li>
594  <li>EXP/ ZEM rules change to Velious group bonus / Velious newbie ZEM boost.</li>
595  <li>Sleeper’s Tomb is unavailable at launch.</li>
596</ul>
597
598<p>Velious 3.3: July 1st, 2025 (3 months)</p>
599<ul>
600  <li>The Planes of Hate and Fear revamp.</li>
601  <li>The Sleeper’s tomb opens.</li>
602</ul>
603
604<p>Velious 3.6 October 1st, 2025 (2 months)</p>
605<ul>
606  <li>The Warrens and Stonebrunt opens.</li>
607  <li>Other Race Beastlord Quests!</li>
608  <li>Server Anniversary! We’ve made it two years year.</li>
609</ul>
610
611<p>Velious 3.9 December 1st, 2025 (1 month)</p>
612<ul>
613  <li>Chardok revamps.</li>
614  <li>Pre-Luclin milestone.</li>
615  <li>Vah Shir early access event up to Level 60, Luclin locked, select zones available</li>
616  <li>Beastlord level cap increases to 60.</li>
617</ul>
618
619<h3 id="luclin-4x-jan-1st-2026">Luclin (4.x): Jan 1st, 2026</h3>
620
621<p>Luclin 4.0: Jan 1st, 2026 (3 months)</p>
622<ul>
623  <li>Beastlords enabled for all races</li>
624  <li>Vah Shir can leave Luclin</li>
625  <li>AAs are enabled. 30 may be banked after fully maximizing.</li>
626  <li>Entire raid content selection available</li>
627  <li>No Legacy Items introduced</li>
628  <li>Luclin era Harmony mechanics introduced</li>
629  <li>Focus effects enabled</li>
630  <li>Elemental damage enabled</li>
631  <li>Recommended level enabled</li>
632  <li>Bane damage enabled</li>
633  <li>
633AC softcaps introduced</li>
634  <li>Shield AC bonus introduced</li>
635  <li>Newbie Zone Population revamp</li>
636  <li>All Newbie armor and weapon quests introduced</li>
637</ul>
638
639<p>Luclin 4.3: April 1st, 2026 (3 months)</p>
640<ul>
641  <li>Luclin-Era Zone Experience Modifier Revamp</li>
642</ul>
643
644<p>Luclin 4.6: July 1st, 2026 (3 months)</p>
645<ul>
646  <li>Cazic Thule (the zone) 2.0</li>
647</ul>
648
649<p>Luclin 4.9:</p>
650<ul>
651  <li>None, see above</li>
652</ul>
653
654<h3 id="the-planes-of-power-5x-october-1st-2026">The Planes of Power (5.x): (October 1st, 2026)</h3>
655
656<p>Planes 5.0: October 1st, 2026 (3 months)</p>
657<ul>
658  <li>Level Cap of 65.</li>
659  <li>Planes of Power AAs are enabled.</li>
660  <li>Traditional flagging introduced.</li>
661  <li>Instances of flagging targets available with loot lockouts (Quakes Disabled in Planes zones initially)</li>
662</ul>
663
664<p>Planes 5.3: January 1st, 2027 (3 months)</p>
665<ul>
666  <li>Earthquakes enabled in T1 and T2 zones.</li>
667  <li>Backflagging enabled (85 / 15 rule)</li>
668</ul>
669
670<p>Planes 5.6: March 1st, 2027 (2 months)</p>
671<ul>
672  <li>Earthquakes enabled in T3 / Elemental Planes</li>
673  <li>Druzzil’s influence wanes over her ability to reset the events of the Plane of Time.</li>
674</ul>
675
676<p>Post Planes, 5.9 April 1st, 2027, (1 month)</p>
677<ul>
678  <li>Earthquakes enabled in the Plane of Time</li>
679  <li>Druzzil Ro ‘door boss’ fight</li>
680  <li>Project Superscalar work kicks into high gear.</li>
681</ul>
682
683<h2 id="legacy-items">Legacy Items</h2>
684
685<p>There are no longer permanent loot lockouts from legacy items. However, there will be an individual character-based loot lockout on all legacy items that are obtained through looting. The lockout is a month long.</p>
686<ul>
687  <li><em>NOTE: This is so that if you lose a legacy item due to an untimely death and you lose your corpse, you are able to loot another one in a way that doesn’t involve a CSR.</em></li>
688  <li><em>NOTE2: All existing lockouts have been converted to loot lockout legacy items, lasting 30 days from the release of 1.3 content.</em></li>
689</ul>
690
691<p>There are a number of revamps to Time-Limited Legacy Items. These new versions will be functionally identical, require specific levels to acquire, and will all be no drop. The Time-limited factor will only apply to legacy items that are able to be traded, and are traditionally time-limited, nerfed, or removed in EQ’s timeline that we select to be. They are, currently, as follows:</p>
692<ul>
693  <li>Manastone -&gt; Manarock (30) (Functionally Identical)</li>
694  <li>Rubicite Armor -&gt; Pinkicite Armor (15, 20) (It’s Pink, Functionally Identical)</li>
695  <li>Thex Dagger -&gt; Thexian Shiv (0) (Faction Requirement)</li>
696  <li>Scimitar of the Mistwalker -&gt; Falchion of the Mistwalker (46) (Functionally Identical)</li>
697  <li>Lustrous Russet Armor -&gt; Brilliant Russet Armor (46) (It’s Teal, Functionally Identical)**</li>
698  <li>
699<em>NOTE:</em> <em>*The above will be available indefinitely, even after an item’s removal.</em>
700</li>
701</ul>
702
703<p>The following items will stay in the game indefinitely.</p>
704<ul>
705  <li>Ring of the Dead (We may opt to make zones unable to be bound in, however.)</li>
706  <li>Guise of the Deceiver (30) (We feel that it’s unfair to make this go away for those who haven’t obtained one, and it is otherwise no trade. Its level requirement stays, however)</li>
707  <li>Journeyman’s Boots (20) (We feel as though the contested nature of the creatures that would award jboots through the quest are not worth the headache for players, and our legacy item system better suits the milestone for players.)</li>
708</ul>
709
710<p>Items that are deemed too powerful but are otherwise consumable (like Dragon Teeth) will see these items no longer drop at all.</p>
711
712<p>The following items are not traditionally legacy items in EverQuest, but have seen a legacy flag added to ease camp congestion. They will not be removed at all at any point during the timeline, nor will spawns be eased:</p>
713<ul>
714  <li>Bag of Sewn Evil Eye (30) (Staying indefinitely)</li>
715  <li>Fishbone Earring (20) (Staying indefinitely)</li>
716  <li>Glowing Black Stone (15) (Staying indefinitely)</li>
717  <li>
718    <p>Robe of the Oracle (25) (Staying Indefinitely - Changes to Standard in Kunark)</p>
719  </li>
720  <li>The chance for Recfek Shralok to spawn is now 10%, up from 3%.</li>
721  <li>Shralok Pack now drops both in Kithicor and Highkeep at 100% chance from Recfek Shralok.</li>
722  <li>Recfek Shralok is now a 300s spawn timer.</li>
723</ul>
724
725<h2 id="kunark-legacy-items-and-respawn-rates">Kunark Legacy Items and Respawn Rates</h2>
726
727<ul>
728  <li>Lord Begurgle’s Crown will now drop off of any aqua goblin at the same rate as Lord Begurgle.</li>
729  <li>Sebilis Crypt named are now 100% chance to spawn and the placeholders’ loot (Scroll of the Dark) has been moved to the main bosses.</li>
730  <li>Hierophant’s Cloak will now drop at 0.2% of the time off of any krup froglok, similar to the Runebranded Girdle.</li>
731  <li>The Fungus Covered Scale Tunic and Fungus Covered Great Staff from the Myconid Spore King in Sebilis are now legacy items and no-drop. The drop rates of all 3 items have been boosted for those two legacy items. The minimum required level to loot these two items is set to 50.</li>
732  <li>Myconid Creatures (excluding the spore king) now drop a tradable copy of the Fungus Covered Great Staff and Fungus Covered Scale Tunic (Fungus Covered Great Stick, Fungus Covered Scale Shirt)</li>
733  <li>Circlet of Shadows is now permanently the pre-nerf Circlet of Shadow. Any named creature in Droga can now drop the tradable Circlet of Shadow at 100% chance with a legacy loot restriction of Level 35 and a 30-day lockout timer.</li>
734  <li>
735    <p>Reduced the spawn timer of ‘an angry goblin’ from 3 days with variance to 15 minutes.</p>
736  </li>
737  <li>
738    <p>Various Kunark dungeons have been flagged as reduced respawn dungeons.</p>
739  </li>
740  <li>a sarnak courier and its spawngroup is now set to 17s, with a 6% chance of spawn. The chance to loot the Goblin Gazughi Ring is now 2%. The Goblin Gazughi Ring is now a legacy item that is lootable at level 15, and the lockout time is 30 days. The intent of this is to make the Goblin Gazughi Ring camp similar to Quillmane. (edited)</li>
741  <li>
741Lord Gimblox now spawns more frequently over other NPCs in his spawngroup. The timer for Gimblox to spawn has been reduced to 15 minutes.</li>
742  <li>Eldreth in Lake Rathetear now respawns after 15 minutes.</li>
743  <li>Shmendrik Lavawalker in Lake Rathetear now respawns after 15 minutes.</li>
744  <li>Astral Projection in Lake Of Ill Omen and Overthere is now a 15 minute respawn timer, and is now charm immune.</li>
745  <li>Founy Jestands now spawns with the parchment 100% of the time, and 4 of them can drop.</li>
746  <li>Tani N’Mar now spawns with the parchment 100% of the time, and 4 of them can drop.</li>
747  <li>a seeker in Solusek Temple is now a 15 minute respawn timer.</li>
748  <li>Naxot Deepwater in Burning Wood is now a 15 minute respawn timer.</li>
749  <li>The General’s Dark Elves in Kithicor are now 15 minute spawns. Legacy loot applies to all special items from the Dark Elves - 46 to loot, 30 day lockout. This does not affect the turnin for the General.</li>
750  <li>Yendar Starpyre is now a 15 minute respawn. The Shining Metallic Robe from Yendar is now subject to legacy loot (level 46, 30 day lockout)</li>
751  <li>Shmendrik Lavawalker is now a 15 minute spawn.</li>
752  <li>Unjeweled Dragon Head Hilt is now a 30 second respawn timer.</li>
753  <li>Severely Damaged Dragon Head Hilt is now a 30 second respawn timer.</li>
754  <li>a mountain giant patriarch now spawns more frequently.</li>
755  <li>Gated all of the Chardok 2.0 items from dropping in Chardok. This is a stopgap until the zone can be un-revamped.</li>
756  <li>an iksar betrayed in Chardok now spawns much more frequently.</li>
757  <li>a drolvarg pawbuster and a drolvarg warlord will now share the same spots with the bodyguards (4 spawns total) and all now have 15 minute respawns. Warlord will drop the Petrified Werewolf Skull 100% of the time. - Both the Metal Pipe and Petrified Werewolf Skull are now subject to legacy loot (level 46, 30 day lockout) to prevent griefing and farming.</li>
758  <li>Brother Balatin now spawns 100% of the time.</li>
759  <li>a fire sprite is now a 2 minute respawn timer.</li>
760  <li>a sleeping ogre is now a 5 minute respawn timer.</li>
761  <li>Kaiaren is now a 5 minute respawn timer, and is now charm immune.</li>
762  <li>Eldrig the Old now spawns separately at 100% chance on his own spawn group every 15 minutes.</li>
763  <li>Nezekezena now spawns separately at 100% chance on his own spawn group every 15 minutes.</li>
764</ul>
765
766<h2 id="private-guild-instances-and-quakes">Private Guild Instances and Quakes</h2>
767
768<p>Due to overwhelming player feedback about casual accessibility, and my own intuition on the subject, we’ve overhauled how raid rotations work - by scrapping them and replacing them with private guild instances. Don’t worry, competition is still available via an overhauled Earthquake system!</p>
769
770<ul>
771  <li>Guild instances are accessible via the Knowledge book near any adjacent-to-raid zone where the tryout books were formerly present.</li>
772  <li>Guild instances require an officer from your guild, <del>12 guild members, and 18 players total in a raid to enter, as well as the requirement of all members in your raid being over level 30.</del>
773</li>
774  <li>Guild instances have a combat engagement requirement equal to the above. If you do not meet the engage requirement above, players are forced to their bind point on any combat action, including friendly heals.</li>
775  <li>Guild instances have heightened respawn when compared to normal instances. This means that every raid creature may not share the same timer as open-world creatures.</li>
776  <li>If your corpse becomes unretrievable in a guild instance, fear not: The Graveyard system from Planes of Power is active in these zones, and your corpses will be dispensed every 2 hours to the adjacent zone where the zone-in book is located.</li>
777</ul>
778
779<p>Guild instances do not award loot for any other creature than the raid target(s) in question. For the current instances, this is the following:</p>
780<ul>
781  <li>Nagafen’s Lair (Instanced)</li>
782  <li>Lord Nagafen - 7 Days</li>
783  <li>
784    <p>Giants (all) - 24 Hours</p>
785  </li>
786  <li>Permafrost Caverns (Instanced)</li>
787  <li>
788    <p>Lady Vox - 7 Days</p>
789  </li>
790  <li>Kedge Keep (Instanced)</li>
791  <li>Phinigel - 24 Hours</li>
792</ul>
793
794<p>Please note that if not otherwise specified, creatures in instances have 24 hour respawn rates, and give significantly reduced experience. (virtually n
794othing) Guild creation has been disabled via petitions until a lockout system has been created for the Guild Instances.</p>
795
796<ul>
797  <li>EarthQuake revamp</li>
798  <li>Earthquakes are now scheduled to occur every 3 to 7 days.</li>
799  <li>Earthquakes now have a duration of three (3) hours.</li>
800  <li>Earthquakes no longer have a ruleset. Server Rules 9.x and 10.x are suspended during earthquakes for raid zones. Please assume that if your zone doesn’t give a message about NPCs being re-popped, that you still have to adhere to rules 9.x and 10.x still.</li>
801</ul>
802
803<p>The current zones considered to be raid zones are:</p>
804<ul>
805  <li>Permafrost Caverns</li>
806  <li>Nagafen’s Lair</li>
807  <li>Kedge Keep</li>
808</ul>
809
810<p>On an earthquake triggering, everyone in the zone is evacuated to the zone-in to ensure fair competition. If you wish to avoid the evac, position yourself outside of the zone. Earthquake timers are now visible to guild leaders and officers ahead of their trigger time. No more batphones. Typing ‘#showquake’ will allow a guild officer or leader to view the next earthquake time. Earthquakes no longer have guild engage requirements due to the rule 9.x and 10.x suspension during the three hour period, and thus can be pickup grouped.</p>
811
812<h2 id="planes">Planes</h2>
813
814<h3 id="the-plane-of-fear-the-plane-of-sky-and-the-plane-of-hate-are-all-open">The Plane of Fear, The Plane of Sky, and The Plane of Hate are all open!</h3>
815
816<p>Please note that the following changes were made to the zones for Project Quarm:</p>
817
818<ul>
819  <li>All boss creatures will not appear in the Open World until an Earthquake.</li>
820  <li>Instanced trash will drop loot and will not lock players out, but will have heightened respawn timers.</li>
821  <li>Open world trash will retain its normal respawn timers.</li>
822  <li>Quests are enabled in all open world / instanced versions of Sky, Hate and Fear.</li>
823  <li>Almost every Epic piece, outside of some select Sky pieces, will not drop in the Plane of Sky, Fear, or Hate.</li>
824</ul>
825
826<h3 id="fear">Fear:</h3>
827
828<ul>
829  <li>Slime Blood of Cazic Thule will drop in place of Skin of Cazic for all eras, however this item will be locked to Kunark.</li>
830  <li>The Golems in Fear are their 51/52 selves - they will not drop any loot until Kunark. This is normal, as they only would drop epic pieces. They do not death touch, which is era-accurate. Do not report this with a bug.</li>
831  <li>Cazic-Thule is his level 55 self. He has fairly low resistance for his level, however, he now has his Velious-era crowd control immunities.
832a dracoliche is its level 53 self, with Rotting Flesh &amp; Dragon Roar. a dracoliche does not gain its lifetap until the Velious-era revamp.</li>
833  <li>Class armor and Lustrous Russet drop indefinitely.</li>
834  <li>Irak &amp; Wraith of a Shissar are Kunark gated.</li>
835</ul>
836
837<h3 id="hate">Hate:</h3>
838
839<ul>
840  <li>Mini-bosses are not present until Velious.</li>
841  <li>Innoruuk does not have his revamped loot table. Most of the loot that would drop off of minis have been moved to Innoruuk per classic timeline.</li>
842  <li>Maestro of Rancor has his classic-era loot table. Yes, this includes the Basoon Haste Gauntlets, which are not considered a Legacy Item for the sake of this timeline.</li>
843  <li>Hand of the Maestro spawns separate to the Maestro of Rancor from the get-go, however the hand item is Kunark gated.</li>
844  <li>Class armor is available from the beginning from all trash.</li>
845  <li>Staff of Elemental Mastery: Earth is available even in classic. However, Staff of Elemental Mastery: Fire will not drop until Velious.</li>
846  <li>Most Kunark Epic Quest loot are otherwise unavailable until Kunark.</li>
847  <li>The Book of Souls is not up. For real, I’m not lying, I didn’t pick up the book. It will return in Kunark.</li>
848</ul>
849
850<h3 id="sky">Sky:</h3>
851
852<ul>
853  <li>Open World: All boss creatures will be spawned upon an Earthquake occurring without any scripted encounters needing to be completed</li>
854  <li>Keys are no longer no rent, and will be added to the keyring.</li>
855  <li>Instance: You must complete the instance by progressing through it normally.</li>
856  <li>Instance: Keeper of Souls now spawns instantly on the death of a soul tamer without a waiting period. However, it is not possible to trigger multiple Keeper of Souls within the same 18 hour period.</li>
857  <li>You may only interact with the Key Master in Open World for the purpose of interacting with him as a merchant.</li>
858  <li>A huge thanks to Torven of EQEmulator for parsing a ton of information related to combat and flavor text ahead of launch in the Plane of Sky and giving it the proper TLC it deserves. Thanks to you, the information contained in the Plane of Sky will be preserved indefinitely</li>
859</ul>
860
861<h3 id="welcome-to-the-ruins-of-old-paineel-also-known-as-the-hole">Welcome to the Ruins of Old Paineel, also known as The Hole!</h3>
862
863<p>This zone is being released ahead of Kunark, which is a major departure from EQ’s original timeline. It’s our team’s personal opinion that the items contained within The Hole aren’t significantly powerful, and that releasing The Hole early is quite a treat for folks who are historically used to having to play it in Kunark.</p>
864
865<ul>
866  <li>Most Epic NPCs will be disabled in The Hole ahead of Kunark. Please expect any Epic items that have snuck past our grasp to disappear at some point before Kunark.</li>
867  <li>Master Yael is considered a raid target, as is Nortlav the Scalekeeper. Nortlav will spawn in Kunark.</li>
868  <li>The Hole (Instanced) has appeared, and the book location will be in its normal location for those familiar with official EQ’s Time-Locked Progression servers.</li>
869  <li>The Hole (Instanced) is subject to other instanced zone experience penalties.</li>
870  <li>The respawn time on The Hole (Instanced) is 18 hours across the board, except for Nortlav the Scalekeeper and Master Yael, who are 2d 18h respawns and are subject to loot lockout for the same duration. Loot can drop in The Hole.</li>
871  <li>Most Kunark epic NPCs will be reduced to 15 minute respawn time in The Hole, or spawn more frequently in some way, shape or form.</li>
872  <li>Rock golems are notably absent until Kunark.</li>
873  <li>The Imbued Granite Spaulders are restricted to Kunark for drops due to their power within the era; however, Druzzil may have moved them to another, alternate timeline until Kunark…</li>
874  <li>The undead still wander the caverns of the Ruins of Old Paineel at their original strength. Beware!</li>
875</ul>
876
877<h4 id="sky-hate-fear-raid-lockouts-rules-for-engagement">Sky, Hate, Fear Raid Lockouts, Rules for Engagement</h4>
878<p>Please visit ⁠<a href="https://discord.com/channels/1133452007412334643/1136033679882326106">#raid-rules</a> to see the current raid rules, engagement and zone information about lockouts</p>
879
880<h3 id="guild-instance-books">Guild Instance Books</h3>
881
882<p>The Guild Instance books and graveyards will be in the following locations:</p>
883<ul>
884  <li>Plane of Hate - Oasis of Marr, near the Fisher huts.</li>
885  <li>Graveyard: East of the instance book.</li>
886</ul>
887
888<p><img src="./assets/images/about/hate.jpg" alt="hate"></p>
889
890<ul>
891  <li>Plane of Sky - East Freeport, ascending to the heavens behind where the Seafarer’s Roost meets the East Freeport gates. Bring levitate!</li>
892  <li>Graveyard: Just outside the gates in East Freeport.</li>
893</ul>
894
895<p><img src="./assets/images/about/sky.jpg" alt="sky"></p>
896
897<ul>
898  <li>Plane of Fear - To the left of the Plane of Fear portal.</li>
899  <li>Graveyard: Further left of the instance.</li>
900</ul>
901
902<p><img src="./assets/images/about/fear.jpg" alt="fear"></p>
903
904<h2 id="mule-accounts">Mule Accounts</h2>
905
906<p><a href="https://discord.com/channels/1133452007412334643/1135968760281432164/1208195978016854096">Creating a mule</a> The #makemule command is now available in game. Running the command in game will give you further instructions for how to flag the account as a mule and will ask that you run an additional command for confirmation.</p>
907
908<p>Flagging an account as a mule can not be undone and will delevel the character running the command to 1 SO BE CERTAIN OF YOUR INTENTIONS.</p>
909
910<p>The character running the command must first be of appropriate level and no other characters can exist on the account when the command is run. Once an account is flagged as a mule then all characters on the account will be mules bound in EC tunnel and can not leave EC nor level past level 1. These accounts should not contribute to overall server population - this is so we can accurately track server population across third-party population tracking websites, such as UnixGeek’s EQEmulator player stats.</p>
911
912<p>The mule account will be exempt from IP restrictions allowing you to run a game client and buy/sell/transfer items independent of your main account. Again, RUNNING THE COMMAND AND CONFIRMING WILL DELEVEL YOU TO 1 AND FLAG THE ENTIRE ACCOUNT AS A MULE ACCOUNT. BE CERTAIN OF YOUR INTENTIONS. <code class="language-plaintext highlighter-rouge">@CSR</code> WILL NOT REVOKE THIS FLAG UNDER ANY CIRCUMSTANCES, NOR ARE THEY EQUIPPED TO DEAL WITH ANY ISSUES THAT ARISE.</p>
913
914<blockquote>
915  <p>Please note that the transfer to East Commonlands (EC) may take some time. We appreciate your patience and understanding as we work to ensure a smooth experience for all players.</p>
916</blockquote>
917
918<h2 id="elective-services-fees">Elective Services Fees</h2>
919
920<p>The following is the current fees for elective character and account services. These services will only be handled under admin discretion. Limit 1 elective service per week.</p>
921
922<ul>
923  <li>Character Surname Change: 500pp</li>
924  <li>Character Gender Change: 500pp</li>
925  <li>Guild Roster (Leaders and officers only): 500pp</li>
926  <li>Guild Add Co-Leader (Leaders only): 500pp</li>
927  <li>Guild Change Leader (Leaders only): 1000pp</li>
928  <li>Restoring a deleted character (Character must be above level 10): All the currency you have</li>
929  <li>Promotion of Iksar Guild Leader character: 2000p (available during the Kunark pre-release)</li>
930</ul>
931
932<h2 id="events">Events</h2>
933
934<h4 id="halloween-event-shard-of-decay--10232023">Halloween Event (Shard of Decay) — 10/23/2023</h4>
935
936<p><img src="./assets/images/about/shard_of_decay.png" alt="shard-of-decay"></p>
937
938<p>Lorisyn Oakwynd has ventured out to various haunting grounds to investigate a Lycanthropic plague brought on by Plaguebringer acolytes.</p>
939
940<p>Strangely, they are not only chanting the God of Disease’s name - they were observed joyously celebrating the God of Magic, Druzzil Ro.</p>
941
942<p>Their hallowed worship has begun to corrupt the very ground around them - various Lycanthropes have appeared throughout the world.</p>
943
944<p>Speak to Lorisyn Oakwynd in one of the following places to begin your investigation:</p>
945
946<ul>
947  <li>Qeynos Hills</li>
948  <li>East Commonlands</li>
949  <li>Everfrost</li>
950  <li>Steamfont</li>
951  <li>Greater Faydark</li>
952  <li>Butcherblock</li>
953  <li>Innothule</li>
954  <li>Misty Thicket</li>
955  <li>Feerrott</li>
956  <li>Toxxulia</li>
957</ul>
958
959<p>Extra Planar Disturbances have also been sighted. Tempted by the gift of Knowledge by Druzzil, Bertoxxulous followers have entered these planes - twisting themselves and their belongings into monstrous beings.</p>
960
961<p>Rumored, too, that the plaguebringer Himself has projected His image in approval as a constant source of Lycanthropic blood.</p>
962
963<p>The Shard of Decay is temporarily available for the next 2 weeks. This is a dungeon filled to the brim with undead.</p>
964
965<p>The location is partially unknown. Seek the Karanas where werewolves gather, the Sands of Ro where undead gather, the cursed swamp of Innothule, the filthy excavation site of Paineel, and the Faydark where the Shadows dwell for potential anomaly sightings.</p>
966
967<p>This is a zone aimed at level 8 to 25 adventurers, and has various sectors dedicated to those ranges.</p>
968
969<p>Trivial loot code is in effect, and you cannot loot green con NPC corpses in the zone. However, you can obtain faction by tagging them at least once.</p>
970
971<p>Named creatures may appear during your crawl through the dungeon. These creatures share loot with the main boss, and any loot exclusive to them is considered legacy loot. This will not affect your ability to loot those items outside of the event, and those flags will be cleared following the event.</p>
972
973<p>We recommend being at least level 13 to truly begin your expedition.</p>
974
975<p>Lastly, the event reward requires a significant amount of faction to obtain. You need at least 1900 faction, and each blood will grant 50 faction. Each NPC faction hit will grant 1 faction.</p>
976
977<p>We strongly encourage those who wish to help the lower players to do so, but CSRs will act against higher level players actively monopolizing the zone. Keep your interactions to taunts, buffs, and heals to snag crucial faction hits. Druzzil will be watching.</p>
978
979<p>There are no level restrictions on the event outside of the zone. So, please feel free to participate in those events if you’re max level to get the same blood that will also drop in the Shard of Decay.</p>
980
981<p>Lastly, the main event reward will last up until the event ends. You may get another reward from Lorisyn at any time.</p>
982
983<p>Lorisyn, all of the blood and anomalies will disappear at the same time.</p>
984
985<h3 id="brells-blessed-land---11172023">Brell’s Blessed Land - 11/17/2023</h3>
986
987<p>
987During the period before Frostfell, the land needs to be prepared for celebration and merriment. 
988The Shard of Decay has closed. Snow is falling on the ground in places where they shouldn’t be, and the season of feasts is upon us.</p>
989
990<p>However, Brell needs the land culled of various creatures that are capable of flight, and will reward adventurers kindly.</p>
991
992<p>Druzzil and Brell have blessed the land for a limited period of time to aid with this effort, and Norrath shall reap the reward of experience.</p>
993
994<p>Since we don’t sell anything here, and you can’t eat the server, we’re giving the best feast of all:
995Outdoor zones will receive a 0.20 increase to their ZEM for the duration of the event.
996Any creatures capable of flight that are killed will grant a 0.50 increase to the bonus on top of ZEM for the duration of the event.
997Snow will appear in place of rain as the land begins to get colder.</p>
998
999<p>Flying creatures include the following:</p>
1000
1001<p><code class="language-plaintext highlighter-rouge">ghosts, gargoyles, specters, imps, harpies, pegasus, djinn, griffins, pixies, faeries, will-o-wisps, air elementals, wasps, bixies, drakes, reanimated hands, dragons, evil eyes, swordfish / fish / sharks (for meme factor) / phinigel (kedge descendents), whirling blades, bats, and aviaks</code></p>
1002
1003<h3 id="domain-of-frost-aka-halas--12192023">Domain of Frost AKA Halas — 12/19/2023</h3>
1004
1005<p>A mysterious Wizard from an extraplanar realm - who is rumored to be a Dragon - has thawed for her yearly awakening, and has conjured a portal to a hidden planar pocket to a fragmented memory - belonging to none other than E’Ci of the Triumvirate of Water. 
1006The strength of the Wizard rivals that of Veeshan’s most trusted.</p>
1007
1008<p>Upon opening the portal, a band of fire goblins, belonging to a Scrooge named Santaug Klaugg, have also infiltrated the pocket plane as it opened! They were spotted containing toys, trinkets, and were wearing various pieces of armor.</p>
1009
1010<p>The Domain must be rescued! The Wizard has opened a portal to the pocket plane again; this time for adventurers to save the plane in the East Commonlands tunnel.</p>
1011
1012<p>Due to her massive power and fear of being discovered as shady, the Shady Swashbuckler has taken up shop elsewhere in the tunnel, and has brought a banker friend with him. This banker friend is also extremely shady, though appears to be an honest fellow. 
1013He quite enjoys the company, and might be keeping his friend with him well after the Wizard’s departure.</p>
1014
1015<p>Enter the Domain of Frost, and reap the rewards within.
1016The Domain of Frost is a level 30 to 45 zone, being split right down the middle in terms of difficulty - the far side being much more difficult than the near side.
1017Trivial Loot Code is enabled in the Domain of Frost.
1018The Domain of Frost has a passive +0.05 experience boost within its walls.
1019There are rumors of a container of considerable storage within - if you manage to find one, it will require you to be of the 30th season to loot.
1020Bards who have lived to tell the tale also share a hidden compartment in the well - guilds may be interested in completing the trials within to get a time-limited reward. There are multiple ways to get this reward.
1021Know that this encounter is the most difficult of the raid encounters adventurers have faced thus far.</p>
1022
1023<p><em>NOTE: The reward item name contains a symbol - (t) - indicates that the item is temporary and will be removed following the event. Fret not about its power.</em></p>
1024
1025<p>Go forth, brave Norrathians - and conquer the icy depths of the Domain for E’Ci, and complete the tale of Fire and Ice!</p>
1026
1027<p>The graveyard for Domain of Frost now dispenses corpses in North Ro at the East Commonlands zoneline after 60 minutes.</p>
1028
1029<h3 id="the-tower-of-frost-aka-oops-all-icebones--12262023">The Tower of Frost (AKA Oops, All Icebones) — 12/26/2023</h3>
1030
1031<p>The Tower of Frost is now available as a Level 8 to 25 undead zone featuring everyone’s favorite friends: icebone skeletons. Big ones, small ones; some the size of your head.
1032This zone is exactly what you think it is. It’s all icebone skeletons. There is no loot to be found here beyond bone chips, a few scraps of cloth and rusty weapons. Trivial loot code is enabled here, too, so don’t think of coming in here if you’re not at an appropriate level.</p>
1033
1034<p>The basement is the most challenging, while the top level provides a medium level of difficulty. The entrance, of course, is the easiest part of the zone.</p>
1035
1036<p>This zone has the same experience bonus that the Domain of Frost has, and this zone will be going away with the event’s end on January 9th, 2024.</p>
1037
1038<p>The graveyard on “Oops! All Icebones” now dispenses corpses in North Ro at the East Commonlands zoneline after 60 minutes instead of 1 minute.</p>
1039
1040<h3 id="erollisi-week---02132024">Erollisi Week - 02/13/2024</h3>
1041
1042<p>Erollisi Marr has temporarily broken free of the Plane of Love, and has sent Priests of Order to ordain Norrathians in marriage.
1043Couples from all across the land have gathered to partake in their own marriage ceremony. Seek out the Priest of Order in the East Commonlands Tunnel to begin the process!</p>
1044
1045<p>To marry another player, first, you’ll need to set up your family surname with the Priest of Order. 
1046The Priest of Order will then require the name of the person who is to take your hand in marriage. There are no level requirements on being married together.</p>
1047
1048<p>They must be in the same zone as you, and upon their identical family name confirmation and vows of the name, you’ll be married together… for the next week or two, at least, while Erollisi holds Her grasp over Norrath’s mortal plane.</p>
1049
1050<p>Marrying someone will provide a 20% experience bonus to all group experience while adventuring together with your partner. This bonus isn’t stackable, and applies to the individual, similar to how race and class bonuses apply.</p>
1051
1052<p>The bonus will be active for the duration of the event. When you are earning experience due to the bonus, you will receive a message in chat - “You receive a bonus! (Partner)”</p>
1053
1054<p>To recap, the steps are as follows:
10551) Set your temporary surname via the Priest of Order.
10562) Say your partner’s name to the Priest of Order.
10573) Have your partner set their surname to your surname via the Priest of Order.
10584) Have your partner say your name to the Priest of Order.
10595) Congrats! You’re married.</p>
1060
1061<p>NOTE: You can say ‘reset’ to the Priest of Order, as long as you are not married yet, to reset your pending surname.</p>
1062
1063<p>This will last for approximately 2 weeks from Valentine’s Day, despite being the Erollisi Week event.
1064<em>Erollisi Day Surnames are subject to normal restrictions… except for the level requirements. These are not normal surnames; Erollisi has blessed all of us with the ability to set a temporary surname in the name of Love. After the event, these surnames disappear, as does your marriage.</em></p>
1065
1066<p>In addition to the Erollisi Day Event, please enjoy a 5% experience bonus separate to the event to all forms of experience that also stacks with the event bonus. This 5% bonus will run until the event’s conclusion.</p>
1067
1068<h3 id="bristlebane-week---04012024">Bristlebane Week - 04/01/2024</h3>
1069
1070<p>On April 1st, in celebration of Bristlebane Week, we will also be running a week-long-event. We may opt to extend it to two and probably will ‘forget’ to turn off the event. That seems to be a running joke lately.</p>
1071
1072<p>We’ll be turning on all the event zones again - Tower of Frost, Domain of Frost, and the Shard of Decay. Portals will once again be active in the East Commonlands Tunnel.</p>
1073
1074<p>In addition to running those event zones, we will be turning on the Valentine’s Day and Thanksgiving Weekend event - with a small twist.
1075As a refresher, here’s the bonuses for that event’s duration, with the updated week-long-event specifics!
1076Outdoor zones will give 4.20% experience bonus
1077Flying creatures will give a 6.9% experience bonus
1078You can get ceremonially married again in the East Commonlands Tunnel! Doing so will grant you a 20% bonus while being in a group with your partner and you will share this temporary surname for the duration of the event.</p>
1079
1080<p>As a reminder, this is also April 1st. Please expect shenanigans in the game world for a limited time. If you manage to find the ‘pranks’, know they are temporary for the event, and will be removed after the event. But I 
1080intend to fully cause at least ONE (1) prank. Maybe several. Who knows.</p>
1081
1082<h3 id="bloodied-rivervale---04xx2024">Bloodied Rivervale - 04/XX/2024</h3>
1083
1084<h3 id="kings-court-casino--kerafyrm---planes-of-power-era-source-secrets">King’s Court Casino &amp; Kerafyrm - Planes of Power Era <a href="https://discord.com/channels/1133452007412334643/1137470588366115049/1137471362315857950">Source: Secrets</a>
1085</h3>
1086
1087<ul>
1088  <li>The King’s Court Casino will be integrated as Post-PoP content. (When Quarm is defeated)</li>
1089  <li>The Sleeper will reset every time he is awoken - until a custom, hidden event is activated in the Planes of Power.</li>
1090</ul>
1091
1092<p>I have something special planned related to the server name for the wakable sleeper. Certain events get set into motion by Kerafyrm’s awakening, including the invasion of Norrath in Taelosia and the timeline split. If those events never happened - or rather, a demigod was able to keep tighter hold on certain events, we could see events never happen that should.</p>
1093
1094<p>So yes, Kerafyrm may go on his rampage. But there’s a certain force that will keep him imprisoned to keep this timeline alive in its state.</p>
1095
1096<p>There is a second way to end the tomb, but it won’t be until the Planes are fully breached that the plan can be set into motion. Deicide has interesting connotations when it involves entities that shouldn’t have that power.</p>
1097
1098<h2 id="server-downtime">Server Downtime</h2>
1099
1100<p>Server Downtimes typically happen when the CSR team has available time. Announcements are posted in-game as well as <a href="https://discord.com/channels/1133452007412334643/1160202360346378250">#server-status-downtime</a>. Server downtimes are typically concluded in about 5 minutes when everything goes according to plan.</p>
1101
1102<p>TAKP Login Server downtimes typically happen every Wednesday and last for about 15 minutes. During this time you will be unable to log in and the server will appear offline. If you are already in game your service should not be affected.</p>
1103
1104<h2 id="ip-exemption">IP Exemption</h2>
1105
1106<p>In order to make an IP exemption, make sure both accounts and characters have been created and have logged into the game at least once. You must then petition a CSR to perform the IP exemption here <a href="https://discord.com/channels/1133452007412334643/1153470935421157396">#petitions</a>. Please include your character name and account name in the petition for faster service. This process can take a few days depending on the volume of petitions being made.</p>
1107
1108<h2 id="rules">Rules</h2>
1109
1110<ul>
1111  <li>Rule 0: Actively antagonizing the management will result in whatever cruel breed of nonsense they feel like at the time.</li>
1112  <li>Rule 1: If you have to ask if you can do it or not, just don’t do it. This will likely resolve all of the below rules, but just in case, they’re left here for your discretion.</li>
1113  <li>Rule 2: AFK Killing, Healing or otherwise causing progression is not allowed.</li>
1114  <li>Rule 2.1: All forms of automation software are not allowed and will be actioned the same as rule 3.</li>
1115  <li>Rule 2.2 Bards are exempt from this rule when pulsing a utility or party beneficial song. Pulsing refers to the mechanic of letting a song play automatically through use of in-game mechanics. Detrimental bard songs are not exempt from Rule 2. If the spell causes progression directly against a hostile creature on pulse, causes damage passively against another creature on pulse, or prevents progression of other players (such as Song of Highsun), the song is considered to be a violation of this rule. In the case of a new song type being abused, Customer Support Representatives may enforce this rule selectively on cases they feel to be an egregious violation of the spirit of Rule 2.2.</li>
1116  <li>Rule 2.3: Melody is not exempt from Rule 2.2.</li>
1117  <li>Rule 3: Any form of cheating - be it active hacks, or passive hacks - are not tolerated. Any software hooking, reading memory from, or otherwise interacting with the game client is also NOT TOLERATED. Macroquest, ShowEQ, Cheat Engine, Debuggers, EQBC, ect WILL GET YOU BANNED!</li>
1118  <li>Rule 3.1: We may selectively approve third-party programs that modify, read memory, or interact with the game. Those allowed will be listed in <a href="https://discord.com/channels/1133452007412334643/1135981619858128998">#server-files</a> .</li>
1119  <li>Rule 4: Multiboxing of any nature is not allowed for player characters.</li>
1120  <li>Rule 4.1: Multiboxing on accounts with IP exemptions will result in all accounts with that exemption getting banned without appeal.</li>
1121  <li>Rule 4.2: ‘Mule’ flagged accounts made with #makemule are not considered player characters and are exempt from Rule 4.0. However, you are limited to one mule per player. This is enforced by IP and CSR action will be taken as if it were a Rule 4.1 violation.</li>
1122  <li>Rule 5: We have a zero tolerance policy when it comes to hate speech. For clarification, this includes any form of discrimination - such as racism, sexism, sexualization of minors, xenophobia, theophobia, homophobia, transphobia, etc.</li>
1123  <li>Rule 5.1: Death threats and suggesting self-harm, suicide and/or homicide are not allowed.</li>
1124  <li>Rule 5.2: Sexually explicit content and/or discussion is not allowed.</li>
1125  <li>Rule 5.3: Discussing fetishes and/or posting fetish or fetish-adjacent images is not allowed.</li>
1126  <li>Rule 5.4: Lying to, harassing and/or deceiving any staff or contributor is not allowed.</li>
1127  <li>Rule 5.5: If it breaks the Discord TOS, it’s not allowed on our discord.</li>
1128  <li>Rule 5.6: Discussing politics or religion is not allowed.</li>
1129  <li>Rule 6: Report exploits via Private Message ONLY to Management. Abusing unreported exploits is not allowed.</li>
1130  <li>Rule 7: Ping any staff member at your own risk. If it’s important enough that it’s necessary, so be it. This includes DMs, we have day jobs so unless the server is on fire it probably doesn’t need to be a DM.</li>
1131  <li>Rule 8: Account sharing will result in the loss of the accounts ability to file petitions and appeals to staff decisions.</li>
1132  <li>Rule 8.1: Any Suspension or Ban directed at a shared account will also be applied to all accounts of users who have accessed that account recently.</li>
1133  <li>Rule 8.2: Ban or suspension evasion is a bannable offense.</li>
1134  <li>Rule 9: Ninja looting is not allowed. Ninja looting is defined as taking an item from a corpse in violation of any pre-agreed upon loot arrangement while the corpse is locked. If there was no looting agreement ahead of time it does not qualify as ninja looting. Items taken while a corpse is unlocked is not ninja looting.</li>
1135  <li>Rule 9.1: Kill stealing will not be tolerated. Kill Stealing is defined as the killing of an NPC for any reason that is already fighting or pursuing another player or group that is prepared to engage that same NPC without that group’s specific permission.</li>
1136  <li>Rule 9.2: Player to player agreements outside the scope of rule 9 will not be enforced by staff.</li>
1137  <li>Rule 9.3: Intentional griefing and/or training is not allowed.</li>
1138  <li>Rule 10: Please respect raid and camp rules. Camp rules are listed in #⁠camp_rules. Raid rules are located in ⁠⁠<a href="https://discord.com/channels/1133452007412334643/1136033679882326106">#raid-rules</a>.</li>
1139  <li>Rule 11: This space is intentionally left blank.</li>
1140  <li>Rule 12: Zone monopolization is not allowed. This is subjective to the Project Quarm staff as to what they deem zone monopolization, but generally it includes not reasonably sharing NPC spawns in zones, or mass pulling zones where other experience groups are participating in content. Bards included.</li>
1141  <li>Rule 13: RMT is not allowed. RMT is defined as any sort of arrangement that involves any form of in-game resource, asset, item, character, guild or anything otherwise represented in the database being exchanged for anything not represented in the database. Soliciting RMT is not allowed. Facilitating RMT is not allowed. Discussing RMT is not allowed. Proxy forms of RMT such as casinos, giveaways of donated items, and trading items for outside of game services are not allowed. Joking about RMT is not allowed.</li>
1142  <li>Rule 13.1: DKP systems are generally considered exempt from Rule 13 so long as the DKP can only be acquired via in game activities.</li>
1143  <li>Rule 13.2: Providing game-related services in exchange for anything not represented in the database falls under the scope of Rule 13.</li>
1144  <li>Rule 13.3: Providing non-game related services in exchange for anything represented in the database falls under the scope of Rule 13.</li>
1145  <li>
1145Rule 14: We don’t allow discussion of actions taken against rule violators. Please do not discuss action taken against any players, including yourself for violations of these rules. Any violation appeals MUST be handled through the ⁠petitions channel.</li>
1146</ul>
1147
1148<h3 id="raid-rules">Raid Rules</h3>
1149
1150<ul>
1151  <li>Guild NPC Instances, with Earthquakes being the only way open-world spawns occur.</li>
1152</ul>
1153
1154<h4 id="private-guild-instances-are-available-quakes-return">Private Guild Instances Are Available, Quakes Return!</h4>
1155<ul>
1156  <li>Due to overwhelming player feedback about casual accessibility, and my own intuition on the subject, we’ve overhauled how raid rotations work - by scrapping them and replacing them with private guild instances. Don’t worry, competition is still available via an overhauled Earthquake system!</li>
1157  <li>Guild instances are accessible via the Knowledge book near any adjacent-to-raid zone where the tryout books were formerly present.</li>
1158  <li>Guild instances require an officer from your guild and 12 guild members to be at or above (30 in Classic, 50 in Kunark, 55 in Velious, 60 in Luclin, 65 in Planes of Power) in the guild you are attempting to create an instance for. This requirement is enforced by the server code and not our customer support staff.</li>
1159  <li>Guild instances have a combat engagement requirement equal to the above. If you do not meet the engage requirement above, players are forced to their bind point on any combat action, including friendly heals.</li>
1160  <li>Guild instances have heightened respawn when compared to normal instances. This means that every raid creature may not share the same timer as open-world creatures.</li>
1161  <li>If your corpse becomes unretrievable in a guild instance, fear not: The Graveyard system from Planes of Power is active in these zones, and your corpses will be dispensed every 2 hours to the adjacent zone where the zone-in book is located.</li>
1162  <li>Guild instances do not award loot for any other creature than the raid target(s) in question, unless otherwise specified. For the current instances, this is the following:</li>
1163  <li><strong>Nagafen’s Lair (Instanced)</strong></li>
1164  <li>Lord Nagafen - 6d 18h</li>
1165  <li>Giants (all) - 18h</li>
1166</ul>
1167
1168<p><strong>Permafrost Caverns (Instanced)</strong></p>
1169<ul>
1170  <li>Lady Vox - 6d 18h</li>
1171</ul>
1172
1173<p><strong>Kedge Keep (Instanced)</strong></p>
1174<ul>
1175  <li>Phinigel - 18h</li>
1176</ul>
1177
1178<p><strong>Plane of Hate (Instanced)</strong></p>
1179<ul>
1180  <li>Maestro of Rancor - 2d 18h</li>
1181  <li>Innoruuk - 6d 18h</li>
1182  <li>All Trash - 18h (No Lockout)</li>
1183</ul>
1184
1185<p><strong>Plane of Fear (Instanced)</strong></p>
1186<ul>
1187  <li>a dracoliche - 2d 18h</li>
1188  <li>Cazic-Thule - 6d 18h</li>
1189  <li>All Trash, Quest NPCs - 18h (No Lockout)</li>
1190</ul>
1191
1192<p><strong>Plane of Sky (Instanced)</strong></p>
1193<ul>
1194  <li>All Island Bosses - 18h</li>
1195  <li>All Trash, Quest NPCs - 18h (No Lockout)</li>
1196</ul>
1197
1198<p>Please note that if not otherwise specified, creatures in instances have 24 hour respawn rates, and give significantly reduced experience. (virtually nothing)</p>
1199<ul>
1200  <li>Guild creation has been disabled via petitions until a lockout system has been created for the Guild Instances.</li>
1201</ul>
1202
1203<p><strong>EarthQuake revamp</strong></p>
1204<ul>
1205  <li>Earthquakes are now scheduled to occur every 3 to 7 days.</li>
1206  <li>Earthquakes now have a duration of three (3) hours.</li>
1207  <li>Earthquakes no longer have a ruleset. Server Rules 9.x and 10.x are suspended during earthquakes for raid zones. Please assume that if your zone doesn’t give a message about NPCs being re-popped, that you have to adhere to rules 9.x and 10.x still.
1208The current zones considered to be raid zones are:
1209<strong>Permafrost Caverns</strong>
1210<strong>Nagafen’s Lair</strong>
1211<strong>Kedge Keep</strong>
1212<strong>Plane of Sky</strong>
1213<strong>Plane of Fear</strong>
1214<strong>Plane of Hate</strong>
1215</li>
1216  <li>On an earthquake triggering, everyone in the zone is evacuated to the zone-in to ensure fair competition. If you wish to avoid the evac, position yourself outside of the zone.</li>
1217  <li>Earthquake timers are now visible to guild leaders and officers ahead of their trigger time. No more batphones. Typing ‘#showquake’ will allow a guild officer or leader to view the next earthquake time.</li>
1218  <li>Earthquakes no longer have guild engage requirements due to the rule 9.x and 10.x suspension during the three hour period, and thus can be pickup grouped.</li>
1219</ul>
1220
1221<p><strong>Raid Rotations</strong></p>
1222<ul>
1223  <li>Are dead. 🙂</li>
1224</ul>
1225
1226<h2 id="class-distribution-as-of-may-31st-2024">Class Distribution as of May 31st 2024</h2>
1227
1228<ul>
1229  <li>23,842 total characters on the server</li>
1230  <li>3658 are level 50</li>
1231</ul>
1232
1233<table>
1234  <thead>
1235    <tr>
1236      <th>Class</th>
1237      <th>Count</th>
1238    </tr>
1239  </thead>
1240  <tbody>
1241    <tr>
1242      <td>Magician</td>
1243      <td>501</td>
1244    </tr>
1245    <tr>
1246      <td>Enchanter</td>
1247      <td>430</td>
1248    </tr>
1249    <tr>
1250      <td>Cleric</td>
1251      <td>394</td>
1252    </tr>
1253    <tr>
1254      <td>Druid</td>
1255      <td>356</td>
1256    </tr>
1257    <tr>
1258      <td>Necromancer</td>
1259      <td>346</td>
1260    </tr>
1261    <tr>
1262      <td>Shaman</td>
1263      <td>260</td>
1264    </tr>
1265    <tr>
1266      <td>Bard</td>
1267      <td>235</td>
1268    </tr>
1269    <tr>
1270      <td>Wizard</td>
1271      <td>190</td>
1272    </tr>
1273    <tr>
1274      <td>Ranger</td>
1275      <td>182</td>
1276    </tr>
1277    <tr>
1278      <td>Rogue</td>
1279      <td>174</td>
1280    </tr>
1281    <tr>
1282      <td>Warrior</td>
1283      <td>163</td>
1284    </tr>
1285    <tr>
1286      <td>Shadow Knight</td>
1287      <td>162</td>
1288    </tr>
1289    <tr>
1290      <td>
1290Monk</td>
1291      <td>148</td>
1292    </tr>
1293    <tr>
1294      <td>Paladin</td>
1295      <td>117</td>
1296    </tr>
1297  </tbody>
1298</table>
1299
1300      
1301    </div>
1302
1303    
1304  </section>
1305</div>
1306
1307  <!---   <footer>
1308     
1309         
1310
1311         
1312<div class="git-wiki-copyrights">
1313    <p><small>The Quarm.Guide Wiki is curated by <a href="https://github.com/LordDemonos">Xanax&lt;Former Glory&gt;</a>. 
1314    While we strive for accuracy, the content may contain errors related to Project Quarm, forums, live EverQuest, and real-world information. </small></p>
1315    <p><small>This is a collaborative platform, and your contributions are highly valued. If you spot any inaccuracies or areas for improvement, 
1316    please feel free to make the necessary changes.</small></p>
1317    <p><small><a href="https://quarm.guide">Quarm.Guide</a> and <a href="https://quarm.wiki">Quarm.Wiki</a> are not endorsed or affiliated with <a href="https://projectquarm.com">Project Quarm</a>, <a href="https://www.everquest.com">Everquest</a>, or <a href="https://www.daybreakgames.com">Daybreak Games</a>.</small></p>
1318
1319
1320    <p class="view"><small><a href="https://github.com/LordDemonos/Quarm.Guide">View the Project on GitHub</a> — Hosted on <a href="https://pages.github.com">GitHub Pages</a> — Powered by <a href="https://github.com/Drassil/git-wiki-theme">Git-Wiki v2.8.5</a></small></p>
1321</div>
1322
1323
1324
1325         
1326    
1327 </footer>
1328 -->
1329</div>
1330
1331    
1332
1333<script src="/assets/js/scale.fix.js"></script>
1333
1334
1335
1336<script>
1337    (function (i, s, o, g, r, a, m) {
1338    i['GoogleAnalyticsObject'] = r; i[r] = i[r] || function () {
1339        (i[r].q = i[r].q || []).push(arguments)
1340    }, i[r].l = 1 * new Date(); a = s.createElement(o),
1341        m = s.getElementsByTagName(o)[0]; a.async = 1; a.src = g; m.parentNode.insertBefore(a, m)
1342    })(window, document, 'script', 'https://www.google-analytics.com/analytics.js', 'ga');
1343
1344    ga('create', 'G-45V9SRWF6W', 'auto');
1345    ga('send', 'pageview');
1346</script>
1346
1347
1348
1349
1350
1351
1352<script type="text/javascript">
1353    $(document).ready(function () {
1354        $(document.body).checkLinks("/404.html,/BathorySSFGuide,/aa,/about-project-quarm,/about-quarmguide,/access-guides,/after-installing-the-game,/baa,/bard_epic,/beastlord_epic,/class-guides,/cleric-epic-guide,/cleric_epic,/druid_epic,/earring_of_the_solstice,/enchanter-faq,/enchanter_epic,/epic-guides,/focus,/game-guides,/gina,/assets/blog/,/,/install-guides,/installing-the-game,/keyofveeshan,/keytovexthal,/kunarkkeys,/kunarkmaps,/leveling-guides,/magician_epic,/miragul_highway,/monk_epic,/necromancer_epic,/norrath-map,/paladin_epic,/ranger_epic,/ring-of-the-shissar,/rogue_epic,/shadow_knight_epic,/shaman_epic,/sigil-earring-of-veracity,/textures-and-effects,/third-party-programs,/third-party-websites,/troubleshooting-faq,/warrior_epic,/wizard_epic,/assets/images/epics/shaman/sk-epic-faction.png/,/assets/images/epics/warrior/blade-of-strategy-graphic.jpg/,/sesserdrix_necro_guide,/assets/blog/page2/,/assets/blog/page3/,".split(","));
1355    });
1356</script>
1356
1357
1358
1359
1360</div></body></body>
1361    </div>
1362    
1363     <footer>
1364     
1365         
1366
1367         
1368<div class="git-wiki-copyrights">
1369    <p><small>The Quarm.Guide Wiki is curated by <a href="https://github.com/LordDemonos">Xanax&lt;Former Glory&gt;</a>. 
1370    While we strive for accuracy, the content may contain errors related to Project Quarm, forums, live EverQuest, and real-world information. </small></p>
1371    <p><small>This is a collaborative platform, and your contributions are highly valued. If you spot any inaccuracies or areas for improvement, 
1372    please feel free to make the necessary changes.</small></p>
1373    <p><small><a href="https://quarm.guide">Quarm.Guide</a> and <a href="https://quarm.wiki">Quarm.Wiki</a> are not endorsed or affiliated with <a href="https://projectquarm.com">Project Quarm</a>, <a href="https://www.everquest.com">Everquest</a>, or <a href="https://www.daybreakgames.com">Daybreak Games</a>.</small></p>
1374
1375
1376    <p class="view"><small><a href="https://github.com/LordDemonos/Quarm.Guide">View the Project on GitHub</a> — Hosted on <a href="https://pages.github.com">GitHub Pages</a> — Powered by <a href="https://github.com/Drassil/git-wiki-theme">Git-Wiki v2.8.5</a></small></p>
1377</div>
1378
1379
1380
1381         
1382    
1383 </footer>
1384
1385
1386    <div id="back-to-top-btn" style="display: none;">
1387        <a href="#top">↑</a>
1388    </div>
1389
1390</body>
1391</html>

Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.