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https://pisimulation.github.io/WasiddhiRun/www/js/prefabs/monk.js

js pisimulation.github.io collected 2026-10-03 09:46:05 UTC 477 bytes, 16 lines download raw bytes

1var Run = Run || {};
2
3Run.Monk = function(game, x, y, key, initPosition) {
4    Phaser.Sprite.call(this, game, x, y, key, initPosition);
5    this.anchor.setTo(0.5);
6    this.scale.x = 1.5;
7    this.scale.y = 1.5;
8    this.checkWorldBounds = true;
9    this.outOfBoundsKill = true;
10    if(initPosition == 1) {
11        Run.GameState.animate(this, [0, 1, 2], 6, true);
12    }
13};
14
15Run.Monk.prototype = Object.create(Phaser.Sprite.prototype);
16Run.Monk.prototype.constructor = Run.Monk;

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