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1/**
2 * @license AngularJS v1.8.3
3 * (c) 2010-2020 Google LLC. http://angularjs.org
4 * License: MIT
5 */
6(function(window, angular) {'use strict';
7
8var ELEMENT_NODE = 1;
9var COMMENT_NODE = 8;
10
11var ADD_CLASS_SUFFIX = '-add';
12var REMOVE_CLASS_SUFFIX = '-remove';
13var EVENT_CLASS_PREFIX = 'ng-';
14var ACTIVE_CLASS_SUFFIX = '-active';
15var PREPARE_CLASS_SUFFIX = '-prepare';
16
17var NG_ANIMATE_CLASSNAME = 'ng-animate';
18var NG_ANIMATE_CHILDREN_DATA = '$$ngAnimateChildren';
19
20// Detect proper transitionend/animationend event names.
21var CSS_PREFIX = '', TRANSITION_PROP, TRANSITIONEND_EVENT, ANIMATION_PROP, ANIMATIONEND_EVENT;
22
23// If unprefixed events are not supported but webkit-prefixed are, use the latter.
24// Otherwise, just use W3C names, browsers not supporting them at all will just ignore them.
25// Note: Chrome implements `window.onwebkitanimationend` and doesn't implement `window.onanimationend`
26// but at the same time dispatches the `animationend` event and not `webkitAnimationEnd`.
27// Register both events in case `window.onanimationend` is not supported because of that,
28// do the same for `transitionend` as Safari is likely to exhibit similar behavior.
29// Also, the only modern browser that uses vendor prefixes for transitions/keyframes is webkit
30// therefore there is no reason to test anymore for other vendor prefixes:
31// http://caniuse.com/#search=transition
32if ((window.ontransitionend === undefined) && (window.onwebkittransitionend !== undefined)) {
33  CSS_PREFIX = '-webkit-';
34  TRANSITION_PROP = 'WebkitTransition';
35  TRANSITIONEND_EVENT = 'webkitTransitionEnd transitionend';
36} else {
37  TRANSITION_PROP = 'transition';
38  TRANSITIONEND_EVENT = 'transitionend';
39}
40
41if ((window.onanimationend === undefined) && (window.onwebkitanimationend !== undefined)) {
42  CSS_PREFIX = '-webkit-';
43  ANIMATION_PROP = 'WebkitAnimation';
44  ANIMATIONEND_EVENT = 'webkitAnimationEnd animationend';
45} else {
46  ANIMATION_PROP = 'animation';
47  ANIMATIONEND_EVENT = 'animationend';
48}
49
50var DURATION_KEY = 'Duration';
51var PROPERTY_KEY = 'Property';
52var DELAY_KEY = 'Delay';
53var TIMING_KEY = 'TimingFunction';
54var ANIMATION_ITERATION_COUNT_KEY = 'IterationCount';
55var ANIMATION_PLAYSTATE_KEY = 'PlayState';
56var SAFE_FAST_FORWARD_DURATION_VALUE = 9999;
57
58var ANIMATION_DELAY_PROP = ANIMATION_PROP + DELAY_KEY;
59var ANIMATION_DURATION_PROP = ANIMATION_PROP + DURATION_KEY;
60var TRANSITION_DELAY_PROP = TRANSITION_PROP + DELAY_KEY;
61var TRANSITION_DURATION_PROP = TRANSITION_PROP + DURATION_KEY;
62
63var ngMinErr = angular.$$minErr('ng');
64function assertArg(arg, name, reason) {
65  if (!arg) {
66    throw ngMinErr('areq', 'Argument \'{0}\' is {1}', (name || '?'), (reason || 'required'));
67  }
68  return arg;
69}
70
71function mergeClasses(a,b) {
72  if (!a && !b) return '';
73  if (!a) return b;
74  if (!b) return a;
75  if (isArray(a)) a = a.join(' ');
76  if (isArray(b)) b = b.join(' ');
77  return a + ' ' + b;
78}
79
80function packageStyles(options) {
81  var styles = {};
82  if (options && (options.to || options.from)) {
83    styles.to = options.to;
84    styles.from = options.from;
85  }
86  return styles;
87}
88
89function pendClasses(classes, fix, isPrefix) {
90  var className = '';
91  classes = isArray(classes)
92      ? classes
93      : classes && isString(classes) && classes.length
94          ? classes.split(/\s+/)
95          : [];
96  forEach(classes, function(klass, i) {
97    if (klass && klass.length > 0) {
98      className += (i > 0) ? ' ' : '';
99      className += isPrefix ? fix + klass
100                            : klass + fix;
101    }
102  });
103  return className;
104}
105
106function removeFromArray(arr, val) {
107  var index = arr.indexOf(val);
108  if (val >= 0) {
109    arr.splice(index, 1);
110  }
111}
112
113function stripCommentsFromElement(element) {
114  if (element instanceof jqLite) {
115    switch (element.length) {
116      case 0:
117        return element;
118
119      case 1:
120        // there is no point of stripping anything if the element
121        // is the only element within the jqLite wrapper.
122        // (it's important that we retain the element instance.)
123        if (element[0].nodeType === ELEMENT_NODE) {
124          return element;
125        }
126        break;
127
128      default:
129        return jqLite(extractElementNode(element));
130    }
131  }
132
133  if (element.nodeType === ELEMENT_NODE) {
134    return jqLite(element);
135  }
136}
137
138function extractElementNode(element) {
139  if (!element[0]) return element;
140  for (var i = 0; i < element.length; i++) {
141    var elm = element[i];
142    if (elm.nodeType === ELEMENT_NODE) {
143      return elm;
144    }
145  }
146}
147
148function $$addClass($$jqLite, element, className) {
149  forEach(element, function(elm) {
150    $$jqLite.addClass(elm, className);
151  });
152}
153
154function $$removeClass($$jqLite, element, className) {
155  forEach(element, function(elm) {
156    $$jqLite.removeClass(elm, className);
157  });
158}
159
160function applyAnimationClassesFactory($$jqLite) {
161  return function(element, options) {
162    if (options.addClass) {
163      $$addClass($$jqLite, element, options.addClass);
164      options.addClass = null;
165    }
166    if (options.removeClass) {
167      $$removeClass($$jqLite, element, options.removeClass);
168      options.removeClass = null;
169    }
170  };
171}
172
173function prepareAnimationOptions(options) {
174  options = options || {};
175  if (!options.$$prepared) {
176    var domOperation = options.domOperation || noop;
177    options.domOperation = function() {
178      options.$$domOperationFired = true;
179      domOperation();
180      domOperation = noop;
181    };
182    options.$$prepared = true;
183  }
184  return options;
185}
186
187function applyAnimationStyles(element, options) {
188  applyAnimationFromStyles(element, options);
189  applyAnimationToStyles(element, options);
190}
191
192function applyAnimationFromStyles(element, options) {
193  if (options.from) {
194    element.css(options.from);
195    options.from = null;
196  }
197}
198
199function applyAnimationToStyles(element, options) {
200  if (options.to) {
201    element.css(options.to);
202    options.to = null;
203  }
204}
205
206function mergeAnimationDetails(element, oldAnimation, newAnimation) {
207  var target = oldAnimation.options || {};
208  var newOptions = newAnimation.options || {};
209
210  var toAdd = (target.addClass || '') + ' ' + (newOptions.addClass || '');
211  var toRemove = (target.removeClass || '') + ' ' + (newOptions.removeClass || '');
212  var classes = resolveElementClasses(element.attr('class'), toAdd, toRemove);
213
214  if (newOptions.preparationClasses) {
215    target.preparationClasses = concatWithSpace(newOptions.preparationClasses, target.preparationClasses);
216    delete newOptions.preparationClasses;
217  }
218
219  // noop is basically when there is no callback; otherwise something has been set
220  var realDomOperation = target.domOperation !== noop ? target.domOperation : null;
221
222  extend(target, newOptions);
223
224  // TODO(matsko or sreeramu): proper fix is to maintain all animation callback in array and call at last,but now only leave has the callback so no issue with this.
225  if (realDomOperation) {
226    target.domOperation = realDomOperation;
227  }
228
229  if (classes.addClass) {
230    target.addClass = classes.addClass;
231  } else {
232    target.addClass = null;
233  }
234
235  if (classes.removeClass) {
236    target.removeClass = classes.removeClass;
237  } else {
238    target.removeClass = null;
239  }
240
241  oldAnimation.addClass = target.addClass;
242  oldAnimation.removeClass = target.removeClass;
243
244  return target;
245}
246
247function resolveElementClasses(existing, toAdd, toRemove) {
248  var ADD_CLASS = 1;
249  var REMOVE_CLASS = -1;
250
251  var flags = {};
252  existing = splitClassesToLookup(existing);
253
254  toAdd = splitClassesToLookup(toAdd);
255  forEach(toAdd, function(value, key) {
256    flags[key] = ADD_CLASS;
257  });
258
259  toRemove = splitClassesToLookup(toRemove);
260  forEach(toRemove, function(value, key) {
261    flags[key] = flags[key] === ADD_CLASS ? null : REMOVE_CLASS;
262  });
263
264  var classes = {
265    addClass: '',
266    removeClass: ''
267  };
268
269  forEach(flags, function(val, klass) {
270    var prop, allow;
271    if (val === ADD_CLASS) {
272      prop = 'addClass';
273      allow = !existing[klass] || existing[klass + REMOVE_CLASS_SUFFIX];
274    } else if (val === REMOVE_CLASS) {
275      prop = 'removeClass';
276      allow = existing[klass] || existing[klass + ADD_CLASS_SUFFIX];
277    }
278    if (allow) {
279      if (classes[prop].length) {
280        classes[prop] += ' ';
281      }
282      classes[prop] += klass;
283    }
284  });
285
286  function splitClassesToLookup(classes) {
287    if (isString(classes)) {
288      classes = classes.split(' ');
289    }
290
291    var obj = {};
292    forEach(classes, function(klass) {
293      // sometimes the split leaves empty string values
294      // incase extra spaces were applied to the options
295      if (klass.length) {
296        obj[klass] = true;
297      }
298    });
299    return obj;
300  }
301
302  return classes;
303}
304
305function getDomNode(element) {
306  return (element instanceof jqLite) ? element[0] : element;
307}
308
309function applyGeneratedPreparationClasses($$jqLite, element, event, options) {
310  var classes = '';
311  if (event) {
312    classes = pendClasses(event, EVENT_CLASS_PREFIX, true);
313  }
314  if (options.addClass) {
315    classes = concatWithSpace(classes, pendClasses(options.addClass, ADD_CLASS_SUFFIX));
316  }
317  if (options.removeClass) {
318    classes = concatWithSpace(classes, pendClasses(options.removeClass, REMOVE_CLASS_SUFFIX));
319  }
320  if (classes.length) {
321    options.preparationClasses = classes;
322    element.addClass(classes);
323  }
324}
325
326function clearGeneratedClasses(element, options) {
327  if (options.preparationClasses) {
328    element.removeClass(options.preparationClasses);
329    options.preparationClasses = null;
330  }
331  if (options.activeClasses) {
332    element.removeClass(options.activeClasses);
333    options.activeClasses = null;
334  }
335}
336
337function blockKeyframeAnimations(node, applyBlock) {
338  var value = applyBlock ? 'paused' : '';
339  var key = ANIMATION_PROP + ANIMATION_PLAYSTATE_KEY;
340  applyInlineStyle(node, [key, value]);
341  return [key, value];
342}
343
344function applyInlineStyle(node, styleTuple) {
345  var prop = styleTuple[0];
346  var value = styleTuple[1];
347  node.style[prop] = value;
348}
349
350function concatWithSpace(a,b) {
351  if (!a) return b;
352  if (!b) return a;
353  return a + ' ' + b;
354}
355
356var helpers = {
357  blockTransitions: function(node, duration) {
358    // we use a negative delay value since it performs blocking
359    // yet it doesn't kill any existing transitions running on the
360    // same element which makes this safe for class-based animations
361    var value = duration ? '-' + duration + 's' : '';
362    applyInlineStyle(node, [TRANSITION_DELAY_PROP, value]);
363    return [TRANSITION_DELAY_PROP, value];
364  }
365};
366
367var $$rAFSchedulerFactory = ['$$rAF', function($$rAF) {
368  var queue, cancelFn;
369
370  function scheduler(tasks) {
371    // we make a copy since RAFScheduler mutates the state
372    // of the passed in array variable and this would be difficult
373    // to track down on the outside code
374    queue = queue.concat(tasks);
375    nextTick();
376  }
377
378  queue = scheduler.queue = [];
379
380  /* waitUntilQuiet does two things:
381   * 1. It will run the FINAL `fn` value only when an uncanceled RAF has passed through
382   * 2. It will delay the next wave of tasks from running until the quiet `fn` has run.
383   *
384   * The motivation here is that animation code can request more time from the scheduler
385   * before the next wave runs. This allows for certain DOM properties such as classes to
386   * be resolved in time for the next animation to run.
387   */
388  scheduler.waitUntilQuiet = function(fn) {
389    if (cancelFn) cancelFn();
390
391    cancelFn = $$rAF(function() {
392      cancelFn = null;
393      fn();
394      nextTick();
395    });
396  };
397
398  return scheduler;
399
400  function nextTick() {
401    if (!queue.length) return;
402
403    var items = queue.shift();
404    for (var i = 0; i < items.length; i++) {
405      items[i]();
406    }
407
408    if (!cancelFn) {
409      $$rAF(function() {
410        if (!cancelFn) nextTick();
411      });
412    }
413  }
414}];
415
416/**
417 * @ngdoc directive
418 * @name ngAnimateChildren
419 * @restrict AE
420 * @element ANY
421 *
422 * @description
423 *
424 * ngAnimateChildren allows you to specify that children of this element should animate even if any
425 * of the children's parents are currently animating. By default, when an element has an active `enter`, `leave`, or `move`
426 * (structural) animation, child elements that also have an active structural animation are not animated.
427 *
428 * Note that even if `ngAnimateChildren` is set, no child animations will run when the parent element is removed from the DOM (`leave` animation).
429 *
430 *
431 * @param {string} ngAnimateChildren If the value is empty, `true` or `on`,
432 *     then child animations are allowed. If the value is `false`, child animations are not allowed.
433 *
434 * @example
435 * <example module="ngAnimateChildren" name="ngAnimateChildren" deps="angular-animate.js" animations="true">
436     <file name="index.html">
437       <div ng-controller="MainController as main">
438         <label>Show container? <input type="checkbox" ng-model="main.enterElement" /></label>
439         <label>Animate children? <input type="checkbox" ng-model="main.animateChildren" /></label>
440         <hr>
441         <div ng-animate-children="{{main.animateChildren}}">
442           <div ng-if="main.enterElement" class="container">
443             List of items:
444             <div ng-repeat="item in [0, 1, 2, 3]" class="item">Item {{item}}</div>
445           </div>
446         </div>
447       </div>
448     </file>
449     <file name="animations.css">
450
451      .container.ng-enter,
452      .container.ng-leave {
453        transition: all ease 1.5s;
454      }
455
456      .container.ng-enter,
457      .container.ng-leave-active {
458        opacity: 0;
459      }
460
461      .container.ng-leave,
462      .container.ng-enter-active {
463        opacity: 1;
464      }
465
466      .item {
467        background: firebrick;
468        color: #FFF;
469        margin-bottom: 10px;
470      }
471
472      .item.ng-enter,
473      .item.ng-leave {
474        transition: transform 1.5s ease;
475      }
476
477      .item.ng-enter {
478        transform: translateX(50px);
479      }
480
481      .item.ng-enter-active {
482        transform: translateX(0);
483      }
484    </file>
485    <file name="script.js">
486      angular.module('ngAnimateChildren', ['ngAnimate'])
487        .controller('MainController', function MainController() {
488          this.animateChildren = false;
489          this.enterElement = false;
490        });
491    </file>
492  </example>
493 */
494var $$AnimateChildrenDirective = ['$interpolate', function($interpolate) {
495  return {
496    link: function(scope, element, attrs) {
497      var val = attrs.ngAnimateChildren;
498      if (isString(val) && val.length === 0) { //empty attribute
499        element.data(NG_ANIMATE_CHILDREN_DATA, true);
500      } else {
501        // Interpolate and set the value, so that it is available to
502        // animations that run right after compilation
503        setData($interpolate(val)(scope));
504        attrs.$observe('ngAnimateChildren', setData);
505      }
506
507      function setData(value) {
508        value = value === 'on' || value === 'true';
509        element.data(NG_ANIMATE_CHILDREN_DATA, value);
510      }
511    }
512  };
513}];
514
515/* exported $AnimateCssProvider */
516
517var ANIMATE_TIMER_KEY = '$$animateCss';
518
519/**
520 * @ngdoc service
521 * @name $animateCss
522 * @kind object
523 *
524 * @description
525 * The `$animateCss` service is a useful utility to trigger customized CSS-based transitions/keyframes
526 * from a JavaScript-based animation or directly from a directive. The purpose of `$animateCss` is NOT
527 * to side-step how `$animate` and ngAnimate work, but the goal is to allow pre-existing animations or
528 * directives to create more complex animations that can be purely driven using CSS code.
529 *
530 * Note that only browsers that support CSS transitions and/or keyframe animations are capable of
531 * rendering animations triggered via `$animateCss` (bad news for IE9 and lower).
532 *
533 * ## General Use
534 * Once again, `$animateCss` is designed to be used inside of a registered JavaScript animation that
535 * is powered by ngAnimate. It is possible to use `$animateCss` directly inside of a directive, however,
536 * any automatic control over cancelling animations and/or preventing animations from being run on
537 * child elements will not be handled by AngularJS. For this to work as expected, please use `$animate` to
538 * trigger the animation and then setup a JavaScript animation that injects `$animateCss` to trigger
539 * the CSS animation.
540 *
541 * The example below shows how we can create a folding animation on an element using `ng-if`:
542 *
543 * ```html
544 * <!-- notice the `fold-animation` CSS class -->
545 * <div ng-if="onOff" class="fold-animation">
546 *   This element will go BOOM
547 * </div>
548 * <button ng-click="onOff=true">Fold In</button>
549 * ```
550 *
551 * Now we create the **JavaScript animation** that will trigger the CSS transition:
552 *
553 * ```js
554 * ngModule.animation('.fold-animation', ['$animateCss', function($animateCss) {
555 *   return {
556 *     enter: function(element, doneFn) {
557 *       var height = element[0].offsetHeight;
558 *       return $animateCss(element, {
559 *         from: { height:'0px' },
560 *         to: { height:height + 'px' },
561 *         duration: 1 // one second
562 *       });
563 *     }
564 *   }
565 * }]);
566 * ```
567 *
568 * ## More Advanced Uses
569 *
570 * `$animateCss` is the underlying code that ngAnimate uses to power **CSS-based animations** behind the scenes. Therefore CSS hooks
571 * like `.ng-EVENT`, `.ng-EVENT-active`, `.ng-EVENT-stagger` are all features that can be triggered using `$animateCss` via JavaScript code.
572 *
573 * This also means that just about any combination of adding classes, removing classes, setting styles, dynamically setting a keyframe animation,
574 * applying a hardcoded duration or delay value, changing the animation easing or applying a stagger animation are all options that work with
575 * `$animateCss`. The service itself is smart enough to figure out the combination of options and examine the element styling properties in order
576 * to provide a working animation that will run in CSS.
577 *
578 * The example below showcases a more advanced version of the `.fold-animation` from the example above:
579 *
580 * ```js
581 * ngModule.animation('.fold-animation', ['$animateCss', function($animateCss) {
582 *   return {
583 *     enter: function(element, doneFn) {
584 *       var height = element[0].offsetHeight;
585 *       return $animateCss(element, {
586 *         addClass: 'red large-text pulse-twice',
587 *         easing: 'ease-out',
588 *         from: { height:'0px' },
589 *         to: { height:height + 'px' },
590 *         duration: 1 // one second
591 *       });
592 *     }
593 *   }
594 * }]);
595 * ```
596 *
597 * Since we're adding/removing CSS classes then the CSS transition will also pick those up:
598 *
599 * ```css
600 * /&#42; since a hardcoded duration value of 1 was provided in the JavaScript animation code,
601 * the CSS classes below will be transitioned despite them being defined as regular CSS classes &#42;/
602 * .red { background:red; }
603 * .large-text { font-size:20px; }
604 *
605 * /&#42; we can also use a keyframe animation and $animateCss will make it work alongside the transition &#42;/
606 * .pulse-twice {
607 *   animation: 0.5s pulse linear 2;
608 *   -webkit-animation: 0.5s pulse linear 2;
609 * }
610 *
611 * @keyframes pulse {
612 *   from { transform: scale(0.5); }
613 *   to { transform: scale(1.5); }
614 * }
615 *
616 * @-webkit-keyframes pulse {
617 *   from { -webkit-transform: scale(0.5); }
618 *   to { -webkit-transform: scale(1.5); }
619 * }
620 * ```
621 *
622 * Given this complex combination of CSS classes, styles and options, `$animateCss` will figure everything out and make the animation happen.
623 *
624 * ## How the Options are handled
625 *
626 * `$animateCss` is very versatile and intelligent when it comes to figuring out what configurations to apply to the element to ensure the animation
627 * works with the options provided. Say for example we were adding a class that contained a keyframe value and we wanted to also animate some inline
628 * styles using the `from` and `to` properties.
629 *
630 * ```js
631 * var animator = $animateCss(element, {
632 *   from: { background:'red' },
633 *   to: { background:'blue' }
634 * });
635 * animator.start();
636 * ```
637 *
638 * ```css
639 * .rotating-animation {
640 *   animation:0.5s rotate linear;
641 *   -webkit-animation:0.5s rotate linear;
642 * }
643 *
644 * @keyframes rotate {
645 *   from { transform: rotate(0deg); }
646 *   to { transform: rotate(360deg); }
647 * }
648 *
649 * @-webkit-keyframes rotate {
650 *   from { -webkit-transform: rotate(0deg); }
651 *   to { -webkit-transform: rotate(360deg); }
652 * }
653 * ```
654 *
655 * The missing pieces here are that we do not have a transition set (within the CSS code nor within the `$animateCss` options) and the duration of the animation is
656 * going to be detected from what the keyframe styles on the CSS class are. In this event, `$animateCss` will automatically create an inline transition
657 * style matching the duration detected from the keyframe style (which is present in the CSS class that is being added) and then prepare both the transition
658 * and keyframe animations to run in parallel on the element. Then when the animation is underway the provided `from` and `to` CSS styles will be applied
659 * and spread across the transition and keyframe animation.
660 *
661 * ## What is returned
662 *
663 * `$animateCss` works in two stages: a preparation phase and an animation phase. Therefore when `$animateCss` is first called it will NOT actually
664 * start the animation. All that is going on here is that the element is being prepared for the animation (which means that the generated CSS classes are
665 * added and removed on the element). Once `$animateCss` is called it will return an object with the following properties:
666 *
667 * ```js
668 * var animator = $animateCss(element, { ... });
669 * ```
670 *
671 * Now what do the contents of our `animator` variable look like:
672 *
673 * ```js
674 * {
675 *   // starts the animation
676 *   start: Function,
677 *
678 *   // ends (aborts) the animation
679 *   end: Function
680 * }
681 * ```
682 *
683 * To actually start the animation we need to run `animation.start()` which will then return a promise that we can hook into to detect when the animation ends.
684 * If we choose not to run the animation then we MUST run `animation.end()` to perform a cleanup on the element (since some CSS classes and styles may have been
685 * applied to the element during the preparation phase). Note that all other properties such as duration, delay, transitions and keyframes are just properties
686 * and that changing them will not reconfigure the parameters of the animation.
687 *
688 * ### runner.done() vs runner.then()
689 * It is documented that `animation.start()` will return a promise object and this is true, however, there is also an additional method available on the
690 * runner called `.done(callbackFn)`. The done method works the same as `.finally(callbackFn)`, however, it does **not trigger a digest to occur**.
691 * Therefore, for performance reasons, it's always best to use `runner.done(callback)` instead of `runner.then()`, `runner.catch()` or `runner.finally()`
692 * unless you really need a digest to kick off afterwards.
693 *
694 * Keep in mind that, to make this easier, ngAnimate has tweaked the JS animations API to recognize when a runner instance is returned from $animateCss
695 * (so there is no need to call `runner.done(doneFn)` inside of your JavaScript animation code).
696 * Check the {@link ngAnimate.$animateCss#usage animation code above} to see how this works.
697 *
698 * @param {DOMElement} element the element that will be animated
699 * @param {object} options the animation-related options that will be applied during the animation
700 *
701 * * `event` - The DOM event (e.g. enter, leave, move). When used, a generated CSS class of `ng-EVENT` and `ng-EVENT-active` will be applied
702 * to the element during the animation. Multiple events can be provided when spaces are used as a separator. (Note that this will not perform any DOM operation.)
703 * * `structural` - Indicates that the `ng-` prefix will be added to the event class. Setting to `false` or omitting will turn `ng-EVENT` and
704 * `ng-EVENT-active` in `EVENT` and `EVENT-active`. Unused if `event` is omitted.
705 * * `easing` - The CSS easing value that will be applied to the transition or keyframe animation (or both).
706 * * `transitionStyle` - The raw CSS transition style that will be used (e.g. `1s linear all`).
707 * * `keyframeStyle` - The raw CSS keyframe animation style that will be used (e.g. `1s my_animation linear`).
708 * * `from` - The starting CSS styles (a key/value object) that will be applied at the start of the animation.
709 * * `to` - The ending CSS styles (a key/value object) that will be applied across the animation via a CSS transition.
710 * * `addClass` - A space separated list of CSS classes that will be added to the element and spread across the animation.
711 * * `removeClass` - A space separated list of CSS classes that will be removed from the element and spread across the animation.
712 * * `duration` - A number value representing the total duration of the transition and/or keyframe (note that a value of 1 is 1000ms). If a value of `0`
713 * is provided then the animation will be skipped entirely.
714 * * `delay` - A number value representing the total delay of the transition and/or keyframe (note that a value of 1 is 1000ms). If a value of `true` is
715 * used then whatever delay value is detected from the CSS classes will be mirrored on the elements styles (e.g. by setting delay true then the style value
716 * of the element will be `transition-delay: DETECTED_VALUE`). Using `true` is useful when you want the CSS classes and inline styles to all share the same
717 * CSS delay value.
718 * * `stagger` - A numeric time value representing the delay between successively animated elements
719 * ({@link ngAnimate#css-staggering-animations Click here to learn how CSS-based staggering works in ngAnimate.})
720 * * `staggerIndex` - The numeric index representing the stagger item (e.g. a value of 5 is equal to the sixth item in the stagger; therefore when a
721 *   `stagger` option value of `0.1` is used then there will be a stagger delay of `600ms`)
722 * * `applyClassesEarly` - Whether or not the classes being added or removed will be used when detecting the animation. This is set by `$animate` when enter/leave/move animations are fired to ensure that the CSS classes are resolved in time. (Note that this will prevent any transitions from occurring on the classes being added and removed.)
723 * * `cleanupStyles` - Whether or not the provided `from` and `to` styles will be removed once
724 *    the animation is closed. This is useful for when the styles are used purely for the sake of
725 *    the animation and do not have a lasting visual effect on the element (e.g. a collapse and open animation).
726 *    By default this value is set to `false`.
727 *
728 * @return {object} an object with start and end methods and details about the animation.
729 *
730 * * `start` - The method to start the animation. This will return a `Promise` when called.
731 * * `end` - This method will cancel the animation and remove all applied CSS classes and styles.
732 */
733var ONE_SECOND = 1000;
734
735var ELAPSED_TIME_MAX_DECIMAL_PLACES = 3;
736var CLOSING_TIME_BUFFER = 1.5;
737
738var DETECT_CSS_PROPERTIES = {
739  transitionDuration:      TRANSITION_DURATION_PROP,
740  transitionDelay:         TRANSITION_DELAY_PROP,
741  transitionProperty:      TRANSITION_PROP + PROPERTY_KEY,
742  animationDuration:       ANIMATION_DURATION_PROP,
743  animationDelay:          ANIMATION_DELAY_PROP,
744  animationIterationCount: ANIMATION_PROP + ANIMATION_ITERATION_COUNT_KEY
745};
746
747var DETECT_STAGGER_CSS_PROPERTIES = {
748  transitionDuration:      TRANSITION_DURATION_PROP,
749  transitionDelay:         TRANSITION_DELAY_PROP,
750  animationDuration:       ANIMATION_DURATION_PROP,
751  animationDelay:          ANIMATION_DELAY_PROP
752};
753
754function getCssKeyframeDurationStyle(duration) {
755  return [ANIMATION_DURATION_PROP, duration + 's'];
756}
757
758function getCssDelayStyle(delay, isKeyframeAnimation) {
759  var prop = isKeyframeAnimation ? ANIMATION_DELAY_PROP : TRANSITION_DELAY_PROP;
760  return [prop, delay + 's'];
761}
762
763function computeCssStyles($window, element, properties) {
764  var styles = Object.create(null);
765  var detectedStyles = $window.getComputedStyle(element) || {};
766  forEach(properties, function(formalStyleName, actualStyleName) {
767    var val = detectedStyles[formalStyleName];
768    if (val) {
769      var c = val.charAt(0);
770
771      // only numerical-based values have a negative sign or digit as the first value
772      if (c === '-' || c === '+' || c >= 0) {
773        val = parseMaxTime(val);
774      }
775
776      // by setting this to null in the event that the delay is not set or is set directly as 0
777      // then we can still allow for negative values to be used later on and not mistake this
778      // value for being greater than any other negative value.
779      if (val === 0) {
780        val = null;
781      }
782      styles[actualStyleName] = val;
783    }
784  });
785
786  return styles;
787}
788
789function parseMaxTime(str) {
790  var maxValue = 0;
791  var values = str.split(/\s*,\s*/);
792  forEach(values, function(value) {
793    // it's always safe to consider only second values and omit `ms` values since
794    // getComputedStyle will always handle the conversion for us
795    if (value.charAt(value.length - 1) === 's') {
796      value = value.substring(0, value.length - 1);
797    }
798    value = parseFloat(value) || 0;
799    maxValue = maxValue ? Math.max(value, maxValue) : value;
800  });
801  return maxValue;
802}
803
804function truthyTimingValue(val) {
805  return val === 0 || val != null;
806}
807
808function getCssTransitionDurationStyle(duration, applyOnlyDuration) {
809  var style = TRANSITION_PROP;
810  var value = duration + 's';
811  if (applyOnlyDuration) {
812    style += DURATION_KEY;
813  } else {
814    value += ' linear all';
815  }
816  return [style, value];
817}
818
819// we do not reassign an already present style value since
820// if we detect the style property value again we may be
821// detecting styles that were added via the `from` styles.
822// We make use of `isDefined` here since an empty string
823// or null value (which is what getPropertyValue will return
824// for a non-existing style) will still be marked as a valid
825// value for the style (a falsy value implies that the style
826// is to be removed at the end of the animation). If we had a simple
827// "OR" statement then it would not be enough to catch that.
828function registerRestorableStyles(backup, node, properties) {
829  forEach(properties, function(prop) {
830    backup[prop] = isDefined(backup[prop])
831        ? backup[prop]
832        : node.style.getPropertyValue(prop);
833  });
834}
835
836var $AnimateCssProvider = ['$animateProvider', /** @this */ function($animateProvider) {
837
838  this.$get = ['$window', '$$jqLite', '$$AnimateRunner', '$timeout', '$$animateCache',
839               '$$forceReflow', '$sniffer', '$$rAFScheduler', '$$animateQueue',
840       function($window,   $$jqLite,   $$AnimateRunner,   $timeout,   $$animateCache,
841                $$forceReflow,   $sniffer,   $$rAFScheduler, $$animateQueue) {
842
843    var applyAnimationClasses = applyAnimationClassesFactory($$jqLite);
844
845    function computeCachedCssStyles(node, className, cacheKey, allowNoDuration, properties) {
846      var timings = $$animateCache.get(cacheKey);
847
848      if (!timings) {
849        timings = computeCssStyles($window, node, properties);
850        if (timings.animationIterationCount === 'infinite') {
851          timings.animationIterationCount = 1;
852        }
853      }
854
855      // if a css animation has no duration we
856      // should mark that so that repeated addClass/removeClass calls are skipped
857      var hasDuration = allowNoDuration || (timings.transitionDuration > 0 || timings.animationDuration > 0);
858
859      // we keep putting this in multiple times even though the value and the cacheKey are the same
860      // because we're keeping an internal tally of how many duplicate animations are detected.
861      $$animateCache.put(cacheKey, timings, hasDuration);
862
863      return timings;
864    }
865
866    function computeCachedCssStaggerStyles(node, className, cacheKey, properties) {
867      var stagger;
868      var staggerCacheKey = 'stagger-' + cacheKey;
869
870      // if we have one or more existing matches of matching elements
871      // containing the same parent + CSS styles (which is how cacheKey works)
872      // then staggering is possible
873      if ($$animateCache.count(cacheKey) > 0) {
874        stagger = $$animateCache.get(staggerCacheKey);
875
876        if (!stagger) {
877          var staggerClassName = pendClasses(className, '-stagger');
878
879          $$jqLite.addClass(node, staggerClassName);
880
881          stagger = computeCssStyles($window, node, properties);
882
883          // force the conversion of a null value to zero incase not set
884          stagger.animationDuration = Math.max(stagger.animationDuration, 0);
885          stagger.transitionDuration = Math.max(stagger.transitionDuration, 0);
886
887          $$jqLite.removeClass(node, staggerClassName);
888
889          $$animateCache.put(staggerCacheKey, stagger, true);
890        }
891      }
892
893      return stagger || {};
894    }
895
896    var rafWaitQueue = [];
897    function waitUntilQuiet(callback) {
898      rafWaitQueue.push(callback);
899      $$rAFScheduler.waitUntilQuiet(function() {
900        $$animateCache.flush();
901
902        // DO NOT REMOVE THIS LINE OR REFACTOR OUT THE `pageWidth` variable.
903        // PLEASE EXAMINE THE `$$forceReflow` service to understand why.
904        var pageWidth = $$forceReflow();
905
906        // we use a for loop to ensure that if the queue is changed
907        // during this looping then it will consider new requests
908        for (var i = 0; i < rafWaitQueue.length; i++) {
909          rafWaitQueue[i](pageWidth);
910        }
911        rafWaitQueue.length = 0;
912      });
913    }
914
915    function computeTimings(node, className, cacheKey, allowNoDuration) {
916      var timings = computeCachedCssStyles(node, className, cacheKey, allowNoDuration, DETECT_CSS_PROPERTIES);
917      var aD = timings.animationDelay;
918      var tD = timings.transitionDelay;
919      timings.maxDelay = aD && tD
920          ? Math.max(aD, tD)
921          : (aD || tD);
922      timings.maxDuration = Math.max(
923          timings.animationDuration * timings.animationIterationCount,
924          timings.transitionDuration);
925
926      return timings;
927    }
928
929    return function init(element, initialOptions) {
930      // all of the animation functions should create
931      // a copy of the options data, however, if a
932      // parent service has already created a copy then
933      // we should stick to using that
934      var options = initialOptions || {};
935      if (!options.$$prepared) {
936        options = prepareAnimationOptions(copy(options));
937      }
938
939      var restoreStyles = {};
940      var node = getDomNode(element);
941      if (!node
942          || !node.parentNode
943          || !$$animateQueue.enabled()) {
944        return closeAndReturnNoopAnimator();
945      }
946
947      var temporaryStyles = [];
948      var classes = element.attr('class');
949      var styles = packageStyles(options);
950      var animationClosed;
951      var animationPaused;
952      var animationCompleted;
953      var runner;
954      var runnerHost;
955      var maxDelay;
956      var maxDelayTime;
957      var maxDuration;
958      var maxDurationTime;
959      var startTime;
960      var events = [];
961
962      if (options.duration === 0 || (!$sniffer.animations && !$sniffer.transitions)) {
963        return closeAndReturnNoopAnimator();
964      }
965
966      var method = options.event && isArray(options.event)
967            ? options.event.join(' ')
968            : options.event;
969
970      var isStructural = method && options.structural;
971      var structuralClassName = '';
972      var addRemoveClassName = '';
973
974      if (isStructural) {
975        structuralClassName = pendClasses(method, EVENT_CLASS_PREFIX, true);
976      } else if (method) {
977        structuralClassName = method;
978      }
979
980      if (options.addClass) {
981        addRemoveClassName += pendClasses(options.addClass, ADD_CLASS_SUFFIX);
982      }
983
984      if (options.removeClass) {
985        if (addRemoveClassName.length) {
986          addRemoveClassName += ' ';
987        }
988        addRemoveClassName += pendClasses(options.removeClass, REMOVE_CLASS_SUFFIX);
989      }
990
991      // there may be a situation where a structural animation is combined together
992      // with CSS classes that need to resolve before the animation is computed.
993      // However this means that there is no explicit CSS code to block the animation
994      // from happening (by setting 0s none in the class name). If this is the case
995      // we need to apply the classes before the first rAF so we know to continue if
996      // there actually is a detected transition or keyframe animation
997      if (options.applyClassesEarly && addRemoveClassName.length) {
998        applyAnimationClasses(element, options);
999      }
1000
1001      var preparationClasses = [structuralClassName, addRemoveClassName].join(' ').trim();
1002      var fullClassName = classes + ' ' + preparationClasses;
1003      var hasToStyles = styles.to && Object.keys(styles.to).length > 0;
1004      var containsKeyframeAnimation = (options.keyframeStyle || '').length > 0;
1005
1006      // there is no way we can trigger an animation if no styles and
1007      // no classes are being applied which would then trigger a transition,
1008      // unless there a is raw keyframe value that is applied to the element.
1009      if (!containsKeyframeAnimation
1010           && !hasToStyles
1011           && !preparationClasses) {
1012        return closeAndReturnNoopAnimator();
1013      }
1014
1015      var stagger, cacheKey = $$animateCache.cacheKey(node, method, options.addClass, options.removeClass);
1016      if ($$animateCache.containsCachedAnimationWithoutDuration(cacheKey)) {
1017        preparationClasses = null;
1018        return closeAndReturnNoopAnimator();
1019      }
1020
1021      if (options.stagger > 0) {
1022        var staggerVal = parseFloat(options.stagger);
1023        stagger = {
1024          transitionDelay: staggerVal,
1025          animationDelay: staggerVal,
1026          transitionDuration: 0,
1027          animationDuration: 0
1028        };
1029      } else {
1030        stagger = computeCachedCssStaggerStyles(node, preparationClasses, cacheKey, DETECT_STAGGER_CSS_PROPERTIES);
1031      }
1032
1033      if (!options.$$skipPreparationClasses) {
1034        $$jqLite.addClass(element, preparationClasses);
1035      }
1036
1037      var applyOnlyDuration;
1038
1039      if (options.transitionStyle) {
1040        var transitionStyle = [TRANSITION_PROP, options.transitionStyle];
1041        applyInlineStyle(node, transitionStyle);
1042        temporaryStyles.push(transitionStyle);
1043      }
1044
1045      if (options.duration >= 0) {
1046        applyOnlyDuration = node.style[TRANSITION_PROP].length > 0;
1047        var durationStyle = getCssTransitionDurationStyle(options.duration, applyOnlyDuration);
1048
1049        // we set the duration so that it will be picked up by getComputedStyle later
1050        applyInlineStyle(node, durationStyle);
1051        temporaryStyles.push(durationStyle);
1052      }
1053
1054      if (options.keyframeStyle) {
1055        var keyframeStyle = [ANIMATION_PROP, options.keyframeStyle];
1056        applyInlineStyle(node, keyframeStyle);
1057        temporaryStyles.push(keyframeStyle);
1058      }
1059
1060      var itemIndex = stagger
1061          ? options.staggerIndex >= 0
1062              ? options.staggerIndex
1063              : $$animateCache.count(cacheKey)
1064          : 0;
1065
1066      var isFirst = itemIndex === 0;
1067
1068      // this is a pre-emptive way of forcing the setup classes to be added and applied INSTANTLY
1069      // without causing any combination of transitions to kick in. By adding a negative delay value
1070      // it forces the setup class' transition to end immediately. We later then remove the negative
1071      // transition delay to allow for the transition to naturally do it's thing. The beauty here is
1072      // that if there is no transition defined then nothing will happen and this will also allow
1073      // other transitions to be stacked on top of each other without any chopping them out.
1074      if (isFirst && !options.skipBlocking) {
1075        helpers.blockTransitions(node, SAFE_FAST_FORWARD_DURATION_VALUE);
1076      }
1077
1078      var timings = computeTimings(node, fullClassName, cacheKey, !isStructural);
1079      var relativeDelay = timings.maxDelay;
1080      maxDelay = Math.max(relativeDelay, 0);
1081      maxDuration = timings.maxDuration;
1082
1083      var flags = {};
1084      flags.hasTransitions          = timings.transitionDuration > 0;
1085      flags.hasAnimations           = timings.animationDuration > 0;
1086      flags.hasTransitionAll        = flags.hasTransitions && timings.transitionProperty === 'all';
1087      flags.applyTransitionDuration = hasToStyles && (
1088                                        (flags.hasTransitions && !flags.hasTransitionAll)
1089                                         || (flags.hasAnimations && !flags.hasTransitions));
1090      flags.applyAnimationDuration  = options.duration && flags.hasAnimations;
1091      flags.applyTransitionDelay    = truthyTimingValue(options.delay) && (flags.applyTransitionDuration || flags.hasTransitions);
1092      flags.applyAnimationDelay     = truthyTimingValue(options.delay) && flags.hasAnimations;
1093      flags.recalculateTimingStyles = addRemoveClassName.length > 0;
1094
1095      if (flags.applyTransitionDuration || flags.applyAnimationDuration) {
1096        maxDuration = options.duration ? parseFloat(options.duration) : maxDuration;
1097
1098        if (flags.applyTransitionDuration) {
1099          flags.hasTransitions = true;
1100          timings.transitionDuration = maxDuration;
1101          applyOnlyDuration = node.style[TRANSITION_PROP + PROPERTY_KEY].length > 0;
1102          temporaryStyles.push(getCssTransitionDurationStyle(maxDuration, applyOnlyDuration));
1103        }
1104
1105        if (flags.applyAnimationDuration) {
1106          flags.hasAnimations = true;
1107          timings.animationDuration = maxDuration;
1108          temporaryStyles.push(getCssKeyframeDurationStyle(maxDuration));
1109        }
1110      }
1111
1112      if (maxDuration === 0 && !flags.recalculateTimingStyles) {
1113        return closeAndReturnNoopAnimator();
1114      }
1115
1116      var activeClasses = pendClasses(preparationClasses, ACTIVE_CLASS_SUFFIX);
1117
1118      if (options.delay != null) {
1119        var delayStyle;
1120        if (typeof options.delay !== 'boolean') {
1121          delayStyle = parseFloat(options.delay);
1122          // number in options.delay means we have to recalculate the delay for the closing timeout
1123          maxDelay = Math.max(delayStyle, 0);
1124        }
1125
1126        if (flags.applyTransitionDelay) {
1127          temporaryStyles.push(getCssDelayStyle(delayStyle));
1128        }
1129
1130        if (flags.applyAnimationDelay) {
1131          temporaryStyles.push(getCssDelayStyle(delayStyle, true));
1132        }
1133      }
1134
1135      // we need to recalculate the delay value since we used a pre-emptive negative
1136      // delay value and the delay value is required for the final event checking. This
1137      // property will ensure that this will happen after the RAF phase has passed.
1138      if (options.duration == null && timings.transitionDuration > 0) {
1139        flags.recalculateTimingStyles = flags.recalculateTimingStyles || isFirst;
1140      }
1141
1142      maxDelayTime = maxDelay * ONE_SECOND;
1143      maxDurationTime = maxDuration * ONE_SECOND;
1144      if (!options.skipBlocking) {
1145        flags.blockTransition = timings.transitionDuration > 0;
1146        flags.blockKeyframeAnimation = timings.animationDuration > 0 &&
1147                                       stagger.animationDelay > 0 &&
1148                                       stagger.animationDuration === 0;
1149      }
1150
1151      if (options.from) {
1152        if (options.cleanupStyles) {
1153          registerRestorableStyles(restoreStyles, node, Object.keys(options.from));
1154        }
1155        applyAnimationFromStyles(element, options);
1156      }
1157
1158      if (flags.blockTransition || flags.blockKeyframeAnimation) {
1159        applyBlocking(maxDuration);
1160      } else if (!options.skipBlocking) {
1161        helpers.blockTransitions(node, false);
1162      }
1163
1164      // TODO(matsko): for 1.5 change this code to have an animator object for better debugging
1165      return {
1166        $$willAnimate: true,
1167        end: endFn,
1168        start: function() {
1169          if (animationClosed) return;
1170
1171          runnerHost = {
1172            end: endFn,
1173            cancel: cancelFn,
1174            resume: null, //this will be set during the start() phase
1175            pause: null
1176          };
1177
1178          runner = new $$AnimateRunner(runnerHost);
1179
1180          waitUntilQuiet(start);
1181
1182          // we don't have access to pause/resume the animation
1183          // since it hasn't run yet. AnimateRunner will therefore
1184          // set noop functions for resume and pause and they will
1185          // later be overridden once the animation is triggered
1186          return runner;
1187        }
1188      };
1189
1190      function endFn() {
1191        close();
1192      }
1193
1194      function cancelFn() {
1195        close(true);
1196      }
1197
1198      function close(rejected) {
1199        // if the promise has been called already then we shouldn't close
1200        // the animation again
1201        if (animationClosed || (animationCompleted && animationPaused)) return;
1202        animationClosed = true;
1203        animationPaused = false;
1204
1205        if (preparationClasses && !options.$$skipPreparationClasses) {
1206          $$jqLite.removeClass(element, preparationClasses);
1207        }
1208
1209        if (activeClasses) {
1210          $$jqLite.removeClass(element, activeClasses);
1211        }
1212
1213        blockKeyframeAnimations(node, false);
1214        helpers.blockTransitions(node, false);
1215
1216        forEach(temporaryStyles, function(entry) {
1217          // There is only one way to remove inline style properties entirely from elements.
1218          // By using `removeProperty` this works, but we need to convert camel-cased CSS
1219          // styles down to hyphenated values.
1220          node.style[entry[0]] = '';
1221        });
1222
1223        applyAnimationClasses(element, options);
1224        applyAnimationStyles(element, options);
1225
1226        if (Object.keys(restoreStyles).length) {
1227          forEach(restoreStyles, function(value, prop) {
1228            if (value) {
1229              node.style.setProperty(prop, value);
1230            } else {
1231              node.style.removeProperty(prop);
1232            }
1233          });
1234        }
1235
1236        // the reason why we have this option is to allow a synchronous closing callback
1237        // that is fired as SOON as the animation ends (when the CSS is removed) or if
1238        // the animation never takes off at all. A good example is a leave animation since
1239        // the element must be removed just after the animation is over or else the element
1240        // will appear on screen for one animation frame causing an overbearing flicker.
1241        if (options.onDone) {
1242          options.onDone();
1243        }
1244
1245        if (events && events.length) {
1246          // Remove the transitionend / animationend listener(s)
1247          element.off(events.join(' '), onAnimationProgress);
1248        }
1249
1250        //Cancel the fallback closing timeout and remove the timer data
1251        var animationTimerData = element.data(ANIMATE_TIMER_KEY);
1252        if (animationTimerData) {
1253          $timeout.cancel(animationTimerData[0].timer);
1254          element.removeData(ANIMATE_TIMER_KEY);
1255        }
1256
1257        // if the preparation function fails then the promise is not setup
1258        if (runner) {
1259          runner.complete(!rejected);
1260        }
1261      }
1262
1263      function applyBlocking(duration) {
1264        if (flags.blockTransition) {
1265          helpers.blockTransitions(node, duration);
1266        }
1267
1268        if (flags.blockKeyframeAnimation) {
1269          blockKeyframeAnimations(node, !!duration);
1270        }
1271      }
1272
1273      function closeAndReturnNoopAnimator() {
1274        runner = new $$AnimateRunner({
1275          end: endFn,
1276          cancel: cancelFn
1277        });
1278
1279        // should flush the cache animation
1280        waitUntilQuiet(noop);
1281        close();
1282
1283        return {
1284          $$willAnimate: false,
1285          start: function() {
1286            return runner;
1287          },
1288          end: endFn
1289        };
1290      }
1291
1292      function onAnimationProgress(event) {
1293        event.stopPropagation();
1294        var ev = event.originalEvent || event;
1295
1296        if (ev.target !== node) {
1297          // Since TransitionEvent / AnimationEvent bubble up,
1298          // we have to ignore events by finished child animations
1299          return;
1300        }
1301
1302        // we now always use `Date.now()` due to the recent changes with
1303        // event.timeStamp in Firefox, Webkit and Chrome (see #13494 for more info)
1304        var timeStamp = ev.$manualTimeStamp || Date.now();
1305
1306        /* Firefox (or possibly just Gecko) likes to not round values up
1307         * when a ms measurement is used for the animation */
1308        var elapsedTime = parseFloat(ev.elapsedTime.toFixed(ELAPSED_TIME_MAX_DECIMAL_PLACES));
1309
1310        /* $manualTimeStamp is a mocked timeStamp value which is set
1311         * within browserTrigger(). This is only here so that tests can
1312         * mock animations properly. Real events fallback to event.timeStamp,
1313         * or, if they don't, then a timeStamp is automatically created for them.
1314         * We're checking to see if the timeStamp surpasses the expected delay,
1315         * but we're using elapsedTime instead of the timeStamp on the 2nd
1316         * pre-condition since animationPauseds sometimes close off early */
1317        if (Math.max(timeStamp - startTime, 0) >= maxDelayTime && elapsedTime >= maxDuration) {
1318          // we set this flag to ensure that if the transition is paused then, when resumed,
1319          // the animation will automatically close itself since transitions cannot be paused.
1320          animationCompleted = true;
1321          close();
1322        }
1323      }
1324
1325      function start() {
1326        if (animationClosed) return;
1327        if (!node.parentNode) {
1328          close();
1329          return;
1330        }
1331
1332        // even though we only pause keyframe animations here the pause flag
1333        // will still happen when transitions are used. Only the transition will
1334        // not be paused since that is not possible. If the animation ends when
1335        // paused then it will not complete until unpaused or cancelled.
1336        var playPause = function(playAnimation) {
1337          if (!animationCompleted) {
1338            animationPaused = !playAnimation;
1339            if (timings.animationDuration) {
1340              var value = blockKeyframeAnimations(node, animationPaused);
1341              if (animationPaused) {
1342                temporaryStyles.push(value);
1343              } else {
1344                removeFromArray(temporaryStyles, value);
1345              }
1346            }
1347          } else if (animationPaused && playAnimation) {
1348            animationPaused = false;
1349            close();
1350          }
1351        };
1352
1353        // checking the stagger duration prevents an accidentally cascade of the CSS delay style
1354        // being inherited from the parent. If the transition duration is zero then we can safely
1355        // rely that the delay value is an intentional stagger delay style.
1356        var maxStagger = itemIndex > 0
1357                         && ((timings.transitionDuration && stagger.transitionDuration === 0) ||
1358                            (timings.animationDuration && stagger.animationDuration === 0))
1359                         && Math.max(stagger.animationDelay, stagger.transitionDelay);
1360        if (maxStagger) {
1361          $timeout(triggerAnimationStart,
1362                   Math.floor(maxStagger * itemIndex * ONE_SECOND),
1363                   false);
1364        } else {
1365          triggerAnimationStart();
1366        }
1367
1368        // this will decorate the existing promise runner with pause/resume methods
1369        runnerHost.resume = function() {
1370          playPause(true);
1371        };
1372
1373        runnerHost.pause = function() {
1374          playPause(false);
1375        };
1376
1377        function triggerAnimationStart() {
1378          // just incase a stagger animation kicks in when the animation
1379          // itself was cancelled entirely
1380          if (animationClosed) return;
1381
1382          applyBlocking(false);
1383
1384          forEach(temporaryStyles, function(entry) {
1385            var key = entry[0];
1386            var value = entry[1];
1387            node.style[key] = value;
1388          });
1389
1390          applyAnimationClasses(element, options);
1391          $$jqLite.addClass(element, activeClasses);
1392
1393          if (flags.recalculateTimingStyles) {
1394            fullClassName = node.getAttribute('class') + ' ' + preparationClasses;
1395            cacheKey = $$animateCache.cacheKey(node, method, options.addClass, options.removeClass);
1396
1397            timings = computeTimings(node, fullClassName, cacheKey, false);
1398            relativeDelay = timings.maxDelay;
1399            maxDelay = Math.max(relativeDelay, 0);
1400            maxDuration = timings.maxDuration;
1401
1402            if (maxDuration === 0) {
1403              close();
1404              return;
1405            }
1406
1407            flags.hasTransitions = timings.transitionDuration > 0;
1408            flags.hasAnimations = timings.animationDuration > 0;
1409          }
1410
1411          if (flags.applyAnimationDelay) {
1412            relativeDelay = typeof options.delay !== 'boolean' && truthyTimingValue(options.delay)
1413                  ? parseFloat(options.delay)
1414                  : relativeDelay;
1415
1416            maxDelay = Math.max(relativeDelay, 0);
1417            timings.animationDelay = relativeDelay;
1418            delayStyle = getCssDelayStyle(relativeDelay, true);
1419            temporaryStyles.push(delayStyle);
1420            node.style[delayStyle[0]] = delayStyle[1];
1421          }
1422
1423          maxDelayTime = maxDelay * ONE_SECOND;
1424          maxDurationTime = maxDuration * ONE_SECOND;
1425
1426          if (options.easing) {
1427            var easeProp, easeVal = options.easing;
1428            if (flags.hasTransitions) {
1429              easeProp = TRANSITION_PROP + TIMING_KEY;
1430              temporaryStyles.push([easeProp, easeVal]);
1431              node.style[easeProp] = easeVal;
1432            }
1433            if (flags.hasAnimations) {
1434              easeProp = ANIMATION_PROP + TIMING_KEY;
1435              temporaryStyles.push([easeProp, easeVal]);
1436              node.style[easeProp] = easeVal;
1437            }
1438          }
1439
1440          if (timings.transitionDuration) {
1441            events.push(TRANSITIONEND_EVENT);
1442          }
1443
1444          if (timings.animationDuration) {
1445            events.push(ANIMATIONEND_EVENT);
1446          }
1447
1448          startTime = Date.now();
1449          var timerTime = maxDelayTime + CLOSING_TIME_BUFFER * maxDurationTime;
1450          var endTime = startTime + timerTime;
1451
1452          var animationsData = element.data(ANIMATE_TIMER_KEY) || [];
1453          var setupFallbackTimer = true;
1454          if (animationsData.length) {
1455            var currentTimerData = animationsData[0];
1456            setupFallbackTimer = endTime > currentTimerData.expectedEndTime;
1457            if (setupFallbackTimer) {
1458              $timeout.cancel(currentTimerData.timer);
1459            } else {
1460              animationsData.push(close);
1461            }
1462          }
1463
1464          if (setupFallbackTimer) {
1465            var timer = $timeout(onAnimationExpired, timerTime, false);
1466            animationsData[0] = {
1467              timer: timer,
1468              expectedEndTime: endTime
1469            };
1470            animationsData.push(close);
1471            element.data(ANIMATE_TIMER_KEY, animationsData);
1472          }
1473
1474          if (events.length) {
1475            element.on(events.join(' '), onAnimationProgress);
1476          }
1477
1478          if (options.to) {
1479            if (options.cleanupStyles) {
1480              registerRestorableStyles(restoreStyles, node, Object.keys(options.to));
1481            }
1482            applyAnimationToStyles(element, options);
1483          }
1484        }
1485
1486        function onAnimationExpired() {
1487          var animationsData = element.data(ANIMATE_TIMER_KEY);
1488
1489          // this will be false in the event that the element was
1490          // removed from the DOM (via a leave animation or something
1491          // similar)
1492          if (animationsData) {
1493            for (var i = 1; i < animationsData.length; i++) {
1494              animationsData[i]();
1495            }
1496            element.removeData(ANIMATE_TIMER_KEY);
1497          }
1498        }
1499      }
1500    };
1501  }];
1502}];
1503
1504var $$AnimateCssDriverProvider = ['$$animationProvider', /** @this */ function($$animationProvider) {
1505  $$animationProvider.drivers.push('$$animateCssDriver');
1506
1507  var NG_ANIMATE_SHIM_CLASS_NAME = 'ng-animate-shim';
1508  var NG_ANIMATE_ANCHOR_CLASS_NAME = 'ng-anchor';
1509
1510  var NG_OUT_ANCHOR_CLASS_NAME = 'ng-anchor-out';
1511  var NG_IN_ANCHOR_CLASS_NAME = 'ng-anchor-in';
1512
1513  function isDocumentFragment(node) {
1514    return node.parentNode && node.parentNode.nodeType === 11;
1515  }
1516
1517  this.$get = ['$animateCss', '$rootScope', '$$AnimateRunner', '$rootElement', '$sniffer', '$$jqLite', '$document',
1518       function($animateCss,   $rootScope,   $$AnimateRunner,   $rootElement,   $sniffer,   $$jqLite,   $document) {
1519
1520    // only browsers that support these properties can render animations
1521    if (!$sniffer.animations && !$sniffer.transitions) return noop;
1522
1523    var bodyNode = $document[0].body;
1524    var rootNode = getDomNode($rootElement);
1525
1526    var rootBodyElement = jqLite(
1527      // this is to avoid using something that exists outside of the body
1528      // we also special case the doc fragment case because our unit test code
1529      // appends the $rootElement to the body after the app has been bootstrapped
1530      isDocumentFragment(rootNode) || bodyNode.contains(rootNode) ? rootNode : bodyNode
1531    );
1532
1533    return function initDriverFn(animationDetails) {
1534      return animationDetails.from && animationDetails.to
1535          ? prepareFromToAnchorAnimation(animationDetails.from,
1536                                         animationDetails.to,
1537                                         animationDetails.classes,
1538                                         animationDetails.anchors)
1539          : prepareRegularAnimation(animationDetails);
1540    };
1541
1542    function filterCssClasses(classes) {
1543      //remove all the `ng-` stuff
1544      return classes.replace(/\bng-\S+\b/g, '');
1545    }
1546
1547    function getUniqueValues(a, b) {
1548      if (isString(a)) a = a.split(' ');
1549      if (isString(b)) b = b.split(' ');
1550      return a.filter(function(val) {
1551        return b.indexOf(val) === -1;
1552      }).join(' ');
1553    }
1554
1555    function prepareAnchoredAnimation(classes, outAnchor, inAnchor) {
1556      var clone = jqLite(getDomNode(outAnchor).cloneNode(true));
1557      var startingClasses = filterCssClasses(getClassVal(clone));
1558
1559      outAnchor.addClass(NG_ANIMATE_SHIM_CLASS_NAME);
1560      inAnchor.addClass(NG_ANIMATE_SHIM_CLASS_NAME);
1561
1562      clone.addClass(NG_ANIMATE_ANCHOR_CLASS_NAME);
1563
1564      rootBodyElement.append(clone);
1565
1566      var animatorIn, animatorOut = prepareOutAnimation();
1567
1568      // the user may not end up using the `out` animation and
1569      // only making use of the `in` animation or vice-versa.
1570      // In either case we should allow this and not assume the
1571      // animation is over unless both animations are not used.
1572      if (!animatorOut) {
1573        animatorIn = prepareInAnimation();
1574        if (!animatorIn) {
1575          return end();
1576        }
1577      }
1578
1579      var startingAnimator = animatorOut || animatorIn;
1580
1581      return {
1582        start: function() {
1583          var runner;
1584
1585          var currentAnimation = startingAnimator.start();
1586          currentAnimation.done(function() {
1587            currentAnimation = null;
1588            if (!animatorIn) {
1589              animatorIn = prepareInAnimation();
1590              if (animatorIn) {
1591                currentAnimation = animatorIn.start();
1592                currentAnimation.done(function() {
1593                  currentAnimation = null;
1594                  end();
1595                  runner.complete();
1596                });
1597                return currentAnimation;
1598              }
1599            }
1600            // in the event that there is no `in` animation
1601            end();
1602            runner.complete();
1603          });
1604
1605          runner = new $$AnimateRunner({
1606            end: endFn,
1607            cancel: endFn
1608          });
1609
1610          return runner;
1611
1612          function endFn() {
1613            if (currentAnimation) {
1614              currentAnimation.end();
1615            }
1616          }
1617        }
1618      };
1619
1620      function calculateAnchorStyles(anchor) {
1621        var styles = {};
1622
1623        var coords = getDomNode(anchor).getBoundingClientRect();
1624
1625        // we iterate directly since safari messes up and doesn't return
1626        // all the keys for the coords object when iterated
1627        forEach(['width','height','top','left'], function(key) {
1628          var value = coords[key];
1629          switch (key) {
1630            case 'top':
1631              value += bodyNode.scrollTop;
1632              break;
1633            case 'left':
1634              value += bodyNode.scrollLeft;
1635              break;
1636          }
1637          styles[key] = Math.floor(value) + 'px';
1638        });
1639        return styles;
1640      }
1641
1642      function prepareOutAnimation() {
1643        var animator = $animateCss(clone, {
1644          addClass: NG_OUT_ANCHOR_CLASS_NAME,
1645          delay: true,
1646          from: calculateAnchorStyles(outAnchor)
1647        });
1648
1649        // read the comment within `prepareRegularAnimation` to understand
1650        // why this check is necessary
1651        return animator.$$willAnimate ? animator : null;
1652      }
1653
1654      function getClassVal(element) {
1655        return element.attr('class') || '';
1656      }
1657
1658      function prepareInAnimation() {
1659        var endingClasses = filterCssClasses(getClassVal(inAnchor));
1660        var toAdd = getUniqueValues(endingClasses, startingClasses);
1661        var toRemove = getUniqueValues(startingClasses, endingClasses);
1662
1663        var animator = $animateCss(clone, {
1664          to: calculateAnchorStyles(inAnchor),
1665          addClass: NG_IN_ANCHOR_CLASS_NAME + ' ' + toAdd,
1666          removeClass: NG_OUT_ANCHOR_CLASS_NAME + ' ' + toRemove,
1667          delay: true
1668        });
1669
1670        // read the comment within `prepareRegularAnimation` to understand
1671        // why this check is necessary
1672        return animator.$$willAnimate ? animator : null;
1673      }
1674
1675      function end() {
1676        clone.remove();
1677        outAnchor.removeClass(NG_ANIMATE_SHIM_CLASS_NAME);
1678        inAnchor.removeClass(NG_ANIMATE_SHIM_CLASS_NAME);
1679      }
1680    }
1681
1682    function prepareFromToAnchorAnimation(from, to, classes, anchors) {
1683      var fromAnimation = prepareRegularAnimation(from, noop);
1684      var toAnimation = prepareRegularAnimation(to, noop);
1685
1686      var anchorAnimations = [];
1687      forEach(anchors, function(anchor) {
1688        var outElement = anchor['out'];
1689        var inElement = anchor['in'];
1690        var animator = prepareAnchoredAnimation(classes, outElement, inElement);
1691        if (animator) {
1692          anchorAnimations.push(animator);
1693        }
1694      });
1695
1696      // no point in doing anything when there are no elements to animate
1697      if (!fromAnimation && !toAnimation && anchorAnimations.length === 0) return;
1698
1699      return {
1700        start: function() {
1701          var animationRunners = [];
1702
1703          if (fromAnimation) {
1704            animationRunners.push(fromAnimation.start());
1705          }
1706
1707          if (toAnimation) {
1708            animationRunners.push(toAnimation.start());
1709          }
1710
1711          forEach(anchorAnimations, function(animation) {
1712            animationRunners.push(animation.start());
1713          });
1714
1715          var runner = new $$AnimateRunner({
1716            end: endFn,
1717            cancel: endFn // CSS-driven animations cannot be cancelled, only ended
1718          });
1719
1720          $$AnimateRunner.all(animationRunners, function(status) {
1721            runner.complete(status);
1722          });
1723
1724          return runner;
1725
1726          function endFn() {
1727            forEach(animationRunners, function(runner) {
1728              runner.end();
1729            });
1730          }
1731        }
1732      };
1733    }
1734
1735    function prepareRegularAnimation(animationDetails) {
1736      var element = animationDetails.element;
1737      var options = animationDetails.options || {};
1738
1739      if (animationDetails.structural) {
1740        options.event = animationDetails.event;
1741        options.structural = true;
1742        options.applyClassesEarly = true;
1743
1744        // we special case the leave animation since we want to ensure that
1745        // the element is removed as soon as the animation is over. Otherwise
1746        // a flicker might appear or the element may not be removed at all
1747        if (animationDetails.event === 'leave') {
1748          options.onDone = options.domOperation;
1749        }
1750      }
1751
1752      // We assign the preparationClasses as the actual animation event since
1753      // the internals of $animateCss will just suffix the event token values
1754      // with `-active` to trigger the animation.
1755      if (options.preparationClasses) {
1756        options.event = concatWithSpace(options.event, options.preparationClasses);
1757      }
1758
1759      var animator = $animateCss(element, options);
1760
1761      // the driver lookup code inside of $$animation attempts to spawn a
1762      // driver one by one until a driver returns a.$$willAnimate animator object.
1763      // $animateCss will always return an object, however, it will pass in
1764      // a flag as a hint as to whether an animation was detected or not
1765      return animator.$$willAnimate ? animator : null;
1766    }
1767  }];
1768}];
1769
1770// TODO(matsko): use caching here to speed things up for detection
1771// TODO(matsko): add documentation
1772//  by the time...
1773
1774var $$AnimateJsProvider = ['$animateProvider', /** @this */ function($animateProvider) {
1775  this.$get = ['$injector', '$$AnimateRunner', '$$jqLite',
1776       function($injector,   $$AnimateRunner,   $$jqLite) {
1777
1778    var applyAnimationClasses = applyAnimationClassesFactory($$jqLite);
1779         // $animateJs(element, 'enter');
1780    return function(element, event, classes, options) {
1781      var animationClosed = false;
1782
1783      // the `classes` argument is optional and if it is not used
1784      // then the classes will be resolved from the element's className
1785      // property as well as options.addClass/options.removeClass.
1786      if (arguments.length === 3 && isObject(classes)) {
1787        options = classes;
1788        classes = null;
1789      }
1790
1791      options = prepareAnimationOptions(options);
1792      if (!classes) {
1793        classes = element.attr('class') || '';
1794        if (options.addClass) {
1795          classes += ' ' + options.addClass;
1796        }
1797        if (options.removeClass) {
1798          classes += ' ' + options.removeClass;
1799        }
1800      }
1801
1802      var classesToAdd = options.addClass;
1803      var classesToRemove = options.removeClass;
1804
1805      // the lookupAnimations function returns a series of animation objects that are
1806      // matched up with one or more of the CSS classes. These animation objects are
1807      // defined via the module.animation factory function. If nothing is detected then
1808      // we don't return anything which then makes $animation query the next driver.
1809      var animations = lookupAnimations(classes);
1810      var before, after;
1811      if (animations.length) {
1812        var afterFn, beforeFn;
1813        if (event === 'leave') {
1814          beforeFn = 'leave';
1815          afterFn = 'afterLeave'; // TODO(matsko): get rid of this
1816        } else {
1817          beforeFn = 'before' + event.charAt(0).toUpperCase() + event.substr(1);
1818          afterFn = event;
1819        }
1820
1821        if (event !== 'enter' && event !== 'move') {
1822          before = packageAnimations(element, event, options, animations, beforeFn);
1823        }
1824        after  = packageAnimations(element, event, options, animations, afterFn);
1825      }
1826
1827      // no matching animations
1828      if (!before && !after) return;
1829
1830      function applyOptions() {
1831        options.domOperation();
1832        applyAnimationClasses(element, options);
1833      }
1834
1835      function close() {
1836        animationClosed = true;
1837        applyOptions();
1838        applyAnimationStyles(element, options);
1839      }
1840
1841      var runner;
1842
1843      return {
1844        $$willAnimate: true,
1845        end: function() {
1846          if (runner) {
1847            runner.end();
1848          } else {
1849            close();
1850            runner = new $$AnimateRunner();
1851            runner.complete(true);
1852          }
1853          return runner;
1854        },
1855        start: function() {
1856          if (runner) {
1857            return runner;
1858          }
1859
1860          runner = new $$AnimateRunner();
1861          var closeActiveAnimations;
1862          var chain = [];
1863
1864          if (before) {
1865            chain.push(function(fn) {
1866              closeActiveAnimations = before(fn);
1867            });
1868          }
1869
1870          if (chain.length) {
1871            chain.push(function(fn) {
1872              applyOptions();
1873              fn(true);
1874            });
1875          } else {
1876            applyOptions();
1877          }
1878
1879          if (after) {
1880            chain.push(function(fn) {
1881              closeActiveAnimations = after(fn);
1882            });
1883          }
1884
1885          runner.setHost({
1886            end: function() {
1887              endAnimations();
1888            },
1889            cancel: function() {
1890              endAnimations(true);
1891            }
1892          });
1893
1894          $$AnimateRunner.chain(chain, onComplete);
1895          return runner;
1896
1897          function onComplete(success) {
1898            close(success);
1899            runner.complete(success);
1900          }
1901
1902          function endAnimations(cancelled) {
1903            if (!animationClosed) {
1904              (closeActiveAnimations || noop)(cancelled);
1905              onComplete(cancelled);
1906            }
1907          }
1908        }
1909      };
1910
1911      function executeAnimationFn(fn, element, event, options, onDone) {
1912        var args;
1913        switch (event) {
1914          case 'animate':
1915            args = [element, options.from, options.to, onDone];
1916            break;
1917
1918          case 'setClass':
1919            args = [element, classesToAdd, classesToRemove, onDone];
1920            break;
1921
1922          case 'addClass':
1923            args = [element, classesToAdd, onDone];
1924            break;
1925
1926          case 'removeClass':
1927            args = [element, classesToRemove, onDone];
1928            break;
1929
1930          default:
1931            args = [element, onDone];
1932            break;
1933        }
1934
1935        args.push(options);
1936
1937        var value = fn.apply(fn, args);
1938        if (value) {
1939          if (isFunction(value.start)) {
1940            value = value.start();
1941          }
1942
1943          if (value instanceof $$AnimateRunner) {
1944            value.done(onDone);
1945          } else if (isFunction(value)) {
1946            // optional onEnd / onCancel callback
1947            return value;
1948          }
1949        }
1950
1951        return noop;
1952      }
1953
1954      function groupEventedAnimations(element, event, options, animations, fnName) {
1955        var operations = [];
1956        forEach(animations, function(ani) {
1957          var animation = ani[fnName];
1958          if (!animation) return;
1959
1960          // note that all of these animations will run in parallel
1961          operations.push(function() {
1962            var runner;
1963            var endProgressCb;
1964
1965            var resolved = false;
1966            var onAnimationComplete = function(rejected) {
1967              if (!resolved) {
1968                resolved = true;
1969                (endProgressCb || noop)(rejected);
1970                runner.complete(!rejected);
1971              }
1972            };
1973
1974            runner = new $$AnimateRunner({
1975              end: function() {
1976                onAnimationComplete();
1977              },
1978              cancel: function() {
1979                onAnimationComplete(true);
1980              }
1981            });
1982
1983            endProgressCb = executeAnimationFn(animation, element, event, options, function(result) {
1984              var cancelled = result === false;
1985              onAnimationComplete(cancelled);
1986            });
1987
1988            return runner;
1989          });
1990        });
1991
1992        return operations;
1993      }
1994
1995      function packageAnimations(element, event, options, animations, fnName) {
1996        var operations = groupEventedAnimations(element, event, options, animations, fnName);
1997        if (operations.length === 0) {
1998          var a, b;
1999          if (fnName === 'beforeSetClass') {
2000            a = groupEventedAnimations(element, 'removeClass', options, animations, 'beforeRemoveClass');
2001            b = groupEventedAnimations(element, 'addClass', options, animations, 'beforeAddClass');
2002          } else if (fnName === 'setClass') {
2003            a = groupEventedAnimations(element, 'removeClass', options, animations, 'removeClass');
2004            b = groupEventedAnimations(element, 'addClass', options, animations, 'addClass');
2005          }
2006
2007          if (a) {
2008            operations = operations.concat(a);
2009          }
2010          if (b) {
2011            operations = operations.concat(b);
2012          }
2013        }
2014
2015        if (operations.length === 0) return;
2016
2017        // TODO(matsko): add documentation
2018        return function startAnimation(callback) {
2019          var runners = [];
2020          if (operations.length) {
2021            forEach(operations, function(animateFn) {
2022              runners.push(animateFn());
2023            });
2024          }
2025
2026          if (runners.length) {
2027            $$AnimateRunner.all(runners, callback);
2028          }  else {
2029            callback();
2030          }
2031
2032          return function endFn(reject) {
2033            forEach(runners, function(runner) {
2034              if (reject) {
2035                runner.cancel();
2036              } else {
2037                runner.end();
2038              }
2039            });
2040          };
2041        };
2042      }
2043    };
2044
2045    function lookupAnimations(classes) {
2046      classes = isArray(classes) ? classes : classes.split(' ');
2047      var matches = [], flagMap = {};
2048      for (var i = 0; i < classes.length; i++) {
2049        var klass = classes[i],
2050            animationFactory = $animateProvider.$$registeredAnimations[klass];
2051        if (animationFactory && !flagMap[klass]) {
2052          matches.push($injector.get(animationFactory));
2053          flagMap[klass] = true;
2054        }
2055      }
2056      return matches;
2057    }
2058  }];
2059}];
2060
2061var $$AnimateJsDriverProvider = ['$$animationProvider', /** @this */ function($$animationProvider) {
2062  $$animationProvider.drivers.push('$$animateJsDriver');
2063  this.$get = ['$$animateJs', '$$AnimateRunner', function($$animateJs, $$AnimateRunner) {
2064    return function initDriverFn(animationDetails) {
2065      if (animationDetails.from && animationDetails.to) {
2066        var fromAnimation = prepareAnimation(animationDetails.from);
2067        var toAnimation = prepareAnimation(animationDetails.to);
2068        if (!fromAnimation && !toAnimation) return;
2069
2070        return {
2071          start: function() {
2072            var animationRunners = [];
2073
2074            if (fromAnimation) {
2075              animationRunners.push(fromAnimation.start());
2076            }
2077
2078            if (toAnimation) {
2079              animationRunners.push(toAnimation.start());
2080            }
2081
2082            $$AnimateRunner.all(animationRunners, done);
2083
2084            var runner = new $$AnimateRunner({
2085              end: endFnFactory(),
2086              cancel: endFnFactory()
2087            });
2088
2089            return runner;
2090
2091            function endFnFactory() {
2092              return function() {
2093                forEach(animationRunners, function(runner) {
2094                  // at this point we cannot cancel animations for groups just yet. 1.5+
2095                  runner.end();
2096                });
2097              };
2098            }
2099
2100            function done(status) {
2101              runner.complete(status);
2102            }
2103          }
2104        };
2105      } else {
2106        return prepareAnimation(animationDetails);
2107      }
2108    };
2109
2110    function prepareAnimation(animationDetails) {
2111      // TODO(matsko): make sure to check for grouped animations and delegate down to normal animations
2112      var element = animationDetails.element;
2113      var event = animationDetails.event;
2114      var options = animationDetails.options;
2115      var classes = animationDetails.classes;
2116      return $$animateJs(element, event, classes, options);
2117    }
2118  }];
2119}];
2120
2121var NG_ANIMATE_ATTR_NAME = 'data-ng-animate';
2122var NG_ANIMATE_PIN_DATA = '$ngAnimatePin';
2123var $$AnimateQueueProvider = ['$animateProvider', /** @this */ function($animateProvider) {
2124  var PRE_DIGEST_STATE = 1;
2125  var RUNNING_STATE = 2;
2126  var ONE_SPACE = ' ';
2127
2128  var rules = this.rules = {
2129    skip: [],
2130    cancel: [],
2131    join: []
2132  };
2133
2134  function getEventData(options) {
2135    return {
2136      addClass: options.addClass,
2137      removeClass: options.removeClass,
2138      from: options.from,
2139      to: options.to
2140    };
2141  }
2142
2143  function makeTruthyCssClassMap(classString) {
2144    if (!classString) {
2145      return null;
2146    }
2147
2148    var keys = classString.split(ONE_SPACE);
2149    var map = Object.create(null);
2150
2151    forEach(keys, function(key) {
2152      map[key] = true;
2153    });
2154    return map;
2155  }
2156
2157  function hasMatchingClasses(newClassString, currentClassString) {
2158    if (newClassString && currentClassString) {
2159      var currentClassMap = makeTruthyCssClassMap(currentClassString);
2160      return newClassString.split(ONE_SPACE).some(function(className) {
2161        return currentClassMap[className];
2162      });
2163    }
2164  }
2165
2166  function isAllowed(ruleType, currentAnimation, previousAnimation) {
2167    return rules[ruleType].some(function(fn) {
2168      return fn(currentAnimation, previousAnimation);
2169    });
2170  }
2171
2172  function hasAnimationClasses(animation, and) {
2173    var a = (animation.addClass || '').length > 0;
2174    var b = (animation.removeClass || '').length > 0;
2175    return and ? a && b : a || b;
2176  }
2177
2178  rules.join.push(function(newAnimation, currentAnimation) {
2179    // if the new animation is class-based then we can just tack that on
2180    return !newAnimation.structural && hasAnimationClasses(newAnimation);
2181  });
2182
2183  rules.skip.push(function(newAnimation, currentAnimation) {
2184    // there is no need to animate anything if no classes are being added and
2185    // there is no structural animation that will be triggered
2186    return !newAnimation.structural && !hasAnimationClasses(newAnimation);
2187  });
2188
2189  rules.skip.push(function(newAnimation, currentAnimation) {
2190    // why should we trigger a new structural animation if the element will
2191    // be removed from the DOM anyway?
2192    return currentAnimation.event === 'leave' && newAnimation.structural;
2193  });
2194
2195  rules.skip.push(function(newAnimation, currentAnimation) {
2196    // if there is an ongoing current animation then don't even bother running the class-based animation
2197    return currentAnimation.structural && currentAnimation.state === RUNNING_STATE && !newAnimation.structural;
2198  });
2199
2200  rules.cancel.push(function(newAnimation, currentAnimation) {
2201    // there can never be two structural animations running at the same time
2202    return currentAnimation.structural && newAnimation.structural;
2203  });
2204
2205  rules.cancel.push(function(newAnimation, currentAnimation) {
2206    // if the previous animation is already running, but the new animation will
2207    // be triggered, but the new animation is structural
2208    return currentAnimation.state === RUNNING_STATE && newAnimation.structural;
2209  });
2210
2211  rules.cancel.push(function(newAnimation, currentAnimation) {
2212    // cancel the animation if classes added / removed in both animation cancel each other out,
2213    // but only if the current animation isn't structural
2214
2215    if (currentAnimation.structural) return false;
2216
2217    var nA = newAnimation.addClass;
2218    var nR = newAnimation.removeClass;
2219    var cA = currentAnimation.addClass;
2220    var cR = currentAnimation.removeClass;
2221
2222    // early detection to save the global CPU shortage :)
2223    if ((isUndefined(nA) && isUndefined(nR)) || (isUndefined(cA) && isUndefined(cR))) {
2224      return false;
2225    }
2226
2227    return hasMatchingClasses(nA, cR) || hasMatchingClasses(nR, cA);
2228  });
2229
2230  this.$get = ['$$rAF', '$rootScope', '$rootElement', '$document', '$$Map',
2231               '$$animation', '$$AnimateRunner', '$templateRequest', '$$jqLite', '$$forceReflow',
2232               '$$isDocumentHidden',
2233       function($$rAF,   $rootScope,   $rootElement,   $document,   $$Map,
2234                $$animation,   $$AnimateRunner,   $templateRequest,   $$jqLite,   $$forceReflow,
2235                $$isDocumentHidden) {
2236
2237    var activeAnimationsLookup = new $$Map();
2238    var disabledElementsLookup = new $$Map();
2239    var animationsEnabled = null;
2240
2241    function removeFromDisabledElementsLookup(evt) {
2242      disabledElementsLookup.delete(evt.target);
2243    }
2244
2245    function postDigestTaskFactory() {
2246      var postDigestCalled = false;
2247      return function(fn) {
2248        // we only issue a call to postDigest before
2249        // it has first passed. This prevents any callbacks
2250        // from not firing once the animation has completed
2251        // since it will be out of the digest cycle.
2252        if (postDigestCalled) {
2253          fn();
2254        } else {
2255          $rootScope.$$postDigest(function() {
2256            postDigestCalled = true;
2257            fn();
2258          });
2259        }
2260      };
2261    }
2262
2263    // Wait until all directive and route-related templates are downloaded and
2264    // compiled. The $templateRequest.totalPendingRequests variable keeps track of
2265    // all of the remote templates being currently downloaded. If there are no
2266    // templates currently downloading then the watcher will still fire anyway.
2267    var deregisterWatch = $rootScope.$watch(
2268      function() { return $templateRequest.totalPendingRequests === 0; },
2269      function(isEmpty) {
2270        if (!isEmpty) return;
2271        deregisterWatch();
2272
2273        // Now that all templates have been downloaded, $animate will wait until
2274        // the post digest queue is empty before enabling animations. By having two
2275        // calls to $postDigest calls we can ensure that the flag is enabled at the
2276        // very end of the post digest queue. Since all of the animations in $animate
2277        // use $postDigest, it's important that the code below executes at the end.
2278        // This basically means that the page is fully downloaded and compiled before
2279        // any animations are triggered.
2280        $rootScope.$$postDigest(function() {
2281          $rootScope.$$postDigest(function() {
2282            // we check for null directly in the event that the application already called
2283            // .enabled() with whatever arguments that it provided it with
2284            if (animationsEnabled === null) {
2285              animationsEnabled = true;
2286            }
2287          });
2288        });
2289      }
2290    );
2291
2292    var callbackRegistry = Object.create(null);
2293
2294    // remember that the `customFilter`/`classNameFilter` are set during the
2295    // provider/config stage therefore we can optimize here and setup helper functions
2296    var customFilter = $animateProvider.customFilter();
2297    var classNameFilter = $animateProvider.classNameFilter();
2298    var returnTrue = function() { return true; };
2299
2300    var isAnimatableByFilter = customFilter || returnTrue;
2301    var isAnimatableClassName = !classNameFilter ? returnTrue : function(node, options) {
2302      var className = [node.getAttribute('class'), options.addClass, options.removeClass].join(' ');
2303      return classNameFilter.test(className);
2304    };
2305
2306    var applyAnimationClasses = applyAnimationClassesFactory($$jqLite);
2307
2308    function normalizeAnimationDetails(element, animation) {
2309      return mergeAnimationDetails(element, animation, {});
2310    }
2311
2312    // IE9-11 has no method "contains" in SVG element and in Node.prototype. Bug #10259.
2313    var contains = window.Node.prototype.contains || /** @this */ function(arg) {
2314      // eslint-disable-next-line no-bitwise
2315      return this === arg || !!(this.compareDocumentPosition(arg) & 16);
2316    };
2317
2318    function findCallbacks(targetParentNode, targetNode, event) {
2319      var matches = [];
2320      var entries = callbackRegistry[event];
2321      if (entries) {
2322        forEach(entries, function(entry) {
2323          if (contains.call(entry.node, targetNode)) {
2324            matches.push(entry.callback);
2325          } else if (event === 'leave' && contains.call(entry.node, targetParentNode)) {
2326            matches.push(entry.callback);
2327          }
2328        });
2329      }
2330
2331      return matches;
2332    }
2333
2334    function filterFromRegistry(list, matchContainer, matchCallback) {
2335      var containerNode = extractElementNode(matchContainer);
2336      return list.filter(function(entry) {
2337        var isMatch = entry.node === containerNode &&
2338                        (!matchCallback || entry.callback === matchCallback);
2339        return !isMatch;
2340      });
2341    }
2342
2343    function cleanupEventListeners(phase, node) {
2344      if (phase === 'close' && !node.parentNode) {
2345        // If the element is not attached to a parentNode, it has been removed by
2346        // the domOperation, and we can safely remove the event callbacks
2347        $animate.off(node);
2348      }
2349    }
2350
2351    var $animate = {
2352      on: function(event, container, callback) {
2353        var node = extractElementNode(container);
2354        callbackRegistry[event] = callbackRegistry[event] || [];
2355        callbackRegistry[event].push({
2356          node: node,
2357          callback: callback
2358        });
2359
2360        // Remove the callback when the element is removed from the DOM
2361        jqLite(container).on('$destroy', function() {
2362          var animationDetails = activeAnimationsLookup.get(node);
2363
2364          if (!animationDetails) {
2365            // If there's an animation ongoing, the callback calling code will remove
2366            // the event listeners. If we'd remove here, the callbacks would be removed
2367            // before the animation ends
2368            $animate.off(event, container, callback);
2369          }
2370        });
2371      },
2372
2373      off: function(event, container, callback) {
2374        if (arguments.length === 1 && !isString(arguments[0])) {
2375          container = arguments[0];
2376          for (var eventType in callbackRegistry) {
2377            callbackRegistry[eventType] = filterFromRegistry(callbackRegistry[eventType], container);
2378          }
2379
2380          return;
2381        }
2382
2383        var entries = callbackRegistry[event];
2384        if (!entries) return;
2385
2386        callbackRegistry[event] = arguments.length === 1
2387            ? null
2388            : filterFromRegistry(entries, container, callback);
2389      },
2390
2391      pin: function(element, parentElement) {
2392        assertArg(isElement(element), 'element', 'not an element');
2393        assertArg(isElement(parentElement), 'parentElement', 'not an element');
2394        element.data(NG_ANIMATE_PIN_DATA, parentElement);
2395      },
2396
2397      push: function(element, event, options, domOperation) {
2398        options = options || {};
2399        options.domOperation = domOperation;
2400        return queueAnimation(element, event, options);
2401      },
2402
2403      // this method has four signatures:
2404      //  () - global getter
2405      //  (bool) - global setter
2406      //  (element) - element getter
2407      //  (element, bool) - element setter<F37>
2408      enabled: function(element, bool) {
2409        var argCount = arguments.length;
2410
2411        if (argCount === 0) {
2412          // () - Global getter
2413          bool = !!animationsEnabled;
2414        } else {
2415          var hasElement = isElement(element);
2416
2417          if (!hasElement) {
2418            // (bool) - Global setter
2419            bool = animationsEnabled = !!element;
2420          } else {
2421            var node = getDomNode(element);
2422
2423            if (argCount === 1) {
2424              // (element) - Element getter
2425              bool = !disabledElementsLookup.get(node);
2426            } else {
2427              // (element, bool) - Element setter
2428              if (!disabledElementsLookup.has(node)) {
2429                // The element is added to the map for the first time.
2430                // Create a listener to remove it on `$destroy` (to avoid memory leak).
2431                jqLite(element).on('$destroy', removeFromDisabledElementsLookup);
2432              }
2433              disabledElementsLookup.set(node, !bool);
2434            }
2435          }
2436        }
2437
2438        return bool;
2439      }
2440    };
2441
2442    return $animate;
2443
2444    function queueAnimation(originalElement, event, initialOptions) {
2445      // we always make a copy of the options since
2446      // there should never be any side effects on
2447      // the input data when running `$animateCss`.
2448      var options = copy(initialOptions);
2449
2450      var element = stripCommentsFromElement(originalElement);
2451      var node = getDomNode(element);
2452      var parentNode = node && node.parentNode;
2453
2454      options = prepareAnimationOptions(options);
2455
2456      // we create a fake runner with a working promise.
2457      // These methods will become available after the digest has passed
2458      var runner = new $$AnimateRunner();
2459
2460      // this is used to trigger callbacks in postDigest mode
2461      var runInNextPostDigestOrNow = postDigestTaskFactory();
2462
2463      if (isArray(options.addClass)) {
2464        options.addClass = options.addClass.join(' ');
2465      }
2466
2467      if (options.addClass && !isString(options.addClass)) {
2468        options.addClass = null;
2469      }
2470
2471      if (isArray(options.removeClass)) {
2472        options.removeClass = options.removeClass.join(' ');
2473      }
2474
2475      if (options.removeClass && !isString(options.removeClass)) {
2476        options.removeClass = null;
2477      }
2478
2479      if (options.from && !isObject(options.from)) {
2480        options.from = null;
2481      }
2482
2483      if (options.to && !isObject(options.to)) {
2484        options.to = null;
2485      }
2486
2487      // If animations are hard-disabled for the whole application there is no need to continue.
2488      // There are also situations where a directive issues an animation for a jqLite wrapper that
2489      // contains only comment nodes. In this case, there is no way we can perform an animation.
2490      if (!animationsEnabled ||
2491          !node ||
2492          !isAnimatableByFilter(node, event, initialOptions) ||
2493          !isAnimatableClassName(node, options)) {
2494        close();
2495        return runner;
2496      }
2497
2498      var isStructural = ['enter', 'move', 'leave'].indexOf(event) >= 0;
2499
2500      var documentHidden = $$isDocumentHidden();
2501
2502      // This is a hard disable of all animations the element itself, therefore  there is no need to
2503      // continue further past this point if not enabled
2504      // Animations are also disabled if the document is currently hidden (page is not visible
2505      // to the user), because browsers slow down or do not flush calls to requestAnimationFrame
2506      var skipAnimations = documentHidden || disabledElementsLookup.get(node);
2507      var existingAnimation = (!skipAnimations && activeAnimationsLookup.get(node)) || {};
2508      var hasExistingAnimation = !!existingAnimation.state;
2509
2510      // there is no point in traversing the same collection of parent ancestors if a followup
2511      // animation will be run on the same element that already did all that checking work
2512      if (!skipAnimations && (!hasExistingAnimation || existingAnimation.state !== PRE_DIGEST_STATE)) {
2513        skipAnimations = !areAnimationsAllowed(node, parentNode, event);
2514      }
2515
2516      if (skipAnimations) {
2517        // Callbacks should fire even if the document is hidden (regression fix for issue #14120)
2518        if (documentHidden) notifyProgress(runner, event, 'start', getEventData(options));
2519        close();
2520        if (documentHidden) notifyProgress(runner, event, 'close', getEventData(options));
2521        return runner;
2522      }
2523
2524      if (isStructural) {
2525        closeChildAnimations(node);
2526      }
2527
2528      var newAnimation = {
2529        structural: isStructural,
2530        element: element,
2531        event: event,
2532        addClass: options.addClass,
2533        removeClass: options.removeClass,
2534        close: close,
2535        options: options,
2536        runner: runner
2537      };
2538
2539      if (hasExistingAnimation) {
2540        var skipAnimationFlag = isAllowed('skip', newAnimation, existingAnimation);
2541        if (skipAnimationFlag) {
2542          if (existingAnimation.state === RUNNING_STATE) {
2543            close();
2544            return runner;
2545          } else {
2546            mergeAnimationDetails(element, existingAnimation, newAnimation);
2547            return existingAnimation.runner;
2548          }
2549        }
2550        var cancelAnimationFlag = isAllowed('cancel', newAnimation, existingAnimation);
2551        if (cancelAnimationFlag) {
2552          if (existingAnimation.state === RUNNING_STATE) {
2553            // this will end the animation right away and it is safe
2554            // to do so since the animation is already running and the
2555            // runner callback code will run in async
2556            existingAnimation.runner.end();
2557          } else if (existingAnimation.structural) {
2558            // this means that the animation is queued into a digest, but
2559            // hasn't started yet. Therefore it is safe to run the close
2560            // method which will call the runner methods in async.
2561            existingAnimation.close();
2562          } else {
2563            // this will merge the new animation options into existing animation options
2564            mergeAnimationDetails(element, existingAnimation, newAnimation);
2565
2566            return existingAnimation.runner;
2567          }
2568        } else {
2569          // a joined animation means that this animation will take over the existing one
2570          // so an example would involve a leave animation taking over an enter. Then when
2571          // the postDigest kicks in the enter will be ignored.
2572          var joinAnimationFlag = isAllowed('join', newAnimation, existingAnimation);
2573          if (joinAnimationFlag) {
2574            if (existingAnimation.state === RUNNING_STATE) {
2575              normalizeAnimationDetails(element, newAnimation);
2576            } else {
2577              applyGeneratedPreparationClasses($$jqLite, element, isStructural ? event : null, options);
2578
2579              event = newAnimation.event = existingAnimation.event;
2580              options = mergeAnimationDetails(element, existingAnimation, newAnimation);
2581
2582              //we return the same runner since only the option values of this animation will
2583              //be fed into the `existingAnimation`.
2584              return existingAnimation.runner;
2585            }
2586          }
2587        }
2588      } else {
2589        // normalization in this case means that it removes redundant CSS classes that
2590        // already exist (addClass) or do not exist (removeClass) on the element
2591        normalizeAnimationDetails(element, newAnimation);
2592      }
2593
2594      // when the options are merged and cleaned up we may end up not having to do
2595      // an animation at all, therefore we should check this before issuing a post
2596      // digest callback. Structural animations will always run no matter what.
2597      var isValidAnimation = newAnimation.structural;
2598      if (!isValidAnimation) {
2599        // animate (from/to) can be quickly checked first, otherwise we check if any classes are present
2600        isValidAnimation = (newAnimation.event === 'animate' && Object.keys(newAnimation.options.to || {}).length > 0)
2601                            || hasAnimationClasses(newAnimation);
2602      }
2603
2604      if (!isValidAnimation) {
2605        close();
2606        clearElementAnimationState(node);
2607        return runner;
2608      }
2609
2610      // the counter keeps track of cancelled animations
2611      var counter = (existingAnimation.counter || 0) + 1;
2612      newAnimation.counter = counter;
2613
2614      markElementAnimationState(node, PRE_DIGEST_STATE, newAnimation);
2615
2616      $rootScope.$$postDigest(function() {
2617        // It is possible that the DOM nodes inside `originalElement` have been replaced. This can
2618        // happen if the animated element is a transcluded clone and also has a `templateUrl`
2619        // directive on it. Therefore, we must recreate `element` in order to interact with the
2620        // actual DOM nodes.
2621        // Note: We still need to use the old `node` for certain things, such as looking up in
2622        //       HashMaps where it was used as the key.
2623
2624        element = stripCommentsFromElement(originalElement);
2625
2626        var animationDetails = activeAnimationsLookup.get(node);
2627        var animationCancelled = !animationDetails;
2628        animationDetails = animationDetails || {};
2629
2630        // if addClass/removeClass is called before something like enter then the
2631        // registered parent element may not be present. The code below will ensure
2632        // that a final value for parent element is obtained
2633        var parentElement = element.parent() || [];
2634
2635        // animate/structural/class-based animations all have requirements. Otherwise there
2636        // is no point in performing an animation. The parent node must also be set.
2637        var isValidAnimation = parentElement.length > 0
2638                                && (animationDetails.event === 'animate'
2639                                    || animationDetails.structural
2640                                    || hasAnimationClasses(animationDetails));
2641
2642        // this means that the previous animation was cancelled
2643        // even if the follow-up animation is the same event
2644        if (animationCancelled || animationDetails.counter !== counter || !isValidAnimation) {
2645          // if another animation did not take over then we need
2646          // to make sure that the domOperation and options are
2647          // handled accordingly
2648          if (animationCancelled) {
2649            applyAnimationClasses(element, options);
2650            applyAnimationStyles(element, options);
2651          }
2652
2653          // if the event changed from something like enter to leave then we do
2654          // it, otherwise if it's the same then the end result will be the same too
2655          if (animationCancelled || (isStructural && animationDetails.event !== event)) {
2656            options.domOperation();
2657            runner.end();
2658          }
2659
2660          // in the event that the element animation was not cancelled or a follow-up animation
2661          // isn't allowed to animate from here then we need to clear the state of the element
2662          // so that any future animations won't read the expired animation data.
2663          if (!isValidAnimation) {
2664            clearElementAnimationState(node);
2665          }
2666
2667          return;
2668        }
2669
2670        // this combined multiple class to addClass / removeClass into a setClass event
2671        // so long as a structural event did not take over the animation
2672        event = !animationDetails.structural && hasAnimationClasses(animationDetails, true)
2673            ? 'setClass'
2674            : animationDetails.event;
2675
2676        markElementAnimationState(node, RUNNING_STATE);
2677        var realRunner = $$animation(element, event, animationDetails.options);
2678
2679        // this will update the runner's flow-control events based on
2680        // the `realRunner` object.
2681        runner.setHost(realRunner);
2682        notifyProgress(runner, event, 'start', getEventData(options));
2683
2684        realRunner.done(function(status) {
2685          close(!status);
2686          var animationDetails = activeAnimationsLookup.get(node);
2687          if (animationDetails && animationDetails.counter === counter) {
2688            clearElementAnimationState(node);
2689          }
2690          notifyProgress(runner, event, 'close', getEventData(options));
2691        });
2692      });
2693
2694      return runner;
2695
2696      function notifyProgress(runner, event, phase, data) {
2697        runInNextPostDigestOrNow(function() {
2698          var callbacks = findCallbacks(parentNode, node, event);
2699          if (callbacks.length) {
2700            // do not optimize this call here to RAF because
2701            // we don't know how heavy the callback code here will
2702            // be and if this code is buffered then this can
2703            // lead to a performance regression.
2704            $$rAF(function() {
2705              forEach(callbacks, function(callback) {
2706                callback(element, phase, data);
2707              });
2708              cleanupEventListeners(phase, node);
2709            });
2710          } else {
2711            cleanupEventListeners(phase, node);
2712          }
2713        });
2714        runner.progress(event, phase, data);
2715      }
2716
2717      function close(reject) {
2718        clearGeneratedClasses(element, options);
2719        applyAnimationClasses(element, options);
2720        applyAnimationStyles(element, options);
2721        options.domOperation();
2722        runner.complete(!reject);
2723      }
2724    }
2725
2726    function closeChildAnimations(node) {
2727      var children = node.querySelectorAll('[' + NG_ANIMATE_ATTR_NAME + ']');
2728      forEach(children, function(child) {
2729        var state = parseInt(child.getAttribute(NG_ANIMATE_ATTR_NAME), 10);
2730        var animationDetails = activeAnimationsLookup.get(child);
2731        if (animationDetails) {
2732          switch (state) {
2733            case RUNNING_STATE:
2734              animationDetails.runner.end();
2735              /* falls through */
2736            case PRE_DIGEST_STATE:
2737              activeAnimationsLookup.delete(child);
2738              break;
2739          }
2740        }
2741      });
2742    }
2743
2744    function clearElementAnimationState(node) {
2745      node.removeAttribute(NG_ANIMATE_ATTR_NAME);
2746      activeAnimationsLookup.delete(node);
2747    }
2748
2749    /**
2750     * This fn returns false if any of the following is true:
2751     * a) animations on any parent element are disabled, and animations on the element aren't explicitly allowed
2752     * b) a parent element has an ongoing structural animation, and animateChildren is false
2753     * c) the element is not a child of the body
2754     * d) the element is not a child of the $rootElement
2755     */
2756    function areAnimationsAllowed(node, parentNode, event) {
2757      var bodyNode = $document[0].body;
2758      var rootNode = getDomNode($rootElement);
2759
2760      var bodyNodeDetected = (node === bodyNode) || node.nodeName === 'HTML';
2761      var rootNodeDetected = (node === rootNode);
2762      var parentAnimationDetected = false;
2763      var elementDisabled = disabledElementsLookup.get(node);
2764      var animateChildren;
2765
2766      var parentHost = jqLite.data(node, NG_ANIMATE_PIN_DATA);
2767      if (parentHost) {
2768        parentNode = getDomNode(parentHost);
2769      }
2770
2771      while (parentNode) {
2772        if (!rootNodeDetected) {
2773          // AngularJS doesn't want to attempt to animate elements outside of the application
2774          // therefore we need to ensure that the rootElement is an ancestor of the current element
2775          rootNodeDetected = (parentNode === rootNode);
2776        }
2777
2778        if (parentNode.nodeType !== ELEMENT_NODE) {
2779          // no point in inspecting the #document element
2780          break;
2781        }
2782
2783        var details = activeAnimationsLookup.get(parentNode) || {};
2784        // either an enter, leave or move animation will commence
2785        // therefore we can't allow any animations to take place
2786        // but if a parent animation is class-based then that's ok
2787        if (!parentAnimationDetected) {
2788          var parentNodeDisabled = disabledElementsLookup.get(parentNode);
2789
2790          if (parentNodeDisabled === true && elementDisabled !== false) {
2791            // disable animations if the user hasn't explicitly enabled animations on the
2792            // current element
2793            elementDisabled = true;
2794            // element is disabled via parent element, no need to check anything else
2795            break;
2796          } else if (parentNodeDisabled === false) {
2797            elementDisabled = false;
2798          }
2799          parentAnimationDetected = details.structural;
2800        }
2801
2802        if (isUndefined(animateChildren) || animateChildren === true) {
2803          var value = jqLite.data(parentNode, NG_ANIMATE_CHILDREN_DATA);
2804          if (isDefined(value)) {
2805            animateChildren = value;
2806          }
2807        }
2808
2809        // there is no need to continue traversing at this point
2810        if (parentAnimationDetected && animateChildren === false) break;
2811
2812        if (!bodyNodeDetected) {
2813          // we also need to ensure that the element is or will be a part of the body element
2814          // otherwise it is pointless to even issue an animation to be rendered
2815          bodyNodeDetected = (parentNode === bodyNode);
2816        }
2817
2818        if (bodyNodeDetected && rootNodeDetected) {
2819          // If both body and root have been found, any other checks are pointless,
2820          // as no animation data should live outside the application
2821          break;
2822        }
2823
2824        if (!rootNodeDetected) {
2825          // If `rootNode` is not detected, check if `parentNode` is pinned to another element
2826          parentHost = jqLite.data(parentNode, NG_ANIMATE_PIN_DATA);
2827          if (parentHost) {
2828            // The pin target element becomes the next parent element
2829            parentNode = getDomNode(parentHost);
2830            continue;
2831          }
2832        }
2833
2834        parentNode = parentNode.parentNode;
2835      }
2836
2837      var allowAnimation = (!parentAnimationDetected || animateChildren) && elementDisabled !== true;
2838      return allowAnimation && rootNodeDetected && bodyNodeDetected;
2839    }
2840
2841    function markElementAnimationState(node, state, details) {
2842      details = details || {};
2843      details.state = state;
2844
2845      node.setAttribute(NG_ANIMATE_ATTR_NAME, state);
2846
2847      var oldValue = activeAnimationsLookup.get(node);
2848      var newValue = oldValue
2849          ? extend(oldValue, details)
2850          : details;
2851      activeAnimationsLookup.set(node, newValue);
2852    }
2853  }];
2854}];
2855
2856/** @this */
2857var $$AnimateCacheProvider = function() {
2858
2859  var KEY = '$$ngAnimateParentKey';
2860  var parentCounter = 0;
2861  var cache = Object.create(null);
2862
2863  this.$get = [function() {
2864    return {
2865      cacheKey: function(node, method, addClass, removeClass) {
2866        var parentNode = node.parentNode;
2867        var parentID = parentNode[KEY] || (parentNode[KEY] = ++parentCounter);
2868        var parts = [parentID, method, node.getAttribute('class')];
2869        if (addClass) {
2870          parts.push(addClass);
2871        }
2872        if (removeClass) {
2873          parts.push(removeClass);
2874        }
2875        return parts.join(' ');
2876      },
2877
2878      containsCachedAnimationWithoutDuration: function(key) {
2879        var entry = cache[key];
2880
2881        // nothing cached, so go ahead and animate
2882        // otherwise it should be a valid animation
2883        return (entry && !entry.isValid) || false;
2884      },
2885
2886      flush: function() {
2887        cache = Object.create(null);
2888      },
2889
2890      count: function(key) {
2891        var entry = cache[key];
2892        return entry ? entry.total : 0;
2893      },
2894
2895      get: function(key) {
2896        var entry = cache[key];
2897        return entry && entry.value;
2898      },
2899
2900      put: function(key, value, isValid) {
2901        if (!cache[key]) {
2902          cache[key] = { total: 1, value: value, isValid: isValid };
2903        } else {
2904          cache[key].total++;
2905          cache[key].value = value;
2906        }
2907      }
2908    };
2909  }];
2910};
2911
2912/* exported $$AnimationProvider */
2913
2914var $$AnimationProvider = ['$animateProvider', /** @this */ function($animateProvider) {
2915  var NG_ANIMATE_REF_ATTR = 'ng-animate-ref';
2916
2917  var drivers = this.drivers = [];
2918
2919  var RUNNER_STORAGE_KEY = '$$animationRunner';
2920  var PREPARE_CLASSES_KEY = '$$animatePrepareClasses';
2921
2922  function setRunner(element, runner) {
2923    element.data(RUNNER_STORAGE_KEY, runner);
2924  }
2925
2926  function removeRunner(element) {
2927    element.removeData(RUNNER_STORAGE_KEY);
2928  }
2929
2930  function getRunner(element) {
2931    return element.data(RUNNER_STORAGE_KEY);
2932  }
2933
2934  this.$get = ['$$jqLite', '$rootScope', '$injector', '$$AnimateRunner', '$$Map', '$$rAFScheduler', '$$animateCache',
2935       function($$jqLite,   $rootScope,   $injector,   $$AnimateRunner,   $$Map,   $$rAFScheduler, $$animateCache) {
2936
2937    var animationQueue = [];
2938    var applyAnimationClasses = applyAnimationClassesFactory($$jqLite);
2939
2940    function sortAnimations(animations) {
2941      var tree = { children: [] };
2942      var i, lookup = new $$Map();
2943
2944      // this is done first beforehand so that the map
2945      // is filled with a list of the elements that will be animated
2946      for (i = 0; i < animations.length; i++) {
2947        var animation = animations[i];
2948        lookup.set(animation.domNode, animations[i] = {
2949          domNode: animation.domNode,
2950          element: animation.element,
2951          fn: animation.fn,
2952          children: []
2953        });
2954      }
2955
2956      for (i = 0; i < animations.length; i++) {
2957        processNode(animations[i]);
2958      }
2959
2960      return flatten(tree);
2961
2962      function processNode(entry) {
2963        if (entry.processed) return entry;
2964        entry.processed = true;
2965
2966        var elementNode = entry.domNode;
2967        var parentNode = elementNode.parentNode;
2968        lookup.set(elementNode, entry);
2969
2970        var parentEntry;
2971        while (parentNode) {
2972          parentEntry = lookup.get(parentNode);
2973          if (parentEntry) {
2974            if (!parentEntry.processed) {
2975              parentEntry = processNode(parentEntry);
2976            }
2977            break;
2978          }
2979          parentNode = parentNode.parentNode;
2980        }
2981
2982        (parentEntry || tree).children.push(entry);
2983        return entry;
2984      }
2985
2986      function flatten(tree) {
2987        var result = [];
2988        var queue = [];
2989        var i;
2990
2991        for (i = 0; i < tree.children.length; i++) {
2992          queue.push(tree.children[i]);
2993        }
2994
2995        var remainingLevelEntries = queue.length;
2996        var nextLevelEntries = 0;
2997        var row = [];
2998
2999        for (i = 0; i < queue.length; i++) {
3000          var entry = queue[i];
3001          if (remainingLevelEntries <= 0) {
3002            remainingLevelEntries = nextLevelEntries;
3003            nextLevelEntries = 0;
3004            result.push(row);
3005            row = [];
3006          }
3007          row.push(entry);
3008          entry.children.forEach(function(childEntry) {
3009            nextLevelEntries++;
3010            queue.push(childEntry);
3011          });
3012          remainingLevelEntries--;
3013        }
3014
3015        if (row.length) {
3016          result.push(row);
3017        }
3018
3019        return result;
3020      }
3021    }
3022
3023    // TODO(matsko): document the signature in a better way
3024    return function(element, event, options) {
3025      options = prepareAnimationOptions(options);
3026      var isStructural = ['enter', 'move', 'leave'].indexOf(event) >= 0;
3027
3028      // there is no animation at the current moment, however
3029      // these runner methods will get later updated with the
3030      // methods leading into the driver's end/cancel methods
3031      // for now they just stop the animation from starting
3032      var runner = new $$AnimateRunner({
3033        end: function() { close(); },
3034        cancel: function() { close(true); }
3035      });
3036
3037      if (!drivers.length) {
3038        close();
3039        return runner;
3040      }
3041
3042      var classes = mergeClasses(element.attr('class'), mergeClasses(options.addClass, options.removeClass));
3043      var tempClasses = options.tempClasses;
3044      if (tempClasses) {
3045        classes += ' ' + tempClasses;
3046        options.tempClasses = null;
3047      }
3048
3049      if (isStructural) {
3050        element.data(PREPARE_CLASSES_KEY, 'ng-' + event + PREPARE_CLASS_SUFFIX);
3051      }
3052
3053      setRunner(element, runner);
3054
3055      animationQueue.push({
3056        // this data is used by the postDigest code and passed into
3057        // the driver step function
3058        element: element,
3059        classes: classes,
3060        event: event,
3061        structural: isStructural,
3062        options: options,
3063        beforeStart: beforeStart,
3064        close: close
3065      });
3066
3067      element.on('$destroy', handleDestroyedElement);
3068
3069      // we only want there to be one function called within the post digest
3070      // block. This way we can group animations for all the animations that
3071      // were apart of the same postDigest flush call.
3072      if (animationQueue.length > 1) return runner;
3073
3074      $rootScope.$$postDigest(function() {
3075        var animations = [];
3076        forEach(animationQueue, function(entry) {
3077          // the element was destroyed early on which removed the runner
3078          // form its storage. This means we can't animate this element
3079          // at all and it already has been closed due to destruction.
3080          if (getRunner(entry.element)) {
3081            animations.push(entry);
3082          } else {
3083            entry.close();
3084          }
3085        });
3086
3087        // now any future animations will be in another postDigest
3088        animationQueue.length = 0;
3089
3090        var groupedAnimations = groupAnimations(animations);
3091        var toBeSortedAnimations = [];
3092
3093        forEach(groupedAnimations, function(animationEntry) {
3094          var element = animationEntry.from ? animationEntry.from.element : animationEntry.element;
3095          var extraClasses = options.addClass;
3096
3097          extraClasses = (extraClasses ? (extraClasses + ' ') : '') + NG_ANIMATE_CLASSNAME;
3098          var cacheKey = $$animateCache.cacheKey(element[0], animationEntry.event, extraClasses, options.removeClass);
3099
3100          toBeSortedAnimations.push({
3101            element: element,
3102            domNode: getDomNode(element),
3103            fn: function triggerAnimationStart() {
3104              var startAnimationFn, closeFn = animationEntry.close;
3105
3106              // in the event that we've cached the animation status for this element
3107              // and it's in fact an invalid animation (something that has duration = 0)
3108              // then we should skip all the heavy work from here on
3109              if ($$animateCache.containsCachedAnimationWithoutDuration(cacheKey)) {
3110                closeFn();
3111                return;
3112              }
3113
3114              // it's important that we apply the `ng-animate` CSS class and the
3115              // temporary classes before we do any driver invoking since these
3116              // CSS classes may be required for proper CSS detection.
3117              animationEntry.beforeStart();
3118
3119              // in the event that the element was removed before the digest runs or
3120              // during the RAF sequencing then we should not trigger the animation.
3121              var targetElement = animationEntry.anchors
3122                  ? (animationEntry.from.element || animationEntry.to.element)
3123                  : animationEntry.element;
3124
3125              if (getRunner(targetElement)) {
3126                var operation = invokeFirstDriver(animationEntry);
3127                if (operation) {
3128                  startAnimationFn = operation.start;
3129                }
3130              }
3131
3132              if (!startAnimationFn) {
3133                closeFn();
3134              } else {
3135                var animationRunner = startAnimationFn();
3136                animationRunner.done(function(status) {
3137                  closeFn(!status);
3138                });
3139                updateAnimationRunners(animationEntry, animationRunner);
3140              }
3141            }
3142          });
3143        });
3144
3145        // we need to sort each of the animations in order of parent to child
3146        // relationships. This ensures that the child classes are applied at the
3147        // right time.
3148        var finalAnimations = sortAnimations(toBeSortedAnimations);
3149        for (var i = 0; i < finalAnimations.length; i++) {
3150          var innerArray = finalAnimations[i];
3151          for (var j = 0; j < innerArray.length; j++) {
3152            var entry = innerArray[j];
3153            var element = entry.element;
3154
3155            // the RAFScheduler code only uses functions
3156            finalAnimations[i][j] = entry.fn;
3157
3158            // the first row of elements shouldn't have a prepare-class added to them
3159            // since the elements are at the top of the animation hierarchy and they
3160            // will be applied without a RAF having to pass...
3161            if (i === 0) {
3162              element.removeData(PREPARE_CLASSES_KEY);
3163              continue;
3164            }
3165
3166            var prepareClassName = element.data(PREPARE_CLASSES_KEY);
3167            if (prepareClassName) {
3168              $$jqLite.addClass(element, prepareClassName);
3169            }
3170          }
3171        }
3172
3173        $$rAFScheduler(finalAnimations);
3174      });
3175
3176      return runner;
3177
3178      // TODO(matsko): change to reference nodes
3179      function getAnchorNodes(node) {
3180        var SELECTOR = '[' + NG_ANIMATE_REF_ATTR + ']';
3181        var items = node.hasAttribute(NG_ANIMATE_REF_ATTR)
3182              ? [node]
3183              : node.querySelectorAll(SELECTOR);
3184        var anchors = [];
3185        forEach(items, function(node) {
3186          var attr = node.getAttribute(NG_ANIMATE_REF_ATTR);
3187          if (attr && attr.length) {
3188            anchors.push(node);
3189          }
3190        });
3191        return anchors;
3192      }
3193
3194      function groupAnimations(animations) {
3195        var preparedAnimations = [];
3196        var refLookup = {};
3197        forEach(animations, function(animation, index) {
3198          var element = animation.element;
3199          var node = getDomNode(element);
3200          var event = animation.event;
3201          var enterOrMove = ['enter', 'move'].indexOf(event) >= 0;
3202          var anchorNodes = animation.structural ? getAnchorNodes(node) : [];
3203
3204          if (anchorNodes.length) {
3205            var direction = enterOrMove ? 'to' : 'from';
3206
3207            forEach(anchorNodes, function(anchor) {
3208              var key = anchor.getAttribute(NG_ANIMATE_REF_ATTR);
3209              refLookup[key] = refLookup[key] || {};
3210              refLookup[key][direction] = {
3211                animationID: index,
3212                element: jqLite(anchor)
3213              };
3214            });
3215          } else {
3216            preparedAnimations.push(animation);
3217          }
3218        });
3219
3220        var usedIndicesLookup = {};
3221        var anchorGroups = {};
3222        forEach(refLookup, function(operations, key) {
3223          var from = operations.from;
3224          var to = operations.to;
3225
3226          if (!from || !to) {
3227            // only one of these is set therefore we can't have an
3228            // anchor animation since all three pieces are required
3229            var index = from ? from.animationID : to.animationID;
3230            var indexKey = index.toString();
3231            if (!usedIndicesLookup[indexKey]) {
3232              usedIndicesLookup[indexKey] = true;
3233              preparedAnimations.push(animations[index]);
3234            }
3235            return;
3236          }
3237
3238          var fromAnimation = animations[from.animationID];
3239          var toAnimation = animations[to.animationID];
3240          var lookupKey = from.animationID.toString();
3241          if (!anchorGroups[lookupKey]) {
3242            var group = anchorGroups[lookupKey] = {
3243              structural: true,
3244              beforeStart: function() {
3245                fromAnimation.beforeStart();
3246                toAnimation.beforeStart();
3247              },
3248              close: function() {
3249                fromAnimation.close();
3250                toAnimation.close();
3251              },
3252              classes: cssClassesIntersection(fromAnimation.classes, toAnimation.classes),
3253              from: fromAnimation,
3254              to: toAnimation,
3255              anchors: [] // TODO(matsko): change to reference nodes
3256            };
3257
3258            // the anchor animations require that the from and to elements both have at least
3259            // one shared CSS class which effectively marries the two elements together to use
3260            // the same animation driver and to properly sequence the anchor animation.
3261            if (group.classes.length) {
3262              preparedAnimations.push(group);
3263            } else {
3264              preparedAnimations.push(fromAnimation);
3265              preparedAnimations.push(toAnimation);
3266            }
3267          }
3268
3269          anchorGroups[lookupKey].anchors.push({
3270            'out': from.element, 'in': to.element
3271          });
3272        });
3273
3274        return preparedAnimations;
3275      }
3276
3277      function cssClassesIntersection(a,b) {
3278        a = a.split(' ');
3279        b = b.split(' ');
3280        var matches = [];
3281
3282        for (var i = 0; i < a.length; i++) {
3283          var aa = a[i];
3284          if (aa.substring(0,3) === 'ng-') continue;
3285
3286          for (var j = 0; j < b.length; j++) {
3287            if (aa === b[j]) {
3288              matches.push(aa);
3289              break;
3290            }
3291          }
3292        }
3293
3294        return matches.join(' ');
3295      }
3296
3297      function invokeFirstDriver(animationDetails) {
3298        // we loop in reverse order since the more general drivers (like CSS and JS)
3299        // may attempt more elements, but custom drivers are more particular
3300        for (var i = drivers.length - 1; i >= 0; i--) {
3301          var driverName = drivers[i];
3302          var factory = $injector.get(driverName);
3303          var driver = factory(animationDetails);
3304          if (driver) {
3305            return driver;
3306          }
3307        }
3308      }
3309
3310      function beforeStart() {
3311        tempClasses = (tempClasses ? (tempClasses + ' ') : '') + NG_ANIMATE_CLASSNAME;
3312        $$jqLite.addClass(element, tempClasses);
3313
3314        var prepareClassName = element.data(PREPARE_CLASSES_KEY);
3315        if (prepareClassName) {
3316          $$jqLite.removeClass(element, prepareClassName);
3317          prepareClassName = null;
3318        }
3319      }
3320
3321      function updateAnimationRunners(animation, newRunner) {
3322        if (animation.from && animation.to) {
3323          update(animation.from.element);
3324          update(animation.to.element);
3325        } else {
3326          update(animation.element);
3327        }
3328
3329        function update(element) {
3330          var runner = getRunner(element);
3331          if (runner) runner.setHost(newRunner);
3332        }
3333      }
3334
3335      function handleDestroyedElement() {
3336        var runner = getRunner(element);
3337        if (runner && (event !== 'leave' || !options.$$domOperationFired)) {
3338          runner.end();
3339        }
3340      }
3341
3342      function close(rejected) {
3343        element.off('$destroy', handleDestroyedElement);
3344        removeRunner(element);
3345
3346        applyAnimationClasses(element, options);
3347        applyAnimationStyles(element, options);
3348        options.domOperation();
3349
3350        if (tempClasses) {
3351          $$jqLite.removeClass(element, tempClasses);
3352        }
3353
3354        runner.complete(!rejected);
3355      }
3356    };
3357  }];
3358}];
3359
3360/**
3361 * @ngdoc directive
3362 * @name ngAnimateSwap
3363 * @restrict A
3364 * @scope
3365 *
3366 * @description
3367 *
3368 * ngAnimateSwap is a animation-oriented directive that allows for the container to
3369 * be removed and entered in whenever the associated expression changes. A
3370 * common usecase for this directive is a rotating banner or slider component which
3371 * contains one image being present at a time. When the active image changes
3372 * then the old image will perform a `leave` animation and the new element
3373 * will be inserted via an `enter` animation.
3374 *
3375 * @animations
3376 * | Animation                        | Occurs                               |
3377 * |----------------------------------|--------------------------------------|
3378 * | {@link ng.$animate#enter enter}  | when the new element is inserted to the DOM  |
3379 * | {@link ng.$animate#leave leave}  | when the old element is removed from the DOM |
3380 *
3381 * @example
3382 * <example name="ngAnimateSwap-directive" module="ngAnimateSwapExample"
3383 *          deps="angular-animate.js"
3384 *          animations="true" fixBase="true">
3385 *   <file name="index.html">
3386 *     <div class="container" ng-controller="AppCtrl">
3387 *       <div ng-animate-swap="number" class="cell swap-animation" ng-class="colorClass(number)">
3388 *         {{ number }}
3389 *       </div>
3390 *     </div>
3391 *   </file>
3392 *   <file name="script.js">
3393 *     angular.module('ngAnimateSwapExample', ['ngAnimate'])
3394 *       .controller('AppCtrl', ['$scope', '$interval', function($scope, $interval) {
3395 *         $scope.number = 0;
3396 *         $interval(function() {
3397 *           $scope.number++;
3398 *         }, 1000);
3399 *
3400 *         var colors = ['red','blue','green','yellow','orange'];
3401 *         $scope.colorClass = function(number) {
3402 *           return colors[number % colors.length];
3403 *         };
3404 *       }]);
3405 *   </file>
3406 *  <file name="animations.css">
3407 *  .container {
3408 *    height:250px;
3409 *    width:250px;
3410 *    position:relative;
3411 *    overflow:hidden;
3412 *    border:2px solid black;
3413 *  }
3414 *  .container .cell {
3415 *    font-size:150px;
3416 *    text-align:center;
3417 *    line-height:250px;
3418 *    position:absolute;
3419 *    top:0;
3420 *    left:0;
3421 *    right:0;
3422 *    border-bottom:2px solid black;
3423 *  }
3424 *  .swap-animation.ng-enter, .swap-animation.ng-leave {
3425 *    transition:0.5s linear all;
3426 *  }
3427 *  .swap-animation.ng-enter {
3428 *    top:-250px;
3429 *  }
3430 *  .swap-animation.ng-enter-active {
3431 *    top:0px;
3432 *  }
3433 *  .swap-animation.ng-leave {
3434 *    top:0px;
3435 *  }
3436 *  .swap-animation.ng-leave-active {
3437 *    top:250px;
3438 *  }
3439 *  .red { background:red; }
3440 *  .green { background:green; }
3441 *  .blue { background:blue; }
3442 *  .yellow { background:yellow; }
3443 *  .orange { background:orange; }
3444 *  </file>
3445 * </example>
3446 */
3447var ngAnimateSwapDirective = ['$animate', function($animate) {
3448  return {
3449    restrict: 'A',
3450    transclude: 'element',
3451    terminal: true,
3452    priority: 550, // We use 550 here to ensure that the directive is caught before others,
3453                   // but after `ngIf` (at priority 600).
3454    link: function(scope, $element, attrs, ctrl, $transclude) {
3455      var previousElement, previousScope;
3456      scope.$watchCollection(attrs.ngAnimateSwap || attrs['for'], function(value) {
3457        if (previousElement) {
3458          $animate.leave(previousElement);
3459        }
3460        if (previousScope) {
3461          previousScope.$destroy();
3462          previousScope = null;
3463        }
3464        if (value || value === 0) {
3465          $transclude(function(clone, childScope) {
3466            previousElement = clone;
3467            previousScope = childScope;
3468            $animate.enter(clone, null, $element);
3469          });
3470        }
3471      });
3472    }
3473  };
3474}];
3475
3476/**
3477 * @ngdoc module
3478 * @name ngAnimate
3479 * @description
3480 *
3481 * The `ngAnimate` module provides support for CSS-based animations (keyframes and transitions) as well as JavaScript-based animations via
3482 * callback hooks. Animations are not enabled by default, however, by including `ngAnimate` the animation hooks are enabled for an AngularJS app.
3483 *
3484 * ## Usage
3485 * Simply put, there are two ways to make use of animations when ngAnimate is used: by using **CSS** and **JavaScript**. The former works purely based
3486 * using CSS (by using matching CSS selectors/styles) and the latter triggers animations that are registered via `module.animation()`. For
3487 * both CSS and JS animations the sole requirement is to have a matching `CSS class` that exists both in the registered animation and within
3488 * the HTML element that the animation will be triggered on.
3489 *
3490 * ## Directive Support
3491 * The following directives are "animation aware":
3492 *
3493 * | Directive                                                                     | Supported Animations                                                      |
3494 * |-------------------------------------------------------------------------------|---------------------------------------------------------------------------|
3495 * | {@link ng.directive:form#animations form / ngForm}                            | add and remove ({@link ng.directive:form#css-classes various classes})    |
3496 * | {@link ngAnimate.directive:ngAnimateSwap#animations ngAnimateSwap}            | enter and leave                                                           |
3497 * | {@link ng.directive:ngClass#animations ngClass / {{class&#125;&#8203;&#125;}  | add and remove                                                            |
3498 * | {@link ng.directive:ngClassEven#animations ngClassEven}                       | add and remove                                                            |
3499 * | {@link ng.directive:ngClassOdd#animations ngClassOdd}                         | add and remove                                                            |
3500 * | {@link ng.directive:ngHide#animations ngHide}                                 | add and remove (the `ng-hide` class)                                      |
3501 * | {@link ng.directive:ngIf#animations ngIf}                                     | enter and leave                                                           |
3502 * | {@link ng.directive:ngInclude#animations ngInclude}                           | enter and leave                                                           |
3503 * | {@link module:ngMessages#animations ngMessage / ngMessageExp}                 | enter and leave                                                           |
3504 * | {@link module:ngMessages#animations ngMessages}                               | add and remove (the `ng-active`/`ng-inactive` classes)                    |
3505 * | {@link ng.directive:ngModel#animations ngModel}                               | add and remove ({@link ng.directive:ngModel#css-classes various classes}) |
3506 * | {@link ng.directive:ngRepeat#animations ngRepeat}                             | enter, leave, and move                                                    |
3507 * | {@link ng.directive:ngShow#animations ngShow}                                 | add and remove (the `ng-hide` class)                                      |
3508 * | {@link ng.directive:ngSwitch#animations ngSwitch}                             | enter and leave                                                           |
3509 * | {@link ngRoute.directive:ngView#animations ngView}                            | enter and leave                                                           |
3510 *
3511 * (More information can be found by visiting the documentation associated with each directive.)
3512 *
3513 * For a full breakdown of the steps involved during each animation event, refer to the
3514 * {@link ng.$animate `$animate` API docs}.
3515 *
3516 * ## CSS-based Animations
3517 *
3518 * CSS-based animations with ngAnimate are unique since they require no JavaScript code at all. By using a CSS class that we reference between our HTML
3519 * and CSS code we can create an animation that will be picked up by AngularJS when an underlying directive performs an operation.
3520 *
3521 * The example below shows how an `enter` animation can be made possible on an element using `ng-if`:
3522 *
3523 * ```html
3524 * <div ng-if="bool" class="fade">
3525 *    Fade me in out
3526 * </div>
3527 * <button ng-click="bool=true">Fade In!</button>
3528 * <button ng-click="bool=false">Fade Out!</button>
3529 * ```
3530 *
3531 * Notice the CSS class **fade**? We can now create the CSS transition code that references this class:
3532 *
3533 * ```css
3534 * /&#42; The starting CSS styles for the enter animation &#42;/
3535 * .fade.ng-enter {
3536 *   transition:0.5s linear all;
3537 *   opacity:0;
3538 * }
3539 *
3540 * /&#42; The finishing CSS styles for the enter animation &#42;/
3541 * .fade.ng-enter.ng-enter-active {
3542 *   opacity:1;
3543 * }
3544 * ```
3545 *
3546 * The key thing to remember here is that, depending on the animation event (which each of the directives above trigger depending on what's going on) two
3547 * generated CSS classes will be applied to the element; in the example above we have `.ng-enter` and `.ng-enter-active`. For CSS transitions, the transition
3548 * code **must** be defined within the starting CSS class (in this case `.ng-enter`). The destination class is what the transition will animate towards.
3549 *
3550 * If for example we wanted to create animations for `leave` and `move` (ngRepeat triggers move) then we can do so using the same CSS naming conventions:
3551 *
3552 * ```css
3553 * /&#42; now the element will fade out before it is removed from the DOM &#42;/
3554 * .fade.ng-leave {
3555 *   transition:0.5s linear all;
3556 *   opacity:1;
3557 * }
3558 * .fade.ng-leave.ng-leave-active {
3559 *   opacity:0;
3560 * }
3561 * ```
3562 *
3563 * We can also make use of **CSS Keyframes** by referencing the keyframe animation within the starting CSS class:
3564 *
3565 * ```css
3566 * /&#42; there is no need to define anything inside of the destination
3567 * CSS class since the keyframe will take charge of the animation &#42;/
3568 * .fade.ng-leave {
3569 *   animation: my_fade_animation 0.5s linear;
3570 *   -webkit-animation: my_fade_animation 0.5s linear;
3571 * }
3572 *
3573 * @keyframes my_fade_animation {
3574 *   from { opacity:1; }
3575 *   to { opacity:0; }
3576 * }
3577 *
3578 * @-webkit-keyframes my_fade_animation {
3579 *   from { opacity:1; }
3580 *   to { opacity:0; }
3581 * }
3582 * ```
3583 *
3584 * Feel free also mix transitions and keyframes together as well as any other CSS classes on the same element.
3585 *
3586 * ### CSS Class-based Animations
3587 *
3588 * Class-based animations (animations that are triggered via `ngClass`, `ngShow`, `ngHide` and some other directives) have a slightly different
3589 * naming convention. Class-based animations are basic enough that a standard transition or keyframe can be referenced on the class being added
3590 * and removed.
3591 *
3592 * For example if we wanted to do a CSS animation for `ngHide` then we place an animation on the `.ng-hide` CSS class:
3593 *
3594 * ```html
3595 * <div ng-show="bool" class="fade">
3596 *   Show and hide me
3597 * </div>
3598 * <button ng-click="bool=!bool">Toggle</button>
3599 *
3600 * <style>
3601 * .fade.ng-hide {
3602 *   transition:0.5s linear all;
3603 *   opacity:0;
3604 * }
3605 * </style>
3606 * ```
3607 *
3608 * All that is going on here with ngShow/ngHide behind the scenes is the `.ng-hide` class is added/removed (when the hidden state is valid). Since
3609 * ngShow and ngHide are animation aware then we can match up a transition and ngAnimate handles the rest.
3610 *
3611 * In addition the addition and removal of the CSS class, ngAnimate also provides two helper methods that we can use to further decorate the animation
3612 * with CSS styles.
3613 *
3614 * ```html
3615 * <div ng-class="{on:onOff}" class="highlight">
3616 *   Highlight this box
3617 * </div>
3618 * <button ng-click="onOff=!onOff">Toggle</button>
3619 *
3620 * <style>
3621 * .highlight {
3622 *   transition:0.5s linear all;
3623 * }
3624 * .highlight.on-add {
3625 *   background:white;
3626 * }
3627 * .highlight.on {
3628 *   background:yellow;
3629 * }
3630 * .highlight.on-remove {
3631 *   background:black;
3632 * }
3633 * </style>
3634 * ```
3635 *
3636 * We can also make use of CSS keyframes by placing them within the CSS classes.
3637 *
3638 *
3639 * ### CSS Staggering Animations
3640 * A Staggering animation is a collection of animations that are issued with a slight delay in between each successive operation resulting in a
3641 * curtain-like effect. The ngAnimate module (versions >=1.2) supports staggering animations and the stagger effect can be
3642 * performed by creating a **ng-EVENT-stagger** CSS class and attaching that class to the base CSS class used for
3643 * the animation. The style property expected within the stagger class can either be a **transition-delay** or an
3644 * **animation-delay** property (or both if your animation contains both transitions and keyframe animations).
3645 *
3646 * ```css
3647 * .my-animation.ng-enter {
3648 *   /&#42; standard transition code &#42;/
3649 *   transition: 1s linear all;
3650 *   opacity:0;
3651 * }
3652 * .my-animation.ng-enter-stagger {
3653 *   /&#42; this will have a 100ms delay between each successive leave animation &#42;/
3654 *   transition-delay: 0.1s;
3655 *
3656 *   /&#42; As of 1.4.4, this must always be set: it signals ngAnimate
3657 *     to not accidentally inherit a delay property from another CSS class &#42;/
3658 *   transition-duration: 0s;
3659 *
3660 *   /&#42; if you are using animations instead of transitions you should configure as follows:
3661 *     animation-delay: 0.1s;
3662 *     animation-duration: 0s; &#42;/
3663 * }
3664 * .my-animation.ng-enter.ng-enter-active {
3665 *   /&#42; standard transition styles &#42;/
3666 *   opacity:1;
3667 * }
3668 * ```
3669 *
3670 * Staggering animations work by default in ngRepeat (so long as the CSS class is defined). Outside of ngRepeat, to use staggering animations
3671 * on your own, they can be triggered by firing multiple calls to the same event on $animate. However, the restrictions surrounding this
3672 * are that each of the elements must have the same CSS className value as well as the same parent element. A stagger operation
3673 * will also be reset if one or more animation frames have passed since the multiple calls to `$animate` were fired.
3674 *
3675 * The following code will issue the **ng-leave-stagger** event on the element provided:
3676 *
3677 * ```js
3678 * var kids = parent.children();
3679 *
3680 * $animate.leave(kids[0]); //stagger index=0
3681 * $animate.leave(kids[1]); //stagger index=1
3682 * $animate.leave(kids[2]); //stagger index=2
3683 * $animate.leave(kids[3]); //stagger index=3
3684 * $animate.leave(kids[4]); //stagger index=4
3685 *
3686 * window.requestAnimationFrame(function() {
3687 *   //stagger has reset itself
3688 *   $animate.leave(kids[5]); //stagger index=0
3689 *   $animate.leave(kids[6]); //stagger index=1
3690 *
3691 *   $scope.$digest();
3692 * });
3693 * ```
3694 *
3695 * Stagger animations are currently only supported within CSS-defined animations.
3696 *
3697 * ### The `ng-animate` CSS class
3698 *
3699 * When ngAnimate is animating an element it will apply the `ng-animate` CSS class to the element for the duration of the animation.
3700 * This is a temporary CSS class and it will be removed once the animation is over (for both JavaScript and CSS-based animations).
3701 *
3702 * Therefore, animations can be applied to an element using this temporary class directly via CSS.
3703 *
3704 * ```css
3705 * .zipper.ng-animate {
3706 *   transition:0.5s linear all;
3707 * }
3708 * .zipper.ng-enter {
3709 *   opacity:0;
3710 * }
3711 * .zipper.ng-enter.ng-enter-active {
3712 *   opacity:1;
3713 * }
3714 * .zipper.ng-leave {
3715 *   opacity:1;
3716 * }
3717 * .zipper.ng-leave.ng-leave-active {
3718 *   opacity:0;
3719 * }
3720 * ```
3721 *
3722 * (Note that the `ng-animate` CSS class is reserved and it cannot be applied on an element directly since ngAnimate will always remove
3723 * the CSS class once an animation has completed.)
3724 *
3725 *
3726 * ### The `ng-[event]-prepare` class
3727 *
3728 * This is a special class that can be used to prevent unwanted flickering / flash of content before
3729 * the actual animation starts. The class is added as soon as an animation is initialized, but removed
3730 * before the actual animation starts (after waiting for a $digest).
3731 * It is also only added for *structural* animations (`enter`, `move`, and `leave`).
3732 *
3733 * In practice, flickering can appear when nesting elements with structural animations such as `ngIf`
3734 * into elements that have class-based animations such as `ngClass`.
3735 *
3736 * ```html
3737 * <div ng-class="{red: myProp}">
3738 *   <div ng-class="{blue: myProp}">
3739 *     <div class="message" ng-if="myProp"></div>
3740 *   </div>
3741 * </div>
3742 * ```
3743 *
3744 * It is possible that during the `enter` animation, the `.message` div will be briefly visible before it starts animating.
3745 * In that case, you can add styles to the CSS that make sure the element stays hidden before the animation starts:
3746 *
3747 * ```css
3748 * .message.ng-enter-prepare {
3749 *   opacity: 0;
3750 * }
3751 * ```
3752 *
3753 * ### Animating between value changes
3754 *
3755 * Sometimes you need to animate between different expression states, whose values
3756 * don't necessary need to be known or referenced in CSS styles.
3757 * Unless possible with another {@link ngAnimate#directive-support "animation aware" directive},
3758 * that specific use case can always be covered with {@link ngAnimate.directive:ngAnimateSwap} as
3759 * can be seen in {@link ngAnimate.directive:ngAnimateSwap#examples this example}.
3760 *
3761 * Note that {@link ngAnimate.directive:ngAnimateSwap} is a *structural directive*, which means it
3762 * creates a new instance of the element (including any other/child directives it may have) and
3763 * links it to a new scope every time *swap* happens. In some cases this might not be desirable
3764 * (e.g. for performance reasons, or when you wish to retain internal state on the original
3765 * element instance).
3766 *
3767 * ## JavaScript-based Animations
3768 *
3769 * ngAnimate also allows for animations to be consumed by JavaScript code. The approach is similar to CSS-based animations (where there is a shared
3770 * CSS class that is referenced in our HTML code) but in addition we need to register the JavaScript animation on the module. By making use of the
3771 * `module.animation()` module function we can register the animation.
3772 *
3773 * Let's see an example of a enter/leave animation using `ngRepeat`:
3774 *
3775 * ```html
3776 * <div ng-repeat="item in items" class="slide">
3777 *   {{ item }}
3778 * </div>
3779 * ```
3780 *
3781 * See the **slide** CSS class? Let's use that class to define an animation that we'll structure in our module code by using `module.animation`:
3782 *
3783 * ```js
3784 * myModule.animation('.slide', [function() {
3785 *   return {
3786 *     // make note that other events (like addClass/removeClass)
3787 *     // have different function input parameters
3788 *     enter: function(element, doneFn) {
3789 *       jQuery(element).fadeIn(1000, doneFn);
3790 *
3791 *       // remember to call doneFn so that AngularJS
3792 *       // knows that the animation has concluded
3793 *     },
3794 *
3795 *     move: function(element, doneFn) {
3796 *       jQuery(element).fadeIn(1000, doneFn);
3797 *     },
3798 *
3799 *     leave: function(element, doneFn) {
3800 *       jQuery(element).fadeOut(1000, doneFn);
3801 *     }
3802 *   }
3803 * }]);
3804 * ```
3805 *
3806 * The nice thing about JS-based animations is that we can inject other services and make use of advanced animation libraries such as
3807 * greensock.js and velocity.js.
3808 *
3809 * If our animation code class-based (meaning that something like `ngClass`, `ngHide` and `ngShow` triggers it) then we can still define
3810 * our animations inside of the same registered animation, however, the function input arguments are a bit different:
3811 *
3812 * ```html
3813 * <div ng-class="color" class="colorful">
3814 *   this box is moody
3815 * </div>
3816 * <button ng-click="color='red'">Change to red</button>
3817 * <button ng-click="color='blue'">Change to blue</button>
3818 * <button ng-click="color='green'">Change to green</button>
3819 * ```
3820 *
3821 * ```js
3822 * myModule.animation('.colorful', [function() {
3823 *   return {
3824 *     addClass: function(element, className, doneFn) {
3825 *       // do some cool animation and call the doneFn
3826 *     },
3827 *     removeClass: function(element, className, doneFn) {
3828 *       // do some cool animation and call the doneFn
3829 *     },
3830 *     setClass: function(element, addedClass, removedClass, doneFn) {
3831 *       // do some cool animation and call the doneFn
3832 *     }
3833 *   }
3834 * }]);
3835 * ```
3836 *
3837 * ## CSS + JS Animations Together
3838 *
3839 * AngularJS 1.4 and higher has taken steps to make the amalgamation of CSS and JS animations more flexible. However, unlike earlier versions of AngularJS,
3840 * defining CSS and JS animations to work off of the same CSS class will not work anymore. Therefore the example below will only result in **JS animations taking
3841 * charge of the animation**:
3842 *
3843 * ```html
3844 * <div ng-if="bool" class="slide">
3845 *   Slide in and out
3846 * </div>
3847 * ```
3848 *
3849 * ```js
3850 * myModule.animation('.slide', [function() {
3851 *   return {
3852 *     enter: function(element, doneFn) {
3853 *       jQuery(element).slideIn(1000, doneFn);
3854 *     }
3855 *   }
3856 * }]);
3857 * ```
3858 *
3859 * ```css
3860 * .slide.ng-enter {
3861 *   transition:0.5s linear all;
3862 *   transform:translateY(-100px);
3863 * }
3864 * .slide.ng-enter.ng-enter-active {
3865 *   transform:translateY(0);
3866 * }
3867 * ```
3868 *
3869 * Does this mean that CSS and JS animations cannot be used together? Do JS-based animations always have higher priority? We can make up for the
3870 * lack of CSS animations by using the `$animateCss` service to trigger our own tweaked-out, CSS-based animations directly from
3871 * our own JS-based animation code:
3872 *
3873 * ```js
3874 * myModule.animation('.slide', ['$animateCss', function($animateCss) {
3875 *   return {
3876 *     enter: function(element) {
3877*        // this will trigger `.slide.ng-enter` and `.slide.ng-enter-active`.
3878 *       return $animateCss(element, {
3879 *         event: 'enter',
3880 *         structural: true
3881 *       });
3882 *     }
3883 *   }
3884 * }]);
3885 * ```
3886 *
3887 * The nice thing here is that we can save bandwidth by sticking to our CSS-based animation code and we don't need to rely on a 3rd-party animation framework.
3888 *
3889 * The `$animateCss` service is very powerful since we can feed in all kinds of extra properties that will be evaluated and fed into a CSS transition or
3890 * keyframe animation. For example if we wanted to animate the height of an element while adding and removing classes then we can do so by providing that
3891 * data into `$animateCss` directly:
3892 *
3893 * ```js
3894 * myModule.animation('.slide', ['$animateCss', function($animateCss) {
3895 *   return {
3896 *     enter: function(element) {
3897 *       return $animateCss(element, {
3898 *         event: 'enter',
3899 *         structural: true,
3900 *         addClass: 'maroon-setting',
3901 *         from: { height:0 },
3902 *         to: { height: 200 }
3903 *       });
3904 *     }
3905 *   }
3906 * }]);
3907 * ```
3908 *
3909 * Now we can fill in the rest via our transition CSS code:
3910 *
3911 * ```css
3912 * /&#42; the transition tells ngAnimate to make the animation happen &#42;/
3913 * .slide.ng-enter { transition:0.5s linear all; }
3914 *
3915 * /&#42; this extra CSS class will be absorbed into the transition
3916 * since the $animateCss code is adding the class &#42;/
3917 * .maroon-setting { background:red; }
3918 * ```
3919 *
3920 * And `$animateCss` will figure out the rest. Just make sure to have the `done()` callback fire the `doneFn` function to signal when the animation is over.
3921 *
3922 * To learn more about what's possible be sure to visit the {@link ngAnimate.$animateCss $animateCss service}.
3923 *
3924 * ## Animation Anchoring (via `ng-animate-ref`)
3925 *
3926 * ngAnimate in AngularJS 1.4 comes packed with the ability to cross-animate elements between
3927 * structural areas of an application (like views) by pairing up elements using an attribute
3928 * called `ng-animate-ref`.
3929 *
3930 * Let's say for example we have two views that are managed by `ng-view` and we want to show
3931 * that there is a relationship between two components situated in within these views. By using the
3932 * `ng-animate-ref` attribute we can identify that the two components are paired together and we
3933 * can then attach an animation, which is triggered when the view changes.
3934 *
3935 * Say for example we have the following template code:
3936 *
3937 * ```html
3938 * <!-- index.html -->
3939 * <div ng-view class="view-animation">
3940 * </div>
3941 *
3942 * <!-- home.html -->
3943 * <a href="#/banner-page">
3944 *   <img src="./banner.jpg" class="banner" ng-animate-ref="banner">
3945 * </a>
3946 *
3947 * <!-- banner-page.html -->
3948 * <img src="./banner.jpg" class="banner" ng-animate-ref="banner">
3949 * ```
3950 *
3951 * Now, when the view changes (once the link is clicked), ngAnimate will examine the
3952 * HTML contents to see if there is a match reference between any components in the view
3953 * that is leaving and the view that is entering. It will scan both the view which is being
3954 * removed (leave) and inserted (enter) to see if there are any paired DOM elements that
3955 * contain a matching ref value.
3956 *
3957 * The two images match since they share the same ref value. ngAnimate will now create a
3958 * transport element (which is a clone of the first image element) and it will then attempt
3959 * to animate to the position of the second image element in the next view. For the animation to
3960 * work a special CSS class called `ng-anchor` will be added to the transported element.
3961 *
3962 * We can now attach a transition onto the `.banner.ng-anchor` CSS class and then
3963 * ngAnimate will handle the entire transition for us as well as the addition and removal of
3964 * any changes of CSS classes between the elements:
3965 *
3966 * ```css
3967 * .banner.ng-anchor {
3968 *   /&#42; this animation will last for 1 second since there are
3969 *          two phases to the animation (an `in` and an `out` phase) &#42;/
3970 *   transition:0.5s linear all;
3971 * }
3972 * ```
3973 *
3974 * We also **must** include animations for the views that are being entered and removed
3975 * (otherwise anchoring wouldn't be possible since the new view would be inserted right away).
3976 *
3977 * ```css
3978 * .view-animation.ng-enter, .view-animation.ng-leave {
3979 *   transition:0.5s linear all;
3980 *   position:fixed;
3981 *   left:0;
3982 *   top:0;
3983 *   width:100%;
3984 * }
3985 * .view-animation.ng-enter {
3986 *   transform:translateX(100%);
3987 * }
3988 * .view-animation.ng-leave,
3989 * .view-animation.ng-enter.ng-enter-active {
3990 *   transform:translateX(0%);
3991 * }
3992 * .view-animation.ng-leave.ng-leave-active {
3993 *   transform:translateX(-100%);
3994 * }
3995 * ```
3996 *
3997 * Now we can jump back to the anchor animation. When the animation happens, there are two stages that occur:
3998 * an `out` and an `in` stage. The `out` stage happens first and that is when the element is animated away
3999 * from its origin. Once that animation is over then the `in` stage occurs which animates the
4000 * element to its destination. The reason why there are two animations is to give enough time
4001 * for the enter animation on the new element to be ready.
4002 *
4003 * The example above sets up a transition for both the in and out phases, but we can also target the out or
4004 * in phases directly via `ng-anchor-out` and `ng-anchor-in`.
4005 *
4006 * ```css
4007 * .banner.ng-anchor-out {
4008 *   transition: 0.5s linear all;
4009 *
4010 *   /&#42; the scale will be applied during the out animation,
4011 *          but will be animated away when the in animation runs &#42;/
4012 *   transform: scale(1.2);
4013 * }
4014 *
4015 * .banner.ng-anchor-in {
4016 *   transition: 1s linear all;
4017 * }
4018 * ```
4019 *
4020 *
4021 *
4022 *
4023 * ### Anchoring Demo
4024 *
4025  <example module="anchoringExample"
4026           name="anchoringExample"
4027           id="anchoringExample"
4028           deps="angular-animate.js;angular-route.js"
4029           animations="true">
4030    <file name="index.html">
4031      <a href="#!/">Home</a>
4032      <hr />
4033      <div class="view-container">
4034        <div ng-view class="view"></div>
4035      </div>
4036    </file>
4037    <file name="script.js">
4038      angular.module('anchoringExample', ['ngAnimate', 'ngRoute'])
4039        .config(['$routeProvider', function($routeProvider) {
4040          $routeProvider.when('/', {
4041            templateUrl: 'home.html',
4042            controller: 'HomeController as home'
4043          });
4044          $routeProvider.when('/profile/:id', {
4045            templateUrl: 'profile.html',
4046            controller: 'ProfileController as profile'
4047          });
4048        }])
4049        .run(['$rootScope', function($rootScope) {
4050          $rootScope.records = [
4051            { id: 1, title: 'Miss Beulah Roob' },
4052            { id: 2, title: 'Trent Morissette' },
4053            { id: 3, title: 'Miss Ava Pouros' },
4054            { id: 4, title: 'Rod Pouros' },
4055            { id: 5, title: 'Abdul Rice' },
4056            { id: 6, title: 'Laurie Rutherford Sr.' },
4057            { id: 7, title: 'Nakia McLaughlin' },
4058            { id: 8, title: 'Jordon Blanda DVM' },
4059            { id: 9, title: 'Rhoda Hand' },
4060            { id: 10, title: 'Alexandrea Sauer' }
4061          ];
4062        }])
4063        .controller('HomeController', [function() {
4064          //empty
4065        }])
4066        .controller('ProfileController', ['$rootScope', '$routeParams',
4067            function ProfileController($rootScope, $routeParams) {
4068          var index = parseInt($routeParams.id, 10);
4069          var record = $rootScope.records[index - 1];
4070
4071          this.title = record.title;
4072          this.id = record.id;
4073        }]);
4074    </file>
4075    <file name="home.html">
4076      <h2>Welcome to the home page</h1>
4077      <p>Please click on an element</p>
4078      <a class="record"
4079         ng-href="#!/profile/{{ record.id }}"
4080         ng-animate-ref="{{ record.id }}"
4081         ng-repeat="record in records">
4082        {{ record.title }}
4083      </a>
4084    </file>
4085    <file name="profile.html">
4086      <div class="profile record" ng-animate-ref="{{ profile.id }}">
4087        {{ profile.title }}
4088      </div>
4089    </file>
4090    <file name="animations.css">
4091      .record {
4092        display:block;
4093        font-size:20px;
4094      }
4095      .profile {
4096        background:black;
4097        color:white;
4098        font-size:100px;
4099      }
4100      .view-container {
4101        position:relative;
4102      }
4103      .view-container > .view.ng-animate {
4104        position:absolute;
4105        top:0;
4106        left:0;
4107        width:100%;
4108        min-height:500px;
4109      }
4110      .view.ng-enter, .view.ng-leave,
4111      .record.ng-anchor {
4112        transition:0.5s linear all;
4113      }
4114      .view.ng-enter {
4115        transform:translateX(100%);
4116      }
4117      .view.ng-enter.ng-enter-active, .view.ng-leave {
4118        transform:translateX(0%);
4119      }
4120      .view.ng-leave.ng-leave-active {
4121        transform:translateX(-100%);
4122      }
4123      .record.ng-anchor-out {
4124        background:red;
4125      }
4126    </file>
4127  </example>
4128 *
4129 * ### How is the element transported?
4130 *
4131 * When an anchor animation occurs, ngAnimate will clone the starting element and position it exactly where the starting
4132 * element is located on screen via absolute positioning. The cloned element will be placed inside of the root element
4133 * of the application (where ng-app was defined) and all of the CSS classes of the starting element will be applied. The
4134 * element will then animate into the `out` and `in` animations and will eventually reach the coordinates and match
4135 * the dimensions of the destination element. During the entire animation a CSS class of `.ng-animate-shim` will be applied
4136 * to both the starting and destination elements in order to hide them from being visible (the CSS styling for the class
4137 * is: `visibility:hidden`). Once the anchor reaches its destination then it will be removed and the destination element
4138 * will become visible since the shim class will be removed.
4139 *
4140 * ### How is the morphing handled?
4141 *
4142 * CSS Anchoring relies on transitions and keyframes and the internal code is intelligent enough to figure out
4143 * what CSS classes differ between the starting element and the destination element. These different CSS classes
4144 * will be added/removed on the anchor element and a transition will be applied (the transition that is provided
4145 * in the anchor class). Long story short, ngAnimate will figure out what classes to add and remove which will
4146 * make the transition of the element as smooth and automatic as possible. Be sure to use simple CSS classes that
4147 * do not rely on DOM nesting structure so that the anchor element appears the same as the starting element (since
4148 * the cloned element is placed inside of root element which is likely close to the body element).
4149 *
4150 * Note that if the root element is on the `<html>` element then the cloned node will be placed inside of body.
4151 *
4152 *
4153 * ## Using $animate in your directive code
4154 *
4155 * So far we've explored how to feed in animations into an AngularJS application, but how do we trigger animations within our own directives in our application?
4156 * By injecting the `$animate` service into our directive code, we can trigger structural and class-based hooks which can then be consumed by animations. Let's
4157 * imagine we have a greeting box that shows and hides itself when the data changes
4158 *
4159 * ```html
4160 * <greeting-box active="onOrOff">Hi there</greeting-box>
4161 * ```
4162 *
4163 * ```js
4164 * ngModule.directive('greetingBox', ['$animate', function($animate) {
4165 *   return function(scope, element, attrs) {
4166 *     attrs.$observe('active', function(value) {
4167 *       value ? $animate.addClass(element, 'on') : $animate.removeClass(element, 'on');
4168 *     });
4169 *   });
4170 * }]);
4171 * ```
4172 *
4173 * Now the `on` CSS class is added and removed on the greeting box component. Now if we add a CSS class on top of the greeting box element
4174 * in our HTML code then we can trigger a CSS or JS animation to happen.
4175 *
4176 * ```css
4177 * /&#42; normally we would create a CSS class to reference on the element &#42;/
4178 * greeting-box.on { transition:0.5s linear all; background:green; color:white; }
4179 * ```
4180 *
4181 * The `$animate` service contains a variety of other methods like `enter`, `leave`, `animate` and `setClass`. To learn more about what's
4182 * possible be sure to visit the {@link ng.$animate $animate service API page}.
4183 *
4184 *
4185 * ## Callbacks and Promises
4186 *
4187 * When `$animate` is called it returns a promise that can be used to capture when the animation has ended. Therefore if we were to trigger
4188 * an animation (within our directive code) then we can continue performing directive and scope related activities after the animation has
4189 * ended by chaining onto the returned promise that animation method returns.
4190 *
4191 * ```js
4192 * // somewhere within the depths of the directive
4193 * $animate.enter(element, parent).then(function() {
4194 *   //the animation has completed
4195 * });
4196 * ```
4197 *
4198 * (Note that earlier versions of AngularJS prior to v1.4 required the promise code to be wrapped using `$scope.$apply(...)`. This is not the case
4199 * anymore.)
4200 *
4201 * In addition to the animation promise, we can also make use of animation-related callbacks within our directives and controller code by registering
4202 * an event listener using the `$animate` service. Let's say for example that an animation was triggered on our view
4203 * routing controller to hook into that:
4204 *
4205 * ```js
4206 * ngModule.controller('HomePageController', ['$animate', function($animate) {
4207 *   $animate.on('enter', ngViewElement, function(element) {
4208 *     // the animation for this route has completed
4209 *   }]);
4210 * }])
4211 * ```
4212 *
4213 * (Note that you will need to trigger a digest within the callback to get AngularJS to notice any scope-related changes.)
4214 */
4215
4216var copy;
4217var extend;
4218var forEach;
4219var isArray;
4220var isDefined;
4221var isElement;
4222var isFunction;
4223var isObject;
4224var isString;
4225var isUndefined;
4226var jqLite;
4227var noop;
4228
4229/**
4230 * @ngdoc service
4231 * @name $animate
4232 * @kind object
4233 *
4234 * @description
4235 * The ngAnimate `$animate` service documentation is the same for the core `$animate` service.
4236 *
4237 * Click here {@link ng.$animate to learn more about animations with `$animate`}.
4238 */
4239angular.module('ngAnimate', [], function initAngularHelpers() {
4240  // Access helpers from AngularJS core.
4241  // Do it inside a `config` block to ensure `window.angular` is available.
4242  noop        = angular.noop;
4243  copy        = angular.copy;
4244  extend      = angular.extend;
4245  jqLite      = angular.element;
4246  forEach     = angular.forEach;
4247  isArray     = angular.isArray;
4248  isString    = angular.isString;
4249  isObject    = angular.isObject;
4250  isUndefined = angular.isUndefined;
4251  isDefined   = angular.isDefined;
4252  isFunction  = angular.isFunction;
4253  isElement   = angular.isElement;
4254})
4255  .info({ angularVersion: '1.8.3' })
4256  .directive('ngAnimateSwap', ngAnimateSwapDirective)
4257
4258  .directive('ngAnimateChildren', $$AnimateChildrenDirective)
4259  .factory('$$rAFScheduler', $$rAFSchedulerFactory)
4260
4261  .provider('$$animateQueue', $$AnimateQueueProvider)
4262  .provider('$$animateCache', $$AnimateCacheProvider)
4263  .provider('$$animation', $$AnimationProvider)
4264
4265  .provider('$animateCss', $AnimateCssProvider)
4266  .provider('$$animateCssDriver', $$AnimateCssDriverProvider)
4267
4268  .provider('$$animateJs', $$AnimateJsProvider)
4269  .provider('$$animateJsDriver', $$AnimateJsDriverProvider);
4270
4271
4272})(window, window.angular);

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