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Hussien")),(0,l.kt)("tr",{parentName:"tbody"},(0,l.kt)("td",{parentName:"tr",align:null}),(0,l.kt)("td",{parentName:"tr",align:"center"}),(0,l.kt)("td",{parentName:"tr",align:"center"},"female: The non palyer Character will be Reem")))),(0,l.kt)("h2",{id:"gameplay"},"Gameplay"),(0,l.kt)("p",null,"Les comportements attendus peuvent \xeatre l'un des suivants:"),(0,l.kt)("ul",null,(0,l.kt)("li",{parentName:"ul"},"Une description claire du comportement attendu dans la sc\xe8ne"),(0,l.kt)("li",{parentName:"ul"},"Rien"),(0,l.kt)("li",{parentName:"ul"},"Identique \xe0 (mentionner un autre comportement attendu)")),(0,l.kt)("h3",{id:"level-1"},"Level 1"),(0,l.kt)("table",null,(0,l.kt)("thead",{parentName:"table"},(0,l.kt)("tr",{parentName:"thead"},(0,l.kt)("th",{parentName:"tr",align:null},"Action"),(0,l.kt)("th",{parentName:"tr",align:"center"},"Expected Behavior"))),(0,l.kt)("tbody",{parentName:"table"},(0,l.kt)("tr",{parentName:"tbody"},(0,l.kt)("td",{parentName:"tr",align:null},"Level 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2"),(0,l.kt)("table",null,(0,l.kt)("thead",{parentName:"table"},(0,l.kt)("tr",{parentName:"thead"},(0,l.kt)("th",{parentName:"tr",align:null},"Action"),(0,l.kt)("th",{parentName:"tr",align:"center"},"Expected Behavior"))),(0,l.kt)("tbody",{parentName:"table"},(0,l.kt)("tr",{parentName:"tbody"},(0,l.kt)("td",{parentName:"tr",align:null},"Level Started"),(0,l.kt)("td",{parentName:"tr",align:"center"},"Animations:  same as level 1 expect that butterflyy  is flying around .")),(0,l.kt)("tr",{parentName:"tbody"},(0,l.kt)("td",{parentName:"tr",align:null}),(0,l.kt)("td",{parentName:"tr",align:"center"},"Voice overs:      same as level 1")),(0,l.kt)("tr",{parentName:"tbody"},(0,l.kt)("td",{parentName:"tr",align:null}),(0,l.kt)("td",{parentName:"tr",align:"center"},"Sounds:       same as level 1")),(0,l.kt)("tr",{parentName:"tbody"},(0,l.kt)("td",{parentName:"tr",align:null}),(0,l.kt)("td",{parentName:"tr",align:"center"},"Interactions:  same as level 1 expect that butterflyy  is flying 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3"),(0,l.kt)("table",null,(0,l.kt)("thead",{parentName:"table"},(0,l.kt)("tr",{parentName:"thead"},(0,l.kt)("th",{parentName:"tr",align:null},"Action"),(0,l.kt)("th",{parentName:"tr",align:"center"},"Expected Behavior"))),(0,l.kt)("tbody",{parentName:"table"},(0,l.kt)("tr",{parentName:"tbody"},(0,l.kt)("td",{parentName:"tr",align:null},"Level Started"),(0,l.kt)("td",{parentName:"tr",align:"center"},"Animations: same as level 2")),(0,l.kt)("tr",{parentName:"tbody"},(0,l.kt)("td",{parentName:"tr",align:null}),(0,l.kt)("td",{parentName:"tr",align:"center"},"Voice overs:  same as level 2")),(0,l.kt)("tr",{parentName:"tbody"},(0,l.kt)("td",{parentName:"tr",align:null}),(0,l.kt)("td",{parentName:"tr",align:"center"},"Sounds:    same as level 2")),(0,l.kt)("tr",{parentName:"tbody"},(0,l.kt)("td",{parentName:"tr",align:null}),(0,l.kt)("td",{parentName:"tr",align:"center"},"Interactions: same as level 1")),(0,l.kt)("tr",{parentName:"tbody"},(0,l.kt)("td",{parentName:"tr",align:null},"Perform a task successfully"),(0,l.kt)("td",{parentName:"tr",align:"center"},"Animations: same as level 2")),(0,l.kt)("tr",{parentName:"tbody"},(0,l.kt)("td",{parentName:"tr",align:null}),(0,l.kt)("td",{parentName:"tr",align:"center"},"Voice overs: same as level 2")),(0,l.kt)("tr",{parentName:"tbody"},(0,l.kt)("td",{parentName:"tr",align:null}),(0,l.kt)("td",{parentName:"tr",align:"center"},"Sounds:       same as level 2")),(0,l.kt)("tr",{parentName:"tbody"},(0,l.kt)("td",{parentName:"tr",align:null}),(0,l.kt)("td",{parentName:"tr",align:"center"},"Interactions:  same as level 2")),(0,l.kt)("tr",{parentName:"tbody"},(0,l.kt)("td",{parentName:"tr",align:null}),(0,l.kt)("td",{parentName:"tr",align:"center"},"Statistics:   same as level 2 but response time will be The average (throughout the whole session) between:Average time between finishing a task and starting the following task, throughout a session and Average time between average time from ball hit player and player response, throughout a session")),(0,l.kt)("tr",{parentName:"tbody"},(0,l.kt)("td",{parentName:"tr",align:null},"Getting distracted or performing poorly:"),(0,l.kt)("td",{parentName:"tr",align:"center"},"Animations:    same as level 2")),(0,l.kt)("tr",{parentName:"tbody"},(0,l.kt)("td",{parentName:"tr",align:null}),(0,l.kt)("td",{parentName:"tr",align:"center"},"Voice overs:   same as level 2")),(0,l.kt)("tr",{parentName:"tbody"},(0,l.kt)("td",{parentName:"tr",align:null}),(0,l.kt)("td",{parentName:"tr",align:"center"},"Sounds:         same as level 2")),(0,l.kt)("tr",{parentName:"tbody"},(0,l.kt)("td",{parentName:"tr",align:null}),(0,l.kt)("td",{parentName:"tr",align:"center"},"Interactions:   same as level 2")),(0,l.kt)("tr",{parentName:"tbody"},(0,l.kt)("td",{parentName:"tr",align:null}),(0,l.kt)("td",{parentName:"tr",align:"center"},"Statistics:     same as level 2")),(0,l.kt)("tr",{parentName:"tbody"},(0,l.kt)("td",{parentName:"tr",align:null},"Level Ended"),(0,l.kt)("td",{parentName
1:"tr",align:"center"})),(0,l.kt)("tr",{parentName:"tbody"},(0,l.kt)("td",{parentName:"tr",align:null},"Win:"),(0,l.kt)("td",{parentName:"tr",align:"center"},"Animations:   same as level 1")),(0,l.kt)("tr",{parentName:"tbody"},(0,l.kt)("td",{parentName:"tr",align:null}),(0,l.kt)("td",{parentName:"tr",align:"center"},"Voice overs:     same as level 1")),(0,l.kt)("tr",{parentName:"tbody"},(0,l.kt)("td",{parentName:"tr",align:null}),(0,l.kt)("td",{parentName:"tr",align:"center"},"Sounds:      same as level 2")),(0,l.kt)("tr",{parentName:"tbody"},(0,l.kt)("td",{parentName:"tr",align:null}),(0,l.kt)("td",{parentName:"tr",align:"center"},"Interactions: same as level 1")),(0,l.kt)("tr",{parentName:"tbody"},(0,l.kt)("td",{parentName:"tr",align:null}),(0,l.kt)("td",{parentName:"tr",align:"center"},"Statistics:  same as level 1")),(0,l.kt)("tr",{parentName:"tbody"},(0,l.kt)("td",{parentName:"tr",align:null},"Lost:"),(0,l.kt)("td",{parentName:"tr",align:"center"},"Animations: same as level 1 -ball twords the player")),(0,l.kt)("tr",{parentName:"tbody"},(0,l.kt)("td",{parentName:"tr",align:null}),(0,l.kt)("td",{parentName:"tr",align:"center"},"Voice overs:   same as level 1 and npc will ask the player to move before the ball hits him")),(0,l.kt)("tr",{parentName:"tbody"},(0,l.kt)("td",{parentName:"tr",align:null}),(0,l.kt)("td",{parentName:"tr",align:"center"},"Sounds:      same as level 2")),(0,l.kt)("tr",{parentName:"tbody"},(0,l.kt)("td",{parentName:"tr",align:null}),(0,l.kt)("td",{parentName:"tr",align:"center"},"Interactions: same as level 1 but also when the player hits a target a ball comes out from the gift towards the player,the player has to move before the ball hits him")),(0,l.kt)("tr",{parentName:"tbody"},(0,l.kt)("td",{parentName:"tr",align:null}),(0,l.kt)("td",{parentName:"tr",align:"center"},"Statistics: same as level 2")))))}p.isMDXComponent=!0}}]);

Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.