1import{d as i,a as s,j as e}from"./index-4ce00ee7.js";import{g as l}from"./index-7de85521.js";import{t as r}from"./index-51f3a61d.js";import{G as p}from"./GameplayUserForm-c64a80b9.js";import"./index-e629a575.js";const c=l` 2 mutation CreateGameplayUserMutation($input: CreateGameplayUserInput!) { 3 createGameplayUser(input: $input) { 4 id 5 } 6 } 7`,d=()=>{const[t,{loading:o,error:m}]=i.useMutation(c,{onCompleted:()=>{r.toast.success("GameplayUser created"),s.navigate(s.routes.gameplayUsers())},onError:a=>{r.toast.error(a.message)}}),n=a=>{t({variables:{input:a}})};return e.jsxs("div",{className:"rw-segment",children:[e.jsx("header",{className:"rw-segment-header",children:e.jsx("h2",{className:"rw-heading rw-heading-secondary",children:"New GameplayUser"})}),e.jsx("div",{className:"rw-segment-main",children:e.jsx(p,{onSave:n,loading:o,error:m})})]})},x=()=>e.jsx(d,{});export{x as default};
Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.