1"use strict";(self.webpackChunkmy_website=self.webpackChunkmy_website||[]).push([[3836],{15605:(e,t,s)=>{s.r(t),s.d(t,{assets:()=>l,contentTitle:()=>r,default:()=>c,frontMatter:()=>a,metadata:()=>i,toc:()=>u});const i=JSON.parse('{"id":"Ability-Queue-Task-System/UseCaseExample copy","title":"Final Notes","description":"Debugging","source":"@site/docs/Ability-Queue-Task-System/UseCaseExample copy.md","sourceDirName":"Ability-Queue-Task-System","slug":"/Ability-Queue-Task-System/UseCaseExample copy","permalink":"/docs/Ability-Queue-Task-System/UseCaseExample copy","draft":false,"unlisted":false,"tags":[],"version":"current","sidebarPosition":5,"frontMatter":{"sidebar_position":5},"sidebar":"tutorialSidebar","previous":{"title":"Use Case Example","permalink":"/docs/Ability-Queue-Task-System/UseCaseExample"},"next":{"title":"Dynamic Input System","permalink":"/docs/category/dynamic-input-system"}}');var n=s(74848),o=s(28453);const a={sidebar_position:5},r="Final Notes",l={},u=[{value:"Debugging",id:"debugging",level:2},{value:"Final Words",id:"final-words",level:2}];function d(e){const t={code:"code",h1:"h1",h2:"h2",header:"header",p:"p",...(0,o.R)(),...e.components};return(0,n.jsxs)(n.Fragment,{children:[(0,n.jsx)(t.header,{children:(0,n.jsx)(t.h1,{id:"final-notes",children:"Final Notes"})}),"\n",(0,n.jsx)(t.h2,{id:"debugging",children:"Debugging"}),"\n",(0,n.jsx)(t.p,{children:"To enable the runtime debug view, run this in the in-game console:"}),"\n",(0,n.jsx)(t.p,{children:(0,n.jsx)(t.code,{children:"AbilityQueue.EnableDebugMode 1"})}),"\n",(0,n.jsx)(t.p,{children:"The debug view shows the currently playing ability, its active state and priority, plus queued requests and their priorities. Use this to verify state transitions, queue ordering, and lifetime behavior while you tune the system."}),"\n",(0,n.jsx)(t.h2,{id:"final-words",children:"Final Words"}),"\n",(0,n.jsx)(t.p,{children:"Thanks for using the Ability Queue Task System. The plugin is designed to make ability flows more responsive and modular without forcing changes to your existing GAS setup."}),"\n",(0,n.jsx)(t.p,{children:"If you need help or have any questions, feel free to reach out to us. We are happy to help."}),"\n",(0,n.jsx)(t.p,{children:"Happy prototyping \u2014 hope it makes your game feel better!"})]})}function c(e={}){const{wrapper:t}={...(0,o.R)(),...e.components};return t?(0,n.jsx)(t,{...e,children:(0,n.jsx)(d,{...e})}):d(e)}},28453:(e,t,s)=>{s.d(t,{R:()=>a,x:()=>r});var i=s(96540);const n={},o=i.createContext(n);function a(e){const t=i.useContext(o);return i.useMemo((function(){return"function"==typeof e?e(t):{...t,...e}}),[t,e])}function r(e){let t;return t=e.disableParentContext?"function"==typeof e.components?e.components(n):e.components||n:a(e.components),i.createElement(o.Provider,{value:t},e.children)}}}]);
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