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1"use strict";(self.webpackChunkmy_website=self.webpackChunkmy_website||[]).push([[2082],{11178:(e,t,n)=>{n.d(t,{A:()=>s});const s=n.p+"assets/images/T_AbilitySystemInputContorller-95cc819f098cee3ab1a4e0070244906e.png"},21134:(e,t,n)=>{n.d(t,{A:()=>s});const s=n.p+"assets/images/T_RegularWayOfInputPressing-4c2e61ded92f6b791c246ec694dd9978.png"},28453:(e,t,n)=>{n.d(t,{R:()=>r,x:()=>a});var s=n(96540);const i={},o=s.createContext(i);function r(e){const t=s.useContext(o);return s.useMemo((function(){return"function"==typeof e?e(t):{...t,...e}}),[t,e])}function a(e){let t;return t=e.disableParentContext?"function"==typeof e.components?e.components(i):e.components||i:r(e.components),s.createElement(o.Provider,{value:t},e.children)}},38520:(e,t,n)=>{n.d(t,{A:()=>s});const s=n.p+"assets/images/T_AbilityToInputMappingTest-6177d2a067172d9acb4c3b1616429157.png"},60495:(e,t,n)=>{n.r(t),n.d(t,{assets:()=>l,contentTitle:()=>a,default:()=>d,frontMatter:()=>r,metadata:()=>s,toc:()=>p});const s=JSON.parse('{"id":"Easy-Ability-Set-System/AbilitToInputSettings","title":"Ability To Input Mappings","description":"You can easily set up input mappings for your controller using Data Assets.","source":"@site/docs/Easy-Ability-Set-System/AbilityToInputMappings.md","sourceDirName":"Easy-Ability-Set-System","slug":"/Easy-Ability-Set-System/AbilitToInputSettings","permalink":"/docs/Easy-Ability-Set-System/AbilitToInputSettings","draft":false,"unlisted":false,"tags":[],"version":"current","sidebarPosition":3,"frontMatter":{"id":"AbilitToInputSettings","title":"Ability To Input Mappings","sidebar_position":3},"sidebar":"tutorialSidebar","previous":{"title":"Ability Sets","permalink":"/docs/Easy-Ability-Set-System/AbilitySets"},"next":{"title":"Easy Skeletal Mesh Merge Async","permalink":"/docs/category/easy-skeletal-mesh-merge-async"}}');var i=n(74848),o=n(28453);const r={id:"AbilitToInputSettings",title:"Ability To Input Mappings",sidebar_position:3},a="Ability To Input Mappings",l={},p=[];function c(e){const t={a:"a",admonition:"admonition",br:"br",em:"em",h1:"h1",header:"header",hr:"hr",img:"img",p:"p",strong:"strong",...(0,o.R)(),...e.components};return(0,i.jsxs)(i.Fragment,{children:[(0,i.jsx)(t.header,{children:(0,i.jsx)(t.h1,{id:"ability-to-input-mappings",children:"Ability To Input Mappings"})}),"\n",(0,i.jsxs)(t.p,{children:["You can easily set up input mappings for your controller using Data Assets.",(0,i.jsx)(t.br,{}),"\n","Each mapping links an ",(0,i.jsx)(t.a,{href:"https://dev.epicgames.com/documentation/en-us/unreal-engine/enhanced-input-in-unreal-engine",children:"Input Action"})," to a ",(0,i.jsx)(t.em,{children:"Gameplay Tag"}),"."]}),"\n",(0,i.jsxs)(t.p,{children:["These Gameplay Tags act as input IDs for the abilities you defined in your ",(0,i.jsx)(t.a,{href:"/docs/Easy-Ability-Set-System/AbilitySets",children:"Ability Sets"}),"."]}),"\n",(0,i.jsx)(t.p,{children:(0,i.jsx)(t.img,{alt:"AbilityToInputMappingTest",src:n(38520).A+"",width:"1792",height:"1126"})}),"\n",(0,i.jsxs)(t.p,{children:["Once you\u2019ve created your input mappings, add them to the ",(0,i.jsx)(t.strong,{children:"Ability System Input Controller"})," component on your ",(0,i.jsx)(t.em,{children:"Player Controller"}),"."]}),"\n",(0,i.jsxs)(t.admonition,{type:"note",children:[(0,i.jsxs)(t.p,{children:["These input mappings are for players using Enhanced Input.",(0,i.jsx)(t.br,{}),"\n","The component automatically presses or releases the correct input IDs on the Ability System Component of the possessed pawn (it works whether the Ability System Component is on the pawn or its player state).",(0,i.jsx)(t.br,{}),"\n",'For NPCs, you can use the standard "Press Input ID" or "Release Input ID" functions on their Ability System Component.']}),(0,i.jsx)(t.p,{children:(0,i.jsx)(t.img,{alt:"Regular Way Of Input Pressing",src:n(21134).A+"",width:"1648",height:"826"})})]}),"\n",(0,i.jsx)(t.hr,{}),"\n",(0,i.jsx)(t.h1,{id:"ability-system-input-controller",children:"Ability System Input Controller"}),"\n",(0,i.jsxs)(t.p,{children:["Add the ",(0,i.jsx)(t.strong,{children:"Ability System Input Controller"})," to your Player Controller and fill out its fields:"]}),"\n",(0,i.jsx)(t.p,{children:(0,i.jsx)(t.img,{alt:"Ability System Input Controller fields",src:n(11178).A+"",width:"1768",height:"1026"})}),"\n",(0,i.jsx)(t.p,{children:"You can add your Input Mappings here if they are enabled."}),"\n",(0,i.jsx)(t.admonition,{type:"tip",children:(0,i.jsxs)(t.p,{children:["The ",(0,i.jsx)(t.strong,{children:"Ability Sets to Grant on Posse
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