1"use strict";(self.webpackChunkmy_website=self.webpackChunkmy_website||[]).push([[8130],{116:e=>{e.exports=JSON.parse('{"archive":{"blogPosts":[{"id":"Welcome to Elmarath Studio","metadata":{"permalink":"/blog/Welcome to Elmarath Studio","source":"@site/blog/2021-08-26-welcome/index.md","title":"Welcome to Elmarath Studio","description":"Even tought it\'s called Studio Elmarath is a solo game development project which the only game it is currently developing is Hermod\'s Ride.","date":"2021-08-26T00:00:00.000Z","tags":[{"inline":true,"label":"Hermod\'s Ride","permalink":"/blog/tags/hermods-ride"},{"inline":true,"label":"Game Development","permalink":"/blog/tags/game-development"},{"inline":true,"label":"Indie Game Dev","permalink":"/blog/tags/indie-game-dev"}],"readingTime":0.18,"hasTruncateMarker":true,"authors":[{"name":"Denizhan Toprak","title":"Developer Of Hermod\'s Ride","url":"https://github.com/Elmarath","imageURL":"https://avatars.githubusercontent.com/u/65414809?v=4","key":"Denizhan","page":null}],"frontMatter":{"slug":"Welcome to Elmarath Studio","title":"Welcome to Elmarath Studio","authors":["Denizhan"],"tags":["Hermod\'s Ride","Game Development","Indie Game Dev"]},"unlisted":false,"nextItem":{"title":"About Me - Denizhan Toprak","permalink":"/blog/About Me"}},"content":"Even tought it\'s called *Studio* Elmarath is a solo game development project which the only game it is currently developing is *Hermod\'s Ride*. \\n\\n\x3c!-- truncate --\x3e\\n\\n\\n\\nHermod\'s Ride is a topdown, medieval slasher, multiplayer arena game."},{"id":"About Me","metadata":{"permalink":"/blog/About Me","source":"@site/blog/2019-05-28-first-blog-post.md","title":"About Me - Denizhan Toprak","description":"Welcome to my personal portfolio! I\'m Denizhan Toprak, a passionate C++ Gameplay Programmer and solo game developer specializing in Unreal Engine solutions. This is where I share my journey, development insights, and showcase the tools I\'ve created for the game development community.","date":"2019-05-28T00:00:00.000Z","tags":[{"inline":true,"label":"Portfolio","permalink":"/blog/tags/portfolio"},{"inline":true,"label":"Game Development","permalink":"/blog/tags/game-development"},{"inline":true,"label":"Unreal Engine","permalink":"/blog/tags/unreal-engine"},{"inline":true,"label":"Plugins","permalink":"/blog/tags/plugins"},{"inline":true,"label":"Personal","permalink":"/blog/tags/personal"}],"readingTime":2.55,"hasTruncateMarker":true,"authors":[{"name":"Denizhan Toprak","title":"Developer Of Hermod\'s Ride","url":"https://github.com/Elmarath","imageURL":"https://avatars.githubusercontent.com/u/65414809?v=4","key":"Denizhan","page":null}],"frontMatter":{"slug":"About Me","title":"About Me - Denizhan Toprak","authors":["Denizhan"],"tags":["Portfolio","Game Development","Unreal Engine","Plugins","Personal"]},"unlisted":false,"prevItem":{"title":"Welcome to Elmarath Studio","permalink":"/blog/Welcome to Elmarath Studio"}},"content":"Welcome to my personal portfolio! I\'m Denizhan Toprak, a passionate C++ Gameplay Programmer and solo game developer specializing in Unreal Engine solutions. This is where I share my journey, development insights, and showcase the tools I\'ve created for the game development community.\\n\\n\x3c!-- truncate --\x3e\\n\\n# About My Work\\n\\nI\'m the solo developer behind all the Unreal Engine plugins featured on this website. Each plugin represents months of dedicated work, from concept to implementation, focusing on solving real-world game development challenges that I\'ve encountered in my own projects.\\n\\n## Current Focus: Professional Plugin Development\\n\\nAll the plugins showcased on this site - from the Ability Queue System to the Easy Skeletal Mesh Merge Async - are my independent creations. I believe in building tools that not only solve problems but also enhance the development workflow for fellow game developers.\\n\\n### Featured Projects:\\n- **Easy Hit Trail System** - Modular hit detection system\\n- **Ability Queue System** - Extension of Epic\'s Gameplay Ability System\\n- **Nested Inventory Architecture** - Customizable inventory solutions\\n- **Modular Action System** - Data-driven action framework\\n- **Easy Skeletal Mesh Merge Async** - Optimized character modularization\\n- **Easy Ability Set System** - Streamlined ability management\\n\\n## Development Philosophy\\n\\nI focu
1s on creating solutions that are:\\n- **Performance-oriented**: Optimized for production use\\n- **Developer-friendly**: Easy to integrate and customize\\n- **Well-documented**: Comprehensive guides and examples\\n- **Community-driven**: Built based on real developer needs\\n\\n# Development Journey\\n\\n## Education & Early Experience\\nStarted my journey in Computer Engineering at Marmara University, Turkey in 2019. Founded and led the Marmara Game Development Club, organizing game jams, workshops, and educational events for aspiring developers.\\n\\n## Professional Experience\\n### Retter Business Services (RBS)\\n- **Intern & Junior Developer**: Gained valuable experience in business management, software development, and customer communication\\n- **Technical Skills**: JavaScript backend development, test automation with Cypress, documentation writing\\n- **Soft Skills**: Team collaboration, project management, client interaction\\n\\n### Solo Game Development Journey\\nSince 2020, I\'ve been developing **Hermod\'s Ride**, a topdown medieval slasher multiplayer arena game. This project serves as both a creative outlet and a testing ground for the systems and plugins I develop.\\n\\n## Current Status: Open to Work\\n\\nI\'m actively seeking new opportunities in game development, particularly roles involving:\\n- C++ Gameplay Programming\\n- Unreal Engine development\\n- Tool and plugin creation\\n- System architecture and optimization\\n\\n# Development Insights & Devlogs\\n\\nThis blog will regularly feature:\\n- **Plugin Development Insights**: Behind-the-scenes look at how I create and optimize plugins\\n- **Technical Deep Dives**: Detailed explanations of complex systems and solutions\\n- **Industry Observations**: Thoughts on game development trends and best practices\\n- **Project Updates**: Progress reports on Hermod\'s Ride and new plugin developments\\n- **Community Interactions**: Responses to feedback and feature requests\\n\\n# Let\'s Connect!\\n\\nI\'m always excited to discuss game development, share knowledge, and explore collaboration opportunities. Whether you\'re interested in my plugins, want to chat about Unreal Engine development, or have questions about any of my projects, feel free to reach out!\\n\\n**Contact Information:**\\n- Email: [email protected]\\n- LinkedIn: [Denizhan Toprak](https://www.linkedin.com/in/denizhan-toprak-006073193/)\\n- GitHub: [Easy Skeletal Mesh Merge Async](https://github.com/Elmarath/EasySkeletalMeshMergeAsync)\\n\\n---\\n\\n*This website and all featured plugins are developed independently. I take pride in creating professional-grade tools that help fellow developers bring their visions to life.*"}]}}')}}]);
Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.