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https://fiorfitness.netlify.app/_nuxt/RU-c50i6.js

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1import{au as tt}from"./5YXSnQcP.js";function it(Fe,_e){for(var C=0;C<_e.length;C++){const Pe=_e[C];if(typeof Pe!="string"&&!Array.isArray(Pe)){for(const T in Pe)if(T!=="default"&&!(T in Fe)){const k=Object.getOwnPropertyDescriptor(Pe,T);k&&Object.defineProperty(Fe,T,k.get?k:{enumerable:!0,get:()=>Pe[T]})}}}return Object.freeze(Object.defineProperty(Fe,Symbol.toStringTag,{value:"Module"}))}var qe={exports:{}},Je;function st(){return Je||(Je=1,function(Fe){(function(_e){Fe.exports?(_e.default=_e,Fe.exports=_e):_e(typeof Highcharts<"u"?Highcharts:void 0)})(function(_e){var C=_e?_e._modules:{};function Pe(T,k,H,ee){T.hasOwnProperty(k)||(T[k]=ee.apply(null,H),typeof CustomEvent=="function"&&_e.win.dispatchEvent(new CustomEvent("HighchartsModuleLoaded",{detail:{path:k,module:T[k]}})))}Pe(C,"Extensions/Boost/Boostables.js",[],function(){return["area","areaspline","arearange","column","columnrange","bar","line","scatter","heatmap","bubble","treemap"]}),Pe(C,"Extensions/Boost/BoostableMap.js",[C["Extensions/Boost/Boostables.js"]],function(T){let k={};return T.forEach(H=>{k[H]=!0}),k}
1),Pe(C,"Extensions/Boost/BoostChart.js",[C["Extensions/Boost/BoostableMap.js"],C["Core/Globals.js"],C["Core/Utilities.js"]],function(T,k,H){let{composed:ee}=k,{addEvent:y,pick:Z,pushUnique:B}=H;function be(l){let O=l.series,Y=l.boost=l.boost||{},z=l.options.boost||{},Q=Z(z.seriesThreshold,50);if(O.length>=Q)return!0;if(O.length===1)return!1;let K=z.allowForce;if(K===void 0){for(let de of(K=!0,l.xAxis))if(Z(de.min,-1/0)>Z(de.dataMin,-1/0)||Z(de.max,1/0)<Z(de.dataMax,1/0)){K=!1;break}}if(Y.forceChartBoost!==void 0){if(K)return Y.forceChartBoost;Y.forceChartBoost=void 0}let xe=0,ve=0,ae;for(let de of O)(ae=de.options).boostThreshold!==0&&de.visible!==!1&&de.type!=="heatmap"&&(T[de.type]&&++xe,function(...e){let i=-Number.MAX_VALUE;return e.forEach(function(h){if(h!=null&&h.length!==void 0&&h.length>0)return i=h.length,!0}),i}(de.processedXData,ae.data,de.points)>=(ae.boostThreshold||Number.MAX_VALUE)&&++ve);return Y.forceChartBoost=K&&(xe===O.length&&ve===xe||ve>5),Y.forceChartBoost}function Me(l){function O(){l.boost&&l.boost.wgl&&be(l)&&l.boost.wgl.render(l)}y(l,"predraw",function(){var Q,K;l.boost=l.boost||{},l.boost.forceChartBoost=void 0,l.boosted=!1,l.axes.some(xe=>xe.isPanning)||((K=(Q=l.boost).clear)==null||K.call(Q)),l.boost.canvas&&l.boost.wgl&&be(l)&&l.boost.wgl.allocateBuffer(l),l.boost.markerGroup&&l.xAxis&&l.xAxis.length>0&&l.yAxis&&l.yAxis.length>0&&l.boost.markerGroup.translate(l.xAxis[0].pos,l.yAxis[0].pos)}),y(l,"load",O,{order:-1}),y(l,"redraw",O);let Y=-1,z=-1;y(l.pointer,"afterGetHoverData",Q=>{var xe;let K=(xe=Q.hoverPoint)==null?void 0:xe.series;if(l.boost=l.boost||{},l.boost.markerGroup&&K){let ve=l.inverted?K.yAxis:K.xAxis,ae=l.inverted?K.xAxis:K.yAxis;(ve&&ve.pos!==Y||ae&&ae.pos!==z)&&(l.series.forEach(de=>{var e;(e=de.halo)==null||e.hide()}),l.boost.markerGroup.translate(ve.pos,ae.pos),Y=ve.pos,z=ae.pos)}})}return{compose:function(l,O){return O&&B(ee,"Boost.Chart")&&l.prototype.callbacks.push(Me),l},getBoostClipRect:function(l,O){let Y=l.navigator,z={x:l.plotLeft,y:l.plotTop,width:l.plotWidth,height:l.plotHeight};if(Y&&l.inverted?(z.width+=Y.top+Y.height,Y.opposite||(z.x=Y.left)):Y&&!l.inverted&&(z.height=Y.top+Y.height-l.plotTop),O.getClipBox){let{xAxis:Q,yAxis:K}=O;if(z=O.getClipBox(),l.inverted){let xe=z.width;z.width=z.height,z.height=xe,z.x=K.pos,z.y=Q.pos}else z.x=Q.pos,z.y=K.pos}if(O===l){let Q=l.inverted?l.xAxis:l.yAxis;Q.length<=1&&(z.y=Math.min(Q[0].pos,z.y),z.height=Q[0].pos-l.plotTop+Q[0].len)}return z},isChartSeriesBoosting:be}}
1),Pe(C,"Extensions/Boost/WGLDrawMode.js",[],function(){return{area:"LINES",arearange:"LINES",areaspline:"LINES",column:"LINES",columnrange:"LINES",bar:"LINES",line:"LINE_STRIP",scatter:"POINTS",heatmap:"TRIANGLES",treemap:"TRIANGLES",bubble:"POINTS"}}),Pe(C,"Extensions/Boost/WGLShader.js",[C["Core/Utilities.js"]],function(T){let{clamp:k,error:H,pick:ee}=T;return class{constructor(y){this.errors=[],this.uLocations={},this.gl=y,y&&this.createShader()}bind(){this.gl&&this.shaderProgram&&this.gl.useProgram(this.shaderProgram)}createShader(){let y=this.stringToProgram(`#version 100
2#define LN10 2.302585092994046
3precision highp float;
4attribute vec4 aVertexPosition;
5attribute vec4 aColor;
6varying highp vec2 position;
7varying highp vec4 vColor;
8uniform mat4 uPMatrix;
9uniform float pSize;
10uniform float translatedThreshold;
11uniform bool hasThreshold;
12uniform bool skipTranslation;
13uniform float xAxisTrans;
14uniform float xAxisMin;
15uniform float xAxisMinPad;
16uniform float xAxisPointRange;
17uniform float xAxisLen;
18uniform bool  xAxisPostTranslate;
19uniform float xAxisOrdinalSlope;
20uniform float xAxisOrdinalOffset;
21uniform float xAxisPos;
22uniform bool  xAxisCVSCoord;
23uniform bool  xAxisIsLog;
24uniform bool  xAxisReversed;
25uniform float yAxisTrans;
26uniform float yAxisMin;
27uniform float yAxisMinPad;
28uniform float yAxisPointRange;
29uniform float yAxisLen;
30uniform bool  yAxisPostTranslate;
31uniform float yAxisOrdinalSlope;
32uniform float yAxisOrdinalOffset;
33uniform float yAxisPos;
34uniform bool  yAxisCVSCoord;
35uniform bool  yAxisIsLog;
36uniform bool  yAxisReversed;
37uniform bool  isBubble;
38uniform bool  bubbleSizeByArea;
39uniform float bubbleZMin;
40uniform float bubbleZMax;
41uniform float bubbleZThreshold;
42uniform float bubbleMinSize;
43uniform float bubbleMaxSize;
44uniform bool  bubbleSizeAbs;
45uniform bool  isInverted;
46float bubbleRadius(){
47float value = aVertexPosition.w;
48float zMax = bubbleZMax;
49float zMin = bubbleZMin;
50float radius = 0.0;
51float pos = 0.0;
52float zRange = zMax - zMin;
53if (bubbleSizeAbs){
54value = value - bubbleZThreshold;
55zMax = max(zMax - bubbleZThreshold, zMin - bubbleZThreshold);
56zMin = 0.0;
57}
58if (value < zMin){
59radius = bubbleZMin / 2.0 - 1.0;
60} else {
61pos = zRange > 0.0 ? (value - zMin) / zRange : 0.5;
62if (bubbleSizeByArea && pos > 0.0){
63pos = sqrt(pos);
64}
65radius = ceil(bubbleMinSize + pos * (bubbleMaxSize - bubbleMinSize)) / 2.0;
66}
67return radius * 2.0;
68}
69float translate(float val,
70float pointPlacement,
71float localA,
72float localMin,
73float minPixelPadding,
74float pointRange,
75float len,
76bool  cvsCoord,
77bool  isLog,
78bool  reversed
79){
80float sign = 1.0;
81float cvsOffset = 0.0;
82if (cvsCoord) {
83sign *= -1.0;
84cvsOffset = len;
85}
86if (isLog) {
87val = log(val) / LN10;
88}
89if (reversed) {
90sign *= -1.0;
91cvsOffset -= sign * len;
92}
93return sign * (val - localMin) * localA + cvsOffset + 
94(sign * minPixelPadding);
95}
96float xToPixels(float value) {
97if (skipTranslation){
98return value;// + xAxisPos;
99}
100return translate(value, 0.0, xAxisTrans, xAxisMin, xAxisMinPad, xAxisPointRange, xAxisLen, xAxisCVSCoord, xAxisIsLog, xAxisReversed);// + xAxisPos;
101}
102float yToPixels(float value, float checkTreshold) {
103float v;
104if (skipTranslation){
105v = value;// + yAxisPos;
106} else {
107v = translate(value, 0.0, yAxisTrans, yAxisMin, yAxisMinPad, yAxisPointRange, yAxisLen, yAxisCVSCoord, yAxisIsLog, yAxisReversed);// + yAxisPos;
108if (v > yAxisLen) {
109v = yAxisLen;
110}
111}
112if (checkTreshold > 0.0 && hasThreshold) {
113v = min(v, translatedThreshold);
114}
115return v;
116}
117void main(void) {
118if (isBubble){
119gl_PointSize = bubbleRadius();
120} else {
121gl_PointSize = pSize;
122}
123vColor = aColor;
124if (skipTranslation && isInverted) {
125gl_Position = uPMatrix * vec4(aVertexPosition.y + yAxisPos, aVertexPosition.x + xAxisPos, 0.0, 1.0);
126} else if (isInverted) {
127gl_Position = uPMatrix * vec4(yToPixels(aVertexPosition.y, aVertexPosition.z) + yAxisPos, xToPixels(aVertexPosition.x) + xAxisPos, 0.0, 1.0);
128} else {
129gl_Position = uPMatrix * vec4(xToPixels(aVertexPosition.x) + xAxisPos, yToPixels(aVertexPosition.y, aVertexPosition.z) + yAxisPos, 0.0, 1.0);
130}
131}`,"vertex"),Z=this.stringToProgram(`precision highp float;
132uniform vec4 fillColor;
133varying highp vec2 position;
134varying highp vec4 vColor;
135uniform sampler2D uSampler;
136uniform bool isCircle;
137uniform bool hasColor;
138void main(void) {
139vec4 col = fillColor;
140vec4 tcol = texture2D(uSampler, gl_PointCoord.st);
141if (hasColor) {
142col = vColor;
143}
144if (isCircle) {
145col *= tcol;
146if (tcol.r < 0.0) {
147discard;
148} else {
149gl_FragColor = col;
150}
151} else {
152gl_FragColor = col;
153}
154}`,"fragment"),B=be=>this.gl.getUniformLocation(this.shaderProgram,be);return y&&Z?(this.shaderProgram=this.gl.createProgram(),this.gl.attachShader(this.shaderProgram,y),this.gl.attachShader(this.shaderProgram,Z),this.gl.linkProgram(this.shaderProgram),this.gl.getProgramParameter(this.shaderProgram,this.gl.LINK_STATUS)?(this.gl.useProgram(this.shaderProgram),this.gl.bindAttribLocation(this.shaderProgram,0,"aVertexPosition"),this.pUniform=B("uPMatrix"),this.psUniform=B("pSize"),this.fcUniform=B("fillColor"),this.isBubbleUniform=B("isBubble"),this.bubbleSizeAbsUniform=B("bubbleSizeAbs"),this.bubbleSizeAreaUniform=B("bubbleSizeByArea"),this.uSamplerUniform=B("uSampler"),this.skipTranslationUniform=B("skipTranslation"),this.isCircleUniform=B("isCircle"),this.isInverted=B("isInverted"),!0):(this.errors.push(this.gl.getProgramInfoLog(this.shaderProgram)),this.handleErrors(),this.shaderProgram=!1,!1)):(this.shaderProgram=!1,this.handleErrors(),!1)}handleErrors(){this.errors.length&&H("[highcharts boost] shader error - "+this.errors.join(`
155`))}stringToProgram(y,Z){let B=this.gl.createShader(Z==="vertex"?this.gl.VERTEX_SHADER:this.gl.FRAGMENT_SHADER);return this.gl.shaderSource(B,y),this.gl.compileShader(B),this.gl.getShaderParameter(B,this.gl.COMPILE_STATUS)?B:(this.errors.push("when compiling "+Z+` shader:
156`+this.gl.getShaderInfoLog(B)),!1)}destroy(){this.gl&&this.shaderProgram&&(this.gl.deleteProgram(this.shaderProgram),this.shaderProgram=!1)}fillColorUniform(){return this.fcUniform}getProgram(){return this.shaderProgram}pointSizeUniform(){return this.psUniform}perspectiveUniform(){return this.pUniform}reset(){this.gl&&this.shaderProgram&&(this.gl.uniform1i(this.isBubbleUniform,0),this.gl.uniform1i(this.isCircleUniform,0))}setBubbleUniforms(y,Z,B,be=1){let Me=y.options,l=Number.MAX_VALUE,O=-Number.MAX_VALUE;if(this.gl&&this.shaderProgram&&y.is("bubble")){let Y=y.getPxExtremes();l=ee(Me.zMin,k(Z,Me.displayNegative===!1?Me.zThreshold:-Number.MAX_VALUE,l)),O=ee(Me.zMax,Math.max(O,B)),this.gl.uniform1i(this.isBubbleUniform,1),this.gl.uniform1i(this.isCircleUniform,1),this.gl.uniform1i(this.bubbleSizeAreaUniform,y.options.sizeBy!=="width"),this.gl.uniform1i(this.bubbleSizeAbsUniform,y.options.sizeByAbsoluteValue),this.setUniform("bubbleMinSize",Y.minPxSize*be),this.setUniform("bubbleMaxSize",Y.maxPxSize*be),this.setUniform("bubbleZMin",l),this.setUniform("bubbleZMax",O),this.setUniform("bubbleZThreshold",y.options.zThreshold)}}setColor(y){this.gl&&this.shaderProgram&&this.gl.uniform4f(this.fcUniform,y[0]/255,y[1]/255,y[2]/255,y[3])}setDrawAsCircle(y){this.gl&&this.shaderProgram&&this.gl.uniform1i(this.isCircleUniform,y?1:0)}setInverted(y){this.gl&&this.shaderProgram&&this.gl.uniform1i(this.isInverted,y)}setPMatrix(y){this.gl&&this.shaderProgram&&this.gl.uniformMatrix4fv(this.pUniform,!1,y)}setPointSize(y){this.gl&&this.shaderProgram&&this.gl.uniform1f(this.psUniform,y)}setSkipTranslation(y){this.gl&&this.shaderProgram&&this.gl.uniform1i(this.skipTranslationUniform,y===!0?1:0)}setTexture(y){this.gl&&this.shaderProgram&&this.gl.uniform1i(this.uSamplerUniform,y)}setUniform(y,Z){if(this.gl&&this.shaderProgram){let B=this.uLocations[y]=this.uLocations[y]||this.gl.getUniformLocation(this.shaderProgram,y);this.gl.uniform1f(B,Z)}}}}
156),Pe(C,"Extensions/Boost/WGLVertexBuffer.js",[],function(){return class{constructor(T,k,H){this.buffer=!1,this.iterator=0,this.preAllocated=!1,this.vertAttribute=!1,this.components=H||2,this.dataComponents=H,this.gl=T,this.shader=k}allocate(T){this.iterator=-1,this.preAllocated=new Float32Array(4*T)}bind(){if(!this.buffer)return!1;this.gl.vertexAttribPointer(this.vertAttribute,this.components,this.gl.FLOAT,!1,0,0)}build(T,k,H){let ee;return this.data=T||[],this.data&&this.data.length!==0||this.preAllocated?(this.components=H||this.components,this.buffer&&this.gl.deleteBuffer(this.buffer),this.preAllocated||(ee=new Float32Array(this.data)),this.buffer=this.gl.createBuffer(),this.gl.bindBuffer(this.gl.ARRAY_BUFFER,this.buffer),this.gl.bufferData(this.gl.ARRAY_BUFFER,this.preAllocated||ee,this.gl.STATIC_DRAW),this.vertAttribute=this.gl.getAttribLocation(this.shader.getProgram(),k),this.gl.enableVertexAttribArray(this.vertAttribute),ee=!1,!0):(this.destroy(),!1)}destroy(){this.buffer&&(this.gl.deleteBuffer(this.buffer),this.buffer=!1,this.vertAttribute=!1),this.iterator=0,this.components=this.dataComponents||2,this.data=[]}push(T,k,H,ee){this.preAllocated&&(this.preAllocated[++this.iterator]=T,this.preAllocated[++this.iterator]=k,this.preAllocated[++this.iterator]=H,this.preAllocated[++this.iterator]=ee)}render(T,k,H){let ee=this.preAllocated?this.preAllocated.length:this.data.length;return!!this.buffer&&!!ee&&((!T||T>ee||T<0)&&(T=0),(!k||k>ee)&&(k=ee),!(T>=k)&&(H=H||"POINTS",this.gl.drawArrays(this.gl[H],T/this.components,(k-T)/this.components),!0))}}}
156),Pe(C,"Extensions/Boost/WGLRenderer.js",[C["Core/Color/Color.js"],C["Core/Globals.js"],C["Core/Utilities.js"],C["Extensions/Boost/WGLDrawMode.js"],C["Extensions/Boost/WGLShader.js"],C["Extensions/Boost/WGLVertexBuffer.js"]],function(T,k,H,ee,y,Z){let{parse:B}=T,{doc:be,win:Me}=k,{isNumber:l,isObject:O,merge:Y,objectEach:z,pick:Q}=H,K={column:!0,columnrange:!0,bar:!0,area:!0,areaspline:!0,arearange:!0},xe={scatter:!0,bubble:!0},ve=["webgl","experimental-webgl","moz-webgl","webkit-3d"];class ae{static orthoMatrix(e,i){return[2/e,0,0,0,0,-(2/i),0,0,0,0,-2,0,-1,1,-1,1]}static seriesPointCount(e){let i,h,s;return e.boosted?(i=!!e.options.stacking,h=e.xData||e.options.xData||e.processedXData,s=(i?e.data:h||e.options.data).length,e.type==="treemap"?s*=12:e.type==="heatmap"?s*=6:K[e.type]&&(s*=2),s):0}constructor(e){this.data=[],this.height=0,this.isInited=!1,this.markerData=[],this.series=[],this.textureHandles={},this.width=0,this.postRenderCallback=e,this.settings={pointSize:1,lineWidth:1,fillColor:"#AA00AA",useAlpha:!0,usePreallocated:!1,useGPUTranslations:!1,debug:{timeRendering:!1,timeSeriesProcessing:!1,timeSetup:!1,timeBufferCopy:!1,timeKDTree:!1,showSkipSummary:!1}}}getPixelRatio(){return this.settings.pixelRatio||Me.devicePixelRatio||1}setOptions(e){"pixelRatio"in e||(e.pixelRatio=1),Y(!0,this.settings,e)}allocateBuffer(e){let i=this.vbuffer,h=0;this.settings.usePreallocated&&(e.series.forEach(s=>{s.boosted&&(h+=ae.seriesPointCount(s))}),i&&i.allocate(h))}allocateBufferForSingleSeries(e){let i=this.vbuffer,h=0;this.settings.usePreallocated&&(e.boosted&&(h=ae.seriesPointCount(e)),i&&i.allocate(h))}clear(){let e=this.gl;e&&e.clear(e.COLOR_BUFFER_BIT|e.DEPTH_BUFFER_BIT)}pushSeriesData(e,i){let h=this.data,s=this.settings,ie=this.vbuffer,fe=e.pointArrayMap&&e.pointArrayMap.join(",")==="low,high",{chart:g,options:j,sorted:d,xAxis:ce,yAxis:N}=e,ze=!!j.stacking,we=j.data,Oe=e.xAxis.getExtremes(),r=Oe.min-(e.xAxis.minPointOffset||0),f=Oe.max+(e.xAxis.minPointOffset||0),p=e.yAxis.getExtremes(),M=p.min-(e.yAxis.minPointOffset||0),E=p.max+(e.yAxis.minPointOffset||0),X=e.xData||j.xData||e.processedXData,se=e.yData||j.yData||e.processedYData,P=e.zData||j.zData||e.processedZData,le=!X||X.length===0,w=j.connectNulls,he=e.points||!1,t=ze?e.data:X||we,o={x:Number.MAX_VALUE,y:0},u={x:-Number.MAX_VALUE,y:0},v=g.index===void 0,A=K[e.type],m=j.zoneAxis||"y",n=j.zones||!1,U=j.threshold,D=this.getPixelRatio(),a=e.chart.plotWidth,L=!1,te=!1,F,$,Ae=0,ke=!1,G,_,oe,Ie,W=-1,J=!1,De=!1,Be,Ue=!1,ue=!1,q=!1,Te=!1,Ee=!0,re=!0,ge,ne=!1,Ce=!1,Se=0;if(j.boostData&&j.boostData.length>0)return;j.gapSize&&(Ce=j.gapUnit!=="value"?j.gapSize*e.closestPointRange:j.gapSize),n&&(ge=[],n.forEach((c,b)=>{if(c.color){let R=B(c.color).rgba;R[0]/=255,R[1]/=255,R[2]/=255,ge[b]=R,ne||c.value!==void 0||(ne=R)}}),ne||(ne=B(e.pointAttribs&&e.pointAttribs().fill||e.color).rgba,ne[0]/=255,ne[1]/=255,ne[2]/=255)),g.inverted&&(a=e.chart.plotHeight),e.closestPointRangePx=Number.MAX_VALUE;let Le=c=>{c&&(i.colorData.push(c[0]),i.colorData.push(c[1]),i.colorData.push(c[2]),i.colorData.push(c[3]))},pe=(c,b,R,I=1,x)=>{Le(x),D!==1&&(!s.useGPUTranslations||i.skipTranslation)&&(c*=D,b*=D,I*=D),s.usePreallocated&&ie?(ie.push(c,b,R?1:0,I),Se+=4):(h.push(c),h.push(b),h.push(R?D:0),h.push(I))},Xe=()=>{i.segments.length&&(i.segments[i.segments.length-1].to=h.length||Se)},V=()=>{i.segments.length&&i.segments[i.segments.length-1].from===(h.length||Se)||(Xe(),i.segments.push({from:h.length||Se}))},ye=(c,b,R,I,x)=>{Le(x),pe(c+R,b),Le(x),pe(c,b),Le(x),pe(c,b+I),Le(x),pe(c,b+I),Le(x),pe(c+R,b+I),Le(x),pe(c+R,b)};if(V(),he&&he.length>0){i.skipTranslation=!0,i.drawMode="TRIANGLES",he[0].node&&he[0].node.levelDynamic&&he.sort((c,b)=>{if(c.node){if(c.node.levelDynamic>b.node.levelDynamic)return 1;if(c.node.levelDynamic<b.node.levelDynamic)return-1}return 0}),he.forEach(c=>{let b,R,I=c.plotY;if(I!==void 0&&!isNaN(I)&&c.y!==null&&c.shapeArgs){let{x=0,y:S=0,width:me=0,height:Ge=0}=c.shapeArgs;b=(R=g.styledMode?c.series.colorAttribs(c):R=c.series.pointAttribs(c))["stroke-width"]||0,q=B(R.fill).rgba,q[0]/=255,q[1]/=255,q[2]/=255,e.is("treemap")&&(b=b||1,$=B(R.stroke).rgba,$[0]/=255,$[1]/=255,$[2]/=255,ye(x,S,me,Ge,$),b/=2),e.is("heatmap")&&g.inverted&&(x=ce.len-x,S=N.len-S,me=-me,Ge=-Ge),ye(x+b,S+b,me-2*b,Ge-2*b,q)}}),Xe();return}for(;W<t.length-1;){if((oe=t[++W])===void 0)continue;if(v)break;let c=we&&we[W];if(!le&&O(c,!0)&&c.color&&(q=B(c.color).rgba,q[0]/=255,q[1]/=255,q[2]/=255),le?(G=oe[0],_=oe[1],t[W+1]&&(De=t[W+1][0]),t[W-1]&&(J=t[W-1][
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