1"use strict";(self.webpackChunkgb_studio_docs=self.webpackChunkgb_studio_docs||[]).push([[1117],{7029:(e,t,n)=>{n.r(t),n.d(t,{assets:()=>c,contentTitle:()=>i,default:()=>d,frontMatter:()=>s,metadata:()=>r,toc:()=>u});var o=n(5893),a=n(1151);const s={},i="About GB Studio",r={type:"mdx",permalink:"/about",source:"@site/src/pages/about.md",title:"About GB Studio",description:"Hi, my name is Chris Maltby.",frontMatter:{},unlisted:!1},c={},u=[];function l(e){const t={a:"a",h1:"h1",p:"p",...(0,a.a)(),...e.components};return(0,o.jsxs)(o.Fragment,{children:[(0,o.jsx)(t.h1,{id:"about-gb-studio",children:"About GB Studio"}),"\n",(0,o.jsxs)(t.p,{children:["Hi, my name is ",(0,o.jsx)(t.a,{href:"https://www.chrismaltby.com",children:"Chris Maltby"}),"."]}),"\n",(0,o.jsxs)(t.p,{children:["GB Studio began as number of disconnected scripts and tools which were eventually\nused to create ",(0,o.jsx)(t.a,{href:"https://chrismaltby.itch.io/untitled-gb-game",children:"Untitled GB Game"}),', a\ngame built in one week for Bored Pixels 3, a pixel art game jam where the theme was "Game Boy".']}),"\n",(0,o.jsx)(t.p,{children:"After completing the jam I realised that with a bit of work I could get the tools into a state where they could usable by other people, maybe even by people who had never made a\ngame before. This application is the result of that effort, hopefully you find\nit intuitive and fun to use."}),"\n",(0,o.jsx)(t.p,{children:"I can't wait to see what you make!"})]})}function d(e={}){const{wrapper:t}={...(0,a.a)(),...e.components};return t?(0,o.jsx)(t,{...e,children:(0,o.jsx)(l,{...e})}):l(e)}},1151:(e,t,n)=>{n.d(t,{Z:()=>r,a:()=>i});var o=n(7294);const a={},s=o.createContext(a);function i(e){const t=o.useContext(s);return o.useMemo((function(){return"function"==typeof e?e(t):{...t,...e}}),[t,e])}function r(e){let t;return t=e.disableParentContext?"function"==typeof e.components?e.components(a):e.components||a:i(e.components),o.createElement(s.Provider,{value:t},e.children)}}}]);
Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.