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https://nb-bradesco.web.app/

html nb-bradesco.web.app collected 2026-10-03 12:30:54 UTC 4,342 bytes, 104 lines download raw bytes

1<!DOCTYPE html>
2<html lang="en-us">
3  <head>
4    <meta charset="utf-8">
5    <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
6    <title>Unity WebGL Player | Neuroavatar Web</title>
7    <link rel="shortcut icon" href="TemplateData/favicon.ico">
8    <link rel="stylesheet" href="TemplateData/style.css">
9    <link rel="manifest" href="manifest.webmanifest">
10    
10<script src="TemplateData/ConvaiWebGLSDK.js"></script>
10
11  </head>
12  <body>
13    <div id="unity-container">
14      <canvas id="unity-canvas" width=480 height=600 tabindex="-1"></canvas>
15      <div id="unity-loading-bar">
16        <div id="unity-logo"></div>
17        <div id="unity-progress-bar-empty">
18          <div id="unity-progress-bar-full"></div>
19        </div>
20      </div>
21      <div id="unity-warning"> </div>
22    </div>
23    
23<script>
24      window.addEventListener("load", function () {
25        if ("serviceWorker" in navigator) {
26          navigator.serviceWorker.register("ServiceWorker.js");
27        }
28      });
29
30      var container = document.querySelector("#unity-container");
31      var canvas = document.querySelector("#unity-canvas");
32      var loadingBar = document.querySelector("#unity-loading-bar");
33      var progressBarFull = document.querySelector("#unity-progress-bar-full");
34      var warningBanner = document.querySelector("#unity-warning");
35
36      // Shows a temporary message banner/ribbon for a few seconds, or
37      // a permanent error message on top of the canvas if type=='error'.
38      // If type=='warning', a yellow highlight color is used.
39      // Modify or remove this function to customize the visually presented
40      // way that non-critical warnings and error messages are presented to the
41      // user.
42      function unityShowBanner(msg, type) {
43        function updateBannerVisibility() {
44          warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
45        }
46        var div = document.createElement('div');
47        div.innerHTML = msg;
48        warningBanner.appendChild(div);
49        if (type == 'error') div.style = 'background: red; padding: 10px;';
50        else {
51          if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
52          setTimeout(function() {
53            warningBanner.removeChild(div);
54            updateBannerVisibility();
55          }, 5000);
56        }
57        updateBannerVisibility();
58      }
59
60      var buildUrl = "Build";
61      var loaderUrl = buildUrl + "/build-web 2.loader.js";
62      var config = {
63        dataUrl: buildUrl + "/build-web 2.data",
64        frameworkUrl: buildUrl + "/build-web 2.framework.js",
65        codeUrl: buildUrl + "/build-web 2.wasm",
66        streamingAssetsUrl: "StreamingAssets",
67        companyName: "Neurobots",
68        productName: "Neuroavatar Web",
69        productVersion: "0.1",
70        showBanner: unityShowBanner,
71      };
72
73      // By default Unity keeps WebGL canvas render target size matched with
74      // the DOM size of the canvas element (scaled by window.devicePixelRatio)
75      // Set this to false if you want to decouple this synchronization from
76      // happening inside the engine, and you would instead like to size up
77      // the canvas DOM size and WebGL render target sizes yourself.
78      // config.matchWebGLToCanvasSize = false;
79
80      if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
81        // Mobile device style: fill the whole browser client area with the game canvas:
82        var meta = document.createElement('meta');
83        meta.name = 'viewport';
84        meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
85        document.getElementsByTagName('head')[0].appendChild(meta);
86      }
87
88      loadingBar.style.display = "block";
89
90      var script = document.createElement("script");
91      script.src = loaderUrl;
92      script.onload = () => {
93        createUnityInstance(canvas, config, (progress) => {
94          progressBarFull.style.width = 100 * progress + "%";
95        }).then((unityInstance) => {
96          loadingBar.style.display = "none";
97        }).catch((message) => {
98          alert(message);
99        });
100      };
101      document.body.appendChild(script);
102    </script>
102
103  </body>
104</html>

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