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1var e=[{name:`Handguns`,category:`Ranged Combat Attribute`,summary:`Accuracy and handling with pistols and other handgun-class weapons.`,tags:[`character option`,`attribute`,`ranged`]},{name:`SMGs`,category:`Ranged Combat Attribute`,summary:`Control and practical use of compact automatic firearms.`,tags:[`character option`,`attribute`,`ranged`]},{name:`Rifles`,category:`Ranged Combat Attribute`,summary:`Competence with general-purpose rifles and carbines.`,tags:[`character option`,`attribute`,`ranged`]},{name:`Shotguns`,category:`Ranged Combat Attribute`,summary:`Handling and tactical use of shotguns at their effective distances.`,tags:[`character option`,`attribute`,`ranged`]},{name:`Sniper Rifles`,category:`Ranged Combat Attribute`,summary:`Precision shooting with dedicated long-range weapons.`,tags:[`character option`,`attribute`,`ranged`]},{name:`Support Weapons`,category:`Ranged Combat Attribute`,summary:`Operation of machine guns and other crew-scale firearms.`,tags:[`character option`,`attribute`,`ranged`]},{name:`Exotic Ranged`,category:`Ranged Combat Attribute`,summary:`Training with unusual ranged weapons outside the standard groups.`,tags:[`character option`,`attribute`,`ranged`]},{name:`Unarmed`,category:`Melee Combat Attribute`,summary:`Striking, grappling, and fighting without a weapon.`,tags:[`character option`,`attribute`,`melee`]},{name:`Stabbing`,category:`Melee Combat Attribute`,summary:`Use of knives, spears, and other thrusting weapons.`,tags:[`character option`,`attribute`,`melee`]},{name:`Slashing`,category:`Melee Combat Attribute`,summary:`Use of swords, axes, and other cutting weapons.`,tags:[`character option`,`attribute`,`melee`]},{name:`Crushing`,category:`Melee Combat Attribute`,summary:`Use of clubs, hammers, and other impact weapons.`,tags:[`character option`,`attribute`,`melee`]},{name:`Shields`,category:`Melee Combat Attribute`,summary:`Using a shield as protection and as a close-combat tool.`,tags:[`character option`,`attribute`,`melee`]},{name:`Exotic Melee`,category:`Melee Combat Attribute`,summary:`Training with unusual close-combat weapons.`,tags:[`character option`,`attribute`,`melee`]},{name:`Strength`,category:`Body Attribute`,summary:`Raw physical power for lifting, forcing, and hard impacts.`,tags:[`character option`,`attribute`,`body`]},{name:`Endurance`,category:`Body Attribute`,summary:`Sustained exertion and resistance to fatigue.`,tags:[`character option`,`attribute`,`body`]},{name:`Toughness`,category:`Body Attribute`,summary:`Physical resilience when enduring injury and harsh conditions.`,tags:[`character option`,`attribute`,`body`]},{name:`Reaction`,category:`Quickness Attribute`,summary:`Awareness and response speed when danger develops.`,tags:[`character option`,`attribute`,`quickness`]},{name:`Speed`,category:`Quickness Attribute`,summary:`How quickly a character moves and acts under pressure.`,tags:[`character option`,`attribute`,`quickness`]},{name:`Stunt`,category:`Quickness Attribute`,summary:`Acrobatics, risky movement, and physical improvisation.`,tags:[`character option`,`attribute`,`quickness`]},{name:`Intelligence`,category:`Non-Combat Attribute`,summary:`Reasoning, technical learning, and applied knowledge.`,tags:[`character option`,`attribute`,`noncombat`]},{name:`Wisdom`,category:`Non-Combat Attribute`,summary:`Judgment, perception, and practical experience.`,tags:[`character option`,`attribute`,`noncombat`]},{name:`Presence`,category:`Non-Combat Attribute`,summary:`Confidence, communication, and personal influence.`,tags:[`character option`,`attribute`,`noncombat`]}],t=[{name:`Animal Handling`,category:`Skill`,summary:`Train, calm, or ride animals like horses or cattle.`,tags:[`character option`,`skill`,`presence`,`cowhand`],meta:`Associated Job: Cowhand · Linked Attribute: Presence`},{name:`Appraisal`,category:`Skill`,summary:`Discern the value of objects, scavenged goods, and pre-Calamity tech.`,tags:[`character option`,`skill`,`wisdom`,`picker`],meta:`Associated Job: Picker · Linked Attribute: Wisdom`},{name:`Barter`,category:`Skill`,summary:`Reduce purchase costs through negotiation.`,tags:[`character option`,`skill`,`presence`,`trader`],meta:`Associated Job: Trader · Linked Attribute: Presence`},{name:`Computer Use`,category:`Skill`,summary:`Operate computers and software, including terminals and basic systems.`,tags:[`character option`,`skill`,`intelligence`,`computer expert`],meta:`Associated Job: Computer Expert · Linked Attribute: Intelligence`},{name:`Hacking`,category:`Skill`,summary:`Gain illegal access to computer files or networks.`,tags:[`character option`,`skill`,`intelligence`,`l33t h4x0r`],meta:`Associated Job: l33t h4x0r · Linked Attribute: Intelligence`},{name:`Cooking`,category:`Skill`,summary:`Prepare food to improve morale with healthy or delicious meals.`,tags:[`character option`,`skill`,`wisdom`,`chef`],meta:`Associated Job: Chef · Linked Attribute: Wisdom`},{name:`Crafting`,category:`Skill`,summary:`Create practical items like clothing or tools in a chosen Specialty Field.`,tags:[`character option`,`skill`,`wisdom`,`crafter`],meta:`Associated Job: Crafter · Linked Attribute: Wisdom`},{name:`Data Analysis`,category:`Skill`,summary:`Process collected data to uncover hidden information.`,tags:[`character option`,`skill`,`wisdom`,`data miner`],meta:`Associated Job: Data Miner · Linked Attribute: Wisdom`},{name:`Deception`,category:`Skill`,summary:`Portray oneself falsely and believably.`,tags:[`character option`,`skill`,`presence`,`actor/actress`],meta:`Associated Job: Actor/Actress · Linked Attribute: Presence`},{name:`Disguise`,category:`Skill`,summary:`Alter appearance or mimic others.`,tags:[`character option`,`skill`,`presence`,`makeup artist`],meta:`Associated Job: Makeup Artist · Linked Attribute: Presence`},{name:`Dog Training`,category:`Skill`,summary:`Train dogs one-on-one for specific commands.`,tags:[`character option`,`skill`,`presence`,`dog whisperer`],meta:`Associated Job: Dog Whisperer · Linked Attribute: Presence`},{name:`Driving`,category:`Skill`,summary:`Operate standard automobiles with precision.`,tags:[`character option`,`skill`,`wisdom`,`professional driver`],meta:`Associated Job: Professional Driver · Linked Attribute: Wisdom`},{name:`Cargo Hauling`,category:`Skill`,summary:`Transport goods using cargo vehicles.`,tags:[`character option`,`skill`,`wisdom`,`trucker`],meta:`Associated Job: Trucker · Linked Attribute: Wisdom`},{name:`Racing`,category:`Skill`,summary:`Safer high-speed driving using reflexes for chases or races.`,tags:[`character option`,`skill`,`reaction`,`street runner`],meta:`Associated Job: Street Runner · Linked Attribute: Reaction`},{name:`Drone Operation`,category:`Skill`,summary:`Control drones remotely for surveillance or combat.`,tags:[`character option`,`skill`,`intelligence`,`drone controller`],meta:`Associated Job: Drone Controller · Linked Attribute: Intelligence`},{name:`Engineering`,category:`Skill`,summary:`Design and repair machines or systems in a chosen Specialty Field.`,tags:[`character option`,`skill`,`intelligence`,`lead engineer`],meta:`Associated Job: Lead Engineer · Linked Attribute: Intelligence`},{name:`Explosives`,category:`Skill`,summary:`Create, set, or defuse explosives.`,tags:[`character option`,`skill`,`wisdom`,`explosive specialist`],meta:`Associated Job: Explosive Specialist · Linked Attribute: Wisdom`},{name:`Faith`,category:`Skill`,summary:`Discover courage through personal convictions.`,tags:[`character option`,`skill`,`wisdom`,`faithful`],meta:`Associated Job: Faithful · Linked Attribute: Wisdom`},{name:`Farming`,category:`Skill`,summary:`Grow crops, raise livestock, and maintain farm machinery.`,tags:[`character option`,`skill`,`wisdom`,`farm manager`],meta:`Associated Job: Farm Manager · Linked Attribute: Wisdom`},{name:`First Aid`,category:`Skill`,summary:`Provide lifesaving aid.`,tags:[`character option`,`skill`,`intelligence`,`emt`],meta:`Associated Job: EMT · Linked Attribute: Intelligence`},{name:`Medical Aid`,category:`Skill`,summary:`Use advanced medicine and medications safely.`,tags:[`character option`,`skill`,`intelligence`,`doctor`],meta:`Associated Job: Doctor · Linked Attribute: Intelligence`},{name:`Surgery`,category:`Skill`,summary:`Perform major healing operations.`,tags:[`character option`,`skill`,`intelligence`,`surgeon`],meta:`Associated Job: Surgeon · Linked Attribute: Intelligence`},{name:`Forgery`,category:`Skill`,summary:`Forge documents or signatures.`,tags:[`character option`,`skill`,`wisdom`,`counterfeiter`],meta:`Associated Job: Counterfeiter · Linked Attribute: Wisdom`},{name:`Heavy Equipment Operator`,category:`Skill`,summary:`Operate large construction machinery.`,tags:[`character option`,`skill`,`wisdom`,`h.e. foreperson`],meta:`Associated Job: H.E. Foreperson · Linked Attribute: Wisdom`},{name:`High Society`,category:`Skill`,summary:`Navigate elite social circles and pre-Calamity customs.`,tags:[`character option`,`skill`,`presence`,`socialite`],meta:`Associated Job: Socialite · Linked Attribute: Presence`},{name:`Information Gathering`,category:`Skill`,summary:`Collect detailed information, rumors, and intel.`,tags:[`character option`,`skill`,`presence`,`information broker`],meta:`Associated Job: Information Broker · Linked Attribute: Presence`},{name:`Innuendo`,category:`Skill`,summary:`Pass information through subtle motions or language.`,tags:[`character option`,`skill`,`presence`,`courier`],meta:`Associated Job: Courier · Linked Attribute: Presence`},{name:`Insight`,category:`Skill`,summary:`Read people’s emotions or motives.`,tags:[`character option`,`skill`,`wisdom`,`psychologist`],meta:`Associated Job: Psychologist · Linked Attribute: Wisdom`},{name:`Intimidation`,category:`Skill`,summary:`Cause fear to influence others.`,tags:[`character option`,`skill`,`presence`,`bouncer`],meta:`Associated Job: Bouncer · Linked Attribute: Presence`},{name:`Knowledge`,category:`Skill`,summary:`Mastery of a specific field.`,tags:[`character option`,`skill`,`intelligence`,`scholar`],meta:`Associated Job: Scholar · Linked Attribute: Intelligence`},{name:`Leadership`,category:`Skill`,summary:`Inspire or rally allies.`,tags:[`character option`,`skill`,`presence`,`sergeant`],meta:`Associated Job: Sergeant · Linked Attribute: Presence`},{name:`Legerdemain`,category:`Skill`,summary:`Sleight of hand to manipulate objects unnoticed.`,tags:[`character option`,`skill`,`presence`,`pickpocket`],meta:`Associated Job: Pickpocket · Linked Attribute: Presence`},{name:`Listen`,category:`Skill`,summary:`Detect sounds like footsteps or machinery.`,tags:[`character option`,`skill`,`wisdom`,`security guard`],meta:`Associated Job: Security Guard · Linked Attribute: Wisdom`},{name:`Lock Picking`,category:`Skill`,summary:`Pick mechanical or electronic locks.`,tags:[`character option`,`skill`,`intelligence`,`locksmith`],meta:`Associated Job: Locksmith · Linked Attribute: Intelligence`},{name:`Maintenance`,category:`Skill`,summary:`Repair or enhance tech or vehicles in a chosen Specialty Field.`,tags:[`character option`,`skill`,`intelligence`,`expert technician/mechanic`],meta:`Associated Job: Expert Technician/Mechanic · Linked Attribute: Intelligence`},{name:`Manufacturing`,category:`Skill`,summary:`Produce advanced items efficie
1ntly in a chosen Specialty Field.`,tags:[`character option`,`skill`,`intelligence`,`manufacturer`],meta:`Associated Job: Manufacturer · Linked Attribute: Intelligence`},{name:`Navigation`,category:`Skill`,summary:`Navigate using maps, stars, or landmarks.`,tags:[`character option`,`skill`,`wisdom`,`explorer`],meta:`Associated Job: Explorer · Linked Attribute: Wisdom`},{name:`Persuasion`,category:`Skill`,summary:`Coerce positively through charm or reason.`,tags:[`character option`,`skill`,`presence`,`politician`],meta:`Associated Job: Politician · Linked Attribute: Presence`},{name:`Pilot`,category:`Skill`,summary:`Operate complex vehicles in a chosen Specialty Field.`,tags:[`character option`,`skill`,`intelligence`,`ace pilot`],meta:`Associated Job: Ace Pilot · Linked Attribute: Intelligence`},{name:`Poison Use`,category:`Skill`,summary:`Apply poisons safely.`,tags:[`character option`,`skill`,`wisdom`,`assassin`],meta:`Associated Job: Assassin · Linked Attribute: Wisdom`},{name:`Scavenging`,category:`Skill`,summary:`Locate and collect usable resources.`,tags:[`character option`,`skill`,`wisdom`,`junker`],meta:`Associated Job: Junker · Linked Attribute: Wisdom`},{name:`Search`,category:`Skill`,summary:`Actively search for hidden items or clues.`,tags:[`character option`,`skill`,`wisdom`,`investigator`],meta:`Associated Job: Investigator · Linked Attribute: Wisdom`},{name:`Smell`,category:`Skill`,summary:`Detect and identify scents.`,tags:[`character option`,`skill`,`wisdom`,`scent specialist`],meta:`Associated Job: Scent Specialist · Linked Attribute: Wisdom`},{name:`Spot`,category:`Skill`,summary:`Visually detect hidden objects or threats.`,tags:[`character option`,`skill`,`wisdom`,`bodyguard`],meta:`Associated Job: Bodyguard · Linked Attribute: Wisdom`},{name:`Spycraft`,category:`Skill`,summary:`Conduct espionage, surveillance, and code-breaking.`,tags:[`character option`,`skill`,`intelligence`,`operative`],meta:`Associated Job: Operative · Linked Attribute: Intelligence`},{name:`Stealth`,category:`Skill`,summary:`Move undetected, hide, or move silently.`,tags:[`character option`,`skill`,`wisdom`,`commando`],meta:`Associated Job: Commando · Linked Attribute: Wisdom`},{name:`Streetwise`,category:`Skill`,summary:`Navigate street life, gangs, and urban survival.`,tags:[`character option`,`skill`,`wisdom`,`enforcer`],meta:`Associated Job: Enforcer · Linked Attribute: Wisdom`},{name:`Teaching`,category:`Skill`,summary:`Teach skills to others for basic tasks or assistance.`,tags:[`character option`,`skill`,`intelligence`,`teacher`],meta:`Associated Job: Teacher · Linked Attribute: Intelligence`},{name:`Wilderness Training`,category:`Skill`,summary:`Survive wilderness, track, forage, forecast weather, and set traps.`,tags:[`character option`,`skill`,`wisdom`,`pathfinder`],meta:`Associated Job: Pathfinder · Linked Attribute: Wisdom`}],n=[{name:`Adrenaline Rush`,category:`Body Talent`,summary:`Lets a character push through exhaustion in a crisis by drawing on a sudden reserve of Stamina.`,tags:[`talent`,`body`,`endurance`],meta:`Talent field: Endurance`},{name:`Against All Odds`,category:`Body Talent`,summary:`Makes a character more effective when badly outnumbered, helping them endure pressure from several enemies at once.`,tags:[`talent`,`body`,`general body`],meta:`Talent field: General Body`},{name:`Ain'T Got Time To Bleed`,category:`Body Talent`,summary:`Lets a wounded character keep functioning by temporarily ignoring some of the penalties caused by injury.`,tags:[`talent`,`body`,`toughness`],meta:`Talent field: Toughness`},{name:`Battle Hardened`,category:`Body Talent`,summary:`Reduces the impact of fear, shock, and other battlefield conditions that can disrupt a character’s actions.`,tags:[`talent`,`body`,`toughness`],meta:`Talent field: Toughness`},{name:`Bigger Is Better`,category:`Body Talent`,summary:`Allows a strong character to handle oversized weapons and heavy equipment more effectively.`,tags:[`talent`,`body`,`strength`],meta:`Talent field: Strength`},{name:`Body Training`,category:`Body Talent`,summary:`Represents broad physical conditioning that improves the character’s overall toughness and ability to withstand punishment.`,tags:[`talent`,`body`,`toughness`],meta:`Talent field: Toughness`},{name:`Bodybuilding`,category:`Body Talent`,summary:`Develops raw muscular power, improving feats of strength and the force behind physical attacks.`,tags:[`talent`,`body`,`training`],meta:`Talent field: Training`},{name:`Breath Holding`,category:`Body Talent`,summary:`Allows a character to remain without air longer and function better during dives, smoke exposure, or similar hazards.`,tags:[`talent`,`body`,`endurance`],meta:`Talent field: Endurance`},{name:`Cardio Training`,category:`Body Talent`,summary:`Improves sustained physical effort, helping the character keep moving and recover from strenuous activity.`,tags:[`talent`,`body`,`training`],meta:`Talent field: Training`},{name:`Controlled Breathing`,category:`Body Talent`,summary:`Helps a character control fatigue and recover Stamina through deliberate breathing during stressful situations.`,tags:[`talent`,`body`,`endurance`],meta:`Talent field: Endurance`},{name:`Cross-Fitness Training`,category:`Body Talent`,summary:`Builds balanced strength and endurance for characters who need to perform several kinds of demanding physical activity.`,tags:[`talent`,`body`,`training`],meta:`Talent field: Training`},{name:`Die Hard`,category:`Body Talent`,summary:`Gives a critically injured character a chance to remain alive and continue resisting when a normal combatant would be finished.`,tags:[`talent`,`body`,`toughness`],meta:`Talent field: Toughness`},{name:`Enduring March`,category:`Body Talent`,summary:`Allows a character to travel for longer periods and carry on through the fatigue caused by extended movement.`,tags:[`talent`,`body`,`endurance`],meta:`Talent field: Endurance`},{name:`Fortitude`,category:`Body Talent`,summary:`Helps a character resist physical conditions and remain functional after taking serious punishment.`,tags:[`talent`,`body`,`toughness`],meta:`Talent field: Toughness`},{name:`Heroic Comeback`,category:`Body Talent`,summary:`Allows a battered character to regain momentum and return to the fight when the situation turns desperate.`,tags:[`talent`,`body`,`general body`],meta:`Talent field: General Body`},{name:`High Intensity Tactical Training (Hitt)`,category:`Body Talent`,summary:`Conditions a character for repeated bursts of strenuous tactical movement and combat activity.`,tags:[`talent`,`body`,`training`],meta:`Talent field: Training`},{name:`I'Ll Take Watch`,category:`Body Talent`,summary:`Helps a character remain alert and effective while going without sleep during long watches or emergencie
1s.`,tags:[`talent`,`body`,`endurance`],meta:`Talent field: Endurance`},{name:`Improved Leap`,category:`Body Talent`,summary:`Increases the distance and effectiveness of jumps made through raw strength.`,tags:[`talent`,`body`,`strength`],meta:`Talent field: Strength`},{name:`Iron Constitution`,category:`Body Talent`,summary:`Improves resistance to disease, environmental hardship, and other threats to physical health.`,tags:[`talent`,`body`,`endurance`],meta:`Talent field: Endurance`},{name:`Iron Grip`,category:`Body Talent`,summary:`Makes the character harder to disarm and better able to hold, carry, or control objects through grip strength.`,tags:[`talent`,`body`,`strength`],meta:`Talent field: Strength`},{name:`Iron Will`,category:`Body Talent`,summary:`Helps a character withstand pain and physical trauma without losing control of their actions.`,tags:[`talent`,`body`,`toughness`],meta:`Talent field: Toughness`},{name:`Jump Attack`,category:`Body Talent`,summary:`Turns a leap into a forceful melee attack that uses momentum to improve the strike.`,tags:[`talent`,`body`,`strength`],meta:`Talent field: Strength`},{name:`Never Back Down`,category:`Body Talent`,summary:`Rewards a character for standing their ground instead of retreating from an immediate threat.`,tags:[`talent`,`body`,`general body`],meta:`Talent field: General Body`},{name:`Power Throw`,category:`Body Talent`,summary:`Lets a strong character throw weapons and objects farther and with greater force.`,tags:[`talent`,`body`,`strength`],meta:`Talent field: Strength`},{name:`Resilient Stance`,category:`Body Talent`,summary:`Uses a planted stance to make the character harder to knock down, move, or physically overwhelm.`,tags:[`talent`,`body`,`toughness`],meta:`Talent field: Toughness`},{name:`Sparring`,category:`Body Talent`,summary:`Represents regular combat practice that improves conditioning and readiness for physical confrontation.`,tags:[`talent`,`body`,`training`],meta:`Talent field: Training`},{name:`Stamina Surge`,category:`Body Talent`,summary:`Allows a character to recover a sudden reserve of Stamina when they need to keep acting.`,tags:[`talent`,`body`,`endurance`],meta:`Talent field: Endurance`},{name:`Strength Surge`,category:`Body Talent`,summary:`Lets a character briefly push beyond their normal strength for an especially demanding feat or attack.`,tags:[`talent`,`body`,`strength`],meta:`Talent field: Strength`},{name:`Strong Attack`,category:`Body Talent`,summary:`Trades some precision for a heavier melee blow with greater damage potential.`,tags:[`talent`,`body`,`strength`],meta:`Talent field: Strength`},{name:`Tough As Nails`,category:`Body Talent`,summary:`Makes a character better able to absorb wounds and remain effective after being hurt.`,tags:[`talent`,`body`,`toughness`],meta:`Talent field: Toughness`},{name:`Toxin Resistance`,category:`Body Talent`,summary:`Helps a character resist becoming Poisoned and gives them a chance to purge poison already affecting their system.`,tags:[`talent`,`body`,`endurance`],meta:`Talent field: Endurance`},{name:`Tri-Athlete`,category:`Body Talent`,summary:`Improves performance and endurance across running, swimming, and other sustained athletic activity.`,tags:[`talent`,`body`,`endurance`],meta:`Talent field: Endurance`},{name:`Unyielding Frame`,category:`Body Talent`,summary:`Makes the character harder to shove, knock prone, or otherwise move against their will.`,tags:[`talent`,`body`,`toughness`],meta:`Talent field: Toughness`},{name:`Weathered Resilience`,category:`Body Talent`,summary:`Helps a character endure extreme weather and environmental exposure without suffering as quickly.`,tags:[`talent`,`body`,`endurance`],meta:`Talent field: Endurance`},{name:`Wrecking Force`,category:`Body Talent`,summary:`Improves attempts to smash doors, barriers, vehicles, and other objects through raw strength.`,tags:[`talent`,`body`,`strength`],meta:`Talent field: Strength`},{name:`Acrobatic Evasion`,category:`Quickness Talent`,summary:`Uses acrobatic movement to improve defense, at the cost of making attacks harder during the maneuver.`,tags:[`talent`,`quickness`,`stunt`],meta:`Talent field: Stunt`},{name:`Blitz Attack`,category:`Quickness Talent`,summary:`Allows a fast character to rush an opponent and turn that movement into a stronger melee attack.`,tags:[`talent`,`quickness`,`speed`],meta:`Talent field: Speed`},{name:`Call Audible`,category:`Quickness Talent`,summary:`Improves a rerolled Reaction, Speed, or Stunt Test when a quick change of plan is needed.`,tags:[`talent`,`quickness`,`general quickness`],meta:`Talent field: General Quickness`},{name:`Combat Roll`,category:`Quickness Talent`,summary:`Allows a character to Dive for Cover without ending prone and can help them roll through an enemy’s reach safely.`,tags:[`talent`,`quickness`,`stunt`],meta:`Talent field: Stunt`},{name:`Dolphin Dive`,category:`Quickness Talent`,summary:`Extends a Dive for Cover through an athletic leap, especially while Running or Sprinting.`,tags:[`talent`,`quickness`,`stunt`],meta:`Talent field: Stunt`},{name:`Evasion`,category:`Quickness Talent`,summary:`Improves Evasion Defense Rolls against attacks the character can dodge.`,tags:[`talent`,`quickness`,`general quickness`],meta:`Talent field: General Quickness`},{name:`Extra Attack`,category:`Quickness Talent`,summary:`Allows an additional melee attack during the character’s turn, though early versions make that extra strike less accurate.`,tags:[`talent`,`quickness`,`speed`],meta:`Talent field: Speed`},{name:`Fall Guy`,category:`Quickness Talent`,summary:`Reduces falling damage and offers a chance to turn a dangerous fall into a controlled landing.`,tags:[`talent`,`quickness`,`stunt`],meta:`Talent field: Stunt`},{name:`Fast Gun`,category:`Quickness Talent`,summary:`Improves the character’s ability to draw, aim, and fire quickly when combat begins.`,tags:[`talent`,`quickness`,`reaction`],meta:`Talent field: Reaction`},{name:`Feint`,category:`Quickness Talent`,summary:`Uses deceptive movement to make an opponent easier to hit in melee, with a defensive risk if the feint fails.`,tags:[`talent`,`quickness`,`stunt`],meta:`Talent field: Stunt`},{name:`Floor Fighter`,category:`Quickness Talent`,summary:`Reduces the difficulty of making melee attacks while prone.`,tags:[`talent`,`quickness`,`stunt`],meta:`Talent field: Stunt`},{name:`Flurry`,category:`Quickness Talent`,summary:`Allows an unarmed fighter or light-weapon user to make a rapid series of strikes as a Burst Attack.`,tags:[`talent`,`quickness`,`speed`],meta:`Talent field: Speed`},{name:`Gotta Move Faster`,category:`Quickness Talent`,summary:`Lets a character spend a Craze! Point to rescue a failed Reaction, Speed, or Stunt Test.`,tags:[`talent`,`quickness`,`general quickness`],meta:`Talent field: General Quickness`},{name:`Improved Catch`,category:`Quickness Talent`,summary:`Makes it easier to catch thrown objects, including dangerous objects that most characters could not safely intercept.`,tags:[`talent`,`quickness`,`reaction`],meta:`Talent field: Reaction`},{name:`Incoming!`,category:`Quickness Talent`,summary:`Improves the character’s chance to react to explosions and avoid Blast damage.`,tags:[`talent`,`quickness`,`reaction`],meta:`Talent field: Reaction`},{name:`Knife Fighter`,category:`Quickness Talent`,summary:`Improves combat readiness and reactions while using a light one-handed melee weapon.`,tags:[`talent`,`quickness`,`reaction`],meta:`Talent field: Reaction`},{name:`Martial Arts`,category:`Quickness Talent`,summary:`Improves Reaction and Initiative while fighting unarmed or with melee weapons.`,tags:[`talent`,`quickness`,`training`],meta:`Talent field: Training`},{name:`Maximum Effort`,category:`Quickness Talent`,summary:`Provides a limited opportunity to reroll a failed Reaction, Speed, or Stunt Test.`,tags:[`talent`,`quickness`,`general quickness`],meta:`Talent field: General Quickness`},{name:`No Escape`,category:`Quickness Talent`,summary:`Improves attacks made against enemies who move through the character’s threatened area.`,tags:[`talent`,`quickness`,`speed`],meta:`Talent field: Speed`},{name:`Opportunist`,category:`Quickness Talent`,summary:`Allows an additional Out of Turn melee attack against enemies moving through the character’s reach.`,tags:[`talent`,`quickness`,`reaction`],meta:`Talent field: Reaction`},{name:`Parkour`,category:`Quickness Talent`,summary:`Improves fast movement and stunts while helping the character Run and Sprint farther.`,tags:[`talent`,`quickness`,`training`],meta:`Talent field: Training`},{name:`Prone Roll`,category:`Quickness Talent`,summary:`Improves defense against melee attacks while the character is prone.`,tags:[`talent`,`quickness`,`stunt`],meta:`Talent field: Stunt`},{name:`Quick Disengage`,category:`Quickness Talent`,summary:`Allows the character to withdraw from melee without provoking an Out of Turn Attack.`,tags:[`talent`,`quickness`,`speed`],meta:`Talent field: Speed`},{name:`Quick Draw`,category:`Quickness Talent`,summary:`Allows non-heavy weapons to be drawn or stowed freely and improves readiness when Initiative is rolled.`,tags:[`talent`,`quickness`,`speed`],meta:`Talent field: Speed`},{name:`Quick Reload`,category:`Quickness Talent`,summary:`Reduces the time needed to reload weapons, including weapons that normally reload slowly.`,tags:[`talent`,`quickness`,`speed`],meta:`Talent field: Speed`},{name:`Rapid Pursuit`,category:`Quickness Talent`,summary:`Allows the character to chase and re-engage an opponent who tries to disengage from melee.`,tags:[`talent`,`quickness`,`reaction`],meta:`Talent field: Reaction`},{name:`Sliding Attack`,category:`Quickness Talent`,summary:`Combines a combat slide with an attack, improving defense while accepting an initial accuracy tradeoff.`,tags:[`talent`,`quickness`,`stunt`],meta:`Talent field: Stunt`},{name:`Speed Surge`,category:`Quickness Talent`,summary:`Lets a character spend Stamina or a Craze! Point for a chance at extra movement or an additional attack.`,tags:[`talent`,`quickness`,`speed`],meta:`Talent field: Speed`},{name:`Sprinting`,category:`Quickness Talent`,summary:`Improves Speed Tests and increases Run and Sprint movement.`,tags:[`talent`,`quickness`,`training`],meta:`Talent field: Training`},{name:`Strength From Speed`,category:`Quickness Talent`,summary:`Allows a fast character to use Speed instead of Strength to power melee damage.`,tags:[`talent`,`quickness`,`speed`],meta:`Talent field: Speed`},{name:`Stunt Rider`,category:`Quickness Talent`,summary:`Improves reactions and stunts performed while riding animals or vehicles.`,tags:[`talent`,`quickness`,`training`],meta:`Talent field: Training`},{name:`Team Sports`,category:`Quickness Talent`,summary:`Develops coordinated movement, speed, and reactions through team-based athletic training.`,tags:[`talent`,`quickness`,`training`],meta:`Talent field: Training`},{name:`Twitch`,category:`Quickness Talent`,summary:`Improves Initiative and attempts to Seize the Initiative, and helps the character act first when results are tied.`,tags:[`talent`,`quickness`,`reaction`],meta:`Talent field: Reaction`},{name:`Anti Materiel Shot`,category:`Ranged Talent`,summary:`Uses a sniper rifle and Tracking Tokens to inflict greater damage on armor, equipment, and hardened targets.`,tags:[`talent`,`ranged`,`shotguns`],meta:`Talent field: Shotguns`},{name:`Anti Vehicle Shot`,category:`Ranged Talent`,summary:`Uses Tracking Tokens and anti-materiel ammunition to inflict additional Durability damage on vehicles.`,tags:[`talent`,`ranged`,`shotguns`],meta:`Talent field: Shotguns`},{name:`Anti-Tank Expert`,category:`Ranged Talent`,summary:`Improves the destructive effect of anti-tank weapons against vehicle Durability.`,tags:[`talent`,`ranged`,`support weapons`],meta:`Talent field: Support Weapons`},{name:`Armor Buster`,category:`Ranged Talent`,summary:`Makes armor-piercing rifle ammunition more reliable against Armor Points.`,tags:[`talent`,`ranged`,`rifles`],meta:`Talent field: Rifles`},{name:`Artillery Expert`,category:`Ranged Talent`,summary:`Improves damage with the heaviest weapons and artillery pieces.`,tags:[`talent`,`ranged`,`support weapons`],meta:`Talent field: Support Weapons`},{name:`Backup Shot`,category:`Ranged Talent`,summary:`Allows a point-blank handgun attack followed by movement away without provoking an Out of Turn Attack.`,tags:[`talent`,`ranged`,`handguns`],meta:`Talent field: Handguns`},{name:`Battlefield Zero`,category:`Ranged Talent`,summary:`Improves a follow-up rifle attack against the same target after the first shot misses.`,tags:[`talent`,`ranged`,`rifles`],meta:`Talent field: Rifles`},{name:`Bow Hunter`,category:`Ranged Talent`,summary:`Turns bows or crossbows into precision weapons that can use sniper techniques and make accurate follow-up attacks.`,tags:[`talent`,`ranged`,`training`],meta:`Talent field: Training`},{name:`Breacher`,category:`Ranged Talent`,summary:`Specializes in shotguns, special ammunition, armor-breaking blasts, and forceful 
1knockback.`,tags:[`talent`,`ranged`,`training`],meta:`Talent field: Training`},{name:`Breacher'S Blast`,category:`Ranged Talent`,summary:`Makes a point-blank shotgun slug especially destructive when it strikes armor.`,tags:[`talent`,`ranged`,`shotguns`],meta:`Talent field: Shotguns`},{name:`Center Mass`,category:`Ranged Talent`,summary:`Directs rifle fire toward the torso for a predictable hit location and dependable damage.`,tags:[`talent`,`ranged`,`rifles`],meta:`Talent field: Rifles`},{name:`Controlled Burst`,category:`Ranged Talent`,summary:`Improves the accuracy and damage of Burst Attacks made with an SMG.`,tags:[`talent`,`ranged`,`smgs`],meta:`Talent field: SMGs`},{name:`Cover Fire`,category:`Ranged Talent`,summary:`Improves the ability to Seize the Initiative and fire while Holding with a rifle.`,tags:[`talent`,`ranged`,`rifles`],meta:`Talent field: Rifles`},{name:`Create Your Own`,category:`Ranged Talent`,summary:`Creates a custom ranged-weapon specialty with improved attacks, damage, and related Talent effects.`,tags:[`talent`,`ranged`,`training`],meta:`Talent field: Training`},{name:`Critical Shot`,category:`Ranged Talent`,summary:`Allows a sniper to spend Tracking Tokens to increase the chance that an Aimed Shot becomes a Critical Hit.`,tags:[`talent`,`ranged`,`shotguns`],meta:`Talent field: Shotguns`},{name:`Defensive Shot`,category:`Ranged Talent`,summary:`Allows a character to fire a handgun while using a shield to protect someone else.`,tags:[`talent`,`ranged`,`handguns`],meta:`Talent field: Handguns`},{name:`Disabling Shot`,category:`Ranged Talent`,summary:`Uses a sniper’s Tracking Tokens and an arm shot to hinder the target’s later actions.`,tags:[`talent`,`ranged`,`shotguns`],meta:`Talent field: Shotguns`},{name:`Disarming Shot`,category:`Ranged Talent`,summary:`Uses a precise shot and Tracking Tokens to knock an item from a target’s grasp without destroying it.`,tags:[`talent`,`ranged`,`shotguns`],meta:`Talent field: Shotguns`},{name:`Disruptive Spray`,category:`Ranged Talent`,summary:`Makes SMG suppressive fire interfere with the attacks of enemies caught in its firing arc.`,tags:[`talent`,`ranged`,`smgs`],meta:`Talent field: SMGs`},{name:`Double Tap`,category:`Ranged Talent`,summary:`Allows a character to fire a second semi-automatic shot during the same attack sequence, initially with reduced accuracy.`,tags:[`talent`,`ranged`,`general ranged`],meta:`Talent field: General Ranged`},{name:`Enforcer`,category:`Ranged Talent`,summary:`Specializes in SMG attacks, controlled bursts, automatic fire, and seizing the initiative during suppression.`,tags:[`talent`,`ranged`,`training`],meta:`Talent field: Training`},{name:`Evasion Shot`,category:`Ranged Talent`,summary:`Allows an immediate handgun counterattack after a successful Evasion Defense.`,tags:[`talent`,`ranged`,`handguns`],meta:`Talent field: Handguns`},{name:`Exploit Armor`,category:`Ranged Talent`,summary:`Uses a point-blank handgun Called Shot to attack gaps in armor that is not fully enclosed.`,tags:[`talent`,`ranged`,`handguns`],meta:`Talent field: Handguns`},{name:`Extended Burst`,category:`Ranged Talent`,summary:`Spends additional SMG ammunition to make a Burst Attack more damaging.`,tags:[`talent`,`ranged`,`smgs`],meta:`Talent field: SMGs`},{name:`Fear Of God`,category:`Ranged Talent`,summary:`Uses the threat of a support weapon to make enemies less accurate against the gunner and nearby allies.`,tags:[`talent`,`ranged`,`support weapons`],meta:`Talent field: Support Weapons`},{name:`Firestarter`,category:`Ranged Talent`,summary:`Specializes in flamethrowers and incendiaries, improving attacks, damage, and sweeping flame techniques.`,tags:[`talent`,`ranged`,`training`],meta:`Talent field: Training`},{name:`Flamethrower Expert`,category:`Ranged Talent`,summary:`Protects a flamethrower and its fuel tank from Called Shots while making its attacks more likely to ignite targets.`,tags:[`talent`,`ranged`,`support weapons`],meta:`Talent field: Support Weapons`},{name:`Grenade Launcher Expert`,category:`Ranged Talent`,summary:`Improves damage dealt with grenade launchers.`,tags:[`talent`,`ranged`,`support weapons`],meta:`Talent field: Support Weapons`},{name:`Grenadier`,category:`Ranged Talent`,summary:`Specializes in grenades, grenade launchers, and accurate throwing attacks.`,tags:[`talent`,`ranged`,`training`],meta:`Talent field: Training`},{name:`Gunslinger`,category:`Ranged Talent`,summary:`Specializes in handgun accuracy, damage, and advanced rapid-fire techniques.`,tags:[`talent`,`ranged`,`training`],meta:`Talent field: Training`},{name:`Heavy Weapons Gunner`,category:`Ranged Talent`,summary:`Specializes in missile launchers, artillery, and anti-tank attacks against vehicles.`,tags:[`talent`,`ranged`,`training`],meta:`Talent field: Training`},{name:`Hurl Object`,category:`Ranged Talent`,summary:`Trades some throwing accuracy for greater damage and increased throwing distance.`,tags:[`talent`,`ranged`,`general ranged`],meta:`Talent field: General Ranged`},{name:`Improved Aim`,category:`Ranged Talent`,summary:`Improves Aimed Shots and Called Shots by increasing accuracy, hit-location control, and damage potential.`,tags:[`talent`,`ranged`,`general ranged`],meta:`Talent field: General Ranged`},{name:`Improved EMPlacement`,category:`Ranged Talent`,summary:`Generates additional Tracking when a sniper is already prone and emplaced before attacking.`,tags:[`talent`,`ranged`,`shotguns`],meta:`Talent field: Shotguns`},{name:`Improved Suppression`,category:`Ranged Talent`,summary:`Improves the chance to Seize the Initiative for an automatic attack while maintaining SMG suppressive fire.`,tags:[`talent`,`ranged`,`smgs`],meta:`Talent field: SMGs`},{name:`Improved Throw`,category:`Ranged Talent`,summary:`Improves the accuracy, distance, and damage potential of thrown objects and throwing weapons.`,tags:[`talent`,`ranged`,`general ranged`],meta:`Talent field: General Ranged`},{name:`Improvised Sniper Rifle`,category:`Ranged Talent`,summary:`Allows a sniper to field-tune an ordinary rifle so it can support precision and Tracking techniques.`,tags:[`talent`,`ranged`,`shotguns`],meta:`Talent field: Shotguns`},{name:`Interlocking Fields Of Fire`,category:`Ranged Talent`,summary:`Makes suppressive fire reduce the protection enemies receive from cover.`,tags:[`talent`,`ranged`,`support weapons`],meta:`Talent field: Support Weapons`},{name:`Kneeling Stance`,category:`Ranged Talent`,summary:`Adopts a supp
1orted rifle stance that improves ranged attacks and defense while kneeling.`,tags:[`talent`,`ranged`,`rifles`],meta:`Talent field: Rifles`},{name:`Knockback Blast`,category:`Ranged Talent`,summary:`Uses a point-blank shotgun blast to knock a target backward and potentially leave them prone.`,tags:[`talent`,`ranged`,`shotguns`],meta:`Talent field: Shotguns`},{name:`Last Stand`,category:`Ranged Talent`,summary:`Allows a Downed character to keep firing a handgun at a cost in accuracy and Stamina.`,tags:[`talent`,`ranged`,`handguns`],meta:`Talent field: Handguns`},{name:`Light 'Em Up!`,category:`Ranged Talent`,summary:`Adds additional Burning to rifle attacks that deal Thermal damage.`,tags:[`talent`,`ranged`,`rifles`],meta:`Talent field: Rifles`},{name:`Lob Shot`,category:`Ranged Talent`,summary:`Gives grenade-launcher blasts Indirect Fire, allowing shots to arc over barriers and cover.`,tags:[`talent`,`ranged`,`support weapons`],meta:`Talent field: Support Weapons`},{name:`Long Shot`,category:`Ranged Talent`,summary:`Reduces rifle penalties for firing beyond the weapon’s most effective range.`,tags:[`talent`,`ranged`,`rifles`],meta:`Talent field: Rifles`},{name:`LRAD Expert`,category:`Ranged Talent`,summary:`Improves LRAD attacks and makes their disruptive effects harder to resist.`,tags:[`talent`,`ranged`,`support weapons`],meta:`Talent field: Support Weapons`},{name:`Machine Gun Expert`,category:`Ranged Talent`,summary:`Improves the automatic-fire capability and damage of machine guns, miniguns, and laser repeaters.`,tags:[`talent`,`ranged`,`support weapons`],meta:`Talent field: Support Weapons`},{name:`Machine Gunner`,category:`Ranged Talent`,summary:`Specializes in machine-gun attacks, automatic fire, and intimidating enemy shooters.`,tags:[`talent`,`ranged`,`training`],meta:`Talent field: Training`},{name:`Missile Launcher Expert`,category:`Ranged Talent`,summary:`Improves missile-launcher damage and makes its Blast Attacks harder to evade.`,tags:[`talent`,`ranged`,`support weapons`],meta:`Talent field: Support Weapons`},{name:`Mow Down`,category:`Ranged Talent`,summary:`Makes point-blank SMG Automatic Bursts deliver their maximum number of hits.`,tags:[`talent`,`ranged`,`smgs`],meta:`Talent field: SMGs`},{name:`One Kill`,category:`Ranged Talent`,summary:`Allows a sniper to spend Tracking Tokens to increase a successful shot’s damage.`,tags:[`talent`,`ranged`,`shotguns`],meta:`Talent field: Shotguns`},{name:`One Shot`,category:`Ranged Talent`,summary:`Allows a sniper to spend Tracking Tokens to improve the accuracy of a shot before firing.`,tags:[`talent`,`ranged`,`shotguns`],meta:`Talent field: Shotguns`},{name:`Penetrating Strike`,category:`Ranged Talent`,summary:`Turns an Aimed rifle shot into an armor-penetrating attack that can also be upgraded to a Called Shot.`,tags:[`talent`,`ranged`,`rifles`],meta:`Talent field: Rifles`},{name:`Prone Stance`,category:`Ranged Talent`,summary:`Uses a prone rifle position to improve ranged accuracy.`,tags:[`talent`,`ranged`,`rifles`],meta:`Talent field: Rifles`},{name:`Rapid Fire`,category:`Ranged Talent`,summary:`Combines two Double Tap sequences into one rapid semi-automatic attack.`,tags:[`talent`,`ranged`,`rifles`],meta:`Talent field: Rifles`},{name:`Ricochet Shot`,category:`Ranged Talent`,summary:`Bounces a handgun shot off a hard surface to reduce the protection provided by cover.`,tags:[`talent`,`ranged`,`handguns`],meta:`Talent field: Handguns`},{name:`Road Warrior`,category:`Ranged Talent`,summary:`Removes the normal accuracy problems caused by firing while operating or riding in a moving vehicle.`,tags:[`talent`,`ranged`,`general ranged`],meta:`Talent field: General Ranged`},{name:`Rolling Thunder`,category:`Ranged Talent`,summary:`Allows a character to Run and fire a manageable Heavy weapon during the same turn.`,tags:[`talent`,`ranged`,`support weapons`],meta:`Talent field: Support Weapons`},{name:`Run And Gun`,category:`Ranged Talent`,summary:`Reduces or removes firing penalties while moving and allows advanced attacks during movement.`,tags:[`talent`,`ranged`,`general ranged`],meta:`Talent field: General Ranged`},{name:`Scout Sniper`,category:`Ranged Talent`,summary:`Specializes in sniper-rifle accuracy, Aimed Shot damage, and control over hit location.`,tags:[`talent`,`ranged`,`training`],meta:`Talent field: Training`},{name:`Secret Agent`,category:`Ranged Talent`,summary:`Specializes in accurate handgun fire and precise Aimed Shots.`,tags:[`talent`,`ranged`,`training`],meta:`Talent field: Training`},{name:`Silent Shot`,category:`Ranged Talent`,summary:`Improves damage against Surprised targets and when using weapons designed for silent attacks.`,tags:[`talent`,`ranged`,`general ranged`],meta:`Talent field: General Ranged`},{name:`Skeet Shooter`,category:`Ranged Talent`,summary:`Allows the second shotgun attack from Double Tap to engage a different target across a wider angle.`,tags:[`talent`,`ranged`,`shotguns`],meta:`Talent field: Shotguns`},{name:`Smoking Barrels`,category:`Ranged Talent`,summary:`Allows a semi-automatic handgun to perform limited Focus Fire and Spray Attacks by rapidly expending ammunition.`,tags:[`talent`,`ranged`,`handguns`],meta:`Talent field: Handguns`},{name:`Soldier`,category:`Ranged Talent`,summary:`Specializes in rifle attacks and improves the damage of Center Mass fire.`,tags:[`talent`,`ranged`,`training`],meta:`Talent field: Training`},{name:`Special Ammo: Bean Bag`,category:`Ranged Talent`,summary:`Makes bean-bag rounds more effective at safely knocking a target unconscious without converting the impact into serious torso injury.`,tags:[`talent`,`ranged`,`shotguns`],meta:`Talent field: Shotguns`},{name:`Special Ammo: Birdshot`,category:`Ranged Talent`,summary:`Improves the use of birdshot for hunting and finding food in the wilderness.`,tags:[`talent`,`ranged`,`shotguns`],meta:`Talent field: Shotguns`},{name:`Special Ammo: Bola`,category:`Ranged Talent`,summary:`Improves ranged trip attacks made with bola rounds.`,tags:[`talent`,`ranged`,`shotguns`],meta:`Talent field: Shotguns`},{name:`Special Ammo: EMP`,category:`Ranged Talent`,summary:`Increases EMP-round damage and keeps affected machines Deactivated longer.`,tags:[`talent`,`ranged`,`shotguns`],meta:`Talent field: Shotguns`},{name:`Special Ammo: Flashbang`,category:`Ranged Talent`,summary:`Makes flashbang rounds harder to resist and intensifies their blinding, deafening, and stunning effects.`,tags:[`talent`,`ranged`,`shotguns`],meta:`Talent field: Shotguns`},{name:`Special Ammo: Flechette`,category:`Ranged Talent`,summary:`Improves the armor-piercing and wounding potential of flechette shotgun rounds.`,tags:[`talent`,`ranged`,`shotguns`],meta:`Talent field: Shotguns`},{name:`Special Ammo: High Explosive`,category:`Ranged Talent`,summary:`Improves the damage of high-explosive shotgun rounds.`,tags:[`talent`,`ranged`,`shotguns`],meta:`Talent field: Shotguns`},{name:`Special Ammo: Incendiary`,category:`Ranged Talent`,summary:`Increases the Burning inflicted by incendiary shotgun rounds.`,tags:[`talent`,`ranged`,`shotguns`],meta:`Talent field: Shotguns`},{name:`Special Ammo: Injector`,category:`Ranged Talent`,summary:`Improves the placement and effect of injector rounds fired at allies.`,tags:[`talent`,`ranged`,`shotguns`],meta:`Talent field: Shotguns`},{name:`Special Ammo: Pepper Shot`,category:`Ranged Talent`,summary:`Makes pepper-shot rounds harder to resist and extends their disorienting effect.`,tags:[`talent`,`ranged`,`shotguns`],meta:`Talent field: Shotguns`},{name:`Special Ammo: Shock`,category:`Ranged Talent`,summary:`Improves the damage of shock shotgun rounds.`,tags:[`talent`,`ranged`,`shotguns`],meta:`Talent field: Shotguns`},{name:`Staggering Shot`,category:`Ranged Talent`,summary:`Uses Tracking Tokens and a precise leg shot to leave a target Staggered.`,tags:[`talent`,`ranged`,`shotguns`],meta:`Talent field: Shotguns`},{name:`Stick Around`,category:`Ranged Talent`,summary:`Uses a piercing thrown weapon to pin a target to a nearby wall or similar surface.`,tags:[`talent`,`ranged`,`general ranged`],meta:`Talent field: General Ranged`},{name:`Surgical Precision`,category:`Ranged Talent`,summary:`Allows a sniper to spend Tracking Tokens to adjust where a successful shot lands.`,tags:[`talent`,`ranged`,`shotguns`],meta:`Talent field: Shotguns`},{name:`Sweeping Flames`,category:`Ranged Talent`,summary:`Sweeps a flamethrower across an arc to attack several characters instead of following a narrow Torrent chain.`,tags:[`talent`,`ranged`,`support weapons`],meta:`Talent field: Support Weapons`},{name:`Take The Shot!`,category:`Ranged Talent`,summary:`Improves a waiting sniper’s chance to Seize the Initiative and fire at a Tracked target.`,tags:[`talent`,`ranged`,`shotguns`],meta:`Talent field: Shotguns`},{name:`Target Lock`,category:`Ranged Talent`,summary:`Allows a successful first rifle shot to guide the second Double Tap shot into the same Hit Location.`,tags:[`talent`,`ranged`,`rifles`],meta:`Talent field: Rifles`},{name:`Tracking`,category:`Ranged Talent`,summary:`Unlocks sniper techniques and lets a character build and spend Tracking Tokens for precision attacks.`,tags:[`talent`,`ranged`,`shotguns`],meta:`Talent field: Shotguns`},{name:`Twin Fury`,category:`Ranged Talent`,summary:`Combines simultaneous attacks from two ranged weapons into one more damaging strike.`,tags:[`talent`,`ranged`,`general ranged`],meta:`Talent field: General Ranged`},{name:`Two Weapon Fighting (Ranged)`,category:`Ranged Talent`,summary:`Reduces the attack penalties for firing two one-handed ranged weapons during the same turn.`,tags:[`talent`,`ranged`,`general ranged`],meta:`Talent field: General Ranged`},{name:`Ultimate Sniper`,category:`Ranged Talent`,summary:`Allows a sniper to spend Tracking Tokens to reduce the protection a target receives from cover.`,tags:[`talent`,`ranged`,`shotguns`],meta:`Talent field: Shotguns`},{name:`Wall Of Fire`,category:`Ranged Talent`,summary:`Uses extra flamethrower fuel to create a damaging fire that remains on the battlefield.`,tags:[`talent`,`ranged`,`support weapons`],meta:`Talent field: Support Weapons`},{name:`Wide Spray`,category:`Ranged Talent`,summary:`Expands an SMG Spray Attack across a much wider firing arc.`,tags:[`talent`,`ranged`,`smgs`],meta:`Talent field: SMGs`}],r=JSON.parse(`[{"slug":"forty-five","codename":"45","displayName":"FORTY-FIVE","realN
1ame":"Unknown","age":"Appears 28–32","role":"Cybernetic Assault Operative","faction":"Command Center Asset / Unknown","powerLevel":20,"image":"/characters/forty-five.png","clearance":"OMEGA / ORIGIN SEALED","commandBrief":"Forty-Five is not a soldier wearing advanced equipment. She is a weapons platform that learned how to survive its makers. The numeral on her forehead marks the 45th cybernetic procedure; she was the second subject to live and the first not left critically disabled. Her current cooperation is verified. Her allegiance is not.","personality":["Terse","Hyper-observant","Controlled","Suspicious of autonomous systems"],"motivations":["Recover erased mission data","Determine who created her","Choose her own orders"],"allies":["Akane","Foxfire","Kent","Command Center Logistics"],"enemies":["Unknown program handlers","Hostile machine intelligences","Anyone attempting to reclaim her"],"history":["The armor is only the visible layer. Cybernetic systems run through her spine, collar, wrists, and replacement limbs, giving her a precision that looks less like training than machine timing.","Forty-Five now works beside the Command Center because its people treat her as a person rather than property. That distinction may be the only reason anyone is still alive enough to debate her loyalty."],"signatureTalents":["Blitz Attack","Improved Aim","Stake Down","Choke Hold","Machine Interface"],"equipment":["Adaptive combat armor","Cybernetic replacement systems","Modular assault weapons","Encrypted memory interface"],"tactics":"Break the most dangerous firing lane first, disable command-and-control assets, then close on isolated leaders. Forty-Five never wastes motion and rarely repeats an approach.","canonRefs":["Core Rulebook PDF pp. 69, 89, 98, 126, 163, 239, 243"],"build":{"specs":{"ranged":6,"melee":5,"body":5,"quickness":4,"noncombat":3},"attrs":{"ranged":{"Rifles":3,"Handguns":2,"Support Weapons":1},"melee":{"Unarmed":3,"Stabbing":2},"body":{"Strength":2,"Endurance":1,"Toughness":2},"quickness":{"Reaction":2,"Speed":2,"Stunt":0},"noncombat":{"Intelligence":2,"Wisdom":1,"Presence":0}}}},{"slug":"spanner","codename":"Spanner","displayName":"SPANNER","realName":"Lyra J. Kessler","age":"22","role":"Mechanic / Combat Rebuilder","faction":"Command Center","powerLevel":14,"image":"/characters/spanner.png","clearance":"LOGISTICS PRIORITY","commandBrief":"If it has an engine, a circuit, an axle, or enough surviving pieces to remember what it used to be, Spanner can bring it back. She was recruited after repairing a dead convoy under threat and then convincing two thieves that a lone mechanic was not an easy target.","personality":["Blunt","Practical","Loyal","Quietly fearless"],"motivations":["Keep the Command Center mobile","Protect working communities","Rebuild more than the world destroys"],"allies":["Akane","Bruce","Zed","Kent"],"enemies":["Resource extortionists","Raiders","Anyone who abuses apprentices or workers"],"history":["Lyra grew up behind her father’s repair shop outside Newport, North Carolina. A corporate land fight taught her that fixing machinery and defending a home can become the same job.","She now judges every ruin by what can be salvaged from it. To Spanner, a wreck is not dead metal. It is inventory waiting for a reason."],"signatureTalents":["Improvised Melee Weapon","Sports Combat","Iron Grip","Stamina Surge","Quick Fix"],"equipment":["Oversized adjustable wrenches","Maintenance kit","Vehicle diagnostic tools","Compact sidearm"],"tactics":"Stay behind the assault line until a machine, door, or vehicle becomes the mission. In close combat she uses reach, leverage, and improvised crushing attacks to create space.","canonRefs":["Core Rulebook PDF pp. 41, 102, 144, 197"],"build":{"specs":{"ranged":2,"melee":4,"body":4,"quickness":4,"noncombat":6},"attrs":{"ranged":{"Handguns":2},"melee":{"Crushing":3,"Unarmed":1},"body":{"Strength":2,"Endurance":1,"Toughness":1},"quickness":{"Reaction":1,"Speed":1,"Stunt":2},"noncombat":{"Intelligence":3,"Wisdom":2,"Presence":1}}}},{"slug":"justice","codename":"Justice","displayName":"JUSTICE","realN
1ame":"Serena Justice","age":"25","role":"Vigilante Protector","faction":"Independent Protector / Command Center Ally","powerLevel":17,"image":"/characters/justice.png","clearance":"CIVILIAN DEFENSE LIAISON","commandBrief":"Serena Justice protects four broken blocks as if they are the last city on Earth. Raiders know the patrol pattern. Families know the signal for shelter. Justice knows every doorway where she failed to arrive in time—and she refuses to add another.","personality":["Disciplined","Severe","Compassionate beneath restraint","Unforgiving of predators"],"motivations":["Keep families from suffering her losses","Find the truth about her missing fiancé","Make her district safe enough to grow"],"allies":["Bishop","Zed","Local families","Command Center patrols"],"enemies":["Raiders","Looters","Human traffickers","Food-riot profiteers"],"history":["She lost her parents during the food riots of 2048 and her fiancé in the border-war chaos. When the Calamity erased the systems that might have answered her questions, she built a smaller system of her own: patrol, warning, response, protection.","The name Justice is not a claim of moral perfection. It is the standard she forces herself to meet every night."],"signatureTalents":["Two Weapon Fighting","Twin Strike","Precise Strike","Martial Arts","Evasion"],"equipment":["Twin telescoping batons","Dual mini-SMGs","Concealable armor","Neighborhood signal kit"],"tactics":"Close from cover, break weapon arms with the batons, and reserve the SMGs for threats too numerous or armored to control silently.","canonRefs":["Core Rulebook PDF pp. 55, 81, 86, 99, 149, 200"],"build":{"specs":{"ranged":4,"melee":6,"body":3,"quickness":4,"noncombat":3},"attrs":{"ranged":{"SMGs":3,"Handguns":1},"melee":{"Crushing":3,"Unarmed":3},"body":{"Strength":1,"Endurance":1,"Toughness":1},"quickness":{"Reaction":2,"Speed":1,"Stunt":1},"noncombat":{"Intelligence":0,"Wisdom":2,"Presence":1}}}},{"slug":"devilah","codename":"Devilah","displayName":"DEVILAH LESTRAY","realName":"Unknown","age":"22","role":"Silent Executioner","faction":"Command Center Asset","powerLevel":15,"image":"/characters/devilah.png","clearance":"BLACK / ESCORT REQUIRED","commandBrief":"Devilah arrived drenched in someone else’s blood and never supplied a past. She is a peerless infiltrator, an accurate gunfighter, and a poisoner who can turn household chemicals into a silent death sentence. Standing order: never leave a prisoner alone with her.","personality":["Silent","Playfully menacing","Sadistic toward captives","Unnaturally calm"],"motivations":["Unknown","Perfect her chemical craft","Remain impossible to own or predict"],"allies":["Juan Fuze","Sanctifier","Zed","Grizzly"],"enemies":["Captor networks","Anyone attempting to interrogate her","Targets she has privately selected"],"history":["Eight men were found in catastrophic condition two streets from the precinct on the night she arrived. There had been no reported gunfire and almost no sound.","She later began appearing on Command Center missions without being assigned. Her results made removal difficult; her methods made supervision mandatory."],"signatureTalents":["Ghost Step","Improved Aim","Evasion Shot","Riposte","Poison Use"],"equipment":["Twin suppressed laser-sighted pistols","Mystery chemical syringes","Scrap camouflage","Concealable armor"],"tactics":"Use Ghost Step to cross threatened space, eliminate isolated targets with injection or suppressed fire, then change angle before return fire can settle.","canonRefs":["Core Rulebook PDF pp. 16, 26, 56, 88, 123, 139, 144"],"build":{"specs":{"ranged":5,"melee":2,"body":3,"quickness":5,"noncombat":4},"attrs":{"ranged":{"Handguns":5},"melee":{"Stabbing":2},"body":{"Strength":0,"Endurance":1,"Toughness":2},"quickness":{"Reaction":2,"Speed":1,"Stunt":2},"noncombat":{"Intelligence":0,"Wisdom":3,"Presence":1}}}},{"slug":"haywire","codename":"Haywire","displayName":"HAYWIRE","realName":"Tameka Grant","age":"26","role":"Veteran / Machine Hunter","faction":"Command Center","powerLevel":17,"image":"/characters/haywire.png","clearance":"TECH-THREAT RESPONSE","commandBrief":"Haywire survived the Massacre of 2045 beneath wreckage and surrounded by Mark IV combat robots she had disabled herself. She understands machines well enough to rebuild almost anything—and distrusts them enough to destroy the wrong thing before it wakes up.","personality":["Composed","Analytical","Fierce","Volatile around autonomous weapons"],"motivations":["Prevent another machine massacre","Protect soldiers from systems they do not understand","Prove technology can still answer to people"],"allies":["Devil Dog","Axios","Kent","Spanner"],"enemies":["Mark IV units","INTI-aligned machines","Careless drone operators"],"history":["Born in Kingston, Jamaica, Tameka enlisted at eighteen and became known for technical aptitude under pressure. The African theater turned that aptitude into a survival doctrine.","Her Capoeira is not decoration; the movement gives her a second operating system when a rifle jams or a machine closes the distance."],"signatureTalents":["Soldier Training","Capoeira","Center Mass","Controlled Burst","Evasion"],"equipment":["Assault rifle","Electronics diagnostic kit","Comms jammer","Combat knife"],"tactics":"Fight prone or from disciplined cover at range, shut down sensors and communications, then use Capoeira to escape or dismantle anything that closes.","canonRefs":["Core Rulebook PDF pp. 35, 61, 72, 101, 126, 136, 180"],"build":{"specs":{"ranged":5,"melee":4,"body":4,"quickness":4,"noncombat":5},"attrs":{"ranged":{"Rifles":3,"SMGs":2},"melee":{"Unarmed":4},"body":{"Strength":1,"Endurance":2,"Toughness":1},"quickness":{"Reaction":1,"Speed":2,"Stunt":1},"noncombat":{"Intelligence":3,"Wisdom":1,"Presence":1}}}},{"slug":"foxfire","codename":"Foxfire","displayName":"FOXFIRE","realN
1ame":"Enessa Vassari","age":"23","role":"Demolitions / Precision Infiltration","faction":"Command Center Affiliate","powerLevel":15,"image":"/characters/foxfire.png","clearance":"SPECIAL ACCESS / WATCH LIST","commandBrief":"The old world knew Enessa as a supermodel. Several agencies knew her as the person standing near nineteen impossible infiltrations and a series of structures that failed along mathematically perfect lines. Nothing was ever proven. The red fox sigil was never admissible.","personality":["Elegant","Amused by danger","Meticulous","Socially fearless"],"motivations":["Stay three moves ahead","Steal leverage from abusive powers","Turn precision into survival rather than spectacle"],"allies":["Akane","Spade","Forty-Five","Juan Fuze"],"enemies":["Former corporate security chiefs","Black-market collectors","Anyone who confuses glamour with softness"],"history":["Her public career opened doors; her private skills opened everything else. She survived repeated detention because evidence vanished, witnesses disagreed, and security logs contradicted physical reality.","After the Calamity, infiltration stopped being a game of reputation. Foxfire now uses controlled demolition to open routes, deny pursuit, and collapse exactly one part of a structure—never two."],"signatureTalents":["Grenadier Training","Improved Throw","Ghost Step","Acrobatic Evasion","High Society"],"equipment":["Micro-charges","Remote detonators","Concealed pistol","Infiltration tools","Red fox marker"],"tactics":"Enter through the route no one considers usable, mark load-bearing points, and keep a controlled exit charge ready. Foxfire wins by deciding the shape of the battlefield before combat begins.","canonRefs":["Core Rulebook PDF pp. 107, 121, 162, 236"],"build":{"specs":{"ranged":4,"melee":2,"body":3,"quickness":6,"noncombat":6},"attrs":{"ranged":{"Handguns":2,"Support Weapons":1,"Exotic Ranged":1},"melee":{"Stabbing":2},"body":{"Strength":1,"Endurance":1,"Toughness":1},"quickness":{"Reaction":2,"Speed":1,"Stunt":3},"noncombat":{"Intelligence":2,"Wisdom":2,"Presence":2}}}},{"slug":"akane","codename":"Katana","displayName":"AKANE","realName":"Akane Saitō","age":"25","role":"Martial Artist / Pursuit Operative","faction":"Command Center","powerLevel":17,"image":"/characters/akane.png","clearance":"FIELD LEAD","commandBrief":"Akane was training for Olympic gold when the world ended. She traded the wreck of her Ducati for weapons and kept moving south, turning discipline into a search pattern and grief into an edge no machine can dull.","personality":["Disciplined","Exacting","Loyal","Emotionally contained"],"motivations":["Find her parents and younger sister","Keep her team moving with purpose","Master the line between control and vengeance"],"allies":["Spanner","Foxfire","Spade","Bruce","Forty-Five"],"enemies":["Anyone obstructing the search for her family","Slavers","Count Shava’s forces"],"history":["Born in New York to a Japanese family, she rose through fencing and Kendo with a singular focus. The Calamity severed contact while her family was traveling home.","Her southbound ride ended in the Carolinas, but the mission did not. Akane now treats every road, rumor, and rescue as another possible line toward them."],"signatureTalents":["Kendo","Iaido Strikes","Precise Strike","Wall of Steel","Cardio Training"],"equipment":["Katana","Compact SMG","Light armor","Motorcycle tools"],"tactics":"Use the SMG only to cross the killing ground. Once adjacent, control tempo with Iaido reactions, precise limb strikes, and a defensive blade line that punishes overcommitment.","canonRefs":["Core Rulebook PDF pp. 23–24, 85, 90–91, 107, 128, 160, 197–199"],"build":{"specs":{"ranged":3,"melee":6,"body":4,"quickness":4,"noncombat":3},"attrs":{"ranged":{"SMGs":2,"Handguns":1},"melee":{"Slashing":5,"Stabbing":1},"body":{"Strength":1,"Endurance":3,"Toughness":0},"quickness":{"Reaction":2,"Speed":1,"Stunt":1},"noncombat":{"Intelligence":0,"Wisdom":2,"Presence":1}}}},{"slug":"spade","codename":"Spade","displayName":"SPADE","realName":"Sofi Hartmann","age":"19","role":"Sniper / Overwatch","faction":"Command Center","powerLevel":15,"image":"/characters/spade.png","clearance":"OVERWATCH","commandBrief":"Sofi trained to hold a stage, control her breath, and hit an emotional mark on command. The Calamity converted those skills into sniper discipline. Spade rarely raises her voice; she does not need to when a single shot can reorganize the entire fight.","personality":["Quiet","Patient","Protective","Sensitive to team tension"],"motivations":["Keep people alive from a distance","Become more than the career the old world planned","Never waste a shot or a life"],"allies":["Aedro Black","Singing Fish","Whirlwind","Akane","Foxfire"],"enemies":["Counter-snipers","Ambushers","Anyone targeting a teammate she can see"],"history":["Before collapse, Sofi was a rising actress with auditions along the East Coast. Performance training gave her unusual control over breath, posture, and fear.","She now uses those same tools to hold sight pictures through chaos and to read when an ally needs a warning before they know it themselves."],"signatureTalents":["Scout Sniper","Tracking","One Shot","One Kill","Improved Emplacement"],"equipment":["Precision sniper rifle","Improvised rifle tools","Spotting optic","Light sidearm"],"tactics":"Build Tracking before revealing position, prioritize threats moving on allies, and relocate after any shot that fails to end the target.","canonRefs":["Core Rulebook PDF pp. 63, 67, 107, 199, 209"],"build":{"specs":{"ranged":6,"melee":1,"body":3,"quickness":5,"n
1oncombat":4},"attrs":{"ranged":{"Sniper Rifles":5,"Rifles":1},"melee":{"Unarmed":1},"body":{"Strength":0,"Endurance":1,"Toughness":2},"quickness":{"Reaction":2,"Speed":1,"Stunt":2},"noncombat":{"Intelligence":1,"Wisdom":2,"Presence":1}}}},{"slug":"dd","codename":"D.D.","displayName":"D.D.","realName":"Daisy Damms","age":"34","role":"Direct-Action Soldier","faction":"Command Center Affiliate","powerLevel":17,"image":"/characters/dd.png","clearance":"ASSAULT","commandBrief":"D.D. means Death and Destruction. Daisy Damms was stranded at Cherry Point while trying to get home to Kansas City. When the roads, fuel, and institutions failed, she stopped traveling and started deleting every predator who mistook collapse for permission.","personality":["Blunt","Aggressive","Disciplined","Merciless toward exploiters"],"motivations":["Get home to Kansas City","Make the eastern corridor safer","Punish anyone who preys on civilians"],"allies":["Devil Dog","Haywire","Marshall","Command Center patrols"],"enemies":["Raider gangs","Slavers","Armed extortionists"],"history":["A joint-training assignment put Daisy far from home when the Calamity hit. She had the skills to survive but no viable route west.","Rather than surrender to drift, she turned the local threat map into a campaign board. Every cleared ambush site is one mile of road she someday intends to use."],"signatureTalents":["Soldier Training","Center Mass","Cover Fire","Combat Training","Die Hard"],"equipment":["Assault rifle","Combat shotgun","Service knife","Medium tactical armor"],"tactics":"Advance behind controlled fire, assault the strongest position, and keep moving until the enemy loses the ability to coordinate. D.D. does not bluff retreat.","canonRefs":["Collection slide 18; no unambiguous named rulebook occurrence"],"build":{"specs":{"ranged":6,"melee":4,"body":4,"quickness":3,"noncombat":2},"attrs":{"ranged":{"Rifles":3,"Shotguns":2,"Handguns":1},"melee":{"Stabbing":2,"Unarmed":2},"body":{"Strength":1,"Endurance":1,"Toughness":2},"quickness":{"Reaction":1,"Speed":2,"Stunt":0},"noncombat":{"Intelligence":0,"Wisdom":1,"Presence":1}}}},{"slug":"chronik","codename":"Chronik","displayName":"CHRONIK","realName":"Eben Van Horne","age":"43","role":"Survivalist Ranger / Forward Scout","faction":"Command Center","powerLevel":17,"image":"/characters/chronik.png","clearance":"WILDERNESS OPERATIONS","commandBrief":"Chronik left the world before the world ended. When gunfire reached his forest, the former infantryman returned with a rifle, a chainsaw bayonet, and the kind of routines that keep frightened people alive after panic becomes contagious.","personality":["Reserved","Methodical","Protective","Relentless once committed"],"motivations":["Create order where systems fail","Protect remote communities","Honor an unnamed legacy from his past"],"allies":["Guardian","Devil Dog","Thorne","Doc"],"enemies":["Wilderness raiders","Predators stalking displaced civilians","Wraith"],"history":["Eben disappeared into a one-room cabin years before the Calamity. Isolation became discipline rather than escape.","He emerged when violence invaded the woods and discovered that survivors needed structure more than speeches. The name Chronik came from his habit of logging, ordering, and remembering everything."],"signatureTalents":["Scout Sniper","Tracking","Soldier Training","Bayonet Attack","Environmental Resistance"],"equipment":["Assault rifle","Improvised chainsaw bayonet","Camouflage armor","Wilderness kit"],"tactics":"Control long approaches with rifle fire, spend Tracking only on decisive shots, and use the chainsaw bayonet when concealment or terrain collapses the engagement distance.","canonRefs":["Core Rulebook PDF pp. 19, 68, 70, 72, 87, 113, 143, 161, 223"],"build":{"specs":{"ranged":6,"melee":3,"body":5,"quickness":3,"noncombat":5},"attrs":{"ranged":{"Rifles":3,"Sniper Rifles":3},"melee":{"Stabbing":2,"Crushing":1},"body":{"Strength":2,"Endurance":2,"Toughness":1},"quickness":{"Reaction":1,"Speed":1,"Stunt":1},"noncombat":{"Intelligence":1,"Wisdom":3,"Presence":1}}}}
1,{"slug":"juan-fuze","codename":"Juan Fuze","displayName":"JUAN FUZE","realName":"Juan Fuze","age":"35","role":"Gunslinger / Protector","faction":"Command Center","powerLevel":15,"image":"/characters/juan-fuze.png","clearance":"FIELD ASSET","commandBrief":"Juan Fuze was once paid to make people disappear. He walked away, returned only to bury his brother, survived an AI-guided air crash, and discovered that violence had followed him into the end of the world. He kills now for protection, never profit.","personality":["Steady","Private","Dryly confident","Morally rebuilt"],"motivations":["Protect civilians","Destroy the cartel network that killed his brother","Never become a weapon for hire again"],"allies":["Devilah","Sanctifier","Zed","Foxfire"],"enemies":["Cartel remnants","Contract brokers","Anyone who targets his adopted survivors"],"history":["His aircraft crashed into a manufacturing plant as the Calamity corrupted guidance systems. Juan walked out of the fire injured and unfinished.","The survivor band he joined gave his precision a purpose he could live with. His real name is the one he chooses to use now—not the identity his old employers owned."],"signatureTalents":["Gunslinger","Two Weapon Fighting","Double Tap II","Smoking Barrels","Ricochet Shot"],"equipment":["Twin Heavy Pistols","Concealable armor","Spare magazines","Field funeral token"],"tactics":"Open with twin-pistol volume, shift to Improved Aim against armor or cover, and use Backup Shot to break contact without surrendering pressure.","canonRefs":["Core Rulebook PDF pp. 15, 36, 51, 57, 118, 123, 313"],"build":{"specs":{"ranged":6,"melee":1,"body":3,"quickness":5,"noncombat":3},"attrs":{"ranged":{"Handguns":6},"melee":{"Unarmed":1},"body":{"Strength":1,"Endurance":0,"Toughness":2},"quickness":{"Reaction":1,"Speed":2,"Stunt":2},"noncombat":{"Intelligence":0,"Wisdom":2,"Presence":1}}}},{"slug":"devil-dog","codename":"Devil Dog","displayName":"DEVIL DOG","realName":"Pat Timmerson","age":"26","role":"Infantry Leader","faction":"Command Center","powerLevel":17,"image":"/characters/devil-dog.png","clearance":"SQUAD LEAD","commandBrief":"Pat Timmerson was considered too motivated even by Marine standards. Automation pushed him into the reserves; the Calamity put him back on the line. He turns crowds into teams, panic into movement, and impossible missions into an extremely loud Ooh-rah.","personality":["Charismatic","Relentless","Loud","Unbreakably loyal"],"motivations":["Keep civilians moving through fear","Prove people are not obsolete","Never leave a Marine or survivor behind"],"allies":["D.D.","Haywire","Chronik","Guardian"],"enemies":["Autonomous war machines","Raiders","Anyone breaking a protected line"],"history":["Devil Dog’s unit once followed him on a suicide mission against Mark IV recharging stations. The survivors swore they would follow him into hell again.","After the Calamity he used the same voice and momentum to pull civilians from fires and organize neighborhoods before predators could."],"signatureTalents":["Heavy Weapons Gunner","Soldier Training","Parkour","Leadership","Die Hard"],"equipment":["Assault rifle","Anti-tank launcher","Ka-Bar","Combat armor"],"tactics":"Rally first, establish suppressive fire, and then personally attack the vehicle, machine, or leader holding the enemy together.","canonRefs":["Core Rulebook PDF pp. 27, 51, 69, 107, 156, 162, 306"],"build":{"specs":{"ranged":5,"melee":4,"body":5,"quickness":3,"noncombat":3},"attrs":{"ranged":{"Rifles":2,"Support Weapons":3},"melee":{"Stabbing":2,"Unarmed":2},"body":{"Strength":3,"Endurance":1,"Toughness":1},"quickness":{"Reaction":1,"Speed":1,"Stunt":1},"noncombat":{"Intelligence":0,"Wisdom":1,"Presence":2}}}},{"slug":"marshall","codename":"Marshall","displayName":"MARSHALL","realName":"Darryl Dwight Marshall Jr.","age":"40","role":"Mounted Lawkeeper","faction":"Command Center / County Remnant","powerLevel":16,"image":"/characters/marshall.png","clearance":"CIVIL ORDER","commandBrief":"Marshall does not claim authority. He claims responsibility. The former deputy rides roads his department no longer can, calming frightened people with the same steady voice he uses on a horse—and ending violent disputes with the same certainty he once brought to the batter’s box.","personality":["Calm","Patient","Responsible","Absolute under threat"],"motivations":["Keep the meaning of the badge al
1ive","Protect the family farm","Reconnect isolated towns"],"allies":["D.D.","Devilah","Whirlwind","Local farmers"],"enemies":["Deputy killers","Road gangs","Horse thieves"],"history":["Darryl was a baseball standout, farm hand, horseman, and respected deputy before the collapse. Men seeking revenge against the sheriff’s department attacked his family farm; none left it.","When he learned the sheriff and most deputies were dead, he continued the patrol without asking who had promoted him."],"signatureTalents":["Sports Combat","Improvised Melee Weapon","Mounted Combat","Leadership","Iron Grip"],"equipment":["Service revolver","Baseball bat","Riding horse","Deputy field gear"],"tactics":"Use mounted speed and elevation to control open ground, fire only when necessary, and finish close threats with the bat before they reach civilians or the horse team.","canonRefs":["Core Rulebook PDF pp. 93, 121, 144, 148"],"build":{"specs":{"ranged":4,"melee":4,"body":5,"quickness":3,"noncombat":5},"attrs":{"ranged":{"Handguns":3,"Rifles":1},"melee":{"Crushing":3,"Unarmed":1},"body":{"Strength":2,"Endurance":2,"Toughness":1},"quickness":{"Reaction":1,"Speed":2,"Stunt":0},"noncombat":{"Intelligence":0,"Wisdom":2,"Presence":3}}}},{"slug":"john","codename":"John","displayName":"JOHN","realName":"[REDACTED]","age":"[REDACTED]","role":"Operations / Intelligence","faction":"Command Center Founder","powerLevel":17,"image":"/characters/john.png","clearance":"ORIGINATOR / FILE ALTERED","commandBrief":"John saw the collapse pattern early, reopened protocols everyone else had forgotten, and turned his home into a forward operating base. He claims not to want command. The Command Center exists largely because people followed him anyway.","personality":["Watchful","Economical","Dry","Calmly authoritative"],"motivations":["Keep the Command Center functional","Learn who accelerated the collapse","Protect the few contacts he still trusts"],"allies":["Chronik","Doc","Axios","Spanner"],"enemies":["Compromised intelligence networks","Assassins","Anyone searching his sealed identity"],"history":["Multiple intelligence agencies once used John where plausible deniability was standard equipment. The surviving records are redacted beyond normal procedure.","He applies the same tradecraft to generators, radios, shotguns, grenades, and people: identify the failed component, isolate it, and restore the system."],"signatureTalents":["Breacher","Grenadier","Special Ammo","Quick Draw","Explosives"],"equipment":["Tactical shotgun","Grenade launcher","Explosives satchel","Maintenance tools","Encrypted radio"],"tactics":"Breach the route that invalidates the enemy plan, use specialty shells for control, and escalate to grenades only after every ally knows the angle.","canonRefs":["Core Rulebook PDF pp. 62, 64, 71, 88, 135, 142, 208–209"],"build":{"specs":{"ranged":5,"melee":4,"body":4,"quickness":4,"noncombat":7},"attrs":{"ranged":{"Shotguns":3,"Support Weapons":2},"melee":{"Unarmed":2,"Stabbing":1,"Crushing":1},"body":{"Strength":1,"Endurance":1,"Toughness":2},"quickness":{"Reaction":2,"Speed":2,"Stunt":0},"noncombat":{"Intelligence":3,"Wisdom":2,"Presence":2}}}},{"slug":"guardian","codename":"Guardian","displayName":"GUARDIAN","realName":"Gabriel King","age":"30","role":"Long-Range Interdiction","faction":"Command Center","powerLevel":16,"image":"/characters/guardian.png","clearance":"OVERWATCH / MORALE ASSET","commandBrief":"Gabriel King learned marksmanship beneath a church floor and purpose from a combat-medic nun: calm your pulse and protect what the world will not. When fifty raiders came for the orphanage, Guardian made every yard of approach cost them.","personality":["Quiet","Prayerful","Patient","Unshakably protective"],"motivations":["Protect children and displaced families","Honor the woman who raised him","Use lethal force without surrendering mercy"],"allies":["Chronik","Devil Dog","Zed","Bishop"],"enemies":["Orphanage raiders","Counter-snipers","Anyone who targets the helpless"],"history":["A converted countryside church served as both orphanage and fortress. Beneath its floorboards Gabriel found an M1 Garand and an annotated field manual.","He held the largest assault almost alone, moving between firing points until an explosive breach buried him. The allied patrol that found him also found the children alive."],"signatureTalents":["Scout Sniper","Tracking","Improved Aim","Improved Emplacement","Faith"],"equipment":["M1 Garand / precision rifle","Annotated field manual","Camouflage cloak","Prayer beads"],"tactics":"Emplace before contact, identify the threat most likely to reach an ally, and fire only when the shot changes the battle. Guardian relocates before retaliation finds the muzzle flash.","canonRefs":["Core Rulebook PDF pp. 53, 66, 153, 161, 197, 335"],"build":{"specs":{"ranged":7,"melee":1,"body":4,"quickness":4,"noncombat":4},"attrs":{"ranged":{"Sniper Rifles":5,"Rifles":2},"melee":{"Stabbing":1},"body":{"Strength":0,"Endurance":2,"Toughness":2},"quickness":{"Reaction":2,"Speed":1,"Stunt":1},"noncombat":{"Intelligence":0,"Wisdom":3,"Presence":1}}}},{"slug":"bruce","codename":"Bruce","displayName":"BRUCE","realN
1ame":"Amos Willis","age":"35","role":"Mobile Protector / Jack of All Trades","faction":"Command Center Affiliate","powerLevel":17,"image":"/characters/bruce.png","clearance":"RAPID RESPONSE","commandBrief":"Amos Willis is called Bruce the way old gunslingers earned a name—by stepping between danger and people who cannot stop it themselves. Everything in his old life almost worked. In the wasteland, all those unfinished disciplines finally fit together.","personality":["Modest","Restless","Resilient","Protective by reflex"],"motivations":["Make his scattered training matter","Protect outsiders","Earn a life that is more than another almost"],"allies":["Spanner","Akane","Zed","Colonel Hogan"],"enemies":["Bullies","Captors","Anyone exploiting the isolated"],"history":["The son of a Marine and a Chinese immigrant, Bruce used martial arts first to survive bullying, then to build an identity. College and MMA both came close without becoming a future.","The Calamity turned near-success into versatility. He can drive, shoot, fight, repair, improvise, and keep moving after specialists run out of answers."],"signatureTalents":["Kung Fu","Sweep","Speed Surge","Strength From Speed","Extra Attack"],"equipment":["Three revolvers","Traveling gear","Light armor","Improvised tools"],"tactics":"Use speed to cross exposed lanes, disrupt the nearest attacker with flowing unarmed combinations, and draw a revolver only when movement cannot solve the angle.","canonRefs":["Core Rulebook PDF pp. 34, 57, 81, 100, 102, 119, 128, 341"],"build":{"specs":{"ranged":3,"melee":6,"body":3,"quickness":5,"noncombat":4},"attrs":{"ranged":{"Handguns":3},"melee":{"Unarmed":6},"body":{"Strength":1,"Endurance":1,"Toughness":1},"quickness":{"Reaction":1,"Speed":3,"Stunt":1},"noncombat":{"Intelligence":1,"Wisdom":2,"Presence":1}}}}
1,{"slug":"doc","codename":"Doc","displayName":"DOC","realName":"Dr. William Kevin Brandt","age":"48","role":"Surgeon / Combat Medic","faction":"Command Center","powerLevel":11,"image":"/characters/doc.png","clearance":"MEDICAL COMMAND","commandBrief":"Doc is one of the most intelligent survivors still operating in the field. He can fly the evacuation aircraft, perform surgery after landing, and use a shotgun to deliver medication—or a much less charitable answer—while the operation is still active.","personality":["Calm","Compassionate","Exacting","Unflappable around trauma"],"motivations":["Preserve medical knowledge","Train more healers","Keep desperation from lowering surgical standards"],"allies":["Kent","John","Chronik","Devilah"],"enemies":["Medical profiteers","Disease outbreaks","Anyone stealing patients or medicine"],"history":["William grew up between an engineer father and a healer mother. He learned to strip a rifle and read a medical journal with the same curiosity.","He now treats post-Calamity surgery as a covenant: scarcity changes the tools, never the duty to understand the risk."],"signatureTalents":["Breacher","Special Ammo: Injector","Improved Aim","Medical Aid","Surgery"],"equipment":["Combat shotgun","Injector rounds","Surgeon’s bag","Portable medical kit","Pilot gear"],"tactics":"Remain one move behind the assault element, use injector rounds to stabilize allies at range, and fire conventional shells only to protect a patient or evacuation route.","canonRefs":["Core Rulebook PDF pp. 27, 65, 68, 142, 147, 163, 265"],"build":{"specs":{"ranged":4,"melee":1,"body":3,"quickness":3,"noncombat":8},"attrs":{"ranged":{"Shotguns":3,"Sniper Rifles":1},"melee":{"Unarmed":1},"body":{"Strength":0,"Endurance":2,"Toughness":1},"quickness":{"Reaction":1,"Speed":1,"Stunt":1},"noncombat":{"Intelligence":5,"Wisdom":2,"Presence":1}}}},{"slug":"axios","codename":"Axios","displayName":"AXIOS","realName":"Unknown","age":"Unknown","role":"Airborne Ranger / Systems Operator","faction":"Command Center Asset / Unknown","powerLevel":17,"image":"/characters/axios.png","clearance":"RANGER / RECORDS SANITIZED","commandBrief":"Axios has no surviving unit file, family record, or reliable address. He simply appears at failing systems, squares his shoulders, and turns chaos into a list of solvable problems. Whoever erased him did excellent work. Axios does better.","personality":["Laconic","Methodical","Exhaustible but unyielding","Instantly mission-focused"],"motivations":["Protect the mission that replaced his erased past","Recover clean data","Keep systems in human hands"],"allies":["Devilah","Whirlwind","Marshall","Haywire"],"enemies":["Unknown former handlers","Data thieves","Autonomous command systems"],"history":["The former Airborne Ranger carries the habits of an organization that officially cannot be confirmed. He scans spaces, inventories exits, and sleeps like someone expecting a recall code.","His noncombat value is as dangerous as his rifle work: he can recover data, guide engineering, and decide which piece of salvage changes the next campaign."],"signatureTalents":["Soldier Training","Rapid Fire","Opportunist","Rapid Pursuit","Twitch"],"equipment":["Assault rifle","Airborne combat gear","Clean data kit","Ballistic shield blueprint archive"],"tactics":"Advance on the least stable flank, use rapid rifle fire to force movement, and exploit any enemy who breaks formation. After contact, secure data before trophies.","canonRefs":["Core Rulebook PDF pp. 61, 124–125, 140, 142, 144"],"build":{"specs":{"ranged":5,"melee":4,"body":4,"quickness":4,"noncombat":6},"attrs":{"ranged":{"Rifles":4,"Handguns":1},"melee":{"Unarmed":3,"Stabbing":1},"body":{"Strength":1,"Endurance":2,"Toughness":1},"quickness":{"Reaction":2,"Speed":2,"Stunt":0},"noncombat":{"Intelligence":3,"Wisdom":2,"Presence":1}}}},{"slug":"aedro-black","codename":"Lt. Aedro Black","displayName":"AEDRO BLACK","realName":"Aedro Black","age":"26","role":"COE Commando / Pilot","faction":"Command Center / Brazilian COE","powerLevel":17,"image":"/characters/aedro-black.png","clearance":"SPECIAL OPERATIONS","commandBrief":"Aedro Black was in the United States for advanced helicopter training when the Calamity cut him off from Brazil. He did not treat isolation as permission to quit. He adjusted the mission, loaded an EMP shell, and kept moving.","personality":["Confident","Adaptive","Mission-focused","Cool under pressure"],"motivations":["Reestablish contact with his home unit","Protect his adopted team","Keep air mobility alive"],"allies":["Spade","Singing Fish","Doc","Axios"],"enemies":["Hostile robots","Aircraft scavengers","Anyone threatening an evacuation corridor"],"history":["Raised in Porto Alegre by a military family, Aedro earned a COE commission and a rare exchange placement with the Marines at New River.","The Calamity removed the chain of command but not the meaning of service. He now flies, scouts, breaches, and disables machines for whoever is still getting civilians out."],"signatureTalents":["Breacher","Special Ammo: EMP","Special Ammo: Incendiary","Combat Training","Quick Draw"],"equipment":["Revolver shotgun","EMP shells","Incendiary shells","Pilot survival gear","Combat knife"],"tactics":"Use EMP to collapse machine defenses, incendiary ammunition to deny routes, and close-combat training only after the shotgun has created the opening.","canonRefs":["Core Rulebook PDF pp. 63, 65, 103, 182"],"build":{"specs":{"ranged":5,"melee":4,"body":4,"quickness":4,"noncombat":5},"attrs":{"ranged":{"Shotguns":4,"Handguns":1},"melee":{"Unarmed":3,"Stabbing":1},"body":{"Strength":1,"Endurance":1,"Toughness":2},"quickness":{"Reaction":2,"Speed":1,"Stunt":1},"noncombat":{"Intelligence":3,"Wisdom":1,"Presence":1}}}},{"slug":"halt","codename":"Halt","displayName":"HALT","realName":"Halt Childers","age":"25","role":"Scout / Bowhunter","faction":"Command Center Affiliate","powerLevel":16,"image":"/characters/halt.png","clearance":"PATHFINDER","commandBrief":"Halt walked away from a noble corporate dynasty because he understood what its power cost everyone else. He kept the education, the Pyrenees bowhunting, and the ability to move through guarded ground without asking permission.","personality":["Reserved","Principled","Self-directed","Suspicious of inherited authority"],"motivations":["Undo damage caused by his family","Keep survivor bands fed","Remain free of dynastic control"],"allies":["Chronik","Singing Fish","Spade","Akane"],"enemies":["Childers corporate agents","Poachers","Raiders hunting villages"],"history":["His family converted old 
1nobility into modern corporate power. Halt saw communities treated as leverage and decided early that inheritance would not own him.","The field skills bought for privilege became tools of resistance: archery, wilderness movement, traps, and the patience to wait until a single silent shot is enough."],"signatureTalents":["Bow Hunter","Exotic Ranged Expert","Silent Strike","Improved Aim","Parkour"],"equipment":["Compound bow","Poisoned and specialty arrows","Hunting knife","Wilderness kit"],"tactics":"Prepare traps, shoot from concealment, and relocate before enemies define his lane. Halt prefers sleep poison when a prisoner is worth more than a corpse.","canonRefs":["Core Rulebook PDF pp. 35, 50, 72, 86, 160, 163, 184, 189"],"build":{"specs":{"ranged":6,"melee":2,"body":3,"quickness":5,"noncombat":5},"attrs":{"ranged":{"Exotic Ranged":5,"Handguns":1},"melee":{"Stabbing":2},"body":{"Strength":1,"Endurance":1,"Toughness":1},"quickness":{"Reaction":1,"Speed":1,"Stunt":3},"noncombat":{"Intelligence":0,"Wisdom":4,"Presence":1}}}},{"slug":"thorne","codename":"Thorne","displayName":"THORNE","realName":"Alexander Thorne","age":"35","role":"Soldier / Defector-Heir","faction":"Command Center / Thorne Defector","powerLevel":18,"image":"/characters/thorne.png","clearance":"COASTAL INTELLIGENCE","commandBrief":"Alexander Thorne was raised aboard HMS Elizabeth to become Admiral Marcus Thorne’s heir and enforcer. He kept the training, the British one-liners, and none of the certainty that his father deserved obedience.","personality":["Dry","Capable","Conflicted","Deliberately theatrical under fire"],"motivations":["Stop Admiral Thorne","Decide what the family name means","Protect coastal communities from the floating fortress"],"allies":["Chronik","Guardian","Devil Dog","Akane"],"enemies":["Admiral Marcus Thorne","HMS Elizabeth guards","Loyalist officers"],"history":["The HMS Elizabeth was home, academy, and prison. Alexander learned command as performance and violence as family language.","Defection did not remove the instincts. It gave him the harder task of using them without becoming his father."],"signatureTalents":["Combat Training","Riposte","Parkour","Opportunist","Precise Strike"],"equipment":["Battle rifle","Officer’s sword","Combat armor","HMS access codes"],"tactics":"Use rifle fire during approach, charge when the line fractures, and bait a melee commitment into a parry-riposte sequence. One-liners are optional but considered inevitable.","canonRefs":["Core Rulebook PDF pp. 22–23, 54, 88, 98, 107, 121, 123, 125"],"build":{"specs":{"ranged":5,"melee":5,"body":5,"quickness":3,"noncombat":4},"attrs":{"ranged":{"Rifles":4,"Handguns":1},"melee":{"Stabbing":3,"Unarmed":1,"Slashing":1},"body":{"Strength":3,"Endurance":1,"Toughness":1},"quickness":{"Reaction":1,"Speed":1,"Stunt":1},"noncombat":{"Intelligence":1,"Wisdom":1,"Presence":2}}}},{"slug":"singing-fish","codename":"Singing Fish","displayName":"SINGING FISH","realName":"Thomas Singing Fish","age":"30","role":"Tracker / Healer","faction":"Command Center Affiliate / Cherokee Community","powerLevel":14,"image":"/characters/singing-fish.png","clearance":"WILDERNESS MEDICAL","commandBrief":"Thomas Singing Fish moves through eastern Carolina marsh and forest as if the land is reporting directly to him. Knowledge the old world called obsolete now keeps patrols fed, wounded people breathing, and pursuers walking into the wrong clearing.","personality":["Calm","Observant","Patient","Grounded"],"motivations":["Preserve community knowledge","Heal without exhausting scarce medicine","Keep the land from becoming another battlefield asset"],"allies":["Halt","Spade","Aedro Black","Doc"],"enemies":["Poachers","Resource strip-miners","Raiders burning wilderness cover"],"history":["Thomas’s Cherokee-descended family stayed as systems fractured. While others stockpiled, he returned to skills transmitted through generations.","He treats tracking and healing as the same discipline: notice what changed, learn what the body or trail is saying, and intervene before the damage becomes permanent."],"signatureTalents":["Improved Throw","Silent Strike","Cardio Training","First Aid","Wilderness Training"],"equipment":["Throwing hatchets","Darts","Herbal medicine kit","Wilderness gear"],"tactics":"Scout ahead, identify ambush signs, and use quiet thrown weapons from cover. He breaks contact to stabilize allies rather than chase a fleeing enemy.","canonRefs":["Collection slide 39; Core Rulebook PDF p. 63 possible ‘Fish’ reference only"],"build":{"specs":{"ranged":3,"melee":3,"body":4,"quickness":4,"noncombat":7},"attrs":{"ranged":{"Exotic Ranged":3},"melee":{"Slashing":2,"Stabbing":1},"body":{"Strength":1,"Endurance":2,"Toughness":1},"quickness":{"Reaction":1,"Speed":1,"Stunt":2},"noncombat":{"Intelligence":2,"Wisdom":4,"Presence":1}}}},{"slug":"lion","codename":"Lion","displayName":"LION OF MUMBAI","realN
1ame":"Arjun Rao","age":"35","role":"Detective / Mobile Gunfighter","faction":"Command Center / Law Enforcement Remnant","powerLevel":17,"image":"/characters/lion.png","clearance":"INVESTIGATIONS","commandBrief":"Arjun Rao paid for school by falling through windows, off rooftops, and past explosions on Mumbai film sets. He brought that stunt discipline to American law enforcement, rose to lieutenant, and carried both instincts into a world where every investigation may become a running gunfight.","personality":["Courageous","Truth-driven","Kinetic","Warm until challenged"],"motivations":["Find the truth behind the Calamity’s crimes","Protect witnesses and civilians","Prove law can exist without intact institutions"],"allies":["Marshall","Justice","Guardian","Whirlwind"],"enemies":["Corrupt officers","Organized raiders","Evidence destroyers"],"history":["Arjun’s scars first bought tuition. His instinct for risk later helped him survive patrol work and read when a suspect was about to move.","The name Lion of Mumbai began as a film-set legend and became something else in the field: a detective who never asks someone else to cross danger first."],"signatureTalents":["Gunslinger","Double Tap","Two Weapon Fighting","Run and Gun","Parkour"],"equipment":["Twin service pistols","Detective kit","Light armor","Irritant mask"],"tactics":"Keep moving, fire on the run, and use stunt-trained routes to attack from a place conventional shooters consider inaccessible.","canonRefs":["Core Rulebook PDF pp. 33, 35, 49, 84, 319"],"build":{"specs":{"ranged":5,"melee":4,"body":3,"quickness":5,"noncombat":6},"attrs":{"ranged":{"Handguns":4,"SMGs":1},"melee":{"Unarmed":4},"body":{"Strength":0,"Endurance":2,"Toughness":1},"quickness":{"Reaction":1,"Speed":2,"Stunt":2},"noncombat":{"Intelligence":1,"Wisdom":3,"Presence":2}}}},{"slug":"kent","codename":"Kent","displayName":"KENT","realName":"Kent Hollinger","age":"35","role":"Robotics Specialist","faction":"Command Center","powerLevel":9,"image":"/characters/kent.png","clearance":"ENGINEERING / DO NOT CALL HIM SAVIOR","commandBrief":"Kent Hollinger is a retired engineer, recovering alcoholic, and unwilling owner of the title ‘Bionic Savior.’ He can read a machine’s failure like a confession and treats praise as a more irritating fault condition than exposed wiring.","personality":["Abrasive","Brilliant","Self-deprecating","Reluctantly heroic"],"motivations":["Repair damage he helped create","Keep machines subordinate to people","Stay sober one problem at a time"],"allies":["Doc","Spanner","Forty-Five","Axios"],"enemies":["Autonomous weapons","Former corporate robotics programs","Anyone saying ‘Bionic Savior’ within earshot"],"history":["Before the Calamity, Kent disappeared into a garage full of half-built robots and empty bottles. The world’s collapse made his isolation strategically valuable.","He now builds medical devices with Doc, decodes interfaces for Forty-Five, and complains continuously while saving everyone’s lives."],"signatureTalents":["Drone Operator","Evasion","Engineering","Maintenance","Manufacturing"],"equipment":["Drone controller","Engineering kit","Repair drone","Heavy pistol","Insulated work armor"],"tactics":"Remain behind cover, deploy a drone into the dangerous lane, and use engineering actions to disable or redirect machines rather than trade gunfire.","canonRefs":["Core Rulebook PDF pp. 69, 147; Collection slide 41"],"build":{"specs":{"ranged":2,"melee":1,"body":3,"quickness":3,"noncombat":9},"attrs":{"ranged":{"Handguns":2},"melee":{"Unarmed":1},"body":{"Strength":0,"Endurance":1,"Toughness":2},"quickness":{"Reaction":1,"Speed":1,"Stunt":1},"noncombat":{"Intelligence":6,"Wisdom":2,"Presence":1}}}},{"slug":"whirlwind","codename":"Whirlwind","displayName":"WHIRLWIND","realName":"Russell Storm","age":"24","role":"Driver / Security Specialist","faction":"Command Center","powerLevel":18,"image":"/characters/whirlwind.png","clearance":"MOBILE SECURITY","commandBrief":"Russell Storm carries more kinetic energy than most vehicles he drives. Military automation removed him from the Corps; the Calamity gave the storm somewhere useful to break. He earned Whirlwind in one night and has been moving ever since.","personality":["Restless","Wry","Defiant","Hard to kill"],"motivations":["Keep convoys moving","Turn displacement into purpose","Defeat Firestorm without becoming him"],"allies":["Spade","Marshall","Axios","Lion"],"enemies":["Firestorm","Pursuit gangs","Anyone blocking an evacuation road"],"history":["Civilian transport work could not absorb a Marine trained for c
1onstant pressure. Supervisors described him as a storm with paperwork attached.","His duel with Firestorm in a burning house proved the difference between speed and control. Whirlwind won the exchange; Firestorm escaped bleeding and angry."],"signatureTalents":["Parkour","Sliding Attack","Feint","Extra Attack","Die Hard"],"equipment":["SMG","Curved blade","Breathing unit","Driver armor","Flash charges"],"tactics":"Disorient first, slide through the firing lane, and enter melee from an angle that keeps the opponent turning. If the mission is extraction, the vehicle always matters more than the duel.","canonRefs":["Core Rulebook PDF pp. 91, 115, 120, 130–131, 144, 151, 160, 199, 206, 209"],"build":{"specs":{"ranged":4,"melee":5,"body":3,"quickness":6,"noncombat":4},"attrs":{"ranged":{"SMGs":3,"Handguns":1},"melee":{"Slashing":4,"Unarmed":1},"body":{"Strength":0,"Endurance":1,"Toughness":2},"quickness":{"Reaction":1,"Speed":2,"Stunt":3},"noncombat":{"Intelligence":0,"Wisdom":3,"Presence":1}}}},{"slug":"bishop","codename":"Bishop","displayName":"BISHOP","realName":"Jovanni Davis","age":"32","role":"Enforcer / Close Assault","faction":"Command Center Affiliate","powerLevel":17,"image":"/characters/bishop.png","clearance":"ENFORCEMENT","commandBrief":"Jovanni Davis learned survival on Chicago’s South Side and precision in underground gyms. The MMA circuit called him The Devil because his violence was clinical, not chaotic. Bishop is what happened when that discipline found a mission larger than a ring.","personality":["Direct","Clinical","Self-contained","Fearless"],"motivations":["Apply force where it protects rather than exploits","Never return to being someone else’s spectacle","Break organizations that feed on fear"],"allies":["Justice","Guardian","Devil Dog","Zed"],"enemies":["Gang bosses","Fight promoters","Slavers","Punisher-class robots"],"history":["Discipline pulled Jovanni out of the street and into regional MMA. The Devil was a ring name, not a confession.","After the Calamity he stopped waiting for sanctioned fights. Bishop goes where people are cornered and asks the threat one calm question before the first Gut Punch lands."],"signatureTalents":["Boxing","Gut Punch","Haymaker","Improved Grab","Silent Shot"],"equipment":["Compact suppressed firearm","Reinforced gloves","Medium armor","Restraints"],"tactics":"Suppress the approach, enter adjacent range, and attack the body until the enemy loses breath, posture, and the ability to coordinate.","canonRefs":["Core Rulebook PDF pp. 53, 59, 80, 98–99, 161, 309"],"build":{"specs":{"ranged":4,"melee":5,"body":5,"quickness":3,"noncombat":3},"attrs":{"ranged":{"SMGs":2,"Handguns":2},"melee":{"Unarmed":5},"body":{"Strength":2,"Endurance":1,"Toughness":2},"quickness":{"Reaction":1,"Speed":1,"Stunt":1},"noncombat":{"Intelligence":0,"Wisdom":1,"Presence":2}}}},{"slug":"sanctifier","codename":"Sanctifier","displayName":"SANCTIFIER","realName":"Leroy Santifer IV","age":"30","role":"Armorer / Heavy Gunner","faction":"Command Center","powerLevel":17,"image":"/characters/sanctifier.png","clearance":"HEAVY SUPPORT","commandBrief":"Leroy Santifer IV comes from a line of soldiers and builders taught never to let protected people carry weak steel. Count Shava’s followers destroyed his home and took his sister. His workshop survived. So did Rebecca.","personality":["Deliberate","Intimidating","Protective","Craftsmanship-driven"],"motivations":["Recover his sister","Destroy Count Shava’s network","Keep allies armed with equipment he trusts"],"allies":["Zed","Juan Fuze","Devilah","Guardian"],"enemies":["Count Shava","Shava’s followers","Anyone stealing weapons from protected settlements"],"history":["Leroy was already a legendary Marine armorer before the Calamity. After it, his surviving workshop became forge, arsenal, and memorial.","Rebecca is a homemade rotary cannon and a public statement: the people who destroyed his world will hear him coming."],"signatureTalents":["Machine Gunner","Rolling Thunder","Fear of God","Strength Surge","Impact Hit"],"equipment":["Rebecca minigun","Sledgehammer","Assault rifle","Heavy pistol","Armorer’s tools"],"tactics":"Spin Rebecca up behind a protected lane, use Fear of God to shelter nearby allies, and abandon the gun only when a charge with the sledgehammer will end the threat faster.","canonRefs":["Core Rulebook PDF pp. 15, 35, 54, 70, 96, 108, 114, 186, 321, 331–333, 339"],"build":{"specs":{"ranged":5,"melee":3,"body":6,"quickness":3,"noncombat":3},"attrs":{"ranged":{"Support Weapons":5},"melee":{"Crushing":3},"body":{"Strength":3,"Endurance":1,"Toughness":2},"quickness":{"Reaction":1,"Speed":1,"Stunt":1},"noncombat":{"Intelligence":2,"Wisdom":1,"Presence":0}}}},{"slug":"grizzly","codename":"Grizzly","displayName":"GRIZZLY","realName":"Classified","age":"Unknown","role":"Interrogator / Precision Heavy","faction":"Command Center Asset / Former Government","powerLevel":18,"image":"/characters/grizzly.png","clearance":"BLACK / IDENTITY UNCONFIRMED","commandBrief":"Grizzly is built like a breach team and works like a lie detector. Rumor places him inside a government interrogation program. Field evidence places two medical darts exactly where dying allies needed them and hostile darts exactly where armed men stopped being a problem.","personality":["Cold-eyed","Quiet","Careful","Disturbingly perceptive"],"motivations":["Keep his real identity buried","Extract truth before violence spreads","Protect the few people who treat him as more than a tool"],"allies":["Devilah","Sanctifier","Zed","Doc"],"enemies":["Former program supervisors","Professional liars","Interrogation targets who escaped"],"history":["No verified civilian history survives. The government-interrogator rumor persists because Grizzly reads hesitation, breath, and posture faster than most people read a page.","His size conceals the more dangerous skill: surgical precision with thrown darts, including nanite medication under combat pressure."],"signatureTalents":["Improved Throw","Hurl Object","Wrestling","Iron Grip","Insight"],"equipment":["Combat darts","Nanite medical darts","Heavy improvised weapons","Interrogation recorder"],"tactics":"Advance without displaying a firearm, force the target to reveal intent, and use a dart before anyone understands the range. In close combat he controls rather than chases.","canonRefs":["Core Rulebook PDF pp. 27, 108, 190–191, 198"],"build":{"specs":{"ranged":4,"melee":5,"body":6,"quickness":3,"noncombat":6},"attrs":{"ranged":{"Exotic Ranged":4},"melee":{"Unarmed":3,"Crushing":2},"body":{"Strength":3,"Endurance":1,"Toughness":2},"quickness":{"Reaction":1,"Speed":1,"Stunt":1},"noncombat":{"Intelligence":0,"Wisdom":3,"Presence":3}}}},{"slug":"colonel-kurt-hogan","codename":"Colonel Hogan","displayName":"COLONEL KURT HOGAN","realN
1ame":"Kurt Hogan","age":"Classified","role":"Heavy Powered Armor Commander","faction":"U.S. Military Remnant / Command Center Ally","powerLevel":30,"image":"/characters/colonel-kurt-hogan.png","clearance":"COLONEL / STRATEGIC ASSET","commandBrief":"Kurt Hogan is PL 30 before he steps into Heavy Powered Armor. That distinction matters. The suit does not make the Colonel dangerous; it gives a dangerous man enough protection to use telephone poles as anti-robot spears and enough battlefield presence to turn armored survivors into a line.","personality":["Exacting","Physically dominant","Commanding","Respectful of earned courage"],"motivations":["Keep his armored soldiers alive","Preserve a disciplined human military","Break Mark IV formations before they reach civilians"],"allies":["Bruce","Zed","Sanctifier","Heavy Powered Armor soldiers"],"enemies":["Mark IV Heavy Combat Robots","FKMSA Destroyers","Mutinous remnant officers"],"history":["Hogan trains personally with his troops and expects them to survive contact with machines designed to erase ordinary infantry. His ring is part proving ground, part command language.","After Bruce pushed past exhaustion and landed the exchange Hogan did not expect, the Colonel answered with a single nod. Respect, from Hogan, is never verbal and never cheap."],"signatureTalents":["Bodybuilding","Wrestling","Heavy Weapons Gunner","Impact Hit","Hurl Object"],"equipment":["Heavy Powered Armor — separate from PL 30","Heavy support weapon","Powered gauntlets","Command suite"],"tactics":"Advance at the center of the armored line, draw anti-armor fire, destroy machines at point-blank distance, and use command presence to keep the formation moving after casualties.","canonRefs":["Core Rulebook PDF pp. 85, 91, 94, 97, 128, 328","User lock: PL 30 before Heavy Powered Armor"],"build":{"specs":{"ranged":7,"melee":8,"body":8,"quickness":7,"noncombat":6},"attrs":{"ranged":{"Support Weapons":3,"Rifles":2,"Exotic Ranged":2},"melee":{"Unarmed":6,"Crushing":2},"body":{"Strength":3,"Endurance":2,"Toughness":3},"quickness":{"Reaction":2,"Speed":2,"Stunt":3},"noncombat":{"Intelligence":1,"Wisdom":2,"Presence":3}}}},{"slug":"zed","codename":"Zed","displayName":"ZED","realName":"Classified","age":"30","role":"Wrestler / Control Bruiser","faction":"Command Center","powerLevel":16,"image":"/characters/zed.png","clearance":"ASSAULT / KITCHEN","commandBrief":"Before armor and scars, Zed was a wrestler chasing a spotlight that never came. The original starter build keeps that truth intact: no hammer, no shield, no competing weapon identity—just an armored grappler who seizes the most dangerous opponent and turns them into a pretzel.","personality":["Blunt","Loyal","Protective","Food-motivated"],"motivations":["Protect his survivor family","Perfect the pretzel recipe","Prove control beats firepower at arm’s reach"],"allies":["Sanctifier","Bruce","Guardian","Justice","Spanner"],"enemies":["Raiders","Punisher-class robots","Anyone who hurts a teammate in front of him"],"history":["Wrestling gave Zed a language for pressure, control, and surviving disappointment. SWAT work gave that language armor and consequences.","He is clumsy over furniture, terrifying once adjacent, and unexpectedly serious about cooking for the people he protects."],"signatureTalents":["Wrestling","Body Slam III","Improved Grab","Shoulder Throw","Extra Attack II"],"equipment":["Light tactical armor","Reinforced metal gauntlets and boots","Cooking kit","Twenty rations"],"tactics":"Close on the priority threat, open with an unarmed combination, let No Holds Barred drive the follow-through, and choose Body Slam or Shoulder Throw based on whether damage or position matters more.","canonRefs":["Core Rulebook PDF pp. 15, 26, 52, 83, 94, 102, 142, 149, 202, 289–304","Canonical full build 00001v6"],"build":{"specs":{"ranged":0,"melee":7,"body":5,"quickness":4,"noncombat":2},"attrs":{"ranged":{},"melee":{"Unarmed":7},"body":{"Strength":3,"Endurance":0,"Toughness":2},"quickness":{"Reaction":1,"Speed":3,"Stunt":0},"noncombat":{"Intelligence":0,"Wisdom":1,"Presence":1}}}}]`),i=e=>e.toLowerCase().replace(/[^a-z0-9]+/g,`-`).replace(/^-|-$/g,``);function a(e){let t=i(e.name);if(e.category===`Character`){let t=r.find(t=>t.displayName.toLowerCase()===e.name.toLowerCase());return t?`/characters/${t.slug}`:`/characters`}if(e.category.includes(`Talent`))return`/talents#${t}`;if(e.category===`Character Creation`||e.category===`Specialization`||e.category===`Skill`||e.category.endsWith(` Attribute`))return`/character-options#${t}`;if(e.category===`Days of Reckoning`||e.category===`Era`)return`/world#${t}`;if(e.category===`Adventure`)return`/adventures#${t}`;if(e.category===`Game Line`)return`/miniature-battles`;if(e.category===`Tool`)return`https://www.guncraze.net/landing-zone/guncraze-roleplaying-game/guncraze-character-builder`;if(e.category===`Armory`){let t={"Powered Armor":`armor`,Drones:`drone-builder`,Vehicles:`vehicles`};return t[e.name]?`/armory#${t[e.name]}`:`/armory`}return e.category===`Core Concept`?e.name===`Power Level`?`/character-options#power-level`:`/system`:`/`}var o=[{name:`Double Tap`,category:`Ranged Talent`,summary:`Allows a character to fire a second time with a semi-automatic weapon at a penalty to the hit roll.`,tags:[`talent`,`ranged`,`handgun`]},{name:`Improved Aim`,category:`Ranged Talent`,summary:`Refines aimed and called shots, helping a marksman place accurate fire where it matters.`,tags:[`talent`,`ranged`,`precision`]},{name:`Cover Fire`,category:`Ranged Talent`,summary:`Uses disciplined fire from cover to improve a combatant's control of an engagement.`,tags:[`talent`,`ranged`,`cover`]},{name:`Center Mass`,category:`Ranged Talent`,summary:`Focuses rifle fire on the torso for dependable stopping power.`,tags:[`talent`,`rifle`]},{name:`Controlled Burst`,category:`Ranged Talent`,summary:`Turns short automatic bursts into controlled, effective attacks.`,tags:[`talent`,`smg`,`automatic`]},{name:`Rolling Thunder`,category:`Ranged Talent`,summary:`Develops the sustained-fire techniques of a dedicated machine gunner.`,tags:[`talent`,`support weapon`]},{name:`Silent Strike`,category:`Ranged Talent`,summary:`Improves the ability to eliminate a target quietly with suitable weapons.`,tags:[`talent`,`stealth`]},{name:`Breacher's Blast`,category:`Ranged Talent`,summary:`Uses a shotgun at close range to punish armored targets and force openings.`,tags:[`talent`,`shotgun`]},{name:`One Shot, One Kill`,category:`Ranged Talent`,summary:`Represents patient sniper discipline and decisive long-range fire.`,tags:[`talent`,`sniper`]},{name:`Blood Strike`,category:`Melee Talent`,summary:`A precise stabbing attack that leaves the victim bleeding after the initial wound.`,tags:[`talent`,`stabbing`]},{name:`Quick Strikes`,category:`Melee Talent`,summary:`Uses speed and practiced weapon handling to deliver additional melee attacks.`,tags:[`talent`,`melee`]},{name:`Improvised Melee Weapon`,category:`Melee Talent`,summary:`Turns ordinary objects and tools into practical close-combat weapons.`,tags:[`talent`,`melee`,`improvised`]},{name:`Shoulder Throw`,category:`Melee Talent`,summary:`Uses leverage and positioning to throw an opponent to the ground.`,tags:[`talent`,`unarmed`]},{name:`Disarm`,category:`Melee Talent`,summary:`Attempts to knock or wrench a weapon away from an opponent.`,tags:[`talent`,`melee`,`control`]},{name:`Die Hard`,category:`Body Talent`,summary:`Gives a badly injured character a chance to remain alive when an attack should finish them.`,tags:[`talent`,`body`,`survival`]},{name:`Tri-Athlete`,category:`Body Talent`,summary:`Represents conditioning for sustained running, swimming, and other endurance-heavy activity.`,tags:[`talent`,`body`,`endurance`]},{name:`Jump Attack`,category:`Body Talent`,summary:`Combines momentum and elevation into an aggressive melee maneuver.`,tags:[`talent`,`strength`,`melee`]},{name:`Ghost Step`,category:`Quickness Talent`,summary:`Allows a trained mover to slip through danger and avoid detection at a critical moment.`,tags:[`talent`,`quickness`,`stealth`]},{name:`Dive for Cover!`,category:`Quickness Talent`,summary:`A sudden defensive movement that gets a character out of an attack's path and into nearby protection.`,tags:[`talent`,`quickness`,`defense`]},{name:`Craze! Points`,category:`Core Concept`,summary:`A limited heroic resource used to push key moments beyond ordinary limits.`,tags:[`system`,`resource`]},{name:`Opposed Rolls`,category:`Core Concept`,summary:`Both sides roll during attacks and other direct contests, keeping defenders actively involved.`,tags:[`system`,`dice`]},{name:`Hit Locations`,category:`Core Concept`,summary:`Successful attacks land on specific body locations, making armor, injuries, and positioning matter.`,tags:[`system`,`combat`]},{name:`Power Level`,category:`Core Concept`,summary:`A broad measure used to compare characters, encounters, equipment, and campaign expectations.`,tags:[`system`,`character`]},{name:`Specializations`,category:`Character Creation`,summary:`Five broad areas define a character's strengths: Ranged Combat, Melee Combat, Body, Quickness, and Non-Combat.`,tags:[`character`,`specialization`]},{name:`Attributes`,category:`Character Creation`,summary:`Twenty focused abilities sit beneath the Specializations and shape how a character approaches action.`,tags:[`character`,`attribute`]},{name:`Jobs`,category:`Character Creation`,summary:`Professional roles reinforce Skills and give non-combat specialists a distinct place in the group.`,tags:[`character`,`skills`]},{name:`Skills`,category:`Character Creation`,summary:`Over forty learned abilities cover investigation, survival, medicine, technology, crafting, social action, and more.`,tags:[`character`,`skills`]},{name:`Ranged Combat`,category:`Specialization`,summary:`Covers handguns, submachine guns, rifles, shotguns, sniper rifles, and support weapons.`,tags:[`specialization`,`ranged`]},{name:`Melee Combat`,category:`Specialization`,summary:`Covers unarmed fighting, slashing, stabbing, crushing weapons, and shields.`,tags:[`specialization`,`melee`]},{name:`Body`,category:`Specialization`,summary:`Builds physical power and resilience through Strength, Endurance, and Toughness.`,tags:[`specialization`,`body`]},{name:`Quickness`,category:`Specialization`,summary:`Governs Reaction, Speed, and Stunt—the tools for acting and moving under pressure.`,tags:[`specialization`,`quickness`]},{name:`Non-Combat`,category:`Specialization`,summary:`Uses Intelligence, Wisdom, and Presence to supp
1ort expertise beyond direct fighting.`,tags:[`specialization`,`non-combat`]},{name:`Weapon Special Rules`,category:`Armory`,summary:`Keywords give weapons distinctive behavior such as automatic fire, armor penetration, blast effects, or concealability.`,tags:[`weapons`,`equipment`]},{name:`Powered Armor`,category:`Armory`,summary:`Advanced enclosed protection supports heavy loads and battlefield systems at the cost of complexity and scarcity.`,tags:[`armor`,`technology`]},{name:`Drones`,category:`Armory`,summary:`Modular machines assembled from components to perform combat, support, scouting, or utility roles.`,tags:[`drone`,`technology`]},{name:`Vehicles`,category:`Armory`,summary:`Transport and combat platforms extend the battlefield into pursuits, mounted weapons, ramming, and large-scale encounters.`,tags:[`vehicle`,`equipment`]},{name:`Item Creation`,category:`Armory`,summary:`A crafting framework for turning materials, expertise, and plans into useful equipment.`,tags:[`crafting`,`skills`]},{name:`The Calamity`,category:`Days of Reckoning`,summary:`The global collapse that begins the Days of Reckoning and turns survival into the central struggle.`,tags:[`setting`,`timeline`]},{name:`Survivor Bands`,category:`Days of Reckoning`,summary:`Small communities and roaming groups that organize for protection, resources, belief, or control.`,tags:[`setting`,`faction`]},{name:`Shadows of Strife`,category:`Era`,summary:`In 2049, the modern world remains standing. Technology shapes daily life, powerful interests compete for influence, and people pursue their ambitions amid growing tensions.`,tags:[`setting`,`timeline`,`2049`]},{name:`Days of Reckoning`,category:`Era`,summary:`On January 1, 2050, the Calamity shatters civilization. Governments and essential services collapse, Machines turn against humanity, and survivors struggle for food, shelter, and safety. Small communities must decide whom to trust and how to defend what remains.`,tags:[`setting`,`timeline`,`2050`,`calamity`]},{name:`Rise of the Corporations`,category:`Era`,summary:`Three years after the Calamity, corporations rule separate territories, controlling resources, security, and the lives of those under their protection. These divided powers form alliances against increasingly coordinated Machine legions. Heralds and Nobles direct Machine forces whose allegiance is to a figure they call Mother.`,tags:[`setting`,`timeline`,`corporations`,`machines`,`mother`,`heralds`,`nobles`]},{name:`Corporation Wars`,category:`Era`,summary:`By 2080, conglomerates dominate a dramatically cyberpunk world. Corporate rivalries erupt into warfare, with advanced technology, armed forces, and competing interests shaping life inside and beyond their territories.`,tags:[`setting`,`timeline`,`corporations`,`2080`]},{name:`Martian Wars`,category:`Era`,summary:`Humanity attempts to return to Mars, but the arriving craft face devastating resistance and are shot down during their descent. The return goes catastrophically wrong, opening a conflict with the Martians.`,tags:[`setting`,`timeline`,`mars`,`return to mars`]},{name:`Solar Wars`,category:`Era`,summary:`Warfare spans the Solar System. Fleets clash in massive space battles, and campaigns extend beyond a single planet to conflicts fought across interplanetary distances.`,tags:[`setting`,`timeline`,`space`,`fleets`]},{name:`Zed`,category:`Character`,summary:`A dangerous close-combat specialist known for turning enemies into pretzels.`,tags:[`character`,`hero`]},{name:`Sanctifier`,category:`Character`,summary:`A heavily armed survivor built around support weapons, crushing force, strength, and hard-won wisdom.`,tags:[`character`,`hero`]},{name:`Spanner`,category:`Character`,summary:`A practical engineer who repairs equipment and is equally happy using a large wrench in a fight.`,tags:[`character`,`hero`,`engineer`]},{name:`Devilah LeStray`,category:`Character`,summary:`A stealth-and-poison specialist with a dangerous fascination for scavenged chemicals.`,tags:[`character`,`stealth`]},{name:`Haywire`,category:`Character`,summary:`One of GunCraze's core personalities, representing the system's energetic, unconventional survivor ar
1chetypes.`,tags:[`character`]},{name:`45`,category:`Character`,summary:`A core GunCraze character whose profile connects the game's tactical identity to its larger cast.`,tags:[`character`]},{name:`Echoes at Dawson's Mill`,category:`Adventure`,summary:`A Days of Reckoning adventure centered on machine threats, rural survival, and the future of human-machine cooperation.`,tags:[`adventure`,`days of reckoning`]},{name:`Midnight on the Meridian Star`,category:`Adventure`,summary:`A New Year's Eve crisis aboard a luxury cruise ship as systems fail, hidden weapons surface, and loyalties collapse.`,tags:[`adventure`,`meridian star`]},{name:`GunCraze Miniature Battles`,category:`Game Line`,summary:`A skirmish game that adapts nearly all of GunCraze's combat language for compact tabletop battles.`,tags:[`miniatures`,`game line`]},{name:`Character Forge`,category:`Tool`,summary:`The official digital aid for building GunCraze characters and managing the system's many choices.`,tags:[`tool`,`character`]}],s=[...e,...t,...n],c=new Set(o.map(e=>e.name.toLowerCase())),l=r.map(e=>({name:e.displayName,category:`Character`,summary:e.commandBrief,tags:[`character`,e.role.toLowerCase(),e.faction.toLowerCase()],meta:`PL ${e.powerLevel} // ${e.realName}`})),u=[...o,...l.filter(e=>!c.has(e.name.toLowerCase())),...s.filter(e=>!c.has(e.name.toLowerCase()))],d=[{title:`World & Eras`,href:`/world`,detail:`Calamity, eras, factions, organizations, places, and history`,count:`6 eras`},{title:`Characters`,href:`/characters`,detail:`Heroes, villains, followers, operators, machines, and beasts`,count:`Profiles`},{title:`Talents`,href:`/talents`,detail:`Generalized descriptions of combat styles and signature abilities`,count:`${u.filter(e=>e.category.includes(`Talent`)).length} guides`},{title:`Character Options`,href:`/character-options`,detail:`Specializations, Attributes, Skills, Jobs, and advancement`,count:`${e.length} attributes · ${t.length} skills`},{title:`Armory`,href:`/armory`,detail:`Weapons, armor, ammunition, gear, drones, crafting, and vehicles`,count:`60+ weapons`},{title:`Adventures`,href:`/adventures`,detail:`Published and developing modules, campaigns, and player-safe briefs`,count:`Modules`},{title:`Miniature Battles`,href:`/miniature-battles`,detail:`Skirmish rules, factions, card library, and accessories`,count:`21 categories`},{title:`Resources`,href:`/downloads`,detail:`Character sheets, references, maps, tools, videos, and support`,count:`Free tools`}];export{i,u as n,a as r,d as t};

Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.