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https://auramrcomp-b3pjowqc.manus.space/assets/kernelBlur.fragment-HBFz0pEB.js

js auramrcomp-b3pjowqc.manus.space collected 2026-10-03 05:00:22 UTC 2,099 bytes, 57 lines download raw bytes

1import{S as e}from"./index-0LhFotdt.js";import"./kernelBlurVaryingDeclaration-DIhSo5x2.js";const r="kernelBlurFragment",d=`#ifdef DOF
2factor=sampleCoC(sampleCoord{X}); 
3computedWeight=KERNEL_WEIGHT{X}*factor;sumOfWeights+=computedWeight;
4#else
5computedWeight=KERNEL_WEIGHT{X};
6#endif
7#ifdef PACKEDFLOAT
8blend+=unpack(texture2D(textureSampler,sampleCoord{X}))*computedWeight;
9#else
10blend+=texture2D(textureSampler,sampleCoord{X})*computedWeight;
11#endif
12`;e.IncludesShadersStore[r]||(e.IncludesShadersStore[r]=d);const l="kernelBlurFragment2",a=`#ifdef DOF
13factor=sampleCoC(sampleCenter+delta*KERNEL_DEP_OFFSET{X});computedWeight=KERNEL_DEP_WEIGHT{X}*factor;sumOfWeights+=computedWeight;
14#else
15computedWeight=KERNEL_DEP_WEIGHT{X};
16#endif
17#ifdef PACKEDFLOAT
18blend+=unpack(texture2D(textureSampler,sampleCenter+delta*KERNEL_DEP_OFFSET{X}))*computedWeight;
19#else
20blend+=texture2D(textureSampler,sampleCenter+delta*KERNEL_DEP_OFFSET{X})*computedWeight;
21#endif
22`;e.IncludesShadersStore[l]||(e.IncludesShadersStore[l]=a);const t="kernelBlurPixelShader",n=`uniform sampler2D textureSampler;uniform vec2 delta;varying vec2 sampleCenter;
23#ifdef DOF
24uniform sampler2D circleOfConfusionSampler;float sampleCoC(in vec2 offset) {float coc=texture2D(circleOfConfusionSampler,offset).r;return coc; }
25#endif
26#include<kernelBlurVaryingDeclaration>[0..varyingCount]
27#ifdef PACKEDFLOAT
28#include<packingFunctions>
29#endif
30#define CUSTOM_FRAGMENT_DEFINITIONS
31void main(void)
32{float computedWeight=0.0;
33#ifdef PACKEDFLOAT
34float blend=0.;
35#else
36vec4 blend=vec4(0.);
37#endif
38#ifdef DOF
39float sumOfWeights=CENTER_WEIGHT; 
40float factor=0.0;
41#ifdef PACKEDFLOAT
42blend+=unpack(texture2D(textureSampler,sampleCenter))*CENTER_WEIGHT;
43#else
44blend+=texture2D(textureSampler,sampleCenter)*CENTER_WEIGHT;
45#endif
46#endif
47#include<kernelBlurFragment>[0..varyingCount]
48#include<kernelBlurFragment2>[0..depCount]
49#ifdef PACKEDFLOAT
50gl_FragColor=pack(blend);
51#else
52gl_FragColor=blend;
53#endif
54#ifdef DOF
55gl_FragColor/=sumOfWeights;
56#endif
57}`;e.ShadersStore[t]||(e.ShadersStore[t]=n);const f={name:t,shader:n};export{f as kernelBlurPixelShader};

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