1import{S as r}from"./index-0LhFotdt.js";const e="rgbdDecodePixelShader",o=`varying vec2 vUV;uniform sampler2D textureSampler; 2#include<helperFunctions> 3#define CUSTOM_FRAGMENT_DEFINITIONS 4void main(void) 5{gl_FragColor=vec4(fromRGBD(texture2D(textureSampler,vUV)),1.0);}`;r.ShadersStore[e]||(r.ShadersStore[e]=o);const a={name:e,shader:o};export{a as rgbdDecodePixelShader};
Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.