1import{S as t}from"./index-0LhFotdt.js";const e="proceduralVertexShader",i=`attribute position: vec2f;varying vPosition: vec2f;varying vUV: vec2f;const madd: vec2f= vec2f(0.5,0.5); 2#define CUSTOM_VERTEX_DEFINITIONS 3@vertex 4fn main(input : VertexInputs)->FragmentInputs { 5#define CUSTOM_VERTEX_MAIN_BEGIN 6vertexOutputs.vPosition=input.position;vertexOutputs.vUV=input.position*madd+madd;vertexOutputs.position= vec4f(input.position,0.0,1.0); 7#define CUSTOM_VERTEX_MAIN_END 8}`;t.ShadersStoreWGSL[e]||(t.ShadersStoreWGSL[e]=i);const n={name:e,shader:i};export{n as proceduralVertexShaderWGSL};
Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.