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https://auramrcomp-b3pjowqc.manus.space/assets/procedural.vertex-EYpRBRL8.js

js auramrcomp-b3pjowqc.manus.space collected 2026-10-03 05:00:46 UTC 591 bytes, 8 lines download raw bytes

1import{S as t}from"./index-0LhFotdt.js";const e="proceduralVertexShader",i=`attribute position: vec2f;varying vPosition: vec2f;varying vUV: vec2f;const madd: vec2f= vec2f(0.5,0.5);
2#define CUSTOM_VERTEX_DEFINITIONS
3@vertex
4fn main(input : VertexInputs)->FragmentInputs {
5#define CUSTOM_VERTEX_MAIN_BEGIN
6vertexOutputs.vPosition=input.position;vertexOutputs.vUV=input.position*madd+madd;vertexOutputs.position= vec4f(input.position,0.0,1.0);
7#define CUSTOM_VERTEX_MAIN_END
8}`;t.ShadersStoreWGSL[e]||(t.ShadersStoreWGSL[e]=i);const n={name:e,shader:i};export{n as proceduralVertexShaderWGSL};

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