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https://auramrcomp-b3pjowqc.manus.space/assets/color.vertex-BSgtbXOA.js

js auramrcomp-b3pjowqc.manus.space collected 2026-10-03 05:00:37 UTC 1,221 bytes, 32 lines download raw bytes

1import{S as i}from"./index-0LhFotdt.js";import"./clipPlaneVertex-CyyoJefB.js";import"./vertexColorMixing-BK1QNlui.js";import"./instancesDeclaration-D1MAOQHs.js";const e="colorVertexShader",n=`attribute position: vec3f;
2#ifdef VERTEXCOLOR
3attribute color: vec4f;
4#endif
5#include<bonesDeclaration>
6#include<bakedVertexAnimationDeclaration>
7#include<clipPlaneVertexDeclaration>
8#include<fogVertexDeclaration>
9#ifdef FOG
10uniform view: mat4x4f;
11#endif
12#include<instancesDeclaration>
13uniform viewProjection: mat4x4f;
14#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
15varying vColor: vec4f;
16#endif
17#define CUSTOM_VERTEX_DEFINITIONS
18@vertex
19fn main(input : VertexInputs)->FragmentInputs {
20#define CUSTOM_VERTEX_MAIN_BEGIN
21#ifdef VERTEXCOLOR
22var colorUpdated: vec4f=vertexInputs.color;
23#endif
24#include<instancesVertex>
25#include<bonesVertex>
26#include<bakedVertexAnimation>
27var worldPos: vec4f=finalWorld* vec4f(input.position,1.0);vertexOutputs.position=uniforms.viewProjection*worldPos;
28#include<clipPlaneVertex>
29#include<fogVertex>
30#include<vertexColorMixing>
31#define CUSTOM_VERTEX_MAIN_END
32}`;i.ShadersStoreWGSL[e]||(i.ShadersStoreWGSL[e]=n);const a={name:e,shader:n};export{a as colorVertexShaderWGSL};

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