1import{u as t}from"./index-BG12vO1C.js";const e="postprocessVertexShader",r=`attribute position: vec2<f32>;uniform scale: vec2<f32>;varying vUV: vec2<f32>;const madd=vec2(0.5,0.5); 2#define CUSTOM_VERTEX_DEFINITIONS 3@vertex 4fn main(input : VertexInputs)->FragmentInputs { 5#define CUSTOM_VERTEX_MAIN_BEGIN 6vertexOutputs.vUV=(vertexInputs.position*madd+madd)*uniforms.scale;vertexOutputs.position=vec4(vertexInputs.position,0.0,1.0); 7#define CUSTOM_VERTEX_MAIN_END 8} 9`;t.ShadersStoreWGSL[e]||(t.ShadersStoreWGSL[e]=r);const o={name:e,shader:r};export{o as postprocessVertexShaderWGSL};
Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.