1import{p as o}from"./fileTools.pure-O3hflNMy.js";const e="glowMapMergeVertexShader",i=`attribute vec2 position;varying vec2 vUV;const vec2 madd=vec2(0.5,0.5); 2#define CUSTOM_VERTEX_DEFINITIONS 3void main(void) { 4#define CUSTOM_VERTEX_MAIN_BEGIN 5vUV=position*madd+madd;gl_Position=vec4(position,0.0,1.0); 6#define CUSTOM_VERTEX_MAIN_END 7}`;o.ShadersStore[e]||(o.ShadersStore[e]=i);const t={name:e,shader:i};export{t as glowMapMergeVertexShader};
Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.