1import{p as e}from"./fileTools.pure-O3hflNMy.js";const r="bloomMergePixelShader",o=`uniform sampler2D textureSampler;uniform sampler2D bloomBlur;varying vec2 vUV;uniform float bloomWeight; 2#define CUSTOM_FRAGMENT_DEFINITIONS 3void main(void) 4{gl_FragColor=texture2D(textureSampler,vUV);vec3 blurred=texture2D(bloomBlur,vUV).rgb;gl_FragColor.rgb=gl_FragColor.rgb+(blurred.rgb*bloomWeight); } 5`;e.ShadersStore[r]||(e.ShadersStore[r]=o);const t={name:r,shader:o};export{t as bloomMergePixelShader};
Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.