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https://balloon99-kj7qgchv.manus.space/assets/depthOfFieldMerge.fragment-B0zPmvWr.js

js balloon99-kj7qgchv.manus.space collected 2026-10-03 05:01:46 UTC 2,309 bytes, 21 lines download raw bytes

1import{p as r}from"./fileTools.pure-O3hflNMy.js";const e="depthOfFieldMergePixelShader",l=`varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>;var circleOfConfusionSamplerSampler: sampler;var circleOfConfusionSampler: texture_2d<f32>;var blurStep0Sampler: sampler;var blurStep0: texture_2d<f32>;
2#if BLUR_LEVEL>0
3var blurStep1Sampler: sampler;var blurStep1: texture_2d<f32>;
4#endif
5#if BLUR_LEVEL>1
6var blurStep2Sampler: sampler;var blurStep2: texture_2d<f32>;
7#endif
8#define CUSTOM_FRAGMENT_DEFINITIONS
9@fragment
10fn main(input: FragmentInputs)->FragmentOutputs {var coc: f32=textureSampleLevel(circleOfConfusionSampler,circleOfConfusionSamplerSampler,input.vUV,0.0).r;
11#if BLUR_LEVEL==0
12var original: vec4f=textureSampleLevel(textureSampler,textureSamplerSampler,input.vUV,0.0);var blurred0: vec4f=textureSampleLevel(blurStep0,blurStep0Sampler,input.vUV,0.0);fragmentOutputs.color=mix(original,blurred0,coc);
13#endif
14#if BLUR_LEVEL==1
15if(coc<0.5){var original: vec4f=textureSampleLevel(textureSampler,textureSamplerSampler,input.vUV,0.0);var blurred1: vec4f=textureSampleLevel(blurStep1,blurStep1Sampler,input.vUV,0.0);fragmentOutputs.color=mix(original,blurred1,coc/0.5);}else{var blurred0: vec4f=textureSampleLevel(blurStep0,blurStep0Sampler,input.vUV,0.0);var blurred1: vec4f=textureSampleLevel(blurStep1,blurStep1Sampler,input.vUV,0.0);fragmentOutputs.color=mix(blurred1,blurred0,(coc-0.5)/0.5);}
16#endif
17#if BLUR_LEVEL==2
18if(coc<0.33){var original: vec4f=textureSampleLevel(textureSampler,textureSamplerSampler,input.vUV,0.0);var blurred2: vec4f=textureSampleLevel(blurStep2,blurStep2Sampler,input.vUV,0.0);fragmentOutputs.color=mix(original,blurred2,coc/0.33);}else if(coc<0.66){var blurred1: vec4f=textureSampleLevel(blurStep1,blurStep1Sampler,input.vUV,0.0);var blurred2: vec4f=textureSampleLevel(blurStep2,blurStep2Sampler,input.vUV,0.0);fragmentOutputs.color=mix(blurred2,blurred1,(coc-0.33)/0.33);}else{var blurred0: vec4f=textureSampleLevel(blurStep0,blurStep0Sampler,input.vUV,0.0);var blurred1: vec4f=textureSampleLevel(blurStep1,blurStep1Sampler,input.vUV,0.0);fragmentOutputs.color=mix(blurred1,blurred0,(coc-0.66)/0.34);}
19#endif
20}
21`;r.ShadersStoreWGSL[e]||(r.ShadersStoreWGSL[e]=l);const u={name:e,shader:l};export{u as depthOfFieldMergePixelShaderWGSL};

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