1import{z as o}from"./index-5o0RL3Os.js";const e="postprocessVertexShader",s=`attribute vec2 position;uniform vec2 scale;varying vec2 vUV;const vec2 madd=vec2(0.5,0.5); 2#define CUSTOM_VERTEX_DEFINITIONS 3void main(void) { 4#define CUSTOM_VERTEX_MAIN_BEGIN 5vUV=(position*madd+madd)*scale;gl_Position=vec4(position,0.0,1.0); 6#define CUSTOM_VERTEX_MAIN_END 7}`;o.ShadersStore[e]||(o.ShadersStore[e]=s);const i={name:e,shader:s};export{i as postprocessVertexShader};
Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.