1import{u as e}from"./index-DDBsTPp3.js";import{c as a,f as i,a as d,b as l}from"./fogFragment-CF7G0jKo.js";const n="colorPixelShader",r=`#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES) 2#define VERTEXCOLOR 3varying vec4 vColor; 4#else 5uniform vec4 color; 6#endif 7#include<clipPlaneFragmentDeclaration> 8#include<fogFragmentDeclaration> 9#define CUSTOM_FRAGMENT_DEFINITIONS 10void main(void) { 11#define CUSTOM_FRAGMENT_MAIN_BEGIN 12#include<clipPlaneFragment> 13#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES) 14gl_FragColor=vColor; 15#else 16gl_FragColor=color; 17#endif 18#include<fogFragment>(color,gl_FragColor) 19#define CUSTOM_FRAGMENT_MAIN_END 20}`;e.ShadersStore[n]||(e.ShadersStore[n]=r);const c=[a,i,d,l];for(const o of c)e.IncludesShadersStore[o.name]||(e.IncludesShadersStore[o.name]=o.shader);const S={name:n,shader:r};export{S as colorPixelShader};
Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.