1import{S as e}from"./index-B2RPBpOK.js";import{h as t}from"./helperFunctions-Dn2IugJI.js";const o="rgbdDecodePixelShader",n=`varying vec2 vUV;uniform sampler2D textureSampler; 2#include<helperFunctions> 3#define CUSTOM_FRAGMENT_DEFINITIONS 4void main(void) 5{gl_FragColor=vec4(fromRGBD(texture2D(textureSampler,vUV)),1.0);}`;e.ShadersStore[o]||(e.ShadersStore[o]=n);const a=[t];for(const r of a)e.IncludesShadersStore[r.name]||(e.IncludesShadersStore[r.name]=r.shader);const i={name:o,shader:n};export{i as rgbdDecodePixelShader};
Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.