1import{S as r}from"./index-BYDO1PNr.js";const e="passPixelShader",a=`varying vec2 vUV;uniform sampler2D textureSampler; 2#define CUSTOM_FRAGMENT_DEFINITIONS 3void main(void) 4{gl_FragColor=texture2D(textureSampler,vUV);}`;r.ShadersStore[e]||(r.ShadersStore[e]=a);const t={name:e,shader:a};export{t as passPixelShader};
Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.