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https://franchisegame.manus.space/assets/pass.fragment-DU8K_1qh.js

js franchisegame.manus.space collected 2026-10-03 05:03:19 UTC 317 bytes, 4 lines download raw bytes

1import{S as r}from"./index-BYDO1PNr.js";const e="passPixelShader",a=`varying vec2 vUV;uniform sampler2D textureSampler;
2#define CUSTOM_FRAGMENT_DEFINITIONS
3void main(void) 
4{gl_FragColor=texture2D(textureSampler,vUV);}`;r.ShadersStore[e]||(r.ShadersStore[e]=a);const t={name:e,shader:a};export{t as passPixelShader};

Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.