1import{S as t}from"./index-BYDO1PNr.js";const e="glowMapMergeVertexShader",r=`attribute position: vec2f;varying vUV: vec2f; 2#define CUSTOM_VERTEX_DEFINITIONS 3@vertex 4fn main(input : VertexInputs)->FragmentInputs {const madd: vec2f= vec2f(0.5,0.5); 5#define CUSTOM_VERTEX_MAIN_BEGIN 6vertexOutputs.vUV=vertexInputs.position*madd+madd;vertexOutputs.position= vec4f(vertexInputs.position,0.0,1.0); 7#define CUSTOM_VERTEX_MAIN_END 8}`;t.ShadersStoreWGSL[e]||(t.ShadersStoreWGSL[e]=r);const o={name:e,shader:r};export{o as glowMapMergeVertexShaderWGSL};
Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.