1import{u as e}from"./index-C8GmrkV4.js";import{h as n}from"./helperFunctions-C-XfLtQm.js";const t="rgbdDecodePixelShader",a=`varying vUV: vec2f;var textureSamplerSampler: sampler;var textureSampler: texture_2d<f32>; 2#include<helperFunctions> 3#define CUSTOM_FRAGMENT_DEFINITIONS 4@fragment 5fn main(input: FragmentInputs)->FragmentOutputs {fragmentOutputs.color=vec4f(fromRGBD(textureSample(textureSampler,textureSamplerSampler,input.vUV)),1.0);}`;e.ShadersStoreWGSL[t]||(e.ShadersStoreWGSL[t]=a);const S=[n];for(const r of S)e.IncludesShadersStoreWGSL[r.name]||(e.IncludesShadersStoreWGSL[r.name]=r.shader);const m={name:t,shader:a};export{m as rgbdDecodePixelShaderWGSL};
Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.