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https://lotsoffun-ivib7y4k.manus.space/assets/layer.vertex-DyCm1v2-.js

js lotsoffun-ivib7y4k.manus.space collected 2026-10-03 05:03:38 UTC 717 bytes, 8 lines download raw bytes

1import{u as t}from"./index-DVFN_z_f.js";const e="layerVertexShader",r=`attribute position: vec2f;uniform scale: vec2f;uniform offset: vec2f;uniform textureMatrix: mat4x4f;varying vUV: vec2f;const madd: vec2f= vec2f(0.5,0.5);
2#define CUSTOM_VERTEX_DEFINITIONS
3@vertex
4fn main(input : VertexInputs)->FragmentInputs {
5#define CUSTOM_VERTEX_MAIN_BEGIN
6var shiftedPosition: vec2f=vertexInputs.position*uniforms.scale+uniforms.offset;vertexOutputs.vUV=(uniforms.textureMatrix* vec4f(shiftedPosition*madd+madd,1.0,0.0)).xy;vertexOutputs.position= vec4f(shiftedPosition,0.0,1.0);
7#define CUSTOM_VERTEX_MAIN_END
8}`;t.ShadersStoreWGSL[e]||(t.ShadersStoreWGSL[e]=r);const o={name:e,shader:r};export{o as layerVertexShaderWGSL};

Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.