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13  <header class="site-header lab-header"><a class="brand" href="shumilabs.html" aria-label="Shumi Labs projects"><span class="brand-mark">SL</span><span class="brand-text"><strong>Shumi Labs</strong><small>Dad Does Dev Stuff</small></span></a><nav class="main-nav" aria-label="Shumi Labs navigation"><a href="#projects">Projects</a><a href="#for-hiring">Hiring</a><a href="index.html">SDD Home</a></nav></header>
14  <main class="lab-main" id="main">
15    <section class="lab-hero" aria-labelledby="page-title"><div class="lab-hero-copy"><p class="eyebrow">Shumi Labs / Independent software projects</p><h1 id="page-title">What I’m working on.</h1><p class="lede">A practical portfolio of independently built games, tools, and browser projects—shipped releases, publishing review, device testing, and active development in one place.</p></div><aside class="lab-logo-card" aria-label="Shumi Labs studio mark"><img src="assets/shumi-labs-stamp.png" alt="Shumi Labs hand-printed SL studio mark"><div><p class="side-note-label">Independent studio</p><p>Small projects, built one at a time.</p><p class="side-note-detail">Project list updated September 2026.</p></div></aside></section>
16    <section class="lab-projects-section" id="projects" aria-labelledby="projects-title"><div class="project-list-heading"><p class="eyebrow">The board</p><h2 id="projects-title">Current projects</h2><p>Click a project where there is something public to see. The rest are still in the workshop.</p></div>
17      <ol class="project-list">
18        <li><article class="project-row project-row--live"><a class="project-preview project-preview--image project-preview--icon project-preview--tictac" href="https://play.google.com/store/apps/details?id=com.yourdomain.tictacfail" target="_blank" rel="noopener" aria-label="Open Tic Tac Fail on Google Play"><img src="https://play-lh.googleusercontent.com/HITlerVAoF8yZQn4hdG_STK6A8u7LhCuNZTqIZRV3xjtDTf0wcHUmNW2453pGZE10RjHaDafeZN-oRxemXh6gcI=s0-br30" alt="Tic Tac Fail app icon" loading="lazy" referrerpolicy="no-referrer"></a><div class="project-copy"><div class="project-meta"><span class="project-status project-status--live">Published</span><span>Android game</span></div><h3>Tic Tac Fail</h3><p>A tiny Tic Tac Toe game with one unfair rule: the computer does not lose. It is out in the world, with the occasional maintenance update when it needs one.</p><p class="project-proof"><span>Project focus</span> Android release · Google Play delivery</p></div><div class="project-action"><p class="project-update">Live on Google Play</p><a class="project-link" href="https://play.google.com/store/apps/details?id=com.yourdomain.tictacfail" target="_blank" rel="noopener">View game <span aria-hidden="true">↗</span></a><a class="project-sub-link" href="privacy.html">Privacy notice</a></div></article></li>
19        <li><article class="project-row"><div class="project-preview project-preview--image project-preview--icon" role="img" aria-label="Paper Skies app icon"><img src="assets/paper-skies-icon.png" alt="Paper Skies app icon: a paper plane flying around a globe" loading="lazy"></div><div class="project-copy"><div class="project-meta"><span class="project-status project-status--testing">Google review</span><span>Android game</span></div><h3>Paper Skies</h3><p>
19A low-poly flying game built around open skies, checkpoint rings, and the kind of run that makes you immediately want one more go.</p><p class="project-proof"><span>Project focus</span> Android game · Submission and publishing review</p></div><div class="project-action"><p class="project-update">Pending Google publishing review</p><span class="project-sub-link">Public page coming with launch</span></div></article></li>
20        <li><article class="project-row"><div class="project-preview project-preview--justtrack" role="img" aria-label="JustTrack project marker"><span>JT</span></div><div class="project-copy"><div class="project-meta"><span class="project-status project-status--testing">Device testing</span><span>App</span></div><h3>JustTrack</h3><p>Currently being tested on physical devices to validate the real-world experience before the next build.</p><p class="project-proof"><span>Project focus</span> Device testing · Build validation</p></div><div class="project-action"><p class="project-update">Device testing</p><span class="project-sub-link">No public page yet</span></div></article></li>
21        <li><article class="project-row project-row--grimreach"><a class="project-preview project-preview--image project-preview--grimreach" href="https://grimreach.online/" target="_blank" rel="noopener" aria-label="Visit Grimreach Online"><img src="https://grimreach.online/og-book.png?v=20260814" alt="Grimreach Online preview: an open fantasy chronicle" loading="lazy"></a><div class="project-copy"><div class="project-meta"><span class="project-status project-status--active">Active development</span><span>
21Browser MMORPG</span></div><h3>Grimreach Online</h3><p>The big one. A project that is allowed to take its time, keep growing, and get built properly instead of being rushed into a neat little box.</p><p class="project-proof"><span>Project focus</span> Browser MMORPG · Live portal and active development</p></div><div class="project-action"><p class="project-update">Active development</p><a class="project-link" href="https://grimreach.online/" target="_blank" rel="noopener">Visit portal <span aria-hidden="true">↗</span></a></div></article></li>
22        <li><article class="project-row"><div class="project-preview project-preview--image project-preview--icon project-preview--logo" role="img" aria-label="Fusebreak logo"><img src="assets/fusebreak-logo.png" alt="Fusebreak pixel-art fuse logo" loading="lazy"></div><div class="project-copy"><div class="project-meta"><span class="project-status project-status--testing">Beta testing</span><span>Prototype</span></div><h3>Fusebreak</h3><p>Currently in beta testing, focused on feedback, tuning, and finding the sharp edges before the next iteration.</p><p class="project-proof"><span>Project focus</span> Beta testing · Feedback and iteration</p></div><div class="project-action"><p class="project-update">In beta testing</p><span class="project-sub-link">No public page yet</span></div></article></li>
23        <li><article class="project-row"><div class="project-preview project-preview--image" role="img" aria-label="Just Schedule app preview"><img src="assets/app-previews/just-schedule.png" alt="Just Schedule weekly scheduling dashboard" loading="lazy"></div><div class="project-copy"><div class="project-meta"><span class="project-status project-status--delayed">Delayed</span><span>Scheduling tool</span></div><h3>Just Schedule</h3><p>A straightforward scheduling tool for small teams that need a weekly view without turning staff planning into another full-time job.</p><p class="project-proof"><span>Project focus</span> Web application · Active development on a delayed track</p></div><div class="project-action"><p class="project-update">Delayed active development</p><span class="project-sub-link">Public page coming later</span></div></article></li>
24        <li><article class="project-row"><div class="project-preview project-preview--image project-preview--icon project-preview--logo" role="img" aria-label="Cosplay Utility logo"><img src="assets/cosplay-utility-logo.png" alt="Cosplay Utility orange CU logo" loading="lazy"></div><div class="project-copy"><div class="project-meta"><span class="project-status project-status--exploring">Active PoC</span><span>Cosplay utility</span></div><h3>Cosplay Utility</h3><p>Practical tools and gear built for cosplayers, by people who understand the craft.</p><p class="project-proof"><span>Project focus</span> Active proof of concept · Practical cosplay tools</p></div><div class="project-action"><p class="project-update">Active proof of concept</p><span class="project-sub-link">No public page yet</span></div></article></li>
25        <li><article class="project-row project-row--paused"><div class="project-preview project-preview--yeetus" role="img" aria-label="Yeetus Deletus project marker"><span>YD</span><i aria-hidden="true">×</i></div><div class="project-copy"><div class="project-meta"><span class="project-status project-status--paused">Paused</span><span>Game</span></div><h3>Yeetus Deletus</h3><p>Parked for now. The idea is still on the shelf; it is just making room for the projects that need attention first.</p><p class="project-proof"><span>Project focus</span> Game prototype · Paused while active work takes priority</p></div><div class="project-action"><p class="project-update">On pause</p><a class="project-link" href="https://youtu.be/YuxsxKDZZUw" target="_blank" rel="noopener">Watch video <span aria-hidden="true">↗</span></a></div></article></li>
26      </ol>
27    </section>
28    <section class="hiring-section" id="for-hiring" aria-labelledby="hiring-title"><div class="hiring-heading"><p class="eyebrow">For hiring teams</p><h2 id="hiring-title">Independent work, with real delivery.</h2><p>Shumi Labs is a working record of projects taken from idea to public release, publishing review, device testing, or ongoing development—not a collection of mockups.</p></div><div class="hiring-points"><article><strong>Shipping</strong><p>Small products are scoped, released, and maintained in public—not just designed on paper.</p></article><article><strong>Iteration</strong><p>Projects move through review, testing, and polish with the same attention as the initial build.</p></article><article><strong>Range</strong><p>The work spans Android games, browser projects, web tools, prototypes, and long-term development.</p></article></div></section>
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30  <footer class="site-footer lab-footer"><p>Shumi Labs. Small projects, longer projects, and the occasional side quest.</p><a href="index.html">Return to Sleep Deprived Dad</a></footer>
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