1window.waterAnimation = function() { 2 "use strict"; 3 var t, i = { 4 screen: { 5 elem: null, 6 callback: null, 7 ctx: null, 8 width: 0, 9 height: 0, 10 left: 0, 11 top: 0, 12 init: function(t, i, s) { 13 return this.elem = document.getElementById(t), this.callback = i || null, "CANVAS" == this.elem.tagName && (this.ctx = this.elem.getContext("2d")), window.addEventListener("resize", function() { 14 this.resize() 15 }.bind(this), !1), this.elem.onselectstart = function() { 16 return !1 17 }, this.elem.ondrag = function() { 18 return !1 19 }, s && this.resize(), this 20 }, 21 resize: function() { 22 var t = this.elem; 23 for (this.width = t.offsetWidth, this.height = t.offsetHeight, this.left = 0, this.top = 0; null != t; t = t.offsetParent) this.left += t.offsetLeft, this.top += t.offsetTop; 24 this.ctx && (this.elem.width = this.width, this.elem.height = this.height), this.callback && this.callback() 25 } 26 } 27 }, 28 s = function(t, i) { 29 this.x = t, this.y = i, this.magnitude = t * t + i * i, this.computed = 0, this.force = 0 30 }; 31 s.prototype.add = function(t) { 32 return new s(this.x + t.x, this.y + t.y) 33 }; 34 var h = function(t) { 35 var i = .1, 36 h = 1.5; 37 this.vel = new s((Math.random() > .5 ? 1 : -1) * (.2 + .25 * Math.random()), (Math.random() > .5 ? 1 : -1) * (.2 + Math.random())), this.pos = new s(.2 * t.width + Math.random() * t.width * .6, .2 * t.height + Math.random() * t.height * .6), this.size = t.wh / 15 + (Math.random() * (h - i) + i) * (t.wh / 15), this.width = t.width, this.height = t.height 38 }; 39 h.prototype.move = function() { 40 this.pos.x >= this.width - this.size ? (this.vel.x > 0 && (this.vel.x = -this.vel.x), this.pos.x = this.width - this.size) : this.pos.x <= this.size && (this.vel.x < 0 && (this.vel.x = -this.vel.x), this.pos.x = this.size), this.pos.y >= this.height - this.size ? (this.vel.y > 0 && (this.vel.y = -this.vel.y), this.pos.y = this.height - this.size) : this.pos.y <= this.size && (this.vel.y < 0 && (this.vel.y = -this.vel.y), this.pos.y = this.size), this.pos = this.pos.add(this.vel) 41 }; 42 var e = function(t, i, e, n, a) { 43 this.step = 5, this.width = t, this.height = i, this.wh = Math.min(t, i), this.sx = Math.floor(this.width / this.step), this.sy = Math.floor(this.height / this.step), this.paint = !1, this.metaFill = r(t, i, t, n, a), this.plx = [0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0], this.ply = [0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1, 0, 1, 0, 1], this.mscases = [0, 3, 0, 3, 1, 3, 0, 3, 2, 2, 0, 2, 1, 1, 0], this.ix = [1, 0, -1, 0, 0, 1, 0, -1, -1, 0, 1, 0, 0, 1, 1, 0, 0, 0, 1, 1], this.grid = [], this.balls = [], this.iter = 0, this.sign = 1; 44 for (var o = 0; o < (this.sx + 2) * (this.sy + 2); o++) this.grid[o] = new s(o % (this.sx + 2) * this.step, Math.floor(o / (this.sx + 2)) * this.step); 45 for (var l = 0; e > l; l++) this.balls[l] = new h(this) 46 }; 47 e.prototype.computeForce = function(t, i, s) { 48 var h, e = s || t + i * (this.sx + 2); 49 if (0 === t || 0 === i || t === this.sx || i === this.sy) h = .6 * this.sign; 50 else { 51 h = 0; 52 for (var r, n = this.grid[e], a = 0; r = this.balls[a++];) h += r.size * r.size / (-2 * n.x * r.pos.x - 2 * n.y * r.pos.y + r.pos.magnitude + n.magnitude); 53 h *= this.sign 54 } 55 return this.grid[e].force = h, h 56 }, e.prototype.marchingSquares = function(t) { 57 var i = t[0], 58 s = t[1], 59 h = t[2], 60 e = i + s * (this.sx + 2); 61 if (this.grid[e].computed === this.iter) return !1; 62 for (var r, n = 0, a = 0; 4 > a; a++) { 63 var l = i + this.ix[a + 12] + (s + this.ix[a + 16]) * (this.sx + 2), 64 d = this.grid[l].force; 65 (d > 0 && this.sign < 0 || 0 > d && this.sign > 0 || !d) && (d = this.computeForce(i + this.ix[a + 12], s + this.ix[a + 16], l)), Math.abs(d) > 1 && (n += Math.pow(2, a)) 66 } 67 if (15 === n) return [i, s - 1, !1]; 68 5 === n ? r = 2 === h ? 3 : 1 : 10 === n ? r = 3 === h ? 0 : 2 : (r = this.mscases[n], this.grid[e].computed = this.iter); 69 var p = this.step / (Math.abs(Math.abs(this.grid[i + this.plx[4 * r + 2] + (s + this.ply[4 * r + 2]) * (this.sx + 2)].force) - 1) / Math.abs(Math.abs(this.grid[i + this.plx[4 * r + 3] + (s + this.ply[4 * r + 3]) * (this.sx + 2)].force) - 1) + 1); 70 return o.lineTo(this.grid[i + this.plx[4 * r] + (s + this.ply[4 * r]) * (this.sx + 2)].x + this.ix[r] * p, this.grid[i + this.plx[4 * r + 1] + (s + this.ply[4 * r + 1]) * (this.sx + 2)].y + this.ix[r + 4] * p), this.paint = !0, [i + this.ix[r + 4], s + this.ix[r + 8], r] 71 }, e.prototype.renderMetaballs = function() { 72 for (var t, i = 0; t = this.balls[i++];) t.move(); 73 for (this.iter++, this.sign = -this.sign, this.paint = !1, o.fillStyle = this.metaFill, o.beginPath(), i = 0; t = this.balls[i++];) { 74 var s = [Math.round(t.pos.x / this.step), Math.round(t.pos.y / this.step), !1]; 75 do s = this.marchingSquares(s); while (s); 76 this.paint && (o.fill(), o.closePath(), o.beginPath(), this.paint = !1, o.filter = 'blur(75px)') //matt added filter 77 } 78 }; 79 var r = function(t, i, s, h, e) { 80 var r = o.createRadialGradient(t / 1, i / 1, 0, t / 1, i / 1, s); 81 return r.addColorStop(0, h), r.addColorStop(1, e), r 82 }; 83 if (document.getElementById("water-anim")) { 84 var n = function() { 85 requestAnimationFrame(n), o.clearRect(0, 0, a.width, a.height), t.renderMetaballs() 86 }, 87 a = i.screen.init("water-anim", null, !0), 88 o = a.ctx; 89 a.resize(), t = new e(a.width, a.height, 6, "#252B8D", "#252B8D") 90 } 91 return { 92 run: n 93 } 94}(); 95 96if (document.getElementById('water-anim')) { 97 waterAnimation.run(); 98 99} 100setTimeout(function() { 101 //$('.js-works-d-list').addClass('is-loaded'); 102}, 150);
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