1import{pd as r,e as t,A as n,eL as m,a3 as i}from"./commonChunk.NaF3o1Ou.js";import{n as p,p as s,a as g,g as c}from"./index.CG0SW5eA.js";import{p as o,a as d}from"./index._d0xM1oE.js";import"./vendorChunk.DAT6JrsC.js";import"../vendors/vendor-stable.C7xqpJ6l.js";import"./1_EmbeddedGameChunk.C-W33WOt.js";import"./0_RechargeDialogsChunk.ZTypCM84.js";import"./0_EntryLoginRegisterChunk.CrIfjdaf.js";import"../vendors/[email protected]";import"./index.C-Rn1Kwn.js";import"./store.BxO6m7Ir.js";import"./enum.BEBvq45N.js";import"./index.BMZgM1X1.js";class l{constructor(){this.listenGameEvent()}listenGameEvent(){t("GAME_LOGOUT_AND_UPDATE_PRIZE",({force:e})=>this.logoutAndUpdatePrize(e)),t("CONTINUE_GAME",({gameInfo:e,lastGameInfo:a})=>p(e,a))}async logoutAndUpdatePrize(e=!1,a=""){return s(e,a)}async openGame(e){return o(e)}async openRealLiveGame(e){return d(e)}continueGameDialog(e){g(e)}async updatePrizeAndReenterGame(e){const{t:a}=n();try{await c(),await m(1e3),await o(e)}catch(u){i.error({message:a("lobby.game.gameEmbedded.updatePrizeError")})}}}const f=r.getInstance("gameOpenerInstance",l);export{f as gameOpenerImpl};
Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.