1import{qO as r,bB as t,h as n,ek as m,K as i}from"./commonChunk.ClFq2l8G.js";import{n as p,p as s,a as g,g as c}from"./index.DpEOI1km.js";import{p as o,a as l}from"./index.lo1gSXq7.js";import"./vendorChunk.B0S1SHvJ.js";import"../vendors/vendor-stable.B-qaYwd4.js";import"./1_EmbeddedGameChunk.D0VE_CRV.js";import"./0_RechargeDialogsChunk.UPDYD78c.js";import"./0_EntryLoginRegisterChunk.DeQ-Ywc2.js";import"../vendors/[email protected]";import"./index.luAi5fE9.js";import"./store.Vds_iubX.js";import"./enum.BEBvq45N.js";import"./index.DA0jCNBb.js";import"./base.Lf3tF1sy.js";class G{constructor(){this.listenGameEvent()}listenGameEvent(){t("GAME_LOGOUT_AND_UPDATE_PRIZE",({force:e})=>this.logoutAndUpdatePrize(e)),t("CONTINUE_GAME",({gameInfo:e,lastGameInfo:a})=>p(e,a))}async logoutAndUpdatePrize(e=!1,a=""){return s(e,a)}async openGame(e){return o(e)}async openRealLiveGame(e){return l(e)}continueGameDialog(e){g(e)}async updatePrizeAndReenterGame(e){const{t:a}=n();try{await c(),await m(1e3),await o(e)}catch(u){i.error({message:a("lobby.game.gameEmbedded.updatePrizeError")})}}}const b=r.getInstance("gameOpenerInstance",G);export{b as gameOpenerImpl};
Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.