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https://destini.ai/assets/CosmicCanvas-CheDbLfd.js

js destini.ai collected 2026-10-05 12:09:42 UTC 962,686 bytes, 4,295 lines download raw bytes

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this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,t=!0){const n=e._x,s=e._y,o=e._z,l=e._order,c=Math.cos,h=Math.sin,f=c(n/2),p=c(s/2),g=c(o/2),m=h(n/2),v=h(s/2),y=h(o/2);switch(l){case"XYZ":this._x=m*p*g+f*v*y,this._y=f*v*g-m*p*y,this._z=f*p*y+m*v*g,this._w=f*p*g-m*v*y;break;case"YXZ":this._x=m*p*g+f*v*y,this._y=f*v*g-m*p*y,this._z=f*p*y-m*v*g,this._w=f*p*g+m*v*y;break;case"ZXY":this._x=m*p*g-f*v*y,this._y=f*v*g+m*p*y,this._z=f*p*y+m*v*g,this._w=f*p*g-m*v*y;break;case"ZYX":this._x=m*p*g-f*v*y,this._y=f*v*g+m*p*y,this._z=f*p*y-m*v*g,this._w=f*p*g+m*v*y;break;case"YZX":this._x=m*p*g+f*v*y,this._y=f*v*g+m*p*y,this._z=f*p*y-m*v*g,this._w=f*p*g-m*v*y;break;case"XZY":this._x=m*p*g-f*v*y,this._y=f*v*g-m*p*y,this._z=f*p*y+m*v*g,this._w=f*p*g+m*v*y;break;default:De("Quaternion: .setFromEuler() encountered an unknown order: "+l)}return t===!0&&this._onChangeCallback(),this}setFromAxisAngle(e,t){const n=t/2,s=Math.sin(n);return this._x=e.x*s,this._y=e.y*s,this._z=e.z*s,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(e){const t=e.elements,n=t[0],s=t[4],o=t[8],l=t[1],c=t[5],h=t[9],f=t[2],p=t[6],g=t[10],m=n+c+g;if(m>0){const v=.5/Math.sqrt(m+1);this._w=.25/v,this._x=(p-h)*v,this._y=(o-f)*v,this._z=(l-s)*v}else if(n>c&&n>g){const v=2*Math.sqrt(1+n-c-g);this._w=(p-h)/v,this._x=.25*v,this._y=(s+l)/v,this._z=(o+f)/v}else if(c>g){const v=2*Math.sqrt(1+c-n-g);this._w=(o-f)/v,this._x=(s+l)/v,this._y=.25*v,this._z=(h+p)/v}else{const v=2*Math.sqrt(1+g-n-c);this._w=(l-s)/v,this._x=(o+f)/v,this._y=(h+p)/v,this._z=.25*v}return this._onChangeCallback(),this}setFromUnitVectors(e,t){let n=e.dot(t)+1;return n<1e-8?(n=0,Math.abs(e.x)>Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=n):(this._x=0,this._y=-e.z,this._z=e.y,this._w=n)):(this._x=e.y*t.z-e.z*t.y,this._y=e.z*t.x-e.x*t.z,this._z=e.x*t.y-e.y*t.x,this._w=n),this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(ft(this.dot(e),-1,1)))}rotateTowards(e,t){const n=this.angleTo(e);if(n===0)return this;const s=Math.min(1,t/n);return this.slerp(e,s),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return e===0?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e){return this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,t){const n=e._x,s=e._y,o=e._z,l=e._w,c=t._x,h=t._y,f=t._z,p=t._w;return this._x=n*p+l*c+s*f-o*h,this._y=s*p+l*h+o*c-n*f,this._z=o*p+l*f+n*h-s*c,this._w=l*p-n*c-s*h-o*f,this._onChangeCallback(),this}slerp(e,t){let n=e._x,s=e._y,o=e._z,l=e._w,c=this.dot(e);c<0&&(n=-n,s=-s,o=-o,l=-l,c=-c);let h=1-t;if(c<.9995){const f=Math.acos(c),p=Math.sin(f);h=Math.sin(h*f)/p,t=Math.sin(t*f)/p,this._x=this._x*h+n*t,this._y=this._y*h+s*t,this._z=this._z*h+o*t,this._w=this._w*h+l*t,this._onChangeCallback()}else this._x=this._x*h+n*t,this._y=this._y*h+s*t,this._z=this._z*h+o*t,this._w=this._w*h+l*t,this.normalize();return this}slerpQuaternions(e,t,n){return this.copy(e).slerp(t,n)}random(){const e=2*Math.PI*Math.random(),t=2*Math.PI*Math.random(),n=Math.random(),s=Math.sqrt(1-n),o=Math.sqrt(n);return this.set(s*Math.sin(e),s*Math.cos(e),o*Math.sin(t),o*Math.cos(t))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,t=0){return this._x=e[t],this._y=e[t+1],this._z=e[t+2],this._w=e[t+3],this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,e}fromBufferAttribute(e,t){return this._x=e.getX(t),this._y=e.getY(t),this._z=e.getZ(t),this._w=e.getW(t),this._onChangeCallback(),this}toJSON(){return this.toArray()}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}const Hg=class Hg{constructor(e=0,t=0,n=0){this.x=e,this.y=t,this.z=n}set(e,t,n){return n===void 0&&(n=this.z),this.x=e,this.y=t,this.z=n,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,t){return this.x=e.x*t.x,this.y=e.y*t.y,this.z=e.z*t.z,this}applyEuler(e){return this.applyQuaternion(gx.setFromEuler(e))}applyAxisAngle(e,t){return this.applyQuaternion(gx.setFromAxisAngle(e,t))}applyMatrix3(e){const t=this.x,n=this.y,s=this.z,o=e.elements;
vendor: 6,498 bytes, line 1
1return this.x=o[0]*t+o[3]*n+o[6]*s,this.y=o[1]*t+o[4]*n+o[7]*s,this.z=o[2]*t+o[5]*n+o[8]*s,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){const t=this.x,n=this.y,s=this.z,o=e.elements,l=1/(o[3]*t+o[7]*n+o[11]*s+o[15]);return this.x=(o[0]*t+o[4]*n+o[8]*s+o[12])*l,this.y=(o[1]*t+o[5]*n+o[9]*s+o[13])*l,this.z=(o[2]*t+o[6]*n+o[10]*s+o[14])*l,this}applyQuaternion(e){const t=this.x,n=this.y,s=this.z,o=e.x,l=e.y,c=e.z,h=e.w,f=2*(l*s-c*n),p=2*(c*t-o*s),g=2*(o*n-l*t);return this.x=t+h*f+l*g-c*p,this.y=n+h*p+c*f-o*g,this.z=s+h*g+o*p-l*f,this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){const t=this.x,n=this.y,s=this.z,o=e.elements;return this.x=o[0]*t+o[4]*n+o[8]*s,this.y=o[1]*t+o[5]*n+o[9]*s,this.z=o[2]*t+o[6]*n+o[10]*s,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,t){return this.x=ft(this.x,e.x,t.x),this.y=ft(this.y,e.y,t.y),this.z=ft(this.z,e.z,t.z),this}clampScalar(e,t){return this.x=ft(this.x,e,t),this.y=ft(this.y,e,t),this.z=ft(this.z,e,t),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(ft(n,e,t))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this}cross(e){return this.crossVectors(this,e)}crossVectors(e,t){const n=e.x,s=e.y,o=e.z,l=t.x,c=t.y,h=t.z;return this.x=s*h-o*c,this.y=o*l-n*h,this.z=n*c-s*l,this}projectOnVector(e){const t=e.lengthSq();if(t===0)return this.set(0,0,0);const n=e.dot(this)/t;return this.copy(e).multiplyScalar(n)}projectOnPlane(e){return _p.copy(this).projectOnVector(e),this.sub(_p)}reflect(e){return this.sub(_p.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){const t=Math.sqrt(this.lengthSq()*e.lengthSq());if(t===0)return Math.PI/2;const n=this.dot(e)/t;return Math.acos(ft(n,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const t=this.x-e.x,n=this.y-e.y,s=this.z-e.z;return t*t+n*n+s*s}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,t,n){const s=Math.sin(t)*e;return this.x=s*Math.sin(n),this.y=Math.cos(t)*e,this.z=s*Math.cos(n),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,t,n){return this.x=e*Math.sin(t),this.y=n,this.z=e*Math.cos(t),this}setFromMatrixPosition(e){const t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this}setFromMatrixScale(e){const t=this.setFromMatrixColumn(e,0).length(),n=this.setFromMatrixColumn(e,1).length(),s=this.setFromMatrixColumn(e,2).length();return this.x=t,this.y=n,this.z=s,this}setFromMatrixColumn(e,t){return this.fromArray(e.elements,t*4)}setFromMatrix3Column(e,t){return this.fromArray(e.elements,t*3)}setFromEuler(e){return this.x=e._x,this.y=e._y,this.z=e._z,this}setFromColor(e){return this.x=e.r,this.y=e.g,this.z=e.b,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const e=Math.random()*Math.PI*2,t=Math.random()*2-1,n=Math.sqrt(1-t*t);return this.x=n*Math.cos(e),this.y=t,this.z=n*Math.sin(e),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}};Hg.prototype.isVector3=!0;let B=Hg;const _p=new B,gx=new hi,Gg=class Gg{constructor(e,t,n,s,o,l,c,h,f){this.elements=[1,0,0,0,1,0,0,0,1],e!==void 0&&this.set(e,t,n,s,o,l,c,h,f)}set(e,t,n,s,o,l,c,h,f){const p=this.elements;return p[0]=e,p[1]=s,p[2]=c,p[3]=t,p[4]=o,p[5]=h,p[6]=n,p[7]=l,p[8]=f,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(e){const t=this.elements,n=e.elements;return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t[4]=n[4],t[5]=n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],this}extractBasis(e,t,n){return e.setFromMatrix3Column(this,0),t.setFromMatrix3Column(this,1),n.setFromMatrix3Column(this,2),this}setFromMatrix4(e){const t=e.elements;return this.set(t[0],t[4],t[8],t[1],t[5],t[9],t[2],t[6],t[10]),this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const n=e.elements,s=t.elements,o=this.elements,l=n[0],c=n[3],h=n[6],f=n[1],p=n[4],g=n[7],m=n[2],v=n[5],y=n[8],E=s[0],S=s[3],_=s[6],M=s[1],T=s[4],A=s[7],D=s[2],R=s[5],F=s[8];return o[0]=l*E+c*M+h*D,o[3]=l*S+c*T+h*R,o[6]=l*_+c*A+h*F,o[1]=f*E+p*M+g*D,o[4]=f*S+p*T+g*R,o[7]=f*_+p*A+g*F,o[2]=m*E+v*M+y*D,o[5]=m*S+v*T+y*R,o[8]=m*_+v*A+y*F,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[3]*=e,t[6]*=e,t[1]*=e,t[4]*=e,t[7]*=e,t[2]*=e,t[5]*=e,t[8]*=e,this}determinant(){const e=this.elements,t=e[0],n=e[1],s=e[2],o=e[3],l=e[4],c=e[5],h=e[6],f=e[7],p=e[8];return t*l*p-t*c*f-n*o*p+n*c*h+s*o*f-s*l*h}invert(){const e=this.elements,t=e[0],n=e[1],s=e[2],o=e[3],l=e[4],c=e[5],h=e[6],f=e[7],p=e[8],g=p*l-c*f,m=c*h-p*o,v=f*o-l*h,y=t*g+n*m+s*v;if(y===0)return this.set(0,0,0,0,0,0,0,0,0);const E=1/y;
vendor: 23,197 bytes, line 1
1return e[0]=g*E,e[1]=(s*f-p*n)*E,e[2]=(c*n-s*l)*E,e[3]=m*E,e[4]=(p*t-s*h)*E,e[5]=(s*o-c*t)*E,e[6]=v*E,e[7]=(n*h-f*t)*E,e[8]=(l*t-n*o)*E,this}transpose(){let e;const t=this.elements;return e=t[1],t[1]=t[3],t[3]=e,e=t[2],t[2]=t[6],t[6]=e,e=t[5],t[5]=t[7],t[7]=e,this}getNormalMatrix(e){return this.setFromMatrix4(e).invert().transpose()}transposeIntoArray(e){const t=this.elements;return e[0]=t[0],e[1]=t[3],e[2]=t[6],e[3]=t[1],e[4]=t[4],e[5]=t[7],e[6]=t[2],e[7]=t[5],e[8]=t[8],this}setUvTransform(e,t,n,s,o,l,c){const h=Math.cos(o),f=Math.sin(o);return this.set(n*h,n*f,-n*(h*l+f*c)+l+e,-s*f,s*h,-s*(-f*l+h*c)+c+t,0,0,1),this}scale(e,t){return this.premultiply(yp.makeScale(e,t)),this}rotate(e){return this.premultiply(yp.makeRotation(-e)),this}translate(e,t){return this.premultiply(yp.makeTranslation(e,t)),this}makeTranslation(e,t){return e.isVector2?this.set(1,0,e.x,0,1,e.y,0,0,1):this.set(1,0,e,0,1,t,0,0,1),this}makeRotation(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,-n,0,n,t,0,0,0,1),this}makeScale(e,t){return this.set(e,0,0,0,t,0,0,0,1),this}equals(e){const t=this.elements,n=e.elements;for(let s=0;s<9;s++)if(t[s]!==n[s])return!1;return!0}fromArray(e,t=0){for(let n=0;n<9;n++)this.elements[n]=e[n+t];return this}toArray(e=[],t=0){const n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e}clone(){return new this.constructor().fromArray(this.elements)}};Gg.prototype.isMatrix3=!0;let xt=Gg;const yp=new xt,vx=new xt().set(.4123908,.3575843,.1804808,.212639,.7151687,.0721923,.0193308,.1191948,.9505322),xx=new xt().set(3.2409699,-1.5373832,-.4986108,-.9692436,1.8759675,.0415551,.0556301,-.203977,1.0569715);function cT(){const i={enabled:!0,workingColorSpace:Fr,spaces:{},convert:function(s,o,l){return this.enabled===!1||o===l||!o||!l||(this.spaces[o].transfer===Jt&&(s.r=tr(s.r),s.g=tr(s.g),s.b=tr(s.b)),this.spaces[o].primaries!==this.spaces[l].primaries&&(s.applyMatrix3(this.spaces[o].toXYZ),s.applyMatrix3(this.spaces[l].fromXYZ)),this.spaces[l].transfer===Jt&&(s.r=Vo(s.r),s.g=Vo(s.g),s.b=Vo(s.b))),s},workingToColorSpace:function(s,o){return this.convert(s,this.workingColorSpace,o)},colorSpaceToWorking:function(s,o){return this.convert(s,o,this.workingColorSpace)},getPrimaries:function(s){return this.spaces[s].primaries},getTransfer:function(s){return s===cs?vc:this.spaces[s].transfer},getToneMappingMode:function(s){return this.spaces[s].outputColorSpaceConfig.toneMappingMode||"standard"},getLuminanceCoefficients:function(s,o=this.workingColorSpace){return s.fromArray(this.spaces[o].luminanceCoefficients)},define:function(s){Object.assign(this.spaces,s)},_getMatrix:function(s,o,l){return s.copy(this.spaces[o].toXYZ).multiply(this.spaces[l].fromXYZ)},_getDrawingBufferColorSpace:function(s){return this.spaces[s].outputColorSpaceConfig.drawingBufferColorSpace},_getUnpackColorSpace:function(s=this.workingColorSpace){return this.spaces[s].workingColorSpaceConfig.unpackColorSpace},fromWorkingColorSpace:function(s,o){return cf("ColorManagement: .fromWorkingColorSpace() has been renamed to .workingToColorSpace()."),i.workingToColorSpace(s,o)},toWorkingColorSpace:function(s,o){return cf("ColorManagement: .toWorkingColorSpace() has been renamed to .colorSpaceToWorking()."),i.colorSpaceToWorking(s,o)}},e=[.64,.33,.3,.6,.15,.06],t=[.2126,.7152,.0722],n=[.3127,.329];return i.define({[Fr]:{primaries:e,whitePoint:n,transfer:vc,toXYZ:vx,fromXYZ:xx,luminanceCoefficients:t,workingColorSpaceConfig:{unpackColorSpace:$t},outputColorSpaceConfig:{drawingBufferColorSpace:$t}},[$t]:{primaries:e,whitePoint:n,transfer:Jt,toXYZ:vx,fromXYZ:xx,luminanceCoefficients:t,outputColorSpaceConfig:{drawingBufferColorSpace:$t}}}),i}const It=cT();function tr(i){return i<.04045?i*.0773993808:Math.pow(i*.9478672986+.0521327014,2.4)}function Vo(i){return i<.0031308?i*12.92:1.055*Math.pow(i,.41666)-.055}let fo;class Zy{static getDataURL(e,t="image/png"){if(/^data:/i.test(e.src)||typeof HTMLCanvasElement>"u")return e.src;let n;if(e instanceof HTMLCanvasElement)n=e;else{fo===void 0&&(fo=_c("canvas")),fo.width=e.width,fo.height=e.height;const s=fo.getContext("2d");e instanceof ImageData?s.putImageData(e,0,0):s.drawImage(e,0,0,e.width,e.height),n=fo}return n.toDataURL(t)}static sRGBToLinear(e){if(typeof HTMLImageElement<"u"&&e instanceof HTMLImageElement||typeof HTMLCanvasElement<"u"&&e instanceof HTMLCanvasElement||typeof ImageBitmap<"u"&&e instanceof ImageBitmap){const t=_c("canvas");t.width=e.width,t.height=e.height;const n=t.getContext("2d");n.drawImage(e,0,0,e.width,e.height);const s=n.getImageData(0,0,e.width,e.height),o=s.data;for(let l=0;l<o.length;l++)o[l]=tr(o[l]/255)*255;return n.putImageData(s,0,0),t}else if(e.data){const t=e.data.slice(0);for(let n=0;n<t.length;n++)t instanceof Uint8Array||t instanceof Uint8ClampedArray?t[n]=Math.floor(tr(t[n]/255)*255):t[n]=tr(t[n]);return{data:t,width:e.width,height:e.height}}else return De("ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied."),e}}let uT=0;class Lr{constructor(e=null){this.isSource=!0,Object.defineProperty(this,"id",{value:uT++}),this.uuid=ki(),this.data=e,this.dataReady=!0,this.version=0}getSize(e){const t=this.data;return typeof HTMLVideoElement<"u"&&t instanceof HTMLVideoElement?e.set(t.videoWidth,t.videoHeight,0):typeof VideoFrame<"u"&&t instanceof VideoFrame?e.set(t.displayWidth,t.displayHeight,0):t!==null?e.set(t.width,t.height,t.depth||0):e.set(0,0,0),e}set needsUpdate(e){e===!0&&this.version++}toJSON(e){const t=e===void 0||typeof e=="string";if(!t&&e.images[this.uuid]!==void 0)return e.images[this.uuid];const n={uuid:this.uuid,url:""},s=this.data;if(s!==null){let o;if(Array.isArray(s)){o=[];for(let l=0,c=s.length;l<c;l++)s[l].isDataTexture?o.push(Sp(s[l].image)):o.push(Sp(s[l]))}else o=Sp(s);n.url=o}return t||(e.images[this.uuid]=n),n}}function Sp(i){return typeof HTMLImageElement<"u"&&i instanceof HTMLImageElement||typeof HTMLCanvasElement<"u"&&i instanceof HTMLCanvasElement||typeof ImageBitmap<"u"&&i instanceof ImageBitmap?Zy.getDataURL(i):i.data?{data:Array.from(i.data),width:i.width,height:i.height,type:i.data.constructor.name}:(De("Texture: Unable to serialize Texture."),{})}let hT=0;const bp=new B;class un extends Mi{constructor(e=un.DEFAULT_IMAGE,t=un.DEFAULT_MAPPING,n=bi,s=bi,o=nn,l=Cs,c=ii,h=yn,f=un.DEFAULT_ANISOTROPY,p=cs){super(),this.isTexture=!0,Object.defineProperty(this,"id",{value:hT++}),this.uuid=ki(),this.name="",this.source=new Lr(e),this.mipmaps=[],this.mapping=t,this.channel=0,this.wrapS=n,this.wrapT=s,this.magFilter=o,this.minFilter=l,this.anisotropy=f,this.format=c,this.internalFormat=null,this.type=h,this.offset=new ae(0,0),this.repeat=new ae(1,1),this.center=new ae(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new xt,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.colorSpace=p,this.userData={},this.updateRanges=[],this.version=0,this.onUpdate=null,this.renderTarget=null,this.isRenderTargetTexture=!1,this.isArrayTexture=!!(e&&e.depth&&e.depth>1),this.pmremVersion=0,this.normalized=!1}get width(){return this.source.getSize(bp).x}get height(){return this.source.getSize(bp).y}get depth(){return this.source.getSize(bp).z}get image(){return this.source.data}set image(e){this.source.data=e}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}clone(){return new this.constructor().copy(this)}copy(e){return this.name=e.name,this.source=e.source,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.channel=e.channel,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.normalized=e.normalized,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.colorSpace=e.colorSpace,this.renderTarget=e.renderTarget,this.isRenderTargetTexture=e.isRenderTargetTexture,this.isArrayTexture=e.isArrayTexture,this.userData=JSON.parse(JSON.stringify(e.userData)),this.needsUpdate=!0,this}setValues(e){for(const t in e){const n=e[t];if(n===void 0){De(`Texture.setValues(): parameter '${t}' has value of undefined.`);continue}const s=this[t];if(s===void 0){De(`Texture.setValues(): property '${t}' does not exist.`);continue}s&&n&&s.isVector2&&n.isVector2||s&&n&&s.isVector3&&n.isVector3||s&&n&&s.isMatrix3&&n.isMatrix3?s.copy(n):this[t]=n}}toJSON(e){const t=e===void 0||typeof e=="string";if(!t&&e.textures[this.uuid]!==void 0)return e.textures[this.uuid];const n={metadata:{version:4.7,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,image:this.source.toJSON(e).uuid,mapping:this.mapping,channel:this.channel,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,internalFormat:this.internalFormat,type:this.type,normalized:this.normalized,colorSpace:this.colorSpace,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,generateMipmaps:this.generateMipmaps,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};return Object.keys(this.userData).length>0&&(n.userData=this.userData),t||(e.textures[this.uuid]=n),n}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(this.mapping!==Sf)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case hc:e.x=e.x-Math.floor(e.x);break;case bi:e.x=e.x<0?0:1;break;case fc:Math.abs(Math.floor(e.x)%2)===1?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x);break}if(e.y<0||e.y>1)switch(this.wrapT){case hc:e.y=e.y-Math.floor(e.y);break;case bi:e.y=e.y<0?0:1;break;case fc:Math.abs(Math.floor(e.y)%2)===1?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y);break}return this.flipY&&(e.y=1-e.y),e}set needsUpdate(e){e===!0&&(this.version++,this.source.needsUpdate=!0)}set needsPMREMUpdate(e){e===!0&&this.pmremVersion++}}un.DEFAULT_IMAGE=null;un.DEFAULT_MAPPING=Sf;un.DEFAULT_ANISOTROPY=1;const Wg=class Wg{constructor(e=0,t=0,n=0,s=1){this.x=e,this.y=t,this.z=n,this.w=s}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,t,n,s){return this.x=e,this.y=t,this.z=n,this.w=s,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;case 3:this.w=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=e.w!==void 0?e.w:1,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this.w=e.w+t.w,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this.w+=e.w*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this.w=e.w-t.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){const t=this.x,n=this.y,s=this.z,o=this.w,l=e.elements;return this.x=l[0]*t+l[4]*n+l[8]*s+l[12]*o,this.y=l[1]*t+l[5]*n+l[9]*s+l[13]*o,this.z=l[2]*t+l[6]*n+l[10]*s+l[14]*o,this.w=l[3]*t+l[7]*n+l[11]*s+l[15]*o,this}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this.w/=e.w,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);const t=Math.sqrt(1-e.w*e.w);return t<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/t,this.y=e.y/t,this.z=e.z/t),this}setAxisAngleFromRotationMatrix(e){let t,n,s,o;const h=e.elements,f=h[0],p=h[4],g=h[8],m=h[1],v=h[5],y=h[9],E=h[2],S=h[6],_=h[10];if(Math.abs(p-m)<.01&&Math.abs(g-E)<.01&&Math.abs(y-S)<.01){if(Math.abs(p+m)<.1&&Math.abs(g+E)<.1&&Math.abs(y+S)<.1&&Math.abs(f+v+_-3)<.1)return this.set(1,0,0,0),this;t=Math.PI;const T=(f+1)/2,A=(v+1)/2,D=(_+1)/2,R=(p+m)/4,F=(g+E)/4,w=(y+S)/4;return T>A&&T>D?T<.01?(n=0,s=.707106781,o=.707106781):(n=Math.sqrt(T),s=R/n,o=F/n):A>D?A<.01?(n=.707106781,s=0,o=.707106781):(s=Math.sqrt(A),n=R/s,o=w/s):D<.01?(n=.707106781,s=.707106781,o=0):(o=Math.sqrt(D),n=F/o,s=w/o),this.set(n,s,o,t),this}let M=Math.sqrt((S-y)*(S-y)+(g-E)*(g-E)+(m-p)*(m-p));return Math.abs(M)<.001&&(M=1),this.x=(S-y)/M,this.y=(g-E)/M,this.z=(m-p)/M,this.w=Math.acos((f+v+_-1)/2),this}setFromMatrixPosition(e){const t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this.w=t[15],this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,t){return this.x=ft(this.x,e.x,t.x),this.y=ft(this.y,e.y,t.y),this.z=ft(this.z,e.z,t.z),this.w=ft(this.w,e.w,t.w),this}clampScalar(e,t){return this.x=ft(this.x,e,t),this.y=ft(this.y,e,t),this.z=ft(this.z,e,t),this.w=ft(this.w,e,t),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(ft(n,e,t))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this.w=Math.trunc(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this.w+=(e.w-this.w)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this.w=e.w+(t.w-e.w)*n,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}};Wg.prototype.isVector4=!0;let Zt=Wg;class og extends Mi{constructor(e=1,t=1,n={}){super(),n=Object.assign({generateMipmaps:!1,internalFormat:null,minFilter:nn,depthBuffer:!0,stencilBuffer:!1,resolveDepthBuffer:!0,resolveStencilBuffer:!0,depthTexture:null,samples:0,count:1,depth:1,multiview:!1},n),this.isRenderTarget=!0,this.width=e,this.height=t,this.depth=n.depth,this.scissor=new Zt(0,0,e,t),this.scissorTest=!1,this.viewport=new Zt(0,0,e,t),this.textures=[];const s={width:e,height:t,depth:n.depth},o=new un(s),l=n.count;for(let c=0;c<l;c++)this.textures[c]=o.clone(),this.textures[c].isRenderTargetTexture=!0,this.textures[c].renderTarget=this;this._setTextureOptions(n),this.depthBuffer=n.depthBuffer,this.stencilBuffer=n.stencilBuffer,this.resolveDepthBuffer=n.resolveDepthBuffer,this.resolveStencilBuffer=n.resolveStencilBuffer,this._depthTexture=null,this.depthTexture=n.depthTexture,this.samples=n.samples,this.multiview=n.multiview}_setTextureOptions(e={}){const t={minFilter:nn,generateMipmaps:!1,flipY:!1,internalFormat:null};e.mapping!==void 0&&(t.mapping=e.mapping),e.wrapS!==void 0&&(t.wrapS=e.wrapS),e.wrapT!==void 0&&(t.wrapT=e.wrapT),e.wrapR!==void 0&&(t.wrapR=e.wrapR),e.magFilter!==void 0&&(t.magFilter=e.magFilter),e.minFilter!==void 0&&(t.minFilter=e.minFilter),e.format!==void 0&&(t.format=e.format),e.type!==void 0&&(t.type=e.type),e.anisotropy!==void 0&&(t.anisotropy=e.anisotropy),e.colorSpace!==void 0&&(t.colorSpace=e.colorSpace),e.flipY!==void 0&&(t.flipY=e.flipY),e.generateMipmaps!==void 0&&(t.generateMipmaps=e.generateMipmaps),e.internalFormat!==void 0&&(t.internalFormat=e.internalFormat);for(let n=0;n<this.textures.length;n++)this.textures[n].setValues(t)}get texture(){return this.textures[0]}set texture(e){this.textures[0]=e}set depthTexture(e){this._depthTexture!==null&&(this._depthTexture.renderTarget=null),e!==null&&(e.renderTarget=this),this._depthTexture=e}get depthTexture(){return this._depthTexture}setSize(e,t,n=1){if(this.width!==e||this.height!==t||this.depth!==n){this.width=e,this.height=t,this.depth=n;for(let s=0,o=this.textures.length;s<o;s++)this.textures[s].image.width=e,this.textures[s].image.height=t,this.textures[s].image.depth=n,this.textures[s].isData3DTexture!==!0&&(this.textures[s].isArrayTexture=this.textures[s].image.depth>1);this.dispose()}this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)}clone(){return new this.constructor().copy(this)}copy(e){this.width=e.width,this.height=e.height,this.depth=e.depth,this.scissor.copy(e.scissor),this.scissorTest=e.scissorTest,this.viewport.copy(e.viewport),this.textures.length=0;for(let t=0,n=e.textures.length;t<n;t++){this.textures[t]=e.textures[t].clone(),this.textures[t].isRenderTargetTexture=!0,this.textures[t].renderTarget=this;const s=Object.assign({},e.textures[t].image);this.textures[t].source=new Lr(s)}return this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.resolveDepthBuffer=e.resolveDepthBuffer,this.resolveStencilBuffer=e.resolveStencilBuffer,e.depthTexture!==null&&(this.depthTexture=e.depthTexture.clone()),this.samples=e.samples,this.multiview=e.multiview,this}dispose(){this.dispatchEvent({type:"dispose"})}}class fn extends og{constructor(e=1,t=1,n={}){super(e,t,n),this.isWebGLRenderTarget=!0}}class Pf extends un{constructor(e=null,t=1,n=1,s=1){super(null),this.isDataArrayTexture=!0,this.image={data:e,width:t,height:n,depth:s},this.magFilter=cn,this.minFilter=cn,this.wrapR=bi,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.layerUpdates=new Set}addLayerUpdate(e){this.layerUpdates.add(e)}clearLayerUpdates(){this.layerUpdates.clear()}}class fT extends fn{constructor(e=1,t=1,n=1,s={}){super(e,t,s),this.isWebGLArrayRenderTarget=!0,this.depth=n,this.texture=new Pf(null,e,t,n),this._setTextureOptions(s),this.texture.isRenderTargetTexture=!0}}class Lf extends un{constructor(e=null,t=1,n=1,s=1){super(null),this.isData3DTexture=!0,this.image={data:e,width:t,height:n,depth:s},this.magFilter=cn,this.minFilter=cn,this.wrapR=bi,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}class dT extends fn{constructor(e=1,t=1,n=1,s={}){super(e,t,s),this.isWebGL3DRenderTarget=!0,this.depth=n,this.texture=new Lf(null,e,t,n),this._setTextureOptions(s),this.texture.isRenderTargetTexture=!0}}const _f=class _f{constructor(e,t,n,s,o,l,c,h,f,p,g,m,v,y,E,S){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],e!==void 0&&this.set(e,t,n,s,o,l,c,h,f,p,g,m,v,y,E,S)}set(e,t,n,s,o,l,c,h,f,p,g,m,v,y,E,S){const _=this.elements;return _[0]=e,_[4]=t,_[8]=n,_[12]=s,_[1]=o,_[5]=l,_[9]=c,_[13]=h,_[2]=f,_[6]=p,_[10]=g,_[14]=m,_[3]=v,_[7]=y,_[11]=E,_[15]=S,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return new _f().fromArray(this.elements)}copy(e){const t=this.elements,n=e.elements;return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t[4]=n[4],t[5]=n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],t[9]=n[9],t[10]=n[10],t[11]=n[11],t[12]=n[12],t[13]=n[13],t[14]=n[14],t[15]=n[15],this}copyPosition(e){const t=this.elements,n=e.elements;return t[12]=n[12],t[13]=n[13],t[14]=n[14],this}setFromMatrix3(e){const t=e.elements;return this.set(t[0],t[3],t[6],0,t[1],t[4],t[7],0,t[2],t[5],t[8],0,0,0,0,1),this}extractBasis(e,t,n){return this.determinant()===0?(e.set(1,0,0),t.set(0,1,0),n.set(0,0,1),this):(e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this)}makeBasis(e,t,n){return this.set(e.x,t.x,n.x,0,e.y,t.y,n.y,0,e.z,t.z,n.z,0,0,0,0,1),this}extractRotation(e){if(e.determinant()===0)return this.identity();const t=this.elements,n=e.elements,s=1/po.setFromMatrixColumn(e,0).length(),o=1/po.setFromMatrixColumn(e,1).length(),l=1/po.setFromMatrixColumn(e,2).length();return t[0]=n[0]*s,t[1]=n[1]*s,t[2]=n[2]*s,t[3]=0,t[4]=n[4]*o,t[5]=n[5]*o,t[6]=n[6]*o,t[7]=0,t[8]=n[8]*l,t[9]=n[9]*l,t[10]=n[10]*l,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromEuler(e){const t=this.elements,n=e.x,s=e.y,o=e.z,l=Math.cos(n),c=Math.sin(n),h=Math.cos(s),f=Math.sin(s),p=Math.cos(o),g=Math.sin(o);if(e.order==="XYZ"){const m=l*p,v=l*g,y=c*p,E=c*g;t[0]=h*p,t[4]=-h*g,t[8]=f,t[1]=v+y*f,t[5]=m-E*f,t[9]=-c*h,t[2]=E-m*f,t[6]=y+v*f,t[10]=l*h}else if(e.order==="YXZ"){const m=h*p,v=h*g,y=f*p,E=f*g;t[0]=m+E*c,t[4]=y*c-v,t[8]=l*f,t[1]=l*g,t[5]=l*p,t[9]=-c,t[2]=v*c-y,t[6]=E+m*c,t[10]=l*h}else if(e.order==="ZXY"){const m=h*p,v=h*g,y=f*p,E=f*g;t[0]=m-E*c,t[4]=-l*g,t[8]=y+v*c,t[1]=v+y*c,t[5]=l*p,t[9]=E-m*c,t[2]=-l*f,t[6]=c,t[10]=l*h}else if(e.order==="ZYX"){const m=l*p,v=l*g,y=c*p,E=c*g;t[0]=h*p,t[4]=y*f-v,t[8]=m*f+E,t[1]=h*g,t[5]=E*f+m,t[9]=v*f-y,t[2]=-f,t[6]=c*h,t[10]=l*h}else if(e.order==="YZX"){const m=l*h,v=l*f,y=c*h,E=c*f;t[0]=h*p,t[4]=E-m*g,t[8]=y*g+v,t[1]=g,t[5]=l*p,t[9]=-c*p,t[2]=-f*p,t[6]=v*g+y,t[10]=m-E*g}else if(e.order==="XZY"){const m=l*h,v=l*f,y=c*h,E=c*f;t[0]=h*p,t[4]=-g,t[8]=f*p,t[1]=m*g+E,t[5]=l*p,t[9]=v*g-y,t[2]=y*g-v,t[6]=c*p,t[10]=E*g+m}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose(pT,e,mT)}lookAt(e,t,n){const s=this.elements;return Fi.subVectors(e,t),Fi.lengthSq()===0&&(Fi.z=1),Fi.normalize(),Sr.crossVectors(n,Fi),Sr.lengthSq()===0&&(Math.abs(n.z)===1?Fi.x+=1e-4:Fi.z+=1e-4,Fi.normalize(),Sr.crossVectors(n,Fi)),Sr.normalize(),Au.crossVectors(Fi,Sr),s[0]=Sr.x,s[4]=Au.x,s[8]=Fi.x,s[1]=Sr.y,s[5]=Au.y,s[9]=Fi.y,s[2]=Sr.z,s[6]=Au.z,s[
vendor: 4,778 bytes, line 1
110]=Fi.z,this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const n=e.elements,s=t.elements,o=this.elements,l=n[0],c=n[4],h=n[8],f=n[12],p=n[1],g=n[5],m=n[9],v=n[13],y=n[2],E=n[6],S=n[10],_=n[14],M=n[3],T=n[7],A=n[11],D=n[15],R=s[0],F=s[4],w=s[8],L=s[12],U=s[1],O=s[5],H=s[9],W=s[13],Z=s[2],V=s[6],$=s[10],K=s[14],he=s[3],ce=s[7],ye=s[11],ge=s[15];return o[0]=l*R+c*U+h*Z+f*he,o[4]=l*F+c*O+h*V+f*ce,o[8]=l*w+c*H+h*$+f*ye,o[12]=l*L+c*W+h*K+f*ge,o[1]=p*R+g*U+m*Z+v*he,o[5]=p*F+g*O+m*V+v*ce,o[9]=p*w+g*H+m*$+v*ye,o[13]=p*L+g*W+m*K+v*ge,o[2]=y*R+E*U+S*Z+_*he,o[6]=y*F+E*O+S*V+_*ce,o[10]=y*w+E*H+S*$+_*ye,o[14]=y*L+E*W+S*K+_*ge,o[3]=M*R+T*U+A*Z+D*he,o[7]=M*F+T*O+A*V+D*ce,o[11]=M*w+T*H+A*$+D*ye,o[15]=M*L+T*W+A*K+D*ge,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){const e=this.elements,t=e[0],n=e[4],s=e[8],o=e[12],l=e[1],c=e[5],h=e[9],f=e[13],p=e[2],g=e[6],m=e[10],v=e[14],y=e[3],E=e[7],S=e[11],_=e[15],M=h*v-f*m,T=c*v-f*g,A=c*m-h*g,D=l*v-f*p,R=l*m-h*p,F=l*g-c*p;return t*(E*M-S*T+_*A)-n*(y*M-S*D+_*R)+s*(y*T-E*D+_*F)-o*(y*A-E*R+S*F)}transpose(){const e=this.elements;let t;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this}setPosition(e,t,n){const s=this.elements;return e.isVector3?(s[12]=e.x,s[13]=e.y,s[14]=e.z):(s[12]=e,s[13]=t,s[14]=n),this}invert(){const e=this.elements,t=e[0],n=e[1],s=e[2],o=e[3],l=e[4],c=e[5],h=e[6],f=e[7],p=e[8],g=e[9],m=e[10],v=e[11],y=e[12],E=e[13],S=e[14],_=e[15],M=t*c-n*l,T=t*h-s*l,A=t*f-o*l,D=n*h-s*c,R=n*f-o*c,F=s*f-o*h,w=p*E-g*y,L=p*S-m*y,U=p*_-v*y,O=g*S-m*E,H=g*_-v*E,W=m*_-v*S,Z=M*W-T*H+A*O+D*U-R*L+F*w;if(Z===0)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const V=1/Z;return e[0]=(c*W-h*H+f*O)*V,e[1]=(s*H-n*W-o*O)*V,e[2]=(E*F-S*R+_*D)*V,e[3]=(m*R-g*F-v*D)*V,e[4]=(h*U-l*W-f*L)*V,e[5]=(t*W-s*U+o*L)*V,e[6]=(S*A-y*F-_*T)*V,e[7]=(p*F-m*A+v*T)*V,e[8]=(l*H-c*U+f*w)*V,e[9]=(n*U-t*H-o*w)*V,e[10]=(y*R-E*A+_*M)*V,e[11]=(g*A-p*R-v*M)*V,e[12]=(c*L-l*O-h*w)*V,e[13]=(t*O-n*L+s*w)*V,e[14]=(E*T-y*D-S*M)*V,e[15]=(p*D-g*T+m*M)*V,this}scale(e){const t=this.elements,n=e.x,s=e.y,o=e.z;return t[0]*=n,t[4]*=s,t[8]*=o,t[1]*=n,t[5]*=s,t[9]*=o,t[2]*=n,t[6]*=s,t[10]*=o,t[3]*=n,t[7]*=s,t[11]*=o,this}getMaxScaleOnAxis(){const e=this.elements,t=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],n=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],s=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(t,n,s))}makeTranslation(e,t,n){return e.isVector3?this.set(1,0,0,e.x,0,1,0,e.y,0,0,1,e.z,0,0,0,1):this.set(1,0,0,e,0,1,0,t,0,0,1,n,0,0,0,1),this}makeRotationX(e){const t=Math.cos(e),n=Math.sin(e);return this.set(1,0,0,0,0,t,-n,0,0,n,t,0,0,0,0,1),this}makeRotationY(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,0,n,0,0,1,0,0,-n,0,t,0,0,0,0,1),this}makeRotationZ(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,-n,0,0,n,t,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,t){const n=Math.cos(t),s=Math.sin(t),o=1-n,l=e.x,c=e.y,h=e.z,f=o*l,p=o*c;return this.set(f*l+n,f*c-s*h,f*h+s*c,0,f*c+s*h,p*c+n,p*h-s*l,0,f*h-s*c,p*h+s*l,o*h*h+n,0,0,0,0,1),this}makeScale(e,t,n){return this.set(e,0,0,0,0,t,0,0,0,0,n,0,0,0,0,1),this}makeShear(e,t,n,s,o,l){return this.set(1,n,o,0,e,1,l,0,t,s,1,0,0,0,0,1),this}compose(e,t,n){const s=this.elements,o=t._x,l=t._y,c=t._z,h=t._w,f=o+o,p=l+l,g=c+c,m=o*f,v=o*p,y=o*g,E=l*p,S=l*g,_=c*g,M=h*f,T=h*p,A=h*g,D=n.x,R=n.y,F=n.z;return s[0]=(1-(E+_))*D,s[1]=(v+A)*D,s[2]=(y-T)*D,s[3]=0,s[4]=(v-A)*R,s[5]=(1-(m+_))*R,s[6]=(S+M)*R,s[7]=0,s[8]=(y+T)*F,s[9]=(S-M)*F,s[10]=(1-(m+E))*F,s[11]=0,s[12]=e.x,s[13]=e.y,s[14]=e.z,s[15]=1,this}decompose(e,t,n){const s=this.elements;e.x=s[12],e.y=s[13],e.z=s[14];const o=this.determinant();if(o===0)return n.set(1,1,1),t.identity(),this;let l=po.set(s[0],s[1],s[2]).length();const c=po.set(s[4],s[5],s[6]).length(),h=po.set(s[8],s[9],s[10]).length();o<0&&(l=-l),rs.copy(this);const f=1/l,p=1/c,g=1/h;return rs.elements[0]*=f,rs.elements[1]*=f,rs.elements[2]*=f,rs.elements[4]*=p,rs.elements[5]*=p,rs.elements[6]*=p,rs.elements[8]*=g,rs.elements[9]*=g,rs.elements[10]*=g,t.setFromRotationMatrix(rs),n.x=l,n.y=c,n.z=h,this}makePerspective(e,t,n,s,o,l,c=Bi,h=!1){const f=this.elements,p=2*o/(t-e),g=2*o/(n-s),m=(t+e)/(t-e),v=(n+s)/(n-s);let y,E;if(h)y=o/(l-o),E=l*o/(l-o);else if(c===Bi)y=-(l+o)/(l-o),E=-2*l*o/(l-o);else if(c===Ca)y=-l/(l-o),E=-l*o/(l-o);else throw new Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: "+c);return f[0]=p,f[4]=0,f[8]=m,f[12]=0,f[1]=0,f[5]=g,f[9]=v,f[13]=0,f[2]=0,f[6]=0,f[10]=y,f[14]=E,f[3]=0,f[7]=0,f[11]=-1,f[15]=0,this}
vendor: 24,991 bytes, line 1
1makeOrthographic(e,t,n,s,o,l,c=Bi,h=!1){const f=this.elements,p=2/(t-e),g=2/(n-s),m=-(t+e)/(t-e),v=-(n+s)/(n-s);let y,E;if(h)y=1/(l-o),E=l/(l-o);else if(c===Bi)y=-2/(l-o),E=-(l+o)/(l-o);else if(c===Ca)y=-1/(l-o),E=-o/(l-o);else throw new Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: "+c);return f[0]=p,f[4]=0,f[8]=0,f[12]=m,f[1]=0,f[5]=g,f[9]=0,f[13]=v,f[2]=0,f[6]=0,f[10]=y,f[14]=E,f[3]=0,f[7]=0,f[11]=0,f[15]=1,this}equals(e){const t=this.elements,n=e.elements;for(let s=0;s<16;s++)if(t[s]!==n[s])return!1;return!0}fromArray(e,t=0){for(let n=0;n<16;n++)this.elements[n]=e[n+t];return this}toArray(e=[],t=0){const n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e[t+9]=n[9],e[t+10]=n[10],e[t+11]=n[11],e[t+12]=n[12],e[t+13]=n[13],e[t+14]=n[14],e[t+15]=n[15],e}};_f.prototype.isMatrix4=!0;let mt=_f;const po=new B,rs=new mt,pT=new B(0,0,0),mT=new B(1,1,1),Sr=new B,Au=new B,Fi=new B,_x=new mt,yx=new hi;class ds{constructor(e=0,t=0,n=0,s=ds.DEFAULT_ORDER){this.isEuler=!0,this._x=e,this._y=t,this._z=n,this._order=s}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,t,n,s=this._order){return this._x=e,this._y=t,this._z=n,this._order=s,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,t=this._order,n=!0){const s=e.elements,o=s[0],l=s[4],c=s[8],h=s[1],f=s[5],p=s[9],g=s[2],m=s[6],v=s[10];switch(t){case"XYZ":this._y=Math.asin(ft(c,-1,1)),Math.abs(c)<.9999999?(this._x=Math.atan2(-p,v),this._z=Math.atan2(-l,o)):(this._x=Math.atan2(m,f),this._z=0);break;case"YXZ":this._x=Math.asin(-ft(p,-1,1)),Math.abs(p)<.9999999?(this._y=Math.atan2(c,v),this._z=Math.atan2(h,f)):(this._y=Math.atan2(-g,o),this._z=0);break;case"ZXY":this._x=Math.asin(ft(m,-1,1)),Math.abs(m)<.9999999?(this._y=Math.atan2(-g,v),this._z=Math.atan2(-l,f)):(this._y=0,this._z=Math.atan2(h,o));break;case"ZYX":this._y=Math.asin(-ft(g,-1,1)),Math.abs(g)<.9999999?(this._x=Math.atan2(m,v),this._z=Math.atan2(h,o)):(this._x=0,this._z=Math.atan2(-l,f));break;case"YZX":this._z=Math.asin(ft(h,-1,1)),Math.abs(h)<.9999999?(this._x=Math.atan2(-p,f),this._y=Math.atan2(-g,o)):(this._x=0,this._y=Math.atan2(c,v));break;case"XZY":this._z=Math.asin(-ft(l,-1,1)),Math.abs(l)<.9999999?(this._x=Math.atan2(m,f),this._y=Math.atan2(c,o)):(this._x=Math.atan2(-p,v),this._y=0);break;default:De("Euler: .setFromRotationMatrix() encountered an unknown order: "+t)}return this._order=t,n===!0&&this._onChangeCallback(),this}setFromQuaternion(e,t,n){return _x.makeRotationFromQuaternion(e),this.setFromRotationMatrix(_x,t,n)}setFromVector3(e,t=this._order){return this.set(e.x,e.y,e.z,t)}reorder(e){return yx.setFromEuler(this),this.setFromQuaternion(yx,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],e[3]!==void 0&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._order,e}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}}ds.DEFAULT_ORDER="XYZ";class Xo{constructor(){this.mask=1}set(e){this.mask=(1<<e|0)>>>0}enable(e){this.mask|=1<<e|0}enableAll(){this.mask=-1}toggle(e){this.mask^=1<<e|0}disable(e){this.mask&=~(1<<e|0)}disableAll(){this.mask=0}test(e){return(this.mask&e.mask)!==0}isEnabled(e){return(this.mask&(1<<e|0))!==0}}let gT=0;const Sx=new B,mo=new hi,qs=new mt,Cu=new B,Pl=new B,vT=new B,xT=new hi,bx=new B(1,0,0),Mx=new B(0,1,0),Ex=new B(0,0,1),Tx={type:"added"},_T={type:"removed"},go={type:"childadded",child:null},Mp={type:"childremoved",child:null};class Ht extends Mi{constructor(){super(),this.isObject3D=!0,Object.defineProperty(this,"id",{value:gT++}),this.uuid=ki(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=Ht.DEFAULT_UP.clone();const e=new B,t=new ds,n=new hi,s=new B(1,1,1);function o(){n.setFromEuler(t,!1)}function l(){t.setFromQuaternion(n,void 0,!1)}t._onChange(o),n._onChange(l),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:e},rotation:{configurable:!0,enumerable:!0,value:t},quaternion:{configurable:!0,enumerable:!0,value:n},scale:{configurable:!0,enumerable:!0,value:s},modelViewMatrix:{value:new mt},normalMatrix:{value:new xt}}),this.matrix=new mt,this.matrixWorld=new mt,this.matrixAutoUpdate=Ht.DEFAULT_MATRIX_AUTO_UPDATE,this.matrixWorldAutoUpdate=Ht.DEFAULT_MATRIX_WORLD_AUTO_UPDATE,this.matrixWorldNeedsUpdate=!1,this.layers=new Xo,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.customDepthMaterial=void 0,this.customDistanceMaterial=void 0,this.static=!1,this.userData={},this.pivot=null}onBeforeShadow(){}onAfterShadow(){}onBeforeRender(){}onAfterRender(){}applyMatrix4(e){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(e),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(e){return this.quaternion.premultiply(e),this}setRotationFromAxisAngle(e,t){this.quaternion.setFromAxisAngle(e,t)}setRotationFromEuler(e){this.quaternion.setFromEuler(e,!0)}setRotationFromMatrix(e){this.quaternion.setFromRotationMatrix(e)}setRotationFromQuaternion(e){this.quaternion.copy(e)}rotateOnAxis(e,t){return mo.setFromAxisAngle(e,t),this.quaternion.multiply(mo),this}rotateOnWorldAxis(e,t){return mo.setFromAxisAngle(e,t),this.quaternion.premultiply(mo),this}rotateX(e){return this.rotateOnAxis(bx,e)}rotateY(e){return this.rotateOnAxis(Mx,e)}rotateZ(e){return this.rotateOnAxis(Ex,e)}translateOnAxis(e,t){return Sx.copy(e).applyQuaternion(this.quaternion),this.position.add(Sx.multiplyScalar(t)),this}translateX(e){return this.translateOnAxis(bx,e)}translateY(e){return this.translateOnAxis(Mx,e)}translateZ(e){return this.translateOnAxis(Ex,e)}localToWorld(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(this.matrixWorld)}worldToLocal(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(qs.copy(this.matrixWorld).invert())}lookAt(e,t,n){e.isVector3?Cu.copy(e):Cu.set(e,t,n);const s=this.parent;this.updateWorldMatrix(!0,!1),Pl.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?qs.lookAt(Pl,Cu,this.up):qs.lookAt(Cu,Pl,this.up),this.quaternion.setFromRotationMatrix(qs),s&&(qs.extractRotation(s.matrixWorld),mo.setFromRotationMatrix(qs),this.quaternion.premultiply(mo.invert()))}add(e){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.add(arguments[t]);return this}return e===this?(Qe("Object3D.add: object can't be added as a child of itself.",e),this):(e&&e.isObject3D?(e.removeFromParent(),e.parent=this,this.children.push(e),e.dispatchEvent(Tx),go.child=e,this.dispatchEvent(go),go.child=null):Qe("Object3D.add: object not an instance of THREE.Object3D.",e),this)}remove(e){if(arguments.length>1){for(let n=0;n<arguments.length;n++)this.remove(arguments[n]);return this}const t=this.children.indexOf(e);return t!==-1&&(e.parent=null,this.children.splice(t,1),e.dispatchEvent(_T),Mp.child=e,this.dispatchEvent(Mp),Mp.child=null),this}removeFromParent(){const e=this.parent;return e!==null&&e.remove(this),this}clear(){return this.remove(...this.children)}attach(e){return this.updateWorldMatrix(!0,!1),qs.copy(this.matrixWorld).invert(),e.parent!==null&&(e.parent.updateWorldMatrix(!0,!1),qs.multiply(e.parent.matrixWorld)),e.applyMatrix4(qs),e.removeFromParent(),e.parent=this,this.children.push(e),e.updateWorldMatrix(!1,!0),e.dispatchEvent(Tx),go.child=e,this.dispatchEvent(go),go.child=null,this}getObjectById(e){return this.getObjectByProperty("id",e)}getObjectByName(e){return this.getObjectByProperty("name",e)}getObjectByProperty(e,t){if(this[e]===t)return this;for(let n=0,s=this.children.length;n<s;n++){const l=this.children[n].getObjectByProperty(e,t);if(l!==void 0)return l}}getObjectsByProperty(e,t,n=[]){this[e]===t&&n.push(this);const s=this.children;for(let o=0,l=s.length;o<l;o++)s[o].getObjectsByProperty(e,t,n);return n}getWorldPosition(e){return this.updateWorldMatrix(!0,!1),e.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Pl,e,vT),e}getWorldScale(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(Pl,xT,e),e}getWorldDirection(e){this.updateWorldMatrix(!0,!1);const t=this.matrixWorld.elements;return e.set(t[8],t[9],t[10]).normalize()}raycast(){}traverse(e){e(this);const t=this.children;for(let n=0,s=t.length;n<s;n++)t[n].traverse(e)}traverseVisible(e){if(this.visible===!1)return;e(this);const t=this.children;for(let n=0,s=t.length;n<s;n++)t[n].traverseVisible(e)}traverseAncestors(e){const t=this.parent;t!==null&&(e(t),t.traverseAncestors(e))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale);const e=this.pivot;if(e!==null){const t=e.x,n=e.y,s=e.z,o=this.matrix.elements;o[12]+=t-o[0]*t-o[4]*n-o[8]*s,o[13]+=n-o[1]*t-o[5]*n-o[9]*s,o[14]+=s-o[2]*t-o[6]*n-o[10]*s}this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(e){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||e)&&(this.matrixWorldAutoUpdate===!0&&(this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix)),this.matrixWorldNeedsUpdate=!1,e=!0);const t=this.children;for(let n=0,s=t.length;n<s;n++)t[n].updateMatrixWorld(e)}updateWorldMatrix(e,t){const n=this.parent;if(e===!0&&n!==null&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),this.matrixWorldAutoUpdate===!0&&(this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix)),t===!0){const s=this.children;for(let o=0,l=s.length;o<l;o++)s[o].updateWorldMatrix(!1,!0)}}toJSON(e){const t=e===void 0||typeof e=="string",n={};t&&(e={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{},nodes:{}},n.metadata={version:4.7,type:"Object",generator:"Object3D.toJSON"});const s={};s.uuid=this.uuid,s.type=this.type,this.name!==""&&(s.name=this.name),this.castShadow===!0&&(s.castShadow=!0),this.receiveShadow===!0&&(s.receiveShadow=!0),this.visible===!1&&(s.visible=!1),this.frustumCulled===!1&&(s.frustumCulled=!1),this.renderOrder!==0&&(s.renderOrder=this.renderOrder),this.static!==!1&&(s.static=this.static),Object.keys(this.userData).length>0&&(s.userData=this.userData),s.layers=this.layers.mask,s.matrix=this.matrix.toArray(),s.up=this.up.toArray(),this.pivot!==null&&(s.pivot=this.pivot.toArray()),this.matrixAutoUpdate===!1&&(s.matrixAutoUpdate=!1),this.morphTargetDictionary!==void 0&&(s.morphTargetDictionary=Object.assign({},this.morphTargetDictionary)),this.morphTargetInfluences!==void 0&&(s.morphTargetInfluences=this.morphTargetInfluences.slice()),this.isInstancedMesh&&(s.type="InstancedMesh",s.count=this.count,s.instanceMatrix=this.instanceMatrix.toJSON(),this.instanceColor!==null&&(s.instanceColor=this.instanceColor.toJSON())),this.isBatchedMesh&&(s.type="BatchedMesh",s.perObjectFrustumCulled=this.perObjectFrustumCulled,s.sortObjects=this.sortObjects,s.drawRanges=this._drawRanges,s.reservedRanges=this._reservedRanges,s.geometryInfo=this._geometryInfo.map(c=>({...c,boundingBox:c.boundingBox?c.boundingBox.toJSON():void 0,boundingSphere:c.boundingSphere?c.boundingSphere.toJSON():void 0})),s.instanceInfo=this._instanceInfo.map(c=>({...c})),s.availableInstanceIds=this._availableInstanceIds.slice(),s.availableGeometryIds=this._availableGeometryIds.slice(),s.nextIndexStart=this._nextIndexStart,s.nextVertexStart=this._nextVertexStart,s.geometryCount=this._geometryCount,s.maxInstanceCount=this._maxInstanceCount,s.maxVertexCount=this._maxVertexCount,s.maxIndexCount=this._maxIndexCount,s.geometryInitialized=this._geometryInitialized,s.matricesTexture=this._matricesTexture.toJSON(e),s.indirectTexture=this._indirectTexture.toJSON(e),this._colorsTexture!==null&&(s.colorsTexture=this._colorsTexture.toJSON(e)),this.boundingSphere!==null&&(s.boundingSphere=this.boundingSphere.toJSON()),this.boundingBox!==null&&(s.boundingBox=this.boundingBox.toJSON()));function o(c,h){return c[h.uuid]===void 0&&(c[h.uuid]=h.toJSON(e)),h.uuid}if(this.isScene)this.background&&(this.background.isColor?s.background=this.background.toJSON():this.background.isTexture&&(s.background=this.background.toJSON(e).uuid)),this.environment&&this.environment.isTexture&&this.environment.isRenderTargetTexture!==!0&&(s.environment=this.environment.toJSON(e).uuid);else if(this.isMesh||this.isLine||this.isPoints){s.geometry=o(e.geometries,this.geometry);const c=this.geometry.parameters;if(c!==void 0&&c.shapes!==void 0){const h=c.shapes;if(Array.isArray(h))for(let f=0,p=h.length;f<p;f++){const g=h[f];o(e.shapes,g)}else o(e.shapes,h)}}if(this.isSkinnedMesh&&(s.bindMode=this.bindMode,s.bindMatrix=this.bindMatrix.toArray(),this.skeleton!==void 0&&(o(e.skeletons,this.skeleton),s.skeleton=this.skeleton.uuid)),this.material!==void 0)if(Array.isArray(this.material)){const c=[];for(let h=0,f=this.material.length;h<f;h++)c.push(o(e.materials,this.material[h]));s.material=c}else s.material=o(e.materials,this.material);if(this.children.length>0){s.children=[];for(let c=0;c<this.children.length;c++)s.children.push(this.children[c].toJSON(e).object)}if(this.animations.length>0){s.animations=[];for(let c=0;c<this.animations.length;c++){const h=this.animations[c];s.animations.push(o(e.animations,h))}}if(t){const c=l(e.geometries),h=l(e.materials),f=l(e.textures),p=l(e.images),g=l(e.shapes),m=l(e.skeletons),v=l(e.animations),y=l(e.nodes);c.length>0&&(n.geometries=c),h.length>0&&(n.materials=h),f.length>0&&(n.textures=f),p.length>0&&(n.images=p),g.length>0&&(n.shapes=g),m.length>0&&(n.skeletons=m),v.length>0&&(n.animations=v),y.length>0&&(n.nodes=y)}return n.object=s,n;function l(c){const h=[];for(const f in c){const p=c[f];delete p.metadata,h.push(p)}return h}}clone(e){return new this.constructor().copy(this,e)}copy(e,t=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.pivot=e.pivot!==null?e.pivot.clone():null,this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldAutoUpdate=e.matrixWorldAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.static=e.static,this.animations=e.animations.slice(),this.userData=JSON.parse(JSON.stringify(e.userData)),t===!0)for(let n=0;n<e.children.length;n++){const s=e.children[n];this.add(s.clone())}return this}}Ht.DEFAULT_UP=new B(0,1,0);Ht.DEFAULT_MATRIX_AUTO_UPDATE=!0;Ht.DEFAULT_MATRIX_WORLD_AUTO_UPDATE=!0;class zo extends Ht{constructor(){super(),this.isGroup=!0,this.type="Group"}}const yT={type:"move"};class yh{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return this._hand===null&&(this._hand=new zo,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return this._targetRay===null&&(this._targetRay=new zo,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new B,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new B),this._targetRay}getGripSpace(){return this._grip===null&&(this._grip=new zo,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new B,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new B,this._grip.eventsEnabled=!1),this._grip}dispatchEvent(e){return this._targetRay!==null&&this._targetRay.dispatchEvent(e),this._grip!==null&&this._grip.dispatchEvent(e),this._hand!==null&&this._hand.dispatchEvent(e),this}connect(e){if(e&&e.hand){const t=this._hand;if(t)for(const n of e.hand.values())this._getHandJoint(t,n)}return this.dispatchEvent({type:"connected",data:e}),this}disconnect(e){return this.dispatchEvent({type:"disconnected",data:e}),this._targetRay!==null&&(this._targetRay.visible=!1),this._grip!==null&&(this._grip.visible=!1),this._hand!==null&&(this._hand.visible=!1),this}update(e,t,n){let s=null,o=null,l=null;const c=this._targetRay,h=this._grip,f=this._hand;if(e&&t.session.visibilityState!=="visible-blurred"){if(f&&e.hand){l=!0;for(const E of e.hand.values()){const S=t.getJointPose(E,n),_=this._getHandJoint(f,E);S!==null&&(_.matrix.fromArray(S.transform.matrix),_.matrix.decompose(_.position,_.rotation,_.scale),_.matrixWorldNeedsUpdate=!0,_.jointRadius=S.radius),_.visible=S!==null}const p=f.joints["index-finger-tip"],g=f.joints["thumb-tip"],m=p.position.distanceTo(g.position),v=.02,y=.005;f.inputState.pinching&&m>v+y?(f.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!f.inputState.pinching&&m<=v-y&&(f.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else h!==null&&e.gripSpace&&(o=t.getPose(e.gripSpace,n),o!==null&&(h.matrix.fromArray(o.transform.matrix),h.matrix.decompose(h.position,h.rotation,h.scale),h.matrixWorldNeedsUpdate=!0,o.linearVelocity?(h.hasLinearVelocity=!0,h.linearVelocity.copy(o.linearVelocity)):h.hasLinearVelocity=!1,o.angularVelocity?(h.hasAngularVelocity=!0,h.angularVelocity.copy(o.angularVelocity)):h.hasAngularVelocity=!1,h.eventsEnabled&&h.dispatchEvent({type:"gripUpdated",data:e,target:this})));c!==null&&(s=t.getPose(e.targetRaySpace,n),s===null&&o!==null&&(s=o),s!==null&&(c.matrix.fromArray(s.transform.matrix),c.matrix.decompose(c.position,c.rotation,c.scale),c.matrixWorldNeedsUpdate=!0,s.linearVelocity?(c.hasLinearVelocity=!0,c.linearVelocity.copy(s.linearVelocity)):c.hasLinearVelocity=!1,s.angularVelocity?(c.hasAngularVelocity=!0,c.angularVelocity.copy(s.angularVelocity)):c.hasAngularVelocity=!1,this.dispatchEvent(yT)))}return c!==null&&(c.visible=s!==null),h!==null&&(h.visible=o!==null),f!==null&&(f.visible=l!==null),this}_getHandJoint(e,t){if(e.joints[t.jointName]===void 0){const n=new zo;n.matrixAutoUpdate=!1,n.visible=!1,e.joints[t.jointName]=n,e.add(n)}return e.joints[t.jointName]}}const Ky={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},br={h:0,s:0,l:0},Ru={h:0,s:0,l:0};function Ep(i,e,t){return t<0&&(t+=1),t>1&&(t-=1),t<1/6?i+(e-i)*6*t:t<1/2?e:t<2/3?i+(e-i)*6*(2/3-t):i}class Ve{constructor(e,t,n){return this.isColor=!0,this.r=1,this.g=1,this.b=1,this.set(e,t,n)}set(e,t,n){if(t===void 0&&n===void 0){const s=e;s&&s.isColor?this.copy(s):typeof s=="number"?this.setHex(s):typeof s=="string"&&this.setStyle(s)}else this.setRGB(e,t,n);return this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e,t=$t){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(e&255)/255,It.colorSpaceToWorking(this,t),this}setRGB(e,t,n,s=It.workingColorSpace){return this.r=e,this.g=t,this.b=n,It.colorSpaceToWorking(this,s),this}setHSL(e,t,n,s=It.workingColorSpace){if(e=ag(e,1),t=ft(t,0,1),n=ft(n,0,1),t===0)this.r=this.g=this.b=n;else{const o=n<=.5?n*(1+t):n+t-n*t,l=2*n-o;this.r=Ep(l,o,e+1/3),this.g=Ep(l,o,e),this.b=Ep(l,o,e-1/3)}return It.colorSpaceToWorking(this,s),this}setStyle(e,t=$t){function n(o){o!==void 0&&parseFloat(o)<1&&De("Color: Alpha component of "+e+" will be ignored.")}let s;if(s=/^(\w+)\(([^\)]*)\)/.exec(e)){let o;const l=s[1],c=s[2];switch(l){case"rgb":case"rgba":if(o=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(c))return n(o[4]),this.setRGB(Math.min(255,parseInt(o[1],10))/255,Math.min(255,parseInt(o[2],10))/255,Math.min(255,parseInt(o[3],10))/255,t);if(o=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(c))return n(o[4]),this.setRGB(Math.min(100,parseInt(o[1],10))/100,Math.min(100,parseInt(o[2],10))/100,Math.min(100,parseInt(o[3],10))/100,t);break;case"hsl":case"hsla":if(o=/^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(c))return n(o[4]),this.setHSL(parseFloat(o[1])/360,parseFloat(o[2])/100,parseFloat(o[3])/100,t);break;default:De("Color: Unknown color model "+e)}}else if(s=/^\#([A-Fa-f\d]+)$/.exec(e)){const o=s[1],l=o.length;if(l===3)return this.setRGB(parseInt(o.charAt(0),16)/15,parseInt(o.charAt(1),16)/15,parseInt(o.charAt(2),16)/15,t);if(l===6)return this.setHex(parseInt(o,16),t);De("Color: Invalid hex color "+e)}else if(e&&e.length>0)return this.setColorName(e,t);return this}setColorName(e,t=$t){const n=Ky[e.toLowerCase()];return n!==void 0?this.setHex(n,t):De("Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=tr(e.r),this.g=tr(e.g),this.b=tr(e.b),this}copyLinearToSRGB(e){return this.r=Vo(e.r),this.g=Vo(e.g),this.b=Vo(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(e=$t){return It.workingToColorSpace(ei.copy(this),e),Math.round(ft(ei.r*255,0,255))*65536+Math.round(ft(ei.g*255,0,255))*256+Math.round(ft(ei.b*255,0,255))}getHexString(e=$t){return("000000"+this.getHex(e).toString(16)).slice(-6)}getHSL(e,t=It.workingColorSpace){It.workingToColorSpace(ei.copy(this),t);const n=ei.r,s=ei.g,o=ei.b,l=Math.max(n,s,o),c=Math.min(n,s,o);let h,f;const p=(c+l)/2;if(c===l)h=0,f=0;else{const g=l-c;switch(f=p<=.5?g/(l+c):g/(2-l-c),l){case n:h=(s-o)/g+(s<o?6:0);break;case s:h=(o-n)/g+2;break;case o:h=(n-s)/g+4;break}h/=6}return e.h=h,e.s=f,e.l=p,e}getRGB(e,t=It.workingColorSpace){return It.workingToColorSpace(ei.copy(this),t),e.r=ei.r,e.g=ei.g,e.b=ei.b,e}getStyle(e=$t){It.workingToColorSpace(ei.copy(this),e);const t=ei.r,n=ei.g,s=ei.b;
vendor: 8,242 bytes, line 1
1return e!==$t?`color(${e} ${t.toFixed(3)} ${n.toFixed(3)} ${s.toFixed(3)})`:`rgb(${Math.round(t*255)},${Math.round(n*255)},${Math.round(s*255)})`}offsetHSL(e,t,n){return this.getHSL(br),this.setHSL(br.h+e,br.s+t,br.l+n)}add(e){return this.r+=e.r,this.g+=e.g,this.b+=e.b,this}addColors(e,t){return this.r=e.r+t.r,this.g=e.g+t.g,this.b=e.b+t.b,this}addScalar(e){return this.r+=e,this.g+=e,this.b+=e,this}sub(e){return this.r=Math.max(0,this.r-e.r),this.g=Math.max(0,this.g-e.g),this.b=Math.max(0,this.b-e.b),this}multiply(e){return this.r*=e.r,this.g*=e.g,this.b*=e.b,this}multiplyScalar(e){return this.r*=e,this.g*=e,this.b*=e,this}lerp(e,t){return this.r+=(e.r-this.r)*t,this.g+=(e.g-this.g)*t,this.b+=(e.b-this.b)*t,this}lerpColors(e,t,n){return this.r=e.r+(t.r-e.r)*n,this.g=e.g+(t.g-e.g)*n,this.b=e.b+(t.b-e.b)*n,this}lerpHSL(e,t){this.getHSL(br),e.getHSL(Ru);const n=sc(br.h,Ru.h,t),s=sc(br.s,Ru.s,t),o=sc(br.l,Ru.l,t);return this.setHSL(n,s,o),this}setFromVector3(e){return this.r=e.x,this.g=e.y,this.b=e.z,this}applyMatrix3(e){const t=this.r,n=this.g,s=this.b,o=e.elements;return this.r=o[0]*t+o[3]*n+o[6]*s,this.g=o[1]*t+o[4]*n+o[7]*s,this.b=o[2]*t+o[5]*n+o[8]*s,this}equals(e){return e.r===this.r&&e.g===this.g&&e.b===this.b}fromArray(e,t=0){return this.r=e[t],this.g=e[t+1],this.b=e[t+2],this}toArray(e=[],t=0){return e[t]=this.r,e[t+1]=this.g,e[t+2]=this.b,e}fromBufferAttribute(e,t){return this.r=e.getX(t),this.g=e.getY(t),this.b=e.getZ(t),this}toJSON(){return this.getHex()}*[Symbol.iterator](){yield this.r,yield this.g,yield this.b}}const ei=new Ve;Ve.NAMES=Ky;class Df{constructor(e,t=25e-5){this.isFogExp2=!0,this.name="",this.color=new Ve(e),this.density=t}clone(){return new Df(this.color,this.density)}toJSON(){return{type:"FogExp2",name:this.name,color:this.color.getHex(),density:this.density}}}class Nf{constructor(e,t=1,n=1e3){this.isFog=!0,this.name="",this.color=new Ve(e),this.near=t,this.far=n}clone(){return new Nf(this.color,this.near,this.far)}toJSON(){return{type:"Fog",name:this.name,color:this.color.getHex(),near:this.near,far:this.far}}}class Sc extends Ht{constructor(){super(),this.isScene=!0,this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.backgroundBlurriness=0,this.backgroundIntensity=1,this.backgroundRotation=new ds,this.environmentIntensity=1,this.environmentRotation=new ds,this.overrideMaterial=null,typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,t){return super.copy(e,t),e.background!==null&&(this.background=e.background.clone()),e.environment!==null&&(this.environment=e.environment.clone()),e.fog!==null&&(this.fog=e.fog.clone()),this.backgroundBlurriness=e.backgroundBlurriness,this.backgroundIntensity=e.backgroundIntensity,this.backgroundRotation.copy(e.backgroundRotation),this.environmentIntensity=e.environmentIntensity,this.environmentRotation.copy(e.environmentRotation),e.overrideMaterial!==null&&(this.overrideMaterial=e.overrideMaterial.clone()),this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){const t=super.toJSON(e);return this.fog!==null&&(t.object.fog=this.fog.toJSON()),this.backgroundBlurriness>0&&(t.object.backgroundBlurriness=this.backgroundBlurriness),this.backgroundIntensity!==1&&(t.object.backgroundIntensity=this.backgroundIntensity),t.object.backgroundRotation=this.backgroundRotation.toArray(),this.environmentIntensity!==1&&(t.object.environmentIntensity=this.environmentIntensity),t.object.environmentRotation=this.environmentRotation.toArray(),t}}const as=new B,Ys=new B,Tp=new B,js=new B,vo=new B,xo=new B,wx=new B,wp=new B,Ap=new B,Cp=new B,Rp=new Zt,Ip=new Zt,Pp=new Zt;class Si{constructor(e=new B,t=new B,n=new B){this.a=e,this.b=t,this.c=n}static getNormal(e,t,n,s){s.subVectors(n,t),as.subVectors(e,t),s.cross(as);const o=s.lengthSq();return o>0?s.multiplyScalar(1/Math.sqrt(o)):s.set(0,0,0)}static getBarycoord(e,t,n,s,o){as.subVectors(s,t),Ys.subVectors(n,t),Tp.subVectors(e,t);const l=as.dot(as),c=as.dot(Ys),h=as.dot(Tp),f=Ys.dot(Ys),p=Ys.dot(Tp),g=l*f-c*c;if(g===0)return o.set(0,0,0),null;const m=1/g,v=(f*h-c*p)*m,y=(l*p-c*h)*m;return o.set(1-v-y,y,v)}static containsPoint(e,t,n,s){return this.getBarycoord(e,t,n,s,js)===null?!1:js.x>=0&&js.y>=0&&js.x+js.y<=1}static getInterpolation(e,t,n,s,o,l,c,h){return this.getBarycoord(e,t,n,s,js)===null?(h.x=0,h.y=0,"z"in h&&(h.z=0),"w"in h&&(h.w=0),null):(h.setScalar(0),h.addScaledVector(o,js.x),h.addScaledVector(l,js.y),h.addScaledVector(c,js.z),h)}static getInterpolatedAttribute(e,t,n,s,o,l){return Rp.setScalar(0),Ip.setScalar(0),Pp.setScalar(0),Rp.fromBufferAttribute(e,t),Ip.fromBufferAttribute(e,n),Pp.fromBufferAttribute(e,s),l.setScalar(0),l.addScaledVector(Rp,o.x),l.addScaledVector(Ip,o.y),l.addScaledVector(Pp,o.z),l}static isFrontFacing(e,t,n,s){return as.subVectors(n,t),Ys.subVectors(e,t),as.cross(Ys).dot(s)<0}set(e,t,n){return this.a.copy(e),this.b.copy(t),this.c.copy(n),this}setFromPointsAndIndices(e,t,n,s){return this.a.copy(e[t]),this.b.copy(e[n]),this.c.copy(e[s]),this}setFromAttributeAndIndices(e,t,n,s){return this.a.fromBufferAttribute(e,t),this.b.fromBufferAttribute(e,n),this.c.fromBufferAttribute(e,s),this}clone(){return new this.constructor().copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return as.subVectors(this.c,this.b),Ys.subVectors(this.a,this.b),as.cross(Ys).length()*.5}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return Si.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,t){return Si.getBarycoord(e,this.a,this.b,this.c,t)}getInterpolation(e,t,n,s,o){return Si.getInterpolation(e,this.a,this.b,this.c,t,n,s,o)}containsPoint(e){return Si.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return Si.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,t){const n=this.a,s=this.b,o=this.c;let l,c;vo.subVectors(s,n),xo.subVectors(o,n),wp.subVectors(e,n);const h=vo.dot(wp),f=xo.dot(wp);if(h<=0&&f<=0)return t.copy(n);Ap.subVectors(e,s);const p=vo.dot(Ap),g=xo.dot(Ap);if(p>=0&&g<=p)return t.copy(s);const m=h*g-p*f;if(m<=0&&h>=0&&p<=0)return l=h/(h-p),t.copy(n).addScaledVector(vo,l);Cp.subVectors(e,o);const v=vo.dot(Cp),y=xo.dot(Cp);if(y>=0&&v<=y)return t.copy(o);const E=v*f-h*y;if(E<=0&&f>=0&&y<=0)return c=f/(f-y),t.copy(n).addScaledVector(xo,c);const S=p*y-v*g;if(S<=0&&g-p>=0&&v-y>=0)return wx.subVectors(o,s),c=(g-p)/(g-p+(v-y)),t.copy(s).addScaledVector(wx,c);const _=1/(S+E+m);return l=E*_,c=m*_,t.copy(n).addScaledVector(vo,l).addScaledVector(xo,c)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}}class ri{constructor(e=new B(1/0,1/0,1/0),t=new B(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromArray(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t+=3)this.expandByPoint(os.fromArray(e,t));return this}setFromBufferAttribute(e){this.makeEmpty();for(let t=0,n=e.count;t<n;t++)this.expandByPoint(os.fromBufferAttribute(e,t));return this}setFromPoints(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){const n=os.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(n),this.max.copy(e).add(n),this}setFromObject(e,t=!1){return this.makeEmpty(),this.expandByObject(e,t)}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(e){return this.isEmpty()?e.set(0,0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}expandByObject(e,t=!1){e.updateWorldMatrix(!1,!1);const n=e.geometry;if(n!==void 0){const o=n.getAttribute("position");
vendor: 5,996 bytes, line 1
1if(t===!0&&o!==void 0&&e.isInstancedMesh!==!0)for(let l=0,c=o.count;l<c;l++)e.isMesh===!0?e.getVertexPosition(l,os):os.fromBufferAttribute(o,l),os.applyMatrix4(e.matrixWorld),this.expandByPoint(os);else e.boundingBox!==void 0?(e.boundingBox===null&&e.computeBoundingBox(),Iu.copy(e.boundingBox)):(n.boundingBox===null&&n.computeBoundingBox(),Iu.copy(n.boundingBox)),Iu.applyMatrix4(e.matrixWorld),this.union(Iu)}const s=e.children;for(let o=0,l=s.length;o<l;o++)this.expandByObject(s[o],t);return this}containsPoint(e){return e.x>=this.min.x&&e.x<=this.max.x&&e.y>=this.min.y&&e.y<=this.max.y&&e.z>=this.min.z&&e.z<=this.max.z}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return e.max.x>=this.min.x&&e.min.x<=this.max.x&&e.max.y>=this.min.y&&e.min.y<=this.max.y&&e.max.z>=this.min.z&&e.min.z<=this.max.z}intersectsSphere(e){return this.clampPoint(e.center,os),os.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let t,n;return e.normal.x>0?(t=e.normal.x*this.min.x,n=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,n=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,n+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,n+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,n+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,n+=e.normal.z*this.min.z),t<=-e.constant&&n>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(Ll),Pu.subVectors(this.max,Ll),_o.subVectors(e.a,Ll),yo.subVectors(e.b,Ll),So.subVectors(e.c,Ll),Mr.subVectors(yo,_o),Er.subVectors(So,yo),sa.subVectors(_o,So);let t=[0,-Mr.z,Mr.y,0,-Er.z,Er.y,0,-sa.z,sa.y,Mr.z,0,-Mr.x,Er.z,0,-Er.x,sa.z,0,-sa.x,-Mr.y,Mr.x,0,-Er.y,Er.x,0,-sa.y,sa.x,0];return!Lp(t,_o,yo,So,Pu)||(t=[1,0,0,0,1,0,0,0,1],!Lp(t,_o,yo,So,Pu))?!1:(Lu.crossVectors(Mr,Er),t=[Lu.x,Lu.y,Lu.z],Lp(t,_o,yo,So,Pu))}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return this.clampPoint(e,os).distanceTo(e)}getBoundingSphere(e){return this.isEmpty()?e.makeEmpty():(this.getCenter(e.center),e.radius=this.getSize(os).length()*.5),e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()?this:($s[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),$s[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),$s[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),$s[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),$s[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),$s[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),$s[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),$s[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints($s),this)}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}toJSON(){return{min:this.min.toArray(),max:this.max.toArray()}}fromJSON(e){return this.min.fromArray(e.min),this.max.fromArray(e.max),this}}const $s=[new B,new B,new B,new B,new B,new B,new B,new B],os=new B,Iu=new ri,_o=new B,yo=new B,So=new B,Mr=new B,Er=new B,sa=new B,Ll=new B,Pu=new B,Lu=new B,ra=new B;function Lp(i,e,t,n,s){for(let o=0,l=i.length-3;o<=l;o+=3){ra.fromArray(i,o);const c=s.x*Math.abs(ra.x)+s.y*Math.abs(ra.y)+s.z*Math.abs(ra.z),h=e.dot(ra),f=t.dot(ra),p=n.dot(ra);if(Math.max(-Math.max(h,f,p),Math.min(h,f,p))>c)return!1}return!0}const Qs=ST();function ST(){const i=new ArrayBuffer(4),e=new Float32Array(i),t=new Uint32Array(i),n=new Uint32Array(512),s=new Uint32Array(512);for(let h=0;h<256;++h){const f=h-127;f<-27?(n[h]=0,n[h|256]=32768,s[h]=24,s[h|256]=24):f<-14?(n[h]=1024>>-f-14,n[h|256]=1024>>-f-14|32768,s[h]=-f-1,s[h|256]=-f-1):f<=15?(n[h]=f+15<<10,n[h|256]=f+15<<10|32768,s[h]=13,s[h|256]=13):f<128?(n[h]=31744,n[h|256]=64512,s[h]=24,s[h|256]=24):(n[h]=31744,n[h|256]=64512,s[h]=13,s[h|256]=13)}const o=new Uint32Array(2048),l=new Uint32Array(64),c=new Uint32Array(64);for(let h=1;h<1024;++h){let f=h<<13,p=0;for(;(f&8388608)===0;)f<<=1,p-=8388608;f&=-8388609,p+=947912704,o[h]=f|p}for(let h=1024;h<2048;++h)o[h]=939524096+(h-1024<<13);for(let h=1;h<31;++h)l[h]=h<<23;l[31]=1199570944,l[32]=2147483648;for(let h=33;h<63;++h)l[h]=2147483648+(h-32<<23);l[63]=3347054592;for(let h=1;h<64;++h)h!==32&&(c[h]=1024);return{floatView:e,uint32View:t,baseTable:n,shiftTable:s,mantissaTable:o,exponentTable:l,offsetTable:c}}function _i(i){Math.abs(i)>65504&&De("DataUtils.toHalfFloat(): Value out of range."),i=ft(i,-65504,65504),Qs.floatView[0]=i;const e=Qs.uint32View[0],t=e>>23&511;return Qs.baseTable[t]+((e&8388607)>>Qs.shiftTable[t])}function ql(i){const e=i>>10;return Qs.uint32View[0]=Qs.mantissaTable[Qs.offsetTable[e]+(i&1023)]+Qs.exponentTable[e],Qs.floatView[0]}class bT{static toHalfFloat(e){return _i(e)}static fromHalfFloat(e){return ql(e)}}const In=new B,Du=new ae;let MT=0;class Qt extends Mi{constructor(e,t,n=!1){if(super(),Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,Object.defineProperty(this,"id",{value:MT++}),this.name="",this.array=e,this.itemSize=t,this.count=e!==void 0?e.length/t:0,this.normalized=n,this.usage=xc,this.updateRanges=[],this.gpuType=Yn,this.version=0}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this.gpuType=e.gpuType,this}copyAt(e,t,n){e*=this.itemSize,n*=t.itemSize;
vendor: 5,948 bytes, line 1
1for(let s=0,o=this.itemSize;s<o;s++)this.array[e+s]=t.array[n+s];return this}copyArray(e){return this.array.set(e),this}applyMatrix3(e){if(this.itemSize===2)for(let t=0,n=this.count;t<n;t++)Du.fromBufferAttribute(this,t),Du.applyMatrix3(e),this.setXY(t,Du.x,Du.y);else if(this.itemSize===3)for(let t=0,n=this.count;t<n;t++)In.fromBufferAttribute(this,t),In.applyMatrix3(e),this.setXYZ(t,In.x,In.y,In.z);return this}applyMatrix4(e){for(let t=0,n=this.count;t<n;t++)In.fromBufferAttribute(this,t),In.applyMatrix4(e),this.setXYZ(t,In.x,In.y,In.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)In.fromBufferAttribute(this,t),In.applyNormalMatrix(e),this.setXYZ(t,In.x,In.y,In.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)In.fromBufferAttribute(this,t),In.transformDirection(e),this.setXYZ(t,In.x,In.y,In.z);return this}set(e,t=0){return this.array.set(e,t),this}getComponent(e,t){let n=this.array[e*this.itemSize+t];return this.normalized&&(n=ui(n,this.array)),n}setComponent(e,t,n){return this.normalized&&(n=wt(n,this.array)),this.array[e*this.itemSize+t]=n,this}getX(e){let t=this.array[e*this.itemSize];return this.normalized&&(t=ui(t,this.array)),t}setX(e,t){return this.normalized&&(t=wt(t,this.array)),this.array[e*this.itemSize]=t,this}getY(e){let t=this.array[e*this.itemSize+1];return this.normalized&&(t=ui(t,this.array)),t}setY(e,t){return this.normalized&&(t=wt(t,this.array)),this.array[e*this.itemSize+1]=t,this}getZ(e){let t=this.array[e*this.itemSize+2];return this.normalized&&(t=ui(t,this.array)),t}setZ(e,t){return this.normalized&&(t=wt(t,this.array)),this.array[e*this.itemSize+2]=t,this}getW(e){let t=this.array[e*this.itemSize+3];return this.normalized&&(t=ui(t,this.array)),t}setW(e,t){return this.normalized&&(t=wt(t,this.array)),this.array[e*this.itemSize+3]=t,this}setXY(e,t,n){return e*=this.itemSize,this.normalized&&(t=wt(t,this.array),n=wt(n,this.array)),this.array[e+0]=t,this.array[e+1]=n,this}setXYZ(e,t,n,s){return e*=this.itemSize,this.normalized&&(t=wt(t,this.array),n=wt(n,this.array),s=wt(s,this.array)),this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=s,this}setXYZW(e,t,n,s,o){return e*=this.itemSize,this.normalized&&(t=wt(t,this.array),n=wt(n,this.array),s=wt(s,this.array),o=wt(o,this.array)),this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=s,this.array[e+3]=o,this}onUpload(e){return this.onUploadCallback=e,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){const e={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.from(this.array),normalized:this.normalized};return this.name!==""&&(e.name=this.name),this.usage!==xc&&(e.usage=this.usage),e}dispose(){this.dispatchEvent({type:"dispose"})}}class ET extends Qt{constructor(e,t,n){super(new Int8Array(e),t,n)}}class TT extends Qt{constructor(e,t,n){super(new Uint8Array(e),t,n)}}class wT extends Qt{constructor(e,t,n){super(new Uint8ClampedArray(e),t,n)}}class AT extends Qt{constructor(e,t,n){super(new Int16Array(e),t,n)}}class lg extends Qt{constructor(e,t,n){super(new Uint16Array(e),t,n)}}class CT extends Qt{constructor(e,t,n){super(new Int32Array(e),t,n)}}class cg extends Qt{constructor(e,t,n){super(new Uint32Array(e),t,n)}}class RT extends Qt{constructor(e,t,n){super(new Uint16Array(e),t,n),this.isFloat16BufferAttribute=!0}getX(e){let t=ql(this.array[e*this.itemSize]);return this.normalized&&(t=ui(t,this.array)),t}setX(e,t){return this.normalized&&(t=wt(t,this.array)),this.array[e*this.itemSize]=_i(t),this}getY(e){let t=ql(this.array[e*this.itemSize+1]);return this.normalized&&(t=ui(t,this.array)),t}setY(e,t){return this.normalized&&(t=wt(t,this.array)),this.array[e*this.itemSize+1]=_i(t),this}getZ(e){let t=ql(this.array[e*this.itemSize+2]);return this.normalized&&(t=ui(t,this.array)),t}setZ(e,t){return this.normalized&&(t=wt(t,this.array)),this.array[e*this.itemSize+2]=_i(t),this}getW(e){let t=ql(this.array[e*this.itemSize+3]);return this.normalized&&(t=ui(t,this.array)),t}setW(e,t){return this.normalized&&(t=wt(t,this.array)),this.array[e*this.itemSize+3]=_i(t),this}setXY(e,t,n){return e*=this.itemSize,this.normalized&&(t=wt(t,this.array),n=wt(n,this.array)),this.array[e+0]=_i(t),this.array[e+1]=_i(n),this}setXYZ(e,t,n,s){return e*=this.itemSize,this.normalized&&(t=wt(t,this.array),n=wt(n,this.array),s=wt(s,this.array)),this.array[e+0]=_i(t),this.array[e+1]=_i(n),this.array[e+2]=_i(s),this}setXYZW(e,t,n,s,o){return e*=this.itemSize,this.normalized&&(t=wt(t,this.array),n=wt(n,this.array),s=wt(s,this.array),o=wt(o,this.array)),this.array[e+0]=_i(t),this.array[e+1]=_i(n),this.array[e+2]=_i(s),this.array[e+3]=_i(o),this}}class je extends Qt{constructor(e,t,n){super(new Float32Array(e),t,n)}}const IT=new ri,Dl=new B,Dp=new B;class $n{constructor(e=new B,t=-1){this.isSphere=!0,this.center=e,this.radius=t}set(e,t){return this.center.copy(e),this.radius=t,this}setFromPoints(e,t){const n=this.center;t!==void 0?n.copy(t):IT.setFromPoints(e).getCenter(n);let s=0;for(let o=0,l=e.length;o<l;o++)s=Math.max(s,n.distanceToSquared(e[o]));return this.radius=Math.sqrt(s),this}copy(e){return this.center.copy(e.center),this.radius=e.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(e){return e.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(e){return e.distanceTo(this.center)-this.radius}intersectsSphere(e){const t=this.radius+e.radius;return e.center.distanceToSquared(this.center)<=t*t}intersectsBox(e){return e.intersectsSphere(this)}intersectsPlane(e){return Math.abs(e.distanceToPoint(this.center))<=this.radius}clampPoint(e,t){const n=this.center.distanceToSquared(e);return t.copy(e),n>this.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t}getBoundingBox(e){return this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)}
vendor: 18,236 bytes, line 1
1applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){if(this.isEmpty())return this.center.copy(e),this.radius=0,this;Dl.subVectors(e,this.center);const t=Dl.lengthSq();if(t>this.radius*this.radius){const n=Math.sqrt(t),s=(n-this.radius)*.5;this.center.addScaledVector(Dl,s/n),this.radius+=s}return this}union(e){return e.isEmpty()?this:this.isEmpty()?(this.copy(e),this):(this.center.equals(e.center)===!0?this.radius=Math.max(this.radius,e.radius):(Dp.subVectors(e.center,this.center).setLength(e.radius),this.expandByPoint(Dl.copy(e.center).add(Dp)),this.expandByPoint(Dl.copy(e.center).sub(Dp))),this)}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return new this.constructor().copy(this)}toJSON(){return{radius:this.radius,center:this.center.toArray()}}fromJSON(e){return this.radius=e.radius,this.center.fromArray(e.center),this}}let PT=0;const qi=new mt,Np=new Ht,bo=new B,Oi=new ri,Nl=new ri,kn=new B;class gt extends Mi{constructor(){super(),this.isBufferGeometry=!0,Object.defineProperty(this,"id",{value:PT++}),this.uuid=ki(),this.name="",this.type="BufferGeometry",this.index=null,this.indirect=null,this.indirectOffset=0,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(e){return Array.isArray(e)?this.index=new(VE(e)?cg:lg)(e,1):this.index=e,this}setIndirect(e,t=0){return this.indirect=e,this.indirectOffset=t,this}getIndirect(){return this.indirect}getAttribute(e){return this.attributes[e]}setAttribute(e,t){return this.attributes[e]=t,this}deleteAttribute(e){return delete this.attributes[e],this}hasAttribute(e){return this.attributes[e]!==void 0}addGroup(e,t,n=0){this.groups.push({start:e,count:t,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(e,t){this.drawRange.start=e,this.drawRange.count=t}applyMatrix4(e){const t=this.attributes.position;t!==void 0&&(t.applyMatrix4(e),t.needsUpdate=!0);const n=this.attributes.normal;if(n!==void 0){const o=new xt().getNormalMatrix(e);n.applyNormalMatrix(o),n.needsUpdate=!0}const s=this.attributes.tangent;return s!==void 0&&(s.transformDirection(e),s.needsUpdate=!0),this.boundingBox!==null&&this.computeBoundingBox(),this.boundingSphere!==null&&this.computeBoundingSphere(),this}applyQuaternion(e){return qi.makeRotationFromQuaternion(e),this.applyMatrix4(qi),this}rotateX(e){return qi.makeRotationX(e),this.applyMatrix4(qi),this}rotateY(e){return qi.makeRotationY(e),this.applyMatrix4(qi),this}rotateZ(e){return qi.makeRotationZ(e),this.applyMatrix4(qi),this}translate(e,t,n){return qi.makeTranslation(e,t,n),this.applyMatrix4(qi),this}scale(e,t,n){return qi.makeScale(e,t,n),this.applyMatrix4(qi),this}lookAt(e){return Np.lookAt(e),Np.updateMatrix(),this.applyMatrix4(Np.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(bo).negate(),this.translate(bo.x,bo.y,bo.z),this}setFromPoints(e){const t=this.getAttribute("position");if(t===void 0){const n=[];for(let s=0,o=e.length;s<o;s++){const l=e[s];n.push(l.x,l.y,l.z||0)}this.setAttribute("position",new je(n,3))}else{const n=Math.min(e.length,t.count);for(let s=0;s<n;s++){const o=e[s];t.setXYZ(s,o.x,o.y,o.z||0)}e.length>t.count&&De("BufferGeometry: Buffer size too small for points data. Use .dispose() and create a new geometry."),t.needsUpdate=!0}return this}computeBoundingBox(){this.boundingBox===null&&(this.boundingBox=new ri);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){Qe("BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.",this),this.boundingBox.set(new B(-1/0,-1/0,-1/0),new B(1/0,1/0,1/0));return}if(e!==void 0){if(this.boundingBox.setFromBufferAttribute(e),t)for(let n=0,s=t.length;n<s;n++){const o=t[n];Oi.setFromBufferAttribute(o),this.morphTargetsRelative?(kn.addVectors(this.boundingBox.min,Oi.min),this.boundingBox.expandByPoint(kn),kn.addVectors(this.boundingBox.max,Oi.max),this.boundingBox.expandByPoint(kn)):(this.boundingBox.expandByPoint(Oi.min),this.boundingBox.expandByPoint(Oi.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&Qe('BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){this.boundingSphere===null&&(this.boundingSphere=new $n);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){Qe("BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere.",this),this.boundingSphere.set(new B,1/0);return}if(e){const n=this.boundingSphere.center;if(Oi.setFromBufferAttribute(e),t)for(let o=0,l=t.length;o<l;o++){const c=t[o];Nl.setFromBufferAttribute(c),this.morphTargetsRelative?(kn.addVectors(Oi.min,Nl.min),Oi.expandByPoint(kn),kn.addVectors(Oi.max,Nl.max),Oi.expandByPoint(kn)):(Oi.expandByPoint(Nl.min),Oi.expandByPoint(Nl.max))}Oi.getCenter(n);let s=0;for(let o=0,l=e.count;o<l;o++)kn.fromBufferAttribute(e,o),s=Math.max(s,n.distanceToSquared(kn));if(t)for(let o=0,l=t.length;o<l;o++){const c=t[o],h=this.morphTargetsRelative;for(let f=0,p=c.count;f<p;f++)kn.fromBufferAttribute(c,f),h&&(bo.fromBufferAttribute(e,f),kn.add(bo)),s=Math.max(s,n.distanceToSquared(kn))}this.boundingSphere.radius=Math.sqrt(s),isNaN(this.boundingSphere.radius)&&Qe('BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){const e=this.index,t=this.attributes;if(e===null||t.position===void 0||t.normal===void 0||t.uv===void 0){Qe("BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");return}const n=t.position,s=t.normal,o=t.uv;this.hasAttribute("tangent")===!1&&this.setAttribute("tangent",new Qt(new Float32Array(4*n.count),4));const l=this.getAttribute("tangent"),c=[],h=[];for(let w=0;w<n.count;w++)c[w]=new B,h[w]=new B;const f=new B,p=new B,g=new B,m=new ae,v=new ae,y=new ae,E=new B,S=new B;function _(w,L,U){f.fromBufferAttribute(n,w),p.fromBufferAttribute(n,L),g.fromBufferAttribute(n,U),m.fromBufferAttribute(o,w),v.fromBufferAttribute(o,L),y.fromBufferAttribute(o,U),p.sub(f),g.sub(f),v.sub(m),y.sub(m);const O=1/(v.x*y.y-y.x*v.y);isFinite(O)&&(E.copy(p).multiplyScalar(y.y).addScaledVector(g,-v.y).multiplyScalar(O),S.copy(g).multiplyScalar(v.x).addScaledVector(p,-y.x).multiplyScalar(O),c[w].add(E),c[L].add(E),c[U].add(E),h[w].add(S),h[L].add(S),h[U].add(S))}let M=this.groups;M.length===0&&(M=[{start:0,count:e.count}]);for(let w=0,L=M.length;w<L;++w){const U=M[w],O=U.start,H=U.count;for(let W=O,Z=O+H;W<Z;W+=3)_(e.getX(W+0),e.getX(W+1),e.getX(W+2))}const T=new B,A=new B,D=new B,R=new B;function F(w){D.fromBufferAttribute(s,w),R.copy(D);const L=c[w];T.copy(L),T.sub(D.multiplyScalar(D.dot(L))).normalize(),A.crossVectors(R,L);const O=A.dot(h[w])<0?-1:1;l.setXYZW(w,T.x,T.y,T.z,O)}for(let w=0,L=M.length;w<L;++w){const U=M[w],O=U.start,H=U.count;for(let W=O,Z=O+H;W<Z;W+=3)F(e.getX(W+0)),F(e.getX(W+1)),F(e.getX(W+2))}}computeVertexNormals(){const e=this.index,t=this.getAttribute("position");if(t!==void 0){let n=this.getAttribute("normal");if(n===void 0)n=new Qt(new Float32Array(t.count*3),3),this.setAttribute("normal",n);else for(let m=0,v=n.count;m<v;m++)n.setXYZ(m,0,0,0);const s=new B,o=new B,l=new B,c=new B,h=new B,f=new B,p=new B,g=new B;if(e)for(let m=0,v=e.count;m<v;m+=3){const y=e.getX(m+0),E=e.getX(m+1),S=e.getX(m+2);s.fromBufferAttribute(t,y),o.fromBufferAttribute(t,E),l.fromBufferAttribute(t,S),p.subVectors(l,o),g.subVectors(s,o),p.cross(g),c.fromBufferAttribute(n,y),h.fromBufferAttribute(n,E),f.fromBufferAttribute(n,S),c.add(p),h.add(p),f.add(p),n.setXYZ(y,c.x,c.y,c.z),n.setXYZ(E,h.x,h.y,h.z),n.setXYZ(S,f.x,f.y,f.z)}else for(let m=0,v=t.count;m<v;m+=3)s.fromBufferAttribute(t,m+0),o.fromBufferAttribute(t,m+1),l.fromBufferAttribute(t,m+2),p.subVectors(l,o),g.subVectors(s,o),p.cross(g),n.setXYZ(m+0,p.x,p.y,p.z),n.setXYZ(m+1,p.x,p.y,p.z),n.setXYZ(m+2,p.x,p.y,p.z);this.normalizeNormals(),n.needsUpdate=!0}}normalizeNormals(){const e=this.attributes.normal;for(let t=0,n=e.count;t<n;t++)kn.fromBufferAttribute(e,t),kn.normalize(),e.setXYZ(t,kn.x,kn.y,kn.z)}toNonIndexed(){function e(c,h){const f=c.array,p=c.itemSize,g=c.normalized,m=new f.constructor(h.length*p);let v=0,y=0;for(let E=0,S=h.length;E<S;E++){c.isInterleavedBufferAttribute?v=h[E]*c.data.stride+c.offset:v=h[E]*p;for(let _=0;_<p;_++)m[y++]=f[v++]}return new Qt(m,p,g)}if(this.index===null)return De("BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;const t=new gt,n=this.index.array,s=this.attributes;for(const c in s){const h=s[c],f=e(h,n);t.setAttribute(c,f)}const o=this.morphAttributes;for(const c in o){const h=[],f=o[c];for(let p=0,g=f.length;p<g;p++){const m=f[p],v=e(m,n);h.push(v)}t.morphAttributes[c]=h}t.morphTargetsRelative=this.morphTargetsRelative;const l=this.groups;for(let c=0,h=l.length;c<h;c++){const f=l[c];t.addGroup(f.start,f.count,f.materialIndex)}return t}toJSON(){const e={metadata:{version:4.7,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(e.uuid=this.uuid,e.type=this.type,this.name!==""&&(e.name=this.name),Object.keys(this.userData).length>0&&(e.userData=this.userData),this.parameters!==void 0){const h=this.parameters;for(const f in h)h[f]!==void 0&&(e[f]=h[f]);return e}e.data={attributes:{}};const t=this.index;t!==null&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});const n=this.attributes;for(const h in n){const f=n[h];e.data.attributes[h]=f.toJSON(e.data)}const s={};let o=!1;for(const h in this.morphAttributes){const f=this.morphAttributes[h],p=[];for(let g=0,m=f.length;g<m;g++){const v=f[g];p.push(v.toJSON(e.data))}p.length>0&&(s[h]=p,o=!0)}o&&(e.data.morphAttributes=s,e.data.morphTargetsRelative=this.morphTargetsRelative);const l=this.groups;l.length>0&&(e.data.groups=JSON.parse(JSON.stringify(l)));const c=this.boundingSphere;return c!==null&&(e.data.boundingSphere=c.toJSON()),e}clone(){return new this.constructor().copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const t={};this.name=e.name;const n=e.index;n!==null&&this.setIndex(n.clone());const s=e.attributes;for(const f in s){const p=s[f];this.setAttribute(f,p.clone(t))}const o=e.morphAttributes;for(const f in o){const p=[],g=o[f];for(let m=0,v=g.length;m<v;m++)p.push(g[m].clone(t));this.morphAttributes[f]=p}this.morphTargetsRelative=e.morphTargetsRelative;const l=e.groups;for(let f=0,p=l.length;f<p;f++){const g=l[f];this.addGroup(g.start,g.count,g.materialIndex)}const c=e.boundingBox;c!==null&&(this.boundingBox=c.clone());const h=e.boundingSphere;return h!==null&&(this.boundingSphere=h.clone()),this.drawRange.start=e.drawRange.start,this.drawRange.count=e.drawRange.count,this.userData=e.userData,this}dispose(){this.dispatchEvent({type:"dispose"})}}class Uf{constructor(e,t){this.isInterleavedBuffer=!0,this.array=e,this.stride=t,this.count=e!==void 0?e.length/t:0,this.usage=xc,this.updateRanges=[],this.version=0,this.uuid=ki()}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.array=new e.array.constructor(e.array),this.count=e.count,this.stride=e.stride,this.usage=e.usage,this}copyAt(e,t,n){e*=this.stride,n*=t.stride;for(let s=0,o=this.stride;s<o;s++)this.array[e+s]=t.array[n+s];return this}set(e,t=0){return this.array.set(e,t),this}clone(e){e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=ki()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);const t=new this.array.constructor(e.arrayBuffers[this.array.buffer._uuid]),n=new this.constructor(t,this.stride);return n.setUsage(this.usage),n}onUpload(e){return this.onUploadCallback=e,this}toJSON(e){return e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=ki()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=Array.from(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}}const li=new B;class Ra{constructor(e,t,n,s=!1){this.isInterleavedBufferAttribute=!0,this.name="",this.data=e,this.itemSize=t,this.offset=n,this.normalized=s}get count(){return this.data.count}get array(){return this.data.array}set needsUpdate(e){this.data.needsUpdate=e}applyMatrix4(e){for(let t=0,n=this.data.count;t<n;t++)li.fromBufferAttribute(this,t),li.applyMatrix4(e),this.setXYZ(t,li.x,li.y,li.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)li.fromBufferAttribute(this,t),li.applyNormalMatrix(e),this.setXYZ(t,li.x,li.y,li.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)li.fromBufferAttribute(this,t),li.transformDirection(e),this.setXYZ(t,li.x,li.y,li.z);return this}getComponent(e,t){let n=this.array[e*this.data.stride+this.offset+t];return this.normalized&&(n=ui(n,this.array)),n}setComponent(e,t,n){return this.normalized&&(n=wt(n,this.array)),this.data.array[e*this.data.stride+this.offset+t]=n,this}setX(e,t){return this.normalized&&(t=wt(t,this.array)),this.data.array[e*this.data.stride+this.offset]=t,this}setY(e,t){return this.normalized&&(t=wt(t,this.array)),this.data.array[e*this.data.stride+this.offset+1]=t,this}setZ(e,t){return this.normalized&&(t=wt(t,this.array)),this.data.array[e*this.data.stride+this.offset+2]=t,this}setW(e,t){return this.normalized&&(t=wt(t,this.array)),this.data.array[e*this.data.stride+this.offset+3]=t,this}getX(e){let t=this.data.array[e*this.data.stride+this.offset];return this.normalized&&(t=ui(t,this.array)),t}getY(e){let t=this.data.array[e*this.data.stride+this.offset+1];return this.normalized&&(t=ui(t,this.array)),t}getZ(e){let t=this.data.array[e*this.data.stride+this.offset+2];return this.normalized&&(t=ui(t,this.array)),t}getW(e){let t=this.data.array[e*this.data.stride+this.offset+3];return this.normalized&&(t=ui(t,this.array)),t}setXY(e,t,n){return e=e*this.data.stride+this.offset,this.normalized&&(t=wt(t,this.array),n=wt(n,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=n,this}setXYZ(e,t,n,s){return e=e*this.data.stride+this.offset,this.normalized&&(t=wt(t,this.array),n=wt(n,this.array),s=wt(s,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=n,this.data.array[e+2]=s,this}setXYZW(e,t,n,s,o){return e=e*this.data.stride+this.offset,this.normalized&&(t=wt(t,this.array),n=wt(n,this.array),s=wt(s,this.array),o=wt(o,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=n,this.data.array[e+2]=s,this.data.array[e+3]=o,this}clone(e){if(e===void 0){yc("InterleavedBufferAttribute.clone(): Cloning an interleaved buffer attribute will de-interleave buffer data.");const t=[];for(let n=0;n<this.count;n++){const s=n*this.data.stride+this.offset;for(let o=0;o<this.itemSize;o++)t.push(this.data.array[s+o])}return new Qt(new this.array.constructor(t),this.itemSize,this.normalized)}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.clone(e)),new Ra(e.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized)}toJSON(e){if(e===void 0){yc("InterleavedBufferAttribute.toJSON(): Serializing an interleaved buffer attribute will de-interleave buffer data.");const t=[];for(let n=0;n<this.count;n++){const s=n*this.data.stride+this.offset;for(let o=0;o<this.itemSize;o++)t.push(this.data.array[s+o])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:t,normalized:this.normalized}}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.toJSON(e)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized}}}let LT=0;class Vn extends Mi{constructor(){super(),this.isMaterial=!0,Object.defineProperty(this,"id",{value:LT++}),this.uuid=ki(),this.name="",this.type="Material",this.blending=ba,this.side=Is,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.alphaHash=!1,this.blendSrc=Mh,this.blendDst=Eh,this.blendEquation=Ir,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.blendColor=new Ve(0,0,0),this.blendAlpha=0,this.depthFunc=wa,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=Em,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=ga,this.stencilZFail=ga,this.stencilZPass=ga,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.forceSinglePass=!1,this.allowOverride=!0,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(e){this._alphaTest>0!=e>0&&this.version++,this._alphaTest=e}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(e!==void 0)for(const t in e){const n=e[t];if(n===void 0){De(`Material: parameter '${t}' has value of undefined.`);continue}const s=this[t];if(s===void 0){De(`Material: '${t}' is not a property of THREE.${this.type}.`);continue}s&&s.isColor?s.set(n):s&&s.isVector3&&n&&n.isVector3?s.copy(n):this[t]=n}}toJSON(e){const t=e===void 0||typeof e=="string";t&&(e={textures:{},images:{}});const n={metadata:{version:4.7,type:"Material",generator:"Material.toJSON"}};
vendor: 13,752 bytes, line 1
1n.uuid=this.uuid,n.type=this.type,this.name!==""&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),this.roughness!==void 0&&(n.roughness=this.roughness),this.metalness!==void 0&&(n.metalness=this.metalness),this.sheen!==void 0&&(n.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(n.sheenColor=this.sheenColor.getHex()),this.sheenRoughness!==void 0&&(n.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity!==void 0&&this.emissiveIntensity!==1&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),this.specularIntensity!==void 0&&(n.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(n.specularColor=this.specularColor.getHex()),this.shininess!==void 0&&(n.shininess=this.shininess),this.clearcoat!==void 0&&(n.clearcoat=this.clearcoat),this.clearcoatRoughness!==void 0&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.sheenColorMap&&this.sheenColorMap.isTexture&&(n.sheenColorMap=this.sheenColorMap.toJSON(e).uuid),this.sheenRoughnessMap&&this.sheenRoughnessMap.isTexture&&(n.sheenRoughnessMap=this.sheenRoughnessMap.toJSON(e).uuid),this.dispersion!==void 0&&(n.dispersion=this.dispersion),this.iridescence!==void 0&&(n.iridescence=this.iridescence),this.iridescenceIOR!==void 0&&(n.iridescenceIOR=this.iridescenceIOR),this.iridescenceThicknessRange!==void 0&&(n.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(n.iridescenceMap=this.iridescenceMap.toJSON(e).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(n.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(e).uuid),this.anisotropy!==void 0&&(n.anisotropy=this.anisotropy),this.anisotropyRotation!==void 0&&(n.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(n.anisotropyMap=this.anisotropyMap.toJSON(e).uuid),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(e).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(e).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(e).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(e).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(e).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(n.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(e).uuid,this.combine!==void 0&&(n.combine=this.combine)),this.envMapRotation!==void 0&&(n.envMapRotation=this.envMapRotation.toArray()),this.envMapIntensity!==void 0&&(n.envMapIntensity=this.envMapIntensity),this.reflectivity!==void 0&&(n.reflectivity=this.reflectivity),this.refractionRatio!==void 0&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(e).uuid),this.transmission!==void 0&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(e).uuid),this.thickness!==void 0&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(e).uuid),this.attenuationDistance!==void 0&&this.attenuationDistance!==1/0&&(n.attenuationDistance=this.attenuationDistance),this.attenuationColor!==void 0&&(n.attenuationColor=this.attenuationColor.getHex()),this.size!==void 0&&(n.size=this.size),this.shadowSide!==null&&(n.shadowSide=this.shadowSide),this.sizeAttenuation!==void 0&&(n.sizeAttenuation=this.sizeAttenuation),this.blending!==ba&&(n.blending=this.blending),this.side!==Is&&(n.side=this.side),this.vertexColors===!0&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),this.transparent===!0&&(n.transparent=!0),this.blendSrc!==Mh&&(n.blendSrc=this.blendSrc),this.blendDst!==Eh&&(n.blendDst=this.blendDst),this.blendEquation!==Ir&&(n.blendEquation=this.blendEquation),this.blendSrcAlpha!==null&&(n.blendSrcAlpha=this.blendSrcAlpha),this.blendDstAlpha!==null&&(n.blendDstAlpha=this.blendDstAlpha),this.blendEquationAlpha!==null&&(n.blendEquationAlpha=this.blendEquationAlpha),this.blendColor&&this.blendColor.isColor&&(n.blendColor=this.blendColor.getHex()),this.blendAlpha!==0&&(n.blendAlpha=this.blendAlpha),this.depthFunc!==wa&&(n.depthFunc=this.depthFunc),this.depthTest===!1&&(n.depthTest=this.depthTest),this.depthWrite===!1&&(n.depthWrite=this.depthWrite),this.colorWrite===!1&&(n.colorWrite=this.colorWrite),this.stencilWriteMask!==255&&(n.stencilWriteMask=this.stencilWriteMask),this.stencilFunc!==Em&&(n.stencilFunc=this.stencilFunc),this.stencilRef!==0&&(n.stencilRef=this.stencilRef),this.stencilFuncMask!==255&&(n.stencilFuncMask=this.stencilFuncMask),this.stencilFail!==ga&&(n.stencilFail=this.stencilFail),this.stencilZFail!==ga&&(n.stencilZFail=this.stencilZFail),this.stencilZPass!==ga&&(n.stencilZPass=this.stencilZPass),this.stencilWrite===!0&&(n.stencilWrite=this.stencilWrite),this.rotation!==void 0&&this.rotation!==0&&(n.rotation=this.rotation),this.polygonOffset===!0&&(n.polygonOffset=!0),this.polygonOffsetFactor!==0&&(n.polygonOffsetFactor=this.polygonOffsetFactor),this.polygonOffsetUnits!==0&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth!==void 0&&this.linewidth!==1&&(n.linewidth=this.linewidth),this.dashSize!==void 0&&(n.dashSize=this.dashSize),this.gapSize!==void 0&&(n.gapSize=this.gapSize),this.scale!==void 0&&(n.scale=this.scale),this.dithering===!0&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),this.alphaHash===!0&&(n.alphaHash=!0),this.alphaToCoverage===!0&&(n.alphaToCoverage=!0),this.premultipliedAlpha===!0&&(n.premultipliedAlpha=!0),this.forceSinglePass===!0&&(n.forceSinglePass=!0),this.allowOverride===!1&&(n.allowOverride=!1),this.wireframe===!0&&(n.wireframe=!0),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),this.wireframeLinecap!=="round"&&(n.wireframeLinecap=this.wireframeLinecap),this.wireframeLinejoin!=="round"&&(n.wireframeLinejoin=this.wireframeLinejoin),this.flatShading===!0&&(n.flatShading=!0),this.visible===!1&&(n.visible=!1),this.toneMapped===!1&&(n.toneMapped=!1),this.fog===!1&&(n.fog=!1),Object.keys(this.userData).length>0&&(n.userData=this.userData);function s(o){const l=[];for(const c in o){const h=o[c];delete h.metadata,l.push(h)}return l}if(t){const o=s(e.textures),l=s(e.images);o.length>0&&(n.textures=o),l.length>0&&(n.images=l)}return n}clone(){return new this.constructor().copy(this)}copy(e){this.name=e.name,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.blendColor.copy(e.blendColor),this.blendAlpha=e.blendAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;const t=e.clippingPlanes;let n=null;if(t!==null){const s=t.length;n=new Array(s);for(let o=0;o!==s;++o)n[o]=t[o].clone()}return this.clippingPlanes=n,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaHash=e.alphaHash,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.forceSinglePass=e.forceSinglePass,this.allowOverride=e.allowOverride,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){e===!0&&this.version++}}class ug extends Vn{constructor(e){super(),this.isSpriteMaterial=!0,this.type="SpriteMaterial",this.color=new Ve(16777215),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.rotation=e.rotation,this.sizeAttenuation=e.sizeAttenuation,this.fog=e.fog,this}}let Mo;const Ul=new B,Eo=new B,To=new B,wo=new ae,Fl=new ae,Jy=new mt,Nu=new B,Ol=new B,Uu=new B,Ax=new ae,Up=new ae,Cx=new ae;class Qy extends Ht{constructor(e=new ug){if(super(),this.isSprite=!0,this.type="Sprite",Mo===void 0){Mo=new gt;const t=new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),n=new Uf(t,5);Mo.setIndex([0,1,2,0,2,3]),Mo.setAttribute("position",new Ra(n,3,0,!1)),Mo.setAttribute("uv",new Ra(n,2,3,!1))}this.geometry=Mo,this.material=e,this.center=new ae(.5,.5),this.count=1}raycast(e,t){e.camera===null&&Qe('Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'),Eo.setFromMatrixScale(this.matrixWorld),Jy.copy(e.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(e.camera.matrixWorldInverse,this.matrixWorld),To.setFromMatrixPosition(this.modelViewMatrix),e.camera.isPerspectiveCamera&&this.material.sizeAttenuation===!1&&Eo.multiplyScalar(-To.z);const n=this.material.rotation;let s,o;n!==0&&(o=Math.cos(n),s=Math.sin(n));const l=this.center;Fu(Nu.set(-.5,-.5,0),To,l,Eo,s,o),Fu(Ol.set(.5,-.5,0),To,l,Eo,s,o),Fu(Uu.set(.5,.5,0),To,l,Eo,s,o),Ax.set(0,0),Up.set(1,0),Cx.set(1,1);let c=e.ray.intersectTriangle(Nu,Ol,Uu,!1,Ul);if(c===null&&(Fu(Ol.set(-.5,.5,0),To,l,Eo,s,o),Up.set(0,1),c=e.ray.intersectTriangle(Nu,Uu,Ol,!1,Ul),c===null))return;const h=e.ray.origin.distanceTo(Ul);h<e.near||h>e.far||t.push({distance:h,point:Ul.clone(),uv:Si.getInterpolation(Ul,Nu,Ol,Uu,Ax,Up,Cx,new ae),face:null,object:this})}copy(e,t){return super.copy(e,t),e.center!==void 0&&this.center.copy(e.center),this.material=e.material,this}}function Fu(i,e,t,n,s,o){wo.subVectors(i,t).addScalar(.5).multiply(n),s!==void 0?(Fl.x=o*wo.x-s*wo.y,Fl.y=s*wo.x+o*wo.y):Fl.copy(wo),i.copy(e),i.x+=Fl.x,i.y+=Fl.y,i.applyMatrix4(Jy)}const Ou=new B,Rx=new B;class eS extends Ht{constructor(){super(),this.isLOD=!0,this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]}}),this.autoUpdate=!0}copy(e){super.copy(e,!1);const t=e.levels;for(let n=0,s=t.length;n<s;n++){const o=t[n];this.addLevel(o.object.clone(),o.distance,o.hysteresis)}return this.autoUpdate=e.autoUpdate,this}addLevel(e,t=0,n=0){t=Math.abs(t);const s=this.levels;let o;for(o=0;o<s.length&&!(t<s[o].distance);o++);return s.splice(o,0,{distance:t,hysteresis:n,object:e}),this.add(e),this}removeLevel(e){const t=this.levels;for(let n=0;n<t.length;n++)if(t[n].distance===e){const s=t.splice(n,1);return this.remove(s[0].object),!0}return!1}getCurrentLevel(){return this._currentLevel}getObjectForDistance(e){const t=this.levels;if(t.length>0){let n,s;for(n=1,s=t.length;n<s;n++){let o=t[n].distance;if(t[n].object.visible&&(o-=o*t[n].hysteresis),e<o)break}return t[n-1].object}return null}raycast(e,t){if(this.levels.length>0){Ou.setFromMatrixPosition(this.matrixWorld);const s=e.ray.origin.distanceTo(Ou);this.getObjectForDistance(s).raycast(e,t)}}update(e){const t=this.levels;if(t.length>1){Ou.setFromMatrixPosition(e.matrixWorld),Rx.setFromMatrixPosition(this.matrixWorld);const n=Ou.distanceTo(Rx)/e.zoom;t[0].object.visible=!0;let s,o;for(s=1,o=t.length;s<o;s++){let l=t[s].distance;if(t[s].object.visible&&(l-=l*t[s].hysteresis),n>=l)t[s-1].object.visible=!1,t[s].object.visible=!0;else break}for(this._currentLevel=s-1;s<o;s++)t[s].object.visible=!1}}toJSON(e){const t=super.toJSON(e);this.autoUpdate===!1&&(t.object.autoUpdate=!1),t.object.levels=[];const n=this.levels;for(let s=0,o=n.length;s<o;s++){const l=n[s];t.object.levels.push({object:l.object.uuid,distance:l.distance,hysteresis:l.hysteresis})}return t}}
vendor: 16,559 bytes, line 1
1const Zs=new B,Fp=new B,Bu=new B,Tr=new B,Op=new B,zu=new B,Bp=new B;class Jo{constructor(e=new B,t=new B(0,0,-1)){this.origin=e,this.direction=t}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return t.copy(this.origin).addScaledVector(this.direction,e)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,Zs)),this}closestPointToPoint(e,t){t.subVectors(e,this.origin);const n=t.dot(this.direction);return n<0?t.copy(this.origin):t.copy(this.origin).addScaledVector(this.direction,n)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){const t=Zs.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(Zs.copy(this.origin).addScaledVector(this.direction,t),Zs.distanceToSquared(e))}distanceSqToSegment(e,t,n,s){Fp.copy(e).add(t).multiplyScalar(.5),Bu.copy(t).sub(e).normalize(),Tr.copy(this.origin).sub(Fp);const o=e.distanceTo(t)*.5,l=-this.direction.dot(Bu),c=Tr.dot(this.direction),h=-Tr.dot(Bu),f=Tr.lengthSq(),p=Math.abs(1-l*l);let g,m,v,y;if(p>0)if(g=l*h-c,m=l*c-h,y=o*p,g>=0)if(m>=-y)if(m<=y){const E=1/p;g*=E,m*=E,v=g*(g+l*m+2*c)+m*(l*g+m+2*h)+f}else m=o,g=Math.max(0,-(l*m+c)),v=-g*g+m*(m+2*h)+f;else m=-o,g=Math.max(0,-(l*m+c)),v=-g*g+m*(m+2*h)+f;else m<=-y?(g=Math.max(0,-(-l*o+c)),m=g>0?-o:Math.min(Math.max(-o,-h),o),v=-g*g+m*(m+2*h)+f):m<=y?(g=0,m=Math.min(Math.max(-o,-h),o),v=m*(m+2*h)+f):(g=Math.max(0,-(l*o+c)),m=g>0?o:Math.min(Math.max(-o,-h),o),v=-g*g+m*(m+2*h)+f);else m=l>0?-o:o,g=Math.max(0,-(l*m+c)),v=-g*g+m*(m+2*h)+f;return n&&n.copy(this.origin).addScaledVector(this.direction,g),s&&s.copy(Fp).addScaledVector(Bu,m),v}intersectSphere(e,t){Zs.subVectors(e.center,this.origin);const n=Zs.dot(this.direction),s=Zs.dot(Zs)-n*n,o=e.radius*e.radius;if(s>o)return null;const l=Math.sqrt(o-s),c=n-l,h=n+l;return h<0?null:c<0?this.at(h,t):this.at(c,t)}intersectsSphere(e){return e.radius<0?!1:this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){const t=e.normal.dot(this.direction);if(t===0)return e.distanceToPoint(this.origin)===0?0:null;const n=-(this.origin.dot(e.normal)+e.constant)/t;return n>=0?n:null}intersectPlane(e,t){const n=this.distanceToPlane(e);return n===null?null:this.at(n,t)}intersectsPlane(e){const t=e.distanceToPoint(this.origin);return t===0||e.normal.dot(this.direction)*t<0}intersectBox(e,t){let n,s,o,l,c,h;const f=1/this.direction.x,p=1/this.direction.y,g=1/this.direction.z,m=this.origin;return f>=0?(n=(e.min.x-m.x)*f,s=(e.max.x-m.x)*f):(n=(e.max.x-m.x)*f,s=(e.min.x-m.x)*f),p>=0?(o=(e.min.y-m.y)*p,l=(e.max.y-m.y)*p):(o=(e.max.y-m.y)*p,l=(e.min.y-m.y)*p),n>l||o>s||((o>n||isNaN(n))&&(n=o),(l<s||isNaN(s))&&(s=l),g>=0?(c=(e.min.z-m.z)*g,h=(e.max.z-m.z)*g):(c=(e.max.z-m.z)*g,h=(e.min.z-m.z)*g),n>h||c>s)||((c>n||n!==n)&&(n=c),(h<s||s!==s)&&(s=h),s<0)?null:this.at(n>=0?n:s,t)}intersectsBox(e){return this.intersectBox(e,Zs)!==null}intersectTriangle(e,t,n,s,o){Op.subVectors(t,e),zu.subVectors(n,e),Bp.crossVectors(Op,zu);let l=this.direction.dot(Bp),c;if(l>0){if(s)return null;c=1}else if(l<0)c=-1,l=-l;else return null;Tr.subVectors(this.origin,e);const h=c*this.direction.dot(zu.crossVectors(Tr,zu));if(h<0)return null;const f=c*this.direction.dot(Op.cross(Tr));if(f<0||h+f>l)return null;const p=-c*Tr.dot(Bp);return p<0?null:this.at(p/l,o)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}}class kr extends Vn{constructor(e){super(),this.isMeshBasicMaterial=!0,this.type="MeshBasicMaterial",this.color=new Ve(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new ds,this.combine=Ic,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}}const Ix=new mt,aa=new Jo,ku=new $n,Px=new B,Vu=new B,Hu=new B,Gu=new B,zp=new B,Wu=new B,Lx=new B,Xu=new B;class Mn extends Ht{constructor(e=new gt,t=new kr){super(),this.isMesh=!0,this.type="Mesh",this.geometry=e,this.material=t,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.count=1,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),e.morphTargetInfluences!==void 0&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),e.morphTargetDictionary!==void 0&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}updateMorphTargets(){const t=this.geometry.morphAttributes,n=Object.keys(t);if(n.length>0){const s=t[n[0]];if(s!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let o=0,l=s.length;o<l;o++){const c=s[o].name||String(o);this.morphTargetInfluences.push(0),this.morphTargetDictionary[c]=o}}}}getVertexPosition(e,t){const n=this.geometry,s=n.attributes.position,o=n.morphAttributes.position,l=n.morphTargetsRelative;t.fromBufferAttribute(s,e);const c=this.morphTargetInfluences;if(o&&c){Wu.set(0,0,0);for(let h=0,f=o.length;h<f;h++){const p=c[h],g=o[h];p!==0&&(zp.fromBufferAttribute(g,e),l?Wu.addScaledVector(zp,p):Wu.addScaledVector(zp.sub(t),p))}t.add(Wu)}return t}raycast(e,t){const n=this.geometry,s=this.material,o=this.matrixWorld;s!==void 0&&(n.boundingSphere===null&&n.computeBoundingSphere(),ku.copy(n.boundingSphere),ku.applyMatrix4(o),aa.copy(e.ray).recast(e.near),!(ku.containsPoint(aa.origin)===!1&&(aa.intersectSphere(ku,Px)===null||aa.origin.distanceToSquared(Px)>(e.far-e.near)**2))&&(Ix.copy(o).invert(),aa.copy(e.ray).applyMatrix4(Ix),!(n.boundingBox!==null&&aa.intersectsBox(n.boundingBox)===!1)&&this._computeIntersections(e,t,aa)))}_computeIntersections(e,t,n){let s;const o=this.geometry,l=this.material,c=o.index,h=o.attributes.position,f=o.attributes.uv,p=o.attributes.uv1,g=o.attributes.normal,m=o.groups,v=o.drawRange;if(c!==null)if(Array.isArray(l))for(let y=0,E=m.length;y<E;y++){const S=m[y],_=l[S.materialIndex],M=Math.max(S.start,v.start),T=Math.min(c.count,Math.min(S.start+S.count,v.start+v.count));for(let A=M,D=T;A<D;A+=3){const R=c.getX(A),F=c.getX(A+1),w=c.getX(A+2);s=qu(this,_,e,n,f,p,g,R,F,w),s&&(s.faceIndex=Math.floor(A/3),s.face.materialIndex=S.materialIndex,t.push(s))}}else{const y=Math.max(0,v.start),E=Math.min(c.count,v.start+v.count);for(let S=y,_=E;S<_;S+=3){const M=c.getX(S),T=c.getX(S+1),A=c.getX(S+2);s=qu(this,l,e,n,f,p,g,M,T,A),s&&(s.faceIndex=Math.floor(S/3),t.push(s))}}else if(h!==void 0)if(Array.isArray(l))for(let y=0,E=m.length;y<E;y++){const S=m[y],_=l[S.materialIndex],M=Math.max(S.start,v.start),T=Math.min(h.count,Math.min(S.start+S.count,v.start+v.count));for(let A=M,D=T;A<D;A+=3){const R=A,F=A+1,w=A+2;s=qu(this,_,e,n,f,p,g,R,F,w),s&&(s.faceIndex=Math.floor(A/3),s.face.materialIndex=S.materialIndex,t.push(s))}}else{const y=Math.max(0,v.start),E=Math.min(h.count,v.start+v.count);for(let S=y,_=E;S<_;S+=3){const M=S,T=S+1,A=S+2;s=qu(this,l,e,n,f,p,g,M,T,A),s&&(s.faceIndex=Math.floor(S/3),t.push(s))}}}}function DT(i,e,t,n,s,o,l,c){let h;if(e.side===Nn?h=n.intersectTriangle(l,o,s,!0,c):h=n.intersectTriangle(s,o,l,e.side===Is,c),h===null)return null;Xu.copy(c),Xu.applyMatrix4(i.matrixWorld);const f=t.ray.origin.distanceTo(Xu);return f<t.near||f>t.far?null:{distance:f,point:Xu.clone(),object:i}}function qu(i,e,t,n,s,o,l,c,h,f){i.getVertexPosition(c,Vu),i.getVertexPosition(h,Hu),i.getVertexPosition(f,Gu);const p=DT(i,e,t,n,Vu,Hu,Gu,Lx);if(p){const g=new B;Si.getBarycoord(Lx,Vu,Hu,Gu,g),s&&(p.uv=Si.getInterpolatedAttribute(s,c,h,f,g,new ae)),o&&(p.uv1=Si.getInterpolatedAttribute(o,c,h,f,g,new ae)),l&&(p.normal=Si.getInterpolatedAttribute(l,c,h,f,g,new B),p.normal.dot(n.direction)>0&&p.normal.multiplyScalar(-1));const m={a:c,b:h,c:f,normal:new B,materialIndex:0};Si.getNormal(Vu,Hu,Gu,m.normal),p.face=m,p.barycoord=g}return p}const Bl=new Zt,Dx=new Zt,Nx=new Zt,NT=new Zt,Ux=new mt,Yu=new B,kp=new $n,Fx=new mt,Vp=new Jo;class tS extends Mn{constructor(e,t){super(e,t),this.isSkinnedMesh=!0,this.type="SkinnedMesh",this.bindMode=bm,this.bindMatrix=new mt,this.bindMatrixInverse=new mt,this.boundingBox=null,this.boundingSphere=null}computeBoundingBox(){const e=this.geometry;this.boundingBox===null&&(this.boundingBox=new ri),this.boundingBox.makeEmpty();const t=e.getAttribute("position");for(let n=0;n<t.count;n++)this.getVertexPosition(n,Yu),this.boundingBox.expandByPoint(Yu)}computeBoundingSphere(){const e=this.geometry;this.boundingSphere===null&&(this.boundingSphere=new $n),this.boundingSphere.makeEmpty();const t=e.getAttribute("position");for(let n=0;n<t.count;n++)this.getVertexPosition(n,Yu),this.boundingSphere.expandByPoint(Yu)}copy(e,t){return super.copy(e,t),this.bindMode=e.bindMode,this.bindMatrix.copy(e.bindMatrix),this.bindMatrixInverse.copy(e.bindMatrixInverse),this.skeleton=e.skeleton,e.boundingBox!==null&&(this.boundingBox=e.boundingBox.clone()),e.boundingSphere!==null&&(this.boundingSphere=e.boundingSphere.clone()),this}raycast(e,t){const n=this.material,s=this.matrixWorld;n!==void 0&&(this.boundingSphere===null&&this.computeBoundingSphere(),kp.copy(this.boundingSphere),kp.applyMatrix4(s),e.ray.intersectsSphere(kp)!==!1&&(Fx.copy(s).invert(),Vp.copy(e.ray).applyMatrix4(Fx),!(this.boundingBox!==null&&Vp.intersectsBox(this.boundingBox)===!1)&&this._computeIntersections(e,t,Vp)))}getVertexPosition(e,t){return super.getVertexPosition(e,t),this.applyBoneTransform(e,t),t}bind(e,t){this.skeleton=e,t===void 0&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),t=this.matrixWorld),this.bindMatrix.copy(t),this.bindMatrixInverse.copy(t).invert()}pose(){this.skeleton.pose()}normalizeSkinWeights(){const e=new Zt,t=this.geometry.attributes.skinWeight;for(let n=0,s=t.count;n<s;n++){e.fromBufferAttribute(t,n);const o=1/e.manhattanLength();o!==1/0?e.multiplyScalar(o):e.set(1,0,0,0),t.setXYZW(n,e.x,e.y,e.z,e.w)}}updateMatrixWorld(e){super.updateMatrixWorld(e),this.bindMode===bm?this.bindMatrixInverse.copy(this.matrixWorld).invert():this.bindMode===Fy?this.bindMatrixInverse.copy(this.bindMatrix).invert():De("SkinnedMesh: Unrecognized bindMode: "+this.bindMode)}applyBoneTransform(e,t){const n=this.skeleton,s=this.geometry;Dx.fromBufferAttribute(s.attributes.skinIndex,e),Nx.fromBufferAttribute(s.attributes.skinWeight,e),t.isVector4?(Bl.copy(t),t.set(0,0,0,0)):(Bl.set(...t,1),t.set(0,0,0)),Bl.applyMatrix4(this.bindMatrix);for(let o=0;o<4;o++){const l=Nx.getComponent(o);if(l!==0){const c=Dx.getComponent(o);Ux.multiplyMatrices(n.bones[c].matrixWorld,n.boneInverses[c]),t.addScaledVector(NT.copy(Bl).applyMatrix4(Ux),l)}}return t.isVector4&&(t.w=Bl.w),t.applyMatrix4(this.bindMatrixInverse)}}class hg extends Ht{constructor(){super(),this.isBone=!0,this.type="Bone"}}class hs extends un{constructor(e=null,t=1,n=1,s,o,l,c,h,f=cn,p=cn,g,m){super(null,l,c,h,f,p,s,o,g,m),this.isDataTexture=!0,this.image={data:e,width:t,height:n},this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}const Ox=new mt,UT=new mt;class Ff{constructor(e=[],t=[]){this.uuid=ki(),this.bones=e.slice(0),this.boneInverses=t,this.boneMatrices=null,this.previousBoneMatrices=null,this.boneTexture=null,this.init()}init(){const e=this.bones,t=this.boneInverses;if(this.boneMatrices=new Float32Array(e.length*16),t.length===0)this.calculateInverses();else if(e.length!==t.length){De("Skeleton: Number of inverse bone matrices does not match amount of bones."),this.boneInverses=[];for(let n=0,s=this.bones.length;n<s;n++)this.boneInverses.push(new mt)}}calculateInverses(){this.boneInverses.length=0;for(let e=0,t=this.bones.length;e<t;e++){const n=new mt;this.bones[e]&&n.copy(this.bones[e].matrixWorld).invert(),this.boneInverses.push(n)}}pose(){for(let e=0,t=this.bones.length;e<t;e++){const n=this.bones[e];n&&n.matrixWorld.copy(this.boneInverses[e]).invert()}for(let e=0,t=this.bones.length;e<t;e++){const n=this.bones[e];n&&(n.parent&&n.parent.isBone?(n.matrix.copy(n.parent.matrixWorld).invert(),n.matrix.multiply(n.matrixWorld)):n.matrix.copy(n.matrixWorld),n.matrix.decompose(n.position,n.quaternion,n.scale))}}update(){const e=this.bones,t=this.boneInverses,n=this.boneMatrices,s=this.boneTexture;for(let o=0,l=e.length;o<l;o++){const c=e[o]?e[o].matrixWorld:UT;Ox.multiplyMatrices(c,t[o]),Ox.toArray(n,o*16)}s!==null&&(s.needsUpdate=!0)}clone(){return new Ff(this.bones,this.boneInverses)}computeBoneTexture(){let e=Math.sqrt(this.bones.length*4);e=Math.ceil(e/4)*4,e=Math.max(e,4);const t=new Float32Array(e*e*4);t.set(this.boneMatrices);const n=new hs(t,e,e,ii,Yn);return n.needsUpdate=!0,this.boneMatrices=t,this.boneTexture=n,this}getBoneByName(e){for(let t=0,n=this.bones.length;t<n;t++){const s=this.bones[t];if(s.name===e)return s}}dispose(){this.boneTexture!==null&&(this.boneTexture.dispose(),this.boneTexture=null)}fromJSON(e,t){this.uuid=e.uuid;for(let n=0,s=e.bones.length;n<s;n++){const o=e.bones[n];let l=t[o];l===void 0&&(De("Skeleton: No bone found with UUID:",o),l=new hg),this.bones.push(l),this.boneInverses.push(new mt().fromArray(e.boneInverses[n]))}return this.init(),this}toJSON(){const e={metadata:{version:4.7,type:"Skeleton",generator:"Skeleton.toJSON"},bones:[],boneInverses:[]};e.uuid=this.uuid;const t=this.bones,n=this.boneInverses;for(let s=0,o=t.length;s<o;s++){const l=t[s];e.bones.push(l.uuid);const c=n[s];e.boneInverses.push(c.toArray())}return e}}class qo extends Qt{constructor(e,t,n,s=1){super(e,t,n),this.isInstancedBufferAttribute=!0,this.meshPerAttribute=s}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}toJSON(){const e=super.toJSON();return e.meshPerAttribute=this.meshPerAttribute,e.isInstancedBufferAttribute=!0,e}}const Ao=new mt,Bx=new mt,ju=[],zx=new ri,FT=new mt,zl=new Mn,kl=new $n;class nS extends Mn{constructor(e,t,n){super(e,t),this.isInstancedMesh=!0,this.instanceMatrix=new qo(new Float32Array(n*16),16),this.previousInstanceMatrix=null,this.instanceColor=null,this.morphTexture=null,this.count=n,this.boundingBox=null,this.boundingSphere=null;for(let s=0;s<n;s++)this.setMatrixAt(s,FT)}computeBoundingBox(){const e=this.geometry,t=this.count;this.boundingBox===null&&(this.boundingBox=new ri),e.boundingBox===null&&e.computeBoundingBox(),this.boundingBox.makeEmpty();for(let n=0;n<t;n++)this.getMatrixAt(n,Ao),zx.copy(e.boundingBox).applyMatrix4(Ao),this.boundingBox.union(zx)}computeBoundingSphere(){const e=this.geometry,t=this.count;this.boundingSphere===null&&(this.boundingSphere=new $n),e.boundingSphere===null&&e.computeBoundingSphere(),this.boundingSphere.makeEmpty();for(let n=0;n<t;n++)this.getMatrixAt(n,Ao),kl.copy(e.boundingSphere).applyMatrix4(Ao),this.boundingSphere.union(kl)}copy(e,t){return super.copy(e,t),this.instanceMatrix.copy(e.instanceMatrix),e.previousInstanceMatrix!==null&&(this.previousInstanceMatrix=e.previousInstanceMatrix.clone()),e.morphTexture!==null&&(this.morphTexture=e.morphTexture.clone()),e.instanceColor!==null&&(this.instanceColor=e.instanceColor.clone()),this.count=e.count,e.boundingBox!==null&&(this.boundingBox=e.boundingBox.clone()),e.boundingSphere!==null&&(this.boundingSphere=e.boundingSphere.clone()),this}getColorAt(e,t){return this.instanceColor===null?t.setRGB(1,1,1):t.fromArray(this.instanceColor.array,e*3)}getMatrixAt(e,t){return t.fromArray(this.instanceMatrix.array,e*16)}getMorphAt(e,t){const n=t.morphTargetInfluences,s=this.morphTexture.source.data.data,o=n.length+1,l=e*o+1;for(let c=0;c<n.length;c++)n[c]=s[l+c]}raycast(e,t){const n=this.matrixWorld,s=this.count;if(zl.geometry=this.geometry,zl.material=this.material,zl.material!==void 0&&(this.boundingSphere===null&&this.computeBoundingSphere(),kl.copy(this.boundingSphere),kl.applyM
1atrix4(n),e.ray.intersectsSphere(kl)!==!1))for(let o=0;o<s;o++){this.getMatrixAt(o,Ao),Bx.multiplyMatrices(n,Ao),zl.matrixWorld=Bx,zl.raycast(e,ju);for(let l=0,c=ju.length;l<c;l++){const h=ju[l];h.instanceId=o,h.object=this,t.push(h)}ju.length=0}}setColorAt(e,t){return this.instanceColor===null&&(this.instanceColor=new qo(new Float32Array(this.instanceMatrix.count*3).fill(1),3)),t.toArray(this.instanceColor.array,e*3),this}setMatrixAt(e,t){return t.toArray(this.instanceMatrix.array,e*16),this}setMorphAt(e,t){const n=t.morphTargetInfluences,s=n.length+1;this.morphTexture===null&&(this.morphTexture=new hs(new Float32Array(s*this.count),s,this.count,Tf,Yn));const o=this.morphTexture.source.data.data;let l=0;for(let f=0;f<n.length;f++)l+=n[f];const c=this.geometry.morphTargetsRelative?1:1-l,h=s*e;return o[h]=c,o.set(n,h+1),this}updateMorphTargets(){}dispose(){this.dispatchEvent({type:"dispose"}),this.morphTexture!==null&&(this.morphTexture.dispose(),this.morphTexture=null)}}const Hp=new B,OT=new B,BT=new xt;class Rr{constructor(e=new B(1,0,0),t=0){this.isPlane=!0,this.normal=e,this.constant=t}set(e,t){return this.normal.copy(e),this.constant=t,this}setComponents(e,t,n,s){return this.normal.set(e,t,n),this.constant=s,this}setFromNormalAndCoplanarPoint(e,t){return this.normal.copy(e),this.constant=-t.dot(this.normal),this}setFromCoplanarPoints(e,t,n){const s=Hp.subVectors(n,t).cross(OT.subVectors(e,t)).normalize();return this.setFromNormalAndCoplanarPoint(s,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){const e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,t){return t.copy(e).addScaledVector(this.normal,-this.distanceToPoint(e))}intersectLine(e,t,n=!0){const s=e.delta(Hp),o=this.normal.dot(s);if(o===0)return this.distanceToPoint(e.start)===0?t.copy(e.start):null;const l=-(e.start.dot(this.normal)+this.constant)/o;return n===!0&&(l<0||l>1)?null:t.copy(e.start).addScaledVector(s,l)}intersectsLine(e){const t=this.distanceToPoint(e.start),n=this.distanceToPoint(e.end);return t<0&&n>0||n<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){const n=t||BT.getNormalMatrix(e),s=this.coplanarPoint(Hp).applyMatrix4(e),o=this.normal.applyMatrix3(n).normalize();return this.constant=-s.dot(o),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return new this.constructor().copy(this)}}const oa=new $n,zT=new ae(.5,.5),$u=new B;class Qo{constructor(e=new Rr,t=new Rr,n=new Rr,s=new Rr,o=new Rr,l=new Rr){this.planes=[e,t,n,s,o,l]}set(e,t,n,s,o,l){const c=this.planes;return c[0].copy(e),c[1].copy(t),c[2].copy(n),c[3].copy(s),c[4].copy(o),c[5].copy(l),this}copy(e){const t=this.planes;for(let n=0;n<6;n++)t[n].copy(e.planes[n]);return this}setFromProjectionMatrix(e,t=Bi,n=!1){const s=this.planes,o=e.elements,l=o[0],c=o[1],h=o[2],f=o[3],p=o[4],g=o[5],m=o[6],v=o[7],y=o[8],E=o[9],S=o[10],_=o[11],M=o[12],T=o[13],A=o[14],D=o[15];if(s[0].setComponents(f-l,v-p,_-y,D-M).normalize(),s[1].setComponents(f+l,v+p,_+y,D+M).normalize(),s[2].setComponents(f+c,v+g,_+E,D+T).normalize(),s[3].setComponents(f-c,v-g,_-E,D-T).normalize(),n)s[4].setComponents(h,m,S,A).normalize(),s[5].setComponents(f-h,v-m,_-S,D-A).normalize();else if(s[4].setComponents(f-h,v-m,_-S,D-A).normalize(),t===Bi)s[5].setComponents(f+h,v+m,_+S,D+A).normalize();else if(t===Ca)s[5].setComponents(h,m,S,A).normalize();else throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+t);return this}intersectsObject(e){if(e.boundingSphere!==void 0)e.boundingSphere===null&&e.computeBoundingSphere(),oa.copy(e.boundingSphere).applyMatrix4(e.matrixWorld);else{const t=e.geometry;t.boundingSphere===null&&t.computeBoundingSphere(),oa.copy(t.boundingSphere).applyMatrix4(e.matrixWorld)}return this.intersectsSphere(oa)}intersectsSprite(e){oa.center.set(0,0,0);const t=zT.distanceTo(e.center);return oa.radius=.7071067811865476+t,oa.applyMatrix4(e.matrixWorld),this.intersectsSphere(oa)}intersectsSphere(e){const t=this.planes,n=e.center,s=-e.radius;for(let o=0;o<6;o++)if(t[o].distanceToPoint(n)<s)return!1;return!0}intersectsBox(e){const t=this.planes;for(let n=0;n<6;n++){const s=t[n];if($u.x=s.normal.x>0?e.max.x:e.min.x,$u.y=s.normal.y>0?e.max.y:e.min.y,$u.z=s.normal.z>0?e.max.z:e.min.z,s.distanceToPoint($u)<0)return!1}return!0}containsPoint(e){const t=this.planes;for(let n=0;n<6;n++)if(t[n].distanceToPoint(e)<0)return!1;return!0}clone(){return new this.constructor().copy(this)}}const Es=new mt,Ts=new Qo;class Of{constructor(){this.coordinateSystem=Bi}intersectsObject(e,t){if(!t.isArrayCamera||t.cameras.length===0)return!1;for(let n=0;n<t.cameras.length;n++){const s=t.cameras[n];if(Es.multiplyMatrices(s.projectionMatrix,s.matrixWorldInverse),Ts.setFromProjectionMatrix(Es,s.coordinateSystem,s.reversedDepth),Ts.intersectsObject(e))return!0}return!1}intersectsSprite(e,t){if(!t||!t.cameras||t.cameras.length===0)return!1;for(let n=0;n<t.cameras.length;n++){const s=t.cameras[n];if(Es.multiplyMatrices(s.projectionMatrix,s.matrixWorldInverse),Ts.setFromProjectionMatrix(Es,s.coordinateSystem,s.reversedDepth),Ts.intersectsSprite(e))return!0}return!1}intersectsSphere(e,t){if(!t||!t.cameras||t.cameras.length===0)return!1;for(let n=0;n<t.cameras.length;n++){const s=t.cameras[n];if(Es.multiplyMatrices(s.projectionMatrix,s.matrixWorldInverse),Ts.setFromProjectionMatrix(Es,s.coordinateSystem,s.reversedDepth),Ts.intersectsSphere(e))return!0}return!1}intersectsBox(e,t){if(!t||!t.cameras||t.cameras.length===0)return!1;for(let n=0;n<t.cameras.length;n++){const s=t.cameras[n];if(Es.multiplyMatrices(s.projectionMatrix,s.matrixWorldInverse),Ts.setFromProjectionMatrix(Es,s.coordinateSystem,s.reversedDepth),Ts.intersectsBox(e))return!0}return!1}containsPoint(e,t){if(!t||!t.cameras||t.cameras.length===0)return!1;for(let n=0;n<t.cameras.length;n++){const s=t.cameras[n];if(Es.multiplyMatrices(s.projectionMatrix,s.matrixWorldInverse),Ts.setFromProjectionMatrix(Es,s.coordinateSystem,s.reversedDepth),Ts.containsPoint(e))return!0}return!1}clone(){return new Of}}function Gp(i,e){return i-e}function kT(i,e){return i.z-e.z}function VT(i,e){return e.z-i.z}class HT{constructor(){this.index=0,this.pool=[],this.list=[]}push(e,t,n,s){const o=this.pool,l=this.list;this.index>=o.length&&o.push({start:-1,count:-1,z:-1,index:-1});const c=o[this.index];l.push(c),this.index++,c.start=e,c.count=t,c.z=n,c.index=s}reset(){this.list.length=0,this.index=0}}const xi=new mt,GT=new Ve(1,1,1),kx=new Qo,WT=new Of,Zu=new ri,la=new $n,Vl=new B,Vx=new B,XT=new B,Wp=new HT,ti=new Mn,Ku=[];function qT(i,e,t=0){const n=e.itemSize;
1if(i.isInterleavedBufferAttribute||i.array.constructor!==e.array.constructor){const s=i.count;for(let o=0;o<s;o++)for(let l=0;l<n;l++)e.setComponent(o+t,l,i.getComponent(o,l))}else e.array.set(i.array,t*n);e.needsUpdate=!0}function ca(i,e){if(i.constructor!==e.constructor){const t=Math.min(i.length,e.length);for(let n=0;n<t;n++)e[n]=i[n]}else{const t=Math.min(i.length,e.length);e.set(new i.constructor(i.buffer,0,t))}}class iS extends Mn{constructor(e,t,n=t*2,s){super(new gt,s),this.isBatchedMesh=!0,this.perObjectFrustumCulled=!0,this.sortObjects=!0,this.boundingBox=null,this.boundingSphere=null,this.customSort=null,this._instanceInfo=[],this._geometryInfo=[],this._availableInstanceIds=[],this._availableGeometryIds=[],this._nextIndexStart=0,this._nextVertexStart=0,this._geometryCount=0,this._visibilityChanged=!0,this._geometryInitialized=!1,this._maxInstanceCount=e,this._maxVertexCount=t,this._maxIndexCount=n,this._multiDrawCounts=new Int32Array(e),this._multiDrawStarts=new Int32Array(e),this._multiDrawCount=0,this._matricesTexture=null,this._indirectTexture=null,this._colorsTexture=null,this._initMatricesTexture(),this._initIndirectTexture()}get maxInstanceCount(){return this._maxInstanceCount}get instanceCount(){return this._instanceInfo.length-this._availableInstanceIds.length}get unusedVertexCount(){return this._maxVertexCount-this._nextVertexStart}get unusedIndexCount(){return this._maxIndexCount-this._nextIndexStart}_initMatricesTexture(){let e=Math.sqrt(this._maxInstanceCount*4);e=Math.ceil(e/4)*4,e=Math.max(e,4);const t=new Float32Array(e*e*4),n=new hs(t,e,e,ii,Yn);this._matricesTexture=n}_initIndirectTexture(){let e=Math.sqrt(this._maxInstanceCount);e=Math.ceil(e);const t=new Uint32Array(e*e),n=new hs(t,e,e,Pc,ji);this._indirectTexture=n}_initColorsTexture(){let e=Math.sqrt(this._maxInstanceCount);e=Math.ceil(e);const t=new Float32Array(e*e*4).fill(1),n=new hs(t,e,e,ii,Yn);
1n.colorSpace=It.workingColorSpace,this._colorsTexture=n}_initializeGeometry(e){const t=this.geometry,n=this._maxVertexCount,s=this._maxIndexCount;if(this._geometryInitialized===!1){for(const o in e.attributes){const l=e.getAttribute(o),{array:c,itemSize:h,normalized:f}=l,p=new c.constructor(n*h),g=new Qt(p,h,f);t.setAttribute(o,g)}if(e.getIndex()!==null){const o=n>65535?new Uint32Array(s):new Uint16Array(s);t.setIndex(new Qt(o,1))}this._geometryInitialized=!0}}_validateGeometry(e){const t=this.geometry;if(!!e.getIndex()!=!!t.getIndex())throw new Error('THREE.BatchedMesh: All geometries must consistently have "index".');for(const n in t.attributes){if(!e.hasAttribute(n))throw new Error(`THREE.BatchedMesh: Added geometry missing "${n}". All geometries must have consistent attributes.`);const s=e.getAttribute(n),o=t.getAttribute(n);if(s.itemSize!==o.itemSize||s.normalized!==o.normalized)throw new Error("THREE.BatchedMesh: All attributes must have a consistent itemSize and normalized value.")}}validateInstanceId(e){const t=this._instanceInfo;if(e<0||e>=t.length||t[e].active===!1)throw new Error(`THREE.BatchedMesh: Invalid instanceId ${e}. Instance is either out of range or has been deleted.`)}validateGeometryId(e){const t=this._geometryInfo;if(e<0||e>=t.length||t[e].active===!1)throw new Error(`THREE.BatchedMesh: Invalid geometryId ${e}. Geometry is either out of range or has been deleted.`)}setCustomSort(e){return this.customSort=e,this}computeBoundingBox(){this.boundingBox===null&&(this.boundingBox=new ri);const e=this.boundingBox,t=this._instanceInfo;e.makeEmpty();for(let n=0,s=t.length;n<s;n++){if(t[n].active===!1)continue;const o=t[n].geometryIndex;this.getMatrixAt(n,xi),this.getBoundingBoxAt(o,Zu).applyMatrix4(xi),e.union(Zu)}}computeBoundingSphere(){this.boundingSphere===null&&(this.boundingSphere=new $n);const e=this.boundingSphere,t=this._instanceInfo;e.makeEmpty();for(let n=0,s=t.length;n<s;n++){if(t[n].active===!1)continue;const o=t[n].geometryIndex;this.getMatrixAt(n,xi),this.getBoundingSphereAt(o,la).applyMatrix4(xi),e.union(la)}}addInstance(e){if(this._instanceInfo.length>=this.maxInstanceCount&&this._availableInstanceIds.length===0)throw new Error("THREE.BatchedMesh: Maximum item count reached.");const n={visible:!0,active:!0,geometryIndex:e};let s=null;this._availableInstanceIds.length>0?(this._availableInstanceIds.sort(Gp),s=this._availableInstanceIds.shift(),this._instanceInfo[s]=n):(s=this._instanceInfo.length,this._instanceInfo.push(n));const o=this._matricesTexture;xi.identity().toArray(o.image.data,s*16),o.needsUpdate=!0;const l=this._colorsTexture;return l&&(GT.toArray(l.image.data,s*4),l.needsUpdate=!0),this._visibilityChanged=!0,s}addGeometry(e,t=-1,n=-1){this._initializeGeometry(e),this._validateGeometry(e);const s={vertexStart:-1,vertexCount:-1,reservedVertexCount:-1,indexStart:-1,indexCount:-1,reservedIndexCount:-1,start:-1,count:-1,boundingBox:null,boundingSphere:null,active:!0},o=this._geometryInfo;s.vertexStart=this._nextVertexStart,s.reservedVertexCount=t===-1?e.getAttribute("position").count:t;const l=e.getIndex();if(l!==null&&(s.indexStart=this._nextIndexStart,s.reservedIndexCount=n===-1?l.count:n),s.indexStart!==-1&&s.indexStart+s.reservedIndexCount>this._maxIndexCount||s.vertexStart+s.reservedVertexCount>this._maxVertexCount)throw new Error("THREE.BatchedMesh: Reserved space request exceeds the maximum buffer size.");let h;return this._availableGeometryIds.length>0?(this._availableGeometryIds.sort(Gp),h=this._availableGeometryIds.shift(),o[h]=s):(h=this._geometryCount,this._geometryCount++,o.push(s)),this.setGeometryAt(h,e),this._nextIndexStart=s.indexStart+s.reservedIndexCount,this._nextVertexStart=s.vertexStart+s.reservedVertexCount,h}setGeometryAt(e,t){if(e>=this._geometryCount)throw new Error("THREE.BatchedMesh: Maximum geometry count reached.");this._validateGeometry(t);const n=this.geometry,s=n.getIndex()!==null,o=n.getIndex(),l=t.getIndex(),c=this._geometryInfo[e];if(s&&l.count>c.reservedIndexCount||t.attributes.position.count>c.reservedVertexCount)throw new Error("THREE.BatchedMesh: Reserved space not large enough for provided geometry.");const h=c.vertexStart,f=c.reservedVertexCount;c.vertexCount=t.getAttribute("position").count;for(const p in n.attributes){const g=t.getAttribute(p),m=n.getAttribute(p);qT(g,m,h);const v=g.itemSize;
1for(let y=g.count,E=f;y<E;y++){const S=h+y;for(let _=0;_<v;_++)m.setComponent(S,_,0)}m.needsUpdate=!0,m.addUpdateRange(h*v,f*v)}if(s){const p=c.indexStart,g=c.reservedIndexCount;c.indexCount=t.getIndex().count;for(let m=0;m<l.count;m++)o.setX(p+m,h+l.getX(m));for(let m=l.count,v=g;m<v;m++)o.setX(p+m,h);o.needsUpdate=!0,o.addUpdateRange(p,c.reservedIndexCount)}return c.start=s?c.indexStart:c.vertexStart,c.count=s?c.indexCount:c.vertexCount,c.boundingBox=null,t.boundingBox!==null&&(c.boundingBox=t.boundingBox.clone()),c.boundingSphere=null,t.boundingSphere!==null&&(c.boundingSphere=t.boundingSphere.clone()),this._visibilityChanged=!0,e}deleteGeometry(e){const t=this._geometryInfo;if(e>=t.length||t[e].active===!1)return this;const n=this._instanceInfo;for(let s=0,o=n.length;s<o;s++)n[s].active&&n[s].geometryIndex===e&&this.deleteInstance(s);return t[e].active=!1,this._availableGeometryIds.push(e),this._visibilityChanged=!0,this}deleteInstance(e){return this.validateInstanceId(e),this._instanceInfo[e].active=!1,this._availableInstanceIds.push(e),this._visibilityChanged=!0,this}optimize(){let e=0,t=0;const n=this._geometryInfo,s=n.map((l,c)=>c).sort((l,c)=>n[l].vertexStart-n[c].vertexStart),o=this.geometry;for(let l=0,c=n.length;l<c;l++){const h=s[l],f=n[h];if(f.active!==!1){if(o.index!==null){if(f.indexStart!==t){const{indexStart:p,vertexStart:g,reservedIndexCount:m}=f,v=o.index,y=v.array,E=e-g;for(let S=p;S<p+m;S++)y[S]=y[S]+E;v.array.copyWithin(t,p,p+m),v.addUpdateRange(t,m),v.needsUpdate=!0,f.indexStart=t}t+=f.reservedIndexCount}if(f.vertexStart!==e){const{vertexStart:p,reservedVertexCount:g}=f,m=o.attributes;for(const v in m){const y=m[v],{array:E,itemSize:S}=y;E.copyWithin(e*S,p*S,(p+g)*S),y.addUpdateRange(e*S,g*S),y.needsUpdate=!0}f.vertexStart=e}e+=f.reservedVertexCount,f.start=o.index?f.indexStart:f.vertexStart}}return this._nextIndexStart=t,this._nextVertexStart=e,this._visibilityChanged=!0,this}getBoundingBoxAt(e,t){if(e>=this._geometryCount)return null;const n=this.geometry,s=this._geometryInfo[e];if(s.boundingBox===null){const o=new ri,l=n.index,c=n.attributes.position;for(let h=s.start,f=s.start+s.count;h<f;h++){let p=h;l&&(p=l.getX(p)),o.expandByPoint(Vl.fromBufferAttribute(c,p))}s.boundingBox=o}return t.copy(s.boundingBox),t}getBoundingSphereAt(e,t){if(e>=this._geometryCount)return null;const n=this.geometry,s=this._geometryInfo[e];if(s.boundingSphere===null){const o=new $n;this.getBoundingBoxAt(e,Zu),Zu.getCenter(o.center);const l=n.index,c=n.attributes.position;let h=0;for(let f=s.start,p=s.start+s.count;f<p;f++){let g=f;l&&(g=l.getX(g)),Vl.fromBufferAttribute(c,g),h=Math.max(h,o.center.distanceToSquared(Vl))}o.radius=Math.sqrt(h),s.boundingSphere=o}return t.copy(s.boundingSphere),t}setMatrixAt(e,t){this.validateInstanceId(e);const n=this._matricesTexture,s=this._matricesTexture.image.data;return t.toArray(s,e*16),n.needsUpdate=!0,this}getMatrixAt(e,t){return this.validateInstanceId(e),t.fromArray(this._matricesTexture.image.data,e*16)}setColorAt(e,t){return this.validateInstanceId(e),this._colorsTexture===null&&this._initColorsTexture(),t.toArray(this._colorsTexture.image.data,e*4),this._colorsTexture.needsUpdate=!0,this}getColorAt(e,t){return this.validateInstanceId(e),this._colorsTexture===null?t.isVector4?t.set(1,1,1,1):t.setRGB(1,1,1):t.fromArray(this._colorsTexture.image.data,e*4)}setVisibleAt(e,t){return this.validateInstanceId(e),this._instanceInfo[e].visible===t?this:(this._instanceInfo[e].visible=t,this._visibilityChanged=!0,this)}getVisibleAt(e){return this.validateInstanceId(e),this._instanceInfo[e].visible}setGeometryIdAt(e,t){return this.validateInstanceId(e),this.validateGeometryId(t),this._instanceInfo[e].geometryIndex=t,this}getGeometryIdAt(e){return this.validateInstanceId(e),this._instanceInfo[e].geometryIndex}getGeometryRangeAt(e,t={}){this.validateGeometryId(e);const n=this._geometryInfo[e];return t.vertexStart=n.vertexStart,t.vertexCount=n.vertexCount,t.reservedVertexCount=n.reservedVertexCount,t.indexStart=n.indexStart,t.indexCount=n.indexCount,t.reservedIndexCount=n.reservedIndexCount,t.start=n.start,t.count=n.count,t}setInstanceCount(e){const t=this._availableInstanceIds,n=this._instanceInfo;for(t.sort(Gp);t[t.length-1]===n.length-1;)n.pop(),t.pop();if(e<n.length)throw new Error(`BatchedMesh: Instance ids outside the range ${e} are being used. Cannot shrink instance count.`);const s=new Int32Array(e),o=new Int32Array(e);ca(this._multiDrawCounts,s),ca(this._multiDrawStarts,o),this._multiDrawCounts=s,this._multiDrawStarts=o,this._maxInstanceCount=e;const l=this._indirectTexture,c=this._matricesTexture,h=this._colorsTexture;l.dispose(),this._initIndirectTexture(),ca(l.image.data,this._indirectTexture.image.data),c.dispose(),this._initMatricesTexture(),ca(c.image.data,this._matricesTexture.image.data),h&&(h.dispose(),this._initColorsTexture(),ca(h.image.data,this._colorsTexture.image.data))}setGeometrySize(e,t){const n=[...this._geometryInfo].filter(c=>c.active);if(Math.max(...n.map(c=>c.vertexStart+c.reservedVertexCount))>e)throw new Error(`BatchedMesh: Geometry vertex values are being used outside the range ${t}. Cannot shrink further.`);if(this.geometry.index&&Math.max(...n.map(h=>h.indexStart+h.reservedIndexCount))>t)throw new Error(`BatchedMesh: Geometry index values are being used outside the range ${t}. Cannot shrink further.`);const o=this.geometry;o.dispose(),this._maxVertexCount=e,this._maxIndexCount=t,this._geometryInitialized&&(this._geometryInitialized=!1,this.geometry=new gt,this._initializeGeometry(o));const l=this.geometry;o.index&&ca(o.index.array,l.index.array);for(const c in o.attributes)ca(o.attributes[c].array,l.attributes[c].array)}raycast(e,t){const n=this._instanceInfo,s=this._geometryInfo,o=this.matrixWorld,l=this.geometry;ti.material=this.material,ti.geometry.index=l.index,ti.geometry.attributes=l.attributes,ti.geometry.boundingBox===null&&(ti.geometry.boundingBox=new ri),ti.geometry.boundingSphere===null&&(ti.geometry.boundingSphere=new $n);for(let c=0,h=n.length;c<h;c++){if(!n[c].visible||!n[c].active)continue;const f=n[c].geometryIndex,p=s[f];ti.geometry.setDrawRange(p.start,p.count),this.getMatrixAt(c,ti.matrixWorld).premultiply(o),this.getBoundingBoxAt(f,ti.geometry.boundingBox),this.getBoundingSphereAt(f,ti.geometry.boundingSphere),ti.raycast(e,Ku);for(let g=0,m=Ku.length;g<m;g++){const v=Ku[g];v.object=this,v.batchId=c,t.push(v)}Ku.length=0}ti.material=null,ti.geometry.index=null,ti.geometry.attributes={},ti.geometry.setDrawRange(0,1/0)}copy(e){return super.copy(e),this.geometry=e.geometry.clone(),this.perObjectFrustumCulled=e.perObjectFrustumCulled,this.sortObjects=e.sortObjects,this.boundingBox=e.boundingBox!==null?e.boundingBox.clone():null,this.boundingSphere=e.boundingSphere!==null?e.boundingSphere.clone():null,this._geometryInfo=e._geometryInfo.map(t=>({...t,boundingBox:t.boundingBox!==null?t.boundingBox.clone():null,boundingSphere:t.boundingSphere!==null?t.boundingSphere.clone():null})),this._instanceInfo=e._instanceInfo.map(t=>({...t})),this._availableInstanceIds=e._availableInstanceIds.slice(),this._availableGeometryIds=e._availableGeometryIds.slice(),this._nextIndexStart=e._nextIndexStart,this._nextVertexStart=e._nextVertexStart,this._geometryCount=e._geometryCount,this._maxInstanceCount=e._maxInstanceCount,this._maxVertexCount=e._maxVertexCount,this._maxIndexCount=e._maxIndexCount,this._geometryInitialized=e._geometryInitialized,this._multiDrawCounts=e._multiDrawCounts.slice(),this._multiDrawStarts=e._multiDrawStarts.slice(),this._indirectTexture=e._indirectTexture.clone(),this._indirectTexture.image.data=this._indirectTexture.image.data.slice(),this._matricesTexture=e._matricesTexture.clone(),this._matricesTexture.image.data=this._matricesTexture.image.data.slice(),this._colorsTexture!==null&&(this._colorsTexture=e._colorsTexture.clone(),this._colorsTexture.image.data=this._colorsTexture.image.data.slice()),this}dispose(){this.geometry.dispose(),this._matricesTexture.dispose(),this._matricesTexture=null,this._indirectTexture.dispose(),this._indirectTexture=null,this._colorsTexture!==null&&(this._colorsTexture.dispose(),this._colorsTexture=null)}onBeforeRender(e,t,n,s,o){if(!this._visibilityChanged&&!this.perObjectFrustumCulled&&!this.sortObjects)return;const l=s.getIndex();let c=l===null?1:l.array.BYTES_PER_ELEMENT,h=1;o.wireframe&&(h=2,c=s.attributes.position.count>65535?4:2);const f=this._instanceInfo,p=this._multiDrawStarts,g=this._multiDrawCounts,m=this._geometryInfo,v=this.perObjectFrustumCulled,y=this._indirectTexture,E=y.image.data,S=n.isArrayCamera?WT:kx;v&&!n.isArrayCamera&&(xi.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse).multiply(this.matrixWorld),kx.setFromProjectionMatrix(xi,n.coordinateSystem,n.reversedDepth));let _=0;if(this.sortObjects){xi.copy(this.matrixWorld).invert(),Vl.setFromMatrixPosition(n.matrixWorld).applyMatrix4(xi),Vx.set(0,0,-1).transformDirection(n.matrixWorld).transformDirection(xi);for(let A=0,D=f.length;A<D;A++)if(f[A].visible&&f[A].active){const R=f[A].geometryIndex;this.getMatrixAt(A,xi),this.getBoundingSphereAt(R,la).applyMatrix4(xi);let F=!1;if(v&&(F=!S.intersectsSphere(la,n)),!F){const w=m[R],L=XT.subVectors(la.center,Vl).dot(Vx);Wp.push(w.start,w.count,L,A)}}const M=Wp.list,T=this.customSort;T===null?M.sort(o.transparent?VT:kT):T.call(this,M,n);for(let A=0,D=M.length;A<D;A++){const R=M[A];p[_]=R.start*c*h,g[_]=R.count*h,E[_]=R.index,_++}Wp.reset()}else for(let M=0,T=f.length;M<T;M++)if(f[M].visible&&f[M].active){const A=f[M].geometryIndex;let D=!1;if(v&&(this.getMatrixAt(M,xi),this.getBoundingSphereAt(A,la).applyMatrix4(xi),D=!S.intersectsSphere(la,n)),!D
vendor: 10,066 bytes, line 1
1){const R=m[A];p[_]=R.start*c*h,g[_]=R.count*h,E[_]=M,_++}}y.needsUpdate=!0,this._multiDrawCount=_,this._visibilityChanged=!1}onBeforeShadow(e,t,n,s,o,l){this.onBeforeRender(e,null,s,o,l)}}class ai extends Vn{constructor(e){super(),this.isLineBasicMaterial=!0,this.type="LineBasicMaterial",this.color=new Ve(16777215),this.map=null,this.linewidth=1,this.linecap="round",this.linejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this.fog=e.fog,this}}const uf=new B,hf=new B,Hx=new mt,Hl=new Jo,Ju=new $n,Xp=new B,Gx=new B;class ir extends Ht{constructor(e=new gt,t=new ai){super(),this.isLine=!0,this.type="Line",this.geometry=e,this.material=t,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}computeLineDistances(){const e=this.geometry;if(e.index===null){const t=e.attributes.position,n=[0];for(let s=1,o=t.count;s<o;s++)uf.fromBufferAttribute(t,s-1),hf.fromBufferAttribute(t,s),n[s]=n[s-1],n[s]+=uf.distanceTo(hf);e.setAttribute("lineDistance",new je(n,1))}else De("Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}raycast(e,t){const n=this.geometry,s=this.matrixWorld,o=e.params.Line.threshold,l=n.drawRange;if(n.boundingSphere===null&&n.computeBoundingSphere(),Ju.copy(n.boundingSphere),Ju.applyMatrix4(s),Ju.radius+=o,e.ray.intersectsSphere(Ju)===!1)return;Hx.copy(s).invert(),Hl.copy(e.ray).applyMatrix4(Hx);const c=o/((this.scale.x+this.scale.y+this.scale.z)/3),h=c*c,f=this.isLineSegments?2:1,p=n.index,m=n.attributes.position;if(p!==null){const v=Math.max(0,l.start),y=Math.min(p.count,l.start+l.count);for(let E=v,S=y-1;E<S;E+=f){const _=p.getX(E),M=p.getX(E+1),T=Qu(this,e,Hl,h,_,M,E);T&&t.push(T)}if(this.isLineLoop){const E=p.getX(y-1),S=p.getX(v),_=Qu(this,e,Hl,h,E,S,y-1);_&&t.push(_)}}else{const v=Math.max(0,l.start),y=Math.min(m.count,l.start+l.count);for(let E=v,S=y-1;E<S;E+=f){const _=Qu(this,e,Hl,h,E,E+1,E);_&&t.push(_)}if(this.isLineLoop){const E=Qu(this,e,Hl,h,y-1,v,y-1);E&&t.push(E)}}}updateMorphTargets(){const t=this.geometry.morphAttributes,n=Object.keys(t);if(n.length>0){const s=t[n[0]];if(s!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let o=0,l=s.length;o<l;o++){const c=s[o].name||String(o);this.morphTargetInfluences.push(0),this.morphTargetDictionary[c]=o}}}}}function Qu(i,e,t,n,s,o,l){const c=i.geometry.attributes.position;if(uf.fromBufferAttribute(c,s),hf.fromBufferAttribute(c,o),t.distanceSqToSegment(uf,hf,Xp,Gx)>n)return;Xp.applyMatrix4(i.matrixWorld);const f=e.ray.origin.distanceTo(Xp);if(!(f<e.near||f>e.far))return{distance:f,point:Gx.clone().applyMatrix4(i.matrixWorld),index:l,face:null,faceIndex:null,barycoord:null,object:i}}const Wx=new B,Xx=new B;class Ds extends ir{constructor(e,t){super(e,t),this.isLineSegments=!0,this.type="LineSegments"}computeLineDistances(){const e=this.geometry;if(e.index===null){const t=e.attributes.position,n=[];for(let s=0,o=t.count;s<o;s+=2)Wx.fromBufferAttribute(t,s),Xx.fromBufferAttribute(t,s+1),n[s]=s===0?0:n[s-1],n[s+1]=n[s]+Wx.distanceTo(Xx);e.setAttribute("lineDistance",new je(n,1))}else De("LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}}class sS extends ir{constructor(e,t){super(e,t),this.isLineLoop=!0,this.type="LineLoop"}}class fg extends Vn{constructor(e){super(),this.isPointsMaterial=!0,this.type="PointsMaterial",this.color=new Ve(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.size=e.size,this.sizeAttenuation=e.sizeAttenuation,this.fog=e.fog,this}}const qx=new mt,wm=new Jo,eh=new $n,th=new B;class rS extends Ht{constructor(e=new gt,t=new fg){super(),this.isPoints=!0,this.type="Points",this.geometry=e,this.material=t,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}raycast(e,t){const n=this.geometry,s=this.matrixWorld,o=e.params.Points.threshold,l=n.drawRange;if(n.boundingSphere===null&&n.computeBoundingSphere(),eh.copy(n.boundingSphere),eh.applyMatrix4(s),eh.radius+=o,e.ray.intersectsSphere(eh)===!1)return;qx.copy(s).invert(),wm.copy(e.ray).applyMatrix4(qx);const c=o/((this.scale.x+this.scale.y+this.scale.z)/3),h=c*c,f=n.index,g=n.attributes.position;if(f!==null){const m=Math.max(0,l.start),v=Math.min(f.count,l.start+l.count);for(let y=m,E=v;y<E;y++){const S=f.getX(y);th.fromBufferAttribute(g,S),Yx(th,S,h,s,e,t,this)}}else{const m=Math.max(0,l.start),v=Math.min(g.count,l.start+l.count);for(let y=m,E=v;y<E;y++)th.fromBufferAttribute(g,y),Yx(th,y,h,s,e,t,this)}}updateMorphTargets(){const t=this.geometry.morphAttributes,n=Object.keys(t);if(n.length>0){const s=t[n[0]];if(s!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let o=0,l=s.length;o<l;o++){const c=s[o].name||String(o);this.morphTargetInfluences.push(0),this.morphTargetDictionary[c]=o}}}}}function Yx(i,e,t,n,s,o,l){const c=wm.distanceSqToPoint(i);if(c<t){const h=new B;wm.closestPointToPoint(i,h),h.applyMatrix4(n);const f=s.ray.origin.distanceTo(h);if(f<s.near||f>s.far)return;o.push({distance:f,distanceToRay:Math.sqrt(c),point:h,index:e,face:null,faceIndex:null,barycoord:null,object:l})}}class aS extends un{constructor(e,t,n,s,o=nn,l=nn,c,h,f){super(e,t,n,s,o,l,c,h,f),this.isVideoTexture=!0,this.generateMipmaps=!1,this._requestVideoFrameCallbackId=0;const p=this;function g(){p.needsUpdate=!0,p._requestVideoFrameCallbackId=e.requestVideoFrameCallback(g)}"requestVideoFrameCallback"in e&&(this._requestVideoFrameCallbackId=e.requestVideoFrameCallback(g))}clone(){return new this.constructor(this.image).copy(this)}update(){const e=this.image;"requestVideoFrameCallback"in e===!1&&e.readyState>=e.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}dispose(){this._requestVideoFrameCallbackId!==0&&(this.source.data.cancelVideoFrameCallback(this._requestVideoFrameCallbackId),this._requestVideoFrameCallbackId=0),super.dispose()}}class YT extends aS{constructor(e,t,n,s,o,l,c,h){super({},e,t,n,s,o,l,c,h),this.isVideoFrameTexture=!0}update(){}clone(){return new this.constructor().copy(this)}setFrame(e){this.image=e,this.needsUpdate=!0}}class jT extends un{constructor(e,t){super({width:e,height:t}),this.isFramebufferTexture=!0,this.magFilter=cn,this.minFilter=cn,this.generateMipmaps=!1,this.needsUpdate=!0}}class Bf extends un{constructor(e,t,n,s,o,l,c,h,f,p,g,m){super(null,l,c,h,f,p,s,o,g,m),this.isCompressedTexture=!0,this.image={width:t,height:n},this.mipmaps=e,this.flipY=!1,this.generateMipmaps=!1}}class $T extends Bf{constructor(e,t,n,s,o,l){super(e,t,n,o,l),this.isCompressedArrayTexture=!0,this.image.depth=s,this.wrapR=bi,this.layerUpdates=new Set}addLayerUpdate(e){this.layerUpdates.add(e)}clearLayerUpdates(){this.layerUpdates.clear()}}class ZT extends Bf{constructor(e,t,n){super(void 0,e[0].width,e[0].height,t,n,Ps),this.isCompressedCubeTexture=!0,this.isCubeTexture=!0,this.image=e}}class Lc extends un{constructor(e=[],t=Ps,n,s,o,l,c,h,f,p){super(e,t,n,s,o,l,c,h,f,p),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(e){this.image=e}}class KT extends un{constructor(e,t,n,s,o,l,c,h,f){super(e,t,n,s,o,l,c,h,f),this.isCanvasTexture=!0,this.needsUpdate=!0}}class JT extends un{constructor(e,t,n,s,o,l,c,h,f){super(e,t,n,s,o,l,c,h,f),this.isHTMLTexture=!0,this.generateMipmaps=!1,this.needsUpdate=!0;const p=e?e.parentNode:null;p!==null&&"requestPaint"in p&&(p.onpaint=()=>{this.needsUpdate=!0},p.requestPaint())}dispose(){const e=this.image?this.image.parentNode:null;e!==null&&"onpaint"in e&&(e.onpaint=null),super.dispose()}}class Br extends un{constructor(e,t,n=ji,s,o,l,c=cn,h=cn,f,p=Ls,g=1){if(p!==Ls&&p!==er)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");const m={width:e,height:t,depth:g};super(m,s,o,l,c,h,p,n,f),this.isDepthTexture=!0,this.flipY=!1,this.generateMipmaps=!1,this.compareFunction=null}copy(e){return super.copy(e),this.source=new Lr(Object.assign({},e.image)),this.compareFunction=e.compareFunction,this}toJSON(e){const t=super.toJSON(e);return this.compareFunction!==null&&(t.compareFunction=this.compareFunction),t}}class oS extends Br{constructor(e,t=ji,n=Ps,s,o,l=cn,c=cn,h,f=Ls){const p={width:e,height:e,depth:1},g=[p,p,p,p,p,p];super(e,e,t,n,s,o,l,c,h,f),this.image=g,this.isCubeDepthTexture=!0,this.isCubeTexture=!0}get images(){return this.image}set images(e){this.image=e}}class dg extends un{constructor(e=null){super(),this.sourceTexture=e,this.isExternalTexture=!0}copy(e){return super.copy(e),this.sourceTexture=e.sourceTexture,this}}class La extends gt{constructor(e=1,t=1,n=1,s=1,o=1,l=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:t,depth:n,widthSegments:s,heightSegments:o,depthSegments:l};const c=this;s=Math.floor(s),o=Math.floor(o),l=Math.floor(l);const h=[],f=[],p=[],g=[];let m=0,v=0;y("z","y","x",-1,-1,n,t,e,l,o,0),y("z","y","x",1,-1,n,t,-e,l,o,1),y("x","z","y",1,1,e,n,t,s,l,2),y("x","z","y",1,-1,e,n,-t,s,l,3),y("x","y","z",1,-1,e,t,n,s,o,4),y("x","y","z",-1,-1,e,t,-n,s,o,5),this.setIndex(h),this.setAttribute("position",new je(f,3)),this.setAttribute("normal",new je(p,3)),this.setAttribute("uv",new je(g,2));function y(E,S,_,M,T,A,D,R,F,w,L){const U=A/F,O=D/w,H=A/2,W=D/2,Z=R/2,V=F+1,$=w+1;let K=0,he=0;const ce=new B;for(let ye=0;ye<$;ye++){const ge=ye*O-W;for(let we=0;we<V;we++){const nt=we*U-H;ce[E]=nt*M,ce[S]=ge*T,ce[_]=Z,f.push(ce.x,ce.y,ce.z),ce[E]=0,ce[S]=0,ce[_]=R>0?1:-1,p.push(ce.x,ce.y,ce.z),g.push(we/F),g.push(1-ye/w),K+=1}}for(let ye=0;ye<w;ye++)for(let ge=0;ge<F;
1ge++){const we=m+ge+V*ye,nt=m+ge+V*(ye+1),st=m+(ge+1)+V*(ye+1),rt=m+(ge+1)+V*ye;h.push(we,nt,rt),h.push(nt,st,rt),he+=6}c.addGroup(v,he,L),v+=he,m+=K}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new La(e.width,e.height,e.depth,e.widthSegments,e.heightSegments,e.depthSegments)}}class zf extends gt{constructor(e=1,t=1,n=4,s=8,o=1){super(),this.type="CapsuleGeometry",this.parameters={radius:e,height:t,capSegments:n,radialSegments:s,heightSegments:o},t=Math.max(0,t),n=Math.max(1,Math.floor(n)),s=Math.max(3,Math.floor(s)),o=Math.max(1,Math.floor(o));const l=[],c=[],h=[],f=[],p=t/2,g=Math.PI/2*e,m=t,v=2*g+m,y=n*2+o,E=s+1,S=new B,_=new B;for(let M=0;M<=y;M++){let T=0,A=0,D=0,R=0;if(M<=n){const L=M/n,U=L*Math.PI/2;A=-p-e*Math.cos(U),D=e*Math.sin(U),R=-e*Math.cos(U),T=L*g}else if(M<=n+o){const L=(M-n)/o;A=-p+L*t,D=e,R=0,T=g+L*m}else{const L=(M-n-o)/n,U=L*Math.PI/2;A=p+e*Math.sin(U),D=e*Math.cos(U),R=e*Math.sin(U),T=g+m+L*g}const F=Math.max(0,Math.min(1,T/v));let w=0;M===0?w=.5/s:M===y&&(w=-.5/s);for(let L=0;L<=s;L++){const U=L/s,O=U*Math.PI*2,H=Math.sin(O),W=Math.cos(O);_.x=-D*W,_.y=A,_.z=D*H,c.push(_.x,_.y,_.z),S.set(-D*W,R,D*H),S.normalize(),h.push(S.x,S.y,S.z),f.push(U+w,F)}if(M>0){const L=(M-1)*E;for(let U=0;U<s;U++){const O=L+U,H=L+U+1,W=M*E+U,Z=M*E+U+1;l.push(O,H,W),l.push(H,Z,W)}}}this.setIndex(l),this.setAttribute("position",new je(c,3)),this.setAttribute("normal",new je(h,3)),this.setAttribute("uv",new je(f,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new zf(e.radius,e.height,e.capSegments,e.radialSegments,e.heightSegments)}}class kf extends gt{constructor(e=1,t=32,n=0,s=Math.PI*2){super(),this.type="CircleGeometry",this.parameters={radius:e,segments:t,thetaStart:n,thetaLength:s},t=Math.max(3,t);const o=[],l=[],c=[],h=[],f=new B,p=new ae;l.push(0,0,0),c.push(0,0,1),h.push(.5,.5);for(let g=0,m=3;g<=t;g++,m+=3){const v=n+g/t*s;f.x=e*Math.cos(v),f.y=e*Math.sin(v),l.push(f.x,f.y,f.z),c.push(0,0,1),p.x=(l[m]/e+1)/2,p.y=(l[m+1]/e+1)/2,h.push(p.x,p.y)}for(let g=1;g<=t;g++)o.push(g,g+1,0);this.setIndex(o),this.setAttribute("position",new je(l,3)),this.setAttribute("normal",new je(c,3)),this.setAttribute("uv",new je(h,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new kf(e.radius,e.segments,e.thetaStart,e.thetaLength)}}class Dc extends gt{constructor(e=1,t=1,n=1,s=32,o=1,l=!1,c=0,h=Math.PI*2){super(),this.type="CylinderGeometry",this.parameters={radiusTop:e,radiusBottom:t,height:n,radialSegments:s,heightSegments:o,openEnded:l,thetaStart:c,thetaLength:h};const f=this;s=Math.floor(s),o=Math.floor(o);const p=[],g=[],m=[],v=[];let y=0;const E=[],S=n/2;let _=0;M(),l===!1&&(e>0&&T(!0),t>0&&T(!1)),this.setIndex(p),this.setAttribute("position",new je(g,3)),this.setAttribute("normal",new je(m,3)),this.setAttribute("uv",new je(v,2));function M(){const A=new B,D=new B;let R=0;const F=(t-e)/n;for(let w=0;w<=o;w++){const L=[],U=w/o,O=U*(t-e)+e;for(let H=0;H<=s;H++){const W=H/s,Z=W*h+c,V=Math.sin(Z),$=Math.cos(Z);D.x=O*V,D.y=-U*n+S,D.z=O*$,g.push(D.x,D.y,D.z),A.set(V,F,$).normalize(),m.push(A.x,A.y,A.z),v.push(W,1-U),L.push(y++)}E.push(L)}for(let w=0;w<s;w++)for(let L=0;L<o;L++){const U=E[L][w],O=E[L+1][w],H=E[L+1][w+1],W=E[L][w+1];(e>0||L!==0)&&(p.push(U,O,W),R+=3),(t>0||L!==o-1)&&(p.push(O,H,W),R+=3)}f.addGroup(_,R,0),_+=R}function T(A){const D=y,R=new ae,F=new B;let w=0;const L=A===!0?e:t,U=A===!0?1:-1;for(let H=1;H<=s;H++)g.push(0,S*U,0),m.push(0,U,0),v.push(.5,.5),y++;const O=y;for(let H=0;H<=s;H++){const Z=H/s*h+c,V=Math.cos(Z),$=Math.sin(Z);F.x=L*$,F.y=S*U,F.z=L*V,g.push(F.x,F.y,F.z),m.push(0,U,0),R.x=V*.5+.5,R.y=$*.5*U+.5,v.push(R.x,R.y),y++}for(let H=0;H<s;H++){const W=D+H,Z=O+H;A===!0?p.push(Z,Z+1,W):p.push(Z+1,Z,W),w+=3}f.addGroup(_,w,A===!0?1:2),_+=w}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new Dc(e.radiusTop,e.radiusBottom,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class Nc extends Dc{constructor(e=1,t=1,n=32,s=1,o=!1,l=0,c=Math.PI*2){super(0,e,t,n,s,o,l,c),this.type="C
1oneGeometry",this.parameters={radius:e,height:t,radialSegments:n,heightSegments:s,openEnded:o,thetaStart:l,thetaLength:c}}static fromJSON(e){return new Nc(e.radius,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class Vr extends gt{constructor(e=[],t=[],n=1,s=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:e,indices:t,radius:n,detail:s};const o=[],l=[];c(s),f(n),p(),this.setAttribute("position",new je(o,3)),this.setAttribute("normal",new je(o.slice(),3)),this.setAttribute("uv",new je(l,2)),s===0?this.computeVertexNormals():this.normalizeNormals();function c(M){const T=new B,A=new B,D=new B;for(let R=0;R<t.length;R+=3)v(t[R+0],T),v(t[R+1],A),v(t[R+2],D),h(T,A,D,M)}function h(M,T,A,D){const R=D+1,F=[];for(let w=0;w<=R;w++){F[w]=[];const L=M.clone().lerp(A,w/R),U=T.clone().lerp(A,w/R),O=R-w;for(let H=0;H<=O;H++)H===0&&w===R?F[w][H]=L:F[w][H]=L.clone().lerp(U,H/O)}for(let w=0;w<R;w++)for(let L=0;L<2*(R-w)-1;L++){const U=Math.floor(L/2);L%2===0?(m(F[w][U+1]),m(F[w+1][U]),m(F[w][U])):(m(F[w][U+1]),m(F[w+1][U+1]),m(F[w+1][U]))}}function f(M){const T=new B;for(let A=0;A<o.length;A+=3)T.x=o[A+0],T.y=o[A+1],T.z=o[A+2],T.normalize().multiplyScalar(M),o[A+0]=T.x,o[A+1]=T.y,o[A+2]=T.z}function p(){const M=new B;for(let T=0;T<o.length;T+=3){M.x=o[T+0],M.y=o[T+1],M.z=o[T+2];const A=S(M)/2/Math.PI+.5,D=_(M)/Math.PI+.5;l.push(A,1-D)}y(),g()}function g(){for(let M=0;M<l.length;M+=6){const T=l[M+0],A=l[M+2],D=l[M+4],R=Math.max(T,A,D),F=Math.min(T,A,D);R>.9&&F<.1&&(T<.2&&(l[M+0]+=1),A<.2&&(l[M+2]+=1),D<.2&&(l[M+4]+=1))}}function m(M){o.push(M.x,M.y,M.z)}function v(M,T){const A=M*3;T.x=e[A+0],T.y=e[A+1],T.z=e[A+2]}function y(){const M=new B,T=new B,A=new B,D=new B,R=new ae,F=new ae,w=new ae;for(let L=0,U=0;L<o.length;L+=9,U+=6){M.set(o[L+0],o[L+1],o[L+2]),T.set(o[L+3],o[L+4],o[L+5]),A.set(o[L+6],o[L+7],o[L+8]),R.set(l[U+0],l[U+1]),F.set(l[U+2],l[U+3]),w.set(l[U+4],l[U+5]),D.copy(M).add(T).add(A).divideScalar(3);const O=S(D);E(R,U+0,M,O),E(F,U+2,T,O),E(w,U+4,A,O)}}function E(M,T,A,D){D<0&&M.x===1&&(l[T]=M.x-1),A.x===0&&A.z===0&&(l[T]=D/2/Math.PI+.5)}function S(M){return Math.atan2(M.z,-M.x)}function _(M){return Math.atan2(-M.y,Math.sqrt(M.x*M.x+M.z*M.z))}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new Vr(e.vertices,e.indices,e.radius,e.detail)}}class Vf extends Vr{constructor(e=1,t=0){const n=(1+Math.sqrt(5))/2,s=1/n,o=[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-s,-n,0,-s,n,0,s,-n,0,s,n,-s,-n,0,-s,n,0,s,-n,0,s,n,0,-n,0,-s,n,0,-s,-n,0,s,n,0,s],l=[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,
vendor: 10,121 bytes, line 1
119,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9];super(o,l,e,t),this.type="DodecahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new Vf(e.radius,e.detail)}}const nh=new B,ih=new B,qp=new B,sh=new Si;class lS extends gt{constructor(e=null,t=1){if(super(),this.type="EdgesGeometry",this.parameters={geometry:e,thresholdAngle:t},e!==null){const s=Math.pow(10,4),o=Math.cos(Ma*t),l=e.getIndex(),c=e.getAttribute("position"),h=l?l.count:c.count,f=[0,0,0],p=["a","b","c"],g=new Array(3),m={},v=[];for(let y=0;y<h;y+=3){l?(f[0]=l.getX(y),f[1]=l.getX(y+1),f[2]=l.getX(y+2)):(f[0]=y,f[1]=y+1,f[2]=y+2);const{a:E,b:S,c:_}=sh;if(E.fromBufferAttribute(c,f[0]),S.fromBufferAttribute(c,f[1]),_.fromBufferAttribute(c,f[2]),sh.getNormal(qp),g[0]=`${Math.round(E.x*s)},${Math.round(E.y*s)},${Math.round(E.z*s)}`,g[1]=`${Math.round(S.x*s)},${Math.round(S.y*s)},${Math.round(S.z*s)}`,g[2]=`${Math.round(_.x*s)},${Math.round(_.y*s)},${Math.round(_.z*s)}`,!(g[0]===g[1]||g[1]===g[2]||g[2]===g[0]))for(let M=0;M<3;M++){const T=(M+1)%3,A=g[M],D=g[T],R=sh[p[M]],F=sh[p[T]],w=`${A}_${D}`,L=`${D}_${A}`;L in m&&m[L]?(qp.dot(m[L].normal)<=o&&(v.push(R.x,R.y,R.z),v.push(F.x,F.y,F.z)),m[L]=null):w in m||(m[w]={index0:f[M],index1:f[T],normal:qp.clone()})}}for(const y in m)if(m[y]){const{index0:E,index1:S}=m[y];nh.fromBufferAttribute(c,E),ih.fromBufferAttribute(c,S),v.push(nh.x,nh.y,nh.z),v.push(ih.x,ih.y,ih.z)}this.setAttribute("position",new je(v,3))}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}}class ps{constructor(){this.type="Curve",this.arcLengthDivisions=200,this.needsUpdate=!1,this.cacheArcLengths=null}getPoint(){De("Curve: .getPoint() not implemented.")}getPointAt(e,t){const n=this.getUtoTmapping(e);return this.getPoint(n,t)}getPoints(e=5){const t=[];for(let n=0;n<=e;n++)t.push(this.getPoint(n/e));return t}getSpacedPoints(e=5){const t=[];for(let n=0;n<=e;n++)t.push(this.getPointAt(n/e));return t}getLength(){const e=this.getLengths();return e[e.length-1]}getLengths(e=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===e+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;const t=[];let n,s=this.getPoint(0),o=0;t.push(0);for(let l=1;l<=e;l++)n=this.getPoint(l/e),o+=n.distanceTo(s),t.push(o),s=n;return this.cacheArcLengths=t,t}updateArcLengths(){this.needsUpdate=!0,this.getLengths()}getUtoTmapping(e,t=null){const n=this.getLengths();let s=0;const o=n.length;let l;t?l=t:l=e*n[o-1];let c=0,h=o-1,f;for(;c<=h;)if(s=Math.floor(c+(h-c)/2),f=n[s]-l,f<0)c=s+1;else if(f>0)h=s-1;else{h=s;break}if(s=h,n[s]===l)return s/(o-1);const p=n[s],m=n[s+1]-p,v=(l-p)/m;return(s+v)/(o-1)}getTangent(e,t){let s=e-1e-4,o=e+1e-4;s<0&&(s=0),o>1&&(o=1);const l=this.getPoint(s),c=this.getPoint(o),h=t||(l.isVector2?new ae:new B);return h.copy(c).sub(l).normalize(),h}getTangentAt(e,t){const n=this.getUtoTmapping(e);return this.getTangent(n,t)}computeFrenetFrames(e,t=!1){const n=new B,s=[],o=[],l=[],c=new B,h=new mt;for(let v=0;v<=e;v++){const y=v/e;s[v]=this.getTangentAt(y,new B)}o[0]=new B,l[0]=new B;let f=Number.MAX_VALUE;const p=Math.abs(s[0].x),g=Math.abs(s[0].y),m=Math.abs(s[0].z);p<=f&&(f=p,n.set(1,0,0)),g<=f&&(f=g,n.set(0,1,0)),m<=f&&n.set(0,0,1),c.crossVectors(s[0],n).normalize(),o[0].crossVectors(s[0],c),l[0].crossVectors(s[0],o[0]);for(let v=1;v<=e;v++){if(o[v]=o[v-1].clone(),l[v]=l[v-1].clone(),c.crossVectors(s[v-1],s[v]),c.length()>Number.EPSILON){c.normalize();const y=Math.acos(ft(s[v-1].dot(s[v]),-1,1));o[v].applyMatrix4(h.makeRotationAxis(c,y))}l[v].crossVectors(s[v],o[v])}if(t===!0){let v=Math.acos(ft(o[0].dot(o[e]),-1,1));v/=e,s[0].dot(c.crossVectors(o[0],o[e]))>0&&(v=-v);for(let y=1;y<=e;y++)o[y].applyMatrix4(h.makeRotationAxis(s[y],v*y)),l[y].crossVectors(s[y],o[y])}return{tangents:s,normals:o,binormals:l}}clone(){return new this.constructor().copy(this)}copy(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}toJSON(){const e={metadata:{version:4.7,type:"Curve",generator:"Curve.toJSON"}};return e.arcLengthDivisions=this.arcLengthDivisions,e.type=this.type,e}fromJSON(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}}class Hf extends ps{constructor(e=0,t=0,n=1,s=1,o=0,l=Math.PI*2,c=!1,h=0){super(),this.isEllipseCurve=!0,this.type="EllipseCurve",this.aX=e,this.aY=t,this.xRadius=n,this.yRadius=s,this.aStartAngle=o,this.aEndAngle=l,this.aClockwise=c,this.aRotation=h}getPoint(e,t=new ae){const n=t,s=Math.PI*2;let o=this.aEndAngle-this.aStartAngle;const l=Math.abs(o)<Number.EPSILON;for(;o<0;)o+=s;for(;o>s;)o-=s;o<Number.EPSILON&&(l?o=0:o=s),this.aClockwise===!0&&!l&&(o===s?o=-s:o=o-s);const c=this.aStartAngle+e*o;let h=this.aX+this.xRadius*Math.cos(c),f=this.aY+this.yRadius*Math.sin(c);if(this.aRotation!==0){const p=Math.cos(this.aRotation),g=Math.sin(this.aRotation),m=h-this.aX,v=f-this.aY;h=m*p-v*g+this.aX,f=m*g+v*p+this.aY}return n.set(h,f)}copy(e){return super.copy(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}toJSON(){const e=super.toJSON();return e.aX=this.aX,e.aY=this.aY,e.xRadius=this.xRadius,e.yRadius=this.yRadius,e.aStartAngle=this.aStartAngle,e.aEndAngle=this.aEndAngle,e.aClockwise=this.aClockwise,e.aRotation=this.aRotation,e}fromJSON(e){return super.fromJSON(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}}class cS extends Hf{constructor(e,t,n,s,o,l){super(e,t,n,n,s,o,l),this.isArcCurve=!0,this.type="ArcCurve"}}function pg(){let i=0,e=0,t=0,n=0;function s(o,l,c,h){i=o,e=c,t=-3*o+3*l-2*c-h,n=2*o-2*l+c+h}return{initCatmullRom:function(o,l,c,h,f){s(l,c,f*(c-o),f*(h-l))},initNonuniformCatmullRom:function(o,l,c,h,f,p,g){let m=(l-o)/f-(c-o)/(f+p)+(c-l)/p,v=(c-l)/p-(h-l)/(p+g)+(h-c)/g;m*=p,v*=p,s(l,c,m,v)},calc:function(o){const l=o*o,c=l*o;return i+e*o+t*l+n*c}}}const jx=new B,$x=new B,Yp=new pg,jp=new pg,$p=new pg;class uS extends ps{constructor(e=[],t=!1,n="centripetal",s=.5){super(),this.isCatmullRomCurve3=!0,this.type="CatmullRomCurve3",this.points=e,this.closed=t,this.curveType=n,this.tension=s}getPoint(e,t=new B){const n=t,s=this.points,o=s.length,l=(o-(this.closed?0:1))*e;let c=Math.floor(l),h=l-c;this.closed?c+=c>0?0:(Math.floor(Math.abs(c)/o)+1)*o:h===0&&c===o-1&&(c=o-2,h=1);let f,p;this.closed||c>0?f=s[(c-1)%o]:($x.subVectors(s[0],s[1]).add(s[0]),f=$x);const g=s[c%o],m=s[(c+1)%o];if(this.closed||c+2<o?p=s[(c+2)%o]:(jx.subVectors(s[o-1],s[o-2]).add(s[o-1]),p=jx),this.curveType==="centripetal"||this.curveType==="chordal"){const v=this.curveType==="chordal"?.5:.25;let y=Math.pow(f.distanceToSquared(g),v),E=Math.pow(g.distanceToSquared(m),v),S=Math.pow(m.distanceToSquared(p),v);E<1e-4&&(E=1),y<1e-4&&(y=E),S<1e-4&&(S=E),Yp.initNonuniformCatmullRom(f.x,g.x,m.x,p.x,y,E,S),jp.initNonuniformCatmullRom(f.y,g.y,m.y,p.y,y,E,S),$p.initNonuniformCatmullRom(f.z,g.z,m.z,p.z,y,E,S)}else this.curveType==="catmullrom"&&(Yp.initCatmullRom(f.x,g.x,m.x,p.x,this.tension),jp.initCatmullRom(f.y,g.y,m.y,p.y,this.tension),$p.initCatmullRom(f.z,g.z,m.z,p.z,this.tension));return n.set(Yp.calc(h),jp.calc(h),$p.calc(h)),n}copy(e){super.copy(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const s=e.points[t];this.points.push(s.clone())}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}toJSON(){const e=super.toJSON();e.points=[];for(let t=0,n=this.points.length;t<n;t++){const s=this.points[t];e.points.push(s.toArray())}return e.closed=this.closed,e.curveType=this.curveType,e.tension=this.tension,e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const s=e.points[t];this.points.push(new B().fromArray(s))}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}}function Zx(i,e,t,n,s){const o=(n-e)*.5,l=(s-t)*.5,c=i*i,h=i*c;return(2*t-2*n+o+l)*h+(-3*t+3*n-2*o-l)*c+o*i+t}function QT(i,e){const t=1-i;return t*t*e}function ew(i,e){return 2*(1-i)*i*e}function tw(i,e){return i*i*e}function rc(i,e,t,n){return QT(i,e)+ew(i,t)+tw(i,n)}function nw(i,e){const t=1-i;return t*t*t*e}function iw(i,e){const t=1-i;return 3*t*t*i*e}function sw(i,e){return 3*(1-i)*i*i*e}function rw(i,e){return i*i*i*e}function ac(i,e,t,n,s){return nw(i,e)+iw(i,t)+sw(i,n)+rw(i,s)}class mg extends ps{constructor(e=new ae,t=new ae,n=new ae,s=new ae){super(),this.isCubicBezierCurve=!0,this.type="CubicBezierCurve",this.v0=e,this.v1=t,this.v2=n,this.v3=s}getPoint(e,t=new ae){const n=t,s=this.v0,o=this.v1,l=this.v2,c=this.v3;return n.set(ac(e,s.x,o.x,l.x,c.x),ac(e,s.y,o.y,l.y,c.y)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}}class hS extends ps{constructor(e=new B,t=new B,n=new B,s=new B){super(),this.isCubicBezierCurve3=!0,this.type="CubicBezierCurve3",this.v0=e,this.v1=t,this.v2=n,this.v3=s}getPoint(e,t=new B){const n=t,s=this.v0,o=this.v1,l=this.v2,c=this.v3;return n.set(ac(e,s.x,o.x,l.x,c.x),ac(e,s.y,o.y,l.y,c.y),ac(e,s.z,o.z,l.z,c.z)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}}class gg extends ps{constructor(e=new ae,t=new ae){super(),this.isLineCurve=!0,this.type="LineCurve",this.v1=e,this.v2=t}getPoint(e,t=new ae){const n=t;return e===1?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(e).add(this.v1)),n}getPointAt(e,t){return this.getPoint(e,t)}
vendor: 8,595 bytes, line 1
1getTangent(e,t=new ae){return t.subVectors(this.v2,this.v1).normalize()}getTangentAt(e,t){return this.getTangent(e,t)}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class fS extends ps{constructor(e=new B,t=new B){super(),this.isLineCurve3=!0,this.type="LineCurve3",this.v1=e,this.v2=t}getPoint(e,t=new B){const n=t;return e===1?n.copy(this.v2):(n.copy(this.v2).sub(this.v1),n.multiplyScalar(e).add(this.v1)),n}getPointAt(e,t){return this.getPoint(e,t)}getTangent(e,t=new B){return t.subVectors(this.v2,this.v1).normalize()}getTangentAt(e,t){return this.getTangent(e,t)}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class vg extends ps{constructor(e=new ae,t=new ae,n=new ae){super(),this.isQuadraticBezierCurve=!0,this.type="QuadraticBezierCurve",this.v0=e,this.v1=t,this.v2=n}getPoint(e,t=new ae){const n=t,s=this.v0,o=this.v1,l=this.v2;return n.set(rc(e,s.x,o.x,l.x),rc(e,s.y,o.y,l.y)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class xg extends ps{constructor(e=new B,t=new B,n=new B){super(),this.isQuadraticBezierCurve3=!0,this.type="QuadraticBezierCurve3",this.v0=e,this.v1=t,this.v2=n}getPoint(e,t=new B){const n=t,s=this.v0,o=this.v1,l=this.v2;return n.set(rc(e,s.x,o.x,l.x),rc(e,s.y,o.y,l.y),rc(e,s.z,o.z,l.z)),n}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){const e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class _g extends ps{constructor(e=[]){super(),this.isSplineCurve=!0,this.type="SplineCurve",this.points=e}getPoint(e,t=new ae){const n=t,s=this.points,o=(s.length-1)*e,l=Math.floor(o),c=o-l,h=s[l===0?l:l-1],f=s[l],p=s[l>s.length-2?s.length-1:l+1],g=s[l>s.length-3?s.length-1:l+2];return n.set(Zx(c,h.x,f.x,p.x,g.x),Zx(c,h.y,f.y,p.y,g.y)),n}copy(e){super.copy(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const s=e.points[t];this.points.push(s.clone())}return this}toJSON(){const e=super.toJSON();e.points=[];for(let t=0,n=this.points.length;t<n;t++){const s=this.points[t];e.points.push(s.toArray())}return e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,n=e.points.length;t<n;t++){const s=e.points[t];this.points.push(new ae().fromArray(s))}return this}}var ff=Object.freeze({__proto__:null,ArcCurve:cS,CatmullRomCurve3:uS,CubicBezierCurve:mg,CubicBezierCurve3:hS,EllipseCurve:Hf,LineCurve:gg,LineCurve3:fS,QuadraticBezierCurve:vg,QuadraticBezierCurve3:xg,SplineCurve:_g});class dS extends ps{constructor(){super(),this.type="CurvePath",this.curves=[],this.autoClose=!1}add(e){this.curves.push(e)}closePath(){const e=this.curves[0].getPoint(0),t=this.curves[this.curves.length-1].getPoint(1);if(!e.equals(t)){const n=e.isVector2===!0?"LineCurve":"LineCurve3";this.curves.push(new ff[n](t,e))}return this}getPoint(e,t){const n=e*this.getLength(),s=this.getCurveLengths();let o=0;for(;o<s.length;){if(s[o]>=n){const l=s[o]-n,c=this.curves[o],h=c.getLength(),f=h===0?0:1-l/h;return c.getPointAt(f,t)}o++}return null}getLength(){const e=this.getCurveLengths();return e[e.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;const e=[];let t=0;for(let n=0,s=this.curves.length;n<s;n++)t+=this.curves[n].getLength(),e.push(t);return this.cacheLengths=e,e}getSpacedPoints(e=40){const t=[];for(let n=0;n<=e;n++)t.push(this.getPoint(n/e));return this.autoClose&&t.push(t[0]),t}getPoints(e=12){const t=[];let n;for(let s=0,o=this.curves;s<o.length;s++){const l=o[s],c=l.isEllipseCurve?e*2:l.isLineCurve||l.isLineCurve3?1:l.isSplineCurve?e*l.points.length:e,h=l.getPoints(c);for(let f=0;f<h.length;f++){const p=h[f];n&&n.equals(p)||(t.push(p),n=p)}}return this.autoClose&&t.length>1&&!t[t.length-1].equals(t[0])&&t.push(t[0]),t}copy(e){super.copy(e),this.curves=[];for(let t=0,n=e.curves.length;t<n;t++){const s=e.curves[t];this.curves.push(s.clone())}return this.autoClose=e.autoClose,this}toJSON(){const e=super.toJSON();e.autoClose=this.autoClose,e.curves=[];for(let t=0,n=this.curves.length;t<n;t++){const s=this.curves[t];e.curves.push(s.toJSON())}return e}fromJSON(e){super.fromJSON(e),this.autoClose=e.autoClose,this.curves=[];for(let t=0,n=e.curves.length;t<n;t++){const s=e.curves[t];this.curves.push(new ff[s.type]().fromJSON(s))}return this}}class df extends dS{constructor(e){super(),this.type="Path",this.currentPoint=new ae,e&&this.setFromPoints(e)}setFromPoints(e){this.moveTo(e[0].x,e[0].y);for(let t=1,n=e.length;t<n;t++)this.lineTo(e[t].x,e[t].y);return this}moveTo(e,t){return this.currentPoint.set(e,t),this}lineTo(e,t){const n=new gg(this.currentPoint.clone(),new ae(e,t));return this.curves.push(n),this.currentPoint.set(e,t),this}quadraticCurveTo(e,t,n,s){const o=new vg(this.currentPoint.clone(),new ae(e,t),new ae(n,s));return this.curves.push(o),this.currentPoint.set(n,s),this}bezierCurveTo(e,t,n,s,o,l){const c=new mg(this.currentPoint.clone(),new ae(e,t),new ae(n,s),new 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vendor: 14,455 bytes, line 1
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Le=0,ut=V.length;Le<ut;Le++){const z=$(V[Le],ce[Le],Pe);We(z.x,z.y,g+ue)}for(let Le=0,ut=O.length;Le<ut;Le++){const z=O[Le];ge=ye[Le];for(let ht=0,Xe=z.length;ht<Xe;ht++){const $e=$(z[ht],ge[ht],Pe);A?We($e.x,$e.y+T[p-1].y,T[p-1].x+ue):We($e.x,$e.y,g+ue)}}}oe(),Ue();function oe(){const fe=s.length/3;if(m){let ve=0,ue=K*ve;for(let Pe=0;Pe<st;Pe++){const Le=nt[Pe];ot(Le[2]+ue,Le[1]+ue,Le[0]+ue)}ve=p+S*2,ue=K*ve;for(let Pe=0;Pe<st;Pe++){const Le=nt[Pe];ot(Le[0]+ue,Le[1]+ue,Le[2]+ue)}}else{for(let ve=0;ve<st;ve++){const ue=nt[ve];ot(ue[2],ue[1],ue[0])}for(let ve=0;ve<st;ve++){const ue=nt[ve];ot(ue[0]+K*p,ue[1]+K*p,ue[2]+K*p)}}n.addGroup(fe,s.length/3-fe,0)}function Ue(){const fe=s.length/3;let ve=0;Se(V,ve),ve+=V.length;for(let ue=0,Pe=O.length;ue<Pe;ue++){const Le=O[ue];Se(Le,ve),ve+=Le.length}n.addGroup(fe,s.length/3-fe,1)}function Se(fe,ve){let ue=fe.length;for(;--ue>=0;){const Pe=ue;let Le=ue-1;Le<0&&(Le=fe.length-1);for(let ut=0,z=p+S*2;ut<z;ut++){const ht=K*ut,Xe=K*(ut+1),$e=ve+Pe+ht,_e=ve+Le+ht,kt=ve+Le+Xe,N=ve+Pe+Xe;at($e,_e,kt,N)}}}function We(fe,ve,ue){h.push(fe),h.push(ve),h.push(ue)}function ot(fe,ve,ue){Ct(fe),Ct(ve),Ct(ue);const Pe=s.length/3,Le=M.generateTopUV(n,s,Pe-3,Pe-2,Pe-1);it(Le[0]),it(Le[1]),it(Le[2])}function at(fe,ve,ue,Pe){Ct(fe),Ct(ve),Ct(Pe),Ct(ve),Ct(ue),Ct(Pe);const Le=s.length/3,ut=M.generateSideWallUV(n,s,Le-6,Le-3,Le-2,Le-1);it(ut[0]),it(ut[1]),it(ut[3]),it(ut[1]),it(ut[2]),it(ut[3])}function Ct(fe){s.push(h[fe*3+0]),s.push(h[fe*3+1]),s.push(h[fe*3+2])}function it(fe){o.push(fe.x),o.push(fe.y)}}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}toJSON(){const e=super.toJSON(),t=this.parameters.shapes,n=this.parameters.options;return Tw(t,n,e)}static fromJSON(e,t){const n=[];for(let o=0,l=e.shapes.length;o<l;o++){const c=t[e.shapes[o]];n.push(c)}const s=e.options.extrudePath;return s!==void 0&&(e.options.extrudePath=new ff[s.type]().fromJSON(s)),new Gf(n,e.options)}}const Ew={generateTopUV:function(i,e,t,n,s){const o=e[t*3],l=e[t*3+1],c=e[n*3],h=e[n*3+1],f=e[s*3],p=e[s*3+1];return[new ae(o,l),new ae(c,h),new ae(f,p)]},generateSideWallUV:function(i,e,t,n,s,o){const l=e[t*3],c=e[t*3+1],h=e[t*3+2],f=e[n*3],p=e[n*3+1],g=e[n*3+2],m=e[s*3],v=e[s*3+1],y=e[s*3+2],E=e[o*3],S=e[o*3+1],_=e[o*3+2];return Math.abs(c-p)<Math.abs(l-f)?[new ae(l,1-h),new ae(f,1-g),new ae(m,1-y),new ae(E,1-_)]:[new ae(c,1-h),new ae(p,1-g),new ae(v,1-y),new ae(S,1-_)]}};function Tw(i,e,t){if(t.shapes=[],Array.isArray(i))for(let n=0,s=i.length;n<s;n++){const o=i[n];t.shapes.push(o.uuid)}else t.shapes.push(i.uuid);return t.options=Object.assign({},e),e.extrudePath!==void 0&&(t.options.extrudePath=e.extrudePath.toJSON()),t}class Wf extends Vr{constructor(e=1,t=0){const n=(1+Math.sqrt(5))/2,s=[-1,n,0,1,n,0,-1,-n,0,1,-n,0,0,-1,n,0,1,n,0,-1,-n,0,1,-n,n,0,-1,n,0,1,-n,0,-1,-n,0,1],o=[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1];super(s,o,e,t),this.type="IcosahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new Wf(e.radius,e.detail)}}class Xf extends gt{constructor(e=[new ae(0,-.5),new ae(.5,0),new ae(0,.5)],t=12,n=0,s=Math.PI*2){super(),this.type="LatheGeometry",this.parameters={points:e,segments:t,phiStart:n,phiLength:s},t=Math.floor(t),s=ft(s,0,Math.PI*2);const o=[],l=[],c=[],h=[],f=[],p=1/t,g=new B,m=new ae,v=new B,y=new B,E=new B;let S=0,_=0;for(let M=0;M<=e.length-1;M++)switch(M){case 0:S=e[M+1].x-e[M].x,_=e[M+1].y-e[M].y,v.x=_*1,v.y=-S,v.z=_*0,E.copy(v),v.normalize(),h.push(v.x,v.y,v.z);break;case e.length-1:h.push(E.x,E.y,E.z);break;default:S=e[M+1].x-e[M].x,_=e[M+1].y-e[M].y,v.x=_*1,v.y=-S,v.z=_*0,y.copy(v),v.x+=E.x,v.y+=E.y,v.z+=E.z,v.normalize(),h.push(v.x,v.y,v.z),E.copy(y)}for(let M=0;M<=t;M++){const T=n+M*p*s,A=Math.sin(T),D=Math.cos(T);for(let R=0;R<=e.length-1;R++){g.x=e[R].x*A,g.y=e[R].y,g.z=e[R].x*D,l.push(g.x,g.y,g.z),m.x=M/t,m.y=R/(e.length-1),c.push(m.x,m.y);const F=h[3*R+0]*A,w=h[3*R+1],L=h[3*R+0]*D;f.push(F,w,L)}}for(let M=0;M<t;M++)for(let T=0;T<e.length-1;T++){const A=T+M*e.length,D=A,R=A+e.length,F=A+e.length+1,w=A+1;o.push(D,R,w),o.push(F,w,R)}this.setIndex(o),this.setAttribute("position",new je(l,3)),this.setAttribute("uv",new je(c,2)),this.setAttribute("normal",new je(f,3))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new Xf(e.points,e.segments,e.phiStart,e.phiLength)}}class Uc extends Vr{constructor(e=1,t=0){const n=[1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],s=[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2];super(n,s,e,t),this.type="OctahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new Uc(e.radius,e.detail)}}class el extends gt{constructor(e=1,t=1,n=1,s=1){super(),this.type="PlaneGeometry",this.parameters={width:e,height:t,widthSegments:n,heightSegments:s};const o=e/2,l=t/2,c=Math.floor(n),h=Math.floor(s),f=c+1,p=h+1,g=e/c,m=t/h,v=[],y=[],E=[],S=[];for(let _=0;_<p;_++){const M=_*m-l;for(let T=0;T<f;T++){const A=T*g-o;y.push(A,-M,0),E.push(0,0,1),S.push(T/c),S.push(1-_/h)}}for(let _=0;_<h;_++)for(let M=0;M<c;M++){const T=M+f*_,A=M+f*(_+1),D=M+1+f*(_+1),R=M+1+f*_;v.push(T,A,R),v.push(A,D,R)}this.setIndex(v),this.setAttribute("position",new je(y,3)),this.setAttribute("normal",new je(E,3)),this.setAttribute("uv",new je(S,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new el(e.width,e.height,e.widthSegments,e.heightSegments)}}class qf extends gt{constructor(e=.5,t=1,n=32,s=1,o=0,l=Math.PI*2){super(),this.type="RingGeometry",this.parameters={innerRadius:e,outerRadius:t,thetaSegments:n,phiSegments:s,thetaStart:o,thetaLength:l},n=Math.max(3,n),s=Math.max(1,s);const c=[],h=[],f=[],p=[];let g=e;const m=(t-e)/s,v=new B,y=new ae;for(let E=0;E<=s;E++){for(let S=0;S<=n;S++){const _=o+S/n*l;v.x=g*Math.cos(_),v.y=g*Math.sin(_),h.push(v.x,v.y,v.z),f.push(0,0,1),y.x=(v.x/t+1)/2,y.y=(v.y/t+1)/2,p.push(y.x,y.y)}g+=m}for(let E=0;E<s;E++){const S=E*(n+1);for(let _=0;_<n;_++){const M=_+S,T=M,A=M+n+1,D=M+n+2,R=M+1;c.push(T,A,R),c.push(A,D,R)}}this.setIndex(c),this.setAttribute("position",new je(h,3)),this.setAttribute("normal",new je(f,3)),this.setAttribute("uv",new je(p,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new qf(e.innerRadius,e.outerRadius,e.thetaSegments,e.phiSegments,e.thetaStart,e.thetaLength)}}class Yf extends gt{constructor(e=new Ea([new ae(0,.5),new ae(-.5,-.5),new ae(.5,-.5)]),t=12){super(),this.type="ShapeGeometry",this.parameters={shapes:e,curveSegments:t};const n=[],s=[],o=[],l=[];let c=0,h=0;if(Array.isArray(e)===!1)f(e);else for(let p=0;p<e.length;p++)f(e[p]),this.addGroup(c,h,p),c+=h,h=0;this.setIndex(n),this.setAttribute("position",new je(s,3)),this.setAttribute("normal",new je(o,3)),this.setAttribute("uv",new je(l,2));function f(p){const g=s.length/3,m=p.extractPoints(t);let v=m.shape;const y=m.holes;us.isClockWise(v)===!1&&(v=v.reverse());for(let S=0,_=y.length;S<_;S++){const M=y[S];us.isClockWise(M)===!0&&(y[S]=M.reverse())}const E=us.triangulateShape(v,y);for(let S=0,_=y.length;S<_;S++){const M=y[S];v=v.concat(M)}for(let S=0,_=v.length;S<_;S++){const M=v[S];s.push(M.x,M.y,0),o.push(0,0,1),l.push(M.x,M.y)}for(let S=0,_=E.length;S<_;S++){const M=E[S],T=M[0]+g,A=M[1]+g,D=M[2]+g;n.push(T,A,D),h+=3}}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}toJSON(){const e=super.toJSON(),t=this.parameters.shapes;return ww(t,e)}static fromJSON(e,t){const n=[];for(let s=0,o=e.shapes.length;s<o;s++){const l=t[e.shapes[s]];n.push(l)}return new Yf(n,e.curveSegments)}}function ww(i,e){if(e.shapes=[],Array.isArray(i))for(let t=0,n=i.length;t<n;t++){const s=i[t];e.shapes.push(s.uuid)}else e.shapes.push(i.uuid);return e}class Fc extends gt{constructor(e=1,t=32,n=16,s=0,o=Math.PI*2,l=0,c=Math.PI){super(),this.type="SphereGeometry",this.parameters={radius:e,widthSegments:t,heightSegments:n,phiStart:s,phiLength:o,thetaStart:l,thetaLength:c},t=Math.max(3,Math.floor(t)),n=Math.max(2,Math.floor(n));const h=Math.min(l+c,Math.PI);let f=0;const p=[],g=new B,m=new B,v=[],y=[],E=[],S=[];for(let _=0;_<=n;_++){const M=[],T=_/n;let A=0;_===0&&l===0?A=.5/t:_===n&&h===Math.PI&&(A=-.5/t);for(let D=0;D<=t;D++){const R=D/t;g.x=-e*Math.cos(s+R*o)*Math.sin(l+T*c),g.y=e*Math.cos(l+T*c),g.z=e*Math.sin(s+R*o)*Math.sin(l+T*c),y.push(g.x,g.y,g.z),m.copy(g).normalize(),E.push(m.x,m.y,m.z),S.push(R+A,1-T),M.push(f++)}p.push(M)}for(let _=0;_<n;_++)for(let M=0;M<t;M++){const T=p[_][M+1],A=p[_][M],D=p[_+1][M],R=p[_+1][M+1];(_!==0||l>0)&&v.push(T,A,R),(_!==n-1||h<Math.PI)&&v.push(A,D,R)}this.setIndex(v),this.setAttribute("position",new je(y,3)),this.setAttribute("normal",new je(E,3)),this.setAttribute("uv",new je(S,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new Fc(e.radius,e.widthSegments,e.heightSegments,e.phiStart,e.phiLength,e.thetaStart,e.thetaLength)}}class jf extends Vr{constructor(e=1,t=0){const n=[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],s=[2,1,0,0,3,2,1,3,0,2,3,1];super(n,s,e,t),this.type="TetrahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new jf(e.radius,e.detail)}}class $f extends gt{constructor(e=1,t=.4,n=12,s=48,o=Math.PI*2,l=0,c=Math.PI*2){super(),this.type="TorusGeometry",this.parameters={radius:e,tube:t,radialSegments:n,tubularSegments:s,arc:o,thetaStart:l,thetaLength:c},n=Math.floor(n),s=Math.floor(s);const h=[],f=[],p=[],g=[],m=new B,v=new B,y=new B;for(let E=0;E<=n;E++){const S=l+E/n*c;for(let _=0;_<=s;_++){const M=_/s*o;v.x=(e+t*Math.cos(S))*Math.cos(M),v.y=(e+t*Math.cos(S))*Math.sin(M),v.z=t*Math.sin(S),f.push(v.x,v.y,v.z),m.x=e*Math.cos(M),m.y=e*Math.sin(M),y.subVectors(v,m).normalize(),p.push(y.x,y.y,y.z),g.push(_/s),g.push(E/n)}}for(let E=1;E<=n;E++)for(let S=1;S<=s;S++){const _=(s+1)*E+S-1,M=(s+1)*(E-1)+S-1,T=(s+1)*(E-1)+S,A=(s+1)*E+S;h.push(_,M,A),h.push(M,T,A)}this.setIndex(h),this.setAttribute("position",new je(f,3)),this.setAttribute("normal",new je(p,3)),this.setAttribute("uv",new je(g,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new $f(e.radius,e.tube,e.radialSegments,e.tubularSegments,e.arc)}}class Zf extends gt{constructor(e=1,t=.4,n=64,s=8,o=2,l=3){super(),this.type="TorusKnotGeometry",this.parameters={radius:e,tube:t,tubularSegments:n,radialSegments:s,p:o,q:l},n=Math.floor(n),s=Math.floor(s);const c=[],h=[],f=[],p=[],g=new B,m=new B,v=new B,y=new B,E=new B,S=new B,_=new B;for(let T=0;T<=n;++T){const A=T/n*o*Math.PI*2;M(A,o,l,e,v),M(A+.01,o,l,e,y),S.subVectors(y,v),_.addVectors(y,v),E.crossVectors(S,_),_.crossVectors(E,S),E.normalize(),_.normalize();for(let D=0;D<=s;++D){const R=D/s*Math.PI*2,F=-t*Math.cos(R),w=t*Math.sin(R);g.x=v.x+(F*_.x+w*E.x),g.y=v.y+(F*_.y+w*E.y),g.z=v.z+(F*_.z+w*E.z),h.push(g.x,g.y,g.z),m.subVectors(g,v).normalize(),f.push(m.x,m.y,m.z),p.push(T/n),p.push(D/s)}}for(let T=1;T<=n;T++)for(let A=1;A<=s;A++){const D=(s+1)*(T-1)+(A-1),R=(s+1)*T+(A-1),F=(s+1)*T+A,w=(s+1)*(T-1)+A;c.push(D,R,w),c.push(R,F,w)}this.setIndex(c),this.setAttribute("position",new je(h,3)),this.setAttribute("normal",new je(f,3)),this.setAttribute("uv",new je(p,2));function M(T,A,D,R,F){const w=Math.cos(T),L=Math.sin(T),U=D/A*T,O=Math.cos(U);F.x=R*(2+O)*.5*w,F.y=R*(2+O)*L*.5,F.z=R*Math.sin(U)*.5}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new Zf(e.radius,e.tube,e.tubularSegments,e.radialSegments,e.p,e.q)}}class Kf extends gt{constructor(e=new xg(new B(-1,-1,0),new B(-1,1,0),new B(1,1,0)),t=64,n=1,s=8,o=!1){super(),this.type="TubeGeometry",this.parameters={path:e,tubularSegments:t,radius:n,radialSegments:s,closed:o};const l=e.computeFrenetFrames(t,o);this.tangents=l.tangents,this.normals=l.normals,this.binormals=l.binormals;const c=new B,h=new B,f=new ae;let p=new B;const g=[],m=[],v=[],y=[];E(),this.setIndex(y),this.setAttribute("position",new je(g,3)),this.setAttribute("normal",new je(m,3)),this.setAttribute("uv",new je(v,2));function E(){for(let T=0;T<t;T++)S(T);S(o===!1?t:0),M(),_()}function S(T){p=e.getPointAt(T/t,p);const A=l.normals[T],D=l.binormals[T];for(let R=0;R<=s;R++){const F=R/s*Math.PI*2,w=Math.sin(F),L=-Math.cos(F);h.x=L*A.x+w*D.x,h.y=L*A.y+w*D.y,h.z=L*A.z+w*D.z,h.normalize(),m.push(h.x,h.y,h.z),c.x=p.x+n*h.x,c.y=p.y+n*h.y,c.z=p.z+n*h.z,g.push(c.x,c.y,c.z)}}function _(){for(let T=1;T<=t;T++)for(let A=1;A<=s;A++){const D=(s+1)*(T-1)+(A-1),R=(s+1)*T+(A-1),F=(s+1)*T+A,w=(s+1)*(T-1)+A;y.push(D,R,w),y.push(R,F,w)}}function M(){for(let T=0;T<=t;T++)for(let A=0;A<=s;A++)f.x=T/t,f.y=A/s,v.push(f.x,f.y)}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}toJSON(){const e=super.toJSON();return e.path=this.parameters.path.toJSON(),e}static fromJSON(e){return new Kf(new ff[e.path.type]().fromJSON(e.path),e.tubularSegments,e.radius,e.radialSegments,e.closed)}}class xS extends gt{constructor(e=null){if(super(),this.type="WireframeGeometry",this.parameters={geometry:e},e!==null){const t=[],n=new Set,s=new B,o=new B;if(e.index!==null){const l=e.attributes.position,c=e.index;let h=e.groups;h.length===0&&(h=[{start:0,count:c.count,materialIndex:0}]);for(let f=0,p=h.length;f<p;++f){const g=h[f],m=g.start,v=g.count;for(let y=m,E=m+v;y<E;y+=3)for(let S=0;S<3;S++){const _=c.getX(y+S),M=c.getX(y+(S+1)%3);
1s.fromBufferAttribute(l,_),o.fromBufferAttribute(l,M),e_(s,o,n)===!0&&(t.push(s.x,s.y,s.z),t.push(o.x,o.y,o.z))}}}else{const l=e.attributes.position;for(let c=0,h=l.count/3;c<h;c++)for(let f=0;f<3;f++){const p=3*c+f,g=3*c+(f+1)%3;s.fromBufferAttribute(l,p),o.fromBufferAttribute(l,g),e_(s,o,n)===!0&&(t.push(s.x,s.y,s.z),t.push(o.x,o.y,o.z))}}this.setAttribute("position",new je(t,3))}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}}function e_(i,e,t){const n=`${i.x},${i.y},${i.z}-${e.x},${e.y},${e.z}`,s=`${e.x},${e.y},${e.z}-${i.x},${i.y},${i.z}`;return t.has(n)===!0||t.has(s)===!0?!1:(t.add(n),t.add(s),!0)}var t_=Object.freeze({__proto__:null,BoxGeometry:La,CapsuleGeometry:zf,CircleGeometry:kf,ConeGeometry:Nc,CylinderGeometry:Dc,DodecahedronGeometry:Vf,EdgesGeometry:lS,ExtrudeGeometry:Gf,IcosahedronGeometry:Wf,LatheGeometry:Xf,OctahedronGeometry:Uc,PlaneGeometry:el,PolyhedronGeometry:Vr,RingGeometry:qf,ShapeGeometry:Yf,SphereGeometry:Fc,TetrahedronGeometry:jf,TorusGeometry:$f,TorusKnotGeometry:Zf,TubeGeometry:Kf,WireframeGeometry:xS});class _S extends Vn{constructor(e){super(),this.isShadowMaterial=!0,this.type="ShadowMaterial",this.color=new Ve(0),this.transparent=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.fog=e.fog,this}}function jo(i){const e={};for(const t in i){e[t]={};for(const n in i[t]){const s=i[t][n];if(n_(s))s.isRenderTargetTexture?(De("UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms()."),e[t][n]=null):e[t][n]=s.clone();else if(Array.isArray(s))if(n_(s[0])){const o=[];for(let l=0,c=s.length;l<c;l++)o[l]=s[l].clone();e[t][n]=o}else e[t][n]=s.slice();else e[t][n]=s}}return e}function ci(i){const e={};for(let t=0;t<i.length;t++){const n=jo(i[t]);for(const s in n)e[s]=n[s]}return e}function n_(i){return i&&(i.isColor||i.isMatrix3||i.isMatrix4||i.isVector2||i.isVector3||i.isVector4||i.isTexture||i.isQuaternion)}function Aw(i){const e=[];for(let t=0;t<i.length;t++)e.push(i[t].clone());return e}function yS(i){const e=i.getRenderTarget();return e===null?i.outputColorSpace:e.isXRRenderTarget===!0?e.texture.colorSpace:It.workingColorSpace}const SS={clone:jo,merge:ci};var Cw=`void main() {
2	gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
3}`,Rw=`void main() {
4	gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );
5}`;class En extends Vn{constructor(e){super(),this.isShaderMaterial=!0,this.type="ShaderMaterial",this.defines={},this.uniforms={},this.uniformsGroups=[],this.vertexShader=Cw,this.fragmentShader=Rw,this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.forceSinglePass=!0,this.extensions={clipCullDistance:!1,multiDraw:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv1:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,e!==void 0&&this.setValues(e)}copy(e){return super.copy(e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=jo(e.uniforms),this.uniformsGroups=Aw(e.uniformsGroups),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.fog=e.fog,this.lights=e.lights,this.clipping=e.clipping,this.extensions=Object.assign({},e.extensions),this.glslVersion=e.glslVersion,this.defaultAttributeValues=Object.assign({},e.defaultAttributeValues),this.index0AttributeName=e.index0AttributeName,this.uniformsNeedUpdate=e.uniformsNeedUpdate,this}toJSON(e){const t=super.toJSON(e);t.glslVersion=this.glslVersion,t.uniforms={};for(const s in this.uniforms){const l=this.uniforms[s].value;l&&l.isTexture?t.uniforms[s]={type:"t",value:l.toJSON(e).uuid}:l&&l.isColor?t.uniforms[s]={type:"c",value:l.getHex()}:l&&l.isVector2?t.uniforms[s]={type:"v2",value:l.toArray()}:l&&l.isVector3?t.uniforms[s]={type:"v3",value:l.toArray()}:l&&l.isVector4?t.uniforms[s]={type:"v4",value:l.toArray()}:l&&l.isMatrix3?t.uniforms[s]={type:"m3",value:l.toArray()}:l&&l.isMatrix4?t.uniforms[s]={type:"m4",value:l.toArray()}:t.uniforms[s]={value:l}}Object.keys(this.defines).length>0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader,t.lights=this.lights,t.clipping=this.clipping;const n={};for(const s in this.extensions)this.extensions[s]===!0&&(n[s]=!0);return Object.keys(n).length>0&&(t.extensions=n),t}}
vendor: 12,118 bytes, line 5
5class yg extends En{constructor(e){super(e),this.isRawShaderMaterial=!0,this.type="RawShaderMaterial"}}class Sg extends Vn{constructor(e){super(),this.isMeshStandardMaterial=!0,this.type="MeshStandardMaterial",this.defines={STANDARD:""},this.color=new Ve(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Ve(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=nr,this.normalScale=new ae(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new ds,this.envMapIntensity=1,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.defines={STANDARD:""},this.color.copy(e.color),this.roughness=e.roughness,this.metalness=e.metalness,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.roughnessMap=e.roughnessMap,this.metalnessMap=e.metalnessMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.envMapIntensity=e.envMapIntensity,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}class bS extends Sg{constructor(e){super(),this.isMeshPhysicalMaterial=!0,this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.anisotropyRotation=0,this.anisotropyMap=null,this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new ae(1,1),this.clearcoatNormalMap=null,this.ior=1.5,Object.defineProperty(this,"reflectivity",{get:function(){return ft(2.5*(this.ior-1)/(this.ior+1),0,1)},set:function(t){this.ior=(1+.4*t)/(1-.4*t)}}),this.iridescenceMap=null,this.iridescenceIOR=1.3,this.iridescenceThicknessRange=[100,400],this.iridescenceThicknessMap=null,this.sheenColor=new Ve(0),this.sheenColorMap=null,this.sheenRoughness=1,this.sheenRoughnessMap=null,this.transmissionMap=null,this.thickness=0,this.thicknessMap=null,this.attenuationDistance=1/0,this.attenuationColor=new Ve(1,1,1),this.specularIntensity=1,this.specularIntensityMap=null,this.specularColor=new Ve(1,1,1),this.specularColorMap=null,this._anisotropy=0,this._clearcoat=0,this._dispersion=0,this._iridescence=0,this._sheen=0,this._transmission=0,this.setValues(e)}get anisotropy(){return this._anisotropy}set anisotropy(e){this._anisotropy>0!=e>0&&this.version++,this._anisotropy=e}get clearcoat(){return this._clearcoat}set clearcoat(e){this._clearcoat>0!=e>0&&this.version++,this._clearcoat=e}get iridescence(){return this._iridescence}set iridescence(e){this._iridescence>0!=e>0&&this.version++,this._iridescence=e}get dispersion(){return this._dispersion}set dispersion(e){this._dispersion>0!=e>0&&this.version++,this._dispersion=e}get sheen(){return this._sheen}set sheen(e){this._sheen>0!=e>0&&this.version++,this._sheen=e}get transmission(){return this._transmission}set transmission(e){this._transmission>0!=e>0&&this.version++,this._transmission=e}copy(e){return super.copy(e),this.defines={STANDARD:"",PHYSICAL:""},this.anisotropy=e.anisotropy,this.anisotropyRotation=e.anisotropyRotation,this.anisotropyMap=e.anisotropyMap,this.clearcoat=e.clearcoat,this.clearcoatMap=e.clearcoatMap,this.clearcoatRoughness=e.clearcoatRoughness,this.clearcoatRoughnessMap=e.clearcoatRoughnessMap,this.clearcoatNormalMap=e.clearcoatNormalMap,this.clearcoatNormalScale.copy(e.clearcoatNormalScale),this.dispersion=e.dispersion,this.ior=e.ior,this.iridescence=e.iridescence,this.iridescenceMap=e.iridescenceMap,this.iridescenceIOR=e.iridescenceIOR,this.iridescenceThicknessRange=[...e.iridescenceThicknessRange],this.iridescenceThicknessMap=e.iridescenceThicknessMap,this.sheen=e.sheen,this.sheenColor.copy(e.sheenColor),this.sheenColorMap=e.sheenColorMap,this.sheenRoughness=e.sheenRoughness,this.sheenRoughnessMap=e.sheenRoughnessMap,this.transmission=e.transmission,this.transmissionMap=e.transmissionMap,this.thickness=e.thickness,this.thicknessMap=e.thicknessMap,this.attenuationDistance=e.attenuationDistance,this.attenuationColor.copy(e.attenuationColor),this.specularIntensity=e.specularIntensity,this.specularIntensityMap=e.specularIntensityMap,this.specularColor.copy(e.specularColor),this.specularColorMap=e.specularColorMap,this}}class MS extends Vn{constructor(e){super(),this.isMeshPhongMaterial=!0,this.type="MeshPhongMaterial",this.color=new Ve(16777215),this.specular=new Ve(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Ve(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=nr,this.normalScale=new ae(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new ds,this.combine=Ic,this.reflectivity=1,this.envMapIntensity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.specular.copy(e.specular),this.shininess=e.shininess,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.envMapIntensity=e.envMapIntensity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}class ES extends Vn{constructor(e){super(),this.isMeshToonMaterial=!0,this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new Ve(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Ve(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=nr,this.normalScale=new ae(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.gradientMap=e.gradientMap,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}}class bg extends Vn{constructor(e){super(),this.isMeshNormalMaterial=!0,this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=nr,this.normalScale=new ae(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.flatShading=e.flatShading,this}}class TS extends Vn{constructor(e){super(),this.isMeshLambertMaterial=!0,this.type="MeshLambertMaterial",this.color=new Ve(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new Ve(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=nr,this.normalScale=new ae(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new ds,this.combine=Ic,this.reflectivity=1,this.envMapIntensity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.envMapIntensity=e.envMapIntensity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}class Mg extends Vn{constructor(e){super(),this.isMeshDepthMaterial=!0,this.type="MeshDepthMaterial",this.depthPacking=zr,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}}class Eg extends Vn{constructor(e){super(),this.isMeshDistanceMaterial=!0,this.type="MeshDistanceMaterial",this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(e)}copy(e){return super.copy(e),this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}}
vendor: 4,333 bytes, line 5
5class wS extends Vn{constructor(e){super(),this.isMeshMatcapMaterial=!0,this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new Ve(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=nr,this.normalScale=new ae(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.defines={MATCAP:""},this.color.copy(e.color),this.matcap=e.matcap,this.map=e.map,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.flatShading=e.flatShading,this.fog=e.fog,this}}class AS extends ai{constructor(e){super(),this.isLineDashedMaterial=!0,this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(e)}copy(e){return super.copy(e),this.scale=e.scale,this.dashSize=e.dashSize,this.gapSize=e.gapSize,this}}function Sa(i,e){return!i||i.constructor===e?i:typeof e.BYTES_PER_ELEMENT=="number"?new e(i):Array.prototype.slice.call(i)}function CS(i){function e(s,o){return i[s]-i[o]}const t=i.length,n=new Array(t);for(let s=0;s!==t;++s)n[s]=s;return n.sort(e),n}function Rm(i,e,t){const n=i.length,s=new i.constructor(n);for(let o=0,l=0;l!==n;++o){const c=t[o]*e;for(let h=0;h!==e;++h)s[l++]=i[c+h]}return s}function Tg(i,e,t,n){let s=1,o=i[0];for(;o!==void 0&&o[n]===void 0;)o=i[s++];if(o===void 0)return;let l=o[n];if(l!==void 0)if(Array.isArray(l))do l=o[n],l!==void 0&&(e.push(o.time),t.push(...l)),o=i[s++];while(o!==void 0);else if(l.toArray!==void 0)do l=o[n],l!==void 0&&(e.push(o.time),l.toArray(t,t.length)),o=i[s++];while(o!==void 0);else do l=o[n],l!==void 0&&(e.push(o.time),t.push(l)),o=i[s++];while(o!==void 0)}function Iw(i,e,t,n,s=30){const o=i.clone();o.name=e;const l=[];for(let h=0;h<o.tracks.length;++h){const f=o.tracks[h],p=f.getValueSize(),g=[],m=[];for(let v=0;v<f.times.length;++v){const y=f.times[v]*s;if(!(y<t||y>=n)){g.push(f.times[v]);for(let E=0;E<p;++E)m.push(f.values[v*p+E])}}g.length!==0&&(f.times=Sa(g,f.times.constructor),f.values=Sa(m,f.values.constructor),l.push(f))}o.tracks=l;let c=1/0;for(let h=0;h<o.tracks.length;++h)c>o.tracks[h].times[0]&&(c=o.tracks[h].times[0]);for(let h=0;h<o.tracks.length;++h)o.tracks[h].shift(-1*c);return o.resetDuration(),o}function Pw(i,e=0,t=i,n=30){n<=0&&(n=30);const s=t.tracks.length,o=e/n;for(let l=0;l<s;++l){const c=t.tracks[l],h=c.ValueTypeName;if(h==="bool"||h==="string")continue;const f=i.tracks.find(function(_){return _.name===c.name&&_.ValueTypeName===h});if(f===void 0)continue;let p=0;const g=c.getValueSize();c.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(p=g/3);let m=0;const v=f.getValueSize();f.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(m=v/3);const y=c.times.length-1;let E;if(o<=c.times[0]){const _=p,M=g-p;E=c.values.slice(_,M)}else if(o>=c.times[y]){const _=y*g+p,M=_+g-p;E=c.values.slice(_,M)}else{const _=c.createInterpolant(),M=p,T=g-p;_.evaluate(o),E=_.resultBuffer.slice(M,T)}h==="quaternion"&&new hi().fromArray(E).normalize().conjugate().toArray(E);const S=f.times.length;for(let _=0;_<S;++_){const M=_*v+m;if(h==="quaternion")hi.multiplyQuaternionsFlat(f.values,M,E,0,f.values,M);else{const T=v-m*2;for(let A=0;A<T;++A)f.values[M+A]-=E[A]}}}return i.blendMode=rg,i}class Lw{static convertArray(e,t){return Sa(e,t)}static isTypedArray(e){return Yy(e)}static getKeyframeOrder(e){return CS(e)}static sortedArray(e,t,n){return Rm(e,t,n)}static flattenJSON(e,t,n,s){Tg(e,t,n,s)}static subclip(e,t,n,s,o=30){return Iw(e,t,n,s,o)}static makeClipAdditive(e,t=0,n=e,s=30){return Pw(e,t,n,s)}}class tl{constructor(e,t,n,s){this.parameterPositions=e,this._cachedIndex=0,this.resultBuffer=s!==void 0?s:new t.constructor(n),this.sampleValues=t,this.valueSize=n,this.settings=null,this.DefaultSettings_={}}evaluate(e){const t=this.parameterPositions;let n=this._cachedIndex,s=t[n],o=t[n-1];e:{t:{let l;n:{i:if(!(e<s)){for(let c=n+2;;
5){if(s===void 0){if(e<o)break i;return n=t.length,this._cachedIndex=n,this.copySampleValue_(n-1)}if(n===c)break;if(o=s,s=t[++n],e<s)break t}l=t.length;break n}if(!(e>=o)){const c=t[1];e<c&&(n=2,o=c);for(let h=n-2;;){if(o===void 0)return this._cachedIndex=0,this.copySampleValue_(0);if(n===h)break;if(s=o,o=t[--n-1],e>=o)break t}l=n,n=0;break n}break e}for(;n<l;){const c=n+l>>>1;e<t[c]?l=c:n=c+1}if(s=t[n],o=t[n-1],o===void 0)return this._cachedIndex=0,this.copySampleValue_(0);if(s===void 0)return n=t.length,this._cachedIndex=n,this.copySampleValue_(n-1)}this._cachedIndex=n,this.intervalChanged_(n,o,s)}return this.interpolate_(n,o,e,s)}getSettings_(){return this.settings||this.DefaultSettings_}copySampleValue_(e){const t=this.resultBuffer,n=this.sampleValues,s=this.valueSize,o=e*s;for(let l=0;l!==s;++l)t[l]=n[o+l];return t}interpolate_(){throw new Error("call to abstract method")}intervalChanged_(){}}class RS extends tl{constructor(e,t,n,s){super(e,t,n,s),this._weightPrev=-0,this._offsetPrev=-0,this._weightNext=-0,this._offsetNext=-0,this.DefaultSettings_={endingStart:_a,endingEnd:_a}}intervalChanged_(e,t,n){const s=this.parameterPositions;let o=e-2,l=e+1,c=s[o],h=s[l];if(c===void 0)switch(this.getSettings_().endingStart){case ya:o=e,c=2*t-n;break;case gc:o=s.length-2,c=t+s[o]-s[o+1];break;default:o=e,c=n}if(h===void 0)switch(this.getSettings_().endingEnd){case ya:l=e,h=2*n-t;break;case gc:l=1,h=n+s[1]-s[0];break;default:l=e-1,h=t}const f=(n-t)*.5,p=this.valueSize;this._weightPrev=f/(t-c),this._weightNext=f/(h-n),this._offsetPrev=o*p,this._offsetNext=l*p}interpolate_(e,t,n,s){const o=this.resultBuffer,l=this.sampleValues,c=this.valueSize,h=e*c,f=h-c,p=this._offsetPrev,g=this._offsetNext,m=this._weightPrev,v=this._weightNext,y=(n-t)/(s-t),E=y*y,S=E*y,_=-m*S+2*m*E-m*y,M=(1+m)*S+(-1.5-2*m)*E+(-.5+m)*y+1,T=(-1-v)*S+(1.5+v)*E+.5*y,A=v*S-v*E;for(let D=0;D!==c;++D)o[D]=_*l[p+D]+M*l[f+D]+T*l[h+D]+A*l[g+D];return o}}class wg extends tl{constructor(e,t,n,s){super(e,t,n,s)}interpolate_(e,t,n,s){const o=this.resultBuffer,l=this.sampleValues,c=this.valueSize,h=e*c,f=h-c,p=(n-t)/(s-t),g=1-p;for(let m=0;m!==c;++m)o[m]=l[f+m]*g+l[h+m]*p;return o}}class IS extends tl{constructor(e,t,n,s){super(e,t,n,s)}interpolate_(e){return this.copySampleValue_(e-1)}}class PS extends tl{interpolate_(e,t,n,s){const o=this.resultBuffer,l=this.sampleValues,c=this.valueSize,h=e*c,f=h-c,p=this.settings||this.DefaultSettings_,g=p.inTangents,m=p.outTangents;if(!g||!m){const E=(n-t)/(s-t),S=1-E;for(let _=0;_!==c;++_)o[_]=l[f+_]*S+l[h+_]*E;return o}const v=c*2,y=e-1;for(let E=0;E!==c;++E){const S=l[f+E],_=l[h+E],M=y*v+E*2,T=m[M],A=m[M+1],D=e*v+E*2,R=g[D],F=g[D+1];let w=(n-t)/(s-t),L,U,O,H,W;for(let Z=0;Z<8;Z++){L=w*w,U=L*w,O=1-w,H=O*O,W=H*O;const $=W*t+3*H*w*T+3*O*L*R+U*s-n;if(Math.abs($)<1e-10)break;const K=3*H*(T-t)+6*O*w*(R-T)+3*L*(s-R);if(Math.abs(K)<1e-10)break;w=w-$/K,w=Math.max(0,Math.min(1,w))}o[E]=W*S+3*H*w*A+3*O*L*F+U*_}return o}}class $i{constructor(e,t,n,s){if(e===void 0)throw new Error("THREE.KeyframeTrack: track name is undefined");if(t===void 0||t.length===0)throw new Error("THREE.KeyframeTrack: no keyframes in track named "+e);this.name=e,this.times=Sa(t,this.TimeBufferType),this.values=Sa(n,this.ValueBufferType),this.setInterpolation(s||this.DefaultInterpolation)}static toJSON(e){const t=e.constructor;let n;if(t.toJSON!==this.toJSON)n=t.toJSON(e);else{n={name:e.name,times:Sa(e.times,Array),values:Sa(e.values,Array)};const s=e.getInterpolation();s!==e.DefaultInterpolation&&(n.interpolation=s)}return n.type=e.ValueTypeName,n}InterpolantFactoryMethodDiscrete(e){return new IS(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodLinear(e){return new wg(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodSmooth(e){return new RS(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodBezier(e){const t=new PS(this.times,this.values,this.getValueSize(),e);return this.settings&&(t.settings=this.settings),t}setInterpolation(e){let t;switch(e){case mc:t=this.InterpolantFactoryMethodDiscrete;break;case lf:t=this.InterpolantFactoryMethodLinear;break;case _h:t=this.InterpolantFactoryMethodSmooth;break;case Mm:t=this.InterpolantFactoryMethodBezier;break}if(t===void 0){const n="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(this.createInterpolant===void 0)if(e!==this.DefaultInterpolation)this.setInterpolation(this.DefaultInterpolation);else throw new Error(n);return De("KeyframeTrack:",n),this}return this.createInterpolant=t,this}getInterpolation(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return mc;case this.InterpolantFactoryMethodLinear:return lf;case this.InterpolantFactoryMethodSmooth:return _h;case this.InterpolantFactoryMethodBezier:return Mm}}getValueSize(){return this.values.length/this.times.length}shift(e){if(e!==0){const t=this.times;for(let n=0,s=t.length;n!==s;++n)t[n]+=e}return this}scale(e){if(e!==1){const t=this.times;for(let n=0,s=t.length;n!==s;++n)t[n]*=e}return this}trim(e,t){const n=this.times,s=n.length;let o=0,l=s-1;for(;o!==s&&n[o]<e;)++o;for(;l!==-1&&n[l]>t;)--l;if(++l,o!==0||l!==s){o>=l&&(l=Math.max(l,1),o=l-1);const c=this.getValueSize();this.times=n.slice(o,l),this.values=this.values.slice(o*c,l*c)}return this}validate(){let e=!0;const t=this.getValueSize();t-Math.floor(t)!==0&&(Qe("KeyframeTrack: Invalid value size in track.",this),e=!1);const n=this.times,s=this.values,o=n.length;o===0&&(Qe("KeyframeTrack: Track is empty.",this),e=!1);let l=null;for(let c=0;c!==o;c++){const h=n[c];if(typeof h=="number"&&isNaN(h)){Qe("KeyframeTrack: Time is not a valid number.",this,c,h),e=!1;break}if(l!==null&&l>h){Qe("KeyframeTrack: Out of order keys.",this,c,h,l),e=!1;break}l=h}if(s!==void 0&&Yy(s))for(let c=0,h=s.length;c!==h;++c){const f=s[c];if(isNaN(f)){Qe("KeyframeTrack: Value is not a valid number.",this,c,f),e=!1;break}}return e}optimize(){const e=this.times.slice(),t=this.values.slice(),n=this.getValueSize(),s=this.getInterpolation()===_h,o=e.length-1;let l=1;for(let c=1;c<o;++c){let h=!1;const f=e[c],p=e[c+1];if(f!==p&&(c!==1||f!==e[0]))if(s)h=!0;else{const g=c*n,m=g-n,v=g+n;for(let y=0;y!==n;++y){const E=t[g+y];if(E!==t[m+y]||E!==t[v+y]){h=!0;break}}}
vendor: 4,339 bytes, line 5
5if(h){if(c!==l){e[l]=e[c];const g=c*n,m=l*n;for(let v=0;v!==n;++v)t[m+v]=t[g+v]}++l}}if(o>0){e[l]=e[o];for(let c=o*n,h=l*n,f=0;f!==n;++f)t[h+f]=t[c+f];++l}return l!==e.length?(this.times=e.slice(0,l),this.values=t.slice(0,l*n)):(this.times=e,this.values=t),this}clone(){const e=this.times.slice(),t=this.values.slice(),n=this.constructor,s=new n(this.name,e,t);return s.createInterpolant=this.createInterpolant,s}}$i.prototype.ValueTypeName="";$i.prototype.TimeBufferType=Float32Array;$i.prototype.ValueBufferType=Float32Array;$i.prototype.DefaultInterpolation=lf;class Da extends $i{constructor(e,t,n){super(e,t,n)}}Da.prototype.ValueTypeName="bool";Da.prototype.ValueBufferType=Array;Da.prototype.DefaultInterpolation=mc;Da.prototype.InterpolantFactoryMethodLinear=void 0;Da.prototype.InterpolantFactoryMethodSmooth=void 0;class Ag extends $i{constructor(e,t,n,s){super(e,t,n,s)}}Ag.prototype.ValueTypeName="color";class Tc extends $i{constructor(e,t,n,s){super(e,t,n,s)}}Tc.prototype.ValueTypeName="number";class LS extends tl{constructor(e,t,n,s){super(e,t,n,s)}interpolate_(e,t,n,s){const o=this.resultBuffer,l=this.sampleValues,c=this.valueSize,h=(n-t)/(s-t);let f=e*c;for(let p=f+c;f!==p;f+=4)hi.slerpFlat(o,0,l,f-c,l,f,h);return o}}class Oc extends $i{constructor(e,t,n,s){super(e,t,n,s)}InterpolantFactoryMethodLinear(e){return new LS(this.times,this.values,this.getValueSize(),e)}}Oc.prototype.ValueTypeName="quaternion";Oc.prototype.InterpolantFactoryMethodSmooth=void 0;class Na extends $i{constructor(e,t,n){super(e,t,n)}}Na.prototype.ValueTypeName="string";Na.prototype.ValueBufferType=Array;Na.prototype.DefaultInterpolation=mc;Na.prototype.InterpolantFactoryMethodLinear=void 0;Na.prototype.InterpolantFactoryMethodSmooth=void 0;class wc extends $i{constructor(e,t,n,s){super(e,t,n,s)}}wc.prototype.ValueTypeName="vector";class Ac{constructor(e="",t=-1,n=[],s=Cf){this.name=e,this.tracks=n,this.duration=t,this.blendMode=s,this.uuid=ki(),this.userData={},this.duration<0&&this.resetDuration()}static parse(e){const t=[],n=e.tracks,s=1/(e.fps||1);for(let l=0,c=n.length;l!==c;++l)t.push(Nw(n[l]).scale(s));const o=new this(e.name,e.duration,t,e.blendMode);return o.uuid=e.uuid,o.userData=JSON.parse(e.userData||"{}"),o}static toJSON(e){const t=[],n=e.tracks,s={name:e.name,duration:e.duration,tracks:t,uuid:e.uuid,blendMode:e.blendMode,userData:JSON.stringify(e.userData)};for(let o=0,l=n.length;o!==l;++o)t.push($i.toJSON(n[o]));return s}static CreateFromMorphTargetSequence(e,t,n,s){const o=t.length,l=[];for(let c=0;c<o;c++){let h=[],f=[];h.push((c+o-1)%o,c,(c+1)%o),f.push(0,1,0);const p=CS(h);h=Rm(h,1,p),f=Rm(f,1,p),!s&&h[0]===0&&(h.push(o),f.push(f[0])),l.push(new Tc(".morphTargetInfluences["+t[c].name+"]",h,f).scale(1/n))}return new this(e,-1,l)}static findByName(e,t){let n=e;if(!Array.isArray(e)){const s=e;n=s.geometry&&s.geometry.animations||s.animations}for(let s=0;s<n.length;s++)if(n[s].name===t)return n[s];return null}static CreateClipsFromMorphTargetSequences(e,t,n){const s={},o=/^([\w-]*?)([\d]+)$/;for(let c=0,h=e.length;c<h;c++){const f=e[c],p=f.name.match(o);if(p&&p.length>1){const g=p[1];let m=s[g];m||(s[g]=m=[]),m.push(f)}}const l=[];for(const c in s)l.push(this.CreateFromMorphTargetSequence(c,s[c],t,n));return l}static parseAnimation(e,t){if(De("AnimationClip: parseAnimation() is deprecated and will be removed with r185"),!e)return Qe("AnimationClip: No animation in JSONLoader data."),null;const n=function(g,m,v,y,E){if(v.length!==0){const S=[],_=[];Tg(v,S,_,y),S.length!==0&&E.push(new g(m,S,_))}},s=[],o=e.name||"default",l=e.fps||30,c=e.blendMode;let h=e.length||-1;const f=e.hierarchy||[];for(let g=0;g<f.length;g++){const m=f[g].keys;if(!(!m||m.length===0))if(m[0].morphTargets){const v={};let y;for(y=0;y<m.length;y++)if(m[y].morphTargets)for(let E=0;E<m[y].morphTargets.length;E++)v[m[y].morphTargets[E]]=-1;for(const E in v){const S=[],_=[];for(let M=0;M!==m[y].morphTargets.length;++M){const T=m[y];S.push(T.time),_.push(T.morphTarget===E?1:0)}s.push(new Tc(".morphTargetInfluence["+E+"]",S,_))}h=v.length*l}else{const v=".bones["+t[g].name+"]";n(wc,v+".position",m,"pos",s),n(Oc,v+".quaternion",m,"rot",s),n(wc,v+".scale",m,"scl",s)}}return s.length===0?null:new this(o,h,s,c)}resetDuration(){const e=this.tracks;let t=0;for(let n=0,s=e.length;n!==s;++n){const o=this.tracks[n];
5t=Math.max(t,o.times[o.times.length-1])}return this.duration=t,this}trim(){for(let e=0;e<this.tracks.length;e++)this.tracks[e].trim(0,this.duration);return this}validate(){let e=!0;for(let t=0;t<this.tracks.length;t++)e=e&&this.tracks[t].validate();return e}optimize(){for(let e=0;e<this.tracks.length;e++)this.tracks[e].optimize();return this}clone(){const e=[];for(let n=0;n<this.tracks.length;n++)e.push(this.tracks[n].clone());const t=new this.constructor(this.name,this.duration,e,this.blendMode);return t.userData=JSON.parse(JSON.stringify(this.userData)),t}toJSON(){return this.constructor.toJSON(this)}}function Dw(i){switch(i.toLowerCase()){case"scalar":case"double":case"float":case"number":case"integer":return Tc;case"vector":case"vector2":case"vector3":case"vector4":return wc;case"color":return Ag;case"quaternion":return Oc;case"bool":case"boolean":return Da;case"string":return Na}throw new Error("THREE.KeyframeTrack: Unsupported typeName: "+i)}function Nw(i){if(i.type===void 0)throw new Error("THREE.KeyframeTrack: track type undefined, can not parse");const e=Dw(i.type);if(i.times===void 0){const t=[],n=[];Tg(i.keys,t,n,"value"),i.times=t,i.values=n}return e.parse!==void 0?e.parse(i):new e(i.name,i.times,i.values,i.interpolation)}const Rs={enabled:!1,files:{},add:function(i,e){this.enabled!==!1&&(i_(i)||(this.files[i]=e))},get:function(i){if(this.enabled!==!1&&!i_(i))return this.files[i]},remove:function(i){delete this.files[i]},clear:function(){this.files={}}};function i_(i){try{const e=i.slice(i.indexOf(":")+1);return new URL(e).protocol==="blob:"}catch{return!1}}class Cg{constructor(e,t,n){const s=this;let o=!1,l=0,c=0,h;const f=[];this.onStart=void 0,this.onLoad=e,this.onProgress=t,this.onError=n,this._abortController=null,this.itemStart=function(p){c++,o===!1&&s.onStart!==void 0&&s.onStart(p,l,c),o=!0},this.itemEnd=function(p){l++,s.onProgress!==void 0&&s.onProgress(p,l,c),l===c&&(o=!1,s.onLoad!==void 0&&s.onLoad())},this.itemError=function(p){s.onError!==void 0&&s.onError(p)},this.resolveURL=function(p){return h?h(p):p},this.setURLModifier=function(p){return h=p,this},this.addHandler=function(p,g){return f.push(p,g),this},this.removeHandler=function(p){const g=f.indexOf(p);return g!==-1&&f.splice(g,2),this},this.getHandler=function(p){for(let g=0,m=f.length;g<m;g+=2){const v=f[g],y=f[g+1];if(v.global&&(v.lastIndex=0),v.test(p))return y}return null},this.abort=function(){return this.abortController.abort(),this._abortController=null,this}}get abortController(){return this._abortController||(this._abortController=new AbortController),this._abortController}}const DS=new Cg;class Ei{constructor(e){this.manager=e!==void 0?e:DS,this.crossOrigin="anonymous",this.withCredentials=!1,this.path="",this.resourcePath="",this.requestHeader={},typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}load(){}loadAsync(e,t){const n=this;return new Promise(function(s,o){n.load(e,s,t,o)})}parse(){}setCrossOrigin(e){return this.crossOrigin=e,this}setWithCredentials(e){return this.withCredentials=e,this}setPath(e){return this.path=e,this}setResourcePath(e){return this.resourcePath=e,this}setRequestHeader(e){return this.requestHeader=e,this}abort(){return this}}Ei.DEFAULT_MATERIAL_NAME="__DEFAULT";const Ks={};
5class Uw extends Error{constructor(e,t){super(e),this.response=t}}class sr extends Ei{constructor(e){super(e),this.mimeType="",this.responseType="",this._abortController=new AbortController}load(e,t,n,s){e===void 0&&(e=""),this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);const o=Rs.get(`file:${e}`);if(o!==void 0){this.manager.itemStart(e),setTimeout(()=>{t&&t(o),this.manager.itemEnd(e)},0);return}if(Ks[e]!==void 0){Ks[e].push({onLoad:t,onProgress:n,onError:s});return}Ks[e]=[],Ks[e].push({onLoad:t,onProgress:n,onError:s});const l=new Request(e,{headers:new Headers(this.requestHeader),credentials:this.withCredentials?"include":"same-origin",signal:typeof AbortSignal.any=="function"?AbortSignal.any([this._abortController.signal,this.manager.abortController.signal]):this._abortController.signal}),c=this.mimeType,h=this.responseType;fetch(l).then(f=>{if(f.status===200||f.status===0){if(f.status===0&&De("FileLoader: HTTP Status 0 received."),typeof ReadableStream>"u"||f.body===void 0||f.body.getReader===void 0)return f;const p=Ks[e],g=f.body.getReader(),m=f.headers.get("X-File-Size")||f.headers.get("Content-Length"),v=m?parseInt(m):0,y=v!==0;let E=0;const S=new ReadableStream({start(_){M();function M(){g.read().then(({done:T,value:A})=>{if(T)_.close();else{E+=A.byteLength;const D=new ProgressEvent("progress",{lengthComputable:y,loaded:E,total:v});for(let R=0,F=p.length;R<F;R++){const w=p[R];w.onProgress&&w.onProgress(D)}_.enqueue(A),M()}},T=>{_.error(T)})}}});return new Response(S)}else throw new Uw(`fetch for "${f.url}" responded with ${f.status}: ${f.statusText}`,f)}).then(f=>{switch(h){case"arraybuffer":return f.arrayBuffer();case"blob":return f.blob();case"document":return f.text().then(p=>new DOMParser().parseFromString(p,c));case"json":return f.json();default:if(c==="")return f.text();{const g=/charset="?([^;"\s]*)"?/i.exec(c),m=g&&g[1]?g[1].toLowerCase():void 0,v=new TextDecoder(m);return f.arrayBuffer().then(y=>v.decode(y))}}}).then(f=>{Rs.add(`file:${e}`,f);const p=Ks[e];delete Ks[e];for(let g=0,m=p.length;g<m;g++){const v=p[g];v.onLoad&&v.onLoad(f)}}).catch(f=>{const p=Ks[e];if(p===void 0)throw this.manager.itemError(e),f;delete Ks[e];for(let g=0,m=p.length;g<m;g++){const v=p[g];v.onError&&v.onError(f)}this.manager.itemError(e)}).finally(()=>{this.manager.itemEnd(e)}),this.manager.itemStart(e)}setResponseType(e){return this.responseType=e,this}setMimeType(e){return this.mimeType=e,this}abort(){return this._abortController.abort(),this._abortController=new AbortController,this}}class Fw extends Ei{constructor(e){super(e)}load(e,t,n,s){const o=this,l=new sr(this.manager);l.setPath(this.path),l.setRequestHeader(this.requestHeader),l.setWithCredentials(this.withCredentials),l.load(e,function(c){try{t(o.parse(JSON.parse(c)))}catch(h){s?s(h):Qe(h),o.manager.itemError(e)}},n,s)}parse(e){const t=[];for(let n=0;n<e.length;n++){const s=Ac.parse(e[n]);t.push(s)}return t}}class Ow extends Ei{constructor(e){super(e)}load(e,t,n,s){const o=this,l=[],c=new Bf,h=new sr(this.manager);h.setPath(this.path),h.setResponseType("arraybuffer"),h.setRequestHeader(this.requestHeader),h.setWithCredentials(o.withCredentials);let f=0;function p(g){h.load(e[g],function(m){const v=o.parse(m,!0);l[g]={width:v.width,height:v.height,format:v.format,mipmaps:v.mipmaps},f+=1,f===6&&(v.mipmapCount===1&&(c.minFilter=nn),c.image=l,c.format=v.format,c.needsUpdate=!0,t&&t(c))},n,s)}if(Array.isArray(e))for(let g=0,m=e.length;g<m;++g)p(g);else h.load(e,function(g){const m=o.parse(g,!0);if(m.isCubemap){const v=m.mipmaps.length/m.mipmapCount;for(let y=0;y<v;y++){l[y]={mipmaps:[]};for(let E=0;E<m.mipmapCount;E++)l[y].mipmaps.push(m.mipmaps[y*m.mipmapCount+E]),l[y].format=m.format,l[y].width=m.width,l[y].height=m.height}c.image=l}else c.image.width=m.width,c.image.height=m.height,c.mipmaps=m.mipmaps;m.mipmapCount===1&&(c.minFilter=nn),c.format=m.format,c.needsUpdate=!0,t&&t(c)},n,s);return c}}const Co=new WeakMap;class Cc extends Ei{constructor(e){super(e)}load(e,t,n,s){this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);const o=this,l=Rs.get(`image:${e}`);if(l!==void 0){if(l.complete===!0)o.manager.itemStart(e),setTimeout(function(){t&&t(l),o.manager.itemEnd(e)},0);else{let g=Co.get(l);g===void 0&&(g=[],Co.set(l,g)),g.push({onLoad:t,onError:s})}return l}const c=_c("img");function h(){p(),t&&t(this);const g=Co.get(this)||[];for(let m=0;m<g.length;m++){const v=g[m];v.onLoad&&v.onLoad(this)}Co.delete(this),o.manager.itemEnd(e)}function f(g){p(),s&&s(g),Rs.remove(`image:${e}`);const m=Co.get(this)||[];for(let v=0;v<m.length;v++){const y=m[v];y.onError&&y.onError(g)}Co.delete(this),o.manager.itemError(e),o.manager.itemEnd(e)}function p(){c.removeEventListener("load",h,!1),c.removeEventListener("error",f,!1)}return c.addEventListener("load",h,!1),c.addEventListener("error",f,!1),e.slice(0,5)!=="data:"&&this.crossOrigin!==void 0&&(c.crossOrigin=this.crossOrigin),Rs.add(`image:${e}`,c),o.manager.itemStart(e),c.src=e,c}}
5class Bw extends Ei{constructor(e){super(e)}load(e,t,n,s){const o=new Lc;o.colorSpace=$t;const l=new Cc(this.manager);l.setCrossOrigin(this.crossOrigin),l.setPath(this.path);let c=0;function h(f){l.load(e[f],function(p){o.images[f]=p,c++,c===6&&(o.needsUpdate=!0,t&&t(o))},void 0,s)}for(let f=0;f<e.length;++f)h(f);return o}}class zw extends Ei{constructor(e){super(e)}load(e,t,n,s){const o=this,l=new hs,c=new sr(this.manager);return c.setResponseType("arraybuffer"),c.setRequestHeader(this.requestHeader),c.setPath(this.path),c.setWithCredentials(o.withCredentials),c.load(e,function(h){let f;try{f=o.parse(h)}catch(p){s!==void 0?s(p):Qe(p);return}f.image!==void 0?l.image=f.image:f.data!==void 0&&(l.image.width=f.width,l.image.height=f.height,l.image.data=f.data),l.wrapS=f.wrapS!==void 0?f.wrapS:bi,l.wrapT=f.wrapT!==void 0?f.wrapT:bi,l.magFilter=f.magFilter!==void 0?f.magFilter:nn,l.minFilter=f.minFilter!==void 0?f.minFilter:nn,l.anisotropy=f.anisotropy!==void 0?f.anisotropy:1,f.colorSpace!==void 0&&(l.colorSpace=f.colorSpace),f.flipY!==void 0&&(l.flipY=f.flipY),f.format!==void 0&&(l.format=f.format),f.type!==void 0&&(l.type=f.type),f.mipmaps!==void 0&&(l.mipmaps=f.mipmaps,l.minFilter=Cs),f.mipmapCount===1&&(l.minFilter=nn),f.generateMipmaps!==void 0&&(l.generateMipmaps=f.generateMipmaps),l.needsUpdate=!0,t&&t(l,f)},n,s),l}}class kw extends Ei{constructor(e){super(e)}load(e,t,n,s){const o=new un,l=new Cc(this.manager);return l.setCrossOrigin(this.crossOrigin),l.setPath(this.path),l.load(e,function(c){o.image=c,o.needsUpdate=!0,t!==void 0&&t(o)},n,s),o}}class Hr extends Ht{constructor(e,t=1){super(),this.isLight=!0,this.type="Light",this.color=new Ve(e),this.intensity=t}dispose(){this.dispatchEvent({type:"dispose"})}copy(e,t){return super.copy(e,t),this.color.copy(e.color),this.intensity=e.intensity,this}toJSON(e){const t=super.toJSON(e);return t.object.color=this.color.getHex(),t.object.intensity=this.intensity,t}}class NS extends Hr{constructor(e,t,n){super(e,n),this.isHemisphereLight=!0,this.type="HemisphereLight",this.position.copy(Ht.DEFAULT_UP),this.updateMatrix(),this.groundColor=new Ve(t)}copy(e,t){return super.copy(e,t),this.groundColor.copy(e.groundColor),this}toJSON(e){const t=super.toJSON(e);return t.object.groundColor=this.groundColor.getHex(),t}}const Zp=new mt,s_=new B,r_=new B;class Rg{constructor(e){this.camera=e,this.intensity=1,this.bias=0,this.biasNode=null,this.normalBias=0,this.radius=1,this.blurSamples=8,this.mapSize=new ae(512,512),this.mapType=yn,this.map=null,this.mapPass=null,this.matrix=new mt,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new Qo,this._frameExtents=new ae(1,1),this._viewportCount=1,this._viewports=[new Zt(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(e){const t=this.camera,n=this.matrix;s_.setFromMatrixPosition(e.matrixWorld),t.position.copy(s_),r_.setFromMatrixPosition(e.target.matrixWorld),t.lookAt(r_),t.updateMatrixWorld(),Zp.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),this._frustum.setFromProjectionMatrix(Zp,t.coordinateSystem,t.reversedDepth),t.coordinateSystem===Ca||t.reversedDepth?n.set(.5,0,0,.5,0,.5,0,.5,0,0,1,0,0,0,0,1):n.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),n.multiply(Zp)}getViewport(e){return this._viewports[e]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(e){return this.camera=e.camera.clone(),this.intensity=e.intensity,this.bias=e.bias,this.radius=e.radius,this.autoUpdate=e.autoUpdate,this.needsUpdate=e.needsUpdate,this.normalBias=e.normalBias,this.blurSamples=e.blurSamples,this.mapSize.copy(e.mapSize),this.biasNode=e.biasNode,this}clone(){return new this.constructor().copy(this)}toJSON(){const e={};return this.intensity!==1&&(e.intensity=this.intensity),this.bias!==0&&(e.bias=this.bias),this.normalBias!==0&&(e.normalBias=this.normalBias),this.radius!==1&&(e.radius=this.radius),(this.mapSize.x!==512||this.mapSize.y!==512)&&(e.mapSize=this.mapSize.toArray()),e.camera=this.camera.toJSON(!1).object,delete e.camera.matrix,e}}const oh=new B,lh=new hi,ws=new B;class Jf extends Ht{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new mt,this.projectionMatrix=new mt,this.projectionMatrixInverse=new mt,this.coordinateSystem=Bi,this._reversedDepth=!1}get reversedDepth(){return this._reversedDepth}copy(e,t){return super.copy(e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this.coordinateSystem=e.coordinateSystem,this}getWorldDirection(e){return super.getWorldDirection(e).negate()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorld.decompose(oh,lh,ws),ws.x===1&&ws.y===1&&ws.z===1?this.matrixWorldInverse.copy(this.matrixWorld).invert():this.matrixWorldInverse.compose(oh,lh,ws.set(1,1,1)).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorld.decompose(oh,lh,ws),ws.x===1&&ws.y===1&&ws.z===1?this.matrixWorldInverse.copy(this.matrixWorld).invert():this.matrixWorldInverse.compose(oh,lh,ws.set(1,1,1)).invert()}clone(){return new this.constructor().copy(this)}}const wr=new B,a_=new ae,o_=new ae;class Dn extends Jf{constructor(e=50,t=1,n=.1,s=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=n,this.far=s,this.focus=10,this.aspect=t,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=e.view===null?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){const t=.5*this.getFilmHeight()/e;this.fov=Wo*2*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){const e=Math.tan(Ma*.5*this.fov);return .5*this.getFilmHeight()/e}
vendor: 4,977 bytes, line 5
5getEffectiveFOV(){return Wo*2*Math.atan(Math.tan(Ma*.5*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}getViewBounds(e,t,n){wr.set(-1,-1,.5).applyMatrix4(this.projectionMatrixInverse),t.set(wr.x,wr.y).multiplyScalar(-e/wr.z),wr.set(1,1,.5).applyMatrix4(this.projectionMatrixInverse),n.set(wr.x,wr.y).multiplyScalar(-e/wr.z)}getViewSize(e,t){return this.getViewBounds(e,a_,o_),t.subVectors(o_,a_)}setViewOffset(e,t,n,s,o,l){this.aspect=e/t,this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=s,this.view.width=o,this.view.height=l,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=this.near;let t=e*Math.tan(Ma*.5*this.fov)/this.zoom,n=2*t,s=this.aspect*n,o=-.5*s;const l=this.view;if(this.view!==null&&this.view.enabled){const h=l.fullWidth,f=l.fullHeight;o+=l.offsetX*s/h,t-=l.offsetY*n/f,s*=l.width/h,n*=l.height/f}const c=this.filmOffset;c!==0&&(o+=e*c/this.getFilmWidth()),this.projectionMatrix.makePerspective(o,o+s,t,t-n,e,this.far,this.coordinateSystem,this.reversedDepth),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,this.view!==null&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}}class Vw extends Rg{constructor(){super(new Dn(50,1,.5,500)),this.isSpotLightShadow=!0,this.focus=1,this.aspect=1}updateMatrices(e){const t=this.camera,n=Wo*2*e.angle*this.focus,s=this.mapSize.width/this.mapSize.height*this.aspect,o=e.distance||t.far;(n!==t.fov||s!==t.aspect||o!==t.far)&&(t.fov=n,t.aspect=s,t.far=o,t.updateProjectionMatrix()),super.updateMatrices(e)}copy(e){return super.copy(e),this.focus=e.focus,this}}class US extends Hr{constructor(e,t,n=0,s=Math.PI/3,o=0,l=2){super(e,t),this.isSpotLight=!0,this.type="SpotLight",this.position.copy(Ht.DEFAULT_UP),this.updateMatrix(),this.target=new Ht,this.distance=n,this.angle=s,this.penumbra=o,this.decay=l,this.map=null,this.shadow=new Vw}get power(){return this.intensity*Math.PI}set power(e){this.intensity=e/Math.PI}dispose(){super.dispose(),this.shadow.dispose()}copy(e,t){return super.copy(e,t),this.distance=e.distance,this.angle=e.angle,this.penumbra=e.penumbra,this.decay=e.decay,this.target=e.target.clone(),this.map=e.map,this.shadow=e.shadow.clone(),this}toJSON(e){const t=super.toJSON(e);return t.object.distance=this.distance,t.object.angle=this.angle,t.object.decay=this.decay,t.object.penumbra=this.penumbra,t.object.target=this.target.uuid,this.map&&this.map.isTexture&&(t.object.map=this.map.toJSON(e).uuid),t.object.shadow=this.shadow.toJSON(),t}}class Hw extends Rg{constructor(){super(new Dn(90,1,.5,500)),this.isPointLightShadow=!0}}class FS extends Hr{constructor(e,t,n=0,s=2){super(e,t),this.isPointLight=!0,this.type="PointLight",this.distance=n,this.decay=s,this.shadow=new Hw}get power(){return this.intensity*4*Math.PI}set power(e){this.intensity=e/(4*Math.PI)}dispose(){super.dispose(),this.shadow.dispose()}copy(e,t){return super.copy(e,t),this.distance=e.distance,this.decay=e.decay,this.shadow=e.shadow.clone(),this}toJSON(e){const t=super.toJSON(e);return t.object.distance=this.distance,t.object.decay=this.decay,t.object.shadow=this.shadow.toJSON(),t}}class Ua extends Jf{constructor(e=-1,t=1,n=1,s=-1,o=.1,l=2e3){super(),this.isOrthographicCamera=!0,this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=e,this.right=t,this.top=n,this.bottom=s,this.near=o,this.far=l,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.near=e.near,this.far=e.far,this.zoom=e.zoom,this.view=e.view===null?null:Object.assign({},e.view),this}setViewOffset(e,t,n,s,o,l){this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=s,this.view.width=o,this.view.height=l,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=(this.right-this.left)/(2*this.zoom),t=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,s=(this.top+this.bottom)/2;let o=n-e,l=n+e,c=s+t,h=s-t;if(this.view!==null&&this.view.enabled){const f=(this.right-this.left)/this.view.fullWidth/this.zoom,p=(this.top-this.bottom)/this.view.fullHeight/this.zoom;o+=f*this.view.offsetX,l=o+f*this.view.width,c-=p*this.view.offsetY,h=c-p*this.view.height}
vendor: 13,384 bytes, line 5
5this.projectionMatrix.makeOrthographic(o,l,c,h,this.near,this.far,this.coordinateSystem,this.reversedDepth),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.zoom=this.zoom,t.object.left=this.left,t.object.right=this.right,t.object.top=this.top,t.object.bottom=this.bottom,t.object.near=this.near,t.object.far=this.far,this.view!==null&&(t.object.view=Object.assign({},this.view)),t}}class Gw extends Rg{constructor(){super(new Ua(-5,5,5,-5,.5,500)),this.isDirectionalLightShadow=!0}}class OS extends Hr{constructor(e,t){super(e,t),this.isDirectionalLight=!0,this.type="DirectionalLight",this.position.copy(Ht.DEFAULT_UP),this.updateMatrix(),this.target=new Ht,this.shadow=new Gw}dispose(){super.dispose(),this.shadow.dispose()}copy(e){return super.copy(e),this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}toJSON(e){const t=super.toJSON(e);return t.object.shadow=this.shadow.toJSON(),t.object.target=this.target.uuid,t}}class BS extends Hr{constructor(e,t){super(e,t),this.isAmbientLight=!0,this.type="AmbientLight"}}class zS extends Hr{constructor(e,t,n=10,s=10){super(e,t),this.isRectAreaLight=!0,this.type="RectAreaLight",this.width=n,this.height=s}get power(){return this.intensity*this.width*this.height*Math.PI}set power(e){this.intensity=e/(this.width*this.height*Math.PI)}copy(e){return super.copy(e),this.width=e.width,this.height=e.height,this}toJSON(e){const t=super.toJSON(e);return t.object.width=this.width,t.object.height=this.height,t}}class Ig{constructor(){this.isSphericalHarmonics3=!0,this.coefficients=[];for(let e=0;e<9;e++)this.coefficients.push(new B)}set(e){for(let t=0;t<9;t++)this.coefficients[t].copy(e[t]);return this}zero(){for(let e=0;e<9;e++)this.coefficients[e].set(0,0,0);return this}getAt(e,t){const n=e.x,s=e.y,o=e.z,l=this.coefficients;return t.copy(l[0]).multiplyScalar(.282095),t.addScaledVector(l[1],.488603*s),t.addScaledVector(l[2],.488603*o),t.addScaledVector(l[3],.488603*n),t.addScaledVector(l[4],1.092548*(n*s)),t.addScaledVector(l[5],1.092548*(s*o)),t.addScaledVector(l[6],.315392*(3*o*o-1)),t.addScaledVector(l[7],1.092548*(n*o)),t.addScaledVector(l[8],.546274*(n*n-s*s)),t}getIrradianceAt(e,t){const n=e.x,s=e.y,o=e.z,l=this.coefficients;return t.copy(l[0]).multiplyScalar(.886227),t.addScaledVector(l[1],2*.511664*s),t.addScaledVector(l[2],2*.511664*o),t.addScaledVector(l[3],2*.511664*n),t.addScaledVector(l[4],2*.429043*n*s),t.addScaledVector(l[5],2*.429043*s*o),t.addScaledVector(l[6],.743125*o*o-.247708),t.addScaledVector(l[7],2*.429043*n*o),t.addScaledVector(l[8],.429043*(n*n-s*s)),t}add(e){for(let t=0;t<9;t++)this.coefficients[t].add(e.coefficients[t]);return this}addScaledSH(e,t){for(let n=0;n<9;n++)this.coefficients[n].addScaledVector(e.coefficients[n],t);return this}scale(e){for(let t=0;t<9;t++)this.coefficients[t].multiplyScalar(e);return this}lerp(e,t){for(let n=0;n<9;n++)this.coefficients[n].lerp(e.coefficients[n],t);return this}equals(e){for(let t=0;t<9;t++)if(!this.coefficients[t].equals(e.coefficients[t]))return!1;return!0}copy(e){return this.set(e.coefficients)}clone(){return new this.constructor().copy(this)}fromArray(e,t=0){const n=this.coefficients;for(let s=0;s<9;s++)n[s].fromArray(e,t+s*3);return this}toArray(e=[],t=0){const n=this.coefficients;for(let s=0;s<9;s++)n[s].toArray(e,t+s*3);return e}static getBasisAt(e,t){const n=e.x,s=e.y,o=e.z;t[0]=.282095,t[1]=.488603*s,t[2]=.488603*o,t[3]=.488603*n,t[4]=1.092548*n*s,t[5]=1.092548*s*o,t[6]=.315392*(3*o*o-1),t[7]=1.092548*n*o,t[8]=.546274*(n*n-s*s)}}class kS extends Hr{constructor(e=new Ig,t=1){super(void 0,t),this.isLightProbe=!0,this.sh=e}copy(e){return super.copy(e),this.sh.copy(e.sh),this}toJSON(e){const t=super.toJSON(e);return t.object.sh=this.sh.toArray(),t}}class Qf extends Ei{constructor(e){super(e),this.textures={}}load(e,t,n,s){const o=this,l=new sr(o.manager);l.setPath(o.path),l.setRequestHeader(o.requestHeader),l.setWithCredentials(o.withCredentials),l.load(e,function(c){try{t(o.parse(JSON.parse(c)))}catch(h){s?s(h):Qe(h),o.manager.itemError(e)}},n,s)}parse(e){const t=this.textures;function n(o){return t[o]===void 0&&De("MaterialLoader: Undefined texture",o),t[o]}const s=this.createMaterialFromType(e.type);if(e.uuid!==void 0&&(s.uuid=e.uuid),e.name!==void 0&&(s.name=e.name),e.color!==void 0&&s.color!==void 0&&s.color.setHex(e.color),e.roughness!==void 0&&(s.roughness=e.roughness),e.metalness!==void 0&&(s.metalness=e.metalness),e.sheen!==void 0&&(s.sheen=e.sheen),e.sheenColor!==void 0&&(s.sheenColor=new Ve().setHex(e.sheenColor)),e.sheenRoughness!==void 0&&(s.sheenRoughness=e.sheenRoughness),e.emissive!==void 0&&s.emissive!==void 0&&s.emissive.setHex(e.emissive),e.specular!==void 0&&s.specular!==void 0&&s.specular.setHex(e.specular),e.specularIntensity!==void 0&&(s.specularIntensity=e.specularIntensity),e.specularColor!==void 0&&s.specularColor!==void 0&&s.specularColor.setHex(e.specularColor),e.shininess!==void 0&&(s.shininess=e.shininess),e.clearcoat!==void 0&&(s.clearcoat=e.clearcoat),e.clearcoatRoughness!==void 0&&(s.clearcoatRoughness=e.clearcoatRoughness),e.dispersion!==void 0&&(s.dispersion=e.dispersion),e.iridescence!==void 0&&(s.iridescence=e.iridescence),e.iridescenceIOR!==void 0&&(s.iridescenceIOR=e.iridescenceIOR),e.iridescenceThicknessRange!==void 0&&(s.iridescenceThicknessRange=e.iridescenceThicknessRange),e.transmission!==void 0&&(s.transmission=e.transmission),e.thickness!==void 0&&(s.thickness=e.thickness),e.attenuationDistance!==void 0&&(s.attenuationDistance=e.attenuationDistance),e.attenuationColor!==void 0&&s.attenuationColor!==void 0&&s.attenuationColor.setHex(e.attenuationColor),e.anisotropy!==void 0&&(s.anisotropy=e.anisotropy),e.anisotropyRotation!==void 0&&(s.anisotropyRotation=e.anisotropyRotation),e.fog!==void 0&&(s.fog=e.fog),e.flatShading!==void 0&&(s.flatShading=e.flatShading),e.blending!==void 0&&(s.blending=e.blending),e.combine!==void 0&&(s.combine=e.combine),e.side!==void 0&&(s.side=e.side),e.shadowSide!==void 0&&(s.shadowSide=e.shadowSide),e.opacity!==void 0&&(s.opacity=e.opacity),e.transparent!==void 0&&(s.transparent=e.transparent),e.alphaTest!==void 0&&(s.alphaTest=e.alphaTest),e.alphaHash!==void 0&&(s.alphaHash=e.alphaHash),e.depthFunc!==void 0&&(s.depthFunc=e.depthFunc),e.depthTest!==void 0&&(s.depthTest=e.depthTest),e.depthWrite!==void 0&&(s.depthWrite=e.depthWrite),e.colorWrite!==void 0&&(s.colorWrite=e.colorWrite),e.blendSrc!==void 0&&(s.blendSrc=e.blendSrc),e.blendDst!==void 0&&(s.blendDst=e.blendDst),e.blendEquation!==void 0&&(s.blendEquation=e.blendEquation),e.blendSrcAlpha!==void 0&&(s.blendSrcAlpha=e.blendSrcAlpha),e.blendDstAlpha!==void 0&&(s.blendDstAlpha=e.blendDstAlpha),e.blendEquationAlpha!==void 0&&(s.blendEquationAlpha=e.blendEquationAlpha),e.blendColor!==void 0&&s.blendColor!==void 0&&s.blendColor.setHex(e.blendColor),e.blendAlpha!==void 0&&(s.blendAlpha=e.blendAlpha),e.stencilWriteMask!==void 0&&(s.stencilWriteMask=e.stencilWriteMask),e.stencilFunc!==void 0&&(s.stencilFunc=e.stencilFunc),e.stencilRef!==void 0&&(s.stencilRef=e.stencilRef),e.stencilFuncMask!==void 0&&(s.stencilFuncMask=e.stencilFuncMask),e.stencilFail!==void 0&&(s.stencilFail=e.stencilFail),e.stencilZFail!==void 0&&(s.stencilZFail=e.stencilZFail),e.stencilZPass!==void 0&&(s.stencilZPass=e.stencilZPass),e.stencilWrite!==void 0&&(s.stencilWrite=e.stencilWrite),e.wireframe!==void 0&&(s.wireframe=e.wireframe),e.wireframeLinewidth!==void 0&&(s.wireframeLinewidth=e.wireframeLinewidth),e.wireframeLinecap!==void 0&&(s.wireframeLinecap=e.wireframeLinecap),e.wireframeLinejoin!==void 0&&(s.wireframeLinejoin=e.wireframeLinejoin),e.rotation!==void 0&&(s.rotation=e.rotation),e.linewidth!==void 0&&(s.linewidth=e.linewidth),e.dashSize!==void 0&&(s.dashSize=e.dashSize),e.gapSize!==void 0&&(s.gapSize=e.gapSize),e.scale!==void 0&&(s.scale=e.scale),e.polygonOffset!==void 0&&(s.polygonOffset=e.polygonOffset),e.polygonOffsetFactor!==void 0&&(s.polygonOffsetFactor=e.polygonOffsetFactor),e.polygonOffsetUnits!==void 0&&(s.polygonOffsetUnits=e.polygonOffsetUnits),e.dithering!==void 0&&(s.dithering=e.dithering),e.alphaToCoverage!==void 0&&(s.alphaToCoverage=e.alphaToCoverage),e.premultipliedAlpha!==void 0&&(s.premultipliedAlpha=e.premultipliedAlpha),e.forceSinglePass!==void 0&&(s.forceSinglePass=e.forceSinglePass),e.allowOverride!==void 0&&(s.allowOverride=e.allowOverride),e.visible!==void 0&&(s.visible=e.visible),e.toneMapped!==void 0&&(s.toneMapped=e.toneMapped),e.userData!==void 0&&(s.userData=e.userData),e.vertexColors!==void 0&&(typeof e.vertexColors=="number"?s.vertexColors=e.vertexColors>0:s.vertexColors=e.vertexColors),e.uniforms!==void 0)for(const o in e.uniforms){const l=e.uniforms[o];switch(s.uniforms[o]={},l.type){case"t":s.uniforms[o].value=n(l.value);break;case"c":s.uniforms[o].value=new Ve().setHex(l.value);break;case"v2":s.uniforms[o].value=new ae().fromArray(l.value);break;case"v3":s.uniforms[o].value=new B().fromArray(l.value);break;case"v4":s.uniforms[o].value=new Zt().fromArray(l.value);break;case"m3":s.uniforms[o].value=new xt().fromArray(l.value);break;case"m4":s.uniforms[o].value=new mt().fromArray(l.value);break;default:s.uniforms[o].value=l.value}}if(e.defines!==void 0&&(s.defines=e.defines),e.vertexShader!==void 0&&(s.vertexShader=e.vertexShader),e.fragmentShader!==void 0&&(s.fragmentShader=e.fragmentShader),e.glslVersion!==void 0&&(s.glslVersion=e.glslVersion),e.extensions!==void 0)for(const o in e.extensions)s.extensions[o]=e.extensions[o];if(e.lights!==void 0&&(s.lights=e.lights),e.clipping!==void 0&&(s.clipping=e.clipping),e.size!==void 0&&(s.size=e.size),e.sizeAttenuation!==void 0&&(s.sizeAttenuation=e.sizeAttenuation),e.map!==void 0&&(s.map=n(e.map)),e.matcap!==void 0&&(s.matcap=n(e.matcap)),e.alphaMap!==void 0&&(s.alphaMap=n(e.alphaMap)),e.bumpMap!==void 0&&(s.bumpMap=n(e.bumpMap)),e.bumpScale!==void 0&&(s.bumpScale=e.bumpScale),e.normalMap!==void 0&&(s.normalMap=n(e.normalMap)),e.normalMapType!==void 0&&(s.normalMapType=e.normalMapType),e.normalScale!==void 0){let o=e.normalScale;Array.isArray(o)===!1&&(o=[o,o]),s.normalScale=new ae().fromArray(o)}return e.displacementMap!==void 0&&(s.displacementMap=n(e.displacementMap)),e.displacementScale!==void 0&&(s.displacementScale=e.displacementScale),e.displacementBias!==void 0&&(s.displacementBias=e.displacementBias),e.roughnessMap!==void 0&&(s.roughnessMap=n(e.roughnessMap)),e.metalnessMap!==void 0&&(s.metalnessMap=n(e.metalnessMap)),e.emissiveMap!==void 0&&(s.emissiveMap=n(e.emissiveMap)),e.emissiveIntensity!==void 0&&(s.emissiveIntensity=e.emissiveIntensity),e.specularMap!==void 0&&(s.specularMap=n(e.specularMap)),e.specularIntensityMap!==void 0&&(s.specularIntensityMap=n(e.specularIntensityMap)),e.specularColorMap!==void 0&&(s.specularColorMap=n(e.specularColorMap)),e.envMap!==void 0&&(s.envMap=n(e.envMap)),e.envMapRotation!==void 0&&s.envMapRotation.fromArray(e.envMapRotation),e.envMapIntensity!==void 0&&(s.envMapIntensity=e.envMapIntensity),e.reflectivity!==void 0&&(s.reflectivity=e.reflectivity),e.refractionRatio!==void 0&&(s.refractionRatio=e.refractionRatio),e.lightMap!==void 0&&(s.lightMap=n(e.lightMap)),e.lightMapIntensity!==void 0&&(s.lightMapIntensity=e.lightMapIntensity),e.aoMap!==void 0&&(s.aoMap=n(e.aoMap)),e.aoMapIntensity!==void 0&&(s.aoMapIntensity=e.aoMapIntensity),e.gradientMap!==void 0&&(s.gradientMap=n(e.gradientMap)),e.clearcoatMap!==void 0&&(s.clearcoatMap=n(e.clearcoatMap)),e.clearcoatRoughnessMap!==void 0&&(s.clearcoatRoughnessMap=n(e.clearcoatRoughnessMap)),e.clearcoatNormalMap!==void 0&&(s.clearcoatNormalMap=n(e.clearcoatNormalMap)),e.clearcoatNormalScale!==void 0&&(s.clearcoatNormalScale=new ae().fromArray(e.clearcoatNormalScale)),e.iridescenceMap!==void 0&&(s.iridescenceMap=n(e.iridescenceMap)),e.iridescenceThicknessMap!==void 0&&(s.iridescenceThicknessMap=n(e.iridescenceThicknessMap)),e.transmissionMap!==void 0&&(s.transmissionMap=n(e.transmissionMap)),e.thicknessMap!==void 0&&(s.thicknessMap=n(e.thicknessMap)),e.anisotropyMap!==void 0&&(s.anisotropyMap=n(e.anisotropyMap)),e.sheenColorMap!==void 0&&(s.sheenColorMap=n(e.sheenColorMap)),e.sheenRoughnessMap!==void 0&&(s.sheenRoughnessMap=n(e.sheenRoughnessMap)),s}setTextures(e){return this.textures=e,this}createMaterialFromType(e){return Qf.createMaterialFromType(e)}static createMaterialFromType(e){const t={ShadowMaterial:_S,SpriteMaterial:ug,RawShaderMaterial:yg,ShaderMaterial:En,PointsMaterial:fg,MeshPhysicalMaterial:bS,MeshStandardMaterial:Sg,MeshPhongMaterial:MS,MeshToonMaterial:ES,MeshNormalMaterial:bg,MeshLambertMaterial:TS,MeshDepthMaterial:Mg,MeshDistanceMaterial:Eg,MeshBasicMaterial:kr,MeshMatcapMaterial:wS,LineDashedMaterial:AS,LineBasicMaterial:ai,Material:Vn};return new t[e]}}class Im{static extractUrlBase(e){const t=e.lastIndexOf("/");return t===-1?"./":e.slice(0,t+1)}static resolveURL(e,t){return typeof e!="string"||e===""?"":(/^https?:\/\//i.test(t)&&/^\//.test(e)&&(t=t.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(e)||/^data:.*,.*$/i.test(e)||/^blob:.*$/i.test(e)?e:t+e)}}class VS extends gt{constructor(){super(),this.isInstancedBufferGeometry=!0,this.type="InstancedBufferGeometry",this.instanceCount=1/0}copy(e){return super.copy(e),this.instanceCount=e.instanceCount,this}toJSON(){const e=super.toJSON();return e.instanceCount=this.instanceCount,e.isInstancedBufferGeometry=!0,e}}
5class HS extends Ei{constructor(e){super(e)}load(e,t,n,s){const o=this,l=new sr(o.manager);l.setPath(o.path),l.setRequestHeader(o.requestHeader),l.setWithCredentials(o.withCredentials),l.load(e,function(c){try{t(o.parse(JSON.parse(c)))}catch(h){s?s(h):Qe(h),o.manager.itemError(e)}},n,s)}parse(e){const t={},n={};function s(v,y){if(t[y]!==void 0)return t[y];const S=v.interleavedBuffers[y],_=o(v,S.buffer),M=Bo(S.type,_),T=new Uf(M,S.stride);return T.uuid=S.uuid,t[y]=T,T}function o(v,y){if(n[y]!==void 0)return n[y];const S=v.arrayBuffers[y],_=new Uint32Array(S).buffer;return n[y]=_,_}const l=e.isInstancedBufferGeometry?new VS:new gt,c=e.data.index;if(c!==void 0){const v=Bo(c.type,c.array);l.setIndex(new Qt(v,1))}const h=e.data.attributes;for(const v in h){const y=h[v];let E;if(y.isInterleavedBufferAttribute){const S=s(e.data,y.data);E=new Ra(S,y.itemSize,y.offset,y.normalized)}else{const S=Bo(y.type,y.array),_=y.isInstancedBufferAttribute?qo:Qt;E=new _(S,y.itemSize,y.normalized)}y.name!==void 0&&(E.name=y.name),y.usage!==void 0&&E.setUsage(y.usage),l.setAttribute(v,E)}const f=e.data.morphAttributes;if(f)for(const v in f){const y=f[v],E=[];for(let S=0,_=y.length;S<_;S++){const M=y[S];let T;if(M.isInterleavedBufferAttribute){const A=s(e.data,M.data);T=new Ra(A,M.itemSize,M.offset,M.normalized)}else{const A=Bo(M.type,M.array);T=new Qt(A,M.itemSize,M.normalized)}M.name!==void 0&&(T.name=M.name),E.push(T)}l.morphAttributes[v]=E}e.data.morphTargetsRelative&&(l.morphTargetsRelative=!0);const g=e.data.groups||e.data.drawcalls||e.data.offsets;if(g!==void 0)for(let v=0,y=g.length;v!==y;++v){const E=g[v];l.addGroup(E.start,E.count,E.materialIndex)}const m=e.data.boundingSphere;return m!==void 0&&(l.boundingSphere=new $n().fromJSON(m)),e.name&&(l.name=e.name),e.userData&&(l.userData=e.userData),l}}const Kp={};class Ww extends Ei{constructor(e){super(e)}load(e,t,n,s){const o=this,l=this.path===""?Im.extractUrlBase(e):this.path;this.resourcePath=this.resourcePath||l;const c=new sr(this.manager);c.setPath(this.path),c.setRequestHeader(this.requestHeader),c.setWithCredentials(this.withCredentials),c.load(e,function(h){let f=null;try{f=JSON.parse(h)}catch(g){s!==void 0&&s(g),Qe("ObjectLoader: Can't parse "+e+".",g.message);return}const p=f.metadata;if(p===void 0||p.type===void 0||p.type.toLowerCase()==="geometry"){s!==void 0&&s(new Error("THREE.ObjectLoader: Can't load "+e)),Qe("ObjectLoader: Can't load "+e);return}o.parse(f,t)},n,s)}async loadAsync(e,t){const n=this,s=this.path===""?Im.extractUrlBase(e):this.path;this.resourcePath=this.resourcePath||s;const o=new sr(this.manager);o.setPath(this.path),o.setRequestHeader(this.requestHeader),o.setWithCredentials(this.withCredentials);const l=await o.loadAsync(e,t);let c;try{c=JSON.parse(l)}catch(f){throw new Error("ObjectLoader: Can't parse "+e+". "+f.message)}const h=c.metadata;if(h===void 0||h.type===void 0||h.type.toLowerCase()==="geometry")throw new Error("THREE.ObjectLoader: Can't load "+e);return await n.parseAsync(c)}parse(e,t){const n=this.parseAnimations(e.animations),s=this.parseShapes(e.shapes),o=this.parseGeometries(e.geometries,s),l=this.parseImages(e.images,function(){t!==void 0&&t(f)}),c=this.parseTextures(e.textures,l),h=this.parseMaterials(e.materials,c),f=this.parseObject(e.object,o,h,c,n),p=this.parseSkeletons(e.skeletons,f);
vendor: 4,247 bytes, line 5
5if(this.bindSkeletons(f,p),this.bindLightTargets(f),t!==void 0){let g=!1;for(const m in l)if(l[m].data instanceof HTMLImageElement){g=!0;break}g===!1&&t(f)}return f}async parseAsync(e){const t=this.parseAnimations(e.animations),n=this.parseShapes(e.shapes),s=this.parseGeometries(e.geometries,n),o=await this.parseImagesAsync(e.images),l=this.parseTextures(e.textures,o),c=this.parseMaterials(e.materials,l),h=this.parseObject(e.object,s,c,l,t),f=this.parseSkeletons(e.skeletons,h);return this.bindSkeletons(h,f),this.bindLightTargets(h),h}static registerGeometry(e,t){Kp[e]=t}parseShapes(e){const t={};if(e!==void 0)for(let n=0,s=e.length;n<s;n++){const o=new Ea().fromJSON(e[n]);t[o.uuid]=o}return t}parseSkeletons(e,t){const n={},s={};if(t.traverse(function(o){o.isBone&&(s[o.uuid]=o)}),e!==void 0)for(let o=0,l=e.length;o<l;o++){const c=new Ff().fromJSON(e[o],s);n[c.uuid]=c}return n}parseGeometries(e,t){const n={};if(e!==void 0){const s=new HS;for(let o=0,l=e.length;o<l;o++){let c;const h=e[o];switch(h.type){case"BufferGeometry":case"InstancedBufferGeometry":c=s.parse(h);break;default:h.type in t_?c=t_[h.type].fromJSON(h,t):h.type in Kp?c=Kp[h.type].fromJSON(h,t):De(`ObjectLoader: Unknown geometry type "${h.type}". Use .registerGeometry() before starting the deserialization process.`)}c.uuid=h.uuid,h.name!==void 0&&(c.name=h.name),h.userData!==void 0&&(c.userData=h.userData),n[h.uuid]=c}}return n}parseMaterials(e,t){const n={},s={};if(e!==void 0){const o=new Qf;o.setTextures(t);for(let l=0,c=e.length;l<c;l++){const h=e[l];n[h.uuid]===void 0&&(n[h.uuid]=o.parse(h)),s[h.uuid]=n[h.uuid]}}return s}parseAnimations(e){const t={};if(e!==void 0)for(let n=0;n<e.length;n++){const s=e[n],o=Ac.parse(s);t[o.uuid]=o}return t}parseImages(e,t){const n=this,s={};let o;function l(h){return n.manager.itemStart(h),o.load(h,function(){n.manager.itemEnd(h)},void 0,function(){n.manager.itemError(h),n.manager.itemEnd(h)})}function c(h){if(typeof h=="string"){const f=h,p=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(f)?f:n.resourcePath+f;return l(p)}else return h.data?{data:Bo(h.type,h.data),width:h.width,height:h.height}:null}if(e!==void 0&&e.length>0){const h=new Cg(t);o=new Cc(h),o.setCrossOrigin(this.crossOrigin);for(let f=0,p=e.length;f<p;f++){const g=e[f],m=g.url;if(Array.isArray(m)){const v=[];for(let y=0,E=m.length;y<E;y++){const S=m[y],_=c(S);_!==null&&(_ instanceof HTMLImageElement?v.push(_):v.push(new hs(_.data,_.width,_.height)))}s[g.uuid]=new Lr(v)}else{const v=c(g.url);s[g.uuid]=new Lr(v)}}}return s}async parseImagesAsync(e){const t=this,n={};let s;async function o(l){if(typeof l=="string"){const c=l,h=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(c)?c:t.resourcePath+c;return await s.loadAsync(h)}else return l.data?{data:Bo(l.type,l.data),width:l.width,height:l.height}:null}if(e!==void 0&&e.length>0){s=new Cc(this.manager),s.setCrossOrigin(this.crossOrigin);for(let l=0,c=e.length;l<c;l++){const h=e[l],f=h.url;if(Array.isArray(f)){const p=[];for(let g=0,m=f.length;g<m;g++){const v=f[g],y=await o(v);y!==null&&(y instanceof HTMLImageElement?p.push(y):p.push(new hs(y.data,y.width,y.height)))}n[h.uuid]=new Lr(p)}else{const p=await o(h.url);n[h.uuid]=new Lr(p)}}}return n}parseTextures(e,t){function n(o,l){return typeof o=="number"?o:(De("ObjectLoader.parseTexture: Constant should be in numeric form.",o),l[o])}const s={};if(e!==void 0)for(let o=0,l=e.length;o<l;o++){const c=e[o];c.image===void 0&&De('ObjectLoader: No "image" specified for',c.uuid),t[c.image]===void 0&&De("ObjectLoader: Undefined image",c.image);const h=t[c.image],f=h.data;let p;Array.isArray(f)?(p=new Lc,f.length===6&&(p.needsUpdate=!0)):(f&&f.data?p=new hs:p=new un,f&&(p.needsUpdate=!0)),p.source=h,p.uuid=c.uuid,c.name!==void 0&&(p.name=c.name),c.mapping!==void 0&&(p.mapping=n(c.mapping,Xw)),c.channel!==void 0&&(p.channel=c.channel),c.offset!==void 0&&p.offset.fromArray(c.offset),c.repeat!==void 0&&p.repeat.fromArray(c.repeat),c.center!==void 0&&p.center.fromArray(c.center),c.rotation!==void 0&&(p.rotation=c.rotation),c.wrap!==void 0&&(p.wrapS=n(c.wrap[0],l_),p.wrapT=n(c.wrap[1],l_)),c.format!==void 0&&(p.format=c.format),c.internalFormat!==void 0&&(p.internalFormat=c.internalFormat),c.type!==void 0&&(p.type=c.type),c.colorSpace!==void 0&&(p.colorSpace
vendor: 6,548 bytes, line 5
5=c.colorSpace),c.minFilter!==void 0&&(p.minFilter=n(c.minFilter,c_)),c.magFilter!==void 0&&(p.magFilter=n(c.magFilter,c_)),c.anisotropy!==void 0&&(p.anisotropy=c.anisotropy),c.flipY!==void 0&&(p.flipY=c.flipY),c.generateMipmaps!==void 0&&(p.generateMipmaps=c.generateMipmaps),c.premultiplyAlpha!==void 0&&(p.premultiplyAlpha=c.premultiplyAlpha),c.unpackAlignment!==void 0&&(p.unpackAlignment=c.unpackAlignment),c.compareFunction!==void 0&&(p.compareFunction=c.compareFunction),c.normalized!==void 0&&(p.normalized=c.normalized),c.userData!==void 0&&(p.userData=c.userData),s[c.uuid]=p}return s}parseObject(e,t,n,s,o){let l;function c(m){return t[m]===void 0&&De("ObjectLoader: Undefined geometry",m),t[m]}function h(m){if(m!==void 0){if(Array.isArray(m)){const v=[];for(let y=0,E=m.length;y<E;y++){const S=m[y];n[S]===void 0&&De("ObjectLoader: Undefined material",S),v.push(n[S])}return v}return n[m]===void 0&&De("ObjectLoader: Undefined material",m),n[m]}}function f(m){return s[m]===void 0&&De("ObjectLoader: Undefined texture",m),s[m]}let p,g;switch(e.type){case"Scene":l=new Sc,e.background!==void 0&&(Number.isInteger(e.background)?l.background=new Ve(e.background):l.background=f(e.background)),e.environment!==void 0&&(l.environment=f(e.environment)),e.fog!==void 0&&(e.fog.type==="Fog"?l.fog=new Nf(e.fog.color,e.fog.near,e.fog.far):e.fog.type==="FogExp2"&&(l.fog=new Df(e.fog.color,e.fog.density)),e.fog.name!==""&&(l.fog.name=e.fog.name)),e.backgroundBlurriness!==void 0&&(l.backgroundBlurriness=e.backgroundBlurriness),e.backgroundIntensity!==void 0&&(l.backgroundIntensity=e.backgroundIntensity),e.backgroundRotation!==void 0&&l.backgroundRotation.fromArray(e.backgroundRotation),e.environmentIntensity!==void 0&&(l.environmentIntensity=e.environmentIntensity),e.environmentRotation!==void 0&&l.environmentRotation.fromArray(e.environmentRotation);break;case"PerspectiveCamera":l=new Dn(e.fov,e.aspect,e.near,e.far),e.focus!==void 0&&(l.focus=e.focus),e.zoom!==void 0&&(l.zoom=e.zoom),e.filmGauge!==void 0&&(l.filmGauge=e.filmGauge),e.filmOffset!==void 0&&(l.filmOffset=e.filmOffset),e.view!==void 0&&(l.view=Object.assign({},e.view));break;case"OrthographicCamera":l=new Ua(e.left,e.right,e.top,e.bottom,e.near,e.far),e.zoom!==void 0&&(l.zoom=e.zoom),e.view!==void 0&&(l.view=Object.assign({},e.view));break;case"AmbientLight":l=new BS(e.color,e.intensity);break;case"DirectionalLight":l=new OS(e.color,e.intensity),l.target=e.target||"";break;case"PointLight":l=new FS(e.color,e.intensity,e.distance,e.decay);break;case"RectAreaLight":l=new zS(e.color,e.intensity,e.width,e.height);break;case"SpotLight":l=new US(e.color,e.intensity,e.distance,e.angle,e.penumbra,e.decay),l.target=e.target||"";break;case"HemisphereLight":l=new NS(e.color,e.groundColor,e.intensity);break;case"LightProbe":const m=new Ig().fromArray(e.sh);l=new kS(m,e.intensity);break;case"SkinnedMesh":p=c(e.geometry),g=h(e.material),l=new tS(p,g),e.bindMode!==void 0&&(l.bindMode=e.bindMode),e.bindMatrix!==void 0&&l.bindMatrix.fromArray(e.bindMatrix),e.skeleton!==void 0&&(l.skeleton=e.skeleton);break;case"Mesh":p=c(e.geometry),g=h(e.material),l=new Mn(p,g);break;case"InstancedMesh":p=c(e.geometry),g=h(e.material);const v=e.count,y=e.instanceMatrix,E=e.instanceColor;l=new nS(p,g,v),l.instanceMatrix=new qo(new Float32Array(y.array),16),E!==void 0&&(l.instanceColor=new qo(new Float32Array(E.array),E.itemSize));break;case"BatchedMesh":p=c(e.geometry),g=h(e.material),l=new iS(e.maxInstanceCount,e.maxVertexCount,e.maxIndexCount,g),l.geometry=p,l.perObjectFrustumCulled=e.perObjectFrustumCulled,l.sortObjects=e.sortObjects,l._drawRanges=e.drawRanges,l._reservedRanges=e.reservedRanges,l._geometryInfo=e.geometryInfo.map(S=>{let _=null,M=null;return S.boundingBox!==void 0&&(_=new ri().fromJSON(S.boundingBox)),S.boundingSphere!==void 0&&(M=new $n().fromJSON(S.boundingSphere)),{...S,boundingBox:_,boundingSphere:M}}),l._instanceInfo=e.instanceInfo,l._availableInstanceIds=e._availableInstanceIds,l._availableGeometryIds=e._availableGeometryIds,l._nextIndexStart=e.nextIndexStart,l._nextVertexStart=e.nextVertexStart,l._geometryCount=e.geometryCount,l._maxInstanceCount=e.maxInstanceCount,l._maxVertexCount=e.maxVertexCount,l._maxIndexCount=e.maxIndexCount,l._geometryInitialized=e.geometryInitialized,l._matricesTexture=f(e.matricesTexture.uuid),l._indirectTexture=f(e.indirectTexture.uuid),e.colorsTexture!==void 0&&(l._colorsTexture=f(e.colorsTexture.uuid)),e.boundingSphere!==void 0&&(l.boundingSphere=new $n().fromJSON(e.boundingSphere)),e.boundingBox!==void 0&&(l.boundingBox=new ri().fromJSON(e.boundingBox));break;case"LOD":l=new eS;break;case"Line":l=new ir(c(e.geometry),h(e.material));break;case"LineLoop":l=new sS(c(e.geometry),h(e.material));break;case"LineSegments":l=new Ds(c(e.geometry),h(e.material));break;case"PointCloud":case"Points":l=new rS(c(e.geometry),h(e.material));break;case"Sprite":l=new Qy(h(e.material));break;case"Group":l=new zo;break;case"Bone":l=new hg;break;default:l=new Ht}if(l.uuid=e.uuid,e.name!==void 0&&(l.name=e.name),e.matrix!==void 0?(l.matrix.fromArray(e.matrix),e.matrixAutoUpdate!==void 0&&(l.matrixAutoUpdate=e.matrixAutoUpdate),l.matrixAutoUpdate&&l.matrix.decompose(l.position,l.quaternion,l.scale)):(e.position!==void 0&&l.position.fromArray(e.position),e.rotation!==void 0&&l.rotation.fromArray(e.rotation),e.quaternion!==void 0&&l.quaternion.fromArray(e.quaternion),e.scale!==void 0&&l.scale.fromArray(e.scale)),e.up!==void 0&&l.up.fromArray(e.up),e.pivot!==void 0&&(l.pivot=new B().fromArray(e.pivot)),e.morphTargetDictionary!==void 0&&(l.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),e.morphTargetInfluences!==void 0&&(l.morphTargetInfluences=e.morphTargetInfluences.slice()),e.castShadow!==void 0&&(l.castShadow=e.castShadow),e.receiveShadow!==void 0&&(l.receiveShadow=e.receiveShadow),e.shadow&&(e.shadow.intensity!==void 0&&(l.shadow.intensity=e.shadow.intensity),e.shadow.bias!==void 0&&(l.shadow.bias=e.shadow.bias),e.shadow.normalBias!==void 0&&(l.shadow.normalBias=e.shadow.normalBias),e.shadow.radius!==void 0&&(l.shadow.radius=e.shadow.radius),e.shadow.mapSize!==void 0&&l.shadow.mapSize.fromArray(e.shadow.mapSize),e.shadow.camera!==void 0&&(l.shadow.camera=this.parseObject(e.shadow.camera))),e.visible!==void 0&&(l.visible=e.visible),e.frustumCulled!==void 0&&(l.frustumCulled=e.frustumCulled),e.renderOrder!==void 0&&(l.renderOrder=e.renderOrder),e.static!==void 0&&(l.static=e.static),e.userData!==void 0&&(l.userData=e.userData),e.layers!==void 0&&(l.layers.mask=e.layers
5),e.children!==void 0){const m=e.children;for(let v=0;v<m.length;v++)l.add(this.parseObject(m[v],t,n,s,o))}if(e.animations!==void 0){const m=e.animations;for(let v=0;v<m.length;v++){const y=m[v];l.animations.push(o[y])}}if(e.type==="LOD"){e.autoUpdate!==void 0&&(l.autoUpdate=e.autoUpdate);const m=e.levels;for(let v=0;v<m.length;v++){const y=m[v],E=l.getObjectByProperty("uuid",y.object);E!==void 0&&l.addLevel(E,y.distance,y.hysteresis)}}return l}bindSkeletons(e,t){Object.keys(t).length!==0&&e.traverse(function(n){if(n.isSkinnedMesh===!0&&n.skeleton!==void 0){const s=t[n.skeleton];s===void 0?De("ObjectLoader: No skeleton found with UUID:",n.skeleton):n.bind(s,n.bindMatrix)}})}bindLightTargets(e){e.traverse(function(t){if(t.isDirectionalLight||t.isSpotLight){const n=t.target,s=e.getObjectByProperty("uuid",n);s!==void 0?t.target=s:t.target=new Ht}})}}const Xw={UVMapping:Sf,CubeReflectionMapping:Ps,CubeRefractionMapping:Nr,EquirectangularReflectionMapping:Kl,EquirectangularRefractionMapping:Jl,CubeUVReflectionMapping:Ko},l_={RepeatWrapping:hc,ClampToEdgeWrapping:bi,MirroredRepeatWrapping:fc},c_={NearestFilter:cn,NearestMipmapNearestFilter:Jm,NearestMipmapLinearFilter:Oo,LinearFilter:nn,LinearMipmapNearestFilter:Ql,LinearMipmapLinearFilter:Cs},Jp=new WeakMap;class qw extends Ei{constructor(e){super(e),this.isImageBitmapLoader=!0,typeof createImageBitmap>"u"&&De("ImageBitmapLoader: createImageBitmap() not supported."),typeof fetch>"u"&&De("ImageBitmapLoader: fetch() not supported."),this.options={premultiplyAlpha:"none"},this._abortController=new AbortController}setOptions(e){return this.options=e,this}load(e,t,n,s){e===void 0&&(e=""),this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);const o=this,l=Rs.get(`image-bitmap:${e}`);if(l!==void 0){if(o.manager.itemStart(e),l.then){l.then(f=>{Jp.has(l)===!0?(s&&s(Jp.get(l)),o.manager.itemError(e),o.manager.itemEnd(e)):(t&&t(f),o.manager.itemEnd(e))});return}setTimeout(function(){t&&t(l),o.manager.itemEnd(e)},0);return}const c={};c.credentials=this.crossOrigin==="anonymous"?"same-origin":"include",c.headers=this.requestHeader,c.signal=typeof AbortSignal.any=="function"?AbortSignal.any([this._abortController.signal,this.manager.abortController.signal]):this._abortController.signal;const h=fetch(e,c).then(function(f){return f.blob()}).then(function(f){return createImageBitmap(f,Object.assign(o.options,{colorSpaceConversion:"none"}))}).then(function(f){Rs.add(`image-bitmap:${e}`,f),t&&t(f),o.manager.itemEnd(e)}).catch(function(f){s&&s(f),Jp.set(h,f),Rs.remove(`image-bitmap:${e}`),o.manager.itemError(e),o.manager.itemEnd(e)});Rs.add(`image-bitmap:${e}`,h),o.manager.itemStart(e)}abort(){return this._abortController.abort(),this._abortController=new AbortController,this}}let ch;class Pg{static getContext(){return ch===void 0&&(ch=new(window.AudioContext||window.webkitAudioContext)),ch}static setContext(e){ch=e}}class Yw extends Ei{constructor(e){super(e)}load(e,t,n,s){const o=this,l=new sr(this.manager);l.setResponseType("arraybuffer"),l.setPath(this.path),l.setRequestHeader(this.requestHeader),l.setWithCredentials(this.withCredentials),l.load(e,function(h){try{const f=h.slice(0),p=Pg.getContext(),g=e+"#decode";o.manager.itemStart(g),p.decodeAudioData(f,function(m){t(m),o.manager.itemEnd(g)}).catch(function(m){c(m),o.manager.itemEnd(g)})}catch(f){c(f)}},n,s);function c(h){s?s(h):Qe(h),o.manager.itemError(e)}}}const u_=new mt,h_=new mt,ua=new mt;class jw{constructor(){this.type="StereoCamera",this.aspect=1,this.eyeSep=.064,this.cameraL=new Dn,this.cameraL.layers.enable(1),this.cameraL.matrixAutoUpdate=!1,this.cameraR=new Dn,this.cameraR.layers.enable(2),this.cameraR.matrixAutoUpdate=!1,this._cache={focus:null,fov:null,aspect:null,near:null,far:null,zoom:null,eyeSep:null}}update(e){const t=this._cache;if(t.focus!==e.focus||t.fov!==e.fov||t.aspect!==e.aspect*this.aspect||t.near!==e.near||t.far!==e.far||t.zoom!==e.zoom||t.eyeSep!==this.eyeSep){t.focus=e.focus,t.fov=e.fov,t.aspect=e.aspect*this.aspect,t.near=e.near,t.far=e.far,t.zoom=e.zoom,t.eyeSep=this.eyeSep,ua.copy(e.projectionMatrix);const s=t.eyeSep/2,o=s*t.near/t.focus,l=t.near*Math.tan(Ma*t.fov*.5)/t.zoom;let c,h;h_.elements[12]=-s,u_.elements[12]=s,c=-l*t.aspect+o,h=l*t.aspect+o,ua.elements[0]=2*t.near/(h-c),ua.elements[8]=(h+c)/(h-c),this.cameraL.projectionMatrix.copy(ua),c=-l*t.aspect-o,h=l*t.aspect-o,ua.elements[0]=2*t.near/(h-c),ua.elements[8]=(h+c)/(h-c),this.cameraR.projectionMatrix.copy(ua)}this.cameraL.matrixWorld.copy(e.matrixWorld).multiply(h_),this.cameraR.matrixWorld.copy(e.matrixWorld).multiply(u_)}}const Ro=-90,Io=1;class GS extends Ht{constructor(e,t,n){super(),this.type="CubeCamera",this.renderTarget=n,this.coordinateSystem=null,this.activeMipmapLevel=0;const s=new Dn(Ro,Io,e,t);s.layers=this.layers,this.add(s);const o=new Dn(Ro,Io,e,t);o.layers=this.layers,this.add(o);const l=new Dn(Ro,Io,e,t);l.layers=this.layers,this.add(l);const c=new Dn(Ro,Io,e,t);c.layers=this.layers,this.add(c);const h=new Dn(Ro,Io,e,t);h.layers=this.layers,this.add(h);const f=new Dn(Ro,Io,e,t);f.layers=this.layers,this.add(f)}updateCoordinateSystem(){const e=this.coordinateSystem,t=this.children.concat(),[n,s,o,l,c,h]=t;
5for(const f of t)this.remove(f);if(e===Bi)n.up.set(0,1,0),n.lookAt(1,0,0),s.up.set(0,1,0),s.lookAt(-1,0,0),o.up.set(0,0,-1),o.lookAt(0,1,0),l.up.set(0,0,1),l.lookAt(0,-1,0),c.up.set(0,1,0),c.lookAt(0,0,1),h.up.set(0,1,0),h.lookAt(0,0,-1);else if(e===Ca)n.up.set(0,-1,0),n.lookAt(-1,0,0),s.up.set(0,-1,0),s.lookAt(1,0,0),o.up.set(0,0,1),o.lookAt(0,1,0),l.up.set(0,0,-1),l.lookAt(0,-1,0),c.up.set(0,-1,0),c.lookAt(0,0,1),h.up.set(0,-1,0),h.lookAt(0,0,-1);else throw new Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: "+e);for(const f of t)this.add(f),f.updateMatrixWorld()}update(e,t){this.parent===null&&this.updateMatrixWorld();const{renderTarget:n,activeMipmapLevel:s}=this;this.coordinateSystem!==e.coordinateSystem&&(this.coordinateSystem=e.coordinateSystem,this.updateCoordinateSystem());const[o,l,c,h,f,p]=this.children,g=e.getRenderTarget(),m=e.getActiveCubeFace(),v=e.getActiveMipmapLevel(),y=e.xr.enabled;e.xr.enabled=!1;const E=n.texture.generateMipmaps;n.texture.generateMipmaps=!1;let S=!1;e.isWebGLRenderer===!0?S=e.state.buffers.depth.getReversed():S=e.reversedDepthBuffer,e.setRenderTarget(n,0,s),S&&e.autoClear===!1&&e.clearDepth(),e.render(t,o),e.setRenderTarget(n,1,s),S&&e.autoClear===!1&&e.clearDepth(),e.render(t,l),e.setRenderTarget(n,2,s),S&&e.autoClear===!1&&e.clearDepth(),e.render(t,c),e.setRenderTarget(n,3,s),S&&e.autoClear===!1&&e.clearDepth(),e.render(t,h),e.setRenderTarget(n,4,s),S&&e.autoClear===!1&&e.clearDepth(),e.render(t,f),n.texture.generateMipmaps=E,e.setRenderTarget(n,5,s),S&&e.autoClear===!1&&e.clearDepth(),e.render(t,p),e.setRenderTarget(g,m,v),e.xr.enabled=y,n.texture.needsPMREMUpdate=!0}}class WS extends Dn{constructor(e=[]){super(),this.isArrayCamera=!0,this.isMultiViewCamera=!1,this.cameras=e}}let XS=class{constructor(){this._previousTime=0,this._currentTime=0,this._startTime=performance.now(),this._delta=0,this._elapsed=0,this._timescale=1,this._document=null,this._pageVisibilityHandler=null}connect(e){this._document=e,e.hidden!==void 0&&(this._pageVisibilityHandler=$w.bind(this),e.addEventListener("visibilitychange",this._pageVisibilityHandler,!1))}disconnect(){this._pageVisibilityHandler!==null&&(this._document.removeEventListener("visibilitychange",this._pageVisibilityHandler),this._pageVisibilityHandler=null),this._document=null}getDelta(){return this._delta/1e3}getElapsed(){return this._elapsed/1e3}getTimescale(){return this._timescale}setTimescale(e){return this._timescale=e,this}reset(){return this._currentTime=performance.now()-this._startTime,this}dispose(){this.disconnect()}update(e){return this._pageVisibilityHandler!==null&&this._document.hidden===!0?this._delta=0:(this._previousTime=this._currentTime,this._currentTime=(e!==void 0?e:performance.now())-this._startTime,this._delta=(this._currentTime-this._previousTime)*this._timescale,this._elapsed+=this._delta),this}};function $w(){this._document.hidden===!1&&this.reset()}const ha=new B,Qp=new hi,Zw=new B,fa=new B,da=new B;class Kw extends Ht{constructor(){super(),this.type="AudioListener",this.context=Pg.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._timer=new XS}getInput(){return this.gain}removeFilter(){return this.filter!==null&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(e){return this.filter!==null?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=e,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}updateMatrixWorld(e){super.updateMatrixWorld(e),this._timer.update(
vendor: 4,318 bytes, line 5
5);const t=this.context.listener;if(this.timeDelta=this._timer.getDelta(),this.matrixWorld.decompose(ha,Qp,Zw),fa.set(0,0,-1).applyQuaternion(Qp),da.set(0,1,0).applyQuaternion(Qp),t.positionX){const n=this.context.currentTime+this.timeDelta;t.positionX.linearRampToValueAtTime(ha.x,n),t.positionY.linearRampToValueAtTime(ha.y,n),t.positionZ.linearRampToValueAtTime(ha.z,n),t.forwardX.linearRampToValueAtTime(fa.x,n),t.forwardY.linearRampToValueAtTime(fa.y,n),t.forwardZ.linearRampToValueAtTime(fa.z,n),t.upX.linearRampToValueAtTime(da.x,n),t.upY.linearRampToValueAtTime(da.y,n),t.upZ.linearRampToValueAtTime(da.z,n)}else t.setPosition(ha.x,ha.y,ha.z),t.setOrientation(fa.x,fa.y,fa.z,da.x,da.y,da.z)}}class qS extends Ht{constructor(e){super(),this.type="Audio",this.listener=e,this.context=e.context,this.gain=this.context.createGain(),this.gain.connect(e.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl=!0,this.source=null,this.sourceType="empty",this._startedAt=0,this._progress=0,this._connected=!1,this.filters=[]}getOutput(){return this.gain}setNodeSource(e){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=e,this.connect(),this}setMediaElementSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaNode",this.source=this.context.createMediaElementSource(e),this.connect(),this}setMediaStreamSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaStreamNode",this.source=this.context.createMediaStreamSource(e),this.connect(),this}setBuffer(e){return this.buffer=e,this.sourceType="buffer",this.autoplay&&this.play(),this}play(e=0){if(this.isPlaying===!0){De("Audio: Audio is already playing.");return}if(this.hasPlaybackControl===!1){De("Audio: this Audio has no playback control.");return}this._startedAt=this.context.currentTime+e;const t=this.context.createBufferSource();return t.buffer=this.buffer,t.loop=this.loop,t.loopStart=this.loopStart,t.loopEnd=this.loopEnd,t.onended=this.onEnded.bind(this),t.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=t,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}pause(){if(this.hasPlaybackControl===!1){De("Audio: this Audio has no playback control.");return}return this.isPlaying===!0&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,this.loop===!0&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this}stop(e=0){if(this.hasPlaybackControl===!1){De("Audio: this Audio has no playback control.");return}return this._progress=0,this.source!==null&&(this.source.stop(this.context.currentTime+e),this.source.onended=null),this.isPlaying=!1,this}connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let e=1,t=this.filters.length;e<t;e++)this.filters[e-1].connect(this.filters[e]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this._connected=!0,this}disconnect(){if(this._connected!==!1){if(this.filters.length>0){this.source.disconnect(this.filters[0]);for(let e=1,t=this.filters.length;e<t;e++)this.filters[e-1].disconnect(this.filters[e]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this._connected=!1,this}}getFilters(){return this.filters}setFilters(e){return e||(e=[]),this._connected===!0?(this.disconnect(),this.filters=e.slice(),this.connect()):this.filters=e.slice(),this}setDetune(e){return this.detune=e,this.isPlaying===!0&&this.source.detune!==void 0&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this}getDetune(){return this.detune}getFilter(){return this.getFilters()[0]}setFilter(e){return this.setFilters(e?[e]:[])}setPlaybackRate(e){if(this.hasPlaybackControl===!1){De("Audio: this Audio has no playback control.");return}return this.playbackRate=e,this.isPlaying===!0&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this}getPlaybackRate(){return this.playbackRate}onEnded(){this.isPlaying=!1,this._progress=0}
vendor: 9,301 bytes, line 5
5getLoop(){return this.hasPlaybackControl===!1?(De("Audio: this Audio has no playback control."),!1):this.loop}setLoop(e){if(this.hasPlaybackControl===!1){De("Audio: this Audio has no playback control.");return}return this.loop=e,this.isPlaying===!0&&(this.source.loop=this.loop),this}setLoopStart(e){return this.loopStart=e,this}setLoopEnd(e){return this.loopEnd=e,this}getVolume(){return this.gain.gain.value}setVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}copy(e,t){return super.copy(e,t),e.sourceType!=="buffer"?(De("Audio: Audio source type cannot be copied."),this):(this.autoplay=e.autoplay,this.buffer=e.buffer,this.detune=e.detune,this.loop=e.loop,this.loopStart=e.loopStart,this.loopEnd=e.loopEnd,this.offset=e.offset,this.duration=e.duration,this.playbackRate=e.playbackRate,this.hasPlaybackControl=e.hasPlaybackControl,this.sourceType=e.sourceType,this.filters=e.filters.slice(),this)}clone(e){return new this.constructor(this.listener).copy(this,e)}}const pa=new B,f_=new hi,Jw=new B,ma=new B;class Qw extends qS{constructor(e){super(e),this.panner=this.context.createPanner(),this.panner.panningModel="HRTF",this.panner.connect(this.gain)}connect(){return super.connect(),this.panner.connect(this.gain),this}disconnect(){return super.disconnect(),this.panner.disconnect(this.gain),this}getOutput(){return this.panner}getRefDistance(){return this.panner.refDistance}setRefDistance(e){return this.panner.refDistance=e,this}getRolloffFactor(){return this.panner.rolloffFactor}setRolloffFactor(e){return this.panner.rolloffFactor=e,this}getDistanceModel(){return this.panner.distanceModel}setDistanceModel(e){return this.panner.distanceModel=e,this}getMaxDistance(){return this.panner.maxDistance}setMaxDistance(e){return this.panner.maxDistance=e,this}setDirectionalCone(e,t,n){return this.panner.coneInnerAngle=e,this.panner.coneOuterAngle=t,this.panner.coneOuterGain=n,this}updateMatrixWorld(e){if(super.updateMatrixWorld(e),this.hasPlaybackControl===!0&&this.isPlaying===!1)return;this.matrixWorld.decompose(pa,f_,Jw),ma.set(0,0,1).applyQuaternion(f_);const t=this.panner;if(t.positionX){const n=this.context.currentTime+this.listener.timeDelta;t.positionX.linearRampToValueAtTime(pa.x,n),t.positionY.linearRampToValueAtTime(pa.y,n),t.positionZ.linearRampToValueAtTime(pa.z,n),t.orientationX.linearRampToValueAtTime(ma.x,n),t.orientationY.linearRampToValueAtTime(ma.y,n),t.orientationZ.linearRampToValueAtTime(ma.z,n)}else t.setPosition(pa.x,pa.y,pa.z),t.setOrientation(ma.x,ma.y,ma.z)}}class eA{constructor(e,t=2048){this.analyser=e.context.createAnalyser(),this.analyser.fftSize=t,this.data=new Uint8Array(this.analyser.frequencyBinCount),e.getOutput().connect(this.analyser)}getFrequencyData(){return this.analyser.getByteFrequencyData(this.data),this.data}getAverageFrequency(){let e=0;const t=this.getFrequencyData();for(let n=0;n<t.length;n++)e+=t[n];return e/t.length}}class YS{constructor(e,t,n){this.binding=e,this.valueSize=n;let s,o,l;switch(t){case"quaternion":s=this._slerp,o=this._slerpAdditive,l=this._setAdditiveIdentityQuaternion,this.buffer=new Float64Array(n*6),this._workIndex=5;break;case"string":case"bool":s=this._select,o=this._select,l=this._setAdditiveIdentityOther,this.buffer=new Array(n*5);break;default:s=this._lerp,o=this._lerpAdditive,l=this._setAdditiveIdentityNumeric,this.buffer=new Float64Array(n*5)}this._mixBufferRegion=s,this._mixBufferRegionAdditive=o,this._setIdentity=l,this._origIndex=3,this._addIndex=4,this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,this.useCount=0,this.referenceCount=0}accumulate(e,t){const n=this.buffer,s=this.valueSize,o=e*s+s;let l=this.cumulativeWeight;if(l===0){for(let c=0;c!==s;++c)n[o+c]=n[c];l=t}else{l+=t;const c=t/l;this._mixBufferRegion(n,o,0,c,s)}this.cumulativeWeight=l}accumulateAdditive(e){const t=this.buffer,n=this.valueSize,s=n*this._addIndex;this.cumulativeWeightAdditive===0&&this._setIdentity(),this._mixBufferRegionAdditive(t,s,0,e,n),this.cumulativeWeightAdditive+=e}apply(e){const t=this.valueSize,n=this.buffer,s=e*t+t,o=this.cumulativeWeight,l=this.cumulativeWeightAdditive,c=this.binding;if(this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,o<1){const h=t*this._origIndex;this._mixBufferRegion(n,s,h,1-o,t)}l>0&&this._mixBufferRegionAdditive(n,s,this._addIndex*t,1,t);for(let h=t,f=t+t;h!==f;++h)if(n[h]!==n[h+t]){c.setValue(n,s);break}}saveOriginalState(){const e=this.binding,t=this.buffer,n=this.valueSize,s=n*this._origIndex;e.getValue(t,s);for(let o=n,l=s;o!==l;++o)t[o]=t[s+o%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){const e=this.valueSize*3;this.binding.setValue(this.buffer,e)}_setAdditiveIdentityNumeric(){const e=this._addIndex*this.valueSize,t=e+this.valueSize;for(let n=e;n<t;n++)this.buffer[n]=0}_setAdditiveIdentityQuaternion(){this._setAdditiveIdentityNumeric(),this.buffer[this._addIndex*this.valueSize+3]=1}_setAdditiveIdentityOther(){const e=this._origIndex*this.valueSize,t=this._addIndex*this.valueSize;for(let n=0;n<this.valueSize;n++)this.buffer[t+n]=this.buffer[e+n]}_select(e,t,n,s,o){if(s>=.5)for(let l=0;l!==o;++l)e[t+l]=e[n+l]}_slerp(e,t,n,s){hi.slerpFlat(e,t,e,t,e,n,s)}_slerpAdditive(e,t,n,s,o){const l=this._workIndex*o;hi.multiplyQuaternionsFlat(e,l,e,t,e,n),hi.slerpFlat(e,t,e,t,e,l,s)}_lerp(e,t,n,s,o){const l=1-s;for(let c=0;c!==o;++c){const h=t+c;e[h]=e[h]*l+e[n+c]*s}}_lerpAdditive(e,t,n,s,o){for(let l=0;l!==o;++l){const c=t+l;e[c]=e[c]+e[n+l]*s}}}const Lg="\\[\\]\\.:\\/",tA=new RegExp("["+Lg+"]","g"),Dg="[^"+Lg+"]",nA="[^"+Lg.replace("\\.","")+"]",iA=/((?:WC+[\/:])*)/.source.replace("WC",Dg),sA=/(WCOD+)?/.source.replace("WCOD",nA),rA=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",Dg),aA=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",Dg),oA=new RegExp("^"+iA+sA+rA+aA+"$"),lA=["material","materials","bones","map"];class cA{constructor(e,t,n){const s=n||Vt.parseTrackName(t);this._targetGroup=e,this._bindings=e.subscribe_(t,s)}getValue(e,t){this.bind();const n=this._targetGroup.nCachedObjects_,s=this._bindings[n];s!==void 0&&s.getValue(e,t)}setValue(e,t){const n=this._bindings;for(let s=this._targetGroup.nCachedObjects_,o=n.length;s!==o;++s)n[s].setValue(e,t)}bind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].bind()}unbind(){const e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,n=e.length;t!==n;++t)e[t].unbind()}}class Vt{constructor(e,t,n){this.path=t,this.parsedPath=n||Vt.parseTrackName(t),this.node=Vt.findNode(e,this.parsedPath.nodeName),this.rootNode=e,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(e,t,n){return e&&e.isAnimationObjectGroup?new Vt.Composite(e,t,n):new Vt(e,t,n)}static sanitizeNodeName(e){return e.replace(/\s/g,"_").replace(tA,"")}static parseTrackName(e){const t=oA.exec(e);if(t===null)throw new Error("PropertyBinding: Cannot parse trackName: "+e);const n={nodeName:t[2],objectName:t[3],objectIndex:t[4],propertyName:t[5],propertyIndex:t[6]},s=n.nodeName&&n.nodeName.lastIndexOf(".");if(s!==void 0&&s!==-1){const o=n.nodeName.substring(s+1);lA.indexOf(o)!==-1&&(n.nodeName=n.nodeName.substring(0,s),n.objectName=o)}if(n.propertyName===null||n.propertyName.length===0)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+e);return n}static findNode(e,t){if(t===void 0||t===""||t==="."||t===-1||t===e.name||t===e.uuid)return e;if(e.skeleton){const n=e.skeleton.getBoneByName(t);if(n!==void 0)return n}if(e.children){const n=function(o){for(let l=0;l<o.length;l++){const c=o[l];if(c.name===t||c.uuid===t)return c;const h=n(c.children);if(h)return h}return null},s=n(e.children);if(s)return s}return null}_getValue_unavailable(){}_setValue_unavailable(){}_getValue_direct(e,t){e[t]=this.targetObject[this.propertyName]}_getValue_array(e,t){const n=this.resolvedProperty;for(let s=0,o=n.length;s!==o;++s)e[t++]=n[s]}_getValue_arrayElement(e,t){e[t]=this.resolvedProperty[this.propertyIndex]}_getValue_toArray(e,t){this.resolvedProperty.toArray(e,t)}_setValue_direct(e,t){this.targetObject[this.propertyName]=e[t]}_setValue_direct_setNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.needsUpdate=!0}_setValue_direct_setMatrixWorldNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_array(e,t){const n=this.resolvedProperty;for(let s=0,o=n.length;s!==o;++s)n[s]=e[t++]}_setValue_array_setNeedsUpdate(e,t){const n=this.resolvedProperty;for(let s=0,o=n.length;s!==o;++s)n[s]=e[t++];this.targetObject.needsUpdate=!0}_setValue_array_setMatrixWorldNeedsUpdate(e,t){const n=this.resolvedProperty;for(let s=0,o=n.length;s!==o;++s)n[s]=e[t++];this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_arrayElement(e,t){this.resolvedProperty[this.propertyIndex]=e[t]}_setValue_arrayElement_setNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.needsUpdate=!0}_setValue_arrayElement_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_fromArray(e,t){this.resolvedProperty.fromArray(e,t)}_setValue_fromArray_setNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.needsUpdate=!0}
vendor: 4,487 bytes, line 5
5_setValue_fromArray_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.matrixWorldNeedsUpdate=!0}_getValue_unbound(e,t){this.bind(),this.getValue(e,t)}_setValue_unbound(e,t){this.bind(),this.setValue(e,t)}bind(){let e=this.node;const t=this.parsedPath,n=t.objectName,s=t.propertyName;let o=t.propertyIndex;if(e||(e=Vt.findNode(this.rootNode,t.nodeName),this.node=e),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!e){De("PropertyBinding: No target node found for track: "+this.path+".");return}if(n){let f=t.objectIndex;switch(n){case"materials":if(!e.material){Qe("PropertyBinding: Can not bind to material as node does not have a material.",this);return}if(!e.material.materials){Qe("PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);return}e=e.material.materials;break;case"bones":if(!e.skeleton){Qe("PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);return}e=e.skeleton.bones;for(let p=0;p<e.length;p++)if(e[p].name===f){f=p;break}break;case"map":if("map"in e){e=e.map;break}if(!e.material){Qe("PropertyBinding: Can not bind to material as node does not have a material.",this);return}if(!e.material.map){Qe("PropertyBinding: Can not bind to material.map as node.material does not have a map.",this);return}e=e.material.map;break;default:if(e[n]===void 0){Qe("PropertyBinding: Can not bind to objectName of node undefined.",this);return}e=e[n]}if(f!==void 0){if(e[f]===void 0){Qe("PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,e);return}e=e[f]}}const l=e[s];if(l===void 0){const f=t.nodeName;Qe("PropertyBinding: Trying to update property for track: "+f+"."+s+" but it wasn't found.",e);return}let c=this.Versioning.None;this.targetObject=e,e.isMaterial===!0?c=this.Versioning.NeedsUpdate:e.isObject3D===!0&&(c=this.Versioning.MatrixWorldNeedsUpdate);let h=this.BindingType.Direct;if(o!==void 0){if(s==="morphTargetInfluences"){if(!e.geometry){Qe("PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);return}if(!e.geometry.morphAttributes){Qe("PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);return}e.morphTargetDictionary[o]!==void 0&&(o=e.morphTargetDictionary[o])}h=this.BindingType.ArrayElement,this.resolvedProperty=l,this.propertyIndex=o}else l.fromArray!==void 0&&l.toArray!==void 0?(h=this.BindingType.HasFromToArray,this.resolvedProperty=l):Array.isArray(l)?(h=this.BindingType.EntireArray,this.resolvedProperty=l):this.propertyName=s;this.getValue=this.GetterByBindingType[h],this.setValue=this.SetterByBindingTypeAndVersioning[h][c]}unbind(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}}Vt.Composite=cA;Vt.prototype.BindingType={Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3};Vt.prototype.Versioning={None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2};Vt.prototype.GetterByBindingType=[Vt.prototype._getValue_direct,Vt.prototype._getValue_array,Vt.prototype._getValue_arrayElement,Vt.prototype._getValue_toArray];Vt.prototype.SetterByBindingTypeAndVersioning=[[Vt.prototype._setValue_direct,Vt.prototype._setValue_direct_setNeedsUpdate,Vt.prototype._setValue_direct_setMatrixWorldNeedsUpdate],[Vt.prototype._setValue_array,Vt.prototype._setValue_array_setNeedsUpdate,Vt.prototype._setValue_array_setMatrixWorldNeedsUpdate],[Vt.prototype._setValue_arrayElement,Vt.prototype._setValue_arrayElement_setNeedsUpdate,Vt.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate],[Vt.prototype._setValue_fromArray,Vt.prototype._setValue_fromArray_setNeedsUpdate,Vt.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]];class uA{constructor(){this.isAnimationObjectGroup=!0,this.uuid=ki(),this._objects=Array.prototype.slice.call(arguments),this.nCachedObjects_=0;const e={};this._indicesByUUID=e;for(let n=0,s=arguments.length;n!==s;++n)e[arguments[n].uuid]=n;this._paths=[],this._parsedPaths=[],this._bindings=[],this._bindingsIndicesByPath={};const t=this;this.stats={objects:{get total(){return t._objects.length},get inUse(){return this.total-t.nCachedObjects_}},get bindingsPerObject(){return t._bindings.length}}}add(){const e=this._objects,t=this._indicesByUUID,n=this._paths,s=this._parsedPaths,o=this._bindings,l=o.length;let c,h=e.length,f=this.nCachedObjects_;for(let p=0,g=arguments.length;p!==g;
vendor: 15,833 bytes, line 5
5++p){const m=arguments[p],v=m.uuid;let y=t[v];if(y===void 0){y=h++,t[v]=y,e.push(m);for(let E=0,S=l;E!==S;++E)o[E].push(new Vt(m,n[E],s[E]))}else if(y<f){c=e[y];const E=--f,S=e[E];t[S.uuid]=y,e[y]=S,t[v]=E,e[E]=m;for(let _=0,M=l;_!==M;++_){const T=o[_],A=T[E];let D=T[y];T[y]=A,D===void 0&&(D=new Vt(m,n[_],s[_])),T[E]=D}}else e[y]!==c&&Qe("AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.")}this.nCachedObjects_=f}remove(){const e=this._objects,t=this._indicesByUUID,n=this._bindings,s=n.length;let o=this.nCachedObjects_;for(let l=0,c=arguments.length;l!==c;++l){const h=arguments[l],f=h.uuid,p=t[f];if(p!==void 0&&p>=o){const g=o++,m=e[g];t[m.uuid]=p,e[p]=m,t[f]=g,e[g]=h;for(let v=0,y=s;v!==y;++v){const E=n[v],S=E[g],_=E[p];E[p]=S,E[g]=_}}}this.nCachedObjects_=o}uncache(){const e=this._objects,t=this._indicesByUUID,n=this._bindings,s=n.length;let o=this.nCachedObjects_,l=e.length;for(let c=0,h=arguments.length;c!==h;++c){const f=arguments[c],p=f.uuid,g=t[p];if(g!==void 0)if(delete t[p],g<o){const m=--o,v=e[m],y=--l,E=e[y];t[v.uuid]=g,e[g]=v,t[E.uuid]=m,e[m]=E,e.pop();for(let S=0,_=s;S!==_;++S){const M=n[S],T=M[m],A=M[y];M[g]=T,M[m]=A,M.pop()}}else{const m=--l,v=e[m];m>0&&(t[v.uuid]=g),e[g]=v,e.pop();for(let y=0,E=s;y!==E;++y){const S=n[y];S[g]=S[m],S.pop()}}}this.nCachedObjects_=o}subscribe_(e,t){const n=this._bindingsIndicesByPath;let s=n[e];const o=this._bindings;if(s!==void 0)return o[s];const l=this._paths,c=this._parsedPaths,h=this._objects,f=h.length,p=this.nCachedObjects_,g=new Array(f);s=o.length,n[e]=s,l.push(e),c.push(t),o.push(g);for(let m=p,v=h.length;m!==v;++m){const y=h[m];g[m]=new Vt(y,e,t)}return g}unsubscribe_(e){const t=this._bindingsIndicesByPath,n=t[e];if(n!==void 0){const s=this._paths,o=this._parsedPaths,l=this._bindings,c=l.length-1,h=l[c],f=e[c];t[f]=n,l[n]=h,l.pop(),o[n]=o[c],o.pop(),s[n]=s[c],s.pop()}}}class jS{constructor(e,t,n=null,s=t.blendMode){this._mixer=e,this._clip=t,this._localRoot=n,this.blendMode=s;const o=t.tracks,l=o.length,c=new Array(l),h={endingStart:_a,endingEnd:_a};for(let f=0;f!==l;++f){const p=o[f].createInterpolant(null);c[f]=p,p.settings&&Object.assign(h,p.settings),p.settings=h}this._interpolantSettings=h,this._interpolants=c,this._propertyBindings=new Array(l),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=By,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&this.timeScale!==0&&this._startTime===null&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(e){return this._startTime=e,this}setLoop(e,t){return this.loop=e,this.repetitions=t,this}setEffectiveWeight(e){return this.weight=e,this._effectiveWeight=this.enabled?e:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(e){return this._scheduleFading(e,0,1)}fadeOut(e){return this._scheduleFading(e,1,0)}crossFadeFrom(e,t,n=!1){if(e.fadeOut(t),this.fadeIn(t),n===!0){const s=this._clip.duration,o=e._clip.duration,l=o/s,c=s/o;e.warp(1,l,t),this.warp(c,1,t)}return this}crossFadeTo(e,t,n=!1){return e.crossFadeFrom(this,t,n)}stopFading(){const e=this._weightInterpolant;return e!==null&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}setEffectiveTimeScale(e){return this.timeScale=e,this._effectiveTimeScale=this.paused?0:e,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(e){return this.timeScale=this._clip.duration/e,this.stopWarping()}syncWith(e){return this.time=e.time,this.timeScale=e.timeScale,this.stopWarping()}halt(e){return this.warp(this._effectiveTimeScale,0,e)}warp(e,t,n){const s=this._mixer,o=s.time,l=this.timeScale;let c=this._timeScaleInterpolant;c===null&&(c=s._lendControlInterpolant(),this._timeScaleInterpolant=c);const h=c.parameterPositions,f=c.sampleValues;return h[0]=o,h[1]=o+n,f[0]=e/l,f[1]=t/l,this}stopWarping(){const e=this._timeScaleInterpolant;return e!==null&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(e,t,n,s){if(!this.enabled){this._updateWeight(e);return}const o=this._startTime;if(o!==null){const h=(e-o)*n;h<0||n===0?t=0:(this._startTime=null,t=n*h)}t*=this._updateTimeScale(e);const l=this._updateTime(t),c=this._updateWeight(e);if(c>0){const h=this._interpolants,f=this._propertyBindings;switch(this.blendMode){case rg:for(let p=0,g=h.length;p!==g;++p)h[p].evaluate(l),f[p].accumulateAdditive(c);break;case Cf:default:for(let p=0,g=h.length;p!==g;++p)h[p].evaluate(l),f[p].accumulate(s,c)}}}_updateWeight(e){let t=0;if(this.enabled){t=this.weight;const n=this._weightInterpolant;if(n!==null){const s=n.evaluate(e)[0];t*=s,e>n.parameterPositions[1]&&(this.stopFading(),s===0&&(this.enabled=!1))}}return this._effectiveWeight=t,t}_updateTimeScale(e){let t=0;if(!this.paused){t=this.timeScale;const n=this._timeScaleInterpolant;if(n!==null){const s=n.evaluate(e)[0];t*=s,e>n.parameterPositions[1]&&(this.stopWarping(),t===0?this.paused=!0:this.timeScale=t)}}return this._effectiveTimeScale=t,t}_updateTime(e){const t=this._clip.duration,n=this.loop;let s=this.time+e,o=this._loopCount;const l=n===zy;if(e===0)return o===-1?s:l&&(o&1)===1?t-s:s;if(n===Oy){o===-1&&(this._loopCount=0,this._setEndings(!0,!0,!1));e:{if(s>=t)s=t;else if(s<0)s=0;else{this.time=s;break e}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=s,this._mixer.dispatchEvent({type:"finished",action:this,direction:e<0?-1:1})}}else{if(o===-1&&(e>=0?(o=0,this._setEndings(!0,this.repetitions===0,l)):this._setEndings(this.repetitions===0,!0,l)),s>=t||s<0){const c=Math.floor(s/t);s-=t*c,o+=Math.abs(c);const h=this.repetitions-o;if(h<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,s=e>0?t:0,this.time=s,this._mixer.dispatchEvent({type:"finished",action:this,direction:e>0?1:-1});else{if(h===1){const f=e<0;this._setEndings(f,!f,l)}else this._setEndings(!1,!1,l);this._loopCount=o,this.time=s,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:c})}}else this._loopCount=o,this.time=s;if(l&&(o&1)===1)return t-s}return s}_setEndings(e,t,n){const s=this._interpolantSettings;n?(s.endingStart=ya,s.endingEnd=ya):(e?s.endingStart=this.zeroSlopeAtStart?ya:_a:s.endingStart=gc,t?s.endingEnd=this.zeroSlopeAtEnd?ya:_a:s.endingEnd=gc)}_scheduleFading(e,t,n){const s=this._mixer,o=s.time;let l=this._weightInterpolant;l===null&&(l=s._lendControlInterpolant(),this._weightInterpolant=l);const c=l.parameterPositions,h=l.sampleValues;return c[0]=o,h[0]=t,c[1]=o+e,h[1]=n,this}}const hA=new Float32Array(1);class fA extends Mi{constructor(e){super(),this._root=e,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1,typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}_bindAction(e,t){const n=e._localRoot||this._root,s=e._clip.tracks,o=s.length,l=e._propertyBindings,c=e._interpolants,h=n.uuid,f=this._bindingsByRootAndName;let p=f[h];p===void 0&&(p={},f[h]=p);for(let g=0;g!==o;++g){const m=s[g],v=m.name;let y=p[v];if(y!==void 0)++y.referenceCount,l[g]=y;else{if(y=l[g],y!==void 0){y._cacheIndex===null&&(++y.referenceCount,this._addInactiveBinding(y,h,v));continue}const E=t&&t._propertyBindings[g].binding.parsedPath;y=new YS(Vt.create(n,v,E),m.ValueTypeName,m.getValueSize()),++y.referenceCount,this._addInactiveBinding(y,h,v),l[g]=y}c[g].resultBuffer=y.buffer}}_activateAction(e){if(!this._isActiveAction(e)){if(e._cacheIndex===null){const n=(e._localRoot||this._root).uuid,s=e._clip.uuid,o=this._actionsByClip[s];this._bindAction(e,o&&o.knownActions[0]),this._addInactiveAction(e,s,n)}const t=e._propertyBindings;for(let n=0,s=t.length;n!==s;++n){const o=t[n];o.useCount++===0&&(this._lendBinding(o),o.saveOriginalState())}this._lendAction(e)}}_deactivateAction(e){if(this._isActiveAction(e)){const t=e._propertyBindings;for(let n=0,s=t.length;n!==s;++n){const o=t[n];--o.useCount===0&&(o.restoreOriginalState(),this._takeBackBinding(o))}this._takeBackAction(e)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;const e=this;this.stats={actions:{get total(){return e._actions.length},get inUse(){return e._nActiveActions}},bindings:{get total(){return e._bindings.length},get inUse(){return e._nActiveBindings}},controlInterpolants:{get total(){return e._controlInterpolants.length},get inUse(){return e._nActiveControlInterpolants}}}}_isActiveAction(e){const t=e._cacheIndex;return t!==null&&t<this._nActiveActions}_addInactiveAction(e,t,n){const s=this._actions,o=this._actionsByClip;let l=o[t];if(l===void 0)l={knownActions:[e],actionByRoot:{}},e._byClipCacheIndex=0,o[t]=l;else{const c=l.knownActions;e._byClipCacheIndex=c.length,c.push(e)}e._cacheIndex=s.length,s.push(e),l.actionByRoot[n]=e}_removeInactiveAction(e){const t=this._actions,n=t[t.length-1],s=e._cacheIndex;n._cacheIndex=s,t[s]=n,t.pop(),e._cacheIndex=null;const o=e._clip.uuid,l=this._actionsByClip,c=l[o],h=c.knownActions,f=h[h.length-1],p=e._byClipCacheIndex;f._byClipCacheIndex=p,h[p]=f,h.pop(),e._byClipCacheIndex=null;const g=c.actionByRoot,m=(e._localRoot||this._root).uuid;delete g[m],h.length===0&&delete l[o],this._removeInactiveBindingsForAction(e)}_removeInactiveBindingsForAction(e){const t=e._propertyBindings;for(let n=0,s=t.length;n!==s;++n){const o=t[n];--o.referenceCount===0&&this._removeInactiveBinding(o)}}_lendAction(e){const t=this._actions,n=e._cacheIndex,s=this._nActiveActions++,o=t[s];e._cacheIndex=s,t[s]=e,o._cacheIndex=n,t[n]=o}_takeBackAction(e){const t=this._actions,n=e._cacheIndex,s=--this._nActiveActions,o=t[s];e._cacheIndex=s,t[s]=e,o._cacheIndex=n,t[n]=o}_addInactiveBinding(e,t,n){const s=this._bindingsByRootAndName,o=this._bindings;let l=s[t];l===void 0&&(l={},s[t]=l),l[n]=e,e._cacheIndex=o.length,o.push(e)}_removeInactiveBinding(e){const t=this._bindings,n=e.binding,s=n.rootNode.uuid,o=n.path,l=this._bindingsByRootAndName,c=l[s],h=t[t.length-1],f=e._cacheIndex;h._cacheIndex=f,t[f]=h,t.pop(),delete c[o],Object.keys(c).length===0&&delete l[s]}_lendBinding(e){const t=this._bindings,n=e._cacheIndex,s=this._nActiveBindings++,o=t[s];e._cacheIndex=s,t[s]=e,o._cacheIndex=n,t[n]=o}_takeBackBinding(e){const t=this._bindings,n=e._cacheIndex,s=--this._nActiveBindings,o=t[s];e._cacheIndex=s,t[s]=e,o._cacheIndex=n,t[n]=o}_lendControlInterpolant(){const e=this._controlInterpolants,t=this._nActiveControlInterpolants++;let n=e[t];return n===void 0&&(n=new wg(new Float32Array(2),new Float32Array(2),1,hA),n.__cacheIndex=t,e[t]=n),n}_takeBackControlInterpolant(e){const t=this._controlInterpolants,n=e.__cacheIndex,s=--this._nActiveControlInterpolants,o=t[s];e.__cacheIndex=s,t[s]=e,o.__cacheIndex=n,t[n]=o}clipAction(e,t,n){const s=t||this._root,o=s.uuid;let l=typeof e=="string"?Ac.findByName(s,e):e;const c=l!==null?l.uuid:e,h=this._actionsByClip[c];let f=null;if(n===void 0&&(l!==null?n=l.blendMode:n=Cf),h!==void 0){const g=h.actionByRoot[o];if(g!==void 0&&g.blendMode===n)return g;f=h.knownActions[0],l===null&&(l=f._clip)}if(l===null)return null;const p=new jS(this,l,t,n);return this._bindAction(p,f),this._addInactiveAction(p,c,o),p}existingAction(e,t){const n=t||this._root,s=n.uuid,o=typeof e=="string"?Ac.findByName(n,e):e,l=o?o.uuid:e,c=this._actionsByClip[l];return c!==void 0&&c.actionByRoot[s]||null}stopAllAction(){const e=this._actions,t=this._nActiveActions;for(let n=t-1;n>=0;--n)e[n].stop();return this}update(e){e*=this.timeScale;const t=this._actions,n=this._nActiveActions,s=this.time+=e,o=Math.sign(e),l=this._accuIndex^=1;for(let f=0;f!==n;++f)t[f]._update(s,e,o,l);const c=this._bindings,h=this._nActiveBindings;for(let f=0;f!==h;++f)c[f].apply(l);return this}setTime(e){this.time=0;for(let t=0;t<this._actions.length;t++)this._actions[t].time=0;return this.update(e)}getRoot(){return this._root}uncacheClip(e){const t=this._actions,n=e.uuid,s=this._actionsByClip,o=s[n];if(o!==void 0){const l=o.knownActions;for(let c=0,h=l.length;c!==h;++c){const f=l[c];this._deactivateAction(f);const p=f._cacheIndex,g=t[t.length-1];f._cacheIndex=null,f._byClipCacheIndex=null,g._cacheIndex=p,t[p]=g,t.pop(),this._removeInactiveBindingsForAction(f)}delete s[n]}}uncacheRoot(e){const t=e.uuid,n=this._actionsByClip;for(const l in n){const c=n[l].actionByRoot,h=c[t];h!==void 0&&(this._deactivateAction(h),this._removeInactiveAction(h))}const s=this._bindingsByRootAndName,o=s[t];if(o!==void 0)for(const l in o){const c=o[l];c.restoreOriginalState(),this._removeInactiveBinding(c)}}uncacheAction(e,t){const n=this.existingAction(e,t);n!==null&&(this._deactivateAction(n),this._removeInactiveAction(n))}}class dA extends og{constructor(e=1,t=1,n=1,s={}){super(e,t,s),this.isRenderTarget3D=!0,this.depth=n,this.texture=new Lf(null,e,t,n),this._setTextureOptions(s),this.texture.isRenderTargetTexture=!0}}class Ut{constructor(e){this.value=e}clone(){return new Ut(this.value.clone===void 0?this.value:this.value.clone())}}let pA=0;class mA extends Mi{constructor(){super(),this.isUniformsGroup=!0,Object.defineProperty(this,"id",{value:pA++}),this.name="",this.usage=xc,this.uniforms=[]}add(e){return this.uniforms.push(e),this}remove(e){const t=this.uniforms.indexOf(e);return t!==-1&&this.uniforms.splice(t,1),this}setName(e){return this.name=e,this}setUsage(e){return this.usage=e,this}dispose(){this.dispatchEvent({type:"dispose"})}copy(e){this.name=e.name,this.usage=e.usage;const t=e.uniforms;this.uniforms.length=0;for(let n=0,s=t.length;n<s;n++){const o=Array.isArray(t[n])?t[n]:[t[n]];for(let l=0;l<o.length;l++)this.uniforms.push(o[l].clone())}return this}clone(){return new this.constructor().copy(this)}}class gA extends Uf{constructor(e,t,n=1){super(e,t),this.isInstancedInterleavedBuffer=!0,this.meshPerAttribute=n}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}clone(e){const t=super.clone(e);return t.meshPerAttribute=this.meshPerAttribute,t}toJSON(e){const t=super.toJSON(e);return t.isInstancedInterleavedBuffer=!0,t.meshPerAttribute=this.meshPerAttribute,t}}class vA{constructor(e,t,n,s,o,l=!1){this.isGLBufferAttribute=!0,this.name="",this.buffer=e,this.type=t,this.itemSize=n,this.elementSize=s,this.count=o,this.normalized=l,this.version=0}set needsUpdate(e){e===!0&&this.version++}setBuffer(e){return this.buffer=e,this}setType(e,t){return this.type=e,this.elementSize=t,this}setItemSize(e){return this.itemSize=e,this}setCount(e){return this.count=e,this}}const d_=new mt;class $S{constructor(e,t,n=0,s=1/0){this.ray=new Jo(e,t),this.near=n,this.far=s,this.camera=null,this.layers=new Xo,this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}}}set(e,t){this.ray.set(e,t)}setFromCamera(e,t){t.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(t.matrixWorld),this.ray.direction.set(e.x,e.y,.5).unproject(t).sub(this.ray.origin).normalize(),this.camera=t):t.isOrthographicCamera?(this.ray.origin.set(e.x,e.y,(t.near+t.far)/(t.near-t.far)).unproject(t),this.ray.direction.set(0,0,-1).transformDirection(t.matrixWorld),this.camera=t):Qe("Raycaster: 
5Unsupported camera type: "+t.type)}setFromXRController(e){return d_.identity().extractRotation(e.matrixWorld),this.ray.origin.setFromMatrixPosition(e.matrixWorld),this.ray.direction.set(0,0,-1).applyMatrix4(d_),this}intersectObject(e,t=!0,n=[]){return Pm(e,this,n,t),n.sort(p_),n}intersectObjects(e,t=!0,n=[]){for(let s=0,o=e.length;s<o;s++)Pm(e[s],this,n,t);return n.sort(p_),n}}function p_(i,e){return i.distance-e.distance}function Pm(i,e,t,n){let s=!0;if(i.layers.test(e.layers)&&i.raycast(e,t)===!1&&(s=!1),s===!0&&n===!0){const o=i.children;for(let l=0,c=o.length;l<c;l++)Pm(o[l],e,t,!0)}}class ZS{constructor(e=!0){this.autoStart=e,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1,De("Clock: This module has been deprecated. Please use THREE.Timer instead.")}start(){this.startTime=performance.now(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return this.getDelta(),this.elapsedTime}getDelta(){let e=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){const t=performance.now();e=(t-this.oldTime)/1e3,this.oldTime=t,this.elapsedTime+=e}return e}}class xA{constructor(e=1,t=0,n=0){this.radius=e,this.phi=t,this.theta=n}set(e,t,n){return this.radius=e,this.phi=t,this.theta=n,this}copy(e){return this.radius=e.radius,this.phi=e.phi,this.theta=e.theta,this}makeSafe(){return this.phi=ft(this.phi,1e-6,Math.PI-1e-6),this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,t,n){return this.radius=Math.sqrt(e*e+t*t+n*n),this.radius===0?(this.theta=0,this.phi=0):(this.theta=Math.atan2(e,n),this.phi=Math.acos(ft(t/this.radius,-1,1))),this}clone(){return new this.constructor().copy(this)}}class _A{constructor(e=1,t=0,n=0){this.radius=e,this.theta=t,this.y=n}set(e,t,n){return this.radius=e,this.theta=t,this.y=n,this}copy(e){return this.radius=e.radius,this.theta=e.theta,this.y=e.y,this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,t,n){return this.radius=Math.sqrt(e*e+n*n),this.theta=Math.atan2(e,n),this.y=t,this}clone(){return new this.constructor().copy(this)}}const Xg=class Xg{constructor(e,t,n,s){this.elements=[1,0,0,1],e!==void 0&&this.set(e,t,n,s)}identity(){return this.set(1,0,0,1),this}fromArray(e,t=0){for(let n=0;n<4;n++)this.elements[n]=e[n+t];return this}set(e,t,n,s){const o=this.elements;return o[0]=e,o[2]=t,o[1]=n,o[3]=s,this}};Xg.prototype.isMatrix2=!0;let Lm=Xg;const m_=new ae;class yA{constructor(e=new ae(1/0,1/0),t=new ae(-1/0,-1/0)){this.isBox2=!0,this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromPoints(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){const n=m_.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(n),this.max.copy(e).add(n),this}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=1/0,this.max.x=this.max.y=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y}getCenter(e){return this.isEmpty()?e.set(0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}containsPoint(e){return e.x>=this.min.x&&e.x<=this.max.x&&e.y>=this.min.y&&e.y<=this.max.y}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(e){return e.max.x>=this.min.x&&e.min.x<=this.max.x&&e.max.y>=this.min.y&&e.min.y<=this.max.y}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return this.clampPoint(e,m_).distanceTo(e)}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}const g_=new B,uh=new B,Po=new B,Lo=new B,em=new B,SA=new B,bA=ne
5w B;class MA{constructor(e=new B,t=new B){this.start=e,this.end=t}set(e,t){return this.start.copy(e),this.end.copy(t),this}copy(e){return this.start.copy(e.start),this.end.copy(e.end),this}getCenter(e){return e.addVectors(this.start,this.end).multiplyScalar(.5)}delta(e){return e.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(e,t){return this.delta(t).multiplyScalar(e).add(this.start)}closestPointToPointParameter(e,t){g_.subVectors(e,this.start),uh.subVectors(this.end,this.start);const n=uh.dot(uh);if(n===0)return 0;let o=uh.dot(g_)/n;return t&&(o=ft(o,0,1)),o}closestPointToPoint(e,t,n){const s=this.closestPointToPointParameter(e,t);return this.delta(n).multiplyScalar(s).add(this.start)}distanceSqToLine3(e,t=SA,n=bA){const s=10000000000000001e-32;let o,l;const c=this.start,h=e.start,f=this.end,p=e.end;Po.subVectors(f,c),Lo.subVectors(p,h),em.subVectors(c,h);const g=Po.dot(Po),m=Lo.dot(Lo),v=Lo.dot(em);if(g<=s&&m<=s)return t.copy(c),n.copy(h),t.sub(n),t.dot(t);if(g<=s)o=0,l=v/m,l=ft(l,0,1);else{const y=Po.dot(em);if(m<=s)l=0,o=ft(-y/g,0,1);else{const E=Po.dot(Lo),S=g*m-E*E;S!==0?o=ft((E*v-y*m)/S,0,1):o=0,l=(E*o+v)/m,l<0?(l=0,o=ft(-y/g,0,1)):l>1&&(l=1,o=ft((E-y)/g,0,1))}}return t.copy(c).addScaledVector(Po,o),n.copy(h).addScaledVector(Lo,l),t.distanceToSquared(n)}applyMatrix4(e){return this.start.applyMatrix4(e),this.end.applyMatrix4(e),this}equals(e){return e.start.equals(this.start)&&e.end.equals(this.end)}clone(){return new this.constructor().copy(this)}}const v_=new B;class EA extends Ht{constructor(e,t){super(),this.light=e,this.matrixAutoUpdate=!1,this.color=t,this.type="SpotLightHelper";const n=new gt,s=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1];for(let l=0,c=1,h=32;l<h;l++,c++){const f=l/h*Math.PI*2,p=c/h*Math.PI*2;s.push(Math.cos(f),Math.sin(f),1,Math.cos(p),Math.sin(p),1)}n.setAttribute("position",new je(s,3));const o=new ai({fog:!1,toneMapped:!1});this.cone=new Ds(n,o),this.add(this.cone),this.update()}dispose(){this.cone.geometry.dispose(),this.cone.material.dispose()}update(){this.light.updateWorldMatrix(!0,!1),this.light.target.updateWorldMatrix(!0,!1),this.parent?(this.parent.updateWorldMatrix(!0),this.matrix.copy(this.parent.matrixWorld).invert().multiply(this.light.matrixWorld)):this.matrix.copy(this.light.matrixWorld),this.matrixWorld.copy(this.light.matrixWorld);const e=this.light.distance?this.light.distance:1e3,t=e*Math.tan(this.light.angle);this.cone.scale.set(t,t,e),v_.setFromMatrixPosition(this.light.target.matrixWorld),this.cone.lookAt(v_),this.color!==void 0?this.cone.material.color.set(this.color):this.cone.material.color.copy(this.light.color)}}const Ar=new B,hh=new mt,tm=new mt;class TA extends Ds{constructor(e){const t=KS(e),n=new gt,s=[],o=[];for(let f=0;f<t.length;f++){const p=t[f];p.parent&&p.parent.isBone&&(s.push(0,0,0),s.push(0,0,0),o.push(0,0,0),o.push(0,0,0))}n.setAttribute("position",new je(s,3)),n.setAttribute("color",new je(o,3));const l=new ai({vertexColors:!0,depthTest:!1,depthWrite:!1,toneMapped:!1,transparent:!0});super(n,l),this.isSkeletonHelper=!0,this.type="SkeletonHelper",this.root=e,this.bones=t,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1;const c=new Ve(255),h=new Ve(65280);this.setColors(c,h)}updateMatrixWorld(e){const t=this.bones,n=this.geometry,s=n.getAttribute("position");tm.copy(this.root.matrixWorld).invert();for(let o=0,l=0;o<t.length;o++){const c=t[o];c.parent&&c.parent.isBone&&(hh.multiplyMatrices(tm,c.matrixWorld),Ar.setFromMatrixPosition(hh),s.setXYZ(l,Ar.x,Ar.y,Ar.z),hh.multiplyMatrices(tm,c.parent.matrixWorld),Ar.setFromMatrixPosition(hh),s.setXYZ(l+1,Ar.x,Ar.y,Ar.z),l+=2)}n.getAttribute("position").needsUpdate=!0,super.updateMatrixWorld(e)}setColors(e,t){const s=this.geometry.getAttribute("color");for(let o=0;o<s.count;o+=2)s.setXYZ(o,e.r,e.g,e.b),s.setXYZ(o+1,t.r,t.g,t.b);return s.needsUpdate=!0,this}dispose(){this.geometry.dispose(),this.material.dispose()}}function KS(i){const e=[];i.isBone===!0&&e.push(i);for(let t=0;t<i.children.length;t++)e.push(...KS(i.children[t]));return e}class wA extends Mn{constructor(e,t,n){const s=new Fc(t,4,2),o=new kr({wireframe:!0,fog:!1,toneMapped:!1});super(s,o),this.light=e,this.color=n,this.type="PointLightHelper",this.matrix=this.light.matrixWorld,this.matrixAutoUpdate=!1,this.update()}dispose(){this.geometry.dispose(),this.material.dispose()}update(){this.light.updateWorldMatrix(!0,!1),this.color!==void 0?this.material.color.set(this.color):this.material.color.copy(this.light.color)}}const AA=new B,x_=new Ve,__=new Ve;class CA extends Ht{constructor(e,t,n){super(),this.light=e,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,this.type="HemisphereLightHelper";const s=new Uc(t);s.rotateY(Math.PI*.5),this.material=new kr({wireframe:!0,fog:!1,toneMapped:!1}),this.color===void 0&&(this.material.vertexColors=!0);const o=s.getAttribute("position"),l=new Float32Array(o.count*3);s.setAttribute("color",new Qt(l,3)),this.add(new Mn(s,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){const e=this.children[0];if(this.color!==void 0)this.material.color.set(this.color);else{const t=e.geometry.getAttribute("color");x_.copy(this.light.color),__.copy(this.light.groundColor);for(let n=0,s=t.count;n<s;n++){const o=n<s/2?x_:__;t.setXYZ(n,o.r,o.g,o.b)}t.needsUpdate=!0}
vendor: 5,193 bytes, line 5
5this.light.updateWorldMatrix(!0,!1),e.lookAt(AA.setFromMatrixPosition(this.light.matrixWorld).negate())}}class RA extends Ds{constructor(e=10,t=10,n=4473924,s=8947848){n=new Ve(n),s=new Ve(s);const o=t/2,l=e/t,c=e/2,h=[],f=[];for(let m=0,v=0,y=-c;m<=t;m++,y+=l){h.push(-c,0,y,c,0,y),h.push(y,0,-c,y,0,c);const E=m===o?n:s;E.toArray(f,v),v+=3,E.toArray(f,v),v+=3,E.toArray(f,v),v+=3,E.toArray(f,v),v+=3}const p=new gt;p.setAttribute("position",new je(h,3)),p.setAttribute("color",new je(f,3));const g=new ai({vertexColors:!0,toneMapped:!1});super(p,g),this.type="GridHelper"}dispose(){this.geometry.dispose(),this.material.dispose()}}class IA extends Ds{constructor(e=10,t=16,n=8,s=64,o=4473924,l=8947848){o=new Ve(o),l=new Ve(l);const c=[],h=[];if(t>1)for(let g=0;g<t;g++){const m=g/t*(Math.PI*2),v=Math.sin(m)*e,y=Math.cos(m)*e;c.push(0,0,0),c.push(v,0,y);const E=g&1?o:l;h.push(E.r,E.g,E.b),h.push(E.r,E.g,E.b)}for(let g=0;g<n;g++){const m=g&1?o:l,v=e-e/n*g;for(let y=0;y<s;y++){let E=y/s*(Math.PI*2),S=Math.sin(E)*v,_=Math.cos(E)*v;c.push(S,0,_),h.push(m.r,m.g,m.b),E=(y+1)/s*(Math.PI*2),S=Math.sin(E)*v,_=Math.cos(E)*v,c.push(S,0,_),h.push(m.r,m.g,m.b)}}const f=new gt;f.setAttribute("position",new je(c,3)),f.setAttribute("color",new je(h,3));const p=new ai({vertexColors:!0,toneMapped:!1});super(f,p),this.type="PolarGridHelper"}dispose(){this.geometry.dispose(),this.material.dispose()}}const y_=new B,fh=new B,S_=new B;class PA extends Ht{constructor(e,t,n){super(),this.light=e,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=n,this.type="DirectionalLightHelper",t===void 0&&(t=1);let s=new gt;s.setAttribute("position",new je([-t,t,0,t,t,0,t,-t,0,-t,-t,0,-t,t,0],3));const o=new ai({fog:!1,toneMapped:!1});this.lightPlane=new ir(s,o),this.add(this.lightPlane),s=new gt,s.setAttribute("position",new je([0,0,0,0,0,1],3)),this.targetLine=new ir(s,o),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){this.light.updateWorldMatrix(!0,!1),this.light.target.updateWorldMatrix(!0,!1),y_.setFromMatrixPosition(this.light.matrixWorld),fh.setFromMatrixPosition(this.light.target.matrixWorld),S_.subVectors(fh,y_),this.lightPlane.lookAt(fh),this.color!==void 0?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(fh),this.targetLine.scale.z=S_.length()}}const dh=new B,_n=new Jf;class LA extends Ds{constructor(e){const t=new gt,n=new ai({color:16777215,vertexColors:!0,toneMapped:!1}),s=[],o=[],l={};c("n1","n2"),c("n2","n4"),c("n4","n3"),c("n3","n1"),c("f1","f2"),c("f2","f4"),c("f4","f3"),c("f3","f1"),c("n1","f1"),c("n2","f2"),c("n3","f3"),c("n4","f4"),c("p","n1"),c("p","n2"),c("p","n3"),c("p","n4"),c("u1","u2"),c("u2","u3"),c("u3","u1"),c("c","t"),c("p","c"),c("cn1","cn2"),c("cn3","cn4"),c("cf1","cf2"),c("cf3","cf4");function c(y,E){h(y),h(E)}function h(y){s.push(0,0,0),o.push(0,0,0),l[y]===void 0&&(l[y]=[]),l[y].push(s.length/3-1)}t.setAttribute("position",new je(s,3)),t.setAttribute("color",new je(o,3)),super(t,n),this.type="CameraHelper",this.camera=e,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=l,this.update();const f=new Ve(16755200),p=new Ve(16711680),g=new Ve(43775),m=new Ve(16777215),v=new Ve(3355443);this.setColors(f,p,g,m,v)}setColors(e,t,n,s,o){const c=this.geometry.getAttribute("color");return c.setXYZ(0,e.r,e.g,e.b),c.setXYZ(1,e.r,e.g,e.b),c.setXYZ(2,e.r,e.g,e.b),c.setXYZ(3,e.r,e.g,e.b),c.setXYZ(4,e.r,e.g,e.b),c.setXYZ(5,e.r,e.g,e.b),c.setXYZ(6,e.r,e.g,e.b),c.setXYZ(7,e.r,e.g,e.b),c.setXYZ(8,e.r,e.g,e.b),c.setXYZ(9,e.r,e.g,e.b),c.setXYZ(10,e.r,e.g,e.b),c.setXYZ(11,e.r,e.g,e.b),c.setXYZ(12,e.r,e.g,e.b),c.setXYZ(13,e.r,e.g,e.b),c.setXYZ(14,e.r,e.g,e.b),c.setXYZ(15,e.r,e.g,e.b),c.setXYZ(16,e.r,e.g,e.b),c.setXYZ(17,e.r,e.g,e.b),c.setXYZ(18,e.r,e.g,e.b),c.setXYZ(19,e.r,e.g,e.b),c.setXYZ(20,e.r,e.g,e.b),c.setXYZ(21,e.r,e.g,e.b),c.setXYZ(22,e.r,e.g,e.b),c.setXYZ(23,e.r,e.g,e.b),c.setXYZ(24,t.r,t.g,t.b),c.setXYZ(25,t.r,t.g,t.b),c.setXYZ(26,t.r,t.g,t.b),c.setXYZ(27,t.r,t.g,t.b),c.setXYZ(28,t.r,t.g,t.b),c.setXYZ(29,t.r,t.g,t.b),c.setXYZ(30,t.r,t.g,t.b),c.setXYZ(31,t.r,t.g,t.b),c.setXYZ(32,n.r,n.g,n.b),c.setXYZ(33,n.r,n.g,n.b),c.setXYZ(34,n.r,n.g,n.b),c.setXYZ(35,n.r,n.g,n.b),c.setXYZ(36,n.r,n.g,n.b),c.setXYZ(37,n.r,n.g,n.b),c.setXYZ(38,s.r,s.g,s.b),c.setXYZ(39,s.r,s.g,s.b),c.setXYZ(40,o.r,o.g,o.b),c.setXYZ(41,o.r,o.g,o.b),c.setXYZ(42,o.r,o.g,o.b),c.setXYZ(43,o.r,o.g,o.b),c.setXYZ(44,o.r,o.g,o.b),c.setXYZ(45,o.r,o.g,o.b),c.setXYZ(46,o.r,o.g,o.b),c.setXYZ(47,o.r,o.g,o.b),c.setXYZ(48,o.r,o.g,o.b),c.setXYZ(49,o.r,o.g,o.b),c.needsUpdate=!0,this}update(){const e=this.geometry,t=this.pointMap,n=1,s=1;let o,l;if(_n.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),this.camera.reversedDepth===!0)o=1,l=0;else if(this.camera.coordinateSystem===Bi)o=-1,l=1;else if(this.camera.coordinateSystem===Ca)o=0,l=1;
5else throw new Error("THREE.CameraHelper.update(): Invalid coordinate system: "+this.camera.coordinateSystem);bn("c",t,e,_n,0,0,o),bn("t",t,e,_n,0,0,l),bn("n1",t,e,_n,-n,-s,o),bn("n2",t,e,_n,n,-s,o),bn("n3",t,e,_n,-n,s,o),bn("n4",t,e,_n,n,s,o),bn("f1",t,e,_n,-n,-s,l),bn("f2",t,e,_n,n,-s,l),bn("f3",t,e,_n,-n,s,l),bn("f4",t,e,_n,n,s,l),bn("u1",t,e,_n,n*.7,s*1.1,o),bn("u2",t,e,_n,-n*.7,s*1.1,o),bn("u3",t,e,_n,0,s*2,o),bn("cf1",t,e,_n,-n,0,l),bn("cf2",t,e,_n,n,0,l),bn("cf3",t,e,_n,0,-s,l),bn("cf4",t,e,_n,0,s,l),bn("cn1",t,e,_n,-n,0,o),bn("cn2",t,e,_n,n,0,o),bn("cn3",t,e,_n,0,-s,o),bn("cn4",t,e,_n,0,s,o),e.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}}function bn(i,e,t,n,s,o,l){dh.set(s,o,l).unproject(n);const c=e[i];if(c!==void 0){const h=t.getAttribute("position");for(let f=0,p=c.length;f<p;f++)h.setXYZ(c[f],dh.x,dh.y,dh.z)}}const ph=new ri;class DA extends Ds{constructor(e,t=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),s=new Float32Array(24),o=new gt;o.setIndex(new Qt(n,1)),o.setAttribute("position",new Qt(s,3)),super(o,new ai({color:t,toneMapped:!1})),this.object=e,this.type="BoxHelper",this.matrixAutoUpdate=!1,this.update()}update(){if(this.object!==void 0&&ph.setFromObject(this.object),ph.isEmpty())return;const e=ph.min,t=ph.max,n=this.geometry.attributes.position,s=n.array;s[0]=t.x,s[1]=t.y,s[2]=t.z,s[3]=e.x,s[4]=t.y,s[5]=t.z,s[6]=e.x,s[7]=e.y,s[8]=t.z,s[9]=t.x,s[10]=e.y,s[11]=t.z,s[12]=t.x,s[13]=t.y,s[14]=e.z,s[15]=e.x,s[16]=t.y,s[17]=e.z,s[18]=e.x,s[19]=e.y,s[20]=e.z,s[21]=t.x,s[22]=e.y,s[23]=e.z,n.needsUpdate=!0,this.geometry.computeBoundingSphere()}setFromObject(e){return this.object=e,this.update(),this}copy(e,t){return super.copy(e,t),this.object=e.object,this}dispose(){this.geometry.dispose(),this.material.dispose()}}class NA extends Ds{constructor(e,t=16776960){const n=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),s=[1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],o=new gt;o.setIndex(new Qt(n,1)),o.setAttribute("position",new je(s,3)),super(o,new ai({color:t,toneMapped:!1})),this.box=e,this.type="Box3Helper",this.geometry.computeBoundingSphere()}updateMatrixWorld(e){const t=this.box;t.isEmpty()||(t.getCenter(this.position),t.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(e))}dispose(){this.geometry.dispose(),this.material.dispose()}}class UA extends ir{constructor(e,t=1,n=16776960){const s=n,o=[1,-1,0,-1,1,0,-1,-1,0,1,1,0,-1,1,0,-1,-1,0,1,-1,0,1,1,0],l=new gt;l.setAttribute("position",new je(o,3)),l.computeBoundingSphere(),super(l,new ai({color:s,toneMapped:!1})),this.type="PlaneHelper",this.plane=e,this.size=t;const c=[1,1,0,-1,1,0,-1,-1,0,1,1,0,-1,-1,0,1,-1,0],h=new gt;h.setAttribute("position",new je(c,3)),h.computeBoundingSphere(),this.add(new Mn(h,new kr({color:s,opacity:.2,transparent:!0,depthWrite:!1,toneMapped:!1})))}updateMatrixWorld(e){this.position.set(0,0,0),this.scale.set(.5*this.size,.5*this.size,1),this.lookAt(this.plane.normal),this.translateZ(-this.plane.constant),super.updateMatrixWorld(e)}dispose(){this.geometry.dispose(),this.material.dispose(),this.children[0].geometry.dispose(),this.children[0].material.dispose()}}const b_=new B;let mh,nm;class FA extends Ht{constructor(e=new B(0,0,1),t=new B(0,0,0),n=1,s=16776960,o=n*.2,l=o*.2){super(),this.type="ArrowHelper",mh===void 0&&(mh=new gt,mh.setAttribute("position",new je([0,0,0,0,1,0],3)),nm=new Nc(.5,1,5,1),nm.translate(0,-.5,0)),this.position.copy(t),this.line=new ir(mh,new ai({color:s,toneMapped:!1})),this.line.matrixAutoUpdate=!1,this.add(this.line),this.cone=new Mn(nm,new kr({color:s,toneMapped:!1})),this.cone.matrixAutoUpdate=!1,this.add(this.cone),this.setDirection(e),this.setLength(n,o,l)}setDirection(e){if(e.y>.99999)this.quaternion.set(0,0,0,1);else if(e.y<-.99999)this.quaternion.set(1,0,0,0);else{b_.set(e.z,0,-e.x).normalize();const t=Math.acos(e.y);this.quaternion.setFromAxisAngle(b_,t)}}setLength(e,t=e*.2,n=t*.2){this.line.scale.set(1,Math.max(1e-4,e-t),1),this.line.updateMatrix(),this.cone.scale.set(n,t,n),this.cone.position.y=e,this.cone.updateMatrix()}setColor(e){this.line.material.color.set(e),this.cone.material.color.set(e)}copy(e){return super.copy(e,!1),this.line.copy(e.line),this.cone.copy(e.cone),this}dispose(){this.line.geometry.dispose(),this.line.material.dispose(),this.cone.geometry.dispose(),this.cone.material.dispose()}}class OA extends Ds{constructor(e=1){const t=[0,0,0,e,0,0,0,0,0,0,e,0,0,0,0,0,0,e],n=[1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],s=new gt;s.setAttribute("position",new je(t,3)),s.setAttribute("color",new je(n,3));const o=new ai({vertexColors:!0,toneMapped:!1});super(s,o),this.type="AxesHelper"}
5setColors(e,t,n){const s=new Ve,o=this.geometry.attributes.color.array;return s.set(e),s.toArray(o,0),s.toArray(o,3),s.set(t),s.toArray(o,6),s.toArray(o,9),s.set(n),s.toArray(o,12),s.toArray(o,15),this.geometry.attributes.color.needsUpdate=!0,this}dispose(){this.geometry.dispose(),this.material.dispose()}}class BA{constructor(){this.type="ShapePath",this.color=new Ve,this.subPaths=[],this.currentPath=null}moveTo(e,t){return this.currentPath=new df,this.subPaths.push(this.currentPath),this.currentPath.moveTo(e,t),this}lineTo(e,t){return this.currentPath.lineTo(e,t),this}quadraticCurveTo(e,t,n,s){return this.currentPath.quadraticCurveTo(e,t,n,s),this}bezierCurveTo(e,t,n,s,o,l){return this.currentPath.bezierCurveTo(e,t,n,s,o,l),this}splineThru(e){return this.currentPath.splineThru(e),this}toShapes(e){function t(_){const M=[];for(let T=0,A=_.length;T<A;T++){const D=_[T],R=new Ea;R.curves=D.curves,M.push(R)}return M}function n(_,M){const T=M.length;let A=!1;for(let D=T-1,R=0;R<T;D=R++){let F=M[D],w=M[R],L=w.x-F.x,U=w.y-F.y;if(Math.abs(U)>Number.EPSILON){if(U<0&&(F=M[R],L=-L,w=M[D],U=-U),_.y<F.y||_.y>w.y)continue;if(_.y===F.y){if(_.x===F.x)return!0}else{const O=U*(_.x-F.x)-L*(_.y-F.y);if(O===0)return!0;if(O<0)continue;A=!A}}else{if(_.y!==F.y)continue;if(w.x<=_.x&&_.x<=F.x||F.x<=_.x&&_.x<=w.x)return!0}}return A}const s=us.isClockWise,o=this.subPaths;if(o.length===0)return[];let l,c,h;const f=[];if(o.length===1)return c=o[0],h=new Ea,h.curves=c.curves,f.push(h),f;let p=!s(o[0].getPoints());p=e?!p:p;const g=[],m=[];let v=[],y=0,E;m[y]=void 0,v[y]=[];for(let _=0,M=o.length;_<M;_++)c=o[_],E=c.getPoints(),l=s(E),l=e?!l:l,l?(!p&&m[y]&&y++,m[y]={s:new Ea,p:E},m[y].s.curves=c.curves,p&&y++,v[y]=[]):v[y].push({h:c,p:E[0]});if(!m[0])return t(o);if(m.length>1){let _=!1,M=0;for(let T=0,A=m.length;T<A;T++)g[T]=[];for(let T=0,A=m.length;T<A;T++){const D=v[T];for(let R=0;R<D.length;R++){const F=D[R];let w=!0;for(let L=0;L<m.length;L++)n(F.p,m[L].p)&&(T!==L&&M++,w?(w=!1,g[L].push(F)):_=!0);w&&g[T].push(F)}}M>0&&_===!1&&(v=g)}let S;for(let _=0,M=m.length;_<M;_++){h=m[_].s,f.push(h),S=v[_];for(let T=0,A=S.length;T<A;T++)h.holes.push(S[T].h)}return f}}class zA extends Mi{constructor(e,t=null){super(),this.object=e,this.domElement=t,this.enabled=!0,this.state=-1,this.keys={},this.mouseButtons={LEFT:null,MIDDLE:null,RIGHT:null},this.touches={ONE:null,TWO:null}}connect(e){if(e===void 0){De("Controls: connect() now requires an element.");return}this.domElement!==null&&this.disconnect(),this.domElement=e}disconnect(){}dispose(){}update(){}}function kA(i,e){const t=i.image&&i.image.width?i.image.width/i.image.height:1;return t>e?(i.repeat.x=1,i.repeat.y=t/e,i.offset.x=0,i.offset.y=(1-i.repeat.y)/2):(i.repeat.x=e/t,i.repeat.y=1,i.offset.x=(1-i.repeat.x)/2,i.offset.y=0),i}function VA(i,e){const t=i.image&&i.image.width?i.image.width/i.image.height:1;return t>e?(i.repeat.x=e/t,i.repeat.y=1,i.offset.x=(1-i.repeat.x)/2,i.offset.y=0):(i.repeat.x=1,i.repeat.y=t/e,i.offset.x=0,i.offset.y=(1-i.repeat.y)/2),i}function HA(i){return i.repeat.x=1,i.repeat.y=1,i.offset.x=0,i.offset.y=0,i}function Dm(i,e,t,n){const s=GA(n);switch(t){case ig:return i*e;case Tf:return i*e/s.components*s.byteLength;case Pc:return i*e/s.components*s.byteLength;case Ur:return i*e*2/s.components*s.byteLength;case wf:return i*e*2/s.components*s.byteLength;case sg:return i*e*3/s.components*s.byteLength;case ii:return i*e*4/s.components*s.byteLength;case Af:return i*e*4/s.components*s.byteLength;case ec:case tc:return Math.floor((i+3)/4)*Math.floor((e+3)/4)*8;case nc:case ic:return Math.floor((i+3)/4)*Math.floor((e+3)/4)*16;case Lh:case Nh:return Math.max(i,16)*Math.max(e,8)/4;case Ph:case Dh:return Math.max(i,8)*Math.max(e,8)/2;case Uh:case Fh:case Bh:case zh:return Math.floor((i+3)/4)*Math.floor((e+3)/4)*8;case Oh:case dc:case kh:return Math.floor((i+3)/4)*Math.floor((e+3)/4)*16;case Vh:return Math.floor((i+3)/4)*Math.floor((e+3)/4)*16;case Hh:return Math.floor((i+4)/5)*Math.floor((e+3)/4)*16;case Gh:return Math.floor((i+4)/5)*Math.floor((e+4)/5)*16;case Wh:return Math.floor((i+5)/6)*Math.floor((e+4)/5)*16;case Xh:return Math.floor((i+5)/6)*Math.floor((e+5)/6)*16;case qh:return Math.floor((i+7)/8)*Math.floor((e+4)/5)*16;case Yh:return Math.floor((i+7)/8)*Math.floor((e+5)/6)*16;case jh:return Math.floor((i+7)/8)*Math.floor((e+7)/8)*16;case $h:return Math.floor((i+9)/10)*Math.floor((e+4)/5)*16;case Zh:return Math.floor((i+9)/10)*Math.floor((e+5)/6)*16;case Kh:return Math.floor((i+9)/10)*Math.floor((e+7)/8)*16;case Jh:return Math.floor((i+9)/10)*Math.floor((e+9)/10)*16;case Qh:return Math.floor((i+11)/12)*Math.floor((e+9)/10)*16;case ef:return Math.floor((i+11)/12)*Math.floor((e+11)/12)*16;case tf:case nf:case sf:return Math.ceil(i/4)*Math.ceil(e/4)*16;case rf:case af:return Math.ceil(i/4)*Math.ceil(e/4)*8;case pc:case of:return Math.ceil(i/4)*Math.ceil(e/4)*16}throw new Error(`Unable to determine texture byte length for ${t} format.`)}function GA(i){switch(i){case yn:case Qm:return{byteLength:1,components:1};case Go:case eg:case fs:return{byteLength:2,components:1};case Mf:case Ef:return{byteLength:2,components:4};case ji:case bf:case Yn:return{byteLength:4,components:1};case tg:case ng:return{byteLength:4,components:3}}throw new Error(`Unknown texture type ${i}.`)}class WA{static contain(e,t){return kA(e,t)}static cover(e,t){return VA(e,t)}static fill(e){return HA(e)}static getByteLength(e,t,n,s){return Dm(e,t,n,s)}}typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:Zo}}));typeof window<"u"&&(window.__THREE__?De("WARNING: Multiple instances of Three.js being imported."):window.__THREE__=Zo);function JS(){let i=null,e=!1,t=null,n=null;function s(o,l){t(o,l),n=i.requestAnimationFrame(s)}return{start:function(){e!==!0&&t!==null&&i!==null&&(n=i.requestAnimationFrame(s),e=!0)},stop:function(){i!==null&&i.cancelAnimationFrame(n),e=!1},setAnimationLoop:function(o){t=o},setContext:function(o){i=o}}}function XA(i){const e=new WeakMap;function t(c,h){const f=c.array,p=c.usage,g=f.byteLength,m=i.createBuffer();i.bindBuffer(h,m),i.bufferData(h,f,p),c.onUploadCallback();let v;if(f instanceof Float32Array)v=i.FLOAT;else if(typeof Float16Array<"u"&&f instanceof Float16Array)v=i.HALF_FLOAT;else if(f instanceof Uint16Array)c.isFloat16BufferAttribute?v=i.HALF_FLOAT:v=i.UNSIGNED_SHORT;else if(f instanceof Int16Array)v=i.SHORT;else if(f instanceof Uint32Array)v=i.UNSIGNED_INT;else if(f instanceof Int32Array)v=i.INT;else if(f instanceof Int8Array)v=i.BYTE;else if(f instanceof Uint8Array)v=i.UNSIGNED_BYTE;else if(f instanceof Uint8ClampedArray)v=i.UNSIGNED_BYTE;else throw new Error("THREE.WebGLAttributes: Unsupported buffer data format: "+f);return{buffer:m,type:v,bytesPerElement:f.BYTES_PER_ELEMENT,version:c.version,size:g}}function n(c,h,f){const p=h.array,g=h.updateRanges;if(i.bindBuffer(f,c),g.length===0)i.bufferSubData(f,0,p);else{g.sort((v,y)=>v.start-y.start);let m=0;for(let v=1;v<g.length;v++){const y=g[m],E=g[v];E.start<=y.start+y.count+1?y.count=Math.max(y.count,E.start+E.count-y.start):(++m,g[m]=E)}g.length=m+1;for(let v=0,y=g.length;v<y;v++){const E=g[v];i.bufferSubData(f,E.start*p.BYTES_PER_ELEMENT,p,E.start,E.count)}
vendor: 4,945 bytes, lines 5-118
5h.clearUpdateRanges()}h.onUploadCallback()}function s(c){return c.isInterleavedBufferAttribute&&(c=c.data),e.get(c)}function o(c){c.isInterleavedBufferAttribute&&(c=c.data);const h=e.get(c);h&&(i.deleteBuffer(h.buffer),e.delete(c))}function l(c,h){if(c.isInterleavedBufferAttribute&&(c=c.data),c.isGLBufferAttribute){const p=e.get(c);(!p||p.version<c.version)&&e.set(c,{buffer:c.buffer,type:c.type,bytesPerElement:c.elementSize,version:c.version});return}const f=e.get(c);if(f===void 0)e.set(c,t(c,h));else if(f.version<c.version){if(f.size!==c.array.byteLength)throw new Error("THREE.WebGLAttributes: The size of the buffer attribute's array buffer does not match the original size. Resizing buffer attributes is not supported.");n(f.buffer,c,h),f.version=c.version}}return{get:s,remove:o,update:l}}var qA=`#ifdef USE_ALPHAHASH
6	if ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;
7#endif`,YA=`#ifdef USE_ALPHAHASH
8	const float ALPHA_HASH_SCALE = 0.05;
9	float hash2D( vec2 value ) {
10		return fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );
11	}
12	float hash3D( vec3 value ) {
13		return hash2D( vec2( hash2D( value.xy ), value.z ) );
14	}
15	float getAlphaHashThreshold( vec3 position ) {
16		float maxDeriv = max(
17			length( dFdx( position.xyz ) ),
18			length( dFdy( position.xyz ) )
19		);
20		float pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );
21		vec2 pixScales = vec2(
22			exp2( floor( log2( pixScale ) ) ),
23			exp2( ceil( log2( pixScale ) ) )
24		);
25		vec2 alpha = vec2(
26			hash3D( floor( pixScales.x * position.xyz ) ),
27			hash3D( floor( pixScales.y * position.xyz ) )
28		);
29		float lerpFactor = fract( log2( pixScale ) );
30		float x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;
31		float a = min( lerpFactor, 1.0 - lerpFactor );
32		vec3 cases = vec3(
33			x * x / ( 2.0 * a * ( 1.0 - a ) ),
34			( x - 0.5 * a ) / ( 1.0 - a ),
35			1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )
36		);
37		float threshold = ( x < ( 1.0 - a ) )
38			? ( ( x < a ) ? cases.x : cases.y )
39			: cases.z;
40		return clamp( threshold , 1.0e-6, 1.0 );
41	}
42#endif`,jA=`#ifdef USE_ALPHAMAP
43	diffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;
44#endif`,$A=`#ifdef USE_ALPHAMAP
45	uniform sampler2D alphaMap;
46#endif`,ZA=`#ifdef USE_ALPHATEST
47	#ifdef ALPHA_TO_COVERAGE
48	diffuseColor.a = smoothstep( alphaTest, alphaTest + fwidth( diffuseColor.a ), diffuseColor.a );
49	if ( diffuseColor.a == 0.0 ) discard;
50	#else
51	if ( diffuseColor.a < alphaTest ) discard;
52	#endif
53#endif`,KA=`#ifdef USE_ALPHATEST
54	uniform float alphaTest;
55#endif`,JA=`#ifdef USE_AOMAP
56	float ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;
57	reflectedLight.indirectDiffuse *= ambientOcclusion;
58	#if defined( USE_CLEARCOAT ) 
59		clearcoatSpecularIndirect *= ambientOcclusion;
60	#endif
61	#if defined( USE_SHEEN ) 
62		sheenSpecularIndirect *= ambientOcclusion;
63	#endif
64	#if defined( USE_ENVMAP ) && defined( STANDARD )
65		float dotNV = saturate( dot( geometryNormal, geometryViewDir ) );
66		reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );
67	#endif
68#endif`,QA=`#ifdef USE_AOMAP
69	uniform sampler2D aoMap;
70	uniform float aoMapIntensity;
71#endif`,eC=`#ifdef USE_BATCHING
72	#if ! defined( GL_ANGLE_multi_draw )
73	#define gl_DrawID _gl_DrawID
74	uniform int _gl_DrawID;
75	#endif
76	uniform highp sampler2D batchingTexture;
77	uniform highp usampler2D batchingIdTexture;
78	mat4 getBatchingMatrix( const in float i ) {
79		int size = textureSize( batchingTexture, 0 ).x;
80		int j = int( i ) * 4;
81		int x = j % size;
82		int y = j / size;
83		vec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 );
84		vec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 );
85		vec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 );
86		vec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 );
87		return mat4( v1, v2, v3, v4 );
88	}
89	float getIndirectIndex( const in int i ) {
90		int size = textureSize( batchingIdTexture, 0 ).x;
91		int x = i % size;
92		int y = i / size;
93		return float( texelFetch( batchingIdTexture, ivec2( x, y ), 0 ).r );
94	}
95#endif
96#ifdef USE_BATCHING_COLOR
97	uniform sampler2D batchingColorTexture;
98	vec4 getBatchingColor( const in float i ) {
99		int size = textureSize( batchingColorTexture, 0 ).x;
100		int j = int( i );
101		int x = j % size;
102		int y = j / size;
103		return texelFetch( batchingColorTexture, ivec2( x, y ), 0 );
104	}
105#endif`,tC=`#ifdef USE_BATCHING
106	mat4 batchingMatrix = getBatchingMatrix( getIndirectIndex( gl_DrawID ) );
107#endif`,nC=`vec3 transformed = vec3( position );
108#ifdef USE_ALPHAHASH
109	vPosition = vec3( position );
110#endif`,iC=`vec3 objectNormal = vec3( normal );
111#ifdef USE_TANGENT
112	vec3 objectTangent = vec3( tangent.xyz );
113#endif`,sC=`float G_BlinnPhong_Implicit( ) {
114	return 0.25;
115}
116float D_BlinnPhong( const in float shininess, const in float dotNH ) {
117	return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );
118}
119vec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {
120	vec3 halfDir = normalize( lightDir + viewDir );
121	float dotNH = saturate( dot( normal, halfDir ) );
122	float dotVH = saturate( dot( viewDir, halfDir ) );
123	vec3 F = F_Schlick( specularColor, 1.0, dotVH );
124	float G = G_BlinnPhong_Implicit( );
125	float D = D_BlinnPhong( shininess, dotNH );
126	return F * ( G * D );
127} // validated`,rC=`#ifdef USE_IRIDESCENCE
128	const mat3 XYZ_TO_REC709 = mat3(
129		 3.2404542, -0.9692660,  0.0556434,
130		-1.5371385,  1.8760108, -0.2040259,
131		-0.4985314,  0.0415560,  1.0572252
132	);
133	vec3 Fresnel0ToIor( vec3 fresnel0 ) {
134		vec3 sqrtF0 = sqrt( fresnel0 );
135		return ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );
136	}
137	vec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {
138		return pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );
139	}
140	float IorToFresnel0( float transmittedIor, float incidentIor ) {
141		return pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));
142	}
143	vec3 evalSensitivity( float OPD, vec3 shift ) {
144		float phase = 2.0 * PI * OPD * 1.0e-9;
145		vec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );
146		vec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );
147		vec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );
148		vec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );
149		xyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );
150		xyz /= 1.0685e-7;
151		vec3 rgb = XYZ_TO_REC709 * xyz;
152		return rgb;
153	}
154	vec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {
155		vec3 I;
156		float iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );
157		float sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );
158		float cosTheta2Sq = 1.0 - sinTheta2Sq;
159		if ( cosTheta2Sq < 0.0 ) {
160			return vec3( 1.0 );
161		}
162		float cosTheta2 = sqrt( cosTheta2Sq );
163		float R0 = IorToFresnel0( iridescenceIOR, outsideIOR );
164		float R12 = F_Schlick( R0, 1.0, cosTheta1 );
165		float T121 = 1.0 - R12;
166		float phi12 = 0.0;
167		if ( iridescenceIOR < outsideIOR ) phi12 = PI;
168		float phi21 = PI - phi12;
169		vec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) );		vec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );
170		vec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );
171		vec3 phi23 = vec3( 0.0 );
172		if ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;
173		if ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;
174		if ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;
175		float OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;
176		vec3 phi = vec3( phi21 ) + phi23;
177		vec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );
178		vec3 r123 = sqrt( R123 );
179		vec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );
180		vec3 C0 = R12 + Rs;
181		I = C0;
182		vec3 Cm = Rs - T121;
183		for ( int m = 1; m <= 2; ++ m ) {
184			Cm *= r123;
185			vec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );
186			I += Cm * Sm;
187		}
188		return max( I, vec3( 0.0 ) );
189	}
190#endif`,aC=`#ifdef USE_BUMPMAP
191	uniform sampler2D bumpMap;
192	uniform float bumpScale;
193	vec2 dHdxy_fwd() {
194		vec2 dSTdx = dFdx( vBumpMapUv );
195		vec2 dSTdy = dFdy( vBumpMapUv );
196		float Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;
197		float dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;
198		float dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;
199		return vec2( dBx, dBy );
200	}
201	vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {
202		vec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) );
203		vec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) );
204		vec3 vN = surf_norm;
205		vec3 R1 = cross( vSigmaY, vN );
206		vec3 R2 = cross( vN, vSigmaX );
207		float fDet = dot( vSigmaX, R1 ) * faceDirection;
208		vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );
209		return normalize( abs( fDet ) * surf_norm - vGrad );
210	}
211#endif`,oC=`#if NUM_CLIPPING_PLANES > 0
212	vec4 plane;
213	#ifdef ALPHA_TO_COVERAGE
214		float distanceToPlane, distanceGradient;
215		float clipOpacity = 1.0;
216		#pragma unroll_loop_start
217		for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
218			plane = clippingPlanes[ i ];
219			distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;
220			distanceGradient = fwidth( distanceToPlane ) / 2.0;
221			clipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );
222			if ( clipOpacity == 0.0 ) discard;
223		}
224		#pragma unroll_loop_end
225		#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
226			float unionClipOpacity = 1.0;
227			#pragma unroll_loop_start
228			for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
229				plane = clippingPlanes[ i ];
230				distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;
231				distanceGradient = fwidth( distanceToPlane ) / 2.0;
232				unionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );
233			}
234			#pragma unroll_loop_end
235			clipOpacity *= 1.0 - unionClipOpacity;
236		#endif
237		diffuseColor.a *= clipOpacity;
238		if ( diffuseColor.a == 0.0 ) discard;
239	#else
240		#pragma unroll_loop_start
241		for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
242			plane = clippingPlanes[ i ];
243			if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;
244		}
245		#pragma unroll_loop_end
246		#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
247			bool clipped = true;
248			#pragma unroll_loop_start
249			for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
250				plane = clippingPlanes[ i ];
251				clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;
252			}
253			#pragma unroll_loop_end
254			if ( clipped ) discard;
255		#endif
256	#endif
257#endif`,lC=`#if NUM_CLIPPING_PLANES > 0
258	varying vec3 vClipPosition;
259	uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];
260#endif`,cC=`#if NUM_CLIPPING_PLANES > 0
261	varying vec3 vClipPosition;
262#endif`,uC=`#if NUM_CLIPPING_PLANES > 0
263	vClipPosition = - mvPosition.xyz;
264#endif`,hC=`#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA )
265	diffuseColor *= vColor;
266#endif`,fC=`#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA )
267	varying vec4 vColor;
268#endif`,dC=`#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )
269	varying vec4 vColor;
270#endif`,pC=`#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )
271	vColor = vec4( 1.0 );
272#endif
273#ifdef USE_COLOR_ALPHA
274	vColor *= color;
275#elif defined( USE_COLOR )
276	vColor.rgb *= color;
277#endif
278#ifdef USE_INSTANCING_COLOR
279	vColor.rgb *= instanceColor.rgb;
280#endif
281#ifdef USE_BATCHING_COLOR
282	vColor *= getBatchingColor( getIndirectIndex( gl_DrawID ) );
283#endif`,mC=`#define PI 3.141592653589793
284#define PI2 6.283185307179586
285#define PI_HALF 1.5707963267948966
286#define RECIPROCAL_PI 0.3183098861837907
287#define RECIPROCAL_PI2 0.15915494309189535
288#define EPSILON 1e-6
289#ifndef saturate
290#define saturate( a ) clamp( a, 0.0, 1.0 )
291#endif
292#define whiteComplement( a ) ( 1.0 - saturate( a ) )
293float pow2( const in float x ) { return x*x; }
294vec3 pow2( const in vec3 x ) { return x*x; }
295float pow3( const in float x ) { return x*x*x; }
296float pow4( const in float x ) { float x2 = x*x; return x2*x2; }
297float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }
298float average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }
299highp float rand( const in vec2 uv ) {
300	const highp float a = 12.9898, b = 78.233, c = 43758.5453;
301	highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );
302	return fract( sin( sn ) * c );
303}
304#ifdef HIGH_PRECISION
305	float precisionSafeLength( vec3 v ) { return length( v ); }
306#else
307	float precisionSafeLength( vec3 v ) {
308		float maxComponent = max3( abs( v ) );
309		return length( v / maxComponent ) * maxComponent;
310	}
311#endif
312struct IncidentLight {
313	vec3 color;
314	vec3 direction;
315	bool visible;
316};
317struct ReflectedLight {
318	vec3 directDiffuse;
319	vec3 directSpecular;
320	vec3 indirectDiffuse;
321	vec3 indirectSpecular;
322};
323#ifdef USE_ALPHAHASH
324	varying vec3 vPosition;
325#endif
326vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
327	return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
328}
329vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {
330	return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );
331}
332bool isPerspectiveMatrix( mat4 m ) {
333	return m[ 2 ][ 3 ] == - 1.0;
334}
335vec2 equirectUv( in vec3 dir ) {
336	float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;
337	float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;
338	return vec2( u, v );
339}
340vec3 BRDF_Lambert( const in vec3 diffuseColor ) {
341	return RECIPROCAL_PI * diffuseColor;
342}
343vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {
344	float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
345	return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
346}
347float F_Schlick( const in float f0, const in float f90, const in float dotVH ) {
348	float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
349	return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
350} // validated`,gC=`#ifdef ENVMAP_TYPE_CUBE_UV
351	#define cubeUV_minMipLevel 4.0
352	#define cubeUV_minTileSize 16.0
353	float getFace( vec3 direction ) {
354		vec3 absDirection = abs( direction );
355		float face = - 1.0;
356		if ( absDirection.x > absDirection.z ) {
357			if ( absDirection.x > absDirection.y )
358				face = direction.x > 0.0 ? 0.0 : 3.0;
359			else
360				face = direction.y > 0.0 ? 1.0 : 4.0;
361		} else {
362			if ( absDirection.z > absDirection.y )
363				face = direction.z > 0.0 ? 2.0 : 5.0;
364			else
365				face = direction.y > 0.0 ? 1.0 : 4.0;
366		}
367		return face;
368	}
369	vec2 getUV( vec3 direction, float face ) {
370		vec2 uv;
371		if ( face == 0.0 ) {
372			uv = vec2( direction.z, direction.y ) / abs( direction.x );
373		} else if ( face == 1.0 ) {
374			uv = vec2( - direction.x, - direction.z ) / abs( direction.y );
375		} else if ( face == 2.0 ) {
376			uv = vec2( - direction.x, direction.y ) / abs( direction.z );
377		} else if ( face == 3.0 ) {
378			uv = vec2( - direction.z, direction.y ) / abs( direction.x );
379		} else if ( face == 4.0 ) {
380			uv = vec2( - direction.x, direction.z ) / abs( direction.y );
381		} else {
382			uv = vec2( direction.x, direction.y ) / abs( direction.z );
383		}
384		return 0.5 * ( uv + 1.0 );
385	}
386	vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {
387		float face = getFace( direction );
388		float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );
389		mipInt = max( mipInt, cubeUV_minMipLevel );
390		float faceSize = exp2( mipInt );
391		highp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;
392		if ( face > 2.0 ) {
393			uv.y += faceSize;
394			face -= 3.0;
395		}
396		uv.x += face * faceSize;
397		uv.x += filterInt * 3.0 * cubeUV_minTileSize;
398		uv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );
399		uv.x *= CUBEUV_TEXEL_WIDTH;
400		uv.y *= CUBEUV_TEXEL_HEIGHT;
401		#ifdef texture2DGradEXT
402			return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;
403		#else
404			return texture2D( envMap, uv ).rgb;
405		#endif
406	}
407	#define cubeUV_r0 1.0
408	#define cubeUV_m0 - 2.0
409	#define cubeUV_r1 0.8
410	#define cubeUV_m1 - 1.0
411	#define cubeUV_r4 0.4
412	#define cubeUV_m4 2.0
413	#define cubeUV_r5 0.305
414	#define cubeUV_m5 3.0
415	#define cubeUV_r6 0.21
416	#define cubeUV_m6 4.0
417	float roughnessToMip( float roughness ) {
418		float mip = 0.0;
419		if ( roughness >= cubeUV_r1 ) {
420			mip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;
421		} else if ( roughness >= cubeUV_r4 ) {
422			mip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;
423		} else if ( roughness >= cubeUV_r5 ) {
424			mip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;
425		} else if ( roughness >= cubeUV_r6 ) {
426			mip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;
427		} else {
428			mip = - 2.0 * log2( 1.16 * roughness );		}
429		return mip;
430	}
431	vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {
432		float mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );
433		float mipF = fract( mip );
434		float mipInt = floor( mip );
435		vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );
436		if ( mipF == 0.0 ) {
437			return vec4( color0, 1.0 );
438		} else {
439			vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );
440			return vec4( mix( color0, color1, mipF ), 1.0 );
441		}
442	}
443#endif`,vC=`vec3 transformedNormal = objectNormal;
444#ifdef USE_TANGENT
445	vec3 transformedTangent = objectTangent;
446#endif
447#ifdef USE_BATCHING
448	mat3 bm = mat3( batchingMatrix );
449	transformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );
450	transformedNormal = bm * transformedNormal;
451	#ifdef USE_TANGENT
452		transformedTangent = bm * transformedTangent;
453	#endif
454#endif
455#ifdef USE_INSTANCING
456	mat3 im = mat3( instanceMatrix );
457	transformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );
458	transformedNormal = im * transformedNormal;
459	#ifdef USE_TANGENT
460		transformedTangent = im * transformedTangent;
461	#endif
462#endif
463transformedNormal = normalMatrix * transformedNormal;
464#ifdef FLIP_SIDED
465	transformedNormal = - transformedNormal;
466#endif
467#ifdef USE_TANGENT
468	transformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;
469	#ifdef FLIP_SIDED
470		transformedTangent = - transformedTangent;
471	#endif
472#endif`,xC=`#ifdef USE_DISPLACEMENTMAP
473	uniform sampler2D displacementMap;
474	uniform float displacementScale;
475	uniform float displacementBias;
476#endif`,_C=`#ifdef USE_DISPLACEMENTMAP
477	transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + dis
477placementBias );
478#endif`,yC=`#ifdef USE_EMISSIVEMAP
479	vec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );
480	#ifdef DECODE_VIDEO_TEXTURE_EMISSIVE
481		emissiveColor = sRGBTransferEOTF( emissiveColor );
482	#endif
483	totalEmissiveRadiance *= emissiveColor.rgb;
484#endif`,SC=`#ifdef USE_EMISSIVEMAP
485	uniform sampler2D emissiveMap;
486#endif`,bC="gl_FragColor = linearToOutputTexel( gl_FragColor );",MC=`vec4 LinearTransferOETF( in vec4 value ) {
487	return value;
488}
489vec4 sRGBTransferEOTF( in vec4 value ) {
490	return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );
491}
492vec4 sRGBTransferOETF( in vec4 value ) {
493	return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );
494}`,EC=`#ifdef USE_ENVMAP
495	#ifdef ENV_WORLDPOS
496		vec3 cameraToFrag;
497		if ( isOrthographic ) {
498			cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
499		} else {
500			cameraToFrag = normalize( vWorldPosition - cameraPosition );
501		}
502		vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
503		#ifdef ENVMAP_MODE_REFLECTION
504			vec3 reflectVec = reflect( cameraToFrag, worldNormal );
505		#else
506			vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );
507		#endif
508	#else
509		vec3 reflectVec = vReflect;
510	#endif
511	#ifdef ENVMAP_TYPE_CUBE
512		vec4 envColor = textureCube( envMap, envMapRotation * reflectVec );
513		#ifdef ENVMAP_BLENDING_MULTIPLY
514			outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );
515		#elif defined( ENVMAP_BLENDING_MIX )
516			outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );
517		#elif defined( ENVMAP_BLENDING_ADD )
518			outgoingLight += envColor.xyz * specularStrength * reflectivity;
519		#endif
520	#endif
521#endif`,TC=`#ifdef USE_ENVMAP
522	uniform float envMapIntensity;
523	uniform mat3 envMapRotation;
524	#ifdef ENVMAP_TYPE_CUBE
525		uniform samplerCube envMap;
526	#else
527		uniform sampler2D envMap;
528	#endif
529#endif`,wC=`#ifdef USE_ENVMAP
530	uniform float reflectivity;
531	#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )
532		#define ENV_WORLDPOS
533	#endif
534	#ifdef ENV_WORLDPOS
535		varying vec3 vWorldPosition;
536		uniform float refractionRatio;
537	#else
538		varying vec3 vReflect;
539	#endif
540#endif`,AC=`#ifdef USE_ENVMAP
541	#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )
542		#define ENV_WORLDPOS
543	#endif
544	#ifdef ENV_WORLDPOS
545		
546		varying vec3 vWorldPosition;
547	#else
548		varying vec3 vReflect;
549		uniform float refractionRatio;
550	#endif
551#endif`,CC=`#ifdef USE_ENVMAP
552	#ifdef ENV_WORLDPOS
553		vWorldPosition = worldPosition.xyz;
554	#else
555		vec3 cameraToVertex;
556		if ( isOrthographic ) {
557			cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
558		} else {
559			cameraToVertex = normalize( worldPosition.xyz - cameraPosition );
560		}
561		vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
562		#ifdef ENVMAP_MODE_REFLECTION
563			vReflect = reflect( cameraToVertex, worldNormal );
564		#else
565			vReflect = refract( cameraToVertex, worldNormal, refractionRatio );
566		#endif
567	#endif
568#endif`,RC=`#ifdef USE_FOG
569	vFogDepth = - mvPosition.z;
570#endif`,IC=`#ifdef USE_FOG
571	varying float vFogDepth;
572#endif`,PC=`#ifdef USE_FOG
573	#ifdef FOG_EXP2
574		float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );
575	#else
576		float fogFactor = smoothstep( fogNear, fogFar, vFogDepth );
577	#endif
578	gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );
579#endif`,LC=`#ifdef USE_FOG
580	uniform vec3 fogColor;
581	varying float vFogDepth;
582	#ifdef FOG_EXP2
583		uniform float fogDensity;
584	#else
585		uniform float fogNear;
586		uniform float fogFar;
587	#endif
588#endif`,DC=`#ifdef USE_GRADIENTMAP
589	uniform sampler2D gradientMap;
590#endif
591vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {
592	float dotNL = dot( normal, lightDirection );
593	vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );
594	#ifdef USE_GRADIENTMAP
595		return vec3( texture2D( gradientMap, coord ).r );
596	#else
597		vec2 fw = fwidth( coord ) * 0.5;
598		return mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );
599	#endif
600}`,NC=`#ifdef USE_LIGHTMAP
601	uniform sampler2D lightMap;
602	uniform float lightMapIntensity;
603#endif`,UC=`LambertMaterial material;
604material.diffuseColor = diffuseColor.rgb;
605material.specularStrength = specularStrength;`,FC=`varying vec3 vViewPosition;
606struct LambertMaterial {
607	vec3 diffuseColor;
608	float specularStrength;
609};
610void RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {
611	float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
612	vec3 irradiance = dotNL * directLight.color;
613	reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
614}
615void RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {
616	reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
617}
618#define RE_Direct				RE_Direct_Lambert
619#define RE_IndirectDiffuse		RE_IndirectDiffuse_Lambert`,OC=`uniform bool receiveShadow;
620uniform vec3 ambientLightColor;
621#if defined( USE_LIGHT_PROBES )
622	uniform vec3 lightProbe[ 9 ];
623#endif
624vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {
625	float x = normal.x, y = normal.y, z = normal.z;
626	vec3 result = shCoefficients[ 0 ] * 0.886227;
627	result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;
628	result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;
629	result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;
630	result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;
631	result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;
632	result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );
633	result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;
634	result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );
635	return result;
636}
637vec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {
638	vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
639	vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );
640	return irradiance;
641}
642vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {
643	vec3 irradiance = ambientLightColor;
644	return irradiance;
645}
646float getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {
647	float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );
648	if ( cutoffDistance > 0.0 ) {
649		distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );
650	}
651	return distanceFalloff;
652}
653float getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {
654	return smoothstep( coneCosine, penumbraCosine, angleCosine );
655}
656#if NUM_DIR_LIGHTS > 0
657	struct DirectionalLight {
658		vec3 direction;
659		vec3 color;
660	};
661	uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];
662	void getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {
663		light.color = directionalLight.color;
664		light.direction = directionalLight.direction;
665		light.visible = true;
666	}
667#endif
668#if NUM_POINT_LIGHTS > 0
669	struct PointLight {
670		vec3 position;
671		vec3 color;
672		float distance;
673		float decay;
674	};
675	uniform PointLight pointLights[ NUM_POINT_LIGHTS ];
676	void getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {
677		vec3 lVector = pointLight.position - geometryPosition;
678		light.direction = normalize( lVector );
679		float lightDistance = length( lVector );
680		light.color = pointLight.color;
681		light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );
682		light.visible = ( light.color != vec3( 0.0 ) );
683	}
684#endif
685#if NUM_SPOT_LIGHTS > 0
686	struct SpotLight {
687		vec3 position;
688		vec3 direction;
689		vec3 color;
690		float distance;
691		float decay;
692		float coneCos;
693		float penumbraCos;
694	};
695	uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];
696	void getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {
697		vec3 lVector = spotLight.position - geometryPosition;
698		light.direction = normalize( lVector );
699		float angleCos = dot( light.direction, spotLight.direction );
700		float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );
701		if ( spotAttenuation > 0.0 ) {
702			float lightDistance = length( lVector );
703			light.color = spotLight.color * spotAttenuation;
704			light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );
705			light.visible = ( light.color != vec3( 0.0 ) );
706		} else {
707			light.color = vec3( 0.0 );
708			light.visible = false;
709		}
710	}
711#endif
712#if NUM_RECT_AREA_LIGHTS > 0
713	struct RectAreaLight {
714		vec3 color;
715		vec3 position;
716		vec3 halfWidth;
717		vec3 halfHeight;
718	};
719	uniform sampler2D ltc_1;	uniform sampler2D ltc_2;
720	uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];
721#endif
722#if NUM_HEMI_LIGHTS > 0
723	struct HemisphereLight {
724		vec3 direction;
725		vec3 skyColor;
726		vec3 groundColor;
727	};
728	uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];
729	vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {
730		float dotNL = dot( normal, hemiLight.direction );
731		float hemiDiffuseWeight = 0.5 * dotNL + 0.5;
732		vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );
733		return irradiance;
734	}
735#endif
736#include <lightprobes_pars_fragment>`,BC=`#ifdef USE_ENVMAP
737	vec3 getIBLIrradiance( const in vec3 normal ) {
738		#ifdef ENVMAP_TYPE_CUBE_UV
739			vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
740			vec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 );
741			return PI * envMapColor.rgb * envMapIntensity;
742		#else
743			return vec3( 0.0 );
744		#endif
745	}
746	vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {
747		#ifdef ENVMAP_TYPE_CUBE_UV
748			vec3 reflectVec = reflect( - viewDir, normal );
749			reflectVec = normalize( mix( reflectVec, normal, pow4( roughness ) ) );
750			reflectVec = inverseTransformDirection( reflectVec, viewMatrix );
751			vec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness );
752			return envMapColor.rgb * envMapIntensity;
753		#else
754			return vec3( 0.0 );
755		#endif
756	}
757	#ifdef USE_ANISOTROPY
758		vec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {
759			#ifdef ENVMAP_TYPE_CUBE_UV
760				vec3 bentNormal = cross( bitangent, viewDir );
761				bentNormal = normalize( cross( bentNormal, bitangent ) );
762				bentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );
763				return getIBLRadiance( viewDir, bentNormal, roughness );
764			#else
765				return vec3( 0.0 );
766			#endif
767		}
768	#endif
769#endif`,zC=`ToonMaterial material;
770material.diffuseColor = diffuseColor.rgb;`,kC=`varying vec3 vViewPosition;
771struct ToonMaterial {
772	vec3 diffuseColor;
773};
774void RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
775	vec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;
776	reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
777}
778void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
779	reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
780}
781#define RE_Direct				RE_Direct_Toon
782#define RE_IndirectDiffuse		RE_IndirectDiffuse_Toon`,VC=`BlinnPhongMaterial material;
783material.diffuseColor = diffuseColor.rgb;
784material.specularColor = specular;
785material.specularShininess = shininess;
786material.specularStrength = specularStrength;`,HC=`varying vec3 vViewPosition;
787struct BlinnPhongMaterial {
788	vec3 diffuseColor;
789	vec3 specularColor;
790	float specularShininess;
791	float specularStrength;
792};
793void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
794	float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
795	vec3 irradiance = dotNL * directLight.color;
796	reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
797	reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;
798}
799void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
800	reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
801}
802#define RE_Direct				RE_Direct_BlinnPhong
803#define RE_IndirectDiffuse		RE_IndirectDiffuse_BlinnPhong`,GC=`PhysicalMaterial material;
804material.diffuseColor = diffuseColor.rgb;
805material.diffuseContribution = diffuseColor.rgb * ( 1.0 - metalnessFactor );
806material.metalness = metalnessFactor;
807vec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );
808float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );
809material.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;
810material.roughness = min( material.roughness, 1.0 );
811#ifdef IOR
812	material.ior = ior;
813	#ifdef USE_SPECULAR
814		float specularIntensityFactor = specularIntensity;
815		vec3 specularColorFactor = specularColor;
816		#ifdef USE_SPECULAR_COLORMAP
817			specularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;
818		#endif
819		#ifdef USE_SPECULAR_INTENSITYMAP
820			specularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;
821		#endif
822		material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );
823	#else
824		float specularIntensityFactor = 1.0;
825		vec3 specularColorFactor = vec3( 1.0 );
826		material.specularF90 = 1.0;
827	#endif
828	material.specularColor = min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor;
829	material.specularColorBlended = mix( material.specularColor, diffuseColor.rgb, metalnessFactor );
830#else
831	material.specularColor = vec3( 0.04 );
832	material.specularColorBlended = mix( material.specularColor, diffuseColor.rgb, metalnessFactor );
833	material.specularF90 = 1.0;
834#endif
835#ifdef USE_CLEARCOAT
836	material.clearcoat = clearcoat;
837	material.clearcoatRoughness = clearcoatRoughness;
838	material.clearcoatF0 = vec3( 0.04 );
839	material.clearcoatF90 = 1.0;
840	#ifdef USE_CLEARCOATMAP
841		material.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;
842	#endif
843	#ifdef USE_CLEARCOAT_ROUGHNESSMAP
844		material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;
845	#endif
846	material.clearcoat = saturate( material.clearcoat );	material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );
847	material.clearcoatRoughness += geometryRoughness;
848	material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );
849#endif
850#ifdef USE_DISPERSION
851	material.dispersion = dispersion;
852#endif
853#ifdef USE_IRIDESCENCE
854	material.iridescence = iridescence;
855	material.iridescenceIOR = iridescenceIOR;
856	#ifdef USE_IRIDESCENCEMAP
857		material.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;
858	#endif
859	#ifdef USE_IRIDESCENCE_THICKNESSMAP
860		material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;
861	#else
862		material.iridescenceThickness = iridescenceThicknessMaximum;
863	#endif
864#endif
865#ifdef USE_SHEEN
866	material.sheenColor = sheenColor;
867	#ifdef USE_SHEEN_COLORMAP
868		material.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;
869	#endif
870	material.sheenRoughness = clamp( sheenRoughness, 0.0001, 1.0 );
871	#ifdef USE_SHEEN_ROUGHNESSMAP
872		material.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;
873	#endif
874#endif
875#ifdef USE_ANISOTROPY
876	#ifdef USE_ANISOTROPYMAP
877		mat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );
878		vec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;
879		vec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;
880	#else
881		vec2 anisotropyV = anisotropyVector;
882	#endif
883	material.anisotropy = length( anisotropyV );
884	if( material.anisotropy == 0.0 ) {
885		anisotropyV = vec2( 1.0, 0.0 );
886	} else {
887		anisotropyV /= material.anisotropy;
888		material.anisotropy = saturate( material.anisotropy );
889	}
890	material.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );
891	material.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;
892	material.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;
893#endif`,WC=`uniform sampler2D dfgLUT;
894struct PhysicalMaterial {
895	vec3 diffuseColor;
896	vec3 diffuseContribution;
897	vec3 specularColor;
898	vec3 specularColorBlended;
899	float roughness;
900	float metalness;
901	float specularF90;
902	float dispersion;
903	#ifdef USE_CLEARCOAT
904		float clearcoat;
905		float clearcoatRoughness;
906		vec3 clearcoatF0;
907		float clearcoatF90;
908	#endif
909	#ifdef USE_IRIDESCENCE
910		float iridescence;
911		float iridescenceIOR;
912		float iridescenceThickness;
913		vec3 iridescenceFresnel;
914		vec3 iridescenceF0;
915		vec3 iridescenceFresnelDielectric;
916		vec3 iridescenceFresnelMetallic;
917	#endif
918	#ifdef USE_SHEEN
919		vec3 sheenColor;
920		float sheenRoughness;
921	#endif
922	#ifdef IOR
923		float ior;
924	#endif
925	#ifdef USE_TRANSMISSION
926		float transmission;
927		float transmissionAlpha;
928		float thickness;
929		float attenuationDistance;
930		vec3 attenuationColor;
931	#endif
932	#ifdef USE_ANISOTROPY
933		float anisotropy;
934		float alphaT;
935		vec3 anisotropyT;
936		vec3 anisotropyB;
937	#endif
938};
939vec3 clearcoatSpecularDirect = vec3( 0.0 );
940vec3 clearcoatSpecularIndirect = vec3( 0.0 );
941vec3 sheenSpecularDirect = vec3( 0.0 );
942vec3 sheenSpecularIndirect = vec3(0.0 );
943vec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {
944    float x = clamp( 1.0 - dotVH, 0.0, 1.0 );
945    float x2 = x * x;
946    float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );
947    return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );
948}
949float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {
950	float a2 = pow2( alpha );
951	float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );
952	float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );
953	return 0.5 / max( gv + gl, EPSILON );
954}
955float D_GGX( const in float alpha, const in float dotNH ) {
956	float a2 = pow2( alpha );
957	float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;
958	return RECIPROCAL_PI * a2 / pow2( denom );
959}
960#ifdef USE_ANISOTROPY
961	float V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {
962		float gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );
963		float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );
964		return 0.5 / max( gv + gl, EPSILON )
vendor: 7,372 bytes, lines 964-1123
964;
965	}
966	float D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {
967		float a2 = alphaT * alphaB;
968		highp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );
969		highp float v2 = dot( v, v );
970		float w2 = a2 / v2;
971		return RECIPROCAL_PI * a2 * pow2 ( w2 );
972	}
973#endif
974#ifdef USE_CLEARCOAT
975	vec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {
976		vec3 f0 = material.clearcoatF0;
977		float f90 = material.clearcoatF90;
978		float roughness = material.clearcoatRoughness;
979		float alpha = pow2( roughness );
980		vec3 halfDir = normalize( lightDir + viewDir );
981		float dotNL = saturate( dot( normal, lightDir ) );
982		float dotNV = saturate( dot( normal, viewDir ) );
983		float dotNH = saturate( dot( normal, halfDir ) );
984		float dotVH = saturate( dot( viewDir, halfDir ) );
985		vec3 F = F_Schlick( f0, f90, dotVH );
986		float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
987		float D = D_GGX( alpha, dotNH );
988		return F * ( V * D );
989	}
990#endif
991vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {
992	vec3 f0 = material.specularColorBlended;
993	float f90 = material.specularF90;
994	float roughness = material.roughness;
995	float alpha = pow2( roughness );
996	vec3 halfDir = normalize( lightDir + viewDir );
997	float dotNL = saturate( dot( normal, lightDir ) );
998	float dotNV = saturate( dot( normal, viewDir ) );
999	float dotNH = saturate( dot( normal, halfDir ) );
1000	float dotVH = saturate( dot( viewDir, halfDir ) );
1001	vec3 F = F_Schlick( f0, f90, dotVH );
1002	#ifdef USE_IRIDESCENCE
1003		F = mix( F, material.iridescenceFresnel, material.iridescence );
1004	#endif
1005	#ifdef USE_ANISOTROPY
1006		float dotTL = dot( material.anisotropyT, lightDir );
1007		float dotTV = dot( material.anisotropyT, viewDir );
1008		float dotTH = dot( material.anisotropyT, halfDir );
1009		float dotBL = dot( material.anisotropyB, lightDir );
1010		float dotBV = dot( material.anisotropyB, viewDir );
1011		float dotBH = dot( material.anisotropyB, halfDir );
1012		float V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );
1013		float D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );
1014	#else
1015		float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
1016		float D = D_GGX( alpha, dotNH );
1017	#endif
1018	return F * ( V * D );
1019}
1020vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {
1021	const float LUT_SIZE = 64.0;
1022	const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;
1023	const float LUT_BIAS = 0.5 / LUT_SIZE;
1024	float dotNV = saturate( dot( N, V ) );
1025	vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );
1026	uv = uv * LUT_SCALE + LUT_BIAS;
1027	return uv;
1028}
1029float LTC_ClippedSphereFormFactor( const in vec3 f ) {
1030	float l = length( f );
1031	return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );
1032}
1033vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {
1034	float x = dot( v1, v2 );
1035	float y = abs( x );
1036	float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;
1037	float b = 3.4175940 + ( 4.1616724 + y ) * y;
1038	float v = a / b;
1039	float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;
1040	return cross( v1, v2 ) * theta_sintheta;
1041}
1042vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {
1043	vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];
1044	vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];
1045	vec3 lightNormal = cross( v1, v2 );
1046	if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );
1047	vec3 T1, T2;
1048	T1 = normalize( V - N * dot( V, N ) );
1049	T2 = - cross( N, T1 );
1050	mat3 mat = mInv * transpose( mat3( T1, T2, N ) );
1051	vec3 coords[ 4 ];
1052	coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );
1053	coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );
1054	coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );
1055	coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );
1056	coords[ 0 ] = normalize( coords[ 0 ] );
1057	coords[ 1 ] = normalize( coords[ 1 ] );
1058	coords[ 2 ] = normalize( coords[ 2 ] );
1059	coords[ 3 ] = normalize( coords[ 3 ] );
1060	vec3 vectorFormFactor = vec3( 0.0 );
1061	vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );
1062	vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );
1063	vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );
1064	vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );
1065	float result = LTC_ClippedSphereFormFactor( vectorFormFactor );
1066	return vec3( result );
1067}
1068#if defined( USE_SHEEN )
1069float D_Charlie( float roughness, float dotNH ) {
1070	float alpha = pow2( roughness );
1071	float invAlpha = 1.0 / alpha;
1072	float cos2h = dotNH * dotNH;
1073	float sin2h = max( 1.0 - cos2h, 0.0078125 );
1074	return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );
1075}
1076float V_Neubelt( float dotNV, float dotNL ) {
1077	return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );
1078}
1079vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {
1080	vec3 halfDir = normalize( lightDir + viewDir );
1081	float dotNL = saturate( dot( normal, lightDir ) );
1082	float dotNV = saturate( dot( normal, viewDir ) );
1083	float dotNH = saturate( dot( normal, halfDir ) );
1084	float D = D_Charlie( sheenRoughness, dotNH );
1085	float V = V_Neubelt( dotNV, dotNL );
1086	return sheenColor * ( D * V );
1087}
1088#endif
1089float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
1090	float dotNV = saturate( dot( normal, viewDir ) );
1091	float r2 = roughness * roughness;
1092	float rInv = 1.0 / ( roughness + 0.1 );
1093	float a = -1.9362 + 1.0678 * roughness + 0.4573 * r2 - 0.8469 * rInv;
1094	float b = -0.6014 + 0.5538 * roughness - 0.4670 * r2 - 0.1255 * rInv;
1095	float DG = exp( a * dotNV + b );
1096	return saturate( DG );
1097}
1098vec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {
1099	float dotNV = saturate( dot( normal, viewDir ) );
1100	vec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg;
1101	return specularColor * fab.x + specularF90 * fab.y;
1102}
1103#ifdef USE_IRIDESCENCE
1104void computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
1105#else
1106void computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
1107#endif
1108	float dotNV = saturate( dot( normal, viewDir ) );
1109	vec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg;
1110	#ifdef USE_IRIDESCENCE
1111		vec3 Fr = mix( specularColor, iridescenceF0, iridescence );
1112	#else
1113		vec3 Fr = specularColor;
1114	#endif
1115	vec3 FssEss = Fr * fab.x + specularF90 * fab.y;
1116	float Ess = fab.x + fab.y;
1117	float Ems = 1.0 - Ess;
1118	vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619;	vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );
1119	singleScatter += FssEss;
1120	multiScatter += Fms * Ems;
1121}
1122vec3 BRDF_GGX_Multiscatter( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {
1123	vec3 singleScatter = BRDF_GGX( lightDir, viewDir, normal, material );
vendor: 8,354 bytes, lines 1124-1253
1124	float dotNL = saturate( dot( normal, lightDir ) );
1125	float dotNV = saturate( dot( normal, viewDir ) );
1126	vec2 dfgV = texture2D( dfgLUT, vec2( material.roughness, dotNV ) ).rg;
1127	vec2 dfgL = texture2D( dfgLUT, vec2( material.roughness, dotNL ) ).rg;
1128	vec3 FssEss_V = material.specularColorBlended * dfgV.x + material.specularF90 * dfgV.y;
1129	vec3 FssEss_L = material.specularColorBlended * dfgL.x + material.specularF90 * dfgL.y;
1130	float Ess_V = dfgV.x + dfgV.y;
1131	float Ess_L = dfgL.x + dfgL.y;
1132	float Ems_V = 1.0 - Ess_V;
1133	float Ems_L = 1.0 - Ess_L;
1134	vec3 Favg = material.specularColorBlended + ( 1.0 - material.specularColorBlended ) * 0.047619;
1135	vec3 Fms = FssEss_V * FssEss_L * Favg / ( 1.0 - Ems_V * Ems_L * Favg + EPSILON );
1136	float compensationFactor = Ems_V * Ems_L;
1137	vec3 multiScatter = Fms * compensationFactor;
1138	return singleScatter + multiScatter;
1139}
1140#if NUM_RECT_AREA_LIGHTS > 0
1141	void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
1142		vec3 normal = geometryNormal;
1143		vec3 viewDir = geometryViewDir;
1144		vec3 position = geometryPosition;
1145		vec3 lightPos = rectAreaLight.position;
1146		vec3 halfWidth = rectAreaLight.halfWidth;
1147		vec3 halfHeight = rectAreaLight.halfHeight;
1148		vec3 lightColor = rectAreaLight.color;
1149		float roughness = material.roughness;
1150		vec3 rectCoords[ 4 ];
1151		rectCoords[ 0 ] = lightPos + halfWidth - halfHeight;		rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;
1152		rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;
1153		rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;
1154		vec2 uv = LTC_Uv( normal, viewDir, roughness );
1155		vec4 t1 = texture2D( ltc_1, uv );
1156		vec4 t2 = texture2D( ltc_2, uv );
1157		mat3 mInv = mat3(
1158			vec3( t1.x, 0, t1.y ),
1159			vec3(    0, 1,    0 ),
1160			vec3( t1.z, 0, t1.w )
1161		);
1162		vec3 fresnel = ( material.specularColorBlended * t2.x + ( material.specularF90 - material.specularColorBlended ) * t2.y );
1163		reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );
1164		reflectedLight.directDiffuse += lightColor * material.diffuseContribution * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );
1165		#ifdef USE_CLEARCOAT
1166			vec3 Ncc = geometryClearcoatNormal;
1167			vec2 uvClearcoat = LTC_Uv( Ncc, viewDir, material.clearcoatRoughness );
1168			vec4 t1Clearcoat = texture2D( ltc_1, uvClearcoat );
1169			vec4 t2Clearcoat = texture2D( ltc_2, uvClearcoat );
1170			mat3 mInvClearcoat = mat3(
1171				vec3( t1Clearcoat.x, 0, t1Clearcoat.y ),
1172				vec3(             0, 1,             0 ),
1173				vec3( t1Clearcoat.z, 0, t1Clearcoat.w )
1174			);
1175			vec3 fresnelClearcoat = material.clearcoatF0 * t2Clearcoat.x + ( material.clearcoatF90 - material.clearcoatF0 ) * t2Clearcoat.y;
1176			clearcoatSpecularDirect += lightColor * fresnelClearcoat * LTC_Evaluate( Ncc, viewDir, position, mInvClearcoat, rectCoords );
1177		#endif
1178	}
1179#endif
1180void RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
1181	float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
1182	vec3 irradiance = dotNL * directLight.color;
1183	#ifdef USE_CLEARCOAT
1184		float dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );
1185		vec3 ccIrradiance = dotNLcc * directLight.color;
1186		clearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );
1187	#endif
1188	#ifdef USE_SHEEN
1189 
1190 		sheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );
1191 
1192 		float sheenAlbedoV = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );
1193 		float sheenAlbedoL = IBLSheenBRDF( geometryNormal, directLight.direction, material.sheenRoughness );
1194 
1195 		float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * max( sheenAlbedoV, sheenAlbedoL );
1196 
1197 		irradiance *= sheenEnergyComp;
1198 
1199 	#endif
1200	reflectedLight.directSpecular += irradiance * BRDF_GGX_Multiscatter( directLight.direction, geometryViewDir, geometryNormal, material );
1201	reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseContribution );
1202}
1203void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
1204	vec3 diffuse = irradiance * BRDF_Lambert( material.diffuseContribution );
1205	#ifdef USE_SHEEN
1206		float sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );
1207		float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo;
1208		diffuse *= sheenEnergyComp;
1209	#endif
1210	reflectedLight.indirectDiffuse += diffuse;
1211}
1212void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {
1213	#ifdef USE_CLEARCOAT
1214		clearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );
1215	#endif
1216	#ifdef USE_SHEEN
1217		sheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness ) * RECIPROCAL_PI;
1218 	#endif
1219	vec3 singleScatteringDielectric = vec3( 0.0 );
1220	vec3 multiScatteringDielectric = vec3( 0.0 );
1221	vec3 singleScatteringMetallic = vec3( 0.0 );
1222	vec3 multiScatteringMetallic = vec3( 0.0 );
1223	#ifdef USE_IRIDESCENCE
1224		computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnelDielectric, material.roughness, singleScatteringDielectric, multiScatteringDielectric );
1225		computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.iridescence, material.iridescenceFresnelMetallic, material.roughness, singleScatteringMetallic, multiScatteringMetallic );
1226	#else
1227		computeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScatteringDielectric, multiScatteringDielectric );
1228		computeMultiscattering( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.roughness, singleScatteringMetallic, multiScatteringMetallic );
1229	#endif
1230	vec3 singleScattering = mix( singleScatteringDielectric, singleScatteringMetallic, material.metalness );
1231	vec3 multiScattering = mix( multiScatteringDielectric, multiScatteringMetallic, material.metalness );
1232	vec3 totalScatteringDielectric = singleScatteringDielectric + multiScatteringDielectric;
1233	vec3 diffuse = material.diffuseContribution * ( 1.0 - totalScatteringDielectric );
1234	vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;
1235	vec3 indirectSpecular = radiance * singleScattering;
1236	indirectSpecular += multiScattering * cosineWeightedIrradiance;
1237	vec3 indirectDiffuse = diffuse * cosineWeightedIrradiance;
1238	#ifdef USE_SHEEN
1239		float sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );
1240		float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo;
1241		indirectSpecular *= sheenEnergyComp;
1242		indirectDiffuse *= sheenEnergyComp;
1243	#endif
1244	reflectedLight.indirectSpecular += indirectSpecular;
1245	reflectedLight.indirectDiffuse += indirectDiffuse;
1246}
1247#define RE_Direct				RE_Direct_Physical
1248#define RE_Direct_RectArea		RE_Direct_RectArea_Physical
1249#define RE_IndirectDiffuse		RE_IndirectDiffuse_Physical
1250#define RE_IndirectSpecular		RE_IndirectSpecular_Physical
1251float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {
1252	return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );
1253}`,
1253XC=`
1254vec3 geometryPosition = - vViewPosition;
1255vec3 geometryNormal = normal;
1256vec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
1257vec3 geometryClearcoatNormal = vec3( 0.0 );
1258#ifdef USE_CLEARCOAT
1259	geometryClearcoatNormal = clearcoatNormal;
1260#endif
1261#ifdef USE_IRIDESCENCE
1262	float dotNVi = saturate( dot( normal, geometryViewDir ) );
1263	if ( material.iridescenceThickness == 0.0 ) {
1264		material.iridescence = 0.0;
1265	} else {
1266		material.iridescence = saturate( material.iridescence );
1267	}
1268	if ( material.iridescence > 0.0 ) {
1269		material.iridescenceFresnelDielectric = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );
1270		material.iridescenceFresnelMetallic = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.diffuseColor );
1271		material.iridescenceFresnel = mix( material.iridescenceFresnelDielectric, material.iridescenceFresnelMetallic, material.metalness );
1272		material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );
1273	}
1274#endif
1275IncidentLight directLight;
1276#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )
1277	PointLight pointLight;
1278	#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0
1279	PointLightShadow pointLightShadow;
1280	#endif
1281	#pragma unroll_loop_start
1282	for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
1283		pointLight = pointLights[ i ];
1284		getPointLightInfo( pointLight, geometryPosition, directLight );
1285		#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS ) && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) )
1286		pointLightShadow = pointLightShadows[ i ];
1287		directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
1288		#endif
1289		RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
1290	}
1291	#pragma unroll_loop_end
1292#endif
1293#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )
1294	SpotLight spotLight;
1295	vec4 spotColor;
1296	vec3 spotLightCoord;
1297	bool inSpotLightMap;
1298	#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0
1299	SpotLightShadow spotLightShadow;
1300	#endif
1301	#pragma unroll_loop_start
1302	for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
1303		spotLight = spotLights[ i ];
1304		getSpotLightInfo( spotLight, geometryPosition, directLight );
1305		#if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )
1306		#define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX
1307		#elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
1308		#define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS
1309		#else
1310		#define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )
1311		#endif
1312		#if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )
1313			spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;
1314			inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );
1315			spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );
1316			directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;
1317		#endif
1318		#undef SPOT_LIGHT_MAP_INDEX
1319		#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
1320		spotLightShadow = spotLightShadows[ i ];
1321		directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
1322		#endif
1323		RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
1324	}
1325	#pragma unroll_loop_end
1326#endif
1327#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )
1328	DirectionalLight directionalLight;
1329	#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
1330	DirectionalLightShadow directionalLightShadow;
1331	#endif
1332	#pragma unroll_loop_start
1333	for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
1334		directionalLight = directionalLights[ i ];
1335		getDirectionalLightInfo( directionalLight, directLight );
1336		#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
1337		directionalLightShadow = directionalLightShadows[ i ];
1338		directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
1339		#endif
1340		RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
1341	}
1342	#pragma unroll_loop_end
1343#endif
1344#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )
1345	RectAreaLight rectAreaLight;
1346	#pragma unroll_loop_start
1347	for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {
1348		rectAreaLight = rectAreaLights[ i ];
1349		RE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
1350	}
1351	#pragma unroll_loop_end
1352#endif
1353#if defined( RE_IndirectDiffuse )
1354	vec3 iblIrradiance = vec3( 0.0 );
1355	vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );
1356	#if defined( USE_LIGHT_PROBES )
1357		irradiance += getLightProbeIrradiance( lightProbe, geometryNormal );
1358	#endif
1359	#if ( NUM_HEMI_LIGHTS > 0 )
1360		#pragma unroll_loop_start
1361		for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
1362			irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );
1363		}
1364		#pragma unroll_loop_end
1365	#endif
1366	#ifdef USE_LIGHT_PROBES_GRID
1367		vec3 probeWorldPos = ( ( vec4( geometryPosition, 1.0 ) - viewMatrix[ 3 ] ) * viewMatrix ).xyz;
1368		vec3 probeWorldNormal = inverseTransformDirection( geometryNormal, viewMatrix );
1369		irradiance += getLightProbeGridIrradiance( probeWorldPos, probeWorldNormal );
1370	#endif
1371#endif
1372#if defined( RE_IndirectSpecular )
1373	vec3 radiance = vec3( 0.0 );
1374	vec3 clearcoatRadiance = vec3( 0.0 );
1375#endif`,qC=`#if defined( RE_IndirectDiffuse )
1376	#ifdef USE_LIGHTMAP
1377		vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );
1378		vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;
1379		irradiance += lightMapIrradiance;
1380	#endif
1381	#if defined( USE_ENVMAP ) && defined( ENVMAP_TYPE_CUBE_UV )
1382		#if defined( STANDARD ) || defined( LAMBERT ) || defined( PHONG )
1383			iblIrradiance += getIBLIrradiance( geometryNormal );
1384		#endif
1385	#endif
1386#endif
1387#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )
1388	#ifdef USE_ANISOTROPY
1389		radiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );
1390	#else
1391		radiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );
1392	#endif
1393	#ifdef USE_CLEARCOAT
1394		clearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );
1395	#endif
1396#endif`,YC=`#if defined( RE_IndirectDiffuse )
1397	#if defined( LAMBERT ) || defined( PHONG )
1398		irradiance += iblIrradiance;
1399	#endif
1400	RE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
1401#endif
1402#if defined( RE_IndirectSpecular )
1403	RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
1404#endif`,jC=`#ifdef USE_LIGHT_PROBES_GRID
1405uniform highp sampler3D probesSH;
1406uniform vec3 probesMin;
1407uniform vec3 probesMax;
1408uniform vec3 probesResolution;
1409vec3 getLightProbeGridIrradiance( vec3 worldPos, vec3 worldNormal ) {
1410	vec3 res = probesResolution;
1411	vec3 gridRange = probesMax - probesMin;
1412	vec3 resMinusOne = res - 1.0;
1413	vec3 probeSpacing = gridRange / resMinusOne;
1414	vec3 samplePos = worldPos + worldNormal * probeSpacing * 0.5;
1415	vec3 uvw = clamp( ( samplePos - probesMin ) / gridRange, 0.0, 1.0 );
1416	uvw = uvw * resMinusOne / res + 0.5 / res;
1417	float nz          = res.z;
1418	float paddedSlices = nz + 2.0;
1419	float atlasDepth  = 7.0 * paddedSlices;
1420	float uvZBase     = uvw.z * nz + 1.0;
1421	vec4 s0 = texture( probesSH, vec3( uvw.xy, ( uvZBase                       ) / atlasDepth ) );
1422	vec4 s1 = texture( probesSH, vec3( uvw.xy, ( uvZBase +       paddedSlices   ) / atlasDepth ) );
1423	vec4 s2 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 2.0 * paddedSlices   ) / atlasDepth ) );
1424	vec4 s3 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 3.0 * paddedSlices   ) / atlasDepth ) );
1425	vec4 s4 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 4.0 * paddedSlices   ) / atlasDepth ) );
1426	vec4 s5 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 5.0 * paddedSlices   ) / atlasDepth ) );
1427	vec4 s6 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 6.0 * paddedSlices   ) / atlasDepth ) );
1428	vec3 c0 = s0.xyz;
1429	vec3 c1 = vec3( s0.w, s1.xy );
1430	vec3 c2 = vec3( s1.zw, s2.x );
1431	vec3 c3 = s2.yzw;
1432	vec3 c4 = s3.xyz;
1433	vec3 c5 = vec3( s3.w, s4.xy );
1434	vec3 c6 = vec3( s4.zw, s5.x );
1435	vec3 c7 = s5.yzw;
1436	vec3 c8 = s6.xyz;
1437	float x = worldNormal.x, y = worldNormal.y, z = worldNormal.z;
1438	vec3 result = c0 * 0.886227;
1439	result += c1 * 2.0 * 0.511664 * y;
1440	result += c2 * 2.0 * 0.511664 * z;
1441	result += c3 * 2.0 * 0.511664 * x;
1442	result += c4 * 2.0 * 0.429043 * x * y;
1443	result += c5 * 2.0 * 0.429043 * y * z;
1444	result += c6 * ( 0.743125 * z * z - 0.247708 );
1445	result += c7 * 2.0 * 0.429043 * x * z;
1446	result += c8 * 0.429043 * ( x * x - y * y );
1447	return max( result, vec3( 0.0 ) );
1448}
1449#endif`,$C=`#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )
1450	gl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;
1451#endif`,ZC=`#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )
1452	uniform float logDepthBufFC;
1453	varying float vFragDepth;
1454	varying float vIsPerspective;
1455#endif`,KC=`#ifdef USE_LOGARITHMIC_DEPTH_BUFFER
1456	varying float vFragDepth;
1457	varying float vIsPerspective;
1458#endif`,JC=`#ifdef USE_LOGARITHMIC_DEPTH_BUFFER
1459	vFragDepth = 1.0 + gl_Position.w;
1460	vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );
1461#endif`,QC=`#ifdef USE_MAP
1462	vec4 sampledDiffuseColor = texture2D( map, vMapUv );
1463	#ifdef DECODE_VIDEO_TEXTURE
1464		sampledDiffuseColor = sRGBTransferEOTF( sampledDiffuseColor );
1465	#endif
1466	diffuseColor *= sampledDiffuseColor;
1467#endif`,eR=`#ifdef USE_MAP
1468	uniform sampler2D map;
1469#endif`,tR=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
1470	#if defined( USE_POINTS_UV )
1471		vec2 uv = vUv;
1472	#else
1473		vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;
1474	#endif
1475#endif
1476#ifdef USE_MAP
1477	diffuseColor *= texture2D( map, uv );
1478#endif
1479#ifdef USE_ALPHAMAP
1480	diffuseColor.a *= texture2D( alphaMap, uv ).g;
1481#endif`,nR=`#if defined( USE_POINTS_UV )
1482	varying vec2 vUv;
1483#else
1484	#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
1485		uniform mat3 uvTransform;
1486	#endif
1487#endif
1488#ifdef USE_MAP
1489	uniform sampler2D map;
1490#endif
1491#ifdef USE_ALPHAMAP
1492	uniform sampler2D alphaMap;
1493#endif`,iR=`float metalnessFactor = metalness;
1494#ifdef USE_METALNESSMAP
1495	vec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );
1496	metalnessFactor *= texelMetalness.b;
1497#endif`,sR=`#ifdef USE_METALNESSMAP
1498	uniform sampler2D metalnessMap;
1499#endif`,rR=`#ifdef USE_INSTANCING_MORPH
1500	float morphTargetInfluences[ MORPHTARGETS_COUNT ];
1501	float morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r;
1502	for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
1503		morphTargetInfluences[i] =  texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r;
1504	}
1505#endif`,aR=`#if defined( USE_MORPHCOLORS )
1506	vColor *= morphTargetBaseInfluence;
1507	for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
1508		#if defined( USE_COLOR_ALPHA )
1509			if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];
1510		#elif defined( USE_COLOR )
1511			if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];
1512		#endif
1513	}
1514#endif`,oR=`#ifdef USE_MORPHNORMALS
1515	objectNormal *= morphTargetBaseInfluence;
1516	for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
1517		if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];
1518	}
1519#endif`,lR=`#ifdef USE_MORPHTARGETS
1520	#ifndef USE_INSTANCING_MORPH
1521		uniform float morphTargetBaseInfluence;
1522		uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];
1523	#endif
1524	uniform sampler2DArray morphTargetsTexture;
1525	uniform ivec2 morphTargetsTextureSize;
1526	vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {
1527		int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;
1528		int y = texelIndex / morphTargetsTextureSize.x;
1529		int x = texelIndex - y * morphTargetsTextureSize.x;
1530		ivec3 morphUV = ivec3( x, y, morphTargetIndex );
1531		return texelFetch( morphTargetsTexture, morphUV, 0 );
1532	}
1533#endif`,cR=`#ifdef USE_MORPHTARGETS
1534	transformed *= morphTargetBaseInfluence;
1535	for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
1536		if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];
1537	}
1538#endif`,uR=`float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;
1539#ifdef FLAT_SHADED
1540	vec3 fdx = dFdx( vViewPosition );
1541	vec3 fdy = dFdy( vViewPosition );
1542	vec3 normal = normalize( cross( fdx, fdy ) );
1543#else
1544	vec3 normal = normalize( vNormal );
1545	#ifdef DOUBLE_SIDED
1546		normal *= faceDirection;
1547	#endif
1548#endif
1549#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )
1550	#ifdef USE_TANGENT
1551		mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
1552	#else
1553		mat3 tbn = getTangentFrame( - vViewPosition, normal,
1554		#if defined( USE_NORMALMAP )
1555			vNormalMapUv
1556		#elif defined( USE_CLEARCOAT_NORMALMAP )
1557			vClearcoatNormalMapUv
1558		#else
1559			vUv
1560		#endif
1561		);
1562	#endif
1563	#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
1564		tbn[0] *= faceDirection;
1565		tbn[1] *= faceDirection;
1566	#endif
1567#endif
1568#ifdef USE_CLEARCOAT_NORMALMAP
1569	#ifdef USE_TANGENT
1570		mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
1571	#else
1572		mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );
1573	#endif
1574	#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
1575		tbn2[0] *= faceDirection;
1576		tbn2[1] *= faceDirection;
1577	#endif
1578#endif
1579vec3 nonPerturbedNormal = normal;`,hR=`#ifdef USE_NORMALMAP_OBJECTSPACE
1580	normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;
1581	#ifdef FLIP_SIDED
1582		normal = - normal;
1583	#endif
1584	#ifdef DOUBLE_SIDED
1585		normal = normal * faceDirection;
1586	#endif
1587	normal = normalize( normalMatrix * normal );
1588#elif defined( USE_NORMALMAP_TANGENTSPACE )
1589	vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;
1590	#if defined( USE_PACKED_NORMALMAP )
1591		mapN = vec3( mapN.xy, sqrt( saturate( 1.0 - dot( mapN.xy, mapN.xy ) ) ) );
1592	#endif
1593	mapN.xy *= normalScale;
1594	normal = normalize( tbn * mapN );
1595#elif defined( USE_BUMPMAP )
1596	normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );
1597#endif`,fR=`#ifndef FLAT_SHADED
1598	varying vec3 vNormal;
1599	#ifdef USE_TANGENT
1600		varying vec3 vTangent;
1601		varying vec3 vBitangent;
1602	#endif
1603#endif`,dR=`#ifndef FLAT_SHADED
1604	varying vec3 vNormal;
1605	#ifdef USE_TANGENT
1606		varying vec3 vTangent;
1607		varying vec3 vBitangent;
1608	#endif
1609#endif`,pR=`#ifndef FLAT_SHADED
1610	vNormal = normalize( transformedNormal );
1611	#ifdef USE_TANGENT
1612		vTangent = normalize( transformedTangent );
1613		vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );
1614	#endif
1615#endif`,mR=`#ifdef USE_NORMALMAP
1616	uniform sampler2D normalMap;
1617	uniform vec2 normalScale;
1618#endif
1619#ifdef USE_NORMALMAP_OBJECTSPACE
1620	uniform mat3 normalMatrix;
1621#endif
1622#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )
1623	mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {
1624		vec3 q0 = dFdx( eye_pos.xyz );
1625		vec3 q1 = dFdy( eye_pos.xyz );
1626		vec2 st0 = dFdx( uv.st );
1627		vec2 st1 = dFdy( uv.st );
1628		vec3 N = surf_norm;
1629		vec3 q1perp = cross( q1, N );
1630		vec3 q0perp = cross( N, q0 );
1631		vec3 T = q1perp * st0.x + q0perp * st1.x;
1632		vec3 B = q1perp * st0.y + q0perp * st1.y;
1633		float det = max( dot( T, T ), dot( B, B ) );
1634		float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );
1635		return mat3( T * scale, B * scale, N );
1636	}
1637#endif`,gR=`#ifdef USE_CLEARCOAT
1638	vec3 clearcoatNormal = nonPerturbedNormal;
1639#endif`,vR=`#ifdef USE_CLEARCOAT_NORMALMAP
1640	vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;
1641	clearcoatMapN.xy *= clearcoatNormalScale;
1642	clearcoatNormal = normalize( tbn2 * clearcoatMapN );
1643#endif`,xR=`#ifdef USE_CLEARCOATMAP
1644	uniform sampler2D clearcoatMap;
1645#endif
1646#ifdef USE_CLEARCOAT_NORMALMAP
1647	uniform sampler2D clearcoatNormalMap;
1648	uniform vec2 clearcoatNormalScale;
1649#endif
1650#ifdef USE_CLEARCOAT_ROUGHNESSMAP
1651	uniform sampler2D clearcoatRoughnessMap;
1652#endif`,_R=`#ifdef USE_IRIDESCENCEMAP
1653	uniform sampler2D iridescenceMap;
1654#endif
1655#ifdef USE_IRIDESCENCE_THICKNESSMAP
1656	uniform sampler2D iridescenceThicknessMap;
1657#endif`,yR=`#ifdef OPAQUE
1658diffuseColor.a = 1.0;
1659#endif
1660#ifdef USE_TRANSMISSION
1661diffuseColor.a *= material.transmissionAlpha;
1662#endif
1663gl_FragColor = vec4( outgoingLight, diffuseColor.a );`,SR=`vec3 packNormalToRGB( const in vec3 normal ) {
1664	return normalize( normal ) * 0.5 + 0.5;
1665}
1666vec3 unpackRGBToNormal( const in vec3 rgb ) {
1667	return 2.0 * rgb.xyz - 1.0;
1668}
1669const float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;const float ShiftRight8 = 1. / 256.;
1670const float Inv255 = 1. / 255.;
1671const vec4 PackFactors = vec4( 1.0, 256.0, 256.0 * 256.0, 256.0 * 256.0 * 256.0 );
1672const vec2 UnpackFactors2 = vec2( UnpackDownscale, 1.0 / PackFactors.g );
1673const vec3 UnpackFactors3 = vec3( UnpackDownscale / PackFactors.rg, 1.0 / PackFactors.b );
1674const vec4 UnpackFactors4 = vec4( UnpackDownscale / PackFactors.rgb, 1.0 / PackFactors.a );
1675vec4 packDepthToRGBA( const in float v ) {
1676	if( v <= 0.0 )
1677		return vec4( 0., 0., 0., 0. );
1678	if( v >= 1.0 )
1679		return vec4( 1., 1., 1., 1. );
1680	float vuf;
1681	float af = modf( v * PackFactors.a, vuf );
1682	float bf = modf( vuf * ShiftRight8, vuf );
1683	float gf = modf( vuf * ShiftRight8, vuf );
1684	return vec4( vuf * Inv255, gf * PackUpscale, bf * PackUpscale, af );
1685}
1686vec3 packDepthToRGB( const in float v ) {
1687	if( v <= 0.0 )
1688		return vec3( 0., 0., 0. );
1689	if( v >= 1.0 )
1690		return vec3( 1., 1., 1. );
1691	float vuf;
1692	float bf = modf( v * PackFactors.b, vuf );
1693	float gf = modf( vuf * ShiftRight8, vuf );
1694	return vec3( vuf * Inv255, gf * PackUpscale, bf );
1695}
1696vec2 packDepthToRG( const in float v ) {
1697	if( v <= 0.0 )
1698		return vec2( 0., 0. );
1699	if( v >= 1.0 )
1700		return vec2( 1., 1. );
1701	float vuf;
1702	float gf = modf( v * 256., vuf );
1703	return vec2( vuf * Inv255, gf );
1704}
1705float unpackRGBAToDepth( const in vec4 v ) {
1706	return dot( v, UnpackFactors4 );
1707}
1708float unpackRGBToDepth( const in vec3 v ) {
1709	return dot( v, UnpackFactors3 );
1710}
1711float unpackRGToDepth( const in vec2 v ) {
1712	return v.r * UnpackFactors2.r + v.g * UnpackFactors2.g;
1713}
1714vec4 pack2HalfToRGBA( const in vec2 v ) {
1715	vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );
1716	return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );
1717}
1718vec2 unpackRGBATo2Half( const in vec4 v ) {
1719	return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );
1720}
1721float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {
1722	return ( viewZ + near ) / ( near - far );
1723}
1724float orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {
1725	#ifdef USE_REVERSED_DEPTH_BUFFER
1726	
1727		return depth * ( far - near ) - far;
1728	#else
1729		return depth * ( near - far ) - near;
1730	#endif
1731}
1732float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {
1733	return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );
1734}
1735float perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {
1736	
1737	#ifdef USE_REVERSED_DEPTH_BUFFER
1738		return ( near * far ) / ( ( near - far ) * depth - near );
1739	#else
1740		return ( near * far ) / ( ( far - near ) * depth - far );
1741	#endif
1742}`,bR=`#ifdef PREMULTIPLIED_ALPHA
1743	gl_FragColor.rgb *= gl_FragColor.a;
1744#endif`,MR=`vec4 mvPosition = vec4( transformed, 1.0 );
1745#ifdef USE_BATCHING
1746	mvPosition = batchingMatrix * mvPosition;
1747#endif
1748#ifdef USE_INSTANCING
1749	mvPosition = instanceMatrix * mvPosition;
1750#endif
1751mvPosition = modelViewMatrix * mvPosition;
1752gl_Position = projectionMatrix * mvPosition;`,ER=`#ifdef DITHERING
1753	gl_FragColor.rgb = dithering( gl_FragColor.rgb );
1754#endif`,TR=`#ifdef DITHERING
1755	vec3 dithering( vec3 color ) {
1756		float grid_position = rand( gl_FragCoord.xy );
1757		vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );
1758		dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );
1759		return color + dither_shift_RGB;
1760	}
1761#endif`,wR=`float roughnessFactor = roughness;
1762#ifdef USE_ROUGHNESSMAP
1763	vec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );
1764	roughnessFactor *= texelRoughness.g;
1765#endif`,AR=`#ifdef USE_ROUGHNESSMAP
1766	uniform sampler2D roughnessMap;
1767#endif`,CR=`#if NUM_SPOT_LIGHT_COORDS > 0
1768	varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
1769#endif
1770#if NUM_SPOT_LIGHT_MAPS > 0
1771	uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];
1772#endif
1773#ifdef USE_SHADOWMAP
1774	#if NUM_DIR_LIGHT_SHADOWS > 0
1775		#if defined( SHADOWMAP_TYPE_PCF )
1776			uniform sampler2DShadow directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];
1777		#else
1778			uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];
1779		#endif
1780		varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
1781		struct DirectionalLightShadow {
1782			float shadowIntensity;
1783			float shadowBias;
1784			float shadowNormalBias;
1785			float shadowRadius;
1786			vec2 shadowMapSize;
1787		};
1788		uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
1789	#endif
1790	#if NUM_SPOT_LIGHT_SHADOWS > 0
1791		#if defined( SHADOWMAP_TYPE_PCF )
1792			uniform sampler2DShadow spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];
1793		#else
1794			uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];
1795		#endif
1796		struct SpotLightShadow {
1797			float shadowIntensity;
1798			float shadowBias;
1799			float shadowNormalBias;
1800			float shadowRadius;
1801			vec2 shadowMapSize;
1802		};
1803		uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
1804	#endif
1805	#if NUM_POINT_LIGHT_SHADOWS > 0
1806		#if defined( SHADOWMAP_TYPE_PCF )
1807			uniform samplerCubeShadow pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];
1808		#elif defined( SHADOWMAP_TYPE_BASIC )
1809			uniform samplerCube pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];
1810		#endif
1811		varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
1812		struct PointLightShadow {
1813			float shadowIntensity;
1814			float shadowBias;
1815			float shadowNormalBias;
1816			float shadowRadius;
1817			vec2 shadowMapSize;
1818			float shadowCameraNear;
1819			float shadowCameraFar;
1820		};
1821		uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
1822	#endif
1823	#if defined( SHADOWMAP_TYPE_PCF )
1824		float interleavedGradientNoise( vec2 position ) {
1825			return fract( 52.9829189 * fract( dot( position, vec2( 0.06711056, 0.00583715 ) ) ) );
1826		}
1827		vec2 vogelDiskSample( int sampleIndex, int samplesCount, float phi ) {
1828			const float goldenAngle = 2.399963229728653;
1829			float r = sqrt( ( float( sampleIndex ) + 0.5 ) / float( samplesCount ) );
1830			float theta = float( sampleIndex ) * goldenAngle + phi;
1831			return vec2( cos( theta ), sin( theta ) ) * r;
1832		}
1833	#endif
1834	#if defined( SHADOWMAP_TYPE_PCF )
1835		float getShadow( sampler2DShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
1836			float shadow = 1.0;
1837			shadowCoord.xyz /= shadowCoord.w;
1838			shadowCoord.z += shadowBias;
1839			bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;
1840			bool frustumTest = inFrustum && shadowCoord.z <= 1.0;
1841			if ( frustumTest ) {
1842				vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
1843				float radius = shadowRadius * texelSize.x;
1844				float phi = interleavedGradientNoise( gl_FragCoord.xy ) * PI2;
1845				shadow = (
1846					texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 0, 5, phi ) * radius, shadowCoord.z ) ) +
1847					texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 1, 5, phi ) * radius, shadowCoord.z ) ) +
1848					texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 2, 5, phi ) * radius, shadowCoord.z ) ) +
1849					texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 3, 5, phi ) * radius, shadowCoord.z ) ) +
1850					texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 4, 5, phi ) * radius, shadowCoord.z ) )
1851				) * 0.2;
1852			}
1853			return mix( 1.0, shadow, shadowIntensity );
1854		}
1855	#elif defined( SHADOWMAP_TYPE_VSM )
1856		float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
1857			float shadow = 1.0;
1858			shadowCoord.xyz /= shadowCoord.w;
1859			#ifdef USE_REVERSED_DEPTH_BUFFER
1860				shadowCoord.z -= shadowBias;
1861			#else
1862				shadowCoord.z += shadowBias;
1863			#endif
1864			bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;
1865			bool frustumTest = inFrustum && shadowCoord.z <= 1.0;
1866			if ( frustumTest ) {
1867				vec2 distribution = texture2D( shadowMap, shadowCoord.xy ).rg;
1868				float mean = distribution.x;
1869				float variance = distribution.y * distribution.y;
1870				#ifdef USE_REVERSED_DEPTH_BUFFER
1871					float hard_shadow = step( mean, shadowCoord.z );
1872				#else
1873					float hard_shadow = step( shadowCoord.z, mean );
1874				#endif
1875				
1876				if ( hard_shadow == 1.0 ) {
1877					shadow = 1.0;
1878				} else {
1879					variance = max( variance, 0.0000001 );
1880					float d = shadowCoord.z - mean;
1881					float p_max = variance / ( variance + d * d );
1882					p_max = clamp( ( p_max - 0.3 ) / 0.65, 0.0, 1.0 );
1883					shadow = max( hard_shadow, p_max );
1884				}
1885			}
1886			return mix( 1.0, shadow, shadowIntensity );
1887		}
1888	#else
1889		float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
1890			float shadow = 1.0;
1891			shadowCoord.xyz /= shadowCoord.w;
1892			#ifdef USE_REVERSED_DEPTH_BUFFER
1893				shadowCoord.z -= shadowBias;
1894			#else
1895				shadowCoord.z += shadowBias;
1896			#endif
1897			bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;
1898			bool frustumTest = inFrustum && shadowCoord.z <= 1.0;
1899			if ( frustumTest ) {
1900				float depth = texture2D( shadowMap, shadowCoord.xy ).r;
1901				#ifdef USE_REVERSED_DEPTH_BUFFER
1902					shadow = step( depth, shadowCoord.z );
1903				#else
1904					shadow = step( shadowCoord.z, depth );
1905				#endif
1906			}
1907			return mix( 1.0, shadow, shadowIntensity );
1908		}
1909	#endif
1910	#if NUM_POINT_LIGHT_SHADOWS > 0
1911	#if defined( SHADOWMAP_TYPE_PCF )
1912	float getPointShadow( samplerCubeShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {
1913		float shadow = 1.0;
1914		vec3 lightToPosition = shadowCoord.xyz;
1915		vec3 bd3D = normalize( lightToPosition );
1916		vec3 absVec = abs( lightToPosition );
1917		float viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z );
1918		if ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) {
1919			#ifdef USE_REVERSED_DEPTH_BUFFER
1920				float dp = ( shadowCameraNear * ( shadowCameraFar - viewSpaceZ ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );
1921				dp -= shadowBias;
1922			#else
1923				float dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );
1924				dp += shadowBias;
1925			#endif
1926			float texelSize = shadowRadius / shadowMapSize.x;
1927			vec3 absDir = abs( bd3D );
1928			vec3 tangent = absDir.x > absDir.z ? vec3( 0.0, 1.0, 0.0 ) : vec3( 1.0, 0.0, 0.0 );
1929			tangent = normalize( cross( bd3D, tangent ) );
1930			vec3 bitangent = cross( bd3D, tangent );
1931			float phi = interleavedGradientNoise( gl_FragCoord.xy ) * PI2;
1932			vec2 sample0 = vogelDiskSample( 0, 5, phi );
1933			vec2 sample1 = vogelDiskSample( 1, 5, phi );
1934			vec2 sample2 = vogelDiskSample( 2, 5, phi );
1935			vec2 sample3 = vogelDiskSample( 3, 5, phi );
1936			vec2 sample4 = vogelDiskSample( 4, 5, phi );
1937			shadow = (
1938				texture( shadowMap, vec4( bd3D + ( tangent * sample0.x + bitangent * sample0.y ) * texelSize, dp ) ) +
1939				texture( shadowMap, vec4( bd3D + ( tangent * sample1.x + bitangent * sample1.y ) * texelSize, dp ) ) +
1940				texture( shadowMap, vec4( bd3D + ( tangent * sample2.x + bitangent * sample2.y ) * texelSize, dp ) ) +
1941				texture( shadowMap, vec4( bd3D + ( tangent * sample3.x + bitangent * sample3.y ) * texelSize, dp ) ) +
1942				texture( shadowMap, vec4( bd3D + ( tangent * sample4.x + bitangent * sample4.y ) * texelSize, dp ) )
1943			) * 0.2;
1944		}
1945		return mix( 1.0, shadow, shadowIntensity );
1946	}
1947	#elif defined( SHADOWMAP_TYPE_BASIC )
1948	float getPointShadow( samplerCube shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {
1949		float shadow = 1.0;
1950		vec3 lightToPosition = shadowCoord.xyz;
1951		vec3 absVec = abs( lightToPosition );
1952		float viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z );
1953		if ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) {
1954			float dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );
1955			dp += shadowBias;
1956			vec3 bd3D = normalize( lightToPosition );
1957			float depth = textureCube( shadowMap, bd3D ).r;
1958			#ifdef USE_REVERSED_DEPTH_BUFFER
1959				depth = 1.0 - depth;
1960			#endif
1961			shadow = step( dp, depth );
1962		}
1963		return mix( 1.0, shadow, shadowIntensity );
1964	}
1965	#endif
1966	#endif
1967#endif`,RR=`#if NUM_SPOT_LIGHT_COORDS > 0
1968	uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];
1969	varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
1970#endif
1971#ifdef USE_SHADOWMAP
1972	#if NUM_DIR_LIGHT_SHADOWS > 0
1973		uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];
1974		varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
1975		struct DirectionalLightShadow {
1976			float shadowIntensity;
1977			float shadowBias;
1978			float shadowNormalBias;
1979			float shadowRadius;
1980			vec2 shadowMapSize;
1981		};
1982		uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
1983	#endif
1984	#if NUM_SPOT_LIGHT_SHADOWS > 0
1985		struct SpotLightShadow {
1986			float shadowIntensity;
1987			float shadowBias;
1988			float shadowNormalBias;
1989			float shadowRadius;
1990			vec2 shadowMapSize;
1991		};
1992		uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
1993	#endif
1994	#if NUM_POINT_LIGHT_SHADOWS > 0
1995		uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];
1996		varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
1997		struct PointLightShadow {
1998			float shadowIntensity;
1999			float shadowBias;
2000			float shadowNormalBias;
2001			float shadowRadius;
2002			vec2 shadowMapSize;
2003			float shadowCameraNear;
2004			float shadowCameraFar;
2005		};
2006		uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
2007	#endif
2008#endif`,IR=`#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )
2009	#ifdef HAS_NORMAL
2010		vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
2011	#else
2012		vec3 shadowWorldNormal = vec3( 0.0 );
2013	#endif
2014	vec4 shadowWorldPosition;
2015#endif
2016#if defined( USE_SHADOWMAP )
2017	#if NUM_DIR_LIGHT_SHADOWS > 0
2018		#pragma unroll_loop_start
2019		for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
2020			shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );
2021			vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;
2022		}
2023		#pragma unroll_loop_end
2024	#endif
2025	#if NUM_POINT_LIGHT_SHADOWS > 0
2026		#pragma unroll_loop_start
2027		for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
2028			shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );
2029			vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;
2030		}
2031		#pragma unroll_loop_end
2032	#endif
2033#endif
2034#if NUM_SPOT_LIGHT_COORDS > 0
2035	#pragma unroll_loop_start
2036	for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {
2037		shadowWorldPosition = worldPosition;
2038		#if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
2039			shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;
2040		#endif
2041		vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;
2042	}
2043	#pragma unroll_loop_end
2044#endif`,PR=`float getShadowMask() {
2045	float shadow = 1.0;
2046	#ifdef USE_SHADOWMAP
2047	#if NUM_DIR_LIGHT_SHADOWS > 0
2048	DirectionalLightShadow directionalLight;
2049	#pragma unroll_loop_start
2050	for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
2051		directionalLight = directionalLightShadows[ i ];
2052		shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
2053	}
2054	#pragma unroll_loop_end
2055	#endif
2056	#if NUM_SPOT_LIGHT_SHADOWS > 0
2057	SpotLightShadow spotLight;
2058	#pragma unroll_loop_start
2059	for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
2060		spotLight = spotLightShadows[ i ];
2061		shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
2062	}
2063	#pragma unroll_loop_end
2064	#endif
2065	#if NUM_POINT_LIGHT_SHADOWS > 0 && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) )
2066	PointLightShadow pointLight;
2067	#pragma unroll_loop_start
2068	for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
2069		pointLight = pointLightShadows[ i ];
2070		shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;
2071	}
2072	#pragma unroll_loop_end
2073	#endif
2074	#endif
2075	return shadow;
2076}`,LR=`#ifdef USE_SKINNING
2077	mat4 boneMatX = getBoneMatrix( skinIndex.x );
2078	mat4 boneMatY = getBoneMatrix( skinIndex.y );
2079	mat4 boneMatZ = getBoneMatrix( skinIndex.z );
2080	mat4 boneMatW = getBoneMatrix( skinIndex.w );
2081#endif`,DR=`#ifdef USE_SKINNING
2082	uniform mat4 bindMatrix;
2083	uniform mat4 bindMatrixInverse;
2084	uniform highp sampler2D boneTexture;
2085	mat4 getBoneMatrix( const in float i ) {
2086		int size = textureSize( boneTexture, 0 ).x;
2087		int j = int( i ) * 4;
2088		int x = j % size;
2089		int y = j / size;
2090		vec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );
2091		vec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );
2092		vec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );
2093		vec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );
2094		return mat4( v1, v2, v3, v4 );
2095	}
2096#endif`,NR=`#ifdef USE_SKINNING
2097	vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );
2098	vec4 skinned = vec4( 0.0 );
2099	skinned += boneMatX * skinVertex * skinWeight.x;
2100	skinned += boneMatY * skinVertex * skinWeight.y;
2101	skinned += boneMatZ * skinVertex * skinWeight.z;
2102	skinned += boneMatW * skinVertex * skinWeight.w;
2103	transformed = ( bindMatrixInverse * skinned ).xyz;
2104#endif`,UR=`#ifdef USE_SKINNING
2105	mat4 skinMatrix = mat4( 0.0 );
2106	skinMatrix += skinWeight.x * boneMatX;
2107	skinMatrix += skinWeight.y * boneMatY;
2108	skinMatrix += skinWeight.z * boneMatZ;
2109	skinMatrix += skinWeight.w * boneMatW;
2110	skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;
2111	objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;
2112	#ifdef USE_TANGENT
2113		objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;
2114	#endif
2115#endif`,FR=`float specularStrength;
2116#ifdef USE_SPECULARMAP
2117	vec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );
2118	specularStrength = texelSpecular.r;
2119#else
2120	specularStrength = 1.0;
2121#endif`,OR=`#ifdef USE_SPECULARMAP
2122	uniform sampler2D specularMap;
2123#endif`,BR=`#if defined( TONE_MAPPING )
2124	gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );
2125#endif`,zR=`#ifndef saturate
2126#define saturate( a ) clamp( a, 0.0, 1.0 )
2127#endif
2128uniform float toneMappingExposure;
2129vec3 LinearToneMapping( vec3 color ) {
2130	return saturate( toneMappingExposure * color );
2131}
2132vec3 ReinhardToneMapping( vec3 color ) {
2133	color *= toneMappingExposure;
2134	return saturate( color / ( vec3( 1.0 ) + color ) );
2135}
2136vec3 CineonToneMapping( vec3 color ) {
2137	color *= toneMappingExposure;
2138	color = max( vec3( 0.0 ), color - 0.004 );
2139	return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );
2140}
2141vec3 RRTAndODTFit( vec3 v ) {
2142	vec3 a = v * ( v + 0.0245786 ) - 0.000090537;
2143	vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;
2144	return a / b;
2145}
2146vec3 ACESFilmicToneMapping( vec3 color ) {
2147	const mat3 ACESInputMat = mat3(
2148		vec3( 0.59719, 0.07600, 0.02840 ),		vec3( 0.35458, 0.90834, 0.13383 ),
2149		vec3( 0.04823, 0.01566, 0.83777 )
2150	);
2151	const mat3 ACESOutputMat = mat3(
2152		vec3(  1.60475, -0.10208, -0.00327 ),		vec3( -0.53108,  1.10813, -0.07276 ),
2153		vec3( -0.07367, -0.00605,  1.07602 )
2154	);
2155	color *= toneMappingExposure / 0.6;
2156	color = ACESInputMat * color;
2157	color = RRTAndODTFit( color );
2158	color = ACESOutputMat * color;
2159	return saturate( color );
2160}
2161const mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(
2162	vec3( 1.6605, - 0.1246, - 0.0182 ),
2163	vec3( - 0.5876, 1.1329, - 0.1006 ),
2164	vec3( - 0.0728, - 0.0083, 1.1187 )
2165);
2166const mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(
2167	vec3( 0.6274, 0.0691, 0.0164 ),
2168	vec3( 0.3293, 0.9195, 0.0880 ),
2169	vec3( 0.0433, 0.0113, 0.8956 )
2170);
2171vec3 agxDefaultContrastApprox( vec3 x ) {
2172	vec3 x2 = x * x;
2173	vec3 x4 = x2 * x2;
2174	return + 15.5 * x4 * x2
2175		- 40.14 * x4 * x
2176		+ 31.96 * x4
2177		- 6.868 * x2 * x
2178		+ 0.4298 * x2
2179		+ 0.1191 * x
2180		- 0.00232;
2181}
2182vec3 AgXToneMapping( vec3 color ) {
2183	const mat3 AgXInsetMatrix = mat3(
2184		vec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),
2185		vec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),
2186		vec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )
2187	);
2188	const mat3 AgXOutsetMatrix = mat3(
2189		vec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),
2190		vec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),
2191		vec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )
2192	);
2193	const float AgxMinEv = - 12.47393;	const float AgxMaxEv = 4.026069;
2194	color *= toneMappingExposure;
2195	color = LINEAR_SRGB_TO_LINEAR_REC2020 * color;
2196	color = AgXInsetMatrix * color;
2197	color = max( color, 1e-10 );	color = log2( color );
2198	color = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );
2199	color = clamp( color, 0.0, 1.0 );
2200	color = agxDefaultContrastApprox( color );
2201	color = AgXOutsetMatrix * color;
2202	color = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );
2203	color = LINEAR_REC2020_TO_LINEAR_SRGB * color;
2204	color = clamp( color, 0.0, 1.0 );
2205	return color;
2206}
2207vec3 NeutralToneMapping( vec3 color ) {
2208	const float StartCompression = 0.8 - 0.04;
2209	const float Desaturation = 0.15;
2210	color *= toneMappingExposure;
2211	float x = min( color.r, min( color.g, color.b ) );
2212	float offset = x < 0.08 ? x - 6.25 * x * x : 0.04;
2213	color -= offset;
2214	float peak = max( color.r, max( color.g, color.b ) );
2215	if ( peak < StartCompression ) return color;
2216	float d = 1. - StartCompression;
2217	float newPeak = 1. - d * d / ( peak + d - StartCompression );
2218	color *= newPeak / peak;
2219	float g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. );
2220	return mix( color, vec3( newPeak ), g );
2221}
2222vec3 CustomToneMapping( vec3 color ) { return color; }`,kR=`#ifdef USE_TRANSMISSION
2223	material.transmission = transmission;
2224	material.transmissionAlpha = 1.0;
2225	material.thickness = thickness;
2226	material.attenuationDistance = attenuationDistance;
2227	material.attenuationColor = attenuationColor;
2228	#ifdef USE_TRANSMISSIONMAP
2229		material.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;
2230	#endif
2231	#ifdef USE_THICKNESSMAP
2232		material.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;
2233	#endif
2234	vec3 pos = vWorldPosition;
2235	vec3 v = normalize( cameraPosition - pos );
2236	vec3 n = inverseTransformDirection( normal, viewMatrix );
2237	vec4 transmitted = getIBLVolumeRefraction(
2238		n, v, material.roughness, material.diffuseContribution, material.specularColorBlended, material.specularF90,
2239		pos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness,
2240		material.attenuationColor, material.attenuationDistance );
2241	material.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );
2242	totalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );
2243#endif`,VR=`#ifdef USE_TRANSMISSION
2244	uniform float transmission;
2245	uniform float thickness;
2246	uniform float attenuationDistance;
2247	uniform vec3 attenuationColor;
2248	#ifdef USE_TRANSMISSIONMAP
2249		uniform sampler2D transmissionMap;
2250	#endif
2251	#ifdef USE_THICKNESSMAP
2252		uniform sampler2D thicknessMap;
2253	#endif
2254	uniform vec2 transmissionSamplerSize;
2255	uniform sampler2D transmissionSamplerMap;
2256	uniform mat4 modelMatrix;
2257	uniform mat4 projectionMatrix;
2258	varying vec3 vWorldPosition;
2259	float w0( float a ) {
2260		return ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );
2261	}
2262	float w1( float a ) {
2263		return ( 1.0 / 6.0 ) * ( a *  a * ( 3.0 * a - 6.0 ) + 4.0 );
2264	}
2265	float w2( float a ){
2266		return ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );
2267	}
2268	float w3( float a ) {
2269		return ( 1.0 / 6.0 ) * ( a * a * a );
2270	}
2271	float g0( float a ) {
2272		return w0( a ) + w1( a );
2273	}
2274	float g1( float a ) {
2275		return w2( a ) + w3( a );
2276	}
2277	float h0( float a ) {
2278		return - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );
2279	}
2280	float h1( float a ) {
2281		return 1.0 + w3( a ) / ( w2( a ) + w3( a ) );
2282	}
2283	vec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {
2284		uv = uv * texelSize.zw + 0.5;
2285		vec2 iuv = floor( uv );
2286		vec2 fuv = fract( uv );
2287		float g0x = g0( fuv.x );
2288		float g1x = g1( fuv.x );
2289		float h0x = h0( fuv.x );
2290		float h1x = h1( fuv.x );
2291		float h0y = h0( fuv.y );
2292		float h1y = h1( fuv.y );
2293		vec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;
2294		vec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;
2295		vec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;
2296		vec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;
2297		return g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +
2298			g1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );
2299	}
2300	vec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {
2301		vec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );
2302		vec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );
2303		vec2 fLodSizeInv = 1.0 / fLodSize;
2304		vec2 cLodSizeInv = 1.0 / cLodSize;
2305		vec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );
2306		vec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );
2307		return mix( fSample, cSample, fract( lod ) );
2308	}
2309	vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {
2310		vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );
2311		vec3 modelScale;
2312		modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );
2313		modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );
2314		modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );
2315		return normalize( refractionVector ) * thickness * modelScale;
2316	}
2317	float applyIorToRoughness( const in float roughness, const in float ior ) {
2318		return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );
2319	}
2320	vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {
2321		float lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );
2322		return textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );
2323	}
2324	vec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {
2325		if ( isinf( attenuationDistance ) ) {
2326			return vec3( 1.0 );
2327		} else {
2328			vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;
2329			vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );			return transmittance;
2330		}
2331	}
2332	vec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,
2333		const in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,
2334		const in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness,
2335		const in vec3 attenuationColor, const in float attenuationDistance ) {
2336		vec4 transmittedLight;
2337		vec3 transmittance;
2338		#ifdef USE_DISPERSION
2339			float halfSpread = ( ior - 1.0 ) * 0.025 * dispersion;
2340			vec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread );
2341			for ( int i = 0; i < 3; i ++ ) {
2342				vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix );
2343				vec3 refractedRayExit = position + transmissionRay;
2344				vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );
2345				vec2 refractionCoords = ndcPos.xy / ndcPos.w;
2346				refractionCoords += 1.0;
2347				refractionCoords /= 2.0;
2348				vec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] );
2349				transmittedLight[ i ] = transmissionSample[ i ];
2350				transmittedLight.a += transmissionSample.a;
2351				transmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ];
2352			}
2353			transmittedLight.a /= 3.0;
2354		#else
2355			vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );
2356			vec3 refractedRayExit = position + transmissionRay;
2357			vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );
2358			vec2 refractionCoords = ndcPos.xy / ndcPos.w;
2359			refractionCoords += 1.0;
2360			refractionCoords /= 2.0;
2361			transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );
2362			transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );
2363		#endif
2364		vec3 attenuatedColor = transmittance * transmittedLight.rgb;
2365		vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );
2366		float transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;
2367		return vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );
2368	}
2369#endif`,HR=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
2370	varying vec2 vUv;
2371#endif
2372#ifdef USE_MAP
2373	varying vec2 vMapUv;
2374#endif
2375#ifdef USE_ALPHAMAP
2376	varying vec2 vAlphaMapUv;
2377#endif
2378#ifdef USE_LIGHTMAP
2379	varying vec2 vLightMapUv;
2380#endif
2381#ifdef USE_AOMAP
2382	varying vec2 vAoMapUv;
2383#endif
2384#ifdef USE_BUMPMAP
2385	varying vec2 vBumpMapUv;
2386#endif
2387#ifdef USE_NORMALMAP
2388	varying vec2 vNormalMapUv;
2389#endif
2390#ifdef USE_EMISSIVEMAP
2391	varying vec2 vEmissiveMapUv;
2392#endif
2393#ifdef USE_METALNESSMAP
2394	varying vec2 vMetalnessMapUv;
2395#endif
2396#ifdef USE_ROUGHNESSMAP
2397	varying vec2 vRoughnessMapUv;
2398#endif
2399#ifdef USE_ANISOTROPYMAP
2400	varying vec2 vAnisotropyMapUv;
2401#endif
2402#ifdef USE_CLEARCOATMAP
2403	varying vec2 vClearcoatMapUv;
2404#endif
2405#ifdef USE_CLEARCOAT_NORMALMAP
2406	varying vec2 vClearcoatNormalMapUv;
2407#endif
2408#ifdef USE_CLEARCOAT_ROUGHNESSMAP
2409	varying vec2 vClearcoatRoughnessMapUv;
2410#endif
2411#ifdef USE_IRIDESCENCEMAP
2412	varying vec2 vIridescenceMapUv;
2413#endif
2414#ifdef USE_IRIDESCENCE_THICKNESSMAP
2415	varying vec2 vIridescenceThicknessMapUv;
2416#endif
2417#ifdef USE_SHEEN_COLORMAP
2418	varying vec2 vSheenColorMapUv;
2419#endif
2420#ifdef USE_SHEEN_ROUGHNESSMAP
2421	varying vec2 vSheenRoughnessMapUv;
2422#endif
2423#ifdef USE_SPECULARMAP
2424	varying vec2 vSpecularMapUv;
2425#endif
2426#ifdef USE_SPECULAR_COLORMAP
2427	varying vec2 vSpecularColorMapUv;
2428#endif
2429#ifdef USE_SPECULAR_INTENSITYMAP
2430	varying vec2 vSpecularIntensityMapUv;
2431#endif
2432#ifdef USE_TRANSMISSIONMAP
2433	uniform mat3 transmissionMapTransform;
2434	varying vec2 vTransmissionMapUv;
2435#endif
2436#ifdef USE_THICKNESSMAP
2437	uniform mat3 thicknessMapTransform;
2438	varying vec2 vThicknessMapUv;
2439#endif`,GR=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
2440	varying vec2 vUv;
2441#endif
2442#ifdef USE_MAP
2443	uniform mat3 mapTransform;
2444	varying vec2 vMapUv;
2445#endif
2446#ifdef USE_ALPHAMAP
2447	uniform mat3 alphaMapTransform;
2448	varying vec2 vAlphaMapUv;
2449#endif
2450#ifdef USE_LIGHTMAP
2451	uniform mat3 lightMapTransform;
2452	varying vec2 vLightMapUv;
2453#endif
2454#ifdef USE_AOMAP
2455	uniform mat3 aoMapTransform;
2456	varying vec2 vAoMapUv;
2457#endif
2458#ifdef USE_BUMPMAP
2459	uniform mat3 bumpMapTransform;
2460	varying vec2 vBumpMapUv;
2461#endif
2462#ifdef USE_NORMALMAP
2463	uniform mat3 normalMapTransform;
2464	varying vec2 vNormalMapUv;
2465#endif
2466#ifdef USE_DISPLACEMENTMAP
2467	uniform mat3 displacementMapTransform;
2468	varying vec2 vDisplacementMapUv;
2469#endif
2470#ifdef USE_EMISSIVEMAP
2471	uniform mat3 emissiveMapTransform;
2472	varying vec2 vEmissiveMapUv;
2473#endif
2474#ifdef USE_METALNESSMAP
2475	uniform mat3 metalnessMapTransform;
2476	varying vec2 vMetalnessMapUv;
2477#endif
2478#ifdef USE_ROUGHNESSMAP
2479	uniform mat3 roughnessMapTransform;
2480	varying vec2 vRoughnessMapUv;
2481#endif
2482#ifdef USE_ANISOTROPYMAP
2483	uniform mat3 anisotropyMapTransform;
2484	varying vec2 vAnisotropyMapUv;
2485#endif
2486#ifdef USE_CLEARCOATMAP
2487	uniform mat3 clearcoatMapTransform;
2488	varying vec2 vClearcoatMapUv;
2489#endif
2490#ifdef USE_CLEARCOAT_NORMALMAP
2491	uniform mat3 clearcoatNormalMapTransform;
2492	varying vec2 vClearcoatNormalMapUv;
2493#endif
2494#ifdef USE_CLEARCOAT_ROUGHNESSMAP
2495	uniform mat3 clearcoatRoughnessMapTransform;
2496	varying vec2 vClearcoatRoughnessMapUv;
2497#endif
2498#ifdef USE_SHEEN_COLORMAP
2499	uniform mat3 sheenColorMapTransform;
2500	varying vec2 vSheenColorMapUv;
2501#endif
2502#ifdef USE_SHEEN_ROUGHNESSMAP
2503	uniform mat3 sheenRoughnessMapTransform;
2504	varying vec2 vSheenRoughnessMapUv;
2505#endif
2506#ifdef USE_IRIDESCENCEMAP
2507	uniform mat3 iridescenceMapTransform;
2508	varying vec2 vIridescenceMapUv;
2509#endif
2510#ifdef USE_IRIDESCENCE_THICKNESSMAP
2511	uniform mat3 iridescenceThicknessMapTransform;
2512	varying vec2 vIridescenceThicknessMapUv;
2513#endif
2514#ifdef USE_SPECULARMAP
2515	uniform mat3 specularMapTransform;
2516	varying vec2 vSpecularMapUv;
2517#endif
2518#ifdef USE_SPECULAR_COLORMAP
2519	uniform mat3 specularColorMapTransform;
2520	varying vec2 vSpecularColorMapUv;
2521#endif
2522#ifdef USE_SPECULAR_INTENSITYMAP
2523	uniform mat3 specularIntensityMapTransform;
2524	varying vec2 vSpecularIntensityMapUv;
2525#endif
2526#ifdef USE_TRANSMISSIONMAP
2527	uniform mat3 transmissionMapTransform;
2528	varying vec2 vTransmissionMapUv;
2529#endif
2530#ifdef USE_THICKNESSMAP
2531	uniform mat3 thicknessMapTransform;
2532	varying vec2 vThicknessMapUv;
2533#endif`,WR=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
2534	vUv = vec3( uv, 1 ).xy;
2535#endif
2536#ifdef USE_MAP
2537	vMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;
2538#endif
2539#ifdef USE_ALPHAMAP
2540	vAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;
2541#endif
2542#ifdef USE_LIGHTMAP
2543	vLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;
2544#endif
2545#ifdef USE_AOMAP
2546	vAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;
2547#endif
2548#ifdef USE_BUMPMAP
2549	vBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;
2550#endif
2551#ifdef USE_NORMALMAP
2552	vNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;
2553#endif
2554#ifdef USE_DISPLACEMENTMAP
2555	vDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;
2556#endif
2557#ifdef USE_EMISSIVEMAP
2558	vEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;
2559#endif
2560#ifdef USE_METALNESSMAP
2561	vMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;
2562#endif
2563#ifdef USE_ROUGHNESSMAP
2564	vRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;
2565#endif
2566#ifdef USE_ANISOTROPYMAP
2567	vAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;
2568#endif
2569#ifdef USE_CLEARCOATMAP
2570	vClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;
2571#endif
2572#ifdef USE_CLEARCOAT_NORMALMAP
2573	vClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;
2574#endif
2575#ifdef USE_CLEARCOAT_ROUGHNESSMAP
2576	vClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;
2577#endif
2578#ifdef USE_IRIDESCENCEMAP
2579	vIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;
2580#endif
2581#ifdef USE_IRIDESCENCE_THICKNESSMAP
2582	vIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;
2583#endif
2584#ifdef USE_SHEEN_COLORMAP
2585	vSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;
2586#endif
2587#ifdef USE_SHEEN_ROUGHNESSMAP
2588	vSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;
2589#endif
2590#ifdef USE_SPECULARMAP
2591	vSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;
2592#endif
2593#ifdef USE_SPECULAR_COLORMAP
2594	vSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;
2595#endif
2596#ifdef USE_SPECULAR_INTENSITYMAP
2597	vSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;
2598#endif
2599#ifdef USE_TRANSMISSIONMAP
2600	vTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;
2601#endif
2602#ifdef USE_THICKNESSMAP
2603	vThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;
2604#endif`,XR=`#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0
2605	vec4 worldPosition = vec4( transformed, 1.0 );
2606	#ifdef USE_BATCHING
2607		worldPosition = batchingMatrix * worldPosition;
2608	#endif
2609	#ifdef USE_INSTANCING
2610		worldPosition = instanceMatrix * worldPosition;
2611	#endif
2612	worldPosition = modelMatrix * worldPosition;
2613#endif`;const qR=`varying vec2 vUv;
2614uniform mat3 uvTransform;
2615void main() {
2616	vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
2617	gl_Position = vec4( position.xy, 1.0, 1.0 );
2618}`,YR=`uniform sampler2D t2D;
2619uniform float backgroundIntensity;
2620varying vec2 vUv;
2621void main() {
2622	vec4 texColor = texture2D( t2D, vUv );
2623	#ifdef DECODE_VIDEO_TEXTURE
2624		texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );
2625	#endif
2626	texColor.rgb *= backgroundIntensity;
2627	gl_FragColor = texColor;
2628	#include <tonemapping_fragment>
2629	#include <colorspace_fragment>
2630}`,jR=`varying vec3 vWorldDirection;
2631#include <common>
2632void main() {
2633	vWorldDirection = transformDirection( position, modelMatrix );
2634	#include <begin_vertex>
2635	#include <project_vertex>
2636	gl_Position.z = gl_Position.w;
2637}`,$R=`#ifdef ENVMAP_TYPE_CUBE
2638	uniform samplerCube envMap;
2639#elif defined( ENVMAP_TYPE_CUBE_UV )
2640	uniform sampler2D envMap;
2641#endif
2642uniform float backgroundBlurriness;
2643uniform float backgroundIntensity;
2644uniform mat3 backgroundRotation;
2645varying vec3 vWorldDirection;
2646#include <cube_uv_reflection_fragment>
2647void main() {
2648	#ifdef ENVMAP_TYPE_CUBE
2649		vec4 texColor = textureCube( envMap, backgroundRotation * vWorldDirection );
2650	#elif defined( ENVMAP_TYPE_CUBE_UV )
2651		vec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness );
2652	#else
2653		vec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );
2654	#endif
2655	texColor.rgb *= backgroundIntensity;
2656	gl_FragColor = texColor;
2657	#include <tonemapping_fragment>
2658	#include <colorspace_fragment>
2659}`,ZR=`varying vec3 vWorldDirection;
2660#include <common>
2661void main() {
2662	vWorldDirection = transformDirection( position, modelMatrix );
2663	#include <begin_vertex>
2664	#include <project_vertex>
2665	gl_Position.z = gl_Position.w;
2666}`,KR=`uniform samplerCube tCube;
2667uniform float tFlip;
2668uniform float opacity;
2669varying vec3 vWorldDirection;
2670void main() {
2671	vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );
2672	gl_FragColor = texColor;
2673	gl_FragColor.a *= opacity;
2674	#include <tonemapping_fragment>
2675	#include <colorspace_fragment>
2676}`,JR=`#include <common>
2677#include <batching_pars_vertex>
2678#include <uv_pars_vertex>
2679#include <displacementmap_pars_vertex>
2680#include <morphtarget_pars_vertex>
2681#include <skinning_pars_vertex>
2682#include <logdepthbuf_pars_vertex>
2683#include <clipping_planes_pars_vertex>
2684varying vec2 vHighPrecisionZW;
2685void main() {
2686	#include <uv_vertex>
2687	#include <batching_vertex>
2688	#include <skinbase_vertex>
2689	#include <morphinstance_vertex>
2690	#ifdef USE_DISPLACEMENTMAP
2691		#include <beginnormal_vertex>
2692		#include <morphnormal_vertex>
2693		#include <skinnormal_vertex>
2694	#endif
2695	#include <begin_vertex>
2696	#include <morphtarget_vertex>
2697	#include <skinning_vertex>
2698	#include <displacementmap_vertex>
2699	#include <project_vertex>
2700	#include <logdepthbuf_vertex>
2701	#include <clipping_planes_vertex>
2702	vHighPrecisionZW = gl_Position.zw;
2703}`,QR=`#if DEPTH_PACKING == 3200
2704	uniform float opacity;
2705#endif
2706#include <common>
2707#include <packing>
2708#include <uv_pars_fragment>
2709#include <map_pars_fragment>
2710#include <alphamap_pars_fragment>
2711#include <alphatest_pars_fragment>
2712#include <alphahash_pars_fragment>
2713#include <logdepthbuf_pars_fragment>
2714#include <clipping_planes_pars_fragment>
2715varying vec2 vHighPrecisionZW;
2716void main() {
2717	vec4 diffuseColor = vec4( 1.0 );
2718	#include <clipping_planes_fragment>
2719	#if DEPTH_PACKING == 3200
2720		diffuseColor.a = opacity;
2721	#endif
2722	#include <map_fragment>
2723	#include <alphamap_fragment>
2724	#include <alphatest_fragment>
2725	#include <alphahash_fragment>
2726	#include <logdepthbuf_fragment>
2727	#ifdef USE_REVERSED_DEPTH_BUFFER
2728		float fragCoordZ = vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ];
2729	#else
2730		float fragCoordZ = 0.5 * vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ] + 0.5;
2731	#endif
2732	#if DEPTH_PACKING == 3200
2733		gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );
2734	#elif DEPTH_PACKING == 3201
2735		gl_FragColor = packDepthToRGBA( fragCoordZ );
2736	#elif DEPTH_PACKING == 3202
2737		gl_FragColor = vec4( packDepthToRGB( fragCoordZ ), 1.0 );
2738	#elif DEPTH_PACKING == 3203
2739		gl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 );
2740	#endif
2741}`,e3=`#define DISTANCE
2742varying vec3 vWorldPosition;
2743#include <common>
2744#include <batching_pars_vertex>
2745#include <uv_pars_vertex>
2746#include <displacementmap_pars_vertex>
2747#include <morphtarget_pars_vertex>
2748#include <skinning_pars_vertex>
2749#include <clipping_planes_pars_vertex>
2750void main() {
2751	#include <uv_vertex>
2752	#include <batching_vertex>
2753	#include <skinbase_vertex>
2754	#include <morphinstance_vertex>
2755	#ifdef USE_DISPLACEMENTMAP
2756		#include <beginnormal_vertex>
2757		#include <morphnormal_vertex>
2758		#include <skinnormal_vertex>
2759	#endif
2760	#include <begin_vertex>
2761	#include <morphtarget_vertex>
2762	#include <skinning_vertex>
2763	#include <displacementmap_vertex>
2764	#include <project_vertex>
2765	#include <worldpos_vertex>
2766	#include <clipping_planes_vertex>
2767	vWorldPosition = worldPosition.xyz;
2768}`,t3=`#define DISTANCE
2769uniform vec3 referencePosition;
2770uniform float nearDistance;
2771uniform float farDistance;
2772varying vec3 vWorldPosition;
2773#include <common>
2774#include <uv_pars_fragment>
2775#include <map_pars_fragment>
2776#include <alphamap_pars_fragment>
2777#include <alphatest_pars_fragment>
2778#include <alphahash_pars_fragment>
2779#include <clipping_planes_pars_fragment>
2780void main () {
2781	vec4 diffuseColor = vec4( 1.0 );
2782	#include <clipping_planes_fragment>
2783	#include <map_fragment>
2784	#include <alphamap_fragment>
2785	#include <alphatest_fragment>
2786	#include <alphahash_fragment>
2787	float dist = length( vWorldPosition - referencePosition );
2788	dist = ( dist - nearDistance ) / ( farDistance - nearDistance );
2789	dist = saturate( dist );
2790	gl_FragColor = vec4( dist, 0.0, 0.0, 1.0 );
2791}`,n3=`varying vec3 vWorldDirection;
2792#include <common>
2793void main() {
2794	vWorldDirection = transformDirection( position, modelMatrix );
2795	#include <begin_vertex>
2796	#include <project_vertex>
2797}`,i3=`uniform sampler2D tEquirect;
2798varying vec3 vWorldDirection;
2799#include <common>
2800void main() {
2801	vec3 direction = normalize( vWorldDirection );
2802	vec2 sampleUV = equirectUv( direction );
2803	gl_FragColor = texture2D( tEquirect, sampleUV );
2804	#include <tonemapping_fragment>
2805	#include <colorspace_fragment>
2806}`,s3=`uniform float scale;
2807attribute float lineDistance;
2808varying float vLineDistance;
2809#include <common>
2810#include <uv_pars_vertex>
2811#include <color_pars_vertex>
2812#include <fog_pars_vertex>
2813#include <morphtarget_pars_vertex>
2814#include <logdepthbuf_pars_vertex>
2815#include <clipping_planes_pars_vertex>
2816void main() {
2817	vLineDistance = scale * lineDistance;
2818	#include <uv_vertex>
2819	#include <color_vertex>
2820	#include <morphinstance_vertex>
2821	#include <morphcolor_vertex>
2822	#include <begin_vertex>
2823	#include <morphtarget_vertex>
2824	#include <project_vertex>
2825	#include <logdepthbuf_vertex>
2826	#include <clipping_planes_vertex>
2827	#include <fog_vertex>
2828}`,r3=`uniform vec3 diffuse;
2829uniform float opacity;
2830uniform float dashSize;
2831uniform float totalSize;
2832varying float vLineDistance;
2833#include <common>
2834#include <color_pars_fragment>
2835#include <uv_pars_fragment>
2836#include <map_pars_fragment>
2837#include <fog_pars_fragment>
2838#include <logdepthbuf_pars_fragment>
2839#include <clipping_planes_pars_fragment>
2840void main() {
2841	vec4 diffuseColor = vec4( diffuse, opacity );
2842	#include <clipping_planes_fragment>
2843	if ( mod( vLineDistance, totalSize ) > dashSize ) {
2844		discard;
2845	}
2846	vec3 outgoingLight = vec3( 0.0 );
2847	#include <logdepthbuf_fragment>
2848	#include <map_fragment>
2849	#include <color_fragment>
2850	outgoingLight = diffuseColor.rgb;
2851	#include <opaque_fragment>
2852	#include <tonemapping_fragment>
2853	#include <colorspace_fragment>
2854	#include <fog_fragment>
2855	#include <premultiplied_alpha_fragment>
2856}`,a3=`#include <common>
2857#include <batching_pars_vertex>
2858#include <uv_pars_vertex>
2859#include <envmap_pars_vertex>
2860#include <color_pars_vertex>
2861#include <fog_pars_vertex>
2862#include <morphtarget_pars_vertex>
2863#include <skinning_pars_vertex>
2864#include <logdepthbuf_pars_vertex>
2865#include <clipping_planes_pars_vertex>
2866void main() {
2867	#include <uv_vertex>
2868	#include <color_vertex>
2869	#include <morphinstance_vertex>
2870	#include <morphcolor_vertex>
2871	#include <batching_vertex>
2872	#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )
2873		#include <beginnormal_vertex>
2874		#include <morphnormal_vertex>
2875		#include <skinbase_vertex>
2876		#include <skinnormal_vertex>
2877		#include <defaultnormal_vertex>
2878	#endif
2879	#include <begin_vertex>
2880	#include <morphtarget_vertex>
2881	#include <skinning_vertex>
2882	#include <project_vertex>
2883	#include <logdepthbuf_vertex>
2884	#include <clipping_planes_vertex>
2885	#include <worldpos_vertex>
2886	#include <envmap_vertex>
2887	#include <fog_vertex>
2888}`,o3=`uniform vec3 diffuse;
2889uniform float opacity;
2890#ifndef FLAT_SHADED
2891	varying vec3 vNormal;
2892#endif
2893#include <common>
2894#include <dithering_pars_fragment>
2895#include <color_pars_fragment>
2896#include <uv_pars_fragment>
2897#include <map_pars_fragment>
2898#include <alphamap_pars_fragment>
2899#include <alphatest_pars_fragment>
2900#include <alphahash_pars_fragment>
2901#include <aomap_pars_fragment>
2902#include <lightmap_pars_fragment>
2903#include <envmap_common_pars_fragment>
2904#include <envmap_pars_fragment>
2905#include <fog_pars_fragment>
2906#include <specularmap_pars_fragment>
2907#include <logdepthbuf_pars_fragment>
2908#include <clipping_planes_pars_fragment>
2909void main() {
2910	vec4 diffuseColor = vec4( diffuse, opacity );
2911	#include <clipping_planes_fragment>
2912	#include <logdepthbuf_fragment>
2913	#include <map_fragment>
2914	#include <color_fragment>
2915	#include <alphamap_fragment>
2916	#include <alphatest_fragment>
2917	#include <alphahash_fragment>
2918	#include <specularmap_fragment>
2919	ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
2920	#ifdef USE_LIGHTMAP
2921		vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );
2922		reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;
2923	#else
2924		reflectedLight.indirectDiffuse += vec3( 1.0 );
2925	#endif
2926	#include <aomap_fragment>
2927	reflectedLight.indirectDiffuse *= diffuseColor.rgb;
2928	vec3 outgoingLight = reflectedLight.indirectDiffuse;
2929	#include <envmap_fragment>
2930	#include <opaque_fragment>
2931	#include <tonemapping_fragment>
2932	#include <colorspace_fragment>
2933	#include <fog_fragment>
2934	#include <premultiplied_alpha_fragment>
2935	#include <dithering_fragment>
2936}`,l3=`#define LAMBERT
2937varying vec3 vViewPosition;
2938#include <common>
2939#include <batching_pars_vertex>
2940#include <uv_pars_vertex>
2941#include <displacementmap_pars_vertex>
2942#include <envmap_pars_vertex>
2943#include <color_pars_vertex>
2944#include <fog_pars_vertex>
2945#include <normal_pars_vertex>
2946#include <morphtarget_pars_vertex>
2947#include <skinning_pars_vertex>
2948#include <shadowmap_pars_vertex>
2949#include <logdepthbuf_pars_vertex>
2950#include <clipping_planes_pars_vertex>
2951void main() {
2952	#include <uv_vertex>
2953	#include <color_vertex>
2954	#include <morphinstance_vertex>
2955	#include <morphcolor_vertex>
2956	#include <batching_vertex>
2957	#include <beginnormal_vertex>
2958	#include <morphnormal_vertex>
2959	#include <skinbase_vertex>
2960	#include <skinnormal_vertex>
2961	#include <defaultnormal_vertex>
2962	#include <normal_vertex>
2963	#include <begin_vertex>
2964	#include <morphtarget_vertex>
2965	#include <skinning_vertex>
2966	#include <displacementmap_vertex>
2967	#include <project_vertex>
2968	#include <logdepthbuf_vertex>
2969	#include <clipping_planes_vertex>
2970	vViewPosition = - mvPosition.xyz;
2971	#include <worldpos_vertex>
2972	#include <envmap_vertex>
2973	#include <shadowmap_vertex>
2974	#include <fog_vertex>
2975}`,c3=`#define LAMBERT
2976uniform vec3 diffuse;
2977uniform vec3 emissive;
2978uniform float opacity;
2979#include <common>
2980#include <dithering_pars_fragment>
2981#include <color_pars_fragment>
2982#include <uv_pars_fragment>
2983#include <map_pars_fragment>
2984#include <alphamap_pars_fragment>
2985#include <alphatest_pars_fragment>
2986#include <alphahash_pars_fragment>
2987#include <aomap_pars_fragment>
2988#include <lightmap_pars_fragment>
2989#include <emissivemap_pars_fragment>
2990#include <cube_uv_reflection_fragment>
2991#include <envmap_common_pars_fragment>
2992#include <envmap_pars_fragment>
2993#include <envmap_physical_pars_fragment>
2994#include <fog_pars_fragment>
2995#include <bsdfs>
2996#include <lights_pars_begin>
2997#include <normal_pars_fragment>
2998#include <lights_lambert_pars_fragment>
2999#include <shadowmap_pars_fragment>
3000#include <bumpmap_pars_fragment>
3001#include <normalmap_pars_fragment>
3002#include <specularmap_pars_fragment>
3003#include <logdepthbuf_pars_fragment>
3004#include <clipping_planes_pars_fragment>
3005void main() {
3006	vec4 diffuseColor = vec4( diffuse, opacity );
3007	#include <clipping_planes_fragment>
3008	ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
3009	vec3 totalEmissiveRadiance = emissive;
3010	#include <logdepthbuf_fragment>
3011	#include <map_fragment>
3012	#include <color_fragment>
3013	#include <alphamap_fragment>
3014	#include <alphatest_fragment>
3015	#include <alphahash_fragment>
3016	#include <specularmap_fragment>
3017	#include <normal_fragment_begin>
3018	#include <normal_fragment_maps>
3019	#include <emissivemap_fragment>
3020	#include <lights_lambert_fragment>
3021	#include <lights_fragment_begin>
3022	#include <lights_fragment_maps>
3023	#include <lights_fragment_end>
3024	#include <aomap_fragment>
3025	vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
3026	#include <envmap_fragment>
3027	#include <opaque_fragment>
3028	#include <tonemapping_fragment>
3029	#include <colorspace_fragment>
3030	#include <fog_fragment>
3031	#include <premultiplied_alpha_fragment>
3032	#include <dithering_fragment>
3033}`,u3=`#define MATCAP
3034varying vec3 vViewPosition;
3035#include <common>
3036#include <batching_pars_vertex>
3037#include <uv_pars_vertex>
3038#include <color_pars_vertex>
3039#include <displacementmap_pars_vertex>
3040#include <fog_pars_vertex>
3041#include <normal_pars_vertex>
3042#include <morphtarget_pars_vertex>
3043#include <skinning_pars_vertex>
3044#include <logdepthbuf_pars_vertex>
3045#include <clipping_planes_pars_vertex>
3046void main() {
3047	#include <uv_vertex>
3048	#include <color_vertex>
3049	#include <morphinstance_vertex>
3050	#include <morphcolor_vertex>
3051	#include <batching_vertex>
3052	#include <beginnormal_vertex>
3053	#include <morphnormal_vertex>
3054	#include <skinbase_vertex>
3055	#include <skinnormal_vertex>
3056	#include <defaultnormal_vertex>
3057	#include <normal_vertex>
3058	#include <begin_vertex>
3059	#include <morphtarget_vertex>
3060	#include <skinning_vertex>
3061	#include <displacementmap_vertex>
3062	#include <project_vertex>
3063	#include <logdepthbuf_vertex>
3064	#include <clipping_planes_vertex>
3065	#include <fog_vertex>
3066	vViewPosition = - mvPosition.xyz;
3067}`,h3=`#define MATCAP
3068uniform vec3 diffuse;
3069uniform float opacity;
3070uniform sampler2D matcap;
3071varying vec3 vViewPosition;
3072#include <common>
3073#include <dithering_pars_fragment>
3074#include <color_pars_fragment>
3075#include <uv_pars_fragment>
3076#include <map_pars_fragment>
3077#include <alphamap_pars_fragment>
3078#include <alphatest_pars_fragment>
3079#include <alphahash_pars_fragment>
3080#include <fog_pars_fragment>
3081#include <normal_pars_fragment>
3082#include <bumpmap_pars_fragment>
3083#include <normalmap_pars_fragme
3083nt>
3084#include <logdepthbuf_pars_fragment>
3085#include <clipping_planes_pars_fragment>
3086void main() {
3087	vec4 diffuseColor = vec4( diffuse, opacity );
3088	#include <clipping_planes_fragment>
3089	#include <logdepthbuf_fragment>
3090	#include <map_fragment>
3091	#include <color_fragment>
3092	#include <alphamap_fragment>
3093	#include <alphatest_fragment>
3094	#include <alphahash_fragment>
3095	#include <normal_fragment_begin>
3096	#include <normal_fragment_maps>
3097	vec3 viewDir = normalize( vViewPosition );
3098	vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );
3099	vec3 y = cross( viewDir, x );
3100	vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;
3101	#ifdef USE_MATCAP
3102		vec4 matcapColor = texture2D( matcap, uv );
3103	#else
3104		vec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );
3105	#endif
3106	vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;
3107	#include <opaque_fragment>
3108	#include <tonemapping_fragment>
3109	#include <colorspace_fragment>
3110	#include <fog_fragment>
3111	#include <premultiplied_alpha_fragment>
3112	#include <dithering_fragment>
3113}`,f3=`#define NORMAL
3114#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
3115	varying vec3 vViewPosition;
3116#endif
3117#include <common>
3118#include <batching_pars_vertex>
3119#include <uv_pars_vertex>
3120#include <displacementmap_pars_vertex>
3121#include <normal_pars_vertex>
3122#include <morphtarget_pars_vertex>
3123#include <skinning_pars_vertex>
3124#include <logdepthbuf_pars_vertex>
3125#include <clipping_planes_pars_vertex>
3126void main() {
3127	#include <uv_vertex>
3128	#include <batching_vertex>
3129	#include <beginnormal_vertex>
3130	#include <morphinstance_vertex>
3131	#include <morphnormal_vertex>
3132	#include <skinbase_vertex>
3133	#include <skinnormal_vertex>
3134	#include <defaultnormal_vertex>
3135	#include <normal_vertex>
3136	#include <begin_vertex>
3137	#include <morphtarget_vertex>
3138	#include <skinning_vertex>
3139	#include <displacementmap_vertex>
3140	#include <project_vertex>
3141	#include <logdepthbuf_vertex>
3142	#include <clipping_planes_vertex>
3143#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
3144	vViewPosition = - mvPosition.xyz;
3145#endif
3146}`,d3=`#define NORMAL
3147uniform float opacity;
3148#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
3149	varying vec3 vViewPosition;
3150#endif
3151#include <uv_pars_fragment>
3152#include <normal_pars_fragment>
3153#include <bumpmap_pars_fragment>
3154#include <normalmap_pars_fragment>
3155#include <logdepthbuf_pars_fragment>
3156#include <clipping_planes_pars_fragment>
3157void main() {
3158	vec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );
3159	#include <clipping_planes_fragment>
3160	#include <logdepthbuf_fragment>
3161	#include <normal_fragment_begin>
3162	#include <normal_fragment_maps>
3163	gl_FragColor = vec4( normalize( normal ) * 0.5 + 0.5, diffuseColor.a );
3164	#ifdef OPAQUE
3165		gl_FragColor.a = 1.0;
3166	#endif
3167}`,p3=`#define PHONG
3168varying vec3 vViewPosition;
3169#include <common>
3170#include <batching_pars_vertex>
3171#include <uv_pars_vertex>
3172#include <displacementmap_pars_vertex>
3173#include <envmap_pars_vertex>
3174#include <color_pars_vertex>
3175#include <fog_pars_vertex>
3176#include <normal_pars_vertex>
3177#include <morphtarget_pars_vertex>
3178#include <skinning_pars_vertex>
3179#include <shadowmap_pars_vertex>
3180#include <logdepthbuf_pars_vertex>
3181#include <clipping_planes_pars_vertex>
3182void main() {
3183	#include <uv_vertex>
3184	#include <color_vertex>
3185	#include <morphcolor_vertex>
3186	#include <batching_vertex>
3187	#include <beginnormal_vertex>
3188	#include <morphinstance_vertex>
3189	#include <morphnormal_vertex>
3190	#include <skinbase_vertex>
3191	#include <skinnormal_vertex>
3192	#include <defaultnormal_vertex>
3193	#include <normal_vertex>
3194	#include <begin_vertex>
3195	#include <morphtarget_vertex>
3196	#include <skinning_vertex>
3197	#include <displacementmap_vertex>
3198	#include <project_vertex>
3199	#include <logdepthbuf_vertex>
3200	#include <clipping_planes_vertex>
3201	vViewPosition = - mvPosition.xyz;
3202	#include <worldpos_vertex>
3203	#include <envmap_vertex>
3204	#include <shadowmap_vertex>
3205	#include <fog_vertex>
3206}`,m3=`#define PHONG
3207uniform vec3 diffuse;
3208uniform vec3 emissive;
3209uniform vec3 specular;
3210uniform float shininess;
3211uniform float opacity;
3212#include <common>
3213#include <dithering_pars_fragment>
3214#include <color_pars_fragment>
3215#include <uv_pars_fragment>
3216#include <map_pars_fragment>
3217#include <alphamap_pars_fragment>
3218#include <alphatest_pars_fragment>
3219#include <alphahash_pars_fragment>
3220#include <aomap_pars_fragment>
3221#include <lightmap_pars_fragment>
3222#include <emissivemap_pars_fragment>
3223#include <cube_uv_reflection_fragment>
3224#include <envmap_common_pars_fragment>
3225#include <envmap_pars_fragment>
3226#include <envmap_physical_pars_fragment>
3227#include <fog_pars_fragment>
3228#include <bsdfs>
3229#include <lights_pars_begin>
3230#include <normal_pars_fragment>
3231#include <lights_phong_pars_fragment>
3232#include <shadowmap_pars_fragment>
3233#include <bumpmap_pars_fragment>
3234#include <normalmap_pars_fragment>
3235#include <specularmap_pars_fragment>
3236#include <logdepthbuf_pars_fragment>
3237#include <clipping_planes_pars_fragment>
3238void main() {
3239	vec4 diffuseColor = vec4( diffuse, opacity );
3240	#include <clipping_planes_fragment>
3241	ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
3242	vec3 totalEmissiveRadiance = emissive;
3243	#include <logdepthbuf_fragment>
3244	#include <map_fragment>
3245	#include <color_fragment>
3246	#include <alphamap_fragment>
3247	#include <alphatest_fragment>
3248	#include <alphahash_fragment>
3249	#include <specularmap_fragment>
3250	#include <normal_fragment_begin>
3251	#include <normal_fragment_maps>
3252	#include <emissivemap_fragment>
3253	#include <lights_phong_fragment>
3254	#include <lights_fragment_begin>
3255	#include <lights_fragment_maps>
3256	#include <lights_fragment_end>
3257	#include <aomap_fragment>
3258	vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;
3259	#include <envmap_fragment>
3260	#include <opaque_fragment>
3261	#include <tonemapping_fragment>
3262	#include <colorspace_fragment>
3263	#include <fog_fragment>
3264	#include <premultiplied_alpha_fragment>
3265	#include <dithering_fragment>
3266}`,g3=`#define STANDARD
3267varying vec3 vViewPosition;
3268#ifdef USE_TRANSMISSION
3269	varying vec3 vWorldPosition;
3270#endif
3271#include <common>
3272#include <batching_pars_vertex>
3273#include <uv_pars_vertex>
3274#include <displacementmap_pars_vertex>
3275#include <color_pars_vertex>
3276#include <fog_pars_vertex>
3277#include <normal_pars_vertex>
3278#include <morphtarget_pars_vertex>
3279#include <skinning_pars_vertex>
3280#include <shadowmap_pars_vertex>
3281#include <logdepthbuf_pars_vertex>
3282#include <clipping_planes_pars_vertex>
3283void main() {
3284	#include <uv_vertex>
3285	#include <color_vertex>
3286	#include <morphinstance_vertex>
3287	#include <morphcolor_vertex>
3288	#include <batching_vertex>
3289	#include <beginnormal_vertex>
3290	#include <morphnormal_vertex>
3291	#include <skinbase_vertex>
3292	#include <skinnormal_vertex>
3293	#include <defaultnormal_vertex>
3294	#include <normal_vertex>
3295	#include <begin_vertex>
3296	#include <morphtarget_vertex>
3297	#include <skinning_vertex>
3298	#include <displacementmap_vertex>
3299	#include <project_vertex>
3300	#include <logdepthbuf_vertex>
3301	#include <clipping_planes_vertex>
3302	vViewPosition = - mvPosition.xyz;
3303	#include <worldpos_vertex>
3304	#include <shadowmap_vertex>
3305	#include <fog_vertex>
3306#ifdef USE_TRANSMISSION
3307	vWorldPosition = worldPosition.xyz;
3308#endif
3309}`,v3=`#define STANDARD
3310#ifdef PHYSICAL
3311	#define IOR
3312	#define USE_SPECULAR
3313#endif
3314uniform vec3 diffuse;
3315uniform vec3 emissive;
3316uniform float roughness;
3317uniform float metalness;
3318uniform float opacity;
3319#ifdef IOR
3320	uniform float ior;
3321#endif
3322#ifdef USE_SPECULAR
3323	uniform float specularIntensity;
3324	uniform vec3 specularColor;
3325	#ifdef USE_SPECULAR_COLORMAP
3326		uniform sampler2D specularColorMap;
3327	#endif
3328	#ifdef USE_SPECULAR_INTENSITYMAP
3329		uniform sampler2D specularIntensityMap;
3330	#endif
3331#endif
3332#ifdef USE_CLEARCOAT
3333	uniform float clearcoat;
3334	uniform float clearcoatRoughness;
3335#endif
3336#ifdef USE_DISPERSION
3337	uniform float dispersion;
3338#endif
3339#ifdef USE_IRIDESCENCE
3340	uniform float iridescence;
3341	uniform float iridescenceIOR;
3342	uniform float iridescenceThicknessMinimum;
3343	uniform float iridescenceThicknessMaximum;
3344#endif
3345#ifdef USE_SHEEN
3346	uniform vec3 sheenColor;
3347	uniform float sheenRoughness;
3348	#ifdef USE_SHEEN_COLORMAP
3349		uniform sampler2D sheenColorMap;
3350	#endif
3351	#ifdef USE_SHEEN_ROUGHNESSMAP
3352		uniform sampler2D sheenRoughnessMap;
3353	#endif
3354#endif
3355#ifdef USE_ANISOTROPY
3356	uniform vec2 anisotropyVector;
3357	#ifdef USE_ANISOTROPYMAP
3358		uniform sampler2D anisotropyMap;
3359	#endif
3360#endif
3361varying vec3 vViewPosition;
3362#include <common>
3363#include <dithering_pars_fragment>
3364#include <color_pars_fragment>
3365#include <uv_pars_fragment>
3366#include <map_pars_fragment>
3367#include <alphamap_pars_fragment>
3368#include <alphatest_pars_fragment>
3369#include <alphahash_pars_fragment>
3370#include <aomap_pars_fragment>
3371#include <lightmap_pars_fragment>
3372#include <emissivemap_pars_fragment>
3373#include <iridescence_fragment>
3374#include <cube_uv_reflection_fragment>
3375#include <envmap_common_pars_fragment>
3376#include <envmap_physical_pars_fragment>
3377#include <fog_pars_fragment>
3378#include <lights_pars_begin>
3379#include <normal_pars_fragment>
3380#include <lights_physical_pars_fragment>
3381#include <transmission_pars_fragment>
3382#include <shadowmap_pars_fragment>
3383#include <bumpmap_pars_fragment>
3384#include <normalmap_pars_fragment>
3385#include <clearcoat_pars_fragment>
3386#include <iridescence_pars_fragment>
3387#include <roughnessmap_pars_fragment>
3388#include <metalnessmap_pars_fragment>
3389#include <logdepthbuf_pars_fragment>
3390#include <clipping_planes_pars_fragment>
3391void main() {
3392	vec4 diffuseColor = vec4( diffuse, opacity );
3393	#include <clipping_planes_fragment>
3394	ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
3395	vec3 totalEmissiveRadiance = emissive;
3396	#include <logdepthbuf_fragment>
3397	#include <map_fragment>
3398	#include <color_fragment>
3399	#include <alphamap_fragment>
3400	#include <alphatest_fragment>
3401	#include <alphahash_fragment>
3402	#include <roughnessmap_fragment>
3403	#include <metalnessmap_fragment>
3404	#include <normal_fragment_begin>
3405	#include <normal_fragment_maps>
3406	#include <clearcoat_normal_fragment_begin>
3407	#include <clearcoat_normal_fragment_maps>
3408	#include <emissivemap_fragment>
3409	#include <lights_physical_fragment>
3410	#include <lights_fragment_begin>
3411	#include <lights_fragment_maps>
3412	#include <lights_fragment_end>
3413	#include <aomap_fragment>
3414	vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;
3415	vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;
3416	#include <transmission_fragment>
3417	vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;
3418	#ifdef USE_SHEEN
3419 
3420		outgoingLight = outgoingLight + sheenSpecularDirect + sheenSpecularIndirect;
3421 
3422 	#endif
3423	#ifdef USE_CLEARCOAT
3424		float dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );
3425		vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );
3426		outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;
3427	#endif
3428	#include <opaque_fragment>
3429	#include <tonemapping_fragment>
3430	#include <colorspace_fragment>
3431	#include <fog_fragment>
3432	#include <premultiplied_alpha_fragment>
3433	#include <dithering_fragment>
3434}`,x3=`#define TOON
3435varying vec3 vViewPosition;
3436#include <common>
3437#include <batching_pars_vertex>
3438#include <uv_pars_vertex>
3439#include <displacementmap_pars_vertex>
3440#include <color_pars_vertex>
3441#include <fog_pars_vertex>
3442#include <normal_pars_vertex>
3443#include <morphtarget_pars_vertex>
3444#include <skinning_pars_vertex>
3445#include <shadowmap_pars_vertex>
3446#include <logdepthbuf_pars_vertex>
3447#include <clipping_planes_pars_vertex>
3448void main() {
3449	#include <uv_vertex>
3450	#include <color_vertex>
3451	#include <morphinstance_vertex>
3452	#include <morphcolor_vertex>
3453	#include <batching_vertex>
3454	#include <beginnormal_vertex>
3455	#include <morphnormal_vertex>
3456	#include <skinbase_vertex>
3457	#include <skinnormal_vertex>
3458	#include <defaultnormal_vertex>
3459	#include <normal_vertex>
3460	#include <begin_vertex>
3461	#include <morphtarget_vertex>
3462	#include <skinning_vertex>
3463	#include <displacementmap_vertex>
3464	#include <project_vertex>
3465	#include <logdepthbuf_vertex>
3466	#include <clipping_planes_vertex>
3467	vViewPosition = - mvPosition.xyz;
3468	#include <worldpos_vertex>
3469	#include <shadowmap_vertex>
3470	#include <fog_vertex>
3471}`,_3=`#define TOON
3472uniform vec3 diffuse;
3473uniform vec3 emissive;
3474uniform float opacity;
3475#include <common>
3476#include <dithering_pars_fragment>
3477#include <color_pars_fragment>
3478#include <uv_pars_fragment>
3479#include <map_pars_fragment>
3480#include <alphamap_pars_fragment>
3481#include <alphatest_pars_fragment>
3482#include <alphahash_pars_fragment>
3483#include <aomap_pars_fragment>
3484#include <lightmap_pars_fragment>
3485#include <emissivemap_pars_fragment>
3486#include <gradientmap_pars_fragment>
3487#include <fog_pars_fragment>
3488#include <bsdfs>
3489#include <lights_pars_begin>
3490#include <normal_pars_fragment>
3491#include <lights_toon_pars_fragment>
3492#include <shadowmap_pars_fragment>
3493#include <bumpmap_pars_fragment>
3494#include <normalmap_pars_fragment>
3495#include <logdepthbuf_pars_fragment>
3496#include <clipping_planes_pars_fragment>
3497void main() {
3498	vec4 diffuseColor = vec4( diffuse, opacity );
3499	#include <clipping_planes_fragment>
3500	ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
3501	vec3 totalEmissiveRadiance = emissive;
3502	#include <logdepthbuf_fragment>
3503	#include <map_fragment>
3504	#include <color_fragment>
3505	#include <alphamap_fragment>
3506	#include <alphatest_fragment>
3507	#include <alphahash_fragment>
3508	#include <normal_fragment_begin>
3509	#include <normal_fragment_maps>
3510	#include <emissivemap_fragment>
3511	#include <lights_toon_fragment>
3512	#include <lights_fragment_begin>
3513	#include <lights_fragment_maps>
3514	#include <lights_fragment_end>
3515	#include <aomap_fragment>
3516	vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
3517	#include <opaque_fragment>
3518	#include <tonemapping_fragment>
3519	#include <colorspace_fragment>
3520	#include <fog_fragment>
3521	#include <premultiplied_alpha_fragment>
3522	#include <dithering_fragment>
3523}`,y3=`uniform float size;
3524uniform float scale;
3525#include <common>
3526#include <color_pars_vertex>
3527#include <fog_pars_vertex>
3528#include <morphtarget_pars_vertex>
3529#include <logdepthbuf_pars_vertex>
3530#include <clipping_planes_pars_vertex>
3531#ifdef USE_POINTS_UV
3532	varying vec2 vUv;
3533	uniform mat3 uvTransform;
3534#endif
3535void main() {
3536	#ifdef USE_POINTS_UV
3537		vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
3538	#endif
3539	#include <color_vertex>
3540	#include <morphinstance_vertex>
3541	#include <morphcolor_vertex>
3542	#include <begin_vertex>
3543	#include <morphtarget_vertex>
3544	#include <project_vertex>
3545	gl_PointSize = size;
3546	#ifdef USE_SIZEATTENUATION
3547		bool isPerspective = isPerspectiveMatrix( projectionMatrix );
3548		if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );
3549	#endif
3550	#include <logdepthbuf_vertex>
3551	#include <clipping_planes_vertex>
3552	#include <worldpos_vertex>
3553	#include <fog_vertex>
3554}`,S3=`uniform vec3 diffuse;
3555uniform float opacity;
3556#include <common>
3557#include <color_pars_fragment>
3558#include <map_particle_pars_fragment>
3559#include <alphatest_pars_fragment>
3560#include <alphahash_pars_fragment>
3561#include <fog_pars_fragment>
3562#include <logdepthbuf_pars_fragment>
3563#include <clipping_planes_pars_fragment>
3564void main() {
3565	vec4 diffuseColor = vec4( diffuse, opacity );
3566	#include <clipping_planes_fragment>
3567	vec3 outgoingLight = vec3( 0.0 );
3568	#include <logdepthbuf_fragment>
3569	#include <map_particle_fragment>
3570	#include <color_fragment>
3571	#include <alphatest_fragment>
3572	#include <alphahash_fragment>
3573	outgoingLight = diffuseColor.rgb;
3574	#include <opaque_fragment>
3575	#include <tonemapping_fragment>
3576	#include <colorspace_fragment>
3577	#include <fog_fragment>
3578	#include <premultiplied_alpha_fragment>
3579}`,b3=`#include <common>
3580#include <batching_pars_vertex>
3581#include <fog_pars_vertex>
3582#include <morphtarget_pars_vertex>
3583#include <skinning_pars_vertex>
3584#include <logdepthbuf_pars_vertex>
3585#include <shadowmap_pars_vertex>
3586void main() {
3587	#include <batching_vertex>
3588	#include <beginnormal_vertex>
3589	#include <morphinstance_vertex>
3590	#include <morphnormal_vertex>
3591	#include <skinbase_vertex>
3592	#include <skinnormal_vertex>
3593	#include <defaultnormal_vertex>
3594	#include <begin_vertex>
3595	#include <morphtarget_vertex>
3596	#include <skinning_vertex>
3597	#include <project_vertex>
3598	#include <logdepthbuf_vertex>
3599	#include <worldpos_vertex>
3600	#include <shadowmap_vertex>
3601	#include <fog_vertex>
3602}`,M3=`uniform vec3 color;
3603uniform float opacity;
3604#include <common>
3605#include <fog_pars_fragment>
3606#include <bsdfs>
3607#include <lights_pars_begin>
3608#include <logdepthbuf_pars_fragment>
3609#include <shadowmap_pars_fragment>
3610#include <shadowmask_pars_fragment>
3611void main() {
3612	#include <logdepthbuf_fragment>
3613	gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );
3614	#include <tonemapping_fragment>
3615	#include <colorspace_fragment>
3616	#include <fog_fragment>
3617	#include <premultiplied_alpha_fragment>
3618}`,E3=`uniform float rotation;
3619uniform vec2 center;
3620#include <common>
3621#include <uv_pars_vertex>
3622#include <fog_pars_vertex>
3623#include <logdepthbuf_pars_vertex>
3624#include <clipping_planes_pars_vertex>
3625void main() {
3626	#include <uv_vertex>
3627	vec4 mvPosition = modelViewMatrix[ 3 ];
3628	vec2 scale = vec2( length( modelMatrix[ 0 ].xyz ), length( modelMatrix[ 1 ].xyz ) );
3629	#ifndef USE_SIZEATTENUATION
3630		bool isPerspective = isPerspectiveMatrix( projectionMatrix );
3631		if ( isPerspective ) scale *= - mvPosition.z;
3632	#endif
3633	vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;
3634	vec2 rotatedPosition;
3635	rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;
3636	rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;
3637	mvPosition.xy += rotatedPosition;
3638	gl_Position = projectionMatrix * mvPosition;
3639	#include <logdepthbuf_vertex>
3640	#include <clipping_planes_vertex>
3641	#include <fog_vertex>
3642}`,T3=`uniform vec3 diffuse;
3643uniform float opacity;
3644#include <common>
3645#include <uv_pars_fragment>
3646#include <map_pars_fragment>
3647#include <alphamap_pars_fragment>
3648#include <alphatest_pars_fragment>
3649#include <alphahash_pars_fragment>
3650#include <fog_pars_fragment>
3651#include <logdepthbuf_pars_fragment>
3652#include <clipping_planes_pars_fragment>
3653void main() {
3654	vec4 diffuseColor = vec4( diffuse, opacity );
3655	#include <clipping_planes_fragment>
3656	vec3 outgoingLight = vec3( 0.0 );
3657	#include <logdepthbuf_fragment>
3658	#include <map_fragment>
3659	#include <alphamap_fragment>
3660	#include <alphatest_fragment>
3661	#include <alphahash_fragment>
3662	outgoingLight = diffuseColor.rgb;
3663	#include <opaque_fragment>
3664	#include <tonemapping_fragment>
3665	#include <colorspace_fragment>
3666	#include <fog_fragment>
3667}`,At={alphahash_fragment:qA,alphahash_pars_fragment:YA,alphamap_fragment:jA,alphamap_pars_fragment:$A,alphatest_fragment:ZA,alphatest_pars_fragment:KA,aomap_fragment:JA,aomap_pars_fragment:QA,batching_pars_vertex:eC,batching_vertex:tC,begin_vertex:nC,beginnormal_vertex:iC,bsdfs:sC,iridescence_fragment:rC,bumpmap_pars_fragment:aC,clipping_planes_fragment:oC,clipping_planes_pars_fragment:lC,clipping_planes_pars_vertex:cC,clipping_planes_vertex:uC,color_fragment:hC,color_pars_fragment:fC,color_pars_vertex:dC,color_vertex:pC,common:mC,cube_uv_reflection_fragment:gC,defaultnormal_vertex:vC,displacementmap_pars_vertex:xC,displacementmap_vertex:_C,emissivemap_fragment:yC,emissivemap_pars_fragment:SC,colorspace_fragment:bC,colorspace_pars_fragment:MC,envmap_fragment:EC,envmap_common_pars_fragment:TC,envmap_pars_fragment:wC,envmap_pars_vertex:AC,envmap_physical_pars_fragment:BC,envmap_vertex:CC,fog_vertex:RC,fog_pars_vertex:IC,fog_fragment:PC,fog_pars_fragment:LC,gradientmap_pars_fragment:DC,lightmap_pars_fragment:NC,lights_lambert_fragment:UC,lights_lambert_pars_fragment:FC,lights_pars_begin:OC,lights_toon_fragment:zC,lights_toon_pars_fragment:kC,lights_phong_fragment:VC,lights_phong_pars_fragment:HC,lights_physical_fragment:GC,lights_physical_pars_fragment:WC,lights_fragment_begin:XC,lights_fragment_maps:qC,lights_fragment_end:YC,lightprobes_pars_fragment:jC,logdepthbuf_fragment:$C,logdepthbuf_pars_fragment:ZC,logdepthbuf_pars_vertex:KC,logdepthbuf_vertex:JC,map_fragment:QC,map_pars_fragment:eR,map_particle_fragment:tR,map_particle_pars_fragment:nR,metalnessmap_fragment:iR,metalnessmap_pars_fragment:sR,morphinstance_vertex:rR,morphcolor_vertex:aR,morphnormal_vertex:oR,morphtarget_pars_vertex:lR,morphtarget_vertex:cR,normal_fragment_begin:uR,normal_fragment_maps:h
vendor: 10,912 bytes, line 3667
3667R,normal_pars_fragment:fR,normal_pars_vertex:dR,normal_vertex:pR,normalmap_pars_fragment:mR,clearcoat_normal_fragment_begin:gR,clearcoat_normal_fragment_maps:vR,clearcoat_pars_fragment:xR,iridescence_pars_fragment:_R,opaque_fragment:yR,packing:SR,premultiplied_alpha_fragment:bR,project_vertex:MR,dithering_fragment:ER,dithering_pars_fragment:TR,roughnessmap_fragment:wR,roughnessmap_pars_fragment:AR,shadowmap_pars_fragment:CR,shadowmap_pars_vertex:RR,shadowmap_vertex:IR,shadowmask_pars_fragment:PR,skinbase_vertex:LR,skinning_pars_vertex:DR,skinning_vertex:NR,skinnormal_vertex:UR,specularmap_fragment:FR,specularmap_pars_fragment:OR,tonemapping_fragment:BR,tonemapping_pars_fragment:zR,transmission_fragment:kR,transmission_pars_fragment:VR,uv_pars_fragment:HR,uv_pars_vertex:GR,uv_vertex:WR,worldpos_vertex:XR,background_vert:qR,background_frag:YR,backgroundCube_vert:jR,backgroundCube_frag:$R,cube_vert:ZR,cube_frag:KR,depth_vert:JR,depth_frag:QR,distance_vert:e3,distance_frag:t3,equirect_vert:n3,equirect_frag:i3,linedashed_vert:s3,linedashed_frag:r3,meshbasic_vert:a3,meshbasic_frag:o3,meshlambert_vert:l3,meshlambert_frag:c3,meshmatcap_vert:u3,meshmatcap_frag:h3,meshnormal_vert:f3,meshnormal_frag:d3,meshphong_vert:p3,meshphong_frag:m3,meshphysical_vert:g3,meshphysical_frag:v3,meshtoon_vert:x3,meshtoon_frag:_3,points_vert:y3,points_frag:S3,shadow_vert:b3,shadow_frag:M3,sprite_vert:E3,sprite_frag:T3},Oe={common:{diffuse:{value:new 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vendor: 4,241 bytes, line 3667
3667,this.setGlobalState=function(g,m){t=p(g,m,0)},this.setState=function(g,m,v){const y=g.clippingPlanes,E=g.clipIntersection,S=g.clipShadows,_=i.get(g);if(!s||y===null||y.length===0||o&&!S)o?p(null):f();else{const M=o?0:n,T=M*4;let A=_.clippingState||null;h.value=A,A=p(y,m,T,v);for(let D=0;D!==T;++D)A[D]=t[D];_.clippingState=A,this.numIntersection=E?this.numPlanes:0,this.numPlanes+=M}};function f(){h.value!==t&&(h.value=t,h.needsUpdate=n>0),e.numPlanes=n,e.numIntersection=0}function p(g,m,v,y){const E=g!==null?g.length:0;let S=null;if(E!==0){if(S=h.value,y!==!0||S===null){const _=v+E*4,M=m.matrixWorldInverse;c.getNormalMatrix(M),(S===null||S.length<_)&&(S=new Float32Array(_));for(let T=0,A=v;T!==E;++T,A+=4)l.copy(g[T]).applyMatrix4(M,c),l.normal.toArray(S,A),S[A+3]=l.constant}h.value=S,h.needsUpdate=!0}return e.numPlanes=E,e.numIntersection=0,S}}const Dr=4,M_=[.125,.215,.35,.446,.526,.582],va=20,L3=256,Gl=new Ua,E_=new Ve;let im=null,sm=0,rm=0,am=!1;const D3=new B;class Nm{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._sizeLods=[],this._sigmas=[],this._lodMeshes=[],this._backgroundBox=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._blurMaterial=null,this._ggxMaterial=null}fromScene(e,t=0,n=.1,s=100,o={}){const{size:l=256,position:c=D3}=o;im=this._renderer.getRenderTarget(),sm=this._renderer.getActiveCubeFace(),rm=this._renderer.getActiveMipmapLevel(),am=this._renderer.xr.enabled,this._renderer.xr.enabled=!1,this._setSize(l);const h=this._allocateTargets();return h.depthBuffer=!0,this._sceneToCubeUV(e,n,s,h,c),t>0&&this._blur(h,0,0,t),this._applyPMREM(h),this._cleanup(h),h}fromEquirectangular(e,t=null){return this._fromTexture(e,t)}fromCubemap(e,t=null){return this._fromTexture(e,t)}compileCubemapShader(){this._cubemapMaterial===null&&(this._cubemapMaterial=A_(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){this._equirectMaterial===null&&(this._equirectMaterial=w_(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),this._cubemapMaterial!==null&&this._cubemapMaterial.dispose(),this._equirectMaterial!==null&&this._equirectMaterial.dispose(),this._backgroundBox!==null&&(this._backgroundBox.geometry.dispose(),this._backgroundBox.material.dispose())}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){this._blurMaterial!==null&&this._blurMaterial.dispose(),this._ggxMaterial!==null&&this._ggxMaterial.dispose(),this._pingPongRenderTarget!==null&&this._pingPongRenderTarget.dispose();for(let e=0;e<this._lodMeshes.length;e++)this._lodMeshes[e].geometry.dispose()}_cleanup(e){this._renderer.setRenderTarget(im,sm,rm),this._renderer.xr.enabled=am,e.scissorTest=!1,Do(e,0,0,e.width,e.height)}_fromTexture(e,t){e.mapping===Ps||e.mapping===Nr?this._setSize(e.image.length===0?16:e.image[0].width||e.image[0].image.width):this._setSize(e.image.width/4),im=this._renderer.getRenderTarget(),sm=this._renderer.getActiveCubeFace(),rm=this._renderer.getActiveMipmapLevel(),am=this._renderer.xr.enabled,this._renderer.xr.enabled=!1;const n=t||this._allocateTargets();return this._textureToCubeUV(e,n),this._applyPMREM(n),this._cleanup(n),n}_allocateTargets(){const e=3*Math.max(this._cubeSize,112),t=4*this._cubeSize,n={magFilter:nn,minFilter:nn,generateMipmaps:!1,type:fs,format:ii,colorSpace:Fr,depthBuffer:!1},s=T_(e,t,n);if(this._pingPongRenderTarget===null||this._pingPongRenderTarget.width!==e||this._pingPongRenderTarget.height!==t){this._pingPongRenderTarget!==null&&this._dispose(),this._pingPongRenderTarget=T_(e,t,n);const{_lodMax:o}=this;({lodMeshes:this._lodMeshes,sizeLods:this._sizeLods,sigmas:this._sigmas}=N3(o)),this._blurMaterial=F3(o,e,t),this._ggxMaterial=U3(o,e,t)}return s}_compileMaterial(e){const t=new Mn(new gt,e);this._renderer.compile(t,Gl)}_sceneToCubeUV(e,t,n,s,o){const h=new Dn(90,1,t,n),f=[1,-1,1,1,1,1],p=[1,1,1,-1,-1,-1],g=this._renderer,m=g.autoClear,v=g.toneMapping;g.getClearColor(E_),g.toneMapping=zi,g.autoClear=!1,g.state.buffers.depth.getReversed()&&(g.setRenderTarget(s),g.clearDepth(),g.setRenderTarget(null)),this._backgroundBox===null&&(this._backgroundBox=new Mn(new La,new kr({name:"PMREM.Backgroun
3667d",side:Nn,depthWrite:!1,depthTest:!1})));const E=this._backgroundBox,S=E.material;let _=!1;const M=e.background;M?M.isColor&&(S.color.copy(M),e.background=null,_=!0):(S.color.copy(E_),_=!0);for(let T=0;T<6;T++){const A=T%3;A===0?(h.up.set(0,f[T],0),h.position.set(o.x,o.y,o.z),h.lookAt(o.x+p[T],o.y,o.z)):A===1?(h.up.set(0,0,f[T]),h.position.set(o.x,o.y,o.z),h.lookAt(o.x,o.y+p[T],o.z)):(h.up.set(0,f[T],0),h.position.set(o.x,o.y,o.z),h.lookAt(o.x,o.y,o.z+p[T]));const D=this._cubeSize;Do(s,A*D,T>2?D:0,D,D),g.setRenderTarget(s),_&&g.render(E,h),g.render(e,h)}g.toneMapping=v,g.autoClear=m,e.background=M}_textureToCubeUV(e,t){const n=this._renderer,s=e.mapping===Ps||e.mapping===Nr;s?(this._cubemapMaterial===null&&(this._cubemapMaterial=A_()),this._cubemapMaterial.uniforms.flipEnvMap.value=e.isRenderTargetTexture===!1?-1:1):this._equirectMaterial===null&&(this._equirectMaterial=w_());const o=s?this._cubemapMaterial:this._equirectMaterial,l=this._lodMeshes[0];l.material=o;const c=o.uniforms;c.envMap.value=e;const h=this._cubeSize;Do(t,0,0,3*h,2*h),n.setRenderTarget(t),n.render(l,Gl)}_applyPMREM(e){const t=this._renderer,n=t.autoClear;t.autoClear=!1;const s=this._lodMeshes.length;for(let o=1;o<s;o++)this._applyGGXFilter(e,o-1,o);t.autoClear=n}_applyGGXFilter(e,t,n){const s=this._renderer,o=this._pingPongRenderTarget,l=this._ggxMaterial,c=this._lodMeshes[n];c.material=l;const h=l.uniforms,f=n/(this._lodMeshes.length-1),p=t/(this._lodMeshes.length-1),g=Math.sqrt(f*f-p*p),m=0+f*1.25,v=g*m,{_lodMax:y}=this,E=this._sizeLods[n],S=3*E*(n>y-Dr?n-y+Dr:0),_=4*(this._cubeSize-E);h.envMap.value=e.texture,h.roughness.value=v,h.mipInt.value=y-t,Do(o,S,_,3*E,2*E),s.setRenderTarget(o),s.render(c,Gl),h.envMap.value=o.texture,h.roughness.value=0,h.mipInt.value=y-n,Do(e,S,_,3*E,2*E),s.setRenderTarget(e),s.render(c,Gl)}_blur(e,t,n,s,o){const l=this._pingPongRenderTarget;this._halfBlur(e,l,t,n,s,"latitudinal",o),this._halfBlur(l,e,n,n,s,"longitudinal",o)}_halfBlur(e,t,n,s,o,l,c){const h=this._renderer,f=this._blurMaterial;l!=="latitudinal"&&l!=="longitudinal"&&Qe("blur direction must be either latitudinal or longitudinal!");const p=3,g=this._lodMeshes[s];g.material=f;const m=f.uniforms,v=this._sizeLods[n]-1,y=isFinite(o)?Math.PI/(2*v):2*Math.PI/(2*va-1),E=o/y,S=isFinite(o)?1+Math.floor(p*E):va;S>va&&De(`sigmaRadians, ${o}, is too large and will clip, as it requested ${S} samples when the maximum is set to ${va}`);const _=[];let M=0;for(let F=0;F<va;++F){const w=F/E,L=Math.exp(-w*w/2);_.push(L),F===0?M+=L:F<S&&(M+=2*L)}for(let F=0;F<_.length;F++)_[F]=_[F]/M;m.envMap.value=e.texture,m.samples.value=S,m.weights.value=_,m.latitudinal.value=l==="latitudinal",c&&(m.poleAxis.value=c);const{_lodMax:T}=this;m.dTheta.value=y,m.mipInt.value=T-n;const A=this._sizeLods[s],D=3*A*(s>T-Dr?s-T+Dr:0),R=4*(this._cubeSize-A);Do(t,D,R,3*A,2*A),h.setRenderTarget(t),h.render(g,Gl)}}function N3(i){const e=[],t=[],n=[];let s=i;const o=i-Dr+1+M_.length;for(let l=0;l<o;l++){const c=Math.pow(2,s);e.push(c);let h=1/c;l>i-Dr?h=M_[l-i+Dr-1]:l===0&&(h=0),t.push(h);const f=1/(c-2),p=-f,g=1+f,m=[p,p,g,p,g,g,p,p,g,g,p,g],v=6,y=6,E=3,S=2,_=1,M=new Float32Array(E*y*v),T=new Float32Array(S*y*v),A=new Float32Array(_*y*v);for(let R=0;R<v;R++){const F=R%3*2/3-1,w=R>2?0:-1,L=[F,w,0,F+2/3,w,0,F+2/3,w+1,0,F,w,0,F+2/3,w+1,0,F,w+1,0];M.set(L,E*y*R),T.set(m,S*y*R);const U=[R,R,R,R,R,R];A.set(U,_*y*R)}const D=new gt;D.setAttribute("position",new Qt(M,E)),D.setAttribute("uv",new Qt(T,S)),D.setAttribute("faceIndex",new Qt(A,_)),n.push(new Mn(D,null)),s>Dr&&s--}return{lodMeshes:n,sizeLods:e,sigmas:t}}function T_(i,e,t){const n=new fn(i,e,t);return n.texture.mapping=Ko,n.texture.name="PMREM.cubeUv",n.scissorTest=!0,n}function Do(i,e,t,n,s){i.viewport.set(e,t,n,s),i.scissor.set(e,t,n,s)}function U3(i,e,t){return new En({name:"PMREMGGXConvolution",defines:{GGX_SAMPLES:L3,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/t,CUBEUV_MAX_MIP:`${i}.0`},uniforms:{envMap:{value:null},roughness:{value:0},mipInt:{value:0}},vertexShader:ed(),fragmentShader:`
3668
3669			precision highp float;
3670			precision highp int;
3671
3672			varying vec3 vOutputDirection;
3673
3674			uniform sampler2D envMap;
3675			uniform float roughness;
3676			uniform float mipInt;
3677
3678			#define ENVMAP_TYPE_CUBE_UV
3679			#include <cube_uv_reflection_fragment>
3680
3681			#define PI 3.14159265359
3682
3683			// Van der Corput radical inverse
3684			float radicalInverse_VdC(uint bits) {
3685				bits = (bits << 16u) | (bits >> 16u);
3686				bits = ((bits & 0x55555555u) << 1u) | ((bits & 0xAAAAAAAAu) >> 1u);
3687				bits = ((bits & 0x33333333u) << 2u) | ((bits & 0xCCCCCCCCu) >> 2u);
3688				bits = ((bits & 0x0F0F0F0Fu) << 4u) | ((bits & 0xF0F0F0F0u) >> 4u);
3689				bits = ((bits & 0x00FF00FFu) << 8u) | ((bits & 0xFF00FF00u) >> 8u);
3690				return float(bits) * 2.3283064365386963e-10; // / 0x100000000
3691			}
3692
3693			// Hammersley sequence
3694			vec2 hammersley(uint i, uint N) {
3695				return vec2(float(i) / float(N), radicalInverse_VdC(i));
3696			}
3697
3698			// GGX VNDF importance sampling (Eric Heitz 2018)
3699			// "Sampling the GGX Distribution of Visible Normals"
3700			// https://jcgt.org/published/0007/04/01/
3701			vec3 importanceSampleGGX_VNDF(vec2 Xi, vec3 V, float roughness) {
3702				float alpha = roughness * roughness;
3703
3704				// Section 4.1: Orthonormal basis
3705				vec3 T1 = vec3(1.0, 0.0, 0.0);
3706				vec3 T2 = cross(V, T1);
3707
3708				// Section 4.2: Parameterization of projected area
3709				float r = sqrt(Xi.x);
3710				float phi = 2.0 * PI * Xi.y;
3711				float t1 = r * cos(phi);
3712				float t2 = r * sin(phi);
3713				float s = 0.5 * (1.0 + V.z);
3714				t2 = (1.0 - s) * sqrt(1.0 - t1 * t1) + s * t2;
3715
3716				// Section 4.3: Reprojection onto hemisphere
3717				vec3 Nh = t1 * T1 + t2 * T2 + sqrt(max(0.0, 1.0 - t1 * t1 - t2 * t2)) * V;
3718
3719				// Section 3.4: Transform back to ellipsoid configuration
3720				return normalize(vec3(alpha * Nh.x, alpha * Nh.y, max(0.0, Nh.z)));
3721			}
3722
3723			void main() {
3724				vec3 N = normalize(vOutputDirection);
3725				vec3 V = N; // Assume view direction equals normal for pre-filtering
3726
3727				vec3 prefilteredColor = vec3(0.0);
3728				float totalWeight = 0.0;
3729
3730				// For very low roughness, just sample the environment directly
3731				if (roughness < 0.001) {
3732					gl_FragColor = vec4(bilinearCubeUV(envMap, N, mipInt), 1.0);
3733					return;
3734				}
3735
3736				// Tangent space basis for VNDF sampling
3737				vec3 up = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0);
3738				vec3 tangent = normalize(cross(up, N));
3739				vec3 bitangent = cross(N, tangent);
3740
3741				for(uint i = 0u; i < uint(GGX_SAMPLES); i++) {
3742					vec2 Xi = hammersley(i, uint(GGX_SAMPLES));
3743
3744					// For PMREM, V = N, so in tangent space V is always (0, 0, 1)
3745					vec3 H_tangent = importanceSampleGGX_VNDF(Xi, vec3(0.0, 0.0, 1.0), roughness);
3746
3747					// Transform H back to world space
3748					vec3 H = normalize(tangent * H_tangent.x + bitangent * H_tangent.y + N * H_tangent.z);
3749					vec3 L = normalize(2.0 * dot(V, H) * H - V);
3750
3751					float NdotL = max(dot(N, L), 0.0);
3752
3753					if(NdotL > 0.0) {
3754						// Sample environment at fixed mip level
3755						// VNDF importance sampling handles the distribution filtering
3756						vec3 sampleColor = bilinearCubeUV(envMap, L, mipInt);
3757
3758						// Weight by NdotL for the split-sum approximation
3759						// VNDF PDF naturally accounts for the visible microfacet distribution
3760						prefilteredColor += sampleColor * NdotL;
3761						totalWeight += NdotL;
3762					}
3763				}
3764
3765				if (totalWeight > 0.0) {
3766					prefilteredColor = prefilteredColor / totalWeight;
3767				}
3768
3769				gl_FragColor = vec4(prefilteredColor, 1.0);
3770			}
3771		`,blending:jn,depthTest:!1,depthWrite:!1})}function F3(i,e,t){const n=new Float32Array(va),s=new B(0,1,0);return new En({name:"SphericalGaussianBlur",defines:{n:va,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/t,CUBEUV_MAX_MIP:`${i}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:n},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:s}},vertexShader:ed(),fragmentShader:`
3772
3773			precision mediump float;
3774			precision mediump int;
3775
3776			varying vec3 vOutputDirection;
3777
3778			uniform sampler2D envMap;
3779			uniform int samples;
3780			uniform float weights[ n ];
3781			uniform bool latitudinal;
3782			uniform float dTheta;
3783			uniform float mipInt;
3784			uniform vec3 poleAxis;
3785
3786			#define ENVMAP_TYPE_CUBE_UV
3787			#include <cube_uv_reflection_fragment>
3788
3789			vec3 getSample( float theta, vec3 axis ) {
3790
3791				float cosTheta = cos( theta );
3792				// Rodrigues' axis-angle rotation
3793				vec3 sampleDirection = vOutputDirection * cosTheta
3794					+ cross( axis, vOutputDirection ) * sin( theta )
3795					+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );
3796
3797				return bilinearCubeUV( envMap, sampleDirection, mipInt );
3798
3799			}
3800
3801			void main() {
3802
3803				vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );
3804
3805				if ( all( equal( axis, vec3( 0.0 ) ) ) ) {
3806
3807					axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );
3808
3809				}
3810
3811				axis = normalize( axis );
3812
3813				gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
3814				gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );
3815
3816				for ( int i = 1; i < n; i++ ) {
3817
3818					if ( i >= samples ) {
3819
3820						break;
3821
3822					}
3823
3824					float theta = dTheta * float( i );
3825					gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );
3826					gl_FragColor.rgb += weights[ i ] * getSample( theta, axis );
3827
3828				}
3829
3830			}
3831		`,blending:jn,depthTest:!1,depthWrite:!1})}function w_(){return new En({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:ed(),fragmentShader:`
3832
3833			precision mediump float;
3834			precision mediump int;
3835
3836			varying vec3 vOutputDirection;
3837
3838			uniform sampler2D envMap;
3839
3840			#include <common>
3841
3842			void main() {
3843
3844				vec3 outputDirection = normalize( vOutputDirection );
3845				vec2 uv = equirectUv( outputDirection );
3846
3847				gl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );
3848
3849			}
3850		`,blending:jn,depthTest:!1,depthWrite:!1})}function A_(){return new En({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:ed(),fragmentShader:`
3851
3852			precision mediump float;
3853			precision mediump int;
3854
3855			uniform float flipEnvMap;
3856
3857			varying vec3 vOutputDirection;
3858
3859			uniform samplerCube envMap;
3860
3861			void main() {
3862
3863				gl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );
3864
3865			}
3866		`,blending:jn,depthTest:!1,depthWrite:!1})}function ed(){return`
3867
3868		precision mediump float;
3869		precision mediump int;
3870
3871		attribute float faceIndex;
3872
3873		varying vec3 vOutputDirection;
3874
3875		// RH coordinate system; PMREM face-indexing convention
3876		vec3 getDirection( vec2 uv, float face ) {
3877
3878			uv = 2.0 * uv - 1.0;
3879
3880			vec3 direction = vec3( uv, 1.0 );
3881
3882			if ( face == 0.0 ) {
3883
3884				direction = direction.zyx; // ( 1, v, u ) pos x
3885
3886			} else if ( face == 1.0 ) {
3887
3888				direction = direction.xzy;
3889				direction.xz *= -1.0; // ( -u, 1, -v ) pos y
3890
3891			} else if ( face == 2.0 ) {
3892
3893				direction.x *= -1.0; // ( -u, v, 1 ) pos z
3894
3895			} else if ( face == 3.0 ) {
3896
3897				direction = direction.zyx;
3898				direction.xz *= -1.0; // ( -1, v, -u ) neg x
3899
3900			} else if ( face == 4.0 ) {
3901
3902				direction = direction.xzy;
3903				direction.xy *= -1.0; // ( -u, -1, v ) neg y
3904
3905			} else if ( face == 5.0 ) {
3906
3907				direction.z *= -1.0; // ( u, v, -1 ) neg z
3908
3909			}
3910
3911			return direction;
3912
3913		}
3914
3915		void main() {
3916
3917			vOutputDirection = getDirection( uv, faceIndex );
3918			gl_Position = vec4( position, 1.0 );
3919
3920		}
3921	`}class Ng extends fn{constructor(e=1,t={}
vendor: 25,753 bytes, lines 3921-4037
3921){super(e,e,t),this.isWebGLCubeRenderTarget=!0;const n={width:e,height:e,depth:1},s=[n,n,n,n,n,n];this.texture=new Lc(s),this._setTextureOptions(t),this.texture.isRenderTargetTexture=!0}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.colorSpace=t.colorSpace,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:`
3922
3923				varying vec3 vWorldDirection;
3924
3925				vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
3926
3927					return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
3928
3929				}
3930
3931				void main() {
3932
3933					vWorldDirection = transformDirection( position, modelMatrix );
3934
3935					#include <begin_vertex>
3936					#include <project_vertex>
3937
3938				}
3939			`,fragmentShader:`
3940
3941				uniform sampler2D tEquirect;
3942
3943				varying vec3 vWorldDirection;
3944
3945				#include <common>
3946
3947				void main() {
3948
3949					vec3 direction = normalize( vWorldDirection );
3950
3951					vec2 sampleUV = equirectUv( direction );
3952
3953					gl_FragColor = texture2D( tEquirect, sampleUV );
3954
3955				}
3956			`},s=new La(5,5,5),o=new En({name:"CubemapFromEquirect",uniforms:jo(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:Nn,blending:jn});o.uniforms.tEquirect.value=t;const l=new Mn(s,o),c=t.minFilter;return t.minFilter===Cs&&(t.minFilter=nn),new GS(1,10,this).update(e,l),t.minFilter=c,l.geometry.dispose(),l.material.dispose(),this}clear(e,t=!0,n=!0,s=!0){const o=e.getRenderTarget();for(let l=0;l<6;l++)e.setRenderTarget(this,l),e.clear(t,n,s);e.setRenderTarget(o)}}function O3(i){let e=new WeakMap,t=new WeakMap,n=null;function s(m,v=!1){return m==null?null:v?l(m):o(m)}function o(m){if(m&&m.isTexture){const v=m.mapping;if(v===Kl||v===Jl)if(e.has(m)){const y=e.get(m).texture;return c(y,m.mapping)}else{const y=m.image;if(y&&y.height>0){const E=new Ng(y.height);return E.fromEquirectangularTexture(i,m),e.set(m,E),m.addEventListener("dispose",f),c(E.texture,m.mapping)}else return null}}return m}function l(m){if(m&&m.isTexture){const v=m.mapping,y=v===Kl||v===Jl,E=v===Ps||v===Nr;if(y||E){let S=t.get(m);const _=S!==void 0?S.texture.pmremVersion:0;if(m.isRenderTargetTexture&&m.pmremVersion!==_)return n===null&&(n=new Nm(i)),S=y?n.fromEquirectangular(m,S):n.fromCubemap(m,S),S.texture.pmremVersion=m.pmremVersion,t.set(m,S),S.texture;if(S!==void 0)return S.texture;{const M=m.image;return y&&M&&M.height>0||E&&M&&h(M)?(n===null&&(n=new Nm(i)),S=y?n.fromEquirectangular(m):n.fromCubemap(m),S.texture.pmremVersion=m.pmremVersion,t.set(m,S),m.addEventListener("dispose",p),S.texture):null}}}return m}function c(m,v){return v===Kl?m.mapping=Ps:v===Jl&&(m.mapping=Nr),m}function h(m){let v=0;const y=6;for(let E=0;E<y;E++)m[E]!==void 0&&v++;return v===y}function f(m){const v=m.target;v.removeEventListener("dispose",f);const y=e.get(v);y!==void 0&&(e.delete(v),y.dispose())}function p(m){const v=m.target;v.removeEventListener("dispose",p);const y=t.get(v);y!==void 0&&(t.delete(v),y.dispose())}function g(){e=new WeakMap,t=new WeakMap,n!==null&&(n.dispose(),n=null)}return{get:s,dispose:g}}function B3(i){const e={};function t(n){if(e[n]!==void 0)return e[n];const s=i.getExtension(n);return e[n]=s,s}return{has:function(n){return t(n)!==null},init:function(){t("EXT_color_buffer_float"),t("WEBGL_clip_cull_distance"),t("OES_texture_float_linear"),t("EXT_color_buffer_half_float"),t("WEBGL_multisampled_render_to_texture"),t("WEBGL_render_shared_exponent")},get:function(n){const s=t(n);return s===null&&cf("WebGLRenderer: "+n+" extension not supported."),s}}}function z3(i,e,t,n){const s={},o=new WeakMap;function l(g){const m=g.target;m.index!==null&&e.remove(m.index);for(const y in m.attributes)e.remove(m.attributes[y]);m.removeEventListener("dispose",l),delete s[m.id];const v=o.get(m);v&&(e.remove(v),o.delete(m)),n.releaseStatesOfGeometry(m),m.isInstancedBufferGeometry===!0&&delete m._maxInstanceCount,t.memory.geometries--}function c(g,m){return s[m.id]===!0||(m.addEventListener("dispose",l),s[m.id]=!0,t.memory.geometries++),m}function h(g){const m=g.attributes;for(const v in m)e.update(m[v],i.ARRAY_BUFFER)}function f(g){const m=[],v=g.index,y=g.attributes.position;let E=0;if(y===void 0)return;if(v!==null){const M=v.array;E=v.version;for(let T=0,A=M.length;T<A;T+=3){const D=M[T+0],R=M[T+1],F=M[T+2];m.push(D,R,R,F,F,D)}}else{const M=y.array;E=y.version;for(let T=0,A=M.length/3-1;T<A;T+=3){const D=T+0,R=T+1,F=T+2;m.push(D,R,R,F,F,D)}}const S=new(y.count>=65535?cg:lg)(m,1);S.version=E;const _=o.get(g);_&&e.remove(_),o.set(g,S)}function p(g){const m=o.get(g);if(m){const v=g.index;v!==null&&m.version<v.version&&f(g)}else f(g);return o.get(g)}return{get:c,update:h,getWireframeAttribute:p}}function k3(i,e,t){let n;function s(g){n=g}let o,l;function c(g){o=g.type,l=g.bytesPerElement}function h(g,m){i.drawElements(n,m,o,g*l),t.update(m,n,1)}function f(g,m,v){v!==0&&(i.drawElementsInstanced(n,m,o,g*l,v),t.update(m,n,v))}function p(g,m,v){if(v===0)return;e.get("WEBGL_multi_draw").multiDrawElementsWEBGL(n,m,0,o,g,0,v);let E=0;for(let S=0;S<v;S++)E+=m[S];t.update(E,n,1)}this.setMode=s,this.setIndex=c,this.render=h,this.renderInstances=f,this.renderMultiDraw=p}function V3(i){const e={geometries:0,textures:0},t={frame:0,calls:0,triangles:0,points:0,lines:0};function n(o,l,c){switch(t.calls++,l){case i.TRIANGLES:t.triangles+=c*(o/3);break;case i.LINES:t.lines+=c*(o/2);break;case i.LINE_STRIP:t.lines+=c*(o-1);break;case i.LINE_LOOP:t.lines+=c*o;break;case i.POINTS:t.points+=c*o;break;default:Qe("WebGLInfo: Unknown draw mode:",l);break}}function s(){t.calls=0,t.triangles=0,t.points=0,t.lines=0}return{memory:e,render:t,programs:null,autoReset:!0,reset:s,update:n}}function H3(i,e,t){const n=new WeakMap,s=new Zt;function o(l,c,h){const f=l.morphTargetInfluences,p=c.morphAttributes.position||c.morphAttributes.normal||c.morphAttributes.color,g=p!==void 0?p.length:0;let m=n.get(c);if(m===void 0||m.count!==g){let L=function(){F.dispose(),n.delete(c),c.removeEventListener("dispose",L)};m!==void 0&&m.texture.dispose();const v=c.morphAttributes.position!==void 0,y=c.morphAttributes.normal!==void 0,E=c.morphAttributes.color!==void 0,S=c.morphAttributes.position||[],_=c.morphAttributes.normal||[],M=c.morphAttributes.color||[];let T=0;v===!0&&(T=1),y===!0&&(T=2),E===!0&&(T=3);let A=c.attributes.position.count*T,D=1;A>e.maxTextureSize&&(D=Math.ceil(A/e.maxTextureSize),A=e.maxTextureSize);const R=new Float32Array(A*D*4*g),F=new Pf(R,A,D,g);F.type=Yn,F.needsUpdate=!0;const w=T*4;for(let U=0;U<g;U++){const O=S[U],H=_[U],W=M[U],Z=A*D*4*U;for(let V=0;V<O.count;V++){const $=V*w;v===!0&&(s.fromBufferAttribute(O,V),R[Z+$+0]=s.x,R[Z+$+1]=s.y,R[Z+$+2]=s.z,R[Z+$+3]=0),y===!0&&(s.fromBufferAttribute(H,V),R[Z+$+4]=s.x,R[Z+$+5]=s.y,R[Z+$+6]=s.z,R[Z+$+7]=0),E===!0&&(s.fromBufferAttribute(W,V),R[Z+$+8]=s.x,R[Z+$+9]=s.y,R[Z+$+10]=s.z,R[Z+$+11]=W.itemSize===4?s.w:1)}}m={count:g,texture:F,size:new ae(A,D)},n.set(c,m),c.addEventListener("dispose",L)}if(l.isInstancedMesh===!0&&l.morphTexture!==null)h.getUniforms().setValue(i,"morphTexture",l.morphTexture,t);else{let v=0;for(let E=0;E<f.length;E++)v+=f[E];const y=c.morphTargetsRelative?1:1-v;h.getUniforms().setValue(i,"morphTargetBaseInfluence",y),h.getUniforms().setValue(i,"morphTargetInfluences",f)}h.getUniforms().setValue(i,"morphTargetsTexture",m.texture,t),h.getUniforms().setValue(i,"morphTargetsTextureSize",m.size)}return{update:o}}function G3(i,e,t,n,s){let o=new WeakMap;function l(f){const p=s.render.frame,g=f.geometry,m=e.get(f,g);if(o.get(m)!==p&&(e.update(m),o.set(m,p)),f.isInstancedMesh&&(f.hasEventListener("dispose",h)===!1&&f.addEventListener("dispose",h),o.get(f)!==p&&(t.update(f.instanceMatrix,i.ARRAY_BUFFER),f.instanceColor!==null&&t.update(f.instanceColor,i.ARRAY_BUFFER),o.set(f,p))),f.isSkinnedMesh){const v=f.skeleton;o.get(v)!==p&&(v.update(),o.set(v,p))}return m}function c(){o=new WeakMap}function h(f){const p=f.target;p.removeEventListener("dispose",h),n.releaseStatesOfObject(p),t.remove(p.instanceMatrix),p.instanceColor!==null&&t.remove(p.instanceColor)}return{update:l,dispose:c}}const W3={[qm]:"LINEAR_TONE_MAPPING",[Ym]:"REINHARD_TONE_MAPPING",[jm]:"CINEON_TONE_MAPPING",[yf]:"ACES_FILMIC_TONE_MAPPING",[Zm]:"AGX_TONE_MAPPING",[Km]:"NEUTRAL_TONE_MAPPING",[$m]:"CUSTOM_TONE_MAPPING"};function X3(i,e,t,n,s){const o=new fn(e,t,{type:i,depthBuffer:n,stencilBuffer:s,depthTexture:n?new Br(e,t):void 0}),l=new fn(e,t,{type:fs,depthBuffer:!1,stencilBuffer:!1}),c=new gt;c.setAttribute("position",new je([-1,3,0,-1,-1,0,3,-1,0],3)),c.setAttribute("uv",new je([0,2,0,0,2,0],2));const h=new yg({uniforms:{tDiffuse:{value:null}},vertexShader:`
3957			precision highp float;
3958
3959			uniform mat4 modelViewMatrix;
3960			uniform mat4 projectionMatrix;
3961
3962			attribute vec3 position;
3963			attribute vec2 uv;
3964
3965			varying vec2 vUv;
3966
3967			void main() {
3968				vUv = uv;
3969				gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
3970			}`,fragmentShader:`
3971			precision highp float;
3972
3973			uniform sampler2D tDiffuse;
3974
3975			varying vec2 vUv;
3976
3977			#include <tonemapping_pars_fragment>
3978			#include <colorspace_pars_fragment>
3979
3980			void main() {
3981				gl_FragColor = texture2D( tDiffuse, vUv );
3982
3983				#ifdef LINEAR_TONE_MAPPING
3984					gl_FragColor.rgb = LinearToneMapping( gl_FragColor.rgb );
3985				#elif defined( REINHARD_TONE_MAPPING )
3986					gl_FragColor.rgb = ReinhardToneMapping( gl_FragColor.rgb );
3987				#elif defined( CINEON_TONE_MAPPING )
3988					gl_FragColor.rgb = CineonToneMapping( gl_FragColor.rgb );
3989				#elif defined( ACES_FILMIC_TONE_MAPPING )
3990					gl_FragColor.rgb = ACESFilmicToneMapping( gl_FragColor.rgb );
3991				#elif defined( AGX_TONE_MAPPING )
3992					gl_FragColor.rgb = AgXToneMapping( gl_FragColor.rgb );
3993				#elif defined( NEUTRAL_TONE_MAPPING )
3994					gl_FragColor.rgb = NeutralToneMapping( gl_FragColor.rgb );
3995				#elif defined( CUSTOM_TONE_MAPPING )
3996					gl_FragColor.rgb = CustomToneMapping( gl_FragColor.rgb );
3997				#endif
3998
3999				#ifdef SRGB_TRANSFER
4000					gl_FragColor = sRGBTransferOETF( gl_FragColor );
4001				#endif
4002			}`,depthTest:!1,depthWrite:!1}),f=new Mn(c,h),p=new Ua(-1,1,1,-1,0,1);let g=null,m=null,v=!1,y,E=null,S=[],_=!1;this.setSize=function(M,T){o.setSize(M,T),l.setSize(M,T);for(let A=0;A<S.length;A++){const D=S[A];D.setSize&&D.setSize(M,T)}},this.setEffects=function(M){S=M,_=S.length>0&&S[0].isRenderPass===!0;const T=o.width,A=o.height;for(let D=0;D<S.length;D++){const R=S[D];R.setSize&&R.setSize(T,A)}},this.begin=function(M,T){if(v||M.toneMapping===zi&&S.length===0)return!1;if(E=T,T!==null){const A=T.width,D=T.height;(o.width!==A||o.height!==D)&&this.setSize(A,D)}return _===!1&&M.setRenderTarget(o),y=M.toneMapping,M.toneMapping=zi,!0},this.hasRenderPass=function(){return _},this.end=function(M,T){M.toneMapping=y,v=!0;let A=o,D=l;for(let R=0;R<S.length;R++){const F=S[R];if(F.enabled!==!1&&(F.render(M,D,A,T),F.needsSwap!==!1)){const w=A;A=D,D=w}}if(g!==M.outputColorSpace||m!==M.toneMapping){g=M.outputColorSpace,m=M.toneMapping,h.defines={},It.getTransfer(g)===Jt&&(h.defines.SRGB_TRANSFER="");const R=W3[m];R&&(h.defines[R]=""),h.needsUpdate=!0}h.uniforms.tDiffuse.value=A.texture,M.setRenderTarget(E),M.render(f,p),E=null,v=!1},this.isCompositing=function(){return v},this.dispose=function(){o.depthTexture&&o.depthTexture.dispose(),o.dispose(),l.dispose(),c.dispose(),h.dispose()}}const eb=new un,Um=new Br(1,1),tb=new Pf,nb=new Lf,ib=new Lc,C_=[],R_=[],I_=new Float32Array(16),P_=new Float32Array(9),L_=new Float32Array(4);function nl(i,e,t){const n=i[0];if(n<=0||n>0)return i;const s=e*t;let o=C_[s];if(o===void 0&&(o=new Float32Array(s),C_[s]=o),e!==0){n.toArray(o,0);for(let l=1,c=0;l!==e;++l)c+=t,i[l].toArray(o,c)}return o}function Un(i,e){if(i.length!==e.length)return!1;for(let t=0,n=i.length;t<n;t++)if(i[t]!==e[t])return!1;return!0}function Fn(i,e){for(let t=0,n=e.length;t<n;t++)i[t]=e[t]}function td(i,e){let 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t=this.cache,n=e.elements;if(n===void 0){if(Un(t,e))return;i.uniformMatrix2fv(this.addr,!1,e),Fn(t,e)}else{if(Un(t,n))return;L_.set(n),i.uniformMatrix2fv(this.addr,!1,L_),Fn(t,n)}}function K3(i,e){const t=this.cache,n=e.elements;if(n===void 0){if(Un(t,e))return;i.uniformMatrix3fv(this.addr,!1,e),Fn(t,e)}else{if(Un(t,n))return;P_.set(n),i.uniformMatrix3fv(this.addr,!1,P_),Fn(t,n)}}function J3(i,e){const t=this.cache,n=e.elements;if(n===void 0){if(Un(t,e))return;i.uniformMatrix4fv(this.addr,!1,e),Fn(t,e)}else{if(Un(t,n))return;I_.set(n),i.uniformMatrix4fv(this.addr,!1,I_),Fn(t,n)}}function Q3(i,e){const t=this.cache;t[0]!==e&&(i.uniform1i(this.addr,e),t[0]=e)}function eI(i,e){const t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y)&&(i.uniform2i(this.addr,e.x,e.y),t[0]=e.x,t[1]=e.y);else{if(Un(t,e))return;i.uniform2iv(this.addr,e),Fn(t,e)}}function tI(i,e){const t=this.cache;if(e.x!==void 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0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z||t[3]!==e.w)&&(i.uniform4ui(this.addr,e.x,e.y,e.z,e.w),t[0]=e.x,t[1]=e.y,t[2]=e.z,t[3]=e.w);else{if(Un(t,e))return;i.uniform4uiv(this.addr,e),Fn(t,e)}}function oI(i,e,t){const n=this.cache,s=t.allocateTextureUnit();n[0]!==s&&(i.uniform1i(this.addr,s),n[0]=s);let o;this.type===i.SAMPLER_2D_SHADOW?(Um.compareFunction=t.isReversedDepthBuffer()?If:Rf,o=Um):o=eb,t.setTexture2D(e||o,s)}function lI(i,e,t){const n=this.cache,s=t.allocateTextureUnit();n[0]!==s&&(i.uniform1i(this.addr,s),n[0]=s),t.setTexture3D(e||nb,s)}function cI(i,e,t){const n=this.cache,s=t.allocateTextureUnit();n[0]!==s&&(i.uniform1i(this.addr,s),n[0]=s),t.setTextureCube(e||ib,s)}function uI(i,e,t){const n=this.cache,s=t.allocateTextureUnit();n[0]!==s&&(i.uniform1i(this.addr,s),n[0]=s),t.setTexture2DArray(e||tb,s)}function hI(i){switch(i){case 5126:return q3;case 35664:return Y3;case 35665:return j3;case 35666:return $3;case 35674:return Z3;case 35675:return K3;case 35676:return J3;case 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yI(i,e){i.uniform2iv(this.addr,e)}function SI(i,e){i.uniform3iv(this.addr,e)}function bI(i,e){i.uniform4iv(this.addr,e)}function MI(i,e){i.uniform1uiv(this.addr,e)}function EI(i,e){i.uniform2uiv(this.addr,e)}function TI(i,e){i.uniform3uiv(this.addr,e)}function wI(i,e){i.uniform4uiv(this.addr,e)}function AI(i,e,t){const n=this.cache,s=e.length,o=td(t,s);Un(n,o)||(i.uniform1iv(this.addr,o),Fn(n,o));let l;this.type===i.SAMPLER_2D_SHADOW?l=Um:l=eb;for(let c=0;c!==s;++c)t.setTexture2D(e[c]||l,o[c])}function CI(i,e,t){const n=this.cache,s=e.length,o=td(t,s);Un(n,o)||(i.uniform1iv(this.addr,o),Fn(n,o));for(let l=0;l!==s;++l)t.setTexture3D(e[l]||nb,o[l])}function RI(i,e,t){const n=this.cache,s=e.length,o=td(t,s);Un(n,o)||(i.uniform1iv(this.addr,o),Fn(n,o));for(let l=0;l!==s;++l)t.setTextureCube(e[l]||ib,o[l])}function II(i,e,t){const n=this.cache,s=e.length,o=td(t,s);Un(n,o)||(i.uniform1iv(this.addr,o),Fn(n,o));for(let l=0;l!==s;++l)t.setTexture2DArray(e[l]||tb,o[l])}function 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4014	precision ${i.precision} sampler2D;
4015	precision ${i.precision} samplerCube;
4016	precision ${i.precision} sampler3D;
4017	precision ${i.precision} sampler2DArray;
4018	precision ${i.precision} sampler2DShadow;
4019	precision ${i.precision} samplerCubeShadow;
4020	precision ${i.precision} sampler2DArrayShadow;
4021	precision ${i.precision} isampler2D;
4022	precision ${i.precision} isampler3D;
4023	precision ${i.precision} isamplerCube;
4024	precision ${i.precision} isampler2DArray;
4025	precision ${i.precision} usampler2D;
4026	precision ${i.precision} usampler3D;
4027	precision ${i.precision} usamplerCube;
4028	precision ${i.precision} usampler2DArray;
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4031#define MEDIUM_PRECISION`:i.precision==="lowp"&&(e+=`
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USE_CLEARCOAT_ROUGHNESSMAP":"",t.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",t.iridescenceMap?"#define USE_IRIDESCENCEMAP":"",t.iridescenceThicknessMap?"#define USE_IRIDESCENCE_THICKNESSMAP":"",t.specularMap?"#define USE_SPECULARMAP":"",t.specularColorMap?"#define USE_SPECULAR_COLORMAP":"",t.specularIntensityMap?"#define USE_SPECULAR_INTENSITYMAP":"",t.roughnessMap?"#define USE_ROUGHNESSMAP":"",t.metalnessMap?"#define USE_METALNESSMAP":"",t.alphaMap?"#define USE_ALPHAMAP":"",t.alphaHash?"#define USE_ALPHAHASH":"",t.transmission?"#define USE_TRANSMISSION":"",t.transmissionMap?"#define USE_TRANSMISSIONMAP":"",t.thicknessMap?"#define USE_THICKNESSMAP":"",t.sheenColorMap?"#define USE_SHEEN_COLORMAP":"",t.sheenRoughnessMap?"#define USE_SHEEN_ROUGHNESSMAP":"",t.mapUv?"#define MAP_UV "+t.mapUv:"",t.alphaMapUv?"#define ALPHAMAP_UV "+t.alphaMapUv:"",t.lightMapUv?"#define LIGHTMAP_UV "+t.lightMapUv:"",t.aoMapUv?"#define AOMAP_UV "+t.aoMapUv:"",t.emissiveMapUv?"#define EMISSIVEMAP_UV 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"+t.specularMapUv:"",t.specularColorMapUv?"#define SPECULAR_COLORMAP_UV "+t.specularColorMapUv:"",t.specularIntensityMapUv?"#define SPECULAR_INTENSITYMAP_UV "+t.specularIntensityMapUv:"",t.transmissionMapUv?"#define TRANSMISSIONMAP_UV "+t.transmissionMapUv:"",t.thicknessMapUv?"#define THICKNESSMAP_UV "+t.thicknessMapUv:"",t.vertexTangents&&t.flatShading===!1?"#define USE_TANGENT":"",t.vertexNormals?"#define HAS_NORMAL":"",t.vertexColors?"#define USE_COLOR":"",t.vertexAlphas?"#define USE_COLOR_ALPHA":"",t.vertexUv1s?"#define USE_UV1":"",t.vertexUv2s?"#define USE_UV2":"",t.vertexUv3s?"#define USE_UV3":"",t.pointsUvs?"#define USE_POINTS_UV":"",t.flatShading?"#define FLAT_SHADED":"",t.skinning?"#define USE_SKINNING":"",t.morphTargets?"#define USE_MORPHTARGETS":"",t.morphNormals&&t.flatShading===!1?"#define USE_MORPHNORMALS":"",t.morphColors?"#define USE_MORPHCOLORS":"",t.morphTargetsCount>0?"#define MORPHTARGETS_TEXTURE_STRIDE "+t.morphTextureStride:"",t.morphTargetsCount>0?"#define MORPHTARGETS_COUNT "+t.morphTargetsCount:"",t.doubleSided?"#define DOUBLE_SIDED":"",t.flipSided?"#define FLIP_SIDED":"",t.shadowMapEnabled?"#define USE_SHADOWMAP":"",t.shadowMapEnabled?"#define "+h:"",t.sizeAttenuation?"#define USE_SIZEATTENUATION":"",t.numLightProbes>0?"#define USE_LIGHT_PROBES":"",t.logarithmicDepthBuffer?"#define USE_LOGARITHMIC_DEPTH_BUFFER":"",t.reversedDepthBuffer?"#define USE_REVERSED_DEPTH_BUFFER":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;","#ifdef USE_INSTANCING","	attribute mat4 instanceMatrix;","#endif","#ifdef USE_INSTANCING_COLOR","	attribute vec3 instanceColor;","#endif","#ifdef USE_INSTANCING_MORPH","	uniform sampler2D morphTexture;","#endif","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_UV1","	attribute vec2 uv1;","#endif","#ifdef USE_UV2","	attribute vec2 uv2;","#endif","#ifdef USE_UV3","	attribute vec2 uv3;","#endif","#ifdef USE_TANGENT","	attribute vec4 tangent;","#endif","#if defined( USE_COLOR_ALPHA )","	attribute vec4 color;","#elif defined( USE_COLOR )","	attribute vec3 color;","#endif","#ifdef USE_SKINNING","	attribute vec4 skinIndex;","	attribute vec4 skinWeight;","#endif",`
4038`].filter(jl).join(`
4039`),_=[k_(t),"#define SHADER_TYPE "+t.shaderType,"#define SHADER_NAME "+t.shaderName,y,t.useFog&&t.fog?"#define USE_FOG":"",t.useFog&&t.fogExp2?"#define FOG_EXP2":"",t.alphaToCoverage?"#define ALPHA_TO_COVERAGE":"",t.map?"#define USE_MAP":"",t.matcap?"#define USE_MATCAP":"",t.envMap?"#define USE_ENVMAP":"",t.envMap?"#define "+f:"",t.envMap?"#define "+p:"",t.envMap?"#define "+g:"",m?"#define CUBEUV_TEXEL_WIDTH "+m.texelWidth:"",m?"#define CUBEUV_TEXEL_HEIGHT "+m.texelHeight:"",m?"#define CUBEUV_MAX_MIP "+m.maxMip+".0":"",t.lightMap?"#define USE_LIGHTMAP":"",t.aoMap?"#define USE_AOMAP":"",t.bumpMap?"#define USE_BUMPMAP":"",t.normalMap?"#define USE_NORMALMAP":"",t.normalMapObjectSpace?"#define USE_NORMALMAP_OBJECTSPACE":"",t.normalMapTangentSpace?"#define USE_NORMALMAP_TANGENTSPACE":"",t.packedNormalMap?"#define USE_PACKED_NORMALMAP":"",t.emissiveMap?"#define USE_EMISSIVEMAP":"",t.anisotropy?"#define USE_ANISOTROPY":"",t.anisotropyMap?"#define USE_ANISOTROPYMAP":"",t.clearcoat?"#define USE_CLEARCOAT":"",t.clearcoatMap?"#define USE_CLEARCOATMAP":"",t.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",t.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",t.dispersion?"#define USE_DISPERSION":"",t.iridescence?"#define USE_IR
4039IDESCENCE":"",t.iridescenceMap?"#define USE_IRIDESCENCEMAP":"",t.iridescenceThicknessMap?"#define USE_IRIDESCENCE_THICKNESSMAP":"",t.specularMap?"#define USE_SPECULARMAP":"",t.specularColorMap?"#define USE_SPECULAR_COLORMAP":"",t.specularIntensityMap?"#define USE_SPECULAR_INTENSITYMAP":"",t.roughnessMap?"#define USE_ROUGHNESSMAP":"",t.metalnessMap?"#define USE_METALNESSMAP":"",t.alphaMap?"#define USE_ALPHAMAP":"",t.alphaTest?"#define USE_ALPHATEST":"",t.alphaHash?"#define USE_ALPHAHASH":"",t.sheen?"#define USE_SHEEN":"",t.sheenColorMap?"#define USE_SHEEN_COLORMAP":"",t.sheenRoughnessMap?"#define USE_SHEEN_ROUGHNESSMAP":"",t.transmission?"#define USE_TRANSMISSION":"",t.transmissionMap?"#define USE_TRANSMISSIONMAP":"",t.thicknessMap?"#define USE_THICKNESSMAP":"",t.vertexTangents&&t.flatShading===!1?"#define USE_TANGENT":"",t.vertexColors||t.instancingColor?"#define USE_COLOR":"",t.vertexAlphas||t.batchingColor?"#define USE_COLOR_ALPHA":"",t.vertexUv1s?"#define USE_UV1":"",t.vertexUv2s?"#define USE_UV2":"",t.vertexUv3s?"#define USE_UV3":"",t.pointsUvs?"#define USE_POINTS_UV":"",t.gradientMap?"#define USE_GRADIENTMAP":"",t.flatShading?"#define FLAT_SHADED":"",t.doubleSided?"#define DOUBLE_SIDED":"",t.flipSided?"#define FLIP_SIDED":"",t.shadowMapEnabled?"#define USE_SHADOWMAP":"",t.shadowMapEnabled?"#define "+h:"",t.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",t.numLightProbes>0?"#define USE_LIGHT_PROBES":"",t.numLightProbeGrids>0?"#define USE_LIGHT_PROBES_GRID":"",t.decodeVideoTexture?"#define DECODE_VIDEO_TEXTURE":"",t.decodeVideoTextureEmissive?"#define DECODE_VIDEO_TEXTURE_EMISSIVE":"",t.logarithmicDepthBuffer?"#define USE_LOGARITHMIC_DEPTH_BUFFER":"",t.reversedDepthBuffer?"#define USE_REVERSED_DEPTH_BUFFER":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;",t.toneMapping!==zi?"#define TONE_MAPPING":"",t.toneMapping!==zi?At.tonemapping_pars_fragment:"",t.toneMapping!==zi?HI("toneMapping",t.toneMapping):"",t.dithering?"#define DITHERING":"",t.opaque?"#define OPAQUE":"",At.colorspace_pars_fragment,kI("linearToOutputTexel",t.outputColorSpace),GI(),t.useDepthPacking?"#define DEPTH_PACKING "+t.depthPacking:"",`
4040`].filter(jl).join(`
4041`)),l=Fm(l),l=O_(l,t),l=B_(l,t),c=Fm(c),c=O_(c,t),c=B_(c,t),l=z_(l),c=z_(c),t.isRawShaderMaterial!==!0&&(M=`#version 300 es
4042`,S=[v,"#define attribute in","#define varying out","#define texture2D texture"].join(`
4043`)+`
4044`+S,_=["#define varying in",t.glslVersion===Tm?"":"layout(location = 0) out highp vec4 pc_fragColor;",t.glslVersion===Tm?"":"#define gl_FragColor pc_fragColor","#define gl_FragDepthEXT gl_FragDepth","#define texture2D texture","#define textureCube texture","#define texture2DProj textureProj","#define texture2DLodEXT textureLod","#define texture2DProjLodEXT textureProjLod","#define textureCubeLodEXT textureLod","#define texture2DGradEXT textureGrad","#define texture2DProjGradEXT textureProjGrad","#define textureCubeGradEXT textureGrad"].join(`
4045`)+`
4046`+_);const T=M+S+l,A=M+_+c,D=N_(s,s.VERTEX_SHADER,T),R=N_(s,s.FRAGMENT_SHADER,A);s.attachShader(E,D),s.attachShader(E,R),t.index0AttributeName!==void 0?s.bindAttribLocation(E,0,t.index0AttributeName):t.morphTargets===!0&&s.bindAttribLocation(E,0,"position"),s.linkProgram(E);function F(O){if(i.debug.checkShaderErrors){const H=s.getProgramInfoLog(E)||"",W=s.getShaderInfoLog(D)||"",Z=s.getShaderInfoLog(R)||"",V=H.trim(),$=W.trim(),K=Z.trim();let he=!0,ce=!0;if(s.getProgramParameter(E,s.LINK_STATUS)===!1)if(he=!1,typeof i.debug.onShaderError=="function")i.debug.onShaderError(s,E,D,R);else{const ye=F_(s,D,"vertex"),ge=F_(s,R,"fragment");Qe("THREE.WebGLProgram: Shader Error "+s.getError()+" - VALIDATE_STATUS "+s.getProgramParameter(E,s.VALIDATE_STATUS)+`
4047
4048Material Name: `+O.name+`
4049Material Type: `+O.type+`
4050
4051Program Info Log: `+V+`
4052`+ye+`
4053`+ge)}else V!==""?De("WebGLProgram: Program Info Log:",V):($===""||K==="")&&(ce=!1);ce&&(O.diagnostics={runnable:he,programLog:V,vertexShader:{log:$,prefix:S},fragmentShader:{log:K,prefix:_}})}s.deleteShader(D),s.deleteShader(R),w=new Sh(s,E),L=qI(s,E)}let w;this.getUniforms=function(){return w===void 0&&F(this),w};let L;this.getAttributes=function(){return L===void 0&&F(this),L};let U=t.rendererExtensionParallelShaderCompile===!1;return this.isReady=function(){return U===!1&&(U=s.getProgramParameter(E,FI)),U},this.destroy=function(){n.releaseStatesOfProgram(this),s.deleteProgram(E),this.program=void 0},this.type=t.shaderType,this.name=t.shaderName,this.id=OI++,this.cacheKey=e,this.usedTimes=1,this.program=E,this.vertexShader=D,this.fragmentShader=R,this}let lP=0;class cP{constructor(){this.shaderCache=new Map,this.materialCache=new Map}update(e){const t=e.vertexShader,n=e.fragmentShader,s=this._getShaderStage(t),o=this._getShaderStage(n),l=this._getShaderCacheForMaterial(e);return l.has(s)===!1&&(l.add(s),s.usedTimes++),l.has(o)===!1&&(l.add(o),o.usedTimes++),this}remove(e){const t=this.materialCache.get(e);for(const n of t)n.usedTimes--,n.usedTimes===0&&this.shaderCache.delete(n.code);return this.materialCache.delete(e),this}getVertexShaderID(e){return this._getShaderStage(e.vertexShader).id}getFragmentShaderID(e){return this._getShaderStage(e.fragmentShader).id}dispose(){this.shaderCache.clear(),this.materialCache.clear()}_getShaderCacheForMaterial(e){const t=this.materialCache;let n=t.get(e);return n===void 0&&(n=new Set,t.set(e,n)),n}_getShaderStage(e){const t=this.shaderCache;let n=t.get(e);return n===void 0&&(n=new uP(e),t.set(e,n)),n}}class uP{constructor(e){this.id=lP++,this.code=e,this.usedTimes=0}}function hP(i){return i===Ur||i===dc||i===pc}function fP(i,e,t,n,s,o){const l=new Xo,c=new cP,h=new Set,f=[],p=new Map,g=n.logarithmicDepthBuffer;let m=n.precision;const v={MeshDepthMaterial:"depth",MeshDistanceMaterial:"distance",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"toon",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",MeshMatcapMaterial:"matcap",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points",ShadowMaterial:"shadow",SpriteMaterial:"sprite"};function y(w){return h.add(w),w===0?"uv":`uv${w}`}function E(w,L,U,O,H,W){const Z=O.fog,V=H.geometry,$=w.isMeshStandardMaterial||w.isMeshLambertMaterial||w.isMeshPhongMaterial?O.environment:null,K=w.isMeshStandardMaterial||w.isMeshLambertMaterial&&!w.envMap||w.isMeshPhongMaterial&&!w.envMap,he=e.get(w.envMap||$,K),ce=he&&he.mapping===Ko?he.image.height:null,ye=v[w.type];w.precision!==null&&(m=n.getMaxPrecision(w.precision),m!==w.precision&&De("WebGLProgram.getParameters:",w.precision,"not supported, using",m,"instead."));const ge=V.morphAttributes.position||V.morphAttributes.normal||V.morphAttributes.color,we=ge!==void 0?ge.length:0;let nt=0;V.morphAttributes.position!==void 0&&(nt=1),V.morphAttributes.normal!==void 0&&(nt=2),V.morphAttributes.color!==void 0&&(nt=3);let st,rt,oe,Ue;if(ye){const vt=ls[ye];st=vt.vertexShader,rt=vt.fragmentShader}else st=w.vertexShader,rt=w.fragmentShader,c.update(w),oe=c.getVertexShaderID(w),Ue=c.getFragmentShaderID(w);const Se=i.getRenderTarget(),We=i.state.buffers.depth.getReversed(),ot=H.isInstancedMesh===!0,at=H.isBatchedMesh===!0,Ct=!!w.map,it=!!w.matcap,fe=!!he,ve=!!w.aoMap,ue=!!w.lightMap,Pe=!!w.bumpMap,Le=!!w.normalMap,ut=!!w.displacementMap,z=!!w.emissiveMap,ht=!!w.metalnessMap,Xe=!!w.roughnessMap,$e=w.anisotropy>0,_e=w.clearcoat>0,kt=w.dispersion>0,N=w.iridescence>0,C=w.sheen>0,Y=w.transmission>0,se=$e&&!!w.anisotropyMap,de=_e&&!!w.clearcoatMap,be=_e&&!!w.clearcoatNormalMap,Ae=_e&&!!w.clearcoatRoughnessMap,ie=N&&!!w.iridescenceMap,le=N&&!!w.iridescenceThicknessMap,Be=C&&!!w.sheenColorMap,qe=C&&!!w.sheenRoughnessMap,Re=!!w.specularMap,Ce=!!w.specularColorMap,pt=!!w.specularIntensityMap,St=Y&&!!w.transmissionMap,Ft=Y&&!!w.thicknessMap,G=!!w.gradientMap,Te=!!w.alphaMap,re=w.alphaTest>0,ze=!!w.alphaHash,Ie=!!w.extensions;let pe=zi;w.toneMapped&&(Se===null||Se.isXRRenderTarget===!0)&&(pe=i.toneMapping);const Je={shaderID:ye,shaderType:w.type,shaderName:w.name,vertexShader:st,fragmentShader:rt,defines:w.defines,customVertexShaderID:oe,customFragmentShaderID:Ue,isRawShaderMaterial:w.isRawShaderMaterial===!0,glslVersion:w.glslVersion,precision:m,batching:at,batchingColor:at&&H._colorsTexture!==null,instancing:ot,instancingColor:ot&&H.instanceColor!==null,instancingMorph:ot&&H.morphTexture!==null,outputColorSpace:Se===null?i.outputColorSpace:Se.isXRRenderTarget===!0?Se.texture.colorSpace:It.workingColorSpace,alphaToCoverage:!!w.alphaToCoverage,map:Ct,matcap:it,envMap:fe,envMapMode:fe&&he.mapping,envMapCubeUVHeight:ce,aoMap:ve,lightMap:ue,bumpMap:Pe,normalMap:Le,displacementMap:ut,emissiveMap:z,normalMapObjectSpace:Le&&w.normalMapType===ky,normalMapTangentSpace:Le&&w.normalMapType===nr,packedNormalMap:Le&&w.normalMapType===nr&&hP(w.normalMap.format),metalnessMap:ht,roughnessMap:Xe,anisotropy:$e,anisotropyMap:se,clearcoat:_e,clearcoatMap:de,clearcoatNormalMap:be,clearcoatRoughnessMap:Ae,dispersion:kt,iridescence:N,iridescenceMap:ie,iridescenceThicknessMap:le,sheen:C,sheenColorMap:Be,sheenRoughnessMap:qe,specularMap:Re,specularColorMap:Ce,specularIntensityMap:pt,transmission:Y,transmissionMap:St,thicknessMap:Ft,gradientMap:G,opaque:w.transparent===!1&&w.blending===ba&&w.alphaToCoverage===!1,alphaMap:Te,alphaTest:re,alphaHash:ze,combine:w.combine,mapUv:Ct&&y(w.map.channel),aoMapUv:ve&&y(w.aoMap.channel),lightMapUv:ue&&y(w.lightMap.channel),bumpMapUv:Pe&&y(w.bumpMap.channel),normalMapUv:Le&&y(w.normalMap.channel),displacementMapUv:ut&&y(w.displacementMap.channel),emissiveMapUv:z&&y(w.emissiveMap.channel),metalnessMapUv:ht&&y(w.metalnessMap.channel),roughnessMapUv:Xe&&y(w.roughnessMap.channel),anisotropyMapUv:se&&y(w.anisotropyMap.channel),clearcoatMapUv:de&&y(w.clearcoatMap.channel),clearcoatNormalMapUv:be&&y(w.clearcoatNormalMap.channel),clearcoatRoughnessMapUv:Ae&&y(w.clearcoatRoughnessMap.channel),iridescenceMapUv:ie&&y(w.iridescenceMap.channel),iridescenceThicknessMapUv:le&&y(w.iridescenceThicknessMap.channel),sheenColorMapUv:Be&&y(w.sheenColorMap.channel),sheenRoughnessMapUv:qe&&y(w.sheenRoughnessMap.channel),specularMapUv:Re&&y(w.specularMap.channel),specularColorMapUv:Ce&&y(w.specularColorMap.channel),specularIntensityMapUv:pt&&y(w.specularIntensityMap.channel),transmissionMapUv:St&&y(w.transmissionMap.channel),thicknessMapUv:Ft&&y(w.thicknessMap.channel),alphaMapUv:Te&&y(w.alphaMap.channel),vertexTangents:!!V.attributes.tangent&&(Le||$e),vertexNormals:!!V.attributes.normal,vertexColors:w.vertexColors,vertexAlphas:w.vertexColors===!0&&!!V.attributes.color&&V.attributes.color.itemSize===4,pointsUvs:H.isPoints===!0&&!!V.attributes.uv&&(Ct||Te),fog:!!Z,useFog:w.fog===!0,fogExp2:!!Z&&Z.isFogExp2,flatShading:w.wireframe===!1&&(w.flatShading===!0||V.attributes.normal===void 0&&Le===!1&&(w.isMeshLambertMaterial||w.isMeshPhongMaterial||w.isMeshStandardMaterial||w.isMeshPhysicalMaterial)),sizeAttenuation:w.sizeAttenuation===!0,logarithmicDepthBuffer:g,reversedDepthBuffer:We,skinning:H.isSkinnedMesh===!0,morphTargets:V.morphAttributes.position!==void 0,morphNormals:V.morphAttributes.normal!==void 0,morphColors:V.morphAttributes.color!==void 0,morphTargetsCount:we,morphTextureStride:nt,numDirLights:L.directional.length,numPointLights:L.point.length,numSpotLights:L.spot.length,numSpotLightMaps:L.spotLightMap.length,numRectAreaLights:L.rectArea.length,numHemiLights:L.hemi.length,numDirLightShadows:L.directionalShadowMap.length,numPointLightShadows:L.pointShadowMap.length,numSpotLightShadows:L.spotShadowMap.length,numSpotLightShadowsWithMaps:L.numSpotLightShadowsWithMaps,numLightProbes:L.numLightProbes,numLightProbeGrids:W.length,numClippingPlanes:o.numPlanes,numClipIntersection:o.numIntersection,dithering:w.dithering,shadowMapEnabled:i.shadowMap.enabled&&U.length>0,shadowMapType:i.shadowMap.type,toneMapping:pe,decodeVideoTexture:Ct&&w.map.isVideoTexture===!0&&It.getTransfer(w.map.colorSpace)===Jt,decodeVideoTextureEmissive:z&&w.emissiveMap.isVideoTexture===!0&&It.getTransfer(w.emissiveMap.colorSpace)===Jt,premultipliedAlpha:w.premultipliedAlpha,doubleSided:w.side===ni,flipSided:w.side===Nn,useDepthPacking:w.depthPacking>=0,depthPacking:w.depthPacking||0,index0AttributeName:w.index0AttributeName,extensionCl
vendor: 12,894 bytes, line 4053
4053ipCullDistance:Ie&&w.extensions.clipCullDistance===!0&&t.has("WEBGL_clip_cull_distance"),extensionMultiDraw:(Ie&&w.extensions.multiDraw===!0||at)&&t.has("WEBGL_multi_draw"),rendererExtensionParallelShaderCompile:t.has("KHR_parallel_shader_compile"),customProgramCacheKey:w.customProgramCacheKey()};return Je.vertexUv1s=h.has(1),Je.vertexUv2s=h.has(2),Je.vertexUv3s=h.has(3),h.clear(),Je}function S(w){const L=[];if(w.shaderID?L.push(w.shaderID):(L.push(w.customVertexShaderID),L.push(w.customFragmentShaderID)),w.defines!==void 0)for(const U in w.defines)L.push(U),L.push(w.defines[U]);return w.isRawShaderMaterial===!1&&(_(L,w),M(L,w),L.push(i.outputColorSpace)),L.push(w.customProgramCacheKey),L.join()}function _(w,L){w.push(L.precision),w.push(L.outputColorSpace),w.push(L.envMapMode),w.push(L.envMapCubeUVHeight),w.push(L.mapUv),w.push(L.alphaMapUv),w.push(L.lightMapUv),w.push(L.aoMapUv),w.push(L.bumpMapUv),w.push(L.normalMapUv),w.push(L.displacementMapUv),w.push(L.emissiveMapUv),w.push(L.metalnessMapUv),w.push(L.roughnessMapUv),w.push(L.anisotropyMapUv),w.push(L.clearcoatMapUv),w.push(L.clearcoatNormalMapUv),w.push(L.clearcoatRoughnessMapUv),w.push(L.iridescenceMapUv),w.push(L.iridescenceThicknessMapUv),w.push(L.sheenColorMapUv),w.push(L.sheenRoughnessMapUv),w.push(L.specularMapUv),w.push(L.specularColorMapUv),w.push(L.specularIntensityMapUv),w.push(L.transmissionMapUv),w.push(L.thicknessMapUv),w.push(L.combine),w.push(L.fogExp2),w.push(L.sizeAttenuation),w.push(L.morphTargetsCount),w.push(L.morphAttributeCount),w.push(L.numDirLights),w.push(L.numPointLights),w.push(L.numSpotLights),w.push(L.numSpotLightMaps),w.push(L.numHemiLights),w.push(L.numRectAreaLights),w.push(L.numDirLightShadows),w.push(L.numPointLightShadows),w.push(L.numSpotLightShadows),w.push(L.numSpotLightShadowsWithMaps),w.push(L.numLightProbes),w.push(L.shadowMapType),w.push(L.toneMapping),w.push(L.numClippingPlanes),w.push(L.numClipIntersection),w.push(L.depthPacking)}function M(w,L){l.disableAll(),L.instancing&&l.enable(0),L.instancingColor&&l.enable(1),L.instancingMorph&&l.enable(2),L.matcap&&l.enable(3),L.envMap&&l.enable(4),L.normalMapObjectSpace&&l.enable(5),L.normalMapTangentSpace&&l.enable(6),L.clearcoat&&l.enable(7),L.iridescence&&l.enable(8),L.alphaTest&&l.enable(9),L.vertexColors&&l.enable(10),L.vertexAlphas&&l.enable(11),L.vertexUv1s&&l.enable(12),L.vertexUv2s&&l.enable(13),L.vertexUv3s&&l.enable(14),L.vertexTangents&&l.enable(15),L.anisotropy&&l.enable(16),L.alphaHash&&l.enable(17),L.batching&&l.enable(18),L.dispersion&&l.enable(19),L.batchingColor&&l.enable(20),L.gradientMap&&l.enable(21),L.packedNormalMap&&l.enable(22),L.vertexNormals&&l.enable(23),w.push(l.mask),l.disableAll(),L.fog&&l.enable(0),L.useFog&&l.enable(1),L.flatShading&&l.enable(2),L.logarithmicDepthBuffer&&l.enable(3),L.reversedDepthBuffer&&l.enable(4),L.skinning&&l.enable(5),L.morphTargets&&l.enable(6),L.morphNormals&&l.enable(7),L.morphColors&&l.enable(8),L.premultipliedAlpha&&l.enable(9),L.shadowMapEnabled&&l.enable(10),L.doubleSided&&l.enable(11),L.flipSided&&l.enable(12),L.useDepthPacking&&l.enable(13),L.dithering&&l.enable(14),L.transmission&&l.enable(15),L.sheen&&l.enable(16),L.opaque&&l.enable(17),L.pointsUvs&&l.enable(18),L.decodeVideoTexture&&l.enable(19),L.decodeVideoTextureEmissive&&l.enable(20),L.alphaToCoverage&&l.enable(21),L.numLightProbeGrids>0&&l.enable(22),w.push(l.mask)}function T(w){const L=v[w.type];let U;if(L){const O=ls[L];U=SS.clone(O.uniforms)}else U=w.uniforms;return U}function A(w,L){let U=p.get(L);return U!==void 0?++U.usedTimes:(U=new oP(i,L,w,s),f.push(U),p.set(L,U)),U}function D(w){if(--w.usedTimes===0){const L=f.indexOf(w);f[L]=f[f.length-1],f.pop(),p.delete(w.cacheKey),w.destroy()}}function R(w){c.remove(w)}function F(){c.dispose()}return{getParameters:E,getProgramCacheKey:S,getUniforms:T,acquireProgram:A,releaseProgram:D,releaseShaderCache:R,programs:f,dispose:F}}function dP(){let i=new WeakMap;function e(l){return i.has(l)}function t(l){let c=i.get(l);return c===void 0&&(c={},i.set(l,c)),c}function n(l){i.delete(l)}function s(l,c,h){i.get(l)[c]=h}function o(){i=new WeakMap}return{has:e,get:t,remove:n,update:s,dispose:o}}function pP(i,e){return i.groupOrder!==e.groupOrder?i.groupOrder-e.groupOrder:i.renderOrder!==e.renderOrder?i.renderOrder-e.renderOrder:i.material.id!==e.material.id?i.material.id-e.material.id:i.materialVariant!==e.materialVariant?i.materialVariant-e.materialVariant:i.z!==e.z?i.z-e.z:i.id-e.id}function V_(i,e){return i.groupOrder!==e.groupOrder?i.groupOrder-e.groupOrder:i.renderOrder!==e.renderOrder?i.renderOrder-e.renderOrder:i.z!==e.z?e.z-i.z:i.id-e.id}function H_(){const i=[];let e=0;const t=[],n=[],s=[];function o(){e=0,t.length=0,n.length=0,s.length=0}function l(m){let v=0;return m.isInstancedMesh&&(v+=2),m.isSkinnedMesh&&(v+=1),v}function c(m,v,y,E,S,_){let M=i[e];return M===void 0?(M={id:m.id,object:m,geometry:v,material:y,materialVariant:l(m),groupOrder:E,renderOrder:m.renderOrder,z:S,group:_},i[e]=M):(M.id=m.id,M.object=m,M.geometry=v,M.material=y,M.materialVariant=l(m),M.groupOrder=E,M.renderOrder=m.renderOrder,M.z=S,M.group=_),e++,M}function h(m,v,y,E,S,_){const M=c(m,v,y,E,S,_);y.transmission>0?n.push(M):y.transparent===!0?s.push(M):t.push(M)}function f(m,v,y,E,S,_){const M=c(m,v,y,E,S,_);y.transmission>0?n.unshift(M):y.transparent===!0?s.unshift(M):t.unshift(M)}function p(m,v){t.length>1&&t.sort(m||pP),n.length>1&&n.sort(v||V_),s.length>1&&s.sort(v||V_)}function g(){for(let m=e,v=i.length;m<v;m++){const y=i[m];if(y.id===null)break;y.id=null,y.object=null,y.geometry=null,y.material=null,y.group=null}}return{opaque:t,transmissive:n,transparent:s,init:o,push:h,unshift:f,finish:g,sort:p}}function mP(){let i=new WeakMap;function e(n,s){const o=i.get(n);let l;return o===void 0?(l=new H_,i.set(n,[l])):s>=o.length?(l=new H_,o.push(l)):l=o[s],l}function t(){i=new WeakMap}return{get:e,dispose:t}}function gP(){const i={};return{get:function(e){if(i[e.id]!==void 0)return i[e.id];let t;switch(e.type){case"DirectionalLight":t={direction:new B,color:new Ve};break;case"SpotLight":t={position:new B,direction:new B,color:new Ve,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":t={position:new B,color:new Ve,distance:0,decay:0};break;case"HemisphereLight":t={direction:new B,skyColor:new Ve,groundColor:new Ve};break;case"RectAreaLight":t={color:new Ve,position:new B,halfWidth:new B,halfHeight:new B};break}return i[e.id]=t,t}}}function vP(){const i={};return{get:function(e){if(i[e.id]!==void 0)return i[e.id];let t;switch(e.type){case"DirectionalLight":t={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new ae};break;case"SpotLight":t={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new ae};break;case"PointLight":t={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new ae,shadowCameraNear:1,shadowCameraFar:1e3};break}return i[e.id]=t,t}}}let xP=0;function _P(i,e){return(e.castShadow?2:0)-(i.castShadow?2:0)+(e.map?1:0)-(i.map?1:0)}function yP(i){const e=new gP,t=vP(),n={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1,numSpotMaps:-1,numLightProbes:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotLightMap:[],spotShadow:[],spotShadowMap:[],spotLightMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],numSpotLightShadowsWithMaps:0,numLightProbes:0};for(let f=0;f<9;f++)n.probe.push(new B);const s=new B,o=new mt,l=new mt;function c(f){let p=0,g=0,m=0;for(let L=0;L<9;L++)n.probe[L].set(0,0,0);let v=0,y=0,E=0,S=0,_=0,M=0,T=0,A=0,D=0,R=0,F=0;f.sort(_P);for(let L=0,U=f.length;L<U;L++){const O=f[L],H=O.color,W=O.intensity,Z=O.distance;let V=null;if(O.shadow&&O.shadow.map&&(O.shadow.map.texture.format===Ur?V=O.shadow.map.texture:V=O.shadow.map.depthTexture||O.shadow.map.texture),O.isAmbientLight)p+=H.r*W,g+=H.g*W,m+=H.b*W;else if(O.isLightProbe){for(let $=0;$<9;$++)n.probe[$].addScaledVector(O.sh.coefficients[$],W);F++}else if(O.isDirectionalLight){const $=e.get(O);if($.color.copy(O.color).multiplyScalar(O.intensity),O.castShadow){const K=O.shadow,he=t.get(O);he.shadowIntensity=K.intensity,he.shadowBias=K.bias,he.shadowNormalBias=K.normalBias,he.shadowRadius=K.radius,he.shadowMapSize=K.mapSize,n.directionalShadow[v]=he,n.directionalShadowMap[v]=V,n.directionalShadowMatrix[v]=O.shadow.matrix,M++}n.directional[v]=$,v++}else if(O.isSpotLight){const $=e.get(O);$.position.setFromMatrixPosition(O.matrixWorld),$.color.copy(H).multiplyScalar(W),$.distance=Z,$.coneCos=Math.cos(O.angle),$.penumbraCos=Math.cos(O.angle*(1-O.penumbra)),$.decay=O.decay,n.spot[E]=$;const K=O.shadow;if(O.map&&(n.spotLightMap[D]=O.map,D++,K.updateMatrices(O),O.castShadow&&R++),n.spotLightMatrix[E]=K.matrix,O.castShadow){const he=t.get(O);he.shadowIntensity=K.intensity,he.shadowBias=K.bias,he.shadowNormalBias=K.normalBias,he.shadowRadius=K.radius,he.shadowMapSize=K.mapSize,n.spotShadow[E]=he,n.spotShadowMap[E]=V,A++}E++}else if(O.isRectAreaLight){const $=e.get(O);$.color.copy(H).multiplyScalar(W),$.halfWidth.set(O.width*.5,0,0),$.halfHeight.set(0,O.height*.5,0),n.rectArea[S]=$,S++}else if(O.isPointLight){const $=e.get(O);if($.color.copy(O.color).multiplyScalar(O.intensity),$.distance=O.distance,$.decay=O.decay,O.castShadow){const K=O.shadow,he=t.get(O);he.shadowIntensity=K.intensity,he.shadowBias=K.bias,he.shadowNormalBias=K.normalBias,he.shadowRadius=K.radius,he.shadowMapSize=K.mapSize,he.shadowCameraNear=K.camera.near,he.shadowCameraFar=K.camera.far,n.pointShadow[y]=he,n.pointShadowMap[y]=V,n.pointShadowMatrix[y]=O.shadow.matrix,T++}n.point[y]=$,y++}else if(O.isHemisphereLight){const $=e.get(O);$.skyColor.copy(O.color).multiplyScalar(W),$.groundColor.copy(O.groundColor).multiplyScalar(W),n.hemi[_]=$,_++}}S>0&&(i.has("OES_texture_float_linear")===!0?(n.rectAreaLTC1=Oe.LTC_FLOAT_1,n.rectAreaLTC2=Oe.LTC_FLOAT_2):(n.rectAreaLTC1=Oe.LTC_HALF_1,n.rectAreaLTC2=Oe.LTC_HALF_2)),n.ambient[0]=p,n.ambient[1]=g,n.ambient[2]=m;const w=n.hash;(w.directionalLength!==v||w.pointLength!==y||w.spotLength!==E||w.rectAreaLength!==S||w.hemiLength!==_||w.numDirectionalShadows!==M||w.numPointShadows!==T||w.numSpotShadows!==A||w.numSpotMaps!==D||w.numLightProbes!==F)&&(n.directional.length=v,n.spot.length=E,n.rectArea.length=S,n.point.length=y,n.hemi.length=_,n.directionalShadow.length=M,n.directionalShadowMap.length=M,n.pointShadow.length=T,n.pointShadowMap.length=T,n.spotShadow.length=A,n.spotShadowMap.length=A,n.directionalShadowMatrix.length=M,n.pointShadowMatrix.length=T,n.spotLightMatrix.length=A+D-R,n.spotLightMap.length=D,n.numSpotLightShadowsWithMaps=R,n.numLightProbes=F,w.directionalLength=v,w.pointLength=y,w.spotLength=E,w.rectAreaLength=S,w.hemiLength=_,w.numDirectionalShadows=M,w.numPointShadows=T,w.numSpotShadows=A,w.numSpotMaps=D,w.numLightProbes=F,n.version=xP++)}function h(f,p){let g=0,m=0,v=0,y=0,E=0;const S=p.matrixWorldInverse;for(let _=0,M=f.length;_<M;_++){const T=f[_];if(T.isDirectionalLight){const A=n.directional[g];A.direction.setFromMatrixPosition(T.matrixWorld),s.setFromMatrixPosition(T.target.matrixWorld),A.direction.sub(s),A.direction.transformDirection(S),g++}else if(T.isSpotLight){const A=n.spot[v];A.position.setFromMatrixPosition(T.matrixWorld),A.position.applyMatrix4(S),A.direction.setFromMatrixPosition(T.matrixWorld),s.setFromMatrixPosition(T.target.matrixWorld),A.direction.sub(s),A.direction.transformDirection(S),v++}else if(T.isRectAreaLight){const A=n.rectArea[y];A.position.setFromMatrixPosition(T.matrixWorld),A.position.applyMatrix4(S),l.identity(),o.copy(T.matrixWorld),o.premultiply(S),l.extractRotation(o),A.halfWidth.set(T.width*.5,0,0),A.halfHeight.set(0,T.height*.5,0),A.halfWidth.applyMatrix4(l),A.halfHeight.applyMatrix4(l),y++}else if(T.isPointLight){const A=n.point[m];A.position.setFromMatrixPosition(T.matrixWorld),A.position.applyMatrix4(S),m++}else if(T.isHemisphereLight){const A=n.hemi[E];A.direction.setFromMatrixPosition(T.matrixWorld),A.direction.transformDirection(S),E++}}}return{setup:c,setupView:h,state:n}}function G_(i){const e=new yP(i),t=[],n=[],s=[];function o(m){g.camera=m,t.length=0,n.length=0,s.length=0}function l(m){t.push(m)}function c(m){n.push(m)}function h(m){s.push(m)}function f(){e.setup(t)}function p(m){e.setupView(t,m)}const g={lightsArray:t,shadowsArray:n,lightProbeGridArray:s,camera:null,lights:e,transmissionRenderTarget:{},textureUnits:0};return{init:o,state:g,setupLights:f,setupLightsView:p,pushLight:l,pushShadow:c,pushLightProbeGrid:h}}function SP(i){let e=new WeakMap;function t(s,o=0){const l=e.get(s);let c;return l===void 0?(c=new G_(i),e.set(s,[c])):o>=l.length?(c=new G_(i),l.push(c)):c=l[o],c}
vendor: 4,076 bytes, lines 4053-4080
4053function n(){e=new WeakMap}return{get:t,dispose:n}}const bP=`void main() {
4054	gl_Position = vec4( position, 1.0 );
4055}`,MP=`uniform sampler2D shadow_pass;
4056uniform vec2 resolution;
4057uniform float radius;
4058void main() {
4059	const float samples = float( VSM_SAMPLES );
4060	float mean = 0.0;
4061	float squared_mean = 0.0;
4062	float uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );
4063	float uvStart = samples <= 1.0 ? 0.0 : - 1.0;
4064	for ( float i = 0.0; i < samples; i ++ ) {
4065		float uvOffset = uvStart + i * uvStride;
4066		#ifdef HORIZONTAL_PASS
4067			vec2 distribution = texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ).rg;
4068			mean += distribution.x;
4069			squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;
4070		#else
4071			float depth = texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ).r;
4072			mean += depth;
4073			squared_mean += depth * depth;
4074		#endif
4075	}
4076	mean = mean / samples;
4077	squared_mean = squared_mean / samples;
4078	float std_dev = sqrt( max( 0.0, squared_mean - mean * mean ) );
4079	gl_FragColor = vec4( mean, std_dev, 0.0, 1.0 );
4080}`,EP=[new B(1,0,0),new B(-1,0,0),new B(0,1,0),new B(0,-1,0),new B(0,0,1),new B(0,0,-1)],TP=[new B(0,-1,0),new B(0,-1,0),new B(0,0,1),new B(0,0,-1),new B(0,-1,0),new B(0,-1,0)],W_=new mt,Wl=new B,lm=new B;function wP(i,e,t){let n=new Qo;const s=new ae,o=new ae,l=new Zt,c=new Mg,h=new Eg,f={},p=t.maxTextureSize,g={[Is]:Nn,[Nn]:Is,[ni]:ni},m=new En({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new ae},radius:{value:4}},vertexShader:bP,fragmentShader:MP}),v=m.clone();v.defines.HORIZONTAL_PASS=1;const y=new gt;y.setAttribute("position",new Qt(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const E=new Mn(y,m),S=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=ko;let _=this.type;this.render=function(R,F,w){if(S.enabled===!1||S.autoUpdate===!1&&S.needsUpdate===!1||R.length===0)return;this.type===Zl&&(De("WebGLShadowMap: PCFSoftShadowMap has been deprecated. Using PCFShadowMap instead."),this.type=ko);const L=i.getRenderTarget(),U=i.getActiveCubeFace(),O=i.getActiveMipmapLevel(),H=i.state;H.setBlending(jn),H.buffers.depth.getReversed()===!0?H.buffers.color.setClear(0,0,0,0):H.buffers.color.setClear(1,1,1,1),H.buffers.depth.setTest(!0),H.setScissorTest(!1);const W=_!==this.type;W&&F.traverse(function(Z){Z.material&&(Array.isArray(Z.material)?Z.material.forEach(V=>V.needsUpdate=!0):Z.material.needsUpdate=!0)});for(let Z=0,V=R.length;Z<V;Z++){const $=R[Z],K=$.shadow;if(K===void 0){De("WebGLShadowMap:",$,"has no shadow.");continue}if(K.autoUpdate===!1&&K.needsUpdate===!1)continue;s.copy(K.mapSize);const he=K.getFrameExtents();s.multiply(he),o.copy(K.mapSize),(s.x>p||s.y>p)&&(s.x>p&&(o.x=Math.floor(p/he.x),s.x=o.x*he.x,K.mapSize.x=o.x),s.y>p&&(o.y=Math.floor(p/he.y),s.y=o.y*he.y,K.mapSize.y=o.y));const ce=i.state.buffers.depth.getReversed();if(K.camera._reversedDepth=ce,K.map===null||W===!0){if(K.map!==null&&(K.map.depthTexture!==null&&(K.map.depthTexture.dispose(),K.map.depthTexture=null),K.map.dispose()),this.type===xa){if($.isPointLight){De("WebGLShadowMap: VSM shadow maps are not supported for PointLights. Use PCF or BasicShadowMap instead.");continue}K.map=new fn(s.x,s.y,{format:Ur,type:fs,minFilter:nn,magFilter:nn,generateMipmaps:!1}),K.map.texture.name=$.name+".shadowMap",K.map.depthTexture=new Br(s.x,s.y,Yn),K.map.depthTexture.name=$.name+".shadowMapDepth",K.map.depthTexture.format=Ls,K.map.depthTexture.compareFunction=null,K.map.depthTexture.minFilter=cn,K.map.depthTexture.magFilter=cn}else $.isPointLight?(K.map=new Ng(s.x),K.map.depthTexture=new oS(s.x,ji)):(K.map=new fn(s.x,s.y),K.map.depthTexture=new Br(s.x,s.y,ji)),K.map.depthTexture.name=$.name+".shadowMap",K.map.depthTexture.format=Ls,this.type===ko?(K.map.depthTexture.compareFunction=ce?If:Rf,K.map.depthTexture.minFilter=nn,K.map.depthTexture.magFilter=nn):(K.map.depthTexture.compareFunction=null,K.map.depthTexture.minFilter=cn,K.map.depthTexture.magFilter=cn);K.camera.updateProjectionMatrix()}
vendor: 9,692 bytes, line 4080
4080const ye=K.map.isWebGLCubeRenderTarget?6:1;for(let ge=0;ge<ye;ge++){if(K.map.isWebGLCubeRenderTarget)i.setRenderTarget(K.map,ge),i.clear();else{ge===0&&(i.setRenderTarget(K.map),i.clear());const we=K.getViewport(ge);l.set(o.x*we.x,o.y*we.y,o.x*we.z,o.y*we.w),H.viewport(l)}if($.isPointLight){const we=K.camera,nt=K.matrix,st=$.distance||we.far;st!==we.far&&(we.far=st,we.updateProjectionMatrix()),Wl.setFromMatrixPosition($.matrixWorld),we.position.copy(Wl),lm.copy(we.position),lm.add(EP[ge]),we.up.copy(TP[ge]),we.lookAt(lm),we.updateMatrixWorld(),nt.makeTranslation(-Wl.x,-Wl.y,-Wl.z),W_.multiplyMatrices(we.projectionMatrix,we.matrixWorldInverse),K._frustum.setFromProjectionMatrix(W_,we.coordinateSystem,we.reversedDepth)}else K.updateMatrices($);n=K.getFrustum(),A(F,w,K.camera,$,this.type)}K.isPointLightShadow!==!0&&this.type===xa&&M(K,w),K.needsUpdate=!1}_=this.type,S.needsUpdate=!1,i.setRenderTarget(L,U,O)};function M(R,F){const 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vendor: 14,542 bytes, line 4080
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Ce=Re[0],pt=o.convert(C.format,C.colorSpace),St=o.convert(C.type),Ft=A(C.internalFormat,pt,St,C.normalized,C.colorSpace),G=C.isVideoTexture!==!0,Te=be.__version===void 0||se===!0,re=de.dataReady;let ze=R(C,Ce);rt(i.TEXTURE_CUBE_MAP,C);let Ie;if(Be){G&&Te&&t.texStorage2D(i.TEXTURE_CUBE_MAP,ze,Ft,Ce.width,Ce.height);for(let pe=0;pe<6;pe++){Ie=Re[pe].mipmaps;for(let Je=0;Je<Ie.length;Je++){const vt=Ie[Je];C.format!==ii?pt!==null?G?re&&t.compressedTexSubImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X+pe,Je,0,0,vt.width,vt.height,pt,vt.data):t.compressedTexImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X+pe,Je,Ft,vt.width,vt.height,0,vt.data):De("WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):G?re&&t.texSubImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X+pe,Je,0,0,vt.width,vt.height,pt,St,vt.data):t.texImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X+pe,Je,Ft,vt.width,vt.height,0,pt,St,vt.data)}}}else{if(Ie=C.mipmaps,G&&Te){Ie.length>0&&ze++;const pe=kt(Re[0]);t.texStorage2D(i.TEXTURE_CUBE_MAP,ze,Ft,pe.width,pe.height)}for(let pe=0;pe<6;pe++)if(qe){G?re&&t.texSubImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X+pe,0,0,0,Re[pe].width,Re[pe].height,pt,St,Re[pe].data):t.texImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X+pe,0,Ft,Re[pe].width,Re[pe].height,0,pt,St,Re[pe].data);for(let Je=0;Je<Ie.length;Je++){const an=Ie[Je].image[pe].image;G?re&&t.texSubImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X+pe,Je+1,0,0,an.width,an.height,pt,St,an.data):t.texImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X+pe,Je+1,Ft,an.width,an.height,0,pt,St,an.data)}}else{G?re&&t.texSubImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X+pe,0,0,0,pt,St,Re[pe]):t.texImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X+pe,0,Ft,pt,St,Re[pe]);for(let Je=0;Je<Ie.length;Je++){const vt=Ie[Je];G?re&&t.texSubImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X+pe,Je+1,0,0,pt,St,vt.image[pe]):t.texImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X+pe,Je+1,Ft,pt,St,vt.image[pe])}}}_(C)&&M(i.TEXTURE_CUBE_MAP),be.__version=de.version,C.onUpdate&&C.onUpdate(C)}N.__version=C.version}function at(N,C,Y,se,de,be){const Ae=o.convert(Y.format,Y.colorSpace),ie=o.convert(Y.type),le=A(Y.internalFormat,Ae,ie,Y.normalized,Y.colorSpace),Be=n.get(C),qe=n.get(Y);if(qe.__renderTarget=C,!Be.__hasExternalTextures){const Re=Math.max(1,C.width>>be),Ce=Math.max(1,C.height>>be);de===i.TEXTURE_3D||de===i.TEXTURE_2D_ARRAY?t.texImage3D(de,be,le,Re,Ce,C.depth,0,Ae,ie,null):t.texImage2D(de,be,le,Re,Ce,0,Ae,ie,null)}t.bindFramebuffer(i.FRAMEBUFFER,N),Xe(C)?c.framebufferTexture2DMultisampleEXT(i.FRAMEBUFFER,se,de,qe.__webglTexture,0,ht(C)):(de===i.TEXTURE_2D||de>=i.TEXTURE_CUBE_MAP_POSITIVE_X&&de<=i.TEXTURE_CUBE_MAP_NEGATIVE_Z)&&i.framebufferTexture2D(i.FRAMEBUFFER,se,de,qe.__webglTexture,be),t.bindFramebuffer(i.FRAMEBUFFER,null)}function Ct(N,C,Y){if(i.bindRenderbuffer(i.RENDERBUFFER,N),C.depthBuffer){const se=C.depthTexture,de=se&&se.isDepthTexture?se.type:null,be=D(C.stencilBuffer,de),Ae=C.stencilBuffer?i.DEPTH_STENCIL_ATTACHMENT:i.DEPTH_ATTACHMENT;Xe(C)?c.renderbufferStorageMultisampleEXT(i.RENDERBUFFER,ht(C),be,C.width,C.height):Y?i.renderbufferStorageMultisample(i.RENDERBUFFER,ht(C),be,C.width,C.height):i.renderbufferStorage(i.RENDERBUFFER,be,C.width,C.height),i.framebufferRenderbuffer(i.FRAMEBUFFER,Ae,i.RENDERBUFFER,N)}else{const se=C.textures;for(let de=0;de<se.length;de++){const be=se[de],Ae=o.convert(be.format,be.colorSpace),ie=o.convert(be.type),le=A(be.internalFormat,Ae,ie,be.normalized,be.colorSpace);Xe(C)?c.renderbufferStorageMultisampleEXT(i.RENDERBUFFER,ht(C),le,C.width,C.height):Y?i.renderbufferStorageMultisample(i.RENDERBUFFER,ht(C),le,C.width,C.height):i.renderbufferStorage(i.RENDERBUFFER,le,C.width,C.height)}}i.bindRenderbuffer(i.RENDERBUFFER,null)}function it(N,C,Y){const se=C.isWebGLCubeRenderTarget===!0;if(t.bindFramebuffer(i.FRAMEBUFFER,N),!(C.depthTexture&&C.depthTexture.isDepthTexture))throw new Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");const de=n.get(C.depthTexture);if(de.__renderTarget=C,(!de.__webglTexture||C.depthTexture.image.width!==C.width||C.depthTexture.image.height!==C.height)&&(C.depthTexture.image.width=C.width,C.depthTexture.image.height=C.height,C.depthTexture.needsUpdate=!0),se){if(de.__webglInit===void 0&&(de.__webglInit=!0,C.depthTexture.addEventListener("dispose",F)),de.__webglTexture===void 0){de.__webglTexture=i.createTexture(),t.bindTexture(i.TEXTURE_CUBE_MAP,de.__webglTexture),rt(i.TEXTURE_CUBE_MAP,C.depthTexture);const Be=o.convert(C.depthTexture.format),qe=o.convert(C.depthTexture.type);let Re;C.depthTexture.format===Ls?Re=i.DEPTH_COMPONENT24:C.depthTexture.format===er&&(Re=i.DEPTH24_STENCIL8);for(let Ce=0;Ce<6;Ce++)i.texImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X+Ce,0,Re,C.width,C.height,0,Be,qe,null)}}else he(C.depthTexture,0);const be=de.__webglTexture,Ae=ht(C),ie=se?i.TEXTURE_CUBE_MAP_POSITIVE_X+Y:i.TEXTURE_2D,le=C.depthTexture.format===er?i.DEPTH_STENCIL_ATTACHMENT:i.DEPTH_ATTACHMENT;if(C.depthTexture.format===Ls)Xe(C)?c.framebufferTexture2DMultisampleEXT(i.FRAMEBUFFER,le,ie,be,0,Ae):i.framebufferTexture2D(i.FRAMEBUFFER,le,ie,be,0);else if(C.depthTexture.format===er)Xe(C)?c.framebufferTexture2DMultisampleEXT(i.FRAMEBUFFER,le,ie,be,0,Ae):i.framebufferTexture2D(i.FRAMEBUFFER,le,ie,be,0);else throw new Error("Unknown depthTexture format")}function fe(N){const C=n.get(N),Y=N.isWebGLCubeRenderTarget===!0;if(C.__boundDepthTexture!==N.depthTexture){const se=N.depthTexture;if(C.__depthDisposeCallback&&C.__depthDisposeCallback(),se){const de=()=>{delete C.__boundDepthTexture,delete C.__depthDisposeCallback,se.removeEventListener("dispose",de)};se.addEventListener("dispose",de),C.__depthDisposeCallback=de}C.__boundDepthTexture=se}if(N.depthTexture&&!C.__autoAllocateDepthBuffer)if(Y)for(let se=0;se<6;se++)it(C.__webglFramebuffer[se],N,se);else{const se=N.texture.mipmaps;se&&se.length>0?it(C.__webglFramebuffer[0],N,0):it(C.__webglFramebuffer,N,0)}else if(Y){C.__webglDepthbuffer=[];for(let se=0;se<6;se++)if(t.bindFramebuffer(i.FRAMEBUFFER,C.__webglFramebuffer[se]),C.__webglDepthbuffer[se]===void 0)C.__webglDepthbuffer[se]=i.createRenderbuffer(),Ct(C.__webglDepthbuffer[se],N,!1);else{const de=N.stencilBuffer?i.DEPTH_STENCIL_ATTACHMENT:i.DEPTH_ATTACHMENT,be=C.__webglDepthbuffer[se];i.bindRenderbuffer(i.RENDERBUFFER,be),i.framebufferRenderbuffer(i.FRAMEBUFFER,de,i.RENDERBUFFER,be)}}else{const se=N.texture.mipmaps;if(se&&se.length>0?t.bindFramebuffer(i.FRAMEBUFFER,C.__webglFramebuffer[0]):t.bindFramebuffer(i.FRAMEBUFFER,C.__webglFramebuffer),C.__webglDepthbuffer===void 0)C.__webglDepthbuffer=i.createRenderbuffer(),Ct(C.__webglDepthbuffer,N,!1);else{const de=N.stencilBuffer?i.DEPTH_STENCIL_ATTACHMENT:i.DEPTH_ATTACHMENT,be=C.__webglDepthbuffer;i.bindRenderbuffer(i.RENDERBUFFER,be),i.framebufferRenderbuffer(i.FRAMEBUFFER,de,i.RENDERBUFFER,be)}}t.bindFramebuffer(i.FRAMEBUFFER,null)}function ve(N,C,Y){const se=n.get(N);C!==void 0&&at(se.__webglFramebuffer,N,N.texture,i.COLOR_ATTACHMENT0,i.TEXTURE_2D,0),Y!==void 0&&fe(N)}function ue(N){const C=N.texture,Y=n.get(N),se=n.get(C);N.addEventListener("dispose",w);const de=N.textures,be=N.isWebGLCubeRenderTarget===!0,Ae=de.length>1;if(Ae||(se.__webglTexture===void 0&&(se.__webglTexture=i.createTexture()),se.__version=C.version,l.memory.textures++),be){Y.__webglFramebuffer=[];for(let ie=0;ie<6;ie++)if(C.mipmaps&&C.mipmaps.length>0){Y.__webglFramebuffer[ie]=[];for(let le=0;le<C.mipmaps.length;le++)Y.__webglFramebuffer[ie][le]=i.createFramebuffer()}else Y.__webglFramebuffer[ie]=i.createFramebuffer()}else{if(C.mipmaps&&C.mipmaps.length>0){Y.__webglFramebuffer=[];for(let ie=0;ie<C.mipmaps.length;ie++)Y.__webglFramebuffer[ie]=i.createFramebuffer()}else Y.__webglFramebuffer=i.createFramebuffer();if(Ae)for(let ie=0,le=de.length;ie<le;ie++){const Be=n.get(de[ie]);Be.__webglTexture===void 0&&(Be.__webglTexture=i.createTexture(),l.memory.textures++)}if(N.samples>0&&Xe(N)===!1){Y.__webglMultisampledFramebuffer=i.createFramebuffer(),Y.__webglColorRenderbuffer=[],t.bindFramebuffer(i.FRAMEBUFFER,Y.__webglMultisampledFramebuffer);for(let ie=0;ie<de.length;ie++){const le=de[ie];Y.__webglColorRenderbuffer[ie]=i.createRenderbuffer(),i.bindRenderbuffer(i.RENDERBUFFER,Y.__webglColorRenderbuffer[ie]);const Be=o.convert(le.format,le.colorSpace),qe=o.convert(le.type),Re=A(le.internalFormat,Be,qe,le.normalized,le.colorSpace,N.isXRRenderTarget===!0),Ce=ht(N);i.renderbufferStorageMultisample(i.RENDERBUFFER,Ce,Re,N.width,N.height),i.framebufferRenderbuffer(i.FRAMEBUFFER,i.COLOR_ATTACHMENT0+ie,i.RENDERBUFFER,Y.__webglColorRenderbuffer[ie])}i.bindRenderbuffer(i.RENDERBUFFER,null),N.depthBuffer&&(Y.__webglDepthRenderbuffer=i.createRenderbuffer(),Ct(Y.__webglDepthRenderbuffer,N,!0)),t.bindFramebuffer(i.FRAMEBUFFER,null)}}if(be){t.bindTexture(i.TEXTURE_CUBE_MAP,se.__webglTexture),rt(i.TEXTURE_CUBE_MAP,C);for(let ie=0;ie<6;ie++)if(C.mipmaps&&C.mipmaps.length>0)for(let le=0;le<C.mipmaps.length;le++)at(Y.__webglFramebuffer[ie][le],N,C,i.COLOR_ATTACHMENT0,i.TEXTURE_CUBE_MAP_POSITIVE_X+ie,le);else at(Y.__webglFramebuffer[ie],N,C,i.COLOR_ATTACHMENT0,i.TEXTURE_CUBE_MAP_POSITIVE_X+ie,0);_(C)&&M(i.TEXTURE_CUBE_MAP),t.unbindTexture()}else if(Ae){for(let ie=0,le=de.length;ie<le;ie++){const Be=de[ie],qe=n.get(Be);let Re=i.TEXTURE_2D;(N.isWebGL3DRenderTarget||N.isWebGLArrayRenderTarget)&&(Re=N.isWebGL3DRenderTarget?i.TEXTURE_3D:i.TEXTURE_2D_ARRAY),t.bindTexture(Re,qe.__webglTexture),rt(Re,Be),at(Y.__webglFramebuffer,N,Be,i.COLOR_ATTACHMENT0+ie,Re,0),_(Be)&&M(Re)}t.unbindTexture()}else{let ie=i.TEXTURE_2D;if((N.isWebGL3DRenderTarget||N.isWebGLArrayRenderTarget)&&(ie=N.isWebGL3DRenderTarget?i.TEXTURE_3D:i.TEXTURE_2D_ARRAY),t.bindTexture(ie,se.__webglTexture),rt(ie,C),C.mipmaps&&C.mipmaps.length>0)for(let le=0;le<C.mipmaps.length;le++)at(Y.__webglFramebuffer[le],N,C,i.COLOR_ATTACHMENT0,ie,le);else at(Y.__webglFramebuffer,N,C,i.COLOR_ATTACHMENT0,ie,0);_(C)&&M(ie),t.unbindTexture()}N.depthBuffer&&fe(N)}function Pe(N){const C=N.textures;for(let Y=0,se=C.length;Y<se;Y++){const de=C[Y];if(_(de)){const be=T(N),Ae=n.get(de).__webglTexture;t.bindTexture(be,Ae),M(be),t.unbindTexture()}}}const Le=[],ut=[];function z(N){if(N.samples>0){if(Xe(N)===!1){const C=N.textures,Y=N.width,se=N.height;let de=i.COLOR_BUFFER_BIT;const be=N.stencilBuffer?i.DEPTH_STENCIL_ATTACHMENT:i.DEPTH_ATTACHMENT,Ae=n.get(N),ie=C.length>1;if(ie)for(let Be=0;Be<C.length;Be++)t.bindFramebuffer(i.FRAMEBUFFER,Ae.__webglMultisampledFramebuffer),i.framebufferRenderbuffer(i.FRAMEBUFFER,i.COLOR_ATTACHMENT0+Be,i.RENDERBUFFER,null),t.bindFramebuffer(i.FRAMEBUFFER,Ae.__webglFramebuffer),i.framebufferTexture2D(i.DRAW_FRAMEBUFFER,i.COLOR_ATTACHMENT0+Be,i.TEXTURE_2D,null,0);t.bindFramebuffer(i.READ_FRAMEBUFFER,Ae.__webglMultisampledFramebuffer);const le=N.texture.mipmaps;le&&le.length>0?t.bindFramebuffer(i.DRAW_FRAMEBUFFER,Ae.__webglFramebuffer[0]):t.bindFramebuffer(i.DRAW_FRAMEBUFFER,Ae.__webglFramebuffer);for(let Be=0;Be<C.length;Be++){if(N.resolveDepthBuffer&&(N.depthBuffer&&(de|=i.DEPTH_BUFFER_BIT),N.stencilBuffer&&N.resolveStencilBuffer&&(de|=i.STENCIL_BUFFER_BIT)),ie){i.framebufferRenderbuffer(i.READ_FRAMEBUFFER,i.COLOR_ATTACHMENT0,i.RENDERBUFFER,Ae.__webglColorRenderbuffer[Be]);const qe=n.get(C[Be]).__webglTexture;i.framebufferTexture2D(i.DRAW_FRAMEBUFFER,i.COLOR_ATTACHMENT0,i.TEXTURE_2D,qe,0)}i.blitFramebuffer(0,0,Y,se,0,0,Y,se,de,i.NEAREST),h===!0&&(Le.length=0,ut.length=0,Le.push(i.COLOR_ATTACHMENT0+Be),N.depthBuffer&&N.resolveDepthBuffer===!1&&(Le.push(be),ut.push(be),i.invalidateFramebuffer(i.DRAW_FRAMEBUFFER,ut)),i.invalidateFramebuffer(i.READ_FRAMEBUFFER,Le))}if(t.bindFramebuffer(i.READ_FRAMEBUFFER,null),t.bindFramebuffer(i.DRAW_FRAMEBUFFER,null),ie)for(let Be=0;Be<C.length;Be++){t.bindFramebuffer(i.FRAMEBUFFER,Ae.__webglMultisampledFramebuffer),i.framebufferRenderbuffer(i.FRAMEBUFFER,i.COLOR_ATTACHMENT0+Be,i.RENDERBUFFER,Ae.__webglColorRenderbuffer[Be]);const qe=n.get(C[Be]).__webglTexture;t.bindFramebuffer(i.FRAMEBUFFER,Ae.__webglFramebuffer),i.framebufferTexture2D(i.DRAW_FRAMEBUFFER,i.COLOR_ATTACHMENT0+Be,i.TEXTURE_2D,qe,0)}t.bindFramebuffer(i.DRAW_FRAMEBUFFER,Ae.__webglMultisampledFramebuffer)}else if(N.depthBuffer&&N.resolveDepthBuffer===!1&&h){const C=N.stencilBuffer?i.DEPTH_STENCIL_ATTACHMENT:i.DEPTH_ATTACHMENT;i.invalidateFramebuffer(i.DRAW_FRAMEBUFFER,[C])}}}function ht(N){return Math.min(s.maxSamples,N.samples)}function Xe(N){const C=n.get(N);return N.samples>0&&e.has("WEBGL_multisampled_render_to_texture")===!0&&C.__useRenderToTexture!==!1}function $e(N){const C=l.render.frame;p.get(N)!==C&&(p.set(N,C),N.update())}function _e(N,C){const Y=N.colorSpace,se=N.format,de=N.type;return N.isCompressedTexture===!0||N.isVideoTexture===!0||Y!==Fr&&Y!==cs&&(It.getTransfer(Y)===Jt?(se!==ii||de!==yn)&&De("WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType."):Qe("WebGLTextures: Unsupported texture color space:",Y)),C}function kt(N){return typeof HTMLImageElement<"u"&&N instanceof HTMLImageElement?(f.width=N.naturalWidth||N.width,f.height=N.naturalHeight||N.height):typeof VideoFrame<"u"&&N instanceof VideoFrame?(f.width=N.displayWidth,f.height=N.displayHeight):(f.width=N.width,f.height=N.height),f}this.allocateTextureUnit=$,this.resetTextureUnits=W,this.getTextureUnits=Z,this.setTextureUnits=V,this.setTexture2D=he,this.setTexture2DArray=ce,this.setTexture3D=ye,this.setTextureCube=ge,this.rebindTextures=ve,this.setupRenderTarget=ue,this.updateRenderTargetMipmap=Pe,this.updateMultisampleRenderTarget=z,this.setupDepthRenderbuffer=fe,this.setupFrameBufferTexture=at,this.useMultisampledRTT=Xe,this.isReversedDepthBuffer=function(){return t.buffers.depth.getReversed()}}
vendor: 4,083 bytes, line 4080
4080function sb(i,e){function t(n,s=cs){let o;const l=It.getTransfer(s);if(n===yn)return i.UNSIGNED_BYTE;if(n===Mf)return i.UNSIGNED_SHORT_4_4_4_4;if(n===Ef)return i.UNSIGNED_SHORT_5_5_5_1;if(n===tg)return i.UNSIGNED_INT_5_9_9_9_REV;if(n===ng)return i.UNSIGNED_INT_10F_11F_11F_REV;if(n===Qm)return i.BYTE;if(n===eg)return i.SHORT;if(n===Go)return i.UNSIGNED_SHORT;if(n===bf)return i.INT;if(n===ji)return i.UNSIGNED_INT;if(n===Yn)return i.FLOAT;if(n===fs)return i.HALF_FLOAT;if(n===ig)return i.ALPHA;if(n===sg)return i.RGB;if(n===ii)return i.RGBA;if(n===Ls)return i.DEPTH_COMPONENT;if(n===er)return i.DEPTH_STENCIL;if(n===Tf)return i.RED;if(n===Pc)return i.RED_INTEGER;if(n===Ur)return i.RG;if(n===wf)return i.RG_INTEGER;if(n===Af)return i.RGBA_INTEGER;if(n===ec||n===tc||n===nc||n===ic)if(l===Jt)if(o=e.get("WEBGL_compressed_texture_s3tc_srgb"),o!==null){if(n===ec)return o.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(n===tc)return o.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(n===nc)return o.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(n===ic)return o.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}else return null;else if(o=e.get("WEBGL_compressed_texture_s3tc"),o!==null){if(n===ec)return o.COMPRESSED_RGB_S3TC_DXT1_EXT;if(n===tc)return o.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(n===nc)return o.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(n===ic)return o.COMPRESSED_RGBA_S3TC_DXT5_EXT}else return null;if(n===Ph||n===Lh||n===Dh||n===Nh)if(o=e.get("WEBGL_compressed_texture_pvrtc"),o!==null){if(n===Ph)return o.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(n===Lh)return o.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(n===Dh)return o.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(n===Nh)return o.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}else return null;if(n===Uh||n===Fh||n===Oh||n===Bh||n===zh||n===dc||n===kh)if(o=e.get("WEBGL_compressed_texture_etc"),o!==null){if(n===Uh||n===Fh)return l===Jt?o.COMPRESSED_SRGB8_ETC2:o.COMPRESSED_RGB8_ETC2;if(n===Oh)return l===Jt?o.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:o.COMPRESSED_RGBA8_ETC2_EAC;if(n===Bh)return o.COMPRESSED_R11_EAC;if(n===zh)return o.COMPRESSED_SIGNED_R11_EAC;if(n===dc)return o.COMPRESSED_RG11_EAC;if(n===kh)return o.COMPRESSED_SIGNED_RG11_EAC}else return null;if(n===Vh||n===Hh||n===Gh||n===Wh||n===Xh||n===qh||n===Yh||n===jh||n===$h||n===Zh||n===Kh||n===Jh||n===Qh||n===ef)if(o=e.get("WEBGL_compressed_texture_astc"),o!==null){if(n===Vh)return l===Jt?o.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:o.COMPRESSED_RGBA_ASTC_4x4_KHR;if(n===Hh)return l===Jt?o.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:o.COMPRESSED_RGBA_ASTC_5x4_KHR;if(n===Gh)return l===Jt?o.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:o.COMPRESSED_RGBA_ASTC_5x5_KHR;if(n===Wh)return l===Jt?o.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:o.COMPRESSED_RGBA_ASTC_6x5_KHR;if(n===Xh)return l===Jt?o.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:o.COMPRESSED_RGBA_ASTC_6x6_KHR;if(n===qh)return l===Jt?o.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:o.COMPRESSED_RGBA_ASTC_8x5_KHR;if(n===Yh)return l===Jt?o.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:o.COMPRESSED_RGBA_ASTC_8x6_KHR;if(n===jh)return l===Jt?o.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:o.COMPRESSED_RGBA_ASTC_8x8_KHR;if(n===$h)return l===Jt?o.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:o.COMPRESSED_RGBA_ASTC_10x5_KHR;if(n===Zh)return l===Jt?o.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:o.COMPRESSED_RGBA_ASTC_10x6_KHR;if(n===Kh)return l===Jt?o.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:o.COMPRESSED_RGBA_ASTC_10x8_KHR;if(n===Jh)return l===Jt?o.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:o.COMPRESSED_RGBA_ASTC_10x10_KHR;if(n===Qh)return l===Jt?o.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:o.COMPRESSED_RGBA_ASTC_12x10_KHR;if(n===ef)return l===Jt?o.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:o.COMPRESSED_RGBA_ASTC_12x12_KHR}else return null;if(n===tf||n===nf||n===sf)if(o=e.get("EXT_texture_compression_bptc"),o!==null){if(n===tf)return l===Jt?o.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:o.COMPRESSED_RGBA_BPTC_UNORM_EXT;if(n===nf)return o.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT;if(n===sf)return o.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT}else return null;if(n===rf||n===af||n===pc||n===of)if(o=e.get("EXT_texture_compression_rgtc"),o!==null){if(n===rf)return o.COMPRESSED_RED_RGTC1_EXT;
vendor: 18,713 bytes, lines 4080-4104
4080if(n===af)return o.COMPRESSED_SIGNED_RED_RGTC1_EXT;if(n===pc)return o.COMPRESSED_RED_GREEN_RGTC2_EXT;if(n===of)return o.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT}else return null;return n===Aa?i.UNSIGNED_INT_24_8:i[n]!==void 0?i[n]:null}return{convert:t}}const RP=`
4081void main() {
4082
4083	gl_Position = vec4( position, 1.0 );
4084
4085}`,IP=`
4086uniform sampler2DArray depthColor;
4087uniform float depthWidth;
4088uniform float depthHeight;
4089
4090void main() {
4091
4092	vec2 coord = vec2( gl_FragCoord.x / depthWidth, gl_FragCoord.y / depthHeight );
4093
4094	if ( coord.x >= 1.0 ) {
4095
4096		gl_FragDepth = texture( depthColor, vec3( coord.x - 1.0, coord.y, 1 ) ).r;
4097
4098	} else {
4099
4100		gl_FragDepth = texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r;
4101
4102	}
4103
4104}`;class PP{constructor(){this.texture=null,this.mesh=null,this.depthNear=0,this.depthFar=0}init(e,t){if(this.texture===null){const n=new dg(e.texture);(e.depthNear!==t.depthNear||e.depthFar!==t.depthFar)&&(this.depthNear=e.depthNear,this.depthFar=e.depthFar),this.texture=n}}getMesh(e){if(this.texture!==null&&this.mesh===null){const t=e.cameras[0].viewport,n=new En({vertexShader:RP,fragmentShader:IP,uniforms:{depthColor:{value:this.texture},depthWidth:{value:t.z},depthHeight:{value:t.w}}});this.mesh=new Mn(new el(20,20),n)}return this.mesh}reset(){this.texture=null,this.mesh=null}getDepthTexture(){return this.texture}}class LP extends Mi{constructor(e,t){super();const n=this;let s=null,o=1,l=null,c="local-floor",h=1,f=null,p=null,g=null,m=null,v=null,y=null;const E=typeof XRWebGLBinding<"u",S=new PP,_={},M=t.getContextAttributes();let T=null,A=null;const D=[],R=[],F=new ae;let w=null;const L=new Dn;L.viewport=new Zt;const U=new Dn;U.viewport=new Zt;const O=[L,U],H=new WS;let W=null,Z=null;this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(oe){let Ue=D[oe];return Ue===void 0&&(Ue=new yh,D[oe]=Ue),Ue.getTargetRaySpace()},this.getControllerGrip=function(oe){let Ue=D[oe];return Ue===void 0&&(Ue=new yh,D[oe]=Ue),Ue.getGripSpace()},this.getHand=function(oe){let Ue=D[oe];return Ue===void 0&&(Ue=new yh,D[oe]=Ue),Ue.getHandSpace()};function V(oe){const Ue=R.indexOf(oe.inputSource);if(Ue===-1)return;const Se=D[Ue];Se!==void 0&&(Se.update(oe.inputSource,oe.frame,f||l),Se.dispatchEvent({type:oe.type,data:oe.inputSource}))}function $(){s.removeEventListener("select",V),s.removeEventListener("selectstart",V),s.removeEventListener("selectend",V),s.removeEventListener("squeeze",V),s.removeEventListener("squeezestart",V),s.removeEventListener("squeezeend",V),s.removeEventListener("end",$),s.removeEventListener("inputsourceschange",K);for(let oe=0;oe<D.length;oe++){const Ue=R[oe];Ue!==null&&(R[oe]=null,D[oe].disconnect(Ue))}W=null,Z=null,S.reset();for(const oe in _)delete _[oe];e.setRenderTarget(T),v=null,m=null,g=null,s=null,A=null,rt.stop(),n.isPresenting=!1,e.setPixelRatio(w),e.setSize(F.width,F.height,!1),n.dispatchEvent({type:"sessionend"})}this.setFramebufferScaleFactor=function(oe){o=oe,n.isPresenting===!0&&De("WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(oe){c=oe,n.isPresenting===!0&&De("WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return f||l},this.setReferenceSpace=function(oe){f=oe},this.getBaseLayer=function(){return m!==null?m:v},this.getBinding=function(){return g===null&&E&&(g=new XRWebGLBinding(s,t)),g},this.getFrame=function(){return y},this.getSession=function(){return s},this.setSession=async function(oe){if(s=oe,s!==null){if(T=e.getRenderTarget(),s.addEventListener("select",V),s.addEventListener("selectstart",V),s.addEventListener("selectend",V),s.addEventListener("squeeze",V),s.addEventListener("squeezestart",V),s.addEventListener("squeezeend",V),s.addEventListener("end",$),s.addEventListener("inputsourceschange",K),M.xrCompatible!==!0&&await t.makeXRCompatible(),w=e.getPixelRatio(),e.getSize(F),E&&"createProjectionLayer"in XRWebGLBinding.prototype){let Se=null,We=null,ot=null;M.depth&&(ot=M.stencil?t.DEPTH24_STENCIL8:t.DEPTH_COMPONENT24,Se=M.stencil?er:Ls,We=M.stencil?Aa:ji);const at={colorFormat:t.RGBA8,depthFormat:ot,scaleFactor:o};g=this.getBinding(),m=g.createProjectionLayer(at),s.updateRenderState({layers:[m]}),e.setPixelRatio(1),e.setSize(m.textureWidth,m.textureHeight,!1),A=new fn(m.textureWidth,m.textureHeight,{format:ii,type:yn,depthTexture:new Br(m.textureWidth,m.textureHeight,We,void 0,void 0,void 0,void 0,void 0,void 0,Se),stencilBuffer:M.stencil,colorSpace:e.outputColorSpace,samples:M.antialias?4:0,resolveDepthBuffer:m.ignoreDepthValues===!1,resolveStencilBuffer:m.ignoreDepthValues===!1})}else{const Se={antialias:M.antialias,alpha:!0,depth:M.depth,stencil:M.stencil,framebufferScaleFactor:o};v=new XRWebGLLayer(s,t,Se),s.updateRenderState({baseLayer:v}),e.setPixelRatio(1),e.setSize(v.framebufferWidth,v.framebufferHeight,!1),A=new fn(v.framebufferWidth,v.framebufferHeight,{format:ii,type:yn,colorSpace:e.outputColorSpace,stencilBuffer:M.stencil,resolveDepthBuffer:v.ignoreDepthValues===!1,resolveStencilBuffer:v.ignoreDepthValues===!1})}A.isXRRenderTarget=!0,this.setFoveation(h),f=null,l=await s.requestReferenceSpace(c),rt.setContext(s),rt.start(),n.isPresenting=!0,n.dispatchEvent({type:"sessionstart"})}},this.getEnvironmentBlendMode=function(){if(s!==null)return s.environmentBlendMode},this.getDepthTexture=function(){return S.getDepthTexture()};function K(oe){for(let Ue=0;Ue<oe.removed.length;Ue++){const Se=oe.removed[Ue],We=R.indexOf(Se);We>=0&&(R[We]=null,D[We].disconnect(Se))}for(let Ue=0;Ue<oe.added.length;Ue++){const Se=oe.added[Ue];let We=R.indexOf(Se);if(We===-1){for(let at=0;at<D.length;at++)if(at>=R.length){R.push(Se),We=at;break}else if(R[at]===null){R[at]=Se,We=at;break}if(We===-1)break}const ot=D[We];ot&&ot.connect(Se)}}const he=new B,ce=new B;function ye(oe,Ue,Se){he.setFromMatrixPosition(Ue.matrixWorld),ce.setFromMatrixPosition(Se.matrixWorld);const We=he.distanceTo(ce),ot=Ue.projectionMatrix.elements,at=Se.projectionMatrix.elements,Ct=ot[14]/(ot[10]-1),it=ot[14]/(ot[10]+1),fe=(ot[9]+1)/ot[5],ve=(ot[9]-1)/ot[5],ue=(ot[8]-1)/ot[0],Pe=(at[8]+1)/at[0],Le=Ct*ue,ut=Ct*Pe,z=We/(-ue+Pe),ht=z*-ue;if(Ue.matrixWorld.decompose(oe.position,oe.quaternion,oe.scale),oe.translateX(ht),oe.translateZ(z),oe.matrixWorld.compose(oe.position,oe.quaternion,oe.scale),oe.matrixWorldInverse.copy(oe.matrixWorld).invert(),ot[10]===-1)oe.projectionMatrix.copy(Ue.projectionMatrix),oe.projectionMatrixInverse.copy(Ue.projectionMatrixInverse);else{const Xe=Ct+z,$e=it+z,_e=Le-ht,kt=ut+(We-ht),N=fe*it/$e*Xe,C=ve*it/$e*Xe;oe.projectionMatrix.makePerspective(_e,kt,N,C,Xe,$e),oe.projectionMatrixInverse.copy(oe.projectionMatrix).invert()}}function ge(oe,Ue){Ue===null?oe.matrixWorld.copy(oe.matrix):oe.matrixWorld.multiplyMatrices(Ue.matrixWorld,oe.matrix),oe.matrixWorldInverse.copy(oe.matrixWorld).invert()}this.updateCamera=function(oe){if(s===null)return;let Ue=oe.near,Se=oe.far;S.texture!==null&&(S.depthNear>0&&(Ue=S.depthNear),S.depthFar>0&&(Se=S.depthFar)),H.near=U.near=L.near=Ue,H.far=U.far=L.far=Se,(W!==H.near||Z!==H.far)&&(s.updateRenderState({depthNear:H.near,depthFar:H.far}),W=H.near,Z=H.far),H.layers.mask=oe.layers.mask|6,L.layers.mask=H.layers.mask&-5,U.layers.mask=H.layers.mask&-3;const We=oe.parent,ot=H.cameras;ge(H,We);for(let at=0;at<ot.length;at++)ge(ot[at],We);ot.length===2?ye(H,L,U):H.projectionMatrix.copy(L.projectionMatrix),we(oe,H,We)};function we(oe,Ue,Se){Se===null?oe.matrix.copy(Ue.matrixWorld):(oe.matrix.copy(Se.matrixWorld),oe.matrix.invert(),oe.matrix.multiply(Ue.matrixWorld)),oe.matrix.decompose(oe.position,oe.quaternion,oe.scale),oe.updateMatrixWorld(!0),oe.projectionMatrix.copy(Ue.projectionMatrix),oe.projectionMatrixInverse.copy(Ue.projectionMatrixInverse),oe.isPerspectiveCamera&&(oe.fov=Wo*2*Math.atan(1/oe.projectionMatrix.elements[5]),oe.zoom=1)}this.getCamera=function(){return H},this.getFoveation=function(){if(!(m===null&&v===null))return h},this.setFoveation=function(oe){h=oe,m!==null&&(m.fixedFoveation=oe),v!==null&&v.fixedFoveation!==void 0&&(v.fixedFoveation=oe)},this.hasDepthSensing=function(){return S.texture!==null},this.getDepthSensingMesh=function(){return S.getMesh(H)},this.getCameraTexture=function(oe){return _[oe]};let nt=null;function st(oe,Ue){if(p=Ue.getViewerPose(f||l),y=Ue,p!==null){const Se=p.views;v!==null&&(e.setRenderTargetFramebuffer(A,v.framebuffer),e.setRenderTarget(A));let We=!1;Se.length!==H.cameras.length&&(H.cameras.length=0,We=!0);for(let it=0;it<Se.length;it++){const fe=Se[it];let ve=null;if(v!==null)ve=v.getViewport(fe);else{const Pe=g.getViewSubImage(m,fe);ve=Pe.viewport,it===0&&(e.setRenderTargetTextures(A,Pe.colorTexture,Pe.depthStencilTexture),e.setRenderTarget(A))}let ue=O[it];ue===void 0&&(ue=new Dn,ue.layers.enable(it),ue.viewport=new Zt,O[it]=ue),ue.matrix.fromArray(fe.transform.matrix),ue.matrix.decompose(ue.position,ue.quaternion,ue.scale),ue.projectionMatrix.fromArray(fe.projectionMatrix),ue.projectionMatrixInverse.copy(ue.projectionMatrix).invert(),ue.viewport.set(ve.x,ve.y,ve.width,ve.height),it===0&&(H.matrix.copy(ue.matrix),H.matrix.decompose(H.position,H.quaternion,H.scale)),We===!0&&H.cameras.push(ue)}const ot=s.enabledFeatures;if(ot&&ot.includes("depth-sensing")&&s.depthUsage=="gpu-optimized"&&E){g=n.getBinding();const it=g.getDepthInformation(Se[0]);it&&it.isValid&&it.texture&&S.init(it,s.renderState)}if(ot&&ot.includes("camera-access")&&E){e.state.unbindTexture(),g=n.getBinding();for(let it=0;it<Se.length;it++){const fe=Se[it].camera;if(fe){let ve=_[fe];ve||(ve=new dg,_[fe]=ve);const ue=g.getCameraImage(fe);ve.sourceTexture=ue}}}}for(let Se=0;Se<D.length;Se++){const We=R[Se],ot=D[Se];We!==null&&ot!==void 0&&ot.update(We,Ue,f||l)}nt&&nt(oe,Ue),Ue.detectedPlanes&&n.dispatchEvent({type:"planesdetected",data:Ue}),y=null}const rt=new JS;rt.setAnimationLoop(st),this.setAnimationLoop=function(oe){nt=oe},this.dispose=function(){}}}const DP=new mt,rb=new xt;rb.set(-1,0,0,0,1,0,0,0,1);function NP(i,e){function t(S,_){S.matrixAutoUpdate===!0&&S.updateMatrix(),_.value.copy(S.matrix)}function n(S,_){_.color.getRGB(S.fogColor.value,yS(i)),_.isFog?(S.fogNear.value=_.near,S.fogFar.value=_.far):_.isFogExp2&&(S.fogDensity.value=_.density)}function s(S,_,M,T,A){_.isNodeMaterial?_.uniformsNeedUpdate=!1:_.isMeshBasicMaterial?o(S,_):_.isMeshLambertMaterial?(o(S,_),_.envMap&&(S.envMapIntensity.value=_.envMapIntensity)):_.isMeshToonMaterial?(o(S,_),g(S,_)):_.isMeshPhongMaterial?(o(S,_),p(S,_),_.envMap&&(S.envMapIntensity.value=_.envMapIntensity)):_.isMeshStandardMaterial?(o(S,_),m(S,_),_.isMeshPhysicalMaterial&&v(S,_,A)):_.isMeshMatcapMaterial?(o(S,_),y(S,_)):_.isMeshDepthMaterial?o(S,_):_.isMeshDistanceMaterial?(o(S,_),E(S,_)):_.isMeshNormalMaterial?o(S,_):_.isLineBasicMaterial?(l(S,_),_.isLineDashedMaterial&&c(S,_)):_.isPointsMaterial?h(S,_,M,T):_.isSpriteMaterial?f(S,_):_.isShadowMaterial?(S.color.value.copy(_.color),S.opacity.value=_.opacity):_.isShaderMaterial&&(_.uniformsNeedUpdate=!1)}function o(S,_){S.opacity.value=_.opacity,_.color&&S.diffuse.value.copy(_.color),_.emissive&&S.emissive.value.copy(_.emissive).multiplyScalar(_.emissiveIntensity),_.map&&(S.map.value=_.map,t(_.map,S.mapTransform)),_.alphaMap&&(S.alphaMap.value=_.alphaMap,t(_.alphaMap,S.alphaMapTransform)),_.bumpMap&&(S.bumpMap.value=_.bumpMap,t(_.bumpMap,S.bumpMapTransform),S.bumpScale.value=_.bumpScale,_.side===Nn&&(S.bumpScale.value*=-1)),_.normalMap&&(S.normalMap.value=_.normalMap,t(_.normalMap,S.normalMapTransform),S.normalScale.value.copy(_.normalScale),_.side===Nn&&S.normalScale.value.negate()),_.displacementMap&&(S.displacementMap.value=_.displacementMap,t(_.displacementMap,S.displacementMapTransform),S.displacementScale.value=_.displacementScale,S.displacementBias.value=_.displacementBias),_.emissiveMap&&(S.emissiveMap.value=_.emissiveMap,t(_.emissiveMap,S.emissiveMapTransform)),_.specularMap&&(S.specularMap.value=_.specularMap,t(_.specularMap,S.specularMapTransform)),_.alphaTest>0&&(S.alphaTest.value=_.alphaTest);const M=e.get(_),T=M.envMap,A=M.envMapRotation;T&&(S.envMap.value=T,S.envMapRotation.value.setFromMatrix4(DP.makeRotationFromEuler(A)).transpose(),T.isCubeTexture&&T.isRenderTargetTexture===!1&&S.envMapRotation.value.premultiply(rb),S.reflectivity.value=_.reflectivity,S.ior.value=_.ior,S.refractionRatio.value=_.refractionRatio),_.lightMap&&(S.lightMap.value=_.lightMap,S.lightMapIntensity.value=_.lightMapIntensity,t(_.lightMap,S.lightMapTransform)),_.aoMap&&(S.aoMap.value=_.aoMap,S.aoMapIntensity.value=_.aoMapIntensity,t(_.aoMap,S.aoMapTransform))}function l(S,_){S.diffuse.value.copy(_.color),S.opacity.value=_.opacity,_.map&&(S.map.value=_.map,t(_.map,S.mapTransform))}function c(S,_){S.dashSize.value=_.dashSize,S.totalSize.value=_.dashSize+_.gapSize,S.scale.value=_.scale}function 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vendor: 10,455 bytes, line 4104
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if(J.isInstancedMesh)Wt.renderInstances(tt,Pt,J.count);else if(Q.isInstancedBufferGeometry){const vn=Q._maxInstanceCount!==void 0?Q._maxInstanceCount:1/0,ke=Math.min(Q.instanceCount,vn);Wt.renderInstances(tt,Pt,ke)}else Wt.render(tt,Pt)};function wi(P,X,Q){P.transparent===!0&&P.side===ni&&P.forceSinglePass===!1?(P.side=Nn,P.needsUpdate=!0,vs(P,X,Q),P.side=Is,P.needsUpdate=!0,vs(P,X,Q),P.side=ni):vs(P,X,Q)}this.compile=function(P,X,Q=null){Q===null&&(Q=P),R=Be.get(Q),R.init(X),w.push(R),Q.traverseVisible(function(J){J.isLight&&J.layers.test(X.layers)&&(R.pushLight(J),J.castShadow&&R.pushShadow(J))}),P!==Q&&P.traverseVisible(function(J){J.isLight&&J.layers.test(X.layers)&&(R.pushLight(J),J.castShadow&&R.pushShadow(J))}),R.setupLights();const j=new Set;return P.traverse(function(J){if(!(J.isMesh||J.isPoints||J.isLine||J.isSprite))return;const xe=J.material;if(xe)if(Array.isArray(xe))for(let He=0;He<xe.length;He++){const Fe=xe[He];wi(Fe,Q,J),j.add(Fe)}else wi(xe,Q,J),j.add(xe)}),R=w.pop(),j},this.compileAsync=function(P,X,Q=null){const j=this.compile(P,X,Q);return new Promise(J=>{function xe(){if(j.forEach(function(He){N.get(He).currentProgram.isReady()&&j.delete(He)}),j.size===0){J(P);return}setTimeout(xe,10)}Xe.get("KHR_parallel_shader_compile")!==null?xe():setTimeout(xe,10)})};let rr=null;function Fa(P){rr&&rr(P)}function Oa(){gs.stop()}function ms(){gs.start()}const gs=new JS;gs.setAnimationLoop(Fa),typeof self<"u"&&gs.setContext(self),this.setAnimationLoop=function(P){rr=P,Ie.setAnimationLoop(P),P===null?gs.stop():gs.start()},Ie.addEventListener("sessionstart",Oa),Ie.addEventListener("sessionend",ms),this.render=function(P,X){if(X!==void 0&&X.isCamera!==!0){Qe("WebGLRenderer.render: camera is not an instance of THREE.Camera.");return}if(O===!0)return;H!==null&&H.renderStart(P,X);const Q=Ie.enabled===!0&&Ie.isPresenting===!0,j=L!==null&&(V===null||Q)&&L.begin(U,V);if(P.matrixWorldAutoUpdate===!0&&P.updateMatrixWorld(),X.parent===null&&X.matrixWorldAutoUpdate===!0&&X.updateMatrixWorld(),Ie.enabled===!0&&Ie.isPresenting===!0&&(L===null||L.isCompositing()===!1)&&(Ie.cameraAutoUpdate===!0&&Ie.updateCamera(X),X=Ie.getCamera()),P.isScene===!0&&P.onBeforeRender(U,P,X,V),R=Be.get(P,w.length),R.init(X),R.state.textureUnits=C.getTextureUnits(),w.push(R),fe.multiplyMatrices(X.projectionMatrix,X.matrixWorldInverse),at.setFromProjectionMatrix(fe,Bi,X.reversedDepth),it=this.localClippingEnabled,Ct=qe.init(this.clippingPlanes,it),D=le.get(P,F.length),D.init(),F.push(D),Ie.enabled===!0&&Ie.isPresenting===!0){const He=U.xr.getDepthSensingMesh();He!==null&&ar(He,X,-1/0,U.sortObjects)}ar(P,X,0,U.sortObjects),D.finish(),U.sortObjects===!0&&D.sort(oe,Ue),Le=Ie.enabled===!1||Ie.isPresenting===!1||Ie.hasDepthSensing()===!1,Le&&Ce.addToRenderList(D,P),this.info.render.frame++,Ct===!0&&qe.beginShadows();const J=R.state.shadowsArray;if(Re.render(J,P,X),Ct===!0&&qe.endShadows(),this.info.autoReset===!0&&this.info.reset(),(j&&L.hasRenderPass())===!1){const He=D.opaque,Fe=D.transmissive;if(R.setupLights(),X.isArrayCamera){const Ke=X.cameras;if(Fe.length>0)for(let et=0,_t=Ke.length;et<_t;et++){const bt=Ke[et];za(He,Fe,P,bt)}Le&&Ce.render(P);for(let et=0,_t=Ke.length;et<_t;et++){const bt=Ke[et];Ba(D,P,bt,bt.viewport)}}else Fe.length>0&&za(He,Fe,P,X),Le&&Ce.render(P),Ba(D,P,X)}V!==null&&Z===0&&(C.updateMultisampleRenderTarget(V),C.updateRenderTargetMipmap(V)),j&&L.end(U),P.isScene===!0&&P.onAfterRender(U,P,X),Te.resetDefaultState(),$=-1,K=null,w.pop(),w.length>0?(R=w[w.length-1],C.setTextureUnits(R.state.textureUnits),Ct===!0&&qe.setGlobalState(U.clippingPlanes,R.state.camera)):R=null,F.pop(),F.length>0?D=F[F.length-1]:D=null,H!==null&&H.renderEnd()};function ar(P,X,Q,j){if(P.visible===!1)return;if(P.layers.test(X.layers)){if(P.isGroup)Q=P.renderOrder;else if(P.isLOD)P.autoUpdate===!0&&P.update(X);else if(P.isLightProbeGrid)R.pushLightProbeGrid(P);else if(P.isLight)R.pushLight(P),P.castShadow&&R.pushShadow(P);else if(P.isSprite){if(!P.frustumCulled||at.intersectsSprite(P)){j&&ue.setFromMatrixPosition(P.matrixWorld).applyMatrix4(fe);const He=be.update(P),Fe=P.material;Fe.visible&&D.push(P,He,Fe,Q,ue.z,null)}}else if((P.isMesh||P.isLine||P.isPoints)&&(!P.frustumCulled||at.intersectsObject(P))){const He=be.update(P),Fe=P.material;if(j&&(P.boundingSphere!==void 0?(P.boundingSphere===null&&P.computeBoundingSphere(),ue.copy(P.boundingSphere.center)):(He.boundingSphere===null&&He.computeBoundingSphere(),ue.copy(He.boundingSphere.center)),ue.applyMatrix4(P.matrixWorld).applyMatrix4(fe)),Array.isArray(Fe)){const Ke=He.groups;for(let et=0,_t=Ke.length;et<_t;et++){const bt=Ke[et],tt=Fe[bt.materialIndex];tt&&tt.visible&&D.push(P,He,tt,Q,ue.z,bt)}}else Fe.visible&&D.push(P,He,Fe,Q,ue.z,null)}}const xe=P.children;for(let He=0,Fe=xe.length;He<Fe;He++)ar(xe[He],X,Q,j)}function Ba(P,X,Q,j){const{opaque:J,transmissive:xe,transparent:He}=P;R.setupLightsView(Q),Ct===!0&&qe.setGlobalState(U.clippingPlanes,Q),j&&_e.viewport(he.copy(j)),J.length>0&&Ai(J,X,Q),xe.length>0&&Ai(xe,X,Q),He.length>0&&Ai(He,X,Q),_e.buffers.depth.setTest(!0),_e.buffers.depth.setMask(!0),_e.buffers.color.setMask(!0),_e.setPolygonOffset(!1)}function za(P,X,Q,j){if((Q.isScene===!0?Q.overrideMaterial:null)!==null)return;if(R.state.transmissionRenderTarget[j.id]===void 0){const tt=Xe.has("EXT_color_buffer_half_float")||Xe.has("EXT_color_buffer_float");R.state.transmissionRenderTarget[j.id]=new fn(1,1,{generateMipmaps:!0,type:tt?fs:yn,minFilter:Cs,samples:Math.max(4,$e.samples),stencilBuffer:o,resolveDepthBuffer:!1,resolveStencilBuffer:!1,colorSpace:It.workingColorSpace})}const xe=R.state.transmissionRenderTarget[j.id],He=j.viewport||he;xe.setSize(He.z*U.transmissionResolutionScale,He.w*U.transmissionResolutionScale);const Fe=U.getRenderTarget(),Ke=U.getActiveCubeFace(),et=U.getActiveMipmapLevel();U.setRenderTarget(xe),U.getClearColor(ge),we=U.getClearAlpha(),we<1&&U.setClearColor(16777215,.5),U.clear(),Le&&Ce.render(Q);const _t=U.toneMapping;U.toneMapping=zi;const bt=j.viewport;if(j.viewport!==void 0&&(j.viewport=void 0),R.setupLightsView(j),Ct===!0&&qe.setGlobalState(U.clippingPlanes,j),Ai(P,Q,j),C.updateMultisampleRenderTarget(xe),C.updateRenderTargetMipmap(xe),Xe.has("WEBGL_multisampled_render_to_texture")===!1){let tt=!1;for(let Gt=0,Pt=X.length;Gt<Pt;Gt++){const yt=X[Gt],{object:Wt,geometry:vn,material:ke,group:Hn}=yt;if(ke.side===ni&&Wt.layers.test(j.layers)){const Mt=ke.side;ke.side=Nn,ke.needsUpdate=!0,Zi(Wt,Q,j,vn,ke,Hn),ke.side=Mt,ke.needsUpdate=!0,tt=!0}}tt===!0&&(C.updateMultisampleRenderTarget(xe),C.updateRenderTargetMipmap(xe))}U.setRenderTarget(Fe,Ke,et),U.setClearColor(ge,we),bt!==void 0&&(j.viewport=bt),U.toneMapping=_t}function Ai(P,X,Q){const j=X.isScene===!0?X.overrideMaterial:null;for(let J=0,xe=P.length;J<xe;J++){const He=P[J],{object:Fe,geometry:Ke,group:et}=He;let _t=He.material;_t.allowOverride===!0&&j!==null&&(_t=j),Fe.layers.test(Q.layers)&&Zi(Fe,X,Q,Ke,_t,et)}}function Zi(P,X,Q,j,J,xe){P.onBeforeRender(U,X,Q,j,J,xe),P.modelViewMatrix.multiplyMatrices(Q.matrixWorldInverse,P.matrixWorld),P.normalMatrix.getNormalMatrix(P.modelViewMatrix),J.onBeforeRender(U,X,Q,j,P,xe),J.transparent===!0&&J.side===ni&&J.forceSinglePass===!1?(J.side=Nn,J.needsUpdate=!0,U.renderBufferDirect(Q,X,j,J,P,xe),J.side=Is,J.needsUpdate=!0,U.renderBufferDirect(Q,X,j,J,P,xe),J.side=ni):U.renderBufferDirect(Q,X,j,J,P,xe),P.onAfterRender(U,X,Q,j,J,xe)}function vs(P,X,Q){X.isScene!==!0&&(X=Pe);const j=N.get(P),J=R.state.lights,xe=R.state.shadowsArray,He=J.state.version,Fe=Ae.getParameters(P,J.state,xe,X,Q,R.state.lightProbeGridArray),Ke=Ae.getProgramCacheKey(Fe);let et=j.programs;j.environment=P.isMeshStandardMaterial||P.isMeshLambertMaterial||P.isMeshPhongMaterial?X.environment:null,j.fog=X.fog;const _t=P.isMeshStandardMaterial||P.isMeshLambertMaterial&&!P.envMap||P.isMeshPhongMaterial&&!P.envMap;j.envMap=Y.get(P.envMap||j.environment,_t),j.envMapRotation=j.environment!==null&&P.envMap===null?X.environmentRotation:P.envMapRotation,et===void 0&&(P.addEventListener("dispose",an),et=new Map,j.programs=et);let bt=et.get(Ke);if(bt!==void 0){if(j.currentProgram===bt&&j.lightsStateVersion===He)return or(P,Fe),bt}else Fe.uniforms=Ae.getUniforms(P),H!==null&&P.isNodeMaterial&&H.build(P,Q,Fe),P.onBeforeCompile(Fe,U),bt=Ae.acquireProgram(Fe,Ke),et.set(Ke,bt),j.uniforms=Fe.uniforms;const tt=j.uniforms;return(!P.isShaderMaterial&&!P.isRawShaderMaterial||P.clipping===!0)&&(tt.clippingPlanes=qe.uniform),or(P,Fe),j.needsLights=Vc(P),j.lightsStateVersion=He,j.needsLights&&(tt.ambientLightColor.value=J.state.ambient,tt.lightProbe.value=J.state.probe,tt.directionalLights.value=J.state.directional,tt.directionalLightShadows.value=J.state.directionalShadow,tt.spotLights.value=J.state.spot,tt.spotLightShadows.value=J.state.spotShadow,tt.rectAreaLights.value=J.state.rectArea,tt.ltc_1.value=J.state.rectAreaLTC1,tt.ltc_2.value=J.state.rectAreaLTC2,tt.pointLights.value=J.state.point,tt.pointLightShadows.value=J.state.pointShadow,tt.hemisphereLights.value=J.state.hemi,tt.directionalShadowMatrix.value=J.state.directionalShadowMatrix,tt.spotLightMatrix.value=J.state.spotLightMatrix,tt.spotLightMap.value=J.state.spotLightMap,tt.pointShadowMatrix.value=J.state.pointShadowMatrix),j.lightProbeGrid=R.state.lightProbeGridArray.length>0,j.currentProgram=bt,j.uniformsList=null,bt}function ka(P){if(P.uniformsList===null){const X=P.currentProgram.getUniforms();P.uniformsList=Sh.seqWithValue(X.seq,P.uniforms)}return P.uniformsList}function or(P,X){const Q=N.get(P);
vendor: 4,894 bytes, line 4104
4104Q.outputColorSpace=X.outputColorSpace,Q.batching=X.batching,Q.batchingColor=X.batchingColor,Q.instancing=X.instancing,Q.instancingColor=X.instancingColor,Q.instancingMorph=X.instancingMorph,Q.skinning=X.skinning,Q.morphTargets=X.morphTargets,Q.morphNormals=X.morphNormals,Q.morphColors=X.morphColors,Q.morphTargetsCount=X.morphTargetsCount,Q.numClippingPlanes=X.numClippingPlanes,Q.numIntersection=X.numClipIntersection,Q.vertexAlphas=X.vertexAlphas,Q.vertexTangents=X.vertexTangents,Q.toneMapping=X.toneMapping}function Gr(P,X){if(P.length===0)return null;if(P.length===1)return P[0].texture!==null?P[0]:null;A.setFromMatrixPosition(X.matrixWorld);for(let Q=0,j=P.length;Q<j;Q++){const J=P[Q];if(J.texture!==null&&J.boundingBox.containsPoint(A))return J}return null}function zc(P,X,Q,j,J){X.isScene!==!0&&(X=Pe),C.resetTextureUnits();const xe=X.fog,He=j.isMeshStandardMaterial||j.isMeshLambertMaterial||j.isMeshPhongMaterial?X.environment:null,Fe=V===null?U.outputColorSpace:V.isXRRenderTarget===!0?V.texture.colorSpace:It.workingColorSpace,Ke=j.isMeshStandardMaterial||j.isMeshLambertMaterial&&!j.envMap||j.isMeshPhongMaterial&&!j.envMap,et=Y.get(j.envMap||He,Ke),_t=j.vertexColors===!0&&!!Q.attributes.color&&Q.attributes.color.itemSize===4,bt=!!Q.attributes.tangent&&(!!j.normalMap||j.anisotropy>0),tt=!!Q.morphAttributes.position,Gt=!!Q.morphAttributes.normal,Pt=!!Q.morphAttributes.color;let yt=zi;j.toneMapped&&(V===null||V.isXRRenderTarget===!0)&&(yt=U.toneMapping);const Wt=Q.morphAttributes.position||Q.morphAttributes.normal||Q.morphAttributes.color,vn=Wt!==void 0?Wt.length:0,ke=N.get(j),Hn=R.state.lights;if(Ct===!0&&(it===!0||P!==K)){const en=P===K&&j.id===$;qe.setState(j,P,en)}let Mt=!1;j.version===ke.__version?(ke.needsLights&&ke.lightsStateVersion!==Hn.state.version||ke.outputColorSpace!==Fe||J.isBatchedMesh&&ke.batching===!1||!J.isBatchedMesh&&ke.batching===!0||J.isBatchedMesh&&ke.batchingColor===!0&&J.colorTexture===null||J.isBatchedMesh&&ke.batchingColor===!1&&J.colorTexture!==null||J.isInstancedMesh&&ke.instancing===!1||!J.isInstancedMesh&&ke.instancing===!0||J.isSkinnedMesh&&ke.skinning===!1||!J.isSkinnedMesh&&ke.skinning===!0||J.isInstancedMesh&&ke.instancingColor===!0&&J.instanceColor===null||J.isInstancedMesh&&ke.instancingColor===!1&&J.instanceColor!==null||J.isInstancedMesh&&ke.instancingMorph===!0&&J.morphTexture===null||J.isInstancedMesh&&ke.instancingMorph===!1&&J.morphTexture!==null||ke.envMap!==et||j.fog===!0&&ke.fog!==xe||ke.numClippingPlanes!==void 0&&(ke.numClippingPlanes!==qe.numPlanes||ke.numIntersection!==qe.numIntersection)||ke.vertexAlphas!==_t||ke.vertexTangents!==bt||ke.morphTargets!==tt||ke.morphNormals!==Gt||ke.morphColors!==Pt||ke.toneMapping!==yt||ke.morphTargetsCount!==vn||!!ke.lightProbeGrid!=R.state.lightProbeGridArray.length>0)&&(Mt=!0):(Mt=!0,ke.__version=j.version);let Gn=ke.currentProgram;Mt===!0&&(Gn=vs(j,X,J),H&&j.isNodeMaterial&&H.onUpdateProgram(j,Gn,ke));let di=!1,Vi=!1,Ns=!1;const Kt=Gn.getUniforms(),hn=ke.uniforms;if(_e.useProgram(Gn.program)&&(di=!0,Vi=!0,Ns=!0),j.id!==$&&($=j.id,Vi=!0),ke.needsLights){const en=Gr(R.state.lightProbeGridArray,J);ke.lightProbeGrid!==en&&(ke.lightProbeGrid=en,Vi=!0)}if(di||K!==P){_e.buffers.depth.getReversed()&&P.reversedDepth!==!0&&(P._reversedDepth=!0,P.updateProjectionMatrix()),Kt.setValue(z,"projectionMatrix",P.projectionMatrix),Kt.setValue(z,"viewMatrix",P.matrixWorldInverse);const Ji=Kt.map.cameraPosition;Ji!==void 0&&Ji.setValue(z,ve.setFromMatrixPosition(P.matrixWorld)),$e.logarithmicDepthBuffer&&Kt.setValue(z,"logDepthBufFC",2/(Math.log(P.far+1)/Math.LN2)),(j.isMeshPhongMaterial||j.isMeshToonMaterial||j.isMeshLambertMaterial||j.isMeshBasicMaterial||j.isMeshStandardMaterial||j.isShaderMaterial)&&Kt.setValue(z,"isOrthographic",P.isOrthographicCamera===!0),K!==P&&(K=P,Vi=!0,Ns=!0)}if(ke.needsLights&&(Hn.state.directionalShadowMap.length>0&&Kt.setValue(z,"directionalShadowMap",Hn.state.directionalShadowMap,C),Hn.state.spotShadowMap.length>0&&Kt.setValue(z,"spotShadowMap",Hn.state.spotShadowMap,C),Hn.state.pointShadowMap.length>0&&Kt.setValue(z,"pointShadowMap",Hn.state.pointShadowMap,C)),J.isSkinnedMesh){Kt.setOptional(z,J,"bindMatrix"),Kt.setOptional(z,J,"bindMatrixInverse");const en=J.skeleton;en&&(en.boneTexture===null&&en.computeBoneTexture(),Kt.setValue(z,"boneTexture",en.boneTexture,C))}J.isBatchedMesh&&(Kt.setOptional(z,J,"batchingTexture"),Kt.setValue(z,"batchingTexture",J._matricesTexture,C),Kt.setOptional(z,J,"batchingIdTexture"),Kt.setValue(z,"batchingIdTexture",J._indirectTexture,C),Kt.setOptional(z,J,"batchingColorTexture"),J._colorsTexture!==null&&Kt.setValue(z,"batchingColorTexture",J._colorsTexture,C));const Ki=Q.morphAttributes;if((Ki.position!==void 0||Ki.normal!==void 0||Ki.color!==void 0)&&pt.update(J,Q,Gn),(Vi||ke.receiveShadow!==J.receiveShadow)&&(ke.receiveShadow=J.receiveShadow,Kt.setValue(z,"receiveShadow",J.re
vendor: 10,966 bytes, line 4104
4104ceiveShadow)),(j.isMeshStandardMaterial||j.isMeshLambertMaterial||j.isMeshPhongMaterial)&&j.envMap===null&&X.environment!==null&&(hn.envMapIntensity.value=X.environmentIntensity),hn.dfgLUT!==void 0&&(hn.dfgLUT.value=OP()),Vi){if(Kt.setValue(z,"toneMappingExposure",U.toneMappingExposure),ke.needsLights&&kc(hn,Ns),xe&&j.fog===!0&&ie.refreshFogUniforms(hn,xe),ie.refreshMaterialUniforms(hn,j,rt,st,R.state.transmissionRenderTarget[P.id]),ke.needsLights&&ke.lightProbeGrid){const en=ke.lightProbeGrid;hn.probesSH.value=en.texture,hn.probesMin.value.copy(en.boundingBox.min),hn.probesMax.value.copy(en.boundingBox.max),hn.probesResolution.value.copy(en.resolution)}Sh.upload(z,ka(ke),hn,C)}if(j.isShaderMaterial&&j.uniformsNeedUpdate===!0&&(Sh.upload(z,ka(ke),hn,C),j.uniformsNeedUpdate=!1),j.isSpriteMaterial&&Kt.setValue(z,"center",J.center),Kt.setValue(z,"modelViewMatrix",J.modelViewMatrix),Kt.setValue(z,"normalMatrix",J.normalMatrix),Kt.setValue(z,"modelMatrix",J.matrixWorld),j.uniformsGroups!==void 0){const en=j.uniformsGroups;for(let Ji=0,_s=en.length;Ji<_s;Ji++){const ol=en[Ji];re.update(ol,Gn),re.bind(ol,Gn)}}return Gn}function kc(P,X){P.ambientLightColor.needsUpdate=X,P.lightProbe.needsUpdate=X,P.directionalLights.needsUpdate=X,P.directionalLightShadows.needsUpdate=X,P.pointLights.needsUpdate=X,P.pointLightShadows.needsUpdate=X,P.spotLights.needsUpdate=X,P.spotLightShadows.needsUpdate=X,P.rectAreaLights.needsUpdate=X,P.hemisphereLights.needsUpdate=X}function Vc(P){return P.isMeshLambertMaterial||P.isMeshToonMaterial||P.isMeshPhongMaterial||P.isMeshStandardMaterial||P.isShadowMaterial||P.isShaderMaterial&&P.lights===!0}this.getActiveCubeFace=function(){return W},this.getActiveMipmapLevel=function(){return Z},this.getRenderTarget=function(){return V},this.setRenderTargetTextures=function(P,X,Q){const j=N.get(P);j.__autoAllocateDepthBuffer=P.resolveDepthBuffer===!1,j.__autoAllocateDepthBuffer===!1&&(j.__useRenderToTexture=!1),N.get(P.texture).__webglTexture=X,N.get(P.depthTexture).__webglTexture=j.__autoAllocateDepthBuffer?void 0:Q,j.__hasExternalTextures=!0},this.setRenderTargetFramebuffer=function(P,X){const Q=N.get(P);Q.__webglFramebuffer=X,Q.__useDefaultFramebuffer=X===void 0};const rl=z.createFramebuffer();this.setRenderTarget=function(P,X=0,Q=0){V=P,W=X,Z=Q;let j=null,J=!1,xe=!1;if(P){const Fe=N.get(P);if(Fe.__useDefaultFramebuffer!==void 0){_e.bindFramebuffer(z.FRAMEBUFFER,Fe.__webglFramebuffer),he.copy(P.viewport),ce.copy(P.scissor),ye=P.scissorTest,_e.viewport(he),_e.scissor(ce),_e.setScissorTest(ye),$=-1;return}else if(Fe.__webglFramebuffer===void 0)C.setupRenderTarget(P);else if(Fe.__hasExternalTextures)C.rebindTextures(P,N.get(P.texture).__webglTexture,N.get(P.depthTexture).__webglTexture);else if(P.depthBuffer){const _t=P.depthTexture;if(Fe.__boundDepthTexture!==_t){if(_t!==null&&N.has(_t)&&(P.width!==_t.image.width||P.height!==_t.image.height))throw new Error("WebGLRenderTarget: Attached DepthTexture is initialized to the incorrect size.");C.setupDepthRenderbuffer(P)}}const Ke=P.texture;(Ke.isData3DTexture||Ke.isDataArrayTexture||Ke.isCompressedArrayTexture)&&(xe=!0);const et=N.get(P).__webglFramebuffer;P.isWebGLCubeRenderTarget?(Array.isArray(et[X])?j=et[X][Q]:j=et[X],J=!0):P.samples>0&&C.useMultisampledRTT(P)===!1?j=N.get(P).__webglMultisampledFramebuffer:Array.isArray(et)?j=et[Q]:j=et,he.copy(P.viewport),ce.copy(P.scissor),ye=P.scissorTest}else he.copy(Se).multiplyScalar(rt).floor(),ce.copy(We).multiplyScalar(rt).floor(),ye=ot;if(Q!==0&&(j=rl),_e.bindFramebuffer(z.FRAMEBUFFER,j)&&_e.drawBuffers(P,j),_e.viewport(he),_e.scissor(ce),_e.setScissorTest(ye),J){const Fe=N.get(P.texture);z.framebufferTexture2D(z.FRAMEBUFFER,z.COLOR_ATTACHMENT0,z.TEXTURE_CUBE_MAP_POSITIVE_X+X,Fe.__webglTexture,Q)}else if(xe){const Fe=X;for(let Ke=0;Ke<P.textures.length;Ke++){const et=N.get(P.textures[Ke]);z.framebufferTextureLayer(z.FRAMEBUFFER,z.COLOR_ATTACHMENT0+Ke,et.__webglTexture,Q,Fe)}}else if(P!==null&&Q!==0){const Fe=N.get(P.texture);z.framebufferTexture2D(z.FRAMEBUFFER,z.COLOR_ATTACHMENT0,z.TEXTURE_2D,Fe.__webglTexture,Q)}$=-1},this.readRenderTargetPixels=function(P,X,Q,j,J,xe,He,Fe=0){if(!(P&&P.isWebGLRenderTarget)){Qe("WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");return}let Ke=N.get(P).__webglFramebuffer;if(P.isWebGLCubeRenderTarget&&He!==void 0&&(Ke=Ke[He]),Ke){_e.bindFramebuffer(z.FRAMEBUFFER,Ke);try{const et=P.textures[Fe],_t=et.format,bt=et.type;if(P.textures.length>1&&z.readBuffer(z.COLOR_ATTACHMENT0+Fe),!$e.textureFormatReadable(_t)){Qe("WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");return}if(!$e.textureTypeReadable(bt)){Qe("WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");return}X>=0&&X<=P.width-j&&Q>=0&&Q<=P.height-J&&z.readPixels(X,Q,j,J,G.convert(_t),G.convert(bt),xe)}finally{const et=V!==null?N.get(V).__webglFramebuffer:null;_e.bindFramebuffer(z.FRAMEBUFFER,et)}}},this.readRenderTargetPixelsAsync=async function(P,X,Q,j,J,xe,He,Fe=0){if(!(P&&P.isWebGLRenderTarget))throw new Error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let Ke=N.get(P).__webglFramebuffer;if(P.isWebGLCubeRenderTarget&&He!==void 0&&(Ke=Ke[He]),Ke)if(X>=0&&X<=P.width-j&&Q>=0&&Q<=P.height-J){_e.bindFramebuffer(z.FRAMEBUFFER,Ke);const et=P.textures[Fe],_t=et.format,bt=et.type;if(P.textures.length>1&&z.readBuffer(z.COLOR_ATTACHMENT0+Fe),!$e.textureFormatReadable(_t))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.");if(!$e.textureTypeReadable(bt))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.");const tt=z.createBuffer();z.bindBuffer(z.PIXEL_PACK_BUFFER,tt),z.bufferData(z.PIXEL_PACK_BUFFER,xe.byteLength,z.STREAM_READ),z.readPixels(X,Q,j,J,G.convert(_t),G.convert(bt),0);const Gt=V!==null?N.get(V).__webglFramebuffer:null;_e.bindFramebuffer(z.FRAMEBUFFER,Gt);const Pt=z.fenceSync(z.SYNC_GPU_COMMANDS_COMPLETE,0);return z.flush(),await XE(z,Pt,4),z.bindBuffer(z.PIXEL_PACK_BUFFER,tt),z.getBufferSubData(z.PIXEL_PACK_BUFFER,0,xe),z.deleteBuffer(tt),z.deleteSync(Pt),xe}else throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: requested read bounds are out of range.")},this.copyFramebufferToTexture=function(P,X=null,Q=0){const j=Math.pow(2,-Q),J=Math.floor(P.image.width*j),xe=Math.floor(P.image.height*j),He=X!==null?X.x:0,Fe=X!==null?X.y:0;C.setTexture2D(P,0),z.copyTexSubImage2D(z.TEXTURE_2D,Q,0,0,He,Fe,J,xe),_e.unbindTexture()};const al=z.createFramebuffer(),xs=z.createFramebuffer();this.copyTextureToTexture=function(P,X,Q=null,j=null,J=0,xe=0){let He,Fe,Ke,et,_t,bt,tt,Gt,Pt;const yt=P.isCompressedTexture?P.mipmaps[xe]:P.image;if(Q!==null)He=Q.max.x-Q.min.x,Fe=Q.max.y-Q.min.y,Ke=Q.isBox3?Q.max.z-Q.min.z:1,et=Q.min.x,_t=Q.min.y,bt=Q.isBox3?Q.min.z:0;else{const hn=Math.pow(2,-J);He=Math.floor(yt.width*hn),Fe=Math.floor(yt.height*hn),P.isDataArrayTexture?Ke=yt.depth:P.isData3DTexture?Ke=Math.floor(yt.depth*hn):Ke=1,et=0,_t=0,bt=0}j!==null?(tt=j.x,Gt=j.y,Pt=j.z):(tt=0,Gt=0,Pt=0);const Wt=G.convert(X.format),vn=G.convert(X.type);let ke;X.isData3DTexture?(C.setTexture3D(X,0),ke=z.TEXTURE_3D):X.isDataArrayTexture||X.isCompressedArrayTexture?(C.setTexture2DArray(X,0),ke=z.TEXTURE_2D_ARRAY):(C.setTexture2D(X,0),ke=z.TEXTURE_2D),_e.activeTexture(z.TEXTURE0),_e.pixelStorei(z.UNPACK_FLIP_Y_WEBGL,X.flipY),_e.pixelStorei(z.UNPACK_PREMULTIPLY_ALPHA_WEBGL,X.premultiplyAlpha),_e.pixelStorei(z.UNPACK_ALIGNMENT,X.unpackAlignment);const Hn=_e.getParameter(z.UNPACK_ROW_LENGTH),Mt=_e.getParameter(z.UNPACK_IMAGE_HEIGHT),Gn=_e.getParameter(z.UNPACK_SKIP_PIXELS),di=_e.getParameter(z.UNPACK_SKIP_ROWS),Vi=_e.getParameter(z.UNPACK_SKIP_IMAGES);_e.pixelStorei(z.UNPACK_ROW_LENGTH,yt.width),_e.pixelStorei(z.UNPACK_IMAGE_HEIGHT,yt.height),_e.pixelStorei(z.UNPACK_SKIP_PIXELS,et),_e.pixelStorei(z.UNPACK_SKIP_ROWS,_t),_e.pixelStorei(z.UNPACK_SKIP_IMAGES,bt);const Ns=P.isDataArrayTexture||P.isData3DTexture,Kt=X.isDataArrayTexture||X.isData3DTexture;if(P.isDepthTexture){const hn=N.get(P),Ki=N.get(X),en=N.get(hn.__renderTarget),Ji=N.get(Ki.__renderTarget);_e.bindFramebuffer(z.READ_FRAMEBUFFER,en.__webglFramebuffer),_e.bindFramebuffer(z.DRAW_FRAMEBUFFER,Ji.__webglFramebuffer);for(let _s=0;_s<Ke;_s++)Ns&&(z.framebufferTextureLayer(z.READ_FRAMEBUFFER,z.COLOR_ATTACHMENT0,N.get(P).__webglTexture,J,bt+_s),z.framebufferTextureLayer(z.DRAW_FRAMEBUFFER,z.COLOR_ATTACHMENT0,N.get(X).__webglTexture,xe,Pt+_s)),z.blitFramebuffer(et,_t,He,Fe,tt,Gt,He,Fe,z.DEPTH_BUFFER_BIT,z.NEAREST);_e.bindFramebuffer(z.READ_FRAMEBUFFER,null),_e.bindFramebuffer(z.DRAW_FRAMEBUFFER,null)}else if(J!==0||P.isRenderTargetTexture||N.has(P)){const hn=N.get(P),Ki=N.get(X);_e.bindFramebuffer(z.READ_FRAMEBUFFER,al),_e.bindFramebuffer(z.DRAW_FRAMEBUFFER,xs);for(let en=0;en<Ke;en++)Ns?z.framebufferTextureLayer(z.READ_FRAMEBUFFER,z.COLOR_ATTACHMENT0,hn.__webglTexture,J,bt+en):z.framebufferTexture2D(z.READ_FRAMEBUFFER,z.COLOR_ATTACHMENT0,z.TEXTURE_2D,hn.__webglTexture,J),Kt?z.framebufferTextureLayer(z.DRAW_FRAMEBUFFER,z.COLOR_ATTACHMENT0,Ki.__webglTexture,xe,Pt+en):z.framebufferTexture2D(z.DRAW_FRAMEBUFFER,z.COLOR_ATTACHMENT0,z.TEXTURE_2D,Ki.__webglTexture,xe),J!==0?z.blitFramebuffer(et,_t,He,Fe,tt,Gt,He,Fe,z.COLOR_BUFFER_BIT,z.NEAREST):Kt?z.copyTexSubImage3D(ke,xe,tt,Gt,Pt+en,et,_t,He,Fe):z.copyTexSubImage2D(ke,xe,tt,Gt,et,_t,He,Fe);_e.bindFramebuffer(z.READ_FRAMEBUFFER,null),_e.bindFramebuffer(z.DRAW_FRAMEBUFFER,null)}else Kt?P.isDataTexture||P.isData3DTexture?z.texSubImage3D(ke,xe,tt,Gt,Pt,He,Fe,Ke,Wt,vn,yt.data):X.isCompressedArrayTexture?z.compressedTexSubImage3D(ke,xe,tt,Gt,Pt,He,Fe,Ke,Wt,yt.data):z.texSubImage3D(ke,xe,tt,Gt,Pt,He,Fe,Ke,Wt,vn,yt):P.isDataTexture?z.texSubImage2D(z.TEXTURE_2D,xe,tt,Gt,He,Fe,Wt,vn,yt.data):P.isCompressedTexture?z.compressedTexSubImage2D(z.TEXTURE_2D,xe,tt,Gt,yt.width,yt.height,Wt,yt.data):z.texSubImage2D(z.TEXTURE_2D,xe,tt,Gt,He,Fe,Wt,vn,yt);_e.pixelStorei(z.UNPACK_ROW_LENGTH,Hn),_e.pixelStorei(z.UNPACK_IMAGE_HEIGHT,Mt),_e.pixelStorei(z.UNPACK_SKIP_PIXELS,Gn),_e.pixelStorei(z.UNPACK_SKIP_ROWS,di),_e.pixelStorei(z.UNPACK_SKIP_IMAGES,Vi),xe===0&&X.generateMipmaps&&z.generateMipmap(ke),_e.unbindTexture()},this.initRenderTarget=function(P){N.get(P).__webglFramebuffer===void 0&&C.setupRenderTarget(P)},this.initTexture=function(P){P.isCubeTexture?C.setTextureCube(P,0):P.isData3DTexture?C.setTexture3D(P,0):P.isDataArrayTexture||P.isCompressedArrayTexture?C.setTexture2DArray(P,0):C.setTexture2D(P,0),_e.unbindTexture()},this.resetState=function(){W=0,Z=0,V=null,_e.reset(),Te.reset()},typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}get coordinateSystem(){return Bi}get outputColorSpace(){return this._outputColorSpace}
4104set outputColorSpace(e){this._outputColorSpace=e;const t=this.getContext();t.drawingBufferColorSpace=It._getDrawingBufferColorSpace(e),t.unpackColorSpace=It._getUnpackColorSpace()}}const BP=Object.freeze(Object.defineProperty({__proto__:null,ACESFilmicToneMapping:yf,AddEquation:Ir,AddOperation:Uy,AdditiveAnimationBlendMode:rg,AdditiveBlending:Ho,AgXToneMapping:Zm,AlphaFormat:ig,AlwaysCompare:qy,AlwaysDepth:uc,AlwaysStencilFunc:Em,AmbientLight:BS,AnimationAction:jS,AnimationClip:Ac,AnimationLoader:Fw,AnimationMixer:fA,AnimationObjectGroup:uA,AnimationUtils:Lw,ArcCurve:cS,ArrayCamera:WS,ArrowHelper:FA,AttachedBindMode:bm,Audio:qS,AudioAnalyser:eA,AudioContext:Pg,AudioListener:Kw,AudioLoader:Yw,AxesHelper:OA,BackSide:Nn,BasicDepthPacking:zr,BasicShadowMap:my,BatchedMesh:iS,BezierInterpolant:PS,Bone:hg,BooleanKeyframeTrack:Da,Box2:yA,Box3:ri,Box3Helper:NA,BoxGeometry:La,BoxHelper:DA,BufferAttribute:Qt,BufferGeometry:gt,BufferGeometryLoader:HS,ByteType:Qm,Cache:Rs,Camera:Jf,CameraHelper:LA,CanvasTexture:KT,CapsuleGeometry:zf,CatmullRomCurve3:uS,CineonToneMapping:jm,CircleGeometry:kf,ClampToEdgeWrapping:bi,Clock:ZS,Color:Ve,ColorKeyframeTrack:Ag,ColorManagement:It,Compatibility:kE,CompressedArrayTexture:$T,CompressedCubeTexture:ZT,CompressedTexture:Bf,CompressedTextureLoader:Ow,ConeGeometry:Nc,ConstantAlphaFactor:Ly,ConstantColorFactor:Iy,Controls:zA,CubeCamera:GS,CubeDepthTexture:oS,CubeReflectionMapping:Ps,CubeRefractionMapping:Nr,CubeTexture:Lc,CubeTextureLoader:Bw,CubeUVReflectionMapping:Ko,CubicBezierCurve:mg,CubicBezierCurve3:hS,CubicInterpolant:RS,CullFaceBack:_m,CullFaceFront:py,CullFaceFrontBack:J1,CullFaceNone:dy,Curve:ps,CurvePath:dS,CustomBlending:gy,CustomToneMapping:$m,CylinderGeometry:Dc,Cylindrical:_A,Data3DTexture:Lf,DataArrayTexture:Pf,DataTexture:hs,DataTextureLoader:zw,DataUtils:bT,DecrementStencilOp:vE,DecrementWrapStencilOp:_E,DefaultLoadingManager:DS,DepthFormat:Ls,DepthStencilFormat:er,DepthTexture:Br,DetachedBindMode:Fy,DirectionalLight:OS,DirectionalLightHelper:PA,DiscreteInterpolant:IS,DodecahedronGeometry:Vf,DoubleSide:ni,DstAlphaFactor:Ty,DstColorFactor:Ay,DynamicCopyUsage:NE,DynamicDrawUsage:CE,DynamicReadUsage:PE,EdgesGeometry:lS,EllipseCurve:Hf,EqualCompare:Gy,EqualDepth:Ah,EqualStencilFunc:ME,EquirectangularReflectionMapping:Kl,EquirectangularRefractionMapping:Jl,Euler:ds,EventDispatcher:Mi,ExternalTexture:dg,ExtrudeGeometry:Gf,FileLoader:sr,Float16BufferAttribute:RT,Float32BufferAttribute:je,FloatType:Yn,Fog:Nf,FogExp2:Df,FramebufferTexture:jT,FrontSide:Is,Frustum:Qo,FrustumArray:Of,GLBufferAttribute:vA,GLSL1:FE,GLSL3:Tm,GreaterCompare:Wy,GreaterDepth:Rh,GreaterEqualCompare:If,GreaterEqualDepth:Ch,GreaterEqualStencilFunc:AE,GreaterStencilFunc:TE,GridHelper:RA,Group:zo,HTMLTexture:JT,HalfFloatType:fs,HemisphereLight:NS,HemisphereLightHelper:CA,IcosahedronGeometry:Wf,ImageBitmapLoader:qw,ImageLoader:Cc,ImageUtils:Zy,IncrementStencilOp:gE,IncrementWrapStencilOp:xE,InstancedBufferAttribute:qo,InstancedBufferGeometry:VS,InstancedInterleavedBuffer:gA,InstancedMesh:nS,Int16BufferAttribute:AT,Int32BufferAttribute:CT,Int8BufferAttribute:ET,IntType:bf,InterleavedBuffer:Uf,InterleavedBufferAttribute:Ra,Interpolant:tl,InterpolateBezier:Mm,InterpolateDiscrete:mc,InterpolateLinear:lf,InterpolateSmooth:_h,InterpolationSamplingMode:zE,InterpolationSamplingType:BE,InvertStencilOp:yE,KeepStencilOp:ga,KeyframeTrack:$i,LOD:eS,LatheGeometry:Xf,Layers:Xo,LessCompare:Hy,LessDepth:wh,LessEqualCompare:Rf,LessEqualDepth:wa,LessEqualStencilFunc:EE,LessStencilFunc:bE,Light:Hr,LightProbe:kS,Line:ir,Line3:MA,LineBasicMaterial:ai,LineCurve:gg,LineCurve3:fS,LineDashedMaterial:AS,LineLoop:sS,LineSegments:Ds,LinearFilter:nn,LinearInterpolant:wg,LinearMipMapLinearFilter:iE,LinearMipMapNearestFilter:nE,LinearMipmapLinearFilter:Cs,LinearMipmapNearestFilter:Ql,LinearSRGBColorSpace:Fr,LinearToneMapping:qm,LinearTransfer:vc,Loader:Ei,LoaderUtils:Im,LoadingManager:Cg,LoopOnce:Oy,LoopPingPong:zy,LoopRepeat:By,MOUSE:Z1,Material:Vn,MaterialBlending:Q1,MaterialLoader:Qf,MathUtils:Js,Matrix2:Lm,Matrix3:xt,Matrix4:mt,MaxEquation:yy,Mesh:Mn,MeshBasicMaterial:kr,MeshDepthMaterial:Mg,MeshDistanceMaterial:Eg,MeshLambertMaterial:TS,MeshMatcapMaterial:wS,MeshNormalMaterial:bg,MeshPhongMaterial:MS,MeshPhysicalMaterial:bS,MeshStandardMaterial:Sg,MeshToonMaterial:ES,MinEquation:_y,MirroredRepeatWrapping:fc,MixOperation:Ny,MultiplyBlending:Sm,MultiplyOperation:Ic,NearestFilter:cn,NearestMipMapLinearFilter:tE,NearestMipMapNearestFilter:eE,NearestMipmapLinearFilter:Oo,NearestMipmapNearestFilter:Jm,NeutralToneMapping:Km,NeverCompare:Vy,NeverDepth:Th,NeverStencilFunc:SE,NoBlending:jn,NoColorSpace:cs,NoNormalPacking:hE,NoToneMapping:zi,NormalAnimationBlendMode:Cf,NormalBlending:ba,NormalGAPacking:dE,NormalRGPacking:fE,NotEqualCompare:Xy,NotEqualDepth:Ih,NotEqualStencilFunc:wE,NumberKeyframeTrack:Tc,Object3D:Ht,ObjectLoader:Ww,ObjectSpaceNormalMap:ky,OctahedronGeometry:Uc,OneFactor:by,OneMinusConstantAlphaFactor:Dy,OneMinusConstantColorFactor:Py,O
4104neMinusDstAlphaFactor:wy,OneMinusDstColorFactor:Cy,OneMinusSrcAlphaFactor:Eh,OneMinusSrcColorFactor:Ey,OrthographicCamera:Ua,PCFShadowMap:ko,PCFSoftShadowMap:Zl,PMREMGenerator:Nm,Path:df,PerspectiveCamera:Dn,Plane:Rr,PlaneGeometry:el,PlaneHelper:UA,PointLight:FS,PointLightHelper:wA,Points:rS,PointsMaterial:fg,PolarGridHelper:IA,PolyhedronGeometry:Vr,PositionalAudio:Qw,PropertyBinding:Vt,PropertyMixer:YS,QuadraticBezierCurve:vg,QuadraticBezierCurve3:xg,Quaternion:hi,QuaternionKeyframeTrack:Oc,QuaternionLinearInterpolant:LS,R11_EAC_Format:Bh,RED_GREEN_RGTC2_Format:pc,RED_RGTC1_Format:rf,REVISION:Zo,RG11_EAC_Format:dc,RGBADepthPacking:lE,RGBAFormat:ii,RGBAIntegerFormat:Af,RGBA_ASTC_10x10_Format:Jh,RGBA_ASTC_10x5_Format:$h,RGBA_ASTC_10x6_Format:Zh,RGBA_ASTC_10x8_Format:Kh,RGBA_ASTC_12x10_Format:Qh,RGBA_ASTC_12x12_Format:ef,RGBA_ASTC_4x4_Format:Vh,RGBA_ASTC_5x4_Format:Hh,RGBA_ASTC_5x5_Format:Gh,RGBA_ASTC_6x5_Format:Wh,RGBA_ASTC_6x6_Format:Xh,RGBA_ASTC_8x5_Format:qh,RGBA_ASTC_8x6_Format:Yh,RGBA_ASTC_8x8_Format:jh,RGBA_BPTC_Format:tf,RGBA_ETC2_EAC_Format:Oh,RGBA_PVRTC_2BPPV1_Format:Nh,RGBA_PVRTC_4BPPV1_Format:Dh,RGBA_S3TC_DXT1_Format:tc,RGBA_S3TC_DXT3_Format:nc,RGBA_S3TC_DXT5_Format:ic,RGBDepthPacking:cE,RGBFormat:sg,RGBIntegerFormat:sE,RGB_BPTC_SIGNED_Format:nf,RGB_BPTC_UNSIGNED_Format:sf,RGB_ETC1_Format:Uh,RGB_ETC2_Format:Fh,RGB_PVRTC_2BPPV1_Format:Lh,RGB_PVRTC_4BPPV1_Format:Ph,RGB_S3TC_DXT1_Format:ec,RGDepthPacking:uE,RGFormat:Ur,RGIntegerFormat:wf,RawShaderMaterial:yg,Ray:Jo,Raycaster:$S,RectAreaLight:zS,RedFormat:Tf,RedIntegerFormat:Pc,ReinhardToneMapping:Ym,RenderTarget:og,RenderTarget3D:dA,RepeatWrapping:hc,ReplaceStencilOp:mE,ReverseSubtractEquation:xy,RingGeometry:qf,SIGNED_R11_EAC_Format:zh,SIGNED_RED_GREEN_RGTC2_Format:of,SIGNED_RED_RGTC1_Format:af,SIGNED_RG11_EAC_Format:kh,SRGBColorSpace:$t,SRGBTransfer:Jt,Scene:Sc,ShaderChunk:At,ShaderLib:ls,ShaderMaterial:En,ShadowMaterial:_S,Shape:Ea,ShapeGeometry:Yf,ShapePath:BA,ShapeUtils:us,ShortType:eg,Skeleton:Ff,SkeletonHelper:TA,SkinnedMesh:tS,Source:Lr,Sphere:$n,SphereGeometry:Fc,Spherical:xA,SphericalHarmonics3:Ig,SplineCurve:_g,SpotLight:US,SpotLightHelper:EA,Sprite:Qy,SpriteMaterial:ug,SrcAlphaFactor:Mh,SrcAlphaSaturateFactor:Ry,SrcColorFactor:My,StaticCopyUsage:DE,StaticDrawUsage:xc,StaticReadUsage:IE,StereoCamera:jw,StreamCopyUsage:UE,StreamDrawUsage:RE,StreamReadUsage:LE,StringKeyframeTrack:Na,SubtractEquation:vy,SubtractiveBlending:ym,TOUCH:K1,TangentSpaceNormalMap:nr,TetrahedronGeometry:jf,Texture:un,TextureLoader:kw,TextureUtils:WA,Timer:XS,TimestampQuery:OE,TorusGeometry:$f,TorusKnotGeometry:Zf,Triangle:Si,TriangleFanDrawMode:oE,TriangleStripDrawMode:aE,TrianglesDrawMode:rE,TubeGeometry:Kf,UVMapping:Sf,Uint16BufferAttribute:lg,Uint32BufferAttribute:cg,Uint8BufferAttribute:TT,Uint8ClampedBufferAttribute:wT,Uniform:Ut,UniformsGroup:mA,UniformsLib:Oe,UniformsUtils:SS,UnsignedByteType:yn,UnsignedInt101111Type:ng,UnsignedInt248Type:Aa,UnsignedInt5999Type:tg,UnsignedIntType:ji,UnsignedShort4444Type:Mf,UnsignedShort5551Type:Ef,UnsignedShortType:Go,VSMShadowMap:xa,Vector2:ae,Vector3:B,Vector4:Zt,VectorKeyframeTrack:wc,VideoFrameTexture:YT,VideoTexture:aS,WebGL3DRenderTarget:dT,WebGLArrayRenderTarget:fT,WebGLCoordinateSystem:Bi,WebGLCubeRenderTarget:Ng,WebGLRenderTarget:fn,WebGLRenderer:ab,WebGLUtils:sb,WebGPUCoordinateSystem:Ca,WebXRController:yh,WireframeGeometry:xS,WrapAroundEnding:gc,ZeroCurvatureEnding:_a,ZeroFactor:Sy,ZeroSlopeEnding:ya,ZeroStencilOp:pE,createCanvasElement:jy,error:Qe,getConsoleFunction:WE,log:yc,setConsoleFunction:GE,warn:De,warnOnce:cf},Symbol.toStringTag,{value:"Module"})),{useSyncExternalStoreWithSelector:zP}=q1,kP=i=>i;function 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vendor: 5,878 bytes, line 4111
4111case 27:if(Pn){if(Se(a),u=dr.current,x=a.type,r!==null&&a.stateNode!=null)Kn?r.memoizedProps!==d&&Qi(a):_d(r,a,x,d);else{if(!d){if(a.stateNode===null)throw Error(s(166));return on(a),null}r=Xn.current,Ct(a)?ot(a,r):(r=ex(x,d,u,r,!0),a.stateNode=r,Qi(a))}return on(a),null}case 5:if(Se(a),x=a.type,r!==null&&a.stateNode!=null)_d(r,a,x,d);else{if(!d){if(a.stateNode===null)throw Error(s(166));return on(a),null}if(b=Xn.current,Ct(a))ot(a,b),g1(a.stateNode,x,d,b)&&(a.flags|=64);else{var I=cM(x,d,dr.current,b,a);$c(a),xd(I,a,!1,!1),a.stateNode=I,Uv(I,x,d,b)&&Qi(a)}}return on(a),yd(a,a.type,r===null?null:r.memoizedProps,a.pendingProps,u),null;case 6:if(r&&a.stateNode!=null)u=r.memoizedProps,Kn?u!==d&&Qi(a):Ss&&(u!==d?(r=dr.current,u=Xn.current,$c(a),a.stateNode=Fv(d,r,u,a)):a.stateNode=r.stateNode);else{if(typeof d!="string"&&a.stateNode===null)throw Error(s(166));if(r=dr.current,u=Xn.current,Ct(a)){if(!Jn)throw 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4115const n=i.children.indexOf(t);n!==-1?i.children.splice(n,0,e):i.children.push(e),zg(i,e,t)}function Sb(i){if(typeof i.dispose=="function"){const e=()=>{try{i.dispose()}catch{}};typeof IS_REACT_ACT_ENVIRONMENT<"u"?e():Om.unstable_scheduleCallback(Om.unstable_IdlePriority,e)}}function zm(i,e,t){if(!e)return;e.parent=null;const n=i.children.indexOf(e);n!==-1&&i.children.splice(n,1),e.props.attach?gf(i,e):yi(e.object)&&yi(i.object)&&(i.object.remove(e.object),oL(Og(e),e.object));const s=e.props.dispose!==null&&t!==!1;for(let o=e.children.length-1;o>=0;o--){const l=e.children[o];zm(e,l,s)}e.children.length=0,delete e.object.__r3f,s&&e.type!=="primitive"&&e.object.type!=="Scene"&&Sb(e.object),t===void 0&&il(e)}function wL(i,e){for(const t of[i,i.alternate])if(t!==null)if(typeof t.ref=="function"){t.refCleanup==null||t.refCleanup();const n=t.ref(e);typeof n=="function"&&(t.refCleanup=n)}else t.ref&&(t.ref.current=e)}const bh=[];function AL(){for(const[t]of bh){const n=t.parent;if(n){t.props.attach?gf(n,t):yi(t.object)&&yi(n.object)&&n.object.remove(t.object);for(const s of t.children)s.props.attach?gf(t,s):yi(s.object)&&yi(t.object)&&t.object.remove(s.object)}t.isHidden&&yb(t),t.object.__r3f&&delete t.object.__r3f,t.type!=="primitive"&&Sb(t.object)}for(const[t,n,s]of bh){t.props=n;const o=t.parent;if(o){var i,e;const l=$o[nd(t.type)],c=t.object;
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4115ny),l=t||km.createContainer(o,uL,null,!1,null,"",s,s,s,null);e||Pa.set(i,{fiber:l,store:o});let c,h,f=!1,p=null;return{async configure(g={}){let m;p=new Promise(ge=>m=ge);let{gl:v,size:y,scene:E,events:S,onCreated:_,shadows:M=!1,linear:T=!1,flat:A=!1,legacy:D=!1,orthographic:R=!1,frameloop:F="always",dpr:w=[1,2],performance:L,raycaster:U,camera:O,onPointerMissed:H}=g,W=o.getState(),Z=W.gl;if(!W.gl){const ge={canvas:i,powerPreference:"high-performance",antialias:!0,alpha:!0},we=typeof v=="function"?await v(ge):v;j_(we)?Z=we:Z=new ab({...ge,...v}),W.set({gl:Z})}let V=W.raycaster;V||W.set({raycaster:V=new $S});const{params:$,...K}=U||{};if(ln.equ(K,V,Uo)||Pr(V,{...K}),ln.equ($,V.params,Uo)||Pr(V,{params:{...V.params,...$}}),!W.camera||W.camera===h&&!ln.equ(h,O,Uo)){h=O;const ge=O?.isCamera,we=ge?O:R?new Ua(0,0,0,0,.1,1e3):new Dn(75,0,.1,1e3);ge||(we.position.z=5,O&&(Pr(we,O),we.manual||("aspect"in O||"left"in O||"right"in O||"bottom"in O||"top"in 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st=o.getState().gl;st.xr.removeEventListener("sessionstart",we),st.xr.removeEventListener("sessionend",we)}};typeof((ce=Z.xr)==null?void 0:ce.addEventListener)=="function"&&nt.connect(),W.set({xr:nt})}if(Z.shadowMap){const ge=Z.shadowMap.enabled,we=Z.shadowMap.type;if(Z.shadowMap.enabled=!!M,ln.boo(M))Z.shadowMap.type=Zl;else if(ln.str(M)){var ye;const nt={basic:my,percentage:ko,soft:Zl,variance:xa};Z.shadowMap.type=(ye=nt[M])!=null?ye:Zl}else ln.obj(M)&&Object.assign(Z.shadowMap,M);(ge!==Z.shadowMap.enabled||we!==Z.shadowMap.type)&&(Z.shadowMap.needsUpdate=!0)}return It.enabled=!D,f||(Z.outputColorSpace=T?Fr:$t,Z.toneMapping=A?zi:yf),W.legacy!==D&&W.set(()=>({legacy:D})),W.linear!==T&&W.set(()=>({linear:T})),W.flat!==A&&W.set(()=>({flat:A})),v&&!ln.fun(v)&&!j_(v)&&!ln.equ(v,Z,Uo)&&Pr(Z,v),c=_,f=!0,m(),this},render(g){return!f&&!p&&this.configure(),p.then(()=>{km.updateContainer(Ge.jsx(LL,{store:o,children:g,onCreated:c,rootElement:i}),l,null,()=>{})}),o},unmount(){bb(i)}}}function LL({store:i,children:e,onCreated:t,rootElement:n}){return Bc(()=>{const s=i.getState();s.set(o=>({internal:{...o.internal,active:!0}})),t&&t(s),i.getState().events.connected||s.events.connect==null||s.events.connect(n)},[]),Ge.jsx(mb.Provider,{value:i,children:e})}function bb(i,e){const t=Pa.get(i),n=t?.fiber;if(n){const s=t?.store.getState();s&&(s.internal.active=!1),km.updateContainer(null,n,null,()=>{s&&setTimeout(()=>{try{var o,l,c,h;s.events.disconnect==null||s.events.disconnect(),(o=s.gl)==null||(l=o.renderLists)==null||l.dispose==null||l.dispose(),(c=s.gl)==null||c.forceContextLoss==null||c.forceContextLoss(),(h=s.gl)!=null&&h.xr&&s.xr.disconnect(),QP(s.scene),Pa.delete(i)}catch{}},500)})}}const DL=new Set,NL=new Set,UL=new Set;function hm(i,e){if(i.size)for(const{callback:t}of i.values())t(e)}function oc(i,e){switch(i){case"before":return hm(DL,e);case"after":return hm(NL,e);case"tail":return hm(UL,e)}}let fm,dm;function Vm(i,e,t){let n=e.clock.getDelta();e.frameloop==="never"&&typeof i=="number"&&(n=i-e.clock.elapsedTime,e.clock.oldTime=e.clock.elapsedTime,e.clock.elapsedTime=i),fm=e.internal.subscribers;for(let s=0;s<fm.length;s++)dm=fm[s],dm.ref.current(dm.store.getState(),n,t);return!e.internal.priority&&e.gl.render&&e.gl.render(e.scene,e.camera),e.internal.frames=Math.max(0,e.internal.frames-1),e.frameloop==="always"?1:e.internal.frames}let vf=!1,Hm=!1,pm,ty,Fo;function Mb(i){ty=requestAnimationFrame(Mb),vf=!0,pm=0,oc("before",i),Hm=!0;for(const t of Pa.values()){var e;Fo=t.store.getState(),Fo.internal.active&&(Fo.frameloop==="always"||Fo.internal.frames>0)&&!((e=Fo.gl.xr)!=null&&e.isPresenting)&&(pm+=Vm(i,Fo))}if(Hm=!1,oc("after",i),pm===0)return oc("tail",i),vf=!1,cancelAnimationFrame(ty)}function Gm(i,e=1){var t;if(!i)return Pa.forEach(n=>Gm(n.store.getState(),e));(t=i.gl.xr)!=null&&t.isPresenting||!i.internal.active||i.frameloop==="never"||(e>1?i.internal.frames=Math.min(60,i.internal.frames+e):Hm?i.internal.frames=2:i.internal.frames=1,vf||(vf=!0,requestAnimationFrame(Mb)))}function ny(i,e=!0,t,n){if(e&&oc("before",i),t)Vm(i,t,n);else for(const s of Pa.values())Vm(i,s.store.getState());e&&oc("after",i)}
4115const mm={onClick:["click",!1],onContextMenu:["contextmenu",!1],onDoubleClick:["dblclick",!1],onWheel:["wheel",!0],onPointerDown:["pointerdown",!0],onPointerUp:["pointerup",!0],onPointerLeave:["pointerleave",!0],onPointerMove:["pointermove",!0],onPointerCancel:["pointercancel",!0],onLostPointerCapture:["lostpointercapture",!0]};function FL(i){const{handlePointer:e}=lL(i);return{priority:1,enabled:!0,compute(t,n,s){n.pointer.set(t.offsetX/n.size.width*2-1,-(t.offsetY/n.size.height)*2+1),n.raycaster.setFromCamera(n.pointer,n.camera)},connected:void 0,handlers:Object.keys(mm).reduce((t,n)=>({...t,[n]:e(n)}),{}),update:()=>{var t;const{events:n,internal:s}=i.getState();(t=s.lastEvent)!=null&&t.current&&n.handlers&&n.handlers.onPointerMove(s.lastEvent.current)},connect:t=>{const{set:n,events:s}=i.getState();if(s.disconnect==null||s.disconnect(),n(o=>({events:{...o.events,connected:t}})),s.handlers)for(const o in s.handlers){const l=s.handlers[o],[c,h]=mm[o];t.addEventListener(c,l,{passive:h})}},disconnect:()=>{const{set:t,events:n}=i.getState();if(n.connected){if(n.handlers)for(const s in n.handlers){const o=n.handlers[s],[l]=mm[s];n.connected.removeEventListener(l,o)}t(s=>({events:{...s.events,connected:void 0}}))}}}}function iy(i,e){let t;return(...n)=>{window.clearTimeout(t),t=window.setTimeout(()=>i(...n),e)}}function OL({debounce:i,scroll:e,polyfill:t,offsetSize:n}={debounce:0,scroll:!1,offsetSize:!1}){const s=t||(typeof window>"u"?class{}:window.ResizeObserver);if(!s)throw new Error("This browser does not support ResizeObserver out of the box. 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4115return Ge.jsx("div",{ref:O,style:{position:"relative",width:"100%",height:"100%",overflow:"hidden",pointerEvents:he,...s},...R,children:Ge.jsx("div",{ref:w,style:{width:"100%",height:"100%"},children:Ge.jsx("canvas",{ref:U,style:{display:"block"},children:t})})})}function GL(i){return Ge.jsx(lb,{children:Ge.jsx(HL,{...i})})}var WL=(()=>{const i=new Float32Array([-1,-1,0,3,-1,0,-1,3,0]),e=new Float32Array([0,0,2,0,0,2]),t=new gt;return t.setAttribute("position",new Qt(i,3)),t.setAttribute("uv",new Qt(e,2)),t})(),Ti=class Wm{static get fullscreenGeometry(){return WL}constructor(e="Pass",t=new Sc,n=new Ua){this.name=e,this.renderer=null,this.scene=t,this.camera=n,this.screen=null,this.rtt=!0,this.needsSwap=!0,this.needsDepthBlit=!1,this.needsDepthTexture=!1,this.enabled=!0}get renderToScreen(){return!this.rtt}set renderToScreen(e){if(this.rtt===e){const t=this.fullscreenMaterial;t!==null&&(t.needsUpdate=!0),this.rtt=!e}}set mainScene(e){}set mainCamera(e){}setRenderer(e){this.renderer=e}isEnabled(){return this.enabled}setEnabled(e){this.enabled=e}get fullscreenMaterial(){return this.screen!==null?this.screen.material:null}set fullscreenMaterial(e){let t=this.screen;t!==null?t.material=e:(t=new Mn(Wm.fullscreenGeometry,e),t.frustumCulled=!1,this.scene===null&&(this.scene=new Sc),this.scene.add(t),this.screen=t)}getFullscreenMaterial(){return this.fullscreenMaterial}setFullscreenMaterial(e){this.fullscreenMaterial=e}getDepthTexture(){return null}setDepthTexture(e,t=zr){}render(e,t,n,s,o){throw new Error("Render method not implemented!")}setSize(e,t){}initialize(e,t,n){}dispose(){for(const e of Object.keys(this)){const t=this[e];(t instanceof fn||t instanceof Vn||t instanceof un||t instanceof Wm)&&this[e].dispose()}this.fullscreenMaterial!==null&&this.fullscreenMaterial.dispose()}},XL=class extends Ti{constructor(){super("ClearMaskPass",null,null),this.needsSwap=!1}render(i,e,t,n,s){const o=i.state.buffers.stencil;o.setLocked(!1),o.setTest(!1)}},qL=`#ifdef COLOR_WRITE
4116#include <common>
4117#include <dithering_pars_fragment>
4118#ifdef FRAMEBUFFER_PRECISION_HIGH
4119uniform mediump sampler2D inputBuffer;
4120#else
4121uniform lowp sampler2D inputBuffer;
4122#endif
4123#endif
4124#ifdef DEPTH_WRITE
4125#include <packing>
4126#ifdef GL_FRAGMENT_PRECISION_HIGH
4127uniform highp sampler2D depthBuffer;
4128#else
4129uniform mediump sampler2D depthBuffer;
4130#endif
4131float readDepth(const in vec2 uv){
4132#if DEPTH_PACKING == 3201
4133return unpackRGBAToDepth(texture2D(depthBuffer,uv));
4134#else
4135return texture2D(depthBuffer,uv).r;
4136#endif
4137}
4138#endif
4139#ifdef USE_WEIGHTS
4140uniform vec4 channelWeights;
4141#endif
4142uniform float opacity;varying vec2 vUv;void main(){
4143#ifdef COLOR_WRITE
4144vec4 texel=texture2D(inputBuffer,vUv);
4145#ifdef USE_WEIGHTS
4146texel*=channelWeights;
4147#endif
4148gl_FragColor=opacity*texel;
4149#ifdef COLOR_SPACE_CONVERSION
4150#include <colorspace_fragment>
4151#endif
4152#include <dithering_fragment>
4153#else
4154gl_FragColor=vec4(0.0);
4155#endif
4156#ifdef DEPTH_WRITE
4157gl_FragDepth=readDepth(vUv);
4158#endif
4159}`,Tb="varying vec2 vUv;void main(){vUv=position.xy*0.5+0.5;gl_Position=vec4(position.xy,1.0,1.0);}",wb=class extends En{constructor(){super({name:"CopyMaterial",defines:{COLOR_SPACE_CONVERSION:"1",DEPTH_PACKING:"0",COLOR_WRITE:"1"},uniforms:{inputBuffer:new Ut(null),depthBuffer:new Ut(null),channelWeights:new Ut(null),opacity:new Ut(1)},blending:jn,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:qL,vertexShader:Tb}),this.depthFunc=uc}get inputBuffer(){return this.uniforms.inputBuffer.value}set inputBuffer(i){const e=i!==null;this.colorWrite!==e&&(e?this.defines.COLOR_WRITE=!0:delete this.defines.COLOR_WRITE,this.colorWrite=e,this.needsUpdate=!0),this.uniforms.inputBuffer.value=i}get depthBuffer(){return this.uniforms.depthBuffer.value}set depthBuffer(i){const e=i!==null;this.depthWrite!==e&&(e?this.defines.DEPTH_WRITE=!0:delete this.defines.DEPTH_WRITE,this.depthTest=e,this.depthWrite=e,this.needsUpdate=!0),this.uniforms.depthBuffer.value=i}set depthPacking(i){this.defines.DEPTH_PACKING=i.toFixed(0),this.needsUpdate=!0}get colorSpaceConversion(){return this.defines.COLOR_SPACE_CONVERSION!==void 0}set colorSpaceConversion(i){this.colorSpaceConversion!==i&&(i?this.defines.COLOR_SPACE_CONVERSION=!0:delete this.defines.COLOR_SPACE_CONVERSION,this.needsUpdate=!0)}get channelWeights(){return this.uniforms.channelWeights.value}set channelWeights(i){i!==null?(this.defines.USE_WEIGHTS="1",this.uniforms.channelWeights.value=i):delete this.defines.USE_WEIGHTS,this.needsUpdate=!0}setInputBuffer(i){this.uniforms.inputBuffer.value=i}getOpacity(i){return this.uniforms.opacity.value}setOpacity(i){this.uniforms.opacity.value=i}},YL=class extends Ti{constructor(i,e=!0){super("CopyPass"),this.fullscreenMaterial=new wb,this.needsSwap=!1,this.renderTarget=i,i===void 0&&(this.renderTarget=new fn(1,1,{minFilter:nn,magFilter:nn,stencilBuffer:!1,depthBuffer:!1}),this.renderTarget.texture.name="CopyPass.Target"),this.autoResize=e}get resize(){return this.autoResize}set resize(i){this.autoResize=i}get texture(){return this.renderTarget.texture}getTexture(){return this.renderTarget.texture}setAutoResizeEnabled(i){this.autoResize=i}render(i,e,t,n,s){this.fullscreenMaterial.inputBuffer=e.texture,i.setRenderTarget(this.renderToScreen?null:this.renderTarget),i.render(this.scene,this.camera)}setSize(i,e){this.autoResize&&this.renderTarget.setSize(i,e)}initialize(i,e,t){t!==void 0&&(this.renderTarget.texture.type=t,t!==yn?this.fullscreenMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1":i!==null&&i.outputColorSpace
vendor: 4,192 bytes, line 4159
4159===$t&&(this.renderTarget.texture.colorSpace=$t))}},sy=new Ve,Ab=class extends Ti{constructor(i=!0,e=!0,t=!1){super("ClearPass",null,null),this.needsSwap=!1,this.color=i,this.depth=e,this.stencil=t,this.overrideClearColor=null,this.overrideClearAlpha=-1}setClearFlags(i,e,t){this.color=i,this.depth=e,this.stencil=t}getOverrideClearColor(){return this.overrideClearColor}setOverrideClearColor(i){this.overrideClearColor=i}getOverrideClearAlpha(){return this.overrideClearAlpha}setOverrideClearAlpha(i){this.overrideClearAlpha=i}render(i,e,t,n,s){const o=this.overrideClearColor,l=this.overrideClearAlpha,c=i.getClearAlpha(),h=o!==null,f=l>=0;h?(i.getClearColor(sy),i.setClearColor(o,f?l:c)):f&&i.setClearAlpha(l),i.setRenderTarget(this.renderToScreen?null:e),i.clear(this.color,this.depth,this.stencil),h?i.setClearColor(sy,c):f&&i.setClearAlpha(c)}},jL=class extends Ti{constructor(i,e){super("MaskPass",i,e),this.needsSwap=!1,this.clearPass=new Ab(!1,!1,!0),this.inverse=!1}set mainScene(i){this.scene=i}set mainCamera(i){this.camera=i}get inverted(){return this.inverse}set inverted(i){this.inverse=i}get clear(){return this.clearPass.enabled}set clear(i){this.clearPass.enabled=i}getClearPass(){return this.clearPass}isInverted(){return this.inverted}setInverted(i){this.inverted=i}render(i,e,t,n,s){const o=i.getContext(),l=i.state.buffers,c=this.scene,h=this.camera,f=this.clearPass,p=this.inverted?0:1,g=1-p;l.color.setMask(!1),l.depth.setMask(!1),l.color.setLocked(!0),l.depth.setLocked(!0),l.stencil.setTest(!0),l.stencil.setOp(o.REPLACE,o.REPLACE,o.REPLACE),l.stencil.setFunc(o.ALWAYS,p,4294967295),l.stencil.setClear(g),l.stencil.setLocked(!0),this.clearPass.enabled&&(this.renderToScreen?f.render(i,null):(f.render(i,e),f.render(i,t))),this.renderToScreen?(i.setRenderTarget(null),i.render(c,h)):(i.setRenderTarget(e),i.render(c,h),i.setRenderTarget(t),i.render(c,h)),l.color.setLocked(!1),l.depth.setLocked(!1),l.stencil.setLocked(!1),l.stencil.setFunc(o.EQUAL,1,4294967295),l.stencil.setOp(o.KEEP,o.KEEP,o.KEEP),l.stencil.setLocked(!0)}},gm=1/1e3,$L=1e3,ZL=class{constructor(){this.startTime=performance.now(),this.previousTime=0,this.currentTime=0,this._delta=0,this._elapsed=0,this._fixedDelta=1e3/60,this.timescale=1,this.useFixedDelta=!1,this._autoReset=!1}get autoReset(){return this._autoReset}set autoReset(i){typeof document<"u"&&document.hidden!==void 0&&(i?document.addEventListener("visibilitychange",this):document.removeEventListener("visibilitychange",this),this._autoReset=i)}get delta(){return this._delta*gm}get fixedDelta(){return this._fixedDelta*gm}set fixedDelta(i){this._fixedDelta=i*$L}get elapsed(){return this._elapsed*gm}update(i){this.useFixedDelta?this._delta=this.fixedDelta:(this.previousTime=this.currentTime,this.currentTime=(i!==void 0?i:performance.now())-this.startTime,this._delta=this.currentTime-this.previousTime),this._delta*=this.timescale,this._elapsed+=this._delta}reset(){this._delta=0,this._elapsed=0,this.currentTime=performance.now()-this.startTime}getDelta(){return this.delta}getElapsed(){return this.elapsed}handleEvent(i){document.hidden||(this.currentTime=performance.now()-this.startTime)}dispose(){this.autoReset=!1}},KL=class{constructor(i=null,{depthBuffer:e=!0,stencilBuffer:t=!1,multisampling:n=0,frameBufferType:s}={}){this.renderer=null,this.inputBuffer=this.createBuffer(e,t,s,n),this.outputBuffer=this.inputBuffer.clone(),this.copyPass=new YL,this.depthTexture=null,this.depthRenderTarget=null,this.passes=[],this.timer=new ZL,this.autoRenderToScreen=!0,this.setRenderer(i)}get multisampling(){return this.inputBuffer.samples}set multisampling(i){const e=this.inputBuffer,t=this.multisampling;t>0&&i>0?(this.inputBuffer.samples=i,this.outputBuffer.samples=i,this.inputBuffer.dispose(),this.outputBuffer.dispose()):t!==i&&(this.inputBuffer.dispose(),this.outputBuffer.dispose(),this.inputBuffer=this.createBuffer(e.depthBuffer,e.stencilBuffer,e.texture.type,i),this.outputBuffer=this.inputBuffer.clone())}getTimer(){return this.timer}getRenderer(){return this.renderer}setRenderer(i){if(this.renderer=i,i!==null){const e=i.getSize(new ae),t=i.getContext().getContextAttributes().alpha,n=this.inputBuffer.texture.type;
4159n===yn&&i.outputColorSpace===$t&&(this.inputBuffer.texture.colorSpace=$t,this.outputBuffer.texture.colorSpace=$t,this.inputBuffer.dispose(),this.outputBuffer.dispose()),i.autoClear=!1,this.setSize(e.width,e.height);for(const s of this.passes)s.initialize(i,t,n)}}replaceRenderer(i,e=!0){const t=this.renderer,n=t.domElement.parentNode;return this.setRenderer(i),e&&n!==null&&(n.removeChild(t.domElement),n.appendChild(i.domElement)),t}createDepthTexture(){const i=this.inputBuffer,e=new Br;this.depthTexture=e,i.stencilBuffer?(e.format=er,e.type=Aa):e.type=Yn;const t=e.clone();return t.name="EffectComposer.StableDepth",this.depthRenderTarget=new fn(i.width,i.height,{depthBuffer:!0,stencilBuffer:i.stencilBuffer,depthTexture:t}),t}blitDepthBuffer(i){const e=this.renderer,t=this.depthRenderTarget,n=e.properties,s=e.getContext();e.setRenderTarget(t);const o=n.get(i).__webglFramebuffer,l=n.get(t).__webglFramebuffer,c=i.stencilBuffer?s.DEPTH_BUFFER_BIT|s.STENCIL_BUFFER_BIT:s.DEPTH_BUFFER_BIT;s.bindFramebuffer(s.READ_FRAMEBUFFER,o),s.bindFramebuffer(s.DRAW_FRAMEBUFFER,l),s.blitFramebuffer(0,0,i.width,i.height,0,0,t.width,t.height,c,s.NEAREST),s.bindFramebuffer(s.READ_FRAMEBUFFER,null),s.bindFramebuffer(s.DRAW_FRAMEBUFFER,null),e.setRenderTarget(null)}deleteDepthTexture(){if(this.depthTexture!==null){this.depthTexture.dispose(),this.depthTexture=null,this.depthRenderTarget.dispose(),this.depthRenderTarget=null,this.inputBuffer.depthTexture=null,this.outputBuffer.depthTexture=null;for(const i of this.passes)i.setDepthTexture(null)}}createBuffer(i,e,t,n){const s=this.renderer,o=s===null?new ae:s.getDrawingBufferSize(new ae),l={minFilter:nn,magFilter:nn,stencilBuffer:e,depthBuffer:i,type:t},c=new fn(o.width,o.height,l);return n>0&&(c.samples=n),t===yn&&s!==null&&s.outputColorSpace===$t&&(c.texture.colorSpace=$t),c.texture.name="EffectComposer.Buffer",c.texture.generateMipmaps=!1,c}setMainScene(i){for(const e of this.passes)e.mainScene=i}setMainCamera(i){for(const e of this.passes)e.mainCamera=i}addPass(i,e){const t=this.passes,n=this.renderer,s=n.getDrawingBufferSize(new ae),o=n.getContext().getContextAttributes().alpha,l=this.inputBuffer.texture.type;if(i.renderer=n,i.setSize(s.width,s.height),i.initialize(n,o,l),this.autoRenderToScreen&&(t.length>0&&(t[t.length-1].renderToScreen=!1),i.renderToScreen&&(this.autoRenderToScreen=!1)),e!==void 0?t.splice(e,0,i):t.push(i),this.autoRenderToScreen&&(t[t.length-1].renderToScreen=!0),i.needsDepthTexture||this.depthTexture!==null)if(this.depthTexture===null){const c=this.createDepthTexture();for(i of t)i.setDepthTexture(c)}else{const c=this.depthRenderTarget.depthTexture;i.setDepthTexture(c)}}removePass(i){const e=this.passes,t=e.indexOf(i);if(t!==-1&&e.splice(t,1).length>0){if(this.depthTexture!==null){const o=(c,h)=>c||h.needsDepthTexture;if(!e.reduce(o,!1)){const c=this.depthRenderTarget.depthTexture;i.getDepthTexture()===c&&i.setDepthTexture(null),this.deleteDepthTexture()}}this.autoRenderToScreen&&t===e.length&&(i.renderToScreen=!1,e.length>0&&(e[e.length-1].renderToScreen=!0))}}removeAllPasses(){const i=this.passes;this.deleteDepthTexture(),i.length>0&&(this.autoRenderToScreen&&(i[i.length-1].renderToScreen=!1),this.passes=[])}render(i){const e=this.renderer,t=this.copyPass;let n=this.inputBuffer,s=this.outputBuffer,o,l=!1;
4159i===void 0&&(this.timer.update(),i=this.timer.getDelta());for(const c of this.passes)if(c.enabled){if(n.depthTexture=this.depthTexture,s.depthTexture=null,c.render(e,n,s,i,l),c.needsDepthBlit&&this.depthRenderTarget!==null&&this.blitDepthBuffer(n),c.needsSwap){if(l){t.renderToScreen=c.renderToScreen;const h=e.getContext(),f=e.state.buffers.stencil;f.setFunc(h.NOTEQUAL,1,4294967295),t.render(e,n,s,i,l),f.setFunc(h.EQUAL,1,4294967295)}o=n,n=s,s=o}c instanceof jL?l=!0:c instanceof XL&&(l=!1)}}setSize(i,e,t){const n=this.renderer,s=n.getSize(new ae);(i===void 0||e===void 0)&&(i=s.width,e=s.height),(s.width!==i||s.height!==e)&&n.setSize(i,e,t);const o=n.getDrawingBufferSize(new ae);this.inputBuffer.setSize(o.width,o.height),this.outputBuffer.setSize(o.width,o.height),this.depthRenderTarget!==null&&this.depthRenderTarget.setSize(o.width,o.height);for(const l of this.passes)l.setSize(o.width,o.height)}reset(){this.dispose(),this.autoRenderToScreen=!0}dispose(){for(const i of this.passes)i.dispose();this.passes=[],this.inputBuffer!==null&&this.inputBuffer.dispose(),this.outputBuffer!==null&&this.outputBuffer.dispose(),this.deleteDepthTexture(),this.copyPass.dispose(),this.timer.dispose(),Ti.fullscreenGeometry.dispose()}},Ta={NONE:0,DEPTH:1,CONVOLUTION:2},jt={FRAGMENT_HEAD:"FRAGMENT_HEAD",FRAGMENT_MAIN_UV:"FRAGMENT_MAIN_UV",FRAGMENT_MAIN_IMAGE:"FRAGMENT_MAIN_IMAGE",VERTEX_HEAD:"VERTEX_HEAD",VERTEX_MAIN_SUPPORT:"VERTEX_MAIN_SUPPORT"},JL=class{constructor(){this.shaderParts=new Map([[jt.FRAGMENT_HEAD,null],[jt.FRAGMENT_MAIN_UV,null],[jt.FRAGMENT_MAIN_IMAGE,null],[jt.VERTEX_HEAD,null],[jt.VERTEX_MAIN_SUPPORT,null]]),this.defines=new Map,this.uniforms=new Map,this.blendModes=new Map,this.extensions=new Set,this.attributes=Ta.NONE,this.varyings=new Set,this.uvTransformation=!1,this.readDepth=!1,this.colorSpace=Fr}},vm=!1,ry=class{constructor(i=null){this.originalMaterials=new Map,this.material=null,this.materials=null,this.materialsBackSide=null,this.materialsDoubleSide=null,this.materialsFlatShaded=null,this.materialsFlatShadedBackSide=null,this.materialsFlatShadedDoubleSide=null,this.setMaterial(i),this.meshCount=0,this.replaceMaterial=e=>{if(e.isMesh){let t;if(e.material.flatShading)switch(e.material.side){case ni:t=this.materialsFlatShadedDoubleSide;break;case Nn:t=this.materialsFlatShadedBackSide;break;default:t=this.materialsFlatShaded;break}else switch(e.material.side){case ni:t=this.materialsDoubleSide;break;case Nn:t=this.materialsBackSide;break;default:t=this.materials;break}this.originalMaterials.set(e,e.material),e.isSkinnedMesh?e.material=t[2]:e.isInstancedMesh?e.material=t[1]:e.material=t[0],++this.meshCount}}}cloneMaterial(i){if(!(i instanceof En))return i.clone();const e=i.uniforms,t=new Map;for(const s in e){const o=e[s].value;o.isRenderTargetTexture&&(e[s].value=null,t.set(s,o))}const n=i.clone();for(const s of t)e[s[0]].value=s[1],n.uniforms[s[0]].value=s[1];return n}setMaterial(i){if(this.disposeMaterials(),this.material=i,i!==null){const e=this.materials=[this.cloneMaterial(i),this.cloneMaterial(i),this.cloneMaterial(i)];for(const t of e)t.uniforms=Object.assign({},i.uniforms),t.side=Is;e[2].skinning=!0,this.materialsBackSide=e.map(t=>{const n=this.cloneMaterial(t);return n.uniforms=Object.assign({},i.uniforms),n.side=Nn,n}),this.materialsDoubleSide=e.map(t=>{const n=this.cloneMaterial(t);return n.uniforms=Object.assign({},i.uniforms),n.side=ni,n}),this.materialsFlatShaded=e.map(t=>{const n=this.cloneMaterial(t);return n.uniforms=Object.assign({},i.uniforms),n.flatShading=!0,n}),this.materialsFlatShadedBackSide=e.map(t=>{const n=this.cloneMaterial(t);return n.uniforms=Object.assign({},i.uniforms),n.flatShading=!0,n.side=Nn,n}),this.materialsFlatShadedDoubleSide=e.map(t=>{const n=this.cloneMaterial(t);return n.uniforms=Object.assign({},i.uniforms),n.flatShading=!0,n.side=ni,n})}}render(i,e,t){const n=i.shadowMap.enabled;if(i.shadowMap.enabled=!1,vm){const s=this.originalMaterials;this.meshCount=0,e.traverse(this.replaceMaterial),i.render(e,t);for(const o of s)o[0].material=o[1];this.meshCount!==s.size&&s.clear()}else{const s=e.overrideMaterial;e.overrideMaterial=this.material,i.render(e,t),e.overrideMaterial=s}i.shadowMap.enabled=n}disposeMaterials(){if(this.material!==null){const i=this.materials.concat(this.materialsBackSide).concat(this.materialsDoubleSide).concat(this.materialsFlatShaded).concat(this.materialsFlatShadedBackSide).concat(this.materialsFlatShadedDoubleSide);
4159for(const e of i)e.dispose()}}dispose(){this.originalMaterials.clear(),this.disposeMaterials()}static get workaroundEnabled(){return vm}static set workaroundEnabled(i){vm=i}},Cr=-1,si=class extends Mi{constructor(i=null,e=Cr,t=Cr,n=1){super(),i!==null&&this.addEventListener("change",()=>i.setSize(this.baseSize.width,this.baseSize.height)),this.baseSize=new ae(1,1),this.preferredSize=new ae(e,t),this.target=this.preferredSize,this.s=n,this.effectiveSize=new ae,this.addEventListener("change",()=>this.updateEffectiveSize()),this.updateEffectiveSize()}updateEffectiveSize(){const i=this.baseSize,e=this.preferredSize,t=this.effectiveSize,n=this.scale;e.width!==Cr?t.width=e.width:e.height!==Cr?t.width=Math.round(e.height*(i.width/Math.max(i.height,1))):t.width=Math.round(i.width*n),e.height!==Cr?t.height=e.height:e.width!==Cr?t.height=Math.round(e.width/Math.max(i.width/Math.max(i.height,1),1)):t.height=Math.round(i.height*n)}get width(){return this.effectiveSize.width}set width(i){this.preferredWidth=i}get height(){return this.effectiveSize.height}set height(i){this.preferredHeight=i}getWidth(){return this.width}getHeight(){return this.height}get scale(){return this.s}set scale(i){this.s!==i&&(this.s=i,this.preferredSize.setScalar(Cr),this.dispatchEvent({type:"change"}))}getScale(){return this.scale}setScale(i){this.scale=i}get baseWidth(){return this.baseSize.width}set baseWidth(i){this.baseSize.width!==i&&(this.baseSize.width=i,this.dispatchEvent({type:"change"}))}getBaseWidth(){return this.baseWidth}setBaseWidth(i){this.baseWidth=i}get baseHeight(){return this.baseSize.height}set baseHeight(i){this.baseSize.height!==i&&(this.baseSize.height=i,this.dispatchEvent({type:"change"}))}getBaseHeight(){return this.baseHeight}setBaseHeight(i){this.baseHeight=i}setBaseSize(i,e){(this.baseSize.width!==i||this.baseSize.height!==e)&&(this.baseSize.set(i,e),this.dispatchEvent({type:"change"}))}get preferredWidth(){return this.preferredSize.width}set preferredWidth(i){this.preferredSize.width!==i&&(this.preferredSize.width=i,this.dispatchEvent({type:"change"}))}getPreferredWidth(){return this.preferredWidth}setPreferredWidth(i){this.preferredWidth=i}get preferredHeight(){return this.preferredSize.height}set preferredHeight(i){this.preferredSize.height!==i&&(this.preferredSize.height=i,this.dispatchEvent({type:"change"}))}getPreferredHeight(){return this.preferredHeight}setPreferredHeight(i){this.preferredHeight=i}setPreferredSize(i,e){(this.preferredSize.width!==i||this.preferredSize.height!==e)&&(this.preferredSize.set(i,e),this.dispatchEvent({type:"change"}))}copy(i){this.s=i.scale,this.baseSize.set(i.baseWidth,i.baseHeight),this.preferredSize.set(i.preferredWidth,i.preferredHeight),this.dispatchEvent({type:"change"})}static get AUTO_SIZE(){return Cr}},Rt={ADD:0,ALPHA:1,AVERAGE:2,COLOR:3,COLOR_BURN:4,COLOR_DODGE:5,DARKEN:6,DIFFERENCE:7,DIVIDE:8,DST:9,EXCLUSION:10,HARD_LIGHT:11,HARD_MIX:12,HUE:13,INVERT:14,INVERT_RGB:15,LIGHTEN:16,LINEAR_BURN:17,LINEAR_DODGE:18,LINEAR_LIGHT:19,LUMINOSITY:20,MULTIPLY:21,NEGATION:22,NORMAL:23,OVERLAY:24,PIN_LIGHT:25,REFLECT:26,SATURATION:27,SCREEN:28,SOFT_LIGHT:29,SRC:30,SUBTRACT:31,VIVID_LIGHT:32},QL="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=dst.rgb+src.rgb;return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}",eD="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){return mix(dst,src,src.a*opacity);}",tD="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=(dst.rgb+src.rgb)*0.5;return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}",nD="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 a=RGBToHSL(dst.rgb);vec3 b=RGBToHSL(src.rgb);vec3 c=HSLToRGB(vec3(b.xy,a.z));return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}",iD="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 a=dst.rgb,b=src.rgb;vec3 c=mix(step(0.0,b)*(1.0-min(vec3(1.0),(1.0-a)/max(b,1e-9))),vec3(1.0),step(1.0,a));return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}",sD="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 a=dst.rgb,b=src.rgb;vec3 c=step(0.0,a)*mix(min(vec3(1.0),a/max(1.0-b,1e-9)),vec3(1.0),step(1.0,b));return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}",rD="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=min(dst.rgb,src.rgb);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}",aD="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=abs(dst.rgb-src.rgb);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}",oD="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=dst.rgb/max(src.rgb,1e-9);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}",lD="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=dst.rgb+src.rgb-2.0*dst.rgb*src.rgb;return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}",cD="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 a=min(dst.rgb,1.0);vec3 b=min(src.rgb,1.0);vec3 c=mix(2.0*a*b,1.0-2.0*(1.0-a)*(1.0-b),step(0.5,b));return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}",uD="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=step(1.0,dst.rgb+src.rgb);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}",hD="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 a=RGBToHSL(dst.rgb);vec3 b=RGBToHSL(src.rgb);vec3 c=HSLToRGB(vec3(b.x,a.yz));return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}",fD="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=max(1.0-src.rgb,0.0);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}",dD="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=src.rgb*max(1.0-dst.rgb,0.0);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}",pD="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=max(dst.rgb,src.rgb);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}",mD="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=clamp(src.rgb+dst.rgb-1.0,0.0,1.0);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}",gD="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=min(dst.rgb+src.rgb,1.0);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}",vD="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=clamp(2.0*src.rgb+dst.rgb-1.0,0.0,1.0);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}",xD="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 a=RGBToHSL(dst.rgb);vec3 b=RGBToHSL(src.rgb);vec3 c=HSLToRGB(vec3(a.xy,b.z));return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}",_D="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=dst.rgb*src.rgb;return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}",yD="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=max(1.0-abs(1.0-dst.rgb-src.rgb),0.0);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}",SD="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){return mix(dst,src,opacity);}",bD="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 a=2.0*src.rgb*dst.rgb;vec3 b=1.0-2.0*(1.0-src.rgb)*(1.0-dst.rgb);vec3 c=mix(a,b,step(0.5,dst.rgb));return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}",MD="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 src2=2.0*src.rgb;vec3 c=mix(mix(src2,dst.rgb,step(0.5*dst.rgb,src.rgb)),max(src2-1.0,vec3(0.0)),step(dst.rgb,src2-1.0));return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}",ED="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 a=min(dst.rgb*dst.rgb/max(1.0-src.rgb,1e-9),1.0);vec3 c=mix(a,src.rgb,step(1.0,src.rgb));return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}",TD="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 a=RGBToHSL(dst.rgb);vec3 b=RGBToHSL(src.rgb);vec3 c=HSLToRGB(vec3(a.x,b.y,a.z));return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}",wD="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=dst.rgb+src.rgb-min(dst.rgb*src.rgb,1.0);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}",AD="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 src2=2.0*src.rgb;vec3 d=dst.rgb+(src2-1.0);vec3 w=step(0.5,src.rgb);vec3 a=dst.rgb-(1.0-src2)*dst.rgb*(1.0-dst.rgb);vec3 b=mix(d*(sqrt(dst.rgb)-dst.rgb),d*dst.rgb*((16.0*dst.rgb-12.0)*dst.rgb+3.0),w*(1.0-step(0.25,dst.rgb)));vec3 c=mix(a,b,w);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}",CD="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){return src;}",RD="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=max(dst.rgb-src.rgb,0.0);return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}",ID="vec4 blend(const in vec4 dst,const in vec4 src,const in float opacity){vec3 c=mix(max(1.0-min((1.0-dst.rgb)/(2.0*src.rgb),1.0),0.0),min(dst.rgb/(2.0*(1.0-src.rgb)),1.0),step(0.5,src.rgb));return mix(dst,vec4(c,max(dst.a,src.a)),opacity);}",PD=new Map([[Rt.ADD,QL],[Rt.ALPHA,eD],[Rt.AVERAGE,tD],[Rt.COLOR,nD],[Rt.COLOR_BURN,iD],[Rt.COLOR_DODGE,sD],[Rt.DARKEN,rD],[Rt.DIFFERENCE,aD],[Rt.DIVIDE,oD],[Rt.DST,null],[Rt.EXCLUSION,lD],[Rt.HARD_LIGHT,cD],[Rt.HARD_MIX,uD],[Rt.HUE,hD],[Rt.INVERT,fD],[Rt.INVERT_RGB,dD],[Rt.LIGHTEN,pD],[Rt.LINEAR_BURN,mD],[Rt.LINEAR_DODGE,gD],[Rt.LINEAR_LIGHT,vD],[Rt.LUMINOSITY,xD],[Rt.MULTIPLY,_D],[Rt.NEGATION,yD],[Rt.NORMAL,SD],[Rt.OVERLAY,bD],[Rt.PIN_LIGHT,MD],[Rt.REFLECT,ED],[Rt.SATURATION,TD],[Rt.SCREEN,wD],[Rt.SOFT_LIGHT,AD],[Rt.SRC,CD],[Rt.SUBTRACT,RD],[Rt.VIVID_LIGHT,ID]]),LD=class extends Mi{constructor(i,e=1){super(),this._blendFunction=i,this.opacity=new Ut(e)}getOpacity(){return this.opacity.value}setOpacity(i){this.opacity.value=i}get blendFunction(){return this._blendFunction}set blendFunction(i){this._blendFunction=i,this.dispatchEvent({type:"change"})}getBlendFunction(){return this.blendFunction}setBlendFunction(i){this.blendFunction=i}getShaderCode(){return PD.get(this.blendFunction)}},xf=class extends Mi{constructor(i,e,{attributes:t=Ta.NONE,blendFunction:n=Rt.NORMAL,defines:s=new Map,uniforms:o=new Map,extensions:l
vendor: 10,732 bytes, lines 4159-4197
4159=null,vertexShader:c=null}={}){super(),this.name=i,this.renderer=null,this.attributes=t,this.fragmentShader=e,this.vertexShader=c,this.defines=s,this.uniforms=o,this.extensions=l,this.blendMode=new LD(n),this.blendMode.addEventListener("change",h=>this.setChanged()),this._inputColorSpace=Fr,this._outputColorSpace=cs}get inputColorSpace(){return this._inputColorSpace}set inputColorSpace(i){this._inputColorSpace=i,this.setChanged()}get outputColorSpace(){return this._outputColorSpace}set outputColorSpace(i){this._outputColorSpace=i,this.setChanged()}set mainScene(i){}set mainCamera(i){}getName(){return this.name}setRenderer(i){this.renderer=i}getDefines(){return this.defines}getUniforms(){return this.uniforms}getExtensions(){return this.extensions}getBlendMode(){return this.blendMode}getAttributes(){return this.attributes}setAttributes(i){this.attributes=i,this.setChanged()}getFragmentShader(){return this.fragmentShader}setFragmentShader(i){this.fragmentShader=i,this.setChanged()}getVertexShader(){return this.vertexShader}setVertexShader(i){this.vertexShader=i,this.setChanged()}setChanged(){this.dispatchEvent({type:"change"})}setDepthTexture(i,e=zr){}update(i,e,t){}setSize(i,e){}initialize(i,e,t){}dispose(){for(const i of Object.keys(this)){const e=this[i];(e instanceof fn||e instanceof Vn||e instanceof un||e instanceof Ti)&&this[i].dispose()}}},kg={MEDIUM:2,LARGE:3},DD=`#ifdef FRAMEBUFFER_PRECISION_HIGH
4160uniform mediump sampler2D inputBuffer;
4161#else
4162uniform lowp sampler2D inputBuffer;
4163#endif
4164varying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;void main(){vec4 sum=texture2D(inputBuffer,vUv0);sum+=texture2D(inputBuffer,vUv1);sum+=texture2D(inputBuffer,vUv2);sum+=texture2D(inputBuffer,vUv3);gl_FragColor=sum*0.25;
4165#include <colorspace_fragment>
4166}`,ND="uniform vec4 texelSize;uniform float kernel;uniform float scale;varying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;void main(){vec2 uv=position.xy*0.5+0.5;vec2 dUv=(texelSize.xy*vec2(kernel)+texelSize.zw)*scale;vUv0=vec2(uv.x-dUv.x,uv.y+dUv.y);vUv1=vec2(uv.x+dUv.x,uv.y+dUv.y);vUv2=vec2(uv.x+dUv.x,uv.y-dUv.y);vUv3=vec2(uv.x-dUv.x,uv.y-dUv.y);gl_Position=vec4(position.xy,1.0,1.0);}",UD=[new Float32Array([0,0]),new Float32Array([0,1,1]),new Float32Array([0,1,1,2]),new Float32Array([0,1,2,2,3]),new Float32Array([0,1,2,3,4,4,5]),new Float32Array([0,1,2,3,4,5,7,8,9,10])],FD=class extends En{constructor(i=new Zt){super({name:"KawaseBlurMaterial",uniforms:{inputBuffer:new Ut(null),texelSize:new Ut(new Zt),scale:new Ut(1),kernel:new Ut(0)},blending:jn,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:DD,vertexShader:ND}),this.setTexelSize(i.x,i.y),this.kernelSize=kg.MEDIUM}set inputBuffer(i){this.uniforms.inputBuffer.value=i}setInputBuffer(i){this.inputBuffer=i}get kernelSequence(){return UD[this.kernelSize]}get scale(){return this.uniforms.scale.value}set scale(i){this.uniforms.scale.value=i}getScale(){return this.uniforms.scale.value}setScale(i){this.uniforms.scale.value=i}getKernel(){return null}get kernel(){return this.uniforms.kernel.value}set kernel(i){this.uniforms.kernel.value=i}setKernel(i){this.kernel=i}setTexelSize(i,e){this.uniforms.texelSize.value.set(i,e,i*.5,e*.5)}setSize(i,e){const t=1/i,n=1/e;this.uniforms.texelSize.value.set(t,n,t*.5,n*.5)}},OD=class extends Ti{constructor({kernelSize:i=kg.MEDIUM,resolutionScale:e=.5,width:t=si.AUTO_SIZE,height:n=si.AUTO_SIZE,resolutionX:s=t,resolutionY:o=n}={}){super("KawaseBlurPass"),this.renderTargetA=new fn(1,1,{depthBuffer:!1}),this.renderTargetA.texture.name="Blur.Target.A",this.renderTargetB=this.renderTargetA.clone(),this.renderTargetB.texture.name="Blur.Target.B";const l=this.resolution=new si(this,s,o,e);l.addEventListener("change",c=>this.setSize(l.baseWidth,l.baseHeight)),this._blurMaterial=new FD,this._blurMaterial.kernelSize=i,this.copyMaterial=new wb}getResolution(){return this.resolution}get blurMaterial(){return this._blurMaterial}set blurMaterial(i){this._blurMaterial=i}get dithering(){return this.copyMaterial.dithering}set dithering(i){this.copyMaterial.dithering=i}get kernelSize(){return this.blurMaterial.kernelSize}set kernelSize(i){this.blurMaterial.kernelSize=i}get width(){return this.resolution.width}set width(i){this.resolution.preferredWidth=i}get height(){return this.resolution.height}set height(i){this.resolution.preferredHeight=i}get scale(){return this.blurMaterial.scale}set scale(i){this.blurMaterial.scale=i}getScale(){return this.blurMaterial.scale}setScale(i){this.blurMaterial.scale=i}getKernelSize(){return this.kernelSize}setKernelSize(i){this.kernelSize=i}getResolutionScale(){return this.resolution.scale}setResolutionScale(i){this.resolution.scale=i}render(i,e,t,n,s){const o=this.scene,l=this.camera,c=this.renderTargetA,h=this.renderTargetB,f=this.blurMaterial,p=f.kernelSequence;let g=e;this.fullscreenMaterial=f;for(let m=0,v=p.length;m<v;++m){const y=(m&1)===0?c:h;f.kernel=p[m],f.inputBuffer=g.texture,i.setRenderTarget(y),i.render(o,l),g=y}this.fullscreenMaterial=this.copyMaterial,this.copyMaterial.inputBuffer=g.texture,i.setRenderTarget(this.renderToScreen?null:t),i.render(o,l)}setSize(i,e){const t=this.resolution;t.setBaseSize(i,e);const n=t.width,s=t.height;this.renderTargetA.setSize(n,s),this.renderTargetB.setSize(n,s),this.blurMaterial.setSize(i,e)}initialize(i,e,t){t!==void 0&&(this.renderTargetA.texture.type=t,this.renderTargetB.texture.type=t,t!==yn?(this.blurMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1",this.copyMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1"):i!==null&&i.outputColorSpace===$t&&(this.renderTargetA.texture.colorSpace=$t,this.renderTargetB.texture.colorSpace=$t))}static get AUTO_SIZE(){return si.AUTO_SIZE}},BD=`#include <common>
4167#ifdef FRAMEBUFFER_PRECISION_HIGH
4168uniform mediump sampler2D inputBuffer;
4169#else
4170uniform lowp sampler2D inputBuffer;
4171#endif
4172#ifdef RANGE
4173uniform vec2 range;
4174#elif defined(THRESHOLD)
4175uniform float threshold;uniform float smoothing;
4176#endif
4177varying vec2 vUv;void main(){vec4 texel=texture2D(inputBuffer,vUv);float l=luminance(texel.rgb);float mask=1.0;
4178#ifdef RANGE
4179float low=step(range.x,l);float high=step(l,range.y);mask=low*high;
4180#elif defined(THRESHOLD)
4181mask=smoothstep(threshold,threshold+smoothing,l);
4182#endif
4183#ifdef COLOR
4184gl_FragColor=texel*mask;
4185#else
4186gl_FragColor=vec4(l*mask);
4187#endif
4188}`,zD=class extends En{constructor(i=!1,e=null){super({name:"LuminanceMaterial",defines:{THREE_REVISION:Zo.replace(/\D+/g,"")},uniforms:{inputBuffer:new Ut(null),threshold:new Ut(0),smoothing:new Ut(1),range:new Ut(null)},blending:jn,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:BD,vertexShader:Tb}),this.colorOutput=i,this.luminanceRange=e}set inputBuffer(i){this.uniforms.inputBuffer.value=i}setInputBuffer(i){this.uniforms.inputBuffer.value=i}get threshold(){return this.uniforms.threshold.value}set threshold(i){this.smoothing>0||i>0?this.defines.THRESHOLD="1":delete this.defines.THRESHOLD,this.uniforms.threshold.value=i}getThreshold(){return this.threshold}setThreshold(i){this.threshold=i}get smoothing(){return this.uniforms.smoothing.value}set smoothing(i){this.threshold>0||i>0?this.defines.THRESHOLD="1":delete this.defines.THRESHOLD,this.uniforms.smoothing.value=i}getSmoothingFactor(){return this.smoothing}setSmoothingFactor(i){this.smoothing=i}get useThreshold(){return this.threshold>0||this.smoothing>0}set useThreshold(i){}get colorOutput(){return this.defines.COLOR!==void 0}set colorOutput(i){i?this.defines.COLOR="1":delete this.defines.COLOR,this.needsUpdate=!0}isColorOutputEnabled(i){return this.colorOutput}setColorOutputEnabled(i){this.colorOutput=i}get useRange(){return this.luminanceRange!==null}set useRange(i){this.luminanceRange=null}get luminanceRange(){return this.uniforms.range.value}set luminanceRange(i){i!==null?this.defines.RANGE="1":delete this.defines.RANGE,this.uniforms.range.value=i,this.needsUpdate=!0}getLuminanceRange(){return this.luminanceRange}setLuminanceRange(i){this.luminanceRange=i}},kD=class extends Ti{constructor({renderTarget:i,luminanceRange:e,colorOutput:t,resolutionScale:n=1,width:s=si.AUTO_SIZE,height:o=si.AUTO_SIZE,resolutionX:l=s,resolutionY:c=o}={}){super("LuminancePass"),this.fullscreenMaterial=new zD(t,e),this.needsSwap=!1,this.renderTarget=i,this.renderTarget===void 0&&(this.renderTarget=new fn(1,1,{depthBuffer:!1}),this.renderTarget.texture.name="LuminancePass.Target");const h=this.resolution=new si(this,l,c,n);h.addEventListener("change",f=>this.setSize(h.baseWidth,h.baseHeight))}get texture(){return this.renderTarget.texture}getTexture(){return this.renderTarget.texture}getResolution(){return this.resolution}render(i,e,t,n,s){const o=this.fullscreenMaterial;o.inputBuffer=e.texture,i.setRenderTarget(this.renderToScreen?null:this.renderTarget),i.render(this.scene,this.camera)}setSize(i,e){const t=this.resolution;t.setBaseSize(i,e),this.renderTarget.setSize(t.width,t.height)}initialize(i,e,t){t!==void 0&&t!==yn&&(this.renderTarget.texture.type=t,this.fullscreenMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1")}},VD=`#ifdef FRAMEBUFFER_PRECISION_HIGH
4189uniform mediump sampler2D inputBuffer;
4190#else
4191uniform lowp sampler2D inputBuffer;
4192#endif
4193#define WEIGHT_INNER 0.125
4194#define WEIGHT_OUTER 0.05556
4195varying vec2 vUv;varying vec2 vUv00;varying vec2 vUv01;varying vec2 vUv02;varying vec2 vUv03;varying vec2 vUv04;varying vec2 vUv05;varying vec2 vUv06;varying vec2 vUv07;varying vec2 vUv08;varying vec2 vUv09;varying vec2 vUv10;varying vec2 vUv11;float clampToBorder(const in vec2 uv){return float(uv.s>=0.0&&uv.s<=1.0&&uv.t>=0.0&&uv.t<=1.0);}void main(){vec4 c=vec4(0.0);vec4 w=WEIGHT_INNER*vec4(clampToBorder(vUv00),clampToBorder(vUv01),clampToBorder(vUv02),clampToBorder(vUv03));c+=w.x*texture2D(inputBuffer,vUv00);c+=w.y*texture2D(inputBuffer,vUv01);c+=w.z*texture2D(inputBuffer,vUv02);c+=w.w*texture2D(inputBuffer,vUv03);w=WEIGHT_OUTER*vec4(clampToBorder(vUv04),clampToBorder(vUv05),clampToBorder(vUv06),clampToBorder(vUv07));c+=w.x*texture2D(inputBuffer,vUv04);c+=w.y*texture2D(inputBuffer,vUv05);c+=w.z*texture2D(inputBuffer,vUv06);c+=w.w*texture2D(inputBuffer,vUv07);w=WEIGHT_OUTER*vec4(clampToBorder(vUv08),clampToBorder(vUv09),clampToBorder(vUv10),clampToBorder(vUv11));c+=w.x*texture2D(inputBuffer,vUv08);c+=w.y*texture2D(inputBuffer,vUv09);c+=w.z*texture2D(inputBuffer,vUv10);c+=w.w*texture2D(inputBuffer,vUv11);c+=WEIGHT_OUTER*texture2D(inputBuffer,vUv);gl_FragColor=c;
4196#include <colorspace_fragment>
4197}`,HD="uniform vec2 texelSize;varying vec2 vUv;varying vec2 vUv00;varying vec2 vUv01;varying vec2 vUv02;varying vec2 vUv03;varying vec2 vUv04;varying vec2 vUv05;varying vec2 vUv06;varying vec2 vUv07;varying vec2 vUv08;varying vec2 vUv09;varying vec2 vUv10;varying vec2 vUv11;void main(){vUv=position.xy*0.5+0.5;
4197vUv00=vUv+texelSize*vec2(-1.0,1.0);vUv01=vUv+texelSize*vec2(1.0,1.0);vUv02=vUv+texelSize*vec2(-1.0,-1.0);vUv03=vUv+texelSize*vec2(1.0,-1.0);vUv04=vUv+texelSize*vec2(-2.0,2.0);vUv05=vUv+texelSize*vec2(0.0,2.0);vUv06=vUv+texelSize*vec2(2.0,2.0);vUv07=vUv+texelSize*vec2(-2.0,0.0);vUv08=vUv+texelSize*vec2(2.0,0.0);vUv09=vUv+texelSize*vec2(-2.0,-2.0);vUv10=vUv+texelSize*vec2(0.0,-2.0);vUv11=vUv+texelSize*vec2(2.0,-2.0);gl_Position=vec4(position.xy,1.0,1.0);}",GD=class extends En{constructor(){super({name:"DownsamplingMaterial",uniforms:{inputBuffer:new Ut(null),texelSize:new Ut(new ae)},blending:jn,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:VD,vertexShader:HD})}set inputBuffer(i){this.uniforms.inputBuffer.value=i}setSize(i,e){this.uniforms.texelSize.value.set(1/i,1/e)}},WD=`#ifdef FRAMEBUFFER_PRECISION_HIGH
4198uniform mediump sampler2D inputBuffer;uniform mediump sampler2D supportBuffer;
4199#else
4200uniform lowp sampler2D inputBuffer;uniform lowp sampler2D supportBuffer;
4201#endif
4202uniform float radius;varying vec2 vUv;varying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;varying vec2 vUv4;varying vec2 vUv5;varying vec2 vUv6;varying vec2 vUv7;void main(){vec4 c=vec4(0.0);c+=texture2D(inputBuffer,vUv0)*0.0625;c+=texture2D(inputBuffer,vUv1)*0.125;c+=texture2D(inputBuffer,vUv2)*0.0625;c+=texture2D(inputBuffer,vUv3)*0.125;c+=texture2D(inputBuffer,vUv)*0.25;c+=texture2D(inputBuffer,vUv4)*0.125;c+=texture2D(inputBuffer,vUv5)*0.0625;c+=texture2D(inputBuffer,vUv6)*0.125;c+=texture2D(inputBuffer,vUv7)*0.0625;vec4 baseColor=texture2D(supportBuffer,vUv);gl_FragColor=mix(baseColor,c,radius);
4203#include <colorspace_fragment>
4204}`,XD="uniform vec2 texelSize;varying vec2 vUv;varying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;varying vec2 vUv4;varying vec2 vUv5;varying vec2 vUv6;varying vec2 vUv7;void main(){vUv=position.xy*0.5+0.5;vUv0=vUv+texelSize*vec2(-1.0,1.0);vUv1=vUv+texelSize*vec2(0.0,1.0);vUv2=vUv+texelSize*vec2(1.0,1.0);vUv3=vUv+texelSize*vec2(-1.0,0.0);vUv4=vUv+texelSize*vec2(1.0,0.0);vUv5=vUv+texelSize*vec2(-1.0,-1.0);vUv6=vUv+texelSize*vec2(0.0,-1.0);vUv7=vUv+texelSize*vec2(1.0,-1.0);gl_Position=vec4(position.xy,1.0,1.0);}",qD=class extends En{constructor(){super({name:"UpsamplingMaterial",uniforms:{inputBuffer:new Ut(null),supportBuffer:new Ut(null),texelSize:new Ut(new ae),radius:new Ut(.85)},blending:jn,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:WD,vertexShader:XD})}set inputBuffer(i){this.uniforms.inputBuffer.value=i}set supportBuffer(i){this.uniforms.supportBuffer.value=i}get radius(){return this.uniforms.radius.value}set radius(i){this.uniforms.radius.value=i}setSize(i,e){this.uniforms.texelSize.value.set(1/i,1/e)}},YD=class extends Ti{constructor(){super("MipmapBlurPass"),this.needsSwap=!1,this.renderTarget=new fn(1,1,{depthBuffer:!1}),this.renderTarget.texture.name="Upsampling.Mipmap0",this.downsamplingMipmaps=[],this.upsamplingMipmaps=[],this.downsamplingMaterial=new GD,this.upsamplingMaterial=new qD,this.resolution=new ae}get texture(){return this.renderTarget.texture}get levels(){return this.downsamplingMipmaps.length}set levels(i){if(this.levels!==i){const e=this.renderTarget;this.dispose(),this.downsamplingMipmaps=[],this.upsamplingMipmaps=[];for(let t=0;t<i;++t){const n=e.clone();n.texture.name="Downsampling.Mipmap"+t,this.downsamplingMipmaps.push(n)}this.upsamplingMipmaps.push(e);for(let t=1,n=i-1;t<n;++t){const s=e.clone();s.texture.name="Upsampling.Mipmap"+t,this.upsamplingMipmaps.push(s)}this.setSize(this.resolution.x,this.resolution.y)}}get radius(){return this.upsamplingMaterial.radius}set radius(i){this.upsamplingMaterial.radius=i}render(i,e,t,n,s){const{scene:o,camera:l}=this,{downsamplingMaterial:c,upsamplingMaterial:h}=this,{downsamplingMipmaps:f,upsamplingMipmaps:p}=this;let g=e;this.fullscreenMaterial=c;for(let m=0,v=f.length;m<v;++m){const y=f[m];c.setSize(g.width,g.height),c.inputBuffer=g.texture,i.setRenderTarget(y),i.render(o,l),g=y}this.fullscreenMaterial=h;for(let m=p.length-1;m>=0;--m){const v=p[m];h.setSize(g.width,g.height),h.inputBuffer=g.texture,h.supportBuffer=f[m].texture,i.setRenderTarget(v),i.render(o,l),g=v}}
4204setSize(i,e){const t=this.resolution;t.set(i,e);let n=t.width,s=t.height;for(let o=0,l=this.downsamplingMipmaps.length;o<l;++o)n=Math.round(n*.5),s=Math.round(s*.5),this.downsamplingMipmaps[o].setSize(n,s),o<this.upsamplingMipmaps.length&&this.upsamplingMipmaps[o].setSize(n,s)}initialize(i,e,t){if(t!==void 0){const n=this.downsamplingMipmaps.concat(this.upsamplingMipmaps);for(const s of n)s.texture.type=t;if(t!==yn)this.downsamplingMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1",this.upsamplingMaterial.defines.FRAMEBUFFER_PRECISION_HIGH="1";else if(i!==null&&i.outputColorSpace===$t)for(const s of n)s.texture.colorSpace=$t}}dispose(){super.dispose();for(const i of this.downsamplingMipmaps.concat(this.upsamplingMipmaps))i.dispose()}},jD=`#ifdef FRAMEBUFFER_PRECISION_HIGH
4205uniform mediump sampler2D map;
4206#else
4207uniform lowp sampler2D map;
4208#endif
4209uniform float intensity;void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){outputColor=texture2D(map,uv)*intensity;}`,$D=class extends xf{constructor({blendFunction:i=Rt.SCREEN,luminanceThreshold:e=1,luminanceSmoothing:t=.03,mipmapBlur:n=!0,intensity:s=1,radius:o=.85,levels:l=8,kernelSize:c=kg.LARGE,resolutionScale:h=.5,width:f=si.AUTO_SIZE,height:p=si.AUTO_SIZE,resolutionX:g=f,resolutionY:m=p}={}){super("BloomEffect",jD,{blendFunction:i,uniforms:new Map([["map",new Ut(null)],["intensity",new Ut(s)]])}),this.renderTarget=new fn(1,1,{depthBuffer:!1}),this.renderTarget.texture.name="Bloom.Target",this.blurPass=new OD({kernelSize:c}),this.luminancePass=new kD({colorOutput:!0}),this.luminanceMaterial.threshold=e,this.luminanceMaterial.smoothing=t,this.mipmapBlurPass=new YD,this.mipmapBlurPass.enabled=n,this.mipmapBlurPass.radius=o,this.mipmapBlurPass.levels=l,this.uniforms.get("map").value=n?this.mipmapBlurPass.texture:this.renderTarget.texture;const v=this.resolution=new si(this,g,m,h);v.addEventListener("change",y=>this.setSize(v.baseWidth,v.baseHeight))}get texture(){return this.mipmapBlurPass.enabled?this.mipmapBlurPass.texture:this.renderTarget.texture}getTexture(){return this.texture}getResolution(){return this.resolution}getBlurPass(){return this.blurPass}getLuminancePass(){return this.luminancePass}get luminanceMaterial(){return this.luminancePass.fullscreenMaterial}getLuminanceMaterial(){return this.luminancePass.fullscreenMaterial}get width(){return this.resolution.width}set width(i){this.resolution.preferredWidth=i}get height(){return this.resolution.height}set height(i){this.resolution.preferredHeight=i}get dithering(){return this.blurPass.dithering}set dithering(i){this.blurPass.dithering=i}get kernelSize(){return this.blurPass.kernelSize}set kernelSize(i){this.blurPass.kernelSize=i}get distinction(){return console.warn(this.name,"distinction was removed"),1}set distinction(i){console.warn(this.name,"distinction was removed")}get intensity(){return this.uniforms.get("intensity").value}set intensity(i){this.uniforms.get("intensity").value=i}getIntensity(){return this.intensity}setIntensity(i){this.intensity=i}getResolutionScale(){return this.resolution.scale}setResolutionScale(i){this.resolution.scale=i}update(i,e,t){const n=this.renderTarget,s=this.luminancePass;s.enabled?(s.render(i,e),this.mipmapBlurPass.enabled?this.mipmapBlurPass.render(i,s.renderTarget):this.blurPass.render(i,s.renderTarget,n)):this.mipmapBlurPass.enabled?this.mipmapBlurPass.render(i,e):this.blurPass.render(i,e,n)}setSize(i,e){const t=this.resolution;t.setBaseSize(i,e),this.renderTarget.setSize(t.width,t.height),this.blurPass.resolution.copy(t),this.luminancePass.setSize(i,e),this.mipmapBlurPass.setSize(i,e)}initialize(i,e,t){this.blurPass.initialize(i,e,t),this.luminancePass.initialize(i,e,t),this.mipmapBlurPass.initialize(i,e,t),t!==void 0&&(this.renderTarget.texture.type=t,i!==null&&i.outputColorSpace===$t&&(this.renderTarget.texture.colorSpace=$t))}},Cb=class extends Ti{constructor(i,e,t=null){super("RenderPass",i,e),this.needsSwap=!1,this.needsDepthBlit=!0,this.clearPass=new Ab,this.overrideMaterialManager=t===null?null:new ry(t),this.ignoreBackground=!1,this.skipShadowMapUpdate=!1,this.selection=null}set mainScene(i){this.scene=i}set mainCamera(i){this.camera=i}get renderToScreen(){return super.renderToScreen}set renderToScreen(i){super.renderToScreen=i,this.clearPass.renderToScreen=i}get overrideMaterial(){const i=this.overrideMaterialManager;return i!==null?i.material:null}set overrideMaterial(i){const e=this.overrideMaterialManager;i!==null?e!==null?e.setMaterial(i):this.overrideMaterialManager=new ry(i):e!==null&&(e.dis
4209pose(),this.overrideMaterialManager=null)}getOverrideMaterial(){return this.overrideMaterial}setOverrideMaterial(i){this.overrideMaterial=i}get clear(){return this.clearPass.enabled}set clear(i){this.clearPass.enabled=i}getSelection(){return this.selection}setSelection(i){this.selection=i}isBackgroundDisabled(){return this.ignoreBackground}setBackgroundDisabled(i){this.ignoreBackground=i}isShadowMapDisabled(){return this.skipShadowMapUpdate}setShadowMapDisabled(i){this.skipShadowMapUpdate=i}getClearPass(){return this.clearPass}render(i,e,t,n,s){const o=this.scene,l=this.camera,c=this.selection,h=l.layers.mask,f=o.background,p=i.shadowMap.autoUpdate,g=this.renderToScreen?null:e;c!==null&&l.layers.set(c.getLayer()),this.skipShadowMapUpdate&&(i.shadowMap.autoUpdate=!1),(this.ignoreBackground||this.clearPass.overrideClearColor!==null)&&(o.background=null),this.clearPass.enabled&&this.clearPass.render(i,e),i.setRenderTarget(g),this.overrideMaterialManager!==null?this.overrideMaterialManager.render(i,o,l):i.render(o,l),l.layers.mask=h,o.background=f,i.shadowMap.autoUpdate=p}},ZD=`uniform float count;
4210#ifdef SCROLL
4211uniform float scrollSpeed;
4212#endif
4213void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){float y=uv.y;
4214#ifdef SCROLL
4215y+=time*scrollSpeed;
4216#endif
4217vec2 sl=vec2(sin(y*count),cos(y*count));outputColor=vec4(sl.xyx,inputColor.a);}`,KD=class extends xf{constructor({blendFunction:i=Rt.OVERLAY,density:e=1.25,scrollSpeed:t=0}={}){super("ScanlineEffect",ZD,{blendFunction:i,uniforms:new Map([["count",new Ut(0)],["scrollSpeed",new Ut(0)]])}),this.resolution=new ae,this.d=e,this.scrollSpeed=t}get density(){return this.d}set density(i){this.d=i,this.setSize(this.resolution.width,this.resolution.height)}getDensity(){return this.density}setDensity(i){this.density=i}get scrollSpeed(){return this.uniforms.get("scrollSpeed").value}set scrollSpeed(i){this.uniforms.get("scrollSpeed").value=i,i===0?this.defines.delete("SCROLL")&&this.setChanged():this.defines.has("SCROLL")||(this.defines.set("SCROLL","1"),this.setChanged())}setSize(i,e){this.resolution.set(i,e),this.uniforms.get("count").value=Math.round(e*this.density)}},JD=`#include <packing>
4218#ifdef GL_FRAGMENT_PRECISION_HIGH
4219uniform highp sampler2D depthBuffer;
4220#else
4221uniform mediump sampler2D depthBuffer;
4222#endif
4223#ifdef DOWNSAMPLE_NORMALS
4224uniform lowp sampler2D normalBuffer;
4225#endif
4226varying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;float readDepth(const in vec2 uv){
4227#if DEPTH_PACKING == 3201
4228return unpackRGBAToDepth(texture2D(depthBuffer,uv));
4229#else
4230return texture2D(depthBuffer,uv).r;
4231#endif
4232}int findBestDepth(const in float samples[4]){float c=(samples[0]+samples[1]+samples[2]+samples[3])*0.25;float distances[4];distances[0]=abs(c-samples[0]);distances[1]=abs(c-samples[1]);distances[2]=abs(c-samples[2]);distances[3]=abs(c-samples[3]);float maxDistance=max(max(distances[0],distances[1]),max(distances[2],distances[3]));int remaining[3];int rejected[3];int i,j,k;for(i=0,j=0,k=0;i<4;++i){if(distances[i]<maxDistance){remaining[j++]=i;}else{rejected[k++]=i;}}for(;j<3;++j){remaining[j]=rejected[--k];}vec3 s=vec3(samples[remaining[0]],samples[remaining[1]],samples[remaining[2]]);c=(s.x+s.y+s.z)/3.0;distances[0]=abs(c-s.x);distances[1]=abs(c-s.y);distances[2]=abs(c-s.z);float minDistance=min(distances[0],min(distances[1],distances[2]));for(i=0;i<3;++i){if(distances[i]==minDistance){break;}}return remaining[i];}void main(){float d[4];d[0]=readDepth(vUv0);d[1]=readDepth(vUv1);d[2]=readDepth(vUv2);d[3]=readDepth(vUv3);int index=findBestDepth(d);
4233#ifdef DOWNSAMPLE_NORMALS
4234vec3 n[4];n[0]=texture2D(normalBuffer,vUv0).rgb;n[1]=texture2D(normalBuffer,vUv1).rgb;n[2]=texture2D(normalBuffer,vUv2).rgb;n[3]=texture2D(normalBuffer,vUv3).rgb;
4235#else
4236vec3 n[4];n[0]=vec3(0.0);n[1]=vec3(0.0);n[2]=vec3(0.0);n[3]=vec3(0.0);
4237#endif
4238gl_FragColor=vec4(n[index],d[index]);}`,QD="uniform vec2 texelSize;varying vec2 vUv0;varying vec2 vUv1;varying vec2 vUv2;varying vec2 vUv3;void main(){vec2 uv=position.xy*0.5+0.5;vUv0=uv;vUv1=vec2(uv.x,uv.y+texelSize.y);vUv2=vec2(uv.x+texelSize.x,uv.y);vUv3=uv+texelSize;gl_Position=vec4(position.xy,1.0,1.0);}
4238",eN=class extends En{constructor(){super({name:"DepthDownsamplingMaterial",defines:{DEPTH_PACKING:"0"},uniforms:{depthBuffer:new Ut(null),normalBuffer:new Ut(null),texelSize:new Ut(new ae)},blending:jn,toneMapped:!1,depthWrite:!1,depthTest:!1,fragmentShader:JD,vertexShader:QD})}set depthBuffer(i){this.uniforms.depthBuffer.value=i}set depthPacking(i){this.defines.DEPTH_PACKING=i.toFixed(0),this.needsUpdate=!0}setDepthBuffer(i,e=zr){this.depthBuffer=i,this.depthPacking=e}set normalBuffer(i){this.uniforms.normalBuffer.value=i,i!==null?this.defines.DOWNSAMPLE_NORMALS="1":delete this.defines.DOWNSAMPLE_NORMALS,this.needsUpdate=!0}setNormalBuffer(i){this.normalBuffer=i}setTexelSize(i,e){this.uniforms.texelSize.value.set(i,e)}setSize(i,e){this.uniforms.texelSize.value.set(1/i,1/e)}},tN=class extends Ti{constructor({normalBuffer:i=null,resolutionScale:e=.5,width:t=si.AUTO_SIZE,height:n=si.AUTO_SIZE,resolutionX:s=t,resolutionY:o=n}={}){super("DepthDownsamplingPass");const l=new eN;l.normalBuffer=i,this.fullscreenMaterial=l,this.needsDepthTexture=!0,this.needsSwap=!1,this.renderTarget=new fn(1,1,{minFilter:cn,magFilter:cn,depthBuffer:!1,type:Yn}),this.renderTarget.texture.name="DepthDownsamplingPass.Target",this.renderTarget.texture.generateMipmaps=!1;const c=this.resolution=new si(this,s,o,e);c.addEventListener("change",h=>this.setSize(c.baseWidth,c.baseHeight))}get texture(){return this.renderTarget.texture}getTexture(){return this.renderTarget.texture}getResolution(){return this.resolution}setDepthTexture(i,e=zr){this.fullscreenMaterial.depthBuffer=i,this.fullscreenMaterial.depthPacking=e}render(i,e,t,n,s){i.setRenderTarget(this.renderToScreen?null:this.renderTarget),i.render(this.scene,this.camera)}setSize(i,e){const t=this.resolution;t.setBaseSize(i,e),this.renderTarget.setSize(t.width,t.height),this.fullscreenMaterial.setSize(i,e)}initialize(i,e,t){const n=i.getContext();if(!(n.getExtension("EXT_color_buffer_float")||n.getExtension("EXT_color_buffer_half_float")))throw new Error("Rendering to float texture is not supported.")}},nN=`#include <common>
4239#include <packing>
4240#include <dithering_pars_fragment>
4241#define packFloatToRGBA(v) packDepthToRGBA(v)
4242#define unpackRGBAToFloat(v) unpackRGBAToDepth(v)
4243#ifdef FRAMEBUFFER_PRECISION_HIGH
4244uniform mediump sampler2D inputBuffer;
4245#else
4246uniform lowp sampler2D inputBuffer;
4247#endif
4248#if DEPTH_PACKING == 3201
4249uniform lowp sampler2D depthBuffer;
4250#elif defined(GL_FRAGMENT_PRECISION_HIGH)
4251uniform highp sampler2D depthBuffer;
4252#else
4253uniform mediump sampler2D depthBuffer;
4254#endif
4255uniform vec2 resolution;uniform vec2 texelSize;uniform float cameraNear;uniform float cameraFar;uniform float aspect;uniform float time;varying vec2 vUv;vec4 sRGBToLinear(const in vec4 value){return vec4(mix(pow(value.rgb*0.9478672986+vec3(0.0521327014),vec3(2.4)),value.rgb*0.0773993808,vec3(lessThanEqual(value.rgb,vec3(0.04045)))),value.a);}float readDepth(const in vec2 uv){
4256#if DEPTH_PACKING == 3201
4257float depth=unpackRGBAToDepth(texture2D(depthBuffer,uv));
4258#else
4259float depth=texture2D(depthBuffer,uv).r;
4260#endif
4261#if defined(USE_LOGARITHMIC_DEPTH_BUFFER) || defined(LOG_DEPTH)
4262float d=pow(2.0,depth*log2(cameraFar+1.0))-1.0;float a=cameraFar/(cameraFar-cameraNear);float b=cameraFar*cameraNear/(cameraNear-cameraFar);depth=a+b/d;
4263#elif defined(USE_REVERSED_DEPTH_BUFFER)
4264depth=1.0-depth;
4265#endif
4266return depth;}float getViewZ(const in float depth){
4267#ifdef PERSPECTIVE_CAMERA
4268return perspectiveDepthToViewZ(depth,cameraNear,cameraFar);
4269#else
4270return orthographicDepthToViewZ(depth,cameraNear,cameraFar);
4271#endif
4272}vec3 RGBToHCV(const in vec3 RGB){vec4 P=mix(vec4(RGB.bg,-1.0,2.0/3.0),vec4(RGB.gb,0.0,-1.0/3.0),step(RGB.b,RGB.g));vec4 Q=mix(vec4(P.xyw,RGB.r),vec4(RGB.r,P.yzx),step(P.x,RGB.r));float C=Q.x-min(Q.w,Q.y);float H=abs((Q.w-Q.y)/(6.0*C+EPSILON)+Q.z);return vec3(H,C,Q.x);}vec3 RGBToHSL(const in vec3 RGB){vec3 HCV=RGBToHCV(RGB);float L=HCV.z-HCV.y*0.5;float S=HCV.y/(1.0-abs(L*2.0-1.0)+EPSILON);return vec3(HCV.x,S,L);}vec3 HueToRGB(const in float H){float R=abs(H*6.0-3.0)-1.0;float G=2.0-abs(H*6.0-2.0);float B=2.0-abs(H*6.0-4.0);return clamp(vec3(R,G,B),0.0,1.0);}vec3 HSLToRGB(const in vec3 HSL){vec3 RGB=HueToRGB(HSL.x);float C=(1.0-abs(2.0*HSL.z-1.0))*HSL.y;return(RGB-0.5)*C+HSL.z;}FRAGMENT_HEAD void main(){FRAGMENT_MAIN_UV vec4 color0=texture2D(inputBuffer,UV);vec4 color1=vec4(0.0);FRAGMENT_MAIN_IMAGE color0.a=clamp(color0.a,0.0,1.0);gl_FragColor=color0;
4273#ifdef ENCODE_OUTPUT
4274#include <colorspace_fragment>
4275#endif
4276#include <dithering_fragment>
4277}`,iN="uniform vec2 resolution;uniform vec2 texelSize;uniform float cameraNear;uniform float cameraFar;uniform float aspect;uniform float time;varying vec2 vUv;VERTEX_HEAD void main(){vUv=position.xy*0.5+0.5;VERTEX_MAIN_SUPPORT gl_Position=vec4(position.xy,1.0,1.0);}
4277",sN=class extends En{constructor(i,e,t,n,s=!1){super({name:"EffectMaterial",defines:{THREE_REVISION:Zo.replace(/\D+/g,""),DEPTH_PACKING:"0",ENCODE_OUTPUT:"1"},uniforms:{inputBuffer:new Ut(null),depthBuffer:new Ut(null),resolution:new Ut(new ae),texelSize:new Ut(new ae),cameraNear:new Ut(.3),cameraFar:new Ut(1e3),aspect:new Ut(1),time:new Ut(0)},blending:jn,toneMapped:!1,depthWrite:!1,depthTest:!1,dithering:s}),i&&this.setShaderParts(i),e&&this.setDefines(e),t&&this.setUniforms(t),this.copyCameraSettings(n)}set inputBuffer(i){this.uniforms.inputBuffer.value=i}setInputBuffer(i){this.uniforms.inputBuffer.value=i}get depthBuffer(){return this.uniforms.depthBuffer.value}set depthBuffer(i){this.uniforms.depthBuffer.value=i}get depthPacking(){return Number(this.defines.DEPTH_PACKING)}set depthPacking(i){this.defines.DEPTH_PACKING=i.toFixed(0),this.needsUpdate=!0}setDepthBuffer(i,e=zr){this.depthBuffer=i,this.depthPacking=e}setShaderData(i){this.setShaderParts(i.shaderParts),this.setDefines(i.defines),this.setUniforms(i.uniforms),this.setExtensions(i.extensions)}setShaderParts(i){return this.fragmentShader=nN.replace(jt.FRAGMENT_HEAD,i.get(jt.FRAGMENT_HEAD)||"").replace(jt.FRAGMENT_MAIN_UV,i.get(jt.FRAGMENT_MAIN_UV)||"").replace(jt.FRAGMENT_MAIN_IMAGE,i.get(jt.FRAGMENT_MAIN_IMAGE)||""),this.vertexShader=iN.replace(jt.VERTEX_HEAD,i.get(jt.VERTEX_HEAD)||"").replace(jt.VERTEX_MAIN_SUPPORT,i.get(jt.VERTEX_MAIN_SUPPORT)||""),this.needsUpdate=!0,this}setDefines(i){for(const e of i.entries())this.defines[e[0]]=e[1];return this.needsUpdate=!0,this}setUniforms(i){for(const e of i.entries())this.uniforms[e[0]]=e[1];return this}setExtensions(i){this.extensions={};for(const e of i)this.extensions[e]=!0;return this}get encodeOutput(){return this.defines.ENCODE_OUTPUT!==void 0}set encodeOutput(i){this.encodeOutput!==i&&(i?this.defines.ENCODE_OUTPUT="1":delete this.defines.ENCODE_OUTPUT,this.needsUpdate=!0)}isOutputEncodingEnabled(i){return this.encodeOutput}setOutputEncodingEnabled(i){this.encodeOutput=i}get time(){return this.uniforms.time.value}set time(i){this.uniforms.time.value=i}setDeltaTime(i){this.uniforms.time.value+=i}adoptCameraSettings(i){this.copyCameraSettings(i)}copyCameraSettings(i){i&&(this.uniforms.cameraNear.value=i.near,this.uniforms.cameraFar.value=i.far,i instanceof Dn?this.defines.PERSPECTIVE_CAMERA="1":delete this.defines.PERSPECTIVE_CAMERA,this.needsUpdate=!0)}setSize(i,e){const t=this.uniforms;t.resolution.value.set(i,e),t.texelSize.value.set(1/i,1/e),t.aspect.value=i/e}static get Section(){return jt}};function ay(i,e,t){for(const n of e){const s="$1"+i+n.charAt(0).toUpperCase()+n.slice(1),o=new RegExp("([^\\.])(\\b"+n+"\\b)","g");for(const l of t.entries())l[1]!==null&&t.set(l[0],l[1].replace(o,s))}}function rN(i,e,t){let n=e.getFragmentShader(),s=e.getVertexShader();const o=n!==void 0&&/mainImage/.test(n),l=n!==void 0&&/mainUv/.test(n);if(t.attributes|=e.getAttributes(),n===void 0)throw new Error(`Missing fragment shader (${e.name})`);if(l&&(t.attributes&Ta.CONVOLUTION)!==0)throw new Error(`Effects that transform UVs are incompatible with convolution effects (${e.name})`);if(!o&&!l)throw new Error(`Could not find mainImage or mainUv function (${e.name})`);{const c=/\w+\s+(\w+)\([\w\s,]*\)\s*{/g,h=t.shaderParts;let f=h.get(jt.FRAGMENT_HEAD)||"",p=h.get(jt.FRAGMENT_MAIN_UV)||"",g=h.get(jt.FRAGMENT_MAIN_IMAGE)||"",m=h.get(jt.VERTEX_HEAD)||"",v=h.get(jt.VERTEX_MAIN_SUPPORT)||"";const y=new Set,E=new Set;if(l&&(p+=`	${i}MainUv(UV);
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4279`:`);
4280`;for(const T of s.matchAll(/(?:varying\s+\w+\s+([\S\s]*?);)/g))for(const A of T[1].split(/\s*,\s*/))t.varyings.add(A),y.add(A),E.add(A);for(const T of s.matchAll(c))E.add(T[1])}for(const M of n.matchAll(c))E.add(M[1]);for(const M of e.defines.keys())E.add(M.replace(/\([\w\s,]*\)/g,""));for(const M of e.uniforms.keys())E.add(M);E.delete("while"),E.delete("for"),E.delete("if"),e.uniforms.forEac
4280h((M,T)=>t.uniforms.set(i+T.charAt(0).toUpperCase()+T.slice(1),M)),e.defines.forEach((M,T)=>t.defines.set(i+T.charAt(0).toUpperCase()+T.slice(1),M));const S=new Map([["fragment",n],["vertex",s]]);ay(i,E,t.defines),ay(i,E,S),n=S.get("fragment"),s=S.get("vertex");const _=e.blendMode;if(t.blendModes.set(_.blendFunction,_),o){e.inputColorSpace!==null&&e.inputColorSpace!==t.colorSpace&&(g+=e.inputColorSpace===$t?`color0 = sRGBTransferOETF(color0);
4281	`:`color0 = sRGBToLinear(color0);
4282	`),e.outputColorSpace!==cs?t.colorSpace=e.outputColorSpace:e.inputColorSpace!==null&&(t.colorSpace=e.inputColorSpace);const M=/MainImage *\([\w\s,]*?depth[\w\s,]*?\)/;g+=`${i}MainImage(color0, UV, `,(t.attributes&Ta.DEPTH)!==0&&M.test(n)&&(g+="depth, ",t.readDepth=!0),g+=`color1);
4283	`;const T=i+"BlendOpacity";t.uniforms.set(T,_.opacity),g+=`color0 = blend${_.blendFunction}(color0, color1, ${T});
4284
4285	`,f+=`uniform float ${T};
4286
4287`}if(f+=n+`
4288`,s!==null&&(m+=s+`
4289`),h.set(jt.FRAGMENT_HEAD,f),h.set(jt.FRAGMENT_MAIN_UV,p),h.set(jt.FRAGMENT_MAIN_IMAGE,g),h.set(jt.VERTEX_HEAD,m),h.set(jt.VERTEX_MAIN_SUPPORT,v),e.extensions!==null)for(const M of e.extensions)t.extensions.add(M)}}var aN=class extends Ti{constructor(i,...e){super("EffectPass"),this.fullscreenMaterial=new sN(null,null,null,i),this.listener=t=>this.handleEvent(t),this.effects=[],this.setEffects(e),this.skipRendering=!1,this.minTime=1,this.maxTime=Number.POSITIVE_INFINITY,this.timeScale=1}set mainScene(i){for(const e of this.effects)e.mainScene=i}set mainCamera(i){this.fullscreenMaterial.copyCameraSettings(i);for(const e of this.effects)e.mainCamera=i}get encodeOutput(){return this.fullscreenMaterial.encodeOutput}set encodeOutput(i){this.fullscreenMaterial.encodeOutput=i}get dithering(){return this.fullscreenMaterial.dithering}set dithering(i){const e=this.fullscreenMaterial;e.dithering=i,e.needsUpdate=!0}setEffects(i){for(const e of this.effects)e.removeEventListener("change",this.listener);this.effects=i.sort((e,t)=>t.attributes-e.attributes);for(const e of this.effects)e.addEventListener("change",this.listener)}updateMaterial(){const i=new JL;let e=0;for(const l of this.effects)if(l.blendMode.blendFunction===Rt.DST)i.attributes|=l.getAttributes()&Ta.DEPTH;else{if((i.attributes&l.getAttributes()&Ta.CONVOLUTION)!==0)throw new Error(`Convolution effects cannot be merged (${l.name})`);rN("e"+e++,l,i)}let t=i.shaderParts.get(jt.FRAGMENT_HEAD),n=i.shaderParts.get(jt.FRAGMENT_MAIN_IMAGE),s=i.shaderParts.get(jt.FRAGMENT_MAIN_UV);const o=/\bblend\b/g;for(const l of i.blendModes.values())t+=l.getShaderCode().replace(o,`blend${l.blendFunction}`)+`
4290`;(i.attributes&Ta.DEPTH)!==0?(i.readDepth&&(n=`float depth = readDepth(UV);
4291
4292	`+n),this.needsDepthTexture=this.getDepthTexture()===null):this.needsDepthTexture=!1,i.colorSpace
4292===$t&&(n+=`color0 = sRGBToLinear(color0);
4293	`),i.uvTransformation?(s=`vec2 transformedUv = vUv;
4294`+s,i.defines.set("UV","transformedUv")):i.defines.set("UV","vUv"),i.shaderParts.set(jt.FRAGMENT_HEAD,t),i.shaderParts.set(jt.FRAGMENT_MAIN_IMAGE,n),i.shaderParts.set(jt.FRAGMENT_MAIN_UV,s);for(const[l,c]of i.shaderParts)c!==null&&i.shaderParts.set(l,c.trim().replace(/^#/,`
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4295return Ge.jsxs("mesh",{position:[c,h,0],rotation:[0,0,o.a],children:[Ge.jsx("planeGeometry",{args:[o.len,.012]}),Ge.jsx("meshBasicMaterial",{color:"#ffffff",transparent:!0,opacity:.35,depthWrite:!1})]},`t${l}`)}),Ge.jsxs("mesh",{children:[Ge.jsx("circleGeometry",{args:[.09,64]}),Ge.jsx("meshBasicMaterial",{color:"#ffffff"})]}),Ge.jsxs("mesh",{children:[Ge.jsx("ringGeometry",{args:[.14,.16,64]}),Ge.jsx("meshBasicMaterial",{color:"#ffffff",transparent:!0,opacity:.5})]}),[0,Math.PI/2].map((o,l)=>Ge.jsxs("mesh",{rotation:[0,0,o],children:[Ge.jsx("planeGeometry",{args:[12,.004]}),Ge.jsx("meshBasicMaterial",{color:"#ffffff",transparent:!0,opacity:.08,depthWrite:!1})]},`c${l}`)),Ge.jsx("group",{ref:t,children:n.map((o,l)=>{const c=l*.7+l*.31;return Ge.jsxs("mesh",{position:[Math.cos(c)*o,Math.sin(c)*o,0],children:[Ge.jsx("circleGeometry",{args:[.045+l%3*.01,32]}),Ge.jsx("meshBasicMaterial",{color:"#ffffff"})]},`p${l}`)})})]})}function _N({visible:i=1,count:e=2e3}){const t=Ze.useRef(null),n=Ze.useMemo(()=>{const o=new Float32Array(e*3),l=1.4,c=14,h=40;for(let f=0;f<e;f++){const p=f/e,g=p*Math.PI*2*c;o[f*3]=Math.cos(g)*l,o[f*3+1]=Math.sin(g)*l,o[f*3+2]=-h/2+p*h}return o},[e]),s=Ze.useMemo(()=>{const o=[];for(let h=0;h<=600;h++){const f=h/600,p=-40/2+f*40,g=Math.sin(f*Math.PI*18)*.5+Math.sin(f*Math.PI*4)*.2,m=Math.cos(f*Math.PI*6)*.2;o.push(new B(m,g,p))}return new gt().setFromPoints(o)},[]);return sl((o,l)=>{t.current&&(t.current.rotation.z+=l*.05)}),i<=.001?null:Ge.jsxs("group",{ref:t,children:[Ge.jsxs("points",{children:[Ge.jsx("bufferGeometry",{children:Ge.jsx("bufferAttribute",{attach:"attributes-position",args:[n,3],count:e})}),Ge.jsx("pointsMaterial",{size:.05,color:"#ffffff",transparent:!0,opacity:.85*i,sizeAttenuation:!0,depthWrite:!1,blending:Ho})]}),Ge.jsx("primitive",{object:new ir(s,new ai({color:"#ffffff",transparent:!0,opacity:.6*i}))}),Ge.jsxs("mesh",{rotation:[0,Math.PI/2,0],position:[0,0,0],children:[Ge.jsx("cylinderGeometry",{args:[.005,.005,40,8]}),Ge.jsx("meshBasicMaterial",{color:"#ffffff",transparent:!0,opacity:.15*i})]})]})}function yN({visible:i=1,count:e=6e3}){const t=Ze.useRef(null),n=Ze.useMemo(()=>{const s=new Float32Array(e*3),o=4;for(let l=0;l<e;l++){const c=Math.random(),h=Math.pow(c,.6)*14,p=l%o/o*Math.PI*2+h*.35+(Math.random()-.5)*.4,g=(1-c)*.6;s[l*3]=Math.cos(p)*h+(Math.random()-.5)*g,s[l*3+1]=Math.sin(p)*h+(Math.random()-.5)*g,s[l*3+2]=(Math.random()-.5)*g*.8}return s},[e]);return sl((s,o)=>{t.current&&(t.current.rotation.z+=o*.02)}),i<=.001?null:Ge.jsxs("points",{ref:t,children:[Ge.jsx("bufferGeometry",{children:Ge.jsx("bufferAttribute",{attach:"attributes-position",args:[n,3],count:e})}),Ge.jsx("pointsMaterial",{size:.05,color:"#ffffff",transparent:!0,opacity:.8*i,sizeAttenuation:!0,depthWrite:!1,blending:Ho})]})}function SN({visible:i=1}){return i<=.001?null:Ge.jsx("group",{position:[0,-3.2,-2],rotation:[-Math.PI/2.4,0,0],children:Ge.jsx("gridHelper",{args:[60,40,"#ffffff","#ffffff"],children:Ge.jsx("meshBasicMaterial",{attach:"material",color:"#ffffff",transparent:!0,opacity:.12*i,depthWrite:!1,side:ni})})})}const xm=[{pos:[0,0,9],look:[0,0,0]},{pos:[0,0,16],look:[0,0,0]},{pos:[0,0,-18],look:[0,0,0]},{pos:[0,0,12],look:[0,0,0]},{pos:[0,0,30],look:[0,0,0]}];function bN(i,e,t){return{pos:[Js.lerp(i.pos[0],e.pos[0],t),Js.lerp(i.pos[1],e.pos[1],t),Js.lerp(i.pos[2],e.pos[2],t)],look:[Js.lerp(i.look[0],e.look[0],t),Js.lerp(i.look[1],e.look[1],t),Js.lerp(i.look[2],e.look[2],t)]}}function MN(){const{camera:i}=Bg(),e=new B;return sl(()=>{const t=cc.getState().phase,n=Math.max(0,Math.min(4,t)),s=Math.floor(n),o=n-s,l=xm[s],c=xm[Math.min(s+1,xm.length-1)],h=bN(l,c,o);i.position.lerp(new B(...h.pos),.08),e.set(...h.look),i.lookAt(e)}),null}function Xl(i,e,t){const n=Math.max(0,Math.min(1,(t-i)/(e-i)));return n*n*(3-2*n)}function EN(){const i=cc(l=>l.phase),e=1-Xl(1.2,2,i),t=Xl(1.6,2.3,i)*(1-Xl(3.4,3.9,i)),n=Xl(3.3,4,i),s=1-Xl(1.4,2,i),o=typeof window<"u"&&window.innerWidth<768;return Ge.jsxs(Ge.Fragment,{children:[Ge.jsx(vN,{count:o?800:2400}),Ge.jsx(SN,{visible:s}),Ge.jsx(xN,{visible:e}),Ge.jsx(_N,{visible:t,count:o?700:2e3}),Ge.jsx(yN,{visible:n,count:o?2500:6e3}),Ge.jsx(MN,{})]})}function NN(){const i=cc(t=>t.setMouse),e=cc(t=>t.setReducedMotion);return Ze.useEffect(()=>{const t=window.matchMedia("(prefers-reduced-motion: reduce)");e(t.matches);const n=o=>e(o.matches);t.addEventListener("change",n);const s=o=>{i(o.clientX/window.innerWidth*2-1,o.clientY/window.innerHeight*2-1)};return window.addEventListener("mousemove",s),()=>{t.removeEventListener("change",n),window.removeEventListener("mousemove",s)}},[i,e]),Ge.jsx("div",{className:"fixed inset-0 z-0","aria-hidden":!0,
4295children:Ge.jsxs(GL,{dpr:[1,2],camera:{position:[0,0,9],fov:45,near:.1,far:200},gl:{antialias:!0,alpha:!1},style:{background:"#050506"},children:[Ge.jsx(EN,{}),Ge.jsxs(dN,{children:[Ge.jsx(mN,{intensity:.6,luminanceThreshold:.2,luminanceSmoothing:.9,mipmapBlur:!0}),Ge.jsx(gN,{blendFunction:Rt.OVERLAY,density:1.25,opacity:.05})]})]})})}export{NN as CosmicCanvas};

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