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https://flowity.ai/assets/signals-msRmTTYb.js

js flowity.ai collected 2026-10-05 11:59:56 UTC 506,820 bytes, 4,210 lines download raw bytes

vendor: 5,389 bytes, lines 1-5
1import{b as at}from"./NextApp-BNvw9GYf.js";import"./index-DrpGsEZX.js";/**
2 * @license
3 * Copyright 2010-2024 Three.js Authors
4 * SPDX-License-Identifier: MIT
5 */const 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vendor: 20,221 bytes, line 5
5=d,this.userData={},this.version=0,this.onUpdate=null,this.isRenderTargetTexture=!1,this.pmremVersion=0}get image(){return this.source.data}set image(e=null){this.source.data=e}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}clone(){return new this.constructor().copy(this)}copy(e){return this.name=e.name,this.source=e.source,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.channel=e.channel,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.colorSpace=e.colorSpace,this.userData=JSON.parse(JSON.stringify(e.userData)),this.needsUpdate=!0,this}toJSON(e){const t=e===void 0||typeof e=="string";if(!t&&e.textures[this.uuid]!==void 0)return e.textures[this.uuid];const n={metadata:{version:4.6,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,image:this.source.toJSON(e).uuid,mapping:this.mapping,channel:this.channel,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,internalFormat:this.internalFormat,type:this.type,colorSpace:this.colorSpace,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,generateMipmaps:this.generateMipmaps,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};return Object.keys(this.userData).length>0&&(n.userData=this.userData),t||(e.textures[this.uuid]=n),n}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(this.mapping!==xo)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case hs:e.x=e.x-Math.floor(e.x);break;case wn:e.x=e.x<0?0:1;break;case fs:Math.abs(Math.floor(e.x)%2)===1?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x);break}if(e.y<0||e.y>1)switch(this.wrapT){case hs:e.y=e.y-Math.floor(e.y);break;case wn:e.y=e.y<0?0:1;break;case fs:Math.abs(Math.floor(e.y)%2)===1?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y);break}return this.flipY&&(e.y=1-e.y),e}set needsUpdate(e){e===!0&&(this.version++,this.source.needsUpdate=!0)}set needsPMREMUpdate(e){e===!0&&this.pmremVersion++}}Et.DEFAULT_IMAGE=null;Et.DEFAULT_MAPPING=xo;Et.DEFAULT_ANISOTROPY=1;class it{constructor(e=0,t=0,n=0,r=1){it.prototype.isVector4=!0,this.x=e,this.y=t,this.z=n,this.w=r}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,t,n,r){return this.x=e,this.y=t,this.z=n,this.w=r,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;case 3:this.w=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=e.w!==void 0?e.w:1,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this.w=e.w+t.w,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this.w+=e.w*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this.w=e.w-t.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){const t=this.x,n=this.y,r=this.z,s=this.w,a=e.elements;return this.x=a[0]*t+a[4]*n+a[8]*r+a[12]*s,this.y=a[1]*t+a[5]*n+a[9]*r+a[13]*s,this.z=a[2]*t+a[6]*n+a[10]*r+a[14]*s,this.w=a[3]*t+a[7]*n+a[11]*r+a[15]*s,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);const t=Math.sqrt(1-e.w*e.w);return t<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/t,this.y=e.y/t,this.z=e.z/t),this}setAxisAngleFromRotationMatrix(e){let t,n,r,s;const l=e.elements,c=l[0],d=l[4],u=l[8],p=l[1],m=l[5],v=l[9],E=l[2],h=l[6],f=l[10];if(Math.abs(d-p)<.01&&Math.abs(u-E)<.01&&Math.abs(v-h)<.01){if(Math.abs(d+p)<.1&&Math.abs(u+E)<.1&&Math.abs(v+h)<.1&&Math.abs(c+m+f-3)<.1)return this.set(1,0,0,0),this;t=Math.PI;const x=(c+1)/2,y=(m+1)/2,C=(f+1)/2,w=(d+p)/4,b=(u+E)/4,I=(v+h)/4;return x>y&&x>C?x<.01?(n=0,r=.707106781,s=.707106781):(n=Math.sqrt(x),r=w/n,s=b/n):y>C?y<.01?(n=.707106781,r=0,s=.707106781):(r=Math.sqrt(y),n=w/r,s=I/r):C<.01?(n=.707106781,r=.707106781,s=0):(s=Math.sqrt(C),n=b/s,r=I/s),this.set(n,r,s,t),this}let T=Math.sqrt((h-v)*(h-v)+(u-E)*(u-E)+(p-d)*(p-d));return Math.abs(T)<.001&&(T=1),this.x=(h-v)/T,this.y=(u-E)/T,this.z=(p-d)/T,this.w=Math.acos((c+m+f-1)/2),this}setFromMatrixPosition(e){const t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this.w=t[15],this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this.w=Math.max(e.w,Math.min(t.w,this.w)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this.w=Math.max(e,Math.min(t,this.w)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this.w=Math.trunc(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this.w+=(e.w-this.w)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this.w=e.w+(t.w-e.w)*n,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}class Yl extends ii{constructor(e=1,t=1,n={}){super(),this.isRenderTarget=!0,this.width=e,this.height=t,this.depth=1,this.scissor=new it(0,0,e,t),this.scissorTest=!1,this.viewport=new it(0,0,e,t);const r={width:e,height:t,depth:1};n=Object.assign({generateMipmaps:!1,internalFormat:null,minFilter:Ft,depthBuffer:!0,stencilBuffer:!1,resolveDepthBuffer:!0,resolveStencilBuffer:!0,depthTexture:null,samples:0,count:1},n);const s=new Et(r,n.mapping,n.wrapS,n.wrapT,n.magFilter,n.minFilter,n.format,n.type,n.anisotropy,n.colorSpace);s.flipY=!1,s.generateMipmaps=n.generateMipmaps,s.internalFormat=n.internalFormat,this.textures=[];const a=n.count;for(let o=0;o<a;o++)this.textures[o]=s.clone(),this.textures[o].isRenderTargetTexture=!0;this.depthBuffer=n.depthBuffer,this.stencilBuffer=n.stencilBuffer,this.resolveDepthBuffer=n.resolveDepthBuffer,this.resolveStencilBuffer=n.resolveStencilBuffer,this.depthTexture=n.depthTexture,this.samples=n.samples}get texture(){return this.textures[0]}set texture(e){this.textures[0]=e}setSize(e,t,n=1){if(this.width!==e||this.height!==t||this.depth!==n){this.width=e,this.height=t,this.depth=n;for(let r=0,s=this.textures.length;r<s;r++)this.textures[r].image.width=e,this.textures[r].image.height=t,this.textures[r].image.depth=n;this.dispose()}this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)}clone(){return new this.constructor().copy(this)}copy(e){this.width=e.width,this.height=e.height,this.depth=e.depth,this.scissor.copy(e.scissor),this.scissorTest=e.scissorTest,this.viewport.copy(e.viewport),this.textures.length=0;for(let n=0,r=e.textures.length;n<r;n++)this.textures[n]=e.textures[n].clone(),this.textures[n].isRenderTargetTexture=!0;const t=Object.assign({},e.texture.image);return this.texture.source=new Do(t),this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.resolveDepthBuffer=e.resolveDepthBuffer,this.resolveStencilBuffer=e.resolveStencilBuffer,e.depthTexture!==null&&(this.depthTexture=e.depthTexture.clone()),this.samples=e.samples,this}dispose(){this.dispatchEvent({type:"dispose"})}}class Ht extends Yl{constructor(e=1,t=1,n={}){super(e,t,n),this.isWebGLRenderTarget=!0}}class Uo extends Et{constructor(e=null,t=1,n=1,r=1){super(null),this.isDataArrayTexture=!0,this.image={data:e,width:t,height:n,depth:r},this.magFilter=Lt,this.minFilter=Lt,this.wrapR=wn,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.layerUpdates=new Set}addLayerUpdate(e){this.layerUpdates.add(e)}clearLayerUpdates(){this.layerUpdates.clear()}}class Kl extends Et{constructor(e=null,t=1,n=1,r=1){super(null),this.isData3DTexture=!0,this.image={data:e,width:t,height:n,depth:r},this.magFilter=Lt,this.minFilter=Lt,this.wrapR=wn,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}class xi{constructor(e=0,t=0,n=0,r=1){this.isQuaternion=!0,this._x=e,this._y=t,this._z=n,this._w=r}static slerpFlat(e,t,n,r,s,a,o){let l=n[r+0],c=n[r+1],d=n[r+2],u=n[r+3];const p=s[a+0],m=s[a+1],v=s[a+2],E=s[a+3];if(o===0){e[t+0]=l,e[t+1]=c,e[t+2]=d,e[t+3]=u;return}if(o===1){e[t+0]=p,e[t+1]=m,e[t+2]=v,e[t+3]=E;return}if(u!==E||l!==p||c!==m||d!==v){let h=1-o;const f=l*p+c*m+d*v+u*E,T=f>=0?1:-1,x=1-f*f;if(x>Number.EPSILON){const C=Math.sqrt(x),w=Math.atan2(C,f*T);h=Math.sin(h*w)/C,o=Math.sin(o*w)/C}const y=o*T;if(l=l*h+p*y,c=c*h+m*y,d=d*h+v*y,u=u*h+E*y,h===1-o){const C=1/Math.sqrt(l*l+c*c+d*d+u*u);l*=C,c*=C,d*=C,u*=C}}e[t]=l,e[t+1]=c,e[t+2]=d,e[t+3]=u}static multiplyQuaternionsFlat(e,t,n,r,s,a){const o=n[r],l=n[r+1],c=n[r+2],d=n[r+3],u=s[a],p=s[a+1],m=s[a+2],v=s[a+3];return e[t]=o*v+d*u+l*m-c*p,e[t+1]=l*v+d*p+c*u-o*m,e[t+2]=c*v+d*m+o*p-l*u,e[t+3]=d*v-o*u-l*p-c*m,e}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get w(){return this._w}set w(e){this._w=e,this._onChangeCallback()}set(e,t,n,r){return this._x=e,this._y=t,this._z=n,this._w=r,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,t=!0){const n=e._x,r=e._y,s=e._z,a=e._order,o=Math.cos,l=Math.sin,c=o(n/2),d=o(r/2),u=o(s/2),p=l(n/2),m=l(r/2),v=l(s/2);switch(a){case"XYZ":this._x=p*d*u+c*m*v,this._y=c*m*u-p*d*v,this._z=c*d*v+p*m*u,this._w=c*d*u-p*m*v;break;case"YXZ":this._x=p*d*u+c*m*v,this._y=c*m*u-p*d*v,this._z=c*d*v-p*m*u,this._w=c*d*u+p*m*v;break;case"ZXY":this._x=p*d*u-c*m*v,this._y=c*m*u+p*d*v,this._z=c*d*v+p*m*u,this._w=c*d*u-p*m*v;break;case"ZYX":this._x=p*d*u-c*m*v,this._y=c*m*u+p*d*v,this._z=c*d*v-p*m*u,this._w=c*d*u+p*m*v;break;case"YZX":this._x=p*d*u+c*m*v,this._y=c*m*u+p*d*v,this._z=c*d*v-p*m*u,this._w=c*d*u-p*m*v;break;case"XZY":this._x=p*d*u-c*m*v,this._y=c*m*u-p*d*v,this._z=c*d*v+p*m*u,this._w=c*d*u+p*m*v;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+a)}return t===!0&&this._onChangeCallback(),this}setFromAxisAngle(e,t){const n=t/2,r=Math.sin(n);return this._x=e.x*r,this._y=e.y*r,this._z=e.z*r,this._w=Math.cos(n),this._onChangeCallback(),this}setFromRotationMatrix(e){const t=e.elements,n=t[0],r=t[4],s=t[8],a=t[1],o=t[5],l=t[9],c=t[2],d=t[6],u=t[10],p=n+o+u;if(p>0){const m=.5/Math.sqrt(p+1);this._w=.25/m,this._x=(d-l)*m,this._y=(s-c)*m,this._z=(a-r)*m}else if(n>o&&n>u){const m=2*Math.sqrt(1+n-o-u);this._w=(d-l)/m,this._x=.25*m,this._y=(r+a)/m,this._z=(s+c)/m}else if(o>u){const m=2*Math.sqrt(1+o-n-u);this._w=(s-c)/m,this._x=(r+a)/m,this._y=.25*m,this._z=(l+d)/m}else{const m=2*Math.sqrt(1+u-n-o);this._w=(a-r)/m,this._x=(s+c)/m,this._y=(l+d)/m,this._z=.25*m}return this._onChangeCallback(),this}setFromUnitVectors(e,t){let n=e.dot(t)+1;return n<Number.EPSILON?(n=0,Math.abs(e.x)>Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0,this._w=n):(this._x=0,this._y=-e.z,this._z=e.y,this._w=n)):(this._x=e.y*t.z-e.z*t.y,this._y=e.z*t.x-e.x*t.z,this._z=e.x*t.y-e.y*t.x,this._w=n),this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(Mt(this.dot(e),-1,1)))}rotateTowards(e,t){const n=this.angleTo(e);if(n===0)return this;const r=Math.min(1,t/n);return this.slerp(e,r),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return e===0?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e){return this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,t){const n=e._x,r=e._y,s=e._z,a=e._w,o=t._x,l=t._y,c=t._z,d=t._w;return this._x=n*d+a*o+r*c-s*l,this._y=r*d+a*l+s*o-n*c,this._z=s*d+a*c+n*l-r*o,this._w=a*d-n*o-r*l-s*c,this._onChangeCallback(),this}slerp(e,t){if(t===0)return this;if(t===1)return this.copy(e);const n=this._x,r=this._y,s=this._z,a=this._w;let o=a*e._w+n*e._x+r*e._y+s*e._z;if(o<0?(this._w=-e._w,this._x=-e._x,this._y=-e._y,this._z=-e._z,o=-o):this.copy(e),o>=1)return this._w=a,this._x=n,this._y=r,this._z=s,this;const l=1-o*o;if(l<=Number.EPSILON){const m=1-t;return this._w=m*a+t*this._w,this._x=m*n+t*this._x,this._y=m*r+t*this._y,this._z=m*s+t*this._z,this.normalize(),this}const c=Math.sqrt(l),d=Math.atan2(c,o),u=Math.sin((1-t)*d)/c,p=Math.sin(t*d)/c;return this._w=a*u+this._w*p,this._x=n*u+this._x*p,this._y=r*u+this._y*p,this._z=s*u+this._z*p,this._onChangeCallback(),this}slerpQuaternions(e,t,n){return this.copy(e).slerp(t,n)}random(){const e=2*Math.PI*Math.random(),t=2*Math.PI*Math.random(),n=Math.random(),r=Math.sqrt(1-n),s=Math.sqrt(n);return this.set(r*Math.sin(e),r*Math.cos(e),s*Math.sin(t),s*Math.cos(t))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,t=0){return this._x=e[t],this._y=e[t+1],this._z=e[t+2],this._w=e[t+3],this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,e}fromBufferAttribute(e,t){return this._x=e.getX(t),this._y=e.getY(t),this._z=e.getZ(t),this._w=e.getW(t),this._onChangeCallback(),this}toJSON(){return this.toArray()}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}class N{constructor(e=0,t=0,n=0){N.prototype.isVector3=!0,this.x=e,this.y=t,this.z=n}set(e,t,n){return n===void 0&&(n=this.z),this.x=e,this.y=t,this.z=n,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;default:throw new Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw new Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,t){return this.x=e.x*t.x,this.y=e.y*t.y,this.z=e.z*t.z,this}applyEuler(e){return this.applyQuaternion(_a.setFromEuler(e))}applyAxisAngle(e,t){return this.applyQuaternion(_a.setFromAxisAngle(e,t))}applyMatrix3(e){const t=this.x,n=this.y,r=this.z,s=e.elements;return this.x=s[0]*t+s[3]*n+s[6]*r,this.y=s[1]*t+s[4]*n+s[7]*r,this.z=s[2]*t+s[5]*n+s[8]*r,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){const t=this.x,n=this.y,r=this.z,s=e.elements,a=1/(s[3]*t+s[7]*n+s[11]*r+s[15]);return this.x=(s[0]*t+s[4]*n+s[8]*r+s[12])*a,this.y=(s[1]*t+s[5]*n+s[9]*r+s[13])*a,this.z=(s[2]*t+s[6]*n+s[10]*r+s[14])*a,this}applyQuaternion(e){const t=this.x,n=this.y,r=this.z,s=e.x,a=e.y,o=e.z,l=e.w,c=2*(a*r-o*n),d=2*(o*t-s*r),u=2*(s*n-a*t);return this.x=t+l*c+a*u-o*d,this.y=n+l*d+o*c-s*u,this.z=r+l*u+s*d-a*c,this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){const t=this.x,n=this.y,r=this.z,s=e.elements;return this.x=s[0]*t+s[4]*n+s[8]*r,this.y=s[1]*t+s[5]*n+s[9]*r,this.z=s[2]*t+s[6]*n+s[10]*r,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,t){return this.x=Math.max(e.x,Math.min(t.x,this.x)),this.y=Math.max(e.y,Math.min(t.y,this.y)),this.z=Math.max(e.z,Math.min(t.z,this.z)),this}clampScalar(e,t){return this.x=Math.max(e,Math.min(t,this.x)),this.y=Math.max(e,Math.min(t,this.y)),this.z=Math.max(e,Math.min(t,this.z)),this}clampLength(e,t){const n=this.length();return this.divideScalar(n||1).multiplyScalar(Math.max(e,Math.min(t,n)))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}
vendor: 5,724 bytes, line 5
5roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this}lerpVectors(e,t,n){return this.x=e.x+(t.x-e.x)*n,this.y=e.y+(t.y-e.y)*n,this.z=e.z+(t.z-e.z)*n,this}cross(e){return this.crossVectors(this,e)}crossVectors(e,t){const n=e.x,r=e.y,s=e.z,a=t.x,o=t.y,l=t.z;return this.x=r*l-s*o,this.y=s*a-n*l,this.z=n*o-r*a,this}projectOnVector(e){const t=e.lengthSq();if(t===0)return this.set(0,0,0);const n=e.dot(this)/t;return this.copy(e).multiplyScalar(n)}projectOnPlane(e){return Rr.copy(this).projectOnVector(e),this.sub(Rr)}reflect(e){return this.sub(Rr.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){const t=Math.sqrt(this.lengthSq()*e.lengthSq());if(t===0)return Math.PI/2;const n=this.dot(e)/t;return Math.acos(Mt(n,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){const t=this.x-e.x,n=this.y-e.y,r=this.z-e.z;return t*t+n*n+r*r}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,t,n){const r=Math.sin(t)*e;return this.x=r*Math.sin(n),this.y=Math.cos(t)*e,this.z=r*Math.cos(n),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,t,n){return this.x=e*Math.sin(t),this.y=n,this.z=e*Math.cos(t),this}setFromMatrixPosition(e){const t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this}setFromMatrixScale(e){const t=this.setFromMatrixColumn(e,0).length(),n=this.setFromMatrixColumn(e,1).length(),r=this.setFromMatrixColumn(e,2).length();return this.x=t,this.y=n,this.z=r,this}setFromMatrixColumn(e,t){return this.fromArray(e.elements,t*4)}setFromMatrix3Column(e,t){return this.fromArray(e.elements,t*3)}setFromEuler(e){return this.x=e._x,this.y=e._y,this.z=e._z,this}setFromColor(e){return this.x=e.r,this.y=e.g,this.z=e.b,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){const e=Math.random()*Math.PI*2,t=Math.random()*2-1,n=Math.sqrt(1-t*t);return this.x=n*Math.cos(e),this.y=t,this.z=n*Math.sin(e),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}const Rr=new N,_a=new xi;class Mi{constructor(e=new N(1/0,1/0,1/0),t=new N(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromArray(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t+=3)this.expandByPoint(Ut.fromArray(e,t));return this}setFromBufferAttribute(e){this.makeEmpty();for(let t=0,n=e.count;t<n;t++)this.expandByPoint(Ut.fromBufferAttribute(e,t));return this}setFromPoints(e){this.makeEmpty();for(let t=0,n=e.length;t<n;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){const n=Ut.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(n),this.max.copy(e).add(n),this}setFromObject(e,t=!1){return this.makeEmpty(),this.expandByObject(e,t)}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(e){return this.isEmpty()?e.set(0,0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}expandByObject(e,t=!1){e.updateWorldMatrix(!1,!1);const n=e.geometry;if(n!==void 0){const s=n.getAttribute("position");if(t===!0&&s!==void 0&&e.isInstancedMesh!==!0)for(let a=0,o=s.count;a<o;a++)e.isMesh===!0?e.getVertexPosition(a,Ut):Ut.fromBufferAttribute(s,a),Ut.applyMatrix4(e.matrixWorld),this.expandByPoint(Ut);else e.boundingBox!==void 0?(e.boundingBox===null&&e.computeBoundingBox(),bi.copy(e.boundingBox)):(n.boundingBox===null&&n.computeBoundingBox(),bi.copy(n.boundingBox)),bi.applyMatrix4(e.matrixWorld),this.union(bi)}const r=e.children;for(let s=0,a=r.length;s<a;s++)this.expandByObject(r[s],t);return this}containsPoint(e){return e.x>=this.min.x&&e.x<=this.max.x&&e.y>=this.min.y&&e.y<=this.max.y&&e.z>=this.min.z&&e.z<=this.max.z}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return e.max.x>=this.min.x&&e.min.x<=this.max.x&&e.max.y>=this.min.y&&e.min.y<=this.max.y&&e.max.z>=this.min.z&&e.min.z<=this.max.z}intersectsSphere(e){return this.clampPoint(e.center,Ut),Ut.distanceToSquared(e.center)<=e.radius*e.radiu
vendor: 21,520 bytes, line 5
5s}intersectsPlane(e){let t,n;return e.normal.x>0?(t=e.normal.x*this.min.x,n=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,n=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,n+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,n+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,n+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,n+=e.normal.z*this.min.z),t<=-e.constant&&n>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(ci),wi.subVectors(this.max,ci),Un.subVectors(e.a,ci),In.subVectors(e.b,ci),Nn.subVectors(e.c,ci),on.subVectors(In,Un),ln.subVectors(Nn,In),_n.subVectors(Un,Nn);let t=[0,-on.z,on.y,0,-ln.z,ln.y,0,-_n.z,_n.y,on.z,0,-on.x,ln.z,0,-ln.x,_n.z,0,-_n.x,-on.y,on.x,0,-ln.y,ln.x,0,-_n.y,_n.x,0];return!Cr(t,Un,In,Nn,wi)||(t=[1,0,0,0,1,0,0,0,1],!Cr(t,Un,In,Nn,wi))?!1:(Ri.crossVectors(on,ln),t=[Ri.x,Ri.y,Ri.z],Cr(t,Un,In,Nn,wi))}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return this.clampPoint(e,Ut).distanceTo(e)}getBoundingSphere(e){return this.isEmpty()?e.makeEmpty():(this.getCenter(e.center),e.radius=this.getSize(Ut).length()*.5),e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()?this:(Yt[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),Yt[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),Yt[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),Yt[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),Yt[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),Yt[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),Yt[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),Yt[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(Yt),this)}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}const Yt=[new N,new N,new N,new N,new N,new N,new N,new N],Ut=new N,bi=new Mi,Un=new N,In=new N,Nn=new N,on=new N,ln=new N,_n=new N,ci=new N,wi=new N,Ri=new N,vn=new N;function Cr(i,e,t,n,r){for(let s=0,a=i.length-3;s<=a;s+=3){vn.fromArray(i,s);const o=r.x*Math.abs(vn.x)+r.y*Math.abs(vn.y)+r.z*Math.abs(vn.z),l=e.dot(vn),c=t.dot(vn),d=n.dot(vn);if(Math.max(-Math.max(l,c,d),Math.min(l,c,d))>o)return!1}return!0}const $l=new Mi,ui=new N,Pr=new N;class Si{constructor(e=new N,t=-1){this.isSphere=!0,this.center=e,this.radius=t}set(e,t){return this.center.copy(e),this.radius=t,this}setFromPoints(e,t){const n=this.center;t!==void 0?n.copy(t):$l.setFromPoints(e).getCenter(n);let r=0;for(let s=0,a=e.length;s<a;s++)r=Math.max(r,n.distanceToSquared(e[s]));return this.radius=Math.sqrt(r),this}copy(e){return this.center.copy(e.center),this.radius=e.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(e){return e.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(e){return e.distanceTo(this.center)-this.radius}intersectsSphere(e){const t=this.radius+e.radius;return e.center.distanceToSquared(this.center)<=t*t}intersectsBox(e){return e.intersectsSphere(this)}intersectsPlane(e){return Math.abs(e.distanceToPoint(this.center))<=this.radius}clampPoint(e,t){const n=this.center.distanceToSquared(e);return t.copy(e),n>this.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t}getBoundingBox(e){return this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){if(this.isEmpty())return this.center.copy(e),this.radius=0,this;ui.subVectors(e,this.center);const t=ui.lengthSq();if(t>this.radius*this.radius){const n=Math.sqrt(t),r=(n-this.radius)*.5;this.center.addScaledVector(ui,r/n),this.radius+=r}return this}union(e){return e.isEmpty()?this:this.isEmpty()?(this.copy(e),this):(this.center.equals(e.center)===!0?this.radius=Math.max(this.radius,e.radius):(Pr.subVectors(e.center,this.center).setLength(e.radius),this.expandByPoint(ui.copy(e.center).add(Pr)),this.expandByPoint(ui.copy(e.center).sub(Pr))),this)}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return new this.constructor().copy(this)}}const Kt=new N,Lr=new N,Ci=new N,cn=new N,Dr=new N,Pi=new N,Ur=new N;class Zs{constructor(e=new N,t=new N(0,0,-1)){this.origin=e,this.direction=t}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return t.copy(this.origin).addScaledVector(this.direction,e)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,Kt)),this}closestPointToPoint(e,t){t.subVectors(e,this.origin);const n=t.dot(this.direction);return n<0?t.copy(this.origin):t.copy(this.origin).addScaledVector(this.direction,n)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){const t=Kt.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(Kt.copy(this.origin).addScaledVector(this.direction,t),Kt.distanceToSquared(e))}distanceSqToSegment(e,t,n,r){Lr.copy(e).add(t).multiplyScalar(.5),Ci.copy(t).sub(e).normalize(),cn.copy(this.origin).sub(Lr);const s=e.distanceTo(t)*.5,a=-this.direction.dot(Ci),o=cn.dot(this.direction),l=-cn.dot(Ci),c=cn.lengthSq(),d=Math.abs(1-a*a);let u,p,m,v;if(d>0)if(u=a*l-o,p=a*o-l,v=s*d,u>=0)if(p>=-v)if(p<=v){const E=1/d;u*=E,p*=E,m=u*(u+a*p+2*o)+p*(a*u+p+2*l)+c}else p=s,u=Math.max(0,-(a*p+o)),m=-u*u+p*(p+2*l)+c;else p=-s,u=Math.max(0,-(a*p+o)),m=-u*u+p*(p+2*l)+c;else p<=-v?(u=Math.max(0,-(-a*s+o)),p=u>0?-s:Math.min(Math.max(-s,-l),s),m=-u*u+p*(p+2*l)+c):p<=v?(u=0,p=Math.min(Math.max(-s,-l),s),m=p*(p+2*l)+c):(u=Math.max(0,-(a*s+o)),p=u>0?s:Math.min(Math.max(-s,-l),s),m=-u*u+p*(p+2*l)+c);else p=a>0?-s:s,u=Math.max(0,-(a*p+o)),m=-u*u+p*(p+2*l)+c;return n&&n.copy(this.origin).addScaledVector(this.direction,u),r&&r.copy(Lr).addScaledVector(Ci,p),m}intersectSphere(e,t){Kt.subVectors(e.center,this.origin);const n=Kt.dot(this.direction),r=Kt.dot(Kt)-n*n,s=e.radius*e.radius;if(r>s)return null;const a=Math.sqrt(s-r),o=n-a,l=n+a;return l<0?null:o<0?this.at(l,t):this.at(o,t)}intersectsSphere(e){return this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){const t=e.normal.dot(this.direction);if(t===0)return e.distanceToPoint(this.origin)===0?0:null;const n=-(this.origin.dot(e.normal)+e.constant)/t;return n>=0?n:null}intersectPlane(e,t){const n=this.distanceToPlane(e);return n===null?null:this.at(n,t)}intersectsPlane(e){const t=e.distanceToPoint(this.origin);return t===0||e.normal.dot(this.direction)*t<0}intersectBox(e,t){let n,r,s,a,o,l;const c=1/this.direction.x,d=1/this.direction.y,u=1/this.direction.z,p=this.origin;return c>=0?(n=(e.min.x-p.x)*c,r=(e.max.x-p.x)*c):(n=(e.max.x-p.x)*c,r=(e.min.x-p.x)*c),d>=0?(s=(e.min.y-p.y)*d,a=(e.max.y-p.y)*d):(s=(e.max.y-p.y)*d,a=(e.min.y-p.y)*d),n>a||s>r||((s>n||isNaN(n))&&(n=s),(a<r||isNaN(r))&&(r=a),u>=0?(o=(e.min.z-p.z)*u,l=(e.max.z-p.z)*u):(o=(e.max.z-p.z)*u,l=(e.min.z-p.z)*u),n>l||o>r)||((o>n||n!==n)&&(n=o),(l<r||r!==r)&&(r=l),r<0)?null:this.at(n>=0?n:r,t)}intersectsBox(e){return this.intersectBox(e,Kt)!==null}intersectTriangle(e,t,n,r,s){Dr.subVectors(t,e),Pi.subVectors(n,e),Ur.crossVectors(Dr,Pi);let a=this.direction.dot(Ur),o;if(a>0){if(r)return null;o=1}else if(a<0)o=-1,a=-a;else return null;cn.subVectors(this.origin,e);const l=o*this.direction.dot(Pi.crossVectors(cn,Pi));if(l<0)return null;const c=o*this.direction.dot(Dr.cross(cn));if(c<0||l+c>a)return null;const d=-o*cn.dot(Ur);return d<0?null:this.at(d/a,s)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}}class tt{constructor(e,t,n,r,s,a,o,l,c,d,u,p,m,v,E,h){tt.prototype.isMatrix4=!0,this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],e!==void 0&&this.set(e,t,n,r,s,a,o,l,c,d,u,p,m,v,E,h)}set(e,t,n,r,s,a,o,l,c,d,u,p,m,v,E,h){const f=this.elements;return f[0]=e,f[4]=t,f[8]=n,f[12]=r,f[1]=s,f[5]=a,f[9]=o,f[13]=l,f[2]=c,f[6]=d,f[10]=u,f[14]=p,f[3]=m,f[7]=v,f[11]=E,f[15]=h,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return new tt().fromArray(this.elements)}copy(e){const t=this.elements,n=e.elements;return t[0]=n[0],t[1]=n[1],t[2]=n[2],t[3]=n[3],t[4]=n[4],t[5]=n[5],t[6]=n[6],t[7]=n[7],t[8]=n[8],t[9]=n[9],t[10]=n[10],t[11]=n[11],t[12]=n[12],t[13]=n[13],t[14]=n[14],t[15]=n[15],this}copyPosition(e){const t=this.elements,n=e.elements;return t[12]=n[12],t[13]=n[13],t[14]=n[14],this}setFromMatrix3(e){const t=e.elements;return this.set(t[0],t[3],t[6],0,t[1],t[4],t[7],0,t[2],t[5],t[8],0,0,0,0,1),this}extractBasis(e,t,n){return e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(e,t,n){return this.set(e.x,t.x,n.x,0,e.y,t.y,n.y,0,e.z,t.z,n.z,0,0,0,0,1),this}extractRotation(e){const t=this.elements,n=e.elements,r=1/Fn.setFromMatrixColumn(e,0).length(),s=1/Fn.setFromMatrixColumn(e,1).length(),a=1/Fn.setFromMatrixColumn(e,2).length();return t[0]=n[0]*r,t[1]=n[1]*r,t[2]=n[2]*r,t[3]=0,t[4]=n[4]*s,t[5]=n[5]*s,t[6]=n[6]*s,t[7]=0,t[8]=n[8]*a,t[9]=n[9]*a,t[10]=n[10]*a,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromEuler(e){const t=this.elements,n=e.x,r=e.y,s=e.z,a=Math.cos(n),o=Math.sin(n),l=Math.cos(r),c=Math.sin(r),d=Math.cos(s),u=Math.sin(s);if(e.order==="XYZ"){const p=a*d,m=a*u,v=o*d,E=o*u;t[0]=l*d,t[4]=-l*u,t[8]=c,t[1]=m+v*c,t[5]=p-E*c,t[9]=-o*l,t[2]=E-p*c,t[6]=v+m*c,t[10]=a*l}else if(e.order==="YXZ"){const p=l*d,m=l*u,v=c*d,E=c*u;t[0]=p+E*o,t[4]=v*o-m,t[8]=a*c,t[1]=a*u,t[5]=a*d,t[9]=-o,t[2]=m*o-v,t[6]=E+p*o,t[10]=a*l}else if(e.order==="ZXY"){const p=l*d,m=l*u,v=c*d,E=c*u;t[0]=p-E*o,t[4]=-a*u,t[8]=v+m*o,t[1]=m+v*o,t[5]=a*d,t[9]=E-p*o,t[2]=-a*c,t[6]=o,t[10]=a*l}else if(e.order==="ZYX"){const p=a*d,m=a*u,v=o*d,E=o*u;t[0]=l*d,t[4]=v*c-m,t[8]=p*c+E,t[1]=l*u,t[5]=E*c+p,t[9]=m*c-v,t[2]=-c,t[6]=o*l,t[10]=a*l}else if(e.order==="YZX"){const p=a*l,m=a*c,v=o*l,E=o*c;t[0]=l*d,t[4]=E-p*u,t[8]=v*u+m,t[1]=u,t[5]=a*d,t[9]=-o*d,t[2]=-c*d,t[6]=m*u+v,t[10]=p-E*u}else if(e.order==="XZY"){const p=a*l,m=a*c,v=o*l,E=o*c;t[0]=l*d,t[4]=-u,t[8]=c*d,t[1]=p*u+E,t[5]=a*d,t[9]=m*u-v,t[2]=v*u-m,t[6]=o*d,t[10]=E*u+p}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose(Zl,e,jl)}lookAt(e,t,n){const r=this.elements;return At.subVectors(e,t),At.lengthSq()===0&&(At.z=1),At.normalize(),un.crossVectors(n,At),un.lengthSq()===0&&(Math.abs(n.z)===1?At.x+=1e-4:At.z+=1e-4,At.normalize(),un.crossVectors(n,At)),un.normalize(),Li.crossVectors(At,un),r[0]=un.x,r[4]=Li.x,r[8]=At.x,r[1]=un.y,r[5]=Li.y,r[9]=At.y,r[2]=un.z,r[6]=Li.z,r[10]=At.z,this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){const n=e.elements,r=t.elements,s=this.elements,a=n[0],o=n[4],l=n[8],c=n[12],d=n[1],u=n[5],p=n[9],m=n[13],v=n[2],E=n[6],h=n[10],f=n[14],T=n[3],x=n[7],y=n[11],C=n[15],w=r[0],b=r[4],I=r[8],K=r[12],g=r[1],S=r[5],O=r[9],H=r[13],k=r[2],j=r[6],z=r[10],X=r[14],D=r[3],$=r[7],te=r[11],Q=r[15];return s[0]=a*w+o*g+l*k+c*D,s[4]=a*b+o*S+l*j+c*$,s[8]=a*I+o*O+l*z+c*te,s[12]=a*K+o*H+l*X+c*Q,s[1]=d*w+u*g+p*k+m*D,s[5]=d*b+u*S+p*j+m*$,s[9]=d*I+u*O+p*z+m*te,s[13]=d*K+u*H+p*X+m*Q,s[2]=v*w+E*g+h*k+f*D,s[6]=v*b+E*S+h*j+f*$,s[10]=v*I+E*O+h*z+f*te,s[14]=v*K+E*H+h*X+f*Q,s[3]=T*w+x*g+y*k+C*D,s[7]=T*b+x*S+y*j+C*$,s[11]=T*I+x*O+y*z+C*te,s[15]=T*K+x*H+y*X+C*Q,this}multiplyScalar(e){const t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){const e=this.elements,t=e[0],n=e[4],r=e[8],s=e[12],a=e[1],o=e[5],l=e[9],c=e[13],d=e[2],u=e[6],p=e[10],m=e[14],v=e[3],E=e[7],h=e[11],f=e[15];return v*(+s*l*u-r*c*u-s*o*p+n*c*p+r*o*m-n*l*m)+E*(+t*l*m-t*c*p+s*a*p-r*a*m+r*c*d-s*l*d)+h*(+t*c*u-t*o*m-s*a*u+n*a*m+s*o*d-n*c*d)+f*(-r*o*d-t*l*u+t*o*p+r*a*u-n*a*p+n*l*d)}transpose(){const e=this.elements;let t;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this}setPosition(e,t,n){const r=this.elements;return e.isVector3?(r[12]=e.x,r[13]=e.y,r[14]=e.z):(r[12]=e,r[13]=t,r[14]=n),this}invert(){const e=this.elements,t=e[0],n=e[1],r=e[2],s=e[3],a=e[4],o=e[5],l=e[6],c=e[7],d=e[8],u=e[9],p=e[10],m=e[11],v=e[12],E=e[13],h=e[14],f=e[15],T=u*h*c-E*p*c+E*l*m-o*h*m-u*l*f+o*p*f,x=v*p*c-d*h*c-v*l*m+a*h*m+d*l*f-a*p*f,y=d*E*c-v*u*c+v*o*m-a*E*m-d*o*f+a*u*f,C=v*u*l-d*E*l-v*o*p+a*E*p+d*o*h-a*u*h,w=t*T+n*x+r*y+s*C;if(w===0)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);const b=1/w;return e[0]=T*b,e[1]=(E*p*s-u*h*s-E*r*m+n*h*m+u*r*f-n*p*f)*b,e[2]=(o*h*s-E*l*s+E*r*c-n*h*c-o*r*f+n*l*f)*b,e[3]=(u*l*s-o*p*s-u*r*c+n*p*c+o*r*m-n*l*m)*b,e[4]=x*b,e[5]=(d*h*s-v*p*s+v*r*m-t*h*m-d*r*f+t*p*f)*b,e[6]=(v*l*s-a*h*s-v*r*c+t*h*c+a*r*f-t*l*f)*b,e[7]=(a*p*s-d*l*s+d*r*c-t*p*c-a*r*m+t*l*m)*b,e[8]=y*b,e[9]=(v*u*s-d*E*s-v*n*m+t*E*m+d*n*f-t*u*f)*b,e[10]=(a*E*s-v*o*s+v*n*c-t*E*c-a*n*f+t*o*f)*b,e[11]=(d*o*s-a*u*s-d*n*c+t*u*c+a*n*m-t*o*m)*b,e[12]=C*b,e[13]=(d*E*r-v*u*r+v*n*p-t*E*p-d*n*h+t*u*h)*b,e[14]=(v*o*r-a*E*r-v*n*l+t*E*l+a*n*h-t*o*h)*b,e[15]=(a*u*r-d*o*r+d*n*l-t*u*l-a*n*p+t*o*p)*b,this}scale(e){const t=this.elements,n=e.x,r=e.y,s=e.z;return t[0]*=n,t[4]*=r,t[8]*=s,t[1]*=n,t[5]*=r,t[9]*=s,t[2]*=n,t[6]*=r,t[10]*=s,t[3]*=n,t[7]*=r,t[11]*=s,this}getMaxScaleOnAxis(){const e=this.elements,t=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],n=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],r=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(t,n,r))}makeTranslation(e,t,n){return e.isVector3?this.set(1,0,0,e.x,0,1,0,e.y,0,0,1,e.z,0,0,0,1):this.set(1,0,0,e,0,1,0,t,0,0,1,n,0,0,0,1),this}makeRotationX(e){const t=Math.cos(e),n=Math.sin(e);return this.set(1,0,0,0,0,t,-n,0,0,n,t,0,0,0,0,1),this}makeRotationY(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,0,n,0,0,1,0,0,-n,0,t,0,0,0,0,1),this}makeRotationZ(e){const t=Math.cos(e),n=Math.sin(e);return this.set(t,-n,0,0,n,t,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,t){const n=Math.cos(t),r=Math.sin(t),s=1-n,a=e.x,o=e.y,l=e.z,c=s*a,d=s*o;return this.set(c*a+n,c*o-r*l,c*l+r*o,0,c*o+r*l,d*o+n,d*l-r*a,0,c*l-r*o,d*l+r*a,s*l*l+n,0,0,0,0,1),this}makeScale(e,t,n){return this.set(e,0,0,0,0,t,0,0,0,0,n,0,0,0,0,1),this}makeShear(e,t,n,r,s,a){return this.set(1,n,s,0,e,1,a,0,t,r,1,0,0,0,0,1),this}compose(e,t,n){const r=this.elements,s=t._x,a=t._y,o=t._z,l=t._w,c=s+s,d=a+a,u=o+o,p=s*c,m=s*d,v=s*u,E=a*d,h=a*u,f=o*u,T=l*c,x=l*d,y=l*u,C=n.x,w=n.y,b=n.z;return r[0]=(1-(E+f))*C,r[1]=(m+y)*C,r[2]=(v-x)*C,r[3]=0,r[4]=(m-y)*w,r[5]=(1-(p+f))*w,r[6]=(h+T)*w,r[7]=0,r[8]=(v+x)*b,r[9]=(h-T)*b,r[10]=(1-(p+E))*b,r[11]=0,r[12]=e.x,r[13]=e.y,r[14]=e.z,r[15]=1,this}decompose(e,t,n){const r=this.elements;let s=Fn.set(r[0],r[1],r[2]).length();const a=Fn.set(r[4],r[5],r[6]).length(),o=Fn.set(r[8],r[9],r[10]).length();this.determinant()<0&&(s=-s),e.x=r[12],e.y=r[13],e.z=r[14],It.copy(this);const c=1/s,d=1/a,u=1/o;return It.elements[0]*=c,It.elements[1]*=c,It.elements[2]*=c,It.elements[4]*=d,It.elements[5]*=d,It.elements[6]*=d,It.elements[8]*=u,It.elements[9]*=u,It.elements[10]*=u,t.setFromRotationMatrix(It),n.x=s,n.y=a,n.z=o,this}makePerspective(e,t,n,r,s,a,o=tn){const l=this.elements,c=2*s/(t-e),d=2*s/(n-r),u=(t+e)/(t-e),p=(n+r)/(n-r);let m,v;if(o===tn)m=-(a+s)/(a-s),v=-2*a*s/(a-s);else if(o===lr)m=-a/(a-s),v=-a*s/(a-s);else throw new Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: "+o);return l[0]=c,l[4]=0,l[8]=u,l[12]=0,l[1]=0,l[5]=d,l[9]=p,l[13]=0,l[2]=0,l[6]=0,l[10]=m,l[14]=v,l[3]=0,l[7]=0,l[11]=-1,l[15]=0,this}makeOrthographic(e,t,n,r,s,a,o=tn){const l=this.elements,c=1/(t-e),d=1/(n-r),u=1/(a-s),p=(t+e)*c,m=(n+r)*d;let v,E;if(o===tn)v=(a+s)*u,E=-2*u;else if(o===lr)v=s*u,E=-1*u;else throw new Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: "+o);return l[0]=2*c,l[4]=0,l[8]=0,l[12]=-p,l[1]=0,l[5]=2*d,l[9]=0,l[13]=-m,l[2]=0,l[6]=0,l[10]=E,l[14]=-v,l[3]=0,l[7]=0,l[11]=0,l[15]=1,this}equals(e){const t=this.elements,n=e.elements;for(let r=0;r<16;r++)if(t[r]!==n[r])return!1;return!0}fromArray(e,t=0){for(let n=0;n<16;n++)this.elements[n]=e[n+t];return this}toArray(e=[],t=0){const n=this.elements;return e[t]=n[0],e[t+1]=n[1],e[t+2]=n[2],e[t+3]=n[3],e[t+4]=n[4],e[t+5]=n[5],e[t+6]=n[6],e[t+7]=n[7],e[t+8]=n[8],e[t+9]=n[9],e[t+10]=n[10],e[t+11]=n[11],e[t+12]=n[12],e[t+13]=n[13],e[t+14]=n[14],e[t+15]=n[15],e}}const Fn=new N,It=new tt,Zl=new N(0,0,0),jl=new N(1,1,1),un=new N,Li=new N,At=new N,va=new tt,xa=new xi;class Xt{constructor(e=0,t=0,n=0,r=Xt.DEFAULT_ORDER){this.isEuler=!0,this._x=e,this._y=t,this._z=n,this._order=r}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,t,n,r=this._order){return this._x=e,this._y=t,this._z=n,this._order=r,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,t=this._order,n=!0){const r=e.elements,s=r[0],a=r[4],o=r[8],l=r[1],c=r[5],d=r[9],u=r[2],p=r[6],m=r[10];switch(t){case"XYZ":this._y=Math.asin(Mt(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-d,m),this._z=Math.atan2(-a,s)):(this._x=Math.atan2(p,c),this._z=0);break;case"YXZ":this._x=Math.asin(-Mt(d,-1,1)),Math.abs(d)<.9999999?(this._y=Math.atan2(o,m),this._z=Math.atan2(l,c)):(this._y=Math.atan2(-u,s),this._z=0);break;case"ZXY":this._x=Math.asin(Mt(p,-1,1)),Math.abs(p)<.9999999?(this._y=Math.atan2(-u,m),this._z=Math.atan2(-a,c)):(this._y=0,this._z=Math.atan2(l,s));break;case"ZYX":this._y=Math.asin(-Mt(u,-1,1)),Math.abs(u)<.9999999?(this._x=Math.atan2(p,m),this._z=Math.atan2(l,s)):(this._x=0,this._z=Math.atan2(-a,c));break;case"YZX":this._z=Math.asin(Mt(l,-1,1)),Math.abs(l)<.9999999?(this._x=Math.atan2(-d,c),this._y=Math.atan2(-u,s)):(this._x=0,this._y=Math.atan2(o,m));break;case"XZY":this._z=Math.asin(-Mt(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(p,c),this._y=Math.atan2(o,s)):(this._x=Math.atan2(-d,m),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+t)}return this._order=t,n===!0&&this._onChangeCallback(),this}setFromQuaternion(e,t,n){return va.makeRotationFromQuaternion(e),this.setFromRotationMatrix(va,t,n)}setFromVector3(e,t=this._order){return this.set(e.x,e.y,e.z,t)}reorder(e){return xa.setFromEuler(this),this.setFromQuaternion(xa,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],e[3]!==void 0&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._order,e}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}}Xt.DEFAULT_ORDER="XYZ";class Io{constructor(){this.mask=1}set(e){this.mask=(1<<e|0)>>>0}enable(e){this.mask|=1<<e|0}enableAll(){this.mask=-1}toggle(e){this.mask^=1<<e|0}disable(e){this.mask&=~(1<<e|0)}disableAll(){this.mask=0}test(e){return(this.mask&e.mask)!==0}isEnabled(e){return(this.mask&(1<<e|0))!==0}}let Jl=0;const Ma=new N,On=new xi,$t=new tt,Di=new N,hi=new N,Ql=new N,ec=new xi,Sa=new N(1,0,0),Ea=new N(0,1,0),ya=new N(0,0,1),Ta={type:"added"},tc={type:"removed"},Bn={type:"childadded",child:null},Ir={type:"childremoved",child:null};class _t extends ii{constructor(){super(),this.isObject3D=!0,Object.defineProperty(this,"id",{value:Jl++}),this.uuid=vi(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=_t.DEFAULT_UP.clone();const e=new N,t=new Xt,n=new xi,r=new N(1,1,1);function s(){n.setFromEuler(t,!1)}function a(){t.setFromQuaternion(n,void 0,!1)}t._onChange(s),n._onChange(a),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:e},rotation:{configurable:!0,enumerable:!0,value:t},quaternion:{configurable:!0,enumerable:!0,value:n},scale:{configurable:!0,enumerable:!0,value:r},modelViewMatrix:{value:new tt},normalMatrix:{value:new Ne}}),this.matrix=new tt,this.matrixWorld=new tt,this.matrixAutoUpdate=_t.DEFAULT_MATRIX_AUTO_UPDATE,this.matrixWorldAutoUpdate=_t.DEFAULT_MATRIX_WORLD_AUTO_UPDATE,this.matrixWorldNeedsUpdate=!1,this.layers=new Io,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.userData={}}onBeforeShadow(){}onAfterShadow(){}onBeforeRender(){}onAfterRender(){}applyMatrix4(e){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(e),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(e){return this.quaternion.premultiply(e),this}setRotationFromAxisAngle(e,t){this.quaternion.setFromAxisAngle(e,t)}setRotationFromEuler(e){this.quaternion.setFromEuler(e,!0)}
vendor: 4,289 bytes, line 5
5setRotationFromMatrix(e){this.quaternion.setFromRotationMatrix(e)}setRotationFromQuaternion(e){this.quaternion.copy(e)}rotateOnAxis(e,t){return On.setFromAxisAngle(e,t),this.quaternion.multiply(On),this}rotateOnWorldAxis(e,t){return On.setFromAxisAngle(e,t),this.quaternion.premultiply(On),this}rotateX(e){return this.rotateOnAxis(Sa,e)}rotateY(e){return this.rotateOnAxis(Ea,e)}rotateZ(e){return this.rotateOnAxis(ya,e)}translateOnAxis(e,t){return Ma.copy(e).applyQuaternion(this.quaternion),this.position.add(Ma.multiplyScalar(t)),this}translateX(e){return this.translateOnAxis(Sa,e)}translateY(e){return this.translateOnAxis(Ea,e)}translateZ(e){return this.translateOnAxis(ya,e)}localToWorld(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(this.matrixWorld)}worldToLocal(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4($t.copy(this.matrixWorld).invert())}lookAt(e,t,n){e.isVector3?Di.copy(e):Di.set(e,t,n);const r=this.parent;this.updateWorldMatrix(!0,!1),hi.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?$t.lookAt(hi,Di,this.up):$t.lookAt(Di,hi,this.up),this.quaternion.setFromRotationMatrix($t),r&&($t.extractRotation(r.matrixWorld),On.setFromRotationMatrix($t),this.quaternion.premultiply(On.invert()))}add(e){if(arguments.length>1){for(let t=0;t<arguments.length;t++)this.add(arguments[t]);return this}return e===this?(console.error("THREE.Object3D.add: object can't be added as a child of itself.",e),this):(e&&e.isObject3D?(e.removeFromParent(),e.parent=this,this.children.push(e),e.dispatchEvent(Ta),Bn.child=e,this.dispatchEvent(Bn),Bn.child=null):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",e),this)}remove(e){if(arguments.length>1){for(let n=0;n<arguments.length;n++)this.remove(arguments[n]);return this}const t=this.children.indexOf(e);return t!==-1&&(e.parent=null,this.children.splice(t,1),e.dispatchEvent(tc),Ir.child=e,this.dispatchEvent(Ir),Ir.child=null),this}removeFromParent(){const e=this.parent;return e!==null&&e.remove(this),this}clear(){return this.remove(...this.children)}attach(e){return this.updateWorldMatrix(!0,!1),$t.copy(this.matrixWorld).invert(),e.parent!==null&&(e.parent.updateWorldMatrix(!0,!1),$t.multiply(e.parent.matrixWorld)),e.applyMatrix4($t),e.removeFromParent(),e.parent=this,this.children.push(e),e.updateWorldMatrix(!1,!0),e.dispatchEvent(Ta),Bn.child=e,this.dispatchEvent(Bn),Bn.child=null,this}getObjectById(e){return this.getObjectByProperty("id",e)}getObjectByName(e){return this.getObjectByProperty("name",e)}getObjectByProperty(e,t){if(this[e]===t)return this;for(let n=0,r=this.children.length;n<r;n++){const a=this.children[n].getObjectByProperty(e,t);if(a!==void 0)return a}}getObjectsByProperty(e,t,n=[]){this[e]===t&&n.push(this);const r=this.children;for(let s=0,a=r.length;s<a;s++)r[s].getObjectsByProperty(e,t,n);return n}getWorldPosition(e){return this.updateWorldMatrix(!0,!1),e.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(hi,e,Ql),e}getWorldScale(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(hi,ec,e),e}getWorldDirection(e){this.updateWorldMatrix(!0,!1);const t=this.matrixWorld.elements;return e.set(t[8],t[9],t[10]).normalize()}raycast(){}traverse(e){e(this);const t=this.children;for(let n=0,r=t.length;n<r;n++)t[n].traverse(e)}traverseVisible(e){if(this.visible===!1)return;e(this);const t=this.children;for(let n=0,r=t.length;n<r;n++)t[n].traverseVisible(e)}traverseAncestors(e){const t=this.parent;t!==null&&(e(t),t.traverseAncestors(e))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale),this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(e){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||e)&&(this.matrixWorldAutoUpdate===!0&&(this.parent===null?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix)),this.matrixWorldNeedsUpdate=!1,e=!0);const t=this.children;for(let n=0,r=t.length;n<r;n++)t[n].updateMatrixWorld(e)}updateWorldMatrix(e,t){const n=this.parent;if(e===!0&&n!==null&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),this.matrixWorldAutoUpdate===!0&&(this.parent===null?this.matrixWorld.copy(this.matrix
vendor: 4,802 bytes, line 5
5):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix)),t===!0){const r=this.children;for(let s=0,a=r.length;s<a;s++)r[s].updateWorldMatrix(!1,!0)}}toJSON(e){const t=e===void 0||typeof e=="string",n={};t&&(e={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{},nodes:{}},n.metadata={version:4.6,type:"Object",generator:"Object3D.toJSON"});const r={};r.uuid=this.uuid,r.type=this.type,this.name!==""&&(r.name=this.name),this.castShadow===!0&&(r.castShadow=!0),this.receiveShadow===!0&&(r.receiveShadow=!0),this.visible===!1&&(r.visible=!1),this.frustumCulled===!1&&(r.frustumCulled=!1),this.renderOrder!==0&&(r.renderOrder=this.renderOrder),Object.keys(this.userData).length>0&&(r.userData=this.userData),r.layers=this.layers.mask,r.matrix=this.matrix.toArray(),r.up=this.up.toArray(),this.matrixAutoUpdate===!1&&(r.matrixAutoUpdate=!1),this.isInstancedMesh&&(r.type="InstancedMesh",r.count=this.count,r.instanceMatrix=this.instanceMatrix.toJSON(),this.instanceColor!==null&&(r.instanceColor=this.instanceColor.toJSON())),this.isBatchedMesh&&(r.type="BatchedMesh",r.perObjectFrustumCulled=this.perObjectFrustumCulled,r.sortObjects=this.sortObjects,r.drawRanges=this._drawRanges,r.reservedRanges=this._reservedRanges,r.visibility=this._visibility,r.active=this._active,r.bounds=this._bounds.map(o=>({boxInitialized:o.boxInitialized,boxMin:o.box.min.toArray(),boxMax:o.box.max.toArray(),sphereInitialized:o.sphereInitialized,sphereRadius:o.sphere.radius,sphereCenter:o.sphere.center.toArray()})),r.maxInstanceCount=this._maxInstanceCount,r.maxVertexCount=this._maxVertexCount,r.maxIndexCount=this._maxIndexCount,r.geometryInitialized=this._geometryInitialized,r.geometryCount=this._geometryCount,r.matricesTexture=this._matricesTexture.toJSON(e),this._colorsTexture!==null&&(r.colorsTexture=this._colorsTexture.toJSON(e)),this.boundingSphere!==null&&(r.boundingSphere={center:r.boundingSphere.center.toArray(),radius:r.boundingSphere.radius}),this.boundingBox!==null&&(r.boundingBox={min:r.boundingBox.min.toArray(),max:r.boundingBox.max.toArray()}));function s(o,l){return o[l.uuid]===void 0&&(o[l.uuid]=l.toJSON(e)),l.uuid}if(this.isScene)this.background&&(this.background.isColor?r.background=this.background.toJSON():this.background.isTexture&&(r.background=this.background.toJSON(e).uuid)),this.environment&&this.environment.isTexture&&this.environment.isRenderTargetTexture!==!0&&(r.environment=this.environment.toJSON(e).uuid);else if(this.isMesh||this.isLine||this.isPoints){r.geometry=s(e.geometries,this.geometry);const o=this.geometry.parameters;if(o!==void 0&&o.shapes!==void 0){const l=o.shapes;if(Array.isArray(l))for(let c=0,d=l.length;c<d;c++){const u=l[c];s(e.shapes,u)}else s(e.shapes,l)}}if(this.isSkinnedMesh&&(r.bindMode=this.bindMode,r.bindMatrix=this.bindMatrix.toArray(),this.skeleton!==void 0&&(s(e.skeletons,this.skeleton),r.skeleton=this.skeleton.uuid)),this.material!==void 0)if(Array.isArray(this.material)){const o=[];for(let l=0,c=this.material.length;l<c;l++)o.push(s(e.materials,this.material[l]));r.material=o}else r.material=s(e.materials,this.material);if(this.children.length>0){r.children=[];for(let o=0;o<this.children.length;o++)r.children.push(this.children[o].toJSON(e).object)}if(this.animations.length>0){r.animations=[];for(let o=0;o<this.animations.length;o++){const l=this.animations[o];r.animations.push(s(e.animations,l))}}if(t){const o=a(e.geometries),l=a(e.materials),c=a(e.textures),d=a(e.images),u=a(e.shapes),p=a(e.skeletons),m=a(e.animations),v=a(e.nodes);o.length>0&&(n.geometries=o),l.length>0&&(n.materials=l),c.length>0&&(n.textures=c),d.length>0&&(n.images=d),u.length>0&&(n.shapes=u),p.length>0&&(n.skeletons=p),m.length>0&&(n.animations=m),v.length>0&&(n.nodes=v)}return n.object=r,n;function a(o){const l=[];for(const c in o){const d=o[c];delete d.metadata,l.push(d)}return l}}clone(e){return new this.constructor().copy(this,e)}copy(e,t=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldAutoUpdate=e.matrixWorldAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.animations=e.animations.slice(),this.userData=JSON.parse(JSON.stringify(e.userData)),t===!0)for(let n=0;n<e.children.length;n++){const r=e.children[n];this.add(r.clone())}return this}}_t.DEFAULT_UP=new N(0,1,0);_t.DEFAULT_MATRIX_AUTO_UPDATE=!0;_t.DEFAULT_MATRIX_WORLD_AUTO_UPDATE=!0;
vendor: 10,189 bytes, line 5
5const Nt=new N,Zt=new N,Nr=new N,jt=new N,zn=new N,Hn=new N,Aa=new N,Fr=new N,Or=new N,Br=new N,zr=new it,Hr=new it,Gr=new it;class Ot{constructor(e=new N,t=new N,n=new N){this.a=e,this.b=t,this.c=n}static getNormal(e,t,n,r){r.subVectors(n,t),Nt.subVectors(e,t),r.cross(Nt);const s=r.lengthSq();return s>0?r.multiplyScalar(1/Math.sqrt(s)):r.set(0,0,0)}static getBarycoord(e,t,n,r,s){Nt.subVectors(r,t),Zt.subVectors(n,t),Nr.subVectors(e,t);const a=Nt.dot(Nt),o=Nt.dot(Zt),l=Nt.dot(Nr),c=Zt.dot(Zt),d=Zt.dot(Nr),u=a*c-o*o;if(u===0)return s.set(0,0,0),null;const p=1/u,m=(c*l-o*d)*p,v=(a*d-o*l)*p;return s.set(1-m-v,v,m)}static containsPoint(e,t,n,r){return this.getBarycoord(e,t,n,r,jt)===null?!1:jt.x>=0&&jt.y>=0&&jt.x+jt.y<=1}static getInterpolation(e,t,n,r,s,a,o,l){return this.getBarycoord(e,t,n,r,jt)===null?(l.x=0,l.y=0,"z"in l&&(l.z=0),"w"in l&&(l.w=0),null):(l.setScalar(0),l.addScaledVector(s,jt.x),l.addScaledVector(a,jt.y),l.addScaledVector(o,jt.z),l)}static getInterpolatedAttribute(e,t,n,r,s,a){return zr.setScalar(0),Hr.setScalar(0),Gr.setScalar(0),zr.fromBufferAttribute(e,t),Hr.fromBufferAttribute(e,n),Gr.fromBufferAttribute(e,r),a.setScalar(0),a.addScaledVector(zr,s.x),a.addScaledVector(Hr,s.y),a.addScaledVector(Gr,s.z),a}static isFrontFacing(e,t,n,r){return Nt.subVectors(n,t),Zt.subVectors(e,t),Nt.cross(Zt).dot(r)<0}set(e,t,n){return this.a.copy(e),this.b.copy(t),this.c.copy(n),this}setFromPointsAndIndices(e,t,n,r){return this.a.copy(e[t]),this.b.copy(e[n]),this.c.copy(e[r]),this}setFromAttributeAndIndices(e,t,n,r){return this.a.fromBufferAttribute(e,t),this.b.fromBufferAttribute(e,n),this.c.fromBufferAttribute(e,r),this}clone(){return new this.constructor().copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return Nt.subVectors(this.c,this.b),Zt.subVectors(this.a,this.b),Nt.cross(Zt).length()*.5}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return Ot.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,t){return Ot.getBarycoord(e,this.a,this.b,this.c,t)}getInterpolation(e,t,n,r,s){return Ot.getInterpolation(e,this.a,this.b,this.c,t,n,r,s)}containsPoint(e){return Ot.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return Ot.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,t){const n=this.a,r=this.b,s=this.c;let a,o;zn.subVectors(r,n),Hn.subVectors(s,n),Fr.subVectors(e,n);const l=zn.dot(Fr),c=Hn.dot(Fr);if(l<=0&&c<=0)return t.copy(n);Or.subVectors(e,r);const d=zn.dot(Or),u=Hn.dot(Or);if(d>=0&&u<=d)return t.copy(r);const p=l*u-d*c;if(p<=0&&l>=0&&d<=0)return a=l/(l-d),t.copy(n).addScaledVector(zn,a);Br.subVectors(e,s);const m=zn.dot(Br),v=Hn.dot(Br);if(v>=0&&m<=v)return t.copy(s);const E=m*c-l*v;if(E<=0&&c>=0&&v<=0)return o=c/(c-v),t.copy(n).addScaledVector(Hn,o);const h=d*v-m*u;if(h<=0&&u-d>=0&&m-v>=0)return Aa.subVectors(s,r),o=(u-d)/(u-d+(m-v)),t.copy(r).addScaledVector(Aa,o);const f=1/(h+E+p);return a=E*f,o=p*f,t.copy(n).addScaledVector(zn,a).addScaledVector(Hn,o)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}}const No={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},hn={h:0,s:0,l:0},Ui={h:0,s:0,l:0};function Vr(i,e,t){return t<0&&(t+=1),t>1&&(t-=1),t<1/6?i+(e-i)*6*t:t<1/2?e:t<2/3?i+(e-i)*6*(2/3-t):i}class We{constructor(e,t,n){return this.isColor=!0,this.r=1,this.g=1,this.b=1,this.set(e,t,n)}set(e,t,n){if(t===void 0&&n===void 0){const r=e;r&&r.isColor?this.copy(r):typeof r=="number"?this.setHex(r):typeof r=="string"&&this.setStyle(r)}else this.setRGB(e,t,n);return this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e,t=Vt){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(e&255)/255,qe.toWorkingColorSpace(this,t),this}setRGB(e,t,n,r=qe.workingColorSpace){return this.r=e,this.g=t,this.b=n,qe.toWorkingColorSpace(this,r),this}setHSL(e,t,n,r=qe.workingColorSpace){if(e=Bl(e,1),t=Mt(t,0,1),n=Mt(n,0,1),t===0)this.r=this.g=this.b=n;else{const s=n<=.5?n*(1+t):n+t-n*t,a=2*n-s;this.r=Vr(a,s,e+1/3),this.g=Vr(a,s,e),this.b=Vr(a,s,e-1/3)}return qe.toWorkingColorSpace(this,r),this}setStyle(e,t=Vt){function n(s){s!==void 0&&parseFloat(s)<1&&console.warn("THREE.Color: Alpha component of "+e+" will be ignored.")}let r;if(r=/^(\w+)\(([^\)]*)\)/.exec(e)){let s;const a=r[1],o=r[2];switch(a){case"rgb":case"rgba":if(s=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return n(s[4]),this.setRGB(Math.min(255,parseInt(s[1],10))/255,Math.min(255,parseInt(s[2],10))/255,Math.min(255,parseInt(s[3],10))/255,t);if(s=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return n(s[4]),this.setRGB(Math.min(100,parseInt(s[1],10))/100,Math.min(100,parseInt(s[2],10))/100,Math.min(100,parseInt(s[3],10))/100,t);break;case"hsl":case"hsla":if(s=/^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return n(s[4]),this.setHSL(parseFloat(s[1])/360,parseFloat(s[2])/100,parseFloat(s[3])/100,t);break;default:console.warn("THREE.Color: Unknown color model "+e)}}else if(r=/^\#([A-Fa-f\d]+)$/.exec(e)){const s=r[1],a=s.length;if(a===3)return this.setRGB(parseInt(s.charAt(0),16)/15,parseInt(s.charAt(1),16)/15,parseInt(s.charAt(2),16)/15,t);if(a===6)return this.setHex(parseInt(s,16),t);console.warn("THREE.Color: Invalid hex color "+e)}else if(e&&e.length>0)return this.setColorName(e,t);return this}setColorName(e,t=Vt){const n=No[e.toLowerCase()];return n!==void 0?this.setHex(n,t):console.warn("THREE.Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=$n(e.r),this.g=$n(e.g),this.b=$n(e.b),this}copyLinearToSRGB(e){return this.r=br(e.r),this.g=br(e.g),this.b=br(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(e=Vt){return qe.fromWorkingColorSpace(mt.copy(this),e),Math.round(Mt(mt.r*255,0,255))*65536+Math.round(Mt(mt.g*255,0,255))*256+Math.round(Mt(mt.b*255,0,255))}getHexString(e=Vt){return("000000"+this.getHex(e).toString(16)).slice(-6)}getHSL(e,t=qe.workingColorSpace){qe.fromWorkingColorSpace(mt.copy(this),t);const n=mt.r,r=mt.g,s=mt.b,a=Math.max(n,r,s),o=Math.min(n,r,s);let l,c;const d=(o+a)/2;if(o===a)l=0,c=0;else{const u=a-o;switch(c=d<=.5?u/(a+o):u/(2-a-o),a){case n:l=(r-s)/u+(r<s?6:0);break;case r:l=(s-n)/u+2;break;case s:l=(n-r)/u+4;break}l/=6}return e.h=l,e.s=c,e.l=d,e}getRGB(e,t=qe.workingColorSpace){return qe.fromWorkingColorSpace(mt.copy(this),t),e.r=mt.r,e.g=mt.g,e.b=mt.b,e}getStyle(e=Vt){qe.fromWorkingColorSpace(mt.copy(this),e);const t=mt.r,n=mt.g,r=mt.b;return e!==Vt?`color(${e} ${t.toFixed(3)} ${n.toFixed(3)} ${r.toFixed(3)})`:`rgb(${Math.round(t*255)},${Math.round(n*255)},${Math.round(r*255)})`}offsetHSL(e,t,n){return this.getHSL(hn),this.setHSL(hn.h+e,hn.s+t,hn.l+n)}add(e){return this.r+=e.r,this.g+=e.g,this.b+=e.b,this}addColors(e,t){return this.r=e.r+t.r,this.g=e.g+t.g,this.b=e.b+t.b,this}addScalar(e){return this.r+=e,this.g+=e,this.b+=e,this}sub(e){return this.r=Math.max(0,this.r-e.r),this.g=Math.max(0,this.g-e.g),this.b=Math.max(0,this.b-e.b),this}multiply(e){return this.r*=e.r,this.g*=e.g,this.b*=e.b,this}multiplyScalar(e){return this.r*=e,this.g*=e,this.b*=e,this}lerp(e,t){return this.r+=(e.r-this.r)*t,this.g+=(e.g-this.g)*t,this.b+=(e.b-this.b)*t,this}
vendor: 2,633 bytes, line 5
5lerpColors(e,t,n){return this.r=e.r+(t.r-e.r)*n,this.g=e.g+(t.g-e.g)*n,this.b=e.b+(t.b-e.b)*n,this}lerpHSL(e,t){this.getHSL(hn),e.getHSL(Ui);const n=Tr(hn.h,Ui.h,t),r=Tr(hn.s,Ui.s,t),s=Tr(hn.l,Ui.l,t);return this.setHSL(n,r,s),this}setFromVector3(e){return this.r=e.x,this.g=e.y,this.b=e.z,this}applyMatrix3(e){const t=this.r,n=this.g,r=this.b,s=e.elements;return this.r=s[0]*t+s[3]*n+s[6]*r,this.g=s[1]*t+s[4]*n+s[7]*r,this.b=s[2]*t+s[5]*n+s[8]*r,this}equals(e){return e.r===this.r&&e.g===this.g&&e.b===this.b}fromArray(e,t=0){return this.r=e[t],this.g=e[t+1],this.b=e[t+2],this}toArray(e=[],t=0){return e[t]=this.r,e[t+1]=this.g,e[t+2]=this.b,e}fromBufferAttribute(e,t){return this.r=e.getX(t),this.g=e.getY(t),this.b=e.getZ(t),this}toJSON(){return this.getHex()}*[Symbol.iterator](){yield this.r,yield this.g,yield this.b}}const mt=new We;We.NAMES=No;let nc=0;class ri extends ii{constructor(){super(),this.isMaterial=!0,Object.defineProperty(this,"id",{value:nc++}),this.uuid=vi(),this.name="",this.type="Material",this.blending=qn,this.side=mn,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.alphaHash=!1,this.blendSrc=es,this.blendDst=ts,this.blendEquation=An,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.blendColor=new We(0,0,0),this.blendAlpha=0,this.depthFunc=Zn,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=ha,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=Ln,this.stencilZFail=Ln,this.stencilZPass=Ln,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.forceSinglePass=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(e){this._alphaTest>0!=e>0&&this.version++,this._alphaTest=e}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(e!==void 0)for(const t in e){const n=e[t];if(n===void 0){console.warn(`THREE.Material: parameter '${t}' has value of undefined.`);continue}const r=this[t];if(r===void 0){console.warn(`THREE.Material: '${t}' is not a property of THREE.${this.type}.`);continue}r&&r.isColor?r.set(n):r&&r.isVector3&&n&&n.isVector3?r.copy(n):this[t]=n}}toJSON(e){const t=e===void 0||typeof e=="string";t&&(e={textures:{},images:{}});const n={metadata:{version:4.6,type:"Material",generator:"Material.toJSON"}};
vendor: 8,832 bytes, line 5
5n.uuid=this.uuid,n.type=this.type,this.name!==""&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),this.roughness!==void 0&&(n.roughness=this.roughness),this.metalness!==void 0&&(n.metalness=this.metalness),this.sheen!==void 0&&(n.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(n.sheenColor=this.sheenColor.getHex()),this.sheenRoughness!==void 0&&(n.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity!==void 0&&this.emissiveIntensity!==1&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),this.specularIntensity!==void 0&&(n.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(n.specularColor=this.specularColor.getHex()),this.shininess!==void 0&&(n.shininess=this.shininess),this.clearcoat!==void 0&&(n.clearcoat=this.clearcoat),this.clearcoatRoughness!==void 0&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.dispersion!==void 0&&(n.dispersion=this.dispersion),this.iridescence!==void 0&&(n.iridescence=this.iridescence),this.iridescenceIOR!==void 0&&(n.iridescenceIOR=this.iridescenceIOR),this.iridescenceThicknessRange!==void 0&&(n.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(n.iridescenceMap=this.iridescenceMap.toJSON(e).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(n.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(e).uuid),this.anisotropy!==void 0&&(n.anisotropy=this.anisotropy),this.anisotropyRotation!==void 0&&(n.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(n.anisotropyMap=this.anisotropyMap.toJSON(e).uuid),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(e).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(e).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(e).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(e).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(e).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(n.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(e).uuid,this.combine!==void 0&&(n.combine=this.combine)),this.envMapRotation!==void 0&&(n.envMapRotation=this.envMapRotation.toArray()),this.envMapIntensity!==void 0&&(n.envMapIntensity=this.envMapIntensity),this.reflectivity!==void 0&&(n.reflectivity=this.reflectivity),this.refractionRatio!==void 0&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(e).uuid),this.transmission!==void 0&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(e).uuid),this.thickness!==void 0&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(e).uuid),this.attenuationDistance!==void 0&&this.attenuationDistance!==1/0&&(n.attenuationDistance=this.attenuationDistance),this.attenuationColor!==void 0&&(n.attenuationColor=this.attenuationColor.getHex()),this.size!==void 0&&(n.size=this.size),this.shadowSide!==null&&(n.shadowSide=this.shadowSide),this.sizeAttenuation!==void 0&&(n.sizeAttenuation=this.sizeAttenuation),this.blending!==qn&&(n.blending=this.blending),this.side!==mn&&(n.side=this.side),this.vertexColors===!0&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),this.transparent===!0&&(n.transparent=!0),this.blendSrc!==es&&(n.blendSrc=this.blendSrc),this.blendDst!==ts&&(n.blendDst=this.blendDst),this.blendEquation!==An&&(n.blendEquation=this.blendEquation),this.blendSrcAlpha!==null&&(n.blendSrcAlpha=this.blendSrcAlpha),this.blendDstAlpha!==null&&(n.blendDstAlpha=this.blendDstAlpha),this.blendEquationAlpha!==null&&(n.blendEquationAlpha=this.blendEquationAlpha),this.blendColor&&this.blendColor.isColor&&(n.blendColor=this.blendColor.getHex()),this.blendAlpha!==0&&(n.blendAlpha=this.blendAlpha),this.depthFunc!==Zn&&(n.depthFunc=this.depthFunc),this.depthTest===!1&&(n.depthTest=this.depthTest),this.depthWrite===!1&&(n.depthWrite=this.depthWrite),this.colorWrite===!1&&(n.colorWrite=this.colorWrite),this.stencilWriteMask!==255&&(n.stencilWriteMask=this.stencilWriteMask),this.stencilFunc!==ha&&(n.stencilFunc=this.stencilFunc),this.stencilRef!==0&&(n.stencilRef=this.stencilRef),this.stencilFuncMask!==255&&(n.stencilFuncMask=this.stencilFuncMask),this.stencilFail!==Ln&&(n.stencilFail=this.stencilFail),this.stencilZFail!==Ln&&(n.stencilZFail=this.stencilZFail),this.stencilZPass!==Ln&&(n.stencilZPass=this.stencilZPass),this.stencilWrite===!0&&(n.stencilWrite=this.stencilWrite),this.rotation!==void 0&&this.rotation!==0&&(n.rotation=this.rotation),this.polygonOffset===!0&&(n.polygonOffset=!0),this.polygonOffsetFactor!==0&&(n.polygonOffsetFactor=this.polygonOffsetFactor),this.polygonOffsetUnits!==0&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth!==void 0&&this.linewidth!==1&&(n.linewidth=this.linewidth),this.dashSize!==void 0&&(n.dashSize=this.dashSize),this.gapSize!==void 0&&(n.gapSize=this.gapSize),this.scale!==void 0&&(n.scale=this.scale),this.dithering===!0&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),this.alphaHash===!0&&(n.alphaHash=!0),this.alphaToCoverage===!0&&(n.alphaToCoverage=!0),this.premultipliedAlpha===!0&&(n.premultipliedAlpha=!0),this.forceSinglePass===!0&&(n.forceSinglePass=!0),this.wireframe===!0&&(n.wireframe=!0),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),this.wireframeLinecap!=="round"&&(n.wireframeLinecap=this.wireframeLinecap),this.wireframeLinejoin!=="round"&&(n.wireframeLinejoin=this.wireframeLinejoin),this.flatShading===!0&&(n.flatShading=!0),this.visible===!1&&(n.visible=!1),this.toneMapped===!1&&(n.toneMapped=!1),this.fog===!1&&(n.fog=!1),Object.keys(this.userData).length>0&&(n.userData=this.userData);function r(s){const a=[];for(const o in s){const l=s[o];delete l.metadata,a.push(l)}return a}if(t){const s=r(e.textures),a=r(e.images);s.length>0&&(n.textures=s),a.length>0&&(n.images=a)}return n}clone(){return new this.constructor().copy(this)}copy(e){this.name=e.name,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.blendColor.copy(e.blendColor),this.blendAlpha=e.blendAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;const t=e.clippingPlanes;let n=null;if(t!==null){const r=t.length;n=new Array(r);for(let s=0;s!==r;++s)n[s]=t[s].clone()}return this.clippingPlanes=n,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipSh
vendor: 4,710 bytes, line 5
5adows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaHash=e.alphaHash,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.forceSinglePass=e.forceSinglePass,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){e===!0&&this.version++}onBuild(){console.warn("Material: onBuild() has been removed.")}}class js extends ri{constructor(e){super(),this.isMeshBasicMaterial=!0,this.type="MeshBasicMaterial",this.color=new We(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new Xt,this.combine=ho,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}}const ot=new N,Ii=new He;class et{constructor(e,t,n=!1){if(Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,this.name="",this.array=e,this.itemSize=t,this.count=e!==void 0?e.length/t:0,this.normalized=n,this.usage=fa,this.updateRanges=[],this.gpuType=en,this.version=0}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this.gpuType=e.gpuType,this}copyAt(e,t,n){e*=this.itemSize,n*=t.itemSize;for(let r=0,s=this.itemSize;r<s;r++)this.array[e+r]=t.array[n+r];return this}copyArray(e){return this.array.set(e),this}applyMatrix3(e){if(this.itemSize===2)for(let t=0,n=this.count;t<n;t++)Ii.fromBufferAttribute(this,t),Ii.applyMatrix3(e),this.setXY(t,Ii.x,Ii.y);else if(this.itemSize===3)for(let t=0,n=this.count;t<n;t++)ot.fromBufferAttribute(this,t),ot.applyMatrix3(e),this.setXYZ(t,ot.x,ot.y,ot.z);return this}applyMatrix4(e){for(let t=0,n=this.count;t<n;t++)ot.fromBufferAttribute(this,t),ot.applyMatrix4(e),this.setXYZ(t,ot.x,ot.y,ot.z);return this}applyNormalMatrix(e){for(let t=0,n=this.count;t<n;t++)ot.fromBufferAttribute(this,t),ot.applyNormalMatrix(e),this.setXYZ(t,ot.x,ot.y,ot.z);return this}transformDirection(e){for(let t=0,n=this.count;t<n;t++)ot.fromBufferAttribute(this,t),ot.transformDirection(e),this.setXYZ(t,ot.x,ot.y,ot.z);return this}set(e,t=0){return this.array.set(e,t),this}getComponent(e,t){let n=this.array[e*this.itemSize+t];return this.normalized&&(n=oi(n,this.array)),n}setComponent(e,t,n){return this.normalized&&(n=xt(n,this.array)),this.array[e*this.itemSize+t]=n,this}getX(e){let t=this.array[e*this.itemSize];return this.normalized&&(t=oi(t,this.array)),t}setX(e,t){return this.normalized&&(t=xt(t,this.array)),this.array[e*this.itemSize]=t,this}getY(e){let t=this.array[e*this.itemSize+1];return this.normalized&&(t=oi(t,this.array)),t}setY(e,t){return this.normalized&&(t=xt(t,this.array)),this.array[e*this.itemSize+1]=t,this}getZ(e){let t=this.array[e*this.itemSize+2];return this.normalized&&(t=oi(t,this.array)),t}setZ(e,t){return this.normalized&&(t=xt(t,this.array)),this.array[e*this.itemSize+2]=t,this}getW(e){let t=this.array[e*this.itemSize+3];return this.normalized&&(t=oi(t,this.array)),t}setW(e,t){return this.normalized&&(t=xt(t,this.array)),this.array[e*this.itemSize+3]=t,this}setXY(e,t,n){return e*=this.itemSize,this.normalized&&(t=xt(t,this.array),n=xt(n,this.array)),this.array[e+0]=t,this.array[e+1]=n,this}setXYZ(e,t,n,r){return e*=this.itemSize,this.normalized&&(t=xt(t,this.array),n=xt(n,this.array),r=xt(r,this.array)),this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=r,this}
vendor: 13,247 bytes, line 5
5setXYZW(e,t,n,r,s){return e*=this.itemSize,this.normalized&&(t=xt(t,this.array),n=xt(n,this.array),r=xt(r,this.array),s=xt(s,this.array)),this.array[e+0]=t,this.array[e+1]=n,this.array[e+2]=r,this.array[e+3]=s,this}onUpload(e){return this.onUploadCallback=e,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){const e={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.from(this.array),normalized:this.normalized};return this.name!==""&&(e.name=this.name),this.usage!==fa&&(e.usage=this.usage),e}}class Fo extends et{constructor(e,t,n){super(new Uint16Array(e),t,n)}}class Oo extends et{constructor(e,t,n){super(new Uint32Array(e),t,n)}}class Gt extends et{constructor(e,t,n){super(new Float32Array(e),t,n)}}let ic=0;const Ct=new tt,kr=new _t,Gn=new N,bt=new Mi,fi=new Mi,ut=new N;class wt extends ii{constructor(){super(),this.isBufferGeometry=!0,Object.defineProperty(this,"id",{value:ic++}),this.uuid=vi(),this.name="",this.type="BufferGeometry",this.index=null,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(e){return Array.isArray(e)?this.index=new(Lo(e)?Oo:Fo)(e,1):this.index=e,this}getAttribute(e){return this.attributes[e]}setAttribute(e,t){return this.attributes[e]=t,this}deleteAttribute(e){return delete this.attributes[e],this}hasAttribute(e){return this.attributes[e]!==void 0}addGroup(e,t,n=0){this.groups.push({start:e,count:t,materialIndex:n})}clearGroups(){this.groups=[]}setDrawRange(e,t){this.drawRange.start=e,this.drawRange.count=t}applyMatrix4(e){const t=this.attributes.position;t!==void 0&&(t.applyMatrix4(e),t.needsUpdate=!0);const n=this.attributes.normal;if(n!==void 0){const s=new Ne().getNormalMatrix(e);n.applyNormalMatrix(s),n.needsUpdate=!0}const r=this.attributes.tangent;return r!==void 0&&(r.transformDirection(e),r.needsUpdate=!0),this.boundingBox!==null&&this.computeBoundingBox(),this.boundingSphere!==null&&this.computeBoundingSphere(),this}applyQuaternion(e){return Ct.makeRotationFromQuaternion(e),this.applyMatrix4(Ct),this}rotateX(e){return Ct.makeRotationX(e),this.applyMatrix4(Ct),this}rotateY(e){return Ct.makeRotationY(e),this.applyMatrix4(Ct),this}rotateZ(e){return Ct.makeRotationZ(e),this.applyMatrix4(Ct),this}translate(e,t,n){return Ct.makeTranslation(e,t,n),this.applyMatrix4(Ct),this}scale(e,t,n){return Ct.makeScale(e,t,n),this.applyMatrix4(Ct),this}lookAt(e){return kr.lookAt(e),kr.updateMatrix(),this.applyMatrix4(kr.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(Gn).negate(),this.translate(Gn.x,Gn.y,Gn.z),this}setFromPoints(e){const t=[];for(let n=0,r=e.length;n<r;n++){const s=e[n];t.push(s.x,s.y,s.z||0)}return this.setAttribute("position",new Gt(t,3)),this}computeBoundingBox(){this.boundingBox===null&&(this.boundingBox=new Mi);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error("THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.",this),this.boundingBox.set(new N(-1/0,-1/0,-1/0),new N(1/0,1/0,1/0));return}if(e!==void 0){if(this.boundingBox.setFromBufferAttribute(e),t)for(let n=0,r=t.length;n<r;n++){const s=t[n];bt.setFromBufferAttribute(s),this.morphTargetsRelative?(ut.addVectors(this.boundingBox.min,bt.min),this.boundingBox.expandByPoint(ut),ut.addVectors(this.boundingBox.max,bt.max),this.boundingBox.expandByPoint(ut)):(this.boundingBox.expandByPoint(bt.min),this.boundingBox.expandByPoint(bt.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){this.boundingSphere===null&&(this.boundingSphere=new Si);const e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){console.error("THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere.",this),this.boundingSphere.set(new N,1/0);return}if(e){const n=this.boundingSphere.center;if(bt.setFromBufferAttribute(e),t)for(let s=0,a=t.length;s<a;s++){const o=t[s];fi.setFromBufferAttribute(o),this.morphTargetsRelative?(ut.addVectors(bt.min,fi.min),bt.expandByPoint(ut),ut.addVectors(bt.max,fi.max),bt.expandByPoint(ut)):(bt.expandByPoint(fi.min),bt.expandByPoint(fi.max))}bt.getCenter(n);let r=0;for(let s=0,a=e.count;s<a;s++)ut.fromBufferAttribute(e,s),r=Math.max(r,n.distanceToSquared(ut));if(t)for(let s=0,a=t.length;s<a;s++){const o=t[s],l=this.morphTargetsRelative;for(let c=0,d=o.count;c<d;c++)ut.fromBufferAttribute(o,c),l&&(Gn.fromBufferAttribute(e,c),ut.add(Gn)),r=Math.max(r,n.distanceToSquared(ut))}this.boundingSphere.radius=Math.sqrt(r),isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){const e=this.index,t=this.attributes;if(e===null||t.position===void 0||t.normal===void 0||t.uv===void 0){console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");return}const n=t.position,r=t.normal,s=t.uv;this.hasAttribute("tangent")===!1&&this.setAttribute("tangent",new et(new Float32Array(4*n.count),4));const a=this.getAttribute("tangent"),o=[],l=[];for(let I=0;I<n.count;I++)o[I]=new N,l[I]=new N;const c=new N,d=new N,u=new N,p=new He,m=new He,v=new He,E=new N,h=new N;function f(I,K,g){c.fromBufferAttribute(n,I),d.fromBufferAttribute(n,K),u.fromBufferAttribute(n,g),p.fromBufferAttribute(s,I),m.fromBufferAttribute(s,K),v.fromBufferAttribute(s,g),d.sub(c),u.sub(c),m.sub(p),v.sub(p);const S=1/(m.x*v.y-v.x*m.y);isFinite(S)&&(E.copy(d).multiplyScalar(v.y).addScaledVector(u,-m.y).multiplyScalar(S),h.copy(u).multiplyScalar(m.x).addScaledVector(d,-v.x).multiplyScalar(S),o[I].add(E),o[K].add(E),o[g].add(E),l[I].add(h),l[K].add(h),l[g].add(h))}let T=this.groups;T.length===0&&(T=[{start:0,count:e.count}]);for(let I=0,K=T.length;I<K;++I){const g=T[I],S=g.start,O=g.count;for(let H=S,k=S+O;H<k;H+=3)f(e.getX(H+0),e.getX(H+1),e.getX(H+2))}const x=new N,y=new N,C=new N,w=new N;function b(I){C.fromBufferAttribute(r,I),w.copy(C);const K=o[I];x.copy(K),x.sub(C.multiplyScalar(C.dot(K))).normalize(),y.crossVectors(w,K);const S=y.dot(l[I])<0?-1:1;a.setXYZW(I,x.x,x.y,x.z,S)}for(let I=0,K=T.length;I<K;++I){const g=T[I],S=g.start,O=g.count;for(let H=S,k=S+O;H<k;H+=3)b(e.getX(H+0)),b(e.getX(H+1)),b(e.getX(H+2))}}computeVertexNormals(){const e=this.index,t=this.getAttribute("position");if(t!==void 0){let n=this.getAttribute("normal");if(n===void 0)n=new et(new Float32Array(t.count*3),3),this.setAttribute("normal",n);else for(let p=0,m=n.count;p<m;p++)n.setXYZ(p,0,0,0);const r=new N,s=new N,a=new N,o=new N,l=new N,c=new N,d=new N,u=new N;if(e)for(let p=0,m=e.count;p<m;p+=3){const v=e.getX(p+0),E=e.getX(p+1),h=e.getX(p+2);r.fromBufferAttribute(t,v),s.fromBufferAttribute(t,E),a.fromBufferAttribute(t,h),d.subVectors(a,s),u.subVectors(r,s),d.cross(u),o.fromBufferAttribute(n,v),l.fromBufferAttribute(n,E),c.fromBufferAttribute(n,h),o.add(d),l.add(d),c.add(d),n.setXYZ(v,o.x,o.y,o.z),n.setXYZ(E,l.x,l.y,l.z),n.setXYZ(h,c.x,c.y,c.z)}else for(let p=0,m=t.count;p<m;p+=3)r.fromBufferAttribute(t,p+0),s.fromBufferAttribute(t,p+1),a.fromBufferAttribute(t,p+2),d.subVectors(a,s),u.subVectors(r,s),d.cross(u),n.setXYZ(p+0,d.x,d.y,d.z),n.setXYZ(p+1,d.x,d.y,d.z),n.setXYZ(p+2,d.x,d.y,d.z);this.normalizeNormals(),n.needsUpdate=!0}}normalizeNormals(){const e=this.attributes.normal;for(let t=0,n=e.count;t<n;t++)ut.fromBufferAttribute(e,t),ut.normalize(),e.setXYZ(t,ut.x,ut.y,ut.z)}toNonIndexed(){function e(o,l){const c=o.array,d=o.itemSize,u=o.normalized,p=new c.constructor(l.length*d);let m=0,v=0;for(let E=0,h=l.length;E<h;E++){o.isInterleavedBufferAttribute?m=l[E]*o.data.stride+o.offset:m=l[E]*d;for(let f=0;f<d;f++)p[v++]=c[m++]}return new et(p,d,u)}if(this.index===null)return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;const t=new wt,n=this.index.array,r=this.attributes;for(const o in r){const l=r[o],c=e(l,n);t.setAttribute(o,c)}const s=this.morphAttributes;for(const o in s){const l=[],c=s[o];for(let d=0,u=c.length;d<u;d++){const p=c[d],m=e(p,n);l.push(m)}t.morphAttributes[o]=l}t.morphTargetsRelative=this.morphTargetsRelative;const a=this.groups;for(let o=0,l=a.length;o<l;o++){const c=a[o];t.addGroup(c.start,c.count,c.materialIndex)}return t}toJSON(){const e={metadata:{version:4.6,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(e.uuid=this.uuid,e.type=this.type,this.name!==""&&(e.name=this.name),Object.keys(this.userData).length>0&&(e.userData=this.userData),this.parameters!==void 0){const l=this.parameters;for(const c in l)l[c]!==void 0&&(e[c]=l[c]);return e}e.data={attributes:{}};const t=this.index;t!==null&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});const n=this.attributes;for(const l in n){const c=n[l];e.data.attributes[l]=c.toJSON(e.data)}const r={};let s=!1;for(const l in this.morphAttributes){const c=this.morphAttributes[l],d=[];for(let u=0,p=c.length;u<p;u++){const m=c[u];d.push(m.toJSON(e.data))}d.length>0&&(r[l]=d,s=!0)}s&&(e.data.morphAttributes=r,e.data.morphTargetsRelative=this.morphTargetsRelative);const a=this.groups;a.length>0&&(e.data.groups=JSON.parse(JSON.stringify(a)));const o=this.boundingSphere;return o!==null&&(e.data.boundingSphere={center:o.center.toArray(),radius:o.radius}),e}clone(){return new this.constructor().copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;const t={};this.name=e.name;const n=e.index;n!==null&&this.setIndex(n.clone(t));const r=e.attributes;for(const c in r){const d=r[c];this.setAttribute(c,d.clone(t))}const s=e.morphAttributes;for(const c in s){const d=[],u=s[c];for(let p=0,m=u.length;p<m;p++)d.push(u[p].clone(t));this.morphAttributes[c]=d}this.morphTargetsRelative=e.morphTargetsRelative;const a=e.groups;for(let c=0,d=a.length;c<d;c++){const u=a[c];this.addGroup(u.start,u.count,u.materialIndex)}const o=e.boundingBox;o!==null&&(this.boundingBox=o.clone());const l=e.boundingSphere;return l!==null&&(this.boundingSphere=l.clone()),this.drawRange.start=e.drawRange.start,this.drawRange.count=e.drawRange.count,this.userData=e.userData,this}dispose(){this.dispatchEvent({type:"dispose"})}}const ba=new tt,xn=new Zs,Ni=new Si,wa=new N,Fi=new N,Oi=new N,Bi=new N,Wr=new N,zi=new N,Ra=new N,Hi=new N;class zt extends _t{constructor(e=new wt,t=new js){super(),this.isMesh=!0,this.type="Mesh",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),e.morphTargetInfluences!==void 0&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),e.morphTargetDictionary!==void 0&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}updateMorphTargets(){const t=this.geometry.morphAttributes,n=Object.keys(t);if(n.length>0){const r=t[n[0]];if(r!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let s=0,a=r.length;s<a;s++){const o=r[s].name||String(s);this.morphTargetInfluences.push(0),this.morphTargetDictionary[o]=s}}}}getVertexPosition(e,t){const n=this.geometry,r=n.attributes.position,s=n.morphAttributes.position,a=n.morphTargetsRelative;t.fromBufferAttribute(r,e);const o=this.morphTargetInfluences;if(s&&o){zi.set(0,0,0);for(let l=0,c=s.length;l<c;l++){const d=o[l],u=s[l];d!==0&&(Wr.fromBufferAttribute(u,e),a?zi.addScaledVector(Wr,d):zi.addScaledVector(Wr.sub(t),d))}t.add(zi)}return t}raycast(e,t){const n=this.geometry,r=this.material,s=this.matrixWorld;r!==void 0&&(n.boundingSphere===null&&n.computeBoundingSphere(),Ni.copy(n.boundingSphere),Ni.applyMatrix4(s),xn.copy(e.ray).recast(e.near),!(Ni.containsPoint(xn.origin)===!1&&(xn.intersectSphere(Ni,wa)===null||xn.origin.distanceToSquared(wa)>(e.far-e.near)**2))&&(ba.copy(s).invert(),xn.copy(e.ray).applyMatrix4(ba),!(n.boundingBox!==null&&xn.intersectsBox(n.boundingBox)===!1)&&this._computeIntersections(e,t,xn)))}_computeIntersections(e,t,n){let r;const s=this.geometry,a=this.material,o=s.index,l=s.attributes.position,c=s.attributes.uv,d=s.attributes.uv1,u=s.attributes.normal,p=s.groups,m=s.drawRange;if(o!==null)if(Array.isArray(a))for(let v=0,E=p.length;v<E;v++){const h=p[v],f=a[h.materialIndex],T=Math.max(h.start,m.start),x=Math.min(o.count,Math.min(h.start+h.count,m.start+m.count));for(let y=T,C=x;y<C;y+=3){const w=o.getX(y),b=o.getX(y+1),I=o.getX(y+2);r=Gi(this,f,e,n,c,d,u,w,b,I),r&&(r.faceIndex=Math.floor(y/3),r.face.materialIndex=h.materialIndex,t.push(r))}}else{const v=Math.max(0,m.start),E=Math.min(o.count,m.start+m.count);for(let h=v,f=E;h<f;h+=3){const T=o.getX(h),x=o.getX(h+1),y=o.getX(h+2);r=Gi(this,a,e,n,c,d,u,T,x,y),r&&(r.faceIndex=Math.floor(h/3),t.pu
vendor: 7,004 bytes, lines 5-9
5sh(r))}}else if(l!==void 0)if(Array.isArray(a))for(let v=0,E=p.length;v<E;v++){const h=p[v],f=a[h.materialIndex],T=Math.max(h.start,m.start),x=Math.min(l.count,Math.min(h.start+h.count,m.start+m.count));for(let y=T,C=x;y<C;y+=3){const w=y,b=y+1,I=y+2;r=Gi(this,f,e,n,c,d,u,w,b,I),r&&(r.faceIndex=Math.floor(y/3),r.face.materialIndex=h.materialIndex,t.push(r))}}else{const v=Math.max(0,m.start),E=Math.min(l.count,m.start+m.count);for(let h=v,f=E;h<f;h+=3){const T=h,x=h+1,y=h+2;r=Gi(this,a,e,n,c,d,u,T,x,y),r&&(r.faceIndex=Math.floor(h/3),t.push(r))}}}}function rc(i,e,t,n,r,s,a,o){let l;if(e.side===St?l=n.intersectTriangle(a,s,r,!0,o):l=n.intersectTriangle(r,s,a,e.side===mn,o),l===null)return null;Hi.copy(o),Hi.applyMatrix4(i.matrixWorld);const c=t.ray.origin.distanceTo(Hi);return c<t.near||c>t.far?null:{distance:c,point:Hi.clone(),object:i}}function Gi(i,e,t,n,r,s,a,o,l,c){i.getVertexPosition(o,Fi),i.getVertexPosition(l,Oi),i.getVertexPosition(c,Bi);const d=rc(i,e,t,n,Fi,Oi,Bi,Ra);if(d){const u=new N;Ot.getBarycoord(Ra,Fi,Oi,Bi,u),r&&(d.uv=Ot.getInterpolatedAttribute(r,o,l,c,u,new He)),s&&(d.uv1=Ot.getInterpolatedAttribute(s,o,l,c,u,new He)),a&&(d.normal=Ot.getInterpolatedAttribute(a,o,l,c,u,new N),d.normal.dot(n.direction)>0&&d.normal.multiplyScalar(-1));const p={a:o,b:l,c,normal:new N,materialIndex:0};Ot.getNormal(Fi,Oi,Bi,p.normal),d.face=p,d.barycoord=u}return d}class Ei extends wt{constructor(e=1,t=1,n=1,r=1,s=1,a=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:t,depth:n,widthSegments:r,heightSegments:s,depthSegments:a};const o=this;r=Math.floor(r),s=Math.floor(s),a=Math.floor(a);const l=[],c=[],d=[],u=[];let p=0,m=0;v("z","y","x",-1,-1,n,t,e,a,s,0),v("z","y","x",1,-1,n,t,-e,a,s,1),v("x","z","y",1,1,e,n,t,r,a,2),v("x","z","y",1,-1,e,n,-t,r,a,3),v("x","y","z",1,-1,e,t,n,r,s,4),v("x","y","z",-1,-1,e,t,-n,r,s,5),this.setIndex(l),this.setAttribute("position",new Gt(c,3)),this.setAttribute("normal",new Gt(d,3)),this.setAttribute("uv",new Gt(u,2));function v(E,h,f,T,x,y,C,w,b,I,K){const g=y/b,S=C/I,O=y/2,H=C/2,k=w/2,j=b+1,z=I+1;let X=0,D=0;const $=new N;for(let te=0;te<z;te++){const Q=te*S-H;for(let xe=0;xe<j;xe++){const Se=xe*g-O;$[E]=Se*T,$[h]=Q*x,$[f]=k,c.push($.x,$.y,$.z),$[E]=0,$[h]=0,$[f]=w>0?1:-1,d.push($.x,$.y,$.z),u.push(xe/b),u.push(1-te/I),X+=1}}for(let te=0;te<I;te++)for(let Q=0;Q<b;Q++){const xe=p+Q+j*te,Se=p+Q+j*(te+1),F=p+(Q+1)+j*(te+1),J=p+(Q+1)+j*te;l.push(xe,Se,J),l.push(Se,F,J),D+=6}o.addGroup(m,D,K),m+=D,p+=X}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new Ei(e.width,e.height,e.depth,e.widthSegments,e.heightSegments,e.depthSegments)}}function ti(i){const e={};for(const t in i){e[t]={};for(const n in i[t]){const r=i[t][n];r&&(r.isColor||r.isMatrix3||r.isMatrix4||r.isVector2||r.isVector3||r.isVector4||r.isTexture||r.isQuaternion)?r.isRenderTargetTexture?(console.warn("UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms()."),e[t][n]=null):e[t][n]=r.clone():Array.isArray(r)?e[t][n]=r.slice():e[t][n]=r}}return e}function gt(i){const e={};for(let t=0;t<i.length;t++){const n=ti(i[t]);for(const r in n)e[r]=n[r]}return e}function sc(i){const e=[];for(let t=0;t<i.length;t++)e.push(i[t].clone());return e}function Bo(i){const e=i.getRenderTarget();return e===null?i.outputColorSpace:e.isXRRenderTarget===!0?e.texture.colorSpace:qe.workingColorSpace}const _i={clone:ti,merge:gt};var ac=`void main() {
6	gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
7}`,oc=`void main() {
8	gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );
9}`;class ht extends ri{constructor(e){super(),this.isShaderMaterial=!0,this.type="ShaderMaterial",this.defines={},this.uniforms={},this.uniformsGroups=[],this.vertexShader=ac,this.fragmentShader=oc,this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.forceSinglePass=!0,this.extensions={clipCullDistance:!1,multiDraw:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv1:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,e!==void 0&&this.setValues(e)}copy(e){return super.copy(e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=ti(e.uniforms),this.uniformsGroups=sc(e.uniformsGroups),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.fog=e.fog,this.lights=e.lights,this.clipping=e.clipping,this.extensions=Object.assign({},e.extensions),this.glslVersion=e.glslVersion,this}toJSON(e){const t=super.toJSON(e);t.glslVersion=this.glslVersion,t.uniforms={};for(const r in this.uniforms){const a=this.uniforms[r].value;a&&a.isTexture?t.uniforms[r]={type:"t",value:a.toJSON(e).uuid}:a&&a.isColor?t.uniforms[r]={type:"c",value:a.getHex()}:a&&a.isVector2?t.uniforms[r]={type:"v2",value:a.toArray()}:a&&a.isVector3?t.uniforms[r]={type:"v3",value:a.toArray()}:a&&a.isVector4?t.uniforms[r]={type:"v4",value:a.toArray()}:a&&a.isMatrix3?t.uniforms[r]={type:"m3",value:a.toArray()}:a&&a.isMatrix4?t.uniforms[r]={type:"m4",value:a.toArray()}:t.uniforms[r]={value:a}}Object.keys(this.defines).length>0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader,t.lights=this.lights,t.clipping=this.clipping;const n={};for(const r in this.extensions)this.extensions[r]===!0&&(n[r]=!0);return Object.keys(n).length>0&&(t.extensions=n),t}}class zo extends _t{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new tt,this.projectionMatrix=new tt,this.projectionMatrixInverse=new tt,this.coordinateSystem=tn}copy(e,t){return super.copy(e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this.coordinateSystem=e.coordinateSystem,this}getWorldDirection(e){return super.getWorldDirection(e).negate()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return new this.constructor().copy(this)}}const fn=new N,Ca=new He,Pa=new He;class Pt extends zo{constructor(e=50,t=1,n=.1,r=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=n,this.far=r,this.focus=10,this.aspect=t,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=e.view===null?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){const t=.5*this.getFilmHeight()/e;this.fov=zs*2*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){const e=Math.tan(yr*.5*this.fov);return .5*this.getFilmHeight()/e}
vendor: 4,387 bytes, line 9
9getEffectiveFOV(){return zs*2*Math.atan(Math.tan(yr*.5*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}getViewBounds(e,t,n){fn.set(-1,-1,.5).applyMatrix4(this.projectionMatrixInverse),t.set(fn.x,fn.y).multiplyScalar(-e/fn.z),fn.set(1,1,.5).applyMatrix4(this.projectionMatrixInverse),n.set(fn.x,fn.y).multiplyScalar(-e/fn.z)}getViewSize(e,t){return this.getViewBounds(e,Ca,Pa),t.subVectors(Pa,Ca)}setViewOffset(e,t,n,r,s,a){this.aspect=e/t,this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=r,this.view.width=s,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=this.near;let t=e*Math.tan(yr*.5*this.fov)/this.zoom,n=2*t,r=this.aspect*n,s=-.5*r;const a=this.view;if(this.view!==null&&this.view.enabled){const l=a.fullWidth,c=a.fullHeight;s+=a.offsetX*r/l,t-=a.offsetY*n/c,r*=a.width/l,n*=a.height/c}const o=this.filmOffset;o!==0&&(s+=e*o/this.getFilmWidth()),this.projectionMatrix.makePerspective(s,s+r,t,t-n,e,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,this.view!==null&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}}const Vn=-90,kn=1;class lc extends _t{constructor(e,t,n){super(),this.type="CubeCamera",this.renderTarget=n,this.coordinateSystem=null,this.activeMipmapLevel=0;const r=new Pt(Vn,kn,e,t);r.layers=this.layers,this.add(r);const s=new Pt(Vn,kn,e,t);s.layers=this.layers,this.add(s);const a=new Pt(Vn,kn,e,t);a.layers=this.layers,this.add(a);const o=new Pt(Vn,kn,e,t);o.layers=this.layers,this.add(o);const l=new Pt(Vn,kn,e,t);l.layers=this.layers,this.add(l);const c=new Pt(Vn,kn,e,t);c.layers=this.layers,this.add(c)}updateCoordinateSystem(){const e=this.coordinateSystem,t=this.children.concat(),[n,r,s,a,o,l]=t;for(const c of t)this.remove(c);if(e===tn)n.up.set(0,1,0),n.lookAt(1,0,0),r.up.set(0,1,0),r.lookAt(-1,0,0),s.up.set(0,0,-1),s.lookAt(0,1,0),a.up.set(0,0,1),a.lookAt(0,-1,0),o.up.set(0,1,0),o.lookAt(0,0,1),l.up.set(0,1,0),l.lookAt(0,0,-1);else if(e===lr)n.up.set(0,-1,0),n.lookAt(-1,0,0),r.up.set(0,-1,0),r.lookAt(1,0,0),s.up.set(0,0,1),s.lookAt(0,1,0),a.up.set(0,0,-1),a.lookAt(0,-1,0),o.up.set(0,-1,0),o.lookAt(0,0,1),l.up.set(0,-1,0),l.lookAt(0,0,-1);else throw new Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: "+e);for(const c of t)this.add(c),c.updateMatrixWorld()}update(e,t){this.parent===null&&this.updateMatrixWorld();const{renderTarget:n,activeMipmapLevel:r}=this;this.coordinateSystem!==e.coordinateSystem&&(this.coordinateSystem=e.coordinateSystem,this.updateCoordinateSystem());const[s,a,o,l,c,d]=this.children,u=e.getRenderTarget(),p=e.getActiveCubeFace(),m=e.getActiveMipmapLevel(),v=e.xr.enabled;e.xr.enabled=!1;const E=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,e.setRenderTarget(n,0,r),e.render(t,s),e.setRenderTarget(n,1,r),e.render(t,a),e.setRenderTarget(n,2,r),e.render(t,o),e.setRenderTarget(n,3,r),e.render(t,l),e.setRenderTarget(n,4,r),e.render(t,c),n.texture.generateMipmaps=E,e.setRenderTarget(n,5,r),e.render(t,d),e.setRenderTarget(u,p,m),e.xr.enabled=v,n.texture.needsPMREMUpdate=!0}}class Ho extends Et{constructor(e,t,n,r,s,a,o,l,c,d){e=e!==void 0?e:[],t=t!==void 0?t:jn,super(e,t,n,r,s,a,o,l,c,d),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(e){this.image=e}}class cc extends Ht{constructor(e=1,t={}){super(e,e,t),this.isWebGLCubeRenderTarget=!0;const n={width:e,height:e,depth:1},r=[n,n,n,n,n,n];this.texture=new Ho(r,t.mapping,t.wrapS,t.wrapT,t.magFilter,t.minFilter,t.format,t.type,t.anisotropy,t.colorSpace),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=t.generateMipmaps!==void 0?t.generateMipmaps:!1,this.texture.minFilter=t.minFilter!==void 0?t.minFilter:Ft}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.colorSpace
vendor: 12,245 bytes, lines 9-157
9=t.colorSpace,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;const n={uniforms:{tEquirect:{value:null}},vertexShader:`
10
11				varying vec3 vWorldDirection;
12
13				vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
14
15					return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
16
17				}
18
19				void main() {
20
21					vWorldDirection = transformDirection( position, modelMatrix );
22
23					#include <begin_vertex>
24					#include <project_vertex>
25
26				}
27			`,fragmentShader:`
28
29				uniform sampler2D tEquirect;
30
31				varying vec3 vWorldDirection;
32
33				#include <common>
34
35				void main() {
36
37					vec3 direction = normalize( vWorldDirection );
38
39					vec2 sampleUV = equirectUv( direction );
40
41					gl_FragColor = texture2D( tEquirect, sampleUV );
42
43				}
44			`},r=new Ei(5,5,5),s=new ht({name:"CubemapFromEquirect",uniforms:ti(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:St,blending:nn});s.uniforms.tEquirect.value=t;const a=new zt(r,s),o=t.minFilter;return t.minFilter===Rn&&(t.minFilter=Ft),new lc(1,10,this).update(e,a),t.minFilter=o,a.geometry.dispose(),a.material.dispose(),this}clear(e,t,n,r){const s=e.getRenderTarget();for(let a=0;a<6;a++)e.setRenderTarget(this,a),e.clear(t,n,r);e.setRenderTarget(s)}}const Xr=new N,uc=new N,hc=new Ne;class yn{constructor(e=new N(1,0,0),t=0){this.isPlane=!0,this.normal=e,this.constant=t}set(e,t){return this.normal.copy(e),this.constant=t,this}setComponents(e,t,n,r){return this.normal.set(e,t,n),this.constant=r,this}setFromNormalAndCoplanarPoint(e,t){return this.normal.copy(e),this.constant=-t.dot(this.normal),this}setFromCoplanarPoints(e,t,n){const r=Xr.subVectors(n,t).cross(uc.subVectors(e,t)).normalize();return this.setFromNormalAndCoplanarPoint(r,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){const e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,t){return t.copy(e).addScaledVector(this.normal,-this.distanceToPoint(e))}intersectLine(e,t){const n=e.delta(Xr),r=this.normal.dot(n);if(r===0)return this.distanceToPoint(e.start)===0?t.copy(e.start):null;const s=-(e.start.dot(this.normal)+this.constant)/r;return s<0||s>1?null:t.copy(e.start).addScaledVector(n,s)}intersectsLine(e){const t=this.distanceToPoint(e.start),n=this.distanceToPoint(e.end);return t<0&&n>0||n<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){const n=t||hc.getNormalMatrix(e),r=this.coplanarPoint(Xr).applyMatrix4(e),s=this.normal.applyMatrix3(n).normalize();return this.constant=-r.dot(s),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return new this.constructor().copy(this)}}const Mn=new Si,Vi=new N;class Go{constructor(e=new yn,t=new yn,n=new yn,r=new yn,s=new yn,a=new yn){this.planes=[e,t,n,r,s,a]}set(e,t,n,r,s,a){const o=this.planes;return o[0].copy(e),o[1].copy(t),o[2].copy(n),o[3].copy(r),o[4].copy(s),o[5].copy(a),this}copy(e){const t=this.planes;for(let n=0;n<6;n++)t[n].copy(e.planes[n]);return this}setFromProjectionMatrix(e,t=tn){const n=this.planes,r=e.elements,s=r[0],a=r[1],o=r[2],l=r[3],c=r[4],d=r[5],u=r[6],p=r[7],m=r[8],v=r[9],E=r[10],h=r[11],f=r[12],T=r[13],x=r[14],y=r[15];if(n[0].setComponents(l-s,p-c,h-m,y-f).normalize(),n[1].setComponents(l+s,p+c,h+m,y+f).normalize(),n[2].setComponents(l+a,p+d,h+v,y+T).normalize(),n[3].setComponents(l-a,p-d,h-v,y-T).normalize(),n[4].setComponents(l-o,p-u,h-E,y-x).normalize(),t===tn)n[5].setComponents(l+o,p+u,h+E,y+x).normalize();else if(t===lr)n[5].setComponents(o,u,E,x).normalize();else throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+t);return this}intersectsObject(e){if(e.boundingSphere!==void 0)e.boundingSphere===null&&e.computeBoundingSphere(),Mn.copy(e.boundingSphere).applyMatrix4(e.matrixWorld);else{const t=e.geometry;t.boundingSphere===null&&t.computeBoundingSphere(),Mn.copy(t.boundingSphere).applyMatrix4(e.matrixWorld)}return this.intersectsSphere(Mn)}intersectsSprite(e){return Mn.center.set(0,0,0),Mn.radius=.7071067811865476,Mn.applyMatrix4(e.matrixWorld),this.intersectsSphere(Mn)}intersectsSphere(e){const t=this.planes,n=e.center,r=-e.radius;for(let s=0;s<6;s++)if(t[s].distanceToPoint(n)<r)return!1;return!0}intersectsBox(e){const t=this.planes;for(let n=0;n<6;n++){const r=t[n];if(Vi.x=r.normal.x>0?e.max.x:e.min.x,Vi.y=r.normal.y>0?e.max.y:e.min.y,Vi.z=r.normal.z>0?e.max.z:e.min.z,r.distanceToPoint(Vi)<0)return!1}return!0}containsPoint(e){const t=this.planes;for(let n=0;n<6;n++)if(t[n].distanceToPoint(e)<0)return!1;return!0}clone(){return new this.constructor().copy(this)}}function Vo(){let i=null,e=!1,t=null,n=null;function r(s,a){t(s,a),n=i.requestAnimationFrame(r)}return{start:function(){e!==!0&&t!==null&&(n=i.requestAnimationFrame(r),e=!0)},stop:function(){i.cancelAnimationFrame(n),e=!1},setAnimationLoop:function(s){t=s},setContext:function(s){i=s}}}function fc(i){const e=new WeakMap;function t(o,l){const c=o.array,d=o.usage,u=c.byteLength,p=i.createBuffer();i.bindBuffer(l,p),i.bufferData(l,c,d),o.onUploadCallback();let m;if(c instanceof Float32Array)m=i.FLOAT;else if(c instanceof Uint16Array)o.isFloat16BufferAttribute?m=i.HALF_FLOAT:m=i.UNSIGNED_SHORT;else if(c instanceof Int16Array)m=i.SHORT;else if(c instanceof Uint32Array)m=i.UNSIGNED_INT;else if(c instanceof Int32Array)m=i.INT;else if(c instanceof Int8Array)m=i.BYTE;else if(c instanceof Uint8Array)m=i.UNSIGNED_BYTE;else if(c instanceof Uint8ClampedArray)m=i.UNSIGNED_BYTE;else throw new Error("THREE.WebGLAttributes: Unsupported buffer data format: "+c);return{buffer:p,type:m,bytesPerElement:c.BYTES_PER_ELEMENT,version:o.version,size:u}}function n(o,l,c){const d=l.array,u=l.updateRanges;if(i.bindBuffer(c,o),u.length===0)i.bufferSubData(c,0,d);else{u.sort((m,v)=>m.start-v.start);let p=0;for(let m=1;m<u.length;m++){const v=u[p],E=u[m];E.start<=v.start+v.count+1?v.count=Math.max(v.count,E.start+E.count-v.start):(++p,u[p]=E)}u.length=p+1;for(let m=0,v=u.length;m<v;m++){const E=u[m];i.bufferSubData(c,E.start*d.BYTES_PER_ELEMENT,d,E.start,E.count)}l.clearUpdateRanges()}l.onUploadCallback()}function r(o){return o.isInterleavedBufferAttribute&&(o=o.data),e.get(o)}function s(o){o.isInterleavedBufferAttribute&&(o=o.data);const l=e.get(o);l&&(i.deleteBuffer(l.buffer),e.delete(o))}function a(o,l){if(o.isInterleavedBufferAttribute&&(o=o.data),o.isGLBufferAttribute){const d=e.get(o);(!d||d.version<o.version)&&e.set(o,{buffer:o.buffer,type:o.type,bytesPerElement:o.elementSize,version:o.version});return}const c=e.get(o);if(c===void 0)e.set(o,t(o,l));else if(c.version<o.version){if(c.size!==o.array.byteLength)throw new Error("THREE.WebGLAttributes: The size of the buffer attribute's array buffer does not match the original size. Resizing buffer attributes is not supported.");n(c.buffer,o,l),c.version=o.version}}return{get:r,remove:s,update:a}}class mr extends wt{constructor(e=1,t=1,n=1,r=1){super(),this.type="PlaneGeometry",this.parameters={width:e,height:t,widthSegments:n,heightSegments:r};const s=e/2,a=t/2,o=Math.floor(n),l=Math.floor(r),c=o+1,d=l+1,u=e/o,p=t/l,m=[],v=[],E=[],h=[];for(let f=0;f<d;f++){const T=f*p-a;for(let x=0;x<c;x++){const y=x*u-s;v.push(y,-T,0),E.push(0,0,1),h.push(x/o),h.push(1-f/l)}}for(let f=0;f<l;f++)for(let T=0;T<o;T++){const x=T+c*f,y=T+c*(f+1),C=T+1+c*(f+1),w=T+1+c*f;m.push(x,y,w),m.push(y,C,w)}this.setIndex(m),this.setAttribute("position",new Gt(v,3)),this.setAttribute("normal",new Gt(E,3)),this.setAttribute("uv",new Gt(h,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new mr(e.width,e.height,e.widthSegments,e.heightSegments)}}var dc=`#ifdef USE_ALPHAHASH
45	if ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;
46#endif`,pc=`#ifdef USE_ALPHAHASH
47	const float ALPHA_HASH_SCALE = 0.05;
48	float hash2D( vec2 value ) {
49		return fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );
50	}
51	float hash3D( vec3 value ) {
52		return hash2D( vec2( hash2D( value.xy ), value.z ) );
53	}
54	float getAlphaHashThreshold( vec3 position ) {
55		float maxDeriv = max(
56			length( dFdx( position.xyz ) ),
57			length( dFdy( position.xyz ) )
58		);
59		float pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );
60		vec2 pixScales = vec2(
61			exp2( floor( log2( pixScale ) ) ),
62			exp2( ceil( log2( pixScale ) ) )
63		);
64		vec2 alpha = vec2(
65			hash3D( floor( pixScales.x * position.xyz ) ),
66			hash3D( floor( pixScales.y * position.xyz ) )
67		);
68		float lerpFactor = fract( log2( pixScale ) );
69		float x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;
70		float a = min( lerpFactor, 1.0 - lerpFactor );
71		vec3 cases = vec3(
72			x * x / ( 2.0 * a * ( 1.0 - a ) ),
73			( x - 0.5 * a ) / ( 1.0 - a ),
74			1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )
75		);
76		float threshold = ( x < ( 1.0 - a ) )
77			? ( ( x < a ) ? cases.x : cases.y )
78			: cases.z;
79		return clamp( threshold , 1.0e-6, 1.0 );
80	}
81#endif`,mc=`#ifdef USE_ALPHAMAP
82	diffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;
83#endif`,gc=`#ifdef USE_ALPHAMAP
84	uniform sampler2D alphaMap;
85#endif`,_c=`#ifdef USE_ALPHATEST
86	#ifdef ALPHA_TO_COVERAGE
87	diffuseColor.a = smoothstep( alphaTest, alphaTest + fwidth( diffuseColor.a ), diffuseColor.a );
88	if ( diffuseColor.a == 0.0 ) discard;
89	#else
90	if ( diffuseColor.a < alphaTest ) discard;
91	#endif
92#endif`,vc=`#ifdef USE_ALPHATEST
93	uniform float alphaTest;
94#endif`,xc=`#ifdef USE_AOMAP
95	float ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;
96	reflectedLight.indirectDiffuse *= ambientOcclusion;
97	#if defined( USE_CLEARCOAT ) 
98		clearcoatSpecularIndirect *= ambientOcclusion;
99	#endif
100	#if defined( USE_SHEEN ) 
101		sheenSpecularIndirect *= ambientOcclusion;
102	#endif
103	#if defined( USE_ENVMAP ) && defined( STANDARD )
104		float dotNV = saturate( dot( geometryNormal, geometryViewDir ) );
105		reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );
106	#endif
107#endif`,Mc=`#ifdef USE_AOMAP
108	uniform sampler2D aoMap;
109	uniform float aoMapIntensity;
110#endif`,Sc=`#ifdef USE_BATCHING
111	#if ! defined( GL_ANGLE_multi_draw )
112	#define gl_DrawID _gl_DrawID
113	uniform int _gl_DrawID;
114	#endif
115	uniform highp sampler2D batchingTexture;
116	uniform highp usampler2D batchingIdTexture;
117	mat4 getBatchingMatrix( const in float i ) {
118		int size = textureSize( batchingTexture, 0 ).x;
119		int j = int( i ) * 4;
120		int x = j % size;
121		int y = j / size;
122		vec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 );
123		vec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 );
124		vec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 );
125		vec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 );
126		return mat4( v1, v2, v3, v4 );
127	}
128	float getIndirectIndex( const in int i ) {
129		int size = textureSize( batchingIdTexture, 0 ).x;
130		int x = i % size;
131		int y = i / size;
132		return float( texelFetch( batchingIdTexture, ivec2( x, y ), 0 ).r );
133	}
134#endif
135#ifdef USE_BATCHING_COLOR
136	uniform sampler2D batchingColorTexture;
137	vec3 getBatchingColor( const in float i ) {
138		int size = textureSize( batchingColorTexture, 0 ).x;
139		int j = int( i );
140		int x = j % size;
141		int y = j / size;
142		return texelFetch( batchingColorTexture, ivec2( x, y ), 0 ).rgb;
143	}
144#endif`,Ec=`#ifdef USE_BATCHING
145	mat4 batchingMatrix = getBatchingMatrix( getIndirectIndex( gl_DrawID ) );
146#endif`,yc=`vec3 transformed = vec3( position );
147#ifdef USE_ALPHAHASH
148	vPosition = vec3( position );
149#endif`,Tc=`vec3 objectNormal = vec3( normal );
150#ifdef USE_TANGENT
151	vec3 objectTangent = vec3( tangent.xyz );
152#endif`,Ac=`float G_BlinnPhong_Implicit( ) {
153	return 0.25;
154}
155float D_BlinnPhong( const in float shininess, const in float dotNH ) {
156	return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );
157}
158vec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {
159	vec3 halfDir = normalize( lightDir + viewDir );
160	float dotNH = saturate( dot( normal, halfDir ) );
161	float dotVH = saturate( dot( viewDir, halfDir ) );
162	vec3 F = F_Schlick( specularColor, 1.0, dotVH );
163	float G = G_BlinnPhong_Implicit( );
164	float D = D_BlinnPhong( shininess, dotNH );
165	return F * ( G * D );
166} // validated`,bc=`#ifdef USE_IRIDESCENCE
167	const mat3 XYZ_TO_REC709 = mat3(
168		 3.2404542, -0.9692660,  0.0556434,
169		-1.5371385,  1.8760108, -0.2040259,
170		-0.4985314,  0.0415560,  1.0572252
171	);
172	vec3 Fresnel0ToIor( vec3 fresnel0 ) {
173		vec3 sqrtF0 = sqrt( fresnel0 );
174		return ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );
175	}
176	vec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {
177		return pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );
178	}
179	float IorToFresnel0( float transmittedIor, float incidentIor ) {
180		return pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));
181	}
182	vec3 evalSensitivity( float OPD, vec3 shift ) {
183		float phase = 2.0 * PI * OPD * 1.0e-9;
184		vec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );
185		vec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );
186		vec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );
187		vec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );
188		xyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );
189		xyz /= 1.0685e-7;
190		vec3 rgb = XYZ_TO_REC709 * xyz;
191		return rgb;
192	}
193	vec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {
194		vec3 I;
195		float iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );
196		float sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );
197		float cosTheta2Sq = 1.0 - sinTheta2Sq;
198		if ( cosTheta2Sq < 0.0 ) {
199			return vec3( 1.0 );
200		}
201		float cosTheta2 = sqrt( cosTheta2Sq );
202		float R0 = IorToFresnel0( iridescenceIOR, outsideIOR );
203		float R12 = F_Schlick( R0, 1.0, cosTheta1 );
204		float T121 = 1.0 - R12;
205		float phi12 = 0.0;
206		if ( iridescenceIOR < outsideIOR ) phi12 = PI;
207		float phi21 = PI - phi12;
208		vec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) );		vec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );
209		vec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );
210		vec3 phi23 = vec3( 0.0 );
211		if ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;
212		if ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;
213		if ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;
214		float OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;
215		vec3 phi = vec3( phi21 ) + phi23;
216		vec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );
217		vec3 r123 = sqrt( R123 );
218		vec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );
219		vec3 C0 = R12 + Rs;
220		I = C0;
221		vec3 Cm = Rs - T121;
222		for ( int m = 1; m <= 2; ++ m ) {
223			Cm *= r123;
224			vec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );
225			I += Cm * Sm;
226		}
227		return max( I, vec3( 0.0 ) );
228	}
229#endif`,wc=`#ifdef USE_BUMPMAP
230	uniform sampler2D bumpMap;
231	uniform float bumpScale;
232	vec2 dHdxy_fwd() {
233		vec2 dSTdx = dFdx( vBumpMapUv );
234		vec2 dSTdy = dFdy( vBumpMapUv );
235		float Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;
236		float dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;
237		float dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;
238		return vec2( dBx, dBy );
239	}
240	vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {
241		vec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) );
242		vec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) );
243		vec3 vN = surf_norm;
244		vec3 R1 = cross( vSigmaY, vN );
245		vec3 R2 = cross( vN, vSigmaX );
246		float fDet = dot( vSigmaX, R1 ) * faceDirection;
247		vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );
248		return normalize( abs( fDet ) * surf_norm - vGrad );
249	}
250#endif`,Rc=`#if NUM_CLIPPING_PLANES > 0
251	vec4 plane;
252	#ifdef ALPHA_TO_COVERAGE
253		float distanceToPlane, distanceGradient;
254		float clipOpacity = 1.0;
255		#pragma unroll_loop_start
256		for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
257			plane = clippingPlanes[ i ];
258			distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;
259			distanceGradient = fwidth( distanceToPlane ) / 2.0;
260			clipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );
261			if ( clipOpacity == 0.0 ) discard;
262		}
263		#pragma unroll_loop_end
264		#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
265			float unionClipOpacity = 1.0;
266			#pragma unroll_loop_start
267			for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
268				plane = clippingPlanes[ i ];
269				distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;
270				distanceGradient = fwidth( distanceToPlane ) / 2.0;
271				unionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );
272			}
273			#pragma unroll_loop_end
274			clipOpacity *= 1.0 - unionClipOpacity;
275		#endif
276		diffuseColor.a *= clipOpacity;
277		if ( diffuseColor.a == 0.0 ) discard;
278	#else
279		#pragma unroll_loop_start
280		for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
281			plane = clippingPlanes[ i ];
282			if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;
283		}
284		#pragma unroll_loop_end
285		#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
286			bool clipped = true;
287			#pragma unroll_loop_start
288			for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
289				plane = clippingPlanes[ i ];
290				clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;
291			}
292			#pragma unroll_loop_end
293			if ( clipped ) discard;
294		#endif
295	#endif
296#endif`,Cc=`#if NUM_CLIPPING_PLANES > 0
297	varying vec3 vClipPosition;
298	uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];
299#endif`,Pc=`#if NUM_CLIPPING_PLANES > 0
300	varying vec3 vClipPosition;
301#endif`,Lc=`#if NUM_CLIPPING_PLANES > 0
302	vClipPosition = - mvPosition.xyz;
303#endif`,Dc=`#if defined( USE_COLOR_ALPHA )
304	diffuseColor *= vColor;
305#elif defined( USE_COLOR )
306	diffuseColor.rgb *= vColor;
307#endif`,Uc=`#if defined( USE_COLOR_ALPHA )
308	varying vec4 vColor;
309#elif defined( USE_COLOR )
310	varying vec3 vColor;
311#endif`,Ic=`#if defined( USE_COLOR_ALPHA )
312	varying vec4 vColor;
313#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )
314	varying vec3 vColor;
315#endif`,Nc=`#if defined( USE_COLOR_ALPHA )
316	vColor = vec4( 1.0 );
317#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )
318	vColor = vec3( 1.0 );
319#endif
320#ifdef USE_COLOR
321	vColor *= color;
322#endif
323#ifdef USE_INSTANCING_COLOR
324	vColor.xyz *= instanceColor.xyz;
325#endif
326#ifdef USE_BATCHING_COLOR
327	vec3 batchingColor = getBatchingColor( getIndirectIndex( gl_DrawID ) );
328	vColor.xyz *= batchingColor.xyz;
329#endif`,Fc=`#define PI 3.141592653589793
330#define PI2 6.283185307179586
331#define PI_HALF 1.5707963267948966
332#define RECIPROCAL_PI 0.3183098861837907
333#define RECIPROCAL_PI2 0.15915494309189535
334#define EPSILON 1e-6
335#ifndef saturate
336#define saturate( a ) clamp( a, 0.0, 1.0 )
337#endif
338#define whiteComplement( a ) ( 1.0 - saturate( a ) )
339float pow2( const in float x ) { return x*x; }
340vec3 pow2( const in vec3 x ) { return x*x; }
341float pow3( const in float x ) { return x*x*x; }
342float pow4( const in float x ) { float x2 = x*x; return x2*x2; }
343float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }
344float average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }
345highp float rand( const in vec2 uv ) {
346	const highp float a = 12.9898, b = 78.233, c = 43758.5453;
347	highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );
348	return fract( sin( sn ) * c );
349}
350#ifdef HIGH_PRECISION
351	float precisionSafeLength( vec3 v ) { return length( v ); }
352#else
353	float precisionSafeLength( vec3 v ) {
354		float maxComponent = max3( abs( v ) );
355		return length( v / maxComponent ) * maxComponent;
356	}
357#endif
358struct IncidentLight {
359	vec3 color;
360	vec3 direction;
361	bool visible;
362};
363struct ReflectedLight {
364	vec3 directDiffuse;
365	vec3 directSpecular;
366	vec3 indirectDiffuse;
367	vec3 indirectSpecular;
368};
369#ifdef USE_ALPHAHASH
370	varying vec3 vPosition;
371#endif
372vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
373	return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
374}
375vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {
376	return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );
377}
378mat3 transposeMat3( const in mat3 m ) {
379	mat3 tmp;
380	tmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );
381	tmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );
382	tmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );
383	return tmp;
384}
385bool isPerspectiveMatrix( mat4 m ) {
386	return m[ 2 ][ 3 ] == - 1.0;
387}
388vec2 equirectUv( in vec3 dir ) {
389	float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;
390	float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;
391	return vec2( u, v );
392}
393vec3 BRDF_Lambert( const in vec3 diffuseColor ) {
394	return RECIPROCAL_PI * diffuseColor;
395}
396vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {
397	float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
398	return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
399}
400float F_Schlick( const in float f0, const in float f90, const in float dotVH ) {
401	float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );
402	return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );
403} // validated`,Oc=`#ifdef ENVMAP_TYPE_CUBE_UV
404	#define cubeUV_minMipLevel 4.0
405	#define cubeUV_minTileSize 16.0
406	float getFace( vec3 direction ) {
407		vec3 absDirection = abs( direction );
408		float face = - 1.0;
409		if ( absDirection.x > absDirection.z ) {
410			if ( absDirection.x > absDirection.y )
411				face = direction.x > 0.0 ? 0.0 : 3.0;
412			else
413				face = direction.y > 0.0 ? 1.0 : 4.0;
414		} else {
415			if ( absDirection.z > absDirection.y )
416				face = direction.z > 0.0 ? 2.0 : 5.0;
417			else
418				face = direction.y > 0.0 ? 1.0 : 4.0;
419		}
420		return face;
421	}
422	vec2 getUV( vec3 direction, float face ) {
423		vec2 uv;
424		if ( face == 0.0 ) {
425			uv = vec2( direction.z, direction.y ) / abs( direction.x );
426		} else if ( face == 1.0 ) {
427			uv = vec2( - direction.x, - direction.z ) / abs( direction.y );
428		} else if ( face == 2.0 ) {
429			uv = vec2( - direction.x, direction.y ) / abs( direction.z );
430		} else if ( face == 3.0 ) {
431			uv = vec2( - direction.z, direction.y ) / abs( direction.x );
432		} else if ( face == 4.0 ) {
433			uv = vec2( - direction.x, direction.z ) / abs( direction.y );
434		} else {
435			uv = vec2( direction.x, direction.y ) / abs( direction.z );
436		}
437		return 0.5 * ( uv + 1.0 );
438	}
439	vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {
440		float face = getFace( direction );
441		float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );
442		mipInt = max( mipInt, cubeUV_minMipLevel );
443		float faceSize = exp2( mipInt );
444		highp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;
445		if ( face > 2.0 ) {
446			uv.y += faceSize;
447			face -= 3.0;
448		}
449		uv.x += face * faceSize;
450		uv.x += filterInt * 3.0 * cubeUV_minTileSize;
451		uv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );
452		uv.x *= CUBEUV_TEXEL_WIDTH;
453		uv.y *= CUBEUV_TEXEL_HEIGHT;
454		#ifdef texture2DGradEXT
455			return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;
456		#else
457			return texture2D( envMap, uv ).rgb;
458		#endif
459	}
460	#define cubeUV_r0 1.0
461	#define cubeUV_m0 - 2.0
462	#define cubeUV_r1 0.8
463	#define cubeUV_m1 - 1.0
464	#define cubeUV_r4 0.4
465	#define cubeUV_m4 2.0
466	#define cubeUV_r5 0.305
467	#define cubeUV_m5 3.0
468	#define cubeUV_r6 0.21
469	#define cubeUV_m6 4.0
470	float roughnessToMip( float roughness ) {
471		float mip = 0.0;
472		if ( roughness >= cubeUV_r1 ) {
473			mip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;
474		} else if ( roughness >= cubeUV_r4 ) {
475			mip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;
476		} else if ( roughness >= cubeUV_r5 ) {
477			mip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;
478		} else if ( roughness >= cubeUV_r6 ) {
479			mip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;
480		} else {
481			mip = - 2.0 * log2( 1.16 * roughness );		}
482		return mip;
483	}
484	vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {
485		float mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );
486		float mipF = fract( mip );
487		float mipInt = floor( mip );
488		vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );
489		if ( mipF == 0.0 ) {
490			return vec4( color0, 1.0 );
491		} else {
492			vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );
493			return vec4( mix( color0, color1, mipF ), 1.0 );
494		}
495	}
496#endif`,Bc=`vec3 transformedNormal = objectNormal;
497#ifdef USE_TANGENT
498	vec3 transformedTangent = objectTangent;
499#endif
500#ifdef USE_BATCHING
501	mat3 bm = mat3( batchingMatrix );
502	transformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );
503	transformedNormal = bm * transformedNormal;
504	#ifdef USE_TANGENT
505		transformedTangent = bm * transformedTangent;
506	#endif
507#endif
508#ifdef USE_INSTANCING
509	mat3 im = mat3( instanceMatrix );
510	transformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );
511	transformedNormal = im * transformedNormal;
512	#ifdef USE_TANGENT
513		transformedTangent = im * transformedTangent;
514	#endif
515#endif
516transformedNormal = normalMatrix * transformedNormal;
517#ifdef FLIP_SIDED
518	transformedNormal = - transformedNormal;
519#endif
520#ifdef USE_TANGENT
521	transformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;
522	#ifdef FLIP_SIDED
523		transformedTangent = - transformedTangent;
524	#endif
525#endif`,zc=`#ifdef USE_DISPLACEMENTMAP
526	uniform sampler2D displacementMap;
527	uniform float displacementScale;
528	uniform float displacementBias;
529#endif`,Hc=`#ifdef USE_DISPLACEMENTMAP
530	transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + dis
530placementBias );
531#endif`,Gc=`#ifdef USE_EMISSIVEMAP
532	vec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );
533	totalEmissiveRadiance *= emissiveColor.rgb;
534#endif`,Vc=`#ifdef USE_EMISSIVEMAP
535	uniform sampler2D emissiveMap;
536#endif`,kc="gl_FragColor = linearToOutputTexel( gl_FragColor );",Wc=`
537const mat3 LINEAR_SRGB_TO_LINEAR_DISPLAY_P3 = mat3(
538	vec3( 0.8224621, 0.177538, 0.0 ),
539	vec3( 0.0331941, 0.9668058, 0.0 ),
540	vec3( 0.0170827, 0.0723974, 0.9105199 )
541);
542const mat3 LINEAR_DISPLAY_P3_TO_LINEAR_SRGB = mat3(
543	vec3( 1.2249401, - 0.2249404, 0.0 ),
544	vec3( - 0.0420569, 1.0420571, 0.0 ),
545	vec3( - 0.0196376, - 0.0786361, 1.0982735 )
546);
547vec4 LinearSRGBToLinearDisplayP3( in vec4 value ) {
548	return vec4( value.rgb * LINEAR_SRGB_TO_LINEAR_DISPLAY_P3, value.a );
549}
550vec4 LinearDisplayP3ToLinearSRGB( in vec4 value ) {
551	return vec4( value.rgb * LINEAR_DISPLAY_P3_TO_LINEAR_SRGB, value.a );
552}
553vec4 LinearTransferOETF( in vec4 value ) {
554	return value;
555}
556vec4 sRGBTransferOETF( in vec4 value ) {
557	return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );
558}`,Xc=`#ifdef USE_ENVMAP
559	#ifdef ENV_WORLDPOS
560		vec3 cameraToFrag;
561		if ( isOrthographic ) {
562			cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
563		} else {
564			cameraToFrag = normalize( vWorldPosition - cameraPosition );
565		}
566		vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
567		#ifdef ENVMAP_MODE_REFLECTION
568			vec3 reflectVec = reflect( cameraToFrag, worldNormal );
569		#else
570			vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );
571		#endif
572	#else
573		vec3 reflectVec = vReflect;
574	#endif
575	#ifdef ENVMAP_TYPE_CUBE
576		vec4 envColor = textureCube( envMap, envMapRotation * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );
577	#else
578		vec4 envColor = vec4( 0.0 );
579	#endif
580	#ifdef ENVMAP_BLENDING_MULTIPLY
581		outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );
582	#elif defined( ENVMAP_BLENDING_MIX )
583		outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );
584	#elif defined( ENVMAP_BLENDING_ADD )
585		outgoingLight += envColor.xyz * specularStrength * reflectivity;
586	#endif
587#endif`,qc=`#ifdef USE_ENVMAP
588	uniform float envMapIntensity;
589	uniform float flipEnvMap;
590	uniform mat3 envMapRotation;
591	#ifdef ENVMAP_TYPE_CUBE
592		uniform samplerCube envMap;
593	#else
594		uniform sampler2D envMap;
595	#endif
596	
597#endif`,Yc=`#ifdef USE_ENVMAP
598	uniform float reflectivity;
599	#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )
600		#define ENV_WORLDPOS
601	#endif
602	#ifdef ENV_WORLDPOS
603		varying vec3 vWorldPosition;
604		uniform float refractionRatio;
605	#else
606		varying vec3 vReflect;
607	#endif
608#endif`,Kc=`#ifdef USE_ENVMAP
609	#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )
610		#define ENV_WORLDPOS
611	#endif
612	#ifdef ENV_WORLDPOS
613		
614		varying vec3 vWorldPosition;
615	#else
616		varying vec3 vReflect;
617		uniform float refractionRatio;
618	#endif
619#endif`,$c=`#ifdef USE_ENVMAP
620	#ifdef ENV_WORLDPOS
621		vWorldPosition = worldPosition.xyz;
622	#else
623		vec3 cameraToVertex;
624		if ( isOrthographic ) {
625			cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );
626		} else {
627			cameraToVertex = normalize( worldPosition.xyz - cameraPosition );
628		}
629		vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
630		#ifdef ENVMAP_MODE_REFLECTION
631			vReflect = reflect( cameraToVertex, worldNormal );
632		#else
633			vReflect = refract( cameraToVertex, worldNormal, refractionRatio );
634		#endif
635	#endif
636#endif`,Zc=`#ifdef USE_FOG
637	vFogDepth = - mvPosition.z;
638#endif`,jc=`#ifdef USE_FOG
639	varying float vFogDepth;
640#endif`,Jc=`#ifdef USE_FOG
641	#ifdef FOG_EXP2
642		float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );
643	#else
644		float fogFactor = smoothstep( fogNear, fogFar, vFogDepth );
645	#endif
646	gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );
647#endif`,Qc=`#ifdef USE_FOG
648	uniform vec3 fogColor;
649	varying float vFogDepth;
650	#ifdef FOG_EXP2
651		uniform float fogDensity;
652	#else
653		uniform float fogNear;
654		uniform float fogFar;
655	#endif
656#endif`,eu=`#ifdef USE_GRADIENTMAP
657	uniform sampler2D gradientMap;
658#endif
659vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {
660	float dotNL = dot( normal, lightDirection );
661	vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );
662	#ifdef USE_GRADIENTMAP
663		return vec3( texture2D( gradientMap, coord ).r );
664	#else
665		vec2 fw = fwidth( coord ) * 0.5;
666		return mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );
667	#endif
668}`,tu=`#ifdef USE_LIGHTMAP
669	uniform sampler2D lightMap;
670	uniform float lightMapIntensity;
671#endif`,nu=`LambertMaterial material;
672material.diffuseColor = diffuseColor.rgb;
673material.specularStrength = specularStrength;`,iu=`varying vec3 vViewPosition;
674struct LambertMaterial {
675	vec3 diffuseColor;
676	float specularStrength;
677};
678void RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {
679	float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
680	vec3 irradiance = dotNL * directLight.color;
681	reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
682}
683void RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {
684	reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
685}
686#define RE_Direct				RE_Direct_Lambert
687#define RE_IndirectDiffuse		RE_IndirectDiffuse_Lambert`,ru=`uniform bool receiveShadow;
688uniform vec3 ambientLightColor;
689#if defined( USE_LIGHT_PROBES )
690	uniform vec3 lightProbe[ 9 ];
691#endif
692vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {
693	float x = normal.x, y = normal.y, z = normal.z;
694	vec3 result = shCoefficients[ 0 ] * 0.886227;
695	result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;
696	result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;
697	result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;
698	result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;
699	result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;
700	result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );
701	result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;
702	result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );
703	return result;
704}
705vec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {
706	vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
707	vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );
708	return irradiance;
709}
710vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {
711	vec3 irradiance = ambientLightColor;
712	return irradiance;
713}
714float getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {
715	float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );
716	if ( cutoffDistance > 0.0 ) {
717		distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );
718	}
719	return distanceFalloff;
720}
721float getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {
722	return smoothstep( coneCosine, penumbraCosine, angleCosine );
723}
724#if NUM_DIR_LIGHTS > 0
725	struct DirectionalLight {
726		vec3 direction;
727		vec3 color;
728	};
729	uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];
730	void getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {
731		light.color = directionalLight.color;
732		light.direction = directionalLight.direction;
733		light.visible = true;
734	}
735#endif
736#if NUM_POINT_LIGHTS > 0
737	struct PointLight {
738		vec3 position;
739		vec3 color;
740		float distance;
741		float decay;
742	};
743	uniform PointLight pointLights[ NUM_POINT_LIGHTS ];
744	void getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {
745		vec3 lVector = pointLight.position - geometryPosition;
746		light.direction = normalize( lVector );
747		float lightDistance = length( lVector );
748		light.color = pointLight.color;
749		light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );
750		light.visible = ( light.color != vec3( 0.0 ) );
751	}
752#endif
753#if NUM_SPOT_LIGHTS > 0
754	struct SpotLight {
755		vec3 position;
756		vec3 direction;
757		vec3 color;
758		float distance;
759		float decay;
760		float coneCos;
761		float penumbraCos;
762	};
763	uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];
764	void getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {
765		vec3 lVector = spotLight.position - geometryPosition;
766		light.direction = normalize( lVector );
767		float angleCos = dot( light.direction, spotLight.direction );
768		float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );
769		if ( spotAttenuation > 0.0 ) {
770			float lightDistance = length( lVector );
771			light.color = spotLight.color * spotAttenuation;
772			light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );
773			light.visible = ( light.color != vec3( 0.0 ) );
774		} else {
775			light.color = vec3( 0.0 );
776			light.visible = false;
777		}
778	}
779#endif
780#if NUM_RECT_AREA_LIGHTS > 0
781	struct RectAreaLight {
782		vec3 color;
783		vec3 position;
784		vec3 halfWidth;
785		vec3 halfHeight;
786	};
787	uniform sampler2D ltc_1;	uniform sampler2D ltc_2;
788	uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];
789#endif
790#if NUM_HEMI_LIGHTS > 0
791	struct HemisphereLight {
792		vec3 direction;
793		vec3 skyColor;
794		vec3 groundColor;
795	};
796	uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];
797	vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {
798		float dotNL = dot( normal, hemiLight.direction );
799		float hemiDiffuseWeight = 0.5 * dotNL + 0.5;
800		vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );
801		return irradiance;
802	}
803#endif`,su=`#ifdef USE_ENVMAP
804	vec3 getIBLIrradiance( const in vec3 normal ) {
805		#ifdef ENVMAP_TYPE_CUBE_UV
806			vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );
807			vec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 );
808			return PI * envMapColor.rgb * envMapIntensity;
809		#else
810			return vec3( 0.0 );
811		#endif
812	}
813	vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {
814		#ifdef ENVMAP_TYPE_CUBE_UV
815			vec3 reflectVec = reflect( - viewDir, normal );
816			reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );
817			reflectVec = inverseTransformDirection( reflectVec, viewMatrix );
818			vec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness );
819			return envMapColor.rgb * envMapIntensity;
820		#else
821			return vec3( 0.0 );
822		#endif
823	}
824	#ifdef USE_ANISOTROPY
825		vec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {
826			#ifdef ENVMAP_TYPE_CUBE_UV
827				vec3 bentNormal = cross( bitangent, viewDir );
828				bentNormal = normalize( cross( bentNormal, bitangent ) );
829				bentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );
830				return getIBLRadiance( viewDir, bentNormal, roughness );
831			#else
832				return vec3( 0.0 );
833			#endif
834		}
835	#endif
836#endif`,au=`ToonMaterial material;
837material.diffuseColor = diffuseColor.rgb;`,ou=`varying vec3 vViewPosition;
838struct ToonMaterial {
839	vec3 diffuseColor;
840};
841void RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
842	vec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;
843	reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
844}
845void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {
846	reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
847}
848#define RE_Direct				RE_Direct_Toon
849#define RE_IndirectDiffuse		RE_IndirectDiffuse_Toon`,lu=`BlinnPhongMaterial material;
850material.diffuseColor = diffuseColor.rgb;
851material.specularColor = specular;
852material.specularShininess = shininess;
853material.specularStrength = specularStrength;`,cu=`varying vec3 vViewPosition;
854struct BlinnPhongMaterial {
855	vec3 diffuseColor;
856	vec3 specularColor;
857	float specularShininess;
858	float specularStrength;
859};
860void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
861	float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
862	vec3 irradiance = dotNL * directLight.color;
863	reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
864	reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;
865}
866void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
867	reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
868}
869#define RE_Direct				RE_Direct_BlinnPhong
870#define RE_IndirectDiffuse		RE_IndirectDiffuse_BlinnPhong`,uu=`PhysicalMaterial material;
871material.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );
872vec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );
873float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );
874material.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;
875material.roughness = min( material.roughness, 1.0 );
876#ifdef IOR
877	material.ior = ior;
878	#ifdef USE_SPECULAR
879		float specularIntensityFactor = specularIntensity;
880		vec3 specularColorFactor = specularColor;
881		#ifdef USE_SPECULAR_COLORMAP
882			specularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;
883		#endif
884		#ifdef USE_SPECULAR_INTENSITYMAP
885			specularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;
886		#endif
887		material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );
888	#else
889		float specularIntensityFactor = 1.0;
890		vec3 specularColorFactor = vec3( 1.0 );
891		material.specularF90 = 1.0;
892	#endif
893	material.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor );
894#else
895	material.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );
896	material.specularF90 = 1.0;
897#endif
898#ifdef USE_CLEARCOAT
899	material.clearcoat = clearcoat;
900	material.clearcoatRoughness = clearcoatRoughness;
901	material.clearcoatF0 = vec3( 0.04 );
902	material.clearcoatF90 = 1.0;
903	#ifdef USE_CLEARCOATMAP
904		material.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;
905	#endif
906	#ifdef USE_CLEARCOAT_ROUGHNESSMAP
907		material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;
908	#endif
909	material.clearcoat = saturate( material.clearcoat );	material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );
910	material.clearcoatRoughness += geometryRoughness;
911	material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );
912#endif
913#ifdef USE_DISPERSION
914	material.dispersion = dispersion;
915#endif
916#ifdef USE_IRIDESCENCE
917	material.iridescence = iridescence;
918	material.iridescenceIOR = iridescenceIOR;
919	#ifdef USE_IRIDESCENCEMAP
920		material.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;
921	#endif
922	#ifdef USE_IRIDESCENCE_THICKNESSMAP
923		material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;
924	#else
925		material.iridescenceThickness = iridescenceThicknessMaximum;
926	#endif
927#endif
928#ifdef USE_SHEEN
929	material.sheenColor = sheenColor;
930	#ifdef USE_SHEEN_COLORMAP
931		material.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;
932	#endif
933	material.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );
934	#ifdef USE_SHEEN_ROUGHNESSMAP
935		material.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;
936	#endif
937#endif
938#ifdef USE_ANISOTROPY
939	#ifdef USE_ANISOTROPYMAP
940		mat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );
941		vec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;
942		vec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;
943	#else
944		vec2 anisotropyV = anisotropyVector;
945	#endif
946	material.anisotropy = length( anisotropyV );
947	if( material.anisotropy == 0.0 ) {
948		anisotropyV = vec2( 1.0, 0.0 );
949	} else {
950		anisotropyV /= material.anisotropy;
951		material.anisotropy = saturate( material.anisotropy );
952	}
953	material.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );
954	material.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;
955	material.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;
956#endif`,hu
vendor: 14,687 bytes, lines 956-1257
956=`struct PhysicalMaterial {
957	vec3 diffuseColor;
958	float roughness;
959	vec3 specularColor;
960	float specularF90;
961	float dispersion;
962	#ifdef USE_CLEARCOAT
963		float clearcoat;
964		float clearcoatRoughness;
965		vec3 clearcoatF0;
966		float clearcoatF90;
967	#endif
968	#ifdef USE_IRIDESCENCE
969		float iridescence;
970		float iridescenceIOR;
971		float iridescenceThickness;
972		vec3 iridescenceFresnel;
973		vec3 iridescenceF0;
974	#endif
975	#ifdef USE_SHEEN
976		vec3 sheenColor;
977		float sheenRoughness;
978	#endif
979	#ifdef IOR
980		float ior;
981	#endif
982	#ifdef USE_TRANSMISSION
983		float transmission;
984		float transmissionAlpha;
985		float thickness;
986		float attenuationDistance;
987		vec3 attenuationColor;
988	#endif
989	#ifdef USE_ANISOTROPY
990		float anisotropy;
991		float alphaT;
992		vec3 anisotropyT;
993		vec3 anisotropyB;
994	#endif
995};
996vec3 clearcoatSpecularDirect = vec3( 0.0 );
997vec3 clearcoatSpecularIndirect = vec3( 0.0 );
998vec3 sheenSpecularDirect = vec3( 0.0 );
999vec3 sheenSpecularIndirect = vec3(0.0 );
1000vec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {
1001    float x = clamp( 1.0 - dotVH, 0.0, 1.0 );
1002    float x2 = x * x;
1003    float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );
1004    return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );
1005}
1006float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {
1007	float a2 = pow2( alpha );
1008	float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );
1009	float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );
1010	return 0.5 / max( gv + gl, EPSILON );
1011}
1012float D_GGX( const in float alpha, const in float dotNH ) {
1013	float a2 = pow2( alpha );
1014	float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;
1015	return RECIPROCAL_PI * a2 / pow2( denom );
1016}
1017#ifdef USE_ANISOTROPY
1018	float V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {
1019		float gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );
1020		float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );
1021		float v = 0.5 / ( gv + gl );
1022		return saturate(v);
1023	}
1024	float D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {
1025		float a2 = alphaT * alphaB;
1026		highp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );
1027		highp float v2 = dot( v, v );
1028		float w2 = a2 / v2;
1029		return RECIPROCAL_PI * a2 * pow2 ( w2 );
1030	}
1031#endif
1032#ifdef USE_CLEARCOAT
1033	vec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {
1034		vec3 f0 = material.clearcoatF0;
1035		float f90 = material.clearcoatF90;
1036		float roughness = material.clearcoatRoughness;
1037		float alpha = pow2( roughness );
1038		vec3 halfDir = normalize( lightDir + viewDir );
1039		float dotNL = saturate( dot( normal, lightDir ) );
1040		float dotNV = saturate( dot( normal, viewDir ) );
1041		float dotNH = saturate( dot( normal, halfDir ) );
1042		float dotVH = saturate( dot( viewDir, halfDir ) );
1043		vec3 F = F_Schlick( f0, f90, dotVH );
1044		float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
1045		float D = D_GGX( alpha, dotNH );
1046		return F * ( V * D );
1047	}
1048#endif
1049vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {
1050	vec3 f0 = material.specularColor;
1051	float f90 = material.specularF90;
1052	float roughness = material.roughness;
1053	float alpha = pow2( roughness );
1054	vec3 halfDir = normalize( lightDir + viewDir );
1055	float dotNL = saturate( dot( normal, lightDir ) );
1056	float dotNV = saturate( dot( normal, viewDir ) );
1057	float dotNH = saturate( dot( normal, halfDir ) );
1058	float dotVH = saturate( dot( viewDir, halfDir ) );
1059	vec3 F = F_Schlick( f0, f90, dotVH );
1060	#ifdef USE_IRIDESCENCE
1061		F = mix( F, material.iridescenceFresnel, material.iridescence );
1062	#endif
1063	#ifdef USE_ANISOTROPY
1064		float dotTL = dot( material.anisotropyT, lightDir );
1065		float dotTV = dot( material.anisotropyT, viewDir );
1066		float dotTH = dot( material.anisotropyT, halfDir );
1067		float dotBL = dot( material.anisotropyB, lightDir );
1068		float dotBV = dot( material.anisotropyB, viewDir );
1069		float dotBH = dot( material.anisotropyB, halfDir );
1070		float V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );
1071		float D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );
1072	#else
1073		float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );
1074		float D = D_GGX( alpha, dotNH );
1075	#endif
1076	return F * ( V * D );
1077}
1078vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {
1079	const float LUT_SIZE = 64.0;
1080	const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;
1081	const float LUT_BIAS = 0.5 / LUT_SIZE;
1082	float dotNV = saturate( dot( N, V ) );
1083	vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );
1084	uv = uv * LUT_SCALE + LUT_BIAS;
1085	return uv;
1086}
1087float LTC_ClippedSphereFormFactor( const in vec3 f ) {
1088	float l = length( f );
1089	return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );
1090}
1091vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {
1092	float x = dot( v1, v2 );
1093	float y = abs( x );
1094	float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;
1095	float b = 3.4175940 + ( 4.1616724 + y ) * y;
1096	float v = a / b;
1097	float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;
1098	return cross( v1, v2 ) * theta_sintheta;
1099}
1100vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {
1101	vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];
1102	vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];
1103	vec3 lightNormal = cross( v1, v2 );
1104	if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );
1105	vec3 T1, T2;
1106	T1 = normalize( V - N * dot( V, N ) );
1107	T2 = - cross( N, T1 );
1108	mat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );
1109	vec3 coords[ 4 ];
1110	coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );
1111	coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );
1112	coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );
1113	coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );
1114	coords[ 0 ] = normalize( coords[ 0 ] );
1115	coords[ 1 ] = normalize( coords[ 1 ] );
1116	coords[ 2 ] = normalize( coords[ 2 ] );
1117	coords[ 3 ] = normalize( coords[ 3 ] );
1118	vec3 vectorFormFactor = vec3( 0.0 );
1119	vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );
1120	vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );
1121	vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );
1122	vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );
1123	float result = LTC_ClippedSphereFormFactor( vectorFormFactor );
1124	return vec3( result );
1125}
1126#if defined( USE_SHEEN )
1127float D_Charlie( float roughness, float dotNH ) {
1128	float alpha = pow2( roughness );
1129	float invAlpha = 1.0 / alpha;
1130	float cos2h = dotNH * dotNH;
1131	float sin2h = max( 1.0 - cos2h, 0.0078125 );
1132	return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );
1133}
1134float V_Neubelt( float dotNV, float dotNL ) {
1135	return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );
1136}
1137vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {
1138	vec3 halfDir = normalize( lightDir + viewDir );
1139	float dotNL = saturate( dot( normal, lightDir ) );
1140	float dotNV = saturate( dot( normal, viewDir ) );
1141	float dotNH = saturate( dot( normal, halfDir ) );
1142	float D = D_Charlie( sheenRoughness, dotNH );
1143	float V = V_Neubelt( dotNV, dotNL );
1144	return sheenColor * ( D * V );
1145}
1146#endif
1147float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
1148	float dotNV = saturate( dot( normal, viewDir ) );
1149	float r2 = roughness * roughness;
1150	float a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;
1151	float b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;
1152	float DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );
1153	return saturate( DG * RECIPROCAL_PI );
1154}
1155vec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
1156	float dotNV = saturate( dot( normal, viewDir ) );
1157	const vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );
1158	const vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );
1159	vec4 r = roughness * c0 + c1;
1160	float a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;
1161	vec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw;
1162	return fab;
1163}
1164vec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {
1165	vec2 fab = DFGApprox( normal, viewDir, roughness );
1166	return specularColor * fab.x + specularF90 * fab.y;
1167}
1168#ifdef USE_IRIDESCENCE
1169void computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
1170#else
1171void computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
1172#endif
1173	vec2 fab = DFGApprox( normal, viewDir, roughness );
1174	#ifdef USE_IRIDESCENCE
1175		vec3 Fr = mix( specularColor, iridescenceF0, iridescence );
1176	#else
1177		vec3 Fr = specularColor;
1178	#endif
1179	vec3 FssEss = Fr * fab.x + specularF90 * fab.y;
1180	float Ess = fab.x + fab.y;
1181	float Ems = 1.0 - Ess;
1182	vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619;	vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );
1183	singleScatter += FssEss;
1184	multiScatter += Fms * Ems;
1185}
1186#if NUM_RECT_AREA_LIGHTS > 0
1187	void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
1188		vec3 normal = geometryNormal;
1189		vec3 viewDir = geometryViewDir;
1190		vec3 position = geometryPosition;
1191		vec3 lightPos = rectAreaLight.position;
1192		vec3 halfWidth = rectAreaLight.halfWidth;
1193		vec3 halfHeight = rectAreaLight.halfHeight;
1194		vec3 lightColor = rectAreaLight.color;
1195		float roughness = material.roughness;
1196		vec3 rectCoords[ 4 ];
1197		rectCoords[ 0 ] = lightPos + halfWidth - halfHeight;		rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;
1198		rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;
1199		rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;
1200		vec2 uv = LTC_Uv( normal, viewDir, roughness );
1201		vec4 t1 = texture2D( ltc_1, uv );
1202		vec4 t2 = texture2D( ltc_2, uv );
1203		mat3 mInv = mat3(
1204			vec3( t1.x, 0, t1.y ),
1205			vec3(    0, 1,    0 ),
1206			vec3( t1.z, 0, t1.w )
1207		);
1208		vec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );
1209		reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );
1210		reflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );
1211	}
1212#endif
1213void RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
1214	float dotNL = saturate( dot( geometryNormal, directLight.direction ) );
1215	vec3 irradiance = dotNL * directLight.color;
1216	#ifdef USE_CLEARCOAT
1217		float dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );
1218		vec3 ccIrradiance = dotNLcc * directLight.color;
1219		clearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );
1220	#endif
1221	#ifdef USE_SHEEN
1222		sheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );
1223	#endif
1224	reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometryViewDir, geometryNormal, material );
1225	reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
1226}
1227void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
1228	reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
1229}
1230void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {
1231	#ifdef USE_CLEARCOAT
1232		clearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );
1233	#endif
1234	#ifdef USE_SHEEN
1235		sheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );
1236	#endif
1237	vec3 singleScattering = vec3( 0.0 );
1238	vec3 multiScattering = vec3( 0.0 );
1239	vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;
1240	#ifdef USE_IRIDESCENCE
1241		computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );
1242	#else
1243		computeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );
1244	#endif
1245	vec3 totalScattering = singleScattering + multiScattering;
1246	vec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );
1247	reflectedLight.indirectSpecular += radiance * singleScattering;
1248	reflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;
1249	reflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;
1250}
1251#define RE_Direct				RE_Direct_Physical
1252#define RE_Direct_RectArea		RE_Direct_RectArea_Physical
1253#define RE_IndirectDiffuse		RE_IndirectDiffuse_Physical
1254#define RE_IndirectSpecular		RE_IndirectSpecular_Physical
1255float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {
1256	return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );
1257}`,
1257fu=`
1258vec3 geometryPosition = - vViewPosition;
1259vec3 geometryNormal = normal;
1260vec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
1261vec3 geometryClearcoatNormal = vec3( 0.0 );
1262#ifdef USE_CLEARCOAT
1263	geometryClearcoatNormal = clearcoatNormal;
1264#endif
1265#ifdef USE_IRIDESCENCE
1266	float dotNVi = saturate( dot( normal, geometryViewDir ) );
1267	if ( material.iridescenceThickness == 0.0 ) {
1268		material.iridescence = 0.0;
1269	} else {
1270		material.iridescence = saturate( material.iridescence );
1271	}
1272	if ( material.iridescence > 0.0 ) {
1273		material.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );
1274		material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );
1275	}
1276#endif
1277IncidentLight directLight;
1278#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )
1279	PointLight pointLight;
1280	#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0
1281	PointLightShadow pointLightShadow;
1282	#endif
1283	#pragma unroll_loop_start
1284	for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
1285		pointLight = pointLights[ i ];
1286		getPointLightInfo( pointLight, geometryPosition, directLight );
1287		#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )
1288		pointLightShadow = pointLightShadows[ i ];
1289		directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
1290		#endif
1291		RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
1292	}
1293	#pragma unroll_loop_end
1294#endif
1295#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )
1296	SpotLight spotLight;
1297	vec4 spotColor;
1298	vec3 spotLightCoord;
1299	bool inSpotLightMap;
1300	#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0
1301	SpotLightShadow spotLightShadow;
1302	#endif
1303	#pragma unroll_loop_start
1304	for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
1305		spotLight = spotLights[ i ];
1306		getSpotLightInfo( spotLight, geometryPosition, directLight );
1307		#if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )
1308		#define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX
1309		#elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
1310		#define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS
1311		#else
1312		#define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )
1313		#endif
1314		#if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )
1315			spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;
1316			inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );
1317			spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );
1318			directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;
1319		#endif
1320		#undef SPOT_LIGHT_MAP_INDEX
1321		#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
1322		spotLightShadow = spotLightShadows[ i ];
1323		directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
1324		#endif
1325		RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
1326	}
1327	#pragma unroll_loop_end
1328#endif
1329#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )
1330	DirectionalLight directionalLight;
1331	#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
1332	DirectionalLightShadow directionalLightShadow;
1333	#endif
1334	#pragma unroll_loop_start
1335	for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
1336		directionalLight = directionalLights[ i ];
1337		getDirectionalLightInfo( directionalLight, directLight );
1338		#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
1339		directionalLightShadow = directionalLightShadows[ i ];
1340		directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
1341		#endif
1342		RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
1343	}
1344	#pragma unroll_loop_end
1345#endif
1346#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )
1347	RectAreaLight rectAreaLight;
1348	#pragma unroll_loop_start
1349	for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {
1350		rectAreaLight = rectAreaLights[ i ];
1351		RE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
1352	}
1353	#pragma unroll_loop_end
1354#endif
1355#if defined( RE_IndirectDiffuse )
1356	vec3 iblIrradiance = vec3( 0.0 );
1357	vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );
1358	#if defined( USE_LIGHT_PROBES )
1359		irradiance += getLightProbeIrradiance( lightProbe, geometryNormal );
1360	#endif
1361	#if ( NUM_HEMI_LIGHTS > 0 )
1362		#pragma unroll_loop_start
1363		for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
1364			irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );
1365		}
1366		#pragma unroll_loop_end
1367	#endif
1368#endif
1369#if defined( RE_IndirectSpecular )
1370	vec3 radiance = vec3( 0.0 );
1371	vec3 clearcoatRadiance = vec3( 0.0 );
1372#endif`,du=`#if defined( RE_IndirectDiffuse )
1373	#ifdef USE_LIGHTMAP
1374		vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );
1375		vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;
1376		irradiance += lightMapIrradiance;
1377	#endif
1378	#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )
1379		iblIrradiance += getIBLIrradiance( geometryNormal );
1380	#endif
1381#endif
1382#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )
1383	#ifdef USE_ANISOTROPY
1384		radiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );
1385	#else
1386		radiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );
1387	#endif
1388	#ifdef USE_CLEARCOAT
1389		clearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );
1390	#endif
1391#endif`,pu=`#if defined( RE_IndirectDiffuse )
1392	RE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
1393#endif
1394#if defined( RE_IndirectSpecular )
1395	RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );
1396#endif`,mu=`#if defined( USE_LOGDEPTHBUF )
1397	gl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;
1398#endif`,gu=`#if defined( USE_LOGDEPTHBUF )
1399	uniform float logDepthBufFC;
1400	varying float vFragDepth;
1401	varying float vIsPerspective;
1402#endif`,_u=`#ifdef USE_LOGDEPTHBUF
1403	varying float vFragDepth;
1404	varying float vIsPerspective;
1405#endif`,vu=`#ifdef USE_LOGDEPTHBUF
1406	vFragDepth = 1.0 + gl_Position.w;
1407	vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );
1408#endif`,xu=`#ifdef USE_MAP
1409	vec4 sampledDiffuseColor = texture2D( map, vMapUv );
1410	#ifdef DECODE_VIDEO_TEXTURE
1411		sampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w );
1412	
1413	#endif
1414	diffuseColor *= sampledDiffuseColor;
1415#endif`,Mu=`#ifdef USE_MAP
1416	uniform sampler2D map;
1417#endif`,Su=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
1418	#if defined( USE_POINTS_UV )
1419		vec2 uv = vUv;
1420	#else
1421		vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;
1422	#endif
1423#endif
1424#ifdef USE_MAP
1425	diffuseColor *= texture2D( map, uv );
1426#endif
1427#ifdef USE_ALPHAMAP
1428	diffuseColor.a *= texture2D( alphaMap, uv ).g;
1429#endif`,Eu=`#if defined( USE_POINTS_UV )
1430	varying vec2 vUv;
1431#else
1432	#if defined( USE_MAP ) || defined( USE_ALPHAMAP )
1433		uniform mat3 uvTransform;
1434	#endif
1435#endif
1436#ifdef USE_MAP
1437	uniform sampler2D map;
1438#endif
1439#ifdef USE_ALPHAMAP
1440	uniform sampler2D alphaMap;
1441#endif`,yu=`float metalnessFactor = metalness;
1442#ifdef USE_METALNESSMAP
1443	vec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );
1444	metalnessFactor *= texelMetalness.b;
1445#endif`,Tu=`#ifdef USE_METALNESSMAP
1446	uniform sampler2D metalnessMap;
1447#endif`,Au=`#ifdef USE_INSTANCING_MORPH
1448	float morphTargetInfluences[ MORPHTARGETS_COUNT ];
1449	float morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r;
1450	for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
1451		morphTargetInfluences[i] =  texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r;
1452	}
1453#endif`,bu=`#if defined( USE_MORPHCOLORS )
1454	vColor *= morphTargetBaseInfluence;
1455	for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
1456		#if defined( USE_COLOR_ALPHA )
1457			if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];
1458		#elif defined( USE_COLOR )
1459			if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];
1460		#endif
1461	}
1462#endif`,wu=`#ifdef USE_MORPHNORMALS
1463	objectNormal *= morphTargetBaseInfluence;
1464	for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
1465		if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];
1466	}
1467#endif`,Ru=`#ifdef USE_MORPHTARGETS
1468	#ifndef USE_INSTANCING_MORPH
1469		uniform float morphTargetBaseInfluence;
1470		uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];
1471	#endif
1472	uniform sampler2DArray morphTargetsTexture;
1473	uniform ivec2 morphTargetsTextureSize;
1474	vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {
1475		int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;
1476		int y = texelIndex / morphTargetsTextureSize.x;
1477		int x = texelIndex - y * morphTargetsTextureSize.x;
1478		ivec3 morphUV = ivec3( x, y, morphTargetIndex );
1479		return texelFetch( morphTargetsTexture, morphUV, 0 );
1480	}
1481#endif`,Cu=`#ifdef USE_MORPHTARGETS
1482	transformed *= morphTargetBaseInfluence;
1483	for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {
1484		if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];
1485	}
1486#endif`,Pu=`float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;
1487#ifdef FLAT_SHADED
1488	vec3 fdx = dFdx( vViewPosition );
1489	vec3 fdy = dFdy( vViewPosition );
1490	vec3 normal = normalize( cross( fdx, fdy ) );
1491#else
1492	vec3 normal = normalize( vNormal );
1493	#ifdef DOUBLE_SIDED
1494		normal *= faceDirection;
1495	#endif
1496#endif
1497#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )
1498	#ifdef USE_TANGENT
1499		mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
1500	#else
1501		mat3 tbn = getTangentFrame( - vViewPosition, normal,
1502		#if defined( USE_NORMALMAP )
1503			vNormalMapUv
1504		#elif defined( USE_CLEARCOAT_NORMALMAP )
1505			vClearcoatNormalMapUv
1506		#else
1507			vUv
1508		#endif
1509		);
1510	#endif
1511	#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
1512		tbn[0] *= faceDirection;
1513		tbn[1] *= faceDirection;
1514	#endif
1515#endif
1516#ifdef USE_CLEARCOAT_NORMALMAP
1517	#ifdef USE_TANGENT
1518		mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );
1519	#else
1520		mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );
1521	#endif
1522	#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
1523		tbn2[0] *= faceDirection;
1524		tbn2[1] *= faceDirection;
1525	#endif
1526#endif
1527vec3 nonPerturbedNormal = normal;`,Lu=`#ifdef USE_NORMALMAP_OBJECTSPACE
1528	normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;
1529	#ifdef FLIP_SIDED
1530		normal = - normal;
1531	#endif
1532	#ifdef DOUBLE_SIDED
1533		normal = normal * faceDirection;
1534	#endif
1535	normal = normalize( normalMatrix * normal );
1536#elif defined( USE_NORMALMAP_TANGENTSPACE )
1537	vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;
1538	mapN.xy *= normalScale;
1539	normal = normalize( tbn * mapN );
1540#elif defined( USE_BUMPMAP )
1541	normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );
1542#endif`,Du=`#ifndef FLAT_SHADED
1543	varying vec3 vNormal;
1544	#ifdef USE_TANGENT
1545		varying vec3 vTangent;
1546		varying vec3 vBitangent;
1547	#endif
1548#endif`,Uu=`#ifndef FLAT_SHADED
1549	varying vec3 vNormal;
1550	#ifdef USE_TANGENT
1551		varying vec3 vTangent;
1552		varying vec3 vBitangent;
1553	#endif
1554#endif`,Iu=`#ifndef FLAT_SHADED
1555	vNormal = normalize( transformedNormal );
1556	#ifdef USE_TANGENT
1557		vTangent = normalize( transformedTangent );
1558		vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );
1559	#endif
1560#endif`,Nu=`#ifdef USE_NORMALMAP
1561	uniform sampler2D normalMap;
1562	uniform vec2 normalScale;
1563#endif
1564#ifdef USE_NORMALMAP_OBJECTSPACE
1565	uniform mat3 normalMatrix;
1566#endif
1567#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )
1568	mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {
1569		vec3 q0 = dFdx( eye_pos.xyz );
1570		vec3 q1 = dFdy( eye_pos.xyz );
1571		vec2 st0 = dFdx( uv.st );
1572		vec2 st1 = dFdy( uv.st );
1573		vec3 N = surf_norm;
1574		vec3 q1perp = cross( q1, N );
1575		vec3 q0perp = cross( N, q0 );
1576		vec3 T = q1perp * st0.x + q0perp * st1.x;
1577		vec3 B = q1perp * st0.y + q0perp * st1.y;
1578		float det = max( dot( T, T ), dot( B, B ) );
1579		float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );
1580		return mat3( T * scale, B * scale, N );
1581	}
1582#endif`,Fu=`#ifdef USE_CLEARCOAT
1583	vec3 clearcoatNormal = nonPerturbedNormal;
1584#endif`,Ou=`#ifdef USE_CLEARCOAT_NORMALMAP
1585	vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;
1586	clearcoatMapN.xy *= clearcoatNormalScale;
1587	clearcoatNormal = normalize( tbn2 * clearcoatMapN );
1588#endif`,Bu=`#ifdef USE_CLEARCOATMAP
1589	uniform sampler2D clearcoatMap;
1590#endif
1591#ifdef USE_CLEARCOAT_NORMALMAP
1592	uniform sampler2D clearcoatNormalMap;
1593	uniform vec2 clearcoatNormalScale;
1594#endif
1595#ifdef USE_CLEARCOAT_ROUGHNESSMAP
1596	uniform sampler2D clearcoatRoughnessMap;
1597#endif`,zu=`#ifdef USE_IRIDESCENCEMAP
1598	uniform sampler2D iridescenceMap;
1599#endif
1600#ifdef USE_IRIDESCENCE_THICKNESSMAP
1601	uniform sampler2D iridescenceThicknessMap;
1602#endif`,Hu=`#ifdef OPAQUE
1603diffuseColor.a = 1.0;
1604#endif
1605#ifdef USE_TRANSMISSION
1606diffuseColor.a *= material.transmissionAlpha;
1607#endif
1608gl_FragColor = vec4( outgoingLight, diffuseColor.a );`,Gu=`vec3 packNormalToRGB( const in vec3 normal ) {
1609	return normalize( normal ) * 0.5 + 0.5;
1610}
1611vec3 unpackRGBToNormal( const in vec3 rgb ) {
1612	return 2.0 * rgb.xyz - 1.0;
1613}
1614const float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;const float ShiftRight8 = 1. / 256.;
1615const float Inv255 = 1. / 255.;
1616const vec4 PackFactors = vec4( 1.0, 256.0, 256.0 * 256.0, 256.0 * 256.0 * 256.0 );
1617const vec2 UnpackFactors2 = vec2( UnpackDownscale, 1.0 / PackFactors.g );
1618const vec3 UnpackFactors3 = vec3( UnpackDownscale / PackFactors.rg, 1.0 / PackFactors.b );
1619const vec4 UnpackFactors4 = vec4( UnpackDownscale / PackFactors.rgb, 1.0 / PackFactors.a );
1620vec4 packDepthToRGBA( const in float v ) {
1621	if( v <= 0.0 )
1622		return vec4( 0., 0., 0., 0. );
1623	if( v >= 1.0 )
1624		return vec4( 1., 1., 1., 1. );
1625	float vuf;
1626	float af = modf( v * PackFactors.a, vuf );
1627	float bf = modf( vuf * ShiftRight8, vuf );
1628	float gf = modf( vuf * ShiftRight8, vuf );
1629	return vec4( vuf * Inv255, gf * PackUpscale, bf * PackUpscale, af );
1630}
1631vec3 packDepthToRGB( const in float v ) {
1632	if( v <= 0.0 )
1633		return vec3( 0., 0., 0. );
1634	if( v >= 1.0 )
1635		return vec3( 1., 1., 1. );
1636	float vuf;
1637	float bf = modf( v * PackFactors.b, vuf );
1638	float gf = modf( vuf * ShiftRight8, vuf );
1639	return vec3( vuf * Inv255, gf * PackUpscale, bf );
1640}
1641vec2 packDepthToRG( const in float v ) {
1642	if( v <= 0.0 )
1643		return vec2( 0., 0. );
1644	if( v >= 1.0 )
1645		return vec2( 1., 1. );
1646	float vuf;
1647	float gf = modf( v * 256., vuf );
1648	return vec2( vuf * Inv255, gf );
1649}
1650float unpackRGBAToDepth( const in vec4 v ) {
1651	return dot( v, UnpackFactors4 );
1652}
1653float unpackRGBToDepth( const in vec3 v ) {
1654	return dot( v, UnpackFactors3 );
1655}
1656float unpackRGToDepth( const in vec2 v ) {
1657	return v.r * UnpackFactors2.r + v.g * UnpackFactors2.g;
1658}
1659vec4 pack2HalfToRGBA( const in vec2 v ) {
1660	vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) );
1661	return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );
1662}
1663vec2 unpackRGBATo2Half( const in vec4 v ) {
1664	return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );
1665}
1666float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {
1667	return ( viewZ + near ) / ( near - far );
1668}
1669float orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {
1670	return depth * ( near - far ) - near;
1671}
1672float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {
1673	return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );
1674}
1675float perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {
1676	return ( near * far ) / ( ( far - near ) * depth - far );
1677}`,Vu=`#ifdef PREMULTIPLIED_ALPHA
1678	gl_FragColor.rgb *= gl_FragColor.a;
1679#endif`,ku=`vec4 mvPosition = vec4( transformed, 1.0 );
1680#ifdef USE_BATCHING
1681	mvPosition = batchingMatrix * mvPosition;
1682#endif
1683#ifdef USE_INSTANCING
1684	mvPosition = instanceMatrix * mvPosition;
1685#endif
1686mvPosition = modelViewMatrix * mvPosition;
1687gl_Position = projectionMatrix * mvPosition;`,Wu=`#ifdef DITHERING
1688	gl_FragColor.rgb = dithering( gl_FragColor.rgb );
1689#endif`,Xu=`#ifdef DITHERING
1690	vec3 dithering( vec3 color ) {
1691		float grid_position = rand( gl_FragCoord.xy );
1692		vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );
1693		dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );
1694		return color + dither_shift_RGB;
1695	}
1696#endif`,qu=`float roughnessFactor = roughness;
1697#ifdef USE_ROUGHNESSMAP
1698	vec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );
1699	roughnessFactor *= texelRoughness.g;
1700#endif`,Yu=`#ifdef USE_ROUGHNESSMAP
1701	uniform sampler2D roughnessMap;
1702#endif`,Ku=
vendor: 8,887 bytes, lines 1702-1888
1702`#if NUM_SPOT_LIGHT_COORDS > 0
1703	varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
1704#endif
1705#if NUM_SPOT_LIGHT_MAPS > 0
1706	uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];
1707#endif
1708#ifdef USE_SHADOWMAP
1709	#if NUM_DIR_LIGHT_SHADOWS > 0
1710		uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];
1711		varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
1712		struct DirectionalLightShadow {
1713			float shadowIntensity;
1714			float shadowBias;
1715			float shadowNormalBias;
1716			float shadowRadius;
1717			vec2 shadowMapSize;
1718		};
1719		uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
1720	#endif
1721	#if NUM_SPOT_LIGHT_SHADOWS > 0
1722		uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];
1723		struct SpotLightShadow {
1724			float shadowIntensity;
1725			float shadowBias;
1726			float shadowNormalBias;
1727			float shadowRadius;
1728			vec2 shadowMapSize;
1729		};
1730		uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
1731	#endif
1732	#if NUM_POINT_LIGHT_SHADOWS > 0
1733		uniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];
1734		varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
1735		struct PointLightShadow {
1736			float shadowIntensity;
1737			float shadowBias;
1738			float shadowNormalBias;
1739			float shadowRadius;
1740			vec2 shadowMapSize;
1741			float shadowCameraNear;
1742			float shadowCameraFar;
1743		};
1744		uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
1745	#endif
1746	float texture2DCompare( sampler2D depths, vec2 uv, float compare ) {
1747		return step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );
1748	}
1749	vec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {
1750		return unpackRGBATo2Half( texture2D( shadow, uv ) );
1751	}
1752	float VSMShadow (sampler2D shadow, vec2 uv, float compare ){
1753		float occlusion = 1.0;
1754		vec2 distribution = texture2DDistribution( shadow, uv );
1755		float hard_shadow = step( compare , distribution.x );
1756		if (hard_shadow != 1.0 ) {
1757			float distance = compare - distribution.x ;
1758			float variance = max( 0.00000, distribution.y * distribution.y );
1759			float softness_probability = variance / (variance + distance * distance );			softness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );			occlusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );
1760		}
1761		return occlusion;
1762	}
1763	float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
1764		float shadow = 1.0;
1765		shadowCoord.xyz /= shadowCoord.w;
1766		shadowCoord.z += shadowBias;
1767		bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;
1768		bool frustumTest = inFrustum && shadowCoord.z <= 1.0;
1769		if ( frustumTest ) {
1770		#if defined( SHADOWMAP_TYPE_PCF )
1771			vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
1772			float dx0 = - texelSize.x * shadowRadius;
1773			float dy0 = - texelSize.y * shadowRadius;
1774			float dx1 = + texelSize.x * shadowRadius;
1775			float dy1 = + texelSize.y * shadowRadius;
1776			float dx2 = dx0 / 2.0;
1777			float dy2 = dy0 / 2.0;
1778			float dx3 = dx1 / 2.0;
1779			float dy3 = dy1 / 2.0;
1780			shadow = (
1781				texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +
1782				texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +
1783				texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +
1784				texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +
1785				texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +
1786				texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +
1787				texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +
1788				texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +
1789				texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +
1790				texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +
1791				texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +
1792				texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +
1793				texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +
1794				texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +
1795				texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +
1796				texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +
1797				texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )
1798			) * ( 1.0 / 17.0 );
1799		#elif defined( SHADOWMAP_TYPE_PCF_SOFT )
1800			vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
1801			float dx = texelSize.x;
1802			float dy = texelSize.y;
1803			vec2 uv = shadowCoord.xy;
1804			vec2 f = fract( uv * shadowMapSize + 0.5 );
1805			uv -= f * texelSize;
1806			shadow = (
1807				texture2DCompare( shadowMap, uv, shadowCoord.z ) +
1808				texture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +
1809				texture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +
1810				texture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +
1811				mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),
1812					 texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),
1813					 f.x ) +
1814				mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),
1815					 texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),
1816					 f.x ) +
1817				mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),
1818					 texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),
1819					 f.y ) +
1820				mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),
1821					 texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),
1822					 f.y ) +
1823				mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),
1824						  texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),
1825						  f.x ),
1826					 mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),
1827						  texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),
1828						  f.x ),
1829					 f.y )
1830			) * ( 1.0 / 9.0 );
1831		#elif defined( SHADOWMAP_TYPE_VSM )
1832			shadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );
1833		#else
1834			shadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );
1835		#endif
1836		}
1837		return mix( 1.0, shadow, shadowIntensity );
1838	}
1839	vec2 cubeToUV( vec3 v, float texelSizeY ) {
1840		vec3 absV = abs( v );
1841		float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );
1842		absV *= scaleToCube;
1843		v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );
1844		vec2 planar = v.xy;
1845		float almostATexel = 1.5 * texelSizeY;
1846		float almostOne = 1.0 - almostATexel;
1847		if ( absV.z >= almostOne ) {
1848			if ( v.z > 0.0 )
1849				planar.x = 4.0 - v.x;
1850		} else if ( absV.x >= almostOne ) {
1851			float signX = sign( v.x );
1852			planar.x = v.z * signX + 2.0 * signX;
1853		} else if ( absV.y >= almostOne ) {
1854			float signY = sign( v.y );
1855			planar.x = v.x + 2.0 * signY + 2.0;
1856			planar.y = v.z * signY - 2.0;
1857		}
1858		return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );
1859	}
1860	float getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {
1861		float shadow = 1.0;
1862		vec3 lightToPosition = shadowCoord.xyz;
1863		
1864		float lightToPositionLength = length( lightToPosition );
1865		if ( lightToPositionLength - shadowCameraFar <= 0.0 && lightToPositionLength - shadowCameraNear >= 0.0 ) {
1866			float dp = ( lightToPositionLength - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );			dp += shadowBias;
1867			vec3 bd3D = normalize( lightToPosition );
1868			vec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );
1869			#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )
1870				vec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;
1871				shadow = (
1872					texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +
1873					texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +
1874					texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +
1875					texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +
1876					texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +
1877					texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +
1878					texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +
1879					texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +
1880					texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )
1881				) * ( 1.0 / 9.0 );
1882			#else
1883				shadow = texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );
1884			#endif
1885		}
1886		return mix( 1.0, shadow, shadowIntensity );
1887	}
1888#endif`,
1888$u=`#if NUM_SPOT_LIGHT_COORDS > 0
1889	uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];
1890	varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];
1891#endif
1892#ifdef USE_SHADOWMAP
1893	#if NUM_DIR_LIGHT_SHADOWS > 0
1894		uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];
1895		varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];
1896		struct DirectionalLightShadow {
1897			float shadowIntensity;
1898			float shadowBias;
1899			float shadowNormalBias;
1900			float shadowRadius;
1901			vec2 shadowMapSize;
1902		};
1903		uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];
1904	#endif
1905	#if NUM_SPOT_LIGHT_SHADOWS > 0
1906		struct SpotLightShadow {
1907			float shadowIntensity;
1908			float shadowBias;
1909			float shadowNormalBias;
1910			float shadowRadius;
1911			vec2 shadowMapSize;
1912		};
1913		uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];
1914	#endif
1915	#if NUM_POINT_LIGHT_SHADOWS > 0
1916		uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];
1917		varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];
1918		struct PointLightShadow {
1919			float shadowIntensity;
1920			float shadowBias;
1921			float shadowNormalBias;
1922			float shadowRadius;
1923			vec2 shadowMapSize;
1924			float shadowCameraNear;
1925			float shadowCameraFar;
1926		};
1927		uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];
1928	#endif
1929#endif`,Zu=`#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )
1930	vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );
1931	vec4 shadowWorldPosition;
1932#endif
1933#if defined( USE_SHADOWMAP )
1934	#if NUM_DIR_LIGHT_SHADOWS > 0
1935		#pragma unroll_loop_start
1936		for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
1937			shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );
1938			vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;
1939		}
1940		#pragma unroll_loop_end
1941	#endif
1942	#if NUM_POINT_LIGHT_SHADOWS > 0
1943		#pragma unroll_loop_start
1944		for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
1945			shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );
1946			vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;
1947		}
1948		#pragma unroll_loop_end
1949	#endif
1950#endif
1951#if NUM_SPOT_LIGHT_COORDS > 0
1952	#pragma unroll_loop_start
1953	for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {
1954		shadowWorldPosition = worldPosition;
1955		#if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
1956			shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;
1957		#endif
1958		vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;
1959	}
1960	#pragma unroll_loop_end
1961#endif`,ju=`float getShadowMask() {
1962	float shadow = 1.0;
1963	#ifdef USE_SHADOWMAP
1964	#if NUM_DIR_LIGHT_SHADOWS > 0
1965	DirectionalLightShadow directionalLight;
1966	#pragma unroll_loop_start
1967	for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {
1968		directionalLight = directionalLightShadows[ i ];
1969		shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
1970	}
1971	#pragma unroll_loop_end
1972	#endif
1973	#if NUM_SPOT_LIGHT_SHADOWS > 0
1974	SpotLightShadow spotLight;
1975	#pragma unroll_loop_start
1976	for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {
1977		spotLight = spotLightShadows[ i ];
1978		shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;
1979	}
1980	#pragma unroll_loop_end
1981	#endif
1982	#if NUM_POINT_LIGHT_SHADOWS > 0
1983	PointLightShadow pointLight;
1984	#pragma unroll_loop_start
1985	for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {
1986		pointLight = pointLightShadows[ i ];
1987		shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;
1988	}
1989	#pragma unroll_loop_end
1990	#endif
1991	#endif
1992	return shadow;
1993}`,Ju=`#ifdef USE_SKINNING
1994	mat4 boneMatX = getBoneMatrix( skinIndex.x );
1995	mat4 boneMatY = getBoneMatrix( skinIndex.y );
1996	mat4 boneMatZ = getBoneMatrix( skinIndex.z );
1997	mat4 boneMatW = getBoneMatrix( skinIndex.w );
1998#endif`,Qu=`#ifdef USE_SKINNING
1999	uniform mat4 bindMatrix;
2000	uniform mat4 bindMatrixInverse;
2001	uniform highp sampler2D boneTexture;
2002	mat4 getBoneMatrix( const in float i ) {
2003		int size = textureSize( boneTexture, 0 ).x;
2004		int j = int( i ) * 4;
2005		int x = j % size;
2006		int y = j / size;
2007		vec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );
2008		vec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );
2009		vec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );
2010		vec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );
2011		return mat4( v1, v2, v3, v4 );
2012	}
2013#endif`,eh=`#ifdef USE_SKINNING
2014	vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );
2015	vec4 skinned = vec4( 0.0 );
2016	skinned += boneMatX * skinVertex * skinWeight.x;
2017	skinned += boneMatY * skinVertex * skinWeight.y;
2018	skinned += boneMatZ * skinVertex * skinWeight.z;
2019	skinned += boneMatW * skinVertex * skinWeight.w;
2020	transformed = ( bindMatrixInverse * skinned ).xyz;
2021#endif`,th=`#ifdef USE_SKINNING
2022	mat4 skinMatrix = mat4( 0.0 );
2023	skinMatrix += skinWeight.x * boneMatX;
2024	skinMatrix += skinWeight.y * boneMatY;
2025	skinMatrix += skinWeight.z * boneMatZ;
2026	skinMatrix += skinWeight.w * boneMatW;
2027	skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;
2028	objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;
2029	#ifdef USE_TANGENT
2030		objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;
2031	#endif
2032#endif`,nh=`float specularStrength;
2033#ifdef USE_SPECULARMAP
2034	vec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );
2035	specularStrength = texelSpecular.r;
2036#else
2037	specularStrength = 1.0;
2038#endif`,ih=`#ifdef USE_SPECULARMAP
2039	uniform sampler2D specularMap;
2040#endif`,rh=`#if defined( TONE_MAPPING )
2041	gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );
2042#endif`,sh=`#ifndef saturate
2043#define saturate( a ) clamp( a, 0.0, 1.0 )
2044#endif
2045uniform float toneMappingExposure;
2046vec3 LinearToneMapping( vec3 color ) {
2047	return saturate( toneMappingExposure * color );
2048}
2049vec3 ReinhardToneMapping( vec3 color ) {
2050	color *= toneMappingExposure;
2051	return saturate( color / ( vec3( 1.0 ) + color ) );
2052}
2053vec3 CineonToneMapping( vec3 color ) {
2054	color *= toneMappingExposure;
2055	color = max( vec3( 0.0 ), color - 0.004 );
2056	return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );
2057}
2058vec3 RRTAndODTFit( vec3 v ) {
2059	vec3 a = v * ( v + 0.0245786 ) - 0.000090537;
2060	vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;
2061	return a / b;
2062}
2063vec3 ACESFilmicToneMapping( vec3 color ) {
2064	const mat3 ACESInputMat = mat3(
2065		vec3( 0.59719, 0.07600, 0.02840 ),		vec3( 0.35458, 0.90834, 0.13383 ),
2066		vec3( 0.04823, 0.01566, 0.83777 )
2067	);
2068	const mat3 ACESOutputMat = mat3(
2069		vec3(  1.60475, -0.10208, -0.00327 ),		vec3( -0.53108,  1.10813, -0.07276 ),
2070		vec3( -0.07367, -0.00605,  1.07602 )
2071	);
2072	color *= toneMappingExposure / 0.6;
2073	color = ACESInputMat * color;
2074	color = RRTAndODTFit( color );
2075	color = ACESOutputMat * color;
2076	return saturate( color );
2077}
2078const mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(
2079	vec3( 1.6605, - 0.1246, - 0.0182 ),
2080	vec3( - 0.5876, 1.1329, - 0.1006 ),
2081	vec3( - 0.0728, - 0.0083, 1.1187 )
2082);
2083const mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(
2084	vec3( 0.6274, 0.0691, 0.0164 ),
2085	vec3( 0.3293, 0.9195, 0.0880 ),
2086	vec3( 0.0433, 0.0113, 0.8956 )
2087);
2088vec3 agxDefaultContrastApprox( vec3 x ) {
2089	vec3 x2 = x * x;
2090	vec3 x4 = x2 * x2;
2091	return + 15.5 * x4 * x2
2092		- 40.14 * x4 * x
2093		+ 31.96 * x4
2094		- 6.868 * x2 * x
2095		+ 0.4298 * x2
2096		+ 0.1191 * x
2097		- 0.00232;
2098}
2099vec3 AgXToneMapping( vec3 color ) {
2100	const mat3 AgXInsetMatrix = mat3(
2101		vec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),
2102		vec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),
2103		vec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )
2104	);
2105	const mat3 AgXOutsetMatrix = mat3(
2106		vec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),
2107		vec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),
2108		vec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )
2109	);
2110	const float AgxMinEv = - 12.47393;	const float AgxMaxEv = 4.026069;
2111	color *= toneMappingExposure;
2112	color = LINEAR_SRGB_TO_LINEAR_REC2020 * color;
2113	color = AgXInsetMatrix * color;
2114	color = max( color, 1e-10 );	color = log2( color );
2115	color = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );
2116	color = clamp( color, 0.0, 1.0 );
2117	color = agxDefaultContrastApprox( color );
2118	color = AgXOutsetMatrix * color;
2119	color = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );
2120	color = LINEAR_REC2020_TO_LINEAR_SRGB * color;
2121	color = clamp( color, 0.0, 1.0 );
2122	return color;
2123}
2124vec3 NeutralToneMapping( vec3 color ) {
2125	const float StartCompression = 0.8 - 0.04;
2126	const float Desaturation = 0.15;
2127	color *= toneMappingExposure;
2128	float x = min( color.r, min( color.g, color.b ) );
2129	float offset = x < 0.08 ? x - 6.25 * x * x : 0.04;
2130	color -= offset;
2131	float peak = max( color.r, max( color.g, color.b ) );
2132	if ( peak < StartCompression ) return color;
2133	float d = 1. - StartCompression;
2134	float newPeak = 1. - d * d / ( peak + d - StartCompression );
2135	color *= newPeak / peak;
2136	float g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. );
2137	return mix( color, vec3( newPeak ), g );
2138}
2139vec3 CustomToneMapping( vec3 color ) { return color; }`,ah=`#ifdef USE_TRANSMISSION
2140	material.transmission = transmission;
2141	material.transmissionAlpha = 1.0;
2142	material.thickness = thickness;
2143	material.attenuationDistance = attenuationDistance;
2144	material.attenuationColor = attenuationColor;
2145	#ifdef USE_TRANSMISSIONMAP
2146		material.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;
2147	#endif
2148	#ifdef USE_THICKNESSMAP
2149		material.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;
2150	#endif
2151	vec3 pos = vWorldPosition;
2152	vec3 v = normalize( cameraPosition - pos );
2153	vec3 n = inverseTransformDirection( normal, viewMatrix );
2154	vec4 transmitted = getIBLVolumeRefraction(
2155		n, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,
2156		pos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness,
2157		material.attenuationColor, material.attenuationDistance );
2158	material.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );
2159	totalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );
2160#endif`,oh=`#ifdef USE_TRANSMISSION
2161	uniform float transmission;
2162	uniform float thickness;
2163	uniform float attenuationDistance;
2164	uniform vec3 attenuationColor;
2165	#ifdef USE_TRANSMISSIONMAP
2166		uniform sampler2D transmissionMap;
2167	#endif
2168	#ifdef USE_THICKNESSMAP
2169		uniform sampler2D thicknessMap;
2170	#endif
2171	uniform vec2 transmissionSamplerSize;
2172	uniform sampler2D transmissionSamplerMap;
2173	uniform mat4 modelMatrix;
2174	uniform mat4 projectionMatrix;
2175	varying vec3 vWorldPosition;
2176	float w0( float a ) {
2177		return ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );
2178	}
2179	float w1( float a ) {
2180		return ( 1.0 / 6.0 ) * ( a *  a * ( 3.0 * a - 6.0 ) + 4.0 );
2181	}
2182	float w2( float a ){
2183		return ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );
2184	}
2185	float w3( float a ) {
2186		return ( 1.0 / 6.0 ) * ( a * a * a );
2187	}
2188	float g0( float a ) {
2189		return w0( a ) + w1( a );
2190	}
2191	float g1( float a ) {
2192		return w2( a ) + w3( a );
2193	}
2194	float h0( float a ) {
2195		return - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );
2196	}
2197	float h1( float a ) {
2198		return 1.0 + w3( a ) / ( w2( a ) + w3( a ) );
2199	}
2200	vec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {
2201		uv = uv * texelSize.zw + 0.5;
2202		vec2 iuv = floor( uv );
2203		vec2 fuv = fract( uv );
2204		float g0x = g0( fuv.x );
2205		float g1x = g1( fuv.x );
2206		float h0x = h0( fuv.x );
2207		float h1x = h1( fuv.x );
2208		float h0y = h0( fuv.y );
2209		float h1y = h1( fuv.y );
2210		vec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;
2211		vec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;
2212		vec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;
2213		vec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;
2214		return g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +
2215			g1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );
2216	}
2217	vec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {
2218		vec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );
2219		vec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );
2220		vec2 fLodSizeInv = 1.0 / fLodSize;
2221		vec2 cLodSizeInv = 1.0 / cLodSize;
2222		vec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );
2223		vec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );
2224		return mix( fSample, cSample, fract( lod ) );
2225	}
2226	vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {
2227		vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );
2228		vec3 modelScale;
2229		modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );
2230		modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );
2231		modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );
2232		return normalize( refractionVector ) * thickness * modelScale;
2233	}
2234	float applyIorToRoughness( const in float roughness, const in float ior ) {
2235		return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );
2236	}
2237	vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {
2238		float lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );
2239		return textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );
2240	}
2241	vec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {
2242		if ( isinf( attenuationDistance ) ) {
2243			return vec3( 1.0 );
2244		} else {
2245			vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;
2246			vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );			return transmittance;
2247		}
2248	}
2249	vec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,
2250		const in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,
2251		const in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness,
2252		const in vec3 attenuationColor, const in float attenuationDistance ) {
2253		vec4 transmittedLight;
2254		vec3 transmittance;
2255		#ifdef USE_DISPERSION
2256			float halfSpread = ( ior - 1.0 ) * 0.025 * dispersion;
2257			vec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread );
2258			for ( int i = 0; i < 3; i ++ ) {
2259				vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix );
2260				vec3 refractedRayExit = position + transmissionRay;
2261		
2262				vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );
2263				vec2 refractionCoords = ndcPos.xy / ndcPos.w;
2264				refractionCoords += 1.0;
2265				refractionCoords /= 2.0;
2266		
2267				vec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] );
2268				transmittedLight[ i ] = transmissionSample[ i ];
2269				transmittedLight.a += transmissionSample.a;
2270				transmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ];
2271			}
2272			transmittedLight.a /= 3.0;
2273		
2274		#else
2275		
2276			vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );
2277			vec3 refractedRayExit = position + transmissionRay;
2278			vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );
2279			vec2 refractionCoords = ndcPos.xy / ndcPos.w;
2280			refractionCoords += 1.0;
2281			refractionCoords /= 2.0;
2282			transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );
2283			transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );
2284		
2285		#endif
2286		vec3 attenuatedColor = transmittance * transmittedLight.rgb;
2287		vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );
2288		float transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;
2289		return vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );
2290	}
2291#endif`,lh=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
2292	varying vec2 vUv;
2293#endif
2294#ifdef USE_MAP
2295	varying vec2 vMapUv;
2296#endif
2297#ifdef USE_ALPHAMAP
2298	varying vec2 vAlphaMapUv;
2299#endif
2300#ifdef USE_LIGHTMAP
2301	varying vec2 vLightMapUv;
2302#endif
2303#ifdef USE_AOMAP
2304	varying vec2 vAoMapUv;
2305#endif
2306#ifdef USE_BUMPMAP
2307	varying vec2 vBumpMapUv;
2308#endif
2309#ifdef USE_NORMALMAP
2310	varying vec2 vNormalMapUv;
2311#endif
2312#ifdef USE_EMISSIVEMAP
2313	varying vec2 vEmissiveMapUv;
2314#endif
2315#ifdef USE_METALNESSMAP
2316	varying vec2 vMetalnessMapUv;
2317#endif
2318#ifdef USE_ROUGHNESSMAP
2319	varying vec2 vRoughnessMapUv;
2320#endif
2321#ifdef USE_ANISOTROPYMAP
2322	varying vec2 vAnisotropyMapUv;
2323#endif
2324#ifdef USE_CLEARCOATMAP
2325	varying vec2 vClearcoatMapUv;
2326#endif
2327#ifdef USE_CLEARCOAT_NORMALMAP
2328	varying vec2 vClearcoatNormalMapUv;
2329#endif
2330#ifdef USE_CLEARCOAT_ROUGHNESSMAP
2331	varying vec2 vClearcoatRoughnessMapUv;
2332#endif
2333#ifdef USE_IRIDESCENCEMAP
2334	varying vec2 vIridescenceMapUv;
2335#endif
2336#ifdef USE_IRIDESCENCE_THICKNESSMAP
2337	varying vec2 vIridescenceThicknessMapUv;
2338#endif
2339#ifdef USE_SHEEN_COLORMAP
2340	varying vec2 vSheenColorMapUv;
2341#endif
2342#ifdef USE_SHEEN_ROUGHNESSMAP
2343	varying vec2 vSheenRoughnessMapUv;
2344#endif
2345#ifdef USE_SPECULARMAP
2346	varying vec2 vSpecularMapUv;
2347#endif
2348#ifdef USE_SPECULAR_COLORMAP
2349	varying vec2 vSpecularColorMapUv;
2350#endif
2351#ifdef USE_SPECULAR_INTENSITYMAP
2352	varying vec2 vSpecularIntensityMapUv;
2353#endif
2354#ifdef USE_TRANSMISSIONMAP
2355	uniform mat3 transmissionMapTransform;
2356	varying vec2 vTransmissionMapUv;
2357#endif
2358#ifdef USE_THICKNESSMAP
2359	uniform mat3 thicknessMapTransform;
2360	varying vec2 vThicknessMapUv;
2361#endif`,ch=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
2362	varying vec2 vUv;
2363#endif
2364#ifdef USE_MAP
2365	uniform mat3 mapTransform;
2366	varying vec2 vMapUv;
2367#endif
2368#ifdef USE_ALPHAMAP
2369	uniform mat3 alphaMapTransform;
2370	varying vec2 vAlphaMapUv;
2371#endif
2372#ifdef USE_LIGHTMAP
2373	uniform mat3 lightMapTransform;
2374	varying vec2 vLightMapUv;
2375#endif
2376#ifdef USE_AOMAP
2377	uniform mat3 aoMapTransform;
2378	varying vec2 vAoMapUv;
2379#endif
2380#ifdef USE_BUMPMAP
2381	uniform mat3 bumpMapTransform;
2382	varying vec2 vBumpMapUv;
2383#endif
2384#ifdef USE_NORMALMAP
2385	uniform mat3 normalMapTransform;
2386	varying vec2 vNormalMapUv;
2387#endif
2388#ifdef USE_DISPLACEMENTMAP
2389	uniform mat3 displacementMapTransform;
2390	varying vec2 vDisplacementMapUv;
2391#endif
2392#ifdef USE_EMISSIVEMAP
2393	uniform mat3 emissiveMapTransform;
2394	varying vec2 vEmissiveMapUv;
2395#endif
2396#ifdef USE_METALNESSMAP
2397	uniform mat3 metalnessMapTransform;
2398	varying vec2 vMetalnessMapUv;
2399#endif
2400#ifdef USE_ROUGHNESSMAP
2401	uniform mat3 roughnessMapTransform;
2402	varying vec2 vRoughnessMapUv;
2403#endif
2404#ifdef USE_ANISOTROPYMAP
2405	uniform mat3 anisotropyMapTransform;
2406	varying vec2 vAnisotropyMapUv;
2407#endif
2408#ifdef USE_CLEARCOATMAP
2409	uniform mat3 clearcoatMapTransform;
2410	varying vec2 vClearcoatMapUv;
2411#endif
2412#ifdef USE_CLEARCOAT_NORMALMAP
2413	uniform mat3 clearcoatNormalMapTransform;
2414	varying vec2 vClearcoatNormalMapUv;
2415#endif
2416#ifdef USE_CLEARCOAT_ROUGHNESSMAP
2417	uniform mat3 clearcoatRoughnessMapTransform;
2418	varying vec2 vClearcoatRoughnessMapUv;
2419#endif
2420#ifdef USE_SHEEN_COLORMAP
2421	uniform mat3 sheenColorMapTransform;
2422	varying vec2 vSheenColorMapUv;
2423#endif
2424#ifdef USE_SHEEN_ROUGHNESSMAP
2425	uniform mat3 sheenRoughnessMapTransform;
2426	varying vec2 vSheenRoughnessMapUv;
2427#endif
2428#ifdef USE_IRIDESCENCEMAP
2429	uniform mat3 iridescenceMapTransform;
2430	varying vec2 vIridescenceMapUv;
2431#endif
2432#ifdef USE_IRIDESCENCE_THICKNESSMAP
2433	uniform mat3 iridescenceThicknessMapTransform;
2434	varying vec2 vIridescenceThicknessMapUv;
2435#endif
2436#ifdef USE_SPECULARMAP
2437	uniform mat3 specularMapTransform;
2438	varying vec2 vSpecularMapUv;
2439#endif
2440#ifdef USE_SPECULAR_COLORMAP
2441	uniform mat3 specularColorMapTransform;
2442	varying vec2 vSpecularColorMapUv;
2443#endif
2444#ifdef USE_SPECULAR_INTENSITYMAP
2445	uniform mat3 specularIntensityMapTransform;
2446	varying vec2 vSpecularIntensityMapUv;
2447#endif
2448#ifdef USE_TRANSMISSIONMAP
2449	uniform mat3 transmissionMapTransform;
2450	varying vec2 vTransmissionMapUv;
2451#endif
2452#ifdef USE_THICKNESSMAP
2453	uniform mat3 thicknessMapTransform;
2454	varying vec2 vThicknessMapUv;
2455#endif`,uh=`#if defined( USE_UV ) || defined( USE_ANISOTROPY )
2456	vUv = vec3( uv, 1 ).xy;
2457#endif
2458#ifdef USE_MAP
2459	vMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;
2460#endif
2461#ifdef USE_ALPHAMAP
2462	vAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;
2463#endif
2464#ifdef USE_LIGHTMAP
2465	vLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;
2466#endif
2467#ifdef USE_AOMAP
2468	vAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;
2469#endif
2470#ifdef USE_BUMPMAP
2471	vBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;
2472#endif
2473#ifdef USE_NORMALMAP
2474	vNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;
2475#endif
2476#ifdef USE_DISPLACEMENTMAP
2477	vDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;
2478#endif
2479#ifdef USE_EMISSIVEMAP
2480	vEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;
2481#endif
2482#ifdef USE_METALNESSMAP
2483	vMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;
2484#endif
2485#ifdef USE_ROUGHNESSMAP
2486	vRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;
2487#endif
2488#ifdef USE_ANISOTROPYMAP
2489	vAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;
2490#endif
2491#ifdef USE_CLEARCOATMAP
2492	vClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;
2493#endif
2494#ifdef USE_CLEARCOAT_NORMALMAP
2495	vClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;
2496#endif
2497#ifdef USE_CLEARCOAT_ROUGHNESSMAP
2498	vClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;
2499#endif
2500#ifdef USE_IRIDESCENCEMAP
2501	vIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;
2502#endif
2503#ifdef USE_IRIDESCENCE_THICKNESSMAP
2504	vIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;
2505#endif
2506#ifdef USE_SHEEN_COLORMAP
2507	vSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;
2508#endif
2509#ifdef USE_SHEEN_ROUGHNESSMAP
2510	vSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;
2511#endif
2512#ifdef USE_SPECULARMAP
2513	vSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;
2514#endif
2515#ifdef USE_SPECULAR_COLORMAP
2516	vSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;
2517#endif
2518#ifdef USE_SPECULAR_INTENSITYMAP
2519	vSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;
2520#endif
2521#ifdef USE_TRANSMISSIONMAP
2522	vTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;
2523#endif
2524#ifdef USE_THICKNESSMAP
2525	vThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;
2526#endif`,hh=`#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0
2527	vec4 worldPosition = vec4( transformed, 1.0 );
2528	#ifdef USE_BATCHING
2529		worldPosition = batchingMatrix * worldPosition;
2530	#endif
2531	#ifdef USE_INSTANCING
2532		worldPosition = instanceMatrix * worldPosition;
2533	#endif
2534	worldPosition = modelMatrix * worldPosition;
2535#endif`;const fh=`varying vec2 vUv;
2536uniform mat3 uvTransform;
2537void main() {
2538	vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
2539	gl_Position = vec4( position.xy, 1.0, 1.0 );
2540}`,dh=`uniform sampler2D t2D;
2541uniform float backgroundIntensity;
2542varying vec2 vUv;
2543void main() {
2544	vec4 texColor = texture2D( t2D, vUv );
2545	#ifdef DECODE_VIDEO_TEXTURE
2546		texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );
2547	#endif
2548	texColor.rgb *= backgroundIntensity;
2549	gl_FragColor = texColor;
2550	#include <tonemapping_fragment>
2551	#include <colorspace_fragment>
2552}`,ph=`varying vec3 vWorldDirection;
2553#include <common>
2554void main() {
2555	vWorldDirection = transformDirection( position, modelMatrix );
2556	#include <begin_vertex>
2557	#include <project_vertex>
2558	gl_Position.z = gl_Position.w;
2559}`,mh=`#ifdef ENVMAP_TYPE_CUBE
2560	uniform samplerCube envMap;
2561#elif defined( ENVMAP_TYPE_CUBE_UV )
2562	uniform sampler2D envMap;
2563#endif
2564uniform float flipEnvMap;
2565uniform float backgroundBlurriness;
2566uniform float backgroundIntensity;
2567uniform mat3 backgroundRotation;
2568varying vec3 vWorldDirection;
2569#include <cube_uv_reflection_fragment>
2570void main() {
2571	#ifdef ENVMAP_TYPE_CUBE
2572		vec4 texColor = textureCube( envMap, backgroundRotation * vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );
2573	#elif defined( ENVMAP_TYPE_CUBE_UV )
2574		vec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness );
2575	#else
2576		vec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );
2577	#endif
2578	texColor.rgb *= backgroundIntensity;
2579	gl_FragColor = texColor;
2580	#include <tonemapping_fragment>
2581	#include <colorspace_fragment>
2582}`,gh=`varying vec3 vWorldDirection;
2583#include <common>
2584void main() {
2585	vWorldDirection = transformDirection( position, modelMatrix );
2586	#include <begin_vertex>
2587	#include <project_vertex>
2588	gl_Position.z = gl_Position.w;
2589}`,_h=`uniform samplerCube tCube;
2590uniform float tFlip;
2591uniform float opacity;
2592varying vec3 vWorldDirection;
2593void main() {
2594	vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );
2595	gl_FragColor = texColor;
2596	gl_FragColor.a *= opacity;
2597	#include <tonemapping_fragment>
2598	#include <colorspace_fragment>
2599}`,vh=`#include <common>
2600#include <batching_pars_vertex>
2601#include <uv_pars_vertex>
2602#include <displacementmap_pars_vertex>
2603#include <morphtarget_pars_vertex>
2604#include <skinning_pars_vertex>
2605#include <logdepthbuf_pars_vertex>
2606#include <clipping_planes_pars_vertex>
2607varying vec2 vHighPrecisionZW;
2608void main() {
2609	#include <uv_vertex>
2610	#include <batching_vertex>
2611	#include <skinbase_vertex>
2612	#include <morphinstance_vertex>
2613	#ifdef USE_DISPLACEMENTMAP
2614		#include <beginnormal_vertex>
2615		#include <morphnormal_vertex>
2616		#include <skinnormal_vertex>
2617	#endif
2618	#include <begin_vertex>
2619	#include <morphtarget_vertex>
2620	#include <skinning_vertex>
2621	#include <displacementmap_vertex>
2622	#include <project_vertex>
2623	#include <logdepthbuf_vertex>
2624	#include <clipping_planes_vertex>
2625	vHighPrecisionZW = gl_Position.zw;
2626}`,xh=`#if DEPTH_PACKING == 3200
2627	uniform float opacity;
2628#endif
2629#include <common>
2630#include <packing>
2631#include <uv_pars_fragment>
2632#include <map_pars_fragment>
2633#include <alphamap_pars_fragment>
2634#include <alphatest_pars_fragment>
2635#include <alphahash_pars_fragment>
2636#include <logdepthbuf_pars_fragment>
2637#include <clipping_planes_pars_fragment>
2638varying vec2 vHighPrecisionZW;
2639void main() {
2640	vec4 diffuseColor = vec4( 1.0 );
2641	#include <clipping_planes_fragment>
2642	#if DEPTH_PACKING == 3200
2643		diffuseColor.a = opacity;
2644	#endif
2645	#include <map_fragment>
2646	#include <alphamap_fragment>
2647	#include <alphatest_fragment>
2648	#include <alphahash_fragment>
2649	#include <logdepthbuf_fragment>
2650	float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;
2651	#if DEPTH_PACKING == 3200
2652		gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );
2653	#elif DEPTH_PACKING == 3201
2654		gl_FragColor = packDepthToRGBA( fragCoordZ );
2655	#elif DEPTH_PACKING == 3202
2656		gl_FragColor = vec4( packDepthToRGB( fragCoordZ ), 1.0 );
2657	#elif DEPTH_PACKING == 3203
2658		gl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 );
2659	#endif
2660}`,Mh=`#define DISTANCE
2661varying vec3 vWorldPosition;
2662#include <common>
2663#include <batching_pars_vertex>
2664#include <uv_pars_vertex>
2665#include <displacementmap_pars_vertex>
2666#include <morphtarget_pars_vertex>
2667#include <skinning_pars_vertex>
2668#include <clipping_planes_pars_vertex>
2669void main() {
2670	#include <uv_vertex>
2671	#include <batching_vertex>
2672	#include <skinbase_vertex>
2673	#include <morphinstance_vertex>
2674	#ifdef USE_DISPLACEMENTMAP
2675		#include <beginnormal_vertex>
2676		#include <morphnormal_vertex>
2677		#include <skinnormal_vertex>
2678	#endif
2679	#include <begin_vertex>
2680	#include <morphtarget_vertex>
2681	#include <skinning_vertex>
2682	#include <displacementmap_vertex>
2683	#include <project_vertex>
2684	#include <worldpos_vertex>
2685	#include <clipping_planes_vertex>
2686	vWorldPosition = worldPosition.xyz;
2687}`,Sh=`#define DISTANCE
2688uniform vec3 referencePosition;
2689uniform float nearDistance;
2690uniform float farDistance;
2691varying vec3 vWorldPosition;
2692#include <common>
2693#include <packing>
2694#include <uv_pars_fragment>
2695#include <map_pars_fragment>
2696#include <alphamap_pars_fragment>
2697#include <alphatest_pars_fragment>
2698#include <alphahash_pars_fragment>
2699#include <clipping_planes_pars_fragment>
2700void main () {
2701	vec4 diffuseColor = vec4( 1.0 );
2702	#include <clipping_planes_fragment>
2703	#include <map_fragment>
2704	#include <alphamap_fragment>
2705	#include <alphatest_fragment>
2706	#include <alphahash_fragment>
2707	float dist = length( vWorldPosition - referencePosition );
2708	dist = ( dist - nearDistance ) / ( farDistance - nearDistance );
2709	dist = saturate( dist );
2710	gl_FragColor = packDepthToRGBA( dist );
2711}`,Eh=`varying vec3 vWorldDirection;
2712#include <common>
2713void main() {
2714	vWorldDirection = transformDirection( position, modelMatrix );
2715	#include <begin_vertex>
2716	#include <project_vertex>
2717}
2717`,yh=`uniform sampler2D tEquirect;
2718varying vec3 vWorldDirection;
2719#include <common>
2720void main() {
2721	vec3 direction = normalize( vWorldDirection );
2722	vec2 sampleUV = equirectUv( direction );
2723	gl_FragColor = texture2D( tEquirect, sampleUV );
2724	#include <tonemapping_fragment>
2725	#include <colorspace_fragment>
2726}`,Th=`uniform float scale;
2727attribute float lineDistance;
2728varying float vLineDistance;
2729#include <common>
2730#include <uv_pars_vertex>
2731#include <color_pars_vertex>
2732#include <fog_pars_vertex>
2733#include <morphtarget_pars_vertex>
2734#include <logdepthbuf_pars_vertex>
2735#include <clipping_planes_pars_vertex>
2736void main() {
2737	vLineDistance = scale * lineDistance;
2738	#include <uv_vertex>
2739	#include <color_vertex>
2740	#include <morphinstance_vertex>
2741	#include <morphcolor_vertex>
2742	#include <begin_vertex>
2743	#include <morphtarget_vertex>
2744	#include <project_vertex>
2745	#include <logdepthbuf_vertex>
2746	#include <clipping_planes_vertex>
2747	#include <fog_vertex>
2748}`,Ah=`uniform vec3 diffuse;
2749uniform float opacity;
2750uniform float dashSize;
2751uniform float totalSize;
2752varying float vLineDistance;
2753#include <common>
2754#include <color_pars_fragment>
2755#include <uv_pars_fragment>
2756#include <map_pars_fragment>
2757#include <fog_pars_fragment>
2758#include <logdepthbuf_pars_fragment>
2759#include <clipping_planes_pars_fragment>
2760void main() {
2761	vec4 diffuseColor = vec4( diffuse, opacity );
2762	#include <clipping_planes_fragment>
2763	if ( mod( vLineDistance, totalSize ) > dashSize ) {
2764		discard;
2765	}
2766	vec3 outgoingLight = vec3( 0.0 );
2767	#include <logdepthbuf_fragment>
2768	#include <map_fragment>
2769	#include <color_fragment>
2770	outgoingLight = diffuseColor.rgb;
2771	#include <opaque_fragment>
2772	#include <tonemapping_fragment>
2773	#include <colorspace_fragment>
2774	#include <fog_fragment>
2775	#include <premultiplied_alpha_fragment>
2776}`,bh=`#include <common>
2777#include <batching_pars_vertex>
2778#include <uv_pars_vertex>
2779#include <envmap_pars_vertex>
2780#include <color_pars_vertex>
2781#include <fog_pars_vertex>
2782#include <morphtarget_pars_vertex>
2783#include <skinning_pars_vertex>
2784#include <logdepthbuf_pars_vertex>
2785#include <clipping_planes_pars_vertex>
2786void main() {
2787	#include <uv_vertex>
2788	#include <color_vertex>
2789	#include <morphinstance_vertex>
2790	#include <morphcolor_vertex>
2791	#include <batching_vertex>
2792	#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )
2793		#include <beginnormal_vertex>
2794		#include <morphnormal_vertex>
2795		#include <skinbase_vertex>
2796		#include <skinnormal_vertex>
2797		#include <defaultnormal_vertex>
2798	#endif
2799	#include <begin_vertex>
2800	#include <morphtarget_vertex>
2801	#include <skinning_vertex>
2802	#include <project_vertex>
2803	#include <logdepthbuf_vertex>
2804	#include <clipping_planes_vertex>
2805	#include <worldpos_vertex>
2806	#include <envmap_vertex>
2807	#include <fog_vertex>
2808}`,wh=`uniform vec3 diffuse;
2809uniform float opacity;
2810#ifndef FLAT_SHADED
2811	varying vec3 vNormal;
2812#endif
2813#include <common>
2814#include <dithering_pars_fragment>
2815#include <color_pars_fragment>
2816#include <uv_pars_fragment>
2817#include <map_pars_fragment>
2818#include <alphamap_pars_fragment>
2819#include <alphatest_pars_fragment>
2820#include <alphahash_pars_fragment>
2821#include <aomap_pars_fragment>
2822#include <lightmap_pars_fragment>
2823#include <envmap_common_pars_fragment>
2824#include <envmap_pars_fragment>
2825#include <fog_pars_fragment>
2826#include <specularmap_pars_fragment>
2827#include <logdepthbuf_pars_fragment>
2828#include <clipping_planes_pars_fragment>
2829void main() {
2830	vec4 diffuseColor = vec4( diffuse, opacity );
2831	#include <clipping_planes_fragment>
2832	#include <logdepthbuf_fragment>
2833	#include <map_fragment>
2834	#include <color_fragment>
2835	#include <alphamap_fragment>
2836	#include <alphatest_fragment>
2837	#include <alphahash_fragment>
2838	#include <specularmap_fragment>
2839	ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
2840	#ifdef USE_LIGHTMAP
2841		vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );
2842		reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;
2843	#else
2844		reflectedLight.indirectDiffuse += vec3( 1.0 );
2845	#endif
2846	#include <aomap_fragment>
2847	reflectedLight.indirectDiffuse *= diffuseColor.rgb;
2848	vec3 outgoingLight = reflectedLight.indirectDiffuse;
2849	#include <envmap_fragment>
2850	#include <opaque_fragment>
2851	#include <tonemapping_fragment>
2852	#include <colorspace_fragment>
2853	#include <fog_fragment>
2854	#include <premultiplied_alpha_fragment>
2855	#include <dithering_fragment>
2856}`,Rh=`#define LAMBERT
2857varying vec3 vViewPosition;
2858#include <common>
2859#include <batching_pars_vertex>
2860#include <uv_pars_vertex>
2861#include <displacementmap_pars_vertex>
2862#include <envmap_pars_vertex>
2863#include <color_pars_vertex>
2864#include <fog_pars_vertex>
2865#include <normal_pars_vertex>
2866#include <morphtarget_pars_vertex>
2867#include <skinning_pars_vertex>
2868#include <shadowmap_pars_vertex>
2869#include <logdepthbuf_pars_vertex>
2870#include <clipping_planes_pars_vertex>
2871void main() {
2872	#include <uv_vertex>
2873	#include <color_vertex>
2874	#include <morphinstance_vertex>
2875	#include <morphcolor_vertex>
2876	#include <batching_vertex>
2877	#include <beginnormal_vertex>
2878	#include <morphnormal_vertex>
2879	#include <skinbase_vertex>
2880	#include <skinnormal_vertex>
2881	#include <defaultnormal_vertex>
2882	#include <normal_vertex>
2883	#include <begin_vertex>
2884	#include <morphtarget_vertex>
2885	#include <skinning_vertex>
2886	#include <displacementmap_vertex>
2887	#include <project_vertex>
2888	#include <logdepthbuf_vertex>
2889	#include <clipping_planes_vertex>
2890	vViewPosition = - mvPosition.xyz;
2891	#include <worldpos_vertex>
2892	#include <envmap_vertex>
2893	#include <shadowmap_vertex>
2894	#include <fog_vertex>
2895}`,Ch=`#define LAMBERT
2896uniform vec3 diffuse;
2897uniform vec3 emissive;
2898uniform float opacity;
2899#include <common>
2900#include <packing>
2901#include <dithering_pars_fragment>
2902#include <color_pars_fragment>
2903#include <uv_pars_fragment>
2904#include <map_pars_fragment>
2905#include <alphamap_pars_fragment>
2906#include <alphatest_pars_fragment>
2907#include <alphahash_pars_fragment>
2908#include <aomap_pars_fragment>
2909#include <lightmap_pars_fragment>
2910#include <emissivemap_pars_fragment>
2911#include <envmap_common_pars_fragment>
2912#include <envmap_pars_fragment>
2913#include <fog_pars_fragment>
2914#include <bsdfs>
2915#include <lights_pars_begin>
2916#include <normal_pars_fragment>
2917#include <lights_lambert_pars_fragment>
2918#include <shadowmap_pars_fragment>
2919#include <bumpmap_pars_fragment>
2920#include <normalmap_pars_fragment>
2921#include <specularmap_pars_fragment>
2922#include <logdepthbuf_pars_fragment>
2923#include <clipping_planes_pars_fragment>
2924void main() {
2925	vec4 diffuseColor = vec4( diffuse, opacity );
2926	#include <clipping_planes_fragment>
2927	ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
2928	vec3 totalEmissiveRadiance = emissive;
2929	#include <logdepthbuf_fragment>
2930	#include <map_fragment>
2931	#include <color_fragment>
2932	#include <alphamap_fragment>
2933	#include <alphatest_fragment>
2934	#include <alphahash_fragment>
2935	#include <specularmap_fragment>
2936	#include <normal_fragment_begin>
2937	#include <normal_fragment_maps>
2938	#include <emissivemap_fragment>
2939	#include <lights_lambert_fragment>
2940	#include <lights_fragment_begin>
2941	#include <lights_fragment_maps>
2942	#include <lights_fragment_end>
2943	#include <aomap_fragment>
2944	vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
2945	#include <envmap_fragment>
2946	#include <opaque_fragment>
2947	#include <tonemapping_fragment>
2948	#include <colorspace_fragment>
2949	#include <fog_fragment>
2950	#include <premultiplied_alpha_fragment>
2951	#include <dithering_fragment>
2952}`,Ph=`#define MATCAP
2953varying vec3 vViewPosition;
2954#include <common>
2955#include <batching_pars_vertex>
2956#include <uv_pars_vertex>
2957#include <color_pars_vertex>
2958#include <displacementmap_pars_vertex>
2959#include <fog_pars_vertex>
2960#include <normal_pars_vertex>
2961#include <morphtarget_pars_vertex>
2962#include <skinning_pars_vertex>
2963#include <logdepthbuf_pars_vertex>
2964#include <clipping_planes_pars_vertex>
2965void main() {
2966	#include <uv_vertex>
2967	#include <color_vertex>
2968	#include <morphinstance_vertex>
2969	#include <morphcolor_vertex>
2970	#include <batching_vertex>
2971	#include <beginnormal_vertex>
2972	#include <morphnormal_vertex>
2973	#include <skinbase_vertex>
2974	#include <skinnormal_vertex>
2975	#include <defaultnormal_vertex>
2976	#include <normal_vertex>
2977	#include <begin_vertex>
2978	#include <morphtarget_vertex>
2979	#include <skinning_vertex>
2980	#include <displacementmap_vertex>
2981	#include <project_vertex>
2982	#include <logdepthbuf_vertex>
2983	#include <clipping_planes_vertex>
2984	#include <fog_vertex>
2985	vViewPosition = - mvPosition.xyz;
2986}`,Lh=`#define MATCAP
2987uniform vec3 diffuse;
2988uniform float opacity;
2989uniform sampler2D matcap;
2990varying vec3 vViewPosition;
2991#include <common>
2992#include <dithering_pars_fragment>
2993#include <color_pars_fragment>
2994#include <uv_pars_fragment>
2995#include <map_pars_fragment>
2996#include <alphamap_pars_fragment>
2997#include <alphatest_pars_fragment>
2998#include <alphahash_pars_fragment>
2999#include <fog_pars_fragment>
3000#include <normal_pars_fragment>
3001#include <bumpmap_pars_fragment>
3002#include <normalmap_pars_fragment>
3003#include <logdepthbuf_pars_fragment>
3004#include <clipping_planes_pars_fragment>
3005void main() {
3006	vec4 diffuseColor = vec4( diffuse, opacity );
3007	#include <clipping_planes_fragment>
3008	#include <logdepthbuf_fragment>
3009	#include <map_fragment>
3010	#include <color_fragment>
3011	#include <alphamap_fragment>
3012	#include <alphatest_fragment>
3013	#include <alphahash_fragment>
3014	#include <normal_fragment_begin>
3015	#include <normal_fragment_maps>
3016	vec3 viewDir = normalize( vViewPosition );
3017	vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );
3018	vec3 y = cross( viewDir, x );
3019	vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;
3020	#ifdef USE_MATCAP
3021		vec4 matcapColor = texture2D( matcap, uv );
3022	#else
3023		vec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );
3024	#endif
3025	vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;
3026	#include <opaque_fragment>
3027	#include <tonemapping_fragment>
3028	#include <colorspace_fragment>
3029	#include <fog_fragment>
3030	#include <premultiplied_alpha_fragment>
3031	#include <dithering_fragment>
3032}`,Dh=`#define NORMAL
3033#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
3034	varying vec3 vViewPosition;
3035#endif
3036#include <common>
3037#include <batching_pars_vertex>
3038#include <uv_pars_vertex>
3039#include <displacementmap_pars_vertex>
3040#include <normal_pars_vertex>
3041#include <morphtarget_pars_vertex>
3042#include <skinning_pars_vertex>
3043#include <logdepthbuf_pars_vertex>
3044#include <clipping_planes_pars_vertex>
3045void main() {
3046	#include <uv_vertex>
3047	#include <batching_vertex>
3048	#include <beginnormal_vertex>
3049	#include <morphinstance_vertex>
3050	#include <morphnormal_vertex>
3051	#include <skinbase_vertex>
3052	#include <skinnormal_vertex>
3053	#include <defaultnormal_vertex>
3054	#include <normal_vertex>
3055	#include <begin_vertex>
3056	#include <morphtarget_vertex>
3057	#include <skinning_vertex>
3058	#include <displacementmap_vertex>
3059	#include <project_vertex>
3060	#include <logdepthbuf_vertex>
3061	#include <clipping_planes_vertex>
3062#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
3063	vViewPosition = - mvPosition.xyz;
3064#endif
3065}`,Uh=`#define NORMAL
3066uniform float opacity;
3067#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )
3068	varying vec3 vViewPosition;
3069#endif
3070#include <packing>
3071#include <uv_pars_fragment>
3072#include <normal_pars_fragment>
3073#include <bumpmap_pars_fragment>
3074#include <normalmap_pars_fragment>
3075#include <logdepthbuf_pars_fragment>
3076#include <clipping_planes_pars_fragment>
3077void main() {
3078	vec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );
3079	#include <clipping_planes_fragment>
3080	#include <logdepthbuf_fragment>
3081	#include <normal_fragment_begin>
3082	#include <normal_fragment_maps>
3083	gl_FragColor = vec4( packNormalToRGB( normal ), diffuseColor.a );
3084	#ifdef OPAQUE
3085		gl_FragColor.a = 1.0;
3086	#endif
3087}`,Ih=`#define PHONG
3088varying vec3 vViewPosition;
3089#include <common>
3090#include <batching_pars_vertex>
3091#include <uv_pars_vertex>
3092#include <displacementmap_pars_vertex>
3093#include <envmap_pars_vertex>
3094#include <color_pars_vertex>
3095#include <fog_pars_vertex>
3096#include <normal_pars_vertex>
3097#include <morphtarget_pars_vertex>
3098#include <skinning_pars_vertex>
3099#include <shadowmap_pars_vertex>
3100#include <logdepthbuf_pars_vertex>
3101#include <clipping_planes_pars_vertex>
3102void main() {
3103	#include <uv_vertex>
3104	#include <color_vertex>
3105	#include <morphcolor_vertex>
3106	#include <batching_vertex>
3107	#include <beginnormal_vertex>
3108	#include <morphinstance_vertex>
3109	#include <morphnormal_vertex>
3110	#include <skinbase_vertex>
3111	#include <skinnormal_vertex>
3112	#include <defaultnormal_vertex>
3113	#include <normal_vertex>
3114	#include <begin_vertex>
3115	#include <morphtarget_vertex>
3116	#include <skinning_vertex>
3117	#include <displacementmap_vertex>
3118	#include <project_vertex>
3119	#include <logdepthbuf_vertex>
3120	#include <clipping_planes_vertex>
3121	vViewPosition = - mvPosition.xyz;
3122	#include <worldpos_vertex>
3123	#include <envmap_vertex>
3124	#include <shadowmap_vertex>
3125	#include <fog_vertex>
3126}`,Nh=`#define PHONG
3127uniform vec3 diffuse;
3128uniform vec3 emissive;
3129uniform vec3 specular;
3130uniform float shininess;
3131uniform float opacity;
3132#include <common>
3133#include <packing>
3134#include <dithering_pars_fragment>
3135#include <color_pars_fragment>
3136#include <uv_pars_fragment>
3137#include <map_pars_fragment>
3138#include <alphamap_pars_fragment>
3139#include <alphatest_pars_fragment>
3140#include <alphahash_pars_fragment>
3141#include <aomap_pars_fragment>
3142#include <lightmap_pars_fragment>
3143#include <emissivemap_pars_fragment>
3144#include <envmap_common_pars_fragment>
3145#include <envmap_pars_fragment>
3146#include <fog_pars_fragment>
3147#include <bsdfs>
3148#include <lights_pars_begin>
3149#include <normal_pars_fragment>
3150#include <lights_phong_pars_fragment>
3151#include <shadowmap_pars_fragment>
3152#include <bumpmap_pars_fragment>
3153#include <normalmap_pars_fragment>
3154#include <specularmap_pars_fragment>
3155#include <logdepthbuf_pars_fragment>
3156#include <clipping_planes_pars_fragment>
3157void main() {
3158	vec4 diffuseColor = vec4( diffuse, opacity );
3159	#include <clipping_planes_fragment>
3160	ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
3161	vec3 totalEmissiveRadiance = emissive;
3162	#include <logdepthbuf_fragment>
3163	#include <map_fragment>
3164	#include <color_fragment>
3165	#include <alphamap_fragment>
3166	#include <alphatest_fragment>
3167	#include <alphahash_fragment>
3168	#include <specularmap_fragment>
3169	#include <normal_fragment_begin>
3170	#include <normal_fragment_maps>
3171	#include <emissivemap_fragment>
3172	#include <lights_phong_fragment>
3173	#include <lights_fragment_begin>
3174	#include <lights_fragment_maps>
3175	#include <lights_fragment_end>
3176	#include <aomap_fragment>
3177	vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;
3178	#include <envmap_fragment>
3179	#include <opaque_fragment>
3180	#include <tonemapping_fragment>
3181	#include <colorspace_fragment>
3182	#include <fog_fragment>
3183	#include <premultiplied_alpha_fragment>
3184	#include <dithering_fragment>
3185}`,Fh=`#define STANDARD
3186varying vec3 vViewPosition;
3187#ifdef USE_TRANSMISSION
3188	varying vec3 vWorldPosition;
3189#endif
3190#include <common>
3191#include <batching_pars_vertex>
3192#include <uv_pars_vertex>
3193#include <displacementmap_pars_vertex>
3194#include <color_pars_vertex>
3195#include <fog_pars_vertex>
3196#include <normal_pars_vertex>
3197#include <morphtarget_pars_vertex>
3198#include <skinning_pars_vertex>
3199#include <shadowmap_pars_vertex>
3200#include <logdepthbuf_pars_vertex>
3201#include <clipping_planes_pars_vertex>
3202void main() {
3203	#include <uv_vertex>
3204	#include <color_vertex>
3205	#include <morphinstance_vertex>
3206	#include <morphcolor_vertex>
3207	#include <batching_vertex>
3208	#include <beginnormal_vertex>
3209	#include <morphnormal_vertex>
3210	#include <skinbase_vertex>
3211	#include <skinnormal_vertex>
3212	#include <defaultnormal_vertex>
3213	#include <normal_vertex>
3214	#include <begin_vertex>
3215	#include <morphtarget_vertex>
3216	#include <skinning_vertex>
3217	#include <displacementmap_vertex>
3218	#include <project_vertex>
3219	#include <logdepthbuf_vertex>
3220	#include <clipping_planes_vertex>
3221	vViewPosition = - mvPosition.xyz;
3222	#include <worldpos_vertex>
3223	#include <shadowmap_vertex>
3224	#include <fog_vertex>
3225#ifdef USE_TRANSMISSION
3226	vWorldPosition = worldPosition.xyz;
3227#endif
3228}`,Oh=`#define STANDARD
3229#ifdef PHYSICAL
3230	#define IOR
3231	#define USE_SPECULAR
3232#endif
3233uniform vec3 diffuse;
3234uniform vec3 emissive;
3235uniform float roughness;
3236uniform float metalness;
3237uniform float opacity;
3238#ifdef IOR
3239	uniform float ior;
3240#endif
3241#ifdef USE_SPECULAR
3242	uniform float specularIntensity;
3243	uniform vec3 specularColor;
3244	#ifdef USE_SPECULAR_COLORMAP
3245		uniform sampler2D specularColorMap;
3246	#endif
3247	#ifdef USE_SPECULAR_INTENSITYMAP
3248		uniform sampler2D specularIntensityMap;
3249	#endif
3250#endif
3251#ifdef USE_CLEARCOAT
3252	uniform float clearcoat;
3253	uniform float clearcoatRoughness;
3254#endif
3255#ifdef USE_DISPERSION
3256	uniform float dispersion;
3257#endif
3258#ifdef USE_IRIDESCENCE
3259	uniform float iridescence;
3260	uniform float iridescenceIOR;
3261	uniform float iridescenceThicknessMinimum;
3262	uniform float iridescenceThicknessMaximum;
3263#endif
3264#ifdef USE_SHEEN
3265	uniform vec3 sheenColor;
3266	uniform float sheenRoughness;
3267	#ifdef USE_SHEEN_COLORMAP
3268		uniform sampler2D sheenColorMap;
3269	#endif
3270	#ifdef USE_SHEEN_ROUGHNESSMAP
3271		uniform sampler2D sheenRoughnessMap;
3272	#endif
3273#endif
3274#ifdef USE_ANISOTROPY
3275	uniform vec2 anisotropyVector;
3276	#ifdef USE_ANISOTROPYMAP
3277		uniform sampler2D anisotropyMap;
3278	#endif
3279#endif
3280varying vec3 vViewPosition;
3281#include <common>
3282#include <packing>
3283#include <dithering_pars_fragment>
3284#include <color_pars_fragment>
3285#include <uv_pars_fragment>
3286#include <map_pars_fragment>
3287#include <alphamap_pars_fragment>
3288#include <alphatest_pars_fragment>
3289#include <alphahash_pars_fragment>
3290#include <aomap_pars_fragment>
3291#include <lightmap_pars_fragment>
3292#include <emissivemap_pars_fragment>
3293#include <iridescence_fragment>
3294#include <cube_uv_reflection_fragment>
3295#include <envmap_common_pars_fragment>
3296#include <envmap_physical_pars_fragment>
3297#include <fog_pars_fragment>
3298#include <lights_pars_begin>
3299#include <normal_pars_fragment>
3300#include <lights_physical_pars_fragment>
3301#include <transmission_pars_fragment>
3302#include <shadowmap_pars_fragment>
3303#include <bumpmap_pars_fragment>
3304#include <normalmap_pars_fragment>
3305#include <clearcoat_pars_fragment>
3306#include <iridescence_pars_fragment>
3307#include <roughnessmap_pars_fragment>
3308#include <metalnessmap_pars_fragment>
3309#include <logdepthbuf_pars_fragment>
3310#include <clipping_planes_pars_fragment>
3311void main() {
3312	vec4 diffuseColor = vec4( diffuse, opacity );
3313	#include <clipping_planes_fragment>
3314	ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
3315	vec3 totalEmissiveRadiance = emissive;
3316	#include <logdepthbuf_fragment>
3317	#include <map_fragment>
3318	#include <color_fragment>
3319	#include <alphamap_fragment>
3320	#include <alphatest_fragment>
3321	#include <alphahash_fragment>
3322	#include <roughnessmap_fragment>
3323	#include <metalnessmap_fragment>
3324	#include <normal_fragment_begin>
3325	#include <normal_fragment_maps>
3326	#include <clearcoat_normal_fragment_begin>
3327	#include <clearcoat_normal_fragment_maps>
3328	#include <emissivemap_fragment>
3329	#include <lights_physical_fragment>
3330	#include <lights_fragment_begin>
3331	#include <lights_fragment_maps>
3332	#include <lights_fragment_end>
3333	#include <aomap_fragment>
3334	vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;
3335	vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;
3336	#include <transmission_fragment>
3337	vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;
3338	#ifdef USE_SHEEN
3339		float sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor );
3340		outgoingLight = outgoingLight * sheenEnergyComp + sheenSpecularDirect + sheenSpecularIndirect;
3341	#endif
3342	#ifdef USE_CLEARCOAT
3343		float dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );
3344		vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );
3345		outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;
3346	#endif
3347	#include <opaque_fragment>
3348	#include <tonemapping_fragment>
3349	#include <colorspace_fragment>
3350	#include <fog_fragment>
3351	#include <premultiplied_alpha_fragment>
3352	#include <dithering_fragment>
3353}`,Bh=`#define TOON
3354varying vec3 vViewPosition;
3355#include <common>
3356#include <batching_pars_vertex>
3357#include <uv_pars_vertex>
3358#include <displacementmap_pars_vertex>
3359#include <color_pars_vertex>
3360#include <fog_pars_vertex>
3361#include <normal_pars_vertex>
3362#include <morphtarget_pars_vertex>
3363#include <skinning_pars_vertex>
3364#include <shadowmap_pars_vertex>
3365#include <logdepthbuf_pars_vertex>
3366#include <clipping_planes_pars_vertex>
3367void main() {
3368	#include <uv_vertex>
3369	#include <color_vertex>
3370	#include <morphinstance_vertex>
3371	#include <morphcolor_vertex>
3372	#include <batching_vertex>
3373	#include <beginnormal_vertex>
3374	#include <morphnormal_vertex>
3375	#include <skinbase_vertex>
3376	#include <skinnormal_vertex>
3377	#include <defaultnormal_vertex>
3378	#include <normal_vertex>
3379	#include <begin_vertex>
3380	#include <morphtarget_vertex>
3381	#include <skinning_vertex>
3382	#include <displacementmap_vertex>
3383	#include <project_vertex>
3384	#include <logdepthbuf_vertex>
3385	#include <clipping_planes_vertex>
3386	vViewPosition = - mvPosition.xyz;
3387	#include <worldpos_vertex>
3388	#include <shadowmap_vertex>
3389	#include <fog_vertex>
3390}`,zh=`#define TOON
3391uniform vec3 diffuse;
3392uniform vec3 emissive;
3393uniform float opacity;
3394#include <common>
3395#include <packing>
3396#include <dithering_pars_fragment>
3397#include <color_pars_fragment>
3398#include <uv_pars_fragment>
3399#include <map_pars_fragment>
3400#include <alphamap_pars_fragment>
3401#include <alphatest_pars_fragment>
3402#include <alphahash_pars_fragment>
3403#include <aomap_pars_fragment>
3404#include <lightmap_pars_fragment>
3405#include <emissivemap_pars_fragment>
3406#include <gradientmap_pars_fragment>
3407#include <fog_pars_fragment>
3408#include <bsdfs>
3409#include <lights_pars_begin>
3410#include <normal_pars_fragment>
3411#include <lights_toon_pars_fragment>
3412#include <shadowmap_pars_fragment>
3413#include <bumpmap_pars_fragment>
3414#include <normalmap_pars_fragment>
3415#include <logdepthbuf_pars_fragment>
3416#include <clipping_planes_pars_fragment>
3417void main() {
3418	vec4 diffuseColor = vec4( diffuse, opacity );
3419	#include <clipping_planes_fragment>
3420	ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );
3421	vec3 totalEmissiveRadiance = emissive;
3422	#include <logdepthbuf_fragment>
3423	#include <map_fragment>
3424	#include <color_fragment>
3425	#include <alphamap_fragment>
3426	#include <alphatest_fragment>
3427	#include <alphahash_fragment>
3428	#include <normal_fragment_begin>
3429	#include <normal_fragment_maps>
3430	#include <emissivemap_fragment>
3431	#include <lights_toon_fragment>
3432	#include <lights_fragment_begin>
3433	#include <lights_fragment_maps>
3434	#include <lights_fragment_end>
3435	#include <aomap_fragment>
3436	vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;
3437	#include <opaque_fragment>
3438	#include <tonemapping_fragment>
3439	#include <colorspace_fragment>
3440	#include <fog_fragment>
3441	#include <premultiplied_alpha_fragment>
3442	#include <dithering_fragment>
3443}`,Hh=`uniform float size;
3444uniform float scale;
3445#include <common>
3446#include <color_pars_vertex>
3447#include <fog_pars_vertex>
3448#include <morphtarget_pars_vertex>
3449#include <logdepthbuf_pars_vertex>
3450#include <clipping_planes_pars_vertex>
3451#ifdef USE_POINTS_UV
3452	varying vec2 vUv;
3453	uniform mat3 uvTransform;
3454#endif
3455void main() {
3456	#ifdef USE_POINTS_UV
3457		vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
3458	#endif
3459	#include <color_vertex>
3460	#include <morphinstance_vertex>
3461	#include <morphcolor_vertex>
3462	#include <begin_vertex>
3463	#include <morphtarget_vertex>
3464	#include <project_vertex>
3465	gl_PointSize = size;
3466	#ifdef USE_SIZEATTENUATION
3467		bool isPerspective = isPerspectiveMatrix( projectionMatrix );
3468		if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );
3469	#endif
3470	#include <logdepthbuf_vertex>
3471	#include <clipping_planes_vertex>
3472	#include <worldpos_vertex>
3473	#include <fog_vertex>
3474}`,Gh=`uniform vec3 diffuse;
3475uniform float opacity;
3476#include <common>
3477#include <color_pars_fragment>
3478#include <map_particle_pars_fragment>
3479#include <alphatest_pars_fragment>
3480#include <alphahash_pars_fragment>
3481#include <fog_pars_fragment>
3482#include <logdepthbuf_pars_fragment>
3483#include <clipping_planes_pars_fragment>
3484void main() {
3485	vec4 diffuseColor = vec4( diffuse, opacity );
3486	#include <clipping_planes_fragment>
3487	vec3 outgoingLight = vec3( 0.0 );
3488	#include <logdepthbuf_fragment>
3489	#include <map_particle_fragment>
3490	#include <color_fragment>
3491	#include <alphatest_fragment>
3492	#include <alphahash_fragment>
3493	outgoingLight = diffuseColor.rgb;
3494	#include <opaque_fragment>
3495	#include <tonemapping_fragment>
3496	#include <colorspace_fragment>
3497	#include <fog_fragment>
3498	#include <premultiplied_alpha_fragment>
3499}`,Vh=`#include <common>
3500#include <batching_pars_vertex>
3501#include <fog_pars_vertex>
3502#include <morphtarget_pars_vertex>
3503#include <skinning_pars_vertex>
3504#include <logdepthbuf_pars_vertex>
3505#include <shadowmap_pars_vertex>
3506void main() {
3507	#include <batching_vertex>
3508	#include <beginnormal_vertex>
3509	#include <morphinstance_vertex>
3510	#include <morphnormal_vertex>
3511	#include <skinbase_vertex>
3512	#include <skinnormal_vertex>
3513	#include <defaultnormal_vertex>
3514	#include <begin_vertex>
3515	#include <morphtarget_vertex>
3516	#include <skinning_vertex>
3517	#include <project_vertex>
3518	#include <logdepthbuf_vertex>
3519	#include <worldpos_vertex>
3520	#include <shadowmap_vertex>
3521	#include <fog_vertex>
3522}`,kh=`uniform vec3 color;
3523uniform float opacity;
3524#include <common>
3525#include <packing>
3526#include <fog_pars_fragment>
3527#include <bsdfs>
3528#include <lights_pars_begin>
3529#include <logdepthbuf_pars_fragment>
3530#include <shadowmap_pars_fragment>
3531#include <shadowmask_pars_fragment>
3532void main() {
3533	#include <logdepthbuf_fragment>
3534	gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );
3535	#include <tonemapping_fragment>
3536	#include <colorspace_fragment>
3537	#include <fog_fragment>
3538}`,Wh=`uniform float rotation;
3539uniform vec2 center;
3540#include <common>
3541#include <uv_pars_vertex>
3542#include <fog_pars_vertex>
3543#include <logdepthbuf_pars_vertex>
3544#include <clipping_planes_pars_vertex>
3545void main() {
3546	#include <uv_vertex>
3547	vec4 mvPosition = modelViewMatrix[ 3 ];
3548	vec2 scale = vec2( length( modelMatrix[ 0 ].xyz ), length( modelMatrix[ 1 ].xyz ) );
3549	#ifndef USE_SIZEATTENUATION
3550		bool isPerspective = isPerspectiveMatrix( projectionMatrix );
3551		if ( isPerspective ) scale *= - mvPosition.z;
3552	#endif
3553	vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;
3554	vec2 rotatedPosition;
3555	rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;
3556	rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;
3557	mvPosition.xy += rotatedPosition;
3558	gl_Position = projectionMatrix * mvPosition;
3559	#include <logdepthbuf_vertex>
3560	#include <clipping_planes_vertex>
3561	#include <fog_vertex>
3562}`,Xh=`uniform vec3 diffuse;
3563uniform float opacity;
3564#include <common>
3565#include <uv_pars_fragment>
3566#include <map_pars_fragment>
3567#include <alphamap_pars_fragment>
3568#include <alphatest_pars_fragment>
3569#include <alphahash_pars_fragment>
3570#include <fog_pars_fragment>
3571#include <logdepthbuf_pars_fragment>
3572#include <clipping_planes_pars_fragment>
3573void main() {
3574	vec4 diffuseColor = vec4( diffuse, opacity );
3575	#include <clipping_planes_fragment>
3576	vec3 outgoingLight = vec3( 0.0 );
3577	#include <logdepthbuf_fragment>
3578	#include <map_fragment>
3579	#include <alphamap_fragment>
3580	#include <alphatest_fragment>
3581	#include <alphahash_fragment>
3582	outgoingLight = diffuseColor.rgb;
3583	#include <opaque_fragment>
3584	#include <tonemapping_fragment>
3585	#include <colorspace_fragment>
3586	#include <fog_fragment>
3587}`,Oe={alphahash_fragment:dc,alphahash_pars_fragment:pc,alphamap_fragment:mc,alphamap_pars_fragment:gc,alphatest_fragment:_c,alphatest_pars_fragment:vc,aomap_fragment:xc,aomap_pars_fragment:Mc,batching_pars_vertex:Sc,batching_vertex:Ec,begin_vertex:yc,beginnormal_vertex:Tc,bsdfs:Ac,iridescence_fragment:bc,bumpmap_pars_fragment:wc,clipping_planes_fragment:Rc,clipping_planes_pars_fragment:Cc,clipping_planes_pars_vertex:Pc,clipping_planes_vertex:Lc,color_fragment:Dc,color_pars_fragment:Uc,color_pars_vertex:Ic,color_vertex:Nc,common:Fc,cube_uv_reflection_fragment:Oc,defaultnormal_vertex:Bc,displacementmap_pars_vertex:zc,displacementmap_vertex:Hc,emissivemap_fragment:Gc,emissivemap_pars_fragment:Vc,colorspace_fragment:kc,colorspace_pars_fragment:W
vendor: 6,654 bytes, line 3587
3587c,envmap_fragment:Xc,envmap_common_pars_fragment:qc,envmap_pars_fragment:Yc,envmap_pars_vertex:Kc,envmap_physical_pars_fragment:su,envmap_vertex:$c,fog_vertex:Zc,fog_pars_vertex:jc,fog_fragment:Jc,fog_pars_fragment:Qc,gradientmap_pars_fragment:eu,lightmap_pars_fragment:tu,lights_lambert_fragment:nu,lights_lambert_pars_fragment:iu,lights_pars_begin:ru,lights_toon_fragment:au,lights_toon_pars_fragment:ou,lights_phong_fragment:lu,lights_phong_pars_fragment:cu,lights_physical_fragment:uu,lights_physical_pars_fragment:hu,lights_fragment_begin:fu,lights_fragment_maps:du,lights_fragment_end:pu,logdepthbuf_fragment:mu,logdepthbuf_pars_fragment:gu,logdepthbuf_pars_vertex:_u,logdepthbuf_vertex:vu,map_fragment:xu,map_pars_fragment:Mu,map_particle_fragment:Su,map_particle_pars_fragment:Eu,metalnessmap_fragment:yu,metalnessmap_pars_fragment:Tu,morphinstance_vertex:Au,morphcolor_vertex:bu,morphnormal_vertex:wu,morphtarget_pars_vertex:Ru,morphtarget_vertex:Cu,normal_fragment_begin:Pu,normal_fragment_maps:Lu,normal_pars_fragment:Du,normal_pars_vertex:Uu,normal_vertex:Iu,normalmap_pars_fragment:Nu,clearcoat_normal_fragment_begin:Fu,clearcoat_normal_fragment_maps:Ou,clearcoat_pars_fragment:Bu,iridescence_pars_fragment:zu,opaque_fragment:Hu,packing:Gu,premultiplied_alpha_fragment:Vu,project_vertex:ku,dithering_fragment:Wu,dithering_pars_fragment:Xu,roughnessmap_fragment:qu,roughnessmap_pars_fragment:Yu,shadowmap_pars_fragment:Ku,shadowmap_pars_vertex:$u,shadowmap_vertex:Zu,shadowmask_pars_fragment:ju,skinbase_vertex:Ju,skinning_pars_vertex:Qu,skinning_vertex:eh,skinnormal_vertex:th,specularmap_fragment:nh,specularmap_pars_fragment:ih,tonemapping_fragment:rh,tonemapping_pars_fragment:sh,transmission_fragment:ah,transmission_pars_fragment:oh,uv_pars_fragment:lh,uv_pars_vertex:ch,uv_vertex:uh,worldpos_vertex:hh,background_vert:fh,background_frag:dh,backgroundCube_vert:ph,backgroundCube_frag:mh,cube_vert:gh,cube_frag:_h,depth_vert:vh,depth_frag:xh,distanceRGBA_vert:Mh,distanceRGBA_frag:Sh,equirect_vert:Eh,equirect_frag:yh,linedashed_vert:Th,linedashed_frag:Ah,meshbasic_vert:bh,meshbasic_frag:wh,meshlambert_vert:Rh,meshlambert_frag:Ch,meshmatcap_vert:Ph,meshmatcap_frag:Lh,meshnormal_vert:Dh,meshnormal_frag:Uh,meshphong_vert:Ih,meshphong_frag:Nh,meshphysical_vert:Fh,meshphysical_frag:Oh,meshtoon_vert:Bh,meshtoon_frag:zh,points_vert:Hh,points_frag:Gh,shadow_vert:Vh,shadow_frag:kh,sprite_vert:Wh,sprite_frag:Xh},se={common:{diffuse:{value:new We(16777215)},opacity:{value:1},map:{value:null},mapTransform:{value:new Ne},alphaMap:{value:null},alphaMapTransform:{value:new Ne},alphaTest:{value:0}},specularmap:{specularMap:{value:null},specularMapTransform:{value:new Ne}},envmap:{envMap:{value:null},envMapRotation:{value:new Ne},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1},aoMapTransform:{value:new Ne}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1},lightMapTransform:{value:new Ne}},bumpmap:{bumpMap:{value:null},bumpMapTransform:{value:new Ne},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalMapTransform:{value:new Ne},normalScale:{value:new He(1,1)}},displacementmap:{displacementMap:{value:null},displacementMapTransform:{value:new Ne},displacementScale:{value:1},displacementBias:{value:0}},emissivemap:{emissiveMap:{value:null},emissiveMapTransform:{value:new 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vendor: 5,064 bytes, line 3587
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r=p,n=u.length,m},this.beginShadows=function(){s=!0,d(null)},this.endShadows=function(){s=!1},this.setGlobalState=function(u,p){t=d(u,p,0)},this.setState=function(u,p,m){const v=u.clippingPlanes,E=u.clipIntersection,h=u.clipShadows,f=i.get(u);if(!r||v===null||v.length===0||s&&!h)s?d(null):c();else{const T=s?0:n,x=T*4;let y=f.clippingState||null;l.value=y,y=d(v,p,x,m);for(let C=0;C!==x;++C)y[C]=t[C];f.clippingState=y,this.numIntersection=E?this.numPlanes:0,this.numPlanes+=T}};function c(){l.value!==t&&(l.value=t,l.needsUpdate=n>0),e.numPlanes=n,e.numIntersection=0}function d(u,p,m,v){const E=u!==null?u.length:0;let h=null;if(E!==0){if(h=l.value,v!==!0||h===null){const f=m+E*4,T=p.matrixWorldInverse;o.getNormalMatrix(T),(h===null||h.length<f)&&(h=new Float32Array(f));for(let x=0,y=m;x!==E;++x,y+=4)a.copy(u[x]).applyMatrix4(T,o),a.normal.toArray(h,y),h[y+3]=a.constant}l.value=h,l.needsUpdate=!0}return e.numPlanes=E,e.numIntersection=0,h}}function Jh(i){let e=new WeakMap;function t(a,o){return o===cs?a.mapping=jn:o===us&&(a.mapping=Jn),a}function n(a){if(a&&a.isTexture){const o=a.mapping;if(o===cs||o===us)if(e.has(a)){const l=e.get(a).texture;return t(l,a.mapping)}else{const l=a.image;if(l&&l.height>0){const c=new cc(l.height);return c.fromEquirectangularTexture(i,a),e.set(a,c),a.addEventListener("dispose",r),t(c.texture,a.mapping)}else return null}}return a}function r(a){const o=a.target;o.removeEventListener("dispose",r);const l=e.get(o);l!==void 0&&(e.delete(o),l.dispose())}function s(){e=new WeakMap}return{get:n,dispose:s}}class ko extends zo{constructor(e=-1,t=1,n=1,r=-1,s=.1,a=2e3){super(),this.isOrthographicCamera=!0,this.type="Orthogra
3587phicCamera",this.zoom=1,this.view=null,this.left=e,this.right=t,this.top=n,this.bottom=r,this.near=s,this.far=a,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.near=e.near,this.far=e.far,this.zoom=e.zoom,this.view=e.view===null?null:Object.assign({},e.view),this}setViewOffset(e,t,n,r,s,a){this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=n,this.view.offsetY=r,this.view.width=s,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){const e=(this.right-this.left)/(2*this.zoom),t=(this.top-this.bottom)/(2*this.zoom),n=(this.right+this.left)/2,r=(this.top+this.bottom)/2;let s=n-e,a=n+e,o=r+t,l=r-t;if(this.view!==null&&this.view.enabled){const c=(this.right-this.left)/this.view.fullWidth/this.zoom,d=(this.top-this.bottom)/this.view.fullHeight/this.zoom;s+=c*this.view.offsetX,a=s+c*this.view.width,o-=d*this.view.offsetY,l=o-d*this.view.height}this.projectionMatrix.makeOrthographic(s,a,o,l,this.near,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){const t=super.toJSON(e);return t.object.zoom=this.zoom,t.object.left=this.left,t.object.right=this.right,t.object.top=this.top,t.object.bottom=this.bottom,t.object.near=this.near,t.object.far=this.far,this.view!==null&&(t.object.view=Object.assign({},this.view)),t}}const Xn=4,La=[.125,.215,.35,.446,.526,.582],bn=20,qr=new ko,Da=new We;let Yr=null,Kr=0,$r=0,Zr=!1;const Tn=(1+Math.sqrt(5))/2,Wn=1/Tn,Ua=[new N(-Tn,Wn,0),new N(Tn,Wn,0),new N(-Wn,0,Tn),new N(Wn,0,Tn),new N(0,Tn,-Wn),new N(0,Tn,Wn),new N(-1,1,-1),new N(1,1,-1),new N(-1,1,1),new N(1,1,1)];class Ia{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._lodPlanes=[],this._sizeLods=[],this._sigmas=[],this._blurMaterial=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._compileMaterial(this._blurMaterial)}fromScene(e,t=0,n=.1,r=100){Yr=this._renderer.getRenderTarget(),Kr=this._renderer.getActiveCubeFace(),$r=this._renderer.getActiveMipmapLevel(),Zr=this._renderer.xr.enabled,this._renderer.xr.enabled=!1,this._setSize(256);const s=this._allocateTargets();return s.depthBuffer=!0,this._sceneToCubeUV(e,n,r,s),t>0&&this._blur(s,0,0,t),this._applyPMREM(s),this._cleanup(s),s}fromEquirectangular(e,t=null){return this._fromTexture(e,t)}fromCubemap(e,t=null){return this._fromTexture(e,t)}compileCubemapShader(){this._cubemapMaterial===null&&(this._cubemapMaterial=Oa(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){this._equirectMaterial===null&&(this._equirectMaterial=Fa(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),this._cubemapMaterial!==null&&this._cubemapMaterial.dispose(),this._equirectMaterial!==null&&this._equirectMaterial.dispose()}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){this._blurMaterial!==null&&this._blurMaterial.dispose(),this._pingPongRenderTarget!==null&&this._pingPongRenderTarget.dispose();for(let e=0;e<this._lodPlanes.length;e++)this._lodPlanes[e].dispose()}_cleanup(e){this._renderer.setRenderTarget(Yr,Kr,$r),this._renderer.xr.enabled=Zr,e.scissorTest=!1,Wi(e,0,0,e.width,e.height)}_fromTexture(e,t){e.mapping===jn||e.mapping===Jn?this._setSize(e.image.length===0?16:e.image[0].width||e.image[0].image.width):this._setSize(e.image.width/4),Yr=this._renderer.getRenderTarget(),Kr=this._renderer.getActiveCubeFace(),$r=this._renderer.getActiveMipmapLevel(),Zr=this._renderer.xr.enabled,this._renderer.xr.enabled=!1;const n=t||this._allocateTargets();return this._textureToCubeUV(e,n),this._applyPMREM(n),this._cleanup(n),n}_allocateTargets(){const e=3*Math.max(this._cubeSize,112),t=4*this._cubeSize,n={magFilter:Ft,minFilter:Ft,generateMipmaps:!1,type:rn,format:Bt,colorSpace:Wt,depthBuffer:!1}
vendor: 6,044 bytes, lines 3587-3662
3587,r=Na(e,t,n);if(this._pingPongRenderTarget===null||this._pingPongRenderTarget.width!==e||this._pingPongRenderTarget.height!==t){this._pingPongRenderTarget!==null&&this._dispose(),this._pingPongRenderTarget=Na(e,t,n);const{_lodMax:s}=this;({sizeLods:this._sizeLods,lodPlanes:this._lodPlanes,sigmas:this._sigmas}=Qh(s)),this._blurMaterial=ef(s,e,t)}return r}_compileMaterial(e){const t=new zt(this._lodPlanes[0],e);this._renderer.compile(t,qr)}_sceneToCubeUV(e,t,n,r){const o=new Pt(90,1,t,n),l=[1,-1,1,1,1,1],c=[1,1,1,-1,-1,-1],d=this._renderer,u=d.autoClear,p=d.toneMapping;d.getClearColor(Da),d.toneMapping=pn,d.autoClear=!1;const m=new js({name:"PMREM.Background",side:St,depthWrite:!1,depthTest:!1}),v=new zt(new Ei,m);let E=!1;const h=e.background;h?h.isColor&&(m.color.copy(h),e.background=null,E=!0):(m.color.copy(Da),E=!0);for(let f=0;f<6;f++){const T=f%3;T===0?(o.up.set(0,l[f],0),o.lookAt(c[f],0,0)):T===1?(o.up.set(0,0,l[f]),o.lookAt(0,c[f],0)):(o.up.set(0,l[f],0),o.lookAt(0,0,c[f]));const x=this._cubeSize;Wi(r,T*x,f>2?x:0,x,x),d.setRenderTarget(r),E&&d.render(v,o),d.render(e,o)}v.geometry.dispose(),v.material.dispose(),d.toneMapping=p,d.autoClear=u,e.background=h}_textureToCubeUV(e,t){const n=this._renderer,r=e.mapping===jn||e.mapping===Jn;r?(this._cubemapMaterial===null&&(this._cubemapMaterial=Oa()),this._cubemapMaterial.uniforms.flipEnvMap.value=e.isRenderTargetTexture===!1?-1:1):this._equirectMaterial===null&&(this._equirectMaterial=Fa());const s=r?this._cubemapMaterial:this._equirectMaterial,a=new zt(this._lodPlanes[0],s),o=s.uniforms;o.envMap.value=e;const l=this._cubeSize;Wi(t,0,0,3*l,2*l),n.setRenderTarget(t),n.render(a,qr)}_applyPMREM(e){const t=this._renderer,n=t.autoClear;t.autoClear=!1;const r=this._lodPlanes.length;for(let s=1;s<r;s++){const a=Math.sqrt(this._sigmas[s]*this._sigmas[s]-this._sigmas[s-1]*this._sigmas[s-1]),o=Ua[(r-s-1)%Ua.length];this._blur(e,s-1,s,a,o)}t.autoClear=n}_blur(e,t,n,r,s){const a=this._pingPongRenderTarget;this._halfBlur(e,a,t,n,r,"latitudinal",s),this._halfBlur(a,e,n,n,r,"longitudinal",s)}_halfBlur(e,t,n,r,s,a,o){const l=this._renderer,c=this._blurMaterial;a!=="latitudinal"&&a!=="longitudinal"&&console.error("blur direction must be either latitudinal or longitudinal!");const d=3,u=new zt(this._lodPlanes[r],c),p=c.uniforms,m=this._sizeLods[n]-1,v=isFinite(s)?Math.PI/(2*m):2*Math.PI/(2*bn-1),E=s/v,h=isFinite(s)?1+Math.floor(d*E):bn;h>bn&&console.warn(`sigmaRadians, ${s}, is too large and will clip, as it requested ${h} samples when the maximum is set to ${bn}`);const f=[];let T=0;for(let b=0;b<bn;++b){const I=b/E,K=Math.exp(-I*I/2);f.push(K),b===0?T+=K:b<h&&(T+=2*K)}for(let b=0;b<f.length;b++)f[b]=f[b]/T;p.envMap.value=e.texture,p.samples.value=h,p.weights.value=f,p.latitudinal.value=a==="latitudinal",o&&(p.poleAxis.value=o);const{_lodMax:x}=this;p.dTheta.value=v,p.mipInt.value=x-n;const y=this._sizeLods[r],C=3*y*(r>x-Xn?r-x+Xn:0),w=4*(this._cubeSize-y);Wi(t,C,w,3*y,2*y),l.setRenderTarget(t),l.render(u,qr)}}function Qh(i){const e=[],t=[],n=[];let r=i;const s=i-Xn+1+La.length;for(let a=0;a<s;a++){const o=Math.pow(2,r);t.push(o);let l=1/o;a>i-Xn?l=La[a-i+Xn-1]:a===0&&(l=0),n.push(l);const c=1/(o-2),d=-c,u=1+c,p=[d,d,u,d,u,u,d,d,u,u,d,u],m=6,v=6,E=3,h=2,f=1,T=new Float32Array(E*v*m),x=new Float32Array(h*v*m),y=new Float32Array(f*v*m);for(let w=0;w<m;w++){const b=w%3*2/3-1,I=w>2?0:-1,K=[b,I,0,b+2/3,I,0,b+2/3,I+1,0,b,I,0,b+2/3,I+1,0,b,I+1,0];T.set(K,E*v*w),x.set(p,h*v*w);const g=[w,w,w,w,w,w];y.set(g,f*v*w)}const C=new wt;C.setAttribute("position",new et(T,E)),C.setAttribute("uv",new et(x,h)),C.setAttribute("faceIndex",new et(y,f)),e.push(C),r>Xn&&r--}return{lodPlanes:e,sizeLods:t,sigmas:n}}function Na(i,e,t){const n=new Ht(i,e,t);return n.texture.mapping=dr,n.texture.name="PMREM.cubeUv",n.scissorTest=!0,n}function Wi(i,e,t,n,r){i.viewport.set(e,t,n,r),i.scissor.set(e,t,n,r)}function ef(i,e,t){const n=new Float32Array(bn),r=new N(0,1,0);return new ht({name:"SphericalGaussianBlur",defines:{n:bn,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/t,CUBEUV_MAX_MIP:`${i}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:n},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:r}},vertexShader:Js(),fragmentShader:`
3588
3589			precision mediump float;
3590			precision mediump int;
3591
3592			varying vec3 vOutputDirection;
3593
3594			uniform sampler2D envMap;
3595			uniform int samples;
3596			uniform float weights[ n ];
3597			uniform bool latitudinal;
3598			uniform float dTheta;
3599			uniform float mipInt;
3600			uniform vec3 poleAxis;
3601
3602			#define ENVMAP_TYPE_CUBE_UV
3603			#include <cube_uv_reflection_fragment>
3604
3605			vec3 getSample( float theta, vec3 axis ) {
3606
3607				float cosTheta = cos( theta );
3608				// Rodrigues' axis-angle rotation
3609				vec3 sampleDirection = vOutputDirection * cosTheta
3610					+ cross( axis, vOutputDirection ) * sin( theta )
3611					+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );
3612
3613				return bilinearCubeUV( envMap, sampleDirection, mipInt );
3614
3615			}
3616
3617			void main() {
3618
3619				vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );
3620
3621				if ( all( equal( axis, vec3( 0.0 ) ) ) ) {
3622
3623					axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );
3624
3625				}
3626
3627				axis = normalize( axis );
3628
3629				gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
3630				gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );
3631
3632				for ( int i = 1; i < n; i++ ) {
3633
3634					if ( i >= samples ) {
3635
3636						break;
3637
3638					}
3639
3640					float theta = dTheta * float( i );
3641					gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );
3642					gl_FragColor.rgb += weights[ i ] * getSample( theta, axis );
3643
3644				}
3645
3646			}
3647		`,blending:nn,depthTest:!1,depthWrite:!1})}function Fa(){return new ht({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:Js(),fragmentShader:`
3648
3649			precision mediump float;
3650			precision mediump int;
3651
3652			varying vec3 vOutputDirection;
3653
3654			uniform sampler2D envMap;
3655
3656			#include <common>
3657
3658			void main() {
3659
3660				vec3 outputDirection = normalize( vOutputDirection );
3661				vec2 uv = equirectUv( outputDirection );
3662
3663				gl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );
3664
3665			}
3666		`,blending:nn,depthTest:!1,depthWrite:!1})}function Oa(){return new ht({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:Js(),fragmentShader:`
3667
3668			precision mediump float;
3669			precision mediump int;
3670
3671			uniform float flipEnvMap;
3672
3673			varying vec3 vOutputDirection;
3674
3675			uniform samplerCube envMap;
3676
3677			void main() {
3678
3679				gl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );
3680
3681			}
3682		`,blending:nn,depthTest:!1,depthWrite:!1})}function Js(){return`
3683
3684		precision mediump float;
3685		precision mediump int;
3686
3687		attribute float faceIndex;
3688
3689		varying vec3 vOutputDirection;
3690
3691		// RH coordinate system; PMREM face-indexing convention
3692		vec3 getDirection( vec2 uv, float face ) {
3693
3694			uv = 2.0 * uv - 1.0;
3695
3696			vec3 direction = vec3( uv, 1.0 );
3697
3698			if ( face == 0.0 ) {
3699
3700				direction = direction.zyx; // ( 1, v, u ) pos x
3701
3702			} else if ( face == 1.0 ) {
3703
3704				direction = direction.xzy;
3705				direction.xz *= -1.0; // ( -u, 1, -v ) pos y
3706
3707			} else if ( face == 2.0 ) {
3708
3709				direction.x *= -1.0; // ( -u, v, 1 ) pos z
3710
3711			} else if ( face == 3.0 ) {
3712
3713				direction = direction.zyx;
3714				direction.xz *= -1.0; // ( -1, v, -u ) neg x
3715
3716			} else if ( face == 4.0 ) {
3717
3718				direction = direction.xzy;
3719				direction.xy *= -1.0; // ( -u, -1, v ) neg y
3720
3721			} else if ( face == 5.0 ) {
3722
3723				direction.z *= -1.0; // ( u, v, -1 ) neg z
3724
3725			}
3726
3727			return direction;
3728
3729		}
3730
3731		void main() {
3732
3733			vOutputDirection = getDirection( uv, faceIndex );
3734			gl_Position = vec4( position, 1.0 );
3735
3736		}
3737	`}function tf(i){let e=new WeakMap,t=null;function n(o){if(o&&o.isTexture){const l=o.mapping,c=l===cs||l===us,d=l===jn||l===Jn;if(c||d){let u=e.get(o);const p=u!==void 0?u.texture.pmremVersion:0;if(o.isRenderTargetTexture&&o.pmremVersion!==p)return t===null&&(t=new Ia(i)),u=c?t.fromEquirectangular(o,u):t.fromCubemap(o,u),u.texture.pmremVersion=o.pmremVersion,e.set(o,u),u.texture;if(u!==void 0)return u.texture;{const m=o.image;return c&&m&&m.height>0||d&&m&&r(m)?(t===null&&(t=new Ia(i)),u=c?t.fromEquirectangular(o):t.fromCubemap(o),u.texture.pmremVersion=o.pmremVersion,e.set(o,u),o.addEventListener("dispose",s),u.texture):null}}}return o}function r(o){let l=0;const c=6;for(let d=0;d<c;d++)o[d]!==void 0&&l++;return l===c}function s(o){const l=o.target;l.removeEventListener("dispose",s);const c=e.get(l);c!==void 0&&(e.delete(l),c.dispose())}function a(){e=new WeakMap,t!==null&&(t.dispose(),t=null)}return{get:n,dispose:a}}function nf(i){const e={};function t(n){if(e[n]!==void 0)return e[n];let r;switch(n){case"WEBGL_depth_texture":r=i.getExtension("WEBGL_depth_texture")||i.getExtension("MOZ_WEBGL_depth_texture")||i.getExtension("WEBKIT_WEBGL_depth_texture");break;case"EXT_texture_filter_anisotropic":r=i.getExtension("EXT_texture_filter_anisotropic")||i.getExtension("MOZ_EXT_texture_filter_anisotropic")||i.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case"WEBGL_compressed_texture_s3tc":r=i.getExtension("WEBGL_compressed_texture_s3tc")||i.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||i.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");break;case"WEBGL_compressed_texture_pvrtc":r=i.getExtension("WEBGL_compressed_texture_pvrtc")||i.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc");break;default:r=i.getExtension(n)}return e[n]=r,r}return{has:function(n){return t(n)!==null},init:function(){t("EXT_color_buffer_float"),t("WEBGL_clip_cull_distance"),t("OES_texture_float_linear"),t("EXT_color_buffer_half_float"),t("WEBGL_multisampled_render_to_texture"),t("WEBGL_render_shared_exponent")},get:function(n){const r=t(n);return r===null&&ir("THREE.WebGLRenderer: "+n+" extension not supported."),r}}}function rf(i,e,t,n){const r={},s=new WeakMap;function a(u){const p=u.target;p.index!==null&&e.remove(p.index);for(const v in p.attributes)e.remove(p.attributes[v]);for(const v in p.morphAttributes){const E=p.morphAttributes[v];for(let h=0,f=E.length;h<f;h++)e.remove(E[h])}p.removeEventListener("dispose",a),delete r[p.id];const m=s.get(p);m&&(e.remove(m),s.delete(p)),n.releaseStatesOfGeometry(p),p.isInstancedBufferGeometry===!0&&delete p._maxInstanceCount,t.memory.geometries--}function o(u,p){return r[p.id]===!0||(p.addEventListener("dispose",a),r[p.id]=!0,t.memory.geometries++),p}function l(u){const p=u.attributes;for(const v in p)e.update(p[v],i.ARRAY_BUFFER);const m=u.morphAttributes;for(const v in m){const E=m[v];for(let h=0,f=E.length;h<f;h++)e.update(E[h],i.ARRAY_BUFFER)}}function c(u){const p=[],m=u.index,v=u.attributes.position;let E=0;if(m!==null){const T=m.array;E=m.version;for(let x=0,y=T.length;x<y;x+=3){const C=T[x+0],w=T[x+1],b=T[x+2];p.push(C,w,w,b,b,C)}}else if(v!==void 0){const T=v.array;E=v.version;for(let x=0,y=T.length/3-1;x<y;x+=3){const C=x+0,w=x+1,b=x+2;p.push(C,w,w,b,b,C)}}else return;const h=new(Lo(p)?Oo:Fo)(p,1);h.version=E;const f=s.get(u);f&&e.remove(f),s.set(u,h)}function d(u){const p=s.get(u);if(p){const m=u.index;m!==null&&p.version<m.version&&c(u)}else c(u);return s.get(u)}return{get:o,update:l,getWireframeAttribute:d}}function sf(i,e,t){let n;function r(p){n=p}let s,a;function o(p){s=p.type,a=p.bytesPerElement}function l(p,m){i.drawElements(n,m,s,p*a),t.update(m,n,1)}function c(p,m,v){v!==0&&(i.drawElementsInstanced(n,m,s,p*a,v),t.update(m,n,v))}function d(p,m,v){if(v===0)return;e.get("WEBGL_multi_draw").multiDrawElementsWEBGL(n,m,0,s,p,0,v);let h=0;for(let f=0;f<v;f++)h+=m[f];t.update(h,n,1)}function u(p,m,v,E){if(v===0)return;const h=e.get("WEBGL_multi_draw");if(h===null)for(let f=0;f<p.length;f++)c(p[f]/a,m[f],E[f]);
vendor: 11,924 bytes, line 3737
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36294:return Gf;case 36295:return Vf;case 36296:return kf;case 35678:case 36198:case 36298:case 36306:case 35682:return Wf;case 35679:case 36299:case 36307:return Xf;case 35680:case 36300:case 36308:case 36293:return qf;case 36289:case 36303:case 36311:case 36292:return Yf}}class $f{constructor(e,t,n){this.id=e,this.addr=n,this.cache=[],this.type=t.type,this.setValue=Rf(t.type)}}class Zf{constructor(e,t,n){this.id=e,this.addr=n,this.cache=[],this.type=t.type,this.size=t.size,this.setValue=Kf(t.type)}}class jf{constructor(e){this.id=e,this.seq=[],this.map={}}setValue(e,t,n){const r=this.seq;for(let s=0,a=r.length;s!==a;++s){const o=r[s];o.setValue(e,t[o.id],n)}}}const jr=/(\w+)(\])?(\[|\.)?/g;function Wa(i,e){i.seq.push(e),i.map[e.id]=e}function Jf(i,e,t){const n=i.name,r=n.length;for(jr.lastIndex=0;;){const s=jr.exec(n),a=jr.lastIndex;let o=s[1];const l=s[2]==="]",c=s[3];if(l&&(o=o|0),c===void 0||c==="["&&a+2===r){Wa(t,c===void 0?new $f(o,i,e):new Zf(o,i,e));break}else{let 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vendor: 6,170 bytes, lines 3737-3771
3737function Xa(i,e,t){const n=i.createShader(e);return i.shaderSource(n,t),i.compileShader(n),n}const Qf=37297;let ed=0;function td(i,e){const t=i.split(`
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3751	precision ${i.precision} sampler2DArray;
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3755	precision ${i.precision} isampler2D;
3756	precision ${i.precision} isampler3D;
3757	precision ${i.precision} isamplerCube;
3758	precision ${i.precision} isampler2DArray;
3759	precision ${i.precision} usampler2D;
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vendor: 6,454 bytes, lines 3771-3773
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3772`].filter(mi).join(`
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3774`].filter(mi).join(`
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3781
3782Material Name: `+S.name+`
3783Material Type: `+S.type+`
3784
3785Program Info Log: `+O+`
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vendor: 13,642 bytes, lines 3787-3793
3787ipCullDistance:fe&&g.extensions.clipCullDistance===!0&&n.has("WEBGL_clip_cull_distance"),extensionMultiDraw:(fe&&g.extensions.multiDraw===!0||Ge)&&n.has("WEBGL_multi_draw"),rendererExtensionParallelShaderCompile:n.has("KHR_parallel_shader_compile"),customProgramCacheKey:g.customProgramCacheKey()};return Xe.vertexUv1s=c.has(1),Xe.vertexUv2s=c.has(2),Xe.vertexUv3s=c.has(3),c.clear(),Xe}function T(g){const S=[];if(g.shaderID?S.push(g.shaderID):(S.push(g.customVertexShaderID),S.push(g.customFragmentShaderID)),g.defines!==void 0)for(const O in g.defines)S.push(O),S.push(g.defines[O]);return g.isRawShaderMaterial===!1&&(x(S,g),y(S,g),S.push(i.outputColorSpace)),S.push(g.customProgramCacheKey),S.join()}function 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y(g,S){o.disableAll(),S.supportsVertexTextures&&o.enable(0),S.instancing&&o.enable(1),S.instancingColor&&o.enable(2),S.instancingMorph&&o.enable(3),S.matcap&&o.enable(4),S.envMap&&o.enable(5),S.normalMapObjectSpace&&o.enable(6),S.normalMapTangentSpace&&o.enable(7),S.clearcoat&&o.enable(8),S.iridescence&&o.enable(9),S.alphaTest&&o.enable(10),S.vertexColors&&o.enable(11),S.vertexAlphas&&o.enable(12),S.vertexUv1s&&o.enable(13),S.vertexUv2s&&o.enable(14),S.vertexUv3s&&o.enable(15),S.vertexTangents&&o.enable(16),S.anisotropy&&o.enable(17),S.alphaHash&&o.enable(18),S.batching&&o.enable(19),S.dispersion&&o.enable(20),S.batchingColor&&o.enable(21),g.push(o.mask),o.disableAll(),S.fog&&o.enable(0),S.useFog&&o.enable(1),S.flatShading&&o.enable(2),S.logarithmicDepthBuffer&&o.enable(3),S.reverseDepthBuffer&&o.enable(4),S.skinning&&o.enable(5),S.morphTargets&&o.enable(6),S.morphNormals&&o.enable(7),S.morphColors&&o.enable(8),S.premultipliedAlpha&&o.enable(9),S.shadowMapEnabled&&o.enable(10),S.doubleSided&&o.enable(11),S.flipSided&&o.enable(12),S.useDepthPacking&&o.enable(13),S.dithering&&o.enable(14),S.transmission&&o.enable(15),S.sheen&&o.enable(16),S.opaque&&o.enable(17),S.pointsUvs&&o.enable(18),S.decodeVideoTexture&&o.enable(19),S.alphaToCoverage&&o.enable(20),g.push(o.mask)}function 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We,position:new N,halfWidth:new N,halfHeight:new N};break}return i[e.id]=t,t}}}function Rd(){const i={};return{get:function(e){if(i[e.id]!==void 0)return i[e.id];let t;switch(e.type){case"DirectionalLight":t={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new He};break;case"SpotLight":t={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new He};break;case"PointLight":t={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new He,shadowCameraNear:1,shadowCameraFar:1e3};break}return i[e.id]=t,t}}}let Cd=0;function Pd(i,e){return(e.castShadow?2:0)-(i.castShadow?2:0)+(e.map?1:0)-(i.map?1:0)}function Ld(i){const e=new wd,t=Rd(),n={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1,numSpotMaps:-1,numLightProbes:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotLightMap:[],spotShadow:[],spotShadowMap:[],spotLightMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],numSpotLightShadowsWithMaps:0,numLightProbes:0};for(let c=0;c<9;c++)n.probe.push(new N);const r=new N,s=new tt,a=new tt;function o(c){let d=0,u=0,p=0;for(let K=0;K<9;K++)n.probe[K].set(0,0,0);let m=0,v=0,E=0,h=0,f=0,T=0,x=0,y=0,C=0,w=0,b=0;c.sort(Pd);for(let K=0,g=c.length;K<g;K++){const S=c[K],O=S.color,H=S.intensity,k=S.distance,j=S.shadow&&S.shadow.map?S.shadow.map.texture:null;if(S.isAmbientLight)d+=O.r*H,u+=O.g*H,p+=O.b*H;else if(S.isLightProbe){for(let z=0;z<9;z++)n.probe[z].addScaledVector(S.sh.coefficients[z],H);b++}else if(S.isDirectionalLight){const z=e.get(S);if(z.color.copy(S.color).multiplyScalar(S.intensity),S.castShadow){const X=S.shadow,D=t.get(S);D.shadowIntensity=X.intensity,D.shadowBias=X.bias,D.shadowNormalBias=X.normalBias,D.shadowRadius=X.radius,D.shadowMapSize=X.mapSize,n.directionalShadow[m]=D,n.directionalShadowMap[m]=j,n.directionalShadowMatrix[m]=S.shadow.matrix,T++}n.directional[m]=z,m++}else if(S.isSpotLight){const z=e.get(S);z.position.setFromMatrixPosition(S.matrixWorld),z.color.copy(O).multiplyScalar(H),z.distance=k,z.coneCos=Math.cos(S.angle),z.penumbraCos=Math.cos(S.angle*(1-S.penumbra)),z.decay=S.decay,n.spot[E]=z;const X=S.shadow;if(S.map&&(n.spotLightMap[C]=S.map,C++,X.updateMatrices(S),S.castShadow&&w++),n.spotLightMatrix[E]=X.matrix,S.castShadow){const D=t.get(S);D.shadowIntensity=X.intensity,D.shadowBias=X.bias,D.shadowNormalBias=X.normalBias,D.shadowRadius=X.radius,D.shadowMapSize=X.mapSize,n.spotShadow[E]=D,n.spotShadowMap[E]=j,y++}E++}else if(S.isRectAreaLight){const z=e.get(S);z.color.copy(O).multiplyScalar(H),z.halfWidth.set(S.width*.5,0,0),z.halfHeight.set(0,S.height*.5,0),n.rectArea[h]=z,h++}else if(S.isPointLight){const z=e.get(S);if(z.color.copy(S.color).multiplyScalar(S.intensity),z.distance=S.distance,z.decay=S.decay,S.castShadow){const X=S.shadow,D=t.get(S);D.shadowIntensity=X.intensity,D.shadowBias=X.bias,D.shadowNormalBias=X.normalBias,D.shadowRadius=X.radius,D.shadowMapSize=X.mapSize,D.shadowCameraNear=X.camera.near,D.shadowCameraFar=X.camera.far,n.pointShadow[v]=D,n.pointShadowMap[v]=j,n.pointShadowMatrix[v]=S.shadow.matrix,x++}n.point[v]=z,v++}else if(S.isHemisphereLight){const 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I=n.hash;(I.directionalLength!==m||I.pointLength!==v||I.spotLength!==E||I.rectAreaLength!==h||I.hemiLength!==f||I.numDirectionalShadows!==T||I.numPointShadows!==x||I.numSpotShadows!==y||I.numSpotMaps!==C||I.numLightProbes!==b)&&(n.directional.length=m,n.spot.length=E,n.rectArea.length=h,n.point.length=v,n.hemi.length=f,n.directionalShadow.length=T,n.directionalShadowMap.length=T,n.pointShadow.length=x,n.pointShadowMap.length=x,n.spotShadow.length=y,n.spotShadowMap.length=y,n.directionalShadowMatrix.length=T,n.pointShadowMatrix.length=x,n.spotLightMatrix.length=y+C-w,n.spotLightMap.length=C,n.numSpotLightShadowsWithMaps=w,n.numLightProbes=b,I.directionalLength=m,I.pointLength=v,I.spotLength=E,I.rectAreaLength=h,I.hemiLength=f,I.numDirectionalShadows=T,I.numPointShadows=x,I.numSpotShadows=y,I.numSpotMaps=C,I.numLightProbes=b,n.version=Cd++)}function l(c,d){let u=0,p=0,m=0,v=0,E=0;const h=d.matrixWorldInverse;for(let f=0,T=c.length;f<T;f++){const x=c[f];if(x.isDirectionalLight){const y=n.directional[u];y.direction.setFromMatrixPosition(x.matrixWorld),r.setFromMatrixPosition(x.target.matrixWorld),y.direction.sub(r),y.direction.transformDirection(h),u++}else if(x.isSpotLight){const y=n.spot[m];y.position.setFromMatrixPosition(x.matrixWorld),y.position.applyMatrix4(h),y.direction.setFromMatrixPosition(x.matrixWorld),r.setFromMatrixPosition(x.target.matrixWorld),y.direction.sub(r),y.direction.transformDirection(h),m++}else if(x.isRectAreaLight){const y=n.rectArea[v];y.position.setFromMatrixPosition(x.matrixWorld),y.position.applyMatrix4(h),a.identity(),s.copy(x.matrixWorld),s.premultiply(h),a.extractRotation(s),y.halfWidth.set(x.width*.5,0,0),y.halfHeight.set(0,x.height*.5,0),y.halfWidth.applyMatrix4(a),y.halfHeight.applyMatrix4(a),v++}else if(x.isPointLight){const y=n.point[p];y.position.setFromMatrixPosition(x.matrixWorld),y.position.applyMatrix4(h),p++}else if(x.isHemisphereLight){const y=n.hemi[E];y.direction.setFromMatrixPosition(x.matrixWorld),y.direction.transformDirection(h),E++}}}return{setup:o,setupView:l,state:n}}function Qa(i){const e=new Ld(i),t=[],n=[];function r(d){c.camera=d,t.length=0,n.length=0}function s(d){t.push(d)}function a(d){n.push(d)}function o(){e.setup(t)}function l(d){e.setupView(t,d)}const c={lightsArray:t,shadowsArray:n,camera:null,lights:e,transmissionRenderTarget:{}};return{init:r,state:c,setupLights:o,setupLightsView:l,pushLight:s,pushShadow:a}}function Dd(i){let e=new WeakMap;function t(r,s=0){const a=e.get(r);let o;return a===void 0?(o=new Qa(i),e.set(r,[o])):s>=a.length?(o=new Qa(i),a.push(o)):o=a[s],o}function n(){e=new WeakMap}return{get:t,dispose:n}}class Ud extends ri{constructor(e){super(),this.isMeshDepthMaterial=!0,this.type="MeshDepthMaterial",this.depthPacking=wl,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}}class Id extends ri{constructor(e){super(),this.isMeshDistanceMaterial=!0,this.type="MeshDistanceMaterial",this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(e)}copy(e){return super.copy(e),this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}}const Nd=`void main() {
3788	gl_Position = vec4( position, 1.0 );
3789}`,Fd=`uniform sampler2D shadow_pass;
3790uniform vec2 resolution;
3791uniform float radius;
3792#include <packing>
3793void main() {
3794	const float samples = float( VSM_SAMPLES );
3795	float mean = 0.0;
3796	float squared_mean = 0.0;
3797	float uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );
3798	float uvStart = samples <= 1.0 ? 0.0 : - 1.0;
3799	for ( float i = 0.0; i < samples; i ++ ) {
3800		float uvOffset = uvStart + i * uvStride;
3801		#ifdef HORIZONTAL_PASS
3802			vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) );
3803			mean += distribution.x;
3804			squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;
3805		#else
3806			float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) );
3807			mean += depth;
3808			squared_mean += depth * depth;
3809		#endif
3810	}
3811	mean = mean / samples;
3812	squared_mean = squared_mean / samples;
3813	float std_dev = sqrt( squared_mean - mean * mean );
3814	gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) );
3815}`;function Od(i,e,t){let n=new Go;const r=new He,s=new He,a=new it,o=new Ud({depthPacking:Rl}),l=new Id,c={},d=t.maxTextureSize,u={[mn]:St,[St]:mn,[Qt]:Qt},p=new ht({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new He},radius:{value:4}},vertexShader:Nd,fragmentShader:Fd}),m=p.clone();m.defines.HORIZONTAL_PASS=1;const v=new wt;v.setAttribute("position",new et(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));const E=new zt(v,p),h=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=uo;let f=this.type;this.render=function(w,b,I){if(h.enabled===!1||h.autoUpdate===!1&&h.needsUpdate===!1||w.length===0)return;const K=i.getRenderTarget(),g=i.getActiveCubeFace(),S=i.getActiveMipmapLevel(),O=i.state;O.setBlending(nn),O.buffers.color.setClear(1,1,1,1),O.buffers.depth.setTest(!0),O.setScissorTest(!1);const H=f!==Jt&&this.type===Jt,k=f===Jt&&this.type!==Jt;for(let j=0,z=w.length;j<z;j++){const X=w[j],D=X.shadow;if(D===void 0){console.warn("THREE.WebGLShadowMap:",X,"has no shadow.");continue}if(D.autoUpdate===!1&&D.needsUpdate===!1)continue;r.copy(D.mapSize);const $=D.getFrameExtents();if(r.multiply($),s.copy(D.mapSize),(r.x>d||r.y>d)&&(r.x>d&&(s.x=Math.floor(d/$.x),r.x=s.x*$.x,D.mapSize.x=s.x),r.y>d&&(s.y=Math.floor(d/$.y),r.y=s.y*$.y,D.mapSize.y=s.y)),D.map===null||H===!0||k===!0){const Q=this.type!==Jt?{minFilter:Lt,magFilter:Lt}:{};D.map!==null&&D.map.dispose(),D.map=new Ht(r.x,r.y,Q),D.map.texture.name=X.name+".shadowMap",D.camera.updateProjectionMatrix()}i.setRenderTarget(D.map),i.clear();const te=D.getViewportCount();for(let Q=0;Q<te;Q++){const xe=D.getViewport(Q);a.set(s.x*xe.x,s.y*xe.y,s.x*xe.z,s.y*xe.w),O.viewport(a),D.updateMatrices(X,Q),n=D.getFrustum(),y(b,I,D.camera,X,this.type)}D.isPointLightShadow!==!0&&this.type===Jt&&T(D,I),D.needsUpdate=!1}f=this.type,h.needsUpdate=!1,i.setRenderTarget(K,g,S)};function T(w,b){const I=e.update(E);p.defines.VSM_SAMPLES!==w.blurSamples&&(p.defines.VSM_SAMPLES=w.blurSamples,m.defines.VSM_SAMPLES=w.blurSamples,p.needsUpdate=!0,m.needsUpdate=!0),w.mapPass===null&&(w.mapPass=new Ht(r.x,r.y)),p.uniforms.shadow_pass.value=w.map.texture,p.uniforms.resolution.value=w.mapSize,p.uniforms.radius.value=w.radius,i.setRenderTarget(w.mapPass),i.clear(),i.renderBufferDirect(b,null,I,p,E,null),m.uniforms.shadow_pass.value=w.mapPass.texture,m.uniforms.resolution.value=w.mapSize,m.uniforms.radius.value=w.radius,i.setRenderTarget(w.map),i.clear(),i.renderBufferDirect(b,null,I,m,E,null)}function x(w,b,I,K){let g=null;const S=I.isPointLight===!0?w.customDistanceMaterial:w.customDepthMaterial;if(S!==void 0)g=S;else if(g=I.isPointLight===!0?l:o,i.localClippingEnabled&&b.clipShadows===!0&&Array.isArray(b.clippingPlanes)&&b.clippingPlanes.length!==0||b.displacementMap&&b.displacementScale!==0||b.alphaMap&&b.alphaTest>0||b.map&&b.alphaTest>0){const O=g.uuid,H=b.uuid;let k=c[O];k===void 0&&(k={},c[O]=k);let j=k[H];j===void 0&&(j=g.clone(),k[H]=j,b.addEventListener("dispose",C)),g=j}if(g.visible=b.visible,g.wireframe=b.wireframe,K===Jt?g.side=b.shadowSide!==null?b.shadowSide:b.side:g.side=b.shadowSide!==null?b.shadowSide:u[b.side],g.alphaMap=b.alphaMap,g.alphaTest=b.alphaTest,g.map=b.map,g.clipSh
vendor: 5,544 bytes, line 3815
3815adows=b.clipShadows,g.clippingPlanes=b.clippingPlanes,g.clipIntersection=b.clipIntersection,g.displacementMap=b.displacementMap,g.displacementScale=b.displacementScale,g.displacementBias=b.displacementBias,g.wireframeLinewidth=b.wireframeLinewidth,g.linewidth=b.linewidth,I.isPointLight===!0&&g.isMeshDistanceMaterial===!0){const O=i.properties.get(g);O.light=I}return g}function y(w,b,I,K,g){if(w.visible===!1)return;if(w.layers.test(b.layers)&&(w.isMesh||w.isLine||w.isPoints)&&(w.castShadow||w.receiveShadow&&g===Jt)&&(!w.frustumCulled||n.intersectsObject(w))){w.modelViewMatrix.multiplyMatrices(I.matrixWorldInverse,w.matrixWorld);const H=e.update(w),k=w.material;if(Array.isArray(k)){const j=H.groups;for(let z=0,X=j.length;z<X;z++){const D=j[z],$=k[D.materialIndex];if($&&$.visible){const te=x(w,$,K,g);w.onBeforeShadow(i,w,b,I,H,te,D),i.renderBufferDirect(I,null,H,te,w,D),w.onAfterShadow(i,w,b,I,H,te,D)}}}else if(k.visible){const 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vendor: 7,597 bytes, line 3815
3815(0,0,0,0),i.colorMask(!0,!0,!0,!0),i.clearColor(0,0,0,0),i.depthMask(!0),i.depthFunc(i.LESS),i.clearDepth(1),i.stencilMask(4294967295),i.stencilFunc(i.ALWAYS,0,4294967295),i.stencilOp(i.KEEP,i.KEEP,i.KEEP),i.clearStencil(0),i.cullFace(i.BACK),i.frontFace(i.CCW),i.polygonOffset(0,0),i.activeTexture(i.TEXTURE0),i.bindFramebuffer(i.FRAMEBUFFER,null),i.bindFramebuffer(i.DRAW_FRAMEBUFFER,null),i.bindFramebuffer(i.READ_FRAMEBUFFER,null),i.useProgram(null),i.lineWidth(1),i.scissor(0,0,i.canvas.width,i.canvas.height),i.viewport(0,0,i.canvas.width,i.canvas.height),c={},D=null,$={},d={},u=new WeakMap,p=[],m=null,v=!1,E=null,h=null,f=null,T=null,x=null,y=null,C=null,w=new We(0,0,0),b=0,I=!1,K=null,g=null,S=null,O=null,H=null,xe.set(0,0,i.canvas.width,i.canvas.height),Se.set(0,0,i.canvas.width,i.canvas.height),r.reset(),s.reset(),a.reset()}return{buffers:{color:r,depth:s,stencil:a},enable:re,disable:oe,bindFramebuffer:Ce,drawBuffers:ye,useProgram:Ge,setBlending:R,setMaterial:rt,setFlipSided:Ie,setCullFace:ke,setLineWidth:Ae,setPolygonOffset:Ye,setScissorTest:be,activeTexture:A,bindTexture:_,unbindTexture:B,compressedTexImage2D:Y,compressedTexImage3D:ee,texImage2D:pe,texImage3D:we,updateUBOMapping:ze,uniformBlockBinding:Le,texStorage2D:Be,texStorage3D:ne,texSubImage2D:q,texSubImage3D:ge,compressedTexSubImage2D:ae,compressedTexSubImage3D:de,scissor:Te,viewport:me,reset:Ze}}function eo(i,e,t,n){const r=Hd(n);switch(t){case yo:return i*e;case Ao:return i*e;case bo:return i*e*2;case wo:return i*e/r.components*r.byteLength;case qs:return i*e/r.components*r.byteLength;case Ro:return i*e*2/r.components*r.byteLength;case Ys:return i*e*2/r.components*r.byteLength;case To:return i*e*3/r.components*r.byteLength;case Bt:return i*e*4/r.components*r.byteLength;case Ks:return i*e*4/r.components*r.byteLength;case Ji:case Qi:return Math.floor((i+3)/4)*Math.floor((e+3)/4)*8;case er:case tr:return Math.floor((i+3)/4)*Math.floor((e+3)/4)*16;case ps:case gs:return Math.max(i,16)*Math.max(e,8)/4;case ds:case ms:return Math.max(i,8)*Math.max(e,8)/2;case _s:case vs:return Math.floor((i+3)/4)*Math.floor((e+3)/4)*8;case xs:return Math.floor((i+3)/4)*Math.floor((e+3)/4)*16;case Ms:return Math.floor((i+3)/4)*Math.floor((e+3)/4)*16;case Ss:return Math.floor((i+4)/5)*Math.floor((e+3)/4)*16;case Es:return Math.floor((i+4)/5)*Math.floor((e+4)/5)*16;case ys:return Math.floor((i+5)/6)*Math.floor((e+4)/5)*16;case Ts:return Math.floor((i+5)/6)*Math.floor((e+5)/6)*16;case As:return Math.floor((i+7)/8)*Math.floor((e+4)/5)*16;case bs:return Math.floor((i+7)/8)*Math.floor((e+5)/6)*16;case ws:return Math.floor((i+7)/8)*Math.floor((e+7)/8)*16;case Rs:return Math.floor((i+9)/10)*Math.floor((e+4)/5)*16;case Cs:return Math.floor((i+9)/10)*Math.floor((e+5)/6)*16;case Ps:return Math.floor((i+9)/10)*Math.floor((e+7)/8)*16;case Ls:return Math.floor((i+9)/10)*Math.floor((e+9)/10)*16;case Ds:return Math.floor((i+11)/12)*Math.floor((e+9)/10)*16;case Us:return Math.floor((i+11)/12)*Math.floor((e+11)/12)*16;case nr:case Is:case Ns:return Math.ceil(i/4)*Math.ceil(e/4)*16;case Co:case Fs:return Math.ceil(i/4)*Math.ceil(e/4)*8;case Os:case Bs:return Math.ceil(i/4)*Math.ceil(e/4)*16}throw new Error(`Unable to determine texture byte length for ${t} format.`)}function Hd(i){switch(i){case sn:case Mo:return{byteLength:1,components:1};case gi:case So:case rn:return{byteLength:2,components:1};case Ws:case Xs:return{byteLength:2,components:4};case Cn:case ks:case en:return{byteLength:4,components:1};case Eo:return{byteLength:4,components:3}}throw new Error(`Unknown texture type ${i}.`)}function Gd(i,e,t,n,r,s,a){const o=e.has("WEBGL_multisampled_render_to_texture")?e.get("WEBGL_multisampled_render_to_texture"):null,l=typeof navigator>"u"?!1:/OculusBrowser/g.test(navigator.userAgent),c=new He,d=new WeakMap;let u;const p=new WeakMap;let m=!1;try{m=typeof OffscreenCanvas<"u"&&new OffscreenCanvas(1,1).getContext("2d")!==null}catch{}function v(A,_){return m?new OffscreenCanvas(A,_):cr("canvas")}function E(A,_,B){let Y=1;const ee=be(A);if((ee.width>B||ee.height>B)&&(Y=B/Math.max(ee.width,ee.height)),Y<1)if(typeof HTMLImageElement<"u"&&A instanceof HTMLImageElement||typeof HTMLCanvasElement<"u"&&A instanceof HTMLCanvasElement||typeof ImageBitmap<"u"&&A instanceof ImageBitmap||typeof VideoFrame<"u"&&A instanceof VideoFrame){const q=Math.floor(Y*ee.width),ge=Math.floor(Y*ee.height);u===void 0&&(u=v(q,ge));const ae=_?v(q,ge):u;return ae.width=q,ae.height=ge,ae.getContext("2d").drawImage(A,0,0,q,ge),console.warn("THREE.WebGLRenderer: Texture has been resized from ("+ee.width+"x"+ee.height+") to ("+q+"x"+ge+")."),ae}else return"data"in A&&console.warn("THREE.WebGLRenderer: Image in DataTexture is too big ("+ee.width+"x"+ee.height+")."),A;return A}function h(A){return A.generateMipmaps&&A.minFilter!==Lt&&A.minFilter!==Ft}function f(A){i.generateMipmap(A)}function T(A,_,B,Y,ee=!1){if(A!==null){if(i[A]!==void 0)return i[A];console.warn("THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format '"+A+"'")}let q=_;if(_===i.RED&&(B===i.FLOAT&&(q=i.R32F),B===i.HALF_FLOAT&&(q=i.R16F),B===i.UNSIGNED_BYTE&&(q=i.R8)),_===i.RED_INTEGER&&(B===i.UNSIGNED_BYTE&&(q=i.R8UI),B===i.UNSIGNED_SHORT&&(q=i.R16UI),B===i.UNSIGNED_INT&&(q=i.R32UI),B===i.BYTE&&(q=i.R8I),B===i.SHORT&&(q=i.R16I),B===i.INT&&(q=i.R32I)),_===i.RG&&(B===i.FLOAT&&(q=i.RG32F),B===i.HALF_FLOAT&&(q=i.RG16F),B===i.UNSIGNED_BYTE&&(q=i.RG8)),_===i.RG_INTEGER&&(B===i.UNSIGNED_BYTE&&(q=i.RG8UI),B===i.UNSIGNED_SHORT&&(q=i.RG16UI),B===i.UNSIGNED_INT&&(q=i.RG32UI),B===i.BYTE&&(q=i.RG8I),B===i.SHORT&&(q=i.RG16I),B===i.INT&&(q=i.RG32I)),_===i.RGB_INTEGER&&(B===i.UNSIGNED_BYTE&&(q=i.RGB8UI),B===i.UNSIGNED_SHORT&&(q=i.RGB16UI),B===i.UNSIGNED_INT&&(q=i.RGB32UI),B===i.BYTE&&(q=i.RGB8I),B===i.SHORT&&(q=i.RGB16I),B===i.INT&&(q=i.RGB32I)),_===i.RGBA_INTEGER&&(B===i.UNSIGNED_BYTE&&(q=i.RGBA8UI),B===i.UNSIGNED_SHORT&&(q=i.RGBA16UI),B===i.UNSIGNED_INT&&(q=i.RGBA32UI),B===i.BYTE&&(q=i.RGBA8I),B===i.SHORT&&(q=i.RGBA16I),B===i.INT&&(q=i.RGBA32I)),_===i.RGB&&B===i.UNSIGNED_INT_5_9_9_9_REV&&(q=i.RGB9_E5),_===i.RGBA){const ge=ee?sr:qe.getTransfer(Y);B===i.FLOAT&&(q=i.RGBA32F),B===i.HALF_FLOAT&&(q=i.RGBA16F),B===i.UNSIGNED_BYTE&&(q=ge===Je?i.SRGB8_ALPHA8:i.RGBA8),B===i.UNSIGNED_SHORT_4_4_4_4&&(q=i.RGBA4),B===i.UNSIGNED_SHORT_5_5_5_1&&(q=i.RGB5_A1)}return(q===i.R16F||q===i.R32F||q===i.RG16F||q===i.RG32F||q===i.RGBA16F||q===i.RGBA32F)&&e.get("EXT_color_buffer_float"),q}function x(A,_){let B;return A?_===null||_===Cn||_===Qn?B=i.DEPTH24_STENCIL8:_===en?B=i.DEPTH32F_STENCIL8:_===gi&&(B=i.DEPTH24_STENCIL8,console.warn("DepthTexture: 16 bit depth attachment is not supported with stencil. Using 24-bit attachment.")):_===null||_===Cn||_===Qn?B=i.DEPTH_COMPONENT24:_===en?B=i.DEPTH_COMPONENT32F:_===gi&&(B=i.DEPTH_COMPONENT16),B}function y(A,_){return h(A)===!0||A.isFramebufferTexture&&A.minFilter!==Lt&&A.minFilter!==Ft?Math.log2(Math.max(_.width,_.height))+1:A.mipmaps!==void 0&&A.mipmaps.length>0?A.mipmaps.length:A.isCompressedTexture&&Array.isArray(A.image)?_.mipmaps.length:1}function C(A){const _=A.target;_.removeEventListener("dispose",C),b(_),_.isVideoTexture&&d.delete(_)}function w(A){const _=A.target;_.removeEventListener("dispose",w),K(_)}function b(A){const _=n.get(A);if(_.__webglInit===void 0)return;const B=A.source,Y=p.get(B);if(Y){const ee=Y[_.__cacheKey];ee.usedTimes--,ee.usedTimes===0&&I(A),Object.keys(Y).length===0&&p.delete(B)}n.remove(A)}function I(A){const _=n.get(A);i.deleteTexture(_.__webglTexture);const B=A.source,Y=p.get(B);delete Y[_.__cacheKey],a.memory.textures--}function K(A){const _=n.get(A);
vendor: 4,558 bytes, line 3815
3815if(A.depthTexture&&A.depthTexture.dispose(),A.isWebGLCubeRenderTarget)for(let Y=0;Y<6;Y++){if(Array.isArray(_.__webglFramebuffer[Y]))for(let ee=0;ee<_.__webglFramebuffer[Y].length;ee++)i.deleteFramebuffer(_.__webglFramebuffer[Y][ee]);else i.deleteFramebuffer(_.__webglFramebuffer[Y]);_.__webglDepthbuffer&&i.deleteRenderbuffer(_.__webglDepthbuffer[Y])}else{if(Array.isArray(_.__webglFramebuffer))for(let Y=0;Y<_.__webglFramebuffer.length;Y++)i.deleteFramebuffer(_.__webglFramebuffer[Y]);else i.deleteFramebuffer(_.__webglFramebuffer);if(_.__webglDepthbuffer&&i.deleteRenderbuffer(_.__webglDepthbuffer),_.__webglMultisampledFramebuffer&&i.deleteFramebuffer(_.__webglMultisampledFramebuffer),_.__webglColorRenderbuffer)for(let Y=0;Y<_.__webglColorRenderbuffer.length;Y++)_.__webglColorRenderbuffer[Y]&&i.deleteRenderbuffer(_.__webglColorRenderbuffer[Y]);_.__webglDepthRenderbuffer&&i.deleteRenderbuffer(_.__webglDepthRenderbuffer)}const B=A.textures;for(let Y=0,ee=B.length;Y<ee;Y++){const q=n.get(B[Y]);q.__webglTexture&&(i.deleteTexture(q.__webglTexture),a.memory.textures--),n.remove(B[Y])}n.remove(A)}let g=0;function S(){g=0}function O(){const A=g;return A>=r.maxTextures&&console.warn("THREE.WebGLTextures: Trying to use "+A+" texture units while this GPU supports only "+r.maxTextures),g+=1,A}function H(A){const _=[];return _.push(A.wrapS),_.push(A.wrapT),_.push(A.wrapR||0),_.push(A.magFilter),_.push(A.minFilter),_.push(A.anisotropy),_.push(A.internalFormat),_.push(A.format),_.push(A.type),_.push(A.generateMipmaps),_.push(A.premultiplyAlpha),_.push(A.flipY),_.push(A.unpackAlignment),_.push(A.colorSpace),_.join()}function k(A,_){const B=n.get(A);if(A.isVideoTexture&&Ae(A),A.isRenderTargetTexture===!1&&A.version>0&&B.__version!==A.version){const Y=A.image;if(Y===null)console.warn("THREE.WebGLRenderer: Texture marked for update but no image data found.");else if(Y.complete===!1)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete");else{Se(B,A,_);return}}t.bindTexture(i.TEXTURE_2D,B.__webglTexture,i.TEXTURE0+_)}function j(A,_){const B=n.get(A);if(A.version>0&&B.__version!==A.version){Se(B,A,_);return}t.bindTexture(i.TEXTURE_2D_ARRAY,B.__webglTexture,i.TEXTURE0+_)}function z(A,_){const B=n.get(A);if(A.version>0&&B.__version!==A.version){Se(B,A,_);return}t.bindTexture(i.TEXTURE_3D,B.__webglTexture,i.TEXTURE0+_)}function X(A,_){const B=n.get(A);if(A.version>0&&B.__version!==A.version){F(B,A,_);return}t.bindTexture(i.TEXTURE_CUBE_MAP,B.__webglTexture,i.TEXTURE0+_)}const D={[hs]:i.REPEAT,[wn]:i.CLAMP_TO_EDGE,[fs]:i.MIRRORED_REPEAT},$={[Lt]:i.NEAREST,[bl]:i.NEAREST_MIPMAP_NEAREST,[Ai]:i.NEAREST_MIPMAP_LINEAR,[Ft]:i.LINEAR,[Er]:i.LINEAR_MIPMAP_NEAREST,[Rn]:i.LINEAR_MIPMAP_LINEAR},te={[Ll]:i.NEVER,[Ol]:i.ALWAYS,[Dl]:i.LESS,[Po]:i.LEQUAL,[Ul]:i.EQUAL,[Fl]:i.GEQUAL,[Il]:i.GREATER,[Nl]:i.NOTEQUAL};function Q(A,_){if(_.type===en&&e.has("OES_texture_float_linear")===!1&&(_.magFilter===Ft||_.magFilter===Er||_.magFilter===Ai||_.magFilter===Rn||_.minFilter===Ft||_.minFilter===Er||_.minFilter===Ai||_.minFilter===Rn)&&console.warn("THREE.WebGLRenderer: Unable to use linear filtering with floating point textures. OES_texture_float_linear not supported on this device."),i.texParameteri(A,i.TEXTURE_WRAP_S,D[_.wrapS]),i.texParameteri(A,i.TEXTURE_WRAP_T,D[_.wrapT]),(A===i.TEXTURE_3D||A===i.TEXTURE_2D_ARRAY)&&i.texParameteri(A,i.TEXTURE_WRAP_R,D[_.wrapR]),i.texParameteri(A,i.TEXTURE_MAG_FILTER,$[_.magFilter]),i.texParameteri(A,i.TEXTURE_MIN_FILTER,$[_.minFilter]),_.compareFunction&&(i.texParameteri(A,i.TEXTURE_COMPARE_MODE,i.COMPARE_REF_TO_TEXTURE),i.texParameteri(A,i.TEXTURE_COMPARE_FUNC,te[_.compareFunction])),e.has("EXT_texture_filter_anisotropic")===!0){if(_.magFilter===Lt||_.minFilter!==Ai&&_.minFilter!==Rn||_.type===en&&e.has("OES_texture_float_linear")===!1)return;if(_.anisotropy>1||n.get(_).__currentAnisotropy){const B=e.get("EXT_texture_filter_anisotropic");i.texParameterf(A,B.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(_.anisotropy,r.getMaxAnisotropy())),n.get(_).__currentAnisotropy=_.anisotropy}}}function xe(A,_){let B=!1;A.__webglInit===void 0&&(A.__webglInit=!0,_.addEventListener("dispose",C));const Y=_.source;let ee=p.get(Y);ee===void 0&&(ee={},p.set(Y,ee));const q=H(_);if(q!==A.__cacheKey){ee[q]===void 0&&(ee[q]={texture:i.createTexture(),usedTimes:0},a.memory.textures++,B=!0),ee[q].usedTimes++;const ge=ee[A.__cacheKey];ge!==void 0&&(ee[A.__cacheKey].usedTimes--,ge.usedTimes===0&&I(_)),A.__cacheKey=q,A.__webglTexture=ee[q].texture}return B}function Se(A,_,B){let Y=i.TEXTURE_2D;
vendor: 5,011 bytes, line 3815
3815(_.isDataArrayTexture||_.isCompressedArrayTexture)&&(Y=i.TEXTURE_2D_ARRAY),_.isData3DTexture&&(Y=i.TEXTURE_3D);const ee=xe(A,_),q=_.source;t.bindTexture(Y,A.__webglTexture,i.TEXTURE0+B);const ge=n.get(q);if(q.version!==ge.__version||ee===!0){t.activeTexture(i.TEXTURE0+B);const ae=qe.getPrimaries(qe.workingColorSpace),de=_.colorSpace===dn?null:qe.getPrimaries(_.colorSpace),Be=_.colorSpace===dn||ae===de?i.NONE:i.BROWSER_DEFAULT_WEBGL;i.pixelStorei(i.UNPACK_FLIP_Y_WEBGL,_.flipY),i.pixelStorei(i.UNPACK_PREMULTIPLY_ALPHA_WEBGL,_.premultiplyAlpha),i.pixelStorei(i.UNPACK_ALIGNMENT,_.unpackAlignment),i.pixelStorei(i.UNPACK_COLORSPACE_CONVERSION_WEBGL,Be);let ne=E(_.image,!1,r.maxTextureSize);ne=Ye(_,ne);const pe=s.convert(_.format,_.colorSpace),we=s.convert(_.type);let Te=T(_.internalFormat,pe,we,_.colorSpace,_.isVideoTexture);Q(Y,_);let me;const ze=_.mipmaps,Le=_.isVideoTexture!==!0,Ze=ge.__version===void 0||ee===!0,P=q.dataReady,ue=y(_,ne);if(_.isDepthTexture)Te=x(_.format===ei,_.type),Ze&&(Le?t.texStorage2D(i.TEXTURE_2D,1,Te,ne.width,ne.height):t.texImage2D(i.TEXTURE_2D,0,Te,ne.width,ne.height,0,pe,we,null));else if(_.isDataTexture)if(ze.length>0){Le&&Ze&&t.texStorage2D(i.TEXTURE_2D,ue,Te,ze[0].width,ze[0].height);for(let W=0,Z=ze.length;W<Z;W++)me=ze[W],Le?P&&t.texSubImage2D(i.TEXTURE_2D,W,0,0,me.width,me.height,pe,we,me.data):t.texImage2D(i.TEXTURE_2D,W,Te,me.width,me.height,0,pe,we,me.data);_.generateMipmaps=!1}else Le?(Ze&&t.texStorage2D(i.TEXTURE_2D,ue,Te,ne.width,ne.height),P&&t.texSubImage2D(i.TEXTURE_2D,0,0,0,ne.width,ne.height,pe,we,ne.data)):t.texImage2D(i.TEXTURE_2D,0,Te,ne.width,ne.height,0,pe,we,ne.data);else if(_.isCompressedTexture)if(_.isCompressedArrayTexture){Le&&Ze&&t.texStorage3D(i.TEXTURE_2D_ARRAY,ue,Te,ze[0].width,ze[0].height,ne.depth);for(let W=0,Z=ze.length;W<Z;W++)if(me=ze[W],_.format!==Bt)if(pe!==null)if(Le){if(P)if(_.layerUpdates.size>0){const le=eo(me.width,me.height,_.format,_.type);for(const ce of _.layerUpdates){const Ve=me.data.subarray(ce*le/me.data.BYTES_PER_ELEMENT,(ce+1)*le/me.data.BYTES_PER_ELEMENT);t.compressedTexSubImage3D(i.TEXTURE_2D_ARRAY,W,0,0,ce,me.width,me.height,1,pe,Ve,0,0)}_.clearLayerUpdates()}else t.compressedTexSubImage3D(i.TEXTURE_2D_ARRAY,W,0,0,0,me.width,me.height,ne.depth,pe,me.data,0,0)}else t.compressedTexImage3D(i.TEXTURE_2D_ARRAY,W,Te,me.width,me.height,ne.depth,0,me.data,0,0);else console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()");else Le?P&&t.texSubImage3D(i.TEXTURE_2D_ARRAY,W,0,0,0,me.width,me.height,ne.depth,pe,we,me.data):t.texImage3D(i.TEXTURE_2D_ARRAY,W,Te,me.width,me.height,ne.depth,0,pe,we,me.data)}else{Le&&Ze&&t.texStorage2D(i.TEXTURE_2D,ue,Te,ze[0].width,ze[0].height);for(let W=0,Z=ze.length;W<Z;W++)me=ze[W],_.format!==Bt?pe!==null?Le?P&&t.compressedTexSubImage2D(i.TEXTURE_2D,W,0,0,me.width,me.height,pe,me.data):t.compressedTexImage2D(i.TEXTURE_2D,W,Te,me.width,me.height,0,me.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):Le?P&&t.texSubImage2D(i.TEXTURE_2D,W,0,0,me.width,me.height,pe,we,me.data):t.texImage2D(i.TEXTURE_2D,W,Te,me.width,me.height,0,pe,we,me.data)}else if(_.isDataArrayTexture)if(Le){if(Ze&&t.texStorage3D(i.TEXTURE_2D_ARRAY,ue,Te,ne.width,ne.height,ne.depth),P)if(_.layerUpdates.size>0){const W=eo(ne.width,ne.height,_.format,_.type);for(const Z of _.layerUpdates){const le=ne.data.subarray(Z*W/ne.data.BYTES_PER_ELEMENT,(Z+1)*W/ne.data.BYTES_PER_ELEMENT);t.texSubImage3D(i.TEXTURE_2D_ARRAY,0,0,0,Z,ne.width,ne.height,1,pe,we,le)}_.clearLayerUpdates()}else t.texSubImage3D(i.TEXTURE_2D_ARRAY,0,0,0,0,ne.width,ne.height,ne.depth,pe,we,ne.data)}else t.texImage3D(i.TEXTURE_2D_ARRAY,0,Te,ne.width,ne.height,ne.depth,0,pe,we,ne.data);else if(_.isData3DTexture)Le?(Ze&&t.texStorage3D(i.TEXTURE_3D,ue,Te,ne.width,ne.height,ne.depth),P&&t.texSubImage3D(i.TEXTURE_3D,0,0,0,0,ne.width,ne.height,ne.depth,pe,we,ne.data)):t.texImage3D(i.TEXTURE_3D,0,Te,ne.width,ne.height,ne.depth,0,pe,we,ne.data);else if(_.isFramebufferTexture){if(Ze)if(Le)t.texStorage2D(i.TEXTURE_2D,ue,Te,ne.width,ne.height);else{let W=ne.width,Z=ne.height;for(let le=0;le<ue;le++)t.texImage2D(i.TEXTURE_2D,le,Te,W,Z,0,pe,we,null),W>>=1,Z>>=1}}else if(ze.length>0){if(Le&&Ze){const W=be(ze[0]);t.texStorage2D(i.TEXTURE_2D,ue,Te,W.width,W.height)}for(let W=0,Z=ze.length;W<Z;W++)me=ze[W],Le?P&&t.texSubImage2D(i.TEXTURE_2D,W,0,0,pe,we,me):t.texImage2D(i.TEXTURE_2D,W,Te,pe,we,me);_.generateMipmaps=!1}else if(Le){if(Ze){const W=be(ne);t.texStorage2D(i.TEXTURE_2D,ue,Te,W.width,W.height)}P&&t.texSubImage2D(i.TEXTURE_2D,0,0,0,pe,we,ne)}else t.texImage2D(i.TEXTURE_2D,0,Te,pe,we,ne);h(_)&&f(Y),ge.__version=q.version,_.onUpdate&&_.onUpdate(_)}A.__version=_.version}function F(A,_,B){if(_.image.length!==6)return;const Y=xe(A,_),ee=_.source;t.bindTexture(i.TEXTURE_CUBE_MAP,A.__webglTexture,i.TEXTURE0+B);const q=n.get(ee);if(ee.version!==q.__version||Y===!0){t.activeTexture(i.TEXTURE0+B);
vendor: 4,184 bytes, line 3815
3815const ge=qe.getPrimaries(qe.workingColorSpace),ae=_.colorSpace===dn?null:qe.getPrimaries(_.colorSpace),de=_.colorSpace===dn||ge===ae?i.NONE:i.BROWSER_DEFAULT_WEBGL;i.pixelStorei(i.UNPACK_FLIP_Y_WEBGL,_.flipY),i.pixelStorei(i.UNPACK_PREMULTIPLY_ALPHA_WEBGL,_.premultiplyAlpha),i.pixelStorei(i.UNPACK_ALIGNMENT,_.unpackAlignment),i.pixelStorei(i.UNPACK_COLORSPACE_CONVERSION_WEBGL,de);const Be=_.isCompressedTexture||_.image[0].isCompressedTexture,ne=_.image[0]&&_.image[0].isDataTexture,pe=[];for(let Z=0;Z<6;Z++)!Be&&!ne?pe[Z]=E(_.image[Z],!0,r.maxCubemapSize):pe[Z]=ne?_.image[Z].image:_.image[Z],pe[Z]=Ye(_,pe[Z]);const we=pe[0],Te=s.convert(_.format,_.colorSpace),me=s.convert(_.type),ze=T(_.internalFormat,Te,me,_.colorSpace),Le=_.isVideoTexture!==!0,Ze=q.__version===void 0||Y===!0,P=ee.dataReady;let ue=y(_,we);Q(i.TEXTURE_CUBE_MAP,_);let W;if(Be){Le&&Ze&&t.texStorage2D(i.TEXTURE_CUBE_MAP,ue,ze,we.width,we.height);for(let Z=0;Z<6;Z++){W=pe[Z].mipmaps;for(let le=0;le<W.length;le++){const ce=W[le];_.format!==Bt?Te!==null?Le?P&&t.compressedTexSubImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X+Z,le,0,0,ce.width,ce.height,Te,ce.data):t.compressedTexImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X+Z,le,ze,ce.width,ce.height,0,ce.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):Le?P&&t.texSubImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X+Z,le,0,0,ce.width,ce.height,Te,me,ce.data):t.texImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X+Z,le,ze,ce.width,ce.height,0,Te,me,ce.data)}}}else{if(W=_.mipmaps,Le&&Ze){W.length>0&&ue++;const Z=be(pe[0]);t.texStorage2D(i.TEXTURE_CUBE_MAP,ue,ze,Z.width,Z.height)}for(let Z=0;Z<6;Z++)if(ne){Le?P&&t.texSubImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X+Z,0,0,0,pe[Z].width,pe[Z].height,Te,me,pe[Z].data):t.texImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X+Z,0,ze,pe[Z].width,pe[Z].height,0,Te,me,pe[Z].data);for(let le=0;le<W.length;le++){const Ve=W[le].image[Z].image;Le?P&&t.texSubImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X+Z,le+1,0,0,Ve.width,Ve.height,Te,me,Ve.data):t.texImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X+Z,le+1,ze,Ve.width,Ve.height,0,Te,me,Ve.data)}}else{Le?P&&t.texSubImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X+Z,0,0,0,Te,me,pe[Z]):t.texImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X+Z,0,ze,Te,me,pe[Z]);for(let le=0;le<W.length;le++){const ce=W[le];Le?P&&t.texSubImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X+Z,le+1,0,0,Te,me,ce.image[Z]):t.texImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X+Z,le+1,ze,Te,me,ce.image[Z])}}}h(_)&&f(i.TEXTURE_CUBE_MAP),q.__version=ee.version,_.onUpdate&&_.onUpdate(_)}A.__version=_.version}function J(A,_,B,Y,ee,q){const ge=s.convert(B.format,B.colorSpace),ae=s.convert(B.type),de=T(B.internalFormat,ge,ae,B.colorSpace);if(!n.get(_).__hasExternalTextures){const ne=Math.max(1,_.width>>q),pe=Math.max(1,_.height>>q);ee===i.TEXTURE_3D||ee===i.TEXTURE_2D_ARRAY?t.texImage3D(ee,q,de,ne,pe,_.depth,0,ge,ae,null):t.texImage2D(ee,q,de,ne,pe,0,ge,ae,null)}t.bindFramebuffer(i.FRAMEBUFFER,A),ke(_)?o.framebufferTexture2DMultisampleEXT(i.FRAMEBUFFER,Y,ee,n.get(B).__webglTexture,0,Ie(_)):(ee===i.TEXTURE_2D||ee>=i.TEXTURE_CUBE_MAP_POSITIVE_X&&ee<=i.TEXTURE_CUBE_MAP_NEGATIVE_Z)&&i.framebufferTexture2D(i.FRAMEBUFFER,Y,ee,n.get(B).__webglTexture,q),t.bindFramebuffer(i.FRAMEBUFFER,null)}function re(A,_,B){if(i.bindRenderbuffer(i.RENDERBUFFER,A),_.depthBuffer){const Y=_.depthTexture,ee=Y&&Y.isDepthTexture?Y.type:null,q=x(_.stencilBuffer,ee),ge=_.stencilBuffer?i.DEPTH_STENCIL_ATTACHMENT:i.DEPTH_ATTACHMENT,ae=Ie(_);ke(_)?o.renderbufferStorageMultisampleEXT(i.RENDERBUFFER,ae,q,_.width,_.height):B?i.renderbufferStorageMultisample(i.RENDERBUFFER,ae,q,_.width,_.height):i.renderbufferStorage(i.RENDERBUFFER,q,_.width,_.height),i.framebufferRenderbuffer(i.FRAMEBUFFER,ge,i.RENDERBUFFER,A)}else{const Y=_.textures;for(let ee=0;ee<Y.length;ee++){const q=Y[ee],ge=s.convert(q.format,q.colorSpace),ae=s.convert(q.type),de=T(q.internalFormat,ge,ae,q.colorSpace),Be=Ie(_);B&&ke(_)===!1?i.renderbufferStorageMultisample(i.RENDERBUFFER,Be,de,_.width,_.height):ke(_)?o.renderbufferStorageMultisampleEXT(i.RENDERBUFFER,Be,de,_.width,_.height):i.renderbufferStorage(i.RENDERBUFFER,de,_.width,_.height)}}i.bindRenderbuffer(i.RENDERBUFFER,null)}
vendor: 4,111 bytes, line 3815
3815function oe(A,_){if(_&&_.isWebGLCubeRenderTarget)throw new Error("Depth Texture with cube render targets is not supported");if(t.bindFramebuffer(i.FRAMEBUFFER,A),!(_.depthTexture&&_.depthTexture.isDepthTexture))throw new Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");(!n.get(_.depthTexture).__webglTexture||_.depthTexture.image.width!==_.width||_.depthTexture.image.height!==_.height)&&(_.depthTexture.image.width=_.width,_.depthTexture.image.height=_.height,_.depthTexture.needsUpdate=!0),k(_.depthTexture,0);const Y=n.get(_.depthTexture).__webglTexture,ee=Ie(_);if(_.depthTexture.format===Kn)ke(_)?o.framebufferTexture2DMultisampleEXT(i.FRAMEBUFFER,i.DEPTH_ATTACHMENT,i.TEXTURE_2D,Y,0,ee):i.framebufferTexture2D(i.FRAMEBUFFER,i.DEPTH_ATTACHMENT,i.TEXTURE_2D,Y,0);else if(_.depthTexture.format===ei)ke(_)?o.framebufferTexture2DMultisampleEXT(i.FRAMEBUFFER,i.DEPTH_STENCIL_ATTACHMENT,i.TEXTURE_2D,Y,0,ee):i.framebufferTexture2D(i.FRAMEBUFFER,i.DEPTH_STENCIL_ATTACHMENT,i.TEXTURE_2D,Y,0);else throw new Error("Unknown depthTexture format")}function Ce(A){const _=n.get(A),B=A.isWebGLCubeRenderTarget===!0;if(_.__boundDepthTexture!==A.depthTexture){const Y=A.depthTexture;if(_.__depthDisposeCallback&&_.__depthDisposeCallback(),Y){const ee=()=>{delete _.__boundDepthTexture,delete _.__depthDisposeCallback,Y.removeEventListener("dispose",ee)};Y.addEventListener("dispose",ee),_.__depthDisposeCallback=ee}_.__boundDepthTexture=Y}if(A.depthTexture&&!_.__autoAllocateDepthBuffer){if(B)throw new Error("target.depthTexture not supported in Cube render targets");oe(_.__webglFramebuffer,A)}else if(B){_.__webglDepthbuffer=[];for(let Y=0;Y<6;Y++)if(t.bindFramebuffer(i.FRAMEBUFFER,_.__webglFramebuffer[Y]),_.__webglDepthbuffer[Y]===void 0)_.__webglDepthbuffer[Y]=i.createRenderbuffer(),re(_.__webglDepthbuffer[Y],A,!1);else{const ee=A.stencilBuffer?i.DEPTH_STENCIL_ATTACHMENT:i.DEPTH_ATTACHMENT,q=_.__webglDepthbuffer[Y];i.bindRenderbuffer(i.RENDERBUFFER,q),i.framebufferRenderbuffer(i.FRAMEBUFFER,ee,i.RENDERBUFFER,q)}}else if(t.bindFramebuffer(i.FRAMEBUFFER,_.__webglFramebuffer),_.__webglDepthbuffer===void 0)_.__webglDepthbuffer=i.createRenderbuffer(),re(_.__webglDepthbuffer,A,!1);else{const Y=A.stencilBuffer?i.DEPTH_STENCIL_ATTACHMENT:i.DEPTH_ATTACHMENT,ee=_.__webglDepthbuffer;i.bindRenderbuffer(i.RENDERBUFFER,ee),i.framebufferRenderbuffer(i.FRAMEBUFFER,Y,i.RENDERBUFFER,ee)}t.bindFramebuffer(i.FRAMEBUFFER,null)}function ye(A,_,B){const Y=n.get(A);_!==void 0&&J(Y.__webglFramebuffer,A,A.texture,i.COLOR_ATTACHMENT0,i.TEXTURE_2D,0),B!==void 0&&Ce(A)}function Ge(A){const _=A.texture,B=n.get(A),Y=n.get(_);A.addEventListener("dispose",w);const ee=A.textures,q=A.isWebGLCubeRenderTarget===!0,ge=ee.length>1;if(ge||(Y.__webglTexture===void 0&&(Y.__webglTexture=i.createTexture()),Y.__version=_.version,a.memory.textures++),q){B.__webglFramebuffer=[];for(let ae=0;ae<6;ae++)if(_.mipmaps&&_.mipmaps.length>0){B.__webglFramebuffer[ae]=[];for(let de=0;de<_.mipmaps.length;de++)B.__webglFramebuffer[ae][de]=i.createFramebuffer()}else B.__webglFramebuffer[ae]=i.createFramebuffer()}else{if(_.mipmaps&&_.mipmaps.length>0){B.__webglFramebuffer=[];for(let ae=0;ae<_.mipmaps.length;ae++)B.__webglFramebuffer[ae]=i.createFramebuffer()}else B.__webglFramebuffer=i.createFramebuffer();if(ge)for(let ae=0,de=ee.length;ae<de;ae++){const Be=n.get(ee[ae]);Be.__webglTexture===void 0&&(Be.__webglTexture=i.createTexture(),a.memory.textures++)}if(A.samples>0&&ke(A)===!1){B.__webglMultisampledFramebuffer=i.createFramebuffer(),B.__webglColorRenderbuffer=[],t.bindFramebuffer(i.FRAMEBUFFER,B.__webglMultisampledFramebuffer);for(let ae=0;ae<ee.length;ae++){const de=ee[ae];B.__webglColorRenderbuffer[ae]=i.createRenderbuffer(),i.bindRenderbuffer(i.RENDERBUFFER,B.__webglColorRenderbuffer[ae]);const Be=s.convert(de.format,de.colorSpace),ne=s.convert(de.type),pe=T(de.internalFormat,Be,ne,de.colorSpace,A.isXRRenderTarget===!0),we=Ie(A);i.renderbufferStorageMultisample(i.RENDERBUFFER,we,pe,A.width,A.height),i.framebufferRenderbuffer(i.FRAMEBUFFER,i.COLOR_ATTACHMENT0+ae,i.RENDERBUFFER,B.__webglColorRen
vendor: 1,104 bytes, line 3815
3815derbuffer[ae])}i.bindRenderbuffer(i.RENDERBUFFER,null),A.depthBuffer&&(B.__webglDepthRenderbuffer=i.createRenderbuffer(),re(B.__webglDepthRenderbuffer,A,!0)),t.bindFramebuffer(i.FRAMEBUFFER,null)}}if(q){t.bindTexture(i.TEXTURE_CUBE_MAP,Y.__webglTexture),Q(i.TEXTURE_CUBE_MAP,_);for(let ae=0;ae<6;ae++)if(_.mipmaps&&_.mipmaps.length>0)for(let de=0;de<_.mipmaps.length;de++)J(B.__webglFramebuffer[ae][de],A,_,i.COLOR_ATTACHMENT0,i.TEXTURE_CUBE_MAP_POSITIVE_X+ae,de);else J(B.__webglFramebuffer[ae],A,_,i.COLOR_ATTACHMENT0,i.TEXTURE_CUBE_MAP_POSITIVE_X+ae,0);h(_)&&f(i.TEXTURE_CUBE_MAP),t.unbindTexture()}else if(ge){for(let ae=0,de=ee.length;ae<de;ae++){const Be=ee[ae],ne=n.get(Be);t.bindTexture(i.TEXTURE_2D,ne.__webglTexture),Q(i.TEXTURE_2D,Be),J(B.__webglFramebuffer,A,Be,i.COLOR_ATTACHMENT0+ae,i.TEXTURE_2D,0),h(Be)&&f(i.TEXTURE_2D)}t.unbindTexture()}else{let ae=i.TEXTURE_2D;if((A.isWebGL3DRenderTarget||A.isWebGLArrayRenderTarget)&&(ae=A.isWebGL3DRenderTarget?i.TEXTURE_3D:i.TEXTURE_2D_ARRAY),t.bindTexture(ae,Y.__webglTexture),Q(ae,_),_.mipmaps&&_.mipmaps.length>0)for(let de=0;de<_.mipmaps.length;
vendor: 4,434 bytes, line 3815
3815de++)J(B.__webglFramebuffer[de],A,_,i.COLOR_ATTACHMENT0,ae,de);else J(B.__webglFramebuffer,A,_,i.COLOR_ATTACHMENT0,ae,0);h(_)&&f(ae),t.unbindTexture()}A.depthBuffer&&Ce(A)}function Pe(A){const _=A.textures;for(let B=0,Y=_.length;B<Y;B++){const ee=_[B];if(h(ee)){const q=A.isWebGLCubeRenderTarget?i.TEXTURE_CUBE_MAP:i.TEXTURE_2D,ge=n.get(ee).__webglTexture;t.bindTexture(q,ge),f(q),t.unbindTexture()}}}const Ue=[],R=[];function rt(A){if(A.samples>0){if(ke(A)===!1){const _=A.textures,B=A.width,Y=A.height;let ee=i.COLOR_BUFFER_BIT;const q=A.stencilBuffer?i.DEPTH_STENCIL_ATTACHMENT:i.DEPTH_ATTACHMENT,ge=n.get(A),ae=_.length>1;if(ae)for(let de=0;de<_.length;de++)t.bindFramebuffer(i.FRAMEBUFFER,ge.__webglMultisampledFramebuffer),i.framebufferRenderbuffer(i.FRAMEBUFFER,i.COLOR_ATTACHMENT0+de,i.RENDERBUFFER,null),t.bindFramebuffer(i.FRAMEBUFFER,ge.__webglFramebuffer),i.framebufferTexture2D(i.DRAW_FRAMEBUFFER,i.COLOR_ATTACHMENT0+de,i.TEXTURE_2D,null,0);t.bindFramebuffer(i.READ_FRAMEBUFFER,ge.__webglMultisampledFramebuffer),t.bindFramebuffer(i.DRAW_FRAMEBUFFER,ge.__webglFramebuffer);for(let de=0;de<_.length;de++){if(A.resolveDepthBuffer&&(A.depthBuffer&&(ee|=i.DEPTH_BUFFER_BIT),A.stencilBuffer&&A.resolveStencilBuffer&&(ee|=i.STENCIL_BUFFER_BIT)),ae){i.framebufferRenderbuffer(i.READ_FRAMEBUFFER,i.COLOR_ATTACHMENT0,i.RENDERBUFFER,ge.__webglColorRenderbuffer[de]);const Be=n.get(_[de]).__webglTexture;i.framebufferTexture2D(i.DRAW_FRAMEBUFFER,i.COLOR_ATTACHMENT0,i.TEXTURE_2D,Be,0)}i.blitFramebuffer(0,0,B,Y,0,0,B,Y,ee,i.NEAREST),l===!0&&(Ue.length=0,R.length=0,Ue.push(i.COLOR_ATTACHMENT0+de),A.depthBuffer&&A.resolveDepthBuffer===!1&&(Ue.push(q),R.push(q),i.invalidateFramebuffer(i.DRAW_FRAMEBUFFER,R)),i.invalidateFramebuffer(i.READ_FRAMEBUFFER,Ue))}if(t.bindFramebuffer(i.READ_FRAMEBUFFER,null),t.bindFramebuffer(i.DRAW_FRAMEBUFFER,null),ae)for(let de=0;de<_.length;de++){t.bindFramebuffer(i.FRAMEBUFFER,ge.__webglMultisampledFramebuffer),i.framebufferRenderbuffer(i.FRAMEBUFFER,i.COLOR_ATTACHMENT0+de,i.RENDERBUFFER,ge.__webglColorRenderbuffer[de]);const Be=n.get(_[de]).__webglTexture;t.bindFramebuffer(i.FRAMEBUFFER,ge.__webglFramebuffer),i.framebufferTexture2D(i.DRAW_FRAMEBUFFER,i.COLOR_ATTACHMENT0+de,i.TEXTURE_2D,Be,0)}t.bindFramebuffer(i.DRAW_FRAMEBUFFER,ge.__webglMultisampledFramebuffer)}else if(A.depthBuffer&&A.resolveDepthBuffer===!1&&l){const _=A.stencilBuffer?i.DEPTH_STENCIL_ATTACHMENT:i.DEPTH_ATTACHMENT;i.invalidateFramebuffer(i.DRAW_FRAMEBUFFER,[_])}}}function Ie(A){return Math.min(r.maxSamples,A.samples)}function ke(A){const _=n.get(A);return A.samples>0&&e.has("WEBGL_multisampled_render_to_texture")===!0&&_.__useRenderToTexture!==!1}function Ae(A){const _=a.render.frame;d.get(A)!==_&&(d.set(A,_),A.update())}function Ye(A,_){const B=A.colorSpace,Y=A.format,ee=A.type;return A.isCompressedTexture===!0||A.isVideoTexture===!0||B!==Wt&&B!==dn&&(qe.getTransfer(B)===Je?(Y!==Bt||ee!==sn)&&console.warn("THREE.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType."):console.error("THREE.WebGLTextures: Unsupported texture color space:",B)),_}function be(A){return typeof HTMLImageElement<"u"&&A instanceof HTMLImageElement?(c.width=A.naturalWidth||A.width,c.height=A.naturalHeight||A.height):typeof VideoFrame<"u"&&A instanceof VideoFrame?(c.width=A.displayWidth,c.height=A.displayHeight):(c.width=A.width,c.height=A.height),c}this.allocateTextureUnit=O,this.resetTextureUnits=S,this.setTexture2D=k,this.setTexture2DArray=j,this.setTexture3D=z,this.setTextureCube=X,this.rebindTextures=ye,this.setupRenderTarget=Ge,this.updateRenderTargetMipmap=Pe,this.updateMultisampleRenderTarget=rt,this.setupDepthRenderbuffer=Ce,this.setupFrameBufferTexture=J,this.useMultisampledRTT=ke}function Vd(i,e){function t(n,r=dn){let s;const a=qe.getTransfer(r);if(n===sn)return i.UNSIGNED_BYTE;if(n===Ws)return i.UNSIGNED_SHORT_4_4_4_4;if(n===Xs)return i.UNSIGNED_SHORT_5_5_5_1;if(n===Eo)return i.UNSIGNED_INT_5_9_9_9_REV;if(n===Mo)return i.BYTE;if(n===So)return i.SHORT;if(n===gi)return i.UNSIGNED_SHORT;if(n===ks)return i.INT;if(n===Cn)return i.UNSIGNED_INT;if(n===en)return i.FLOAT;if(n===rn)return i.HALF_FLOAT;if(n===yo)return i.ALPHA;if(n===To)return i.RGB;if(n===Bt)return i.RGBA;if(n===Ao)return i.LUMINANCE;if(n===bo)return i.LUMINANCE_ALPHA;if(n===Kn)return i.DEPTH_COMPONENT;if(n===ei)return i.DEPTH_STENCIL;if(n===wo)return i.RED;if(n===qs)return i.RED_INTEGER;if(n===Ro)return i.RG;
vendor: 9,318 bytes, lines 3815-3839
3815if(n===Ys)return i.RG_INTEGER;if(n===Ks)return i.RGBA_INTEGER;if(n===Ji||n===Qi||n===er||n===tr)if(a===Je)if(s=e.get("WEBGL_compressed_texture_s3tc_srgb"),s!==null){if(n===Ji)return s.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(n===Qi)return s.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(n===er)return s.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(n===tr)return s.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}else return null;else if(s=e.get("WEBGL_compressed_texture_s3tc"),s!==null){if(n===Ji)return s.COMPRESSED_RGB_S3TC_DXT1_EXT;if(n===Qi)return s.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(n===er)return s.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(n===tr)return s.COMPRESSED_RGBA_S3TC_DXT5_EXT}else return null;if(n===ds||n===ps||n===ms||n===gs)if(s=e.get("WEBGL_compressed_texture_pvrtc"),s!==null){if(n===ds)return s.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(n===ps)return s.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(n===ms)return s.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(n===gs)return s.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}else return null;if(n===_s||n===vs||n===xs)if(s=e.get("WEBGL_compressed_texture_etc"),s!==null){if(n===_s||n===vs)return a===Je?s.COMPRESSED_SRGB8_ETC2:s.COMPRESSED_RGB8_ETC2;if(n===xs)return a===Je?s.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:s.COMPRESSED_RGBA8_ETC2_EAC}else return null;if(n===Ms||n===Ss||n===Es||n===ys||n===Ts||n===As||n===bs||n===ws||n===Rs||n===Cs||n===Ps||n===Ls||n===Ds||n===Us)if(s=e.get("WEBGL_compressed_texture_astc"),s!==null){if(n===Ms)return a===Je?s.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:s.COMPRESSED_RGBA_ASTC_4x4_KHR;if(n===Ss)return a===Je?s.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:s.COMPRESSED_RGBA_ASTC_5x4_KHR;if(n===Es)return a===Je?s.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:s.COMPRESSED_RGBA_ASTC_5x5_KHR;if(n===ys)return a===Je?s.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:s.COMPRESSED_RGBA_ASTC_6x5_KHR;if(n===Ts)return a===Je?s.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:s.COMPRESSED_RGBA_ASTC_6x6_KHR;if(n===As)return a===Je?s.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:s.COMPRESSED_RGBA_ASTC_8x5_KHR;if(n===bs)return a===Je?s.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:s.COMPRESSED_RGBA_ASTC_8x6_KHR;if(n===ws)return a===Je?s.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:s.COMPRESSED_RGBA_ASTC_8x8_KHR;if(n===Rs)return a===Je?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:s.COMPRESSED_RGBA_ASTC_10x5_KHR;if(n===Cs)return a===Je?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:s.COMPRESSED_RGBA_ASTC_10x6_KHR;if(n===Ps)return a===Je?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:s.COMPRESSED_RGBA_ASTC_10x8_KHR;if(n===Ls)return a===Je?s.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:s.COMPRESSED_RGBA_ASTC_10x10_KHR;if(n===Ds)return a===Je?s.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:s.COMPRESSED_RGBA_ASTC_12x10_KHR;if(n===Us)return a===Je?s.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:s.COMPRESSED_RGBA_ASTC_12x12_KHR}else return null;if(n===nr||n===Is||n===Ns)if(s=e.get("EXT_texture_compression_bptc"),s!==null){if(n===nr)return a===Je?s.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:s.COMPRESSED_RGBA_BPTC_UNORM_EXT;if(n===Is)return s.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT;if(n===Ns)return s.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT}else return null;if(n===Co||n===Fs||n===Os||n===Bs)if(s=e.get("EXT_texture_compression_rgtc"),s!==null){if(n===nr)return s.COMPRESSED_RED_RGTC1_EXT;if(n===Fs)return s.COMPRESSED_SIGNED_RED_RGTC1_EXT;if(n===Os)return s.COMPRESSED_RED_GREEN_RGTC2_EXT;if(n===Bs)return s.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT}else return null;return n===Qn?i.UNSIGNED_INT_24_8:i[n]!==void 0?i[n]:null}return{convert:t}}class kd extends Pt{constructor(e=[]){super(),this.isArrayCamera=!0,this.cameras=e}}class qi extends _t{constructor(){super(),this.isGroup=!0,this.type="Group"}}const Wd={type:"move"};class Jr{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return this._hand===null&&(this._hand=new qi,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return this._targetRay===null&&(this._targetRay=new qi,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new N,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new N),this._targetRay}getGripSpace(){return this._grip===null&&(this._grip=new qi,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new N,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new N),this._grip}dispatchEvent(e){return this._targetRay!==null&&this._targetRay.dispatchEvent(e),this._grip!==null&&this._grip.dispatchEvent(e),this._hand!==null&&this._hand.dispatchEvent(e),this}connect(e){if(e&&e.hand){const t=this._hand;if(t)for(const n of e.hand.values())this._getHandJoint(t,n)}return this.dispatchEvent({type:"connected",data:e}),this}disconnect(e){return this.dispatchEvent({type:"disconnected",data:e}),this._targetRay!==null&&(this._targetRay.visible=!1),this._grip!==null&&(this._grip.visible=!1),this._hand!==null&&(this._hand.visible=!1),this}update(e,t,n){let r=null,s=null,a=null;const o=this._targetRay,l=this._grip,c=this._hand;if(e&&t.session.visibilityState!=="visible-blurred"){if(c&&e.hand){a=!0;for(const E of e.hand.values()){const h=t.getJointPose(E,n),f=this._getHandJoint(c,E);h!==null&&(f.matrix.fromArray(h.transform.matrix),f.matrix.decompose(f.position,f.rotation,f.scale),f.matrixWorldNeedsUpdate=!0,f.jointRadius=h.radius),f.visible=h!==null}const d=c.joints["index-finger-tip"],u=c.joints["thumb-tip"],p=d.position.distanceTo(u.position),m=.02,v=.005;c.inputState.pinching&&p>m+v?(c.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!c.inputState.pinching&&p<=m-v&&(c.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else l!==null&&e.gripSpace&&(s=t.getPose(e.gripSpace,n),s!==null&&(l.matrix.fromArray(s.transform.matrix),l.matrix.decompose(l.position,l.rotation,l.scale),l.matrixWorldNeedsUpdate=!0,s.linearVelocity?(l.hasLinearVelocity=!0,l.linearVelocity.copy(s.linearVelocity)):l.hasLinearVelocity=!1,s.angularVelocity?(l.hasAngularVelocity=!0,l.angularVelocity.copy(s.angularVelocity)):l.hasAngularVelocity=!1));o!==null&&(r=t.getPose(e.targetRaySpace,n),r===null&&s!==null&&(r=s),r!==null&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),o.matrixWorldNeedsUpdate=!0,r.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(r.linearVelocity)):o.hasLinearVelocity=!1,r.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(r.angularVelocity)):o.hasAngularVelocity=!1,this.dispatchEvent(Wd)))}return o!==null&&(o.visible=r!==null),l!==null&&(l.visible=s!==null),c!==null&&(c.visible=a!==null),this}_getHandJoint(e,t){if(e.joints[t.jointName]===void 0){const n=new qi;n.matrixAutoUpdate=!1,n.visible=!1,e.joints[t.jointName]=n,e.add(n)}return e.joints[t.jointName]}}const Xd=`
3816void main() {
3817
3818	gl_Position = vec4( position, 1.0 );
3819
3820}`,qd=`
3821uniform sampler2DArray depthColor;
3822uniform float depthWidth;
3823uniform float depthHeight;
3824
3825void main() {
3826
3827	vec2 coord = vec2( gl_FragCoord.x / depthWidth, gl_FragCoord.y / depthHeight );
3828
3829	if ( coord.x >= 1.0 ) {
3830
3831		gl_FragDepth = texture( depthColor, vec3( coord.x - 1.0, coord.y, 1 ) ).r;
3832
3833	} else {
3834
3835		gl_FragDepth = texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r;
3836
3837	}
3838
3839}`;class Yd{constructor(){this.texture=null,this.mesh=null,this.depthNear=0,this.depthFar=0}init(e,t,n){if(this.texture===null){const r=new Et,s=e.properties.get(r);s.__webglTexture=t.texture,(t.depthNear!=n.depthNear||t.depthFar!=n.depthFar)&&(this.depthNear=t.depthNear,this.depthFar=t.depthFar),this.texture=r}}getMesh(e){if(this.texture!==null&&this.mesh===null){const t=e.cameras[0].viewport,n=new ht({vertexShader:Xd,fragmentShader:qd,uniforms:{depthColor:{value:this.texture},depthWidth:{value:t.z},depthHeight:{value:t.w}}});this.mesh=new zt(new mr(20,20),n)}return this.mesh}reset(){this.texture=null,this.mesh=null}getDepthTexture(){return this.texture}}class Kd extends ii{constructor(e,t){super();const n=this;let r=null,s=1,a=null,o="local-floor",l=1,c=null,d=null,u=null,p=null,m=null,v=null;const E=new Yd,h=t.getContextAttributes();let f=null,T=null;const x=[],y=[],C=new He;let w=null;const b=new Pt;b.layers.enable(1),b.viewport=new it;const I=new Pt;I.layers.enable(2),I.viewport=new it;const K=[b,I],g=new kd;g.layers.enable(1),g.layers.enable(2);let S=null,O=null;this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(F){let J=x[F];return J===void 0&&(J=new Jr,x[F]=J),J.getTargetRaySpace()},this.getControllerGrip=function(F){let J=x[F];return J===void 0&&(J=new Jr,x[F]=J),J.getGripSpace()},this.getHand=function(F){let J=x[F];return J===void 0&&(J=new Jr,x[F]=J),J.getHandSpace()};function H(F){const J=y.indexOf(F.inputSource);if(J===-1)return;const re=x[J];re!==void 0&&(re.update(F.inputSource,F.frame,c||a),re.dispatchEvent({type:F.type,data:F.inputSource}))}function k(){r.removeEventListener("select",H),r.removeEventListener("selectstart",H),r.removeEventListener("selectend",H),r.removeEventListener("squeeze",H),r.removeEventListener("squeezestart",H),r.removeEventListener("squeezeend",H),r.removeEventListener("end",k),r.removeEventListener("inputsourceschange",j);for(let F=0;F<x.length;
vendor: 7,098 bytes, line 3839
3839F++){const J=y[F];J!==null&&(y[F]=null,x[F].disconnect(J))}S=null,O=null,E.reset(),e.setRenderTarget(f),m=null,p=null,u=null,r=null,T=null,Se.stop(),n.isPresenting=!1,e.setPixelRatio(w),e.setSize(C.width,C.height,!1),n.dispatchEvent({type:"sessionend"})}this.setFramebufferScaleFactor=function(F){s=F,n.isPresenting===!0&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(F){o=F,n.isPresenting===!0&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return c||a},this.setReferenceSpace=function(F){c=F},this.getBaseLayer=function(){return p!==null?p:m},this.getBinding=function(){return u},this.getFrame=function(){return v},this.getSession=function(){return r},this.setSession=async function(F){if(r=F,r!==null){if(f=e.getRenderTarget(),r.addEventListener("select",H),r.addEventListener("selectstart",H),r.addEventListener("selectend",H),r.addEventListener("squeeze",H),r.addEventListener("squeezestart",H),r.addEventListener("squeezeend",H),r.addEventListener("end",k),r.addEventListener("inputsourceschange",j),h.xrCompatible!==!0&&await t.makeXRCompatible(),w=e.getPixelRatio(),e.getSize(C),r.renderState.layers===void 0){const J={antialias:h.antialias,alpha:!0,depth:h.depth,stencil:h.stencil,framebufferScaleFactor:s};m=new XRWebGLLayer(r,t,J),r.updateRenderState({baseLayer:m}),e.setPixelRatio(1),e.setSize(m.framebufferWidth,m.framebufferHeight,!1),T=new Ht(m.framebufferWidth,m.framebufferHeight,{format:Bt,type:sn,colorSpace:e.outputColorSpace,stencilBuffer:h.stencil})}else{let J=null,re=null,oe=null;h.depth&&(oe=h.stencil?t.DEPTH24_STENCIL8:t.DEPTH_COMPONENT24,J=h.stencil?ei:Kn,re=h.stencil?Qn:Cn);const Ce={colorFormat:t.RGBA8,depthFormat:oe,scaleFactor:s};u=new XRWebGLBinding(r,t),p=u.createProjectionLayer(Ce),r.updateRenderState({layers:[p]}),e.setPixelRatio(1),e.setSize(p.textureWidth,p.textureHeight,!1),T=new Ht(p.textureWidth,p.textureHeight,{format:Bt,type:sn,depthTexture:new Wo(p.textureWidth,p.textureHeight,re,void 0,void 0,void 0,void 0,void 0,void 0,J),stencilBuffer:h.stencil,colorSpace:e.outputColorSpace,samples:h.antialias?4:0,resolveDepthBuffer:p.ignoreDepthValues===!1})}T.isXRRenderTarget=!0,this.setFoveation(l),c=null,a=await r.requestReferenceSpace(o),Se.setContext(r),Se.start(),n.isPresenting=!0,n.dispatchEvent({type:"sessionstart"})}},this.getEnvironmentBlendMode=function(){if(r!==null)return r.environmentBlendMode},this.getDepthTexture=function(){return E.getDepthTexture()};function j(F){for(let J=0;J<F.removed.length;J++){const re=F.removed[J],oe=y.indexOf(re);oe>=0&&(y[oe]=null,x[oe].disconnect(re))}for(let J=0;J<F.added.length;J++){const re=F.added[J];let oe=y.indexOf(re);if(oe===-1){for(let ye=0;ye<x.length;ye++)if(ye>=y.length){y.push(re),oe=ye;break}else if(y[ye]===null){y[ye]=re,oe=ye;break}if(oe===-1)break}const Ce=x[oe];Ce&&Ce.connect(re)}}const z=new N,X=new N;function D(F,J,re){z.setFromMatrixPosition(J.matrixWorld),X.setFromMatrixPosition(re.matrixWorld);const oe=z.distanceTo(X),Ce=J.projectionMatrix.elements,ye=re.projectionMatrix.elements,Ge=Ce[14]/(Ce[10]-1),Pe=Ce[14]/(Ce[10]+1),Ue=(Ce[9]+1)/Ce[5],R=(Ce[9]-1)/Ce[5],rt=(Ce[8]-1)/Ce[0],Ie=(ye[8]+1)/ye[0],ke=Ge*rt,Ae=Ge*Ie,Ye=oe/(-rt+Ie),be=Ye*-rt;if(J.matrixWorld.decompose(F.position,F.quaternion,F.scale),F.translateX(be),F.translateZ(Ye),F.matrixWorld.compose(F.position,F.quaternion,F.scale),F.matrixWorldInverse.copy(F.matrixWorld).invert(),Ce[10]===-1)F.projectionMatrix.copy(J.projectionMatrix),F.projectionMatrixInverse.copy(J.projectionMatrixInverse);else{const A=Ge+Ye,_=Pe+Ye,B=ke-be,Y=Ae+(oe-be),ee=Ue*Pe/_*A,q=R*Pe/_*A;F.projectionMatrix.makePerspective(B,Y,ee,q,A,_),F.projectionMatrixInverse.copy(F.projectionMatrix).invert()}}function $(F,J){J===null?F.matrixWorld.copy(F.matrix):F.matrixWorld.multiplyMatrices(J.matrixWorld,F.matrix),F.matrixWorldInverse.copy(F.matrixWorld).invert()}this.updateCamera=function(F){if(r===null)return;let J=F.near,re=F.far;E.texture!==null&&(E.depthNear>0&&(J=E.depthNear),E.depthFar>0&&(re=E.depthFar)),g.near=I.near=b.near=J,g.far=I.far=b.far=re,(S!==g.near||O!==g.far)&&(r.updateRenderState({depthNear:g.near,depthFar:g.far}),S=g.near,O=g.far);const oe=F.parent,Ce=g.cameras;$(g,oe);for(let ye=0;ye<Ce.length;ye++)$(Ce[ye],oe);Ce.length===2?D(g,b,I):g.projectionMatrix.copy(b.projectionMatrix),te(F,g,oe)};function te(F,J,re){re===null?F.matrix.copy(J.matrixWorld):(F.matrix.copy(re.matrixWorld),F.matrix.invert(),F.matrix.multiply(J.matrixWorld)),F.matrix.decompose(F.position,F.quaternion,F.scale),F.updateMatrixWorld(!0),F.projectionMatrix.copy(J.projectionMatrix),F.projectionMatrixInverse.copy(J.projectionMatrixInverse),F.isPerspectiveCamera&&(F.fov=zs*2*Math.atan(1/F.projectionMatrix.elements[5]),F.zoom=1)}this.getCamera=function(){return g},this.getFoveation=function(){if(!(p===null&&m===null))return l},this.setFoveation=function(F){l=F,p!==null&&(p.fixedFoveation=F),m!==null&&m.fixedFoveation!==void 0&&(m.fixedFoveation=F)},this.hasDepthSensing=function(){return E.texture!==null},this.getDepthSensingMesh=function(){return E.getMesh(g)};let Q=null;function xe(F,J){if(d=J.getViewerPose(c||a),v=J,d!==null){const re=d.views;m!==null&&(e.setRenderTargetFramebuffer(T,m.framebuffer),e.setRenderTarget(T));let oe=!1;re.length!==g.cameras.length&&(g.cameras.length=0,oe=!0);for(let ye=0;ye<re.length;ye++){const Ge=re[ye];let Pe=null;if(m!==null)Pe=m.getViewport(Ge);else{const R=u.getViewSubImage(p,Ge);Pe=R.viewport,ye===0&&(e.setRenderTargetTextures(T,R.colorTexture,p.ignoreDepthValues?void 0:R.depthStencilTexture),e.setRenderTarget(T))}let Ue=K[ye];Ue===void 0&&(Ue=new Pt,Ue.layers.enable(ye),Ue.viewport=new it,K[ye]=Ue),Ue.matrix.fromArray(Ge.transform.matrix),Ue.matrix.decompose(Ue.position,Ue.quaternion,Ue.scale),Ue.projectionMatrix.fromArray(Ge.projectionMatrix),Ue.projectionMatrixInverse.copy(Ue.projectionMatrix).invert(),Ue.viewport.set(Pe.x,Pe.y,Pe.width,Pe.height),ye===0&&(g.matrix.copy(Ue.matrix),g.matrix.decompose(g.position,g.quaternion,g.scale)),oe===!0&&g.cameras.push(Ue)}const Ce=r.enabledFeatures;if(Ce&&Ce.includes("depth-sensing")){const ye=u.getDepthInformation(re[0]);ye&&ye.isValid&&ye.texture&&E.init(e,ye,r.renderState)}}for(let re=0;re<x.length;re++){const oe=y[re],Ce=x[re];oe!==null&&Ce!==void 0&&Ce.update(oe,J,c||a)}Q&&Q(F,J),J.detectedPlanes&&n.dispatchEvent({type:"planesdetected",data:J}),v=null}const Se=new Vo;Se.setAnimationLoop(xe),this.setAnimationLoop=function(F){Q=F},this.dispose=function(){}}}const En=new Xt,$d=new tt;function Zd(i,e){function t(h,f){h.matrixAutoUpdate===!0&&h.updateMatrix(),f.value.copy(h.matrix)}function n(h,f){f.color.getRGB(h.fogColor.value,Bo(i)),f.isFog?(h.fogNear.value=f.near,h.fogFar.value=f.far):f.isFogExp2&&(h.fogDensity.value=f.density)}function r(h,f,T,x,y){f.isMeshBasicMaterial||f.isMeshLambertMaterial?s(h,f):f.isMeshToonMaterial?(s(h,f),u(h,f)):f.isMeshPhongMaterial?(s(h,f),d(h,f)):f.isMeshStandardMaterial?(s(h,f),p(h,f),f.isMeshPhysicalMaterial&&m(h,f,y)):f.isMeshMat
vendor: 11,650 bytes, line 3839
3839capMaterial?(s(h,f),v(h,f)):f.isMeshDepthMaterial?s(h,f):f.isMeshDistanceMaterial?(s(h,f),E(h,f)):f.isMeshNormalMaterial?s(h,f):f.isLineBasicMaterial?(a(h,f),f.isLineDashedMaterial&&o(h,f)):f.isPointsMaterial?l(h,f,T,x):f.isSpriteMaterial?c(h,f):f.isShadowMaterial?(h.color.value.copy(f.color),h.opacity.value=f.opacity):f.isShaderMaterial&&(f.uniformsNeedUpdate=!1)}function s(h,f){h.opacity.value=f.opacity,f.color&&h.diffuse.value.copy(f.color),f.emissive&&h.emissive.value.copy(f.emissive).multiplyScalar(f.emissiveIntensity),f.map&&(h.map.value=f.map,t(f.map,h.mapTransform)),f.alphaMap&&(h.alphaMap.value=f.alphaMap,t(f.alphaMap,h.alphaMapTransform)),f.bumpMap&&(h.bumpMap.value=f.bumpMap,t(f.bumpMap,h.bumpMapTransform),h.bumpScale.value=f.bumpScale,f.side===St&&(h.bumpScale.value*=-1)),f.normalMap&&(h.normalMap.value=f.normalMap,t(f.normalMap,h.normalMapTransform),h.normalScale.value.copy(f.normalScale),f.side===St&&h.normalScale.value.negate()),f.displacementMap&&(h.displacementMap.value=f.displacementMap,t(f.displacementMap,h.displacementMapTransform),h.displacementScale.value=f.displacementScale,h.displacementBias.value=f.displacementBias),f.emissiveMap&&(h.emissiveMap.value=f.emissiveMap,t(f.emissiveMap,h.emissiveMapTransform)),f.specularMap&&(h.specularMap.value=f.specularMap,t(f.specularMap,h.specularMapTransform)),f.alphaTest>0&&(h.alphaTest.value=f.alphaTest);const T=e.get(f),x=T.envMap,y=T.envMapRotation;x&&(h.envMap.value=x,En.copy(y),En.x*=-1,En.y*=-1,En.z*=-1,x.isCubeTexture&&x.isRenderTargetTexture===!1&&(En.y*=-1,En.z*=-1),h.envMapRotation.value.setFromMatrix4($d.makeRotationFromEuler(En)),h.flipEnvMap.value=x.isCubeTexture&&x.isRenderTargetTexture===!1?-1:1,h.reflectivity.value=f.reflectivity,h.ior.value=f.ior,h.refractionRatio.value=f.refractionRatio),f.lightMap&&(h.lightMap.value=f.lightMap,h.lightMapIntensity.value=f.lightMapIntensity,t(f.lightMap,h.lightMapTransform)),f.aoMap&&(h.aoMap.value=f.aoMap,h.aoMapIntensity.value=f.aoMapIntensity,t(f.aoMap,h.aoMapTransform))}function a(h,f){h.diffuse.value.copy(f.color),h.opacity.value=f.opacity,f.map&&(h.map.value=f.map,t(f.map,h.mapTransform))}function o(h,f){h.dashSize.value=f.dashSize,h.totalSize.value=f.dashSize+f.gapSize,h.scale.value=f.scale}function l(h,f,T,x){h.diffuse.value.copy(f.color),h.opacity.value=f.opacity,h.size.value=f.size*T,h.scale.value=x*.5,f.map&&(h.map.value=f.map,t(f.map,h.uvTransform)),f.alphaMap&&(h.alphaMap.value=f.alphaMap,t(f.alphaMap,h.alphaMapTransform)),f.alphaTest>0&&(h.alphaTest.value=f.alphaTest)}function c(h,f){h.diffuse.value.copy(f.color),h.opacity.value=f.opacity,h.rotation.value=f.rotation,f.map&&(h.map.value=f.map,t(f.map,h.mapTransform)),f.alphaMap&&(h.alphaMap.value=f.alphaMap,t(f.alphaMap,h.alphaMapTransform)),f.alphaTest>0&&(h.alphaTest.value=f.alphaTest)}function d(h,f){h.specular.value.copy(f.specular),h.shininess.value=Math.max(f.shininess,1e-4)}function u(h,f){f.gradientMap&&(h.gradientMap.value=f.gradientMap)}function p(h,f){h.metalness.value=f.metalness,f.metalnessMap&&(h.metalnessMap.value=f.metalnessMap,t(f.metalnessMap,h.metalnessMapTransform)),h.roughness.value=f.roughness,f.roughnessMap&&(h.roughnessMap.value=f.roughnessMap,t(f.roughnessMap,h.roughnessMapTransform)),f.envMap&&(h.envMapIntensity.value=f.envMapIntensity)}function 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THREE.Camera.");return}if(y===!0)return;if(M.matrixWorldAutoUpdate===!0&&M.updateMatrixWorld(),L.parent===null&&L.matrixWorldAutoUpdate===!0&&L.updateMatrixWorld(),W.enabled===!0&&W.isPresenting===!0&&(W.cameraAutoUpdate===!0&&W.updateCamera(L),L=W.getCamera()),M.isScene===!0&&M.onBeforeRender(x,M,L,b),h=Be.get(M,T.length),h.init(L),T.push(h),oe.multiplyMatrices(L.projectionMatrix,L.matrixWorldInverse),Se.setFromProjectionMatrix(oe),J=this.localClippingEnabled,F=ne.init(this.clippingPlanes,J),E=de.get(M,f.length),E.init(),f.push(E),W.enabled===!0&&W.isPresenting===!0){const ie=x.xr.getDepthSensingMesh();ie!==null&&vr(ie,L,-1/0,x.sortObjects)}vr(M,L,0,x.sortObjects),E.finish(),x.sortObjects===!0&&E.sort(D,$),Pe=W.enabled===!1||W.isPresenting===!1||W.hasDepthSensing()===!1,Pe&&we.addToRenderList(E,M),this.info.render.frame++,F===!0&&ne.beginShadows();const G=h.state.shadowsArray;pe.render(G,M,L),F===!0&&ne.endShadows(),this.info.autoReset===!0&&this.info.reset();const V=E.opaque,U=E.transmissive;if(h.setupLights(),L.isArrayCamera){const ie=L.cameras;if(U.length>0)for(let he=0,_e=ie.length;he<_e;he++){const ve=ie[he];ia(V,U,M,ve)}Pe&&we.render(M);for(let he=0,_e=ie.length;he<_e;he++){const ve=ie[he];na(E,M,ve,ve.viewport)}}else U.length>0&&ia(V,U,M,L),Pe&&we.render(M),na(E,M,L);b!==null&&(A.updateMultisampleRenderTarget(b),A.updateRenderTargetMipmap(b)),M.isScene===!0&&M.onAfterRender(x,M,L),Ze.resetDefaultState(),I=-1,K=null,T.pop(),T.length>0?(h=T[T.length-1],F===!0&&ne.setGlobalState(x.clippingPlanes,h.state.camera)):h=null,f.pop(),f.length>0?E=f[f.length-1]:E=null};function vr(M,L,G,V){if(M.visible===!1)return;if(M.layers.test(L.layers)){if(M.isGroup)G=M.renderOrder;else if(M.isLOD)M.autoUpdate===!0&&M.update(L);else if(M.isLight)h.pushLight(M),M.castShadow&&h.pushShadow(M);else if(M.isSprite){if(!M.frustumCulled||Se.intersectsSprite(M)){V&&ye.setFromMatrixPosition(M.matrixWorld).applyMatrix4(oe);const he=q.update(M),_e=M.material;_e.visible&&E.push(M,he,_e,G,ye.z,null)}}else if((M.isMesh||M.isLine||M.isPoints)&&(!M.frustumCulled||Se.intersectsObject(M))){const he=q.update(M),_e=M.material;if(V&&(M.boundingSphere!==void 0?(M.boundingSphere===null&&M.computeBoundingSphere(),ye.copy(M.boundingSphere.center)):(he.boundingSphere===null&&he.computeBoundingSphere(),ye.copy(he.boundingSphere.center)),ye.applyMatrix4(M.matrixWorld).applyMatrix4(oe)),Array.isArray(_e)){const ve=he.groups;for(let Re=0,De=ve.length;Re<De;Re++){const Me=ve[Re],je=_e[Me.materialIndex];je&&je.visible&&E.push(M,he,je,G,ye.z,Me)}}else _e.visible&&E.push(M,he,_e,G,ye.z,null)}}const ie=M.children;for(let he=0,_e=ie.length;he<_e;he++)vr(ie[he],L,G,V)}function na(M,L,G,V){const U=M.opaque,ie=M.transmissive,he=M.transparent;h.setupLightsView(G),F===!0&&ne.setGlobalState(x.clippingPlanes,G),V&&Ae.viewport(g.copy(V)),U.length>0&&yi(U,L,G),ie.length>0&&yi(ie,L,G),he.length>0&&yi(he,L,G),Ae.buffers.depth.setTest(!0),Ae.buffers.depth.setMask(!0),Ae.buffers.color.setMask(!0),Ae.setPolygonOffset(!1)}function ia(M,L,G,V){if((G.isScene===!0?G.overrideMaterial:null)!==null)return;h.state.transmissionRenderTarget[V.id]===void 0&&(h.state.transmissionRenderTarget[V.id]=new Ht(1,1,{generateMipmaps:!0,type:Ie.has("EXT_color_buffer_half_float")||Ie.has("EXT_color_buffer_float")?rn:sn,minFilter:Rn,samples:4,stencilBuffer:s,resolveDepthBuffer:!1,resolveStencilBuffer:!1,colorSpace:qe.workingColorSpace}));const ie=h.state.transmissionRenderTarget[V.id],he=V.viewport||g;ie.setSize(he.z,he.w);const _e=x.getRenderTarget();x.setRenderTarget(ie),x.getClearColor(H),k=x.getClearAlpha(),k<1&&x.setClearColor(16777215,.5),x.clear(),Pe&&we.render(G);const ve=x.toneMapping;x.toneMapping=pn;const Re=V.viewport;if(V.viewport!==void 0&&(V.viewport=void 0),h.setupLightsView(V),F===!0&&ne.setGlobalState(x.clippingPlanes,V),yi(M,G,V),A.updateMultisampleRenderTarget(ie),A.updateRenderTargetMipmap(ie),Ie.has("WEBGL_multisampled_render_to_texture")===!1){let De=!1;for(let Me=0,je=L.length;Me<je;Me++){const Qe=L[Me],nt=Qe.object,yt=Qe.geometry,Ke=Qe.material,Ee=Qe.group;if(Ke.side===Qt&&nt.layers.test(V.layers)){const ft=Ke.side;Ke.side=St,Ke.needsUpdate=!0,ra(nt,G,V,yt,Ke,Ee),Ke.side=ft,Ke.needsUpdate=!0,De=!0}}De===!0&&(A.updateMultisampleRenderTarget(ie),A.updateRenderTargetMipmap(ie))}x.setRenderTarget(_e),x.setClearColor(H,k),Re!==void 0&&(V.viewport=Re),x.toneMapping=ve}function yi(M,L,G){const V=L.isScene===!0?L.overrideMaterial:null;for(let U=0,ie=M.length;U<ie;U++){const he=M[U],_e=he.object,ve=he.geometry,Re=V===null?he.material:V,De=he.group;_e.layers.test(G.layers)&&ra(_e,L,G,ve,Re,De)}}function ra(M,L,G,V,U,ie){M.onBeforeRender(x,L,G,V,U,ie),M.modelViewMatrix.multiplyMatrices(G.matrixWorldInverse,M.matrixWorld),M.normalMatrix.getNormalMatrix(M.modelViewMatrix),U.onBeforeRender(x,L,G,V,M,ie),U.transparent===!0&&U.side===Qt&&U.forceSinglePass===!1?(U.side=St,U.needsUpdate=!0,x.renderBufferDirect(G,L,V,U,M,ie),U.side=mn,U.needsUpdate=!0,x.renderBufferDirect(G,L,V,U,M,ie),U.side=Qt):x.renderBufferDirect(G,L,V,U,M,ie),M.onAfterRender(x,L,G,V,U,ie)}function Ti(M,L,G){L.isScene!==!0&&(L=Ge);const V=be.get(M),U=h.state.lights,ie=h.state.shadowsArray,he=U.state.version,_e=ge.getParameters(M,U.state,ie,L,G),ve=ge.getProgramCacheKey(_e);let Re=V.programs;V.environment=M.isMeshStandardMaterial?L.environment:null,V.fog=L.fog,V.envMap=(M.isMeshStandardMaterial?B:_).get(M.envMap||V.environment),V.envMapRotation=V.environment!==null&&M.envMap===null?L.environmentRotation:M.envMapRotation,Re===void 0&&(M.addEventListener("dispose",Ve),Re=new Map,V.programs=Re);let De=Re.get(ve);if(De!==void 0){if(V.currentProgram===De&&V.lightsStateVersion===he)return aa(M,_e),De}else _e.uniforms=ge.getUniforms(M),M.onBeforeCompile(_e,x),De=ge.acquireProgram(_e,ve),Re.set(ve,De),V.uniforms=_e.uniforms;const Me=V.uniforms;return(!M.isShaderMaterial&&!M.isRawShaderMaterial||M.clipping===!0)&&(Me.clippingPlanes=ne.uniform),aa(M,_e),V.needsLights=el(M),V.lightsStateVersion=he,V.needsLights&&(Me.ambientLightColor.value=U.state.ambient,Me.lightProbe.value=U.state.probe,Me.directionalLights.value=U.state.directional,Me.directionalLightShadows.value=U.state.directionalShadow,Me.spotLights.value=U.state.spot,Me.spotLightShadows.value=U.state.spotShadow,Me.rectAreaLights.value=U.state.rectArea,Me.ltc_1.value=U.state.rectAreaLTC1,Me.ltc_2.value=U.state.rectAreaLTC2,Me.pointLights.value=U.state.point,Me.pointLightShadows.value=U.state.pointShadow,Me.hemisphereLights.value=U.state.hemi,Me.directionalShadowMap.value=U.state.directionalShadowMap,Me.directionalShadowMatrix.value=U.state.directionalShadowMatrix,Me.spotShadowMap.value=U.state.spotShadowMap,Me.spotLightMatrix.value=U.state.spotLightMatrix,Me.spotLightMap.value=U.state.spotLightMap,Me.pointShadowMap.value=U.state.pointShadowMap,Me.pointShadowMatrix.value=U.state.pointShadowMatrix),V.currentProgram=De,V.uniformsList=null,De}function sa(M){if(M.uniformsList===null){const L=M.currentProgram.getUniforms();M.uniformsList=rr.seqWithValue(L.seq,M.uniforms)}return M.uniformsList}function aa(M,L){const G=be.get(M);G.outputColorSpace=L.outputColorSpace,G.batching=L.batching,G.batchingColor=L.batchingColor,G.instancing=L.instancing,G.instancingColor=L.instancingColor,G.instancingMorph=L.instancingMorph,G.skinning=L.skinning,G.morphTargets=L.morphTargets,G.morphNormals=L.morphNormals,G.morphColors=L.morphColors,G.morphTargetsCount=L.morphTargetsCount,G.numClippingPlanes=L.numClippingPlanes,G.numIntersection=L.numClipIntersection,G.vertexAlphas=L.vertexAlphas,G.vertexTangents=L.vertexTangents,G.toneMapping=L.toneMapping}function Jo(M,L,G,V,U){L.isScene!==!0&&(L=Ge),A.resetTextureUnits();const ie=L.fog,he=V.isMeshStandardMaterial?L.environment:null,_e=b===null?x.outputColorSpace:b.isXRRenderTarget===!0?b.texture.colorSpace:Wt,ve=(V.isMeshStandardMaterial?B:_).get(V.envMap||he),Re=V.vertexColors===!0&&!!G.attributes.color&&G.attributes.color.itemSize===4,De=!!G.attributes.tangent&&(!!V.normalMap||V.anisotropy>0),Me=!!G.morphAttributes.position,je=!!G.morphAttributes.normal,Qe=!!G.morphAttributes.color;let nt=pn;V.toneMapped&&(b===null||b.isXRRenderTarget===!0)&&(nt=x.toneMapping);const yt=G.morphAttributes.position||G.morphAttributes.normal||G.morphAttributes.color,Ke=yt!==void 0?yt.length:0,Ee=be.get(V),ft=h.state.lights;if(F===!0&&(J===!0||M!==K)){const Rt=M===K&&V.id===I;ne.setState(V,M,Rt)}let $e=!1;V.version===Ee.__version?(Ee.needsLights&&Ee.lightsStateVersion!==ft.state.version||Ee.outputColorSpace!==_e||U.isBatchedMesh&&Ee.batching===!1||!U.isBatchedMesh&&Ee.batching===!0||U.isBatchedMesh&&Ee.batchingColor===!0&&U.colorTexture===null||U.isBatchedMesh&&Ee.batchingColor===!1&&U.colorTexture!==null||U.isInstancedMesh&&Ee.instancing===!1||!U.isInstancedMesh&&Ee.instancing===!0||U.isSkinnedMesh&&Ee.skinning===!1||!U.isSkinnedMesh&&Ee.skinning===!0||U.isInstancedMesh&&Ee.instancingColor===!0&&U.instanceColor===null||U.isInstancedMesh&&Ee.instancingColor===!1&&U.instanceColor!==null||U.isInstancedMesh&&Ee.instancingMorph===!0&&U.morphTexture===null||U.isInstancedMesh&&Ee.instancingMorph===!1&&U.morphTexture!==null||Ee.envMap!==ve||V.fog===!0&&Ee.fog!==ie||Ee.numClippingPlanes!==void 0&&(Ee.numClippingPlanes!==ne.numPlanes||Ee.numIntersection!==ne.numIntersection)||Ee.vertexAlphas!==Re||Ee.vertexTangents!==De||Ee.morphTargets!==Me||Ee.morphNormals!==je||Ee.morphColors!==Qe||Ee.toneMapping!==nt||Ee.morphTargetsCount!==Ke)&&($e=!0):($e=!0,Ee.__version=V.version);let Dt=Ee.currentProgram;$e===!0&&(Dt=Ti(V,L,U));let Pn=!1,Tt=!1,xr=!1;const st=Dt.getUniforms(),an=Ee.uniforms;if(Ae.useProgram(Dt.program)&&(Pn=!0,Tt=!0,xr=!0),V.id!==I&&(I=V.id,Tt=!0),Pn||K!==M){ke.reverseDepthBuffer?(re.copy(M.projectionMatrix),Gl(re),Vl(re),st.setValue(R,"projectionMatrix",re)):st.setValue(R,"projectionMatrix",M.projectionMatrix),st.setValue(R,"viewMatrix",M.matrixWorldInverse);const Rt=st.map.cameraPosition;Rt!==void 0&&Rt.setValue(R,Ce.setFromMatrixPosition(M.matrixWorld)),ke.logarithmicDepthBuffer&&st.setValue(R,"logDepthBufFC",2/(Math.log(M.far+1)/Math.LN2)),(V.isMeshPhongMaterial||V.isMeshToonMaterial||V.isMeshLambertMaterial||V.isMeshBasicMaterial||V.isMeshStandardMaterial||V.isShaderMaterial)&&st.setValue(R,"isOrthographic",M.isOrthographicCamera===!0),K!==M&&(K=M,Tt=!0,xr=!0)}if(U.isSkinnedMesh){st.setOptional(R,U,"bindMatrix"),st.setOptional(R,U,"bindMatrixInverse");const Rt=U.skeleton;Rt&&(Rt.boneTexture===null&&Rt.computeBoneTexture(),st.setValue(R,"boneTexture",Rt.boneTexture,A))}U.isBatchedMesh&&(st.setOptional(R,U,"batchingTexture"),st.setValue(R,"batchingTexture",U._matricesTexture,A),st.setOptional(R,U,"batchingIdTexture"),st.setValue(R,"batchingIdTexture",U._indirectTexture,A),st.setOptional(R,U,"batchingColorTexture"),U._colorsTexture!==null&&st.setValue(R,"batchingColorTexture",U._colorsTexture,A));const Mr=G.morphAttributes;if((Mr.position!==void 0||Mr.normal!==void 0||Mr.color!==void 0)&&Te.update(U,G,Dt),(Tt||Ee.receiveShadow!==U.receiveShadow)&&(Ee.receiveShadow=U.receiveShadow,st.setValue(R,"receiveShadow",U.receiveShadow)),V.isMeshGouraudMaterial&&V.envMap!==null&&(an.envMap.value=ve,an.flipEnvMap.value=ve.isCubeTexture&&ve.isRenderTargetTexture===!1?-1:1),V.isMeshStandardMaterial&&V.envMap===null&&L.environment!==null&&(an.envMapIntensity.value=L.environmentIntensity),Tt&&(st.setValue(R,"toneMappingExposure",x.toneMappingExposure),Ee.needsLights&&Qo(an,xr),ie&&V.fog===!0&&ae.refreshFogUniforms(an,ie),ae.refreshMaterialUniforms(an,V,X,z,h.state.transmissionRenderTarget[M.id]),rr.upload(R,sa(Ee),an,A)),V.isShaderMaterial&&V.uniformsNeedUpdate===!0&&(rr.upload(R,sa(Ee),an,A),V.uniformsNeedUpdate=!1),V.isSpriteMaterial&&st.setValue(R,"center",U.center),st.setValue(R,"modelViewMatrix",U.modelViewMatrix),st.setValue(R,"normalMatrix",U.normalMatrix),st.setValue(R,"modelMatrix",U.matrixWorld),V.isShaderMaterial||V.isRawShaderMaterial){const Rt=V.uniformsGroups;for(let Sr=0,tl=Rt.length;Sr<tl;Sr++){const oa=Rt[Sr];P.update(oa,Dt),P.bind(oa,Dt)}}return Dt}function Qo(M,L){M.ambientLightColor.needsUpdate=L,M.lightProbe.needsUpdate=L,M.directionalLights.needsUpdate=L,M.directionalLightShadows.needsUpdate=L,M.pointLights.needsUpdate=L,M.pointLightShadows.needsUpdate=L,M.spotLights.needsUpdate=L,M.spotLightShadows.needsUpdate=L,M.rectAreaLights.needsUpdate=L,M.hemisphereLights.needsUpdate=L}function el(M){return M.isMeshLambertMaterial||M.isMeshToonMaterial||M.isMeshPhongMaterial||M.isMeshStandardMaterial||M.isShadowMaterial||M.isShaderMaterial&&M.lights===!0}this.getActiveCubeFace=function(){return C},this.getActiveMipmapLevel=function(){return w},this.getRenderTarget=function(){return b},this.setRenderTargetTextures=function(M,L,G){be.get(M.texture).__webglTexture=L,be.get(M.depthTexture).__webglTexture=G;const V=be.get(M);V.__hasExternalTextures=!0,V.__autoAllocateDepthBuffer=G===void 0,V.__autoAllocateDepthBuffer||Ie.has("WEBGL_multisampled_render_to_texture")===!0&&(console.warn("THREE.WebGLRenderer: Render-to-texture extension was disabled because an external texture was provided"),V.__useRenderToTexture=!1)},this.setRenderTargetFramebuffer=function(M,L){const G=be.get(M);G.__webglFramebuffer=L,G.__useDefaultFramebuffer=L===void 0},this.setRenderTarget=function(M,L=0,G=0){b=M,C=L,w=G;let V=!0,U=null,ie=!1,he=!1;if(M){const ve=be.get(M);if(ve.__useDefaultFramebuffer!==void 0)Ae.bindFramebuffer(R.FRAMEBUFFER,null),V=!1;else if(ve.__webglFramebuffer===void 0)A.setupRenderTarget(M);else if(ve.__hasExternalTextures)A.rebindTextures(M,be.get(M.texture).__webglTexture,be.get(M.depthTexture).__webglTexture);else if(M.depthBuffer){const Me=M.depthTexture;if(ve.__boundDepthTexture!==Me){if(Me!==null&&be.has(Me)&&(M.width!==Me.image.width||M.height!==Me.image.height))throw new Error("WebGLRenderTarget: Attached DepthTexture is initialized to the incorrect size.");A.setupDepthRenderbuffer(M)}}const Re=M.texture;(Re.isData3DTexture||Re.isDataArrayTexture||Re.isCompressedArrayTexture)&&(he=!0);const De=be.get(M).__webglFramebuffer;M.isWebGLCubeRenderTarget?(Array.isArray(De[L])?U=De[L][G]:U=De[L],ie=!0):M.samples>0&&A.useMultisampledRTT(M)===!1?U=be.get(M).__webglMultisampledFramebuffer:Array.isArray(De)?U=De[G]:U=De,g.copy(M.viewport),S.copy(M.scissor),O=M.scissorTest}else g.copy(te).multiplyScalar(X).floor(),S.copy(Q).multiplyScalar(X).floor(),O=xe;if(Ae.bindFramebuffer(R.FRAMEBUFFER,U)&&V&&Ae.drawBuffers(M,U),Ae.viewport(g),Ae.scissor(S),Ae.setScissorTest(O),ie){const ve=be.get(M.texture);R.framebufferTexture2D(R.FRAMEBUFFER,R.COLOR_ATTACHMENT0,R.TEXTURE_CUBE_MAP_POSITIVE_X+L,ve.__webglTexture,G)}else if(he){const ve=be.get(M.texture),Re=L||0;R.framebufferTextureLayer(R.FRAMEBUFFER,R.COLOR_ATTACHMENT0,ve.__webglTexture,G||0,Re)}I=-1},this.readRenderTargetPixels=function(M,L,G,V,U,ie,he){if(!(M&&M.isWebGLRenderTarget)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");return}let _e=be.get(M).__webglFramebuffer;if(M.isWebGLCubeRenderTarget&&he!==void 0&&(_e=_e[he]),_e){Ae.bindFramebuffer(R.FRAMEBUFFER,_e);try{const ve=M.texture,Re=ve.format,De=ve.type;if(!ke.textureFormatReadable(Re)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");return}if(!ke.textureTypeReadable(De)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");return}L>=0&&L<=M.width-V&&G>=0&&G<=M.height-U&&R.readPixels(L,G,V,U,Le.convert(Re),Le.convert(De),ie)}finally{const ve=b!==null?be.get(b).__webglFramebuffer:null;Ae.bindFramebuffer(R.FRAMEBUFFER,ve)}}},this.readRenderTargetPixelsAsync=async function(M,L,G,V,U,ie,he){if(!(M&&M.isWebGLRenderTarget))throw new Error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let _e=be.get(M).__webglFramebuffer;if(M.isWebGLCubeRenderTarget&&he!==void 0&&(_e=_e[he]),_e){const ve=M.texture,Re=ve.format,De=ve.type;if(!ke.textureFormatReadable(Re))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.");if(!ke.textureTypeReadable(De))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.");if(L>=0&&L<=M.width-V&&G>=0&&G<=M.height-U){Ae.bindFramebuffer(R.FRAMEBUFFER,_e);const Me=R.createBuffer();R.bindBuffer(R.PIXEL_PACK_BUFFER,Me),R.bufferData(R.PIXEL_PACK_BUFFER,ie.byteLength,R.STREAM_READ),R.readPixels(L,G,V,U,Le.convert(Re),Le.convert(De),0);const je=b!==null?be.get(b).__webglFramebuffer:null;Ae.bindFramebuffer(R.FRAMEBUFFER,je);const Qe=R.fenceSync(R.SYNC_GPU_COMMANDS_COMPLETE,0);return R.flush(),await Hl(R,Qe,4),R.bindBuffer(R.PIXEL_PACK_BUFFER,Me),R.getBufferSubData(R.PIXEL_PACK_BUFFER,0,ie),R.deleteBuffer(Me),R.deleteSync(Qe),ie}else throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: requested read bounds are out of range.")}},this.copyFramebufferToTexture=function(M,L=null,G=0){M.isTexture!==!0&&(ir("WebGLRenderer: copyFramebufferToTexture function signature has changed."),L=arguments[0]||null,M=arguments[1]);const V=Math.pow(2,-G),U=Math.floor(M.image.width*V),ie=Math.floor(M.image.height*V),he=L!==null?L.x:0,_e=L!==null?L.y:0;A.setTexture2D(M,0),R.copyTexSubImage2D(R.TEXTURE_2D,G,0,0,he,_e,U,ie),Ae.unbindTexture()},this.copyTextureToTexture=function(M,L,G=null,V=null,U=0){M.isTexture!==!0&&(ir("WebGLRenderer: copyTextureToTexture function signature has changed."),V=arguments[0]||null,M=arguments[1],L=arguments[2],U=arguments[3]||0,G=null);let ie,he,_e,ve,Re,De;G!==null?(ie=G.max.x-G.min.x,he=G.max.y-G.min.y,_e=G.min.x,ve=G.min.y):(ie=M.image.width,he=M.image.height,_e=0,ve=0),V!==null?(Re=V.x,De=V.y):(Re=0,De=0);const Me=Le.convert(L.format),je=Le.convert(L.type);A.setTexture2D(L,0),R.pixelStorei(R.UNPACK_FLIP_Y_WEBGL,L.flipY),R.pixelStorei(R.UNPACK_PREMULTIPLY_ALPHA_WEBGL,L.premultiplyAlpha),R.pixelStorei(R.UNPACK_ALIGNMENT,L.unpackAlignment);const Qe=R.getParameter(R.UNPACK_ROW_LENGTH),nt=R.getParameter(R.UNPACK_IMAGE_HEIGHT),yt=R.getParameter(R.UNPACK_SKIP_PIXELS),Ke=R.getParameter(R.UNPACK_SKIP_ROWS),Ee=R.getParameter(R.UNPACK_SKIP_IMAGES),ft=M.isCompressedTexture?M.mipmaps[U]:M.image;R.pixelStorei(R.UNPACK_ROW_LENGTH,ft.width),R.pixelStorei(R.UNPACK_IMAGE_HEIGHT,ft.he
3839ight),R.pixelStorei(R.UNPACK_SKIP_PIXELS,_e),R.pixelStorei(R.UNPACK_SKIP_ROWS,ve),M.isDataTexture?R.texSubImage2D(R.TEXTURE_2D,U,Re,De,ie,he,Me,je,ft.data):M.isCompressedTexture?R.compressedTexSubImage2D(R.TEXTURE_2D,U,Re,De,ft.width,ft.height,Me,ft.data):R.texSubImage2D(R.TEXTURE_2D,U,Re,De,ie,he,Me,je,ft),R.pixelStorei(R.UNPACK_ROW_LENGTH,Qe),R.pixelStorei(R.UNPACK_IMAGE_HEIGHT,nt),R.pixelStorei(R.UNPACK_SKIP_PIXELS,yt),R.pixelStorei(R.UNPACK_SKIP_ROWS,Ke),R.pixelStorei(R.UNPACK_SKIP_IMAGES,Ee),U===0&&L.generateMipmaps&&R.generateMipmap(R.TEXTURE_2D),Ae.unbindTexture()},this.copyTextureToTexture3D=function(M,L,G=null,V=null,U=0){M.isTexture!==!0&&(ir("WebGLRenderer: copyTextureToTexture3D function signature has changed."),G=arguments[0]||null,V=arguments[1]||null,M=arguments[2],L=arguments[3],U=arguments[4]||0);let ie,he,_e,ve,Re,De,Me,je,Qe;const nt=M.isCompressedTexture?M.mipmaps[U]:M.image;G!==null?(ie=G.max.x-G.min.x,he=G.max.y-G.min.y,_e=G.max.z-G.min.z,ve=G.min.x,Re=G.min.y,De=G.min.z):(ie=nt.width,he=nt.height,_e=nt.depth,ve=0,Re=0,De=0),V!==null?(Me=V.x,je=V.y,Qe=V.z):(Me=0,je=0,Qe=0);const yt=Le.convert(L.format),Ke=Le.convert(L.type);let Ee;if(L.isData3DTexture)A.setTexture3D(L,0),Ee=R.TEXTURE_3D;else if(L.isDataArrayTexture||L.isCompressedArrayTexture)A.setTexture2DArray(L,0),Ee=R.TEXTURE_2D_ARRAY;else{console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");return}R.pixelStorei(R.UNPACK_FLIP_Y_WEBGL,L.flipY),R.pixelStorei(R.UNPACK_PREMULTIPLY_ALPHA_WEBGL,L.premultiplyAlpha),R.pixelStorei(R.UNPACK_ALIGNMENT,L.unpackAlignment);const ft=R.getParameter(R.UNPACK_ROW_LENGTH),$e=R.getParameter(R.UNPACK_IMAGE_HEIGHT),Dt=R.getParameter(R.UNPACK_SKIP_PIXELS),Pn=R.getParameter(R.UNPACK_SKIP_ROWS),Tt=R.getParameter(R.UNPACK_SKIP_IMAGES);R.pixelStorei(R.UNPACK_ROW_LENGTH,nt.width),R.pixelStorei(R.UNPACK_IMAGE_HEIGHT,nt.height),R.pixelStorei(R.UNPACK_SKIP_PIXELS,ve),R.pixelStorei(R.UNPACK_SKIP_ROWS,Re),R.pixelStorei(R.UNPACK_SKIP_IMAGES,De),M.isDataTexture||M.isData3DTexture?R.texSubImage3D(Ee,U,Me,je,Qe,ie,he,_e,yt,Ke,nt.data):L.isCompressedArrayTexture?R.compressedTexSubImage3D(Ee,U,Me,je,Qe,ie,he,_e,yt,nt.data):R.texSubImage3D(Ee,U,Me,je,Qe,ie,he,_e,yt,Ke,nt),R.pixelStorei(R.UNPACK_ROW_LENGTH,ft),R.pixelStorei(R.UNPACK_IMAGE_HEIGHT,$e),R.pixelStorei(R.UNPACK_SKIP_PIXELS,Dt),R.pixelStorei(R.UNPACK_SKIP_ROWS,Pn),R.pixelStorei(R.UNPACK_SKIP_IMAGES,Tt),U===0&&L.generateMipmaps&&R.generateMipmap(Ee),Ae.unbindTexture()},this.initRenderTarget=function(M){be.get(M).__webglFramebuffer===void 0&&A.setupRenderTarget(M)},this.initTexture=function(M){M.isCubeTexture?A.setTextureCube(M,0):M.isData3DTexture?A.setTexture3D(M,0):M.isDataArrayTexture||M.isCompressedArrayTexture?A.setTexture2DArray(M,0):A.setTexture2D(M,0),Ae.unbindTexture()},this.resetState=function(){C=0,w=0,b=null,Ae.reset(),Ze.reset()},typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}get coordinateSystem(){return tn}get outputColorSpace(){return this._outputColorSpace}set outputColorSpace(e){this._outputColorSpace=e;const t=this.getContext();t.drawingBufferColorSpace=e===$s?"display-p3":"srgb",t.unpackColorSpace=qe.workingColorSpace===pr?"display-p3":"srgb"}}class Qd extends _t{constructor(){super(),this.isScene=!0,this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.backgroundBlurriness=0,this.backgroundIntensity=1,this.backgroundRotation=new Xt,this.environmentIntensity=1,this.environmentRotation=new Xt,this.overrideMaterial=null,typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,t){return super.copy(e,t),e.background!==null&&(this.background=e.background.clone()),e.environment!==null&&(this.environment=e.environment.clone()),e.fog!==null&&(this.fog=e.fog.clone()),this.backgroundBlurriness=e.backgroundBlurriness,this.backgroundIntensity=e.backgroundIntensity,this.backgroundRotation.copy(e.backgroundRotation),this.environmentIntensity=e.environmentIntensity,this.environmentRotation.copy(e.environmentRotation),e.overrideMaterial!==null&&(this.overrideMaterial=e.overrideMaterial.clone()),this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){const t=super.toJSON(e);return this.fog!==null&&(t.object.fog=this.fog.toJSON()),this.backgroundBlurriness>0&&(t.object.backgroundBlurriness=this.backgroundBlurriness),this.backgroundIntensity!==1&&(t.object.backgroundIntensity=this.backgroundIntensity),t.object.backgroundRotation=this.backgroundRotation.toArray(),this.environmentIntensity!==1&&(t.object.environmentIntensity=this.environmentIntensity),t.object.environmentRotation=this.environmentRotation.toArray(),t}}class ep extends ri{constructor(e){super(),this.isLineBasicMaterial=!0,this.type="LineBasicMaterial",this.color=new We(16777215),this.map=null,this.linewidth=1,this.linecap="round",this.linejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this.fog=e.fog,this}}const ur=new N,hr=new N,to=new tt,di=new Zs,Yi=new Si,Qr=new N,no=new N;class tp extends _t{constructor(e=new wt,t=new ep){super(),this.isLine=!0,this.type="Line",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}computeLineDistances(){const e=this.geometry;if(e.index===null){const t=e.attributes.position,n=[0];for(let r=1,s=t.count;r<s;r++)ur.fromBufferAttribute(t,r-1),hr.fromBufferAttribute(t,r),n[r]=n[r-1],n[r]+=ur.distanceTo(hr);e.setAttribute("lineDistance",new Gt(n,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}raycast(e,t){const n=this.geometry,r=this.matrixWorld,s=e.params.Line.threshold,a=n.drawRange;
vendor: 18,437 bytes, lines 3839-3961
3839if(n.boundingSphere===null&&n.computeBoundingSphere(),Yi.copy(n.boundingSphere),Yi.applyMatrix4(r),Yi.radius+=s,e.ray.intersectsSphere(Yi)===!1)return;to.copy(r).invert(),di.copy(e.ray).applyMatrix4(to);const o=s/((this.scale.x+this.scale.y+this.scale.z)/3),l=o*o,c=this.isLineSegments?2:1,d=n.index,p=n.attributes.position;if(d!==null){const m=Math.max(0,a.start),v=Math.min(d.count,a.start+a.count);for(let E=m,h=v-1;E<h;E+=c){const f=d.getX(E),T=d.getX(E+1),x=Ki(this,e,di,l,f,T);x&&t.push(x)}if(this.isLineLoop){const E=d.getX(v-1),h=d.getX(m),f=Ki(this,e,di,l,E,h);f&&t.push(f)}}else{const m=Math.max(0,a.start),v=Math.min(p.count,a.start+a.count);for(let E=m,h=v-1;E<h;E+=c){const f=Ki(this,e,di,l,E,E+1);f&&t.push(f)}if(this.isLineLoop){const E=Ki(this,e,di,l,v-1,m);E&&t.push(E)}}}updateMorphTargets(){const t=this.geometry.morphAttributes,n=Object.keys(t);if(n.length>0){const r=t[n[0]];if(r!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let s=0,a=r.length;s<a;s++){const o=r[s].name||String(s);this.morphTargetInfluences.push(0),this.morphTargetDictionary[o]=s}}}}}function Ki(i,e,t,n,r,s){const a=i.geometry.attributes.position;if(ur.fromBufferAttribute(a,r),hr.fromBufferAttribute(a,s),t.distanceSqToSegment(ur,hr,Qr,no)>n)return;Qr.applyMatrix4(i.matrixWorld);const l=e.ray.origin.distanceTo(Qr);if(!(l<e.near||l>e.far))return{distance:l,point:no.clone().applyMatrix4(i.matrixWorld),index:r,face:null,faceIndex:null,barycoord:null,object:i}}const io=new N,ro=new N;class np extends tp{constructor(e,t){super(e,t),this.isLineSegments=!0,this.type="LineSegments"}computeLineDistances(){const e=this.geometry;if(e.index===null){const t=e.attributes.position,n=[];for(let r=0,s=t.count;r<s;r+=2)io.fromBufferAttribute(t,r),ro.fromBufferAttribute(t,r+1),n[r]=r===0?0:n[r-1],n[r+1]=n[r]+io.distanceTo(ro);e.setAttribute("lineDistance",new Gt(n,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}}class ip extends ri{constructor(e){super(),this.isPointsMaterial=!0,this.type="PointsMaterial",this.color=new We(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.size=e.size,this.sizeAttenuation=e.sizeAttenuation,this.fog=e.fog,this}}const so=new tt,Gs=new Zs,$i=new Si,Zi=new N;class rp extends _t{constructor(e=new wt,t=new ip){super(),this.isPoints=!0,this.type="Points",this.geometry=e,this.material=t,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}raycast(e,t){const n=this.geometry,r=this.matrixWorld,s=e.params.Points.threshold,a=n.drawRange;if(n.boundingSphere===null&&n.computeBoundingSphere(),$i.copy(n.boundingSphere),$i.applyMatrix4(r),$i.radius+=s,e.ray.intersectsSphere($i)===!1)return;so.copy(r).invert(),Gs.copy(e.ray).applyMatrix4(so);const o=s/((this.scale.x+this.scale.y+this.scale.z)/3),l=o*o,c=n.index,u=n.attributes.position;if(c!==null){const p=Math.max(0,a.start),m=Math.min(c.count,a.start+a.count);for(let v=p,E=m;v<E;v++){const h=c.getX(v);Zi.fromBufferAttribute(u,h),ao(Zi,h,l,r,e,t,this)}}else{const p=Math.max(0,a.start),m=Math.min(u.count,a.start+a.count);for(let v=p,E=m;v<E;v++)Zi.fromBufferAttribute(u,v),ao(Zi,v,l,r,e,t,this)}}updateMorphTargets(){const t=this.geometry.morphAttributes,n=Object.keys(t);if(n.length>0){const r=t[n[0]];if(r!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let s=0,a=r.length;s<a;s++){const o=r[s].name||String(s);this.morphTargetInfluences.push(0),this.morphTargetDictionary[o]=s}}}}}function ao(i,e,t,n,r,s,a){const o=Gs.distanceSqToPoint(i);if(o<t){const l=new N;Gs.closestPointToPoint(i,l),l.applyMatrix4(n);const c=r.ray.origin.distanceTo(l);if(c<r.near||c>r.far)return;s.push({distance:c,distanceToRay:Math.sqrt(o),point:l,index:e,face:null,faceIndex:null,barycoord:null,object:a})}}class sp extends ht{constructor(e){super(e),this.isRawShaderMaterial=!0,this.type="RawShaderMaterial"}}class ap{constructor(e=!0){this.autoStart=e,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1}start(){this.startTime=oo(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return this.getDelta(),this.elapsedTime}getDelta(){let e=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){const t=oo();e=(t-this.oldTime)/1e3,this.oldTime=t,this.elapsedTime+=e}return e}}function oo(){return performance.now()}typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:Vs}}));typeof window<"u"&&(window.__THREE__?console.warn("WARNING: Multiple instances of Three.js being imported."):window.__THREE__=Vs);const $o={name:"CopyShader",uniforms:{tDiffuse:{value:null},opacity:{value:1}},vertexShader:`
3840
3841		varying vec2 vUv;
3842
3843		void main() {
3844
3845			vUv = uv;
3846			gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
3847
3848		}`,fragmentShader:`
3849
3850		uniform float opacity;
3851
3852		uniform sampler2D tDiffuse;
3853
3854		varying vec2 vUv;
3855
3856		void main() {
3857
3858			vec4 texel = texture2D( tDiffuse, vUv );
3859			gl_FragColor = opacity * texel;
3860
3861
3862		}`};class ai{constructor(){this.isPass=!0,this.enabled=!0,this.needsSwap=!0,this.clear=!1,this.renderToScreen=!1}setSize(){}render(){console.error("THREE.Pass: .render() must be implemented in derived pass.")}dispose(){}}const op=new ko(-1,1,1,-1,0,1);class lp extends wt{constructor(){super(),this.setAttribute("position",new Gt([-1,3,0,-1,-1,0,3,-1,0],3)),this.setAttribute("uv",new Gt([0,2,0,0,2,0],2))}}const cp=new lp;class Qs{constructor(e){this._mesh=new zt(cp,e)}dispose(){this._mesh.geometry.dispose()}render(e){e.render(this._mesh,op)}get material(){return this._mesh.material}set material(e){this._mesh.material=e}}class Zo extends ai{constructor(e,t){super(),this.textureID=t!==void 0?t:"tDiffuse",e instanceof ht?(this.uniforms=e.uniforms,this.material=e):e&&(this.uniforms=_i.clone(e.uniforms),this.material=new ht({name:e.name!==void 0?e.name:"unspecified",defines:Object.assign({},e.defines),uniforms:this.uniforms,vertexShader:e.vertexShader,fragmentShader:e.fragmentShader})),this.fsQuad=new Qs(this.material)}render(e,t,n){this.uniforms[this.textureID]&&(this.uniforms[this.textureID].value=n.texture),this.fsQuad.material=this.material,this.renderToScreen?(e.setRenderTarget(null),this.fsQuad.render(e)):(e.setRenderTarget(t),this.clear&&e.clear(e.autoClearColor,e.autoClearDepth,e.autoClearStencil),this.fsQuad.render(e))}dispose(){this.material.dispose(),this.fsQuad.dispose()}}class lo extends ai{constructor(e,t){super(),this.scene=e,this.camera=t,this.clear=!0,this.needsSwap=!1,this.inverse=!1}render(e,t,n){const r=e.getContext(),s=e.state;s.buffers.color.setMask(!1),s.buffers.depth.setMask(!1),s.buffers.color.setLocked(!0),s.buffers.depth.setLocked(!0);let a,o;this.inverse?(a=0,o=1):(a=1,o=0),s.buffers.stencil.setTest(!0),s.buffers.stencil.setOp(r.REPLACE,r.REPLACE,r.REPLACE),s.buffers.stencil.setFunc(r.ALWAYS,a,4294967295),s.buffers.stencil.setClear(o),s.buffers.stencil.setLocked(!0),e.setRenderTarget(n),this.clear&&e.clear(),e.render(this.scene,this.camera),e.setRenderTarget(t),this.clear&&e.clear(),e.render(this.scene,this.camera),s.buffers.color.setLocked(!1),s.buffers.depth.setLocked(!1),s.buffers.color.setMask(!0),s.buffers.depth.setMask(!0),s.buffers.stencil.setLocked(!1),s.buffers.stencil.setFunc(r.EQUAL,1,4294967295),s.buffers.stencil.setOp(r.KEEP,r.KEEP,r.KEEP),s.buffers.stencil.setLocked(!0)}}class up extends ai{constructor(){super(),this.needsSwap=!1}render(e){e.state.buffers.stencil.setLocked(!1),e.state.buffers.stencil.setTest(!1)}}class hp{constructor(e,t){if(this.renderer=e,this._pixelRatio=e.getPixelRatio(),t===void 0){const n=e.getSize(new He);this._width=n.width,this._height=n.height,t=new Ht(this._width*this._pixelRatio,this._height*this._pixelRatio,{type:rn}),t.texture.name="EffectComposer.rt1"}else this._width=t.width,this._height=t.height;this.renderTarget1=t,this.renderTarget2=t.clone(),this.renderTarget2.texture.name="EffectComposer.rt2",this.writeBuffer=this.renderTarget1,this.readBuffer=this.renderTarget2,this.renderToScreen=!0,this.passes=[],this.copyPass=new Zo($o),this.copyPass.material.blending=nn,this.clock=new ap}swapBuffers(){const e=this.readBuffer;this.readBuffer=this.writeBuffer,this.writeBuffer=e}addPass(e){this.passes.push(e),e.setSize(this._width*this._pixelRatio,this._height*this._pixelRatio)}insertPass(e,t){this.passes.splice(t,0,e),e.setSize(this._width*this._pixelRatio,this._height*this._pixelRatio)}removePass(e){const t=this.passes.indexOf(e);t!==-1&&this.passes.splice(t,1)}isLastEnabledPass(e){for(let t=e+1;t<this.passes.length;t++)if(this.passes[t].enabled)return!1;return!0}render(e){e===void 0&&(e=this.clock.getDelta());const t=this.renderer.getRenderTarget();let n=!1;for(let r=0,s=this.passes.length;r<s;r++){const a=this.passes[r];if(a.enabled!==!1){if(a.renderToScreen=this.renderToScreen&&this.isLastEnabledPass(r),a.render(this.renderer,this.writeBuffer,this.readBuffer,e,n),a.needsSwap){if(n){const o=this.renderer.getContext(),l=this.renderer.state.buffers.stencil;l.setFunc(o.NOTEQUAL,1,4294967295),this.copyPass.render(this.renderer,this.writeBuffer,this.readBuffer,e),l.setFunc(o.EQUAL,1,4294967295)}this.swapBuffers()}lo!==void 0&&(a instanceof lo?n=!0:a instanceof up&&(n=!1))}}this.renderer.setRenderTarget(t)}reset(e){if(e===void 0){const t=this.renderer.getSize(new He);this._pixelRatio=this.renderer.getPixelRatio(),this._width=t.width,this._height=t.height,e=this.renderTarget1.clone(),e.setSize(this._width*this._pixelRatio,this._height*this._pixelRatio)}this.renderTarget1.dispose(),this.renderTarget2.dispose(),this.renderTarget1=e,this.renderTarget2=e.clone(),this.writeBuffer=this.renderTarget1,this.readBuffer=this.renderTarget2}setSize(e,t){this._width=e,this._height=t;const n=this._width*this._pixelRatio,r=this._height*this._pixelRatio;this.renderTarget1.setSize(n,r),this.renderTarget2.setSize(n,r);for(let s=0;s<this.passes.length;s++)this.passes[s].setSize(n,r)}setPixelRatio(e){this._pixelRatio=e,this.setSize(this._width,this._height)}dispose(){this.renderTarget1.dispose(),this.renderTarget2.dispose(),this.copyPass.dispose()}}const fp={name:"OutputShader",uniforms:{tDiffuse:{value:null},toneMappingExposure:{value:1}},vertexShader:`
3863		precision highp float;
3864
3865		uniform mat4 modelViewMatrix;
3866		uniform mat4 projectionMatrix;
3867
3868		attribute vec3 position;
3869		attribute vec2 uv;
3870
3871		varying vec2 vUv;
3872
3873		void main() {
3874
3875			vUv = uv;
3876			gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
3877
3878		}`,fragmentShader:`
3879	
3880		precision highp float;
3881
3882		uniform sampler2D tDiffuse;
3883
3884		#include <tonemapping_pars_fragment>
3885		#include <colorspace_pars_fragment>
3886
3887		varying vec2 vUv;
3888
3889		void main() {
3890
3891			gl_FragColor = texture2D( tDiffuse, vUv );
3892
3893			// tone mapping
3894
3895			#ifdef LINEAR_TONE_MAPPING
3896
3897				gl_FragColor.rgb = LinearToneMapping( gl_FragColor.rgb );
3898
3899			#elif defined( REINHARD_TONE_MAPPING )
3900
3901				gl_FragColor.rgb = ReinhardToneMapping( gl_FragColor.rgb );
3902
3903			#elif defined( CINEON_TONE_MAPPING )
3904
3905				gl_FragColor.rgb = CineonToneMapping( gl_FragColor.rgb );
3906
3907			#elif defined( ACES_FILMIC_TONE_MAPPING )
3908
3909				gl_FragColor.rgb = ACESFilmicToneMapping( gl_FragColor.rgb );
3910
3911			#elif defined( AGX_TONE_MAPPING )
3912
3913				gl_FragColor.rgb = AgXToneMapping( gl_FragColor.rgb );
3914
3915			#elif defined( NEUTRAL_TONE_MAPPING )
3916
3917				gl_FragColor.rgb = NeutralToneMapping( gl_FragColor.rgb );
3918
3919			#endif
3920
3921			// color space
3922
3923			#ifdef SRGB_TRANSFER
3924
3925				gl_FragColor = sRGBTransferOETF( gl_FragColor );
3926
3927			#endif
3928
3929		}`};class dp extends ai{constructor(){super();const e=fp;this.uniforms=_i.clone(e.uniforms),this.material=new sp({name:e.name,uniforms:this.uniforms,vertexShader:e.vertexShader,fragmentShader:e.fragmentShader}),this.fsQuad=new Qs(this.material),this._outputColorSpace=null,this._toneMapping=null}render(e,t,n){this.uniforms.tDiffuse.value=n.texture,this.uniforms.toneMappingExposure.value=e.toneMappingExposure,(this._outputColorSpace!==e.outputColorSpace||this._toneMapping!==e.toneMapping)&&(this._outputColorSpace=e.outputColorSpace,this._toneMapping=e.toneMapping,this.material.defines={},qe.getTransfer(this._outputColorSpace)===Je&&(this.material.defines.SRGB_TRANSFER=""),this._toneMapping===fo?this.material.defines.LINEAR_TONE_MAPPING="":this._toneMapping===po?this.material.defines.REINHARD_TONE_MAPPING="":this._toneMapping===mo?this.material.defines.CINEON_TONE_MAPPING="":this._toneMapping===go?this.material.defines.ACES_FILMIC_TONE_MAPPING="":this._toneMapping===_o?this.material.defines.AGX_TONE_MAPPING="":this._toneMapping===vo&&(this.material.defines.NEUTRAL_TONE_MAPPING=""),this.material.needsUpdate=!0),this.renderToScreen===!0?(e.setRenderTarget(null),this.fsQuad.render(e)):(e.setRenderTarget(t),this.clear&&e.clear(e.autoClearColor,e.autoClearDepth,e.autoClearStencil),this.fsQuad.render(e))}dispose(){this.material.dispose(),this.fsQuad.dispose()}}class pp extends ai{constructor(e,t,n=null,r=null,s=null){super(),this.scene=e,this.camera=t,this.overrideMaterial=n,this.clearColor=r,this.clearAlpha=s,this.clear=!0,this.clearDepth=!1,this.needsSwap=!1,this._oldClearColor=new We}render(e,t,n){const r=e.autoClear;e.autoClear=!1;let s,a;this.overrideMaterial!==null&&(a=this.scene.overrideMaterial,this.scene.overrideMaterial=this.overrideMaterial),this.clearColor!==null&&(e.getClearColor(this._oldClearColor),e.setClearColor(this.clearColor,e.getClearAlpha())),this.clearAlpha!==null&&(s=e.getClearAlpha(),e.setClearAlpha(this.clearAlpha)),this.clearDepth==!0&&e.clearDepth(),e.setRenderTarget(this.renderToScreen?null:n),this.clear===!0&&e.clear(e.autoClearColor,e.autoClearDepth,e.autoClearStencil),e.render(this.scene,this.camera),this.clearColor!==null&&e.setClearColor(this._oldClearColor),this.clearAlpha!==null&&e.setClearAlpha(s),this.overrideMaterial!==null&&(this.scene.overrideMaterial=a),e.autoClear=r}}const mp={name:"LuminosityHighPassShader",shaderID:"luminosityHighPass",uniforms:{tDiffuse:{value:null},luminosityThreshold:{value:1},smoothWidth:{value:1},defaultColor:{value:new We(0)},defaultOpacity:{value:0}},vertexShader:`
3930
3931		varying vec2 vUv;
3932
3933		void main() {
3934
3935			vUv = uv;
3936
3937			gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
3938
3939		}`,fragmentShader:`
3940
3941		uniform sampler2D tDiffuse;
3942		uniform vec3 defaultColor;
3943		uniform float defaultOpacity;
3944		uniform float luminosityThreshold;
3945		uniform float smoothWidth;
3946
3947		varying vec2 vUv;
3948
3949		void main() {
3950
3951			vec4 texel = texture2D( tDiffuse, vUv );
3952
3953			float v = luminance( texel.xyz );
3954
3955			vec4 outputColor = vec4( defaultColor.rgb, defaultOpacity );
3956
3957			float alpha = smoothstep( luminosityThreshold, luminosityThreshold + smoothWidth, v );
3958
3959			gl_FragColor = mix( outputColor, texel, alpha );
3960
3961		}`};class ni extends ai{constructor(e,t,n,r){super(),this.strength=t!==void 0?t:1,this.radius=n,this.threshold=r,this.resolution=e!==void 0?new He(e.x,e.y):new He(256,256),this.clearColor=new We(0,0,0),this.renderTargetsHorizontal=[],this.renderTargetsVertical=[],this.nMips=5;let s=Math.round(this.resolution.x/2),a=Math.round(this.resolution.y/2);this.renderTargetBright=new Ht(s,a,{type:rn}),this.renderTargetBright.texture.name="UnrealBloomPass.bright",this.renderTargetBright.texture.generateMipmaps=!1;for(let u=0;u<this.nMips;u++){const p=new Ht(s,a,{type:rn});p.texture.name="UnrealBloomPass.h"+u,p.texture.generateMipmaps=!1,this.renderTargetsHorizontal.push(p);const m=new Ht(s,a,{type:rn});m.texture.name="UnrealBloomPass.v"+u,m.texture.generateMipmaps=!1,this.renderTargetsVertical.push(m),s=Math.round(s/2),a=Math.round(a/2)}const o=mp;this.highPassUniforms=_i.clone(o.uniforms),this.highPassUniforms.luminosityThreshold.value=r,this.highPassUniforms.smoothWidth.value=.01,this.materialHighPassFilter=new ht({uniforms:this.highPassUniforms,vertexShader:o.vertexShader,fragmentShader:o.fragmentShader}),this.separableBlurMaterials=[];const l=[3,5,7,9,11];s=Math.round(this.resolution.x/2),a=Math.round(this.resolution.y/2);for(let u=0;u<this.nMips;u++)this.separableBlurMaterials.push(this.getSeperableBlurMaterial(l[u])),this.separableBlurMaterials[u].uniforms.invSize.value=new He(1/s,1/a),s=Math.round(s/2),a=Math.round(a/2);this.compositeMaterial=this.getCompositeMaterial(this.nMips),this.compositeMaterial.uniforms.blurTexture1.value=this.renderTargetsVertical[0].texture,this.compositeMaterial.uniforms.blurTexture2.value=this.renderTargetsVertical[1].texture,this.compositeMaterial.uniforms.blurTexture3.value=this.renderTargetsVertical[2].texture,this.compositeMaterial.uniforms.blurTexture4.value=this.renderTargetsVertical[3].texture,this.compositeMaterial.uniforms.blurTexture5.value=this.renderTargetsVertical[4].texture,this.compositeMaterial.uniforms.bloomStrength.value=t,this.compositeMaterial.uniforms.bloomRadius.value=.1;const c=[1,.8,.6,.4,.2];this.compositeMaterial.uniforms.bloomFactors.value=c,this.bloomTintColors=[new N(1,1,1),new N(1,1,1),new N(1,1,1),new N(1,1,1),new N(1,1,1)],this.compositeMaterial.uniforms.bloomTintColors.value=this.bloomTintColors;const d=$o;this.copyUniforms=_i.clone(d.uniforms),this.blendMaterial=new ht({uniforms:this.copyUniforms,vertexShader:d.vertexShader,fragmentShader:d.fragmentShader,blending:Yn,depthTest:!1,depthWrite:!1,transparent:!0}),this.enabled=!0,this.needsSwap=!1,this._oldClearColor=new We,this.oldClearAlpha=1,this.basic=new js,this.fsQuad=new Qs(null)}dispose(){for(let e=0;e<this.renderTargetsHorizontal.length;e++)this.renderTargetsHorizontal[e].dispose();for(let e=0;e<this.renderTargetsVertical.length;e++)this.renderTargetsVertical[e].dispose();this.renderTargetBright.dispose();for(let e=0;e<this.separableBlurMaterials.length;e++)this.separableBlurMaterials[e].dispose();this.compositeMaterial.dispose(),this.blendMaterial.dispose(),this.basic.dispose(),this.fsQuad.dispose()}setSize(e,t){let n=Math.round(e/2),r=Math.round(t/2);this.renderTargetBright.setSize(n,r);for(let s=0;s<this.nMips;s++)this.renderTargetsHorizontal[s].setSize(n,r),this.renderTargetsVertical[s].setSize(n,r),this.separableBlurMaterials[s].uniforms.invSize.value=new He(1/n,1/r),n=Math.round(n/2),r=Math.round(r/2)}
vendor: 4,564 bytes, lines 3961-4010
3961render(e,t,n,r,s){e.getClearColor(this._oldClearColor),this.oldClearAlpha=e.getClearAlpha();const a=e.autoClear;e.autoClear=!1,e.setClearColor(this.clearColor,0),s&&e.state.buffers.stencil.setTest(!1),this.renderToScreen&&(this.fsQuad.material=this.basic,this.basic.map=n.texture,e.setRenderTarget(null),e.clear(),this.fsQuad.render(e)),this.highPassUniforms.tDiffuse.value=n.texture,this.highPassUniforms.luminosityThreshold.value=this.threshold,this.fsQuad.material=this.materialHighPassFilter,e.setRenderTarget(this.renderTargetBright),e.clear(),this.fsQuad.render(e);let o=this.renderTargetBright;for(let l=0;l<this.nMips;l++)this.fsQuad.material=this.separableBlurMaterials[l],this.separableBlurMaterials[l].uniforms.colorTexture.value=o.texture,this.separableBlurMaterials[l].uniforms.direction.value=ni.BlurDirectionX,e.setRenderTarget(this.renderTargetsHorizontal[l]),e.clear(),this.fsQuad.render(e),this.separableBlurMaterials[l].uniforms.colorTexture.value=this.renderTargetsHorizontal[l].texture,this.separableBlurMaterials[l].uniforms.direction.value=ni.BlurDirectionY,e.setRenderTarget(this.renderTargetsVertical[l]),e.clear(),this.fsQuad.render(e),o=this.renderTargetsVertical[l];this.fsQuad.material=this.compositeMaterial,this.compositeMaterial.uniforms.bloomStrength.value=this.strength,this.compositeMaterial.uniforms.bloomRadius.value=this.radius,this.compositeMaterial.uniforms.bloomTintColors.value=this.bloomTintColors,e.setRenderTarget(this.renderTargetsHorizontal[0]),e.clear(),this.fsQuad.render(e),this.fsQuad.material=this.blendMaterial,this.copyUniforms.tDiffuse.value=this.renderTargetsHorizontal[0].texture,s&&e.state.buffers.stencil.setTest(!0),this.renderToScreen?(e.setRenderTarget(null),this.fsQuad.render(e)):(e.setRenderTarget(n),this.fsQuad.render(e)),e.setClearColor(this._oldClearColor,this.oldClearAlpha),e.autoClear=a}getSeperableBlurMaterial(e){const t=[];for(let n=0;n<e;n++)t.push(.39894*Math.exp(-.5*n*n/(e*e))/e);return new ht({defines:{KERNEL_RADIUS:e},uniforms:{colorTexture:{value:null},invSize:{value:new He(.5,.5)},direction:{value:new He(.5,.5)},gaussianCoefficients:{value:t}},vertexShader:`varying vec2 vUv;
3962				void main() {
3963					vUv = uv;
3964					gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
3965				}`,fragmentShader:`#include <common>
3966				varying vec2 vUv;
3967				uniform sampler2D colorTexture;
3968				uniform vec2 invSize;
3969				uniform vec2 direction;
3970				uniform float gaussianCoefficients[KERNEL_RADIUS];
3971
3972				void main() {
3973					float weightSum = gaussianCoefficients[0];
3974					vec3 diffuseSum = texture2D( colorTexture, vUv ).rgb * weightSum;
3975					for( int i = 1; i < KERNEL_RADIUS; i ++ ) {
3976						float x = float(i);
3977						float w = gaussianCoefficients[i];
3978						vec2 uvOffset = direction * invSize * x;
3979						vec3 sample1 = texture2D( colorTexture, vUv + uvOffset ).rgb;
3980						vec3 sample2 = texture2D( colorTexture, vUv - uvOffset ).rgb;
3981						diffuseSum += (sample1 + sample2) * w;
3982						weightSum += 2.0 * w;
3983					}
3984					gl_FragColor = vec4(diffuseSum/weightSum, 1.0);
3985				}`})}getCompositeMaterial(e){return new ht({defines:{NUM_MIPS:e},uniforms:{blurTexture1:{value:null},blurTexture2:{value:null},blurTexture3:{value:null},blurTexture4:{value:null},blurTexture5:{value:null},bloomStrength:{value:1},bloomFactors:{value:null},bloomTintColors:{value:null},bloomRadius:{value:0}},vertexShader:`varying vec2 vUv;
3986				void main() {
3987					vUv = uv;
3988					gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
3989				}`,fragmentShader:`varying vec2 vUv;
3990				uniform sampler2D blurTexture1;
3991				uniform sampler2D blurTexture2;
3992				uniform sampler2D blurTexture3;
3993				uniform sampler2D blurTexture4;
3994				uniform sampler2D blurTexture5;
3995				uniform float bloomStrength;
3996				uniform float bloomRadius;
3997				uniform float bloomFactors[NUM_MIPS];
3998				uniform vec3 bloomTintColors[NUM_MIPS];
3999
4000				float lerpBloomFactor(const in float factor) {
4001					float mirrorFactor = 1.2 - factor;
4002					return mix(factor, mirrorFactor, bloomRadius);
4003				}
4004
4005				void main() {
4006					gl_FragColor = bloomStrength * ( lerpBloomFactor(bloomFactors[0]) * vec4(bloomTintColors[0], 1.0) * texture2D(blurTexture1, vUv) +
4007						lerpBloomFactor(bloomFactors[1]) * vec4(bloomTintColors[1], 1.0) * texture2D(blurTexture2, vUv) +
4008						lerpBloomFactor(bloomFactors[2]) * vec4(bloomTintColors[2], 1.0) * texture2D(blurTexture3, vUv) +
4009						lerpBloomFactor(bloomFactors[3]) * vec4(bloomTintColors[3], 1.0) * texture2D(blurTexture4, vUv) +
4010						lerpBloomFactor(bloomFactors[4]) * vec4(bloomTintColors[4], 1.0
4010) * texture2D(blurTexture5, vUv) );
4011				}`})}}ni.BlurDirectionX=new He(1,0);ni.BlurDirectionY=new He(0,1);function gp(i){const e=[[1,1,0],[-1,1,0],[1,-1,0],[-1,-1,0],[1,0,1],[-1,0,1],[1,0,-1],[-1,0,-1],[0,1,1],[0,-1,1],[0,1,-1],[0,-1,-1]],t=Array.from({length:256},(a,o)=>o);for(let a=255;a>0;a--){const o=Math.floor(i()*(a+1));[t[a],t[o]]=[t[o],t[a]]}const n=new Uint8Array(512);for(let a=0;a<512;a++)n[a]=t[a&255];const r=1/3,s=1/6;return(a,o,l)=>{const c=(a+o+l)*r,d=Math.floor(a+c),u=Math.floor(o+c),p=Math.floor(l+c),m=(d+u+p)*s,v=a-d+m,E=o-u+m,h=l-p+m;let f,T,x,y,C,w;v>=E?E>=h?(f=1,T=0,x=0,y=1,C=1,w=0):v>=h?(f=1,T=0,x=0,y=1,C=0,w=1):(f=0,T=0,x=1,y=1,C=0,w=1):E<h?(f=0,T=0,x=1,y=0,C=1,w=1):v<h?(f=0,T=1,x=0,y=0,C=1,w=1):(f=0,T=1,x=0,y=1,C=1,w=0);const b=v-f+s,I=E-T+s,K=h-x+s,g=v-y+2*s,S=E-C+2*s,O=h-w+2*s,H=v-1+3*s,k=E-1+3*s,j=h-1+3*s,z=d&255,X=u&255,D=p&255,$=(te,Q,xe,Se)=>{let F=.6-te*te-Q*Q-xe*xe;if(F<0)return 0;F*=F;const J=e[Se%12];return F*F*(J[0]*te+J[1]*Q+J[2]*xe)};return 32*($(v,E,h,n[z+n[X+n[D]]])+$(b,I,K,n[z+f+n[X+T+n[D+x]]])+$(g,S,O,n[z+y+n[X+C+n[D+w]]])+$(H,k,j,n[z+1+n[X+1+n[D+1]]]))}}const fr=7,ji=i=>{const e=Math.hypot(i[0],i[1],i[2]);return[i[0]/e,i[1]/e,i[2]/e]};function _p(i){const e=gp(i),t=1.5,n=()=>{const T=i()*2-1,x=i()*Math.PI*2,y=Math.sqrt(1-T*T);return[y*Math.cos(x),T,y*Math.sin(x)]},r=T=>e(T[0]*3.2,T[1]*3.2,T[2]*3.2)+.36*e(T[0]*6.6+7,T[1]*6.6,T[2]*6.6),s=T=>{const x=T[2]>=0?1:-1,y=T[0]*1.02;let C=T[1]*.76,w=x*(Math.abs(T[2])*.62+.04);C*=1-.1*Math.max(0,T[0]),T[0]<-.55&&(w*=.9,C*=.95),C<-.28&&(C=-.28+(C+.28)*.35),T[1]<-.02&&T[0]>-.5&&T[0]<.6&&(w*=1.1,C-=.1*(1-Math.abs(T[0]-.05)));const b=r([y,C,w]),I=1+.05*(1-Math.min(1,Math.abs(b)*3));return[y*I*t,C*I*t+.1,w*I*t]},a=[[.66,.46,.6],[-.36,.7,.6],[.2,-.22,.95]].map(ji),o=[[[-.06,.2,.98],[.9,-.08,.42]],[[-.82,.22,.52],[.24,.9,.36]],[[-.52,-.1,.84],[.62,.02,.78]]].map(T=>T.map(ji)),l=a.map(s),c=o.map(T=>T.map(s)),d=(T,x)=>Math.hypot(T[0]-x[0],T[1]-x[1],T[2]-x[2]),u=[];l.forEach((T,x)=>c[x].forEach(y=>u.push({a:T,b:y,grp:x})));for(let T=0;T<20;T++)u.push({a:s(n()),b:s(n()),grp:-1});const p=()=>{const T=i();if(T<.87){let C=n(),w=!1;if(i()<.86)for(let O=0;O<140;O++){const H=s(C);if(Math.abs(r([H[0]/t,(H[1]-.1)/t,H[2]/t]))<.028){w=!0;break}C=n()}const b=s(C);let I=-1,K=0,g=0,S=9;return l.forEach((O,H)=>{const k=d(b,O),j=Math.min(...c[H].map(X=>d(b,X))),z=Math.min(k,j);z<S&&z<.4&&(S=z,I=H,K=Math.max(0,1-k/.36),g=Math.max(0,1-j/.3))}),{p:b,kind:w?1:0,hot:K,grp:I,glow:g}}if(T<.97){let C=n();for(let w=0;w<24&&Math.abs(Math.sin(C[1]*36))>.3;w++)C=n();return{p:[(-.74+C[0]*.3)*t,(-.44+C[1]*.2)*t+.1,C[2]*.5*t],kind:1,hot:0,grp:-1,glow:0}}const x=i(),y=i()*Math.PI*2;return{p:[(-.28-x*.1+Math.cos(y)*.075)*t,(-.36-x*.5)*t+.1,Math.sin(y)*.075*t],kind:0,hot:0,grp:-1,glow:0}},m=T=>{const x=[];for(let y=0;y<T;y++){const C=i()<.5?u[Math.floor(i()*6)]:u[6+Math.floor(i()*(u.length-6))],w=C.grp<0&&i()<.5,b=i();for(let I=0;I<fr;I++)x.push({p:w?C.b:C.a,to:w?C.a:C.b,kind:2,hot:0,grp:C.grp,glow:0,trail:I,phase:b})}return x},v=[...l.map((T,x)=>({p:T,n:a[x]})),...c.flatMap((T,x)=>T.map((y,C)=>({p:y,n:o[x][C]})))],E=(T,x)=>{const y=[],C=[],w=[];for(let b=0;b<=x;b++){const I=b/x*Math.PI;for(let K=0;K<=T;K++){const g=K/T*Math.PI*2,S=[Math.cos(g)*Math.sin(I),Math.cos(I),Math.sin(g)*Math.sin(I)],O=s(S);y.push(O[0],O[1],O[2]),C.push(1-Math.min(1,Math.abs(r([O[0]/t,(O[1]-.1)/t,O[2]/t]))*3))}}for(let b=0;b<x;b++)for(let I=0;I<T;I++){const K=b*(T+1)+I,g=K+T+1;w.push(K,g,K+1,g,g+1,K+1)}return{pos:new Float32Array(y),crown:new Float32Array(C),idx:w}},h=18;return{surface:p,comets:m,anchors:v,shell:E,fibres:T=>{const x=()=>(i()+i()+i()-1.5)/1.5,y=(X,D)=>{const te=[0,.32,(X[2]>=0?1:-1)*.5];return[te[0]+(X[0]-te[0])*D,te[1]+(X[1]-te[1])*D,te[2]+(X[2]-te[2])*D]},C=(X,D)=>ji([X[0]+x()*D,X[1]+x()*D,X[2]+x()*D]),w=(X,D)=>[X[0]+x()*D,X[1]+x()*D,X[2]+x()*D],b=[],I=X=>{let D=n();for(let $=0;$<60&&!X(D);$++)D=n();return D},K=Math.max(5,Math.round(T*.06/6));for(l.forEach((X,D)=>c[D].forEach($=>{for(let te=0;te<K;te++){const Q=w(X,.05),xe=w($,.05);b.push({c:[y(Q,.93),w(y(Q,.5),.03),w(y(xe,.5),.03),y(xe,.93)],grp:D,kind:3})}}));b.length<T;){const X=i(),D=8+Math.floor(i()*12);if(X<.42){const $=i()<.5?1:-1,te=i()<.55,Q=I(F=>F[2]*$>.15&&(!te||F[0]>.25)),xe=I(F=>F[2]*$>.15&&(te?F[0]<-.25:Math.hypot(F[0]-Q[0],F[1]-Q[1],F[2]-Q[2])>.5&&Math.hypot(F[0]-Q[0],F[1]-Q[1],F[2]-Q[2])<1.1)),Se=te?.42:.62;for(let F=0;F<D;F++){const J=s(C(Q,.07)),re=s(C(xe,.07));b.push({c:[y(J,.9),w(y(J,Se),.04),w(y(re,Se),.04),y(re,.9)],grp:-1,kind:0})}}else if(X<.7){const $=I(Q=>Q[2]>.2&&Q[1]>-.05&&Q[0]>-.75&&Q[0]<.8),te=Math.max(-.75,Math.min(.85,$[0]*.75));for(let Q=0;Q<D;Q++){const xe=s(C($,.08)),Se=C([$[0],$[1],-$[2]],.08),F=s([Se[0],Se[1],-Math.abs(Se[2])]),J=.42+x()*.05,re=te+x()*.06;b.push({c:[y(xe,.9),[re,J,.28+x()*.04],[re,J,-.28+x()*.04],y(F,.9)],grp:-1,kind:1})}}else if(X<.88){const $=i()<.5?1:-1,te=I(Q=>Q[2]*$>.1&&Q[1]>.15);for(let Q=0;Q<D;Q++){const xe=s(C(te,.08));b.push({c:[y(xe,.9),w(y(xe,.45),.04),[-.22+x()*.05,-.05+x()*.04,$*(.26+x()*.03)],[-.44+x()*.03,-.78+x()*.06,$*.05]],grp:-1,kind:2})}}else{const $=i()<.5?1:-1,te=I(xe=>xe[2]*$>.1),Q=C(te,.35);for(let xe=0;
4011xe<Math.ceil(D/2);xe++){const Se=s(C(te,.05)),F=s(C(Q,.05));b.push({c:[y(Se,.93),y(Se,.72),y(F,.72),y(F,.93)],grp:-1,kind:0})}}}b.length=Math.min(b.length,T);const g=b.length*(h+1),S=new Float32Array(g*3),O=new Float32Array(g*3),H=new Float32Array(g),k=new Float32Array(g*4),j=new Uint32Array(b.length*h*2),z=(X,D)=>{const $=1-D,te=$*$*$,Q=3*$*$*D,xe=3*$*D*D,Se=D*D*D;return[0,1,2].map(F=>te*X[0][F]+Q*X[1][F]+xe*X[2][F]+Se*X[3][F])};return b.forEach((X,D)=>{const $=i(),te=i(),Q=Array.from({length:h+1},(xe,Se)=>z(X.c,Se/h));Q.forEach((xe,Se)=>{const F=D*(h+1)+Se,J=Q[Math.max(0,Se-1)],re=Q[Math.min(h,Se+1)],oe=ji([re[0]-J[0]+1e-6,re[1]-J[1],re[2]-J[2]]);S.set(xe,F*3),O.set([Math.abs(oe[0]),Math.abs(oe[1]),Math.abs(oe[2])],F*3),H[F]=Se/h,k.set([$,X.grp,X.kind,te],F*4),Se<h&&j.set([F,F+1],(D*h+Se)*2)})}),{pos:S,tan:O,t:H,meta:k,idx:j}}}}function vp(i){return()=>{i|=0,i=i+1831565813|0;let e=Math.imul(i^i>>>15,1|i);return e=e+Math.imul(e^e>>>7,61|e)^e,((e^e>>>14)>>>0)/4294967296}}const co={wide:{closed:{fx:0,fy:-.02,s:2,pitch:.12,yaw:-.18},open:{fx:.235,fy:-.01,s:1.45,pitch:.4,yaw:-.52}},tall:{closed:{fx:0,fy:.03,s:1.4,pitch:.12,yaw:-.18},open:{fx:-.03,fy:.165,s:1.3,pitch:.4,yaw:-.4}}},pi=[1,1,0,.9,0],_r=.3,dt={cols:46,rows:34,gap:26,z:-46,rx:58*Math.PI/180,rz:-36*Math.PI/180};function xp(i){const e=vp(7),t=()=>(e()+e()+e()-1.5)/1.5,n=()=>{const x=e()*2-1,y=e()*Math.PI*2,C=Math.sqrt(1-x*x);return[C*Math.cos(y),x,C*Math.sin(y)]},r=new Float32Array(i*3),s=new Float32Array(i*3),a=new Float32Array(i*4),o=new Float32Array(i*2),l=new Float32Array(i*3),c=new Float32Array(i*4),d=new Float32Array(i*4),u=_p(e),p=Math.round(i*.1/fr),m=[...u.comets(p)];for(;m.length<i;)m.push(u.surface());const v=dt.cols*dt.rows,E=Math.cos(dt.rz),h=Math.sin(dt.rz),f=Math.cos(dt.rx),T=Math.sin(dt.rx);for(let x=0;x<i;x++){const y=m[x],C=x*3,w=y.kind===2?y.phase:e();r.set(y.p,C),s.set(y.to??y.p,C);const b=y.kind===2?3.3*(1-y.trail/fr*.55):y.kind===1?1.9+e()*.7:1.3+e()*.6;a.set([w,b+y.hot*1.2,y.hot,y.kind],x*4),o.set([y.grp,y.kind===2?y.trail:y.glow],x*2),l.set([e(),t()*(e()<.15?2.2:1),t()],C);const I=n(),K=e()<.75?.9+e()*.1:Math.cbrt(e());c.set([I[0]*K,I[1]*K,I[2]*K,x%6],x*4);const g=x%v,S=(g%dt.cols-(dt.cols-1)/2)*dt.gap,O=(Math.floor(g/dt.cols)-(dt.rows-1)/2)*dt.gap,H=S*E-O*h,k=S*h+O*E,j=dt.z,z=k*f-j*T,X=k*T+j*f,D=S/(dt.cols*dt.gap/2),$=O/(dt.rows*dt.gap/2),te=Math.max(0,1-Math.pow(Math.hypot(D,$*1.1),2.2));d.set([H,z,X,x<v?te:0],x*4)}return{pos:r,plate:s,meta:a,grp:o,river:l,silo:c,floor:d,anchors:u.anchors,brain:u}}const Mp=`
4012uniform float uTime, uStage, uOpen, uFocus, uFocusAmt, uScale, uPx, uClockA, uClockF, uLagP, uPxW, uSiloR, uPileH;
4013uniform mat3 uRot;
4014uniform vec3 uOffset, uLagA, uLagB, uStripA, uStripB, uFloorC;
4015attribute vec3 aPlate, aRiver;
4016attribute vec4 aMeta, aSilo, aFloor;
4017attribute vec2 aGrp;
4018varying vec3 vColor;
4019varying float vAlpha;
4020float e(float x) { x = clamp(x, 0.0, 1.0); return x * x * (3.0 - 2.0 * x); }
4021
4022const vec3 CYAN = vec3(0.110, 0.847, 0.871);
4023const vec3 LILAC = vec3(0.612, 0.514, 0.969);
4024const vec3 ICE = vec3(0.86, 1.0, 1.0);
4025
4026void main() {
4027  float phase = aMeta.x;
4028  float size = aMeta.y;
4029  float hot = aMeta.z;
4030  float kind = aMeta.w;
4031  float g = aGrp.x;
4032  float lag = phase * 0.3;
4033  float s = uStage;
4034  float mine = (1.0 - step(0.5, abs(g - uFocus))) * step(-0.5, uFocus) * uFocusAmt; // in the selected region
4035  float other = uFocusAmt * (1.0 - mine);
4036
4037  // ---------------- 0 brain ----------------
4038  float isT = step(1.5, kind);
4039  float line = step(0.5, kind) * (1.0 - isT);
4040  vec3 a = position * (1.0 + 0.008 * sin(uTime * 1.1 + phase * 30.0));
4041  // comets run their wire, arcing over the cortex; the selected region's comets run on their own, quicker clock
4042  float clock = mix(uClockA, uClockF, mine);
4043  float tt = fract(clock + phase) - aGrp.y * 0.011 * isT;
4044  float tc = clamp(tt, 0.0, 1.0);
4045  vec3 mid = normalize(position + aPlate + vec3(0.0001));
4046  vec3 travel = mix(position, aPlate, tc) + mid * (0.22 + 0.12 * step(-0.5, g)) * sin(3.14159 * tc);
4047  a = mix(a, travel, isT);
4048  a.z += sign(a.z + 0.0001) * uOpen * ${_r.toFixed(2)};
4049  float trailF = 1.0 - aGrp.y / ${fr.toFixed(1)};
4050  float travelA = mix(1.0, smoothstep(0.0, 0.06, tt) * smoothstep(1.0, 0.9, tt) * trailF * trailF, isT);
4051
4052  vec3 ra = uRot * a;
4053  vec3 pBrain = ra * uScale + uOffset;
4054  // depth and rim: the far side recedes, the silhouette catches light
4055  float depth = smoothstep(-1.4, 1.2, ra.z);
4056  vec3 nrm = uRot * normalize(position / vec3(2.3, 1.25, 0.95));
4057  float rim = pow(1.0 - abs(nrm.z), 3.0) * (1.0 - isT);
4058  float pulse = 0.78 + 0.22 * sin(uTime * 2.0 + phase * 6.0);
4059  float hotA = hot * pulse * (1.0 + 0.6 * mine) * (1.0 - 0.6 * other);
4060  float glow = (1.0 - isT) * aGrp.y * mine * (0.75 + 0.25 * sin(uTime * 3.0 + phase * 9.0));
4061  float brainA = (0.11 + 0.85 * line + 0.55 * rim + 1.1 * hotA + 1.0 * glow + isT * (0.6 + 0.45 * mine) * (1.0 + uOpen * 0.1)) * travelA;
4062  brainA *= mix(0.4, 1.0, depth) * (1.0 - 0.35 * other * (1.0 - isT)) * (1.0 - 0.7 * other * isT);
4063  float grad = smoothstep(-1.5, 1.3, -position.x + 0.35 * position.y) * 0.85 + (fract(phase * 7.13) - 0.5) * 0.3;
4064  vec3 brainC = mix(CYAN, LILAC, clamp(grad, 0.0, 1.0));
4065  brainC = mix(brainC, mix(LILAC, ICE, 0.45), rim * 0.55);
4066  brainC = mix(brainC, ICE, clamp(hotA * 0.8 + glow + isT * 0.55, 0.0, 1.0));
4067  float brainS = size * (0.6 + 0.3 * uScale) * mix(0.72, 1.18, depth) * (1.0 + isT * mine * 0.35);
4068
4069  // ---------------- 1 river ----------------
4070  float lead = max(uLagP, 0.015);
4071  float rs = fract(aRiver.x + uTime * 0.045);
4072  // signals slow down as they near the head and heap up there: nobody has decided yet
4073  float xf = lead * (1.0 - pow(1.0 - rs, 1.9));
4074  float pile = smoothstep(0.4, 1.0, rs);
4075  float wave = sin(xf * 26.0 - uTime * 2.2 + aRiver.z) * 3.0 * (1.0 - pile);
4076  float hpx = aRiver.y * 6.0 * (1.0 - pile) + wave + abs(aRiver.y) * (6.0 + uPileH * uLagP) * pow(pile, 1.6);
4077  vec3 pRiver = mix(uLagA, uLagB, xf) + vec3(0.0, (hpx + 4.0) * uPxW, aRiver.z * 0.25);
4078  float riverOn = step(phase, 0.62);
4079  float riverA = riverOn * (0.75 + 1.0 * pile) * smoothstep(0.0, 0.04, rs) * (0.75 + 0.25 * sin(uTime * 3.0 + phase * 40.0));
4080  vec3 riverC = mix(CYAN, ICE, pile * pile * 0.8);
4081  riverC = mix(riverC, LILAC, (1.0 - pile) * step(0.8, fract(phase * 13.7)));
4082
4083  // ---------------- 2 silos ----------------
4084  float sa = uTime * 0.25 + aSilo.w;
4085  vec3 so = vec3(aSilo.x * cos(sa) - aSilo.z * sin(sa), aSilo.y, aSilo.x * sin(sa) + aSilo.z * cos(sa));
4086  vec3 pSilo = mix(uStripA, uStripB, (aSilo.w + 0.5) / 6.0) + so * uSiloR;
4087  float siloA = step(phase, 0.5) * 0.8 * (0.6 + 0.4 * smoothstep(-1.0, 1.0, so.z));
4088  vec3 siloC = mix(CYAN, LILAC, step(0.5, fract(aSilo.w * 0.5 + 0.25)) * 0.8);
4089
4090  // ---------------- 3 floor ----------------
4091  vec3 pFloor = uFloorC + vec3(aFloor.x, -aFloor.y, aFloor.z) * uPxW;
4092  float floorA = aFloor.w * 1.1 * (0.7 + 0.3 * sin(uTime * 1.4 - aFloor.x * 0.012 - aFloor.y * 0.01));
4093  vec3 floorC = mix(LILAC, CYAN, 0.55);
4094
4095  // ---------------- blend ----------------
4096  float w1 = e(s * 1.3 - lag);
4097  float w2 = e((s - 1.0) * 1.3 - lag);
4098  float w3 = e((s - 2.0) * 1.3 - lag);
4099  vec3 p = mix(mix(mix(pBrain, pRiver, w1), pSilo, w2), pFloor, w3);
4100  float al = mix(mix(mix(brainA, riverA, w1), siloA, w2), floorA, w3);
4101  vec3 col = mix(mix(mix(brainC, riverC, w1), siloC, w2), floorC, w3);
4102  float sz = mix(mix(mix(brainS, 2.5 + pile * 1.2, w1), 1.9, w2), 3.4, w3);
4103  p += 0.01 * vec3(sin(uTime * (0.5 + phase) + phase * 20.0), cos(uTime * (0.4 + phase) + phase * 13.0), sin(uTime * 0.3 + phase * 7.0)) * (1.0 - w3);
4104
4105  vec4 mv = modelViewMatrix * vec4(p, 1.0);
4106  gl_Position = projectionMatrix * mv;
4107  gl_PointSize = sz * uPx / -mv.z;
4108  vColor = col;
4109  vAlpha = al;
4110}
4111`,Sp=`
4112uniform float uOpacity;
4113varying vec3 vColor;
4114varying float vAlpha;
4115void main() {
4116  vec2 c = gl_PointCoord - 0.5;
4117  float d = dot(c, c) * 4.0;
4118  if (d > 1.0) discard;
4119  float core = (1.0 - d);
4120  float a = clamp(vAlpha * uOpacity * core * core, 0.0, 1.0);
4121  gl_FragColor = vec4(vColor * a, a);
4122}
4123`,jo=`
4124uniform float uTime, uOpen, uScale, uFocus, uFocusAmt, uBrainA;
4125uniform mat3 uRot;
4126uniform vec3 uOffset;
4127const vec3 CYAN = vec3(0.110, 0.847, 0.871);
4128const vec3 LILAC = vec3(0.612, 0.514, 0.969);
4129const vec3 ICE = vec3(0.86, 1.0, 1.0);
4130`,Ep=`${jo}
4131attribute float aCrown;
4132varying vec3 vC;
4133varying float vA, vZ;
4134void main() {
4135  vec3 a = position;
4136  a.z += sign(a.z + 0.0001) * uOpen * ${_r.toFixed(2)};
4137  vec3 ra = uRot * a;
4138  vec3 n = normalize(uRot * normal);
4139  float fres = pow(1.0 - abs(n.z), 2.4);
4140  float depth = smoothstep(-1.4, 1.2, ra.z);
4141  vA = (0.016 + 0.12 * fres) * (0.55 + 0.45 * aCrown) * mix(0.45, 1.0, depth) * uBrainA;
4142  vC = mix(CYAN, LILAC, clamp(smoothstep(-1.5, 1.3, -position.x + 0.35 * position.y), 0.0, 1.0));
4143  vC = mix(vC, ICE, fres * 0.35);
4144  vZ = abs(position.z);
4145  gl_Position = projectionMatrix * modelViewMatrix * vec4(ra * uScale + uOffset, 1.0);
4146}
4147`,yp=`
4148varying vec3 vC;
4149varying float vA, vZ;
4150void main() {
4151  if (vZ < 0.075) discard; // no membrane across the fissure
4152  gl_FragColor = vec4(vC, vA);
4153}
4154`,Tp=`${jo}
4155attribute vec3 aTan;
4156attribute float aT;
4157attribute vec4 aFib; // phase, region, kind, speed
4158varying vec3 vC;
4159varying float vA;
4160void main() {
4161  vec3 a = position;
4162  a.z += clamp(a.z / 0.12, -1.0, 1.0) * uOpen * ${_r.toFixed(2)}; // the callosum stretches as the hemispheres part
4163  vec3 ra = uRot * a;
4164  float depth = smoothstep(-1.4, 1.2, ra.z);
4165  float g = aFib.y;
4166  float mine = (1.0 - step(0.5, abs(g - uFocus))) * step(-0.5, uFocus) * uFocusAmt;
4167  float other = uFocusAmt * (1.0 - mine);
4168  float link = step(-0.5, g);
4169  // a pulse of light travels each carrying fibre; the selected region's wires all carry, and faster
4170  float carries = max(step(0.5, fract(aFib.x * 7.31)), link);
4171  float head = fract(uTime * (0.07 + 0.07 * aFib.w + 0.16 * mine) + aFib.x);
4172  float d = aT - head;
4173  float pulse = exp(-d * d * 700.0) * carries;
4174  float tail = smoothstep(-0.22, 0.0, d) * (1.0 - step(0.0, d)) * carries;
4175  // direction colour, the DTI convention in the brand palette: front-back cyan, up-down lilac, left-right ice
4176  vec3 w = aTan / (aTan.x + aTan.y + aTan.z + 0.0001);
4177  vec3 col = CYAN * w.x + LILAC * w.y + ICE * w.z;
4178  col = mix(col, ICE, pulse * 0.7);
4179  float base = 0.05 + 0.05 * link;
4180  float A = base * (1.0 + 1.2 * mine) * (1.0 - 0.65 * other)
4181          + (pulse * 0.55 + tail * 0.08) * (0.7 + 0.5 * mine) * (1.0 - 0.75 * other);
4182  A *= mix(0.3, 1.0, depth) * smoothstep(0.0, 0.07, aT) * smoothstep(1.0, 0.93, aT) * uBrainA;
4183  vC = col;
4184  vA = A;
4185  gl_Position = projectionMatrix * modelViewMatrix * vec4(ra * uScale + uOffset, 1.0);
4186}
4187`,Ap=`
4188varying vec3 vC;
4189varying float vA;
4190void main() { gl_FragColor = vec4(vC, vA); }
4191`,bp={uniforms:{tDiffuse:{value:null},uRect:{value:new it(0,0,0,0)},uFeather:{value:60},uAmt:{value:0},uBg:{value:new N(8/255,8/255,16/255)}},vertexShader:"varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0); }",fragmentShader:`
4192uniform sampler2D tDiffuse;
4193uniform vec4 uRect;
4194uniform float uFeather, uAmt;
4195uniform vec3 uBg;
4196varying vec2 vUv;
4197void main() {
4198  vec4 c = texture2D(tDiffuse, vUv);
4199  if (uAmt < 0.001) { gl_FragColor = vec4(c.rgb, 1.0); return; }
4200  vec2 ctr = (uRect.xy + uRect.zw) * 0.5;
4201  vec2 hb = max((uRect.zw - uRect.xy) * 0.5, vec2(1.0));
4202  vec2 q = abs(gl_FragCoord.xy - ctr) - hb;
4203  float d = length(max(q, 0.0)) + min(max(q.x, q.y), 0.0);
4204  float box = 1.0 - smoothstep(-uFeather * 0.4, uFeather, d);
4205  vec2 e = (gl_FragCoord.xy - ctr) / (hb + uFeather * 2.5);
4206  float halo = 1.0 - smoothstep(0.25, 1.0, length(e));
4207  float dim = uAmt * max(box * 0.8, halo * 0.42);
4208  gl_FragColor = vec4(mix(c.rgb, uBg, dim), 1.0);
4209}
4210`};function Cp(i,{reduced:e,onSlow:t,onAnchors:n}){const r=window.innerWidth<760,a=xp(r?1e4:24e3),o=new Jd({canvas:i,antialias:!1,alpha:!1,powerPreference:"high-performance"});
4210o.outputColorSpace=Wt,o.setClearColor(new We().setRGB(8/255,8/255,16/255,Wt),1);const l=new Qd,c=new Pt(35,1,.1,100);c.position.set(0,0,11);const d=new wt;d.setAttribute("position",new et(a.pos,3)),d.setAttribute("aPlate",new et(a.plate,3)),d.setAttribute("aMeta",new et(a.meta,4)),d.setAttribute("aGrp",new et(a.grp,2)),d.setAttribute("aRiver",new et(a.river,3)),d.setAttribute("aSilo",new et(a.silo,4)),d.setAttribute("aFloor",new et(a.floor,4));const u={uTime:{value:6},uStage:{value:at.stage},uOpen:{value:at.open},uFocus:{value:-1},uFocusAmt:{value:0},uScale:{value:1},uPx:{value:11},uOpacity:{value:1},uClockA:{value:0},uClockF:{value:0},uLagP:{value:0},uPxW:{value:.01},uSiloR:{value:.3},uPileH:{value:58},uRot:{value:new Ne},uOffset:{value:new N},uLagA:{value:new N(-4,-2,0)},uLagB:{value:new N(4,-2,0)},uStripA:{value:new N(-4,0,0)},uStripB:{value:new N(4,0,0)},uFloorC:{value:new N(0,-.5,0)},uBrainA:{value:1}},p=new ht({vertexShader:Mp,fragmentShader:Sp,uniforms:u,transparent:!0,depthWrite:!1,depthTest:!1,blending:Yn}),m=new rp(d,p);m.frustumCulled=!1,m.renderOrder=2;const v={uTime:u.uTime,uOpen:u.uOpen,uScale:u.uScale,uFocus:u.uFocus,uFocusAmt:u.uFocusAmt,uRot:u.uRot,uOffset:u.uOffset,uBrainA:u.uBrainA},E=a.brain.shell(r?110:170,r?70:110),h=new wt;h.setAttribute("position",new et(E.pos,3)),h.setAttribute("aCrown",new et(E.crown,1)),h.setIndex(E.idx),h.computeVertexNormals();const f=new ht({vertexShader:Ep,fragmentShader:yp,uniforms:v,transparent:!0,depthWrite:!1,depthTest:!1,blending:Yn}),T=new zt(h,f);T.frustumCulled=!1;const x=a.brain.fibres(r?700:1600),y=new wt;y.setAttribute("position",new et(x.pos,3)),y.setAttribute("aTan",new et(x.tan,3)),y.setAttribute("aT",new et(x.t,1)),y.setAttribute("aFib",new et(x.meta,4)),y.setIndex(new et(x.idx,1));const C=new ht({vertexShader:Tp,fragmentShader:Ap,uniforms:v,transparent:!0,depthWrite:!1,depthTest:!1,blending:Yn}),w=new np(y,C);w.frustumCulled=!1,w.renderOrder=1,l.add(T,w,m);const b=new hp(o);b.addPass(new pp(l,c));const I=r?.5:.62,K=new ni(new He(256,256),I,.3,.3);b.addPass(K);const g=new Zo(bp);b.addPass(g),b.addPass(new dp);let S=1,O=1,H=1,k=1,j=r,z=1;const X=()=>{S=window.innerWidth,O=window.innerHeight,z=Math.min(window.devicePixelRatio,1.5),o.setPixelRatio(z),o.setSize(S,O,!1),b.setPixelRatio(z),b.setSize(S,O),c.aspect=S/O,j=S<760,c.position.z=Math.max(11,5.4/(.63*c.aspect)),c.updateProjectionMatrix(),k=2*c.position.z*Math.tan(35*Math.PI/360),H=k*c.aspect,u.uPx.value=z*c.position.z*(O/900),u.uPxW.value=k/O};X(),window.addEventListener("resize",X);const D=(_,B,Y)=>Y.set((_/S-.5)*H,-(B/O-.5)*k,0),$=new tt,te=new Xt,Q=new N,xe=new N,Se=document.createRange();let F=0,J=performance.now(),re=0,oe=0,Ce=0,ye=0,Ge=0,Pe=at.stage,Ue=at.open,R=at.lagP,rt=0,Ie=-1,ke=0,Ae=0,Ye=!1;const be=_=>{F=requestAnimationFrame(be);const B=Math.min(_-J,100);if(J=_,re<120&&(re++,B>34&&oe++,re===120&&oe>60))if(K.enabled)K.enabled=!1,re=0,oe=0;else return t();const Y=B/1e3,ee=e?u.uTime.value:u.uTime.value+Y;u.uTime.value=ee;const q=e?1:1-Math.pow(.002,Y);Pe+=(at.stage-Pe)*Math.min(1,q*1.6),Ue+=(at.open-Ue)*Math.min(1,q*1.4),R+=(at.lagP-R)*Math.min(1,q*2),Ce+=(at.mx-Ce)*Math.min(1,q),ye+=(at.my-ye)*Math.min(1,q),at.focus!==Ie?(rt+=(0-rt)*Math.min(1,q*3),(rt<.04||Ie<0)&&(Ie=at.focus,Ie<0&&(rt=0))):Ie>=0&&(rt+=(1-rt)*Math.min(1,q*2)),u.uStage.value=Pe,u.uOpen.value=Ue,u.uLagP.value=R,u.uFocus.value=Ie,u.uFocusAmt.value=rt;const ge=j?co.tall:co.wide,ae=Ue*Ue*(3-2*Ue),de=j?ge.open.s:Math.max(.95,Math.min(ge.open.s,.37*H/3.1)),Be=fe=>{const Fe=fe==="s"?de:ge.open[fe];return ge.closed[fe]+(Fe-ge.closed[fe])*ae},ne=Be("fx")*H,pe=Be("fy")*k,we=Be("s")*(e?1:1+.012*Math.sin(ee*.85));u.uOffset.value.set(ne,pe,0),u.uScale.value=we;const Te=Math.max(0,Math.min(pi.length-1,Math.floor(Pe))),me=Math.min(pi.length-1,Te+1),ze=Math.min(1,Math.max(0,Pe-Te));u.uOpacity.value=pi[Te]+(pi[me]-pi[Te])*ze*ze*(3-2*ze);const Le=1-Math.min(1,Math.max(0,Pe/.32));u.uBrainA.value=Le*Le*(3-2*Le),T.visible=w.visible=u.uBrainA.value>.002,K.strength=I*(1-.65*Math.min(1,Pe));const Ze=S/2+ne/H*S,P=O/2-pe/k*O,ue=(at.mx+1)/2*S,W=(at.my+1)/2*O,Z=Math.max(0,1-Math.hypot(ue-Ze,W-P)/(O*.42));Ge+=((Pe<.5?Z:0)-Ge)*Math.min(1,q),e||(ke+=Y*(.13+.06*Ge+.09*Ue),Ae+=Y*.34),u.uClockA.value=ke,u.uClockF.value=Ae;const le=e?0:.28*(1-Ue*.7);te.set(Be("pitch")+ye*.16+Math.sin(ee*.13)*.05*le,Be("yaw")+Math.sin(ee*.17)*le+Ce*.3,0),$.makeRotationFromEuler(te),u.uRot.value.setFromMatrix4($);const ce=at.els.title;let Ve=0;if(ce&&Pe<.6){Se.selectNodeContents(ce);const fe=Se.getBoundingClientRect();if(fe.bottom>-40&&fe.top<O+40&&fe.width>0){const Fe=10+fe.height*.04;g.uniforms.uRect.value.set((fe.left-Fe)*z,(O-fe.bottom-Fe)*z,(fe.right+Fe)*z,(O-fe.to
4210p+Fe)*z),g.uniforms.uFeather.value=Math.max(40,Math.min(90,fe.height*.22))*z,Ve=1-Math.min(1,Pe/.6)}}if(g.uniforms.uAmt.value=Ve,Pe>.2&&Pe<1.9&&at.els.bar){const fe=at.els.bar.getBoundingClientRect();D(fe.left,fe.top+fe.height/2,u.uLagA.value),D(fe.right,fe.top+fe.height/2,u.uLagB.value),u.uPileH.value=Math.max(22,Math.min(58,fe.width*.044))}if(Pe>1.1&&Pe<2.9&&at.els.strip){const fe=at.els.strip.getBoundingClientRect(),Fe=fe.width>=fe.height;D(Fe?fe.left:fe.left+fe.width/2,Fe?fe.top+fe.height/2:fe.top,u.uStripA.value),D(Fe?fe.right:fe.left+fe.width/2,Fe?fe.top+fe.height/2:fe.bottom,u.uStripB.value),u.uSiloR.value=Math.min(Fe?fe.width/6:fe.height/6,Fe?fe.height:fe.width)*.3*(k/O)}if(Pe>2.1&&Pe<3.95){const fe=at.els.floor;if(fe){const Fe=fe.getBoundingClientRect();D(Fe.left+Fe.width/2,Fe.top+Fe.height/2,u.uFloorC.value)}else D(S/2,O*.55,u.uFloorC.value)}if(n){const fe=Math.max(0,1-Pe*3);n(a.anchors.map(Fe=>(Q.set(Fe.p[0],Fe.p[1],Fe.p[2]+_r*Ue).applyMatrix4($).multiplyScalar(we).add(u.uOffset.value),xe.set(Fe.n[0],Fe.n[1],Fe.n[2]).applyMatrix4($),Q.project(c),{x:(Q.x+1)/2*S,y:(1-Q.y)/2*O,vis:fe*Math.min(1,Math.max(0,(xe.z+.1)*3)),cx:Ze,cy:P})))}if(u.uOpacity.value<.003){Ye||(i.style.visibility="hidden"),Ye=!0;return}Ye&&(i.style.visibility=""),Ye=!1,b.render(Y)},A=()=>{cancelAnimationFrame(F),document.hidden||(J=performance.now(),F=requestAnimationFrame(be))};return document.addEventListener("visibilitychange",A),F=requestAnimationFrame(be),{dispose(){cancelAnimationFrame(F),window.removeEventListener("resize",X),document.removeEventListener("visibilitychange",A),d.dispose(),p.dispose(),h.dispose(),f.dispose(),y.dispose(),C.dispose(),K.dispose(),b.dispose(),o.dispose()}}}export{Cp as createSignals};

Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.