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EM(n,e){return(n.lanes&e)!==0?!0:(n=n.dependencies,!!(n!==null&&f_(n)))}function WB(n,e,t){switch(e.tag){case 3:r_(e,e.stateNode.containerInfo),Fl(e,ui,n.memoizedState.cache),hc();break;case 27:case 5:$T(e);break;case 4:r_(e,e.stateNode.containerInfo);break;case 10:Fl(e,e.type,e.memoizedProps.value);break;case 31:if(e.memoizedState!==null)return e.flags|=128,yE(e),null;break;case 13:var i=e.memoizedState;if(i!==null)return i.dehydrated!==null?(Bl(e),e.flags|=128,null):(t&e.child.childLanes)!==0?rO(n,e,t):(Bl(e),n=zs(n,e,t),n!==null?n.sibling:null);Bl(e);break;case 19:var r=(n.flags&128)!==0;if(i=(t&e.childLanes)!==0,i||(zd(n,e,t,!1),i=(t&e.childLanes)!==0),r){if(i)return aO(n,e,t);e.flags|=128}if(r=e.memoizedState,r!==null&&(r.rendering=null,r.tail=null,r.lastEffect=null),Sn(Qn,Qn.current),i)break;return null;case 22:return e.lanes=0,iO(n,e,t,e.pendingProps);case 24:Fl(e,ui,n.memoizedState.cache)}return zs(n,e,t)}function oO(n,e,t){if(n!==null)if(n.memoizedProps!==e.pendingProps)ci=!0;else{if(!EM(n,t)&&(e.flags&128)===0)return ci=!1,WB(n,e,t);ci=(n.flags&131072)!==0}else ci=!1,Yt&&(e.flags&1048576)!==0&&uU(e,Em,e.index);switch(e.lanes=0,e.tag){case 16:e:{var i=e.pendingProps;if(n=oc(e.elementType),e.type=n,typeof n=="function")nM(n)?(i=vc(n,i),e.tag=1,e=HR(null,e,n,i,t)):(e.tag=0,e=EE(null,e,n,i,t));else{if(n!=null){var r=n.$$typeof;if(r===VE){e.tag=11,e=IR(null,e,n,i,t);break e}else if(r===GE){e.tag=14,e=zR(null,e,n,i,t);break e}}throw e=QT(n)||n,Error(Ve(306,e,""))}}return e;case 0:return EE(n,e,e.type,e.pendingProps,t);case 1:return i=e.type,r=vc(i,e.pendingProps),HR(n,e,i,r,t);case 3:e:{if(r_(e,e.stateNode.containerInfo),n===null)throw Error(Ve(387));i=e.pendingProps;var a=e.memoizedState;r=a.element,mE(n,e),hm(e,i,null,t);var o=e.memoizedState;if(i=o.cache,Fl(e,ui,i),i!==a.cache&&hE(e,[ui],t,!0),dm(),i=o.element,a.isDehydrated)if(a={element:i,isDehydrated:!1,cache:o.cache},e.updateQueue.baseState=a,e.memoizedState=a,e.flags&256){e=VR(n,e,i,t);break e}else if(i!==r){r=Ha(Error(Ve(424)),e),Mm(r),e=VR(n,e,i,t);break e}else{switch(n=e.stateNode.containerInfo,n.nodeType){case 9:n=n.body;break;default:n=n.nodeName==="HTML"?n.ownerDocument.body:n}for(Cn=Wa(n.firstChild),Gi=e,Yt=!0,Zl=null,Va=!0,t=mU(e,null,i,t),e.child=t;t;)t.flags=t.flags&-3|4096,t=t.sibling}else{if(hc(),i===r){e=zs(n,e,t);break e}Hi(n,e,i,t)}e=e.child}return e;case 26:return Qy(n,e),n===null?(t=fD(e.type,null,e.pendingProps,null))?e.memoizedState=t:Yt||(t=e.type,n=e.pendingProps,i=w_(jl.current).createElement(t),i[Vi]=e,i[Gr]=n,Xi(i,t,n),Ri(i),e.stateNode=i):e.memoizedState=fD(e.type,n.memoizedProps,e.pendingProps,n.memoizedState),null;case 27:return 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Hi(n,e,e.pendingProps.children,t),e.child;case 12:return Hi(n,e,e.pendingProps.children,t),e.child;case 10:return i=e.pendingProps,Fl(e,e.type,i.value),Hi(n,e,i.children,t),e.child;case 9:return r=e.type._context,i=e.pendingProps.children,pc(e),r=Wi(r),i=i(r),e.flags|=1,Hi(n,e,i,t),e.child;case 14:return zR(n,e,e.type,e.pendingProps,t);case 15:return nO(n,e,e.type,e.pendingProps,t);case 19:return aO(n,e,t);case 31:return GB(n,e,t);case 22:return iO(n,e,t,e.pendingProps);case 24:return pc(e),i=Wi(ui),n===null?(r=oM(),r===null&&(r=_n,a=aM(),r.pooledCache=a,a.refCount++,a!==null&&(r.pooledCacheLanes|=t),r=a),e.memoizedState={parent:i,cache:r},lM(e),Fl(e,ui,r)):((n.lanes&t)!==0&&(mE(n,e),hm(e,null,null,t),dm()),r=n.memoizedState,a=e.memoizedState,r.parent!==i?(r={parent:i,cache:i},e.memoizedState=r,e.lanes===0&&(e.memoizedState=e.updateQueue.baseState=r),Fl(e,ui,i)):(i=a.cache,Fl(e,ui,i),i!==r.cache&&hE(e,[ui],t,!0))),Hi(n,e,e.pendingProps.children,t),e.child;case 29:throw e.pendingProps}throw Error(Ve(156,e.tag))}function Ss(n){n.flags|=4}function IT(n,e,t,i,r){if((e=(n.mode&32)!==0)&&(e=!1),e){if(n.flags|=16777216,(r&335544128)===r)if(n.stateNode.complete)n.flags|=8192;else if(DO())n.flags|=8192;else throw fc=d_,sM}else n.flags&=-16777217}function WR(n,e){if(e.type!=="stylesheet"||(e.state.loading&4)!==0)n.flags&=-16777217;else if(n.flags|=16777216,!$O(e))if(DO())n.flags|=8192;else throw fc=d_,sM}function Py(n,e){e!==null&&(n.flags|=4),n.flags&16384&&(e=n.tag!==22?UD():536870912,n.lanes|=e,Dd|=e)}function Jp(n,e){if(!Yt)switch(n.tailMode){case"hidden":e=n.tail;for(var t=null;e!==null;)e.alternate!==null&&(t=e),e=e.sibling;t===null?n.tail=null:t.sibling=null;break;case"collapsed":t=n.tail;for(var i=null;t!==null;)t.alternate!==null&&(i=t),t=t.sibling;i===null?e||n.tail===null?n.tail=null:n.tail.sibling=null:i.sibling=null}}function An(n){var e=n.alternate!==null&&n.alternate.child===n.child,t=0,i=0;if(e)for(var 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n===null?(Ss(e),a!==null?(An(e),WR(e,a)):(An(e),IT(e,r,null,i,t))):a?a!==n.memoizedState?(Ss(e),An(e),WR(e,a)):(An(e),e.flags&=-16777217):(n=n.memoizedProps,n!==i&&Ss(e),An(e),IT(e,r,n,i,t)),null;case 27:if(a_(e),t=jl.current,r=e.type,n!==null&&e.stateNode!=null)n.memoizedProps!==i&&Ss(e);else{if(!i){if(e.stateNode===null)throw Error(Ve(166));return An(e),null}n=zo.current,td(e)?_R(e,n):(n=KO(r,i,t),e.stateNode=n,Ss(e))}return An(e),null;case 5:if(a_(e),r=e.type,n!==null&&e.stateNode!=null)n.memoizedProps!==i&&Ss(e);else{if(!i){if(e.stateNode===null)throw Error(Ve(166));return An(e),null}if(a=zo.current,td(e))_R(e,a);else{var o=w_(jl.current);switch(a){case 1:a=o.createElementNS("http://www.w3.org/2000/svg",r);break;case 2:a=o.createElementNS("http://www.w3.org/1998/Math/MathML",r);break;default:switch(r){case"svg":a=o.createElementNS("http://www.w3.org/2000/svg",r);break;case"math":a=o.createElementNS("http://www.w3.org/1998/Math/MathML",r);break;case"script":a=o.createElement("div"),a.innerHTML="<script><\/script>",a=a.removeChild(a.firstChild);break;case"select":a=typeof i.is=="string"?o.createElement("select",{is:i.is}):o.createElement("select"),i.multiple?a.multiple=!0:i.size&&(a.size=i.size);break;default:a=typeof i.is=="string"?o.createElement(r,{is:i.is}):o.createElement(r)}}a[Vi]=e,a[Gr]=i;e:for(o=e.child;o!==null;){if(o.tag===5||o.tag===6)a.appendChild(o.stateNode);else if(o.tag!==4&&o.tag!==27&&o.child!==null){o.child.return=o,o=o.child;continue}if(o===e)break e;for(;o.sibling===null;){if(o.return===null||o.return===e)break e;o=o.return}o.sibling.return=o.return,o=o.sibling}e.stateNode=a;e:switch(Xi(a,r,i),r){case"button":case"input":case"select":case"textarea":i=!!i.autoFocus;break e;case"img":i=!0;break e;default:i=!1}i&&Ss(e)}}return An(e),IT(e,e.type,n===null?null:n.memoizedProps,e.pendingProps,t),null;case 6:if(n&&e.stateNode!=null)n.memoizedProps!==i&&Ss(e);else{if(typeof i!="string"&&e.stateNode===null)throw Error(Ve(166));if(n=jl.current,td(e)){if(n=e.stateNode,t=e.memoizedProps,i=null,r=Gi,r!==null)switch(r.tag){case 27:case 5:i=r.memoizedProps}n[Vi]=e,n=!!(n.nodeValue===t||i!==null&&i.suppressHydrationWarning===!0||qO(n.nodeValue,t)),n||ru(e,!0)}else n=w_(n).createTextNode(i),n[Vi]=e,e.stateNode=n}return An(e),null;case 31:if(t=e.memoizedState,n===null||n.memoizedState!==null){if(i=td(e),t!==null){if(n===null){if(!i)throw Error(Ve(318));if(n=e.memoizedState,n=n!==null?n.dehydrated:null,!n)throw Error(Ve(557));n[Vi]=e}else hc(),(e.flags&128)===0&&(e.memoizedState=null),e.flags|=4;An(e),n=!1}else t=AT(),n!==null&&n.memoizedState!==null&&(n.memoizedState.hydrationErrors=t),n=!0;if(!n)return e.flags&256?(ha(e),e):(ha(e),null);if((e.flags&128)!==0)throw Error(Ve(558))}return An(e),null;case 13:if(i=e.memoizedState,n===null||n.memoizedState!==null&&n.memoizedState.dehydrated!==null){if(r=td(e),i!==null&&i.dehydrated!==null){if(n===null){if(!r)throw Error(Ve(318));if(r=e.memoizedState,r=r!==null?r.dehydrated:null,!r)throw Error(Ve(317));r[Vi]=e}else hc(),(e.flags&128)===0&&(e.memoizedState=null),e.flags|=4;An(e),r=!1}else r=AT(),n!==null&&n.memoizedState!==null&&(n.memoizedState.hydrationErrors=r),r=!0;if(!r)return e.flags&256?(ha(e),e):(ha(e),null)}return ha(e),(e.flags&128)!==0?(e.lanes=t,e):(t=i!==null,n=n!==null&&n.memoizedState!==null,t&&(i=e.child,r=null,i.alternate!==null&&i.alternate.memoizedState!==null&&i.alternate.memoizedState.cachePool!==null&&(r=i.alternate.memoizedState.cachePool.pool),a=null,i.memoizedState!==null&&i.memoizedState.cachePool!==null&&(a=i.memoizedState.cachePool.pool),a!==r&&(i.flags|=2048)),t!==n&&t&&(e.child.flags|=8192),Py(e,e.updateQueue),An(e),null);case 4:return Ed(),n===null&&UM(e.stateNode.containerInfo),An(e),null;case 10:return Os(e.type),An(e),null;case 19:if(Di(Qn),i=e.memoizedState,i===null)return An(e),null;if(r=(e.flags&128)!==0,a=i.rendering,a===null)if(r)Jp(i,!1);else{if(Xn!==0||n!==null&&(n.flags&128)!==0)for(n=e.child;n!==null;){if(a=p_(n),a!==null){for(e.flags|=128,Jp(i,!1),n=a.updateQueue,e.updateQueue=n,Py(e,n),e.subtreeFlags=0,n=t,t=e.child;t!==null;)sU(t,n),t=t.sibling;return Sn(Qn,Qn.current&1|2),Yt&&ws(e,i.treeForkCount),e.child}n=n.sibling}i.tail!==null&&ga()>b_&&(e.flags|=128,r=!0,Jp(i,!1),e.lanes=4194304)}else{if(!r)if(n=p_(a),n!==null){if(e.flags|=128,r=!0,n=n.updateQueue,e.updateQueue=n,Py(e,n),Jp(i,!0),i.tail===null&&i.tailMode==="hidden"&&!a.alternate&&!Yt)return An(e),null}else 2*ga()-i.renderingStartTime>b_&&t!==536870912&&(e.flags|=128,r=!0,Jp(i,!1),e.lanes=4194304);i.isBackwards?(a.sibling=e.child,e.child=a):(n=i.last,n!==null?n.sibling=a:e.child=a,i.last=a)}return i.tail!==null?(n=i.tail,i.rendering=n,i.tail=n.sibling,i.renderingStartTime=ga(),n.sibling=null,t=Qn.current,Sn(Qn,r?t&1|2:t&1),Yt&&ws(e,i.treeForkCount),n):(An(e),null);case 22:case 23:return ha(e),uM(),i=e.memoizedState!==null,n!==null?n.memoizedState!==null!==i&&(e.flags|=8192):i&&(e.flags|=8192),i?(t&536870912)!==0&&(e.flags&128)===0&&(An(e),e.subtreeFlags&6&&(e.flags|=8192)):An(e),t=e.updateQueue,t!==null&&Py(e,t.retryQueue),t=null,n!==null&&n.memoizedState!==null&&n.memoizedState.cachePool!==null&&(t=n.memoizedState.cachePool.pool),i=null,e.memoizedState!==null&&e.memoizedState.cachePool!==null&&(i=e.memoizedState.cachePool.pool),i!==t&&(e.flags|=2048),n!==null&&Di(cc),null;case 24:return t=null,n!==null&&(t=n.memoizedState.cache),e.memoizedState.cache!==t&&(e.flags|=2048),Os(ui),An(e),null;case 25:return null;case 30:return null}throw Error(Ve(156,e.tag))}function qB(n,e){switch(rM(e),e.tag){case 1:return n=e.flags,n&65536?(e.flags=n&-65537|128,e):null;case 3:return 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r=0;r<9;r++)if(t[r]!==i[r])return!1;return!0}fromArray(e,t=0){for(let i=0;i<9;i++)this.elements[i]=e[i+t];return this}toArray(e=[],t=0){let i=this.elements;return e[t]=i[0],e[t+1]=i[1],e[t+2]=i[2],e[t+3]=i[3],e[t+4]=i[4],e[t+5]=i[5],e[t+6]=i[6],e[t+7]=i[7],e[t+8]=i[8],e}clone(){return new this.constructor().fromArray(this.elements)}},FM=new Et,pL=new Et().set(.4123908,.3575843,.1804808,.212639,.7151687,.0721923,.0193308,.1191948,.9505322),mL=new Et().set(3.2409699,-1.5373832,-.4986108,-.9692436,1.8759675,.0415551,.0556301,-.203977,1.0569715);function o6(){let n={enabled:!0,workingColorSpace:Wo,spaces:{},convert:function(r,a,o){return this.enabled===!1||a===o||!a||!o||(this.spaces[a].transfer===rn&&(r.r=js(r.r),r.g=js(r.g),r.b=js(r.b)),this.spaces[a].primaries!==this.spaces[o].primaries&&(r.applyMatrix3(this.spaces[a].toXYZ),r.applyMatrix3(this.spaces[o].fromXYZ)),this.spaces[o].transfer===rn&&(r.r=uh(r.r),r.g=uh(r.g),r.b=uh(r.b))),r},workingToColorSpace:function(r,a){return this.convert(r,this.workingColorSpace,a)},colorSpaceToWorking:function(r,a){return this.convert(r,a,this.workingColorSpace)},getPrimaries:function(r){return this.spaces[r].primaries},getTransfer:function(r){return r===jo?ph:this.spaces[r].transfer},getToneMappingMode:function(r){return this.spaces[r].outputColorSpaceConfig.toneMappingMode||"standard"},getLuminanceCoefficients:function(r,a=this.workingColorSpace){return r.fromArray(this.spaces[a].luminanceCoefficients)},define:function(r){Object.assign(this.spaces,r)},_getMatrix:function(r,a,o){return r.copy(this.spaces[a].toXYZ).multiply(this.spaces[o].fromXYZ)},_getDrawingBufferColorSpace:function(r){return this.spaces[r].outputColorSpaceConfig.drawingBufferColorSpace},_getUnpackColorSpace:function(r=this.workingColorSpace){return this.spaces[r].workingColorSpaceConfig.unpackColorSpace},fromWorkingColorSpace:function(r,a){return yh("ColorManagement: .fromWorkingColorSpace() has been renamed to .workingToColorSpace()."),n.workingToColorSpace(r,a)},toWorkingColorSpace:function(r,a){return yh("ColorManagement: .toWorkingColorSpace() has been renamed to .colorSpaceToWorking()."),n.colorSpaceToWorking(r,a)}},e=[.64,.33,.3,.6,.15,.06],t=[.2126,.7152,.0722],i=[.3127,.329];return n.define({[Wo]:{primaries:e,whitePoint:i,transfer:ph,toXYZ:pL,fromXYZ:mL,luminanceCoefficients:t,workingColorSpaceConfig:{unpackColorSpace:Oi},outputColorSpaceConfig:{drawingBufferColorSpace:Oi}},[Oi]:{primaries:e,whitePoint:i,transfer:rn,toXYZ:pL,fromXYZ:mL,luminanceCoefficients:t,outputColorSpaceConfig:{drawingBufferColorSpace:Oi}}}),n}var Pt=o6();function js(n){return n<.04045?n*.0773993808:Math.pow(n*.9478672986+.0521327014,2.4)}function uh(n){return n<.0031308?n*12.92:1.055*Math.pow(n,.41666)-.055}var Vd,_g=class{static getDataURL(e,t="image/png"){if(/^data:/i.test(e.src)||typeof HTMLCanvasElement>"u")return e.src;let i;if(e instanceof HTMLCanvasElement)i=e;else{Vd===void 0&&(Vd=gh("canvas")),Vd.width=e.width,Vd.height=e.height;let r=Vd.getContext("2d");e instanceof ImageData?r.putImageData(e,0,0):r.drawImage(e,0,0,e.width,e.height),i=Vd}return i.toDataURL(t)}static sRGBToLinear(e){if(typeof HTMLImageElement<"u"&&e instanceof HTMLImageElement||typeof HTMLCanvasElement<"u"&&e instanceof HTMLCanvasElement||typeof ImageBitmap<"u"&&e instanceof ImageBitmap){let t=gh("canvas");t.width=e.width,t.height=e.height;let i=t.getContext("2d");i.drawImage(e,0,0,e.width,e.height);let r=i.getImageData(0,0,e.width,e.height),a=r.data;for(let o=0;o<a.length;o++)a[o]=js(a[o]/255)*255;return i.putImageData(r,0,0),t}else if(e.data){let t=e.data.slice(0);for(let i=0;i<t.length;i++)t instanceof Uint8Array||t instanceof Uint8ClampedArray?t[i]=Math.floor(js(t[i]/255)*255):t[i]=js(t[i]);return{data:t,width:e.width,height:e.height}}else return ot("ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied."),e}},s6=0,mo=class{constructor(e=null){this.isSource=!0,Object.defineProperty(this,"id",{value:s6++}),this.uuid=Ea(),this.data=e,this.dataReady=!0,this.version=0}getSize(e){let t=this.data;return typeof HTMLVideoElement<"u"&&t instanceof HTMLVideoElement?e.set(t.videoWidth,t.videoHeight,0):typeof VideoFrame<"u"&&t instanceof VideoFrame?e.set(t.displayHeight,t.displayWidth,0):t!==null?e.set(t.width,t.height,t.depth||0):e.set(0,0,0),e}set needsUpdate(e){e===!0&&this.version++}toJSON(e){let t=e===void 0||typeof e=="string";if(!t&&e.images[this.uuid]!==void 0)return e.images[this.uuid];let i={uuid:this.uuid,url:""},r=this.data;if(r!==null){let a;if(Array.isArray(r)){a=[];for(let o=0,l=r.length;o<l;o++)r[o].isDataTexture?a.push(BM(r[o].image)):a.push(BM(r[o]))}else a=BM(r);i.url=a}return t||(e.images[this.uuid]=i),i}};function BM(n){return typeof HTMLImageElement<"u"&&n instanceof HTMLImageElement||typeof HTMLCanvasElement<"u"&&n instanceof HTMLCanvasElement||typeof ImageBitmap<"u"&&n instanceof ImageBitmap?_g.getDataURL(n):n.data?{data:Array.from(n.data),width:n.width,height:n.height,type:n.data.constructor.name}:(ot("Texture: Unable to serialize Texture."),{})}var l6=0,HM=new H,Bn=class n extends wa{constructor(e=n.DEFAULT_IMAGE,t=n.DEFAULT_MAPPING,i=Mr,r=Mr,a=dn,o=Mo,l=_i,c=Ki,f=n.DEFAULT_ANISOTROPY,d=jo){super(),this.isTexture=!0,Object.defineProperty(this,"id",{value:l6++}),this.uuid=Ea(),this.name="",this.source=new mo(e),this.mipmaps=[],this.mapping=t,this.channel=0,this.wrapS=i,this.wrapT=r,this.magFilter=a,this.minFilter=o,this.anisotropy=f,this.format=l,this.internalFormat=null,this.type=c,this.offset=new Le(0,0),this.repeat=new Le(1,1),this.center=new Le(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new Et,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.colorSpace=d,this.userData={},this.updateRanges=[],this.version=0,this.onUpdate=null,this.renderTarget=null,this.isRenderTargetTexture=!1,this.isArrayTexture=!!(e&&e.depth&&e.depth>1),this.pmremVersion=0}get width(){return this.source.getSize(HM).x}get height(){return this.source.getSize(HM).y}get depth(){return this.source.getSize(HM).z}get image(){return this.source.data}set image(e=null){this.source.data=e}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}clone(){return new this.constructor().copy(this)}copy(e){return this.name=e.name,this.source=e.source,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.channel=e.channel,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.colorSpace=e.colorSpace,this.renderTarget=e.renderTarget,this.isRenderTargetTexture=e.isRenderTargetTexture,this.isArrayTexture=e.isArrayTexture,this.userData=JSON.parse(JSON.stringify(e.userData)),this.needsUpdate=!0,this}setValues(e){for(let t in e){let i=e[t];if(i===void 0){ot(`Texture.setValues(): parameter '${t}' has value of undefined.`);continue}let r=this[t];if(r===void 0){ot(`Texture.setValues(): property '${t}' does not exist.`);continue}r&&i&&r.isVector2&&i.isVector2||r&&i&&r.isVector3&&i.isVector3||r&&i&&r.isMatrix3&&i.isMatrix3?r.copy(i):this[t]=i}}toJSON(e){let t=e===void 0||typeof e=="string";if(!t&&e.textures[this.uuid]!==void 0)return e.textures[this.uuid];let i={metadata:{version:4.7,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,image:this.source.toJSON(e).uuid,mapping:this.mapping,channel:this.channel,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,internalFormat:this.internalFormat,type:this.type,colorSpace:this.colorSpace,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,generateMipmaps:this.generateMipmaps,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};return 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vendor: 5,515 bytes, line 9
9sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this.w=e.w-t.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){let t=this.x,i=this.y,r=this.z,a=this.w,o=e.elements;return this.x=o[0]*t+o[4]*i+o[8]*r+o[12]*a,this.y=o[1]*t+o[5]*i+o[9]*r+o[13]*a,this.z=o[2]*t+o[6]*i+o[10]*r+o[14]*a,this.w=o[3]*t+o[7]*i+o[11]*r+o[15]*a,this}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this.w/=e.w,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);let t=Math.sqrt(1-e.w*e.w);return t<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/t,this.y=e.y/t,this.z=e.z/t),this}setAxisAngleFromRotationMatrix(e){let t,i,r,a,c=e.elements,f=c[0],d=c[4],m=c[8],p=c[1],g=c[5],y=c[9],T=c[2],x=c[6],_=c[10];if(Math.abs(d-p)<.01&&Math.abs(m-T)<.01&&Math.abs(y-x)<.01){if(Math.abs(d+p)<.1&&Math.abs(m+T)<.1&&Math.abs(y+x)<.1&&Math.abs(f+g+_-3)<.1)return this.set(1,0,0,0),this;t=Math.PI;let S=(f+1)/2,E=(g+1)/2,C=(_+1)/2,D=(d+p)/4,U=(m+T)/4,w=(y+x)/4;return S>E&&S>C?S<.01?(i=0,r=.707106781,a=.707106781):(i=Math.sqrt(S),r=D/i,a=U/i):E>C?E<.01?(i=.707106781,r=0,a=.707106781):(r=Math.sqrt(E),i=D/r,a=w/r):C<.01?(i=.707106781,r=.707106781,a=0):(a=Math.sqrt(C),i=U/a,r=w/a),this.set(i,r,a,t),this}let b=Math.sqrt((x-y)*(x-y)+(m-T)*(m-T)+(p-d)*(p-d));return Math.abs(b)<.001&&(b=1),this.x=(x-y)/b,this.y=(m-T)/b,this.z=(p-d)/b,this.w=Math.acos((f+g+_-1)/2),this}setFromMatrixPosition(e){let t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this.w=t[15],this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,t){return this.x=xt(this.x,e.x,t.x),this.y=xt(this.y,e.y,t.y),this.z=xt(this.z,e.z,t.z),this.w=xt(this.w,e.w,t.w),this}clampScalar(e,t){return this.x=xt(this.x,e,t),this.y=xt(this.y,e,t),this.z=xt(this.z,e,t),this.w=xt(this.w,e,t),this}clampLength(e,t){let i=this.length();return this.divideScalar(i||1).multiplyScalar(xt(i,e,t))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this.w=Math.trunc(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this.w+=(e.w-this.w)*t,this}lerpVectors(e,t,i){return this.x=e.x+(t.x-e.x)*i,this.y=e.y+(t.y-e.y)*i,this.z=e.z+(t.z-e.z)*i,this.w=e.w+(t.w-e.w)*i,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}},_h=class extends wa{constructor(e=1,t=1,i={}){super(),i=Object.assign({generateMipmaps:!1,internalFormat:null,minFilter:dn,depthBuffer:!0,stencilBuffer:!1,resolveDepthBuffer:!0,resolveStencilBuffer:!0,depthTexture:null,samples:0,count:1,depth:1,multiview:!1},i),this.isRenderTarget=!0,this.width=e,this.height=t,this.depth=i.depth,this.scissor=new Nt(0,0,e,t),this.scissorTest=!1,this.viewport=new Nt(0,0,e,t),this.textures=[];let r={width:e,height:t,depth:i.depth},a=new Bn(r),o=i.count;for(let 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vendor: 7,805 bytes, line 9
9=e.colorSpace),e.flipY!==void 0&&(t.flipY=e.flipY),e.generateMipmaps!==void 0&&(t.generateMipmaps=e.generateMipmaps),e.internalFormat!==void 0&&(t.internalFormat=e.internalFormat);for(let i=0;i<this.textures.length;i++)this.textures[i].setValues(t)}get texture(){return this.textures[0]}set texture(e){this.textures[0]=e}set depthTexture(e){this._depthTexture!==null&&(this._depthTexture.renderTarget=null),e!==null&&(e.renderTarget=this),this._depthTexture=e}get depthTexture(){return this._depthTexture}setSize(e,t,i=1){if(this.width!==e||this.height!==t||this.depth!==i){this.width=e,this.height=t,this.depth=i;for(let r=0,a=this.textures.length;r<a;r++)this.textures[r].image.width=e,this.textures[r].image.height=t,this.textures[r].image.depth=i,this.textures[r].isData3DTexture!==!0&&(this.textures[r].isArrayTexture=this.textures[r].image.depth>1);this.dispose()}this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)}clone(){return new 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Bn{constructor(e=null,t=1,i=1,r=1){super(null),this.isDataArrayTexture=!0,this.image={data:e,width:t,height:i,depth:r},this.magFilter=Yn,this.minFilter=Yn,this.wrapR=Mr,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.layerUpdates=new Set}addLayerUpdate(e){this.layerUpdates.add(e)}clearLayerUpdates(){this.layerUpdates.clear()}},Vb=class extends fr{constructor(e=1,t=1,i=1,r={}){super(e,t,r),this.isWebGLArrayRenderTarget=!0,this.depth=i,this.texture=new kc(null,e,t,i),this._setTextureOptions(r),this.texture.isRenderTargetTexture=!0}},Fc=class extends Bn{constructor(e=null,t=1,i=1,r=1){super(null),this.isData3DTexture=!0,this.image={data:e,width:t,height:i,depth:r},this.magFilter=Yn,this.minFilter=Yn,this.wrapR=Mr,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}},Gb=class extends fr{constructor(e=1,t=1,i=1,r={}){super(e,t,r),this.isWebGL3DRenderTarget=!0,this.depth=i,this.texture=new 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this.set(t[0],t[3],t[6],0,t[1],t[4],t[7],0,t[2],t[5],t[8],0,0,0,0,1),this}extractBasis(e,t,i){return this.determinant()===0?(e.set(1,0,0),t.set(0,1,0),i.set(0,0,1),this):(e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),i.setFromMatrixColumn(this,2),this)}makeBasis(e,t,i){return this.set(e.x,t.x,i.x,0,e.y,t.y,i.y,0,e.z,t.z,i.z,0,0,0,0,1),this}extractRotation(e){if(e.determinant()===0)return this.identity();let t=this.elements,i=e.elements,r=1/Gd.setFromMatrixColumn(e,0).length(),a=1/Gd.setFromMatrixColumn(e,1).length(),o=1/Gd.setFromMatrixColumn(e,2).length();return t[0]=i[0]*r,t[1]=i[1]*r,t[2]=i[2]*r,t[3]=0,t[4]=i[4]*a,t[5]=i[5]*a,t[6]=i[6]*a,t[7]=0,t[8]=i[8]*o,t[9]=i[9]*o,t[10]=i[10]*o,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromEuler(e){let t=this.elements,i=e.x,r=e.y,a=e.z,o=Math.cos(i),l=Math.sin(i),c=Math.cos(r),f=Math.sin(r),d=Math.cos(a),m=Math.sin(a);if(e.order==="XYZ"){let p=o*d,g=o*m,y=l*d,T=l*m;t[0]=c*d,t[4]=-c*m,t[8]=f,t[1]=g+y*f,t[5]=p-T*f,t[9]=-l*c,t[2]=T-p*f,t[6]=y+g*f,t[10]=o*c}else if(e.order==="YXZ"){let p=c*d,g=c*m,y=f*d,T=f*m;t[0]=p+T*l,t[4]=y*l-g,t[8]=o*f,t[1]=o*m,t[5]=o*d,t[9]=-l,t[2]=g*l-y,t[6]=T+p*l,t[10]=o*c}else if(e.order==="ZXY"){let p=c*d,g=c*m,y=f*d,T=f*m;t[0]=p-T*l,t[4]=-o*m,t[8]=y+g*l,t[1]=g+y*l,t[5]=o*d,t[9]=T-p*l,t[2]=-o*f,t[6]=l,t[10]=o*c}else if(e.order==="ZYX"){let p=o*d,g=o*m,y=l*d,T=l*m;t[0]=c*d,t[4]=y*f-g,t[8]=p*f+T,t[1]=c*m,t[5]=T*f+p,t[9]=g*f-y,t[2]=-f,t[6]=l*c,t[10]=o*c}else if(e.order==="YZX"){let p=o*c,g=o*f,y=l*c,T=l*f;t[0]=c*d,t[4]=T-p*m,t[8]=y*m+g,t[1]=m,t[5]=o*d,t[9]=-l*d,t[2]=-f*d,t[6]=g*m+y,t[10]=p-T*m}else if(e.order==="XZY"){let p=o*c,g=o*f,y=l*c,T=l*f;t[0]=c*d,t[4]=-m,t[8]=f*d,t[1]=p*m+T,t[5]=o*d,t[9]=g*m-y,t[2]=y*m-g,t[6]=l*d,t[10]=T*m+p}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose(u6,e,c6)}lookAt(e,t,i){let r=this.elements;return Sa.subVectors(e,t),Sa.lengthSq()===0&&(Sa.z=1),Sa.normalize(),uu.crossVectors(i,Sa),uu.lengthSq()===0&&(Math.abs(i.z)===1?Sa.x+=1e-4:Sa.z+=1e-4,Sa.normalize(),uu.crossVectors(i,Sa)),uu.normalize(),Z_.crossVectors(Sa,uu),r[0]=uu.x,r[4]=Z_.x,r[8]=Sa.x,r[1]=uu.y,r[5]=Z_.y,r[9]=Sa.y,r[2]=uu.z,r[6]=Z_.z,r[10]=Sa.z,this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){let i=e.elements,r=t.elements,a=this.elements,o=i[0],l=i[4],c=i[8],f=i[12],d=i[1],m=i[5],p=i[9],g=i[13],y=i[2],T=i[6],x=i[10],_=i[14],b=i[3],S=i[7],E=i[11],C=i[15],D=r[0],U=r[4],w=r[8],R=r[12],L=r[1],I=r[5],z=r[9],B=r[13],V=r[2],W=r[6],X=r[10],K=r[14],pe=r[3],Q=r[7],ee=r[11],G=r[15];return a[0]=o*D+l*L+c*V+f*pe,a[4]=o*U+l*I+c*W+f*Q,a[8]=o*w+l*z+c*X+f*ee,a[12]=o*R+l*B+c*K+f*G,a[1]=d*D+m*L+p*V+g*pe,a[5]=d*U+m*I+p*W+g*Q,a[9]=d*w+m*z+p*X+g*ee,a[13]=d*R+m*B+p*K+g*G,a[2]=y*D+T*L+x*V+_*pe,a[6]=y*U+T*I+x*W+_*Q,a[10]=y*w+T*z+x*X+_*ee,a[14]=y*R+T*B+x*K+_*G,a[3]=b*D+S*L+E*V+C*pe,a[7]=b*U+S*I+E*W+C*Q,a[11]=b*w+S*z+E*X+C*ee,a[15]=b*R+S*B+E*K+C*G,this}multiplyScalar(e){let t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){let e=this.elements,t=e[0],i=e[4],r=e[8],a=e[12],o=e[1],l=e[5],c=e[9],f=e[13],d=e[2],m=e[6],p=e[10],g=e[14],y=e[3],T=e[7],x=e[11],_=e[15],b=c*g-f*p,S=l*g-f*m,E=l*p-c*m,C=o*g-f*d,D=o*p-c*d,U=o*m-l*d;return t*(T*b-x*S+_*E)-i*(y*b-x*C+_*D)+r*(y*S-T*C+_*U)-a*(y*E-T*D+x*U)}transpose(){let e=this.elements,t;return t=e[1],e[1]=e[4],e[4]=t,t=e[2],e[2]=e[8],e[8]=t,t=e[6],e[6]=e[9],e[9]=t,t=e[3],e[3]=e[12],e[12]=t,t=e[7],e[7]=e[13],e[13]=t,t=e[11],e[11]=e[14],e[14]=t,this}setPosition(e,t,i){let r=this.elements;return e.isVector3?(r[12]=e.x,r[13]=e.y,r[14]=e.z):(r[12]=e,r[13]=t,r[14]=i),this}invert(){let e=this.elements,t=e[0],i=e[1],r=e[2],a=e[3],o=e[4],l=e[5],c=e[6],f=e[7],d=e[8],m=e[9],p=e[10],g=e[11],y=e[12],T=e[13],x=e[14],_=e[15],b=t*l-i*o,S=t*c-r*o,E=t*f-a*o,C=i*c-r*l,D=i*f-a*l,U=r*f-a*c,w=d*T-m*y,R=d*x-p*y,L=d*_-g*y,I=m*x-p*T,z=m*_-g*T,B=p*_-g*x,V=b*B-S*z+E*I+C*L-D*R+U*w;if(V===0)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);let W=1/V;
vendor: 16,848 bytes, line 9
9return e[0]=(l*B-c*z+f*I)*W,e[1]=(r*z-i*B-a*I)*W,e[2]=(T*U-x*D+_*C)*W,e[3]=(p*D-m*U-g*C)*W,e[4]=(c*L-o*B-f*R)*W,e[5]=(t*B-r*L+a*R)*W,e[6]=(x*E-y*U-_*S)*W,e[7]=(d*U-p*E+g*S)*W,e[8]=(o*z-l*L+f*w)*W,e[9]=(i*L-t*z-a*w)*W,e[10]=(y*D-T*E+_*b)*W,e[11]=(m*E-d*D-g*b)*W,e[12]=(l*R-o*I-c*w)*W,e[13]=(t*I-i*R+r*w)*W,e[14]=(T*S-y*C-x*b)*W,e[15]=(d*C-m*S+p*b)*W,this}scale(e){let t=this.elements,i=e.x,r=e.y,a=e.z;return t[0]*=i,t[4]*=r,t[8]*=a,t[1]*=i,t[5]*=r,t[9]*=a,t[2]*=i,t[6]*=r,t[10]*=a,t[3]*=i,t[7]*=r,t[11]*=a,this}getMaxScaleOnAxis(){let e=this.elements,t=e[0]*e[0]+e[1]*e[1]+e[2]*e[2],i=e[4]*e[4]+e[5]*e[5]+e[6]*e[6],r=e[8]*e[8]+e[9]*e[9]+e[10]*e[10];return Math.sqrt(Math.max(t,i,r))}makeTranslation(e,t,i){return e.isVector3?this.set(1,0,0,e.x,0,1,0,e.y,0,0,1,e.z,0,0,0,1):this.set(1,0,0,e,0,1,0,t,0,0,1,i,0,0,0,1),this}makeRotationX(e){let t=Math.cos(e),i=Math.sin(e);return this.set(1,0,0,0,0,t,-i,0,0,i,t,0,0,0,0,1),this}makeRotationY(e){let t=Math.cos(e),i=Math.sin(e);return this.set(t,0,i,0,0,1,0,0,-i,0,t,0,0,0,0,1),this}makeRotationZ(e){let t=Math.cos(e),i=Math.sin(e);return this.set(t,-i,0,0,i,t,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,t){let i=Math.cos(t),r=Math.sin(t),a=1-i,o=e.x,l=e.y,c=e.z,f=a*o,d=a*l;return this.set(f*o+i,f*l-r*c,f*c+r*l,0,f*l+r*c,d*l+i,d*c-r*o,0,f*c-r*l,d*c+r*o,a*c*c+i,0,0,0,0,1),this}makeScale(e,t,i){return this.set(e,0,0,0,0,t,0,0,0,0,i,0,0,0,0,1),this}makeShear(e,t,i,r,a,o){return this.set(1,i,a,0,e,1,o,0,t,r,1,0,0,0,0,1),this}compose(e,t,i){let r=this.elements,a=t._x,o=t._y,l=t._z,c=t._w,f=a+a,d=o+o,m=l+l,p=a*f,g=a*d,y=a*m,T=o*d,x=o*m,_=l*m,b=c*f,S=c*d,E=c*m,C=i.x,D=i.y,U=i.z;return r[0]=(1-(T+_))*C,r[1]=(g+E)*C,r[2]=(y-S)*C,r[3]=0,r[4]=(g-E)*D,r[5]=(1-(p+_))*D,r[6]=(x+b)*D,r[7]=0,r[8]=(y+S)*U,r[9]=(x-b)*U,r[10]=(1-(p+T))*U,r[11]=0,r[12]=e.x,r[13]=e.y,r[14]=e.z,r[15]=1,this}decompose(e,t,i){let r=this.elements;e.x=r[12],e.y=r[13],e.z=r[14];let a=this.determinant();if(a===0)return i.set(1,1,1),t.identity(),this;let o=Gd.set(r[0],r[1],r[2]).length(),l=Gd.set(r[4],r[5],r[6]).length(),c=Gd.set(r[8],r[9],r[10]).length();a<0&&(o=-o),co.copy(this);let f=1/o,d=1/l,m=1/c;return co.elements[0]*=f,co.elements[1]*=f,co.elements[2]*=f,co.elements[4]*=d,co.elements[5]*=d,co.elements[6]*=d,co.elements[8]*=m,co.elements[9]*=m,co.elements[10]*=m,t.setFromRotationMatrix(co),i.x=o,i.y=l,i.z=c,this}makePerspective(e,t,i,r,a,o,l=Yr,c=!1){let f=this.elements,d=2*a/(t-e),m=2*a/(i-r),p=(t+e)/(t-e),g=(i+r)/(i-r),y,T;if(c)y=a/(o-a),T=o*a/(o-a);else if(l===Yr)y=-(o+a)/(o-a),T=-2*o*a/(o-a);else if(l===xu)y=-o/(o-a),T=-o*a/(o-a);else throw new Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: "+l);return f[0]=d,f[4]=0,f[8]=p,f[12]=0,f[1]=0,f[5]=m,f[9]=g,f[13]=0,f[2]=0,f[6]=0,f[10]=y,f[14]=T,f[3]=0,f[7]=0,f[11]=-1,f[15]=0,this}makeOrthographic(e,t,i,r,a,o,l=Yr,c=!1){let f=this.elements,d=2/(t-e),m=2/(i-r),p=-(t+e)/(t-e),g=-(i+r)/(i-r),y,T;if(c)y=1/(o-a),T=o/(o-a);else if(l===Yr)y=-2/(o-a),T=-(o+a)/(o-a);else if(l===xu)y=-1/(o-a),T=-a/(o-a);else throw new Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: "+l);return f[0]=d,f[4]=0,f[8]=0,f[12]=p,f[1]=0,f[5]=m,f[9]=0,f[13]=g,f[2]=0,f[6]=0,f[10]=y,f[14]=T,f[3]=0,f[7]=0,f[11]=0,f[15]=1,this}equals(e){let t=this.elements,i=e.elements;for(let r=0;r<16;r++)if(t[r]!==i[r])return!1;return!0}fromArray(e,t=0){for(let i=0;i<16;i++)this.elements[i]=e[i+t];return this}toArray(e=[],t=0){let i=this.elements;return e[t]=i[0],e[t+1]=i[1],e[t+2]=i[2],e[t+3]=i[3],e[t+4]=i[4],e[t+5]=i[5],e[t+6]=i[6],e[t+7]=i[7],e[t+8]=i[8],e[t+9]=i[9],e[t+10]=i[10],e[t+11]=i[11],e[t+12]=i[12],e[t+13]=i[13],e[t+14]=i[14],e[t+15]=i[15],e}},Gd=new H,co=new mt,u6=new H(0,0,0),c6=new H(1,1,1),uu=new H,Z_=new H,Sa=new H,gL=new mt,vL=new ei,jr=class n{constructor(e=0,t=0,i=0,r=n.DEFAULT_ORDER){this.isEuler=!0,this._x=e,this._y=t,this._z=i,this._order=r}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,t,i,r=this._order){return this._x=e,this._y=t,this._z=i,this._order=r,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,t=this._order,i=!0){let r=e.elements,a=r[0],o=r[4],l=r[8],c=r[1],f=r[5],d=r[9],m=r[2],p=r[6],g=r[10];switch(t){case"XYZ":this._y=Math.asin(xt(l,-1,1)),Math.abs(l)<.9999999?(this._x=Math.atan2(-d,g),this._z=Math.atan2(-o,a)):(this._x=Math.atan2(p,f),this._z=0);break;case"YXZ":this._x=Math.asin(-xt(d,-1,1)),Math.abs(d)<.9999999?(this._y=Math.atan2(l,g),this._z=Math.atan2(c,f)):(this._y=Math.atan2(-m,a),this._z=0);break;case"ZXY":this._x=Math.asin(xt(p,-1,1)),Math.abs(p)<.9999999?(this._y=Math.atan2(-m,g),this._z=Math.atan2(-o,f)):(this._y=0,this._z=Math.atan2(c,a));break;case"ZYX":this._y=Math.asin(-xt(m,-1,1)),Math.abs(m)<.9999999?(this._x=Math.atan2(p,g),this._z=Math.atan2(c,a)):(this._x=0,this._z=Math.atan2(-o,f));break;case"YZX":this._z=Math.asin(xt(c,-1,1)),Math.abs(c)<.9999999?(this._x=Math.atan2(-d,f),this._y=Math.atan2(-m,a)):(this._x=0,this._y=Math.atan2(l,g));break;case"XZY":this._z=Math.asin(-xt(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(p,f),this._y=Math.atan2(l,a)):(this._x=Math.atan2(-d,g),this._y=0);break;default:ot("Euler: 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Xo=class{constructor(){this.mask=1}set(e){this.mask=(1<<e|0)>>>0}enable(e){this.mask|=1<<e|0}enableAll(){this.mask=-1}toggle(e){this.mask^=1<<e|0}disable(e){this.mask&=~(1<<e|0)}disableAll(){this.mask=0}test(e){return(this.mask&e.mask)!==0}isEnabled(e){return(this.mask&(1<<e|0))!==0}},f6=0,yL=new H,Wd=new ei,Bs=new mt,K_=new H,qm=new H,d6=new H,h6=new ei,_L=new H(1,0,0),bL=new H(0,1,0),xL=new H(0,0,1),SL={type:"added"},p6={type:"removed"},Xd={type:"childadded",child:null},VM={type:"childremoved",child:null},$t=class n extends wa{constructor(){super(),this.isObject3D=!0,Object.defineProperty(this,"id",{value:f6++}),this.uuid=Ea(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=n.DEFAULT_UP.clone();let e=new H,t=new jr,i=new ei,r=new H(1,1,1);function a(){i.setFromEuler(t,!1)}function o(){t.setFromQuaternion(i,void 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90&&(i.skeletons=p),g.length>0&&(i.animations=g),y.length>0&&(i.nodes=y)}return i.object=r,i;function o(l){let c=[];for(let f in l){let d=l[f];delete d.metadata,c.push(d)}return c}}clone(e){return new this.constructor().copy(this,e)}copy(e,t=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),e.pivot!==null&&(this.pivot=e.pivot.clone()),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldAutoUpdate=e.matrixWorldAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.static=e.static,this.animations=e.animations.slice(),this.userData=JSON.parse(JSON.stringify(e.userData)),t===!0)for(let i=0;i<e.children.length;i++){let r=e.children[i];this.add(r.clone())}return this}};$t.DEFAULT_UP=new H(0,1,0);$t.DEFAULT_MATRIX_AUTO_UPDATE=!0;$t.DEFAULT_MATRIX_WORLD_AUTO_UPDATE=!0;var Ys=class extends $t{constructor(){super(),this.isGroup=!0,this.type="Group"}},m6={type:"move"},Bc=class{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return this._hand===null&&(this._hand=new Ys,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return this._targetRay===null&&(this._targetRay=new Ys,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new H,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new H),this._targetRay}getGripSpace(){return this._grip===null&&(this._grip=new 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x=t.getJointPose(T,i),_=this._getHandJoint(f,T);x!==null&&(_.matrix.fromArray(x.transform.matrix),_.matrix.decompose(_.position,_.rotation,_.scale),_.matrixWorldNeedsUpdate=!0,_.jointRadius=x.radius),_.visible=x!==null}let d=f.joints["index-finger-tip"],m=f.joints["thumb-tip"],p=d.position.distanceTo(m.position),g=.02,y=.005;f.inputState.pinching&&p>g+y?(f.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!f.inputState.pinching&&p<=g-y&&(f.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else 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Pt.workingToColorSpace(ur.copy(this),e),Math.round(xt(ur.r*255,0,255))*65536+Math.round(xt(ur.g*255,0,255))*256+Math.round(xt(ur.b*255,0,255))}getHexString(e=Oi){return("000000"+this.getHex(e).toString(16)).slice(-6)}getHSL(e,t=Pt.workingColorSpace){Pt.workingToColorSpace(ur.copy(this),t);let i=ur.r,r=ur.g,a=ur.b,o=Math.max(i,r,a),l=Math.min(i,r,a),c,f,d=(l+o)/2;if(l===o)c=0,f=0;else{let m=o-l;switch(f=d<=.5?m/(o+l):m/(2-o-l),o){case i:c=(r-a)/m+(r<a?6:0);break;case r:c=(a-i)/m+2;break;case a:c=(i-r)/m+4;break}c/=6}return e.h=c,e.s=f,e.l=d,e}getRGB(e,t=Pt.workingColorSpace){return Pt.workingToColorSpace(ur.copy(this),t),e.r=ur.r,e.g=ur.g,e.b=ur.b,e}getStyle(e=Oi){Pt.workingToColorSpace(ur.copy(this),e);let t=ur.r,i=ur.g,r=ur.b;return e!==Oi?`color(${e} ${t.toFixed(3)} ${i.toFixed(3)} ${r.toFixed(3)})`:`rgb(${Math.round(t*255)},${Math.round(i*255)},${Math.round(r*255)})`}offsetHSL(e,t,i){return this.getHSL(cu),this.setHSL(cu.h+e,cu.s+t,cu.l+i)}add(e){return this.r+=e.r,this.g+=e.g,this.b+=e.b,this}addColors(e,t){return this.r=e.r+t.r,this.g=e.g+t.g,this.b=e.b+t.b,this}addScalar(e){return this.r+=e,this.g+=e,this.b+=e,this}sub(e){return this.r=Math.max(0,this.r-e.r),this.g=Math.max(0,this.g-e.g),this.b=Math.max(0,this.b-e.b),this}multiply(e){return this.r*=e.r,this.g*=e.g,this.b*=e.b,this}multiplyScalar(e){return this.r*=e,this.g*=e,this.b*=e,this}lerp(e,t){return this.r+=(e.r-this.r)*t,this.g+=(e.g-this.g)*t,this.b+=(e.b-this.b)*t,this}lerpColors(e,t,i){return this.r=e.r+(t.r-e.r)*i,this.g=e.g+(t.g-e.g)*i,this.b=e.b+(t.b-e.b)*i,this}lerpHSL(e,t){this.getHSL(cu),e.getHSL(Q_);let i=og(cu.h,Q_.h,t),r=og(cu.s,Q_.s,t),a=og(cu.l,Q_.l,t);return this.setHSL(i,r,a),this}setFromVector3(e){return this.r=e.x,this.g=e.y,this.b=e.z,this}applyMatrix3(e){let t=this.r,i=this.g,r=this.b,a=e.elements;return this.r=a[0]*t+a[3]*i+a[6]*r,this.g=a[1]*t+a[4]*i+a[7]*r,this.b=a[2]*t+a[5]*i+a[8]*r,this}equals(e){return e.r===this.r&&e.g===this.g&&e.b===this.b}fromArray(e,t=0){return this.r=e[t],this.g=e[t+1],this.b=e[t+2],this}toArray(e=[],t=0){return e[t]=this.r,e[t+1]=this.g,e[t+2]=this.b,e}fromBufferAttribute(e,t){return this.r=e.getX(t),this.g=e.getY(t),this.b=e.getZ(t),this}toJSON(){return this.getHex()}*[Symbol.iterator](){yield this.r,yield this.g,yield this.b}},ur=new tt;tt.NAMES=fP;var bg=class n{constructor(e,t=25e-5){this.isFogExp2=!0,this.name="",this.color=new tt(e),this.density=t}clone(){return new n(this.color,this.density)}toJSON(){return{type:"FogExp2",name:this.name,color:this.color.getHex(),density:this.density}}},xg=class n{constructor(e,t=1,i=1e3){this.isFog=!0,this.name="",this.color=new tt(e),this.near=t,this.far=i}clone(){return new n(this.color,this.near,this.far)}toJSON(){return{type:"Fog",name:this.name,color:this.color.getHex(),near:this.near,far:this.far}}},Hc=class extends $t{constructor(){super(),this.isScene=!0,this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.backgroundBlurriness=0,this.backgroundIntensity=1,this.backgroundRotation=new jr,this.environmentIntensity=1,this.environmentRotation=new jr,this.overrideMaterial=null,typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,t){return super.copy(e,t),e.background!==null&&(this.background=e.background.clone()),e.environment!==null&&(this.environment=e.environment.clone()),e.fog!==null&&(this.fog=e.fog.clone()),this.backgroundBlurriness=e.backgroundBlurriness,this.backgroundIntensity=e.backgroundIntensity,this.backgroundRotation.copy(e.backgroundRotation),this.environmentIntensity=e.environmentIntensity,this.environmentRotation.copy(e.environmentRotation),e.overrideMaterial!==null&&(this.overrideMaterial=e.overrideMaterial.clone()),this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){let t=super.toJSON(e);return this.fog!==null&&(t.object.fog=this.fog.toJSON()),this.backgroundBlurriness>0&&(t.object.backgroundBlurriness=this.backgroundBlurriness),this.backgroundIntensity!==1&&(t.object.backgroundIntensity=this.backgroundIntensity),t.object.backgroundRotation=this.backgroundRotation.toArray(),this.environmentIntensity!==1&&(t.object.environmentIntensity=this.environmentIntensity),t.object.environmentRotation=this.environmentRotation.toArray(),t}},fo=new H,Hs=new H,WM=new H,Vs=new H,qd=new H,Yd=new H,TL=new H,XM=new H,qM=new H,YM=new H,jM=new Nt,ZM=new Nt,KM=new Nt,po=class n{constructor(e=new H,t=new H,i=new H){this.a=e,this.b=t,this.c=i}static getNormal(e,t,i,r){r.subVectors(i,t),fo.subVectors(e,t),r.cross(fo);let a=r.lengthSq();return a>0?r.multiplyScalar(1/Math.sqrt(a)):r.set(0,0,0)}static getBarycoord(e,t,i,r,a){fo.subVectors(r,t),Hs.subVectors(i,t),WM.subVectors(e,t);let o=fo.dot(fo),l=fo.dot(Hs),c=fo.dot(WM),f=Hs.dot(Hs),d=Hs.dot(WM),m=o*f-l*l;if(m===0)return a.set(0,0,0),null;let p=1/m,g=(f*c-l*d)*p,y=(o*d-l*c)*p;return a.set(1-g-y,y,g)}static containsPoint(e,t,i,r){return this.getBarycoord(e,t,i,r,Vs)===null?!1:Vs.x>=0&&Vs.y>=0&&Vs.x+Vs.y<=1}static getInterpolation(e,t,i,r,a,o,l,c){return this.getBarycoord(e,t,i,r,Vs)===null?(c.x=0,c.y=0,"z"in c&&(c.z=0),"w"in c&&(c.w=0),null):(c.setScalar(0),c.addScaledVector(a,Vs.x),c.addScaledVector(o,Vs.y),c.addScaledVector(l,Vs.z),c)}static getInterpolatedAttribute(e,t,i,r,a,o){return jM.setScalar(0),ZM.setScalar(0),KM.setScalar(0),jM.fromBufferAttribute(e,t),ZM.fromBufferAttribute(e,i),KM.fromBufferAttribute(e,r),o.setScalar(0),o.addScaledVector(jM,a.x),o.addScaledVector(ZM,a.y),o.addScaledVector(KM,a.z),o}static isFrontFacing(e,t,i,r){return fo.subVectors(i,t),Hs.subVectors(e,t),fo.cross(Hs).dot(r)<0}set(e,t,i){return this.a.copy(e),this.b.copy(t),this.c.copy(i),this}setFromPointsAndIndices(e,t,i,r){return this.a.copy(e[t]),this.b.copy(e[i]),this.c.copy(e[r]),this}setFromAttributeAndIndices(e,t,i,r){return this.a.fromBufferAttribute(e,t),this.b.fromBufferAttribute(e,i),this.c.fromBufferAttribute(e,r),this}clone(){return new this.constructor().copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return fo.subVectors(this.c,this.b),Hs.subVectors(this.a,this.b),fo.cross(Hs).length()*.5}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return n.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,t){return n.getBarycoord(e,this.a,this.b,this.c,t)}getInterpolation(e,t,i,r,a){return n.getInterpolation(e,this.a,this.b,this.c,t,i,r,a)}containsPoint(e){return n.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return n.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,t){let i=this.a,r=this.b,a=this.c,o,l;qd.subVectors(r,i),Yd.subVectors(a,i),XM.subVectors(e,i);let c=qd.dot(XM),f=Yd.dot(XM);if(c<=0&&f<=0)return t.copy(i);qM.subVectors(e,r);let d=qd.dot(qM),m=Yd.dot(qM);if(d>=0&&m<=d)return t.copy(r);let p=c*m-d*f;if(p<=0&&c>=0&&d<=0)return o=c/(c-d),t.copy(i).addScaledVector(qd,o);YM.subVectors(e,a);let g=qd.dot(YM),y=Yd.dot(YM);if(y>=0&&g<=y)return t.copy(a);let T=g*f-c*y;if(T<=0&&f>=0&&y<=0)return l=f/(f-y),t.copy(i).addScaledVector(Yd,l);let x=d*y-g*m;if(x<=0&&m-d>=0&&g-y>=0)return TL.subVectors(a,r),l=(m-d)/(m-d+(g-y)),t.copy(r).addScaledVector(TL,l);let _=1/(x+T+p);return o=T*_,l=p*_,t.copy(i).addScaledVector(qd,o).addScaledVector(Yd,l)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}},bn=class{constructor(e=new H(1/0,1/0,1/0),t=new H(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromArray(e){this.makeEmpty();for(let t=0,i=e.length;t<i;t+=3)this.expandByPoint(ho.fromArray(e,t));return this}setFromBufferAttribute(e){this.makeEmpty();for(let t=0,i=e.count;t<i;t++)this.expandByPoint(ho.fromBufferAttribute(e,t));return this}setFromPoints(e){this.makeEmpty();for(let t=0,i=e.length;t<i;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){let i=ho.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(i),this.max.copy(e).add(i),this}setFromObject(e,t=!1){return this.makeEmpty(),this.expandByObject(e,t)}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=1/0,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(e){return this.isEmpty()?e.set(0,0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}expandByObject(e,t=!1){e.updateWorldMatrix(!1,!1);let i=e.geometry;if(i!==void 0){let a=i.getAttribute("position");if(t===!0&&a!==void 0&&e.isInstancedMesh!==!0)for(let o=0,l=a.count;o<l;o++)e.isMesh===!0?e.getVertexPosition(o,ho):ho.fromBufferAttribute(a,o),ho.applyMatrix4(e.matrixWorld),this.expandByPoint(ho);else e.boundingBox!==void 0?(e.boundingBox===null&&e.computeBoundingBox(),J_.copy(e.boundingBox)):(i.boundingBox===null&&i.computeBoundingBox(),J_.copy(i.boundingBox)),J_.applyMatrix4(e.matrixWorld),this.union(J_)}let r=e.children;for(let a=0,o=r.length;a<o;a++)this.expandByObject(r[a],t);return this}containsPoint(e){return e.x>=this.min.x&&e.x<=this.max.x&&e.y>=this.min.y&&e.y<=this.max.y&&e.z>=this.min.z&&e.z<=this.max.z}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return e.max.x>=this.min.x&&e.min.x<=this.max.x&&e.max.y>=this.min.y&&e.min.y<=this.max.y&&e.max.z>=this.min.z&&e.min.z<=this.max.z}intersectsSphere(e){return this.clampPoint(e.center,ho),ho.distanceToSquared(e.center)<=e.radius*e.radiu
vendor: 28,730 bytes, line 9
9s}intersectsPlane(e){let t,i;return e.normal.x>0?(t=e.normal.x*this.min.x,i=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,i=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,i+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,i+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,i+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,i+=e.normal.z*this.min.z),t<=-e.constant&&i>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(Ym),$_.subVectors(this.max,Ym),jd.subVectors(e.a,Ym),Zd.subVectors(e.b,Ym),Kd.subVectors(e.c,Ym),fu.subVectors(Zd,jd),du.subVectors(Kd,Zd),Tc.subVectors(jd,Kd);let t=[0,-fu.z,fu.y,0,-du.z,du.y,0,-Tc.z,Tc.y,fu.z,0,-fu.x,du.z,0,-du.x,Tc.z,0,-Tc.x,-fu.y,fu.x,0,-du.y,du.x,0,-Tc.y,Tc.x,0];return!QM(t,jd,Zd,Kd,$_)||(t=[1,0,0,0,1,0,0,0,1],!QM(t,jd,Zd,Kd,$_))?!1:(eb.crossVectors(fu,du),t=[eb.x,eb.y,eb.z],QM(t,jd,Zd,Kd,$_))}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return this.clampPoint(e,ho).distanceTo(e)}getBoundingSphere(e){return this.isEmpty()?e.makeEmpty():(this.getCenter(e.center),e.radius=this.getSize(ho).length()*.5),e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()?this:(Gs[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),Gs[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),Gs[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),Gs[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),Gs[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),Gs[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),Gs[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),Gs[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(Gs),this)}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}toJSON(){return{min:this.min.toArray(),max:this.max.toArray()}}fromJSON(e){return this.min.fromArray(e.min),this.max.fromArray(e.max),this}},Gs=[new H,new H,new H,new H,new H,new H,new H,new H],ho=new H,J_=new bn,jd=new H,Zd=new H,Kd=new H,fu=new H,du=new H,Tc=new H,Ym=new H,$_=new H,eb=new H,Ec=new H;function QM(n,e,t,i,r){for(let a=0,o=n.length-3;a<=o;a+=3){Ec.fromArray(n,a);let l=r.x*Math.abs(Ec.x)+r.y*Math.abs(Ec.y)+r.z*Math.abs(Ec.z),c=e.dot(Ec),f=t.dot(Ec),d=i.dot(Ec);if(Math.max(-Math.max(c,f,d),Math.min(c,f,d))>l)return!1}return!0}var qs=g6();function g6(){let n=new ArrayBuffer(4),e=new Float32Array(n),t=new Uint32Array(n),i=new Uint32Array(512),r=new Uint32Array(512);for(let c=0;c<256;++c){let f=c-127;f<-27?(i[c]=0,i[c|256]=32768,r[c]=24,r[c|256]=24):f<-14?(i[c]=1024>>-f-14,i[c|256]=1024>>-f-14|32768,r[c]=-f-1,r[c|256]=-f-1):f<=15?(i[c]=f+15<<10,i[c|256]=f+15<<10|32768,r[c]=13,r[c|256]=13):f<128?(i[c]=31744,i[c|256]=64512,r[c]=24,r[c|256]=24):(i[c]=31744,i[c|256]=64512,r[c]=13,r[c|256]=13)}let a=new Uint32Array(2048),o=new Uint32Array(64),l=new Uint32Array(64);for(let c=1;c<1024;++c){let f=c<<13,d=0;for(;(f&8388608)===0;)f<<=1,d-=8388608;f&=-8388609,d+=947912704,a[c]=f|d}for(let c=1024;c<2048;++c)a[c]=939524096+(c-1024<<13);for(let c=1;c<31;++c)o[c]=c<<23;o[31]=1199570944,o[32]=2147483648;for(let c=33;c<63;++c)o[c]=2147483648+(c-32<<23);o[63]=3347054592;for(let c=1;c<64;++c)c!==32&&(l[c]=1024);return{floatView:e,uint32View:t,baseTable:i,shiftTable:r,mantissaTable:a,exponentTable:o,offsetTable:l}}function qr(n){Math.abs(n)>65504&&ot("DataUtils.toHalfFloat(): Value out of range."),n=xt(n,-65504,65504),qs.floatView[0]=n;let e=qs.uint32View[0],t=e>>23&511;return qs.baseTable[t]+((e&8388607)>>qs.shiftTable[t])}function ig(n){let e=n>>10;return qs.uint32View[0]=qs.mantissaTable[qs.offsetTable[e]+(n&1023)]+qs.exponentTable[e],qs.floatView[0]}var Wb=class{static toHalfFloat(e){return qr(e)}static fromHalfFloat(e){return ig(e)}},fi=new H,tb=new Le,v6=0,an=class{constructor(e,t,i=!1){if(Array.isArray(e))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,Object.defineProperty(this,"id",{value:v6++}),this.name="",this.array=e,this.itemSize=t,this.count=e!==void 0?e.length/t:0,this.normalized=i,this.usage=mh,this.updateRanges=[],this.gpuType=Yi,this.version=0}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.name=e.name,this.array=new 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this.normalized&&(t=Er(t,this.array)),t}setW(e,t){return this.normalized&&(t=Ot(t,this.array)),this.array[e*this.itemSize+3]=t,this}setXY(e,t,i){return e*=this.itemSize,this.normalized&&(t=Ot(t,this.array),i=Ot(i,this.array)),this.array[e+0]=t,this.array[e+1]=i,this}setXYZ(e,t,i,r){return e*=this.itemSize,this.normalized&&(t=Ot(t,this.array),i=Ot(i,this.array),r=Ot(r,this.array)),this.array[e+0]=t,this.array[e+1]=i,this.array[e+2]=r,this}setXYZW(e,t,i,r,a){return e*=this.itemSize,this.normalized&&(t=Ot(t,this.array),i=Ot(i,this.array),r=Ot(r,this.array),a=Ot(a,this.array)),this.array[e+0]=t,this.array[e+1]=i,this.array[e+2]=r,this.array[e+3]=a,this}onUpload(e){return this.onUploadCallback=e,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){let e={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.from(this.array),normalized:this.normalized};return this.name!==""&&(e.name=this.name),this.usage!==mh&&(e.usage=this.usage),e}},Xb=class extends an{constructor(e,t,i){super(new Int8Array(e),t,i)}},qb=class extends an{constructor(e,t,i){super(new Uint8Array(e),t,i)}},Yb=class extends an{constructor(e,t,i){super(new Uint8ClampedArray(e),t,i)}},jb=class extends an{constructor(e,t,i){super(new Int16Array(e),t,i)}},bh=class extends an{constructor(e,t,i){super(new Uint16Array(e),t,i)}},Zb=class extends an{constructor(e,t,i){super(new Int32Array(e),t,i)}},xh=class extends an{constructor(e,t,i){super(new Uint32Array(e),t,i)}},Kb=class extends an{constructor(e,t,i){super(new Uint16Array(e),t,i),this.isFloat16BufferAttribute=!0}getX(e){let t=ig(this.array[e*this.itemSize]);return this.normalized&&(t=Er(t,this.array)),t}setX(e,t){return this.normalized&&(t=Ot(t,this.array)),this.array[e*this.itemSize]=qr(t),this}getY(e){let t=ig(this.array[e*this.itemSize+1]);return this.normalized&&(t=Er(t,this.array)),t}setY(e,t){return this.normalized&&(t=Ot(t,this.array)),this.array[e*this.itemSize+1]=qr(t),this}getZ(e){let 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t.copy(e),i>this.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t}getBoundingBox(e){return this.isEmpty()?(e.makeEmpty(),e):(e.set(this.center,this.center),e.expandByScalar(this.radius),e)}applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){if(this.isEmpty())return this.center.copy(e),this.radius=0,this;jm.subVectors(e,this.center);let t=jm.lengthSq();if(t>this.radius*this.radius){let i=Math.sqrt(t),r=(i-this.radius)*.5;this.center.addScaledVector(jm,r/i),this.radius+=r}return this}union(e){return e.isEmpty()?this:this.isEmpty()?(this.copy(e),this):(this.center.equals(e.center)===!0?this.radius=Math.max(this.radius,e.radius):(JM.subVectors(e.center,this.center).setLength(e.radius),this.expandByPoint(jm.copy(e.center).add(JM)),this.expandByPoint(jm.copy(e.center).sub(JM))),this)}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return new this.constructor().copy(this)}toJSON(){return{radius:this.radius,center:this.center.toArray()}}fromJSON(e){return this.radius=e.radius,this.center.fromArray(e.center),this}},_6=0,qa=new mt,$M=new $t,Qd=new H,Ta=new bn,Zm=new bn,Ui=new H,wt=class n extends wa{constructor(){super(),this.isBufferGeometry=!0,Object.defineProperty(this,"id",{value:_6++}),this.uuid=Ea(),this.name="",this.type="BufferGeometry",this.index=null,this.indirect=null,this.indirectOffset=0,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(e){return Array.isArray(e)?this.index=new(V5(e)?xh:bh)(e,1):this.index=e,this}setIndirect(e,t=0){return this.indirect=e,this.indirectOffset=t,this}getIndirect(){return this.indirect}getAttribute(e){return 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Missing required attributes (index, position, normal or uv)");return}let i=t.position,r=t.normal,a=t.uv;this.hasAttribute("tangent")===!1&&this.setAttribute("tangent",new an(new Float32Array(4*i.count),4));let o=this.getAttribute("tangent"),l=[],c=[];for(let w=0;w<i.count;w++)l[w]=new H,c[w]=new H;let f=new H,d=new H,m=new H,p=new Le,g=new Le,y=new Le,T=new H,x=new H;function _(w,R,L){f.fromBufferAttribute(i,w),d.fromBufferAttribute(i,R),m.fromBufferAttribute(i,L),p.fromBufferAttribute(a,w),g.fromBufferAttribute(a,R),y.fromBufferAttribute(a,L),d.sub(f),m.sub(f),g.sub(p),y.sub(p);let I=1/(g.x*y.y-y.x*g.y);isFinite(I)&&(T.copy(d).multiplyScalar(y.y).addScaledVector(m,-g.y).multiplyScalar(I),x.copy(m).multiplyScalar(g.x).addScaledVector(d,-y.x).multiplyScalar(I),l[w].add(T),l[R].add(T),l[L].add(T),c[w].add(x),c[R].add(x),c[L].add(x))}let b=this.groups;b.length===0&&(b=[{start:0,count:e.count}]);for(let w=0,R=b.length;w<R;++w){let L=b[w],I=L.start,z=L.count;for(let B=I,V=I+z;B<V;B+=3)_(e.getX(B+0),e.getX(B+1),e.getX(B+2))}let S=new H,E=new H,C=new H,D=new H;function U(w){C.fromBufferAttribute(r,w),D.copy(C);let R=l[w];S.copy(R),S.sub(C.multiplyScalar(C.dot(R))).normalize(),E.crossVectors(D,R);let I=E.dot(c[w])<0?-1:1;o.setXYZW(w,S.x,S.y,S.z,I)}for(let w=0,R=b.length;w<R;++w){let L=b[w],I=L.start,z=L.count;for(let B=I,V=I+z;B<V;B+=3)U(e.getX(B+0)),U(e.getX(B+1)),U(e.getX(B+2))}}computeVertexNormals(){let e=this.index,t=this.getAttribute("position");if(t!==void 0){let i=this.getAttribute("normal");if(i===void 0)i=new an(new Float32Array(t.count*3),3),this.setAttribute("normal",i);else for(let p=0,g=i.count;p<g;p++)i.setXYZ(p,0,0,0);let r=new H,a=new H,o=new H,l=new H,c=new H,f=new H,d=new H,m=new H;if(e)for(let p=0,g=e.count;p<g;p+=3){let y=e.getX(p+0),T=e.getX(p+1),x=e.getX(p+2);r.fromBufferAttribute(t,y),a.fromBufferAttribute(t,T),o.fromBufferAttribute(t,x),d.subVectors(o,a),m.subVectors(r,a),d.cross(m),l.fromBufferAttribute(i,y),c.fromBufferAttribute(i,T),f.fromBufferAttribute(i,x),l.add(d),c.add(d),f.add(d),i.setXYZ(y,l.x,l.y,l.z),i.setXYZ(T,c.x,c.y,c.z),i.setXYZ(x,f.x,f.y,f.z)}else for(let p=0,g=t.count;p<g;p+=3)r.fromBufferAttribute(t,p+0),a.fromBufferAttribute(t,p+1),o.fromBufferAttribute(t,p+2),d.subVectors(o,a),m.subVectors(r,a),d.cross(m),i.setXYZ(p+0,d.x,d.y,d.z),i.setXYZ(p+1,d.x,d.y,d.z),i.setXYZ(p+2,d.x,d.y,d.z);this.normalizeNormals(),i.needsUpdate=!0}}normalizeNormals(){let e=this.attributes.normal;for(let t=0,i=e.count;t<i;t++)Ui.fromBufferAttribute(e,t),Ui.normalize(),e.setXYZ(t,Ui.x,Ui.y,Ui.z)}toNonIndexed(){function e(l,c){let f=l.array,d=l.itemSize,m=l.normalized,p=new f.constructor(c.length*d),g=0,y=0;for(let T=0,x=c.length;T<x;T++){l.isInterleavedBufferAttribute?g=c[T]*l.data.stride+l.offset:g=c[T]*d;for(let _=0;_<d;_++)p[y++]=f[g++]}return new an(p,d,m)}if(this.index===null)return ot("BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;let t=new n,i=this.index.array,r=this.attributes;for(let l in r){let c=r[l],f=e(c,i);t.setAttribute(l,f)}let a=this.morphAttributes;for(let l in a){let c=[],f=a[l];for(let d=0,m=f.length;d<m;d++){let p=f[d],g=e(p,i);c.push(g)}t.morphAttributes[l]=c}t.morphTargetsRelative=this.morphTargetsRelative;let o=this.groups;for(let l=0,c=o.length;l<c;l++){let f=o[l];t.addGroup(f.start,f.count,f.materialIndex)}return t}toJSON(){let e={metadata:{version:4.7,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(e.uuid=this.uuid,e.type=this.type,this.name!==""&&(e.name=this.name),Object.keys(this.userData).length>0&&(e.userData=this.userData),this.parameters!==void 0){let c=this.parameters;for(let f in c)c[f]!==void 0&&(e[f]=c[f]);return e}e.data={attributes:{}};let t=this.index;t!==null&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});let i=this.attributes;for(let c in i){let f=i[c];e.data.attributes[c]=f.toJSON(e.data)}let r={},a=!1;for(let c in this.morphAttributes){let f=this.morphAttributes[c],d=[];for(let m=0,p=f.length;m<p;m++){let g=f[m];d.push(g.toJSON(e.data))}d.length>0&&(r[c]=d,a=!0)}a&&(e.data.morphAttributes=r,e.data.morphTargetsRelative=this.morphTargetsRelative);let o=this.groups;o.length>0&&(e.data.groups=JSON.parse(JSON.stringify(o)));let l=this.boundingSphere;return l!==null&&(e.data.boundingSphere=l.toJSON()),e}clone(){return new this.constructor().copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;let t={};this.name=e.name;let i=e.index;i!==null&&this.setIndex(i.clone());let r=e.attributes;for(let f in r){let d=r[f];this.setAttribute(f,d.clone(t))}let a=e.morphAttributes;for(let f in a){let d=[],m=a[f];for(let p=0,g=m.length;p<g;p++)d.push(m[p].clone(t));this.morphAttributes[f]=d}this.morphTargetsRelative=e.morphTargetsRelative;let o=e.groups;for(let f=0,d=o.length;f<d;f++){let m=o[f];this.addGroup(m.start,m.count,m.materialIndex)}let l=e.boundingBox;l!==null&&(this.boundingBox=l.clone());let c=e.boundingSphere;return c!==null&&(this.boundingSphere=c.clone()),this.drawRange.start=e.drawRange.start,this.drawRange.count=e.drawRange.count,this.userData=e.userData,this}dispose(){this.dispatchEvent({type:"dispose"})}},Vc=class{constructor(e,t){this.isInterleavedBuffer=!0,this.array=e,this.stride=t,this.count=e!==void 0?e.length/t:0,this.usage=mh,this.updateRanges=[],this.version=0,this.uuid=Ea()}onUploadCallback(){}set needsUpdate(e){e===!0&&this.version++}setUsage(e){return this.usage=e,this}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.array=new e.array.constructor(e.array),this.count=e.count,this.stride=e.stride,this.usage=e.usage,this}copyAt(e,t,i){e*=this.stride,i*=t.stride;for(let r=0,a=this.stride;r<a;r++)this.array[e+r]=t.array[i+r];return this}set(e,t=0){return this.array.set(e,t),this}clone(e){e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=Ea()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);let t=new this.array.constructor(e.arrayBuffers[this.array.buffer._uuid]),i=new this.constructor(t,this.stride);return i.setUsage(this.usage),i}onUpload(e){return this.onUploadCallback=e,this}toJSON(e){return e.arrayBuffers===void 0&&(e.arrayBuffers={}),this.array.buffer._uuid===void 0&&(this.array.buffer._uuid=Ea()),e.arrayBuffers[this.array.buffer._uuid]===void 0&&(e.arrayBuffers[this.array.buffer._uuid]=Array.from(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}},Tr=new H,dr=class n{constructor(e,t,i,r=!1){this.isInterleavedBufferAttribute=!0,this.name="",this.data=e,this.itemSize=t,this.offset=i,this.normalized=r}get count(){return this.data.count}get array(){return this.data.array}set needsUpdate(e){this.data.needsUpdate=e}applyMatrix4(e){for(let t=0,i=this.data.count;t<i;t++)Tr.fromBufferAttribute(this,t),Tr.applyMatrix4(e),this.setXYZ(t,Tr.x,Tr.y,Tr.z);return this}applyNormalMatrix(e){for(let t=0,i=this.count;t<i;t++)Tr.fromBufferAttribute(this,t),Tr.applyNormalMatrix(e),this.setXYZ(t,Tr.x,Tr.y,Tr.z);return this}transformDirection(e){for(let t=0,i=this.count;t<i;t++)Tr.fromBufferAttribute(this,t),Tr.transformDirection(e),this.setXYZ(t,Tr.x,Tr.y,Tr.z);return this}getComponent(e,t){let i=this.array[e*this.data.stride+this.offset+t];return this.normalized&&(i=Er(i,this.array)),i}setComponent(e,t,i){return this.normalized&&(i=Ot(i,this.array)),this.data.array[e*this.data.stride+this.offset+t]=i,this}setX(e,t){return this.normalized&&(t=Ot(t,this.array)),this.data.array[e*this.data.stride+this.offset]=t,this}setY(e,t){return this.normalized&&(t=Ot(t,this.array)),this.data.array[e*this.data.stride+this.offset+1]=t,this}setZ(e,t){return this.normalized&&(t=Ot(t,this.array)),this.data.array[e*this.data.stride+this.offset+2]=t,this}setW(e,t){return this.normalized&&(t=Ot(t,this.array)),this.data.array[e*this.data.stride+this.offset+3]=t,this}getX(e){let t=this.data.array[e*this.data.stride+this.offset];return this.normalized&&(t=Er(t,this.array)),t}getY(e){let t=this.data.array[e*this.data.stride+this.offset+1];return this.normalized&&(t=Er(t,this.array)),t}getZ(e){let t=this.data.array[e*this.data.stride+this.offset+2];return this.normalized&&(t=Er(t,this.array)),t}getW(e){let t=this.data.array[e*this.data.stride+this.offset+3];return this.normalized&&(t=Er(t,this.array)),t}setXY(e,t,i){return e=e*this.data.stride+this.offset,this.normalized&&(t=Ot(t,this.array),i=Ot(i,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=i,this}setXYZ(e,t,i,r){return e=e*this.data.stride+this.offset,this.normalized&&(t=Ot(t,this.array),i=Ot(i,this.array),r=Ot(r,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=i,this.data.array[e+2]=r,this}setXYZW(e,t,i,r,a){return e=e*this.data.stride+this.offset,this.normalized&&(t=Ot(t,this.array),i=Ot(i,this.array),r=Ot(r,this.array),a=Ot(a,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=i,this.data.array[e+2]=r,this.data.array[e+3]=a,this}clone(e){if(e===void 0){vh("InterleavedBufferAttribute.clone(): Cloning an interleaved buffer attribute will de-interleave buffer data.");let t=[];for(let i=0;i<this.count;i++){let r=i*this.data.stride+this.offset;for(let a=0;a<this.itemSize;a++)t.push(this.data.array[r+a])}return new an(new this.array.constructor(t),this.itemSize,this.normalized)}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.clone(e)),new n(e.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized)}toJSON(e){if(e===void 0){vh("InterleavedBufferAttribute.toJSON(): Serializing an interleaved buffer attribute will de-interleave buffer data.");let t=[];for(let i=0;i<this.count;i++){let r=i*this.data.stride+this.offset;for(let a=0;a<this.itemSize;a++)t.push(this.data.array[r+a])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:t,normalized:this.normalized}}else return e.interleavedBuffers===void 0&&(e.interleavedBuffers={}),e.interleavedBuffers[this.data.uuid]===void 0&&(e.interleavedBuffers[this.data.uuid]=this.data.toJSON(e)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized}}},b6=0,bi=class extends wa{constructor(){super(),this.isMaterial=!0,Object.defineProperty(this,"id",{value:b6++}),this.uuid=Ea(),this.name="",this.type="Material",this.blending=_u,this.side=Go,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.alphaHash=!1,this.blendSrc=ug,this.blendDst=cg,this.blendEquation=Zs,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.blendColor=new tt(0,0,0),this.blendAlpha=0,this.depthFunc=bu,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=Hb,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=gu,this.stencilZFail=gu,this.stencilZPass=gu,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.forceSinglePass=!1,this.allowOverride=!0,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(e){this._alphaTest>0!=e>0&&this.version++,this._alphaTest=e}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(e!==void 0)for(let t in e){let i=e[t];if(i===void 0){ot(`Material: parameter '${t}' has value of undefined.`);continue}let r=this[t];if(r===void 0){ot(`Material: '${t}' is not a property of THREE.${this.type}.`);continue}r&&r.isColor?r.set(i):r&&r.isVector3&&i&&i.isVector3?r.copy(i):this[t]=i}}toJSON(e){let t=e===void 0||typeof e=="string";t&&(e={textures:{},images:{}});let i={metadata:{version:4.7,type:"Material",generator:"Material.toJSON"}};
vendor: 9,082 bytes, line 9
9i.uuid=this.uuid,i.type=this.type,this.name!==""&&(i.name=this.name),this.color&&this.color.isColor&&(i.color=this.color.getHex()),this.roughness!==void 0&&(i.roughness=this.roughness),this.metalness!==void 0&&(i.metalness=this.metalness),this.sheen!==void 0&&(i.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(i.sheenColor=this.sheenColor.getHex()),this.sheenRoughness!==void 0&&(i.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(i.emissive=this.emissive.getHex()),this.emissiveIntensity!==void 0&&this.emissiveIntensity!==1&&(i.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(i.specular=this.specular.getHex()),this.specularIntensity!==void 0&&(i.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(i.specularColor=this.specularColor.getHex()),this.shininess!==void 0&&(i.shininess=this.shininess),this.clearcoat!==void 0&&(i.clearcoat=this.clearcoat),this.clearcoatRoughness!==void 0&&(i.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(i.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(i.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(i.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,i.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.sheenColorMap&&this.sheenColorMap.isTexture&&(i.sheenColorMap=this.sheenColorMap.toJSON(e).uuid),this.sheenRoughnessMap&&this.sheenRoughnessMap.isTexture&&(i.sheenRoughnessMap=this.sheenRoughnessMap.toJSON(e).uuid),this.dispersion!==void 0&&(i.dispersion=this.dispersion),this.iridescence!==void 0&&(i.iridescence=this.iridescence),this.iridescenceIOR!==void 0&&(i.iridescenceIOR=this.iridescenceIOR),this.iridescenceThicknessRange!==void 0&&(i.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(i.iridescenceMap=this.iridescenceMap.toJSON(e).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(i.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(e).uuid),this.anisotropy!==void 0&&(i.anisotropy=this.anisotropy),this.anisotropyRotation!==void 0&&(i.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(i.anisotropyMap=this.anisotropyMap.toJSON(e).uuid),this.map&&this.map.isTexture&&(i.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(i.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(i.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(i.lightMap=this.lightMap.toJSON(e).uuid,i.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(i.aoMap=this.aoMap.toJSON(e).uuid,i.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(i.bumpMap=this.bumpMap.toJSON(e).uuid,i.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(i.normalMap=this.normalMap.toJSON(e).uuid,i.normalMapType=this.normalMapType,i.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(i.displacementMap=this.displacementMap.toJSON(e).uuid,i.displacementScale=this.displacementScale,i.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(i.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(i.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(i.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(i.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(i.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(i.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(i.envMap=this.envMap.toJSON(e).uuid,this.combine!==void 0&&(i.combine=this.combine)),this.envMapRotation!==void 0&&(i.envMapRotation=this.envMapRotation.toArray()),this.envMapIntensity!==void 0&&(i.envMapIntensity=this.envMapIntensity),this.reflectivity!==void 0&&(i.reflectivity=this.reflectivity),this.refractionRatio!==void 0&&(i.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(i.gradientMap=this.gradientMap.toJSON(e).uuid),this.transmission!==void 0&&(i.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(i.transmissionMap=this.transmissionMap.toJSON(e).uuid),this.thickness!==void 0&&(i.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(i.thicknessMap=this.thicknessMap.toJSON(e).uuid),this.attenuationDistance!==void 0&&this.attenuationDistance!==1/0&&(i.attenuationDistance=this.attenuationDistance),this.attenuationColor!==void 0&&(i.attenuationColor=this.attenuationColor.getHex()),this.size!==void 0&&(i.size=this.size),this.shadowSide!==null&&(i.shadowSide=this.shadowSide),this.sizeAttenuation!==void 0&&(i.sizeAttenuation=this.sizeAttenuation),this.blending!==_u&&(i.blending=this.blending),this.side!==Go&&(i.side=this.side),this.vertexColors===!0&&(i.vertexColors=!0),this.opacity<1&&(i.opacity=this.opacity),this.transparent===!0&&(i.transparent=!0),this.blendSrc!==ug&&(i.blendSrc=this.blendSrc),this.blendDst!==cg&&(i.blendDst=this.blendDst),this.blendEquation!==Zs&&(i.blendEquation=this.blendEquation),this.blendSrcAlpha!==null&&(i.blendSrcAlpha=this.blendSrcAlpha),this.blendDstAlpha!==null&&(i.blendDstAlpha=this.blendDstAlpha),this.blendEquationAlpha!==null&&(i.blendEquationAlpha=this.blendEquationAlpha),this.blendColor&&this.blendColor.isColor&&(i.blendColor=this.blendColor.getHex()),this.blendAlpha!==0&&(i.blendAlpha=this.blendAlpha),this.depthFunc!==bu&&(i.depthFunc=this.depthFunc),this.depthTest===!1&&(i.depthTest=this.depthTest),this.depthWrite===!1&&(i.depthWrite=this.depthWrite),this.colorWrite===!1&&(i.colorWrite=this.colorWrite),this.stencilWriteMask!==255&&(i.stencilWriteMask=this.stencilWriteMask),this.stencilFunc!==Hb&&(i.stencilFunc=this.stencilFunc),this.stencilRef!==0&&(i.stencilRef=this.stencilRef),this.stencilFuncMask!==255&&(i.stencilFuncMask=this.stencilFuncMask),this.stencilFail!==gu&&(i.stencilFail=this.stencilFail),this.stencilZFail!==gu&&(i.stencilZFail=this.stencilZFail),this.stencilZPass!==gu&&(i.stencilZPass=this.stencilZPass),this.stencilWrite===!0&&(i.stencilWrite=this.stencilWrite),this.rotation!==void 0&&this.rotation!==0&&(i.rotation=this.rotation),this.polygonOffset===!0&&(i.polygonOffset=!0),this.polygonOffsetFactor!==0&&(i.polygonOffsetFactor=this.polygonOffsetFactor),this.polygonOffsetUnits!==0&&(i.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth!==void 0&&this.linewidth!==1&&(i.linewidth=this.linewidth),this.dashSize!==void 0&&(i.dashSize=this.dashSize),this.gapSize!==void 0&&(i.gapSize=this.gapSize),this.scale!==void 0&&(i.scale=this.scale),this.dithering===!0&&(i.dithering=!0),this.alphaTest>0&&(i.alphaTest=this.alphaTest),this.alphaHash===!0&&(i.alphaHash=!0),this.alphaToCoverage===!0&&(i.alphaToCoverage=!0),this.premultipliedAlpha===!0&&(i.premultipliedAlpha=!0),this.forceSinglePass===!0&&(i.forceSinglePass=!0),this.allowOverride===!1&&(i.allowOverride=!1),this.wireframe===!0&&(i.wireframe=!0),this.wireframeLinewidth>1&&(i.wireframeLinewidth=this.wireframeLinewidth),this.wireframeLinecap!=="round"&&(i.wireframeLinecap=this.wireframeLinecap),this.wireframeLinejoin!=="round"&&(i.wireframeLinejoin=this.wireframeLinejoin),this.flatShading===!0&&(i.flatShading=!0),this.visible===!1&&(i.visible=!1),this.toneMapped===!1&&(i.toneMapped=!1),this.fog===!1&&(i.fog=!1),Object.keys(this.userData).length>0&&(i.userData=this.userData);function r(a){let o=[];for(let l in a){let c=a[l];delete c.metadata,o.push(c)}return o}if(t){let a=r(e.textures),o=r(e.images);a.length>0&&(i.textures=a),o.length>0&&(i.images=o)}return i}clone(){return new this.constructor().copy(this)}copy(e){this.name=e.name,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.blendColor.copy(e.blendColor),this.blendAlpha=e.blendAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;let t=e.clippingPlanes,i=null;if(t!==null){let r=t.length;i=new Array(r);for(let a=0;a!==r;++a)i[a]=t[a].clone()}return this.clippingPlanes=i,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipSh
vendor: 6,270 bytes, line 9
9adows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaHash=e.alphaHash,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.forceSinglePass=e.forceSinglePass,this.allowOverride=e.allowOverride,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){e===!0&&this.version++}},Sh=class extends bi{constructor(e){super(),this.isSpriteMaterial=!0,this.type="SpriteMaterial",this.color=new tt(16777215),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.rotation=e.rotation,this.sizeAttenuation=e.sizeAttenuation,this.fog=e.fog,this}},Jd,Km=new H,$d=new H,eh=new H,th=new Le,Qm=new Le,dP=new mt,nb=new H,Jm=new H,ib=new H,EL=new Le,e2=new Le,ML=new Le,Sg=class extends $t{constructor(e=new Sh){if(super(),this.isSprite=!0,this.type="Sprite",Jd===void 0){Jd=new wt;let t=new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),i=new Vc(t,5);Jd.setIndex([0,1,2,0,2,3]),Jd.setAttribute("position",new dr(i,3,0,!1)),Jd.setAttribute("uv",new dr(i,2,3,!1))}this.geometry=Jd,this.material=e,this.center=new Le(.5,.5),this.count=1}raycast(e,t){e.camera===null&&pt('Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'),$d.setFromMatrixScale(this.matrixWorld),dP.copy(e.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(e.camera.matrixWorldInverse,this.matrixWorld),eh.setFromMatrixPosition(this.modelViewMatrix),e.camera.isPerspectiveCamera&&this.material.sizeAttenuation===!1&&$d.multiplyScalar(-eh.z);let i=this.material.rotation,r,a;i!==0&&(a=Math.cos(i),r=Math.sin(i));let o=this.center;rb(nb.set(-.5,-.5,0),eh,o,$d,r,a),rb(Jm.set(.5,-.5,0),eh,o,$d,r,a),rb(ib.set(.5,.5,0),eh,o,$d,r,a),EL.set(0,0),e2.set(1,0),ML.set(1,1);let l=e.ray.intersectTriangle(nb,Jm,ib,!1,Km);if(l===null&&(rb(Jm.set(-.5,.5,0),eh,o,$d,r,a),e2.set(0,1),l=e.ray.intersectTriangle(nb,ib,Jm,!1,Km),l===null))return;let c=e.ray.origin.distanceTo(Km);c<e.near||c>e.far||t.push({distance:c,point:Km.clone(),uv:po.getInterpolation(Km,nb,Jm,ib,EL,e2,ML,new Le),face:null,object:this})}copy(e,t){return super.copy(e,t),e.center!==void 0&&this.center.copy(e.center),this.material=e.material,this}};function rb(n,e,t,i,r,a){th.subVectors(n,t).addScalar(.5).multiply(i),r!==void 0?(Qm.x=a*th.x-r*th.y,Qm.y=r*th.x+a*th.y):Qm.copy(th),n.copy(e),n.x+=Qm.x,n.y+=Qm.y,n.applyMatrix4(dP)}var ab=new H,wL=new H,Tg=class extends $t{constructor(){super(),this.isLOD=!0,this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]}}),this.autoUpdate=!0}copy(e){super.copy(e,!1);let t=e.levels;for(let i=0,r=t.length;i<r;i++){let a=t[i];this.addLevel(a.object.clone(),a.distance,a.hysteresis)}return this.autoUpdate=e.autoUpdate,this}addLevel(e,t=0,i=0){t=Math.abs(t);let r=this.levels,a;for(a=0;a<r.length&&!(t<r[a].distance);a++);return r.splice(a,0,{distance:t,hysteresis:i,object:e}),this.add(e),this}removeLevel(e){let t=this.levels;for(let i=0;i<t.length;i++)if(t[i].distance===e){let r=t.splice(i,1);return this.remove(r[0].object),!0}return!1}getCurrentLevel(){return this._currentLevel}getObjectForDistance(e){let t=this.levels;if(t.length>0){let i,r;for(i=1,r=t.length;i<r;i++){let a=t[i].distance;if(t[i].object.visible&&(a-=a*t[i].hysteresis),e<a)break}return t[i-1].object}return null}raycast(e,t){if(this.levels.length>0){ab.setFromMatrixPosition(this.matrixWorld);let r=e.ray.origin.distanceTo(ab);this.getObjectForDistance(r).raycast(e,t)}}update(e){let t=this.levels;if(t.length>1){ab.setFromMatrixPosition(e.matrixWorld),wL.setFromMatrixPosition(this.matrixWorld);let i=ab.distanceTo(wL)/e.zoom;t[0].object.visible=!0;let r,a;for(r=1,a=t.length;r<a;r++){let o=t[r].distance;if(t[r].object.visible&&(o-=o*t[r].hysteresis),i>=o)t[r-1].object.visible=!1,t[r].object.visible=!0;else break}for(this._currentLevel=r-1;r<a;r++)t[r].object.visible=!1}}toJSON(e){let t=super.toJSON(e);this.autoUpdate===!1&&(t.object.autoUpdate=!1),t.object.levels=[];let i=this.levels;for(let r=0,a=i.length;r<a;r++){let o=i[r];t.object.levels.push({object:o.object.uuid,distance:o.distance,hysteresis:o.hysteresis})}return t}},Ws=new H,t2=new H,ob=new H,hu=new H,n2=new H,sb=new H,i2=new H,yo=class{constructor(e=new H,t=new H(0,0,-1)){this.origin=e,this.direction=t}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return t.copy(this.origin).addScaledVector(this.direction,e)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,Ws)),this}closestPointToPoint(e,t){t.subVectors(e,this.origin);let i=t.dot(this.direction);return i<0?t.copy(this.origin):t.copy(this.origin).addScaledVector(this.direction,i)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){let t=Ws.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(Ws.copy(this.origin).addScaledVector(this.direction,t),Ws.distanceToSquared(e))}distanceSqToSegment(e,t,i,r){t2.copy(e).add(t).multiplyScalar(.5),ob.copy(t).sub(e).normalize(),hu.copy(this.origin).sub(t2);let a=e.distanceTo(t)*.5,o=-this.direction.dot(ob),l=hu.dot(this.direction),c=-hu.dot(ob),f=hu.lengthSq(),d=Math.abs(1-o*o),m,p,g,y;if(d>0)if(m=o*c-l,p=o*l-c,y=a*d,m>=0)if(p>=-y)if(p<=y){let T=1/d;m*=T,p*=T,g=m*(m+o*p+2*l)+p*(o*m+p+2*c)+f}else p=a,m=Math.max(0,-(o*p+l)),g=-m*m+p*(p+2*c)+f;else p=-a,m=Math.max(0,-(o*p+l)),g=-m*m+p*(p+2*c)+f;else p<=-y?(m=Math.max(0,-(-o*a+l)),p=m>0?-a:Math.min(Math.max(-a,-c),a),g=-m*m+p*(p+2*c)+f):p<=y?(m=0,p=Math.min(Math.max(-a,-c),a),g=p*(p+2*c)+f):(m=Math.max(0,-(o*a+l)),p=m>0?a:Math.min(Math.max(-a,-c),a),g=-m*m+p*(p+2*c)+f);else p=o>0?-a:a,m=Math.max(0,-(o*p+l)),g=-m*m+p*(p+2*c)+f;
vendor: 5,277 bytes, line 9
9return i&&i.copy(this.origin).addScaledVector(this.direction,m),r&&r.copy(t2).addScaledVector(ob,p),g}intersectSphere(e,t){Ws.subVectors(e.center,this.origin);let i=Ws.dot(this.direction),r=Ws.dot(Ws)-i*i,a=e.radius*e.radius;if(r>a)return null;let o=Math.sqrt(a-r),l=i-o,c=i+o;return c<0?null:l<0?this.at(c,t):this.at(l,t)}intersectsSphere(e){return e.radius<0?!1:this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){let t=e.normal.dot(this.direction);if(t===0)return e.distanceToPoint(this.origin)===0?0:null;let i=-(this.origin.dot(e.normal)+e.constant)/t;return i>=0?i:null}intersectPlane(e,t){let i=this.distanceToPlane(e);return i===null?null:this.at(i,t)}intersectsPlane(e){let t=e.distanceToPoint(this.origin);return t===0||e.normal.dot(this.direction)*t<0}intersectBox(e,t){let i,r,a,o,l,c,f=1/this.direction.x,d=1/this.direction.y,m=1/this.direction.z,p=this.origin;return f>=0?(i=(e.min.x-p.x)*f,r=(e.max.x-p.x)*f):(i=(e.max.x-p.x)*f,r=(e.min.x-p.x)*f),d>=0?(a=(e.min.y-p.y)*d,o=(e.max.y-p.y)*d):(a=(e.max.y-p.y)*d,o=(e.min.y-p.y)*d),i>o||a>r||((a>i||isNaN(i))&&(i=a),(o<r||isNaN(r))&&(r=o),m>=0?(l=(e.min.z-p.z)*m,c=(e.max.z-p.z)*m):(l=(e.max.z-p.z)*m,c=(e.min.z-p.z)*m),i>c||l>r)||((l>i||i!==i)&&(i=l),(c<r||r!==r)&&(r=c),r<0)?null:this.at(i>=0?i:r,t)}intersectsBox(e){return this.intersectBox(e,Ws)!==null}intersectTriangle(e,t,i,r,a){n2.subVectors(t,e),sb.subVectors(i,e),i2.crossVectors(n2,sb);let o=this.direction.dot(i2),l;if(o>0){if(r)return null;l=1}else if(o<0)l=-1,o=-o;else return null;hu.subVectors(this.origin,e);let c=l*this.direction.dot(sb.crossVectors(hu,sb));if(c<0)return null;let f=l*this.direction.dot(n2.cross(hu));if(f<0||c+f>o)return null;let d=-l*hu.dot(i2);return d<0?null:this.at(d/o,a)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}},Aa=class extends bi{constructor(e){super(),this.isMeshBasicMaterial=!0,this.type="MeshBasicMaterial",this.color=new tt(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new jr,this.combine=qh,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}},AL=new mt,Mc=new yo,lb=new En,CL=new H,ub=new H,cb=new H,fb=new H,r2=new H,db=new H,RL=new H,hb=new H,ln=class extends $t{constructor(e=new wt,t=new Aa){super(),this.isMesh=!0,this.type="Mesh",this.geometry=e,this.material=t,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.count=1,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),e.morphTargetInfluences!==void 0&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),e.morphTargetDictionary!==void 0&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}updateMorphTargets(){let t=this.geometry.morphAttributes,i=Object.keys(t);if(i.length>0){let r=t[i[0]];if(r!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let a=0,o=r.length;a<o;a++){let l=r[a].name||String(a);this.morphTargetInfluences.push(0),this.morphTargetDictionary[l]=a}}}}getVertexPosition(e,t){let i=this.geometry,r=i.attributes.position,a=i.morphAttributes.position,o=i.morphTargetsRelative;t.fromBufferAttribute(r,e);let l=this.morphTargetInfluences;if(a&&l){db.set(0,0,0);for(let c=0,f=a.length;c<f;c++){let d=l[c],m=a[c];d!==0&&(r2.fromBufferAttribute(m,e),o?db.addScaledVector(r2,d):db.addScaledVector(r2.sub(t),d))}t.add(db)}return t}raycast(e,t){let i=this.geometry,r=this.material,a=this.matrixWorld;r!==void 0&&(i.boundingSphere===null&&i.computeBoundingSphere(),lb.copy(i.boundingSphere),lb.applyMatrix4(a),Mc.copy(e.ray).recast(e.near),!(lb.containsPoint(Mc.origin)===!1&&(Mc.intersectSphere(lb,CL)===null||Mc.origin.distanceToSquared(CL)>(e.far-e.near)**2))&&(AL.copy(a).invert(),Mc.copy(e.ray).applyMatrix4(AL),!(i.boundingBox!==null&&Mc.intersectsBox(i.boundingBox)===!1)&&this._computeIntersections(e,t,Mc)))}_computeIntersections(e,t,i){let r,a=this.geometry,o=this.material,l=a.index,c=a.attributes.position,f=a.attributes.uv,d=a.attributes.uv1,m=a.attributes.normal,p=a.groups,g=a.drawRange;if(l!==null)if(Array.isArray(o))for(let y=0,T=p.length;y<T;y++){let x=p[y],_=o[x.materialIndex],b=Math.max(x.start,g.start),S=Math.min(l.count,Math.min(x.start+x.count,g.start+g.count));for(let E=b,C=S;E<C;
vendor: 4,401 bytes, line 9
9E+=3){let D=l.getX(E),U=l.getX(E+1),w=l.getX(E+2);r=pb(this,_,e,i,f,d,m,D,U,w),r&&(r.faceIndex=Math.floor(E/3),r.face.materialIndex=x.materialIndex,t.push(r))}}else{let y=Math.max(0,g.start),T=Math.min(l.count,g.start+g.count);for(let x=y,_=T;x<_;x+=3){let b=l.getX(x),S=l.getX(x+1),E=l.getX(x+2);r=pb(this,o,e,i,f,d,m,b,S,E),r&&(r.faceIndex=Math.floor(x/3),t.push(r))}}else if(c!==void 0)if(Array.isArray(o))for(let y=0,T=p.length;y<T;y++){let x=p[y],_=o[x.materialIndex],b=Math.max(x.start,g.start),S=Math.min(c.count,Math.min(x.start+x.count,g.start+g.count));for(let E=b,C=S;E<C;E+=3){let D=E,U=E+1,w=E+2;r=pb(this,_,e,i,f,d,m,D,U,w),r&&(r.faceIndex=Math.floor(E/3),r.face.materialIndex=x.materialIndex,t.push(r))}}else{let y=Math.max(0,g.start),T=Math.min(c.count,g.start+g.count);for(let x=y,_=T;x<_;x+=3){let b=x,S=x+1,E=x+2;r=pb(this,o,e,i,f,d,m,b,S,E),r&&(r.faceIndex=Math.floor(x/3),t.push(r))}}}};function x6(n,e,t,i,r,a,o,l){let c;if(e.side===Ni?c=i.intersectTriangle(o,a,r,!0,l):c=i.intersectTriangle(r,a,o,e.side===Go,l),c===null)return null;hb.copy(l),hb.applyMatrix4(n.matrixWorld);let f=t.ray.origin.distanceTo(hb);return f<t.near||f>t.far?null:{distance:f,point:hb.clone(),object:n}}function pb(n,e,t,i,r,a,o,l,c,f){n.getVertexPosition(l,ub),n.getVertexPosition(c,cb),n.getVertexPosition(f,fb);let d=x6(n,e,t,i,ub,cb,fb,RL);if(d){let m=new H;po.getBarycoord(RL,ub,cb,fb,m),r&&(d.uv=po.getInterpolatedAttribute(r,l,c,f,m,new Le)),a&&(d.uv1=po.getInterpolatedAttribute(a,l,c,f,m,new Le)),o&&(d.normal=po.getInterpolatedAttribute(o,l,c,f,m,new H),d.normal.dot(i.direction)>0&&d.normal.multiplyScalar(-1));let p={a:l,b:c,c:f,normal:new H,materialIndex:0};po.getNormal(ub,cb,fb,p.normal),d.face=p,d.barycoord=m}return d}var DL=new H,UL=new Nt,OL=new Nt,S6=new H,LL=new mt,mb=new H,a2=new En,NL=new mt,o2=new yo,Eg=class extends ln{constructor(e,t){super(e,t),this.isSkinnedMesh=!0,this.type="SkinnedMesh",this.bindMode=Fb,this.bindMatrix=new mt,this.bindMatrixInverse=new mt,this.boundingBox=null,this.boundingSphere=null}computeBoundingBox(){let e=this.geometry;this.boundingBox===null&&(this.boundingBox=new bn),this.boundingBox.makeEmpty();let t=e.getAttribute("position");for(let i=0;i<t.count;i++)this.getVertexPosition(i,mb),this.boundingBox.expandByPoint(mb)}computeBoundingSphere(){let e=this.geometry;this.boundingSphere===null&&(this.boundingSphere=new En),this.boundingSphere.makeEmpty();let t=e.getAttribute("position");for(let i=0;i<t.count;i++)this.getVertexPosition(i,mb),this.boundingSphere.expandByPoint(mb)}copy(e,t){return super.copy(e,t),this.bindMode=e.bindMode,this.bindMatrix.copy(e.bindMatrix),this.bindMatrixInverse.copy(e.bindMatrixInverse),this.skeleton=e.skeleton,e.boundingBox!==null&&(this.boundingBox=e.boundingBox.clone()),e.boundingSphere!==null&&(this.boundingSphere=e.boundingSphere.clone()),this}raycast(e,t){let i=this.material,r=this.matrixWorld;i!==void 0&&(this.boundingSphere===null&&this.computeBoundingSphere(),a2.copy(this.boundingSphere),a2.applyMatrix4(r),e.ray.intersectsSphere(a2)!==!1&&(NL.copy(r).invert(),o2.copy(e.ray).applyMatrix4(NL),!(this.boundingBox!==null&&o2.intersectsBox(this.boundingBox)===!1)&&this._computeIntersections(e,t,o2)))}getVertexPosition(e,t){return super.getVertexPosition(e,t),this.applyBoneTransform(e,t),t}bind(e,t){this.skeleton=e,t===void 0&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),t=this.matrixWorld),this.bindMatrix.copy(t),this.bindMatrixInverse.copy(t).invert()}pose(){this.skeleton.pose()}normalizeSkinWeights(){let e=new Nt,t=this.geometry.attributes.skinWeight;for(let i=0,r=t.count;i<r;i++){e.fromBufferAttribute(t,i);let a=1/e.manhattanLength();a!==1/0?e.multiplyScalar(a):e.set(1,0,0,0),t.setXYZW(i,e.x,e.y,e.z,e.w)}}updateMatrixWorld(e){super.updateMatrixWorld(e),this.bindMode===Fb?this.bindMatrixInverse.copy(this.matrixWorld).invert():this.bindMode===tw?this.bindMatrixInverse.copy(this.bindMatrix).invert():ot("SkinnedMesh: Unrecognized bindMode: "+this.bindMode)}applyBoneTransform(e,t){let i=this.skeleton,r=this.geometry;UL.fromBufferAttribute(r.attributes.skinIndex,e),OL.fromBufferAttribute(r.attributes.skinWeight,e),DL.copy(t).applyMatrix4(this.bindMatrix),t.set(0,0,0);for(let a=0;a<4;a++){let o=OL.getComponent(a);if(o!==0){let l=UL.getComponent(a);LL.multiplyMatrices(i.bones[l].matrixWorld,i.boneInverses[l]),t.addScaledVector(S6.copy(DL).applyMatrix4(LL),o)}}
vendor: 54,144 bytes, line 9
9return t.applyMatrix4(this.bindMatrixInverse)}},Th=class extends $t{constructor(){super(),this.isBone=!0,this.type="Bone"}},wr=class extends Bn{constructor(e=null,t=1,i=1,r,a,o,l,c,f=Yn,d=Yn,m,p){super(null,o,l,c,f,d,r,a,m,p),this.isDataTexture=!0,this.image={data:e,width:t,height:i},this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}},PL=new mt,T6=new mt,Mg=class n{constructor(e=[],t=[]){this.uuid=Ea(),this.bones=e.slice(0),this.boneInverses=t,this.boneMatrices=null,this.previousBoneMatrices=null,this.boneTexture=null,this.init()}init(){let e=this.bones,t=this.boneInverses;if(this.boneMatrices=new Float32Array(e.length*16),t.length===0)this.calculateInverses();else if(e.length!==t.length){ot("Skeleton: Number of inverse bone matrices does not match amount of bones."),this.boneInverses=[];for(let i=0,r=this.bones.length;i<r;i++)this.boneInverses.push(new mt)}}calculateInverses(){this.boneInverses.length=0;for(let e=0,t=this.bones.length;e<t;e++){let i=new mt;this.bones[e]&&i.copy(this.bones[e].matrixWorld).invert(),this.boneInverses.push(i)}}pose(){for(let e=0,t=this.bones.length;e<t;e++){let i=this.bones[e];i&&i.matrixWorld.copy(this.boneInverses[e]).invert()}for(let e=0,t=this.bones.length;e<t;e++){let i=this.bones[e];i&&(i.parent&&i.parent.isBone?(i.matrix.copy(i.parent.matrixWorld).invert(),i.matrix.multiply(i.matrixWorld)):i.matrix.copy(i.matrixWorld),i.matrix.decompose(i.position,i.quaternion,i.scale))}}update(){let e=this.bones,t=this.boneInverses,i=this.boneMatrices,r=this.boneTexture;for(let a=0,o=e.length;a<o;a++){let l=e[a]?e[a].matrixWorld:T6;PL.multiplyMatrices(l,t[a]),PL.toArray(i,a*16)}r!==null&&(r.needsUpdate=!0)}clone(){return new n(this.bones,this.boneInverses)}computeBoneTexture(){let e=Math.sqrt(this.bones.length*4);e=Math.ceil(e/4)*4,e=Math.max(e,4);let t=new Float32Array(e*e*4);t.set(this.boneMatrices);let i=new wr(t,e,e,_i,Yi);return i.needsUpdate=!0,this.boneMatrices=t,this.boneTexture=i,this}getBoneByName(e){for(let t=0,i=this.bones.length;t<i;t++){let r=this.bones[t];if(r.name===e)return r}}dispose(){this.boneTexture!==null&&(this.boneTexture.dispose(),this.boneTexture=null)}fromJSON(e,t){this.uuid=e.uuid;for(let i=0,r=e.bones.length;i<r;i++){let a=e.bones[i],o=t[a];o===void 0&&(ot("Skeleton: No bone found with UUID:",a),o=new Th),this.bones.push(o),this.boneInverses.push(new mt().fromArray(e.boneInverses[i]))}return this.init(),this}toJSON(){let e={metadata:{version:4.7,type:"Skeleton",generator:"Skeleton.toJSON"},bones:[],boneInverses:[]};e.uuid=this.uuid;let t=this.bones,i=this.boneInverses;for(let r=0,a=t.length;r<a;r++){let o=t[r];e.bones.push(o.uuid);let l=i[r];e.boneInverses.push(l.toArray())}return e}},_o=class extends an{constructor(e,t,i,r=1){super(e,t,i),this.isInstancedBufferAttribute=!0,this.meshPerAttribute=r}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}toJSON(){let e=super.toJSON();return e.meshPerAttribute=this.meshPerAttribute,e.isInstancedBufferAttribute=!0,e}},nh=new mt,IL=new mt,gb=[],zL=new bn,E6=new mt,$m=new ln,eg=new En,wg=class extends ln{constructor(e,t,i){super(e,t),this.isInstancedMesh=!0,this.instanceMatrix=new _o(new Float32Array(i*16),16),this.previousInstanceMatrix=null,this.instanceColor=null,this.morphTexture=null,this.count=i,this.boundingBox=null,this.boundingSphere=null;for(let r=0;r<i;r++)this.setMatrixAt(r,E6)}computeBoundingBox(){let e=this.geometry,t=this.count;this.boundingBox===null&&(this.boundingBox=new bn),e.boundingBox===null&&e.computeBoundingBox(),this.boundingBox.makeEmpty();for(let i=0;i<t;i++)this.getMatrixAt(i,nh),zL.copy(e.boundingBox).applyMatrix4(nh),this.boundingBox.union(zL)}computeBoundingSphere(){let e=this.geometry,t=this.count;this.boundingSphere===null&&(this.boundingSphere=new En),e.boundingSphere===null&&e.computeBoundingSphere(),this.boundingSphere.makeEmpty();for(let i=0;i<t;i++)this.getMatrixAt(i,nh),eg.copy(e.boundingSphere).applyMatrix4(nh),this.boundingSphere.union(eg)}copy(e,t){return super.copy(e,t),this.instanceMatrix.copy(e.instanceMatrix),e.previousInstanceMatrix!==null&&(this.previousInstanceMatrix=e.previousInstanceMatrix.clone()),e.morphTexture!==null&&(this.morphTexture=e.morphTexture.clone()),e.instanceColor!==null&&(this.instanceColor=e.instanceColor.clone()),this.count=e.count,e.boundingBox!==null&&(this.boundingBox=e.boundingBox.clone()),e.boundingSphere!==null&&(this.boundingSphere=e.boundingSphere.clone()),this}getColorAt(e,t){t.fromArray(this.instanceColor.array,e*3)}getMatrixAt(e,t){t.fromArray(this.instanceMatrix.array,e*16)}getMorphAt(e,t){let i=t.morphTargetInfluences,r=this.morphTexture.source.data.data,a=i.length+1,o=e*a+1;for(let l=0;l<i.length;l++)i[l]=r[o+l]}raycast(e,t){let i=this.matrixWorld,r=this.count;if($m.geometry=this.geometry,$m.material=this.material,$m.material!==void 0&&(this.boundingSphere===null&&this.computeBoundingSphere(),eg.copy(this.boundingSphere),eg.applyMatrix4(i),e.ray.intersectsSphere(eg)!==!1))for(let a=0;a<r;a++){this.getMatrixAt(a,nh),IL.multiplyMatrices(i,nh),$m.matrixWorld=IL,$m.raycast(e,gb);for(let o=0,l=gb.length;o<l;o++){let c=gb[o];c.instanceId=a,c.object=this,t.push(c)}gb.length=0}}setColorAt(e,t){this.instanceColor===null&&(this.instanceColor=new _o(new Float32Array(this.instanceMatrix.count*3).fill(1),3)),t.toArray(this.instanceColor.array,e*3)}setMatrixAt(e,t){t.toArray(this.instanceMatrix.array,e*16)}setMorphAt(e,t){let i=t.morphTargetInfluences,r=i.length+1;this.morphTexture===null&&(this.morphTexture=new wr(new Float32Array(r*this.count),r,this.count,O0,Yi));let a=this.morphTexture.source.data.data,o=0;for(let f=0;f<i.length;f++)o+=i[f];let l=this.geometry.morphTargetsRelative?1:1-o,c=r*e;a[c]=l,a.set(i,c+1)}updateMorphTargets(){}dispose(){this.dispatchEvent({type:"dispose"}),this.morphTexture!==null&&(this.morphTexture.dispose(),this.morphTexture=null)}},s2=new H,M6=new H,w6=new Et,qi=class{constructor(e=new H(1,0,0),t=0){this.isPlane=!0,this.normal=e,this.constant=t}set(e,t){return this.normal.copy(e),this.constant=t,this}setComponents(e,t,i,r){return this.normal.set(e,t,i),this.constant=r,this}setFromNormalAndCoplanarPoint(e,t){return this.normal.copy(e),this.constant=-t.dot(this.normal),this}setFromCoplanarPoints(e,t,i){let r=s2.subVectors(i,t).cross(M6.subVectors(e,t)).normalize();return this.setFromNormalAndCoplanarPoint(r,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){let e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,t){return t.copy(e).addScaledVector(this.normal,-this.distanceToPoint(e))}intersectLine(e,t){let i=e.delta(s2),r=this.normal.dot(i);if(r===0)return this.distanceToPoint(e.start)===0?t.copy(e.start):null;let a=-(e.start.dot(this.normal)+this.constant)/r;return a<0||a>1?null:t.copy(e.start).addScaledVector(i,a)}intersectsLine(e){let t=this.distanceToPoint(e.start),i=this.distanceToPoint(e.end);return t<0&&i>0||i<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){let i=t||w6.getNormalMatrix(e),r=this.coplanarPoint(s2).applyMatrix4(e),a=this.normal.applyMatrix3(i).normalize();return this.constant=-r.dot(a),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return new this.constructor().copy(this)}},wc=new En,A6=new Le(.5,.5),vb=new H,Ks=class{constructor(e=new qi,t=new qi,i=new qi,r=new qi,a=new qi,o=new qi){this.planes=[e,t,i,r,a,o]}set(e,t,i,r,a,o){let l=this.planes;return l[0].copy(e),l[1].copy(t),l[2].copy(i),l[3].copy(r),l[4].copy(a),l[5].copy(o),this}copy(e){let t=this.planes;for(let i=0;i<6;i++)t[i].copy(e.planes[i]);return this}setFromProjectionMatrix(e,t=Yr,i=!1){let r=this.planes,a=e.elements,o=a[0],l=a[1],c=a[2],f=a[3],d=a[4],m=a[5],p=a[6],g=a[7],y=a[8],T=a[9],x=a[10],_=a[11],b=a[12],S=a[13],E=a[14],C=a[15];if(r[0].setComponents(f-o,g-d,_-y,C-b).normalize(),r[1].setComponents(f+o,g+d,_+y,C+b).normalize(),r[2].setComponents(f+l,g+m,_+T,C+S).normalize(),r[3].setComponents(f-l,g-m,_-T,C-S).normalize(),i)r[4].setComponents(c,p,x,E).normalize(),r[5].setComponents(f-c,g-p,_-x,C-E).normalize();else if(r[4].setComponents(f-c,g-p,_-x,C-E).normalize(),t===Yr)r[5].setComponents(f+c,g+p,_+x,C+E).normalize();else if(t===xu)r[5].setComponents(c,p,x,E).normalize();else throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+t);return this}intersectsObject(e){if(e.boundingSphere!==void 0)e.boundingSphere===null&&e.computeBoundingSphere(),wc.copy(e.boundingSphere).applyMatrix4(e.matrixWorld);else{let t=e.geometry;t.boundingSphere===null&&t.computeBoundingSphere(),wc.copy(t.boundingSphere).applyMatrix4(e.matrixWorld)}return this.intersectsSphere(wc)}intersectsSprite(e){wc.center.set(0,0,0);let t=A6.distanceTo(e.center);return wc.radius=.7071067811865476+t,wc.applyMatrix4(e.matrixWorld),this.intersectsSphere(wc)}intersectsSphere(e){let t=this.planes,i=e.center,r=-e.radius;for(let a=0;a<6;a++)if(t[a].distanceToPoint(i)<r)return!1;return!0}intersectsBox(e){let t=this.planes;for(let i=0;i<6;i++){let r=t[i];if(vb.x=r.normal.x>0?e.max.x:e.min.x,vb.y=r.normal.y>0?e.max.y:e.min.y,vb.z=r.normal.z>0?e.max.z:e.min.z,r.distanceToPoint(vb)<0)return!1}return!0}containsPoint(e){let t=this.planes;for(let i=0;i<6;i++)if(t[i].distanceToPoint(e)<0)return!1;return!0}clone(){return new this.constructor().copy(this)}},Bo=new mt,Ho=new Ks,Ag=class n{constructor(){this.coordinateSystem=Yr}intersectsObject(e,t){if(!t.isArrayCamera||t.cameras.length===0)return!1;for(let i=0;i<t.cameras.length;i++){let r=t.cameras[i];if(Bo.multiplyMatrices(r.projectionMatrix,r.matrixWorldInverse),Ho.setFromProjectionMatrix(Bo,r.coordinateSystem,r.reversedDepth),Ho.intersectsObject(e))return!0}return!1}intersectsSprite(e,t){if(!t||!t.cameras||t.cameras.length===0)return!1;for(let i=0;i<t.cameras.length;i++){let r=t.cameras[i];if(Bo.multiplyMatrices(r.projectionMatrix,r.matrixWorldInverse),Ho.setFromProjectionMatrix(Bo,r.coordinateSystem,r.reversedDepth),Ho.intersectsSprite(e))return!0}return!1}intersectsSphere(e,t){if(!t||!t.cameras||t.cameras.length===0)return!1;for(let i=0;i<t.cameras.length;i++){let r=t.cameras[i];if(Bo.multiplyMatrices(r.projectionMatrix,r.matrixWorldInverse),Ho.setFromProjectionMatrix(Bo,r.coordinateSystem,r.reversedDepth),Ho.intersectsSphere(e))return!0}return!1}intersectsBox(e,t){if(!t||!t.cameras||t.cameras.length===0)return!1;for(let i=0;i<t.cameras.length;i++){let r=t.cameras[i];if(Bo.multiplyMatrices(r.projectionMatrix,r.matrixWorldInverse),Ho.setFromProjectionMatrix(Bo,r.coordinateSystem,r.reversedDepth),Ho.intersectsBox(e))return!0}return!1}containsPoint(e,t){if(!t||!t.cameras||t.cameras.length===0)return!1;for(let i=0;i<t.cameras.length;i++){let r=t.cameras[i];if(Bo.multiplyMatrices(r.projectionMatrix,r.matrixWorldInverse),Ho.setFromProjectionMatrix(Bo,r.coordinateSystem,r.reversedDepth),Ho.containsPoint(e))return!0}return!1}clone(){return new n}};function l2(n,e){return n-e}function C6(n,e){return n.z-e.z}function R6(n,e){return e.z-n.z}var x2=class{constructor(){this.index=0,this.pool=[],this.list=[]}push(e,t,i,r){let a=this.pool,o=this.list;this.index>=a.length&&a.push({start:-1,count:-1,z:-1,index:-1});let l=a[this.index];o.push(l),this.index++,l.start=e,l.count=t,l.z=i,l.index=r}reset(){this.list.length=0,this.index=0}},Xr=new mt,D6=new tt(1,1,1),kL=new Ks,U6=new Ag,yb=new bn,Ac=new En,tg=new H,FL=new H,O6=new H,u2=new x2,cr=new ln,_b=[];function L6(n,e,t=0){let i=e.itemSize;if(n.isInterleavedBufferAttribute||n.array.constructor!==e.array.constructor){let r=n.count;for(let a=0;a<r;a++)for(let o=0;o<i;o++)e.setComponent(a+t,o,n.getComponent(a,o))}else e.array.set(n.array,t*i);e.needsUpdate=!0}function Cc(n,e){if(n.constructor!==e.constructor){let t=Math.min(n.length,e.length);for(let i=0;i<t;i++)e[i]=n[i]}else{let t=Math.min(n.length,e.length);e.set(new n.constructor(n.buffer,0,t))}}var Cg=class extends ln{constructor(e,t,i=t*2,r){super(new wt,r),this.isBatchedMesh=!0,this.perObjectFrustumCulled=!0,this.sortObjects=!0,this.boundingBox=null,this.boundingSphere=null,this.customSort=null,this._instanceInfo=[],this._geometryInfo=[],this._availableInstanceIds=[],this._availableGeometryIds=[],this._nextIndexStart=0,this._nextVertexStart=0,this._geometryCount=0,this._visibilityChanged=!0,this._geometryInitialized=!1,this._maxInstanceCount=e,this._maxVertexCount=t,this._maxIndexCount=i,this._multiDrawCounts=new Int32Array(e),this._multiDrawStarts=new Int32Array(e),this._multiDrawCount=0,this._multiDrawInstances=null,this._matricesTexture=null,this._indirectTexture=null,this._colorsTexture=null,this._initMatricesTexture(),this._initIndirectTexture()}get maxInstanceCount(){return this._maxInstanceCount}get instanceCount(){return this._instanceInfo.length-this._availableInstanceIds.length}get unusedVertexCount(){return this._maxVertexCount-this._nextVertexStart}get unusedIndexCount(){return this._maxIndexCount-this._nextIndexStart}_initMatricesTexture(){let e=Math.sqrt(this._maxInstanceCount*4);e=Math.ceil(e/4)*4,e=Math.max(e,4);let t=new Float32Array(e*e*4),i=new wr(t,e,e,_i,Yi);this._matricesTexture=i}_initIndirectTexture(){let e=Math.sqrt(this._maxInstanceCount);e=Math.ceil(e);let t=new Uint32Array(e*e),i=new wr(t,e,e,Kh,Ra);this._indirectTexture=i}_initColorsTexture(){let e=Math.sqrt(this._maxInstanceCount);e=Math.ceil(e);let t=new Float32Array(e*e*4).fill(1),i=new wr(t,e,e,_i,Yi);i.colorSpace=Pt.workingColorSpace,this._colorsTexture=i}_initializeGeometry(e){let t=this.geometry,i=this._maxVertexCount,r=this._maxIndexCount;if(this._geometryInitialized===!1){for(let a in e.attributes){let o=e.getAttribute(a),{array:l,itemSize:c,normalized:f}=o,d=new l.constructor(i*c),m=new an(d,c,f);t.setAttribute(a,m)}if(e.getIndex()!==null){let a=i>65535?new Uint32Array(r):new Uint16Array(r);t.setIndex(new an(a,1))}this._geometryInitialized=!0}}_validateGeometry(e){let t=this.geometry;if(!!e.getIndex()!=!!t.getIndex())throw new Error('THREE.BatchedMesh: All geometries must consistently have "index".');for(let i in t.attributes){if(!e.hasAttribute(i))throw new Error(`THREE.BatchedMesh: Added geometry missing "${i}". All geometries must have consistent attributes.`);let r=e.getAttribute(i),a=t.getAttribute(i);if(r.itemSize!==a.itemSize||r.normalized!==a.normalized)throw new Error("THREE.BatchedMesh: All attributes must have a consistent itemSize and normalized value.")}}validateInstanceId(e){let t=this._instanceInfo;if(e<0||e>=t.length||t[e].active===!1)throw new Error(`THREE.BatchedMesh: Invalid instanceId ${e}. Instance is either out of range or has been deleted.`)}validateGeometryId(e){let t=this._geometryInfo;if(e<0||e>=t.length||t[e].active===!1)throw new Error(`THREE.BatchedMesh: Invalid geometryId ${e}. Geometry is either out of range or has been deleted.`)}setCustomSort(e){return this.customSort=e,this}computeBoundingBox(){this.boundingBox===null&&(this.boundingBox=new bn);let e=this.boundingBox,t=this._instanceInfo;e.makeEmpty();for(let i=0,r=t.length;i<r;i++){if(t[i].active===!1)continue;let a=t[i].geometryIndex;this.getMatrixAt(i,Xr),this.getBoundingBoxAt(a,yb).applyMatrix4(Xr),e.union(yb)}}computeBoundingSphere(){this.boundingSphere===null&&(this.boundingSphere=new En);let e=this.boundingSphere,t=this._instanceInfo;e.makeEmpty();for(let i=0,r=t.length;i<r;i++){if(t[i].active===!1)continue;let a=t[i].geometryIndex;this.getMatrixAt(i,Xr),this.getBoundingSphereAt(a,Ac).applyMatrix4(Xr),e.union(Ac)}}addInstance(e){if(this._instanceInfo.length>=this.maxInstanceCount&&this._availableInstanceIds.length===0)throw new Error("THREE.BatchedMesh: Maximum item count reached.");let i={visible:!0,active:!0,geometryIndex:e},r=null;this._availableInstanceIds.length>0?(this._availableInstanceIds.sort(l2),r=this._availableInstanceIds.shift(),this._instanceInfo[r]=i):(r=this._instanceInfo.length,this._instanceInfo.push(i));let a=this._matricesTexture;Xr.identity().toArray(a.image.data,r*16),a.needsUpdate=!0;let o=this._colorsTexture;return o&&(D6.toArray(o.image.data,r*4),o.needsUpdate=!0),this._visibilityChanged=!0,r}addGeometry(e,t=-1,i=-1){this._initializeGeometry(e),this._validateGeometry(e);let r={vertexStart:-1,vertexCount:-1,reservedVertexCount:-1,indexStart:-1,indexCount:-1,reservedIndexCount:-1,start:-1,count:-1,boundingBox:null,boundingSphere:null,active:!0},a=this._geometryInfo;r.vertexStart=this._nextVertexStart,r.reservedVertexCount=t===-1?e.getAttribute("position").count:t;let o=e.getIndex();if(o!==null&&(r.indexStart=this._nextIndexStart,r.reservedIndexCount=i===-1?o.count:i),r.indexStart!==-1&&r.indexStart+r.reservedIndexCount>this._maxIndexCount||r.vertexStart+r.reservedVertexCount>this._maxVertexCount)throw new Error("THREE.BatchedMesh: Reserved space request exceeds the maximum buffer size.");let c;return this._availableGeometryIds.length>0?(this._availableGeometryIds.sort(l2),c=this._availableGeometryIds.shift(),a[c]=r):(c=this._geometryCount,this._geometryCount++,a.push(r)),this.setGeometryAt(c,e),this._nextIndexStart=r.indexStart+r.reservedIndexCount,this._nextVertexStart=r.vertexStart+r.reservedVertexCount,c}setGeometryAt(e,t){if(e>=this._geometryCount)throw new Error("THREE.BatchedMesh: Maximum geometry count reached.");this._validateGeometry(t);let i=this.geometry,r=i.getIndex()!==null,a=i.getIndex(),o=t.getIndex(),l=this._geometryInfo[e];if(r&&o.count>l.reservedIndexCount||t.attributes.position.count>l.reservedVertexCount)throw new Error("THREE.BatchedMesh: Reserved space not large enough for provided geometry.");let c=l.vertexStart,f=l.reservedVertexCount;l.vertexCount=t.getAttribute("position").count;for(let d in i.attributes){let m=t.getAttribute(d),p=i.getAttribute(d);L6(m,p,c);let g=m.itemSize;for(let y=m.count,T=f;y<T;y++){let x=c+y;for(let _=0;_<g;_++)p.setComponent(x,_,0)}p.needsUpdate=!0,p.addUpdateRange(c*g,f*g)}if(r){let d=l.indexStart,m=l.reservedIndexCount;l.indexCount=t.getIndex().count;for(let p=0;p<o.count;p++)a.setX(d+p,c+o.getX(p));for(let p=o.count,g=m;p<g;p++)a.setX(d+p,c);a.needsUpdate=!0,a.addUpdateRange(d,l.reservedIndexCount)}return l.start=r?l.indexStart:l.vertexStart,l.count=r?l.indexCount:l.vertexCount,l.boundingBox=null,t.boundingBox!==null&&(l.boundingBox=t.boundingBox.clone()),l.boundingSphere=null,t.boundingSphere!==null&&(l.boundingSphere=t.boundingSphere.clone()),this._visibilityChanged=!0,e}deleteGeometry(e){let t=this._geometryInfo;if(e>=t.length||t[e].active===!1)return this;let i=this._instanceInfo;for(let r=0,a=i.length;r<a;r++)i[r].active&&i[r].geometryIndex===e&&this.deleteInstance(r);return t[e].active=!1,this._availableGeometryIds.push(e),this._visibilityChanged=!0,this}deleteInstance(e){return this.validateInstanceId(e),this._instanceInfo[e].active=!1,this._availableInstanceIds.push(e),this._visibilityChanged=!0,this}optimize(){let e=0,t=0,i=this._geometryInfo,r=i.map((o,l)=>l).sort((o,l)=>i[o].vertexStart-i[l].vertexStart),a=this.geometry;for(let o=0,l=i.length;o<l;o++){let c=r[o],f=i[c];if(f.active!==!1){if(a.index!==null){if(f.indexStart!==t){let{indexStart:d,vertexStart:m,reservedIndexCount:p}=f,g=a.index,y=g.array,T=e-m;for(let x=d;x<d+p;x++)y[x]=y[x]+T;g.array.copyWithin(t,d,d+p),g.addUpdateRange(t,p),g.needsUpdate=!0,f.indexStart=t}t+=f.reservedIndexCount}if(f.vertexStart!==e){let{vertexStart:d,reservedVertexCount:m}=f,p=a.attributes;for(let g in p){let y=p[g],{array:T,itemSize:x}=y;T.copyWithin(e*x,d*x,(d+m)*x),y.addUpdateRange(e*x,m*x),y.needsUpdate=!0}f.vertexStart=e}e+=f.reservedVertexCount,f.start=a.index?f.indexStart:f.vertexStart}}return this._nextIndexStart=t,this._nextVertexStart=e,this._visibilityChanged=!0,this}getBoundingBoxAt(e,t){if(e>=this._geometryCount)return null;let i=this.geometry,r=this._geometryInfo[e];if(r.boundingBox===null){let a=new bn,o=i.index,l=i.attributes.position;for(let c=r.start,f=r.start+r.count;c<f;c++){let d=c;o&&(d=o.getX(d)),a.expandByPoint(tg.fromBufferAttribute(l,d))}r.boundingBox=a}return t.copy(r.boundingBox),t}getBoundingSphereAt(e,t){if(e>=this._geometryCount)return null;let i=this.geometry,r=this._geometryInfo[e];if(r.boundingSphere===null){let a=new En;this.getBoundingBoxAt(e,yb),yb.getCenter(a.center);let o=i.index,l=i.attributes.position,c=0;for(let f=r.start,d=r.start+r.count;f<d;f++){let m=f;o&&(m=o.getX(m)),tg.fromBufferAttribute(l,m),c=Math.max(c,a.center.distanceToSquared(tg))}a.radius=Math.sqrt(c),r.boundingSphere=a}return t.copy(r.boundingSphere),t}setMatrixAt(e,t){this.validateInstanceId(e);let i=this._matricesTexture,r=this._matricesTexture.image.data;return t.toArray(r,e*16),i.needsUpdate=!0,this}getMatrixAt(e,t){return this.validateInstanceId(e),t.fromArray(this._matricesTexture.image.data,e*16)}setColorAt(e,t){return this.validateInstanceId(e),this._colorsTexture===null&&this._initColorsTexture(),t.toArray(this._colorsTexture.image.data,e*4),this._colorsTexture.needsUpdate=!0,this}getColorAt(e,t){return this.validateInstanceId(e),t.fromArray(this._colorsTexture.image.data,e*4)}setVisibleAt(e,t){return this.validateInstanceId(e),this._instanceInfo[e].visible===t?this:(this._instanceInfo[e].visible=t,this._visibilityChanged=!0,this)}getVisibleAt(e){return this.validateInstanceId(e),this._instanceInfo[e].visible}setGeometryIdAt(e,t){return this.validateInstanceId(e),this.validateGeometryId(t),this._instanceInfo[e].geometryIndex=t,this}getGeometryIdAt(e){return this.validateInstanceId(e),this._instanceInfo[e].geometryIndex}getGeometryRangeAt(e,t={}){this.validateGeometryId(e);let i=this._geometryInfo[e];return t.vertexStart=i.vertexStart,t.vertexCount=i.vertexCount,t.reservedVertexCount=i.reservedVertexCount,t.indexStart=i.indexStart,t.indexCount=i.indexCount,t.reservedIndexCount=i.reservedIndexCount,t.start=i.start,t.count=i.count,t}setInstanceCount(e){let t=this._availableInstanceIds,i=this._instanceInfo;for(t.sort(l2);t[t.length-1]===i.length-1;)i.pop(),t.pop();if(e<i.length)throw new Error(`BatchedMesh: Instance ids outside the range ${e} are being used. Cannot shrink instance count.`);let r=new Int32Array(e),a=new Int32Array(e);Cc(this._multiDrawCounts,r),Cc(this._multiDrawStarts,a),this._multiDrawCounts=r,this._multiDrawStarts=a,this._maxInstanceCount=e;let o=this._indirectTexture,l=this._matricesTexture,c=this._colorsTexture;o.dispose(),this._initIndirectTexture(),Cc(o.image.data,this._indirectTexture.image.data),l.dispose(),this._initMatricesTexture(),Cc(l.image.data,this._matricesTexture.image.data),c&&(c.dispose(),this._initColorsTexture(),Cc(c.image.data,this._colorsTexture.image.data))}setGeometrySize(e,t){let i=[...this._geometryInfo].filter(l=>l.active);if(Math.max(...i.map(l=>l.vertexStart+l.reservedVertexCount))>e)throw new Error(`BatchedMesh: Geometry vertex values are being used outside the range ${t}. Cannot shrink further.`);if(this.geometry.index&&Math.max(...i.map(c=>c.indexStart+c.reservedIndexCount))>t)throw new Error(`BatchedMesh: Geometry index values are being used outside the range ${t}. Cannot shrink further.`);let a=this.geometry;a.dispose(),this._maxVertexCount=e,this._maxIndexCount=t,this._geometryInitialized&&(this._geometryInitialized=!1,this.geometry=new wt,this._initializeGeometry(a));let o=this.geometry;a.index&&Cc(a.index.array,o.index.array);for(let l in a.attributes)Cc(a.attributes[l].array,o.attributes[l].array)}raycast(e,t){let i=this._instanceInfo,r=this._geometryInfo,a=this.matrixWorld,o=this.geometry;cr.material=this.material,cr.geometry.index=o.index,cr.geometry.attributes=o.attributes,cr.geometry.boundingBox===null&&(cr.geometry.boundingBox=new bn),cr.geometry.boundingSphere===null&&(cr.geometry.boundingSphere=new En);for(let l=0,c=i.length;l<c;l++){if(!i[l].visible||!i[l].active)continue;let f=i[l].geometryIndex,d=r[f];cr.geometry.setDrawRange(d.start,d.count),this.getMatrixAt(l,cr.matrixWorld).premultiply(a),this.getBoundingBoxAt(f,cr.geometry.boundingBox),this.getBoundingSphereAt(f,cr.geometry.boundingSphere),cr.raycast(e,_b);for(let m=0,p=_b.length;m<p;m++){let g=_b[m];g.object=this,g.batchId=l,t.push(g)}_b.length=0}cr.material=null,cr.geometry.index=null,cr.geometry.attributes={},cr.geometry.setDrawRange(0,1/0)}copy(e){return super.copy(e),this.geometry=e.geometry.clone(),this.perObjectFrustumCulled=e.perObjectFrustumCulled,this.sortObjects=e.sortObjects,this.boundingBox=e.boundingBox!==null?e.boundingBox.clone():null,this.boundingSphere=e.boundingSphere!==null?e.boundingSphere.clone():null,this._geometryInfo=e._geometryInfo.map(t=>({...t,boundingBox:t.boundingBox!==null?t.boundingBox.clone():null,boundingSphere:t.boundingSphere!==null?t.boundingSphere.clone():null})),this._instanceInfo=e._instanceInfo.map(t=>({...t})),this._availableInstanceIds=e._availableInstanceIds.slice(),this._availableGeometryIds=e._availableGeometryIds.slice(),this._nextIndexStart=e._nextIndexStart,this._nextVertexStart=e._nextVertexStart,this._geometryCount=e._geometryCount,this._maxInstanceCount=e._maxInstanceCount,this._maxVertexCount=e._maxVertexCount,this._maxIndexCount=e._maxIndexCount,this._geometryInitialized=e._geometryInitialized,this._multiDrawCounts=e._multiDrawCounts.slice(),this._multiDrawStarts=e._multiDrawStarts.slice(),this._indirectTexture=e._indirectTexture.clone(),this._indirectTexture.image.data=this._indirectTexture.image.data.slice(),this._matricesTexture=e._matricesTexture.clone(),this._matricesTexture.image.data=this._matricesTexture.image.data.slice(),this._colorsTexture!==null&&(this._colorsTexture=e._colorsTexture.clone(),this._colorsTexture.image.data=this._colorsTexture.image.data.slice()),this}dispose(){this.geometry.dispose(),this._matricesTexture.dispose(),this._matricesTexture=null,this._indirectTexture.dispose(),this._indirectTexture=null,this._colorsTexture!==null&&(this._colorsTexture.dispose(),this._colorsTexture=null)}onBeforeRender(e,t,i,r,a){if(!this._visibilityChanged&&!this.perObjectFrustumCulled&&!this.sortObjects)return;let o=r.getIndex(),l=o===null?1:o.array.BYTES_PER_ELEMENT,c=1;a.wireframe&&(c=2,l=r.attributes.position.count>65535?4:2);let f=this._instanceInfo,d=this._multiDrawStarts,m=this._multiDrawCounts,p=this._geometryInfo,g=this.perObjectFrustumCulled,y=this._indirectTexture,T=y.image.data,x=i.isArrayCamera?U6:kL;g&&!i.isArrayCamera&&(Xr.multiplyMatrices(i.projectionMatrix,i.matrixWorldInverse).multiply(this.matrixWorld),kL.setFromProjectionMatrix(Xr,i.coordinateSystem,i.reversedDepth));let _=0;if(this.sortObjects){Xr.copy(this.matrixWorld).invert(),tg.setFromMatrixPosition(i.matrixWorld).applyMatrix4(Xr),FL.set(0,0,-1).transformDirection(i.matrixWorld).transformDirection(Xr);for(let E=0,C=f.length;E<C;E++)if(f[E].visible&&f[E].active){let D=f[E].geometryIndex;this.getMatrixAt(E,Xr),this.getBoundingSphereAt(D,Ac).applyMatrix4(Xr);let U=!1;if(g&&(U=!x.intersectsSphere(Ac,i)),!U){let w=p[D],R=O6.subVectors(Ac.center,tg).dot(FL);u2.push(w.start,w.count,R,E)}}let b=u2.list,S=this.customSort;S===null?b.sort(a.transparent?R6:C6):S.call(this,b,i);for(let E=0,C=b.length;E<C;E++){let D=b[E];d[_]=D.start*l*c,m[_]=D.count*c,T[_]=D.index,_++}u2.reset()}else for(let b=0,S=f.length;b<S;b++)if(f[b].visible&&f[b].active){let E=f[b].geometryIndex,C=!1;if(g&&(this.getMatrixAt(b,Xr),this.getBoundingSphereAt(E,Ac).applyMatrix4(Xr),C=!x.intersectsSphere(Ac,i)),!C){let D=p[E];d[_]=D.start*l*c,m[_]=D.count*c,T[_]=b,_++}}y.needsUpdate=!0,this._multiDrawCount=_,this._visibilityChanged=!1}onBeforeShadow(e,t,i,r,a,o){this.onBeforeRender(e,null,r,a,o)}},Li=class extends bi{constructor(e){super(),this.isLineBasicMaterial=!0,this.type="LineBasicMaterial",this.color=new tt(16777215),this.map=null,this.linewidth=1,this.linecap="round",this.linejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this.fog=e.fog,this}},Qb=new H,Jb=new H,BL=new mt,ng=new yo,bb=new En,c2=new H,HL=new H,bo=class extends $t{constructor(e=new wt,t=new Li){super(),this.isLine=!0,this.type="Line",this.geometry=e,this.material=t,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}computeLineDistances(){let e=this.geometry;if(e.index===null){let t=e.attributes.position,i=[0];for(let r=1,a=t.count;r<a;r++)Qb.fromBufferAttribute(t,r-1),Jb.fromBufferAttribute(t,r),i[r]=i[r-1],i[r]+=Qb.distanceTo(Jb);e.setAttribute("lineDistance",new ut(i,1))}else ot("Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}raycast(e,t){let i=this.geometry,r=this.matrixWorld,a=e.params.Line.threshold,o=i.drawRange;if(i.boundingSphere===null&&i.computeBoundingSphere(),bb.copy(i.boundingSphere),bb.applyMatrix4(r),bb.radius+=a,e.ray.intersectsSphere(bb)===!1)return;BL.copy(r).invert(),ng.copy(e.ray).applyMatrix4(BL);let l=a/((this.scale.x+this.scale.y+this.scale.z)/3),c=l*l,f=this.isLineSegments?2:1,d=i.index,p=i.attributes.position;if(d!==null){let g=Math.max(0,o.start),y=Math.min(d.count,o.start+o.count);for(let T=g,x=y-1;T<x;T+=f){let _=d.getX(T),b=d.getX(T+1),S=xb(this,e,ng,c,_,b,T);S&&t.push(S)}if(this.isLineLoop){let T=d.getX(y-1),x=d.getX(g),_=xb(this,e,ng,c,T,x,y-1);_&&t.push(_)}}else{let g=Math.max(0,o.start),y=Math.min(p.count,o.start+o.count);for(let T=g,x=y-1;T<x;T+=f){let _=xb(this,e,ng,c,T,T+1,T);_&&t.push(_)}if(this.isLineLoop){let T=xb(this,e,ng,c,y-1,g,y-1);T&&t.push(T)}}}updateMorphTargets(){let t=this.geometry.morphAttributes,i=Object.keys(t);if(i.length>0){let r=t[i[0]];if(r!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let a=0,o=r.length;a<o;a++){let l=r[a].name||String(a);this.morphTargetInfluences.push(0),this.morphTargetDictionary[l]=a}}}}};function xb(n,e,t,i,r,a,o){let l=n.geometry.attributes.position;if(Qb.fromBufferAttribute(l,r),Jb.fromBufferAttribute(l,a),t.distanceSqToSegment(Qb,Jb,c2,HL)>i)return;c2.applyMatrix4(n.matrixWorld);let f=e.ray.origin.distanceTo(c2);if(!(f<e.near||f>e.far))return{distance:f,point:HL.clone().applyMatrix4(n.matrixWorld),index:o,face:null,faceIndex:null,barycoord:null,object:n}}var VL=new H,GL=new H,Ca=class extends bo{constructor(e,t){super(e,t),this.isLineSegments=!0,this.type="LineSegments"}computeLineDistances(){let e=this.geometry;if(e.index===null){let t=e.attributes.position,i=[];for(let r=0,a=t.count;r<a;r+=2)VL.fromBufferAttribute(t,r),GL.fromBufferAttribute(t,r+1),i[r]=r===0?0:i[r-1],i[r+1]=i[r]+VL.distanceTo(GL);e.setAttribute("lineDistance",new ut(i,1))}else ot("LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}},Rg=class extends bo{constructor(e,t){super(e,t),this.isLineLoop=!0,this.type="LineLoop"}},Eh=class extends bi{constructor(e){super(),this.isPointsMaterial=!0,this.type="PointsMaterial",this.color=new tt(16777215),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.size=e.size,this.sizeAttenuation=e.sizeAttenuation,this.fog=e.fog,this}},WL=new mt,S2=new yo,Sb=new En,Tb=new H,Dg=class extends $t{constructor(e=new wt,t=new Eh){super(),this.isPoints=!0,this.type="Points",this.geometry=e,this.material=t,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}raycast(e,t){let i=this.geometry,r=this.matrixWorld,a=e.params.Points.threshold,o=i.drawRange;if(i.boundingSphere===null&&i.computeBoundingSphere(),Sb.copy(i.boundingSphere),Sb.applyMatrix4(r),Sb.radius+=a,e.ray.intersectsSphere(Sb)===!1)return;WL.copy(r).invert(),S2.copy(e.ray).applyMatrix4(WL);let l=a/((this.scale.x+this.scale.y+this.scale.z)/3),c=l*l,f=i.index,m=i.attributes.position;if(f!==null){let p=Math.max(0,o.start),g=Math.min(f.count,o.start+o.count);for(let y=p,T=g;y<T;y++){let x=f.getX(y);Tb.fromBufferAttribute(m,x),XL(Tb,x,c,r,e,t,this)}}else{let p=Math.max(0,o.start),g=Math.min(m.count,o.start+o.count);for(let y=p,T=g;y<T;y++)Tb.fromBufferAttribute(m,y),XL(Tb,y,c,r,e,t,this)}}updateMorphTargets(){let t=this.geometry.morphAttributes,i=Object.keys(t);if(i.length>0){let r=t[i[0]];if(r!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let a=0,o=r.length;a<o;a++){let l=r[a].name||String(a);this.morphTargetInfluences.push(0),this.morphTargetDictionary[l]=a}}}}};function XL(n,e,t,i,r,a,o){let l=S2.distanceSqToPoint(n);if(l<t){let c=new H;S2.closestPointToPoint(n,c),c.applyMatrix4(i);let f=r.ray.origin.distanceTo(c);if(f<r.near||f>r.far)return;a.push({distance:f,distanceToRay:Math.sqrt(l),point:c,index:e,face:null,faceIndex:null,barycoord:null,object:o})}}var Ug=class extends Bn{constructor(e,t,i,r,a=dn,o=dn,l,c,f){super(e,t,i,r,a,o,l,c,f),this.isVideoTexture=!0,this.generateMipmaps=!1,this._requestVideoFrameCallbackId=0;let d=this;function m(){d.needsUpdate=!0,d._requestVideoFrameCallbackId=e.requestVideoFrameCallback(m)}"requestVideoFrameCallback"in e&&(this._requestVideoFrameCallbackId=e.requestVideoFrameCallback(m))}clone(){return new this.constructor(this.image).copy(this)}update(){let e=this.image;"requestVideoFrameCallback"in e===!1&&e.readyState>=e.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}dispose(){this._requestVideoFrameCallbackId!==0&&(this.source.data.cancelVideoFrameCallback(this._requestVideoFrameCallbackId),this._requestVideoFrameCallbackId=0),super.dispose()}},$b=class extends Ug{constructor(e,t,i,r,a,o,l,c){super({},e,t,i,r,a,o,l,c),this.isVideoFrameTexture=!0}update(){}clone(){return new this.constructor().copy(this)}setFrame(e){this.image=e,this.needsUpdate=!0}},ex=class extends Bn{constructor(e,t){super({width:e,height:t}),this.isFramebufferTexture=!0,this.magFilter=Yn,this.minFilter=Yn,this.generateMipmaps=!1,this.needsUpdate=!0}},Gc=class extends Bn{constructor(e,t,i,r,a,o,l,c,f,d,m,p){super(null,o,l,c,f,d,r,a,m,p),this.isCompressedTexture=!0,this.image={width:t,height:i},this.mipmaps=e,this.flipY=!1,this.generateMipmaps=!1}},tx=class extends Gc{constructor(e,t,i,r,a,o){super(e,t,i,a,o),this.isCompressedArrayTexture=!0,this.image.depth=r,this.wrapR=Mr,this.layerUpdates=new Set}addLayerUpdate(e){this.layerUpdates.add(e)}clearLayerUpdates(){this.layerUpdates.clear()}},nx=class extends Gc{constructor(e,t,i){super(void 0,e[0].width,e[0].height,t,i,Eo),this.isCompressedCubeTexture=!0,this.isCubeTexture=!0,this.image=e}},Tu=class extends Bn{constructor(e=[],t=Eo,i,r,a,o,l,c,f,d){super(e,t,i,r,a,o,l,c,f,d),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(e){this.image=e}},ix=class extends Bn{constructor(e,t,i,r,a,o,l,c,f){super(e,t,i,r,a,o,l,c,f),this.isCanvasTexture=!0,this.needsUpdate=!0}},Qs=class extends Bn{constructor(e,t,i=Ra,r,a,o,l=Yn,c=Yn,f,d=vo,m=1){if(d!==vo&&d!==sl)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");let p={width:e,height:t,depth:m};super(p,r,a,o,l,c,d,i,f),this.isDepthTexture=!0,this.flipY=!1,this.generateMipmaps=!1,this.compareFunction=null}copy(e){return super.copy(e),this.source=new mo(Object.assign({},e.image)),this.compareFunction=e.compareFunction,this}toJSON(e){let t=super.toJSON(e);return this.compareFunction!==null&&(t.compareFunction=this.compareFunction),t}},Og=class extends Qs{constructor(e,t=Ra,i=Eo,r,a,o=Yn,l=Yn,c,f=vo){let d={width:e,height:e,depth:1},m=[d,d,d,d,d,d];super(e,e,t,i,r,a,o,l,c,f),this.image=m,this.isCubeDepthTexture=!0,this.isCubeTexture=!0}get images(){return this.image}set images(e){this.image=e}},Mh=class extends Bn{constructor(e=null){super(),this.sourceTexture=e,this.isExternalTexture=!0}copy(e){return super.copy(e),this.sourceTexture=e.sourceTexture,this}},Eu=class n extends wt{constructor(e=1,t=1,i=1,r=1,a=1,o=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:t,depth:i,widthSegments:r,heightSegments:a,depthSegments:o};let l=this;r=Math.floor(r),a=Math.floor(a),o=Math.floor(o);let c=[],f=[],d=[],m=[],p=0,g=0;y("z","y","x",-1,-1,i,t,e,o,a,0),y("z","y","x",1,-1,i,t,-e,o,a,1),y("x","z","y",1,1,e,i,t,r,o,2),y("x","z","y",1,-1,e,i,-t,r,o,3),y("x","y","z",1,-1,e,t,i,r,a,4),y("x","y","z",-1,-1,e,t,-i,r,a,5),this.setIndex(c),this.setAttribute("position",new ut(f,3)),this.setAttribute("normal",new ut(d,3)),this.setAttribute("uv",new ut(m,2));function y(T,x,_,b,S,E,C,D,U,w,R){let L=E/U,I=C/w,z=E/2,B=C/2,V=D/2,W=U+1,X=w+1,K=0,pe=0,Q=new H;for(let ee=0;ee<X;ee++){let G=ee*I-B;for(let Z=0;Z<W;Z++){let ne=Z*L-z;Q[T]=ne*b,Q[x]=G*S,Q[_]=V,f.push(Q.x,Q.y,Q.z),Q[T]=0,Q[x]=0,Q[_]=D>0?1:-1,d.push(Q.x,Q.y,Q.z),m.push(Z/U),m.push(1-ee/w),K+=1}}for(let ee=0;ee<w;ee++)for(let G=0;G<U;G++){let Z=p+G+W*ee,ne=p+G+W*(ee+1),he=p+(G+1)+W*(ee+1),se=p+(G+1)+W*ee;c.push(Z,ne,se),c.push(ne,he,se),pe+=6}l.addGroup(g,pe,R),g+=pe,p+=K}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new n(e.width,e.height,e.depth,e.widthSegments,e.heightSegments,e.depthSegments)}},Lg=class n extends wt{constructor(e=1,t=1,i=4,r=8,a=1){super(),this.type="CapsuleGeometry",this.parameters={radius:e,height:t,capSegments:i,radialSegments:r,heightSegments:a},t=Math.max(0,t),i=Math.max(1,Math.floor(i)),r=Math.max(3,Math.floor(r)),a=Math.max(1,Math.floor(a));let o=[],l=[],c=[],f=[],d=t/2,m=Math.PI/2*e,p=t,g=2*m+p,y=i*2+a,T=r+1,x=new H,_=new H;for(let b=0;b<=y;b++){let S=0,E=0,C=0,D=0;if(b<=i){let R=b/i,L=R*Math.PI/2;E=-d-e*Math.cos(L),C=e*Math.sin(L),D=-e*Math.cos(L),S=R*m}else if(b<=i+a){let R=(b-i)/a;E=-d+R*t,C=e,D=0,S=m+R*p}else{let R=(b-i-a)/i,L=R*Math.PI/2;E=d+e*Math.sin(L),C=e*Math.cos(L),D=e*Math.sin(L),S=m+p+R*m}let U=Math.max(0,Math.min(1,S/g)),w=0;b===0?w=.5/r:b===y&&(w=-.5/r);for(let R=0;R<=r;R++){let L=R/r,I=L*Math.PI*2,z=Math.sin(I),B=Math.cos(I);_.x=-C*B,_.y=E,_.z=C*z,l.push(_.x,_.y,_.z),x.set(-C*B,D,C*z),x.normalize(),c.push(x.x,x.y,x.z),f.push(L+w,U)}if(b>0){let R=(b-1)*T;for(let L=0;L<r;L++){let I=R+L,z=R+L+1,B=b*T+L,V=b*T+L+1;o.push(I,z,B),o.push(z,V,B)}}}this.setIndex(o),this.setAttribute("position",new ut(l,3)),this.setAttribute("normal",new ut(c,3)),this.setAttribute("uv",new ut(f,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new n(e.radius,e.height,e.capSegments,e.radialSegments,e.heightSegments)}},Ng=class n extends wt{constructor(e=1,t=32,i=0,r=Math.PI*2){super(),this.type="CircleGeometry",this.parameters={radius:e,segments:t,thetaStart:i,thetaLength:r},t=Math.max(3,t);let a=[],o=[],l=[],c=[],f=new H,d=new Le;o.push(0,0,0),l.push(0,0,1),c.push(.5,.5);for(let m=0,p=3;m<=t;m++,p+=3){let g=i+m/t*r;f.x=e*Math.cos(g),f.y=e*Math.sin(g),o.push(f.x,f.y,f.z),l.push(0,0,1),d.x=(o[p]/e+1)/2,d.y=(o[p+1]/e+1)/2,c.push(d.x,d.y)}for(let m=1;m<=t;m++)a.push(m,m+1,0);this.setIndex(a),this.setAttribute("position",new ut(o,3)),this.setAttribute("normal",new ut(l,3)),this.setAttribute("uv",new ut(c,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new n(e.radius,e.segments,e.thetaStart,e.thetaLength)}},Wc=class n extends wt{constructor(e=1,t=1,i=1,r=32,a=1,o=!1,l=0,c=Math.PI*2){super(),this.type="CylinderGeometry",this.parameters={radiusTop:e,radiusBottom:t,height:i,radialSegments:r,heightSegments:a,openEnded:o,thetaStart:l,thetaLength:c};let f=this;r=Math.floor(r),a=Math.floor(a);let d=[],m=[],p=[],g=[],y=0,T=[],x=i/2,_=0;b(),o===!1&&(e>0&&S(!0),t>0&&S(!1)),this.setIndex(d),this.setAttribute("position",new ut(m,3)),this.setAttribute("normal",new ut(p,3)),this.setAttribute("uv",new ut(g,2));function b(){let E=new H,C=new H,D=0,U=(t-e)/i;for(let w=0;w<=a;w++){let R=[],L=w/a,I=L*(t-e)+e;for(let z=0;z<=r;z++){let B=z/r,V=B*c+l,W=Math.sin(V),X=Math.cos(V);C.x=I*W,C.y=-L*i+x,C.z=I*X,m.push(C.x,C.y,C.z),E.set(W,U,X).normalize(),p.push(E.x,E.y,E.z),g.push(B,1-L),R.push(y++)}T.push(R)}for(let w=0;w<r;w++)for(let R=0;R<a;R++){let L=T[R][w],I=T[R+1][w],z=T[R+1][w+1],B=T[R][w+1];(e>0||R!==0)&&(d.push(L,I,B),D+=3),(t>0||R!==a-1)&&(d.push(I,z,B),D+=3)}f.addGroup(_,D,0),_+=D}function S(E){let C=y,D=new Le,U=new H,w=0,R=E===!0?e:t,L=E===!0?1:-1;for(let z=1;z<=r;z++)m.push(0,x*L,0),p.push(0,L,0),g.push(.5,.5),y++;let I=y;for(let z=0;z<=r;z++){let V=z/r*c+l,W=Math.cos(V),X=Math.sin(V);U.x=R*X,U.y=x*L,U.z=R*W,m.push(U.x,U.y,U.z),p.push(0,L,0),D.x=W*.5+.5,D.y=X*.5*L+.5,g.push(D.x,D.y),y++}for(let z=0;z<r;z++){let B=C+z,V=I+z;E===!0?d.push(V,V+1,B):d.push(V+1,V,B),w+=3}f.addGroup(_,w,E===!0?1:2),_+=w}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new 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R=0,L=0;R<a.length;R+=9,L+=6){b.set(a[R+0],a[R+1],a[R+2]),S.set(a[R+3],a[R+4],a[R+5]),E.set(a[R+6],a[R+7],a[R+8]),D.set(o[L+0],o[L+1]),U.set(o[L+2],o[L+3]),w.set(o[L+4],o[L+5]),C.copy(b).add(S).add(E).divideScalar(3);let I=x(C);T(D,L+0,b,I),T(U,L+2,S,I),T(w,L+4,E,I)}}function T(b,S,E,C){C<0&&b.x===1&&(o[S]=b.x-1),E.x===0&&E.z===0&&(o[S]=C/2/Math.PI+.5)}function x(b){return Math.atan2(b.z,-b.x)}function _(b){return Math.atan2(-b.y,Math.sqrt(b.x*b.x+b.z*b.z))}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new n(e.vertices,e.indices,e.radius,e.detail)}},Pg=class n extends Js{constructor(e=1,t=0){let 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y=0;y<c;y+=3){o?(f[0]=o.getX(y),f[1]=o.getX(y+1),f[2]=o.getX(y+2)):(f[0]=y,f[1]=y+1,f[2]=y+2);let{a:T,b:x,c:_}=wb;if(T.fromBufferAttribute(l,f[0]),x.fromBufferAttribute(l,f[1]),_.fromBufferAttribute(l,f[2]),wb.getNormal(f2),m[0]=`${Math.round(T.x*r)},${Math.round(T.y*r)},${Math.round(T.z*r)}`,m[1]=`${Math.round(x.x*r)},${Math.round(x.y*r)},${Math.round(x.z*r)}`,m[2]=`${Math.round(_.x*r)},${Math.round(_.y*r)},${Math.round(_.z*r)}`,!(m[0]===m[1]||m[1]===m[2]||m[2]===m[0]))for(let b=0;b<3;b++){let S=(b+1)%3,E=m[b],C=m[S],D=wb[d[b]],U=wb[d[S]],w=`${E}_${C}`,R=`${C}_${E}`;R in p&&p[R]?(f2.dot(p[R].normal)<=a&&(g.push(D.x,D.y,D.z),g.push(U.x,U.y,U.z)),p[R]=null):w in p||(p[w]={index0:f[b],index1:f[S],normal:f2.clone()})}}for(let y in p)if(p[y]){let{index0:T,index1:x}=p[y];Eb.fromBufferAttribute(l,T),Mb.fromBufferAttribute(l,x),g.push(Eb.x,Eb.y,Eb.z),g.push(Mb.x,Mb.y,Mb.z)}this.setAttribute("position",new ut(g,3))}}copy(e){return 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y=Math.acos(xt(r[g-1].dot(r[g]),-1,1));a[g].applyMatrix4(c.makeRotationAxis(l,y))}o[g].crossVectors(r[g],a[g])}if(t===!0){let g=Math.acos(xt(a[0].dot(a[e]),-1,1));g/=e,r[0].dot(l.crossVectors(a[0],a[e]))>0&&(g=-g);for(let y=1;y<=e;y++)a[y].applyMatrix4(c.makeRotationAxis(r[y],g*y)),o[y].crossVectors(r[y],a[y])}return{tangents:r,normals:a,binormals:o}}clone(){return new this.constructor().copy(this)}copy(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}toJSON(){let e={metadata:{version:4.7,type:"Curve",generator:"Curve.toJSON"}};return e.arcLengthDivisions=this.arcLengthDivisions,e.type=this.type,e}fromJSON(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}},Xc=class extends Zr{constructor(e=0,t=0,i=1,r=1,a=0,o=Math.PI*2,l=!1,c=0){super(),this.isEllipseCurve=!0,this.type="EllipseCurve",this.aX=e,this.aY=t,this.xRadius=i,this.yRadius=r,this.aStartAngle=a,this.aEndAngle=o,this.aClockwise=l,this.aRotation=c}getPoint(e,t=new Le){let i=t,r=Math.PI*2,a=this.aEndAngle-this.aStartAngle,o=Math.abs(a)<Number.EPSILON;for(;a<0;)a+=r;for(;a>r;)a-=r;a<Number.EPSILON&&(o?a=0:a=r),this.aClockwise===!0&&!o&&(a===r?a=-r:a=a-r);let l=this.aStartAngle+e*a,c=this.aX+this.xRadius*Math.cos(l),f=this.aY+this.yRadius*Math.sin(l);if(this.aRotation!==0){let d=Math.cos(this.aRotation),m=Math.sin(this.aRotation),p=c-this.aX,g=f-this.aY;c=p*d-g*m+this.aX,f=p*m+g*d+this.aY}return i.set(c,f)}copy(e){return super.copy(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}toJSON(){let e=super.toJSON();return e.aX=this.aX,e.aY=this.aY,e.xRadius=this.xRadius,e.yRadius=this.yRadius,e.aStartAngle=this.aStartAngle,e.aEndAngle=this.aEndAngle,e.aClockwise=this.aClockwise,e.aRotation=this.aRotation,e}fromJSON(e){return super.fromJSON(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}},zg=class extends Xc{constructor(e,t,i,r,a,o){super(e,t,i,i,r,a,o),this.isArcCurve=!0,this.type="ArcCurve"}};function gw(){let n=0,e=0,t=0,i=0;function r(a,o,l,c){n=a,e=l,t=-3*a+3*o-2*l-c,i=2*a-2*o+l+c}return{initCatmullRom:function(a,o,l,c,f){r(o,l,f*(l-a),f*(c-o))},initNonuniformCatmullRom:function(a,o,l,c,f,d,m){let p=(o-a)/f-(l-a)/(f+d)+(l-o)/d,g=(l-o)/d-(c-o)/(d+m)+(c-l)/m;p*=d,g*=d,r(o,l,p,g)},calc:function(a){let o=a*a,l=o*a;return n+e*a+t*o+i*l}}}var Ab=new H,d2=new gw,h2=new gw,p2=new gw,kg=class extends Zr{constructor(e=[],t=!1,i="centripetal",r=.5){super(),this.isCatmullRomCurve3=!0,this.type="CatmullRomCurve3",this.points=e,this.closed=t,this.curveType=i,this.tension=r}getPoint(e,t=new H){let i=t,r=this.points,a=r.length,o=(a-(this.closed?0:1))*e,l=Math.floor(o),c=o-l;this.closed?l+=l>0?0:(Math.floor(Math.abs(l)/a)+1)*a:c===0&&l===a-1&&(l=a-2,c=1);let f,d;this.closed||l>0?f=r[(l-1)%a]:(Ab.subVectors(r[0],r[1]).add(r[0]),f=Ab);let m=r[l%a],p=r[(l+1)%a];if(this.closed||l+2<a?d=r[(l+2)%a]:(Ab.subVectors(r[a-1],r[a-2]).add(r[a-1]),d=Ab),this.curveType==="centripetal"||this.curveType==="chordal"){let g=this.curveType==="chordal"?.5:.25,y=Math.pow(f.distanceToSquared(m),g),T=Math.pow(m.distanceToSquared(p),g),x=Math.pow(p.distanceToSquared(d),g);T<1e-4&&(T=1),y<1e-4&&(y=T),x<1e-4&&(x=T),d2.initNonuniformCatmullRom(f.x,m.x,p.x,d.x,y,T,x),h2.initNonuniformCatmullRom(f.y,m.y,p.y,d.y,y,T,x),p2.initNonuniformCatmullRom(f.z,m.z,p.z,d.z,y,T,x)}else this.curveType==="catmullrom"&&(d2.initCatmullRom(f.x,m.x,p.x,d.x,this.tension),h2.initCatmullRom(f.y,m.y,p.y,d.y,this.tension),p2.initCatmullRom(f.z,m.z,p.z,d.z,this.tension));return i.set(d2.calc(c),h2.calc(c),p2.calc(c)),i}copy(e){super.copy(e),this.points=[];for(let t=0,i=e.points.length;t<i;t++){let r=e.points[t];this.points.push(r.clone())}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}toJSON(){let e=super.toJSON();e.points=[];for(let t=0,i=this.points.length;t<i;t++){let r=this.points[t];e.points.push(r.toArray())}return e.closed=this.closed,e.curveType=this.curveType,e.tension=this.tension,e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,i=e.points.length;t<i;t++){let r=e.points[t];this.points.push(new H().fromArray(r))}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}};function qL(n,e,t,i,r){let a=(i-e)*.5,o=(r-t)*.5,l=n*n,c=n*l;return(2*t-2*i+a+o)*c+(-3*t+3*i-2*a-o)*l+a*n+t}function N6(n,e){let t=1-n;return t*t*e}function P6(n,e){return 2*(1-n)*n*e}function I6(n,e){return n*n*e}function sg(n,e,t,i){return N6(n,e)+P6(n,t)+I6(n,i)}function z6(n,e){let t=1-n;return t*t*t*e}function k6(n,e){let t=1-n;return 3*t*t*n*e}function F6(n,e){return 3*(1-n)*n*n*e}function B6(n,e){return n*n*n*e}function lg(n,e,t,i,r){return z6(n,e)+k6(n,t)+F6(n,i)+B6(n,r)}var Ah=class extends Zr{constructor(e=new Le,t=new Le,i=new Le,r=new Le){super(),this.isCubicBezierCurve=!0,this.type="CubicBezierCurve",this.v0=e,this.v1=t,this.v2=i,this.v3=r}getPoint(e,t=new Le){let i=t,r=this.v0,a=this.v1,o=this.v2,l=this.v3;return i.set(lg(e,r.x,a.x,o.x,l.x),lg(e,r.y,a.y,o.y,l.y)),i}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){let e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}},Fg=class extends Zr{constructor(e=new H,t=new H,i=new H,r=new H){super(),this.isCubicBezierCurve3=!0,this.type="CubicBezierCurve3",this.v0=e,this.v1=t,this.v2=i,this.v3=r}getPoint(e,t=new H){let i=t,r=this.v0,a=this.v1,o=this.v2,l=this.v3;return i.set(lg(e,r.x,a.x,o.x,l.x),lg(e,r.y,a.y,o.y,l.y),lg(e,r.z,a.z,o.z,l.z)),i}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){let e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}},Ch=class extends Zr{constructor(e=new Le,t=new Le){super(),this.isLineCurve=!0,this.type="LineCurve",this.v1=e,this.v2=t}getPoint(e,t=new Le){let i=t;return e===1?i.copy(this.v2):(i.copy(this.v2).sub(this.v1),i.multiplyScalar(e).add(this.v1)),i}getPointAt(e,t){return this.getPoint(e,t)}
vendor: 4,361 bytes, line 9
9getTangent(e,t=new Le){return t.subVectors(this.v2,this.v1).normalize()}getTangentAt(e,t){return this.getTangent(e,t)}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){let e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}},Bg=class extends Zr{constructor(e=new H,t=new H){super(),this.isLineCurve3=!0,this.type="LineCurve3",this.v1=e,this.v2=t}getPoint(e,t=new H){let i=t;return e===1?i.copy(this.v2):(i.copy(this.v2).sub(this.v1),i.multiplyScalar(e).add(this.v1)),i}getPointAt(e,t){return this.getPoint(e,t)}getTangent(e,t=new H){return t.subVectors(this.v2,this.v1).normalize()}getTangentAt(e,t){return this.getTangent(e,t)}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){let e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}},Rh=class extends Zr{constructor(e=new Le,t=new Le,i=new Le){super(),this.isQuadraticBezierCurve=!0,this.type="QuadraticBezierCurve",this.v0=e,this.v1=t,this.v2=i}getPoint(e,t=new Le){let i=t,r=this.v0,a=this.v1,o=this.v2;return i.set(sg(e,r.x,a.x,o.x),sg(e,r.y,a.y,o.y)),i}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){let e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}},Dh=class extends Zr{constructor(e=new H,t=new H,i=new H){super(),this.isQuadraticBezierCurve3=!0,this.type="QuadraticBezierCurve3",this.v0=e,this.v1=t,this.v2=i}getPoint(e,t=new H){let i=t,r=this.v0,a=this.v1,o=this.v2;return i.set(sg(e,r.x,a.x,o.x),sg(e,r.y,a.y,o.y),sg(e,r.z,a.z,o.z)),i}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){let e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}},Uh=class extends Zr{constructor(e=[]){super(),this.isSplineCurve=!0,this.type="SplineCurve",this.points=e}getPoint(e,t=new Le){let i=t,r=this.points,a=(r.length-1)*e,o=Math.floor(a),l=a-o,c=r[o===0?o:o-1],f=r[o],d=r[o>r.length-2?r.length-1:o+1],m=r[o>r.length-3?r.length-1:o+2];return i.set(qL(l,c.x,f.x,d.x,m.x),qL(l,c.y,f.y,d.y,m.y)),i}copy(e){super.copy(e),this.points=[];for(let t=0,i=e.points.length;t<i;t++){let r=e.points[t];this.points.push(r.clone())}return this}toJSON(){let e=super.toJSON();e.points=[];for(let t=0,i=this.points.length;t<i;t++){let r=this.points[t];e.points.push(r.toArray())}return e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,i=e.points.length;t<i;t++){let r=e.points[t];this.points.push(new Le().fromArray(r))}return this}},rx=Object.freeze({__proto__:null,ArcCurve:zg,CatmullRomCurve3:kg,CubicBezierCurve:Ah,CubicBezierCurve3:Fg,EllipseCurve:Xc,LineCurve:Ch,LineCurve3:Bg,QuadraticBezierCurve:Rh,QuadraticBezierCurve3:Dh,SplineCurve:Uh}),Hg=class extends Zr{constructor(){super(),this.type="CurvePath",this.curves=[],this.autoClose=!1}add(e){this.curves.push(e)}closePath(){let e=this.curves[0].getPoint(0),t=this.curves[this.curves.length-1].getPoint(1);if(!e.equals(t)){let i=e.isVector2===!0?"LineCurve":"LineCurve3";this.curves.push(new rx[i](t,e))}return this}getPoint(e,t){let i=e*this.getLength(),r=this.getCurveLengths(),a=0;for(;a<r.length;){if(r[a]>=i){let o=r[a]-i,l=this.curves[a],c=l.getLength(),f=c===0?0:1-o/c;return l.getPointAt(f,t)}a++}return null}getLength(){let e=this.getCurveLengths();return e[e.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;let e=[],t=0;for(let i=0,r=this.curves.length;i<r;i++)t+=this.curves[i].getLength(),e.push(t);return this.cacheLengths=e,e}getSpacedPoints(e=40){let t=[];for(let i=0;i<=e;i++)t.push(this.getPoint(i/e));return this.autoClose&&t.push(t[0]),t}getPoints(e=12){let t=[],i;for(let r=0,a=this.curves;r<a.length;r++){let o=a[r],l=o.isEllipseCurve?e*2:o.isLineCurve||o.isLineCurve3?1:o.isS
vendor: 45,850 bytes, lines 9-13
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e=super.toJSON(),t=this.parameters.shapes;return o8(t,e)}static fromJSON(e,t){let i=[];for(let r=0,a=e.shapes.length;r<a;r++){let o=t[e.shapes[r]];i.push(o)}return new n(i,e.curveSegments)}};function o8(n,e){if(e.shapes=[],Array.isArray(n))for(let t=0,i=n.length;t<i;t++){let r=n[t];e.shapes.push(r.uuid)}else e.shapes.push(n.uuid);return e}var Nh=class n extends wt{constructor(e=1,t=32,i=16,r=0,a=Math.PI*2,o=0,l=Math.PI){super(),this.type="SphereGeometry",this.parameters={radius:e,widthSegments:t,heightSegments:i,phiStart:r,phiLength:a,thetaStart:o,thetaLength:l},t=Math.max(3,Math.floor(t)),i=Math.max(2,Math.floor(i));let c=Math.min(o+l,Math.PI),f=0,d=[],m=new H,p=new H,g=[],y=[],T=[],x=[];for(let _=0;_<=i;_++){let b=[],S=_/i,E=0;_===0&&o===0?E=.5/t:_===i&&c===Math.PI&&(E=-.5/t);for(let C=0;C<=t;C++){let 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wt{constructor(e=1,t=.4,i=12,r=48,a=Math.PI*2,o=0,l=Math.PI*2){super(),this.type="TorusGeometry",this.parameters={radius:e,tube:t,radialSegments:i,tubularSegments:r,arc:a,thetaStart:o,thetaLength:l},i=Math.floor(i),r=Math.floor(r);let c=[],f=[],d=[],m=[],p=new H,g=new H,y=new H;for(let T=0;T<=i;T++){let x=o+T/i*l;for(let _=0;_<=r;_++){let b=_/r*a;g.x=(e+t*Math.cos(x))*Math.cos(b),g.y=(e+t*Math.cos(x))*Math.sin(b),g.z=t*Math.sin(x),f.push(g.x,g.y,g.z),p.x=e*Math.cos(b),p.y=e*Math.sin(b),y.subVectors(g,p).normalize(),d.push(y.x,y.y,y.z),m.push(_/r),m.push(T/i)}}for(let T=1;T<=i;T++)for(let x=1;x<=r;x++){let _=(r+1)*T+x-1,b=(r+1)*(T-1)+x-1,S=(r+1)*(T-1)+x,E=(r+1)*T+x;c.push(_,b,E),c.push(b,S,E)}this.setIndex(c),this.setAttribute("position",new ut(f,3)),this.setAttribute("normal",new ut(d,3)),this.setAttribute("uv",new ut(m,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new n(e.radius,e.tube,e.radialSegments,e.tubularSegments,e.arc)}},Jg=class n extends wt{constructor(e=1,t=.4,i=64,r=8,a=2,o=3){super(),this.type="TorusKnotGeometry",this.parameters={radius:e,tube:t,tubularSegments:i,radialSegments:r,p:a,q:o},i=Math.floor(i),r=Math.floor(r);let l=[],c=[],f=[],d=[],m=new H,p=new H,g=new H,y=new H,T=new H,x=new H,_=new H;for(let S=0;S<=i;++S){let E=S/i*a*Math.PI*2;b(E,a,o,e,g),b(E+.01,a,o,e,y),x.subVectors(y,g),_.addVectors(y,g),T.crossVectors(x,_),_.crossVectors(T,x),T.normalize(),_.normalize();for(let C=0;C<=r;++C){let D=C/r*Math.PI*2,U=-t*Math.cos(D),w=t*Math.sin(D);m.x=g.x+(U*_.x+w*T.x),m.y=g.y+(U*_.y+w*T.y),m.z=g.z+(U*_.z+w*T.z),c.push(m.x,m.y,m.z),p.subVectors(m,g).normalize(),f.push(p.x,p.y,p.z),d.push(S/i),d.push(C/r)}}for(let S=1;S<=i;S++)for(let E=1;E<=r;E++){let C=(r+1)*(S-1)+(E-1),D=(r+1)*S+(E-1),U=(r+1)*S+E,w=(r+1)*(S-1)+E;l.push(C,D,w),l.push(D,U,w)}this.setIndex(l),this.setAttribute("position",new ut(c,3)),this.setAttribute("normal",new ut(f,3)),this.setAttribute("uv",new ut(d,2));function b(S,E,C,D,U){let w=Math.cos(S),R=Math.sin(S),L=C/E*S,I=Math.cos(L);U.x=D*(2+I)*.5*w,U.y=D*(2+I)*R*.5,U.z=D*Math.sin(L)*.5}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new n(e.radius,e.tube,e.tubularSegments,e.radialSegments,e.p,e.q)}},$g=class n extends wt{constructor(e=new Dh(new H(-1,-1,0),new H(-1,1,0),new H(1,1,0)),t=64,i=1,r=8,a=!1){super(),this.type="TubeGeometry",this.parameters={path:e,tubularSegments:t,radius:i,radialSegments:r,closed:a};let o=e.computeFrenetFrames(t,a);this.tangents=o.tangents,this.normals=o.normals,this.binormals=o.binormals;let l=new H,c=new H,f=new Le,d=new H,m=[],p=[],g=[],y=[];T(),this.setIndex(y),this.setAttribute("position",new ut(m,3)),this.setAttribute("normal",new ut(p,3)),this.setAttribute("uv",new ut(g,2));function T(){for(let S=0;S<t;S++)x(S);x(a===!1?t:0),b(),_()}function x(S){d=e.getPointAt(S/t,d);let E=o.normals[S],C=o.binormals[S];for(let D=0;D<=r;D++){let U=D/r*Math.PI*2,w=Math.sin(U),R=-Math.cos(U);c.x=R*E.x+w*C.x,c.y=R*E.y+w*C.y,c.z=R*E.z+w*C.z,c.normalize(),p.push(c.x,c.y,c.z),l.x=d.x+i*c.x,l.y=d.y+i*c.y,l.z=d.z+i*c.z,m.push(l.x,l.y,l.z)}}function _(){for(let S=1;S<=t;S++)for(let E=1;E<=r;E++){let C=(r+1)*(S-1)+(E-1),D=(r+1)*S+(E-1),U=(r+1)*S+E,w=(r+1)*(S-1)+E;y.push(C,D,w),y.push(D,U,w)}}function b(){for(let S=0;S<=t;S++)for(let E=0;E<=r;E++)f.x=S/t,f.y=E/r,g.push(f.x,f.y)}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}toJSON(){let e=super.toJSON();return e.path=this.parameters.path.toJSON(),e}static fromJSON(e){return new n(new rx[e.path.type]().fromJSON(e.path),e.tubularSegments,e.radius,e.radialSegments,e.closed)}},jc=class extends wt{constructor(e=null){if(super(),this.type="WireframeGeometry",this.parameters={geometry:e},e!==null){let t=[],i=new Set,r=new H,a=new H;if(e.index!==null){let o=e.attributes.position,l=e.index,c=e.groups;c.length===0&&(c=[{start:0,count:l.count,materialIndex:0}]);for(let f=0,d=c.length;f<d;++f){let m=c[f],p=m.start,g=m.count;for(let y=p,T=p+g;y<T;y+=3)for(let x=0;x<3;x++){let _=l.getX(y+x),b=l.getX(y+(x+1)%3);r.fromBufferAttribute(o,_),a.fromBufferAttribute(o,b),KL(r,a,i)===!0&&(t.push(r.x,r.y,r.z),t.push(a.x,a.y,a.z))}}}else{let o=e.attributes.position;for(let l=0,c=o.count/3;l<c;l++)for(let f=0;f<3;f++){let d=3*l+f,m=3*l+(f+1)%3;r.fromBufferAttribute(o,d),a.fromBufferAttribute(o,m),KL(r,a,i)===!0&&(t.push(r.x,r.y,r.z),t.push(a.x,a.y,a.z))}}this.setAttribute("position",new ut(t,3))}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}};function KL(n,e,t){let i=`${n.x},${n.y},${n.z}-${e.x},${e.y},${e.z}`,r=`${e.x},${e.y},${e.z}-${n.x},${n.y},${n.z}`;return t.has(i)===!0||t.has(r)===!0?!1:(t.add(i),t.add(r),!0)}var QL=Object.freeze({__proto__:null,BoxGeometry:Eu,CapsuleGeometry:Lg,CircleGeometry:Ng,ConeGeometry:wh,CylinderGeometry:Wc,DodecahedronGeometry:Pg,EdgesGeometry:Ig,ExtrudeGeometry:Xg,IcosahedronGeometry:qg,LatheGeometry:Yg,OctahedronGeometry:Lh,PlaneGeometry:xo,PolyhedronGeometry:Js,RingGeometry:jg,ShapeGeometry:Zg,SphereGeometry:Nh,TetrahedronGeometry:Kg,TorusGeometry:Qg,TorusKnotGeometry:Jg,TubeGeometry:$g,WireframeGeometry:jc}),e0=class extends bi{constructor(e){super(),this.isShadowMaterial=!0,this.type="ShadowMaterial",this.color=new tt(0),this.transparent=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.fog=e.fog,this}};function rf(n){let e={};for(let t in n){e[t]={};for(let i in n[t]){let r=n[t][i];r&&(r.isColor||r.isMatrix3||r.isMatrix4||r.isVector2||r.isVector3||r.isVector4||r.isTexture||r.isQuaternion)?r.isRenderTargetTexture?(ot("UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms()."),e[t][i]=null):e[t][i]=r.clone():Array.isArray(r)?e[t][i]=r.slice():e[t][i]=r}}return e}function hr(n){let e={};for(let t=0;t<n.length;t++){let i=rf(n[t]);for(let r in i)e[r]=i[r]}return e}function s8(n){let e=[];for(let t=0;t<n.length;t++)e.push(n[t].clone());return e}function vw(n){let e=n.getRenderTarget();return e===null?n.outputColorSpace:e.isXRRenderTarget===!0?e.texture.colorSpace:Pt.workingColorSpace}var Zo={clone:rf,merge:hr},l8=`void main() { 10 gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); 11}`,u8=`void main() { 12 gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 ); 13}`,xi=class extends bi{constructor(e){super(),this.isShaderMaterial=!0,this.type="ShaderMaterial",this.defines={},this.uniforms={},this.uniformsGroups=[],this.vertexShader=l8,this.fragmentShader=u8,this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.forceSinglePass=!0,this.extensions={clipCullDistance:!1,multiDraw:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv1:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,e!==void 0&&this.setValues(e)}copy(e){return super.copy(e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=rf(e.uniforms),this.uniformsGroups=s8(e.uniformsGroups),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.fog=e.fog,this.lights=e.lights,this.clipping=e.clipping,this.extensions=Object.assign({},e.extensions),this.glslVersion=e.glslVersion,this.defaultAttributeValues=Object.assign({},e.defaultAttributeValues),this.index0AttributeName=e.index0AttributeName,this.uniformsNeedUpdate=e.uniformsNeedUpdate,this}toJSON(e){let t=super.toJSON(e);t.glslVersion=this.glslVersion,t.uniforms={};for(let r in this.uniforms){let o=this.uniforms[r].value;o&&o.isTexture?t.uniforms[r]={type:"t",value:o.toJSON(e).uuid}:o&&o.isColor?t.uniforms[r]={type:"c",value:o.getHex()}:o&&o.isVector2?t.uniforms[r]={type:"v2",value:o.toArray()}:o&&o.isVector3?t.uniforms[r]={type:"v3",value:o.toArray()}:o&&o.isVector4?t.uniforms[r]={type:"v4",value:o.toArray()}:o&&o.isMatrix3?t.uniforms[r]={type:"m3",value:o.toArray()}:o&&o.isMatrix4?t.uniforms[r]={type:"m4",value:o.toArray()}:t.uniforms[r]={value:o}}Object.keys(this.defines).length>0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader,t.lights=this.lights,t.clipping=this.clipping;let i={};for(let r in this.extensions)this.extensions[r]===!0&&(i[r]=!0);return Object.keys(i).length>0&&(t.extensions=i),t}},Ph=class extends xi{constructor(e){super(e),this.isRawShaderMaterial=!0,this.type="RawShaderMaterial"}},Zc=class extends bi{constructor(e){super(),this.isMeshStandardMaterial=!0,this.type="MeshStandardMaterial",this.defines={STANDARD:""},this.color=new tt(16777215),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new tt(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=ll,this.normalScale=new Le(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new jr,this.envMapIntensity=1,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.defines={STANDARD:""},this.color.copy(e.color),this.roughness=e.roughness,this.metalness=e.metalness,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.roughnessMap=e.roughnessMap,this.metalnessMap=e.metalnessMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.envMapIntensity=e.envMapIntensity,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}},t0=class extends Zc{constructor(e){super(),this.isMeshPhysicalMaterial=!0,this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.anisotropyRotation=0,this.anisotropyMap=null,this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new Le(1,1),this.clearcoatNormalMap=null,this.ior=1.5,Object.defineProperty(this,"reflectivity",{get:function(){return xt(2.5*(this.ior-1)/(this.ior+1),0,1)},set:function(t){this.ior=(1+.4*t)/(1-.4*t)}}),this.iridescenceMap=null,this.iridescenceIOR=1.3,this.iridescenceThicknessRange=[100,400],this.iridescenceThicknessMap=null,this.sheenColor=new tt(0),this.sheenColorMap=null,this.sheenRoughness=1,this.sheenRoughnessMap=null,this.transmissionMap=null,this.thickness=0,this.thicknessMap=null,this.attenuationDistance=1/0,this.attenuationColor=new tt(1,1,1),this.specularIntensity=1,this.specularIntensityMap=null,this.specularColor=new tt(1,1,1),this.specularColorMap=null,this._anisotropy=0,this._clearcoat=0,this._dispersion=0,this._iridescence=0,this._sheen=0,this._transmission=0,this.setValues(e)}get anisotropy(){return this._anisotropy}set anisotropy(e){this._anisotropy>0!=e>0&&this.version++,this._anisotropy=e}get clearcoat(){return this._clearcoat}set clearcoat(e){this._clearcoat>0!=e>0&&this.version++,this._clearcoat=e}get iridescence(){return this._iridescence}set iridescence(e){this._iridescence>0!=e>0&&this.version++,this._iridescence=e}get dispersion(){return this._dispersion}set dispersion(e){this._dispersion>0!=e>0&&this.version++,this._dispersion=e}get sheen(){return this._sheen}set sheen(e){this._sheen>0!=e>0&&this.version++,this._sheen=e}get transmission(){return this._transmission}set transmission(e){this._transmission>0!=e>0&&this.version++,this._transmission=e}copy(e){return super.copy(e),this.defines={STANDARD:"",PHYSICAL:""},this.anisotropy=e.anisotropy,this.anisotropyRotation=e.anisotropyRotation,this.anisotropyMap=e.anisotropyMap,this.clearcoat=e.clearcoat,this.clearcoatMap=e.clearcoatMap,this.clearcoatRoughness=e.clearcoatRoughness,this.clearcoatRoughnessMap=e.clearcoatRoughnessMap,this.clearcoatNormalMap=e.clearcoatNormalMap,this.clearcoatNormalScale.copy(e.clearcoatNormalScale),this.dispersion=e.dispersion,this.ior=e.ior,this.iridescence=e.iridescence,this.iridescenceMap=e.iridescenceMap,this.iridescenceIOR=e.iridescenceIOR,this.iridescenceThicknessRange=[...e.iridescenceThicknessRange],this.iridescenceThicknessMap=e.iridescenceThicknessMap,this.sheen=e.sheen,this.sheenColor.copy(e.sheenColor),this.sheenColorMap=e.sheenColorMap,this.sheenRoughness=e.sheenRoughness,this.sheenRoughnessMap=e.sheenRoughnessMap,this.transmission=e.transmission,this.transmissionMap=e.transmissionMap,this.thickness=e.thickness,this.thicknessMap=e.thicknessMap,this.attenuationDistance=e.attenuationDistance,this.attenuationColor.copy(e.attenuationColor),this.specularIntensity=e.specularIntensity,this.specularIntensityMap=e.specularIntensityMap,this.specularColor.copy(e.specularColor),this.specularColorMap=e.specularColorMap,this}},n0=class extends bi{constructor(e){super(),this.isMeshPhongMaterial=!0,this.type="MeshPhongMaterial",this.color=new tt(16777215),this.specular=new tt(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new tt(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=ll,this.normalScale=new Le(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new jr,this.combine=qh,this.reflectivity=1,this.envMapIntensity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.specular.copy(e.specular),this.shininess=e.shininess,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.envMapIntensity=e.envMapIntensity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}},i0=class extends bi{constructor(e){super(),this.isMeshToonMaterial=!0,this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new tt(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new tt(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=ll,this.normalScale=new Le(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.gradientMap=e.gradientMap,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}},r0=class extends bi{constructor(e){super(),this.isMeshNormalMaterial=!0,this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=ll,this.normalScale=new Le(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.flatShading=e.flatShading,this}},a0=class extends bi{constructor(e){super(),this.isMeshLambertMaterial=!0,this.type="MeshLambertMaterial",this.color=new tt(16777215),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new tt(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=ll,this.normalScale=new Le(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new jr,this.combine=qh,this.reflectivity=1,this.envMapIntensity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.envMapIntensity=e.envMapIntensity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}},Mu=class extends bi{constructor(e){super(),this.isMeshDepthMaterial=!0,this.type="MeshDepthMaterial",this.depthPacking=aw,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}},wu=class extends bi{constructor(e){super(),this.isMeshDistanceMaterial=!0,this.type="MeshDistanceMaterial",this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(e)}copy(e){return super.copy(e),this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}},o0=class extends bi{constructor(e){super(),this.isMeshMatcapMaterial=!0,this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new tt(16777215),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=ll,this.normalScale=new Le(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.defines={MATCAP:""},this.color.copy(e.color),this.matcap=e.matcap,this.map=e.map,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.flatShading=e.flatShading,this.fog=e.fog,this}},s0=class extends Li{constructor(e){super(),this.isLineDashedMaterial=!0,this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(e)}copy(e){return super.copy(e),this.scale=e.scale,this.dashSize=e.dashSize,this.gapSize=e.gapSize,this}};function Pc(n,e){return!n||n.constructor===e?n:typeof e.BYTES_PER_ELEMENT=="number"?new e(n):Array.prototype.slice.call(n)}function vP(n){function e(r,a){return n[r]-n[a]}let t=n.length,i=new Array(t);for(let r=0;r!==t;++r)i[r]=r;return i.sort(e),i}function w2(n,e,t){let i=n.length,r=new n.constructor(i);for(let a=0,o=0;o!==i;++a){let l=t[a]*e;for(let c=0;c!==e;++c)r[o++]=n[l+c]}return r}function yw(n,e,t,i){let r=1,a=n[0];for(;a!==void 0&&a[i]===void 0;)a=n[r++];if(a===void 0)return;let o=a[i];if(o!==void 0)if(Array.isArray(o))do o=a[i],o!==void 0&&(e.push(a.time),t.push(...o)),a=n[r++];while(a!==void 0);else if(o.toArray!==void 0)do o=a[i],o!==void 0&&(e.push(a.time),o.toArray(t,t.length)),a=n[r++];while(a!==void 0);else do o=a[i],o!==void 0&&(e.push(a.time),t.push(o)),a=n[r++];while(a!==void 0)}function c8(n,e,t,i,r=30){let a=n.clone();a.name=e;let o=[];for(let c=0;c<a.tracks.length;++c){let f=a.tracks[c],d=f.getValueSize(),m=[],p=[];for(let g=0;g<f.times.length;++g){let y=f.times[g]*r;if(!(y<t||y>=i)){m.push(f.times[g]);for(let T=0;T<d;++T)p.push(f.values[g*d+T])}}m.length!==0&&(f.times=Pc(m,f.times.constructor),f.values=Pc(p,f.values.constructor),o.push(f))}a.tracks=o;let l=1/0;for(let c=0;c<a.tracks.length;++c)l>a.tracks[c].times[0]&&(l=a.tracks[c].times[0]);for(let c=0;c<a.tracks.length;++c)a.tracks[c].shift(-1*l);return a.resetDuration(),a}function f8(n,e=0,t=n,i=30){i<=0&&(i=30);let r=t.tracks.length,a=e/i;for(let o=0;o<r;++o){let l=t.tracks[o],c=l.ValueTypeName;
vendor: 6,806 bytes, line 13
13if(c==="bool"||c==="string")continue;let f=n.tracks.find(function(_){return _.name===l.name&&_.ValueTypeName===c});if(f===void 0)continue;let d=0,m=l.getValueSize();l.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(d=m/3);let p=0,g=f.getValueSize();f.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(p=g/3);let y=l.times.length-1,T;if(a<=l.times[0]){let _=d,b=m-d;T=l.values.slice(_,b)}else if(a>=l.times[y]){let _=y*m+d,b=_+m-d;T=l.values.slice(_,b)}else{let _=l.createInterpolant(),b=d,S=m-d;_.evaluate(a),T=_.resultBuffer.slice(b,S)}c==="quaternion"&&new ei().fromArray(T).normalize().conjugate().toArray(T);let x=f.times.length;for(let _=0;_<x;++_){let b=_*g+p;if(c==="quaternion")ei.multiplyQuaternionsFlat(f.values,b,T,0,f.values,b);else{let S=g-p*2;for(let E=0;E<S;++E)f.values[b+E]-=T[E]}}}return n.blendMode=o1,n}var ax=class{static convertArray(e,t){return Pc(e,t)}static isTypedArray(e){return aP(e)}static getKeyframeOrder(e){return vP(e)}static sortedArray(e,t,i){return w2(e,t,i)}static flattenJSON(e,t,i,r){yw(e,t,i,r)}static subclip(e,t,i,r,a=30){return c8(e,t,i,r,a)}static makeClipAdditive(e,t=0,i=e,r=30){return f8(e,t,i,r)}},$s=class{constructor(e,t,i,r){this.parameterPositions=e,this._cachedIndex=0,this.resultBuffer=r!==void 0?r:new t.constructor(i),this.sampleValues=t,this.valueSize=i,this.settings=null,this.DefaultSettings_={}}evaluate(e){let t=this.parameterPositions,i=this._cachedIndex,r=t[i],a=t[i-1];e:{t:{let o;n:{i:if(!(e<r)){for(let l=i+2;;){if(r===void 0){if(e<a)break i;return i=t.length,this._cachedIndex=i,this.copySampleValue_(i-1)}if(i===l)break;if(a=r,r=t[++i],e<r)break t}o=t.length;break n}if(!(e>=a)){let l=t[1];e<l&&(i=2,a=l);for(let c=i-2;;){if(a===void 0)return this._cachedIndex=0,this.copySampleValue_(0);if(i===c)break;if(r=a,a=t[--i-1],e>=a)break t}o=i,i=0;break n}break e}for(;i<o;){let l=i+o>>>1;e<t[l]?o=l:i=l+1}if(r=t[i],a=t[i-1],a===void 0)return this._cachedIndex=0,this.copySampleValue_(0);if(r===void 0)return i=t.length,this._cachedIndex=i,this.copySampleValue_(i-1)}this._cachedIndex=i,this.intervalChanged_(i,a,r)}return this.interpolate_(i,a,e,r)}getSettings_(){return this.settings||this.DefaultSettings_}copySampleValue_(e){let t=this.resultBuffer,i=this.sampleValues,r=this.valueSize,a=e*r;for(let o=0;o!==r;++o)t[o]=i[a+o];return t}interpolate_(){throw new Error("call to abstract method")}intervalChanged_(){}},l0=class extends $s{constructor(e,t,i,r){super(e,t,i,r),this._weightPrev=-0,this._offsetPrev=-0,this._weightNext=-0,this._offsetNext=-0,this.DefaultSettings_={endingStart:vu,endingEnd:vu}}intervalChanged_(e,t,i){let r=this.parameterPositions,a=e-2,o=e+1,l=r[a],c=r[o];if(l===void 0)switch(this.getSettings_().endingStart){case yu:a=e,l=2*t-i;break;case hh:a=r.length-2,l=t+r[a]-r[a+1];break;default:a=e,l=i}if(c===void 0)switch(this.getSettings_().endingEnd){case yu:o=e,c=2*i-t;break;case hh:o=1,c=i+r[1]-r[0];break;default:o=e-1,c=t}let f=(i-t)*.5,d=this.valueSize;this._weightPrev=f/(t-l),this._weightNext=f/(c-i),this._offsetPrev=a*d,this._offsetNext=o*d}interpolate_(e,t,i,r){let a=this.resultBuffer,o=this.sampleValues,l=this.valueSize,c=e*l,f=c-l,d=this._offsetPrev,m=this._offsetNext,p=this._weightPrev,g=this._weightNext,y=(i-t)/(r-t),T=y*y,x=T*y,_=-p*x+2*p*T-p*y,b=(1+p)*x+(-1.5-2*p)*T+(-.5+p)*y+1,S=(-1-g)*x+(1.5+g)*T+.5*y,E=g*x-g*T;for(let C=0;C!==l;++C)a[C]=_*o[d+C]+b*o[f+C]+S*o[c+C]+E*o[m+C];return a}},Ih=class extends $s{constructor(e,t,i,r){super(e,t,i,r)}interpolate_(e,t,i,r){let a=this.resultBuffer,o=this.sampleValues,l=this.valueSize,c=e*l,f=c-l,d=(i-t)/(r-t),m=1-d;for(let p=0;p!==l;++p)a[p]=o[f+p]*m+o[c+p]*d;return a}},u0=class extends $s{constructor(e,t,i,r){super(e,t,i,r)}interpolate_(e){return this.copySampleValue_(e-1)}},c0=class extends $s{interpolate_(e,t,i,r){let a=this.resultBuffer,o=this.sampleValues,l=this.valueSize,c=e*l,f=c-l,d=this.settings||this.DefaultSettings_,m=d.inTangents,p=d.outTangents;if(!m||!p){let T=(i-t)/(r-t),x=1-T;for(let _=0;_!==l;++_)a[_]=o[f+_]*x+o[c+_]*T;return a}let g=l*2,y=e-1;for(let T=0;T!==l;++T){let x=o[f+T],_=o[c+T],b=y*g+T*2,S=p[b],E=p[b+1],C=e*g+T*2,D=m[C],U=m[C+1],w=(i-t)/(r-t),R,L,I,z,B;for(let V=0;V<8;V++){R=w*w,L=R*w,I=1-w,z=I*I,B=z*I;let X=B*t+3*z*w*S+3*I*R*D+L*r-i;if(Math.abs(X)<1e-10)break;let K=3*z*(S-t)+6*I*w*(D-S)+3*R*(r-D);if(Math.abs(K)<1e-10)break;w=w-X/K,w=Math.max(0,Math.min(1,w))}a[T]=B*x+3*z*w*E+3*I*R*U+L*_}return a}},Ar=class{constructor(e,t,i,r){if(e===void 0)throw new Error("THREE.KeyframeTrack: track name is undefined");if(t===void 0||t.length===0)throw new Error("THREE.KeyframeTrack: no keyframes in track named "+e);this.name=e,this.times=Pc(t,this.TimeBufferType),this.values=Pc(i,this.ValueBufferType),this.setInterpolation(r||this.DefaultInterpolation)}static toJSON(e){let t=e.constructor,i;if(t.toJSON!==this.toJSON)i=t.toJSON(e);else{i={name:e.name,times:Pc(e.times,Array),values:Pc(e.values,Array)};let r=e.getInterpolation();r!==e.DefaultInterpolation&&(i.interpolation=r)}return i.type=e.ValueTypeName,i}InterpolantFactoryMethodDiscrete(e){return new u0(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodLinear(e){return new Ih(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodSmooth(e){return new l0(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodBezier(e){let t=new c0(this.times,this.values,this.getValueSize(),e);return this.settings&&(t.settings=this.settings),t}setInterpolation(e){let t;switch(e){case dh:t=this.InterpolantFactoryMethodDiscrete;break;case yg:t=this.InterpolantFactoryMethodLinear;break;case ag:t=this.InterpolantFactoryMethodSmooth;break;case Bb:t=this.InterpolantFactoryMethodBezier;break}if(t===void 0){let i="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(this.createInterpolant===void 0)if(e!==this.DefaultInterpolation)this.setInterpolation(this.DefaultInterpolation);else throw new Error(i);return ot("KeyframeTrack:",i),this}return this.createInterpolant=t,this}getInterpolation(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return dh;case this.InterpolantFactoryMethodLinear:return yg;case this.InterpolantFactoryMethodSmooth:return ag;case this.InterpolantFactoryMethodBezier:return Bb}}getValueSize(){return this.values.length/this.times.length}shift(e){if(e!==0){let t=this.times;for(let i=0,r=t.length;i!==r;++i)t[i]+=e}return this}scale(e){if(e!==1){let t=this.times;for(let i=0,r=t.length;i!==r;++i)t[i]*=e}return this}trim(e,t){let i=this.times,r=i.length,a=0,o=r-1;for(;a!==r&&i[a]<e;)++a;for(;o!==-1&&i[o]>t;)--o;if(++o,a!==0||o!==r){a>=o&&(o=Math.max(o,1),a=o-1);let l=this.getValueSize();this.times=i.slice(a,o),this.values=this.values.slice(a*l,o*l)}return this}validate(){let e=!0,t=this.getValueSize();
vendor: 19,358 bytes, line 13
13t-Math.floor(t)!==0&&(pt("KeyframeTrack: Invalid value size in track.",this),e=!1);let i=this.times,r=this.values,a=i.length;a===0&&(pt("KeyframeTrack: Track is empty.",this),e=!1);let o=null;for(let l=0;l!==a;l++){let c=i[l];if(typeof c=="number"&&isNaN(c)){pt("KeyframeTrack: Time is not a valid number.",this,l,c),e=!1;break}if(o!==null&&o>c){pt("KeyframeTrack: Out of order keys.",this,l,c,o),e=!1;break}o=c}if(r!==void 0&&aP(r))for(let l=0,c=r.length;l!==c;++l){let f=r[l];if(isNaN(f)){pt("KeyframeTrack: Value is not a valid number.",this,l,f),e=!1;break}}return e}optimize(){let e=this.times.slice(),t=this.values.slice(),i=this.getValueSize(),r=this.getInterpolation()===ag,a=e.length-1,o=1;for(let l=1;l<a;++l){let c=!1,f=e[l],d=e[l+1];if(f!==d&&(l!==1||f!==e[0]))if(r)c=!0;else{let m=l*i,p=m-i,g=m+i;for(let y=0;y!==i;++y){let T=t[m+y];if(T!==t[p+y]||T!==t[g+y]){c=!0;break}}}if(c){if(l!==o){e[o]=e[l];let m=l*i,p=o*i;for(let g=0;g!==i;++g)t[p+g]=t[m+g]}++o}}if(a>0){e[o]=e[a];for(let 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o=0,l=i.length;o!==l;++o)t.push(h8(i[o]).scale(r));let a=new this(e.name,e.duration,t,e.blendMode);return a.uuid=e.uuid,a.userData=JSON.parse(e.userData||"{}"),a}static toJSON(e){let t=[],i=e.tracks,r={name:e.name,duration:e.duration,tracks:t,uuid:e.uuid,blendMode:e.blendMode,userData:JSON.stringify(e.userData)};for(let a=0,o=i.length;a!==o;++a)t.push(Ar.toJSON(i[a]));return r}static CreateFromMorphTargetSequence(e,t,i,r){let a=t.length,o=[];for(let l=0;l<a;l++){let c=[],f=[];c.push((l+a-1)%a,l,(l+1)%a),f.push(0,1,0);let d=vP(c);c=w2(c,1,d),f=w2(f,1,d),!r&&c[0]===0&&(c.push(a),f.push(f[0])),o.push(new Au(".morphTargetInfluences["+t[l].name+"]",c,f).scale(1/i))}return new this(e,-1,o)}static findByName(e,t){let i=e;if(!Array.isArray(e)){let r=e;i=r.geometry&&r.geometry.animations||r.animations}for(let r=0;r<i.length;r++)if(i[r].name===t)return i[r];return null}static CreateClipsFromMorphTargetSequences(e,t,i){let r={},a=/^([\w-]*?)([\d]+)$/;for(let l=0,c=e.length;l<c;l++){let 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super.copy(e,t),this.groundColor.copy(e.groundColor),this}toJSON(e){let t=super.toJSON(e);return t.object.groundColor=this.groundColor.getHex(),t}},m2=new mt,$L=new H,eN=new H,h0=class{constructor(e){this.camera=e,this.intensity=1,this.bias=0,this.biasNode=null,this.normalBias=0,this.radius=1,this.blurSamples=8,this.mapSize=new Le(512,512),this.mapType=Ki,this.map=null,this.mapPass=null,this.matrix=new mt,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new Ks,this._frameExtents=new Le(1,1),this._viewportCount=1,this._viewports=[new Nt(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(e){let t=this.camera,i=this.matrix;$L.setFromMatrixPosition(e.matrixWorld),t.position.copy($L),eN.setFromMatrixPosition(e.target.matrixWorld),t.lookAt(eN),t.updateMatrixWorld(),m2.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),this._frustum.setFromProjectionMatrix(m2,t.coordinateSystem,t.reversedDepth),t.coordinateSystem===xu||t.reversedDepth?i.set(.5,0,0,.5,0,.5,0,.5,0,0,1,0,0,0,0,1):i.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),i.multiply(m2)}getViewport(e){return this._viewports[e]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(e){return this.camera=e.camera.clone(),this.intensity=e.intensity,this.bias=e.bias,this.radius=e.radius,this.autoUpdate=e.autoUpdate,this.needsUpdate=e.needsUpdate,this.normalBias=e.normalBias,this.blurSamples=e.blurSamples,this.mapSize.copy(e.mapSize),this.biasNode=e.biasNode,this}clone(){return new this.constructor().copy(this)}toJSON(){let e={};return this.intensity!==1&&(e.intensity=this.intensity),this.bias!==0&&(e.bias=this.bias),this.normalBias!==0&&(e.normalBias=this.normalBias),this.radius!==1&&(e.radius=this.radius),(this.mapSize.x!==512||this.mapSize.y!==512)&&(e.mapSize=this.mapSize.toArray()),e.camera=this.camera.toJSON(!1).object,delete e.camera.matrix,e}},Db=new H,Ub=new ei,Vo=new H,Kc=class extends $t{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new mt,this.projectionMatrix=new mt,this.projectionMatrixInverse=new mt,this.coordinateSystem=Yr,this._reversedDepth=!1}get reversedDepth(){return this._reversedDepth}copy(e,t){return super.copy(e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this.coordinateSystem=e.coordinateSystem,this}getWorldDirection(e){return super.getWorldDirection(e).negate()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorld.decompose(Db,Ub,Vo),Vo.x===1&&Vo.y===1&&Vo.z===1?this.matrixWorldInverse.copy(this.matrixWorld).invert():this.matrixWorldInverse.compose(Db,Ub,Vo.set(1,1,1)).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorld.decompose(Db,Ub,Vo),Vo.x===1&&Vo.y===1&&Vo.z===1?this.matrixWorldInverse.copy(this.matrixWorld).invert():this.matrixWorldInverse.compose(Db,Ub,Vo.set(1,1,1)).invert()}clone(){return new this.constructor().copy(this)}},pu=new H,tN=new Le,nN=new Le,Tn=class extends Kc{constructor(e=50,t=1,i=.1,r=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=i,this.far=r,this.focus=10,this.aspect=t,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=e.view===null?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){let t=.5*this.getFilmHeight()/e;this.fov=zc*2*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){let e=Math.tan(Ic*.5*this.fov);return .5*this.getFilmHeight()/e}
vendor: 4,950 bytes, line 13
13getEffectiveFOV(){return zc*2*Math.atan(Math.tan(Ic*.5*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}getViewBounds(e,t,i){pu.set(-1,-1,.5).applyMatrix4(this.projectionMatrixInverse),t.set(pu.x,pu.y).multiplyScalar(-e/pu.z),pu.set(1,1,.5).applyMatrix4(this.projectionMatrixInverse),i.set(pu.x,pu.y).multiplyScalar(-e/pu.z)}getViewSize(e,t){return this.getViewBounds(e,tN,nN),t.subVectors(nN,tN)}setViewOffset(e,t,i,r,a,o){this.aspect=e/t,this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=i,this.view.offsetY=r,this.view.width=a,this.view.height=o,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){let e=this.near,t=e*Math.tan(Ic*.5*this.fov)/this.zoom,i=2*t,r=this.aspect*i,a=-.5*r,o=this.view;if(this.view!==null&&this.view.enabled){let c=o.fullWidth,f=o.fullHeight;a+=o.offsetX*r/c,t-=o.offsetY*i/f,r*=o.width/c,i*=o.height/f}let l=this.filmOffset;l!==0&&(a+=e*l/this.getFilmWidth()),this.projectionMatrix.makePerspective(a,a+r,t,t-i,e,this.far,this.coordinateSystem,this.reversedDepth),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){let t=super.toJSON(e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,this.view!==null&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}},C2=class extends h0{constructor(){super(new Tn(50,1,.5,500)),this.isSpotLightShadow=!0,this.focus=1,this.aspect=1}updateMatrices(e){let t=this.camera,i=zc*2*e.angle*this.focus,r=this.mapSize.width/this.mapSize.height*this.aspect,a=e.distance||t.far;(i!==t.fov||r!==t.aspect||a!==t.far)&&(t.fov=i,t.aspect=r,t.far=a,t.updateProjectionMatrix()),super.updateMatrices(e)}copy(e){return super.copy(e),this.focus=e.focus,this}},p0=class extends So{constructor(e,t,i=0,r=Math.PI/3,a=0,o=2){super(e,t),this.isSpotLight=!0,this.type="SpotLight",this.position.copy($t.DEFAULT_UP),this.updateMatrix(),this.target=new $t,this.distance=i,this.angle=r,this.penumbra=a,this.decay=o,this.map=null,this.shadow=new C2}get power(){return this.intensity*Math.PI}set power(e){this.intensity=e/Math.PI}dispose(){super.dispose(),this.shadow.dispose()}copy(e,t){return super.copy(e,t),this.distance=e.distance,this.angle=e.angle,this.penumbra=e.penumbra,this.decay=e.decay,this.target=e.target.clone(),this.map=e.map,this.shadow=e.shadow.clone(),this}toJSON(e){let t=super.toJSON(e);return t.object.distance=this.distance,t.object.angle=this.angle,t.object.decay=this.decay,t.object.penumbra=this.penumbra,t.object.target=this.target.uuid,this.map&&this.map.isTexture&&(t.object.map=this.map.toJSON(e).uuid),t.object.shadow=this.shadow.toJSON(),t}},R2=class extends h0{constructor(){super(new Tn(90,1,.5,500)),this.isPointLightShadow=!0}},m0=class extends So{constructor(e,t,i=0,r=2){super(e,t),this.isPointLight=!0,this.type="PointLight",this.distance=i,this.decay=r,this.shadow=new R2}get power(){return this.intensity*4*Math.PI}set power(e){this.intensity=e/(4*Math.PI)}dispose(){super.dispose(),this.shadow.dispose()}copy(e,t){return super.copy(e,t),this.distance=e.distance,this.decay=e.decay,this.shadow=e.shadow.clone(),this}toJSON(e){let t=super.toJSON(e);return t.object.distance=this.distance,t.object.decay=this.decay,t.object.shadow=this.shadow.toJSON(),t}},Kr=class extends Kc{constructor(e=-1,t=1,i=1,r=-1,a=.1,o=2e3){super(),this.isOrthographicCamera=!0,this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=e,this.right=t,this.top=i,this.bottom=r,this.near=a,this.far=o,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.near=e.near,this.far=e.far,this.zoom=e.zoom,this.view=e.view===null?null:Object.assign({},e.view),this}setViewOffset(e,t,i,r,a,o){this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=i,this.view.offsetY=r,this.view.width=a,this.view.height=o,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){let e=(this.right-this.left)/(2*this.zoom),t=(this.top-this.bottom)/(2*this.zoom),i=(this.right+this.left)/2,r=(this.top+this.bottom)/2,a=i-e,o=i+e,l=r+t,c=r-t;if(this.view!==null&&this.view.enabled){let f=(this.right-this.left)/this.view.fullWidth/this.zoom,d=(this.top-this.bottom)/this.view.fullHeight/this.zoom;a+=f*this.view.offsetX,o=a+f*this.view.width,l-=d*this.view.offsetY,c=l-d*this.view.height}
vendor: 44,741 bytes, line 13
13this.projectionMatrix.makeOrthographic(a,o,l,c,this.near,this.far,this.coordinateSystem,this.reversedDepth),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){let t=super.toJSON(e);return t.object.zoom=this.zoom,t.object.left=this.left,t.object.right=this.right,t.object.top=this.top,t.object.bottom=this.bottom,t.object.near=this.near,t.object.far=this.far,this.view!==null&&(t.object.view=Object.assign({},this.view)),t}},D2=class extends h0{constructor(){super(new Kr(-5,5,5,-5,.5,500)),this.isDirectionalLightShadow=!0}},g0=class extends So{constructor(e,t){super(e,t),this.isDirectionalLight=!0,this.type="DirectionalLight",this.position.copy($t.DEFAULT_UP),this.updateMatrix(),this.target=new $t,this.shadow=new D2}dispose(){super.dispose(),this.shadow.dispose()}copy(e){return super.copy(e),this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}toJSON(e){let t=super.toJSON(e);return t.object.shadow=this.shadow.toJSON(),t.object.target=this.target.uuid,t}},v0=class extends So{constructor(e,t){super(e,t),this.isAmbientLight=!0,this.type="AmbientLight"}},y0=class extends So{constructor(e,t,i=10,r=10){super(e,t),this.isRectAreaLight=!0,this.type="RectAreaLight",this.width=i,this.height=r}get power(){return this.intensity*this.width*this.height*Math.PI}set power(e){this.intensity=e/(this.width*this.height*Math.PI)}copy(e){return super.copy(e),this.width=e.width,this.height=e.height,this}toJSON(e){let t=super.toJSON(e);return t.object.width=this.width,t.object.height=this.height,t}},Fh=class{constructor(){this.isSphericalHarmonics3=!0,this.coefficients=[];for(let e=0;e<9;e++)this.coefficients.push(new H)}set(e){for(let t=0;t<9;t++)this.coefficients[t].copy(e[t]);return this}zero(){for(let e=0;e<9;e++)this.coefficients[e].set(0,0,0);return this}getAt(e,t){let i=e.x,r=e.y,a=e.z,o=this.coefficients;return t.copy(o[0]).multiplyScalar(.282095),t.addScaledVector(o[1],.488603*r),t.addScaledVector(o[2],.488603*a),t.addScaledVector(o[3],.488603*i),t.addScaledVector(o[4],1.092548*(i*r)),t.addScaledVector(o[5],1.092548*(r*a)),t.addScaledVector(o[6],.315392*(3*a*a-1)),t.addScaledVector(o[7],1.092548*(i*a)),t.addScaledVector(o[8],.546274*(i*i-r*r)),t}getIrradianceAt(e,t){let i=e.x,r=e.y,a=e.z,o=this.coefficients;return t.copy(o[0]).multiplyScalar(.886227),t.addScaledVector(o[1],2*.511664*r),t.addScaledVector(o[2],2*.511664*a),t.addScaledVector(o[3],2*.511664*i),t.addScaledVector(o[4],2*.429043*i*r),t.addScaledVector(o[5],2*.429043*r*a),t.addScaledVector(o[6],.743125*a*a-.247708),t.addScaledVector(o[7],2*.429043*i*a),t.addScaledVector(o[8],.429043*(i*i-r*r)),t}add(e){for(let t=0;t<9;t++)this.coefficients[t].add(e.coefficients[t]);return this}addScaledSH(e,t){for(let i=0;i<9;i++)this.coefficients[i].addScaledVector(e.coefficients[i],t);return this}scale(e){for(let t=0;t<9;t++)this.coefficients[t].multiplyScalar(e);return this}lerp(e,t){for(let i=0;i<9;i++)this.coefficients[i].lerp(e.coefficients[i],t);return this}equals(e){for(let t=0;t<9;t++)if(!this.coefficients[t].equals(e.coefficients[t]))return!1;return!0}copy(e){return this.set(e.coefficients)}clone(){return new this.constructor().copy(this)}fromArray(e,t=0){let i=this.coefficients;for(let r=0;r<9;r++)i[r].fromArray(e,t+r*3);return this}toArray(e=[],t=0){let i=this.coefficients;for(let r=0;r<9;r++)i[r].toArray(e,t+r*3);return e}static getBasisAt(e,t){let i=e.x,r=e.y,a=e.z;t[0]=.282095,t[1]=.488603*r,t[2]=.488603*a,t[3]=.488603*i,t[4]=1.092548*i*r,t[5]=1.092548*r*a,t[6]=.315392*(3*a*a-1),t[7]=1.092548*i*a,t[8]=.546274*(i*i-r*r)}},_0=class extends So{constructor(e=new Fh,t=1){super(void 0,t),this.isLightProbe=!0,this.sh=e}copy(e){return super.copy(e),this.sh.copy(e.sh),this}toJSON(e){let t=super.toJSON(e);return t.object.sh=this.sh.toArray(),t}},b0=class n extends ji{constructor(e){super(e),this.textures={}}load(e,t,i,r){let a=this,o=new ja(a.manager);o.setPath(a.path),o.setRequestHeader(a.requestHeader),o.setWithCredentials(a.withCredentials),o.load(e,function(l){try{t(a.parse(JSON.parse(l)))}catch(c){r?r(c):pt(c),a.manager.itemError(e)}},i,r)}parse(e){let t=this.textures;function i(a){return t[a]===void 0&&ot("MaterialLoader: Undefined texture",a),t[a]}let r=this.createMaterialFromType(e.type);if(e.uuid!==void 0&&(r.uuid=e.uuid),e.name!==void 0&&(r.name=e.name),e.color!==void 0&&r.color!==void 0&&r.color.setHex(e.color),e.roughness!==void 0&&(r.roughness=e.roughness),e.metalness!==void 0&&(r.metalness=e.metalness),e.sheen!==void 0&&(r.sheen=e.sheen),e.sheenColor!==void 0&&(r.sheenColor=new tt().setHex(e.sheenColor)),e.sheenRoughness!==void 0&&(r.sheenRoughness=e.sheenRoughness),e.emissive!==void 0&&r.emissive!==void 0&&r.emissive.setHex(e.emissive),e.specular!==void 0&&r.specular!==void 0&&r.specular.setHex(e.specular),e.specularIntensity!==void 0&&(r.specularIntensity=e.specularIntensity),e.specularColor!==void 0&&r.specularColor!==void 0&&r.specularColor.setHex(e.specularColor),e.shininess!==void 0&&(r.shininess=e.shininess),e.clearcoat!==void 0&&(r.clearcoat=e.clearcoat),e.clearcoatRoughness!==void 0&&(r.clearcoatRoughness=e.clearcoatRoughness),e.dispersion!==void 0&&(r.dispersion=e.dispersion),e.iridescence!==void 0&&(r.iridescence=e.iridescence),e.iridescenceIOR!==void 0&&(r.iridescenceIOR=e.iridescenceIOR),e.iridescenceThicknessRange!==void 0&&(r.iridescenceThicknessRange=e.iridescenceThicknessRange),e.transmission!==void 0&&(r.transmission=e.transmission),e.thickness!==void 0&&(r.thickness=e.thickness),e.attenuationDistance!==void 0&&(r.attenuationDistance=e.attenuationDistance),e.attenuationColor!==void 0&&r.attenuationColor!==void 0&&r.attenuationColor.setHex(e.attenuationColor),e.anisotropy!==void 0&&(r.anisotropy=e.anisotropy),e.anisotropyRotation!==void 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0&&(r.blendEquationAlpha=e.blendEquationAlpha),e.blendColor!==void 0&&r.blendColor!==void 0&&r.blendColor.setHex(e.blendColor),e.blendAlpha!==void 0&&(r.blendAlpha=e.blendAlpha),e.stencilWriteMask!==void 0&&(r.stencilWriteMask=e.stencilWriteMask),e.stencilFunc!==void 0&&(r.stencilFunc=e.stencilFunc),e.stencilRef!==void 0&&(r.stencilRef=e.stencilRef),e.stencilFuncMask!==void 0&&(r.stencilFuncMask=e.stencilFuncMask),e.stencilFail!==void 0&&(r.stencilFail=e.stencilFail),e.stencilZFail!==void 0&&(r.stencilZFail=e.stencilZFail),e.stencilZPass!==void 0&&(r.stencilZPass=e.stencilZPass),e.stencilWrite!==void 0&&(r.stencilWrite=e.stencilWrite),e.wireframe!==void 0&&(r.wireframe=e.wireframe),e.wireframeLinewidth!==void 0&&(r.wireframeLinewidth=e.wireframeLinewidth),e.wireframeLinecap!==void 0&&(r.wireframeLinecap=e.wireframeLinecap),e.wireframeLinejoin!==void 0&&(r.wireframeLinejoin=e.wireframeLinejoin),e.rotation!==void 0&&(r.rotation=e.rotation),e.linewidth!==void 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o=e.uniforms[a];switch(r.uniforms[a]={},o.type){case"t":r.uniforms[a].value=i(o.value);break;case"c":r.uniforms[a].value=new tt().setHex(o.value);break;case"v2":r.uniforms[a].value=new Le().fromArray(o.value);break;case"v3":r.uniforms[a].value=new H().fromArray(o.value);break;case"v4":r.uniforms[a].value=new Nt().fromArray(o.value);break;case"m3":r.uniforms[a].value=new Et().fromArray(o.value);break;case"m4":r.uniforms[a].value=new mt().fromArray(o.value);break;default:r.uniforms[a].value=o.value}}if(e.defines!==void 0&&(r.defines=e.defines),e.vertexShader!==void 0&&(r.vertexShader=e.vertexShader),e.fragmentShader!==void 0&&(r.fragmentShader=e.fragmentShader),e.glslVersion!==void 0&&(r.glslVersion=e.glslVersion),e.extensions!==void 0)for(let a in e.extensions)r.extensions[a]=e.extensions[a];if(e.lights!==void 0&&(r.lights=e.lights),e.clipping!==void 0&&(r.clipping=e.clipping),e.size!==void 0&&(r.size=e.size),e.sizeAttenuation!==void 0&&(r.sizeAttenuation=e.sizeAttenuation),e.map!==void 0&&(r.map=i(e.map)),e.matcap!==void 0&&(r.matcap=i(e.matcap)),e.alphaMap!==void 0&&(r.alphaMap=i(e.alphaMap)),e.bumpMap!==void 0&&(r.bumpMap=i(e.bumpMap)),e.bumpScale!==void 0&&(r.bumpScale=e.bumpScale),e.normalMap!==void 0&&(r.normalMap=i(e.normalMap)),e.normalMapType!==void 0&&(r.normalMapType=e.normalMapType),e.normalScale!==void 0){let a=e.normalScale;Array.isArray(a)===!1&&(a=[a,a]),r.normalScale=new Le().fromArray(a)}return e.displacementMap!==void 0&&(r.displacementMap=i(e.displacementMap)),e.displacementScale!==void 0&&(r.displacementScale=e.displacementScale),e.displacementBias!==void 0&&(r.displacementBias=e.displacementBias),e.roughnessMap!==void 0&&(r.roughnessMap=i(e.roughnessMap)),e.metalnessMap!==void 0&&(r.metalnessMap=i(e.metalnessMap)),e.emissiveMap!==void 0&&(r.emissiveMap=i(e.emissiveMap)),e.emissiveIntensity!==void 0&&(r.emissiveIntensity=e.emissiveIntensity),e.specularMap!==void 0&&(r.specularMap=i(e.specularMap)),e.specularIntensityMap!==void 0&&(r.specularIntensityMap=i(e.specularIntensityMap)),e.specularColorMap!==void 0&&(r.specularColorMap=i(e.specularColorMap)),e.envMap!==void 0&&(r.envMap=i(e.envMap)),e.envMapRotation!==void 0&&r.envMapRotation.fromArray(e.envMapRotation),e.envMapIntensity!==void 0&&(r.envMapIntensity=e.envMapIntensity),e.reflectivity!==void 0&&(r.reflectivity=e.reflectivity),e.refractionRatio!==void 0&&(r.refractionRatio=e.refractionRatio),e.lightMap!==void 0&&(r.lightMap=i(e.lightMap)),e.lightMapIntensity!==void 0&&(r.lightMapIntensity=e.lightMapIntensity),e.aoMap!==void 0&&(r.aoMap=i(e.aoMap)),e.aoMapIntensity!==void 0&&(r.aoMapIntensity=e.aoMapIntensity),e.gradientMap!==void 0&&(r.gradientMap=i(e.gradientMap)),e.clearcoatMap!==void 0&&(r.clearcoatMap=i(e.clearcoatMap)),e.clearcoatRoughnessMap!==void 0&&(r.clearcoatRoughnessMap=i(e.clearcoatRoughnessMap)),e.clearcoatNormalMap!==void 0&&(r.clearcoatNormalMap=i(e.clearcoatNormalMap)),e.clearcoatNormalScale!==void 0&&(r.clearcoatNormalScale=new 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t={ShadowMaterial:e0,SpriteMaterial:Sh,RawShaderMaterial:Ph,ShaderMaterial:xi,PointsMaterial:Eh,MeshPhysicalMaterial:t0,MeshStandardMaterial:Zc,MeshPhongMaterial:n0,MeshToonMaterial:i0,MeshNormalMaterial:r0,MeshLambertMaterial:a0,MeshDepthMaterial:Mu,MeshDistanceMaterial:wu,MeshBasicMaterial:Aa,MeshMatcapMaterial:o0,LineDashedMaterial:s0,LineBasicMaterial:Li,Material:bi};return new t[e]}},Bh=class{static extractUrlBase(e){let t=e.lastIndexOf("/");return t===-1?"./":e.slice(0,t+1)}static resolveURL(e,t){return typeof e!="string"||e===""?"":(/^https?:\/\//i.test(t)&&/^\//.test(e)&&(t=t.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(e)||/^data:.*,.*$/i.test(e)||/^blob:.*$/i.test(e)?e:t+e)}},el=class extends wt{constructor(){super(),this.isInstancedBufferGeometry=!0,this.type="InstancedBufferGeometry",this.instanceCount=1/0}copy(e){return super.copy(e),this.instanceCount=e.instanceCount,this}toJSON(){let e=super.toJSON();return e.instanceCount=this.instanceCount,e.isInstancedBufferGeometry=!0,e}},x0=class extends ji{constructor(e){super(e)}load(e,t,i,r){let a=this,o=new ja(a.manager);o.setPath(a.path),o.setRequestHeader(a.requestHeader),o.setWithCredentials(a.withCredentials),o.load(e,function(l){try{t(a.parse(JSON.parse(l)))}catch(c){r?r(c):pt(c),a.manager.itemError(e)}},i,r)}parse(e){let t={},i={};function r(g,y){if(t[y]!==void 0)return t[y];let x=g.interleavedBuffers[y],_=a(g,x.buffer),b=lh(x.type,_),S=new Vc(b,x.stride);return S.uuid=x.uuid,t[y]=S,S}function a(g,y){if(i[y]!==void 0)return i[y];let x=g.arrayBuffers[y],_=new Uint32Array(x).buffer;return i[y]=_,_}let o=e.isInstancedBufferGeometry?new el:new wt,l=e.data.index;if(l!==void 0){let g=lh(l.type,l.array);o.setIndex(new an(g,1))}let c=e.data.attributes;for(let g in c){let y=c[g],T;if(y.isInterleavedBufferAttribute){let x=r(e.data,y.data);T=new dr(x,y.itemSize,y.offset,y.normalized)}else{let 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a=this,o=this.path===""?Bh.extractUrlBase(e):this.path;this.resourcePath=this.resourcePath||o;let l=new ja(this.manager);l.setPath(this.path),l.setRequestHeader(this.requestHeader),l.setWithCredentials(this.withCredentials),l.load(e,function(c){let f=null;try{f=JSON.parse(c)}catch(m){r!==void 0&&r(m),m("ObjectLoader: Can't parse "+e+".",m.message);return}let d=f.metadata;if(d===void 0||d.type===void 0||d.type.toLowerCase()==="geometry"){r!==void 0&&r(new Error("THREE.ObjectLoader: Can't load "+e)),pt("ObjectLoader: Can't load "+e);return}a.parse(f,t)},i,r)}async loadAsync(e,t){let i=this,r=this.path===""?Bh.extractUrlBase(e):this.path;this.resourcePath=this.resourcePath||r;let a=new ja(this.manager);a.setPath(this.path),a.setRequestHeader(this.requestHeader),a.setWithCredentials(this.withCredentials);let o=await a.loadAsync(e,t),l;try{l=JSON.parse(o)}catch(f){throw new Error("ObjectLoader: Can't parse "+e+". "+f.message)}let c=l.metadata;if(c===void 0||c.type===void 0||c.type.toLowerCase()==="geometry")throw new Error("THREE.ObjectLoader: Can't load "+e);return await i.parseAsync(l)}parse(e,t){let i=this.parseAnimations(e.animations),r=this.parseShapes(e.shapes),a=this.parseGeometries(e.geometries,r),o=this.parseImages(e.images,function(){t!==void 0&&t(f)}),l=this.parseTextures(e.textures,o),c=this.parseMaterials(e.materials,l),f=this.parseObject(e.object,a,c,l,i),d=this.parseSkeletons(e.skeletons,f);if(this.bindSkeletons(f,d),this.bindLightTargets(f),t!==void 0){let m=!1;for(let p in o)if(o[p].data instanceof HTMLImageElement){m=!0;break}m===!1&&t(f)}return f}async parseAsync(e){let t=this.parseAnimations(e.animations),i=this.parseShapes(e.shapes),r=this.parseGeometries(e.geometries,i),a=await this.parseImagesAsync(e.images),o=this.parseTextures(e.textures,a),l=this.parseMaterials(e.materials,o),c=this.parseObject(e.object,r,l,o,t),f=this.parseSkeletons(e.skeletons,c);return this.bindSkeletons(c,f),this.bindLightTargets(c),c}parseShapes(e){let t={};if(e!==void 0)for(let i=0,r=e.length;i<r;i++){let a=new Ma().fromJSON(e[i]);t[a.uuid]=a}return t}parseSkeletons(e,t){let i={},r={};if(t.traverse(function(a){a.isBone&&(r[a.uuid]=a)}),e!==void 0)for(let a=0,o=e.length;a<o;a++){let l=new Mg().fromJSON(e[a],r);i[l.uuid]=l}return i}parseGeometries(e,t){let i={};if(e!==void 0){let r=new x0;for(let a=0,o=e.length;a<o;a++){let l,c=e[a];switch(c.type){case"BufferGeometry":case"InstancedBufferGeometry":l=r.parse(c);break;default:c.type in QL?l=QL[c.type].fromJSON(c,t):ot(`ObjectLoader: Unsupported geometry type "${c.type}"`)}l.uuid=c.uuid,c.name!==void 0&&(l.name=c.name),c.userData!==void 0&&(l.userData=c.userData),i[c.uuid]=l}}return i}parseMaterials(e,t){let i={},r={};if(e!==void 0){let a=new b0;a.setTextures(t);for(let o=0,l=e.length;o<l;o++){let c=e[o];i[c.uuid]===void 0&&(i[c.uuid]=a.parse(c)),r[c.uuid]=i[c.uuid]}}return r}parseAnimations(e){let t={};if(e!==void 0)for(let i=0;i<e.length;i++){let r=e[i],a=Du.parse(r);t[a.uuid]=a}return t}parseImages(e,t){let i=this,r={},a;function o(c){return i.manager.itemStart(c),a.load(c,function(){i.manager.itemEnd(c)},void 0,function(){i.manager.itemError(c),i.manager.itemEnd(c)})}function l(c){if(typeof c=="string"){let f=c,d=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(f)?f:i.resourcePath+f;return o(d)}else return c.data?{data:lh(c.type,c.data),width:c.width,height:c.height}:null}if(e!==void 0&&e.length>0){let c=new kh(t);a=new Uu(c),a.setCrossOrigin(this.crossOrigin);for(let f=0,d=e.length;f<d;f++){let m=e[f],p=m.url;if(Array.isArray(p)){let g=[];for(let y=0,T=p.length;y<T;y++){let x=p[y],_=l(x);_!==null&&(_ instanceof HTMLImageElement?g.push(_):g.push(new wr(_.data,_.width,_.height)))}r[m.uuid]=new mo(g)}else{let g=l(m.url);r[m.uuid]=new mo(g)}}}return r}async parseImagesAsync(e){let t=this,i={},r;async function a(o){if(typeof o=="string"){let l=o,c=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(l)?l:t.resourcePath+l;return await r.loadAsync(c)}else return o.data?{data:lh(o.type,o.data),width:o.width,height:o.height}:null}if(e!==void 0&&e.length>0){r=new Uu(this.manager),r.setCrossOrigin(this.crossOrigin);for(let o=0,l=e.length;o<l;o++){let c=e[o],f=c.url;if(Array.isArray(f)){let d=[];for(let m=0,p=f.length;m<p;m++){let g=f[m],y=await a(g);y!==null&&(y instanceof HTMLImageElement?d.push(y):d.push(new wr(y.data,y.width,y.height)))}i[c.uuid]=new mo(d)}else{let d=await a(c.url);i[c.uuid]=new mo(d)}}}return i}parseTextures(e,t){function i(a,o){return typeof a=="number"?a:(ot("ObjectLoader.parseTexture: Constant should be in numeric form.",a),o[a])}let r={};if(e!==void 0)for(let a=0,o=e.length;a<o;a++){let l=e[a];l.image===void 0&&ot('ObjectLoader: No "image" specified for',l.uuid),t[l.image]===void 0&&ot("ObjectLoader: Undefined image",l.image);let c=t[l.image],f=c.data,d;Array.isArray(f)?(d=new Tu,f.length===6&&(d.needsUpdate=!0)):(f&&f.data?d=new wr:d=new Bn,f&&(d.needsUpdate=!0)),d.source=c,d.uuid=l.uuid,l.name!==void 0&&(d.name=l.name),l.mapping!==void 0&&(d.mapping=i(l.mapping,p8)),l.channel!==void 0&&(d.channel=l.channel),l.offset!==void 0&&d.offset.fromArray(l.offset),l.repeat!==void 0&&d.repeat.fromArray(l.repeat),l.center!==void 0&&d.center.fromArray(l.center),l.rotation!==void 0&&(d.rotation=l.rotation),l.wrap!==void 0&&(d.wrapS=i(l.wrap[0],iN),d.wrapT=i(l.wrap[1],iN)),l.format!==void 0&&(d.format=l.format),l.internalFormat!==void 0&&(d.internalFormat=l.internalFormat),l.type!==void 0&&(d.type=l.type),l.colorSpace!==void 0&&(d.colorSpace=l.colorSpace),l.minFilter!==void 0&&(d.minFilter=i(l.minFilter,rN)),l.magFilter!==void 0&&(d.magFilter=i(l.magFilter,rN)),l.anisotropy!==void 0&&(d.anisotropy=l.anisotropy),l.flipY!==void 0&&(d.flipY=l.flipY),l.generateMipmaps!==void 0&&(d.generateMipmaps=l.generateMipmaps),l.premultiplyAlpha!==void 0&&(d.premultiplyAlpha=l.premultiplyAlpha),l.unpackAlignment!==void 0&&(d.unpackAlignment=l.unpackAlignment),l.compareFunction!==void 0&&(d.compareFunction=l.compareFunction),l.userData!==void 0&&(d.userData=l.userData),r[l.uuid]=d}return r}parseObject(e,t,i,r,a){let o;function l(p){return t[p]===void 0&&ot("ObjectLoader: Undefined geometry",p),t[p]}function c(p){if(p!==void 0){if(Array.isArray(p)){let g=[];for(let y=0,T=p.length;y<T;y++){let x=p[y];i[x]===void 0&&ot("ObjectLoader: Undefined material",x),g.push(i[x])}return g}return i[p]===void 0&&ot("ObjectLoader: Undefined material",p),i[p]}}function f(p){return r[p]===void 0&&ot("ObjectLoader: Undefined texture",p),r[p]}let d,m;switch(e.type){case"Scene":o=new Hc,e.background!==void 0&&(Number.isInteger(e.background)?o.background=new tt(e.background):o.background=f(e.background)),e.environment!==void 0&&(o.environment=f(e.environment)),e.fog!==void 0&&(e.fog.type==="Fog"?o.fog=new xg(e.fog.color,e.fog.near,e.fog.far):e.fog.type==="FogExp2"&&(o.fog=new bg(e.fog.color,e.fog.density)),e.fog.name!==""&&(o.fog.name=e.fog.name)),e.backgroundBlurriness!==void 0&&(o.backgroundBlurriness=e.backgroundBlurriness),e.backgroundIntensity!==void 0&&(o.backgroundIntensity=e.backgroundIntensity),e.backgroundRotation!==void 0&&o.backgroundRotation.fromArray(e.backgroundRotation),e.environmentIntensity!==void 0&&(o.environmentIntensity=e.environmentIntensity),e.environmentRotation!==void 0&&o.environmentRotation.fromArray(e.environmentRotation);break;case"PerspectiveCamera":o=new Tn(e.fov,e.aspect,e.near,e.far),e.focus!==void 0&&(o.focus=e.focus),e.zoom!==void 0&&(o.zoom=e.zoom),e.filmGauge!==void 0&&(o.filmGauge=e.filmGauge),e.filmOffset!==void 0&&(o.filmOffset=e.filmOffset),e.view!==void 0&&(o.view=Object.assign({},e.view));break;case"OrthographicCamera":o=new Kr(e.left,e.right,e.top,e.bottom,e.near,e.far),e.zoom!==void 0&&(o.zoom=e.zoom),e.view!==void 0&&(o.view=Object.assign({},e.view));break;case"AmbientLight":o=new v0(e.color,e.intensity);break;case"DirectionalLight":o=new g0(e.color,e.intensity),o.target=e.target||"";break;case"PointLight":o=new m0(e.color,e.intensity,e.distance,e.decay);break;case"RectAreaLight":o=new y0(e.color,e.intensity,e.width,e.height);break;case"SpotLight":o=new p0(e.color,e.intensity,e.distance,e.angle,e.penumbra,e.decay),o.target=e.target||"";break;case"HemisphereLight":o=new d0(e.color,e.groundColor,e.intensity);break;case"LightProbe":let p=new Fh().fromArray(e.sh);o=new _0(p,e.intensity);break;case"SkinnedMesh":d=l(e.geometry),m=c(e.material),o=new Eg(d,m),e.bindMode!==void 0&&(o.bindMode=e.bindMode),e.bindMatrix!==void 0&&o.bindMatrix.fromArray(e.bindMatrix),e.skeleton!==void 0&&(o.skeleton=e.skeleton);break;case"Mesh":d=l(e.geometry),m=c(e.material),o=new ln(d,m);break;case"InstancedMesh":d=l(e.geometry),m=c(e.material);let g=e.count,y=e.instanceMatrix,T=e.instanceColor;o=new wg(d,m,g),o.instanceMatrix=new _o(new Float32Array(y.array),16),T!==void 0&&(o.instanceColor=new _o(new Float32Array(T.array),T.itemSize));break;case"BatchedMesh":d=l(e.geometry),m=c(e.material),o=new Cg(e.maxInstanceCount,e.maxVertexCount,e.maxIndexCount,m),o.geometry=d,o.perObjectFrustumCulled=e.perObjectFrustumCulled,o.sortObjects=e.sortObjects,o._drawRanges=e.drawRanges,o._reservedRanges=e.reservedRanges,o._geometryInfo=e.geometryInfo.map(x=>{let _=null,b=null;return x.boundingBox!==void 0&&(_=new bn().fromJSON(x.boundingBox)),x.boundingSphere!==void 0&&(b=new En().fromJSON(x.boundingSphere)),{...x,boundingBox:_,boundingSphere:b}}),o._instanceInfo=e.instanceInfo,o._availableInstanceIds=e._availableInstanceIds,o._availableGeometryIds=e._availableGeometryIds,o._nextIndexStart=e.nextIndexStart,o._nextVertexStart=e.nextVertexStart,o._geometryCount=e.geometryCount,o._maxInstanceCount=e.maxInstanceCount,o._maxVertexCount=e.maxVertexCount,o._maxIndexCount=e.maxIndexCount,o._geometryInitialized=e.geometryInitialized,o._matricesTexture=f(e.matricesTexture.uuid),o._indirectTexture=f(e.indirectTexture.uuid),e.colorsTexture!==void 0&&(o._colorsTexture=f(e.colorsTexture.uuid)),e.boundingSphere!==void 0&&(o.boundingSphere=new En().fromJSON(e.boundingSphere)),e.boundingBox!==void 0&&(o.boundingBox=new bn().fromJSON(e.boundingBox));break;case"LOD":o=new Tg;break;case"Line":o=new bo(l(e.geometry),c(e.material));break;case"LineLoop":o=new Rg(l(e.geometry),c(e.material));break;case"LineSegments":o=new Ca(l(e.geometry),c(e.material));break;case"PointCloud":case"Points":o=new Dg(l(e.geometry),c(e.material));break;case"Sprite":o=new Sg(c(e.material));break;case"Group":o=new Ys;break;case"Bone":o=new Th;break;default:o=new $t}if(o.uuid=e.uuid,e.name!==void 0&&(o.name=e.name),e.matrix!==void 0?(o.matrix.fromArray(e.matrix),e.matrixAutoUpdate!==void 0&&(o.matrixAutoUpdate=e.matrixAutoUpdate),o.matrixAutoUpdate&&o.matrix.decompose(o.position,o.quaternion,o.scale)):(e.position!==void 0&&o.position.fromArray(e.position),e.rotation!==void 0&&o.rotation.fromArray(e.rotation),e.quaternion!==void 0&&o.quaternion.fromArray(e.quaternion),e.scale!==void 0&&o.scale.fromArray(e.scale)),e.up!==void 0&&o.up.fromArray(e.up),e.pivot!==void 0&&(o.pivot=new H().fromArray(e.pivot)),e.morphTargetDictionary!==void 0&&(o.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),e.morphTargetInfluences!==void 0&&(o.morphTargetInfluences=e.morphTargetInfluences.slice()),e.castShadow!==void 0&&(o.castShadow=e.castShadow),e.receiveShadow!==void 0&&(o.receiveShadow=e.receiveShadow),e.shadow&&(e.shadow.intensity!==void 0&&(o.shadow.intensity=e.shadow.intensity),e.shadow.bias!==void 0&&(o.shadow.bias=e.shadow.bias),e.shadow.normalBias!==void 0&&(o.shadow.normalBias=e.shadow.normalBias),e.shadow.radius!==void 0&&(o.shadow.radius=e.shadow.radius),e.shadow.mapSize!==void 0&&o.shadow.mapSize.fromArray(e.shadow.mapSize),e.shadow.camera!==void 0&&(o.shadow.camera=this.parseObject(e.shadow.camera))),e.visible!==void 0&&(o.visible=e.visible),e.frustumCulled!==void 0&&(o.frustumCulled=e.frustumCulled),e.renderOrder!==void 0&&(o.renderOrder=e.renderOrder),e.static!==void 0&&(o.static=e.static),e.userData!==void 0&&(o.userData=e.userData),e.layers!==void 0&&(o.layers.mask=e.layers),e.children!==void 0){let p=e.children;for(let g=0;g<p.length;g++)o.add(this.parseObject(p[g],t,i,r,a))}if(e.animations!==void 0){let p=e.animations;for(let g=0;g<p.length;g++){let y=p[g];o.animations.push(a[y])}}if(e.type==="LOD"){e.autoUpdate!==void 0&&(o.autoUpdate=e.autoUpdate);let p=e.levels;for(let g=0;g<p.length;g++){let y=p[g],T=o.getObjectByProperty("uuid",y.object);T!==void 0&&o.addLevel(T,y.distance,y.hysteresis)}}return o}bindSkeletons(e,t){Object.keys(t).length!==0&&e.traverse(function(i){if(i.isSkinnedMesh===!0&&i.skeleton!==void 0){let r=t[i.skeleton];r===void 0?ot("ObjectLoader: No skeleton found with UUID:",i.skeleton):i.bind(r,i.bindMatrix)}})}bindLightTargets(e){e.traverse(function(t){if(t.isDirectionalLight||t.isSpotLight){let i=t.target,r=e.getObjectByProperty("uuid",i);r!==void 0?t.target=r:t.target=new $t}})}},p8={UVMapping:C0,CubeReflectionMapping:Eo,CubeRefractionMapping:ol,EquirectangularReflectionMapping:Yh,EquirectangularRefractionMapping:jh,CubeUVReflectionMapping:$c},iN={RepeatWrapping:ch,ClampToEdgeWrapping:Mr,MirroredRepeatWrapping:fh},rN={NearestFilter:Yn,NearestMipmapNearestFilter:$x,NearestMipmapLinearFilter:ef,LinearFilter:dn,LinearMipmapNearestFilter:Zh,LinearMipmapLinearFilter:Mo},g2=new WeakMap,dx=class extends ji{constructor(e){super(e),this.isImageBitmapLoader=!0,typeof createImageBitmap>"u"&&ot("ImageBitmapLoader: createImageBitmap() not supported."),typeof fetch>"u"&&ot("ImageBitmapLoader: fetch() not supported."),this.options={premultiplyAlpha:"none"},this._abortController=new AbortController}setOptions(e){return this.options=e,this}load(e,t,i,r){e===void 0&&(e=""),this.path!==void 0&&(e=this.path+e),e=this.manager.resolveURL(e);let a=this,o=go.get(`image-bitmap:${e}`);if(o!==void 0){if(a.manager.itemStart(e),o.then){o.then(f=>{if(g2.has(o)===!0)r&&r(g2.get(o)),a.manager.itemError(e),a.manager.itemEnd(e);else return t&&t(f),a.manager.itemEnd(e),f});return}return setTimeout(function(){t&&t(o),a.manager.itemEnd(e)},0),o}let l={};l.credentials=this.crossOrigin==="anonymous"?"same-origin":"include",l.headers=this.requestHeader,l.signal=typeof AbortSignal.any=="function"?AbortSignal.any([this._abortController.signal,this.manager.abortController.signal]):this._abortController.signal;let c=fetch(e,l).then(function(f){return f.blob()}).then(function(f){return createImageBitmap(f,Object.assign(a.options,{colorSpaceConversion:"none"}))}).then(function(f){return go.add(`image-bitmap:${e}`,f),t&&t(f),a.manager.itemEnd(e),f}).catch(function(f){r&&r(f),g2.set(c,f),go.remove(`image-bitmap:${e}`),a.manager.itemError(e),a.manager.itemEnd(e)});go.add(`image-bitmap:${e}`,c),a.manager.itemStart(e)}abort(){return this._abortController.abort(),this._abortController=new AbortController,this}},Ob,Hh=class{static getContext(){return Ob===void 0&&(Ob=new(window.AudioContext||window.webkitAudioContext)),Ob}static setContext(e){Ob=e}},hx=class extends ji{constructor(e){super(e)}load(e,t,i,r){let a=this,o=new ja(this.manager);o.setResponseType("arraybuffer"),o.setPath(this.path),o.setRequestHeader(this.requestHeader),o.setWithCredentials(this.withCredentials),o.load(e,function(c){try{let f=c.slice(0);Hh.getContext().decodeAudioData(f,function(m){t(m)}).catch(l)}catch(f){l(f)}},i,r);function l(c){r?r(c):pt(c),a.manager.itemError(e)}}},aN=new mt,oN=new mt,Rc=new mt,px=class{constructor(){this.type="StereoCamera",this.aspect=1,this.eyeSep=.064,this.cameraL=new Tn,this.cameraL.layers.enable(1),this.cameraL.matrixAutoUpdate=!1,this.cameraR=new Tn,this.cameraR.layers.enable(2),this.cameraR.matrixAutoUpdate=!1,this._cache={focus:null,fov:null,aspect:null,near:null,far:null,zoom:null,eyeSep:null}}update(e){let t=this._cache;if(t.focus!==e.focus||t.fov!==e.fov||t.aspect!==e.aspect*this.aspect||t.near!==e.near||t.far!==e.far||t.zoom!==e.zoom||t.eyeSep!==this.eyeSep){t.focus=e.focus,t.fov=e.fov,t.aspect=e.aspect*this.aspect,t.near=e.near,t.far=e.far,t.zoom=e.zoom,t.eyeSep=this.eyeSep,Rc.copy(e.projectionMatrix);let r=t.eyeSep/2,a=r*t.near/t.focus,o=t.near*Math.tan(Ic*t.fov*.5)/t.zoom,l,c;oN.elements[12]=-r,aN.elements[12]=r,l=-o*t.aspect+a,c=o*t.aspect+a,Rc.elements[0]=2*t.near/(c-l),Rc.elements[8]=(c+l)/(c-l),this.cameraL.projectionMatrix.copy(Rc),l=-o*t.aspect-a,c=o*t.aspect-a,Rc.elements[0]=2*t.near/(c-l),Rc.elements[8]=(c+l)/(c-l),this.cameraR.projectionMatrix.copy(Rc)}this.cameraL.matrixWorld.copy(e.matrixWorld).multiply(oN),this.cameraR.matrixWorld.copy(e.matrixWorld).multiply(aN)}},rh=-90,ah=1,S0=class extends $t{constructor(e,t,i){super(),this.type="CubeCamera",this.renderTarget=i,this.coordinateSystem=null,this.activeMipmapLevel=0;let r=new Tn(rh,ah,e,t);r.layers=this.layers,this.add(r);let a=new Tn(rh,ah,e,t);a.layers=this.layers,this.add(a);let o=new Tn(rh,ah,e,t);o.layers=this.layers,this.add(o);let l=new Tn(rh,ah,e,t);l.layers=this.layers,this.add(l);let c=new Tn(rh,ah,e,t);c.layers=this.layers,this.add(c);let f=new Tn(rh,ah,e,t);f.layers=this.layers,this.add(f)}updateCoordinateSystem(){let e=this.coordinateSystem,t=this.children.concat(),[i,r,a,o,l,c]=t;for(let f of t)this.remove(f);if(e===Yr)i.up.set(0,1,0),i.lookAt(1,0,0),r.up.set(0,1,0),r.lookAt(-1,0,0),a.up.set(0,0,-1),a.lookAt(0,1,0),o.up.set(0,0,1),o.lookAt(0,-1,0),l.up.set(0,1,0),l.lookAt(0,0,1),c.up.set(0,1,0),c.lookAt(0,0,-1);else if(e===xu)i.up.set(0,-1,0),i.lookAt(-1,0,0),r.up.set(0,-1,0),r.lookAt(1,0,0),a.up.set(0,0,1),a.lookAt(0,1,0),o.up.set(0,0,-1),o.lookAt(0,-1,0),l.up.set(0,-1,0),l.lookAt(0,0,1),c.up.set(0,-1,0),c.lookAt(0,0,-1);else throw new Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: "+e);for(let f of t)this.add(f),f.updateMatrixWorld()}update(e,t){this.parent===null&&this.updateMatrixWorld();let{renderTarget:i,activeMipmapLevel:r}=this;this.coordinateSystem!==e.coordinateSystem&&(this.coordinateSystem=e.coordinateSystem,this.updateCoordinateSystem());let[a,o,l,c,f,d]=this.children,m=e.getRenderTarget(),p=e.getActiveCubeFace(),g=e.getActiveMipmapLevel(),y=e.xr.enabled;e.xr.enabled=!1;let T=i.texture.generateMipmaps;i.texture.generateMipmaps=!1;let x=!1;e.isWebGLRenderer===!0?x=e.state.buffers.depth.getReversed():x=e.reversedDepthBuffer,e.setRenderTarget(i,0,r),x&&e.autoClear===!1&&e.clearDepth(),e.render(t,a),e.setRenderTarget(i,1,r),x&&e.autoClear===!1&&e.clearDepth(),e.render(t,o),e.setRenderTarget(i,2,r),x&&e.autoClear===!1&&e.clearDepth(),e.render(t,l),e.setRenderTarget(i,3,r),x&&e.autoClear===!1&&e.clearDepth(),e.render(t,c),e.setRenderTarget(i,4,r),x&&e.autoClear===!1&&e.clearDepth(),e.render(t,f),i.texture.generateMipmaps=T,e.setRenderTarget(i,5,r),x&&e.autoClear===!1&&e.clearDepth(),e.render(t,d),e.setRenderTarget(m,p,g),e.xr.enabled=y,i.texture.needsPMREMUpdate=!0}},T0=class extends Tn{constructor(e=[]){super(),this.isArrayCamera=!0,this.isMultiViewCamera=!1,this.cameras=e}},E0=class{constructor(){this._previousTime=0,this._currentTime=0,this._startTime=performance.now(),this._delta=0,this._elapsed=0,this._timescale=1,this._document=null,this._pageVisibilityHandler=null}connect(e){this._document=e,e.hidden!==void 0&&(this._pageVisibilityHandler=m8.bind(this),e.addEventListener("visibilitychange",this._pageVisibilityHandler,!1))}disconnect(){this._pageVisibilityHandler!==null&&(this._document.removeEventListener("visibilitychange",this._pageVisibilityHandler),this._pageVisibilityHandler=null),this._document=null}getDelta(){return this._delta/1e3}getElapsed(){return this._elapsed/1e3}getTimescale(){return this._timescale}setTimescale(e){return this._timescale=e,this}reset(){return this._currentTime=performance.now()-this._startTime,this}dispose(){this.disconnect()}update(e){return this._pageVisibilityHandler!==null&&this._document.hidden===!0?this._delta=0:(this._previousTime=this._currentTime,this._currentTime=(e!==void 0?e:performance.now())-this._startTime,this._delta=(this._currentTime-this._previousTime)*this._timescale,this._elapsed+=this._delta),this}};function m8(){this._document.hidden===!1&&this.reset()}var Dc=new H,v2=new ei,g8=new H,Uc=new H,Oc=new H,mx=class extends $t{constructor(){super(),this.type="AudioListener",this.context=Hh.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._timer=new E0}getInput(){return this.gain}removeFilter(){return this.filter!==null&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(e){return this.filter!==null?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=e,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}updateMatrixWorld(e){super.updateMatrixWorld(e),this._timer.update();let t=this.context.listener;if(this.timeDelta=this._timer.getDelta(),this.matrixWorld.decompose(Dc,v2,g8),Uc.set(0,0,-1).applyQuaternion(v2),Oc.set(0,1,0).applyQuaternion(v2),t.positionX){let i=this.context.currentTime+this.timeDelta;t.positionX.linearRampToValueAtTime(Dc.x,i),t.positionY.linearRampToValueAtTime(Dc.y,i),t.positionZ.linearRampToValueAtTime(Dc.z,i),t.forwardX.linearRampToValueAtTime(Uc.x,i),t.forwardY.linearRampToValueAtTime(Uc.y,i),t.forwardZ.linearRampToValueAtTime(Uc.z,i),t.upX.linearRampToValueAtTime(Oc.x,i),t.upY.linearRampToValueAtTime(Oc.y,i),t.upZ.linearRampToValueAtTime(Oc.z,i)}else t.setPosition(Dc.x,Dc.y,Dc.z),t.setOrientation(Uc.x,Uc.y,Uc.z,Oc.x,Oc.y,Oc.z)}},M0=class extends $t{constructor(e){super(),this.type="Audio",this.listener=e,this.context=e.context,this.gain=this.context.createGain(),this.gain.connect(e.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl=!0,this.source=null,this.sourceType="empty",this._startedAt=0,this._progress=0,this._connected=!1,this.filters=[]}getOutput(){return this.gain}setNodeSource(e){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=e,this.connect(),this}setMediaElementSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaNode",this.source=this.context.createMediaElementSource(e),this.connect(),this}setMediaStreamSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaStreamNode",this.source=this.context.createMediaStreamSource(e),this.connect(),this}setBuffer(e){return this.buffer=e,this.sourceType="buffer",this.autoplay&&this.play(),this}play(e=0){if(this.isPlaying===!0){ot("Audio: Audio is already playing.");return}if(this.hasPlaybackControl===!1){ot("Audio: this Audio has no playback control.");return}this._startedAt=this.context.currentTime+e;let t=this.context.createBufferSource();return t.buffer=this.buffer,t.loop=this.loop,t.loopStart=this.loopStart,t.loopEnd=this.loopEnd,t.onended=this.onEnded.bind(this),t.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=t,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}pause(){if(this.hasPlaybackControl===!1){ot("Audio: this Audio has no playback control.");return}return this.isPlaying===!0&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,this.loop===!0&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this}stop(e=0){if(this.hasPlaybackControl===!1){ot("Audio: this Audio has no playback control.");return}return this._progress=0,this.source!==null&&(this.source.stop(this.context.currentTime+e),this.source.onended=null),this.isPlaying=!1,this}connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let e=1,t=this.filters.length;e<t;e++)this.filters[e-1].connect(this.filters[e]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this._connected=!0,this}disconnect(){if(this._connected!==!1){if(this.filters.length>0){this.source.disconnect(this.filters[0]);for(let e=1,t=this.filters.length;e<t;e++)this.filters[e-1].disconnect(this.filters[e]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this._connected=!1,this}}getFilters(){return this.filters}setFilters(e){return e||(e=[]),this._connected===!0?(this.disconnect(),this.filters=e.slice(),this.connect()):this.filters=e.slice(),this}setDetune(e){return this.detune=e,this.isPlaying===!0&&this.source.detune!==void 0&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this}getDetune(){return this.detune}getFilter(){return this.getFilters()[0]}setFilter(e){return this.setFilters(e?[e]:[])}setPlaybackRate(e){if(this.hasPlaybackControl===!1){ot("Audio: this Audio has no playback control.");return}return this.playbackRate=e,this.isPlaying===!0&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this}getPlaybackRate(){return this.playbackRate}onEnded(){this.isPlaying=!1,this._progress=0}getLoop(){return this.hasPlaybackControl===!1?(ot("Audio: this Audio has no playback control."),!1):this.loop}setLoop(e){if(this.hasPlaybackControl===!1){ot("Audio: this Audio has no playback control.");return}return this.loop=e,this.isPlaying===!0&&(this.source.loop=this.loop),this}setLoopStart(e){return this.loopStart=e,this}setLoopEnd(e){return this.loopEnd=e,this}getVolume(){return this.gain.gain.value}setVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}copy(e,t){return super.copy(e,t),e.sourceType!=="buffer"?(ot("Audio: Audio source type cannot be copied."),this):(this.autoplay=e.autoplay,this.buffer=e.buffer,this.detune=e.detune,this.loop=e.loop,this.loopStart=e.loopStart,this.loopEnd=e.loopEnd,this.offset=e.offset,this.duration=e.duration,this.playbackRate=e.playbackRate,this.hasPlaybackControl=e.hasPlaybackControl,this.sourceType=e.sourceType,this.filters=e.filters.slice(),this)}clone(e){return new this.constructor(this.listener).copy(this,e)}},Lc=new H,sN=new ei,v8=new H,Nc=new H,gx=class extends M0{constructor(e){super(e),this.panner=this.context.createPanner(),this.panner.panningModel="HRTF",this.panner.connect(this.gain)}connect(){return super.connect(),this.panner.connect(this.gain),this}disconnect(){return super.disconnect(),this.panner.disconnect(this.gain),this}getOutput(){return this.panner}getRefDistance(){return this.panner.refDistance}setRefDistance(e){return this.panner.refDistance=e,this}getRolloffFactor(){return this.panner.rolloffFactor}setRolloffFactor(e){return this.panner.rolloffFactor=e,this}getDistanceModel(){return this.panner.distanceModel}setDistanceModel(e){return this.panner.distanceModel=e,this}getMaxDistance(){return this.panner.maxDistance}setMaxDistance(e){return this.panner.maxDistance=e,this}setDirectionalCone(e,t,i){return this.panner.coneInnerAngle=e,this.panner.coneOuterAngle=t,this.panner.coneOuterGain=i,this}updateMatrixWorld(e){if(super.updateMatrixWorld(e),this.hasPlaybackControl===!0&&this.isPlaying===!1)return;this.matrixWorld.decompose(Lc,sN,v8),Nc.set(0,0,1).applyQuaternion(sN);let t=this.panner;if(t.positionX){let i=this.context.currentTime+this.listener.timeDelta;t.positionX.linearRampToValueAtTime(Lc.x,i),t.positionY.linearRampToValueAtTime(Lc.y,i),t.positionZ.linearRampToValueAtTime(Lc.z,i),t.orientationX.linearRampToValueAtTime(Nc.x,i),t.orientationY.linearRampToValueAtTime(Nc.y,i),t.orientationZ.linearRampToValueAtTime(Nc.z,i)}else t.setPosition(Lc.x,Lc.y,Lc.z),t.setOrientation(Nc.x,Nc.y,Nc.z)}},vx=class{constructor(e,t=2048){this.analyser=e.context.createAnalyser(),this.analyser.fftSize=t,this.data=new Uint8Array(this.analyser.frequencyBinCount),e.getOutput().connect(this.analyser)}getFrequencyData(){return this.analyser.getByteFrequencyData(this.data),this.data}getAverageFrequency(){let e=0,t=this.getFrequencyData();for(let i=0;i<t.length;i++)e+=t[i];return e/t.length}},w0=class{constructor(e,t,i){this.binding=e,this.valueSize=i;let r,a,o;switch(t){case"quaternion":r=this._slerp,a=this._slerpAdditive,o=this._setAdditiveIdentityQuaternion,this.buffer=new Float64Array(i*6),this._workIndex=5;break;case"string":case"bool":r=this._select,a=this._select,o=this._setAdditiveIdentityOther,this.buffer=new Array(i*5);break;default:r=this._lerp,a=this._lerpAdditive,o=this._setAdditiveIdentityNumeric,this.buffer=new Float64Array(i*5)}this._mixBufferRegion=r,this._mixBufferRegionAdditive=a,this._setIdentity=o,this._origIndex=3,this._addIndex=4,this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,this.useCount=0,this.referenceCount=0}accumulate(e,t){let i=this.buffer,r=this.valueSize,a=e*r+r,o=this.cumulativeWeight;if(o===0){for(let l=0;l!==r;++l)i[a+l]=i[l];o=t}else{o+=t;let l=t/o;this._mixBufferRegion(i,a,0,l,r)}this.cumulativeWeight=o}accumulateAdditive(e){let t=this.buffer,i=this.valueSize,r=i*this._addIndex;this.cumulativeWeightAdditive===0&&this._setIdentity(),this._mixBufferRegionAdditive(t,r,0,e,i),this.cumulativeWeightAdditive+=e}apply(e){let t=this.valueSize,i=this.buffer,r=e*t+t,a=this.cumulativeWeight,o=this.cumulativeWeightAdditive,l=this.binding;if(this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,a<1){let c=t*this._origIndex;this._mixBufferRegion(i,r,c,1-a,t)}o>0&&this._mixBufferRegionAdditive(i,r,this._addIndex*t,1,t);
vendor: 4,240 bytes, line 13
13for(let c=t,f=t+t;c!==f;++c)if(i[c]!==i[c+t]){l.setValue(i,r);break}}saveOriginalState(){let e=this.binding,t=this.buffer,i=this.valueSize,r=i*this._origIndex;e.getValue(t,r);for(let a=i,o=r;a!==o;++a)t[a]=t[r+a%i];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){let e=this.valueSize*3;this.binding.setValue(this.buffer,e)}_setAdditiveIdentityNumeric(){let e=this._addIndex*this.valueSize,t=e+this.valueSize;for(let i=e;i<t;i++)this.buffer[i]=0}_setAdditiveIdentityQuaternion(){this._setAdditiveIdentityNumeric(),this.buffer[this._addIndex*this.valueSize+3]=1}_setAdditiveIdentityOther(){let e=this._origIndex*this.valueSize,t=this._addIndex*this.valueSize;for(let i=0;i<this.valueSize;i++)this.buffer[t+i]=this.buffer[e+i]}_select(e,t,i,r,a){if(r>=.5)for(let o=0;o!==a;++o)e[t+o]=e[i+o]}_slerp(e,t,i,r){ei.slerpFlat(e,t,e,t,e,i,r)}_slerpAdditive(e,t,i,r,a){let o=this._workIndex*a;ei.multiplyQuaternionsFlat(e,o,e,t,e,i),ei.slerpFlat(e,t,e,t,e,o,r)}_lerp(e,t,i,r,a){let o=1-r;for(let l=0;l!==a;++l){let c=t+l;e[c]=e[c]*o+e[i+l]*r}}_lerpAdditive(e,t,i,r,a){for(let o=0;o!==a;++o){let l=t+o;e[l]=e[l]+e[i+o]*r}}},bw="\\[\\]\\.:\\/",y8=new RegExp("["+bw+"]","g"),xw="[^"+bw+"]",_8="[^"+bw.replace("\\.","")+"]",b8=/((?:WC+[\/:])*)/.source.replace("WC",xw),x8=/(WCOD+)?/.source.replace("WCOD",_8),S8=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",xw),T8=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",xw),E8=new RegExp("^"+b8+x8+S8+T8+"$"),M8=["material","materials","bones","map"],U2=class{constructor(e,t,i){let r=i||sn.parseTrackName(t);this._targetGroup=e,this._bindings=e.subscribe_(t,r)}getValue(e,t){this.bind();let i=this._targetGroup.nCachedObjects_,r=this._bindings[i];r!==void 0&&r.getValue(e,t)}setValue(e,t){let i=this._bindings;for(let r=this._targetGroup.nCachedObjects_,a=i.length;r!==a;++r)i[r].setValue(e,t)}bind(){let e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,i=e.length;t!==i;++t)e[t].bind()}unbind(){let e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,i=e.length;t!==i;++t)e[t].unbind()}},sn=class n{constructor(e,t,i){this.path=t,this.parsedPath=i||n.parseTrackName(t),this.node=n.findNode(e,this.parsedPath.nodeName),this.rootNode=e,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(e,t,i){return e&&e.isAnimationObjectGroup?new n.Composite(e,t,i):new n(e,t,i)}static sanitizeNodeName(e){return e.replace(/\s/g,"_").replace(y8,"")}static parseTrackName(e){let t=E8.exec(e);if(t===null)throw new Error("PropertyBinding: Cannot parse trackName: "+e);let i={nodeName:t[2],objectName:t[3],objectIndex:t[4],propertyName:t[5],propertyIndex:t[6]},r=i.nodeName&&i.nodeName.lastIndexOf(".");if(r!==void 0&&r!==-1){let a=i.nodeName.substring(r+1);M8.indexOf(a)!==-1&&(i.nodeName=i.nodeName.substring(0,r),i.objectName=a)}if(i.propertyName===null||i.propertyName.length===0)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+e);return i}static findNode(e,t){if(t===void 0||t===""||t==="."||t===-1||t===e.name||t===e.uuid)return e;if(e.skeleton){let i=e.skeleton.getBoneByName(t);if(i!==void 0)return i}if(e.children){let i=function(a){for(let o=0;o<a.length;o++){let l=a[o];if(l.name===t||l.uuid===t)return l;let c=i(l.children);if(c)return c}return null},r=i(e.children);if(r)return r}return null}_getValue_unavailable(){}_setValue_unavailable(){}_getValue_direct(e,t){e[t]=this.targetObject[this.propertyName]}_getValue_array(e,t){let i=this.resolvedProperty;for(let r=0,a=i.length;r!==a;++r)e[t++]=i[r]}_getValue_arrayElement(e,t){e[t]=this.resolvedProperty[this.propertyIndex]}_getValue_toArray(e,t){this.resolvedProperty.toArray(e,t)}_setValue_direct(e,t){this.targetObject[this.propertyName]=e[t]}_setValue_direct_setNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.needsUpdate=!0}_setValue_direct_setMatrixWorldNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_array(e,t){let i=this.resolvedProperty;for(let r=0,a=i.length;r!==a;++r)i[r]=e[t++]}_setValue_array_setNeedsUpdate(e,t){let i=this.resolvedProperty;for(let r=0,a=i.length;r!==a;++r)i[r]=e[t++];this.targetObject.needsUpdate=!0}
vendor: 4,149 bytes, line 13
13_setValue_array_setMatrixWorldNeedsUpdate(e,t){let i=this.resolvedProperty;for(let r=0,a=i.length;r!==a;++r)i[r]=e[t++];this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_arrayElement(e,t){this.resolvedProperty[this.propertyIndex]=e[t]}_setValue_arrayElement_setNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.needsUpdate=!0}_setValue_arrayElement_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_fromArray(e,t){this.resolvedProperty.fromArray(e,t)}_setValue_fromArray_setNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.needsUpdate=!0}_setValue_fromArray_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.matrixWorldNeedsUpdate=!0}_getValue_unbound(e,t){this.bind(),this.getValue(e,t)}_setValue_unbound(e,t){this.bind(),this.setValue(e,t)}bind(){let e=this.node,t=this.parsedPath,i=t.objectName,r=t.propertyName,a=t.propertyIndex;if(e||(e=n.findNode(this.rootNode,t.nodeName),this.node=e),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!e){ot("PropertyBinding: No target node found for track: "+this.path+".");return}if(i){let f=t.objectIndex;switch(i){case"materials":if(!e.material){pt("PropertyBinding: Can not bind to material as node does not have a material.",this);return}if(!e.material.materials){pt("PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);return}e=e.material.materials;break;case"bones":if(!e.skeleton){pt("PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);return}e=e.skeleton.bones;for(let d=0;d<e.length;d++)if(e[d].name===f){f=d;break}break;case"map":if("map"in e){e=e.map;break}if(!e.material){pt("PropertyBinding: Can not bind to material as node does not have a material.",this);return}if(!e.material.map){pt("PropertyBinding: Can not bind to material.map as node.material does not have a map.",this);return}e=e.material.map;break;default:if(e[i]===void 0){pt("PropertyBinding: Can not bind to objectName of node undefined.",this);return}e=e[i]}if(f!==void 0){if(e[f]===void 0){pt("PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,e);return}e=e[f]}}let o=e[r];if(o===void 0){let f=t.nodeName;pt("PropertyBinding: Trying to update property for track: "+f+"."+r+" but it wasn't found.",e);return}let l=this.Versioning.None;this.targetObject=e,e.isMaterial===!0?l=this.Versioning.NeedsUpdate:e.isObject3D===!0&&(l=this.Versioning.MatrixWorldNeedsUpdate);let c=this.BindingType.Direct;if(a!==void 0){if(r==="morphTargetInfluences"){if(!e.geometry){pt("PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);return}if(!e.geometry.morphAttributes){pt("PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);return}e.morphTargetDictionary[a]!==void 0&&(a=e.morphTargetDictionary[a])}c=this.BindingType.ArrayElement,this.resolvedProperty=o,this.propertyIndex=a}else o.fromArray!==void 0&&o.toArray!==void 0?(c=this.BindingType.HasFromToArray,this.resolvedProperty=o):Array.isArray(o)?(c=this.BindingType.EntireArray,this.resolvedProperty=o):this.propertyName=r;this.getValue=this.GetterByBindingType[c],this.setValue=this.SetterByBindingTypeAndVersioning[c][l]}unbind(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}};sn.Composite=U2;sn.prototype.BindingType={Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3};sn.prototype.Versioning={None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2};sn.prototype.GetterByBindingType=[sn.prototype._getValue_direct,sn.prototype._getValue_array,sn.prototype._getValue_arrayElement,sn.prototype._getValue_toArray];sn.prototype.SetterByBindingTypeAndVersioning=[[sn.prototype._setValue_direct,sn.prototype._setValue_direct_setNeedsUpdate,sn.prototype._setValue_direct_setMatrixWorldNeedsUpdate],[sn.prototype._setValue_array,sn.prototype._setValue_array_setNeedsUpdate,sn.prototype._setValue_array_setMatr
vendor: 16,511 bytes, line 13
13ixWorldNeedsUpdate],[sn.prototype._setValue_arrayElement,sn.prototype._setValue_arrayElement_setNeedsUpdate,sn.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate],[sn.prototype._setValue_fromArray,sn.prototype._setValue_fromArray_setNeedsUpdate,sn.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]];var yx=class{constructor(){this.isAnimationObjectGroup=!0,this.uuid=Ea(),this._objects=Array.prototype.slice.call(arguments),this.nCachedObjects_=0;let e={};this._indicesByUUID=e;for(let i=0,r=arguments.length;i!==r;++i)e[arguments[i].uuid]=i;this._paths=[],this._parsedPaths=[],this._bindings=[],this._bindingsIndicesByPath={};let t=this;this.stats={objects:{get total(){return t._objects.length},get inUse(){return this.total-t.nCachedObjects_}},get bindingsPerObject(){return t._bindings.length}}}add(){let e=this._objects,t=this._indicesByUUID,i=this._paths,r=this._parsedPaths,a=this._bindings,o=a.length,l,c=e.length,f=this.nCachedObjects_;for(let d=0,m=arguments.length;d!==m;++d){let p=arguments[d],g=p.uuid,y=t[g];if(y===void 0){y=c++,t[g]=y,e.push(p);for(let T=0,x=o;T!==x;++T)a[T].push(new sn(p,i[T],r[T]))}else if(y<f){l=e[y];let T=--f,x=e[T];t[x.uuid]=y,e[y]=x,t[g]=T,e[T]=p;for(let _=0,b=o;_!==b;++_){let S=a[_],E=S[T],C=S[y];S[y]=E,C===void 0&&(C=new sn(p,i[_],r[_])),S[T]=C}}else e[y]!==l&&pt("AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.")}this.nCachedObjects_=f}remove(){let e=this._objects,t=this._indicesByUUID,i=this._bindings,r=i.length,a=this.nCachedObjects_;for(let o=0,l=arguments.length;o!==l;++o){let c=arguments[o],f=c.uuid,d=t[f];if(d!==void 0&&d>=a){let m=a++,p=e[m];t[p.uuid]=d,e[d]=p,t[f]=m,e[m]=c;for(let g=0,y=r;g!==y;++g){let T=i[g],x=T[m],_=T[d];T[d]=x,T[m]=_}}}this.nCachedObjects_=a}uncache(){let e=this._objects,t=this._indicesByUUID,i=this._bindings,r=i.length,a=this.nCachedObjects_,o=e.length;for(let l=0,c=arguments.length;l!==c;++l){let f=arguments[l],d=f.uuid,m=t[d];if(m!==void 0)if(delete t[d],m<a){let p=--a,g=e[p],y=--o,T=e[y];t[g.uuid]=m,e[m]=g,t[T.uuid]=p,e[p]=T,e.pop();for(let x=0,_=r;x!==_;++x){let b=i[x],S=b[p],E=b[y];b[m]=S,b[p]=E,b.pop()}}else{let p=--o,g=e[p];p>0&&(t[g.uuid]=m),e[m]=g,e.pop();for(let y=0,T=r;y!==T;++y){let x=i[y];x[m]=x[p],x.pop()}}}this.nCachedObjects_=a}subscribe_(e,t){let 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o=0,l=1,c=32;o<c;o++,l++){let f=o/c*Math.PI*2,d=l/c*Math.PI*2;r.push(Math.cos(f),Math.sin(f),1,Math.cos(d),Math.sin(d),1)}i.setAttribute("position",new ut(r,3));let a=new Li({fog:!1,toneMapped:!1});this.cone=new Ca(i,a),this.add(this.cone),this.update()}dispose(){this.cone.geometry.dispose(),this.cone.material.dispose()}update(){this.light.updateWorldMatrix(!0,!1),this.light.target.updateWorldMatrix(!0,!1),this.parent?(this.parent.updateWorldMatrix(!0),this.matrix.copy(this.parent.matrixWorld).invert().multiply(this.light.matrixWorld)):this.matrix.copy(this.light.matrixWorld),this.matrixWorld.copy(this.light.matrixWorld);let e=this.light.distance?this.light.distance:1e3,t=e*Math.tan(this.light.angle);this.cone.scale.set(t,t,e),dN.setFromMatrixPosition(this.light.target.matrixWorld),this.cone.lookAt(dN),this.color!==void 0?this.cone.material.color.set(this.color):this.cone.material.color.copy(this.light.color)}},mu=new H,Nb=new mt,_2=new mt,Ax=class extends Ca{constructor(e){let t=yP(e),i=new wt,r=[],a=[];for(let f=0;f<t.length;f++){let d=t[f];d.parent&&d.parent.isBone&&(r.push(0,0,0),r.push(0,0,0),a.push(0,0,0),a.push(0,0,0))}i.setAttribute("position",new ut(r,3)),i.setAttribute("color",new ut(a,3));let o=new Li({vertexColors:!0,depthTest:!1,depthWrite:!1,toneMapped:!1,transparent:!0});super(i,o),this.isSkeletonHelper=!0,this.type="SkeletonHelper",this.root=e,this.bones=t,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1;let l=new tt(255),c=new tt(65280);this.setColors(l,c)}updateMatrixWorld(e){let t=this.bones,i=this.geometry,r=i.getAttribute("position");_2.copy(this.root.matrixWorld).invert();for(let a=0,o=0;a<t.length;a++){let l=t[a];l.parent&&l.parent.isBone&&(Nb.multiplyMatrices(_2,l.matrixWorld),mu.setFromMatrixPosition(Nb),r.setXYZ(o,mu.x,mu.y,mu.z),Nb.multiplyMatrices(_2,l.parent.matrixWorld),mu.setFromMatrixPosition(Nb),r.setXYZ(o+1,mu.x,mu.y,mu.z),o+=2)}i.getAttribute("position").needsUpdate=!0,super.updateMatrixWorld(e)}setColors(e,t){let r=this.geometry.getAttribute("color");for(let a=0;a<r.count;a+=2)r.setXYZ(a,e.r,e.g,e.b),r.setXYZ(a+1,t.r,t.g,t.b);return r.needsUpdate=!0,this}dispose(){this.geometry.dispose(),this.material.dispose()}};function yP(n){let e=[];n.isBone===!0&&e.push(n);for(let t=0;t<n.children.length;t++)e.push(...yP(n.children[t]));return e}var Cx=class extends ln{constructor(e,t,i){let r=new Nh(t,4,2),a=new Aa({wireframe:!0,fog:!1,toneMapped:!1});super(r,a),this.light=e,this.color=i,this.type="PointLightHelper",this.matrix=this.light.matrixWorld,this.matrixAutoUpdate=!1,this.update()}dispose(){this.geometry.dispose(),this.material.dispose()}update(){this.light.updateWorldMatrix(!0,!1),this.color!==void 0?this.material.color.set(this.color):this.material.color.copy(this.light.color)}},D8=new H,hN=new tt,pN=new tt,Rx=class extends $t{constructor(e,t,i){super(),this.light=e,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=i,this.type="HemisphereLightHelper";let r=new Lh(t);r.rotateY(Math.PI*.5),this.material=new Aa({wireframe:!0,fog:!1,toneMapped:!1}),this.color===void 0&&(this.material.vertexColors=!0);let a=r.getAttribute("position"),o=new Float32Array(a.count*3);r.setAttribute("color",new an(o,3)),this.add(new ln(r,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){let e=this.children[0];if(this.color!==void 0)this.material.color.set(this.color);else{let t=e.geometry.getAttribute("color");hN.copy(this.light.color),pN.copy(this.light.groundColor);for(let i=0,r=t.count;i<r;i++){let a=i<r/2?hN:pN;t.setXYZ(i,a.r,a.g,a.b)}t.needsUpdate=!0}this.light.updateWorldMatrix(!0,!1),e.lookAt(D8.setFromMatrixPosition(this.light.matrixWorld).negate())}},Dx=class extends Ca{constructor(e=10,t=10,i=4473924,r=8947848){i=new tt(i),r=new tt(r);let a=t/2,o=e/t,l=e/2,c=[],f=[];for(let p=0,g=0,y=-l;p<=t;p++,y+=o){c.push(-l,0,y,l,0,y),c.push(y,0,-l,y,0,l);let T=p===a?i:r;T.toArray(f,g),g+=3,T.toArray(f,g),g+=3,T.toArray(f,g),g+=3,T.toArray(f,g),g+=3}let d=new wt;d.setAttribute("position",new ut(c,3)),d.setAttribute("color",new ut(f,3));let m=new Li({vertexColors:!0,toneMapped:!1});super(d,m),this.type="GridHelper"}dispose(){this.geometry.dispose(),this.material.dispose()}},Ux=class extends Ca{constructor(e=10,t=16,i=8,r=64,a=4473924,o=8947848){a=new tt(a),o=new tt(o);let l=[],c=[];if(t>1)for(let m=0;m<t;m++){let p=m/t*(Math.PI*2),g=Math.sin(p)*e,y=Math.cos(p)*e;l.push(0,0,0),l.push(g,0,y);let T=m&1?a:o;c.push(T.r,T.g,T.b),c.push(T.r,T.g,T.b)}for(let m=0;m<i;m++){let p=m&1?a:o,g=e-e/i*m;for(let y=0;y<r;y++){let T=y/r*(Math.PI*2),x=Math.sin(T)*g,_=Math.cos(T)*g;l.push(x,0,_),c.push(p.r,p.g,p.b),T=(y+1)/r*(Math.PI*2),x=Math.sin(T)*g,_=Math.cos(T)*g,l.push(x,0,_),c.push(p.r,p.g,p.b)}}let f=new wt;f.setAttribute("position",new ut(l,3)),f.setAttribute("color",new ut(c,3));let d=new Li({vertexColors:!0,toneMapped:!1});super(f,d),this.type="PolarGridHelper"}dispose(){this.geometry.dispose(),this.material.dispose()}},mN=new H,Pb=new H,gN=new H,Ox=class extends $t{constructor(e,t,i){super(),this.light=e,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=i,this.type="DirectionalLightHelper",t===void 0&&(t=1);let r=new wt;r.setAttribute("position",new ut([-t,t,0,t,t,0,t,-t,0,-t,-t,0,-t,t,0],3));let a=new Li({fog:!1,toneMapped:!1});this.lightPlane=new bo(r,a),this.add(this.lightPlane),r=new wt,r.setAttribute("position",new ut([0,0,0,0,0,1],3)),this.targetLine=new bo(r,a),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){this.light.updateWorldMatrix(!0,!1),this.light.target.updateWorldMatrix(!0,!1),mN.setFromMatrixPosition(this.light.matrixWorld),Pb.setFromMatrixPosition(this.light.target.matrixWorld),gN.subVectors(Pb,mN),this.lightPlane.lookAt(Pb),this.color!==void 0?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(Pb),this.targetLine.scale.z=gN.length()}},Ib=new H,qn=new Kc,Lx=class extends Ca{constructor(e){let t=new wt,i=new Li({color:16777215,vertexColors:!0,toneMapped:!1}),r=[],a=[],o={};l("n1","n2"),l("n2","n4"),l("n4","n3"),l("n3","n1"),l("f1","f2"),l("f2","f4"),l("f4","f3"),l("f3","f1"),l("n1","f1"),l("n2","f2"),l("n3","f3"),l("n4","f4"),l("p","n1"),l("p","n2"),l("p","n3"),l("p","n4"),l("u1","u2"),l("u2","u3"),l("u3","u1"),l("c","t"),l("p","c"),l("cn1","cn2"),l("cn3","cn4"),l("cf1","cf2"),l("cf3","cf4");function l(y,T){c(y),c(T)}function c(y){r.push(0,0,0),a.push(0,0,0),o[y]===void 0&&(o[y]=[]),o[y].push(r.length/3-1)}t.setAttribute("position",new ut(r,3)),t.setAttribute("color",new ut(a,3)),super(t,i),this.type="CameraHelper",this.camera=e,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=o,this.update();let f=new tt(16755200),d=new tt(16711680),m=new tt(43775),p=new tt(16777215),g=new tt(3355443);this.setColors(f,d,m,p,g)}setColors(e,t,i,r,a){let l=this.geometry.getAttribute("color");return l.setXYZ(0,e.r,e.g,e.b),l.setXYZ(1,e.r,e.g,e.b),l.setXYZ(2,e.r,e.g,e.b),l.setXYZ(3,e.r,e.g,e.b),l.setXYZ(4,e.r,e.g,e.b),l.setXYZ(5,e.r,e.g,e.b),l.setXYZ(6,e.r,e.g,e.b),l.setXYZ(7,e.r,e.g,e.b),l.setXYZ(8,e.r,e.g,e.b),l.setXYZ(9,e.r,e.g,e.b),l.setXYZ(10,e.r,e.g,e.b),l.setXYZ(11,e.r,e.g,e.b),l.setXYZ(12,e.r,e.g,e.b),l.setXYZ(13,e.r,e.g,e.b),l.setXYZ(14,e.r,e.g,e.b),l.setXYZ(15,e.r,e.g,e.b),l.setXYZ(16,e.r,e.g,e.b),l.setXYZ(17,e.r,e.g,e.b),l.setXYZ(18,e.r,e.g,e.b),l.setXYZ(19,e.r,e.g,e.b),l.setXYZ(20,e.r,e.g,e.b),l.setXYZ(21,e.r,e.g,e.b),l.setXYZ(22,e.r,e.g,e.b),l.setXYZ(23,e.r,e.g,e.b),l.setXYZ(24,t.r,t.g,t.b),l.setXYZ(25,t.r,t.g,t.b),l.setXYZ(26,t.r,t.g,t.b),l.setXYZ(27,t.r,t.g,t.b),l.setXYZ(28,t.r,t.g,t.b),l.setXYZ(29,t.r,t.g,t.b),l.setXYZ(30,t.r,t.g,t.b),l.setXYZ(31,t.r,t.g,t.b),l.setXYZ(32,i.r,i.g,i.b),l.setXYZ(33,i.r,i.g,i.b),l.setXYZ(34,i.r,i.g,i.b),l.setXYZ(35,i.r,i.g,i.b),l.setXYZ(36,i.r,i.g,i.b),l.setXYZ(37,i.r,i.g,i.b),l.setXYZ(38,r.r,r.g,r.b),l.setXYZ(39,r.r,r.g,r.b),l.setXYZ(40,a.r,a.g,a.b),l.setXYZ(41,a.r,a.g,a.b),l.setXYZ(42,a.r,a.g,a.b),l.setXYZ(43,a.r,a.g,a.b),l.setXYZ(44,a.r,a.g,a.b),l.setXYZ(45,a.r,a.g,a.b),l.setXYZ(46,a.r,a.g,a.b),l.setXYZ(47,a.r,a.g,a.b),l.setXYZ(48,a.r,a.g,a.b),l.setXYZ(49,a.r,a.g,a.b),l.needsUpdate=!0,this}update(){let e=this.geometry,t=this.pointMap,i=1,r=1,a,o;if(qn.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),this.camera.reversedDepth===!0)a=1,o=0;else if(this.camera.coordinateSystem===Yr)a=-1,o=1;else if(this.camera.coordinateSystem===xu)a=0,o=1;else throw new Error("THREE.CameraHelper.update(): Invalid coordinate system: "+this.camera.coordinateSystem);$n("c",t,e,qn,0,0,a),$n("t",t,e,qn,0,0,o),$n("n1",t,e,qn,-i,-r,a),$n("n2",t,e,qn,i,-r,a),$n("n3",t,e,qn,-i,r,a),$n("n4",t,e,qn,i,r,a),$n("f1",t,e,qn,-i,-r,o),$n("f2",t,e,qn,i,-r,o),$n("f3",t,e,qn,-i,r,o),$n("f4",t,e,qn,i,r,o),$n("u1",t,e,qn,i*.7,r*1.1,a),$n("u2",t,e,qn,-i*.7,r*1.1,a),$n("u3",t,e,qn,0,r*2,a),$n("cf1",t,e,qn,-i,0,o),$n("cf2",t,e,qn,i,0,o),$n("cf3",t,e,qn,0,-r,o),$n("cf4",t,e,qn,0,r,o),$n("cn1",t,e,qn,-i,0,a),$n("cn2",t,e,qn,i,0,a),$n("cn3",t,e,qn,0,-r,a),$n("cn4",t,e,qn,0,r,a),e.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}};function $n(n,e,t,i,r,a,o){Ib.set(r,a,o).unproject(i);let l=e[n];if(l!==void 0){let c=t.getAttribute("position");for(let f=0,d=l.length;f<d;f++)c.setXYZ(l[f],Ib.x,Ib.y,Ib.z)}}var zb=new bn,Nx=class extends Ca{constructor(e,t=16776960){let i=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),r=new Float32Array(8*3),a=new wt;a.setIndex(new an(i,1)),a.setAttribute("position",new an(r,3)),super(a,new Li({color:t,toneMapped:!1})),this.object=e,this.type="BoxHelper",this.matrixAutoUpdate=!1,this.update()}update(){if(this.object!==void 0&&zb.setFromObject(this.object),zb.isEmpty())return;let e=zb.min,t=zb.max,i=this.geometry.attributes.position,r=i.array;r[0]=t.x,r[1]=t.y,r[2]=t.z,r[3]=e.x,r[4]=t.y,r[5]=t.z,r[6]=e.x,r[7]=e.y,r[8]=t.z,r[9]=t.x,r[10]=e.y,r[11]=t.z,r[12]=t.x,r[13]=t.y,r[14]=e.z,r[15]=e.x,r[16]=t.y,r[17]=e.z,r[18]=e.x,r[19]=e.y,r[20]=e.z,r[21]=t.x,r[22]=e.y,r[23]=e.z,i.needsUpdate=!0,this.geometry.computeBoundingSphere()}setFromObject(e){return this.object=e,this.update(),this}copy(e,t){return super.copy(e,t),this.object=e.object,this}dispose(){this.geometry.dispose(),this.material.dispose()}},Px=class extends Ca{constructor(e,t=16776960){let i=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),r=[1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],a=new wt;a.setIndex(new an(i,1)),a.setAttribute("position",new ut(r,3)),super(a,new Li({color:t,toneMapped:!1})),this.box=e,this.type="Box3Helper",this.geometry.computeBoundingSphere()}updateMatrixWorld(e){let t=this.box;t.isEmpty()||(t.getCenter(this.position),t.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(e))}dispose(){this.geometry.dispose(),this.material.dispose()}},Ix=class extends bo{constructor(e,t=1,i=16776960){let r=i,a=[1,-1,0,-1,1,0,-1,-1,0,1,1,0,-1,1,0,-1,-1,0,1,-1,0,1,1,0],o=new wt;o.setAttribute("position",new ut(a,3)),o.computeBoundingSphere(),super(o,new Li({color:r,toneMapped:!1})),this.type="PlaneHelper",this.plane=e,this.size=t;let l=[1,1,0,-1,1,0,-1,-1,0,1,1,0,-1,-1,0,1,-1,0],c=new wt;c.setAttribute("position",new ut(l,3)),c.computeBoundingSphere(),this.add(new ln(c,new Aa({color:r,opacity:.2,transparent:!0,depthWrite:!1,toneMapped:!1})))}updateMatrixWorld(e){this.position.set(0,0,0),this.scale.set(.5*this.size,.5*this.size,1),this.lookAt(this.plane.normal),this.translateZ(-this.plane.constant),super.updateMatrixWorld(e)}dispose(){this.geometry.dispose(),this.material.dispose(),this.children[0].geometry.dispose(),this.children[0].material.dispose()}},vN=new H,kb,b2,zx=class extends $t{constructor(e=new H(0,0,1),t=new H(0,0,0),i=1,r=16776960,a=i*.2,o=a*.2){super(),this.type="ArrowHelper",kb===void 0&&(kb=new wt,kb.setAttribute("position",new ut([0,0,0,0,1,0],3)),b2=new wh(.5,1,5,1),b2.translate(0,-.5,0)),this.position.copy(t),this.line=new bo(kb,new Li({color:r,toneMapped:!1})),this.line.matrixAutoUpdate=!1,this.add(this.line),this.cone=new ln(b2,new Aa({color:r,toneMapped:!1})),this.cone.matrixAutoUpdate=!1,this.add(this.cone),this.setDirection(e),this.setLength(i,a,o)}setDirection(e){if(e.y>.99999)this.quaternion.set(0,0,0,1);else if(e.y<-.99999)this.quaternion.set(1,0,0,0);else{vN.set(e.z,0,-e.x).normalize();let t=Math.acos(e.y);this.quaternion.setFromAxisAngle(vN,t)}}setLength(e,t=e*.2,i=t*.2){this.line.scale.set(1,Math.max(1e-4,e-t),1),this.line.updateMatrix(),this.cone.scale.set(i,t,i),this.cone.position.y=e,this.cone.updateMatrix()}setColor(e){this.line.material.color.set(e),this.cone.material.color.set(e)}copy(e){return super.copy(e,!1),this.line.copy(e.line),this.cone.copy(e.cone),this}dispose(){this.line.geometry.dispose(),this.line.material.dispose(),this.cone.geometry.dispose(),this.cone.material.dispose()}},kx=class extends Ca{constructor(e=1){let t=[0,0,0,e,0,0,0,0,0,0,e,0,0,0,0,0,0,e],i=[1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],r=new wt;r.setAttribute("position",new ut(t,3)),r.setAttribute("color",new ut(i,3));let a=new Li({vertexColors:!0,toneMapped:!1});super(r,a),this.type="AxesHelper"}setColors(e,t,i){let r=new tt,a=this.geometry.attributes.color.array;return r.set(e),r.toArray(a,0),r.toArray(a,3),r.set(t),r.toArray(a,6),r.toArray(a,9),r.set(i),r.toArray(a,12),r.toArray(a,15),this.geometry.attributes.color.needsUpdate=!0,this}dispose(){this.geometry.dispose(),this.material.dispose()}},Fx=class{constructor(){this.type="ShapePath",this.color=new tt,this.subPaths=[],this.currentPath=null}moveTo(e,t){return this.currentPath=new qc,this.subPaths.push(this.currentPath),this.currentPath.moveTo(e,t),this}lineTo(e,t){return this.currentPath.lineTo(e,t),this}quadraticCurveTo(e,t,i,r){return this.currentPath.quadraticCurveTo(e,t,i,r),this}bezierCurveTo(e,t,i,r,a,o){return this.currentPath.bezierCurveTo(e,t,i,r,a,o),this}splineThru(e){return this.currentPath.splineThru(e),this}toShapes(e){function t(_){let b=[];for(let S=0,E=_.length;S<E;S++){let C=_[S],D=new Ma;D.curves=C.curves,b.push(D)}return b}function i(_,b){let S=b.length,E=!1;for(let C=S-1,D=0;D<S;C=D++){let U=b[C],w=b[D],R=w.x-U.x,L=w.y-U.y;if(Math.abs(L)>Number.EPSILON){if(L<0&&(U=b[D],R=-R,w=b[C],L=-L),_.y<U.y||_.y>w.y)continue;if(_.y===U.y){if(_.x===U.x)return!0}else{let I=L*(_.x-U.x)-R*(_.y-U.y);if(I===0)return!0;if(I<0)continue;E=!E}}else{if(_.y!==U.y)continue;if(w.x<=_.x&&_.x<=U.x||U.x<=_.x&&_.x<=w.x)return!0}}return E}let r=Ya.isClockWise,a=this.subPaths;if(a.length===0)return[];let o,l,c,f=[];if(a.length===1)return l=a[0],c=new Ma,c.curves=l.curves,f.push(c),f;let d=!r(a[0].getPoints());d=e?!d:d;let m=[],p=[],g=[],y=0,T;p[y]=void 0,g[y]=[];for(let _=0,b=a.length;_<b;_++)l=a[_],T=l.getPoints(),o=r(T),o=e?!o:o,o?(!d&&p[y]&&y++,p[y]={s:new Ma,p:T},p[y].s.curves=l.curves,d&&y++,g[y]=[]):g[y].push({h:l,p:T[0]});if(!p[0])return t(a);if(p.length>1){let _=!1,b=0;for(let S=0,E=p.length;S<E;S++)m[S]=[];for(let S=0,E=p.length;S<E;S++){let C=g[S];for(let D=0;D<C.length;D++){let U=C[D],w=!0;for(let R=0;R<p.length;R++)i(U.p,p[R].p)&&(S!==R&&b++,w?(w=!1,m[R].push(U)):_=!0);w&&m[S].push(U)}}b>0&&_===!1&&(g=m)}let x;for(let _=0,b=p.length;_<b;_++){c=p[_].s,f.push(c),x=g[_];for(let S=0,E=x.length;S<E;S++)c.holes.push(x[S].h)}return f}},Bx=class extends wa{constructor(e,t=null){super(),this.object=e,this.domElement=t,this.enabled=!0,this.state=-1,this.keys={},this.mouseButtons={LEFT:null,MIDDLE:null,RIGHT:null},this.touches={ONE:null,TWO:null}}connect(e){if(e===void 0){ot("Controls: connect() now requires an element.");return}this.domElement!==null&&this.disconnect(),this.domElement=e}disconnect(){}dispose(){}update(){}};function U8(n,e){let t=n.image&&n.image.width?n.image.width/n.image.height:1;return t>e?(n.repeat.x=1,n.repeat.y=t/e,n.offset.x=0,n.offset.y=(1-n.repeat.y)/2):(n.repeat.x=e/t,n.repeat.y=1,n.offset.x=(1-n.repeat.x)/2,n.offset.y=0),n}function O8(n,e){let t=n.image&&n.image.width?n.image.width/n.image.height:1;return t>e?(n.repeat.x=e/t,n.repeat.y=1,n.offset.x=(1-n.repeat.x)/2,n.offset.y=0):(n.repeat.x=1,n.repeat.y=t/e,n.offset.x=0,n.offset.y=(1-n.repeat.y)/2),n}function L8(n){return n.repeat.x=1,n.repeat.y=1,n.offset.x=0,n.offset.y=0,n}function u1(n,e,t,i){let r=N8(i);switch(t){case r1:return n*e;case O0:return n*e/r.components*r.byteLength;case Kh:return n*e/r.components*r.byteLength;case Nu:return n*e*2/r.components*r.byteLength;case L0:return n*e*2/r.components*r.byteLength;case a1:return n*e*3/r.components*r.byteLength;case _i:return n*e*4/r.components*r.byteLength;case N0:return n*e*4/r.components*r.byteLength;case Qh:case Jh:return Math.floor((n+3)/4)*Math.floor((e+3)/4)*8;case $h:case ep:return Math.floor((n+3)/4)*Math.floor((e+3)/4)*16;case I0:case k0:return Math.max(n,16)*Math.max(e,8)/4;case P0:case z0:return Math.max(n,8)*Math.max(e,8)/2;case F0:case B0:case V0:case G0:return Math.floor((n+3)/4)*Math.floor((e+3)/4)*8;case H0:case W0:case X0:return Math.floor((n+3)/4)*Math.floor((e+3)/4)*16;case q0:return Math.floor((n+3)/4)*Math.floor((e+3)/4)*16;case Y0:return Math.floor((n+4)/5)*Math.floor((e+3)/4)*16;case j0:return Math.floor((n+4)/5)*Math.floor((e+4)/5)*16;case Z0:return Math.floor((n+5)/6)*Math.floor((e+4)/5)*16;case K0:return Math.floor((n+5)/6)*Math.floor((e+5)/6)*16;case Q0:return Math.floor((n+7)/8)*Math.floor((e+4)/5)*16;case J0:return Math.floor((n+7)/8)*Math.floor((e+5)/6)*16;case $0:return Math.floor((n+7)/8)*Math.floor((e+7)/8)*16;case ev:return Math.floor((n+9)/10)*Math.floor((e+4)/5)*16;case tv:return Math.floor((n+9)/10)*Math.floor((e+5)/6)*16;case nv:return Math.floor((n+9)/10)*Math.floor((e+7)/8)*16;case iv:return Math.floor((n+9)/10)*Math.floor((e+9)/10)*16;case rv:return 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vendor: 4,709 bytes, lines 13-126
13function o(l,c){if(l.isInterleavedBufferAttribute&&(l=l.data),l.isGLBufferAttribute){let d=e.get(l);(!d||d.version<l.version)&&e.set(l,{buffer:l.buffer,type:l.type,bytesPerElement:l.elementSize,version:l.version});return}let f=e.get(l);if(f===void 0)e.set(l,t(l,c));else if(f.version<l.version){if(f.size!==l.array.byteLength)throw new Error("THREE.WebGLAttributes: The size of the buffer attribute's array buffer does not match the original size. Resizing buffer attributes is not supported.");i(f.buffer,l,c),f.version=l.version}}return{get:r,remove:a,update:o}}var I8=`#ifdef USE_ALPHAHASH 14 if ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard; 15#endif`,z8=`#ifdef USE_ALPHAHASH 16 const float ALPHA_HASH_SCALE = 0.05; 17 float hash2D( vec2 value ) { 18 return fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) ); 19 } 20 float hash3D( vec3 value ) { 21 return hash2D( vec2( hash2D( value.xy ), value.z ) ); 22 } 23 float getAlphaHashThreshold( vec3 position ) { 24 float maxDeriv = max( 25 length( dFdx( position.xyz ) ), 26 length( dFdy( position.xyz ) ) 27 ); 28 float pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv ); 29 vec2 pixScales = vec2( 30 exp2( floor( log2( pixScale ) ) ), 31 exp2( ceil( log2( pixScale ) ) ) 32 ); 33 vec2 alpha = vec2( 34 hash3D( floor( pixScales.x * position.xyz ) ), 35 hash3D( floor( pixScales.y * position.xyz ) ) 36 ); 37 float lerpFactor = fract( log2( pixScale ) ); 38 float x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y; 39 float a = min( lerpFactor, 1.0 - lerpFactor ); 40 vec3 cases = vec3( 41 x * x / ( 2.0 * a * ( 1.0 - a ) ), 42 ( x - 0.5 * a ) / ( 1.0 - a ), 43 1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) ) 44 ); 45 float threshold = ( x < ( 1.0 - a ) ) 46 ? ( ( x < a ) ? cases.x : cases.y ) 47 : cases.z; 48 return clamp( threshold , 1.0e-6, 1.0 ); 49 } 50#endif`,k8=`#ifdef USE_ALPHAMAP 51 diffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g; 52#endif`,F8=`#ifdef USE_ALPHAMAP 53 uniform sampler2D alphaMap; 54#endif`,B8=`#ifdef USE_ALPHATEST 55 #ifdef ALPHA_TO_COVERAGE 56 diffuseColor.a = smoothstep( alphaTest, alphaTest + fwidth( diffuseColor.a ), diffuseColor.a ); 57 if ( diffuseColor.a == 0.0 ) discard; 58 #else 59 if ( diffuseColor.a < alphaTest ) discard; 60 #endif 61#endif`,H8=`#ifdef USE_ALPHATEST 62 uniform float alphaTest; 63#endif`,V8=`#ifdef USE_AOMAP 64 float ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0; 65 reflectedLight.indirectDiffuse *= ambientOcclusion; 66 #if defined( USE_CLEARCOAT ) 67 clearcoatSpecularIndirect *= ambientOcclusion; 68 #endif 69 #if defined( USE_SHEEN ) 70 sheenSpecularIndirect *= ambientOcclusion; 71 #endif 72 #if defined( USE_ENVMAP ) && defined( STANDARD ) 73 float dotNV = saturate( dot( geometryNormal, geometryViewDir ) ); 74 reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness ); 75 #endif 76#endif`,G8=`#ifdef USE_AOMAP 77 uniform sampler2D aoMap; 78 uniform float aoMapIntensity; 79#endif`,W8=`#ifdef USE_BATCHING 80 #if ! defined( GL_ANGLE_multi_draw ) 81 #define gl_DrawID _gl_DrawID 82 uniform int _gl_DrawID; 83 #endif 84 uniform highp sampler2D batchingTexture; 85 uniform highp usampler2D batchingIdTexture; 86 mat4 getBatchingMatrix( const in float i ) { 87 int size = textureSize( batchingTexture, 0 ).x; 88 int j = int( i ) * 4; 89 int x = j % size; 90 int y = j / size; 91 vec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 ); 92 vec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 ); 93 vec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 ); 94 vec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 ); 95 return mat4( v1, v2, v3, v4 ); 96 } 97 float getIndirectIndex( const in int i ) { 98 int size = textureSize( batchingIdTexture, 0 ).x; 99 int x = i % size; 100 int y = i / size; 101 return float( texelFetch( batchingIdTexture, ivec2( x, y ), 0 ).r ); 102 } 103#endif 104#ifdef USE_BATCHING_COLOR 105 uniform sampler2D batchingColorTexture; 106 vec4 getBatchingColor( const in float i ) { 107 int size = textureSize( batchingColorTexture, 0 ).x; 108 int j = int( i ); 109 int x = j % size; 110 int y = j / size; 111 return texelFetch( batchingColorTexture, ivec2( x, y ), 0 ); 112 } 113#endif`,X8=`#ifdef USE_BATCHING 114 mat4 batchingMatrix = getBatchingMatrix( getIndirectIndex( gl_DrawID ) ); 115#endif`,q8=`vec3 transformed = vec3( position ); 116#ifdef USE_ALPHAHASH 117 vPosition = vec3( position ); 118#endif`,Y8=`vec3 objectNormal = vec3( normal ); 119#ifdef USE_TANGENT 120 vec3 objectTangent = vec3( tangent.xyz ); 121#endif`,j8=`float G_BlinnPhong_Implicit( ) { 122 return 0.25; 123} 124float D_BlinnPhong( const in float shininess, const in float dotNH ) { 125 return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess ); 126}
127vec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) { 128 vec3 halfDir = normalize( lightDir + viewDir ); 129 float dotNH = saturate( dot( normal, halfDir ) ); 130 float dotVH = saturate( dot( viewDir, halfDir ) ); 131 vec3 F = F_Schlick( specularColor, 1.0, dotVH ); 132 float G = G_BlinnPhong_Implicit( ); 133 float D = D_BlinnPhong( shininess, dotNH ); 134 return F * ( G * D ); 135} // validated`,Z8=`#ifdef USE_IRIDESCENCE 136 const mat3 XYZ_TO_REC709 = mat3( 137 3.2404542, -0.9692660, 0.0556434, 138 -1.5371385, 1.8760108, -0.2040259, 139 -0.4985314, 0.0415560, 1.0572252 140 ); 141 vec3 Fresnel0ToIor( vec3 fresnel0 ) { 142 vec3 sqrtF0 = sqrt( fresnel0 ); 143 return ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 ); 144 } 145 vec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) { 146 return pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) ); 147 } 148 float IorToFresnel0( float transmittedIor, float incidentIor ) { 149 return pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor )); 150 } 151 vec3 evalSensitivity( float OPD, vec3 shift ) { 152 float phase = 2.0 * PI * OPD * 1.0e-9; 153 vec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 ); 154 vec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 ); 155 vec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 ); 156 vec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var ); 157 xyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) ); 158 xyz /= 1.0685e-7; 159 vec3 rgb = XYZ_TO_REC709 * xyz; 160 return rgb; 161 } 162 vec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) { 163 vec3 I; 164 float iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) ); 165 float sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) ); 166 float cosTheta2Sq = 1.0 - sinTheta2Sq; 167 if ( cosTheta2Sq < 0.0 ) { 168 return vec3( 1.0 ); 169 } 170 float cosTheta2 = sqrt( cosTheta2Sq ); 171 float R0 = IorToFresnel0( iridescenceIOR, outsideIOR ); 172 float R12 = F_Schlick( R0, 1.0, cosTheta1 );
173 float T121 = 1.0 - R12; 174 float phi12 = 0.0; 175 if ( iridescenceIOR < outsideIOR ) phi12 = PI; 176 float phi21 = PI - phi12; 177 vec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) ); vec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR ); 178 vec3 R23 = F_Schlick( R1, 1.0, cosTheta2 ); 179 vec3 phi23 = vec3( 0.0 ); 180 if ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI; 181 if ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI; 182 if ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI; 183 float OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2; 184 vec3 phi = vec3( phi21 ) + phi23; 185 vec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 ); 186 vec3 r123 = sqrt( R123 ); 187 vec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 ); 188 vec3 C0 = R12 + Rs; 189 I = C0; 190 vec3 Cm = Rs - T121; 191 for ( int m = 1; m <= 2; ++ m ) { 192 Cm *= r123; 193 vec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi ); 194 I += Cm * Sm; 195 } 196 return max( I, vec3( 0.0 ) ); 197 } 198#endif`,K8=`#ifdef USE_BUMPMAP 199 uniform sampler2D bumpMap; 200 uniform float bumpScale; 201 vec2 dHdxy_fwd() { 202 vec2 dSTdx = dFdx( vBumpMapUv ); 203 vec2 dSTdy = dFdy( vBumpMapUv ); 204 float Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x; 205 float dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll; 206 float dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll; 207 return vec2( dBx, dBy ); 208 } 209 vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) { 210 vec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) ); 211 vec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) ); 212 vec3 vN = surf_norm; 213 vec3 R1 = cross( vSigmaY, vN ); 214 vec3 R2 = cross( vN, vSigmaX ); 215 float fDet = dot( vSigmaX, R1 ) * faceDirection; 216 vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 ); 217 return normalize( abs( fDet ) * surf_norm - vGrad ); 218 } 219#endif`,Q8=`#if NUM_CLIPPING_PLANES > 0 220 vec4 plane; 221 #ifdef ALPHA_TO_COVERAGE 222 float distanceToPlane, distanceGradient; 223 float clipOpacity = 1.0; 224 #pragma unroll_loop_start 225 for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) { 226 plane = clippingPlanes[ i ]; 227 distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w; 228 distanceGradient = fwidth( distanceToPlane ) / 2.0; 229 clipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane ); 230 if ( clipOpacity == 0.0 ) discard; 231 } 232 #pragma unroll_loop_end 233 #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES 234 float unionClipOpacity = 1.0; 235 #pragma unroll_loop_start 236 for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) { 237 plane = clippingPlanes[ i ]; 238 distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w; 239 distanceGradient = fwidth( distanceToPlane ) / 2.0; 240 unionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane ); 241 } 242 #pragma unroll_loop_end 243 clipOpacity *= 1.0 - unionClipOpacity; 244 #endif 245 diffuseColor.a *= clipOpacity; 246 if ( diffuseColor.a == 0.0 ) discard; 247 #else 248 #pragma unroll_loop_start 249 for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) { 250 plane = clippingPlanes[ i ]; 251 if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard; 252 } 253 #pragma unroll_loop_end 254 #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES 255 bool clipped = true; 256 #pragma unroll_loop_start 257 for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) { 258 plane = clippingPlanes[ i ]; 259 clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped; 260 } 261 #pragma unroll_loop_end 262 if ( clipped ) discard; 263 #endif 264 #endif 265#endif`,J8=`#if NUM_CLIPPING_PLANES > 0 266 varying vec3 vClipPosition; 267 uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ]; 268#endif`,$8=`#if NUM_CLIPPING_PLANES > 0 269 varying vec3 vClipPosition; 270#endif`,eH=`#if NUM_CLIPPING_PLANES > 0 271 vClipPosition = - mvPosition.xyz; 272#endif`,tH=`#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA ) 273 diffuseColor *= vColor; 274#endif`,nH=`#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA ) 275 varying vec4 vColor; 276#endif`,iH=`#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR ) 277 varying vec4 vColor; 278#endif`,rH=`#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR ) 279 vColor = vec4( 1.0 ); 280#endif 281#ifdef USE_COLOR_ALPHA 282 vColor *= color; 283#elif defined( USE_COLOR ) 284 vColor.rgb *= color; 285#endif 286#ifdef USE_INSTANCING_COLOR 287 vColor.rgb *= instanceColor.rgb; 288#endif 289#ifdef USE_BATCHING_COLOR 290 vColor *= getBatchingColor( getIndirectIndex( gl_DrawID ) ); 291#endif`,aH=`#define PI 3.141592653589793 292#define PI2 6.283185307179586 293#define PI_HALF 1.5707963267948966 294#define RECIPROCAL_PI 0.3183098861837907 295#define RECIPROCAL_PI2 0.15915494309189535 296#define EPSILON 1e-6 297#ifndef saturate 298#define saturate( a ) clamp( a, 0.0, 1.0 ) 299#endif 300#define whiteComplement( a ) ( 1.0 - saturate( a ) ) 301float pow2( const in float x ) { return x*x; } 302vec3 pow2( const in vec3 x ) { return x*x; } 303float pow3( const in float x ) { return x*x*x; } 304float pow4( const in float x ) { float x2 = x*x; return x2*x2; } 305float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); } 306float average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); } 307highp float rand( const in vec2 uv ) { 308 const highp float a = 12.9898, b = 78.233, c = 43758.5453; 309 highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI ); 310 return fract( sin( sn ) * c ); 311} 312#ifdef HIGH_PRECISION 313 float precisionSafeLength( vec3 v ) { return length( v ); } 314#else 315 float precisionSafeLength( vec3 v ) { 316 float maxComponent = max3( abs( v ) ); 317 return length( v / maxComponent ) * maxComponent; 318 } 319#endif 320struct IncidentLight { 321 vec3 color; 322 vec3 direction; 323 bool visible; 324}; 325struct ReflectedLight { 326 vec3 directDiffuse; 327 vec3 directSpecular; 328 vec3 indirectDiffuse; 329 vec3 indirectSpecular; 330}; 331#ifdef USE_ALPHAHASH 332 varying vec3 vPosition; 333#endif 334vec3 transformDirection( in vec3 dir, in mat4 matrix ) { 335 return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz ); 336} 337vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) { 338 return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz ); 339} 340bool isPerspectiveMatrix( mat4 m ) { 341 return m[ 2 ][ 3 ] == - 1.0; 342} 343vec2 equirectUv( in vec3 dir ) { 344 float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5; 345 float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5; 346 return vec2( u, v ); 347}
348vec3 BRDF_Lambert( const in vec3 diffuseColor ) { 349 return RECIPROCAL_PI * diffuseColor; 350} 351vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) { 352 float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH ); 353 return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel ); 354} 355float F_Schlick( const in float f0, const in float f90, const in float dotVH ) { 356 float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH ); 357 return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel ); 358} // validated`,oH=`#ifdef ENVMAP_TYPE_CUBE_UV 359 #define cubeUV_minMipLevel 4.0 360 #define cubeUV_minTileSize 16.0 361 float getFace( vec3 direction ) { 362 vec3 absDirection = abs( direction ); 363 float face = - 1.0; 364 if ( absDirection.x > absDirection.z ) { 365 if ( absDirection.x > absDirection.y ) 366 face = direction.x > 0.0 ? 0.0 : 3.0; 367 else 368 face = direction.y > 0.0 ? 1.0 : 4.0; 369 } else { 370 if ( absDirection.z > absDirection.y ) 371 face = direction.z > 0.0 ? 2.0 : 5.0; 372 else 373 face = direction.y > 0.0 ? 1.0 : 4.0; 374 } 375 return face; 376 } 377 vec2 getUV( vec3 direction, float face ) { 378 vec2 uv; 379 if ( face == 0.0 ) { 380 uv = vec2( direction.z, direction.y ) / abs( direction.x ); 381 } else if ( face == 1.0 ) { 382 uv = vec2( - direction.x, - direction.z ) / abs( direction.y ); 383 } else if ( face == 2.0 ) { 384 uv = vec2( - direction.x, direction.y ) / abs( direction.z ); 385 } else if ( face == 3.0 ) { 386 uv = vec2( - direction.z, direction.y ) / abs( direction.x ); 387 } else if ( face == 4.0 ) { 388 uv = vec2( - direction.x, direction.z ) / abs( direction.y ); 389 } else { 390 uv = vec2( direction.x, direction.y ) / abs( direction.z ); 391 } 392 return 0.5 * ( uv + 1.0 ); 393 } 394 vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) { 395 float face = getFace( direction ); 396 float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 ); 397 mipInt = max( mipInt, cubeUV_minMipLevel ); 398 float faceSize = exp2( mipInt ); 399 highp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0; 400 if ( face > 2.0 ) { 401 uv.y += faceSize; 402 face -= 3.0; 403 } 404 uv.x += face * faceSize; 405 uv.x += filterInt * 3.0 * cubeUV_minTileSize; 406 uv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize ); 407 uv.x *= CUBEUV_TEXEL_WIDTH; 408 uv.y *= CUBEUV_TEXEL_HEIGHT; 409 #ifdef texture2DGradEXT 410 return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb; 411 #else 412 return texture2D( envMap, uv ).rgb; 413 #endif 414 } 415 #define cubeUV_r0 1.0 416 #define cubeUV_m0 - 2.0 417 #define cubeUV_r1 0.8 418 #define cubeUV_m1 - 1.0 419 #define cubeUV_r4 0.4 420 #define cubeUV_m4 2.0 421 #define cubeUV_r5 0.305 422 #define cubeUV_m5 3.0 423 #define cubeUV_r6 0.21 424 #define cubeUV_m6 4.0 425 float roughnessToMip( float roughness ) { 426 float mip = 0.0; 427 if ( roughness >= cubeUV_r1 ) { 428 mip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0; 429 } else if ( roughness >= cubeUV_r4 ) { 430 mip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1; 431 } else if ( roughness >= cubeUV_r5 ) { 432 mip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4; 433 } else if ( roughness >= cubeUV_r6 ) { 434 mip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5; 435 } else { 436 mip = - 2.0 * log2( 1.16 * roughness ); } 437 return mip; 438 } 439 vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) { 440 float mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP ); 441 float mipF = fract( mip ); 442 float mipInt = floor( mip ); 443 vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt ); 444 if ( mipF == 0.0 ) { 445 return vec4( color0, 1.0 ); 446 } else { 447 vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 ); 448 return vec4( mix( color0, color1, mipF ), 1.0 ); 449 } 450 } 451#endif`,sH=`vec3 transformedNormal = objectNormal; 452#ifdef USE_TANGENT 453 vec3 transformedTangent = objectTangent; 454#endif 455#ifdef USE_BATCHING 456 mat3 bm = mat3( batchingMatrix ); 457 transformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) ); 458 transformedNormal = bm * transformedNormal; 459 #ifdef USE_TANGENT 460 transformedTangent = bm * transformedTangent; 461 #endif 462#endif 463#ifdef USE_INSTANCING 464 mat3 im = mat3( instanceMatrix ); 465 transformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) ); 466 transformedNormal = im * transformedNormal; 467 #ifdef USE_TANGENT 468 transformedTangent = im * transformedTangent; 469 #endif 470#endif 471transformedNormal = normalMatrix * transformedNormal; 472#ifdef FLIP_SIDED 473 transformedNormal = - transformedNormal; 474#endif 475#ifdef USE_TANGENT 476 transformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz; 477 #ifdef FLIP_SIDED 478 transformedTangent = - transformedTangent; 479 #endif 480#endif`,lH=`#ifdef USE_DISPLACEMENTMAP 481 uniform sampler2D displacementMap; 482 uniform float displacementScale; 483 uniform float displacementBias; 484#endif`,uH=`#ifdef USE_DISPLACEMENTMAP 485 transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + dis
485placementBias ); 486#endif`,cH=`#ifdef USE_EMISSIVEMAP 487 vec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv ); 488 #ifdef DECODE_VIDEO_TEXTURE_EMISSIVE 489 emissiveColor = sRGBTransferEOTF( emissiveColor ); 490 #endif 491 totalEmissiveRadiance *= emissiveColor.rgb; 492#endif`,fH=`#ifdef USE_EMISSIVEMAP 493 uniform sampler2D emissiveMap; 494#endif`,dH="gl_FragColor = linearToOutputTexel( gl_FragColor );",hH=`vec4 LinearTransferOETF( in vec4 value ) { 495 return value; 496} 497vec4 sRGBTransferEOTF( in vec4 value ) { 498 return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a ); 499} 500vec4 sRGBTransferOETF( in vec4 value ) { 501 return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a ); 502}`,pH=`#ifdef USE_ENVMAP 503 #ifdef ENV_WORLDPOS 504 vec3 cameraToFrag; 505 if ( isOrthographic ) { 506 cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) ); 507 } else { 508 cameraToFrag = normalize( vWorldPosition - cameraPosition ); 509 } 510 vec3 worldNormal = inverseTransformDirection( normal, viewMatrix ); 511 #ifdef ENVMAP_MODE_REFLECTION 512 vec3 reflectVec = reflect( cameraToFrag, worldNormal ); 513 #else 514 vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio ); 515 #endif 516 #else 517 vec3 reflectVec = vReflect; 518 #endif 519 #ifdef ENVMAP_TYPE_CUBE 520 vec4 envColor = textureCube( envMap, envMapRotation * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) ); 521 #ifdef ENVMAP_BLENDING_MULTIPLY 522 outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity ); 523 #elif defined( ENVMAP_BLENDING_MIX ) 524 outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity ); 525 #elif defined( ENVMAP_BLENDING_ADD ) 526 outgoingLight += envColor.xyz * specularStrength * reflectivity; 527 #endif 528 #endif 529#endif`,mH=`#ifdef USE_ENVMAP 530 uniform float envMapIntensity; 531 uniform float flipEnvMap; 532 uniform mat3 envMapRotation; 533 #ifdef ENVMAP_TYPE_CUBE 534 uniform samplerCube envMap; 535 #else 536 uniform sampler2D envMap; 537 #endif 538#endif`,gH=`#ifdef USE_ENVMAP 539 uniform float reflectivity; 540 #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT ) 541 #define ENV_WORLDPOS 542 #endif 543 #ifdef ENV_WORLDPOS 544 varying vec3 vWorldPosition; 545 uniform float refractionRatio; 546 #else 547 varying vec3 vReflect; 548 #endif 549#endif`,vH=`#ifdef USE_ENVMAP 550 #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT ) 551 #define ENV_WORLDPOS 552 #endif 553 #ifdef ENV_WORLDPOS 554 555 varying vec3 vWorldPosition; 556 #else 557 varying vec3 vReflect; 558 uniform float refractionRatio; 559 #endif 560#endif`,yH=`#ifdef USE_ENVMAP 561 #ifdef ENV_WORLDPOS 562 vWorldPosition = worldPosition.xyz; 563 #else 564 vec3 cameraToVertex; 565 if ( isOrthographic ) { 566 cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) ); 567 } else {
568 cameraToVertex = normalize( worldPosition.xyz - cameraPosition ); 569 } 570 vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix ); 571 #ifdef ENVMAP_MODE_REFLECTION 572 vReflect = reflect( cameraToVertex, worldNormal ); 573 #else 574 vReflect = refract( cameraToVertex, worldNormal, refractionRatio ); 575 #endif 576 #endif 577#endif`,_H=`#ifdef USE_FOG 578 vFogDepth = - mvPosition.z; 579#endif`,bH=`#ifdef USE_FOG 580 varying float vFogDepth; 581#endif`,xH=`#ifdef USE_FOG 582 #ifdef FOG_EXP2 583 float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth ); 584 #else 585 float fogFactor = smoothstep( fogNear, fogFar, vFogDepth ); 586 #endif 587 gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor ); 588#endif`,SH=`#ifdef USE_FOG 589 uniform vec3 fogColor; 590 varying float vFogDepth; 591 #ifdef FOG_EXP2 592 uniform float fogDensity; 593 #else 594 uniform float fogNear; 595 uniform float fogFar; 596 #endif 597#endif`,TH=`#ifdef USE_GRADIENTMAP 598 uniform sampler2D gradientMap; 599#endif 600vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) { 601 float dotNL = dot( normal, lightDirection ); 602 vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 ); 603 #ifdef USE_GRADIENTMAP 604 return vec3( texture2D( gradientMap, coord ).r ); 605 #else 606 vec2 fw = fwidth( coord ) * 0.5; 607 return mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) ); 608 #endif 609}`,EH=`#ifdef USE_LIGHTMAP 610 uniform sampler2D lightMap; 611 uniform float lightMapIntensity; 612#endif`,MH=`LambertMaterial material; 613material.diffuseColor = diffuseColor.rgb; 614material.specularStrength = specularStrength;`,wH=`varying vec3 vViewPosition; 615struct LambertMaterial { 616 vec3 diffuseColor; 617 float specularStrength; 618}; 619void RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) { 620 float dotNL = saturate( dot( geometryNormal, directLight.direction ) ); 621 vec3 irradiance = dotNL * directLight.color; 622 reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); 623} 624void RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) { 625 reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); 626} 627#define RE_Direct RE_Direct_Lambert 628#define RE_IndirectDiffuse RE_IndirectDiffuse_Lambert`,AH=`uniform bool receiveShadow; 629uniform vec3 ambientLightColor; 630#if defined( USE_LIGHT_PROBES ) 631 uniform vec3 lightProbe[ 9 ]; 632#endif 633vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) { 634 float x = normal.x, y = normal.y, z = normal.z; 635 vec3 result = shCoefficients[ 0 ] * 0.886227; 636 result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y; 637 result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z; 638 result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x; 639 result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y; 640 result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z; 641 result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 ); 642 result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z; 643 result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y ); 644 return result; 645} 646vec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) { 647 vec3 worldNormal = inverseTransformDirection( normal, viewMatrix ); 648 vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe ); 649 return irradiance; 650} 651vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) { 652 vec3 irradiance = ambientLightColor; 653 return irradiance; 654} 655float getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) { 656 float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 ); 657 if ( cutoffDistance > 0.0 ) { 658 distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) ); 659 } 660 return distanceFalloff; 661} 662float getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) { 663 return smoothstep( coneCosine, penumbraCosine, angleCosine ); 664} 665#if NUM_DIR_LIGHTS > 0 666 struct DirectionalLight { 667 vec3 direction; 668 vec3 color; 669 }; 670 uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ]; 671 void getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) { 672 light.color = directionalLight.color; 673 light.direction = directionalLight.direction; 674 light.visible = true; 675 } 676#endif 677#if NUM_POINT_LIGHTS > 0 678 struct PointLight { 679 vec3 position; 680 vec3 color; 681 float distance; 682 float decay; 683 }; 684 uniform PointLight pointLights[ NUM_POINT_LIGHTS ]; 685 void getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) { 686 vec3 lVector = pointLight.position - geometryPosition; 687 light.direction = normalize( lVector ); 688 float lightDistance = length( lVector ); 689 light.color = pointLight.color; 690 light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay ); 691 light.visible = ( light.color != vec3( 0.0 ) ); 692 } 693#endif
694#if NUM_SPOT_LIGHTS > 0 695 struct SpotLight { 696 vec3 position; 697 vec3 direction; 698 vec3 color; 699 float distance; 700 float decay; 701 float coneCos; 702 float penumbraCos; 703 }; 704 uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ]; 705 void getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) { 706 vec3 lVector = spotLight.position - geometryPosition; 707 light.direction = normalize( lVector ); 708 float angleCos = dot( light.direction, spotLight.direction ); 709 float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos ); 710 if ( spotAttenuation > 0.0 ) { 711 float lightDistance = length( lVector ); 712 light.color = spotLight.color * spotAttenuation; 713 light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay ); 714 light.visible = ( light.color != vec3( 0.0 ) ); 715 } else { 716 light.color = vec3( 0.0 ); 717 light.visible = false; 718 } 719 } 720#endif 721#if NUM_RECT_AREA_LIGHTS > 0 722 struct RectAreaLight { 723 vec3 color; 724 vec3 position; 725 vec3 halfWidth; 726 vec3 halfHeight; 727 }; 728 uniform sampler2D ltc_1; uniform sampler2D ltc_2; 729 uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ]; 730#endif 731#if NUM_HEMI_LIGHTS > 0 732 struct HemisphereLight { 733 vec3 direction; 734 vec3 skyColor; 735 vec3 groundColor; 736 }; 737 uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ]; 738 vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) { 739 float dotNL = dot( normal, hemiLight.direction ); 740 float hemiDiffuseWeight = 0.5 * dotNL + 0.5; 741 vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight ); 742 return irradiance; 743 } 744#endif`,CH=`#ifdef USE_ENVMAP 745 vec3 getIBLIrradiance( const in vec3 normal ) { 746 #ifdef ENVMAP_TYPE_CUBE_UV 747 vec3 worldNormal = inverseTransformDirection( normal, viewMatrix ); 748 vec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 ); 749 return PI * envMapColor.rgb * envMapIntensity; 750 #else 751 return vec3( 0.0 ); 752 #endif 753 } 754 vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) { 755 #ifdef ENVMAP_TYPE_CUBE_UV 756 vec3 reflectVec = reflect( - viewDir, normal ); 757 reflectVec = normalize( mix( reflectVec, normal, pow4( roughness ) ) ); 758 reflectVec = inverseTransformDirection( reflectVec, viewMatrix ); 759 vec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness ); 760 return envMapColor.rgb * envMapIntensity; 761 #else 762 return vec3( 0.0 ); 763 #endif 764 } 765 #ifdef USE_ANISOTROPY 766 vec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) { 767 #ifdef ENVMAP_TYPE_CUBE_UV 768 vec3 bentNormal = cross( bitangent, viewDir ); 769 bentNormal = normalize( cross( bentNormal, bitangent ) ); 770 bentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) ); 771 return getIBLRadiance( viewDir, bentNormal, roughness ); 772 #else 773 return vec3( 0.0 ); 774 #endif 775 } 776 #endif 777#endif`,RH=`ToonMaterial material; 778material.diffuseColor = diffuseColor.rgb;`,DH=`varying vec3 vViewPosition; 779struct ToonMaterial { 780 vec3 diffuseColor; 781}; 782void RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) { 783 vec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color; 784 reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); 785} 786void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) { 787 reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); 788} 789#define RE_Direct RE_Direct_Toon 790#define RE_IndirectDiffuse RE_IndirectDiffuse_Toon`,UH=`BlinnPhongMaterial material; 791material.diffuseColor = diffuseColor.rgb; 792material.specularColor = specular; 793material.specularShininess = shininess; 794material.specularStrength = specularStrength;`,OH=`varying vec3 vViewPosition; 795struct BlinnPhongMaterial { 796 vec3 diffuseColor; 797 vec3 specularColor; 798 float specularShininess; 799 float specularStrength; 800}; 801void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
802 float dotNL = saturate( dot( geometryNormal, directLight.direction ) ); 803 vec3 irradiance = dotNL * directLight.color; 804 reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); 805 reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength; 806} 807void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) { 808 reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); 809} 810#define RE_Direct RE_Direct_BlinnPhong 811#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong`,LH=`PhysicalMaterial material; 812material.diffuseColor = diffuseColor.rgb; 813material.diffuseContribution = diffuseColor.rgb * ( 1.0 - metalnessFactor ); 814material.metalness = metalnessFactor; 815vec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) ); 816float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z ); 817material.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness; 818material.roughness = min( material.roughness, 1.0 ); 819#ifdef IOR 820 material.ior = ior; 821 #ifdef USE_SPECULAR 822 float specularIntensityFactor = specularIntensity; 823 vec3 specularColorFactor = specularColor; 824 #ifdef USE_SPECULAR_COLORMAP 825 specularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb; 826 #endif 827 #ifdef USE_SPECULAR_INTENSITYMAP 828 specularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a; 829 #endif 830 material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor ); 831 #else 832 float specularIntensityFactor = 1.0; 833 vec3 specularColorFactor = vec3( 1.0 ); 834 material.specularF90 = 1.0; 835 #endif 836 material.specularColor = min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor; 837 material.specularColorBlended = mix( material.specularColor, diffuseColor.rgb, metalnessFactor ); 838#else 839 material.specularColor = vec3( 0.04 ); 840 material.specularColorBlended = mix( material.specularColor, diffuseColor.rgb, metalnessFactor ); 841 material.specularF90 = 1.0; 842#endif 843#ifdef USE_CLEARCOAT 844 material.clearcoat = clearcoat; 845 material.clearcoatRoughness = clearcoatRoughness; 846 material.clearcoatF0 = vec3( 0.04 ); 847 material.clearcoatF90 = 1.0; 848 #ifdef USE_CLEARCOATMAP 849 material.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x; 850 #endif 851 #ifdef USE_CLEARCOAT_ROUGHNESSMAP 852 material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y; 853 #endif 854 material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 ); 855 material.clearcoatRoughness += geometryRoughness; 856 material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 ); 857#endif 858#ifdef USE_DISPERSION 859 material.dispersion = dispersion; 860#endif 861#ifdef USE_IRIDESCENCE 862 material.iridescence = iridescence; 863 material.iridescenceIOR = iridescenceIOR; 864 #ifdef USE_IRIDESCENCEMAP 865 material.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r; 866 #endif 867 #ifdef USE_IRIDESCENCE_THICKNESSMAP 868 material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum; 869 #else 870 material.iridescenceThickness = iridescenceThicknessMaximum; 871 #endif 872#endif 873#ifdef USE_SHEEN 874 material.sheenColor = sheenColor; 875 #ifdef USE_SHEEN_COLORMAP 876 material.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb; 877 #endif 878 material.sheenRoughness = clamp( sheenRoughness, 0.0001, 1.0 ); 879 #ifdef USE_SHEEN_ROUGHNESSMAP 880 material.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a; 881 #endif 882#endif 883#ifdef USE_ANISOTROPY 884 #ifdef USE_ANISOTROPYMAP 885 mat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x ); 886 vec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb; 887 vec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b; 888 #else 889 vec2 anisotropyV = anisotropyVector; 890 #endif 891 material.anisotropy = length( anisotropyV ); 892 if( material.anisotropy == 0.0 ) { 893 anisotropyV = vec2( 1.0, 0.0 ); 894 } else { 895 anisotropyV /= material.anisotropy; 896 material.anisotropy = saturate( material.anisotropy ); 897 } 898 material.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );
899 material.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y; 900 material.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y; 901#endif`,NH
vendor: 9,654 bytes, lines 901-1132
901=`uniform sampler2D dfgLUT; 902struct PhysicalMaterial { 903 vec3 diffuseColor; 904 vec3 diffuseContribution; 905 vec3 specularColor; 906 vec3 specularColorBlended; 907 float roughness; 908 float metalness; 909 float specularF90; 910 float dispersion; 911 #ifdef USE_CLEARCOAT 912 float clearcoat; 913 float clearcoatRoughness; 914 vec3 clearcoatF0; 915 float clearcoatF90; 916 #endif 917 #ifdef USE_IRIDESCENCE 918 float iridescence; 919 float iridescenceIOR; 920 float iridescenceThickness; 921 vec3 iridescenceFresnel; 922 vec3 iridescenceF0; 923 vec3 iridescenceFresnelDielectric; 924 vec3 iridescenceFresnelMetallic; 925 #endif 926 #ifdef USE_SHEEN 927 vec3 sheenColor; 928 float sheenRoughness; 929 #endif 930 #ifdef IOR 931 float ior; 932 #endif 933 #ifdef USE_TRANSMISSION 934 float transmission; 935 float transmissionAlpha; 936 float thickness; 937 float attenuationDistance; 938 vec3 attenuationColor; 939 #endif 940 #ifdef USE_ANISOTROPY 941 float anisotropy; 942 float alphaT; 943 vec3 anisotropyT; 944 vec3 anisotropyB; 945 #endif 946}; 947vec3 clearcoatSpecularDirect = vec3( 0.0 ); 948vec3 clearcoatSpecularIndirect = vec3( 0.0 ); 949vec3 sheenSpecularDirect = vec3( 0.0 ); 950vec3 sheenSpecularIndirect = vec3(0.0 ); 951vec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) { 952 float x = clamp( 1.0 - dotVH, 0.0, 1.0 ); 953 float x2 = x * x; 954 float x5 = clamp( x * x2 * x2, 0.0, 0.9999 ); 955 return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 ); 956} 957float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) { 958 float a2 = pow2( alpha ); 959 float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) ); 960 float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) ); 961 return 0.5 / max( gv + gl, EPSILON ); 962} 963float D_GGX( const in float alpha, const in float dotNH ) { 964 float a2 = pow2( alpha ); 965 float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0; 966 return RECIPROCAL_PI * a2 / pow2( denom ); 967} 968#ifdef USE_ANISOTROPY 969 float V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) { 970 float gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) ); 971 float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) ); 972 float v = 0.5 / ( gv + gl ); 973 return v; 974 } 975 float D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) { 976 float a2 = alphaT * alphaB; 977 highp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH ); 978 highp float v2 = dot( v, v ); 979 float w2 = a2 / v2; 980 return RECIPROCAL_PI * a2 * pow2 ( w2 ); 981 } 982#endif 983#ifdef USE_CLEARCOAT 984 vec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) { 985 vec3 f0 = material.clearcoatF0; 986 float f90 = material.clearcoatF90; 987 float roughness = material.clearcoatRoughness; 988 float alpha = pow2( roughness ); 989 vec3 halfDir = normalize( lightDir + viewDir ); 990 float dotNL = saturate( dot( normal, lightDir ) ); 991 float dotNV = saturate( dot( normal, viewDir ) ); 992 float dotNH = saturate( dot( normal, halfDir ) ); 993 float dotVH = saturate( dot( viewDir, halfDir ) ); 994 vec3 F = F_Schlick( f0, f90, dotVH ); 995 float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV ); 996 float D = D_GGX( alpha, dotNH ); 997 return F * ( V * D ); 998 } 999#endif 1000vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) { 1001 vec3 f0 = material.specularColorBlended; 1002 float f90 = material.specularF90; 1003 float roughness = material.roughness; 1004 float alpha = pow2( roughness ); 1005 vec3 halfDir = normalize( lightDir + viewDir ); 1006 float dotNL = saturate( dot( normal, lightDir ) ); 1007 float dotNV = saturate( dot( normal, viewDir ) ); 1008 float dotNH = saturate( dot( normal, halfDir ) ); 1009 float dotVH = saturate( dot( viewDir, halfDir ) ); 1010 vec3 F = F_Schlick( f0, f90, dotVH ); 1011 #ifdef USE_IRIDESCENCE 1012 F = mix( F, material.iridescenceFresnel, material.iridescence ); 1013 #endif 1014 #ifdef USE_ANISOTROPY 1015 float dotTL = dot( material.anisotropyT, lightDir ); 1016 float dotTV = dot( material.anisotropyT, viewDir ); 1017 float dotTH = dot( material.anisotropyT, halfDir ); 1018 float dotBL = dot( material.anisotropyB, lightDir ); 1019 float dotBV = dot( material.anisotropyB, viewDir ); 1020 float dotBH = dot( material.anisotropyB, halfDir ); 1021 float V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL ); 1022 float D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH ); 1023 #else 1024 float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV ); 1025 float D = D_GGX( alpha, dotNH ); 1026 #endif 1027 return F * ( V * D ); 1028} 1029vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) { 1030 const float LUT_SIZE = 64.0; 1031 const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE; 1032 const float LUT_BIAS = 0.5 / LUT_SIZE; 1033 float dotNV = saturate( dot( N, V ) ); 1034 vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) ); 1035 uv = uv * LUT_SCALE + LUT_BIAS; 1036 return uv; 1037} 1038float LTC_ClippedSphereFormFactor( const in vec3 f ) { 1039 float l = length( f ); 1040 return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 ); 1041} 1042vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) { 1043 float x = dot( v1, v2 ); 1044 float y = abs( x ); 1045 float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y; 1046 float b = 3.4175940 + ( 4.1616724 + y ) * y; 1047 float v = a / b; 1048 float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v; 1049 return cross( v1, v2 ) * theta_sintheta; 1050} 1051vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) { 1052 vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ]; 1053 vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ]; 1054 vec3 lightNormal = cross( v1, v2 ); 1055 if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 ); 1056 vec3 T1, T2; 1057 T1 = normalize( V - N * dot( V, N ) ); 1058 T2 = - cross( N, T1 ); 1059 mat3 mat = mInv * transpose( mat3( T1, T2, N ) ); 1060 vec3 coords[ 4 ]; 1061 coords[ 0 ] = mat * ( rectCoords[ 0 ] - P ); 1062 coords[ 1 ] = mat * ( rectCoords[ 1 ] - P ); 1063 coords[ 2 ] = mat * ( rectCoords[ 2 ] - P ); 1064 coords[ 3 ] = mat * ( rectCoords[ 3 ] - P ); 1065 coords[ 0 ] = normalize( coords[ 0 ] ); 1066 coords[ 1 ] = normalize( coords[ 1 ] ); 1067 coords[ 2 ] = normalize( coords[ 2 ] ); 1068 coords[ 3 ] = normalize( coords[ 3 ] ); 1069 vec3 vectorFormFactor = vec3( 0.0 ); 1070 vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] ); 1071 vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] ); 1072 vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] ); 1073 vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] ); 1074 float result = LTC_ClippedSphereFormFactor( vectorFormFactor ); 1075 return vec3( result ); 1076} 1077#if defined( USE_SHEEN ) 1078float D_Charlie( float roughness, float dotNH ) { 1079 float alpha = pow2( roughness ); 1080 float invAlpha = 1.0 / alpha; 1081 float cos2h = dotNH * dotNH; 1082 float sin2h = max( 1.0 - cos2h, 0.0078125 ); 1083 return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI ); 1084} 1085float V_Neubelt( float dotNV, float dotNL ) { 1086 return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) ); 1087} 1088vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) { 1089 vec3 halfDir = normalize( lightDir + viewDir ); 1090 float dotNL = saturate( dot( normal, lightDir ) ); 1091 float dotNV = saturate( dot( normal, viewDir ) ); 1092 float dotNH = saturate( dot( normal, halfDir ) ); 1093 float D = D_Charlie( sheenRoughness, dotNH ); 1094 float V = V_Neubelt( dotNV, dotNL ); 1095 return sheenColor * ( D * V ); 1096} 1097#endif 1098float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) { 1099 float dotNV = saturate( dot( normal, viewDir ) ); 1100 float r2 = roughness * roughness; 1101 float rInv = 1.0 / ( roughness + 0.1 ); 1102 float a = -1.9362 + 1.0678 * roughness + 0.4573 * r2 - 0.8469 * rInv; 1103 float b = -0.6014 + 0.5538 * roughness - 0.4670 * r2 - 0.1255 * rInv; 1104 float DG = exp( a * dotNV + b ); 1105 return saturate( DG ); 1106} 1107vec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) { 1108 float dotNV = saturate( dot( normal, viewDir ) ); 1109 vec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg; 1110 return specularColor * fab.x + specularF90 * fab.y; 1111} 1112#ifdef USE_IRIDESCENCE 1113void computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) { 1114#else 1115void computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) { 1116#endif 1117 float dotNV = saturate( dot( normal, viewDir ) ); 1118 vec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg; 1119 #ifdef USE_IRIDESCENCE 1120 vec3 Fr = mix( specularColor, iridescenceF0, iridescence ); 1121 #else 1122 vec3 Fr = specularColor; 1123 #endif 1124 vec3 FssEss = Fr * fab.x + specularF90 * fab.y; 1125 float Ess = fab.x + fab.y; 1126 float Ems = 1.0 - Ess; 1127 vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg ); 1128 singleScatter += FssEss; 1129 multiScatter += Fms * Ems; 1130} 1131vec3 BRDF_GGX_Multiscatter( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) { 1132 vec3 singleScatter = BRDF_GGX( lightDir, viewDir, normal, material );
vendor: 8,354 bytes, lines 1133-1262
1133 float dotNL = saturate( dot( normal, lightDir ) ); 1134 float dotNV = saturate( dot( normal, viewDir ) ); 1135 vec2 dfgV = texture2D( dfgLUT, vec2( material.roughness, dotNV ) ).rg; 1136 vec2 dfgL = texture2D( dfgLUT, vec2( material.roughness, dotNL ) ).rg; 1137 vec3 FssEss_V = material.specularColorBlended * dfgV.x + material.specularF90 * dfgV.y; 1138 vec3 FssEss_L = material.specularColorBlended * dfgL.x + material.specularF90 * dfgL.y; 1139 float Ess_V = dfgV.x + dfgV.y; 1140 float Ess_L = dfgL.x + dfgL.y; 1141 float Ems_V = 1.0 - Ess_V; 1142 float Ems_L = 1.0 - Ess_L; 1143 vec3 Favg = material.specularColorBlended + ( 1.0 - material.specularColorBlended ) * 0.047619; 1144 vec3 Fms = FssEss_V * FssEss_L * Favg / ( 1.0 - Ems_V * Ems_L * Favg + EPSILON ); 1145 float compensationFactor = Ems_V * Ems_L; 1146 vec3 multiScatter = Fms * compensationFactor; 1147 return singleScatter + multiScatter; 1148} 1149#if NUM_RECT_AREA_LIGHTS > 0 1150 void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) { 1151 vec3 normal = geometryNormal; 1152 vec3 viewDir = geometryViewDir; 1153 vec3 position = geometryPosition; 1154 vec3 lightPos = rectAreaLight.position; 1155 vec3 halfWidth = rectAreaLight.halfWidth; 1156 vec3 halfHeight = rectAreaLight.halfHeight; 1157 vec3 lightColor = rectAreaLight.color; 1158 float roughness = material.roughness; 1159 vec3 rectCoords[ 4 ]; 1160 rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight; 1161 rectCoords[ 2 ] = lightPos - halfWidth + halfHeight; 1162 rectCoords[ 3 ] = lightPos + halfWidth + halfHeight; 1163 vec2 uv = LTC_Uv( normal, viewDir, roughness ); 1164 vec4 t1 = texture2D( ltc_1, uv ); 1165 vec4 t2 = texture2D( ltc_2, uv ); 1166 mat3 mInv = mat3( 1167 vec3( t1.x, 0, t1.y ), 1168 vec3( 0, 1, 0 ), 1169 vec3( t1.z, 0, t1.w ) 1170 ); 1171 vec3 fresnel = ( material.specularColorBlended * t2.x + ( material.specularF90 - material.specularColorBlended ) * t2.y ); 1172 reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords ); 1173 reflectedLight.directDiffuse += lightColor * material.diffuseContribution * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords ); 1174 #ifdef USE_CLEARCOAT 1175 vec3 Ncc = geometryClearcoatNormal; 1176 vec2 uvClearcoat = LTC_Uv( Ncc, viewDir, material.clearcoatRoughness ); 1177 vec4 t1Clearcoat = texture2D( ltc_1, uvClearcoat ); 1178 vec4 t2Clearcoat = texture2D( ltc_2, uvClearcoat ); 1179 mat3 mInvClearcoat = mat3( 1180 vec3( t1Clearcoat.x, 0, t1Clearcoat.y ), 1181 vec3( 0, 1, 0 ), 1182 vec3( t1Clearcoat.z, 0, t1Clearcoat.w ) 1183 ); 1184 vec3 fresnelClearcoat = material.clearcoatF0 * t2Clearcoat.x + ( material.clearcoatF90 - material.clearcoatF0 ) * t2Clearcoat.y; 1185 clearcoatSpecularDirect += lightColor * fresnelClearcoat * LTC_Evaluate( Ncc, viewDir, position, mInvClearcoat, rectCoords ); 1186 #endif 1187 } 1188#endif 1189void RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) { 1190 float dotNL = saturate( dot( geometryNormal, directLight.direction ) ); 1191 vec3 irradiance = dotNL * directLight.color; 1192 #ifdef USE_CLEARCOAT 1193 float dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) ); 1194 vec3 ccIrradiance = dotNLcc * directLight.color; 1195 clearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material ); 1196 #endif 1197 #ifdef USE_SHEEN 1198 1199 sheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness ); 1200 1201 float sheenAlbedoV = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness ); 1202 float sheenAlbedoL = IBLSheenBRDF( geometryNormal, directLight.direction, material.sheenRoughness ); 1203 1204 float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * max( sheenAlbedoV, sheenAlbedoL ); 1205 1206 irradiance *= sheenEnergyComp; 1207 1208 #endif 1209 reflectedLight.directSpecular += irradiance * BRDF_GGX_Multiscatter( directLight.direction, geometryViewDir, geometryNormal, material ); 1210 reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseContribution ); 1211} 1212void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) { 1213 vec3 diffuse = irradiance * BRDF_Lambert( material.diffuseContribution ); 1214 #ifdef USE_SHEEN 1215 float sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness ); 1216 float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo; 1217 diffuse *= sheenEnergyComp; 1218 #endif 1219 reflectedLight.indirectDiffuse += diffuse; 1220} 1221void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) { 1222 #ifdef USE_CLEARCOAT 1223 clearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness ); 1224 #endif 1225 #ifdef USE_SHEEN 1226 sheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness ) * RECIPROCAL_PI; 1227 #endif 1228 vec3 singleScatteringDielectric = vec3( 0.0 ); 1229 vec3 multiScatteringDielectric = vec3( 0.0 ); 1230 vec3 singleScatteringMetallic = vec3( 0.0 ); 1231 vec3 multiScatteringMetallic = vec3( 0.0 ); 1232 #ifdef USE_IRIDESCENCE 1233 computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnelDielectric, material.roughness, singleScatteringDielectric, multiScatteringDielectric ); 1234 computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.iridescence, material.iridescenceFresnelMetallic, material.roughness, singleScatteringMetallic, multiScatteringMetallic ); 1235 #else 1236 computeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScatteringDielectric, multiScatteringDielectric ); 1237 computeMultiscattering( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.roughness, singleScatteringMetallic, multiScatteringMetallic ); 1238 #endif 1239 vec3 singleScattering = mix( singleScatteringDielectric, singleScatteringMetallic, material.metalness ); 1240 vec3 multiScattering = mix( multiScatteringDielectric, multiScatteringMetallic, material.metalness ); 1241 vec3 totalScatteringDielectric = singleScatteringDielectric + multiScatteringDielectric; 1242 vec3 diffuse = material.diffuseContribution * ( 1.0 - totalScatteringDielectric ); 1243 vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI; 1244 vec3 indirectSpecular = radiance * singleScattering; 1245 indirectSpecular += multiScattering * cosineWeightedIrradiance; 1246 vec3 indirectDiffuse = diffuse * cosineWeightedIrradiance; 1247 #ifdef USE_SHEEN 1248 float sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness ); 1249 float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo; 1250 indirectSpecular *= sheenEnergyComp; 1251 indirectDiffuse *= sheenEnergyComp; 1252 #endif 1253 reflectedLight.indirectSpecular += indirectSpecular; 1254 reflectedLight.indirectDiffuse += indirectDiffuse; 1255} 1256#define RE_Direct RE_Direct_Physical 1257#define RE_Direct_RectArea RE_Direct_RectArea_Physical 1258#define RE_IndirectDiffuse RE_IndirectDiffuse_Physical 1259#define RE_IndirectSpecular RE_IndirectSpecular_Physical 1260float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) { 1261 return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion ); 1262}`,
1262PH=` 1263vec3 geometryPosition = - vViewPosition; 1264vec3 geometryNormal = normal; 1265vec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition ); 1266vec3 geometryClearcoatNormal = vec3( 0.0 ); 1267#ifdef USE_CLEARCOAT 1268 geometryClearcoatNormal = clearcoatNormal; 1269#endif 1270#ifdef USE_IRIDESCENCE 1271 float dotNVi = saturate( dot( normal, geometryViewDir ) ); 1272 if ( material.iridescenceThickness == 0.0 ) { 1273 material.iridescence = 0.0; 1274 } else { 1275 material.iridescence = saturate( material.iridescence ); 1276 } 1277 if ( material.iridescence > 0.0 ) { 1278 material.iridescenceFresnelDielectric = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor ); 1279 material.iridescenceFresnelMetallic = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.diffuseColor ); 1280 material.iridescenceFresnel = mix( material.iridescenceFresnelDielectric, material.iridescenceFresnelMetallic, material.metalness ); 1281 material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi ); 1282 } 1283#endif 1284IncidentLight directLight; 1285#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct ) 1286 PointLight pointLight; 1287 #if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0 1288 PointLightShadow pointLightShadow; 1289 #endif 1290 #pragma unroll_loop_start 1291 for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) { 1292 pointLight = pointLights[ i ]; 1293 getPointLightInfo( pointLight, geometryPosition, directLight ); 1294 #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS ) && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) ) 1295 pointLightShadow = pointLightShadows[ i ]; 1296 directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0; 1297 #endif 1298 RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); 1299 } 1300 #pragma unroll_loop_end 1301#endif 1302#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct ) 1303 SpotLight spotLight; 1304 vec4 spotColor; 1305 vec3 spotLightCoord; 1306 bool inSpotLightMap; 1307 #if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0 1308 SpotLightShadow spotLightShadow; 1309 #endif 1310 #pragma unroll_loop_start 1311 for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) { 1312 spotLight = spotLights[ i ]; 1313 getSpotLightInfo( spotLight, geometryPosition, directLight ); 1314 #if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS ) 1315 #define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX 1316 #elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS ) 1317 #define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS 1318 #else 1319 #define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS ) 1320 #endif 1321 #if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS ) 1322 spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w; 1323 inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) ); 1324 spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy ); 1325 directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color; 1326 #endif 1327 #undef SPOT_LIGHT_MAP_INDEX 1328 #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS ) 1329 spotLightShadow = spotLightShadows[ i ]; 1330 directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0; 1331 #endif 1332 RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); 1333 } 1334 #pragma unroll_loop_end 1335#endif 1336#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct ) 1337 DirectionalLight directionalLight; 1338 #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0 1339 DirectionalLightShadow directionalLightShadow; 1340 #endif 1341 #pragma unroll_loop_start 1342 for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) { 1343 directionalLight = directionalLights[ i ]; 1344 getDirectionalLightInfo( directionalLight, directLight ); 1345 #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS ) 1346 directionalLightShadow = directionalLightShadows[ i ]; 1347 directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0; 1348 #endif 1349 RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); 1350 } 1351 #pragma unroll_loop_end 1352#endif 1353#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea ) 1354 RectAreaLight rectAreaLight; 1355 #pragma unroll_loop_start 1356 for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) { 1357 rectAreaLight = rectAreaLights[ i ]; 1358 RE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); 1359 } 1360 #pragma unroll_loop_end 1361#endif 1362#if defined( RE_IndirectDiffuse ) 1363 vec3 iblIrradiance = vec3( 0.0 ); 1364 vec3 irradiance = getAmbientLightIrradiance( ambientLightColor ); 1365 #if defined( USE_LIGHT_PROBES ) 1366 irradiance += getLightProbeIrradiance( lightProbe, geometryNormal ); 1367 #endif 1368 #if ( NUM_HEMI_LIGHTS > 0 ) 1369 #pragma unroll_loop_start 1370 for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) { 1371 irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal ); 1372 } 1373 #pragma unroll_loop_end 1374 #endif 1375#endif 1376#if defined( RE_IndirectSpecular ) 1377 vec3 radiance = vec3( 0.0 ); 1378 vec3 clearcoatRadiance = vec3( 0.0 ); 1379#endif`,IH=`#if defined( RE_IndirectDiffuse ) 1380 #ifdef USE_LIGHTMAP 1381 vec4 lightMapTexel = texture2D( lightMap, vLightMapUv ); 1382 vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity; 1383 irradiance += lightMapIrradiance; 1384 #endif 1385 #if defined( USE_ENVMAP ) && defined( ENVMAP_TYPE_CUBE_UV ) 1386 #if defined( STANDARD ) || defined( LAMBERT ) || defined( PHONG ) 1387 iblIrradiance += getIBLIrradiance( geometryNormal ); 1388 #endif 1389 #endif 1390#endif 1391#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular ) 1392 #ifdef USE_ANISOTROPY 1393 radiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy ); 1394 #else 1395 radiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness ); 1396 #endif 1397 #ifdef USE_CLEARCOAT 1398 clearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness ); 1399 #endif 1400#endif`,zH=`#if defined( RE_IndirectDiffuse ) 1401 #if defined( LAMBERT ) || defined( PHONG ) 1402 irradiance += iblIrradiance; 1403 #endif 1404 RE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); 1405#endif 1406#if defined( RE_IndirectSpecular ) 1407 RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight ); 1408#endif`,kH=`#if defined( USE_LOGARITHMIC_DEPTH_BUFFER ) 1409 gl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5; 1410#endif`,FH=`#if defined( USE_LOGARITHMIC_DEPTH_BUFFER ) 1411 uniform float logDepthBufFC; 1412 varying float vFragDepth; 1413 varying float vIsPerspective; 1414#endif`,BH=`#ifdef USE_LOGARITHMIC_DEPTH_BUFFER 1415 varying float vFragDepth; 1416 varying float vIsPerspective; 1417#endif`,HH=`#ifdef USE_LOGARITHMIC_DEPTH_BUFFER 1418 vFragDepth = 1.0 + gl_Position.w; 1419 vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) ); 1420#endif`,VH=`#ifdef USE_MAP 1421 vec4 sampledDiffuseColor = texture2D( map, vMapUv ); 1422 #ifdef DECODE_VIDEO_TEXTURE 1423 sampledDiffuseColor = sRGBTransferEOTF( sampledDiffuseColor ); 1424 #endif 1425 diffuseColor *= sampledDiffuseColor; 1426#endif`,GH=`#ifdef USE_MAP 1427 uniform sampler2D map; 1428#endif`,WH=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP ) 1429 #if defined( USE_POINTS_UV ) 1430 vec2 uv = vUv; 1431 #else 1432 vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy; 1433 #endif 1434#endif 1435#ifdef USE_MAP 1436 diffuseColor *= texture2D( map, uv ); 1437#endif 1438#ifdef USE_ALPHAMAP 1439 diffuseColor.a *= texture2D( alphaMap, uv ).g; 1440#endif`,XH=`#if defined( USE_POINTS_UV ) 1441 varying vec2 vUv; 1442#else 1443 #if defined( USE_MAP ) || defined( USE_ALPHAMAP ) 1444 uniform mat3 uvTransform; 1445 #endif 1446#endif 1447#ifdef USE_MAP 1448 uniform sampler2D map; 1449#endif 1450#ifdef USE_ALPHAMAP 1451 uniform sampler2D alphaMap; 1452#endif`,qH=`float metalnessFactor = metalness; 1453#ifdef USE_METALNESSMAP 1454 vec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv ); 1455 metalnessFactor *= texelMetalness.b; 1456#endif`,YH=`#ifdef USE_METALNESSMAP 1457 uniform sampler2D metalnessMap; 1458#endif`,jH=`#ifdef USE_INSTANCING_MORPH 1459 float morphTargetInfluences[ MORPHTARGETS_COUNT ]; 1460 float morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r; 1461 for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { 1462 morphTargetInfluences[i] = texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r; 1463 } 1464#endif`,ZH=`#if defined( USE_MORPHCOLORS ) 1465 vColor *= morphTargetBaseInfluence; 1466 for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { 1467 #if defined( USE_COLOR_ALPHA ) 1468 if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ]; 1469 #elif defined( USE_COLOR ) 1470 if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ]; 1471 #endif 1472 } 1473#endif`,KH=`#ifdef USE_MORPHNORMALS 1474 objectNormal *= morphTargetBaseInfluence; 1475 for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { 1476 if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ]; 1477 } 1478#endif`,QH=`#ifdef USE_MORPHTARGETS 1479 #ifndef USE_INSTANCING_MORPH 1480 uniform float morphTargetBaseInfluence; 1481 uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ]; 1482 #endif 1483 uniform sampler2DArray morphTargetsTexture; 1484 uniform ivec2 morphTargetsTextureSize; 1485 vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) { 1486 int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset; 1487 int y = texelIndex / morphTargetsTextureSize.x; 1488 int x = texelIndex - y * morphTargetsTextureSize.x; 1489 ivec3 morphUV = ivec3( x, y, morphTargetIndex ); 1490 return texelFetch( morphTargetsTexture, morphUV, 0 ); 1491 } 1492#endif`,JH=`#ifdef USE_MORPHTARGETS 1493 transformed *= morphTargetBaseInfluence; 1494 for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { 1495 if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ]; 1496 } 1497#endif`,$H=`float faceDirection = gl_FrontFacing ? 1.0 : - 1.0; 1498#ifdef FLAT_SHADED 1499 vec3 fdx = dFdx( vViewPosition ); 1500 vec3 fdy = dFdy( vViewPosition ); 1501 vec3 normal = normalize( cross( fdx, fdy ) ); 1502#else 1503 vec3 normal = normalize( vNormal ); 1504 #ifdef DOUBLE_SIDED 1505 normal *= faceDirection; 1506 #endif 1507#endif 1508#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) 1509 #ifdef USE_TANGENT 1510 mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal ); 1511 #else 1512 mat3 tbn = getTangentFrame( - vViewPosition, normal, 1513 #if defined( USE_NORMALMAP ) 1514 vNormalMapUv 1515 #elif defined( USE_CLEARCOAT_NORMALMAP ) 1516 vClearcoatNormalMapUv 1517 #else 1518 vUv 1519 #endif 1520 ); 1521 #endif 1522 #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED ) 1523 tbn[0] *= faceDirection; 1524 tbn[1] *= faceDirection; 1525 #endif 1526#endif 1527#ifdef USE_CLEARCOAT_NORMALMAP 1528 #ifdef USE_TANGENT 1529 mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal ); 1530 #else 1531 mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv ); 1532 #endif 1533 #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED ) 1534 tbn2[0] *= faceDirection; 1535 tbn2[1] *= faceDirection; 1536 #endif 1537#endif 1538vec3 nonPerturbedNormal = normal;`,eV=`#ifdef USE_NORMALMAP_OBJECTSPACE 1539 normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0; 1540 #ifdef FLIP_SIDED 1541 normal = - normal; 1542 #endif 1543 #ifdef DOUBLE_SIDED 1544 normal = normal * faceDirection; 1545 #endif 1546 normal = normalize( normalMatrix * normal ); 1547#elif defined( USE_NORMALMAP_TANGENTSPACE ) 1548 vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0; 1549 mapN.xy *= normalScale; 1550 normal = normalize( tbn * mapN ); 1551#elif defined( USE_BUMPMAP )
1552 normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection ); 1553#endif`,tV=`#ifndef FLAT_SHADED 1554 varying vec3 vNormal; 1555 #ifdef USE_TANGENT 1556 varying vec3 vTangent; 1557 varying vec3 vBitangent; 1558 #endif 1559#endif`,nV=`#ifndef FLAT_SHADED 1560 varying vec3 vNormal; 1561 #ifdef USE_TANGENT 1562 varying vec3 vTangent; 1563 varying vec3 vBitangent; 1564 #endif 1565#endif`,iV=`#ifndef FLAT_SHADED 1566 vNormal = normalize( transformedNormal ); 1567 #ifdef USE_TANGENT 1568 vTangent = normalize( transformedTangent ); 1569 vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w ); 1570 #endif 1571#endif`,rV=`#ifdef USE_NORMALMAP 1572 uniform sampler2D normalMap; 1573 uniform vec2 normalScale; 1574#endif 1575#ifdef USE_NORMALMAP_OBJECTSPACE 1576 uniform mat3 normalMatrix; 1577#endif 1578#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) ) 1579 mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) { 1580 vec3 q0 = dFdx( eye_pos.xyz ); 1581 vec3 q1 = dFdy( eye_pos.xyz ); 1582 vec2 st0 = dFdx( uv.st ); 1583 vec2 st1 = dFdy( uv.st ); 1584 vec3 N = surf_norm; 1585 vec3 q1perp = cross( q1, N ); 1586 vec3 q0perp = cross( N, q0 ); 1587 vec3 T = q1perp * st0.x + q0perp * st1.x; 1588 vec3 B = q1perp * st0.y + q0perp * st1.y; 1589 float det = max( dot( T, T ), dot( B, B ) ); 1590 float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det ); 1591 return mat3( T * scale, B * scale, N ); 1592 } 1593#endif`,aV=`#ifdef USE_CLEARCOAT 1594 vec3 clearcoatNormal = nonPerturbedNormal; 1595#endif`,oV=`#ifdef USE_CLEARCOAT_NORMALMAP 1596 vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0; 1597 clearcoatMapN.xy *= clearcoatNormalScale; 1598 clearcoatNormal = normalize( tbn2 * clearcoatMapN ); 1599#endif`,sV=`#ifdef USE_CLEARCOATMAP 1600 uniform sampler2D clearcoatMap; 1601#endif 1602#ifdef USE_CLEARCOAT_NORMALMAP 1603 uniform sampler2D clearcoatNormalMap; 1604 uniform vec2 clearcoatNormalScale; 1605#endif 1606#ifdef USE_CLEARCOAT_ROUGHNESSMAP 1607 uniform sampler2D clearcoatRoughnessMap; 1608#endif`,lV=`#ifdef USE_IRIDESCENCEMAP 1609 uniform sampler2D iridescenceMap; 1610#endif 1611#ifdef USE_IRIDESCENCE_THICKNESSMAP 1612 uniform sampler2D iridescenceThicknessMap; 1613#endif`,uV=`#ifdef OPAQUE 1614diffuseColor.a = 1.0; 1615#endif 1616#ifdef USE_TRANSMISSION 1617diffuseColor.a *= material.transmissionAlpha; 1618#endif 1619gl_FragColor = vec4( outgoingLight, diffuseColor.a );`,cV=`vec3 packNormalToRGB( const in vec3 normal ) { 1620 return normalize( normal ) * 0.5 + 0.5; 1621} 1622vec3 unpackRGBToNormal( const in vec3 rgb ) { 1623 return 2.0 * rgb.xyz - 1.0; 1624} 1625const float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;const float ShiftRight8 = 1. / 256.; 1626const float Inv255 = 1. / 255.; 1627const vec4 PackFactors = vec4( 1.0, 256.0, 256.0 * 256.0, 256.0 * 256.0 * 256.0 ); 1628const vec2 UnpackFactors2 = vec2( UnpackDownscale, 1.0 / PackFactors.g ); 1629const vec3 UnpackFactors3 = vec3( UnpackDownscale / PackFactors.rg, 1.0 / PackFactors.b ); 1630const vec4 UnpackFactors4 = vec4( UnpackDownscale / PackFactors.rgb, 1.0 / PackFactors.a ); 1631vec4 packDepthToRGBA( const in float v ) { 1632 if( v <= 0.0 ) 1633 return vec4( 0., 0., 0., 0. ); 1634 if( v >= 1.0 ) 1635 return vec4( 1., 1., 1., 1. ); 1636 float vuf; 1637 float af = modf( v * PackFactors.a, vuf ); 1638 float bf = modf( vuf * ShiftRight8, vuf ); 1639 float gf = modf( vuf * ShiftRight8, vuf ); 1640 return vec4( vuf * Inv255, gf * PackUpscale, bf * PackUpscale, af ); 1641} 1642vec3 packDepthToRGB( const in float v ) { 1643 if( v <= 0.0 ) 1644 return vec3( 0., 0., 0. ); 1645 if( v >= 1.0 ) 1646 return vec3( 1., 1., 1. ); 1647 float vuf; 1648 float bf = modf( v * PackFactors.b, vuf ); 1649 float gf = modf( vuf * ShiftRight8, vuf ); 1650 return vec3( vuf * Inv255, gf * PackUpscale, bf ); 1651} 1652vec2 packDepthToRG( const in float v ) { 1653 if( v <= 0.0 ) 1654 return vec2( 0., 0. ); 1655 if( v >= 1.0 ) 1656 return vec2( 1., 1. ); 1657 float vuf; 1658 float gf = modf( v * 256., vuf ); 1659 return vec2( vuf * Inv255, gf ); 1660} 1661float unpackRGBAToDepth( const in vec4 v ) { 1662 return dot( v, UnpackFactors4 ); 1663} 1664float unpackRGBToDepth( const in vec3 v ) { 1665 return dot( v, UnpackFactors3 ); 1666} 1667float unpackRGToDepth( const in vec2 v ) { 1668 return v.r * UnpackFactors2.r + v.g * UnpackFactors2.g; 1669} 1670vec4 pack2HalfToRGBA( const in vec2 v ) {
1671 vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) ); 1672 return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w ); 1673} 1674vec2 unpackRGBATo2Half( const in vec4 v ) { 1675 return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) ); 1676} 1677float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) { 1678 return ( viewZ + near ) / ( near - far ); 1679} 1680float orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) { 1681 #ifdef USE_REVERSED_DEPTH_BUFFER 1682 1683 return depth * ( far - near ) - far; 1684 #else 1685 return depth * ( near - far ) - near; 1686 #endif 1687} 1688float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) { 1689 return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ ); 1690} 1691float perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) { 1692 1693 #ifdef USE_REVERSED_DEPTH_BUFFER 1694 return ( near * far ) / ( ( near - far ) * depth - near ); 1695 #else 1696 return ( near * far ) / ( ( far - near ) * depth - far ); 1697 #endif 1698}`,fV=`#ifdef PREMULTIPLIED_ALPHA 1699 gl_FragColor.rgb *= gl_FragColor.a; 1700#endif`,dV=`vec4 mvPosition = vec4( transformed, 1.0 ); 1701#ifdef USE_BATCHING 1702 mvPosition = batchingMatrix * mvPosition; 1703#endif 1704#ifdef USE_INSTANCING 1705 mvPosition = instanceMatrix * mvPosition; 1706#endif 1707mvPosition = modelViewMatrix * mvPosition; 1708gl_Position = projectionMatrix * mvPosition;`,hV=`#ifdef DITHERING 1709 gl_FragColor.rgb = dithering( gl_FragColor.rgb ); 1710#endif`,pV=`#ifdef DITHERING 1711 vec3 dithering( vec3 color ) { 1712 float grid_position = rand( gl_FragCoord.xy ); 1713 vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 ); 1714 dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position ); 1715 return color + dither_shift_RGB; 1716 } 1717#endif`,mV=`float roughnessFactor = roughness; 1718#ifdef USE_ROUGHNESSMAP 1719 vec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv ); 1720 roughnessFactor *= texelRoughness.g; 1721#endif`,gV=`#ifdef USE_ROUGHNESSMAP 1722 uniform sampler2D roughnessMap; 1723#endif`,vV=`#if NUM_SPOT_LIGHT_COORDS > 0 1724 varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ]; 1725#endif 1726#if NUM_SPOT_LIGHT_MAPS > 0 1727 uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ]; 1728#endif 1729#ifdef USE_SHADOWMAP 1730 #if NUM_DIR_LIGHT_SHADOWS > 0 1731 #if defined( SHADOWMAP_TYPE_PCF ) 1732 uniform sampler2DShadow directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ]; 1733 #else 1734 uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ]; 1735 #endif 1736 varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ]; 1737 struct DirectionalLightShadow { 1738 float shadowIntensity; 1739 float shadowBias; 1740 float shadowNormalBias; 1741 float shadowRadius; 1742 vec2 shadowMapSize; 1743 }; 1744 uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ]; 1745 #endif 1746 #if NUM_SPOT_LIGHT_SHADOWS > 0 1747 #if defined( SHADOWMAP_TYPE_PCF ) 1748 uniform sampler2DShadow spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ]; 1749 #else 1750 uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ]; 1751 #endif 1752 struct SpotLightShadow { 1753 float shadowIntensity; 1754 float shadowBias; 1755 float shadowNormalBias; 1756 float shadowRadius; 1757 vec2 shadowMapSize; 1758 }; 1759 uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ]; 1760 #endif 1761 #if NUM_POINT_LIGHT_SHADOWS > 0 1762 #if defined( SHADOWMAP_TYPE_PCF ) 1763 uniform samplerCubeShadow pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ]; 1764 #elif defined( SHADOWMAP_TYPE_BASIC ) 1765 uniform samplerCube pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ]; 1766 #endif 1767 varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ]; 1768 struct PointLightShadow { 1769 float shadowIntensity; 1770 float shadowBias; 1771 float shadowNormalBias; 1772 float shadowRadius; 1773 vec2 shadowMapSize; 1774 float shadowCameraNear; 1775 float shadowCameraFar; 1776 }; 1777 uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ]; 1778 #endif 1779 #if defined( SHADOWMAP_TYPE_PCF ) 1780 float interleavedGradientNoise( vec2 position ) { 1781 return fract( 52.9829189 * fract( dot( position, vec2( 0.06711056, 0.00583715 ) ) ) ); 1782 } 1783 vec2 vogelDiskSample( int sampleIndex, int samplesCount, float phi ) { 1784 const float goldenAngle = 2.399963229728653; 1785 float r = sqrt( ( float( sampleIndex ) + 0.5 ) / float( samplesCount ) ); 1786 float theta = float( sampleIndex ) * goldenAngle + phi; 1787 return vec2( cos( theta ), sin( theta ) ) * r; 1788 } 1789 #endif 1790 #if defined( SHADOWMAP_TYPE_PCF ) 1791 float getShadow( sampler2DShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) { 1792 float shadow = 1.0; 1793 shadowCoord.xyz /= shadowCoord.w; 1794 shadowCoord.z += shadowBias; 1795 bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0; 1796 bool frustumTest = inFrustum && shadowCoord.z <= 1.0; 1797 if ( frustumTest ) { 1798 vec2 texelSize = vec2( 1.0 ) / shadowMapSize; 1799 float radius = shadowRadius * texelSize.x; 1800 float phi = interleavedGradientNoise( gl_FragCoord.xy ) * PI2; 1801 shadow = ( 1802 texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 0, 5, phi ) * radius, shadowCoord.z ) ) + 1803 texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 1, 5, phi ) * radius, shadowCoord.z ) ) + 1804 texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 2, 5, phi ) * radius, shadowCoord.z ) ) + 1805 texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 3, 5, phi ) * radius, shadowCoord.z ) ) + 1806 texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 4, 5, phi ) * radius, shadowCoord.z ) ) 1807 ) * 0.2; 1808 } 1809 return mix( 1.0, shadow, shadowIntensity ); 1810 } 1811 #elif defined( SHADOWMAP_TYPE_VSM ) 1812 float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) { 1813 float shadow = 1.0; 1814 shadowCoord.xyz /= shadowCoord.w; 1815 #ifdef USE_REVERSED_DEPTH_BUFFER 1816 shadowCoord.z -= shadowBias; 1817 #else 1818 shadowCoord.z += shadowBias; 1819 #endif 1820 bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0; 1821 bool frustumTest = inFrustum && shadowCoord.z <= 1.0; 1822 if ( frustumTest ) { 1823 vec2 distribution = texture2D( shadowMap, shadowCoord.xy ).rg; 1824 float mean = distribution.x; 1825 float variance = distribution.y * distribution.y; 1826 #ifdef USE_REVERSED_DEPTH_BUFFER 1827 float hard_shadow = step( mean, shadowCoord.z ); 1828 #else 1829 float hard_shadow = step( shadowCoord.z, mean ); 1830 #endif 1831 1832 if ( hard_shadow == 1.0 ) { 1833 shadow = 1.0; 1834 } else { 1835 variance = max( variance, 0.0000001 ); 1836 float d = shadowCoord.z - mean; 1837 float p_max = variance / ( variance + d * d ); 1838 p_max = clamp( ( p_max - 0.3 ) / 0.65, 0.0, 1.0 ); 1839 shadow = max( hard_shadow, p_max ); 1840 } 1841 } 1842 return mix( 1.0, shadow, shadowIntensity ); 1843 } 1844 #else 1845 float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) { 1846 float shadow = 1.0; 1847 shadowCoord.xyz /= shadowCoord.w; 1848 #ifdef USE_REVERSED_DEPTH_BUFFER 1849 shadowCoord.z -= shadowBias; 1850 #else 1851 shadowCoord.z += shadowBias; 1852 #endif 1853 bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0; 1854 bool frustumTest = inFrustum && shadowCoord.z <= 1.0; 1855 if ( frustumTest ) { 1856 float depth = texture2D( shadowMap, shadowCoord.xy ).r; 1857 #ifdef USE_REVERSED_DEPTH_BUFFER 1858 shadow = step( depth, shadowCoord.z ); 1859 #else 1860 shadow = step( shadowCoord.z, depth ); 1861 #endif 1862 } 1863 return mix( 1.0, shadow, shadowIntensity ); 1864 } 1865 #endif 1866 #if NUM_POINT_LIGHT_SHADOWS > 0 1867 #if defined( SHADOWMAP_TYPE_PCF ) 1868 float getPointShadow( samplerCubeShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) { 1869 float shadow = 1.0; 1870 vec3 lightToPosition = shadowCoord.xyz; 1871 vec3 bd3D = normalize( lightToPosition ); 1872 vec3 absVec = abs( lightToPosition ); 1873 float viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z ); 1874 if ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) { 1875 #ifdef USE_REVERSED_DEPTH_BUFFER 1876 float dp = ( shadowCameraNear * ( shadowCameraFar - viewSpaceZ ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );
1877 dp -= shadowBias; 1878 #else 1879 float dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) ); 1880 dp += shadowBias; 1881 #endif 1882 float texelSize = shadowRadius / shadowMapSize.x; 1883 vec3 absDir = abs( bd3D ); 1884 vec3 tangent = absDir.x > absDir.z ? vec3( 0.0, 1.0, 0.0 ) : vec3( 1.0, 0.0, 0.0 ); 1885 tangent = normalize( cross( bd3D, tangent ) ); 1886 vec3 bitangent = cross( bd3D, tangent ); 1887 float phi = interleavedGradientNoise( gl_FragCoord.xy ) * PI2; 1888 vec2 sample0 = vogelDiskSample( 0, 5, phi ); 1889 vec2 sample1 = vogelDiskSample( 1, 5, phi ); 1890 vec2 sample2 = vogelDiskSample( 2, 5, phi ); 1891 vec2 sample3 = vogelDiskSample( 3, 5, phi ); 1892 vec2 sample4 = vogelDiskSample( 4, 5, phi ); 1893 shadow = ( 1894 texture( shadowMap, vec4( bd3D + ( tangent * sample0.x + bitangent * sample0.y ) * texelSize, dp ) ) + 1895 texture( shadowMap, vec4( bd3D + ( tangent * sample1.x + bitangent * sample1.y ) * texelSize, dp ) ) + 1896 texture( shadowMap, vec4( bd3D + ( tangent * sample2.x + bitangent * sample2.y ) * texelSize, dp ) ) + 1897 texture( shadowMap, vec4( bd3D + ( tangent * sample3.x + bitangent * sample3.y ) * texelSize, dp ) ) + 1898 texture( shadowMap, vec4( bd3D + ( tangent * sample4.x + bitangent * sample4.y ) * texelSize, dp ) ) 1899 ) * 0.2; 1900 } 1901 return mix( 1.0, shadow, shadowIntensity ); 1902 } 1903 #elif defined( SHADOWMAP_TYPE_BASIC ) 1904 float getPointShadow( samplerCube shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) { 1905 float shadow = 1.0; 1906 vec3 lightToPosition = shadowCoord.xyz; 1907 vec3 absVec = abs( lightToPosition ); 1908 float viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z ); 1909 if ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) { 1910 float dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) ); 1911 dp += shadowBias; 1912 vec3 bd3D = normalize( lightToPosition ); 1913 float depth = textureCube( shadowMap, bd3D ).r; 1914 #ifdef USE_REVERSED_DEPTH_BUFFER 1915 depth = 1.0 - depth; 1916 #endif 1917 shadow = step( dp, depth ); 1918 } 1919 return mix( 1.0, shadow, shadowIntensity ); 1920 } 1921 #endif 1922 #endif 1923#endif`,yV=`#if NUM_SPOT_LIGHT_COORDS > 0 1924 uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ]; 1925 varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ]; 1926#endif 1927#ifdef USE_SHADOWMAP 1928 #if NUM_DIR_LIGHT_SHADOWS > 0 1929 uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ]; 1930 varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ]; 1931 struct DirectionalLightShadow { 1932 float shadowIntensity; 1933 float shadowBias; 1934 float shadowNormalBias; 1935 float shadowRadius; 1936 vec2 shadowMapSize; 1937 }; 1938 uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ]; 1939 #endif 1940 #if NUM_SPOT_LIGHT_SHADOWS > 0 1941 struct SpotLightShadow { 1942 float shadowIntensity; 1943 float shadowBias; 1944 float shadowNormalBias; 1945 float shadowRadius; 1946 vec2 shadowMapSize; 1947 }; 1948 uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ]; 1949 #endif 1950 #if NUM_POINT_LIGHT_SHADOWS > 0 1951 uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ]; 1952 varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ]; 1953 struct PointLightShadow { 1954 float shadowIntensity; 1955 float shadowBias; 1956 float shadowNormalBias; 1957 float shadowRadius; 1958 vec2 shadowMapSize; 1959 float shadowCameraNear; 1960 float shadowCameraFar; 1961 }; 1962 uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ]; 1963 #endif 1964#endif`,_V=`#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 ) 1965 vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix ); 1966 vec4 shadowWorldPosition; 1967#endif 1968#if defined( USE_SHADOWMAP ) 1969 #if NUM_DIR_LIGHT_SHADOWS > 0 1970 #pragma unroll_loop_start 1971 for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) { 1972 shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 ); 1973 vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition; 1974 } 1975 #pragma unroll_loop_end 1976 #endif 1977 #if NUM_POINT_LIGHT_SHADOWS > 0 1978 #pragma unroll_loop_start 1979 for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) { 1980 shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 ); 1981 vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition; 1982 } 1983 #pragma unroll_loop_end 1984 #endif 1985#endif
1986#if NUM_SPOT_LIGHT_COORDS > 0 1987 #pragma unroll_loop_start 1988 for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) { 1989 shadowWorldPosition = worldPosition; 1990 #if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS ) 1991 shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias; 1992 #endif 1993 vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition; 1994 } 1995 #pragma unroll_loop_end 1996#endif`,bV=`float getShadowMask() { 1997 float shadow = 1.0; 1998 #ifdef USE_SHADOWMAP 1999 #if NUM_DIR_LIGHT_SHADOWS > 0 2000 DirectionalLightShadow directionalLight; 2001 #pragma unroll_loop_start 2002 for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) { 2003 directionalLight = directionalLightShadows[ i ]; 2004 shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0; 2005 } 2006 #pragma unroll_loop_end 2007 #endif 2008 #if NUM_SPOT_LIGHT_SHADOWS > 0 2009 SpotLightShadow spotLight; 2010 #pragma unroll_loop_start 2011 for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) { 2012 spotLight = spotLightShadows[ i ]; 2013 shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0; 2014 } 2015 #pragma unroll_loop_end 2016 #endif 2017 #if NUM_POINT_LIGHT_SHADOWS > 0 && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) ) 2018 PointLightShadow pointLight; 2019 #pragma unroll_loop_start 2020 for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) { 2021 pointLight = pointLightShadows[ i ]; 2022 shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0; 2023 } 2024 #pragma unroll_loop_end 2025 #endif 2026 #endif 2027 return shadow; 2028}`,xV=`#ifdef USE_SKINNING 2029 mat4 boneMatX = getBoneMatrix( skinIndex.x ); 2030 mat4 boneMatY = getBoneMatrix( skinIndex.y ); 2031 mat4 boneMatZ = getBoneMatrix( skinIndex.z ); 2032 mat4 boneMatW = getBoneMatrix( skinIndex.w ); 2033#endif`,SV=`#ifdef USE_SKINNING 2034 uniform mat4 bindMatrix; 2035 uniform mat4 bindMatrixInverse; 2036 uniform highp sampler2D boneTexture; 2037 mat4 getBoneMatrix( const in float i ) { 2038 int size = textureSize( boneTexture, 0 ).x; 2039 int j = int( i ) * 4; 2040 int x = j % size; 2041 int y = j / size; 2042 vec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 ); 2043 vec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 ); 2044 vec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 ); 2045 vec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 ); 2046 return mat4( v1, v2, v3, v4 ); 2047 } 2048#endif`,TV=`#ifdef USE_SKINNING 2049 vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 ); 2050 vec4 skinned = vec4( 0.0 ); 2051 skinned += boneMatX * skinVertex * skinWeight.x; 2052 skinned += boneMatY * skinVertex * skinWeight.y; 2053 skinned += boneMatZ * skinVertex * skinWeight.z; 2054 skinned += boneMatW * skinVertex * skinWeight.w; 2055 transformed = ( bindMatrixInverse * skinned ).xyz; 2056#endif`,EV=`#ifdef USE_SKINNING 2057 mat4 skinMatrix = mat4( 0.0 ); 2058 skinMatrix += skinWeight.x * boneMatX; 2059 skinMatrix += skinWeight.y * boneMatY; 2060 skinMatrix += skinWeight.z * boneMatZ; 2061 skinMatrix += skinWeight.w * boneMatW; 2062 skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix; 2063 objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz; 2064 #ifdef USE_TANGENT 2065 objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz; 2066 #endif 2067#endif`,MV=`float specularStrength; 2068#ifdef USE_SPECULARMAP 2069 vec4 texelSpecular = texture2D( specularMap, vSpecularMapUv ); 2070 specularStrength = texelSpecular.r; 2071#else 2072 specularStrength = 1.0; 2073#endif`,wV=`#ifdef USE_SPECULARMAP 2074 uniform sampler2D specularMap; 2075#endif`,AV=`#if defined( TONE_MAPPING ) 2076 gl_FragColor.rgb = toneMapping( gl_FragColor.rgb ); 2077#endif`,CV=`#ifndef saturate 2078#define saturate( a ) clamp( a, 0.0, 1.0 ) 2079#endif 2080uniform float toneMappingExposure; 2081vec3 LinearToneMapping( vec3 color ) { 2082 return saturate( toneMappingExposure * color ); 2083} 2084vec3 ReinhardToneMapping( vec3 color ) { 2085 color *= toneMappingExposure; 2086 return saturate( color / ( vec3( 1.0 ) + color ) ); 2087} 2088vec3 CineonToneMapping( vec3 color ) { 2089 color *= toneMappingExposure; 2090 color = max( vec3( 0.0 ), color - 0.004 ); 2091 return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) ); 2092} 2093vec3 RRTAndODTFit( vec3 v ) { 2094 vec3 a = v * ( v + 0.0245786 ) - 0.000090537; 2095 vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081; 2096 return a / b; 2097} 2098vec3 ACESFilmicToneMapping( vec3 color ) { 2099 const mat3 ACESInputMat = mat3( 2100 vec3( 0.59719, 0.07600, 0.02840 ), vec3( 0.35458, 0.90834, 0.13383 ), 2101 vec3( 0.04823, 0.01566, 0.83777 ) 2102 ); 2103 const mat3 ACESOutputMat = mat3( 2104 vec3( 1.60475, -0.10208, -0.00327 ), vec3( -0.53108, 1.10813, -0.07276 ), 2105 vec3( -0.07367, -0.00605, 1.07602 ) 2106 ); 2107 color *= toneMappingExposure / 0.6; 2108 color = ACESInputMat * color; 2109 color = RRTAndODTFit( color ); 2110 color = ACESOutputMat * color; 2111 return saturate( color ); 2112} 2113const mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3( 2114 vec3( 1.6605, - 0.1246, - 0.0182 ), 2115 vec3( - 0.5876, 1.1329, - 0.1006 ), 2116 vec3( - 0.0728, - 0.0083, 1.1187 ) 2117); 2118const mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3( 2119 vec3( 0.6274, 0.0691, 0.0164 ), 2120 vec3( 0.3293, 0.9195, 0.0880 ), 2121 vec3( 0.0433, 0.0113, 0.8956 ) 2122); 2123vec3 agxDefaultContrastApprox( vec3 x ) { 2124 vec3 x2 = x * x; 2125 vec3 x4 = x2 * x2; 2126 return + 15.5 * x4 * x2 2127 - 40.14 * x4 * x 2128 + 31.96 * x4 2129 - 6.868 * x2 * x 2130 + 0.4298 * x2 2131 + 0.1191 * x 2132 - 0.00232; 2133} 2134vec3 AgXToneMapping( vec3 color ) { 2135 const mat3 AgXInsetMatrix = mat3( 2136 vec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ), 2137 vec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ), 2138 vec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 ) 2139 );
2140 const mat3 AgXOutsetMatrix = mat3( 2141 vec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ), 2142 vec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ), 2143 vec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 ) 2144 ); 2145 const float AgxMinEv = - 12.47393; const float AgxMaxEv = 4.026069; 2146 color *= toneMappingExposure; 2147 color = LINEAR_SRGB_TO_LINEAR_REC2020 * color; 2148 color = AgXInsetMatrix * color; 2149 color = max( color, 1e-10 ); color = log2( color ); 2150 color = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv ); 2151 color = clamp( color, 0.0, 1.0 ); 2152 color = agxDefaultContrastApprox( color ); 2153 color = AgXOutsetMatrix * color; 2154 color = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) ); 2155 color = LINEAR_REC2020_TO_LINEAR_SRGB * color; 2156 color = clamp( color, 0.0, 1.0 ); 2157 return color; 2158} 2159vec3 NeutralToneMapping( vec3 color ) { 2160 const float StartCompression = 0.8 - 0.04; 2161 const float Desaturation = 0.15; 2162 color *= toneMappingExposure; 2163 float x = min( color.r, min( color.g, color.b ) ); 2164 float offset = x < 0.08 ? x - 6.25 * x * x : 0.04; 2165 color -= offset; 2166 float peak = max( color.r, max( color.g, color.b ) ); 2167 if ( peak < StartCompression ) return color; 2168 float d = 1. - StartCompression; 2169 float newPeak = 1. - d * d / ( peak + d - StartCompression ); 2170 color *= newPeak / peak; 2171 float g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. ); 2172 return mix( color, vec3( newPeak ), g ); 2173} 2174vec3 CustomToneMapping( vec3 color ) { return color; }`,RV=`#ifdef USE_TRANSMISSION 2175 material.transmission = transmission; 2176 material.transmissionAlpha = 1.0; 2177 material.thickness = thickness; 2178 material.attenuationDistance = attenuationDistance; 2179 material.attenuationColor = attenuationColor; 2180 #ifdef USE_TRANSMISSIONMAP 2181 material.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r; 2182 #endif 2183 #ifdef USE_THICKNESSMAP 2184 material.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g; 2185 #endif 2186 vec3 pos = vWorldPosition; 2187 vec3 v = normalize( cameraPosition - pos ); 2188 vec3 n = inverseTransformDirection( normal, viewMatrix ); 2189 vec4 transmitted = getIBLVolumeRefraction( 2190 n, v, material.roughness, material.diffuseContribution, material.specularColorBlended, material.specularF90, 2191 pos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness, 2192 material.attenuationColor, material.attenuationDistance ); 2193 material.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission ); 2194 totalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission ); 2195#endif`,DV=`#ifdef USE_TRANSMISSION 2196 uniform float transmission; 2197 uniform float thickness; 2198 uniform float attenuationDistance; 2199 uniform vec3 attenuationColor; 2200 #ifdef USE_TRANSMISSIONMAP 2201 uniform sampler2D transmissionMap; 2202 #endif 2203 #ifdef USE_THICKNESSMAP 2204 uniform sampler2D thicknessMap; 2205 #endif 2206 uniform vec2 transmissionSamplerSize; 2207 uniform sampler2D transmissionSamplerMap; 2208 uniform mat4 modelMatrix; 2209 uniform mat4 projectionMatrix; 2210 varying vec3 vWorldPosition; 2211 float w0( float a ) { 2212 return ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 ); 2213 } 2214 float w1( float a ) { 2215 return ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 ); 2216 } 2217 float w2( float a ){ 2218 return ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 ); 2219 } 2220 float w3( float a ) { 2221 return ( 1.0 / 6.0 ) * ( a * a * a ); 2222 } 2223 float g0( float a ) { 2224 return w0( a ) + w1( a ); 2225 } 2226 float g1( float a ) { 2227 return w2( a ) + w3( a ); 2228 } 2229 float h0( float a ) { 2230 return - 1.0 + w1( a ) / ( w0( a ) + w1( a ) ); 2231 } 2232 float h1( float a ) { 2233 return 1.0 + w3( a ) / ( w2( a ) + w3( a ) ); 2234 } 2235 vec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) { 2236 uv = uv * texelSize.zw + 0.5; 2237 vec2 iuv = floor( uv ); 2238 vec2 fuv = fract( uv ); 2239 float g0x = g0( fuv.x ); 2240 float g1x = g1( fuv.x ); 2241 float h0x = h0( fuv.x ); 2242 float h1x = h1( fuv.x ); 2243 float h0y = h0( fuv.y ); 2244 float h1y = h1( fuv.y ); 2245 vec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy; 2246 vec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy; 2247 vec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy; 2248 vec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy; 2249 return g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) + 2250 g1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) ); 2251 } 2252 vec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) { 2253 vec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) ); 2254 vec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) ); 2255 vec2 fLodSizeInv = 1.0 / fLodSize; 2256 vec2 cLodSizeInv = 1.0 / cLodSize; 2257 vec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) ); 2258 vec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) ); 2259 return mix( fSample, cSample, fract( lod ) ); 2260 } 2261 vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) { 2262 vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior ); 2263 vec3 modelScale; 2264 modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) ); 2265 modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) ); 2266 modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) ); 2267 return normalize( refractionVector ) * thickness * modelScale; 2268 } 2269 float applyIorToRoughness( const in float roughness, const in float ior ) { 2270 return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 ); 2271 } 2272 vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) { 2273 float lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior ); 2274 return textureBicubic( transmissionSamplerMap, fragCoord.xy, lod ); 2275 } 2276 vec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) { 2277 if ( isinf( attenuationDistance ) ) { 2278 return vec3( 1.0 ); 2279 } else { 2280 vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance; 2281 vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); return transmittance; 2282 } 2283 } 2284 vec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor, 2285 const in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix, 2286 const in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness, 2287 const in vec3 attenuationColor, const in float attenuationDistance ) { 2288 vec4 transmittedLight; 2289 vec3 transmittance; 2290 #ifdef USE_DISPERSION 2291 float halfSpread = ( ior - 1.0 ) * 0.025 * dispersion; 2292 vec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread ); 2293 for ( int i = 0; i < 3; i ++ ) { 2294 vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix ); 2295 vec3 refractedRayExit = position + transmissionRay; 2296 vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 ); 2297 vec2 refractionCoords = ndcPos.xy / ndcPos.w; 2298 refractionCoords += 1.0; 2299 refractionCoords /= 2.0; 2300 vec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] ); 2301 transmittedLight[ i ] = transmissionSample[ i ]; 2302 transmittedLight.a += transmissionSample.a; 2303 transmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ]; 2304 } 2305 transmittedLight.a /= 3.0; 2306 #else 2307 vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix ); 2308 vec3 refractedRayExit = position + transmissionRay; 2309 vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 ); 2310 vec2 refractionCoords = ndcPos.xy / ndcPos.w; 2311 refractionCoords += 1.0; 2312 refractionCoords /= 2.0; 2313 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior ); 2314 transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance ); 2315 #endif 2316 vec3 attenuatedColor = transmittance * transmittedLight.rgb; 2317 vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness ); 2318 float transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0; 2319 return vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor ); 2320 } 2321#endif`,UV=`#if defined( USE_UV ) || defined( USE_ANISOTROPY ) 2322 varying vec2 vUv; 2323#endif 2324#ifdef USE_MAP 2325 varying vec2 vMapUv; 2326#endif 2327#ifdef USE_ALPHAMAP
2328 varying vec2 vAlphaMapUv; 2329#endif 2330#ifdef USE_LIGHTMAP 2331 varying vec2 vLightMapUv; 2332#endif 2333#ifdef USE_AOMAP 2334 varying vec2 vAoMapUv; 2335#endif 2336#ifdef USE_BUMPMAP 2337 varying vec2 vBumpMapUv; 2338#endif 2339#ifdef USE_NORMALMAP 2340 varying vec2 vNormalMapUv; 2341#endif 2342#ifdef USE_EMISSIVEMAP 2343 varying vec2 vEmissiveMapUv; 2344#endif 2345#ifdef USE_METALNESSMAP 2346 varying vec2 vMetalnessMapUv; 2347#endif 2348#ifdef USE_ROUGHNESSMAP 2349 varying vec2 vRoughnessMapUv; 2350#endif 2351#ifdef USE_ANISOTROPYMAP 2352 varying vec2 vAnisotropyMapUv; 2353#endif 2354#ifdef USE_CLEARCOATMAP 2355 varying vec2 vClearcoatMapUv; 2356#endif 2357#ifdef USE_CLEARCOAT_NORMALMAP 2358 varying vec2 vClearcoatNormalMapUv; 2359#endif 2360#ifdef USE_CLEARCOAT_ROUGHNESSMAP 2361 varying vec2 vClearcoatRoughnessMapUv; 2362#endif 2363#ifdef USE_IRIDESCENCEMAP 2364 varying vec2 vIridescenceMapUv; 2365#endif 2366#ifdef USE_IRIDESCENCE_THICKNESSMAP 2367 varying vec2 vIridescenceThicknessMapUv; 2368#endif 2369#ifdef USE_SHEEN_COLORMAP 2370 varying vec2 vSheenColorMapUv; 2371#endif 2372#ifdef USE_SHEEN_ROUGHNESSMAP 2373 varying vec2 vSheenRoughnessMapUv; 2374#endif 2375#ifdef USE_SPECULARMAP 2376 varying vec2 vSpecularMapUv; 2377#endif 2378#ifdef USE_SPECULAR_COLORMAP 2379 varying vec2 vSpecularColorMapUv; 2380#endif 2381#ifdef USE_SPECULAR_INTENSITYMAP 2382 varying vec2 vSpecularIntensityMapUv; 2383#endif 2384#ifdef USE_TRANSMISSIONMAP 2385 uniform mat3 transmissionMapTransform; 2386 varying vec2 vTransmissionMapUv; 2387#endif 2388#ifdef USE_THICKNESSMAP 2389 uniform mat3 thicknessMapTransform; 2390 varying vec2 vThicknessMapUv; 2391#endif`,OV=`#if defined( USE_UV ) || defined( USE_ANISOTROPY ) 2392 varying vec2 vUv; 2393#endif 2394#ifdef USE_MAP 2395 uniform mat3 mapTransform; 2396 varying vec2 vMapUv; 2397#endif 2398#ifdef USE_ALPHAMAP 2399 uniform mat3 alphaMapTransform; 2400 varying vec2 vAlphaMapUv; 2401#endif 2402#ifdef USE_LIGHTMAP 2403 uniform mat3 lightMapTransform; 2404 varying vec2 vLightMapUv; 2405#endif 2406#ifdef USE_AOMAP 2407 uniform mat3 aoMapTransform; 2408 varying vec2 vAoMapUv; 2409#endif 2410#ifdef USE_BUMPMAP 2411 uniform mat3 bumpMapTransform; 2412 varying vec2 vBumpMapUv; 2413#endif 2414#ifdef USE_NORMALMAP 2415 uniform mat3 normalMapTransform; 2416 varying vec2 vNormalMapUv; 2417#endif 2418#ifdef USE_DISPLACEMENTMAP 2419 uniform mat3 displacementMapTransform; 2420 varying vec2 vDisplacementMapUv; 2421#endif 2422#ifdef USE_EMISSIVEMAP 2423 uniform mat3 emissiveMapTransform; 2424 varying vec2 vEmissiveMapUv; 2425#endif 2426#ifdef USE_METALNESSMAP 2427 uniform mat3 metalnessMapTransform; 2428 varying vec2 vMetalnessMapUv; 2429#endif 2430#ifdef USE_ROUGHNESSMAP 2431 uniform mat3 roughnessMapTransform; 2432 varying vec2 vRoughnessMapUv; 2433#endif 2434#ifdef USE_ANISOTROPYMAP 2435 uniform mat3 anisotropyMapTransform; 2436 varying vec2 vAnisotropyMapUv; 2437#endif 2438#ifdef USE_CLEARCOATMAP 2439 uniform mat3 clearcoatMapTransform; 2440 varying vec2 vClearcoatMapUv; 2441#endif 2442#ifdef USE_CLEARCOAT_NORMALMAP 2443 uniform mat3 clearcoatNormalMapTransform; 2444 varying vec2 vClearcoatNormalMapUv; 2445#endif 2446#ifdef USE_CLEARCOAT_ROUGHNESSMAP 2447 uniform mat3 clearcoatRoughnessMapTransform; 2448 varying vec2 vClearcoatRoughnessMapUv; 2449#endif 2450#ifdef USE_SHEEN_COLORMAP 2451 uniform mat3 sheenColorMapTransform; 2452 varying vec2 vSheenColorMapUv; 2453#endif 2454#ifdef USE_SHEEN_ROUGHNESSMAP 2455 uniform mat3 sheenRoughnessMapTransform; 2456 varying vec2 vSheenRoughnessMapUv; 2457#endif 2458#ifdef USE_IRIDESCENCEMAP 2459 uniform mat3 iridescenceMapTransform; 2460 varying vec2 vIridescenceMapUv; 2461#endif 2462#ifdef USE_IRIDESCENCE_THICKNESSMAP 2463 uniform mat3 iridescenceThicknessMapTransform; 2464 varying vec2 vIridescenceThicknessMapUv; 2465#endif 2466#ifdef USE_SPECULARMAP 2467 uniform mat3 specularMapTransform; 2468 varying vec2 vSpecularMapUv; 2469#endif 2470#ifdef USE_SPECULAR_COLORMAP 2471 uniform mat3 specularColorMapTransform; 2472 varying vec2 vSpecularColorMapUv; 2473#endif 2474#ifdef USE_SPECULAR_INTENSITYMAP 2475 uniform mat3 specularIntensityMapTransform; 2476 varying vec2 vSpecularIntensityMapUv; 2477#endif 2478#ifdef USE_TRANSMISSIONMAP 2479 uniform mat3 transmissionMapTransform; 2480 varying vec2 vTransmissionMapUv; 2481#endif 2482#ifdef USE_THICKNESSMAP 2483 uniform mat3 thicknessMapTransform; 2484 varying vec2 vThicknessMapUv; 2485#endif`,LV=`#if defined( USE_UV ) || defined( USE_ANISOTROPY ) 2486 vUv = vec3( uv, 1 ).xy; 2487#endif 2488#ifdef USE_MAP 2489 vMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy; 2490#endif 2491#ifdef USE_ALPHAMAP 2492 vAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy; 2493#endif 2494#ifdef USE_LIGHTMAP 2495 vLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy; 2496#endif 2497#ifdef USE_AOMAP 2498 vAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy; 2499#endif 2500#ifdef USE_BUMPMAP 2501 vBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy; 2502#endif 2503#ifdef USE_NORMALMAP 2504 vNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy; 2505#endif 2506#ifdef USE_DISPLACEMENTMAP 2507 vDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy; 2508#endif 2509#ifdef USE_EMISSIVEMAP 2510 vEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy; 2511#endif 2512#ifdef USE_METALNESSMAP 2513 vMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy; 2514#endif 2515#ifdef USE_ROUGHNESSMAP 2516 vRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy; 2517#endif 2518#ifdef USE_ANISOTROPYMAP 2519 vAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy; 2520#endif 2521#ifdef USE_CLEARCOATMAP 2522 vClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy; 2523#endif 2524#ifdef USE_CLEARCOAT_NORMALMAP 2525 vClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy; 2526#endif 2527#ifdef USE_CLEARCOAT_ROUGHNESSMAP 2528 vClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy; 2529#endif
2530#ifdef USE_IRIDESCENCEMAP 2531 vIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy; 2532#endif 2533#ifdef USE_IRIDESCENCE_THICKNESSMAP 2534 vIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy; 2535#endif 2536#ifdef USE_SHEEN_COLORMAP 2537 vSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy; 2538#endif 2539#ifdef USE_SHEEN_ROUGHNESSMAP 2540 vSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy; 2541#endif 2542#ifdef USE_SPECULARMAP 2543 vSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy; 2544#endif 2545#ifdef USE_SPECULAR_COLORMAP 2546 vSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy; 2547#endif 2548#ifdef USE_SPECULAR_INTENSITYMAP 2549 vSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy; 2550#endif 2551#ifdef USE_TRANSMISSIONMAP 2552 vTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy; 2553#endif 2554#ifdef USE_THICKNESSMAP 2555 vThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy; 2556#endif`,NV=`#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0 2557 vec4 worldPosition = vec4( transformed, 1.0 ); 2558 #ifdef USE_BATCHING 2559 worldPosition = batchingMatrix * worldPosition; 2560 #endif 2561 #ifdef USE_INSTANCING 2562 worldPosition = instanceMatrix * worldPosition; 2563 #endif 2564 worldPosition = modelMatrix * worldPosition; 2565#endif`,PV=`varying vec2 vUv; 2566uniform mat3 uvTransform; 2567void main() { 2568 vUv = ( uvTransform * vec3( uv, 1 ) ).xy; 2569 gl_Position = vec4( position.xy, 1.0, 1.0 ); 2570}`,IV=`uniform sampler2D t2D; 2571uniform float backgroundIntensity; 2572varying vec2 vUv; 2573void main() { 2574 vec4 texColor = texture2D( t2D, vUv ); 2575 #ifdef DECODE_VIDEO_TEXTURE 2576 texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w ); 2577 #endif 2578 texColor.rgb *= backgroundIntensity; 2579 gl_FragColor = texColor; 2580 #include <tonemapping_fragment> 2581 #include <colorspace_fragment> 2582}`,zV=`varying vec3 vWorldDirection; 2583#include <common> 2584void main() { 2585 vWorldDirection = transformDirection( position, modelMatrix ); 2586 #include <begin_vertex> 2587 #include <project_vertex> 2588 gl_Position.z = gl_Position.w; 2589}`,kV=`#ifdef ENVMAP_TYPE_CUBE 2590 uniform samplerCube envMap; 2591#elif defined( ENVMAP_TYPE_CUBE_UV ) 2592 uniform sampler2D envMap; 2593#endif 2594uniform float flipEnvMap; 2595uniform float backgroundBlurriness; 2596uniform float backgroundIntensity; 2597uniform mat3 backgroundRotation; 2598varying vec3 vWorldDirection; 2599#include <cube_uv_reflection_fragment> 2600void main() { 2601 #ifdef ENVMAP_TYPE_CUBE 2602 vec4 texColor = textureCube( envMap, backgroundRotation * vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) ); 2603 #elif defined( ENVMAP_TYPE_CUBE_UV ) 2604 vec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness ); 2605 #else 2606 vec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 ); 2607 #endif 2608 texColor.rgb *= backgroundIntensity; 2609 gl_FragColor = texColor; 2610 #include <tonemapping_fragment> 2611 #include <colorspace_fragment> 2612}`,FV=`varying vec3 vWorldDirection; 2613#include <common> 2614void main() { 2615 vWorldDirection = transformDirection( position, modelMatrix ); 2616 #include <begin_vertex> 2617 #include <project_vertex> 2618 gl_Position.z = gl_Position.w; 2619}`,BV=`uniform samplerCube tCube; 2620uniform float tFlip; 2621uniform float opacity; 2622varying vec3 vWorldDirection; 2623void main() { 2624 vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) ); 2625 gl_FragColor = texColor; 2626 gl_FragColor.a *= opacity; 2627 #include <tonemapping_fragment> 2628 #include <colorspace_fragment> 2629}`,HV=`#include <common> 2630#include <batching_pars_vertex> 2631#include <uv_pars_vertex> 2632#include <displacementmap_pars_vertex> 2633#include <morphtarget_pars_vertex> 2634#include <skinning_pars_vertex> 2635#include <logdepthbuf_pars_vertex> 2636#include <clipping_planes_pars_vertex> 2637varying vec2 vHighPrecisionZW; 2638void main() { 2639 #include <uv_vertex> 2640 #include <batching_vertex> 2641 #include <skinbase_vertex> 2642 #include <morphinstance_vertex> 2643 #ifdef USE_DISPLACEMENTMAP 2644 #include <beginnormal_vertex> 2645 #include <morphnormal_vertex> 2646 #include <skinnormal_vertex> 2647 #endif 2648 #include <begin_vertex> 2649 #include <morphtarget_vertex> 2650 #include <skinning_vertex> 2651 #include <displacementmap_vertex> 2652 #include <project_vertex> 2653 #include <logdepthbuf_vertex> 2654 #include <clipping_planes_vertex> 2655 vHighPrecisionZW = gl_Position.zw; 2656}`,VV=`#if DEPTH_PACKING == 3200 2657 uniform float opacity; 2658#endif 2659#include <common> 2660#include <packing> 2661#include <uv_pars_fragment> 2662#include <map_pars_fragment> 2663#include <alphamap_pars_fragment> 2664#include <alphatest_pars_fragment> 2665#include <alphahash_pars_fragment> 2666#include <logdepthbuf_pars_fragment> 2667#include <clipping_planes_pars_fragment> 2668varying vec2 vHighPrecisionZW; 2669void main() { 2670 vec4 diffuseColor = vec4( 1.0 ); 2671 #include <clipping_planes_fragment> 2672 #if DEPTH_PACKING == 3200 2673 diffuseColor.a = opacity; 2674 #endif 2675 #include <map_fragment> 2676 #include <alphamap_fragment> 2677 #include <alphatest_fragment> 2678 #include <alphahash_fragment> 2679 #include <logdepthbuf_fragment> 2680 #ifdef USE_REVERSED_DEPTH_BUFFER 2681 float fragCoordZ = vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ]; 2682 #else 2683 float fragCoordZ = 0.5 * vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ] + 0.5; 2684 #endif 2685 #if DEPTH_PACKING == 3200 2686 gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity ); 2687 #elif DEPTH_PACKING == 3201 2688 gl_FragColor = packDepthToRGBA( fragCoordZ ); 2689 #elif DEPTH_PACKING == 3202 2690 gl_FragColor = vec4( packDepthToRGB( fragCoordZ ), 1.0 ); 2691 #elif DEPTH_PACKING == 3203 2692 gl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 ); 2693 #endif 2694}`,GV=`#define DISTANCE 2695varying vec3 vWorldPosition; 2696#include <common> 2697#include <batching_pars_vertex> 2698#include <uv_pars_vertex> 2699#include <displacementmap_pars_vertex> 2700#include <morphtarget_pars_vertex> 2701#include <skinning_pars_vertex> 2702#include <clipping_planes_pars_vertex> 2703void main() { 2704 #include <uv_vertex> 2705 #include <batching_vertex> 2706 #include <skinbase_vertex> 2707 #include <morphinstance_vertex> 2708 #ifdef USE_DISPLACEMENTMAP 2709 #include <beginnormal_vertex> 2710 #include <morphnormal_vertex> 2711 #include <skinnormal_vertex> 2712 #endif 2713 #include <begin_vertex> 2714 #include <morphtarget_vertex> 2715 #include <skinning_vertex> 2716 #include <displacementmap_vertex> 2717 #include <project_vertex> 2718 #include <worldpos_vertex> 2719 #include <clipping_planes_vertex> 2720 vWorldPosition = worldPosition.xyz; 2721}`,WV=`#define DISTANCE 2722uniform vec3 referencePosition; 2723uniform float nearDistance; 2724uniform float farDistance; 2725varying vec3 vWorldPosition; 2726#include <common> 2727#include <uv_pars_fragment> 2728#include <map_pars_fragment> 2729#include <alphamap_pars_fragment> 2730#include <alphatest_pars_fragment> 2731#include <alphahash_pars_fragment> 2732#include <clipping_planes_pars_fragment> 2733void main () { 2734 vec4 diffuseColor = vec4( 1.0 ); 2735 #include <clipping_planes_fragment> 2736 #include <map_fragment> 2737 #include <alphamap_fragment> 2738 #include <alphatest_fragment> 2739 #include <alphahash_fragment> 2740 float dist = length( vWorldPosition - referencePosition ); 2741 dist = ( dist - nearDistance ) / ( farDistance - nearDistance ); 2742 dist = saturate( dist ); 2743 gl_FragColor = vec4( dist, 0.0, 0.0, 1.0 ); 2744}`,XV=`varying vec3 vWorldDirection; 2745#include <common> 2746void main() { 2747 vWorldDirection = transformDirection( position, modelMatrix ); 2748 #include <begin_vertex> 2749 #include <project_vertex> 2750}`,qV=`uniform sampler2D tEquirect; 2751varying vec3 vWorldDirection; 2752#include <common> 2753void main() { 2754 vec3 direction = normalize( vWorldDirection ); 2755 vec2 sampleUV = equirectUv( direction ); 2756 gl_FragColor = texture2D( tEquirect, sampleUV ); 2757 #include <tonemapping_fragment> 2758 #include <colorspace_fragment> 2759}`,YV=`uniform float scale; 2760attribute float lineDistance; 2761varying float vLineDistance; 2762#include <common> 2763#include <uv_pars_vertex> 2764#include <color_pars_vertex> 2765#include <fog_pars_vertex> 2766#include <morphtarget_pars_vertex> 2767#include <logdepthbuf_pars_vertex> 2768#include <clipping_planes_pars_vertex> 2769void main() { 2770 vLineDistance = scale * lineDistance; 2771 #include <uv_vertex> 2772 #include <color_vertex> 2773 #include <morphinstance_vertex> 2774 #include <morphcolor_vertex> 2775 #include <begin_vertex> 2776 #include <morphtarget_vertex> 2777 #include <project_vertex> 2778 #include <logdepthbuf_vertex> 2779 #include <clipping_planes_vertex> 2780 #include <fog_vertex> 2781}`,jV=`uniform vec3 diffuse; 2782uniform float opacity; 2783uniform float dashSize; 2784uniform float totalSize; 2785varying float vLineDistance; 2786#include <common> 2787#include <color_pars_fragment> 2788#include <uv_pars_fragment> 2789#include <map_pars_fragment> 2790#include <fog_pars_fragment> 2791#include <logdepthbuf_pars_fragment> 2792#include <clipping_planes_pars_fragment> 2793void main() { 2794 vec4 diffuseColor = vec4( diffuse, opacity ); 2795 #include <clipping_planes_fragment> 2796 if ( mod( vLineDistance, totalSize ) > dashSize ) { 2797 discard; 2798 } 2799 vec3 outgoingLight = vec3( 0.0 ); 2800 #include <logdepthbuf_fragment> 2801 #include <map_fragment> 2802 #include <color_fragment> 2803 outgoingLight = diffuseColor.rgb; 2804 #include <opaque_fragment> 2805 #include <tonemapping_fragment> 2806 #include <colorspace_fragment> 2807 #include <fog_fragment> 2808 #include <premultiplied_alpha_fragment> 2809}`,ZV=`#include <common> 2810#include <batching_pars_vertex> 2811#include <uv_pars_vertex> 2812#include <envmap_pars_vertex> 2813#include <color_pars_vertex> 2814#include <fog_pars_vertex> 2815#include <morphtarget_pars_vertex> 2816#include <skinning_pars_vertex> 2817#include <logdepthbuf_pars_vertex> 2818#include <clipping_planes_pars_vertex> 2819void main() { 2820 #include <uv_vertex> 2821 #include <color_vertex> 2822 #include <morphinstance_vertex> 2823 #include <morphcolor_vertex> 2824 #include <batching_vertex> 2825 #if defined ( USE_ENVMAP ) || defined ( USE_SKINNING ) 2826 #include <beginnormal_vertex> 2827 #include <morphnormal_vertex> 2828 #include <skinbase_vertex> 2829 #include <skinnormal_vertex> 2830 #include <defaultnormal_vertex> 2831 #endif 2832 #include <begin_vertex> 2833 #include <morphtarget_vertex> 2834 #include <skinning_vertex> 2835 #include <project_vertex> 2836 #include <logdepthbuf_vertex> 2837 #include <clipping_planes_vertex> 2838 #include <worldpos_vertex> 2839 #include <envmap_vertex> 2840 #include <fog_vertex> 2841}`,KV=`uniform vec3 diffuse; 2842uniform float opacity; 2843#ifndef FLAT_SHADED 2844 varying vec3 vNormal; 2845#endif 2846#include <common> 2847#include <dithering_pars_fragment> 2848#include <color_pars_fragment> 2849#include <uv_pars_fragment> 2850#include <map_pars_fragment> 2851#include <alphamap_pars_fragment> 2852#include <alphatest_pars_fragment> 2853#include <alphahash_pars_fragment> 2854#include <aomap_pars_fragment> 2855#include <lightmap_pars_fragment> 2856#include <envmap_common_pars_fragment> 2857#include <envmap_pars_fragment> 2858#include <fog_pars_fragment> 2859#include <specularmap_pars_fragment> 2860#include <logdepthbuf_pars_fragment> 2861#include <clipping_planes_pars_fragment> 2862void main() { 2863 vec4 diffuseColor = vec4( diffuse, opacity ); 2864 #include <clipping_planes_fragment> 2865 #include <logdepthbuf_fragment> 2866 #include <map_fragment> 2867 #include <color_fragment> 2868 #include <alphamap_fragment> 2869 #include <alphatest_fragment> 2870 #include <alphahash_fragment> 2871 #include <specularmap_fragment> 2872 ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); 2873 #ifdef USE_LIGHTMAP 2874 vec4 lightMapTexel = texture2D( lightMap, vLightMapUv ); 2875 reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI; 2876 #else 2877 reflectedLight.indirectDiffuse += vec3( 1.0 ); 2878 #endif 2879 #include <aomap_fragment> 2880 reflectedLight.indirectDiffuse *= diffuseColor.rgb; 2881 vec3 outgoingLight = reflectedLight.indirectDiffuse; 2882 #include <envmap_fragment> 2883 #include <opaque_fragment> 2884 #include <tonemapping_fragment> 2885 #include <colorspace_fragment> 2886 #include <fog_fragment> 2887 #include <premultiplied_alpha_fragment> 2888 #include <dithering_fragment> 2889}`,QV=`#define LAMBERT 2890varying vec3 vViewPosition; 2891#include <common> 2892#include <batching_pars_vertex> 2893#include <uv_pars_vertex> 2894#include <displacementmap_pars_vertex> 2895#include <envmap_pars_vertex> 2896#include <color_pars_vertex> 2897#include <fog_pars_vertex> 2898#include <normal_pars_vertex> 2899#include <morphtarget_pars_vertex> 2900#include <skinning_pars_vertex> 2901#include <shadowmap_pars_vertex> 2902#include <logdepthbuf_pars_vertex> 2903#include <clipping_planes_pars_vertex> 2904void main() { 2905 #include <uv_vertex> 2906 #include <color_vertex> 2907 #include <morphinstance_vertex> 2908 #include <morphcolor_vertex> 2909 #include <batching_vertex> 2910 #include <beginnormal_vertex> 2911 #include <morphnormal_vertex> 2912 #include <skinbase_vertex> 2913 #include <skinnormal_vertex> 2914 #include <defaultnormal_vertex> 2915 #include <normal_vertex> 2916 #include <begin_vertex> 2917 #include <morphtarget_vertex> 2918 #include <skinning_vertex> 2919 #include <displacementmap_vertex> 2920 #include <project_vertex> 2921 #include <logdepthbuf_vertex> 2922 #include <clipping_planes_vertex> 2923 vViewPosition = - mvPosition.xyz; 2924 #include <worldpos_vertex> 2925 #include <envmap_vertex> 2926 #include <shadowmap_vertex> 2927 #include <fog_vertex> 2928}`,JV=`#define LAMBERT 2929uniform vec3 diffuse; 2930uniform vec3 emissive; 2931uniform float opacity; 2932#include <common> 2933#include <dithering_pars_fragment> 2934#include <color_pars_fragment> 2935#include <uv_pars_fragment> 2936#include <map_pars_fragment> 2937#include <alphamap_pars_fragment> 2938#include <alphatest_pars_fragment> 2939#include <alphahash_pars_fragment> 2940#include <aomap_pars_fragment> 2941#include <lightmap_pars_fragment> 2942#include <emissivemap_pars_fragment> 2943#include <cube_uv_reflection_fragment> 2944#include <envmap_common_pars_fragment> 2945#include <envmap_pars_fragment> 2946#include <envmap_physical_pars_fragment> 2947#include <fog_pars_fragment> 2948#include <bsdfs> 2949#include <lights_pars_begin> 2950#include <normal_pars_fragment> 2951#include <lights_lambert_pars_fragment> 2952#include <shadowmap_pars_fragment> 2953#include <bumpmap_pars_fragment> 2954#include <normalmap_pars_fragment> 2955#include <specularmap_pars_fragment> 2956#include <logdepthbuf_pars_fragment> 2957#include <clipping_planes_pars_fragment> 2958void main() { 2959 vec4 diffuseColor = vec4( diffuse, opacity ); 2960 #include <clipping_planes_fragment> 2961 ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); 2962 vec3 totalEmissiveRadiance = emissive; 2963 #include <logdepthbuf_fragment> 2964 #include <map_fragment> 2965 #include <color_fragment> 2966 #include <alphamap_fragment> 2967 #include <alphatest_fragment> 2968 #include <alphahash_fragment> 2969 #include <specularmap_fragment> 2970 #include <normal_fragment_begin> 2971 #include <normal_fragment_maps> 2972 #include <emissivemap_fragment> 2973 #include <lights_lambert_fragment> 2974 #include <lights_fragment_begin> 2975 #include <lights_fragment_maps> 2976 #include <lights_fragment_end> 2977 #include <aomap_fragment> 2978 vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance; 2979 #include <envmap_fragment> 2980 #include <opaque_fragment> 2981 #include <tonemapping_fragment> 2982 #include <colorspace_fragment> 2983 #include <fog_fragment> 2984 #include <premultiplied_alpha_fragment> 2985 #include <dithering_fragment> 2986}`,$V=`#define MATCAP 2987varying vec3 vViewPosition; 2988#include <common> 2989#include <batching_pars_vertex> 2990#include <uv_pars_vertex> 2991#include <color_pars_vertex> 2992#include <displacementmap_pars_vertex> 2993#include <fog_pars_vertex> 2994#include <normal_pars_vertex> 2995#include <morphtarget_pars_vertex> 2996#include <skinning_pars_vertex> 2997#include <logdepthbuf_pars_vertex> 2998#include <clipping_planes_pars_vertex> 2999void main() { 3000 #include <uv_vertex> 3001 #include <color_vertex> 3002 #include <morphinstance_vertex> 3003 #include <morphcolor_vertex> 3004 #include <batching_vertex> 3005 #include <beginnormal_vertex> 3006 #include <morphnormal_vertex> 3007 #include <skinbase_vertex> 3008 #include <skinnormal_vertex> 3009 #include <defaultnormal_vertex> 3010 #include <normal_vertex> 3011 #include <begin_vertex> 3012 #include <morphtarget_vertex> 3013 #include <skinning_vertex> 3014 #include <displacementmap_vertex> 3015 #include <project_vertex> 3016 #include <logdepthbuf_vertex> 3017 #include <clipping_planes_vertex> 3018 #include <fog_vertex> 3019 vViewPosition = - mvPosition.xyz; 3020}`,eG=`#define MATCAP 3021uniform vec3 diffuse; 3022uniform float opacity; 3023uniform sampler2D matcap; 3024varying vec3 vViewPosition; 3025#include <common> 3026#include <dithering_pars_fragment> 3027#include <color_pars_fragment> 3028#include <uv_pars_fragment> 3029#include <map_pars_fragment> 3030#include <alphamap_pars_fragment> 3031#include <alphatest_pars_fragment> 3032#include <alphahash_pars_fragment> 3033#include <fog_pars_fragment> 3034#include <normal_pars_fragment> 3035#
3035include <bumpmap_pars_fragment> 3036#include <normalmap_pars_fragment> 3037#include <logdepthbuf_pars_fragment> 3038#include <clipping_planes_pars_fragment> 3039void main() { 3040 vec4 diffuseColor = vec4( diffuse, opacity ); 3041 #include <clipping_planes_fragment> 3042 #include <logdepthbuf_fragment> 3043 #include <map_fragment> 3044 #include <color_fragment> 3045 #include <alphamap_fragment> 3046 #include <alphatest_fragment> 3047 #include <alphahash_fragment> 3048 #include <normal_fragment_begin> 3049 #include <normal_fragment_maps> 3050 vec3 viewDir = normalize( vViewPosition ); 3051 vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) ); 3052 vec3 y = cross( viewDir, x ); 3053 vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5; 3054 #ifdef USE_MATCAP 3055 vec4 matcapColor = texture2D( matcap, uv ); 3056 #else 3057 vec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 ); 3058 #endif 3059 vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb; 3060 #include <opaque_fragment> 3061 #include <tonemapping_fragment> 3062 #include <colorspace_fragment> 3063 #include <fog_fragment> 3064 #include <premultiplied_alpha_fragment> 3065 #include <dithering_fragment> 3066}`,tG=`#define NORMAL 3067#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE ) 3068 varying vec3 vViewPosition; 3069#endif 3070#include <common> 3071#include <batching_pars_vertex> 3072#include <uv_pars_vertex> 3073#include <displacementmap_pars_vertex> 3074#include <normal_pars_vertex> 3075#include <morphtarget_pars_vertex> 3076#include <skinning_pars_vertex> 3077#include <logdepthbuf_pars_vertex> 3078#include <clipping_planes_pars_vertex> 3079void main() { 3080 #include <uv_vertex> 3081 #include <batching_vertex> 3082 #include <beginnormal_vertex> 3083 #include <morphinstance_vertex> 3084 #include <morphnormal_vertex> 3085 #include <skinbase_vertex> 3086 #include <skinnormal_vertex> 3087 #include <defaultnormal_vertex> 3088 #include <normal_vertex> 3089 #include <begin_vertex> 3090 #include <morphtarget_vertex> 3091 #include <skinning_vertex> 3092 #include <displacementmap_vertex> 3093 #include <project_vertex> 3094 #include <logdepthbuf_vertex> 3095 #include <clipping_planes_vertex> 3096#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE ) 3097 vViewPosition = - mvPosition.xyz; 3098#endif 3099}`,nG=`#define NORMAL 3100uniform float opacity; 3101#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE ) 3102 varying vec3 vViewPosition; 3103#endif 3104#include <uv_pars_fragment> 3105#include <normal_pars_fragment> 3106#include <bumpmap_pars_fragment> 3107#include <normalmap_pars_fragment> 3108#include <logdepthbuf_pars_fragment> 3109#include <clipping_planes_pars_fragment> 3110void main() { 3111 vec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity ); 3112 #include <clipping_planes_fragment> 3113 #include <logdepthbuf_fragment> 3114 #include <normal_fragment_begin> 3115 #include <normal_fragment_maps> 3116 gl_FragColor = vec4( normalize( normal ) * 0.5 + 0.5, diffuseColor.a ); 3117 #ifdef OPAQUE 3118 gl_FragColor.a = 1.0; 3119 #endif 3120}`,iG=`#define PHONG 3121varying vec3 vViewPosition; 3122#include <common> 3123#include <batching_pars_vertex> 3124#include <uv_pars_vertex> 3125#include <displacementmap_pars_vertex> 3126#include <envmap_pars_vertex> 3127#include <color_pars_vertex> 3128#include <fog_pars_vertex> 3129#include <normal_pars_vertex> 3130#include <morphtarget_pars_vertex> 3131#include <skinning_pars_vertex> 3132#include <shadowmap_pars_vertex> 3133#include <logdepthbuf_pars_vertex> 3134#include <clipping_planes_pars_vertex> 3135void main() { 3136 #include <uv_vertex> 3137 #include <color_vertex> 3138 #include <morphcolor_vertex> 3139 #include <batching_vertex> 3140 #include <beginnormal_vertex> 3141 #include <morphinstance_vertex> 3142 #include <morphnormal_vertex> 3143 #include <skinbase_vertex> 3144 #include <skinnormal_vertex> 3145 #include <defaultnormal_vertex> 3146 #include <normal_vertex> 3147 #include <begin_vertex> 3148 #include <morphtarget_vertex> 3149 #include <skinning_vertex> 3150 #include <displacementmap_vertex> 3151 #include <project_vertex> 3152 #include <logdepthbuf_vertex> 3153 #include <clipping_planes_vertex> 3154 vViewPosition = - mvPosition.xyz; 3155 #include <worldpos_vertex> 3156 #include <envmap_vertex> 3157 #include <shadowmap_vertex> 3158 #include <fog_vertex> 3159}`,rG=`#define PHONG 3160uniform vec3 diffuse; 3161uniform vec3 emissive; 3162uniform vec3 specular; 3163uniform float shininess; 3164uniform float opacity; 3165#include <common> 3166#include <dithering_pars_fragment> 3167#include <color_pars_fragment> 3168#include <uv_pars_fragment> 3169#include <map_pars_fragment> 3170#include <alphamap_pars_fragment> 3171#include <alphatest_pars_fragment> 3172#include <alphahash_pars_fragment> 3173#include <aomap_pars_fragment> 3174#include <lightmap_pars_fragment> 3175#include <emissivemap_pars_fragment> 3176#include <cube_uv_reflection_fragment> 3177#include <envmap_common_pars_fragment> 3178#include <envmap_pars_fragment> 3179#include <envmap_physical_pars_fragment> 3180#include <fog_pars_fragment> 3181#include <bsdfs> 3182#include <lights_pars_begin> 3183#include <normal_pars_fragment> 3184#include <lights_phong_pars_fragment> 3185#include <shadowmap_pars_fragment> 3186#include <bumpmap_pars_fragment> 3187#include <normalmap_pars_fragment> 3188#include <specularmap_pars_fragment> 3189#include <logdepthbuf_pars_fragment> 3190#include <clipping_planes_pars_fragment> 3191void main() { 3192 vec4 diffuseColor = vec4( diffuse, opacity ); 3193 #include <clipping_planes_fragment> 3194 ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); 3195 vec3 totalEmissiveRadiance = emissive; 3196 #include <logdepthbuf_fragment> 3197 #include <map_fragment> 3198 #include <color_fragment> 3199 #include <alphamap_fragment> 3200 #include <alphatest_fragment> 3201 #include <alphahash_fragment> 3202 #include <specularmap_fragment> 3203 #include <normal_fragment_begin> 3204 #include <normal_fragment_maps> 3205 #include <emissivemap_fragment> 3206 #include <lights_phong_fragment> 3207 #include <lights_fragment_begin> 3208 #include <lights_fragment_maps> 3209 #include <lights_fragment_end> 3210 #include <aomap_fragment> 3211 vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance; 3212 #include <envmap_fragment> 3213 #include <opaque_fragment> 3214 #include <tonemapping_fragment> 3215 #include <colorspace_fragment> 3216 #include <fog_fragment> 3217 #include <premultiplied_alpha_fragment> 3218 #include <dithering_fragment> 3219}`,aG=`#define STANDARD 3220varying vec3 vViewPosition; 3221#ifdef USE_TRANSMISSION 3222 varying vec3 vWorldPosition; 3223#endif 3224#include <common> 3225#include <batching_pars_vertex> 3226#include <uv_pars_vertex> 3227#include <displacementmap_pars_vertex> 3228#include <color_pars_vertex> 3229#include <fog_pars_vertex> 3230#include <normal_pars_vertex> 3231#include <morphtarget_pars_vertex> 3232#include <skinning_pars_vertex> 3233#include <shadowmap_pars_vertex> 3234#include <logdepthbuf_pars_vertex> 3235#include <clipping_planes_pars_vertex> 3236void main() { 3237 #include <uv_vertex> 3238 #include <color_vertex> 3239 #include <morphinstance_vertex> 3240 #include <morphcolor_vertex> 3241 #include <batching_vertex> 3242 #include <beginnormal_vertex> 3243 #include <morphnormal_vertex> 3244 #include <skinbase_vertex> 3245 #include <skinnormal_vertex> 3246 #include <defaultnormal_vertex> 3247 #include <normal_vertex> 3248 #include <begin_vertex> 3249 #include <morphtarget_vertex> 3250 #include <skinning_vertex> 3251 #include <displacementmap_vertex> 3252 #include <project_vertex> 3253 #include <logdepthbuf_vertex> 3254 #include <clipping_planes_vertex> 3255 vViewPosition = - mvPosition.xyz; 3256 #include <worldpos_vertex> 3257 #include <shadowmap_vertex> 3258 #include <fog_vertex> 3259#ifdef USE_TRANSMISSION 3260 vWorldPosition = worldPosition.xyz; 3261#endif 3262}`,oG=`#define STANDARD 3263#ifdef PHYSICAL 3264 #define IOR 3265 #define USE_SPECULAR 3266#endif 3267uniform vec3 diffuse; 3268uniform vec3 emissive; 3269uniform float roughness; 3270uniform float metalness; 3271uniform float opacity; 3272#ifdef IOR 3273 uniform float ior; 3274#endif 3275#ifdef USE_SPECULAR 3276 uniform float specularIntensity; 3277 uniform vec3 specularColor; 3278 #ifdef USE_SPECULAR_COLORMAP 3279 uniform sampler2D specularColorMap; 3280 #endif 3281 #ifdef USE_SPECULAR_INTENSITYMAP 3282 uniform sampler2D specularIntensityMap; 3283 #endif 3284#endif 3285#ifdef USE_CLEARCOAT 3286 uniform float clearcoat; 3287 uniform float clearcoatRoughness; 3288#endif 3289#ifdef USE_DISPERSION 3290 uniform float dispersion; 3291#endif
3292#ifdef USE_IRIDESCENCE 3293 uniform float iridescence; 3294 uniform float iridescenceIOR; 3295 uniform float iridescenceThicknessMinimum; 3296 uniform float iridescenceThicknessMaximum; 3297#endif 3298#ifdef USE_SHEEN 3299 uniform vec3 sheenColor; 3300 uniform float sheenRoughness; 3301 #ifdef USE_SHEEN_COLORMAP 3302 uniform sampler2D sheenColorMap; 3303 #endif 3304 #ifdef USE_SHEEN_ROUGHNESSMAP 3305 uniform sampler2D sheenRoughnessMap; 3306 #endif 3307#endif 3308#ifdef USE_ANISOTROPY 3309 uniform vec2 anisotropyVector; 3310 #ifdef USE_ANISOTROPYMAP 3311 uniform sampler2D anisotropyMap; 3312 #endif 3313#endif 3314varying vec3 vViewPosition; 3315#include <common> 3316#include <dithering_pars_fragment> 3317#include <color_pars_fragment> 3318#include <uv_pars_fragment> 3319#include <map_pars_fragment> 3320#include <alphamap_pars_fragment> 3321#include <alphatest_pars_fragment> 3322#include <alphahash_pars_fragment> 3323#include <aomap_pars_fragment> 3324#include <lightmap_pars_fragment> 3325#include <emissivemap_pars_fragment> 3326#include <iridescence_fragment> 3327#include <cube_uv_reflection_fragment> 3328#include <envmap_common_pars_fragment> 3329#include <envmap_physical_pars_fragment> 3330#include <fog_pars_fragment> 3331#include <lights_pars_begin> 3332#include <normal_pars_fragment> 3333#include <lights_physical_pars_fragment> 3334#include <transmission_pars_fragment> 3335#include <shadowmap_pars_fragment> 3336#include <bumpmap_pars_fragment> 3337#include <normalmap_pars_fragment> 3338#include <clearcoat_pars_fragment> 3339#include <iridescence_pars_fragment> 3340#include <roughnessmap_pars_fragment> 3341#include <metalnessmap_pars_fragment> 3342#include <logdepthbuf_pars_fragment> 3343#include <clipping_planes_pars_fragment> 3344void main() { 3345 vec4 diffuseColor = vec4( diffuse, opacity ); 3346 #include <clipping_planes_fragment> 3347 ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); 3348 vec3 totalEmissiveRadiance = emissive; 3349 #include <logdepthbuf_fragment> 3350 #include <map_fragment> 3351 #include <color_fragment> 3352 #include <alphamap_fragment> 3353 #include <alphatest_fragment> 3354 #include <alphahash_fragment> 3355 #include <roughnessmap_fragment> 3356 #include <metalnessmap_fragment> 3357 #include <normal_fragment_begin> 3358 #include <normal_fragment_maps> 3359 #include <clearcoat_normal_fragment_begin> 3360 #include <clearcoat_normal_fragment_maps> 3361 #include <emissivemap_fragment> 3362 #include <lights_physical_fragment> 3363 #include <lights_fragment_begin> 3364 #include <lights_fragment_maps> 3365 #include <lights_fragment_end> 3366 #include <aomap_fragment> 3367 vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse; 3368 vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular; 3369 #include <transmission_fragment> 3370 vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance; 3371 #ifdef USE_SHEEN 3372 3373 outgoingLight = outgoingLight + sheenSpecularDirect + sheenSpecularIndirect; 3374 3375 #endif 3376 #ifdef USE_CLEARCOAT 3377 float dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) ); 3378 vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc ); 3379 outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat; 3380 #endif 3381 #include <opaque_fragment> 3382 #include <tonemapping_fragment> 3383 #include <colorspace_fragment> 3384 #include <fog_fragment> 3385 #include <premultiplied_alpha_fragment> 3386 #include <dithering_fragment> 3387}`,sG=`#define TOON 3388varying vec3 vViewPosition; 3389#include <common> 3390#include <batching_pars_vertex> 3391#include <uv_pars_vertex> 3392#include <displacementmap_pars_vertex> 3393#include <color_pars_vertex> 3394#include <fog_pars_vertex> 3395#include <normal_pars_vertex> 3396#include <morphtarget_pars_vertex> 3397#include <skinning_pars_vertex> 3398#include <shadowmap_pars_vertex> 3399#include <logdepthbuf_pars_vertex> 3400#include <clipping_planes_pars_vertex> 3401void main() { 3402 #include <uv_vertex> 3403 #include <color_vertex> 3404 #include <morphinstance_vertex> 3405 #include <morphcolor_vertex> 3406 #include <batching_vertex> 3407 #include <beginnormal_vertex> 3408 #include <morphnormal_vertex> 3409 #include <skinbase_vertex> 3410 #include <skinnormal_vertex> 3411 #include <defaultnormal_vertex> 3412 #include <normal_vertex> 3413 #include <begin_vertex> 3414 #include <morphtarget_vertex> 3415 #include <skinning_vertex> 3416 #include <displacementmap_vertex> 3417 #include <project_vertex> 3418 #include <logdepthbuf_vertex> 3419 #include <clipping_planes_vertex> 3420 vViewPosition = - mvPosition.xyz; 3421 #include <worldpos_vertex> 3422 #include <shadowmap_vertex> 3423 #include <fog_vertex> 3424}`,lG=`#define TOON 3425uniform vec3 diffuse; 3426uniform vec3 emissive; 3427uniform float opacity; 3428#include <common> 3429#include <dithering_pars_fragment> 3430#include <color_pars_fragment> 3431#include <uv_pars_fragment> 3432#include <map_pars_fragment> 3433#include <alphamap_pars_fragment> 3434#include <alphatest_pars_fragment> 3435#include <alphahash_pars_fragment> 3436#include <aomap_pars_fragment> 3437#include <lightmap_pars_fragment> 3438#include <emissivemap_pars_fragment> 3439#include <gradientmap_pars_fragment> 3440#include <fog_pars_fragment> 3441#include <bsdfs> 3442#include <lights_pars_begin> 3443#include <normal_pars_fragment> 3444#include <lights_toon_pars_fragment> 3445#include <shadowmap_pars_fragment> 3446#include <bumpmap_pars_fragment> 3447#include <normalmap_pars_fragment> 3448#include <logdepthbuf_pars_fragment> 3449#include <clipping_planes_pars_fragment> 3450void main() { 3451 vec4 diffuseColor = vec4( diffuse, opacity ); 3452 #include <clipping_planes_fragment> 3453 ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); 3454 vec3 totalEmissiveRadiance = emissive; 3455 #include <logdepthbuf_fragment> 3456 #include <map_fragment> 3457 #include <color_fragment> 3458 #include <alphamap_fragment> 3459 #include <alphatest_fragment> 3460 #include <alphahash_fragment> 3461 #include <normal_fragment_begin> 3462 #include <normal_fragment_maps> 3463 #include <emissivemap_fragment> 3464 #include <lights_toon_fragment> 3465 #include <lights_fragment_begin> 3466 #include <lights_fragment_maps> 3467 #include <lights_fragment_end> 3468 #include <aomap_fragment> 3469 vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance; 3470 #include <opaque_fragment> 3471 #include <tonemapping_fragment> 3472 #include <colorspace_fragment> 3473 #include <fog_fragment> 3474 #include <premultiplied_alpha_fragment> 3475 #include <dithering_fragment> 3476}`,uG=`uniform float size; 3477uniform float scale; 3478#include <common> 3479#include <color_pars_vertex> 3480#include <fog_pars_vertex> 3481#include <morphtarget_pars_vertex> 3482#include <logdepthbuf_pars_vertex> 3483#include <clipping_planes_pars_vertex> 3484#ifdef USE_POINTS_UV 3485 varying vec2 vUv; 3486 uniform mat3 uvTransform; 3487#endif 3488void main() { 3489 #ifdef USE_POINTS_UV 3490 vUv = ( uvTransform * vec3( uv, 1 ) ).xy; 3491 #endif 3492 #include <color_vertex> 3493 #include <morphinstance_vertex> 3494 #include <morphcolor_vertex> 3495 #include <begin_vertex> 3496 #include <morphtarget_vertex> 3497 #include <project_vertex> 3498 gl_PointSize = size; 3499 #ifdef USE_SIZEATTENUATION 3500 bool isPerspective = isPerspectiveMatrix( projectionMatrix ); 3501 if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z ); 3502 #endif 3503 #include <logdepthbuf_vertex> 3504 #include <clipping_planes_vertex> 3505 #include <worldpos_vertex> 3506 #include <fog_vertex> 3507}`,cG=`uniform vec3 diffuse; 3508uniform float opacity; 3509#include <common> 3510#include <color_pars_fragment> 3511#include <map_particle_pars_fragment> 3512#include <alphatest_pars_fragment> 3513#include <alphahash_pars_fragment> 3514#include <fog_pars_fragment> 3515#include <logdepthbuf_pars_fragment> 3516#include <clipping_planes_pars_fragment> 3517void main() { 3518 vec4 diffuseColor = vec4( diffuse, opacity ); 3519 #include <clipping_planes_fragment> 3520 vec3 outgoingLight = vec3( 0.0 ); 3521 #include <logdepthbuf_fragment> 3522 #include <map_particle_fragment> 3523 #include <color_fragment> 3524 #include <alphatest_fragment> 3525 #include <alphahash_fragment> 3526 outgoingLight = diffuseColor.rgb; 3527 #include <opaque_fragment> 3528 #include <tonemapping_fragment> 3529 #include <colorspace_fragment> 3530 #include <fog_fragment> 3531 #include <premultiplied_alpha_fragment> 3532}`,fG=`#include <common> 3533#include <batching_pars_vertex> 3534#include <fog_pars_vertex> 3535#include <morphtarget_pars_vertex> 3536#include <skinning_pars_vertex> 3537#include <logdepthbuf_pars_vertex> 3538#include <shadowmap_pars_vertex> 3539void main() { 3540 #include <batching_vertex> 3541 #include <beginnormal_vertex> 3542 #include <morphinstance_vertex> 3543 #include <morphnormal_vertex> 3544 #include <skinbase_vertex> 3545 #include <skinnormal_vertex> 3546 #include <defaultnormal_vertex> 3547 #include <begin_vertex> 3548 #include <morphtarget_vertex> 3549 #include <skinning_vertex> 3550 #include <project_vertex> 3551 #include <logdepthbuf_vertex> 3552 #include <worldpos_vertex> 3553 #include <shadowmap_vertex> 3554 #include <fog_vertex> 3555}`,dG=`uniform vec3 color; 3556uniform float opacity; 3557#include <common> 3558#include <fog_pars_fragment> 3559#include <bsdfs> 3560#include <lights_pars_begin> 3561#include <logdepthbuf_pars_fragment> 3562#include <shadowmap_pars_fragment> 3563#include <shadowmask_pars_fragment> 3564void main() { 3565 #include <logdepthbuf_fragment> 3566 gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) ); 3567 #include <tonemapping_fragment> 3568 #include <colorspace_fragment> 3569 #include <fog_fragment> 3570 #include <premultiplied_alpha_fragment> 3571}`,hG=`uniform float rotation; 3572uniform vec2 center; 3573#include <common> 3574#include <uv_pars_vertex> 3575#include <fog_pars_vertex> 3576#include <logdepthbuf_pars_vertex> 3577#include <clipping_planes_pars_vertex> 3578void main() { 3579 #include <uv_vertex> 3580 vec4 mvPosition = modelViewMatrix[ 3 ]; 3581 vec2 scale = vec2( length( modelMatrix[ 0 ].xyz ), length( modelMatrix[ 1 ].xyz ) ); 3582 #ifndef USE_SIZEATTENUATION 3583 bool isPerspective = isPerspectiveMatrix( projectionMatrix ); 3584 if ( isPerspective ) scale *= - mvPosition.z; 3585 #endif 3586 vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale; 3587 vec2 rotatedPosition; 3588 rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y; 3589 rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y; 3590 mvPosition.xy += rotatedPosition; 3591 gl_Position = projectionMatrix * mvPosition; 3592 #include <logdepthbuf_vertex> 3593 #include <clipping_planes_vertex> 3594 #include <fog_vertex> 3595}`,pG=`uniform vec3 diffuse; 3596uniform float opacity; 3597#include <common> 3598#include <uv_pars_fragment> 3599#include <map_pars_fragment> 3600#include <alphamap_pars_fragment> 3601#include <alphatest_pars_fragment> 3602#include <alphahash_pars_fragment> 3603#include <fog_pars_fragment> 3604#include <logdepthbuf_pars_fragment> 3605#include <clipping_planes_pars_fragment> 3606void main() { 3607 vec4 diffuseColor = vec4( diffuse, opacity ); 3608 #include <clipping_planes_fragment> 3609 vec3 outgoingLight = vec3( 0.0 ); 3610 #include <logdepthbuf_fragment> 3611 #include <map_fragment> 3612 #include <alphamap_fragment> 3613 #include <alphatest_fragment> 3614 #include <alphahash_fragment> 3615 outgoingLight = diffuseColor.rgb; 3616 #include <opaque_fragment> 3617 #include <tonemapping_fragment> 3618 #include <colorspace_fragment> 3619 #include <fog_fragment> 3620}`,Rt={alphahash_fragment:I8,alphahash_pars_fragment:z8,alphamap_fragment:k8,alphamap_pars_fragment:F8,alphatest_fragment:B8,alphatest_pars_fragment:H8,aomap_fragment:V8,aomap_pars_fragment:G8,batching_pars_vertex:W8,batching_vertex:X8,begin_vertex:q8,beginnormal_vertex:Y8,bsdfs:j8,iridescence_fragment:Z8,bumpmap_pars_fragment:K8,clipping_planes_fragment:Q8,clipping_planes_pars_fragment:J8,clipping_planes_pars_vertex:$8,clipping_planes_vertex:eH,color_fragment:tH,color_pars_fragment:nH,color_pars_vertex:iH,color_vertex:rH,common:aH,cube_uv_reflection_fragment:oH,defaultnormal_vertex:sH,displacementmap_pars_vertex:lH,displacementmap_vertex:uH,emissivemap_fragment:cH,emissivemap_pars_fragment:fH,colorspace_fragment:dH,colorspace_pars_fragment:hH,envmap_fragment:pH,envmap_common_pars_fragment:mH,envmap_pars_fragment:gH,envmap_pars_vertex:vH,envmap_physical_pars_fragment:CH,envmap_vertex:yH,fog_vertex:_H,fog_pars_vertex:bH,fog_fragment:xH,fog_pars_fragment:SH,gradientmap_pars_fragment:TH,lightmap_pars_fragment:EH,lights_lambert_fragment:MH,lights_lambert_pars_fragment:wH,lights_pars_begin:AH,lights_toon_fragment:RH,lights_toon_pars_fragment:DH,lights_phong_fragment:UH,lights_phong_pars_fragment:OH,lights_physical_fragment:LH,lights_physical_pars_fragment:NH,lights_fragment_begin:PH,lights_fragment_maps:IH,lights_fragment_end:zH,logdepthbuf_fragment:kH,logdepthbuf_pars_fragment:FH,logdepthbuf_pars_vertex:BH,logdepthbuf_vertex:HH,map_fragment:VH,map_pars_fragment:GH,map_particle_fragment:WH,map_particle_pars_fragment:XH,metalnessmap_fragment:qH,metalnessmap_pars_fragment:YH,morphinstance_vertex:jH,morphcolor_vertex:ZH,morphnormal_vertex:KH,morphtarget_pars_vertex:QH,morphtarget_vertex:JH,normal_fragment_begin:$H,normal_fragment_maps:eV,normal_pars_fragment:tV,normal_pars_vertex:nV,normal_vertex:iV,normalmap_pars_fragment:rV,clearcoat_normal_fragment_begin:aV,clearcoat_normal_fragment_maps:oV,clearcoat_pars_fragment:sV,iridescence_pars_fragment:lV,opaque_fragment:uV,packing:cV,premultiplied_alpha_fragment:fV,project_vertex:dV,dithering_fragment:hV,dithering_pars_fragment:pV,roughnessmap_fragment:mV,roughnessmap_pars_fragment:gV,shadowmap_pars_fragment:vV,shadowmap_pars_vertex:yV,shadowmap_vertex:_V,shadowmask_pars_fragment:bV,skinbase_vertex:xV,skinning_pars_vertex:SV,skinning_vertex:TV,skinnormal_vertex:EV,specularmap_fragment:MV,specularmap_pars_fragment:wV,tonemapping_fragment:AV,tonemapping_pars_fragment:CV,transmission_fragment:RV,transmission_pars_fragment:DV,uv_pars_fragment:UV,uv_pars_vertex:OV,uv_vertex:LV,worldpos_vertex:NV,background_vert:PV,background_frag:IV,backgroundCube_vert:zV,backgroundCube_frag:kV,cube_vert:FV,cube_frag:BV,depth_vert:HV,depth_frag:VV,distance_vert:GV,distance_frag:WV,equirect_vert:XV,equirect_frag:qV,linedashed_vert:YV,linedashed_frag:jV,meshbasic_vert:ZV,meshbasic_frag:KV,meshlambert_vert:QV,meshlambert_frag:JV,meshmatcap_vert:$V,meshmatcap_frag:eG,meshnormal_vert:tG,meshnormal_frag:nG,meshphong_vert:iG,meshphong_frag:rG,meshphysical_vert:aG,meshphysical_frag:oG,meshtoon_vert:sG,meshtoon_frag:lG,points_vert:uG,points_frag:cG,shadow_vert:fG,shadow_frag:dG,sprite_vert:hG,sprite_frag:pG},lt={common:{diffuse:{value:new tt(16777215)},opacity:{value:1},map:{value:null},mapTransform:{value:new Et},alphaMap:{value:null},alphaMapTransform:{value:new Et},alphaTest:{value:0}},specularmap:{specularMap:{value:null},specularMapTransform:{value:new Et}},envmap:{envMap:{value:null},envMapRotation:{value:new Et},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98},dfgLUT:{value:null}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1},aoMapTransform:{value:new Et}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1},lightMapTransform:{value:new Et}},bumpmap:{bumpMap:{value:null},bumpMapTransform:{value:new Et},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalMapTransform:{value:new Et},normalScale:{value:new Le(1,1)}}
vendor: 4,783 bytes, line 3620
3620,displacementmap:{displacementMap:{value:null},displacementMapTransform:{value:new Et},displacementScale:{value:1},displacementBias:{value:0}},emissivemap:{emissiveMap:{value:null},emissiveMapTransform:{value:new Et}},metalnessmap:{metalnessMap:{value:null},metalnessMapTransform:{value:new Et}},roughnessmap:{roughnessMap:{value:null},roughnessMapTransform:{value:new Et}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new tt(16777215)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotLightMap:{value:[]},spotLightMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new tt(16777215)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaMapTransform:{value:new Et},alphaTest:{value:0},uvTransform:{value:new Et}},sprite:{diffuse:{value:new tt(16777215)},opacity:{value:1},center:{value:new Le(.5,.5)},rotation:{value:0},map:{value:null},mapTransform:{value:new Et},alphaMap:{value:null},alphaMapTransform:{value:new Et},alphaTest:{value:0}}},Za={basic:{uniforms:hr([lt.common,lt.specularmap,lt.envmap,lt.aomap,lt.lightmap,lt.fog]),vertexShader:Rt.meshbasic_vert,fragmentShader:Rt.meshbasic_frag},lambert:{uniforms:hr([lt.common,lt.specularmap,lt.envmap,lt.aomap,lt.lightmap,lt.emissivemap,lt.bumpmap,lt.normalmap,lt.displacementmap,lt.fog,lt.lights,{emissive:{value:new tt(0)},envMapIntensity:{value:1}}]),vertexShader:Rt.meshlambert_vert,fragmentShader:Rt.meshlambert_frag},phong:{uniforms:hr([lt.common,lt.specularmap,lt.envmap,lt.aomap,lt.lightmap,lt.emissivemap,lt.bumpmap,lt.normalmap,lt.displacementmap,lt.fog,lt.lights,{emissive:{value:new tt(0)},specular:{value:new tt(1118481)},shininess:{value:30},envMapIntensity:{value:1}}]),vertexShader:Rt.meshphong_vert,fragmentShader:Rt.meshphong_frag},standard:{uniforms:hr([lt.common,lt.envmap,lt.aomap,lt.lightmap,lt.emissivemap,lt.bumpmap,lt.normalmap,lt.displacementmap,lt.roughnessmap,lt.metalnessmap,lt.fog,lt.lights,{emissive:{value:new tt(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:Rt.meshphysical_vert,fragmentShader:Rt.meshphysical_frag},toon:{uniforms:hr([lt.common,lt.aomap,lt.lightmap,lt.emissivemap,lt.bumpmap,lt.normalmap,lt.displacementmap,lt.gradientmap,lt.fog,lt.lights,{emissive:{value:new tt(0)}}]),vertexShader:Rt.meshtoon_vert,fragmentShader:Rt.meshtoon_frag},matcap:{uniforms:hr([lt.common,lt.bumpmap,lt.normalmap,lt.displacementmap,lt.fog,{matcap:{value:null}}]),vertexShader:Rt.meshmatcap_vert,fragmentShader:Rt.meshmatcap_frag},points:{uniforms:hr([lt.points,lt.fog]),vertexShader:Rt.points_vert,fragmentShader:Rt.points_frag},dashed:{uniforms:hr([lt.common,lt.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:Rt.linedashed_vert,fragmentShader:Rt.linedashed_frag},depth:{uniforms:hr([lt.common,lt.displacementmap]),vertexShader:Rt.depth_vert,fragmentShader:Rt.depth_frag},normal:{uniforms:hr([lt.common,lt.bumpmap,lt.normalmap,lt.displacementmap,{opacity:{value:1}}]),vertexShader:Rt.meshnormal_vert,fragmentShader:Rt.meshnormal_frag},sprite:{uniforms:hr([lt.sprite,lt.fog]),vertexShader:Rt.sprite_vert,fragmentShader:Rt.sprite_frag},background:{uniforms:{uvTransform:{value:new Et},t2D:{value:null},backgroundIntensity:{value:1}},vertexShader:Rt.background_vert,fragmentShader:Rt.background_frag},backgroundCube:{uniforms:{envMap:{value:null},flipEnvMap:{value:-1},backgroundBlurriness:{value:0},backgroundIntensity:{value:1},backgroundRotation:{value:new Et}},vertexShader:Rt.backgroundCube_vert,fragmentShader:Rt.backgroundCube_frag},cube:{uniforms:{tCube:{value:null},tFlip:{value:-1},opacity:{value:1}},vertexShader:Rt.cube_vert,fragmentShader:Rt.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:Rt.equirect_vert,fragmentShader:Rt.equirect_frag}
vendor: 4,480 bytes, line 3620
3620,distance:{uniforms:hr([lt.common,lt.displacementmap,{referencePosition:{value:new H},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:Rt.distance_vert,fragmentShader:Rt.distance_frag},shadow:{uniforms:hr([lt.lights,lt.fog,{color:{value:new tt(0)},opacity:{value:1}}]),vertexShader:Rt.shadow_vert,fragmentShader:Rt.shadow_frag}};Za.physical={uniforms:hr([Za.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatMapTransform:{value:new Et},clearcoatNormalMap:{value:null},clearcoatNormalMapTransform:{value:new Et},clearcoatNormalScale:{value:new Le(1,1)},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatRoughnessMapTransform:{value:new Et},dispersion:{value:0},iridescence:{value:0},iridescenceMap:{value:null},iridescenceMapTransform:{value:new Et},iridescenceIOR:{value:1.3},iridescenceThicknessMinimum:{value:100},iridescenceThicknessMaximum:{value:400},iridescenceThicknessMap:{value:null},iridescenceThicknessMapTransform:{value:new Et},sheen:{value:0},sheenColor:{value:new tt(0)},sheenColorMap:{value:null},sheenColorMapTransform:{value:new Et},sheenRoughness:{value:1},sheenRoughnessMap:{value:null},sheenRoughnessMapTransform:{value:new Et},transmission:{value:0},transmissionMap:{value:null},transmissionMapTransform:{value:new Et},transmissionSamplerSize:{value:new Le},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},thicknessMapTransform:{value:new Et},attenuationDistance:{value:0},attenuationColor:{value:new tt(0)},specularColor:{value:new tt(1,1,1)},specularColorMap:{value:null},specularColorMapTransform:{value:new Et},specularIntensity:{value:1},specularIntensityMap:{value:null},specularIntensityMapTransform:{value:new Et},anisotropyVector:{value:new Le},anisotropyMap:{value:null},anisotropyMapTransform:{value:new Et}}]),vertexShader:Rt.meshphysical_vert,fragmentShader:Rt.meshphysical_frag};var c1={r:0,b:0,g:0},af=new jr,mG=new mt;function gG(n,e,t,i,r,a){let o=new tt(0),l=r===!0?0:1,c,f,d=null,m=0,p=null;function g(b){let S=b.isScene===!0?b.background:null;if(S&&S.isTexture){let E=b.backgroundBlurriness>0;S=e.get(S,E)}return S}function y(b){let S=!1,E=g(b);E===null?x(o,l):E&&E.isColor&&(x(E,1),S=!0);let C=n.xr.getEnvironmentBlendMode();C==="additive"?t.buffers.color.setClear(0,0,0,1,a):C==="alpha-blend"&&t.buffers.color.setClear(0,0,0,0,a),(n.autoClear||S)&&(t.buffers.depth.setTest(!0),t.buffers.depth.setMask(!0),t.buffers.color.setMask(!0),n.clear(n.autoClearColor,n.autoClearDepth,n.autoClearStencil))}function T(b,S){let E=g(S);E&&(E.isCubeTexture||E.mapping===$c)?(f===void 0&&(f=new ln(new Eu(1,1,1),new xi({name:"BackgroundCubeMaterial",uniforms:rf(Za.backgroundCube.uniforms),vertexShader:Za.backgroundCube.vertexShader,fragmentShader:Za.backgroundCube.fragmentShader,side:Ni,depthTest:!1,depthWrite:!1,fog:!1,allowOverride:!1})),f.geometry.deleteAttribute("normal"),f.geometry.deleteAttribute("uv"),f.onBeforeRender=function(C,D,U){this.matrixWorld.copyPosition(U.matrixWorld)},Object.defineProperty(f.material,"envMap",{get:function(){return this.uniforms.envMap.value}}),i.update(f)),af.copy(S.backgroundRotation),af.x*=-1,af.y*=-1,af.z*=-1,E.isCubeTexture&&E.isRenderTargetTexture===!1&&(af.y*=-1,af.z*=-1),f.material.uniforms.envMap.value=E,f.material.uniforms.flipEnvMap.value=E.isCubeTexture&&E.isRenderTargetTexture===!1?-1:1,f.material.uniforms.backgroundBlurriness.value=S.backgroundBlurriness,f.material.uniforms.backgroundIntensity.value=S.backgroundIntensity,f.material.uniforms.backgroundRotation.value.setFromMatrix4(mG.makeRotationFromEuler(af)),f.material.toneMapped=Pt.getTransfer(E.colorSpace)!==rn,(d!==E||m!==E.version||p!==n.toneMapping)&&(f.material.needsUpdate=!0,d=E,m=E.version,p=n.toneMapping),f.layers.enableAll(),b.unshift(f,f.geometry,f.material,0,0,null)):E&&E.isTexture&&(c===void 0&&(c=new ln(new xo(2,2),new xi({name:"BackgroundMaterial",uniforms:rf(Za.background.uniforms),vertexShader:Za.background.vertexShader,fragmentShader:Za.background.fragmentShader,side:Go,depthTest:!1,depthWrite:!1,fog:!1,allowOverride:!1})),c.geometry.deleteAttribute("normal"),Object.defineProperty(c.material,"map",{get:function(){return this.uniforms.t2D.value}}),i.update(c)),c.material.uniforms.t2D.value=E,c.material.uniforms.backgroundIntensity.value=S.backgroundIntensity,c.material.toneMapped=Pt.getTransfer(E.colorSpace)!==rn,E.matrixAutoUpdate===!0&&E.updateMatrix(),c.material.uniforms.uvTransform.value.copy(E.matrix
vendor: 5,860 bytes, line 3620
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e=0;e<this._lodMeshes.length;e++)this._lodMeshes[e].geometry.dispose()}_cleanup(e){this._renderer.setRenderTarget(Sw,Tw,Ew),this._renderer.xr.enabled=Mw,e.scissorTest=!1,np(e,0,0,e.width,e.height)}_fromTexture(e,t){e.mapping===Eo||e.mapping===ol?this._setSize(e.image.length===0?16:e.image[0].width||e.image[0].image.width):this._setSize(e.image.width/4),Sw=this._renderer.getRenderTarget(),Tw=this._renderer.getActiveCubeFace(),Ew=this._renderer.getActiveMipmapLevel(),Mw=this._renderer.xr.enabled,this._renderer.xr.enabled=!1;let i=t||this._allocateTargets();return this._textureToCubeUV(e,i),this._applyPMREM(i),this._cleanup(i),i}_allocateTargets(){let e=3*Math.max(this._cubeSize,112),t=4*this._cubeSize,i={magFilter:dn,minFilter:dn,generateMipmaps:!1,type:wo,format:_i,colorSpace:Wo,depthBuffer:!1},r=xP(e,t,i);if(this._pingPongRenderTarget===null||this._pingPongRenderTarget.width!==e||this._pingPongRenderTarget.height!==t){this._pingPongRenderTarget!==null&&this._dispose(),this._pingPongRenderTarget=xP(e,t,i);let{_lodMax:a}=this;({lodMeshes:this._lodMeshes,sizeLods:this._sizeLods,sigmas:this._sigmas}=TG(a)),this._blurMaterial=MG(a,e,t),this._ggxMaterial=EG(a,e,t)}return r}_compileMaterial(e){let t=new ln(new wt,e);this._renderer.compile(t,gv)}_sceneToCubeUV(e,t,i,r,a){let c=new Tn(90,1,t,i),f=[1,-1,1,1,1,1],d=[1,1,1,-1,-1,-1],m=this._renderer,p=m.autoClear,g=m.toneMapping;m.getClearColor(bP),m.toneMapping=Qr,m.autoClear=!1,m.state.buffers.depth.getReversed()&&(m.setRenderTarget(r),m.clearDepth(),m.setRenderTarget(null)),this._backgroundBox===null&&(this._backgroundBox=new ln(new Eu,new Aa({name:"PMREM.Backgroun
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vendor: 4,646 bytes, lines 3620-3711
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3712 // VNDF PDF naturally accounts for the visible microfacet distribution 3713 prefilteredColor += sampleColor * NdotL; 3714 totalWeight += NdotL; 3715 } 3716 } 3717 3718 if (totalWeight > 0.0) { 3719 prefilteredColor = prefilteredColor / totalWeight; 3720 } 3721 3722 gl_FragColor = vec4(prefilteredColor, 1.0); 3723 } 3724 `,blending:To,depthTest:!1,depthWrite:!1})}function MG(n,e,t){let i=new Float32Array(sf),r=new H(0,1,0);return new xi({name:"SphericalGaussianBlur",defines:{n:sf,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/t,CUBEUV_MAX_MIP:`${n}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:i},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:r}},vertexShader:d1(),fragmentShader:` 3725 3726 precision mediump float; 3727 precision mediump int; 3728 3729 varying vec3 vOutputDirection; 3730 3731 uniform sampler2D envMap; 3732 uniform int samples; 3733 uniform float weights[ n ]; 3734 uniform bool latitudinal; 3735 uniform float dTheta; 3736 uniform float mipInt; 3737 uniform vec3 poleAxis; 3738 3739 #define ENVMAP_TYPE_CUBE_UV 3740 #include <cube_uv_reflection_fragment> 3741 3742 vec3 getSample( float theta, vec3 axis ) { 3743 3744 float cosTheta = cos( theta ); 3745 // Rodrigues' axis-angle rotation 3746 vec3 sampleDirection = vOutputDirection * cosTheta 3747 + cross( axis, vOutputDirection ) * sin( theta ) 3748 + axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta ); 3749 3750 return bilinearCubeUV( envMap, sampleDirection, mipInt ); 3751 3752 } 3753 3754 void main() { 3755 3756 vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection ); 3757 3758 if ( all( equal( axis, vec3( 0.0 ) ) ) ) { 3759 3760 axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x ); 3761 3762 } 3763 3764 axis = normalize( axis ); 3765 3766 gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 ); 3767 gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis ); 3768 3769 for ( int i = 1; i < n; i++ ) { 3770 3771 if ( i >= samples ) { 3772 3773 break; 3774 3775 } 3776 3777 float theta = dTheta * float( i ); 3778 gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis ); 3779 gl_FragColor.rgb += weights[ i ] * getSample( theta, axis ); 3780 3781 } 3782 3783 } 3784 `,blending:To,depthTest:!1,depthWrite:!1})}function SP(){return new xi({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:d1(),fragmentShader:` 3785 3786 precision mediump float; 3787 precision mediump int; 3788 3789 varying vec3 vOutputDirection; 3790 3791 uniform sampler2D envMap; 3792 3793 #include <common> 3794 3795 void main() { 3796 3797 vec3 outputDirection = normalize( vOutputDirection ); 3798 vec2 uv = equirectUv( outputDirection ); 3799 3800 gl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 ); 3801 3802 } 3803 `,blending:To,depthTest:!1,depthWrite:!1})}function TP(){return new xi({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:d1(),fragmentShader:` 3804 3805 precision mediump float; 3806 precision mediump int; 3807 3808 uniform float flipEnvMap; 3809 3810 varying vec3 vOutputDirection; 3811 3812 uniform samplerCube envMap; 3813 3814 void main() { 3815 3816 gl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) ); 3817 3818 } 3819 `,blending:To,depthTest:!1,depthWrite:!1})}function d1(){return` 3820 3821 precision mediump float; 3822 precision mediump int; 3823 3824 attribute float faceIndex; 3825 3826 varying vec3 vOutputDirection; 3827 3828 // RH coordinate system; PMREM face-indexing convention 3829 vec3 getDirection( vec2 uv, float face ) { 3830 3831 uv = 2.0 * uv - 1.0; 3832 3833 vec3 direction = vec3( uv, 1.0 ); 3834 3835 if ( face == 0.0 ) { 3836 3837 direction = direction.zyx; // ( 1, v, u ) pos x 3838 3839 } else if ( face == 1.0 ) { 3840 3841 direction = direction.xzy; 3842 direction.xz *= -1.0; // ( -u, 1, -v ) pos y 3843 3844 } else if ( face == 2.0 ) { 3845 3846 direction.x *= -1.0; // ( -u, v, 1 ) pos z 3847 3848 } else if ( face == 3.0 ) { 3849 3850 direction = direction.zyx; 3851 direction.xz *= -1.0; // ( -1, v, -u ) neg x 3852 3853 } else if ( face == 4.0 ) { 3854 3855 direction = direction.xzy; 3856 direction.xy *= -1.0; // ( -u, -1, v ) neg y 3857 3858 } else if ( face == 5.0 ) { 3859 3860 direction.z *= -1.0; // ( u, v, -1 ) neg z 3861 3862 } 3863 3864 return direction; 3865 3866 } 3867 3868 void main() { 3869 3870 vOutputDirection = getDirection( uv, faceIndex ); 3871 gl_Position = vec4( position, 1.0 ); 3872 3873 } 3874 `}var bv=class extends fr{constructor(e=1,t={}
vendor: 12,116 bytes, lines 3874-3955
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W=0;W<I.count;W++){let X=W*w;g===!0&&(r.fromBufferAttribute(I,W),D[V+X+0]=r.x,D[V+X+1]=r.y,D[V+X+2]=r.z,D[V+X+3]=0),y===!0&&(r.fromBufferAttribute(z,W),D[V+X+4]=r.x,D[V+X+5]=r.y,D[V+X+6]=r.z,D[V+X+7]=0),T===!0&&(r.fromBufferAttribute(B,W),D[V+X+8]=r.x,D[V+X+9]=r.y,D[V+X+10]=r.z,D[V+X+11]=B.itemSize===4?r.w:1)}}p={count:m,texture:U,size:new Le(E,C)},i.set(l,p),l.addEventListener("dispose",R)}if(o.isInstancedMesh===!0&&o.morphTexture!==null)c.getUniforms().setValue(n,"morphTexture",o.morphTexture,t);else{let g=0;for(let T=0;T<f.length;T++)g+=f[T];let y=l.morphTargetsRelative?1:1-g;c.getUniforms().setValue(n,"morphTargetBaseInfluence",y),c.getUniforms().setValue(n,"morphTargetInfluences",f)}c.getUniforms().setValue(n,"morphTargetsTexture",p.texture,t),c.getUniforms().setValue(n,"morphTargetsTextureSize",p.size)}return{update:a}}function OG(n,e,t,i,r){let a=new WeakMap;function o(f){let d=r.render.frame,m=f.geometry,p=e.get(f,m);if(a.get(p)!==d&&(e.update(p),a.set(p,d)),f.isInstancedMesh&&(f.hasEventListener("dispose",c)===!1&&f.addEventListener("dispose",c),a.get(f)!==d&&(t.update(f.instanceMatrix,n.ARRAY_BUFFER),f.instanceColor!==null&&t.update(f.instanceColor,n.ARRAY_BUFFER),a.set(f,d))),f.isSkinnedMesh){let g=f.skeleton;a.get(g)!==d&&(g.update(),a.set(g,d))}return p}function l(){a=new WeakMap}function c(f){let d=f.target;d.removeEventListener("dispose",c),i.releaseStatesOfObject(d),t.remove(d.instanceMatrix),d.instanceColor!==null&&t.remove(d.instanceColor)}return{update:o,dispose:l}}var LG={[Yx]:"LINEAR_TONE_MAPPING",[jx]:"REINHARD_TONE_MAPPING",[Zx]:"CINEON_TONE_MAPPING",[Lu]:"ACES_FILMIC_TONE_MAPPING",[Qx]:"AGX_TONE_MAPPING",[Jx]:"NEUTRAL_TONE_MAPPING",[Kx]:"CUSTOM_TONE_MAPPING"};function NG(n,e,t,i,r){let a=new fr(e,t,{type:n,depthBuffer:i,stencilBuffer:r}),o=new fr(e,t,{type:wo,depthBuffer:!1,stencilBuffer:!1}),l=new wt;l.setAttribute("position",new ut([-1,3,0,-1,-1,0,3,-1,0],3)),l.setAttribute("uv",new ut([0,2,0,0,2,0],2));let c=new Ph({uniforms:{tDiffuse:{value:null}},vertexShader:` 3910 precision highp float; 3911 3912 uniform mat4 modelViewMatrix; 3913 uniform mat4 projectionMatrix; 3914 3915 attribute vec3 position; 3916 attribute vec2 uv; 3917 3918 varying vec2 vUv; 3919 3920 void main() { 3921 vUv = uv; 3922 gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); 3923 }`,fragmentShader:` 3924 precision highp float; 3925 3926 uniform sampler2D tDiffuse; 3927 3928 varying vec2 vUv; 3929 3930 #include <tonemapping_pars_fragment> 3931 #include <colorspace_pars_fragment> 3932 3933 void main() { 3934 gl_FragColor = texture2D( tDiffuse, vUv ); 3935 3936 #ifdef LINEAR_TONE_MAPPING 3937 gl_FragColor.rgb = LinearToneMapping( gl_FragColor.rgb ); 3938 #elif defined( REINHARD_TONE_MAPPING ) 3939 gl_FragColor.rgb = ReinhardToneMapping( gl_FragColor.rgb ); 3940 #elif defined( CINEON_TONE_MAPPING ) 3941 gl_FragColor.rgb = CineonToneMapping( gl_FragColor.rgb ); 3942 #elif defined( ACES_FILMIC_TONE_MAPPING ) 3943 gl_FragColor.rgb = ACESFilmicToneMapping( gl_FragColor.rgb ); 3944 #elif defined( AGX_TONE_MAPPING ) 3945 gl_FragColor.rgb = AgXToneMapping( gl_FragColor.rgb ); 3946 #elif defined( NEUTRAL_TONE_MAPPING ) 3947 gl_FragColor.rgb = NeutralToneMapping( gl_FragColor.rgb ); 3948 #elif defined( CUSTOM_TONE_MAPPING ) 3949 gl_FragColor.rgb = CustomToneMapping( gl_FragColor.rgb ); 3950 #endif 3951 3952 #ifdef SRGB_TRANSFER 3953 gl_FragColor = sRGBTransferOETF( gl_FragColor ); 3954 #endif 3955 }`,depthTest:!1,depthWrite:!1}),f=new ln(l,c),d=new Kr(-1,1,1,-1,0,1),m=null,p=null,g=!1,y,T=null,x=[],_=!1;this.setSize=function(b,S){a.setSize(b,S),o.setSize(b,S);for(let E=0;E<x.length;E++){let C=x[E];C.setSize&&C.setSize(b,S)}},this.setEffects=function(b){x=b,_=x.length>0&&x[0].isRenderPass===!0;let S=a.width,E=a.height;for(let C=0;C<x.length;C++){let 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Float32Array(4);function rp(n,e,t){let i=n[0];if(i<=0||i>0)return n;let r=e*t,a=EP[r];if(a===void 0&&(a=new Float32Array(r),EP[r]=a),e!==0){i.toArray(a,0);for(let o=1,l=0;o!==e;++o)l+=t,n[o].toArray(a,l)}return a}function Si(n,e){if(n.length!==e.length)return!1;for(let t=0,i=n.length;t<i;t++)if(n[t]!==e[t])return!1;return!0}function Ti(n,e){for(let t=0,i=e.length;t<i;t++)n[t]=e[t]}function h1(n,e){let t=MP[e];t===void 0&&(t=new Int32Array(e),MP[e]=t);for(let i=0;i!==e;++i)t[i]=n.allocateTextureUnit();return t}function PG(n,e){let t=this.cache;t[0]!==e&&(n.uniform1f(this.addr,e),t[0]=e)}function IG(n,e){let t=this.cache;
vendor: 3,861 bytes, line 3955
3955if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y)&&(n.uniform2f(this.addr,e.x,e.y),t[0]=e.x,t[1]=e.y);else{if(Si(t,e))return;n.uniform2fv(this.addr,e),Ti(t,e)}}function zG(n,e){let t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z)&&(n.uniform3f(this.addr,e.x,e.y,e.z),t[0]=e.x,t[1]=e.y,t[2]=e.z);else if(e.r!==void 0)(t[0]!==e.r||t[1]!==e.g||t[2]!==e.b)&&(n.uniform3f(this.addr,e.r,e.g,e.b),t[0]=e.r,t[1]=e.g,t[2]=e.b);else{if(Si(t,e))return;n.uniform3fv(this.addr,e),Ti(t,e)}}function kG(n,e){let t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z||t[3]!==e.w)&&(n.uniform4f(this.addr,e.x,e.y,e.z,e.w),t[0]=e.x,t[1]=e.y,t[2]=e.z,t[3]=e.w);else{if(Si(t,e))return;n.uniform4fv(this.addr,e),Ti(t,e)}}function FG(n,e){let t=this.cache,i=e.elements;if(i===void 0){if(Si(t,e))return;n.uniformMatrix2fv(this.addr,!1,e),Ti(t,e)}else{if(Si(t,i))return;CP.set(i),n.uniformMatrix2fv(this.addr,!1,CP),Ti(t,i)}}function BG(n,e){let t=this.cache,i=e.elements;if(i===void 0){if(Si(t,e))return;n.uniformMatrix3fv(this.addr,!1,e),Ti(t,e)}else{if(Si(t,i))return;AP.set(i),n.uniformMatrix3fv(this.addr,!1,AP),Ti(t,i)}}function HG(n,e){let t=this.cache,i=e.elements;if(i===void 0){if(Si(t,e))return;n.uniformMatrix4fv(this.addr,!1,e),Ti(t,e)}else{if(Si(t,i))return;wP.set(i),n.uniformMatrix4fv(this.addr,!1,wP),Ti(t,i)}}function VG(n,e){let t=this.cache;t[0]!==e&&(n.uniform1i(this.addr,e),t[0]=e)}function GG(n,e){let t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y)&&(n.uniform2i(this.addr,e.x,e.y),t[0]=e.x,t[1]=e.y);else{if(Si(t,e))return;n.uniform2iv(this.addr,e),Ti(t,e)}}function WG(n,e){let t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z)&&(n.uniform3i(this.addr,e.x,e.y,e.z),t[0]=e.x,t[1]=e.y,t[2]=e.z);else{if(Si(t,e))return;n.uniform3iv(this.addr,e),Ti(t,e)}}function XG(n,e){let t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z||t[3]!==e.w)&&(n.uniform4i(this.addr,e.x,e.y,e.z,e.w),t[0]=e.x,t[1]=e.y,t[2]=e.z,t[3]=e.w);else{if(Si(t,e))return;n.uniform4iv(this.addr,e),Ti(t,e)}}function qG(n,e){let t=this.cache;t[0]!==e&&(n.uniform1ui(this.addr,e),t[0]=e)}function YG(n,e){let t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y)&&(n.uniform2ui(this.addr,e.x,e.y),t[0]=e.x,t[1]=e.y);else{if(Si(t,e))return;n.uniform2uiv(this.addr,e),Ti(t,e)}}function jG(n,e){let t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z)&&(n.uniform3ui(this.addr,e.x,e.y,e.z),t[0]=e.x,t[1]=e.y,t[2]=e.z);else{if(Si(t,e))return;n.uniform3uiv(this.addr,e),Ti(t,e)}}function ZG(n,e){let t=this.cache;if(e.x!==void 0)(t[0]!==e.x||t[1]!==e.y||t[2]!==e.z||t[3]!==e.w)&&(n.uniform4ui(this.addr,e.x,e.y,e.z,e.w),t[0]=e.x,t[1]=e.y,t[2]=e.z,t[3]=e.w);else{if(Si(t,e))return;n.uniform4uiv(this.addr,e),Ti(t,e)}}function KG(n,e,t){let i=this.cache,r=t.allocateTextureUnit();i[0]!==r&&(n.uniform1i(this.addr,r),i[0]=r);let a;this.type===n.SAMPLER_2D_SHADOW?(Cw.compareFunction=t.isReversedDepthBuffer()?mv:pv,a=Cw):a=VP,t.setTexture2D(e||a,r)}function QG(n,e,t){let i=this.cache,r=t.allocateTextureUnit();i[0]!==r&&(n.uniform1i(this.addr,r),i[0]=r),t.setTexture3D(e||WP,r)}function JG(n,e,t){let i=this.cache,r=t.allocateTextureUnit();i[0]!==r&&(n.uniform1i(this.addr,r),i[0]=r),t.setTextureCube(e||XP,r)}function $G(n,e,t){let i=this.cache,r=t.allocateTextureUnit();i[0]!==r&&(n.uniform1i(this.addr,r),i[0]=r),t.setTexture2DArray(e||GP,r)}function e7(n){switch(n){case 5126:return PG;case 35664:return IG;case 35665:return zG;case 35666:return kG;case 35674:return FG;case 35675:return BG;case 35676:return HG;case 5124:case 35670:return VG;case 35667:case 35671:return GG;case 35668:case 35672:return WG;case 35669:case 35673:return XG;case 5125:return qG;case 36294:return YG;case 36295:return jG;case 36296:return ZG;case 35678:case 36198:case 36298:case 36306:case 35682:return KG;case 35679:case 36299:case 36307:return QG;
vendor: 9,660 bytes, lines 3955-3990
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vendor: 6,474 bytes, lines 3990-3992
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vendor: 5,773 bytes, line 4006
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I=f[R],z=I.color,B=I.intensity,V=I.distance,W=null;if(I.shadow&&I.shadow.map&&(I.shadow.map.texture.format===Nu?W=I.shadow.map.texture:W=I.shadow.map.depthTexture||I.shadow.map.texture),I.isAmbientLight)d+=z.r*B,m+=z.g*B,p+=z.b*B;else if(I.isLightProbe){for(let X=0;X<9;X++)i.probe[X].addScaledVector(I.sh.coefficients[X],B);U++}else if(I.isDirectionalLight){let X=e.get(I);if(X.color.copy(I.color).multiplyScalar(I.intensity),I.castShadow){let K=I.shadow,pe=t.get(I);pe.shadowIntensity=K.intensity,pe.shadowBias=K.bias,pe.shadowNormalBias=K.normalBias,pe.shadowRadius=K.radius,pe.shadowMapSize=K.mapSize,i.directionalShadow[g]=pe,i.directionalShadowMap[g]=W,i.directionalShadowMatrix[g]=I.shadow.matrix,b++}i.directional[g]=X,g++}else if(I.isSpotLight){let X=e.get(I);X.position.setFromMatrixPosition(I.matrixWorld),X.color.copy(z).multiplyScalar(B),X.distance=V,X.coneCos=Math.cos(I.angle),X.penumbraCos=Math.cos(I.angle*(1-I.penumbra)),X.decay=I.decay,i.spot[T]=X;let K=I.shadow;if(I.map&&(i.spotLightMap[C]=I.map,C++,K.updateMatrices(I),I.castShadow&&D++),i.spotLightMatrix[T]=K.matrix,I.castShadow){let pe=t.get(I);pe.shadowIntensity=K.intensity,pe.shadowBias=K.bias,pe.shadowNormalBias=K.normalBias,pe.shadowRadius=K.radius,pe.shadowMapSize=K.mapSize,i.spotShadow[T]=pe,i.spotShadowMap[T]=W,E++}T++}else if(I.isRectAreaLight){let X=e.get(I);X.color.copy(z).multiplyScalar(B),X.halfWidth.set(I.width*.5,0,0),X.halfHeight.set(0,I.height*.5,0),i.rectArea[x]=X,x++}else if(I.isPointLight){let X=e.get(I);if(X.color.copy(I.color).multiplyScalar(I.intensity),X.distance=I.distance,X.decay=I.decay,I.castShadow){let K=I.shadow,pe=t.get(I);pe.shadowIntensity=K.intensity,pe.shadowBias=K.bias,pe.shadowNormalBias=K.normalBias,pe.shadowRadius=K.radius,pe.shadowMapSize=K.mapSize,pe.shadowCameraNear=K.camera.near,pe.shadowCameraFar=K.camera.far,i.pointShadow[y]=pe,i.pointShadowMap[y]=W,i.pointShadowMatrix[y]=I.shadow.matrix,S++}i.point[y]=X,y++}else if(I.isHemisphereLight){let X=e.get(I);X.skyColor.copy(I.color).multiplyScalar(B),X.groundColor.copy(I.groundColor).multiplyScalar(B),i.hemi[_]=X,_++}}x>0&&(n.has("OES_texture_float_linear")===!0?(i.rectAreaLTC1=lt.LTC_FLOAT_1,i.rectAreaLTC2=lt.LTC_FLOAT_2):(i.rectAreaLTC1=lt.LTC_HALF_1,i.rectAreaLTC2=lt.LTC_HALF_2)),i.ambient[0]=d,i.ambient[1]=m,i.ambient[2]=p;let w=i.hash;(w.directionalLength!==g||w.pointLength!==y||w.spotLength!==T||w.rectAreaLength!==x||w.hemiLength!==_||w.numDirectionalShadows!==b||w.numPointShadows!==S||w.numSpotShadows!==E||w.numSpotMaps!==C||w.numLightProbes!==U)&&(i.directional.length=g,i.spot.length=T,i.rectArea.length=x,i.point.length=y,i.hemi.length=_,i.directionalShadow.length=b,i.directionalShadowMap.length=b,i.pointShadow.length=S,i.pointShadowMap.length=S,i.spotShadow.length=E,i.spotShadowMap.length=E,i.directionalShadowMatrix.length=b,i.pointShadowMatrix.length=S,i.spotLightMatrix.length=E+C-D,i.spotLightMap.length=C,i.numSpotLightShadowsWithMaps=D,i.numLightProbes=U,w.directionalLength=g,w.pointLength=y,w.spotLength=T,w.rectAreaLength=x,w.hemiLength=_,w.numDirectionalShadows=b,w.numPointShadows=S,w.numSpotShadows=E,w.numSpotMaps=C,w.numLightProbes=U,i.version=t9++)}function c(f,d){let m=0,p=0,g=0,y=0,T=0,x=d.matrixWorldInverse;for(let _=0,b=f.length;_<b;_++){let S=f[_];if(S.isDirectionalLight){let E=i.directional[m];E.direction.setFromMatrixPosition(S.matrixWorld),r.setFromMatrixPosition(S.target.matrixWorld),E.direction.sub(r),E.direction.transformDirection(x),m++}else if(S.isSpotLight){let E=i.spot[g];E.position.setFromMatrixPosition(S.matrixWorld),E.position.applyMatrix4(x),E.direction.setFromMatrixPosition(S.matrixWorld),r.setFromMatrixPosition(S.target.matrixWorld),E.direction.sub(r),E.direction.transformDirection(x),g++}else if(S.isRectAreaLight){let E=i.rectArea[y];E.position.setFromMatrixPosition(S.matrixWorld),E.position.applyMatrix4(x),o.identity(),a.copy(S.matrixWorld),a.premultiply(x),o.extractRotation(a),E.halfWidth.set(S.width*.5,0,0),E.halfHeight.set(0,S.height*.5,0),E.halfWidth.applyMatrix4(o),E.halfHeight.applyMatrix4(o),y++}else if(S.isPointLight){let E=i.point[p];E.position.setFromMatrixPosition(S.matrixWorld),E.position.applyMatrix4(x),p++}else if(S.isHemisphereLight){let E=i.hemi[T];E.direction.setFromMatrixPosition(S.matrixWorld),E.direction.transformDirection(x),T++}}}return{setup:l,setupView:c,state:i}}function FP(n){let e=new i9(n),t=[],i=[];function r(d){f.camera=d,t.length=0,i.length=0}function a(d){t.push(d)}function o(d){i.push(d)}function l(){e.setup(t)}function c(d){e.setupView(t,d)}let f={lightsArray:t,shadowsArray:i,camera:null,lights:e,transmissionRenderTarget:{}};return{init:r,state:f,setupLights:l,setupLightsView:c,pushLight:a,pushShadow:o}}function r9(n){let e=new WeakMap;function t(r,a=0){let o=e.get(r),l;return o===void 0?(l=new FP(n),e.set(r,[l])):a>=o.length?(l=new FP(n),o.push(l)):l=o[a],l}
vendor: 16,488 bytes, lines 4006-4033
4006function i(){e=new WeakMap}return{get:t,dispose:i}}var a9=`void main() { 4007 gl_Position = vec4( position, 1.0 ); 4008}`,o9=`uniform sampler2D shadow_pass; 4009uniform vec2 resolution; 4010uniform float radius; 4011void main() { 4012 const float samples = float( VSM_SAMPLES ); 4013 float mean = 0.0; 4014 float squared_mean = 0.0; 4015 float uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 ); 4016 float uvStart = samples <= 1.0 ? 0.0 : - 1.0; 4017 for ( float i = 0.0; i < samples; i ++ ) { 4018 float uvOffset = uvStart + i * uvStride; 4019 #ifdef HORIZONTAL_PASS 4020 vec2 distribution = texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ).rg; 4021 mean += distribution.x; 4022 squared_mean += distribution.y * distribution.y + distribution.x * distribution.x; 4023 #else 4024 float depth = texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ).r; 4025 mean += depth; 4026 squared_mean += depth * depth; 4027 #endif 4028 } 4029 mean = mean / samples; 4030 squared_mean = squared_mean / samples; 4031 float std_dev = sqrt( max( 0.0, squared_mean - mean * mean ) ); 4032 gl_FragColor = vec4( mean, std_dev, 0.0, 1.0 ); 4033}`,s9=[new H(1,0,0),new H(-1,0,0),new H(0,1,0),new H(0,-1,0),new H(0,0,1),new H(0,0,-1)],l9=[new H(0,-1,0),new H(0,-1,0),new H(0,0,1),new H(0,0,-1),new H(0,-1,0),new H(0,-1,0)],BP=new mt,vv=new H,Aw=new H;function u9(n,e,t){let i=new Ks,r=new Le,a=new Le,o=new Nt,l=new Mu,c=new wu,f={},d=t.maxTextureSize,m={[Go]:Ni,[Ni]:Go,[Zi]:Zi},p=new xi({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new Le},radius:{value:4}},vertexShader:a9,fragmentShader:o9}),g=p.clone();g.defines.HORIZONTAL_PASS=1;let y=new wt;y.setAttribute("position",new an(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));let T=new ln(y,p),x=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=Ou;let _=this.type;this.render=function(D,U,w){if(x.enabled===!1||x.autoUpdate===!1&&x.needsUpdate===!1||D.length===0)return;this.type===Jc&&(ot("WebGLShadowMap: PCFSoftShadowMap has been deprecated. Using PCFShadowMap instead."),this.type=Ou);let R=n.getRenderTarget(),L=n.getActiveCubeFace(),I=n.getActiveMipmapLevel(),z=n.state;z.setBlending(To),z.buffers.depth.getReversed()===!0?z.buffers.color.setClear(0,0,0,0):z.buffers.color.setClear(1,1,1,1),z.buffers.depth.setTest(!0),z.setScissorTest(!1);let B=_!==this.type;B&&U.traverse(function(V){V.material&&(Array.isArray(V.material)?V.material.forEach(W=>W.needsUpdate=!0):V.material.needsUpdate=!0)});for(let V=0,W=D.length;V<W;V++){let X=D[V],K=X.shadow;if(K===void 0){ot("WebGLShadowMap:",X,"has no shadow.");continue}if(K.autoUpdate===!1&&K.needsUpdate===!1)continue;r.copy(K.mapSize);let pe=K.getFrameExtents();r.multiply(pe),a.copy(K.mapSize),(r.x>d||r.y>d)&&(r.x>d&&(a.x=Math.floor(d/pe.x),r.x=a.x*pe.x,K.mapSize.x=a.x),r.y>d&&(a.y=Math.floor(d/pe.y),r.y=a.y*pe.y,K.mapSize.y=a.y));let Q=n.state.buffers.depth.getReversed();if(K.camera._reversedDepth=Q,K.map===null||B===!0){if(K.map!==null&&(K.map.depthTexture!==null&&(K.map.depthTexture.dispose(),K.map.depthTexture=null),K.map.dispose()),this.type===al){if(X.isPointLight){ot("WebGLShadowMap: VSM shadow maps are not supported for PointLights. Use PCF or BasicShadowMap instead.");continue}K.map=new fr(r.x,r.y,{format:Nu,type:wo,minFilter:dn,magFilter:dn,generateMipmaps:!1}),K.map.texture.name=X.name+".shadowMap",K.map.depthTexture=new Qs(r.x,r.y,Yi),K.map.depthTexture.name=X.name+".shadowMapDepth",K.map.depthTexture.format=vo,K.map.depthTexture.compareFunction=null,K.map.depthTexture.minFilter=Yn,K.map.depthTexture.magFilter=Yn}else X.isPointLight?(K.map=new bv(r.x),K.map.depthTexture=new Og(r.x,Ra)):(K.map=new fr(r.x,r.y),K.map.depthTexture=new Qs(r.x,r.y,Ra)),K.map.depthTexture.name=X.name+".shadowMap",K.map.depthTexture.format=vo,this.type===Ou?(K.map.depthTexture.compareFunction=Q?mv:pv,K.map.depthTexture.minFilter=dn,K.map.depthTexture.magFilter=dn):(K.map.depthTexture.compareFunction=null,K.map.depthTexture.minFilter=Yn,K.map.depthTexture.magFilter=Yn);K.camera.updateProjectionMatrix()}let ee=K.map.isWebGLCubeRenderTarget?6:1;for(let G=0;G<ee;G++){if(K.map.isWebGLCubeRenderTarget)n.setRenderTarget(K.map,G),n.clear();else{G===0&&(n.setRenderTarget(K.map),n.clear());let Z=K.getViewport(G);o.set(a.x*Z.x,a.y*Z.y,a.x*Z.z,a.y*Z.w),z.viewport(o)}if(X.isPointLight){let Z=K.camera,ne=K.matrix,he=X.distance||Z.far;he!==Z.far&&(Z.far=he,Z.updateProjectionMatrix()),vv.setFromMatrixPosition(X.matrixWorld),Z.position.copy(vv),Aw.copy(Z.position),Aw.add(s9[G]),Z.up.copy(l9[G]),Z.lookAt(Aw),Z.updateMatrixWorld(),ne.makeTranslation(-vv.x,-vv.y,-vv.z),BP.multiplyMatrices(Z.projectionMatrix,Z.matrixWorldInverse),K._frustum.setFromProjectionMatrix(BP,Z.coordinateSystem,Z.reversedDepth)}else K.updateMatrices(X);i=K.getFrustum(),E(U,w,K.camera,X,this.type)}K.isPointLightShadow!==!0&&this.type===al&&b(K,w),K.needsUpdate=!1}_=this.type,x.needsUpdate=!1,n.setRenderTarget(R,L,I)};function b(D,U){let w=e.update(T);p.defines.VSM_SAMPLES!==D.blurSamples&&(p.defines.VSM_SAMPLES=D.blurSamples,g.defines.VSM_SAMPLES=D.blurSamples,p.needsUpdate=!0,g.needsUpdate=!0),D.mapPass===null&&(D.mapPass=new fr(r.x,r.y,{format:Nu,type:wo})),p.uniforms.shadow_pass.value=D.map.depthTexture,p.uniforms.resolution.value=D.mapSize,p.uniforms.radius.value=D.radius,n.setRenderTarget(D.mapPass),n.clear(),n.renderBufferDirect(U,null,w,p,T,null),g.uniforms.shadow_pass.value=D.mapPass.texture,g.uniforms.resolution.value=D.mapSize,g.uniforms.radius.value=D.radius,n.setRenderTarget(D.map),n.clear(),n.renderBufferDirect(U,null,w,g,T,null)}function S(D,U,w,R){let L=null,I=w.isPointLight===!0?D.customDistanceMaterial:D.customDepthMaterial;if(I!==void 0)L=I;else if(L=w.isPointLight===!0?c:l,n.localClippingEnabled&&U.clipShadows===!0&&Array.isArray(U.clippingPlanes)&&U.clippingPlanes.length!==0||U.displacementMap&&U.displacementScale!==0||U.alphaMap&&U.alphaTest>0||U.map&&U.alphaTest>0||U.alphaToCoverage===!0){let z=L.uuid,B=U.uuid,V=f[z];V===void 0&&(V={},f[z]=V);let W=V[B];W===void 0&&(W=L.clone(),V[B]=W,U.addEventListener("dispose",C)),L=W}if(L.visible=U.visible,L.wireframe=U.wireframe,R===al?L.side=U.shadowSide!==null?U.shadowSide:U.side:L.side=U.shadowSide!==null?U.shadowSide:m[U.side],L.alphaMap=U.alphaMap,L.alphaTest=U.alphaToCoverage===!0?.5:U.alphaTest,L.map=U.map,L.clipShadows=U.clipShadows,L.clippingPlanes=U.clippingPlanes,L.clipIntersection=U.clipIntersection,L.displacementMap=U.displacementMap,L.displacementScale=U.displacementScale,L.displacementBias=U.displacementBias,L.wireframeLinewidth=U.wireframeLinewidth,L.linewidth=U.linewidth,w.isPointLight===!0&&L.isMeshDistanceMaterial===!0){let z=n.properties.get(L);z.light=w}return L}function E(D,U,w,R,L){if(D.visible===!1)return;if(D.layers.test(U.layers)&&(D.isMesh||D.isLine||D.isPoints)&&(D.castShadow||D.receiveShadow&&L===al)&&(!D.frustumCulled||i.intersectsObject(D))){D.modelViewMatrix.multiplyMatrices(w.matrixWorldInverse,D.matrixWorld);let B=e.update(D),V=D.material;if(Array.isArray(V)){let W=B.groups;for(let X=0,K=W.length;X<K;X++){let pe=W[X],Q=V[pe.materialIndex];if(Q&&Q.visible){let ee=S(D,Q,R,L);D.onBeforeShadow(n,D,U,w,B,ee,pe),n.renderBufferDirect(w,null,B,ee,D,pe),D.onAfterShadow(n,D,U,w,B,ee,pe)}}}else if(V.visible){let W=S(D,V,R,L);D.onBeforeShadow(n,D,U,w,B,W,null),n.renderBufferDirect(w,null,B,W,D,null),D.onAfterShadow(n,D,U,w,B,W,null)}}let z=D.children;for(let B=0,V=z.length;B<V;B++)E(z[B],U,w,R,L)}function C(D){D.target.removeEventListener("dispose",C);for(let w in f){let R=f[w],L=D.target.uuid;L in R&&(R[L].dispose(),delete R[L])}}}function c9(n,e){function t(){let j=!1,Se=new Nt,Ie=null,Ke=new 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de=O.depthTexture,le=de&&de.isDepthTexture?de.type:null,ie=E(O.stencilBuffer,le),ze=O.stencilBuffer?n.DEPTH_STENCIL_ATTACHMENT:n.DEPTH_ATTACHMENT;He(O)?l.renderbufferStorageMultisampleEXT(n.RENDERBUFFER,F(O),ie,O.width,O.height):q?n.renderbufferStorageMultisample(n.RENDERBUFFER,F(O),ie,O.width,O.height):n.renderbufferStorage(n.RENDERBUFFER,ie,O.width,O.height),n.framebufferRenderbuffer(n.FRAMEBUFFER,ze,n.RENDERBUFFER,P)}else{let de=O.textures;for(let le=0;le<de.length;le++){let ie=de[le],ze=a.convert(ie.format,ie.colorSpace),Re=a.convert(ie.type),Ye=S(ie.internalFormat,ze,Re,ie.colorSpace);He(O)?l.renderbufferStorageMultisampleEXT(n.RENDERBUFFER,F(O),Ye,O.width,O.height):q?n.renderbufferStorageMultisample(n.RENDERBUFFER,F(O),Ye,O.width,O.height):n.renderbufferStorage(n.RENDERBUFFER,Ye,O.width,O.height)}}n.bindRenderbuffer(n.RENDERBUFFER,null)}function Be(P,O,q){let 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vendor: 26,247 bytes, line 4057
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ye=C.state.shadowsArray;if(Fe.render(ye,N,ae),Be===!0&&Pe.endShadows(),this.info.autoReset===!0&&this.info.reset(),(ve&&w.hasRenderPass())===!1){let et=E.opaque,nt=E.transmissive;if(C.setupLights(),ae.isArrayCamera){let Qe=ae.cameras;if(nt.length>0)for(let ft=0,vt=Qe.length;ft<vt;ft++){let Mt=Qe[ft];gr(et,nt,N,Mt)}ce&&Y.render(N);for(let ft=0,vt=Qe.length;ft<vt;ft++){let Mt=Qe[ft];Zn(E,N,Mt,Mt.viewport)}}else nt.length>0&&gr(et,nt,N,ae),ce&&Y.render(N),Zn(E,N,ae)}B!==null&&z===0&&(q.updateMultisampleRenderTarget(B),q.updateRenderTargetMipmap(B)),ve&&w.end(R),N.isScene===!0&&N.onAfterRender(R,N,ae),Ie.resetDefaultState(),V=-1,W=null,U.pop(),U.length>0?(C=U[U.length-1],Be===!0&&Pe.setGlobalState(R.clippingPlanes,C.state.camera)):C=null,D.pop(),D.length>0?E=D[D.length-1]:E=null};function jn(N,ae,xe,ve){if(N.visible===!1)return;if(N.layers.test(ae.layers)){if(N.isGroup)xe=N.renderOrder;else if(N.isLOD)N.autoUpdate===!0&&N.update(ae);else if(N.isLight)C.pushLight(N),N.castShadow&&C.pushShadow(N);else if(N.isSprite){if(!N.frustumCulled||Oe.intersectsSprite(N)){ve&&ge.setFromMatrixPosition(N.matrixWorld).applyMatrix4(Ue);let et=ze.update(N),nt=N.material;nt.visible&&E.push(N,et,nt,xe,ge.z,null)}}else if((N.isMesh||N.isLine||N.isPoints)&&(!N.frustumCulled||Oe.intersectsObject(N))){let et=ze.update(N),nt=N.material;if(ve&&(N.boundingSphere!==void 0?(N.boundingSphere===null&&N.computeBoundingSphere(),ge.copy(N.boundingSphere.center)):(et.boundingSphere===null&&et.computeBoundingSphere(),ge.copy(et.boundingSphere.center)),ge.applyMatrix4(N.matrixWorld).applyMatrix4(Ue)),Array.isArray(nt)){let Qe=et.groups;for(let ft=0,vt=Qe.length;ft<vt;ft++){let Mt=Qe[ft],ht=nt[Mt.materialIndex];ht&&ht.visible&&E.push(N,et,ht,xe,ge.z,Mt)}}else nt.visible&&E.push(N,et,nt,xe,ge.z,null)}}let Je=N.children;for(let et=0,nt=Je.length;et<nt;et++)jn(Je[et],ae,xe,ve)}function Zn(N,ae,xe,ve){let{opaque:ye,transmissive:Je,transparent:et}=N;C.setupLightsView(xe),Be===!0&&Pe.setGlobalState(R.clippingPlanes,xe),ve&&Ae.viewport(X.copy(ve)),ye.length>0&&Qa(ye,ae,xe),Je.length>0&&Qa(Je,ae,xe),et.length>0&&Qa(et,ae,xe),Ae.buffers.depth.setTest(!0),Ae.buffers.depth.setMask(!0),Ae.buffers.color.setMask(!0),Ae.setPolygonOffset(!1)}function gr(N,ae,xe,ve){if((xe.isScene===!0?xe.overrideMaterial:null)!==null)return;if(C.state.transmissionRenderTarget[ve.id]===void 0){let ht=Me.has("EXT_color_buffer_half_float")||Me.has("EXT_color_buffer_float");C.state.transmissionRenderTarget[ve.id]=new fr(1,1,{generateMipmaps:!0,type:ht?wo:Ki,minFilter:Mo,samples:Math.max(4,_e.samples),stencilBuffer:a,resolveDepthBuffer:!1,resolveStencilBuffer:!1,colorSpace:Pt.workingColorSpace})}let Je=C.state.transmissionRenderTarget[ve.id],et=ve.viewport||X;Je.setSize(et.z*R.transmissionResolutionScale,et.w*R.transmissionResolutionScale);let nt=R.getRenderTarget(),Qe=R.getActiveCubeFace(),ft=R.getActiveMipmapLevel();R.setRenderTarget(Je),R.getClearColor(Q),ee=R.getClearAlpha(),ee<1&&R.setClearColor(16777215,.5),R.clear(),ce&&Y.render(xe);let vt=R.toneMapping;R.toneMapping=Qr;let Mt=ve.viewport;if(ve.viewport!==void 0&&(ve.viewport=void 0),C.setupLightsView(ve),Be===!0&&Pe.setGlobalState(R.clippingPlanes,ve),Qa(N,xe,ve),q.updateMultisampleRenderTarget(Je),q.updateRenderTargetMipmap(Je),Me.has("WEBGL_multisampled_render_to_texture")===!1){let ht=!1;for(let Zt=0,en=ae.length;Zt<en;Zt++){let on=ae[Zt],{object:Lt,geometry:Vt,material:$e,group:Vn}=on;if($e.side===Zi&&Lt.layers.test(ve.layers)){let bt=$e.side;$e.side=Ni,$e.needsUpdate=!0,Ao(Lt,xe,ve,Vt,$e,Vn),$e.side=bt,$e.needsUpdate=!0,ht=!0}}ht===!0&&(q.updateMultisampleRenderTarget(Je),q.updateRenderTargetMipmap(Je))}R.setRenderTarget(nt,Qe,ft),R.setClearColor(Q,ee),Mt!==void 0&&(ve.viewport=Mt),R.toneMapping=vt}function Qa(N,ae,xe){let ve=ae.isScene===!0?ae.overrideMaterial:null;for(let ye=0,Je=N.length;ye<Je;ye++){let et=N[ye],{object:nt,geometry:Qe,group:ft}=et,vt=et.material;vt.allowOverride===!0&&ve!==null&&(vt=ve),nt.layers.test(xe.layers)&&Ao(nt,ae,xe,Qe,vt,ft)}}function Ao(N,ae,xe,ve,ye,Je){N.onBeforeRender(R,ae,xe,ve,ye,Je),N.modelViewMatrix.multiplyMatrices(xe.matrixWorldInverse,N.matrixWorld),N.normalMatrix.getNormalMatrix(N.modelViewMatrix),ye.onBeforeRender(R,ae,xe,ve,N,Je),ye.transparent===!0&&ye.side===Zi&&ye.forceSinglePass===!1?(ye.side=Ni,ye.needsUpdate=!0,R.renderBufferDirect(xe,ae,ve,ye,N,Je),ye.side=Go,ye.needsUpdate=!0,R.renderBufferDirect(xe,ae,ve,ye,N,Je),ye.side=Zi):R.renderBufferDirect(xe,ae,ve,ye,N,Je),N.onAfterRender(R,ae,xe,ve,ye,Je)}function vr(N,ae,xe){ae.isScene!==!0&&(ae=me);let ve=O.get(N),ye=C.state.lights,Je=C.state.shadowsArray,et=ye.state.ver
vendor: 4,669 bytes, line 4057
4057sion,nt=Re.getParameters(N,ye.state,Je,ae,xe),Qe=Re.getProgramCacheKey(nt),ft=ve.programs;ve.environment=N.isMeshStandardMaterial||N.isMeshLambertMaterial||N.isMeshPhongMaterial?ae.environment:null,ve.fog=ae.fog;let vt=N.isMeshStandardMaterial||N.isMeshLambertMaterial&&!N.envMap||N.isMeshPhongMaterial&&!N.envMap;ve.envMap=de.get(N.envMap||ve.environment,vt),ve.envMapRotation=ve.environment!==null&&N.envMap===null?ae.environmentRotation:N.envMapRotation,ft===void 0&&(N.addEventListener("dispose",dt),ft=new Map,ve.programs=ft);let Mt=ft.get(Qe);if(Mt!==void 0){if(ve.currentProgram===Mt&&ve.lightsStateVersion===et)return ea(N,nt),Mt}else nt.uniforms=Re.getUniforms(N),N.onBeforeCompile(nt,R),Mt=Re.acquireProgram(nt,Qe),ft.set(Qe,Mt),ve.uniforms=nt.uniforms;let ht=ve.uniforms;return(!N.isShaderMaterial&&!N.isRawShaderMaterial||N.clipping===!0)&&(ht.clippingPlanes=Pe.uniform),ea(N,nt),ve.needsLights=Co(N),ve.lightsStateVersion=et,ve.needsLights&&(ht.ambientLightColor.value=ye.state.ambient,ht.lightProbe.value=ye.state.probe,ht.directionalLights.value=ye.state.directional,ht.directionalLightShadows.value=ye.state.directionalShadow,ht.spotLights.value=ye.state.spot,ht.spotLightShadows.value=ye.state.spotShadow,ht.rectAreaLights.value=ye.state.rectArea,ht.ltc_1.value=ye.state.rectAreaLTC1,ht.ltc_2.value=ye.state.rectAreaLTC2,ht.pointLights.value=ye.state.point,ht.pointLightShadows.value=ye.state.pointShadow,ht.hemisphereLights.value=ye.state.hemi,ht.directionalShadowMatrix.value=ye.state.directionalShadowMatrix,ht.spotLightMatrix.value=ye.state.spotLightMatrix,ht.spotLightMap.value=ye.state.spotLightMap,ht.pointShadowMatrix.value=ye.state.pointShadowMatrix),ve.currentProgram=Mt,ve.uniformsList=null,Mt}function Dr(N){if(N.uniformsList===null){let ae=N.currentProgram.getUniforms();N.uniformsList=ip.seqWithValue(ae.seq,N.uniforms)}return N.uniformsList}function ea(N,ae){let xe=O.get(N);xe.outputColorSpace=ae.outputColorSpace,xe.batching=ae.batching,xe.batchingColor=ae.batchingColor,xe.instancing=ae.instancing,xe.instancingColor=ae.instancingColor,xe.instancingMorph=ae.instancingMorph,xe.skinning=ae.skinning,xe.morphTargets=ae.morphTargets,xe.morphNormals=ae.morphNormals,xe.morphColors=ae.morphColors,xe.morphTargetsCount=ae.morphTargetsCount,xe.numClippingPlanes=ae.numClippingPlanes,xe.numIntersection=ae.numClipIntersection,xe.vertexAlphas=ae.vertexAlphas,xe.vertexTangents=ae.vertexTangents,xe.toneMapping=ae.toneMapping}function is(N,ae,xe,ve,ye){ae.isScene!==!0&&(ae=me),q.resetTextureUnits();let Je=ae.fog,et=ve.isMeshStandardMaterial||ve.isMeshLambertMaterial||ve.isMeshPhongMaterial?ae.environment:null,nt=B===null?R.outputColorSpace:B.isXRRenderTarget===!0?B.texture.colorSpace:Wo,Qe=ve.isMeshStandardMaterial||ve.isMeshLambertMaterial&&!ve.envMap||ve.isMeshPhongMaterial&&!ve.envMap,ft=de.get(ve.envMap||et,Qe),vt=ve.vertexColors===!0&&!!xe.attributes.color&&xe.attributes.color.itemSize===4,Mt=!!xe.attributes.tangent&&(!!ve.normalMap||ve.anisotropy>0),ht=!!xe.morphAttributes.position,Zt=!!xe.morphAttributes.normal,en=!!xe.morphAttributes.color,on=Qr;ve.toneMapped&&(B===null||B.isXRRenderTarget===!0)&&(on=R.toneMapping);let Lt=xe.morphAttributes.position||xe.morphAttributes.normal||xe.morphAttributes.color,Vt=Lt!==void 0?Lt.length:0,$e=O.get(ve),Vn=C.state.lights;if(Be===!0&&(De===!0||N!==W)){let Un=N===W&&ve.id===V;Pe.setState(ve,N,Un)}let bt=!1;ve.version===$e.__version?($e.needsLights&&$e.lightsStateVersion!==Vn.state.version||$e.outputColorSpace!==nt||ye.isBatchedMesh&&$e.batching===!1||!ye.isBatchedMesh&&$e.batching===!0||ye.isBatchedMesh&&$e.batchingColor===!0&&ye.colorTexture===null||ye.isBatchedMesh&&$e.batchingColor===!1&&ye.colorTexture!==null||ye.isInstancedMesh&&$e.instancing===!1||!ye.isInstancedMesh&&$e.instancing===!0||ye.isSkinnedMesh&&$e.skinning===!1||!ye.isSkinnedMesh&&$e.skinning===!0||ye.isInstancedMesh&&$e.instancingColor===!0&&ye.instanceColor===null||ye.isInstancedMesh&&$e.instancingColor===!1&&ye.instanceColor!==null||ye.isInstancedMesh&&$e.instancingMorph===!0&&ye.morphTexture===null||ye.isInstancedMesh&&$e.instancingMorph===!1&&ye.morphTexture!==null||$e.envMap!==ft||ve.fog===!0&&$e.fog!==Je||$e.numClippingPlanes!==void 0&&($e.numClippingPlanes!==Pe.numPlanes||$e.numIntersection!==Pe.numIntersection)||$e.vertexAlphas!==vt||$e.vertexTangents!==Mt||$e.morphTargets!==ht||$e.morphNormals!==Zt||$e.morphColors!==en||$e.toneMapping!==on||$e.morphTargetsCount!==Vt)&&(bt=!0):(bt=!0,$e.__version=ve.version);let Ei=$e.currentProgram;bt===!0&&(Ei=vr(ve,ae,ye));let hi=!1,Pn=!1,Ur=!1,Gt=Ei.getUniforms(),xn=$e.uniforms;if(Ae.useProgram(Ei.program)&&(hi=!0,Pn=!0,Ur=!0),ve.id!==V&&(V=ve.i
vendor: 4,713 bytes, line 4057
4057d,Pn=!0),hi||W!==N){Ae.buffers.depth.getReversed()&&N.reversedDepth!==!0&&(N._reversedDepth=!0,N.updateProjectionMatrix()),Gt.setValue(F,"projectionMatrix",N.projectionMatrix),Gt.setValue(F,"viewMatrix",N.matrixWorldInverse);let Or=Gt.map.cameraPosition;Or!==void 0&&Or.setValue(F,Xe.setFromMatrixPosition(N.matrixWorld)),_e.logarithmicDepthBuffer&&Gt.setValue(F,"logDepthBufFC",2/(Math.log(N.far+1)/Math.LN2)),(ve.isMeshPhongMaterial||ve.isMeshToonMaterial||ve.isMeshLambertMaterial||ve.isMeshBasicMaterial||ve.isMeshStandardMaterial||ve.isShaderMaterial)&&Gt.setValue(F,"isOrthographic",N.isOrthographicCamera===!0),W!==N&&(W=N,Pn=!0,Ur=!0)}if($e.needsLights&&(Vn.state.directionalShadowMap.length>0&&Gt.setValue(F,"directionalShadowMap",Vn.state.directionalShadowMap,q),Vn.state.spotShadowMap.length>0&&Gt.setValue(F,"spotShadowMap",Vn.state.spotShadowMap,q),Vn.state.pointShadowMap.length>0&&Gt.setValue(F,"pointShadowMap",Vn.state.pointShadowMap,q)),ye.isSkinnedMesh){Gt.setOptional(F,ye,"bindMatrix"),Gt.setOptional(F,ye,"bindMatrixInverse");let Un=ye.skeleton;Un&&(Un.boneTexture===null&&Un.computeBoneTexture(),Gt.setValue(F,"boneTexture",Un.boneTexture,q))}ye.isBatchedMesh&&(Gt.setOptional(F,ye,"batchingTexture"),Gt.setValue(F,"batchingTexture",ye._matricesTexture,q),Gt.setOptional(F,ye,"batchingIdTexture"),Gt.setValue(F,"batchingIdTexture",ye._indirectTexture,q),Gt.setOptional(F,ye,"batchingColorTexture"),ye._colorsTexture!==null&&Gt.setValue(F,"batchingColorTexture",ye._colorsTexture,q));let yr=xe.morphAttributes;if((yr.position!==void 0||yr.normal!==void 0||yr.color!==void 0)&&oe.update(ye,xe,Ei),(Pn||$e.receiveShadow!==ye.receiveShadow)&&($e.receiveShadow=ye.receiveShadow,Gt.setValue(F,"receiveShadow",ye.receiveShadow)),(ve.isMeshStandardMaterial||ve.isMeshLambertMaterial||ve.isMeshPhongMaterial)&&ve.envMap===null&&ae.environment!==null&&(xn.envMapIntensity.value=ae.environmentIntensity),xn.dfgLUT!==void 0&&(xn.dfgLUT.value=y9()),Pn&&(Gt.setValue(F,"toneMappingExposure",R.toneMappingExposure),$e.needsLights&&rs(xn,Ur),Je&&ve.fog===!0&&Ye.refreshFogUniforms(xn,Je),Ye.refreshMaterialUniforms(xn,ve,ne,Z,C.state.transmissionRenderTarget[N.id]),ip.upload(F,Dr($e),xn,q)),ve.isShaderMaterial&&ve.uniformsNeedUpdate===!0&&(ip.upload(F,Dr($e),xn,q),ve.uniformsNeedUpdate=!1),ve.isSpriteMaterial&&Gt.setValue(F,"center",ye.center),Gt.setValue(F,"modelViewMatrix",ye.modelViewMatrix),Gt.setValue(F,"normalMatrix",ye.normalMatrix),Gt.setValue(F,"modelMatrix",ye.matrixWorld),ve.isShaderMaterial||ve.isRawShaderMaterial){let Un=ve.uniformsGroups;for(let Or=0,ta=Un.length;Or<ta;Or++){let Ja=Un[Or];Ke.update(Ja,Ei),Ke.bind(Ja,Ei)}}return Ei}function rs(N,ae){N.ambientLightColor.needsUpdate=ae,N.lightProbe.needsUpdate=ae,N.directionalLights.needsUpdate=ae,N.directionalLightShadows.needsUpdate=ae,N.pointLights.needsUpdate=ae,N.pointLightShadows.needsUpdate=ae,N.spotLights.needsUpdate=ae,N.spotLightShadows.needsUpdate=ae,N.rectAreaLights.needsUpdate=ae,N.hemisphereLights.needsUpdate=ae}function Co(N){return N.isMeshLambertMaterial||N.isMeshToonMaterial||N.isMeshPhongMaterial||N.isMeshStandardMaterial||N.isShadowMaterial||N.isShaderMaterial&&N.lights===!0}this.getActiveCubeFace=function(){return I},this.getActiveMipmapLevel=function(){return z},this.getRenderTarget=function(){return B},this.setRenderTargetTextures=function(N,ae,xe){let ve=O.get(N);ve.__autoAllocateDepthBuffer=N.resolveDepthBuffer===!1,ve.__autoAllocateDepthBuffer===!1&&(ve.__useRenderToTexture=!1),O.get(N.texture).__webglTexture=ae,O.get(N.depthTexture).__webglTexture=ve.__autoAllocateDepthBuffer?void 0:xe,ve.__hasExternalTextures=!0},this.setRenderTargetFramebuffer=function(N,ae){let xe=O.get(N);xe.__webglFramebuffer=ae,xe.__useDefaultFramebuffer=ae===void 0};let as=F.createFramebuffer();this.setRenderTarget=function(N,ae=0,xe=0){B=N,I=ae,z=xe;let ve=null,ye=!1,Je=!1;if(N){let nt=O.get(N);if(nt.__useDefaultFramebuffer!==void 0){Ae.bindFramebuffer(F.FRAMEBUFFER,nt.__webglFramebuffer),X.copy(N.viewport),K.copy(N.scissor),pe=N.scissorTest,Ae.viewport(X),Ae.scissor(K),Ae.setScissorTest(pe),V=-1;return}else if(nt.__webglFramebuffer===void 0)q.setupRenderTarget(N);else if(nt.__hasExternalTextures)q.rebindTextures(N,O.get(N.texture).__webglTexture,O.get(N.depthTexture).__webglTexture);else if(N.depthBuffer){let vt=N.depthTexture;if(nt.__boundDepthTexture!==vt){if(vt!==null&&O.has(vt)&&(N.width!==vt.image.width||N.height!==vt.image.height))throw new Error("WebGLRenderTarget: Attached DepthTexture is initialized to the incorrect size.");q.setupDepthRenderbuffer(N)}}let Qe=N.texture;(Qe.isData3DTexture||Qe.isDataArrayTexture||Qe.isCompressedArrayTexture)&&(Je=!0);let ft=O.get(N).__webglFramebuffer;
vendor: 5,848 bytes, line 4057
4057N.isWebGLCubeRenderTarget?(Array.isArray(ft[ae])?ve=ft[ae][xe]:ve=ft[ae],ye=!0):N.samples>0&&q.useMultisampledRTT(N)===!1?ve=O.get(N).__webglMultisampledFramebuffer:Array.isArray(ft)?ve=ft[xe]:ve=ft,X.copy(N.viewport),K.copy(N.scissor),pe=N.scissorTest}else X.copy(J).multiplyScalar(ne).floor(),K.copy(te).multiplyScalar(ne).floor(),pe=re;if(xe!==0&&(ve=as),Ae.bindFramebuffer(F.FRAMEBUFFER,ve)&&Ae.drawBuffers(N,ve),Ae.viewport(X),Ae.scissor(K),Ae.setScissorTest(pe),ye){let nt=O.get(N.texture);F.framebufferTexture2D(F.FRAMEBUFFER,F.COLOR_ATTACHMENT0,F.TEXTURE_CUBE_MAP_POSITIVE_X+ae,nt.__webglTexture,xe)}else if(Je){let nt=ae;for(let Qe=0;Qe<N.textures.length;Qe++){let ft=O.get(N.textures[Qe]);F.framebufferTextureLayer(F.FRAMEBUFFER,F.COLOR_ATTACHMENT0+Qe,ft.__webglTexture,xe,nt)}}else if(N!==null&&xe!==0){let nt=O.get(N.texture);F.framebufferTexture2D(F.FRAMEBUFFER,F.COLOR_ATTACHMENT0,F.TEXTURE_2D,nt.__webglTexture,xe)}V=-1},this.readRenderTargetPixels=function(N,ae,xe,ve,ye,Je,et,nt=0){if(!(N&&N.isWebGLRenderTarget)){pt("WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");return}let Qe=O.get(N).__webglFramebuffer;if(N.isWebGLCubeRenderTarget&&et!==void 0&&(Qe=Qe[et]),Qe){Ae.bindFramebuffer(F.FRAMEBUFFER,Qe);try{let ft=N.textures[nt],vt=ft.format,Mt=ft.type;if(N.textures.length>1&&F.readBuffer(F.COLOR_ATTACHMENT0+nt),!_e.textureFormatReadable(vt)){pt("WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");return}if(!_e.textureTypeReadable(Mt)){pt("WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");return}ae>=0&&ae<=N.width-ve&&xe>=0&&xe<=N.height-ye&&F.readPixels(ae,xe,ve,ye,Se.convert(vt),Se.convert(Mt),Je)}finally{let ft=B!==null?O.get(B).__webglFramebuffer:null;Ae.bindFramebuffer(F.FRAMEBUFFER,ft)}}},this.readRenderTargetPixelsAsync=async function(N,ae,xe,ve,ye,Je,et,nt=0){if(!(N&&N.isWebGLRenderTarget))throw new Error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let Qe=O.get(N).__webglFramebuffer;if(N.isWebGLCubeRenderTarget&&et!==void 0&&(Qe=Qe[et]),Qe)if(ae>=0&&ae<=N.width-ve&&xe>=0&&xe<=N.height-ye){Ae.bindFramebuffer(F.FRAMEBUFFER,Qe);let ft=N.textures[nt],vt=ft.format,Mt=ft.type;if(N.textures.length>1&&F.readBuffer(F.COLOR_ATTACHMENT0+nt),!_e.textureFormatReadable(vt))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.");if(!_e.textureTypeReadable(Mt))throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.");let ht=F.createBuffer();F.bindBuffer(F.PIXEL_PACK_BUFFER,ht),F.bufferData(F.PIXEL_PACK_BUFFER,Je.byteLength,F.STREAM_READ),F.readPixels(ae,xe,ve,ye,Se.convert(vt),Se.convert(Mt),0);let Zt=B!==null?O.get(B).__webglFramebuffer:null;Ae.bindFramebuffer(F.FRAMEBUFFER,Zt);let en=F.fenceSync(F.SYNC_GPU_COMMANDS_COMPLETE,0);return F.flush(),await uP(F,en,4),F.bindBuffer(F.PIXEL_PACK_BUFFER,ht),F.getBufferSubData(F.PIXEL_PACK_BUFFER,0,Je),F.deleteBuffer(ht),F.deleteSync(en),Je}else throw new Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: requested read bounds are out of range.")},this.copyFramebufferToTexture=function(N,ae=null,xe=0){let ve=Math.pow(2,-xe),ye=Math.floor(N.image.width*ve),Je=Math.floor(N.image.height*ve),et=ae!==null?ae.x:0,nt=ae!==null?ae.y:0;q.setTexture2D(N,0),F.copyTexSubImage2D(F.TEXTURE_2D,xe,0,0,et,nt,ye,Je),Ae.unbindTexture()};let dl=F.createFramebuffer(),hl=F.createFramebuffer();this.copyTextureToTexture=function(N,ae,xe=null,ve=null,ye=0,Je=0){let et,nt,Qe,ft,vt,Mt,ht,Zt,en,on=N.isCompressedTexture?N.mipmaps[Je]:N.image;if(xe!==null)et=xe.max.x-xe.min.x,nt=xe.max.y-xe.min.y,Qe=xe.isBox3?xe.max.z-xe.min.z:1,ft=xe.min.x,vt=xe.min.y,Mt=xe.isBox3?xe.min.z:0;else{let xn=Math.pow(2,-ye);et=Math.floor(on.width*xn),nt=Math.floor(on.height*xn),N.isDataArrayTexture?Qe=on.depth:N.isData3DTexture?Qe=Math.floor(on.depth*xn):Qe=1,ft=0,vt=0,Mt=0}ve!==null?(ht=ve.x,Zt=ve.y,en=ve.z):(ht=0,Zt=0,en=0);let Lt=Se.convert(ae.format),Vt=Se.convert(ae.type),$e;ae.isData3DTexture?(q.setTexture3D(ae,0),$e=F.TEXTURE_3D):ae.isDataArrayTexture||ae.isCompressedArrayTexture?(q.setTexture2DArray(ae,0),$e=F.TEXTURE_2D_ARRAY):(q.setTexture2D(ae,0),$e=F.TEXTURE_2D),F.pixelStorei(F.UNPACK_FLIP_Y_WEBGL,ae.flipY),F.pixelStorei(F.UNPACK_PREMULTIPLY_ALPHA_WEBGL,ae.premultiplyAlpha),F.pixelStorei(F.UNPACK_ALIGNMENT,ae.unpackAlignment);let Vn=F.getParameter(F.UNPACK_ROW_LENGTH),bt=F.getParameter(F.UNPACK_IMAGE_HEIGHT),Ei=F.getParameter(F.UNPACK_SKIP_PIXELS),hi=F.getParameter(F.UNPACK_SKIP_ROWS),Pn=F.getParameter(F.UNPACK_SKIP_IMAGES);F.pixelStorei(F.UNPACK_ROW_LENGTH,on.width),F.pixelStorei(F.UNPACK_IMAGE_HEIGHT,on.height),F.pixelStorei(F.UNPACK_SKIP_PIXELS,ft),F.pixelStorei(F.UNPACK_SKIP_ROWS,vt),F.pixelStorei(F.UNPACK_SKIP_IMAGES,Mt);let Ur=N.isDataArrayTexture||N.isData3DTexture,Gt=ae.isDataArrayTexture||ae.isData3DTexture;if(N.isDepthTexture){let xn=O.get(N),yr=O.get(ae),Un=O.get(xn.__renderTarget),Or=O.get(yr.__renderTarget);Ae.bindFramebuffer(F.READ_FRAMEBUFFER,Un.__webglFramebuffer),Ae.bindFramebuffer(F.DRAW_FRAMEBUFFER,Or.__webglFramebuffer);for(let 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HA(s,u,h){s.lanes|=u;var v=s.alternate;v!==null&&(v.lanes|=u),F(s.return,u,h)}function Z1(s,u,h,v,M,A){var k=s.memoizedState;k===null?s.memoizedState={isBackwards:u,rendering:null,renderingStartTime:0,last:v,tail:h,tailMode:M,treeForkCount:A}:(k.isBackwards=u,k.rendering=null,k.renderingStartTime=0,k.last=v,k.tail=h,k.tailMode=M,k.treeForkCount=A)}function VA(s,u,h){var v=u.pendingProps,M=v.revealOrder,A=v.tail;v=v.children;var k=Kn.current,$=(k&2)!==0;if($?(k=k&1|2,u.flags|=128):k&=1,y(Kn,k),ki(s,u,v,h),v=qt?Np:0,!$&&s!==null&&(s.flags&128)!==0)e:for(s=u.child;s!==null;){if(s.tag===13)s.memoizedState!==null&&HA(s,h,u);else if(s.tag===19)HA(s,h,u);else if(s.child!==null){s.child.return=s,s=s.child;continue}if(s===u)break e;for(;s.sibling===null;){if(s.return===null||s.return===u)break e;s=s.return}s.sibling.return=s.return,s=s.sibling}switch(M){case"forwards":for(h=u.child,M=null;h!==null;)s=h.alternate,s!==null&&nt(s)===null&&(M=h),h=h.sibling;h=M,h===null?(M=u.child,u.child=null):(M=h.sibling,h.sibling=null),Z1(u,!1,M,h,A,v);break;case"backwards":case"unstable_legacy-backwards":for(h=null,M=u.child,u.child=null;M!==null;){if(s=M.alternate,s!==null&&nt(s)===null){u.child=M;break}s=M.sibling,M.sibling=h,h=M,M=s}Z1(u,!0,h,null,A,v);break;case"together":Z1(u,!1,null,null,void 0,v);break;default:u.memoizedState=null}return u.child}function us(s,u,h){if(s!==null&&(u.dependencies=s.dependencies),Ul|=u.lanes,(h&u.childLanes)===0)if(s!==null){if(Me(s,u,h,!1),(h&u.childLanes)===0)return null}else return null;if(s!==null&&u.child!==s.child)throw Error(r(153));if(u.child!==null){for(s=u.child,h=ds(s,s.pendingProps),u.child=h,h.return=u;s.sibling!==null;)s=s.sibling,h=h.sibling=ds(s,s.pendingProps),h.return=u;h.sibling=null}return u.child}function 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GA(s,u,h){if(s!==null)if(s.memoizedProps!==u.pendingProps)ii=!0;else{if(!K1(s,h)&&(u.flags&128)===0)return ii=!1,Iz(s,u,h);ii=(s.flags&131072)!==0}else ii=!1,qt&&(u.flags&1048576)!==0&&G(u,Np,u.index);switch(u.lanes=0,u.tag){case 16:e:{var v=u.pendingProps;if(s=rt(u.elementType),u.type=s,typeof s=="function")hS(s)?(v=Gu(s,v),u.tag=1,u=kA(null,u,s,v,h)):(u.tag=0,u=W1(null,u,s,v,h));else{if(s!=null){var M=s.$$typeof;if(M===_S){u.tag=11,u=UA(null,u,s,v,h);break e}else if(M===SS){u.tag=14,u=OA(null,u,s,v,h);break e}}throw u=m(s)||s,Error(r(306,u,""))}}return u;case 0:return W1(s,u,u.type,u.pendingProps,h);case 1:return v=u.type,M=Gu(v,u.pendingProps),kA(s,u,v,M,h);case 3:e:{if(se(u,u.stateNode.containerInfo),s===null)throw Error(r(387));var A=u.pendingProps;M=u.memoizedState,v=M.element,Ao(s,u),Co(u,A,null,h);var k=u.memoizedState;if(A=k.cache,ce(u,zn,A),A!==M.cache&&He(u,[zn],h,!0),rs(),A=k.element,ar&&M.isDehydrated)if(M={element:A,isDehydrated:!1,cache:k.cache},u.updateQueue.baseState=M,u.memoizedState=M,u.flags&256){u=FA(s,u,A,h);break e}else if(A!==v){v=Q(Error(r(424)),u),me(v),u=FA(s,u,A,h);break e}else for(ar&&(In=Kk(u.stateNode.containerInfo),Bi=u,qt=!0,Cl=null,La=!0),h=g3(u,null,A,h),u.child=h;h;)h.flags=h.flags&-3|4096,h=h.sibling;else{if(Xe(),A===v){u=us(s,u,h);break e}ki(s,u,A,h)}u=u.child}return u;case 26:if(ro)return kv(s,u),s===null?(h=n3(u.type,null,u.pendingProps,null))?u.memoizedState=h:qt||(u.stateNode=TF(u.type,u.pendingProps,Al.current,u)):u.memoizedState=n3(u.type,s.memoizedProps,u.pendingProps,s.memoizedState),null;case 27:if(pi)return te(u),s===null&&pi&&qt&&(v=u.stateNode=l3(u.type,u.pendingProps,Al.current,Fi.current,!1),Bi=u,La=!0,In=$k(u.type,v,In)),ki(s,u,u.pendingProps.children,h),kv(s,u),s===null&&(u.flags|=4194304),u.child;case 5:return 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vendor: 6,224 bytes, line 4064
4064currentValue=M:ju._currentValue2=M),kv(s,u),ki(s,u,v,h),u.child;case 6:return s===null&&qt&&(xF(u.pendingProps,Fi.current),(s=h=In)&&(h=tF(h,u.pendingProps,La),h!==null?(u.stateNode=h,Bi=u,In=null,s=!0):s=!1),s||Oe(u)),null;case 13:return BA(s,u,h);case 4:return se(u,u.stateNode.containerInfo),v=u.pendingProps,s===null?u.child=$u(u,null,v,h):ki(s,u,v,h),u.child;case 11:return UA(s,u,u.type,u.pendingProps,h);case 7:return ki(s,u,u.pendingProps,h),u.child;case 8:return ki(s,u,u.pendingProps.children,h),u.child;case 12:return ki(s,u,u.pendingProps.children,h),u.child;case 10:return v=u.pendingProps,ce(u,u.type,v.value),ki(s,u,v.children,h),u.child;case 9:return M=u.type._context,v=u.pendingProps.children,Ae(u),M=P(M),v=v(M),u.flags|=1,ki(s,u,v,h),u.child;case 14:return OA(s,u,u.type,u.pendingProps,h);case 15:return LA(s,u,u.type,u.pendingProps,h);case 19:return VA(s,u,h);case 31:return Pz(s,u,h);case 22:return NA(s,u,h,u.pendingProps);case 24:return Ae(u),v=P(zn),s===null?(M=Ie(),M===null&&(M=yn,A=de(),M.pooledCache=A,A.refCount++,A!==null&&(M.pooledCacheLanes|=h),M=A),u.memoizedState={parent:v,cache:M},Qa(u),ce(u,zn,M)):((s.lanes&h)!==0&&(Ao(s,u),Co(u,null,null,h),rs()),M=s.memoizedState,A=u.memoizedState,M.parent!==v?(M={parent:v,cache:v},u.memoizedState=M,u.lanes===0&&(u.memoizedState=u.updateQueue.baseState=M),ce(u,zn,v)):(v=A.cache,ce(u,zn,v),v!==M.cache&&He(u,[zn],h,!0))),ki(s,u,u.pendingProps.children,h),u.child;case 29:throw u.pendingProps}throw Error(r(156,u.tag))}function to(s){s.flags|=4}function Bv(s){Do&&(s.flags|=8)}function WA(s,u){if(s!==null&&s.child===u.child)return!1;if((u.flags&16)!==0)return!0;for(s=u.child;s!==null;){if((s.flags&8218)!==0||(s.subtreeFlags&8218)!==0)return!0;s=s.sibling}return!1}function Q1(s,u,h,v){if(rr)for(h=u.child;h!==null;){if(h.tag===5||h.tag===6)ES(s,h.stateNode);else if(!(h.tag===4||pi&&h.tag===27)&&h.child!==null){h.child.return=h,h=h.child;continue}if(h===u)break;for(;h.sibling===null;){if(h.return===null||h.return===u)return;h=h.return}h.sibling.return=h.return,h=h.sibling}else if(Do)for(var M=u.child;M!==null;){if(M.tag===5){var A=M.stateNode;h&&v&&(A=QC(A,M.type,M.memoizedProps)),ES(s,A)}else if(M.tag===6)A=M.stateNode,h&&v&&(A=JC(A,M.memoizedProps)),ES(s,A);else if(M.tag!==4){if(M.tag===22&&M.memoizedState!==null)A=M.child,A!==null&&(A.return=M),Q1(s,M,!0,!0);else if(M.child!==null){M.child.return=M,M=M.child;continue}}if(M===u)break;for(;M.sibling===null;){if(M.return===null||M.return===u)return;M=M.return}M.sibling.return=M.return,M=M.sibling}}function XA(s,u,h,v){var M=!1;if(Do)for(var A=u.child;A!==null;){if(A.tag===5){var k=A.stateNode;h&&v&&(k=QC(k,A.type,A.memoizedProps)),ZC(s,k)}else if(A.tag===6)k=A.stateNode,h&&v&&(k=JC(k,A.memoizedProps)),ZC(s,k);else if(A.tag!==4){if(A.tag===22&&A.memoizedState!==null)M=A.child,M!==null&&(M.return=A),XA(s,A,!0,!0),M=!0;else if(A.child!==null){A.child.return=A,A=A.child;continue}}if(A===u)break;for(;A.sibling===null;){if(A.return===null||A.return===u)return M;A=A.return}A.sibling.return=A.return,A=A.sibling}return M}function qA(s,u){if(Do&&WA(s,u)){s=u.stateNode;var h=s.containerInfo,v=jC();XA(v,u,!1,!1),s.pendingChildren=v,to(u),Gk(h,v)}}function J1(s,u,h,v){if(rr)s.memoizedProps!==v&&to(u);else if(Do){var M=s.stateNode,A=s.memoizedProps;if((s=WA(s,u))||A!==v){var k=Fi.current;A=Vk(M,h,A,v,!s,null),A===M?u.stateNode=M:(Bv(u),GC(A,h,v,k)&&to(u),u.stateNode=A,s&&Q1(A,u,!1,!1))}else u.stateNode=M}}function $1(s,u,h,v,M){if((s.mode&32)!==0&&(h===null?mk(u,v):gk(u,h,v))){if(s.flags|=16777216,(M&335544128)===M||MS(u,v))if(XC(s.stateNode,u,v))s.flags|=8192;else if(yC())s.flags|=8192;else throw Ju=sy,kS}else s.flags&=-16777217}function YA(s,u){if(MF(u)){if(s.flags|=16777216,!s3(u))if(yC())s.flags|=8192;else throw Ju=sy,kS}else s.flags&=-16777217}function Hv(s,u){u!==null&&(s.flags|=4),s.flags&16384&&(u=s.tag!==22?E():536870912,s.lanes|=u,jf|=u)}function Ep(s,u){if(!qt)switch(s.tailMode){case"hidden":u=s.tail;for(var h=null;u!==null;)u.alternate!==null&&(h=u),u=u.sibling;h===null?s.tail=null:h.sibling=null;break;case"collapsed":h=s.tail;for(var v=null;h!==null;)h.alternate!==null&&(v=h),h=h.sibling;v===null?u||s.tail===null?s.tail=null:s.tail.sibling=null:v.sibling=null}}function Mn(s){var u=s.alternate!==null&&s.alternate.child===s.child,h=0,v=0;if(u)for(var M=s.child;M!==null;)h|=M.lanes|M.childLanes,v|=M.subtreeFlags&65011712,v|=M.flags&65011712,M.return=s,M=M.sibling;else for(M=s.child;M!==null;)h|=M.lanes|M.childLanes,v|=M.subtreeFlags,v|=M.flags,M.return=s,M=M.sibling;return s.subtreeFlags|=v,s.childLanes=h,u}function zz(s,u,h){var v=u.pendingProps;switch(ne(u),u.tag){case 16:case 15:case 0:case 11:case 7:case 8:case 12:case 9:case 14:return Mn(u),null;case 1:return Mn(u),null;case 3:return h=u.stateNode,v=null,s!==null&&(v=s.memoizedState.cache),u.memoizedState.cache!==v&&(u.flags|=2048),Te(zn),J(),h.pendingContext&&(h.context=h.pendingContext,h.pendingContext=null),(s===null||s.child===null)&&(Ue(u)?to(u):s===null||s.memoizedState.isDehydrated&&(u.flags&256)===0||(u.flags|=1024,ge())),qA(s,u),Mn(u),null;case 26:if(ro){var M=u.type,A=u.memoizedState;return s===null?(to(u),A!==null?(Mn(u),YA(u,A)):(Mn(u),$1(u,M,null,v,h))):A?A!==s.memoizedState?(to(u),Mn(u),YA(u,A)):(Mn(u),u.flags&=-16777217):(A=s.memoizedProps,rr?A!==v&&to(u):J1(s,u,M,v),Mn(u),$1(u,M,A,v,h)),null}case 27:if(pi){if(re(u),h=Al.current,M=u.type,s!==null&&u.stateNode!=null)rr?s.memoizedProps!==v&&to(u):J1(s,u,M,v);else{if(!v){if(u.stateNode===null)throw Error(r(166));return Mn(u),null}s=Fi.current,Ue(u)?Be(u,s):(s=l3(M,v,h,s,!0),u.stateNode=s,to(u))}return Mn(u),null}case 5:if(re(u),M=u.type,s!==null&&u.stateNode!=null)J1(s,u,M,v);else{if(!v){if(u.stateNode===null)throw Error(r(166));return Mn(u),null}if(A=Fi.current,Ue(u))Be(u,A),pF(u.stateNode,M,v,A)&&(u.flags|=64);else{var k=sk(M,v,Al.current,A,u);Bv(u),Q1(k,u,!1,!1),u.stateNode=k,GC(k,M,v,A)&&to(u)}}return Mn(u),$1(u,u.type,s===null?null:s.memoizedProps,u.pendingProps,h),null;case 6:if(s&&u.stateNode!=null)h=s.memoizedProps,rr?h!==v&&to(u):Do&&(h!==v?(s=Al.current,h=Fi.current,Bv(u),u.stateNode=WC(v,s,h,u)):u.stateNode=s.stateNode);else{if(typeof v!="string"&&u.stateNode===null)throw Error(r(166));
vendor: 11,669 bytes, line 4064
4064if(s=Al.current,h=Fi.current,Ue(u)){if(!ar)throw Error(r(176));if(s=u.stateNode,h=u.memoizedProps,v=null,M=Bi,M!==null)switch(M.tag){case 27:case 5:v=M.memoizedProps}aF(s,h,u,v)||Oe(u,!0)}else Bv(u),u.stateNode=WC(v,s,h,u)}return Mn(u),null;case 31:if(h=u.memoizedState,s===null||s.memoizedState!==null){if(v=Ue(u),h!==null){if(s===null){if(!v)throw Error(r(318));if(!ar)throw Error(r(556));if(s=u.memoizedState,s=s!==null?s.dehydrated:null,!s)throw Error(r(557));oF(s,u)}else Xe(),(u.flags&128)===0&&(u.memoizedState=null),u.flags|=4;Mn(u),s=!1}else h=ge(),s!==null&&s.memoizedState!==null&&(s.memoizedState.hydrationErrors=h),s=!0;if(!s)return u.flags&256?(et(u),u):(et(u),null);if((u.flags&128)!==0)throw Error(r(558))}return Mn(u),null;case 13:if(v=u.memoizedState,s===null||s.memoizedState!==null&&s.memoizedState.dehydrated!==null){if(M=Ue(u),v!==null&&v.dehydrated!==null){if(s===null){if(!M)throw Error(r(318));if(!ar)throw 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4068function Xe(){if(L.length==1)_.set(L[0].pageX,L[0].pageY);else{let Y=.5*(L[0].pageX+L[1].pageX),oe=.5*(L[0].pageY+L[1].pageY);_.set(Y,oe)}}function ge(){let Y=L[0].pageX-L[1].pageX,oe=L[0].pageY-L[1].pageY,Ge=Math.sqrt(Y*Y+oe*oe);E.set(0,Ge)}function me(){i.enableZoom&&ge(),i.enablePan&&Xe()}function ce(){i.enableZoom&&ge(),i.enableRotate&&Ue()}function Te(Y){if(L.length==1)T.set(Y.pageX,Y.pageY);else{let Ge=Fe(Y),j=.5*(Y.pageX+Ge.x),Se=.5*(Y.pageY+Ge.y);T.set(j,Se)}x.subVectors(T,y).multiplyScalar(i.rotateSpeed);let oe=i.domElement;oe&&(V(2*Math.PI*x.x/oe.clientHeight),W(2*Math.PI*x.y/oe.clientHeight)),y.copy(T)}function F(Y){if(L.length==1)b.set(Y.pageX,Y.pageY);else{let oe=Fe(Y),Ge=.5*(Y.pageX+oe.x),j=.5*(Y.pageY+oe.y);b.set(Ge,j)}S.subVectors(b,_).multiplyScalar(i.panSpeed),pe(S.x,S.y),_.copy(b)}function He(Y){let oe=Fe(Y),Ge=Y.pageX-oe.x,j=Y.pageY-oe.y,Se=Math.sqrt(Ge*Ge+j*j);C.set(0,Se),D.set(0,Math.pow(C.y/E.y,i.zoomSpeed)),ee(D.y),E.copy(C)}function Me(Y){i.enableZoom&&He(Y),i.enablePan&&F(Y)}function _e(Y){i.enableZoom&&He(Y),i.enableRotate&&Te(Y)}function Ae(Y){var oe,Ge;i.enabled!==!1&&(L.length===0&&((oe=i.domElement)==null||oe.ownerDocument.addEventListener("pointermove",P),(Ge=i.domElement)==null||Ge.ownerDocument.addEventListener("pointerup",O)),at(Y),Y.pointerType==="touch"?ze(Y):q(Y))}function P(Y){i.enabled!==!1&&(Y.pointerType==="touch"?Re(Y):de(Y))}function O(Y){var oe,Ge,j;we(Y),L.length===0&&((oe=i.domElement)==null||oe.releasePointerCapture(Y.pointerId),(Ge=i.domElement)==null||Ge.ownerDocument.removeEventListener("pointermove",P),(j=i.domElement)==null||j.ownerDocument.removeEventListener("pointerup",O)),i.dispatchEvent(o),c=l.NONE}function q(Y){let oe;switch(Y.button){case 0:oe=i.mouseButtons.LEFT;break;case 1:oe=i.mouseButtons.MIDDLE;break;case 2:oe=i.mouseButtons.RIGHT;break;default:oe=-1}switch(oe){case il.DOLLY:if(i.enableZoom===!1)return;se(Y),c=l.DOLLY;break;case il.ROTATE:if(Y.ctrlKey||Y.metaKey||Y.shiftKey){if(i.enablePan===!1)return;J(Y),c=l.PAN}else{if(i.enableRotate===!1)return;he(Y),c=l.ROTATE}break;case il.PAN:if(Y.ctrlKey||Y.metaKey||Y.shiftKey){if(i.enableRotate===!1)return;he(Y),c=l.ROTATE}else{if(i.enablePan===!1)return;J(Y),c=l.PAN}break;default:c=l.NONE}c!==l.NONE&&i.dispatchEvent(a)}function de(Y){if(i.enabled!==!1)switch(c){case l.ROTATE:if(i.enableRotate===!1)return;te(Y);break;case l.DOLLY:if(i.enableZoom===!1)return;re(Y);break;case l.PAN:if(i.enablePan===!1)return;Oe(Y);break}}function le(Y){i.enabled===!1||i.enableZoom===!1||c!==l.NONE&&c!==l.ROTATE||(Y.preventDefault(),i.dispatchEvent(a),Be(Y),i.dispatchEvent(o))}function ie(Y){i.enabled===!1||i.enablePan===!1||De(Y)}function ze(Y){switch(Pe(Y),L.length){case 1:switch(i.touches.ONE){case rl.ROTATE:if(i.enableRotate===!1)return;Ue(),c=l.TOUCH_ROTATE;break;case rl.PAN:if(i.enablePan===!1)return;Xe(),c=l.TOUCH_PAN;break;default:c=l.NONE}break;case 2:switch(i.touches.TWO){case rl.DOLLY_PAN:if(i.enableZoom===!1&&i.enablePan===!1)return;me(),c=l.TOUCH_DOLLY_PAN;break;case rl.DOLLY_ROTATE:if(i.enableZoom===!1&&i.enableRotate===!1)return;ce(),c=l.TOUCH_DOLLY_ROTATE;break;default:c=l.NONE}break;default:c=l.NONE}c!==l.NONE&&i.dispatchEvent(a)}function Re(Y){switch(Pe(Y),c){case l.TOUCH_ROTATE:if(i.enableRotate===!1)return;Te(Y),i.update();break;case l.TOUCH_PAN:if(i.enablePan===!1)return;F(Y),i.update();break;case l.TOUCH_DOLLY_PAN:if(i.enableZoom===!1&&i.enablePan===!1)return;Me(Y),i.update();break;case l.TOUCH_DOLLY_ROTATE:if(i.enableZoom===!1&&i.enableRotate===!1)return;_e(Y),i.update();break;default:c=l.NONE}}function Ye(Y){i.enabled!==!1&&Y.preventDefault()}function at(Y){L.push(Y)}function we(Y){delete I[Y.pointerId];for(let oe=0;oe<L.length;oe++)if(L[oe].pointerId==Y.pointerId){L.splice(oe,1);return}}function Pe(Y){let oe=I[Y.pointerId];oe===void 0&&(oe=new Le,I[Y.pointerId]=oe),oe.set(Y.pageX,Y.pageY)}function Fe(Y){let oe=Y.pointerId===L[0].pointerId?L[1]:L[0];return I[oe.pointerId]}this.dollyIn=(Y=B())=>{G(Y),i.update()},this.dollyOut=(Y=B())=>{ee(Y),i.update()},this.getScale=()=>p,this.setScale=Y=>{Q(Y),i.update()},this.getZoomScale=()=>B(),t!==void 0&&this.connect(t),this.update()}};var QI=new bn,O1=new H,cl=class extends el{constructor(){super(),this.isLineSegmentsGeometry=!0,this.type="LineSegmentsGeometry";let e=[-1,2,0,1,2,0,-1,1,0,1,1,0,-1,0,0,1,0,0,-1,-1,0,1,-1,0],t=[-1,2,1,2,-1,1,1,1,-1,-1,1,-1,-1,-2,1,-2],i=[0,2,1,2,3,1,2,4,3,4,5,3,4,6,5,6,7,5];this.setIndex(i),this.setAttribute("position",new ut(e,3)),this.setAttribute("uv",new ut(t,2))}applyMatrix4(e){let t=this.attributes.instanceStart,i=this.attributes.instanceEnd;return t!==void 0&&(t.applyMatrix4(e),i.applyMatrix4(e),t.needsUpdate=!0),this.boundingBox!==null&&this.computeBoundingBox(),this.boundingSphere!==null&&this.computeBoundingSphere(),this}setPositions(e){let t;e instanceof Float32Array?t=e:Array.isArray(e)&&(t=new Float32Array(e));let i=new tl(t,6,1);return this.setAttribute("instanceStart",new dr(i,3,0)),this.setAttribute("instanceEnd",new dr(i,3,3)),this.computeBoundingBox(),this.computeBoundingSphere(),this}setColors(e,t=3){let i;e instanceof Float32Array?i=e:Array.isArray(e)&&(i=new Float32Array(e));let r=new tl(i,t*2,1);return this.setAttribute("instanceColorStart",new dr(r,t,0)),this.setAttribute("instanceColorEnd",new dr(r,t,t)),this}fromWireframeGeometry(e){return this.setPositions(e.attributes.position.array),this}fromEdgesGeometry(e){return this.setPositions(e.attributes.position.array),this}fromMesh(e){return this.fromWireframeGeometry(new jc(e.geometry)),this}fromLineSegments(e){let t=e.geometry;return this.setPositions(t.attributes.position.array),this}computeBoundingBox(){this.boundingBox===null&&(this.boundingBox=new bn);let e=this.attributes.instanceStart,t=this.attributes.instanceEnd;e!==void 0&&t!==void 0&&(this.boundingBox.setFromBufferAttribute(e),QI.setFromBufferAttribute(t),this.boundingBox.union(QI))}computeBoundingSphere(){this.boundingSphere===null&&(this.boundingSphere=new En),this.boundingBox===null&&this.computeBoundingBox();let e=this.attributes.instanceStart,t=this.attributes.instanceEnd;if(e!==void 0&&t!==void 0){let i=this.boundingSphere.center;this.boundingBox.getCenter(i);let r=0;for(let a=0,o=e.count;a<o;
4068a++)O1.fromBufferAttribute(e,a),r=Math.max(r,i.distanceToSquared(O1)),O1.fromBufferAttribute(t,a),r=Math.max(r,i.distanceToSquared(O1));this.boundingSphere.radius=Math.sqrt(r),isNaN(this.boundingSphere.radius)&&console.error("THREE.LineSegmentsGeometry.computeBoundingSphere(): Computed radius is NaN. The instanced position data is likely to have NaN values.",this)}}toJSON(){}applyMatrix(e){return console.warn("THREE.LineSegmentsGeometry: applyMatrix() has been renamed to applyMatrix4()."),this.applyMatrix4(e)}};var ff=class extends cl{constructor(){super(),this.isLineGeometry=!0,this.type="LineGeometry"}setPositions(e){let t=e.length-3,i=new Float32Array(2*t);for(let r=0;r<t;r+=3)i[2*r]=e[r],i[2*r+1]=e[r+1],i[2*r+2]=e[r+2],i[2*r+3]=e[r+3],i[2*r+4]=e[r+4],i[2*r+5]=e[r+5];return super.setPositions(i),this}setColors(e,t=3){let i=e.length-t,r=new Float32Array(2*i);if(t===3)for(let a=0;a<i;a+=t)r[2*a]=e[a],r[2*a+1]=e[a+1],r[2*a+2]=e[a+2],r[2*a+3]=e[a+3],r[2*a+4]=e[a+4],r[2*a+5]=e[a+5];else for(let a=0;a<i;a+=t)r[2*a]=e[a],r[2*a+1]=e[a+1],r[2*a+2]=e[a+2],r[2*a+3]=e[a+3],r[2*a+4]=e[a+4],r[2*a+5]=e[a+5],r[2*a+6]=e[a+6],r[2*a+7]=e[a+7];return super.setColors(r,t),this}fromLine(e){let t=e.geometry;return this.setPositions(t.attributes.position.array),this}};var fl=class extends xi{constructor(e){super({type:"LineMaterial",uniforms:Zo.clone(Zo.merge([lt.common,lt.fog,{worldUnits:{value:1},linewidth:{value:1},resolution:{value:new Le(1,1)},dashOffset:{value:0},dashScale:{value:1},dashSize:{value:1},gapSize:{value:1}}])),vertexShader:` 4069 #include <common> 4070 #include <fog_pars_vertex> 4071 #include <logdepthbuf_pars_vertex> 4072 #include <clipping_planes_pars_vertex> 4073 4074 uniform float linewidth; 4075 uniform vec2 resolution; 4076 4077 attribute vec3 instanceStart; 4078 attribute vec3 instanceEnd; 4079 4080 #ifdef USE_COLOR 4081 #ifdef USE_LINE_COLOR_ALPHA 4082 varying vec4 vLineColor; 4083 attribute vec4 instanceColorStart; 4084 attribute vec4 instanceColorEnd; 4085 #else 4086 varying vec3 vLineColor; 4087 attribute vec3 instanceColorStart; 4088 attribute vec3 instanceColorEnd; 4089 #endif 4090 #endif 4091 4092 #ifdef WORLD_UNITS 4093 4094 varying vec4 worldPos; 4095 varying vec3 worldStart; 4096 varying vec3 worldEnd; 4097 4098 #ifdef USE_DASH 4099 4100 varying vec2 vUv; 4101 4102 #endif 4103 4104 #else 4105 4106 varying vec2 vUv; 4107 4108 #endif 4109 4110 #ifdef USE_DASH 4111 4112 uniform float dashScale; 4113 attribute float instanceDistanceStart; 4114 attribute float instanceDistanceEnd; 4115 varying float vLineDistance; 4116 4117 #endif 4118 4119 void trimSegment( const in vec4 start, inout vec4 end ) { 4120 4121 // trim end segment so it terminates between the camera plane and the near plane 4122 4123 // conservative estimate of the near plane 4124 float a = projectionMatrix[ 2 ][ 2 ]; // 3nd entry in 3th column 4125 float b = projectionMatrix[ 3 ][ 2 ]; // 3nd entry in 4th column 4126 float nearEstimate = - 0.5 * b / a; 4127 4128 float alpha = ( nearEstimate - start.z ) / ( end.z - start.z ); 4129 4130 end.xyz = mix( start.xyz, end.xyz, alpha ); 4131 4132 } 4133 4134 void main() { 4135 4136 #ifdef USE_COLOR 4137 4138 vLineColor = ( position.y < 0.5 ) ? instanceColorStart : instanceColorEnd; 4139 4140 #endif 4141 4142 #ifdef USE_DASH 4143 4144 vLineDistance = ( position.y < 0.5 ) ? dashScale * instanceDistanceStart : dashScale * instanceDistanceEnd; 4145 vUv = uv; 4146 4147 #endif 4148 4149 float aspect = resolution.x / resolution.y; 4150 4151 // camera space 4152 vec4 start = modelViewMatrix * vec4( instanceStart, 1.0 ); 4153 vec4 end = modelViewMatrix * vec4( instanceEnd, 1.0 ); 4154 4155 #ifdef WORLD_UNITS 4156 4157 worldStart = start.xyz; 4158 worldEnd = end.xyz; 4159 4160 #else 4161 4162 vUv = uv; 4163 4164 #endif 4165 4166 // special case for perspective projection, and segments that terminate either in, or behind, the camera plane 4167 // clearly the gpu firmware has a way of addressing this issue when projecting into ndc space 4168 // but we need to perform ndc-space calculations in the shader, so we must address this issue directly 4169 // perhaps there is a more elegant solution -- WestLangley 4170 4171 bool perspective = ( projectionMatrix[ 2 ][ 3 ] == - 1.0 ); // 4th entry in the 3rd column 4172 4173 if ( perspective ) { 4174 4175 if ( start.z < 0.0 && end.z >= 0.0 ) { 4176 4177 trimSegment( start, end ); 4178 4179 } else if ( end.z < 0.0 && start.z >= 0.0 ) { 4180 4181 trimSegment( end, start ); 4182 4183 } 4184 4185 } 4186 4187 // clip space 4188 vec4 clipStart = projectionMatrix * start; 4189 vec4 clipEnd = projectionMatrix * end; 4190 4191 // ndc space 4192 vec3 ndcStart = clipStart.xyz / clipStart.w; 4193 vec3 ndcEnd = clipEnd.xyz / clipEnd.w; 4194 4195 // direction 4196 vec2 dir = ndcEnd.xy - ndcStart.xy; 4197 4198 // account for clip-space aspect ratio 4199 dir.x *= aspect; 4200 dir = normalize( dir ); 4201 4202 #ifdef WORLD_UNITS 4203 4204 // get the offset direction as perpendicular to the view vector
4205 vec3 worldDir = normalize( end.xyz - start.xyz ); 4206 vec3 offset; 4207 if ( position.y < 0.5 ) { 4208 4209 offset = normalize( cross( start.xyz, worldDir ) ); 4210 4211 } else { 4212 4213 offset = normalize( cross( end.xyz, worldDir ) ); 4214 4215 } 4216 4217 // sign flip 4218 if ( position.x < 0.0 ) offset *= - 1.0; 4219 4220 float forwardOffset = dot( worldDir, vec3( 0.0, 0.0, 1.0 ) ); 4221 4222 // don't extend the line if we're rendering dashes because we 4223 // won't be rendering the endcaps 4224 #ifndef USE_DASH 4225 4226 // extend the line bounds to encompass endcaps 4227 start.xyz += - worldDir * linewidth * 0.5; 4228 end.xyz += worldDir * linewidth * 0.5; 4229 4230 // shift the position of the quad so it hugs the forward edge of the line 4231 offset.xy -= dir * forwardOffset; 4232 offset.z += 0.5; 4233 4234 #endif 4235 4236 // endcaps 4237 if ( position.y > 1.0 || position.y < 0.0 ) { 4238 4239 offset.xy += dir * 2.0 * forwardOffset; 4240 4241 } 4242 4243 // adjust for linewidth 4244 offset *= linewidth * 0.5; 4245 4246 // set the world position 4247 worldPos = ( position.y < 0.5 ) ? start : end; 4248 worldPos.xyz += offset; 4249 4250 // project the worldpos 4251 vec4 clip = projectionMatrix * worldPos; 4252 4253 // shift the depth of the projected points so the line 4254 // segments overlap neatly 4255 vec3 clipPose = ( position.y < 0.5 ) ? ndcStart : ndcEnd; 4256 clip.z = clipPose.z * clip.w; 4257 4258 #else 4259 4260 vec2 offset = vec2( dir.y, - dir.x ); 4261 // undo aspect ratio adjustment 4262 dir.x /= aspect; 4263 offset.x /= aspect; 4264 4265 // sign flip 4266 if ( position.x < 0.0 ) offset *= - 1.0; 4267 4268 // endcaps 4269 if ( position.y < 0.0 ) { 4270 4271 offset += - dir; 4272 4273 } else if ( position.y > 1.0 ) { 4274 4275 offset += dir; 4276 4277 } 4278 4279 // adjust for linewidth 4280 offset *= linewidth; 4281 4282 // adjust for clip-space to screen-space conversion // maybe resolution should be based on viewport ... 4283 offset /= resolution.y; 4284 4285 // select end 4286 vec4 clip = ( position.y < 0.5 ) ? clipStart : clipEnd; 4287 4288 // back to clip space 4289 offset *= clip.w; 4290 4291 clip.xy += offset; 4292 4293 #endif 4294 4295 gl_Position = clip; 4296 4297 vec4 mvPosition = ( position.y < 0.5 ) ? start : end; // this is an approximation 4298 4299 #include <logdepthbuf_vertex> 4300 #include <clipping_planes_vertex> 4301 #include <fog_vertex> 4302 4303 } 4304 `,fragmentShader:` 4305 uniform vec3 diffuse; 4306 uniform float opacity; 4307 uniform float linewidth; 4308 4309 #ifdef USE_DASH 4310 4311 uniform float dashOffset; 4312 uniform float dashSize; 4313 uniform float gapSize; 4314 4315 #endif 4316 4317 varying float vLineDistance; 4318 4319 #ifdef WORLD_UNITS 4320 4321 varying vec4 worldPos; 4322 varying vec3 worldStart; 4323 varying vec3 worldEnd; 4324 4325 #ifdef USE_DASH 4326 4327 varying vec2 vUv; 4328 4329 #endif 4330 4331 #else 4332 4333 varying vec2 vUv; 4334 4335 #endif 4336 4337 #include <common> 4338 #include <fog_pars_fragment> 4339 #include <logdepthbuf_pars_fragment> 4340 #include <clipping_planes_pars_fragment> 4341 4342 #ifdef USE_COLOR 4343 #ifdef USE_LINE_COLOR_ALPHA 4344 varying vec4 vLineColor; 4345 #else 4346 varying vec3 vLineColor; 4347 #endif 4348 #endif 4349 4350 vec2 closestLineToLine(vec3 p1, vec3 p2, vec3 p3, vec3 p4) { 4351 4352 float mua; 4353 float mub; 4354 4355 vec3 p13 = p1 - p3; 4356 vec3 p43 = p4 - p3; 4357 4358 vec3 p21 = p2 - p1; 4359 4360 float d1343 = dot( p13, p43 ); 4361 float d4321 = dot( p43, p21 );
4362 float d1321 = dot( p13, p21 ); 4363 float d4343 = dot( p43, p43 ); 4364 float d2121 = dot( p21, p21 ); 4365 4366 float denom = d2121 * d4343 - d4321 * d4321; 4367 4368 float numer = d1343 * d4321 - d1321 * d4343; 4369 4370 mua = numer / denom; 4371 mua = clamp( mua, 0.0, 1.0 ); 4372 mub = ( d1343 + d4321 * ( mua ) ) / d4343; 4373 mub = clamp( mub, 0.0, 1.0 ); 4374 4375 return vec2( mua, mub ); 4376 4377 } 4378 4379 void main() { 4380 4381 #include <clipping_planes_fragment> 4382 4383 #ifdef USE_DASH 4384 4385 if ( vUv.y < - 1.0 || vUv.y > 1.0 ) discard; // discard endcaps 4386 4387 if ( mod( vLineDistance + dashOffset, dashSize + gapSize ) > dashSize ) discard; // todo - FIX 4388 4389 #endif 4390 4391 float alpha = opacity; 4392 4393 #ifdef WORLD_UNITS 4394 4395 // Find the closest points on the view ray and the line segment 4396 vec3 rayEnd = normalize( worldPos.xyz ) * 1e5; 4397 vec3 lineDir = worldEnd - worldStart; 4398 vec2 params = closestLineToLine( worldStart, worldEnd, vec3( 0.0, 0.0, 0.0 ), rayEnd ); 4399 4400 vec3 p1 = worldStart + lineDir * params.x; 4401 vec3 p2 = rayEnd * params.y; 4402 vec3 delta = p1 - p2; 4403 float len = length( delta ); 4404 float norm = len / linewidth; 4405 4406 #ifndef USE_DASH 4407 4408 #ifdef USE_ALPHA_TO_COVERAGE 4409 4410 float dnorm = fwidth( norm ); 4411 alpha = 1.0 - smoothstep( 0.5 - dnorm, 0.5 + dnorm, norm ); 4412 4413 #else 4414 4415 if ( norm > 0.5 ) { 4416 4417 discard; 4418 4419 } 4420 4421 #endif 4422 4423 #endif 4424 4425 #else 4426 4427 #ifdef USE_ALPHA_TO_COVERAGE 4428 4429 // artifacts appear on some hardware if a derivative is taken within a conditional 4430 float a = vUv.x; 4431 float b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0; 4432 float len2 = a * a + b * b; 4433 float dlen = fwidth( len2 ); 4434 4435 if ( abs( vUv.y ) > 1.0 ) { 4436 4437 alpha = 1.0 - smoothstep( 1.0 - dlen, 1.0 + dlen, len2 ); 4438 4439 } 4440 4441 #else 4442 4443 if ( abs( vUv.y ) > 1.0 ) { 4444 4445 float a = vUv.x; 4446 float b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0; 4447 float len2 = a * a + b * b; 4448 4449 if ( len2 > 1.0 ) discard; 4450 4451 } 4452 4453 #endif 4454 4455 #endif 4456 4457 vec4 diffuseColor = vec4( diffuse, alpha ); 4458 #ifdef USE_COLOR 4459 #ifdef USE_LINE_COLOR_ALPHA 4460 diffuseColor *= vLineColor; 4461 #else 4462 diffuseColor.rgb *= vLineColor; 4463 #endif 4464 #endif 4465 4466 #include <logdepthbuf_fragment> 4467 4468 gl_FragColor = diffuseColor; 4469 4470 #include <tonemapping_fragment> 4471 #include <${R1>=154?"colorspace_fragment":"encodings_fragment"}> 4472 #include <fog_fragment> 4473 #include <premultiplied_alpha_fragment> 4474 4475 } 4476 `,clipping:!0}),this.isLineMaterial=!0,this.onBeforeCompile=function(){this.transparent?this.defines.USE_LINE_COLOR_ALPHA="1":delete this.defines.USE_LINE_COLOR_ALPHA},Object.defineProperties(this,{color:{enumerable:!0,get:function(){return this.uniforms.diffuse.value},set:function(t){this.uniforms.diffuse.value=t}},worldUnits:{enumerable:!0,get:function(){return"WORLD_UNITS"in this.defines},set:function(t){t===!0?this.defines.WORLD_UNITS="":delete this.defines.WORLD_UNITS}},linewidth:{enumerable:!0,get:function(){return this.uniforms.linewidth.value},set:function(t){this.uniforms.linewidth.value=t}},dashed:{enumerable:!0,get:function(){return"USE_DASH"in this.defines},set(t){!!t!="USE_DASH"in this.defines&&(this.needsUpdate=!0),t===!0?this.defines.USE_DASH="":delete this.defines.USE_DASH}},dashScale:{enumerable:!0,get:function(){return this.uniforms.dashScale.value},set:function(t){this.uniforms.dashScale.value=t}},dashSize:{enumerable:!0,get:function(){return this.uniforms.dashSize.value},set:function(t){this.uniforms.dashSize.value=t}},dashOffset:{enumerable:!0,get:function(){return this.uniforms.dashOffset.value},set:function(t){this.uniforms.dashOffset.value=t}},gapSize:{enumerable:!0,get:function(){return this.uniforms.gapSize.value},set:function(t){this.uniforms.gapSize.value=t}},opacity:{enumerable:!0,get:function(){return this.uniforms.opacity.value},set:function(t){this.uniforms.opacity.value=t}},resolution:{enumerable:!0,get:function(){return this.uniforms.resolution.value},set:function(t){this.uniforms.resolution.value.copy(t)}}
4476,alphaToCoverage:{enumerable:!0,get:function(){return"USE_ALPHA_TO_COVERAGE"in this.defines},set:function(t){!!t!="USE_ALPHA_TO_COVERAGE"in this.defines&&(this.needsUpdate=!0),t===!0?(this.defines.USE_ALPHA_TO_COVERAGE="",this.extensions.derivatives=!0):(delete this.defines.USE_ALPHA_TO_COVERAGE,this.extensions.derivatives=!1)}}}),this.setValues(e)}};var sA=new Nt,JI=new H,$I=new H,Qi=new Nt,Ji=new Nt,Jo=new Nt,lA=new H,uA=new mt,$i=new Xh,ez=new H,L1=new bn,N1=new En,$o=new Nt,es,df;function tz(n,e,t){return $o.set(0,0,-e,1).applyMatrix4(n.projectionMatrix),$o.multiplyScalar(1/$o.w),$o.x=df/t.width,$o.y=df/t.height,$o.applyMatrix4(n.projectionMatrixInverse),$o.multiplyScalar(1/$o.w),Math.abs(Math.max($o.x,$o.y))}function kW(n,e){let t=n.matrixWorld,i=n.geometry,r=i.attributes.instanceStart,a=i.attributes.instanceEnd,o=Math.min(i.instanceCount,r.count);for(let l=0,c=o;l<c;l++){$i.start.fromBufferAttribute(r,l),$i.end.fromBufferAttribute(a,l),$i.applyMatrix4(t);let f=new H,d=new H;es.distanceSqToSegment($i.start,$i.end,d,f),d.distanceTo(f)<df*.5&&e.push({point:d,pointOnLine:f,distance:es.origin.distanceTo(d),object:n,face:null,faceIndex:l,uv:null,[oA]:null})}}function FW(n,e,t){let i=e.projectionMatrix,a=n.material.resolution,o=n.matrixWorld,l=n.geometry,c=l.attributes.instanceStart,f=l.attributes.instanceEnd,d=Math.min(l.instanceCount,c.count),m=-e.near;es.at(1,Jo),Jo.w=1,Jo.applyMatrix4(e.matrixWorldInverse),Jo.applyMatrix4(i),Jo.multiplyScalar(1/Jo.w),Jo.x*=a.x/2,Jo.y*=a.y/2,Jo.z=0,lA.copy(Jo),uA.multiplyMatrices(e.matrixWorldInverse,o);for(let p=0,g=d;p<g;p++){if(Qi.fromBufferAttribute(c,p),Ji.fromBufferAttribute(f,p),Qi.w=1,Ji.w=1,Qi.applyMatrix4(uA),Ji.applyMatrix4(uA),Qi.z>m&&Ji.z>m)continue;if(Qi.z>m){let S=Qi.z-Ji.z,E=(Qi.z-m)/S;Qi.lerp(Ji,E)}else if(Ji.z>m){let S=Ji.z-Qi.z,E=(Ji.z-m)/S;Ji.lerp(Qi,E)}Qi.applyMatrix4(i),Ji.applyMatrix4(i),Qi.multiplyScalar(1/Qi.w),Ji.multiplyScalar(1/Ji.w),Qi.x*=a.x/2,Qi.y*=a.y/2,Ji.x*=a.x/2,Ji.y*=a.y/2,$i.start.copy(Qi),$i.start.z=0,$i.end.copy(Ji),$i.end.z=0;let T=$i.closestPointToPointParameter(lA,!0);$i.at(T,ez);let x=tp.lerp(Qi.z,Ji.z,T),_=x>=-1&&x<=1,b=lA.distanceTo(ez)<df*.5;if(_&&b){$i.start.fromBufferAttribute(c,p),$i.end.fromBufferAttribute(f,p),$i.start.applyMatrix4(o),$i.end.applyMatrix4(o);let S=new H,E=new H;es.distanceSqToSegment($i.start,$i.end,E,S),t.push({point:E,pointOnLine:S,distance:es.origin.distanceTo(E),object:n,face:null,faceIndex:p,uv:null,[oA]:null})}}}var hf=class extends ln{constructor(e=new cl,t=new fl({color:Math.random()*16777215})){super(e,t),this.isLineSegments2=!0,this.type="LineSegments2"}computeLineDistances(){let e=this.geometry,t=e.attributes.instanceStart,i=e.attributes.instanceEnd,r=new Float32Array(2*t.count);for(let o=0,l=0,c=t.count;o<c;o++,l+=2)JI.fromBufferAttribute(t,o),$I.fromBufferAttribute(i,o),r[l]=l===0?0:r[l-1],r[l+1]=r[l]+JI.distanceTo($I);let a=new tl(r,2,1);return e.setAttribute("instanceDistanceStart",new dr(a,1,0)),e.setAttribute("instanceDistanceEnd",new dr(a,1,1)),this}raycast(e,t){let i=this.material.worldUnits,r=e.camera;r===null&&!i&&console.error('LineSegments2: "Raycaster.camera" needs to be set in order to raycast against LineSegments2 while worldUnits is set to false.');let a=e.params.Line2!==void 0&&e.params.Line2.threshold||0;es=e.ray;let o=this.matrixWorld,l=this.geometry,c=this.material;df=c.linewidth+a,l.boundingSphere===null&&l.computeBoundingSphere(),N1.copy(l.boundingSphere).applyMatrix4(o);let f;if(i)f=df*.5;else{let m=Math.max(r.near,N1.distanceToPoint(es.origin));f=tz(r,m,c.resolution)}if(N1.radius+=f,es.intersectsSphere(N1)===!1)return;l.boundingBox===null&&l.computeBoundingBox(),L1.copy(l.boundingBox).applyMatrix4(o);let d;if(i)d=df*.5;else{let 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g.Encoding&&(g.Encoding=e.CFF.readEncoding(r,g.Encoding,g.CharStrings.length)),g.charset&&(g.charset=e.CFF.readCharset(r,g.charset,g.CharStrings.length)),e.CFF._readFDict(r,g,T),g},e.CFF._readFDict=function(r,a,o){var l;
4514for(var c in a.Private&&(l=a.Private[1],a.Private=e.CFF.readDict(r,l,l+a.Private[0]),a.Private.Subrs&&e.CFF.readSubrs(r,l+a.Private.Subrs,a.Private)),a)["FamilyName","FontName","FullName","Notice","version","Copyright"].indexOf(c)!=-1&&(a[c]=o[a[c]-426+35])},e.CFF.readSubrs=function(r,a,o){var l=e._bin,c=[];a=e.CFF.readIndex(r,a,c);var f,d=c.length;f=d<1240?107:d<33900?1131:32768,o.Bias=f,o.Subrs=[];for(var m=0;m<c.length-1;m++)o.Subrs.push(l.readBytes(r,a+c[m],c[m+1]-c[m]))},e.CFF.tableSE=[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,0,111,112,113,114,0,115,116,117,118,119,120,121,122,0,123,0,124,125,126,127,128,129,130,131,0,132,133,0,134,135,136,137,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,138,0,139,0,0,0,0,140,141,142,143,0,0,0,0,0,144,0,0,0,145,0,0,146,147,148,149,0,0,0,0],e.CFF.glyphByUnicode=function(r,a){for(var o=0;o<r.charset.length;o++)if(r.charset[o]==a)return o;return-1},e.CFF.glyphBySE=function(r,a){return a<0||a>255?-1:e.CFF.glyphByUnicode(r,e.CFF.tableSE[a])},e.CFF.readEncoding=function(r,a,o){e._bin;var l=[".notdef"],c=r[a];if(a++,c!=0)throw"error: unknown encoding format: "+c;var f=r[a];a++;for(var d=0;d<f;d++)l.push(r[a+d]);return l},e.CFF.readCharset=function(r,a,o){var l=e._bin,c=[".notdef"],f=r[a];if(a++,f==0)for(var d=0;d<o;d++){var m=l.readUshort(r,a);a+=2,c.push(m)}else{if(f!=1&&f!=2)throw"error: format: "+f;for(;c.length<o;){m=l.readUshort(r,a),a+=2;var p=0;for(f==1?(p=r[a],a++):(p=l.readUshort(r,a),a+=2),d=0;d<=p;d++)c.push(m),m++}}return c},e.CFF.readIndex=function(r,a,o){var l=e._bin,c=l.readUshort(r,a)+1,f=r[a+=2];if(a++,f==1)for(var d=0;d<c;d++)o.push(r[a+d]);else if(f==2)for(d=0;d<c;d++)o.push(l.readUshort(r,a+2*d));else if(f==3)for(d=0;d<c;d++)o.push(16777215&l.readUint(r,a+3*d-1));else if(c!=1)throw"unsupported offset size: "+f+", count: "+c;return(a+=c*f)-1},e.CFF.getCharString=function(r,a,o){var l=e._bin,c=r[a],f=r[a+1];r[a+2],r[a+3],r[a+4];var d=1,m=null,p=null;c<=20&&(m=c,d=1),c==12&&(m=100*c+f,d=2),21<=c&&c<=27&&(m=c,d=1),c==28&&(p=l.readShort(r,a+1),d=3),29<=c&&c<=31&&(m=c,d=1),32<=c&&c<=246&&(p=c-139,d=1),247<=c&&c<=250&&(p=256*(c-247)+f+108,d=2),251<=c&&c<=254&&(p=256*-(c-251)-f-108,d=2),c==255&&(p=l.readInt(r,a+1)/65535,d=5),o.val=p??"o"+m,o.size=d},e.CFF.readCharString=function(r,a,o){for(var l=a+o,c=e._bin,f=[];a<l;){var d=r[a],m=r[a+1];r[a+2],r[a+3],r[a+4];var p=1,g=null,y=null;d<=20&&(g=d,p=1),d==12&&(g=100*d+m,p=2),d!=19&&d!=20||(g=d,p=2),21<=d&&d<=27&&(g=d,p=1),d==28&&(y=c.readShort(r,a+1),p=3),29<=d&&d<=31&&(g=d,p=1),32<=d&&d<=246&&(y=d-139,p=1),247<=d&&d<=250&&(y=256*(d-247)+m+108,p=2),251<=d&&d<=254&&(y=256*-(d-251)-m-108,p=2),d==255&&(y=c.readInt(r,a+1)/65535,p=5),f.push(y??"o"+g),a+=p}return f},e.CFF.readDict=function(r,a,o){for(var l=e._bin,c={},f=[];a<o;){var d=r[a],m=r[a+1];r[a+2],r[a+3],r[a+4];var p=1,g=null,y=null;if(d==28&&(y=l.readShort(r,a+1),p=3),d==29&&(y=l.readInt(r,a+1),p=5),32<=d&&d<=246&&(y=d-139,p=1),247<=d&&d<=250&&(y=256*(d-247)+m+108,p=2),251<=d&&d<=254&&(y=256*-(d-251)-m-108,p=2),d==255)throw y=l.readInt(r,a+1)/65535,p=5,"unknown number";if(d==30){var T=[];for(p=1;;){var x=r[a+p];p++;var _=x>>4,b=15&x;if(_!=15&&T.push(_),b!=15&&T.push(b),b==15)break}for(var S="",E=[0,1,2,3,4,5,6,7,8,9,".","e","e-","reserved","-","endOfNumber"],C=0;C<T.length;C++)S+=E[T[C]];y=parseFloat(S)}d<=21&&(g=["version","Notice","FullName","FamilyName","Weight","FontBBox","BlueValues","OtherBlues","FamilyBlues","FamilyOtherBlues","StdHW","StdVW","escape","UniqueID","XUID","charset","Encoding","CharStrings","Private","Subrs","defaultWidthX","nominalWidthX"][d],p=1,d==12&&(g=["Copyright","isFixedPitch","ItalicAngle","UnderlinePosition","UnderlineThickness","PaintType","CharstringType","FontMatrix","StrokeWidth","BlueScale","BlueShift","BlueFuzz","StemSnapH","StemSnapV","ForceBold",0,0,"LanguageGroup","ExpansionFactor","initialRandomSeed","SyntheticBase","PostScript","BaseFontName","BaseFontBlend",0,0,0,0,0,0,"ROS","CIDFontVersion","CIDFontRevision","CIDFontType","CIDCount","UIDBase","FDArray","FDSelect","FontName"][m],p=2)),g!=null?(c[g]=f.length==1?f[0]:f,f=[]):f.push(y),a+=p}return c},e.cmap={},e.cmap.parse=function(r,a,o){r=new Uint8Array(r.buffer,a,o),a=0;var l=e._bin,c={};l.readUshort(r,a),a+=2;var f=l.readUshort(r,a);a+=2;var d=[];c.tables=[];for(var m=0;m<f;m++){var p=l.readUshort(r,a);a+=2;var g=l.readUshort(r,a);a+=2;var y=l.readUint(r,a);a+=4;var T="p"+p+"e"+g,x=d.indexOf(y);if(x==-1){var _;x=c.tables.length,d.push(y);var b=l.readUshort(r,y);b==0?_=e.cmap.parse0(r,y):b==4?_=e.cmap.parse4(r,y):b==6?_=e.cmap.parse6(r,y):b==12?_=e.cmap.parse12(r,y):console.debug("unknown format: "+b,p,g,y),c.tables.push(_)}if(c[T]!=null)throw"multiple tables for one platform+encoding";c[T]=x}return c},e.cmap.parse0=function(r,a){var o=e._bin,l={};l.format=o.readUshort(r,a),a+=2;var c=o.readUshort(r,a);a+=2,o.readUshort(r,a),a+=2,l.map=[];for(var f=0;f<c-6;f++)l.map.push(r[a+f]);return l},e.cmap.parse4=function(r,a){var o=e._bin,l=a,c={};c.format=o.readUshort(r,a),a+=2;var f=o.readUshort(r,a);a+=2,o.readUshort(r,a),a+=2;var d=o.readUshort(r,a);a+=2;var m=d/2;c.searchRange=o.readUshort(r,a),a+=2,c.entrySelector=o.readUshort(r,a),a+=2,c.rangeShift=o.readUshort(r,a),a+=2,c.endCount=o.readUshorts(r,a,m),a+=2*m,a+=2,c.startCount=o.readUshorts(r,a,m),a+=2*m,c.idDelta=[];for(var p=0;p<m;p++)c.idDelta.push(o.readShort(r,a)),a+=2;for(c.idRangeOffset=o.readUshorts(r,a,m),a+=2*m,c.glyphIdArray=[];a<l+f;)c.glyphIdArray.push(o.readUshort(r,a)),a+=2;return c},e.cmap.parse6=function(r,a){var o=e._bin,l={};l.format=o.readUshort(r,a),a+=2,o.readUshort(r,a),a+=2,o.readUshort(r,a),a+=2,l.firstCode=o.readUshort(r,a),a+=2;var c=o.readUshort(r,a);a+=2,l.glyphIdArray=[];for(var f=0;f<c;f++)l.glyphIdArray.push(o.readUshort(r,a)),a+=2;return l},e.cmap.parse12=function(r,a){var o=e._bin,l={};l.format=o.readUshort(r,a),a+=2,a+=2,o.readUint(r,a),a+=4,o.readUint(r,a),a+=4;var c=o.readUint(r,a);a+=4,l.groups=[];for(var f=0;f<c;f++){var d=a+12*f,m=o.readUint(r,d+0),p=o.readUint(r,d+4),g=o.readUint(r,d+8);l.groups.push([m,p,g])}return l},e.glyf={},e.glyf.parse=function(r,a,o,l){for(var c=[],f=0;f<l.maxp.numGlyphs;f++)c.push(null);return c},e.glyf._parseGlyf=function(r,a){var o=e._bin,l=r._data,c=e._tabOffset(l,"glyf",r._offset)+r.loca[a];if(r.loca[a]==r.loca[a+1])return null;var f={};if(f.noc=o.readShort(l,c),c+=2,f.xMin=o.readShort(l,c),c+=2,f.yMin=o.readShort(l,c),c+=2,f.xMax=o.readShort(l,c),c+=2,f.yMax=o.readShort(l,c),c+=2,f.xMin>=f.xMax||f.yMin>=f.yMax)return null;if(f.noc>0){f.endPts=[];for(var d=0;d<f.noc;d++)f.endPts.push(o.readUshort(l,c)),c+=2;var m=o.readUshort(l,c);if(c+=2,l.length-c<m)return null;f.instructions=o.readBytes(l,c,m),c+=m;var p=f.endPts[f.noc-1]+1;for(f.flags=[],d=0;d<p;d++){var g=l[c];if(c++,f.flags.push(g),(8&g)!=0){var y=l[c];c++;for(var T=0;T<y;T++)f.flags.push(g),d++}}for(f.xs=[],d=0;d<p;d++){var x=(2&f.flags[d])!=0,_=(16&f.flags[d])!=0;x?(f.xs.push(_?l[c]:-l[c]),c++):_?f.xs.push(0):(f.xs.push(o.readShort(l,c)),c+=2)}for(f.ys=[],d=0;d<p;d++)x=(4&f.flags[d])!=0,_=(32&f.flags[d])!=0,x?(f.ys.push(_?l[c]:-l[c]),c++):_?f.ys.push(0):(f.ys.push(o.readShort(l,c)),c+=2);var b=0,S=0;for(d=0;d<p;d++)b+=f.xs[d],S+=f.ys[d],f.xs[d]=b,f.ys[d]=S}else{var E;f.parts=[];do{E=o.readUshort(l,c),c+=2;var C={m:{a:1,b:0,c:0,d:1,tx:0,ty:0},p1:-1,p2:-1};if(f.parts.push(C),C.glyphIndex=o.readUshort(l,c),c+=2,1&E){var D=o.readShort(l,c);c+=2;var U=o.readShort(l,c);c+=2}else D=o.readInt8(l,c),c++,U=o.readInt8(l,c),c++;2&E?(C.m.tx=D,C.m.ty=U):(C.p1=D,C.p2=U),8&E?(C.m.a=C.m.d=o.readF2dot14(l,c),c+=2):64&E?(C.m.a=o.readF2dot14(l,c),c+=2,C.m.d=o.readF2dot14(l,c),c+=2):128&E&&(C.m.a=o.readF2dot14(l,c),c+=2,C.m.b=o.readF2dot14(l,c),c+=2,C.m.c=o.readF2dot14(l,c),c+=2,C.m.d=o.readF2dot14(l,c),c+=2)}while(32&E);if(256&E){var w=o.readUshort(l,c);for(c+=2,f.instr=[],d=0;d<w;d++)f.instr.push(l[c]),c++}}return f},e.GDEF={},e.GDEF.parse=function(r,a,o,l){var c=a;a+=4;var f=e._bin.readUshort(r,a);return{glyphClassDef:f===0?null:e._lctf.readClassDef(r,c+f)}},e.GPOS={},e.GPOS.parse=function(r,a,o,l){return e._lctf.parse(r,a,o,l,e.GPOS.subt)},e.GPOS.subt=function(r,a,o,l){var c=e._bin,f=o,d={};if(d.fmt=c.readUshort(r,o),o+=2,a==1||a==2||a==3||a==7||a==8&&d.fmt<=2){var m=c.readUshort(r,o);o+=2,d.coverage=e._lctf.readCoverage(r,m+f)}if(a==1&&d.fmt==1){var p=c.readUshort(r,o);o+=2,p!=0&&(d.pos=e.GPOS.readValueRecord(r,o,p))}else if(a==2&&d.fmt>=1&&d.fmt<=2){p=c.readUshort(r,o),o+=2;var g=c.readUshort(r,o);o+=2;var y=e._lctf.numOfOnes(p),T=e._lctf.numOfOnes(g);if(d.fmt==1){d.pairsets=[];var x=c.readUshort(r,o);o+=2;for(var _=0;_<x;_++){var b=f+c.readUshort(r,o);o+=2;var S=c.readUshort(r,b);b+=2;
4514for(var E=[],C=0;C<S;C++){var D=c.readUshort(r,b);b+=2,p!=0&&(z=e.GPOS.readValueRecord(r,b,p),b+=2*y),g!=0&&(B=e.GPOS.readValueRecord(r,b,g),b+=2*T),E.push({gid2:D,val1:z,val2:B})}d.pairsets.push(E)}}if(d.fmt==2){var U=c.readUshort(r,o);o+=2;var w=c.readUshort(r,o);o+=2;var R=c.readUshort(r,o);o+=2;var L=c.readUshort(r,o);for(o+=2,d.classDef1=e._lctf.readClassDef(r,f+U),d.classDef2=e._lctf.readClassDef(r,f+w),d.matrix=[],_=0;_<R;_++){var I=[];for(C=0;C<L;C++){var z=null,B=null;p!=0&&(z=e.GPOS.readValueRecord(r,o,p),o+=2*y),g!=0&&(B=e.GPOS.readValueRecord(r,o,g),o+=2*T),I.push({val1:z,val2:B})}d.matrix.push(I)}}}else if(a==4&&d.fmt==1)d.markCoverage=e._lctf.readCoverage(r,c.readUshort(r,o)+f),d.baseCoverage=e._lctf.readCoverage(r,c.readUshort(r,o+2)+f),d.markClassCount=c.readUshort(r,o+4),d.markArray=e.GPOS.readMarkArray(r,c.readUshort(r,o+6)+f),d.baseArray=e.GPOS.readBaseArray(r,c.readUshort(r,o+8)+f,d.markClassCount);else if(a==6&&d.fmt==1)d.mark1Coverage=e._lctf.readCoverage(r,c.readUshort(r,o)+f),d.mark2Coverage=e._lctf.readCoverage(r,c.readUshort(r,o+2)+f),d.markClassCount=c.readUshort(r,o+4),d.mark1Array=e.GPOS.readMarkArray(r,c.readUshort(r,o+6)+f),d.mark2Array=e.GPOS.readBaseArray(r,c.readUshort(r,o+8)+f,d.markClassCount);else{if(a==9&&d.fmt==1){var V=c.readUshort(r,o);o+=2;var W=c.readUint(r,o);if(o+=4,l.ltype==9)l.ltype=V;else if(l.ltype!=V)throw"invalid extension substitution";return e.GPOS.subt(r,l.ltype,f+W)}console.debug("unsupported GPOS table LookupType",a,"format",d.fmt)}return d},e.GPOS.readValueRecord=function(r,a,o){var l=e._bin,c=[];return c.push(1&o?l.readShort(r,a):0),a+=1&o?2:0,c.push(2&o?l.readShort(r,a):0),a+=2&o?2:0,c.push(4&o?l.readShort(r,a):0),a+=4&o?2:0,c.push(8&o?l.readShort(r,a):0),a+=8&o?2:0,c},e.GPOS.readBaseArray=function(r,a,o){var l=e._bin,c=[],f=a,d=l.readUshort(r,a);a+=2;for(var m=0;m<d;m++){for(var p=[],g=0;g<o;g++)p.push(e.GPOS.readAnchorRecord(r,f+l.readUshort(r,a))),a+=2;c.push(p)}return c},e.GPOS.readMarkArray=function(r,a){var o=e._bin,l=[],c=a,f=o.readUshort(r,a);a+=2;for(var d=0;d<f;d++){var m=e.GPOS.readAnchorRecord(r,o.readUshort(r,a+2)+c);m.markClass=o.readUshort(r,a),l.push(m),a+=4}return l},e.GPOS.readAnchorRecord=function(r,a){var o=e._bin,l={};return l.fmt=o.readUshort(r,a),l.x=o.readShort(r,a+2),l.y=o.readShort(r,a+4),l},e.GSUB={},e.GSUB.parse=function(r,a,o,l){return e._lctf.parse(r,a,o,l,e.GSUB.subt)},e.GSUB.subt=function(r,a,o,l){var c=e._bin,f=o,d={};if(d.fmt=c.readUshort(r,o),o+=2,a!=1&&a!=2&&a!=4&&a!=5&&a!=6)return null;if(a==1||a==2||a==4||a==5&&d.fmt<=2||a==6&&d.fmt<=2){var m=c.readUshort(r,o);o+=2,d.coverage=e._lctf.readCoverage(r,f+m)}if(a==1&&d.fmt>=1&&d.fmt<=2){if(d.fmt==1)d.delta=c.readShort(r,o),o+=2;else if(d.fmt==2){var p=c.readUshort(r,o);o+=2,d.newg=c.readUshorts(r,o,p),o+=2*d.newg.length}}else if(a==2&&d.fmt==1){p=c.readUshort(r,o),o+=2,d.seqs=[];for(var g=0;g<p;g++){var y=c.readUshort(r,o)+f;o+=2;var T=c.readUshort(r,y);d.seqs.push(c.readUshorts(r,y+2,T))}}else if(a==4)for(d.vals=[],p=c.readUshort(r,o),o+=2,g=0;g<p;g++){var x=c.readUshort(r,o);o+=2,d.vals.push(e.GSUB.readLigatureSet(r,f+x))}else if(a==5&&d.fmt==2){if(d.fmt==2){var _=c.readUshort(r,o);o+=2,d.cDef=e._lctf.readClassDef(r,f+_),d.scset=[];var b=c.readUshort(r,o);for(o+=2,g=0;g<b;g++){var S=c.readUshort(r,o);o+=2,d.scset.push(S==0?null:e.GSUB.readSubClassSet(r,f+S))}}}else if(a==6&&d.fmt==3){if(d.fmt==3){for(g=0;g<3;g++){p=c.readUshort(r,o),o+=2;for(var E=[],C=0;C<p;C++)E.push(e._lctf.readCoverage(r,f+c.readUshort(r,o+2*C)));o+=2*p,g==0&&(d.backCvg=E),g==1&&(d.inptCvg=E),g==2&&(d.ahedCvg=E)}p=c.readUshort(r,o),o+=2,d.lookupRec=e.GSUB.readSubstLookupRecords(r,o,p)}}else{if(a==7&&d.fmt==1){var D=c.readUshort(r,o);o+=2;var U=c.readUint(r,o);if(o+=4,l.ltype==9)l.ltype=D;else if(l.ltype!=D)throw"invalid extension substitution";return e.GSUB.subt(r,l.ltype,f+U)}console.debug("unsupported GSUB table LookupType",a,"format",d.fmt)}return d},e.GSUB.readSubClassSet=function(r,a){var o=e._bin.readUshort,l=a,c=[],f=o(r,a);a+=2;for(var d=0;d<f;d++){var m=o(r,a);a+=2,c.push(e.GSUB.readSubClassRule(r,l+m))}return c},e.GSUB.readSubClassRule=function(r,a){var o=e._bin.readUshort,l={},c=o(r,a),f=o(r,a+=2);a+=2,l.input=[];for(var d=0;d<c-1;d++)l.input.push(o(r,a)),a+=2;
4514return l.substLookupRecords=e.GSUB.readSubstLookupRecords(r,a,f),l},e.GSUB.readSubstLookupRecords=function(r,a,o){for(var l=e._bin.readUshort,c=[],f=0;f<o;f++)c.push(l(r,a),l(r,a+2)),a+=4;return c},e.GSUB.readChainSubClassSet=function(r,a){var o=e._bin,l=a,c=[],f=o.readUshort(r,a);a+=2;for(var d=0;d<f;d++){var m=o.readUshort(r,a);a+=2,c.push(e.GSUB.readChainSubClassRule(r,l+m))}return c},e.GSUB.readChainSubClassRule=function(r,a){for(var o=e._bin,l={},c=["backtrack","input","lookahead"],f=0;f<c.length;f++){var d=o.readUshort(r,a);a+=2,f==1&&d--,l[c[f]]=o.readUshorts(r,a,d),a+=2*l[c[f]].length}return d=o.readUshort(r,a),a+=2,l.subst=o.readUshorts(r,a,2*d),a+=2*l.subst.length,l},e.GSUB.readLigatureSet=function(r,a){var o=e._bin,l=a,c=[],f=o.readUshort(r,a);a+=2;for(var d=0;d<f;d++){var m=o.readUshort(r,a);a+=2,c.push(e.GSUB.readLigature(r,l+m))}return c},e.GSUB.readLigature=function(r,a){var o=e._bin,l={chain:[]};l.nglyph=o.readUshort(r,a),a+=2;var c=o.readUshort(r,a);a+=2;for(var f=0;f<c-1;f++)l.chain.push(o.readUshort(r,a)),a+=2;return l},e.head={},e.head.parse=function(r,a,o){var l=e._bin,c={};return l.readFixed(r,a),a+=4,c.fontRevision=l.readFixed(r,a),a+=4,l.readUint(r,a),a+=4,l.readUint(r,a),a+=4,c.flags=l.readUshort(r,a),a+=2,c.unitsPerEm=l.readUshort(r,a),a+=2,c.created=l.readUint64(r,a),a+=8,c.modified=l.readUint64(r,a),a+=8,c.xMin=l.readShort(r,a),a+=2,c.yMin=l.readShort(r,a),a+=2,c.xMax=l.readShort(r,a),a+=2,c.yMax=l.readShort(r,a),a+=2,c.macStyle=l.readUshort(r,a),a+=2,c.lowestRecPPEM=l.readUshort(r,a),a+=2,c.fontDirectionHint=l.readShort(r,a),a+=2,c.indexToLocFormat=l.readShort(r,a),a+=2,c.glyphDataFormat=l.readShort(r,a),a+=2,c},e.hhea={},e.hhea.parse=function(r,a,o){var l=e._bin,c={};return l.readFixed(r,a),a+=4,c.ascender=l.readShort(r,a),a+=2,c.descender=l.readShort(r,a),a+=2,c.lineGap=l.readShort(r,a),a+=2,c.advanceWidthMax=l.readUshort(r,a),a+=2,c.minLeftSideBearing=l.readShort(r,a),a+=2,c.minRightSideBearing=l.readShort(r,a),a+=2,c.xMaxExtent=l.readShort(r,a),a+=2,c.caretSlopeRise=l.readShort(r,a),a+=2,c.caretSlopeRun=l.readShort(r,a),a+=2,c.caretOffset=l.readShort(r,a),a+=2,a+=8,c.metricDataFormat=l.readShort(r,a),a+=2,c.numberOfHMetrics=l.readUshort(r,a),a+=2,c},e.hmtx={},e.hmtx.parse=function(r,a,o,l){for(var c=e._bin,f={aWidth:[],lsBearing:[]},d=0,m=0,p=0;p<l.maxp.numGlyphs;p++)p<l.hhea.numberOfHMetrics&&(d=c.readUshort(r,a),a+=2,m=c.readShort(r,a),a+=2),f.aWidth.push(d),f.lsBearing.push(m);return f},e.kern={},e.kern.parse=function(r,a,o,l){var c=e._bin,f=c.readUshort(r,a);if(a+=2,f==1)return e.kern.parseV1(r,a-2,o,l);var d=c.readUshort(r,a);a+=2;for(var m={glyph1:[],rval:[]},p=0;p<d;p++){a+=2,o=c.readUshort(r,a),a+=2;var g=c.readUshort(r,a);a+=2;var y=g>>>8;if((y&=15)!=0)throw"unknown kern table format: "+y;a=e.kern.readFormat0(r,a,m)}return m},e.kern.parseV1=function(r,a,o,l){var c=e._bin;c.readFixed(r,a),a+=4;var f=c.readUint(r,a);a+=4;for(var d={glyph1:[],rval:[]},m=0;m<f;m++){c.readUint(r,a),a+=4;var p=c.readUshort(r,a);a+=2,c.readUshort(r,a),a+=2;var g=p>>>8;if((g&=15)!=0)throw"unknown kern table format: "+g;a=e.kern.readFormat0(r,a,d)}return d},e.kern.readFormat0=function(r,a,o){var l=e._bin,c=-1,f=l.readUshort(r,a);a+=2,l.readUshort(r,a),a+=2,l.readUshort(r,a),a+=2,l.readUshort(r,a),a+=2;for(var d=0;d<f;d++){var m=l.readUshort(r,a);a+=2;var p=l.readUshort(r,a);a+=2;var g=l.readShort(r,a);a+=2,m!=c&&(o.glyph1.push(m),o.rval.push({glyph2:[],vals:[]}));var y=o.rval[o.rval.length-1];y.glyph2.push(p),y.vals.push(g),c=m}return a},e.loca={},e.loca.parse=function(r,a,o,l){var c=e._bin,f=[],d=l.head.indexToLocFormat,m=l.maxp.numGlyphs+1;if(d==0)for(var p=0;p<m;p++)f.push(c.readUshort(r,a+(p<<1))<<1);if(d==1)for(p=0;p<m;p++)f.push(c.readUint(r,a+(p<<2)));return f},e.maxp={},e.maxp.parse=function(r,a,o){var l=e._bin,c={},f=l.readUint(r,a);return a+=4,c.numGlyphs=l.readUshort(r,a),a+=2,f==65536&&(c.maxPoints=l.readUshort(r,a),a+=2,c.maxContours=l.readUshort(r,a),a+=2,c.maxCompositePoints=l.readUshort(r,a),a+=2,c.maxCompositeContours=l.readUshort(r,a),a+=2,c.maxZones=l.readUshort(r,a),a+=2,c.maxTwilightPoints=l.readUshort(r,a),a+=2,c.maxStorage=l.readUshort(r,a),a+=2,c.maxFunctionDefs=l.readUshort(r,a),a+=2,c.maxInstructionDefs=l.readUshort(r,a),a+=2,c.maxStackElements=l.readUshort(r,a),a+=2,c.maxSizeOfInstru
4514ctions=l.readUshort(r,a),a+=2,c.maxComponentElements=l.readUshort(r,a),a+=2,c.maxComponentDepth=l.readUshort(r,a),a+=2),c},e.name={},e.name.parse=function(r,a,o){var l=e._bin,c={};l.readUshort(r,a),a+=2;var f=l.readUshort(r,a);a+=2,l.readUshort(r,a);for(var d,m=["copyright","fontFamily","fontSubfamily","ID","fullName","version","postScriptName","trademark","manufacturer","designer","description","urlVendor","urlDesigner","licence","licenceURL","---","typoFamilyName","typoSubfamilyName","compatibleFull","sampleText","postScriptCID","wwsFamilyName","wwsSubfamilyName","lightPalette","darkPalette"],p=a+=2,g=0;g<f;g++){var y=l.readUshort(r,a);a+=2;var T=l.readUshort(r,a);a+=2;var x=l.readUshort(r,a);a+=2;var _=l.readUshort(r,a);a+=2;var b=l.readUshort(r,a);a+=2;var S=l.readUshort(r,a);a+=2;var E,C=m[_],D=p+12*f+S;if(y==0)E=l.readUnicode(r,D,b/2);else if(y==3&&T==0)E=l.readUnicode(r,D,b/2);else if(T==0)E=l.readASCII(r,D,b);else if(T==1)E=l.readUnicode(r,D,b/2);else if(T==3)E=l.readUnicode(r,D,b/2);else{if(y!=1)throw"unknown encoding "+T+", platformID: "+y;E=l.readASCII(r,D,b),console.debug("reading unknown MAC encoding "+T+" as ASCII")}var U="p"+y+","+x.toString(16);c[U]==null&&(c[U]={}),c[U][C!==void 0?C:_]=E,c[U]._lang=x}for(var w in c)if(c[w].postScriptName!=null&&c[w]._lang==1033)return c[w];for(var w in c)if(c[w].postScriptName!=null&&c[w]._lang==0)return c[w];for(var w in c)if(c[w].postScriptName!=null&&c[w]._lang==3084)return c[w];for(var w in c)if(c[w].postScriptName!=null)return c[w];for(var w in c){d=w;break}return console.debug("returning name table with languageID "+c[d]._lang),c[d]},e["OS/2"]={},e["OS/2"].parse=function(r,a,o){var l=e._bin.readUshort(r,a);a+=2;var c={};if(l==0)e["OS/2"].version0(r,a,c);else if(l==1)e["OS/2"].version1(r,a,c);else if(l==2||l==3||l==4)e["OS/2"].version2(r,a,c);else{if(l!=5)throw"unknown OS/2 table version: "+l;e["OS/2"].version5(r,a,c)}return c},e["OS/2"].version0=function(r,a,o){var l=e._bin;return o.xAvgCharWidth=l.readShort(r,a),a+=2,o.usWeightClass=l.readUshort(r,a),a+=2,o.usWidthClass=l.readUshort(r,a),a+=2,o.fsType=l.readUshort(r,a),a+=2,o.ySubscriptXSize=l.readShort(r,a),a+=2,o.ySubscriptYSize=l.readShort(r,a),a+=2,o.ySubscriptXOffset=l.readShort(r,a),a+=2,o.ySubscriptYOffset=l.readShort(r,a),a+=2,o.ySuperscriptXSize=l.readShort(r,a),a+=2,o.ySuperscriptYSize=l.readShort(r,a),a+=2,o.ySuperscriptXOffset=l.readShort(r,a),a+=2,o.ySuperscriptYOffset=l.readShort(r,a),a+=2,o.yStrikeoutSize=l.readShort(r,a),a+=2,o.yStrikeoutPosition=l.readShort(r,a),a+=2,o.sFamilyClass=l.readShort(r,a),a+=2,o.panose=l.readBytes(r,a,10),a+=10,o.ulUnicodeRange1=l.readUint(r,a),a+=4,o.ulUnicodeRange2=l.readUint(r,a),a+=4,o.ulUnicodeRange3=l.readUint(r,a),a+=4,o.ulUnicodeRange4=l.readUint(r,a),a+=4,o.achVendID=[l.readInt8(r,a),l.readInt8(r,a+1),l.readInt8(r,a+2),l.readInt8(r,a+3)],a+=4,o.fsSelection=l.readUshort(r,a),a+=2,o.usFirstCharIndex=l.readUshort(r,a),a+=2,o.usLastCharIndex=l.readUshort(r,a),a+=2,o.sTypoAscender=l.readShort(r,a),a+=2,o.sTypoDescender=l.readShort(r,a),a+=2,o.sTypoLineGap=l.readShort(r,a),a+=2,o.usWinAscent=l.readUshort(r,a),a+=2,o.usWinDescent=l.readUshort(r,a),a+=2},e["OS/2"].version1=function(r,a,o){var l=e._bin;return a=e["OS/2"].version0(r,a,o),o.ulCodePageRange1=l.readUint(r,a),a+=4,o.ulCodePageRange2=l.readUint(r,a),a+=4},e["OS/2"].version2=function(r,a,o){var l=e._bin;return a=e["OS/2"].version1(r,a,o),o.sxHeight=l.readShort(r,a),a+=2,o.sCapHeight=l.readShort(r,a),a+=2,o.usDefault=l.readUshort(r,a),a+=2,o.usBreak=l.readUshort(r,a),a+=2,o.usMaxContext=l.readUshort(r,a),a+=2},e["OS/2"].version5=function(r,a,o){var l=e._bin;return a=e["OS/2"].version2(r,a,o),o.usLowerOpticalPointSize=l.readUshort(r,a),a+=2,o.usUpperOpticalPointSize=l.readUshort(r,a),a+=2},e.post={},e.post.parse=function(r,a,o){var l=e._bin,c={};return c.version=l.readFixed(r,a),a+=4,c.italicAngle=l.readFixed(r,a),a+=4,c.underlinePosition=l.readShort(r,a),a+=2,c.underlineThickness=l.readShort(r,a),a+=2,c},e==null&&(e={}),e.U==null&&(e.U={}),e.U.codeToGlyph=function(r,a){var o=r.cmap,l=-1;
4514if(o.p0e4!=null?l=o.p0e4:o.p3e1!=null?l=o.p3e1:o.p1e0!=null?l=o.p1e0:o.p0e3!=null&&(l=o.p0e3),l==-1)throw"no familiar platform and encoding!";var c=o.tables[l];if(c.format==0)return a>=c.map.length?0:c.map[a];if(c.format==4){for(var f=-1,d=0;d<c.endCount.length;d++)if(a<=c.endCount[d]){f=d;break}return f==-1||c.startCount[f]>a?0:65535&(c.idRangeOffset[f]!=0?c.glyphIdArray[a-c.startCount[f]+(c.idRangeOffset[f]>>1)-(c.idRangeOffset.length-f)]:a+c.idDelta[f])}if(c.format==12){if(a>c.groups[c.groups.length-1][1])return 0;for(d=0;d<c.groups.length;d++){var m=c.groups[d];if(m[0]<=a&&a<=m[1])return m[2]+(a-m[0])}return 0}throw"unknown cmap table format "+c.format},e.U.glyphToPath=function(r,a){var o={cmds:[],crds:[]};if(r.SVG&&r.SVG.entries[a]){var l=r.SVG.entries[a];return l==null?o:(typeof l=="string"&&(l=e.SVG.toPath(l),r.SVG.entries[a]=l),l)}if(r.CFF){var c={x:0,y:0,stack:[],nStems:0,haveWidth:!1,width:r.CFF.Private?r.CFF.Private.defaultWidthX:0,open:!1},f=r.CFF,d=r.CFF.Private;if(f.ROS){for(var m=0;f.FDSelect[m+2]<=a;)m+=2;d=f.FDArray[f.FDSelect[m+1]].Private}e.U._drawCFF(r.CFF.CharStrings[a],c,f,d,o)}else r.glyf&&e.U._drawGlyf(a,r,o);return o},e.U._drawGlyf=function(r,a,o){var l=a.glyf[r];l==null&&(l=a.glyf[r]=e.glyf._parseGlyf(a,r)),l!=null&&(l.noc>-1?e.U._simpleGlyph(l,o):e.U._compoGlyph(l,a,o))},e.U._simpleGlyph=function(r,a){for(var o=0;o<r.noc;o++){for(var l=o==0?0:r.endPts[o-1]+1,c=r.endPts[o],f=l;f<=c;f++){var d=f==l?c:f-1,m=f==c?l:f+1,p=1&r.flags[f],g=1&r.flags[d],y=1&r.flags[m],T=r.xs[f],x=r.ys[f];
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4518{F1.push(()=>{let i=vf();try{B1.webgl.generateIntoCanvas(...n),e({timing:vf()-i})}catch(r){t(r)}}),yA||(yA=setTimeout(bz,0))}),cX=4,fX=2e3,fz={},dX=0;function dz(n,e,t,i,r,a,o,l,c,f){let d="TroikaTextSDFGenerator_JS_"+dX++%cX,m=fz[d];return m||(m=fz[d]={workerModule:pf({name:d,workerId:d,dependencies:[hA,vf],init(p,g){let y=p().javascript.generate;return function(...T){let x=g();return{textureData:y(...T),timing:g()-x}}},getTransferables(p){return[p.textureData.buffer]}}),requests:0,idleTimer:null}),m.requests++,clearTimeout(m.idleTimer),m.workerModule(n,e,t,i,r,a).then(({textureData:p,timing:g})=>{let y=vf(),T=new Uint8Array(p.length*4);for(let x=0;x<p.length;x++)T[x*4+f]=p[x];return B1.webglUtils.renderImageData(o,T,l,c,n,e,1<<3-f),g+=vf()-y,--m.requests===0&&(m.idleTimer=setTimeout(()=>{rz(d)},fX)),{timing:g}})}function hX(n){n._warm||(B1.webgl.isSupported(n),n._warm=!0)}var pX=B1.webglUtils.resizeWebGLCanvasWithoutClearing,gf={defaultFontURL:null,unicodeFontsURL:null,sdfGlyphSize:64,sdfMargin:1/16,sdfExponent:9,textureWidth:2048,useWorker:!0},mX=new tt,gX=!1;function pp(){return(self.performance||Date).now()}var hz=Object.create(null);function xz(n,e){gX=!0,n=yX({},n);let t=pp(),{defaultFontURL:i}=gf,r=[];if(i&&r.push({label:"default",src:pz(i)}),n.font&&r.push({label:"user",src:pz(n.font)}),n.font=r,n.text=""+n.text,n.sdfGlyphSize=n.sdfGlyphSize||gf.sdfGlyphSize,n.unicodeFontsURL=n.unicodeFontsURL||gf.unicodeFontsURL,n.c
4518olorRanges!=null){let g={};for(let y in n.colorRanges)if(n.colorRanges.hasOwnProperty(y)){let T=n.colorRanges[y];typeof T!="number"&&(T=mX.set(T).getHex()),g[y]=T}n.colorRanges=g}Object.freeze(n);let{textureWidth:a,sdfExponent:o}=gf,{sdfGlyphSize:l}=n,c=a/l*4,f=hz[l];if(!f){let g=document.createElement("canvas");g.width=a,g.height=l*256/c,f=hz[l]={glyphCount:0,sdfGlyphSize:l,sdfCanvas:g,sdfTexture:new Bn(g,void 0,void 0,void 0,dn,dn),contextLost:!1,glyphsByFont:new Map},f.sdfTexture.generateMipmaps=!1,vX(f)}let{sdfTexture:d,sdfCanvas:m}=f;(gf.useWorker?Mz:bX)(n).then(g=>{let{glyphIds:y,glyphFontIndices:T,fontData:x,glyphPositions:_,fontSize:b,timings:S}=g,E=[],C=new Float32Array(y.length*4),D=0,U=0,w=pp(),R=x.map(V=>{let W=f.glyphsByFont.get(V.src);return W||f.glyphsByFont.set(V.src,W=new Map),W});y.forEach((V,W)=>{let X=T[W],{src:K,unitsPerEm:pe}=x[X],Q=R[X].get(V);if(!Q){let{path:he,pathBounds:se}=g.glyphData[K][V],J=Math.max(se[2]-se[0],se[3]-se[1])/l*(gf.sdfMargin*l+.5),te=f.glyphCount++,re=[se[0]-J,se[1]-J,se[2]+J,se[3]+J];R[X].set(V,Q={path:he,atlasIndex:te,sdfViewBox:re}),E.push(Q)}let{sdfViewBox:ee}=Q,G=_[U++],Z=_[U++],ne=b/pe;C[D++]=G+ee[0]*ne,C[D++]=Z+ee[1]*ne,C[D++]=G+ee[2]*ne,C[D++]=Z+ee[3]*ne,y[W]=Q.atlasIndex}),S.quads=(S.quads||0)+(pp()-w);let L=pp();S.sdf={};let I=m.height,z=Math.ceil(f.glyphCount/c),B=Math.pow(2,Math.ceil(Math.log2(z*l)));B>I&&(console.info(`Increasing SDF texture size ${I}->${B}`),pX(m,a,B),d.dispose()),Promise.all(E.map(V=>Sz(V,f,n.gpuAccelerateSDF).then(({timing:W})=>{S.sdf[V.atlasIndex]=W}))).then(()=>{E.length&&!f.contextLost&&(Ez(f),d.needsUpdate=!0),S.sdfTotal=pp()-L,S.total=pp()-t,e(Object.freeze({parameters:n,sdfTexture:d,sdfGlyphSize:l,sdfExponent:o,glyphBounds:C,glyphAtlasIndices:y,glyphColors:g.glyphColors,caretPositions:g.caretPositions,chunkedBounds:g.chunkedBounds,ascender:g.ascender,descender:g.descender,lineHeight:g.lineHeight,capHeight:g.capHeight,xHeight:g.xHeight,topBaseline:g.topBaseline,blockBounds:g.blockBounds,visibleBounds:g.visibleBounds,timings:g.timings}))})}),Promise.resolve().then(()=>{f.contextLost||hX(m)})}function Sz({path:n,atlasIndex:e,sdfViewBox:t},{sdfGlyphSize:i,sdfCanvas:r,contextLost:a},o){if(a)return Promise.resolve({timing:-1});let{textureWidth:l,sdfExponent:c}=gf,f=Math.max(t[2]-t[0],t[3]-t[1]),d=Math.floor(e/4),m=d%(l/i)*i,p=Math.floor(d/(l/i))*i,g=e%4;return sX(i,i,n,t,f,c,r,m,p,g,o)}function vX(n){let e=n.sdfCanvas;e.addEventListener("webglcontextlost",t=>{console.log("Context Lost",t),t.preventDefault(),n.contextLost=!0}),e.addEventListener("webglcontextrestored",t=>{console.log("Context Restored",t),n.contextLost=!1;let i=[];n.glyphsByFont.forEach(r=>{r.forEach(a=>{i.push(Sz(a,n,!0))})}),Promise.all(i).then(()=>{Ez(n),n.sdfTexture.needsUpdate=!0})})}function Tz({font:n,characters:e,sdfGlyphSize:t},i){let r=Array.isArray(e)?e.join(` 4519`):""+e;xz({font:n,sdfGlyphSize:t,text:r},i)}function yX(n,e){for(let t in e)e.hasOwnProperty(t)&&(n[t]=e[t]);return n}var z1;function pz(n){return z1||(z1=typeof document>"u"?{}:document.createElement("a")),z1.href=n,z1.href}function Ez(n){if(typeof createImageBitmap!="function"){console.info("Safari<15: applying SDF canvas workaround");let{sdfCanvas:e,sdfTexture:t}=n,{width:i,height:r}=e,a=n.sdfCanvas.getContext("webgl"),o=t.image.data;(!o||o.length!==i*r*4)&&(o=new Uint8Array(i*r*4),t.image={width:i,height:r,data:o},t.flipY=!1,t.isDataTexture=!0),a.readPixels(0,0,i,r,a.RGBA,a.UNSIGNED_BYTE,o)}}
4519var _X=pf({name:"Typesetter",dependencies:[oX,aX,az],init(n,e,t){return n(e,t())}}),Mz=pf({name:"Typesetter",dependencies:[_X],init(n){return function(e){return new Promise(t=>{n.typeset(e,t)})}},getTransferables(n){let e=[];for(let t in n)n[t]&&n[t].buffer&&e.push(n[t].buffer);return e}}),bX=Mz.onMainThread;var mz={};function xX(n){let e=mz[n];return e||(e=mz[n]=new xo(1,1,n,n).translate(.5,.5,0)),e}var SX="aTroikaGlyphBounds",gz="aTroikaGlyphIndex",TX="aTroikaGlyphColor",_A=class extends el{constructor(){super(),this.detail=1,this.curveRadius=0,this.groups=[{start:0,count:1/0,materialIndex:0},{start:0,count:1/0,materialIndex:1}],this.boundingSphere=new En,this.boundingBox=new bn}computeBoundingSphere(){}computeBoundingBox(){}set detail(e){if(e!==this._detail){this._detail=e,(typeof e!="number"||e<1)&&(e=1);let t=xX(e);["position","normal","uv"].forEach(i=>{this.attributes[i]=t.attributes[i].clone()}),this.setIndex(t.getIndex().clone())}}get detail(){return this._detail}set curveRadius(e){e!==this._curveRadius&&(this._curveRadius=e,this._updateBounds())}get curveRadius(){return this._curveRadius}updateGlyphs(e,t,i,r,a){this.updateAttributeData(SX,e,4),this.updateAttributeData(gz,t,1),this.updateAttributeData(TX,a,3),this._blockBounds=i,this._chunkedBounds=r,this.instanceCount=t.length,this._updateBounds()}_updateBounds(){let e=this._blockBounds;if(e){let{curveRadius:t,boundingBox:i}=this;if(t){let{PI:r,floor:a,min:o,max:l,sin:c,cos:f}=Math,d=r/2,m=r*2,p=Math.abs(t),g=e[0]/p,y=e[2]/p,T=a((g+d)/m)!==a((y+d)/m)?-p:o(c(g)*p,c(y)*p),x=a((g-d)/m)!==a((y-d)/m)?p:l(c(g)*p,c(y)*p),_=a((g+r)/m)!==a((y+r)/m)?p*2:l(p-f(g)*p,p-f(y)*p);i.min.set(T,e[1],t<0?-_:0),i.max.set(x,e[3],t<0?0:_)}else i.min.set(e[0],e[1],0),i.max.set(e[2],e[3],0);i.getBoundingSphere(this.boundingSphere)}}applyClipRect(e){let t=this.getAttribute(gz).count,i=this._chunkedBounds;if(i)for(let r=i.length;r--;){t=i[r].end;let a=i[r].rect;if(a[1]<e.w&&a[3]>e.y&&a[0]<e.z&&a[2]>e.x)break}this.instanceCount=t}updateAttributeData(e,t,i){let r=this.getAttribute(e);t?r&&r.array.length===t.length?(r.array.set(t),r.needsUpdate=!0):(this.setAttribute(e,new _o(t,i)),delete this._maxInstanceCount,this.dispose()):r&&this.deleteAttribute(e)}},EX=` 4520uniform vec2 uTroikaSDFTextureSize; 4521uniform float uTroikaSDFGlyphSize; 4522uniform vec4 uTroikaTotalBounds; 4523uniform vec4 uTroikaClipRect; 4524uniform mat3 uTroikaOrient; 4525uniform bool uTroikaUseGlyphColors; 4526uniform float uTroikaEdgeOffset; 4527uniform float uTroikaBlurRadius; 4528uniform vec2 uTroikaPositionOffset; 4529uniform float uTroikaCurveRadius; 4530attribute vec4 aTroikaGlyphBounds; 4531attribute float aTroikaGlyphIndex; 4532attribute vec3 aTroikaGlyphColor; 4533varying vec2 vTroikaGlyphUV; 4534varying vec4 vTroikaTextureUVBounds; 4535varying float vTroikaTextureChannel; 4536varying vec3 vTroikaGlyphColor; 4537varying vec2 vTroikaGlyphDimensions; 4538`,MX=` 4539vec4 bounds = aTroikaGlyphBounds; 4540bounds.xz += uTroikaPositionOffset.x; 4541bounds.yw -= uTroikaPositionOffset.y; 4542 4543vec4 outlineBounds = vec4( 4544 bounds.xy - uTroikaEdgeOffset - uTroikaBlurRadius, 4545 bounds.zw + uTroikaEdgeOffset + uTroikaBlurRadius 4546); 4547vec4 clippedBounds = vec4( 4548 clamp(outlineBounds.xy, uTroikaClipRect.xy, uTroikaClipRect.zw), 4549 clamp(outlineBounds.zw, uTroikaClipRect.xy, uTroikaClipRect.zw) 4550); 4551 4552vec2 clippedXY = (mix(clippedBounds.xy, clippedBounds.zw, position.xy) - bounds.xy) / (bounds.zw - bounds.xy); 4553 4554position.xy = mix(bounds.xy, bounds.zw, clippedXY); 4555 4556uv = (position.xy - uTroikaTotalBounds.xy) / (uTroikaTotalBounds.zw - uTroikaTotalBounds.xy); 4557 4558float rad = uTroikaCurveRadius; 4559if (rad != 0.0) { 4560 float angle = position.x / rad; 4561 position.xz = vec2(sin(angle) * rad, rad - cos(angle) * rad); 4562 normal.xz = vec2(sin(angle), cos(angle)); 4563} 4564 4565position = uTroikaOrient * position; 4566normal = uTroikaOrient * normal; 4567 4568vTroikaGlyphUV = clippedXY.xy; 4569vTroikaGlyphDimensions = vec2(bounds[2] - bounds[0], bounds[3] - bounds[1]); 4570 4571 4572float txCols = uTroikaSDFTextureSize.x / uTroikaSDFGlyphSize; 4573vec2 txUvPerSquare = uTroikaSDFGlyphSize / uTroikaSDFTextureSize; 4574vec2 txStartUV = txUvPerSquare * vec2( 4575 mod(floor(aTroikaGlyphIndex / 4.0), txCols), 4576 floor(floor(aTroikaGlyphIndex / 4.0) / txCols) 4577); 4578vTroikaTextureUVBounds = vec4(txStartUV, vec2(txStartUV) + txUvPerSquare); 4579vTroikaTextureChannel = mod(aTroikaGlyphIndex, 4.0); 4580`,wX=` 4581uniform sampler2D uTroikaSDFTexture; 4582uniform vec2 uTroikaSDFTextureSize; 4583uniform float uTroikaSDFGlyphSize; 4584uniform float uTroikaSDFExponent; 4585uniform float uTroikaEdgeOffset; 4586uniform float uTroikaFillOpacity; 4587uniform float uTroikaBlurRadius; 4588uniform vec3 uTroikaStrokeColor; 4589uniform float uTroikaStrokeWidth; 4590uniform float uTroikaStrokeOpacity; 4591uniform bool uTroikaSDFDebug; 4592varying vec2 vTroikaGlyphUV; 4593varying vec4 vTroikaTextureUVBounds; 4594varying float vTroikaTextureChannel; 4595varying vec2 vTroikaGlyphDimensions; 4596 4597float troikaSdfValueToSignedDistance(float alpha) { 4598 // Inverse of exponential encoding in webgl-sdf-generator 4599 4600 float maxDimension = max(vTroikaGlyphDimensions.x, vTroikaGlyphDimensions.y); 4601 float absDist = (1.0 - pow(2.0 * (alpha > 0.5 ? 1.0 - alpha : alpha), 1.0 / uTroikaSDFExponent)) * maxDimension; 4602 float signedDist = absDist * (alpha > 0.5 ? -1.0 : 1.0); 4603 return signedDist; 4604} 4605 4606float troikaGlyphUvToSdfValue(vec2 glyphUV) { 4607 vec2 textureUV = mix(vTroikaTextureUVBounds.xy, vTroikaTextureUVBounds.zw, glyphUV); 4608 vec4 rgba = texture2D(uTroikaSDFTexture, textureUV); 4609 float ch = floor(vTroikaTextureChannel + 0.5); //NOTE: can't use round() in WebGL1 4610 return ch == 0.0 ? rgba.r : ch == 1.0 ? rgba.g : ch == 2.0 ? rgba.b : rgba.a; 4611} 4612 4613float troikaGlyphUvToDistance(vec2 uv) { 4614 return troikaSdfValueToSignedDistance(troikaGlyphUvToSdfValue(uv)); 4615} 4616 4617float troikaGetAADist() { 4618 4619 #if defined(GL_OES_standard_derivatives) || __VERSION__ >= 300 4620 return length(fwidth(vTroikaGlyphUV * vTroikaGlyphDimensions)) * 0.5; 4621 #else 4622 return vTroikaGlyphDimensions.x / 64.0; 4623 #endif 4624} 4625 4626float troikaGetFragDistValue() { 4627 vec2 clampedGlyphUV = clamp(vTroikaGlyphUV, 0.5 / uTroikaSDFGlyphSize, 1.0 - 0.5 / uTroikaSDFGlyphSize); 4628 float distance = troikaGlyphUvToDistance(clampedGlyphUV); 4629 4630 // Extrapolate distance when outside bounds: 4631 distance += clampedGlyphUV == vTroikaGlyphUV ? 0.0 : 4632 length((vTroikaGlyphUV - clampedGlyphUV) * vTroikaGlyphDimensions); 4633 4634 4635 4636 return distance; 4637} 4638 4639float troikaGetEdgeAlpha(float distance, float distanceOffset, float aaDist) { 4640 #if defined(IS_DEPTH_MATERIAL) || defined(IS_DISTANCE_MATERIAL) 4641 float alpha = step(-distanceOffset, -distance); 4642 #else 4643 4644 float alpha = smoothstep( 4645 distanceOffset + aaDist, 4646 distanceOffset - aaDist, 4647 distance 4648 ); 4649 #endif 4650 4651 return alpha; 4652} 4653`,AX=` 4654float aaDist = troikaGetAADist(); 4655float fragDistance = troikaGetFragDistValue(); 4656float edgeAlpha = uTroikaSDFDebug ? 4657 troikaGlyphUvToSdfValue(vTroikaGlyphUV) : 4658 troikaGetEdgeAlpha(fragDistance, uTroikaEdgeOffset, max(aaDist, uTroikaBlurRadius)); 4659 4660#if !defined(IS_DEPTH_MATERIAL) && !defined(IS_DISTANCE_MATERIAL) 4661vec4 fillRGBA = gl_FragColor; 4662fillRGBA.a *= uTroikaFillOpacity; 4663vec4 strokeRGBA = uTroikaStrokeWidth == 0.0 ? fillRGBA : vec4(uTroikaStrokeColor, uTroikaStrokeOpacity); 4664if (fillRGBA.a == 0.0) fillRGBA.rgb = strokeRGBA.rgb; 4665gl_FragColor = mix(fillRGBA, strokeRGBA, smoothstep( 4666 -uTroikaStrokeWidth - aaDist, 4667 -uTroikaStrokeWidth + aaDist, 4668 fragDistance 4669));
4670gl_FragColor.a *= edgeAlpha; 4671#endif 4672 4673if (edgeAlpha == 0.0) { 4674 discard; 4675} 4676`;function CX(n){let e=I1(n,{chained:!0,extensions:{derivatives:!0},uniforms:{uTroikaSDFTexture:{value:null},uTroikaSDFTextureSize:{value:new Le},uTroikaSDFGlyphSize:{value:0},uTroikaSDFExponent:{value:0},uTroikaTotalBounds:{value:new Nt(0,0,0,0)},uTroikaClipRect:{value:new Nt(0,0,0,0)},uTroikaEdgeOffset:{value:0},uTroikaFillOpacity:{value:1},uTroikaPositionOffset:{value:new Le},uTroikaCurveRadius:{value:0},uTroikaBlurRadius:{value:0},uTroikaStrokeWidth:{value:0},uTroikaStrokeColor:{value:new tt},uTroikaStrokeOpacity:{value:1},uTroikaOrient:{value:new Et},uTroikaUseGlyphColors:{value:!0},uTroikaSDFDebug:{value:!1}},vertexDefs:EX,vertexTransform:MX,fragmentDefs:wX,fragmentColorTransform:AX,customRewriter({vertexShader:t,fragmentShader:i}){let r=/\buniform\s+vec3\s+diffuse\b/;return r.test(i)&&(i=i.replace(r,"varying vec3 vTroikaGlyphColor").replace(/\bdiffuse\b/g,"vTroikaGlyphColor"),r.test(t)||(t=t.replace(mA,`uniform vec3 diffuse; 4677$& 4678vTroikaGlyphColor = uTroikaUseGlyphColors ? aTroikaGlyphColor / 255.0 : diffuse; 4679`))),{vertexShader:t,fragmentShader:i}}});return e.transparent=!0,e.forceSinglePass=!0,Object.defineProperties(e,{isTroikaTextMaterial:{value:!0},shadowSide:{get(){return this.side},set(){}}}),e}var bA=new Aa({color:16777215,side:Zi,transparent:!0}),vz=8421504,yz=new mt,k1=new H,gA=new H,Uv=[],RX=new H,vA="+x+y";function _z(n){return Array.isArray(n)?n[0]:n}var wz=()=>{let n=new ln(new xo(1,1),bA);return wz=()=>n,n},Az=()=>{let n=new ln(new xo(1,1,32,1),bA);return Az=()=>n,n},DX={type:"syncstart"},UX={type:"synccomplete"},Cz=["font","fontSize","fontStyle","fontWeight","lang","letterSpacing","lineHeight","maxWidth","overflowWrap","text","direction","textAlign","textIndent","whiteSpace","anchorX","anchorY","colorRanges","sdfGlyphSize"],OX=Cz.concat("material","color","depthOffset","clipRect","curveRadius","orientation","glyphGeometryDetail"),Ov=class extends ln{constructor(){let e=new _A;super(e,null),this.text="",this.anchorX=0,this.anchorY=0,this.curveRadius=0,this.direction="auto",this.font=null,this.unicodeFontsURL=null,this.fontSize=.1,this.fontWeight="normal",this.fontStyle="normal",this.lang=null,this.letterSpacing=0,this.lineHeight="normal",this.maxWidth=1/0,this.overflowWrap="normal",this.textAlign="left",this.textIndent=0,this.whiteSpace="normal",this.material=null,this.color=null,this.colorRanges=null,this.outlineWidth=0,this.outlineColor=0,this.outlineOpacity=1,this.outlineBlur=0,this.outlineOffsetX=0,this.outlineOffsetY=0,this.strokeWidth=0,this.strokeColor=vz,this.strokeOpacity=1,this.fillOpacity=1,this.depthOffset=0,this.clipRect=null,this.orientation=vA,this.glyphGeometryDetail=1,this.sdfGlyphSize=null,this.gpuAccelerateSDF=!0,this.debugSDF=!1}sync(e){this._needsSync&&(this._needsSync=!1,this._isSyncing?(this._queuedSyncs||(this._queuedSyncs=[])).push(e):(this._isSyncing=!0,this.dispatchEvent(DX),xz({text:this.text,font:this.font,lang:this.lang,fontSize:this.fontSize||.1,fontWeight:this.fontWeight||"normal",fontStyle:this.fontStyle||"normal",letterSpacing:this.letterSpacing||0,lineHeight:this.lineHeight||"normal",maxWidth:this.maxWidth,direction:this.direction||"auto",textAlign:this.textAlign,textIndent:this.textIndent,whiteSpace:this.whiteSpace,overflowWrap:this.overflowWrap,anchorX:this.anchorX,anchorY:this.anchorY,colorRanges:this.colorRanges,includeCaretPositions:!0,sdfGlyphSize:this.sdfGlyphSize,gpuAccelerateSDF:this.gpuAccelerateSDF,unicodeFontsURL:this.unicodeFontsURL},t=>{this._isSyncing=!1,this._textRenderInfo=t,this.geometry.updateGlyphs(t.glyphBounds,t.glyphAtlasIndices,t.blockBounds,t.chunkedBounds,t.glyphColors);let i=this._queuedSyncs;i&&(this._queuedSyncs=null,this._needsSync=!0,this.sync(()=>{i.forEach(r=>r&&r())})),this.dispatchEvent(UX),e&&e()})))}onBeforeRender(e,t,i,r,a,o){this.sync(),a.isTroikaTextMaterial&&this._prepareForRender(a)}dispose(){this.geometry.dispose()}get textRenderInfo(){return this._textRenderInfo||null}createDerivedMaterial(e){return CX(e)}get material(){let e=this._derivedMaterial,t=this._baseMaterial||this._defaultMaterial||(this._defaultMaterial=bA.clone());if((!e||!e.isDerivedFrom(t))&&(e=this._derivedMaterial=this.createDerivedMaterial(t),t.addEventListener("dispose",function i(){t.removeEventListener("dispose",i),e.dispose()})),this.hasOutline()){let i=e._outlineMtl;
4679return i||(i=e._outlineMtl=Object.create(e,{id:{value:e.id+.1}}),i.isTextOutlineMaterial=!0,i.depthWrite=!1,i.map=null,e.addEventListener("dispose",function r(){e.removeEventListener("dispose",r),i.dispose()})),[i,e]}else return e}set material(e){e&&e.isTroikaTextMaterial?(this._derivedMaterial=e,this._baseMaterial=e.baseMaterial):this._baseMaterial=e}hasOutline(){return!!(this.outlineWidth||this.outlineBlur||this.outlineOffsetX||this.outlineOffsetY)}get glyphGeometryDetail(){return this.geometry.detail}set glyphGeometryDetail(e){this.geometry.detail=e}get curveRadius(){return this.geometry.curveRadius}set curveRadius(e){this.geometry.curveRadius=e}get customDepthMaterial(){return _z(this.material).getDepthMaterial()}set customDepthMaterial(e){}get customDistanceMaterial(){return _z(this.material).getDistanceMaterial()}set customDistanceMaterial(e){}_prepareForRender(e){let t=e.isTextOutlineMaterial,i=e.uniforms,r=this.textRenderInfo;if(r){let{sdfTexture:l,blockBounds:c}=r;i.uTroikaSDFTexture.value=l,i.uTroikaSDFTextureSize.value.set(l.image.width,l.image.height),i.uTroikaSDFGlyphSize.value=r.sdfGlyphSize,i.uTroikaSDFExponent.value=r.sdfExponent,i.uTroikaTotalBounds.value.fromArray(c),i.uTroikaUseGlyphColors.value=!t&&!!r.glyphColors;let f=0,d=0,m=0,p,g,y,T=0,x=0;if(t){let{outlineWidth:b,outlineOffsetX:S,outlineOffsetY:E,outlineBlur:C,outlineOpacity:D}=this;f=this._parsePercent(b)||0,d=Math.max(0,this._parsePercent(C)||0),p=D,T=this._parsePercent(S)||0,x=this._parsePercent(E)||0}else m=Math.max(0,this._parsePercent(this.strokeWidth)||0),m&&(y=this.strokeColor,i.uTroikaStrokeColor.value.set(y??vz),g=this.strokeOpacity,g==null&&(g=1)),p=this.fillOpacity;i.uTroikaEdgeOffset.value=f,i.uTroikaPositionOffset.value.set(T,x),i.uTroikaBlurRadius.value=d,i.uTroikaStrokeWidth.value=m,i.uTroikaStrokeOpacity.value=g,i.uTroikaFillOpacity.value=p??1,i.uTroikaCurveRadius.value=this.curveRadius||0;let _=this.clipRect;if(_&&Array.isArray(_)&&_.length===4)i.uTroikaClipRect.value.fromArray(_);else{let b=(this.fontSize||.1)*100;i.uTroikaClipRect.value.set(c[0]-b,c[1]-b,c[2]+b,c[3]+b)}this.geometry.applyClipRect(i.uTroikaClipRect.value)}i.uTroikaSDFDebug.value=!!this.debugSDF,e.polygonOffset=!!this.depthOffset,e.polygonOffsetFactor=e.polygonOffsetUnits=this.depthOffset||0;let a=t?this.outlineColor||0:this.color;if(a==null)delete e.color;else{let l=e.hasOwnProperty("color")?e.color:e.color=new tt;(a!==l._input||typeof a=="object")&&l.set(l._input=a)}let o=this.orientation||vA;if(o!==e._orientation){let l=i.uTroikaOrient.value;o=o.replace(/[^-+xyz]/g,"");let c=o!==vA&&o.match(/^([-+])([xyz])([-+])([xyz])$/);if(c){let[,f,d,m,p]=c;k1.set(0,0,0)[d]=f==="-"?1:-1,gA.set(0,0,0)[p]=m==="-"?-1:1,yz.lookAt(RX,k1.cross(gA),gA),l.setFromMatrix4(yz)}else l.identity();e._orientation=o}}_parsePercent(e){if(typeof e=="string"){let t=e.match(/^(-?[\d.]+)%$/),i=t?parseFloat(t[1]):NaN;e=(isNaN(i)?0:i/100)*this.fontSize}return e}localPositionToTextCoords(e,t=new Le){t.copy(e);let i=this.curveRadius;return i&&(t.x=Math.atan2(e.x,Math.abs(i)-Math.abs(e.z))*Math.abs(i)),t}worldPositionToTextCoords(e,t=new Le){return k1.copy(e),this.localPositionToTextCoords(this.worldToLocal(k1),t)}raycast(e,t){let{textRenderInfo:i,curveRadius:r}=this;if(i){let a=i.blockBounds,o=r?Az():wz(),l=o.geometry,{position:c,uv:f}=l.attributes;for(let d=0;d<f.count;d++){let m=a[0]+f.getX(d)*(a[2]-a[0]),p=a[1]+f.getY(d)*(a[3]-a[1]),g=0;r&&(g=r-Math.cos(m/r)*r,m=Math.sin(m/r)*r),c.setXYZ(d,m,p,g)}l.boundingSphere=this.geometry.boundingSphere,l.boundingBox=this.geometry.boundingBox,o.matrixWorld=this.matrixWorld,o.material.side=this.material.side,Uv.length=0,o.raycast(e,Uv);for(let d=0;d<Uv.length;d++)Uv[d].object=this,t.push(Uv[d])}}copy(e){let t=this.geometry;return super.copy(e),this.geometry=t,OX.forEach(i=>{this[i]=e[i]}),this}clone(){return new this.constructor().copy(this)}};Cz.forEach(n=>{let e="_private_"+n;Object.defineProperty(Ov.prototype,n,{get(){return this[e]},set(t){t!==this[e]&&(this[e]=t,this._needsSync=!0)}})});var RY=new bn,DY=new tt;var mp=Jr.forwardRef(({sdfGlyphSize:n=64,anchorX:e="center",anchorY:t="middle",font:i,fontSize:r=1,children:a,characters:o,onSync:l,...c},f)=>{let d=pr(({invalidate:y})=>y),[m]=Jr.useState(()=>new Ov),[p,g]=Jr.useMemo(()=>{let y=[],T="";
4679return Jr.Children.forEach(a,x=>{typeof x=="string"||typeof x=="number"?T+=x:y.push(x)}),[y,T]},[a]);return m1(()=>new Promise(y=>Tz({font:i,characters:o},y)),["troika-text",i,o]),Jr.useLayoutEffect(()=>void m.sync(()=>{d(),l&&l(m)})),Jr.useEffect(()=>()=>m.dispose(),[m]),Jr.createElement("primitive",Ka({object:m,ref:f,font:i,text:g,anchorX:e,anchorY:t,fontSize:r,sdfGlyphSize:n},c),p)});function Rz(n,e,t,i){var r;return r=class extends xi{constructor(a){super({vertexShader:e,fragmentShader:t,...a});for(let o in n)this.uniforms[o]=new Vh(n[o]),Object.defineProperty(this,o,{get(){return this.uniforms[o].value},set(l){this.uniforms[o].value=l}});this.uniforms=Zo.clone(this.uniforms),i?.(this)}},r.key=tp.generateUUID(),r}var LX=()=>parseInt(nl.replace(/\D+/g,"")),Dz=LX();var ts=gi(or());var xA=ts.forwardRef(({makeDefault:n,camera:e,regress:t,domElement:i,enableDamping:r=!0,keyEvents:a=!1,onChange:o,onStart:l,onEnd:c,...f},d)=>{let m=pr(D=>D.invalidate),p=pr(D=>D.camera),g=pr(D=>D.gl),y=pr(D=>D.events),T=pr(D=>D.setEvents),x=pr(D=>D.set),_=pr(D=>D.get),b=pr(D=>D.performance),S=e||p,E=i||y.connected||g.domElement,C=ts.useMemo(()=>new Av(S),[S]);return Mv(()=>{C.enabled&&C.update()},-1),ts.useEffect(()=>(a&&C.connect(a===!0?E:a),C.connect(E),()=>void C.dispose()),[a,E,t,C,m]),ts.useEffect(()=>{let D=R=>{m(),t&&b.regress(),o&&o(R)},U=R=>{l&&l(R)},w=R=>{c&&c(R)};return C.addEventListener("change",D),C.addEventListener("start",U),C.addEventListener("end",w),()=>{C.removeEventListener("start",U),C.removeEventListener("end",w),C.removeEventListener("change",D)}},[o,l,c,C,m,T]),ts.useEffect(()=>{if(n){let D=_().controls;return x({controls:C}),()=>x({controls:D})}},[n,C]),ts.createElement("primitive",Ka({ref:d,object:C,enableDamping:r},f))});var XY=Object.freeze({NONE:0,ROTATE:1,TRUCK:2,SCREEN_PAN:4,OFFSET:8,DOLLY:16,ZOOM:32,TOUCH_ROTATE:64,TOUCH_TRUCK:128,TOUCH_SCREEN_PAN:256,TOUCH_OFFSET:512,TOUCH_DOLLY:1024,TOUCH_ZOOM:2048,TOUCH_DOLLY_TRUCK:4096,TOUCH_DOLLY_SCREEN_PAN:8192,TOUCH_DOLLY_OFFSET:16384,TOUCH_DOLLY_ROTATE:32768,TOUCH_ZOOM_TRUCK:65536,TOUCH_ZOOM_OFFSET:131072,TOUCH_ZOOM_SCREEN_PAN:262144,TOUCH_ZOOM_ROTATE:524288});var qY=Math.PI*2,YY=Math.PI/2;var jY=Math.PI/180;var ZY=1/8,KY=/Mac/.test(globalThis?.navigator?.platform);var ns=gi(or());var NX=Rz({cellSize:.5,sectionSize:1,fadeDistance:100,fadeStrength:1,fadeFrom:1,cellThickness:.5,sectionThickness:1,cellColor:new tt,sectionColor:new tt,infiniteGrid:!1,followCamera:!1,worldCamProjPosition:new H,worldPlanePosition:new H},` 4680 varying vec3 localPosition; 4681 varying vec4 worldPosition; 4682 4683 uniform vec3 worldCamProjPosition; 4684 uniform vec3 worldPlanePosition; 4685 uniform float fadeDistance; 4686 uniform bool infiniteGrid; 4687 uniform bool followCamera; 4688 4689 void main() { 4690 localPosition = position.xzy; 4691 if (infiniteGrid) localPosition *= 1.0 + fadeDistance; 4692
4693 worldPosition = modelMatrix * vec4(localPosition, 1.0); 4694 if (followCamera) { 4695 worldPosition.xyz += (worldCamProjPosition - worldPlanePosition); 4696 localPosition = (inverse(modelMatrix) * worldPosition).xyz; 4697 } 4698 4699 gl_Position = projectionMatrix * viewMatrix * worldPosition; 4700 } 4701 `,` 4702 varying vec3 localPosition; 4703 varying vec4 worldPosition; 4704 4705 uniform vec3 worldCamProjPosition; 4706 uniform float cellSize; 4707 uniform float sectionSize; 4708 uniform vec3 cellColor; 4709 uniform vec3 sectionColor; 4710 uniform float fadeDistance; 4711 uniform float fadeStrength; 4712 uniform float fadeFrom; 4713 uniform float cellThickness; 4714 uniform float sectionThickness; 4715 4716 float getGrid(float size, float thickness) { 4717 vec2 r = localPosition.xz / size; 4718 vec2 grid = abs(fract(r - 0.5) - 0.5) / fwidth(r); 4719 float line = min(grid.x, grid.y) + 1.0 - thickness; 4720 return 1.0 - min(line, 1.0); 4721 } 4722 4723 void main() { 4724 float g1 = getGrid(cellSize, cellThickness); 4725 float g2 = getGrid(sectionSize, sectionThickness); 4726 4727 vec3 from = worldCamProjPosition*vec3(fadeFrom); 4728 float dist = distance(from, worldPosition.xyz); 4729 float d = 1.0 - 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Bundled license information: 4741 4742react/cjs/react.production.js: 4743 (** 4744 * @license React 4745 * react.production.js 4746 * 4747 * Copyright (c) Meta Platforms, Inc. and affiliates. 4748 * 4749 * This source code is licensed under the MIT license found in the 4750 * LICENSE file in the root directory of this source tree. 4751 *) 4752 4753scheduler/cjs/scheduler.production.js: 4754 (** 4755 * @license React 4756 * scheduler.production.js 4757 * 4758 * Copyright (c) Meta Platforms, Inc. and affiliates. 4759 * 4760 * This source code is licensed under the MIT license found in the 4761 * LICENSE file in the root directory of this source tree. 4762 *) 4763 4764react-dom/cjs/react-dom.production.js: 4765 (** 4766 * @license React 4767 * react-dom.production.js 4768 * 4769 * Copyright (c) Meta Platforms, Inc. and affiliates. 4770 * 4771 * This source code is licensed under the MIT license found in the 4772 * LICENSE file in the root directory of this source tree. 4773 *) 4774 4775react-dom/cjs/react-dom-client.production.js: 4776 (** 4777 * @license React 4778 * react-dom-client.production.js 4779 * 4780 * Copyright (c) Meta Platforms, Inc. and affiliates. 4781 * 4782 * This source code is licensed under the MIT license found in the 4783 * LICENSE file in the root directory of this source tree. 4784 *) 4785 4786use-sync-external-store/cjs/use-sync-external-store-shim.production.js: 4787 (** 4788 * @license React 4789 * use-sync-external-store-shim.production.js 4790 * 4791 * Copyright (c) Meta Platforms, Inc. and affiliates. 4792 * 4793 * This source code is licensed under the MIT license found in the 4794 * LICENSE file in the root directory of this source tree. 4795 *) 4796 4797use-sync-external-store/cjs/use-sync-external-store-shim/with-selector.production.js: 4798 (** 4799 * @license React 4800 * use-sync-external-store-shim/with-selector.production.js 4801 * 4802 * Copyright (c) Meta Platforms, Inc. and affiliates. 4803 * 4804 * This source code is licensed under the MIT license found in the 4805 * LICENSE file in the root directory of this source tree. 4806 *) 4807 4808react/cjs/react-jsx-runtime.production.js: 4809 (** 4810 * @license React 4811 * react-jsx-runtime.production.js 4812 * 4813 * Copyright (c) Meta Platforms, Inc. and affiliates. 4814 * 4815 * This source code is licensed under the MIT license found in the 4816 * LICENSE file in the root directory of this source tree. 4817 *) 4818 4819three/build/three.core.js: 4820three/build/three.module.js: 4821 (** 4822 * @license 4823 * Copyright 2010-2026 Three.js Authors 4824 * SPDX-License-Identifier: MIT 4825 *) 4826 4827@react-three/fiber/dist/events-5a94e5eb.esm.js: 4828 (** 4829 * @license React 4830 * react-reconciler-constants.production.js 4831 * 4832 * Copyright (c) Meta Platforms, Inc. and affiliates. 4833 * 4834 * This source code is licensed under the MIT license found in the 4835 * LICENSE file in the root directory of this source tree. 4836 *) 4837 (** 4838 * @license React 4839 * react-reconciler.production.js 4840 * 4841 * Copyright (c) Meta Platforms, Inc. and affiliates. 4842 * 4843 * This source code is licensed under the MIT license found in the 4844 * LICENSE file in the root directory of this source tree. 4845 *) 4846 (** 4847 * @license React 4848 * react-reconciler.development.js 4849 * 4850 * Copyright (c) Meta Platforms, Inc. and affiliates. 4851 * 4852 * This source code is licensed under the MIT license found in the 4853 * LICENSE file in the root directory of this source tree. 4854 *) 4855 4856troika-three-text/dist/troika-three-text.esm.js: 4857 (*! 4858 Custom build of Typr.ts (https://github.com/fredli74/Typr.ts) for use in Troika text rendering. 4859 Original MIT license applies: https://github.com/fredli74/Typr.ts/blob/master/LICENSE 4860 *) 4861 (*! 4862 Custom bundle of woff2otf (https://github.com/arty-name/woff2otf) with fflate 4863 (https://github.com/101arrowz/fflate) for use in Troika text rendering. 4864 Original licenses apply: 4865 - fflate: https://github.com/101arrowz/fflate/blob/master/LICENSE (MIT) 4866 - woff2otf.js: https://github.com/arty-name/woff2otf/blob/master/woff2otf.js (Apache2) 4867 *) 4868 (*!
4869 Custom bundle of @unicode-font-resolver/client v1.0.2 (https://github.com/lojjic/unicode-font-resolver) 4870 for use in Troika text rendering. 4871 Original MIT license applies 4872 *) 4873 4874camera-controls/dist/camera-controls.module.js: 4875 (*! 4876 * camera-controls 4877 * https://github.com/yomotsu/camera-controls 4878 * (c) 2017 @yomotsu 4879 * Released under the MIT License. 4880 *) 4881*/
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