1import{S as t,d as n}from"./lazy-bodies-DIvhCcdu.js";import"./index-BiNRN3sq.js";(function(){try{var e=typeof window<"u"?window:typeof global<"u"?global:typeof globalThis<"u"?globalThis:typeof self<"u"?self:{};e.SENTRY_RELEASE={id:"6efd2ecd92e6a3ad5093b85b4d7280a3fb30a7c9"};var o=new e.Error().stack;o&&(e._sentryDebugIds=e._sentryDebugIds||{},e._sentryDebugIds[o]="5bb0373d-7440-4d61-9f3f-e1c9f576e8ae",e._sentryDebugIdIdentifier="sentry-dbid-5bb0373d-7440-4d61-9f3f-e1c9f576e8ae")}catch{}})();const r={slugKey:"teleportTimingMistakes",definition:n({differentiators:["Teleport value framework: good, neutral, and bad six-minute cooldown trades","Gold-rank bleed pattern: burning TP to save doomed side lanes before objectives","Pre-objective TP checklist with one queue rule output"],directAnswer:"To review teleport timing mistakes in League of Legends, check whether each TP secured gold, tempo, or an objective worth a six-minute cooldown â most map throws are teleport bleed sequences, not one lost teamfight.",lead:["Teleport is a six-minute commitment: once it is on cooldown, the next dragon, Herald, or flank window may happen without you."],faq:[{question:"What counts as a teleport timing mistake?",answer:"Any teleport that burns a six-minute cooldown without securing gold, tempo, or an objective â especially TP to save a doomed side lane, panic-TP into a losing fight, or burning TP for plates while dragon spawns inside six minutes."},{question:"When should I use teleport in solo queue?",answer:"Use TP when at least two checklist items are true: the fight is winnable, you can convert into plates or an objective, no major timer is inside six minutes, and walking would cost more than the cooldown."},{question:"Why do Gold players lose leads after helping side lane?",answer:"A common coached pattern is burning TP to stabilize a losing side lane, then missing the next Herald or dragon because the cooldown was spent on a wave that could not be saved."},{question:"Should I always match the enemy teleport?",answer:"Only when the trade is worth six minutes. Matching TP to hold even wave state is fine with no objective coming. Matching TP while the enemy already secured plates and you miss dragon is a bad trade."},{question:"How many games should I review for teleport patterns?",answer:"Compare your last five to ten ranked games. One bad TP is noise. Three teleports burned before objectives across several games is a habit worth fixing with one queue rule."},{question:"Can AI coaching help review teleport timing mistakes?",answer:"Yes. Tools like skilldiff can show whether your losses cluster around teleport cooldowns â doomed-lane rescues, pre-objective TP bleed, and panic TPs into losing fights are easier to spot in batch review."}]}),tables:[{caption:"Teleport Trade Value By Outcome",headers:["Trade Type","What You Spend","When It Is Worth It"],rows:[["Good","6-minute cooldown","Dragon/Herald contest, shutdown hunt, outers before plates expire"],["Neutral","6-minute cooldown","Match enemy TP to hold even wave with no objective inside six minutes"],["Bad","6-minute cooldown + fight risk","Save doomed side lane, panic-TP into 4v5, plates while dragon spawns soon"],["Hoarding","Fight presence","Hold TP through contestable dragon/Herald your team needed you at"],["Pre-objective bleed","Next objective window","TP burned 3â6 minutes before dragon with no conversion"]]},{caption:"High-Cost Teleport Timing Patterns",headers:["Pattern","Why It Loses LP","Review Focus"],rows:[["TP to save doomed side lane","Stabilizes one wave, misses next objective","Whether walking or letting tower fall was cheaper"],["TP for plates before dragon","Cooldown down when real fight starts","Game clock when TP went off vs. objective spawn"],["Panic-TP into losing fight","Donates shutdown plus burns cooldown","Whether the fight was winnable before you clicked"],["Matching enemy TP after outcome secured","Enemy already got plates or Herald","What you gained beyond holding even"],["Holding TP through Herald contest","Team fights 4v4 without your spike","Whether the held TP ever converted later"]]},{caption:"Vague Goals Vs. Queue Rules For Teleport Timing",headers:["Vague Goal","Specific Queue Rule"],rows:[["Use TP smarter","No TP unless two checklist items are true and no major objective is inside six minutes"],["Stop missing objectives","Dragon or Herald in six minutes? TP is for setup, not side-lane rescue"],["Help my losing laner","No TP to doomed side lane unless the fight is winnable and pays for the cooldown"],["Be there for fights","Contestable objective up? TP in â do not hoard for a hypothetical split"]]}],Body:t};export{r as teleportTimingMistakesPost}; 2//# sourceMappingURL=teleportTimingMistakes-DDEkp26k.js.map
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