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https://e-inspot.com/lib/js/threejs/Projector.js

js e-inspot.com collected 2026-09-24 13:39:01 UTC 21,011 bytes, 929 lines download raw bytes

1/**
2 * @author mrdoob / http://mrdoob.com/
3 * @author supereggbert / http://www.paulbrunt.co.uk/
4 * @author julianwa / https://github.com/julianwa
5 */
6
7THREE.RenderableObject = function () {
8
9	this.id = 0;
10
11	this.object = null;
12	this.z = 0;
13	this.renderOrder = 0;
14
15};
16
17//
18
19THREE.RenderableFace = function () {
20
21	this.id = 0;
22
23	this.v1 = new THREE.RenderableVertex();
24	this.v2 = new THREE.RenderableVertex();
25	this.v3 = new THREE.RenderableVertex();
26
27	this.normalModel = new THREE.Vector3();
28
29	this.vertexNormalsModel = [ new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3() ];
30	this.vertexNormalsLength = 0;
31
32	this.color = new THREE.Color();
33	this.material = null;
34	this.uvs = [ new THREE.Vector2(), new THREE.Vector2(), new THREE.Vector2() ];
35
36	this.z = 0;
37	this.renderOrder = 0;
38
39};
40
41//
42
43THREE.RenderableVertex = function () {
44
45	this.position = new THREE.Vector3();
46	this.positionWorld = new THREE.Vector3();
47	this.positionScreen = new THREE.Vector4();
48
49	this.visible = true;
50
51};
52
53THREE.RenderableVertex.prototype.copy = function ( vertex ) {
54
55	this.positionWorld.copy( vertex.positionWorld );
56	this.positionScreen.copy( vertex.positionScreen );
57
58};
59
60//
61
62THREE.RenderableLine = function () {
63
64	this.id = 0;
65
66	this.v1 = new THREE.RenderableVertex();
67	this.v2 = new THREE.RenderableVertex();
68
69	this.vertexColors = [ new THREE.Color(), new THREE.Color() ];
70	this.material = null;
71
72	this.z = 0;
73	this.renderOrder = 0;
74
75};
76
77//
78
79THREE.RenderableSprite = function () {
80
81	this.id = 0;
82
83	this.object = null;
84
85	this.x = 0;
86	this.y = 0;
87	this.z = 0;
88
89	this.rotation = 0;
90	this.scale = new THREE.Vector2();
91
92	this.material = null;
93	this.renderOrder = 0;
94
95};
96
97//
98
99THREE.Projector = function () {
100
101	var _object, _objectCount, _objectPool = [], _objectPoolLength = 0,
102	_vertex, _vertexCount, _vertexPool = [], _vertexPoolLength = 0,
103	_face, _faceCount, _facePool = [], _facePoolLength = 0,
104	_line, _lineCount, _linePool = [], _linePoolLength = 0,
105	_sprite, _spriteCount, _spritePool = [], _spritePoolLength = 0,
106
107	_renderData = { objects: [], lights: [], elements: [] },
108
109	_vector3 = new THREE.Vector3(),
110	_vector4 = new THREE.Vector4(),
111
112	_clipBox = new THREE.Box3( new THREE.Vector3( - 1, - 1, - 1 ), new THREE.Vector3( 1, 1, 1 ) ),
113	_boundingBox = new THREE.Box3(),
114	_points3 = new Array( 3 ),
115	_points4 = new Array( 4 ),
116
117	_viewMatrix = new THREE.Matrix4(),
118	_viewProjectionMatrix = new THREE.Matrix4(),
119
120	_modelMatrix,
121	_modelViewProjectionMatrix = new THREE.Matrix4(),
122
123	_normalMatrix = new THREE.Matrix3(),
124
125	_frustum = new THREE.Frustum(),
126
127	_clippedVertex1PositionScreen = new THREE.Vector4(),
128	_clippedVertex2PositionScreen = new THREE.Vector4();
129
130	//
131
132	this.projectVector = function ( vector, camera ) {
133
134		console.warn( 'THREE.Projector: .projectVector() is now vector.project().' );
135		vector.project( camera );
136
137	};
138
139	this.unprojectVector = function ( vector, camera ) {
140
141		console.warn( 'THREE.Projector: .unprojectVector() is now vector.unproject().' );
142		vector.unproject( camera );
143
144	};
145
146	this.pickingRay = function ( vector, camera ) {
147
148		console.error( 'THREE.Projector: .pickingRay() is now raycaster.setFromCamera().' );
149
150	};
151
152	//
153
154	var RenderList = function () {
155
156		var normals = [];
157		var uvs = [];
158
159		var object = null;
160		var material = null;
161
162		var normalMatrix = new THREE.Matrix3();
163
164		function setObject( value ) {
165
166			object = value;
167			material = object.material;
168
169			normalMatrix.getNormalMatrix( object.matrixWorld );
170
171			normals.length = 0;
172			uvs.length = 0;
173
174		}
175
176		function projectVertex( vertex ) {
177
178			var position = vertex.position;
179			var positionWorld = vertex.positionWorld;
180			var positionScreen = vertex.positionScreen;
181
182			positionWorld.copy( position ).applyMatrix4( _modelMatrix );
183			positionScreen.copy( positionWorld ).applyMatrix4( _viewProjectionMatrix );
184
185			var invW = 1 / positionScreen.w;
186
187			positionScreen.x *= invW;
188			positionScreen.y *= invW;
189			positionScreen.z *= invW;
190
191			vertex.visible = positionScreen.x >= - 1 && positionScreen.x <= 1 &&
192					 positionScreen.y >= - 1 && positionScreen.y <= 1 &&
193					 positionScreen.z >= - 1 && positionScreen.z <= 1;
194
195		}
196
197		function pushVertex( x, y, z ) {
198
199			_vertex = getNextVertexInPool();
200			_vertex.position.set( x, y, z );
201
202			projectVertex( _vertex );
203
204		}
205
206		function pushNormal( x, y, z ) {
207
208			normals.push( x, y, z );
209
210		}
211
212		function pushUv( x, y ) {
213
214			uvs.push( x, y );
215
216		}
217
218		function checkTriangleVisibility( v1, v2, v3 ) {
219
220			if ( v1.visible === true || v2.visible === true || v3.visible === true ) return true;
221
222			_points3[ 0 ] = v1.positionScreen;
223			_points3[ 1 ] = v2.positionScreen;
224			_points3[ 2 ] = v3.positionScreen;
225
226			return _clipBox.intersectsBox( _boundingBox.setFromPoints( _points3 ) );
227
228		}
229
230		function checkBackfaceCulling( v1, v2, v3 ) {
231
232			return ( ( v3.positionScreen.x - v1.positionScreen.x ) *
233				    ( v2.positionScreen.y - v1.positionScreen.y ) -
234				    ( v3.positionScreen.y - v1.positionScreen.y ) *
235				    ( v2.positionScreen.x - v1.positionScreen.x ) ) < 0;
236
237		}
238
239		function pushLine( a, b ) {
240
241			var v1 = _vertexPool[ a ];
242			var v2 = _vertexPool[ b ];
243
244			_line = getNextLineInPool();
245
246			_line.id = object.id;
247			_line.v1.copy( v1 );
248			_line.v2.copy( v2 );
249			_line.z = ( v1.positionScreen.z + v2.positionScreen.z ) / 2;
250			_line.renderOrder = object.renderOrder;
251
252			_line.material = object.material;
253
254			_renderData.elements.push( _line );
255
256		}
257
258		function pushTriangle( a, b, c ) {
259
260			var v1 = _vertexPool[ a ];
261			var v2 = _vertexPool[ b ];
262			var v3 = _vertexPool[ c ];
263
264			if ( checkTriangleVisibility( v1, v2, v3 ) === false ) return;
265
266			if ( material.side === THREE.DoubleSide || checkBackfaceCulling( v1, v2, v3 ) === true ) {
267
268				_face = getNextFaceInPool();
269
270				_face.id = object.id;
271				_face.v1.copy( v1 );
272				_face.v2.copy( v2 );
273				_face.v3.copy( v3 );
274				_face.z = ( v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z ) / 3;
275				_face.renderOrder = object.renderOrder;
276
277				// use first vertex normal as face normal
278
279				_face.normalModel.fromArray( normals, a * 3 );
280				_face.normalModel.applyMatrix3( normalMatrix ).normalize();
281
282				for ( var i = 0; i < 3; i ++ ) {
283
284					var normal = _face.vertexNormalsModel[ i ];
285					normal.fromArray( normals, arguments[ i ] * 3 );
286					normal.applyMatrix3( normalMatrix ).normalize();
287
288					var uv = _face.uvs[ i ];
289					uv.fromArray( uvs, arguments[ i ] * 2 );
290
291				}
292
293				_face.vertexNormalsLength = 3;
294
295				_face.material = object.material;
296
297				_renderData.elements.push( _face );
298
299			}
300
301		}
302
303		return {
304			setObject: setObject,
305			projectVertex: projectVertex,
306			checkTriangleVisibility: checkTriangleVisibility,
307			checkBackfaceCulling: checkBackfaceCulling,
308			pushVertex: pushVertex,
309			pushNormal: pushNormal,
310			pushUv: pushUv,
311			pushLine: pushLine,
312			pushTriangle: pushTriangle
313		}
314
315	};
316
317	var renderList = new RenderList();
318
319	this.projectScene = function ( scene, camera, sortObjects, sortElements ) {
320
321		_faceCount = 0;
322		_lineCount = 0;
323		_spriteCount = 0;
324
325		_renderData.elements.length = 0;
326
327		if ( scene.autoUpdate === true ) scene.updateMatrixWorld();
328		if ( camera.parent === null ) camera.updateMatrixWorld();
329
330		_viewMatrix.copy( camera.matrixWorldInverse.getInverse( camera.matrixWorld ) );
331		_viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix );
332
333		_frustum.setFromMatrix( _viewProjectionMatrix );
334
335		//
336
337		_objectCount = 0;
338
339		_renderData.objects.length = 0;
340		_renderData.lights.length = 0;
341
342		function addObject( object ) {
343
344			_object = getNextObjectInPool();
345			_object.id = object.id;
346			_object.object = object;
347
348			_vector3.setFromMatrixPosition( object.matrixWorld );
349			_vector3.applyProjection( _viewProjectionMatrix );
350			_object.z = _vector3.z;
351			_object.renderOrder = object.renderOrder;
352
353			_renderData.objects.push( _object );
354
355		}
356
357		scene.traverseVisible( function ( object ) {
358
359			if ( object instanceof THREE.Light ) {
360
361				_renderData.lights.push( object );
362
363			} else if ( object instanceof THREE.Mesh || object instanceof THREE.Line ) {
364
365				if ( object.material.visible === false ) return;
366				if ( object.frustumCulled === true && _frustum.intersectsObject( object ) === false ) return;
367
368				addObject( object );
369
370			} else if ( object instanceof THREE.Sprite ) {
371
372				if ( object.material.visible === false ) return;
373				if ( object.frustumCulled === true && _frustum.intersectsSprite( object ) === false ) return;
374
375				addObject( object );
376
377			}
378
379		} );
380
381		if ( sortObjects === true ) {
382
383			_renderData.objects.sort( painterSort );
384
385		}
386
387		//
388
389		for ( var o = 0, ol = _renderData.objects.length; o < ol; o ++ ) {
390
391			var object = _renderData.objects[ o ].object;
392			var geometry = object.geometry;
393
394			renderList.setObject( object );
395
396			_modelMatrix = object.matrixWorld;
397
398			_vertexCount = 0;
399
400			if ( object instanceof THREE.Mesh ) {
401
402				if ( geometry instanceof THREE.BufferGeometry ) {
403
404					var attributes = geometry.attributes;
405					var groups = geometry.groups;
406
407					if ( attributes.position === undefined ) continue;
408
409					var positions = attributes.position.array;
410
411					for ( var i = 0, l = positions.length; i < l; i += 3 ) {
412
413						renderList.pushVertex( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] );
414
415					}
416
417					if ( attributes.normal !== undefined ) {
418
419						var normals = attributes.normal.array;
420
421						for ( var i = 0, l = normals.length; i < l; i += 3 ) {
422
423							renderList.pushNormal( normals[ i ], normals[ i + 1 ], normals[ i + 2 ] );
424
425						}
426
427					}
428
429					if ( attributes.uv !== undefined ) {
430
431						var uvs = attributes.uv.array;
432
433						for ( var i = 0, l = uvs.length; i < l; i += 2 ) {
434
435							renderList.pushUv( uvs[ i ], uvs[ i + 1 ] );
436
437						}
438
439					}
440
441					if ( geometry.index !== null ) {
442
443						var indices = geometry.index.array;
444
445						if ( groups.length > 0 ) {
446
447							for ( var o = 0; o < groups.length; o ++ ) {
448
449								var group = groups[ o ];
450
451								for ( var i = group.start, l = group.start + group.count; i < l; i += 3 ) {
452
453									renderList.pushTriangle( indices[ i ], indices[ i + 1 ], indices[ i + 2 ] );
454
455								}
456
457							}
458
459						} else {
460
461							for ( var i = 0, l = indices.length; i < l; i += 3 ) {
462
463								renderList.pushTriangle( indices[ i ], indices[ i + 1 ], indices[ i + 2 ] );
464
465							}
466
467						}
468
469					} else {
470
471						for ( var i = 0, l = positions.length / 3; i < l; i += 3 ) {
472
473							renderList.pushTriangle( i, i + 1, i + 2 );
474
475						}
476
477					}
478
479				} else if ( geometry instanceof THREE.Geometry ) {
480
481					var vertices = geometry.vertices;
482					var faces = geometry.faces;
483					var faceVertexUvs = geometry.faceVertexUvs[ 0 ];
484
485					_normalMatrix.getNormalMatrix( _modelMatrix );
486
487					var material = object.material;
488
489					var isFaceMaterial = material instanceof THREE.MultiMaterial;
490					var objectMaterials = isFaceMaterial === true ? object.material : null;
491
492					for ( var v = 0, vl = vertices.length; v < vl; v ++ ) {
493
494						var vertex = vertices[ v ];
495
496						_vector3.copy( vertex );
497
498						if ( material.morphTargets === true ) {
499
500							var morphTargets = geometry.morphTargets;
501							var morphInfluences = object.morphTargetInfluences;
502
503							for ( var t = 0, tl = morphTargets.length; t < tl; t ++ ) {
504
505								var influence = morphInfluences[ t ];
506
507								if ( influence === 0 ) continue;
508
509								var target = morphTargets[ t ];
510								var targetVertex = target.vertices[ v ];
511
512								_vector3.x += ( targetVertex.x - vertex.x ) * influence;
513								_vector3.y += ( targetVertex.y - vertex.y ) * influence;
514								_vector3.z += ( targetVertex.z - vertex.z ) * influence;
515
516							}
517
518						}
519
520						renderList.pushVertex( _vector3.x, _vector3.y, _vector3.z );
521
522					}
523
524					for ( var f = 0, fl = faces.length; f < fl; f ++ ) {
525
526						var face = faces[ f ];
527
528						material = isFaceMaterial === true
529							 ? objectMaterials.materials[ face.materialIndex ]
530							 : object.material;
531
532						if ( material === undefined ) continue;
533
534						var side = material.side;
535
536						var v1 = _vertexPool[ face.a ];
537						var v2 = _vertexPool[ face.b ];
538						var v3 = _vertexPool[ face.c ];
539
540						if ( renderList.checkTriangleVisibility( v1, v2, v3 ) === false ) continue;
541
542						var visible = renderList.checkBackfaceCulling( v1, v2, v3 );
543
544						if ( side !== THREE.DoubleSide ) {
545
546							if ( side === THREE.FrontSide && visible === false ) continue;
547							if ( side === THREE.BackSide && visible === true ) continue;
548
549						}
550
551						_face = getNextFaceInPool();
552
553						_face.id = object.id;
554						_face.v1.copy( v1 );
555						_face.v2.copy( v2 );
556						_face.v3.copy( v3 );
557
558						_face.normalModel.copy( face.normal );
559
560						if ( visible === false && ( side === THREE.BackSide || side === THREE.DoubleSide ) ) {
561
562							_face.normalModel.negate();
563
564						}
565
566						_face.normalModel.applyMatrix3( _normalMatrix ).normalize();
567
568						var faceVertexNormals = face.vertexNormals;
569
570						for ( var n = 0, nl = Math.min( faceVertexNormals.length, 3 ); n < nl; n ++ ) {
571
572							var normalModel = _face.vertexNormalsModel[ n ];
573							normalModel.copy( faceVertexNormals[ n ] );
574
575							if ( visible === false && ( side === THREE.BackSide || side === THREE.DoubleSide ) ) {
576
577								normalModel.negate();
578
579							}
580
581							normalModel.applyMatrix3( _normalMatrix ).normalize();
582
583						}
584
585						_face.vertexNormalsLength = faceVertexNormals.length;
586
587						var vertexUvs = faceVertexUvs[ f ];
588
589						if ( vertexUvs !== undefined ) {
590
591							for ( var u = 0; u < 3; u ++ ) {
592
593								_face.uvs[ u ].copy( vertexUvs[ u ] );
594
595							}
596
597						}
598
599						_face.color = face.color;
600						_face.material = material;
601
602						_face.z = ( v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z ) / 3;
603						_face.renderOrder = object.renderOrder;
604
605						_renderData.elements.push( _face );
606
607					}
608
609				}
610
611			} else if ( object instanceof THREE.Line ) {
612
613				if ( geometry instanceof THREE.BufferGeometry ) {
614
615					var attributes = geometry.attributes;
616
617					if ( attributes.position !== undefined ) {
618
619						var positions = attributes.position.array;
620
621						for ( var i = 0, l = positions.length; i < l; i += 3 ) {
622
623							renderList.pushVertex( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] );
624
625						}
626
627						if ( geometry.index !== null ) {
628
629							var indices = geometry.index.array;
630
631							for ( var i = 0, l = indices.length; i < l; i += 2 ) {
632
633								renderList.pushLine( indices[ i ], indices[ i + 1 ] );
634
635							}
636
637						} else {
638
639							var step = object instanceof THREE.LineSegments ? 2 : 1;
640
641							for ( var i = 0, l = ( positions.length / 3 ) - 1; i < l; i += step ) {
642
643								renderList.pushLine( i, i + 1 );
644
645							}
646
647						}
648
649					}
650
651				} else if ( geometry instanceof THREE.Geometry ) {
652
653					_modelViewProjectionMatrix.multiplyMatrices( _viewProjectionMatrix, _modelMatrix );
654
655					var vertices = object.geometry.vertices;
656
657					if ( vertices.length === 0 ) continue;
658
659					v1 = getNextVertexInPool();
660					v1.positionScreen.copy( vertices[ 0 ] ).applyMatrix4( _modelViewProjectionMatrix );
661
662					var step = object instanceof THREE.LineSegments ? 2 : 1;
663
664					for ( var v = 1, vl = vertices.length; v < vl; v ++ ) {
665
666						v1 = getNextVertexInPool();
667						v1.positionScreen.copy( vertices[ v ] ).applyMatrix4( _modelViewProjectionMatrix );
668
669						if ( ( v + 1 ) % step > 0 ) continue;
670
671						v2 = _vertexPool[ _vertexCount - 2 ];
672
673						_clippedVertex1PositionScreen.copy( v1.positionScreen );
674						_clippedVertex2PositionScreen.copy( v2.positionScreen );
675
676						if ( clipLine( _clippedVertex1PositionScreen, _clippedVertex2PositionScreen ) === true ) {
677
678							// Perform the perspective divide
679							_clippedVertex1PositionScreen.multiplyScalar( 1 / _clippedVertex1PositionScreen.w );
680							_clippedVertex2PositionScreen.multiplyScalar( 1 / _clippedVertex2PositionScreen.w );
681
682							_line = getNextLineInPool();
683
684							_line.id = object.id;
685							_line.v1.positionScreen.copy( _clippedVertex1PositionScreen );
686							_line.v2.positionScreen.copy( _clippedVertex2PositionScreen );
687
688							_line.z = Math.max( _clippedVertex1PositionScreen.z, _clippedVertex2PositionScreen.z );
689							_line.renderOrder = object.renderOrder;
690
691							_line.material = object.material;
692
693							if ( object.material.vertexColors === THREE.VertexColors ) {
694
695								_line.vertexColors[ 0 ].copy( object.geometry.colors[ v ] );
696								_line.vertexColors[ 1 ].copy( object.geometry.colors[ v - 1 ] );
697
698							}
699
700							_renderData.elements.push( _line );
701
702						}
703
704					}
705
706				}
707
708			} else if ( object instanceof THREE.Sprite ) {
709
710				_vector4.set( _modelMatrix.elements[ 12 ], _modelMatrix.elements[ 13 ], _modelMatrix.elements[ 14 ], 1 );
711				_vector4.applyMatrix4( _viewProjectionMatrix );
712
713				var invW = 1 / _vector4.w;
714
715				_vector4.z *= invW;
716
717				if ( _vector4.z >= - 1 && _vector4.z <= 1 ) {
718
719					_sprite = getNextSpriteInPool();
720					_sprite.id = object.id;
721					_sprite.x = _vector4.x * invW;
722					_sprite.y = _vector4.y * invW;
723					_sprite.z = _vector4.z;
724					_sprite.renderOrder = object.renderOrder;
725					_sprite.object = object;
726
727					_sprite.rotation = object.rotation;
728
729					_sprite.scale.x = object.scale.x * Math.abs( _sprite.x - ( _vector4.x + camera.projectionMatrix.elements[ 0 ] ) / ( _vector4.w + camera.projectionMatrix.elements[ 12 ] ) );
730					_sprite.scale.y = object.scale.y * Math.abs( _sprite.y - ( _vector4.y + camera.projectionMatrix.elements[ 5 ] ) / ( _vector4.w + camera.projectionMatrix.elements[ 13 ] ) );
731
732					_sprite.material = object.material;
733
734					_renderData.elements.push( _sprite );
735
736				}
737
738			}
739
740		}
741
742		if ( sortElements === true ) {
743
744			_renderData.elements.sort( painterSort );
745
746		}
747
748		return _renderData;
749
750	};
751
752	// Pools
753
754	function getNextObjectInPool() {
755
756		if ( _objectCount === _objectPoolLength ) {
757
758			var object = new THREE.RenderableObject();
759			_objectPool.push( object );
760			_objectPoolLength ++;
761			_objectCount ++;
762			return object;
763
764		}
765
766		return _objectPool[ _objectCount ++ ];
767
768	}
769
770	function getNextVertexInPool() {
771
772		if ( _vertexCount === _vertexPoolLength ) {
773
774			var vertex = new THREE.RenderableVertex();
775			_vertexPool.push( vertex );
776			_vertexPoolLength ++;
777			_vertexCount ++;
778			return vertex;
779
780		}
781
782		return _vertexPool[ _vertexCount ++ ];
783
784	}
785
786	function getNextFaceInPool() {
787
788		if ( _faceCount === _facePoolLength ) {
789
790			var face = new THREE.RenderableFace();
791			_facePool.push( face );
792			_facePoolLength ++;
793			_faceCount ++;
794			return face;
795
796		}
797
798		return _facePool[ _faceCount ++ ];
799
800
801	}
802
803	function getNextLineInPool() {
804
805		if ( _lineCount === _linePoolLength ) {
806
807			var line = new THREE.RenderableLine();
808			_linePool.push( line );
809			_linePoolLength ++;
810			_lineCount ++;
811			return line;
812
813		}
814
815		return _linePool[ _lineCount ++ ];
816
817	}
818
819	function getNextSpriteInPool() {
820
821		if ( _spriteCount === _spritePoolLength ) {
822
823			var sprite = new THREE.RenderableSprite();
824			_spritePool.push( sprite );
825			_spritePoolLength ++;
826			_spriteCount ++;
827			return sprite;
828
829		}
830
831		return _spritePool[ _spriteCount ++ ];
832
833	}
834
835	//
836
837	function painterSort( a, b ) {
838
839		if ( a.renderOrder !== b.renderOrder ) {
840
841			return a.renderOrder - b.renderOrder;
842
843		} else if ( a.z !== b.z ) {
844
845			return b.z - a.z;
846
847		} else if ( a.id !== b.id ) {
848
849			return a.id - b.id;
850
851		} else {
852
853			return 0;
854
855		}
856
857	}
858
859	function clipLine( s1, s2 ) {
860
861		var alpha1 = 0, alpha2 = 1,
862
863		// Calculate the boundary coordinate of each vertex for the near and far clip planes,
864		// Z = -1 and Z = +1, respectively.
865		bc1near =  s1.z + s1.w,
866		bc2near =  s2.z + s2.w,
867		bc1far =  - s1.z + s1.w,
868		bc2far =  - s2.z + s2.w;
869
870		if ( bc1near >= 0 && bc2near >= 0 && bc1far >= 0 && bc2far >= 0 ) {
871
872			// Both vertices lie entirely within all clip planes.
873			return true;
874
875		} else if ( ( bc1near < 0 && bc2near < 0 ) || ( bc1far < 0 && bc2far < 0 ) ) {
876
877			// Both vertices lie entirely outside one of the clip planes.
878			return false;
879
880		} else {
881
882			// The line segment spans at least one clip plane.
883
884			if ( bc1near < 0 ) {
885
886				// v1 lies outside the near plane, v2 inside
887				alpha1 = Math.max( alpha1, bc1near / ( bc1near - bc2near ) );
888
889			} else if ( bc2near < 0 ) {
890
891				// v2 lies outside the near plane, v1 inside
892				alpha2 = Math.min( alpha2, bc1near / ( bc1near - bc2near ) );
893
894			}
895
896			if ( bc1far < 0 ) {
897
898				// v1 lies outside the far plane, v2 inside
899				alpha1 = Math.max( alpha1, bc1far / ( bc1far - bc2far ) );
900
901			} else if ( bc2far < 0 ) {
902
903				// v2 lies outside the far plane, v2 inside
904				alpha2 = Math.min( alpha2, bc1far / ( bc1far - bc2far ) );
905
906			}
907
908			if ( alpha2 < alpha1 ) {
909
910				// The line segment spans two boundaries, but is outside both of them.
911				// (This can't happen when we're only clipping against just near/far but good
912				//  to leave the check here for future usage if other clip plane
912s are added.)
913				return false;
914
915			} else {
916
917				// Update the s1 and s2 vertices to match the clipped line segment.
918				s1.lerp( s2, alpha1 );
919				s2.lerp( s1, 1 - alpha2 );
920
921				return true;
922
923			}
924
925		}
926
927	}
928
929};

Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.