PageSourceSearch

https://maxmove.com/_next/static/chunks/0u82-7ai-fk5s.js?dpl=prod-2f30288ba89ede50cf79badd6aafb0dc408c77ac

js maxmove.com collected 2026-09-24 13:47:49 UTC 725,270 bytes, 382 lines download raw bytes

1(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,936681,786846,e=>{"use strict";let t,i,n,r,a,s,o,l,h,c="attached",u="detached",d="srgb",p="srgb-linear",f="linear",m="srgb",g="300 es",_={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:Uint8ClampedArray,Int16Array:Int16Array,Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array};function v(e,t){return new _[e](t)}function x(e){return ArrayBuffer.isView(e)&&!(e instanceof DataView)}function y(e){return document.createElementNS("http://www.w3.org/1999/xhtml",e)}function M(){let e=y("canvas");return e.style.display="block",e}let S={},b=null;function T(...e){let t="THREE."+e.shift();b?b("log",t,...e):console.log(t,...e)}function E(e){let t=e[0];if("string"==typeof t&&t.startsWith("TSL:")){let t=e[1];t&&t.isStackTrace?e[0]+=" "+t.getLocation():e[1]='Stack trace not available. Enable "THREE.Node.captureStackTrace" to capture stack traces.'}return e}function w(...e){let t="THREE."+(e=E(e)).shift();if(b)b("warn",t,...e);else{let i=e[0];i&&i.isStackTrace?console.warn(i.getError(t)):console.warn(t,...e)}}function A(...e){let t="THREE."+(e=E(e)).shift();if(b)b("error",t,...e);else{let i=e[0];i&&i.isStackTrace?console.error(i.getError(t)):console.error(t,...e)}}function C(...e){let t=e.join(" ");t in S||(S[t]=!0,w(...e))}function R(e,t,i){return new Promise(function(n,r){setTimeout(function a(){switch(e.clientWaitSync(t,e.SYNC_FLUSH_COMMANDS_BIT,0)){case e.WAIT_FAILED:r();break;case e.TIMEOUT_EXPIRED:setTimeout(a,i);break;default:n()}},i)})}let I={0:1,2:6,4:7,3:5,1:0,6:2,7:4,5:3};class P{addEventListener(e,t){void 0===this._listeners&&(this._listeners={});let i=this._listeners;void 0===i[e]&&(i[e]=[]),-1===i[e].indexOf(t)&&i[e].push(t)}hasEventListener(e,t){let i=this._listeners;return void 0!==i&&void 0!==i[e]&&-1!==i[e].indexOf(t)}removeEventListener(e,t){let i=this._listeners;if(void 0===i)return;let n=i[e];if(void 0!==n){let e=n.indexOf(t);-1!==e&&n.splice(e,1)}}dispatchEvent(e){let t=this._listeners;if(void 0===t)return;let i=t[e.type];if(void 0!==i){e.target=this;let t=i.slice(0);for(let i=0,n=t.length;i<n;i++)t[i].call(this,e);e.target=null}}}let L=["00","01","02","03","04","05","06","07","08","09","0a","0b","0c","0d","0e","0f","10","11","12","13","14","15","16","17","18","19","1a","1b","1c","1d","1e","1f","20","21","22","23","24","25","26","27","28","29","2a","2b","2c","2d","2e","2f","30","31","32","33","34","35","36","37","38","39","3a","3b","3c","3d","3e","3f","40","41","42","43","44","45","46","47","48","49","4a","4b","4c","4d","4e","4f","50","51","52","53","54","55","56","57","58","59","5a","5b","5c","5d","5e","5f","60","61","62","63","64","65","66","67","68","69","6a","6b","6c","6d","6e","6f","70","71","72","73","74","75","76","77","78","79","7a","7b","7c","7d","7e","7f","80","81","82","83","84","85","86","87","88","89","8a","8b","8c","8d","8e","8f","90","91","92","93","94","95","96","97","98","99","9a","9b","9c","9d","9e","9f","a0","a1","a2","a3","a4","a5","a6","a7","a8","a9","aa","ab","ac","ad","ae","af","b0","b1","b2","b3","b4","b5","b6","b7","b8","b9","ba","bb","bc","bd","be","bf","c0","c1","c2","c3","c4","c5","c6","c7","c8","c9","ca","cb","cc","cd","ce","cf","d0","d1","d2","d3","d4","d5","d6","d7","d8","d9","da","db","dc","dd","de","df","e0","e1","e2","e3","e4","e5","e6","e7","e8","e9","ea","eb","ec","ed","ee","ef","f0","f1","f2","f3","f4","f5","f6","f7","f8","f9","fa","fb","fc","fd","fe","ff"],N=1234567,U=Math.PI/180,D=180/Math.PI;function O(){let e=0xffffffff*Math.random()|0,t=0xffffffff*Math.random()|0,i=0xffffffff*Math.random()|0,n=0xffffffff*Math.random()|0;return(L[255&e]+L[e>>8&255]+L[e>>16&255]+L[e>>24&255]+"-"+L[255&t]+L[t>>8&255]+"-"+L[t>>16&15|64]+L[t>>24&255]+"-"+L[63&i|128]+L[i>>8&255]+"-"+L[i>>16&255]+L[i>>24&255]+L[255&n]+L[n>>8&255]+L[n>>16&255]+L[n>>24&255]).toLowerCase()}function F(e,t,i){return Math.max(t,Math.min(i,e))}function B(e,t){return(e%t+t)%t}function z(e,t,i){return(1-i)*e+i*t}function V(e,t){switch(t.constructor){case Float32Array:return e;case Uint32Array:return e/0xffffffff;case Uint16Array:return e/65535;case Uint8Array:return e/255;case Int32Array:return Math.max(e/0x7fffffff,-1);case Int16Array:return Math.max(e/32767,-1);case Int8Array:return Math.max(e/127,-1);default:throw Error("THREE.MathUtils: Invalid component type.")}}function G(e,t){switch(t.constructor){case Float32Array:return e;case Uint32Array:return Math.round(0xffffffff*e);case Uint16Array:return Math.round(65535*e);case Uint8Array:return Math.round(255*e);case Int32Array:return Math.round(0x7fffffff*e);case Int16Array:return Math.round(32767*e);case Int8Array:return Math.round(127*e);default:throw Error("THREE.MathUtils: Invalid component type.")}}class k{static{k.prototype.isVector2=!0}constructor(e=0,t=0){this.x=e,this.y=t}get width(){return this.x}set width(e){this.x=e}get height(){return this.y}set height(e){this.y=e}set(e,t){return this.x=e,this.y=t,this}setScalar(e){return this.x=e,this.y=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;default:throw Error("THREE.Vector2: index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;default:throw Error("THREE.Vector2: index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y)}copy(e){return this.x=e.x,this.y=e.y,this}add(e){return this.x+=e.x,this.y+=e.y,this}addScalar(e){return this.x+=e,this.y+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this}
vendor: 5,387 bytes, line 1
1sub(e){return this.x-=e.x,this.y-=e.y,this}subScalar(e){return this.x-=e,this.y-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this}multiply(e){return this.x*=e.x,this.y*=e.y,this}multiplyScalar(e){return this.x*=e,this.y*=e,this}divide(e){return this.x/=e.x,this.y/=e.y,this}divideScalar(e){return this.multiplyScalar(1/e)}applyMatrix3(e){let t=this.x,i=this.y,n=e.elements;return this.x=n[0]*t+n[3]*i+n[6],this.y=n[1]*t+n[4]*i+n[7],this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this}clamp(e,t){return this.x=F(this.x,e.x,t.x),this.y=F(this.y,e.y,t.y),this}clampScalar(e,t){return this.x=F(this.x,e,t),this.y=F(this.y,e,t),this}clampLength(e,t){let i=this.length();return this.divideScalar(i||1).multiplyScalar(F(i,e,t))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this}negate(){return this.x=-this.x,this.y=-this.y,this}dot(e){return this.x*e.x+this.y*e.y}cross(e){return this.x*e.y-this.y*e.x}lengthSq(){return this.x*this.x+this.y*this.y}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)}normalize(){return this.divideScalar(this.length()||1)}angle(){return Math.atan2(-this.y,-this.x)+Math.PI}angleTo(e){let t=Math.sqrt(this.lengthSq()*e.lengthSq());return 0===t?Math.PI/2:Math.acos(F(this.dot(e)/t,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){let t=this.x-e.x,i=this.y-e.y;return t*t+i*i}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this}lerpVectors(e,t,i){return this.x=e.x+(t.x-e.x)*i,this.y=e.y+(t.y-e.y)*i,this}equals(e){return e.x===this.x&&e.y===this.y}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this}rotateAround(e,t){let i=Math.cos(t),n=Math.sin(t),r=this.x-e.x,a=this.y-e.y;return this.x=r*i-a*n+e.x,this.y=r*n+a*i+e.y,this}random(){return this.x=Math.random(),this.y=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y}}class H{constructor(e=0,t=0,i=0,n=1){this.isQuaternion=!0,this._x=e,this._y=t,this._z=i,this._w=n}static slerpFlat(e,t,i,n,r,a,s){let o=i[n+0],l=i[n+1],h=i[n+2],c=i[n+3],u=r[a+0],d=r[a+1],p=r[a+2],f=r[a+3];if(c!==f||o!==u||l!==d||h!==p){let e=o*u+l*d+h*p+c*f;e<0&&(u=-u,d=-d,p=-p,f=-f,e=-e);let t=1-s;if(e<.9995){let i=Math.acos(e),n=Math.sin(i);o=o*(t=Math.sin(t*i)/n)+u*(s=Math.sin(s*i)/n),l=l*t+d*s,h=h*t+p*s,c=c*t+f*s}else{let e=1/Math.sqrt((o=o*t+u*s)*o+(l=l*t+d*s)*l+(h=h*t+p*s)*h+(c=c*t+f*s)*c);o*=e,l*=e,h*=e,c*=e}}e[t]=o,e[t+1]=l,e[t+2]=h,e[t+3]=c}static multiplyQuaternionsFlat(e,t,i,n,r,a){let s=i[n],o=i[n+1],l=i[n+2],h=i[n+3],c=r[a],u=r[a+1],d=r[a+2],p=r[a+3];return e[t]=s*p+h*c+o*d-l*u,e[t+1]=o*p+h*u+l*c-s*d,e[t+2]=l*p+h*d+s*u-o*c,e[t+3]=h*p-s*c-o*u-l*d,e}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get w(){return this._w}set w(e){this._w=e,this._onChangeCallback()}set(e,t,i,n){return this._x=e,this._y=t,this._z=i,this._w=n,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(e){return this._x=e.x,this._y=e.y,this._z=e.z,this._w=e.w,this._onChangeCallback(),this}setFromEuler(e,t=!0){let i=e._x,n=e._y,r=e._z,a=e._order,s=Math.cos,o=Math.sin,l=s(i/2),h=s(n/2),c=s(r/2),u=o(i/2),d=o(n/2),p=o(r/2);switch(a){case"XYZ":this._x=u*h*c+l*d*p,this._y=l*d*c-u*h*p,this._z=l*h*p+u*d*c,this._w=l*h*c-u*d*p;break;case"YXZ":this._x=u*h*c+l*d*p,this._y=l*d*c-u*h*p,this._z=l*h*p-u*d*c,this._w=l*h*c+u*d*p;break;case"ZXY":this._x=u*h*c-l*d*p,this._y=l*d*c+u*h*p,this._z=l*h*p+u*d*c,this._w=l*h*c-u*d*p;break;case"ZYX":this._x=u*h*c-l*d*p,this._y=l*d*c+u*h*p,this._z=l*h*p-u*d*c,this._w=l*h*c+u*d*p;break;case"YZX":this._x=u*h*c+l*d*p,this._y=l*d*c+u*h*p,this._z=l*h*p-u*d*c,this._w=l*h*c-u*d*p;break;case"XZY":this._x=u*h*c-l*d*p,this._y=l*d*c-u*h*p,this._z=l*h*p+u*d*c,this._w=l*h*c+u*d*p;break;default:w("Quaternion: .setFromEuler() encountered an unknown order: "+a)}return!0===t&&this._onChangeCallback(),this}setFromAxisAngle(e,t){let i=t/2,n=Math.sin(i);return this._x=e.x*n,this._y=e.y*n,this._z=e.z*n,this._w=Math.cos(i),this._onChangeCallback(),this}setFromRotationMatrix(e){let t=e.elements,i=t[0],n=t[4],r=t[8],a=t[1],s=t[5],o=t[9],l=t[2],h=t[6],c=t[10],u=i+s+c;if(u>0){let e=.5/Math.sqrt(u+1);this._w=.25/e,this._x=(h-o)*e,this._y=(r-l)*e,this._z=(a-n)*e}else if(i>s&&i>c){let e=2*Math.sqrt(1+i-s-c);this._w=(h-o)/e,this._x=.25*e,this._y=(n+a)/e,this._z=(r+l)/e}else if(s>c){let e=2*Math.sqrt(1+s-i-c);this._w=(r-l)/e,this._x=(n+a)/e,this._y=.25*e,this._z=(o+h)/e}else{let e=2*Math.sqrt(1+c-i-s);this._w=(a-n)/e,this._x=(r+l)/e,this._y=(o+h)/e,this._z=.25*e}return this._onChangeCallback(),this}setFromUnitVectors(e,t){let i=e.dot(t)+1;return i<1e-8?(i=0,Math.abs(e.x)>
vendor: 10,415 bytes, line 1
1Math.abs(e.z)?(this._x=-e.y,this._y=e.x,this._z=0):(this._x=0,this._y=-e.z,this._z=e.y)):(this._x=e.y*t.z-e.z*t.y,this._y=e.z*t.x-e.x*t.z,this._z=e.x*t.y-e.y*t.x),this._w=i,this.normalize()}angleTo(e){return 2*Math.acos(Math.abs(F(this.dot(e),-1,1)))}rotateTowards(e,t){let i=this.angleTo(e);if(0===i)return this;let n=Math.min(1,t/i);return this.slerp(e,n),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(e){return this._x*e._x+this._y*e._y+this._z*e._z+this._w*e._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let e=this.length();return 0===e?(this._x=0,this._y=0,this._z=0,this._w=1):(e=1/e,this._x=this._x*e,this._y=this._y*e,this._z=this._z*e,this._w=this._w*e),this._onChangeCallback(),this}multiply(e){return this.multiplyQuaternions(this,e)}premultiply(e){return this.multiplyQuaternions(e,this)}multiplyQuaternions(e,t){let i=e._x,n=e._y,r=e._z,a=e._w,s=t._x,o=t._y,l=t._z,h=t._w;return this._x=i*h+a*s+n*l-r*o,this._y=n*h+a*o+r*s-i*l,this._z=r*h+a*l+i*o-n*s,this._w=a*h-i*s-n*o-r*l,this._onChangeCallback(),this}slerp(e,t){let i=e._x,n=e._y,r=e._z,a=e._w,s=this.dot(e);s<0&&(i=-i,n=-n,r=-r,a=-a,s=-s);let o=1-t;if(s<.9995){let e=Math.acos(s),l=Math.sin(e);o=Math.sin(o*e)/l,t=Math.sin(t*e)/l,this._x=this._x*o+i*t,this._y=this._y*o+n*t,this._z=this._z*o+r*t,this._w=this._w*o+a*t,this._onChangeCallback()}else this._x=this._x*o+i*t,this._y=this._y*o+n*t,this._z=this._z*o+r*t,this._w=this._w*o+a*t,this.normalize();return this}slerpQuaternions(e,t,i){return this.copy(e).slerp(t,i)}random(){let e=2*Math.PI*Math.random(),t=2*Math.PI*Math.random(),i=Math.random(),n=Math.sqrt(1-i),r=Math.sqrt(i);return this.set(n*Math.sin(e),n*Math.cos(e),r*Math.sin(t),r*Math.cos(t))}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._w===this._w}fromArray(e,t=0){return this._x=e[t],this._y=e[t+1],this._z=e[t+2],this._w=e[t+3],this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._w,e}fromBufferAttribute(e,t){return this._x=e.getX(t),this._y=e.getY(t),this._z=e.getZ(t),this._w=e.getW(t),this._onChangeCallback(),this}toJSON(){return this.toArray()}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}}class W{static{W.prototype.isVector3=!0}constructor(e=0,t=0,i=0){this.x=e,this.y=t,this.z=i}set(e,t,i){return void 0===i&&(i=this.z),this.x=e,this.y=t,this.z=i,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;default:throw Error("THREE.Vector3: index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw Error("THREE.Vector3: index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this}multiplyVectors(e,t){return this.x=e.x*t.x,this.y=e.y*t.y,this.z=e.z*t.z,this}applyEuler(e){return this.applyQuaternion(j.setFromEuler(e))}applyAxisAngle(e,t){return this.applyQuaternion(j.setFromAxisAngle(e,t))}applyMatrix3(e){let t=this.x,i=this.y,n=this.z,r=e.elements;return this.x=r[0]*t+r[3]*i+r[6]*n,this.y=r[1]*t+r[4]*i+r[7]*n,this.z=r[2]*t+r[5]*i+r[8]*n,this}applyNormalMatrix(e){return this.applyMatrix3(e).normalize()}applyMatrix4(e){let t=this.x,i=this.y,n=this.z,r=e.elements,a=1/(r[3]*t+r[7]*i+r[11]*n+r[15]);return this.x=(r[0]*t+r[4]*i+r[8]*n+r[12])*a,this.y=(r[1]*t+r[5]*i+r[9]*n+r[13])*a,this.z=(r[2]*t+r[6]*i+r[10]*n+r[14])*a,this}applyQuaternion(e){let t=this.x,i=this.y,n=this.z,r=e.x,a=e.y,s=e.z,o=e.w,l=2*(a*n-s*i),h=2*(s*t-r*n),c=2*(r*i-a*t);return this.x=t+o*l+a*c-s*h,this.y=i+o*h+s*l-r*c,this.z=n+o*c+r*h-a*l,this}project(e){return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix)}unproject(e){return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld)}transformDirection(e){let t=this.x,i=this.y,n=this.z,r=e.elements;return this.x=r[0]*t+r[4]*i+r[8]*n,this.y=r[1]*t+r[5]*i+r[9]*n,this.z=r[2]*t+r[6]*i+r[10]*n,this.normalize()}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this}divideScalar(e){return this.multiplyScalar(1/e)}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this}clamp(e,t){return this.x=F(this.x,e.x,t.x),this.y=F(this.y,e.y,t.y),this.z=F(this.z,e.z,t.z),this}clampScalar(e,t){return this.x=F(this.x,e,t),this.y=F(this.y,e,t),this.z=F(this.z,e,t),this}clampLength(e,t){let i=this.length();return this.divideScalar(i||1).multiplyScalar(F(i,e,t))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this}round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this}lerpVectors(e,t,i){return this.x=e.x+(t.x-e.x)*i,this.y=e.y+(t.y-e.y)*i,this.z=e.z+(t.z-e.z)*i,this}cross(e){return this.crossVectors(this,e)}crossVectors(e,t){let i=e.x,n=e.y,r=e.z,a=t.x,s=t.y,o=t.z;return this.x=n*o-r*s,this.y=r*a-i*o,this.z=i*s-n*a,this}projectOnVector(e){let t=e.lengthSq();if(0===t)return this.set(0,0,0);let i=e.dot(this)/t;return this.copy(e).multiplyScalar(i)}projectOnPlane(e){return X.copy(this).projectOnVector(e),this.sub(X)}reflect(e){return this.sub(X.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){let t=Math.sqrt(this.lengthSq()*e.lengthSq());return 0===t?Math.PI/2:Math.acos(F(this.dot(e)/t,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){let t=this.x-e.x,i=this.y-e.y,n=this.z-e.z;return t*t+i*i+n*n}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,t,i){let n=Math.sin(t)*e;return this.x=n*Math.sin(i),this.y=Math.cos(t)*e,this.z=n*Math.cos(i),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,t,i){return this.x=e*Math.sin(t),this.y=i,this.z=e*Math.cos(t),this}setFromMatrixPosition(e){let t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this}setFromMatrixScale(e){let t=this.setFromMatrixColumn(e,0).length(),i=this.setFromMatrixColumn(e,1).length(),n=this.setFromMatrixColumn(e,2).length();return this.x=t,this.y=i,this.z=n,this}setFromMatrixColumn(e,t){return this.fromArray(e.elements,4*t)}setFromMatrix3Column(e,t){return this.fromArray(e.elements,3*t)}setFromEuler(e){return this.x=e._x,this.y=e._y,this.z=e._z,this}setFromColor(e){return this.x=e.r,this.y=e.g,this.z=e.b,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){let e=Math.random()*Math.PI*2,t=2*Math.random()-1,i=Math.sqrt(1-t*t);return this.x=i*Math.cos(e),this.y=t,this.z=i*Math.sin(e),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}let X=new W,j=new H;class q{static{q.prototype.isMatrix3=!0}constructor(e,t,i,n,r,a,s,o,l){this.elements=[1,0,0,0,1,0,0,0,1],void 0!==e&&this.set(e,t,i,n,r,a,s,o,l)}set(e,t,i,n,r,a,s,o,l){let h=this.elements;return h[0]=e,h[1]=n,h[2]=s,h[3]=t,h[4]=r,h[5]=o,h[6]=i,h[7]=a,h[8]=l,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(e){let t=this.elements,i=e.elements;return t[0]=i[0],t[1]=i[1],t[2]=i[2],t[3]=i[3],t[4]=i[4],t[5]=i[5],t[6]=i[6],t[7]=i[7],t[8]=i[8],this}extractBasis(e,t,i){return e.setFromMatrix3Column(this,0),t.setFromMatrix3Column(this,1),i.setFromMatrix3Column(this,2),this}setFromMatrix4(e){let t=e.elements;return this.set(t[0],t[4],t[8],t[1],t[5],t[9],t[2],t[6],t[10]),this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){let i=e.elements,n=t.elements,r=this.elements,a=i[0],s=i[3],o=i[6],l=i[1],h=i[4],c=i[7],u=i[2],d=i[5],p=i[8],f=n[0],m=n[3],g=n[6],_=n[1],v=n[4],x=n[7],y=n[2],M=n[5],S=n[8];return r[0]=a*f+s*_+o*y,r[3]=a*m+s*v+o*M,r[6]=a*g+s*x+o*S,r[1]=l*f+h*_+c*y,r[4]=l*m+h*v+c*M,r[7]=l*g+h*x+c*S,r[2]=u*f+d*_+p*y,r[5]=u*m+d*v+p*M,r[8]=u*g+d*x+p*S,this}multiplyScalar(e){let t=this.elements;return t[0]*=e,t[3]*=e,t[6]*=e,t[1]*=e,t[4]*=e,t[7]*=e,t[2]*=e,t[5]*=e,t[8]*=e,this}determinant(){let e=this.elements,t=e[0],i=e[1],n=e[2],r=e[3],a=e[4],s=e[5],o=e[6],l=e[7],h=e[8];return t*a*h-t*s*l-i*r*h+i*s*o+n*r*l-n*a*o}invert(){let e=this.elements,t=e[0],i=e[1],n=e[2],r=e[3],a=e[4],s=e[5],o=e[6],l=e[7],h=e[8],c=h*
1a-s*l,u=s*o-h*r,d=l*r-a*o,p=t*c+i*u+n*d;if(0===p)return this.set(0,0,0,0,0,0,0,0,0);let f=1/p;return e[0]=c*f,e[1]=(n*l-h*i)*f,e[2]=(s*i-n*a)*f,e[3]=u*f,e[4]=(h*t-n*o)*f,e[5]=(n*r-s*t)*f,e[6]=d*f,e[7]=(i*o-l*t)*f,e[8]=(a*t-i*r)*f,this}transpose(){let e,t=this.elements;return e=t[1],t[1]=t[3],t[3]=e,e=t[2],t[2]=t[6],t[6]=e,e=t[5],t[5]=t[7],t[7]=e,this}getNormalMatrix(e){return this.setFromMatrix4(e).invert().transpose()}transposeIntoArray(e){let t=this.elements;return e[0]=t[0],e[1]=t[3],e[2]=t[6],e[3]=t[1],e[4]=t[4],e[5]=t[7],e[6]=t[2],e[7]=t[5],e[8]=t[8],this}setUvTransform(e,t,i,n,r,a,s){let o=Math.cos(r),l=Math.sin(r);return this.set(i*o,i*l,-i*(o*a+l*s)+a+e,-n*l,n*o,-n*(-l*a+o*s)+s+t,0,0,1),this}scale(e,t){return C("Matrix3: .scale() is deprecated. Use .makeScale() instead."),this.premultiply(Y.makeScale(e,t)),this}rotate(e){return C("Matrix3: .rotate() is deprecated. Use .makeRotation() instead."),this.premultiply(Y.makeRotation(-e)),this}translate(e,t){return C("Matrix3: .translate() is deprecated. Use .makeTranslation() instead."),this.premultiply(Y.makeTranslation(e,t)),this}makeTranslation(e,t){return e.isVector2?this.set(1,0,e.x,0,1,e.y,0,0,1):this.set(1,0,e,0,1,t,0,0,1),this}makeRotation(e){let t=Math.cos(e),i=Math.sin(e);return this.set(t,-i,0,i,t,0,0,0,1),this}makeScale(e,t){return this.set(e,0,0,0,t,0,0,0,1),this}equals(e){let t=this.elements,i=e.elements;for(let e=0;e<9;e++)if(t[e]!==i[e])return!1;return!0}fromArray(e,t=0){for(let i=0;i<9;i++)this.elements[i]=e[i+t];return this}toArray(e=[],t=0){let i=this.elements;return e[t]=i[0],e[t+1]=i[1],e[t+2]=i[2],e[t+3]=i[3],e[t+4]=i[4],e[t+5]=i[5],e[t+6]=i[6],e[t+7]=i[7],e[t+8]=i[8],e}clone(){return new this.constructor().fromArray(this.elements)}}let Y=new q,Z=new q().set(.4123908,.3575843,.1804808,.212639,.7151687,.0721923,.0193308,.1191948,.9505322),J=new q().set(3.2409699,-1.5373832,-.4986108,-.9692436,1.8759675,.0415551,.0556301,-.203977,1.0569715),K=(o=[.64,.33,.3,.6,.15,.06],l=[.2126,.7152,.0722],h=[.3127,.329],(s={enabled:!0,workingColorSpace:p,spaces:{},convert:function(e,t,i){return!1!==this.enabled&&t!==i&&t&&i&&(this.spaces[t].transfer===m&&(e.r=$(e.r),e.g=$(e.g),e.b=$(e.b)),this.spaces[t].primaries!==this.spaces[i].primaries&&(e.applyMatrix3(this.spaces[t].toXYZ),e.applyMatrix3(this.spaces[i].fromXYZ)),this.spaces[i].transfer===m&&(e.r=Q(e.r),e.g=Q(e.g),e.b=Q(e.b))),e},workingToColorSpace:function(e,t){return this.convert(e,this.workingColorSpace,t)},colorSpaceToWorking:function(e,t){return this.convert(e,t,this.workingColorSpace)},getPrimaries:function(e){return this.spaces[e].primaries},getTransfer:function(e){return""===e?f:this.spaces[e].transfer},getToneMappingMode:function(e){return this.spaces[e].outputColorSpaceConfig.toneMappingMode||"standard"},getLuminanceCoefficients:function(e,t=this.workingColorSpace){return e.fromArray(this.spaces[t].luminanceCoefficients)},define:function(e){Object.assign(this.spaces,e)},_getMatrix:function(e,t,i){return e.copy(this.spaces[t].toXYZ).multiply(this.spaces[i].fromXYZ)},_getDrawingBufferColorSpace:function(e){return this.spaces[e].outputColorSpaceConfig.drawingBufferColorSpace},_getUnpackColorSpace:function(e=this.workingColorSpace){return this.spaces[e].workingColorSpaceConfig.unpackColorSpace},fromWorkingColorSpace:function(e,t){return C("ColorManagement: .fromWorkingColorSpace() has been renamed to .workingToColorSpace()."),s.workingToColorSpace(e,t)},toWorkingColorSpace:function(e,t){return C("ColorManagement: .toWorkingColorSpace() has been renamed to .colorSpaceToWorking()."),s.colorSpaceToWorking(e,t)}}).define({[p]:{primaries:o,whitePoint:h,transfer:f,toXYZ:Z,fromXYZ:J,luminanceCoefficients:l,workingColorSpaceConfig:{unpackColorSpace:d},outputColorSpaceConfig:{drawingBufferColorSpace:d}},[d]:{primaries:o,whitePoint:h,transfer:m,toXYZ:Z,fromXYZ:J,luminanceCoefficients:l,outputColorSpaceConfig:{drawingBufferColorSpace:d}}}),s);function $(e){return e<.04045?.0773993808*e:Math.pow(.9478672986*e+.0521327014,2.4)}function Q(e){return e<.0031308?12.92*e:1.055*Math.pow(e,.41666)-.055}class ee{static getDataURL(e,i="image/png"){let n;if(/^data:/i.test(e.src)||"u"<typeof HTMLCanvasElement)return e.src;if(e instanceof HTMLCanvasElement)n=e;else{void 0===t&&(t=y("canvas")),t.width=e.width,t.height=e.height;let i=t.getContext("2d");e instanceof ImageData?i.putImageData(e,0,0):i.drawImage(e,0,0,e.width,e.height),n=t}return n.toDataURL(i)}static sRGBToLinear(e){if("u">typeof HTMLImageElement&&e instanceof HTMLImageElement||"u">typeof HTMLCanvasElement&&e instanceof HTMLCanvasElement||"u">typeof ImageBitmap&&e instanceof ImageBitmap){let t=y("canvas");t.width=e.width,t.height=e.height;let i=t.getContext("2d");i.drawImage(e,0,0,e.width,e.height);let n=i.getImageData(0,0,e.width,e.height),r=n.data;for(let e=0;e<r.length;
1e++)r[e]=255*$(r[e]/255);return i.putImageData(n,0,0),t}if(!e.data)return w("ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied."),e;{let t=e.data.slice(0);for(let e=0;e<t.length;e++)t instanceof Uint8Array||t instanceof Uint8ClampedArray?t[e]=Math.floor(255*$(t[e]/255)):t[e]=$(t[e]);return{data:t,width:e.width,height:e.height}}}}let et=0;class ei{constructor(e=null){this.isSource=!0,Object.defineProperty(this,"id",{value:et++}),this.uuid=O(),this.data=e,this.dataReady=!0,this.version=0}getSize(e){let t=this.data;return"u">typeof HTMLVideoElement&&t instanceof HTMLVideoElement?e.set(t.videoWidth,t.videoHeight,0):"u">typeof VideoFrame&&t instanceof VideoFrame?e.set(t.displayWidth,t.displayHeight,0):null!==t?e.set(t.width,t.height,t.depth||0):e.set(0,0,0),e}set needsUpdate(e){!0===e&&this.version++}toJSON(e){let t=void 0===e||"string"==typeof e;if(!t&&void 0!==e.images[this.uuid])return e.images[this.uuid];let i={uuid:this.uuid,url:""},n=this.data;if(null!==n){let e;if(Array.isArray(n)){e=[];for(let t=0,i=n.length;t<i;t++)n[t].isDataTexture?e.push(en(n[t].image)):e.push(en(n[t]))}else e=en(n);i.url=e}return t||(e.images[this.uuid]=i),i}}function en(e){return"u">typeof HTMLImageElement&&e instanceof HTMLImageElement||"u">typeof HTMLCanvasElement&&e instanceof HTMLCanvasElement||"u">typeof ImageBitmap&&e instanceof ImageBitmap?ee.getDataURL(e):e.data?{data:Array.from(e.data),width:e.width,height:e.height,type:e.data.constructor.name}:(w("Texture: Unable to serialize Texture."),{})}let er=0,ea=new W;class es extends P{constructor(e=es.DEFAULT_IMAGE,t=es.DEFAULT_MAPPING,i=1001,n=1001,r=1006,a=1008,s=1023,o=1009,l=es.DEFAULT_ANISOTROPY,h=""){super(),this.isTexture=!0,Object.defineProperty(this,"id",{value:er++}),this.uuid=O(),this.name="",this.source=new ei(e),this.mipmaps=[],this.mapping=t,this.channel=0,this.wrapS=i,this.wrapT=n,this.magFilter=r,this.minFilter=a,this.anisotropy=l,this.format=s,this.internalFormat=null,this.type=o,this.offset=new k(0,0),this.repeat=new k(1,1),this.center=new k(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new q,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.colorSpace=h,this.userData={},this.updateRanges=[],this.version=0,this.onUpdate=null,this.renderTarget=null,this.isRenderTargetTexture=!1,this.isArrayTexture=!!e&&!!e.depth&&e.depth>1,this.pmremVersion=0,this.normalized=!1}get width(){return this.source.getSize(ea).x}get height(){return this.source.getSize(ea).y}get depth(){return this.source.getSize(ea).z}get image(){return this.source.data}set image(e){this.source.data=e}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}clone(){return new this.constructor().copy(this)}copy(e){return this.name=e.name,this.source=e.source,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.channel=e.channel,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.normalized=e.normalized,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.colorSpace=e.colorSpace,this.renderTarget=e.renderTarget,this.isRenderTargetTexture=e.isRenderTargetTexture,this.isArrayTexture=e.isArrayTexture,this.userData=JSON.parse(JSON.stringify(e.userData)),this.needsUpdate=!0,this}setValues(e){for(let t in e){let i=e[t];if(void 0===i){w(`Texture.setValues(): parameter '${t}' has value of undefined.`);continue}let n=this[t];if(void 0===n){w(`Texture.setValues(): property '${t}' does not exist.`);continue}n&&i&&n.isVector2&&i.isVector2||n&&i&&n.isVector3&&i.isVector3||n&&i&&n.isMatrix3&&i.isMatrix3?n.copy(i):this[t]=i}}toJSON(e){let t=void 0===e||"string"==typeof e;if(!t&&void 0!==e.textures[this.uuid])return e.textures[this.uuid];let i={metadata:{version:4.7,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,image:this.source.toJSON(e).uuid,mapping:this.mapping,channel:this.channel,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,internalFormat:this.internalFormat,type:this.t
1ype,normalized:this.normalized,colorSpace:this.colorSpace,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,generateMipmaps:this.generateMipmaps,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};return Object.keys(this.userData).length>0&&(i.userData=this.userData),t||(e.textures[this.uuid]=i),i}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(300!==this.mapping)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case 1e3:e.x=e.x-Math.floor(e.x);break;case 1001:e.x=e.x<0?0:1;break;case 1002:1===Math.abs(Math.floor(e.x)%2)?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x)}if(e.y<0||e.y>1)switch(this.wrapT){case 1e3:e.y=e.y-Math.floor(e.y);break;case 1001:e.y=e.y<0?0:1;break;case 1002:1===Math.abs(Math.floor(e.y)%2)?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y)}return this.flipY&&(e.y=1-e.y),e}set needsUpdate(e){!0===e&&(this.version++,this.source.needsUpdate=!0)}set needsPMREMUpdate(e){!0===e&&this.pmremVersion++}}es.DEFAULT_IMAGE=null,es.DEFAULT_MAPPING=300,es.DEFAULT_ANISOTROPY=1;class eo{static{eo.prototype.isVector4=!0}constructor(e=0,t=0,i=0,n=1){this.x=e,this.y=t,this.z=i,this.w=n}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,t,i,n){return this.x=e,this.y=t,this.z=i,this.w=n,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;case 3:this.w=t;break;default:throw Error("THREE.Vector4: index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw Error("THREE.Vector4: index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=void 0!==e.w?e.w:1,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this.w=e.w+t.w,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this.w+=e.w*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this.w=e.w-t.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){let t=this.x,i=this.y,n=this.z,r=this.w,a=e.elements;return this.x=a[0]*t+a[4]*i+a[8]*n+a[12]*r,this.y=a[1]*t+a[5]*i+a[9]*n+a[13]*r,this.z=a[2]*t+a[6]*i+a[10]*n+a[14]*r,this.w=a[3]*t+a[7]*i+a[11]*n+a[15]*r,this}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this.w/=e.w,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);let t=Math.sqrt(1-e.w*e.w);return t<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/t,this.y=e.y/t,this.z=e.z/t),this}setAxisAngleFromRotationMatrix(e){let t,i,n,r,a=e.elements,s=a[0],o=a[4],l=a[8],h=a[1],c=a[5],u=a[9],d=a[2],p=a[6],f=a[10];if(.01>Math.abs(o-h)&&.01>Math.abs(l-d)&&.01>Math.abs(u-p)){if(.1>Math.abs(o+h)&&.1>Math.abs(l+d)&&.1>Math.abs(u+p)&&.1>Math.abs(s+c+f-3))return this.set(1,0,0,0),this;t=Math.PI;let e=(s+1)/2,a=(c+1)/2,m=(f+1)/2,g=(o+h)/4,_=(l+d)/4,v=(u+p)/4;return e>a&&e>m?e<.01?(i=0,n=.707106781,r=.707106781):(n=g/(i=Math.sqrt(e)),r=_/i):a>m?a<.01?(i=.707106781,n=0,r=.707106781):(i=g/(n=Math.sqrt(a)),r=v/n):m<.01?(i=.707106781,n=.707106781,r=0):(i=_/(r=Math.sqrt(m)),n=v/r),this.set(i,n,r,t),this}let m=Math.sqrt((p-u)*(p-u)+(l-d)*(l-d)+(h-o)*(h-o));return .001>Math.abs(m)&&(m=1),this.x=(p-u)/m,this.y=(l-d)/m,this.z=(h-o)/m,this.w=Math.acos((s+c+f-1)/2),this}setFromMatrixPosition(e){let t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this.w=t[15],this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,t){return this.x=F(this.x,e.x,t.x),this.y=F(this.y,e.y,t.y),this.z=F(this.z,e.z,t.z),this.w=F(this.w,e.w,t.w),this}clampScalar(e,t){return this.x=F(this.x,e,t),this.y=F(this.y,e,t),this.z=F(this.z,e,t),this.w=F(this.w,e,t),this}clampLength(e,t){let i=this.length();return this.divideScalar(i||1).multiplyScalar(F(i,e,t))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}
vendor: 13,382 bytes, line 1
1round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this.w=Math.trunc(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this.w+=(e.w-this.w)*t,this}lerpVectors(e,t,i){return this.x=e.x+(t.x-e.x)*i,this.y=e.y+(t.y-e.y)*i,this.z=e.z+(t.z-e.z)*i,this.w=e.w+(t.w-e.w)*i,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}class el extends P{constructor(e=1,t=1,i={}){super(),i=Object.assign({generateMipmaps:!1,internalFormat:null,minFilter:1006,depthBuffer:!0,stencilBuffer:!1,resolveDepthBuffer:!0,resolveStencilBuffer:!0,depthTexture:null,samples:0,count:1,depth:1,multiview:!1,useArrayDepthTexture:!1},i),this.isRenderTarget=!0,this.width=e,this.height=t,this.depth=i.depth,this.scissor=new eo(0,0,e,t),this.scissorTest=!1,this.viewport=new eo(0,0,e,t),this.textures=[];const n=new es({width:e,height:t,depth:i.depth}),r=i.count;for(let e=0;e<r;e++)this.textures[e]=n.clone(),this.textures[e].isRenderTargetTexture=!0,this.textures[e].renderTarget=this;this._setTextureOptions(i),this.depthBuffer=i.depthBuffer,this.stencilBuffer=i.stencilBuffer,this.resolveDepthBuffer=i.resolveDepthBuffer,this.resolveStencilBuffer=i.resolveStencilBuffer,this._depthTexture=null,this.depthTexture=i.depthTexture,this.samples=i.samples,this.multiview=i.multiview,this.useArrayDepthTexture=i.useArrayDepthTexture}_setTextureOptions(e={}){let t={minFilter:1006,generateMipmaps:!1,flipY:!1,internalFormat:null};void 0!==e.mapping&&(t.mapping=e.mapping),void 0!==e.wrapS&&(t.wrapS=e.wrapS),void 0!==e.wrapT&&(t.wrapT=e.wrapT),void 0!==e.wrapR&&(t.wrapR=e.wrapR),void 0!==e.magFilter&&(t.magFilter=e.magFilter),void 0!==e.minFilter&&(t.minFilter=e.minFilter),void 0!==e.format&&(t.format=e.format),void 0!==e.type&&(t.type=e.type),void 0!==e.anisotropy&&(t.anisotropy=e.anisotropy),void 0!==e.colorSpace&&(t.colorSpace=e.colorSpace),void 0!==e.flipY&&(t.flipY=e.flipY),void 0!==e.generateMipmaps&&(t.generateMipmaps=e.generateMipmaps),void 0!==e.internalFormat&&(t.internalFormat=e.internalFormat);for(let e=0;e<this.textures.length;e++)this.textures[e].setValues(t)}get texture(){return this.textures[0]}set texture(e){this.textures[0]=e}set depthTexture(e){null!==this._depthTexture&&(this._depthTexture.renderTarget=null),null!==e&&(e.renderTarget=this),this._depthTexture=e}get depthTexture(){return this._depthTexture}setSize(e,t,i=1){if(this.width!==e||this.height!==t||this.depth!==i){this.width=e,this.height=t,this.depth=i;for(let n=0,r=this.textures.length;n<r;n++)this.textures[n].image.width=e,this.textures[n].image.height=t,this.textures[n].image.depth=i,!0!==this.textures[n].isData3DTexture&&(this.textures[n].isArrayTexture=this.textures[n].image.depth>1);this.dispose()}this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)}clone(){return new this.constructor().copy(this)}copy(e){this.width=e.width,this.height=e.height,this.depth=e.depth,this.scissor.copy(e.scissor),this.scissorTest=e.scissorTest,this.viewport.copy(e.viewport),this.textures.length=0;for(let t=0,i=e.textures.length;t<i;t++){this.textures[t]=e.textures[t].clone(),this.textures[t].isRenderTargetTexture=!0,this.textures[t].renderTarget=this;let i=Object.assign({},e.textures[t].image);this.textures[t].source=new ei(i)}return this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.resolveDepthBuffer=e.resolveDepthBuffer,this.resolveStencilBuffer=e.resolveStencilBuffer,null!==e.depthTexture&&(this.depthTexture=e.depthTexture.clone()),this.samples=e.samples,this.multiview=e.multiview,this.useArrayDepthTexture=e.useArrayDepthTexture,this}dispose(){this.dispatchEvent({type:"dispose"})}}class eh extends el{constructor(e=1,t=1,i={}){super(e,t,i),this.isWebGLRenderTarget=!0}}class ec extends es{constructor(e=null,t=1,i=1,n=1){super(null),this.isDataArrayTexture=!0,this.image={data:e,width:t,height:i,depth:n},this.magFilter=1003,this.minFilter=1003,this.wrapR=1001,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.layerUpdates=new Set}addLayerUpdate(e){this.layerUpdates.add(e)}clearLayerUpdates(){this.layerUpdates.clear()}}class eu extends es{constructor(e=null,t=1,i=1,n=1){super(null),this.isData3DTexture=!0,this.image={data:e,width:t,height:i,depth:n},this.magFilter=1003,this.minFilter=1003,this.wrapR=1001,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}class ed{static{ed.prototype.isMatrix4=!0}constructor(e,t,i,n,r,a,s,o,l,h,c,u,d,p,f,m){this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],void 0!==e&&this.set(e,t,i,n,r,a,s,o,l,h,c,u,d,p,f,m)}set(e,t,i,n,r,a,s,o,l,h,c,u,d,p,f,m){let g=this.elements;return g[0]=e,g[4]=t,g[8]=i,g[12]=n,g[1]=r,g[5]=a,g[9]=s,g[13]=o,g[2]=l,g[6]=h,g[10]=c,g[14]=u,g[3]=d,g[7]=p,g[11]=f,g[15]=m,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return new ed().fromArray(this.elements)}copy(e){let t=this.elements,i=e.elements;return t[0]=i[0],t[1]=i[1],t[2]=i[2],t[3]=i[3],t[4]=i[4],t[5]=i[5],t[6]=i[6],t[7]=i[7],t[8]=i[8],t[9]=i[9],t[10]=i[10],t[11]=i[11],t[12]=i[12],t[13]=i[13],t[14]=i[14],t[15]=i[15],this}copyPosition(e){let t=this.elements,i=e.elements;return t[12]=i[12],t[13]=i[13],t[14]=i[14],this}setFromMatrix3(e){let t=e.elements;return this.set(t[0],t[3],t[6],0,t[1],t[4],t[7],0,t[2],t[5],t[8],0,0,0,0,1),this}extractBasis(e,t,i){return 0===this.determinantAffine()?(e.set(1,0,0),t.set(0,1,0),i.set(0,0,1)):(e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),i.setFromMatrixColumn(this,2)),this}makeBasis(e,t,i){return this.set(e.x,t.x,i.x,0,e.y,t.y,i.y,0,e.z,t.z,i.z,0,0,0,0,1),this}extractRotation(e){if(0===e.determinantAffine())return this.identity();let t=this.elements,i=e.elements,n=1/ep.setFromMatrixColumn(e,0).length(),r=1/ep.setFromMatrixColumn(e,1).length(),a=1/ep.setFromMatrixColumn(e,2).length();return t[0]=i[0]*n,t[1]=i[1]*n,t[2]=i[2]*n,t[3]=0,t[4]=i[4]*r,t[5]=i[5]*r,t[6]=i[6]*r,t[7]=0,t[8]=i[8]*a,t[9]=i[9]*a,t[10]=i[10]*a,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromEuler(e){let t=this.elements,i=e.x,n=e.y,r=e.z,a=Math.cos(i),s=Math.sin(i),o=Math.cos(n),l=Math.sin(n),h=Math.cos(r),c=Math.sin(r);if("XYZ"===e.order){let e=a*h,i=a*c,n=s*h,r=s*c;t[0]=o*h,t[4]=-o*c,t[8]=l,t[1]=i+n*l,t[5]=e-r*l,t[9]=-s*o,t[2]=r-e*l,t[6]=n+i*l,t[10]=a*o}else if("YXZ"===e.order){let e=o*h,i=o*c,n=l*h,r=l*c;t[0]=e+r*s,t[4]=n*s-i,t[8]=a*l,t[1]=a*c,t[5]=a*h,t[9]=-s,t[2]=i*s-n,t[6]=r+e*s,t[10]=a*o}else if("ZXY"===e.order){let e=o*h,i=o*c,n=l*h,r=l*c;t[0]=e-r*s,t[4]=-a*c,t[8]=n+i*s,t[1]=i+n*s,t[5]=a*h,t[9]=r-e*s,t[2]=-a*l,t[6]=s,t[10]=a*o}else if("ZYX"===e.order){let e=a*h,i=a*c,n=s*h,r=s*c;t[0]=o*h,t[4]=n*l-i,t[8]=e*l+r,t[1]=o*c,t[5]=r*l+e,t[9]=i*l-n,t[2]=-l,t[6]=s*o,t[10]=a*o}else if("YZX"===e.order){let e=a*o,i=a*l,n=s*o,r=s*l;t[0]=o*h,t[4]=r-e*c,t[8]=n*c+i,t[1]=c,t[5]=a*h,t[9]=-s*h,t[2]=-l*h,t[6]=i*c+n,t[10]=e-r*c}else if("XZY"===e.order){let e=a*o,i=a*l,n=s*o,r=s*l;t[0]=o*h,t[4]=-c,t[8]=l*h,t[1]=e*c+r,t[5]=a*h,t[9]=i*c-n,t[2]=n*c-i,t[6]=s*h,t[10]=r*c+e}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose(em,e,eg)}lookAt(e,t,i){let n=this.elements;return ex.subVectors(e,t),0===ex.lengthSq()&&(ex.z=1),ex.normalize(),e_.crossVectors(i,ex),0===e_.lengthSq()&&(1===Math.abs(i.z)?ex.x+=1e-4:ex.z+=1e-4,ex.normalize(),e_.crossVectors(i,ex)),e_.normalize(),ev.crossVectors(ex,e_),n[0]=e_.x,n[4]=ev.x,n[8]=ex.x,n[1]=e_.y,n[5]=ev.y,n[9]=ex.y,n[2]=e_.z,n[6]=ev.z,n[10]=ex.z,this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){let i=e.elements,n=t.elements,r=this.elements,a=i[0],s=i[4],o=i[8],l=i[12],h=i[1],c=i[5],u=i[9],d=i[13],p=i[2],f=i[6],m=i[10],g=i[14],_=i[3],v=i[7],x=i[11],y=i[15],M=n[0],S=n[4],b=n[8],T=n[12],E=n[1],w=n[5],A=n[9],C=n[13],R=n[2],I=n[6],P=n[10],L=n[14],N=n[3],U=n[7],D=n[11],O=n[15];return r[0]=a*M+s*E+o*R+l*N,r[4]=a*S+s*w+o*I+l*U,r[8]=a*b+s*A+o*P+l*D,r[12]=a*T+s*C+o*L+l*O,r[1]=h*M+c*E+u*R+d*N,r[5]=h*S+c*w+u*I+d*U,r[9]=h*b+c*A+u*P+d*D,r[13]=h*T+c*C+u*L+d*O,r[2]=p*M+f*E+m*R+g*N,r[6]=p*S+f*w+m*I+g*U,r[10]=p*b+f*A+m*P+g*D,r[14]=p*T+f*C+m*L+g*O,r[3]=_*M+v*E+x*R+y*N,r[7]=_*S+v*w+x*I+y*U,r[11]=_*b+v*A+x*P+y*D,r[15]=_*T+v*C+x*L+y*O,this}multiplyScalar(e){let t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){let e=this.elements,t=e[0],i=e[4],n=e[8],r=e[12],a=e[1],s=e[5],o=e[9],l=e[13],h=e[2],c=e[6],u=e[10],d=e[14],p=e[3],f=e[7],m=e[11],g=e[15],_=o*d-l*u,v=s*d-l*c,x=s*u-o*c,y=a*d-l*h,M=a*u-o*h,S=a*c-s*h;return t*(f*_-m*v+g*x)-i*(p*_-m*y+g*M)+n*(p*v-f*y+g*S)-r*(p*x-f*M+m*S)}determinantAffine(){let e=this.elements,t=e[0],i=e[4],n=e[8],r=e[1],a=e[5],s=e[9],o=e[2],l=e[6],h=e[10];return t*(a*h-s*l)-i*(r*h-s*o)+n*(r*l-a*o)}transpose(){let e,t=this.elements;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(e,t,i){let n=this.elements;return e.isVector3?(n[12]=e.x,n[13]=e.y,n[14]=e.z):(n[12]=e,n[13]=t,n[14]=i),this}invert(){let e=this.elements,t=e[0],i=e[1],n=e[2],r=e[3],a=e[4],s=e[5],o=e[6],l=e[7],h=e[8],c=e[9],u=e[10],d=e[11],p=e[12],f=e[13],m=e[14],g=e[15],_=t*s-i*a,v=t*o-n*a,x=t*l-r*a,y=i*o-n*s,M=i*l-r*s,S=n*l-r*o,b=h*f-c*p,T=h*m-u*p,E=h*g-d*p,w=c*m-u*f,A=c*g-d*f,C=u*g-d*m,R=_*C-v*A+x*w+y*E-M*T+S*b;if(0===R)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);let I=1/R;return e[0]=(s*C-o*A+l*w)*I,e[1]=(n*A-i*C-r*w)*I,e[2]=(f*S-m*M+g*y)*I,e[3]=(u*M-c*S-d*y)*I,e[4]=(o*E-a*C-l*T)*I,e[5]=(t*C-n*E+r*T)*I,e[6]=(m*x-p*S-g*v)*I,e[7]=(h*S-u*x+d*v)*I,e[8]=(a*A-s*E+l*b)*I,e[9]=(i*E-t*A-r*b)*I,e[10]=(p*M-f*x+g*_)*I,e[11]=(c*x-h*M-d*_)*I,e[12]=(s*T-a*w-o*b)*I,e[13]=(t*w-i*T+n*b)*I,e[14]=(f*v-p*y-m*_)*I,e[15]=(h*y-c*v+u*_)*I,this}scale(e){let t=this.elements,i=e.x,n=e.y,r=e.z;return t[0]*=i,t[4]*=n,t[8]*=r,t[1]*=i,t[5]*=n,t[9]*=r,t[2]*=i,t[6]*=n,t[10]*=r,t[3]*=i,t[7]*=n,t[11]*=r,this}getMaxScaleOnAxis(){let e=this.elements;return Math.sqrt(Math.max(e[0]*e[0]+e[1]*e[1]+e[2]*e[2],e[4]*e[4]+e[5]*e[5]+e[6]*e[6],e[8]*e[8]+e[9]*e[9]+e[10]*e[10]))}makeTranslation(e,t,i){return e.isVector3?this.set(1,0,0,e.x,0,1,0,e.y,0,0,1,e.z,0,0,0,1):this.set(1,0,0,e,0,1,0,t,0,0,1,i,0,0,0,1),this}makeRotationX(e){let t=Math.cos(e),i=Math.sin(e);return this.set(1,0,0,0,0,t,-i,0,0,i,t,0,0,0,0,1),this}makeRotationY(e){let t=Math.cos(e),i=Math.sin(e);return this.set(t,0,i,0,0,1,0,0,-i,0,t,0,0,0,0,1),this}makeRotationZ(e){let t=Math.cos(e),i=Math.sin(e);return this.set(t,-i,0,0,i,t,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,t){let i=Math.cos(t),n=Math.sin(t),r=1-i,a=e.x,s=e.y,o=e.z,l=r*a,h=r*s;return this.set(l*a+i,l*s-n*o,l*o+n*s,0,l*s+n*o,h*s+i,h*o-n*a,0,l*o-n*s,h*o+n*a,r*o*o+i,0,0,0,0,1),this}makeScale(e,t,i){return this.set(e,0,0,0,0,t,0,0,0,0,i,0,0,0,0,1),this}makeShear(e,t,i,n,r,a){return this.set(1,i,r,0,e,1,a,0,t,n,1,0,0,0,0,1),this}compose(e,t,i){let n=this.elements,r=t._x,a=t._y,s=t._z,o=t._w,l=r+r,h=a+a,c=s+s,u=r*l,d=r*h,p=r*c,f=a*h,m=a*c,g=s*c,_=o*l,v=o*h,x=o*c,y=i.x,M=i.y,S=i.z;return n[0]=(1-(f+g))*y,n[1]=(d+x)*y,n[2]=(p-v)*y,n[3]=0,n[4]=(d-x)*M,n[5]=(1-(u+g))*M,n[6]=(m+_)*M,n[7]=0,n[8]=(p+v)*S,n[9]=(m-_)*S,n[10]=(1-(u+f))*S,n[11]=0,n[12]=e.x,n[13]=e.y,n[14]=e.z,n[15]=1,this}decompose(e,t,i){let n=this.elements;e.x=n[12],e.y=n[13],e.z=n[14];let r=this.determinantAffine();if(0===r)return i.set(1,1,1),t.identity(),this;let a=ep.set(n[0],n[1],n[2]).length(),s=ep.set(n[4],n[5],n[6]).length(),o=ep.set(n[8],n[9],n[10]).length();r<0&&(a=-a),ef.copy(this);let l=1/a,h=1/s,c=1/o;return ef.elements[0]*=l,ef.elements[1]*=l,ef.elements[2]*=l,ef.elements[4]*=h,ef.elements[5]*=h,ef.elements[6]*=h,ef.elements[8]*=c,ef.elements[9]*=c,ef.elements[10]*=c,t.setFromRotationMatrix(ef),i.x=a,i.y=s,i.z=o,this}makePerspective(e,t,i,n,r,a,s=2e3,o=!1){let l,h,c=this.elements;if(o)l=r/(a-r),h=a*r/(a-r);else if(2e3===s)l=-(a+r)/(a-r),h=-2*a*r/(a-r);else if(2001===s)l=-a/(a-r),h=-a*r/(a-r);else throw Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: "+s);return c[0]=2*r/(t-e),c[4]=0,c[8]=(t+e)/(t-e),c[12]=0,c[1]=0,c[5]=2*r/(i-n),c[9]=(i+n)/(i-n),c[13]=0,c[2]=0,c[6]=0,c[10]=l,c[14]=h,c[3]=0,c[7]=0,c[11]=-1,c[15]=0,this}
1makeOrthographic(e,t,i,n,r,a,s=2e3,o=!1){let l,h,c=this.elements;if(o)l=1/(a-r),h=a/(a-r);else if(2e3===s)l=-2/(a-r),h=-(a+r)/(a-r);else if(2001===s)l=-1/(a-r),h=-r/(a-r);else throw Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: "+s);return c[0]=2/(t-e),c[4]=0,c[8]=0,c[12]=-(t+e)/(t-e),c[1]=0,c[5]=2/(i-n),c[9]=0,c[13]=-(i+n)/(i-n),c[2]=0,c[6]=0,c[10]=l,c[14]=h,c[3]=0,c[7]=0,c[11]=0,c[15]=1,this}equals(e){let t=this.elements,i=e.elements;for(let e=0;e<16;e++)if(t[e]!==i[e])return!1;return!0}fromArray(e,t=0){for(let i=0;i<16;i++)this.elements[i]=e[i+t];return this}toArray(e=[],t=0){let i=this.elements;return e[t]=i[0],e[t+1]=i[1],e[t+2]=i[2],e[t+3]=i[3],e[t+4]=i[4],e[t+5]=i[5],e[t+6]=i[6],e[t+7]=i[7],e[t+8]=i[8],e[t+9]=i[9],e[t+10]=i[10],e[t+11]=i[11],e[t+12]=i[12],e[t+13]=i[13],e[t+14]=i[14],e[t+15]=i[15],e}}let ep=new W,ef=new ed,em=new W(0,0,0),eg=new W(1,1,1),e_=new W,ev=new W,ex=new W,ey=new ed,eM=new H;class eS{constructor(e=0,t=0,i=0,n=eS.DEFAULT_ORDER){this.isEuler=!0,this._x=e,this._y=t,this._z=i,this._order=n}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,t,i,n=this._order){return this._x=e,this._y=t,this._z=i,this._order=n,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,t=this._order,i=!0){let n=e.elements,r=n[0],a=n[4],s=n[8],o=n[1],l=n[5],h=n[9],c=n[2],u=n[6],d=n[10];switch(t){case"XYZ":this._y=Math.asin(F(s,-1,1)),.9999999>Math.abs(s)?(this._x=Math.atan2(-h,d),this._z=Math.atan2(-a,r)):(this._x=Math.atan2(u,l),this._z=0);break;case"YXZ":this._x=Math.asin(-F(h,-1,1)),.9999999>Math.abs(h)?(this._y=Math.atan2(s,d),this._z=Math.atan2(o,l)):(this._y=Math.atan2(-c,r),this._z=0);break;case"ZXY":this._x=Math.asin(F(u,-1,1)),.9999999>Math.abs(u)?(this._y=Math.atan2(-c,d),this._z=Math.atan2(-a,l)):(this._y=0,this._z=Math.atan2(o,r));break;case"ZYX":this._y=Math.asin(-F(c,-1,1)),.9999999>Math.abs(c)?(this._x=Math.atan2(u,d),this._z=Math.atan2(o,r)):(this._x=0,this._z=Math.atan2(-a,l));break;case"YZX":this._z=Math.asin(F(o,-1,1)),.9999999>Math.abs(o)?(this._x=Math.atan2(-h,l),this._y=Math.atan2(-c,r)):(this._x=0,this._y=Math.atan2(s,d));break;case"XZY":this._z=Math.asin(-F(a,-1,1)),.9999999>Math.abs(a)?(this._x=Math.atan2(u,l),this._y=Math.atan2(s,r)):(this._x=Math.atan2(-h,d),this._y=0);break;default:w("Euler: .setFromRotationMatrix() encountered an unknown order: "+t)}return this._order=t,!0===i&&this._onChangeCallback(),this}setFromQuaternion(e,t,i){return ey.makeRotationFromQuaternion(e),this.setFromRotationMatrix(ey,t,i)}setFromVector3(e,t=this._order){return this.set(e.x,e.y,e.z,t)}reorder(e){return eM.setFromEuler(this),this.setFromQuaternion(eM,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],void 0!==e[3]&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._order,e}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}}eS.DEFAULT_ORDER="XYZ";class eb{constructor(){this.mask=1}set(e){this.mask=1<<e>>>0}enable(e){this.mask|=1<<e}enableAll(){this.mask=-1}toggle(e){this.mask^=1<<e}disable(e){this.mask&=~(1<<e)}disableAll(){this.mask=0}test(e){return(this.mask&e.mask)!=0}isEnabled(e){return(this.mask&1<<e)!=0}}let eT=0,eE=new W,ew=new H,eA=new ed,eC=new W,eR=new W,eI=new W,eP=new H,eL=new W(1,0,0),eN=new W(0,1,0),eU=new W(0,0,1),eD={type:"added"},eO={type:"removed"},eF={type:"childadded",child:null},eB={type:"childremoved",child:null};class ez extends P{constructor(){super(),this.isObject3D=!0,Object.defineProperty(this,"id",{value:eT++}),this.uuid=O(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=ez.DEFAULT_UP.clone();const e=new W,t=new eS,i=new H,n=new W(1,1,1);t._onChange(function(){i.setFromEuler(t,!1)}),i._onChange(function(){t.setFromQuaternion(i,void 0,!1)}),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:e},rotation:{configurable:!0,enumerable:!0,value:t},quaternion:{configurable:!0,enumerable:!0,value:i},scale:{configurable:!0,enumerable:!0,value:n},modelViewMatrix:{value:new ed},normalMatrix:{value:new q}}),this.matrix=new ed,this.matrixWorld=new ed,this.matrixAutoUpdate=ez.DEFAULT_MATRIX_AUTO_UPDATE,this.matrixWorldAutoUpdate=ez.DEFAULT_MATRIX_WORLD_AUTO_UPDATE,this.matrixWorldNeedsUpdate=!1,this.layers=new eb,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.customDepthMaterial=void 0,this.customDistanceMaterial=void 0,this.static=!1,this.userData={},this.pivot=null}onBeforeShadow(){}onAfterShadow(){}onBeforeRender(){}onAfterRender(){}applyMatrix4(e){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(e),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(e){return this.quaternion.premultiply(e),this}setRotationFromAxisAngle(e,t){this.quaternion.setFromAxisAngle(e,t)}setRotationFromEuler(e){this.quaternion.setFromEuler(e,!0)}
vendor: 4,428 bytes, line 1
1setRotationFromMatrix(e){this.quaternion.setFromRotationMatrix(e)}setRotationFromQuaternion(e){this.quaternion.copy(e)}rotateOnAxis(e,t){return ew.setFromAxisAngle(e,t),this.quaternion.multiply(ew),this}rotateOnWorldAxis(e,t){return ew.setFromAxisAngle(e,t),this.quaternion.premultiply(ew),this}rotateX(e){return this.rotateOnAxis(eL,e)}rotateY(e){return this.rotateOnAxis(eN,e)}rotateZ(e){return this.rotateOnAxis(eU,e)}translateOnAxis(e,t){return eE.copy(e).applyQuaternion(this.quaternion),this.position.add(eE.multiplyScalar(t)),this}translateX(e){return this.translateOnAxis(eL,e)}translateY(e){return this.translateOnAxis(eN,e)}translateZ(e){return this.translateOnAxis(eU,e)}localToWorld(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(this.matrixWorld)}worldToLocal(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(eA.copy(this.matrixWorld).invert())}lookAt(e,t,i){e.isVector3?eC.copy(e):eC.set(e,t,i);let n=this.parent;this.updateWorldMatrix(!0,!1),eR.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?eA.lookAt(eR,eC,this.up):eA.lookAt(eC,eR,this.up),this.quaternion.setFromRotationMatrix(eA),n&&(eA.extractRotation(n.matrixWorld),ew.setFromRotationMatrix(eA),this.quaternion.premultiply(ew.invert()))}add(e){if(arguments.length>1){for(let e=0;e<arguments.length;e++)this.add(arguments[e]);return this}return e===this?A("Object3D.add: object can't be added as a child of itself.",e):e&&e.isObject3D?(e.removeFromParent(),e.parent=this,this.children.push(e),e.dispatchEvent(eD),eF.child=e,this.dispatchEvent(eF),eF.child=null):A("Object3D.add: object not an instance of THREE.Object3D.",e),this}remove(e){if(arguments.length>1){for(let e=0;e<arguments.length;e++)this.remove(arguments[e]);return this}let t=this.children.indexOf(e);return -1!==t&&(e.parent=null,this.children.splice(t,1),e.dispatchEvent(eO),eB.child=e,this.dispatchEvent(eB),eB.child=null),this}removeFromParent(){let e=this.parent;return null!==e&&e.remove(this),this}clear(){return this.remove(...this.children)}attach(e){return this.updateWorldMatrix(!0,!1),eA.copy(this.matrixWorld).invert(),null!==e.parent&&(e.parent.updateWorldMatrix(!0,!1),eA.multiply(e.parent.matrixWorld)),e.applyMatrix4(eA),e.removeFromParent(),e.parent=this,this.children.push(e),e.updateWorldMatrix(!1,!0),e.dispatchEvent(eD),eF.child=e,this.dispatchEvent(eF),eF.child=null,this}getObjectById(e){return this.getObjectByProperty("id",e)}getObjectByName(e){return this.getObjectByProperty("name",e)}getObjectByProperty(e,t){if(this[e]===t)return this;for(let i=0,n=this.children.length;i<n;i++){let n=this.children[i].getObjectByProperty(e,t);if(void 0!==n)return n}}getObjectsByProperty(e,t,i=[]){this[e]===t&&i.push(this);let n=this.children;for(let r=0,a=n.length;r<a;r++)n[r].getObjectsByProperty(e,t,i);return i}getWorldPosition(e){return this.updateWorldMatrix(!0,!1),e.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(eR,e,eI),e}getWorldScale(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(eR,eP,e),e}getWorldDirection(e){this.updateWorldMatrix(!0,!1);let t=this.matrixWorld.elements;return e.set(t[8],t[9],t[10]).normalize()}raycast(){}traverse(e){e(this);let t=this.children;for(let i=0,n=t.length;i<n;i++)t[i].traverse(e)}traverseVisible(e){if(!1===this.visible)return;e(this);let t=this.children;for(let i=0,n=t.length;i<n;i++)t[i].traverseVisible(e)}traverseAncestors(e){let t=this.parent;null!==t&&(e(t),t.traverseAncestors(e))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale);let e=this.pivot;if(null!==e){let t=e.x,i=e.y,n=e.z,r=this.matrix.elements;r[12]+=t-r[0]*t-r[4]*i-r[8]*n,r[13]+=i-r[1]*t-r[5]*i-r[9]*n,r[14]+=n-r[2]*t-r[6]*i-r[10]*n}this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(e){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||e)&&(!0===this.matrixWorldAutoUpdate&&(null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix)),this.matrixWorldNeedsUpdate=!1,e=!0);let t=this.children;for(let i=0,n=t.length;i<n;i++)t[i].updateMatrixWorld(e)}updateWorldMatrix(e,t,i=!1){let n=this.parent;if(!0===e&&null!==n&&n.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||i)&&(!0===this.matrixWorldAutoUpdate&&(null===this.parent?this.matrixWorld.copy(this.matrix
1):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix)),this.matrixWorldNeedsUpdate=!1,i=!0),!0===t){let e=this.children;for(let t=0,n=e.length;t<n;t++)e[t].updateWorldMatrix(!1,!0,i)}}toJSON(e){let t=void 0===e||"string"==typeof e,i={};t&&(e={geometries:{},materials:{},textures:{},images:{},shapes:{},skeletons:{},animations:{},nodes:{}},i.metadata={version:4.7,type:"Object",generator:"Object3D.toJSON"});let n={};function r(t,i){return void 0===t[i.uuid]&&(t[i.uuid]=i.toJSON(e)),i.uuid}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),!0===this.castShadow&&(n.castShadow=!0),!0===this.receiveShadow&&(n.receiveShadow=!0),!1===this.visible&&(n.visible=!1),!1===this.frustumCulled&&(n.frustumCulled=!1),0!==this.renderOrder&&(n.renderOrder=this.renderOrder),!1!==this.static&&(n.static=this.static),Object.keys(this.userData).length>0&&(n.userData=this.userData),n.layers=this.layers.mask,n.matrix=this.matrix.toArray(),n.up=this.up.toArray(),null!==this.pivot&&(n.pivot=this.pivot.toArray()),!1===this.matrixAutoUpdate&&(n.matrixAutoUpdate=!1),void 0!==this.morphTargetDictionary&&(n.morphTargetDictionary=Object.assign({},this.morphTargetDictionary)),void 0!==this.morphTargetInfluences&&(n.morphTargetInfluences=this.morphTargetInfluences.slice()),this.isInstancedMesh&&(n.type="InstancedMesh",n.count=this.count,n.instanceMatrix=this.instanceMatrix.toJSON(),null!==this.instanceColor&&(n.instanceColor=this.instanceColor.toJSON())),this.isBatchedMesh&&(n.type="BatchedMesh",n.perObjectFrustumCulled=this.perObjectFrustumCulled,n.sortObjects=this.sortObjects,n.drawRanges=this._drawRanges,n.reservedRanges=this._reservedRanges,n.geometryInfo=this._geometryInfo.map(e=>({...e,boundingBox:e.boundingBox?e.boundingBox.toJSON():void 0,boundingSphere:e.boundingSphere?e.boundingSphere.toJSON():void 0})),n.instanceInfo=this._instanceInfo.map(e=>({...e})),n.availableInstanceIds=this._availableInstanceIds.slice(),n.availableGeometryIds=this._availableGeometryIds.slice(),n.nextIndexStart=this._nextIndexStart,n.nextVertexStart=this._nextVertexStart,n.geometryCount=this._geometryCount,n.maxInstanceCount=this._maxInstanceCount,n.maxVertexCount=this._maxVertexCount,n.maxIndexCount=this._maxIndexCount,n.geometryInitialized=this._geometryInitialized,n.matricesTexture=this._matricesTexture.toJSON(e),n.indirectTexture=this._indirectTexture.toJSON(e),null!==this._colorsTexture&&(n.colorsTexture=this._colorsTexture.toJSON(e)),null!==this.boundingSphere&&(n.boundingSphere=this.boundingSphere.toJSON()),null!==this.boundingBox&&(n.boundingBox=this.boundingBox.toJSON())),this.isScene)this.background&&(this.background.isColor?n.background=this.background.toJSON():this.background.isTexture&&(n.background=this.background.toJSON(e).uuid)),this.environment&&this.environment.isTexture&&!0!==this.environment.isRenderTargetTexture&&(n.environment=this.environment.toJSON(e).uuid);else if(this.isMesh||this.isLine||this.isPoints){n.geometry=r(e.geometries,this.geometry);let t=this.geometry.parameters;if(void 0!==t&&void 0!==t.shapes){let i=t.shapes;if(Array.isArray(i))for(let t=0,n=i.length;t<n;t++){let n=i[t];r(e.shapes,n)}else r(e.shapes,i)}}if(this.isSkinnedMesh&&(n.bindMode=this.bindMode,n.bindMatrix=this.bindMatrix.toArray(),void 0!==this.skeleton&&(r(e.skeletons,this.skeleton),n.skeleton=this.skeleton.uuid)),void 0!==this.material)if(Array.isArray(this.material)){let t=[];for(let i=0,n=this.material.length;i<n;i++)t.push(r(e.materials,this.material[i]));n.material=t}else n.material=r(e.materials,this.material);if(this.children.length>0){n.children=[];for(let t=0;t<this.children.length;t++)n.children.push(this.children[t].toJSON(e).object)}if(this.animations.length>0){n.animations=[];for(let t=0;t<this.animations.length;t++){let i=this.animations[t];n.animations.push(r(e.animations,i))}}if(t){let t=a(e.geometries),n=a(e.materials),r=a(e.textures),s=a(e.images),o=a(e.shapes),l=a(e.skeletons),h=a(e.animations),c=a(e.nodes);t.length>0&&(i.geometries=t),n.length>0&&(i.materials=n),r.length>0&&(i.textures=r),s.length>0&&(i.images=s),o.length>0&&(i.shapes=o),l.length>0&&(i.skeletons=l),h.length>0&&(i.animations=h),c.length>0&&(i.nodes=c)}return i.object=n,i;function a(e){let t=[];for(let i in e){let n=e[i];delete n.metadata,t.push(n)}return t}}clone(e){return new this.constructor().copy(this,e)}copy(e,t=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),this.pivot=null!==e.pivot?e.pivot.clone():null,this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldAutoUpdate=e.matrixWorldAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.static=e.static,this.animations=e.animations.slice(),this.userData=JSON.parse(JSON.stringify(e.userData)),!0===t)for(let t=0;t<e.children.length;t++){let i=e.children[t];this.add(i.clone())}return this}}ez.DEFAULT_UP=new W(0,1,0),ez.DEFAULT_MATRIX_AUTO_UPDATE=!0,ez.DEFAULT_MATRIX_WORLD_AUTO_UPDATE=!0;class eV extends ez{constructor(){super(),this.isGroup=!0,this.type="Group"}}let eG={type:"move"};class ek{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return null===this._hand&&(this._hand=new eV,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return null===this._targetRay&&(this._targetRay=new eV,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new W,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new W),this._targetRay}getGripSpace(){return null===this._grip&&(this._grip=new eV,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new W,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new W,this._grip.eventsEnabled=!1),this._grip}dispatchEvent(e){return null!==this._targetRay&&this._targetRay.dispatchEvent(e),null!==this._grip&&this._grip.dispatchEvent(e),null!==this._hand&&this._hand.dispatchEvent(e),this}connect(e){if(e&&e.hand){let t=this._hand;if(t)for(let i of e.hand.values())this._getHandJoint(t,i)}return this.dispatchEvent({type:"connected",data:e}),this}disconnect(e){return this.dispatchEvent({type:"disconnected",data:e}),null!==this._targetRay&&(this._targetRay.visible=!1),null!==this._grip&&(this._grip.visible=!1),null!==this._hand&&(this._hand.visible=!1),this}update(e,t,i){let n=null,r=null,a=null,s=this._targetRay,o=this._grip,l=this._hand;if(e&&"visible-blurred"!==t.session.visibilityState){if(l&&e.hand){for(let n of(a=!0,e.hand.values())
1){let e=t.getJointPose(n,i),r=this._getHandJoint(l,n);null!==e&&(r.matrix.fromArray(e.transform.matrix),r.matrix.decompose(r.position,r.rotation,r.scale),r.matrixWorldNeedsUpdate=!0,r.jointRadius=e.radius),r.visible=null!==e}let n=l.joints["index-finger-tip"],r=l.joints["thumb-tip"],s=n.position.distanceTo(r.position);l.inputState.pinching&&s>.025?(l.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!l.inputState.pinching&&s<=.015&&(l.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else null!==o&&e.gripSpace&&null!==(r=t.getPose(e.gripSpace,i))&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),o.matrixWorldNeedsUpdate=!0,r.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(r.linearVelocity)):o.hasLinearVelocity=!1,r.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(r.angularVelocity)):o.hasAngularVelocity=!1,o.eventsEnabled&&o.dispatchEvent({type:"gripUpdated",data:e,target:this}));null!==s&&(null===(n=t.getPose(e.targetRaySpace,i))&&null!==r&&(n=r),null!==n&&(s.matrix.fromArray(n.transform.matrix),s.matrix.decompose(s.position,s.rotation,s.scale),s.matrixWorldNeedsUpdate=!0,n.linearVelocity?(s.hasLinearVelocity=!0,s.linearVelocity.copy(n.linearVelocity)):s.hasLinearVelocity=!1,n.angularVelocity?(s.hasAngularVelocity=!0,s.angularVelocity.copy(n.angularVelocity)):s.hasAngularVelocity=!1,this.dispatchEvent(eG)))}return null!==s&&(s.visible=null!==n),null!==o&&(o.visible=null!==r),null!==l&&(l.visible=null!==a),this}_getHandJoint(e,t){if(void 0===e.joints[t.jointName]){let i=new eV;i.matrixAutoUpdate=!1,i.visible=!1,e.joints[t.jointName]=i,e.add(i)}return e.joints[t.jointName]}}let eH={aliceblue:0xf0f8ff,antiquewhite:0xfaebd7,aqua:65535,aquamarine:8388564,azure:0xf0ffff,beige:0xf5f5dc,bisque:0xffe4c4,black:0,blanchedalmond:0xffebcd,blue:255,blueviolet:9055202,brown:0xa52a2a,burlywood:0xdeb887,cadetblue:6266528,chartreuse:8388352,chocolate:0xd2691e,coral:0xff7f50,cornflowerblue:6591981,cornsilk:0xfff8dc,crimson:0xdc143c,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:0xb8860b,darkgray:0xa9a9a9,darkgreen:25600,darkgrey:0xa9a9a9,darkkhaki:0xbdb76b,darkmagenta:9109643,darkolivegreen:5597999,darkorange:0xff8c00,darkorchid:0x9932cc,darkred:9109504,darksalmon:0xe9967a,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:0xff1493,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:0xb22222,floralwhite:0xfffaf0,forestgreen:2263842,fuchsia:0xff00ff,gainsboro:0xdcdcdc,ghostwhite:0xf8f8ff,gold:0xffd700,goldenrod:0xdaa520,gray:8421504,green:32768,greenyellow:0xadff2f,grey:8421504,honeydew:0xf0fff0,hotpink:0xff69b4,indianred:0xcd5c5c,indigo:4915330,ivory:0xfffff0,khaki:0xf0e68c,lavender:0xe6e6fa,lavenderblush:0xfff0f5,lawngreen:8190976,lemonchiffon:0xfffacd,lightblue:0xadd8e6,lightcoral:0xf08080,lightcyan:0xe0ffff,lightgoldenrodyellow:0xfafad2,lightgray:0xd3d3d3,lightgreen:9498256,lightgrey:0xd3d3d3,lightpink:0xffb6c1,lightsalmon:0xffa07a,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:0xb0c4de,lightyellow:0xffffe0,lime:65280,limegreen:3329330,linen:0xfaf0e6,magenta:0xff00ff,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:0xba55d3,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:0xc71585,midnightblue:1644912,mintcream:0xf5fffa,mistyrose:0xffe4e1,moccasin:0xffe4b5,navajowhite:0xffdead,navy:128,oldlace:0xfdf5e6,olive:8421376,olivedrab:7048739,orange:0xffa500,orangered:0xff4500,orchid:0xda70d6,palegoldenrod:0xeee8aa,palegreen:0x98fb98,paleturquoise:0xafeeee,palevioletred:0xdb7093,papayawhip:0xffefd5,peachpuff:0xffdab9,peru:0xcd853f,pink:0xffc0cb,plum:0xdda0dd,powderblue:0xb0e0e6,purple:8388736,rebeccapurple:6697881,red:0xff0000,rosybrown:0xbc8f8f,royalblue:4286945,saddlebrown:9127187,salmon:0xfa8072,sandybrown:0xf4a460,seagreen:3050327,seashell:0xfff5ee,sienna:0xa0522d,silver:0xc0c0c0,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:0xfffafa,springgreen:65407,steelblue:4620980,tan:0xd2b48c,teal:32896,thistle:0xd8bfd8,tomato:0xff6347,turquoise:4251856,violet:0xee82ee,wheat:0xf5deb3,white:0xffffff,whitesmoke:0xf5f5f5,yellow:0xffff00,yellowgreen:0x9acd32},eW={h:0,s:0,l:0},eX={h:0,s:0,l:0};function ej(e,t,i){return(i<0&&(i+=1),i>1&&(i-=1),i<1/6)?e+(t-e)*6*i:i<.5?t:i<2/3?e+(t-e)*6*(2/3-i):e}class eq{constructor(e,t,i){return this.isColor=!0,this.r=1,this.g=1,this.b=1,this.set(e,t,i)}set(e,t,i){return void 0===t&&void 0===i?e&&e.isColor?this.copy(e):"number"==typeof e?this.setHex(e):"string"==typeof e&&this.setStyle(e):this.setRGB(e,t,i),this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e,t=d){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(255&e)/255,K.colorSpaceToWorking(this,t),this}setRGB(e,t,i,n=K.workingColorSpace){return this.r=e,this.g=t,this.b=i,K.colorSpaceToWorking(this,n),this}setHSL(e,t,i,n=K.workingColorSpace){if(e=B(e,1),t=F(t,0,1),i=F(i,0,1),0===t)this.r=this.g=this.b=i;else{let n=i<=.5?i*(1+t):i+t-i*t,r=2*i-n;this.r=ej(r,n,e+1/3),this.g=ej(r,n,e),this.b=ej(r,n,e-1/3)}return K.colorSpaceToWorking(this,n),this}setStyle(e,t=d){let i;function n(t){void 0!==t&&1>parseFloat(t)&&w("Color: Alpha component of "+e+" will be ignored.")}if(i=/^(\w+)\(([^\)]*)\)/.exec(e)){let r,a=i[1],s=i[2];switch(a){case"rgb":case"rgba":if(r=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(s))return n(r[4]),this.setRGB(Math.min(255,parseInt(r[1],10))/255,Math.min(255,parseInt(r[2],10))/255,Math.min(255,parseInt(r[3],10))/255,t);if(r=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(s))return n(r[4]),this.setRGB(Math.min(100,parseInt(r[1],10))/100,Math.min(100,parseInt(r[2],10))/100,Math.min(100,parseInt(r[3],10))/100,t);break;case"hsl":case"hsla":if(r=/^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(s))return n(r[4]),this.setHSL(parseFloat(r[1])/360,parseFloat(r[2])/100,parseFloat(r[3])/100,t);break;default:w("Color: Unknown color model "+e)}}else if(i=/^\#([A-Fa-f\d]+)$/.exec(e)){let n=i[1],r=n.length;if(3===r)return this.setRGB(parseInt(n.charAt(0),16)/15,parseInt(n.charAt(1),16)/15,parseInt(n.charAt(2),16)/15,t);if(6===r)return this.setHex(parseInt(n,16),t);w("Color: Invalid hex color "+e)}else if(e&&e.length>0)return this.setColorName(e,t);return this}setColorName(e,t=d){let i=eH[e.toLowerCase()];return void 0!==i?this.setHex(i,t):w("Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=$(e.r),this.g=$(e.g),this.b=$(e.b),this}copyLinearToSRGB(e){return this.r=Q(e.r),this.g=Q(e.g),this.b=Q(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(e=d){return K.workingToColorSpace(eY.copy(this),e),65536*Math.round(F(255*eY.r,0,255))+256*Math.round(F(255*eY.g,0,255))+Math.round(F(255*eY.b,0,255))}getHexString(e=d){return("000000"+this.getHex(e).toString(16)).slice(-6)}getHSL(e,t=K.workingColorSpace){let i,n;K.workingToColorSpace(eY.copy(this),t);let r=eY.r,a=eY.g,s=eY.b,o=Math.max(r,a,s),l=Math.min(r,a,s),h=(l+o)/2;if(l===o)i=0,n=0;else{let e=o-l;switch(n=h<=.5?e/(o+l):e/(2-o-l),o){case r:i=(a-s)/e+6*(a<s);break;case a:i=(s-r)/e+2;break;case s:i=(r-a)/e+4}i/=6}return e.h=i,e.s=n,e.l=h,e}getRGB(e,t=K.workingColorSpace){return K.workingToColorSpace(eY.copy(this),t),e.r=eY.r,e.g=eY.g,e.b=eY.b,e}getStyle(e=d){K.workingToColorSpace(eY.copy(this),e);let t=eY.r,i=eY.g,n=eY.b;return e!==d?`color(${e} ${t.toFixed(3)} ${i.toFixed(3)} ${n.toFixed(3)})`:`rgb(${Math.round(255*t)},${Math.round(255*i)},${Math.round(255*n)})`}offsetHSL(e,t,i){return this.getHSL(eW),this.setHSL(eW.h+e,eW.s+t,eW.l+i)}add(e){return this.r+=e.r,this.g+=e.g,this.b+=e.b,this}addColors(e,t){return this.r=e.r+t.r,this.g=e.g+t.g,this.b=e.b+t.b,this}addScalar(e){return this.r+=e,this.g+=e,this.b+=e,this}sub(e){return this.r=Math.max(0,this.r-e.r),this.g=Math.max(0,this.g-e.g),this.b=Math.max(0,this.b-e.b),this}multiply(e){return this.r*=e.r,this.g*=e.g,this.b*=e.b,this}multiplyScalar(e){return this.r*=e,this.g*=e,this.b*=e,this}lerp(e,t){return this.r+=(e.r-this.r)*t,this.g+=(e.g-this.g)*t,this.b+=(e.b-this.b)*t,this}lerpColors(e,t,i){return this.r=e.r+(t.r-e.r)*i,this.g=e.g+(t.g-e.g)*i,this.b=e.b+(t.b-e.b)*i,this}lerpHSL(e,t){this.getHSL(eW),e.getHSL(eX);let i=z(eW.h,eX.h,t),n=z(eW.s,eX.s,t),r=z(eW.l,eX.l,t);return this.setHSL(i,n,r),this}setFromVector3(e){return this.r=e.x,this.g=e.y,this.b=e.z,this}applyMatrix3(e){let t=this.r,i=this.g,n=this.b,r=e.elements;return this.r=r[0]*t+r[3]*i+r[6]*n,this.g=r[1]*t+r[4]*i+r[7]*n,this.b=r[2]*t+r[5]*i+r[8]*n,this}equals(e){return e.r===this.r&&e.g===this.g&&e.b===this.b}fromArray(e,t=0){return this.r=e[t],this.g=e[t+1],this.b=e[t+2],this}toArray(e=[],t=0){return e[t]=this.r,e[t+1]=this.g,e[t+2]=this.b,e}fromBufferAttribute(e,t){return this.r=e.getX(t),this.g=e.getY(t),this.b=e.getZ(t),this}toJSON(){return this.getHex()}*[Symbol.iterator](){yield this.r,yield this.g,yield this.b}}let eY=new eq;eq.NAMES=eH;class eZ{constructor(e,t=25e-5){this.isFogExp2=!0,this.name="",this.color=new eq(e),this.density=t}clone(){return new eZ(this.color,this.density)}toJSON(){return{type:"FogExp2",name:this.name,color:this.color.getHex(),density:this.density}}}class eJ{constructor(e,t=1,i=1e3){this.isFog=!0,this.name="",this.color=new eq(e),this.near=t,this.far=i}clone(){return new eJ(this.color,this.near,this.far)}toJSON(){return{type:"Fog",name:this.name,color:this.color.getHex(),near:this.near,far:this.far}}}class eK extends ez{constructor(){super(),this.isScene=!0,this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.backgroundBlurriness=0,this.backgroundIntensity=1,this.backgroundRotation=new eS,this.environmentIntensity=1,this.environmentRotation=new eS,this.overrideMaterial=null,"u">typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,t){return super.copy(e,t),null!==e.background&&(this.background=e.background.clone()),null!==e.environment&&(this.environment=e.environment.clone()),null!==e.fog&&(this.fog=e.fog.clone()),this.backgroundBlurriness=e.backgroundBlurriness,this.backgroundIntensity=e.backgroundIntensity,this.backgroundRotation.copy(e.backgroundRotation),this.environmentIntensity=e.environmentIntensity,this.environmentRotation.copy(e.environmentRotation),null!==e.overrideMaterial&&(this.overrideMaterial=e.overrideMaterial.clone()),this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){let t=super.toJSON(e);return null!==this.fog&&(t.object.fog=this.fog.toJSON()),this.backgroundBlurriness>0&&(t.object.backgroundBlurriness=this.backgroundBlurriness),1!==this.backgroundIntensity&&(t.object.backgroundIntensity=this.backgroundIntensity),t.object.backgroundRotation=this.backgroundRotation.toArray(),1!==this.environmentIntensity&&(t.object.environmentIntensity=this.environmentIntensity),t.object.environmentRotation=this.environmentRotation.toArray(),t}}
vendor: 4,844 bytes, line 1
1let e$=new W,eQ=new W,e0=new W,e1=new W,e3=new W,e2=new W,e4=new W,e5=new W,e6=new W,e8=new W,e9=new eo,e7=new eo,te=new eo;class tt{constructor(e=new W,t=new W,i=new W){this.a=e,this.b=t,this.c=i}static getNormal(e,t,i,n){n.subVectors(i,t),e$.subVectors(e,t),n.cross(e$);let r=n.lengthSq();return r>0?n.multiplyScalar(1/Math.sqrt(r)):n.set(0,0,0)}static getBarycoord(e,t,i,n,r){e$.subVectors(n,t),eQ.subVectors(i,t),e0.subVectors(e,t);let a=e$.dot(e$),s=e$.dot(eQ),o=e$.dot(e0),l=eQ.dot(eQ),h=eQ.dot(e0),c=a*l-s*s;if(0===c)return r.set(0,0,0),null;let u=1/c,d=(l*o-s*h)*u,p=(a*h-s*o)*u;return r.set(1-d-p,p,d)}static containsPoint(e,t,i,n){return null!==this.getBarycoord(e,t,i,n,e1)&&e1.x>=0&&e1.y>=0&&e1.x+e1.y<=1}static getInterpolation(e,t,i,n,r,a,s,o){return null===this.getBarycoord(e,t,i,n,e1)?(o.x=0,o.y=0,"z"in o&&(o.z=0),"w"in o&&(o.w=0),null):(o.setScalar(0),o.addScaledVector(r,e1.x),o.addScaledVector(a,e1.y),o.addScaledVector(s,e1.z),o)}static getInterpolatedAttribute(e,t,i,n,r,a){return e9.setScalar(0),e7.setScalar(0),te.setScalar(0),e9.fromBufferAttribute(e,t),e7.fromBufferAttribute(e,i),te.fromBufferAttribute(e,n),a.setScalar(0),a.addScaledVector(e9,r.x),a.addScaledVector(e7,r.y),a.addScaledVector(te,r.z),a}static isFrontFacing(e,t,i,n){return e$.subVectors(i,t),eQ.subVectors(e,t),0>e$.cross(eQ).dot(n)}set(e,t,i){return this.a.copy(e),this.b.copy(t),this.c.copy(i),this}setFromPointsAndIndices(e,t,i,n){return this.a.copy(e[t]),this.b.copy(e[i]),this.c.copy(e[n]),this}setFromAttributeAndIndices(e,t,i,n){return this.a.fromBufferAttribute(e,t),this.b.fromBufferAttribute(e,i),this.c.fromBufferAttribute(e,n),this}clone(){return new this.constructor().copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return e$.subVectors(this.c,this.b),eQ.subVectors(this.a,this.b),.5*e$.cross(eQ).length()}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return tt.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,t){return tt.getBarycoord(e,this.a,this.b,this.c,t)}getInterpolation(e,t,i,n,r){return tt.getInterpolation(e,this.a,this.b,this.c,t,i,n,r)}containsPoint(e){return tt.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return tt.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,t){let i,n,r=this.a,a=this.b,s=this.c;e3.subVectors(a,r),e2.subVectors(s,r),e5.subVectors(e,r);let o=e3.dot(e5),l=e2.dot(e5);if(o<=0&&l<=0)return t.copy(r);e6.subVectors(e,a);let h=e3.dot(e6),c=e2.dot(e6);if(h>=0&&c<=h)return t.copy(a);let u=o*c-h*l;if(u<=0&&o>=0&&h<=0)return i=o/(o-h),t.copy(r).addScaledVector(e3,i);e8.subVectors(e,s);let d=e3.dot(e8),p=e2.dot(e8);if(p>=0&&d<=p)return t.copy(s);let f=d*l-o*p;if(f<=0&&l>=0&&p<=0)return n=l/(l-p),t.copy(r).addScaledVector(e2,n);let m=h*p-d*c;if(m<=0&&c-h>=0&&d-p>=0)return e4.subVectors(s,a),n=(c-h)/(c-h+(d-p)),t.copy(a).addScaledVector(e4,n);let g=1/(m+f+u);return i=f*g,n=u*g,t.copy(r).addScaledVector(e3,i).addScaledVector(e2,n)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}}class ti{constructor(e=new W(Infinity,Infinity,Infinity),t=new W(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromArray(e){this.makeEmpty();for(let t=0,i=e.length;t<i;t+=3)this.expandByPoint(tr.fromArray(e,t));return this}setFromBufferAttribute(e){this.makeEmpty();for(let t=0,i=e.count;t<i;t++)this.expandByPoint(tr.fromBufferAttribute(e,t));return this}setFromPoints(e){this.makeEmpty();for(let t=0,i=e.length;t<i;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){let i=tr.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(i),this.max.copy(e).add(i),this}setFromObject(e,t=!1){return this.makeEmpty(),this.expandByObject(e,t)}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=Infinity,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(e){return this.isEmpty()?e.set(0,0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}expandByObject(e,t=!1){e.updateWorldMatrix(!1,!1);let i=e.geometry;if(void 0!==i){let n=i.getAttribute("position");if(!0===t&&void 0!==n&&!0!==e.isInstancedMesh)for(let t=0,i=n.count;t<i;t++)!0===e.isMesh?e.getVertexPosition(t,tr):tr.fromBufferAttribute(n,t),tr.applyM
vendor: 4,547 bytes, line 1
1atrix4(e.matrixWorld),this.expandByPoint(tr);else void 0!==e.boundingBox?(null===e.boundingBox&&e.computeBoundingBox(),ta.copy(e.boundingBox)):(null===i.boundingBox&&i.computeBoundingBox(),ta.copy(i.boundingBox)),ta.applyMatrix4(e.matrixWorld),this.union(ta)}let n=e.children;for(let e=0,i=n.length;e<i;e++)this.expandByObject(n[e],t);return this}containsPoint(e){return e.x>=this.min.x&&e.x<=this.max.x&&e.y>=this.min.y&&e.y<=this.max.y&&e.z>=this.min.z&&e.z<=this.max.z}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return e.max.x>=this.min.x&&e.min.x<=this.max.x&&e.max.y>=this.min.y&&e.min.y<=this.max.y&&e.max.z>=this.min.z&&e.min.z<=this.max.z}intersectsSphere(e){return this.clampPoint(e.center,tr),tr.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let t,i;return e.normal.x>0?(t=e.normal.x*this.min.x,i=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,i=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,i+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,i+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,i+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,i+=e.normal.z*this.min.z),t<=-e.constant&&i>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(td),tp.subVectors(this.max,td),ts.subVectors(e.a,td),to.subVectors(e.b,td),tl.subVectors(e.c,td),th.subVectors(to,ts),tc.subVectors(tl,to),tu.subVectors(ts,tl);let t=[0,-th.z,th.y,0,-tc.z,tc.y,0,-tu.z,tu.y,th.z,0,-th.x,tc.z,0,-tc.x,tu.z,0,-tu.x,-th.y,th.x,0,-tc.y,tc.x,0,-tu.y,tu.x,0];return!!tg(t,ts,to,tl,tp)&&!!tg(t=[1,0,0,0,1,0,0,0,1],ts,to,tl,tp)&&(tf.crossVectors(th,tc),tg(t=[tf.x,tf.y,tf.z],ts,to,tl,tp))}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return this.clampPoint(e,tr).distanceTo(e)}getBoundingSphere(e){return this.isEmpty()?e.makeEmpty():(this.getCenter(e.center),e.radius=.5*this.getSize(tr).length()),e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()||(tn[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),tn[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),tn[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),tn[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),tn[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),tn[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),tn[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),tn[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(tn)),this}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}toJSON(){return{min:this.min.toArray(),max:this.max.toArray()}}fromJSON(e){return this.min.fromArray(e.min),this.max.fromArray(e.max),this}}let tn=[new W,new W,new W,new W,new W,new W,new W,new W],tr=new W,ta=new ti,ts=new W,to=new W,tl=new W,th=new W,tc=new W,tu=new W,td=new W,tp=new W,tf=new W,tm=new W;function tg(e,t,i,n,r){for(let a=0,s=e.length-3;a<=s;a+=3){tm.fromArray(e,a);let s=r.x*Math.abs(tm.x)+r.y*Math.abs(tm.y)+r.z*Math.abs(tm.z),o=t.dot(tm),l=i.dot(tm),h=n.dot(tm);if(Math.max(-Math.max(o,l,h),Math.min(o,l,h))>s)return!1}return!0}let t_=function(){let e=new ArrayBuffer(4),t=new Float32Array(e),i=new Uint32Array(e),n=new Uint32Array(512),r=new Uint32Array(512);for(let e=0;e<256;++e){let t=e-127;t<-27?(n[e]=0,n[256|e]=32768,r[e]=24,r[256|e]=24):t<-14?(n[e]=1024>>-t-14,n[256|e]=1024>>-t-14|32768,r[e]=-t-1,r[256|e]=-t-1):t<=15?(n[e]=t+15<<10,n[256|e]=t+15<<10|32768,r[e]=13,r[256|e]=13):t<128?(n[e]=31744,n[256|e]=64512,r[e]=24,r[256|e]=24):(n[e]=31744,n[256|e]=64512,r[e]=13,r[256|e]=13)}let a=new Uint32Array(2048),s=new Uint32Array(64),o=new Uint32Array(64);for(let e=1;e<1024;++e){let t=e<<13,i=0;for(;(8388608&t)==0;)t<<=1,i-=8388608;t&=-8388609,i+=0x38800000,a[e]=t|i}for(let e=1024;e<2048;++e)a[e]=0x38000000+(e-1024<<13);for(let e=1;e<31;++e)s[e]=e<<23;s[31]=0x47800000,s[32]=0x80000000;for(let e=33;e<63;++e)s[e]=0x80000000+(e-32<<23);s[63]=0xc7800000;for(let e=1;e<64;++e)32!==e&&(o[e]=1024);return{floatView:t,uint32View:i,baseTable:n,shiftTable:r,mantissaTable:a,exponentTable:s,offsetTable:o}}();function tv(e){Math.abs(e)>
vendor: 5,315 bytes, line 1
165504&&w("DataUtils.toHalfFloat(): Value out of range."),e=F(e,-65504,65504),t_.floatView[0]=e;let t=t_.uint32View[0],i=t>>23&511;return t_.baseTable[i]+((8388607&t)>>t_.shiftTable[i])}function tx(e){let t=e>>10;return t_.uint32View[0]=t_.mantissaTable[t_.offsetTable[t]+(1023&e)]+t_.exponentTable[t],t_.floatView[0]}let ty=new W,tM=new k,tS=0;class tb extends P{constructor(e,t,i=!1){if(super(),Array.isArray(e))throw TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,Object.defineProperty(this,"id",{value:tS++}),this.name="",this.array=e,this.itemSize=t,this.count=void 0!==e?e.length/t:0,this.normalized=i,this.usage=35044,this.updateRanges=[],this.gpuType=1015,this.version=0}onUploadCallback(){}set needsUpdate(e){!0===e&&this.version++}setUsage(e){return this.usage=e,this}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this.gpuType=e.gpuType,this}copyAt(e,t,i){e*=this.itemSize,i*=t.itemSize;for(let n=0,r=this.itemSize;n<r;n++)this.array[e+n]=t.array[i+n];return this}copyArray(e){return this.array.set(e),this}applyMatrix3(e){if(2===this.itemSize)for(let t=0,i=this.count;t<i;t++)tM.fromBufferAttribute(this,t),tM.applyMatrix3(e),this.setXY(t,tM.x,tM.y);else if(3===this.itemSize)for(let t=0,i=this.count;t<i;t++)ty.fromBufferAttribute(this,t),ty.applyMatrix3(e),this.setXYZ(t,ty.x,ty.y,ty.z);return this}applyMatrix4(e){for(let t=0,i=this.count;t<i;t++)ty.fromBufferAttribute(this,t),ty.applyMatrix4(e),this.setXYZ(t,ty.x,ty.y,ty.z);return this}applyNormalMatrix(e){for(let t=0,i=this.count;t<i;t++)ty.fromBufferAttribute(this,t),ty.applyNormalMatrix(e),this.setXYZ(t,ty.x,ty.y,ty.z);return this}transformDirection(e){for(let t=0,i=this.count;t<i;t++)ty.fromBufferAttribute(this,t),ty.transformDirection(e),this.setXYZ(t,ty.x,ty.y,ty.z);return this}set(e,t=0){return this.array.set(e,t),this}getComponent(e,t){let i=this.array[e*this.itemSize+t];return this.normalized&&(i=V(i,this.array)),i}setComponent(e,t,i){return this.normalized&&(i=G(i,this.array)),this.array[e*this.itemSize+t]=i,this}getX(e){let t=this.array[e*this.itemSize];return this.normalized&&(t=V(t,this.array)),t}setX(e,t){return this.normalized&&(t=G(t,this.array)),this.array[e*this.itemSize]=t,this}getY(e){let t=this.array[e*this.itemSize+1];return this.normalized&&(t=V(t,this.array)),t}setY(e,t){return this.normalized&&(t=G(t,this.array)),this.array[e*this.itemSize+1]=t,this}getZ(e){let t=this.array[e*this.itemSize+2];return this.normalized&&(t=V(t,this.array)),t}setZ(e,t){return this.normalized&&(t=G(t,this.array)),this.array[e*this.itemSize+2]=t,this}getW(e){let t=this.array[e*this.itemSize+3];return this.normalized&&(t=V(t,this.array)),t}setW(e,t){return this.normalized&&(t=G(t,this.array)),this.array[e*this.itemSize+3]=t,this}setXY(e,t,i){return e*=this.itemSize,this.normalized&&(t=G(t,this.array),i=G(i,this.array)),this.array[e+0]=t,this.array[e+1]=i,this}setXYZ(e,t,i,n){return e*=this.itemSize,this.normalized&&(t=G(t,this.array),i=G(i,this.array),n=G(n,this.array)),this.array[e+0]=t,this.array[e+1]=i,this.array[e+2]=n,this}setXYZW(e,t,i,n,r){return e*=this.itemSize,this.normalized&&(t=G(t,this.array),i=G(i,this.array),n=G(n,this.array),r=G(r,this.array)),this.array[e+0]=t,this.array[e+1]=i,this.array[e+2]=n,this.array[e+3]=r,this}onUpload(e){return this.onUploadCallback=e,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){let e={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.from(this.array),normalized:this.normalized};return""!==this.name&&(e.name=this.name),35044!==this.usage&&(e.usage=this.usage),e}dispose(){this.dispatchEvent({type:"dispose"})}}class tT extends tb{constructor(e,t,i){super(new Uint16Array(e),t,i)}}class tE extends tb{constructor(e,t,i){super(new Uint32Array(e),t,i)}}class tw extends tb{constructor(e,t,i){super(new Float32Array(e),t,i)}}let tA=new ti,tC=new W,tR=new W;class tI{constructor(e=new W,t=-1){this.isSphere=!0,this.center=e,this.radius=t}set(e,t){return this.center.copy(e),this.radius=t,this}setFromPoints(e,t){let i=this.center;void 0!==t?i.copy(t):tA.setFromPoints(e).getCenter(i);let n=0;for(let t=0,r=e.length;t<r;t++)n=Math.max(n,i.distanceToSquared(e[t]));return this.radius=Math.sqrt(n),this}copy(e){return this.center.copy(e.center),this.radius=e.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(e){return e.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(e){return e.distanceTo(this.center)-this.radius}intersectsSphere(e){let t=this.radius+e.radius;return e.center.distanceToSquared(this.center)<=t*t}intersectsBox(e){return e.intersectsSphere(this)}intersectsPlane(e){return Math.abs(e.distanceToPoint(this.center))<=this.radius}clampPoint(e,t){let i=this.center.distanceToSquared(e);return t.copy(e),i>this.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t}getBoundingBox(e){return this.isEmpty()?e.makeEmpty():(e.set(this.center,this.center),e.expandByScalar(this.radius)),e}
1applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){if(this.isEmpty())return this.center.copy(e),this.radius=0,this;tC.subVectors(e,this.center);let t=tC.lengthSq();if(t>this.radius*this.radius){let e=Math.sqrt(t),i=(e-this.radius)*.5;this.center.addScaledVector(tC,i/e),this.radius+=i}return this}union(e){return e.isEmpty()||(this.isEmpty()?this.copy(e):!0===this.center.equals(e.center)?this.radius=Math.max(this.radius,e.radius):(tR.subVectors(e.center,this.center).setLength(e.radius),this.expandByPoint(tC.copy(e.center).add(tR)),this.expandByPoint(tC.copy(e.center).sub(tR)))),this}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return new this.constructor().copy(this)}toJSON(){return{radius:this.radius,center:this.center.toArray()}}fromJSON(e){return this.radius=e.radius,this.center.fromArray(e.center),this}}let tP=0,tL=new ed,tN=new ez,tU=new W,tD=new ti,tO=new ti,tF=new W;class tB extends P{constructor(){super(),this.isBufferGeometry=!0,Object.defineProperty(this,"id",{value:tP++}),this.uuid=O(),this.name="",this.type="BufferGeometry",this.index=null,this.indirect=null,this.indirectOffset=0,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={},this._transformed=!1}getIndex(){return this.index}setIndex(e){return Array.isArray(e)?this.index=new(!function(e){for(let t=e.length-1;t>=0;--t)if(e[t]>=65535)return!0;return!1}(e)?tT:tE)(e,1):this.index=e,this}setIndirect(e,t=0){return this.indirect=e,this.indirectOffset=t,this}getIndirect(){return this.indirect}getAttribute(e){return this.attributes[e]}setAttribute(e,t){return this.attributes[e]=t,this}deleteAttribute(e){return delete this.attributes[e],this}hasAttribute(e){return void 0!==this.attributes[e]}addGroup(e,t,i=0){this.groups.push({start:e,count:t,materialIndex:i})}clearGroups(){this.groups=[]}setDrawRange(e,t){this.drawRange.start=e,this.drawRange.count=t}applyMatrix4(e){let t=this.attributes.position;void 0!==t&&(t.applyMatrix4(e),t.needsUpdate=!0);let i=this.attributes.normal;if(void 0!==i){let t=new q().getNormalMatrix(e);i.applyNormalMatrix(t),i.needsUpdate=!0}let n=this.attributes.tangent;return void 0!==n&&(n.transformDirection(e),n.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this._transformed=!0,this}applyQuaternion(e){return tL.makeRotationFromQuaternion(e),this.applyMatrix4(tL),this}rotateX(e){return tL.makeRotationX(e),this.applyMatrix4(tL),this}rotateY(e){return tL.makeRotationY(e),this.applyMatrix4(tL),this}rotateZ(e){return tL.makeRotationZ(e),this.applyMatrix4(tL),this}translate(e,t,i){return tL.makeTranslation(e,t,i),this.applyMatrix4(tL),this}scale(e,t,i){return tL.makeScale(e,t,i),this.applyMatrix4(tL),this}lookAt(e){return tN.lookAt(e),tN.updateMatrix(),this.applyMatrix4(tN.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(tU).negate(),this.translate(tU.x,tU.y,tU.z),this}setFromPoints(e){let t=this.getAttribute("position");if(void 0===t){let t=[];for(let i=0,n=e.length;i<n;i++){let n=e[i];t.push(n.x,n.y,n.z||0)}this.setAttribute("position",new tw(t,3))}else{let i=Math.min(e.length,t.count);for(let n=0;n<i;n++){let i=e[n];t.setXYZ(n,i.x,i.y,i.z||0)}e.length>t.count&&w("BufferGeometry: Buffer size too small for points data. Use .dispose() and create a new geometry."),t.needsUpdate=!0}return this}computeBoundingBox(){null===this.boundingBox&&(this.boundingBox=new ti);let e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){A("BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.",this),this.boundingBox.set(new W(-1/0,-1/0,-1/0),new W(Infinity,Infinity,Infinity));return}if(void 0!==e){if(this.boundingBox.setFromBufferAttribute(e),t)for(let e=0,i=t.length;e<i;e++){let i=t[e];tD.setFromBufferAttribute(i),this.morphTargetsRelative?(tF.addVectors(this.boundingBox.min,tD.min),this.boundingBox.expandByPoint(tF),tF.addVectors(this.boundingBox.max,tD.max),this.boundingBox.expandByPoint(tF)):(this.boundingBox.expandByPoint(tD.min),this.boundingBox.expandByPoint(tD.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&A('BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){null===this.boundingSphere&&(this.boundingSphere=new tI);let e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){A("BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere.",this),this.boundingSphere.set(new W,1/0);return}if(e){let i=this.boundingSphere.center;if(tD.setFromBufferAttribute(e),t)for(let e=0,i=t.length;e<i;e++){let i=t[e];tO.setFromBufferAttribute(i),this.morphTargetsRelative?(tF.addVectors(tD.min,tO.min),tD.expandByPoint(tF),tF.addVectors(tD.max,tO.max),tD.expandByPoint(tF)):(tD.expandByPoint(tO.min),tD.expandByPoint(tO.max))}tD.getCenter(i);let n=0;for(let t=0,r=e.count;t<r;t++)tF.fromBufferAttribute(e,t),n=Math.max(n,i.distanceToSquared(tF));if(t)for(let r=0,a=t.length;r<a;r++){let a=t[r],s=this.morphTargetsRelative;for(let t=0,r=a.count;t<r;t++)tF.fromBufferAttribute(a,t),s&&(tU.fromBufferAttribute(e,t),tF.add(tU)),n=Math.max(n,i.distanceToSquared(tF))}this.boundingSphere.radius=Math.sqrt(n),isNaN(this.boundingSphere.radius)&&A('BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){let e=this.index,t=this.attributes;if(null===e||void 0===t.position||void 0===t.normal||void 0===t.uv)return void A("BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");let i=t.position,n=t.normal,r=t.uv,a=this.getAttribute("tangent");(void 0===a||a.count!==i.count)&&(a=new tb(new Float32Array(4*i.count),4),this.setAttribute("tangent",a));let s=[],o=[];for(let e=0;e<i.count;e++)s[e]=new W,o[e]=new W;
vendor: 12,169 bytes, line 1
1let l=new W,h=new W,c=new W,u=new k,d=new k,p=new k,f=new W,m=new W,g=this.groups;0===g.length&&(g=[{start:0,count:e.count}]);for(let t=0,n=g.length;t<n;++t){let n=g[t],a=n.start,_=n.count;for(let t=a,n=a+_;t<n;t+=3)!function(e,t,n){l.fromBufferAttribute(i,e),h.fromBufferAttribute(i,t),c.fromBufferAttribute(i,n),u.fromBufferAttribute(r,e),d.fromBufferAttribute(r,t),p.fromBufferAttribute(r,n),h.sub(l),c.sub(l),d.sub(u),p.sub(u);let a=1/(d.x*p.y-p.x*d.y);isFinite(a)&&(f.copy(h).multiplyScalar(p.y).addScaledVector(c,-d.y).multiplyScalar(a),m.copy(c).multiplyScalar(d.x).addScaledVector(h,-p.x).multiplyScalar(a),s[e].add(f),s[t].add(f),s[n].add(f),o[e].add(m),o[t].add(m),o[n].add(m))}(e.getX(t+0),e.getX(t+1),e.getX(t+2))}let _=new W,v=new W,x=new W,y=new W;function M(e){x.fromBufferAttribute(n,e),y.copy(x);let t=s[e];_.copy(t),_.sub(x.multiplyScalar(x.dot(t))).normalize(),v.crossVectors(y,t);let i=v.dot(o[e]);a.setXYZW(e,_.x,_.y,_.z,i<0?-1:1)}for(let t=0,i=g.length;t<i;++t){let i=g[t],n=i.start,r=i.count;for(let t=n,i=n+r;t<i;t+=3)M(e.getX(t+0)),M(e.getX(t+1)),M(e.getX(t+2))}this._transformed=!0}computeVertexNormals(){let e=this.index,t=this.getAttribute("position");if(void 0!==t){let i=this.getAttribute("normal");if(void 0===i||i.count!==t.count)i=new tb(new Float32Array(3*t.count),3),this.setAttribute("normal",i);else for(let e=0,t=i.count;e<t;e++)i.setXYZ(e,0,0,0);let n=new W,r=new W,a=new W,s=new W,o=new W,l=new W,h=new W,c=new W;if(e)for(let u=0,d=e.count;u<d;u+=3){let d=e.getX(u+0),p=e.getX(u+1),f=e.getX(u+2);n.fromBufferAttribute(t,d),r.fromBufferAttribute(t,p),a.fromBufferAttribute(t,f),h.subVectors(a,r),c.subVectors(n,r),h.cross(c),s.fromBufferAttribute(i,d),o.fromBufferAttribute(i,p),l.fromBufferAttribute(i,f),s.add(h),o.add(h),l.add(h),i.setXYZ(d,s.x,s.y,s.z),i.setXYZ(p,o.x,o.y,o.z),i.setXYZ(f,l.x,l.y,l.z)}else for(let e=0,s=t.count;e<s;e+=3)n.fromBufferAttribute(t,e+0),r.fromBufferAttribute(t,e+1),a.fromBufferAttribute(t,e+2),h.subVectors(a,r),c.subVectors(n,r),h.cross(c),i.setXYZ(e+0,h.x,h.y,h.z),i.setXYZ(e+1,h.x,h.y,h.z),i.setXYZ(e+2,h.x,h.y,h.z);this.normalizeNormals(),i.needsUpdate=!0}}normalizeNormals(){let e=this.attributes.normal;for(let t=0,i=e.count;t<i;t++)tF.fromBufferAttribute(e,t),tF.normalize(),e.setXYZ(t,tF.x,tF.y,tF.z)}toNonIndexed(){function e(e,t){let i=e.array,n=e.itemSize,r=e.normalized,a=new i.constructor(t.length*n),s=0,o=0;for(let r=0,l=t.length;r<l;r++){s=e.isInterleavedBufferAttribute?t[r]*e.data.stride+e.offset:t[r]*n;for(let e=0;e<n;e++)a[o++]=i[s++]}return new tb(a,n,r)}if(null===this.index)return w("BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;let t=new tB,i=this.index.array,n=this.attributes;for(let r in n){let a=e(n[r],i);t.setAttribute(r,a)}let r=this.morphAttributes;for(let n in r){let a=[],s=r[n];for(let t=0,n=s.length;t<n;t++){let n=e(s[t],i);a.push(n)}t.morphAttributes[n]=a}t.morphTargetsRelative=this.morphTargetsRelative;let a=this.groups;for(let e=0,i=a.length;e<i;e++){let i=a[e];t.addGroup(i.start,i.count,i.materialIndex)}return t}toJSON(){let e={metadata:{version:4.7,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(e.uuid=this.uuid,e.type=void 0!==this.parameters&&!0===this._transformed?"BufferGeometry":this.type,""!==this.name&&(e.name=this.name),Object.keys(this.userData).length>0&&(e.userData=this.userData),void 0!==this.parameters&&!0!==this._transformed){let t=this.parameters;for(let i in t)void 0!==t[i]&&(e[i]=t[i]);return e}e.data={attributes:{}};let t=this.index;null!==t&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});let i=this.attributes;for(let t in i){let n=i[t];e.data.attributes[t]=n.toJSON(e.data)}let n={},r=!1;for(let t in this.morphAttributes){let i=this.morphAttributes[t],a=[];for(let t=0,n=i.length;t<n;t++){let n=i[t];a.push(n.toJSON(e.data))}a.length>0&&(n[t]=a,r=!0)}r&&(e.data.morphAttributes=n,e.data.morphTargetsRelative=this.morphTargetsRelative);let a=this.groups;a.length>0&&(e.data.groups=JSON.parse(JSON.stringify(a)));let s=this.boundingSphere;return null!==s&&(e.data.boundingSphere=s.toJSON()),e}clone(){return new this.constructor().copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;let t={};this.name=e.name;let i=e.index;null!==i&&this.setIndex(i.clone());let n=e.attributes;for(let e in n){let i=n[e];this.setAttribute(e,i.clone(t))}let r=e.morphAttributes;for(let e in r){let i=[],n=r[e];for(let e=0,r=n.length;e<r;e++)i.push(n[e].clone(t));this.morphAttributes[e]=i}this.morphTargetsRelative=e.morphTargetsRelative;let a=e.groups;for(let e=0,t=a.length;e<t;e++){let t=a[e];this.addGroup(t.start,t.count,t.materialIndex)}let s=e.boundingBox;null!==s&&(this.boundingBox=s.clone());let o=e.boundingSphere;return null!==o&&(this.boundingSphere=o.clone()),this.drawRange.start=e.drawRange.start,this.drawRange.count=e.drawRange.count,this.userData=e.userData,this._transformed=e._transformed,this}dispose(){this.dispatchEvent({type:"dispose"})}}class tz{constructor(e,t){this.isInterleavedBuffer=!0,this.array=e,this.stride=t,this.count=void 0!==e?e.length/t:0,this.usage=35044,this.updateRanges=[],this.version=0,this.uuid=O()}onUploadCallback(){}set needsUpdate(e){!0===e&&this.version++}setUsage(e){return this.usage=e,this}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.array=new e.array.constructor(e.array),this.count=e.count,this.stride=e.stride,this.usage=e.usage,this}copyAt(e,t,i){e*=this.stride,i*=t.stride;for(let n=0,r=this.stride;n<r;n++)this.array[e+n]=t.array[i+n];return this}set(e,t=0){return this.array.set(e,t),this}clone(e){void 0===e.arrayBuffers&&(e.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=O()),void 0===e.arrayBuffers[this.array.buffer._uuid]&&(e.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);let t=new this.array.constructor(e.arrayBuffers[this.array.buffer._uuid]),i=new this.constructor(t,this.stride);return i.setUsage(this.usage),i}onUpload(e){return this.onUploadCallback=e,this}toJSON(e){return void 0===e.arrayBuffers&&(e.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=O()),void 0===e.arrayBuffers[this.array.buffer._uuid]&&(e.arrayBuffers[this.array.buffer._uuid]=Array.from(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}}let tV=new W;class tG{constructor(e,t,i,n=!1){this.isInterleavedBufferAttribute=!0,this.name="",this.data=e,this.itemSize=t,this.offset=i,this.normalized=n}get count(){return this.data.count}get array(){return this.data.array}set needsUpdate(e){this.data.needsUpdate=e}applyMatrix4(e){for(let t=0,i=this.data.count;t<i;t++)tV.fromBufferAttribute(this,t),tV.applyMatrix4(e),this.setXYZ(t,tV.x,tV.y,tV.z);return this}applyNormalMatrix(e){for(let t=0,i=this.count;t<i;t++)tV.fromBufferAttribute(this,t),tV.applyNormalMatrix(e),this.setXYZ(t,tV.x,tV.y,tV.z);return this}transformDirection(e){for(let t=0,i=this.count;t<i;t++)tV.fromBufferAttribute(this,t),tV.transformDirection(e),this.setXYZ(t,tV.x,tV.y,tV.z);return this}getComponent(e,t){let i=this.array[e*this.data.stride+this.offset+t];return this.normalized&&(i=V(i,this.array)),i}setComponent(e,t,i){return this.normalized&&(i=G(i,this.array)),this.data.array[e*this.data.stride+this.offset+t]=i,this}setX(e,t){return this.normalized&&(t=G(t,this.array)),this.data.array[e*this.data.stride+this.offset]=t,this}setY(e,t){return this.normalized&&(t=G(t,this.array)),this.data.array[e*this.data.stride+this.offset+1]=t,this}setZ(e,t){return this.normalized&&(t=G(t,this.array)),this.data.array[e*this.data.stride+this.offset+2]=t,this}setW(e,t){return this.normalized&&(t=G(t,this.array)),this.data.array[e*this.data.stride+this.offset+3]=t,this}getX(e){let t=this.data.array[e*this.data.stride+this.offset];return this.normalized&&(t=V(t,this.array)),t}getY(e){let t=this.data.array[e*this.data.stride+this.offset+1];return this.normalized&&(t=V(t,this.array)),t}getZ(e){let t=this.data.array[e*this.data.stride+this.offset+2];return this.normalized&&(t=V(t,this.array)),t}getW(e){let t=this.data.array[e*this.data.stride+this.offset+3];return this.normalized&&(t=V(t,this.array)),t}setXY(e,t,i){return e=e*this.data.stride+this.offset,this.normalized&&(t=G(t,this.array),i=G(i,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=i,this}setXYZ(e,t,i,n){return e=e*this.data.stride+this.offset,this.normalized&&(t=G(t,this.array),i=G(i,this.array),n=G(n,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=i,this.data.array[e+2]=n,this}setXYZW(e,t,i,n,r){return e=e*this.data.stride+this.offset,this.normalized&&(t=G(t,this.array),i=G(i,this.array),n=G(n,this.array),r=G(r,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=i,this.data.array[e+2]=n,this.data.array[e+3]=r,this}clone(e){if(void 0!==e)return void 0===e.interleavedBuffers&&(e.interleavedBuffers={}),void 0===e.interleavedBuffers[this.data.uuid]&&(e.interleavedBuffers[this.data.uuid]=this.data.clone(e)),new tG(e.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized);{T("InterleavedBufferAttribute.clone(): Cloning an interleaved buffer attribute will de-interleave buffer data.");let e=[];for(let t=0;t<this.count;t++){let i=t*this.data.stride+this.offset;for(let t=0;t<this.itemSize;t++)e.push(this.data.array[i+t])}return new tb(new this.array.constructor(e),this.itemSize,this.normalized)}}toJSON(e){if(void 0!==e)return void 0===e.interleavedBuffers&&(e.interleavedBuffers={}),void 0===e.interleavedBuffers[this.data.uuid]&&(e.interleavedBuffers[this.data.uuid]=this.data.toJSON(e)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized};{T("InterleavedBufferAttribute.toJSON(): Serializing an interleaved buffer attribute will de-interleave buffer data.");let e=[];for(let t=0;t<this.count;t++){let i=t*this.data.stride+this.offset;for(let t=0;t<this.itemSize;t++)e.push(this.data.array[i+t])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:e,normalized:this.normalized}}}}let tk=0;class tH extends P{constructor(){super(),this.isMaterial=!0,Object.defineProperty(this,"id",{value:tk++}),this.uuid=O(),this.name="",this.type="Material",this.blending=1,this.side=0,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.alphaHash=!1,this.blendSrc=204,this.blendDst=205,this.blendEquation=100,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.blendColor=new eq(0,0,0),this.blendAlpha=0,this.depthFunc=3,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=519,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=7680,this.stencilZFail=7680,this.stencilZPass=7680,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.forceSinglePass=!1,this.allowOverride=!0,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(e){this._alphaTest>0!=e>0&&this.version++,this._alphaTest=e}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(void 0!==e)for(let t in e){let i=e[t];if(void 0===i){w(`Material: parameter '${t}' has value of undefined.`);continue}let n=this[t];if(void 0===n){w(`Material: '${t}' is not a property of THREE.${this.type}.`);continue}n&&n.isColor?n.set(i):n&&n.isVector2&&i&&i.isVector2||n&&n.isEuler&&i&&i.isEuler||n&&n.isVector3&&i&&i.isVector3?n.copy(i):this[t]=i}}toJSON(e){let t=void 0===e||"string"==typeof e;t&&(e={textures:{},images:{}});let i={metadata:{version:4.7,type:"Material",generator:"Material.toJSON"}};function n(e){let t=[];for(let i in e){let n=e[i];delete n.metadata,t.push(n)}return t}
vendor: 5,648 bytes, line 1
1if(i.uuid=this.uuid,i.type=this.type,""!==this.name&&(i.name=this.name),this.color&&this.color.isColor&&(i.color=this.color.getHex()),void 0!==this.roughness&&(i.roughness=this.roughness),void 0!==this.metalness&&(i.metalness=this.metalness),void 0!==this.sheen&&(i.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(i.sheenColor=this.sheenColor.getHex()),void 0!==this.sheenRoughness&&(i.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(i.emissive=this.emissive.getHex()),void 0!==this.emissiveIntensity&&1!==this.emissiveIntensity&&(i.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(i.specular=this.specular.getHex()),void 0!==this.specularIntensity&&(i.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(i.specularColor=this.specularColor.getHex()),void 0!==this.shininess&&(i.shininess=this.shininess),void 0!==this.clearcoat&&(i.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(i.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(i.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(i.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(i.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,i.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.sheenColorMap&&this.sheenColorMap.isTexture&&(i.sheenColorMap=this.sheenColorMap.toJSON(e).uuid),this.sheenRoughnessMap&&this.sheenRoughnessMap.isTexture&&(i.sheenRoughnessMap=this.sheenRoughnessMap.toJSON(e).uuid),void 0!==this.dispersion&&(i.dispersion=this.dispersion),void 0!==this.iridescence&&(i.iridescence=this.iridescence),void 0!==this.iridescenceIOR&&(i.iridescenceIOR=this.iridescenceIOR),void 0!==this.iridescenceThicknessRange&&(i.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(i.iridescenceMap=this.iridescenceMap.toJSON(e).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(i.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(e).uuid),void 0!==this.anisotropy&&(i.anisotropy=this.anisotropy),void 0!==this.anisotropyRotation&&(i.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(i.anisotropyMap=this.anisotropyMap.toJSON(e).uuid),this.map&&this.map.isTexture&&(i.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(i.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(i.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(i.lightMap=this.lightMap.toJSON(e).uuid,i.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(i.aoMap=this.aoMap.toJSON(e).uuid,i.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(i.bumpMap=this.bumpMap.toJSON(e).uuid,i.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(i.normalMap=this.normalMap.toJSON(e).uuid,i.normalMapType=this.normalMapType,i.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(i.displacementMap=this.displacementMap.toJSON(e).uuid,i.displacementScale=this.displacementScale,i.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(i.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(i.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(i.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(i.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(i.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(i.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(i.envMap=this.envMap.toJSON(e).uuid,void 0!==this.combine&&(i.combine=this.combine)),void 0!==this.envMapRotation&&(i.envMapRotation=this.envMapRotation.toArray()),void 0!==this.envMapIntensity&&(i.envMapIntensity=this.envMapIntensity),void 0!==this.reflectivity&&(i.reflectivity=this.reflectivity),void 0!==this.refractionRatio&&(i.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(i.gradientMap=this.gradientMap.toJSON(e).uuid),void 0!==this.transmission&&(i.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(i.transmissionMap=this.transmissionMap.toJSON(e).uuid),void 0!==this.thickness&&(i.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(i.thicknessMap=this.thicknessMap.toJSON(e).uuid),void 0!==this.attenuationDistance&&this.attenuationDistance!==1/0&&(i.attenuationDistance=this.attenuationDistance),void 0!==this.attenuationColor&&(i.attenuationColor=this.attenuationColor.getHex()),void 0!==this.size&&(i.size=this.size),null!==this.shadowSide&&(i.shadowSide=this.shadowSide),void 0!==this.sizeAttenuation&&(i.sizeAttenuation=this.sizeAttenuation),1!==this.blending&&(i.blending=this.blending),0!==this.side&&(i.side=this.side),!0===this.vertexColors&&(i.vertexColors=!0),this.opacity<1&&(i.opacity=this.opacity),!0===this.transparent&&(i.transparent=!0),204!==this.blendSrc&&(i.blendSrc=this.blendSrc),205!==this.blendDst&&(i.blendDst=this.blendDst),100!==this.blendEquation&&(i.blendEquation=this.blendEquation),null!==this.blendSrcAlpha&&(i.blendSrcAlpha=this.blendSrcAlpha),null!==this.blendDstAlpha&&
vendor: 4,913 bytes, line 1
1(i.blendDstAlpha=this.blendDstAlpha),null!==this.blendEquationAlpha&&(i.blendEquationAlpha=this.blendEquationAlpha),this.blendColor&&this.blendColor.isColor&&(i.blendColor=this.blendColor.getHex()),0!==this.blendAlpha&&(i.blendAlpha=this.blendAlpha),3!==this.depthFunc&&(i.depthFunc=this.depthFunc),!1===this.depthTest&&(i.depthTest=this.depthTest),!1===this.depthWrite&&(i.depthWrite=this.depthWrite),!1===this.colorWrite&&(i.colorWrite=this.colorWrite),255!==this.stencilWriteMask&&(i.stencilWriteMask=this.stencilWriteMask),519!==this.stencilFunc&&(i.stencilFunc=this.stencilFunc),0!==this.stencilRef&&(i.stencilRef=this.stencilRef),255!==this.stencilFuncMask&&(i.stencilFuncMask=this.stencilFuncMask),7680!==this.stencilFail&&(i.stencilFail=this.stencilFail),7680!==this.stencilZFail&&(i.stencilZFail=this.stencilZFail),7680!==this.stencilZPass&&(i.stencilZPass=this.stencilZPass),!0===this.stencilWrite&&(i.stencilWrite=this.stencilWrite),void 0!==this.rotation&&0!==this.rotation&&(i.rotation=this.rotation),!0===this.polygonOffset&&(i.polygonOffset=!0),0!==this.polygonOffsetFactor&&(i.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(i.polygonOffsetUnits=this.polygonOffsetUnits),void 0!==this.linewidth&&1!==this.linewidth&&(i.linewidth=this.linewidth),void 0!==this.dashSize&&(i.dashSize=this.dashSize),void 0!==this.gapSize&&(i.gapSize=this.gapSize),void 0!==this.scale&&(i.scale=this.scale),!0===this.dithering&&(i.dithering=!0),this.alphaTest>0&&(i.alphaTest=this.alphaTest),!0===this.alphaHash&&(i.alphaHash=!0),!0===this.alphaToCoverage&&(i.alphaToCoverage=!0),!0===this.premultipliedAlpha&&(i.premultipliedAlpha=!0),!0===this.forceSinglePass&&(i.forceSinglePass=!0),!1===this.allowOverride&&(i.allowOverride=!1),!0===this.wireframe&&(i.wireframe=!0),this.wireframeLinewidth>1&&(i.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(i.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(i.wireframeLinejoin=this.wireframeLinejoin),!0===this.flatShading&&(i.flatShading=!0),!1===this.visible&&(i.visible=!1),!1===this.toneMapped&&(i.toneMapped=!1),!1===this.fog&&(i.fog=!1),Object.keys(this.userData).length>0&&(i.userData=this.userData),t){let t=n(e.textures),r=n(e.images);t.length>0&&(i.textures=t),r.length>0&&(i.images=r)}return i}fromJSON(e,t){if(void 0!==e.uuid&&(this.uuid=e.uuid),void 0!==e.name&&(this.name=e.name),void 0!==e.color&&void 0!==this.color&&this.color.setHex(e.color),void 0!==e.roughness&&(this.roughness=e.roughness),void 0!==e.metalness&&(this.metalness=e.metalness),void 0!==e.sheen&&(this.sheen=e.sheen),void 0!==e.sheenColor&&(this.sheenColor=new eq().setHex(e.sheenColor)),void 0!==e.sheenRoughness&&(this.sheenRoughness=e.sheenRoughness),void 0!==e.emissive&&void 0!==this.emissive&&this.emissive.setHex(e.emissive),void 0!==e.specular&&void 0!==this.specular&&this.specular.setHex(e.specular),void 0!==e.specularIntensity&&(this.specularIntensity=e.specularIntensity),void 0!==e.specularColor&&void 0!==this.specularColor&&this.specularColor.setHex(e.specularColor),void 0!==e.shininess&&(this.shininess=e.shininess),void 0!==e.clearcoat&&(this.clearcoat=e.clearcoat),void 0!==e.clearcoatRoughness&&(this.clearcoatRoughness=e.clearcoatRoughness),void 0!==e.dispersion&&(this.dispersion=e.dispersion),void 0!==e.iridescence&&(this.iridescence=e.iridescence),void 0!==e.iridescenceIOR&&(this.iridescenceIOR=e.iridescenceIOR),void 0!==e.iridescenceThicknessRange&&(this.iridescenceThicknessRange=e.iridescenceThicknessRange),void 0!==e.transmission&&(this.transmission=e.transmission),void 0!==e.thickness&&(this.thickness=e.thickness),void 0!==e.attenuationDistance&&(this.attenuationDistance=e.attenuationDistance),void 0!==e.attenuationColor&&void 0!==this.attenuationColor&&this.attenuationColor.setHex(e.attenuationColor),void 0!==e.anisotropy&&(this.anisotropy=e.anisotropy),void 0!==e.anisotropyRotation&&(this.anisotropyRotation=e.anisotropyRotation),void 0!==e.fog&&(this.fog=e.fog),void 0!==e.flatShading&&(this.flatShading=e.flatShading),void 0!==e.blending&&(this.blending=e.blending),void 0!==e.combine&&(this.combine=e.combine),void 0!==e.side&&(this.side=e.side),void 0!==e.shadowSide&&(this.shadowSide=e.shadowSide),void 0!==e.opacity&&(this.opacity=e.opacity),void 0!==e.transparent&&(this.transparent=e.transparent),void 0!==e.alphaTest&&(this.alphaTest=e.alphaTest),void 0!==e.alphaHash&&(this.alphaHash=e.alphaHash),void 0!==e.depthFunc&&(this.depthFunc=e.depthFunc),void 0!==e.depthTest&&(this.depthTest=e.depthTest),void 0!==e.depthWrite&&(this.depthWrite=e.depthWrite),void 0!==e.colorWrite&&(this.colorWrite=e.colorWrite),void 0!==e.blendSrc&&(this.blendSrc=e.blendSrc),void 0!==e.blendDst&&(this.blendDst=e.blendDst),void 0!==e.blendEquation&&(this.blendEquation=e.blendEquation),void 0!==e.blendSrcAlpha&&(this.blendSrcAlpha=e.blendSrcAlpha),void 0!==e.blendDstAlpha&&
1(this.blendDstAlpha=e.blendDstAlpha),void 0!==e.blendEquationAlpha&&(this.blendEquationAlpha=e.blendEquationAlpha),void 0!==e.blendColor&&void 0!==this.blendColor&&this.blendColor.setHex(e.blendColor),void 0!==e.blendAlpha&&(this.blendAlpha=e.blendAlpha),void 0!==e.stencilWriteMask&&(this.stencilWriteMask=e.stencilWriteMask),void 0!==e.stencilFunc&&(this.stencilFunc=e.stencilFunc),void 0!==e.stencilRef&&(this.stencilRef=e.stencilRef),void 0!==e.stencilFuncMask&&(this.stencilFuncMask=e.stencilFuncMask),void 0!==e.stencilFail&&(this.stencilFail=e.stencilFail),void 0!==e.stencilZFail&&(this.stencilZFail=e.stencilZFail),void 0!==e.stencilZPass&&(this.stencilZPass=e.stencilZPass),void 0!==e.stencilWrite&&(this.stencilWrite=e.stencilWrite),void 0!==e.wireframe&&(this.wireframe=e.wireframe),void 0!==e.wireframeLinewidth&&(this.wireframeLinewidth=e.wireframeLinewidth),void 0!==e.wireframeLinecap&&(this.wireframeLinecap=e.wireframeLinecap),void 0!==e.wireframeLinejoin&&(this.wireframeLinejoin=e.wireframeLinejoin),void 0!==e.rotation&&(this.rotation=e.rotation),void 0!==e.linewidth&&(this.linewidth=e.linewidth),void 0!==e.dashSize&&(this.dashSize=e.dashSize),void 0!==e.gapSize&&(this.gapSize=e.gapSize),void 0!==e.scale&&(this.scale=e.scale),void 0!==e.polygonOffset&&(this.polygonOffset=e.polygonOffset),void 0!==e.polygonOffsetFactor&&(this.polygonOffsetFactor=e.polygonOffsetFactor),void 0!==e.polygonOffsetUnits&&(this.polygonOffsetUnits=e.polygonOffsetUnits),void 0!==e.dithering&&(this.dithering=e.dithering),void 0!==e.alphaToCoverage&&(this.alphaToCoverage=e.alphaToCoverage),void 0!==e.premultipliedAlpha&&(this.premultipliedAlpha=e.premultipliedAlpha),void 0!==e.forceSinglePass&&(this.forceSinglePass=e.forceSinglePass),void 0!==e.allowOverride&&(this.allowOverride=e.allowOverride),void 0!==e.visible&&(this.visible=e.visible),void 0!==e.toneMapped&&(this.toneMapped=e.toneMapped),void 0!==e.userData&&(this.userData=e.userData),void 0!==e.vertexColors&&("number"==typeof e.vertexColors?this.vertexColors=e.vertexColors>0:this.vertexColors=e.vertexColors),void 0!==e.size&&(this.size=e.size),void 0!==e.sizeAttenuation&&(this.sizeAttenuation=e.sizeAttenuation),void 0!==e.map&&(this.map=t[e.map]||null),void 0!==e.matcap&&(this.matcap=t[e.matcap]||null),void 0!==e.alphaMap&&(this.alphaMap=t[e.alphaMap]||null),void 0!==e.bumpMap&&(this.bumpMap=t[e.bumpMap]||null),void 0!==e.bumpScale&&(this.bumpScale=e.bumpScale),void 0!==e.normalMap&&(this.normalMap=t[e.normalMap]||null),void 0!==e.normalMapType&&(this.normalMapType=e.normalMapType),void 0!==e.normalScale){let t=e.normalScale;!1===Array.isArray(t)&&(t=[t,t]),this.normalScale=new k().fromArray(t)}return void 0!==e.displacementMap&&(this.displacementMap=t[e.displacementMap]||null),void 0!==e.displacementScale&&(this.displacementScale=e.displacementScale),void 0!==e.displacementBias&&(this.displacementBias=e.displacementBias),void 0!==e.roughnessMap&&(this.roughnessMap=t[e.roughnessMap]||null),void 0!==e.metalnessMap&&(this.metalnessMap=t[e.metalnessMap]||null),void 0!==e.emissiveMap&&(this.emissiveMap=t[e.emissiveMap]||null),void 0!==e.emissiveIntensity&&(this.emissiveIntensity=e.emissiveIntensity),void 0!==e.specularMap&&(this.specularMap=t[e.specularMap]||null),void 0!==e.specularIntensityMap&&(this.specularIntensityMap=t[e.specularIntensityMap]||null),void 0!==e.specularColorMap&&(this.specularColorMap=t[e.specularColorMap]||null),void 0!==e.envMap&&(this.envMap=t[e.envMap]||null),void 0!==e.envMapRotation&&this.envMapRotation.fromArray(e.envMapRotation),void 0!==e.envMapIntensity&&(this.envMapIntensity=e.envMapIntensity),void 0!==e.reflectivity&&(this.reflectivity=e.reflectivity),void 0!==e.refractionRatio&&(this.refractionRatio=e.refractionRatio),void 0!==e.lightMap&&(this.lightMap=t[e.lightMap]||null),void 0!==e.lightMapIntensity&&(this.lightMapIntensity=e.lightMapIntensity),void 0!==e.aoMap&&(this.aoMap=t[e.aoMap]||null),void 0!==e.aoMapIntensity&&(this.aoMapIntensity=e.aoMapIntensity),void 0!==e.gradientMap&&(this.gradientMap=t[e.gradientMap]||null),void 0!==e.clearcoatMap&&(this.clearcoatMap=t[e.clearcoatMap]||null),void 0!==e.clearcoatRoughnessMap&&(this.clearcoatRoughnessMap=t[e.clearcoatRoughnessMap]||null),void 0!==e.clearcoatNormalMap&&(this.clearcoatNormalMap=t[e.clearcoatNormalMap]||null),void 0!==e.clearcoatNormalScale&&(this.clearcoatNormalScale=new k().fromArray(e.clearcoatNormalScale)),void 0!==e.iridescenceMap&&(this.iridescenceMap=t[e.iridescenceMap]||null),void 0!==e.iridescenceThicknessMap&&(this.iridescenceThicknessMap=t[e.iridescenceThicknessMap]||null),void 0!==e.transmissionMap&&(this.transmissionMap=t[e.transmissionMap]||null),void 0!==e.thicknessMap&&(this.thicknessMap=t[e.thicknessMap]||null),void 0!==e.anisotropyMap&&(this.anisotropyMap=t[e.anisotropyMap]||null),void 0!==e.sheenColorMap&&(this.sheenColorMap=t[e.sheenColorMap]||null),void 0!==e.sheenRoughnessMap&&(this.sheenRoughnessMap=t[e.sheenRoughnessMap]||null),this}clone(){return new this.constructor().copy(this)}copy(e){this.name=e.name,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.blendColor.copy(e.blendColor),this.blendAlpha=e.blendAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;let t=e.clippingPlanes,i=null;if(null!==t){let e=t.length;i=Array(e);for(let n=0;n!==e;++n)i[n]=t[n].clone()}return this.clippingPlanes=i,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipSh
1adows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaHash=e.alphaHash,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.forceSinglePass=e.forceSinglePass,this.allowOverride=e.allowOverride,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){!0===e&&this.version++}}class tW extends tH{constructor(e){super(),this.isSpriteMaterial=!0,this.type="SpriteMaterial",this.color=new eq(0xffffff),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.rotation=e.rotation,this.sizeAttenuation=e.sizeAttenuation,this.fog=e.fog,this}}let tX=new W,tj=new W,tq=new W,tY=new k,tZ=new k,tJ=new ed,tK=new W,t$=new W,tQ=new W,t0=new k,t1=new k,t3=new k;class t2 extends ez{constructor(e=new tW){if(super(),this.isSprite=!0,this.type="Sprite",void 0===i){i=new tB;const e=new tz(new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),5);i.setIndex([0,1,2,0,2,3]),i.setAttribute("position",new tG(e,3,0,!1)),i.setAttribute("uv",new tG(e,2,3,!1))}this.geometry=i,this.material=e,this.center=new k(.5,.5),this.count=1}raycast(e,t){let i,n;null===e.camera&&A('Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'),tj.setFromMatrixScale(this.matrixWorld),tJ.copy(e.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(e.camera.matrixWorldInverse,this.matrixWorld),tq.setFromMatrixPosition(this.modelViewMatrix),e.camera.isPerspectiveCamera&&!1===this.material.sizeAttenuation&&tj.multiplyScalar(-tq.z);let r=this.material.rotation;0!==r&&(n=Math.cos(r),i=Math.sin(r));let a=this.center;t4(tK.set(-.5,-.5,0),tq,a,tj,i,n),t4(t$.set(.5,-.5,0),tq,a,tj,i,n),t4(tQ.set(.5,.5,0),tq,a,tj,i,n),t0.set(0,0),t1.set(1,0),t3.set(1,1);let s=e.ray.intersectTriangle(tK,t$,tQ,!1,tX);if(null===s&&(t4(t$.set(-.5,.5,0),tq,a,tj,i,n),t1.set(0,1),null===(s=e.ray.intersectTriangle(tK,tQ,t$,!1,tX))))return;let o=e.ray.origin.distanceTo(tX);o<e.near||o>e.far||t.push({distance:o,point:tX.clone(),uv:tt.getInterpolation(tX,tK,t$,tQ,t0,t1,t3,new k),face:null,object:this})}copy(e,t){return super.copy(e,t),void 0!==e.center&&this.center.copy(e.center),this.material=e.material,this}}function t4(e,t,i,n,r,a){tY.subVectors(e,i).addScalar(.5).multiply(n),void 0!==r?(tZ.x=a*tY.x-r*tY.y,tZ.y=r*tY.x+a*tY.y
1):tZ.copy(tY),e.copy(t),e.x+=tZ.x,e.y+=tZ.y,e.applyMatrix4(tJ)}let t5=new W,t6=new W;class t8 extends ez{constructor(){super(),this.isLOD=!0,this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]}}),this.autoUpdate=!0}copy(e){super.copy(e,!1);let t=e.levels;for(let e=0,i=t.length;e<i;e++){let i=t[e];this.addLevel(i.object.clone(),i.distance,i.hysteresis)}return this.autoUpdate=e.autoUpdate,this}addLevel(e,t=0,i=0){let n;t=Math.abs(t);let r=this.levels;for(n=0;n<r.length&&!(t<r[n].distance);n++);return r.splice(n,0,{distance:t,hysteresis:i,object:e}),this.add(e),this}removeLevel(e){let t=this.levels;for(let i=0;i<t.length;i++)if(t[i].distance===e){let e=t.splice(i,1);return this.remove(e[0].object),!0}return!1}getCurrentLevel(){return this._currentLevel}getObjectForDistance(e){let t=this.levels;if(t.length>0){let i,n;for(i=1,n=t.length;i<n;i++){let n=t[i].distance;if(t[i].object.visible&&(n-=n*t[i].hysteresis),e<n)break}return t[i-1].object}return null}raycast(e,t){if(this.levels.length>0){t5.setFromMatrixPosition(this.matrixWorld);let i=e.ray.origin.distanceTo(t5);this.getObjectForDistance(i).raycast(e,t)}}update(e){let t=this.levels;if(t.length>1){let i,n;t5.setFromMatrixPosition(e.matrixWorld),t6.setFromMatrixPosition(this.matrixWorld);let r=t5.distanceTo(t6)/e.zoom;for(t[0].object.visible=!0,i=1,n=t.length;i<n;i++){let e=t[i].distance;if(t[i].object.visible&&(e-=e*t[i].hysteresis),r>=e)t[i-1].object.visible=!1,t[i].object.visible=!0;else break}for(this._currentLevel=i-1;i<n;i++)t[i].object.visible=!1}}toJSON(e){let t=super.toJSON(e);!1===this.autoUpdate&&(t.object.autoUpdate=!1),t.object.levels=[];let i=this.levels;for(let e=0,n=i.length;e<n;e++){let n=i[e];t.object.levels.push({object:n.object.uuid,distance:n.distance,hysteresis:n.hysteresis})}return t}}let t9=new W,t7=new W,ie=new W,it=new W,ii=new W,ir=new W,ia=new W;class is{constructor(e=new W,t=new W(0,0,-1)){this.origin=e,this.direction=t}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return t.copy(this.origin).addScaledVector(this.direction,e)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,t9)),this}closestPointToPoint(e,t){t.subVectors(e,this.origin);let i=t.dot(this.direction);return i<0?t.copy(this.origin):t.copy(this.origin).addScaledVector(this.direction,i)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){let t=t9.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(t9.copy(this.origin).addScaledVector(this.direction,t),t9.distanceToSquared(e))}distanceSqToSegment(e,t,i,n){let r,a,s,o;t7.copy(e).add(t).multiplyScalar(.5),ie.copy(t).sub(e).normalize(),it.copy(this.origin).sub(t7);let l=.5*e.distanceTo(t),h=-this.direction.dot(ie),c=it.dot(this.direction),u=-it.dot(ie),d=it.lengthSq(),p=Math.abs(1-h*h);if(p>0)if(r=h*u-c,a=h*c-u,o=l*p,r>=0)if(a>=-o)if(a<=o){let e=1/p;r*=e,a*=e,s=r*(r+h*a+2*c)+a*(h*r+a+2*u)+d}else s=-(r=Math.max(0,-(h*(a=l)+c)))*r+a*(a+2*u)+d;else s=-(r=Math.max(0,-(h*(a=-l)+c)))*r+a*(a+2*u)+d;else a<=-o?(a=(r=Math.max(0,-(-h*l+c)))>0?-l:Math.min(Math.max(-l,-u),l),s=-r*r+a*(a+2*u)+d):a<=o?(r=0,s=(a=Math.min(Math.max(-l,-u),l))*(a+2*u)+d):(a=(r=Math.max(0,-(h*l+c)))>0?l:Math.min(Math.max(-l,-u),l),s=-r*r+a*(a+2*u)+d);else a=h>0?-l:l,s=-(r=Math.max(0,-(h*a+c)))*r+a*(a+2*u)+d;return i&&i.copy(this.origin).addScaledVector(this.direction,r),n&&n.copy(t7).addScaledVector(ie,a),s}intersectSphere(e,t){t9.subVectors(e.center,this.origin);let i=t9.dot(this.direction),n=t9.dot(t9)-i*i,r=e.radius*e.radius;if(n>r)return null;let a=Math.sqrt(r-n),s=i-a,o=i+a;return o<0?null:s<0?this.at(o,t):this.at(s,t)}intersectsSphere(e){return!(e.radius<0)&&this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){let t=e.normal.dot(this.direction);if(0===t)return 0===e.distanceToPoint(this.origin)?0:null;let i=-(this.origin.dot(e.normal)+e.constant)/t;return i>=0?i:null}intersectPlane(e,t){let i=this.distanceToPlane(e);return null===i?null:this.at(i,t)}intersectsPlane(e){let t=e.distanceToPoint(this.origin);return!!(0===t||e.normal.dot(this.direction)*t<0)}intersectBox(e,t){let i,n,r,a,s,o,l=1/this.direction.x,h=1/this.direction.y,c=1/this.direction.z,u=this.origin;return(l>=0?(i=(e.min.x-u.x)*l,n=(e.max.x-u.x)*l):(i=(e.max.x-u.x)*l,n=(e.min.x-u.x)*l),h>=0?(r=(e.min.y-u.y)*h,a=(e.max.y-u.y)*h):(r=(e.max.y-u.y)*h,a=(e.min.y-u.y)*h),i>a||r>n||((r>i||isNaN(i))&&(i=r),(a<n||isNaN(n))&&(n=a),c>=0?(s=(e.min.z-u.z)*c,o=(e.max.z-u.z)*c):(s=(e.max.z-u.z)*c,o=(e.min.z-u.z)*c),i>o||s>n||((s>i||i!=i)&&(i=s),(o<n||n!=n)&&(n=o),n<0)))?null:this.at(i>=0?i:n,t)}intersectsBox(e){return null!==this.intersectBox(e,t9)}intersectTriangle(e,t,i,n,r){let a;ii.subVectors(t,e),ir.subVectors(i,e),ia.crossVectors(ii,ir);let s=this.direction.dot(ia);if(s>0){if(n)return null;a=1}else{if(!(s<0))return null;a=-1,s=-s}it.subVectors(this.origin,e);let o=a*this.direction.dot(ir.crossVectors(it,ir));if(o<0)return null;let l=a*this.direction.dot(ii.cross(it));if(l<0||o+l>s)return null;let h=-a*it.dot(ia);return h<0?null:this.at(h/s,r)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}}class io extends tH{constructor(e){super(),this.isMeshBasicMaterial=!0,this.type="MeshBasicMaterial",this.color=new eq(0xffffff),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new eS,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}}let il=new ed,ih=new is,ic=new tI,iu=new W,id=new W,ip=new W,im=new W,ig=ne
1w W,i_=new W,iv=new W,ix=new W;class iy extends ez{constructor(e=new tB,t=new io){super(),this.isMesh=!0,this.type="Mesh",this.geometry=e,this.material=t,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.count=1,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),void 0!==e.morphTargetInfluences&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),void 0!==e.morphTargetDictionary&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}updateMorphTargets(){let e=this.geometry.morphAttributes,t=Object.keys(e);if(t.length>0){let i=e[t[0]];if(void 0!==i){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,t=i.length;e<t;e++){let t=i[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[t]=e}}}}getVertexPosition(e,t){let i=this.geometry,n=i.attributes.position,r=i.morphAttributes.position,a=i.morphTargetsRelative;t.fromBufferAttribute(n,e);let s=this.morphTargetInfluences;if(r&&s){i_.set(0,0,0);for(let i=0,n=r.length;i<n;i++){let n=s[i],o=r[i];0!==n&&(ig.fromBufferAttribute(o,e),a?i_.addScaledVector(ig,n):i_.addScaledVector(ig.sub(t),n))}t.add(i_)}return t}raycast(e,t){let i=this.geometry,n=this.material,r=this.matrixWorld;void 0===n||(null===i.boundingSphere&&i.computeBoundingSphere(),ic.copy(i.boundingSphere),ic.applyMatrix4(r),ih.copy(e.ray).recast(e.near),!1===ic.containsPoint(ih.origin)&&(null===ih.intersectSphere(ic,iu)||ih.origin.distanceToSquared(iu)>(e.far-e.near)**2)||(il.copy(r).invert(),ih.copy(e.ray).applyMatrix4(il),(null===i.boundingBox||!1!==ih.intersectsBox(i.boundingBox))&&this._computeIntersections(e,t,ih)))}_computeIntersections(e,t,i){let n,r=this.geometry,a=this.material,s=r.index,o=r.attributes.position,l=r.attributes.uv,h=r.attributes.uv1,c=r.attributes.normal,u=r.groups,d=r.drawRange;if(null!==s)if(Array.isArray(a))for(let r=0,o=u.length;r<o;r++){let o=u[r],p=a[o.materialIndex],f=Math.max(o.start,d.start),m=Math.min(s.count,Math.min(o.start+o.count,d.start+d.count));for(let r=f;r<m;r+=3)(n=iM(this,p,e,i,l,h,c,s.getX(r),s.getX(r+1),s.getX(r+2)))&&(n.faceIndex=Math.floor(r/3),n.face.materialIndex=o.materialIndex,t.push(n))}else{let r=Math.max(0,d.start),o=Math.min(s.count,d.start+d.count);for(let u=r;u<o;u+=3)(n=iM(this,a,e,i,l,h,c,s.getX(u),s.getX(u+1),s.getX(u+2)))&&(n.faceIndex=Math.floor(u/3),t.push(n))}else if(void 0!==o)if(Array.isArray(a))for(let r=0,s=u.length;r<s;r++){let s=u[r],p=a[s.materialIndex],f=Math.max(s.start,d.start),m=Math.min(o.count,Math.min(s.start+s.count,d.start+d.count));for(let r=f;r<m;r+=3)(n=iM(this,p,e,i,l,h,c,r,r+1,r+2))&&(n.faceIndex=Math.floor(r/3),n.face.materialIndex=s.materialIndex,t.push(n))}else{let r=Math.max(0,d.start),s=Math.min(o.count,d.start+d.count);for(let o=r;o<s;o+=3)(n=iM(this,a,e,i,l,h,c,o,o+1,o+2))&&(n.faceIndex=Math.floor(o/3),t.push(n))}}}function iM(e,t,i,n,r,a,s,o,l,h){e.getVertexPosition(o,id),e.getVertexPosition(l,ip),e.getVertexPosition(h,im);let c=function(e,t,i,n,r,a,s,o){if(null===(1===t.side?n.intersectTriangle(s,a,r,!0,o):n.intersectTriangle(r,a,s,0===t.side,o)))return null;ix.copy(o),ix.applyMatrix4(e.matrixWorld);let l=i.ray.origin.distanceTo(ix);return l<i.near||l>i.far?null:{distance:l,point:ix.clone(),object:e}}(e,t,i,n,id,ip,im,iv);if(c){let e=new W;tt.getBarycoord(iv,id,ip,im,e),r&&(c.uv=tt.getInterpolatedAttribute(r,o,l,h,e,new k)),a&&(c.uv1=tt.getInterpolatedAttribute(a,o,l,h,e,new k)),s&&(c.normal=tt.getInterpolatedAttribute(s,o,l,h,e,new W),c.normal.dot(n.direction)>0&&c.normal.multiplyScalar(-1));let t={a:o,b:l,c:h,normal:new W,materialIndex:0};tt.getNormal(id,ip,im,t.normal),c.face=t,c.barycoord=e}return c}let iS=new eo,ib=new eo,iT=new eo,iE=new eo,iw=new ed,iA=new W,iC=new tI,iR=new ed,iI=new is;class iP extends iy{constructor(e,t){super(e,t),this.isSkinnedMesh=!0,this.type="SkinnedMesh",this.bindMode=c,this.bindMatrix=new ed,this.bindMatrixInverse=new ed,this.boundingBox=null,this.boundingSphere=null}computeBoundingBox(){let e=this.geometry;
1null===this.boundingBox&&(this.boundingBox=new ti),this.boundingBox.makeEmpty();let t=e.getAttribute("position");for(let e=0;e<t.count;e++)this.getVertexPosition(e,iA),this.boundingBox.expandByPoint(iA)}computeBoundingSphere(){let e=this.geometry;null===this.boundingSphere&&(this.boundingSphere=new tI),this.boundingSphere.makeEmpty();let t=e.getAttribute("position");for(let e=0;e<t.count;e++)this.getVertexPosition(e,iA),this.boundingSphere.expandByPoint(iA)}copy(e,t){return super.copy(e,t),this.bindMode=e.bindMode,this.bindMatrix.copy(e.bindMatrix),this.bindMatrixInverse.copy(e.bindMatrixInverse),this.skeleton=e.skeleton,null!==e.boundingBox&&(this.boundingBox=e.boundingBox.clone()),null!==e.boundingSphere&&(this.boundingSphere=e.boundingSphere.clone()),this}raycast(e,t){let i=this.material,n=this.matrixWorld;void 0===i||(null===this.boundingSphere&&this.computeBoundingSphere(),iC.copy(this.boundingSphere),iC.applyMatrix4(n),!1===e.ray.intersectsSphere(iC)||(iR.copy(n).invert(),iI.copy(e.ray).applyMatrix4(iR),(null===this.boundingBox||!1!==iI.intersectsBox(this.boundingBox))&&this._computeIntersections(e,t,iI)))}getVertexPosition(e,t){return super.getVertexPosition(e,t),this.applyBoneTransform(e,t),t}bind(e,t){this.skeleton=e,void 0===t&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),t=this.matrixWorld),this.bindMatrix.copy(t),this.bindMatrixInverse.copy(t).invert()}pose(){this.skeleton.pose()}normalizeSkinWeights(){let e=new eo,t=this.geometry.attributes.skinWeight;for(let i=0,n=t.count;i<n;i++){e.fromBufferAttribute(t,i);let n=1/e.manhattanLength();n!==1/0?e.multiplyScalar(n):e.set(1,0,0,0),t.setXYZW(i,e.x,e.y,e.z,e.w)}}updateMatrixWorld(e){super.updateMatrixWorld(e),this.bindMode===c?this.bindMatrixInverse.copy(this.matrixWorld).invert():this.bindMode===u?this.bindMatrixInverse.copy(this.bindMatrix).invert():w("SkinnedMesh: Unrecognized bindMode: "+this.bindMode)}applyBoneTransform(e,t){let i=this.skeleton,n=this.geometry;ib.fromBufferAttribute(n.attributes.skinIndex,e),iT.fromBufferAttribute(n.attributes.skinWeight,e),t.isVector4?(iS.copy(t),t.set(0,0,0,0)):(iS.set(...t,1),t.set(0,0,0)),iS.applyMatrix4(this.bindMatrix);for(let e=0;e<4;e++){let n=iT.getComponent(e);if(0!==n){let r=ib.getComponent(e);iw.multiplyMatrices(i.bones[r].matrixWorld,i.boneInverses[r]),t.addScaledVector(iE.copy(iS).applyMatrix4(iw),n)}}return t.isVector4&&(t.w=iS.w),t.applyMatrix4(this.bindMatrixInverse)}}class iL extends ez{constructor(){super(),this.isBone=!0,this.type="Bone"}}class iN extends es{constructor(e=null,t=1,i=1,n,r,a,s,o,l=1003,h=1003,c,u){super(null,a,s,o,l,h,n,r,c,u),this.isDataTexture=!0,this.image={data:e,width:t,height:i},this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}let iU=new ed,iD=new ed;class iO{constructor(e=[],t=[]){this.uuid=O(),this.bones=e.slice(0),this.boneInverses=t,this.boneMatrices=null,this.boneTexture=null,this.init()}init(){let e=this.bones,t=this.boneInverses;if(this.boneMatrices=new Float32Array(16*e.length),0===t.length)this.calculateInverses();else if(e.length!==t.length){w("Skeleton: Number of inverse bone matrices does not match amount of bones."),this.boneInverses=[];for(let e=0,t=this.bones.length;e<t;e++)this.boneInverses.push(new ed)}}calculateInverses(){this.boneInverses.length=0;for(let e=0,t=this.bones.length;e<t;e++){let t=new ed;this.bones[e]&&t.copy(this.bones[e].matrixWorld).invert(),this.boneInverses.push(t)}}pose(){for(let e=0,t=this.bones.length;e<t;e++){let t=this.bones[e];t&&t.matrixWorld.copy(this.boneInverses[e]).invert()}for(let e=0,t=this.bones.length;e<t;e++){let t=this.bones[e];t&&(t.parent&&t.parent.isBone?(t.matrix.copy(t.parent.matrixWorld).invert(),t.matrix.multiply(t.matrixWorld)):t.matrix.copy(t.matrixWorld),t.matrix.decompose(t.position,t.quaternion,t.scale))}}update(){let e=this.bones,t=this.boneInverses,i=this.boneMatrices,n=this.boneTexture;for(let n=0,r=e.length;n<r;n++){let r=e[n]?e[n].matrixWorld:iD;iU.multiplyMatrices(r,t[n]),iU.toArray(i,16*n)}null!==n&&(n.needsUpdate=!0)}clone(){return new iO(this.bones,this.boneInverses)}computeBoneTexture(){let e=Math.sqrt(4*this.bones.length),t=new Float32Array((e=Math.max(e=4*Math.ceil(e/4),4))*e*4);t.set(this.boneMatrices);let i=new iN(t,e,e,1023,1015);return i.needsUpdate=!0,this.boneMatrices=t,this.boneTexture=i,this}getBoneByName(e){for(let t=0,i=this.bones.length;t<i;t++){let i=this.bones[t];if(i.name===e)return i}}dispose(){null!==this.boneTexture&&(this.boneTexture.dispose(),this.boneTexture=null)}fromJSON(e,t){this.uuid=e.uuid;for(let i=0,n=e.bones.length;i<n;i++){let n=e.bones[i],r=t[n];void 0===r&&(w("Skeleton: No bone found with UUID:",n),r=new iL),this.bones.push(r),this.boneInverses.push(new ed().fromArray(e.boneInverses[i])
vendor: 4,522 bytes, line 1
1)}return this.init(),this}toJSON(){let e={metadata:{version:4.7,type:"Skeleton",generator:"Skeleton.toJSON"},bones:[],boneInverses:[]};e.uuid=this.uuid;let t=this.bones,i=this.boneInverses;for(let n=0,r=t.length;n<r;n++){let r=t[n];e.bones.push(r.uuid);let a=i[n];e.boneInverses.push(a.toArray())}return e}}class iF extends tb{constructor(e,t,i,n=1){super(e,t,i),this.isInstancedBufferAttribute=!0,this.meshPerAttribute=n}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}toJSON(){let e=super.toJSON();return e.meshPerAttribute=this.meshPerAttribute,e.isInstancedBufferAttribute=!0,e}}let iB=new ed,iz=new ed,iV=[],iG=new ti,ik=new ed,iH=new iy,iW=new tI;class iX extends iy{constructor(e,t,i){super(e,t),this.isInstancedMesh=!0,this.instanceMatrix=new iF(new Float32Array(16*i),16),this.instanceColor=null,this.morphTexture=null,this.count=i,this.boundingBox=null,this.boundingSphere=null;for(let e=0;e<i;e++)this.setMatrixAt(e,ik)}computeBoundingBox(){let e=this.geometry,t=this.count;null===this.boundingBox&&(this.boundingBox=new ti),null===e.boundingBox&&e.computeBoundingBox(),this.boundingBox.makeEmpty();for(let i=0;i<t;i++)this.getMatrixAt(i,iB),iG.copy(e.boundingBox).applyMatrix4(iB),this.boundingBox.union(iG)}computeBoundingSphere(){let e=this.geometry,t=this.count;null===this.boundingSphere&&(this.boundingSphere=new tI),null===e.boundingSphere&&e.computeBoundingSphere(),this.boundingSphere.makeEmpty();for(let i=0;i<t;i++)this.getMatrixAt(i,iB),iW.copy(e.boundingSphere).applyMatrix4(iB),this.boundingSphere.union(iW)}copy(e,t){return super.copy(e,t),this.instanceMatrix.copy(e.instanceMatrix),null!==e.morphTexture&&(this.morphTexture=e.morphTexture.clone()),null!==e.instanceColor&&(this.instanceColor=e.instanceColor.clone()),this.count=e.count,null!==e.boundingBox&&(this.boundingBox=e.boundingBox.clone()),null!==e.boundingSphere&&(this.boundingSphere=e.boundingSphere.clone()),this}getColorAt(e,t){return null===this.instanceColor?t.setRGB(1,1,1):t.fromArray(this.instanceColor.array,3*e)}getMatrixAt(e,t){return t.fromArray(this.instanceMatrix.array,16*e)}getMorphAt(e,t){let i=t.morphTargetInfluences,n=this.morphTexture.source.data.data,r=e*(i.length+1)+1;for(let e=0;e<i.length;e++)i[e]=n[r+e]}raycast(e,t){let i=this.matrixWorld,n=this.count;if((iH.geometry=this.geometry,iH.material=this.material,void 0!==iH.material)&&(null===this.boundingSphere&&this.computeBoundingSphere(),iW.copy(this.boundingSphere),iW.applyMatrix4(i),!1!==e.ray.intersectsSphere(iW)))for(let r=0;r<n;r++){this.getMatrixAt(r,iB),iz.multiplyMatrices(i,iB),iH.matrixWorld=iz,iH.raycast(e,iV);for(let e=0,i=iV.length;e<i;e++){let i=iV[e];i.instanceId=r,i.object=this,t.push(i)}iV.length=0}}setColorAt(e,t){return null===this.instanceColor&&(this.instanceColor=new iF(new Float32Array(3*this.instanceMatrix.count).fill(1),3)),t.toArray(this.instanceColor.array,3*e),this}setMatrixAt(e,t){return t.toArray(this.instanceMatrix.array,16*e),this}setMorphAt(e,t){let i=t.morphTargetInfluences,n=i.length+1;null===this.morphTexture&&(this.morphTexture=new iN(new Float32Array(n*this.count),n,this.count,1028,1015));let r=this.morphTexture.source.data.data,a=0;for(let e=0;e<i.length;e++)a+=i[e];let s=this.geometry.morphTargetsRelative?1:1-a,o=n*e;return r[o]=s,r.set(i,o+1),this}updateMorphTargets(){}dispose(){this.dispatchEvent({type:"dispose"}),null!==this.morphTexture&&(this.morphTexture.dispose(),this.morphTexture=null)}}let ij=new W,iq=new W,iY=new q;class iZ{constructor(e=new W(1,0,0),t=0){this.isPlane=!0,this.normal=e,this.constant=t}set(e,t){return this.normal.copy(e),this.constant=t,this}setComponents(e,t,i,n){return this.normal.set(e,t,i),this.constant=n,this}setFromNormalAndCoplanarPoint(e,t){return this.normal.copy(e),this.constant=-t.dot(this.normal),this}setFromCoplanarPoints(e,t,i){let n=ij.subVectors(i,t).cross(iq.subVectors(e,t)).normalize();return this.setFromNormalAndCoplanarPoint(n,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){let e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,t){return t.copy(e).addScaledVector(this.normal,-this.distanceToPoint(e))}intersectLine(e,t,i=!0){let n=e.delta(ij),r=this.normal.dot(n);if(0===r)return 0===this.distanceToPoint(e.start)?t.copy(e.start):null;
1let a=-(e.start.dot(this.normal)+this.constant)/r;return!0===i&&(a<0||a>1)?null:t.copy(e.start).addScaledVector(n,a)}intersectsLine(e){let t=this.distanceToPoint(e.start),i=this.distanceToPoint(e.end);return t<0&&i>0||i<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){let i=t||iY.getNormalMatrix(e),n=this.coplanarPoint(ij).applyMatrix4(e),r=this.normal.applyMatrix3(i).normalize();return this.constant=-n.dot(r),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return new this.constructor().copy(this)}}let iJ=new tI,iK=new k(.5,.5),i$=new W;class iQ{constructor(e=new iZ,t=new iZ,i=new iZ,n=new iZ,r=new iZ,a=new iZ){this.planes=[e,t,i,n,r,a]}set(e,t,i,n,r,a){let s=this.planes;return s[0].copy(e),s[1].copy(t),s[2].copy(i),s[3].copy(n),s[4].copy(r),s[5].copy(a),this}copy(e){let t=this.planes;for(let i=0;i<6;i++)t[i].copy(e.planes[i]);return this}setFromProjectionMatrix(e,t=2e3,i=!1){let n=this.planes,r=e.elements,a=r[0],s=r[1],o=r[2],l=r[3],h=r[4],c=r[5],u=r[6],d=r[7],p=r[8],f=r[9],m=r[10],g=r[11],_=r[12],v=r[13],x=r[14],y=r[15];if(n[0].setComponents(l-a,d-h,g-p,y-_).normalize(),n[1].setComponents(l+a,d+h,g+p,y+_).normalize(),n[2].setComponents(l+s,d+c,g+f,y+v).normalize(),n[3].setComponents(l-s,d-c,g-f,y-v).normalize(),i)n[4].setComponents(o,u,m,x).normalize(),n[5].setComponents(l-o,d-u,g-m,y-x).normalize();else if(n[4].setComponents(l-o,d-u,g-m,y-x).normalize(),2e3===t)n[5].setComponents(l+o,d+u,g+m,y+x).normalize();else if(2001===t)n[5].setComponents(o,u,m,x).normalize();else throw Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+t);return this}intersectsObject(e){if(void 0!==e.boundingSphere)null===e.boundingSphere&&e.computeBoundingSphere(),iJ.copy(e.boundingSphere).applyMatrix4(e.matrixWorld);else{let t=e.geometry;null===t.boundingSphere&&t.computeBoundingSphere(),iJ.copy(t.boundingSphere).applyMatrix4(e.matrixWorld)}return this.intersectsSphere(iJ)}
1intersectsSprite(e){return iJ.center.set(0,0,0),iJ.radius=.7071067811865476+iK.distanceTo(e.center),iJ.applyMatrix4(e.matrixWorld),this.intersectsSphere(iJ)}intersectsSphere(e){let t=this.planes,i=e.center,n=-e.radius;for(let e=0;e<6;e++)if(t[e].distanceToPoint(i)<n)return!1;return!0}intersectsBox(e){let t=this.planes;for(let i=0;i<6;i++){let n=t[i];if(i$.x=n.normal.x>0?e.max.x:e.min.x,i$.y=n.normal.y>0?e.max.y:e.min.y,i$.z=n.normal.z>0?e.max.z:e.min.z,0>n.distanceToPoint(i$))return!1}return!0}containsPoint(e){let t=this.planes;for(let i=0;i<6;i++)if(0>t[i].distanceToPoint(e))return!1;return!0}clone(){return new this.constructor().copy(this)}}let i0=new ed;class i1{constructor(){this.coordinateSystem=2e3,this._frustums=[],this._count=0}setFromArrayCamera(e){let t=e.cameras,i=this._frustums;for(let e=0;e<t.length;e++){let n=t[e];i0.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse),void 0===i[e]&&(i[e]=new iQ),i[e].setFromProjectionMatrix(i0,n.coordinateSystem,n.reversedDepth)}return this._count=t.length,this}intersectsObject(e){let t=this._frustums;for(let i=0;i<this._count;i++)if(t[i].intersectsObject(e))return!0;return!1}intersectsSprite(e){let t=this._frustums;for(let i=0;i<this._count;i++)if(t[i].intersectsSprite(e))return!0;return!1}intersectsSphere(e){let t=this._frustums;for(let i=0;i<this._count;i++)if(t[i].intersectsSphere(e))return!0;return!1}intersectsBox(e){let t=this._frustums;for(let i=0;i<this._count;i++)if(t[i].intersectsBox(e))return!0;return!1}containsPoint(e){let t=this._frustums;for(let i=0;i<this._count;i++)if(t[i].containsPoint(e))return!0;return!1}copy(e){this.coordinateSystem=e.coordinateSystem;let t=this._frustums,i=e._frustums;for(let n=0;n<e._count;n++)void 0===t[n]&&(t[n]=new iQ),t[n].copy(i[n]);return this._count=e._count,this}clone(){return new i1().copy(this)}}function i3(e,t){return e-t}function i2(e,t){return e.z-t.z}function i4(e,t){return t.z-e.z}let i5=new ed,i6=new eq(1,1,1),i8=new iQ,i9=new i1,i7=new ti,ne=new tI,nt=new W,ni=new W,nn=new W,nr=new class{constructor(){this.index=0,this.pool=[],this.list=[]}push(e,t,i,n){let r=this.pool,a=this.list;this.index>=r.length&&r.push({start:-1,count:-1,z:-1,index:-1});let s=r[this.index];a.push(s),this.index++,s.start=e,s.count=t,s.z=i,s.index=n}reset(){this.list.length=0,this.index=0}},na=new iy,ns=[];function no(e,t){if(e.constructor!==t.constructor){let i=Math.min(e.length,t.length);for(let n=0;n<i;n++)t[n]=e[n]}else{let i=Math.min(e.length,t.length);t.set(new e.constructor(e.buffer,0,i))}}class nl extends iy{constructor(e,t,i=2*t,n){super(new tB,n),this.isBatchedMesh=!0,this.perObjectFrustumCulled=!0,this.sortObjects=!0,this.boundingBox=null,this.boundingSphere=null,this.customSort=null,this._instanceInfo=[],this._geometryInfo=[],this._availableInstanceIds=[],this._availableGeometryIds=[],this._nextIndexStart=0,this._nextVertexStart=0,this._geometryCount=0,this._visibilityChanged=!0,this._geometryInitialized=!1,this._maxInstanceCount=e,this._maxVertexCount=t,this._maxIndexCount=i,this._multiDrawCounts=new Int32Array(e),this._multiDrawStarts=new Int32Array(e),this._multiDrawCount=0,this._matricesTexture=null,this._indirectTexture=null,this._colorsTexture=null,this._initMatricesTexture(),this._initIndirectTexture()}get maxInstanceCount(){return this._maxInstanceCount}get instanceCount(){return this._instanceInfo.length-this._availableInstanceIds.length}get unusedVertexCount(){return this._maxVertexCount-this._nextVertexStart}get unusedIndexCount(){return this._maxIndexCount-this._nextIndexStart}_initMatricesTexture(){let e=Math.sqrt(4*this._maxInstanceCount),t=new iN(new Float32Array((e=Math.max(e=4*Math.ceil(e/4),4))*e*4),e,e,1023,1015);this._matricesTexture=t}_initIndirectTexture(){let e=Math.sqrt(this._maxInstanceCount),t=new iN(new Uint32Array((e=Math.ceil(e))*e),e,e,1029,1014);this._indirectTexture=t}_initColorsTexture(){let e=Math.sqrt(this._maxInstanceCount),t=new iN(new Float32Array((e=Math.ceil(e))*e*4).fill(1),e,e,1023,1015);t.colorSpace=K.workingColorSpace,this._colorsTexture=t}_initializeGeometry(e){let t=this.geometry,i=this._maxVertexCount,n=this._maxIndexCount;if(!1===this._geometryInitialized){for(let n in e.attributes){let{array:r,itemSize:a,normalized:s}=e.getAttribute(n),o=new tb(new r.constructor(i*a),a,s);t.setAttribute(n,o)}if(null!==e.getIndex()){let e=i>65535?new Uint32Array(n):new Uint16Array(n);t.setIndex(new tb(e,1))}this._geometryInitialized=!0}}_validateGeometry(e){let t=this.geometry;if(!!e.getIndex()!=!!t.getIndex())throw Error('THREE.BatchedMesh: All geometries must consistently have "index".');
1for(let i in t.attributes){if(!e.hasAttribute(i))throw Error(`THREE.BatchedMesh: Added geometry missing "${i}". All geometries must have consistent attributes.`);let n=e.getAttribute(i),r=t.getAttribute(i);if(n.itemSize!==r.itemSize||n.normalized!==r.normalized)throw Error("THREE.BatchedMesh: All attributes must have a consistent itemSize and normalized value.")}}validateInstanceId(e){let t=this._instanceInfo;if(e<0||e>=t.length||!1===t[e].active)throw Error(`THREE.BatchedMesh: Invalid instanceId ${e}. Instance is either out of range or has been deleted.`)}validateGeometryId(e){let t=this._geometryInfo;if(e<0||e>=t.length||!1===t[e].active)throw Error(`THREE.BatchedMesh: Invalid geometryId ${e}. Geometry is either out of range or has been deleted.`)}setCustomSort(e){return this.customSort=e,this}computeBoundingBox(){null===this.boundingBox&&(this.boundingBox=new ti);let e=this.boundingBox,t=this._instanceInfo;e.makeEmpty();for(let i=0,n=t.length;i<n;i++){if(!1===t[i].active)continue;let n=t[i].geometryIndex;this.getMatrixAt(i,i5),this.getBoundingBoxAt(n,i7).applyMatrix4(i5),e.union(i7)}}computeBoundingSphere(){null===this.boundingSphere&&(this.boundingSphere=new tI);let e=this.boundingSphere,t=this._instanceInfo;e.makeEmpty();for(let i=0,n=t.length;i<n;i++){if(!1===t[i].active)continue;let n=t[i].geometryIndex;this.getMatrixAt(i,i5),this.getBoundingSphereAt(n,ne).applyMatrix4(i5),e.union(ne)}}addInstance(e){if(this._instanceInfo.length>=this.maxInstanceCount&&0===this._availableInstanceIds.length)throw Error("THREE.BatchedMesh: Maximum item count reached.");let t={visible:!0,active:!0,geometryIndex:e},i=null;this._availableInstanceIds.length>0?(this._availableInstanceIds.sort(i3),i=this._availableInstanceIds.shift(),this._instanceInfo[i]=t):(i=this._instanceInfo.length,this._instanceInfo.push(t));let n=this._matricesTexture;i5.identity().toArray(n.image.data,16*i),n.needsUpdate=!0;let r=this._colorsTexture;return r&&(i6.toArray(r.image.data,4*i),r.needsUpdate=!0),this._visibilityChanged=!0,i}addGeometry(e,t=-1,i=-1){let n;this._initializeGeometry(e),this._validateGeometry(e);let r={vertexStart:-1,vertexCount:-1,reservedVertexCount:-1,indexStart:-1,indexCount:-1,reservedIndexCount:-1,start:-1,count:-1,boundingBox:null,boundingSphere:null,active:!0},a=this._geometryInfo;r.vertexStart=this._nextVertexStart,r.reservedVertexCount=-1===t?e.getAttribute("position").count:t;let s=e.getIndex();if(null!==s&&(r.indexStart=this._nextIndexStart,r.reservedIndexCount=-1===i?s.count:i),-1!==r.indexStart&&r.indexStart+r.reservedIndexCount>this._maxIndexCount||r.vertexStart+r.reservedVertexCount>this._maxVertexCount)throw Error("THREE.BatchedMesh: Reserved space request exceeds the maximum buffer size.");return this._availableGeometryIds.length>0?(this._availableGeometryIds.sort(i3),a[n=this._availableGeometryIds.shift()]=r):(n=this._geometryCount,this._geometryCount++,a.push(r)),this.setGeometryAt(n,e),this._nextIndexStart=r.indexStart+r.reservedIndexCount,this._nextVertexStart=r.vertexStart+r.reservedVertexCount,n}setGeometryAt(e,t){if(e>=this._geometryCount)throw Error("THREE.BatchedMesh: Maximum geometry count reached.");this._validateGeometry(t);let i=this.geometry,n=null!==i.getIndex(),r=i.getIndex(),a=t.getIndex(),s=this._geometryInfo[e];if(n&&a.count>s.reservedIndexCount||t.attributes.position.count>s.reservedVertexCount)throw Error("THREE.BatchedMesh: Reserved space not large enough for provided geometry.");let o=s.vertexStart,l=s.reservedVertexCount;for(let e in s.vertexCount=t.getAttribute("position").count,i.attributes){let n=t.getAttribute(e),r=i.getAttribute(e);!function(e,t,i=0){let n=t.itemSize;if(e.isInterleavedBufferAttribute||e.array.constructor!==t.array.constructor){let r=e.count;for(let a=0;a<r;a++)for(let r=0;r<n;r++)t.setComponent(a+i,r,e.getComponent(a,r))}else t.array.set(e.array,i*n);t.needsUpdate=!0}(n,r,o);let a=n.itemSize;for(let e=n.count;e<l;e++){let t=o+e;for(let e=0;e<a;e++)r.setComponent(t,e,0)}r.needsUpdate=!0,r.addUpdateRange(o*a,l*a)}if(n){let e=s.indexStart,i=s.reservedIndexCount;s.indexCount=t.getIndex().count;for(let t=0;t<a.count;t++)r.setX(e+t,o+a.getX(t));for(let t=a.count;t<i;t++)r.setX(e+t,o);r.needsUpdate=!0,r.addUpdateRange(e,s.reservedIndexCount)}return s.start=n?s.indexStart:s.vertexStart,s.count=n?s.indexCount:s.vertexCount,s.boundingBox=null,null!==t.boundingBox&&
1(s.boundingBox=t.boundingBox.clone()),s.boundingSphere=null,null!==t.boundingSphere&&(s.boundingSphere=t.boundingSphere.clone()),this._visibilityChanged=!0,e}deleteGeometry(e){let t=this._geometryInfo;if(e>=t.length||!1===t[e].active)return this;let i=this._instanceInfo;for(let t=0,n=i.length;t<n;t++)i[t].active&&i[t].geometryIndex===e&&this.deleteInstance(t);return t[e].active=!1,this._availableGeometryIds.push(e),this._visibilityChanged=!0,this}deleteInstance(e){return this.validateInstanceId(e),this._instanceInfo[e].active=!1,this._availableInstanceIds.push(e),this._visibilityChanged=!0,this}optimize(){let e=0,t=0,i=this._geometryInfo,n=i.map((e,t)=>t).sort((e,t)=>i[e].vertexStart-i[t].vertexStart),r=this.geometry;for(let a=0,s=i.length;a<s;a++){let s=i[n[a]];if(!1!==s.active){if(null!==r.index){if(s.indexStart!==t){let{indexStart:i,vertexStart:n,reservedIndexCount:a}=s,o=r.index,l=o.array,h=e-n;for(let e=i;e<i+a;e++)l[e]=l[e]+h;o.array.copyWithin(t,i,i+a),o.addUpdateRange(t,a),o.needsUpdate=!0,s.indexStart=t}t+=s.reservedIndexCount}if(s.vertexStart!==e){let{vertexStart:t,reservedVertexCount:i}=s,n=r.attributes;for(let r in n){let a=n[r],{array:s,itemSize:o}=a;s.copyWithin(e*o,t*o,(t+i)*o),a.addUpdateRange(e*o,i*o),a.needsUpdate=!0}s.vertexStart=e}e+=s.reservedVertexCount,s.start=r.index?s.indexStart:s.vertexStart}}return this._nextIndexStart=t,this._nextVertexStart=e,this._visibilityChanged=!0,this}getBoundingBoxAt(e,t){if(e>=this._geometryCount)return null;let i=this.geometry,n=this._geometryInfo[e];if(null===n.boundingBox){let e=new ti,t=i.index,r=i.attributes.position;for(let i=n.start,a=n.start+n.count;i<a;i++){let n=i;t&&(n=t.getX(n)),e.expandByPoint(nt.fromBufferAttribute(r,n))}n.boundingBox=e}return t.copy(n.boundingBox),t}getBoundingSphereAt(e,t){if(e>=this._geometryCount)return null;let i=this.geometry,n=this._geometryInfo[e];if(null===n.boundingSphere){let t=new tI;this.getBoundingBoxAt(e,i7),i7.getCenter(t.center);let r=i.index,a=i.attributes.position,s=0;for(let e=n.start,i=n.start+n.count;e<i;e++){let i=e;r&&(i=r.getX(i)),nt.fromBufferAttribute(a,i),s=Math.max(s,t.center.distanceToSquared(nt))}t.radius=Math.sqrt(s),n.boundingSphere=t}return t.copy(n.boundingSphere),t}setMatrixAt(e,t){this.validateInstanceId(e);let i=this._matricesTexture,n=this._matricesTexture.image.data;return t.toArray(n,16*e),i.needsUpdate=!0,this}getMatrixAt(e,t){return this.validateInstanceId(e),t.fromArray(this._matricesTexture.image.data,16*e)}setColorAt(e,t){return this.validateInstanceId(e),null===this._colorsTexture&&this._initColorsTexture(),t.toArray(this._colorsTexture.image.data,4*e),this._colorsTexture.needsUpdate=!0,this}getColorAt(e,t){return(this.validateInstanceId(e),null!==this._colorsTexture)?t.fromArray(this._colorsTexture.image.data,4*e):t.isVector4?t.set(1,1,1,1):t.setRGB(1,1,1)}setVisibleAt(e,t){return this.validateInstanceId(e),this._instanceInfo[e].visible===t||(this._instanceInfo[e].visible=t,this._visibilityChanged=!0),this}getVisibleAt(e){return this.validateInstanceId(e),this._instanceInfo[e].visible}setGeometryIdAt(e,t){return this.validateInstanceId(e),this.validateGeometryId(t),this._instanceInfo[e].geometryIndex=t,this}getGeometryIdAt(e){return this.validateInstanceId(e),this._instanceInfo[e].geometryIndex}getGeometryRangeAt(e,t={}){this.validateGeometryId(e);let i=this._geometryInfo[e];return t.vertexStart=i.vertexStart,t.vertexCount=i.vertexCount,t.reservedVertexCount=i.reservedVertexCount,t.indexStart=i.indexStart,t.indexCount=i.indexCount,t.reservedIndexCount=i.reservedIndexCount,t.start=i.start,t.count=i.count,t}setInstanceCount(e){let t=this._availableInstanceIds,i=this._instanceInfo;for(t.sort(i3);t[t.length-1]===i.length-1;)i.pop(),t.pop();if(e<i.length)throw Error(`THREE.BatchedMesh: Instance ids outside the range ${e} are being used. Cannot shrink instance count.`);let n=new Int32Array(e),r=new Int32Array(e);no(this._multiDrawCounts,n),no(this._multiDrawStarts,r),this._multiDrawCounts=n,this._multiDrawStarts=r,this._maxInstanceCount=e;let a=this._indirectTexture,s=this._matricesTexture,o=this._colorsTexture;a.dispose(),this._initIndirectTexture(),no(a.image.data,this._indirectTexture.image.data),s.dispose(),this._initMatricesTexture(),no(s.image.data,this._matricesTexture.image.data),o&&(o.dispose(),this._initColorsTexture(),no(o.image.data,this._colorsTexture.image.data))}setGeometrySize(e,t){let i=[...this._geometryInfo].filter(e=>e.active);if(Math.max(...i.map(e=>e.vertexStart+e.reservedVertexCount))>e)throw Error(`THREE.BatchedMesh: Geometry vertex values are being used outside the range ${t}. Cannot shrink further.`);if(this.geometry.index&&Math.max(...i.map(e=>e.indexStart+e.reservedIndexCount))>t)throw Error(`THREE.BatchedMesh: Geometry index values are being used outside the range ${t}. Cannot shrink further.`);let n=this.geometry;n.dispose(),this._maxVertexCount=e,this._maxIndexCount=t,this._geometryInitialized&&(this._geometryInitialized=!1,this.geometry=new tB,this._initializeGeometry(n));let r=this.geometry;for(let e in n.index&&no(n.index.array,r.index.array),n.attributes)no(n.attributes[e].array,r.attributes[e].array)}raycast(e,t){let i=this._instanceInfo,n=this._geometryInfo,r=this.matrixWorld,a=this.geometry;na.material=this.material,na.geometry.index=a.index,na.geometry.attributes=a.attributes,null===na.geometry.boundingBox&&
1(na.geometry.boundingBox=new ti),null===na.geometry.boundingSphere&&(na.geometry.boundingSphere=new tI);for(let a=0,s=i.length;a<s;a++){if(!i[a].visible||!i[a].active)continue;let s=i[a].geometryIndex,o=n[s];na.geometry.setDrawRange(o.start,o.count),this.getMatrixAt(a,na.matrixWorld).premultiply(r),this.getBoundingBoxAt(s,na.geometry.boundingBox),this.getBoundingSphereAt(s,na.geometry.boundingSphere),na.raycast(e,ns);for(let e=0,i=ns.length;e<i;e++){let i=ns[e];i.object=this,i.batchId=a,t.push(i)}ns.length=0}na.material=null,na.geometry.index=null,na.geometry.attributes={},na.geometry.setDrawRange(0,1/0)}copy(e){return super.copy(e),this.geometry=e.geometry.clone(),this.perObjectFrustumCulled=e.perObjectFrustumCulled,this.sortObjects=e.sortObjects,this.boundingBox=null!==e.boundingBox?e.boundingBox.clone():null,this.boundingSphere=null!==e.boundingSphere?e.boundingSphere.clone():null,this._geometryInfo=e._geometryInfo.map(e=>({...e,boundingBox:null!==e.boundingBox?e.boundingBox.clone():null,boundingSphere:null!==e.boundingSphere?e.boundingSphere.clone():null})),this._instanceInfo=e._instanceInfo.map(e=>({...e})),this._availableInstanceIds=e._availableInstanceIds.slice(),this._availableGeometryIds=e._availableGeometryIds.slice(),this._nextIndexStart=e._nextIndexStart,this._nextVertexStart=e._nextVertexStart,this._geometryCount=e._geometryCount,this._maxInstanceCount=e._maxInstanceCount,this._maxVertexCount=e._maxVertexCount,this._maxIndexCount=e._maxIndexCount,this._geometryInitialized=e._geometryInitialized,this._multiDrawCounts=e._multiDrawCounts.slice(),this._multiDrawStarts=e._multiDrawStarts.slice(),this._indirectTexture=e._indirectTexture.clone(),this._indirectTexture.image.data=this._indirectTexture.image.data.slice(),this._matricesTexture=e._matricesTexture.clone(),this._matricesTexture.image.data=this._matricesTexture.image.data.slice(),null!==this._colorsTexture&&(this._colorsTexture=e._colorsTexture.clone(),this._colorsTexture.image.data=this._colorsTexture.image.data.slice()),this}dispose(){this.geometry.dispose(),this._matricesTexture.dispose(),this._matricesTexture=null,this._indirectTexture.dispose(),this._indirectTexture=null,null!==this._colorsTexture&&(this._colorsTexture.dispose(),this._colorsTexture=null)}onBeforeRender(e,t,i,n,r){if(!this._visibilityChanged&&!this.perObjectFrustumCulled&&!this.sortObjects)return;let a=n.getIndex(),s=null===a?1:a.array.BYTES_PER_ELEMENT,o=1;r.wireframe&&(o=2,s=n.attributes.position.count>65535?4:2);let l=this._instanceInfo,h=this._multiDrawStarts,c=this._multiDrawCounts,u=this._geometryInfo,d=this.perObjectFrustumCulled,p=this._indirectTexture,f=p.image.data,m=i.isArrayCamera?i9:i8;d&&(i.isArrayCamera?m.setFromArrayCamera(i):(i5.multiplyMatrices(i.projectionMatrix,i.matrixWorldInverse).multiply(this.matrixWorld),m.setFromProjectionMatrix(i5,i.coordinateSystem,i.reversedDepth)));let g=0;if(this.sortObjects){i5.copy(this.matrixWorld).invert(),nt.setFromMatrixPosition(i.matrixWorld).applyMatrix4(i5),ni.set(0,0,-1).transformDirection(i.matrixWorld).transformDirection(i5);for(let e=0,t=l.length;e<t;e++)if(l[e].visible&&l[e].active){let t=l[e].geometryIndex;this.getMatrixAt(e,i5),this.getBoundingSphereAt(t,ne).applyMatrix4(i5);let i=!1;if(d&&(i=!m.intersectsSphere(ne)),!i){let i=u[t],n=nn.subVectors(ne.center,nt).dot(ni);nr.push(i.start,i.count,n,e)}}let e=nr.list,t=this.customSort;null===t?e.sort(r.transparent?i4:i2):t.call(this,e,i);for(let t=0,i=e.length;t<i;t++){let i=e[t];h[g]=i.start*s*o,c[g]=i.count*o,f[g]=i.index,g++}nr.reset()}else for(let e=0,t=l.length;e<t;e++)if(l[e].visible&&l[e].active){let t=l[e].geometryIndex,i=!1;if(d&&(this.getMatrixAt(e,i5),this.getBoundingSphereAt(t,ne).applyMatrix4(i5),i=!m.intersectsSphere(ne)),!i){let i=u[t];h[g]=i.start*s*o,c[g]=i.count*o,f[g]=e,g++}}p.needsUpdate=!0,this._multiDrawCount=g,this._visibilityChanged=!1}onBeforeShadow(e,t,i,n,r,a){this.onBeforeRender(e,null,n,r,a)}}class nh extends tH{constructor(e){super(),this.isLineBasicMaterial=!0,this.type="LineBasicMaterial",this.color=new eq(0xffffff),this.map=null,this.linewidth=1,this.linecap="round",this.linejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this.fog=e.fog,this}}let nc=new W,nu=new W,nd=new ed,np=new is,nf=new tI,nm=new W,ng=new W;class n_ extends ez{constructor(e=new tB,t=new nh){super(),this.isLine=!0,this.type="Line",this.geometry=e,this.material=t,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}computeLineDistances(){let e=this.geometry;if(null===e.index){let t=e.attributes.position,i=[0];for(let e=1,n=t.count;e<n;e++)nc.fromBufferAttribute(t,e-1),nu.fromBufferAttribute(t,e),i[e]=i[e-1],i[e]+=nc.distanceTo(nu);e.setAttribute("lineDistance",new tw(i,1))}else w("Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}raycast(e,t){let i=this.geometry,n=this.matrixWorld,r=e.params.Line.threshold,a=i.drawRange;if(null===i.boundingSphere&&i.computeBoundingSphere(),nf.copy(i.boundingSphere),nf.applyMatrix4(n),nf.radius+=r,!1===e.ray.intersectsSphere(nf))return;nd.copy(n).invert(),np.copy(e.ray).applyMatrix4(nd);let s=r/((this.scale.x+this.scale.y+this.scale.z)/3),o=s*s,l=this.isLineSegments?2:1,h=i.index,c=i.attributes.position;if(null!==h){let i=Math.max(0,a.start),n=Math.min(h.count,a.start+a.count);for(let r=i,a=n-1;r<a;r+=l){let i=nv(this,e,np,o,h.getX(r),h.getX(r+1),r);
1i&&t.push(i)}if(this.isLineLoop){let r=nv(this,e,np,o,h.getX(n-1),h.getX(i),n-1);r&&t.push(r)}}else{let i=Math.max(0,a.start),n=Math.min(c.count,a.start+a.count);for(let r=i,a=n-1;r<a;r+=l){let i=nv(this,e,np,o,r,r+1,r);i&&t.push(i)}if(this.isLineLoop){let r=nv(this,e,np,o,n-1,i,n-1);r&&t.push(r)}}}updateMorphTargets(){let e=this.geometry.morphAttributes,t=Object.keys(e);if(t.length>0){let i=e[t[0]];if(void 0!==i){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,t=i.length;e<t;e++){let t=i[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[t]=e}}}}}function nv(e,t,i,n,r,a,s){let o=e.geometry.attributes.position;if(nc.fromBufferAttribute(o,r),nu.fromBufferAttribute(o,a),i.distanceSqToSegment(nc,nu,nm,ng)>n)return;nm.applyMatrix4(e.matrixWorld);let l=t.ray.origin.distanceTo(nm);if(!(l<t.near)&&!(l>t.far))return{distance:l,point:ng.clone().applyMatrix4(e.matrixWorld),index:s,face:null,faceIndex:null,barycoord:null,object:e}}let nx=new W,ny=new W;class nM extends n_{constructor(e,t){super(e,t),this.isLineSegments=!0,this.type="LineSegments"}computeLineDistances(){let e=this.geometry;if(null===e.index){let t=e.attributes.position,i=[];for(let e=0,n=t.count;e<n;e+=2)nx.fromBufferAttribute(t,e),ny.fromBufferAttribute(t,e+1),i[e]=0===e?0:i[e-1],i[e+1]=i[e]+nx.distanceTo(ny);e.setAttribute("lineDistance",new tw(i,1))}else w("LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}}class nS extends n_{constructor(e,t){super(e,t),this.isLineLoop=!0,this.type="LineLoop"}}class nb extends tH{constructor(e){super(),this.isPointsMaterial=!0,this.type="PointsMaterial",this.color=new eq(0xffffff),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.size=e.size,this.sizeAttenuation=e.sizeAttenuation,this.fog=e.fog,this}}let nT=new ed,nE=new is,nw=new tI,nA=new W;class nC extends ez{constructor(e=new tB,t=new nb){super(),this.isPoints=!0,this.type="Points",this.geometry=e,this.material=t,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}raycast(e,t){let i=this.geometry,n=this.matrixWorld,r=e.params.Points.threshold,a=i.drawRange;if(null===i.boundingSphere&&i.computeBoundingSphere(),nw.copy(i.boundingSphere),nw.applyMatrix4(n),nw.radius+=r,!1===e.ray.intersectsSphere(nw))return;nT.copy(n).invert(),nE.copy(e.ray).applyMatrix4(nT);let s=r/((this.scale.x+this.scale.y+this.scale.z)/3),o=s*s,l=i.index,h=i.attributes.position;if(null!==l){let i=Math.max(0,a.start),r=Math.min(l.count,a.start+a.count);for(let a=i;a<r;a++){let i=l.getX(a);nA.fromBufferAttribute(h,i),nR(nA,i,o,n,e,t,this)}}else{let i=Math.max(0,a.start),r=Math.min(h.count,a.start+a.count);for(let a=i;a<r;a++)nA.fromBufferAttribute(h,a),nR(nA,a,o,n,e,t,this)}}updateMorphTargets(){let e=this.geometry.morphAttributes,t=Object.keys(e);if(t.length>0){let i=e[t[0]];if(void 0!==i){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,t=i.length;e<t;e++){let t=i[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[t]=e}}}}}function nR(e,t,i,n,r,a,s){let o=nE.distanceSqToPoint(e);if(o<i){let i=new W;nE.closestPointToPoint(e,i),i.applyMatrix4(n);let l=r.ray.origin.distanceTo(i);if(l<r.near||l>r.far)return;a.push({distance:l,distanceToRay:Math.sqrt(o),point:i,index:t,face:null,faceIndex:null,barycoord:null,object:s})}}class nI extends es{constructor(e,t,i,n,r=1006,a=1006,s,o,l){super(e,t,i,n,r,a,s,o,l),this.isVideoTexture=!0,this.generateMipmaps=!1,this._requestVideoFrameCallbackId=0;const h=this;"requestVideoFrameCallback"in e&&(this._requestVideoFrameCallbackId=e.requestVideoFrameCallback(function t(){h.needsUpdate=!0,h._requestVideoFrameCallbackId=e.requestVideoFrameCallback(t)}))}clone(){return new this.constructor(this.image).copy(this)}update(){let e=this.image;!1=="requestVideoFrameCallback"in e&&e.readyState>=e.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}dispose(){0!==this._requestVideoFrameCallbackId&&(this.source.data.cancelVideoFrameCallback(this._requestVideoFrameCallbackId),this._requestVideoFrameCallbackId=0),super.dispose()}}class nP extends es{constructor(e,t,i,n,r,a,s,o,l,h,c,u){super(null,a,s,o,l,h,n,r,c,u),this.isCompressedTexture=!0,this.image={width:t,height:i},this.mipmaps=e,this.flipY=!1,this.generateMipmaps=!1}}class nL extends es{constructor(e=[],t=301,i,n,r,a,s,o,l,h){super(e,t,i,n,r,a,s,o,l,h),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(e){this.image=e}}class nN extends es{constructor(e,t,i=1014,n,r,a,s=1003,o=1003,l,h=1026,c=1){if(1026!==h&&1027!==h)throw Error("THREE.DepthTexture: format must be either THREE.DepthFormat or THREE.DepthStencilFormat");super({width:e,height:t,depth:c},n,r,a,s,o,h,i,l),this.isDepthTexture=!0,this.flipY=!1,this.generateMipmaps=!1,this.compareFunction=null}copy(e){return super.copy(e),this.source=new ei(Object.assign({},e.image)),this.compareFunction=e.compareFunction,this}toJSON(e){let t=super.toJSON(e);return null!==this.compareFunction&&(t.compareFunction=this.compareFunction),t}}class nU extends nN{constructor(e,t=1014,i=301,n,r,a=1003,s=1003,o,l=1026){const h={width:e,height:e,depth:1};super(e,e,t,i,n,r,a,s,o,l),this.image=[h,h,h,h,h,h],this.isCubeDepthTexture=!0,this.isCubeTexture=!0}get images(){return this.image}set images(e){this.image=e}}class nD extends es{constructor(e=null){super(),this.sourceTexture=e,this.isExternalTexture=!0}copy(e){return super.copy(e),this.sourceTexture=e.sourceTexture,this}}class nO extends tB{constructor(e=1,t=1,i=1,n=1,r=1,a=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:t,depth:i,widthSegments:n,heightSegments:r,depthSegments:a};const s=this;n=Math.floor(n),r=Math.floor(r);const o=[],l=[],h=[],c=[];let u=0,d=0;function p(e,t,i,n,r,a,p,f,m,g,_){let v=a/m,x=p/g,y=a/2,M=p/2,S=f/2,b=m+1,T=g+1,E=0,w=0,A=new W;for(let a=0;a<T;a++){let s=a*x-M;for(let o=0;o<b;o++){let u=o*v-y;A[e]=u*n,A[t]=s*r,A[i]=S,l.push(A.x,A.y,A.z),A[e]=0,A[t]=0,A[i]=f>0?1:-1,h.push(A.x,A.y,A.z),c.push(o/m),c.push(1-a/g),E+=1}}for(let e=0;e<g;e++)for(let t=0;t<m;t++){let i=u+t+b*e,n=u+t+b*(e+1),r=u+(t+1)+b*(e+1),a=u+(t+1)+b*e;o.push(i,n,a),o.push(n,r,a),w+=6}s.addGroup(d,w,_),d+=w,u+=E}p("z","y","x",-1,-1,i,t,e,a=Math.floor(a),r,0),p("z","y","x",1,-1,i,t,-e,a,r,1),p("x","z","y",1,1,e,i,t,n,a,2),p("x","z","y",1,-1,e,i,-t,n,a,3),p("x","y","z",1,-1,e,t,i,n,r,4),p("x","y","z",-1,-1,e,t,-i,n,r,5),this.setIndex(o),this.setAttribute("position",new tw(l,3)),this.setAttribute("normal",new tw(
1h,3)),this.setAttribute("uv",new tw(c,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new nO(e.width,e.height,e.depth,e.widthSegments,e.heightSegments,e.depthSegments)}}class nF extends tB{constructor(e=1,t=1,i=4,n=8,r=1){super(),this.type="CapsuleGeometry",this.parameters={radius:e,height:t,capSegments:i,radialSegments:n,heightSegments:r},t=Math.max(0,t),i=Math.max(1,Math.floor(i)),n=Math.max(3,Math.floor(n));const a=[],s=[],o=[],l=[],h=t/2,c=Math.PI/2*e,u=t,d=2*c+u,p=2*i+(r=Math.max(1,Math.floor(r))),f=n+1,m=new W,g=new W;for(let _=0;_<=p;_++){let v=0,x=0,y=0,M=0;if(_<=i){const t=_/i,n=t*Math.PI/2;x=-h-e*Math.cos(n),y=e*Math.sin(n),M=-e*Math.cos(n),v=t*c}else if(_<=i+r){const n=(_-i)/r;x=-h+n*t,y=e,M=0,v=c+n*u}else{const t=(_-i-r)/i,n=t*Math.PI/2;x=h+e*Math.sin(n),y=e*Math.cos(n),M=e*Math.sin(n),v=c+u+t*c}const S=Math.max(0,Math.min(1,v/d));let b=0;0===_?b=.5/n:_===p&&(b=-.5/n);for(let e=0;e<=n;e++){const t=e/n,i=t*Math.PI*2,r=Math.sin(i),a=Math.cos(i);g.x=-y*a,g.y=x,g.z=y*r,s.push(g.x,g.y,g.z),m.set(-y*a,M,y*r),m.normalize(),o.push(m.x,m.y,m.z),l.push(t+b,S)}if(_>0){const e=(_-1)*f;for(let t=0;t<n;t++){const i=e+t,n=e+t+1,r=_*f+t,s=_*f+t+1;a.push(i,n,r),a.push(n,s,r)}}}this.setIndex(a),this.setAttribute("position",new tw(s,3)),this.setAttribute("normal",new tw(o,3)),this.setAttribute("uv",new tw(l,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new nF(e.radius,e.height,e.capSegments,e.radialSegments,e.heightSegments)}}class nB extends tB{constructor(e=1,t=32,i=0,n=2*Math.PI){super(),this.type="CircleGeometry",this.parameters={radius:e,segments:t,thetaStart:i,thetaLength:n},t=Math.max(3,t);const r=[],a=[],s=[],o=[],l=new W,h=new k;a.push(0,0,0),s.push(0,0,1),o.push(.5,.5);for(let r=0,c=3;r<=t;r++,c+=3){const u=i+r/t*n;l.x=e*Math.cos(u),l.y=e*Math.sin(u),a.push(l.x,l.y,l.z),s.push(0,0,1),h.x=(a[c]/e+1)/2,h.y=(a[c+1]/e+1)/2,o.push(h.x,h.y)}for(let e=1;e<=t;e++)r.push(e,e+1,0);this.setIndex(r),this.setAttribute("position",new tw(a,3)),this.setAttribute("normal",new tw(s,3)),this.setAttribute("uv",new tw(o,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new nB(e.radius,e.segments,e.thetaStart,e.thetaLength)}}class nz extends tB{constructor(e=1,t=1,i=1,n=32,r=1,a=!1,s=0,o=2*Math.PI){super(),this.type="CylinderGeometry",this.parameters={radiusTop:e,radiusBottom:t,height:i,radialSegments:n,heightSegments:r,openEnded:a,thetaStart:s,thetaLength:o};const l=this;n=Math.floor(n),r=Math.floor(r);const h=[],c=[],u=[],d=[];let p=0;const f=[],m=i/2;let g=0;function _(i){let r=p,a=new k,f=new W,_=0,v=!0===i?e:t,x=!0===i?1:-1;for(let e=1;e<=n;e++)c.push(0,m*x,0),u.push(0,x,0),d.push(.5,.5),p++;let y=p;for(let e=0;e<=n;e++){let t=e/n*o+s,i=Math.cos(t),r=Math.sin(t);f.x=v*r,f.y=m*x,f.z=v*i,c.push(f.x,f.y,f.z),u.push(0,x,0),a.x=.5*i+.5,a.y=.5*r*x+.5,d.push(a.x,a.y),p++}for(let e=0;e<n;e++){let t=r+e,n=y+e;!0===i?h.push(n,n+1,t):h.push(n+1,n,t),_+=3}l.addGroup(g,_,!0===i?1:2),g+=_}(function(){let a=new W,_=new W,v=0,x=(t-e)/i;for(let l=0;l<=r;l++){let h=[],g=l/r,v=g*(t-e)+e;for(let e=0;e<=n;e++){let t=e/n,r=t*o+s,l=Math.sin(r),f=Math.cos(r);_.x=v*l,_.y=-g*i+m,_.z=v*f,c.push(_.x,_.y,_.z),a.set(l,x,f).normalize(),u.push(a.x,a.y,a.z),d.push(t,1-g),h.push(p++)}f.push(h)}for(let i=0;i<n;i++)for(let n=0;n<r;n++){let a=f[n][i],s=f[n+1][i],o=f[n+1][i+1],l=f[n][i+1];(e>0||0!==n)&&(h.push(a,s,l),v+=3),(t>0||n!==r-1)&&(h.push(s,o,l),v+=3)}l.addGroup(g,v,0),g+=v})(),!1===a&&(e>0&&_(!0),t>0&&_(!1)),this.setIndex(h),this.setAttribute("position",new tw(c,3)),this.setAttribute("normal",new tw(u,3)),this.setAttribute("uv",new tw(d,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new nz(e.radiusTop,e.radiusBottom,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class nV extends nz{constructor(e=1,t=1,i=32,n=1,r=!1,a=0,s=2*Math.PI){super(0,e,t,i,n,r,a,s),this.type="C
1oneGeometry",this.parameters={radius:e,height:t,radialSegments:i,heightSegments:n,openEnded:r,thetaStart:a,thetaLength:s}}static fromJSON(e){return new nV(e.radius,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class nG extends tB{constructor(e=[],t=[],i=1,n=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:e,indices:t,radius:i,detail:n};const r=[],a=[];function s(e){r.push(e.x,e.y,e.z)}function o(t,i){let n=3*t;i.x=e[n+0],i.y=e[n+1],i.z=e[n+2]}function l(e,t,i,n){n<0&&1===e.x&&(a[t]=e.x-1),0===i.x&&0===i.z&&(a[t]=n/2/Math.PI+.5)}function h(e){return Math.atan2(e.z,-e.x)}(function(e){let i=new W,n=new W,r=new W;for(let a=0;a<t.length;a+=3)o(t[a+0],i),o(t[a+1],n),o(t[a+2],r),function(e,t,i,n){let r=n+1,a=[];for(let n=0;n<=r;n++){a[n]=[];let s=e.clone().lerp(i,n/r),o=t.clone().lerp(i,n/r),l=r-n;for(let e=0;e<=l;e++)0===e&&n===r?a[n][e]=s:a[n][e]=s.clone().lerp(o,e/l)}for(let e=0;e<r;e++)for(let t=0;t<2*(r-e)-1;t++){let i=Math.floor(t/2);t%2==0?(s(a[e][i+1]),s(a[e+1][i]),s(a[e][i])):(s(a[e][i+1]),s(a[e+1][i+1]),s(a[e+1][i]))}}(i,n,r,e)})(n),function(e){let t=new W;for(let i=0;i<r.length;i+=3)t.x=r[i+0],t.y=r[i+1],t.z=r[i+2],t.normalize().multiplyScalar(e),r[i+0]=t.x,r[i+1]=t.y,r[i+2]=t.z}(i),function(){let e=new W;for(let i=0;i<r.length;i+=3){var t;e.x=r[i+0],e.y=r[i+1],e.z=r[i+2];let n=h(e)/2/Math.PI+.5,s=Math.atan2(-(t=e).y,Math.sqrt(t.x*t.x+t.z*t.z))/Math.PI+.5;a.push(n,1-s)}(function(){let e=new W,t=new W,i=new W,n=new W,s=new k,o=new k,c=new k;for(let u=0,d=0;u<r.length;u+=9,d+=6){e.set(r[u+0],r[u+1],r[u+2]),t.set(r[u+3],r[u+4],r[u+5]),i.set(r[u+6],r[u+7],r[u+8]),s.set(a[d+0],a[d+1]),o.set(a[d+2],a[d+3]),c.set(a[d+4],a[d+5]),n.copy(e).add(t).add(i).divideScalar(3);let p=h(n);l(s,d+0,e,p),l(o,d+2,t,p),l(c,d+4,i,p)}})(),function(){for(let e=0;e<a.length;e+=6){let t=a[e+0],i=a[e+2],n=a[e+4],r=Math.max(t,i,n),s=Math.min(t,i,n);r>.9&&s<.1&&(t<.2&&(a[e+0]+=1),i<.2&&(a[e+2]+=1),n<.2&&(a[e+4]+=1))}}()}(),this.setAttribute("position",new tw(r,3)),this.setAttribute("normal",new tw(r.slice(),3)),this.setAttribute("uv",new tw(a,2)),0===n?this.computeVertexNormals():this.normalizeNormals()}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new nG(e.vertices,e.indices,e.radius,e.detail)}}class nk extends nG{constructor(e=1,t=0){const i=(1+Math.sqrt(5))/2,n=1/i;super([-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-n,-i,0,-n,i,0,n,-i,0,n,i,-n,-i,0,-n,i,0,n,-i,0,n,i,0,-i,0,-n,i,0,-n,-i,0,n,i,0,n],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,
119,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],e,t),this.type="DodecahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new nk(e.radius,e.detail)}}let nH=new W,nW=new W,nX=new W,nj=new tt;class nq extends tB{constructor(e=null,t=1){if(super(),this.type="EdgesGeometry",this.parameters={geometry:e,thresholdAngle:t},null!==e){const i=Math.cos(U*t),n=e.getIndex(),r=e.getAttribute("position"),a=n?n.count:r.count,s=[0,0,0],o=["a","b","c"],l=[,,,],h={},c=[];for(let e=0;e<a;e+=3){n?(s[0]=n.getX(e),s[1]=n.getX(e+1),s[2]=n.getX(e+2)):(s[0]=e,s[1]=e+1,s[2]=e+2);const{a:t,b:a,c:u}=nj;if(t.fromBufferAttribute(r,s[0]),a.fromBufferAttribute(r,s[1]),u.fromBufferAttribute(r,s[2]),nj.getNormal(nX),l[0]=`${Math.round(1e4*t.x)},${Math.round(1e4*t.y)},${Math.round(1e4*t.z)}`,l[1]=`${Math.round(1e4*a.x)},${Math.round(1e4*a.y)},${Math.round(1e4*a.z)}`,l[2]=`${Math.round(1e4*u.x)},${Math.round(1e4*u.y)},${Math.round(1e4*u.z)}`,l[0]!==l[1]&&l[1]!==l[2]&&l[2]!==l[0])for(let e=0;e<3;e++){const t=(e+1)%3,n=l[e],r=l[t],a=nj[o[e]],u=nj[o[t]],d=`${n}_${r}`,p=`${r}_${n}`;p in h&&h[p]?(nX.dot(h[p].normal)<=i&&(c.push(a.x,a.y,a.z),c.push(u.x,u.y,u.z)),h[p]=null):d in h||(h[d]={index0:s[e],index1:s[t],normal:nX.clone()})}}for(const e in h)if(h[e]){const{index0:t,index1:i}=h[e];nH.fromBufferAttribute(r,t),nW.fromBufferAttribute(r,i),c.push(nH.x,nH.y,nH.z),c.push(nW.x,nW.y,nW.z)}this.setAttribute("position",new tw(c,3))}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}}class nY{constructor(){this.type="Curve",this.arcLengthDivisions=200,this.needsUpdate=!1,this.cacheArcLengths=null}getPoint(){w("Curve: .getPoint() not implemented.")}getPointAt(e,t){let i=this.getUtoTmapping(e);return this.getPoint(i,t)}getPoints(e=5){let t=[];for(let i=0;i<=e;i++)t.push(this.getPoint(i/e));return t}getSpacedPoints(e=5){let t=[];for(let i=0;i<=e;i++)t.push(this.getPointAt(i/e));return t}getLength(){let e=this.getLengths();return e[e.length-1]}getLengths(e=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===e+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;let t=[],i,n=this.getPoint(0),r=0;t.push(0);for(let a=1;a<=e;a++)t.push(r+=(i=this.getPoint(a/e)).distanceTo(n)),n=i;return this.cacheArcLengths=t,t}updateArcLengths(){this.needsUpdate=!0,this.getLengths()}getUtoTmapping(e,t=null){let i,n=this.getLengths(),r=0,a=n.length;i=t||e*n[a-1];let s=0,o=a-1,l;for(;s<=o;)if((l=n[r=Math.floor(s+(o-s)/2)]-i)<0)s=r+1;else if(l>0)o=r-1;else{o=r;break}if(n[r=o]===i)return r/(a-1);let h=n[r],c=n[r+1];return(r+(i-h)/(c-h))/(a-1)}getTangent(e,t){let i=e-1e-4,n=e+1e-4;i<0&&(i=0),n>1&&(n=1);let r=this.getPoint(i),a=this.getPoint(n),s=t||(r.isVector2?new k:new W);return s.copy(a).sub(r).normalize(),s}getTangentAt(e,t){let i=this.getUtoTmapping(e);return this.getTangent(i,t)}computeFrenetFrames(e,t=!1){let i=new W,n=[],r=[],a=[],s=new W,o=new ed;for(let t=0;t<=e;t++){let i=t/e;n[t]=this.getTangentAt(i,new W)}r[0]=new W,a[0]=new W;let l=Number.MAX_VALUE,h=Math.abs(n[0].x),c=Math.abs(n[0].y),u=Math.abs(n[0].z);h<=l&&(l=h,i.set(1,0,0)),c<=l&&(l=c,i.set(0,1,0)),u<=l&&i.set(0,0,1),s.crossVectors(n[0],i).normalize(),r[0].crossVectors(n[0],s),a[0].crossVectors(n[0],r[0]);for(let t=1;t<=e;t++){if(r[t]=r[t-1].clone(),a[t]=a[t-1].clone(),s.crossVectors(n[t-1],n[t]),s.length()>Number.EPSILON){s.normalize();let e=Math.acos(F(n[t-1].dot(n[t]),-1,1));r[t].applyMatrix4(o.makeRotationAxis(s,e))}a[t].crossVectors(n[t],r[t])}if(!0===t){let t=Math.acos(F(r[0].dot(r[e]),-1,1));t/=e,n[0].dot(s.crossVectors(r[0],r[e]))>0&&(t=-t);for(let i=1;i<=e;i++)r[i].applyMatrix4(o.makeRotationAxis(n[i],t*i)),a[i].crossVectors(n[i],r[i])}return{tangents:n,normals:r,binormals:a}}clone(){return new this.constructor().copy(this)}copy(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}toJSON(){let e={metadata:{version:4.7,type:"Curve",generator:"Curve.toJSON"}};return e.arcLengthDivisions=this.arcLengthDivisions,e.type=this.type,e}fromJSON(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}}class nZ extends nY{constructor(e=0,t=0,i=1,n=1,r=0,a=2*Math.PI,s=!1,o=0){super(),this.isEllipseCurve=!0,this.type="EllipseCurve",this.aX=e,this.aY=t,this.xRadius=i,this.yRadius=n,this.aStartAngle=r,this.aEndAngle=a,this.aClockwise=s,this.aRotation=o}getPoint(e,t=new k){let i=2*Math.PI,n=this.aEndAngle-this.aStartAngle,r=Math.abs(n)<Number.EPSILON;for(;n<0;)n+=i;for(;n>i;)n-=i;n<Number.EPSILON&&(n=r?0:i),!0!==this.aClockwise||r||(n===i?n=-i:n-=i);let a=this.aStartAngle+e*n,s=this.aX+this.xRadius*Math.cos(a),o=this.aY+this.yRadius*Math.sin(a);if(0!==this.aRotation){let e=Math.cos(this.aRotation),t=Math.sin(this.aRotation),i=s-this.aX,n=o-this.aY;s=i*e-n*t+this.aX,o=i*t+n*e+this.aY}return t.set(s,o)}copy(e){return super.copy(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}toJSON(){let e=super.toJSON();return e.aX=this.aX,e.aY=this.aY,e.xRadius=this.xRadius,e.yRadius=this.yRadius,e.aStartAngle=this.aStartAngle,e.aEndAngle=this.aEndAngle,e.aClockwise=this.aClockwise,e.aRotation=this.aRotation,e}fromJSON(e){return super.fromJSON(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}}class nJ extends nZ{constructor(e,t,i,n,r,a){super(e,t,i,i,n,r,a),this.isArcCurve=!0,this.type="ArcCurve"}}function nK(){let e=0,t=0,i=0,n=0;function r(r,a,s,o){e=r,t=s,i=-3*r+3*a-2*s-o,n=2*r-2*a+s+o}return{initCatmullRom:function(e,t,i,n,a){r(t,i,a*(i-e),a*(n-t))},initNonuniformCatmullRom:function(e,t,i,n,a,s,o){let l=(t-e)/a-(i-e)/(a+s)+(i-t)/s,h=(i-t)/s-(n-t)/(s+o)+(n-i)/o;r(t,i,l*=s,h*=s)},calc:function(r){let a=r*r;return e+t*r+i*a+a*r*n}}}
1let n$=new W,nQ=new W,n0=new nK,n1=new nK,n3=new nK;class n2 extends nY{constructor(e=[],t=!1,i="centripetal",n=.5){super(),this.isCatmullRomCurve3=!0,this.type="CatmullRomCurve3",this.points=e,this.closed=t,this.curveType=i,this.tension=n}getPoint(e,t=new W){let i,n,r=this.points,a=r.length,s=(a-!this.closed)*e,o=Math.floor(s),l=s-o;this.closed?o+=o>0?0:(Math.floor(Math.abs(o)/a)+1)*a:0===l&&o===a-1&&(o=a-2,l=1),this.closed||o>0?i=r[(o-1)%a]:(nQ.subVectors(r[0],r[1]).add(r[0]),i=nQ);let h=r[o%a],c=r[(o+1)%a];if(this.closed||o+2<a?n=r[(o+2)%a]:(n$.subVectors(r[a-1],r[a-2]).add(r[a-1]),n=n$),"centripetal"===this.curveType||"chordal"===this.curveType){let e="chordal"===this.curveType?.5:.25,t=Math.pow(i.distanceToSquared(h),e),r=Math.pow(h.distanceToSquared(c),e),a=Math.pow(c.distanceToSquared(n),e);r<1e-4&&(r=1),t<1e-4&&(t=r),a<1e-4&&(a=r),n0.initNonuniformCatmullRom(i.x,h.x,c.x,n.x,t,r,a),n1.initNonuniformCatmullRom(i.y,h.y,c.y,n.y,t,r,a),n3.initNonuniformCatmullRom(i.z,h.z,c.z,n.z,t,r,a)}else"catmullrom"===this.curveType&&(n0.initCatmullRom(i.x,h.x,c.x,n.x,this.tension),n1.initCatmullRom(i.y,h.y,c.y,n.y,this.tension),n3.initCatmullRom(i.z,h.z,c.z,n.z,this.tension));return t.set(n0.calc(l),n1.calc(l),n3.calc(l)),t}copy(e){super.copy(e),this.points=[];for(let t=0,i=e.points.length;t<i;t++){let i=e.points[t];this.points.push(i.clone())}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}toJSON(){let e=super.toJSON();e.points=[];for(let t=0,i=this.points.length;t<i;t++){let i=this.points[t];e.points.push(i.toArray())}return e.closed=this.closed,e.curveType=this.curveType,e.tension=this.tension,e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,i=e.points.length;t<i;t++){let i=e.points[t];this.points.push(new W().fromArray(i))}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}}function n4(e,t,i,n,r){let a=(n-t)*.5,s=(r-i)*.5,o=e*e;return e*o*(2*i-2*n+a+s)+(-3*i+3*n-2*a-s)*o+a*e+i}function n5(e,t,i,n){let r;return(r=1-e)*r*t+2*(1-e)*e*i+e*e*n}function n6(e,t,i,n,r){let a,s;return(a=1-e)*a*a*t+3*(s=1-e)*s*e*i+3*(1-e)*e*e*n+e*e*e*r}class n8 extends nY{constructor(e=new k,t=new k,i=new k,n=new k){super(),this.isCubicBezierCurve=!0,this.type="CubicBezierCurve",this.v0=e,this.v1=t,this.v2=i,this.v3=n}getPoint(e,t=new k){let i=this.v0,n=this.v1,r=this.v2,a=this.v3;return t.set(n6(e,i.x,n.x,r.x,a.x),n6(e,i.y,n.y,r.y,a.y)),t}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){let e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}}class n9 extends nY{constructor(e=new W,t=new W,i=new W,n=new W){super(),this.isCubicBezierCurve3=!0,this.type="CubicBezierCurve3",this.v0=e,this.v1=t,this.v2=i,this.v3=n}getPoint(e,t=new W){let i=this.v0,n=this.v1,r=this.v2,a=this.v3;return t.set(n6(e,i.x,n.x,r.x,a.x),n6(e,i.y,n.y,r.y,a.y),n6(e,i.z,n.z,r.z,a.z)),t}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){let e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}}class n7 extends nY{constructor(e=new k,t=new k){super(),this.isLineCurve=!0,this.type="LineCurve",this.v1=e,this.v2=t}getPoint(e,t=new k){return 1===e?t.copy(this.v2):(t.copy(this.v2).sub(this.v1),t.multiplyScalar(e).add(this.v1)),t}getPointAt(e,t){return this.getPoint(e,t)}getTangent(e,t=new k){return t.subVectors(this.v2,this.v1).normalize()}getTangentAt(e,t){return this.getTangent(e,t)}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){let e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class re extends nY{constructor(e=new W,t=new W){super(),this.isLineCurve3=!0,this.type="LineCurve3",this.v1=e,this.v2=t}getPoint(e,t=new W){return 1===e?t.copy(this.v2):(t.copy(this.v2).sub(this.v1),t.multiplyScalar(e).add(this.v1)),t}getPointAt(e,t){return this.getPoint(e,t)}
1getTangent(e,t=new W){return t.subVectors(this.v2,this.v1).normalize()}getTangentAt(e,t){return this.getTangent(e,t)}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){let e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class rt extends nY{constructor(e=new k,t=new k,i=new k){super(),this.isQuadraticBezierCurve=!0,this.type="QuadraticBezierCurve",this.v0=e,this.v1=t,this.v2=i}getPoint(e,t=new k){let i=this.v0,n=this.v1,r=this.v2;return t.set(n5(e,i.x,n.x,r.x),n5(e,i.y,n.y,r.y)),t}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){let e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class ri extends nY{constructor(e=new W,t=new W,i=new W){super(),this.isQuadraticBezierCurve3=!0,this.type="QuadraticBezierCurve3",this.v0=e,this.v1=t,this.v2=i}getPoint(e,t=new W){let i=this.v0,n=this.v1,r=this.v2;return t.set(n5(e,i.x,n.x,r.x),n5(e,i.y,n.y,r.y),n5(e,i.z,n.z,r.z)),t}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){let e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class rn extends nY{constructor(e=[]){super(),this.isSplineCurve=!0,this.type="SplineCurve",this.points=e}getPoint(e,t=new k){let i=this.points,n=(i.length-1)*e,r=Math.floor(n),a=n-r,s=i[0===r?r:r-1],o=i[r],l=i[r>i.length-2?i.length-1:r+1],h=i[r>i.length-3?i.length-1:r+2];return t.set(n4(a,s.x,o.x,l.x,h.x),n4(a,s.y,o.y,l.y,h.y)),t}copy(e){super.copy(e),this.points=[];for(let t=0,i=e.points.length;t<i;t++){let i=e.points[t];this.points.push(i.clone())}return this}toJSON(){let e=super.toJSON();e.points=[];for(let t=0,i=this.points.length;t<i;t++){let i=this.points[t];e.points.push(i.toArray())}return e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,i=e.points.length;t<i;t++){let i=e.points[t];this.points.push(new k().fromArray(i))}return this}}var rr=Object.freeze({__proto__:null,ArcCurve:nJ,CatmullRomCurve3:n2,CubicBezierCurve:n8,CubicBezierCurve3:n9,EllipseCurve:nZ,LineCurve:n7,LineCurve3:re,QuadraticBezierCurve:rt,QuadraticBezierCurve3:ri,SplineCurve:rn});class ra extends nY{constructor(){super(),this.type="CurvePath",this.curves=[],this.autoClose=!1}add(e){this.curves.push(e)}closePath(){let e=this.curves[0].getPoint(0),t=this.curves[this.curves.length-1].getPoint(1);if(!e.equals(t)){let i=!0===e.isVector2?"LineCurve":"LineCurve3";this.curves.push(new rr[i](t,e))}return this}getPoint(e,t){let i=e*this.getLength(),n=this.getCurveLengths(),r=0;for(;r<n.length;){if(n[r]>=i){let e=n[r]-i,a=this.curves[r],s=a.getLength(),o=0===s?0:1-e/s;return a.getPointAt(o,t)}r++}return null}getLength(){let e=this.getCurveLengths();return e[e.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;let e=[],t=0;for(let i=0,n=this.curves.length;i<n;i++)e.push(t+=this.curves[i].getLength());return this.cacheLengths=e,e}getSpacedPoints(e=40){let t=[];for(let i=0;i<=e;i++)t.push(this.getPoint(i/e));return this.autoClose&&t.push(t[0]),t}getPoints(e=12){let t,i=[];for(let n=0,r=this.curves;n<r.length;n++){let a=r[n],s=a.isEllipseCurve?2*e:a.isLineCurve||a.isLineCurve3?1:a.isS
1plineCurve?e*a.points.length:e,o=a.getPoints(s);for(let e=0;e<o.length;e++){let n=o[e];t&&t.equals(n)||(i.push(n),t=n)}}return this.autoClose&&i.length>1&&!i[i.length-1].equals(i[0])&&i.push(i[0]),i}copy(e){super.copy(e),this.curves=[];for(let t=0,i=e.curves.length;t<i;t++){let i=e.curves[t];this.curves.push(i.clone())}return this.autoClose=e.autoClose,this}toJSON(){let e=super.toJSON();e.autoClose=this.autoClose,e.curves=[];for(let t=0,i=this.curves.length;t<i;t++){let i=this.curves[t];e.curves.push(i.toJSON())}return e}fromJSON(e){super.fromJSON(e),this.autoClose=e.autoClose,this.curves=[];for(let t=0,i=e.curves.length;t<i;t++){let i=e.curves[t];this.curves.push(new rr[i.type]().fromJSON(i))}return this}}class rs extends ra{constructor(e){super(),this.type="Path",this.currentPoint=new k,e&&this.setFromPoints(e)}setFromPoints(e){this.moveTo(e[0].x,e[0].y);for(let t=1,i=e.length;t<i;t++)this.lineTo(e[t].x,e[t].y);return this}moveTo(e,t){return this.currentPoint.set(e,t),this}lineTo(e,t){let i=new n7(this.currentPoint.clone(),new k(e,t));return this.curves.push(i),this.currentPoint.set(e,t),this}quadraticCurveTo(e,t,i,n){let r=new rt(this.currentPoint.clone(),new k(e,t),new k(i,n));return this.curves.push(r),this.currentPoint.set(i,n),this}bezierCurveTo(e,t,i,n,r,a){let s=new n8(this.currentPoint.clone(),new k(e,t),new k(i,n),new k(r,a));return this.curves.push(s),this.currentPoint.set(r,a),this}splineThru(e){let t=new rn([this.currentPoint.clone()].concat(e));return this.curves.push(t),this.currentPoint.copy(e[e.length-1]),this}arc(e,t,i,n,r,a){let s=this.currentPoint.x,o=this.currentPoint.y;return this.absarc(e+s,t+o,i,n,r,a),this}absarc(e,t,i,n,r,a){return this.absellipse(e,t,i,i,n,r,a),this}ellipse(e,t,i,n,r,a,s,o){let l=this.currentPoint.x,h=this.currentPoint.y;return this.absellipse(e+l,t+h,i,n,r,a,s,o),this}absellipse(e,t,i,n,r,a,s,o){let l=new nZ(e,t,i,n,r,a,s,o);if(this.curves.length>0){let e=l.getPoint(0);e.equals(this.currentPoint)||this.lineTo(e.x,e.y)}this.curves.push(l);let h=l.getPoint(1);return this.currentPoint.copy(h),this}copy(e){return super.copy(e),this.currentPoint.copy(e.currentPoint),this}toJSON(){let e=super.toJSON();return e.currentPoint=this.currentPoint.toArray(),e}fromJSON(e){return super.fromJSON(e),this.currentPoint.fromArray(e.currentPoint),this}}class ro extends rs{constructor(e){super(e),this.uuid=O(),this.type="Shape",this.holes=[]}getPointsHoles(e){let t=[];for(let i=0,n=this.holes.length;i<n;i++)t[i]=this.holes[i].getPoints(e);return t}extractPoints(e){return{shape:this.getPoints(e),holes:this.getPointsHoles(e)}}copy(e){super.copy(e),this.holes=[];for(let t=0,i=e.holes.length;t<i;t++){let i=e.holes[t];this.holes.push(i.clone())}return this}toJSON(){let e=super.toJSON();e.uuid=this.uuid,e.holes=[];for(let t=0,i=this.holes.length;t<i;t++){let i=this.holes[t];e.holes.push(i.toJSON())}return e}fromJSON(e){super.fromJSON(e),this.uuid=e.uuid,this.holes=[];for(let t=0,i=e.holes.length;t<i;t++){let i=e.holes[t];this.holes.push(new rs().fromJSON(i))}return this}}function rl(e,t,i,n,r){let a;if(r===function(e,t,i,n){let r=0;for(let a=t,s=i-n;a<i;a+=n)r+=(e[s]-e[a])*(e[a+1]+e[s+1]),s=a;return r}(e,t,i,n)>0)for(let r=t;r<i;r+=n)a=rM(r/n|0,e[r],e[r+1],a);else for(let r=i-n;r>=t;r-=n)a=rM(r/n|0,e[r],e[r+1],a);return a&&rm(a,a.next)&&(rS(a),a=a.next),a}function rh(e,t){if(!e)return e;t||(t=e);let i=e,n;do if(n=!1,!i.steiner&&(rm(i,i.next)||0===rf(i.prev,i,i.next))){if(rS(i),(i=t=i.prev)===i.next)break;n=!0}else i=i.next;while(n||i!==t)return t}function rc(e,t){let i=e.x-t.x;return 0===i&&0==(i=e.y-t.y)&&(i=(e.next.y-e.y)/(e.next.x-e.x)-(t.next.y-t.y)/(t.next.x-t.x)),i}function ru(e,t,i,n,r){return(e=((e=((e=((e=((e=(e-i)*r|0)|e<<8)&0xff00ff)|e<<4)&0xf0f0f0f)|e<<2)&0x33333333)|e<<1)&0x55555555)|(t=((t=((t=((t=((t=(t-n)*r|0)|t<<8)&0xff00ff)|t<<4)&0xf0f0f0f)|t<<2)&0x33333333)|t<<1)&0x55555555)<<1}function rd(e,t,i,n,r,a,s,o){return(r-s)*(t-o)>=(e-s)*(a-o)&&(e-s)*(n-o)>=(i-s)*(t-o)&&(i-s)*(a-o)>=(r-s)*(n-o)}function rp(e,t,i,n,r,a,s,o){return(e!==s||t!==o)&&rd(e,t,i,n,r,a,s,o)}function rf(e,t,i){return(t.y-e.y)*(i.x-t.x)-(t.x-e.x)*(i.y-t.y)}function rm(e,t){return e.x===t.x&&e.y===t.y}function rg(e,t,i,n){let r=rv(rf(e,t,i)),a=rv(rf(e,t,n)),s=rv(rf(i,n,e)),o=rv(rf(i,n,t));
1return!!(r!==a&&s!==o||0===r&&r_(e,i,t)||0===a&&r_(e,n,t)||0===s&&r_(i,e,n)||0===o&&r_(i,t,n))}function r_(e,t,i){return t.x<=Math.max(e.x,i.x)&&t.x>=Math.min(e.x,i.x)&&t.y<=Math.max(e.y,i.y)&&t.y>=Math.min(e.y,i.y)}function rv(e){return e>0?1:e<0?-1:0}function rx(e,t){return 0>rf(e.prev,e,e.next)?rf(e,t,e.next)>=0&&rf(e,e.prev,t)>=0:0>rf(e,t,e.prev)||0>rf(e,e.next,t)}function ry(e,t){let i=rb(e.i,e.x,e.y),n=rb(t.i,t.x,t.y),r=e.next,a=t.prev;return e.next=t,t.prev=e,i.next=r,r.prev=i,n.next=i,i.prev=n,a.next=n,n.prev=a,n}function rM(e,t,i,n){let r=rb(e,t,i);return n?(r.next=n.next,r.prev=n,n.next.prev=r,n.next=r):(r.prev=r,r.next=r),r}function rS(e){e.next.prev=e.prev,e.prev.next=e.next,e.prevZ&&(e.prevZ.nextZ=e.nextZ),e.nextZ&&(e.nextZ.prevZ=e.prevZ)}function rb(e,t,i){return{i:e,x:t,y:i,prev:null,next:null,z:0,prevZ:null,nextZ:null,steiner:!1}}class rT{static triangulate(e,t,i=2){return function(e,t,i=2){let n,r,a,s=t&&t.length,o=s?t[0]*i:e.length,l=rl(e,0,o,i,!0),h=[];if(!l||l.next===l.prev)return h;if(s&&(l=function(e,t,i,n){let r=[];for(let i=0,a=t.length;i<a;i++){let s=t[i]*n,o=i<a-1?t[i+1]*n:e.length,l=rl(e,s,o,n,!1);l===l.next&&(l.steiner=!0),r.push(function(e){let t=e,i=e;do(t.x<i.x||t.x===i.x&&t.y<i.y)&&(i=t),t=t.next;while(t!==e)return i}(l))}r.sort(rc);for(let e=0;e<r.length;e++)i=function(e,t){let i=function(e,t){let i,n=t,r=e.x,a=e.y,s=-1/0;if(rm(e,n))return n;do{if(rm(e,n.next))return n.next;if(a<=n.y&&a>=n.next.y&&n.next.y!==n.y){let e=n.x+(a-n.y)*(n.next.x-n.x)/(n.next.y-n.y);if(e<=r&&e>s&&(s=e,i=n.x<n.next.x?n:n.next,e===r))return i}n=n.next}while(n!==t)if(!i)return null;let o=i,l=i.x,h=i.y,c=1/0;n=i;do{if(r>=n.x&&n.x>=l&&r!==n.x&&rd(a<h?r:s,a,l,h,a<h?s:r,a,n.x,n.y)){var u,d;let t=Math.abs(a-n.y)/(r-n.x);rx(n,e)&&(t<c||t===c&&(n.x>i.x||n.x===i.x&&(u=i,d=n,0>rf(u.prev,u,d.prev)&&0>rf(d.next,u,u.next))))&&(i=n,c=t)}n=n.next}while(n!==o)return i}(e,t);if(!i)return t;let n=ry(i,e);return rh(n,n.next),rh(i,i.next)}(r[e],i);return i}(e,t,l,i)),e.length>80*i){n=e[0],r=e[1];let t=n,s=r;for(let a=i;a<o;a+=i){let i=e[a],o=e[a+1];i<n&&(n=i),o<r&&(r=o),i>t&&(t=i),o>s&&(s=o)}a=0!==(a=Math.max(t-n,s-r))?32767/a:0}return function e(t,i,n,r,a,s,o){if(!t)return;!o&&s&&function(e,t,i,n){let r=e;do 0===r.z&&(r.z=ru(r.x,r.y,t,i,n)),r.prevZ=r.prev,r.nextZ=r.next,r=r.next;while(r!==e)r.prevZ.nextZ=null,r.prevZ=null,function(e){let t,i=1;do{let n,r=e;e=null;let a=null;for(t=0;r;){t++;let s=r,o=0;for(let e=0;e<i&&(o++,s=s.nextZ);e++);let l=i;for(;o>0||l>0&&s;)0!==o&&(0===l||!s||r.z<=s.z)?(n=r,r=r.nextZ,o--):(n=s,s=s.nextZ,l--),a?a.nextZ=n:e=n,n.prevZ=a,a=n;r=s}a.nextZ=null,i*=2}while(t>1)}(r)}(t,r,a,s);let l=t;for(;t.prev!==t.next;){let h=t.prev,c=t.next;if(s?function(e,t,i,n){let r=e.prev,a=e.next;if(rf(r,e,a)>=0)return!1;let s=r.x,o=e.x,l=a.x,h=r.y,c=e.y,u=a.y,d=Math.min(s,o,l),p=Math.min(h,c,u),f=Math.max(s,o,l),m=Math.max(h,c,u),g=ru(d,p,t,i,n),_=ru(f,m,t,i,n),v=e.prevZ,x=e.nextZ;for(;v&&v.z>=g&&x&&x.z<=_;){if(v.x>=d&&v.x<=f&&v.y>=p&&v.y<=m&&v!==r&&v!==a&&rp(s,h,o,c,l,u,v.x,v.y)&&rf(v.prev,v,v.next)>=0||(v=v.prevZ,x.x>=d&&x.x<=f&&x.y>=p&&x.y<=m&&x!==r&&x!==a&&rp(s,h,o,c,l,u,x.x,x.y)&&rf(x.prev,x,x.next)>=0))return!1;x=x.nextZ}for(;v&&v.z>=g;){if(v.x>=d&&v.x<=f&&v.y>=p&&v.y<=m&&v!==r&&v!==a&&rp(s,h,o,c,l,u,v.x,v.y)&&rf(v.prev,v,v.next)>=0)return!1;v=v.prevZ}for(;x&&x.z<=_;){if(x.x>=d&&x.x<=f&&x.y>=p&&x.y<=m&&x!==r&&x!==a&&rp(s,h,o,c,l,u,x.x,x.y)&&rf(x.prev,x,x.next)>=0)return!1;x=x.nextZ}return!0}(t,r,a,s):function(e){let t=e.prev,i=e.next;if(rf(t,e,i)>=0)return!1;let n=t.x,r=e.x,a=i.x,s=t.y,o=e.y,l=i.y,h=Math.min(n,r,a),c=Math.min(s,o,l),u=Math.max(n,r,a),d=Math.max(s,o,l),p=i.next;for(;p!==t;){if(p.x>=h&&p.x<=u&&p.y>=c&&p.y<=d&&rp(n,s,r,o,a,l,p.x,p.y)&&rf(p.prev,p,p.next)>=0)return!1;p=p.next}return!0}(t)){i.push(h.i,t.i,c.i),rS(t),t=c.next,l=c.next;continue}if((t=c)===l){o?1===o?e(t=function(e,t){let i=e;do{let n=i.prev,r=i.next.next;!rm(n,r)&&rg(n,i,i.next,r)&&rx(n,r)&&rx(r,n)&&(t.push(n.i,i.i,r.i),rS(i),rS(i.next),i=e=r),i=i.next}while(i!==e)return rh(i)}(rh(t),i),i,n,r,a,s,2):2===o&&function(t,i,n,r,a,s){let o=t;
1do{let t=o.next.next;for(;t!==o.prev;){var l,h;if(o.i!==t.i&&(l=o,h=t,l.next.i!==h.i&&l.prev.i!==h.i&&!function(e,t){let i=e;do{if(i.i!==e.i&&i.next.i!==e.i&&i.i!==t.i&&i.next.i!==t.i&&rg(i,i.next,e,t))return!0;i=i.next}while(i!==e)return!1}(l,h)&&(rx(l,h)&&rx(h,l)&&function(e,t){let i=e,n=!1,r=(e.x+t.x)/2,a=(e.y+t.y)/2;do i.y>a!=i.next.y>a&&i.next.y!==i.y&&r<(i.next.x-i.x)*(a-i.y)/(i.next.y-i.y)+i.x&&(n=!n),i=i.next;while(i!==e)return n}(l,h)&&(rf(l.prev,l,h.prev)||rf(l,h.prev,h))||rm(l,h)&&rf(l.prev,l,l.next)>0&&rf(h.prev,h,h.next)>0))){let l=ry(o,t);o=rh(o,o.next),l=rh(l,l.next),e(o,i,n,r,a,s,0),e(l,i,n,r,a,s,0);return}t=t.next}o=o.next}while(o!==t)}(t,i,n,r,a,s):e(rh(t),i,n,r,a,s,1);break}}}(l,h,i,n,r,a,0),h}(e,t,i)}}class rE{static area(e){let t=e.length,i=0;for(let n=t-1,r=0;r<t;n=r++)i+=e[n].x*e[r].y-e[r].x*e[n].y;return .5*i}static isClockWise(e){return 0>rE.area(e)}static triangulateShape(e,t){let i=[],n=[],r=[];rw(e),rA(i,e);let a=e.length;t.forEach(rw);for(let e=0;e<t.length;e++)n.push(a),a+=t[e].length,rA(i,t[e]);let s=rT.triangulate(i,n);for(let e=0;e<s.length;e+=3)r.push(s.slice(e,e+3));return r}}function rw(e){let t=e.length;t>2&&e[t-1].equals(e[0])&&e.pop()}function rA(e,t){for(let i=0;i<t.length;i++)e.push(t[i].x),e.push(t[i].y)}class rC extends tB{constructor(e=new ro([new k(.5,.5),new k(-.5,.5),new k(-.5,-.5),new k(.5,-.5)]),t={}){super(),this.type="ExtrudeGeometry",this.parameters={shapes:e,options:t},e=Array.isArray(e)?e:[e];const i=this,n=[],r=[];for(let a=0,s=e.length;a<s;a++)!function(e){let a,s,o,l,h,c=[],u=void 0!==t.curveSegments?t.curveSegments:12,d=void 0!==t.steps?t.steps:1,p=void 0!==t.depth?t.depth:1,f=void 0===t.bevelEnabled||t.bevelEnabled,m=void 0!==t.bevelThickness?t.bevelThickness:.2,g=void 0!==t.bevelSize?t.bevelSize:m-.1,_=void 0!==t.bevelOffset?t.bevelOffset:0,v=void 0!==t.bevelSegments?t.bevelSegments:3,x=t.extrudePath,y=void 0!==t.UVGenerator?t.UVGenerator:rR,M,S=!1;if(x){M=x.getSpacedPoints(d),S=!0,f=!1;let e=!!x.isCatmullRomCurve3&&x.closed;a=x.computeFrenetFrames(d,e),s=new W,o=new W,l=new W}f||(v=0,m=0,g=0,_=0);let b=e.extractPoints(u),T=b.shape,E=b.holes;if(!rE.isClockWise(T)){T=T.reverse();for(let e=0,t=E.length;e<t;e++){let t=E[e];rE.isClockWise(t)&&(E[e]=t.reverse())}}function w(e){let t=1e-10*1e-10,i=e[0];for(let n=1;n<=e.length;n++){let r=n%e.length,a=e[r],s=a.x-i.x,o=a.y-i.y,l=s*s+o*o,h=Math.max(Math.abs(a.x),Math.abs(a.y),Math.abs(i.x),Math.abs(i.y));if(l<=t*h*h){e.splice(r,1),n--;continue}i=a}}w(T),E.forEach(w);let C=E.length,R=T;for(let e=0;e<C;e++){let t=E[e];T=T.concat(t)}function I(e,t,i){return t||A("ExtrudeGeometry: vec does not exist"),e.clone().addScaledVector(t,i)}let P=T.length;function L(e,t,i){let n,r,a,s=e.x-t.x,o=e.y-t.y,l=i.x-e.x,h=i.y-e.y,c=s*s+o*o;if(Math.abs(s*h-o*l)>Number.EPSILON){let u=Math.sqrt(c),d=Math.sqrt(l*l+h*h),p=t.x-o/u,f=t.y+s/u,m=((i.x-h/d-p)*h-(i.y+l/d-f)*l)/(s*h-o*l),g=(n=p+s*m-e.x)*n+(r=f+o*m-e.y)*r;if(g<=2)return new k(n,r);a=Math.sqrt(g/2)}else{let e=!1;s>Number.EPSILON?l>Number.EPSILON&&(e=!0):s<-Number.EPSILON?l<-Number.EPSILON&&(e=!0):Math.sign(o)===Math.sign(h)&&(e=!0),e?(n=-o,r=s,a=Math.sqrt(c)):(n=s,r=o,a=Math.sqrt(c/2))}return new k(n/a,r/a)}let N=[];for(let e=0,t=R.length,i=t-1,n=e+1;e<t;e++,i++,n++)i===t&&(i=0),n===t&&(n=0),N[e]=L(R[e],R[i],R[n]);let U=[],D,O=N.concat();for(let e=0;e<C;e++){let t=E[e];D=[];for(let e=0,i=t.length,n=i-1,r=e+1;e<i;e++,n++,r++)n===i&&(n=0),r===i&&(r=0),D[e]=L(t[e],t[n],t[r]);U.push(D),O=O.concat(D)}if(0===v)h=rE.triangulateShape(R,E);else{let e=[],t=[];for(let i=0;i<v;i++){let n=i/v,r=m*Math.cos(n*Math.PI/2),a=g*Math.sin(n*Math.PI/2)+_;for(let t=0,i=R.length;t<i;t++){let i=I(R[t],N[t],a);V(i.x,i.y,-r),0===n&&e.push(i)}for(let e=0;e<C;e++){let i=E[e];D=U[e];let s=[];for(let e=0,t=i.length;e<t;e++){let t=I(i[e],D[e],a);V(t.x,t.y,-r),0===n&&s.push(t)}0===n&&t.push(s)}}h=rE.triangulateShape(e,t)}let F=h.length,B=g+_;for(let e=0;e<P;e++){let t=f?I(T[e],O[e],B):T[e];S?(o.copy(a.normals[0]).multiplyScalar(t.x),s.copy(a.binormals[0]).multiplyScalar(t.y),l.copy(M[0]).add(o).add(s),V(l.x,l.y,l.z)):V(t.x,t.y,0)}for(let e=1;e<=d;e++)for(let t=0;t<P;t++){let i=f?I(T[t],O[t],B):T[t];S?(o.copy(a.normals[e]).multiplyScalar(i.x),s.copy(a.binormals[e]).multiplyScalar(i.y),l.copy(M[e]).add(o).add(s),V(l.x,l.y,l.z)):V(i.x,i.y,p/d*e)}for(let e=v-1;e>=0;e--){let t=e/v,i=m*Math.cos(t*Math.PI/2),n=g*Math.sin(t*Math.PI/2)+_;for(let e=0,t=R.length;e<t;e++){let t=I(R[e],N[e],n);V(t.x,t.y,p+i)}for(let e=0,t=E.length;e<t;e++){let t=E[e];D=U[e];for(let e=0,r=t.length;e<r;e++){let r=I(t[e],D[e],n);S?V(r.x,r.y+M[d-1].y,M[d-1].x+i):V(r.x,r.y,p+i)}}}function z(e,t){let r=e.length;for(;--r>=0;){let a=r,s=r-1;s<0&&(s=e.length-1);for(let e=0,r=d+2*v;e<r;e++){let r=P*e,o=P*(e+1);!function(e,t,r,a){H(e),H(t),H(a),H(t),H(r),H(a);let s=n.length/3,o=y.generateSideWallUV(i,n,s-6,s-3,s-2,s-1);X(o[0]),X(o[1]),X(o[3]),X(o[1]),X(o[2]),X(o[3])}(t+a+r,t+s+r,t+s+o,t+a+o)}}}function V(e,t,i){c.push(e),c.push(t),c.push(i)}function G(e,t,r){H(e),H(t),H(r);let a=n.length/3,s=y.generateTopUV(i,n,a-3,a-2,a-1);X(s[0]),X(s[1]),X(s[2])}function H(e){n.push(c[3*e+0]),n.push(c[3*e+1]),n.push(c[3*e+2])}function X(e){r.push(e.x),r.push(e.y)}(function(){let e=n.length/3;if(f){let e=0*P;for(let t=0;t<F;t++){let i=h[t];G(i[2]+e,i[1]+e,i[0]+e)}e=P*(d+2*v);for(let t=0;t<F;t++){let i=h[t];G(i[0]+e,i[1]+e,i[2]+e)}}else{for(let e=0;e<F;e++){let t=h[e];G(t[2],t[1],t[0])}for(let e=0;e<F;e++){let t=h[e];G(t[0]+P*d,t[1]+P*d,t[2]+P*d)}}i.addGroup(e,n.length/3-e,0)})(),function(){let e=n.length/3,t=0;z(R,0),t+=R.length;for(let e=0,i=E.length;e<i;e++){let i=E[e];z(i,t),t+=i.length}i.addGroup(e,n.length/3-e,1)}()}(e[a]);this.setAttribute("position",new tw(n,3)),this.setAttribute("uv",new tw(r,2)),this.computeVertexNormals()}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}toJSON(){let e=super.toJSON();return function(e,t,i){if(i.shapes=[],Array.isArray(e))for(let t=0,n=e.length;t<n;t++){let n=e[t];i.shapes.push(n.uuid)}else i.shapes.push(e.uuid);return i.options=Object.assign({},t),void 0!==t.extrudePath&&(i.options.extrudePath=t.extrudePath.toJSON()),i}(this.parameters.shapes,this.parameters.options,e)}static fromJSON(e,t){let i=[];for(let n=0,r=e.shapes.length;n<r;n++){let r=t[e.shapes[n]];i.push(r)}let n=e.options.extrudePath;return void 0!==n&&(e.options.extrudePath=new rr[n.type]().fromJSON(n)),new rC(i,e.options)}}let rR={generateTopUV:function(e,t,i,n,r){let a=t[3*i],s=t[3*i+1],o=t[3*n],l=t[3*n+1],h=t[3*r],c=t[3*r+1];return[new k(a,s),new k(o,l),new k(h,c)]},generateSideWallUV:function(e,t,i,n,r,a){let s=t[3*i],o=t[3*i+1],l=t[3*i+2],h=t[3*n],c=t[3*n+1],u=t[3*n+2],d=t[3*r],p=t[3*r+1],f=t[3*r+2],m=t[3*a],g=t[3*a+1],_=t[3*a+2];return Math.abs(o-c)<Math.abs(s-h)?[new k(s,1-l),new k(h,1-u),new k(d,1-f),new k(m,1-_)]:[new k(o,1-l),new k(c,1-u),new k(p,1-f),new k(g,1-_)]}};class rI extends nG{constructor(e=1,t=0){const i=(1+Math.sqrt(5))/2;super([-1,i,0,1,i,0,-1,-i,0,1,-i,0,0,-1,i,0,1,i,0,-1,-i,0,1,-i,i,0,-1,i,0,1,-i,0,-1,-i,0,1],[0,11,5,0,5,1,0,1,7,0,7,10,0,10,11,1,5,9,5,11,4,11,10,2,10,7,6,7,1,8,3,9,4,3,4,2,3,2,6,3,6,8,3,8,9,4,9,5,2,4,11,6,2,10,8,6,7,9,8,1],e,t),this.type="IcosahedronGeometry",this.parameters={radiu
1s:e,detail:t}}static fromJSON(e){return new rI(e.radius,e.detail)}}class rP extends tB{constructor(e=[new k(0,-.5),new k(.5,0),new k(0,.5)],t=12,i=0,n=2*Math.PI){super(),this.type="LatheGeometry",this.parameters={points:e,segments:t,phiStart:i,phiLength:n},t=Math.floor(t),n=F(n,0,2*Math.PI);const r=[],a=[],s=[],o=[],l=[],h=1/t,c=new W,u=new k,d=new W,p=new W,f=new W;let m=0,g=0;for(let t=0;t<=e.length-1;t++)switch(t){case 0:m=e[t+1].x-e[t].x,d.x=+(g=e[t+1].y-e[t].y),d.y=-m,d.z=0*g,f.copy(d),d.normalize(),o.push(d.x,d.y,d.z);break;case e.length-1:o.push(f.x,f.y,f.z);break;default:m=e[t+1].x-e[t].x,d.x=+(g=e[t+1].y-e[t].y),d.y=-m,d.z=0*g,p.copy(d),d.x+=f.x,d.y+=f.y,d.z+=f.z,d.normalize(),o.push(d.x,d.y,d.z),f.copy(p)}for(let r=0;r<=t;r++){const d=i+r*h*n,p=Math.sin(d),f=Math.cos(d);for(let i=0;i<=e.length-1;i++){c.x=e[i].x*p,c.y=e[i].y,c.z=e[i].x*f,a.push(c.x,c.y,c.z),u.x=r/t,u.y=i/(e.length-1),s.push(u.x,u.y);const n=o[3*i+0]*p,h=o[3*i+1],d=o[3*i+0]*f;l.push(n,h,d)}}for(let i=0;i<t;i++)for(let t=0;t<e.length-1;t++){const n=t+i*e.length,a=n+e.length,s=n+e.length+1,o=n+1;r.push(n,a,o),r.push(s,o,a)}this.setIndex(r),this.setAttribute("position",new tw(a,3)),this.setAttribute("uv",new tw(s,2)),this.setAttribute("normal",new tw(l,3))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new rP(e.points,e.segments,e.phiStart,e.phiLength)}}class rL extends nG{constructor(e=1,t=0){super([1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],e,t),this.type="OctahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new rL(e.radius,e.detail)}}class rN extends tB{constructor(e=1,t=1,i=1,n=1){super(),this.type="PlaneGeometry",this.parameters={width:e,height:t,widthSegments:i,heightSegments:n};const r=e/2,a=t/2,s=Math.floor(i),o=Math.floor(n),l=s+1,h=o+1,c=e/s,u=t/o,d=[],p=[],f=[],m=[];for(let e=0;e<h;e++){const t=e*u-a;for(let i=0;i<l;i++){const n=i*c-r;p.push(n,-t,0),f.push(0,0,1),m.push(i/s),m.push(1-e/o)}}for(let e=0;e<o;e++)for(let t=0;t<s;t++){const i=t+l*e,n=t+l*(e+1),r=t+1+l*(e+1),a=t+1+l*e;d.push(i,n,a),d.push(n,r,a)}this.setIndex(d),this.setAttribute("position",new tw(p,3)),this.setAttribute("normal",new tw(f,3)),this.setAttribute("uv",new tw(m,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new rN(e.width,e.height,e.widthSegments,e.heightSegments)}}class rU extends tB{constructor(e=.5,t=1,i=32,n=1,r=0,a=2*Math.PI){super(),this.type="RingGeometry",this.parameters={innerRadius:e,outerRadius:t,thetaSegments:i,phiSegments:n,thetaStart:r,thetaLength:a},i=Math.max(3,i);const s=[],o=[],l=[],h=[];let c=e;const u=(t-e)/(n=Math.max(1,n)),d=new W,p=new k;for(let e=0;e<=n;e++){for(let e=0;e<=i;e++){const n=r+e/i*a;d.x=c*Math.cos(n),d.y=c*Math.sin(n),o.push(d.x,d.y,d.z),l.push(0,0,1),p.x=(d.x/t+1)/2,p.y=(d.y/t+1)/2,h.push(p.x,p.y)}c+=u}for(let e=0;e<n;e++){const t=e*(i+1);for(let e=0;e<i;e++){const n=e+t,r=n+i+1,a=n+i+2,o=n+1;s.push(n,r,o),s.push(r,a,o)}}this.setIndex(s),this.setAttribute("position",new tw(o,3)),this.setAttribute("normal",new tw(l,3)),this.setAttribute("uv",new tw(h,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new rU(e.innerRadius,e.outerRadius,e.thetaSegments,e.phiSegments,e.thetaStart,e.thetaLength)}}class rD extends tB{constructor(e=new ro([new k(0,.5),new k(-.5,-.5),new k(.5,-.5)]),t=12){super(),this.type="ShapeGeometry",this.parameters={shapes:e,curveSegments:t};const i=[],n=[],r=[],a=[];let s=0,o=0;if(!1===Array.isArray(e))l(e);else for(let t=0;t<e.length;t++)l(e[t]),this.addGroup(s,o,t),s+=o,o=0;function l(e){let s=n.length/3,l=e.extractPoints(t),h=l.shape,c=l.holes;!1===rE.isClockWise(h)&&(h=h.reverse());for(let e=0,t=c.length;e<t;e++){let t=c[e];!0===rE.isClockWise(t)&&(c[e]=t.reverse())}let u=rE.triangulateShape(h,c);for(let e=0,t=c.length;e<t;e++){let t=c[e];h=h.concat(t)}for(let e=0,t=h.length;e<t;e++){let t=h[e];n.push(t.x,t.y,0),r.push(0,0,1),a.push(t.x,t.y)}for(let e=0,t=u.length;e<t;e++){let t=u[e],n=t[0]+s,r=t[1]+s,a=t[2]+s;i.push(n,r,a),o+=3}}this.setIndex(i),this.setAttribute("position",new tw(n,3)),this.setAttribute("normal",new tw(r,3)),this.setAttribute("uv",new tw(a,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}toJSON(){let e=super.toJSON();return function(e,t){if(t.shapes=[],Array.isArray(e))for(let i=0,n=e.length;i<n;i++){let n=e[i];t.shapes.push(n.uuid)}else t.shapes.push(e.uuid);return t}(this.parameters.shapes,e)}static fromJSON(e,t){let i=[];for(let n=0,r=e.shapes.length;n<r;n++){let r=t[e.shapes[n]];i.push(r)}return new rD(i,e.curveSegments)}}class rO extends tB{constructor(e=1,t=32,i=16,n=0,r=2*Math.PI,a=0,s=Math.PI){super(),this.type="SphereGeometry",this.parameters={radiu
1s:e,widthSegments:t,heightSegments:i,phiStart:n,phiLength:r,thetaStart:a,thetaLength:s},t=Math.max(3,Math.floor(t)),i=Math.max(2,Math.floor(i));const o=Math.min(a+s,Math.PI);let l=0;const h=[],c=new W,u=new W,d=[],p=[],f=[],m=[];for(let d=0;d<=i;d++){const g=[],_=d/i,v=e*Math.cos(a+_*s),x=Math.sqrt(e*e-v*v);let y=0;0===d&&0===a?y=.5/t:d===i&&o===Math.PI&&(y=-.5/t);for(let e=0;e<=t;e++){const i=e/t,a=n+i*r;c.x=-x*Math.cos(a),c.y=v,c.z=x*Math.sin(a),p.push(c.x,c.y,c.z),u.copy(c).normalize(),f.push(u.x,u.y,u.z),m.push(i+y,1-_),g.push(l++)}h.push(g)}for(let e=0;e<i;e++)for(let n=0;n<t;n++){const t=h[e][n+1],r=h[e][n],s=h[e+1][n],l=h[e+1][n+1];(0!==e||a>0)&&d.push(t,r,l),(e!==i-1||o<Math.PI)&&d.push(r,s,l)}this.setIndex(d),this.setAttribute("position",new tw(p,3)),this.setAttribute("normal",new tw(f,3)),this.setAttribute("uv",new tw(m,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new rO(e.radius,e.widthSegments,e.heightSegments,e.phiStart,e.phiLength,e.thetaStart,e.thetaLength)}}class rF extends nG{constructor(e=1,t=0){super([1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],e,t),this.type="TetrahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new rF(e.radius,e.detail)}}class rB extends tB{constructor(e=1,t=.4,i=12,n=48,r=2*Math.PI,a=0,s=2*Math.PI){super(),this.type="TorusGeometry",this.parameters={radius:e,tube:t,radialSegments:i,tubularSegments:n,arc:r,thetaStart:a,thetaLength:s},i=Math.floor(i),n=Math.floor(n);const o=[],l=[],h=[],c=[],u=new W,d=new W,p=new W;for(let o=0;o<=i;o++){const f=a+o/i*s;for(let a=0;a<=n;a++){const s=a/n*r;d.x=(e+t*Math.cos(f))*Math.cos(s),d.y=(e+t*Math.cos(f))*Math.sin(s),d.z=t*Math.sin(f),l.push(d.x,d.y,d.z),u.x=e*Math.cos(s),u.y=e*Math.sin(s),p.subVectors(d,u).normalize(),h.push(p.x,p.y,p.z),c.push(a/n),c.push(o/i)}}for(let e=1;e<=i;e++)for(let t=1;t<=n;t++){const i=(n+1)*e+t-1,r=(n+1)*(e-1)+t-1,a=(n+1)*(e-1)+t,s=(n+1)*e+t;o.push(i,r,s),o.push(r,a,s)}this.setIndex(o),this.setAttribute("position",new tw(l,3)),this.setAttribute("normal",new tw(h,3)),this.setAttribute("uv",new tw(c,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new rB(e.radius,e.tube,e.radialSegments,e.tubularSegments,e.arc)}}class rz extends tB{constructor(e=1,t=.4,i=64,n=8,r=2,a=3){super(),this.type="TorusKnotGeometry",this.parameters={radius:e,tube:t,tubularSegments:i,radialSegments:n,p:r,q:a},i=Math.floor(i),n=Math.floor(n);const s=[],o=[],l=[],h=[],c=new W,u=new W,d=new W,p=new W,f=new W,m=new W,g=new W;for(let s=0;s<=i;++s){const v=s/i*r*Math.PI*2;_(v,r,a,e,d),_(v+.01,r,a,e,p),m.subVectors(p,d),g.addVectors(p,d),f.crossVectors(m,g),g.crossVectors(f,m),f.normalize(),g.normalize();for(let e=0;e<=n;++e){const r=e/n*Math.PI*2,a=-t*Math.cos(r),p=t*Math.sin(r);c.x=d.x+(a*g.x+p*f.x),c.y=d.y+(a*g.y+p*f.y),c.z=d.z+(a*g.z+p*f.z),o.push(c.x,c.y,c.z),u.subVectors(c,d).normalize(),l.push(u.x,u.y,u.z),h.push(s/i),h.push(e/n)}}for(let e=1;e<=i;e++)for(let t=1;t<=n;t++){const i=(n+1)*(e-1)+(t-1),r=(n+1)*e+(t-1),a=(n+1)*e+t,o=(n+1)*(e-1)+t;s.push(i,r,o),s.push(r,a,o)}function _(e,t,i,n,r){let a=Math.cos(e),s=Math.sin(e),o=i/t*e,l=Math.cos(o);r.x=n*(2+l)*.5*a,r.y=n*(2+l)*s*.5,r.z=n*Math.sin(o)*.5}this.setIndex(s),this.setAttribute("position",new tw(o,3)),this.setAttribute("normal",new tw(l,3)),this.setAttribute("uv",new tw(h,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new rz(e.radius,e.tube,e.tubularSegments,e.radialSegments,e.p,e.q)}}class rV extends tB{constructor(e=new ri(new W(-1,-1,0),new W(-1,1,0),new W(1,1,0)),t=64,i=1,n=8,r=!1){super(),this.type="TubeGeometry",this.parameters={path:e,tubularSegments:t,radius:i,radialSegments:n,closed:r};const a=e.computeFrenetFrames(t,r);this.tangents=a.tangents,this.normals=a.normals,this.binormals=a.binormals;const s=new W,o=new W,l=new k;let h=new W;const c=[],u=[],d=[],p=[];function f(r){h=e.getPointAt(r/t,h);let l=a.normals[r],d=a.binormals[r];for(let e=0;e<=n;e++){let t=e/n*Math.PI*2,r=Math.sin(t),a=-Math.cos(t);o.x=a*l.x+r*d.x,o.y=a*l.y+r*d.y,o.z=a*l.z+r*d.z,o.normalize(),u.push(o.x,o.y,o.z),s.x=h.x+i*o.x,s.y=h.y+i*o.y,s.z=h.z+i*o.z,c.push(s.x,s.y,s.z)}}(function(){for(let e=0;e<t;e++)f(e);f(!1===r?t:0),function(){for(let e=0;e<=t;e++)for(let i=0;i<=n;i++)l.x=e/t,l.y=i/n,d.push(l.x,l.y)}(),function(){for(let e=1;e<=t;e++)for(let t=1;t<=n;t++){let i=(n+1)*(e-1)+(t-1),r=(n+1)*e+(t-1),a=(n+1)*e+t,s=(n+1)*(e-1)+t;p.push(i,r,s),p.push(r,a,s)}}()})(),this.setIndex(p),this.setAttribute("position",new tw(c,3)),this.setAttribute("normal",new tw(u,3)),this.setAttribute("uv",new tw(d,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}toJSON(){let e=super.toJSON();return e.path=this.parameters.path.toJSON(),e}static fromJSON(e){return new rV(new rr[e.path.type]().fromJSON(e.path),e.tubularSegments,e.radius,e.radialSegments,e.closed)}}class rG extends tB{constructor(e=null){if(super(),this.type="WireframeGeometry",this.parameters={geometry:e},null!==e){const t=[],i=new Set,n=new W,r=new W;if(null!==e.index){const a=e.attributes.position,s=e.index;let o=e.groups;0===o.length&&(o=[{start:0,count:s.count,materialIndex:0}]);for(let e=0,l=o.length;e<l;++e){const l=o[e],h=l.start,c=l.count;for(let e=h,o=h+c;e<o;e+=3)for(let o=0;o<3;o++){const l=s.getX(e+o),h=s.getX(e+(o+1)%3);n.fromBufferAttribute(a,l),r.fromBufferAttribute(a,h),!0===rk(n,r,i)&&(t.push(n.x,n.y,n.z),t.pu
1sh(r.x,r.y,r.z))}}}else{const a=e.attributes.position;for(let e=0,s=a.count/3;e<s;e++)for(let s=0;s<3;s++){const o=3*e+s,l=3*e+(s+1)%3;n.fromBufferAttribute(a,o),r.fromBufferAttribute(a,l),!0===rk(n,r,i)&&(t.push(n.x,n.y,n.z),t.push(r.x,r.y,r.z))}}this.setAttribute("position",new tw(t,3))}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}}function rk(e,t,i){let n=`${e.x},${e.y},${e.z}-${t.x},${t.y},${t.z}`,r=`${t.x},${t.y},${t.z}-${e.x},${e.y},${e.z}`;return!0!==i.has(n)&&!0!==i.has(r)&&(i.add(n),i.add(r),!0)}var rH=Object.freeze({__proto__:null,BoxGeometry:nO,CapsuleGeometry:nF,CircleGeometry:nB,ConeGeometry:nV,CylinderGeometry:nz,DodecahedronGeometry:nk,EdgesGeometry:nq,ExtrudeGeometry:rC,IcosahedronGeometry:rI,LatheGeometry:rP,OctahedronGeometry:rL,PlaneGeometry:rN,PolyhedronGeometry:nG,RingGeometry:rU,ShapeGeometry:rD,SphereGeometry:rO,TetrahedronGeometry:rF,TorusGeometry:rB,TorusKnotGeometry:rz,TubeGeometry:rV,WireframeGeometry:rG});class rW extends tH{constructor(e){super(),this.isShadowMaterial=!0,this.type="ShadowMaterial",this.color=new eq(0),this.transparent=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.fog=e.fog,this}}function rX(e){let t={};for(let i in e)for(let n in t[i]={},e[i]){let r=e[i][n];if(rq(r))r.isRenderTargetTexture?(w("UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms()."),t[i][n]=null):t[i][n]=r.clone();else if(Array.isArray(r))if(rq(r[0])){let e=[];for(let t=0,i=r.length;t<i;t++)e[t]=r[t].clone();t[i][n]=e}else t[i][n]=r.slice();else t[i][n]=r}return t}function rj(e){let t={};for(let i=0;i<e.length;i++){let n=rX(e[i]);for(let e in n)t[e]=n[e]}return t}function rq(e){return e&&(e.isColor||e.isMatrix3||e.isMatrix4||e.isVector2||e.isVector3||e.isVector4||e.isTexture||e.isQuaternion)}function rY(e){let t=e.getRenderTarget();return null===t?e.outputColorSpace:!0===t.isXRRenderTarget?t.texture.colorSpace:K.workingColorSpace}let rZ={clone:rX,merge:rj};class rJ extends tH{constructor(e){super(),this.isShaderMaterial=!0,this.type="ShaderMaterial",this.defines={},this.uniforms={},this.uniformsGroups=[],this.vertexShader="void main() {\n	gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",this.fragmentShader="void main() {\n	gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}",this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.forceSinglePass=!0,this.extensions={clipCullDistance:!1,multiDraw:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv1:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,void 0!==e&&this.setValues(e)}copy(e){return super.copy(e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=rX(e.uniforms),this.uniformsGroups=function(e){let t=[];for(let i=0;i<e.length;i++)t.push(e[i].clone());return t}(e.uniformsGroups),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.fog=e.fog,this.lights=e.lights,this.clipping=e.clipping,this.extensions=Object.assign({},e.extensions),this.glslVersion=e.glslVersion,this.defaultAttributeValues=Object.assign({},e.defaultAttributeValues),this.index0AttributeName=e.index0AttributeName,this.uniformsNeedUpdate=e.uniformsNeedUpdate,this}toJSON(e){let t=super.toJSON(e);for(let i in t.glslVersion=this.glslVersion,t.uniforms={},this.uniforms){let n=this.uniforms[i].value;n&&n.isTexture?t.uniforms[i]={type:"t",value:n.toJSON(e).uuid}:n&&n.isColor?t.uniforms[i]={type:"c",value:n.getHex()}:n&&n.isVector2?t.uniforms[i]={type:"v2",value:n.toArray()}:n&&n.isVector3?t.uniforms[i]={type:"v3",value:n.toArray()}:n&&n.isVector4?t.uniforms[i]={type:"v4",value:n.toArray()}:n&&n.isMatrix3?t.uniforms[i]={type:"m3",value:n.toArray()}:n&&n.isMatrix4?t.uniforms[i]={type:"m4",value:n.toArray()}:t.uniforms[i]={value:n}}Object.keys(this.defines).length>0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader,t.lights=this.lights,t.clipping=this.clipping;let i={};for(let e in this.extensions)!0===this.extensions[e]&&(i[e]=!0);return Object.keys(i).length>0&&(t.extensions=i),t}fromJSON(e,t){if(super.fromJSON(e,t),void 0!==e.uniforms)for(let i in e.uniforms){let n=e.uniforms[i];switch(this.uniforms[i]={},n.type){case"t":this.uniforms[i].value=t[n.value]||null;break;case"c":this.uniforms[i].value=new eq().setHex(n.value);break;case"v2":this.uniforms[i].value=new k().fromArray(n.value);break;case"v3":this.uniforms[i].value=new W().fromArray(n.value);break;case"v4":this.uniforms[i].value=new eo().fromArray(n.value);break;case"m3":this.uniforms[i].value=new q().fromArray(n.value);break;
vendor: 12,629 bytes, line 1
1case"m4":this.uniforms[i].value=new ed().fromArray(n.value);break;default:this.uniforms[i].value=n.value}}if(void 0!==e.defines&&(this.defines=e.defines),void 0!==e.vertexShader&&(this.vertexShader=e.vertexShader),void 0!==e.fragmentShader&&(this.fragmentShader=e.fragmentShader),void 0!==e.glslVersion&&(this.glslVersion=e.glslVersion),void 0!==e.extensions)for(let t in e.extensions)this.extensions[t]=e.extensions[t];return void 0!==e.lights&&(this.lights=e.lights),void 0!==e.clipping&&(this.clipping=e.clipping),this}}class rK extends rJ{constructor(e){super(e),this.isRawShaderMaterial=!0,this.type="RawShaderMaterial"}}class r$ extends tH{constructor(e){super(),this.isMeshStandardMaterial=!0,this.type="MeshStandardMaterial",this.defines={STANDARD:""},this.color=new eq(0xffffff),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new eq(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new k(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new eS,this.envMapIntensity=1,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.defines={STANDARD:""},this.color.copy(e.color),this.roughness=e.roughness,this.metalness=e.metalness,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.roughnessMap=e.roughnessMap,this.metalnessMap=e.metalnessMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.envMapIntensity=e.envMapIntensity,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}class rQ extends r${constructor(e){super(),this.isMeshPhysicalMaterial=!0,this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.anisotropyRotation=0,this.anisotropyMap=null,this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new k(1,1),this.clearcoatNormalMap=null,this.ior=1.5,Object.defineProperty(this,"reflectivity",{get:function(){return F(2.5*(this.ior-1)/(this.ior+1),0,1)},set:function(e){this.ior=(1+.4*e)/(1-.4*e)}}),this.iridescenceMap=null,this.iridescenceIOR=1.3,this.iridescenceThicknessRange=[100,400],this.iridescenceThicknessMap=null,this.sheenColor=new eq(0),this.sheenColorMap=null,this.sheenRoughness=1,this.sheenRoughnessMap=null,this.transmissionMap=null,this.thickness=0,this.thicknessMap=null,this.attenuationDistance=1/0,this.attenuationColor=new eq(1,1,1),this.specularIntensity=1,this.specularIntensityMap=null,this.specularColor=new eq(1,1,1),this.specularColorMap=null,this._anisotropy=0,this._clearcoat=0,this._dispersion=0,this._iridescence=0,this._sheen=0,this._transmission=0,this.setValues(e)}get anisotropy(){return this._anisotropy}set anisotropy(e){this._anisotropy>0!=e>0&&this.version++,this._anisotropy=e}get clearcoat(){return this._clearcoat}set clearcoat(e){this._clearcoat>0!=e>0&&this.version++,this._clearcoat=e}get iridescence(){return this._iridescence}set iridescence(e){this._iridescence>0!=e>0&&this.version++,this._iridescence=e}get dispersion(){return this._dispersion}set dispersion(e){this._dispersion>0!=e>0&&this.version++,this._dispersion=e}get sheen(){return this._sheen}set sheen(e){this._sheen>0!=e>0&&this.version++,this._sheen=e}get transmission(){return this._transmission}set transmission(e){this._transmission>0!=e>0&&this.version++,this._transmission=e}copy(e){return super.copy(e),this.defines={STANDARD:"",PHYSICAL:""},this.anisotropy=e.anisotropy,this.anisotropyRotation=e.anisotropyRotation,this.anisotropyMap=e.anisotropyMap,this.clearcoat=e.clearcoat,this.clearcoatMap=e.clearcoatMap,this.clearcoatRoughness=e.clearcoatRoughness,this.clearcoatRoughnessMap=e.clearcoatRoughnessMap,this.clearcoatNormalMap=e.clearcoatNormalMap,this.clearcoatNormalScale.copy(e.clearcoatNormalScale),this.dispersion=e.dispersion,this.ior=e.ior,this.iridescence=e.iridescence,this.iridescenceMap=e.iridescenceMap,this.iridescenceIOR=e.iridescenceIOR,this.iridescenceThicknessRange=[...e.iridescenceThicknessRange],this.iridescenceThicknessMap=e.iridescenceThicknessMap,this.sheen=e.sheen,this.sheenColor.copy(e.sheenColor),this.sheenColorMap=e.sheenColorMap,this.sheenRoughness=e.sheenRoughness,this.sheenRoughnessMap=e.sheenRoughnessMap,this.transmission=e.transmission,this.transmissionMap=e.transmissionMap,this.thickness=e.thickness,this.thicknessMap=e.thicknessMap,this.attenuationDistance=e.attenuationDistance,this.attenuationColor.copy(e.attenuationColor),this.specularIntensity=e.specularIntensity,this.specularIntensityMap=e.specularIntensityMap,this.specularColor.copy(e.specularColor),this.specularColorMap=e.specularColorMap,this}}class r0 extends tH{constructor(e){super(),this.isMeshPhongMaterial=!0,this.type="MeshPhongMaterial",this.color=new eq(0xffffff),this.specular=new eq(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new eq(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new k(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new eS,this.combine=0,this.reflectivity=1,this.envMapIntensity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.specular.copy(e.specular),this.shininess=e.shininess,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.envMapIntensity=e.envMapIntensity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}class r1 extends tH{constructor(e){super(),this.isMeshToonMaterial=!0,this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new eq(0xffffff),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new eq(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new k(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.gradientMap=e.gradientMap,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}}class r3 extends tH{constructor(e){super(),this.isMeshNormalMaterial=!0,this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new k(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.flatShading=e.flatShading,this}}class r2 extends tH{constructor(e){super(),this.isMeshLambertMaterial=!0,this.type="MeshLambertMaterial",this.color=new eq(0xffffff),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new eq(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new k(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new eS,this.combine=0,this.reflectivity=1,this.envMapIntensity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.envMapIntensity=e.envMapIntensity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}class r4 extends tH{constructor(e){super(),this.isMeshDepthMaterial=!0,this.type="MeshDepthMaterial",this.depthPacking=3200,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}}class r5 extends tH{constructor(e){super(),this.isMeshDistanceMaterial=!0,this.type="MeshDistanceMaterial",this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(e)}copy(e){return super.copy(e),this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}}
1class r6 extends tH{constructor(e){super(),this.isMeshMatcapMaterial=!0,this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new eq(0xffffff),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new k(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.defines={MATCAP:""},this.color.copy(e.color),this.matcap=e.matcap,this.map=e.map,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.flatShading=e.flatShading,this.fog=e.fog,this}}class r8 extends nh{constructor(e){super(),this.isLineDashedMaterial=!0,this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(e)}copy(e){return super.copy(e),this.scale=e.scale,this.dashSize=e.dashSize,this.gapSize=e.gapSize,this}}function r9(e,t){return e&&e.constructor!==t?"number"==typeof t.BYTES_PER_ELEMENT?new t(e):Array.prototype.slice.call(e):e}function r7(e){let t=e.length,i=Array(t);for(let e=0;e!==t;++e)i[e]=e;return i.sort(function(t,i){return e[t]-e[i]}),i}function ae(e,t,i){let n=e.length,r=new e.constructor(n);for(let a=0,s=0;s!==n;++a){let n=i[a]*t;for(let i=0;i!==t;++i)r[s++]=e[n+i]}return r}function at(e,t,i,n){let r=1,a=e[0];for(;void 0!==a&&void 0===a[n];)a=e[r++];if(void 0===a)return;let s=a[n];if(void 0!==s)if(Array.isArray(s))do void 0!==(s=a[n])&&(t.push(a.time),i.push(...s)),a=e[r++];while(void 0!==a)else if(void 0!==s.toArray)do void 0!==(s=a[n])&&(t.push(a.time),s.toArray(i,i.length)),a=e[r++];while(void 0!==a)else do void 0!==(s=a[n])&&(t.push(a.time),i.push(s)),a=e[r++];while(void 0!==a)}class ai{constructor(e,t,i,n){this.parameterPositions=e,this._cachedIndex=0,this.resultBuffer=void 0!==n?n:new t.constructor(i),this.sampleValues=t,this.valueSize=i,this.settings=null,this.DefaultSettings_={}}evaluate(e){let t=this.parameterPositions,i=this._cachedIndex,n=t[i],r=t[i-1];e:{t:{let a;i:{n:if(!(e<n)){for(let a=i+2;;){if(void 0===n){if(e<r)break n;return i=t.length,this._cachedIndex=i,this.copySampleValue_(i-1)}if(i===a)break;if(r=n,e<(n=t[++i]))break t}a=t.length;break i}if(!(e>=r)){let s=t[1];e<s&&(i=2,r=s);for(let a=i-2;;){if(void 0===r)return this._cachedIndex=0,this.copySampleValue_(0);if(i===a)break;if(n=r,e>=(r=t[--i-1]))break t}a=i,i=0;break i}break e}for(;i<a;){let n=i+a>>>1;e<t[n]?a=n:i=n+1}if(n=t[i],void 0===(r=t[i-1]))return this._cachedIndex=0,this.copySampleValue_(0);if(void 0===n)return i=t.length,this._cachedIndex=i,this.copySampleValue_(i-1)}this._cachedIndex=i,this.intervalChanged_(i,r,n)}return this.interpolate_(i,r,e,n)}getSettings_(){return this.settings||this.DefaultSettings_}copySampleValue_(e){let t=this.resultBuffer,i=this.sampleValues,n=this.valueSize,r=e*n;for(let e=0;e!==n;++e)t[e]=i[r+e];return t}interpolate_(){throw Error("THREE.Interpolant: Call to abstract method.")}intervalChanged_(){}}class an extends ai{constructor(e,t,i,n){super(e,t,i,n),this._weightPrev=-0,this._offsetPrev=-0,this._weightNext=-0,this._offsetNext=-0,this.DefaultSettings_={endingStart:2400,endingEnd:2400}}intervalChanged_(e,t,i){let n=this.parameterPositions,r=e-2,a=e+1,s=n[r],o=n[a];if(void 0===s)switch(this.getSettings_().endingStart){case 2401:r=e,s=2*t-i;break;case 2402:r=n.length-2,s=t+n[r]-n[r+1];break;default:r=e,s=i}if(void 0===o)switch(this.getSettings_().endingEnd){case 2401:a=e,o=2*i-t;break;case 2402:a=1,o=i+n[1]-n[0];break;default:a=e-1,o=t}let l=(i-t)*.5,h=this.valueSize;this._weightPrev=l/(t-s),this._weightNext=l/(o-i),this._offsetPrev=r*h,this._offsetNext=a*h}interpolate_(e,t,i,n){let r=this.resultBuffer,a=this.sampleValues,s=this.valueSize,o=e*s,l=o-s,h=this._offsetPrev,c=this._offsetNext,u=this._weightPrev,d=this._weightNext,p=(i-t)/(n-t),f=p*p,m=f*p,g=-u*m+2*u*f-u*p,_=(1+u)*m+(-1.5-2*u)*f+(-.5+u)*p+1,v=(-1-d)*m+(1.5+d)*f+.5*p,x=d*m-
1d*f;for(let e=0;e!==s;++e)r[e]=g*a[h+e]+_*a[l+e]+v*a[o+e]+x*a[c+e];return r}}class ar extends ai{constructor(e,t,i,n){super(e,t,i,n)}interpolate_(e,t,i,n){let r=this.resultBuffer,a=this.sampleValues,s=this.valueSize,o=e*s,l=o-s,h=(i-t)/(n-t),c=1-h;for(let e=0;e!==s;++e)r[e]=a[l+e]*c+a[o+e]*h;return r}}class aa extends ai{constructor(e,t,i,n){super(e,t,i,n)}interpolate_(e){return this.copySampleValue_(e-1)}}class as extends ai{interpolate_(e,t,i,n){let r=this.resultBuffer,a=this.sampleValues,s=this.valueSize,o=e*s,l=o-s,h=this.inTangents,c=this.outTangents;if(!h||!c){let e=(i-t)/(n-t),h=1-e;for(let t=0;t!==s;++t)r[t]=a[l+t]*h+a[o+t]*e;return r}let u=2*s,d=e-1;for(let p=0;p!==s;++p){let s,f,m,g,_,v=a[l+p],x=a[o+p],y=d*u+2*p,M=c[y],S=c[y+1],b=e*u+2*p,T=h[b],E=h[b+1],w=(i-t)/(n-t);for(let e=0;e<8;e++){f=(s=w*w)*w;let e=(_=(g=(m=1-w)*m)*m)*t+3*g*w*M+3*m*s*T+f*n-i;if(1e-10>Math.abs(e))break;let r=3*g*(M-t)+6*m*w*(T-M)+3*s*(n-T);if(1e-10>Math.abs(r))break;w-=e/r,w=Math.max(0,Math.min(1,w))}r[p]=_*v+3*g*w*S+3*m*s*E+f*x}return r}}class ao{constructor(e,t,i,n){if(void 0===e)throw Error("THREE.KeyframeTrack: track name is undefined");if(void 0===t||0===t.length)throw Error("THREE.KeyframeTrack: no keyframes in track named "+e);this.name=e,this.times=r9(t,this.TimeBufferType),this.values=r9(i,this.ValueBufferType),this.setInterpolation(n||this.DefaultInterpolation)}static toJSON(e){let t,i=e.constructor;if(i.toJSON!==this.toJSON)t=i.toJSON(e);else{t={name:e.name,times:r9(e.times,Array),values:r9(e.values,Array)};let i=e.getInterpolation();i!==e.DefaultInterpolation&&(t.interpolation=i)}return t.type=e.ValueTypeName,t}InterpolantFactoryMethodDiscrete(e){return new aa(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodLinear(e){return new ar(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodSmooth(e){return new an(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodBezier(e){let t=new as(this.times,this.values,this.getValueSize(),e);return this.settings&&(t.inTangents=this.settings.inTangents,t.outTangents=this.settings.outTangents),t}setInterpolation(e){let t;switch(e){case 2300:t=this.InterpolantFactoryMethodDiscrete;break;case 2301:t=this.InterpolantFactoryMethodLinear;break;case 2302:t=this.InterpolantFactoryMethodSmooth;break;case 2303:t=this.InterpolantFactoryMethodBezier}if(void 0===t){let t="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(void 0===this.createInterpolant)if(e!==this.DefaultInterpolation)this.setInterpolation(this.DefaultInterpolation);else throw Error(t);return w("KeyframeTrack:",t),this}return this.createInterpolant=t,this}getInterpolation(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return 2300;case this.InterpolantFactoryMethodLinear:return 2301;case this.InterpolantFactoryMethodSmooth:return 2302;case this.InterpolantFactoryMethodBezier:return 2303}}getValueSize(){return this.values.length/this.times.length}shift(e){if(0!==e){let t=this.times;for(let i=0,n=t.length;i!==n;++i)t[i]+=e}return this}scale(e){if(1!==e){let t=this.times;for(let i=0,n=t.length;i!==n;++i)t[i]*=e}return this}trim(e,t){let i=this.times,n=i.length,r=0,a=n-1;for(;r!==n&&i[r]<e;)++r;for(;-1!==a&&i[a]>t;)--a;if(++a,0!==r||a!==n){r>=a&&(r=(a=Math.max(a,1))-1);let e=this.getValueSize();this.times=i.slice(r,a),this.values=this.values.slice(r*e,a*e)}return this}validate(){let e=!0,t=this.getValueSize();t-Math.floor(t)!=0&&(A("KeyframeTrack: Invalid value size in track.",this),e=!1);let i=this.times,n=this.values,r=i.length;0===r&&(A("KeyframeTrack: Track is empty.",this),e=!1);let a=null;for(let t=0;t!==r;t++){let n=i[t];if("number"==typeof n&&isNaN(n)){A("KeyframeTrack: Time is not a valid number.",this,t,n),e=!1;break}if(null!==a&&a>n){A("KeyframeTrack: Out of order keys.",this,t,n,a),e=!1;break}a=n}if(void 0!==n&&x(n))for(let t=0,i=n.length;t!==i;++t){let i=n[t];if(isNaN(i)){A("KeyframeTrack: Value is not a valid number.",this,t,i),e=!1;break}}return e}optimize(){let e=this.times.slice(),t=this.values.slice(),i=this.getValueSize(),n=2302===this.getInterpolation(),r=e.length-1,a=1;for(let s=1;s<r;++s){let r=!1,o=e[s];if(o!==e[s+1]&&(1!==s||o!==e[0]))if(n)r=!0;else{let e=s*i,n=e-i,a=e+i;for(let s=0;s!==i;++s){let i=t[e+s];if(i!==t[n+s]||i!==t[a+s]){r=!0;break}}}if(r){if(s!==a){e[a]=e[s];let n=s*i,r=a*i;for(let e=0;e!==i;++e)t[r+e]=t[n+e]}++a}}if(r>0){e[a]=e[r];for(let e=r*i,n=a*i,s=0;s!==i;++s)t[n+s]=t[e+s];++a}return a!==e.length?(this.times=e.slice(0,a),this.values=t.slice(0,a*i)):(this.times=e,this.values=t),this}clone(){let e=this.times.slice(),t=this.values.slice(),i=new this.constructor(this.name,e,t);return i.createInterpolant=this.createInterpolant,i}}ao.prototype.ValueTypeName="",ao.prototype.TimeBufferType=Float32Array,ao.prototype.ValueBufferType=Float32Array,ao.prototype.DefaultInterpolation=2301;class al extends ao{constructor(e,t,i){super(e,t,i)}}al.prototype.ValueTypeName="bool",al.prototype.ValueBufferType=Array,al.prototype.DefaultInterpolation=2300,al.prototype.InterpolantFactoryMethodLinear=void 0,al.prototype.InterpolantFactoryMethodSmooth=void 0;class ah extends ao{constructor(e,t,i,n){super(e,t,i,n)}}ah.prototype.ValueTypeName="color";class ac extends ao{constructor(e,t,i,n){super(e,t,i,n)}}ac.prototype.ValueTypeName="number";class au extends ai{constructor(e,t,i,n){super(e,t,i,n)}interpolate_(e,t,i,n){let r=this.resultBuffer,a=this.sampleValues,s=this.valueSize,o=(i-t)/(n-t),l=e*s;for(let e=l+s;
1l!==e;l+=4)H.slerpFlat(r,0,a,l-s,a,l,o);return r}}class ad extends ao{constructor(e,t,i,n){super(e,t,i,n)}InterpolantFactoryMethodLinear(e){return new au(this.times,this.values,this.getValueSize(),e)}}ad.prototype.ValueTypeName="quaternion",ad.prototype.InterpolantFactoryMethodSmooth=void 0;class ap extends ao{constructor(e,t,i){super(e,t,i)}}ap.prototype.ValueTypeName="string",ap.prototype.ValueBufferType=Array,ap.prototype.DefaultInterpolation=2300,ap.prototype.InterpolantFactoryMethodLinear=void 0,ap.prototype.InterpolantFactoryMethodSmooth=void 0;class af extends ao{constructor(e,t,i,n){super(e,t,i,n)}}af.prototype.ValueTypeName="vector";class am{constructor(e="",t=-1,i=[],n=2500){this.name=e,this.tracks=i,this.duration=t,this.blendMode=n,this.uuid=O(),this.userData={},this.duration<0&&this.resetDuration()}static parse(e){let t=[],i=e.tracks,n=1/(e.fps||1);for(let e=0,r=i.length;e!==r;++e)t.push((function(e){if(void 0===e.type)throw Error("THREE.KeyframeTrack: track type undefined, can not parse");let t=function(e){switch(e.toLowerCase()){case"scalar":case"double":case"float":case"number":case"integer":return ac;case"vector":case"vector2":case"vector3":case"vector4":return af;
1case"color":return ah;case"quaternion":return ad;case"bool":case"boolean":return al;case"string":return ap}throw Error("THREE.KeyframeTrack: Unsupported typeName: "+e)}(e.type);if(void 0===e.times){let t=[],i=[];at(e.keys,t,i,"value"),e.times=t,e.values=i}return void 0!==t.parse?t.parse(e):new t(e.name,e.times,e.values,e.interpolation)})(i[e]).scale(n));let r=new this(e.name,e.duration,t,e.blendMode);return r.uuid=e.uuid,r.userData=JSON.parse(e.userData||"{}"),r}static toJSON(e){let t=[],i=e.tracks,n={name:e.name,duration:e.duration,tracks:t,uuid:e.uuid,blendMode:e.blendMode,userData:JSON.stringify(e.userData)};for(let e=0,n=i.length;e!==n;++e)t.push(ao.toJSON(i[e]));return n}static CreateFromMorphTargetSequence(e,t,i,n){let r=t.length,a=[];for(let e=0;e<r;e++){let s=[],o=[];s.push((e+r-1)%r,e,(e+1)%r),o.push(0,1,0);let l=r7(s);s=ae(s,1,l),o=ae(o,1,l),n||0!==s[0]||(s.push(r),o.push(o[0])),a.push(new ac(".morphTargetInfluences["+t[e].name+"]",s,o).scale(1/i))}return new this(e,-1,a)}static findByName(e,t){let i=e;Array.isArray(e)||(i=e.geometry&&e.geometry.animations||e.animations);for(let e=0;e<i.length;e++)if(i[e].name===t)return i[e];return null}static CreateClipsFromMorphTargetSequences(e,t,i){let n={},r=/^([\w-]*?)([\d]+)$/;for(let t=0,i=e.length;t<i;t++){let i=e[t],a=i.name.match(r);if(a&&a.length>1){let e=a[1],t=n[e];t||(n[e]=t=[]),t.push(i)}}let a=[];for(let e in n)a.push(this.CreateFromMorphTargetSequence(e,n[e],t,i));return a}resetDuration(){let e=this.tracks,t=0;for(let i=0,n=e.length;i!==n;++i){let e=this.tracks[i];t=Math.max(t,e.times[e.times.length-1])}return this.duration=t,this}trim(){for(let e=0;e<this.tracks.length;e++)this.tracks[e].trim(0,this.duration);return this}validate(){let e=!0;for(let t=0;t<this.tracks.length;t++)e=e&&this.tracks[t].validate();return e}optimize(){for(let e=0;e<this.tracks.length;e++)this.tracks[e].optimize();return this}clone(){let e=[];for(let t=0;t<this.tracks.length;t++)e.push(this.tracks[t].clone());let t=new this.constructor(this.name,this.duration,e,this.blendMode);return t.userData=JSON.parse(JSON.stringify(this.userData)),t}toJSON(){return this.constructor.toJSON(this)}}let ag={enabled:!1,files:{},add:function(e,t){!1===this.enabled||a_(e)||(this.files[e]=t)},get:function(e){if(!1!==this.enabled&&!a_(e))return this.files[e]},remove:function(e){delete this.files[e]},clear:function(){this.files={}}};function a_(e){try{let t=e.slice(e.indexOf(":")+1),i=new URL(t);return"blob:"===i.protocol}catch(e){return!1}}class av{constructor(e,t,i){let n;const r=this;let a=!1,s=0,o=0;const l=[];this.onStart=void 0,this.onLoad=e,this.onProgress=t,this.onError=i,this._abortController=null,this.itemStart=function(e){o++,!1===a&&void 0!==r.onStart&&r.onStart(e,s,o),a=!0},this.itemEnd=function(e){s++,void 0!==r.onProgress&&r.onProgress(e,s,o),s===o&&(a=!1,void 0!==r.onLoad&&r.onLoad())},this.itemError=function(e){void 0!==r.onError&&r.onError(e)},this.resolveURL=function(e){return(e=e.normalize("NFC"),n)?n(e):e},this.setURLModifier=function(e){return n=e,this},this.addHandler=function(e,t){return l.push(e,t),this},this.removeHandler=function(e){let t=l.indexOf(e);return -1!==t&&l.splice(t,2),this},this.getHandler=function(e){for(let t=0,i=l.length;t<i;t+=2){let i=l[t],n=l[t+1];if(i.global&&(i.lastIndex=0),i.test(e))return n}return null},this.abort=function(){return this.abortController.abort(),this._abortController=null,this}}get abortController(){return this._abortController||(this._abortController=new AbortController),this._abortController}}let ax=new av;class ay{constructor(e){this.manager=void 0!==e?e:ax,this.crossOrigin="anonymous",this.withCredentials=!1,this.path="",this.resourcePath="",this.requestHeader={},"u">typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}load(){}loadAsync(e,t){let i=this;return new Promise(function(n,r){i.load(e,n,t,r)})}parse(){}setCrossOrigin(e){return this.crossOrigin=e,this}setWithCredentials(e){return this.withCredentials=e,this}setPath(e){return this.path=e,this}setResourcePath(e){return this.resourcePath=e,this}setRequestHeader(e){return this.requestHeader=e,this}abort(){return this}}ay.DEFAULT_MATERIAL_NAME="__DEFAULT";let aM={};
1class aS extends Error{constructor(e,t){super(e),this.response=t}}class ab extends ay{constructor(e){super(e),this.mimeType="",this.responseType="",this._abortController=new AbortController}load(e,t,i,n){void 0===e&&(e=""),void 0!==this.path&&(e=this.path+e),e=this.manager.resolveURL(e);let r=ag.get(`file:${e}`);if(void 0!==r){this.manager.itemStart(e),setTimeout(()=>{t&&t(r),this.manager.itemEnd(e)},0);return}if(void 0!==aM[e])return void aM[e].push({onLoad:t,onProgress:i,onError:n});aM[e]=[],aM[e].push({onLoad:t,onProgress:i,onError:n});let a=new Request(e,{headers:new Headers(this.requestHeader),credentials:this.withCredentials?"include":"same-origin",signal:"function"==typeof AbortSignal.any?AbortSignal.any([this._abortController.signal,this.manager.abortController.signal]):this._abortController.signal}),s=this.mimeType,o=this.responseType;fetch(a).then(t=>{if(200===t.status||0===t.status){if(0===t.status&&w("FileLoader: HTTP Status 0 received."),"u"<typeof ReadableStream||void 0===t.body||void 0===t.body.getReader)return t;let i=aM[e],n=t.body.getReader(),r=t.headers.get("X-File-Size")||t.headers.get("Content-Length"),a=r?parseInt(r):0,s=0!==a,o=0;return new Response(new ReadableStream({start(e){!function t(){n.read().then(({done:n,value:r})=>{if(n)e.close();else{let n=new ProgressEvent("progress",{lengthComputable:s,loaded:o+=r.byteLength,total:a});for(let e=0,t=i.length;e<t;e++){let t=i[e];t.onProgress&&t.onProgress(n)}e.enqueue(r),t()}},t=>{e.error(t)})}()}}))}throw new aS(`fetch for "${t.url}" responded with ${t.status}: ${t.statusText}`,t)}).then(e=>{switch(o){case"arraybuffer":return e.arrayBuffer();case"blob":return e.blob();case"document":return e.text().then(e=>new DOMParser().parseFromString(e,s));case"json":return e.json();default:if(""===s)return e.text();{let t=/charset="?([^;"\s]*)"?/i.exec(s),i=new TextDecoder(t&&t[1]?t[1].toLowerCase():void 0);return e.arrayBuffer().then(e=>i.decode(e))}}}).then(t=>{ag.add(`file:${e}`,t);let i=aM[e];delete aM[e];for(let e=0,n=i.length;e<n;e++){let n=i[e];n.onLoad&&n.onLoad(t)}}).catch(t=>{let i=aM[e];if(void 0===i)throw this.manager.itemError(e),t;delete aM[e];for(let e=0,n=i.length;e<n;e++){let n=i[e];n.onError&&n.onError(t)}this.manager.itemError(e)}).finally(()=>{this.manager.itemEnd(e)}),this.manager.itemStart(e)}setResponseType(e){return this.responseType=e,this}setMimeType(e){return this.mimeType=e,this}abort(){return this._abortController.abort(),this._abortController=new AbortController,this}}let aT=new WeakMap;class aE extends ay{constructor(e){super(e)}load(e,t,i,n){void 0!==this.path&&(e=this.path+e),e=this.manager.resolveURL(e);let r=this,a=ag.get(`image:${e}`);if(void 0!==a){if(!0===a.complete)r.manager.itemStart(e),setTimeout(function(){t&&t(a),r.manager.itemEnd(e)},0);else{let e=aT.get(a);void 0===e&&(e=[],aT.set(a,e)),e.push({onLoad:t,onError:n})}return a}let s=y("img");function o(){h(),t&&t(this);let i=aT.get(this)||[];for(let e=0;e<i.length;e++){let t=i[e];t.onLoad&&t.onLoad(this)}aT.delete(this),r.manager.itemEnd(e)}function l(t){h(),n&&n(t),ag.remove(`image:${e}`);let i=aT.get(this)||[];for(let e=0;e<i.length;e++){let n=i[e];n.onError&&n.onError(t)}aT.delete(this),r.manager.itemError(e),r.manager.itemEnd(e)}function h(){s.removeEventListener("load",o,!1),s.removeEventListener("error",l,!1)}return s.addEventListener("load",o,!1),s.addEventListener("error",l,!1),"data:"!==e.slice(0,5)&&void 0!==this.crossOrigin&&(s.crossOrigin=this.crossOrigin),ag.add(`image:${e}`,s),r.manager.itemStart(e),s.src=e,s}}class aw extends ez{constructor(e,t=1){super(),this.isLight=!0,this.type="Light",this.color=new eq(e),this.intensity=t}dispose(){this.dispatchEvent({type:"dispose"})}copy(e,t){return super.copy(e,t),this.color.copy(e.color),this.intensity=e.intensity,this}toJSON(e){let t=super.toJSON(e);return t.object.color=this.color.getHex(),t.object.intensity=this.intensity,t}}class aA extends aw{constructor(e,t,i){super(e,i),this.isHemisphereLight=!0,this.type="HemisphereLight",this.position.copy(ez.DEFAULT_UP),this.updateMatrix(),this.groundColor=new eq(t)}copy(e,t){return super.copy(e,t),this.groundColor.copy(e.groundColor),this}toJSON(e){let t=super.toJSON(e);return t.object.groundColor=this.groundColor.getHex(),t}}let aC=new ed,aR=new W,aI=new W;class aP{constructor(e){this.camera=e,this.intensity=1,this.bias=0,this.biasNode=null,this.normalBias=0,this.radius=1,this.blurSamples=8,this.mapSize=new k(512,512),this.mapType=1009,this.map=null,this.mapPass=null,this.matrix=new ed,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new iQ,this._frameExtents=new k(1,1),this._viewportCount=1,this._viewports=[new eo(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(e){let t=this.camera,i=this.matrix;aR.setFromMatrixPosition(e.matrixWorld),t.position.copy(aR),aI.setFromMatrixPosition(e.target.matrixWorld),t.lookAt(aI),t.updateMatrixWorld(),aC.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),this._frustum.setFromProjectionMatrix(aC,t.coordinateSystem,t.reversedDepth),2001===t.coordinateSystem||t.reversedDepth?i.set(.5,0,0,.5,0,.5,0,.5,0,0,1,0,0,0,0,1):i.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),i.multiply(aC)}getViewport(e){return this._viewports[e]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(e){return this.camera=e.camera.clone(),this.intensity=e.intensity,this.bias=e.bias,this.radius=e.radius,this.autoUpdate=e.autoUpdate,this.needsUpdate=e.needsUpdate,this.normalBias=e.n
vendor: 11,946 bytes, line 1
1ormalBias,this.blurSamples=e.blurSamples,this.mapSize.copy(e.mapSize),this.biasNode=e.biasNode,this}clone(){return new this.constructor().copy(this)}toJSON(){let e={};return 1!==this.intensity&&(e.intensity=this.intensity),0!==this.bias&&(e.bias=this.bias),0!==this.normalBias&&(e.normalBias=this.normalBias),1!==this.radius&&(e.radius=this.radius),(512!==this.mapSize.x||512!==this.mapSize.y)&&(e.mapSize=this.mapSize.toArray()),e.camera=this.camera.toJSON(!1).object,delete e.camera.matrix,e}}let aL=new W,aN=new H,aU=new W;class aD extends ez{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new ed,this.projectionMatrix=new ed,this.projectionMatrixInverse=new ed,this.coordinateSystem=2e3,this._reversedDepth=!1}get reversedDepth(){return this._reversedDepth}copy(e,t){return super.copy(e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this.coordinateSystem=e.coordinateSystem,this}getWorldDirection(e){return super.getWorldDirection(e).negate()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorld.decompose(aL,aN,aU),1===aU.x&&1===aU.y&&1===aU.z?this.matrixWorldInverse.copy(this.matrixWorld).invert():this.matrixWorldInverse.compose(aL,aN,aU.set(1,1,1)).invert()}updateWorldMatrix(e,t,i=!1){super.updateWorldMatrix(e,t,i),this.matrixWorld.decompose(aL,aN,aU),1===aU.x&&1===aU.y&&1===aU.z?this.matrixWorldInverse.copy(this.matrixWorld).invert():this.matrixWorldInverse.compose(aL,aN,aU.set(1,1,1)).invert()}clone(){return new this.constructor().copy(this)}}let aO=new W,aF=new k,aB=new k;class az extends aD{constructor(e=50,t=1,i=.1,n=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=i,this.far=n,this.focus=10,this.aspect=t,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=null===e.view?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){let t=.5*this.getFilmHeight()/e;this.fov=2*D*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){let e=Math.tan(.5*U*this.fov);return .5*this.getFilmHeight()/e}getEffectiveFOV(){return 2*D*Math.atan(Math.tan(.5*U*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}getViewBounds(e,t,i){aO.set(-1,-1,.5).applyMatrix4(this.projectionMatrixInverse),t.set(aO.x,aO.y).multiplyScalar(-e/aO.z),aO.set(1,1,.5).applyMatrix4(this.projectionMatrixInverse),i.set(aO.x,aO.y).multiplyScalar(-e/aO.z)}getViewSize(e,t){return this.getViewBounds(e,aF,aB),t.subVectors(aB,aF)}setViewOffset(e,t,i,n,r,a){this.aspect=e/t,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=i,this.view.offsetY=n,this.view.width=r,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){let e=this.near,t=e*Math.tan(.5*U*this.fov)/this.zoom,i=2*t,n=this.aspect*i,r=-.5*n,a=this.view;if(null!==this.view&&this.view.enabled){let e=a.fullWidth,s=a.fullHeight;r+=a.offsetX*n/e,t-=a.offsetY*i/s,n*=a.width/e,i*=a.height/s}let s=this.filmOffset;0!==s&&(r+=e*s/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+n,t,t-i,e,this.far,this.coordinateSystem,this.reversedDepth),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){let t=super.toJSON(e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,null!==this.view&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}}class aV extends aP{constructor(){super(new az(50,1,.5,500)),this.isSpotLightShadow=!0,this.focus=1,this.aspect=1}updateMatrices(e){let t=this.camera,i=2*D*e.angle*this.focus,n=this.mapSize.width/this.mapSize.height*this.aspect,r=e.distance||t.far;(i!==t.fov||n!==t.aspect||r!==t.far)&&(t.fov=i,t.aspect=n,t.far=r,t.updateProjectionMatrix()),super.updateMatrices(e)}copy(e){return super.copy(e),this.focus=e.focus,this}}class aG extends aw{constructor(e,t,i=0,n=Math.PI/3,r=0,a=2){super(e,t),this.isSpotLight=!0,this.type="SpotLight",this.position.copy(ez.DEFAULT_UP),this.updateMatrix(),this.target=new ez,this.distance=i,this.angle=n,this.penumbra=r,this.decay=a,this.map=null,this.shadow=new aV}get power(){return this.intensity*Math.PI}set power(e){this.intensity=e/Math.PI}dispose(){super.dispose(),this.shadow.dispose()}copy(e,t){return super.copy(e,t),this.distance=e.distance,this.angle=e.angle,this.penumbra=e.penumbra,this.decay=e.decay,this.target=e.target.clone(),this.map=e.map,this.shadow=e.shadow.clone(),this}toJSON(e){let t=super.toJSON(e);return t.object.distance=this.distance,t.object.angle=this.angle,t.object.decay=this.decay,t.object.penumbra=this.penumbra,t.object.target=this.target.uuid,this.map&&this.map.isTexture&&(t.object.map=this.map.toJSON(e).uuid),t.object.shadow=this.shadow.toJSON(),t}}class ak extends aP{constructor(){super(new az(90,1,.5,500)),this.isPointLightShadow=!0}}class aH extends aw{constructor(e,t,i=0,n=2){super(e,t),this.isPointLight=!0,this.type="PointLight",this.distance=i,this.decay=n,this.shadow=new ak}get power(){return 4*this.intensity*Math.PI}set power(e){this.intensity=e/(4*Math.PI)}dispose(){super.dispose(),this.shadow.dispose()}copy(e,t){return super.copy(e,t),this.distance=e.distance,this.decay=e.decay,this.shadow=e.shadow.clone(),this}toJSON(e){let t=super.toJSON(e);return t.object.distance=this.distance,t.object.decay=this.decay,t.object.shadow=this.shadow.toJSON(),t}}class aW extends aD{constructor(e=-1,t=1,i=1,n=-1,r=.1,a=2e3){super(),this.isOrthographicCamera=!0,this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=e,this.right=t,this.top=i,this.bottom=n,this.near=r,this.far=a,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.near=e.near,this.far=e.far,this.zoom=e.zoom,this.view=null===e.view?null:Object.assign({},e.view),this}setViewOffset(e,t,i,n,r,a){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=i,this.view.offsetY=n,this.view.width=r,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){let e=(this.right-this.left)/(2*this.zoom),t=(this.top-this.bottom)/(2*this.zoom),i=(this.right+this.left)/2,n=(this.top+this.bottom)/2,r=i-e,a=i+e,s=n+t,o=n-t;if(null!==this.view&&this.view.enabled){let e=(this.right-this.left)/this.view.fullWidth/this.zoom,t=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=e*this.view.offsetX,a=r+e*this.view.width,s-=t*this.view.offsetY,o=s-t*this.view.height}this.projectionMatrix.makeOrthographic(r,a,s,o,this.near,this.far,this.coordinateSystem,this.reversedDepth),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){let t=super.toJSON(e);return t.object.zoom=this.zoom,t.object.left=this.left,t.object.right=this.right,t.object.top=this.top,t.object.bottom=this.bottom,t.object.near=this.near,t.object.far=this.far,null!==this.view&&(t.object.view=Object.assign({},this.view)),t}}class aX extends aP{constructor(){super(new aW(-5,5,5,-5,.5,500)),this.isDirectionalLightShadow=!0}}class aj extends aw{constructor(e,t){super(e,t),this.isDirectionalLight=!0,this.type="DirectionalLight",this.position.copy(ez.DEFAULT_UP),this.updateMatrix(),this.target=new ez,this.shadow=new aX}dispose(){super.dispose(),this.shadow.dispose()}copy(e){return super.copy(e),this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}toJSON(e){let t=super.toJSON(e);return t.object.shadow=this.shadow.toJSON(),t.object.target=this.target.uuid,t}}class aq extends aw{constructor(e,t){super(e,t),this.isAmbientLight=!0,this.type="AmbientLight"}}class aY extends aw{constructor(e,t,i=10,n=10){super(e,t),this.isRectAreaLight=!0,this.type="RectAreaLight",this.width=i,this.height=n}get power(){return this.intensity*this.width*this.height*Math.PI}set power(e){this.intensity=e/(this.width*this.height*Math.PI)}copy(e){return super.copy(e),this.width=e.width,this.height=e.height,this}toJSON(e){let t=super.toJSON(e);return t.object.width=this.width,t.object.height=this.height,t}}class aZ{constructor(){this.isSphericalHarmonics3=!0,this.coefficients=[];for(let e=0;e<9;e++)this.coefficients.push(new W)}set(e){for(let t=0;t<9;t++)this.coefficients[t].copy(e[t]);return this}zero(){for(let e=0;e<9;e++)this.coefficients[e].set(0,0,0);return this}getAt(e,t){let i=e.x,n=e.y,r=e.z,a=this.coefficients;return t.copy(a[0]).multiplyScalar(.282095),t.addScaledVector(a[1],.488603*n),t.addScaledVector(a[2],.488603*r),t.addScaledVector(a[3],.488603*i),t.addScaledVector(a[4],i*n*1.092548),t.addScaledVector(a[5],n*r*1.092548),t.addScaledVector(a[6],.315392*(3*r*r-1)),t.addScaledVector(a[7],i*r*1.092548),t.addScaledVector(a[8],.546274*(i*i-n*n)),t}getIrradianceAt(e,t){let i=e.x,n=e.y,r=e.z,a=this.coefficients;return t.copy(a[0]).multiplyScalar(.886227),t.addScaledVector(a[1],1.023328*n),t.addScaledVector(a[2],1.023328*r),t.addScaledVector(a[3],1.023328*i),t.addScaledVector(a[4],.858086*i*n),t.addScaledVector(a[5],.858086*n*r),t.addScaledVector(a[6],.743125*r*r-.247708),t.addScaledVector(a[7],.858086*i*r),t.addScaledVector(a[8],.429043*(i*i-n*n)),t}add(e){for(let t=0;t<9;t++)this.coefficients[t].add(e.coefficients[t]);return this}addScaledSH(e,t){for(let i=0;i<9;i++)this.coefficients[i].addScaledVector(e.coefficients[i],t);return this}scale(e){for(let t=0;t<9;t++)this.coefficients[t].multiplyScalar(e);return this}lerp(e,t){for(let i=0;i<9;i++)this.coefficients[i].lerp(e.coefficients[i],t);return this}equals(e){for(let t=0;t<9;t++)if(!this.coefficients[t].equals(e.coefficients[t]))return!1;return!0}copy(e){return this.set(e.coefficients)}clone(){return new this.constructor().copy(this)}fromArray(e,t=0){let i=this.coefficients;for(let n=0;n<9;n++)i[n].fromArray(e,t+3*n);return this}toArray(e=[],t=0){let i=this.coefficients;for(let n=0;n<9;n++)i[n].toArray(e,t+3*n);return e}static getBasisAt(e,t){let i=e.x,n=e.y,r=e.z;t[0]=.282095,t[1]=.488603*n,t[2]=.488603*r,t[3]=.488603*i,t[4]=1.092548*i*n,t[5]=1.092548*n*r,t[6]=.315392*(3*r*r-1),t[7]=1.092548*i*r,t[8]=.546274*(i*i-n*n)}}class aJ extends aw{constructor(e=new aZ,t=1){super(void 0,t),this.isLightProbe=!0,this.sh=e}copy(e){return super.copy(e),this.sh.copy(e.sh),this}toJSON(e){let t=super.toJSON(e);return t.object.sh=this.sh.toArray(),t}}let aK={};class a$ extends ay{constructor(e){super(e),this.textures={}}load(e,t,i,n){let r=this,a=new ab(r.manager);a.setPath(r.path),a.setRequestHeader(r.requestHeader),a.setWithCredentials(r.withCredentials),a.load(e,function(i){try{t(r.parse(JSON.parse(i)))}catch(t){n?n(t):A(t),r.manager.itemError(e)}},i,n)}parse(e){let t=this.createMaterialFromType(e.type);return t.fromJSON(e,this.textures),t}setTextures(e){return this.textures=e,this}createMaterialFromType(e){return a$.createMaterialFromType(e)}static createMaterialFromType(e){let t,i={ShadowMaterial:rW,SpriteMaterial:tW,RawShaderMaterial:rK,ShaderMaterial:rJ,PointsMaterial:nb,MeshPhysicalMaterial:rQ,MeshStandardMaterial:r$,MeshPhongMaterial:r0,MeshToonMaterial:r1,MeshNormalMaterial:r3,MeshLambertMaterial:r2,MeshDepthMaterial:r4,MeshDistanceMaterial:r5,MeshBasicMaterial:io,MeshMatcapMaterial:r6,LineDashedMaterial:r8,
1LineBasicMaterial:nh,Material:tH,...aK}[e];return void 0===i?(C(`MaterialLoader: Unknown material type "${e}". Use .registerMaterial() before starting the deserialization process.`),t=new tH):t=new i,t}static registerMaterial(e,t){aK[e]=t}}class aQ{static extractUrlBase(e){let t=e.lastIndexOf("/");return -1===t?"./":e.slice(0,t+1)}static resolveURL(e,t){return"string"!=typeof e||""===e?"":(/^https?:\/\//i.test(t)&&/^\//.test(e)&&(t=t.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(e)||/^data:.*,.*$/i.test(e)||/^blob:.*$/i.test(e))?e:t+e}}class a0 extends tB{constructor(){super(),this.isInstancedBufferGeometry=!0,this.type="InstancedBufferGeometry",this.instanceCount=1/0}copy(e){return super.copy(e),this.instanceCount=e.instanceCount,this}toJSON(){let e=super.toJSON();return e.instanceCount=this.instanceCount,e.isInstancedBufferGeometry=!0,e}}class a1 extends ay{constructor(e){super(e)}load(e,t,i,n){let r=this,a=new ab(r.manager);a.setPath(r.path),a.setRequestHeader(r.requestHeader),a.setWithCredentials(r.withCredentials),a.load(e,function(i){try{t(r.parse(JSON.parse(i)))}catch(t){n?n(t):A(t),r.manager.itemError(e)}},i,n)}parse(e){let t={},i={};function n(e,n){if(void 0!==t[n])return t[n];let r=e.interleavedBuffers[n],a=function(e,t){if(void 0!==i[t])return i[t];let n=new Uint32Array(e.arrayBuffers[t]).buffer;return i[t]=n,n}(e,r.buffer),s=new tz(v(r.type,a),r.stride);return s.uuid=r.uuid,t[n]=s,s}let r=e.isInstancedBufferGeometry?new a0:new tB,a=e.data.index;if(void 0!==a){let e=v(a.type,a.array);r.setIndex(new tb(e,1))}let s=e.data.attributes;for(let t in s){let i,a=s[t];if(a.isInterleavedBufferAttribute)i=new tG(n(e.data,a.data),a.itemSize,a.offset,a.normalized);else{let e=v(a.type,a.array);i=new(a.isInstancedBufferAttribute?iF:tb)(e,a.itemSize,a.normalized)}void 0!==a.name&&(i.name=a.name),void 0!==a.usage&&i.setUsage(a.usage),r.setAttribute(t,i)}let o=e.data.morphAttributes;if(o)for(let t in o){let i=o[t],a=[];for(let t=0,r=i.length;t<r;t++){let r,s=i[t];r=s.isInterleavedBufferAttribute?new tG(n(e.data,s.data),s.itemSize,s.offset,s.normalized):new tb(v(s.type,s.array),s.itemSize,s.normalized),void 0!==s.name&&(r.name=s.name),a.push(r)}r.morphAttributes[t]=a}e.data.morphTargetsRelative&&(r.morphTargetsRelative=!0);let l=e.data.groups||e.data.drawcalls||e.data.offsets;if(void 0!==l)for(let e=0,t=l.length;e!==t;++e){let t=l[e];r.addGroup(t.start,t.count,t.materialIndex)}let h=e.data.boundingSphere;return void 0!==h&&(r.boundingSphere=new tI().fromJSON(h)),e.name&&(r.name=e.name),e.userData&&(r.userData=e.userData),r}}let a3={},a2={UVMapping:300,CubeReflectionMapping:301,CubeRefractionMapping:302,EquirectangularReflectionMapping:303,EquirectangularRefractionMapping:304,CubeUVReflectionMapping:306},a4={RepeatWrapping:1e3,ClampToEdgeWrapping:1001,MirroredRepeatWrapping:1002},a5={NearestFilter:1003,NearestMipmapNearestFilter:1004,NearestMipmapLinearFilter:1005,LinearFilter:1006,LinearMipmapNearestFilter:1007,LinearMipmapLinearFilter:1008},a6=new WeakMap;class a8{static getContext(){return void 0===n&&(n=new(window.AudioContext||window.webkitAudioContext)),n}static setContext(e){n=e}}let a9=new ed,a7=new ed,se=new ed;class st extends ez{constructor(e,t,i){super(),this.type="CubeCamera",this.renderTarget=i,this.coordinateSystem=null,this.activeMipmapLevel=0;const n=new az(-90,1,e,t);n.layers=this.layers,this.add(n);const r=new az(-90,1,e,t);r.layers=this.layers,this.add(r);const a=new az(-90,1,e,t);a.layers=this.layers,this.add(a);const s=new az(-90,1,e,t);s.layers=this.layers,this.add(s);const o=new az(-90,1,e,t);o.layers=this.layers,this.add(o);const l=new az(-90,1,e,t);l.layers=this.layers,this.add(l)}updateCoordinateSystem(){let e=this.coordinateSystem,t=this.children.concat(),[i,n,r,a,s,o]=t;for(let e of t)this.remove(e);if(2e3===e)i.up.set(0,1,0),i.lookAt(1,0,0),n.up.set(0,1,0),n.lookAt(-1,0,0),r.up.set(0,0,-1),r.lookAt(0,1,0),a.up.set(0,0,1),a.lookAt(0,-1,0),s.up.set(0,1,0),s.lookAt(0,0,1),o.up.set(0,1,0),o.lookAt(0,0,-1);else if(2001===e)i.up.set(0,-1,0),i.lookAt(-1,0,0),n.up.set(0,-1,0),n.lookAt(1,0,0),r.up.set(0,0,1),r.lookAt(0,1,0),a.up.set(0,0,-1),a.lookAt(0,-1,0),s.up.set(0,-1,0),s.lookAt(0,0,1),o.up.set(0,-1,0),o.lookAt(0,0,-1);else throw Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: "+e);for(let e of t)this.add(e),e.updateMatrixWorld()}update(e,t){null===this.parent&&this.updateMatrixWorld();let{renderTarget:i,activeMipmapLevel:n}=this;this.coordinateSystem!==e.coordinateSystem&&(this.coordinateSystem=e.coordinateSystem,this.updateCoordinateSystem());let[r,a,s,o,l,h]=this.children,c=e.getRenderTarget(),u=e.getActiveCubeFace(),d=e.getActiveMipmapLevel(),p=e.xr.enabled;e.xr.enabled=!1;let f=i.texture.generateMipmaps;i.texture.generateMipmaps=!1;let m=!1;m=!0===e.isWebGLRenderer?e.state.buffers.depth.getReversed():e.reversedDepthBuffer,e.setRenderTarget(i,0,n),m&&!1===e.autoClear&&e.clearDepth(),e.render(t,r),e.setRenderTarget(i,1,n),m&&!1===e.autoClear&&e.clearDepth(),e.render(t,a),e.setRenderTarget(i,2,n),m&&!1===e.autoClear&&e.clearDepth(),e.render(t,s),e.setRenderTarget(i,3,n),m&&!1===e.autoClear&&e.clearDepth(),e.render(t,o),e.setRenderTarget(i,4,n),m&&!1===e.autoClear&&e.clearDepth(),e.render(t,l),i.texture.generateMipmaps=f,e.setRenderTarget(i,5,n),m&&!1===e.autoClear&&e.clearDepth(),e.render(t,h),e.setRenderTarget(c,u,d),e.xr.enabled=p,i.texture.needsPMREMUpdate=!0}}class si extends az{constructor(e=[]){super(),this.isArrayCamera=!0,this.isMultiViewCamera=!1,this.cameras=e}}class sn{constructor(){this._previousTime=0,this._currentTime=0,this._startTime=performance.now(),this._delta=0,this._elapsed=0,this._timescale=1,this._document=null,this._pageVisibilityHandler=null}connect(e){this._document=e,void 0!==e.hidden&&(this._pageVisibilityHandler=sr.bind(this),e.addEventListener("visibilitychange",this._pageVisibilityHandler,!1))}disconnect(){null!==this._pageVisibilityHandler&&(this._document.removeEventListener("visibilitychange",this._pageVisibilityHandler),this._pageVisibilityHandler=null),this._document=null}getDelta(){return this._delta/1e3}getElapsed(){return this._elapsed/1e3}getTimescale(){return this._timescale}setTimescale(e){return this._timescale=e,this}reset(){return this._currentTime=performance.now()-this._startTime,this}dispose(){this.disconnect()}update(e){return null!==this._pageVisibilityHandler&&!0===this._document.hidden?this._delta=0:(this._previousTime=this._currentTime,this._currentTime=(void 0!==e?e:performance.now())-this._startTime,this._delta=(this._currentTime-this._previousTime)*this._timescale,this._elapsed+=this._delta),this}}function sr(){!1===this._document.hidden&&this.reset()}let sa=new W,ss=new H,so=new W,sl=new W,sh=new W;class sc extends ez{constructor(e){super(),this.type="Audio",this.listener=e,this.context=e.context,this.gain=this.context.createGain(),this.gain.connect(e.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl
1=!0,this.source=null,this.sourceType="empty",this._startedAt=0,this._progress=0,this._connected=!1,this.filters=[]}getOutput(){return this.gain}setNodeSource(e){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=e,this.connect(),this}setMediaElementSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaNode",this.source=this.context.createMediaElementSource(e),this.connect(),this}setMediaStreamSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaStreamNode",this.source=this.context.createMediaStreamSource(e),this.connect(),this}setBuffer(e){return this.buffer=e,this.sourceType="buffer",this.autoplay&&this.play(),this}play(e=0){if(!0===this.isPlaying)return void w("Audio: Audio is already playing.");if(!1===this.hasPlaybackControl)return void w("Audio: this Audio has no playback control.");this._startedAt=this.context.currentTime+e;let t=this.context.createBufferSource();return t.buffer=this.buffer,t.loop=this.loop,t.loopStart=this.loopStart,t.loopEnd=this.loopEnd,t.onended=this.onEnded.bind(this),t.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=t,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}pause(){return!1===this.hasPlaybackControl?void w("Audio: this Audio has no playback control."):(!0===this.isPlaying&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,!0===this.loop&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this)}stop(e=0){return!1===this.hasPlaybackControl?void w("Audio: this Audio has no playback control."):(this._progress=0,null!==this.source&&(this.source.stop(this.context.currentTime+e),this.source.onended=null),this.isPlaying=!1,this)}connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let e=1,t=this.filters.length;e<t;e++)this.filters[e-1].connect(this.filters[e]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this._connected=!0,this}disconnect(){if(!1!==this._connected){if(this.filters.length>0){this.source.disconnect(this.filters[0]);for(let e=1,t=this.filters.length;e<t;e++)this.filters[e-1].disconnect(this.filters[e]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this._connected=!1,this}}getFilters(){return this.filters}setFilters(e){return e||(e=[]),!0===this._connected?(this.disconnect(),this.filters=e.slice(),this.connect()):this.filters=e.slice(),this}setDetune(e){return this.detune=e,!0===this.isPlaying&&void 0!==this.source.detune&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this}getDetune(){return this.detune}getFilter(){return this.getFilters()[0]}setFilter(e){return this.setFilters(e?[e]:[])}setPlaybackRate(e){return!1===this.hasPlaybackControl?void w("Audio: this Audio has no playback control."):(this.playbackRate=e,!0===this.isPlaying&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this)}getPlaybackRate(){return this.playbackRate}onEnded(){this.isPlaying=!1,this._progress=0}getLoop(){return!1===this.hasPlaybackControl?(w("Audio: this Audio has no playback control."),!1):this.loop}setLoop(e){return!1===this.hasPlaybackControl?void w("Audio: this Audio has no playback control."):(this.loop=e,!0===this.isPlaying&&(this.source.loop=this.loop),this)}setLoopStart(e){return this.loopStart=e,this}setLoopEnd(e){return this.loopEnd=e,this}getVolume(){return this.gain.gain.value}setVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}copy(e,t){return(super.copy(e,t),"buffer"!==e.sourceType)?w("Audio: Audio source type cannot be copied."):(this.autoplay=e.autoplay,this.buffer=e.buffer,this.detune=e.detune,this.loop=e.loop,this.loopStart=e.loopStart,this.loopEnd=e.loopEnd,this.offset=e.offset,this.duration=e.duration,this.playbackRate=e.playbackRate,this.hasPlaybackControl=e.hasPlaybackControl,this.sourceType=e.sourceType,this.filters=e.filters.slice()),this}clone(e){return new this.constructor(this.listener).copy(this,e)}}
vendor: 5,071 bytes, line 1
1let su=new W,sd=new H,sp=new W,sf=new W;class sm{constructor(e,t,i){let n,r,a;switch(this.binding=e,this.valueSize=i,t){case"quaternion":n=this._slerp,r=this._slerpAdditive,a=this._setAdditiveIdentityQuaternion,this.buffer=new Float64Array(6*i),this._workIndex=5;break;case"string":case"bool":n=this._select,r=this._select,a=this._setAdditiveIdentityOther,this.buffer=Array(5*i);break;default:n=this._lerp,r=this._lerpAdditive,a=this._setAdditiveIdentityNumeric,this.buffer=new Float64Array(5*i)}this._mixBufferRegion=n,this._mixBufferRegionAdditive=r,this._setIdentity=a,this._origIndex=3,this._addIndex=4,this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,this.useCount=0,this.referenceCount=0}accumulate(e,t){let i=this.buffer,n=this.valueSize,r=e*n+n,a=this.cumulativeWeight;if(0===a){for(let e=0;e!==n;++e)i[r+e]=i[e];a=t}else{a+=t;let e=t/a;this._mixBufferRegion(i,r,0,e,n)}this.cumulativeWeight=a}accumulateAdditive(e){let t=this.buffer,i=this.valueSize,n=i*this._addIndex;0===this.cumulativeWeightAdditive&&this._setIdentity(),this._mixBufferRegionAdditive(t,n,0,e,i),this.cumulativeWeightAdditive+=e}apply(e){let t=this.valueSize,i=this.buffer,n=e*t+t,r=this.cumulativeWeight,a=this.cumulativeWeightAdditive,s=this.binding;if(this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,r<1){let e=t*this._origIndex;this._mixBufferRegion(i,n,e,1-r,t)}a>0&&this._mixBufferRegionAdditive(i,n,this._addIndex*t,1,t);for(let e=t,r=t+t;e!==r;++e)if(i[e]!==i[e+t]){s.setValue(i,n);break}}saveOriginalState(){let e=this.binding,t=this.buffer,i=this.valueSize,n=i*this._origIndex;e.getValue(t,n);for(let e=i;e!==n;++e)t[e]=t[n+e%i];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){let e=3*this.valueSize;this.binding.setValue(this.buffer,e)}_setAdditiveIdentityNumeric(){let e=this._addIndex*this.valueSize,t=e+this.valueSize;for(let i=e;i<t;i++)this.buffer[i]=0}_setAdditiveIdentityQuaternion(){this._setAdditiveIdentityNumeric(),this.buffer[this._addIndex*this.valueSize+3]=1}_setAdditiveIdentityOther(){let e=this._origIndex*this.valueSize,t=this._addIndex*this.valueSize;for(let i=0;i<this.valueSize;i++)this.buffer[t+i]=this.buffer[e+i]}_select(e,t,i,n,r){if(n>=.5)for(let n=0;n!==r;++n)e[t+n]=e[i+n]}_slerp(e,t,i,n){H.slerpFlat(e,t,e,t,e,i,n)}_slerpAdditive(e,t,i,n,r){let a=this._workIndex*r;H.multiplyQuaternionsFlat(e,a,e,t,e,i),H.slerpFlat(e,t,e,t,e,a,n)}_lerp(e,t,i,n,r){let a=1-n;for(let s=0;s!==r;++s){let r=t+s;e[r]=e[r]*a+e[i+s]*n}}_lerpAdditive(e,t,i,n,r){for(let a=0;a!==r;++a){let r=t+a;e[r]=e[r]+e[i+a]*n}}}let sg="\\[\\]\\.:\\/",s_=RegExp("["+sg+"]","g"),sv="[^"+sg+"]",sx="[^"+sg.replace("\\.","")+"]",sy=RegExp("^"+/((?:WC+[\/:])*)/.source.replace("WC",sv)+/(WCOD+)?/.source.replace("WCOD",sx)+/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",sv)+/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",sv)+"$"),sM=["material","materials","bones","map"];class sS{constructor(e,t,i){this.path=t,this.parsedPath=i||sS.parseTrackName(t),this.node=sS.findNode(e,this.parsedPath.nodeName),this.rootNode=e,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(e,t,i){return e&&e.isAnimationObjectGroup?new sS.Composite(e,t,i):new sS(e,t,i)}static sanitizeNodeName(e){return e.replace(/\s/g,"_").replace(s_,"")}static parseTrackName(e){let t=sy.exec(e);if(null===t)throw Error("THREE.PropertyBinding: Cannot parse trackName: "+e);let i={nodeName:t[2],objectName:t[3],objectIndex:t[4],propertyName:t[5],propertyIndex:t[6]},n=i.nodeName&&i.nodeName.lastIndexOf(".");if(void 0!==n&&-1!==n){let e=i.nodeName.substring(n+1);-1!==sM.indexOf(e)&&(i.nodeName=i.nodeName.substring(0,n),i.objectName=e)}if(null===i.propertyName||0===i.propertyName.length)throw Error("THREE.PropertyBinding: can not parse propertyName from trackName: "+e);return i}static findNode(e,t){if(void 0===t||""===t||"."===t||-1===t||t===e.name||t===e.uuid)return e;if(e.skeleton){let i=e.skeleton.getBoneByName(t);if(void 0!==i)return i}if(e.children){let i=function(e){for(let n=0;n<e.length;n++){let r=e[n];if(r.name===t||r.uuid===t)return r;let a=i(r.children);if(a)return a}return null},n=i(e.children);if(n)return n}return null}_getValue_unavailable(){}_setValue_unavailable(){}_getValue_direct(e,t){e[t]=this.targetObject[this.propertyName]}_getValue_array(e,t){let i=this.resolvedProperty;for(let n=0,r=i.length;n!==r;++n)e[t++]=i[n]}_getValue_arrayElement(e,t){e[t]=this.resolvedProperty[this.propertyIndex]}_getValue_toArray(e,t){this.resolvedProperty.toArray(e,t)}_setValue_direct(e,t){this.targetObject[this.propertyName]=e[t]}_setValue_direct_setNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.needsUpdate=!0}_setValue_direct_setMatrixWorldNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_array(e,t){let i=this.resolvedProperty;for(let n=0,r=i.length;n!==r;++n)i[n]=e[t++]}_setValue_array_setNeedsUpdate(e,t){let i=this.resolvedProperty;for(let n=0,r=i.length;n!==r;++n)i[n]=e[t++];this.targetObject.needsUpdate=!0}
vendor: 9,889 bytes, line 1
1_setValue_array_setMatrixWorldNeedsUpdate(e,t){let i=this.resolvedProperty;for(let n=0,r=i.length;n!==r;++n)i[n]=e[t++];this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_arrayElement(e,t){this.resolvedProperty[this.propertyIndex]=e[t]}_setValue_arrayElement_setNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.needsUpdate=!0}_setValue_arrayElement_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_fromArray(e,t){this.resolvedProperty.fromArray(e,t)}_setValue_fromArray_setNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.needsUpdate=!0}_setValue_fromArray_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.matrixWorldNeedsUpdate=!0}_getValue_unbound(e,t){this.bind(),this.getValue(e,t)}_setValue_unbound(e,t){this.bind(),this.setValue(e,t)}bind(){let e=this.node,t=this.parsedPath,i=t.objectName,n=t.propertyName,r=t.propertyIndex;if(e||(e=sS.findNode(this.rootNode,t.nodeName),this.node=e),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!e)return void w("PropertyBinding: No target node found for track: "+this.path+".");if(i){let n=t.objectIndex;switch(i){case"materials":if(!e.material)return void A("PropertyBinding: Can not bind to material as node does not have a material.",this);if(!e.material.materials)return void A("PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);e=e.material.materials;break;case"bones":if(!e.skeleton)return void A("PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);e=e.skeleton.bones;for(let t=0;t<e.length;t++)if(e[t].name===n){n=t;break}break;case"map":if("map"in e){e=e.map;break}if(!e.material)return void A("PropertyBinding: Can not bind to material as node does not have a material.",this);if(!e.material.map)return void A("PropertyBinding: Can not bind to material.map as node.material does not have a map.",this);e=e.material.map;break;default:if(void 0===e[i])return void A("PropertyBinding: Can not bind to objectName of node undefined.",this);e=e[i]}if(void 0!==n){if(void 0===e[n])return void A("PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,e);e=e[n]}}let a=e[n];if(void 0===a)return void A("PropertyBinding: Trying to update property for track: "+t.nodeName+"."+n+" but it wasn't found.",e);let s=this.Versioning.None;this.targetObject=e,!0===e.isMaterial?s=this.Versioning.NeedsUpdate:!0===e.isObject3D&&(s=this.Versioning.MatrixWorldNeedsUpdate);let o=this.BindingType.Direct;if(void 0!==r){if("morphTargetInfluences"===n){if(!e.geometry)return void A("PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);if(!e.geometry.morphAttributes)return void A("PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);void 0!==e.morphTargetDictionary[r]&&(r=e.morphTargetDictionary[r])}o=this.BindingType.ArrayElement,this.resolvedProperty=a,this.propertyIndex=r}else void 0!==a.fromArray&&void 0!==a.toArray?(o=this.BindingType.HasFromToArray,this.resolvedProperty=a):Array.isArray(a)?(o=this.BindingType.EntireArray,this.resolvedProperty=a):this.propertyName=n;this.getValue=this.GetterByBindingType[o],this.setValue=this.SetterByBindingTypeAndVersioning[o][s]}unbind(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}}sS.Composite=class{constructor(e,t,i){const n=i||sS.parseTrackName(t);this._targetGroup=e,this._bindings=e.subscribe_(t,n)}getValue(e,t){this.bind();let i=this._targetGroup.nCachedObjects_,n=this._bindings[i];void 0!==n&&n.getValue(e,t)}setValue(e,t){let i=this._bindings;for(let n=this._targetGroup.nCachedObjects_,r=i.length;n!==r;++n)i[n].setValue(e,t)}bind(){let e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,i=e.length;t!==i;++t)e[t].bind()}unbind(){let e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,i=e.length;t!==i;++t)e[t].unbind()}},sS.prototype.BindingType={Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},sS.prototype.Versioning={None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},sS.prototype.GetterByBindingType=[sS.prototype._getValue_direct,sS.prototype._getValue_array,sS.prototype._getValue_arrayElement,sS.prototype._getValue_toArray],sS.prototype.SetterByBindingTypeAndVersioning=[[sS.prototype._setValue_direct,sS.prototype._setValue_direct_setNeedsUpdate,sS.prototype._setValue_direct_setMatrixWorldNeedsUpdate],[sS.prototype._setValue_array,sS.prototype._setValue_array_setNeedsUpdate,sS.prototype._setValue_array_setMatrixWorldNeedsUpdate],[sS.prototype._setValue_arrayElement,sS.prototype._setValue_arrayElement_setNeedsUpdate,sS.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate],[sS.prototype._setValue_fromArray,sS.prototype._setValue_fromArray_setNeedsUpdate,sS.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]];class sb{constructor(e,t,i=null,n=t.blendMode){this._mixer=e,this._clip=t,this._localRoot=i,this.blendMode=n;const r=t.tracks,a=r.length,s=Array(a),o={endingStart:2400,endingEnd:2400};for(let e=0;e!==a;++e){const t=r[e].createInterpolant(null);s[e]=t,t.settings=o}this._interpolantSettings=o,this._interpolants=s,this._propertyBindings=Array(a),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._restoreTimeScale=null,this._weightInterpolant=null,this.loop=2201,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(e){return this._startTime=e,this}setLoop(e,t){return this.loop=e,this.repetitions=t,this}setEffectiveWeight(e){return this.weight=e,this._effectiveWeight=this.enabled?e:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(e){return this._scheduleFading(e,0,1)}fadeOut(e){return this._scheduleFading(e,1,0)}crossFadeFrom(e,t,i=!1){if(e.fadeOut(t),this.fadeIn(t),!0===i){let i=this._clip.duration,n=e._clip.duration;e._restoreTimeScale=e.timeScale,this._restoreTimeScale=this.timeScale,e.warp(1,n/i,t),this.warp(i/n,1,t)}return this}crossFadeTo(e,t,i=!1){return e.crossFadeFrom(this,t,i)}stopFading(){let e=this._weightInterpolant;return null!==e&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}setEffectiveTimeScale(e){return this.timeScale=e,this._effectiveTimeScale=this.paused?0:e,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(e){return this.timeScale=this._clip.duration/e,this.stopWarping()}syncWith(e){return this.time=e.time,this.timeScale=e.timeScale,this.stopWarping()}halt(e){return this.warp(this._effectiveTimeScale,0,e)}warp(e,t,i){let n=this._mixer,r=n.time,a=this.timeScale,s=this._timeScaleInterpolant;null===s&&(s=n._lendControlInterpolant(),this._timeScaleInterpolant=s);let o=s.parameterPositions,l=s.sampleValues;return o[0]=r,o[1]=r+i,l[0]=e/a,l[1]=t/a,this}stopWarping(){let e=this._timeScaleInterpolant;return null!==e&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this._restoreTimeScale=null,this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(e,t,i,n){if(!this.enabled)return void this._updateWeight(e);let r=this._startTime;if(null!==r){let n=(e-r)*i;n<0||0===i?t=0:(this._startTime=null,t=i*n)}t*=this._updateTimeScale(e);let a=this._updateTime(t),s=this._updateWeight(e);if(s>0){let e=this._interpolants,t=this._propertyBindings;if(2501===this.blendMode)for(let i=0,n=e.length;i!==n;++i)e[i].evaluate(a),t[i].accumulateAdditive(s);else for(let i=0,r=e.length;i!==r;++i)e[i].evaluate(a),t[i].accumulate(n,s)}}_updateWeight(e){let t=0;if(this.enabled){t=this.weight;let i=this._weightInterpolant;if(null!==i){let n=i.evaluate(e)[0];t*=n,e>i.parameterPositions[1]&&(this.stopFading(),0===n&&(this.enabled=!1))}}return this._effectiveWeight=t,t}_updateTimeScale(e){let t=0;if(!this.paused){t=this.timeScale;let i=this._timeScaleInterpolant;null!==i&&(t*=i.evaluate(e)[0],e>i.parameterPositions[1]&&(0===t?this.paused=!0:(null!==this._restoreTimeScale&&(t=this._restoreTimeScale),this.timeScale=t),this.stopWarping()))}return this._effectiveTimeScale=t,t}_updateTime(e){let t=this._clip.duration,i=this.loop,n=this.time+e,r=this._loopCount,a=2202===i;if(0===e)return -1===r?n:a&&(1&r)==1?t-n:n;if(2200===i){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));r:{if(n>=t)n=t;else if(n<0)n=0;else{this.time=n;break r}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=n,this._mixer.dispatchEvent({type:"finished",action:this,direction:e<0?-1:1})}}else{if(-1===r&&(e>=0?(r=0,this._setEndings(!0,0===this.repetitions,a)):this._setEndings(0===this.repetitions,!0,a)),n>=t||n<0){let i=Math.floor(n/t);n-=t*i,r+=Math.abs(i);let s=this.repetitions-r;if(s<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,n=e>0?t:0,this.time=n,this._mixer.dispatchEvent({type:"finished",action:this,direction:e>0?1:-1});else{if(1===s){let t=e<0;this._setEndings(t,!t,a)}else this._setEndings(!1,!1,a);this._loopCount=r,this.time=n,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:i})}}else this._loopCount=r,this.time=n;
1if(a&&(1&r)==1)return t-n}return n}_setEndings(e,t,i){let n=this._interpolantSettings;i?(n.endingStart=2401,n.endingEnd=2401):(e?n.endingStart=this.zeroSlopeAtStart?2401:2400:n.endingStart=2402,t?n.endingEnd=this.zeroSlopeAtEnd?2401:2400:n.endingEnd=2402)}_scheduleFading(e,t,i){let n=this._mixer,r=n.time,a=this._weightInterpolant;null===a&&(a=n._lendControlInterpolant(),this._weightInterpolant=a);let s=a.parameterPositions,o=a.sampleValues;return s[0]=r,o[0]=t,s[1]=r+e,o[1]=i,this}}let sT=new Float32Array(1),sE=0,sw=new ed;function sA(e,t){return e.distance-t.distance}function sC(e,t,i,n){let r=!0;if(e.layers.test(t.layers)&&!1===e.raycast(t,i)&&(r=!1),!0===r&&!0===n){let n=e.children;for(let e=0,r=n.length;e<r;e++)sC(n[e],t,i,!0)}}class sR{static{sR.prototype.isMatrix2=!0}constructor(e,t,i,n){this.elements=[1,0,0,1],void 0!==e&&this.set(e,t,i,n)}identity(){return this.set(1,0,0,1),this}fromArray(e,t=0){for(let i=0;i<4;i++)this.elements[i]=e[i+t];return this}set(e,t,i,n){let r=this.elements;return r[0]=e,r[2]=t,r[1]=i,r[3]=n,this}}let sI=new k;class sP{constructor(e=new k(Infinity,Infinity),t=new k(-1/0,-1/0)){this.isBox2=!0,this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromPoints(e){this.makeEmpty();for(let t=0,i=e.length;t<i;t++)this.expandByPoint(e[t]);return this}
1setFromCenterAndSize(e,t){let i=sI.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(i),this.max.copy(e).add(i),this}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=Infinity,this.max.x=this.max.y=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y}getCenter(e){return this.isEmpty()?e.set(0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}containsPoint(e){return e.x>=this.min.x&&e.x<=this.max.x&&e.y>=this.min.y&&e.y<=this.max.y}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(e){return e.max.x>=this.min.x&&e.min.x<=this.max.x&&e.max.y>=this.min.y&&e.min.y<=this.max.y}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return this.clampPoint(e,sI).distanceTo(e)}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}let sL=new W,sN=new W,sU=new W,sD=new W,sO=new W,sF=new W,sB=new W,sz=new W,sV=new W,sG=new ed,sk=new ed,sH=new W,sW=new eq,sX=new eq,sj=new W,sq=new W,sY=new W,sZ=new W,sJ=new aD;function sK(e,t,i,n,r,a,s){sZ.set(r,a,s).unproject(n);let o=t[e];if(void 0!==o){let e=i.getAttribute("position");for(let t=0,i=o.length;t<i;t++)e.setXYZ(o[t],sZ.x,sZ.y,sZ.z)}}let s$=new ti,sQ=new W;function s0(e,t,i,n){let r=function(e){switch(e){case 1009:case 1010:return{byteLength:1,components:1};case 1012:case 1011:case 1016:return{byteLength:2,components:1};case 1017:case 1018:return{byteLength:2,components:4};case 1014:case 1013:case 1015:return{byteLength:4,components:1};case 35902:case 35899:return{byteLength:4,components:3}}throw Error(`THREE.TextureUtils: Unknown texture type ${e}.`)}(n);switch(i){case 1021:return e*t;case 1028:case 1029:return e*t/r.components*r.byteLength;case 1030:case 1031:return e*t*2/r.components*r.byteLength;case 1022:return e*t*3/r.components*r.byteLength;case 1023:case 1033:return e*t*4/r.components*r.byteLength;case 33776:case 33777:case 36196:case 37492:case 37488:case 37489:return Math.floor((e+3)/4)*Math.floor((t+3)/4)*8;case 33778:case 33779:case 37496:case 37490:case 37491:case 37808:return Math.floor((e+3)/4)*Math.floor((t+3)/4)*16;case 35841:case 35843:return Math.max(e,16)*Math.max(t,8)/4;case 35840:case 35842:return Math.max(e,8)*Math.max(t,8)/2;case 37809:return Math.floor((e+4)/5)*Math.floor((t+3)/4)*16;case 37810:return Math.floor((e+4)/5)*Math.floor((t+4)/5)*16;case 37811:return Math.floor((e+5)/6)*Math.floor((t+4)/5)*16;case 37812:return Math.floor((e+5)/6)*Math.floor((t+5)/6)*16;case 37813:return Math.floor((e+7)/8)*Math.floor((t+4)/5)*16;case 37814:return Math.floor((e+7)/8)*Math.floor((t+5)/6)*16;case 37815:return Math.floor((e+7)/8)*Math.floor((t+7)/8)*16;case 37816:return Math.floor((e+9)/10)*Math.floor((t+4)/5)*16;case 37817:return Math.floor((e+9)/10)*Math.floor((t+5)/6)*16;case 37818:return Math.floor((e+9)/10)*Math.floor((t+7)/8)*16;case 37819:return Math.floor((e+9)/10)*Math.floor((t+9)/10)*16;case 37820:return Math.floor((e+11)/12)*Math.floor((t+9)/10)*16;case 37821:return Math.floor((e+11)/12)*Math.floor((t+11)/12)*16;case 36492:case 36494:case 36495:case 36285:case 36286:return Math.ceil(e/4)*Math.ceil(t/4)*16;case 36283:case 36284:return Math.ceil(e/4)*Math.ceil(t/4)*8}throw Error(`Unable to determine texture byte length for ${i} format.`)}function s1(){let e=null,t=!1,i=null,n=null;function r(t,a){i(t,a),n=e.requestAnimationFrame(r)}return{start:function(){!0===t||null===i||null!==e&&(n=e.requestAnimationFrame(r),t=!0)},stop:function(){null!==e&&e.cancelAnimationFrame(n),t=!1},setAnimationLoop:function(e){i=e},setContext:function(t){e=t}}}function s3(e){let t=new WeakMap;return{get:function(e){return e.isInterleavedBufferAttribute&&(e=e.data),t.get(e)},remove:function(i){i.isInterleavedBufferAttribute&&(i=i.data);let n=t.get(i);n&&(e.deleteBuffer(n.buffer),t.delete(i))},update:function(i,n){if(i.isInterleavedBufferAttribute&&(i=i.data),i.isGLBufferAttribute){let e=t.get(i);
1(!e||e.version<i.version)&&t.set(i,{buffer:i.buffer,type:i.type,bytesPerElement:i.elementSize,version:i.version});return}let r=t.get(i);if(void 0===r)t.set(i,function(t,i){let n,r=t.array,a=t.usage,s=r.byteLength,o=e.createBuffer();if(e.bindBuffer(i,o),e.bufferData(i,r,a),t.onUploadCallback(),r instanceof Float32Array)n=e.FLOAT;else if("u">typeof Float16Array&&r instanceof Float16Array)n=e.HALF_FLOAT;else if(r instanceof Uint16Array)n=t.isFloat16BufferAttribute?e.HALF_FLOAT:e.UNSIGNED_SHORT;else if(r instanceof Int16Array)n=e.SHORT;else if(r instanceof Uint32Array)n=e.UNSIGNED_INT;else if(r instanceof Int32Array)n=e.INT;else if(r instanceof Int8Array)n=e.BYTE;else if(r instanceof Uint8Array)n=e.UNSIGNED_BYTE;else if(r instanceof Uint8ClampedArray)n=e.UNSIGNED_BYTE;else throw Error("THREE.WebGLAttributes: Unsupported buffer data format: "+r);return{buffer:o,type:n,bytesPerElement:r.BYTES_PER_ELEMENT,version:t.version,size:s}}(i,n));else if(r.version<i.version){if(r.size!==i.array.byteLength)throw Error("THREE.WebGLAttributes: The size of the buffer attribute's array buffer does not match the original size. Resizing buffer attributes is not supported.");!function(t,i,n){let r=i.array,a=i.updateRanges;if(e.bindBuffer(n,t),0===a.length)e.bufferSubData(n,0,r);else{a.sort((e,t)=>e.start-t.start);let t=0;for(let e=1;e<a.length;e++){let i=a[t],n=a[e];n.start<=i.start+i.count+1?i.count=Math.max(i.count,n.start+n.count-i.start):a[++t]=n}a.length=t+1;for(let t=0,i=a.length;t<i;t++){let i=a[t];e.bufferSubData(n,i.start*r.BYTES_PER_ELEMENT,r,i.start,i.count)}i.clearUpdateRanges()}i.onUploadCallback()}(r.buffer,i,n),r.version=i.version}}}}"u">typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:"185"}})),"u">typeof window&&(window.__THREE__?w("WARNING: Multiple instances of Three.js being imported."):window.__THREE__="185"),e.s(["ACESFilmicToneMapping",0,4,"AddEquation",0,100,"AddOperation",0,2,"AdditiveAnimationBlendMode",0,2501,"AdditiveBlending",0,2,"AgXToneMapping",0,6,"AlphaFormat",0,1021,"AlwaysCompare",0,519,"AlwaysDepth",0,1,"AlwaysStencilFunc",0,519,"AmbientLight",0,aq,"AnimationAction",0,sb,"AnimationClip",0,am,"AnimationLoader",0,class extends ay{constructor(e){super(e)}load(e,t,i,n){let r=this,a=new ab(this.manager);a.setPath(this.path),a.setRequestHeader(this.requestHeader),a.setWithCredentials(this.withCredentials),a.load(e,function(i){try{t(r.parse(JSON.parse(i)))}catch(t){n?n(t):A(t),r.manager.itemError(e)}},i,n)}parse(e){let t=[];for(let i=0;i<e.length;i++){let n=am.parse(e[i]);t.push(n)}return t}},"AnimationMixer",0,class extends P{constructor(e){super(),this._root=e,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1,"u">typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}_bindAction(e,t){let i=e._localRoot||this._root,n=e._clip.tracks,r=n.length,a=e._propertyBindings,s=e._interpolants,o=i.uuid,l=this._bindingsByRootAndName,h=l[o];void 0===h&&(h={},l[o]=h);for(let e=0;e!==r;++e){let r=n[e],l=r.name,c=h[l];if(void 0!==c)++c.referenceCount,a[e]=c;else{if(void 0!==(c=a[e])){null===c._cacheIndex&&(++c.referenceCount,this._addInactiveBinding(c,o,l));continue}let n=t&&t._propertyBindings[e].binding.parsedPath;c=new sm(sS.create(i,l,n),r.ValueTypeName,r.getValueSize()),++c.referenceCount,this._addInactiveBinding(c,o,l),a[e]=c}s[e].resultBuffer=c.buffer}}_activateAction(e){if(!this._isActiveAction(e)){if(null===e._cacheIndex){let t=(e._localRoot||this._root).uuid,i=e._clip.uuid,n=this._actionsByClip[i];this._bindAction(e,n&&n.knownActions[0]),this._addInactiveAction(e,i,t)}let t=e._propertyBindings;for(let e=0,i=t.length;e!==i;++e){let i=t[e];0==i.useCount++&&(this._lendBinding(i),i.saveOriginalState())}this._lendAction(e)}}_deactivateAction(e){if(this._isActiveAction(e)){let t=e._propertyBindings;for(let e=0,i=t.length;e!==i;++e){let i=t[e];0==--i.useCount&&(i.restoreOriginalState(),this._takeBackBinding(i))}this._takeBackAction(e)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;let e=this;this.stats={actions:{get total(){return e._actions.length},get inUse(){return e._nActiveActions}},bindings:{get total(){return e._bindings.length},get inUse(){return e._nActiveBindings}},controlInterpolants:{get total(){return e._controlInterpolants.length},get inUse(){return e._nActiveControlInterpolants}}}}_isActiveAction(e){let t=e._cacheIndex;return null!==t&&t<this._nActiveActions}_addInactiveAction(e,t,i){let n=this._actions,r=this._actionsByClip,a=r[t];if(void 0===a)a={knownActions:[e],actionByRoot:{}},e._byClipCacheIndex=0,r[t]=a;else{let t=a.knownActions;e._byClipCacheIndex=t.length,t.push(e)}e._cacheIndex=n.length,n.push(e),a.actionByRoot[i]=e}_removeInactiveAction(e){let t=this._actions,i=t[t.length-1],n=e._cacheIndex;i._cacheIndex=n,t[n]=i,t.pop(),e._cacheIndex=null;let r=e._clip.uuid,a=this._actionsByClip,s=a[r],o=s.knownActions,l=o[o.length-1],h=e._byClipCacheIndex;l._byClipCacheIndex=h,o[h]=l,o.pop(),e._byClipCacheIndex=null;
1let c=s.actionByRoot,u=(e._localRoot||this._root).uuid;delete c[u],0===o.length&&delete a[r],this._removeInactiveBindingsForAction(e)}_removeInactiveBindingsForAction(e){let t=e._propertyBindings;for(let e=0,i=t.length;e!==i;++e){let i=t[e];0==--i.referenceCount&&this._removeInactiveBinding(i)}}_lendAction(e){let t=this._actions,i=e._cacheIndex,n=this._nActiveActions++,r=t[n];e._cacheIndex=n,t[n]=e,r._cacheIndex=i,t[i]=r}_takeBackAction(e){let t=this._actions,i=e._cacheIndex,n=--this._nActiveActions,r=t[n];e._cacheIndex=n,t[n]=e,r._cacheIndex=i,t[i]=r}_addInactiveBinding(e,t,i){let n=this._bindingsByRootAndName,r=this._bindings,a=n[t];void 0===a&&(a={},n[t]=a),a[i]=e,e._cacheIndex=r.length,r.push(e)}_removeInactiveBinding(e){let t=this._bindings,i=e.binding,n=i.rootNode.uuid,r=i.path,a=this._bindingsByRootAndName,s=a[n],o=t[t.length-1],l=e._cacheIndex;o._cacheIndex=l,t[l]=o,t.pop(),delete s[r],0===Object.keys(s).length&&delete a[n]}_lendBinding(e){let t=this._bindings,i=e._cacheIndex,n=this._nActiveBindings++,r=t[n];e._cacheIndex=n,t[n]=e,r._cacheIndex=i,t[i]=r}_takeBackBinding(e){let t=this._bindings,i=e._cacheIndex,n=--this._nActiveBindings,r=t[n];e._cacheIndex=n,t[n]=e,r._cacheIndex=i,t[i]=r}_lendControlInterpolant(){let e=this._controlInterpolants,t=this._nActiveControlInterpolants++,i=e[t];return void 0===i&&((i=new ar(new Float32Array(2),new Float32Array(2),1,sT)).__cacheIndex=t,e[t]=i),i}_takeBackControlInterpolant(e){let t=this._controlInterpolants,i=e.__cacheIndex,n=--this._nActiveControlInterpolants,r=t[n];e.__cacheIndex=n,t[n]=e,r.__cacheIndex=i,t[i]=r}clipAction(e,t,i){let n=t||this._root,r=n.uuid,a="string"==typeof e?am.findByName(n,e):e,s=null!==a?a.uuid:e,o=this._actionsByClip[s],l=null;if(void 0===i&&(i=null!==a?a.blendMode:2500),void 0!==o){let e=o.actionByRoot[r];if(void 0!==e&&e.blendMode===i)return e;l=o.knownActions[0],null===a&&(a=l._clip)}if(null===a)return null;let h=new sb(this,a,t,i);return this._bindAction(h,l),this._addInactiveAction(h,s,r),h}existingAction(e,t){let i=t||this._root,n=i.uuid,r="string"==typeof e?am.findByName(i,e):e,a=r?r.uuid:e,s=this._actionsByClip[a];return void 0!==s&&s.actionByRoot[n]||null}stopAllAction(){let e=this._actions,t=this._nActiveActions;for(let i=t-1;i>=0;--i)e[i].stop();return this}update(e){e*=this.timeScale;let t=this._actions,i=this._nActiveActions,n=this.time+=e,r=Math.sign(e),a=this._accuIndex^=1;for(let s=0;s!==i;++s)t[s]._update(n,e,r,a);let s=this._bindings,o=this._nActiveBindings;for(let e=0;e!==o;++e)s[e].apply(a);return this}setTime(e){this.time=0;for(let e=0;e<this._actions.length;e++)this._actions[e].time=0;return this.update(e)}getRoot(){return this._root}uncacheClip(e){let t=this._actions,i=e.uuid,n=this._actionsByClip,r=n[i];if(void 0!==r){let e=r.knownActions;for(let i=0,n=e.length;i!==n;++i){let n=e[i];this._deactivateAction(n);let r=n._cacheIndex,a=t[t.length-1];n._cacheIndex=null,n._byClipCacheIndex=null,a._cacheIndex=r,t[r]=a,t.pop(),this._removeInactiveBindingsForAction(n)}delete n[i]}}uncacheRoot(e){let t=e.uuid,i=this._actionsByClip;for(let e in i){let n=i[e].actionByRoot[t];void 0!==n&&(this._deactivateAction(n),this._removeInactiveAction(n))}let n=this._bindingsByRootAndName[t];if(void 0!==n)for(let e in n){let t=n[e];t.restoreOriginalState(),this._removeInactiveBinding(t)}}uncacheAction(e,t){let i=this.existingAction(e,t);null!==i&&(this._deactivateAction(i),this._removeInactiveAction(i))}},"AnimationObjectGroup",0,class{constructor(){this.isAnimationObjectGroup=!0,this.uuid=O(),this._objects=Array.prototype.slice.call(arguments),this.nCachedObjects_=0;const e={};this._indicesByUUID=e;for(let t=0,i=arguments.length;t!==i;++t)e[arguments[t].uuid]=t;this._paths=[],this._parsedPaths=[],this._bindings=[],this._bindingsIndicesByPath={};const t=this;this.stats={objects:{get total(){return t._objects.length},get inUse(){return this.total-t.nCachedObjects_}},get bindingsPerObject(){return t._bindings.length}}}add(){let e=this._objects,t=this._indicesByUUID,i=this._paths,n=this._parsedPaths,r=this._bindings,a=r.length,s,o=e.length,l=this.nCachedObjects_;for(let h=0,c=arguments.length;h!==c;++h){let c=arguments[h],u=c.uuid,d=t[u];
1if(void 0===d){d=o++,t[u]=d,e.push(c);for(let e=0;e!==a;++e)r[e].push(new sS(c,i[e],n[e]))}else if(d<l){s=e[d];let o=--l,h=e[o];t[h.uuid]=d,e[d]=h,t[u]=o,e[o]=c;for(let e=0;e!==a;++e){let t=r[e],a=t[o],s=t[d];t[d]=a,void 0===s&&(s=new sS(c,i[e],n[e])),t[o]=s}}else e[d]!==s&&A("AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.")}this.nCachedObjects_=l}remove(){let e=this._objects,t=this._indicesByUUID,i=this._bindings,n=i.length,r=this.nCachedObjects_;for(let a=0,s=arguments.length;a!==s;++a){let s=arguments[a],o=s.uuid,l=t[o];if(void 0!==l&&l>=r){let a=r++,h=e[a];t[h.uuid]=l,e[l]=h,t[o]=a,e[a]=s;for(let e=0;e!==n;++e){let t=i[e],n=t[a],r=t[l];t[l]=n,t[a]=r}}}this.nCachedObjects_=r}uncache(){let e=this._objects,t=this._indicesByUUID,i=this._bindings,n=i.length,r=this.nCachedObjects_,a=e.length;for(let s=0,o=arguments.length;s!==o;++s){let o=arguments[s],l=o.uuid,h=t[l];if(void 0!==h)if(delete t[l],h<r){let s=--r,o=e[s],l=--a,c=e[l];t[o.uuid]=h,e[h]=o,t[c.uuid]=s,e[s]=c,e.pop();for(let e=0;e!==n;++e){let t=i[e],n=t[s],r=t[l];t[h]=n,t[s]=r,t.pop()}}else{let r=--a,s=e[r];r>0&&(t[s.uuid]=h),e[h]=s,e.pop();for(let e=0;e!==n;++e){let t=i[e];t[h]=t[r],t.pop()}}}this.nCachedObjects_=r}subscribe_(e,t){let i=this._bindingsIndicesByPath,n=i[e],r=this._bindings;if(void 0!==n)return r[n];let a=this._paths,s=this._parsedPaths,o=this._objects,l=o.length,h=this.nCachedObjects_,c=Array(l);n=r.length,i[e]=n,a.push(e),s.push(t),r.push(c);for(let i=h,n=o.length;i!==n;++i){let n=o[i];c[i]=new sS(n,e,t)}return c}unsubscribe_(e){let t=this._bindingsIndicesByPath,i=t[e];if(void 0!==i){let n=this._paths,r=this._parsedPaths,a=this._bindings,s=a.length-1,o=a[s];t[e[s]]=i,a[i]=o,a.pop(),r[i]=r[s],r.pop(),n[i]=n[s],n.pop()}}},"AnimationUtils",0,class{static convertArray(e,t){return r9(e,t)}static isTypedArray(e){return x(e)}static getKeyframeOrder(e){return r7(e)}static sortedArray(e,t,i){return ae(e,t,i)}static flattenJSON(e,t,i,n){at(e,t,i,n)}static subclip(e,t,i,n,r=30){return function(e,t,i,n,r=30){let a=e.clone();a.name=t;let s=[];for(let e=0;e<a.tracks.length;++e){let t=a.tracks[e],o=t.getValueSize(),l=[],h=[];for(let e=0;e<t.times.length;++e){let a=t.times[e]*r;if(!(a<i)&&!(a>=n)){l.push(t.times[e]);for(let i=0;i<o;++i)h.push(t.values[e*o+i])}}0!==l.length&&(t.times=r9(l,t.times.constructor),t.values=r9(h,t.values.constructor),s.push(t))}a.tracks=s;let o=1/0;for(let e=0;e<a.tracks.length;++e)o>a.tracks[e].times[0]&&(o=a.tracks[e].times[0]);for(let e=0;e<a.tracks.length;++e)a.tracks[e].shift(-1*o);return a.resetDuration(),a}(e,t,i,n,r)}static makeClipAdditive(e,t=0,i=e,n=30){return function(e,t=0,i=e,n=30){n<=0&&(n=30);let r=i.tracks.length,a=t/n;for(let t=0;t<r;++t){let n,r=i.tracks[t],s=r.ValueTypeName;if("bool"===s||"string"===s)continue;let o=e.tracks.find(function(e){return e.name===r.name&&e.ValueTypeName===s});if(void 0===o)continue;let l=0,h=r.getValueSize();r.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(l=h/3);let c=0,u=o.getValueSize();o.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(c=u/3);let d=r.times.length-1;if(a<=r.times[0]){let e=l,t=h-l;n=r.values.slice(e,t)}else if(a>=r.times[d]){let e=d*h+l,t=e+h-l;n=r.values.slice(e,t)}else{let e=r.createInterpolant(),t=l,i=h-l;e.evaluate(a),n=e.resultBuffer.slice(t,i)}"quaternion"===s&&new H().fromArray(n).normalize().conjugate().toArray(n);let p=o.times.length;for(let e=0;e<p;++e){let t=e*u+c;if("quaternion"===s)H.multiplyQuaternionsFlat(o.values,t,n,0,o.values,t);else{let e=u-2*c;for(let i=0;i<e;++i)o.values[t+i]-=n[i]}}}return e.blendMode=2501,e}(e,t,i,n)}},"ArcCurve",0,nJ,"ArrayCamera",0,si,"ArrowHelper",0,class extends ez{constructor(e=new W(0,0,1),t=new W(0,0,0),i=1,n=0xffff00,s=.2*i,o=.2*s){super(),this.type="ArrowHelper",void 0===r&&((r=new tB).setAttribute("position",new tw([0,0,0,0,1,0],3)),(a=new nV(.5,1,5,1)).translate(0,-.5,0)),this.position.copy(t),this.line=new n_(r,new nh({color:n,toneMapped:!1})),this.line.matrixAutoUpdate=!1,this.add(this.line),this.cone=new iy(a,new io({color:n,toneMapped:!1})),this.cone.matrixAutoUpdate=!1,this.add(this.cone),this.setDirection(e),this.setLength(i,s,o)}setDirection(e){if(e.y>.99999)this.quaternion.set(0,0,0,1);else if(e.y<-.99999)this.quaternion.set(1,0,0,0);else{sQ.set(e.z,0,-e.x).normalize();let t=Math.acos(e.y);this.quaternion.setFromAxisAngle(sQ,t)}}setLength(e,t=.2*e,i=.2*t){this.line.scale.set(1,Math.max(1e-4,e-t),1),this.line.updateMatrix(),this.cone.scale.set(i,t,i
1),this.cone.position.y=e,this.cone.updateMatrix()}setColor(e){this.line.material.color.set(e),this.cone.material.color.set(e)}copy(e){return super.copy(e,!1),this.line.copy(e.line),this.cone.copy(e.cone),this}dispose(){this.line.geometry.dispose(),this.line.material.dispose(),this.cone.geometry.dispose(),this.cone.material.dispose()}},"AttachedBindMode",0,c,"Audio",0,sc,"AudioAnalyser",0,class{constructor(e,t=2048){this.analyser=e.context.createAnalyser(),this.analyser.fftSize=t,this.data=new Uint8Array(this.analyser.frequencyBinCount),e.getOutput().connect(this.analyser)}getFrequencyData(){return this.analyser.getByteFrequencyData(this.data),this.data}getAverageFrequency(){let e=0,t=this.getFrequencyData();for(let i=0;i<t.length;i++)e+=t[i];return e/t.length}},"AudioContext",0,a8,"AudioListener",0,class extends ez{constructor(){super(),this.type="AudioListener",this.context=a8.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._timer=new sn}getInput(){return this.gain}removeFilter(){return null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(e){return null!==this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=e,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}updateMatrixWorld(e){super.updateMatrixWorld(e),this._timer.update(
1);let t=this.context.listener;if(this.timeDelta=this._timer.getDelta(),this.matrixWorld.decompose(sa,ss,so),sl.set(0,0,-1).applyQuaternion(ss),sh.set(0,1,0).applyQuaternion(ss),t.positionX){let e=this.context.currentTime+this.timeDelta;t.positionX.linearRampToValueAtTime(sa.x,e),t.positionY.linearRampToValueAtTime(sa.y,e),t.positionZ.linearRampToValueAtTime(sa.z,e),t.forwardX.linearRampToValueAtTime(sl.x,e),t.forwardY.linearRampToValueAtTime(sl.y,e),t.forwardZ.linearRampToValueAtTime(sl.z,e),t.upX.linearRampToValueAtTime(sh.x,e),t.upY.linearRampToValueAtTime(sh.y,e),t.upZ.linearRampToValueAtTime(sh.z,e)}else t.setPosition(sa.x,sa.y,sa.z),t.setOrientation(sl.x,sl.y,sl.z,sh.x,sh.y,sh.z)}},"AudioLoader",0,class extends ay{constructor(e){super(e)}load(e,t,i,n){let r=this,a=new ab(this.manager);function s(t){n?n(t):A(t),r.manager.itemError(e)}a.setResponseType("arraybuffer"),a.setPath(this.path),a.setRequestHeader(this.requestHeader),a.setWithCredentials(this.withCredentials),a.load(e,function(i){try{let n=i.slice(0),a=a8.getContext(),o=e+"#decode";r.manager.itemStart(o),a.decodeAudioData(n,function(e){t(e),r.manager.itemEnd(o)}).catch(function(e){s(e),r.manager.itemEnd(o)})}catch(e){s(e)}},i,n)}},"AxesHelper",0,class extends nM{constructor(e=1){const t=new tB;t.setAttribute("position",new tw([0,0,0,e,0,0,0,0,0,0,e,0,0,0,0,0,0,e],3)),t.setAttribute("color",new tw([1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],3)),super(t,new nh({vertexColors:!0,toneMapped:!1})),this.type="AxesHelper"}setColors(e,t,i){let n=new eq,r=this.geometry.attributes.color.array;return n.set(e),n.toArray(r,0),n.toArray(r,3),n.set(t),n.toArray(r,6),n.toArray(r,9),n.set(i),n.toArray(r,12),n.toArray(r,15),this.geometry.attributes.color.needsUpdate=!0,this}dispose(){this.geometry.dispose(),this.material.dispose()}},"BackSide",0,1,"BasicDepthPacking",0,3200,"BasicShadowMap",0,0,"BatchedMesh",0,nl,"BezierInterpolant",0,as,"Bone",0,iL,"BooleanKeyframeTrack",0,al,"Box2",0,sP,"Box3",0,ti,"Box3Helper",0,class extends nM{constructor(e,t=0xffff00){const i=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),n=new tB;n.setIndex(new tb(i,1)),n.setAttribute("position",new tw([1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],3)),super(n,new nh({color:t,toneMapped:!1})),this.box=e,this.type="Box3Helper",this.geometry.computeBoundingSphere()}updateMatrixWorld(e){let t=this.box;t.isEmpty()||(t.getCenter(this.position),t.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(e))}dispose(){this.geometry.dispose(),this.material.dispose()}},"BoxGeometry",0,nO,"BoxHelper",0,class extends nM{constructor(e,t=0xffff00){const i=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),n=new Float32Array(24),r=new tB;r.setIndex(new tb(i,1)),r.setAttribute("position",new tb(n,3)),super(r,new nh({color:t,toneMapped:!1})),this.object=e,this.type="BoxHelper",this.matrixAutoUpdate=!1,this.update()}update(){if(void 0!==this.object&&s$.setFromObject(this.object),s$.isEmpty())return;let e=s$.min,t=s$.max,i=this.geometry.attributes.position,n=i.array;n[0]=t.x,n[1]=t.y,n[2]=t.z,n[3]=e.x,n[4]=t.y,n[5]=t.z,n[6]=e.x,n[7]=e.y,n[8]=t.z,n[9]=t.x,n[10]=e.y,n[11]=t.z,n[12]=t.x,n[13]=t.y,n[14]=e.z,n[15]=e.x,n[16]=t.y,n[17]=e.z,n[18]=e.x,n[19]=e.y,n[20]=e.z,n[21]=t.x,n[22]=e.y,n[23]=e.z,i.needsUpdate=!0,this.geometry.computeBoundingSphere()}setFromObject(e){return this.object=e,this.update(),this}copy(e,t){return super.copy(e,t),this.object=e.object,this}dispose(){this.geometry.dispose(),this.material.dispose()}},"BufferAttribute",0,tb,"BufferGeometry",0,tB,"BufferGeometryLoader",0,a1,"ByteType",0,1010,"Cache",0,ag,"Camera",0,aD,"CameraHelper",0,class extends nM{constructor(e){const t=new tB,i=new nh({color:0xffffff,vertexColors:!0,toneMapped:!1}),n=[],r=[],a={};function s(e,t){o(e),o(t)}function o(e){n.push(0,0,0),r.push(0,0,0),void 0===a[e]&&(a[e]=[]),a[e].push(n.length/3-1)}s("n1","n2"),s("n2","n4"),s("n4","n3"),s("n3","n1"),s("f1","f2"),s("f2","f4"),s("f4","f3"),s("f3","f1"),s("n1","f1"),s("n2","f2"),s("n3","f3"),s("n4","f4"),s("p","n1"),s("p","n2"),s("p","n3"),s("p","n4"),s("u1","u2"),s("u2","u3"),s("u3","u1"),s("c","t"),s("p","c"),s("cn1","cn2"),s("cn3","cn4"),s("cf1","cf2"),s("cf3","cf4"),t.setAttribute("position",new tw(n,3)),t.setAttribute("color",new tw(r,3)),super(t,i),this.type="CameraHelper",this.camera=e,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=a,this.update();const l=new eq(0xffaa00),h=new eq(0xff0000),c=new eq(43775),u=new eq(0xffffff),d=new eq(3355443);this.setColors(l,h,c,u,d)}setColors(e,t,i,n,r){let a=this.geometry.getAttribute("color");return a.setXYZ(0,e.r,e.g,e.b),a.setXYZ(1,e.r,e.g,e.b),a.setXYZ(2,e.r,e.g,e.b),a.setXYZ(3,e.r,e.g,e.b),a.setXYZ(4,e.r,e.g,e.b),a.setXYZ(5,e.r,e.g,e.b),a.setXYZ(6,e.r,e.g,e.b),a.setXYZ(7,e.r,e.g,e.b),a.setXYZ(8,e.r,e.g,e.b),a.setXYZ(9,e.r,e.g,e.b),a.setXYZ(10,e.r,e.g,e.b),a.setXYZ(11,e.r,e.g,e.b),a.setXYZ(12,e.r,e.g,e.b),a.setXYZ(13,e.r,e.g,e.b),a.setXYZ(14,e.r,e.g,e.b),a.setXYZ(15,e.r,e.g,e.b),a.setXYZ(16,e.r,e.g,e.b),a.setXYZ(17,e.r,e.g,e.b),a.setXYZ(18,e.r,e.g,e.b),a.setXYZ(19,e.r,e.g,e.b),a.setXYZ(20,e.r,e.g,e.b),a.setXYZ(21,e.r,e.g,e.b),a.setXYZ(22,e.r,e.g,e.b),a.setXYZ(23,e.r,e.g,e.b),a.setXYZ(24,t.r,t.g,t.b),a.setXYZ(25,t.r,t.g,t.b),a.setXYZ(26,t.r,t.g,t.b),a.setXYZ(27,t.r,t.g,t.b),a.setXYZ(28,t.r,t.g,t.b),a.setXYZ(29,t.r,t.g,t.b),a.setXYZ(30,t.r,t.g,t.b),a.setXYZ(31,t.r,t.g,t.b),a.setXYZ(32,i.r,i.g,i.b),a.setXYZ(33,i.r,i.g,i.b),a.setXYZ(34,i.r,i.g,i.b),a.setXYZ(35,i.r,i.g,i.b),a.setXYZ(36,i.r,i.g,i.b),a.setXYZ(37,i.r,i.g,i.b),a.setXYZ(38,n.r,n.g,n.b),a.setXYZ(39,n.r,n.g,n.b),a.setXYZ(40,r.r,r.g,r.b),a.setXYZ(41,r.r,r.g,r.b),a.setXYZ(42,r.r,r.g,r.b),a.setXYZ(43,r.r,r.g,r.b),a.setXYZ(44,r.r,r.g,r.b),a.setXYZ(45,r.r,r.g,r.b),a.setXYZ(46,r.r,r.g,r.b),a.setXYZ(47,r.r,r.g,r.b),a.setXYZ(48,r.r,r.g,r.b),a.setXYZ(49,r.r,r.g,r.b),a.needsUpdate=!0,this}update(){let e,t,i=this.geometry,n=this.pointMap;if(sJ.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),!0===this.camera.reversedDepth)e=1,t=0;else if(2e3===this.camera.coordinateSystem)e=-1,t=1;else if(2001===this.camera.coordinateSystem)e=0,t=1;
1else throw Error("THREE.CameraHelper.update(): Invalid coordinate system: "+this.camera.coordinateSystem);sK("c",n,i,sJ,0,0,e),sK("t",n,i,sJ,0,0,t),sK("n1",n,i,sJ,-1,-1,e),sK("n2",n,i,sJ,1,-1,e),sK("n3",n,i,sJ,-1,1,e),sK("n4",n,i,sJ,1,1,e),sK("f1",n,i,sJ,-1,-1,t),sK("f2",n,i,sJ,1,-1,t),sK("f3",n,i,sJ,-1,1,t),sK("f4",n,i,sJ,1,1,t),sK("u1",n,i,sJ,.7,1.1,e),sK("u2",n,i,sJ,-.7,1.1,e),sK("u3",n,i,sJ,0,2,e),sK("cf1",n,i,sJ,-1,0,t),sK("cf2",n,i,sJ,1,0,t),sK("cf3",n,i,sJ,0,-1,t),sK("cf4",n,i,sJ,0,1,t),sK("cn1",n,i,sJ,-1,0,e),sK("cn2",n,i,sJ,1,0,e),sK("cn3",n,i,sJ,0,-1,e),sK("cn4",n,i,sJ,0,1,e),i.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}},"CanvasTexture",0,class extends es{constructor(e,t,i,n,r,a,s,o,l){super(e,t,i,n,r,a,s,o,l),this.isCanvasTexture=!0,this.needsUpdate=!0}},"CapsuleGeometry",0,nF,"CatmullRomCurve3",0,n2,"CineonToneMapping",0,3,"CircleGeometry",0,nB,"ClampToEdgeWrapping",0,1001,"Clock",0,class{constructor(e=!0){this.autoStart=e,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1,w("Clock: This module has been deprecated. Please use THREE.Timer instead.")}start(){this.startTime=performance.now(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return this.getDelta(),this.elapsedTime}getDelta(){let e=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){let t=performance.now();e=(t-this.oldTime)/1e3,this.oldTime=t,this.elapsedTime+=e}return e}},"Color",0,eq,"ColorKeyframeTrack",0,ah,"ColorManagement",0,K,"Compatibility",0,{TEXTURE_COMPARE:"depthTextureCompare"},"CompressedArrayTexture",0,class extends nP{constructor(e,t,i,n,r,a){super(e,t,i,r,a),this.isCompressedArrayTexture=!0,this.image.depth=n,this.wrapR=1001,this.layerUpdates=new Set}addLayerUpdate(e){this.layerUpdates.add(e)}clearLayerUpdates(){this.layerUpdates.clear()}},"CompressedCubeTexture",0,class extends nP{constructor(e,t,i){super(void 0,e[0].width,e[0].height,t,i,301),this.isCompressedCubeTexture=!0,this.isCubeTexture=!0,this.image=e}},"CompressedTexture",0,nP,"CompressedTextureLoader",0,class extends ay{constructor(e){super(e)}load(e,t,i,n){let r=this,a=[],s=new nP,o=new ab(this.manager);o.setPath(this.path),o.setResponseType("arraybuffer"),o.setRequestHeader(this.requestHeader),o.setWithCredentials(r.withCredentials);let l=0;if(Array.isArray(e))for(let h=0,c=e.length;h<c;++h)!function(h){o.load(e[h],function(e){let i=r.parse(e,!0);a[h]={width:i.width,height:i.height,format:i.format,mipmaps:i.mipmaps},6===(l+=1)&&(1===i.mipmapCount&&(s.minFilter=1006),s.image=a,s.format=i.format,s.needsUpdate=!0,t&&t(s))},i,n)}(h);else o.load(e,function(e){let i=r.parse(e,!0);if(i.isCubemap){let e=i.mipmaps.length/i.mipmapCount;for(let t=0;t<e;t++){a[t]={mipmaps:[]};for(let e=0;e<i.mipmapCount;e++)a[t].mipmaps.push(i.mipmaps[t*i.mipmapCount+e]),a[t].format=i.format,a[t].width=i.width,a[t].height=i.height}s.image=a}else s.image.width=i.width,s.image.height=i.height,s.mipmaps=i.mipmaps;1===i.mipmapCount&&(s.minFilter=1006),s.format=i.format,s.needsUpdate=!0,t&&t(s)},i,n);return s}},"ConeGeometry",0,nV,"ConstantAlphaFactor",0,213,"ConstantColorFactor",0,211,"Controls",0,class extends P{constructor(e,t=null){super(),this.object=e,this.domElement=t,this.enabled=!0,this.state=-1,this.keys={},this.mouseButtons={LEFT:null,MIDDLE:null,RIGHT:null},this.touches={ONE:null,TWO:null}}connect(e){void 0===e?w("Controls: connect() now requires an element."):(null!==this.domElement&&this.disconnect(),this.domElement=e)}disconnect(){}dispose(){}update(){}},"CubeCamera",0,st,"CubeDepthTexture",0,nU,"CubeReflectionMapping",0,301,"CubeRefractionMapping",0,302,"CubeTexture",0,nL,"CubeTextureLoader",0,class extends ay{constructor(e){super(e)}load(e,t,i,n){let r=new nL;r.colorSpace=d;let a=new aE(this.manager);a.setCrossOrigin(this.crossOrigin),a.setPath(this.path);let s=0;for(let i=0;i<e.length;++i)!function(i){a.load(e[i],function(e){r.images[i]=e,6==++s&&(r.needsUpdate=!0,t&&t(r))},void 0,n)}(i);return r}},"CubeUVReflectionMapping",0,306,"CubicBezierCurve",0,n8,"CubicBezierCurve3",0,n9,"CubicInterpolant",0,an,"CullFaceBack",0,1,"CullFaceFront",0,2,"CullFaceFrontBack",0,3,"CullFaceNone",0,0,"Curve",0,nY,"CurvePath",0,ra,"CustomBlending",0,5,"CustomToneMapping",0,5,"CylinderGeometry",0,nz,"Cylindrical",0,class{constructor(e=1,t=0,i=0){this.radius=e,this.theta=t,this.y=i}set(e,t,i){return this.radius=e,this.theta=t,this.y=i,this}copy(e){return this.radius=e.radius,this.theta=e.theta,this.y=e.y,this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,t,i){return this.radius=Math.sqrt(e*e+i*i),this.theta=Math.atan2(e,i),this.y=t,this}clone(){return new this.constructor().copy(this)}},"Data3DTexture",0,eu,"DataArrayTexture",0,ec,"DataTexture",0,iN,"DataTextureLoader",0,class extends ay{constructor(e){super(e)}load(e,t,i,n){let r=this,a=new iN,s=new ab(this.manager);return s.setResponseType("arraybuffer"),s.setRequestHeader(this.requestHeader),s.setPath(this.path),s.setWithCredentials(r.withCredentials),s.load(e,function(e){let i;try{i=r.parse(e)}catch(e){void 0!==n?n(e):A(e);return}r._applyTexData(a,i),t&&t(a,i)},i,n),a}createDataTexture(e){let t=new iN;return this._applyTexData(t,this.parse(e)),t}_applyTexData(e,t){void 0!==t.image?e.image=t.image:void 0!==t.data&&(e.image.width=t.width,e.image.height=t.height,e.image.data=t.data),e.wrapS=void 0!==t.wrapS?t.wrapS:1001,e.wrapT=void 0!==t.wrapT?t.wrapT:1001,e.magFilter=void 0!==t.magFilter?t.magFilter:1006,e.minFilter=void 0!==t.minFilter?t.minFilter:1006,e.anisotropy=void 0!==t.anisotropy?t.anisotropy:1,void 0!==t.colorSpace&&(e.colorSpace
1=t.colorSpace),void 0!==t.flipY&&(e.flipY=t.flipY),void 0!==t.format&&(e.format=t.format),void 0!==t.type&&(e.type=t.type),void 0!==t.mipmaps&&(e.mipmaps=t.mipmaps,e.minFilter=1008),1===t.mipmapCount&&(e.minFilter=1006),void 0!==t.generateMipmaps&&(e.generateMipmaps=t.generateMipmaps),e.needsUpdate=!0}},"DataUtils",0,class{static toHalfFloat(e){return tv(e)}static fromHalfFloat(e){return tx(e)}},"DecrementStencilOp",0,7683,"DecrementWrapStencilOp",0,34056,"DefaultLoadingManager",0,ax,"DepthFormat",0,1026,"DepthStencilFormat",0,1027,"DepthTexture",0,nN,"DetachedBindMode",0,u,"DirectionalLight",0,aj,"DirectionalLightHelper",0,class extends ez{constructor(e,t,i){super(),this.light=e,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=i,this.type="DirectionalLightHelper",void 0===t&&(t=1);let n=new tB;n.setAttribute("position",new tw([-t,t,0,t,t,0,t,-t,0,-t,-t,0,-t,t,0],3));const r=new nh({fog:!1,toneMapped:!1});this.lightPlane=new n_(n,r),this.add(this.lightPlane),(n=new tB).setAttribute("position",new tw([0,0,0,0,0,1],3)),this.targetLine=new n_(n,r),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){this.matrixWorldNeedsUpdate=!0,this.light.updateWorldMatrix(!0,!1),this.light.target.updateWorldMatrix(!0,!1),sj.setFromMatrixPosition(this.light.matrixWorld),sq.setFromMatrixPosition(this.light.target.matrixWorld),sY.subVectors(sq,sj),this.lightPlane.lookAt(sq),void 0!==this.color?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(sq),this.targetLine.scale.z=sY.length()}},"DiscreteInterpolant",0,aa,"DodecahedronGeometry",0,nk,"DoubleSide",0,2,"DstAlphaFactor",0,206,"DstColorFactor",0,208,"DynamicCopyUsage",0,35050,"DynamicDrawUsage",0,35048,"DynamicReadUsage",0,35049,"EdgesGeometry",0,nq,"EllipseCurve",0,nZ,"EqualCompare",0,514,"EqualDepth",0,4,"EqualStencilFunc",0,514,"EquirectangularReflectionMapping",0,303,"EquirectangularRefractionMapping",0,304,"Euler",0,eS,"EventDispatcher",0,P,"ExternalTexture",0,nD,"ExtrudeGeometry",0,rC,"FileLoader",0,ab,"Float16BufferAttribute",0,class extends tb{constructor(e,t,i){super(new Uint16Array(e),t,i),this.isFloat16BufferAttribute=!0}getX(e){let t=tx(this.array[e*this.itemSize]);return this.normalized&&(t=V(t,this.array)),t}setX(e,t){return this.normalized&&(t=G(t,this.array)),this.array[e*this.itemSize]=tv(t),this}getY(e){let t=tx(this.array[e*this.itemSize+1]);return this.normalized&&(t=V(t,this.array)),t}setY(e,t){return this.normalized&&(t=G(t,this.array)),this.array[e*this.itemSize+1]=tv(t),this}getZ(e){let t=tx(this.array[e*this.itemSize+2]);return this.normalized&&(t=V(t,this.array)),t}setZ(e,t){return this.normalized&&(t=G(t,this.array)),this.array[e*this.itemSize+2]=tv(t),this}getW(e){let t=tx(this.array[e*this.itemSize+3]);return this.normalized&&(t=V(t,this.array)),t}setW(e,t){return this.normalized&&(t=G(t,this.array)),this.array[e*this.itemSize+3]=tv(t),this}setXY(e,t,i){return e*=this.itemSize,this.normalized&&(t=G(t,this.array),i=G(i,this.array)),this.array[e+0]=tv(t),this.array[e+1]=tv(i),this}setXYZ(e,t,i,n){return e*=this.itemSize,this.normalized&&(t=G(t,this.array),i=G(i,this.array),n=G(n,this.array)),this.array[e+0]=tv(t),this.array[e+1]=tv(i),this.array[e+2]=tv(n),this}setXYZW(e,t,i,n,r){return e*=this.itemSize,this.normalized&&(t=G(t,this.array),i=G(i,this.array),n=G(n,this.array),r=G(r,this.array)),this.array[e+0]=tv(t),this.array[e+1]=tv(i),this.array[e+2]=tv(n),this.array[e+3]=tv(r),this}},"Float32BufferAttribute",0,tw,"FloatType",0,1015,"Fog",0,eJ,"FogExp2",0,eZ,"FramebufferTexture",0,class extends es{constructor(e,t){super({width:e,height:t}),this.isFramebufferTexture=!0,this.magFilter=1003,this.minFilter=1003,this.generateMipmaps=!1,this.needsUpdate=!0}},"FrontSide",0,0,"Frustum",0,iQ,"FrustumArray",0,i1,"GLBufferAttribute",0,class{constructor(e,t,i,n,r,a=!1){this.isGLBufferAttribute=!0,this.name="",this.buffer=e,this.type=t,this.itemSize=i,this.elementSize=n,this.count=r,this.normalized=a,this.version=0}set needsUpdate(e){!0===e&&this.version++}setBuffer(e){return this.buffer=e,this}setType(e,t){return this.type=e,this.elementSize=t,this}setItemSize(e){return this.itemSize=e,this}setCount(e){return this.count=e,this}},"GLSL1",0,"100","GLSL3",0,g,"GreaterCompare",0,516,"GreaterDepth",0,6,"GreaterEqualCompare",0,518,"GreaterEqualDepth",0,5,"GreaterEqualStencilFunc",0,518,"GreaterStencilFunc",0,516,"GridHelper",0,class extends nM{constructor(e=10,t=10,i=4473924,n=8947848){i=new eq(i),n=new eq(n);const r=t/2,a=e/t,s=e/2,o=[],l=[];for(let e=0,h=0,c=-s;e<=t;e++,c+=a){o.push(-s,0,c,s,0,c),o.push(c,0,-s,c,0,s);const t=e===r?i:n;t.toArray(l,h),h+=3,t.toArray(l,h),h+=3,t.toArray(l,h),h+=3,t.toArray(l,h),h+=3}const h=new tB;h.setAttribute("position",new tw(o,3)),h.setAttribute("color",new tw(l,3)),super(h,new nh({vertexColors:!0,toneMapped:!1})),this.type="GridHelper"}dispose(){this.geometry.dispose(),this.material.dispose()}},"Group",0,eV,"HTMLTexture",0,class extends es{constructor(e,t,i,n,r,a,s,o,l){super(e,t,i,n,r,a,s,o,l),this.isHTMLTexture=!0,this.generateMipmaps=!1,this.needsUpdate=!0;const h=e?e.parentNode:null;null!==h&&"requestPaint"in h&&(h.onpaint=()=>{this.needsUpdate=!0},h.requestPaint())}dispose(){let e=this.image?this.image.parentNode:null;null!==e&&"onpaint"in e&&(e.onpaint=null),super.dispose()}},"HalfFloatType",0,1016,"HemisphereLight",0,aA,"HemisphereLightHelper",0,class extends ez{constructor(e,t,i){super(),this.light=e,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=i,this.type="HemisphereLightHelper";const n=new rL(t);n.rotateY(.5*Math.PI),this.material=new io({wireframe:!0,fog:!1,toneMapped:!1}),void 0===this.color&&(this.material.vertexColors=!0);const r=new Float32Array(3*n.getAttribute("position").count);n.setAttribute("color",new tb(r,3)),this.add(new iy(n,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){let e=this.children[0];if(void 0!==this.color)this.material.color.set(this.color);else{let t=e.geometry.getAttribute("color");sW.copy(this.light.color),sX.copy(this.light.groundColor);for(let e=0,i=t.count;e<i;e++){let n=e<i/2?sW:sX;t.setXYZ(e,n.r,n.g,n.b)}t.needsUpdate=!0}this.matrixWorldNeedsUpdate=!0,this.light.updateWorldMatrix(!0,!1),e.lookAt(sH.setFromMatrixPosition(this.light.matrixWorld).negate())}},"IcosahedronGeometry",0,rI,"ImageBitmapLoader",0,class extends ay{constructor(e){super(e),this.isImageBitmapLoader=!0,"u"<typeof createImageBitmap&&w("ImageBitmapLoader: createImageBitmap() not supported."),"u"<typeof fetch&&w("ImageBitmapLoader: fetch() not supported."),this.options={premultiplyAlpha:"none"},this._abortController=new AbortController}setOptions(e){return this.options=e,this}load(e,t,i,n){void 0===e&&(e=""),void 0!==this.path&&(e=this.path+e),e=this.manager.resolveURL(e);let r=this,a=ag.get(`image-bitmap:${e}`);if(void 0!==a)return(r.manager.itemStart(e),a.then)?void a.then(i=>{!0===a6.has(a)?(n&&n(a6.get(a)),r.manager.itemError(e)):t&&t(i),r.manager.itemEnd(e)}):void setTimeout(function(){t&&t(a),r.manager.itemEnd(e)},0);let s={};s.credentials="anonymous"===this.crossOrigin?"same-origin":"include",s.headers=this.requestHeader,s.signal="function"==typeof AbortSignal.any?AbortSignal.any([this._abortController.signal,this.manager.abortController.signal]):this._abortController.signal;let o=fetch(e,s).then(function(e){return e.blob()}).then(function(e){return createImageBitmap(e,Object.assign(r.options,{colorSpaceConversion:"none"}))}).then(function(i){ag.add(`image-bitmap:${e}`,i),t&&t(i),r.manager.itemEnd(e)}).catch(function(t){n&&n(t),a6.set(o,t),ag.remove(`image-bitmap:${e}`),r.manager.itemError(e),r.manager.itemEnd(e)});ag.add(`image-bitmap:${e}`,o),r.manager.itemStart(e)}abort(){return this._abortController.abort(),this._abortController=new AbortController,this}},"ImageLoader",0,aE,"ImageUtils",0,ee,"IncrementStencilOp",0,7682,"IncrementWrapStencilOp",0,34055,"InstancedBufferAttribute",0,iF,"InstancedBufferGeometry",0,a0,"InstancedInterleavedBuffer",0,class extends tz{constructor(e,t,i=1){super(e,t),this.isInstancedInterleavedBuffer=!0,this.meshPerAttribute=i}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}clone(e){let t=super.clone(e);return t.meshPerAttribute=this.meshPerAttribute,t}toJSON(e){let t=super.toJSON(e);return t.isInstancedInterleavedBuffer=!0,t.meshPerAttribute=this.meshPerAttribute,t}},"InstancedMesh",0,iX,"Int16BufferAttribute",0,class extends tb{constructor(e,t,i){super(new Int16Array(e),t,i)}},"Int32BufferAttribute",0,class extends tb{constructor(e,t,i){super(new Int32Array(e),t,i)}},"Int8BufferAttribute",0,class extends tb{constructor(e,t,i){super(new Int8Array(e),t,i)}},"IntType",0,1013,"InterleavedBuffer",0,tz,"InterleavedBufferAttribute",0,tG,"Interpolant",0,ai,"InterpolateBezier",0,2303,"InterpolateDiscrete",0,2300,"InterpolateLinear",0,2301,"InterpolateSmooth",0,2302,"InterpolationSamplingMode",0,{NORMAL:"normal",CENTROID:"centroid",SAMPLE:"sample",FIRST:"first",EITHER:"either"},"InterpolationSamplingType",0,{PERSPECTIVE:"perspective",LINEAR:"linear",FLAT:"flat"},"InvertStencilOp",0,5386,"KeepStencilOp",0,7680,"KeyframeTrack",0,ao,"LOD",0,t8,"LatheGeometry",0,rP,"Layers",0,eb,"LessCompare",0,513,"LessDepth",0,2,"LessEqualCompare",0,51
15,"LessEqualDepth",0,3,"LessEqualStencilFunc",0,515,"LessStencilFunc",0,513,"Light",0,aw,"LightProbe",0,aJ,"Line",0,n_,"Line3",0,class{constructor(e=new W,t=new W){this.start=e,this.end=t}set(e,t){return this.start.copy(e),this.end.copy(t),this}copy(e){return this.start.copy(e.start),this.end.copy(e.end),this}getCenter(e){return e.addVectors(this.start,this.end).multiplyScalar(.5)}delta(e){return e.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(e,t){return this.delta(t).multiplyScalar(e).add(this.start)}closestPointToPointParameter(e,t){sL.subVectors(e,this.start),sN.subVectors(this.end,this.start);let i=sN.dot(sN);if(0===i)return 0;let n=sN.dot(sL)/i;return t&&(n=F(n,0,1)),n}closestPointToPoint(e,t,i){let n=this.closestPointToPointParameter(e,t);return this.delta(i).multiplyScalar(n).add(this.start)}distanceSqToLine3(e,t=sF,i=sB){let n,r,a=1e-8*1e-8,s=this.start,o=e.start,l=this.end,h=e.end;sU.subVectors(l,s),sD.subVectors(h,o),sO.subVectors(s,o);let c=sU.dot(sU),u=sD.dot(sD),d=sD.dot(sO);if(c<=a&&u<=a)return t.copy(s),i.copy(o),t.sub(i),t.dot(t);if(c<=a)n=0,r=F(r=d/u,0,1);else{let e=sU.dot(sO);if(u<=a)r=0,n=F(-e/c,0,1);else{let t=sU.dot(sD),i=c*u-t*t;n=0!==i?F((t*d-e*u)/i,0,1):0,(r=(t*n+d)/u)<0?(r=0,n=F(-e/c,0,1)):r>1&&(r=1,n=F((t-e)/c,0,1))}}return t.copy(s).addScaledVector(sU,n),i.copy(o).addScaledVector(sD,r),t.distanceToSquared(i)}applyMatrix4(e){return this.start.applyMatrix4(e),this.end.applyMatrix4(e),this}equals(e){return e.start.equals(this.start)&&e.end.equals(this.end)}clone(){return new this.constructor().copy(this)}},"LineBasicMaterial",0,nh,"LineCurve",0,n7,"LineCurve3",0,re,"LineDashedMaterial",0,r8,"LineLoop",0,nS,"LineSegments",0,nM,"LinearFilter",0,1006,"LinearInterpolant",0,ar,"LinearMipMapLinearFilter",0,1008,"LinearMipMapNearestFilter",0,1007,"LinearMipmapLinearFilter",0,1008,"LinearMipmapNearestFilter",0,1007,"LinearSRGBColorSpace",0,p,"LinearToneMapping",0,1,"LinearTransfer",0,f,"Loader",0,ay,"LoaderUtils",0,aQ,"LoadingManager",0,av,"LoopOnce",0,2200,"LoopPingPong",0,2202,"LoopRepeat",0,2201,"MOUSE",0,{LEFT:0,MIDDLE:1,RIGHT:2,ROTATE:0,DOLLY:1,PAN:2},"Material",0,tH,"MaterialBlending",0,6,"MaterialLoader",0,a$,"MathUtils",0,{DEG2RAD:U,RAD2DEG:D,generateUUID:O,clamp:F,euclideanModulo:B,mapLinear:function(e,t,i,n,r){return n+(e-t)*(r-n)/(i-t)},inverseLerp:function(e,t,i){return e!==t?(i-e)/(t-e):0},lerp:z,damp:function(e,t,i,n){return z(e,t,1-Math.exp(-i*n))},pingpong:function(e,t=1){return t-Math.abs(B(e,2*t)-t)},smoothstep:function(e,t,i){return e<=t?0:e>=i?1:(e=(e-t)/(i-t))*e*(3-2*e)},smootherstep:function(e,t,i){return e<=t?0:e>=i?1:(e=(e-t)/(i-t))*e*e*(e*(6*e-15)+10)},randInt:function(e,t){return e+Math.floor(Math.random()*(t-e+1))},randFloat:function(e,t){return e+Math.random()*(t-e)},randFloatSpread:function(e){return e*(.5-Math.random())},seededRandom:function(e){void 0!==e&&(N=e);let t=N+=0x6d2b79f5;return t=Math.imul(t^t>>>15,1|t),(((t^=t+Math.imul(t^t>>>7,61|t))^t>>>14)>>>0)/0x100000000},degToRad:function(e){return e*U},radToDeg:function(e){return e*D},isPowerOfTwo:function(e){return(e&e-1)==0&&0!==e},ceilPowerOfTwo:function(e){return Math.pow(2,Math.ceil(Math.log(e)/Math.LN2))},floorPowerOfTwo:function(e){return Math.pow(2,Math.floor(Math.log(e)/Math.LN2))},setQuaternionFromProperEuler:function(e,t,i,n,r){let a=Math.cos,s=Math.sin,o=a(i/2),l=s(i/2),h=a((t+n)/2),c=s((t+n)/2),u=a((t-n)/2),d=s((t-n)/2),p=a((n-t)/2),f=s((n-t)/2);switch(r){case"XYX":e.set(o*c,l*u,l*d,o*h);break;case"YZY":e.set(l*d,o*c,l*u,o*h);break;case"ZXZ":e.set(l*u,l*d,o*c,o*h);break;case"XZX":e.set(o*c,l*f,l*p,o*h);break;case"YXY":e.set(l*p,o*c,l*f,o*h);break;case"ZYZ":e.set(l*f,l*p,o*c,o*h);break;default:w("MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: "+r)}},normalize:G,denormalize:V},"Matrix2",0,sR,"Matrix3",0,q,"Matrix4",0,ed,"MaxEquation",0,104,"Mesh",0,iy,"MeshBasicMaterial",0,io,"MeshDepthMaterial",0,r4,"MeshDistanceMaterial",0,r5,"MeshLambertMaterial",0,r2,"MeshMatcapMaterial",0,r6,"MeshNormalMaterial",0,r3,"MeshPhongMaterial",0,r0,"MeshPhysicalMaterial",0,rQ,"MeshStandardMaterial",0,r$,"MeshToonMaterial",0,r1,"MinEquation",0,103,"MirroredRepeatWrapping",0,1002,"MixOperation",0,1,"MultiplyBlending",0,4,"MultiplyOperation",0,0,"NearestFilter",0,1003,"NearestMipMapLinearFilter",0,1005,"NearestMipMapNearestFilter",0,1004,"NearestMipmapLinearFilter",0,1005,"NearestMipmapNearestFilter",0,1004,"NeutralToneMapping",0,7,"NeverCompare",0,512,"NeverDepth",0,0,"NeverStencilFunc",0,512,"NoBlending",0,0,"NoColorSpace",0,"","NoNormalPacking",0,"","NoToneMapping",0,0,"NormalAnimationBlendMode",0,2500,"NormalBlending",0,1,"NormalGAPacking",0,"ga","NormalRGPacking",0,"rg","NotEqualCompare",0,517,"NotEqualDepth",0,7,"NotEqualStencilFunc",0,517,"NumberKeyframeTrack",0,ac,"Object3D",0,ez,"ObjectLoader",0,class extends ay{constructor(e){super(e)}load(e,t,i,n){let r=this,a=""===this.path?aQ.extractUrlBase(e):this.path;this.resourcePath=this.resourcePath||a;let s=new ab(this.manager);s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(this.withCredentials),s.load(e,function(i){let a=null;try{a=JSON.parse(i)}catch(t){void 0!==n&&n(t),A("ObjectLoader: Can't parse "+e+".",t.message);return}let s=a.metadata;if(void 0===s||void 0===s.type||"geometry"===s.type.toLowerCase()){void 0!==n&&n(Error("THREE.ObjectLoader: Can't load "+e)),A("ObjectLoader: Can't load "+e);return}r.parse(a,t)},i,n)}async loadAsync(e,t){let i,n=""===this.path?aQ.extractUrlBase(e):this.path;this.resourcePath=this.resourcePath||n;let r=new ab(this.manager);r.setPath(this.path),r.setRequestHeader(this.requestHeader),r.setWithCredentials(this.withCredentials);let a=await r.loadAsync(e,t);try{i=JSON.parse(a)}catch(t){throw Error("THREE.ObjectLoader: Can't parse "+e+". "+t.message)}let s=i.metadata;if(void 0===s||void 0===s.type||"geometry"===s.type.toLowerCase())throw Error("THREE.ObjectLoader: Can't load "+e);return await this.parseAsync(i)}parse(e,t){let i=this.parseAnimations(e.animations),n=this.parseShapes(e.shapes),r=this.parseGeometries(e.geometries,n),a=this.parseImages(e.images,function(){void 0!==t&&t(l)}),s=this.parseTextures(e.textures,a),o=this.parseMaterials(e.materials,s),l=this.parseObject(e.object,r,o,s,i),h=this.parseSkeletons(e.skeletons,l);if(this.bindSkeletons(l,h),this.bindLightTargets(l),void 0!==t){let e=!1;for(let t in a)if(a[t].data instanceof HTMLImageElement){e=!0;break}!1===e&&t(l)}return l}async parseAsync(e){let t=this.parseAnimations(e.animations),i=this.parseShapes(e.shapes),n=this.parseGeometries(e.geometries,i),r=await this.parseImagesAsync(e.images),a=this.parseTextures(e.textures,r),s=this.parseMaterials(e.materials,a),o=this.parseObject(e.object,n,s,a,t),l=this.parseSkeletons(e.skeletons,o);return this.bindSkeletons(o,l),this.bindLightTargets(o),o}static registerGeometry(e,t){a3[e]=t}parseShapes(e){let t={};if(void 0!==e)for(let i=0,n=e.length;i<n;i++){let n=new ro().fromJSON(e[i]);t[n.uuid]=n}return t}parseSkeletons(e,t){let i={},n={};if(t.traverse(function(e){e.isBone&&(n[e.uuid]=e)}),void 0!==e)for(let t=0,r=e.length;t<r;t++){let r=new iO().fromJSON(e[t],n);i[r.uuid]=r}return i}parseGeometries(e,t){let i={};if(void 0!==e){let n=new a1;for(let r=0,a=e.length;r<a;r++){let a,s=e[r];switch(s.type){case"BufferGeometry":case"InstancedBufferGeometry":a=n.parse(s);break;default:s.type in rH?a=rH[s.type].fromJSON(s,t):s.type in a3?a=a3[s.type].fromJSON(s,t):w(`ObjectLoader: Unknown geometry type "${s.type}". Use .registerGeometry() before starting the deserialization process.`)}a.uuid=s.uuid,void 0!==s.name&&(a.name=s.name),void 0!==s.userData&&(a.userData=s.userData),i[s.uuid]=a}}return i}parseMaterials(e,t){let i={},n={};if(void 0!==e){let r=new a$;r.setTextures(t);for(let t=0,a=e.length;t<a;t++){let a=e[t];void 0===i[a.uuid]&&(i[a.uuid]=r.parse(a)),n[a.uuid]=i[a.uuid]}}return n}parseAnimations(e){let t={};if(void 0!==e)for(let i=0;i<e.length;i++){let n=e[i],r=am.parse(n);t[r.uuid]=r}return t}parseImages(e,t){let i,n=this,r={};function a(e){if("string"==typeof e){var t;return t=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(e)?e:n.resourcePath+e,t=n.manager.resolveURL(t),n.manager.itemStart(t),i.load(t,function(){n.manager.itemEnd(t)},void 0,function(){n.manager.itemError(t),n.manager.itemEnd(t)})}return e.data?{data:v(e.type,e.data),width:e.width,height:e.height}:null}if(void 0!==e&&e.length>0){(i=new aE(new av(t))).setCrossOrigin(this.crossOrigin);for(let t=0,i=e.length;t<i;t++){let i=e[t],n=i.url;if(Array.isArray(n)){let e=[];for(let t=0,i=n.length;t<i;t++){let i=a(n[t]);null!==i&&(i instanceof HTMLImageElement?e.push(i):e.push(new iN(i.data,i.width,i.height)))}r[i.uuid]=new ei(e)}else{let e=a(i.url);r[i.uuid]=new ei(e)}}}return r}async parseImagesAsync(e){let t,i=this,n={};async function r(e){if("string"==typeof e){let n=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(e)?e:i.resourcePath+e;return await t.loadAsync(n)}return e.data?{data:v(e.type,e.data),width:e.width,height:e.height}:null}if(void 0!==e&&e.length>0){(t=new aE(this.manager)).setCrossOrigin(this.crossOrigin);for(let t=0,i=e.length;t<i;t++){let i=e[t],a=i.url;if(Array.isArray(a)){let e=[];for(let t=0,i=a.length;t<i;t++){let i=a[t],n=await r(i);null!==n&&(n instanceof HTMLImageElement?e.push(n):e.push(new iN(n.data,n.width,n.height)))}n[i.uuid]=new ei(e)}else{let e=await r(i.url);n[i.uuid]=new ei(e)}}}return n}parseTextures(e,t){function i(e,t){return"number"==typeof e?e:(w("ObjectLoader.parseTexture: Constant should be in numeric form.",e),t[e])}let n={};if(void 0!==e)for(let r=0,a=e.length;r<a;r++){let a,s=e[r];void 0===s.image&&w('ObjectLoader: No "image" specified for',s.uuid),void 0===t[s.image]&&w("ObjectLoader: Undefined image",s.image);let o=t[s.image],l=o.data;Array.isArray(l)?(a=new nL,6===l.length&&(a.needsUpdate=!0)):(a=l&&l.data?new iN:new es,l&&(a.needsUpdate=!0)),a.source=o,a.uuid=s.uuid,void 0!==s.name&&(a.name=s.name),void 0!==s.mapping&&(a.mapping=i(s.mapping,a2)),void 0!==s.channel&&(a.channel=s.channel),void 0!==s.offset&&a.offset.fromArray(s.offset),void 0!==s.repeat&&a.repeat.fromArray(s.repeat),void 0!==s.center&&a.center.fromArray(s.center),void 0!==s.rotation&&(a.rotation=s.rotation),void 0!==s.wrap&&(a.wrapS=i(s.wrap[0],a4),a.wrapT=i(s.wrap[1],a4)),void 0!==s.format&&(a.format=s.format),void 0!==s.internalFormat&&(a.internalFormat=s.internalFormat),void 0!==s.type&&(a.type=s.type),void 0!==s.colorSpace&&(a.colorSpace
1=s.colorSpace),void 0!==s.minFilter&&(a.minFilter=i(s.minFilter,a5)),void 0!==s.magFilter&&(a.magFilter=i(s.magFilter,a5)),void 0!==s.anisotropy&&(a.anisotropy=s.anisotropy),void 0!==s.flipY&&(a.flipY=s.flipY),void 0!==s.generateMipmaps&&(a.generateMipmaps=s.generateMipmaps),void 0!==s.premultiplyAlpha&&(a.premultiplyAlpha=s.premultiplyAlpha),void 0!==s.unpackAlignment&&(a.unpackAlignment=s.unpackAlignment),void 0!==s.compareFunction&&(a.compareFunction=s.compareFunction),void 0!==s.normalized&&(a.normalized=s.normalized),void 0!==s.userData&&(a.userData=s.userData),n[s.uuid]=a}return n}parseObject(e,t,i,n,r){let a,s,o;function l(e){return void 0===t[e]&&w("ObjectLoader: Undefined geometry",e),t[e]}function h(e){if(void 0!==e){if(Array.isArray(e)){let t=[];for(let n=0,r=e.length;n<r;n++){let r=e[n];void 0===i[r]&&w("ObjectLoader: Undefined material",r),t.push(i[r])}return t}return void 0===i[e]&&w("ObjectLoader: Undefined material",e),i[e]}}function c(e){return void 0===n[e]&&w("ObjectLoader: Undefined texture",e),n[e]}switch(e.type){case"Scene":a=new eK,void 0!==e.background&&(Number.isInteger(e.background)?a.background=new eq(e.background):a.background=c(e.background)),void 0!==e.environment&&(a.environment=c(e.environment)),void 0!==e.fog&&("Fog"===e.fog.type?a.fog=new eJ(e.fog.color,e.fog.near,e.fog.far):"FogExp2"===e.fog.type&&(a.fog=new eZ(e.fog.color,e.fog.density)),""!==e.fog.name&&(a.fog.name=e.fog.name)),void 0!==e.backgroundBlurriness&&(a.backgroundBlurriness=e.backgroundBlurriness),void 0!==e.backgroundIntensity&&(a.backgroundIntensity=e.backgroundIntensity),void 0!==e.backgroundRotation&&a.backgroundRotation.fromArray(e.backgroundRotation),void 0!==e.environmentIntensity&&(a.environmentIntensity=e.environmentIntensity),void 0!==e.environmentRotation&&a.environmentRotation.fromArray(e.environmentRotation);break;case"PerspectiveCamera":a=new az(e.fov,e.aspect,e.near,e.far),void 0!==e.focus&&(a.focus=e.focus),void 0!==e.zoom&&(a.zoom=e.zoom),void 0!==e.filmGauge&&(a.filmGauge=e.filmGauge),void 0!==e.filmOffset&&(a.filmOffset=e.filmOffset),void 0!==e.view&&(a.view=Object.assign({},e.view));break;case"OrthographicCamera":a=new aW(e.left,e.right,e.top,e.bottom,e.near,e.far),void 0!==e.zoom&&(a.zoom=e.zoom),void 0!==e.view&&(a.view=Object.assign({},e.view));break;case"AmbientLight":a=new aq(e.color,e.intensity);break;case"DirectionalLight":(a=new aj(e.color,e.intensity)).target=e.target||"";break;case"PointLight":a=new aH(e.color,e.intensity,e.distance,e.decay);break;case"RectAreaLight":a=new aY(e.color,e.intensity,e.width,e.height);break;case"SpotLight":(a=new aG(e.color,e.intensity,e.distance,e.angle,e.penumbra,e.decay)).target=e.target||"";break;case"HemisphereLight":a=new aA(e.color,e.groundColor,e.intensity);break;case"LightProbe":a=new aJ(new aZ().fromArray(e.sh),e.intensity);break;case"SkinnedMesh":a=new iP(s=l(e.geometry),o=h(e.material)),void 0!==e.bindMode&&(a.bindMode=e.bindMode),void 0!==e.bindMatrix&&a.bindMatrix.fromArray(e.bindMatrix),void 0!==e.skeleton&&(a.skeleton=e.skeleton);break;case"Mesh":a=new iy(s=l(e.geometry),o=h(e.material));break;case"InstancedMesh":s=l(e.geometry),o=h(e.material);let u=e.count,d=e.instanceMatrix,p=e.instanceColor;(a=new iX(s,o,u)).instanceMatrix=new iF(new Float32Array(d.array),16),void 0!==p&&(a.instanceColor=new iF(new Float32Array(p.array),p.itemSize));break;case"BatchedMesh":s=l(e.geometry),o=h(e.material),(a=new nl(e.maxInstanceCount,e.maxVertexCount,e.maxIndexCount,o)).geometry=s,a.perObjectFrustumCulled=e.perObjectFrustumCulled,a.sortObjects=e.sortObjects,a._drawRanges=e.drawRanges,a._reservedRanges=e.reservedRanges,a._geometryInfo=e.geometryInfo.map(e=>{let t=null,i=null;return void 0!==e.boundingBox&&(t=new ti().fromJSON(e.boundingBox)),void 0!==e.boundingSphere&&(i=new tI().fromJSON(e.boundingSphere)),{...e,boundingBox:t,boundingSphere:i}}),a._instanceInfo=e.instanceInfo,a._availableInstanceIds=e._availableInstanceIds,a._availableGeometryIds=e._availableGeometryIds,a._nextIndexStart=e.nextIndexStart,a._nextVertexStart=e.nextVertexStart,a._geometryCount=e.geometryCount,a._maxInstanceCount=e.maxInstanceCount,a._maxVertexCount=e.maxVertexCount,a._maxIndexCount=e.maxIndexCount,a._geometryInitialized=e.geometryInitialized,a._matricesTexture=c(e.matricesTexture.uuid),a._indirectTexture=c(e.indirectTexture.uuid),void 0!==e.colorsTexture&&(a._colorsTexture=c(e.colorsTexture.uuid)),void 0!==e.boundingSphere&&(a.boundingSphere=new tI().fromJSON(e.boundingSphere)),void 0!==e.boundingBox&&
1(a.boundingBox=new ti().fromJSON(e.boundingBox));break;case"LOD":a=new t8;break;case"Line":a=new n_(l(e.geometry),h(e.material));break;case"LineLoop":a=new nS(l(e.geometry),h(e.material));break;case"LineSegments":a=new nM(l(e.geometry),h(e.material));break;case"PointCloud":case"Points":a=new nC(l(e.geometry),h(e.material));break;case"Sprite":a=new t2(h(e.material));break;case"Group":a=new eV;break;case"Bone":a=new iL;break;default:a=new ez}if(a.uuid=e.uuid,void 0!==e.name&&(a.name=e.name),void 0!==e.matrix?(a.matrix.fromArray(e.matrix),void 0!==e.matrixAutoUpdate&&(a.matrixAutoUpdate=e.matrixAutoUpdate),a.matrixAutoUpdate&&a.matrix.decompose(a.position,a.quaternion,a.scale)):(void 0!==e.position&&a.position.fromArray(e.position),void 0!==e.rotation&&a.rotation.fromArray(e.rotation),void 0!==e.quaternion&&a.quaternion.fromArray(e.quaternion),void 0!==e.scale&&a.scale.fromArray(e.scale)),void 0!==e.up&&a.up.fromArray(e.up),void 0!==e.pivot&&(a.pivot=new W().fromArray(e.pivot)),void 0!==e.morphTargetDictionary&&(a.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),void 0!==e.morphTargetInfluences&&(a.morphTargetInfluences=e.morphTargetInfluences.slice()),void 0!==e.castShadow&&(a.castShadow=e.castShadow),void 0!==e.receiveShadow&&(a.receiveShadow=e.receiveShadow),e.shadow&&(void 0!==e.shadow.intensity&&(a.shadow.intensity=e.shadow.intensity),void 0!==e.shadow.bias&&(a.shadow.bias=e.shadow.bias),void 0!==e.shadow.normalBias&&(a.shadow.normalBias=e.shadow.normalBias),void 0!==e.shadow.radius&&(a.shadow.radius=e.shadow.radius),void 0!==e.shadow.mapSize&&a.shadow.mapSize.fromArray(e.shadow.mapSize),void 0!==e.shadow.camera&&(a.shadow.camera=this.parseObject(e.shadow.camera))),void 0!==e.visible&&(a.visible=e.visible),void 0!==e.frustumCulled&&(a.frustumCulled=e.frustumCulled),void 0!==e.renderOrder&&(a.renderOrder=e.renderOrder),void 0!==e.static&&(a.static=e.static),void 0!==e.userData&&(a.userData=e.userData),void 0!==e.layers&&(a.layers.mask=e.layers),void 0!==e.children){let s=e.children;for(let e=0;e<s.length;e++)a.add(this.parseObject(s[e],t,i,n,r))}if(void 0!==e.animations){let t=e.animations;for(let e=0;e<t.length;e++){let i=t[e];a.animations.push(r[i])}}if("LOD"===e.type){void 0!==e.autoUpdate&&(a.autoUpdate=e.autoUpdate);let t=e.levels;for(let e=0;e<t.length;e++){let i=t[e],n=a.getObjectByProperty("uuid",i.object);void 0!==n&&a.addLevel(n,i.distance,i.hysteresis)}}return a}bindSkeletons(e,t){0!==Object.keys(t).length&&e.traverse(function(e){if(!0===e.isSkinnedMesh&&void 0!==e.skeleton){let i=t[e.skeleton];void 0===i?w("ObjectLoader: No skeleton found with UUID:",e.skeleton):e.bind(i,e.bindMatrix)}})}bindLightTargets(e){e.traverse(function(t){if(t.isDirectionalLight||t.isSpotLight){let i=t.target,n=e.getObjectByProperty("uuid",i);void 0!==n?t.target=n:t.target=new ez}})}},"ObjectSpaceNormalMap",0,1,"OctahedronGeometry",0,rL,"OneFactor",0,201,"OneMinusConstantAlphaFactor",0,214,"OneMinusConstantColorFactor",0,212,"OneMinusDstAlphaFactor",0,207,"OneMinusDstColorFactor",0,209,"OneMinusSrcAlphaFactor",0,205,"OneMinusSrcColorFactor",0,203,"OrthographicCamera",0,aW,"PCFShadowMap",0,1,"PCFSoftShadowMap",0,2,"Path",0,rs,"PerspectiveCamera",0,az,"Plane",0,iZ,"PlaneGeometry",0,rN,"PlaneHelper",0,class extends n_{constructor(e,t=1,i=0xffff00){const n=new tB;n.setAttribute("position",new tw([1,-1,0,-1,1,0,-1,-1,0,1,1,0,-1,1,0,-1,-1,0,1,-1,0,1,1,0],3)),n.computeBoundingSphere(),super(n,new nh({color:i,toneMapped:!1})),this.type="PlaneHelper",this.plane=e,this.size=t;const r=new tB;r.setAttribute("position",new tw([1,1,0,-1,1,0,-1,-1,0,1,1,0,-1,-1,0,1,-1,0],3)),r.computeBoundingSphere(),this.add(new iy(r,new io({color:i,opacity:.2,transparent:!0,depthWrite:!1,toneMapped:!1})))}updateMatrixWorld(e){this.position.set(0,0,0),this.scale.set(.5*this.size,.5*this.size,1),this.lookAt(this.plane.normal),this.translateZ(-this.plane.constant),super.updateMatrixWorld(e)}dispose(){this.geometry.dispose(),this.material.dispose(),this.children[0].geometry.dispose(),this.children[0].material.dispose()}},"PointLight",0,aH,"PointLightHelper",0,class extends iy{constructor(e,t,i){super(new rO(t,4,2),new io({wireframe:!0,fog:!1,toneMapped:!1})),this.light=e,this.color=i,this.type="PointLightHelper",this.matrix=this.light.matrixWorld,this.matrixAutoUpdate=!1,this.update()}dispose(){this.geometry.dispose(),this.material.dispose()}update(){this.matrixWorldNeedsUpdate=!0,this.light.updateWorldMatrix(!0,!1),void 0!==this.color?this.material.color.set(this.color):this.material.color.copy(this.light.color)}},"Points",0,nC,"PointsMaterial",0,nb,"PolarGridHelper",0,class extends nM{constructor(e=10,t=16,i=8,n=64,r=4473924,a=8947848){r=new eq(r),a=new eq(a);const s=[],o=[];if(t>1)for(let i=0;i<t;i++){const n=i/t*(2*Math.PI),l=Math.sin(n)*e,h=Math.cos(n)*e;s.push(0,0,0),s.push(l,0,h);const c=1&i?r:a;o.push(c.r,c.g,c.b),o.push(c.r,c.g,c.b)}for(let t=0;t<i;t++){const l=1&t?r:a,h=e-e/i*t;for(let e=0;e<n;e++){let t=e/n*(2*Math.PI),i=Math.sin(t)*h,r=Math.cos(t)*h;s.push(i,0,r),o.push(l.r,l.g,l.b),i=Math.sin(t=(e+1)/n*(2*Math.PI))*h,r=Math.cos(t)*h,s.push(i,0,r),o.push(l.r,l.g,l.b)}}const l=new tB;l.setAttribute("position",new tw(s,3)),l.setAttribute("color",new tw(o,3)),super(l,new nh({vertexColors:!0,toneMapped:!1})),this.type="PolarGridHelper"}dispose(){this.geometry.dispose(),this.material.dispose()}},"PolyhedronGeometry",0,nG,"PositionalAudio",0,class extends sc{constructor(e){super(e),this.panner=this.context.createPanner(),this.panner.panningModel="HRTF",this.panner.connect(this.gain)}connect(){return super.connect(),this.panner.connect(this.gain),this}disconnect(){return super.disconnect(),this.panner.disconnect(this.gain),this}getOutput(){return this.panner}getRefDistance(){return this.panner.refDistance}setRefDistance(e){return this.panner.refDistance=e,this}getRolloffFactor(){return this.panner.rolloffFactor}setRolloffFactor(e){return this.panner.rolloffFactor=e,this}getDistanceModel(){return this.panner.distanceModel}setDistanceModel(e){return this.panner.distanceModel=e,this}getMaxDistance(){return this.panner.maxDistance}setMaxDistance(e){return this.panner.maxDistance=e,this}setDirectionalCone(e,t,i){return this.panner.coneInnerAngle=e,this.panner.coneOuterAngle=t,this.panner.coneOuterGain=i,this}updateMatrixWorld(e){if(super.updateMatrixWorld(e),!0===this.hasPlaybackControl&&!1===this.isPlaying)return;this.matrixWorld.decompose(su,sd,sp),sf.set(0,0,1).applyQuaternion(sd);let t=this.panner;if(t.positionX){let e=this.context.currentTime+this.listener.timeDelta;t.positionX.linearRampToValueAtTime(su.x,e),t.positionY.linearRampToValueAtTime(su.y,e),t.positionZ.linearRampToValueAtTime(su.z,e),t.orientationX.linearRampToValueAtTime(sf.x,e),t.orientationY.linearRampToValueAtTime(sf.y,e),t.orientationZ.linearRampToValueAtTime(sf.z,e)}else t.setPosition(su.x,su.y,su.z),t.setOrientation(sf.x,sf.y,sf.z)}},"PropertyBinding",0,sS,"PropertyMixer",0,sm,"QuadraticBezierCurve",0,rt,"QuadraticBezierCurve3",0,ri,"Quaternion",0,H,"QuaternionKeyframeTrack",0,ad,"QuaternionLinearInterpolant",0,au,"R11_EAC_Format",0,37488,"RAD2DEG",0,D,"RED_GREEN_RGTC2_Format",0,36285,"RED_RGT
1C1_Format",0,36283,"REVISION",0,"185","RG11_EAC_Format",0,37490,"RGBADepthPacking",0,3201,"RGBAFormat",0,1023,"RGBAIntegerFormat",0,1033,"RGBA_ASTC_10x10_Format",0,37819,"RGBA_ASTC_10x5_Format",0,37816,"RGBA_ASTC_10x6_Format",0,37817,"RGBA_ASTC_10x8_Format",0,37818,"RGBA_ASTC_12x10_Format",0,37820,"RGBA_ASTC_12x12_Format",0,37821,"RGBA_ASTC_4x4_Format",0,37808,"RGBA_ASTC_5x4_Format",0,37809,"RGBA_ASTC_5x5_Format",0,37810,"RGBA_ASTC_6x5_Format",0,37811,"RGBA_ASTC_6x6_Format",0,37812,"RGBA_ASTC_8x5_Format",0,37813,"RGBA_ASTC_8x6_Format",0,37814,"RGBA_ASTC_8x8_Format",0,37815,"RGBA_BPTC_Format",0,36492,"RGBA_ETC2_EAC_Format",0,37496,"RGBA_PVRTC_2BPPV1_Format",0,35843,"RGBA_PVRTC_4BPPV1_Format",0,35842,"RGBA_S3TC_DXT1_Format",0,33777,"RGBA_S3TC_DXT3_Format",0,33778,"RGBA_S3TC_DXT5_Format",0,33779,"RGBDepthPacking",0,3202,"RGBFormat",0,1022,"RGBIntegerFormat",0,1032,"RGB_BPTC_SIGNED_Format",0,36494,"RGB_BPTC_UNSIGNED_Format",0,36495,"RGB_ETC1_Format",0,36196,"RGB_ETC2_Format",0,37492,"RGB_PVRTC_2BPPV1_Format",0,35841,"RGB_PVRTC_4BPPV1_Format",0,35840,"RGB_S3TC_DXT1_Format",0,33776,"RGDepthPacking",0,3203,"RGFormat",0,1030,"RGIntegerFormat",0,1031,"RawShaderMaterial",0,rK,"Ray",0,is,"Raycaster",0,class{constructor(e,t,i=0,n=1/0){this.ray=new is(e,t),this.near=i,this.far=n,this.camera=null,this.layers=new eb,this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}}}set(e,t){this.ray.set(e,t)}setFromCamera(e,t){t.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(t.matrixWorld),this.ray.direction.set(e.x,e.y,.5).unproject(t).sub(this.ray.origin).normalize(),this.camera=t):t.isOrthographicCamera?(this.ray.origin.set(e.x,e.y,t.projectionMatrix.elements[14]).unproject(t),this.ray.direction.set(0,0,-1).transformDirection(t.matrixWorld),this.camera=t):A("Raycaster: Unsupported camera type: "+t.type)}setFromXRController(e){return sw.identity().extractRotation(e.matrixWorld),this.ray.origin.setFromMatrixPosition(e.matrixWorld),this.ray.direction.set(0,0,-1).applyMatrix4(sw),this}intersectObject(e,t=!0,i=[]){return sC(e,this,i,t),i.sort(sA),i}intersectObjects(e,t=!0,i=[]){for(let n=0,r=e.length;n<r;n++)sC(e[n],this,i,t);return i.sort(sA),i}},"RectAreaLight",0,aY,"RedFormat",0,1028,"RedIntegerFormat",0,1029,"ReinhardToneMapping",0,2,"RenderTarget",0,el,"RenderTarget3D",0,class extends el{constructor(e=1,t=1,i=1,n={}){super(e,t,n),this.isRenderTarget3D=!0,this.depth=i,this.texture=new eu(null,e,t,i),this._setTextureOptions(n),this.texture.isRenderTargetTexture=!0}},"RepeatWrapping",0,1e3,"ReplaceStencilOp",0,7681,"ReverseSubtractEquation",0,102,"ReversedDepthFuncs",0,I,"RingGeometry",0,rU,"SIGNED_R11_EAC_Format",0,37489,"SIGNED_RED_GREEN_RGTC2_Format",0,36286,"SIGNED_RED_RGTC1_Format",0,36284,"SIGNED_RG11_EAC_Format",0,37491,"SRGBColorSpace",0,d,"SRGBTransfer",0,m,"Scene",0,eK,"ShaderMaterial",0,rJ,"ShadowMaterial",0,rW,"Shape",0,ro,"ShapeGeometry",0,rD,"ShapePath",0,class{constructor(){this.type="ShapePath",this.color=new eq,this.subPaths=[],this.currentPath=null,this.userData={}}moveTo(e,t){return this.currentPath=new rs,this.subPaths.push(this.currentPath),this.currentPath.moveTo(e,t),this}lineTo(e,t){return this.currentPath.lineTo(e,t),this}quadraticCurveTo(e,t,i,n){return this.currentPath.quadraticCurveTo(e,t,i,n),this}bezierCurveTo(e,t,i,n,r,a){return this.currentPath.bezierCurveTo(e,t,i,n,r,a),this}splineThru(e){return this.currentPath.splineThru(e),this}toShapes(){function e(e,t){let i=!1,n=t.length;for(let r=0,a=n-1;r<n;a=r++){let n=t[r],s=t[a];n.y>e.y!=s.y>e.y&&e.x<(s.x-n.x)*(e.y-n.y)/(s.y-n.y)+n.x&&(i=!i)}return i}let t=this.userData.style&&this.userData.style.fillRule||"nonzero";"nonzero"!==t&&"evenodd"!==t&&(w('Fill-rule "'+t+'" is not supported, falling back to "nonzero".'),t="nonzero");let i="nonzero"===t?e=>0!==e:e=>(1&e)!=0,n=[];for(let t of this.subPaths){let i=t.getPoints();if(i.length<3)continue;let r=rE.area(i);if(0===r)continue;let a=new sP;for(let e=0;e<i.length;e++)a.expandByPoint(i[e]);n.push({subPath:t,points:i,boundingBox:a,interiorPoint:function(t,i){let n=i.getCenter(new k);if(e(n,t))return n;let r=n.y,a=[],s=t.length;for(let e=0;e<s;e++){let i=t[e],n=t[(e+1)%s];if(i.y>r!=n.y>r){let e=i.x+(r-i.y)*(n.x-i.x)/(n.y-i.y);a.push(e)}}return a.length>1&&(a.sort((e,t)=>
1e-t),n.x=(a[0]+a[1])/2),n}(i,a),absArea:Math.abs(r),winding:r<0?-1:1,container:null,exclude:!1,role:null})}n.sort((e,t)=>t.absArea-e.absArea);for(let t=0;t<n.length;t++){let r=n[t],a=0;for(let i=t-1;i>=0;i--){let t=n[i];if(t.boundingBox.containsBox(r.boundingBox)&&e(r.interiorPoint,t.points)){r.container=t.exclude?t.container:t,a=t.winding,r.winding+=a;break}}i(r.winding)===i(a)&&(r.exclude=!0)}for(let e of n)e.exclude||(e.role=null===e.container||"hole"===e.container.role?"outer":"hole");let r=[],a=new Map;for(let e of n){if(e.exclude||"outer"!==e.role)continue;let t=new ro;t.curves=e.subPath.curves,r.push(t),a.set(e,t)}for(let e of n){if(e.exclude||"hole"!==e.role)continue;let t=a.get(e.container);if(!t)continue;let i=new rs;i.curves=e.subPath.curves,t.holes.push(i)}return r}},"ShapeUtils",0,rE,"ShortType",0,1011,"Skeleton",0,iO,"SkeletonHelper",0,class extends nM{constructor(e){const t=function e(t){let i=[];!0===t.isBone&&i.push(t);for(let n=0;n<t.children.length;n++)i.push(...e(t.children[n]));return i}(e),i=new tB,n=[],r=[];for(let e=0;e<t.length;e++){const i=t[e];i.parent&&i.parent.isBone&&(n.push(0,0,0),n.push(0,0,0),r.push(0,0,0),r.push(0,0,0))}i.setAttribute("position",new tw(n,3)),i.setAttribute("color",new tw(r,3)),super(i,new nh({vertexColors:!0,depthTest:!1,depthWrite:!1,toneMapped:!1,transparent:!0})),this.isSkeletonHelper=!0,this.type="SkeletonHelper",this.root=e,this.bones=t,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1;const a=new eq(255),s=new eq(65280);this.setColors(a,s)}updateMatrixWorld(e){let t=this.bones,i=this.geometry,n=i.getAttribute("position");sk.copy(this.root.matrixWorld).invert();for(let e=0,i=0;e<t.length;e++){let r=t[e];r.parent&&r.parent.isBone&&(sG.multiplyMatrices(sk,r.matrixWorld),sV.setFromMatrixPosition(sG),n.setXYZ(i,sV.x,sV.y,sV.z),sG.multiplyMatrices(sk,r.parent.matrixWorld),sV.setFromMatrixPosition(sG),n.setXYZ(i+1,sV.x,sV.y,sV.z),i+=2)}i.getAttribute("position").needsUpdate=!0,super.updateMatrixWorld(e)}setColors(e,t){let i=this.geometry.getAttribute("color");for(let n=0;n<i.count;n+=2)i.setXYZ(n,e.r,e.g,e.b),i.setXYZ(n+1,t.r,t.g,t.b);return i.needsUpdate=!0,this}dispose(){this.geometry.dispose(),this.material.dispose()}},"SkinnedMesh",0,iP,"Source",0,ei,"Sphere",0,tI,"SphereGeometry",0,rO,"Spherical",0,class{constructor(e=1,t=0,i=0){this.radius=e,this.phi=t,this.theta=i}set(e,t,i){return this.radius=e,this.phi=t,this.theta=i,this}copy(e){return this.radius=e.radius,this.phi=e.phi,this.theta=e.theta,this}makeSafe(){return this.phi=F(this.phi,1e-6,Math.PI-1e-6),this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,t,i){return this.radius=Math.sqrt(e*e+t*t+i*i),0===this.radius?(this.theta=0,this.phi=0):(this.theta=Math.atan2(e,i),this.phi=Math.acos(F(t/this.radius,-1,1))),this}clone(){return new this.constructor().copy(this)}},"SphericalHarmonics3",0,aZ,"SplineCurve",0,rn,"SpotLight",0,aG,"SpotLightHelper",0,class extends ez{constructor(e,t){super(),this.light=e,this.matrixAutoUpdate=!1,this.color=t,this.type="SpotLightHelper";const i=new tB,n=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1];for(let e=0,t=1;e<32;e++,t++){const i=e/32*Math.PI*2,r=t/32*Math.PI*2;n.push(Math.cos(i),Math.sin(i),1,Math.cos(r),Math.sin(r),1)}i.setAttribute("position",new tw(n,3));const r=new nh({fog:!1,toneMapped:!1});this.cone=new nM(i,r),this.add(this.cone),this.update()}dispose(){this.cone.geometry.dispose(),this.cone.material.dispose()}update(){this.light.updateWorldMatrix(!0,!1),this.light.target.updateWorldMatrix(!0,!1),this.parent?(this.parent.updateWorldMatrix(!0),this.matrix.copy(this.parent.matrixWorld).invert().multiply(this.light.matrixWorld)):this.matrix.copy(this.light.matrixWorld),this.matrixWorldNeedsUpdate=!0;let e=this.light.distance?this.light.distance:1e3,t=e*Math.tan(this.light.angle);this.cone.scale.set(t,t,e),sz.setFromMatrixPosition(this.light.target.matrixWorld),this.cone.lookAt(sz),void 0!==this.color?this.cone.material.color.set(this.color):this.cone.material.color.copy(this.light.color)}},"Sprite",0,t2,"SpriteMaterial",0,tW,"SrcAlphaFactor",0,204,"SrcAlphaSaturateFactor",0,210,"SrcColorFactor",0,202,"StaticCopyUsage",0,35046,"StaticDrawUsage",0,35044,"StaticReadUsage",0,35045,"StereoCamera",0,class{constructor(){this.type="StereoCamera",this.aspect=1,this.eyeSep=.064,this.cameraL=new az,this.cameraL.layers.enable(1),this.cameraL.matrixAutoUpdate=!1,this.cameraR=new az,this.cameraR.layers.enable(2),this.cameraR.matrixAutoUpdate=!1,this._cache={focus:null,fov:null,aspect:null,near:null,far:null,zoom:null,eyeSep:null}}update(e){let t=this._cache;if(t.focus!==e.focus||t.fov!==e.fov||t.aspect!==e.aspect*this.aspect||t.near!==e.near||t.far!==e.far||t.zoom!==e.zoom||t.eyeSep!==this.eyeSep){let i,n;t.focus=e.focus,t.fov=e.fov,t.aspect=e.aspect*this.aspect,t.near=e.near,t.far=e.far,t.zoom=e.zoom,t.eyeSep=this.eyeSep,se.copy(e.projectionMatrix);let r=t.eyeSep/2,a=r*t.near/t.focus,s=t.near*Math.tan(U*t.fov*.5)/t.zoom;a7.elements[12]=-r,a9.elements[12]=r,i=-s*t.aspect+a,n=s*t.aspect+a,se.elements[0]=2*t.near/(n-i),se.elements[8]=(n+i)/(n-i),this.cameraL.projectionMatrix.copy(se),i=-s*t.aspect-a,n=s*t.aspect-a,se.elements[0]=2*t.near/(n-i),se.elements[8]=(n+i)/(n-i),this.cameraR.projectionMatrix.copy(se)}this.cameraL.matrix.copy(e.matrixWorld).multiply(a7),this.cameraL.matrixWorldNeedsUpdate=!0,this.cameraR.matrix.copy(e.matrixWorld).multiply(a9),this.cameraR.matrixWorldNeedsUpdate=!0}},"StreamCopyUsage",0,35042,"StreamDrawUsage",0,35040,"StreamReadUsage",0,35041,"StringKeyframeTrack",0,ap,"SubtractEquation",0,101,"SubtractiveBlending",0,3,"TOUCH",0,{ROTATE:0,PAN:1,DOLLY_PAN:2,DOLLY_ROTATE:3},"TangentSpaceNormalMap",0,0,"TetrahedronGeometry",0,rF,"Texture",0,es,"TextureLoader",0,class extends ay{constructor(e){super(e)}load(e,t,i,n){let r=new es,a=new aE(this.manager);return a.setCrossOrigin(this.crossOrigin),a.setPath(this.path),a.load(e,function(e){r.image=e,r.needsUpdate=!0,void 0!==t&&t(r)},i,n),r}},"TextureUtils",0,class{static contain(e,t){let i;return(i=e.image&&e.image.width?e.image.width/e.image.height:1)>t?(e.repeat.x=1,e.repeat.y=i/t,e.offset.x=0,e.offset.y=(1-e.repeat.y)/2):(e.repeat.x=t/i,e.repeat.y=1,e.offset.x=(1-e.repeat.x)/2,e.offset.y=0),e}static cover(e,t){let i;return(i=e.image&&e.image.width?e.image.width/e.image.height:1)>t?(e.repeat.x=t/i,e.repeat.y=1,e.offset.x=(1-e.repeat.x)/2,e.offset.y=0):(e.repeat.x=1,e.repeat.y=i/t,e.offset.x=0,e.offset.y=(1-e.repeat.y)/2),e}static fill(e){return e.repeat.x=1,e.repeat.y=1,e.offset.x=0,e.offset.y=0,e}static getByteLength(e,t,i,n){return s0(e,t,i,n)}},"Timer",0,sn,"TimestampQuery",0,{COMPUTE:"compute",RENDER:"render"},"TorusGeometry",0,rB,"TorusKnotGeometry",0,rz,"Triangle",0,tt,"TriangleFanDrawMode",0,2,"TriangleStripDrawMode",0,1,"TrianglesDrawMode",0,0,"TubeGeometry",0,rV,"UVMapping",0,300,"
1Uint16BufferAttribute",0,tT,"Uint32BufferAttribute",0,tE,"Uint8BufferAttribute",0,class extends tb{constructor(e,t,i){super(new Uint8Array(e),t,i)}},"Uint8ClampedBufferAttribute",0,class extends tb{constructor(e,t,i){super(new Uint8ClampedArray(e),t,i)}},"Uniform",0,class e{constructor(e){this.value=e}clone(){return new e(void 0===this.value.clone?this.value:this.value.clone())}},"UniformsGroup",0,class extends P{constructor(){super(),this.isUniformsGroup=!0,Object.defineProperty(this,"id",{value:sE++}),this.name="",this.usage=35044,this.uniforms=[]}add(e){return this.uniforms.push(e),this}remove(e){let t=this.uniforms.indexOf(e);return -1!==t&&this.uniforms.splice(t,1),this}setName(e){return this.name=e,this}setUsage(e){return this.usage=e,this}dispose(){this.dispatchEvent({type:"dispose"})}copy(e){this.name=e.name,this.usage=e.usage;let t=e.uniforms;this.uniforms.length=0;for(let e=0,i=t.length;e<i;e++){let i=Array.isArray(t[e])?t[e]:[t[e]];for(let e=0;e<i.length;e++)this.uniforms.push(i[e].clone())}return this}clone(){return new this.constructor().copy(this)}},"UniformsUtils",0,rZ,"UnsignedByteType",0,1009,"UnsignedInt101111Type",0,35899,"UnsignedInt248Type",0,1020,"UnsignedInt5999Type",0,35902,"UnsignedIntType",0,1014,"UnsignedShort4444Type",0,1017,"UnsignedShort5551Type",0,1018,"UnsignedShortType",0,1012,"VSMShadowMap",0,3,"Vector2",0,k,"Vector3",0,W,"Vector4",0,eo,"VectorKeyframeTrack",0,af,"VideoFrameTexture",0,class extends nI{constructor(e,t,i,n,r,a,s,o){super({},e,t,i,n,r,a,s,o),this.isVideoFrameTexture=!0}update(){}clone(){return new this.constructor().copy(this)}setFrame(e){this.image=e,this.needsUpdate=!0}},"VideoTexture",0,nI,"WebGL3DRenderTarget",0,class extends eh{constructor(e=1,t=1,i=1,n={}){super(e,t,n),this.isWebGL3DRenderTarget=!0,this.depth=i,this.texture=new eu(null,e,t,i),this._setTextureOptions(n),this.texture.isRenderTargetTexture=!0}},"WebGLArrayRenderTarget",0,class extends eh{constructor(e=1,t=1,i=1,n={}){super(e,t,n),this.isWebGLArrayRenderTarget=!0,this.depth=i,this.texture=new ec(null,e,t,i),this._setTextureOptions(n),this.texture.isRenderTargetTexture=!0}},"WebGLCoordinateSystem",0,2e3,"WebGLRenderTarget",0,eh,"WebGPUCoordinateSystem",0,2001,"WebXRController",0,ek,"WireframeGeometry",0,rG,"WrapAroundEnding",0,2402,"ZeroCurvatureEnding",0,2400,"ZeroFactor",0,200,"ZeroSlopeEnding",0,2401,"ZeroStencilOp",0,0,"cloneUniforms",0,rX,"createCanvasElement",0,M,"createElementNS",0,y,"error",0,A,"getByteLength",0,s0,"getConsoleFunction",0,function(){return b},"getUnlitUniformColorSpace",0,rY,"log",0,T,"mergeUniforms",0,rj,"probeAsync",0,R,"setConsoleFunction",0,function(e){b=e},"warn",0,w,"warnOnce",0,C],786846);let s2={alphahash_fragment:"#ifdef USE_ALPHAHASH\n	if ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;\n#endif",alphahash_pars_fragment:"#ifdef USE_ALPHAHASH\n	const float ALPHA_HASH_SCALE = 0.05;\n	float hash2D( vec2 value ) {\n		return fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );\n	}\n	float hash3D( vec3 value ) {\n		return hash2D( vec2( hash2D( value.xy ), value.z ) );\n	}\n	float getAlphaHashThreshold( vec3 position ) {\n		float maxDeriv = max(\n			length( dFdx( position.xyz ) ),\n			length( dFdy( position.xyz ) )\n		);\n		float pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );\n		vec2 pixScales = vec2(\n			exp2( floor( log2( pixScale ) ) ),\n			exp2( ceil( log2( pixScale ) ) )\n		);\n		vec2 alpha = vec2(\n			hash3D( floor( pixScales.x * position.xyz ) ),\n			hash3D( floor( pixScales.y * position.xyz ) )\n		);\n		float lerpFactor = fract( log2( pixScale ) );\n		float x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;\n		float a = min( lerpFactor, 1.0 - lerpFactor );\n		vec3 cases = vec3(\n			x * x / ( 2.0 * a * ( 1.0 - a ) ),\n			( x - 0.5 * a ) / ( 1.0 - a ),\n			1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )\n		);\n		float threshold = ( x < ( 1.0 - a ) )\n			? ( ( x < a ) ? cases.x : cases.y )\n			: cases.z;\n		return clamp( threshold , 1.0e-6, 1.0 );\n	}\n#endif",alphamap_fragment:"#ifdef USE_ALPHAMAP\n	diffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;\n#endif",alphamap_pars_fragment:"#ifdef USE_ALPHAMAP\n	uniform sampler2D alphaMap;\n#endif",alphatest_fragment:"#ifdef USE_ALPHATEST\n	#ifdef ALPHA_TO_COVERAGE\n	diffuseColor.a = smoothstep( alphaTest, alphaTest + fwidth( diffuseColor.a ), diffuseColor.a );\n	if ( diffuseColor.a == 0.0 ) discard;\n	#else\n	if ( diffuseColor.a < alphaTest ) discard;\n	#endif\n#endif",alphatest_pars_fragment:"#ifdef USE_ALPHATEST\n	uniform float alphaTest;\n#endif",aomap_fragment:"#ifdef USE_AOMAP\n	float ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;\n	reflectedLight.indirectDiffuse *= ambientOcclusion;\n	#if defined( USE_CLEARCOAT ) \n		clearcoatSpecularIndirect *= ambientOcclusion;\n	#endif\n	#if defined( USE_SHEEN ) \n		sheenSpecularIndirect *= ambientOcclusion;\n	#endif\n	#if defined( USE_ENVMAP ) && defined( STANDARD )\n		float dotNV = saturate( dot
1( geometryNormal, geometryViewDir ) );\n		reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );\n	#endif\n#endif",aomap_pars_fragment:"#ifdef USE_AOMAP\n	uniform sampler2D aoMap;\n	uniform float aoMapIntensity;\n#endif",batching_pars_vertex:"#ifdef USE_BATCHING\n	#if ! defined( GL_ANGLE_multi_draw )\n	#define gl_DrawID _gl_DrawID\n	uniform int _gl_DrawID;\n	#endif\n	uniform highp sampler2D batchingTexture;\n	uniform highp usampler2D batchingIdTexture;\n	mat4 getBatchingMatrix( const in float i ) {\n		int size = textureSize( batchingTexture, 0 ).x;\n		int j = int( i ) * 4;\n		int x = j % size;\n		int y = j / size;\n		vec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 );\n		vec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 );\n		vec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 );\n		vec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 );\n		return mat4( v1, v2, v3, v4 );\n	}\n	float getIndirectIndex( const in int i ) {\n		int size = textureSize( batchingIdTexture, 0 ).x;\n		int x = i % size;\n		int y = i / size;\n		return float( texelFetch( batchingIdTexture, ivec2( x, y ), 0 ).r );\n	}\n#endif\n#ifdef USE_BATCHING_COLOR\n	uniform sampler2D batchingColorTexture;\n	vec4 getBatchingColor( const in float i ) {\n		int size = textureSize( batchingColorTexture, 0 ).x;\n		int j = int( i );\n		int x = j % size;\n		int y = j / size;\n		return texelFetch( batchingColorTexture, ivec2( x, y ), 0 );\n	}\n#endif",batching_vertex:"#ifdef USE_BATCHING\n	mat4 batchingMatrix = getBatchingMatrix( getIndirectIndex( gl_DrawID ) );\n#endif",begin_vertex:"vec3 transformed = vec3( position );\n#ifdef USE_ALPHAHASH\n	vPosition = vec3( position );\n#endif",beginnormal_vertex:"vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n	vec3 objectTangent = vec3( tangent.xyz );\n#endif",bsdfs:"float G_BlinnPhong_Implicit( ) {\n	return 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n	return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {\n	vec3 halfDir = normalize( lightDir + viewDir );\n	float dotNH = saturate( dot( normal, halfDir ) );\n	float dotVH = saturate( dot( viewDir, halfDir ) );\n	vec3 F = F_Schlick( specularColor, 1.0, dotVH );\n	float G = G_BlinnPhong_Implicit( );\n	float D = D_BlinnPhong( shininess, dotNH );\n	return F * ( G * D );\n} // validated",iridescence_fragment:"#ifdef USE_IRIDESCENCE\n	const mat3 XYZ_TO_REC709 = mat3(\n		 3.2404542, -0.9692660,  0.0556434,\n		-1.5371385,  1.8760108, -0.2040259,\n		-0.4985314,  0.0415560,  1.0572252\n	);\n	vec3 Fresnel0ToIor( vec3 fresnel0 ) {\n		vec3 sqrtF0 = sqrt( fresnel0 );\n		return ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );\n	}\n	vec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {\n		return pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );\n	}\n	float IorToFresnel0( float transmittedIor, float incidentIor ) {\n		return pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));\n	}\n	vec3 evalSensitivity( float OPD, vec3 shift ) {\n		float phase = 2.0 * PI * OPD * 1.0e-9;\n		vec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );\n		vec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );\n		vec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );\n		vec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );\n		xyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );\n		xyz /= 1.0685e-7;\n		vec3 rgb = XYZ_TO_REC709 * xyz;\n		return rgb;\n	}\n	vec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {\n		vec3 I;\n		float iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );\n		float sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );\n		float cosTheta2Sq = 1.0 - sinTheta2Sq;\n		if ( cosTheta2Sq < 0.0 ) {\n			return vec3( 1.0 );\n		}\n		float cosTheta2 = sqrt( cosTheta2Sq );\n		float R0 = IorToFresnel0( iridescenceIOR, outsideIOR );
1\n		float R12 = F_Schlick( R0, 1.0, cosTheta1 );\n		float T121 = 1.0 - R12;\n		float phi12 = 0.0;\n		if ( iridescenceIOR < outsideIOR ) phi12 = PI;\n		float phi21 = PI - phi12;\n		vec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) );		vec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );\n		vec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );\n		vec3 phi23 = vec3( 0.0 );\n		if ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;\n		if ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;\n		if ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;\n		float OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;\n		vec3 phi = vec3( phi21 ) + phi23;\n		vec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );\n		vec3 r123 = sqrt( R123 );\n		vec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );\n		vec3 C0 = R12 + Rs;\n		I = C0;\n		vec3 Cm = Rs - T121;\n		for ( int m = 1; m <= 2; ++ m ) {\n			Cm *= r123;\n			vec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );\n			I += Cm * Sm;\n		}\n		return max( I, vec3( 0.0 ) );\n	}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n	uniform sampler2D bumpMap;\n	uniform float bumpScale;\n	vec2 dHdxy_fwd() {\n		vec2 dSTdx = dFdx( vBumpMapUv );\n		vec2 dSTdy = dFdy( vBumpMapUv );\n		float Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;\n		float dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;\n		float dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;\n		return vec2( dBx, dBy );\n	}\n	vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n		vec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) );\n		vec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) );\n		vec3 vN = surf_norm;\n		vec3 R1 = cross( vSigmaY, vN );\n		vec3 R2 = cross( vN, vSigmaX );\n		float fDet = dot( vSigmaX, R1 ) * faceDirection;\n		vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n		return normalize( abs( fDet ) * surf_norm - vGrad );\n	}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n	vec4 plane;\n	#ifdef ALPHA_TO_COVERAGE\n		float distanceToPlane, distanceGradient;\n		float clipOpacity = 1.0;\n		#pragma unroll_loop_start\n		for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n			plane = clippingPlanes[ i ];\n			distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n			distanceGradient = fwidth( distanceToPlane ) / 2.0;\n			clipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n			if ( clipOpacity == 0.0 ) discard;\n		}\n		#pragma unroll_loop_end\n		#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n			float unionClipOpacity = 1.0;\n			#pragma unroll_loop_start\n			for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n				plane = clippingPlanes[ i ];\n				distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n				distanceGradient = fwidth( distanceToPlane ) / 2.0;\n				unionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n			}\n			#pragma unroll_loop_end\n			clipOpacity *= 1.0 - unionClipOpacity;\n		#endif\n		diffuseColor.a *= clipOpacity;\n		if ( diffuseColor.a == 0.0 ) discard;\n	#else\n		#pragma unroll_loop_start\n		for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n			plane = clippingPlanes[ i ];\n			if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n		}\n		#pragma unroll_loop_end\n		#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n			bool clipped = true;\n			#pragma unroll_loop_start\n			for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n				plane = clippingPlanes[ i ];\n				clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n			}\n			#pragma unroll_loop_end\n			if ( clipped ) discard;\n		#endif\n	#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n	varying vec3 vClipPosition;\n	uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n	varying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n	vClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA )\n	diffuseColor *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA )\n	varying vec4 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n	varying vec4 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n	vColor = vec4( 1.0 );\n#endif\n#ifdef USE_COLOR_ALPHA\n	vColor *= color;\n#elif defined( USE_COLOR )\n	vColor.rgb *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n	vColor.rgb *= instanceColor.rgb;\n#endif\n#ifdef USE_BATCHING_COLOR\n	vColor *= getBatchingColor( getIndirectIndex( gl_DrawID ) );\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nvec3 pow2( const in vec3 x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }\nhighp float rand( const in vec2 uv ) {\n	const highp float a = 12.9898, b = 78.233, c = 43758.5453;\n	highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n	return fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n	float precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n	float precisionSafeLength( vec3 v ) {\n		float maxComponent = max3( abs( v ) );\n		return length( v / maxComponent ) * maxComponent;\n	}\n#endif\nstruct IncidentLight {\n	vec3 color;\n	vec3 direction;\n	bool visible;\n};\nstruct ReflectedLight {\n	vec3 directDiffuse;\n	vec3 directSpecular;\n	vec3 indirectDiffuse;\n	vec3 indirectSpecular;\n};\n#ifdef USE_ALPHAHASH\n	varying vec3 vPosition;\n#endif\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n	return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\n#define inverseTransformDirection transformDirectionByInverseViewMatrix\nvec3 transformNormalByInverseViewMatrix( in vec3 normal, in mat4 viewMatrix ) {\n	return normalize( ( vec4( normal, 0.0 ) * viewMatrix ).xyz );\n}\nvec3 transformDirectionByInverseViewMatrix( in vec3 dir, in mat4 viewMatrix ) {\n	return normalize( ( vec4( dir, 0.0 ) * viewMatrix ).xyz );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n	return m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n	float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n	float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n	return vec2( u, v );\n}\nvec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n	return RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n	float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n	return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat F_Schlick( const in float f0, const in float f90, const in float dotVH ) {\n	float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n	return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n} // validated",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n	#define cubeUV_minMipLevel 4.0\n	#define cubeUV_minTileSize 16.0\n	float getFace( vec3 direction ) {\n		vec3 absDirection = abs( direction );\n		float face = - 1.0;\n		if ( absDirection.x > absDirection.z ) {\n			if ( absDirection.x > absDirection.y )\n				face = direction.x > 0.0 ? 0.0 : 3.0;\n			else\n				face = direction.y > 0.0 ? 1.0 : 4.0;\n		} else {\n			if ( absDirection.z > absDirection.y )\n				face = direction.z > 0.0 ? 2.0 : 5.0;\n			else\n				face = direction.y > 0.0 ? 1.0 : 4.0;\n		}\n		return face;\n	}\n	vec2 getUV( vec3 direction, float face ) {\n		vec2 uv;\n		if ( face == 0.0 ) {\n			uv = vec2( direction.z, direction.y ) / abs( direction.x );\n		} else if ( face == 1.0 ) {\n			uv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n		} else if ( face == 2.0 ) {\n			uv = vec2( - direction.x, direction.y ) / abs( direction.z );\n		} else if ( face == 3.0 ) {\n			uv = vec2( - direction.z, direction.y ) / abs( direction.x );\n		} else if ( face == 4.0 ) {\n			uv = vec2( - direction.x, direction.z ) / abs( direction.y );\n		} else {\n			uv = vec2( direction.x, direction.y ) / abs( direction.z );\n		}\n		return 0.5 * ( uv + 1.0 );\n	}\n	vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n		float face = getFace( direction );\n		float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n		mipInt = max( mipInt, cubeUV_minMipLevel );\n		float faceSize = exp2( mipInt );\n		highp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;\n		if ( face > 2.0 ) {\n			uv.y += faceSize;\n			face -= 3.0;\n		}\n		uv.x += face * faceSize;\n		uv.x += filterInt * 3.0 * cubeUV_minTileSize;\n		uv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );\n		uv.x *= CUBEUV_TEXEL_WIDTH;\n		uv.y *= CUBEUV_TEXEL_HEIGHT;\n		#ifdef texture2DGradEXT\n			return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;\n		#else\n			return texture2D( envMap, uv ).rgb;\n		#endif\n	}\n	#define cubeUV_r0 1.0\n	#define cubeUV_m0 - 2.0\n	#define cubeUV_r1 0.8\n	#define cubeUV_m1 - 1.0\n	#define cubeUV_r4 0.4\n	#define cubeUV_m4 2.0\n	#define cubeUV_r5 0.305\n	#define cubeUV_m5 3.0\n	#define cubeUV_r6 0.21\n	#define cubeUV_m6 4.0\n	float roughnessToMip( float roughness ) {\n		float mip = 0.0;\n		if ( roughness >= cubeUV_r1 ) {\n			mip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;\n		} else if ( roughness >= cubeUV_r4 ) {\n			mip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;\n		} else if ( roughness >= cubeUV_r5 ) {\n			mip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;\n		} else if ( roughness >= cubeUV_r6 ) {\n			mip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;\n		} else {\n			mip = - 2.0 * log2( 1.16 * roughness );		}\n		return mip;\n	}\n	vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n		float mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );\n		float mipF = fract( mip );\n		float mipInt = floor( mip );\n		vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n		if ( mipF == 0.0 ) {\n			return vec4( color0, 1.0 );\n		} else {\n			vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n			return vec4( mix( color0, color1, mipF ), 1.0 );\n		}\n	}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_TANGENT\n	vec3 transformedTangent = objectTangent;\n#endif\n#ifdef USE_BATCHING\n	mat3 bm = mat3( batchingMatrix );
1\n	transformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );\n	transformedNormal = bm * transformedNormal;\n	#ifdef USE_TANGENT\n		transformedTangent = bm * transformedTangent;\n	#endif\n#endif\n#ifdef USE_INSTANCING\n	mat3 im = mat3( instanceMatrix );\n	transformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );\n	transformedNormal = im * transformedNormal;\n	#ifdef USE_TANGENT\n		transformedTangent = im * transformedTangent;\n	#endif\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n	transformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n	transformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n	uniform sampler2D displacementMap;\n	uniform float displacementScale;\n	uniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n	transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n	vec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );\n	#ifdef DECODE_VIDEO_TEXTURE_EMISSIVE\n		emissiveColor = sRGBTransferEOTF( emissiveColor );\n	#endif\n	totalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n	uniform sampler2D emissiveMap;\n#endif",colorspace_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",colorspace_pars_fragment:"vec4 LinearTransferOETF( in vec4 value ) {\n	return value;\n}\nvec4 sRGBTransferEOTF( in vec4 value ) {\n	return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 sRGBTransferOETF( in vec4 value ) {\n	return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n	#ifdef ENV_WORLDPOS\n		vec3 cameraToFrag;\n		if ( isOrthographic ) {\n			cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n		} else {\n			cameraToFrag = normalize( vWorldPosition - cameraPosition );\n		}\n		vec3 worldNormal = transformNormalByInverseViewMatrix( normal, viewMatrix );\n		#ifdef ENVMAP_MODE_REFLECTION\n			vec3 reflectVec = reflect( cameraToFrag, worldNormal );\n		#else\n			vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n		#endif\n	#else\n		vec3 reflectVec = vReflect;\n	#endif\n	#ifdef ENVMAP_TYPE_CUBE\n		vec4 envColor = textureCube( envMap, envMapRotation * reflectVec );\n		#ifdef ENVMAP_BLENDING_MULTIPLY\n			outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n		#elif defined( ENVMAP_BLENDING_MIX )\n			outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n		#elif defined( ENVMAP_BLENDING_ADD )\n			outgoingLight += envColor.xyz * specularStrength * reflectivity;\n		#endif\n	#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n	uniform float envMapIntensity;\n	uniform mat3 envMapRotation;\n	#ifdef ENVMAP_TYPE_CUBE\n		uniform samplerCube envMap;\n	#else\n		uniform sampler2D envMap;\n	#endif\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n	uniform float reflectivity;\n	#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n		#define ENV_WORLDPOS\n	#endif\n	#ifdef ENV_WORLDPOS\n		varying vec3 vWorldPosition;\n		uniform float refractionRatio;\n	#else\n		varying vec3 vReflect;\n	#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n	#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n		#define ENV_WORLDPOS\n	#endif\n	#ifdef ENV_WORLDPOS\n		\n		varying vec3 vWorldPosition;\n	#else\n		varying vec3 vReflect;\n		uniform float refractionRatio;\n	#endif\n#endif",envmap_physical_pars_fragment:"#ifdef USE_ENVMAP\n	vec3 getIBLIrradiance( const in vec3 normal ) {\n		#ifdef ENVMAP_TYPE_CUBE_UV\n			vec3 worldNormal = transformNormalByInverseViewMatrix( normal, viewMatrix );\n			vec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 );\n			return PI * envMapColor.rgb * envMapIntensity;\n		#else\n			return vec3( 0.0 );\n		#endif\n	}\n	vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n		#ifdef ENVMAP_TYPE_CUBE_UV\n			vec3 reflectVec = reflect( - viewDir, normal );
1\n			reflectVec = normalize( mix( reflectVec, normal, pow4( roughness ) ) );\n			reflectVec = transformDirectionByInverseViewMatrix( reflectVec, viewMatrix );\n			vec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness );\n			return envMapColor.rgb * envMapIntensity;\n		#else\n			return vec3( 0.0 );\n		#endif\n	}\n	#ifdef USE_ANISOTROPY\n		vec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {\n			#ifdef ENVMAP_TYPE_CUBE_UV\n				vec3 bentNormal = cross( bitangent, viewDir );\n				bentNormal = normalize( cross( bentNormal, bitangent ) );\n				bentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );\n				return getIBLRadiance( viewDir, bentNormal, roughness );\n			#else\n				return vec3( 0.0 );\n			#endif\n		}\n	#endif\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n	#ifdef ENV_WORLDPOS\n		vWorldPosition = worldPosition.xyz;\n	#else\n		vec3 cameraToVertex;\n		if ( isOrthographic ) {\n			cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n		}
1 else {\n			cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n		}\n		vec3 worldNormal = transformNormalByInverseViewMatrix( transformedNormal, viewMatrix );\n		#ifdef ENVMAP_MODE_REFLECTION\n			vReflect = reflect( cameraToVertex, worldNormal );\n		#else\n			vReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n		#endif\n	#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n	vFogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n	varying float vFogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n	#ifdef FOG_EXP2\n		float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n	#else\n		float fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n	#endif\n	gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n	uniform vec3 fogColor;\n	varying float vFogDepth;\n	#ifdef FOG_EXP2\n		uniform float fogDensity;\n	#else\n		uniform float fogNear;\n		uniform float fogFar;\n	#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n	uniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n	float dotNL = dot( normal, lightDirection );\n	vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n	#ifdef USE_GRADIENTMAP\n		return vec3( texture2D( gradientMap, coord ).r );\n	#else\n		vec2 fw = fwidth( coord ) * 0.5;\n		return mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );\n	#endif\n}",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n	uniform sampler2D lightMap;\n	uniform float lightMapIntensity;\n#endif",lights_lambert_fragment:"LambertMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularStrength = specularStrength;",lights_lambert_pars_fragment:"varying vec3 vViewPosition;\nstruct LambertMaterial {\n	vec3 diffuseColor;\n	float specularStrength;\n};\nvoid RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n	float dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n	vec3 irradiance = dotNL * directLight.color;\n	reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n	reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct				RE_Direct_Lambert\n#define RE_IndirectDiffuse		RE_IndirectDiffuse_Lambert",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\n#if defined( USE_LIGHT_PROBES )\n	uniform vec3 lightProbe[ 9 ];\n#endif\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n	float x = normal.x, y = normal.y, z = normal.z;\n	vec3 result = shCoefficients[ 0 ] * 0.886227;\n	result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n	result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n	result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n	result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n	result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n	result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n	result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n	result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n	return result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n	vec3 worldNormal = transformNormalByInverseViewMatrix( normal, viewMatrix );\n	vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n	return irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n	vec3 irradiance = ambientLightColor;\n	return irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n	float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n	if ( cutoffDistance > 0.0 ) {\n		distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n	}\n	return distanceFalloff;\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n	return smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n	struct DirectionalLight {\n		vec3 direction;\n		vec3 color;\n	};\n	uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n	void getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {\n		light.color = directionalLight.color;\n		light.direction = directionalLight.direction;\n		light.visible = true;\n	}\n#endif\n#if NUM_POINT_LIGHTS > 0\n	struct PointLight {\n		vec3 position;\n		vec3 color;\n		float distance;\n		float decay;\n	};\n	uniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n	void getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {\n		vec3 lVector = pointLight.position - geometryPosition;\n		light.direction = normalize( lVector );\n		float lightDistance = length( lVector );\n		light.color = pointLight.color;\n		light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n		light.visible = ( light.color != vec3( 0.0 ) );\n	}
1\n#endif\n#if NUM_SPOT_LIGHTS > 0\n	struct SpotLight {\n		vec3 position;\n		vec3 direction;\n		vec3 color;\n		float distance;\n		float decay;\n		float coneCos;\n		float penumbraCos;\n	};\n	uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n	void getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {\n		vec3 lVector = spotLight.position - geometryPosition;\n		light.direction = normalize( lVector );\n		float angleCos = dot( light.direction, spotLight.direction );\n		float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n		if ( spotAttenuation > 0.0 ) {\n			float lightDistance = length( lVector );\n			light.color = spotLight.color * spotAttenuation;\n			light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n			light.visible = ( light.color != vec3( 0.0 ) );\n		} else {\n			light.color = vec3( 0.0 );\n			light.visible = false;\n		}\n	}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n	struct RectAreaLight {\n		vec3 color;\n		vec3 position;\n		vec3 halfWidth;\n		vec3 halfHeight;\n	};\n	uniform sampler2D ltc_1;	uniform sampler2D ltc_2;\n	uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n	struct HemisphereLight {\n		vec3 direction;\n		vec3 skyColor;\n		vec3 groundColor;\n	};\n	uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n	vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n		float dotNL = dot( normal, hemiLight.direction );\n		float hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n		vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n		return irradiance;\n	}\n#endif\n#include <lightprobes_pars_fragment>",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\nstruct ToonMaterial {\n	vec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n	vec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;\n	reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n	reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct				RE_Direct_Toon\n#define RE_IndirectDiffuse		RE_IndirectDiffuse_Toon",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n	vec3 diffuseColor;\n	vec3 specularColor;\n	float specularShininess;\n	float specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n	float dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n	vec3 irradiance = dotNL * directLight.color;\n	reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n	reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n	reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct				RE_Direct_BlinnPhong\n#define RE_IndirectDiffuse		RE_IndirectDiffuse_BlinnPhong",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.diffuseContribution = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.metalness = metalnessFactor;\nvec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n	material.ior = ior;\n	#ifdef USE_SPECULAR\n		float specularIntensityFactor = specularIntensity;\n		vec3 specularColorFactor = specularColor;\n		#ifdef USE_SPECULAR_COLORMAP\n			specularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;\n		#endif\n		#ifdef USE_SPECULAR_INTENSITYMAP\n			specularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;\n		#endif\n		material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n	#else\n		float specularIntensityFactor = 1.0;\n		vec3 specularColorFactor = vec3( 1.0 );\n		material.specularF90 = 1.0;\n	#endif\n	material.specularColor = min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor;\n	material.specularColorBlended = mix( material.specularColor, diffuseColor.rgb, metalnessFactor );\n#else\n	material.specularColor = vec3( 0.04 );\n	material.specularColorBlended = mix( material.specularColor, diffuseColor.rgb, metalnessFactor );\n	material.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n	material.clearcoat = clearcoat;
1\n	material.clearcoatRoughness = clearcoatRoughness;\n	material.clearcoatF0 = vec3( 0.04 );\n	material.clearcoatF90 = 1.0;\n	#ifdef USE_CLEARCOATMAP\n		material.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;\n	#endif\n	#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n		material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;\n	#endif\n	material.clearcoat = saturate( material.clearcoat );	material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n	material.clearcoatRoughness += geometryRoughness;\n	material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_DISPERSION\n	material.dispersion = dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n	material.iridescence = iridescence;\n	material.iridescenceIOR = iridescenceIOR;\n	#ifdef USE_IRIDESCENCEMAP\n		material.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;\n	#endif\n	#ifdef USE_IRIDESCENCE_THICKNESSMAP\n		material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;\n	#else\n		material.iridescenceThickness = iridescenceThicknessMaximum;\n	#endif\n#endif\n#ifdef USE_SHEEN\n	material.sheenColor = sheenColor;\n	#ifdef USE_SHEEN_COLORMAP\n		material.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;\n	#endif\n	material.sheenRoughness = clamp( sheenRoughness, 0.0001, 1.0 );\n	#ifdef USE_SHEEN_ROUGHNESSMAP\n		material.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;\n	#endif\n#endif\n#ifdef USE_ANISOTROPY\n	#ifdef USE_ANISOTROPYMAP\n		mat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );\n		vec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;\n		vec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;\n	#else\n		vec2 anisotropyV = anisotropyVector;\n	#endif\n	material.anisotropy = length( anisotropyV );\n	if( material.anisotropy == 0.0 ) {\n		anisotropyV = vec2( 1.0, 0.0 );\n	} else {\n		anisotropyV /= material.anisotropy;\n		material.anisotropy = saturate( material.anisotropy );\n	}\n	material.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );\n	material.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;\n	material.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;\n#endif",lights_physical_pars_fragment:"uniform sampler2D dfgLUT;\nstruct PhysicalMaterial {\n	vec3 diffuseColor;\n	vec3 diffuseContribution;\n	vec3 specularColor;\n	vec3 specularColorBlended;\n	float roughness;\n	float metalness;\n	float specularF90;\n	float dispersion;\n	#ifdef USE_CLEARCOAT\n		float clearcoat;\n		float clearcoatRoughness;\n		vec3 clearcoatF0;\n		float clearcoatF90;\n	#endif\n	#ifdef USE_IRIDESCENCE\n		float iridescence;\n		float iridescenceIOR;\n		float iridescenceThickness;\n		vec3 iridescenceFresnel;\n		vec3 iridescenceF0;\n		vec3 iridescenceFresnelDielectric;\n		vec3 iridescenceFresnelMetallic;\n	#endif\n	#ifdef USE_SHEEN\n		vec3 sheenColor;\n		float sheenRoughness;\n	#endif\n	#ifdef IOR\n		float ior;\n	#endif\n	#ifdef USE_TRANSMISSION\n		float transmission;\n		float transmissionAlpha;\n		float thickness;\n		float attenuationDistance;\n		vec3 attenuationColor;\n	#endif\n	#ifdef USE_ANISOTROPY\n		float anisotropy;\n		float alphaT;\n		vec3 anisotropyT;\n		vec3 anisotropyB;\n	#endif\n};\nvec3 clearcoatSpecularDirect = vec3( 0.0 );\nvec3 clearcoatSpecularIndirect = vec3( 0.0 );\nvec3 sheenSpecularDirect = vec3( 0.0 );\nvec3 sheenSpecularIndirect = vec3(0.0 );\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\n    float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\n    float x2 = x * x;\n    float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\n    return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n	float a2 = pow2( alpha );\n	float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n	float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n	return 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n	float a2 = pow2( alpha );\n	float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n	return RECIPROCAL_PI * a2 / pow2( denom );\n}\n#ifdef USE_ANISOTROPY\n	float V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {\n		float gv = dotNL * length( vec3( alphaT * dotTV, alph
1aB * dotBV, dotNV ) );\n		float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );\n		return 0.5 / max( gv + gl, EPSILON );\n	}\n	float D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {\n		float a2 = alphaT * alphaB;\n		highp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );\n		highp float v2 = dot( v, v );\n		float w2 = a2 / v2;\n		return RECIPROCAL_PI * a2 * pow2 ( w2 );\n	}\n#endif\n#ifdef USE_CLEARCOAT\n	vec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {\n		vec3 f0 = material.clearcoatF0;\n		float f90 = material.clearcoatF90;\n		float roughness = material.clearcoatRoughness;\n		float alpha = pow2( roughness );\n		vec3 halfDir = normalize( lightDir + viewDir );\n		float dotNL = saturate( dot( normal, lightDir ) );\n		float dotNV = saturate( dot( normal, viewDir ) );\n		float dotNH = saturate( dot( normal, halfDir ) );\n		float dotVH = saturate( dot( viewDir, halfDir ) );\n		vec3 F = F_Schlick( f0, f90, dotVH );\n		float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n		float D = D_GGX( alpha, dotNH );\n		return F * ( V * D );\n	}\n#endif\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n	vec3 f0 = material.specularColorBlended;\n	float f90 = material.specularF90;\n	float roughness = material.roughness;\n	float alpha = pow2( roughness );\n	vec3 halfDir = normalize( lightDir + viewDir );\n	float dotNL = saturate( dot( normal, lightDir ) );\n	float dotNV = saturate( dot( normal, viewDir ) );\n	float dotNH = saturate( dot( normal, halfDir ) );\n	float dotVH = saturate( dot( viewDir, halfDir ) );\n	vec3 F = F_Schlick( f0, f90, dotVH );\n	#ifdef USE_IRIDESCENCE\n		F = mix( F, material.iridescenceFresnel, material.iridescence );\n	#endif\n	#ifdef USE_ANISOTROPY\n		float dotTL = dot( material.anisotropyT, lightDir );\n		float dotTV = dot( material.anisotropyT, viewDir );\n		float dotTH = dot( material.anisotropyT, halfDir );\n		float dotBL = dot( material.anisotropyB, lightDir );\n		float dotBV = dot( material.anisotropyB, viewDir );\n		float dotBH = dot( material.anisotropyB, halfDir );\n		float V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );\n		float D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );\n	#else\n		float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n		float D = D_GGX( alpha, dotNH );\n	#endif\n	return F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n	const float LUT_SIZE = 64.0;\n	const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n	const float LUT_BIAS = 0.5 / LUT_SIZE;\n	float dotNV = saturate( dot( N, V ) );\n	vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n	uv = uv * LUT_SCALE + LUT_BIAS;\n	return uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n	float l = length( f );\n	return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n	float x = dot( v1, v2 );\n	float y = abs( x );\n	float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n	float b = 3.4175940 + ( 4.1616724 + y ) * y;\n	float v = a / b;\n	float theta_sintheta = ( x >
1 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n	return cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n	vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n	vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n	vec3 lightNormal = cross( v1, v2 );\n	if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n	vec3 T1, T2;\n	T1 = normalize( V - N * dot( V, N ) );\n	T2 = - cross( N, T1 );\n	mat3 mat = mInv * transpose( mat3( T1, T2, N ) );\n	vec3 coords[ 4 ];\n	coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n	coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n	coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n	coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n	coords[ 0 ] = normalize( coords[ 0 ] );\n	coords[ 1 ] = normalize( coords[ 1 ] );\n	coords[ 2 ] = normalize( coords[ 2 ] );\n	coords[ 3 ] = normalize( coords[ 3 ] );\n	vec3 vectorFormFactor = vec3( 0.0 );\n	vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n	vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n	vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n	vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n	float result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n	return vec3( result );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n	float alpha = pow2( roughness );\n	float invAlpha = 1.0 / alpha;\n	float cos2h = dotNH * dotNH;\n	float sin2h = max( 1.0 - cos2h, 0.0078125 );\n	return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n	return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n	vec3 halfDir = normalize( lightDir + viewDir );\n	float dotNL = saturate( dot( normal, lightDir ) );\n	float dotNV = saturate( dot( normal, viewDir ) );\n	float dotNH = saturate( dot( normal, halfDir ) );\n	float D = D_Charlie( sheenRoughness, dotNH );\n	float V = V_Neubelt( dotNV, dotNL );\n	return sheenColor * ( D * V );\n}\n#endif\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n	float dotNV = saturate( dot( normal, viewDir ) );\n	float r2 = roughness * roughness;\n	float rInv = 1.0 / ( roughness + 0.1 );\n	float a = -1.9362 + 1.0678 * roughness + 0.4573 * r2 - 0.8469 * rInv;\n	float b = -0.6014 + 0.5538 * roughness - 0.4670 * r2 - 0.1255 * rInv;\n	float DG = exp( a * dotNV + b );\n	return saturate( DG );\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n	float dotNV = saturate( dot( normal, viewDir ) );\n	vec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg;\n	return specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n	float dotNV = saturate( dot( normal, viewDir ) );\n	vec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg;\n	#ifdef USE_IRIDESCENCE\n		vec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n	#else\n		vec3 Fr = specularColor;\n	#endif\n	vec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n	float Ess = fab.x + fab.y;\n	float Ems = 1.0 - Ess;\n	vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619;	vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n	singleScatter += FssEss;\n	multiScatter += Fms * Ems;\n}\nvec3 BRDF_GGX_Multiscatter( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n	vec3 singleScatter = BRDF_GGX( lightDir, viewDir, normal, material );
1\n	float dotNL = saturate( dot( normal, lightDir ) );\n	float dotNV = saturate( dot( normal, viewDir ) );\n	vec2 dfgV = texture2D( dfgLUT, vec2( material.roughness, dotNV ) ).rg;\n	vec2 dfgL = texture2D( dfgLUT, vec2( material.roughness, dotNL ) ).rg;\n	vec3 FssEss_V = material.specularColorBlended * dfgV.x + material.specularF90 * dfgV.y;\n	vec3 FssEss_L = material.specularColorBlended * dfgL.x + material.specularF90 * dfgL.y;\n	float Ess_V = dfgV.x + dfgV.y;\n	float Ess_L = dfgL.x + dfgL.y;\n	float Ems_V = 1.0 - Ess_V;\n	float Ems_L = 1.0 - Ess_L;\n	vec3 Favg = material.specularColorBlended + ( 1.0 - material.specularColorBlended ) * 0.047619;\n	vec3 Fms = FssEss_V * FssEss_L * Favg / ( 1.0 - Ems_V * Ems_L * Favg + EPSILON );\n	float compensationFactor = Ems_V * Ems_L;\n	vec3 multiScatter = Fms * compensationFactor;\n	return singleScatter + multiScatter;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n	void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n		vec3 normal = geometryNormal;\n		vec3 viewDir = geometryViewDir;\n		vec3 position = geometryPosition;\n		vec3 lightPos = rectAreaLight.position;\n		vec3 halfWidth = rectAreaLight.halfWidth;\n		vec3 halfHeight = rectAreaLight.halfHeight;\n		vec3 lightColor = rectAreaLight.color;\n		float roughness = material.roughness;\n		vec3 rectCoords[ 4 ];\n		rectCoords[ 0 ] = lightPos + halfWidth - halfHeight;		rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n		rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n		rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n		vec2 uv = LTC_Uv( normal, viewDir, roughness );\n		vec4 t1 = texture2D( ltc_1, uv );\n		vec4 t2 = texture2D( ltc_2, uv );\n		mat3 mInv = mat3(\n			vec3( t1.x, 0, t1.y ),\n			vec3(    0, 1,    0 ),\n			vec3( t1.z, 0, t1.w )\n		);\n		vec3 fresnel = ( material.specularColorBlended * t2.x + ( material.specularF90 - material.specularColorBlended ) * t2.y );\n		reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n		reflectedLight.directDiffuse += lightColor * material.diffuseContribution * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n		#ifdef USE_CLEARCOAT\n			vec3 Ncc = geometryClearcoatNormal;\n			vec2 uvClearcoat = LTC_Uv( Ncc, viewDir, material.clearcoatRoughness );\n			vec4 t1Clearcoat = texture2D( ltc_1, uvClearcoat );\n			vec4 t2Clearcoat = texture2D( ltc_2, uvClearcoat );\n			mat3 mInvClearcoat = mat3(\n				vec3( t1Clearcoat.x, 0, t1Clearcoat.y ),\n				vec3(             0, 1,             0 ),\n				vec3( t1Clearcoat.z, 0, t1Clearcoat.w )\n			);\n			vec3 fresnelClearcoat = material.clearcoatF0 * t2Clearcoat.x + ( material.clearcoatF90 - material.clearcoatF0 ) * t2Clearcoat.y;\n			clearcoatSpecularDirect += lightColor * fresnelClearcoat * LTC_Evaluate( Ncc, viewDir, position, mInvClearcoat, rectCoords );\n		#endif\n	}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n	float dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n	vec3 irradiance = dotNL * directLight.color;\n	#ifdef USE_CLEARCOAT\n		float dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );\n		vec3 ccIrradiance = dotNLcc * directLight.color;\n		clearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );\n	#endif\n	#ifdef USE_SHEEN\n \n 		sheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );\n \n 		float sheenAlbedoV = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n 		float sheenAlbedoL = IBLSheenBRDF( geometryNormal, directLight.direction, material.sheenRoughness );\n \n 		float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * max( sheenAlbedoV, sheenAlbedoL );\n \n 		irradiance *= sheenEnergyComp;\n \n 	#endif\n	reflectedLight.directSpecular += irradiance * BRDF_GGX_Multiscatter( directLight.direction, geometryViewDir, geometryNormal, material );\n	reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseContribution );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n	vec3 diffuse = irradiance * BRDF_Lambert( material.diffuseContribution );\n	#ifdef USE_SHEEN\n		float sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n		float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo;\n		diffuse *= sheenEnergyComp;\n	#endif\n	reflectedLight.indirectDiffuse += diffuse;\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n	#ifdef USE_CLEARCOAT\n		clearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n	#endif\n	#ifdef USE_SHEEN\n		sheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness ) * RECIPROCAL_PI;\n 	#endif\n	vec3 singleScatteringDielectric = vec3( 0.0 );\n	vec3 multiScatteringDielectric = vec3( 0.0 );\n	vec3 singleScatteringMetallic = vec3( 0.0 );\n	vec3 multiScatteringMetallic = vec3( 0.0 );
1\n	#ifdef USE_IRIDESCENCE\n		computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnelDielectric, material.roughness, singleScatteringDielectric, multiScatteringDielectric );\n		computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.iridescence, material.iridescenceFresnelMetallic, material.roughness, singleScatteringMetallic, multiScatteringMetallic );\n	#else\n		computeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScatteringDielectric, multiScatteringDielectric );\n		computeMultiscattering( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.roughness, singleScatteringMetallic, multiScatteringMetallic );\n	#endif\n	vec3 singleScattering = mix( singleScatteringDielectric, singleScatteringMetallic, material.metalness );\n	vec3 multiScattering = mix( multiScatteringDielectric, multiScatteringMetallic, material.metalness );\n	vec3 totalScatteringDielectric = singleScatteringDielectric + multiScatteringDielectric;\n	vec3 diffuse = material.diffuseContribution * ( 1.0 - totalScatteringDielectric );\n	vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n	vec3 indirectSpecular = radiance * singleScattering;\n	indirectSpecular += multiScattering * cosineWeightedIrradiance;\n	vec3 indirectDiffuse = diffuse * cosineWeightedIrradiance;\n	#ifdef USE_SHEEN\n		float sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n		float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo;\n		indirectSpecular *= sheenEnergyComp;\n		indirectDiffuse *= sheenEnergyComp;\n	#endif\n	reflectedLight.indirectSpecular += indirectSpecular;\n	reflectedLight.indirectDiffuse += indirectDiffuse;\n}\n#define RE_Direct				RE_Direct_Physical\n#define RE_Direct_RectArea		RE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse		RE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular		RE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n	return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nvec3 geometryPosition = - vViewPosition;\nvec3 geometryNormal = normal;\nvec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\nvec3 geometryClearcoatNormal = vec3( 0.0 );\n#ifdef USE_CLEARCOAT\n	geometryClearcoatNormal = clearcoatNormal;\n#endif\n#ifdef USE_IRIDESCENCE\n	float dotNVi = saturate( dot( normal, geometryViewDir ) );\n	if ( material.iridescenceThickness == 0.0 ) {\n		material.iridescence = 0.0;\n	} else {\n		material.iridescence = saturate( material.iridescence );\n	}\n	if ( material.iridescence > 0.0 ) {\n		material.iridescenceFresnelDielectric = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\n		material.iridescenceFresnelMetallic = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.diffuseColor );\n		material.iridescenceFresnel = mix( material.iridescenceFresnelDielectric, material.iridescenceFresnelMetallic, material.metalness );\n		material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\n	}\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n	PointLight pointLight;\n	#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n	PointLightShadow pointLightShadow;\n	#endif\n	#pragma unroll_loop_start\n	for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n		pointLight = pointLights[ i ];\n		getPointLightInfo( pointLight, geometryPosition, directLight );\n		#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS ) && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) )\n		pointLightShadow = pointLightShadows[ i ];\n		directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n		#endif\n		RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n	}
1\n	#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n	SpotLight spotLight;\n	vec4 spotColor;\n	vec3 spotLightCoord;\n	bool inSpotLightMap;\n	#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n	SpotLightShadow spotLightShadow;\n	#endif\n	#pragma unroll_loop_start\n	for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n		spotLight = spotLights[ i ];\n		getSpotLightInfo( spotLight, geometryPosition, directLight );\n		#if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n		#define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX\n		#elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n		#define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS\n		#else\n		#define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n		#endif\n		#if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )\n			spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;\n			inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );\n			spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );\n			directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;\n		#endif\n		#undef SPOT_LIGHT_MAP_INDEX\n		#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n		spotLightShadow = spotLightShadows[ i ];\n		directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n		#endif\n		RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n	}\n	#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n	DirectionalLight directionalLight;\n	#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n	DirectionalLightShadow directionalLightShadow;\n	#endif\n	#pragma unroll_loop_start\n	for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n		directionalLight = directionalLights[ i ];\n		getDirectionalLightInfo( directionalLight, directLight );\n		#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n		directionalLightShadow = directionalLightShadows[ i ];\n		directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n		#endif\n		RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n	}\n	#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n	RectAreaLight rectAreaLight;\n	#pragma unroll_loop_start\n	for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n		rectAreaLight = rectAreaLights[ i ];\n		RE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n	}\n	#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n	vec3 iblIrradiance = vec3( 0.0 );\n	vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n	#if defined( USE_LIGHT_PROBES )\n		irradiance += getLightProbeIrradiance( lightProbe, geometryNormal );\n	#endif\n	#if ( NUM_HEMI_LIGHTS > 0 )\n		#pragma unroll_loop_start\n		for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n			irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );\n		}\n		#pragma unroll_loop_end\n	#endif\n	#ifdef USE_LIGHT_PROBES_GRID\n		vec3 probeWorldPos = ( ( vec4( geometryPosition, 1.0 ) - viewMatrix[ 3 ] ) * viewMatrix ).xyz;\n		vec3 probeWorldNormal = transformNormalByInverseViewMatrix( geometryNormal, viewMatrix );\n		irradiance += getLightProbeGridIrradiance( probeWorldPos, probeWorldNormal );\n	#endif\n#endif\n#if defined( RE_IndirectSpecular )\n	vec3 radiance = vec3( 0.0 );\n	vec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n	#ifdef USE_LIGHTMAP\n		vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n		vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n		irradiance += lightMapIrradiance;\n	#endif\n	#if defined( USE_ENVMAP ) && defined( ENVMAP_TYPE_CUBE_UV )\n		#if defined( STANDARD ) || defined( LAMBERT ) || defined( PHONG )\n			iblIrradiance += getIBLIrradiance( geometryNormal );\n		#endif\n	#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n	#ifdef USE_ANISOTROPY\n		radiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );\n	#else\n		radiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );\n	#endif\n	#ifdef USE_CLEARCOAT\n		clearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );\n	#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n	#if defined( LAMBERT ) || defined( PHONG )\n		irradiance += iblIrradiance;\n	#endif\n	RE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n	RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif",lightprobes_pars_fragment:"#ifdef USE_LIGHT_PROBES_GRID\nuniform highp sampler3D probesSH;\nuniform vec3 probesMin;\nuniform vec3 probesMax;\nuniform vec3 probesResolution;\nvec3 getLightProbeGridIrradiance( vec3 worldPos, vec3 worldNormal ) {\n	vec3 res = probesResolution;\n	vec3 gridRange = probesMax - probesMin;\n	vec3 resMinusOne = res - 1.0;\n	vec3 probeSpacing = gridRange / resMinusOne;\n	vec3 samplePos = worldPos + worldNormal * probeSpacing * 0.5;\n	vec3 uvw = clamp( ( samplePos - probesMin ) / gridRange, 0.0, 1.0 );\n	uvw = uvw * resMinusOne / res + 0.5 / res;\n	float nz          = res.z;\n	float paddedSlices = nz + 2.0;\n	float atlasDepth  = 7.0 * paddedSlices;\n	float uvZBase     = uvw.z * nz + 1.0;\n	vec4 s0 = texture( probesSH, vec3( uvw.xy, ( uvZBase                       ) / atlasDepth ) );\n	vec4 s1 = texture( probesSH, vec3( uvw.xy, ( uvZBase +       paddedSlices   ) / atlasDepth ) );\n	vec4 s2 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 2.0 * paddedSlices   ) / atlasDepth ) );\n	vec4 s3 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 3.0 * paddedSlices   ) / atlasDepth ) );\n	vec4 s4 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 4.0 * paddedSlices   ) / atlasDepth ) );\n	vec4 s5 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 5.0 * paddedSlices   ) / atlasDepth ) );\n	vec4 s6 = texture( probesSH, vec3( uvw.xy, ( uvZBase + 6.0 * paddedSlices   ) / atlasDepth ) );\n	vec3 c0 = s0.xyz;\n	vec3 c1 = vec3( s0.w, s1.xy );\n	vec3 c2 = vec3( s1.zw, s2.x );\n	vec3 c3 = s2.yzw;\n	vec3 c4 = s3.xyz;\n	vec3 c5 = vec3( s3.w, s4.xy );\n	vec3 c6 = vec3( s4.zw, s5.x );\n	vec3 c7 = s5.yzw;\n	vec3 c8 = s6.xyz;\n	float x = worldNormal.x, y = worldNormal.y, z = worldNormal.z;\n	vec3 result = c0 * 0.886227;\n	result += c1 * 2.0 * 0.511664 * y;\n	result += c2 * 2.0 * 0.511664 * z;\n	result += c3 * 2.0 * 0.511664 * x;\n	result += c4 * 2.0 * 0.429043 * x * y;\n	result += c5 * 2.0 * 0.429043 * y * z;\n	result += c6 * ( 0.743125 * z * z - 0.247708 );\n	result += c7 * 2.0 * 0.429043 * x * z;\n	result += c8 * 0.429043 * ( x * x - y * y );\n	return max( result, vec3( 0.0 ) );\n}\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )\n	gl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )\n	uniform float logDepthBufFC;\n	varying float vFragDepth;\n	varying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGARITHMIC_DEPTH_BUFFER\n	varying float vFragDepth;\n	varying float vIsPerspective;\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGARITHMIC_DEPTH_BUFFER\n	vFragDepth = 1.0 + gl_Position.w;\n	vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n#endif",map_fragment:"#ifdef USE_MAP\n	vec4 sampledDiffuseColor = texture2D( map, vMapUv );\n	#ifdef DECODE_VIDEO_TEXTURE\n		sampledDiffuseColor = sRGBTransferEOTF( sampledDiffuseColor );\n	#endif\n	diffuseColor *= sampledDiffuseColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n	uniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n	#if defined( USE_POINTS_UV )\n		vec2 uv = vUv;\n	#else\n		vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n	#endif\n#endif\n#ifdef USE_MAP\n	diffuseColor *= texture2D( map, uv );\n#endif\n#ifdef USE_ALPHAMAP\n	diffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_POINTS_UV )\n	varying vec2 vUv;\n#else\n	#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n		uniform mat3 uvTransform;\n	#endif\n#endif\n#ifdef USE_MAP\n	uniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n	uniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n	vec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );\n	metalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n	uniform sampler2D metalnessMap;\n#endif",morphinstance_vertex:"#ifdef USE_INSTANCING_MORPH\n	float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n	float morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r;\n	for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n		morphTargetInfluences[i] =  texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r;\n	}\n#endif",morphcolor_vertex:"#if defined( USE_MORPHCOLORS )\n	vColor *= morphTargetBaseInfluence;\n	for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n		#if defined( USE_COLOR_ALPHA )\n			if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];\n		#elif defined( USE_COLOR )\n			if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];\n		#endif\n	}\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n	objectNormal *= morphTargetBaseInfluence;\n	for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n		if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];\n	}\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n	#ifndef USE_INSTANCING_MORPH\n		uniform float morphTargetBaseInfluence;\n		uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n	#endif\n	uniform sampler2DArray morphTargetsTexture;\n	uniform ivec2 morphTargetsTextureSize;\n	vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {\n		int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;\n		int y = texelIndex / morphTargetsTextureSize.x;\n		int x = texelIndex - y * morphTargetsTextureSize.x;\n		ivec3 morphUV = ivec3( x, y, morphTargetIndex );\n		return texelFetch( morphTargetsTexture, morphUV, 0 );\n	}\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n	transformed *= morphTargetBaseInfluence;\n	for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n		if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];\n	}\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n	vec3 fdx = dFdx( vViewPosition );\n	vec3 fdy = dFdy( vViewPosition );\n	vec3 normal = normalize( cross( fdx, fdy ) );\n#else\n	vec3 normal = normalize( vNormal );\n	#ifdef DOUBLE_SIDED\n		normal *= faceDirection;\n	#endif\n#endif\n#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )\n	#ifdef USE_TANGENT\n		mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n	#else\n		mat3 tbn = getTangentFrame( - vViewPosition, normal,\n		#if defined( USE_NORMALMAP )\n			vNormalMapUv\n		#elif defined( USE_CLEARCOAT_NORMALMAP )\n			vClearcoatNormalMapUv\n		#else\n			vUv\n		#endif\n		);\n	#endif\n	#ifdef DOUBLE_SIDED\n		tbn[0] *= faceDirection;\n		tbn[1] *= faceDirection;\n	#endif\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n	#ifdef USE_TANGENT\n		mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n	#else\n		mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );\n	#endif\n	#ifdef DOUBLE_SIDED\n		tbn2[0] *= faceDirection;\n		tbn2[1] *= faceDirection;\n	#endif\n#endif\nvec3 nonPerturbedNormal = normal;",normal_fragment_maps:"#ifdef USE_NORMALMAP_OBJECTSPACE\n	normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n	#ifdef FLIP_SIDED\n		normal = - normal;\n	#endif\n	#ifdef DOUBLE_SIDED\n		normal = normal * faceDirection;\n	#endif\n	normal = normalize( normalMatrix * normal );\n#elif defined( USE_NORMALMAP_TANGENTSPACE )\n	vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n	#if defined( USE_PACKED_NORMALMAP )\n		mapN = vec3( mapN.xy, sqrt( saturate( 1.0 - dot( mapN.xy, mapN.xy ) ) ) );\n	#endif\n	mapN.xy *= normalScale;\n	normal = normalize( tbn * mapN );
1\n#elif defined( USE_BUMPMAP )\n	normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normal_pars_fragment:"#ifndef FLAT_SHADED\n	varying vec3 vNormal;\n	#ifdef USE_TANGENT\n		varying vec3 vTangent;\n		varying vec3 vBitangent;\n	#endif\n#endif",normal_pars_vertex:"#ifndef FLAT_SHADED\n	varying vec3 vNormal;\n	#ifdef USE_TANGENT\n		varying vec3 vTangent;\n		varying vec3 vBitangent;\n	#endif\n#endif",normal_vertex:"#ifndef FLAT_SHADED\n	vNormal = normalize( transformedNormal );\n	#ifdef USE_TANGENT\n		vTangent = normalize( transformedTangent );\n		vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n		#ifdef FLIP_SIDED\n			vBitangent = - vBitangent;\n		#endif\n	#endif\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n	uniform sampler2D normalMap;\n	uniform vec2 normalScale;\n#endif\n#ifdef USE_NORMALMAP_OBJECTSPACE\n	uniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )\n	mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {\n		vec3 q0 = dFdx( eye_pos.xyz );\n		vec3 q1 = dFdy( eye_pos.xyz );\n		vec2 st0 = dFdx( uv.st );\n		vec2 st1 = dFdy( uv.st );\n		vec3 N = surf_norm;\n		vec3 q1perp = cross( q1, N );\n		vec3 q0perp = cross( N, q0 );\n		vec3 T = q1perp * st0.x + q0perp * st1.x;\n		vec3 B = q1perp * st0.y + q0perp * st1.y;\n		float det = max( dot( T, T ), dot( B, B ) );\n		float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );\n		return mat3( T * scale, B * scale, N );\n	}\n#endif",clearcoat_normal_fragment_begin:"#ifdef USE_CLEARCOAT\n	vec3 clearcoatNormal = nonPerturbedNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n	vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;\n	clearcoatMapN.xy *= clearcoatNormalScale;\n	clearcoatNormal = normalize( tbn2 * clearcoatMapN );\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n	uniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n	uniform sampler2D clearcoatNormalMap;\n	uniform vec2 clearcoatNormalScale;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n	uniform sampler2D clearcoatRoughnessMap;\n#endif",iridescence_pars_fragment:"#ifdef USE_IRIDESCENCEMAP\n	uniform sampler2D iridescenceMap;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n	uniform sampler2D iridescenceThicknessMap;\n#endif",opaque_fragment:"#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= material.transmissionAlpha;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n	return normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n	return 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;const float ShiftRight8 = 1. / 256.;\nconst float Inv255 = 1. / 255.;\nconst vec4 PackFactors = vec4( 1.0, 256.0, 256.0 * 256.0, 256.0 * 256.0 * 256.0 );\nconst vec2 UnpackFactors2 = vec2( UnpackDownscale, 1.0 / PackFactors.g );\nconst vec3 UnpackFactors3 = vec3( UnpackDownscale / PackFactors.rg, 1.0 / PackFactors.b );\nconst vec4 UnpackFactors4 = vec4( UnpackDownscale / PackFactors.rgb, 1.0 / PackFactors.a );\nvec4 packDepthToRGBA( const in float v ) {\n	if( v <= 0.0 )\n		return vec4( 0., 0., 0., 0. );\n	if( v >= 1.0 )\n		return vec4( 1., 1., 1., 1. );\n	float vuf;\n	float af = modf( v * PackFactors.a, vuf );\n	float bf = modf( vuf * ShiftRight8, vuf );\n	float gf = modf( vuf * ShiftRight8, vuf );\n	return vec4( vuf * Inv255, gf * PackUpscale, bf * PackUpscale, af );\n}\nvec3 packDepthToRGB( const in float v ) {\n	if( v <= 0.0 )\n		return vec3( 0., 0., 0. );\n	if( v >= 1.0 )\n		return vec3( 1., 1., 1. );\n	float vuf;\n	float bf = modf( v * PackFactors.b, vuf );\n	float gf = modf( vuf * ShiftRight8, vuf );\n	return vec3( vuf * Inv255, gf * PackUpscale, bf );\n}\nvec2 packDepthToRG( const in float v ) {\n	if( v <= 0.0 )\n		return vec2( 0., 0. );\n	if( v >= 1.0 )\n		return vec2( 1., 1. );\n	float vuf;\n	float gf = modf( v * 256., vuf );\n	return vec2( vuf * Inv255, gf );\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n	return dot( v, UnpackFactors4 );\n}\nfloat unpackRGBToDepth( const in vec3 v ) {\n	return dot( v, UnpackFactors3 );\n}\nfloat unpackRGToDepth( const in vec2 v ) {\n	return v.r * UnpackFactors2.r + v.g * UnpackFactors2.g;\n}\nvec4 pack2HalfToRGBA( const in vec2 v ) {\n	vec4 r = vec4( v.x, fract( v.x * 25
15.0 ), v.y, fract( v.y * 255.0 ) );\n	return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( const in vec4 v ) {\n	return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n	return ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {\n	#ifdef USE_REVERSED_DEPTH_BUFFER\n	\n		return depth * ( far - near ) - far;\n	#else\n		return depth * ( near - far ) - near;\n	#endif\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n	return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {\n	\n	#ifdef USE_REVERSED_DEPTH_BUFFER\n		return ( near * far ) / ( ( near - far ) * depth - near );\n	#else\n		return ( near * far ) / ( ( far - near ) * depth - far );\n	#endif\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n	gl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_BATCHING\n	mvPosition = batchingMatrix * mvPosition;\n#endif\n#ifdef USE_INSTANCING\n	mvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n	gl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n	vec3 dithering( vec3 color ) {\n		float grid_position = rand( gl_FragCoord.xy );\n		vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n		dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n		return color + dither_shift_RGB;\n	}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n	vec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );\n	roughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n	uniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#if NUM_SPOT_LIGHT_COORDS > 0\n	varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#if NUM_SPOT_LIGHT_MAPS > 0\n	uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];\n#endif\n#ifdef USE_SHADOWMAP\n	#if NUM_DIR_LIGHT_SHADOWS > 0\n		#if defined( SHADOWMAP_TYPE_PCF )\n			uniform sampler2DShadow directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n		#else\n			uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n		#endif\n		varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n		struct DirectionalLightShadow {\n			float shadowIntensity;\n			float shadowBias;\n			float shadowNormalBias;\n			float shadowRadius;\n			vec2 shadowMapSize;\n		};\n		uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n	#endif\n	#if NUM_SPOT_LIGHT_SHADOWS > 0\n		#if defined( SHADOWMAP_TYPE_PCF )\n			uniform sampler2DShadow spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n		#else\n			uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n		#endif\n		struct SpotLightShadow {\n			float shadowIntensity;\n			float shadowBias;\n			float shadowNormalBias;\n			float shadowRadius;\n			vec2 shadowMapSize;\n		};\n		uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n	#endif\n	#if NUM_POINT_LIGHT_SHADOWS > 0\n		#if defined( SHADOWMAP_TYPE_PCF )\n			uniform samplerCubeShadow pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n		#elif defined( SHADOWMAP_TYPE_BASIC )\n			uniform samplerCube pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n		#endif\n		varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n		struct PointLightShadow {\n			float shadowIntensity;\n			float shadowBias;\n			float shadowNormalBias;\n			float shadowRadius;\n			vec2 shadowMapSize;\n			float shadowCameraNear;\n			float shadowCameraFar;\n		};\n		uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n	#endif\n	#if defined( SHADOWMAP_TYPE_PCF )\n		float interleavedGradientNoise( vec2 position ) {\n			return fract( 52.9829189 * fract( dot
1( position, vec2( 0.06711056, 0.00583715 ) ) ) );\n		}\n		vec2 vogelDiskSample( int sampleIndex, int samplesCount, float phi ) {\n			const float goldenAngle = 2.399963229728653;\n			float r = sqrt( ( float( sampleIndex ) + 0.5 ) / float( samplesCount ) );\n			float theta = float( sampleIndex ) * goldenAngle + phi;\n			return vec2( cos( theta ), sin( theta ) ) * r;\n		}\n	#endif\n	#if defined( SHADOWMAP_TYPE_PCF )\n		float getShadow( sampler2DShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n			float shadow = 1.0;\n			shadowCoord.xyz /= shadowCoord.w;\n			shadowCoord.z += shadowBias;\n			bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n			bool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n			if ( frustumTest ) {\n				vec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n				float radius = shadowRadius * texelSize.x;\n				float phi = interleavedGradientNoise( gl_FragCoord.xy ) * PI2;\n				shadow = (\n					texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 0, 5, phi ) * radius, shadowCoord.z ) ) +\n					texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 1, 5, phi ) * radius, shadowCoord.z ) ) +\n					texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 2, 5, phi ) * radius, shadowCoord.z ) ) +\n					texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 3, 5, phi ) * radius, shadowCoord.z ) ) +\n					texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 4, 5, phi ) * radius, shadowCoord.z ) )\n				) * 0.2;\n			}\n			return mix( 1.0, shadow, shadowIntensity );\n		}\n	#elif defined( SHADOWMAP_TYPE_VSM )\n		float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n			float shadow = 1.0;\n			shadowCoord.xyz /= shadowCoord.w;\n			#ifdef USE_REVERSED_DEPTH_BUFFER\n				shadowCoord.z -= shadowBias;\n			#else\n				shadowCoord.z += shadowBias;\n			#endif\n			bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n			bool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n			if ( frustumTest ) {\n				vec2 distribution = texture2D( shadowMap, shadowCoord.xy ).rg;\n				float mean = distribution.x;\n				float variance = distribution.y * distribution.y;\n				#ifdef USE_REVERSED_DEPTH_BUFFER\n					float hard_shadow = step( mean, shadowCoord.z );\n				#else\n					float hard_shadow = step( shadowCoord.z, mean );\n				#endif\n				\n				if ( hard_shadow == 1.0 ) {\n					shadow = 1.0;\n				} else {\n					variance = max( variance, 0.0000001 );\n					float d = shadowCoord.z - mean;\n					float p_max = variance / ( variance + d * d );\n					p_max = clamp( ( p_max - 0.3 ) / 0.65, 0.0, 1.0 );\n					shadow = max( hard_shadow, p_max );\n				}\n			}\n			return mix( 1.0, shadow, shadowIntensity );\n		}\n	#else\n		float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n			float shadow = 1.0;\n			shadowCoord.xyz /= shadowCoord.w;\n			#ifdef USE_REVERSED_DEPTH_BUFFER\n				shadowCoord.z -= shadowBias;\n			#else\n				shadowCoord.z += shadowBias;\n			#endif\n			bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n			bool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n			if ( frustumTest ) {\n				float depth = texture2D( shadowMap, shadowCoord.xy ).r;\n				#ifdef USE_REVERSED_DEPTH_BUFFER\n					shadow = step( depth, shadowCoord.z );\n				#else\n					shadow = step( shadowCoord.z, depth );\n				#endif\n			}\n			return mix( 1.0, shadow, shadowIntensity );\n		}\n	#endif\n	#if NUM_POINT_LIGHT_SHADOWS > 0\n	#if defined( SHADOWMAP_TYPE_PCF )\n	float getPointShadow( samplerCubeShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n		float shadow = 1.0;\n		vec3 lightToPosition = shadowCoord.xyz;\n		vec3 bd3D = normalize( lightToPosition );\n		vec3 absVec = abs( lightToPosition );\n		float viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z );\n		if ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) {\n			#ifdef USE_REVERSED_DEPTH_BUFFER\n				float dp = ( shadowCameraNear * ( shadowCameraFar - viewSpaceZ ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );
1\n				dp -= shadowBias;\n			#else\n				float dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );\n				dp += shadowBias;\n			#endif\n			float texelSize = shadowRadius / shadowMapSize.x;\n			vec3 absDir = abs( bd3D );\n			vec3 tangent = absDir.x > absDir.z ? vec3( 0.0, 1.0, 0.0 ) : vec3( 1.0, 0.0, 0.0 );\n			tangent = normalize( cross( bd3D, tangent ) );\n			vec3 bitangent = cross( bd3D, tangent );\n			float phi = interleavedGradientNoise( gl_FragCoord.xy ) * PI2;\n			vec2 sample0 = vogelDiskSample( 0, 5, phi );\n			vec2 sample1 = vogelDiskSample( 1, 5, phi );\n			vec2 sample2 = vogelDiskSample( 2, 5, phi );\n			vec2 sample3 = vogelDiskSample( 3, 5, phi );\n			vec2 sample4 = vogelDiskSample( 4, 5, phi );\n			shadow = (\n				texture( shadowMap, vec4( bd3D + ( tangent * sample0.x + bitangent * sample0.y ) * texelSize, dp ) ) +\n				texture( shadowMap, vec4( bd3D + ( tangent * sample1.x + bitangent * sample1.y ) * texelSize, dp ) ) +\n				texture( shadowMap, vec4( bd3D + ( tangent * sample2.x + bitangent * sample2.y ) * texelSize, dp ) ) +\n				texture( shadowMap, vec4( bd3D + ( tangent * sample3.x + bitangent * sample3.y ) * texelSize, dp ) ) +\n				texture( shadowMap, vec4( bd3D + ( tangent * sample4.x + bitangent * sample4.y ) * texelSize, dp ) )\n			) * 0.2;\n		}\n		return mix( 1.0, shadow, shadowIntensity );\n	}\n	#elif defined( SHADOWMAP_TYPE_BASIC )\n	float getPointShadow( samplerCube shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n		float shadow = 1.0;\n		vec3 lightToPosition = shadowCoord.xyz;\n		vec3 absVec = abs( lightToPosition );\n		float viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z );\n		if ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) {\n			float dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );\n			dp += shadowBias;\n			vec3 bd3D = normalize( lightToPosition );\n			float depth = textureCube( shadowMap, bd3D ).r;\n			#ifdef USE_REVERSED_DEPTH_BUFFER\n				depth = 1.0 - depth;\n			#endif\n			shadow = step( dp, depth );\n		}\n		return mix( 1.0, shadow, shadowIntensity );\n	}\n	#endif\n	#endif\n#endif",shadowmap_pars_vertex:"#if NUM_SPOT_LIGHT_COORDS > 0\n	uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];\n	varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#ifdef USE_SHADOWMAP\n	#if NUM_DIR_LIGHT_SHADOWS > 0\n		uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n		varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n		struct DirectionalLightShadow {\n			float shadowIntensity;\n			float shadowBias;\n			float shadowNormalBias;\n			float shadowRadius;\n			vec2 shadowMapSize;\n		};\n		uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n	#endif\n	#if NUM_SPOT_LIGHT_SHADOWS > 0\n		struct SpotLightShadow {\n			float shadowIntensity;\n			float shadowBias;\n			float shadowNormalBias;\n			float shadowRadius;\n			vec2 shadowMapSize;\n		};\n		uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n	#endif\n	#if NUM_POINT_LIGHT_SHADOWS > 0\n		uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n		varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n		struct PointLightShadow {\n			float shadowIntensity;\n			float shadowBias;\n			float shadowNormalBias;\n			float shadowRadius;\n			vec2 shadowMapSize;\n			float shadowCameraNear;\n			float shadowCameraFar;\n		};\n		uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n	#endif\n#endif",shadowmap_vertex:"#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )\n	#ifdef HAS_NORMAL\n		vec3 shadowWorldNormal = transformNormalByInverseViewMatrix( transformedNormal, viewMatrix );\n	#else\n		vec3 shadowWorldNormal = vec3( 0.0 );\n	#endif\n	vec4 shadowWorldPosition;\n#endif\n#if defined( USE_SHADOWMAP )\n	#if NUM_DIR_LIGHT_SHADOWS > 0\n		#pragma unroll_loop_start\n		for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n			shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n			vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n		}\n		#pragma unroll_loop_end\n	#endif\n	#if NUM_POINT_LIGHT_SHADOWS > 0\n		#pragma unroll_loop_start\n		for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n			shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n			vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n		}
1\n		#pragma unroll_loop_end\n	#endif\n#endif\n#if NUM_SPOT_LIGHT_COORDS > 0\n	#pragma unroll_loop_start\n	for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {\n		shadowWorldPosition = worldPosition;\n		#if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n			shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;\n		#endif\n		vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;\n	}\n	#pragma unroll_loop_end\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n	float shadow = 1.0;\n	#ifdef USE_SHADOWMAP\n	#if NUM_DIR_LIGHT_SHADOWS > 0\n	DirectionalLightShadow directionalLight;\n	#pragma unroll_loop_start\n	for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n		directionalLight = directionalLightShadows[ i ];\n		shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n	}\n	#pragma unroll_loop_end\n	#endif\n	#if NUM_SPOT_LIGHT_SHADOWS > 0\n	SpotLightShadow spotLight;\n	#pragma unroll_loop_start\n	for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n		spotLight = spotLightShadows[ i ];\n		shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n	}\n	#pragma unroll_loop_end\n	#endif\n	#if NUM_POINT_LIGHT_SHADOWS > 0 && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) )\n	PointLightShadow pointLight;\n	#pragma unroll_loop_start\n	for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n		pointLight = pointLightShadows[ i ];\n		shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n	}\n	#pragma unroll_loop_end\n	#endif\n	#endif\n	return shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n	mat4 boneMatX = getBoneMatrix( skinIndex.x );\n	mat4 boneMatY = getBoneMatrix( skinIndex.y );\n	mat4 boneMatZ = getBoneMatrix( skinIndex.z );\n	mat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n	uniform mat4 bindMatrix;\n	uniform mat4 bindMatrixInverse;\n	uniform highp sampler2D boneTexture;\n	mat4 getBoneMatrix( const in float i ) {\n		int size = textureSize( boneTexture, 0 ).x;\n		int j = int( i ) * 4;\n		int x = j % size;\n		int y = j / size;\n		vec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );\n		vec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );\n		vec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );\n		vec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );\n		return mat4( v1, v2, v3, v4 );\n	}\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n	vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n	vec4 skinned = vec4( 0.0 );\n	skinned += boneMatX * skinVertex * skinWeight.x;\n	skinned += boneMatY * skinVertex * skinWeight.y;\n	skinned += boneMatZ * skinVertex * skinWeight.z;\n	skinned += boneMatW * skinVertex * skinWeight.w;\n	transformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n	mat4 skinMatrix = mat4( 0.0 );\n	skinMatrix += skinWeight.x * boneMatX;\n	skinMatrix += skinWeight.y * boneMatY;\n	skinMatrix += skinWeight.z * boneMatZ;\n	skinMatrix += skinWeight.w * boneMatW;\n	skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n	objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n	#ifdef USE_TANGENT\n		objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n	#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n	vec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );\n	specularStrength = texelSpecular.r;\n#else\n	specularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n	uniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n	gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;
1\nvec3 LinearToneMapping( vec3 color ) {\n	return saturate( toneMappingExposure * color );\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n	color *= toneMappingExposure;\n	return saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 CineonToneMapping( vec3 color ) {\n	color *= toneMappingExposure;\n	color = max( vec3( 0.0 ), color - 0.004 );\n	return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n	vec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n	vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n	return a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n	const mat3 ACESInputMat = mat3(\n		vec3( 0.59719, 0.07600, 0.02840 ),		vec3( 0.35458, 0.90834, 0.13383 ),\n		vec3( 0.04823, 0.01566, 0.83777 )\n	);\n	const mat3 ACESOutputMat = mat3(\n		vec3(  1.60475, -0.10208, -0.00327 ),		vec3( -0.53108,  1.10813, -0.07276 ),\n		vec3( -0.07367, -0.00605,  1.07602 )\n	);\n	color *= toneMappingExposure / 0.6;\n	color = ACESInputMat * color;\n	color = RRTAndODTFit( color );\n	color = ACESOutputMat * color;\n	return saturate( color );\n}\nconst mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(\n	vec3( 1.6605, - 0.1246, - 0.0182 ),\n	vec3( - 0.5876, 1.1329, - 0.1006 ),\n	vec3( - 0.0728, - 0.0083, 1.1187 )\n);\nconst mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(\n	vec3( 0.6274, 0.0691, 0.0164 ),\n	vec3( 0.3293, 0.9195, 0.0880 ),\n	vec3( 0.0433, 0.0113, 0.8956 )\n);\nvec3 agxDefaultContrastApprox( vec3 x ) {\n	vec3 x2 = x * x;\n	vec3 x4 = x2 * x2;\n	return + 15.5 * x4 * x2\n		- 40.14 * x4 * x\n		+ 31.96 * x4\n		- 6.868 * x2 * x\n		+ 0.4298 * x2\n		+ 0.1191 * x\n		- 0.00232;\n}\nvec3 AgXToneMapping( vec3 color ) {\n	const mat3 AgXInsetMatrix = mat3(\n		vec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),\n		vec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),\n		vec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )\n	);
1\n	const mat3 AgXOutsetMatrix = mat3(\n		vec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),\n		vec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),\n		vec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )\n	);\n	const float AgxMinEv = - 12.47393;	const float AgxMaxEv = 4.026069;\n	color *= toneMappingExposure;\n	color = LINEAR_SRGB_TO_LINEAR_REC2020 * color;\n	color = AgXInsetMatrix * color;\n	color = max( color, 1e-10 );	color = log2( color );\n	color = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );\n	color = clamp( color, 0.0, 1.0 );\n	color = agxDefaultContrastApprox( color );\n	color = AgXOutsetMatrix * color;\n	color = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );\n	color = LINEAR_REC2020_TO_LINEAR_SRGB * color;\n	color = clamp( color, 0.0, 1.0 );\n	return color;\n}\nvec3 NeutralToneMapping( vec3 color ) {\n	const float StartCompression = 0.8 - 0.04;\n	const float Desaturation = 0.15;\n	color *= toneMappingExposure;\n	float x = min( color.r, min( color.g, color.b ) );\n	float offset = x < 0.08 ? x - 6.25 * x * x : 0.04;\n	color -= offset;\n	float peak = max( color.r, max( color.g, color.b ) );\n	if ( peak < StartCompression ) return color;\n	float d = 1. - StartCompression;\n	float newPeak = 1. - d * d / ( peak + d - StartCompression );\n	color *= newPeak / peak;\n	float g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. );\n	return mix( color, vec3( newPeak ), g );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmission_fragment:"#ifdef USE_TRANSMISSION\n	material.transmission = transmission;\n	material.transmissionAlpha = 1.0;\n	material.thickness = thickness;\n	material.attenuationDistance = attenuationDistance;\n	material.attenuationColor = attenuationColor;\n	#ifdef USE_TRANSMISSIONMAP\n		material.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;\n	#endif\n	#ifdef USE_THICKNESSMAP\n		material.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;\n	#endif\n	vec3 pos = vWorldPosition;\n	vec3 v = normalize( cameraPosition - pos );\n	vec3 n = transformNormalByInverseViewMatrix( normal, viewMatrix );\n	vec4 transmitted = getIBLVolumeRefraction(\n		n, v, material.roughness, material.diffuseContribution, material.specularColorBlended, material.specularF90,\n		pos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness,\n		material.attenuationColor, material.attenuationDistance );\n	material.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );\n	totalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );\n#endif",transmission_pars_fragment:"#ifdef USE_TRANSMISSION\n	uniform float transmission;\n	uniform float thickness;\n	uniform float attenuationDistance;\n	uniform vec3 attenuationColor;\n	#ifdef USE_TRANSMISSIONMAP\n		uniform sampler2D transmissionMap;\n	#endif\n	#ifdef USE_THICKNESSMAP\n		uniform sampler2D thicknessMap;\n	#endif\n	uniform vec2 transmissionSamplerSize;\n	uniform sampler2D transmissionSamplerMap;\n	uniform mat4 modelMatrix;\n	uniform mat4 projectionMatrix;\n	varying vec3 vWorldPosition;\n	float w0( float a ) {\n		return ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );\n	}\n	float w1( float a ) {\n		return ( 1.0 / 6.0 ) * ( a *  a * ( 3.0 * a - 6.0 ) + 4.0 );\n	}\n	float w2( float a ){\n		return ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );\n	}\n	float w3( float a ) {\n		return ( 1.0 / 6.0 ) * ( a * a * a );\n	}\n	float g0( float a ) {\n		return w0( a ) + w1( a );\n	}\n	float g1( float a ) {\n		return w2( a ) + w3( a );\n	}\n	float h0( float a ) {\n		return - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );\n	}\n	float h1( float a ) {\n		return 1.0 + w3( a ) / ( w2( a ) + w3( a ) );\n	}\n	vec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {\n		uv = uv * texelSize.zw + 0.5;\n		vec2 iuv = floor( uv );\n		vec2 fuv = fract( uv );\n		float g0x = g0( fuv.x );\n		float g1x = g1( fuv.x );\n		float h0x = h0( fuv.x );\n		float h1x = h1( fuv.x );\n		float h0y = h0( fuv.y );\n		float h1y = h1( fuv.y );\n		vec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n		vec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n		vec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n		vec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n		return g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +\n			g1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );\n	}\n	vec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {\n		vec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );\n		vec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );\n		vec2 fLodSizeInv = 1.0 / fLodSize;\n		vec2 cLodSizeInv = 1.0 / cLodSize;\n		vec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );\n		vec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );\n		return mix( fSample, cSample, fract( lod ) );\n	}\n	vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {\n		vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n		vec3 modelScale;\n		modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n		modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n		modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n		return normalize( refractionVector ) * thickness * modelScale;\n	}\n	float applyIorToRoughness( const in float roughness, const in float ior ) {\n		return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n	}\n	vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {\n		float lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n		return textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );\n	}\n	vec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {\n		if ( isinf( attenuationDistance ) ) {\n			return vec3( 1.0 );\n		} else {\n			vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n			vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );			return transmittance;\n		}\n	}\n	vec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,\n		const in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,\n		const in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness,\n		const in vec3 attenuationColor, const in float attenuationDistance ) {\n		vec4 transmittedLight;\n		vec3 transmittance;\n		#ifdef USE_DISPERSION\n			float halfSpread = ( ior - 1.0 ) * 0.025 * dispersion;\n			vec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread );\n			for ( int i = 0; i < 3; i ++ ) {\n				vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix );\n				vec3 refractedRayExit = position + transmissionRay;\n				vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n				vec2 refractionCoords = ndcPos.xy / ndcPos.w;\n				refractionCoords += 1.0;\n				refractionCoords /= 2.0;\n				vec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] );\n				transmittedLight[ i ] = transmissionSample[ i ];\n				transmittedLight.a += transmissionSample.a;\n				transmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ];\n			}\n			transmittedLight.a /= 3.0;\n		#else\n			vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n			vec3 refractedRayExit = position + transmissionRay;\n			vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n			vec2 refractionCoords = ndcPos.xy / ndcPos.w;\n			refractionCoords += 1.0;\n			refractionCoords /= 2.0;\n			transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n			transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );\n		#endif\n		vec3 attenuatedColor = transmittance * transmittedLight.rgb;\n		vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n		float transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;\n		return vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );\n	}\n#endif",uv_pars_fragment:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n	varying vec2 vUv;\n#endif\n#ifdef USE_MAP\n	varying vec2 vMapUv;
1\n#endif\n#ifdef USE_ALPHAMAP\n	varying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n	varying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n	varying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n	varying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n	varying vec2 vNormalMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n	varying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n	varying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n	varying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n	varying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n	varying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n	varying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n	varying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n	varying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n	varying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n	varying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n	varying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n	varying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n	varying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n	varying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n	uniform mat3 transmissionMapTransform;\n	varying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n	uniform mat3 thicknessMapTransform;\n	varying vec2 vThicknessMapUv;\n#endif",uv_pars_vertex:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n	varying vec2 vUv;\n#endif\n#ifdef USE_MAP\n	uniform mat3 mapTransform;\n	varying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n	uniform mat3 alphaMapTransform;\n	varying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n	uniform mat3 lightMapTransform;\n	varying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n	uniform mat3 aoMapTransform;\n	varying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n	uniform mat3 bumpMapTransform;\n	varying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n	uniform mat3 normalMapTransform;\n	varying vec2 vNormalMapUv;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n	uniform mat3 displacementMapTransform;\n	varying vec2 vDisplacementMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n	uniform mat3 emissiveMapTransform;\n	varying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n	uniform mat3 metalnessMapTransform;\n	varying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n	uniform mat3 roughnessMapTransform;\n	varying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n	uniform mat3 anisotropyMapTransform;\n	varying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n	uniform mat3 clearcoatMapTransform;\n	varying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n	uniform mat3 clearcoatNormalMapTransform;\n	varying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n	uniform mat3 clearcoatRoughnessMapTransform;\n	varying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n	uniform mat3 sheenColorMapTransform;\n	varying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n	uniform mat3 sheenRoughnessMapTransform;\n	varying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n	uniform mat3 iridescenceMapTransform;\n	varying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n	uniform mat3 iridescenceThicknessMapTransform;\n	varying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n	uniform mat3 specularMapTransform;\n	varying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n	uniform mat3 specularColorMapTransform;\n	varying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n	uniform mat3 specularIntensityMapTransform;\n	varying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n	uniform mat3 transmissionMapTransform;\n	varying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n	uniform mat3 thicknessMapTransform;\n	varying vec2 vThicknessMapUv;\n#endif",uv_vertex:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n	vUv = vec3( uv, 1 ).xy;\n#endif\n#ifdef USE_MAP\n	vMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ALPHAMAP\n	vAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_LIGHTMAP\n	vLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_AOMAP\n	vAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_BUMPMAP\n	vBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_NORMALMAP\n	vNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n	vDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_EMISSIVEMAP\n	vEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_METALNESSMAP\n	vMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ROUGHNESSMAP\n	vRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ANISOTROPYMAP\n	vAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOATMAP\n	vClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n	vClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n	vClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;
1\n#endif\n#ifdef USE_IRIDESCENCEMAP\n	vIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n	vIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n	vSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n	vSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULARMAP\n	vSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n	vSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n	vSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n	vTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_THICKNESSMAP\n	vThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0\n	vec4 worldPosition = vec4( transformed, 1.0 );\n	#ifdef USE_BATCHING\n		worldPosition = batchingMatrix * worldPosition;\n	#endif\n	#ifdef USE_INSTANCING\n		worldPosition = instanceMatrix * worldPosition;\n	#endif\n	worldPosition = modelMatrix * worldPosition;\n#endif",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n	vUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n	gl_Position = vec4( position.xy, 1.0, 1.0 );\n}",background_frag:"uniform sampler2D t2D;\nuniform float backgroundIntensity;\nvarying vec2 vUv;\nvoid main() {\n	vec4 texColor = texture2D( t2D, vUv );\n	#ifdef DECODE_VIDEO_TEXTURE\n		texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );\n	#endif\n	texColor.rgb *= backgroundIntensity;\n	gl_FragColor = texColor;\n	#include <tonemapping_fragment>\n	#include <colorspace_fragment>\n}",backgroundCube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n	vWorldDirection = transformDirection( position, modelMatrix );\n	#include <begin_vertex>\n	#include <project_vertex>\n	gl_Position.z = gl_Position.w;\n}",backgroundCube_frag:"#ifdef ENVMAP_TYPE_CUBE\n	uniform samplerCube envMap;\n#elif defined( ENVMAP_TYPE_CUBE_UV )\n	uniform sampler2D envMap;\n#endif\nuniform float backgroundBlurriness;\nuniform float backgroundIntensity;\nuniform mat3 backgroundRotation;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n	#ifdef ENVMAP_TYPE_CUBE\n		vec4 texColor = textureCube( envMap, backgroundRotation * vWorldDirection );\n	#elif defined( ENVMAP_TYPE_CUBE_UV )\n		vec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness );\n	#else\n		vec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n	#endif\n	texColor.rgb *= backgroundIntensity;\n	gl_FragColor = texColor;\n	#include <tonemapping_fragment>\n	#include <colorspace_fragment>\n}",cube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n	vWorldDirection = transformDirection( position, modelMatrix );\n	#include <begin_vertex>\n	#include <project_vertex>\n	gl_Position.z = gl_Position.w;\n}",cube_frag:"uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n	vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n	gl_FragColor = texColor;\n	gl_FragColor.a *= opacity;\n	#include <tonemapping_fragment>\n	#include <colorspace_fragment>\n}",depth_vert:"#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n	#include <uv_vertex>\n	#include <batching_vertex>\n	#include <skinbase_vertex>\n	#include <morphinstance_vertex>\n	#ifdef USE_DISPLACEMENTMAP\n		#include <beginnormal_vertex>\n		#include <morphnormal_vertex>\n		#include <skinnormal_vertex>\n	#endif\n	#include <begin_vertex>\n	#include <morphtarget_vertex>\n	#include <skinning_vertex>\n	#include <displacementmap_vertex>\n	#include <project_vertex>\n	#include <logdepthbuf_vertex>\n	#include <clipping_planes_vertex>\n	vHighPrecisionZW = gl_Position.zw;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n	uniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n	vec4 diffuseColor = vec4( 1.0 );\n	#include <clipping_planes_fragment>\n	#if DEPTH_PACKING == 3200\n		diffuseColor.a = opacity;\n	#endif\n	#include <map_fragment>\n	#include <alphamap_fragment>\n	#include <alphatest_fragment>\n	#include <alphahash_fragment>\n	#include <logdepthbuf_fragment>\n	#ifdef USE_REVERSED_DEPTH_BUFFER\n		float fragCoordZ = vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ];\n	#else\n		float fragCoordZ = 0.5 * vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ] + 0.5;\n	#endif\n	#if DEPTH_PACKING == 3200\n		gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n	#elif DEPTH_PACKING == 3201\n		gl_FragColor = packDepthToRGBA( fragCoordZ );\n	#elif DEPTH_PACKING == 3202\n		gl_FragColor = vec4( packDepthToRGB( fragCoordZ ), 1.0 );\n	#elif DEPTH_PACKING == 3203\n		gl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 );\n	#endif\n}",distance_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n	#include <uv_vertex>\n	#include <batching_vertex>\n	#include <skinbase_vertex>\n	#include <morphinstance_vertex>\n	#ifdef USE_DISPLACEMENTMAP\n		#include <beginnormal_vertex>\n		#include <morphnormal_vertex>\n		#include <skinnormal_vertex>\n	#endif\n	#include <begin_vertex>\n	#include <morphtarget_vertex>\n	#include <skinning_vertex>\n	#include <displacementmap_vertex>\n	#include <project_vertex>\n	#include <worldpos_vertex>\n	#include <clipping_planes_vertex>\n	vWorldPosition = worldPosition.xyz;\n}",distance_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n	vec4 diffuseColor = vec4( 1.0 );\n	#include <clipping_planes_fragment>\n	#include <map_fragment>\n	#include <alphamap_fragment>\n	#include <alphatest_fragment>\n	#include <alphahash_fragment>\n	float dist = length( vWorldPosition - referencePosition );\n	dist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n	dist = saturate( dist );\n	gl_FragColor = vec4( dist, 0.0, 0.0, 1.0 );\n}",equirect_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n	vWorldDirection = transformDirection( position, modelMatrix );\n	#include <begin_vertex>\n	#include <project_vertex>\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n	vec3 direction = normalize( vWorldDirection );\n	vec2 sampleUV = equirectUv( direction );\n	gl_FragColor = texture2D( tEquirect, sampleUV );\n	#include <tonemapping_fragment>\n	#include <colorspace_fragment>\n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n	vLineDistance = scale * lineDistance;\n	#include <uv_vertex>\n	#include <color_vertex>\n	#include <morphinstance_vertex>\n	#include <morphcolor_vertex>\n	#include <begin_vertex>\n	#include <morphtarget_vertex>\n	#include <project_vertex>\n	#include <logdepthbuf_vertex>\n	#include <clipping_planes_vertex>\n	#include <fog_vertex>\n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n	vec4 diffuseColor = vec4( diffuse, opacity );\n	#include <clipping_planes_fragment>\n	if ( mod( vLineDistance, totalSize ) > dashSize ) {\n		discard;\n	}\n	vec3 outgoingLight = vec3( 0.0 );\n	#include <logdepthbuf_fragment>\n	#include <map_fragment>\n	#include <color_fragment>\n	outgoingLight = diffuseColor.rgb;\n	#include <opaque_fragment>\n	#include <tonemapping_fragment>\n	#include <colorspace_fragment>\n	#include <fog_fragment>\n	#include <premultiplied_alpha_fragment>\n}",meshbasic_vert:"#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n	#include <uv_vertex>\n	#include <color_vertex>\n	#include <morphinstance_vertex>\n	#include <morphcolor_vertex>\n	#include <batching_vertex>\n	#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n		#include <beginnormal_vertex>\n		#include <morphnormal_vertex>\n		#include <skinbase_vertex>\n		#include <skinnormal_vertex>\n		#include <defaultnormal_vertex>\n	#endif\n	#include <begin_vertex>\n	#include <morphtarget_vertex>\n	#include <skinning_vertex>\n	#include <project_vertex>\n	#include <logdepthbuf_vertex>\n	#include <clipping_planes_vertex>\n	#include <worldpos_vertex>\n	#include <envmap_vertex>\n	#include <fog_vertex>\n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n	varying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n	vec4 diffuseColor = vec4( diffuse, opacity );\n	#include <clipping_planes_fragment>\n	#include <logdepthbuf_fragment>\n	#include <map_fragment>\n	#include <color_fragment>\n	#include <alphamap_fragment>\n	#include <alphatest_fragment>\n	#include <alphahash_fragment>\n	#include <specularmap_fragment>\n	ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n	#ifdef USE_LIGHTMAP\n		vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n		reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;\n	#else\n		reflectedLight.indirectDiffuse += vec3( 1.0 );\n	#endif\n	#include <aomap_fragment>\n	reflectedLight.indirectDiffuse *= diffuseColor.rgb;\n	vec3 outgoingLight = reflectedLight.indirectDiffuse;\n	#include <envmap_fragment>\n	#include <opaque_fragment>\n	#include <tonemapping_fragment>\n	#include <colorspace_fragment>\n	#include <fog_fragment>\n	#include <premultiplied_alpha_fragment>\n	#include <dithering_fragment>\n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n	#include <uv_vertex>\n	#include <color_vertex>\n	#include <morphinstance_vertex>\n	#include <morphcolor_vertex>\n	#include <batching_vertex>\n	#include <beginnormal_vertex>\n	#include <morphnormal_vertex>\n	#include <skinbase_vertex>\n	#include <skinnormal_vertex>\n	#include <defaultnormal_vertex>\n	#include <normal_vertex>\n	#include <begin_vertex>\n	#include <morphtarget_vertex>\n	#include <skinning_vertex>\n	#include <displacementmap_vertex>\n	#include <project_vertex>\n	#include <logdepthbuf_vertex>\n	#include <clipping_planes_vertex>\n	vViewPosition = - mvPosition.xyz;\n	#include <worldpos_vertex>\n	#include <envmap_vertex>\n	#include <shadowmap_vertex>\n	#include <fog_vertex>\n}",meshlambert_frag:"#define LAMBERT\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_lambert_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n	vec4 diffuseColor = vec4( diffuse, opacity );\n	#include <clipping_planes_fragment>\n	ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n	vec3 totalEmissiveRadiance = emissive;\n	#include <logdepthbuf_fragment>\n	#include <map_fragment>\n	#include <color_fragment>\n	#include <alphamap_fragment>\n	#include <alphatest_fragment>\n	#include <alphahash_fragment>\n	#include <specularmap_fragment>\n	#include <normal_fragment_begin>\n	#include <normal_fragment_maps>\n	#include <emissivemap_fragment>\n	#include <lights_lambert_fragment>\n	#include <lights_fragment_begin>\n	#include <lights_fragment_maps>\n	#include <lights_fragment_end>\n	#include <aomap_fragment>\n	vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n	#include <envmap_fragment>\n	#include <opaque_fragment>\n	#include <tonemapping_fragment>\n	#include <colorspace_fragment>\n	#include <fog_fragment>\n	#include <premultiplied_alpha_fragment>\n	#include <dithering_fragment>\n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n	#include <uv_vertex>\n	#include <color_vertex>\n	#include <morphinstance_vertex>\n	#include <morphcolor_vertex>\n	#include <batching_vertex>\n	#include <beginnormal_vertex>\n	#include <morphnormal_vertex>\n	#include <skinbase_vertex>\n	#include <skinnormal_vertex>\n	#include <defaultnormal_vertex>\n	#include <normal_vertex>\n	#include <begin_vertex>\n	#include <mor
1phtarget_vertex>\n	#include <skinning_vertex>\n	#include <displacementmap_vertex>\n	#include <project_vertex>\n	#include <logdepthbuf_vertex>\n	#include <clipping_planes_vertex>\n	#include <fog_vertex>\n	vViewPosition = - mvPosition.xyz;\n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n	vec4 diffuseColor = vec4( diffuse, opacity );\n	#include <clipping_planes_fragment>\n	#include <logdepthbuf_fragment>\n	#include <map_fragment>\n	#include <color_fragment>\n	#include <alphamap_fragment>\n	#include <alphatest_fragment>\n	#include <alphahash_fragment>\n	#include <normal_fragment_begin>\n	#include <normal_fragment_maps>\n	vec3 viewDir = normalize( vViewPosition );\n	vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n	vec3 y = cross( viewDir, x );\n	vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n	#ifdef USE_MATCAP\n		vec4 matcapColor = texture2D( matcap, uv );\n	#else\n		vec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );\n	#endif\n	vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n	#include <opaque_fragment>\n	#include <tonemapping_fragment>\n	#include <colorspace_fragment>\n	#include <fog_fragment>\n	#include <premultiplied_alpha_fragment>\n	#include <dithering_fragment>\n}",meshnormal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n	varying vec3 vViewPosition;\n#endif\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n	#include <uv_vertex>\n	#include <batching_vertex>\n	#include <beginnormal_vertex>\n	#include <morphinstance_vertex>\n	#include <morphnormal_vertex>\n	#include <skinbase_vertex>\n	#include <skinnormal_vertex>\n	#include <defaultnormal_vertex>\n	#include <normal_vertex>\n	#include <begin_vertex>\n	#include <morphtarget_vertex>\n	#include <skinning_vertex>\n	#include <displacementmap_vertex>\n	#include <project_vertex>\n	#include <logdepthbuf_vertex>\n	#include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n	vViewPosition = - mvPosition.xyz;\n#endif\n}",meshnormal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n	varying vec3 vViewPosition;\n#endif\n#include <uv_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n	vec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );\n	#include <clipping_planes_fragment>\n	#include <logdepthbuf_fragment>\n	#include <normal_fragment_begin>\n	#include <normal_fragment_maps>\n	gl_FragColor = vec4( normalize( normal ) * 0.5 + 0.5, diffuseColor.a );\n	#ifdef OPAQUE\n		gl_FragColor.a = 1.0;\n	#endif\n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n	#include <uv_vertex>\n	#include <color_vertex>\n	#include <morphcolor_vertex>\n	#include <batching_vertex>\n	#include <beginnormal_vertex>\n	#include <morphinstance_vertex>\n	#include <morphnormal_vertex>\n	#include <skinbase_vertex>\n	#include <skinnormal_vertex>\n	#include <defaultnormal_vertex>\n	#include <normal_vertex>\n	#include <begin_vertex>\n	#include <morphtarget_vertex>\n	#include <skinning_vertex>\n	#include <displacementmap_vertex>\n	#include <project_vertex>\n	#include <logdepthbuf_vertex>\n	#include <clipping_planes_vertex>\n	vViewPosition = - mvPosition.xyz;\n	#include <worldpos_vertex>\n	#include <envmap_vertex>\n	#include <shadowmap_vertex>\n	#include <fog_vertex>\n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n	vec4 diffuseColor = vec4( diffuse, opacity );\n	#include <clipping_planes_fragment>\n	ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n	vec3 totalEmissiveRadiance = emissive;\n	#include <logdepthbuf_fragment>\n	#include <map_fragment>\n	#include <color_fragment>\n	#include <alphamap_fragment>\n	#include <alphatest_fragment>\n	#include <alphahash_fragment>\n	#include <specularmap_fragment>\n	#include <normal_fragment_begin>\n	#include <normal_fragment_maps>\n	#include <emissivemap_fragment>\n	#include <lights_phong_fragment>\n	#include <lights_fragment_begin>\n	#include <lights_fragment_maps>\n	#include <lights_fragment_end>\n	#include <aomap_fragment>\n	vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n	#include <envmap_fragment>\n	#include <opaque_fragment>\n	#include <tonemapping_fragment>\n	#include <colorspace_fragment>\n	#include <fog_fragment>\n	#include <premultiplied_alpha_fragment>\n	#include <dithering_fragment>\n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n	varying vec3 vWorldPosition;\n#endif\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n	#include <uv_vertex>\n	#include <color_vertex>\n	#include <morphinstance_vertex>\n	#include <morphcolor_vertex>\n	#include <batching_vertex>\n	#include <beginnormal_vertex>\n	#include <morphnormal_vertex>\n	#include <skinbase_vertex>\n	#include <skinnormal_vertex>\n	#include <defaultnormal_vertex>\n	#include <normal_vertex>\n	#include <begin_vertex>\n	#include <morphtarget_vertex>\n	#include <skinning_vertex>\n	#include <displacementmap_vertex>\n	#include <project_vertex>\n	#include <logdepthbuf_vertex>\n	#include <clipping_planes_vertex>\n	vViewPosition = - mvPosition.xyz;\n	#include <worldpos_vertex>\n	#include <shadowmap_vertex>\n	#include <fog_vertex>\n#ifdef USE_TRANSMISSION\n	vWorldPosition = worldPosition.xyz;\n#endif\n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n	#define IOR\n	#define USE_SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n	uniform float ior;\n#endif\n#ifdef USE_SPECULAR\n	uniform float specularIntensity;\n	uniform vec3 specularColor;\n	#ifdef USE_SPECULAR_COLORMAP\n		uniform sampler2D specularColorMap;\n	#endif\n	#ifdef USE_SPECULAR_INTENSITYMAP\n		uniform sampler2D specularIntensityMap;\n	#endif\n#endif\n#ifdef USE_CLEARCOAT\n	uniform float clearcoat;
1\n	uniform float clearcoatRoughness;\n#endif\n#ifdef USE_DISPERSION\n	uniform float dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n	uniform float iridescence;\n	uniform float iridescenceIOR;\n	uniform float iridescenceThicknessMinimum;\n	uniform float iridescenceThicknessMaximum;\n#endif\n#ifdef USE_SHEEN\n	uniform vec3 sheenColor;\n	uniform float sheenRoughness;\n	#ifdef USE_SHEEN_COLORMAP\n		uniform sampler2D sheenColorMap;\n	#endif\n	#ifdef USE_SHEEN_ROUGHNESSMAP\n		uniform sampler2D sheenRoughnessMap;\n	#endif\n#endif\n#ifdef USE_ANISOTROPY\n	uniform vec2 anisotropyVector;\n	#ifdef USE_ANISOTROPYMAP\n		uniform sampler2D anisotropyMap;\n	#endif\n#endif\nvarying vec3 vViewPosition;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <iridescence_fragment>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_physical_pars_fragment>\n#include <transmission_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <iridescence_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n	vec4 diffuseColor = vec4( diffuse, opacity );\n	#include <clipping_planes_fragment>\n	ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n	vec3 totalEmissiveRadiance = emissive;\n	#include <logdepthbuf_fragment>\n	#include <map_fragment>\n	#include <color_fragment>\n	#include <alphamap_fragment>\n	#include <alphatest_fragment>\n	#include <alphahash_fragment>\n	#include <roughnessmap_fragment>\n	#include <metalnessmap_fragment>\n	#include <normal_fragment_begin>\n	#include <normal_fragment_maps>\n	#include <clearcoat_normal_fragment_begin>\n	#include <clearcoat_normal_fragment_maps>\n	#include <emissivemap_fragment>\n	#include <lights_physical_fragment>\n	#include <lights_fragment_begin>\n	#include <lights_fragment_maps>\n	#include <lights_fragment_end>\n	#include <aomap_fragment>\n	vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n	vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n	#include <transmission_fragment>\n	vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n	#ifdef USE_SHEEN\n \n		outgoingLight = outgoingLight + sheenSpecularDirect + sheenSpecularIndirect;\n \n 	#endif\n	#ifdef USE_CLEARCOAT\n		float dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );\n		vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n		outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;
1\n	#endif\n	#include <opaque_fragment>\n	#include <tonemapping_fragment>\n	#include <colorspace_fragment>\n	#include <fog_fragment>\n	#include <premultiplied_alpha_fragment>\n	#include <dithering_fragment>\n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n	#include <uv_vertex>\n	#include <color_vertex>\n	#include <morphinstance_vertex>\n	#include <morphcolor_vertex>\n	#include <batching_vertex>\n	#include <beginnormal_vertex>\n	#include <morphnormal_vertex>\n	#include <skinbase_vertex>\n	#include <skinnormal_vertex>\n	#include <defaultnormal_vertex>\n	#include <normal_vertex>\n	#include <begin_vertex>\n	#include <morphtarget_vertex>\n	#include <skinning_vertex>\n	#include <displacementmap_vertex>\n	#include <project_vertex>\n	#include <logdepthbuf_vertex>\n	#include <clipping_planes_vertex>\n	vViewPosition = - mvPosition.xyz;\n	#include <worldpos_vertex>\n	#include <shadowmap_vertex>\n	#include <fog_vertex>\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n	vec4 diffuseColor = vec4( diffuse, opacity );\n	#include <clipping_planes_fragment>\n	ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n	vec3 totalEmissiveRadiance = emissive;\n	#include <logdepthbuf_fragment>\n	#include <map_fragment>\n	#include <color_fragment>\n	#include <alphamap_fragment>\n	#include <alphatest_fragment>\n	#include <alphahash_fragment>\n	#include <normal_fragment_begin>\n	#include <normal_fragment_maps>\n	#include <emissivemap_fragment>\n	#include <lights_toon_fragment>\n	#include <lights_fragment_begin>\n	#include <lights_fragment_maps>\n	#include <lights_fragment_end>\n	#include <aomap_fragment>\n	vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n	#include <opaque_fragment>\n	#include <tonemapping_fragment>\n	#include <colorspace_fragment>\n	#include <fog_fragment>\n	#include <premultiplied_alpha_fragment>\n	#include <dithering_fragment>\n}",points_vert:"uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\n#ifdef USE_POINTS_UV\n	varying vec2 vUv;\n	uniform mat3 uvTransform;\n#endif\nvoid main() {\n	#ifdef USE_POINTS_UV\n		vUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n	#endif\n	#include <color_vertex>\n	#include <morphinstance_vertex>\n	#include <morphcolor_vertex>\n	#include <begin_vertex>\n	#include <morphtarget_vertex>\n	#include <project_vertex>\n	gl_PointSize = size;\n	#ifdef USE_SIZEATTENUATION\n		bool isPerspective = isPerspectiveMatrix( projectionMatrix );\n		if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n	#endif\n	#include <logdepthbuf_vertex>\n	#include <clipping_planes_vertex>\n	#include <worldpos_vertex>\n	#include <fog_vertex>\n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n	vec4 diffuseColor = vec4( diffuse, opacity );\n	#include <clipping_planes_fragment>\n	vec3 outgoingLight = vec3( 0.0 );\n	#include <logdepthbuf_fragment>\n	#include <map_particle_fragment>\n	#include <color_fragment>\n	#include <alphatest_fragment>\n	#include <alphahash_fragment>\n	outgoingLight = diffuseColor.rgb;\n	#include <opaque_fragment>\n	#include <tonemapping_fragment>\n	#include <colorspace_fragment>\n	#include <fog_fragment>\n	#include <premultiplied_alpha_fragment>\n}",shadow_vert:"#include <common>\n#include <batching_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n	#include <batching_vertex>\n	#include <beginnormal_vertex>\n	#include <morphinstance_vertex>\n	#include <morphnormal_vertex>\n	#include <skinbase_vertex>\n	#include <skinnormal_vertex>\n	#include <defaultnormal_vertex>\n	#include <begin_vertex>\n	#include <morphtarget_vertex>\n	#include <skinning_vertex>\n	#include <project_vertex>\n	#include <logdepthbuf_vertex>\n	#include <worldpos_vertex>\n	#include <shadowmap_vertex>\n	#include <fog_vertex>\n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <logdepthbuf_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n	#include <logdepthbuf_fragment>\n	gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n	#include <tonemapping_fragment>\n	#include <colorspace_fragment>\n	#include <fog_fragment>\n	#include <premultiplied_alpha_fragment>\n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n	#include <uv_vertex>\n	vec4 mvPosition = modelViewMatrix[ 3 ];\n	vec2 scale = vec2( length( modelMatrix[ 0 ].xyz ), length( modelMatrix[ 1 ].xyz ) );\n	#ifndef USE_SIZEATTENUATION\n		bool isPerspective = isPerspectiveMatrix( projectionMatrix );\n		if ( isPerspective ) scale *= - mvPosition.z;\n	#endif\n	vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n	vec2 rotatedPosition;\n	rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n	rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n	mvPosition.xy += rotatedPosition;\n	gl_Position = projectionMatrix * mvPosition;\n	#include <logdepthbuf_vertex>\n	#include <clipping_planes_vertex>\n	#include <fog_vertex>\n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n	vec4 diffuseColor = vec4( diffuse, opacity );\n	#include <clipping_planes_fragment>\n	vec3 outgoingLight = vec3( 0.0 );\n	#include <logdepthbuf_fragment>\n	#include <map_fragment>\n	#include <alphamap_fragment>\n	#include <alphatest_fragment>\n	#include <alphahash_fragment>\n	outgoingLight = diffuseColor.rgb;\n	#include <opaque_fragment>\n	#include <tonemapping_fragment>\n	#include <colorspace_fragment>\n	#include <fog_fragment>\n}"},s4={common:{diffuse:{value:new eq(0xffffff)},opacity:{value:1},map:{value:null},mapTransform:{value:new q},alphaMap:{value:null},alphaMapTransform:{value:new q},alphaTest:{value:0}},specularmap:{specularMap:{value:null},specularMapTransform:{value:new q}},envmap:{envMap:{value:null},envMapRotation:{value:new q},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98},dfgLUT:{value:null}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1},aoMapTransform:{value:new q}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1},lightMapTransform:{value:new q}},bumpmap:{bumpMap:{value:null},bumpMapTransform:{value:new q},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalMapTransform:{value:new q},normalScale:{value:new k(1,1)}}
vendor: 4,140 bytes, line 1
1,displacementmap:{displacementMap:{value:null},displacementMapTransform:{value:new q},displacementScale:{value:1},displacementBias:{value:0}},emissivemap:{emissiveMap:{value:null},emissiveMapTransform:{value:new q}},metalnessmap:{metalnessMap:{value:null},metalnessMapTransform:{value:new q}},roughnessmap:{roughnessMap:{value:null},roughnessMapTransform:{value:new q}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new eq(0xffffff)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotLightMap:{value:[]},spotLightMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null},probesSH:{value:null},probesMin:{value:new W},probesMax:{value:new W},probesResolution:{value:new W}},points:{diffuse:{value:new eq(0xffffff)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaMapTransform:{value:new q},alphaTest:{value:0},uvTransform:{value:new q}},sprite:{diffuse:{value:new eq(0xffffff)},opacity:{value:1},center:{value:new k(.5,.5)},rotation:{value:0},map:{value:null},mapTransform:{value:new q},alphaMap:{value:null},alphaMapTransform:{value:new q},alphaTest:{value:0}}},s5={basic:{uniforms:rj([s4.common,s4.specularmap,s4.envmap,s4.aomap,s4.lightmap,s4.fog]),vertexShader:s2.meshbasic_vert,fragmentShader:s2.meshbasic_frag},lambert:{uniforms:rj([s4.common,s4.specularmap,s4.envmap,s4.aomap,s4.lightmap,s4.emissivemap,s4.bumpmap,s4.normalmap,s4.displacementmap,s4.fog,s4.lights,{emissive:{value:new eq(0)},envMapIntensity:{value:1}}]),vertexShader:s2.meshlambert_vert,fragmentShader:s2.meshlambert_frag},phong:{uniforms:rj([s4.common,s4.specularmap,s4.envmap,s4.aomap,s4.lightmap,s4.emissivemap,s4.bumpmap,s4.normalmap,s4.displacementmap,s4.fog,s4.lights,{emissive:{value:new eq(0)},specular:{value:new eq(1118481)},shininess:{value:30},envMapIntensity:{value:1}}]),vertexShader:s2.meshphong_vert,fragmentShader:s2.meshphong_frag},standard:{uniforms:rj([s4.common,s4.envmap,s4.aomap,s4.lightmap,s4.emissivemap,s4.bumpmap,s4.normalmap,s4.displacementmap,s4.roughnessmap,s4.metalnessmap,s4.fog,s4.lights,{emissive:{value:new eq(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:s2.meshphysical_vert,fragmentShader:s2.meshphysical_frag},toon:{uniforms:rj([s4.common,s4.aomap,s4.lightmap,s4.emissivemap,s4.bumpmap,s4.normalmap,s4.displacementmap,s4.gradientmap,s4.fog,s4.lights,{emissive:{value:new eq(0)}}]),vertexShader:s2.meshtoon_vert,fragmentShader:s2.meshtoon_frag},matcap:{uniforms:rj([s4.common,s4.bumpmap,s4.normalmap,s4.displacementmap,s4.fog,{matcap:{value:null}}]),vertexShader:s2.meshmatcap_vert,fragmentShader:s2.meshmatcap_frag},points:{uniforms:rj([s4.points,s4.fog]),vertexShader:s2.points_vert,fragmentShader:s2.points_frag},dashed:{uniforms:rj([s4.common,s4.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:s2.linedashed_vert,fragmentShader:s2.linedashed_frag},depth:{uniforms:rj([s4.common,s4.displacementmap]),vertexShader:s2.depth_vert,fragmentShader:s2.depth_frag},normal:{uniforms:rj([s4.common,s4.bumpmap,s4.normalmap,s4.displacementmap,{opacity:{value:1}}]),vertexShader:s2.meshnormal_vert,fragmentShader:s2.meshnormal_frag}
1,sprite:{uniforms:rj([s4.sprite,s4.fog]),vertexShader:s2.sprite_vert,fragmentShader:s2.sprite_frag},background:{uniforms:{uvTransform:{value:new q},t2D:{value:null},backgroundIntensity:{value:1}},vertexShader:s2.background_vert,fragmentShader:s2.background_frag},backgroundCube:{uniforms:{envMap:{value:null},backgroundBlurriness:{value:0},backgroundIntensity:{value:1},backgroundRotation:{value:new q}},vertexShader:s2.backgroundCube_vert,fragmentShader:s2.backgroundCube_frag},cube:{uniforms:{tCube:{value:null},tFlip:{value:-1},opacity:{value:1}},vertexShader:s2.cube_vert,fragmentShader:s2.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:s2.equirect_vert,fragmentShader:s2.equirect_frag},distance:{uniforms:rj([s4.common,s4.displacementmap,{referencePosition:{value:new W},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:s2.distance_vert,fragmentShader:s2.distance_frag},shadow:{uniforms:rj([s4.lights,s4.fog,{color:{value:new eq(0)},opacity:{value:1}}]),vertexShader:s2.shadow_vert,fragmentShader:s2.shadow_frag}};s5.physical={uniforms:rj([s5.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatMapTransform:{value:new q},clearcoatNormalMap:{value:null},clearcoatNormalMapTransform:{value:new q},clearcoatNormalScale:{value:new k(1,1)},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatRoughnessMapTransform:{value:new q},dispersion:{value:0},iridescence:{value:0},iridescenceMap:{value:null},iridescenceMapTransform:{value:new q},iridescenceIOR:{value:1.3},iridescenceThicknessMinimum:{value:100},iridescenceThicknessMaximum:{value:400},iridescenceThicknessMap:{value:null},iridescenceThicknessMapTransform:{value:new q},sheen:{value:0},sheenColor:{value:new eq(0)},sheenColorMap:{value:null},sheenColorMapTransform:{value:new q},sheenRoughness:{value:1},sheenRoughnessMap:{value:null},sheenRoughnessMapTransform:{value:new q},transmission:{value:0},transmissionMap:{value:null},transmissionMapTransform:{value:new q},transmissionSamplerSize:{value:new k},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},thicknessMapTransform:{value:new q},attenuationDistance:{value:0},attenuationColor:{value:new eq(0)},specularColor:{value:new eq(1,1,1)},specularColorMap:{value:null},specularColorMapTransform:{value:new q},specularIntensity:{value:1},specularIntensityMap:{value:null},specularIntensityMapTransform:{value:new q},anisotropyVector:{value:new k},anisotropyMap:{value:null},anisotropyMapTransform:{value:new q}}]),vertexShader:s2.meshphysical_vert,fragmentShader:s2.meshphysical_frag};let s6={r:0,b:0,g:0},s8=new ed,s9=new q;function s7(e,t,i,n,r,a){let s,o,l=new eq(0),h=+(!0!==r),c=null,u=0,d=null;function p(e){let i=!0===e.isScene?e.background:null;if(i&&i.isTexture){let n=e.backgroundBlurriness>0;i=t.get(i,n)}return i}function f(t,n){t.getRGB(s6,rY(e)),i.buffers.color.setClear(s6.r,s6.g,s6.b,n,a)}return{getClearColor:function(){return l},setClearColor:function(e,t=1){l.set(e),f(l,h=t)},getClearAlpha:function(){return h},setClearAlpha:function(e){f(l,h=e)},render:function(t){let n=!1,r=p(t);null===r?f(l,h):r&&r.isColor&&(f(r,1),n=!0);let s=e.xr.getEnvironmentBlendMode();"additive"===s?i.buffers.color.setClear(0,0,0,1,a):"alpha-blend"===s&&i.buffers.color.setClear(0,0,0,0,a),(e.autoClear||n)&&(i.buffers.depth.setTest(!0),i.buffers.depth.setMask(!0),i.buffers.color.setMask(!0),e.clear(e.autoClearColor,e.autoClearDepth,e.autoClearStencil))},addToRenderList:function(t,i){let r=p(i);r&&(r.isCubeTexture||306===r.mapping)?(void 0===o&&((o=new iy(new nO(1,1,1),new rJ({name:"BackgroundCubeMaterial",uniforms:rX(s5.backgroundCube.uniforms),vertexShader:s5.backgroundCube.vertexShader,fragmentShader:s5.backgroundCube.fragmentShader,side:1,depthTest:!1,depthWrite:!1,fog:!1,allowOverride:!1}))).geometry.deleteAttribute("normal"),o.geometry.deleteAttribute("uv"),o.onBeforeRender=function(e,t,i){this.matrixWorld.copyPosition(i.matrixWorld)},Object.defineProperty(o.material,"envMap",{get:function(){return this.uniforms.envMap.value}}),n.update(o)),o.material.uniforms.envMap.value=r,o.material.uniforms.backgroundBlurriness.value=i.backgroundBlurriness,o.material.uniforms.backgroundIntensity.value=i.backgroundIntensity,o.material.uniforms.backgroundRotation.value.setFromMatrix4(s8.makeRotationFromEuler(i.backgroundRotation)).transpose(),r.isCubeTexture&&!1===r.isRenderTargetTexture&&o.material.uniforms.backgroundRotation.value.premultiply(s9),o.material.toneMapped=K.getTransfer(r.colorSpace)!==m,(c!==r||u!==r.version||d!==e.toneMapping)&&(o.material.needsUpdate=!0,c=r,u=r.ver
1sion,d=e.toneMapping),o.layers.enableAll(),t.unshift(o,o.geometry,o.material,0,0,null)):r&&r.isTexture&&(void 0===s&&((s=new iy(new rN(2,2),new rJ({name:"BackgroundMaterial",uniforms:rX(s5.background.uniforms),vertexShader:s5.background.vertexShader,fragmentShader:s5.background.fragmentShader,side:0,depthTest:!1,depthWrite:!1,fog:!1,allowOverride:!1}))).geometry.deleteAttribute("normal"),Object.defineProperty(s.material,"map",{get:function(){return this.uniforms.t2D.value}}),n.update(s)),s.material.uniforms.t2D.value=r,s.material.uniforms.backgroundIntensity.value=i.backgroundIntensity,s.material.toneMapped=K.getTransfer(r.colorSpace)!==m,!0===r.matrixAutoUpdate&&r.updateMatrix(),s.material.uniforms.uvTransform.value.copy(r.matrix),(c!==r||u!==r.version||d!==e.toneMapping)&&(s.material.needsUpdate=!0,c=r,u=r.version,d=e.toneMapping),s.layers.enableAll(),t.unshift(s,s.geometry,s.material,0,0,null))},dispose:function(){void 0!==o&&(o.geometry.dispose(),o.material.dispose(),o=void 0),void 0!==s&&(s.geometry.dispose(),s.material.dispose(),s=void 0)}}}function oe(e,t){let i=e.getParameter(e.MAX_VERTEX_ATTRIBS),n={},r=h(null),a=r,s=!1;function o(t){return e.bindVertexArray(t)}function l(t){return e.deleteVertexArray(t)}function h(e){let t=[],n=[],r=[];for(let e=0;e<i;e++)t[e]=0,n[e]=0,r[e]=0;return{geometry:null,program:null,wireframe:!1,newAttributes:t,enabledAttributes:n,attributeDivisors:r,object:e,attributes:{},index:null}}function c(){let e=a.newAttributes;for(let t=0,i=e.length;t<i;t++)e[t]=0}function u(e){d(e,0)}function d(t,i){let n=a.newAttributes,r=a.enabledAttributes,s=a.attributeDivisors;n[t]=1,0===r[t]&&(e.enableVertexAttribArray(t),r[t]=1),s[t]!==i&&(e.vertexAttribDivisor(t,i),s[t]=i)}function p(){let t=a.newAttributes,i=a.enabledAttributes;for(let n=0,r=i.length;n<r;n++)i[n]!==t[n]&&(e.disableVertexAttribArray(n),i[n]=0)}function f(t,i,n,r,a,s,o){!0===o?e.vertexAttribIPointer(t,i,n,a,s):e.vertexAttribPointer(t,i,n,r,a,s)}function m(){g(),s=!0,a!==r&&o((a=r).object)}function g(){r.geometry=null,r.program=null,r.wireframe=!1}return{setup:function(i,r,l,m,g){var _,v,x;let y,M,S,b,T,E,w=!1,A=(_=i,v=m,x=l,y=!0===r.wireframe,void 0===(M=n[v.id])&&(M={},n[v.id]=M),void 0===(b=M[S=!0===_.isInstancedMesh?_.id:0])&&(b={},M[S]=b),void 0===(T=b[x.id])&&(T={},b[x.id]=T),void 0===(E=T[y])&&(E=h(e.createVertexArray()),T[y]=E),E);a!==A&&o((a=A).object),(w=function(e,t,i,n){let r=a.attributes,s=t.attributes,o=0,l=i.getAttributes();for(let t in l)if(l[t].location>=0){let i=r[t],n=s[t];if(void 0===n&&("instanceMatrix"===t&&e.instanceMatrix&&(n=e.instanceMatrix),"instanceColor"===t&&e.instanceColor&&(n=e.instanceColor)),void 0===i||i.attribute!==n||n&&i.data!==n.data)return!0;o++}return a.attributesNum!==o||a.index!==n}(i,m,l,g))&&function(e,t,i,n){let r={},s=t.attributes,o=0,l=i.getAttributes();for(let t in l)if(l[t].location>=0){let i=s[t];void 0===i&&("instanceMatrix"===t&&e.instanceMatrix&&(i=e.instanceMatrix),"instanceColor"===t&&e.instanceColor&&(i=e.instanceColor));let n={};n.attribute=i,i&&i.data&&(n.data=i.data),r[t]=n,o++}a.attributes=r,a.attributesNum=o,a.index=n}(i,m,l,g),null!==g&&t.update(g,e.ELEMENT_ARRAY_BUFFER),(w||s)&&(s=!1,function(i,n,r,a){c();let s=a.attributes,o=r.getAttributes(),l=n.defaultAttributeValues;for(let n in o){let r=o[n];if(r.location>=0){let o=s[n];if(void 0===o&&("instanceMatrix"===n&&i.instanceMatrix&&(o=i.instanceMatrix),"instanceColor"===n&&i.instanceColor&&(o=i.instanceColor)),void 0!==o){let n=o.normalized,s=o.itemSize,l=t.get(o);if(void 0===l)continue;let h=l.buffer,c=l.type,p=l.bytesPerElement,m=c===e.INT||c===e.UNSIGNED_INT||1013===o.gpuType;if(o.isInterleavedBufferAttribute){let t=o.data,l=t.stride,g=o.offset;if(t.isInstancedInterleavedBuffer){for(let e=0;e<r.locationSize;e++)d(r.location+e,t.meshPerAttribute);!0!==i.isInstancedMesh&&void 0===a._maxInstanceCount&&(a._maxInstanceCount=t.meshPerAttribute*t.count)}else for(let e=0;e<r.locationSize;e++)u(r.location+e);e.bindBuffer(e.ARRAY_BUFFER,h);for(let e=0;e<r.locationSize;e++)f(r.location+e,s/r.locationSize,c,n,l*p,(g+s/r.locationSize*e)*p,m)}else{if(o.isInstancedBufferAttribute){for(let e=0;e<r.locationSize;e++)d(r.location+e,o.meshPerAttribute);!0!==i.isInstancedMesh&&void 0===a._maxInstanceCount&&(a._maxInstanceCount=o.meshPerAttribute*o.count)}
vendor: 2,596 bytes, line 1
1else for(let e=0;e<r.locationSize;e++)u(r.location+e);e.bindBuffer(e.ARRAY_BUFFER,h);for(let e=0;e<r.locationSize;e++)f(r.location+e,s/r.locationSize,c,n,s*p,s/r.locationSize*e*p,m)}}else if(void 0!==l){let t=l[n];if(void 0!==t)switch(t.length){case 2:e.vertexAttrib2fv(r.location,t);break;case 3:e.vertexAttrib3fv(r.location,t);break;case 4:e.vertexAttrib4fv(r.location,t);break;default:e.vertexAttrib1fv(r.location,t)}}}}p()}(i,r,l,m),null!==g&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,t.get(g).buffer))},reset:m,resetDefaultState:g,dispose:function(){for(let e in m(),n){let t=n[e];for(let e in t){let i=t[e];for(let e in i){let t=i[e];for(let e in t)l(t[e].object),delete t[e];delete i[e]}}delete n[e]}},releaseStatesOfGeometry:function(e){if(void 0===n[e.id])return;let t=n[e.id];for(let e in t){let i=t[e];for(let e in i){let t=i[e];for(let e in t)l(t[e].object),delete t[e];delete i[e]}}delete n[e.id]},releaseStatesOfObject:function(e){for(let t in n){let i=n[t],r=!0===e.isInstancedMesh?e.id:0,a=i[r];if(void 0!==a){for(let e in a){let t=a[e];for(let e in t)l(t[e].object),delete t[e];delete a[e]}delete i[r],0===Object.keys(i).length&&delete n[t]}}},releaseStatesOfProgram:function(e){for(let t in n){let i=n[t];for(let t in i){let n=i[t];if(void 0===n[e.id])continue;let r=n[e.id];for(let e in r)l(r[e].object),delete r[e];delete n[e.id]}}},initAttributes:c,enableAttribute:u,disableUnusedAttributes:p}}function ot(e,t,i){let n;this.setMode=function(e){n=e},this.render=function(t,r){e.drawArrays(n,t,r),i.update(r,n,1)},this.renderInstances=function(t,r,a){0!==a&&(e.drawArraysInstanced(n,t,r,a),i.update(r,n,a))},this.renderMultiDraw=function(e,r,a){if(0===a)return;t.get("WEBGL_multi_draw").multiDrawArraysWEBGL(n,e,0,r,0,a);let s=0;for(let e=0;e<a;e++)s+=r[e];i.update(s,n,1)}}function oi(e,t,i,n){let r;function a(t){if("highp"===t){if(e.getShaderPrecisionFormat(e.VERTEX_SHADER,e.HIGH_FLOAT).precision>0&&e.getShaderPrecisionFormat(e.FRAGMENT_SHADER,e.HIGH_FLOAT).precision>0)return"highp";t="mediump"}return"mediump"===t&&e.getShaderPrecisionFormat(e.VERTEX_SHADER,e.MEDIUM_FLOAT).precision>0&&e.getShaderPrecisionFormat(e.FRAGMENT_SHADER,e.MEDIUM_FLOAT).precision>0?"mediump":"lowp"}let s=void 0!==i.precision?i.precision:"highp",o=a(s);o!==s&&(w("WebGLRenderer:",s,"not supported, using",o,"instead."),s=o);let l=!0===i.logarithmicDepthBuffer,h=!0===i.reversedDepthBuffer&&t.has("EXT_clip_control");return!0===i.reversedDepthBuffer&&!1===h&&w("WebGLRenderer: Unable to use reversed depth buffer due to missing EXT_clip_control extension. Fallback to default depth buffer."),{isWebG
1L2:!0,getMaxAnisotropy:function(){if(void 0!==r)return r;if(!0===t.has("EXT_texture_filter_anisotropic")){let i=t.get("EXT_texture_filter_anisotropic");r=e.getParameter(i.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else r=0;return r},getMaxPrecision:a,textureFormatReadable:function(t){return 1023===t||n.convert(t)===e.getParameter(e.IMPLEMENTATION_COLOR_READ_FORMAT)},textureTypeReadable:function(i){let r=1016===i&&(t.has("EXT_color_buffer_half_float")||t.has("EXT_color_buffer_float"));return 1009===i||n.convert(i)===e.getParameter(e.IMPLEMENTATION_COLOR_READ_TYPE)||1015===i||!!r},precision:s,logarithmicDepthBuffer:l,reversedDepthBuffer:h,maxTextures:e.getParameter(e.MAX_TEXTURE_IMAGE_UNITS),maxVertexTextures:e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS),maxTextureSize:e.getParameter(e.MAX_TEXTURE_SIZE),maxCubemapSize:e.getParameter(e.MAX_CUBE_MAP_TEXTURE_SIZE),maxAttributes:e.getParameter(e.MAX_VERTEX_ATTRIBS),maxVertexUniforms:e.getParameter(e.MAX_VERTEX_UNIFORM_VECTORS),maxVaryings:e.getParameter(e.MAX_VARYING_VECTORS),maxFragmentUniforms:e.getParameter(e.MAX_FRAGMENT_UNIFORM_VECTORS),maxSamples:e.getParameter(e.MAX_SAMPLES),samples:e.getParameter(e.SAMPLES)}}function on(e){let t=this,i=null,n=0,r=!1,a=!1,s=new iZ,o=new q,l={value:null,needsUpdate:!1};function h(e,i,n,r){let a=null!==e?e.length:0,h=null;if(0!==a){if(h=l.value,!0!==r||null===h){let t=n+4*a,r=i.matrixWorldInverse;o.getNormalMatrix(r),(null===h||h.length<t)&&(h=new Float32Array(t));for(let t=0,i=n;t!==a;++t,i+=4)s.copy(e[t]).applyMatrix4(r,o),s.normal.toArray(h,i),h[i+3]=s.constant}l.value=h,l.needsUpdate=!0}return t.numPlanes=a,t.numIntersection=0,h}this.uniform=l,this.numPlanes=0,this.numIntersection=0,this.init=function(e,t){let i=0!==e.length||t||0!==n||r;return r=t,n=e.length,i},this.beginShadows=function(){a=!0,h(null)},this.endShadows=function(){a=!1},this.setGlobalState=function(e,t){i=h(e,t,0)},this.setState=function(s,o,c){let u=s.clippingPlanes,d=s.clipIntersection,p=s.clipShadows,f=e.get(s);if(r&&null!==u&&0!==u.length&&(!a||p)){let e=a?0:n,t=4*e,r=f.clippingState||null;l.value=r,r=h(u,o,t,c);for(let e=0;e!==t;++e)r[e]=i[e];f.clippingState=r,this.numIntersection=d?this.numPlanes:0,this.numPlanes+=e}else a?h(null):(l.value!==i&&(l.value=i,l.needsUpdate=n>0),t.numPlanes=n,t.numIntersection=0)}}s9.set(-1,0,0,0,1,0,0,0,1);let or=[.125,.215,.35,.446,.526,.582],oa=new aW,os=new eq,oo=null,ol=0,oh=0,oc=!1,ou=new W;class od{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._sizeLods=[],this._sigmas=[],this._lodMeshes=[],this._backgroundBox=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._blurMaterial=null,this._ggxMaterial=null}fromScene(e,t=0,i=.1,n=100,r={}){let{size:a=256,position:s=ou}=r;oo=this._renderer.getRenderTarget(),ol=this._renderer.getActiveCubeFace(),oh=this._renderer.getActiveMipmapLevel(),oc=this._renderer.xr.enabled,this._renderer.xr.enabled=!1,this._setSize(a);let o=this._allocateTargets();return o.depthBuffer=!0,this._sceneToCubeUV(e,i,n,o,s),t>0&&this._blur(o,0,0,t),this._applyPMREM(o),this._cleanup(o),o}fromEquirectangular(e,t=null){return this._fromTexture(e,t)}fromCubemap(e,t=null){return this._fromTexture(e,t)}compileCubemapShader(){null===this._cubemapMaterial&&(this._cubemapMaterial=og(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){null===this._equirectMaterial&&(this._equirectMaterial=om(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),null!==this._cubemapMaterial&&this._cubemapMaterial.dispose(),null!==this._equirectMaterial&&this._equirectMaterial.dispose(),null!==this._backgroundBox&&(this._backgroundBox.geometry.dispose(),this._backgroundBox.material.dispose())}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){null!==this._blurMaterial&&this._blurMaterial.dispose(),null!==this._ggxMaterial&&this._ggxMaterial.dispose(),null!==this._pingPongRenderTarget&&this._pingPongRenderTarget.dispose();for(let e=0;e<this._lodMeshes.length;e++)this._lodMeshes[e].geometry.dispose()}_cleanup(e){this._renderer.setRenderTarget(oo,ol,oh),this._renderer.xr.enabled=oc,e.scissorTest=!1,of(e,0,0,e.width,e.height)}_fromTexture(e,t){301===e.mapping||302===e.mapping?this._setSize(0===e.image.length?16:e.image[0].width||e.image[0].image.width):this._setSize(e.image.width/4),oo=this._renderer.getRenderTarget(),ol=this._renderer.getActiveCubeFace(),oh=this._renderer.getActiveMipmapLevel(),oc=this._renderer.xr.enabled,this._renderer.xr.enabled=!1;let i=t||this._allocateTargets();return this._textureToCubeUV(e,i),this._applyPMREM(i),this._cleanup(i),i}_allocateTargets(){let e=3*Math.max(this._cubeSize,112),t=4*this._cubeSize,i={magFilter:1006,minFilter:1006,generateMipmaps:!1,type:1016,format:1023,colorSpace:p,depthBuffer:!1},n=op(e,t,i);if(null===this._pingPongRenderTarget||this._pingPongRenderTarget.width!==e||this._pingPongRenderTarget.height!==t){var r,a;null!==this._pingPongRenderTarget&&this._dispose(),this._pingPongRenderTarget=op(e,t,i);let{_lodMax:n}=this;({lodMeshes:this._lodMeshes,sizeLods:this._sizeLods,sigmas:this._sigmas}=function(e){let t=[],i=[],n=[],r=e,a=e-4+1+or.length;for(let s=0;s<a;s++){let a=Math.pow(2,r);t.push(a);let o=1/a;s>e-4?o=or[s-e+4-1]:0===s&&(o=0),i.push(o);let l=1/(a-2),h=-l,c=1+l,u=[h,h,c,h,c,c,h,h,c,c,h,c],d=new Float32Array(108),p=new Float32Array(72),f=new Float32Array(36);for(let e=0;e<6;e++){let t=e%3*2/3-1,i=e>2?0:-1,n=[t,i,0,t+2/3,i,0,t+2/3,i+1,0,t,i,0,t+2/3,i+1,0,t,i+1,0];d.set(n,18*e),p.set(u,12*e);let r=[e,e,e,e,e,e];f.set(r,6*e)}let m=new tB;m.setAttribute("position",new tb(d,3)),m.setAttribute("uv",new tb(p,2)),m.setAttribute("faceIndex",new tb(f,1)),n.push(new iy(m,null)),r>4&&r--}return{lodMeshes:n,sizeLods:t,sigmas:i}}(n)),this._blurMaterial=(r=n,new rJ({name:"SphericalGaussianBlur",defines:{n:20,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/t,CUBEUV_MAX_MIP:`${r}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:new Float32Array(20)},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:new W(0,1,0)}},vertexShader:o_(),fragmentShader:`
2
3			precision mediump float;
4			precision mediump int;
5
6			varying vec3 vOutputDirection;
7
8			uniform sampler2D envMap;
9			uniform int samples;
10			uniform float weights[ n ];
11			uniform bool latitudinal;
12			uniform float dTheta;
13			uniform float mipInt;
14			uniform vec3 poleAxis;
15
16			#define ENVMAP_TYPE_CUBE_UV
17			#include <cube_uv_reflection_fragment>
18
19			vec3 getSample( float theta, vec3 axis ) {
20
21				float cosTheta = cos( theta );
22				// Rodrigues' axis-angle rotation
23				vec3 sampleDirection = vOutputDirection * cosTheta
24					+ cross( axis, vOutputDirection ) * sin( theta )
25					+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );
26
27				return bilinearCubeUV( envMap, sampleDirection, mipInt );
28
29			}
30
31			void main() {
32
33				vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );
34
35				if ( all( equal( axis, vec3( 0.0 ) ) ) ) {
36
37					axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );
38
39				}
40
41				axis = normalize( axis );
42
43				gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
44				gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );
45
46				for ( int i = 1; i < n; i++ ) {
47
48					if ( i >= samples ) {
49
50						break;
51
52					}
53
54					float theta = dTheta * float( i );
55					gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );
56					gl_FragColor.rgb += weights[ i ] * getSample( theta, axis );
57
58				}
59
60			}
61		`,blending:0,depthTest:!1,depthWrite:!1})),this._ggxMaterial=(a=n,new rJ({name:"PMREMGGXConvolution",defines:{GGX_SAMPLES:256,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/t,CUBEUV_MAX_MIP:`${a}.0`},uniforms:{envMap:{value:null},roughness:{value:0},mipInt:{value:0}},vertexShader:o_(),fragmentShader:`
62
63			precision highp float;
64			precision highp int;
65
66			varying vec3 vOutputDirection;
67
68			uniform sampler2D envMap;
69			uniform float roughness;
70			uniform float mipInt;
71
72			#define ENVMAP_TYPE_CUBE_UV
73			#include <cube_uv_reflection_fragment>
74
75			#define PI 3.14159265359
76
77			// Van der Corput radical inverse
78			float radicalInverse_VdC(uint bits) {
79				bits = (bits << 16u) | (bits >> 16u);
80				bits = ((bits & 0x55555555u) << 1u) | ((bits & 0xAAAAAAAAu) >> 1u);
81				bits = ((bits & 0x33333333u) << 2u) | ((bits & 0xCCCCCCCCu) >> 2u);
82				bits = ((bits & 0x0F0F0F0Fu) << 4u) | ((bits & 0xF0F0F0F0u) >> 4u);
83				bits = ((bits & 0x00FF00FFu) << 8u) | ((bits & 0xFF00FF00u) >> 8u);
84				return float(bits) * 2.3283064365386963e-10; // / 0x100000000
85			}
86
87			// Hammersley sequence
88			vec2 hammersley(uint i, uint N) {
89				return vec2(float(i) / float(N), radicalInverse_VdC(i));
90			}
91
92			// GGX VNDF importance sampling (Eric Heitz 2018)
93			// "Sampling the GGX Distribution of Visible Normals"
94			// https://jcgt.org/published/0007/04/01/
95			vec3 importanceSampleGGX_VNDF(vec2 Xi, vec3 V, float roughness) {
96				float alpha = roughness * roughness;
97
98				// Section 4.1: Orthonormal basis
99				vec3 T1 = vec3(1.0, 0.0, 0.0);
100				vec3 T2 = cross(V, T1);
101
102				// Section 4.2: Parameterization of projected area
103				float r = sqrt(Xi.x);
104				float phi = 2.0 * PI * Xi.y;
105				float t1 = r * cos(phi);
106				float t2 = r * sin(phi);
107				float s = 0.5 * (1.0 + V.z);
108				t2 = (1.0 - s) * sqrt(1.0 - t1 * t1) + s * t2;
109
110				// Section 4.3: Reprojection onto hemisphere
111				vec3 Nh = t1 * T1 + t2 * T2 + sqrt(max(0.0, 1.0 - t1 * t1 - t2 * t2)) * V;
112
113				// Section 3.4: Transform back to ellipsoid configuration
114				return normalize(vec3(alpha * Nh.x, alpha * Nh.y, max(0.0, Nh.z)));
115			}
116
117			void main() {
118				vec3 N = normalize(vOutputDirection);
119				vec3 V = N; // Assume view direction equals normal for pre-filtering
120
121				vec3 prefilteredColor = vec3(0.0);
122				float totalWeight = 0.0;
123
124				// For very low roughness, just sample the environment directly
125				if (roughness < 0.001) {
126					gl_FragColor = vec4(bilinearCubeUV(envMap, N, mipInt), 1.0);
127					return;
128				}
129
130				// Tangent space basis for VNDF sampling
131				vec3 up = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0);
132				vec3 tangent = normalize(cross(up, N));
133				vec3 bitangent = cross(N, tangent);
134
135				for(uint i = 0u; i < uint(GGX_SAMPLES); i++) {
136					vec2 Xi = hammersley(i, uint(GGX_SAMPLES));
137
138					// For PMREM, V = N, so in tangent space V is always (0, 0, 1)
139					vec3 H_tangent = importanceSampleGGX_VNDF(Xi, vec3(0.0, 0.0, 1.0), roughness);
140
141					// Transform H back to world space
142					vec3 H = normalize(tangent * H_tangent.x + bitangent * H_tangent.y + N * H_tangent.z);
143					vec3 L = normalize(2.0 * dot(V, H) * H - V);
144
145					float NdotL = max(dot(N, L), 0.0);
146
147					if(NdotL > 0.0) {
148						// Sample environment at fixed mip level
149						// VNDF importance sampling handles the distribution filtering
150						vec3 sampleColor = bilinearCubeUV(envMap, L, mipInt);
151
152						// Weight by NdotL for the split-sum approximation
153						// VNDF PDF naturally accounts for the visible microfacet distribution
154						prefilteredColor += sampleColor * NdotL;
155						totalWeight += NdotL;
156					}
157				}
158
159				if (totalWeight > 0.0) {
160					prefilteredColor = prefilteredColor / totalWeight;
161				}
162
163				gl_FragColor = vec4(prefilteredColor, 1.0);
164			}
165		`,blending:0,depthTest:!1,depthWrite:!1}))}return n}_compileMaterial(e){let t=new iy(new tB,e);this._renderer.compile(t,oa)}_sceneToCubeUV(e,t,i,n,r){let a=new az(90,1,t,i),s=[1,-1,1,1,1,1],o=[1,1,1,-1,-1,-1],l=this._renderer,h=l.autoClear,c=l.toneMapping;l.getClearColor(os),l.toneMapping=0,l.autoClear=!1,l.state.buffers.depth.getReversed()&&(l.setRenderTarget(n),l.clearDepth(),l.setRenderTarget(null)),null===this._backgroundBox&&(this._backgroundBox=new iy(new nO,new io({name:"PMREM.Backgroun
165d",side:1,depthWrite:!1,depthTest:!1})));let u=this._backgroundBox,d=u.material,p=!1,f=e.background;f?f.isColor&&(d.color.copy(f),e.background=null,p=!0):(d.color.copy(os),p=!0);for(let t=0;t<6;t++){let i=t%3;0===i?(a.up.set(0,s[t],0),a.position.set(r.x,r.y,r.z),a.lookAt(r.x+o[t],r.y,r.z)):1===i?(a.up.set(0,0,s[t]),a.position.set(r.x,r.y,r.z),a.lookAt(r.x,r.y+o[t],r.z)):(a.up.set(0,s[t],0),a.position.set(r.x,r.y,r.z),a.lookAt(r.x,r.y,r.z+o[t]));let h=this._cubeSize;of(n,i*h,t>2?h:0,h,h),l.setRenderTarget(n),p&&l.render(u,a),l.render(e,a)}l.toneMapping=c,l.autoClear=h,e.background=f}_textureToCubeUV(e,t){let i=this._renderer,n=301===e.mapping||302===e.mapping;n?(null===this._cubemapMaterial&&(this._cubemapMaterial=og()),this._cubemapMaterial.uniforms.flipEnvMap.value=!1===e.isRenderTargetTexture?-1:1):null===this._equirectMaterial&&(this._equirectMaterial=om());let r=n?this._cubemapMaterial:this._equirectMaterial,a=this._lodMeshes[0];a.material=r,r.uniforms.envMap.value=e;let s=this._cubeSize;of(t,0,0,3*s,2*s),i.setRenderTarget(t),i.render(a,oa)}_applyPMREM(e){let t=this._renderer,i=t.autoClear;t.autoClear=!1;let n=this._lodMeshes.length;for(let t=1;t<n;t++)this._applyGGXFilter(e,t-1,t);t.autoClear=i}_applyGGXFilter(e,t,i){let n=this._renderer,r=this._pingPongRenderTarget,a=this._ggxMaterial,s=this._lodMeshes[i];s.material=a;let o=a.uniforms,l=i/(this._lodMeshes.length-1),h=t/(this._lodMeshes.length-1),c=Math.sqrt(l*l-h*h),{_lodMax:u}=this,d=this._sizeLods[i],p=3*d*(i>u-4?i-u+4:0),f=4*(this._cubeSize-d);o.envMap.value=e.texture,o.roughness.value=c*(0+1.25*l),o.mipInt.value=u-t,of(r,p,f,3*d,2*d),n.setRenderTarget(r),n.render(s,oa),o.envMap.value=r.texture,o.roughness.value=0,o.mipInt.value=u-i,of(e,p,f,3*d,2*d),n.setRenderTarget(e),n.render(s,oa)}_blur(e,t,i,n,r){let a=this._pingPongRenderTarget;this._halfBlur(e,a,t,i,n,"latitudinal",r),this._halfBlur(a,e,i,i,n,"longitudinal",r)}_halfBlur(e,t,i,n,r,a,s){let o=this._renderer,l=this._blurMaterial;"latitudinal"!==a&&"longitudinal"!==a&&A("blur direction must be either latitudinal or longitudinal!");let h=this._lodMeshes[n];h.material=l;let c=l.uniforms,u=this._sizeLods[i]-1,d=isFinite(r)?Math.PI/(2*u):2*Math.PI/39,p=r/d,f=isFinite(r)?1+Math.floor(3*p):20;f>20&&w(`sigmaRadians, ${r}, is too large and will clip, as it requested ${f} samples when the maximum is set to 20`);let m=[],g=0;for(let e=0;e<20;++e){let t=e/p,i=Math.exp(-t*t/2);m.push(i),0===e?g+=i:e<f&&(g+=2*i)}for(let e=0;e<m.length;e++)m[e]=m[e]/g;c.envMap.value=e.texture,c.samples.value=f,c.weights.value=m,c.latitudinal.value="latitudinal"===a,s&&(c.poleAxis.value=s);let{_lodMax:_}=this;c.dTheta.value=d,c.mipInt.value=_-i;let v=this._sizeLods[n],x=4*(this._cubeSize-v);of(t,3*v*(n>_-4?n-_+4:0),x,3*v,2*v),o.setRenderTarget(t),o.render(h,oa)}}function op(e,t,i){let n=new eh(e,t,i);return n.texture.mapping=306,n.texture.name="PMREM.cubeUv",n.scissorTest=!0,n}function of(e,t,i,n,r){e.viewport.set(t,i,n,r),e.scissor.set(t,i,n,r)}function om(){return new rJ({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:o_(),fragmentShader:`
166
167			precision mediump float;
168			precision mediump int;
169
170			varying vec3 vOutputDirection;
171
172			uniform sampler2D envMap;
173
174			#include <common>
175
176			void main() {
177
178				vec3 outputDirection = normalize( vOutputDirection );
179				vec2 uv = equirectUv( outputDirection );
180
181				gl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );
182
183			}
184		`,blending:0,depthTest:!1,depthWrite:!1})}function og(){return new rJ({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:o_(),fragmentShader:`
185
186			precision mediump float;
187			precision mediump int;
188
189			uniform float flipEnvMap;
190
191			varying vec3 vOutputDirection;
192
193			uniform samplerCube envMap;
194
195			void main() {
196
197				gl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );
198
199			}
200		`,blending:0,depthTest:!1,depthWrite:!1})}function o_(){return`
201
202		precision mediump float;
203		precision mediump int;
204
205		attribute float faceIndex;
206
207		varying vec3 vOutputDirection;
208
209		// RH coordinate system; PMREM face-indexing convention
210		vec3 getDirection( vec2 uv, float face ) {
211
212			uv = 2.0 * uv - 1.0;
213
214			vec3 direction = vec3( uv, 1.0 );
215
216			if ( face == 0.0 ) {
217
218				direction = direction.zyx; // ( 1, v, u ) pos x
219
220			} else if ( face == 1.0 ) {
221
222				direction = direction.xzy;
223				direction.xz *= -1.0; // ( -u, 1, -v ) pos y
224
225			} else if ( face == 2.0 ) {
226
227				direction.x *= -1.0; // ( -u, v, 1 ) pos z
228
229			} else if ( face == 3.0 ) {
230
231				direction = direction.zyx;
232				direction.xz *= -1.0; // ( -1, v, -u ) neg x
233
234			} else if ( face == 4.0 ) {
235
236				direction = direction.xzy;
237				direction.xy *= -1.0; // ( -u, -1, v ) neg y
238
239			} else if ( face == 5.0 ) {
240
241				direction.z *= -1.0; // ( u, v, -1 ) neg z
242
243			}
244
245			return direction;
246
247		}
248
249		void main() {
250
251			vOutputDirection = getDirection( uv, faceIndex );
252			gl_Position = vec4( position, 1.0 );
253
254		}
255	`}class ov extends eh{constructor(e=1,t={}
255){super(e,e,t),this.isWebGLCubeRenderTarget=!0;const i={width:e,height:e,depth:1};this.texture=new nL([i,i,i,i,i,i]),this._setTextureOptions(t),this.texture.isRenderTargetTexture=!0}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.colorSpace=t.colorSpace,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;let i={uniforms:{tEquirect:{value:null}},vertexShader:`
256
257				varying vec3 vWorldDirection;
258
259				vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
260
261					return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
262
263				}
264
265				void main() {
266
267					vWorldDirection = transformDirection( position, modelMatrix );
268
269					#include <begin_vertex>
270					#include <project_vertex>
271
272				}
273			`,fragmentShader:`
274
275				uniform sampler2D tEquirect;
276
277				varying vec3 vWorldDirection;
278
279				#include <common>
280
281				void main() {
282
283					vec3 direction = normalize( vWorldDirection );
284
285					vec2 sampleUV = equirectUv( direction );
286
287					gl_FragColor = texture2D( tEquirect, sampleUV );
288
289				}
290			`},n=new nO(5,5,5),r=new rJ({name:"CubemapFromEquirect",uniforms:rX(i.uniforms),vertexShader:i.vertexShader,fragmentShader:i.fragmentShader,side:1,blending:0});r.uniforms.tEquirect.value=t;let a=new iy(n,r),s=t.minFilter;return 1008===t.minFilter&&(t.minFilter=1006),new st(1,10,this).update(e,a),t.minFilter=s,a.geometry.dispose(),a.material.dispose(),this}clear(e,t=!0,i=!0,n=!0){let r=e.getRenderTarget();for(let r=0;r<6;r++)e.setRenderTarget(this,r),e.clear(t,i,n);e.setRenderTarget(r)}}function ox(e){let t=new WeakMap,i=new WeakMap,n=null;function r(e,t){return 303===t?e.mapping=301:304===t&&(e.mapping=302),e}function a(e){let i=e.target;i.removeEventListener("dispose",a);let n=t.get(i);void 0!==n&&(t.delete(i),n.dispose())}function s(e){let t=e.target;t.removeEventListener("dispose",s);let n=i.get(t);void 0!==n&&(i.delete(t),n.dispose())}return{get:function(o,l=!1){return null==o?null:l?function(t){if(t&&t.isTexture){let r=t.mapping,a=303===r||304===r,o=301===r||302===r;if(a||o){let r=i.get(t),l=void 0!==r?r.texture.pmremVersion:0;if(t.isRenderTargetTexture&&t.pmremVersion!==l)return null===n&&(n=new od(e)),(r=a?n.fromEquirectangular(t,r):n.fromCubemap(t,r)).texture.pmremVersion=t.pmremVersion,i.set(t,r),r.texture;{if(void 0!==r)return r.texture;let l=t.image;return a&&l&&l.height>0||o&&l&&function(e){let t=0;for(let i=0;i<6;i++)void 0!==e[i]&&t++;return 6===t}(l)?(null===n&&(n=new od(e)),(r=a?n.fromEquirectangular(t):n.fromCubemap(t)).texture.pmremVersion=t.pmremVersion,i.set(t,r),t.addEventListener("dispose",s),r.texture):null}}}return t}(o):function(i){if(i&&i.isTexture){let n=i.mapping;if(303===n||304===n)if(t.has(i))return r(t.get(i).texture,i.mapping);else{let n=i.image;if(!n||!(n.height>0))return null;{let s=new ov(n.height);return s.fromEquirectangularTexture(e,i),t.set(i,s),i.addEventListener("dispose",a),r(s.texture,i.mapping)}}}return i}(o)},dispose:function(){t=new WeakMap,i=new WeakMap,null!==n&&(n.dispose(),n=null)}}}function oy(e){let t={};function i(i){if(void 0!==t[i])return t[i];let n=e.getExtension(i);return t[i]=n,n}return{has:function(e){return null!==i(e)},init:function(){i("EXT_color_buffer_float"),i("WEBGL_clip_cull_distance"),i("OES_texture_float_linear"),i("EXT_color_buffer_half_float"),i("WEBGL_multisampled_render_to_texture"),i("WEBGL_render_shared_exponent")},get:function(e){let t=i(e);return null===t&&C("WebGLRenderer: "+e+" extension not supported."),t}}}function oM(e,t,i,n){let r={},a=new WeakMap;function s(e){let o=e.target;for(let e in null!==o.index&&t.remove(o.index),o.attributes)t.remove(o.attributes[e]);o.removeEventListener("dispose",s),delete r[o.id];let l=a.get(o);l&&(t.remove(l),a.delete(o)),n.releaseStatesOfGeometry(o),!0===o.isInstancedBufferGeometry&&delete o._maxInstanceCount,i.memory.geometries--}function o(e){let i=[],n=e.index,r=e.attributes.position,s=0;if(void 0===r)return;if(null!==n){let e=n.array;s=n.version;for(let t=0,n=e.length;t<n;t+=3){let n=e[t+0],r=e[t+1],a=e[t+2];i.push(n,r,r,a,a,n)}}else{let e=r.array;s=r.version;for(let t=0,n=e.length/3-1;t<n;t+=3){let e=t+0,n=t+1,r=t+2;i.push(e,n,n,r,r,e)}}let o=new(r.count>=65535?tE:tT)(i,1);o.version=s;let l=a.get(e);l&&t.remove(l),a.set(e,o)}return{get:function(e,t){return!0===r[t.id]||(t.addEventListener("dispose",s),r[t.id]=!0,i.memory.geometries++),t},update:function(i){let n=i.attributes;for(let i in n)t.update(n[i],e.ARRAY_BUFFER)},getWireframeAttribute:function(e){let t=a.get(e);if(t){let i=e.index;null!==i&&t.version<i.version&&o(e)}else o(e);return a.get(e)}}}function oS(e,t,i){let n,r,a;this.setMode=function(e){n=e},this.setIndex=function(e){r=e.type,a=e.bytesPerElement},this.render=function(t,s){e.drawElements(n,s,r,t*a),i.update(s,n,1)},this.renderInstances=function(t,s,o){0!==o&&(e.drawElementsInstanced(n,s,r,t*a,o),i.update(s,n,o))},this.renderMultiDraw=function(e,a,s){if(0===s)return;t.get("WEBGL_multi_draw").multiDrawElementsWEBGL(n,a,0,r,e,0,s);let o=0;for(let e=0;e<s;e++)o+=a[e];i.update(o,n,1)}}function ob(e){let t={frame:0,calls:0,triangles:0,points:0,lines:0};return{memory:{geometries:0,textures:0},render:t,programs:null,autoReset:!0,reset:function(){t.calls=0,t.triangles=0,t.points=0,t.lines=0},update:function(i,n,r){switch(t.calls++,n){case e.TRIANGLES:t.triangles+=i/3*r;break;case e.LINES:t.lines+=i/2*r;break;case e.LINE_STRIP:t.lines+=r*(i-1);break;case e.LINE_LOOP:t.lines+=r*i;break;case e.POINTS:t.points+=r*i;break;default:A("WebGLInfo: Unknown draw mode:",n)}}}}function oT(e,t,i){let n=new WeakMap,r=new eo;return{update:function(a,s,o){let l=a.morphTargetInfluences,h=s.morphAttributes.position||s.morphAttributes.normal||s.morphAttributes.color,c=void 0!==h?h.length:0,u=n.get(s);if(void 0===u||u.count!==c){void 0!==u&&u.texture.dispose();let e=void 0!==s.morphAttributes.position,i=void 0!==s.morphAttributes.normal,a=void 0!==s.morphAttributes.color,o=s.morphAttributes.position||[],l=s.morphAttributes.normal||[],h=s.morphAttributes.color||[],d=0;!0===e&&(d=1),!0===i&&(d=2),!0===a&&(d=3);let p=s.attributes.position.count*d,f=1;p>t.maxTextureSize&&(f=Math.ceil(p/t.maxTextureSize),p=t.maxTextureSize);let m=new Float32Array(p*f*4*c),g=new ec(m,p,f,c);g.type=1015,g.needsUpdate=!0;let _=4*d;for(let t=0;t<c;t++){let n=o[t],s=l[t],c=h[t],u=p*f*4*t;for(let t=0;t<n.count;t++){let o=t*_;!0===e&&(r.fromBufferAttribute(n,t),m[u+o+0]=r.x,m[u+o+1]=r.y,m[u+o+2]=r.z,m[u+o+3]=0),!0===i&&(r.fromBufferAttribute(s,t),m[u+o+4]=r.x,m[u+o+5]=r.y,m[u+o+6]=r.z,m[u+o+7]=0),!0===a&&(r.fromBufferAttribute(c,t),m[u+o+8]=r.x,m[u+o+9]=r.y,m[u+o+10]=r.z,m[u+o+11]=4===c.itemSize?r.w:1)}}u={count:c,texture:g,size:new k(p,f)},n.set(s,u),s.addEventListener("dispose",function e(){g.dispose(),n.delete(s),s.removeEventListener("dispose",e)})}if(!0===a.isInstancedMesh&&null!==a.morphTexture)o.getUniforms().setValue(e,"morphTexture",a.morphTexture,i);else{let t=0;for(let e=0;e<l.length;e++)t+=l[e];let i=s.morphTargetsRelative?1:1-t;o.getUniforms().setValue(e,"morphTargetBaseInfluence",i),o.getUniforms().setValue(e,"morphTargetInfluences",l)}o.getUniforms().setValue(e,"morphTargetsTexture",u.texture,i),o.getUniforms().setValue(e,"morphTargetsTextureSize",u.size)}}}function oE(e,t,i,n,r){let a=new WeakMap;function s(e){let t=e.target;t.removeEventListener("dispose",s),n.releaseStatesOfObject(t),i.remove(t.instanceMatrix),null!==t.instanceColor&&i.remove(t.instanceColor)}return{update:function(n){let o=r.render.frame,l=n.geometry,h=t.get(n,l);if(a.get(h)!==o&&(t.update(h),a.set(h,o)),n.isInstancedMesh&&(!1===n.hasEventListener("dispose",s)&&n.addEventListener("dispose",s),a.get(n)!==o&&(i.update(n.instanceMatrix,e.ARRAY_BUFFER),null!==n.instanceColor&&i.update(n.instanceColor,e.ARRAY_BUFFER),a.set(n,o))),n.isSkinnedMesh){let e=n.skeleton;
vendor: 9,043 bytes, lines 290-336
290a.get(e)!==o&&(e.update(),a.set(e,o))}return h},dispose:function(){a=new WeakMap}}}let ow={1:"LINEAR_TONE_MAPPING",2:"REINHARD_TONE_MAPPING",3:"CINEON_TONE_MAPPING",4:"ACES_FILMIC_TONE_MAPPING",6:"AGX_TONE_MAPPING",7:"NEUTRAL_TONE_MAPPING",5:"CUSTOM_TONE_MAPPING"};function oA(e,t,i,n,r,a){let s,o=new eh(t,i,{type:e,depthBuffer:r,stencilBuffer:a,samples:4*!!n,depthTexture:r?new nN(t,i):void 0}),l=new eh(t,i,{type:1016,depthBuffer:!1,stencilBuffer:!1}),h=new tB;h.setAttribute("position",new tw([-1,3,0,-1,-1,0,3,-1,0],3)),h.setAttribute("uv",new tw([0,2,0,0,2,0],2));let c=new rK({uniforms:{tDiffuse:{value:null}},vertexShader:`
291			precision highp float;
292
293			uniform mat4 modelViewMatrix;
294			uniform mat4 projectionMatrix;
295
296			attribute vec3 position;
297			attribute vec2 uv;
298
299			varying vec2 vUv;
300
301			void main() {
302				vUv = uv;
303				gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
304			}`,fragmentShader:`
305			precision highp float;
306
307			uniform sampler2D tDiffuse;
308
309			varying vec2 vUv;
310
311			#include <tonemapping_pars_fragment>
312			#include <colorspace_pars_fragment>
313
314			void main() {
315				gl_FragColor = texture2D( tDiffuse, vUv );
316
317				#ifdef LINEAR_TONE_MAPPING
318					gl_FragColor.rgb = LinearToneMapping( gl_FragColor.rgb );
319				#elif defined( REINHARD_TONE_MAPPING )
320					gl_FragColor.rgb = ReinhardToneMapping( gl_FragColor.rgb );
321				#elif defined( CINEON_TONE_MAPPING )
322					gl_FragColor.rgb = CineonToneMapping( gl_FragColor.rgb );
323				#elif defined( ACES_FILMIC_TONE_MAPPING )
324					gl_FragColor.rgb = ACESFilmicToneMapping( gl_FragColor.rgb );
325				#elif defined( AGX_TONE_MAPPING )
326					gl_FragColor.rgb = AgXToneMapping( gl_FragColor.rgb );
327				#elif defined( NEUTRAL_TONE_MAPPING )
328					gl_FragColor.rgb = NeutralToneMapping( gl_FragColor.rgb );
329				#elif defined( CUSTOM_TONE_MAPPING )
330					gl_FragColor.rgb = CustomToneMapping( gl_FragColor.rgb );
331				#endif
332
333				#ifdef SRGB_TRANSFER
334					gl_FragColor = sRGBTransferOETF( gl_FragColor );
335				#endif
336			}`,depthTest:!1,depthWrite:!1}),u=new iy(h,c),d=new aW(-1,1,1,-1,0,1),p=null,f=null,g=!1,_=null,v=[],x=!1;this.setSize=function(e,t){o.setSize(e,t),l.setSize(e,t);for(let i=0;i<v.length;i++){let n=v[i];n.setSize&&n.setSize(e,t)}},this.setEffects=function(e){x=(v=e).length>0&&!0===v[0].isRenderPass;let t=o.width,i=o.height;for(let e=0;e<v.length;e++){let n=v[e];n.setSize&&n.setSize(t,i)}},this.begin=function(e,t){if(g||0===e.toneMapping&&0===v.length)return!1;if(_=t,null!==t){let e=t.width,i=t.height;(o.width!==e||o.height!==i)&&this.setSize(e,i)}return!1===x&&e.setRenderTarget(o),s=e.toneMapping,e.toneMapping=0,!0},this.hasRenderPass=function(){return x},this.end=function(e,t){e.toneMapping=s,g=!0;let i=o,n=l;for(let r=0;r<v.length;r++){let a=v[r];if(!1!==a.enabled&&(a.render(e,n,i,t),!1!==a.needsSwap)){let e=i;i=n,n=e}}if(p!==e.outputColorSpace||f!==e.toneMapping){p=e.outputColorSpace,f=e.toneMapping,c.defines={},K.getTransfer(p)===m&&(c.defines.SRGB_TRANSFER="");let t=ow[f];t&&(c.defines[t]=""),c.needsUpdate=!0}c.uniforms.tDiffuse.value=i.texture,e.setRenderTarget(_),e.render(u,d),_=null,g=!1},this.isCompositing=function(){return g},this.dispose=function(){o.depthTexture&&o.depthTexture.dispose(),o.dispose(),l.dispose(),h.dispose(),c.dispose()}}let oC=new es,oR=new nN(1,1),oI=new ec,oP=new eu,oL=new nL,oN=[],oU=[],oD=new Float32Array(16),oO=new Float32Array(9),oF=new Float32Array(4);function oB(e,t,i){let n=e[0];if(n<=0||n>0)return e;let r=t*i,a=oN[r];if(void 0===a&&(a=new Float32Array(r),oN[r]=a),0!==t){n.toArray(a,0);for(let n=1,r=0;n!==t;++n)r+=i,e[n].toArray(a,r)}return a}function oz(e,t){if(e.length!==t.length)return!1;for(let i=0,n=e.length;i<n;i++)if(e[i]!==t[i])return!1;return!0}function oV(e,t){for(let i=0,n=t.length;i<n;i++)e[i]=t[i]}function oG(e,t){let i=oU[t];void 0===i&&(i=new Int32Array(t),oU[t]=i);for(let n=0;n!==t;++n)i[n]=e.allocateTextureUnit();return i}function ok(e,t){let i=this.cache;i[0]!==t&&(e.uniform1f(this.addr,t),i[0]=t)}function oH(e,t){let i=this.cache;if(void 0!==t.x)(i[0]!==t.x||i[1]!==t.y)&&(e.uniform2f(this.addr,t.x,t.y),i[0]=t.x,i[1]=t.y);else{if(oz(i,t))return;e.uniform2fv(this.addr,t),oV(i,t)}}function oW(e,t){let i=this.cache;if(void 0!==t.x)(i[0]!==t.x||i[1]!==t.y||i[2]!==t.z)&&(e.uniform3f(this.addr,t.x,t.y,t.z),i[0]=t.x,i[1]=t.y,i[2]=t.z);else if(void 0!==t.r)(i[0]!==t.r||i[1]!==t.g||i[2]!==t.b)&&(e.uniform3f(this.addr,t.r,t.g,t.b),i[0]=t.r,i[1]=t.g,i[2]=t.b);else{if(oz(i,t))return;e.uniform3fv(this.addr,t),oV(i,t)}}function oX(e,t){let i=this.cache;if(void 0!==t.x)(i[0]!==t.x||i[1]!==t.y||i[2]!==t.z||i[3]!==t.w)&&(e.uniform4f(this.addr,t.x,t.y,t.z,t.w),i[0]=t.x,i[1]=t.y,i[2]=t.z,i[3]=t.w);else{if(oz(i,t))return;e.uniform4fv(this.addr,t),oV(i,t)}}function oj(e,t){let i=this.cache,n=t.elements;if(void 0===n){if(oz(i,t))return;e.uniformMatrix2fv(this.addr,!1,t),oV(i,t)}else{if(oz(i,n))return;oF.set(n),e.uniformMatrix2fv(this.addr,!1,oF),oV(i,n)}}function oq(e,t){let i=this.cache,n=t.elements;if(void 0===n){if(oz(i,t))return;e.uniformMatrix3fv(this.addr,!1,t),oV(i,t)}else{if(oz(i,n))return;oO.set(n),e.uniformMatrix3fv(this.addr,!1,oO),oV(i,n)}}function oY(e,t){let i=this.cache,n=t.elements;if(void 0===n){if(oz(i,t))return;e.uniformMatrix4fv(this.addr,!1,t),oV(i,t)}else{if(oz(i,n))return;oD.set(n),e.uniformMatrix4fv(this.addr,!1,oD),oV(i,n)}}function oZ(e,t){let i=this.cache;i[0]!==t&&(e.uniform1i(this.addr,t),i[0]=t)}function oJ(e,t){let i=this.cache;if(void 0!==t.x)(i[0]!==t.x||i[1]!==t.y)&&(e.uniform2i(this.addr,t.x,t.y),i[0]=t.x,i[1]=t.y);else{if(oz(i,t))return;e.uniform2iv(this.addr,t),oV(i,t)}}function oK(e,t){let i=this.cache;if(void 0!==t.x)(i[0]!==t.x||i[1]!==t.y||i[2]!==t.z)&&(e.uniform3i(this.addr,t.x,t.y,t.z),i[0]=t.x,i[1]=t.y,i[2]=t.z);else{if(oz(i,t))return;e.uniform3iv(this.addr,t),oV(i,t)}}function o$(e,t){let i=this.cache;if(void 0!==t.x)(i[0]!==t.x||i[1]!==t.y||i[2]!==t.z||i[3]!==t.w)&&(e.uniform4i(this.addr,t.x,t.y,t.z,t.w),i[0]=t.x,i[1]=t.y,i[2]=t.z,i[3]=t.w);else{if(oz(i,t))return;e.uniform4iv(this.addr,t),oV(i,t)}}function oQ(e,t){let i=this.cache;i[0]!==t&&(e.uniform1ui(this.addr,t),i[0]=t)}function o0(e,t){let i=this.cache;if(void 0!==t.x)(i[0]!==t.x||i[1]!==t.y)&&(e.uniform2ui(this.addr,t.x,t.y),i[0]=t.x,i[1]=t.y);else{if(oz(i,t))return;e.uniform2uiv(this.addr,t),oV(i,t)}}function o1(e,t){let i=this.cache;if(void 0!==t.x)(i[0]!==t.x||i[1]!==t.y||i[2]!==t.z)&&(e.uniform3ui(this.addr,t.x,t.y,t.z),i[0]=t.x,i[1]=t.y,i[2]=t.z);else{if(oz(i,t))return;e.uniform3uiv(this.addr,t),oV(i,t)}}function o3(e,t){let i=this.cache;if(void 0!==t.x)(i[0]!==t.x||i[1]!==t.y||i[2]!==t.z||i[3]!==t.w)&&(e.uniform4ui(this.addr,t.x,t.y,t.z,t.w),i[0]=t.x,i[1]=t.y,i[2]=t.z,i[3]=t.w);else{if(oz(i,t))return;e.uniform4uiv(this.addr,t),oV(i,t)}}function o2(e,t,i){let n,r=this.cache,a=i.allocateTextureUnit();r[0]!==a&&(e.uniform1i(this.addr,a),r[0]=a),this.type===e.SAMPLER_2D_SHADOW?(oR.compareFunction=i.isReversedDepthBuffer()?518:515,n=oR):n=oC,i.setTexture2D(t||n,a)}function o4(e,t,i){let n=this.cache,r=i.allocateTextureUnit();n[0]!==r&&(e.uniform1i(this.addr,r),n[0]=r),i.setTexture3D(t||oP,r)}function o5(e,t,i){let n=this.cache,r=i.allocateTextureUnit();n[0]!==r&&(e.uniform1i(this.addr,r),n[0]=r),i.setTextureCube(t||oL,r)}function o6(e,t,i){let n=this.cache,r=i.allocateTextureUnit();n[0]!==r&&(e.uniform1i(this.addr,r),n[0]=r),i.setTexture2DArray(t||oI,r)}function o8(e,t){e.uniform1fv(this.addr,t)}function o9(e,t){let i=oB(t,this.size,2);e.uniform2fv(this.addr,i)}function o7(e,t){let i=oB(t,this.size,3);e.uniform3fv(this.addr,i)}function le(e,t){let i=oB(t,this.size,4);e.uniform4fv(this.addr,i)}function lt(e,t){let i=oB(t,this.size,4);e.uniformMatrix2fv(this.addr,!1,i)}function li(e,t){let i=oB(t,this.size,9);e.uniformMatrix3fv(this.addr,!1,i)}function ln(e,t){let i=oB(t,this.size,16);e.uniformMatrix4fv(this.addr,!1,i)}function lr(e,t){e.uniform1iv(this.addr,t)}function la(e,t){e.uniform2iv(this.addr,t)}function ls(e,t){e.uniform3iv(this.addr,t)}function lo(e,t){e.uniform4iv(this.addr,t)}function ll(e,t){e.uniform1uiv(this.addr,t)}function lh(e,t){e.uniform2uiv(this.addr,t)}function lc(e,t){e.uniform3uiv(this.addr,t)}function lu(e,t){e.uniform4uiv(this.addr,t)}function ld(e,t,i){let n,r=this.cache,a=t.length,s=oG(i,a);oz(r,s)||(e.uniform1iv(this.addr,s),oV(r,s)),n=this.type===e.SAMPLER_2D_SHADOW?oR:oC;for(let e=0;e!==a;++e)i.setTexture2D(t[e]||n,s[e])}function lp(e,t,i){let n=this.cache,r=t.length,a=oG(i,r);oz(n,a)||(e.uniform1iv(this.addr,a),oV(n,a));for(let e=0;e!==r;++e)i.setTexture3D(t[e]||oP,a[e])}function lf(e,t,i){let n=this.cache,r=t.length,a=oG(i,r);oz(n,a)||(e.uniform1iv(this.addr,a),oV(n,a));for(let e=0;e!==r;++e)i.setTextureCube(t[e]||oL,a[e])}function lm(e,t,i){let n=this.cache,r=t.length,a=oG(i,r);oz(n,a)||(e.uniform1iv(this.addr,a),oV(n,a));for(let e=0;e!==r;++e)i.setTexture2DArray(t[e]||oI,a[e])}class lg{constructor(e,t,i){this.id=e,this.addr=i,this.cache=[],this.type=t.type,this.setValue=function(e){switch(e){case 5126:return ok;case 35664:return oH;case 35665:return oW;
336case 35666:return oX;case 35674:return oj;case 35675:return oq;case 35676:return oY;case 5124:case 35670:return oZ;case 35667:case 35671:return oJ;case 35668:case 35672:return oK;case 35669:case 35673:return o$;case 5125:return oQ;case 36294:return o0;case 36295:return o1;case 36296:return o3;case 35678:case 36198:case 36298:case 36306:case 35682:return o2;case 35679:case 36299:case 36307:return o4;case 35680:case 36300:case 36308:case 36293:return o5;case 36289:case 36303:case 36311:case 36292:return o6}}(t.type)}}class l_{constructor(e,t,i){this.id=e,this.addr=i,this.cache=[],this.type=t.type,this.size=t.size,this.setValue=function(e){switch(e){case 5126:return o8;case 35664:return o9;case 35665:return o7;case 35666:return le;case 35674:return lt;case 35675:return li;case 35676:return ln;case 5124:case 35670:return lr;case 35667:case 35671:return la;case 35668:case 35672:return ls;case 35669:case 35673:return lo;case 5125:return ll;case 36294:return lh;case 36295:return lc;case 36296:return lu;case 35678:case 36198:case 36298:case 36306:case 35682:return ld;case 35679:case 36299:case 36307:return lp;case 35680:case 36300:case 36308:case 36293:return lf;case 36289:case 36303:case 36311:case 36292:return lm}}(t.type)}}class lv{constructor(e){this.id=e,this.seq=[],this.map={}}setValue(e,t,i){let n=this.seq;for(let r=0,a=n.length;r!==a;++r){let a=n[r];a.setValue(e,t[a.id],i)}}}let lx=/(\w+)(\])?(\[|\.)?/g;function ly(e,t){e.seq.push(t),e.map[t.id]=t}class lM{constructor(e,t){this.seq=[],this.map={};const i=e.getProgramParameter(t,e.ACTIVE_UNIFORMS);for(let n=0;n<i;++n){const i=e.getActiveUniform(t,n),r=e.getUniformLocation(t,i.name);!function(e,t,i){let n=e.name,r=n.length;for(lx.lastIndex=0;;){let a=lx.exec(n),s=lx.lastIndex,o=a[1],l="]"===a[2],h=a[3];if(l&&(o|=0),void 0===h||"["===h&&s+2===r){ly(i,void 0===h?new lg(o,e,t):new l_(o,e,t));break}{let e=i.map[o];void 0===e&&ly(i,e=new lv(o)),i=e}}}(i,r,this)}const n=[],r=[];for(const t of this.seq)t.type===e.SAMPLER_2D_SHADOW||t.type===e.SAMPLER_CUBE_SHADOW||t.type===e.SAMPLER_2D_ARRAY_SHADOW?n.push(t):r.push(t);n.length>0&&(this.seq=n.concat(r))}setValue(e,t,i,n){let r=this.map[t];void 0!==r&&r.setValue(e,i,n)}setOptional(e,t,i){let n=t[i];void 0!==n&&this.setValue(e,i,n)}static upload(e,t,i,n){for(let r=0,a=t.length;r!==a;++r){let a=t[r],s=i[a.id];!1!==s.needsUpdate&&a.setValue(e,s.value,n)}}static seqWithValue(e,t){let i=[];for(let n=0,r=e.length;n!==r;++n){let r=e[n];r.id in t&&i.push(r)}return i}}function lS(e,t,i){let n=e.createShader(t);return e.shaderSource(n,i),e.compileShader(n),n}let lb=0,lT=new q;function lE(e,t,i){let n=e.getShaderParameter(t,e.COMPILE_STATUS),r=(e.getShaderInfoLog(t)||"").trim();if(n&&""===r)return"";let a=/ERROR: 0:(\d+)/.exec(r);if(!a)return r;{let n=parseInt(a[1]);return i.toUpperCase()+"\n\n"+r+"\n\n"+function(e,t){let i=e.split("\n"),n=[],r=Math.max(t-6,0),a=Math.min(t+6,i.length);for(let e=r;e<a;e++){let r=e+1;n.push(`${r===t?">":" "} ${r}: ${i[e]}`)}return n.join("\n")}(e.getShaderSource(t),n)}}let lw={1:"Linear",2:"Reinhard",3:"Cineon",4:"ACESFilmic",6:"AgX",7:"Neutral",5:"Custom"},lA=new W;function lC(e){return""!==e}function lR(e,t){let i=t.numSpotLightShadows+t.numSpotLightMaps-t.numSpotLightShadowsWithMaps;return e.replace(/NUM_DIR_LIGHTS/g,t.numDirLights).replace(/NUM_SPOT_LIGHTS/g,t.numSpotLights).replace(/NUM_SPOT_LIGHT_MAPS/g,t.numSpotLightMaps).replace(/NUM_SPOT_LIGHT_COORDS/g,i).replace(/NUM_RECT_AREA_LIGHTS/g,t.numRectAreaLights).replace(/NUM_POINT_LIGHTS/g,t.numPointLights).replace(/NUM_HEMI_LIGHTS/g,t.numHemiLights).replace(/NUM_DIR_LIGHT_SHADOWS/g,t.numDirLightShadows).replace(/NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS/g,t.numSpotLightShadowsWithMaps).replace(/NUM_SPOT_LIGHT_SHADOWS/g,t.numSpotLightShadows).replace(/NUM_POINT_LIGHT_SHADOWS/g,t.numPointLightShadows)}function lI(e,t){return e.replace(/NUM_CLIPPING_PLANES/g,t.numClippingPlanes).replace(/UNION_CLIPPING_PLANES/g,t.numClippingPlanes-t.numClipIntersection)}let lP=/^[ \t]*#include +<([\w\d./]+)>/gm;function lL(e){return e.replace(lP,lU)}let lN=new Map;function lU(e,t){let i=s2[t];if(void 0===i){let e=lN.get(t);if(void 0!==e)i=s2[e],w('WebGLRenderer: Shader chunk "%s" has been deprecated. Use "%s" instead.',t,e);else throw Error("THREE.WebGLProgram: Can not resolve #include <"+t+">")}return lL(i)}let lD=/#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g;function lO(e){return e.replace(lD,lF)}function lF(e,t,i,n){let r="";for(let e=parseInt(t);e<parseInt(i);e++)r+=n.replace(/\[\s*i\s*\]/g,"[ "+e+" ]").replace(/UNROLLED_LOOP_INDEX/g,e);return r}function lB(e){let t=`precision ${e.precision} float;
337	precision ${e.precision} int;
338	precision ${e.precision} sampler2D;
339	precision ${e.precision} samplerCube;
340	precision ${e.precision} sampler3D;
341	precision ${e.precision} sampler2DArray;
342	precision ${e.precision} sampler2DShadow;
343	precision ${e.precision} samplerCubeShadow;
344	precision ${e.precision} sampler2DArrayShadow;
345	precision ${e.precision} isampler2D;
346	precision ${e.precision} isampler3D;
347	precision ${e.precision} isamplerCube;
348	precision ${e.precision} isampler2DArray;
349	precision ${e.precision} usampler2D;
350	precision ${e.precision} usampler3D;
351	precision ${e.precision} usamplerCube;
352	precision ${e.precision} usampler2DArray;
353	`;return"highp"===e.precision?t+="\n#define HIGH_PRECISION":"mediump"===e.precision?t+="\n#define MEDIUM_PRECISION":"lowp"===e.precision&&(t+="\n#define LOW_PRECISION"),t}let lz={1:"SHADOWMAP_TYPE_PCF",3:"SHADOWMAP_TYPE_VSM"},lV={301:"ENVMAP_TYPE_CUBE",302:"ENVMAP_TYPE_CUBE",306:"ENVMAP_TYPE_CUBE_UV"},lG={302:"ENVMAP_MODE_REFRACTION"},lk={0:"ENVMAP_BLENDING_MULTIPLY",1:"ENVMAP_BLENDING_MIX",2:"ENVMAP_BLENDING_ADD"};function lH(e,t,i,n){var r,a;let s,o,l,h,c=e.getContext(),u=i.defines,d=i.vertexShader,p=i.fragmentShader,_=lz[i.shadowMapType]||"SHADOWMAP_TYPE_BASIC",v=!1===i.envMap?"ENVMAP_TYPE_CUBE":lV[i.envMapMode]||"ENVMAP_TYPE_CUBE",x=!1===i.envMap?"ENVMAP_MODE_REFLECTION":lG[i.envMapMode]||"ENVMAP_MODE_REFLECTION",y=!1===i.envMap?"ENVMAP_BLENDING_NONE":lk[i.combine]||"ENVMAP_BLENDING_NONE",M=function(e){let t=e.envMapCubeUVHeight;if(null===t)return null;let i=Math.log2(t)-2;return{texelWidth:1/(3*Math.max(Math.pow(2,i),112)),texelHeight:1/t,maxMip:i}}
353(i),S=[i.extensionClipCullDistance?"#extension GL_ANGLE_clip_cull_distance : require":"",i.extensionMultiDraw?"#extension GL_ANGLE_multi_draw : require":""].filter(lC).join("\n"),b=function(e){let t=[];for(let i in e){let n=e[i];!1!==n&&t.push("#define "+i+" "+n)}return t.join("\n")}(u),T=c.createProgram(),E=i.glslVersion?"#version "+i.glslVersion+"\n":"";if(i.isRawShaderMaterial)(s=["#define SHADER_TYPE "+i.shaderType,"#define SHADER_NAME "+i.shaderName,b].filter(lC).join("\n")).length>0&&(s+="\n"),(o=["#define SHADER_TYPE "+i.shaderType,"#define SHADER_NAME "+i.shaderName,b].filter(lC).join("\n")).length>0&&(o+="\n");else{let e,t,n,l,h;s=[lB(i),"#define SHADER_TYPE "+i.shaderType,"#define SHADER_NAME "+i.shaderName,b,i.extensionClipCullDistance?"#define USE_CLIP_DISTANCE":"",i.batching?"#define USE_BATCHING":"",i.batchingColor?"#define USE_BATCHING_COLOR":"",i.instancing?"#define USE_INSTANCING":"",i.instancingColor?"#define USE_INSTANCING_COLOR":"",i.instancingMorph?"#define USE_INSTANCING_MORPH":"",i.useFog&&i.fog?"#define USE_FOG":"",i.useFog&&i.fogExp2?"#define FOG_EXP2":"",i.map?"#define USE_MAP":"",i.envMap?"#define USE_ENVMAP":"",i.envMap?"#define "+x:"",i.lightMap?"#define USE_LIGHTMAP":"",i.aoMap?"#define USE_AOMAP":"",i.bumpMap?"#define USE_BUMPMAP":"",i.normalMap?"#define USE_NORMALMAP":"",i.normalMapObjectSpace?"#define USE_NORMALMAP_OBJECTSPACE":"",i.normalMapTangentSpace?"#define USE_NORMALMAP_TANGENTSPACE":"",i.displacementMap?"#define USE_DISPLACEMENTMAP":"",i.emissiveMap?"#define USE_EMISSIVEMAP":"",i.anisotropy?"#define USE_ANISOTROPY":"",i.anisotropyMap?"#define USE_ANISOTROPYMAP":"",i.clearcoatMap?"#define USE_CLEARCOATMAP":"",i.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",i.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",i.iridescenceMap?"#define USE_IRIDESCENCEMAP":"",i.iridescenceThicknessMap?"#define USE_IRIDESCENCE_THICKNESSMAP":"",i.specularMap?"#define USE_SPECULARMAP":"",i.specularColorMap?"#define USE_SPECULAR_COLORMAP":"",i.specularIntensityMap?"#define USE_SPECULAR_INTENSITYMAP":"",i.roughnessMap?"#define USE_ROUGHNESSMAP":"",i.metalnessMap?"#define USE_METALNESSMAP":"",i.alphaMap?"#define USE_ALPHAMAP":"",i.alphaHash?"#define USE_ALPHAHASH":"",i.transmission?"#define USE_TRANSMISSION":"",i.transmissionMap?"#define USE_TRANSMISSIONMAP":"",i.thicknessMap?"#define USE_THICKNESSMAP":"",i.sheenColorMap?"#define USE_SHEEN_COLORMAP":"",i.sheenRoughnessMap?"#define USE_SHEEN_ROUGHNESSMAP":"",i.mapUv?"#define MAP_UV "+i.mapUv:"",i.alphaMapUv?"#define ALPHAMAP_UV "+i.alphaMapUv:"",i.lightMapUv?"#define LIGHTMAP_UV "+i.lightMapUv:"",i.aoMapUv?"#define AOMAP_UV "+i.aoMapUv:"",i.emissiveMapUv?"#define EMISSIVEMAP_UV "+i.emissiveMapUv:"",i.bumpMapUv?"#define BUMPMAP_UV "+i.bumpMapUv:"",i.normalMapUv?"#define NORMALMAP_UV "+i.normalMapUv:"",i.displacementMapUv?"#define DISPLACEMENTMAP_UV "+i.displacementMapUv:"",i.metalnessMapUv?"#define METALNESSMAP_UV "+i.metalnessMapUv:"",i.roughnessMapUv?"#define ROUGHNESSMAP_UV "+i.roughnessMapUv:"",i.anisotropyMapUv?"#define ANISOTROPYMAP_UV "+i.anisotropyMapUv:"",i.clearcoatMapUv?"#define CLEARCOATMAP_UV "+i.clearcoatMapUv:"",i.clearcoatNormalMapUv?"#define CLEARCOAT_NORMALMAP_UV "+i.clearcoatNormalMapUv:"",i.clearcoatRoughnessMapUv?"#define CLEARCOAT_ROUGHNESSMAP_UV "+i.clearcoatRoughnessMapUv:"",i.iridescenceMapUv?"#define IRIDESCENCEMAP_UV "+i.iridescenceMapUv:"",i.iridescenceThicknessMapUv?"#define IRIDESCENCE_THICKNESSMAP_UV "+i.iridescenceThicknessMapUv:"",i.sheenColorMapUv?"#define SHEEN_COLORMAP_UV "+i.sheenColorMapUv:"",i.sheenRoughnessMapUv?"#define SHEEN_ROUGHNESSMAP_UV "+i.sheenRoughnessMapUv:"",i.specularMapUv?"#define SPECULARMAP_UV "+i.specularMapUv:"",i.specularColorMapUv?"#define SPECULAR_COLORMAP_UV "+i.specularColorMapUv:"",i.specularIntensityMapUv?"#define SPECULAR_INTENSITYMAP_UV "+i.specularIntensityMapUv:"",i.transmissionMapUv?"#define TRANSMISSIONMAP_UV "+i.transmissionMapUv:"",i.thicknessMapUv?"#define THICKNESSMAP_UV "+i.thicknessMapUv:"",i.vertexTangents&&!1===i.flatShading?"#define USE_TANGENT":"",i.vertexNormals?"#define HAS_NORMAL":"",i.vertexColors?"#define USE_COLOR":"",i.vertexAlphas?"#define USE_COLOR_ALPHA":"",i.vertexUv1s?"#define USE_UV1":"",i.vertexUv2s?"#define USE_UV2":"",i.vertexUv3s?"#define USE_UV3":"",i.pointsUvs?"#define USE_POINTS_UV":"",i.flatShading?"#define FLAT_SHADED":"",i.skinning?"#define USE_SKINNING":"",i.morphTargets?"#define USE_MORPHTARGETS":"",i.morphNormals&&!1===i.flatShading?"#define USE_MORPHNORMALS":"",i.morphColors?"#define USE_MORPHCOLORS":"",i.morphTargetsCount>0?"#define MORPHTARGETS_TEXTURE_STRIDE "+i.morphTextureStride:"",i.morphTargetsCount>0?"#define MORPHTARGETS_COUNT "+i.morphTargetsCount:"",i.doubleSided?"#define DOUBLE_SIDED":"",i.flipSided?"#define FLIP_SIDED":"",i.shadowMapEnabled?"#define USE_SHADOWMAP":"",i.shadowMapEnabled?"#define "+_:"",i.sizeAttenuation?"#define USE_SIZEATTENUATION":"",i.numLightProbes>0?"#define USE_LIGHT_PROBES":"",i.logarithmicDepthBuffer?"#define USE_LOGARITHMIC_DEPTH_BUFFER":"",i.reversedDepthBuffer?"#define USE_REVERSED_DEPTH_BUFFER":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;","#ifdef USE_INSTANCING","	attribute mat4 instanceMatrix;","#endif","#ifdef USE_INSTANCING_COLOR","	attribute vec3 instanceColor;","#endif","#ifdef USE_INSTANCING_MORPH","	uniform sampler2D morphTexture;","#endif","attribute vec3 position;","attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_UV1","	attribute vec2 uv1;","#endif","#ifdef USE_UV2","	attribute vec2 uv2;","#endif","#ifdef USE_UV3","	attribute vec2 uv3;","#endif","#ifdef USE_TANGENT","	attribute vec4 tangent;","#endif","#if defined( USE_COLOR_ALPHA )","	attribute vec4 color;","#elif defined( USE_COLOR )","	attribute vec3 color;","#endif","#ifdef USE_SKINNING","	attribute vec4 skinIndex;","	attribute vec4 skinWeight;","#endif","\n"].filter(lC).join("\n"),o=[lB(i),"#define SHADER_TYPE "+i.shaderType,"#define SHADER_NAME "+i.shaderName,b,i.useFog&&i.fog?"#define USE_FOG":"",i.useFog&&i.fogExp2?"#define FOG_EXP2":"",i.alph
353aToCoverage?"#define ALPHA_TO_COVERAGE":"",i.map?"#define USE_MAP":"",i.matcap?"#define USE_MATCAP":"",i.envMap?"#define USE_ENVMAP":"",i.envMap?"#define "+v:"",i.envMap?"#define "+x:"",i.envMap?"#define "+y:"",M?"#define CUBEUV_TEXEL_WIDTH "+M.texelWidth:"",M?"#define CUBEUV_TEXEL_HEIGHT "+M.texelHeight:"",M?"#define CUBEUV_MAX_MIP "+M.maxMip+".0":"",i.lightMap?"#define USE_LIGHTMAP":"",i.aoMap?"#define USE_AOMAP":"",i.bumpMap?"#define USE_BUMPMAP":"",i.normalMap?"#define USE_NORMALMAP":"",i.normalMapObjectSpace?"#define USE_NORMALMAP_OBJECTSPACE":"",i.normalMapTangentSpace?"#define USE_NORMALMAP_TANGENTSPACE":"",i.packedNormalMap?"#define USE_PACKED_NORMALMAP":"",i.emissiveMap?"#define USE_EMISSIVEMAP":"",i.anisotropy?"#define USE_ANISOTROPY":"",i.anisotropyMap?"#define USE_ANISOTROPYMAP":"",i.clearcoat?"#define USE_CLEARCOAT":"",i.clearcoatMap?"#define USE_CLEARCOATMAP":"",i.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",i.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",i.dispersion?"#define USE_DISPERSION":"",i.iridescence?"#define USE_IRIDESCENCE":"",i.iridescenceMap?"#define USE_IRIDESCENCEMAP":"",i.iridescenceThicknessMap?"#define USE_IRIDESCENCE_THICKNESSMAP":"",i.specularMap?"#define USE_SPECULARMAP":"",i.specularColorMap?"#define USE_SPECULAR_COLORMAP":"",i.specularIntensityMap?"#define USE_SPECULAR_INTENSITYMAP":"",i.roughnessMap?"#define USE_ROUGHNESSMAP":"",i.metalnessMap?"#define USE_METALNESSMAP":"",i.alphaMap?"#define USE_ALPHAMAP":"",i.alphaTest?"#define USE_ALPHATEST":"",i.alphaHash?"#define USE_ALPHAHASH":"",i.sheen?"#define USE_SHEEN":"",i.sheenColorMap?"#define USE_SHEEN_COLORMAP":"",i.sheenRoughnessMap?"#define USE_SHEEN_ROUGHNESSMAP":"",i.transmission?"#define USE_TRANSMISSION":"",i.transmissionMap?"#define USE_TRANSMISSIONMAP":"",i.thicknessMap?"#define USE_THICKNESSMAP":"",i.vertexTangents&&!1===i.flatShading?"#define USE_TANGENT":"",i.vertexColors||i.instancingColor?"#define USE_COLOR":"",i.vertexAlphas||i.batchingColor?"#define USE_COLOR_ALPHA":"",i.vertexUv1s?"#define USE_UV1":"",i.vertexUv2s?"#define USE_UV2":"",i.vertexUv3s?"#define USE_UV3":"",i.pointsUvs?"#define USE_POINTS_UV":"",i.gradientMap?"#define USE_GRADIENTMAP":"",i.flatShading?"#define FLAT_SHADED":"",i.doubleSided?"#define DOUBLE_SIDED":"",i.flipSided?"#define FLIP_SIDED":"",i.shadowMapEnabled?"#define USE_SHADOWMAP":"",i.shadowMapEnabled?"#define "+_:"",i.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",i.numLightProbes>0?"#define USE_LIGHT_PROBES":"",i.numLightProbeGrids>0?"#define USE_LIGHT_PROBES_GRID":"",i.decodeVideoTexture?"#define DECODE_VIDEO_TEXTURE":"",i.decodeVideoTextureEmissive?"#define DECODE_VIDEO_TEXTURE_EMISSIVE":"",i.logarithmicDepthBuffer?"#define USE_LOGARITHMIC_DEPTH_BUFFER":"",i.reversedDepthBuffer?"#define USE_REVERSED_DEPTH_BUFFER":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;",0!==i.toneMapping?"#define TONE_MAPPING":"",0!==i.toneMapping?s2.tonemapping_pars_fragment:"",0!==i.toneMapping?(r="toneMapping",void 0===(e=lw[a=i.toneMapping])?(w("WebGLProgram: Unsupported toneMapping:",a),"vec3 "+r+"( vec3 color ) { return LinearToneMapping( color ); }"):"vec3 "+r+"( vec3 color ) { return "+e+"ToneMapping( color ); }"):"",i.dithering?"#define DITHERING":"",i.opaque?"#define OPAQUE":"",s2.colorspace_pars_fragment,(t=function(e){K._getMatrix(lT,K.workingColorSpace,e);let t=`mat3( ${lT.elements.map(e=>e.toFixed(4))} )`;switch(K.getTransfer(e)){case f:return[t,"LinearTransferOETF"];case m:return[t,"sRGBTransferOETF"];default:return w("WebGLProgram: Unsupported color space: ",e),[t,"LinearTransferOETF"]}}(i.outputColorSpace),`vec4 linearToOutputTexel( vec4 value ) {
354	return ${t[1]}( vec4( value.rgb * ${t[0]}, value.a ) );
355}`),(K.getLuminanceCoefficients(lA),n=lA.x.toFixed(4),l=lA.y.toFixed(4),h=lA.z.toFixed(4),`float luminance( const in vec3 rgb ) {
356	const vec3 weights = vec3( ${n}, ${l}, ${h} );
357	return dot( weights, rgb );
358}`),i.useDepthPacking?"#define DEPTH_PACKING "+i.depthPacking:"","\n"].filter(lC).join("\n")}d=lI(d=lR(d=lL(d),i),i),p=lI(p=lR(p=lL(p),i),i),d=lO(d),p=lO(p),!0!==i.isRawShaderMaterial&&(E="#version 300 es\n",s=[S,"#define attribute in\n#define varying out\n#define texture2D texture"].join("\n")+"\n"+s,o=["#define varying in",i.glslVersion===g?"":"layout(location = 0) out highp vec4 pc_fragColor;",i.glslVersion===g?"":"#define gl_FragColor pc_fragColor","#define gl_FragDepthEXT gl_FragDepth\n#define texture2D texture\n#define textureCube texture\n#define texture2DProj textureProj\n#define texture2DLodEXT textureLod\n#define texture2DProjLodEXT textureProjLod\n#define textureCubeLodEXT textureLod\n#define texture2DGradEXT textureGrad\n#define texture2DProjGradEXT textureProjGrad\n#define textureCubeGradEXT textureGrad"].join("\n")+"\n"+o);let C=E+s+d,R=E+o+p,I=lS(c,c.VERTEX_SHADER,C),P=lS(c,c.FRAGMENT_SHADER,R);
vendor: 4,347 bytes, line 358
358function L(t){if(e.debug.checkShaderErrors){let i=c.getProgramInfoLog(T)||"",n=c.getShaderInfoLog(I)||"",r=c.getShaderInfoLog(P)||"",a=i.trim(),l=n.trim(),h=r.trim(),u=!0,d=!0;if(!1===c.getProgramParameter(T,c.LINK_STATUS))if(u=!1,"function"==typeof e.debug.onShaderError)e.debug.onShaderError(c,T,I,P);else{let e=lE(c,I,"vertex"),i=lE(c,P,"fragment");A("WebGLProgram: Shader Error "+c.getError()+" - VALIDATE_STATUS "+c.getProgramParameter(T,c.VALIDATE_STATUS)+"\n\nMaterial Name: "+t.name+"\nMaterial Type: "+t.type+"\n\nProgram Info Log: "+a+"\n"+e+"\n"+i)}else""!==a?w("WebGLProgram: Program Info Log:",a):(""===l||""===h)&&(d=!1);d&&(t.diagnostics={runnable:u,programLog:a,vertexShader:{log:l,prefix:s},fragmentShader:{log:h,prefix:o}})}c.deleteShader(I),c.deleteShader(P),l=new lM(c,T),h=function(e,t){let i={},n=e.getProgramParameter(t,e.ACTIVE_ATTRIBUTES);for(let r=0;r<n;r++){let n=e.getActiveAttrib(t,r),a=n.name,s=1;n.type===e.FLOAT_MAT2&&(s=2),n.type===e.FLOAT_MAT3&&(s=3),n.type===e.FLOAT_MAT4&&(s=4),i[a]={type:n.type,location:e.getAttribLocation(t,a),locationSize:s}}return i}(c,T)}c.attachShader(T,I),c.attachShader(T,P),void 0!==i.index0AttributeName?c.bindAttribLocation(T,0,i.index0AttributeName):!0===i.hasPositionAttribute&&c.bindAttribLocation(T,0,"position"),c.linkProgram(T),this.getUniforms=function(){return void 0===l&&L(this),l},this.getAttributes=function(){return void 0===h&&L(this),h};let N=!1===i.rendererExtensionParallelShaderCompile;return this.isReady=function(){return!1===N&&(N=c.getProgramParameter(T,37297)),N},this.destroy=function(){n.releaseStatesOfProgram(this),c.deleteProgram(T),this.program=void 0},this.type=i.shaderType,this.name=i.shaderName,this.id=lb++,this.cacheKey=t,this.usedTimes=1,this.program=T,this.vertexShader=I,this.fragmentShader=P,this}let lW=0;class lX{constructor(){this.shaderCache=new Map,this.materialCache=new Map}update(e,t,i){let n=this._getShaderCacheForMaterial(e);return!1===n.has(t)&&(n.add(t),t.usedTimes++),!1===n.has(i)&&(n.add(i),i.usedTimes++),this}remove(e){for(let t of this.materialCache.get(e))t.usedTimes--,0===t.usedTimes&&this.shaderCache.delete(t.code);return this.materialCache.delete(e),this}getVertexShaderStage(e){return this._getShaderStage(e.vertexShader)}getFragmentShaderStage(e){return this._getShaderStage(e.fragmentShader)}dispose(){this.shaderCache.clear(),this.materialCache.clear()}_getShaderCacheForMaterial(e){let t=this.materialCache,i=t.get(e);return void 0===i&&(i=new Set,t.set(e,i)),i}_getShaderStage(e){let t=this.shaderCache,i=t.get(e);return void 0===i&&(i=new lj(e),t.set(e,i)),i}}class lj{constructor(e){this.id=lW++,this.code=e,this.usedTimes=0}}function lq(e,t,i,n,r,a){let s=new eb,o=new lX,l=new Set,h=[],c=new Map,u=n.logarithmicDepthBuffer,d=n.precision,p={MeshDepthMaterial:"depth",MeshDistanceMaterial:"distance",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"toon",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",MeshMatcapMaterial:"matcap",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points",ShadowMaterial:"shadow",SpriteMaterial:"sprite"};function f(e){return(l.add(e),0===e)?"uv":`uv${e}`}return{getParameters:function(r,s,h,c,g,_){var v;let x,y,M,S,b=c.fog,T=g.geometry,E=r.isMeshStandardMaterial||r.isMeshLambertMaterial||r.isMeshPhongMaterial?c.environment:null,A=r.isMeshStandardMaterial||r.isMeshLambertMaterial&&!r.envMap||r.isMeshPhongMaterial&&!r.envMap,C=t.get(r.envMap||E,A),R=C&&306===C.mapping?C.image.height:null,I=p[r.type];null!==r.precision&&(d=n.getMaxPrecision(r.precision))!==r.precision&&w("WebGLProgram.getParameters:",r.precision,"not supported, using",d,"instead.");let P=T.morphAttributes.position||T.morphAttributes.normal||T.morphAttributes.color,L=void 0!==P?P.length:0,N=0;if(void 0!==T.morphAttributes.position&&(N=1),void 0!==T.morphAttributes.normal&&(N=2),void 0!==T.morphAttributes.color&&(N=3),I){let e=s5[I];x=e.vertexShader,y=e.fragmentShader}else{x=r.vertexShader,y=r.fragmentShader;let e=o.getVertexShaderStage(r),t=o.getFragmentShaderStage(r);o.update(r,e,t),M=e.id,S=t.id}let U=e.getRenderTarget(),D=e.state.buffers.depth.getReversed(),O=!0===g.isInstancedMesh,F=!0===g.isBatchedMesh,B=!!r.map,z=!!r.matcap,V=!!C,G=!!r.aoMap,k=!!r.lightMap,H=!!r.bumpMap&&
358!1===r.wireframe,W=!!r.normalMap,X=!!r.displacementMap,j=!!r.emissiveMap,q=!!r.metalnessMap,Y=!!r.roughnessMap,Z=r.anisotropy>0,J=r.clearcoat>0,$=r.dispersion>0,Q=r.iridescence>0,ee=r.sheen>0,et=r.transmission>0,ei=Z&&!!r.anisotropyMap,en=J&&!!r.clearcoatMap,er=J&&!!r.clearcoatNormalMap,ea=J&&!!r.clearcoatRoughnessMap,es=Q&&!!r.iridescenceMap,eo=Q&&!!r.iridescenceThicknessMap,el=ee&&!!r.sheenColorMap,eh=ee&&!!r.sheenRoughnessMap,ec=!!r.specularMap,eu=!!r.specularColorMap,ed=!!r.specularIntensityMap,ep=et&&!!r.transmissionMap,ef=et&&!!r.thicknessMap,em=!!r.gradientMap,eg=!!r.alphaMap,e_=r.alphaTest>0,ev=!!r.alphaHash,ex=!!r.extensions,ey=0;r.toneMapped&&(null===U||!0===U.isXRRenderTarget)&&(ey=e.toneMapping);let eM={shaderID:I,shaderType:r.type,shaderName:r.name,vertexShader:x,fragmentShader:y,defines:r.defines,customVertexShaderID:M,customFragmentShaderID:S,isRawShaderMaterial:!0===r.isRawShaderMaterial,glslVersion:r.glslVersion,precision:d,batching:F,batchingColor:F&&null!==g._colorsTexture,instancing:O,instancingColor:O&&null!==g.instanceColor,instancingMorph:O&&null!==g.morphTexture,outputColorSpace:null===U?e.outputColorSpace:!0===U.isXRRenderTarget?U.texture.colorSpace:K.workingColorSpace,alphaToCoverage:!!r.alphaToCoverage,map:B,matcap:z,envMap:V,envMapMode:V&&C.mapping,envMapCubeUVHeight:R,aoMap:G,lightMap:k,bumpMap:H,normalMap:W,displacementMap:X,emissiveMap:j,normalMapObjectSpace:W&&1===r.normalMapType,normalMapTangentSpace:W&&0===r.normalMapType,packedNormalMap:W&&0===r.normalMapType&&(1030===(v=r.normalMap.format)||37490===v||36285===v),metalnessMap:q,roughnessMap:Y,anisotropy:Z,anisotropyMap:ei,clearcoat:J,clearcoatMap:en,clearcoatNormalMap:er,clearcoatRoughnessMap:ea,dispersion:$,iridescence:Q,iridescenceMap:es,iridescenceThicknessMap:eo,sheen:ee,sheenColorMap:el,sheenRoughnessMap:eh,specularMap:ec,specularColorMap:eu,specularIntensityMap:ed,transmission:et,transmissionMap:ep,thicknessMap:ef,gradientMap:em,opaque:!1===r.transparent&&1===r.blending&&!1===r.alphaToCoverage,alphaMap:eg,alphaTest:e_,alphaHash:ev,combine:r.combine,mapUv:B&&f(r.map.channel),aoMapUv:G&&f(r.aoMap.channel),lightMapUv:k&&f(r.lightMap.channel),bumpMapUv:H&&f(r.bumpMap.channel),normalMapUv:W&&f(r.normalMap.channel),displacementMapUv:X&&f(r.displacementMap.channel),emissiveMapUv:j&&f(r.emissiveMap.channel),metalnessMapUv:q&&f(r.metalnessMap.channel),roughnessMapUv:Y&&f(r.roughnessMap.channel),anisotropyMapUv:ei&&f(r.anisotropyMap.channel),clearcoatMapUv:en&&f(r.clearcoatMap.channel),clearcoatNormalMapUv:er&&f(r.clearcoatNormalMap.channel),clearcoatRoughnessMapUv:ea&&f(r.clearcoatRoughnessMap.channel),iridescenceMapUv:es&&f(r.iridescenceMap.channel),iridescenceThicknessMapUv:eo&&f(r.iridescenceThicknessMap.channel),sheenColorMapUv:el&&f(r.sheenColorMap.channel),sheenRoughnessMapUv:eh&&f(r.sheenRoughnessMap.channel),specularMapUv:ec&&f(r.specularMap.channel),specularColorMapUv:eu&&f(r.specularColorMap.channel),specularIntensityMapUv:ed&&f(r.specularIntensityMap.channel),transmissionMapUv:ep&&f(r.transmissionMap.channel),thicknessMapUv:ef&&f(r.thicknessMap.channel),alphaMapUv:eg&&f(r.alphaMap.channel),vertexTangents:!!T.attributes.tangent&&(W||Z),vertexNormals:!!T.attributes.normal,vertexColors:r.vertexColors,vertexAlphas:!0===r.vertexColors&&!!T.attributes.color&&4===T.attributes.color.itemSize,pointsUvs:!0===g.isPoints&&!!T.attributes.uv&&(B||eg),fog:!!b,useFog:!0===r.fog,fogExp2:!!b&&b.isFogExp2,flatShading:!1===r.wireframe&&(!0===r.flatShading||void 0===T.attributes.normal&&!1===W&&(r.isMeshLambertMaterial||r.isMeshPhongMaterial||r.isMeshStandardMaterial||r.isMeshPhysicalMaterial)),sizeAttenuation:!0===r.sizeAttenuation,logarithmicDepthBuffer:u,reversedDepthBuffer:D,skinning:!0===g.isSkinnedMesh,hasPositionAttribute:void 0!==T.attributes.position,morphTargets:void 0!==T.morphAttributes.position,morphNormals:void 0!==T.morphAttributes.normal,morphColors:void 0!==T.morphAttributes.color,morphTargetsCount:L,morphTextureStride:N,numDirLights:s.directional.length,numPointLights:s.point.length,numSpotLights:s.spot.length,numSpotLightMaps:s.spotLightMap.length,numRectAreaLights:s.rectArea.length,numHemiLights:s.hemi.length,numDirLightShadows:s.directionalShadowMap.length,numPointLightShadows:s.pointShadowMap.length,numSpotLightShadows:s.spotShadowMap.length,numSpotLightShadowsWithMaps:s.numSpotLightShadowsWithMaps,numLightProbes:s.numLightProbes,numLightProbeGrids:_.length,numClippingPlanes:a.numPlanes,numClipIntersection:a.numIntersection,dithering:r.dithering,shadowMapEnabled:e.shadowMap.enabled&&h.length>0,shadowMapType:e.shadowMap.type,toneMapping:ey,decodeVideoTexture:B&&!0===r.map.isVideoTexture&&K.getTransfer(r.map.colorSpace)===m,decodeVideoTextureEmissive:j&&!0===r.emissiveMap.isVideoTexture&&K.getTransfer(r.emissiveMap.colorSpace)===m,premultipliedAlpha:r.premultipliedAlpha,doubleSided:2===r.side,flipSided:1===r.side,useDepthPacking:r.depthPacking>=0,depthPacking:r.depthPacking||0,index0AttributeName:r.index0AttributeName,extensionCl
358ipCullDistance:ex&&!0===r.extensions.clipCullDistance&&i.has("WEBGL_clip_cull_distance"),extensionMultiDraw:(ex&&!0===r.extensions.multiDraw||F)&&i.has("WEBGL_multi_draw"),rendererExtensionParallelShaderCompile:i.has("KHR_parallel_shader_compile"),customProgramCacheKey:r.customProgramCacheKey()};return eM.vertexUv1s=l.has(1),eM.vertexUv2s=l.has(2),eM.vertexUv3s=l.has(3),l.clear(),eM},getProgramCacheKey:function(t){var i,n,r,a;let o=[];if(t.shaderID?o.push(t.shaderID):(o.push(t.customVertexShaderID),o.push(t.customFragmentShaderID)),void 0!==t.defines)for(let e in t.defines)o.push(e),o.push(t.defines[e]);return!1===t.isRawShaderMaterial&&(i=o,n=t,i.push(n.precision),i.push(n.outputColorSpace),i.push(n.envMapMode),i.push(n.envMapCubeUVHeight),i.push(n.mapUv),i.push(n.alphaMapUv),i.push(n.lightMapUv),i.push(n.aoMapUv),i.push(n.bumpMapUv),i.push(n.normalMapUv),i.push(n.displacementMapUv),i.push(n.emissiveMapUv),i.push(n.metalnessMapUv),i.push(n.roughnessMapUv),i.push(n.anisotropyMapUv),i.push(n.clearcoatMapUv),i.push(n.clearcoatNormalMapUv),i.push(n.clearcoatRoughnessMapUv),i.push(n.iridescenceMapUv),i.push(n.iridescenceThicknessMapUv),i.push(n.sheenColorMapUv),i.push(n.sheenRoughnessMapUv),i.push(n.specularMapUv),i.push(n.specularColorMapUv),i.push(n.specularIntensityMapUv),i.push(n.transmissionMapUv),i.push(n.thicknessMapUv),i.push(n.combine),i.push(n.fogExp2),i.push(n.sizeAttenuation),i.push(n.morphTargetsCount),i.push(n.morphAttributeCount),i.push(n.numDirLights),i.push(n.numPointLights),i.push(n.numSpotLights),i.push(n.numSpotLightMaps),i.push(n.numHemiLights),i.push(n.numRectAreaLights),i.push(n.numDirLightShadows),i.push(n.numPointLightShadows),i.push(n.numSpotLightShadows),i.push(n.numSpotLightShadowsWithMaps),i.push(n.numLightProbes),i.push(n.shadowMapType),i.push(n.toneMapping),i.push(n.numClippingPlanes),i.push(n.numClipIntersection),i.push(n.depthPacking),r=o,a=t,s.disableAll(),a.instancing&&s.enable(0),a.instancingColor&&s.enable(1),a.instancingMorph&&s.enable(2),a.matcap&&s.enable(3),a.envMap&&s.enable(4),a.normalMapObjectSpace&&s.enable(5),a.normalMapTangentSpace&&s.enable(6),a.clearcoat&&s.enable(7),a.iridescence&&s.enable(8),a.alphaTest&&s.enable(9),a.vertexColors&&s.enable(10),a.vertexAlphas&&s.enable(11),a.vertexUv1s&&s.enable(12),a.vertexUv2s&&s.enable(13),a.vertexUv3s&&s.enable(14),a.vertexTangents&&s.enable(15),a.anisotropy&&s.enable(16),a.alphaHash&&s.enable(17),a.batching&&s.enable(18),a.dispersion&&s.enable(19),a.batchingColor&&s.enable(20),a.gradientMap&&s.enable(21),a.packedNormalMap&&s.enable(22),a.vertexNormals&&s.enable(23),r.push(s.mask),s.disableAll(),a.fog&&s.enable(0),a.useFog&&s.enable(1),a.flatShading&&s.enable(2),a.logarithmicDepthBuffer&&s.enable(3),a.reversedDepthBuffer&&s.enable(4),a.skinning&&s.enable(5),a.morphTargets&&s.enable(6),a.morphNormals&&s.enable(7),a.morphColors&&s.enable(8),a.premultipliedAlpha&&s.enable(9),a.shadowMapEnabled&&s.enable(10),a.doubleSided&&s.enable(11),a.flipSided&&s.enable(12),a.useDepthPacking&&s.enable(13),a.dithering&&s.enable(14),a.transmission&&s.enable(15),a.sheen&&s.enable(16),a.opaque&&s.enable(17),a.pointsUvs&&s.enable(18),a.decodeVideoTexture&&s.enable(19),a.decodeVideoTextureEmissive&&s.enable(20),a.alphaToCoverage&&s.enable(21),a.numLightProbeGrids>0&&s.enable(22),a.hasPositionAttribute&&s.enable(23),r.push(s.mask),o.push(e.outputColorSpace)),o.push(t.customProgramCacheKey),o.join()},getUniforms:function(e){let t,i=p[e.type];if(i){let e=s5[i];t=rZ.clone(e.uniforms)}else t=e.uniforms;return t},acquireProgram:function(t,i){let n=c.get(i);return void 0!==n?++n.usedTimes:(n=new lH(e,i,t,r),h.push(n),c.set(i,n)),n},releaseProgram:function(e){if(0==--e.usedTimes){let t=h.indexOf(e);h[t]=h[h.length-1],h.pop(),c.delete(e.cacheKey),e.destroy()}},releaseShaderCache:function(e){o.remove(e)},programs:h,dispose:function(){o.dispose()}}}function lY(){let e=new WeakMap;return{has:function(t){return e.has(t)},get:function(t){let i=e.get(t);return void 0===i&&(i={},e.set(t,i)),i},remove:function(t){e.delete(t)},update:function(t,i,n){e.get(t)[i]=n},dispose:function(){e=new WeakMap}}}function lZ(e,t){if(e.groupOrder!==t.groupOrder)return e.groupOrder-t.groupOrder;if(e.renderOrder!==t.renderOrder)return e.renderOrder-t.renderOrder;if(e.material.id!==t.material.id)return e.material.id-t.material.id;if(e.materialVariant!==t.materialVariant)return e.materialVariant-t.materialVariant;if(e.z!==t.z)return e.z-t.z;else return e.id-t.id}function lJ(e,t){return e.groupOrder!==t.groupOrder?e.groupOrder-t.groupOrder:e.renderOrder!==t.renderOrder?e.renderOrder-t.renderOrder:e.z!==t.z?t.z-e.z:e.id-t.id}function lK(){let e=[],t=0,i=[],n=[],r=[];function a(e){let t=0;return e.isInstancedMesh&&(t+=2),e.isSkinnedMesh&&(t+=1),t}function s(i,n,r,s,o,l){let h=e[t];return void 0===h?(h={id:i.id,object:i,geometry:n,material:r,materialVariant:a(i),groupOrder:s,renderOrder:i.renderOrder,z:o,group:l},e[t]=h):(h.id=i.id,h.object=i,h.geometry=n,h.material=r,h.materialVariant=a(i),h.groupOrder=s,h.renderOrder=i.renderOrder,h.z=o,h.group=l),t++,h}return{opaque:i,transmissive:n,transparent:r,init:function(){t=0,i.length=0,n.length=0,r.length=0},push:function(e,t,a,o,l,h){let c=s(e,t,a,o,l,h);a.transmission>0?n.push(c):!0===a.transparent?r.push(c):i.push(c)},unshift:function(e,t,a,o,l,h){let c=s(e,t,a,o,l,h);a.transmission>0?n.unshift(c):!0===a.transparent?r.unshift(c):i.unshift(c)},finish:function(){for(let i=t,n=e.length;i<n;i++){let t=e[i];if(null===t.id)break;t.id=null,t.object=null,t.geometry=null,t.material=null,t.group=null}},sort:function(e,t,a){i.length>1&&i.sort(e||lZ),n.length>1&&n.sort(t||lJ),r.length>1&&r.sort(t||lJ),a&&(i.reverse(),n.reverse(),r.reverse())}}}function l$(){let e=new WeakMap;return{get:function(t,i){let n,r=e.get(t);return void 0===r?(n=new lK,e.set(t,[n])):i>=r.length?(n=new lK,r.push(n)):n=r[i],n},dispose:function(){e=new WeakMap}}}function lQ(){let e={};return{get:function(t){let i;if(void 0!==e[t.id])return e[t.id];switch(t.type){case"DirectionalLight":i={direction:new W,color:new eq};break;case"SpotLight":i={position:new W,direction:new W,color:new eq,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":i={position:new W,color:new eq,distance:0,decay:0};break;case"HemisphereLight":i={direction:new W,skyColor:new eq,groundColor:new eq};break;case"RectAreaLight":i={color:new eq,position:new W,halfWidth:new W,halfHeight:new W}}return e[t.id]=i,i}}}let l0=0;function l1(e,t){return 2*!!t.castShadow-2*!!e.castShadow+ +!!t.map-!!e.map}function l3(e){let t,i=new lQ,n=(t={},{get:function(e){let i;if(void 0!==t[e.id])return t[e.id];switch(e.type){case"DirectionalLight":case"SpotLight":i={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new k};break;case"PointLight":i={shadowIntensity:1,shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new k,shadowCameraNear:1,shadowCameraFar:1e3}}return t[e.id]=i,i}}),r={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1,numSpotMaps:-1,numLightProbes:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotLightMap:[],spotShadow:[],spotShadowMap:[],spotLightMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],numSpotLightShadowsWithMaps:0,numLightProbes:0};for(let e=0;e<9;e++)r.probe.push(new W);let a=new W,s=new ed,o=new ed;return{setup:function(t){let a=0,s=0,o=0;for(let e=0;e<9;e++)r.probe[e].set(0,0,0);let l=0,h=0,c=0,u=0,d=0,p=0,f=0,m=0,g=0,_=0,v=0;t.sort(l1);for(let e=0,x=t.length;e<x;e++){let x=t[e],y=x.color,M=x.intensity,S=x.distance,b=null;if(x.shadow&&x.shadow.map&&(b=1030===x.shadow.map.texture.format?x.shadow.map.texture:x.shadow.map.depthTexture||x.shadow.map.texture),x.isAmbientLight)a+=y.r*M,s+=y.g*M,o+=y.b*M;else if(x.isLightProbe){for(let e=0;e<9;e++)r.probe[e].addScaledVector(x.sh.coefficients[e],M);v++}else if(x.isDirectionalLight){let e=i.get(x);if(e.color.copy(x.color).multiplyScalar(x.intensity),x.castShadow){let e=x.shadow,t=n.get(x);t.shadowIntensity=e.intensity,t.shadowBias=e.bias,t.shadowNormalBias=e.n
vendor: 4,601 bytes, line 358
358ormalBias,t.shadowRadius=e.radius,t.shadowMapSize=e.mapSize,r.directionalShadow[l]=t,r.directionalShadowMap[l]=b,r.directionalShadowMatrix[l]=x.shadow.matrix,p++}r.directional[l]=e,l++}else if(x.isSpotLight){let e=i.get(x);e.position.setFromMatrixPosition(x.matrixWorld),e.color.copy(y).multiplyScalar(M),e.distance=S,e.coneCos=Math.cos(x.angle),e.penumbraCos=Math.cos(x.angle*(1-x.penumbra)),e.decay=x.decay,r.spot[c]=e;let t=x.shadow;if(x.map&&(r.spotLightMap[g]=x.map,g++,t.updateMatrices(x),x.castShadow&&_++),r.spotLightMatrix[c]=t.matrix,x.castShadow){let e=n.get(x);e.shadowIntensity=t.intensity,e.shadowBias=t.bias,e.shadowNormalBias=t.normalBias,e.shadowRadius=t.radius,e.shadowMapSize=t.mapSize,r.spotShadow[c]=e,r.spotShadowMap[c]=b,m++}c++}else if(x.isRectAreaLight){let e=i.get(x);e.color.copy(y).multiplyScalar(M),e.halfWidth.set(.5*x.width,0,0),e.halfHeight.set(0,.5*x.height,0),r.rectArea[u]=e,u++}else if(x.isPointLight){let e=i.get(x);if(e.color.copy(x.color).multiplyScalar(x.intensity),e.distance=x.distance,e.decay=x.decay,x.castShadow){let e=x.shadow,t=n.get(x);t.shadowIntensity=e.intensity,t.shadowBias=e.bias,t.shadowNormalBias=e.normalBias,t.shadowRadius=e.radius,t.shadowMapSize=e.mapSize,t.shadowCameraNear=e.camera.near,t.shadowCameraFar=e.camera.far,r.pointShadow[h]=t,r.pointShadowMap[h]=b,r.pointShadowMatrix[h]=x.shadow.matrix,f++}r.point[h]=e,h++}else if(x.isHemisphereLight){let e=i.get(x);e.skyColor.copy(x.color).multiplyScalar(M),e.groundColor.copy(x.groundColor).multiplyScalar(M),r.hemi[d]=e,d++}}u>0&&(!0===e.has("OES_texture_float_linear")?(r.rectAreaLTC1=s4.LTC_FLOAT_1,r.rectAreaLTC2=s4.LTC_FLOAT_2):(r.rectAreaLTC1=s4.LTC_HALF_1,r.rectAreaLTC2=s4.LTC_HALF_2)),r.ambient[0]=a,r.ambient[1]=s,r.ambient[2]=o;let x=r.hash;(x.directionalLength!==l||x.pointLength!==h||x.spotLength!==c||x.rectAreaLength!==u||x.hemiLength!==d||x.numDirectionalShadows!==p||x.numPointShadows!==f||x.numSpotShadows!==m||x.numSpotMaps!==g||x.numLightProbes!==v)&&(r.directional.length=l,r.spot.length=c,r.rectArea.length=u,r.point.length=h,r.hemi.length=d,r.directionalShadow.length=p,r.directionalShadowMap.length=p,r.pointShadow.length=f,r.pointShadowMap.length=f,r.spotShadow.length=m,r.spotShadowMap.length=m,r.directionalShadowMatrix.length=p,r.pointShadowMatrix.length=f,r.spotLightMatrix.length=m+g-_,r.spotLightMap.length=g,r.numSpotLightShadowsWithMaps=_,r.numLightProbes=v,x.directionalLength=l,x.pointLength=h,x.spotLength=c,x.rectAreaLength=u,x.hemiLength=d,x.numDirectionalShadows=p,x.numPointShadows=f,x.numSpotShadows=m,x.numSpotMaps=g,x.numLightProbes=v,r.version=l0++)},setupView:function(e,t){let i=0,n=0,l=0,h=0,c=0,u=t.matrixWorldInverse;for(let t=0,d=e.length;t<d;t++){let d=e[t];if(d.isDirectionalLight){let e=r.directional[i];e.direction.setFromMatrixPosition(d.matrixWorld),a.setFromMatrixPosition(d.target.matrixWorld),e.direction.sub(a),e.direction.transformDirection(u),i++}else if(d.isSpotLight){let e=r.spot[l];e.position.setFromMatrixPosition(d.matrixWorld),e.position.applyMatrix4(u),e.direction.setFromMatrixPosition(d.matrixWorld),a.setFromMatrixPosition(d.target.matrixWorld),e.direction.sub(a),e.direction.transformDirection(u),l++}else if(d.isRectAreaLight){let e=r.rectArea[h];e.position.setFromMatrixPosition(d.matrixWorld),e.position.applyMatrix4(u),o.identity(),s.copy(d.matrixWorld),s.premultiply(u),o.extractRotation(s),e.halfWidth.set(.5*d.width,0,0),e.halfHeight.set(0,.5*d.height,0),e.halfWidth.applyMatrix4(o),e.halfHeight.applyMatrix4(o),h++}else if(d.isPointLight){let e=r.point[n];e.position.setFromMatrixPosition(d.matrixWorld),e.position.applyMatrix4(u),n++}else if(d.isHemisphereLight){let e=r.hemi[c];e.direction.setFromMatrixPosition(d.matrixWorld),e.direction.transformDirection(u),c++}}},state:r}}function l2(e){let t=new l3(e),i=[],n=[],r=[],a={lightsArray:i,shadowsArray:n,lightProbeGridArray:r,camera:null,lights:t,transmissionRenderTarget:{},textureUnits:0};return{init:function(e){a.camera=e,i.length=0,n.length=0,r.length=0},state:a,setupLights:function(){t.setup(i)},setupLightsView:function(e){t.setupView(i,e)},pushLight:function(e){i.push(e)},pushShadow:function(e){n.push(e)},pushLightProbeGrid:function(e){r.push(e)}}}function l4(e){let t=new WeakMap;return{get:function(i,n=0){let r,a=t.get(i);return void 0===a?(r=new l2(e),t.set(i,[r])):n>=a.length?(r=new l2(e),a.push(r)):r=a[n],r},dispose:function(){t=new WeakMap}}}let l5=[new W(1,0,0),new W(-1,0,0),new W(0,1,0),new W(0,-1,0),new W(0,0,1),new W(0,0,-1)],l6=[new W(0,-1,0),new W(0,-1,0),new W(0,0,1),new W(0,0,-1),new W(0,-1,0),new W(0,-1,0)],l8=new ed,l9=ne
358w W,l7=new W;function he(e,t,i){let n=new iQ,r=new k,a=new k,s=new eo,o=new r4,l=new r5,h={},c=i.maxTextureSize,u={0:1,1:0,2:2},d=new rJ({defines:{VSM_SAMPLES:8},uniforms:{shadow_pass:{value:null},resolution:{value:new k},radius:{value:4}},vertexShader:"void main() {\n	gl_Position = vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\nvoid main() {\n	const float samples = float( VSM_SAMPLES );\n	float mean = 0.0;\n	float squared_mean = 0.0;\n	float uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 );\n	float uvStart = samples <= 1.0 ? 0.0 : - 1.0;\n	for ( float i = 0.0; i < samples; i ++ ) {\n		float uvOffset = uvStart + i * uvStride;\n		#ifdef HORIZONTAL_PASS\n			vec2 distribution = texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ).rg;\n			mean += distribution.x;\n			squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n		#else\n			float depth = texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ).r;\n			mean += depth;\n			squared_mean += depth * depth;\n		#endif\n	}\n	mean = mean / samples;\n	squared_mean = squared_mean / samples;\n	float std_dev = sqrt( max( 0.0, squared_mean - mean * mean ) );\n	gl_FragColor = vec4( mean, std_dev, 0.0, 1.0 );\n}"}),p=d.clone();p.defines.HORIZONTAL_PASS=1;let f=new tB;f.setAttribute("position",new tb(new Float32Array([-1,-1,.5,3,-1,.5,-1,3,.5]),3));let m=new iy(f,d),g=this;this.enabled=!1,this.autoUpdate=!0,this.needsUpdate=!1,this.type=1;let _=this.type;function v(t,i,n,r){let a=null,s=!0===n.isPointLight?t.customDistanceMaterial:t.customDepthMaterial;if(void 0!==s)a=s;else if(a=!0===n.isPointLight?l:o,e.localClippingEnabled&&!0===i.clipShadows&&Array.isArray(i.clippingPlanes)&&0!==i.clippingPlanes.length||i.displacementMap&&0!==i.displacementScale||i.alphaMap&&i.alphaTest>0||i.map&&i.alphaTest>0||!0===i.alphaToCoverage){let e=a.uuid,t=i.uuid,n=h[e];void 0===n&&(n={},h[e]=n);let r=n[t];void 0===r&&(r=a.clone(),n[t]=r,i.addEventListener("dispose",x)),a=r}return a.visible=i.visible,a.wireframe=i.wireframe,3===r?a.side=null!==i.shadowSide?i.shadowSide:i.side:a.side=null!==i.shadowSide?i.shadowSide:u[i.side],a.alphaMap=i.alphaMap,a.alphaTest=!0===i.alphaToCoverage?.5:i.alphaTest,a.map=i.map,a.clipShadows=i.clipShadows,a.clippingPlanes=i.clippingPlanes,a.clipIntersection=i.clipIntersection,a.displacementMap=i.displacementMap,a.displacementScale=i.displacementScale,a.displacementBias=i.displacementBias,a.wireframeLinewidth=i.wireframeLinewidth,a.linewidth=i.linewidth,!0===n.isPointLight&&!0===a.isMeshDistanceMaterial&&(e.properties.get(a).light=n),a}function x(e){for(let t in e.target.removeEventListener("dispose",x),h){let i=h[t],n=e.target.uuid;n in i&&(i[n].dispose(),delete i[n])}}this.render=function(i,o,l){if(!1===g.enabled||!1===g.autoUpdate&&!1===g.needsUpdate||0===i.length)return;2===this.type&&(w("WebGLShadowMap: PCFSoftShadowMap has been deprecated. Using PCFShadowMap instead."),this.type=1);let h=e.getRenderTarget(),u=e.getActiveCubeFace(),f=e.getActiveMipmapLevel(),x=e.state;x.setBlending(0),!0===x.buffers.depth.getReversed()?x.buffers.color.setClear(0,0,0,0):x.buffers.color.setClear(1,1,1,1),x.buffers.depth.setTest(!0),x.setScissorTest(!1);let y=_!==this.type;y&&o.traverse(function(e){e.material&&(Array.isArray(e.material)?e.material.forEach(e=>e.needsUpdate=!0):e.material.needsUpdate=!0)});for(let h=0,u=i.length;h<u;h++){let u=i[h],f=u.shadow;if(void 0===f){w("WebGLShadowMap:",u,"has no shadow.");continue}if(!1===f.autoUpdate&&!1===f.needsUpdate)continue;r.copy(f.mapSize);let g=f.getFrameExtents();r.multiply(g),a.copy(f.mapSize),(r.x>c||r.y>c)&&(r.x>c&&(a.x=Math.floor(c/g.x),r.x=a.x*g.x,f.mapSize.x=a.x),r.y>c&&(a.y=Math.floor(c/g.y),r.y=a.y*g.y,f.mapSize.y=a.y));let _=e.state.buffers.depth.getReversed();if(f.camera._reversedDepth=_,null===f.map||!0===y){if(null!==f.map&&(null!==f.map.depthTexture&&(f.map.depthTexture.dispose(),f.map.depthTexture=null),f.map.dispose()),3===this.type){if(u.isPointLight){w("WebGLShadowMap: VSM shadow maps are not supported for PointLights. Use PCF or BasicShadowMap instead.");continue}f.map=new eh(r.x,r.y,{format:1030,type:1016,minFilter:1006,magFilter:1006,generateMipmaps:!1}),f.map.texture.name=u.name+".shadowMap",f.map.depthTexture=new nN(r.x,r.y,1015),f.map.depthTexture.name=u.name+".shadowMapDepth",f.map.depthTexture.format=1026,f.map.depthTexture.compareFunction=null,f.map.depthTexture.minFilter=1003,f.map.depthTexture.magFilter=1003}else u.isPointLight?(f.map=new ov(r.x),f.map.depthTexture=new nU(r.x,1014)):(f.map=new eh(r.x,r.y),f.map.depthTexture=new nN(r.x,r.y,1014)),f.map.depthTexture.name=u.name+".shadowMap",f.map.depthTexture.format=1026,1===this.type?(f.map.depthTexture.compareFunction=_?518:515,f.map.depthTexture.minFilter=1006,f.map.depthTexture.magFilter=1006):(f.map.depthTexture.compareFunction=null,f.map.depthTexture.minFilter=1003,f.map.depthTexture.magFilter=1003);f.camera.updateProjectionMatrix()}
358let M=f.map.isWebGLCubeRenderTarget?6:1;for(let i=0;i<M;i++){if(f.map.isWebGLCubeRenderTarget)e.setRenderTarget(f.map,i),e.clear();else{0===i&&(e.setRenderTarget(f.map),e.clear());let t=f.getViewport(i);s.set(a.x*t.x,a.y*t.y,a.x*t.z,a.y*t.w),x.viewport(s)}if(u.isPointLight){let e=f.camera,t=f.matrix,n=u.distance||e.far;n!==e.far&&(e.far=n,e.updateProjectionMatrix()),l9.setFromMatrixPosition(u.matrixWorld),e.position.copy(l9),l7.copy(e.position),l7.add(l5[i]),e.up.copy(l6[i]),e.lookAt(l7),e.updateMatrixWorld(),t.makeTranslation(-l9.x,-l9.y,-l9.z),l8.multiplyMatrices(e.projectionMatrix,e.matrixWorldInverse),f._frustum.setFromProjectionMatrix(l8,e.coordinateSystem,e.reversedDepth)}else f.updateMatrices(u);n=f.getFrustum(),function i(r,a,s,o,l){if(!1===r.visible)return;if(r.layers.test(a.layers)&&(r.isMesh||r.isLine||r.isPoints)&&(r.castShadow||r.receiveShadow&&3===l)&&(!r.frustumCulled||n.intersectsObject(r))){r.modelViewMatrix.multiplyMatrices(s.matrixWorldInverse,r.matrixWorld);let i=t.update(r),n=r.material;if(Array.isArray(n)){let t=i.groups;for(let h=0,c=t.length;h<c;h++){let c=t[h],u=n[c.materialIndex];if(u&&u.visible){let t=v(r,u,o,l);r.onBeforeShadow(e,r,a,s,i,t,c),e.renderBufferDirect(s,null,i,t,r,c),r.onAfterShadow(e,r,a,s,i,t,c)}}}else if(n.visible){let t=v(r,n,o,l);r.onBeforeShadow(e,r,a,s,i,t,null),e.renderBufferDirect(s,null,i,t,r,null),r.onAfterShadow(e,r,a,s,i,t,null)}}let h=r.children;for(let e=0,t=h.length;e<t;e++)i(h[e],a,s,o,l)}(o,l,f.camera,u,this.type)}!0!==f.isPointLightShadow&&3===this.type&&function(i,n){let a=t.update(m);d.defines.VSM_SAMPLES!==i.blurSamples&&(d.defines.VSM_SAMPLES=i.blurSamples,p.defines.VSM_SAMPLES=i.blurSamples,d.needsUpdate=!0,p.needsUpdate=!0),null===i.mapPass&&(i.mapPass=new eh(r.x,r.y,{format:1030,type:1016})),d.uniforms.shadow_pass.value=i.map.depthTexture,d.uniforms.resolution.value=i.mapSize,d.uniforms.radius.value=i.radius,e.setRenderTarget(i.mapPass),e.clear(),e.renderBufferDirect(n,null,a,d,m,null),p.uniforms.shadow_pass.value=i.mapPass.texture,p.uniforms.resolution.value=i.mapSize,p.uniforms.radius.value=i.radius,e.setRenderTarget(i.map),e.clear(),e.renderBufferDirect(n,null,a,p,m,null)}(f,l),f.needsUpdate=!1}_=this.type,g.needsUpdate=!1,e.setRenderTarget(h,u,f)}}function ht(e,t){let i=new function(){let t=!1,i=new eo,n=null,r=new eo(0,0,0,0);return{setMask:function(i){n===i||t||(e.colorMask(i,i,i,i),n=i)},setLocked:function(e){t=e},setClear:function(t,n,a,s,o){!0===o&&(t*=s,n*=s,a*=s),i.set(t,n,a,s),!1===r.equals(i)&&(e.clearColor(t,n,a,s),r.copy(i))},reset:function(){t=!1,n=null,r.set(-1,0,0,0)}}},n=new function(){let i=!1,n=!1,r=null,a=null,s=null;return{setReversed:function(e){if(n!==e){let i=t.get("EXT_clip_control");e?i.clipControlEXT(i.LOWER_LEFT_EXT,i.ZERO_TO_ONE_EXT):i.clipControlEXT(i.LOWER_LEFT_EXT,i.NEGATIVE_ONE_TO_ONE_EXT),n=e;let r=s;s=null,this.setClear(r)}},getReversed:function(){return n},setTest:function(t){t?k(e.DEPTH_TEST):H(e.DEPTH_TEST)},setMask:function(t){r===t||i||(e.depthMask(t),r=t)},setFunc:function(t){if(n&&(t=I[t]),a!==t){switch(t){case 0:e.depthFunc(e.NEVER);break;case 1:e.depthFunc(e.ALWAYS);break;case 2:e.depthFunc(e.LESS);break;case 3:default:e.depthFunc(e.LEQUAL);break;case 4:e.depthFunc(e.EQUAL);break;case 5:e.depthFunc(e.GEQUAL);break;case 6:e.depthFunc(e.GREATER);break;case 7:e.depthFunc(e.NOTEQUAL)}a=t}},setLocked:function(e){i=e},setClear:function(t){s!==t&&(s=t,n&&(t=1-t),e.clearDepth(t))},reset:function(){i=!1,r=null,a=null,s=null,n=!1}}},r=new function(){let t=!1,i=null,n=null,r=null,a=null,s=null,o=null,l=null,h=null;return{setTest:function(i){t||(i?k(e.STENCIL_TEST):H(e.STENCIL_TEST))},setMask:function(n){i===n||t||(e.stencilMask(n),i=n)},setFunc:function(t,i,s){(n!==t||r!==i||a!==s)&&(e.stencilFunc(t,i,s),n=t,r=i,a=s)},setOp:function(t,i,n){(s!==t||o!==i||l!==n)&&(e.stencilOp(t,i,n),s=t,o=i,l=n)},setLocked:function(e){t=e},setClear:function(t){h!==t&&(e.clearStencil(t),h=t)},reset:function(){t=!1,i=null,n=null,r=null,a=null,s=null,o=null,l=null,h=null}}},a=new WeakMap,s=new WeakMap,o={},l={},h={},c=new WeakMap,u=[],d=null,p=!1,f=null,m=null,g=null,_=null,v=null,x=null,y=null,M=new eq(0,0,0),S=0,b=!1,T=null,E=null,w=null,C=null,R=null,P=e.getParameter(e.MAX_COMBINED_TEXTURE_IMAGE_UNITS),L=!1,N=e.getParameter(e.VERSION);-1!==N.indexOf("WebGL")?L=parseFloat(/^WebGL (\d)/.exec(N)[1])>=1:-1!==N.indexOf("OpenGL ES")&&(L=parseFloat(/^OpenGL ES (\d)/.exec(N)[1])>=2);let U=null,D={},O=e.getParameter(e.SCISSOR_BOX),F=e.getParameter(e.VIEWPORT),B=new eo().fromArray(O),z=new eo().fromArray(F);function V(t,i,n,r){let a=new Uint8Array(4),s=e.createTexture();e.bindTexture(t,s),e.texParameteri(t,e.TEXTURE_MIN_FILTER,e.NEAREST),e.texParameteri(t,e.TEXTURE_MAG_FILTER,e.NEAREST);for(let s=0;s<n;s++)t===e.TEXTURE_3D||t===e.TEXTURE_2D_ARRAY?e.texImage3D(i,0,e.RGBA,1,1,r,0,e.RGBA,e.UNSIGNED_BYTE,a):e.texImage2D(i+s,0,e.RGBA,1,1,0,e.RGBA,e.UNSIGNED_BYTE,a);return s}let G={};function k(t){!0!==o[t]&&(e.enable(t),o[t]=!0)}function H(t){!1!==o[t]&&(e.disable(t),o[t]=!1)}G[e.TEXTURE_2D]=V(e.TEXTURE_2D,e.TEXTURE_2D,1),G[e.TEXTURE_CUBE_MAP]=V(e.TEXTURE_CUBE_MAP,e.TEXTURE_CUBE_MAP_POSITIVE_X,6),G[e.TEXTURE_2D_ARRAY]=V(e.TEXTURE_2D_ARRAY,e.TEXTURE_2D_ARRAY,1,1),G[e.TEXTURE_3D]=V(e.TEXTURE_3D,e.TEXTURE_3D,1,1),i.setClear(0,0,0,1),n.setClear(1),r.setClear(0),k(e.DEPTH_TEST),n.setFunc(3),q(!1),Y(1),k(e.CULL_FACE),j(0);let W={100:e.FUNC_ADD,101:e.FUNC_SUBTRACT,102:e.FUNC_REVERSE_SUBTRACT};W[103]=e.MIN,W[104]=e.MAX;let X={200:e.ZERO,201:e.ONE,202:e.SRC_COLOR,204:e.SRC_ALPHA,210:e.SRC_ALPHA_SATURATE,208:e.DST_COLOR,206:e.DST_ALPHA,203:e.ONE_MINUS_SRC_COLOR,205:e.ONE_MINUS_SRC_ALPHA,209:e.ONE_MINUS_DST_COLOR,207:e.ONE_MINUS_DST_ALPHA,211:e.CONSTANT_COLOR,212:e.ONE_MINUS_CONSTANT_COLOR,213:e.CONSTANT_ALPHA,214:e.ONE_MINUS_CONSTANT_ALPHA};
358function j(t,i,n,r,a,s,o,l,h,c){if(0===t){!0===p&&(H(e.BLEND),p=!1);return}if(!1===p&&(k(e.BLEND),p=!0),5!==t){if(t!==f||c!==b){if((100!==m||100!==v)&&(e.blendEquation(e.FUNC_ADD),m=100,v=100),c)switch(t){case 1:e.blendFuncSeparate(e.ONE,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA);break;case 2:e.blendFunc(e.ONE,e.ONE);break;case 3:e.blendFuncSeparate(e.ZERO,e.ONE_MINUS_SRC_COLOR,e.ZERO,e.ONE);break;case 4:e.blendFuncSeparate(e.DST_COLOR,e.ONE_MINUS_SRC_ALPHA,e.ZERO,e.ONE);break;default:A("WebGLState: Invalid blending: ",t)}else switch(t){case 1:e.blendFuncSeparate(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA,e.ONE,e.ONE_MINUS_SRC_ALPHA);break;case 2:e.blendFuncSeparate(e.SRC_ALPHA,e.ONE,e.ONE,e.ONE);break;case 3:A("WebGLState: SubtractiveBlending requires material.premultipliedAlpha = true");break;case 4:A("WebGLState: MultiplyBlending requires material.premultipliedAlpha = true");break;default:A("WebGLState: Invalid blending: ",t)}g=null,_=null,x=null,y=null,M.set(0,0,0),S=0,f=t,b=c}return}a=a||i,s=s||n,o=o||r,(i!==m||a!==v)&&(e.blendEquationSeparate(W[i],W[a]),m=i,v=a),(n!==g||r!==_||s!==x||o!==y)&&(e.blendFuncSeparate(X[n],X[r],X[s],X[o]),g=n,_=r,x=s,y=o),(!1===l.equals(M)||h!==S)&&(e.blendColor(l.r,l.g,l.b,h),M.copy(l),S=h),f=t,b=!1}function q(t){T!==t&&(t?e.frontFace(e.CW):e.frontFace(e.CCW),T=t)}function Y(t){0!==t?(k(e.CULL_FACE),t!==E&&(1===t?e.cullFace(e.BACK):2===t?e.cullFace(e.FRONT):e.cullFace(e.FRONT_AND_BACK))):H(e.CULL_FACE),E=t}function Z(t,i,r){t?(k(e.POLYGON_OFFSET_FILL),(C!==i||R!==r)&&(C=i,R=r,n.getReversed()&&(i=-i),e.polygonOffset(i,r))):H(e.POLYGON_OFFSET_FILL)}return{buffers:{color:i,depth:n,stencil:r},enable:k,disable:H,bindFramebuffer:function(t,i){return h[t]!==i&&(e.bindFramebuffer(t,i),h[t]=i,t===e.DRAW_FRAMEBUFFER&&(h[e.FRAMEBUFFER]=i),t===e.FRAMEBUFFER&&(h[e.DRAW_FRAMEBUFFER]=i),!0)},drawBuffers:function(t,i){let n=u,r=!1;if(t){void 0===(n=c.get(i))&&(n=[],c.set(i,n));let a=t.textures;if(n.length!==a.length||n[0]!==e.COLOR_ATTACHMENT0){for(let t=0,i=a.length;t<i;t++)n[t]=e.COLOR_ATTACHMENT0+t;n.length=a.length,r=!0}}else n[0]!==e.BACK&&(n[0]=e.BACK,r=!0);r&&e.drawBuffers(n)},useProgram:function(t){return d!==t&&(e.useProgram(t),d=t,!0)},setBlending:j,setMaterial:function(t,a){2===t.side?H(e.CULL_FACE):k(e.CULL_FACE);let s=1===t.side;a&&(s=!s),q(s),1===t.blending&&!1===t.transparent?j(0):j(t.blending,t.blendEquation,t.blendSrc,t.blendDst,t.blendEquationAlpha,t.blendSrcAlpha,t.blendDstAlpha,t.blendColor,t.blendAlpha,t.premultipliedAlpha),n.setFunc(t.depthFunc),n.setTest(t.depthTest),n.setMask(t.depthWrite),i.setMask(t.colorWrite);let o=t.stencilWrite;r.setTest(o),o&&(r.setMask(t.stencilWriteMask),r.setFunc(t.stencilFunc,t.stencilRef,t.stencilFuncMask),r.setOp(t.stencilFail,t.stencilZFail,t.stencilZPass)),Z(t.polygonOffset,t.polygonOffsetFactor,t.polygonOffsetUnits),!0===t.alphaToCoverage?k(e.SAMPLE_ALPHA_TO_COVERAGE):H(e.SAMPLE_ALPHA_TO_COVERAGE)},setFlipSided:q,setCullFace:Y,setLineWidth:function(t){t!==w&&(L&&e.lineWidth(t),w=t)},setPolygonOffset:Z,setScissorTest:function(t){t?k(e.SCISSOR_TEST):H(e.SCISSOR_TEST)},activeTexture:function(t){void 0===t&&(t=e.TEXTURE0+P-1),U!==t&&(e.activeTexture(t),U=t)},bindTexture:function(t,i,n){void 0===n&&(n=null===U?e.TEXTURE0+P-1:U);let r=D[n];void 0===r&&(r={type:void 0,texture:void 0},D[n]=r),(r.type!==t||r.texture!==i)&&(U!==n&&(e.activeTexture(n),U=n),e.bindTexture(t,i||G[t]),r.type=t,r.texture=i)},unbindTexture:function(){let t=D[U];void 0!==t&&void 0!==t.type&&(e.bindTexture(t.type,null),t.type=void 0,t.texture=void 0)},compressedTexImage2D:function(){try{e.compressedTexImage2D(...arguments)}catch(e){A("WebGLState:",e)}},compressedTexImage3D:function(){try{e.compressedTexImage3D(...arguments)}catch(e){A("WebGLState:",e)}},texImage2D:function(){try{e.texImage2D(...arguments)}catch(e){A("WebGLState:",e)}},texImage3D:function(){try{e.texImage3D(...arguments)}catch(e){A("WebGLState:",e)}},pixelStorei:function(t,i){l[t]!==i&&(e.pixelStorei(t,i),l[t]=i)},getParameter:function(t){return void 0!==l[t]?l[t]:e.getParameter(t)},updateUBOMapping:function(t,i){let n=s.get(i);void 0===n&&(n=new WeakMap,s.set(i,n));let r=n.get(t);void 0===r&&(r=e.getUniformBlockIndex(i,t.name),n.set(t,r))},uniformBlockBinding:function(t,i){let n=s.get(i).get(t);a.get(i)!==n&&(e.uniformBlockBinding(i,n,t.__bindingPointIndex),a.set(i,n))},texStorage2D:function(){try{e.texStorage2D(...arguments)}catch(e){A("WebGLState:",e)}},texStorage3D:function(){try{e.texStorage3D(...arguments)}catch(e){A("WebGLState:",e)}},texSubImage2D:function(){try{e.texSubImage2D(...arguments)}catch(e){A("WebGLState:",e)}},texSubImage3D:function(){try{e.texSubImage3D(...arguments)}catch(e){A("WebGLState:",e)}},compressedTexSubImage2D:function(){try{e.compressedTexSubImage2D(...arguments)}catch(e){A("WebGLState:",e)}},compressedTexSubImage3D:function(){try{e.compressedTexSubImage3D(...arguments)}catch(e){A("WebGLState:",e)}},scissor:function(t){!1===B.equals(t)&&(e.scissor(t.x,t.y,t.z,t.w),B.copy(t))},viewport:function(t){!1===z.equals(t)&&(e.viewport(t.x,t.y,t.z,t.w),z.copy(t))},reset:function(){e.disable(e.BLEND),e.disable(e.CULL_FACE),e.disable(e.DEPTH_TEST),e.disable(e.POLYGON_OFFSET_FILL),e.disable(e.SCISSOR_TEST),e.disable(e.STENCIL_TEST),e.disable(e.SAMPLE_ALPHA_TO_COVERAGE),e.blendEquation(e.FUNC_ADD),e.blendFunc(e.ONE,e.ZERO),e.blendFuncSeparate(e.ONE,e.ZERO,e.ONE,e.ZERO),e.blendColor
358(0,0,0,0),e.colorMask(!0,!0,!0,!0),e.clearColor(0,0,0,0),e.depthMask(!0),e.depthFunc(e.LESS),n.setReversed(!1),e.clearDepth(1),e.stencilMask(0xffffffff),e.stencilFunc(e.ALWAYS,0,0xffffffff),e.stencilOp(e.KEEP,e.KEEP,e.KEEP),e.clearStencil(0),e.cullFace(e.BACK),e.frontFace(e.CCW),e.polygonOffset(0,0),e.activeTexture(e.TEXTURE0),e.bindFramebuffer(e.FRAMEBUFFER,null),e.bindFramebuffer(e.DRAW_FRAMEBUFFER,null),e.bindFramebuffer(e.READ_FRAMEBUFFER,null),e.useProgram(null),e.lineWidth(1),e.scissor(0,0,e.canvas.width,e.canvas.height),e.viewport(0,0,e.canvas.width,e.canvas.height),e.pixelStorei(e.PACK_ALIGNMENT,4),e.pixelStorei(e.UNPACK_ALIGNMENT,4),e.pixelStorei(e.UNPACK_FLIP_Y_WEBGL,!1),e.pixelStorei(e.UNPACK_PREMULTIPLY_ALPHA_WEBGL,!1),e.pixelStorei(e.UNPACK_COLORSPACE_CONVERSION_WEBGL,e.BROWSER_DEFAULT_WEBGL),e.pixelStorei(e.PACK_ROW_LENGTH,0),e.pixelStorei(e.PACK_SKIP_PIXELS,0),e.pixelStorei(e.PACK_SKIP_ROWS,0),e.pixelStorei(e.UNPACK_ROW_LENGTH,0),e.pixelStorei(e.UNPACK_IMAGE_HEIGHT,0),e.pixelStorei(e.UNPACK_SKIP_PIXELS,0),e.pixelStorei(e.UNPACK_SKIP_ROWS,0),e.pixelStorei(e.UNPACK_SKIP_IMAGES,0),o={},l={},U=null,D={},h={},c=new WeakMap,u=[],d=null,p=!1,f=null,m=null,g=null,_=null,v=null,x=null,y=null,M=new eq(0,0,0),S=0,b=!1,T=null,E=null,w=null,C=null,R=null,B.set(0,0,e.canvas.width,e.canvas.height),z.set(0,0,e.canvas.width,e.canvas.height),i.reset(),n.reset(),r.reset()}}}function hi(e,t,i,n,r,a,s){let o,l=t.has("WEBGL_multisampled_render_to_texture")?t.get("WEBGL_multisampled_render_to_texture"):null,h="u">typeof navigator&&/OculusBrowser/g.test(navigator.userAgent),c=new k,u=new WeakMap,d=new Set,g=new WeakMap,_=!1;try{_="u">typeof OffscreenCanvas&&null!==new OffscreenCanvas(1,1).getContext("2d")}catch(e){}function v(e,t){return _?new OffscreenCanvas(e,t):y("canvas")}function x(e,t,i){let n=1,r=J(e);if((r.width>i||r.height>i)&&(n=i/Math.max(r.width,r.height)),n<1)if("u">typeof HTMLImageElement&&e instanceof HTMLImageElement||"u">typeof HTMLCanvasElement&&e instanceof HTMLCanvasElement||"u">typeof ImageBitmap&&e instanceof ImageBitmap||"u">typeof VideoFrame&&e instanceof VideoFrame){let i=Math.floor(n*r.width),a=Math.floor(n*r.height);void 0===o&&(o=v(i,a));let s=t?v(i,a):o;return s.width=i,s.height=a,s.getContext("2d").drawImage(e,0,0,i,a),w("WebGLRenderer: Texture has been resized from ("+r.width+"x"+r.height+") to ("+i+"x"+a+")."),s}else"data"in e&&w("WebGLRenderer: Image in DataTexture is too big ("+r.width+"x"+r.height+").");return e}function M(e){return e.generateMipmaps}function S(t){e.generateMipmap(t)}function b(i,n,r,a,s,o=!1){let l;if(null!==i){if(void 0!==e[i])return e[i];w("WebGLRenderer: Attempt to use non-existing WebGL internal format '"+i+"'")}a&&((l=t.get("EXT_texture_norm16"))||w("WebGLRenderer: Unable to use normalized textures without EXT_texture_norm16 extension"));let h=n;if(n===e.RED&&(r===e.FLOAT&&(h=e.R32F),r===e.HALF_FLOAT&&(h=e.R16F),r===e.UNSIGNED_BYTE&&(h=e.R8),r===e.UNSIGNED_SHORT&&l&&(h=l.R16_EXT),r===e.SHORT&&l&&(h=l.R16_SNORM_EXT)),n===e.RED_INTEGER&&(r===e.UNSIGNED_BYTE&&(h=e.R8UI),r===e.UNSIGNED_SHORT&&(h=e.R16UI),r===e.UNSIGNED_INT&&(h=e.R32UI),r===e.BYTE&&(h=e.R8I),r===e.SHORT&&(h=e.R16I),r===e.INT&&(h=e.R32I)),n===e.RG&&(r===e.FLOAT&&(h=e.RG32F),r===e.HALF_FLOAT&&(h=e.RG16F),r===e.UNSIGNED_BYTE&&(h=e.RG8),r===e.UNSIGNED_SHORT&&l&&(h=l.RG16_EXT),r===e.SHORT&&l&&(h=l.RG16_SNORM_EXT)),n===e.RG_INTEGER&&(r===e.UNSIGNED_BYTE&&(h=e.RG8UI),r===e.UNSIGNED_SHORT&&(h=e.RG16UI),r===e.UNSIGNED_INT&&(h=e.RG32UI),r===e.BYTE&&(h=e.RG8I),r===e.SHORT&&(h=e.RG16I),r===e.INT&&(h=e.RG32I)),n===e.RGB_INTEGER&&(r===e.UNSIGNED_BYTE&&(h=e.RGB8UI),r===e.UNSIGNED_SHORT&&(h=e.RGB16UI),r===e.UNSIGNED_INT&&(h=e.RGB32UI),r===e.BYTE&&(h=e.RGB8I),r===e.SHORT&&(h=e.RGB16I),r===e.INT&&(h=e.RGB32I)),n===e.RGBA_INTEGER&&(r===e.UNSIGNED_BYTE&&(h=e.RGBA8UI),r===e.UNSIGNED_SHORT&&(h=e.RGBA16UI),r===e.UNSIGNED_INT&&(h=e.RGBA32UI),r===e.BYTE&&(h=e.RGBA8I),r===e.SHORT&&(h=e.RGBA16I),r===e.INT&&(h=e.RGBA32I)),n===e.RGB&&(r===e.UNSIGNED_SHORT&&l&&(h=l.RGB16_EXT),r===e.SHORT&&l&&(h=l.RGB16_SNORM_EXT),r===e.UNSIGNED_INT_5_9_9_9_REV&&(h=e.RGB9_E5),r
358===e.UNSIGNED_INT_10F_11F_11F_REV&&(h=e.R11F_G11F_B10F)),n===e.RGBA){let t=o?f:K.getTransfer(s);r===e.FLOAT&&(h=e.RGBA32F),r===e.HALF_FLOAT&&(h=e.RGBA16F),r===e.UNSIGNED_BYTE&&(h=t===m?e.SRGB8_ALPHA8:e.RGBA8),r===e.UNSIGNED_SHORT&&l&&(h=l.RGBA16_EXT),r===e.SHORT&&l&&(h=l.RGBA16_SNORM_EXT),r===e.UNSIGNED_SHORT_4_4_4_4&&(h=e.RGBA4),r===e.UNSIGNED_SHORT_5_5_5_1&&(h=e.RGB5_A1)}return(h===e.R16F||h===e.R32F||h===e.RG16F||h===e.RG32F||h===e.RGBA16F||h===e.RGBA32F)&&t.get("EXT_color_buffer_float"),h}function T(t,i){let n;return t?null===i||1014===i||1020===i?n=e.DEPTH24_STENCIL8:1015===i?n=e.DEPTH32F_STENCIL8:1012===i&&(n=e.DEPTH24_STENCIL8,w("DepthTexture: 16 bit depth attachment is not supported with stencil. Using 24-bit attachment.")):null===i||1014===i||1020===i?n=e.DEPTH_COMPONENT24:1015===i?n=e.DEPTH_COMPONENT32F:1012===i&&(n=e.DEPTH_COMPONENT16),n}function E(e,t){return!0===M(e)||e.isFramebufferTexture&&1003!==e.minFilter&&1006!==e.minFilter?Math.log2(Math.max(t.width,t.height))+1:void 0!==e.mipmaps&&e.mipmaps.length>0?e.mipmaps.length:e.isCompressedTexture&&Array.isArray(e.image)?t.mipmaps.length:1}function C(e){let t=e.target;t.removeEventListener("dispose",C),function(e){let t=n.get(e);if(void 0===t.__webglInit)return;let i=e.source,r=g.get(i);if(r){let n=r[t.__cacheKey];n.usedTimes--,0===n.usedTimes&&I(e),0===Object.keys(r).length&&g.delete(i)}n.remove(e)}(t),t.isVideoTexture&&u.delete(t),t.isHTMLTexture&&d.delete(t)}function R(t){let i=t.target;i.removeEventListener("dispose",R),function(t){let i=n.get(t);if(t.depthTexture&&(t.depthTexture.dispose(),n.remove(t.depthTexture)),t.isWebGLCubeRenderTarget)for(let t=0;t<6;t++){if(Array.isArray(i.__webglFramebuffer[t]))for(let n=0;n<i.__webglFramebuffer[t].length;n++)e.deleteFramebuffer(i.__webglFramebuffer[t][n]);else e.deleteFramebuffer(i.__webglFramebuffer[t]);i.__webglDepthbuffer&&e.deleteRenderbuffer(i.__webglDepthbuffer[t])}else{if(Array.isArray(i.__webglFramebuffer))for(let t=0;t<i.__webglFramebuffer.length;t++)e.deleteFramebuffer(i.__webglFramebuffer[t]);else e.deleteFramebuffer(i.__webglFramebuffer);if(i.__webglDepthbuffer&&e.deleteRenderbuffer(i.__webglDepthbuffer),i.__webglMultisampledFramebuffer&&e.deleteFramebuffer(i.__webglMultisampledFramebuffer),i.__webglColorRenderbuffer)for(let t=0;t<i.__webglColorRenderbuffer.length;t++)i.__webglColorRenderbuffer[t]&&e.deleteRenderbuffer(i.__webglColorRenderbuffer[t]);i.__webglDepthRenderbuffer&&e.deleteRenderbuffer(i.__webglDepthRenderbuffer)}let r=t.textures;for(let t=0,i=r.length;t<i;t++){let i=n.get(r[t]);i.__webglTexture&&(e.deleteTexture(i.__webglTexture),s.memory.textures--),n.remove(r[t])}n.remove(t)}(i)}function I(t){let i=n.get(t);e.deleteTexture(i.__webglTexture);let r=t.source,a=g.get(r);delete a[i.__cacheKey],s.memory.textures--}let P=0;function L(t,r){var a;let o,l=n.get(t);if(t.isVideoTexture&&(a=t,o=s.render.frame,u.get(a)!==o&&(u.set(a,o),a.update())),!1===t.isRenderTargetTexture&&!0!==t.isExternalTexture&&t.version>0&&l.__version!==t.version){let e=t.image;if(null===e)w("WebGLRenderer: Texture marked for update but no image data found.");else{if(!1!==e.complete)return void z(l,t,r);w("WebGLRenderer: Texture marked for update but image is incomplete")}}else t.isExternalTexture&&(l.__webglTexture=t.sourceTexture?t.sourceTexture:null);i.bindTexture(e.TEXTURE_2D,l.__webglTexture,e.TEXTURE0+r)}let N={1e3:e.REPEAT,1001:e.CLAMP_TO_EDGE,1002:e.MIRRORED_REPEAT},U={1003:e.NEAREST,1004:e.NEAREST_MIPMAP_NEAREST,1005:e.NEAREST_MIPMAP_LINEAR,1006:e.LINEAR,1007:e.LINEAR_MIPMAP_NEAREST,1008:e.LINEAR_MIPMAP_LINEAR},D={512:e.NEVER,519:e.ALWAYS,513:e.LESS,515:e.LEQUAL,514:e.EQUAL,518:e.GEQUAL,516:e.GREATER,517:e.NOTEQUAL};function O(i,a){if((1015===a.type&&!1===t.has("OES_texture_float_linear")&&(1006===a.magFilter||1007===a.magFilter||1005===a.magFilter||1008===a.magFilter||1006===a.minFilter||1007===a.minFilter||1005===a.minFilter||1008===a.minFilter)&&w("WebGLRenderer: Unable to use linear filtering with floating point textures. OES_texture_float_linear not supported on this device."),e.texParameteri(i,e.TEXTURE_WRAP_S,N[a.wrapS]),e.texParameteri(i,e.TEXTURE_WRAP_T,N[a.wrapT]),(i===e.TEXTURE_3D||i===e.TEXTURE_2D_ARRAY)&&e.texParameteri(i,e.TEXTURE_WRAP_R,N[a.wrapR]),e.texParameteri(i,e.TEXTURE_MAG_FILTER,U[a.magFilter]),e.texParameteri(i,e.TEXTURE_MIN_FILTER,U[a.minFilter]),a.compareFunction&&(e.texParameteri(i,e.TEXTURE_COMPARE_MODE,e.COMPARE_REF_TO_TEXTURE),e.texParameteri(i,e.TEXTURE_COMPARE_FUNC,D[a.compareFunction])),!0===t.has("EXT_texture_filter_anisotropic"))&&1003!==a.magFilter&&(1005===a.minFilter||1008===a.minFilter)&&(1015!==a.type||!1!==t.has("OES_texture_float_linear"))&&(a.anisotropy>1||n.get(a).__currentAnisotropy)){let s=t.get("EXT_texture_filter_anisotropic");e.texParameterf(i,s.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(a.anisotropy,r.getMaxAnisotropy())),n.get(a).__currentAnisotropy=a.anisotropy}}function F(t,i){let n,r=!1;void 0===t.__webglInit&&(t.__webglInit=!0,i.addEventListener("dispose",C));let a=i.source,o=g.get(a);void 0===o&&(o={},g.set(a,o));let l=((n=[]).push(i.wrapS),n.push(i.wrapT),n.push(i.wrapR||0),n.push(i.magFilter),n.push(i.minFilter),n.push(i.anisotropy),n.push(i.internalFormat),n.push(i.format),n.push(i.type),n.push(i.generateMipmaps),n.push(i.premultiplyAlpha),n.push(i.flipY),n.push(i.unpackAlignment),n.push(i.colorSpace),n.join());if(l!==t.__cacheKey){void 0===o[l]&&(o[l]={texture:e.createTexture(),usedTimes:0},s.memory.textures++,r=!0),o[l].usedTimes++;let n=o[t.__cacheKey];void 0!==n&&(o[t.__cacheKey].usedTimes--,0===n.usedTimes&&I(i)),t.__cacheKey=l,t.__webglTexture=o[l].texture}return r}function B(e,t,i){return Math.floor(Math.floor(e/i)/t)}function z(t,s,o){let l=e.TEXTURE_2D;(s.isDataArrayTexture||s.isCompressedArrayTexture)&&(l=e.TEXTURE_2D_ARRAY),s.isData3DTexture&&(l=e.TEXTURE_3D);let h=F(t,s),c=s.source;i.bindTexture(l,t.__webglTexture,e.TEXTURE0+o);let u=n.get(c);if(c.version!==u.__version||!0===h){let t;if(i.activeTexture(e.TEXTURE0+o),!1==("u">typeof ImageBitmap&&s.image instanceof ImageBitmap)){let t=K.getPrimaries(K.workingColorSpace),n=""===s.colorSpace?null:K.getPrimaries(s.colorSpace),r=""===s.colorSpace||t===n?e.NONE:e.BROWSER_DEFAULT_WEBGL;i.pixelStorei(e.UNPACK_FLIP_Y_WEBGL,s.flipY),i.pixelStorei(e.UNPACK_PREMULTIPLY_ALPHA_WEBGL,s.premultiplyAlpha),i.pixelStorei(e.UNPACK_COLORSPACE_CONVERSION_WEBGL,r)}i.pixelStorei(e.UNPACK_ALIGNMENT,s.unpackAlignment);let n=x(s.image,!1,r.maxTextureSize);n=Z(s,n);let p=a.convert(s.format,s.colorSpace),f=a.convert(s.type),m=b(s.internalFormat,p,f,s.normalized,s.colorSpace,s.isVideoTexture);O(l,s);let g=s.mipmaps,_=!0!==s.isVideoTexture,v=void 0===u.__version||!0===h,y=c.dataReady,A=E(s,n);
vendor: 5,025 bytes, line 358
358if(s.isDepthTexture)m=T(1027===s.format,s.type),v&&(_?i.texStorage2D(e.TEXTURE_2D,1,m,n.width,n.height):i.texImage2D(e.TEXTURE_2D,0,m,n.width,n.height,0,p,f,null));else if(s.isDataTexture)if(g.length>0){_&&v&&i.texStorage2D(e.TEXTURE_2D,A,m,g[0].width,g[0].height);for(let n=0,r=g.length;n<r;n++)t=g[n],_?y&&i.texSubImage2D(e.TEXTURE_2D,n,0,0,t.width,t.height,p,f,t.data):i.texImage2D(e.TEXTURE_2D,n,m,t.width,t.height,0,p,f,t.data);s.generateMipmaps=!1}else _?(v&&i.texStorage2D(e.TEXTURE_2D,A,m,n.width,n.height),y&&function(t,n,r,a){let s=t.updateRanges;if(0===s.length)i.texSubImage2D(e.TEXTURE_2D,0,0,0,n.width,n.height,r,a,n.data);else{s.sort((e,t)=>e.start-t.start);let o=0;for(let e=1;e<s.length;e++){let t=s[o],i=s[e],r=t.start+t.count,a=B(i.start,n.width,4),l=B(t.start,n.width,4);i.start<=r+1&&a===l&&B(i.start+i.count-1,n.width,4)===a?t.count=Math.max(t.count,i.start+i.count-t.start):s[++o]=i}s.length=o+1;let l=i.getParameter(e.UNPACK_ROW_LENGTH),h=i.getParameter(e.UNPACK_SKIP_PIXELS),c=i.getParameter(e.UNPACK_SKIP_ROWS);i.pixelStorei(e.UNPACK_ROW_LENGTH,n.width);for(let t=0,o=s.length;t<o;t++){let o=s[t],l=Math.floor(o.start/4),h=Math.ceil(o.count/4),c=l%n.width,u=Math.floor(l/n.width);i.pixelStorei(e.UNPACK_SKIP_PIXELS,c),i.pixelStorei(e.UNPACK_SKIP_ROWS,u),i.texSubImage2D(e.TEXTURE_2D,0,c,u,h,1,r,a,n.data)}t.clearUpdateRanges(),i.pixelStorei(e.UNPACK_ROW_LENGTH,l),i.pixelStorei(e.UNPACK_SKIP_PIXELS,h),i.pixelStorei(e.UNPACK_SKIP_ROWS,c)}}(s,n,p,f)):i.texImage2D(e.TEXTURE_2D,0,m,n.width,n.height,0,p,f,n.data);else if(s.isCompressedTexture)if(s.isCompressedArrayTexture){_&&v&&i.texStorage3D(e.TEXTURE_2D_ARRAY,A,m,g[0].width,g[0].height,n.depth);for(let r=0,a=g.length;r<a;r++)if(t=g[r],1023!==s.format)if(null!==p)if(_){if(y)if(s.layerUpdates.size>0){let n=s0(t.width,t.height,s.format,s.type);for(let a of s.layerUpdates){let s=t.data.subarray(a*n/t.data.BYTES_PER_ELEMENT,(a+1)*n/t.data.BYTES_PER_ELEMENT);i.compressedTexSubImage3D(e.TEXTURE_2D_ARRAY,r,0,0,a,t.width,t.height,1,p,s)}s.clearLayerUpdates()}else i.compressedTexSubImage3D(e.TEXTURE_2D_ARRAY,r,0,0,0,t.width,t.height,n.depth,p,t.data)}else i.compressedTexImage3D(e.TEXTURE_2D_ARRAY,r,m,t.width,t.height,n.depth,0,t.data,0,0);else w("WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()");else _?y&&i.texSubImage3D(e.TEXTURE_2D_ARRAY,r,0,0,0,t.width,t.height,n.depth,p,f,t.data):i.texImage3D(e.TEXTURE_2D_ARRAY,r,m,t.width,t.height,n.depth,0,p,f,t.data)}else{_&&v&&i.texStorage2D(e.TEXTURE_2D,A,m,g[0].width,g[0].height);for(let n=0,r=g.length;n<r;n++)t=g[n],1023!==s.format?null!==p?_?y&&i.compressedTexSubImage2D(e.TEXTURE_2D,n,0,0,t.width,t.height,p,t.data):i.compressedTexImage2D(e.TEXTURE_2D,n,m,t.width,t.height,0,t.data):w("WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):_?y&&i.texSubImage2D(e.TEXTURE_2D,n,0,0,t.width,t.height,p,f,t.data):i.texImage2D(e.TEXTURE_2D,n,m,t.width,t.height,0,p,f,t.data)}else if(s.isDataArrayTexture)if(_){if(v&&i.texStorage3D(e.TEXTURE_2D_ARRAY,A,m,n.width,n.height,n.depth),y)if(s.layerUpdates.size>0){let t=s0(n.width,n.height,s.format,s.type);for(let r of s.layerUpdates){let a=n.data.subarray(r*t/n.data.BYTES_PER_ELEMENT,(r+1)*t/n.data.BYTES_PER_ELEMENT);i.texSubImage3D(e.TEXTURE_2D_ARRAY,0,0,0,r,n.width,n.height,1,p,f,a)}s.clearLayerUpdates()}else i.texSubImage3D(e.TEXTURE_2D_ARRAY,0,0,0,0,n.width,n.height,n.depth,p,f,n.data)}else i.texImage3D(e.TEXTURE_2D_ARRAY,0,m,n.width,n.height,n.depth,0,p,f,n.data);else if(s.isData3DTexture)_?(v&&i.texStorage3D(e.TEXTURE_3D,A,m,n.width,n.height,n.depth),y&&i.texSubImage3D(e.TEXTURE_3D,0,0,0,0,n.width,n.height,n.depth,p,f,n.data)):i.texImage3D(e.TEXTURE_3D,0,m,n.width,n.height,n.depth,0,p,f,n.data);else if(s.isFramebufferTexture){if(v)if(_)i.texStorage2D(e.TEXTURE_2D,A,m,n.width,n.height);else{let t=n.width,r=n.height;for(let n=0;n<A;n++)i.texImage2D(e.TEXTURE_2D,n,m,t,r,0,p,f,null),t>>=1,r>>=1}}else if(s.isHTMLTexture){if("texElementImage2D"in e){let t=e.canvas;if(t.hasAttribute("layoutsubtree")||t.setAttribute("layoutsubtree","true"),n.parentNode!==t){t.appendChild(n),d.add(s),t.onpaint=e=>{let t=e.changedElements;for(let e of d)t.includes(e.image)&&(e.needsUpdate=!0)},t.requestPaint();return}if(3===e.texElementImage2D.length)e.texElementImage2D(e.TEXTURE_2D,e.RGBA8,n);else{let t=e.RGBA,i=e.RGBA,r=e.UNSIGNED_BYTE;e.texElementImage2D(e.TEXTURE_2D,0,t,i,r,n)}e.texParameteri(e.TEXTURE_2D,e.TEXTURE_MIN_FILTER,e.LINEAR),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_S,e.CLAMP_TO_EDGE),e.texParameteri(e.TEXTURE_2D,e.TEXTURE_WRAP_T,e.CLAMP_TO_EDGE)}}else if(g.length>0){if(_&&v){let t=J(g[0]);i.texStorage2D(e.TEXTURE_2D,A,m,t.width,t.height)}for(let n=0,r=g.length;n<r;n++)t=g[n],_?y&&i.texSubImage2D(e.TEXTURE_2D,n,0,0,p,f,t):i.texImage2D(e.TEXTURE_2D,n,m,p,f,t);s.generateMipmaps=!1}else if(_){if(v){let t=J(n);i.texStorage2D(e.TEXTURE_2D,A,m,t.width,t.height)}y&&i.texSubImage2D(e.TEXTURE_2D,0,0,0,p,f,n)}else i.texImage2D(e.TEXTURE_2D,0,m,p,f,n);
358M(s)&&S(l),u.__version=c.version,s.onUpdate&&s.onUpdate(s)}t.__version=s.version}function V(t,r,s,o,h,c){let u=a.convert(s.format,s.colorSpace),d=a.convert(s.type),p=b(s.internalFormat,u,d,s.normalized,s.colorSpace),f=n.get(r),m=n.get(s);if(m.__renderTarget=r,!f.__hasExternalTextures){let t=Math.max(1,r.width>>c),n=Math.max(1,r.height>>c);h===e.TEXTURE_3D||h===e.TEXTURE_2D_ARRAY?i.texImage3D(h,c,p,t,n,r.depth,0,u,d,null):i.texImage2D(h,c,p,t,n,0,u,d,null)}i.bindFramebuffer(e.FRAMEBUFFER,t),Y(r)?l.framebufferTexture2DMultisampleEXT(e.FRAMEBUFFER,o,h,m.__webglTexture,0,q(r)):(h===e.TEXTURE_2D||h>=e.TEXTURE_CUBE_MAP_POSITIVE_X&&h<=e.TEXTURE_CUBE_MAP_NEGATIVE_Z)&&e.framebufferTexture2D(e.FRAMEBUFFER,o,h,m.__webglTexture,c),i.bindFramebuffer(e.FRAMEBUFFER,null)}function G(t,i,n){if(e.bindRenderbuffer(e.RENDERBUFFER,t),i.depthBuffer){let r=i.depthTexture,a=r&&r.isDepthTexture?r.type:null,s=T(i.stencilBuffer,a),o=i.stencilBuffer?e.DEPTH_STENCIL_ATTACHMENT:e.DEPTH_ATTACHMENT;Y(i)?l.renderbufferStorageMultisampleEXT(e.RENDERBUFFER,q(i),s,i.width,i.height):n?e.renderbufferStorageMultisample(e.RENDERBUFFER,q(i),s,i.width,i.height):e.renderbufferStorage(e.RENDERBUFFER,s,i.width,i.height),e.framebufferRenderbuffer(e.FRAMEBUFFER,o,e.RENDERBUFFER,t)}else{let t=i.textures;for(let r=0;r<t.length;r++){let s=t[r],o=a.convert(s.format,s.colorSpace),h=a.convert(s.type),c=b(s.internalFormat,o,h,s.normalized,s.colorSpace);Y(i)?l.renderbufferStorageMultisampleEXT(e.RENDERBUFFER,q(i),c,i.width,i.height):n?e.renderbufferStorageMultisample(e.RENDERBUFFER,q(i),c,i.width,i.height):e.renderbufferStorage(e.RENDERBUFFER,c,i.width,i.height)}}e.bindRenderbuffer(e.RENDERBUFFER,null)}function H(t,r,s){let o=!0===r.isWebGLCubeRenderTarget;if(i.bindFramebuffer(e.FRAMEBUFFER,t),!(r.depthTexture&&r.depthTexture.isDepthTexture))throw Error("THREE.WebGLTextures: renderTarget.depthTexture must be an instance of THREE.DepthTexture.");let h=n.get(r.depthTexture);if(h.__renderTarget=r,h.__webglTexture&&r.depthTexture.image.width===r.width&&r.depthTexture.image.height===r.height||(r.depthTexture.image.width=r.width,r.depthTexture.image.height=r.height,r.depthTexture.needsUpdate=!0),o){if(void 0===h.__webglInit&&(h.__webglInit=!0,r.depthTexture.addEventListener("dispose",C)),void 0===h.__webglTexture){let t;h.__webglTexture=e.createTexture(),i.bindTexture(e.TEXTURE_CUBE_MAP,h.__webglTexture),O(e.TEXTURE_CUBE_MAP,r.depthTexture);let n=a.convert(r.depthTexture.format),s=a.convert(r.depthTexture.type);1026===r.depthTexture.format?t=e.DEPTH_COMPONENT24:1027===r.depthTexture.format&&(t=e.DEPTH24_STENCIL8);for(let i=0;i<6;i++)e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+i,0,t,r.width,r.height,0,n,s,null)}}else L(r.depthTexture,0);let c=h.__webglTexture,u=q(r),d=o?e.TEXTURE_CUBE_MAP_POSITIVE_X+s:e.TEXTURE_2D,p=1027===r.depthTexture.format?e.DEPTH_STENCIL_ATTACHMENT:e.DEPTH_ATTACHMENT;if(1026===r.depthTexture.format)Y(r)?l.framebufferTexture2DMultisampleEXT(e.FRAMEBUFFER,p,d,c,0,u):e.framebufferTexture2D(e.FRAMEBUFFER,p,d,c,0);else if(1027===r.depthTexture.format)Y(r)?l.framebufferTexture2DMultisampleEXT(e.FRAMEBUFFER,p,d,c,0,u):e.framebufferTexture2D(e.FRAMEBUFFER,p,d,c,0);else throw Error("THREE.WebGLTextures: Unknown depthTexture format.")}function W(t){let r=n.get(t),a=!0===t.isWebGLCubeRenderTarget;if(r.__boundDepthTexture!==t.depthTexture){let e=t.depthTexture;if(r.__depthDisposeCallback&&r.__depthDisposeCallback(),e){let t=()=>{delete r.__boundDepthTexture,delete r.__depthDisposeCallback,e.removeEventListener("dispose",t)};e.addEventListener("dispose",t),r.__depthDisposeCallback=t}r.__boundDepthTexture=e}if(t.depthTexture&&!r.__autoAllocateDepthBuffer)if(a)for(let e=0;e<6;e++)H(r.__webglFramebuffer[e],t,e);else{let e=t.texture.mipmaps;e&&e.length>0?H(r.__webglFramebuffer[0],t,0):H(r.__webglFramebuffer,t,0)}else if(a){r.__webglDepthbuffer=[];for(let n=0;n<6;n++)if(i.bindFramebuffer(e.FRAMEBUFFER,r.__webglFramebuffer[n]),void 0===r.__webglDepthbuffer[n])r.__webglDepthbuffer[n]=e.createRenderbuffer(),G(r.__webglDepthbuffer[n],t,!1);else{let i=t.stencilBuffer?e.DEPTH_STENCIL_ATTACHMENT:e.DEPTH_ATTACHMENT,a=r.__webglDepthbuffer[n];e.bindRenderbuffer(e.RENDERBUFFER,a),e.framebufferRenderbuffer(e.FRAMEBUFFER,i,e.RENDERBUFFER,a)}}else{let n=t.texture.mipmaps;if(n&&n.length>0?i.bindFramebuffer(e.FRAMEBUFFER,r.__webglFramebuffer[0]):i.bindFramebuffer(e.FRAMEBUFFER,r.__webglFramebuffer),void 0===r.__webglDepthbuffer)r.__webglDepthbuffer=e.createRenderbuffer(),G(r.__webglDepthbuffer,t,!1);else{let i=t.stencilBuffer?e.DEPTH_STENCIL_ATTACHMENT:e.DEPTH_ATTACHMENT,n=r.__webglDepthbuffer;e.bindRenderbuffer(e.RENDERBUFFER,n),e.framebufferRenderbuffer(e.FRAMEBUFFER,i,e.RENDERBUFFER,n)}}i.bindFramebuffer(e.FRAMEBUFFER,null)}let X=[],j=[];function q(e){return Math.min(r.maxSamples,e.samples)}function Y(e){let i=n.get(e);return e.samples>0&&!0===t.has("WEBGL_multisampled_render_to_texture")&&!1!==i.__useRenderToTexture}function Z(e,t){let i=e.colorSpace,n=e.format,r=e.type;return!0===e.isCompressedTexture||!0===e.isVideoTexture||i!==p&&""!==i&&(K.getTransfer(i)===m?(1023!==n||1009!==r)&&w("WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType."):A("WebGLTextures: Unsupported texture color space:",i)),t}function J(e){return"u">typeof HTMLImageElement&&e instanceof HTMLImageElement?(c.width=e.naturalWi
vendor: 9,155 bytes, line 358
358dth||e.width,c.height=e.naturalHeight||e.height):"u">typeof VideoFrame&&e instanceof VideoFrame?(c.width=e.displayWidth,c.height=e.displayHeight):(c.width=e.width,c.height=e.height),c}this.allocateTextureUnit=function(){let e=P;return e>=r.maxTextures&&w("WebGLTextures: Trying to use "+e+" texture units while this GPU supports only "+r.maxTextures),P+=1,e},this.resetTextureUnits=function(){P=0},this.getTextureUnits=function(){return P},this.setTextureUnits=function(e){P=e},this.setTexture2D=L,this.setTexture2DArray=function(t,r){let a=n.get(t);!1===t.isRenderTargetTexture&&t.version>0&&a.__version!==t.version?z(a,t,r):(t.isExternalTexture&&(a.__webglTexture=t.sourceTexture?t.sourceTexture:null),i.bindTexture(e.TEXTURE_2D_ARRAY,a.__webglTexture,e.TEXTURE0+r))},this.setTexture3D=function(t,r){let a=n.get(t);!1===t.isRenderTargetTexture&&t.version>0&&a.__version!==t.version?z(a,t,r):i.bindTexture(e.TEXTURE_3D,a.__webglTexture,e.TEXTURE0+r)},this.setTextureCube=function(t,s){let o=n.get(t);!0!==t.isCubeDepthTexture&&t.version>0&&o.__version!==t.version?function(t,s,o){if(6!==s.image.length)return;let l=F(t,s),h=s.source;i.bindTexture(e.TEXTURE_CUBE_MAP,t.__webglTexture,e.TEXTURE0+o);let c=n.get(h);if(h.version!==c.__version||!0===l){let t;i.activeTexture(e.TEXTURE0+o);let n=K.getPrimaries(K.workingColorSpace),u=""===s.colorSpace?null:K.getPrimaries(s.colorSpace),d=""===s.colorSpace||n===u?e.NONE:e.BROWSER_DEFAULT_WEBGL;i.pixelStorei(e.UNPACK_FLIP_Y_WEBGL,s.flipY),i.pixelStorei(e.UNPACK_PREMULTIPLY_ALPHA_WEBGL,s.premultiplyAlpha),i.pixelStorei(e.UNPACK_ALIGNMENT,s.unpackAlignment),i.pixelStorei(e.UNPACK_COLORSPACE_CONVERSION_WEBGL,d);let p=s.isCompressedTexture||s.image[0].isCompressedTexture,f=s.image[0]&&s.image[0].isDataTexture,m=[];for(let e=0;e<6;e++)p||f?m[e]=f?s.image[e].image:s.image[e]:m[e]=x(s.image[e],!0,r.maxCubemapSize),m[e]=Z(s,m[e]);let g=m[0],_=a.convert(s.format,s.colorSpace),v=a.convert(s.type),y=b(s.internalFormat,_,v,s.normalized,s.colorSpace),T=!0!==s.isVideoTexture,A=void 0===c.__version||!0===l,C=h.dataReady,R=E(s,g);if(O(e.TEXTURE_CUBE_MAP,s),p){T&&A&&i.texStorage2D(e.TEXTURE_CUBE_MAP,R,y,g.width,g.height);for(let n=0;n<6;n++){t=m[n].mipmaps;for(let r=0;r<t.length;r++){let a=t[r];1023!==s.format?null!==_?T?C&&i.compressedTexSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+n,r,0,0,a.width,a.height,_,a.data):i.compressedTexImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+n,r,y,a.width,a.height,0,a.data):w("WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):T?C&&i.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+n,r,0,0,a.width,a.height,_,v,a.data):i.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+n,r,y,a.width,a.height,0,_,v,a.data)}}}else{if(t=s.mipmaps,T&&A){t.length>0&&R++;let n=J(m[0]);i.texStorage2D(e.TEXTURE_CUBE_MAP,R,y,n.width,n.height)}for(let n=0;n<6;n++)if(f){T?C&&i.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+n,0,0,0,m[n].width,m[n].height,_,v,m[n].data):i.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+n,0,y,m[n].width,m[n].height,0,_,v,m[n].data);for(let r=0;r<t.length;r++){let a=t[r].image[n].image;T?C&&i.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+n,r+1,0,0,a.width,a.height,_,v,a.data):i.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+n,r+1,y,a.width,a.height,0,_,v,a.data)}}else{T?C&&i.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+n,0,0,0,_,v,m[n]):i.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+n,0,y,_,v,m[n]);for(let r=0;r<t.length;r++){let a=t[r];T?C&&i.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+n,r+1,0,0,_,v,a.image[n]):i.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+n,r+1,y,_,v,a.image[n])}}}M(s)&&S(e.TEXTURE_CUBE_MAP),c.__version=h.version,s.onUpdate&&s.onUpdate(s)}t.__version=s.version}(o,t,s):i.bindTexture(e.TEXTURE_CUBE_MAP,o.__webglTexture,e.TEXTURE0+s)},this.rebindTextures=function(t,i,r){let a=n.get(t);void 0!==i&&V(a.__webglFramebuffer,t,t.texture,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,0),void 0!==r&&W(t)},this.setupRenderTarget=function(t){let r=t.texture,o=n.get(t),l=n.get(r);t.addEventListener("dispose",R);let h=t.textures,c=!0===t.isWebGLCubeRenderTarget,u=h.length>1;if(!u&&(void 0===l.__webglTexture&&(l.__webglTexture=e.createTexture()),l.__version=r.version,s.memory.textures++),c){o.__webglFramebuffer=[];for(let t=0;t<6;t++)if(r.mipmaps&&r.mipmaps.length>0){o.__webglFramebuffer[t]=[];for(let i=0;i<r.mipmaps.length;i++)o.__webglFramebuffer[t][i]=e.createFramebuffer()}else o.__webglFramebuffer[t]=e.createFramebuffer()}else{if(r.mipmaps&&r.mipmaps.length>0){o.__webglFramebuffer=[];for(let t=0;t<r.mipmaps.length;t++)o.__webglFramebuffer[t]=e.createFramebuffer()}else o.__webglFramebuffer=e.createFramebuffer();if(u)for(let t=0,i=h.length;t<i;t++){let i=n.get(h[t]);void 0===i.__webglTexture&&(i.__webglTexture=e.createTexture(),s.memory.textures++)}if(t.samples>0&&!1===Y(t)){o.__webglMultisampledFramebuffer=e.createFramebuffer(),o.__webglColorRenderbuffer=[],i.bindFramebuffer(e.FRAMEBUFFER,o.__webglMultisampledFramebuffer);for(let i=0;i<h.length;i++){let n=h[i];o.__webglColorRenderbuffer[i]=e.createRenderbuffer(),e.bindRenderbuffer(e.RENDERBUFFER,o.__webglColorRenderbuffer[i]);let r=a.convert(n.format,n.colorSpace),s=a.convert(n.type),l=b(n.internalFormat,r,s,n.normalized,n.colorSpace,!0===t.isXRRenderTarget),c=q(t);e.renderbufferStorageMultisample(e.RENDERBUFFER,c,l,t.width,t.height),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0+i,e.RENDERBUFFER,o.__webglColorRenderbuffer[i])}e.bindRenderbuffer(e.RENDERBUFFER,null),t.depthBuffer&&(o.__webglDepthRenderbuffer=e.createRenderbuffer(),G(o.__webglDepthRenderbuffer,t,!0)),i.bindFramebuffer(e.FRAMEBUFFER,null)}}if(c){i.bindTexture(e.TEXTURE_CUBE_MAP,l.__webglTexture),O(e.TEXTURE_CUBE_MAP,r);for(let i=0;i<6;i++)if(r.mipmaps&&r.mipmaps.length>0)for(let n=0;n<r.mipmaps.length;n++)V(o.__webglFramebuffer[i][n],t,r,e.COLOR_ATTACHMENT0,e.TEXTURE_CUBE_MAP_POSITIVE_X+i,n);else V(o.__webglFramebuffer[i],t,r,e.COLOR_ATTACHMENT0,e.TEXTURE_CUBE_MAP_POSITIVE_X+i,0);M(r)&&S(e.TEXTURE_CUBE_MAP),i.unbindTexture()}else if(u){for(let r=0,a=h.length;r<a;r++){let a=h[r],s=n.get(a),l=e.TEXTURE_2D;(t.isWebGL3DRenderTarget||t.isWebGLArrayRenderTarget)&&(l=t.isWebGL3DRenderTarget?e.TEXTURE_3D:e.TEXTURE_2D_ARRAY),i.bindTexture(l,s.__webglTexture),O(l,a),V(o.__webglFramebuffer,t,a,e.COLOR_ATTACHMENT0+r,l,0),M(a)&&S(l)}i.unbindTexture()}else{let n=e.TEXTURE_2D;if((t.isWebGL3DRenderTarget||t.isWebGLArrayRenderTarget)&&(n=t.isWebGL3DRenderTarget?e.TEXTURE_3D:e.TEXTURE_2D_ARRAY),i.bindTexture(n,l.__webglTexture),O(n,r),r.mipmaps&&r.mipmaps.length>0)for(let i=0;i<r.mipmaps.length;i++)V(o.__webglFramebuffer[i],t,r,e.COLOR_ATTACHMENT0,n,i);else V(o.__webglFramebuffer,t,r,e.COLOR_ATTACHMENT0,n,0);M(r)&&S(n),i.unbindTexture()}t.depthBuffer&&W(t)},this.updateRenderTargetMipmap=function(t){let r=t.textures;for(let a=0,s=r.length;a<s;a++){let s=r[a];if(M(s)){let r=t.isWebGLCubeRenderTarget?e.TEXTURE_CUBE_MAP:t.isWebGL3DRenderTarget?e.TEXTURE_3D:t.isWebGLArrayRenderTarget||t.isCompressedArrayTexture?e.TEXTURE_2D_ARRAY:e.TEXTURE_2D,a=n.get(s).__webglTexture;i.bindTexture(r,a),S(r),i.unbindTexture()}}},this.updateMultisampleRenderTarget=function(t){if(t.samples>0){if(!1===Y(t)){let r=t.textures,a=t.width,s=t.height,o=e.COLOR_BUFFER_BIT,l=t.stencilBuffer?e.DEPTH_STENCIL_ATTACHMENT:e.DEPTH_ATTACHMENT,c=n.get(t),u=r.length>1;if(u)for(let t=0;t<r.length;t++)i.bindFramebuffer(e.FRAMEBUFFER,c.__webglMultisampledFramebuffer),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.RENDERBUFFER,null),i.bindFramebuffer(e.FRAMEBUFFER,c.__webglFramebuffer),e.framebufferTexture2D(e.DRAW_FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.TEXTURE_2D,null,0);i.bindFramebuffer(e.READ_FRAMEBUFFER,c.__webglMultisampledFramebuffer);let d=t.texture.mipmaps;d&&d.length>0?i.bindFramebuffer(e.DRAW_FRAMEBUFFER,c.__webglFramebuffer[0]):i.bindFramebuffer(e.DRAW_FRAMEBUFFER,c.__webglFramebuffer);for(let i=0;i<r.length;i++){if(t.resolveDepthBuffer&&(t.depthBuffer&&(o|=e.DEPTH_BUFFER_BIT),t.stencilBuffer&&t.resolveStencilBuffer&&(o|=e.STENCIL_BUFFER_BIT)),u){e.framebufferRenderbuffer(e.READ_FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.RENDERBUFFER,c.__webglColorRenderbuffer[i]);let t=n.get(r[i]).__webglTexture;e.framebufferTexture2D(e.DRAW_FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,t,0)}e.blitFramebuffer(0,0,a,s,0,0,a,s,o,e.NEAREST),!0===h&&(X.length=0,j.length=0,X.push(e.COLOR_ATTACHMENT0+i),t.depthBuffer&&!1===t.resolveDepthBuffer&&(X.push(l),j.push(l),e.invalidateFramebuffer(e.DRAW_FRAMEBUFFER,j)),e.invalidateFramebuffer(e.READ_FRAMEBUFFER,X))}if(i.bindFramebuffer(e.READ_FRAMEBUFFER,null),i.bindFramebuffer(e.DRAW_FRAMEBUFFER,null),u)for(let t=0;t<r.length;t++){i.bindFramebuffer(e.FRAMEBUFFER,c.__webglMultisampledFramebuffer),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.RENDERBUFFER,c.__webglColorRenderbuffer[t]);let a=n.get(r[t]).__webglTexture;i.bindFramebuffer(e.FRAMEBUFFER,c.__webglFramebuffer),e.framebufferTexture2D(e.DRAW_FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.TEXTURE_2D,a,0)}i.bindFramebuffer(e.DRAW_FRAMEBUFFER,c.__webglMultisampledFramebuffer)}else if(t.depthBuffer&&!1===t.resolveDepthBuffer&&h){let i=t.stencilBuffer?e.DEPTH_STENCIL_ATTACHMENT:e.DEPTH_ATTACHMENT;
358e.invalidateFramebuffer(e.DRAW_FRAMEBUFFER,[i])}}},this.setupDepthRenderbuffer=W,this.setupFrameBufferTexture=V,this.useMultisampledRTT=Y,this.isReversedDepthBuffer=function(){return i.buffers.depth.getReversed()}}function hn(e,t){return{convert:function(i,n=""){let r,a=K.getTransfer(n);if(1009===i)return e.UNSIGNED_BYTE;if(1017===i)return e.UNSIGNED_SHORT_4_4_4_4;if(1018===i)return e.UNSIGNED_SHORT_5_5_5_1;if(35902===i)return e.UNSIGNED_INT_5_9_9_9_REV;if(35899===i)return e.UNSIGNED_INT_10F_11F_11F_REV;if(1010===i)return e.BYTE;if(1011===i)return e.SHORT;if(1012===i)return e.UNSIGNED_SHORT;if(1013===i)return e.INT;if(1014===i)return e.UNSIGNED_INT;if(1015===i)return e.FLOAT;if(1016===i)return e.HALF_FLOAT;if(1021===i)return e.ALPHA;if(1022===i)return e.RGB;if(1023===i)return e.RGBA;if(1026===i)return e.DEPTH_COMPONENT;if(1027===i)return e.DEPTH_STENCIL;if(1028===i)return e.RED;if(1029===i)return e.RED_INTEGER;if(1030===i)return e.RG;if(1031===i)return e.RG_INTEGER;if(1033===i)return e.RGBA_INTEGER;if(33776===i||33777===i||33778===i||33779===i)if(a===m){if(null===(r=t.get("WEBGL_compressed_texture_s3tc_srgb")))return null;if(33776===i)return r.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(33777===i)return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(33778===i)return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(33779===i)return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}else{if(null===(r=t.get("WEBGL_compressed_texture_s3tc")))return null;if(33776===i)return r.COMPRESSED_RGB_S3TC_DXT1_EXT;if(33777===i)return r.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(33778===i)return r.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(33779===i)return r.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(35840===i||35841===i||35842===i||35843===i){if(null===(r=t.get("WEBGL_compressed_texture_pvrtc")))return null;if(35840===i)return r.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(35841===i)return r.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(35842===i)return r.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(35843===i)return r.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(36196===i||37492===i||37496===i||37488===i||37489===i||37490===i||37491===i){if(null===(r=t.get("WEBGL_compressed_texture_etc")))return null;if(36196===i||37492===i)return a===m?r.COMPRESSED_SRGB8_ETC2:r.COMPRESSED_RGB8_ETC2;if(37496===i)return a===m?r.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:r.COMPRESSED_RGBA8_ETC2_EAC;if(37488===i)return r.COMPRESSED_R11_EAC;if(37489===i)return r.COMPRESSED_SIGNED_R11_EAC;if(37490===i)return r.COMPRESSED_RG11_EAC;if(37491===i)return r.COMPRESSED_SIGNED_RG11_EAC}if(37808===i||37809===i||37810===i||37811===i||37812===i||37813===i||37814===i||37815===i||37816===i||37817===i||37818===i||37819===i||37820===i||37821===i){if(null===(r=t.get("WEBGL_compressed_texture_astc")))return null;if(37808===i)return a===m?r.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:r.COMPRESSED_RGBA_ASTC_4x4_KHR;if(37809===i)return a===m?r.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:r.COMPRESSED_RGBA_ASTC_5x4_KHR;if(37810===i)return a===m?r.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:r.COMPRESSED_RGBA_ASTC_5x5_KHR;if(37811===i)return a===m?r.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:r.COMPRESSED_RGBA_ASTC_6x5_KHR;if(37812===i)return a===m?r.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:r.COMPRESSED_RGBA_ASTC_6x6_KHR;if(37813===i)return a===m?r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:r.COMPRESSED_RGBA_ASTC_8x5_KHR;if(37814===i)return a===m?r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:r.COMPRESSED_RGBA_ASTC_8x6_KHR;if(37815===i)return a===m?r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:r.COMPRESSED_RGBA_ASTC_8x8_KHR;if(37816===i)return a===m?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:r.COMPRESSED_RGBA_ASTC_10x5_KHR;if(37817===i)return a===m?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:r.COMPRESSED_RGBA_ASTC_10x6_KHR;if(37818===i)return a===m?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:r.COMPRESSED_RGBA_ASTC_10x8_KHR;if(37819===i)return a===m?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:r.COMPRESSED_RGBA_ASTC_10x10_KHR;if(37820===i)return a===m?r.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:r.COMPRESSED_RGBA_ASTC_12x10_KHR;if(37821===i)return a===m?r.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:r.COMPRESSED_RGBA_ASTC_12x12_KHR}if(36492===i||36494===i||36495===i){if(null===(r=t.get("EXT_texture_compression_bptc")))return null;if(36492===i)return a===m?r.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:r.COMPRESSED_RGBA_BPTC_UNORM_EXT;if(36494===i)return r.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT;if(36495===i)return r.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT}if(36283===i||36284===i||36285===i||36286===i){if(null===(r=t.get("EXT_texture_compression_rgtc")))return null;
358if(36283===i)return r.COMPRESSED_RED_RGTC1_EXT;if(36284===i)return r.COMPRESSED_SIGNED_RED_RGTC1_EXT;if(36285===i)return r.COMPRESSED_RED_GREEN_RGTC2_EXT;if(36286===i)return r.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT}return 1020===i?e.UNSIGNED_INT_24_8:void 0!==e[i]?e[i]:null}}}let hr=`
359void main() {
360
361	gl_Position = vec4( position, 1.0 );
362
363}`,ha=`
364uniform sampler2DArray depthColor;
365uniform float depthWidth;
366uniform float depthHeight;
367
368void main() {
369
370	vec2 coord = vec2( gl_FragCoord.x / depthWidth, gl_FragCoord.y / depthHeight );
371
372	if ( coord.x >= 1.0 ) {
373
374		gl_FragDepth = texture( depthColor, vec3( coord.x - 1.0, coord.y, 1 ) ).r;
375
376	} else {
377
378		gl_FragDepth = texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r;
379
380	}
381
382}`;class hs{constructor(){this.texture=null,this.mesh=null,this.depthNear=0,this.depthFar=0}init(e,t){if(null===this.texture){let i=new nD(e.texture);(e.depthNear!==t.depthNear||e.depthFar!==t.depthFar)&&(this.depthNear=e.depthNear,this.depthFar=e.depthFar),this.texture=i}}getMesh(e){if(null!==this.texture&&null===this.mesh){let t=e.cameras[0].viewport,i=new rJ({vertexShader:hr,fragmentShader:ha,uniforms:{depthColor:{value:this.texture},depthWidth:{value:t.z},depthHeight:{value:t.w}}});this.mesh=new iy(new rN(20,20),i)}return this.mesh}reset(){this.texture=null,this.mesh=null}getDepthTexture(){return this.texture}}class ho extends P{constructor(e,t){super();const i=this;let n=null,r=1,a=null,s="local-floor",o=1,l=null,h=null,c=null,u=null,d=null,p=null;const f="u">typeof XRWebGLBinding,m=new hs,g={},_=t.getContextAttributes();let v=null,x=null;const y=[],M=[],S=new k;let b=null;const T=new az;T.viewport=new eo;const E=new az;E.viewport=new eo;const A=[T,E],C=new si;let R=null,I=null;function P(e){let t=M.indexOf(e.inputSource);if(-1===t)return;let i=y[t];void 0!==i&&(i.update(e.inputSource,e.frame,l||a),i.dispatchEvent({type:e.type,data:e.inputSource}))}function L(){n.removeEventListener("select",P),n.removeEventListener("selectstart",P),n.removeEventListener("selectend",P),n.removeEventListener("squeeze",P),n.removeEventListener("squeezestart",P),n.removeEventListener("squeezeend",P),n.removeEventListener("end",L),n.removeEventListener("inputsourceschange",N);for(let e=0;e<y.length;e++){let t=M[e];null!==t&&(M[e]=null,y[e].disconnect(t))}for(let e in R=null,I=null,m.reset(),g)delete g[e];e.setRenderTarget(v),d=null,u=null,c=null,n=null,x=null,z.stop(),i.isPresenting=!1,e.setPixelRatio(b),e.setSize(S.width,S.height,!1),i.dispatchEvent({type:"sessionend"})}function N(e){for(let t=0;t<e.removed.length;t++){let i=e.removed[t],n=M.indexOf(i);n>=0&&(M[n]=null,y[n].disconnect(i))}for(let t=0;t<e.added.length;t++){let i=e.added[t],n=M.indexOf(i);if(-1===n){for(let e=0;e<y.length;e++)if(e>=M.length){M.push(i),n=e;break}else if(null===M[e]){M[e]=i,n=e;break}if(-1===n)break}let r=y[n];r&&r.connect(i)}}this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(e){let t=y[e];return void 0===t&&(t=new ek,y[e]=t),t.getTargetRaySpace()},this.getControllerGrip=function(e){let t=y[e];return void 0===t&&(t=new ek,y[e]=t),t.getGripSpace()},this.getHand=function(e){let t=y[e];return void 0===t&&(t=new ek,y[e]=t),t.getHandSpace()},this.setFramebufferScaleFactor=function(e){r=e,!0===i.isPresenting&&w("WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(e){s=e,!0===i.isPresenting&&w("WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return l||a},this.setReferenceSpace=function(e){l=e},this.getBaseLayer=function(){return null!==u?u:d},this.getBinding=function(){return null===c&&f&&(c=new XRWebGLBinding(n,t)),c},this.getFrame=function(){return p},this.getSession=function(){return n},this.setSession=async function(h){if(null!==(n=h)){if(v=e.getRenderTarget(),n.addEventListener("select",P),n.addEventListener("selectstart",P),n.addEventListener("selectend",P),n.addEventListener("squeeze",P),n.addEventListener("squeezestart",P),n.addEventListener("squeezeend",P),n.addEventListener("end",L),n.addEventListener("inputsourceschange",N),!0!==_.xrC
382ompatible&&await t.makeXRCompatible(),b=e.getPixelRatio(),e.getSize(S),f&&"createProjectionLayer"in XRWebGLBinding.prototype){let i=null,a=null,s=null;_.depth&&(s=_.stencil?t.DEPTH24_STENCIL8:t.DEPTH_COMPONENT24,i=_.stencil?1027:1026,a=_.stencil?1020:1014);let o={colorFormat:t.RGBA8,depthFormat:s,scaleFactor:r};u=(c=this.getBinding()).createProjectionLayer(o),n.updateRenderState({layers:[u]}),e.setPixelRatio(1),e.setSize(u.textureWidth,u.textureHeight,!1),x=new eh(u.textureWidth,u.textureHeight,{format:1023,type:1009,depthTexture:new nN(u.textureWidth,u.textureHeight,a,void 0,void 0,void 0,void 0,void 0,void 0,i),stencilBuffer:_.stencil,colorSpace:e.outputColorSpace,samples:4*!!_.antialias,resolveDepthBuffer:!1===u.ignoreDepthValues,resolveStencilBuffer:!1===u.ignoreDepthValues})}else{let i={antialias:_.antialias,alpha:!0,depth:_.depth,stencil:_.stencil,framebufferScaleFactor:r};d=new XRWebGLLayer(n,t,i),n.updateRenderState({baseLayer:d}),e.setPixelRatio(1),e.setSize(d.framebufferWidth,d.framebufferHeight,!1),x=new eh(d.framebufferWidth,d.framebufferHeight,{format:1023,type:1009,colorSpace:e.outputColorSpace,stencilBuffer:_.stencil,resolveDepthBuffer:!1===d.ignoreDepthValues,resolveStencilBuffer:!1===d.ignoreDepthValues})}x.isXRRenderTarget=!0,this.setFoveation(o),l=null,a=await n.requestReferenceSpace(s),z.setContext(n),z.start(),i.isPresenting=!0,i.dispatchEvent({type:"sessionstart"})}},this.getEnvironmentBlendMode=function(){if(null!==n)return n.environmentBlendMode},this.getDepthTexture=function(){return m.getDepthTexture()};const U=new W,O=new W;function F(e,t){null===t?e.matrixWorld.copy(e.matrix):e.matrixWorld.multiplyMatrices(t.matrixWorld,e.matrix),e.matrixWorldInverse.copy(e.matrixWorld).invert()}this.updateCamera=function(e){var t,i,r;if(null===n)return;let a=e.near,s=e.far;null!==m.texture&&(m.depthNear>0&&(a=m.depthNear),m.depthFar>0&&(s=m.depthFar)),C.near=E.near=T.near=a,C.far=E.far=T.far=s,(R!==C.near||I!==C.far)&&(n.updateRenderState({depthNear:C.near,depthFar:C.far}),R=C.near,I=C.far),C.layers.mask=6|e.layers.mask,T.layers.mask=-5&C.layers.mask,E.layers.mask=-3&C.layers.mask;let o=e.parent,l=C.cameras;F(C,o);for(let e=0;e<l.length;e++)F(l[e],o);2===l.length?function(e,t,i){U.setFromMatrixPosition(t.matrixWorld),O.setFromMatrixPosition(i.matrixWorld);let n=U.distanceTo(O),r=t.projectionMatrix.elements,a=i.projectionMatrix.elements,s=r[14]/(r[10]-1),o=r[14]/(r[10]+1),l=(r[9]+1)/r[5],h=(r[9]-1)/r[5],c=(r[8]-1)/r[0],u=(a[8]+1)/a[0],d=n/(-c+u),p=-(d*c);if(t.matrixWorld.decompose(e.position,e.quaternion,e.scale),e.translateX(p),e.translateZ(d),e.matrixWorld.compose(e.position,e.quaternion,e.scale),e.matrixWorldInverse.copy(e.matrixWorld).invert(),-1===r[10])e.projectionMatrix.copy(t.projectionMatrix),e.projectionMatrixInverse.copy(t.projectionMatrixInverse);else{let t=s+d,i=o+d;e.projectionMatrix.makePerspective(s*c-p,s*u+(n-p),l*o/i*t,h*o/i*t,t,i),e.projectionMatrixInverse.copy(e.projectionMatrix).invert()}}(C,T,E):C.projectionMatrix.copy(T.projectionMatrix),t=e,i=C,null===(r=o)?t.matrix.copy(i.matrixWorld):(t.matrix.copy(r.matrixWorld),t.matrix.invert(),t.matrix.multiply(i.matrixWorld)),t.matrix.decompose(t.position,t.quaternion,t.scale),t.updateMatrixWorld(!0),t.projectionMatrix.copy(i.projectionMatrix),t.projectionMatrixInverse.copy(i.projectionMatrixInverse),t.isPerspectiveCamera&&(t.fov=2*D*Math.atan(1/t.projectionMatrix.elements[5]),t.zoom=1)},this.getCamera=function(){return C},this.getFoveation=function(){if(null!==u||null!==d)return o},this.setFoveation=function(e){o=e,null!==u&&(u.fixedFoveation=e),null!==d&&void 0!==d.fixedFoveation&&(d.fixedFoveation=e)},this.hasDepthSensing=function(){return null!==m.texture},this.getDepthSensingMesh=function(){return m.getMesh(C)},this.getCameraTexture=function(e){return g[e]};let B=null;const z=new s1;z.setAnimationLoop(function(t,r){if(h=r.getViewerPose(l||a),p=r,null!==h){let t=h.views;null!==d&&(e.setRenderTargetFramebuffer(x,d.framebuffer),e.setRenderTarget(x));let r=!1;t.length!==C.cameras.length&&(C.cameras.length=0,r=!0);for(let i=0;i<t.length;i++){let n=t[i],a=null;if(null!==d)a=d.getViewport(n);else{let t=c.getViewSubImage(u,n);a=t.viewport,0===i&&(e.setRenderTargetTextures(x,t.colorTexture,t.depthStencilTexture),e.setRenderTarget(x))}let s=A[i];void 0===s&&((s=new az).layers.enable(i),s.viewport=new eo,A[i]=s),s.matrix.fromArray(n.transform.matrix),s.matrix.decompose(s.position,s.quaternion,s.scale),s.projectionMatrix.fromArray(n.projectionMatrix),s.projectionMatrixInverse.copy(s.projectionMatrix).invert(),s.viewport.set(a.x,a.y,a.width,a.height),0===i&&(C.matrix.copy(s.matrix
382),C.matrix.decompose(C.position,C.quaternion,C.scale)),!0===r&&C.cameras.push(s)}let a=n.enabledFeatures;if(a&&a.includes("depth-sensing")&&"gpu-optimized"==n.depthUsage&&f){let e=(c=i.getBinding()).getDepthInformation(t[0]);e&&e.isValid&&e.texture&&m.init(e,n.renderState)}if(a&&a.includes("camera-access")&&f){e.state.unbindTexture(),c=i.getBinding();for(let e=0;e<t.length;e++){let i=t[e].camera;if(i){let e=g[i];e||(e=new nD,g[i]=e);let t=c.getCameraImage(i);e.sourceTexture=t}}}}for(let e=0;e<y.length;e++){let t=M[e],i=y[e];null!==t&&void 0!==i&&i.update(t,r,l||a)}B&&B(t,r),r.detectedPlanes&&i.dispatchEvent({type:"planesdetected",data:r}),p=null}),this.setAnimationLoop=function(e){B=e},this.dispose=function(){}}}let hl=new ed,hh=new q;function hc(e,t){function i(e,t){!0===e.matrixAutoUpdate&&e.updateMatrix(),t.value.copy(e.matrix)}function n(e,n){e.opacity.value=n.opacity,n.color&&e.diffuse.value.copy(n.color),n.emissive&&e.emissive.value.copy(n.emissive).multiplyScalar(n.emissiveIntensity),n.map&&(e.map.value=n.map,i(n.map,e.mapTransform)),n.alphaMap&&(e.alphaMap.value=n.alphaMap,i(n.alphaMap,e.alphaMapTransform)),n.bumpMap&&(e.bumpMap.value=n.bumpMap,i(n.bumpMap,e.bumpMapTransform),e.bumpScale.value=n.bumpScale,1===n.side&&(e.bumpScale.value*=-1)),n.normalMap&&(e.normalMap.value=n.normalMap,i(n.normalMap,e.normalMapTransform),e.normalScale.value.copy(n.normalScale),1===n.side&&e.normalScale.value.negate()),n.displacementMap&&(e.displacementMap.value=n.displacementMap,i(n.displacementMap,e.displacementMapTransform),e.displacementScale.value=n.displacementScale,e.displacementBias.value=n.displacementBias),n.emissiveMap&&(e.emissiveMap.value=n.emissiveMap,i(n.emissiveMap,e.emissiveMapTransform)),n.specularMap&&(e.specularMap.value=n.specularMap,i(n.specularMap,e.specularMapTransform)),n.alphaTest>0&&(e.alphaTest.value=n.alphaTest);let r=t.get(n),a=r.envMap,s=r.envMapRotation;a&&(e.envMap.value=a,e.envMapRotation.value.setFromMatrix4(hl.makeRotationFromEuler(s)).transpose(),a.isCubeTexture&&!1===a.isRenderTargetTexture&&e.envMapRotation.value.premultiply(hh),e.reflectivity.value=n.reflectivity,e.ior.value=n.ior,e.refractionRatio.value=n.refractionRatio),n.lightMap&&(e.lightMap.value=n.lightMap,e.lightMapIntensity.value=n.lightMapIntensity,i(n.lightMap,e.lightMapTransform)),n.aoMap&&(e.aoMap.value=n.aoMap,e.aoMapIntensity.value=n.aoMapIntensity,i(n.aoMap,e.aoMapTransform))}return{refreshFogUniforms:function(t,i){i.color.getRGB(t.fogColor.value,rY(e)),i.isFog?(t.fogNear.value=i.near,t.fogFar.value=i.far):i.isFogExp2&&(t.fogDensity.value=i.density)},refreshMaterialUniforms:function(e,r,a,s,o){var l,h,c,u,d,p,f,m,g,_,v,x,y,M,S,b,T,E,w,A,C,R,I;let P;r.isNodeMaterial?r.uniformsNeedUpdate=!1:r.isMeshBasicMaterial?n(e,r):r.isMeshLambertMaterial?(n(e,r),r.envMap&&(e.envMapIntensity.value=r.envMapIntensity)):r.isMeshToonMaterial?(n(e,r),l=e,(h=r).gradientMap&&(l.gradientMap.value=h.gradientMap)):r.isMeshPhongMaterial?(n(e,r),c=e,u=r,c.specular.value.copy(u.specular),c.shininess.value=Math.max(u.shininess,1e-4),r.envMap&&(e.envMapIntensity.value=r.envMapIntensity)):r.isMeshStandardMaterial?(n(e,r),d=e,p=r,d.metalness.value=p.metalness,p.metalnessMap&&(d.metalnessMap.value=p.metalnessMap,i(p.metalnessMap,d.metalnessMapTransform)),d.roughness.value=p.roughness,p.roughnessMap&&(d.roughnessMap.value=p.roughnessMap,i(p.roughnessMap,d.roughnessMapTransform)),p.envMap&&(d.envMapIntensity.value=p.envMapIntensity),r.isMeshPhysicalMaterial&&(f=e,m=r,g=o,f.ior.value=m.ior,m.sheen>0&&(f.sheenColor.value.copy(m.sheenColor).multiplyScalar(m.sheen),f.sheenRoughness.value=m.sheenRoughness,m.sheenColorMap&&(f.sheenColorMap.value=m.sheenColorMap,i(m.sheenColorMap,f.sheenColorMapTransform)),m.sheenRoughnessMap&&(f.sheenRoughnessMap.value=m.sheenRoughnessMap,i(m.sheenRoughnessMap,f.sheenRoughnessMapTransform))),m.clearcoat>0&&(f.clearcoat.value=m.clearcoat,f.clearcoatRoughness.value=m.clearcoatRoughness,m.clearcoatMap&&(f.clearcoatMap.value=m.clearcoatMap,i(m.clearcoatMap,f.clearcoatMapTransform)),m.clearcoatRoughnessMap&&(f.clearcoatRoughnessMap.value=m.clearcoatRoughnessMap,i(m.clearcoatRoughnessMap,f.clearcoatRoughnessMapTransform)),m.clearcoatNormalMap&&(f.clearcoatNormalMap.value=m.clearcoatNormalMap,i(m.clearcoatNormalMap,f.clearcoatNormalMapTransform),f.clearcoatNormalScale.value.copy(m.clearcoatNormalScale),1===m.side&&f.clearcoatNormalScale.value.negate())),m.dispersion>
3820&&(f.dispersion.value=m.dispersion),m.iridescence>0&&(f.iridescence.value=m.iridescence,f.iridescenceIOR.value=m.iridescenceIOR,f.iridescenceThicknessMinimum.value=m.iridescenceThicknessRange[0],f.iridescenceThicknessMaximum.value=m.iridescenceThicknessRange[1],m.iridescenceMap&&(f.iridescenceMap.value=m.iridescenceMap,i(m.iridescenceMap,f.iridescenceMapTransform)),m.iridescenceThicknessMap&&(f.iridescenceThicknessMap.value=m.iridescenceThicknessMap,i(m.iridescenceThicknessMap,f.iridescenceThicknessMapTransform))),m.transmission>0&&(f.transmission.value=m.transmission,f.transmissionSamplerMap.value=g.texture,f.transmissionSamplerSize.value.set(g.width,g.height),m.transmissionMap&&(f.transmissionMap.value=m.transmissionMap,i(m.transmissionMap,f.transmissionMapTransform)),f.thickness.value=m.thickness,m.thicknessMap&&(f.thicknessMap.value=m.thicknessMap,i(m.thicknessMap,f.thicknessMapTransform)),f.attenuationDistance.value=m.attenuationDistance,f.attenuationColor.value.copy(m.attenuationColor)),m.anisotropy>0&&(f.anisotropyVector.value.set(m.anisotropy*Math.cos(m.anisotropyRotation),m.anisotropy*Math.sin(m.anisotropyRotation)),m.anisotropyMap&&(f.anisotropyMap.value=m.anisotropyMap,i(m.anisotropyMap,f.anisotropyMapTransform))),f.specularIntensity.value=m.specularIntensity,f.specularColor.value.copy(m.specularColor),m.specularColorMap&&(f.specularColorMap.value=m.specularColorMap,i(m.specularColorMap,f.specularColorMapTransform)),m.specularIntensityMap&&(f.specularIntensityMap.value=m.specularIntensityMap,i(m.specularIntensityMap,f.specularIntensityMapTransform)))):r.isMeshMatcapMaterial?(n(e,r),_=e,(v=r).matcap&&(_.matcap.value=v.matcap)):r.isMeshDepthMaterial?n(e,r):r.isMeshDistanceMaterial?(n(e,r),x=e,y=r,P=t.get(y).light,x.referencePosition.value.setFromMatrixPosition(P.matrixWorld),x.nearDistance.value=P.shadow.camera.near,x.farDistance.value=P.shadow.camera.far):r.isMeshNormalMaterial?n(e,r):r.isLineBasicMaterial?(M=e,S=r,M.diffuse.value.copy(S.color),M.opacity.value=S.opacity,S.map&&(M.map.value=S.map,i(S.map,M.mapTransform)),r.isLineDashedMaterial&&(b=e,T=r,b.dashSize.value=T.dashSize,b.totalSize.value=T.dashSize
382+T.gapSize,b.scale.value=T.scale)):r.isPointsMaterial?(E=e,w=r,A=a,C=s,E.diffuse.value.copy(w.color),E.opacity.value=w.opacity,E.size.value=w.size*A,E.scale.value=.5*C,w.map&&(E.map.value=w.map,i(w.map,E.uvTransform)),w.alphaMap&&(E.alphaMap.value=w.alphaMap,i(w.alphaMap,E.alphaMapTransform)),w.alphaTest>0&&(E.alphaTest.value=w.alphaTest)):r.isSpriteMaterial?(R=e,I=r,R.diffuse.value.copy(I.color),R.opacity.value=I.opacity,R.rotation.value=I.rotation,I.map&&(R.map.value=I.map,i(I.map,R.mapTransform)),I.alphaMap&&(R.alphaMap.value=I.alphaMap,i(I.alphaMap,R.alphaMapTransform)),I.alphaTest>0&&(R.alphaTest.value=I.alphaTest)):r.isShadowMaterial?(e.color.value.copy(r.color),e.opacity.value=r.opacity):r.isShaderMaterial&&(r.uniformsNeedUpdate=!1)}}}function hu(e,t,i,n){let r={},a={},s=[],o=e.getParameter(e.MAX_UNIFORM_BUFFER_BINDINGS);function l(t,i,n,r){if(!0===function(e,t,i,n){let r=e.value,a=t+"_"+i;if(void 0===n[a])return"number"==typeof r||"boolean"==typeof r?n[a]=r:ArrayBuffer.isView(r)?n[a]=r.slice():n[a]=r.clone(),!0;{let e=n[a];if("number"==typeof r||"boolean"==typeof r){if(e!==r)return n[a]=r,!0}else if(ArrayBuffer.isView(r))return!0;else if(!1===e.equals(r))return e.copy(r),!0}return!1}(t,i,n,r)){let i=t.__offset,n=t.value;if(Array.isArray(n)){let e=0;for(let i=0;i<n.length;i++){let r=n[i],a=c(r);h(r,t.__data,e),"number"==typeof r||"boolean"==typeof r||r.isMatrix3||ArrayBuffer.isView(r)||(e+=a.storage/Float32Array.BYTES_PER_ELEMENT)}}else h(n,t.__data,0);e.bufferSubData(e.UNIFORM_BUFFER,i,t.__data)}}function h(e,t,i){"number"==typeof e||"boolean"==typeof e?t[0]=e:e.isMatrix3?(t[0]=e.elements[0],t[1]=e.elements[1],t[2]=e.elements[2],t[3]=0,t[4]=e.elements[3],t[5]=e.elements[4],t[6]=e.elements[5],t[7]=0,t[8]=e.elements[6],t[9]=e.elements[7],t[10]=e.elements[8],t[11]=0):ArrayBuffer.isView(e)?t.set(new e.constructor(e.buffer,e.byteOffset,t.length)):e.toArray(t,i)}function c(e){let t={boundary:0,storage:0};return"number"==typeof e||"boolean"==typeof e?(t.boundary=4,t.storage=4):e.isVector2?(t.boundary=8,t.storage=8):e.isVector3||e.isColor?(t.boundary=16,t.storage=12):e.isVector4?(t.boundary=16,t.storage=16):e.isMatrix3?(t.boundary=48,t.storage=48):e.isMatrix4?(t.boundary=64,t.storage=64):e.isTexture?w("WebGLRenderer: Texture samplers can not be part of an uniforms group."):ArrayBuffer.isView(e)?(t.boundary=16,t.storage=e.byteLength):w("WebGLRenderer: Unsupported uniform value type.",e),t}function u(t){let i=t.target;i.removeEventListener("dispose",u);let n=s.indexOf(i.__bindingPointIndex);s.splice(n,1),e.deleteBuffer(r[i.id]),delete r[i.id],delete a[i.id]}return{bind:function(e,t){let i=t.program;n.uniformBlockBinding(e,i)},update:function(i,h){var d;let p,f,m,g,_=r[i.id];void 0===_&&(function(e){let t=e.uniforms,i=0;for(let e=0,n=t.length;e<n;e++){let n=Array.isArray(t[e])?t[e]:[t[e]];for(let e=0,t=n.length;e<t;e++){let t=n[e],r=Array.isArray(t.value)?t.value:[t.value];for(let e=0,n=r.length;e<n;e++){let n=c(r[e]),a=i%16,s=a%n.boundary,o=a+s;i+=s,0!==o&&16-o<n.storage&&(i+=16-o),t.__data=new Float32Array(n.storage/Float32Array.BYTES_PER_ELEMENT),t.__offset=i,i+=n.storage}}}let n=i%16;n>0&&(i+=16-n),e.__size=i,e.__cache={}}(i),(d=i).__bindingPointIndex=p=function(){for(let e=0;e<o;e++)if(-1===s.indexOf(e))return s.push(e),e;return A("WebGLRenderer: Maximum number of simultaneously usable uniforms groups reached."),0}(),f=e.createBuffer(),m=d.__size,g=d.usage,e.bindBuffer(e.UNIFORM_BUFFER,f),e.bufferData(e.UNIFORM_BUFFER,m,g),e.bindBuffer(e.UNIFORM_BUFFER,null),e.bindBufferBase(e.UNIFORM_BUFFER,p,f),_=f,r[i.id]=_,i.addEventListener("dispose",u));let v=h.program;n.updateUBOMapping(i,v);let x=t.render.frame;a[i.id]!==x&&(function(t){let i=r[t.id],n=t.uniforms,a=t.__cache;e.bindBuffer(e.UNIFORM_BUFFER,i);for(let e=0,t=n.length;e<t;e++){let t=n[e];if(Array.isArray(t))for(let i=0,n=t.length;i<n;i++)l(t[i],e,i,a);else l(t,e,0,a)}e.bindBuffer(e.UNIFORM_BUFFER,null)}(i),a[i.id]=x)},dispose:function(){for(let t in r)e.deleteBuffer(r[t]);s=[],r={},a={}}}}hh.set(-1,0,0,0,1,0,0,0,1);let hd=new Uint16Array([12469,15057,12620,14925,13266,14620,13807,14376,14323,13990,14545,13625,14713,13328,14840,12882,14931,12528,14996,12233,15039,11829,15066,11525,15080,11295,15085,10976,15082,10705,15073,10495,13880,14564,13898,14542,13977,14430,14158,14124,14393,13732,14556,13410,14702,12996,14814,12596,14891,12291,14937,11834,14957,11489,14958,11194,14943,10803,14921,10506,14893,10278,14858,9960,14484,14039,14487,14025,14499,13941,14524,13740,14574,13468,14654,13106,14743,12678,14818,12344,14867,11893,14889,11509,14893,11180,14881,10
382751,14852,10428,14812,10128,14765,9754,14712,9466,14764,13480,14764,13475,14766,13440,14766,13347,14769,13070,14786,12713,14816,12387,14844,11957,14860,11549,14868,11215,14855,10751,14825,10403,14782,10044,14729,9651,14666,9352,14599,9029,14967,12835,14966,12831,14963,12804,14954,12723,14936,12564,14917,12347,14900,11958,14886,11569,14878,11247,14859,10765,14828,10401,14784,10011,14727,9600,14660,9289,14586,8893,14508,8533,15111,12234,15110,12234,15104,12216,15092,12156,15067,12010,15028,11776,14981,11500,14942,11205,14902,10752,14861,10393,14812,9991,14752,9570,14682,9252,14603,8808,14519,8445,14431,8145,15209,11449,15208,11451,15202,11451,15190,11438,15163,11384,15117,11274,15055,10979,14994,10648,14932,10343,14871,9936,14803,9532,14729,9218,14645,8742,14556,8381,14461,8020,14365,7603,15273,10603,15272,10607,15267,10619,15256,10631,15231,10614,15182,10535,15118,10389,15042,10167,14963,9787,14883,9447,14800,9115,14710,8665,14615,8318,14514,7911,14411,7507,14279,7198,15314,9675,15313,9683,15309,9712,15298,9759,15277,9797,15229,9773,15166,9668,15084,9487,14995,9274,14898,8910,14800,8539,14697,8234,14590,7790,14479,7409,14367,7067,14178,6621,15337,8619,15337,8631,15333,8677,15325,8769,15305,8871,15264,8940,15202,8909,15119,8775,15022,8565,14916,8328,14804,8009,14688,7614,14569,7287,14448,6888,14321,6483,14088,6171,15350,7402,15350,7419,15347,7480,15340,7613,15322,7804,15287,7973,15229,8057,15148,8012,15046,7846,14933,7611,14810,7357,14682,7069,14552,6656,14421,6316,14251,5948,14007,5528,15356,5942,15356,5977,15353,6119,15348,6294,15332,6551,15302,6824,15249,7044,15171,7122,15070,7050,14949,6861,14818,6611,14679,6349,14538,6067,14398,5651,14189,5311,13935,4958,15359,4123,15359,4153,15356,4296,15353,4646,15338,5160,15311,5508,15263,5829,15188,6042,15088,6094,14966,6001,14826,5796,14678,5543,14527,5287,14377,4985,14133,4586,13869,4257,15360,1563,15360,1642,15358,2076,15354,2636,15341,3350,15317,4019,15273,4429,15203,4732,15105,4911,14981,4932,14836,4818,14679,4621,14517,4386,14359,4156,14083,3795,13808,3437,15360,122,15360,137,15358,285,15355,636,15344,1274,15322,2177,15281,2765,15215,3223,15120,3451,14995,3569,14846,3567,14681,3466,14511,3305,14344,3121,14037,2800,13753,2467,15360,0,15360,1,15359,21,15355,89,15346,253,15325,479,15287,796,15225,1148,15133,1492,15008,1749,14856,1882,14685,1886,14506,1783,14324,1608,13996,1398,13702,1183]),hp=null;e.s(["PMREMGenerator",0,od,"ShaderChunk",0,s2,"ShaderLib",0,s5,"UniformsLib",0,s4,"WebGLCubeRenderTarget",0,ov,"WebGLRenderer",0,class{constructor(e={}){let t,i,n,r,a,s,o,l,h,c,u,p,f,m,g,_,v,x,y,S,b,E,C,I;const{canvas:P=M(),context:L=null,depth:N=!0,stencil:U=!1,alpha:D=!1,antialias:O=!1,premultipliedAlpha:F=!0,preserveDrawingBuffer:B=!1,powerPreference:z="default",failIfMajorPerformanceCaveat:V=!1,reversedDepthBuffer:G=!1,outputBufferType:k=1009}=e;if(this.isWebGLRenderer=!0,null!==L){if("u">typeof WebGLRenderingContext&&L instanceof WebGLRenderingContext)throw Error("THREE.WebGLRenderer: WebGL 1 is not supported since r163.");t=L.getContextAttributes().alpha}else t=D;const H=new Set([1033,1031,1029]),X=new Set([1009,1014,1012,1020,1017,1018]),j=new Uint32Array(4),q=new Int32Array(4),Y=new W;let Z=null,J=null;const $=[],Q=[];let ee=null;this.domElement=P,this.debug={checkShaderErrors:!0,onShaderError:null},this.autoClear=!0,this.autoClearColor=!0,this.autoClearDepth=!0,this.autoClearStencil=!0,this.sortObjects=!0,this.clippingPlanes=[],this.localClippingEnabled=!1,this.toneMapping=0,this.toneMappingExposure=1,this.transmissionResolutionScale=1;const et=this;let ei=!1,en=null,er=null,ea=null,es=null;this._outputColorSpace=d;let el=0,ec=0,eu=null,ep=-1,ef=null;const em=new eo,eg=new eo;let e_=null;const ev=new eq(0);let ex=0,ey=P.width,eM=P.height,eS=1,eb=null,eT=null;const eE=new eo(0,0,ey,eM),ew=new eo(0,0,ey,eM);let eA=!1;const eC=new iQ;let eR=!1,eI=!1;const eP=new ed,eL=new W,eN=new eo,eU={background:null,fog:null,environment:null,overrideMaterial:null,isScene:!0};let eD=!1;function eO(){return null===eu?eS:1}let eF=L;function eB(e,t){return P.getContext(e,t)}try{if("setAttribute"in P&&P.setAttribute("data-engine","three.js r185"),P.addEventListener("webglcontextlost",eG,!1),P.addEventListener("webglcontextrestored",ek,!1),P.addEventListener("webglcontextcreationerror",eH,!1),null===eF){const e="webgl2";if(eF=eB(e,{alpha:!0,depth:N,stencil:U,antialias:O,premultipliedAlpha:F,preserveDrawingBuffer:B,powerPreference:z,failIfMajorPerformanceCaveat:V}),null===eF)if(eB(e))throw Error("THREE.WebGLRenderer: Error creating WebGL context with your selected attributes.");else throw Error("THREE.WebGLRenderer: Error creating WebGL context.")}}catch(e){throw A("WebGLRenderer: "+e.message),e}function ez(){(i=new oy(eF)).init(),E=new hn(eF,i),n=new oi(eF,i,e,E),r=new ht(eF,i),n.reversedDepthBuffer&&G&&r.buffers.depth.setReversed(!0),er=eF.createFramebuffer(),ea=eF.createFramebuffer(),es=eF.createFramebuffer(),a=new ob(eF),s=new lY,o=new hi(eF,i,r,s,n,E,a),l=new ox(et),h=new s3(eF),C=new oe(eF,h),c=new oM(eF,h,a,C),u=new oE(eF,c,h,C,a),y=new oT(eF,n,o),_=new on(s),p=new lq(et,l,i,n,C,_),f=new hc(et,s),m=new l$,g=new l4(i),x=new s7(et,l,r,u,t,F),v=new he(et,u,n),I=new hu(eF,a,n,r),S=new ot(eF,i,a),b=new oS(eF,i,a),a.programs=p.programs,et.capabilities=n,et.extensions=i,et.properties=s,et.renderLists=m,et.shadowMap=v,et.state=r,et.info=a}ez(),1009!==k&&(ee=new oA(k,P.width,P.height,O,N,U));const eV=new ho(et,eF);function eG(e){e.preventDefault(),T("WebGLRenderer: Context Lost."),ei=!0}function ek(){T("WebGLRenderer: Context Restored."),ei=!1;let e=a.autoReset,t=v.enabled,i=v.autoUpdate,n=v.needsUpdate,r=v.type;ez(),a.autoReset=e,v.enabled=t,v.autoUpdate=i,v.needsUpdate=n,v.type=r}function eH(e){A("WebGLRenderer: A WebGL context could not be created. Reason: ",e.statusMessage)}function eW(e){var t,i;let n,r=e.target;r.removeEventListener("dispose",eW),i=t=r,void 0!==(n=s.get(i).programs)&&(n.forEach(function(e){p.releaseProgram(e)}),i.isShaderMaterial&&p.releaseShaderCache(i)),s.remove(t)}function eX(e,t,i){!0===e.transparent&&2===e.side&&!1===e.forceSinglePass?(e.side=1,e.needsUpdate=!0,e3(e,t,i),e.side=0,e.needsUpdate=!0,e3(e,t,i),e.side=2):e3(e,t,i)}this.xr=eV,this.getContext=function(){return eF},this.getContextAttributes=function(){return eF.getContextAttributes()},this.forceContextLoss=function(){let e=i.get("WEBGL_lose_context");e&&e.loseContext()},this.forceContextRestore=function(){let e=i.get("WEBGL_lose_context");e&&e.restoreContext()},this.getPixelRatio=function(){return eS},this.setPixelRatio=function(e){void 0!==e&&(eS=e,this.setSize(ey,eM,!1))}
vendor: 4,107 bytes, line 382
382,this.getSize=function(e){return e.set(ey,eM)},this.setSize=function(e,t,i=!0){eV.isPresenting?w("WebGLRenderer: Can't change size while VR device is presenting."):(ey=e,eM=t,P.width=Math.floor(e*eS),P.height=Math.floor(t*eS),!0===i&&(P.style.width=e+"px",P.style.height=t+"px"),null!==ee&&ee.setSize(P.width,P.height),this.setViewport(0,0,e,t))},this.getDrawingBufferSize=function(e){return e.set(ey*eS,eM*eS).floor()},this.setDrawingBufferSize=function(e,t,i){ey=e,eM=t,eS=i,P.width=Math.floor(e*i),P.height=Math.floor(t*i),this.setViewport(0,0,e,t)},this.setEffects=function(e){if(1009===k)return void A("WebGLRenderer: setEffects() requires outputBufferType set to HalfFloatType or FloatType.");if(e){for(let t=0;t<e.length;t++)if(!0===e[t].isOutputPass){w("WebGLRenderer: OutputPass is not needed in setEffects(). Tone mapping and color space conversion are applied automatically.");break}}ee.setEffects(e||[])},this.getCurrentViewport=function(e){return e.copy(em)},this.getViewport=function(e){return e.copy(eE)},this.setViewport=function(e,t,i,n){e.isVector4?eE.set(e.x,e.y,e.z,e.w):eE.set(e,t,i,n),r.viewport(em.copy(eE).multiplyScalar(eS).round())},this.getScissor=function(e){return e.copy(ew)},this.setScissor=function(e,t,i,n){e.isVector4?ew.set(e.x,e.y,e.z,e.w):ew.set(e,t,i,n),r.scissor(eg.copy(ew).multiplyScalar(eS).round())},this.getScissorTest=function(){return eA},this.setScissorTest=function(e){r.setScissorTest(eA=e)},this.setOpaqueSort=function(e){eb=e},this.setTransparentSort=function(e){eT=e},this.getClearColor=function(e){return e.copy(x.getClearColor())},this.setClearColor=function(){x.setClearColor(...arguments)},this.getClearAlpha=function(){return x.getClearAlpha()},this.setClearAlpha=function(){x.setClearAlpha(...arguments)},this.clear=function(e=!0,t=!0,i=!0){let n=0;if(e){let e=!1;if(null!==eu){let t=eu.texture.format;e=H.has(t)}if(e){let e=eu.texture.type,t=X.has(e),i=x.getClearColor(),n=x.getClearAlpha(),r=i.r,a=i.g,s=i.b;t?(j[0]=r,j[1]=a,j[2]=s,j[3]=n,eF.clearBufferuiv(eF.COLOR,0,j)):(q[0]=r,q[1]=a,q[2]=s,q[3]=n,eF.clearBufferiv(eF.COLOR,0,q))}else n|=eF.COLOR_BUFFER_BIT}t&&(n|=eF.DEPTH_BUFFER_BIT,this.state.buffers.depth.setMask(!0)),i&&(n|=eF.STENCIL_BUFFER_BIT,this.state.buffers.stencil.setMask(0xffffffff)),0!==n&&eF.clear(n)},this.clearColor=function(){this.clear(!0,!1,!1)},this.clearDepth=function(){this.clear(!1,!0,!1)},this.clearStencil=function(){this.clear(!1,!1,!0)},this.setNodesHandler=function(e){e.setRenderer(this),en=e},this.dispose=function(){P.removeEventListener("webglcontextlost",eG,!1),P.removeEventListener("webglcontextrestored",ek,!1),P.removeEventListener("webglcontextcreationerror",eH,!1),x.dispose(),m.dispose(),g.dispose(),s.dispose(),l.dispose(),u.dispose(),C.dispose(),I.dispose(),p.dispose(),eV.dispose(),eV.removeEventListener("sessionstart",eY),eV.removeEventListener("sessionend",eZ),eJ.stop()},this.renderBufferDirect=function(e,t,a,u,d,p){let m;null===t&&(t=eU);let g=d.isMesh&&0>d.matrixWorld.determinantAffine(),v=function(e,t,i,a,h){!0!==t.isScene&&(t=eU),o.resetTextureUnits();let c=t.fog,u=a.isMeshStandardMaterial||a.isMeshLambertMaterial||a.isMeshPhongMaterial?t.environment:null,d=null===eu?et.outputColorSpace:!0===eu.isXRRenderTarget?eu.texture.colorSpace:K.workingColorSpace,p=a.isMeshStandardMaterial||a.isMeshLambertMaterial&&!a.envMap||a.isMeshPhongMaterial&&!a.envMap,m=l.get(a.envMap||u,p),g=!0===a.vertexColors&&!!i.attributes.color&&4===i.attributes.color.itemSize,v=!!i.attributes.tangent&&(!!a.normalMap||a.anisotropy>0),x=!!i.morphAttributes.position,M=!!i.morphAttributes.normal,S=!!i.morphAttributes.color,b=0;a.toneMapped&&(null===eu||!0===eu.isXRRenderTarget)&&(b=et.toneMapping);let T=i.morphAttributes.position||i.morphAttributes.normal||i.morphAttributes.color,E=void 0!==T?T.length:0,w=s.get(a),A=J.state.lights;if(!0===eR&&(!0===eI||e!==ef)){let t=e===ef&&a.id===ep;_.setState(a,e,t)}let C=!1;a.version===w.__version?w.needsLights&&w.lightsStateVersion!==A.state.version||w.outputColorSpace!==d||h.isBatchedMesh&&!1===w.batching?C=!0:h.isBatchedMesh||!0!==w.batching?h.isBatchedMesh&&
382!0===w.batchingColor&&null===h.colorTexture||h.isBatchedMesh&&!1===w.batchingColor&&null!==h.colorTexture||h.isInstancedMesh&&!1===w.instancing?C=!0:h.isInstancedMesh||!0!==w.instancing?h.isSkinnedMesh&&!1===w.skinning?C=!0:h.isSkinnedMesh||!0!==w.skinning?h.isInstancedMesh&&!0===w.instancingColor&&null===h.instanceColor||h.isInstancedMesh&&!1===w.instancingColor&&null!==h.instanceColor||h.isInstancedMesh&&!0===w.instancingMorph&&null===h.morphTexture||h.isInstancedMesh&&!1===w.instancingMorph&&null!==h.morphTexture||w.envMap!==m||!0===a.fog&&w.fog!==c||void 0!==w.numClippingPlanes&&(w.numClippingPlanes!==_.numPlanes||w.numIntersection!==_.numIntersection)||w.vertexAlphas!==g||w.vertexTangents!==v||w.morphTargets!==x||w.morphNormals!==M||w.morphColors!==S||w.toneMapping!==b||w.morphTargetsCount!==E?C=!0:!!w.lightProbeGrid!=J.state.lightProbeGridArray.length>0&&(C=!0):C=!0:C=!0:C=!0:(C=!0,w.__version=a.version);let R=w.currentProgram;!0===C&&(R=e3(a,t,h),en&&a.isNodeMaterial&&en.onUpdateProgram(a,R,w));let P=!1,L=!1,N=!1,U=R.getUniforms(),D=w.uniforms;if(r.useProgram(R.program)&&(P=!0,L=!0,N=!0),a.id!==ep&&(ep=a.id,L=!0),w.needsLights){let e=function(e,t){if(0===e.length)return null;if(1===e.length)return null!==e[0].texture?e[0]:null;Y.setFromMatrixPosition(t.matrixWorld);for(let t=0,i=e.length;t<i;t++){let i=e[t];if(null!==i.texture&&i.boundingBox.containsPoint(Y))return i}return null}(J.state.lightProbeGridArray,h);w.lightProbeGrid!==e&&(w.lightProbeGrid=e,L=!0)}if(P||ef!==e){r.buffers.depth.getReversed()&&!0!==e.reversedDepth&&(e._reversedDepth=!0,e.updateProjectionMatrix()),U.setValue(eF,"projectionMatrix",e.projectionMatrix),U.setValue(eF,"viewMatrix",e.matrixWorldInverse);let t=U.map.cameraPosition;void 0!==t&&t.setValue(eF,eL.setFromMatrixPosition(e.matrixWorld)),n.logarithmicDepthBuffer&&U.setValue(eF,"logDepthBufFC",2/(Math.log(e.far+1)/Math.LN2)),(a.isMeshPhongMaterial||a.isMeshToonMaterial||a.isMeshLambertMaterial||a.isMeshBasicMaterial||a.isMeshStandardMaterial||a.isShaderMaterial)&&U.setValue(eF,"isOrthographic",!0===e.isOrthographicCamera),ef!==e&&(ef=e,L=!0,N=!0)}if(w.needsLights&&(A.state.directionalShadowMap.length>0&&U.setValue(eF,"directionalShadowMap",A.state.directionalShadowMap,o),A.state.spotShadowMap.length>0&&U.setValue(eF,"spotShadowMap",A.state.spotShadowMap,o),A.state.pointShadowMap.length>0&&U.setValue(eF,"pointShadowMap",A.state.pointShadowMap,o)),h.isSkinnedMesh){U.setOptional(eF,h,"bindMatrix"),U.setOptional(eF,h,"bindMatrixInverse");let e=h.skeleton;e&&(null===e.boneTexture&&e.computeBoneTexture(),U.setValue(eF,"boneTexture",e.boneTexture,o))}h.isBatchedMesh&&(U.setOptional(eF,h,"batchingTexture"),U.setValue(eF,"batchingTexture",h._matricesTexture,o),U.setOptional(eF,h,"batchingIdTexture"),U.setValue(eF,"batchingIdTexture",h._indirectTexture,o),U.setOptional(eF,h,"batchingColorTexture"),null!==h._colorsTexture&&U.setValue(eF,"batchingColorTexture",h._colorsTexture,o));let O=i.morphAttributes;if((void 0!==O.position||void 0!==O.normal||void 0!==O.color)&&y.update(h,i,R),(L||w.receiveShadow!==h.receiveShadow)&&(w.receiveShadow=h.receiveShadow,U.setValue(eF,"receiveShadow",h.receiveShadow)),(a.isMeshStandardMaterial||a.isMeshLambertMaterial||a.isMeshPhongMaterial)&&null===a.envMap&&null!==t.environment&&(D.envMapIntensity.value=t.environmentIntensity),void 0!==D.dfgLUT&&(D.dfgLUT.value=(null===hp&&((hp=new iN(hd,16,16,1030,1016)).name="DFG_LUT",hp.minFilter=1006,hp.magFilter=1006,hp.wrapS=1001,hp.wrapT=1001,hp.generateMipmaps=!1,hp.needsUpdate=!0),hp)),L){var F,B;if(U.setValue(eF,"toneMappingExposure",et.toneMappingExposure),w.needsLights&&(F=D,B=N,F.ambientLightColor.needsUpdate=B,F.lightProbe.needsUpdate=B,F.directionalLights.needsUpdate=B,F.directionalLightShadows.needsUpdate=B,F.pointLights.needsUpdate=B,F.pointLightShadows.needsUpdate=B,F.spotLights.needsUpdate=B,F.spotLightShadows.needsUpdate=B,F.rectAreaLights.needsUpdate=B,F.hemisphereLights.needsUpdate=B),c&&!0===a.fog&&f.refreshFogUniforms(D,c),f.refreshMaterialUniforms(D,a,eS,eM,J.state.transmissionRenderTarget[e.id]),w.needsLights&&w.lightProbeGrid){let e=w.lightProbeGrid;D.probesSH.value=e.texture,D.probesMin.value.copy(e.boundingBox.min),D.probesMax.value.copy(e.boundingBox.max),D.probesResolution.value.copy(e.resolution)}lM.upload(eF,e2(w),D,o)}if(a.isShaderMaterial&&!0===a.uniformsNeedUpdate&&(lM.upload(eF,e2(w),D,o),a.uniformsNeedUpdate=!1),a.isSpriteMaterial&&U.setValue(eF,"center",h.center),U.setValue(eF,"modelViewMatrix",h.modelViewMatrix),U.setValue(eF,"normalMatrix",h.normalMatrix),U.setValue(eF,"modelMatrix",h.matrixWorld),void 0!==a.uniformsGroups){let e=a.uniformsGroups;for(let t=0,i=e.length;t<i;t++){let i=e[t];I.update(i,R),I.bind(i,R)}}return R}(e,t,a,u,d);r.setMaterial(u,g);let x=a.index,M=1;if(!0===u.wireframe){if(void 0===(x=c.getWireframeAttribute(a)))return;M=2}let T=a.drawRange,E=a.attributes.position,w=T.start*M,A=(T.start+T.count)*M;null!==p&&(w=Math.max(w,p.start*M),A=Math.min(A,(p.start+p.count)*M)),null!==x?(w=Math.max(w,0),A=Math.min(A,x.count)):null!=E&&(w=Math.max(w,0),A=Math.min(A,E.count));let R=A-w;if(R<0||R===1/0)return;C.setup(d,u,v,a,x);let P=S;if(null!==x&&(m=h.get(x),(P=b).setIndex(m)),d.isMesh)!0===u.wireframe?(r.setLineWidth(u.wireframeLinewidth*eO()),P.setMode(eF.LINES)):P.setMode(eF.TRIANGLES);
vendor: 4,310 bytes, line 382
382else if(d.isLine){let e=u.linewidth;void 0===e&&(e=1),r.setLineWidth(e*eO()),d.isLineSegments?P.setMode(eF.LINES):d.isLineLoop?P.setMode(eF.LINE_LOOP):P.setMode(eF.LINE_STRIP)}else d.isPoints?P.setMode(eF.POINTS):d.isSprite&&P.setMode(eF.TRIANGLES);if(d.isBatchedMesh)if(i.get("WEBGL_multi_draw"))P.renderMultiDraw(d._multiDrawStarts,d._multiDrawCounts,d._multiDrawCount);else{let e=d._multiDrawStarts,t=d._multiDrawCounts,i=d._multiDrawCount,n=x?h.get(x).bytesPerElement:1,r=s.get(u).currentProgram.getUniforms();for(let a=0;a<i;a++)r.setValue(eF,"_gl_DrawID",a),P.render(e[a]/n,t[a])}else if(d.isInstancedMesh)P.renderInstances(w,R,d.count);else if(a.isInstancedBufferGeometry){let e=void 0!==a._maxInstanceCount?a._maxInstanceCount:1/0,t=Math.min(a.instanceCount,e);P.renderInstances(w,R,t)}else P.render(w,R)},this.compile=function(e,t,i=null){null===i&&(i=e),(J=g.get(i)).init(t),Q.push(J),i.traverseVisible(function(e){e.isLight&&e.layers.test(t.layers)&&(J.pushLight(e),e.castShadow&&J.pushShadow(e))}),e!==i&&e.traverseVisible(function(e){e.isLight&&e.layers.test(t.layers)&&(J.pushLight(e),e.castShadow&&J.pushShadow(e))}),J.setupLights();let n=new Set;return e.traverse(function(e){if(!(e.isMesh||e.isPoints||e.isLine||e.isSprite))return;let t=e.material;if(t)if(Array.isArray(t))for(let r=0;r<t.length;r++){let a=t[r];eX(a,i,e),n.add(a)}else eX(t,i,e),n.add(t)}),J=Q.pop(),n},this.compileAsync=function(e,t,n=null){let r=this.compile(e,t,n);return new Promise(t=>{function n(){(r.forEach(function(e){s.get(e).currentProgram.isReady()&&r.delete(e)}),0===r.size)?t(e):setTimeout(n,10)}null!==i.get("KHR_parallel_shader_compile")?n():setTimeout(n,10)})};let ej=null;function eY(){eJ.stop()}function eZ(){eJ.start()}const eJ=new s1;function eK(e,t,i,n){if(!1===e.visible)return;if(e.layers.test(t.layers)){if(e.isGroup)i=e.renderOrder;else if(e.isLOD)!0===e.autoUpdate&&e.update(t);else if(e.isLightProbeGrid)J.pushLightProbeGrid(e);else if(e.isLight)J.pushLight(e),e.castShadow&&J.pushShadow(e);else if(e.isSprite){if(!e.frustumCulled||eC.intersectsSprite(e)){n&&eN.setFromMatrixPosition(e.matrixWorld).applyMatrix4(eP);let t=u.update(e),r=e.material;r.visible&&Z.push(e,t,r,i,eN.z,null)}}else if((e.isMesh||e.isLine||e.isPoints)&&(!e.frustumCulled||eC.intersectsObject(e))){let t=u.update(e),r=e.material;if(n&&(void 0!==e.boundingSphere?(null===e.boundingSphere&&e.computeBoundingSphere(),eN.copy(e.boundingSphere.center)):(null===t.boundingSphere&&t.computeBoundingSphere(),eN.copy(t.boundingSphere.center)),eN.applyMatrix4(e.matrixWorld).applyMatrix4(eP)),Array.isArray(r)){let n=t.groups;for(let a=0,s=n.length;a<s;a++){let s=n[a],o=r[s.materialIndex];o&&o.visible&&Z.push(e,t,o,i,eN.z,s)}}else r.visible&&Z.push(e,t,r,i,eN.z,null)}}let r=e.children;for(let e=0,a=r.length;e<a;e++)eK(r[e],t,i,n)}function e$(e,t,i,n){let{opaque:a,transmissive:s,transparent:o}=e;J.setupLightsView(i),!0===eR&&_.setGlobalState(et.clippingPlanes,i),n&&r.viewport(em.copy(n)),a.length>0&&e0(a,t,i),s.length>0&&e0(s,t,i),o.length>0&&e0(o,t,i),r.buffers.depth.setTest(!0),r.buffers.depth.setMask(!0),r.buffers.color.setMask(!0),r.setPolygonOffset(!1)}function eQ(e,t,r,a){if(null!==(!0===r.isScene?r.overrideMaterial:null))return;if(void 0===J.state.transmissionRenderTarget[a.id]){let e=i.has("EXT_color_buffer_half_float")||i.has("EXT_color_buffer_float");J.state.transmissionRenderTarget[a.id]=new eh(1,1,{generateMipmaps:!0,type:e?1016:1009,minFilter:1008,samples:Math.max(4,n.samples),stencilBuffer:U,resolveDepthBuffer:!1,resolveStencilBuffer:!1,colorSpace:K.workingColorSpace})}let s=J.state.transmissionRenderTarget[a.id],l=a.viewport||em;s.setSize(l.z*et.transmissionResolutionScale,l.w*et.transmissionResolutionScale);let h=et.getRenderTarget(),c=et.getActiveCubeFace(),u=et.getActiveMipmapLevel();et.setRenderTarget(s),et.getClearColor(ev),(ex=et.getClearAlpha())<1&&et.setClearColor(0xffffff,.5),et.clear(),eD&&x.render(r);let d=et.toneMapping;et.toneMapping=0;let p=a.viewport;if(void 0!==a.viewport&&(a.viewport=void 0),J.setupLightsView(a),!0===eR&&_.setGlobalState(et.clippingPlanes,a),e0(e,r,a),o.updateMultisampleRenderTarget(s),o.updateRenderTargetMipmap(s),!1===i.has("WEBGL_multisampled_render_to_texture")){let e=!1;for(let i=0,n=t.length;i<n;i++){let{object:n,geometry:s,material:o,group:l}=t[i];
382if(2===o.side&&n.layers.test(a.layers)){let t=o.side;o.side=1,o.needsUpdate=!0,e1(n,r,a,s,o,l),o.side=t,o.needsUpdate=!0,e=!0}}!0===e&&(o.updateMultisampleRenderTarget(s),o.updateRenderTargetMipmap(s))}et.setRenderTarget(h,c,u),et.setClearColor(ev,ex),void 0!==p&&(a.viewport=p),et.toneMapping=d}function e0(e,t,i){let n=!0===t.isScene?t.overrideMaterial:null;for(let r=0,a=e.length;r<a;r++){let a=e[r],{object:s,geometry:o,group:l}=a,h=a.material;!0===h.allowOverride&&null!==n&&(h=n),s.layers.test(i.layers)&&e1(s,t,i,o,h,l)}}function e1(e,t,i,n,r,a){e.onBeforeRender(et,t,i,n,r,a),e.modelViewMatrix.multiplyMatrices(i.matrixWorldInverse,e.matrixWorld),e.normalMatrix.getNormalMatrix(e.modelViewMatrix),r.onBeforeRender(et,t,i,n,e,a),!0===r.transparent&&2===r.side&&!1===r.forceSinglePass?(r.side=1,r.needsUpdate=!0,et.renderBufferDirect(i,t,n,r,e,a),r.side=0,r.needsUpdate=!0,et.renderBufferDirect(i,t,n,r,e,a),r.side=2):et.renderBufferDirect(i,t,n,r,e,a),e.onAfterRender(et,t,i,n,r,a)}function e3(e,t,i){var n;!0!==t.isScene&&(t=eU);let r=s.get(e),a=J.state.lights,o=J.state.shadowsArray,h=a.state.version,c=p.getParameters(e,a.state,o,t,i,J.state.lightProbeGridArray),u=p.getProgramCacheKey(c),d=r.programs;r.environment=e.isMeshStandardMaterial||e.isMeshLambertMaterial||e.isMeshPhongMaterial?t.environment:null,r.fog=t.fog;let f=e.isMeshStandardMaterial||e.isMeshLambertMaterial&&!e.envMap||e.isMeshPhongMaterial&&!e.envMap;r.envMap=l.get(e.envMap||r.environment,f),r.envMapRotation=null!==r.environment&&null===e.envMap?t.environmentRotation:e.envMapRotation,void 0===d&&(e.addEventListener("dispose",eW),r.programs=d=new Map);let m=d.get(u);if(void 0!==m){if(r.currentProgram===m&&r.lightsStateVersion===h)return e4(e,c),m}else c.uniforms=p.getUniforms(e),null!==en&&e.isNodeMaterial&&en.build(e,i,c),e.onBeforeCompile(c,et),m=p.acquireProgram(c,u),d.set(u,m),r.uniforms=c.uniforms;let g=r.uniforms;return(e.isShaderMaterial||e.isRawShaderMaterial)&&!0!==e.clipping||(g.clippingPlanes=_.uniform),e4(e,c),r.needsLights=(n=e).isMeshLambertMaterial||n.isMeshToonMaterial||n.isMeshPhongMaterial||n.isMeshStandardMaterial||n.isShadowMaterial||n.isShaderMaterial&&!0===n.lights,r.lightsStateVersion=h,r.needsLights&&(g.ambientLightColor.value=a.state.ambient,g.lightProbe.value=a.state.probe,g.directionalLights.value=a.state.directional,g.directionalLightShadows.value=a.state.directionalShadow,g.spotLights.value=a.state.spot,g.spotLightShadows.value=a.state.spotShadow,g.rectAreaLights.value=a.state.rectArea,g.ltc_1.value=a.state.rectAreaLTC1,g.ltc_2.value=a.state.rectAreaLTC2,g.pointLights.value=a.state.point,g.pointLightShadows.value=a.state.pointShadow,g.hemisphereLights.value=a.state.hemi,g.directionalShadowMatrix.value=a.state.directionalShadowMatrix,g.spotLightMatrix.value=a.state.spotLightMatrix,g.spotLightMap.value=a.state.spotLightMap,g.pointShadowMatrix.value=a.state.pointShadowMatrix),r.lightProbeGrid=J.state.lightProbeGridArray.length>0,r.currentProgram=m,r.uniformsList=null,m}function e2(e){if(null===e.uniformsList){let t=e.currentProgram.getUniforms();e.uniformsList=lM.seqWithValue(t.seq,e.uniforms)}return e.uniformsList}function e4(e,t){let i=s.get(e);i.outputColorSpace=t.outputColorSpace,i.batching=t.batching,i.batchingColor=t.batchingColor,i.instancing=t.instancing,i.instancingColor=t.instancingColor,i.instancingMorph=t.instancingMorph,i.skinning=t.skinning,i.morphTargets=t.morphTargets,i.morphNormals=t.morphNormals,i.morphColors=t.morphColors,i.morphTargetsCount=t.morphTargetsCount,i.numClippingPlanes=t.numClippingPlanes,i.numIntersection=t.numClipIntersection,i.vertexAlphas=t.vertexAlphas,i.vertexTangents=t.vertexTangents,i.toneMapping=t.toneMapping}eJ.setAnimationLoop(function(e){ej&&ej(e)}),"u">typeof self&&eJ.setContext(self),this.setAnimationLoop=function(e){ej=e,eV.setAnimationLoop(e),null===e?eJ.stop():eJ.start()},eV.addEventListener("sessionstart",eY),eV.addEventListener("sessionend",eZ),this.render=function(e,t){if(void 0!==t&&!0!==t.isCamera)return void A("WebGLRenderer.render: camera is not an instance of THREE.Camera.");if(!0===ei)return;null!==en&&en.renderStart(e,t);let i=!0===eV.enabled&&!0===eV.isPresenting,n=null!==ee&&(null===eu||i)&&ee.begin(et,eu);if(!0===e.matrixWorldAutoUpdate&&e.updateMatrixWorld(),null===t.parent&&!0===t.matrixWorldAutoUpdate&&t.updateMatrixWorld(),!0===eV.enabled&&!0===eV.isPresenting&&(null===ee||!1===ee.isCompositing(
vendor: 4,138 bytes, line 382
382))&&(!0===eV.cameraAutoUpdate&&eV.updateCamera(t),t=eV.getCamera()),!0===e.isScene&&e.onBeforeRender(et,e,t,eu),(J=g.get(e,Q.length)).init(t),J.state.textureUnits=o.getTextureUnits(),Q.push(J),eP.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),eC.setFromProjectionMatrix(eP,2e3,t.reversedDepth),eI=this.localClippingEnabled,eR=_.init(this.clippingPlanes,eI),(Z=m.get(e,$.length)).init(),$.push(Z),!0===eV.enabled&&!0===eV.isPresenting){let e=et.xr.getDepthSensingMesh();null!==e&&eK(e,t,-1/0,et.sortObjects)}eK(e,t,0,et.sortObjects),Z.finish(),!0===et.sortObjects&&Z.sort(eb,eT,t.reversedDepth),(eD=!1===eV.enabled||!1===eV.isPresenting||!1===eV.hasDepthSensing())&&x.addToRenderList(Z,e),this.info.render.frame++,!0===this.info.autoReset&&this.info.reset(),!0===eR&&_.beginShadows();let r=J.state.shadowsArray;if(v.render(r,e,t),!0===eR&&_.endShadows(),!1===(n&&ee.hasRenderPass())){let i=Z.opaque,n=Z.transmissive;if(J.setupLights(),t.isArrayCamera){let r=t.cameras;if(n.length>0)for(let t=0,a=r.length;t<a;t++)eQ(i,n,e,r[t]);eD&&x.render(e);for(let t=0,i=r.length;t<i;t++){let i=r[t];e$(Z,e,i,i.viewport)}}else n.length>0&&eQ(i,n,e,t),eD&&x.render(e),e$(Z,e,t)}null!==eu&&0===ec&&(o.updateMultisampleRenderTarget(eu),o.updateRenderTargetMipmap(eu)),n&&ee.end(et),!0===e.isScene&&e.onAfterRender(et,e,t),C.resetDefaultState(),ep=-1,ef=null,Q.pop(),Q.length>0?(J=Q[Q.length-1],o.setTextureUnits(J.state.textureUnits),!0===eR&&_.setGlobalState(et.clippingPlanes,J.state.camera)):J=null,$.pop(),Z=$.length>0?$[$.length-1]:null,null!==en&&en.renderEnd()},this.getActiveCubeFace=function(){return el},this.getActiveMipmapLevel=function(){return ec},this.getRenderTarget=function(){return eu},this.setRenderTargetTextures=function(e,t,i){let n=s.get(e);n.__autoAllocateDepthBuffer=!1===e.resolveDepthBuffer,!1===n.__autoAllocateDepthBuffer&&(n.__useRenderToTexture=!1),s.get(e.texture).__webglTexture=t,s.get(e.depthTexture).__webglTexture=n.__autoAllocateDepthBuffer?void 0:i,n.__hasExternalTextures=!0},this.setRenderTargetFramebuffer=function(e,t){let i=s.get(e);i.__webglFramebuffer=t,i.__useDefaultFramebuffer=void 0===t},this.setRenderTarget=function(e,t=0,i=0){eu=e,el=t,ec=i;let n=null,a=!1,l=!1;if(e){let h=s.get(e);if(void 0!==h.__useDefaultFramebuffer){r.bindFramebuffer(eF.FRAMEBUFFER,h.__webglFramebuffer),em.copy(e.viewport),eg.copy(e.scissor),e_=e.scissorTest,r.viewport(em),r.scissor(eg),r.setScissorTest(e_),ep=-1;return}if(void 0===h.__webglFramebuffer)o.setupRenderTarget(e);else if(h.__hasExternalTextures)o.rebindTextures(e,s.get(e.texture).__webglTexture,s.get(e.depthTexture).__webglTexture);else if(e.depthBuffer){let t=e.depthTexture;if(h.__boundDepthTexture!==t){if(null!==t&&s.has(t)&&(e.width!==t.image.width||e.height!==t.image.height))throw Error("THREE.WebGLRenderer: Attached DepthTexture is initialized to the incorrect size.");o.setupDepthRenderbuffer(e)}}let c=e.texture;(c.isData3DTexture||c.isDataArrayTexture||c.isCompressedArrayTexture)&&(l=!0);let u=s.get(e).__webglFramebuffer;e.isWebGLCubeRenderTarget?(n=Array.isArray(u[t])?u[t][i]:u[t],a=!0):n=e.samples>0&&!1===o.useMultisampledRTT(e)?s.get(e).__webglMultisampledFramebuffer:Array.isArray(u)?u[i]:u,em.copy(e.viewport),eg.copy(e.scissor),e_=e.scissorTest}else em.copy(eE).multiplyScalar(eS).floor(),eg.copy(ew).multiplyScalar(eS).floor(),e_=eA;if(0!==i&&(n=er),r.bindFramebuffer(eF.FRAMEBUFFER,n)&&r.drawBuffers(e,n),r.viewport(em),r.scissor(eg),r.setScissorTest(e_),a){let n=s.get(e.texture);eF.framebufferTexture2D(eF.FRAMEBUFFER,eF.COLOR_ATTACHMENT0,eF.TEXTURE_CUBE_MAP_POSITIVE_X+t,n.__webglTexture,i)}else if(l)for(let n=0;n<e.textures.length;n++){let r=s.get(e.textures[n]);eF.framebufferTextureLayer(eF.FRAMEBUFFER,eF.COLOR_ATTACHMENT0+n,r.__webglTexture,i,t)}else if(null!==e&&0!==i){let t=s.get(e.texture);eF.framebufferTexture2D(eF.FRAMEBUFFER,eF.COLOR_ATTACHMENT0,eF.TEXTURE_2D,t.__webglTexture,i)}ep=-1},this.readRenderTargetPixels=function(e,t,i,a,o,l,h,c=0){if(!(e&&e.isWebGLRenderTarget))return void A("WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let u=s.get(e).__webglFramebuffer;
vendor: 6,355 bytes, line 382
382if(e.isWebGLCubeRenderTarget&&void 0!==h&&(u=u[h]),u){r.bindFramebuffer(eF.FRAMEBUFFER,u);try{let r=e.textures[c],s=r.format,h=r.type;if(e.textures.length>1&&eF.readBuffer(eF.COLOR_ATTACHMENT0+c),!n.textureFormatReadable(s))return void A("WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");if(!n.textureTypeReadable(h))return void A("WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");t>=0&&t<=e.width-a&&i>=0&&i<=e.height-o&&eF.readPixels(t,i,a,o,E.convert(s),E.convert(h),l)}finally{let e=null!==eu?s.get(eu).__webglFramebuffer:null;r.bindFramebuffer(eF.FRAMEBUFFER,e)}}},this.readRenderTargetPixelsAsync=async function(e,t,i,a,o,l,h,c=0){if(!(e&&e.isWebGLRenderTarget))throw Error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let u=s.get(e).__webglFramebuffer;if(e.isWebGLCubeRenderTarget&&void 0!==h&&(u=u[h]),u)if(t>=0&&t<=e.width-a&&i>=0&&i<=e.height-o){r.bindFramebuffer(eF.FRAMEBUFFER,u);let h=e.textures[c],d=h.format,p=h.type;if(e.textures.length>1&&eF.readBuffer(eF.COLOR_ATTACHMENT0+c),!n.textureFormatReadable(d))throw Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.");if(!n.textureTypeReadable(p))throw Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.");let f=eF.createBuffer();eF.bindBuffer(eF.PIXEL_PACK_BUFFER,f),eF.bufferData(eF.PIXEL_PACK_BUFFER,l.byteLength,eF.STREAM_READ),eF.readPixels(t,i,a,o,E.convert(d),E.convert(p),0);let m=null!==eu?s.get(eu).__webglFramebuffer:null;r.bindFramebuffer(eF.FRAMEBUFFER,m);let g=eF.fenceSync(eF.SYNC_GPU_COMMANDS_COMPLETE,0);return eF.flush(),await R(eF,g,4),eF.bindBuffer(eF.PIXEL_PACK_BUFFER,f),eF.getBufferSubData(eF.PIXEL_PACK_BUFFER,0,l),eF.deleteBuffer(f),eF.deleteSync(g),l}else throw Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: requested read bounds are out of range.")},this.copyFramebufferToTexture=function(e,t=null,i=0){let n=Math.pow(2,-i),a=Math.floor(e.image.width*n),s=Math.floor(e.image.height*n),l=null!==t?t.x:0,h=null!==t?t.y:0;o.setTexture2D(e,0),eF.copyTexSubImage2D(eF.TEXTURE_2D,i,0,0,l,h,a,s),r.unbindTexture()},this.copyTextureToTexture=function(e,t,i=null,n=null,a=0,l=0){let h,c,u,d,p,f,m,g,_,v,x=e.isCompressedTexture?e.mipmaps[l]:e.image;if(null!==i)h=i.max.x-i.min.x,c=i.max.y-i.min.y,u=i.isBox3?i.max.z-i.min.z:1,d=i.min.x,p=i.min.y,f=i.isBox3?i.min.z:0;else{let t=Math.pow(2,-a);h=Math.floor(x.width*t),c=Math.floor(x.height*t),u=e.isDataArrayTexture?x.depth:e.isData3DTexture?Math.floor(x.depth*t):1,d=0,p=0,f=0}null!==n?(m=n.x,g=n.y,_=n.z):(m=0,g=0,_=0);let y=E.convert(t.format),M=E.convert(t.type);t.isData3DTexture?(o.setTexture3D(t,0),v=eF.TEXTURE_3D):t.isDataArrayTexture||t.isCompressedArrayTexture?(o.setTexture2DArray(t,0),v=eF.TEXTURE_2D_ARRAY):(o.setTexture2D(t,0),v=eF.TEXTURE_2D),r.activeTexture(eF.TEXTURE0),r.pixelStorei(eF.UNPACK_FLIP_Y_WEBGL,t.flipY),r.pixelStorei(eF.UNPACK_PREMULTIPLY_ALPHA_WEBGL,t.premultiplyAlpha),r.pixelStorei(eF.UNPACK_ALIGNMENT,t.unpackAlignment);let S=r.getParameter(eF.UNPACK_ROW_LENGTH),b=r.getParameter(eF.UNPACK_IMAGE_HEIGHT),T=r.getParameter(eF.UNPACK_SKIP_PIXELS),w=r.getParameter(eF.UNPACK_SKIP_ROWS),A=r.getParameter(eF.UNPACK_SKIP_IMAGES);r.pixelStorei(eF.UNPACK_ROW_LENGTH,x.width),r.pixelStorei(eF.UNPACK_IMAGE_HEIGHT,x.height),r.pixelStorei(eF.UNPACK_SKIP_PIXELS,d),r.pixelStorei(eF.UNPACK_SKIP_ROWS,p),r.pixelStorei(eF.UNPACK_SKIP_IMAGES,f);let C=e.isDataArrayTexture||e.isData3DTexture,R=t.isDataArrayTexture||t.isData3DTexture;if(e.isDepthTexture){let i=s.get(e),n=s.get(t),o=s.get(i.__renderTarget),v=s.get(n.__renderTarget);r.bindFramebuffer(eF.READ_FRAMEBUFFER,o.__webglFramebuffer),r.bindFramebuffer(eF.DRAW_FRAMEBUFFER,v.__webglFramebuffer);for(let i=0;i<u;i++)C&&(eF.framebufferTextureLayer(eF.READ_FRAMEBUFFER,eF.COLOR_ATTACHMENT0,s.get(e).__webglTexture,a,f+i),eF.framebufferTextureLayer(eF.DRAW_FRAMEBUFFER,eF.COLOR_ATTACHMENT0,s.get(t).__webglTexture,l,_+i)),eF.blitFramebuffer(d,p,h,c,m,g,h,c,eF.DEPTH_BUFFER_BIT,eF.NEAREST);r.bindFramebuffer(eF.READ_FRAMEBUFFER,null),r.bindFramebuffer(eF.DRAW_FRAMEBUFFER,null)}else if(0!==a||e.isRenderTargetTexture||s.has(e)){let i=s.get(e),n=s.get(t);r.bindFramebuffer(eF.READ_FRAMEBUFFER,ea),r.bindFramebuffer(eF.DRAW_FRAMEBUFFER,es);for(let e=0;e<u;e++)C?eF.framebufferTextureLayer(eF.READ_FRAMEBUFFER,eF.COLOR_ATTACHMENT0,i.__webglTexture,a,f+e):eF.framebufferTexture2D(eF.READ_FRAMEBUFFER,eF.COLOR_ATTACHMENT0,eF.TEXTURE_2D,i.__webglTexture,a),R?eF.framebufferTextureLayer(eF.DRAW_FRAMEBUFFER,eF.COLOR_ATTACHMENT0,n.__webglTexture,l,_+e):eF.framebufferTexture2D(eF.DRAW_FRAMEBUFFER,eF.COLOR_ATTACHMENT0,eF.TEXTURE_2D,n.__webglTexture,l),0!==a?eF.blitFramebuffer(d,p,h,c,m,g,h,c,eF.COLOR_BUFFER_BIT,eF.NEAREST):R?eF.copyTexSubImage3D(v,l,m,g,_+e,d,p,h,c):eF.copyTexSubImage2D(v,l,m,g,d,p,h,c);r.bindFramebuffer(eF.READ_FRAMEBUFFER,null),r.bindFramebuffer(eF.DRAW_FRAMEBUFFER,null)}else R?e.isDataTexture||e.isData3DTexture?eF.texSubImage3D(v,l,m,g,_,h,c,u,y,M,x.data):t.isCompressedArrayTexture?eF.compressedTexSubImage3D(v,l,m,g,_,h,c,u,y,x.data):eF.texSubImage3D(v,l,m,g,_,h,c,u,y,M,x):e.isDataTexture?eF.texSubImage2D(eF.TEXTURE_2D,l,m,g,h,c,y,M,x.data):e.isCompressedTexture?eF.compressedTexSubImage2D(eF.TEXTURE_2D,l,m,g,x.width,x.height,y,x.data):eF.texSubImage2D(eF.TEXTURE_2D,l,m,g,h,c,y,M,x);r.pixelStorei(eF.UNPACK_ROW_LENGTH,S),r.pixelStorei(eF.UNPACK_IMAGE_HEIGHT,b),r.pixelStorei(eF.UNPACK_SKIP_PIXELS,T),r.pixelStorei(eF.UNPACK_SKIP_ROWS,w),r.pixelStorei(eF.UNPACK_SKIP_IMAGES,A),0===l&&t.generateMipmaps&&eF.generateMipmap(v),r.unbindTexture()},this.initRenderTarget=function(e){void 0===s.get(e).__webglFramebuffer&&o.setupRenderTarget(e)},this.initTexture=function(e){e.isCubeTexture?o.setTextureCube(e,0):e.isData3DTexture?o.setTexture3D(e,0):e.isDataArrayTexture||e.isCompressedArrayTexture?o.setTexture2DArray(e,0):o.setTexture2D(e,0),r.unbindTexture()},this.resetState=function(){el=0,ec=0,eu=null,r.reset(),C.reset()},"u">typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}get coordinateSystem(){return 2e3}get outputColorSpace(){return this._outputColorSpace}
382set outputColorSpace(e){this._outputColorSpace=e;let t=this.getContext();t.drawingBufferColorSpace=K._getDrawingBufferColorSpace(e),t.unpackColorSpace=K._getUnpackColorSpace()}},"WebGLUtils",0,hn],936681)}]);

Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.