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https://agarzrc.com/

html agarzrc.com collected 2026-10-02 01:21:18 UTC 12,555 bytes, 315 lines download raw bytes

1<!DOCTYPE html>
2<html lang="en-us">
3<head>
4    
5    	
5<script>
6	window.aiptag = window.aiptag || {cmd: []};
7	aiptag.cmd.display = aiptag.cmd.display || [];
8	aiptag.cmd.player = aiptag.cmd.player || [];
9
10	//CMP settings
11	aiptag.cmp = {
12		button: true,
13		buttonText: "Privacy settings",
14		buttonPosition: "bottom-left" //bottom-left, bottom-right, bottom-center, top-left, top-right
15	}
16	
17	aiptag.cmd.player.push(function() {
18		aiptag.adplayer = new aipPlayer({
19				AD_WIDTH: 960,
20				AD_HEIGHT: 540,
21				AD_DISPLAY: 'default', //default, fullscreen, fill, center, modal-center
22				LOADING_TEXT: 'loading advertisement',
23				PREROLL_ELEM: function(){return document.getElementById('videoad')},
24				AIP_COMPLETE: function (state)  {
25					/*******************
26					 ***** WARNING *****
27					 *******************
28					 Please do not remove the PREROLL_ELEM
29					 from the page, it will be hidden automaticly.
30					*/
31
32					alert("Video Ad Completed: " + state);
33				}
34		
35		});
36	});
37
38	
39	function show_videoad(adUnit) {
40		//check if the adslib is loaded correctly or blocked by adblockers etc.
41		if (typeof aiptag.adplayer !== 'undefined') {
42			aiptag.cmd.player.push(function() { aiptag.adplayer.startVideoAd(adUnit); });
43		} else {
44			//Adlib didnt load this could be due to an adblocker, timeout etc.
45			//Please add your script here that starts the content, this usually is the same script as added in AIP_COMPLETE.
46			alert("Ad Could not be loaded, load your content here");
47			aiptag.adplayer.aipConfig.AIP_COMPLETE();
48		}
49	}
50	
51	</script>
51
52	
52<script async src="https://api.adinplay.com/libs/aiptag/pub/ARZ/agarzrc.com/tag.min.js"></script>
52
53	
54	
55    <meta charset="utf-8"/>
56    <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
57    <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"/>
58    <link rel="stylesheet" href="./style.css"/>
59    <style>
60        canvas:focus {
61            outline: none;
62        }
63
64        html, body {
65            padding: 0;
66            margin: 0;
67            overflow: hidden;
68            -webkit-touch-callout: none;
69            -webkit-user-select: none;
70            -khtml-user-select: none;
71            -moz-user-select: none;
72            -ms-user-select: none;
73            user-select: none;
74            -webkit-tap-highlight-color: rgba(0,0,0,0);
75            height: 100%;
76        }
77    </style>
78    <!-- GameMonetize SDK Entegrasyonu -->
79    
79<script type="text/javascript">
80        window.SDK_OPTIONS = {
81            gameId: "9km7avlf26r9se5gam8028uq4p6drmx1",
82            onEvent: function (a) {
83                switch (a.name) {
84                    case "SDK_GAME_PAUSE":
85                        console.log("Oyun duraklatıldı, reklam gösteriliyor...");
86                        break;
87                    case "SDK_GAME_START":
88                        console.log("Reklam bitti, oyun devam ediyor...");
89                        break;
90                    case "SDK_READY":
91                        console.log("SDK hazır.");
92                        break;
93                }
94            }
95        };
96        (function (a, b, c) {
97            var d = a.getElementsByTagName(b)[0];
98            a.getElementById(c) || (a = a.createElement(b), a.id = c, a.src = "https://api.gamemonetize.com/sdk.js", d.parentNode.insertBefore(a, d));
99        })(document, "script", "gamemonetize-sdk");
100    </script>
100
101    <!-- Additional head modules -->
102</head>
103<body class="dark">
104    <div id="unity-container" class="unity-desktop">
105        <canvas id="unity-canvas" tabindex="-1"></canvas>
106    </div>
107    <div id="loading-cover" style="display:none;">
108        <div id="unity-loading-bar">
109            <div id="unity-logo"><img src="logo.png"/></div>
110            <div id="unity-progress-bar-empty" style="display: none;">
111                <div id="unity-progress-bar-full"></div>
112            </div>
113            <div class="spinner"></div>
114        </div>
115    </div>
116    
117    			<div id='agarzrc-com_970x250'>
118				
118<script type='text/javascript'>
119					aiptag.cmd.display.push(function() { aipDisplayTag.display('agarzrc-com_970x250'); });
120				</script>
120
121			</div>
122			<button onclick="aiptag.cmd.display.push(function() { aipDisplayTag.display('agarzrc-com_970x250'); });">Refresh agarzrc-com_970x250</button>
123			
124    <!-- Additional body modules -->
125    
125<script>
126        const hideFullScreenButton = "";
127        const buildUrl = "Build";
128        const loaderUrl = buildUrl + "/yandexBrotli.loader.js";
129        const config = {
130            dataUrl: buildUrl + "/yandexBrotli.data.br",
131            frameworkUrl: buildUrl + "/yandexBrotli.framework.js.br",
132            codeUrl: buildUrl + "/yandexBrotli.wasm.br",
133            streamingAssetsUrl: "StreamingAssets",
134            companyName: "Brain massage",
135            productName: "Supercar Battle Royale",
136            productVersion: "0.0.197"
137        };
138
139        const container = document.querySelector("#unity-container");
140        const canvas = document.querySelector("#unity-canvas");
141        const loadingCover = document.querySelector("#loading-cover");
142        const progressBarEmpty = document.querySelector("#unity-progress-bar-empty");
143        const progressBarFull = document.querySelector("#unity-progress-bar-full");
144        const spinner = document.querySelector('.spinner');
145
146        const canFullscreen = (function () {
147            for (const key of [
148                'exitFullscreen',
149                'webkitExitFullscreen',
150                'webkitCancelFullScreen',
151                'mozCancelFullScreen',
152                'msExitFullscreen',
153            ]) {
154                if (key in document) {
155                    return true;
156                }
157            }
158            return false;
159        }());
160
161        if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
162            container.className = "unity-mobile";
163        }
164
165        // Reklamı ekrana tıklandığında çağır
166        let isAdShown = false;
167        function showAdOnClick() {
168            if (!isAdShown && typeof sdk !== 'undefined' && typeof sdk.showBanner !== 'undefined') {
169                sdk.showBanner();
170                isAdShown = true; // Tekrar çağrılmasını engelle
171            }
172        }
173
174        canvas.addEventListener('pointerdown', showAdOnClick);
175        canvas.addEventListener('touchstart', showAdOnClick);
176
177        // Orijinal Unity yükleme yapısı
178        loadAndMergeFiles(wasmFiles, function (mergedWasmBlob) {
179            var mergedWasmFile = URL.createObjectURL(mergedWasmBlob);
180            config.codeUrl = mergedWasmFile;
181
182            var myGameInstance = null;
183            var script = document.createElement("script");
184            script.src = loaderUrl;
185            script.onload = () => {
186                createUnityInstance(canvas, config, (progress) => {
187                    progressBarFull.style.width = 100 * progress + "%";
188                }).then((unityInstance) => {
189                    myGameInstance = unityInstance;
190                    loadingCover.style.display = "none";
191                }).catch((message) => {
192                    alert(message);
193                });
194            };
195            document.body.appendChild(script);
196        });
197    </script>
197
198
199    
199<script>
200        loadingCover.style.background = "url('background.jpg') center / cover";
201        loadingCover.style.display = "";
202
203        document.addEventListener('contextmenu', event => event.preventDefault());
204
205        function FocusGame() {
206            window.focus();
207            canvas.focus();
208        }
209
210        window.addEventListener('pointerdown', FocusGame);
211        window.addEventListener('touchstart', FocusGame);
212
213        let StartUnityInstance;
214        let myGameInstance;
215        let ysdk = null;
216
217        let environmentData = {
218            language: "en",
219            domain: "default_domain",
220            deviceType: "desktop",
221            isMobile: false,
222            isDesktop: true,
223            isTablet: false,
224            isTV: false,
225            appID: "default_app_id",
226            browserLang: navigator.language || "en",
227            payload: null,
228            promptCanShow: false,
229            reviewCanShow: false,
230            platform: navigator.platform,
231            browser: (function() {
232                let userAgent = navigator.userAgent;
233                if (userAgent.includes("YaBrowser")) return "Yandex";
234                if (userAgent.includes("OPR") || userAgent.includes("Opera")) return "Opera";
235                if (userAgent.includes("Firefox")) return "Firefox";
236                if (userAgent.includes("MSIE") || userAgent.includes("Trident")) return "IE";
237                if (userAgent.includes("Edge")) return "Edge";
238                if (userAgent.includes("Chrome")) return "Chrome";
239                if (userAgent.includes("Safari")) return "Safari";
240                return "Other";
241            })()
242        };
243        
244        let cloudSaves = 'noData';
245        let paymentsData = 'none';
246        let playerData = 'noData';
247        let player = null;
248        let payments = null;
249        let initGame = false;
250        let nowFullAdOpen = false;
251
252        function GetPayments() { console.warn("GetPayments is not implemented"); return Promise.resolve("none"); }
253        function SaveCloud() { console.warn("SaveCloud is not implemented"); }
254        function LoadCloud() { console.warn("LoadCloud is not implemented"); return Promise.resolve("noData"); }
255        function InitPlayer() { console.warn("InitPlayer is not implemented"); return Promise.resolve("noData"); }
256        function FullAdShow() { console.warn("FullAdShow is not implemented"); }
257        function RewardedShow() { console.warn("RewardedShow is not implemented"); }
258        function StickyAdActivity() { console.warn("StickyAdActivity is not implemented"); }
259        function Review() { console.warn("Review is not implemented"); }
260        function PromptShow() { console.warn("PromptShow is not implemented"); }
261        function InitLeaderboards() { console.warn("InitLeaderboards is not implemented"); }
262        function GetLeaderboardScores() { console.warn("GetLeaderboardScores is not implemented"); }
263        function SetLeaderboardScores() { console.warn("SetLeaderboardScores is not implemented"); }
264        function ConsumePurchase() { console.warn("ConsumePurchase is not implemented"); }
265        function ConsumePurchases() { console.warn("ConsumePurchases is not implemented"); }
266        function InitLeaderboard() { console.warn("InitLeaderboard is not implemented"); }
267        function BuyPayments() { console.warn("BuyPayments is not implemented"); }
268
269        try {
270            const script = document.createElement("script");
271            script.src = loaderUrl;
272            script.onload = () => {
273                StartUnityInstance = function () {
274                    createUnityInstance(canvas, config, (progress) => {
275                        spinner.style.display = "none";
276                        progressBarEmpty.style.display = "";
277                        progressBarFull.style.width = `${100 * progress}%`;
278                    }).then((unityInstance) => {
279                        myGameInstance = unityInstance;
280                        loadingCover.style.display = "none";
281                    }).catch((message) => {
282                        console.error("Unity yükleme hatası:", message);
283                    });
284                };
285                StartUnityInstance();
286            };
287            document.body.appendChild(script);
288        } catch (error) {
289            console.error("Başlatma sırasında hata:", error);
290        }
291
292        function InitGame() {
293            try {
294                console.log('Init Game Success');
295                initGame = true;
296                if (nowFullAdOpen === true && myGameInstance != null) {
297                    myGameInstance.SendMessage('YandexGame', 'OpenFullAd');
298                }
299            } catch (error) {
300                console.error("InitGame sırasında hata:", error);
301            }
302        }
303
304        window.addEventListener("unhandledrejection", function(event) {
305            console.warn("Hata es geçildi:", event.reason);
306            event.preventDefault();
307        });
308    </script>
308
309    
310
311			
312</body>
313</html>
314
315

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