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11 12 <title>Updates | DTA Craft</title> 13 <meta name="description" content="Public version log and release notes for DTA Craft games and site updates."> 14 <link rel="canonical" href="https://dtacraft.com/updates/"> 15</head> 16<body> 17<a class="skip-link" href="#main-content">Skip to content</a> 18<header class="site-header"> 19 <nav class="nav" aria-label="Primary navigation"> 20 <a class="brand" href="/"><img class="brand-mark" src="/assets/dta-craft-logo.png?v=da12077eaa" alt="" aria-hidden="true"><span class="brand-text">DTA CRAFT</span></a> 21 <button class="nav-toggle" type="button" aria-expanded="false" aria-controls="primary-nav" aria-label="Toggle navigation menu"> 22 <span class="nav-toggle-bar"></span> 23 <span class="nav-toggle-bar"></span> 24 <span class="nav-toggle-bar"></span> 25 </button> 26 <div class="nav-links" id="primary-nav"><a href="/games/">Games</a><a href="/updates/">Updates</a><a href="/wiki/">Wiki</a><a href="/about/">About</a><a href="/contact/">Contact</a></div> 27 </nav> 28</header> 29 30<main id="main-content" tabindex="-1" class="page updates-page"><section class="container"><span class="eyebrow">Version log</span><h1>Updates</h1><p class="lead">Release notes, patch summaries, and public-facing changes across DTA Craft projects.</p><div class="updates-intro card"><h2>Release history</h2><p>This page tracks major gameplay updates, polish passes, and notable website changes. New entries should be added to the source data and published through the standard site build.</p></div><div class="updates-list"><article class="card update-card"> 31 <div class="update-meta-row"> 32 <span class="pill">BlastFuse: Bomb Arena</span> 33 <span class="update-version">1.0.5</span> 34 <time class="update-date" datetime="2026-07-05">2026-07-05</time> 35 </div> 36 <h2>BlastFuse 1.0.5</h2> 37 <p>A major campaign and progression update with the Forge equipment system, expanded 20-level worlds, new bosses and mini-bosses, portal progression, localization upgrades, and broader balance work.</p> 38 <ul class="list update-highlights"><li>Added the Forge and Equipment upgrade system with validation balance.</li><li>Expanded the campaign so three worlds now reach 20 levels each, including Frost and Space.</li><li>Introduced new bosses Glacier Warden and Void Relay, plus mini-bosses across the campaign.</li></ul> 39 <section class="update-section"><h3>Progression And Content</h3><ul class="list"><li>Added the Forge and Equipment upgrade system.</li><li>Expanded three campaign worlds to 20 levels each.</li><li>Added the new Portal mechanic and exit key validation.</li></ul></section><section class="update-section"><h3>Bosses And Combat</h3><ul class="list"><li>Added new bosses Glacier Warden and Void Relay.</li><li>Added mini-bosses across the campaign.</li><li>Added equipment and enemy bomb-part drop chances for balance.</li><li>Updated boss summon caps, sleep mechanics, and haptic feedback on phase change.</li></ul></section><section class="update-section"><h3>Localization And Stability</h3><ul class="list"><li>Completed a full localization overhaul with more languages and wider coverage.</li><li>Fixed touch scrolling issues.</li><li>Updated the save system and included general stability improvements.</li></ul></section> 40 </article><article class="card update-card"> 41 <div class="update-meta-row"> 42 <span class="pill">BlastFuse: Bomb Arena</span> 43 <span class="update-version">1.0.1</span> 44 <time class="update-date" datetime="2026-07-01">2026-07-01</time> 45 </div> 46 <h2>BlastFuse 1.0.1</h2> 47 <p>A content expansion update with world selection, new boss encounters, Frost and Space worlds, update notifications, daily shop improvements, and broader progression polish.</p> 48 <ul class="list update-highlights"><li>Added a new World Select screen so players can choose their world before a run.</li><li>Introduced new boss enemies with multi-phase mechanics.</li><li>Unlocked the first playable levels for the Frost and Space worlds.</li></ul> 49 <section class="update-section"><h3>New Content</h3><ul class="list"><li>Added the World Select screen.</li><li>Added new boss enemies with multi-phase behavior.</li><li>Added the first playable levels for the Frost and Space worlds.</li></ul></section><section class="update-section"><h3>Progression And Systems</h3><ul class="list"><li>Added in-game update notifications when a newer version is available.</li><li>Updated the daily shop with tiered pricing and smarter purchase limits.</li><li>Added skill point rewards to levels.</li></ul></section><section class="update-section"><h3>Polish And Stability</h3><ul class="list"><li>Improved tile art.</li><li>Fixed consumable save issues.</li><li>Included general stability updates.</li></ul></section> 50 </article><article class="card update-card"> 51 <div class="update-meta-row">
52 <span class="pill">BlastFuse: Bomb Arena</span> 53 <span class="update-version">1.0.0</span> 54 <time class="update-date" datetime="2026-06-30">2026-06-30</time> 55 </div> 56 <h2>BlastFuse 1.0.0</h2> 57 <p>A major milestone update with consumable shields, expanded bomb systems, two new late-game levels, boss sleep mechanics, flame collision changes, and substantial runtime cleanup.</p> 58 <ul class="list update-highlights"><li>Added a consumable shield system with charge-based protection and a visual cue showing remaining shield charges.</li><li>Expanded the bomb roster with new bomb types tied into a consumable charge system.</li><li>Added two new late-game levels: Level 021 The Ember Crucible and Level 022 Scorched Sanctum.</li></ul> 59 <section class="update-section"><h3>New Systems</h3><ul class="list"><li>Added a new shield system with charge-based consumables that can block incoming damage.</li><li>PlayerConsumableShieldCue now shows remaining shield charges around the character.</li><li>Bosses now support a sleep state with HUD integration.</li></ul></section><section class="update-section"><h3>Gameplay</h3><ul class="list"><li>Added new bomb types connected to the consumable charge system for more run-to-run decision making.</li><li>Fire tiles now physically block both player and enemy movement instead of acting as damage only.</li><li>Added Level 021 The Ember Crucible as a post-boss challenge stage.</li><li>Added Level 022 Scorched Sanctum as a late-game follow-up after the challenge stage.</li></ul></section><section class="update-section"><h3>Under The Hood</h3><ul class="list"><li>Introduced BoardHazardRuntime to own hazard logic more cleanly.</li><li>Consolidated status cue management.</li><li>Added and tested wall forced-snap logic.</li><li>Refactored overlay mode across multiple screens.</li><li>Added bomb kick cooldown management.</li><li>Improved enemy danger map logic.</li></ul></section> 60 </article><article class="card update-card"> 61 <div class="update-meta-row"> 62 <span class="pill">BlastFuse: Bomb Arena</span> 63 <span class="update-version">0.9.5</span> 64 <time class="update-date" datetime="2026-06-30">2026-06-30</time> 65 </div> 66 <h2>BlastFuse 0.9.5</h2> 67 <p>A feel and presentation update with new background music, real Magnet pickup attraction, explosion hit-stop, player revive support, refreshed tile art, and engine cleanup.</p> 68 <ul class="list update-highlights"><li>Added new background music with the Blastfuse Arcade Fantasy track and removed the old placeholder music.</li><li>Reworked the Magnet pickup so nearby items are physically pulled toward the player over time.</li><li>Added hit-stop scaling on major explosions for stronger impact and game feel.</li></ul> 69 <section class="update-section"><h3>Gameplay</h3><ul class="list"><li>Players can now revive from defeat under the right conditions.</li><li>Magnet pickup now uses real attraction behavior instead of instant collection.</li></ul></section><section class="update-section"><h3>Presentation</h3><ul class="list"><li>Swapped in the new Blastfuse Arcade Fantasy background track.</li><li>Updated sprites for walls, crates, bushes, and the exit gate for a cleaner board look.</li></ul></section><section class="update-section"><h3>Game Feel</h3><ul class="list"><li>Added a HitStopManager that briefly scales game time during blast freeze effects.</li></ul></section><section class="update-section"><h3>Under The Hood</h3><ul class="list"><li>Extracted enemy attack logic into BoardEnemyAttackRuntime.</li><li>Consolidated bomb constants into BoardConstants for cleaner code.</li><li>Overhauled enemy animations across 7 actor types.</li><li>Added bomb prediction smoke tests.</li></ul></section> 70 </article><article class="card update-card"> 71 <div class="update-meta-row"> 72 <span class="pill">BlastFuse: Bomb Arena</span> 73 <span class="update-version">0.9.0</span> 74 <time class="update-date" datetime="2026-06-30">2026-06-30</time> 75 </div> 76 <h2>BlastFuse 0.9.0</h2> 77 <p>A systems-heavy update with Ember Sprite hazards, broader daily mission tracking, Adventure difficulty options, UI polish, and built-in bug reporting.</p> 78 <ul class="list update-highlights"><li>Added Ember Sprite, a new lingering board hazard with animated flame visuals and punish windows triggered by enemies and abilities.</li><li>Overhauled Daily Missions with expanded tracking for chain explosion reactions, active ability uses, and enemy defeats.</li><li>Added Adventure difficulty selection as groundwork for future challenge scaling.</li></ul> 79 <section class="update-section"><h3>New Hazard</h3><ul class="list"><li>Ember Sprite now spawns on the board and lingers as an active danger zone.</li><li>Stepping into an Ember Sprite zone applies punishment while animated flame visuals clearly mark the effect and fade as it expires.</li><li>Enemies and abilities can trigger Ember Sprite zones, adding a stronger layer of board control.</li></ul></section><section class="update-section"><h3>Systems</h3><ul class="list"><li>Daily Missions now track chain explosion reactions and active ability uses alongside enemy defeats.</li><li>Players can now choose difficulty when entering Adventure mode.</li></ul></section><section class="update-section"><h3>Settings And UI</h3><ul class="list"><li>Added new mute toggle buttons for music and SFX with proper on and off states.</li><li>Improved slider and toggle button visuals.</li><li>Cleaned up camera padding settings that were no longer needed.</li></ul></section><section class="update-section"><h3>Support And Fixes</h3><ul class="list"><li>Added an in-game crash and bug report manager so players can submit reports directly in game.</li><li>Fixed Bomb Frenzy charge indicators so they now disappear one by one as charges are spent.</li></ul></section> 80 </article><article class="card update-card"> 81 <div class="update-meta-row">
82 <span class="pill">BlastFuse: Bomb Arena</span> 83 <span class="update-version">0.8.5</span> 84 <time class="update-date" datetime="2026-06-23">2026-06-23</time> 85 </div> 86 <h2>BlastFuse 0.8.5</h2> 87 <p>Major content update with seven new special pickups, larger Random Arena maps, new event rewards, and broad balance polish.</p> 88 <ul class="list update-highlights"><li>Added new special pickups: Magnet, Speed Dash, Ghost Walk, Bomb Frenzy, Gold Rush, Time Freeze, and Chaos Swap.</li><li>Expanded Random Arena with larger maps and more chaotic battle setups.</li><li>Added new visual effects and clearer cooldown timers for active abilities.</li></ul> 89 <section class="update-section"><h3>Gameplay</h3><ul class="list"><li>Improved player movement responsiveness and lane recovery.</li><li>Added Halloween Wisp Soul event pickup and collection rewards.</li></ul></section><section class="update-section"><h3>Polish</h3><ul class="list"><li>General balancing across pickups, pacing, and arena flow.</li><li>General bug fixes.</li></ul></section> 90 </article><article class="card update-card"> 91 <div class="update-meta-row"> 92 <span class="pill">BlastFuse: Bomb Arena</span> 93 <span class="update-version">0.8.2</span> 94 <time class="update-date" datetime="2026-06-22">2026-06-22</time> 95 </div> 96 <h2>BlastFuse 0.8.2 Release</h2> 97 <p>Public release build for BlastFuse.</p> 98 <ul class="list update-highlights"><li>Release.</li></ul> 99 <section class="update-section"><h3>Release</h3><ul class="list"><li>Initial 0.8.2 release published on June 22, 2026.</li></ul></section> 100 </article></div></section></main> 101<footer class="site-footer"> 102 <div class="container footer-grid"> 103 <a class="footer-brand" href="/"><img class="footer-brand-mark" src="/assets/dta-craft-logo.png?v=da12077eaa" alt="" aria-hidden="true"><span>DTA CRAFT</span></a> 104 <nav class="footer-links" aria-label="Footer navigation"><a href="/games/">Games</a><a href="/updates/">Updates</a><a href="/wiki/">Wiki</a><a href="/about/">About</a><a href="/contact/">Contact</a></nav> 105 </div> 106</footer> 107
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