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https://app.claron.dev/_next/static/chunks/254fb1470161df4a.js

js claron.dev collected 2026-09-24 15:00:16 UTC 717,767 bytes, 382 lines download raw bytes

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t=e.lengthSq();if(0===t)return this.set(0,0,0);let i=e.dot(this)/t;return this.copy(e).multiplyScalar(i)}projectOnPlane(e){return ee.copy(this).projectOnVector(e),this.sub(ee)}reflect(e){return this.sub(ee.copy(e).multiplyScalar(2*this.dot(e)))}angleTo(e){let t=Math.sqrt(this.lengthSq()*e.lengthSq());return 0===t?Math.PI/2:Math.acos(X(this.dot(e)/t,-1,1))}distanceTo(e){return Math.sqrt(this.distanceToSquared(e))}distanceToSquared(e){let t=this.x-e.x,i=this.y-e.y,n=this.z-e.z;return t*t+i*i+n*n}manhattanDistanceTo(e){return Math.abs(this.x-e.x)+Math.abs(this.y-e.y)+Math.abs(this.z-e.z)}setFromSpherical(e){return this.setFromSphericalCoords(e.radius,e.phi,e.theta)}setFromSphericalCoords(e,t,i){let n=Math.sin(t)*e;return this.x=n*Math.sin(i),this.y=Math.cos(t)*e,this.z=n*Math.cos(i),this}setFromCylindrical(e){return this.setFromCylindricalCoords(e.radius,e.theta,e.y)}setFromCylindricalCoords(e,t,i){return this.x=e*Math.sin(t),this.y=i,this.z=e*Math.cos(t),this}setFromMatrixPosition(e){let t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this}setFromMatrixScale(e){let t=this.setFromMatrixColumn(e,0).length(),i=this.setFromMatrixColumn(e,1).length(),n=this.setFromMatrixColumn(e,2).length();return this.x=t,this.y=i,this.z=n,this}setFromMatrixColumn(e,t){return this.fromArray(e.elements,4*t)}setFromMatrix3Column(e,t){return this.fromArray(e.elements,3*t)}setFromEuler(e){return this.x=e._x,this.y=e._y,this.z=e._z,this}setFromColor(e){return this.x=e.r,this.y=e.g,this.z=e.b,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){let e=Math.random()*Math.PI*2,t=2*Math.random()-1,i=Math.sqrt(1-t*t);return this.x=i*Math.cos(e),this.y=t,this.z=i*Math.sin(e),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}}let ee=new Q,et=new $;class ei{constructor(e,t,i,n,r,a,s,o,l){ei.prototype.isMatrix3=!0,this.elements=[1,0,0,0,1,0,0,0,1],void 0!==e&&this.set(e,t,i,n,r,a,s,o,l)}set(e,t,i,n,r,a,s,o,l){let h=this.elements;return h[0]=e,h[1]=n,h[2]=s,h[3]=t,h[4]=r,h[5]=o,h[6]=i,h[7]=a,h[8]=l,this}identity(){return this.set(1,0,0,0,1,0,0,0,1),this}copy(e){let t=this.elements,i=e.elements;return t[0]=i[0],t[1]=i[1],t[2]=i[2],t[3]=i[3],t[4]=i[4],t[5]=i[5],t[6]=i[6],t[7]=i[7],t[8]=i[8],this}extractBasis(e,t,i){return e.setFromMatrix3Column(this,0),t.setFromMatrix3Column(this,1),i.setFromMatrix3Column(this,2),this}setFromMatrix4(e){let t=e.elements;return this.set(t[0],t[4],t[8],t[1],t[5],t[9],t[2],t[6],t[10]),this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){let i=e.elements,n=t.elements,r=this.elements,a=i[0],s=i[3],o=i[6],l=i[1],h=i[4],c=i[7],u=i[2],d=i[5],p=i[8],f=n[0],m=n[3],g=n[6],_=n[1],v=n[4],x=n[7],y=n[2],M=n[5],S=n[8];return r[0]=a*f+s*_+o*y,r[3]=a*m+s*v+o*M,r[6]=a*g+s*x+o*S,r[1]=l*f+h*_+c*y,r[4]=l*m+h*v+c*M,r[7]=l*g+h*x+c*S,r[2]=u*f+d*_+p*y,r[5]=u*m+d*v+p*M,r[8]=u*g+d*x+p*S,this}multiplyScalar(e){let t=this.elements;return t[0]*=e,t[3]*=e,t[6]*=e,t[1]*=e,t[4]*=e,t[7]*=e,t[2]*=e,t[5]*=e,t[8]*=e,this}determinant(){let e=this.elements,t=e[0],i=e[1],n=e[2],r=e[3],a=e[4],s=e[5],o=e[6],l=e[7],h=e[8];return t*a*h-t*s*l-i*r*h+i*s*o+n*r*l-n*a*o}invert(){let e=this.elements,t=e[0],i=e[1],n=e[2],r=e[3],a=e[4],s=e[5],o=e[6],l=e[7],h=e[8],c=h*
1a-s*l,u=s*o-h*r,d=l*r-a*o,p=t*c+i*u+n*d;if(0===p)return this.set(0,0,0,0,0,0,0,0,0);let f=1/p;return e[0]=c*f,e[1]=(n*l-h*i)*f,e[2]=(s*i-n*a)*f,e[3]=u*f,e[4]=(h*t-n*o)*f,e[5]=(n*r-s*t)*f,e[6]=d*f,e[7]=(i*o-l*t)*f,e[8]=(a*t-i*r)*f,this}transpose(){let e,t=this.elements;return e=t[1],t[1]=t[3],t[3]=e,e=t[2],t[2]=t[6],t[6]=e,e=t[5],t[5]=t[7],t[7]=e,this}getNormalMatrix(e){return this.setFromMatrix4(e).invert().transpose()}transposeIntoArray(e){let t=this.elements;return e[0]=t[0],e[1]=t[3],e[2]=t[6],e[3]=t[1],e[4]=t[4],e[5]=t[7],e[6]=t[2],e[7]=t[5],e[8]=t[8],this}setUvTransform(e,t,i,n,r,a,s){let o=Math.cos(r),l=Math.sin(r);return this.set(i*o,i*l,-i*(o*a+l*s)+a+e,-n*l,n*o,-n*(-l*a+o*s)+s+t,0,0,1),this}scale(e,t){return this.premultiply(en.makeScale(e,t)),this}rotate(e){return this.premultiply(en.makeRotation(-e)),this}translate(e,t){return this.premultiply(en.makeTranslation(e,t)),this}makeTranslation(e,t){return e.isVector2?this.set(1,0,e.x,0,1,e.y,0,0,1):this.set(1,0,e,0,1,t,0,0,1),this}makeRotation(e){let t=Math.cos(e),i=Math.sin(e);return this.set(t,-i,0,i,t,0,0,0,1),this}makeScale(e,t){return this.set(e,0,0,0,t,0,0,0,1),this}equals(e){let t=this.elements,i=e.elements;for(let e=0;e<9;e++)if(t[e]!==i[e])return!1;return!0}fromArray(e,t=0){for(let i=0;i<9;i++)this.elements[i]=e[i+t];return this}toArray(e=[],t=0){let i=this.elements;return e[t]=i[0],e[t+1]=i[1],e[t+2]=i[2],e[t+3]=i[3],e[t+4]=i[4],e[t+5]=i[5],e[t+6]=i[6],e[t+7]=i[7],e[t+8]=i[8],e}clone(){return new this.constructor().fromArray(this.elements)}}let en=new ei,er=new ei().set(.4123908,.3575843,.1804808,.212639,.7151687,.0721923,.0193308,.1191948,.9505322),ea=new ei().set(3.2409699,-1.5373832,-.4986108,-.9692436,1.8759675,.0415551,.0556301,-.203977,1.0569715),es=(o=[.64,.33,.3,.6,.15,.06],l=[.2126,.7152,.0722],h=[.3127,.329],(s={enabled:!0,workingColorSpace:m,spaces:{},convert:function(e,t,i){return!1!==this.enabled&&t!==i&&t&&i&&(this.spaces[t].transfer===_&&(e.r=eo(e.r),e.g=eo(e.g),e.b=eo(e.b)),this.spaces[t].primaries!==this.spaces[i].primaries&&(e.applyMatrix3(this.spaces[t].toXYZ),e.applyMatrix3(this.spaces[i].fromXYZ)),this.spaces[i].transfer===_&&(e.r=el(e.r),e.g=el(e.g),e.b=el(e.b))),e},workingToColorSpace:function(e,t){return this.convert(e,this.workingColorSpace,t)},colorSpaceToWorking:function(e,t){return this.convert(e,t,this.workingColorSpace)},getPrimaries:function(e){return this.spaces[e].primaries},getTransfer:function(e){return""===e?g:this.spaces[e].transfer},getToneMappingMode:function(e){return this.spaces[e].outputColorSpaceConfig.toneMappingMode||"standard"},getLuminanceCoefficients:function(e,t=this.workingColorSpace){return e.fromArray(this.spaces[t].luminanceCoefficients)},define:function(e){Object.assign(this.spaces,e)},_getMatrix:function(e,t,i){return e.copy(this.spaces[t].toXYZ).multiply(this.spaces[i].fromXYZ)},_getDrawingBufferColorSpace:function(e){return this.spaces[e].outputColorSpaceConfig.drawingBufferColorSpace},_getUnpackColorSpace:function(e=this.workingColorSpace){return this.spaces[e].workingColorSpaceConfig.unpackColorSpace},fromWorkingColorSpace:function(e,t){return O("ColorManagement: .fromWorkingColorSpace() has been renamed to .workingToColorSpace()."),s.workingToColorSpace(e,t)},toWorkingColorSpace:function(e,t){return O("ColorManagement: .toWorkingColorSpace() has been renamed to .colorSpaceToWorking()."),s.colorSpaceToWorking(e,t)}}).define({[m]:{primaries:o,whitePoint:h,transfer:g,toXYZ:er,fromXYZ:ea,luminanceCoefficients:l,workingColorSpaceConfig:{unpackColorSpace:f},outputColorSpaceConfig:{drawingBufferColorSpace:f}},[f]:{primaries:o,whitePoint:h,transfer:_,toXYZ:er,fromXYZ:ea,luminanceCoefficients:l,outputColorSpaceConfig:{drawingBufferColorSpace:f}}}),s);function eo(e){return e<.04045?.0773993808*e:Math.pow(.9478672986*e+.0521327014,2.4)}function el(e){return e<.0031308?12.92*e:1.055*Math.pow(e,.41666)-.055}class eh{static getDataURL(e,i="image/png"){let n;if(/^data:/i.test(e.src)||"u"<typeof HTMLCanvasElement)return e.src;if(e instanceof HTMLCanvasElement)n=e;else{void 0===t&&(t=w("canvas")),t.width=e.width,t.height=e.height;let i=t.getContext("2d");e instanceof ImageData?i.putImageData(e,0,0):i.drawImage(e,0,0,e.width,e.height),n=t}return n.toDataURL(i)}static sRGBToLinear(e){if("u">typeof HTMLImageElement&&e instanceof HTMLImageElement||"u">typeof HTMLCanvasElement&&e instanceof HTMLCanvasElement||"u">typeof ImageBitmap&&e instanceof ImageBitmap){let t=w("canvas");t.width=e.width,t.height=e.height;let i=t.getContext("2d");i.drawImage(e,0,0,e.width,e.height);let n=i.getImageData(0,0,e.width,e.height),r=n.data;for(let e=0;e<r.length;
1e++)r[e]=255*eo(r[e]/255);return i.putImageData(n,0,0),t}if(!e.data)return U("ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied."),e;{let t=e.data.slice(0);for(let e=0;e<t.length;e++)t instanceof Uint8Array||t instanceof Uint8ClampedArray?t[e]=Math.floor(255*eo(t[e]/255)):t[e]=eo(t[e]);return{data:t,width:e.width,height:e.height}}}}let ec=0;class eu{constructor(e=null){this.isSource=!0,Object.defineProperty(this,"id",{value:ec++}),this.uuid=W(),this.data=e,this.dataReady=!0,this.version=0}getSize(e){let t=this.data;return"u">typeof HTMLVideoElement&&t instanceof HTMLVideoElement?e.set(t.videoWidth,t.videoHeight,0):"u">typeof VideoFrame&&t instanceof VideoFrame?e.set(t.displayHeight,t.displayWidth,0):null!==t?e.set(t.width,t.height,t.depth||0):e.set(0,0,0),e}set needsUpdate(e){!0===e&&this.version++}toJSON(e){let t=void 0===e||"string"==typeof e;if(!t&&void 0!==e.images[this.uuid])return e.images[this.uuid];let i={uuid:this.uuid,url:""},n=this.data;if(null!==n){let e;if(Array.isArray(n)){e=[];for(let t=0,i=n.length;t<i;t++)n[t].isDataTexture?e.push(ed(n[t].image)):e.push(ed(n[t]))}else e=ed(n);i.url=e}return t||(e.images[this.uuid]=i),i}}function ed(e){return"u">typeof HTMLImageElement&&e instanceof HTMLImageElement||"u">typeof HTMLCanvasElement&&e instanceof HTMLCanvasElement||"u">typeof ImageBitmap&&e instanceof ImageBitmap?eh.getDataURL(e):e.data?{data:Array.from(e.data),width:e.width,height:e.height,type:e.data.constructor.name}:(U("Texture: Unable to serialize Texture."),{})}let ep=0,ef=new Q;class em extends z{constructor(e=em.DEFAULT_IMAGE,t=em.DEFAULT_MAPPING,i=1001,n=1001,r=1006,a=1008,s=1023,o=1009,l=em.DEFAULT_ANISOTROPY,h=""){super(),this.isTexture=!0,Object.defineProperty(this,"id",{value:ep++}),this.uuid=W(),this.name="",this.source=new eu(e),this.mipmaps=[],this.mapping=t,this.channel=0,this.wrapS=i,this.wrapT=n,this.magFilter=r,this.minFilter=a,this.anisotropy=l,this.format=s,this.internalFormat=null,this.type=o,this.offset=new K(0,0),this.repeat=new K(1,1),this.center=new K(0,0),this.rotation=0,this.matrixAutoUpdate=!0,this.matrix=new ei,this.generateMipmaps=!0,this.premultiplyAlpha=!1,this.flipY=!0,this.unpackAlignment=4,this.colorSpace=h,this.userData={},this.updateRanges=[],this.version=0,this.onUpdate=null,this.renderTarget=null,this.isRenderTargetTexture=!1,this.isArrayTexture=!!e&&!!e.depth&&e.depth>1,this.pmremVersion=0}get width(){return this.source.getSize(ef).x}get height(){return this.source.getSize(ef).y}get depth(){return this.source.getSize(ef).z}get image(){return this.source.data}set image(e=null){this.source.data=e}updateMatrix(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}clone(){return new this.constructor().copy(this)}copy(e){return this.name=e.name,this.source=e.source,this.mipmaps=e.mipmaps.slice(0),this.mapping=e.mapping,this.channel=e.channel,this.wrapS=e.wrapS,this.wrapT=e.wrapT,this.magFilter=e.magFilter,this.minFilter=e.minFilter,this.anisotropy=e.anisotropy,this.format=e.format,this.internalFormat=e.internalFormat,this.type=e.type,this.offset.copy(e.offset),this.repeat.copy(e.repeat),this.center.copy(e.center),this.rotation=e.rotation,this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrix.copy(e.matrix),this.generateMipmaps=e.generateMipmaps,this.premultiplyAlpha=e.premultiplyAlpha,this.flipY=e.flipY,this.unpackAlignment=e.unpackAlignment,this.colorSpace=e.colorSpace,this.renderTarget=e.renderTarget,this.isRenderTargetTexture=e.isRenderTargetTexture,this.isArrayTexture=e.isArrayTexture,this.userData=JSON.parse(JSON.stringify(e.userData)),this.needsUpdate=!0,this}setValues(e){for(let t in e){let i=e[t];if(void 0===i){U(`Texture.setValues(): parameter '${t}' has value of undefined.`);continue}let n=this[t];if(void 0===n){U(`Texture.setValues(): property '${t}' does not exist.`);continue}n&&i&&n.isVector2&&i.isVector2||n&&i&&n.isVector3&&i.isVector3||n&&i&&n.isMatrix3&&i.isMatrix3?n.copy(i):this[t]=i}}toJSON(e){let t=void 0===e||"string"==typeof e;if(!t&&void 0!==e.textures[this.uuid])return e.textures[this.uuid];let i={metadata:{version:4.7,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,image:this.source.toJSON(e).uuid,mapping:this.mapping,channel:this.channel,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,internalFormat:this.internalFormat,type:this.t
1ype,colorSpace:this.colorSpace,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,generateMipmaps:this.generateMipmaps,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};return Object.keys(this.userData).length>0&&(i.userData=this.userData),t||(e.textures[this.uuid]=i),i}dispose(){this.dispatchEvent({type:"dispose"})}transformUv(e){if(300!==this.mapping)return e;if(e.applyMatrix3(this.matrix),e.x<0||e.x>1)switch(this.wrapS){case 1e3:e.x=e.x-Math.floor(e.x);break;case 1001:e.x=e.x<0?0:1;break;case 1002:1===Math.abs(Math.floor(e.x)%2)?e.x=Math.ceil(e.x)-e.x:e.x=e.x-Math.floor(e.x)}if(e.y<0||e.y>1)switch(this.wrapT){case 1e3:e.y=e.y-Math.floor(e.y);break;case 1001:e.y=e.y<0?0:1;break;case 1002:1===Math.abs(Math.floor(e.y)%2)?e.y=Math.ceil(e.y)-e.y:e.y=e.y-Math.floor(e.y)}return this.flipY&&(e.y=1-e.y),e}set needsUpdate(e){!0===e&&(this.version++,this.source.needsUpdate=!0)}set needsPMREMUpdate(e){!0===e&&this.pmremVersion++}}em.DEFAULT_IMAGE=null,em.DEFAULT_MAPPING=300,em.DEFAULT_ANISOTROPY=1;class eg{constructor(e=0,t=0,i=0,n=1){eg.prototype.isVector4=!0,this.x=e,this.y=t,this.z=i,this.w=n}get width(){return this.z}set width(e){this.z=e}get height(){return this.w}set height(e){this.w=e}set(e,t,i,n){return this.x=e,this.y=t,this.z=i,this.w=n,this}setScalar(e){return this.x=e,this.y=e,this.z=e,this.w=e,this}setX(e){return this.x=e,this}setY(e){return this.y=e,this}setZ(e){return this.z=e,this}setW(e){return this.w=e,this}setComponent(e,t){switch(e){case 0:this.x=t;break;case 1:this.y=t;break;case 2:this.z=t;break;case 3:this.w=t;break;default:throw Error("index is out of range: "+e)}return this}getComponent(e){switch(e){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw Error("index is out of range: "+e)}}clone(){return new this.constructor(this.x,this.y,this.z,this.w)}copy(e){return this.x=e.x,this.y=e.y,this.z=e.z,this.w=void 0!==e.w?e.w:1,this}add(e){return this.x+=e.x,this.y+=e.y,this.z+=e.z,this.w+=e.w,this}addScalar(e){return this.x+=e,this.y+=e,this.z+=e,this.w+=e,this}addVectors(e,t){return this.x=e.x+t.x,this.y=e.y+t.y,this.z=e.z+t.z,this.w=e.w+t.w,this}addScaledVector(e,t){return this.x+=e.x*t,this.y+=e.y*t,this.z+=e.z*t,this.w+=e.w*t,this}sub(e){return this.x-=e.x,this.y-=e.y,this.z-=e.z,this.w-=e.w,this}subScalar(e){return this.x-=e,this.y-=e,this.z-=e,this.w-=e,this}subVectors(e,t){return this.x=e.x-t.x,this.y=e.y-t.y,this.z=e.z-t.z,this.w=e.w-t.w,this}multiply(e){return this.x*=e.x,this.y*=e.y,this.z*=e.z,this.w*=e.w,this}multiplyScalar(e){return this.x*=e,this.y*=e,this.z*=e,this.w*=e,this}applyMatrix4(e){let t=this.x,i=this.y,n=this.z,r=this.w,a=e.elements;return this.x=a[0]*t+a[4]*i+a[8]*n+a[12]*r,this.y=a[1]*t+a[5]*i+a[9]*n+a[13]*r,this.z=a[2]*t+a[6]*i+a[10]*n+a[14]*r,this.w=a[3]*t+a[7]*i+a[11]*n+a[15]*r,this}divide(e){return this.x/=e.x,this.y/=e.y,this.z/=e.z,this.w/=e.w,this}divideScalar(e){return this.multiplyScalar(1/e)}setAxisAngleFromQuaternion(e){this.w=2*Math.acos(e.w);let t=Math.sqrt(1-e.w*e.w);return t<1e-4?(this.x=1,this.y=0,this.z=0):(this.x=e.x/t,this.y=e.y/t,this.z=e.z/t),this}setAxisAngleFromRotationMatrix(e){let t,i,n,r,a=e.elements,s=a[0],o=a[4],l=a[8],h=a[1],c=a[5],u=a[9],d=a[2],p=a[6],f=a[10];if(.01>Math.abs(o-h)&&.01>Math.abs(l-d)&&.01>Math.abs(u-p)){if(.1>Math.abs(o+h)&&.1>Math.abs(l+d)&&.1>Math.abs(u+p)&&.1>Math.abs(s+c+f-3))return this.set(1,0,0,0),this;t=Math.PI;let e=(s+1)/2,a=(c+1)/2,m=(f+1)/2,g=(o+h)/4,_=(l+d)/4,v=(u+p)/4;return e>a&&e>m?e<.01?(i=0,n=.707106781,r=.707106781):(n=g/(i=Math.sqrt(e)),r=_/i):a>m?a<.01?(i=.707106781,n=0,r=.707106781):(i=g/(n=Math.sqrt(a)),r=v/n):m<.01?(i=.707106781,n=.707106781,r=0):(i=_/(r=Math.sqrt(m)),n=v/r),this.set(i,n,r,t),this}let m=Math.sqrt((p-u)*(p-u)+(l-d)*(l-d)+(h-o)*(h-o));return .001>Math.abs(m)&&(m=1),this.x=(p-u)/m,this.y=(l-d)/m,this.z=(h-o)/m,this.w=Math.acos((s+c+f-1)/2),this}setFromMatrixPosition(e){let t=e.elements;return this.x=t[12],this.y=t[13],this.z=t[14],this.w=t[15],this}min(e){return this.x=Math.min(this.x,e.x),this.y=Math.min(this.y,e.y),this.z=Math.min(this.z,e.z),this.w=Math.min(this.w,e.w),this}max(e){return this.x=Math.max(this.x,e.x),this.y=Math.max(this.y,e.y),this.z=Math.max(this.z,e.z),this.w=Math.max(this.w,e.w),this}clamp(e,t){return this.x=X(this.x,e.x,t.x),this.y=X(this.y,e.y,t.y),this.z=X(this.z,e.z,t.z),this.w=X(this.w,e.w,t.w),this}clampScalar(e,t){return this.x=X(this.x,e,t),this.y=X(this.y,e,t),this.z=X(this.z,e,t),this.w=X(this.w,e,t),this}clampLength(e,t){let i=this.length();return this.divideScalar(i||1).multiplyScalar(X(i,e,t))}floor(){return this.x=Math.floor(this.x),this.y=Math.floor(this.y),this.z=Math.floor(this.z),this.w=Math.floor(this.w),this}ceil(){return this.x=Math.ceil(this.x),this.y=Math.ceil(this.y),this.z=Math.ceil(this.z),this.w=Math.ceil(this.w),this}
vendor: 4,657 bytes, line 1
1round(){return this.x=Math.round(this.x),this.y=Math.round(this.y),this.z=Math.round(this.z),this.w=Math.round(this.w),this}roundToZero(){return this.x=Math.trunc(this.x),this.y=Math.trunc(this.y),this.z=Math.trunc(this.z),this.w=Math.trunc(this.w),this}negate(){return this.x=-this.x,this.y=-this.y,this.z=-this.z,this.w=-this.w,this}dot(e){return this.x*e.x+this.y*e.y+this.z*e.z+this.w*e.w}lengthSq(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w}length(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)}manhattanLength(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)}normalize(){return this.divideScalar(this.length()||1)}setLength(e){return this.normalize().multiplyScalar(e)}lerp(e,t){return this.x+=(e.x-this.x)*t,this.y+=(e.y-this.y)*t,this.z+=(e.z-this.z)*t,this.w+=(e.w-this.w)*t,this}lerpVectors(e,t,i){return this.x=e.x+(t.x-e.x)*i,this.y=e.y+(t.y-e.y)*i,this.z=e.z+(t.z-e.z)*i,this.w=e.w+(t.w-e.w)*i,this}equals(e){return e.x===this.x&&e.y===this.y&&e.z===this.z&&e.w===this.w}fromArray(e,t=0){return this.x=e[t],this.y=e[t+1],this.z=e[t+2],this.w=e[t+3],this}toArray(e=[],t=0){return e[t]=this.x,e[t+1]=this.y,e[t+2]=this.z,e[t+3]=this.w,e}fromBufferAttribute(e,t){return this.x=e.getX(t),this.y=e.getY(t),this.z=e.getZ(t),this.w=e.getW(t),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this.w=Math.random(),this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z,yield this.w}}class e_ extends z{constructor(e=1,t=1,i={}){super(),i=Object.assign({generateMipmaps:!1,internalFormat:null,minFilter:1006,depthBuffer:!0,stencilBuffer:!1,resolveDepthBuffer:!0,resolveStencilBuffer:!0,depthTexture:null,samples:0,count:1,depth:1,multiview:!1},i),this.isRenderTarget=!0,this.width=e,this.height=t,this.depth=i.depth,this.scissor=new eg(0,0,e,t),this.scissorTest=!1,this.viewport=new eg(0,0,e,t),this.textures=[];const n=new em({width:e,height:t,depth:i.depth}),r=i.count;for(let e=0;e<r;e++)this.textures[e]=n.clone(),this.textures[e].isRenderTargetTexture=!0,this.textures[e].renderTarget=this;this._setTextureOptions(i),this.depthBuffer=i.depthBuffer,this.stencilBuffer=i.stencilBuffer,this.resolveDepthBuffer=i.resolveDepthBuffer,this.resolveStencilBuffer=i.resolveStencilBuffer,this._depthTexture=null,this.depthTexture=i.depthTexture,this.samples=i.samples,this.multiview=i.multiview}_setTextureOptions(e={}){let t={minFilter:1006,generateMipmaps:!1,flipY:!1,internalFormat:null};void 0!==e.mapping&&(t.mapping=e.mapping),void 0!==e.wrapS&&(t.wrapS=e.wrapS),void 0!==e.wrapT&&(t.wrapT=e.wrapT),void 0!==e.wrapR&&(t.wrapR=e.wrapR),void 0!==e.magFilter&&(t.magFilter=e.magFilter),void 0!==e.minFilter&&(t.minFilter=e.minFilter),void 0!==e.format&&(t.format=e.format),void 0!==e.type&&(t.type=e.type),void 0!==e.anisotropy&&(t.anisotropy=e.anisotropy),void 0!==e.colorSpace&&(t.colorSpace=e.colorSpace),void 0!==e.flipY&&(t.flipY=e.flipY),void 0!==e.generateMipmaps&&(t.generateMipmaps=e.generateMipmaps),void 0!==e.internalFormat&&(t.internalFormat=e.internalFormat);for(let e=0;e<this.textures.length;e++)this.textures[e].setValues(t)}get texture(){return this.textures[0]}set texture(e){this.textures[0]=e}set depthTexture(e){null!==this._depthTexture&&(this._depthTexture.renderTarget=null),null!==e&&(e.renderTarget=this),this._depthTexture=e}get depthTexture(){return this._depthTexture}setSize(e,t,i=1){if(this.width!==e||this.height!==t||this.depth!==i){this.width=e,this.height=t,this.depth=i;for(let n=0,r=this.textures.length;n<r;n++)this.textures[n].image.width=e,this.textures[n].image.height=t,this.textures[n].image.depth=i,!0!==this.textures[n].isData3DTexture&&(this.textures[n].isArrayTexture=this.textures[n].image.depth>1);this.dispose()}this.viewport.set(0,0,e,t),this.scissor.set(0,0,e,t)}clone(){return new this.constructor().copy(this)}copy(e){this.width=e.width,this.height=e.height,this.depth=e.depth,this.scissor.copy(e.scissor),this.scissorTest=e.scissorTest,this.viewport.copy(e.viewport),this.textures.length=0;for(let t=0,i=e.textures.length;t<i;t++){this.textures[t]=e.textures[t].clone(),this.textures[t].isRenderTargetTexture=!0,this.textures[t].renderTarget=this;let i=Object.assign({},e.textures[t].image);this.textures[t].source=new eu(i)}return this.depthBuffer=e.depthBuffer,this.stencilBuffer=e.stencilBuffer,this.resolveDepthBuffer=e.resolveDepthBuffer,this.resolveStencilBuffer=e.resolveStencilBuffer,null!==e.depthTexture&&(this.depthTexture=e.depthTexture.clone()),this.samples=e.samples,this}dispose(){this.dispatchEvent({type:"dispose"})}}class ev extends e_{constructor(e=1,t=1,i={}
vendor: 5,269 bytes, line 1
1){super(e,t,i),this.isWebGLRenderTarget=!0}}class ex extends em{constructor(e=null,t=1,i=1,n=1){super(null),this.isDataArrayTexture=!0,this.image={data:e,width:t,height:i,depth:n},this.magFilter=1003,this.minFilter=1003,this.wrapR=1001,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1,this.layerUpdates=new Set}addLayerUpdate(e){this.layerUpdates.add(e)}clearLayerUpdates(){this.layerUpdates.clear()}}class ey extends ev{constructor(e=1,t=1,i=1,n={}){super(e,t,n),this.isWebGLArrayRenderTarget=!0,this.depth=i,this.texture=new ex(null,e,t,i),this._setTextureOptions(n),this.texture.isRenderTargetTexture=!0}}class eM extends em{constructor(e=null,t=1,i=1,n=1){super(null),this.isData3DTexture=!0,this.image={data:e,width:t,height:i,depth:n},this.magFilter=1003,this.minFilter=1003,this.wrapR=1001,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}class eS extends ev{constructor(e=1,t=1,i=1,n={}){super(e,t,n),this.isWebGL3DRenderTarget=!0,this.depth=i,this.texture=new eM(null,e,t,i),this._setTextureOptions(n),this.texture.isRenderTargetTexture=!0}}class eb{constructor(e,t,i,n,r,a,s,o,l,h,c,u,d,p,f,m){eb.prototype.isMatrix4=!0,this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],void 0!==e&&this.set(e,t,i,n,r,a,s,o,l,h,c,u,d,p,f,m)}set(e,t,i,n,r,a,s,o,l,h,c,u,d,p,f,m){let g=this.elements;return g[0]=e,g[4]=t,g[8]=i,g[12]=n,g[1]=r,g[5]=a,g[9]=s,g[13]=o,g[2]=l,g[6]=h,g[10]=c,g[14]=u,g[3]=d,g[7]=p,g[11]=f,g[15]=m,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return new eb().fromArray(this.elements)}copy(e){let t=this.elements,i=e.elements;return t[0]=i[0],t[1]=i[1],t[2]=i[2],t[3]=i[3],t[4]=i[4],t[5]=i[5],t[6]=i[6],t[7]=i[7],t[8]=i[8],t[9]=i[9],t[10]=i[10],t[11]=i[11],t[12]=i[12],t[13]=i[13],t[14]=i[14],t[15]=i[15],this}copyPosition(e){let t=this.elements,i=e.elements;return t[12]=i[12],t[13]=i[13],t[14]=i[14],this}setFromMatrix3(e){let t=e.elements;return this.set(t[0],t[3],t[6],0,t[1],t[4],t[7],0,t[2],t[5],t[8],0,0,0,0,1),this}extractBasis(e,t,i){return 0===this.determinant()?(e.set(1,0,0),t.set(0,1,0),i.set(0,0,1)):(e.setFromMatrixColumn(this,0),t.setFromMatrixColumn(this,1),i.setFromMatrixColumn(this,2)),this}makeBasis(e,t,i){return this.set(e.x,t.x,i.x,0,e.y,t.y,i.y,0,e.z,t.z,i.z,0,0,0,0,1),this}extractRotation(e){if(0===e.determinant())return this.identity();let t=this.elements,i=e.elements,n=1/eT.setFromMatrixColumn(e,0).length(),r=1/eT.setFromMatrixColumn(e,1).length(),a=1/eT.setFromMatrixColumn(e,2).length();return t[0]=i[0]*n,t[1]=i[1]*n,t[2]=i[2]*n,t[3]=0,t[4]=i[4]*r,t[5]=i[5]*r,t[6]=i[6]*r,t[7]=0,t[8]=i[8]*a,t[9]=i[9]*a,t[10]=i[10]*a,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromEuler(e){let t=this.elements,i=e.x,n=e.y,r=e.z,a=Math.cos(i),s=Math.sin(i),o=Math.cos(n),l=Math.sin(n),h=Math.cos(r),c=Math.sin(r);if("XYZ"===e.order){let e=a*h,i=a*c,n=s*h,r=s*c;t[0]=o*h,t[4]=-o*c,t[8]=l,t[1]=i+n*l,t[5]=e-r*l,t[9]=-s*o,t[2]=r-e*l,t[6]=n+i*l,t[10]=a*o}else if("YXZ"===e.order){let e=o*h,i=o*c,n=l*h,r=l*c;t[0]=e+r*s,t[4]=n*s-i,t[8]=a*l,t[1]=a*c,t[5]=a*h,t[9]=-s,t[2]=i*s-n,t[6]=r+e*s,t[10]=a*o}else if("ZXY"===e.order){let e=o*h,i=o*c,n=l*h,r=l*c;t[0]=e-r*s,t[4]=-a*c,t[8]=n+i*s,t[1]=i+n*s,t[5]=a*h,t[9]=r-e*s,t[2]=-a*l,t[6]=s,t[10]=a*o}else if("ZYX"===e.order){let e=a*h,i=a*c,n=s*h,r=s*c;t[0]=o*h,t[4]=n*l-i,t[8]=e*l+r,t[1]=o*c,t[5]=r*l+e,t[9]=i*l-n,t[2]=-l,t[6]=s*o,t[10]=a*o}else if("YZX"===e.order){let e=a*o,i=a*l,n=s*o,r=s*l;t[0]=o*h,t[4]=r-e*c,t[8]=n*c+i,t[1]=c,t[5]=a*h,t[9]=-s*h,t[2]=-l*h,t[6]=i*c+n,t[10]=e-r*c}else if("XZY"===e.order){let e=a*o,i=a*l,n=s*o,r=s*l;t[0]=o*h,t[4]=-c,t[8]=l*h,t[1]=e*c+r,t[5]=a*h,t[9]=i*c-n,t[2]=n*c-i,t[6]=s*h,t[10]=r*c+e}return t[3]=0,t[7]=0,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,this}makeRotationFromQuaternion(e){return this.compose(ew,e,eA)}lookAt(e,t,i){let n=this.elements;return eI.subVectors(e,t),0===eI.lengthSq()&&(eI.z=1),eI.normalize(),eC.crossVectors(i,eI),0===eC.lengthSq()&&(1===Math.abs(i.z)?eI.x+=1e-4:eI.z+=1e-4,eI.normalize(),eC.crossVectors(i,eI)),eC.normalize(),eR.crossVectors(eI,eC),n[0]=eC.x,n[4]=eR.x,n[8]=eI.x,n[1]=eC.y,n[5]=eR.y,n[9]=eI.y,n[2]=eC.z,n[6]=eR.z,n[10]=eI.z,this}multiply(e){return this.multiplyMatrices(this,e)}premultiply(e){return this.multiplyMatrices(e,this)}multiplyMatrices(e,t){let i=e.elements,n=t.elements,r=this.elements,a=i[0],s=i[4],o=i[8],l=i[12],h=i[1],c=i[5],u=i[9],d=i[13],p=i[2],f=i[6],m=i[10],g=i[14],_=i[3],v=i[7],x=i[11],y=i[15],M=n[0],S=n[4],b=n[8],T=n[12],E=n[1],w=n[5],A=n[9],C=n[13],R=n[2],I=n[6],P=n[10],L=n[14],D=n[3],U=n[7],N=n[11],O=n[15];return r[0]=a*M+s*E+o*R+l*D,r[4]=a*S+s*w+o*I+l*U,r[8]=a*b+s*A+o*P+l*N,r[12]=a*T+s*C+o*L+l*O,r[1]=h*M+c*E+u*R+d*D,r[5]=h*S+c*w+u*I+d*U,r[9]=h*b+c*A+u*P+d*N,r[13]=h*T+c*C+u*L+d*O,r[2]=p*M+f*E+m*R+g*D,r[6]=p*S+f*w+m*I+g*U,r[10]=p*b+f*A+m*P+g*N,r[14]=p*T+f*C+m*L+g*O,r[3]=_*M+v*E+x*R+y*D,r[7]=_*S+v*w+x*I+y*U,r[11]=_*b+v*A+x*P+y*N,r[15]=_*T+v*C+x*L+y*O,this}multiplyScalar(e){let t=this.elements;return t[0]*=e,t[4]*=e,t[8]*=e,t[12]*=e,t[1]*=e,t[5]*=e,t[9]*=e,t[13]*=e,t[2]*=e,t[6]*=e,t[10]*=e,t[14]*=e,t[3]*=e,t[7]*=e,t[11]*=e,t[15]*=e,this}determinant(){let e=this.elements,t=e[0],i=e[4],n=e[8],r=e[12],a=e[1],s=e[5],o=e[9],l=e[13],h=e[2],c=e[6],u=e[10],d=e[14],p=e[3],f=e[7],m=e[11],g=e[15],_=o*d-l*u,v=s*d-l*c,x=s*u
1-o*c,y=a*d-l*h,M=a*u-o*h,S=a*c-s*h;return t*(f*_-m*v+g*x)-i*(p*_-m*y+g*M)+n*(p*v-f*y+g*S)-r*(p*x-f*M+m*S)}transpose(){let e,t=this.elements;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(e,t,i){let n=this.elements;return e.isVector3?(n[12]=e.x,n[13]=e.y,n[14]=e.z):(n[12]=e,n[13]=t,n[14]=i),this}invert(){let e=this.elements,t=e[0],i=e[1],n=e[2],r=e[3],a=e[4],s=e[5],o=e[6],l=e[7],h=e[8],c=e[9],u=e[10],d=e[11],p=e[12],f=e[13],m=e[14],g=e[15],_=t*s-i*a,v=t*o-n*a,x=t*l-r*a,y=i*o-n*s,M=i*l-r*s,S=n*l-r*o,b=h*f-c*p,T=h*m-u*p,E=h*g-d*p,w=c*m-u*f,A=c*g-d*f,C=u*g-d*m,R=_*C-v*A+x*w+y*E-M*T+S*b;if(0===R)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);let I=1/R;return e[0]=(s*C-o*A+l*w)*I,e[1]=(n*A-i*C-r*w)*I,e[2]=(f*S-m*M+g*y)*I,e[3]=(u*M-c*S-d*y)*I,e[4]=(o*E-a*C-l*T)*I,e[5]=(t*C-n*E+r*T)*I,e[6]=(m*x-p*S-g*v)*I,e[7]=(h*S-u*x+d*v)*I,e[8]=(a*A-s*E+l*b)*I,e[9]=(i*E-t*A-r*b)*I,e[10]=(p*M-f*x+g*_)*I,e[11]=(c*x-h*M-d*_)*I,e[12]=(s*T-a*w-o*b)*I,e[13]=(t*w-i*T+n*b)*I,e[14]=(f*v-p*y-m*_)*I,e[15]=(h*y-c*v+u*_)*I,this}scale(e){let t=this.elements,i=e.x,n=e.y,r=e.z;return t[0]*=i,t[4]*=n,t[8]*=r,t[1]*=i,t[5]*=n,t[9]*=r,t[2]*=i,t[6]*=n,t[10]*=r,t[3]*=i,t[7]*=n,t[11]*=r,this}getMaxScaleOnAxis(){let e=this.elements;return Math.sqrt(Math.max(e[0]*e[0]+e[1]*e[1]+e[2]*e[2],e[4]*e[4]+e[5]*e[5]+e[6]*e[6],e[8]*e[8]+e[9]*e[9]+e[10]*e[10]))}makeTranslation(e,t,i){return e.isVector3?this.set(1,0,0,e.x,0,1,0,e.y,0,0,1,e.z,0,0,0,1):this.set(1,0,0,e,0,1,0,t,0,0,1,i,0,0,0,1),this}makeRotationX(e){let t=Math.cos(e),i=Math.sin(e);return this.set(1,0,0,0,0,t,-i,0,0,i,t,0,0,0,0,1),this}makeRotationY(e){let t=Math.cos(e),i=Math.sin(e);return this.set(t,0,i,0,0,1,0,0,-i,0,t,0,0,0,0,1),this}makeRotationZ(e){let t=Math.cos(e),i=Math.sin(e);return this.set(t,-i,0,0,i,t,0,0,0,0,1,0,0,0,0,1),this}makeRotationAxis(e,t){let i=Math.cos(t),n=Math.sin(t),r=1-i,a=e.x,s=e.y,o=e.z,l=r*a,h=r*s;return this.set(l*a+i,l*s-n*o,l*o+n*s,0,l*s+n*o,h*s+i,h*o-n*a,0,l*o-n*s,h*o+n*a,r*o*o+i,0,0,0,0,1),this}makeScale(e,t,i){return this.set(e,0,0,0,0,t,0,0,0,0,i,0,0,0,0,1),this}makeShear(e,t,i,n,r,a){return this.set(1,i,r,0,e,1,a,0,t,n,1,0,0,0,0,1),this}compose(e,t,i){let n=this.elements,r=t._x,a=t._y,s=t._z,o=t._w,l=r+r,h=a+a,c=s+s,u=r*l,d=r*h,p=r*c,f=a*h,m=a*c,g=s*c,_=o*l,v=o*h,x=o*c,y=i.x,M=i.y,S=i.z;return n[0]=(1-(f+g))*y,n[1]=(d+x)*y,n[2]=(p-v)*y,n[3]=0,n[4]=(d-x)*M,n[5]=(1-(u+g))*M,n[6]=(m+_)*M,n[7]=0,n[8]=(p+v)*S,n[9]=(m-_)*S,n[10]=(1-(u+f))*S,n[11]=0,n[12]=e.x,n[13]=e.y,n[14]=e.z,n[15]=1,this}decompose(e,t,i){let n=this.elements;e.x=n[12],e.y=n[13],e.z=n[14];let r=this.determinant();if(0===r)return i.set(1,1,1),t.identity(),this;let a=eT.set(n[0],n[1],n[2]).length(),s=eT.set(n[4],n[5],n[6]).length(),o=eT.set(n[8],n[9],n[10]).length();r<0&&(a=-a),eE.copy(this);let l=1/a,h=1/s,c=1/o;return eE.elements[0]*=l,eE.elements[1]*=l,eE.elements[2]*=l,eE.elements[4]*=h,eE.elements[5]*=h,eE.elements[6]*=h,eE.elements[8]*=c,eE.elements[9]*=c,eE.elements[10]*=c,t.setFromRotationMatrix(eE),i.x=a,i.y=s,i.z=o,this}makePerspective(e,t,i,n,r,a,s=2e3,o=!1){let l,h,c=this.elements;if(o)l=r/(a-r),h=a*r/(a-r);else if(2e3===s)l=-(a+r)/(a-r),h=-2*a*r/(a-r);else if(2001===s)l=-a/(a-r),h=-a*r/(a-r);else throw Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: "+s);return c[0]=2*r/(t-e),c[4]=0,c[8]=(t+e)/(t-e),c[12]=0,c[1]=0,c[5]=2*r/(i-n),c[9]=(i+n)/(i-n),c[13]=0,c[2]=0,c[6]=0,c[10]=l,c[14]=h,c[3]=0,c[7]=0,c[11]=-1,c[15]=0,this}makeOrthographic(e,t,i,n,r,a,s=2e3,o=!1){let l,h,c=this.elements;if(o)l=1/(a-r),h=a/(a-r);else if(2e3===s)l=-2/(a-r),h=-(a+r)/(a-r);else if(2001===s)l=-1/(a-r),h=-r/(a-r);else throw Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: "+s);return c[0]=2/(t-e),c[4]=0,c[8]=0,c[12]=-(t+e)/(t-e),c[1]=0,c[5]=2/(i-n),c[9]=0,c[13]=-(i+n)/(i-n),c[2]=0,c[6]=0,c[10]=l,c[14]=h,c[3]=0,c[7]=0,c[11]=0,c[15]=1,this}equals(e){let t=this.elements,i=e.elements;for(let e=0;e<16;e++)if(t[e]!==i[e])return!1;return!0}fromArray(e,t=0){for(let i=0;i<16;i++)this.elements[i]=e[i+t];return this}toArray(e=[],t=0){let i=this.elements;return e[t]=i[0],e[t+1]=i[1],e[t+2]=i[2],e[t+3]=i[3],e[t+4]=i[4],e[t+5]=i[5],e[t+6]=i[6],e[t+7]=i[7],e[t+8]=i[8],e[t+9]=i[9],e[t+10]=i[10],e[t+11]=i[11],e[t+12]=i[12],e[t+13]=i[13],e[t+14]=i[14],e[t+15]=i[15],e}}let eT=new Q,eE=new eb,ew=new Q(0,0,0),eA=new Q(1,1,1),eC=new Q,eR=new Q,eI=new Q,eP=new eb,eL=new $;class eD{constructor(e=0,t=0,i=0,n=eD.DEFAULT_ORDER){this.isEuler
vendor: 4,521 bytes, line 1
1=!0,this._x=e,this._y=t,this._z=i,this._order=n}get x(){return this._x}set x(e){this._x=e,this._onChangeCallback()}get y(){return this._y}set y(e){this._y=e,this._onChangeCallback()}get z(){return this._z}set z(e){this._z=e,this._onChangeCallback()}get order(){return this._order}set order(e){this._order=e,this._onChangeCallback()}set(e,t,i,n=this._order){return this._x=e,this._y=t,this._z=i,this._order=n,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._order)}copy(e){return this._x=e._x,this._y=e._y,this._z=e._z,this._order=e._order,this._onChangeCallback(),this}setFromRotationMatrix(e,t=this._order,i=!0){let n=e.elements,r=n[0],a=n[4],s=n[8],o=n[1],l=n[5],h=n[9],c=n[2],u=n[6],d=n[10];switch(t){case"XYZ":this._y=Math.asin(X(s,-1,1)),.9999999>Math.abs(s)?(this._x=Math.atan2(-h,d),this._z=Math.atan2(-a,r)):(this._x=Math.atan2(u,l),this._z=0);break;case"YXZ":this._x=Math.asin(-X(h,-1,1)),.9999999>Math.abs(h)?(this._y=Math.atan2(s,d),this._z=Math.atan2(o,l)):(this._y=Math.atan2(-c,r),this._z=0);break;case"ZXY":this._x=Math.asin(X(u,-1,1)),.9999999>Math.abs(u)?(this._y=Math.atan2(-c,d),this._z=Math.atan2(-a,l)):(this._y=0,this._z=Math.atan2(o,r));break;case"ZYX":this._y=Math.asin(-X(c,-1,1)),.9999999>Math.abs(c)?(this._x=Math.atan2(u,d),this._z=Math.atan2(o,r)):(this._x=0,this._z=Math.atan2(-a,l));break;case"YZX":this._z=Math.asin(X(o,-1,1)),.9999999>Math.abs(o)?(this._x=Math.atan2(-h,l),this._y=Math.atan2(-c,r)):(this._x=0,this._y=Math.atan2(s,d));break;case"XZY":this._z=Math.asin(-X(a,-1,1)),.9999999>Math.abs(a)?(this._x=Math.atan2(u,l),this._y=Math.atan2(s,r)):(this._x=Math.atan2(-h,d),this._y=0);break;default:U("Euler: .setFromRotationMatrix() encountered an unknown order: "+t)}return this._order=t,!0===i&&this._onChangeCallback(),this}setFromQuaternion(e,t,i){return eP.makeRotationFromQuaternion(e),this.setFromRotationMatrix(eP,t,i)}setFromVector3(e,t=this._order){return this.set(e.x,e.y,e.z,t)}reorder(e){return eL.setFromEuler(this),this.setFromQuaternion(eL,e)}equals(e){return e._x===this._x&&e._y===this._y&&e._z===this._z&&e._order===this._order}fromArray(e){return this._x=e[0],this._y=e[1],this._z=e[2],void 0!==e[3]&&(this._order=e[3]),this._onChangeCallback(),this}toArray(e=[],t=0){return e[t]=this._x,e[t+1]=this._y,e[t+2]=this._z,e[t+3]=this._order,e}_onChange(e){return this._onChangeCallback=e,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._order}}eD.DEFAULT_ORDER="XYZ";class eU{constructor(){this.mask=1}set(e){this.mask=1<<e>>>0}enable(e){this.mask|=1<<e}enableAll(){this.mask=-1}toggle(e){this.mask^=1<<e}disable(e){this.mask&=~(1<<e)}disableAll(){this.mask=0}test(e){return(this.mask&e.mask)!=0}isEnabled(e){return(this.mask&1<<e)!=0}}let eN=0,eO=new Q,eF=new $,eB=new eb,ez=new Q,eV=new Q,ek=new Q,eG=new $,eH=new Q(1,0,0),eW=new Q(0,1,0),eX=new Q(0,0,1),ej={type:"added"},eq={type:"removed"},eY={type:"childadded",child:null},eZ={type:"childremoved",child:null};class eJ extends z{constructor(){super(),this.isObject3D=!0,Object.defineProperty(this,"id",{value:eN++}),this.uuid=W(),this.name="",this.type="Object3D",this.parent=null,this.children=[],this.up=eJ.DEFAULT_UP.clone();const e=new Q,t=new eD,i=new $,n=new Q(1,1,1);t._onChange(function(){i.setFromEuler(t,!1)}),i._onChange(function(){t.setFromQuaternion(i,void 0,!1)}),Object.defineProperties(this,{position:{configurable:!0,enumerable:!0,value:e},rotation:{configurable:!0,enumerable:!0,value:t},quaternion:{configurable:!0,enumerable:!0,value:i},scale:{configurable:!0,enumerable:!0,value:n},modelViewMatrix:{value:new eb},normalMatrix:{value:new ei}}),this.matrix=new eb,this.matrixWorld=new eb,this.matrixAutoUpdate=eJ.DEFAULT_MATRIX_AUTO_UPDATE,this.matrixWorldAutoUpdate=eJ.DEFAULT_MATRIX_WORLD_AUTO_UPDATE,this.matrixWorldNeedsUpdate=!1,this.layers=new eU,this.visible=!0,this.castShadow=!1,this.receiveShadow=!1,this.frustumCulled=!0,this.renderOrder=0,this.animations=[],this.customDepthMaterial=void 0,this.customDistanceMaterial=void 0,this.static=!1,this.userData={},this.pivot=null}onBeforeShadow(){}onAfterShadow(){}onBeforeRender(){}onAfterRender(){}applyMatrix4(e){this.matrixAutoUpdate&&this.updateMatrix(),this.matrix.premultiply(e),this.matrix.decompose(this.position,this.quaternion,this.scale)}applyQuaternion(e){return this.quaternion.premultiply(e),this}setRotationFromAxisAngle(e,t){this.quaternion.setFromAxisAngle(e,t)}setRotationFromEuler(e){this.quaternion.setFromEuler(e,!0)}
vendor: 4,388 bytes, line 1
1setRotationFromMatrix(e){this.quaternion.setFromRotationMatrix(e)}setRotationFromQuaternion(e){this.quaternion.copy(e)}rotateOnAxis(e,t){return eF.setFromAxisAngle(e,t),this.quaternion.multiply(eF),this}rotateOnWorldAxis(e,t){return eF.setFromAxisAngle(e,t),this.quaternion.premultiply(eF),this}rotateX(e){return this.rotateOnAxis(eH,e)}rotateY(e){return this.rotateOnAxis(eW,e)}rotateZ(e){return this.rotateOnAxis(eX,e)}translateOnAxis(e,t){return eO.copy(e).applyQuaternion(this.quaternion),this.position.add(eO.multiplyScalar(t)),this}translateX(e){return this.translateOnAxis(eH,e)}translateY(e){return this.translateOnAxis(eW,e)}translateZ(e){return this.translateOnAxis(eX,e)}localToWorld(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(this.matrixWorld)}worldToLocal(e){return this.updateWorldMatrix(!0,!1),e.applyMatrix4(eB.copy(this.matrixWorld).invert())}lookAt(e,t,i){e.isVector3?ez.copy(e):ez.set(e,t,i);let n=this.parent;this.updateWorldMatrix(!0,!1),eV.setFromMatrixPosition(this.matrixWorld),this.isCamera||this.isLight?eB.lookAt(eV,ez,this.up):eB.lookAt(ez,eV,this.up),this.quaternion.setFromRotationMatrix(eB),n&&(eB.extractRotation(n.matrixWorld),eF.setFromRotationMatrix(eB),this.quaternion.premultiply(eF.invert()))}add(e){if(arguments.length>1){for(let e=0;e<arguments.length;e++)this.add(arguments[e]);return this}return e===this?N("Object3D.add: object can't be added as a child of itself.",e):e&&e.isObject3D?(e.removeFromParent(),e.parent=this,this.children.push(e),e.dispatchEvent(ej),eY.child=e,this.dispatchEvent(eY),eY.child=null):N("Object3D.add: object not an instance of THREE.Object3D.",e),this}remove(e){if(arguments.length>1){for(let e=0;e<arguments.length;e++)this.remove(arguments[e]);return this}let t=this.children.indexOf(e);return -1!==t&&(e.parent=null,this.children.splice(t,1),e.dispatchEvent(eq),eZ.child=e,this.dispatchEvent(eZ),eZ.child=null),this}removeFromParent(){let e=this.parent;return null!==e&&e.remove(this),this}clear(){return this.remove(...this.children)}attach(e){return this.updateWorldMatrix(!0,!1),eB.copy(this.matrixWorld).invert(),null!==e.parent&&(e.parent.updateWorldMatrix(!0,!1),eB.multiply(e.parent.matrixWorld)),e.applyMatrix4(eB),e.removeFromParent(),e.parent=this,this.children.push(e),e.updateWorldMatrix(!1,!0),e.dispatchEvent(ej),eY.child=e,this.dispatchEvent(eY),eY.child=null,this}getObjectById(e){return this.getObjectByProperty("id",e)}getObjectByName(e){return this.getObjectByProperty("name",e)}getObjectByProperty(e,t){if(this[e]===t)return this;for(let i=0,n=this.children.length;i<n;i++){let n=this.children[i].getObjectByProperty(e,t);if(void 0!==n)return n}}getObjectsByProperty(e,t,i=[]){this[e]===t&&i.push(this);let n=this.children;for(let r=0,a=n.length;r<a;r++)n[r].getObjectsByProperty(e,t,i);return i}getWorldPosition(e){return this.updateWorldMatrix(!0,!1),e.setFromMatrixPosition(this.matrixWorld)}getWorldQuaternion(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(eV,e,ek),e}getWorldScale(e){return this.updateWorldMatrix(!0,!1),this.matrixWorld.decompose(eV,eG,e),e}getWorldDirection(e){this.updateWorldMatrix(!0,!1);let t=this.matrixWorld.elements;return e.set(t[8],t[9],t[10]).normalize()}raycast(){}traverse(e){e(this);let t=this.children;for(let i=0,n=t.length;i<n;i++)t[i].traverse(e)}traverseVisible(e){if(!1===this.visible)return;e(this);let t=this.children;for(let i=0,n=t.length;i<n;i++)t[i].traverseVisible(e)}traverseAncestors(e){let t=this.parent;null!==t&&(e(t),t.traverseAncestors(e))}updateMatrix(){this.matrix.compose(this.position,this.quaternion,this.scale);let e=this.pivot;if(null!==e){let t=e.x,i=e.y,n=e.z,r=this.matrix.elements;r[12]+=t-r[0]*t-r[4]*i-r[8]*n,r[13]+=i-r[1]*t-r[5]*i-r[9]*n,r[14]+=n-r[2]*t-r[6]*i-r[10]*n}this.matrixWorldNeedsUpdate=!0}updateMatrixWorld(e){this.matrixAutoUpdate&&this.updateMatrix(),(this.matrixWorldNeedsUpdate||e)&&(!0===this.matrixWorldAutoUpdate&&(null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix)),this.matrixWorldNeedsUpdate=!1,e=!0);let t=this.children;for(let i=0,n=t.length;i<n;i++)t[i].updateMatrixWorld(e)}updateWorldMatrix(e,t){let i=this.parent;if(!0===e&&null!==i&&i.updateWorldMatrix(!0,!1),this.matrixAutoUpdate&&this.updateMatrix(),!0===this.matrixWorldAutoUpdate&&(null===this.parent?this.matrixWorld.copy(this.matrix
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0===t[i.uuid]&&(t[i.uuid]=i.toJSON(e)),i.uuid}if(n.uuid=this.uuid,n.type=this.type,""!==this.name&&(n.name=this.name),!0===this.castShadow&&(n.castShadow=!0),!0===this.receiveShadow&&(n.receiveShadow=!0),!1===this.visible&&(n.visible=!1),!1===this.frustumCulled&&(n.frustumCulled=!1),0!==this.renderOrder&&(n.renderOrder=this.renderOrder),!1!==this.static&&(n.static=this.static),Object.keys(this.userData).length>0&&(n.userData=this.userData),n.layers=this.layers.mask,n.matrix=this.matrix.toArray(),n.up=this.up.toArray(),null!==this.pivot&&(n.pivot=this.pivot.toArray()),!1===this.matrixAutoUpdate&&(n.matrixAutoUpdate=!1),void 0!==this.morphTargetDictionary&&(n.morphTargetDictionary=Object.assign({},this.morphTargetDictionary)),void 0!==this.morphTargetInfluences&&(n.morphTargetInfluences=this.morphTargetInfluences.slice()),this.isInstancedMesh&&(n.type="InstancedMesh",n.count=this.count,n.instanceMatrix=this.instanceMatrix.toJSON(),null!==this.instanceColor&&(n.instanceColor=this.instanceColor.toJSON())),this.isBatchedMesh&&(n.type="BatchedMesh",n.perObjectFrustumCulled=this.perObjectFrustumCulled,n.sortObjects=this.sortObjects,n.drawRanges=this._drawRanges,n.reservedRanges=this._reservedRanges,n.geometryInfo=this._geometryInfo.map(e=>({...e,boundingBox:e.boundingBox?e.boundingBox.toJSON():void 0,boundingSphere:e.boundingSphere?e.boundingSphere.toJSON():void 0})),n.instanceInfo=this._instanceInfo.map(e=>({...e})),n.availableInstanceIds=this._availableInstanceIds.slice(),n.availableGeometryIds=this._availableGeometryIds.slice(),n.nextIndexStart=this._nextIndexStart,n.nextVertexStart=this._nextVertexStart,n.geometryCount=this._geometryCount,n.maxInstanceCount=this._maxInstanceCount,n.maxVertexCount=this._maxVertexCount,n.maxIndexCount=this._maxIndexCount,n.geometryInitialized=this._geometryInitialized,n.matricesTexture=this._matricesTexture.toJSON(e),n.indirectTexture=this._indirectTexture.toJSON(e),null!==this._colorsTexture&&(n.colorsTexture=this._colorsTexture.toJSON(e)),null!==this.boundingSphere&&(n.boundingSphere=this.boundingSphere.toJSON()),null!==this.boundingBox&&(n.boundingBox=this.boundingBox.toJSON())),this.isScene)this.background&&(this.background.isColor?n.background=this.background.toJSON():this.background.isTexture&&(n.background=this.background.toJSON(e).uuid)),this.environment&&this.environment.isTexture&&!0!==this.environment.isRenderTargetTexture&&(n.environment=this.environment.toJSON(e).uuid);else if(this.isMesh||this.isLine||this.isPoints){n.geometry=r(e.geometries,this.geometry);let t=this.geometry.parameters;if(void 0!==t&&void 0!==t.shapes){let i=t.shapes;if(Array.isArray(i))for(let t=0,n=i.length;t<n;t++){let n=i[t];r(e.shapes,n)}else r(e.shapes,i)}}if(this.isSkinnedMesh&&(n.bindMode=this.bindMode,n.bindMatrix=this.bindMatrix.toArray(),void 0!==this.skeleton&&(r(e.skeletons,this.skeleton),n.skeleton=this.skeleton.uuid)),void 0!==this.material)if(Array.isArray(this.material)){let t=[];for(let i=0,n=this.material.length;i<n;i++)t.push(r(e.materials,this.material[i]));n.material=t}else n.material=r(e.materials,this.material);if(this.children.length>0){n.children=[];for(let t=0;t<this.children.length;t++)n.children.push(this.children[t].toJSON(e).object)}if(this.animations.length>0){n.animations=[];for(let t=0;t<this.animations.length;t++){let i=this.animations[t];n.animations.push(r(e.animations,i))}}if(t){let t=a(e.geometries),n=a(e.materials),r=a(e.textures),s=a(e.images),o=a(e.shapes),l=a(e.skeletons),h=a(e.animations),c=a(e.nodes);t.length>0&&(i.geometries=t),n.length>0&&(i.materials=n),r.length>0&&(i.textures=r),s.length>0&&(i.images=s),o.length>0&&(i.shapes=o),l.length>0&&(i.skeletons=l),h.length>0&&(i.animations=h),c.length>0&&(i.nodes=c)}return i.object=n,i;function a(e){let t=[];for(let i in e){let n=e[i];delete n.metadata,t.push(n)}return t}}clone(e){return new this.constructor().copy(this,e)}copy(e,t=!0){if(this.name=e.name,this.up.copy(e.up),this.position.copy(e.position),this.rotation.order=e.rotation.order,this.quaternion.copy(e.quaternion),this.scale.copy(e.scale),null!==e.pivot&&(this.pivot=e.pivot.clone()),this.matrix.copy(e.matrix),this.matrixWorld.copy(e.matrixWorld),this.matrixAutoUpdate=e.matrixAutoUpdate,this.matrixWorldAutoUpdate=e.matrixWorldAutoUpdate,this.matrixWorldNeedsUpdate=e.matrixWorldNeedsUpdate,this.layers.mask=e.layers.mask,this.visible=e.visible,this.castShadow=e.castShadow,this.receiveShadow=e.receiveShadow,this.frustumCulled=e.frustumCulled,this.renderOrder=e.renderOrder,this.static=e.static,this.animations=e.animations.slice(),this.userData=JSON.parse(JSON.stringify(e.userData)),!0===t)for(let t=0;t<e.children.length;t++){let i=e.children[t];this.add(i.clone())}return this}}eJ.DEFAULT_UP=new Q(0,1,0),eJ.DEFAULT_MATRIX_AUTO_UPDATE=!0,eJ.DEFAULT_MATRIX_WORLD_AUTO_UPDATE=!0;class eK extends eJ{constructor(){super(),this.isGroup=!0,this.type="Group"}}let e$={type:"move"};class eQ{constructor(){this._targetRay=null,this._grip=null,this._hand=null}getHandSpace(){return null===this._hand&&(this._hand=new eK,this._hand.matrixAutoUpdate=!1,this._hand.visible=!1,this._hand.joints={},this._hand.inputState={pinching:!1}),this._hand}getTargetRaySpace(){return null===this._targetRay&&(this._targetRay=new eK,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1,this._targetRay.hasLinearVelocity=!1,this._targetRay.linearVelocity=new Q,this._targetRay.hasAngularVelocity=!1,this._targetRay.angularVelocity=new Q),this._targetRay}getGripSpace(){return null===this._grip&&(this._grip=new eK,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new Q,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new Q),this._grip}dispatchEvent(e){return null!==this._targetRay&&this._targetRay.dispatchEvent(e),null!==this._grip&&this._grip.dispatchEvent(e),null!==this._hand&&this._hand.dispatchEvent(e),this}connect(e){if(e&&e.hand){let t=this._hand;if(t)for(let i of e.hand.values())this._getHandJoint(t,i)}return this.dispatchEvent({type:"connected",data:e}),this}disconnect(e){return this.dispatchEvent({type:"disconnected",data:e}),null!==this._targetRay&&(this._targetRay.visible=!1),null!==this._grip&&(this._grip.visible=!1),null!==this._hand&&(this._hand.visible=!1),this}update(e,t,i){let n=null,r=null,a=null,s=this._targetRay,o=this._grip,l=this._hand;if(e&&"visible-blurred"!==t.session.visibilityState){if(l&&e.hand){for(let n of(a=!0,e.hand.values())
1){let e=t.getJointPose(n,i),r=this._getHandJoint(l,n);null!==e&&(r.matrix.fromArray(e.transform.matrix),r.matrix.decompose(r.position,r.rotation,r.scale),r.matrixWorldNeedsUpdate=!0,r.jointRadius=e.radius),r.visible=null!==e}let n=l.joints["index-finger-tip"],r=l.joints["thumb-tip"],s=n.position.distanceTo(r.position);l.inputState.pinching&&s>.025?(l.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:e.handedness,target:this})):!l.inputState.pinching&&s<=.015&&(l.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:e.handedness,target:this}))}else null!==o&&e.gripSpace&&null!==(r=t.getPose(e.gripSpace,i))&&(o.matrix.fromArray(r.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),o.matrixWorldNeedsUpdate=!0,r.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(r.linearVelocity)):o.hasLinearVelocity=!1,r.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(r.angularVelocity)):o.hasAngularVelocity=!1);null!==s&&(null===(n=t.getPose(e.targetRaySpace,i))&&null!==r&&(n=r),null!==n&&(s.matrix.fromArray(n.transform.matrix),s.matrix.decompose(s.position,s.rotation,s.scale),s.matrixWorldNeedsUpdate=!0,n.linearVelocity?(s.hasLinearVelocity=!0,s.linearVelocity.copy(n.linearVelocity)):s.hasLinearVelocity=!1,n.angularVelocity?(s.hasAngularVelocity=!0,s.angularVelocity.copy(n.angularVelocity)):s.hasAngularVelocity=!1,this.dispatchEvent(e$)))}return null!==s&&(s.visible=null!==n),null!==o&&(o.visible=null!==r),null!==l&&(l.visible=null!==a),this}_getHandJoint(e,t){if(void 0===e.joints[t.jointName]){let i=new eK;i.matrixAutoUpdate=!1,i.visible=!1,e.joints[t.jointName]=i,e.add(i)}return e.joints[t.jointName]}}let e0={aliceblue:0xf0f8ff,antiquewhite:0xfaebd7,aqua:65535,aquamarine:8388564,azure:0xf0ffff,beige:0xf5f5dc,bisque:0xffe4c4,black:0,blanchedalmond:0xffebcd,blue:255,blueviolet:9055202,brown:0xa52a2a,burlywood:0xdeb887,cadetblue:6266528,chartreuse:8388352,chocolate:0xd2691e,coral:0xff7f50,cornflowerblue:6591981,cornsilk:0xfff8dc,crimson:0xdc143c,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:0xb8860b,darkgray:0xa9a9a9,darkgreen:25600,darkgrey:0xa9a9a9,darkkhaki:0xbdb76b,darkmagenta:9109643,darkolivegreen:5597999,darkorange:0xff8c00,darkorchid:0x9932cc,darkred:9109504,darksalmon:0xe9967a,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:0xff1493,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:0xb22222,floralwhite:0xfffaf0,forestgreen:2263842,fuchsia:0xff00ff,gainsboro:0xdcdcdc,ghostwhite:0xf8f8ff,gold:0xffd700,goldenrod:0xdaa520,gray:8421504,green:32768,greenyellow:0xadff2f,grey:8421504,honeydew:0xf0fff0,hotpink:0xff69b4,indianred:0xcd5c5c,indigo:4915330,ivory:0xfffff0,khaki:0xf0e68c,lavender:0xe6e6fa,lavenderblush:0xfff0f5,lawngreen:8190976,lemonchiffon:0xfffacd,lightblue:0xadd8e6,lightcoral:0xf08080,lightcyan:0xe0ffff,lightgoldenrodyellow:0xfafad2,lightgray:0xd3d3d3,lightgreen:9498256,lightgrey:0xd3d3d3,lightpink:0xffb6c1,lightsalmon:0xffa07a,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:0xb0c4de,lightyellow:0xffffe0,lime:65280,limegreen:3329330,linen:0xfaf0e6,magenta:0xff00ff,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:0xba55d3,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:0xc71585,midnightblue:1644912,mintcream:0xf5fffa,mistyrose:0xffe4e1,moccasin:0xffe4b5,navajowhite:0xffdead,navy:128,oldlace:0xfdf5e6,olive:8421376,olivedrab:7048739,orange:0xffa500,orangered:0xff4500,orchid:0xda70d6,palegoldenrod:0xeee8aa,palegreen:0x98fb98,paleturquoise:0xafeeee,palevioletred:0xdb7093,papayawhip:0xffefd5,peachpuff:0xffdab9,peru:0xcd853f,pink:0xffc0cb,plum:0xdda0dd,powderblue:0xb0e0e6,purple:8388736,rebeccapurple:6697881,red:0xff0000,rosybrown:0xbc8f8f,royalblue:4286945,saddlebrown:9127187,salmon:0xfa8072,sandybrown:0xf4a460,seagreen:3050327,seashell:0xfff5ee,sienna:0xa0522d,silver:0xc0c0c0,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:0xfffafa,springgreen:65407,steelblue:4620980,tan:0xd2b48c,teal:32896,thistle:0xd8bfd8,tomato:0xff6347,turquoise:4251856,violet:0xee82ee,wheat:0xf5deb3,white:0xffffff,whitesmoke:0xf5f5f5,yellow:0xffff00,yellowgreen:0x9acd32},e1={h:0,s:0,l:0},e3={h:0,s:0,l:0};function e2(e,t,i){return(i<0&&(i+=1),i>1&&(i-=1),i<1/6)?e+(t-e)*6*i:i<.5?t:i<2/3?e+(t-e)*6*(2/3-i):e}class e4{constructor(e,t,i){return this.isColor=!0,this.r=1,this.g=1,this.b=1,this.set(e,t,i)}set(e,t,i){return void 0===t&&void 0===i?e&&e.isColor?this.copy(e):"number"==typeof e?this.setHex(e):"string"==typeof e&&this.setStyle(e):this.setRGB(e,t,i),this}setScalar(e){return this.r=e,this.g=e,this.b=e,this}setHex(e,t=f){return e=Math.floor(e),this.r=(e>>16&255)/255,this.g=(e>>8&255)/255,this.b=(255&e)/255,es.colorSpaceToWorking(this,t),this}setRGB(e,t,i,n=es.workingColorSpace){return this.r=e,this.g=t,this.b=i,es.colorSpaceToWorking(this,n),this}setHSL(e,t,i,n=es.workingColorSpace){if(e=j(e,1),t=X(t,0,1),i=X(i,0,1),0===t)this.r=this.g=this.b=i;else{let n=i<=.5?i*(1+t):i+t-i*t,r=2*i-n;this.r=e2(r,n,e+1/3),this.g=e2(r,n,e),this.b=e2(r,n,e-1/3)}return es.colorSpaceToWorking(this,n),this}setStyle(e,t=f){let i;function n(t){void 0!==t&&1>parseFloat(t)&&U("Color: Alpha component of "+e+" will be ignored.")}if(i=/^(\w+)\(([^\)]*)\)/.exec(e)){let r,a=i[1],s=i[2];switch(a){case"rgb":case"rgba":if(r=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(s))return n(r[4]),this.setRGB(Math.min(255,parseInt(r[1],10))/255,Math.min(255,parseInt(r[2],10))/255,Math.min(255,parseInt(r[3],10))/255,t);if(r=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(s))return n(r[4]),this.setRGB(Math.min(100,parseInt(r[1],10))/100,Math.min(100,parseInt(r[2],10))/100,Math.min(100,parseInt(r[3],10))/100,t);break;case"hsl":case"hsla":if(r=/^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(s))return n(r[4]),this.setHSL(parseFloat(r[1])/360,parseFloat(r[2])/100,parseFloat(r[3])/100,t);break;default:U("Color: Unknown color model "+e)}}else if(i=/^\#([A-Fa-f\d]+)$/.exec(e)){let n=i[1],r=n.length;if(3===r)return this.setRGB(parseInt(n.charAt(0),16)/15,parseInt(n.charAt(1),16)/15,parseInt(n.charAt(2),16)/15,t);if(6===r)return this.setHex(parseInt(n,16),t);U("Color: Invalid hex color "+e)}else if(e&&e.length>0)return this.setColorName(e,t);return this}setColorName(e,t=f){let i=e0[e.toLowerCase()];return void 0!==i?this.setHex(i,t):U("Color: Unknown color "+e),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(e){return this.r=e.r,this.g=e.g,this.b=e.b,this}copySRGBToLinear(e){return this.r=eo(e.r),this.g=eo(e.g),this.b=eo(e.b),this}copyLinearToSRGB(e){return this.r=el(e.r),this.g=el(e.g),this.b=el(e.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(e=f){return es.workingToColorSpace(e5.copy(this),e),65536*Math.round(X(255*e5.r,0,255))+256*Math.round(X(255*e5.g,0,255))+Math.round(X(255*e5.b,0,255))}getHexString(e=f){return("000000"+this.getHex(e).toString(16)).slice(-6)}getHSL(e,t=es.workingColorSpace){let i,n;es.workingToColorSpace(e5.copy(this),t);let r=e5.r,a=e5.g,s=e5.b,o=Math.max(r,a,s),l=Math.min(r,a,s),h=(l+o)/2;if(l===o)i=0,n=0;else{let e=o-l;switch(n=h<=.5?e/(o+l):e/(2-o-l),o){case r:i=(a-s)/e+6*(a<s);break;case a:i=(s-r)/e+2;break;case s:i=(r-a)/e+4}i/=6}return e.h=i,e.s=n,e.l=h,e}getRGB(e,t=es.workingColorSpace){return es.workingToColorSpace(e5.copy(this),t),e.r=e5.r,e.g=e5.g,e.b=e5.b,e}getStyle(e=f){es.workingToColorSpace(e5.copy(this),e);let t=e5.r,i=e5.g,n=e5.b;return e!==f?`color(${e} ${t.toFixed(3)} ${i.toFixed(3)} ${n.toFixed(3)})`:`rgb(${Math.round(255*t)},${Math.round(255*i)},${Math.round(255*n)})`}offsetHSL(e,t,i){return this.getHSL(e1),this.setHSL(e1.h+e,e1.s+t,e1.l+i)}add(e){return this.r+=e.r,this.g+=e.g,this.b+=e.b,this}addColors(e,t){return this.r=e.r+t.r,this.g=e.g+t.g,this.b=e.b+t.b,this}addScalar(e){return this.r+=e,this.g+=e,this.b+=e,this}sub(e){return this.r=Math.max(0,this.r-e.r),this.g=Math.max(0,this.g-e.g),this.b=Math.max(0,this.b-e.b),this}multiply(e){return this.r*=e.r,this.g*=e.g,this.b*=e.b,this}multiplyScalar(e){return this.r*=e,this.g*=e,this.b*=e,this}lerp(e,t){return this.r+=(e.r-this.r)*t,this.g+=(e.g-this.g)*t,this.b+=(e.b-this.b)*t,this}lerpColors(e,t,i){return this.r=e.r+(t.r-e.r)*i,this.g=e.g+(t.g-e.g)*i,this.b=e.b+(t.b-e.b)*i,this}lerpHSL(e,t){this.getHSL(e1),e.getHSL(e3);let i=q(e1.h,e3.h,t),n=q(e1.s,e3.s,t),r=q(e1.l,e3.l,t);return this.setHSL(i,n,r),this}setFromVector3(e){return this.r=e.x,this.g=e.y,this.b=e.z,this}applyMatrix3(e){let t=this.r,i=this.g,n=this.b,r=e.elements;return this.r=r[0]*t+r[3]*i+r[6]*n,this.g=r[1]*t+r[4]*i+r[7]*n,this.b=r[2]*t+r[5]*i+r[8]*n,this}equals(e){return e.r===this.r&&e.g===this.g&&e.b===this.b}fromArray(e,t=0){return this.r=e[t],this.g=e[t+1],this.b=e[t+2],this}toArray(e=[],t=0){return e[t]=this.r,e[t+1]=this.g,e[t+2]=this.b,e}fromBufferAttribute(e,t){return this.r=e.getX(t),this.g=e.getY(t),this.b=e.getZ(t),this}toJSON(){return this.getHex()}*[Symbol.iterator](){yield this.r,yield this.g,yield this.b}}let e5=new e4;e4.NAMES=e0;class e6{constructor(e,t=25e-5){this.isFogExp2=!0,this.name="",this.color=new e4(e),this.density=t}clone(){return new e6(this.color,this.density)}toJSON(){return{type:"FogExp2",name:this.name,color:this.color.getHex(),density:this.density}}}class e8{constructor(e,t=1,i=1e3){this.isFog=!0,this.name="",this.color=new e4(e),this.near=t,this.far=i}clone(){return new e8(this.color,this.near,this.far)}toJSON(){return{type:"Fog",name:this.name,color:this.color.getHex(),near:this.near,far:this.far}}}class e9 extends eJ{constructor(){super(),this.isScene=!0,this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.backgroundBlurriness=0,this.backgroundIntensity=1,this.backgroundRotation=new eD,this.environmentIntensity=1,this.environmentRotation=new eD,this.overrideMaterial=null,"u">typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(e,t){return super.copy(e,t),null!==e.background&&(this.background=e.background.clone()),null!==e.environment&&(this.environment=e.environment.clone()),null!==e.fog&&(this.fog=e.fog.clone()),this.backgroundBlurriness=e.backgroundBlurriness,this.backgroundIntensity=e.backgroundIntensity,this.backgroundRotation.copy(e.backgroundRotation),this.environmentIntensity=e.environmentIntensity,this.environmentRotation.copy(e.environmentRotation),null!==e.overrideMaterial&&(this.overrideMaterial=e.overrideMaterial.clone()),this.matrixAutoUpdate=e.matrixAutoUpdate,this}toJSON(e){let t=super.toJSON(e);return null!==this.fog&&(t.object.fog=this.fog.toJSON()),this.backgroundBlurriness>0&&(t.object.backgroundBlurriness=this.backgroundBlurriness),1!==this.backgroundIntensity&&(t.object.backgroundIntensity=this.backgroundIntensity),t.object.backgroundRotation=this.backgroundRotation.toArray(),1!==this.environmentIntensity&&(t.object.environmentIntensity=this.environmentIntensity),t.object.environmentRotation=this.environmentRotation.toArray(),t}}
vendor: 10,628 bytes, line 1
1let e7=new Q,te=new Q,tt=new Q,ti=new Q,tn=new Q,tr=new Q,ta=new Q,ts=new Q,to=new Q,tl=new Q,th=new eg,tc=new eg,tu=new eg;class td{constructor(e=new Q,t=new Q,i=new Q){this.a=e,this.b=t,this.c=i}static getNormal(e,t,i,n){n.subVectors(i,t),e7.subVectors(e,t),n.cross(e7);let r=n.lengthSq();return r>0?n.multiplyScalar(1/Math.sqrt(r)):n.set(0,0,0)}static getBarycoord(e,t,i,n,r){e7.subVectors(n,t),te.subVectors(i,t),tt.subVectors(e,t);let a=e7.dot(e7),s=e7.dot(te),o=e7.dot(tt),l=te.dot(te),h=te.dot(tt),c=a*l-s*s;if(0===c)return r.set(0,0,0),null;let u=1/c,d=(l*o-s*h)*u,p=(a*h-s*o)*u;return r.set(1-d-p,p,d)}static containsPoint(e,t,i,n){return null!==this.getBarycoord(e,t,i,n,ti)&&ti.x>=0&&ti.y>=0&&ti.x+ti.y<=1}static getInterpolation(e,t,i,n,r,a,s,o){return null===this.getBarycoord(e,t,i,n,ti)?(o.x=0,o.y=0,"z"in o&&(o.z=0),"w"in o&&(o.w=0),null):(o.setScalar(0),o.addScaledVector(r,ti.x),o.addScaledVector(a,ti.y),o.addScaledVector(s,ti.z),o)}static getInterpolatedAttribute(e,t,i,n,r,a){return th.setScalar(0),tc.setScalar(0),tu.setScalar(0),th.fromBufferAttribute(e,t),tc.fromBufferAttribute(e,i),tu.fromBufferAttribute(e,n),a.setScalar(0),a.addScaledVector(th,r.x),a.addScaledVector(tc,r.y),a.addScaledVector(tu,r.z),a}static isFrontFacing(e,t,i,n){return e7.subVectors(i,t),te.subVectors(e,t),0>e7.cross(te).dot(n)}set(e,t,i){return this.a.copy(e),this.b.copy(t),this.c.copy(i),this}setFromPointsAndIndices(e,t,i,n){return this.a.copy(e[t]),this.b.copy(e[i]),this.c.copy(e[n]),this}setFromAttributeAndIndices(e,t,i,n){return this.a.fromBufferAttribute(e,t),this.b.fromBufferAttribute(e,i),this.c.fromBufferAttribute(e,n),this}clone(){return new this.constructor().copy(this)}copy(e){return this.a.copy(e.a),this.b.copy(e.b),this.c.copy(e.c),this}getArea(){return e7.subVectors(this.c,this.b),te.subVectors(this.a,this.b),.5*e7.cross(te).length()}getMidpoint(e){return e.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)}getNormal(e){return td.getNormal(this.a,this.b,this.c,e)}getPlane(e){return e.setFromCoplanarPoints(this.a,this.b,this.c)}getBarycoord(e,t){return td.getBarycoord(e,this.a,this.b,this.c,t)}getInterpolation(e,t,i,n,r){return td.getInterpolation(e,this.a,this.b,this.c,t,i,n,r)}containsPoint(e){return td.containsPoint(e,this.a,this.b,this.c)}isFrontFacing(e){return td.isFrontFacing(this.a,this.b,this.c,e)}intersectsBox(e){return e.intersectsTriangle(this)}closestPointToPoint(e,t){let i,n,r=this.a,a=this.b,s=this.c;tn.subVectors(a,r),tr.subVectors(s,r),ts.subVectors(e,r);let o=tn.dot(ts),l=tr.dot(ts);if(o<=0&&l<=0)return t.copy(r);to.subVectors(e,a);let h=tn.dot(to),c=tr.dot(to);if(h>=0&&c<=h)return t.copy(a);let u=o*c-h*l;if(u<=0&&o>=0&&h<=0)return i=o/(o-h),t.copy(r).addScaledVector(tn,i);tl.subVectors(e,s);let d=tn.dot(tl),p=tr.dot(tl);if(p>=0&&d<=p)return t.copy(s);let f=d*l-o*p;if(f<=0&&l>=0&&p<=0)return n=l/(l-p),t.copy(r).addScaledVector(tr,n);let m=h*p-d*c;if(m<=0&&c-h>=0&&d-p>=0)return ta.subVectors(s,a),n=(c-h)/(c-h+(d-p)),t.copy(a).addScaledVector(ta,n);let g=1/(m+f+u);return i=f*g,n=u*g,t.copy(r).addScaledVector(tn,i).addScaledVector(tr,n)}equals(e){return e.a.equals(this.a)&&e.b.equals(this.b)&&e.c.equals(this.c)}}class tp{constructor(e=new Q(Infinity,Infinity,Infinity),t=new Q(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromArray(e){this.makeEmpty();for(let t=0,i=e.length;t<i;t+=3)this.expandByPoint(tm.fromArray(e,t));return this}setFromBufferAttribute(e){this.makeEmpty();for(let t=0,i=e.count;t<i;t++)this.expandByPoint(tm.fromBufferAttribute(e,t));return this}setFromPoints(e){this.makeEmpty();for(let t=0,i=e.length;t<i;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){let i=tm.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(i),this.max.copy(e).add(i),this}setFromObject(e,t=!1){return this.makeEmpty(),this.expandByObject(e,t)}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=this.min.z=Infinity,this.max.x=this.max.y=this.max.z=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y||this.max.z<this.min.z}getCenter(e){return this.isEmpty()?e.set(0,0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}expandByObject(e,t=!1){e.updateWorldMatrix(!1,!1);let i=e.geometry;if(void 0!==i){let n=i.getAttribute("position");if(!0===t&&void 0!==n&&!0!==e.isInstancedMesh)for(let t=0,i=n.count;t<i;t++)!0===e.isMesh?e.getVertexPosition(t,tm):tm.fromBufferAttribute(n,t),tm.applyMatrix4(e.matrixWorld),this.expandByPoint(tm);else void 0!==e.boundingBox?(null===e.boundingBox&&e.computeBoundingBox(),tg.copy(e.boundingBox)):(null===i.boundingBox&&i.computeBoundingBox(),tg.copy(i.boundingBox)),tg.applyMatrix4(e.matrixWorld),this.union(tg)}let n=e.children;for(let e=0,i=n.length;e<i;e++)this.expandByObject(n[e],t);return this}containsPoint(e){return e.x>=this.min.x&&e.x<=this.max.x&&e.y>=this.min.y&&e.y<=this.max.y&&e.z>=this.min.z&&e.z<=this.max.z}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y&&this.min.z<=e.min.z&&e.max.z<=this.max.z}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y),(e.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(e){return e.max.x>=this.min.x&&e.min.x<=this.max.x&&e.max.y>=this.min.y&&e.min.y<=this.max.y&&e.max.z>=this.min.z&&e.min.z<=this.max.z}intersectsSphere(e){return this.clampPoint(e.center,tm),tm.distanceToSquared(e.center)<=e.radius*e.radius}intersectsPlane(e){let t,i;return e.normal.x>0?(t=e.normal.x*this.min.x,i=e.normal.x*this.max.x):(t=e.normal.x*this.max.x,i=e.normal.x*this.min.x),e.normal.y>0?(t+=e.normal.y*this.min.y,i+=e.normal.y*this.max.y):(t+=e.normal.y*this.max.y,i+=e.normal.y*this.min.y),e.normal.z>0?(t+=e.normal.z*this.min.z,i+=e.normal.z*this.max.z):(t+=e.normal.z*this.max.z,i+=e.normal.z*this.min.z),t<=-e.constant&&i>=-e.constant}intersectsTriangle(e){if(this.isEmpty())return!1;this.getCenter(tb),tT.subVectors(this.max,tb),t_.subVectors(e.a,tb),tv.subVectors(e.b,tb),tx.subVectors(e.c,tb),ty.subVectors(tv,t_),tM.subVectors(tx,tv),tS.subVectors(t_,tx);let t=[0,-ty.z,ty.y,0,-tM.z,tM.y,0,-tS.z,tS.y,ty.z,0,-ty.x,tM.z,0,-tM.x,tS.z,0,-tS.x,-ty.y,ty.x,0,-tM.y,tM.x,0,-tS.y,tS.x,0];return!!tA(t,t_,tv,tx,tT)&&!!tA(t=[1,0,0,0,1,0,0,0,1],t_,tv,tx,tT)&&(tE.crossVectors(ty,tM),tA(t=[tE.x,tE.y,tE.z],t_,tv,tx,tT))}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return this.clampPoint(e,tm).distanceTo(e)}getBoundingSphere(e){return this.isEmpty()?e.makeEmpty():(this.getCenter(e.center),e.radius=.5*this.getSize(tm).length()),e}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}applyMatrix4(e){return this.isEmpty()||(tf[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(e),tf[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(e),tf[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(e),tf[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(e),tf[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(e),tf[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(e),tf[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(e),tf[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(e),this.setFromPoints(tf)),this}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}toJSON(){return{min:this.min.toArray(),max:this.max.toArray()}}fromJSON(e){return this.min.fromArray(e.min),this.max.fromArray(e.max),this}}let tf=[new Q,new Q,new Q,new Q,new Q,new Q,new Q,new Q],tm=new Q,tg=new tp,t_=new Q,tv=new Q,tx=new Q,ty=new Q,tM=new Q,tS=new Q,tb=new Q,tT=new Q,tE=new Q,tw=new Q;function tA(e,t,i,n,r){for(let a=0,s=e.length-3;a<=s;a+=3){tw.fromArray(e,a);let s=r.x*Math.abs(tw.x)+r.y*Math.abs(tw.y)+r.z*Math.abs(tw.z),o=t.dot(tw),l=i.dot(tw),h=n.dot(tw);if(Math.max(-Math.max(o,l,h),Math.min(o,l,h))>s)return!1}return!0}let tC=function(){let e=new ArrayBuffer(4),t=new Float32Array(e),i=new Uint32Array(e),n=new Uint32Array(512),r=new Uint32Array(512);for(let e=0;e<256;++e){let t=e-127;t<-27?(n[e]=0,n[256|e]=32768,r[e]=24,r[256|e]=24):t<-14?(n[e]=1024>>-t-14,n[256|e]=1024>>-t-14|32768,r[e]=-t-1,r[256|e]=-t-1):t<=15?(n[e]=t+15<<10,n[256|e]=t+15<<10|32768,r[e]=13,r[256|e]=13):t<128?(n[e]=31744,n[256|e]=64512,r[e]=24,r[256|e]=24):(n[e]=31744,n[256|e]=64512,r[e]=13,r[256|e]=13)}let a=new Uint32Array(2048),s=new Uint32Array(64),o=new Uint32Array(64);for(let e=1;e<1024;++e){let t=e<<13,i=0;for(;(8388608&t)==0;)t<<=1,i-=8388608;t&=-8388609,i+=0x38800000,a[e]=t|i}for(let e=1024;e<2048;++e)a[e]=0x38000000+(e-1024<<13);for(let e=1;e<31;++e)s[e]=e<<23;s[31]=0x47800000,s[32]=0x80000000;for(let e=33;e<63;++e)s[e]=0x80000000+(e-32<<23);s[63]=0xc7800000;for(let e=1;e<64;++e)32!==e&&(o[e]=1024);return{floatView:t,uint32View:i,baseTable:n,shiftTable:r,mantissaTable:a,exponentTable:s,offsetTable:o}}();function tR(e){Math.abs(e)>65504&&U("DataUtils.toHalfFloat(): Value out of range."),e=X(e,-65504,65504),tC.floatView[0]=e;let t=tC.uint32View[0],i=t>>23&511;return tC.baseTable[i]+((8388607&t)>>tC.shiftTable[i])}function tI(e){let t=e>>10;return tC.uint32View[0]=tC.mantissaTable[tC.offsetTable[t]+(1023&e)]+tC.exponentTable[t],tC.floatView[0]}class tP{static toHalfFloat(e){return tR(e)}static fromHalfFloat(e){return tI(e)}}let tL=new Q,tD=new K,tU=0;class tN{constructor(e,t,i=!1){if(Array.isArray(e))throw TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,Object.defineProperty(this,"id",{value:tU++}),this.name="",this.array=e,this.itemSize=t,this.count=void 0!==e?e.length/t:0,this.normalized=i,this.usage=35044,this.updateRanges=[],this.gpuType=1015,this.version=0}onUploadCallback(){}set needsUpdate(e){!0===e&&this.version++}setUsage(e){return this.usage=e,this}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.name=e.name,this.array=new e.array.constructor(e.array),this.itemSize=e.itemSize,this.count=e.count,this.normalized=e.normalized,this.usage=e.usage,this.gpuType=e.gpuType,this}copyAt(e,t,i){e*=this.itemSize,i*=t.itemSize;
vendor: 5,853 bytes, line 1
1for(let n=0,r=this.itemSize;n<r;n++)this.array[e+n]=t.array[i+n];return this}copyArray(e){return this.array.set(e),this}applyMatrix3(e){if(2===this.itemSize)for(let t=0,i=this.count;t<i;t++)tD.fromBufferAttribute(this,t),tD.applyMatrix3(e),this.setXY(t,tD.x,tD.y);else if(3===this.itemSize)for(let t=0,i=this.count;t<i;t++)tL.fromBufferAttribute(this,t),tL.applyMatrix3(e),this.setXYZ(t,tL.x,tL.y,tL.z);return this}applyMatrix4(e){for(let t=0,i=this.count;t<i;t++)tL.fromBufferAttribute(this,t),tL.applyMatrix4(e),this.setXYZ(t,tL.x,tL.y,tL.z);return this}applyNormalMatrix(e){for(let t=0,i=this.count;t<i;t++)tL.fromBufferAttribute(this,t),tL.applyNormalMatrix(e),this.setXYZ(t,tL.x,tL.y,tL.z);return this}transformDirection(e){for(let t=0,i=this.count;t<i;t++)tL.fromBufferAttribute(this,t),tL.transformDirection(e),this.setXYZ(t,tL.x,tL.y,tL.z);return this}set(e,t=0){return this.array.set(e,t),this}getComponent(e,t){let i=this.array[e*this.itemSize+t];return this.normalized&&(i=Y(i,this.array)),i}setComponent(e,t,i){return this.normalized&&(i=Z(i,this.array)),this.array[e*this.itemSize+t]=i,this}getX(e){let t=this.array[e*this.itemSize];return this.normalized&&(t=Y(t,this.array)),t}setX(e,t){return this.normalized&&(t=Z(t,this.array)),this.array[e*this.itemSize]=t,this}getY(e){let t=this.array[e*this.itemSize+1];return this.normalized&&(t=Y(t,this.array)),t}setY(e,t){return this.normalized&&(t=Z(t,this.array)),this.array[e*this.itemSize+1]=t,this}getZ(e){let t=this.array[e*this.itemSize+2];return this.normalized&&(t=Y(t,this.array)),t}setZ(e,t){return this.normalized&&(t=Z(t,this.array)),this.array[e*this.itemSize+2]=t,this}getW(e){let t=this.array[e*this.itemSize+3];return this.normalized&&(t=Y(t,this.array)),t}setW(e,t){return this.normalized&&(t=Z(t,this.array)),this.array[e*this.itemSize+3]=t,this}setXY(e,t,i){return e*=this.itemSize,this.normalized&&(t=Z(t,this.array),i=Z(i,this.array)),this.array[e+0]=t,this.array[e+1]=i,this}setXYZ(e,t,i,n){return e*=this.itemSize,this.normalized&&(t=Z(t,this.array),i=Z(i,this.array),n=Z(n,this.array)),this.array[e+0]=t,this.array[e+1]=i,this.array[e+2]=n,this}setXYZW(e,t,i,n,r){return e*=this.itemSize,this.normalized&&(t=Z(t,this.array),i=Z(i,this.array),n=Z(n,this.array),r=Z(r,this.array)),this.array[e+0]=t,this.array[e+1]=i,this.array[e+2]=n,this.array[e+3]=r,this}onUpload(e){return this.onUploadCallback=e,this}clone(){return new this.constructor(this.array,this.itemSize).copy(this)}toJSON(){let e={itemSize:this.itemSize,type:this.array.constructor.name,array:Array.from(this.array),normalized:this.normalized};return""!==this.name&&(e.name=this.name),35044!==this.usage&&(e.usage=this.usage),e}}class tO extends tN{constructor(e,t,i){super(new Int8Array(e),t,i)}}class tF extends tN{constructor(e,t,i){super(new Uint8Array(e),t,i)}}class tB extends tN{constructor(e,t,i){super(new Uint8ClampedArray(e),t,i)}}class tz extends tN{constructor(e,t,i){super(new Int16Array(e),t,i)}}class tV extends tN{constructor(e,t,i){super(new Uint16Array(e),t,i)}}class tk extends tN{constructor(e,t,i){super(new Int32Array(e),t,i)}}class tG extends tN{constructor(e,t,i){super(new Uint32Array(e),t,i)}}class tH extends tN{constructor(e,t,i){super(new Uint16Array(e),t,i),this.isFloat16BufferAttribute=!0}getX(e){let t=tI(this.array[e*this.itemSize]);return this.normalized&&(t=Y(t,this.array)),t}setX(e,t){return this.normalized&&(t=Z(t,this.array)),this.array[e*this.itemSize]=tR(t),this}getY(e){let t=tI(this.array[e*this.itemSize+1]);return this.normalized&&(t=Y(t,this.array)),t}setY(e,t){return this.normalized&&(t=Z(t,this.array)),this.array[e*this.itemSize+1]=tR(t),this}getZ(e){let t=tI(this.array[e*this.itemSize+2]);return this.normalized&&(t=Y(t,this.array)),t}setZ(e,t){return this.normalized&&(t=Z(t,this.array)),this.array[e*this.itemSize+2]=tR(t),this}getW(e){let t=tI(this.array[e*this.itemSize+3]);return this.normalized&&(t=Y(t,this.array)),t}setW(e,t){return this.normalized&&(t=Z(t,this.array)),this.array[e*this.itemSize+3]=tR(t),this}setXY(e,t,i){return e*=this.itemSize,this.normalized&&(t=Z(t,this.array),i=Z(i,this.array)),this.array[e+0]=tR(t),this.array[e+1]=tR(i),this}setXYZ(e,t,i,n){return e*=this.itemSize,this.normalized&&(t=Z(t,this.array),i=Z(i,this.array),n=Z(n,this.array)),this.array[e+0]=tR(t),this.array[e+1]=tR(i),this.array[e+2]=tR(n),this}setXYZW(e,t,i,n,r){return e*=this.itemSize,this.normalized&&(t=Z(t,this.array),i=Z(i,this.array),n=Z(n,this.array),r=Z(r,this.array)),this.array[e+0]=tR(t),this.array[e+1]=tR(i),this.array[e+2]=tR(n),this.array[e+3]=tR(r),this}}class tW extends tN{constructor(e,t,i){super(new Float32Array(e),t,i)}}let tX=new tp,tj=new Q,tq=new Q;class tY{constructor(e=new Q,t=-1){this.isSphere=!0,this.center=e,this.radius=t}set(e,t){return this.center.copy(e),this.radius=t,this}setFromPoints(e,t){let i=this.center;void 0!==t?i.copy(t):tX.setFromPoints(e).getCenter(i);let n=0;for(let t=0,r=e.length;t<r;t++)n=Math.max(n,i.distanceToSquared(e[t]));return this.radius=Math.sqrt(n),this}copy(e){return this.center.copy(e.center),this.radius=e.radius,this}isEmpty(){return this.radius<0}makeEmpty(){return this.center.set(0,0,0),this.radius=-1,this}containsPoint(e){return e.distanceToSquared(this.center)<=this.radius*this.radius}distanceToPoint(e){return e.distanceTo(this.center)-this.radius}intersectsSphere(e){let t=this.radius+e.radius;return e.center.distanceToSquared(this.center)<=t*t}intersectsBox(e){return e.intersectsSphere(this)}intersectsPlane(e){return Math.abs(e.distanceToPoint(this.center))<=this.radius}clampPoint(e,t){let i=this.center.distanceToSquared(e);return t.copy(e),i>this.radius*this.radius&&(t.sub(this.center).normalize(),t.multiplyScalar(this.radius).add(this.center)),t}getBoundingBox(e){return this.isEmpty()?e.makeEmpty():(e.set(this.center,this.center),e.expandByScalar(this.radius)),e}
1applyMatrix4(e){return this.center.applyMatrix4(e),this.radius=this.radius*e.getMaxScaleOnAxis(),this}translate(e){return this.center.add(e),this}expandByPoint(e){if(this.isEmpty())return this.center.copy(e),this.radius=0,this;tj.subVectors(e,this.center);let t=tj.lengthSq();if(t>this.radius*this.radius){let e=Math.sqrt(t),i=(e-this.radius)*.5;this.center.addScaledVector(tj,i/e),this.radius+=i}return this}union(e){return e.isEmpty()||(this.isEmpty()?this.copy(e):!0===this.center.equals(e.center)?this.radius=Math.max(this.radius,e.radius):(tq.subVectors(e.center,this.center).setLength(e.radius),this.expandByPoint(tj.copy(e.center).add(tq)),this.expandByPoint(tj.copy(e.center).sub(tq)))),this}equals(e){return e.center.equals(this.center)&&e.radius===this.radius}clone(){return new this.constructor().copy(this)}toJSON(){return{radius:this.radius,center:this.center.toArray()}}fromJSON(e){return this.radius=e.radius,this.center.fromArray(e.center),this}}let tZ=0,tJ=new eb,tK=new eJ,t$=new Q,tQ=new tp,t0=new tp,t1=new Q;class t3 extends z{constructor(){super(),this.isBufferGeometry=!0,Object.defineProperty(this,"id",{value:tZ++}),this.uuid=W(),this.name="",this.type="BufferGeometry",this.index=null,this.indirect=null,this.indirectOffset=0,this.attributes={},this.morphAttributes={},this.morphTargetsRelative=!1,this.groups=[],this.boundingBox=null,this.boundingSphere=null,this.drawRange={start:0,count:1/0},this.userData={}}getIndex(){return this.index}setIndex(e){return Array.isArray(e)?this.index=new(!function(e){for(let t=e.length-1;t>=0;--t)if(e[t]>=65535)return!0;return!1}(e)?tV:tG)(e,1):this.index=e,this}setIndirect(e,t=0){return this.indirect=e,this.indirectOffset=t,this}getIndirect(){return this.indirect}getAttribute(e){return this.attributes[e]}setAttribute(e,t){return this.attributes[e]=t,this}deleteAttribute(e){return delete this.attributes[e],this}hasAttribute(e){return void 0!==this.attributes[e]}addGroup(e,t,i=0){this.groups.push({start:e,count:t,materialIndex:i})}clearGroups(){this.groups=[]}setDrawRange(e,t){this.drawRange.start=e,this.drawRange.count=t}applyMatrix4(e){let t=this.attributes.position;void 0!==t&&(t.applyMatrix4(e),t.needsUpdate=!0);let i=this.attributes.normal;if(void 0!==i){let t=new ei().getNormalMatrix(e);i.applyNormalMatrix(t),i.needsUpdate=!0}let n=this.attributes.tangent;return void 0!==n&&(n.transformDirection(e),n.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}applyQuaternion(e){return tJ.makeRotationFromQuaternion(e),this.applyMatrix4(tJ),this}rotateX(e){return tJ.makeRotationX(e),this.applyMatrix4(tJ),this}rotateY(e){return tJ.makeRotationY(e),this.applyMatrix4(tJ),this}rotateZ(e){return tJ.makeRotationZ(e),this.applyMatrix4(tJ),this}translate(e,t,i){return tJ.makeTranslation(e,t,i),this.applyMatrix4(tJ),this}scale(e,t,i){return tJ.makeScale(e,t,i),this.applyMatrix4(tJ),this}lookAt(e){return tK.lookAt(e),tK.updateMatrix(),this.applyMatrix4(tK.matrix),this}center(){return this.computeBoundingBox(),this.boundingBox.getCenter(t$).negate(),this.translate(t$.x,t$.y,t$.z),this}setFromPoints(e){let t=this.getAttribute("position");if(void 0===t){let t=[];for(let i=0,n=e.length;i<n;i++){let n=e[i];t.push(n.x,n.y,n.z||0)}this.setAttribute("position",new tW(t,3))}else{let i=Math.min(e.length,t.count);for(let n=0;n<i;n++){let i=e[n];t.setXYZ(n,i.x,i.y,i.z||0)}e.length>t.count&&U("BufferGeometry: Buffer size too small for points data. Use .dispose() and create a new geometry."),t.needsUpdate=!0}return this}computeBoundingBox(){null===this.boundingBox&&(this.boundingBox=new tp);let e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){N("BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box.",this),this.boundingBox.set(new Q(-1/0,-1/0,-1/0),new Q(Infinity,Infinity,Infinity));return}if(void 0!==e){if(this.boundingBox.setFromBufferAttribute(e),t)for(let e=0,i=t.length;e<i;e++){let i=t[e];tQ.setFromBufferAttribute(i),this.morphTargetsRelative?(t1.addVectors(this.boundingBox.min,tQ.min),this.boundingBox.expandByPoint(t1),t1.addVectors(this.boundingBox.max,tQ.max),this.boundingBox.expandByPoint(t1)):(this.boundingBox.expandByPoint(tQ.min),this.boundingBox.expandByPoint(tQ.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&N('BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)}computeBoundingSphere(){null===this.boundingSphere&&(this.boundingSphere=new tY);let e=this.attributes.position,t=this.morphAttributes.position;if(e&&e.isGLBufferAttribute){N("BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere.",this),this.boundingSphere.set(new Q,1/0);return}if(e){let i=this.boundingSphere.center;if(tQ.setFromBufferAttribute(e),t)for(let e=0,i=t.length;e<i;e++){let i=t[e];t0.setFromBufferAttribute(i),this.morphTargetsRelative?(t1.addVectors(tQ.min,t0.min),tQ.expandByPoint(t1),t1.addVectors(tQ.max,t0.max),tQ.expandByPoint(t1)):(tQ.expandByPoint(t0.min),tQ.expandByPoint(t0.max))}tQ.getCenter(i);let n=0;for(let t=0,r=e.count;t<r;t++)t1.fromBufferAttribute(e,t),n=Math.max(n,i.distanceToSquared(t1));if(t)for(let r=0,a=t.length;r<a;r++){let a=t[r],s=this.morphTargetsRelative;for(let t=0,r=a.count;t<r;t++)t1.fromBufferAttribute(a,t),s&&(t$.fromBufferAttribute(e,t),t1.add(t$)),n=Math.max(n,i.distanceToSquared(t1))}this.boundingSphere.radius=Math.sqrt(n),isNaN(this.boundingSphere.radius)&&N('BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}computeTangents(){let e=this.index,t=this.attributes;if(null===e||void 0===t.position||void 0===t.normal||void 0===t.uv)return void N("BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)");let i=t.position,n=t.normal,r=t.uv;!1===this.hasAttribute("tangent")&&this.setAttribute("tangent",new tN(new Float32Array(4*i.count),4));let a=this.getAttribute("tangent"),s=[],o=[];for(let e=0;e<i.count;e++)s[e]=new Q,o[e]=new Q;let l=new Q,h=new Q,c=new Q,u=new K,d=new K,p=new K,f=new Q,m=new Q,g=this.groups;0===g.length&&(g=[{start:0,count:e.count}]);for(let t=0,n=g.length;t<n;++t){let n=g[t],a=n.start,_=n.count;for(let t=a,n=a+_;t<n;t+=3)!function(e,t,n){l.fromBufferAttribute(i,e),h.fromBufferAttribute(i,t),c.fromBufferAttribute(i,n),u.fromBufferAttribute(r,e),d.fromBufferAttribute(r,t),p.fromBufferAttribute(r,n),h.sub(l),c.sub(l),d.sub(u),p.sub(u);let a=1/(d.x*p.y-p.x*d.y);isFinite(a)&&(f.copy(h).multiplyScalar(p.y).addScaledVector(c,-d.y).multiplyScalar(a),m.copy(c).multiplyScalar(d.x).addScaledVector(h,-p.x).multiplyScalar(a),s[e].add(f),s[t].add(f),s[n].add(f),o[e].add(m),o[t].add(m),o[n].add(m))}(e.getX(t+0),e.getX(t+1),e.getX(t+2))}let _=new Q,v=new Q,x=new Q,y=new Q;function M(e){x.fromBufferAttribute(n,e),y.copy(x);let t=s[e];_.copy(t),_.sub(x.multiplyScalar(x.dot(t))).normalize(),v.crossVectors(y,t);let i=v.dot(o[e]);a.setXYZW(e,_.x,_.y,_.z,i<0?-1:1)}for(let t=0,i=g.length;t<i;++t){let i=g[t],n=i.start,r=i.count;for(let t=n,i=n+r;t<i;t+=3)M(e.getX(t+0)),M(e.getX(t+1)),M(e.getX(t+2))}}computeVertexNormals(){let e=this.index,t=this.getAttribute("position");if(void 0!==t){let i=this.getAttribute("normal");if(void 0===i)i=new tN(new Float32Array(3*t.count),3),this.setAttribute("normal",i);else for(let e=0,t=i.count;e<t;e++)i.setXYZ(e,0,0,0);let n=new Q,r=new Q,a=new Q,s=new Q,o=new Q,l=new Q,h=new Q,c=new Q;if(e)for(let u=0,d=e.count;u<d;u+=3){let d=e.getX(u+0),p=e.getX(u+1),f=e.getX(u+2);n.fromBufferAttribute(t,d),r.fromBufferAttribute(t,p),a.fromBufferAttribute(t,f),h.subVectors(a,r),c.subVectors(n,r),h.cross(c),s.fromBufferAttribute(i,d),o.fromBufferAttribute(i,p),l.fromBufferAttribute(i,f),s.add(h),o.add(h),l.add(h),i.setXYZ(d,s.x,s.y,s.z),i.setXYZ(p,o.x,o.y,o.z),i.setXYZ(f,l.x,l.y,l.z)}else for(let e=0,s=t.count;e<s;e+=3)n.fromBufferAttribute(t,e+0),r.fromBufferAttribute(t,e+1),a.fromBufferAttribute(t,e+2),h.subVectors(a,r),c.subVectors(n,r),h.cross(c),i.setXYZ(e+0,h.x,h.y,h.z),i.setXYZ(e+1,h.x,h.y,h.z),i.setXYZ(e+2,h.x,h.y,h.z);this.normalizeNormals(),i.needsUpdate=!0}}normalizeNormals(){let e=this.attributes.normal;for(let t=0,i=e.count;t<i;t++)t1.fromBufferAttribute(e,t),t1.normalize(),e.setXYZ(t,t1.x,t1.y,t1.z)}toNonIndexed(){function e(e,t){let i=e.array,n=e.itemSize,r=e.normalized,a=new i.constructor(t.length*n),s=0,o=0;for(let r=0,l=t.length;r<l;r++){s=e.isInterleavedBufferAttribute?t[r]*e.data.stride+e.offset:t[r]*n;for(let e=0;e<n;e++)a[o++]=i[s++]}return new tN(a,n,r)}if(null===this.index)return U("BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."),this;
vendor: 4,074 bytes, line 1
1let t=new t3,i=this.index.array,n=this.attributes;for(let r in n){let a=e(n[r],i);t.setAttribute(r,a)}let r=this.morphAttributes;for(let n in r){let a=[],s=r[n];for(let t=0,n=s.length;t<n;t++){let n=e(s[t],i);a.push(n)}t.morphAttributes[n]=a}t.morphTargetsRelative=this.morphTargetsRelative;let a=this.groups;for(let e=0,i=a.length;e<i;e++){let i=a[e];t.addGroup(i.start,i.count,i.materialIndex)}return t}toJSON(){let e={metadata:{version:4.7,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};if(e.uuid=this.uuid,e.type=this.type,""!==this.name&&(e.name=this.name),Object.keys(this.userData).length>0&&(e.userData=this.userData),void 0!==this.parameters){let t=this.parameters;for(let i in t)void 0!==t[i]&&(e[i]=t[i]);return e}e.data={attributes:{}};let t=this.index;null!==t&&(e.data.index={type:t.array.constructor.name,array:Array.prototype.slice.call(t.array)});let i=this.attributes;for(let t in i){let n=i[t];e.data.attributes[t]=n.toJSON(e.data)}let n={},r=!1;for(let t in this.morphAttributes){let i=this.morphAttributes[t],a=[];for(let t=0,n=i.length;t<n;t++){let n=i[t];a.push(n.toJSON(e.data))}a.length>0&&(n[t]=a,r=!0)}r&&(e.data.morphAttributes=n,e.data.morphTargetsRelative=this.morphTargetsRelative);let a=this.groups;a.length>0&&(e.data.groups=JSON.parse(JSON.stringify(a)));let s=this.boundingSphere;return null!==s&&(e.data.boundingSphere=s.toJSON()),e}clone(){return new this.constructor().copy(this)}copy(e){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;let t={};this.name=e.name;let i=e.index;null!==i&&this.setIndex(i.clone());let n=e.attributes;for(let e in n){let i=n[e];this.setAttribute(e,i.clone(t))}let r=e.morphAttributes;for(let e in r){let i=[],n=r[e];for(let e=0,r=n.length;e<r;e++)i.push(n[e].clone(t));this.morphAttributes[e]=i}this.morphTargetsRelative=e.morphTargetsRelative;let a=e.groups;for(let e=0,t=a.length;e<t;e++){let t=a[e];this.addGroup(t.start,t.count,t.materialIndex)}let s=e.boundingBox;null!==s&&(this.boundingBox=s.clone());let o=e.boundingSphere;return null!==o&&(this.boundingSphere=o.clone()),this.drawRange.start=e.drawRange.start,this.drawRange.count=e.drawRange.count,this.userData=e.userData,this}dispose(){this.dispatchEvent({type:"dispose"})}}class t2{constructor(e,t){this.isInterleavedBuffer=!0,this.array=e,this.stride=t,this.count=void 0!==e?e.length/t:0,this.usage=35044,this.updateRanges=[],this.version=0,this.uuid=W()}onUploadCallback(){}set needsUpdate(e){!0===e&&this.version++}setUsage(e){return this.usage=e,this}addUpdateRange(e,t){this.updateRanges.push({start:e,count:t})}clearUpdateRanges(){this.updateRanges.length=0}copy(e){return this.array=new e.array.constructor(e.array),this.count=e.count,this.stride=e.stride,this.usage=e.usage,this}copyAt(e,t,i){e*=this.stride,i*=t.stride;for(let n=0,r=this.stride;n<r;n++)this.array[e+n]=t.array[i+n];return this}set(e,t=0){return this.array.set(e,t),this}clone(e){void 0===e.arrayBuffers&&(e.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=W()),void 0===e.arrayBuffers[this.array.buffer._uuid]&&(e.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);let t=new this.array.constructor(e.arrayBuffers[this.array.buffer._uuid]),i=new this.constructor(t,this.stride);return i.setUsage(this.usage),i}onUpload(e){return this.onUploadCallback=e,this}toJSON(e){return void 0===e.arrayBuffers&&(e.arrayBuffers={}),void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=W()),void 0===e.arrayBuffers[this.array.buffer._uuid]&&(e.arrayBuffers[this.array.buffer._uuid]=Array.from(new Uint32Array(this.array.buffer))),{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}}let t4=new Q;class t5{constructor(e,t,i,n=!1){this.isInterleavedBufferAttribute=!0,this.name="",this.data=e,this.itemSize=t,this.offset=i,this.normalized=n}get count(){return this.data.count}get array(){return this.data.array}set needsUpdate(e){this.data.needsUpdate=e}applyMatrix4(e){for(let t=0,i=this.data.count;t<i;
1t++)t4.fromBufferAttribute(this,t),t4.applyMatrix4(e),this.setXYZ(t,t4.x,t4.y,t4.z);return this}applyNormalMatrix(e){for(let t=0,i=this.count;t<i;t++)t4.fromBufferAttribute(this,t),t4.applyNormalMatrix(e),this.setXYZ(t,t4.x,t4.y,t4.z);return this}transformDirection(e){for(let t=0,i=this.count;t<i;t++)t4.fromBufferAttribute(this,t),t4.transformDirection(e),this.setXYZ(t,t4.x,t4.y,t4.z);return this}getComponent(e,t){let i=this.array[e*this.data.stride+this.offset+t];return this.normalized&&(i=Y(i,this.array)),i}setComponent(e,t,i){return this.normalized&&(i=Z(i,this.array)),this.data.array[e*this.data.stride+this.offset+t]=i,this}setX(e,t){return this.normalized&&(t=Z(t,this.array)),this.data.array[e*this.data.stride+this.offset]=t,this}setY(e,t){return this.normalized&&(t=Z(t,this.array)),this.data.array[e*this.data.stride+this.offset+1]=t,this}setZ(e,t){return this.normalized&&(t=Z(t,this.array)),this.data.array[e*this.data.stride+this.offset+2]=t,this}setW(e,t){return this.normalized&&(t=Z(t,this.array)),this.data.array[e*this.data.stride+this.offset+3]=t,this}getX(e){let t=this.data.array[e*this.data.stride+this.offset];return this.normalized&&(t=Y(t,this.array)),t}getY(e){let t=this.data.array[e*this.data.stride+this.offset+1];return this.normalized&&(t=Y(t,this.array)),t}getZ(e){let t=this.data.array[e*this.data.stride+this.offset+2];return this.normalized&&(t=Y(t,this.array)),t}getW(e){let t=this.data.array[e*this.data.stride+this.offset+3];return this.normalized&&(t=Y(t,this.array)),t}setXY(e,t,i){return e=e*this.data.stride+this.offset,this.normalized&&(t=Z(t,this.array),i=Z(i,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=i,this}setXYZ(e,t,i,n){return e=e*this.data.stride+this.offset,this.normalized&&(t=Z(t,this.array),i=Z(i,this.array),n=Z(n,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=i,this.data.array[e+2]=n,this}setXYZW(e,t,i,n,r){return e=e*this.data.stride+this.offset,this.normalized&&(t=Z(t,this.array),i=Z(i,this.array),n=Z(n,this.array),r=Z(r,this.array)),this.data.array[e+0]=t,this.data.array[e+1]=i,this.data.array[e+2]=n,this.data.array[e+3]=r,this}clone(e){if(void 0!==e)return void 0===e.interleavedBuffers&&(e.interleavedBuffers={}),void 0===e.interleavedBuffers[this.data.uuid]&&(e.interleavedBuffers[this.data.uuid]=this.data.clone(e)),new t5(e.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized);{L("InterleavedBufferAttribute.clone(): Cloning an interleaved buffer attribute will de-interleave buffer data.");let e=[];for(let t=0;t<this.count;t++){let i=t*this.data.stride+this.offset;for(let t=0;t<this.itemSize;t++)e.push(this.data.array[i+t])}return new tN(new this.array.constructor(e),this.itemSize,this.normalized)}}toJSON(e){if(void 0!==e)return void 0===e.interleavedBuffers&&(e.interleavedBuffers={}),void 0===e.interleavedBuffers[this.data.uuid]&&(e.interleavedBuffers[this.data.uuid]=this.data.toJSON(e)),{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized};{L("InterleavedBufferAttribute.toJSON(): Serializing an interleaved buffer attribute will de-interleave buffer data.");let e=[];for(let t=0;t<this.count;t++){let i=t*this.data.stride+this.offset;for(let t=0;t<this.itemSize;t++)e.push(this.data.array[i+t])}return{itemSize:this.itemSize,type:this.array.constructor.name,array:e,normalized:this.normalized}}}}let t6=0;class t8 extends z{constructor(){super(),this.isMaterial=!0,Object.defineProperty(this,"id",{value:t6++}),this.uuid=W(),this.name="",this.type="Material",this.blending=1,this.side=0,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.alphaHash=!1,this.blendSrc=204,this.blendDst=205,this.blendEquation=100,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.blendColor=new e4(0,0,0),this.blendAlpha=0,this.depthFunc=3,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=519,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=7680,this.stencilZFail=7680,this.stencilZPass=7680,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.forceSinglePass=!1,this.allowOverride=!0,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(e){this._alphaTest>0!=e>0&&this.version++,this._alphaTest=e}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(e){if(void 0!==e)for(let t in e){let i=e[t];if(void 0===i){U(`Material: parameter '${t}' has value of 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vendor: 5,648 bytes, line 1
1if(i.uuid=this.uuid,i.type=this.type,""!==this.name&&(i.name=this.name),this.color&&this.color.isColor&&(i.color=this.color.getHex()),void 0!==this.roughness&&(i.roughness=this.roughness),void 0!==this.metalness&&(i.metalness=this.metalness),void 0!==this.sheen&&(i.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(i.sheenColor=this.sheenColor.getHex()),void 0!==this.sheenRoughness&&(i.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(i.emissive=this.emissive.getHex()),void 0!==this.emissiveIntensity&&1!==this.emissiveIntensity&&(i.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(i.specular=this.specular.getHex()),void 0!==this.specularIntensity&&(i.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(i.specularColor=this.specularColor.getHex()),void 0!==this.shininess&&(i.shininess=this.shininess),void 0!==this.clearcoat&&(i.clearcoat=this.clearcoat),void 0!==this.clearcoatRoughness&&(i.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(i.clearcoatMap=this.clearcoatMap.toJSON(e).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(i.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(e).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(i.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(e).uuid,i.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.sheenColorMap&&this.sheenColorMap.isTexture&&(i.sheenColorMap=this.sheenColorMap.toJSON(e).uuid),this.sheenRoughnessMap&&this.sheenRoughnessMap.isTexture&&(i.sheenRoughnessMap=this.sheenRoughnessMap.toJSON(e).uuid),void 0!==this.dispersion&&(i.dispersion=this.dispersion),void 0!==this.iridescence&&(i.iridescence=this.iridescence),void 0!==this.iridescenceIOR&&(i.iridescenceIOR=this.iridescenceIOR),void 0!==this.iridescenceThicknessRange&&(i.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(i.iridescenceMap=this.iridescenceMap.toJSON(e).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(i.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(e).uuid),void 0!==this.anisotropy&&(i.anisotropy=this.anisotropy),void 0!==this.anisotropyRotation&&(i.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(i.anisotropyMap=this.anisotropyMap.toJSON(e).uuid),this.map&&this.map.isTexture&&(i.map=this.map.toJSON(e).uuid),this.matcap&&this.matcap.isTexture&&(i.matcap=this.matcap.toJSON(e).uuid),this.alphaMap&&this.alphaMap.isTexture&&(i.alphaMap=this.alphaMap.toJSON(e).uuid),this.lightMap&&this.lightMap.isTexture&&(i.lightMap=this.lightMap.toJSON(e).uuid,i.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(i.aoMap=this.aoMap.toJSON(e).uuid,i.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(i.bumpMap=this.bumpMap.toJSON(e).uuid,i.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(i.normalMap=this.normalMap.toJSON(e).uuid,i.normalMapType=this.normalMapType,i.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(i.displacementMap=this.displacementMap.toJSON(e).uuid,i.displacementScale=this.displacementScale,i.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(i.roughnessMap=this.roughnessMap.toJSON(e).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(i.metalnessMap=this.metalnessMap.toJSON(e).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(i.emissiveMap=this.emissiveMap.toJSON(e).uuid),this.specularMap&&this.specularMap.isTexture&&(i.specularMap=this.specularMap.toJSON(e).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(i.specularIntensityMap=this.specularIntensityMap.toJSON(e).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(i.specularColorMap=this.specularColorMap.toJSON(e).uuid),this.envMap&&this.envMap.isTexture&&(i.envMap=this.envMap.toJSON(e).uuid,void 0!==this.combine&&(i.combine=this.combine)),void 0!==this.envMapRotation&&(i.envMapRotation=this.envMapRotation.toArray()),void 0!==this.envMapIntensity&&(i.envMapIntensity=this.envMapIntensity),void 0!==this.reflectivity&&(i.reflectivity=this.reflectivity),void 0!==this.refractionRatio&&(i.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(i.gradientMap=this.gradientMap.toJSON(e).uuid),void 0!==this.transmission&&(i.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(i.transmissionMap=this.transmissionMap.toJSON(e).uuid),void 0!==this.thickness&&(i.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(i.thicknessMap=this.thicknessMap.toJSON(e).uuid),void 0!==this.attenuationDistance&&this.attenuationDistance!==1/0&&(i.attenuationDistance=this.attenuationDistance),void 0!==this.attenuationColor&&(i.attenuationColor=this.attenuationColor.getHex()),void 0!==this.size&&(i.size=this.size),null!==this.shadowSide&&(i.shadowSide=this.shadowSide),void 0!==this.sizeAttenuation&&(i.sizeAttenuation=this.sizeAttenuation),1!==this.blending&&(i.blending=this.blending),0!==this.side&&(i.side=this.side),!0===this.vertexColors&&(i.vertexColors=!0),this.opacity<1&&(i.opacity=this.opacity),!0===this.transparent&&(i.transparent=!0),204!==this.blendSrc&&(i.blendSrc=this.blendSrc),205!==this.blendDst&&(i.blendDst=this.blendDst),100!==this.blendEquation&&(i.blendEquation=this.blendEquation),null!==this.blendSrcAlpha&&(i.blendSrcAlpha=this.blendSrcAlpha),null!==this.blendDstAlpha&&
1(i.blendDstAlpha=this.blendDstAlpha),null!==this.blendEquationAlpha&&(i.blendEquationAlpha=this.blendEquationAlpha),this.blendColor&&this.blendColor.isColor&&(i.blendColor=this.blendColor.getHex()),0!==this.blendAlpha&&(i.blendAlpha=this.blendAlpha),3!==this.depthFunc&&(i.depthFunc=this.depthFunc),!1===this.depthTest&&(i.depthTest=this.depthTest),!1===this.depthWrite&&(i.depthWrite=this.depthWrite),!1===this.colorWrite&&(i.colorWrite=this.colorWrite),255!==this.stencilWriteMask&&(i.stencilWriteMask=this.stencilWriteMask),519!==this.stencilFunc&&(i.stencilFunc=this.stencilFunc),0!==this.stencilRef&&(i.stencilRef=this.stencilRef),255!==this.stencilFuncMask&&(i.stencilFuncMask=this.stencilFuncMask),7680!==this.stencilFail&&(i.stencilFail=this.stencilFail),7680!==this.stencilZFail&&(i.stencilZFail=this.stencilZFail),7680!==this.stencilZPass&&(i.stencilZPass=this.stencilZPass),!0===this.stencilWrite&&(i.stencilWrite=this.stencilWrite),void 0!==this.rotation&&0!==this.rotation&&(i.rotation=this.rotation),!0===this.polygonOffset&&(i.polygonOffset=!0),0!==this.polygonOffsetFactor&&(i.polygonOffsetFactor=this.polygonOffsetFactor),0!==this.polygonOffsetUnits&&(i.polygonOffsetUnits=this.polygonOffsetUnits),void 0!==this.linewidth&&1!==this.linewidth&&(i.linewidth=this.linewidth),void 0!==this.dashSize&&(i.dashSize=this.dashSize),void 0!==this.gapSize&&(i.gapSize=this.gapSize),void 0!==this.scale&&(i.scale=this.scale),!0===this.dithering&&(i.dithering=!0),this.alphaTest>0&&(i.alphaTest=this.alphaTest),!0===this.alphaHash&&(i.alphaHash=!0),!0===this.alphaToCoverage&&(i.alphaToCoverage=!0),!0===this.premultipliedAlpha&&(i.premultipliedAlpha=!0),!0===this.forceSinglePass&&(i.forceSinglePass=!0),!1===this.allowOverride&&(i.allowOverride=!1),!0===this.wireframe&&(i.wireframe=!0),this.wireframeLinewidth>1&&(i.wireframeLinewidth=this.wireframeLinewidth),"round"!==this.wireframeLinecap&&(i.wireframeLinecap=this.wireframeLinecap),"round"!==this.wireframeLinejoin&&(i.wireframeLinejoin=this.wireframeLinejoin),!0===this.flatShading&&(i.flatShading=!0),!1===this.visible&&(i.visible=!1),!1===this.toneMapped&&(i.toneMapped=!1),!1===this.fog&&(i.fog=!1),Object.keys(this.userData).length>0&&(i.userData=this.userData),t){let t=n(e.textures),r=n(e.images);t.length>0&&(i.textures=t),r.length>0&&(i.images=r)}return i}clone(){return new this.constructor().copy(this)}copy(e){this.name=e.name,this.blending=e.blending,this.side=e.side,this.vertexColors=e.vertexColors,this.opacity=e.opacity,this.transparent=e.transparent,this.blendSrc=e.blendSrc,this.blendDst=e.blendDst,this.blendEquation=e.blendEquation,this.blendSrcAlpha=e.blendSrcAlpha,this.blendDstAlpha=e.blendDstAlpha,this.blendEquationAlpha=e.blendEquationAlpha,this.blendColor.copy(e.blendColor),this.blendAlpha=e.blendAlpha,this.depthFunc=e.depthFunc,this.depthTest=e.depthTest,this.depthWrite=e.depthWrite,this.stencilWriteMask=e.stencilWriteMask,this.stencilFunc=e.stencilFunc,this.stencilRef=e.stencilRef,this.stencilFuncMask=e.stencilFuncMask,this.stencilFail=e.stencilFail,this.stencilZFail=e.stencilZFail,this.stencilZPass=e.stencilZPass,this.stencilWrite=e.stencilWrite;let t=e.clippingPlanes,i=null;if(null!==t){let e=t.length;i=Array(e);for(let n=0;n!==e;++n)i[n]=t[n].clone()}return this.clippingPlanes=i,this.clipIntersection=e.clipIntersection,this.clipShadows=e.clipShadows,this.shadowSide=e.shadowSide,this.colorWrite=e.colorWrite,this.precision=e.precision,this.polygonOffset=e.polygonOffset,this.polygonOffsetFactor=e.polygonOffsetFactor,this.polygonOffsetUnits=e.polygonOffsetUnits,this.dithering=e.dithering,this.alphaTest=e.alphaTest,this.alphaHash=e.alphaHash,this.alphaToCoverage=e.alphaToCoverage,this.premultipliedAlpha=e.premultipliedAlpha,this.forceSinglePass=e.forceSinglePass,this.allowOverride=e.allowOverride,this.visible=e.visible,this.toneMapped=e.toneMapped,this.userData=JSON.parse(JSON.stringify(e.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(e){!0===e&&this.version++}}class t9 extends t8{constructor(e){super(),this.isSpriteMaterial=!0,this.type="SpriteMaterial",this.color=new e4(0xffffff),this.map=null,this.alphaMap=null,this.rotation=0,this.sizeAttenuation=!0,this.transparent=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.rotation=e.rotation,this.sizeAttenuation=e.sizeAttenuation,this.fog=e.fog,this}}let t7=new Q,ie=new Q,it=new Q,ii=new K,ir=new K,ia=new eb,is=new Q,io=new Q,il=new Q,ih=new K,ic=new K,iu=new K;class id extends eJ{constructor(e=new t9){if(super(),this.isSprite=!0,this.type="Sprite",void 0===i){i=new t3;const e=new t2(new Float32Array([-.5,-.5,0,0,0,.5,-.5,0,1,0,.5,.5,0,1,1,-.5,.5,0,0,1]),5);i.setIndex([0,1,2,0,2,3]),i.setAttribute("position",new t5(e,3,0,!1)),i.setAttribute("uv",new t5(e,2,3,!1))}this.geometry=i,this.material=e,this.center=new K(.5,.5),this.count=1}raycast(e,t){let i,n;null===e.camera&&N('Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'),ie.setFromMatrixScale(this.matrixWorld),ia.copy(e.camera.matrixWorld),this.modelViewMatrix.multiplyMatrices(e.camera.matrixWorldInverse,this.matrixWorld),it.setFromMatrixPosition(this.modelViewMatrix),e.camera.isPerspectiveCamera&&!1===this.material.sizeAttenuation&&ie.multiplyScalar(-it.z);let r=this.material.rotation;0!==r&&(n=Math.cos(r),i=Math.sin(r));let a=this.center;ip(is.set(-.5,-.5,0),it,a,ie,i,n),ip(io.set(.5,-.5,0),it,a,ie,i,n),ip(il.set(.5,.5,0),it,a,ie,i,n),ih.set(0,0),ic.set(1,0),iu.set(1,1);let s=e.ray.intersectTriangle(is,io,il,!1,t7);if(null===s&&(ip(io.set(-.5,.5,0),it,a,ie,i,n),ic.set(0,1),null===(s=e.ray.intersectTriangle(is,il,io,!1,t7))))return;let o=e.ray.origin.distanceTo(t7);o<e.near||o>e.far||t.push({distance:o,point:t7.clone(),uv:td.getInterpolation(t7,is,io,il,ih,ic,iu,new K),face:null,object:this})}copy(e,t){return super.copy(e,t),void 0!==e.center&&this.center.copy(e.center),this.material=e.material,this}}function ip(e,t,i,n,r,a){ii.subVectors(e,i).addScalar(.5).multiply(n),void 0!==r?(ir.x=a*ii.x-r*ii.y,ir.y=r*ii.x+a*ii.y):ir.copy(ii),e.copy(t),e.x+=ir.x,e.y+=ir.y,e.applyMatrix4(ia)}let im=new Q,ig=new Q;class i_ extends eJ{constructor(){super(),this.isLOD=!0,this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]}}),this.autoUpdate=!0}copy(e){super.copy(e,!1);let t=e.levels;for(let e=0,i=t.length;e<i;e++){let i=t[e];this.addLevel(i.object.clone(),i.distance,i.hysteresis)}return this.autoUpdate=e.autoUpdate,this}addLevel(e,t=0,i=0){let n;t=Math.abs(t);let r=this.levels;for(n=0;n<r.length&&!(t<r[n].distance);n++);return r.splice(n,0,{distance:t,hysteresis:i,object:e}),this.add(e),this}removeLevel(e){let t=this.levels;for(let i=0;i<t.length;i++)if(t[i].distance===e){let e=t.splice(i,1);return this.remove(e[0].object),!0}return!1}getCurrentLevel(){return this._currentLevel}getObjectForDistance(e){let t=this.levels;if(t.length>0){let i,n;for(i=1,n=t.length;i<n;i++){let n=t[i].distance;if(t[i].object.visible&&(n-=n*t[i].hysteresis),e<n)break}return t[i-1].object}return null}raycast(e,t){if(this.levels.length>0){im.setFromMatrixPosition(this.matrixWorld);let i=e.ray.origin.distanceTo(im);this.getObjectForDistance(i).raycast(e,t)}}update(e){let t=this.levels;if(t.length>1){let i,n;im.setFromMatrixPosition(e.matrixWorld),ig.setFromMatrixPosition(this.matrixWorld);let r=im.distanceTo(ig)/e.zoom;for(i=1,t[0].object.visible=!0,n=t.length;i<n;i++){let e=t[i].distance;if(t[i].object.visible&&(e-=e*t[i].hysteresis),r>=e)t[i-1].object.visible=!1,t[i].object.visible=!0;else break}for(this._currentLevel=i-1;
1i<n;i++)t[i].object.visible=!1}}toJSON(e){let t=super.toJSON(e);!1===this.autoUpdate&&(t.object.autoUpdate=!1),t.object.levels=[];let i=this.levels;for(let e=0,n=i.length;e<n;e++){let n=i[e];t.object.levels.push({object:n.object.uuid,distance:n.distance,hysteresis:n.hysteresis})}return t}}let iv=new Q,ix=new Q,iy=new Q,iM=new Q,iS=new Q,ib=new Q,iT=new Q;class iE{constructor(e=new Q,t=new Q(0,0,-1)){this.origin=e,this.direction=t}set(e,t){return this.origin.copy(e),this.direction.copy(t),this}copy(e){return this.origin.copy(e.origin),this.direction.copy(e.direction),this}at(e,t){return t.copy(this.origin).addScaledVector(this.direction,e)}lookAt(e){return this.direction.copy(e).sub(this.origin).normalize(),this}recast(e){return this.origin.copy(this.at(e,iv)),this}closestPointToPoint(e,t){t.subVectors(e,this.origin);let i=t.dot(this.direction);return i<0?t.copy(this.origin):t.copy(this.origin).addScaledVector(this.direction,i)}distanceToPoint(e){return Math.sqrt(this.distanceSqToPoint(e))}distanceSqToPoint(e){let t=iv.subVectors(e,this.origin).dot(this.direction);return t<0?this.origin.distanceToSquared(e):(iv.copy(this.origin).addScaledVector(this.direction,t),iv.distanceToSquared(e))}distanceSqToSegment(e,t,i,n){let r,a,s,o;ix.copy(e).add(t).multiplyScalar(.5),iy.copy(t).sub(e).normalize(),iM.copy(this.origin).sub(ix);let l=.5*e.distanceTo(t),h=-this.direction.dot(iy),c=iM.dot(this.direction),u=-iM.dot(iy),d=iM.lengthSq(),p=Math.abs(1-h*h);if(p>0)if(r=h*u-c,a=h*c-u,o=l*p,r>=0)if(a>=-o)if(a<=o){let e=1/p;r*=e,a*=e,s=r*(r+h*a+2*c)+a*(h*r+a+2*u)+d}else s=-(r=Math.max(0,-(h*(a=l)+c)))*r+a*(a+2*u)+d;else s=-(r=Math.max(0,-(h*(a=-l)+c)))*r+a*(a+2*u)+d;else a<=-o?(a=(r=Math.max(0,-(-h*l+c)))>0?-l:Math.min(Math.max(-l,-u),l),s=-r*r+a*(a+2*u)+d):a<=o?(r=0,s=(a=Math.min(Math.max(-l,-u),l))*(a+2*u)+d):(a=(r=Math.max(0,-(h*l+c)))>0?l:Math.min(Math.max(-l,-u),l),s=-r*r+a*(a+2*u)+d);else a=h>0?-l:l,s=-(r=Math.max(0,-(h*a+c)))*r+a*(a+2*u)+d;return i&&i.copy(this.origin).addScaledVector(this.direction,r),n&&n.copy(ix).addScaledVector(iy,a),s}intersectSphere(e,t){iv.subVectors(e.center,this.origin);let i=iv.dot(this.direction),n=iv.dot(iv)-i*i,r=e.radius*e.radius;if(n>r)return null;let a=Math.sqrt(r-n),s=i-a,o=i+a;return o<0?null:s<0?this.at(o,t):this.at(s,t)}intersectsSphere(e){return!(e.radius<0)&&this.distanceSqToPoint(e.center)<=e.radius*e.radius}distanceToPlane(e){let t=e.normal.dot(this.direction);if(0===t)return 0===e.distanceToPoint(this.origin)?0:null;let i=-(this.origin.dot(e.normal)+e.constant)/t;return i>=0?i:null}intersectPlane(e,t){let i=this.distanceToPlane(e);return null===i?null:this.at(i,t)}intersectsPlane(e){let t=e.distanceToPoint(this.origin);return!!(0===t||e.normal.dot(this.direction)*t<0)}intersectBox(e,t){let i,n,r,a,s,o,l=1/this.direction.x,h=1/this.direction.y,c=1/this.direction.z,u=this.origin;return(l>=0?(i=(e.min.x-u.x)*l,n=(e.max.x-u.x)*l):(i=(e.max.x-u.x)*l,n=(e.min.x-u.x)*l),h>=0?(r=(e.min.y-u.y)*h,a=(e.max.y-u.y)*h):(r=(e.max.y-u.y)*h,a=(e.min.y-u.y)*h),i>a||r>n||((r>i||isNaN(i))&&(i=r),(a<n||isNaN(n))&&(n=a),c>=0?(s=(e.min.z-u.z)*c,o=(e.max.z-u.z)*c):(s=(e.max.z-u.z)*c,o=(e.min.z-u.z)*c),i>o||s>n||((s>i||i!=i)&&(i=s),(o<n||n!=n)&&(n=o),n<0)))?null:this.at(i>=0?i:n,t)}intersectsBox(e){return null!==this.intersectBox(e,iv)}intersectTriangle(e,t,i,n,r){let a;iS.subVectors(t,e),ib.subVectors(i,e),iT.crossVectors(iS,ib);let s=this.direction.dot(iT);if(s>0){if(n)return null;a=1}else{if(!(s<0))return null;a=-1,s=-s}iM.subVectors(this.origin,e);let o=a*this.direction.dot(ib.crossVectors(iM,ib));if(o<0)return null;let l=a*this.direction.dot(iS.cross(iM));if(l<0||o+l>s)return null;let h=-a*iM.dot(iT);return h<0?null:this.at(h/s,r)}applyMatrix4(e){return this.origin.applyMatrix4(e),this.direction.transformDirection(e),this}equals(e){return e.origin.equals(this.origin)&&e.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}}class iw extends t8{constructor(e){super(),this.isMeshBasicMaterial=!0,this.type="MeshBasicMaterial",this.color=new e4(0xffffff),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new eD,this.combine=0,this.reflectivity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}}let iA=new eb,iC=new iE,iR=new tY,iI=new Q,iP=new Q,iL=new Q,iD=new Q,iU=new Q,iN=new Q,iO=new Q,iF=new Q;class iB extends eJ{constructor(e=new t3,t=new iw){super(),this.isMesh=!0,this.type="Mesh",this.geometry=e,this.material=t,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.count=1,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),void 0!==e.morphTargetInfluences&&(this.morphTargetInfluences=e.morphTargetInfluences.slice()),void 0!==e.morphTargetDictionary&&(this.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}updateMorphTargets(){let e=this.geometry.morphAttributes,t=Object.keys(e);if(t.length>0){let i=e[t[0]];if(void 0!==i){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,t=i.length;e<t;e++){let t=i[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[t]=e}}}}getVertexPosition(e,t){let i=this.geometry,n=i.attributes.position,r=i.morphAttributes.position,a=i.morphTargetsRelative;t.fromBufferAttribute(n,e);let s=this.morphTargetInfluences;if(r&&s){iN.set(0,0,0);for(let i=0,n=r.length;i<n;i++){let n=s[i],o=r[i];0!==n&&(iU.fromBufferAttribute(o,e),a?iN.addScaledVector(iU,n):iN.addScaledVector(iU.sub(t),n))}t.add(iN)}return t}raycast(e,t){let i=this.geometry,n=this.material,r=this.matrixWorld;void 0===n||(null===i.boundingSphere&&i.computeBoundingSphere(),iR.copy(i.boundingSphere),iR.applyMatrix4(r),iC.copy(e.ray).recast(e.near),!1===iR.containsPoint(iC.origin)&&(null===iC.intersectSphere(iR,iI)||iC.origin.distanceToSquared(iI)>(e.far-e.near)**2)||(iA.copy(r).invert(),iC.copy(e.ray).applyMatrix4(iA),(null===i.boundingBox||!1!==iC.intersectsBox(i.boundingBox))&&this._computeIntersections(e,t,iC)))}_computeIntersections(e,t,i){let n,r=this.geometry,a=this.material,s=r.index,o=r.attributes.position,l=r.attributes.uv,h=r.attributes.uv1,c=r.attributes.normal,u=r.groups,d=r.drawRange;if(null!==s)if(Array.isArray(a))for(let r=0,o=u.length;r<o;r++){let o=u[r],p=a[o.materialIndex],f=Math.max(o.start,d.start),m=Math.min(s.count,Math.min(o.start+o.count,d.start+d.count));for(let r=f;r<m;r+=3)(n=iz(this,p,e,i,l,h,c,s.getX(r),s.getX(r+1),s.getX(r+2)))&&(n.faceIndex=Math.floor(r/3),n.face.materialIndex=o.materialIndex,t.push(n))}else{let r=Math.max(0,d.start),o=Math.min(s.count,d.start+d.count);for(let u=r;u<o;u+=3)(n=iz(this,a,e,i,l,h,c,s.getX(u),s.getX(u+1),s.getX(u+2)))&&(n.faceIndex=Math.floor(u/3),t.push(n))}else if(void 0!==o)if(Array.isArray(a))for(let r=0,s=u.length;r<s;r++){let s=u[r],p=a[s.materialIndex],f=Math.max(s.start,d.start),m=Math.min(o.count,Math.min(s.start+s.count,d.start+d.count));for(let r=f;r<m;r+=3)(n=iz(this,p,e,i,l,h,c,r,r+1,r+2))&&(n.faceIndex=Math.floor(r/3),n.face.materialIndex=s.materialIndex,t.push(n))}else{let r=Math.max(0,d.start),s=Math.min(o.count,d.start+d.count);for(let o=r;o<s;o+=3)(n=iz(this,a,e,i,l,h,c,o,o+1,o+2))&&(n.faceIndex=Math.floor(o/3),t.pu
1sh(n))}}}function iz(e,t,i,n,r,a,s,o,l,h){e.getVertexPosition(o,iP),e.getVertexPosition(l,iL),e.getVertexPosition(h,iD);let c=function(e,t,i,n,r,a,s,o){if(null===(1===t.side?n.intersectTriangle(s,a,r,!0,o):n.intersectTriangle(r,a,s,0===t.side,o)))return null;iF.copy(o),iF.applyMatrix4(e.matrixWorld);let l=i.ray.origin.distanceTo(iF);return l<i.near||l>i.far?null:{distance:l,point:iF.clone(),object:e}}(e,t,i,n,iP,iL,iD,iO);if(c){let e=new Q;td.getBarycoord(iO,iP,iL,iD,e),r&&(c.uv=td.getInterpolatedAttribute(r,o,l,h,e,new K)),a&&(c.uv1=td.getInterpolatedAttribute(a,o,l,h,e,new K)),s&&(c.normal=td.getInterpolatedAttribute(s,o,l,h,e,new Q),c.normal.dot(n.direction)>0&&c.normal.multiplyScalar(-1));let t={a:o,b:l,c:h,normal:new Q,materialIndex:0};td.getNormal(iP,iL,iD,t.normal),c.face=t,c.barycoord=e}return c}let iV=new Q,ik=new eg,iG=new eg,iH=new Q,iW=new eb,iX=new Q,ij=new tY,iq=new eb,iY=new iE;class iZ extends iB{constructor(e,t){super(e,t),this.isSkinnedMesh=!0,this.type="SkinnedMesh",this.bindMode=d,this.bindMatrix=new eb,this.bindMatrixInverse=new eb,this.boundingBox=null,this.boundingSphere=null}computeBoundingBox(){let e=this.geometry;null===this.boundingBox&&(this.boundingBox=new tp),this.boundingBox.makeEmpty();let t=e.getAttribute("position");for(let e=0;e<t.count;e++)this.getVertexPosition(e,iX),this.boundingBox.expandByPoint(iX)}computeBoundingSphere(){let e=this.geometry;null===this.boundingSphere&&(this.boundingSphere=new tY),this.boundingSphere.makeEmpty();let t=e.getAttribute("position");for(let e=0;e<t.count;e++)this.getVertexPosition(e,iX),this.boundingSphere.expandByPoint(iX)}copy(e,t){return super.copy(e,t),this.bindMode=e.bindMode,this.bindMatrix.copy(e.bindMatrix),this.bindMatrixInverse.copy(e.bindMatrixInverse),this.skeleton=e.skeleton,null!==e.boundingBox&&(this.boundingBox=e.boundingBox.clone()),null!==e.boundingSphere&&(this.boundingSphere=e.boundingSphere.clone()),this}raycast(e,t){let i=this.material,n=this.matrixWorld;void 0===i||(null===this.boundingSphere&&this.computeBoundingSphere(),ij.copy(this.boundingSphere),ij.applyMatrix4(n),!1===e.ray.intersectsSphere(ij)||(iq.copy(n).invert(),iY.copy(e.ray).applyMatrix4(iq),(null===this.boundingBox||!1!==iY.intersectsBox(this.boundingBox))&&this._computeIntersections(e,t,iY)))}getVertexPosition(e,t){return super.getVertexPosition(e,t),this.applyBoneTransform(e,t),t}bind(e,t){this.skeleton=e,void 0===t&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),t=this.matrixWorld),this.bindMatrix.copy(t),this.bindMatrixInverse.copy(t).invert()}pose(){this.skeleton.pose()}normalizeSkinWeights(){let e=new eg,t=this.geometry.attributes.skinWeight;for(let i=0,n=t.count;i<n;i++){e.fromBufferAttribute(t,i);let n=1/e.manhattanLength();n!==1/0?e.multiplyScalar(n):e.set(1,0,0,0),t.setXYZW(i,e.x,e.y,e.z,e.w)}}updateMatrixWorld(e){super.updateMatrixWorld(e),this.bindMode===d?this.bindMatrixInverse.copy(this.matrixWorld).invert():this.bindMode===p?this.bindMatrixInverse.copy(this.bindMatrix).invert():U("SkinnedMesh: Unrecognized bindMode: "+this.bindMode)}applyBoneTransform(e,t){let i=this.skeleton,n=this.geometry;ik.fromBufferAttribute(n.attributes.skinIndex,e),iG.fromBufferAttribute(n.attributes.skinWeight,e),iV.copy(t).applyMatrix4(this.bindMatrix),t.set(0,0,0);for(let e=0;e<4;e++){let n=iG.getComponent(e);if(0!==n){let r=ik.getComponent(e);iW.multiplyMatrices(i.bones[r].matrixWorld,i.boneInverses[r]),t.addScaledVector(iH.copy(iV).applyMatrix4(iW),n)}}return t.applyMatrix4(this.bindMatrixInverse)}}class iJ extends eJ{constructor(){super(),this.isBone=!0,this.type="Bone"}}class iK extends em{constructor(e=null,t=1,i=1,n,r,a,s,o,l=1003,h=1003,c,u){super(null,a,s,o,l,h,n,r,c,u),this.isDataTexture=!0,this.image={data:e,width:t,height:i},this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}}let i$=new eb,iQ=new eb;class i0{constructor(e=[],t=[]){this.uuid=W(),this.bones=e.slice(0),this.boneInverses=t,this.boneMatrices=null,this.previousBoneMatrices=null,this.boneTexture=null,this.init()}init(){let e=this.bones,t=this.boneInverses;if(this.boneMatrices=new Float32Array(16*e.length),0===t.length)this.calculateInverses();else if(e.length!==t.length){U("Skeleton: Number of inverse bone matrices does not match amount of bones."),this.boneInverses=[];for(let e=0,t=this.bones.length;e<t;e++)this.boneInverses.push(new eb)}}calculateInverses(){this.boneInverses.length=0;for(let e=0,t=this.bones.length;e<t;e++){let t=new eb;this.bones[e]&&t.copy(this.bones[e].matrixWorld).invert(),this.boneInverses.push(t)}}pose(){for(let e=0,t=this.bones.length;e<t;e++){let t=this.bones[e];t&&t.matrixWorld.copy(this.boneInverses[e]).invert()}for(let e=0,t=this.bones.length;e<t;e++){let t=this.bones[e];t&&(t.parent&&t.parent.isBone?(t.matrix.copy(t.parent.matrixWorld).invert(),t.matrix.multiply(t.matrixWorld)):t.matrix.copy(t.matrixWorld),t.matrix.decompose(t.position,t.quaternion,t.scale))}}update(){let e=this.bones,t=this.boneInverses,i=this.boneMatrices,n=this.boneTexture;for(let n=0,r=e.length;n<r;n++){let r=e[n]?e[n].matrixWorld:iQ;i$.multiplyMatrices(r,t[n]),i$.toArray(i,16*n)}null!==n&&(n.needsUpdate=!0)}clone(){return new i0(this.bones,this.boneInverses)}computeBoneTexture(){let e=Math.sqrt(4*this.bones.length),t=new Float32Array((e=Math.max(e=4*Math.ceil(e/4),4))*e*4);t.set(this.boneMatrices);let i=new iK(t,e,e,1023,1015);return i.needsUpdate=!0,this.boneMatrices=t,this.boneTexture=i,this}getBoneByName(e){for(let t=0,i=this.bones.length;t<i;t++){let i=this.bones[t];if(i.name===e)return i}}dispose(){null!==this.boneTexture&&(this.boneTexture.dispose(),this.boneTexture=null)}fromJSON(e,t){this.uuid=e.uuid;for(let i=0,n=e.bones.length;i<n;i++){let n=e.bones[i],r=t[n];void 0===r&&(U("Skeleton: No bone found with UUID:",n),r=new iJ),this.bones.push(r),this.boneInverses.push(new eb().fromArray(e.boneInverses[i])
1)}return this.init(),this}toJSON(){let e={metadata:{version:4.7,type:"Skeleton",generator:"Skeleton.toJSON"},bones:[],boneInverses:[]};e.uuid=this.uuid;let t=this.bones,i=this.boneInverses;for(let n=0,r=t.length;n<r;n++){let r=t[n];e.bones.push(r.uuid);let a=i[n];e.boneInverses.push(a.toArray())}return e}}class i1 extends tN{constructor(e,t,i,n=1){super(e,t,i),this.isInstancedBufferAttribute=!0,this.meshPerAttribute=n}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}toJSON(){let e=super.toJSON();return e.meshPerAttribute=this.meshPerAttribute,e.isInstancedBufferAttribute=!0,e}}let i3=new eb,i2=new eb,i4=[],i5=new tp,i6=new eb,i8=new iB,i9=new tY;class i7 extends iB{constructor(e,t,i){super(e,t),this.isInstancedMesh=!0,this.instanceMatrix=new i1(new Float32Array(16*i),16),this.previousInstanceMatrix=null,this.instanceColor=null,this.morphTexture=null,this.count=i,this.boundingBox=null,this.boundingSphere=null;for(let e=0;e<i;e++)this.setMatrixAt(e,i6)}computeBoundingBox(){let e=this.geometry,t=this.count;null===this.boundingBox&&(this.boundingBox=new tp),null===e.boundingBox&&e.computeBoundingBox(),this.boundingBox.makeEmpty();for(let i=0;i<t;i++)this.getMatrixAt(i,i3),i5.copy(e.boundingBox).applyMatrix4(i3),this.boundingBox.union(i5)}computeBoundingSphere(){let e=this.geometry,t=this.count;null===this.boundingSphere&&(this.boundingSphere=new tY),null===e.boundingSphere&&e.computeBoundingSphere(),this.boundingSphere.makeEmpty();for(let i=0;i<t;i++)this.getMatrixAt(i,i3),i9.copy(e.boundingSphere).applyMatrix4(i3),this.boundingSphere.union(i9)}copy(e,t){return super.copy(e,t),this.instanceMatrix.copy(e.instanceMatrix),null!==e.previousInstanceMatrix&&(this.previousInstanceMatrix=e.previousInstanceMatrix.clone()),null!==e.morphTexture&&(this.morphTexture=e.morphTexture.clone()),null!==e.instanceColor&&(this.instanceColor=e.instanceColor.clone()),this.count=e.count,null!==e.boundingBox&&(this.boundingBox=e.boundingBox.clone()),null!==e.boundingSphere&&(this.boundingSphere=e.boundingSphere.clone()),this}getColorAt(e,t){t.fromArray(this.instanceColor.array,3*e)}getMatrixAt(e,t){t.fromArray(this.instanceMatrix.array,16*e)}getMorphAt(e,t){let i=t.morphTargetInfluences,n=this.morphTexture.source.data.data,r=e*(i.length+1)+1;for(let e=0;e<i.length;e++)i[e]=n[r+e]}raycast(e,t){let i=this.matrixWorld,n=this.count;if((i8.geometry=this.geometry,i8.material=this.material,void 0!==i8.material)&&(null===this.boundingSphere&&this.computeBoundingSphere(),i9.copy(this.boundingSphere),i9.applyMatrix4(i),!1!==e.ray.intersectsSphere(i9)))for(let r=0;r<n;r++){this.getMatrixAt(r,i3),i2.multiplyMatrices(i,i3),i8.matrixWorld=i2,i8.raycast(e,i4);for(let e=0,i=i4.length;e<i;e++){let i=i4[e];i.instanceId=r,i.object=this,t.push(i)}i4.length=0}}setColorAt(e,t){null===this.instanceColor&&(this.instanceColor=new i1(new Float32Array(3*this.instanceMatrix.count).fill(1),3)),t.toArray(this.instanceColor.array,3*e)}setMatrixAt(e,t){t.toArray(this.instanceMatrix.array,16*e)}setMorphAt(e,t){let i=t.morphTargetInfluences,n=i.length+1;null===this.morphTexture&&(this.morphTexture=new iK(new Float32Array(n*this.count),n,this.count,1028,1015));let r=this.morphTexture.source.data.data,a=0;for(let e=0;e<i.length;e++)a+=i[e];let s=this.geometry.morphTargetsRelative?1:1-a,o=n*e;r[o]=s,r.set(i,o+1)}updateMorphTargets(){}dispose(){this.dispatchEvent({type:"dispose"}),null!==this.morphTexture&&(this.morphTexture.dispose(),this.morphTexture=null)}}let ne=new Q,nt=new Q,ni=new ei;class nn{constructor(e=new Q(1,0,0),t=0){this.isPlane=!0,this.normal=e,this.constant=t}set(e,t){return this.normal.copy(e),this.constant=t,this}setComponents(e,t,i,n){return this.normal.set(e,t,i),this.constant=n,this}setFromNormalAndCoplanarPoint(e,t){return this.normal.copy(e),this.constant=-t.dot(this.normal),this}setFromCoplanarPoints(e,t,i){let n=ne.subVectors(i,t).cross(nt.subVectors(e,t)).normalize();return this.setFromNormalAndCoplanarPoint(n,e),this}copy(e){return this.normal.copy(e.normal),this.constant=e.constant,this}normalize(){let e=1/this.normal.length();return this.normal.multiplyScalar(e),this.constant*=e,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(e){return this.normal.dot(e)+this.constant}distanceToSphere(e){return this.distanceToPoint(e.center)-e.radius}projectPoint(e,t){return t.copy(e).addScaledVector(this.normal,-this.distanceToPoint(e))}intersectLine(e,t){let i=e.delta(ne),n=this.normal.dot(i);if(0===n)return 0===this.distanceToPoint(e.start)?t.copy(e.start):null;
1let r=-(e.start.dot(this.normal)+this.constant)/n;return r<0||r>1?null:t.copy(e.start).addScaledVector(i,r)}intersectsLine(e){let t=this.distanceToPoint(e.start),i=this.distanceToPoint(e.end);return t<0&&i>0||i<0&&t>0}intersectsBox(e){return e.intersectsPlane(this)}intersectsSphere(e){return e.intersectsPlane(this)}coplanarPoint(e){return e.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(e,t){let i=t||ni.getNormalMatrix(e),n=this.coplanarPoint(ne).applyMatrix4(e),r=this.normal.applyMatrix3(i).normalize();return this.constant=-n.dot(r),this}translate(e){return this.constant-=e.dot(this.normal),this}equals(e){return e.normal.equals(this.normal)&&e.constant===this.constant}clone(){return new this.constructor().copy(this)}}let nr=new tY,na=new K(.5,.5),ns=new Q;class no{constructor(e=new nn,t=new nn,i=new nn,n=new nn,r=new nn,a=new nn){this.planes=[e,t,i,n,r,a]}set(e,t,i,n,r,a){let s=this.planes;return s[0].copy(e),s[1].copy(t),s[2].copy(i),s[3].copy(n),s[4].copy(r),s[5].copy(a),this}copy(e){let t=this.planes;for(let i=0;i<6;i++)t[i].copy(e.planes[i]);return this}setFromProjectionMatrix(e,t=2e3,i=!1){let n=this.planes,r=e.elements,a=r[0],s=r[1],o=r[2],l=r[3],h=r[4],c=r[5],u=r[6],d=r[7],p=r[8],f=r[9],m=r[10],g=r[11],_=r[12],v=r[13],x=r[14],y=r[15];if(n[0].setComponents(l-a,d-h,g-p,y-_).normalize(),n[1].setComponents(l+a,d+h,g+p,y+_).normalize(),n[2].setComponents(l+s,d+c,g+f,y+v).normalize(),n[3].setComponents(l-s,d-c,g-f,y-v).normalize(),i)n[4].setComponents(o,u,m,x).normalize(),n[5].setComponents(l-o,d-u,g-m,y-x).normalize();else if(n[4].setComponents(l-o,d-u,g-m,y-x).normalize(),2e3===t)n[5].setComponents(l+o,d+u,g+m,y+x).normalize();else if(2001===t)n[5].setComponents(o,u,m,x).normalize();else throw Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+t);return this}intersectsObject(e){if(void 0!==e.boundingSphere)null===e.boundingSphere&&e.computeBoundingSphere(),nr.copy(e.boundingSphere).applyMatrix4(e.matrixWorld);else{let t=e.geometry;null===t.boundingSphere&&t.computeBoundingSphere(),nr.copy(t.boundingSphere).applyMatrix4(e.matrixWorld)}return this.intersectsSphere(nr)}intersectsSprite(e){return nr.center.set(0,0,0),nr.radius=.7071067811865476+na.distanceTo(e.center),nr.applyMatrix4(e.matrixWorld),this.intersectsSphere(nr)}intersectsSphere(e){let t=this.planes,i=e.center,n=-e.radius;for(let e=0;e<6;e++)if(t[e].distanceToPoint(i)<n)return!1;return!0}intersectsBox(e){let t=this.planes;for(let i=0;i<6;i++){let n=t[i];if(ns.x=n.normal.x>0?e.max.x:e.min.x,ns.y=n.normal.y>0?e.max.y:e.min.y,ns.z=n.normal.z>0?e.max.z:e.min.z,0>n.distanceToPoint(ns))return!1}return!0}containsPoint(e){let t=this.planes;for(let i=0;i<6;i++)if(0>t[i].distanceToPoint(e))return!1;return!0}clone(){return new this.constructor().copy(this)}}let nl=new eb,nh=new no;class nc{constructor(){this.coordinateSystem=2e3}intersectsObject(e,t){if(!t.isArrayCamera||0===t.cameras.length)return!1;for(let i=0;i<t.cameras.length;i++){let n=t.cameras[i];if(nl.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse),nh.setFromProjectionMatrix(nl,n.coordinateSystem,n.reversedDepth),nh.intersectsObject(e))return!0}return!1}intersectsSprite(e,t){if(!t||!t.cameras||0===t.cameras.length)return!1;for(let i=0;i<t.cameras.length;i++){let n=t.cameras[i];if(nl.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse),nh.setFromProjectionMatrix(nl,n.coordinateSystem,n.reversedDepth),nh.intersectsSprite(e))return!0}return!1}intersectsSphere(e,t){if(!t||!t.cameras||0===t.cameras.length)return!1;for(let i=0;i<t.cameras.length;i++){let n=t.cameras[i];if(nl.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse),nh.setFromProjectionMatrix(nl,n.coordinateSystem,n.reversedDepth),nh.intersectsSphere(e))return!0}return!1}intersectsBox(e,t){if(!t||!t.cameras||0===t.cameras.length)return!1;for(let i=0;i<t.cameras.length;i++){let n=t.cameras[i];if(nl.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse),nh.setFromProjectionMatrix(nl,n.coordinateSystem,n.reversedDepth),nh.intersectsBox(e))return!0}return!1}containsPoint(e,t){if(!t||!t.cameras||0===t.cameras.length)return!1;for(let i=0;i<t.cameras.length;i++){let n=t.cameras[i];if(nl.multiplyMatrices(n.projectionMatrix,n.matrixWorldInverse),nh.setFromProjectionMatrix(nl,n.coordinateSystem,n.reversedDepth),nh.containsPoint(e))return!0}return!1}clone(){return new nc}}function nu(e,t){return e-t}
1function nd(e,t){return e.z-t.z}function np(e,t){return t.z-e.z}let nf=new eb,nm=new e4(1,1,1),ng=new no,n_=new nc,nv=new tp,nx=new tY,ny=new Q,nM=new Q,nS=new Q,nb=new class{constructor(){this.index=0,this.pool=[],this.list=[]}push(e,t,i,n){let r=this.pool,a=this.list;this.index>=r.length&&r.push({start:-1,count:-1,z:-1,index:-1});let s=r[this.index];a.push(s),this.index++,s.start=e,s.count=t,s.z=i,s.index=n}reset(){this.list.length=0,this.index=0}},nT=new iB,nE=[];function nw(e,t){if(e.constructor!==t.constructor){let i=Math.min(e.length,t.length);for(let n=0;n<i;n++)t[n]=e[n]}else{let i=Math.min(e.length,t.length);t.set(new e.constructor(e.buffer,0,i))}}class nA extends iB{constructor(e,t,i=2*t,n){super(new t3,n),this.isBatchedMesh=!0,this.perObjectFrustumCulled=!0,this.sortObjects=!0,this.boundingBox=null,this.boundingSphere=null,this.customSort=null,this._instanceInfo=[],this._geometryInfo=[],this._availableInstanceIds=[],this._availableGeometryIds=[],this._nextIndexStart=0,this._nextVertexStart=0,this._geometryCount=0,this._visibilityChanged=!0,this._geometryInitialized=!1,this._maxInstanceCount=e,this._maxVertexCount=t,this._maxIndexCount=i,this._multiDrawCounts=new Int32Array(e),this._multiDrawStarts=new Int32Array(e),this._multiDrawCount=0,this._multiDrawInstances=null,this._matricesTexture=null,this._indirectTexture=null,this._colorsTexture=null,this._initMatricesTexture(),this._initIndirectTexture()}get maxInstanceCount(){return this._maxInstanceCount}get instanceCount(){return this._instanceInfo.length-this._availableInstanceIds.length}get unusedVertexCount(){return this._maxVertexCount-this._nextVertexStart}get unusedIndexCount(){return this._maxIndexCount-this._nextIndexStart}_initMatricesTexture(){let e=Math.sqrt(4*this._maxInstanceCount),t=new iK(new Float32Array((e=Math.max(e=4*Math.ceil(e/4),4))*e*4),e,e,1023,1015);this._matricesTexture=t}_initIndirectTexture(){let e=Math.sqrt(this._maxInstanceCount),t=new iK(new Uint32Array((e=Math.ceil(e))*e),e,e,1029,1014);this._indirectTexture=t}_initColorsTexture(){let e=Math.sqrt(this._maxInstanceCount),t=new iK(new Float32Array((e=Math.ceil(e))*e*4).fill(1),e,e,1023,1015);t.colorSpace=es.workingColorSpace,this._colorsTexture=t}_initializeGeometry(e){let t=this.geometry,i=this._maxVertexCount,n=this._maxIndexCount;if(!1===this._geometryInitialized){for(let n in e.attributes){let{array:r,itemSize:a,normalized:s}=e.getAttribute(n),o=new tN(new r.constructor(i*a),a,s);t.setAttribute(n,o)}if(null!==e.getIndex()){let e=i>65535?new Uint32Array(n):new Uint16Array(n);t.setIndex(new tN(e,1))}this._geometryInitialized=!0}}_validateGeometry(e){let t=this.geometry;if(!!e.getIndex()!=!!t.getIndex())throw Error('THREE.BatchedMesh: All geometries must consistently have "index".');for(let i in t.attributes){if(!e.hasAttribute(i))throw Error(`THREE.BatchedMesh: Added geometry missing "${i}". All geometries must have consistent attributes.`);let n=e.getAttribute(i),r=t.getAttribute(i);if(n.itemSize!==r.itemSize||n.normalized!==r.normalized)throw Error("THREE.BatchedMesh: All attributes must have a consistent itemSize and normalized value.")}}validateInstanceId(e){let t=this._instanceInfo;if(e<0||e>=t.length||!1===t[e].active)throw Error(`THREE.BatchedMesh: Invalid instanceId ${e}. Instance is either out of range or has been deleted.`)}validateGeometryId(e){let t=this._geometryInfo;if(e<0||e>=t.length||!1===t[e].active)throw Error(`THREE.BatchedMesh: Invalid geometryId ${e}. Geometry is either out of range or has been deleted.`)}setCustomSort(e){return this.customSort=e,this}computeBoundingBox(){null===this.boundingBox&&(this.boundingBox=new tp);let e=this.boundingBox,t=this._instanceInfo;e.makeEmpty();for(let i=0,n=t.length;i<n;i++){if(!1===t[i].active)continue;let n=t[i].geometryIndex;this.getMatrixAt(i,nf),this.getBoundingBoxAt(n,nv).applyMatrix4(nf),e.union(nv)}}computeBoundingSphere(){null===this.boundingSphere&&(this.boundingSphere=new tY);let e=this.boundingSphere,t=this._instanceInfo;e.makeEmpty();for(let i=0,n=t.length;i<n;i++){if(!1===t[i].active)continue;let n=t[i].geometryIndex;this.getMatrixAt(i,nf),this.getBoundingSphereAt(n,nx).applyMatrix4(nf),e.union(nx)}}addInstance(e){if(this._instanceInfo.length>=this.maxInstanceCount&&0===this._availableInstanceIds.length)throw Error("THREE.BatchedMesh: Maximum item count reached.");let t={visible:!0,active:!0,geometryIndex:e},i=null;this._availableInstanceIds.length>0?(this._availableInstanceIds.sort(nu),i=this._availableInstanceIds.shift(),this._instanceInfo[i]=t):(i=this._instanceInfo.length,this._instanceInfo.push(t));let n=this._matricesTexture;nf.identity().toArray(n.image.data,16*i),n.needsUpdate=!0;let r=this._colorsTexture;return r&&(nm.toArray(r.image.data,4*i),r.needsUpdate=!0),this._visibilityChanged=!0,i}
1addGeometry(e,t=-1,i=-1){let n;this._initializeGeometry(e),this._validateGeometry(e);let r={vertexStart:-1,vertexCount:-1,reservedVertexCount:-1,indexStart:-1,indexCount:-1,reservedIndexCount:-1,start:-1,count:-1,boundingBox:null,boundingSphere:null,active:!0},a=this._geometryInfo;r.vertexStart=this._nextVertexStart,r.reservedVertexCount=-1===t?e.getAttribute("position").count:t;let s=e.getIndex();if(null!==s&&(r.indexStart=this._nextIndexStart,r.reservedIndexCount=-1===i?s.count:i),-1!==r.indexStart&&r.indexStart+r.reservedIndexCount>this._maxIndexCount||r.vertexStart+r.reservedVertexCount>this._maxVertexCount)throw Error("THREE.BatchedMesh: Reserved space request exceeds the maximum buffer size.");return this._availableGeometryIds.length>0?(this._availableGeometryIds.sort(nu),a[n=this._availableGeometryIds.shift()]=r):(n=this._geometryCount,this._geometryCount++,a.push(r)),this.setGeometryAt(n,e),this._nextIndexStart=r.indexStart+r.reservedIndexCount,this._nextVertexStart=r.vertexStart+r.reservedVertexCount,n}setGeometryAt(e,t){if(e>=this._geometryCount)throw Error("THREE.BatchedMesh: Maximum geometry count reached.");this._validateGeometry(t);let i=this.geometry,n=null!==i.getIndex(),r=i.getIndex(),a=t.getIndex(),s=this._geometryInfo[e];if(n&&a.count>s.reservedIndexCount||t.attributes.position.count>s.reservedVertexCount)throw Error("THREE.BatchedMesh: Reserved space not large enough for provided geometry.");let o=s.vertexStart,l=s.reservedVertexCount;for(let e in s.vertexCount=t.getAttribute("position").count,i.attributes){let n=t.getAttribute(e),r=i.getAttribute(e);!function(e,t,i=0){let n=t.itemSize;if(e.isInterleavedBufferAttribute||e.array.constructor!==t.array.constructor){let r=e.count;for(let a=0;a<r;a++)for(let r=0;r<n;r++)t.setComponent(a+i,r,e.getComponent(a,r))}else t.array.set(e.array,i*n);t.needsUpdate=!0}(n,r,o);let a=n.itemSize;for(let e=n.count;e<l;e++){let t=o+e;for(let e=0;e<a;e++)r.setComponent(t,e,0)}r.needsUpdate=!0,r.addUpdateRange(o*a,l*a)}if(n){let e=s.indexStart,i=s.reservedIndexCount;s.indexCount=t.getIndex().count;for(let t=0;t<a.count;t++)r.setX(e+t,o+a.getX(t));for(let t=a.count;t<i;t++)r.setX(e+t,o);r.needsUpdate=!0,r.addUpdateRange(e,s.reservedIndexCount)}return s.start=n?s.indexStart:s.vertexStart,s.count=n?s.indexCount:s.vertexCount,s.boundingBox=null,null!==t.boundingBox&&(s.boundingBox=t.boundingBox.clone()),s.boundingSphere=null,null!==t.boundingSphere&&(s.boundingSphere=t.boundingSphere.clone()),this._visibilityChanged=!0,e}deleteGeometry(e){let t=this._geometryInfo;if(e>=t.length||!1===t[e].active)return this;let i=this._instanceInfo;for(let t=0,n=i.length;t<n;t++)i[t].active&&i[t].geometryIndex===e&&this.deleteInstance(t);return t[e].active=!1,this._availableGeometryIds.push(e),this._visibilityChanged=!0,this}deleteInstance(e){return this.validateInstanceId(e),this._instanceInfo[e].active=!1,this._availableInstanceIds.push(e),this._visibilityChanged=!0,this}optimize(){let e=0,t=0,i=this._geometryInfo,n=i.map((e,t)=>t).sort((e,t)=>i[e].vertexStart-i[t].vertexStart),r=this.geometry;for(let a=0,s=i.length;a<s;a++){let s=i[n[a]];if(!1!==s.active){if(null!==r.index){if(s.indexStart!==t){let{indexStart:i,vertexStart:n,reservedIndexCount:a}=s,o=r.index,l=o.array,h=e-n;for(let e=i;e<i+a;e++)l[e]=l[e]+h;o.array.copyWithin(t,i,i+a),o.addUpdateRange(t,a),o.needsUpdate=!0,s.indexStart=t}t+=s.reservedIndexCount}if(s.vertexStart!==e){let{vertexStart:t,reservedVertexCount:i}=s,n=r.attributes;for(let r in n){let a=n[r],{array:s,itemSize:o}=a;s.copyWithin(e*o,t*o,(t+i)*o),a.addUpdateRange(e*o,i*o),a.needsUpdate=!0}s.vertexStart=e}e+=s.reservedVertexCount,s.start=r.index?s.indexStart:s.vertexStart}}return this._nextIndexStart=t,this._nextVertexStart=e,this._visibilityChanged=!0,this}getBoundingBoxAt(e,t){if(e>=this._geometryCount)return null;let i=this.geometry,n=this._geometryInfo[e];if(null===n.boundingBox){let e=new tp,t=i.index,r=i.attributes.position;for(let i=n.start,a=n.start+n.count;i<a;i++){let n=i;t&&(n=t.getX(n)),e.expandByPoint(ny.fromBufferAttribute(r,n))}n.boundingBox=e}return t.copy(n.boundingBox),t}getBoundingSphereAt(e,t){if(e>=this._geometryCount)return null;let i=this.geometry,n=this._geometryInfo[e];if(null===n.boundingSphere){let t=new tY;this.getBoundingBoxAt(e,nv),nv.getCenter(t.center);let r=i.index,a=i.attributes.position,s=0;for(let e=n.start,i=n.start+n.count;e<i;e++){let i=e;r&&(i=r.getX(i)),ny.fromBufferAttribute(a,i),s=Math.max(s,t.center.distanceToSquared(ny))}t.radius=Math.sqrt(s),n.boundingSphere=t}return t.copy(n.boundingSphere),t}setMatrixAt(e,t){this.validateInstanceId(e);let i=this._matricesTexture,n=this._matricesTexture.image.data;return t.toArray(n,16*e),i.needsUpdate=!0,this}getMatrixAt(e,t){return this.validateInstanceId(e),t.fromArray(this._matricesTexture.image.data,16*e)}setColorAt(e,t){return this.validateInstanceId(e),null===this._colorsTexture&&this._initColorsTexture(),t.toArray(this._colorsTexture.image.data,4*e),this._colorsTexture.needsUpdate=!0,this}getColorAt(e,t){return this.validateInstanceId(e),t.fromArray(this._colorsTexture.image.data,4*e)}setVisibleAt(e,t){return this.validateInstanceId(e),this._instanceInfo[e].visible===t||(this._instanceInfo[e].visible=t,this._visibilityChanged=!0),this}getVisibleAt(e){return this.validateInstanceId(e),this._instanceInfo[e].visible}setGeometryIdAt(e,t){return this.validateInstanceId(e),this.validateGeometryId(t),this._instanceInfo[e].geometryIndex=t,this}getGeometryIdAt(e){return this.validateInstanceId(e),this._instanceInfo[e].geometryIndex}getGeometryRangeAt(e,t={}){this.validateGeometryId(e);let i=this._geometryInfo[e];return t.vertexStart=i.vertexStart,t.vertexCount=i.vertexCount,t.reservedVertexCount=i.reservedVertexCount,t.indexStart=i.indexStart,t.indexCount=i.indexCount,t.reservedIndexCount=i.reservedIndexCount,t.start=i.start,t.count=i.count,t}setInstanceCount(e){let t=this._availableInstanceIds,i=this._instanceInfo;for(t.sort(nu);t[t.length-1]===i.length-1;)i.pop(),t.pop();if(e<i.length)throw Error(`BatchedMesh: Instance ids outside the range ${e} are being used. Cannot shrink instance count.`);let n=new Int32Array(e),r=new Int32Array(e);nw(this._multiDrawCounts,n),nw(this._multiDrawStarts,r),this._multiDrawCounts=n,this._multiDrawStarts=r,this._maxInstanceCount=e;let a=this._indirectTexture,s=this._matricesTexture,o=this._colorsTexture;a.dispose(),this._initIndirectTexture(),nw(a.image.data,this._indirectTexture.image.data),s.dispose(),this._initMatricesTexture(),nw(s.image.data,this._matricesTexture.image.data),o&&(o.dispose(),this._initColorsTexture(),nw(o.image.data,this._colorsTexture.image.data))}setGeometrySize(e,t){let i=[...this._geometryInfo].filter(e=>e.active);if(Math.max(...i.map(e=>e.vertexStart+e.reservedVertexCount))>e)throw Error(`BatchedMesh: Geometry vertex values are being used outside the range ${t}. Cannot shrink further.`);if(this.geometry.index&&Math.max(...i.map(e=>e.indexStart+e.reservedIndexCount))>t)throw Error(`BatchedMesh: Geometry index values are being used outside the range ${t}. Cannot shrink further.`);let n=this.geometry;n.dispose(),this._maxVertexCount=e,this._maxIndexCount=t,this._geometryInitialized&&(this._geometryInitialized=!1,this.geometry=new t3,this._initializeGeometry(n));let r=this.geometry;for(let e in n.index&&nw(n.index.array,r.index.array),n.attributes)nw(n.attributes[e].array,r.attributes[e].array)}raycast(e,t){let i=this._instanceInfo,n=this._geometryInfo,r=this.matrixWorld,a=this.geometry;nT.material=this.material,nT.geometry.index=a.index,nT.geometry.attributes=a.attributes,null===nT.geometry.boundingBox&&
1(nT.geometry.boundingBox=new tp),null===nT.geometry.boundingSphere&&(nT.geometry.boundingSphere=new tY);for(let a=0,s=i.length;a<s;a++){if(!i[a].visible||!i[a].active)continue;let s=i[a].geometryIndex,o=n[s];nT.geometry.setDrawRange(o.start,o.count),this.getMatrixAt(a,nT.matrixWorld).premultiply(r),this.getBoundingBoxAt(s,nT.geometry.boundingBox),this.getBoundingSphereAt(s,nT.geometry.boundingSphere),nT.raycast(e,nE);for(let e=0,i=nE.length;e<i;e++){let i=nE[e];i.object=this,i.batchId=a,t.push(i)}nE.length=0}nT.material=null,nT.geometry.index=null,nT.geometry.attributes={},nT.geometry.setDrawRange(0,1/0)}copy(e){return super.copy(e),this.geometry=e.geometry.clone(),this.perObjectFrustumCulled=e.perObjectFrustumCulled,this.sortObjects=e.sortObjects,this.boundingBox=null!==e.boundingBox?e.boundingBox.clone():null,this.boundingSphere=null!==e.boundingSphere?e.boundingSphere.clone():null,this._geometryInfo=e._geometryInfo.map(e=>({...e,boundingBox:null!==e.boundingBox?e.boundingBox.clone():null,boundingSphere:null!==e.boundingSphere?e.boundingSphere.clone():null})),this._instanceInfo=e._instanceInfo.map(e=>({...e})),this._availableInstanceIds=e._availableInstanceIds.slice(),this._availableGeometryIds=e._availableGeometryIds.slice(),this._nextIndexStart=e._nextIndexStart,this._nextVertexStart=e._nextVertexStart,this._geometryCount=e._geometryCount,this._maxInstanceCount=e._maxInstanceCount,this._maxVertexCount=e._maxVertexCount,this._maxIndexCount=e._maxIndexCount,this._geometryInitialized=e._geometryInitialized,this._multiDrawCounts=e._multiDrawCounts.slice(),this._multiDrawStarts=e._multiDrawStarts.slice(),this._indirectTexture=e._indirectTexture.clone(),this._indirectTexture.image.data=this._indirectTexture.image.data.slice(),this._matricesTexture=e._matricesTexture.clone(),this._matricesTexture.image.data=this._matricesTexture.image.data.slice(),null!==this._colorsTexture&&(this._colorsTexture=e._colorsTexture.clone(),this._colorsTexture.image.data=this._colorsTexture.image.data.slice()),this}dispose(){this.geometry.dispose(),this._matricesTexture.dispose(),this._matricesTexture=null,this._indirectTexture.dispose(),this._indirectTexture=null,null!==this._colorsTexture&&(this._colorsTexture.dispose(),this._colorsTexture=null)}onBeforeRender(e,t,i,n,r){if(!this._visibilityChanged&&!this.perObjectFrustumCulled&&!this.sortObjects)return;let a=n.getIndex(),s=null===a?1:a.array.BYTES_PER_ELEMENT,o=1;r.wireframe&&(o=2,s=n.attributes.position.count>65535?4:2);let l=this._instanceInfo,h=this._multiDrawStarts,c=this._multiDrawCounts,u=this._geometryInfo,d=this.perObjectFrustumCulled,p=this._indirectTexture,f=p.image.data,m=i.isArrayCamera?n_:ng;d&&!i.isArrayCamera&&(nf.multiplyMatrices(i.projectionMatrix,i.matrixWorldInverse).multiply(this.matrixWorld),ng.setFromProjectionMatrix(nf,i.coordinateSystem,i.reversedDepth));let g=0;if(this.sortObjects){nf.copy(this.matrixWorld).invert(),ny.setFromMatrixPosition(i.matrixWorld).applyMatrix4(nf),nM.set(0,0,-1).transformDirection(i.matrixWorld).transformDirection(nf);for(let e=0,t=l.length;e<t;e++)if(l[e].visible&&l[e].active){let t=l[e].geometryIndex;this.getMatrixAt(e,nf),this.getBoundingSphereAt(t,nx).applyMatrix4(nf);let n=!1;if(d&&(n=!m.intersectsSphere(nx,i)),!n){let i=u[t],n=nS.subVectors(nx.center,ny).dot(nM);nb.push(i.start,i.count,n,e)}}let e=nb.list,t=this.customSort;null===t?e.sort(r.transparent?np:nd):t.call(this,e,i);for(let t=0,i=e.length;t<i;t++){let i=e[t];h[g]=i.start*s*o,c[g]=i.count*o,f[g]=i.index,g++}nb.reset()}else for(let e=0,t=l.length;e<t;e++)if(l[e].visible&&l[e].active){let t=l[e].geometryIndex,n=!1;if(d&&(this.getMatrixAt(e,nf),this.getBoundingSphereAt(t,nx).applyMatrix4(nf),n=!m.intersectsSphere(nx,i)),!n){let i=u[t];h[g]=i.start*s*o,c[g]=i.count*o,f[g]=e,g++}}p.needsUpdate=!0,this._multiDrawCount=g,this._visibilityChanged=!1}onBeforeShadow(e,t,i,n,r,a){this.onBeforeRender(e,null,n,r,a)}}class nC extends t8{constructor(e){super(),this.isLineBasicMaterial=!0,this.type="LineBasicMaterial",this.color=new e4(0xffffff),this.map=null,this.linewidth=1,this.linecap="round",this.linejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.linewidth=e.linewidth,this.linecap=e.linecap,this.linejoin=e.linejoin,this.fog=e.fog,this}}let nR=new Q,nI=new Q,nP=new eb,nL=new iE,nD=new tY,nU=new Q,nN=new Q;class nO extends eJ{constructor(e=new t3,t=new nC){super(),this.isLine=!0,this.type="Line",this.geometry=e,this.material=t,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}computeLineDistances(){let e=this.geometry;if(null===e.index){let t=e.attributes.position,i=[0];for(let e=1,n=t.count;e<n;e++)nR.fromBufferAttribute(t,e-1),nI.fromBufferAttribute(t,e),i[e]=i[e-1],i[e]+=nR.distanceTo(nI);e.setAttribute("lineDistance",new tW(i,1))}else U("Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}raycast(e,t){let i=this.geometry,n=this.matrixWorld,r=e.params.Line.threshold,a=i.drawRange;if(null===i.boundingSphere&&i.computeBoundingSphere(),nD.copy(i.boundingSphere),nD.applyMatrix4(n),nD.radius+=r,!1===e.ray.intersectsSphere(nD))return;nP.copy(n).invert(),nL.copy(e.ray).applyMatrix4(nP);let s=r/((this.scale.x+this.scale.y+this.scale.z)/3),o=s*s,l=this.isLineSegments?2:1,h=i.index,c=i.attributes.position;if(null!==h){let i=Math.max(0,a.start),n=Math.min(h.count,a.start+a.count);for(let r=i,a=n-1;r<a;r+=l){let i=nF(this,e,nL,o,h.getX(r),h.getX(r+1),r);
1i&&t.push(i)}if(this.isLineLoop){let r=nF(this,e,nL,o,h.getX(n-1),h.getX(i),n-1);r&&t.push(r)}}else{let i=Math.max(0,a.start),n=Math.min(c.count,a.start+a.count);for(let r=i,a=n-1;r<a;r+=l){let i=nF(this,e,nL,o,r,r+1,r);i&&t.push(i)}if(this.isLineLoop){let r=nF(this,e,nL,o,n-1,i,n-1);r&&t.push(r)}}}updateMorphTargets(){let e=this.geometry.morphAttributes,t=Object.keys(e);if(t.length>0){let i=e[t[0]];if(void 0!==i){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,t=i.length;e<t;e++){let t=i[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[t]=e}}}}}function nF(e,t,i,n,r,a,s){let o=e.geometry.attributes.position;if(nR.fromBufferAttribute(o,r),nI.fromBufferAttribute(o,a),i.distanceSqToSegment(nR,nI,nU,nN)>n)return;nU.applyMatrix4(e.matrixWorld);let l=t.ray.origin.distanceTo(nU);if(!(l<t.near)&&!(l>t.far))return{distance:l,point:nN.clone().applyMatrix4(e.matrixWorld),index:s,face:null,faceIndex:null,barycoord:null,object:e}}let nB=new Q,nz=new Q;class nV extends nO{constructor(e,t){super(e,t),this.isLineSegments=!0,this.type="LineSegments"}computeLineDistances(){let e=this.geometry;if(null===e.index){let t=e.attributes.position,i=[];for(let e=0,n=t.count;e<n;e+=2)nB.fromBufferAttribute(t,e),nz.fromBufferAttribute(t,e+1),i[e]=0===e?0:i[e-1],i[e+1]=i[e]+nB.distanceTo(nz);e.setAttribute("lineDistance",new tW(i,1))}else U("LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");return this}}class nk extends nO{constructor(e,t){super(e,t),this.isLineLoop=!0,this.type="LineLoop"}}class nG extends t8{constructor(e){super(),this.isPointsMaterial=!0,this.type="PointsMaterial",this.color=new e4(0xffffff),this.map=null,this.alphaMap=null,this.size=1,this.sizeAttenuation=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.alphaMap=e.alphaMap,this.size=e.size,this.sizeAttenuation=e.sizeAttenuation,this.fog=e.fog,this}}let nH=new eb,nW=new iE,nX=new tY,nj=new Q;class nq extends eJ{constructor(e=new t3,t=new nG){super(),this.isPoints=!0,this.type="Points",this.geometry=e,this.material=t,this.morphTargetDictionary=void 0,this.morphTargetInfluences=void 0,this.updateMorphTargets()}copy(e,t){return super.copy(e,t),this.material=Array.isArray(e.material)?e.material.slice():e.material,this.geometry=e.geometry,this}raycast(e,t){let i=this.geometry,n=this.matrixWorld,r=e.params.Points.threshold,a=i.drawRange;if(null===i.boundingSphere&&i.computeBoundingSphere(),nX.copy(i.boundingSphere),nX.applyMatrix4(n),nX.radius+=r,!1===e.ray.intersectsSphere(nX))return;nH.copy(n).invert(),nW.copy(e.ray).applyMatrix4(nH);let s=r/((this.scale.x+this.scale.y+this.scale.z)/3),o=s*s,l=i.index,h=i.attributes.position;if(null!==l){let i=Math.max(0,a.start),r=Math.min(l.count,a.start+a.count);for(let a=i;a<r;a++){let i=l.getX(a);nj.fromBufferAttribute(h,i),nY(nj,i,o,n,e,t,this)}}else{let i=Math.max(0,a.start),r=Math.min(h.count,a.start+a.count);for(let a=i;a<r;a++)nj.fromBufferAttribute(h,a),nY(nj,a,o,n,e,t,this)}}updateMorphTargets(){let e=this.geometry.morphAttributes,t=Object.keys(e);if(t.length>0){let i=e[t[0]];if(void 0!==i){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let e=0,t=i.length;e<t;e++){let t=i[e].name||String(e);this.morphTargetInfluences.push(0),this.morphTargetDictionary[t]=e}}}}}function nY(e,t,i,n,r,a,s){let o=nW.distanceSqToPoint(e);if(o<i){let i=new Q;nW.closestPointToPoint(e,i),i.applyMatrix4(n);let l=r.ray.origin.distanceTo(i);if(l<r.near||l>r.far)return;a.push({distance:l,distanceToRay:Math.sqrt(o),point:i,index:t,face:null,faceIndex:null,barycoord:null,object:s})}}class nZ extends em{constructor(e,t,i,n,r=1006,a=1006,s,o,l){super(e,t,i,n,r,a,s,o,l),this.isVideoTexture=!0,this.generateMipmaps=!1,this._requestVideoFrameCallbackId=0;const h=this;"requestVideoFrameCallback"in e&&(this._requestVideoFrameCallbackId=e.requestVideoFrameCallback(function t(){h.needsUpdate=!0,h._requestVideoFrameCallbackId=e.requestVideoFrameCallback(t)}))}clone(){return new this.constructor(this.image).copy(this)}update(){let e=this.image;!1=="requestVideoFrameCallback"in e&&e.readyState>=e.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}dispose(){0!==this._requestVideoFrameCallbackId&&(this.source.data.cancelVideoFrameCallback(this._requestVideoFrameCallbackId),this._requestVideoFrameCallbackId=0),super.dispose()}}class nJ extends nZ{constructor(e,t,i,n,r,a,s,o){super({},e,t,i,n,r,a,s,o),this.isVideoFrameTexture=!0}update(){}clone(){return new this.constructor().copy(this)}setFrame(e){this.image=e,this.needsUpdate=!0}}class nK extends em{constructor(e,t){super({width:e,height:t}),this.isFramebufferTexture=!0,this.magFilter=1003,this.minFilter=1003,this.generateMipmaps=!1,this.needsUpdate=!0}}class n$ extends em{constructor(e,t,i,n,r,a,s,o,l,h,c,u){super(null,a,s,o,l,h,n,r,c,u),this.isCompressedTexture=!0,this.image={width:t,height:i},this.mipmaps=e,this.flipY=!1,this.generateMipmaps=!1}}class nQ extends n${constructor(e,t,i,n,r,a){super(e,t,i,r,a),this.isCompressedArrayTexture=!0,this.image.depth=n,this.wrapR=1001,this.layerUpdates=new Set}addLayerUpdate(e){this.layerUpdates.add(e)}clearLayerUpdates(){this.layerUpdates.clear()}}class n0 extends n${constructor(e,t,i){super(void 0,e[0].width,e[0].height,t,i,301),this.isCompressedCubeTexture=!0,this.isCubeTexture=!0,this.image=e}}class n1 extends em{constructor(e=[],t=301,i,n,r,a,s,o,l,h){super(e,t,i,n,r,a,s,o,l,h),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(e){this.image=e}}class n3 extends em{constructor(e,t,i,n,r,a,s,o,l){super(e,t,i,n,r,a,s,o,l),this.isCanvasTexture=!0,this.needsUpdate=!0}}class n2 extends em{constructor(e,t,i=1014,n,r,a,s=1003,o=1003,l,h=1026,c=1){if(1026!==h&&1027!==h)throw Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");super({width:e,height:t,depth:c},n,r,a,s,o,h,i,l),this.isDepthTexture=!0,this.flipY=!1,this.generateMipmaps=!1,this.compareFunction=null}copy(e){return super.copy(e),this.source=new eu(Object.assign({},e.image)),this.compareFunction=e.compareFunction,this}toJSON(e){let t=super.toJSON(e);return null!==this.compareFunction&&(t.compareFunction=this.compareFunction),t}}class n4 extends n2{constructor(e,t=1014,i=301,n,r,a=1003,s=1003,o,l=1026){const h={width:e,height:e,depth:1};super(e,e,t,i,n,r,a,s,o,l),this.image=[h,h,h,h,h,h],this.isCubeDepthTexture=!0,this.isCubeTexture=!0}get images(){return this.image}set images(e){this.image=e}}class n5 extends em{constructor(e=null){super(),this.sourceTexture=e,this.isExternalTexture=!0}copy(e){return super.copy(e),this.sourceTexture=e.sourceTexture,this}}class n6 extends t3{constructor(e=1,t=1,i=1,n=1,r=1,a=1){super(),this.type="BoxGeometry",this.parameters={width:e,height:t,depth:i,widthSegments:n,heightSegments:r,depthSegments:a};const s=this;n=Math.floor(n),r=Math.floor(r);const o=[],l=[],h=[],c=[];let u=0,d=0;function p(e,t,i,n,r,a,p,f,m,g,_){let v=a/m,x=p/g,y=a/2,M=p/2,S=f/2,b=m+1,T=g+1,E=0,w=0,A=new Q;for(let a=0;a<T;a++){let s=a*x-M;for(let o=0;o<b;o++){let u=o*v-y;A[e]=u*n,A[t]=s*r,A[i]=S,l.push(A.x,A.y,A.z),A[e]=0,A[t]=0,A[i]=f>0?1:-1,h.push(A.x,A.y,A.z),c.push(o/m),c.push(1-a/g),E+=1}}for(let e=0;e<g;e++)for(let t=0;t<m;t++){let i=u+t+b*e,n=u+t+b*(e+1),r=u+(t+1)+b*(e+1),a=u+(t+1)+b*e;o.push(i,n,a),o.push(n,r,a),w+=6}s.addGroup(d,w,_),d+=w,u+=E}p("z","y","x",-1,-1,i,t,e,a=Math.floor(a),r,0),p("z","y","x",1,-1,i,t,-e,a,r,1),p("x","z","y",1,1,e,i,t,n,a,2),p("x","z","y",1,-1,e,i,-t,n,a,3),p("x","y","z",1,-1,e,t,i,n,r,4),p("x","y","z",-1,-1,e,t,-i,n,r,5),this.setIndex(o),this.setAttribute("position",new tW(l,3)),this.setAttribute("normal",new tW(h,3)),this.setAttribute("uv",new tW(c,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new n6(e.width,e.height,e.depth,e.widthSegments,e.heightSegments,e.depthSegments)}}class n8 extends t3{constructor(e=1,t=1,i=4,n=8,r=1){super(),this.type="CapsuleGeometry",this.parameters={radiu
1s:e,height:t,capSegments:i,radialSegments:n,heightSegments:r},t=Math.max(0,t),i=Math.max(1,Math.floor(i)),n=Math.max(3,Math.floor(n));const a=[],s=[],o=[],l=[],h=t/2,c=Math.PI/2*e,u=t,d=2*c+u,p=2*i+(r=Math.max(1,Math.floor(r))),f=n+1,m=new Q,g=new Q;for(let _=0;_<=p;_++){let v=0,x=0,y=0,M=0;if(_<=i){const t=_/i,n=t*Math.PI/2;x=-h-e*Math.cos(n),y=e*Math.sin(n),M=-e*Math.cos(n),v=t*c}else if(_<=i+r){const n=(_-i)/r;x=-h+n*t,y=e,M=0,v=c+n*u}else{const t=(_-i-r)/i,n=t*Math.PI/2;x=h+e*Math.sin(n),y=e*Math.cos(n),M=e*Math.sin(n),v=c+u+t*c}const S=Math.max(0,Math.min(1,v/d));let b=0;0===_?b=.5/n:_===p&&(b=-.5/n);for(let e=0;e<=n;e++){const t=e/n,i=t*Math.PI*2,r=Math.sin(i),a=Math.cos(i);g.x=-y*a,g.y=x,g.z=y*r,s.push(g.x,g.y,g.z),m.set(-y*a,M,y*r),m.normalize(),o.push(m.x,m.y,m.z),l.push(t+b,S)}if(_>0){const e=(_-1)*f;for(let t=0;t<n;t++){const i=e+t,n=e+t+1,r=_*f+t,s=_*f+t+1;a.push(i,n,r),a.push(n,s,r)}}}this.setIndex(a),this.setAttribute("position",new tW(s,3)),this.setAttribute("normal",new tW(o,3)),this.setAttribute("uv",new tW(l,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new n8(e.radius,e.height,e.capSegments,e.radialSegments,e.heightSegments)}}class n9 extends t3{constructor(e=1,t=32,i=0,n=2*Math.PI){super(),this.type="CircleGeometry",this.parameters={radius:e,segments:t,thetaStart:i,thetaLength:n},t=Math.max(3,t);const r=[],a=[],s=[],o=[],l=new Q,h=new K;a.push(0,0,0),s.push(0,0,1),o.push(.5,.5);for(let r=0,c=3;r<=t;r++,c+=3){const u=i+r/t*n;l.x=e*Math.cos(u),l.y=e*Math.sin(u),a.push(l.x,l.y,l.z),s.push(0,0,1),h.x=(a[c]/e+1)/2,h.y=(a[c+1]/e+1)/2,o.push(h.x,h.y)}for(let e=1;e<=t;e++)r.push(e,e+1,0);this.setIndex(r),this.setAttribute("position",new tW(a,3)),this.setAttribute("normal",new tW(s,3)),this.setAttribute("uv",new tW(o,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new n9(e.radius,e.segments,e.thetaStart,e.thetaLength)}}class n7 extends t3{constructor(e=1,t=1,i=1,n=32,r=1,a=!1,s=0,o=2*Math.PI){super(),this.type="CylinderGeometry",this.parameters={radiusTop:e,radiusBottom:t,height:i,radialSegments:n,heightSegments:r,openEnded:a,thetaStart:s,thetaLength:o};const l=this;n=Math.floor(n),r=Math.floor(r);const h=[],c=[],u=[],d=[];let p=0;const f=[],m=i/2;let g=0;function _(i){let r=p,a=new K,f=new Q,_=0,v=!0===i?e:t,x=!0===i?1:-1;for(let e=1;e<=n;e++)c.push(0,m*x,0),u.push(0,x,0),d.push(.5,.5),p++;let y=p;for(let e=0;e<=n;e++){let t=e/n*o+s,i=Math.cos(t),r=Math.sin(t);f.x=v*r,f.y=m*x,f.z=v*i,c.push(f.x,f.y,f.z),u.push(0,x,0),a.x=.5*i+.5,a.y=.5*r*x+.5,d.push(a.x,a.y),p++}for(let e=0;e<n;e++){let t=r+e,n=y+e;!0===i?h.push(n,n+1,t):h.push(n+1,n,t),_+=3}l.addGroup(g,_,!0===i?1:2),g+=_}(function(){let a=new Q,_=new Q,v=0,x=(t-e)/i;for(let l=0;l<=r;l++){let h=[],g=l/r,v=g*(t-e)+e;for(let e=0;e<=n;e++){let t=e/n,r=t*o+s,l=Math.sin(r),f=Math.cos(r);_.x=v*l,_.y=-g*i+m,_.z=v*f,c.push(_.x,_.y,_.z),a.set(l,x,f).normalize(),u.push(a.x,a.y,a.z),d.push(t,1-g),h.push(p++)}f.push(h)}for(let i=0;i<n;i++)for(let n=0;n<r;n++){let a=f[n][i],s=f[n+1][i],o=f[n+1][i+1],l=f[n][i+1];(e>0||0!==n)&&(h.push(a,s,l),v+=3),(t>0||n!==r-1)&&(h.push(s,o,l),v+=3)}l.addGroup(g,v,0),g+=v})(),!1===a&&(e>0&&_(!0),t>0&&_(!1)),this.setIndex(h),this.setAttribute("position",new tW(c,3)),this.setAttribute("normal",new tW(u,3)),this.setAttribute("uv",new tW(d,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new n7(e.radiusTop,e.radiusBottom,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class re extends n7{constructor(e=1,t=1,i=32,n=1,r=!1,a=0,s=2*Math.PI){super(0,e,t,i,n,r,a,s),this.type="C
1oneGeometry",this.parameters={radius:e,height:t,radialSegments:i,heightSegments:n,openEnded:r,thetaStart:a,thetaLength:s}}static fromJSON(e){return new re(e.radius,e.height,e.radialSegments,e.heightSegments,e.openEnded,e.thetaStart,e.thetaLength)}}class rt extends t3{constructor(e=[],t=[],i=1,n=0){super(),this.type="PolyhedronGeometry",this.parameters={vertices:e,indices:t,radius:i,detail:n};const r=[],a=[];function s(e){r.push(e.x,e.y,e.z)}function o(t,i){let n=3*t;i.x=e[n+0],i.y=e[n+1],i.z=e[n+2]}function l(e,t,i,n){n<0&&1===e.x&&(a[t]=e.x-1),0===i.x&&0===i.z&&(a[t]=n/2/Math.PI+.5)}function h(e){return Math.atan2(e.z,-e.x)}(function(e){let i=new Q,n=new Q,r=new Q;for(let a=0;a<t.length;a+=3)o(t[a+0],i),o(t[a+1],n),o(t[a+2],r),function(e,t,i,n){let r=n+1,a=[];for(let n=0;n<=r;n++){a[n]=[];let s=e.clone().lerp(i,n/r),o=t.clone().lerp(i,n/r),l=r-n;for(let e=0;e<=l;e++)0===e&&n===r?a[n][e]=s:a[n][e]=s.clone().lerp(o,e/l)}for(let e=0;e<r;e++)for(let t=0;t<2*(r-e)-1;t++){let i=Math.floor(t/2);t%2==0?(s(a[e][i+1]),s(a[e+1][i]),s(a[e][i])):(s(a[e][i+1]),s(a[e+1][i+1]),s(a[e+1][i]))}}(i,n,r,e)})(n),function(e){let t=new Q;for(let i=0;i<r.length;i+=3)t.x=r[i+0],t.y=r[i+1],t.z=r[i+2],t.normalize().multiplyScalar(e),r[i+0]=t.x,r[i+1]=t.y,r[i+2]=t.z}(i),function(){let e=new Q;for(let i=0;i<r.length;i+=3){var t;e.x=r[i+0],e.y=r[i+1],e.z=r[i+2];let n=h(e)/2/Math.PI+.5,s=Math.atan2(-(t=e).y,Math.sqrt(t.x*t.x+t.z*t.z))/Math.PI+.5;a.push(n,1-s)}(function(){let e=new Q,t=new Q,i=new Q,n=new Q,s=new K,o=new K,c=new K;for(let u=0,d=0;u<r.length;u+=9,d+=6){e.set(r[u+0],r[u+1],r[u+2]),t.set(r[u+3],r[u+4],r[u+5]),i.set(r[u+6],r[u+7],r[u+8]),s.set(a[d+0],a[d+1]),o.set(a[d+2],a[d+3]),c.set(a[d+4],a[d+5]),n.copy(e).add(t).add(i).divideScalar(3);let p=h(n);l(s,d+0,e,p),l(o,d+2,t,p),l(c,d+4,i,p)}})(),function(){for(let e=0;e<a.length;e+=6){let t=a[e+0],i=a[e+2],n=a[e+4],r=Math.max(t,i,n),s=Math.min(t,i,n);r>.9&&s<.1&&(t<.2&&(a[e+0]+=1),i<.2&&(a[e+2]+=1),n<.2&&(a[e+4]+=1))}}()}(),this.setAttribute("position",new tW(r,3)),this.setAttribute("normal",new tW(r.slice(),3)),this.setAttribute("uv",new tW(a,2)),0===n?this.computeVertexNormals():this.normalizeNormals()}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new rt(e.vertices,e.indices,e.radius,e.detail)}}class ri extends rt{constructor(e=1,t=0){const i=(1+Math.sqrt(5))/2,n=1/i;super([-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-n,-i,0,-n,i,0,n,-i,0,n,i,-n,-i,0,-n,i,0,n,-i,0,n,i,0,-i,0,-n,i,0,-n,-i,0,n,i,0,n],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,
119,5,14,19,14,4,19,4,17,1,12,14,1,14,5,1,5,9],e,t),this.type="DodecahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new ri(e.radius,e.detail)}}let rn=new Q,rr=new Q,ra=new Q,rs=new td;class ro extends t3{constructor(e=null,t=1){if(super(),this.type="EdgesGeometry",this.parameters={geometry:e,thresholdAngle:t},null!==e){const i=Math.cos(G*t),n=e.getIndex(),r=e.getAttribute("position"),a=n?n.count:r.count,s=[0,0,0],o=["a","b","c"],l=[,,,],h={},c=[];for(let e=0;e<a;e+=3){n?(s[0]=n.getX(e),s[1]=n.getX(e+1),s[2]=n.getX(e+2)):(s[0]=e,s[1]=e+1,s[2]=e+2);const{a:t,b:a,c:u}=rs;if(t.fromBufferAttribute(r,s[0]),a.fromBufferAttribute(r,s[1]),u.fromBufferAttribute(r,s[2]),rs.getNormal(ra),l[0]=`${Math.round(1e4*t.x)},${Math.round(1e4*t.y)},${Math.round(1e4*t.z)}`,l[1]=`${Math.round(1e4*a.x)},${Math.round(1e4*a.y)},${Math.round(1e4*a.z)}`,l[2]=`${Math.round(1e4*u.x)},${Math.round(1e4*u.y)},${Math.round(1e4*u.z)}`,l[0]!==l[1]&&l[1]!==l[2]&&l[2]!==l[0])for(let e=0;e<3;e++){const t=(e+1)%3,n=l[e],r=l[t],a=rs[o[e]],u=rs[o[t]],d=`${n}_${r}`,p=`${r}_${n}`;p in h&&h[p]?(ra.dot(h[p].normal)<=i&&(c.push(a.x,a.y,a.z),c.push(u.x,u.y,u.z)),h[p]=null):d in h||(h[d]={index0:s[e],index1:s[t],normal:ra.clone()})}}for(const e in h)if(h[e]){const{index0:t,index1:i}=h[e];rn.fromBufferAttribute(r,t),rr.fromBufferAttribute(r,i),c.push(rn.x,rn.y,rn.z),c.push(rr.x,rr.y,rr.z)}this.setAttribute("position",new tW(c,3))}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}}class rl{constructor(){this.type="Curve",this.arcLengthDivisions=200,this.needsUpdate=!1,this.cacheArcLengths=null}getPoint(){U("Curve: .getPoint() not implemented.")}getPointAt(e,t){let i=this.getUtoTmapping(e);return this.getPoint(i,t)}getPoints(e=5){let t=[];for(let i=0;i<=e;i++)t.push(this.getPoint(i/e));return t}getSpacedPoints(e=5){let t=[];for(let i=0;i<=e;i++)t.push(this.getPointAt(i/e));return t}getLength(){let e=this.getLengths();return e[e.length-1]}getLengths(e=this.arcLengthDivisions){if(this.cacheArcLengths&&this.cacheArcLengths.length===e+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;let t=[],i,n=this.getPoint(0),r=0;t.push(0);for(let a=1;a<=e;a++)t.push(r+=(i=this.getPoint(a/e)).distanceTo(n)),n=i;return this.cacheArcLengths=t,t}updateArcLengths(){this.needsUpdate=!0,this.getLengths()}getUtoTmapping(e,t=null){let i,n=this.getLengths(),r=0,a=n.length;i=t||e*n[a-1];let s=0,o=a-1,l;for(;s<=o;)if((l=n[r=Math.floor(s+(o-s)/2)]-i)<0)s=r+1;else if(l>0)o=r-1;else{o=r;break}if(n[r=o]===i)return r/(a-1);let h=n[r],c=n[r+1];return(r+(i-h)/(c-h))/(a-1)}getTangent(e,t){let i=e-1e-4,n=e+1e-4;i<0&&(i=0),n>1&&(n=1);let r=this.getPoint(i),a=this.getPoint(n),s=t||(r.isVector2?new 
vendor: 4,166 bytes, line 1
1K:new Q);return s.copy(a).sub(r).normalize(),s}getTangentAt(e,t){let i=this.getUtoTmapping(e);return this.getTangent(i,t)}computeFrenetFrames(e,t=!1){let i=new Q,n=[],r=[],a=[],s=new Q,o=new eb;for(let t=0;t<=e;t++){let i=t/e;n[t]=this.getTangentAt(i,new Q)}r[0]=new Q,a[0]=new Q;let l=Number.MAX_VALUE,h=Math.abs(n[0].x),c=Math.abs(n[0].y),u=Math.abs(n[0].z);h<=l&&(l=h,i.set(1,0,0)),c<=l&&(l=c,i.set(0,1,0)),u<=l&&i.set(0,0,1),s.crossVectors(n[0],i).normalize(),r[0].crossVectors(n[0],s),a[0].crossVectors(n[0],r[0]);for(let t=1;t<=e;t++){if(r[t]=r[t-1].clone(),a[t]=a[t-1].clone(),s.crossVectors(n[t-1],n[t]),s.length()>Number.EPSILON){s.normalize();let e=Math.acos(X(n[t-1].dot(n[t]),-1,1));r[t].applyMatrix4(o.makeRotationAxis(s,e))}a[t].crossVectors(n[t],r[t])}if(!0===t){let t=Math.acos(X(r[0].dot(r[e]),-1,1));t/=e,n[0].dot(s.crossVectors(r[0],r[e]))>0&&(t=-t);for(let i=1;i<=e;i++)r[i].applyMatrix4(o.makeRotationAxis(n[i],t*i)),a[i].crossVectors(n[i],r[i])}return{tangents:n,normals:r,binormals:a}}clone(){return new this.constructor().copy(this)}copy(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}toJSON(){let e={metadata:{version:4.7,type:"Curve",generator:"Curve.toJSON"}};return e.arcLengthDivisions=this.arcLengthDivisions,e.type=this.type,e}fromJSON(e){return this.arcLengthDivisions=e.arcLengthDivisions,this}}class rh extends rl{constructor(e=0,t=0,i=1,n=1,r=0,a=2*Math.PI,s=!1,o=0){super(),this.isEllipseCurve=!0,this.type="EllipseCurve",this.aX=e,this.aY=t,this.xRadius=i,this.yRadius=n,this.aStartAngle=r,this.aEndAngle=a,this.aClockwise=s,this.aRotation=o}getPoint(e,t=new K){let i=2*Math.PI,n=this.aEndAngle-this.aStartAngle,r=Math.abs(n)<Number.EPSILON;for(;n<0;)n+=i;for(;n>i;)n-=i;n<Number.EPSILON&&(n=r?0:i),!0!==this.aClockwise||r||(n===i?n=-i:n-=i);let a=this.aStartAngle+e*n,s=this.aX+this.xRadius*Math.cos(a),o=this.aY+this.yRadius*Math.sin(a);if(0!==this.aRotation){let e=Math.cos(this.aRotation),t=Math.sin(this.aRotation),i=s-this.aX,n=o-this.aY;s=i*e-n*t+this.aX,o=i*t+n*e+this.aY}return t.set(s,o)}copy(e){return super.copy(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}toJSON(){let e=super.toJSON();return e.aX=this.aX,e.aY=this.aY,e.xRadius=this.xRadius,e.yRadius=this.yRadius,e.aStartAngle=this.aStartAngle,e.aEndAngle=this.aEndAngle,e.aClockwise=this.aClockwise,e.aRotation=this.aRotation,e}fromJSON(e){return super.fromJSON(e),this.aX=e.aX,this.aY=e.aY,this.xRadius=e.xRadius,this.yRadius=e.yRadius,this.aStartAngle=e.aStartAngle,this.aEndAngle=e.aEndAngle,this.aClockwise=e.aClockwise,this.aRotation=e.aRotation,this}}class rc extends rh{constructor(e,t,i,n,r,a){super(e,t,i,i,n,r,a),this.isArcCurve=!0,this.type="ArcCurve"}}function ru(){let e=0,t=0,i=0,n=0;function r(r,a,s,o){e=r,t=s,i=-3*r+3*a-2*s-o,n=2*r-2*a+s+o}return{initCatmullRom:function(e,t,i,n,a){r(t,i,a*(i-e),a*(n-t))},initNonuniformCatmullRom:function(e,t,i,n,a,s,o){let l=(t-e)/a-(i-e)/(a+s)+(i-t)/s,h=(i-t)/s-(n-t)/(s+o)+(n-i)/o;r(t,i,l*=s,h*=s)},calc:function(r){let a=r*r;return e+t*r+i*a+a*r*n}}}let rd=new Q,rp=new ru,rf=new ru,rm=new ru;class rg extends rl{constructor(e=[],t=!1,i="centripetal",n=.5){super(),this.isCatmullRomCurve3=!0,this.type="CatmullRomCurve3",this.points=e,this.closed=t,this.curveType=i,this.tension=n}getPoint(e,t=new Q){let i,n,r=this.points,a=r.length,s=(a-!this.closed)*e,o=Math.floor(s),l=s-o;this.closed?o+=o>0?0:(Math.floor(Math.abs(o)/a)+1)*a:0===l&&o===a-1&&(o=a-2,l=1),this.closed||o>0?i=r[(o-1)%a]:(rd.subVectors(r[0],r[1]).add(r[0]),i=rd);let h=r[o%a],c=r[(o+1)%a];if(this.closed||o+2<a?n=r[(o+2)%a]:(rd.subVectors(r[a-1],r[a-2]).add(r[a-1]),n=rd),"centripetal"===this.curveType||"chordal"===this.curveType){let e="chordal"===this.curveType?.5:.25,t=Math.pow(i.distanceToSquared(h),e),r=Math.pow(h.distanceToSquared(c),e),a=Math.pow(c.distanceToSquared(n),e);r<1e-4&&(r=1),t<1e-4&&(t=r),a<1e-4&&(a=r),rp.initNonuniformCatmullRom(i.x,h.x,c.x,n.x,t,r,a),rf.initNonuniformCatmullRom(i.y,h.y,c.y,n.y,t,r,a),rm.initNonuniformCatmullRom(i.z,h.z,c.z,n.z,t,r,a)}
1else"catmullrom"===this.curveType&&(rp.initCatmullRom(i.x,h.x,c.x,n.x,this.tension),rf.initCatmullRom(i.y,h.y,c.y,n.y,this.tension),rm.initCatmullRom(i.z,h.z,c.z,n.z,this.tension));return t.set(rp.calc(l),rf.calc(l),rm.calc(l)),t}copy(e){super.copy(e),this.points=[];for(let t=0,i=e.points.length;t<i;t++){let i=e.points[t];this.points.push(i.clone())}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}toJSON(){let e=super.toJSON();e.points=[];for(let t=0,i=this.points.length;t<i;t++){let i=this.points[t];e.points.push(i.toArray())}return e.closed=this.closed,e.curveType=this.curveType,e.tension=this.tension,e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,i=e.points.length;t<i;t++){let i=e.points[t];this.points.push(new Q().fromArray(i))}return this.closed=e.closed,this.curveType=e.curveType,this.tension=e.tension,this}}function r_(e,t,i,n,r){let a=(n-t)*.5,s=(r-i)*.5,o=e*e;return e*o*(2*i-2*n+a+s)+(-3*i+3*n-2*a-s)*o+a*e+i}function rv(e,t,i,n){let r;return(r=1-e)*r*t+2*(1-e)*e*i+e*e*n}function rx(e,t,i,n,r){let a,s;return(a=1-e)*a*a*t+3*(s=1-e)*s*e*i+3*(1-e)*e*e*n+e*e*e*r}class ry extends rl{constructor(e=new K,t=new K,i=new K,n=new K){super(),this.isCubicBezierCurve=!0,this.type="CubicBezierCurve",this.v0=e,this.v1=t,this.v2=i,this.v3=n}getPoint(e,t=new K){let i=this.v0,n=this.v1,r=this.v2,a=this.v3;return t.set(rx(e,i.x,n.x,r.x,a.x),rx(e,i.y,n.y,r.y,a.y)),t}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){let e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}}class rM extends rl{constructor(e=new Q,t=new Q,i=new Q,n=new Q){super(),this.isCubicBezierCurve3=!0,this.type="CubicBezierCurve3",this.v0=e,this.v1=t,this.v2=i,this.v3=n}getPoint(e,t=new Q){let i=this.v0,n=this.v1,r=this.v2,a=this.v3;return t.set(rx(e,i.x,n.x,r.x,a.x),rx(e,i.y,n.y,r.y,a.y),rx(e,i.z,n.z,r.z,a.z)),t}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this.v3.copy(e.v3),this}toJSON(){let e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e.v3=this.v3.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this.v3.fromArray(e.v3),this}}class rS extends rl{constructor(e=new K,t=new K){super(),this.isLineCurve=!0,this.type="LineCurve",this.v1=e,this.v2=t}getPoint(e,t=new K){return 1===e?t.copy(this.v2):(t.copy(this.v2).sub(this.v1),t.multiplyScalar(e).add(this.v1)),t}getPointAt(e,t){return this.getPoint(e,t)}getTangent(e,t=new K){return t.subVectors(this.v2,this.v1).normalize()}getTangentAt(e,t){return this.getTangent(e,t)}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){let e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class rb extends rl{constructor(e=new Q,t=new Q){super(),this.isLineCurve3=!0,this.type="LineCurve3",this.v1=e,this.v2=t}getPoint(e,t=new Q){return 1===e?t.copy(this.v2):(t.copy(this.v2).sub(this.v1),t.multiplyScalar(e).add(this.v1)),t}getPointAt(e,t){return this.getPoint(e,t)}getTangent(e,t=new Q){return t.subVectors(this.v2,this.v1).normalize()}getTangentAt(e,t){return this.getTangent(e,t)}copy(e){return super.copy(e),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){let e=super.toJSON();return e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class rT extends rl{constructor(e=new K,t=new K,i=new K){super(),this.isQuadraticBezierCurve=!0,this.type="QuadraticBezierCurve",this.v0=e,this.v1=t,this.v2=i}getPoint(e,t=new K){let i=this.v0,n=this.v1,r=this.v2;return t.set(rv(e,i.x,n.x,r.x),rv(e,i.y,n.y,r.y)),t}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){let e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class rE extends rl{constructor(e=new Q,t=new Q,i=new Q){super(),this.isQuadraticBezierCurve3=!0,this.type="QuadraticBezierCurve3",this.v0=e,this.v1=t,this.v2=i}
1getPoint(e,t=new Q){let i=this.v0,n=this.v1,r=this.v2;return t.set(rv(e,i.x,n.x,r.x),rv(e,i.y,n.y,r.y),rv(e,i.z,n.z,r.z)),t}copy(e){return super.copy(e),this.v0.copy(e.v0),this.v1.copy(e.v1),this.v2.copy(e.v2),this}toJSON(){let e=super.toJSON();return e.v0=this.v0.toArray(),e.v1=this.v1.toArray(),e.v2=this.v2.toArray(),e}fromJSON(e){return super.fromJSON(e),this.v0.fromArray(e.v0),this.v1.fromArray(e.v1),this.v2.fromArray(e.v2),this}}class rw extends rl{constructor(e=[]){super(),this.isSplineCurve=!0,this.type="SplineCurve",this.points=e}getPoint(e,t=new K){let i=this.points,n=(i.length-1)*e,r=Math.floor(n),a=n-r,s=i[0===r?r:r-1],o=i[r],l=i[r>i.length-2?i.length-1:r+1],h=i[r>i.length-3?i.length-1:r+2];return t.set(r_(a,s.x,o.x,l.x,h.x),r_(a,s.y,o.y,l.y,h.y)),t}copy(e){super.copy(e),this.points=[];for(let t=0,i=e.points.length;t<i;t++){let i=e.points[t];this.points.push(i.clone())}return this}toJSON(){let e=super.toJSON();e.points=[];for(let t=0,i=this.points.length;t<i;t++){let i=this.points[t];e.points.push(i.toArray())}return e}fromJSON(e){super.fromJSON(e),this.points=[];for(let t=0,i=e.points.length;t<i;t++){let i=e.points[t];this.points.push(new K().fromArray(i))}return this}}var rA=Object.freeze({__proto__:null,ArcCurve:rc,CatmullRomCurve3:rg,CubicBezierCurve:ry,CubicBezierCurve3:rM,EllipseCurve:rh,LineCurve:rS,LineCurve3:rb,QuadraticBezierCurve:rT,QuadraticBezierCurve3:rE,SplineCurve:rw});class rC extends rl{constructor(){super(),this.type="CurvePath",this.curves=[],this.autoClose=!1}add(e){this.curves.push(e)}closePath(){let e=this.curves[0].getPoint(0),t=this.curves[this.curves.length-1].getPoint(1);if(!e.equals(t)){let i=!0===e.isVector2?"LineCurve":"LineCurve3";this.curves.push(new rA[i](t,e))}return this}getPoint(e,t){let i=e*this.getLength(),n=this.getCurveLengths(),r=0;for(;r<n.length;){if(n[r]>=i){let e=n[r]-i,a=this.curves[r],s=a.getLength(),o=0===s?0:1-e/s;return a.getPointAt(o,t)}r++}return null}getLength(){let e=this.getCurveLengths();return e[e.length-1]}updateArcLengths(){this.needsUpdate=!0,this.cacheLengths=null,this.getCurveLengths()}getCurveLengths(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;let e=[],t=0;for(let i=0,n=this.curves.length;i<n;i++)e.push(t+=this.curves[i].getLength());return this.cacheLengths=e,e}getSpacedPoints(e=40){let t=[];for(let i=0;i<=e;i++)t.push(this.getPoint(i/e));return this.autoClose&&t.push(t[0]),t}getPoints(e=12){let t,i=[];for(let n=0,r=this.curves;n<r.length;n++){let a=r[n],s=a.isEllipseCurve?2*e:a.isLineCurve||a.isLineCurve3?1:a.isS
1plineCurve?e*a.points.length:e,o=a.getPoints(s);for(let e=0;e<o.length;e++){let n=o[e];t&&t.equals(n)||(i.push(n),t=n)}}return this.autoClose&&i.length>1&&!i[i.length-1].equals(i[0])&&i.push(i[0]),i}copy(e){super.copy(e),this.curves=[];for(let t=0,i=e.curves.length;t<i;t++){let i=e.curves[t];this.curves.push(i.clone())}return this.autoClose=e.autoClose,this}toJSON(){let e=super.toJSON();e.autoClose=this.autoClose,e.curves=[];for(let t=0,i=this.curves.length;t<i;t++){let i=this.curves[t];e.curves.push(i.toJSON())}return e}fromJSON(e){super.fromJSON(e),this.autoClose=e.autoClose,this.curves=[];for(let t=0,i=e.curves.length;t<i;t++){let i=e.curves[t];this.curves.push(new rA[i.type]().fromJSON(i))}return this}}class rR extends rC{constructor(e){super(),this.type="Path",this.currentPoint=new K,e&&this.setFromPoints(e)}setFromPoints(e){this.moveTo(e[0].x,e[0].y);for(let t=1,i=e.length;t<i;t++)this.lineTo(e[t].x,e[t].y);return this}moveTo(e,t){return this.currentPoint.set(e,t),this}lineTo(e,t){let i=new rS(this.currentPoint.clone(),new K(e,t));return this.curves.push(i),this.currentPoint.set(e,t),this}quadraticCurveTo(e,t,i,n){let r=new rT(this.currentPoint.clone(),new K(e,t),new K(i,n));return this.curves.push(r),this.currentPoint.set(i,n),this}bezierCurveTo(e,t,i,n,r,a){let s=new ry(this.currentPoint.clone(),new K(e,t),new K(i,n),new K(r,a));return this.curves.push(s),this.currentPoint.set(r,a),this}splineThru(e){let t=new rw([this.currentPoint.clone()].concat(e));return this.curves.push(t),this.currentPoint.copy(e[e.length-1]),this}arc(e,t,i,n,r,a){let s=this.currentPoint.x,o=this.currentPoint.y;return this.absarc(e+s,t+o,i,n,r,a),this}absarc(e,t,i,n,r,a){return this.absellipse(e,t,i,i,n,r,a),this}ellipse(e,t,i,n,r,a,s,o){let l=this.currentPoint.x,h=this.currentPoint.y;return this.absellipse(e+l,t+h,i,n,r,a,s,o),this}absellipse(e,t,i,n,r,a,s,o){let l=new rh(e,t,i,n,r,a,s,o);if(this.curves.length>0){let e=l.getPoint(0);e.equals(this.currentPoint)||this.lineTo(e.x,e.y)}this.curves.push(l);let h=l.getPoint(1);return this.currentPoint.copy(h),this}copy(e){return super.copy(e),this.currentPoint.copy(e.currentPoint),this}toJSON(){let e=super.toJSON();return e.currentPoint=this.currentPoint.toArray(),e}fromJSON(e){return super.fromJSON(e),this.currentPoint.fromArray(e.currentPoint),this}}class rI extends rR{constructor(e){super(e),this.uuid=W(),this.type="Shape",this.holes=[]}getPointsHoles(e){let t=[];for(let i=0,n=this.holes.length;i<n;i++)t[i]=this.holes[i].getPoints(e);return t}extractPoints(e){return{shape:this.getPoints(e),holes:this.getPointsHoles(e)}}copy(e){super.copy(e),this.holes=[];for(let t=0,i=e.holes.length;t<i;t++){let i=e.holes[t];this.holes.push(i.clone())}return this}toJSON(){let e=super.toJSON();e.uuid=this.uuid,e.holes=[];for(let t=0,i=this.holes.length;t<i;t++){let i=this.holes[t];e.holes.push(i.toJSON())}return e}fromJSON(e){super.fromJSON(e),this.uuid=e.uuid,this.holes=[];for(let t=0,i=e.holes.length;t<i;t++){let i=e.holes[t];this.holes.push(new rR().fromJSON(i))}return this}}function rP(e,t,i,n,r){let a;if(r===function(e,t,i,n){let r=0;for(let a=t,s=i-n;a<i;a+=n)r+=(e[s]-e[a])*(e[a+1]+e[s+1]),s=a;return r}(e,t,i,n)>0)for(let r=t;r<i;r+=n)a=rW(r/n|0,e[r],e[r+1],a);else for(let r=i-n;r>=t;r-=n)a=rW(r/n|0,e[r],e[r+1],a);return a&&rB(a,a.next)&&(rX(a),a=a.next),a}function rL(e,t){if(!e)return e;t||(t=e);let i=e,n;do if(n=!1,!i.steiner&&(rB(i,i.next)||0===rF(i.prev,i,i.next))){if(rX(i),(i=t=i.prev)===i.next)break;n=!0}else i=i.next;while(n||i!==t)return t}function rD(e,t){let i=e.x-t.x;return 0===i&&0==(i=e.y-t.y)&&(i=(e.next.y-e.y)/(e.next.x-e.x)-(t.next.y-t.y)/(t.next.x-t.x)),i}function 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s=r.x,o=e.x,l=a.x,h=r.y,c=e.y,u=a.y,d=Math.min(s,o,l),p=Math.min(h,c,u),f=Math.max(s,o,l),m=Math.max(h,c,u),g=rU(d,p,t,i,n),_=rU(f,m,t,i,n),v=e.prevZ,x=e.nextZ;for(;v&&v.z>=g&&x&&x.z<=_;){if(v.x>=d&&v.x<=f&&v.y>=p&&v.y<=m&&v!==r&&v!==a&&rO(s,h,o,c,l,u,v.x,v.y)&&rF(v.prev,v,v.next)>=0||(v=v.prevZ,x.x>=d&&x.x<=f&&x.y>=p&&x.y<=m&&x!==r&&x!==a&&rO(s,h,o,c,l,u,x.x,x.y)&&rF(x.prev,x,x.next)>=0))return!1;x=x.nextZ}for(;v&&v.z>=g;){if(v.x>=d&&v.x<=f&&v.y>=p&&v.y<=m&&v!==r&&v!==a&&rO(s,h,o,c,l,u,v.x,v.y)&&rF(v.prev,v,v.next)>=0)return!1;v=v.prevZ}for(;x&&x.z<=_;){if(x.x>=d&&x.x<=f&&x.y>=p&&x.y<=m&&x!==r&&x!==a&&rO(s,h,o,c,l,u,x.x,x.y)&&rF(x.prev,x,x.next)>=0)return!1;x=x.nextZ}return!0}(t,r,a,s):function(e){let t=e.prev,i=e.next;if(rF(t,e,i)>=0)return!1;let n=t.x,r=e.x,a=i.x,s=t.y,o=e.y,l=i.y,h=Math.min(n,r,a),c=Math.min(s,o,l),u=Math.max(n,r,a),d=Math.max(s,o,l),p=i.next;for(;p!==t;){if(p.x>=h&&p.x<=u&&p.y>=c&&p.y<=d&&rO(n,s,r,o,a,l,p.x,p.y)&&rF(p.prev,p,p.next)>=0)return!1;p=p.next}return!0}(t)){i.push(h.i,t.i,c.i),rX(t),t=c.next,l=c.next;continue}if((t=c)===l){o?1===o?e(t=function(e,t){let i=e;do{let n=i.prev,r=i.next.next;!rB(n,r)&&rz(n,i,i.next,r)&&rG(n,r)&&rG(r,n)&&(t.push(n.i,i.i,r.i),rX(i),rX(i.next),i=e=r),i=i.next}while(i!==e)return rL(i)}(rL(t),i),i,n,r,a,s,2):2===o&&function(t,i,n,r,a,s){let o=t;do{let t=o.next.next;for(;t!==o.prev;){var l,h;if(o.i!==t.i&&(l=o,h=t,l.next.i!==h.i&&l.prev.i!==h.i&&!function(e,t){let i=e;do{if(i.i!==e.i&&i.next.i!==e.i&&i.i!==t.i&&i.next.i!==t.i&&rz(i,i.next,e,t))return!0;i=i.next}while(i!==e)return!1}(l,h)&&(rG(l,h)&&rG(h,l)&&function(e,t){let i=e,n=!1,r=(e.x+t.x)/2,a=(e.y+t.y)/2;do i.y>a!=i.next.y>a&&i.next.y!==i.y&&r<(i.next.x-i.x)*(a-i.y)/(i.next.y-i.y)+i.x&&(n=!n),i=i.next;while(i!==e)return n}(l,h)&&(rF(l.prev,l,h.prev)||rF(l,h.prev,h))||rB(l,h)&&rF(l.prev,l,l.next)>0&&rF(h.prev,h,h.next)>0))){let l=rH(o,t);o=rL(o,o.next),l=rL(l,l.next),e(o,i,n,r,a,s,0),e(l,i,n,r,a,s,0);return}t=t.next}o=o.next}while(o!==t)}(t,i,n,r,a,s):e(rL(t),i,n,r,a,s,1);break}}}(l,h,i,n,r,a,0),h}(e,t,i)}}class rY{static area(e){let t=e.length,i=0;for(let n=t-1,r=0;r<t;n=r++)i+=e[n].x*e[r].y-e[r].x*e[n].y;return .5*i}static isClockWise(e){return 0>rY.area(e)}static triangulateShape(e,t){let i=[],n=[],r=[];rZ(e),rJ(i,e);let a=e.length;t.forEach(rZ);for(let e=0;e<t.length;e++)n.push(a),a+=t[e].length,rJ(i,t[e]);let s=rq.triangulate(i,n);for(let e=0;e<s.length;e+=3)r.push(s.slice(e,e+3));return r}}function rZ(e){let t=e.length;t>2&&e[t-1].equals(e[0])&&e.pop()}function rJ(e,t){for(let i=0;i<t.length;i++)e.push(t[i].x),e.push(t[i].y)}class rK extends t3{constructor(e=new rI([new K(.5,.5),new K(-.5,.5),new K(-.5,-.5),new K(.5,-.5)]),t={}){super(),this.type="ExtrudeGeometry",this.parameters={shapes:e,options:t},e=Array.isArray(e)?e:[e];const i=this,n=[],r=[];for(let a=0,s=e.length;a<s;a++)!function(e){let a,s,o,l,h,c=[],u=void 0!==t.curveSegments?t.curveSegments:12,d=void 0!==t.steps?t.steps:1,p=void 0!==t.depth?t.depth:1,f=void 0===t.bevelEnabled||t.bevelEnabled,m=void 0!==t.bevelThickness?t.bevelThickness:.2,g=void 0!==t.bevelSize?t.bevelSize:m-.1,_=void 0!==t.bevelOffset?t.bevelOffset:0,v=void 0!==t.bevelSegments?t.bevelSegments:3,x=t.extrudePath,y=void 0!==t.UVGenerator?t.UVGenerator:r$,M,S=!1;if(x){M=x.getSpacedPoints(d),S=!0,f=!1;let e=!!x.isCatmullRomCurve3&&x.closed;a=x.computeFrenetFrames(d,e),s=new Q,o=new Q,l=new Q}f||(v=0,m=0,g=0,_=0);let b=e.extractPoints(u),T=b.shape,E=b.holes;if(!rY.isClockWise(T)){T=T.reverse();for(let e=0,t=E.length;e<t;e++){let t=E[e];rY.isClockWise(t)&&(E[e]=t.reverse())}}function w(e){let t=1e-10*1e-10,i=e[0];for(let n=1;n<=e.length;n++){let r=n%e.length,a=e[r],s=a.x-i.x,o=a.y-i.y,l=s*s+o*o,h=Math.max(Math.abs(a.x),Math.abs(a.y),Math.abs(i.x),Math.abs(i.y));if(l<=t*h*h){e.splice(r,1),n--;continue}i=a}}
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1s:e,detail:t}}static fromJSON(e){return new rQ(e.radius,e.detail)}}class r0 extends t3{constructor(e=[new K(0,-.5),new K(.5,0),new K(0,.5)],t=12,i=0,n=2*Math.PI){super(),this.type="LatheGeometry",this.parameters={points:e,segments:t,phiStart:i,phiLength:n},t=Math.floor(t),n=X(n,0,2*Math.PI);const r=[],a=[],s=[],o=[],l=[],h=1/t,c=new Q,u=new K,d=new Q,p=new Q,f=new Q;let m=0,g=0;for(let t=0;t<=e.length-1;t++)switch(t){case 0:m=e[t+1].x-e[t].x,d.x=+(g=e[t+1].y-e[t].y),d.y=-m,d.z=0*g,f.copy(d),d.normalize(),o.push(d.x,d.y,d.z);break;case e.length-1:o.push(f.x,f.y,f.z);break;default:m=e[t+1].x-e[t].x,d.x=+(g=e[t+1].y-e[t].y),d.y=-m,d.z=0*g,p.copy(d),d.x+=f.x,d.y+=f.y,d.z+=f.z,d.normalize(),o.push(d.x,d.y,d.z),f.copy(p)}for(let r=0;r<=t;r++){const d=i+r*h*n,p=Math.sin(d),f=Math.cos(d);for(let i=0;i<=e.length-1;i++){c.x=e[i].x*p,c.y=e[i].y,c.z=e[i].x*f,a.push(c.x,c.y,c.z),u.x=r/t,u.y=i/(e.length-1),s.push(u.x,u.y);const n=o[3*i+0]*p,h=o[3*i+1],d=o[3*i+0]*f;l.push(n,h,d)}}for(let i=0;i<t;i++)for(let t=0;t<e.length-1;t++){const n=t+i*e.length,a=n+e.length,s=n+e.length+1,o=n+1;r.push(n,a,o),r.push(s,o,a)}this.setIndex(r),this.setAttribute("position",new tW(a,3)),this.setAttribute("uv",new tW(s,2)),this.setAttribute("normal",new tW(l,3))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new r0(e.points,e.segments,e.phiStart,e.phiLength)}}class r1 extends rt{constructor(e=1,t=0){super([1,0,0,-1,0,0,0,1,0,0,-1,0,0,0,1,0,0,-1],[0,2,4,0,4,3,0,3,5,0,5,2,1,2,5,1,5,3,1,3,4,1,4,2],e,t),this.type="OctahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new r1(e.radius,e.detail)}}class r3 extends t3{constructor(e=1,t=1,i=1,n=1){super(),this.type="PlaneGeometry",this.parameters={width:e,height:t,widthSegments:i,heightSegments:n};const r=e/2,a=t/2,s=Math.floor(i),o=Math.floor(n),l=s+1,h=o+1,c=e/s,u=t/o,d=[],p=[],f=[],m=[];for(let e=0;e<h;e++){const t=e*u-a;for(let i=0;i<l;i++){const n=i*c-r;p.push(n,-t,0),f.push(0,0,1),m.push(i/s),m.push(1-e/o)}}for(let e=0;e<o;e++)for(let t=0;t<s;t++){const i=t+l*e,n=t+l*(e+1),r=t+1+l*(e+1),a=t+1+l*e;d.push(i,n,a),d.push(n,r,a)}this.setIndex(d),this.setAttribute("position",new tW(p,3)),this.setAttribute("normal",new tW(f,3)),this.setAttribute("uv",new tW(m,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new r3(e.width,e.height,e.widthSegments,e.heightSegments)}}class r2 extends t3{constructor(e=.5,t=1,i=32,n=1,r=0,a=2*Math.PI){super(),this.type="RingGeometry",this.parameters={innerRadius:e,outerRadius:t,thetaSegments:i,phiSegments:n,thetaStart:r,thetaLength:a},i=Math.max(3,i);const s=[],o=[],l=[],h=[];let c=e;const u=(t-e)/(n=Math.max(1,n)),d=new Q,p=new K;for(let e=0;e<=n;e++){for(let e=0;e<=i;e++){const n=r+e/i*a;d.x=c*Math.cos(n),d.y=c*Math.sin(n),o.push(d.x,d.y,d.z),l.push(0,0,1),p.x=(d.x/t+1)/2,p.y=(d.y/t+1)/2,h.push(p.x,p.y)}c+=u}for(let e=0;e<n;e++){const t=e*(i+1);for(let e=0;e<i;e++){const n=e+t,r=n+i+1,a=n+i+2,o=n+1;s.push(n,r,o),s.push(r,a,o)}}this.setIndex(s),this.setAttribute("position",new tW(o,3)),this.setAttribute("normal",new tW(l,3)),this.setAttribute("uv",new tW(h,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new r2(e.innerRadius,e.outerRadius,e.thetaSegments,e.phiSegments,e.thetaStart,e.thetaLength)}}class r4 extends t3{constructor(e=new rI([new K(0,.5),new K(-.5,-.5),new K(.5,-.5)]),t=12){super(),this.type="ShapeGeometry",this.parameters={shapes:e,curveSegments:t};const i=[],n=[],r=[],a=[];let s=0,o=0;if(!1===Array.isArray(e))l(e);else for(let t=0;t<e.length;t++)l(e[t]),this.addGroup(s,o,t),s+=o,o=0;function l(e){let s=n.length/3,l=e.extractPoints(t),h=l.shape,c=l.holes;!1===rY.isClockWise(h)&&(h=h.reverse());for(let e=0,t=c.length;e<t;e++){let t=c[e];!0===rY.isClockWise(t)&&(c[e]=t.reverse())}let u=rY.triangulateShape(h,c);for(let e=0,t=c.length;e<t;e++){let t=c[e];h=h.concat(t)}for(let e=0,t=h.length;e<t;e++){let t=h[e];n.push(t.x,t.y,0),r.push(0,0,1),a.push(t.x,t.y)}for(let e=0,t=u.length;e<t;e++){let t=u[e],n=t[0]+s,r=t[1]+s,a=t[2]+s;i.push(n,r,a),o+=3}}this.setIndex(i),this.setAttribute("position",new tW(n,3)),this.setAttribute("normal",new tW(r,3)),this.setAttribute("uv",new tW(a,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}toJSON(){let e=super.toJSON();return function(e,t){if(t.shapes=[],Array.isArray(e))for(let i=0,n=e.length;i<n;i++){let n=e[i];t.shapes.push(n.uuid)}else t.shapes.push(e.uuid);return t}(this.parameters.shapes,e)}static fromJSON(e,t){let i=[];for(let n=0,r=e.shapes.length;n<r;n++){let r=t[e.shapes[n]];i.push(r)}return new r4(i,e.curveSegments)}}class r5 extends t3{constructor(e=1,t=32,i=16,n=0,r=2*Math.PI,a=0,s=Math.PI){super(),this.type="SphereGeometry",this.parameters={radiu
vendor: 5,549 bytes, line 1
1s:e,widthSegments:t,heightSegments:i,phiStart:n,phiLength:r,thetaStart:a,thetaLength:s},t=Math.max(3,Math.floor(t)),i=Math.max(2,Math.floor(i));const o=Math.min(a+s,Math.PI);let l=0;const h=[],c=new Q,u=new Q,d=[],p=[],f=[],m=[];for(let d=0;d<=i;d++){const g=[],_=d/i;let v=0;0===d&&0===a?v=.5/t:d===i&&o===Math.PI&&(v=-.5/t);for(let i=0;i<=t;i++){const o=i/t;c.x=-e*Math.cos(n+o*r)*Math.sin(a+_*s),c.y=e*Math.cos(a+_*s),c.z=e*Math.sin(n+o*r)*Math.sin(a+_*s),p.push(c.x,c.y,c.z),u.copy(c).normalize(),f.push(u.x,u.y,u.z),m.push(o+v,1-_),g.push(l++)}h.push(g)}for(let e=0;e<i;e++)for(let n=0;n<t;n++){const t=h[e][n+1],r=h[e][n],s=h[e+1][n],l=h[e+1][n+1];(0!==e||a>0)&&d.push(t,r,l),(e!==i-1||o<Math.PI)&&d.push(r,s,l)}this.setIndex(d),this.setAttribute("position",new tW(p,3)),this.setAttribute("normal",new tW(f,3)),this.setAttribute("uv",new tW(m,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new r5(e.radius,e.widthSegments,e.heightSegments,e.phiStart,e.phiLength,e.thetaStart,e.thetaLength)}}class r6 extends rt{constructor(e=1,t=0){super([1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],e,t),this.type="TetrahedronGeometry",this.parameters={radius:e,detail:t}}static fromJSON(e){return new r6(e.radius,e.detail)}}class r8 extends t3{constructor(e=1,t=.4,i=12,n=48,r=2*Math.PI,a=0,s=2*Math.PI){super(),this.type="TorusGeometry",this.parameters={radius:e,tube:t,radialSegments:i,tubularSegments:n,arc:r,thetaStart:a,thetaLength:s},i=Math.floor(i),n=Math.floor(n);const o=[],l=[],h=[],c=[],u=new Q,d=new Q,p=new Q;for(let o=0;o<=i;o++){const f=a+o/i*s;for(let a=0;a<=n;a++){const s=a/n*r;d.x=(e+t*Math.cos(f))*Math.cos(s),d.y=(e+t*Math.cos(f))*Math.sin(s),d.z=t*Math.sin(f),l.push(d.x,d.y,d.z),u.x=e*Math.cos(s),u.y=e*Math.sin(s),p.subVectors(d,u).normalize(),h.push(p.x,p.y,p.z),c.push(a/n),c.push(o/i)}}for(let e=1;e<=i;e++)for(let t=1;t<=n;t++){const i=(n+1)*e+t-1,r=(n+1)*(e-1)+t-1,a=(n+1)*(e-1)+t,s=(n+1)*e+t;o.push(i,r,s),o.push(r,a,s)}this.setIndex(o),this.setAttribute("position",new tW(l,3)),this.setAttribute("normal",new tW(h,3)),this.setAttribute("uv",new tW(c,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new r8(e.radius,e.tube,e.radialSegments,e.tubularSegments,e.arc)}}class r9 extends t3{constructor(e=1,t=.4,i=64,n=8,r=2,a=3){super(),this.type="TorusKnotGeometry",this.parameters={radius:e,tube:t,tubularSegments:i,radialSegments:n,p:r,q:a},i=Math.floor(i),n=Math.floor(n);const s=[],o=[],l=[],h=[],c=new Q,u=new Q,d=new Q,p=new Q,f=new Q,m=new Q,g=new Q;for(let s=0;s<=i;++s){const v=s/i*r*Math.PI*2;_(v,r,a,e,d),_(v+.01,r,a,e,p),m.subVectors(p,d),g.addVectors(p,d),f.crossVectors(m,g),g.crossVectors(f,m),f.normalize(),g.normalize();for(let e=0;e<=n;++e){const r=e/n*Math.PI*2,a=-t*Math.cos(r),p=t*Math.sin(r);c.x=d.x+(a*g.x+p*f.x),c.y=d.y+(a*g.y+p*f.y),c.z=d.z+(a*g.z+p*f.z),o.push(c.x,c.y,c.z),u.subVectors(c,d).normalize(),l.push(u.x,u.y,u.z),h.push(s/i),h.push(e/n)}}for(let e=1;e<=i;e++)for(let t=1;t<=n;t++){const i=(n+1)*(e-1)+(t-1),r=(n+1)*e+(t-1),a=(n+1)*e+t,o=(n+1)*(e-1)+t;s.push(i,r,o),s.push(r,a,o)}function _(e,t,i,n,r){let a=Math.cos(e),s=Math.sin(e),o=i/t*e,l=Math.cos(o);r.x=n*(2+l)*.5*a,r.y=n*(2+l)*s*.5,r.z=n*Math.sin(o)*.5}this.setIndex(s),this.setAttribute("position",new tW(o,3)),this.setAttribute("normal",new tW(l,3)),this.setAttribute("uv",new tW(h,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}static fromJSON(e){return new r9(e.radius,e.tube,e.tubularSegments,e.radialSegments,e.p,e.q)}}class r7 extends t3{constructor(e=new rE(new Q(-1,-1,0),new Q(-1,1,0),new Q(1,1,0)),t=64,i=1,n=8,r=!1){super(),this.type="TubeGeometry",this.parameters={path:e,tubularSegments:t,radius:i,radialSegments:n,closed:r};const a=e.computeFrenetFrames(t,r);this.tangents=a.tangents,this.normals=a.normals,this.binormals=a.binormals;const s=new Q,o=new Q,l=new K;let h=new Q;const c=[],u=[],d=[],p=[];function f(r){h=e.getPointAt(r/t,h);let l=a.normals[r],d=a.binormals[r];for(let e=0;e<=n;e++){let t=e/n*Math.PI*2,r=Math.sin(t),a=-Math.cos(t);o.x=a*l.x+r*d.x,o.y=a*l.y+r*d.y,o.z=a*l.z+r*d.z,o.normalize(),u.push(o.x,o.y,o.z),s.x=h.x+i*o.x,s.y=h.y+i*o.y,s.z=h.z+i*o.z,c.push(s.x,s.y,s.z)}}(function(){for(let e=0;e<t;e++)f(e);f(!1===r?t:0),function(){for(let e=0;e<=t;e++)for(let i=0;i<=n;i++)l.x=e/t,l.y=i/n,d.push(l.x,l.y)}(),function(){for(let e=1;e<=t;e++)for(let t=1;t<=n;t++){let i=(n+1)*(e-1)+(t-1),r=(n+1)*e+(t-1),a=(n+1)*e+t,s=(n+1)*(e-1)+t;p.push(i,r,s),p.push(r,a,s)}}()})(),this.setIndex(p),this.setAttribute("position",new tW(c,3)),this.setAttribute("normal",new tW(u,3)),this.setAttribute("uv",new tW(d,2))}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}toJSON(){let e=super.toJSON();return e.path=this.parameters.path.toJSON(),e}static fromJSON(e){return new r7(new rA[e.path.type]().fromJSON(e.path),e.tubularSegments,e.radius,e.radialSegments,e.closed)}}class ae extends t3{constructor(e=null){if(super(),this.type="WireframeGeometry",this.parameters={geometry:e},null!==e){const t=[],i=new Set,n=new Q,r=new Q;if(null!==e.index){const a=e.attributes.position,s=e.index;let o=e.groups;0===o.length&&(o=[{start:0,count:s.count,materialIndex:0}]);for(let e=0,l=o.length;e<l;++e){const l=o[e],h=l.start,c=l.count;for(let e=h,o=h+c;e<o;e+=3)for(let o=0;o<3;o++){const l=s.getX(e+o),h=s.getX(e+(o+1)%3);n.fromBufferAttribute(a,l),r.fromBufferAttribute(a,h),!0===at(n,r,i)&&(t.push(n.x,n.y,n.z),t.pu
1sh(r.x,r.y,r.z))}}}else{const a=e.attributes.position;for(let e=0,s=a.count/3;e<s;e++)for(let s=0;s<3;s++){const o=3*e+s,l=3*e+(s+1)%3;n.fromBufferAttribute(a,o),r.fromBufferAttribute(a,l),!0===at(n,r,i)&&(t.push(n.x,n.y,n.z),t.push(r.x,r.y,r.z))}}this.setAttribute("position",new tW(t,3))}}copy(e){return super.copy(e),this.parameters=Object.assign({},e.parameters),this}}function at(e,t,i){let n=`${e.x},${e.y},${e.z}-${t.x},${t.y},${t.z}`,r=`${t.x},${t.y},${t.z}-${e.x},${e.y},${e.z}`;return!0!==i.has(n)&&!0!==i.has(r)&&(i.add(n),i.add(r),!0)}var ai=Object.freeze({__proto__:null,BoxGeometry:n6,CapsuleGeometry:n8,CircleGeometry:n9,ConeGeometry:re,CylinderGeometry:n7,DodecahedronGeometry:ri,EdgesGeometry:ro,ExtrudeGeometry:rK,IcosahedronGeometry:rQ,LatheGeometry:r0,OctahedronGeometry:r1,PlaneGeometry:r3,PolyhedronGeometry:rt,RingGeometry:r2,ShapeGeometry:r4,SphereGeometry:r5,TetrahedronGeometry:r6,TorusGeometry:r8,TorusKnotGeometry:r9,TubeGeometry:r7,WireframeGeometry:ae});class an extends t8{constructor(e){super(),this.isShadowMaterial=!0,this.type="ShadowMaterial",this.color=new e4(0),this.transparent=!0,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.fog=e.fog,this}}function ar(e){let t={};for(let i in e)for(let n in t[i]={},e[i]){let r=e[i][n];r&&(r.isColor||r.isMatrix3||r.isMatrix4||r.isVector2||r.isVector3||r.isVector4||r.isTexture||r.isQuaternion)?r.isRenderTargetTexture?(U("UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms()."),t[i][n]=null):t[i][n]=r.clone():Array.isArray(r)?t[i][n]=r.slice():t[i][n]=r}return t}function aa(e){let t={};for(let i=0;i<e.length;i++){let n=ar(e[i]);for(let e in n)t[e]=n[e]}return t}function as(e){let t=e.getRenderTarget();return null===t?e.outputColorSpace:!0===t.isXRRenderTarget?t.texture.colorSpace:es.workingColorSpace}let ao={clone:ar,merge:aa};class al extends t8{constructor(e){super(),this.isShaderMaterial=!0,this.type="ShaderMaterial",this.defines={},this.uniforms={},this.uniformsGroups=[],this.vertexShader="void main() {\n	gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",this.fragmentShader="void main() {\n	gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}",this.linewidth=1,this.wireframe=!1,this.wireframeLinewidth=1,this.fog=!1,this.lights=!1,this.clipping=!1,this.forceSinglePass=!0,this.extensions={clipCullDistance:!1,multiDraw:!1},this.defaultAttributeValues={color:[1,1,1],uv:[0,0],uv1:[0,0]},this.index0AttributeName=void 0,this.uniformsNeedUpdate=!1,this.glslVersion=null,void 0!==e&&this.setValues(e)}copy(e){return super.copy(e),this.fragmentShader=e.fragmentShader,this.vertexShader=e.vertexShader,this.uniforms=ar(e.uniforms),this.uniformsGroups=function(e){let t=[];for(let i=0;i<e.length;i++)t.push(e[i].clone());return t}(e.uniformsGroups),this.defines=Object.assign({},e.defines),this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.fog=e.fog,this.lights=e.lights,this.clipping=e.clipping,this.extensions=Object.assign({},e.extensions),this.glslVersion=e.glslVersion,this.defaultAttributeValues=Object.assign({},e.defaultAttributeValues),this.index0AttributeName=e.index0AttributeName,this.uniformsNeedUpdate=e.uniformsNeedUpdate,this}toJSON(e){let t=super.toJSON(e);for(let i in t.glslVersion=this.glslVersion,t.uniforms={},this.uniforms){let n=this.uniforms[i].value;n&&n.isTexture?t.uniforms[i]={type:"t",value:n.toJSON(e).uuid}:n&&n.isColor?t.uniforms[i]={type:"c",value:n.getHex()}:n&&n.isVector2?t.uniforms[i]={type:"v2",value:n.toArray()}:n&&n.isVector3?t.uniforms[i]={type:"v3",value:n.toArray()}:n&&n.isVector4?t.uniforms[i]={type:"v4",value:n.toArray()}:n&&n.isMatrix3?t.uniforms[i]={type:"m3",value:n.toArray()}:n&&n.isMatrix4?t.uniforms[i]={type:"m4",value:n.toArray()}:t.uniforms[i]={value:n}}Object.keys(this.defines).length>0&&(t.defines=this.defines),t.vertexShader=this.vertexShader,t.fragmentShader=this.fragmentShader,t.lights=this.lights,t.clipping=this.clipping;let i={};for(let e in this.extensions)!0===this.extensions[e]&&(i[e]=!0);return Object.keys(i).length>0&&(t.extensions=i),t}}class ah extends al{constructor(e){super(e),this.isRawShaderMaterial=!0,this.type="RawShaderMaterial"}}class ac extends t8{constructor(e){super(),this.isMeshStandardMaterial=!0,this.type="MeshStandardMaterial",this.defines={STANDARD:""},this.color=new e4(0xffffff),this.roughness=1,this.metalness=0,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new e4(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new K(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.roughnessMap=null,this.metalnessMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new eD,this.envMapIntensity=1,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.defines={STANDARD:""},this.color.copy(e.color),this.roughness=e.roughness,this.metalness=e.metalness,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.roughnessMap=e.roughnessMap,this.metalnessMap=e.metalnessMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.envMapIntensity=e.envMapIntensity,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}class au extends ac{constructor(e){super(),this.isMeshPhysicalMaterial=!0,this.defines={STANDARD:"",PHYSICAL:""},this.type="MeshPhysicalMaterial",this.anisotropyRotation=0,this.anisotropyMap=null,this.clearcoatMap=null,this.clearcoatRoughness=0,this.clearcoatRoughnessMap=null,this.clearcoatNormalScale=new K(1,1),this.clearcoatNormalMap=null,this.ior=1.5,Object.defineProperty(this,"reflectivity",{get:function(){return X(2.5*(this.ior-1)/(this.ior+1),0,1)},set:function(e){this.ior=(1+.4*e)/(1-.4*e)}}),this.iridescenceMap=null,this.iridescenceIOR=1.3,this.iridescenceThicknessRange=[100,400],this.iridescenceThicknessMap=null,this.sheenColor=new e4(0),this.sheenColorMap=null,this.sheenRoughness=1,this.sheenRoughnessMap=null,this.transmissionMap=null,this.thickness=0,this.thicknessMap=null,this.attenuationDistance=1/0,this.attenuationColor=new e4(1,1,1),this.specularIntensity=1,this.specularIntensityMap=null,this.specularColor=new e4(1,1,1),this.specularColorMap=null,this._anisotropy=0,this._clearcoat=0,this._dispersion=0,this._iridescence=0,this._sheen=0,this._transmission=0,this.setValues(e)}get anisotropy(){return this._anisotropy}set anisotropy(e){this._anisotropy>0!=e>0&&this.version++,this._anisotropy=e}get clearcoat(){return this._clearcoat}set clearcoat(e){this._clearcoat>0!=e>0&&this.version++,this._clearcoat=e}get iridescence(){return this._iridescence}set iridescence(e){this._iridescence>0!=e>0&&this.version++,this._iridescence=e}get dispersion(){return this._dispersion}set dispersion(e){this._dispersion>0!=e>0&&this.version++,this._dispersion=e}get sheen(){return this._sheen}set sheen(e){this._sheen>0!=e>0&&this.version++,this._sheen=e}get transmission(){return this._transmission}set transmission(e){this._transmission>0!=e>0&&this.version++,this._transmission=e}copy(e){return super.copy(e),this.defines={STANDARD:"",PHYSICAL:""},this.anisotropy=e.anisotropy,this.anisotropyRotation=e.anisotropyRotation,this.anisotropyMap=e.anisotropyMap,this.clearcoat=e.clearcoat,this.clearcoatMap=e.clearcoatMap,this.clearcoatRoughness=e.clearcoatRoughness,this.clearcoatRoughnessMap=e.clearcoatRoughnessMap,this.clearcoatNormalMap=e.clearcoatNormalMap,this.clearcoatNormalScale.copy(e.clearcoatNormalScale),this.dispersion=e.dispersion,this.ior=e.ior,this.iridescence=e.iridescence,this.iridescenceMap=e.iridescenceMap,this.iridescenceIOR=e.iridescenceIOR,this.iridescenceThicknessRange=[...e.iridescenceThicknessRange],this.iridescenceThicknessMap=e.iridescenceThicknessMap,this.sheen=e.sheen,this.sheenColor.copy(e.sheenColor),this.sheenColorMap=e.sheenColorMap,this.sheenRoughness=e.sheenRoughness,this.sheenRoughnessMap=e.sheenRoughnessMap,this.transmission=e.transmission,this.transmissionMap=e.transmissionMap,this.thickness=e.thickness,this.thicknessMap=e.thicknessMap,this.attenuationDistance=e.attenuationDistance,this.attenuationColor.copy(e.attenuationColor),this.specularIntensity=e.specularIntensity,this.specularIntensityMap=e.specularIntensityMap,this.specularColor.copy(e.specularColor),this.specularColorMap=e.specularColorMap,this}}class ad extends t8{constructor(e){super(),this.isMeshPhongMaterial=!0,this.type="MeshPhongMaterial",this.color=new e4(0xffffff),this.specular=new e4(1118481),this.shininess=30,this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new e4(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new K(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new eD,this.combine=0,this.reflectivity=1,this.envMapIntensity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.specular.copy(e.specular),this.shininess=e.shininess,this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.envMapIntensity=e.envMapIntensity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}class ap extends t8{constructor(e){super(),this.isMeshToonMaterial=!0,this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new e4(0xffffff),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new e4(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new K(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.gradientMap=e.gradientMap,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.fog=e.fog,this}}class af extends t8{constructor(e){super(),this.isMeshNormalMaterial=!0,this.type="MeshNormalMaterial",this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new K(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.flatShading=!1,this.setValues(e)}copy(e){return super.copy(e),this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.flatShading=e.flatShading,this}}class am extends t8{constructor(e){super(),this.isMeshLambertMaterial=!0,this.type="MeshLambertMaterial",this.color=new e4(0xffffff),this.map=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new e4(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new K(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.specularMap=null,this.alphaMap=null,this.envMap=null,this.envMapRotation=new eD,this.combine=0,this.reflectivity=1,this.envMapIntensity=1,this.refractionRatio=.98,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.color.copy(e.color),this.map=e.map,this.lightMap=e.lightMap,this.lightMapIntensity=e.lightMapIntensity,this.aoMap=e.aoMap,this.aoMapIntensity=e.aoMapIntensity,this.emissive.copy(e.emissive),this.emissiveMap=e.emissiveMap,this.emissiveIntensity=e.emissiveIntensity,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.specularMap=e.specularMap,this.alphaMap=e.alphaMap,this.envMap=e.envMap,this.envMapRotation.copy(e.envMapRotation),this.combine=e.combine,this.reflectivity=e.reflectivity,this.envMapIntensity=e.envMapIntensity,this.refractionRatio=e.refractionRatio,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.wireframeLinecap=e.wireframeLinecap,this.wireframeLinejoin=e.wireframeLinejoin,this.flatShading=e.flatShading,this.fog=e.fog,this}}class ag extends t8{constructor(e){super(),this.isMeshDepthMaterial=!0,this.type="MeshDepthMaterial",this.depthPacking=3200,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(e)}copy(e){return super.copy(e),this.depthPacking=e.depthPacking,this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this}}class a_ extends t8{constructor(e){super(),this.isMeshDistanceMaterial=!0,this.type="MeshDistanceMaterial",this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(e)}copy(e){return super.copy(e),this.map=e.map,this.alphaMap=e.alphaMap,this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this}}
1class av extends t8{constructor(e){super(),this.isMeshMatcapMaterial=!0,this.defines={MATCAP:""},this.type="MeshMatcapMaterial",this.color=new e4(0xffffff),this.matcap=null,this.map=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=0,this.normalScale=new K(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.flatShading=!1,this.fog=!0,this.setValues(e)}copy(e){return super.copy(e),this.defines={MATCAP:""},this.color.copy(e.color),this.matcap=e.matcap,this.map=e.map,this.bumpMap=e.bumpMap,this.bumpScale=e.bumpScale,this.normalMap=e.normalMap,this.normalMapType=e.normalMapType,this.normalScale.copy(e.normalScale),this.displacementMap=e.displacementMap,this.displacementScale=e.displacementScale,this.displacementBias=e.displacementBias,this.alphaMap=e.alphaMap,this.wireframe=e.wireframe,this.wireframeLinewidth=e.wireframeLinewidth,this.flatShading=e.flatShading,this.fog=e.fog,this}}class ax extends nC{constructor(e){super(),this.isLineDashedMaterial=!0,this.type="LineDashedMaterial",this.scale=1,this.dashSize=3,this.gapSize=1,this.setValues(e)}copy(e){return super.copy(e),this.scale=e.scale,this.dashSize=e.dashSize,this.gapSize=e.gapSize,this}}function ay(e,t){return e&&e.constructor!==t?"number"==typeof t.BYTES_PER_ELEMENT?new t(e):Array.prototype.slice.call(e):e}function aM(e){let t=e.length,i=Array(t);for(let e=0;e!==t;++e)i[e]=e;return i.sort(function(t,i){return e[t]-e[i]}),i}function aS(e,t,i){let n=e.length,r=new e.constructor(n);for(let a=0,s=0;s!==n;++a){let n=i[a]*t;for(let i=0;i!==t;++i)r[s++]=e[n+i]}return r}function ab(e,t,i,n){let r=1,a=e[0];for(;void 0!==a&&void 0===a[n];)a=e[r++];if(void 0===a)return;let s=a[n];if(void 0!==s)if(Array.isArray(s))do void 0!==(s=a[n])&&(t.push(a.time),i.push(...s)),a=e[r++];while(void 0!==a)else if(void 0!==s.toArray)do void 0!==(s=a[n])&&(t.push(a.time),s.toArray(i,i.length)),a=e[r++];while(void 0!==a)else do void 0!==(s=a[n])&&(t.push(a.time),i.push(s)),a=e[r++];while(void 0!==a)}class aT{static convertArray(e,t){return ay(e,t)}static isTypedArray(e){return E(e)}static getKeyframeOrder(e){return aM(e)}static sortedArray(e,t,i){return aS(e,t,i)}static flattenJSON(e,t,i,n){ab(e,t,i,n)}static subclip(e,t,i,n,r=30){return function(e,t,i,n,r=30){let a=e.clone();a.name=t;let s=[];for(let e=0;e<a.tracks.length;++e){let t=a.tracks[e],o=t.getValueSize(),l=[],h=[];for(let e=0;e<t.times.length;++e){let a=t.times[e]*r;if(!(a<i)&&!(a>=n)){l.push(t.times[e]);for(let i=0;i<o;++i)h.push(t.values[e*o+i])}}0!==l.length&&(t.times=ay(l,t.times.constructor),t.values=ay(h,t.values.constructor),s.push(t))}a.tracks=s;let o=1/0;for(let e=0;e<a.tracks.length;++e)o>a.tracks[e].times[0]&&(o=a.tracks[e].times[0]);for(let e=0;e<a.tracks.length;++e)a.tracks[e].shift(-1*o);return a.resetDuration(),a}(e,t,i,n,r)}static makeClipAdditive(e,t=0,i=e,n=30){return function(e,t=0,i=e,n=30){n<=0&&(n=30);let r=i.tracks.length,a=t/n;for(let t=0;t<r;++t){let n,r=i.tracks[t],s=r.ValueTypeName;if("bool"===s||"string"===s)continue;let o=e.tracks.find(function(e){return e.name===r.name&&e.ValueTypeName===s});if(void 0===o)continue;let l=0,h=r.getValueSize();r.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(l=h/3);let c=0,u=o.getValueSize();o.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline&&(c=u/3);let d=r.times.length-1;if(a<=r.times[0]){let e=l,t=h-l;n=r.values.slice(e,t)}else if(a>=r.times[d]){let e=d*h+l,t=e+h-l;n=r.values.slice(e,t)}else{let e=r.createInterpolant(),t=l,i=h-l;e.evaluate(a),n=e.resultBuffer.slice(t,i)}"quaternion"===s&&new $().fromArray(n).normalize().conjugate().toArray(n);let p=o.times.length;for(let e=0;e<p;++e){let t=e*u+c;if("quaternion"===s)$.multiplyQuaternionsFlat(o.values,t,n,0,o.values,t);else{let e=u-2*c;for(let i=0;i<e;++i)o.values[t+i]-=n[i]}}}return e.blendMode=2501,e}(e,t,i,n)}}class aE{constructor(e,t,i,n){this.parameterPositions=e,this._cachedIndex=0,this.resultBuffer=void 0!==n?n:new t.constructor(i),this.sampleValues=t,this.valueSize=i,this.settings=null,this.DefaultSettings_={}}evaluate(e){let t=this.parameterPositions,i=this._cachedIndex,n=t[i],r=t[i-1];e:{t:{let a;i:{n:if(!(e<n)){for(let a=i+2;;){if(void 0===n){if(e<r)break n;return i=t.length,this._cachedIndex=i,this.copySampleValue_(i-1)}if(i===a)break;if(r=n,e<(n=t[++i]))break t}a=t.length;break i}if(!(e>=r)){let s=t[1];e<s&&(i=2,r=s);for(let a=i-2;;){if(void 0===r)return this._cachedIndex=0,this.copySampleValue_(0);if(i===a)break;if(n=r,e>=(r=t[--i-1]))break t}a=i,i=0;break i}break e}for(;i<a;){let n=i+a>>>1;e<t[n]?a=n:i=n+1}if(n=t[i],void 0===(r=t[i-1]))return this._cachedIndex=0,this.copySampleValue_(0);if(void 0===n)return i=t.length,this._cachedIndex=i,this.copySampleValue_(i-1)}this._cachedIndex=i,this.intervalChanged_(i,r,n)}return this.interpolate_(i,r,e,n)}getSettings_(){return this.settings||this.DefaultSettings_}copySampleValue_(e){let t=this.resultBuffer,i=this.sampleValues,n=this.valueSize,r=e*n;for(let e=0;e!==n;++e)t[e]=i[r+e];return t}interpolate_(){throw Error("call to abstract method")}intervalChanged_(){}}class aw extends aE{constructor(e,t,i,n){super(e,t,i,n),this._weightPrev=-0,this._offsetPrev=-0,this._weightNext=-0,this._offsetNext=-0,this.DefaultSettings_={endingStart:2400,endingEnd:2400}}intervalChanged_(e,t,i){let n=this.parameterPositions,r=e-2,a=e+1,s=n[r],o=n[a];if(void 0===s)switch(this.getSettings_().endingStart){case 2401:r=e,s=2*t-i;break;case 2402:r=n.length-2,s=t+n[r]-n[r+1];break;default:r=e,s=i}if(void 0===o)switch(this.getSettings_().endingEnd){case 2401:a=e,o=2*i-t;break;case 2402:a=1,o=i+n[1]-n[0];break;default:a=e-1,o=t}let l=(i-t)*.5,h=this.valueSize;this._weightPrev=l/(t-s),this._weightNext=l/(o-i),this._offsetPrev=r*h,this._offsetNext=a*h}interpolate_(e,t,i,n){let r=this.resultBuffer,a=this.sampleValues,s=this.valueSize,o=e*s,l=o-s,h=this._offsetPrev,c=this._offsetNext,u=this._weightPrev,d=this._weightNext,p=(i-t)/(n-t),f=p*p,m=f*p,g=-u*m+2*u*f-u*p,_=(1+u)*m+(-1.5-2*u)*f+(-.5+u)*p+1,v=(-1-d)*m+(1.5+d)*f+.5*p,x=d*m-
1d*f;for(let e=0;e!==s;++e)r[e]=g*a[h+e]+_*a[l+e]+v*a[o+e]+x*a[c+e];return r}}class aA extends aE{constructor(e,t,i,n){super(e,t,i,n)}interpolate_(e,t,i,n){let r=this.resultBuffer,a=this.sampleValues,s=this.valueSize,o=e*s,l=o-s,h=(i-t)/(n-t),c=1-h;for(let e=0;e!==s;++e)r[e]=a[l+e]*c+a[o+e]*h;return r}}class aC extends aE{constructor(e,t,i,n){super(e,t,i,n)}interpolate_(e){return this.copySampleValue_(e-1)}}class aR extends aE{interpolate_(e,t,i,n){let r=this.resultBuffer,a=this.sampleValues,s=this.valueSize,o=e*s,l=o-s,h=this.settings||this.DefaultSettings_,c=h.inTangents,u=h.outTangents;if(!c||!u){let e=(i-t)/(n-t),h=1-e;for(let t=0;t!==s;++t)r[t]=a[l+t]*h+a[o+t]*e;return r}let d=2*s,p=e-1;for(let h=0;h!==s;++h){let s,f,m,g,_,v=a[l+h],x=a[o+h],y=p*d+2*h,M=u[y],S=u[y+1],b=e*d+2*h,T=c[b],E=c[b+1],w=(i-t)/(n-t);for(let e=0;e<8;e++){f=(s=w*w)*w;let e=(_=(g=(m=1-w)*m)*m)*t+3*g*w*M+3*m*s*T+f*n-i;if(1e-10>Math.abs(e))break;let r=3*g*(M-t)+6*m*w*(T-M)+3*s*(n-T);if(1e-10>Math.abs(r))break;w-=e/r,w=Math.max(0,Math.min(1,w))}r[h]=_*v+3*g*w*S+3*m*s*E+f*x}return r}}class aI{constructor(e,t,i,n){if(void 0===e)throw Error("THREE.KeyframeTrack: track name is undefined");if(void 0===t||0===t.length)throw Error("THREE.KeyframeTrack: no keyframes in track named "+e);this.name=e,this.times=ay(t,this.TimeBufferType),this.values=ay(i,this.ValueBufferType),this.setInterpolation(n||this.DefaultInterpolation)}static toJSON(e){let t,i=e.constructor;if(i.toJSON!==this.toJSON)t=i.toJSON(e);else{t={name:e.name,times:ay(e.times,Array),values:ay(e.values,Array)};let i=e.getInterpolation();i!==e.DefaultInterpolation&&(t.interpolation=i)}return t.type=e.ValueTypeName,t}InterpolantFactoryMethodDiscrete(e){return new aC(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodLinear(e){return new aA(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodSmooth(e){return new aw(this.times,this.values,this.getValueSize(),e)}InterpolantFactoryMethodBezier(e){let t=new aR(this.times,this.values,this.getValueSize(),e);return this.settings&&(t.settings=this.settings),t}setInterpolation(e){let t;switch(e){case 2300:t=this.InterpolantFactoryMethodDiscrete;break;case 2301:t=this.InterpolantFactoryMethodLinear;break;case 2302:t=this.InterpolantFactoryMethodSmooth;break;case 2303:t=this.InterpolantFactoryMethodBezier}if(void 0===t){let t="unsupported interpolation for "+this.ValueTypeName+" keyframe track named "+this.name;if(void 0===this.createInterpolant)if(e!==this.DefaultInterpolation)this.setInterpolation(this.DefaultInterpolation);else throw Error(t);return U("KeyframeTrack:",t),this}return this.createInterpolant=t,this}getInterpolation(){switch(this.createInterpolant){case this.InterpolantFactoryMethodDiscrete:return 2300;case this.InterpolantFactoryMethodLinear:return 2301;case this.InterpolantFactoryMethodSmooth:return 2302;case this.InterpolantFactoryMethodBezier:return 2303}}getValueSize(){return this.values.length/this.times.length}shift(e){if(0!==e){let t=this.times;for(let i=0,n=t.length;i!==n;++i)t[i]+=e}return this}scale(e){if(1!==e){let t=this.times;for(let i=0,n=t.length;i!==n;++i)t[i]*=e}return this}trim(e,t){let i=this.times,n=i.length,r=0,a=n-1;for(;r!==n&&i[r]<e;)++r;for(;-1!==a&&i[a]>t;)--a;if(++a,0!==r||a!==n){r>=a&&(r=(a=Math.max(a,1))-1);let e=this.getValueSize();this.times=i.slice(r,a),this.values=this.values.slice(r*e,a*e)}return this}validate(){let e=!0,t=this.getValueSize();t-Math.floor(t)!=0&&(N("KeyframeTrack: Invalid value size in track.",this),e=!1);let i=this.times,n=this.values,r=i.length;0===r&&(N("KeyframeTrack: Track is empty.",this),e=!1);let a=null;for(let t=0;t!==r;t++){let n=i[t];if("number"==typeof n&&isNaN(n)){N("KeyframeTrack: Time is not a valid number.",this,t,n),e=!1;break}if(null!==a&&a>n){N("KeyframeTrack: Out of order keys.",this,t,n,a),e=!1;break}a=n}if(void 0!==n&&E(n))for(let t=0,i=n.length;t!==i;++t){let i=n[t];if(isNaN(i)){N("KeyframeTrack: Value is not a valid number.",this,t,i),e=!1;break}}return e}optimize(){let e=this.times.slice(),t=this.values.slice(),i=this.getValueSize(),n=2302===this.getInterpolation(),r=e.length-1,a=1;for(let s=1;s<r;++s){let r=!1,o=e[s];if(o!==e[s+1]&&(1!==s||o!==e[0]))if(n)r=!0;else{let e=s*i,n=e-i,a=e+i;for(let s=0;s!==i;++s){let i=t[e+s];if(i!==t[n+s]||i!==t[a+s]){r=!0;break}}}if(r){if(s!==a){e[a]=e[s];let n=s*i,r=a*i;for(let e=0;e!==i;++e)t[r+e]=t[n+e]}++a}}if(r>0){e[a]=e[r];for(let e=r*i,n=a*i,s=0;s!==i;++s)t[n+s]=t[e+s];++a}return a!==e.length?(this.times=e.slice(0,a),this.values=t.slice(0,a*i)):(this.times=e,this.values=t),this}clone(){let e=this.times.slice(),t=this.values.slice(),i=new this.constructor(this.name,e,t);return i.createInterpolant=this.createInterpolant,i}}aI.prototype.ValueTypeName="",aI.prototype.TimeBufferType=Float32Array,aI.prototype.ValueBufferType=Float32Array,aI.prototype.DefaultInterpolation=2301;class aP extends aI{constructor(e,t,i){super(e,t,i)}}aP.prototype.ValueTypeName="bool",aP.prototype.ValueBufferType=Array,aP.prototype.DefaultInterpolation=2300,aP.prototype.InterpolantFactoryMethodLinear=void 0,aP.prototype.InterpolantFactoryMethodSmooth=void 0;class aL extends aI{constructor(e,t,i,n){super(e,t,i,n)}}aL.prototype.ValueTypeName="color";class aD extends aI{constructor(e,t,i,n){super(e,t,i,n)}}aD.prototype.ValueTypeName="number";class aU extends aE{constructor(e,t,i,n){super(e,t,i,n)}interpolate_(e,t,i,n){let r=this.resultBuffer,a=this.sampleValues,s=this.valueSize,o=(i-t)/(n-t),l=e*s;for(let e=l+s;
1l!==e;l+=4)$.slerpFlat(r,0,a,l-s,a,l,o);return r}}class aN extends aI{constructor(e,t,i,n){super(e,t,i,n)}InterpolantFactoryMethodLinear(e){return new aU(this.times,this.values,this.getValueSize(),e)}}aN.prototype.ValueTypeName="quaternion",aN.prototype.InterpolantFactoryMethodSmooth=void 0;class aO extends aI{constructor(e,t,i){super(e,t,i)}}aO.prototype.ValueTypeName="string",aO.prototype.ValueBufferType=Array,aO.prototype.DefaultInterpolation=2300,aO.prototype.InterpolantFactoryMethodLinear=void 0,aO.prototype.InterpolantFactoryMethodSmooth=void 0;class aF extends aI{constructor(e,t,i,n){super(e,t,i,n)}}aF.prototype.ValueTypeName="vector";class aB{constructor(e="",t=-1,i=[],n=2500){this.name=e,this.tracks=i,this.duration=t,this.blendMode=n,this.uuid=W(),this.userData={},this.duration<0&&this.resetDuration()}static parse(e){let t=[],i=e.tracks,n=1/(e.fps||1);for(let e=0,r=i.length;e!==r;++e)t.push((function(e){if(void 0===e.type)throw Error("THREE.KeyframeTrack: track type undefined, can not parse");let t=function(e){switch(e.toLowerCase()){case"scalar":case"double":case"float":case"number":case"integer":return aD;case"vector":case"vector2":case"vector3":case"vector4":return aF;case"color":return aL;case"quaternion":return aN;case"bool":case"boolean":return aP;case"string":return aO}throw Error("THREE.KeyframeTrack: Unsupported typeName: "+e)}(e.type);if(void 0===e.times){let t=[],i=[];ab(e.keys,t,i,"value"),e.times=t,e.values=i}return void 0!==t.parse?t.parse(e):new t(e.name,e.times,e.values,e.interpolation)})(i[e]).scale(n));let r=new this(e.name,e.duration,t,e.blendMode);return r.uuid=e.uuid,r.userData=JSON.parse(e.userData||"{}"),r}static toJSON(e){let t=[],i=e.tracks,n={name:e.name,duration:e.duration,tracks:t,uuid:e.uuid,blendMode:e.blendMode,userData:JSON.stringify(e.userData)};for(let e=0,n=i.length;e!==n;++e)t.push(aI.toJSON(i[e]));return n}static CreateFromMorphTargetSequence(e,t,i,n){let r=t.length,a=[];for(let e=0;e<r;e++){let s=[],o=[];s.push((e+r-1)%r,e,(e+1)%r),o.push(0,1,0);let l=aM(s);s=aS(s,1,l),o=aS(o,1,l),n||0!==s[0]||(s.push(r),o.push(o[0])),a.push(new aD(".morphTargetInfluences["+t[e].name+"]",s,o).scale(1/i))}return new this(e,-1,a)}static findByName(e,t){let i=e;Array.isArray(e)||(i=e.geometry&&e.geometry.animations||e.animations);for(let e=0;e<i.length;e++)if(i[e].name===t)return i[e];return null}static CreateClipsFromMorphTargetSequences(e,t,i){let n={},r=/^([\w-]*?)([\d]+)$/;for(let t=0,i=e.length;t<i;t++){let i=e[t],a=i.name.match(r);if(a&&a.length>1){let e=a[1],t=n[e];t||(n[e]=t=[]),t.push(i)}}let a=[];for(let e in n)a.push(this.CreateFromMorphTargetSequence(e,n[e],t,i));return a}static parseAnimation(e,t){if(U("AnimationClip: parseAnimation() is deprecated and will be removed with r185"),!e)return N("AnimationClip: No animation in JSONLoader data."),null;let i=function(e,t,i,n,r){if(0!==i.length){let a=[],s=[];ab(i,a,s,n),0!==a.length&&r.push(new 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t=0;t<this.tracks.length;t++)e=e&&this.tracks[t].validate();return e}optimize(){for(let e=0;e<this.tracks.length;e++)this.tracks[e].optimize();return this}clone(){let e=[];for(let t=0;t<this.tracks.length;t++)e.push(this.tracks[t].clone());let t=new this.constructor(this.name,this.duration,e,this.blendMode);return t.userData=JSON.parse(JSON.stringify(this.userData)),t}toJSON(){return this.constructor.toJSON(this)}}let az={enabled:!1,files:{},add:function(e,t){!1===this.enabled||aV(e)||(this.files[e]=t)},get:function(e){if(!1!==this.enabled&&!aV(e))return this.files[e]},remove:function(e){delete this.files[e]},clear:function(){this.files={}}};function aV(e){try{let t=e.slice(e.indexOf(":")+1),i=new URL(t);return"blob:"===i.protocol}catch(e){return!1}}class ak{constructor(e,t,i){let n;const r=this;let a=!1,s=0,o=0;const l=[];this.onStart=void 0,this.onLoad=e,this.onProgress=t,this.onError=i,this._abortController=null,this.itemStart=function(e){o++,!1===a&&void 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1r.colorSpace=f;let a=new aJ(this.manager);a.setCrossOrigin(this.crossOrigin),a.setPath(this.path);let s=0;for(let i=0;i<e.length;++i)!function(i){a.load(e[i],function(e){r.images[i]=e,6==++s&&(r.needsUpdate=!0,t&&t(r))},void 0,n)}(i);return r}}class a$ extends aH{constructor(e){super(e)}load(e,t,i,n){let r=this,a=new iK,s=new aj(this.manager);return s.setResponseType("arraybuffer"),s.setRequestHeader(this.requestHeader),s.setPath(this.path),s.setWithCredentials(r.withCredentials),s.load(e,function(e){let i;try{i=r.parse(e)}catch(e){if(void 0===n)return void e(e);n(e)}void 0!==i.image?a.image=i.image:void 0!==i.data&&(a.image.width=i.width,a.image.height=i.height,a.image.data=i.data),a.wrapS=void 0!==i.wrapS?i.wrapS:1001,a.wrapT=void 0!==i.wrapT?i.wrapT:1001,a.magFilter=void 0!==i.magFilter?i.magFilter:1006,a.minFilter=void 0!==i.minFilter?i.minFilter:1006,a.anisotropy=void 0!==i.anisotropy?i.anisotropy:1,void 0!==i.colorSpace&&(a.colorSpace=i.colorSpace),void 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a0{constructor(e,t,i){super(e,i),this.isHemisphereLight=!0,this.type="HemisphereLight",this.position.copy(eJ.DEFAULT_UP),this.updateMatrix(),this.groundColor=new e4(t)}copy(e,t){return super.copy(e,t),this.groundColor.copy(e.groundColor),this}toJSON(e){let t=super.toJSON(e);return t.object.groundColor=this.groundColor.getHex(),t}}let a3=new eb,a2=new Q,a4=new Q;class a5{constructor(e){this.camera=e,this.intensity=1,this.bias=0,this.biasNode=null,this.normalBias=0,this.radius=1,this.blurSamples=8,this.mapSize=new K(512,512),this.mapType=1009,this.map=null,this.mapPass=null,this.matrix=new eb,this.autoUpdate=!0,this.needsUpdate=!1,this._frustum=new no,this._frameExtents=new K(1,1),this._viewportCount=1,this._viewports=[new eg(0,0,1,1)]}getViewportCount(){return this._viewportCount}getFrustum(){return this._frustum}updateMatrices(e){let t=this.camera,i=this.matrix;a2.setFromMatrixPosition(e.matrixWorld),t.position.copy(a2),a4.setFromMatrixPosition(e.target.matrixWorld),t.lookAt(a4),t.updateMatrixWorld(),a3.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),this._frustum.setFromProjectionMatrix(a3,t.coordinateSystem,t.reversedDepth),2001===t.coordinateSystem||t.reversedDepth?i.set(.5,0,0,.5,0,.5,0,.5,0,0,1,0,0,0,0,1):i.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),i.multiply(a3)}getViewport(e){return this._viewports[e]}getFrameExtents(){return this._frameExtents}dispose(){this.map&&this.map.dispose(),this.mapPass&&this.mapPass.dispose()}copy(e){return this.camera=e.camera.clone(),this.intensity=e.intensity,this.bias=e.bias,this.radius=e.radius,this.autoUpdate=e.autoUpdate,this.needsUpdate=e.needsUpdate,this.normalBias=e.normalBias,this.blurSamples=e.blurSamples,this.mapSize.copy(e.mapSize),this.biasNode=e.biasNode,this}clone(){return new this.constructor().copy(this)}toJSON(){let e={};return 1!==this.intensity&&(e.intensity=this.intensity),0!==this.bias&&(e.bias=this.bias),0!==this.normalBias&&(e.normalBias=this.normalBias),1!==this.radius&&(e.radius=this.radius),(512!==this.mapSize.x||512!==this.mapSize.y)&&(e.mapSize=this.mapSize.toArray()),e.camera=this.camera.toJSON(!1).object,delete e.camera.matrix,e}}let a6=new Q,a8=new $,a9=new Q;class a7 extends eJ{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new eb,this.projectionMatrix=new eb,this.projectionMatrixInverse=new eb,this.coordinateSystem=2e3,this._reversedDepth=!1}get reversedDepth(){return this._reversedDepth}copy(e,t){return super.copy(e,t),this.matrixWorldInverse.copy(e.matrixWorldInverse),this.projectionMatrix.copy(e.projectionMatrix),this.projectionMatrixInverse.copy(e.projectionMatrixInverse),this.coordinateSystem=e.coordinateSystem,this}getWorldDirection(e){return super.getWorldDirection(e).negate()}updateMatrixWorld(e){super.updateMatrixWorld(e),this.matrixWorld.decompose(a6,a8,a9),1===a9.x&&1===a9.y&&1===a9.z?this.matrixWorldInverse.copy(this.matrixWorld).invert():this.matrixWorldInverse.compose(a6,a8,a9.set(1,1,1)).invert()}updateWorldMatrix(e,t){super.updateWorldMatrix(e,t),this.matrixWorld.decompose(a6,a8,a9),1===a9.x&&1===a9.y&&1===a9.z?this.matrixWorldInverse.copy(this.matrixWorld).invert():this.matrixWorldInverse.compose(a6,a8,a9.set(1,1,1)).invert()}clone(){return new this.constructor().copy(this)}}
vendor: 4,386 bytes, line 1
1let se=new Q,st=new K,si=new K;class sn extends a7{constructor(e=50,t=1,i=.1,n=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=e,this.zoom=1,this.near=i,this.far=n,this.focus=10,this.aspect=t,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.fov=e.fov,this.zoom=e.zoom,this.near=e.near,this.far=e.far,this.focus=e.focus,this.aspect=e.aspect,this.view=null===e.view?null:Object.assign({},e.view),this.filmGauge=e.filmGauge,this.filmOffset=e.filmOffset,this}setFocalLength(e){let t=.5*this.getFilmHeight()/e;this.fov=2*H*Math.atan(t),this.updateProjectionMatrix()}getFocalLength(){let e=Math.tan(.5*G*this.fov);return .5*this.getFilmHeight()/e}getEffectiveFOV(){return 2*H*Math.atan(Math.tan(.5*G*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}getViewBounds(e,t,i){se.set(-1,-1,.5).applyMatrix4(this.projectionMatrixInverse),t.set(se.x,se.y).multiplyScalar(-e/se.z),se.set(1,1,.5).applyMatrix4(this.projectionMatrixInverse),i.set(se.x,se.y).multiplyScalar(-e/se.z)}getViewSize(e,t){return this.getViewBounds(e,st,si),t.subVectors(si,st)}setViewOffset(e,t,i,n,r,a){this.aspect=e/t,null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=i,this.view.offsetY=n,this.view.width=r,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){let e=this.near,t=e*Math.tan(.5*G*this.fov)/this.zoom,i=2*t,n=this.aspect*i,r=-.5*n,a=this.view;if(null!==this.view&&this.view.enabled){let e=a.fullWidth,s=a.fullHeight;r+=a.offsetX*n/e,t-=a.offsetY*i/s,n*=a.width/e,i*=a.height/s}let s=this.filmOffset;0!==s&&(r+=e*s/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+n,t,t-i,e,this.far,this.coordinateSystem,this.reversedDepth),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){let t=super.toJSON(e);return t.object.fov=this.fov,t.object.zoom=this.zoom,t.object.near=this.near,t.object.far=this.far,t.object.focus=this.focus,t.object.aspect=this.aspect,null!==this.view&&(t.object.view=Object.assign({},this.view)),t.object.filmGauge=this.filmGauge,t.object.filmOffset=this.filmOffset,t}}class sr extends a5{constructor(){super(new sn(50,1,.5,500)),this.isSpotLightShadow=!0,this.focus=1,this.aspect=1}updateMatrices(e){let t=this.camera,i=2*H*e.angle*this.focus,n=this.mapSize.width/this.mapSize.height*this.aspect,r=e.distance||t.far;(i!==t.fov||n!==t.aspect||r!==t.far)&&(t.fov=i,t.aspect=n,t.far=r,t.updateProjectionMatrix()),super.updateMatrices(e)}copy(e){return super.copy(e),this.focus=e.focus,this}}class sa extends a0{constructor(e,t,i=0,n=Math.PI/3,r=0,a=2){super(e,t),this.isSpotLight=!0,this.type="SpotLight",this.position.copy(eJ.DEFAULT_UP),this.updateMatrix(),this.target=new eJ,this.distance=i,this.angle=n,this.penumbra=r,this.decay=a,this.map=null,this.shadow=new sr}get power(){return this.intensity*Math.PI}set power(e){this.intensity=e/Math.PI}dispose(){super.dispose(),this.shadow.dispose()}copy(e,t){return super.copy(e,t),this.distance=e.distance,this.angle=e.angle,this.penumbra=e.penumbra,this.decay=e.decay,this.target=e.target.clone(),this.map=e.map,this.shadow=e.shadow.clone(),this}toJSON(e){let t=super.toJSON(e);return t.object.distance=this.distance,t.object.angle=this.angle,t.object.decay=this.decay,t.object.penumbra=this.penumbra,t.object.target=this.target.uuid,this.map&&this.map.isTexture&&(t.object.map=this.map.toJSON(e).uuid),t.object.shadow=this.shadow.toJSON(),t}}class ss extends a5{constructor(){super(new sn(90,1,.5,500)),this.isPointLightShadow=!0}}class so extends a0{constructor(e,t,i=0,n=2){super(e,t),this.isPointLight=!0,this.type="PointLight",this.distance=i,this.decay=n,this.shadow=new ss}get power(){return 4*this.intensity*Math.PI}set power(e){this.intensity=e/(4*Math.PI)}dispose(){super.dispose(),this.shadow.dispose()}copy(e,t){return super.copy(e,t),this.distance=e.distance,this.decay=e.decay,this.shadow=e.shadow.clone(),this}toJSON(e){let t=super.toJSON(e);return t.object.distance=this.distance,t.object.decay=this.decay,t.object.shadow=this.shadow.toJSON(),t}}
vendor: 7,336 bytes, line 1
1class sl extends a7{constructor(e=-1,t=1,i=1,n=-1,r=.1,a=2e3){super(),this.isOrthographicCamera=!0,this.type="OrthographicCamera",this.zoom=1,this.view=null,this.left=e,this.right=t,this.top=i,this.bottom=n,this.near=r,this.far=a,this.updateProjectionMatrix()}copy(e,t){return super.copy(e,t),this.left=e.left,this.right=e.right,this.top=e.top,this.bottom=e.bottom,this.near=e.near,this.far=e.far,this.zoom=e.zoom,this.view=null===e.view?null:Object.assign({},e.view),this}setViewOffset(e,t,i,n,r,a){null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=e,this.view.fullHeight=t,this.view.offsetX=i,this.view.offsetY=n,this.view.width=r,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){null!==this.view&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){let e=(this.right-this.left)/(2*this.zoom),t=(this.top-this.bottom)/(2*this.zoom),i=(this.right+this.left)/2,n=(this.top+this.bottom)/2,r=i-e,a=i+e,s=n+t,o=n-t;if(null!==this.view&&this.view.enabled){let e=(this.right-this.left)/this.view.fullWidth/this.zoom,t=(this.top-this.bottom)/this.view.fullHeight/this.zoom;r+=e*this.view.offsetX,a=r+e*this.view.width,s-=t*this.view.offsetY,o=s-t*this.view.height}this.projectionMatrix.makeOrthographic(r,a,s,o,this.near,this.far,this.coordinateSystem,this.reversedDepth),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(e){let t=super.toJSON(e);return t.object.zoom=this.zoom,t.object.left=this.left,t.object.right=this.right,t.object.top=this.top,t.object.bottom=this.bottom,t.object.near=this.near,t.object.far=this.far,null!==this.view&&(t.object.view=Object.assign({},this.view)),t}}class sh extends a5{constructor(){super(new sl(-5,5,5,-5,.5,500)),this.isDirectionalLightShadow=!0}}class sc extends a0{constructor(e,t){super(e,t),this.isDirectionalLight=!0,this.type="DirectionalLight",this.position.copy(eJ.DEFAULT_UP),this.updateMatrix(),this.target=new eJ,this.shadow=new sh}dispose(){super.dispose(),this.shadow.dispose()}copy(e){return super.copy(e),this.target=e.target.clone(),this.shadow=e.shadow.clone(),this}toJSON(e){let t=super.toJSON(e);return t.object.shadow=this.shadow.toJSON(),t.object.target=this.target.uuid,t}}class su extends a0{constructor(e,t){super(e,t),this.isAmbientLight=!0,this.type="AmbientLight"}}class sd extends a0{constructor(e,t,i=10,n=10){super(e,t),this.isRectAreaLight=!0,this.type="RectAreaLight",this.width=i,this.height=n}get power(){return this.intensity*this.width*this.height*Math.PI}set power(e){this.intensity=e/(this.width*this.height*Math.PI)}copy(e){return super.copy(e),this.width=e.width,this.height=e.height,this}toJSON(e){let t=super.toJSON(e);return t.object.width=this.width,t.object.height=this.height,t}}class sp{constructor(){this.isSphericalHarmonics3=!0,this.coefficients=[];for(let e=0;e<9;e++)this.coefficients.push(new Q)}set(e){for(let t=0;t<9;t++)this.coefficients[t].copy(e[t]);return this}zero(){for(let e=0;e<9;e++)this.coefficients[e].set(0,0,0);return this}getAt(e,t){let i=e.x,n=e.y,r=e.z,a=this.coefficients;return t.copy(a[0]).multiplyScalar(.282095),t.addScaledVector(a[1],.488603*n),t.addScaledVector(a[2],.488603*r),t.addScaledVector(a[3],.488603*i),t.addScaledVector(a[4],i*n*1.092548),t.addScaledVector(a[5],n*r*1.092548),t.addScaledVector(a[6],.315392*(3*r*r-1)),t.addScaledVector(a[7],i*r*1.092548),t.addScaledVector(a[8],.546274*(i*i-n*n)),t}getIrradianceAt(e,t){let i=e.x,n=e.y,r=e.z,a=this.coefficients;return t.copy(a[0]).multiplyScalar(.886227),t.addScaledVector(a[1],1.023328*n),t.addScaledVector(a[2],1.023328*r),t.addScaledVector(a[3],1.023328*i),t.addScaledVector(a[4],.858086*i*n),t.addScaledVector(a[5],.858086*n*r),t.addScaledVector(a[6],.743125*r*r-.247708),t.addScaledVector(a[7],.858086*i*r),t.addScaledVector(a[8],.429043*(i*i-n*n)),t}add(e){for(let t=0;t<9;t++)this.coefficients[t].add(e.coefficients[t]);return this}addScaledSH(e,t){for(let i=0;i<9;i++)this.coefficients[i].addScaledVector(e.coefficients[i],t);return this}scale(e){for(let t=0;t<9;t++)this.coefficients[t].multiplyScalar(e);return this}lerp(e,t){for(let i=0;i<9;i++)this.coefficients[i].lerp(e.coefficients[i],t);return this}equals(e){for(let t=0;t<9;t++)if(!this.coefficients[t].equals(e.coefficients[t]))return!1;return!0}copy(e){return this.set(e.coefficients)}clone(){return new this.constructor().copy(this)}fromArray(e,t=0){let i=this.coefficients;for(let n=0;n<9;n++)i[n].fromArray(e,t+3*n);return this}toArray(e=[],t=0){let i=this.coefficients;for(let n=0;n<9;n++)i[n].toArray(e,t+3*n);return e}static getBasisAt(e,t){let i=e.x,n=e.y,r=e.z;t[0]=.282095,t[1]=.488603*n,t[2]=.488603*r,t[3]=.488603*i,t[4]=1.092548*i*n,t[5]=1.092548*n*r,t[6]=.315392*(3*r*r-1),t[7]=1.092548*i*r,t[8]=.546274*(i*i-n*n)}}class sf extends a0{constructor(e=new sp,t=1){super(void 0,t),this.isLightProbe=!0,this.sh=e}copy(e){return super.copy(e),this.sh.copy(e.sh),this}toJSON(e){let t=super.toJSON(e);return t.object.sh=this.sh.toArray(),t}}class sm extends aH{constructor(e){super(e),this.textures={}}load(e,t,i,n){let r=this,a=new aj(r.manager);a.setPath(r.path),a.setRequestHeader(r.requestHeader),a.setWithCredentials(r.withCredentials),a.load(e,function(i){try{t(r.parse(JSON.parse(i)))}catch(t){n?n(t):N(t),r.manager.itemError(e)}},i,n)}parse(e){let t=this.textures;function i(e){return void 0===t[e]&&U("MaterialLoader: Undefined texture",e),t[e]}let n=this.createMaterialFromType(e.type);if(void 0!==e.uuid&&(n.uuid=e.uuid),void 0!==e.name&&(n.name=e.name),void 0!==e.color&&void 0!==n.color&&n.color.setHex(e.color),void 0!==e.roughness&&(n.roughness=e.roughness),void 0!==e.metalness&&(n.metalness=e.metalness),void 0!==e.sheen&&(n.sheen=e.sheen),void 0!==e.sheenColor&&(n.sheenColor=new e4().setHex(e.sheenColor)),void 0!==e.sheenRoughness&&(n.sheenRoughness=e.sheenRoughness),void 0!==e.emissive&&void 0!==n.emissive&&n.emissive.setHex(e.emissive),void 0!==e.specular&&void 0!==n.specular&&n.specular.setHex(e.specular),void 0!==e.specularIntensity&&(n.specularIntensity=e.specularIntensity),void 0!==e.specularColor&&void 0!==n.specularColor&&n.specularColor.setHex(e.specularColor),void 0!==e.shininess&&(n.shininess=e.shininess),void 0!==e.clearcoat&&(n.clearcoat=e.clearcoat),void 0!==e.clearcoatRoughness&&(n.clearcoatRoughness=e.clearcoatRoughness),void 0!==e.dispersion&&(n.dispersion=e.dispersion),void 0!==e.iridescence&&(n.iridescence=e.iridescence),void 0!==e.iridescenceIOR&&(n.iridescenceIOR=e.iridescenceIOR),void 0!==e.iridescenceThicknessRange&&(n.iridescenceThicknessRange=e.iridescenceThicknessRange),void 0!==e.transmission&&(n.transmission=e.transmission),void 0!==e.thickness&&(n.thickness=e.thickness),void 0!==e.attenuationDistance&&(n.attenuationDistance=e.attenuationDistance),void 0!==e.attenuationColor&&void 0!==n.attenuationColor&&n.attenuationColor.setHex(e.attenuationColor),void 0!==e.anisotropy&&(n.anisotropy=e.anisotropy),void 0!==e.anisotropyRotation&&(n.anisotropyRotation=e.anisotropyRotation),void 0!==e.fog&&(n.fog=e.fog),void 0!==e.flatShading&&(n.flatShading=e.flatShading),void 0!==e.blending&&(n.blending=e.blending),void 0!==e.combine&&(n.combine=e.combine),void 0!==e.side&&(n.side=e.side),void 0!==e.shadowSide&&(n.shadowSide=e.shadowSide),void 0!==e.opacity&&(n.op
1acity=e.opacity),void 0!==e.transparent&&(n.transparent=e.transparent),void 0!==e.alphaTest&&(n.alphaTest=e.alphaTest),void 0!==e.alphaHash&&(n.alphaHash=e.alphaHash),void 0!==e.depthFunc&&(n.depthFunc=e.depthFunc),void 0!==e.depthTest&&(n.depthTest=e.depthTest),void 0!==e.depthWrite&&(n.depthWrite=e.depthWrite),void 0!==e.colorWrite&&(n.colorWrite=e.colorWrite),void 0!==e.blendSrc&&(n.blendSrc=e.blendSrc),void 0!==e.blendDst&&(n.blendDst=e.blendDst),void 0!==e.blendEquation&&(n.blendEquation=e.blendEquation),void 0!==e.blendSrcAlpha&&(n.blendSrcAlpha=e.blendSrcAlpha),void 0!==e.blendDstAlpha&&(n.blendDstAlpha=e.blendDstAlpha),void 0!==e.blendEquationAlpha&&(n.blendEquationAlpha=e.blendEquationAlpha),void 0!==e.blendColor&&void 0!==n.blendColor&&n.blendColor.setHex(e.blendColor),void 0!==e.blendAlpha&&(n.blendAlpha=e.blendAlpha),void 0!==e.stencilWriteMask&&(n.stencilWriteMask=e.stencilWriteMask),void 0!==e.stencilFunc&&(n.stencilFunc=e.stencilFunc),void 0!==e.stencilRef&&(n.stencilRef=e.stencilRef),void 0!==e.stencilFuncMask&&(n.stencilFuncMask=e.stencilFuncMask),void 0!==e.stencilFail&&(n.stencilFail=e.stencilFail),void 0!==e.stencilZFail&&(n.stencilZFail=e.stencilZFail),void 0!==e.stencilZPass&&(n.stencilZPass=e.stencilZPass),void 0!==e.stencilWrite&&(n.stencilWrite=e.stencilWrite),void 0!==e.wireframe&&(n.wireframe=e.wireframe),void 0!==e.wireframeLinewidth&&(n.wireframeLinewidth=e.wireframeLinewidth),void 0!==e.wireframeLinecap&&(n.wireframeLinecap=e.wireframeLinecap),void 0!==e.wireframeLinejoin&&(n.wireframeLinejoin=e.wireframeLinejoin),void 0!==e.rotation&&(n.rotation=e.rotation),void 0!==e.linewidth&&(n.linewidth=e.linewidth),void 0!==e.dashSize&&(n.dashSize=e.dashSize),void 0!==e.gapSize&&(n.gapSize=e.gapSize),void 0!==e.scale&&(n.scale=e.scale),void 0!==e.polygonOffset&&(n.polygonOffset=e.polygonOffset),void 0!==e.polygonOffsetFactor&&(n.polygonOffsetFactor=e.polygonOffsetFactor),void 0!==e.polygonOffsetUnits&&(n.polygonOffsetUnits=e.polygonOffsetUnits),void 0!==e.dithering&&(n.dithering=e.dithering),void 0!==e.alphaToCoverage&&(n.alphaToCoverage=e.alphaToCoverage),void 0!==e.premultipliedAlpha&&(n.premultipliedAlpha=e.premultipliedAlpha),void 0!==e.forceSinglePass&&(n.forceSinglePass=e.forceSinglePass),void 0!==e.allowOverride&&(n.allowOverride=e.allowOverride),void 0!==e.visible&&(n.visible=e.visible),void 0!==e.toneMapped&&(n.toneMapped=e.toneMapped),void 0!==e.userData&&(n.userData=e.userData),void 0!==e.vertexColors&&("number"==typeof e.vertexColors?n.vertexColors=e.vertexColors>0:n.vertexColors=e.vertexColors),void 0!==e.uniforms)for(let t in e.uniforms){let r=e.uniforms[t];switch(n.uniforms[t]={},r.type){case"t":n.uniforms[t].value=i(r.value);break;case"c":n.uniforms[t].value=new e4().setHex(r.value);break;case"v2":n.uniforms[t].value=new K().fromArray(r.value);break;case"v3":n.uniforms[t].value=new Q().fromArray(r.value);break;case"v4":n.uniforms[t].value=new eg().fromArray(r.value);break;case"m3":n.uniforms[t].value=new ei().fromArray(r.value);break;
1case"m4":n.uniforms[t].value=new eb().fromArray(r.value);break;default:n.uniforms[t].value=r.value}}if(void 0!==e.defines&&(n.defines=e.defines),void 0!==e.vertexShader&&(n.vertexShader=e.vertexShader),void 0!==e.fragmentShader&&(n.fragmentShader=e.fragmentShader),void 0!==e.glslVersion&&(n.glslVersion=e.glslVersion),void 0!==e.extensions)for(let t in e.extensions)n.extensions[t]=e.extensions[t];if(void 0!==e.lights&&(n.lights=e.lights),void 0!==e.clipping&&(n.clipping=e.clipping),void 0!==e.size&&(n.size=e.size),void 0!==e.sizeAttenuation&&(n.sizeAttenuation=e.sizeAttenuation),void 0!==e.map&&(n.map=i(e.map)),void 0!==e.matcap&&(n.matcap=i(e.matcap)),void 0!==e.alphaMap&&(n.alphaMap=i(e.alphaMap)),void 0!==e.bumpMap&&(n.bumpMap=i(e.bumpMap)),void 0!==e.bumpScale&&(n.bumpScale=e.bumpScale),void 0!==e.normalMap&&(n.normalMap=i(e.normalMap)),void 0!==e.normalMapType&&(n.normalMapType=e.normalMapType),void 0!==e.normalScale){let t=e.normalScale;!1===Array.isArray(t)&&(t=[t,t]),n.normalScale=new K().fromArray(t)}return void 0!==e.displacementMap&&(n.displacementMap=i(e.displacementMap)),void 0!==e.displacementScale&&(n.displacementScale=e.displacementScale),void 0!==e.displacementBias&&(n.displacementBias=e.displacementBias),void 0!==e.roughnessMap&&(n.roughnessMap=i(e.roughnessMap)),void 0!==e.metalnessMap&&(n.metalnessMap=i(e.metalnessMap)),void 0!==e.emissiveMap&&(n.emissiveMap=i(e.emissiveMap)),void 0!==e.emissiveIntensity&&(n.emissiveIntensity=e.emissiveIntensity),void 0!==e.specularMap&&(n.specularMap=i(e.specularMap)),void 0!==e.specularIntensityMap&&(n.specularIntensityMap=i(e.specularIntensityMap)),void 0!==e.specularColorMap&&(n.specularColorMap=i(e.specularColorMap)),void 0!==e.envMap&&(n.envMap=i(e.envMap)),void 0!==e.envMapRotation&&n.envMapRotation.fromArray(e.envMapRotation),void 0!==e.envMapIntensity&&(n.envMapIntensity=e.envMapIntensity),void 0!==e.reflectivity&&(n.reflectivity=e.reflectivity),void 0!==e.refractionRatio&&(n.refractionRatio=e.refractionRatio),void 0!==e.lightMap&&(n.lightMap=i(e.lightMap)),void 0!==e.lightMapIntensity&&(n.lightMapIntensity=e.lightMapIntensity),void 0!==e.aoMap&&(n.aoMap=i(e.aoMap)),void 0!==e.aoMapIntensity&&(n.aoMapIntensity=e.aoMapIntensity),void 0!==e.gradientMap&&(n.gradientMap=i(e.gradientMap)),void 0!==e.clearcoatMap&&(n.clearcoatMap=i(e.clearcoatMap)),void 0!==e.clearcoatRoughnessMap&&(n.clearcoatRoughnessMap=i(e.clearcoatRoughnessMap)),void 0!==e.clearcoatNormalMap&&(n.clearcoatNormalMap=i(e.clearcoatNormalMap)),void 0!==e.clearcoatNormalScale&&(n.clearcoatNormalScale=new K().fromArray(e.clearcoatNormalScale)),void 0!==e.iridescenceMap&&(n.iridescenceMap=i(e.iridescenceMap)),void 0!==e.iridescenceThicknessMap&&(n.iridescenceThicknessMap=i(e.iridescenceThicknessMap)),void 0!==e.transmissionMap&&(n.transmissionMap=i(e.transmissionMap)),void 0!==e.thicknessMap&&(n.thicknessMap=i(e.thicknessMap)),void 0!==e.anisotropyMap&&(n.anisotropyMap=i(e.anisotropyMap)),void 0!==e.sheenColorMap&&(n.sheenColorMap=i(e.sheenColorMap)),void 0!==e.sheenRoughnessMap&&(n.sheenRoughnessMap=i(e.sheenRoughnessMap)),n}setTextures(e){return this.textures=e,this}createMaterialFromType(e){return sm.createMaterialFromType(e)}static createMaterialFromType(e){return new({ShadowMaterial:an,SpriteMaterial:t9,RawShaderMaterial:ah,ShaderMaterial:al,PointsMaterial:nG,MeshPhysicalMaterial:au,MeshStandardMaterial:ac,MeshPhongMaterial:ad,MeshToonMaterial:ap,MeshNormalMaterial:af,MeshLambertMaterial:am,MeshDepthMaterial:ag,MeshDistanceMaterial:a_,MeshBasicMaterial:iw,MeshMatcapMaterial:av,LineDashedMaterial:ax,LineBasicMaterial:nC,Material:t8})[e]}}class sg{static extractUrlBase(e){let t=e.lastIndexOf("/");return -1===t?"./":e.slice(0,t+1)}static resolveURL(e,t){return"string"!=typeof e||""===e?"":(/^https?:\/\//i.test(t)&&/^\//.test(e)&&(t=t.replace(/(^https?:\/\/[^\/]+).*/i,"$1")),/^(https?:)?\/\//i.test(e)||/^data:.*,.*$/i.test(e)||/^blob:.*$/i.test(e))?e:t+e}}class s_ extends t3{constructor(){super(),this.isInstancedBufferGeometry=!0,this.type="InstancedBufferGeometry",this.instanceCount=1/0}copy(e){return super.copy(e),this.instanceCount=e.instanceCount,this}toJSON(){let e=super.toJSON();return e.instanceCount=this.instanceCount,e.isInstancedBufferGeometry=!0,e}}class sv extends aH{constructor(e){super(e)}load(e,t,i,n){let r=this,a=new aj(r.manager);a.setPath(r.path),a.setRequestHeader(r.requestHeader),a.setWithCredentials(r.withCredentials),a.load(e,function(i){try{t(r.parse(JSON.parse(i)))}catch(t){n?n(t):N(t),r.manager.itemError(e)}},i,n)}parse(e){let t={},i={};function n(e,n){if(void 0!==t[n])return t[n];let r=e.interleavedBuffers[n],a=function(e,t){if(void 0!==i[t])return i[t];let n=new Uint32Array(e.arrayBuffers[t]).buffer;return i[t]=n,n}(e,r.buffer),s=new t2(T(r.type,a),r.stride);return s.uuid=r.uuid,t[n]=s,s}let r=e.isInstancedBufferGeometry?new s_:new t3,a=e.data.index;if(void 0!==a){let e=T(a.type,a.array);r.setIndex(new tN(e,1))}let s=e.data.attributes;for(let t in s){let i,a=s[t];if(a.isInterleavedBufferAttribute)i=new t5(n(e.data,a.data),a.itemSize,a.offset,a.normalized);else{let e=T(a.type,a.array);i=new(a.isInstancedBufferAttribute?i1:tN)(e,a.itemSize,a.normalized)}void 0!==a.name&&(i.name=a.name),void 0!==a.usage&&i.setUsage(a.usage),r.setAttribute(t,i)}let o=e.data.morphAttributes;if(o)for(let t in o){let i=o[t],a=[];for(let t=0,r=i.length;t<r;t++){let r,s=i[t];r=s.isInterleavedBufferAttribute?new t5(n(e.data,s.data),s.itemSize,s.offset,s.normalized):new tN(T(s.type,s.array),s.itemSize,s.normalized),void 0!==s.name&&(r.name=s.name),a.push(r)}r.morphAttributes[t]=a}e.data.morphTargetsRelative&&(r.morphTargetsRelative=!0);let l=e.data.groups||e.data.drawcalls||e.data.offsets;if(void 0!==l)for(let e=0,t=l.length;e!==t;++e){let t=l[e];r.addGroup(t.start,t.count,t.materialIndex)}let h=e.data.boundingSphere;return void 0!==h&&(r.boundingSphere=new tY().fromJSON(h)),e.name&&(r.name=e.name),e.userData&&(r.userData=e.userData),r}}class sx extends aH{constructor(e){super(e)}load(e,t,i,n){let r=this,a=""===this.path?sg.extractUrlBase(e):this.path;this.resourcePath=this.resourcePath||a;let s=new aj(this.manager);s.setPath(this.path),s.setRequestHeader(this.requestHeader),s.setWithCredentials(this.withCredentials),s.load(e,function(i){let a=null;try{a=JSON.parse(i)}catch(t){void 0!==n&&n(t),t("ObjectLoader: Can't parse "+e+".",t.message);return}let s=a.metadata;if(void 0===s||void 0===s.type||"geometry"===s.type.toLowerCase()){void 0!==n&&n(Error("THREE.ObjectLoader: Can't load "+e)),N("Ob
1jectLoader: Can't load "+e);return}r.parse(a,t)},i,n)}async loadAsync(e,t){let i,n=""===this.path?sg.extractUrlBase(e):this.path;this.resourcePath=this.resourcePath||n;let r=new aj(this.manager);r.setPath(this.path),r.setRequestHeader(this.requestHeader),r.setWithCredentials(this.withCredentials);let a=await r.loadAsync(e,t);try{i=JSON.parse(a)}catch(t){throw Error("ObjectLoader: Can't parse "+e+". "+t.message)}let s=i.metadata;if(void 0===s||void 0===s.type||"geometry"===s.type.toLowerCase())throw Error("THREE.ObjectLoader: Can't load "+e);return await this.parseAsync(i)}parse(e,t){let i=this.parseAnimations(e.animations),n=this.parseShapes(e.shapes),r=this.parseGeometries(e.geometries,n),a=this.parseImages(e.images,function(){void 0!==t&&t(l)}),s=this.parseTextures(e.textures,a),o=this.parseMaterials(e.materials,s),l=this.parseObject(e.object,r,o,s,i),h=this.parseSkeletons(e.skeletons,l);if(this.bindSkeletons(l,h),this.bindLightTargets(l),void 0!==t){let e=!1;for(let t in a)if(a[t].data instanceof HTMLImageElement){e=!0;break}!1===e&&t(l)}return l}async parseAsync(e){let t=this.parseAnimations(e.animations),i=this.parseShapes(e.shapes),n=this.parseGeometries(e.geometries,i),r=await this.parseImagesAsync(e.images),a=this.parseTextures(e.textures,r),s=this.parseMaterials(e.materials,a),o=this.parseObject(e.object,n,s,a,t),l=this.parseSkeletons(e.skeletons,o);return this.bindSkeletons(o,l),this.bindLightTargets(o),o}parseShapes(e){let t={};if(void 0!==e)for(let i=0,n=e.length;i<n;i++){let n=new rI().fromJSON(e[i]);t[n.uuid]=n}return t}parseSkeletons(e,t){let i={},n={};if(t.traverse(function(e){e.isBone&&(n[e.uuid]=e)}),void 0!==e)for(let t=0,r=e.length;t<r;t++){let r=new i0().fromJSON(e[t],n);i[r.uuid]=r}return i}parseGeometries(e,t){let i={};if(void 0!==e){let n=new sv;for(let r=0,a=e.length;r<a;r++){let a,s=e[r];switch(s.type){case"BufferGeometry":case"InstancedBufferGeometry":a=n.parse(s);break;default:s.type in ai?a=ai[s.type].fromJSON(s,t):U(`ObjectLoader: Unsupported geometry type "${s.type}"`)}a.uuid=s.uuid,void 0!==s.name&&(a.name=s.name),void 0!==s.userData&&(a.userData=s.userData),i[s.uuid]=a}}return i}parseMaterials(e,t){let i={},n={};if(void 0!==e){let r=new sm;r.setTextures(t);for(let t=0,a=e.length;t<a;t++){let a=e[t];void 0===i[a.uuid]&&(i[a.uuid]=r.parse(a)),n[a.uuid]=i[a.uuid]}}return n}parseAnimations(e){let t={};if(void 0!==e)for(let i=0;i<e.length;i++){let n=e[i],r=aB.parse(n);t[r.uuid]=r}return t}parseImages(e,t){let i,n=this,r={};function a(e){if("string"==typeof e){var t;return t=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(e)?e:n.resourcePath+e,n.manager.itemStart(t),i.load(t,function(){n.manager.itemEnd(t)},void 0,function(){n.manager.itemError(t),n.manager.itemEnd(t)})}return e.data?{data:T(e.type,e.data),width:e.width,height:e.height}:null}if(void 0!==e&&e.length>0){(i=new aJ(new ak(t))).setCrossOrigin(this.crossOrigin);for(let t=0,i=e.length;t<i;t++){let i=e[t],n=i.url;if(Array.isArray(n)){let e=[];for(let t=0,i=n.length;t<i;t++){let i=a(n[t]);null!==i&&(i instanceof HTMLImageElement?e.push(i):e.push(new iK(i.data,i.width,i.height)))}r[i.uuid]=new eu(e)}else{let e=a(i.url);r[i.uuid]=new eu(e)}}}return r}async parseImagesAsync(e){let t,i=this,n={};async function r(e){if("string"==typeof e){let n=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(e)?e:i.resourcePath+e;return await t.loadAsync(n)}return e.data?{data:T(e.type,e.data),width:e.width,height:e.height}:null}if(void 0!==e&&e.length>0){(t=new aJ(this.manager)).setCrossOrigin(this.crossOrigin);for(let t=0,i=e.length;t<i;t++){let i=e[t],a=i.url;if(Array.isArray(a)){let e=[];for(let t=0,i=a.length;t<i;t++){let i=a[t],n=await r(i);null!==n&&(n instanceof HTMLImageElement?e.push(n):e.push(new iK(n.data,n.width,n.height)))}n[i.uuid]=new eu(e)}else{let e=await r(i.url);n[i.uuid]=new eu(e)}}}return n}parseTextures(e,t){function i(e,t){return"number"==typeof e?e:(U("ObjectLoader.parseTexture: Constant should be in numeric form.",e),t[e])}let n={};if(void 0!==e)for(let r=0,a=e.length;r<a;r++){let a,s=e[r];void 0===s.image&&U('ObjectLoader: No "image" specified for',s.uuid),void 0===t[s.image]&&U("ObjectLoader: Undefined image",s.image);let o=t[s.image],l=o.data;Array.isArray(l)?(a=new n1,6===l.length&&(a.needsUpdate=!0)):(a=l&&l.data?new iK:new em,l&&(a.needsUpdate=!0)),a.source=o,a.uuid=s.uuid,void 0!==s.name&&(a.name=s.name),void 0!==s.mapping&&(a.mapping=i(s.mapping,sy)),void 0!==s.channel&&(a.channel=s.channel),void 0!==s.offset&&a.offset.fromArray(s.offset),void 0!==s.repeat&&a.repeat.fromArray(s.repeat),void 0!==s.center&&a.center.fromArray(s.center),void 0!==s.rotation&&(a.rotation=s.rotation),void 0!==s.wrap&&(a.wrapS=i(s.wrap[0],sM),a.wrapT=i(s.wrap[1],sM)),void 0!==s.format&&(a.format=s.format),void 0!==s.internalFormat&&(a.internalFormat=s.internalFormat),void 0!==s.type&&(a.type=s.type),void 0!==s.colorSpace&&(a.colorSpace
1=s.colorSpace),void 0!==s.minFilter&&(a.minFilter=i(s.minFilter,sS)),void 0!==s.magFilter&&(a.magFilter=i(s.magFilter,sS)),void 0!==s.anisotropy&&(a.anisotropy=s.anisotropy),void 0!==s.flipY&&(a.flipY=s.flipY),void 0!==s.generateMipmaps&&(a.generateMipmaps=s.generateMipmaps),void 0!==s.premultiplyAlpha&&(a.premultiplyAlpha=s.premultiplyAlpha),void 0!==s.unpackAlignment&&(a.unpackAlignment=s.unpackAlignment),void 0!==s.compareFunction&&(a.compareFunction=s.compareFunction),void 0!==s.userData&&(a.userData=s.userData),n[s.uuid]=a}return n}parseObject(e,t,i,n,r){let a,s,o;function l(e){return void 0===t[e]&&U("ObjectLoader: Undefined geometry",e),t[e]}function h(e){if(void 0!==e){if(Array.isArray(e)){let t=[];for(let n=0,r=e.length;n<r;n++){let r=e[n];void 0===i[r]&&U("ObjectLoader: Undefined material",r),t.push(i[r])}return t}return void 0===i[e]&&U("ObjectLoader: Undefined material",e),i[e]}}function c(e){return void 0===n[e]&&U("ObjectLoader: Undefined texture",e),n[e]}switch(e.type){case"Scene":a=new e9,void 0!==e.background&&(Number.isInteger(e.background)?a.background=new e4(e.background):a.background=c(e.background)),void 0!==e.environment&&(a.environment=c(e.environment)),void 0!==e.fog&&("Fog"===e.fog.type?a.fog=new e8(e.fog.color,e.fog.near,e.fog.far):"FogExp2"===e.fog.type&&(a.fog=new e6(e.fog.color,e.fog.density)),""!==e.fog.name&&(a.fog.name=e.fog.name)),void 0!==e.backgroundBlurriness&&(a.backgroundBlurriness=e.backgroundBlurriness),void 0!==e.backgroundIntensity&&(a.backgroundIntensity=e.backgroundIntensity),void 0!==e.backgroundRotation&&a.backgroundRotation.fromArray(e.backgroundRotation),void 0!==e.environmentIntensity&&(a.environmentIntensity=e.environmentIntensity),void 0!==e.environmentRotation&&a.environmentRotation.fromArray(e.environmentRotation);break;case"PerspectiveCamera":a=new sn(e.fov,e.aspect,e.near,e.far),void 0!==e.focus&&(a.focus=e.focus),void 0!==e.zoom&&(a.zoom=e.zoom),void 0!==e.filmGauge&&(a.filmGauge=e.filmGauge),void 0!==e.filmOffset&&(a.filmOffset=e.filmOffset),void 0!==e.view&&(a.view=Object.assign({},e.view));break;case"OrthographicCamera":a=new sl(e.left,e.right,e.top,e.bottom,e.near,e.far),void 0!==e.zoom&&(a.zoom=e.zoom),void 0!==e.view&&(a.view=Object.assign({},e.view));break;case"AmbientLight":a=new su(e.color,e.intensity);break;case"DirectionalLight":(a=new sc(e.color,e.intensity)).target=e.target||"";break;case"PointLight":a=new so(e.color,e.intensity,e.distance,e.decay);break;case"RectAreaLight":a=new sd(e.color,e.intensity,e.width,e.height);break;case"SpotLight":(a=new sa(e.color,e.intensity,e.distance,e.angle,e.penumbra,e.decay)).target=e.target||"";break;case"HemisphereLight":a=new a1(e.color,e.groundColor,e.intensity);break;case"LightProbe":a=new sf(new sp().fromArray(e.sh),e.intensity);break;case"SkinnedMesh":a=new iZ(s=l(e.geometry),o=h(e.material)),void 0!==e.bindMode&&(a.bindMode=e.bindMode),void 0!==e.bindMatrix&&a.bindMatrix.fromArray(e.bindMatrix),void 0!==e.skeleton&&(a.skeleton=e.skeleton);break;case"Mesh":a=new iB(s=l(e.geometry),o=h(e.material));break;case"InstancedMesh":s=l(e.geometry),o=h(e.material);let u=e.count,d=e.instanceMatrix,p=e.instanceColor;(a=new i7(s,o,u)).instanceMatrix=new i1(new Float32Array(d.array),16),void 0!==p&&(a.instanceColor=new i1(new Float32Array(p.array),p.itemSize));break;case"BatchedMesh":s=l(e.geometry),o=h(e.material),(a=new nA(e.maxInstanceCount,e.maxVertexCount,e.maxIndexCount,o)).geometry=s,a.perObjectFrustumCulled=e.perObjectFrustumCulled,a.sortObjects=e.sortObjects,a._drawRanges=e.drawRanges,a._reservedRanges=e.reservedRanges,a._geometryInfo=e.geometryInfo.map(e=>{let t=null,i=null;return void 0!==e.boundingBox&&(t=new tp().fromJSON(e.boundingBox)),void 0!==e.boundingSphere&&(i=new tY().fromJSON(e.boundingSphere)),{...e,boundingBox:t,boundingSphere:i}}),a._instanceInfo=e.instanceInfo,a._availableInstanceIds=e._availableInstanceIds,a._availableGeometryIds=e._availableGeometryIds,a._nextIndexStart=e.nextIndexStart,a._nextVertexStart=e.nextVertexStart,a._geometryCount=e.geometryCount,a._maxInstanceCount=e.maxInstanceCount,a._maxVertexCount=e.maxVertexCount,a._maxIndexCount=e.maxIndexCount,a._geometryInitialized=e.geometryInitialized,a._matricesTexture=c(e.matricesTexture.uuid),a._indirectTexture=c(e.indirectTexture.uuid),void 0!==e.colorsTexture&&(a._colorsTexture=c(e.colorsTexture.uuid)),void 0!==e.boundingSphere&&(a.boundingSphere=new tY().fromJSON(e.boundingSphere)),void 0!==e.boundingBox&&
1(a.boundingBox=new tp().fromJSON(e.boundingBox));break;case"LOD":a=new i_;break;case"Line":a=new nO(l(e.geometry),h(e.material));break;case"LineLoop":a=new nk(l(e.geometry),h(e.material));break;case"LineSegments":a=new nV(l(e.geometry),h(e.material));break;case"PointCloud":case"Points":a=new nq(l(e.geometry),h(e.material));break;case"Sprite":a=new id(h(e.material));break;case"Group":a=new eK;break;case"Bone":a=new iJ;break;default:a=new eJ}if(a.uuid=e.uuid,void 0!==e.name&&(a.name=e.name),void 0!==e.matrix?(a.matrix.fromArray(e.matrix),void 0!==e.matrixAutoUpdate&&(a.matrixAutoUpdate=e.matrixAutoUpdate),a.matrixAutoUpdate&&a.matrix.decompose(a.position,a.quaternion,a.scale)):(void 0!==e.position&&a.position.fromArray(e.position),void 0!==e.rotation&&a.rotation.fromArray(e.rotation),void 0!==e.quaternion&&a.quaternion.fromArray(e.quaternion),void 0!==e.scale&&a.scale.fromArray(e.scale)),void 0!==e.up&&a.up.fromArray(e.up),void 0!==e.pivot&&(a.pivot=new Q().fromArray(e.pivot)),void 0!==e.morphTargetDictionary&&(a.morphTargetDictionary=Object.assign({},e.morphTargetDictionary)),void 0!==e.morphTargetInfluences&&(a.morphTargetInfluences=e.morphTargetInfluences.slice()),void 0!==e.castShadow&&(a.castShadow=e.castShadow),void 0!==e.receiveShadow&&(a.receiveShadow=e.receiveShadow),e.shadow&&(void 0!==e.shadow.intensity&&(a.shadow.intensity=e.shadow.intensity),void 0!==e.shadow.bias&&(a.shadow.bias=e.shadow.bias),void 0!==e.shadow.normalBias&&(a.shadow.normalBias=e.shadow.normalBias),void 0!==e.shadow.radius&&(a.shadow.radius=e.shadow.radius),void 0!==e.shadow.mapSize&&a.shadow.mapSize.fromArray(e.shadow.mapSize),void 0!==e.shadow.camera&&(a.shadow.camera=this.parseObject(e.shadow.camera))),void 0!==e.visible&&(a.visible=e.visible),void 0!==e.frustumCulled&&(a.frustumCulled=e.frustumCulled),void 0!==e.renderOrder&&(a.renderOrder=e.renderOrder),void 0!==e.static&&(a.static=e.static),void 0!==e.userData&&(a.userData=e.userData),void 0!==e.layers&&(a.layers.mask=e.layers),void 0!==e.children){let s=e.children;for(let e=0;e<s.length;e++)a.add(this.parseObject(s[e],t,i,n,r))}if(void 0!==e.animations){let t=e.animations;for(let e=0;e<t.length;e++){let i=t[e];a.animations.push(r[i])}}if("LOD"===e.type){void 0!==e.autoUpdate&&(a.autoUpdate=e.autoUpdate);let t=e.levels;for(let e=0;e<t.length;e++){let i=t[e],n=a.getObjectByProperty("uuid",i.object);void 0!==n&&a.addLevel(n,i.distance,i.hysteresis)}}return a}bindSkeletons(e,t){0!==Object.keys(t).length&&e.traverse(function(e){if(!0===e.isSkinnedMesh&&void 0!==e.skeleton){let i=t[e.skeleton];void 0===i?U("ObjectLoader: No skeleton found with UUID:",e.skeleton):e.bind(i,e.bindMatrix)}})}bindLightTargets(e){e.traverse(function(t){if(t.isDirectionalLight||t.isSpotLight){let i=t.target,n=e.getObjectByProperty("uuid",i);void 0!==n?t.target=n:t.target=new eJ}})}}let sy={UVMapping:300,CubeReflectionMapping:301,CubeRefractionMapping:302,EquirectangularReflectionMapping:303,EquirectangularRefractionMapping:304,CubeUVReflectionMapping:306},sM={RepeatWrapping:1e3,ClampToEdgeWrapping:1001,MirroredRepeatWrapping:1002},sS={NearestFilter:1003,NearestMipmapNearestFilter:1004,NearestMipmapLinearFilter:1005,LinearFilter:1006,LinearMipmapNearestFilter:1007,LinearMipmapLinearFilter:1008},sb=new WeakMap;class sT extends aH{constructor(e){super(e),this.isImageBitmapLoader=!0,"u"<typeof createImageBitmap&&U("ImageBitmapLoader: createImageBitmap() not supported."),"u"<typeof fetch&&U("ImageBitmapLoader: fetch() not supported."),this.options={premultiplyAlpha:"none"},this._abortController=new AbortController}setOptions(e){return this.options=e,this}load(e,t,i,n){void 0===e&&(e=""),void 0!==this.path&&(e=this.path+e),e=this.manager.resolveURL(e);let r=this,a=az.get(`image-bitmap:${e}`);if(void 0!==a)return(r.manager.itemStart(e),a.then)?void a.then(i=>{if(!0!==sb.has(a))return t&&t(i),r.manager.itemEnd(e),i;n&&n(sb.get(a)),r.manager.itemError(e),r.manager.itemEnd(e)}):(setTimeout(function(){t&&t(a),r.manager.itemEnd(e)},0),a);let s={};s.credentials="anonymous"===this.crossOrigin?"same-origin":"include",s.headers=this.requestHeader,s.signal="function"==typeof AbortSignal.any?AbortSignal.any([this._abortController.signal,this.manager.abortController.signal]):this._abortController.signal;let o=fetch(e,s).then(function(e){return e.blob()}).then(function(e){return createImageBitmap(e,Object.assign(r.options,{colorSpaceConversion:"none"}))}).then(function(i){return az.add(`image-bitmap:${e}`,i),t&&t(i),r.manager.itemEnd(e),i}).catch(function(t){n&&n(t),sb.set(o,t),az.remove(`image-bitmap:${e}`),r.manager.itemError(e),r.manager.itemEnd(e)});az.add(`image-bitmap:${e}`,o),r.manager.itemStart(e)}abort(){return this._abortController.abort(),this._abortController=new AbortController,this}}class sE{static getContext(){return void 0===n&&(n=new(window.AudioContext||window.webkitAudioContext)),n}static setContext(e){n=e}}class sw extends aH{constructor(e){super(e)}load(e,t,i,n){let r=this,a=new aj(this.manager);function s(t){n?n(t):N(t),r.manager.itemError(e)}
1a.setResponseType("arraybuffer"),a.setPath(this.path),a.setRequestHeader(this.requestHeader),a.setWithCredentials(this.withCredentials),a.load(e,function(e){try{let i=e.slice(0);sE.getContext().decodeAudioData(i,function(e){t(e)}).catch(s)}catch(e){s(e)}},i,n)}}let sA=new eb,sC=new eb,sR=new eb;class sI{constructor(){this.type="StereoCamera",this.aspect=1,this.eyeSep=.064,this.cameraL=new sn,this.cameraL.layers.enable(1),this.cameraL.matrixAutoUpdate=!1,this.cameraR=new sn,this.cameraR.layers.enable(2),this.cameraR.matrixAutoUpdate=!1,this._cache={focus:null,fov:null,aspect:null,near:null,far:null,zoom:null,eyeSep:null}}update(e){let t=this._cache;if(t.focus!==e.focus||t.fov!==e.fov||t.aspect!==e.aspect*this.aspect||t.near!==e.near||t.far!==e.far||t.zoom!==e.zoom||t.eyeSep!==this.eyeSep){let i,n;t.focus=e.focus,t.fov=e.fov,t.aspect=e.aspect*this.aspect,t.near=e.near,t.far=e.far,t.zoom=e.zoom,t.eyeSep=this.eyeSep,sR.copy(e.projectionMatrix);let r=t.eyeSep/2,a=r*t.near/t.focus,s=t.near*Math.tan(G*t.fov*.5)/t.zoom;sC.elements[12]=-r,sA.elements[12]=r,i=-s*t.aspect+a,n=s*t.aspect+a,sR.elements[0]=2*t.near/(n-i),sR.elements[8]=(n+i)/(n-i),this.cameraL.projectionMatrix.copy(sR),i=-s*t.aspect-a,n=s*t.aspect-a,sR.elements[0]=2*t.near/(n-i),sR.elements[8]=(n+i)/(n-i),this.cameraR.projectionMatrix.copy(sR)}this.cameraL.matrixWorld.copy(e.matrixWorld).multiply(sC),this.cameraR.matrixWorld.copy(e.matrixWorld).multiply(sA)}}class sP extends eJ{constructor(e,t,i){super(),this.type="CubeCamera",this.renderTarget=i,this.coordinateSystem=null,this.activeMipmapLevel=0;const n=new sn(-90,1,e,t);n.layers=this.layers,this.add(n);const r=new sn(-90,1,e,t);r.layers=this.layers,this.add(r);const a=new sn(-90,1,e,t);a.layers=this.layers,this.add(a);const s=new sn(-90,1,e,t);s.layers=this.layers,this.add(s);const o=new sn(-90,1,e,t);o.layers=this.layers,this.add(o);const l=new sn(-90,1,e,t);l.layers=this.layers,this.add(l)}updateCoordinateSystem(){let e=this.coordinateSystem,t=this.children.concat(),[i,n,r,a,s,o]=t;for(let e of t)this.remove(e);if(2e3===e)i.up.set(0,1,0),i.lookAt(1,0,0),n.up.set(0,1,0),n.lookAt(-1,0,0),r.up.set(0,0,-1),r.lookAt(0,1,0),a.up.set(0,0,1),a.lookAt(0,-1,0),s.up.set(0,1,0),s.lookAt(0,0,1),o.up.set(0,1,0),o.lookAt(0,0,-1);else if(2001===e)i.up.set(0,-1,0),i.lookAt(-1,0,0),n.up.set(0,-1,0),n.lookAt(1,0,0),r.up.set(0,0,1),r.lookAt(0,1,0),a.up.set(0,0,-1),a.lookAt(0,-1,0),s.up.set(0,-1,0),s.lookAt(0,0,1),o.up.set(0,-1,0),o.lookAt(0,0,-1);else throw Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: "+e);for(let e of t)this.add(e),e.updateMatrixWorld()}update(e,t){null===this.parent&&this.updateMatrixWorld();let{renderTarget:i,activeMipmapLevel:n}=this;this.coordinateSystem!==e.coordinateSystem&&(this.coordinateSystem=e.coordinateSystem,this.updateCoordinateSystem());let[r,a,s,o,l,h]=this.children,c=e.getRenderTarget(),u=e.getActiveCubeFace(),d=e.getActiveMipmapLevel(),p=e.xr.enabled;e.xr.enabled=!1;let f=i.texture.generateMipmaps;i.texture.generateMipmaps=!1;let m=!1;m=!0===e.isWebGLRenderer?e.state.buffers.depth.getReversed():e.reversedDepthBuffer,e.setRenderTarget(i,0,n),m&&!1===e.autoClear&&e.clearDepth(),e.render(t,r),e.setRenderTarget(i,1,n),m&&!1===e.autoClear&&e.clearDepth(),e.render(t,a),e.setRenderTarget(i,2,n),m&&!1===e.autoClear&&e.clearDepth(),e.render(t,s),e.setRenderTarget(i,3,n),m&&!1===e.autoClear&&e.clearDepth(),e.render(t,o),e.setRenderTarget(i,4,n),m&&!1===e.autoClear&&e.clearDepth(),e.render(t,l),i.texture.generateMipmaps=f,e.setRenderTarget(i,5,n),m&&!1===e.autoClear&&e.clearDepth(),e.render(t,h),e.setRenderTarget(c,u,d),e.xr.enabled=p,i.texture.needsPMREMUpdate=!0}}class sL extends sn{constructor(e=[]){super(),this.isArrayCamera=!0,this.isMultiViewCamera=!1,this.cameras=e}}class sD{constructor(){this._previousTime=0,this._currentTime=0,this._startTime=performance.now(),this._delta=0,this._elapsed=0,this._timescale=1,this._document=null,this._pageVisibilityHandler=null}connect(e){this._document=e,void 0!==e.hidden&&(this._pageVisibilityHandler=sU.bind(this),e.addEventListener("visibilitychange",this._pageVisibilityHandler,!1))}disconnect(){null!==this._pageVisibilityHandler&&(this._document.removeEventListener("visibilitychange",this._pageVisibilityHandler),this._pageVisibilityHandler=null),this._document=null}getDelta(){return this._delta/1e3}getElapsed(){return this._elapsed/1e3}getTimescale(){return this._timescale}setTimescale(e){return this._timescale=e,this}reset(){return this._currentTime=performance.now()-this._startTime,this}dispose(){this.disconnect()}update(e){return null!==this._pageVisibilityHandler&&!0===this._document.hidden?this._delta=0:(this._previousTime=this._currentTime,this._currentTime=(void 0!==e?e:performance.now())-this._startTime,this._delta=(this._currentTime-this._previousTime)*this._timescale,this._elapsed+=this._delta),this}}function sU(){!1===this._document.hidden&&this.reset()}let sN=new Q,sO=new $,sF=new Q,sB=new Q,sz=new Q;class sV extends eJ{constructor(){super(),this.type="AudioListener",this.context=sE.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._timer=new sD}getInput(){return this.gain}removeFilter(){return null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(e){return null!==this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=e,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}updateMatrixWorld(e){super.updateMatrixWorld(e),this._timer.update(
1);let t=this.context.listener;if(this.timeDelta=this._timer.getDelta(),this.matrixWorld.decompose(sN,sO,sF),sB.set(0,0,-1).applyQuaternion(sO),sz.set(0,1,0).applyQuaternion(sO),t.positionX){let e=this.context.currentTime+this.timeDelta;t.positionX.linearRampToValueAtTime(sN.x,e),t.positionY.linearRampToValueAtTime(sN.y,e),t.positionZ.linearRampToValueAtTime(sN.z,e),t.forwardX.linearRampToValueAtTime(sB.x,e),t.forwardY.linearRampToValueAtTime(sB.y,e),t.forwardZ.linearRampToValueAtTime(sB.z,e),t.upX.linearRampToValueAtTime(sz.x,e),t.upY.linearRampToValueAtTime(sz.y,e),t.upZ.linearRampToValueAtTime(sz.z,e)}else t.setPosition(sN.x,sN.y,sN.z),t.setOrientation(sB.x,sB.y,sB.z,sz.x,sz.y,sz.z)}}class sk extends eJ{constructor(e){super(),this.type="Audio",this.listener=e,this.context=e.context,this.gain=this.context.createGain(),this.gain.connect(e.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl=!0,this.source=null,this.sourceType="empty",this._startedAt=0,this._progress=0,this._connected=!1,this.filters=[]}getOutput(){return this.gain}setNodeSource(e){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=e,this.connect(),this}setMediaElementSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaNode",this.source=this.context.createMediaElementSource(e),this.connect(),this}setMediaStreamSource(e){return this.hasPlaybackControl=!1,this.sourceType="mediaStreamNode",this.source=this.context.createMediaStreamSource(e),this.connect(),this}setBuffer(e){return this.buffer=e,this.sourceType="buffer",this.autoplay&&this.play(),this}play(e=0){if(!0===this.isPlaying)return void U("Audio: Audio is already playing.");if(!1===this.hasPlaybackControl)return void U("Audio: this Audio has no playback control.");this._startedAt=this.context.currentTime+e;let t=this.context.createBufferSource();return t.buffer=this.buffer,t.loop=this.loop,t.loopStart=this.loopStart,t.loopEnd=this.loopEnd,t.onended=this.onEnded.bind(this),t.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=t,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}pause(){return!1===this.hasPlaybackControl?void U("Audio: this Audio has no playback control."):(!0===this.isPlaying&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,!0===this.loop&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this)}stop(e=0){return!1===this.hasPlaybackControl?void U("Audio: this Audio has no playback control."):(this._progress=0,null!==this.source&&(this.source.stop(this.context.currentTime+e),this.source.onended=null),this.isPlaying=!1,this)}connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let e=1,t=this.filters.length;e<t;e++)this.filters[e-1].connect(this.filters[e]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this._connected=!0,this}disconnect(){if(!1!==this._connected){if(this.filters.length>0){this.source.disconnect(this.filters[0]);for(let e=1,t=this.filters.length;e<t;e++)this.filters[e-1].disconnect(this.filters[e]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this._connected=!1,this}}getFilters(){return this.filters}setFilters(e){return e||(e=[]),!0===this._connected?(this.disconnect(),this.filters=e.slice(),this.connect()):this.filters=e.slice(),this}setDetune(e){return this.detune=e,!0===this.isPlaying&&void 0!==this.source.detune&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this}getDetune(){return this.detune}getFilter(){return this.getFilters()[0]}setFilter(e){return this.setFilters(e?[e]:[])}setPlaybackRate(e){return!1===this.hasPlaybackControl?void U("Audio: this Audio has no playback control."):(this.playbackRate=e,!0===this.isPlaying&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this)}getPlaybackRate(){return this.playbackRate}onEnded(){this.isPlaying=!1,this._progress=0}getLoop(){return!1===this.hasPlaybackControl?(U("Audio: this Audio has no playback control."),!1):this.loop}setLoop(e){return!1===this.hasPlaybackControl?void U("Audio: this Audio has no playback control."):(this.loop=e,!0===this.isPlaying&&(this.source.loop=this.loop),this)}setLoopStart(e){return this.loopStart=e,this}setLoopEnd(e){return this.loopEnd=e,this}getVolume(){return this.gain.gain.value}setVolume(e){return this.gain.gain.setTargetAtTime(e,this.context.currentTime,.01),this}copy(e,t){return(super.copy(e,t),"buffer"!==e.sourceType)?U("Audio: Audio source type cannot be copied."):(this.autoplay=e.autoplay,this.buffer=e.buffer,this.detune=e.detune,this.loop=e.loop,this.loopStart=e.loopStart,this.loopEnd=e.loopEnd,this.offset=e.offset,this.duration=e.duration,this.playbackRate=e.playbackRate,this.hasPlaybackControl
1=e.hasPlaybackControl,this.sourceType=e.sourceType,this.filters=e.filters.slice()),this}clone(e){return new this.constructor(this.listener).copy(this,e)}}let sG=new Q,sH=new $,sW=new Q,sX=new Q;class sj extends sk{constructor(e){super(e),this.panner=this.context.createPanner(),this.panner.panningModel="HRTF",this.panner.connect(this.gain)}connect(){return super.connect(),this.panner.connect(this.gain),this}disconnect(){return super.disconnect(),this.panner.disconnect(this.gain),this}getOutput(){return this.panner}getRefDistance(){return this.panner.refDistance}setRefDistance(e){return this.panner.refDistance=e,this}getRolloffFactor(){return this.panner.rolloffFactor}setRolloffFactor(e){return this.panner.rolloffFactor=e,this}getDistanceModel(){return this.panner.distanceModel}setDistanceModel(e){return this.panner.distanceModel=e,this}getMaxDistance(){return this.panner.maxDistance}setMaxDistance(e){return this.panner.maxDistance=e,this}setDirectionalCone(e,t,i){return this.panner.coneInnerAngle=e,this.panner.coneOuterAngle=t,this.panner.coneOuterGain=i,this}updateMatrixWorld(e){if(super.updateMatrixWorld(e),!0===this.hasPlaybackControl&&!1===this.isPlaying)return;this.matrixWorld.decompose(sG,sH,sW),sX.set(0,0,1).applyQuaternion(sH);let t=this.panner;if(t.positionX){let e=this.context.currentTime+this.listener.timeDelta;t.positionX.linearRampToValueAtTime(sG.x,e),t.positionY.linearRampToValueAtTime(sG.y,e),t.positionZ.linearRampToValueAtTime(sG.z,e),t.orientationX.linearRampToValueAtTime(sX.x,e),t.orientationY.linearRampToValueAtTime(sX.y,e),t.orientationZ.linearRampToValueAtTime(sX.z,e)}else t.setPosition(sG.x,sG.y,sG.z),t.setOrientation(sX.x,sX.y,sX.z)}}class sq{constructor(e,t=2048){this.analyser=e.context.createAnalyser(),this.analyser.fftSize=t,this.data=new Uint8Array(this.analyser.frequencyBinCount),e.getOutput().connect(this.analyser)}getFrequencyData(){return this.analyser.getByteFrequencyData(this.data),this.data}getAverageFrequency(){let e=0,t=this.getFrequencyData();for(let i=0;i<t.length;i++)e+=t[i];return e/t.length}}class sY{constructor(e,t,i){let n,r,a;switch(this.binding=e,this.valueSize=i,t){case"quaternion":n=this._slerp,r=this._slerpAdditive,a=this._setAdditiveIdentityQuaternion,this.buffer=new Float64Array(6*i),this._workIndex=5;break;case"string":case"bool":n=this._select,r=this._select,a=this._setAdditiveIdentityOther,this.buffer=Array(5*i);break;default:n=this._lerp,r=this._lerpAdditive,a=this._setAdditiveIdentityNumeric,this.buffer=new Float64Array(5*i)}this._mixBufferRegion=n,this._mixBufferRegionAdditive=r,this._setIdentity=a,this._origIndex=3,this._addIndex=4,this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,this.useCount=0,this.referenceCount=0}accumulate(e,t){let i=this.buffer,n=this.valueSize,r=e*n+n,a=this.cumulativeWeight;if(0===a){for(let e=0;e!==n;++e)i[r+e]=i[e];a=t}else{a+=t;let e=t/a;this._mixBufferRegion(i,r,0,e,n)}this.cumulativeWeight=a}accumulateAdditive(e){let t=this.buffer,i=this.valueSize,n=i*this._addIndex;0===this.cumulativeWeightAdditive&&this._setIdentity(),this._mixBufferRegionAdditive(t,n,0,e,i),this.cumulativeWeightAdditive+=e}apply(e){let t=this.valueSize,i=this.buffer,n=e*t+t,r=this.cumulativeWeight,a=this.cumulativeWeightAdditive,s=this.binding;if(this.cumulativeWeight=0,this.cumulativeWeightAdditive=0,r<1){let e=t*this._origIndex;this._mixBufferRegion(i,n,e,1-r,t)}a>0&&this._mixBufferRegionAdditive(i,n,this._addIndex*t,1,t);for(let e=t,r=t+t;e!==r;++e)if(i[e]!==i[e+t]){s.setValue(i,n);break}}saveOriginalState(){let e=this.binding,t=this.buffer,i=this.valueSize,n=i*this._origIndex;e.getValue(t,n);for(let e=i;e!==n;++e)t[e]=t[n+e%i];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){let e=3*this.valueSize;this.binding.setValue(this.buffer,e)}_setAdditiveIdentityNumeric(){let e=this._addIndex*this.valueSize,t=e+this.valueSize;for(let i=e;i<t;i++)this.buffer[i]=0}_setAdditiveIdentityQuaternion(){this._setAdditiveIdentityNumeric(),this.buffer[this._addIndex*this.valueSize+3]=1}_setAdditiveIdentityOther(){let e=this._origIndex*this.valueSize,t=this._addIndex*this.valueSize;
1for(let i=0;i<this.valueSize;i++)this.buffer[t+i]=this.buffer[e+i]}_select(e,t,i,n,r){if(n>=.5)for(let n=0;n!==r;++n)e[t+n]=e[i+n]}_slerp(e,t,i,n){$.slerpFlat(e,t,e,t,e,i,n)}_slerpAdditive(e,t,i,n,r){let a=this._workIndex*r;$.multiplyQuaternionsFlat(e,a,e,t,e,i),$.slerpFlat(e,t,e,t,e,a,n)}_lerp(e,t,i,n,r){let a=1-n;for(let s=0;s!==r;++s){let r=t+s;e[r]=e[r]*a+e[i+s]*n}}_lerpAdditive(e,t,i,n,r){for(let a=0;a!==r;++a){let r=t+a;e[r]=e[r]+e[i+a]*n}}}let sZ="\\[\\]\\.:\\/",sJ=RegExp("["+sZ+"]","g"),sK="[^"+sZ+"]",s$="[^"+sZ.replace("\\.","")+"]",sQ=RegExp("^"+/((?:WC+[\/:])*)/.source.replace("WC",sK)+/(WCOD+)?/.source.replace("WCOD",s$)+/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",sK)+/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",sK)+"$"),s0=["material","materials","bones","map"];class s1{constructor(e,t,i){this.path=t,this.parsedPath=i||s1.parseTrackName(t),this.node=s1.findNode(e,this.parsedPath.nodeName),this.rootNode=e,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(e,t,i){return e&&e.isAnimationObjectGroup?new s1.Composite(e,t,i):new s1(e,t,i)}static sanitizeNodeName(e){return e.replace(/\s/g,"_").replace(sJ,"")}static parseTrackName(e){let t=sQ.exec(e);if(null===t)throw Error("PropertyBinding: Cannot parse trackName: "+e);let i={nodeName:t[2],objectName:t[3],objectIndex:t[4],propertyName:t[5],propertyIndex:t[6]},n=i.nodeName&&i.nodeName.lastIndexOf(".");if(void 0!==n&&-1!==n){let e=i.nodeName.substring(n+1);-1!==s0.indexOf(e)&&(i.nodeName=i.nodeName.substring(0,n),i.objectName=e)}if(null===i.propertyName||0===i.propertyName.length)throw Error("PropertyBinding: can not parse propertyName from trackName: "+e);return i}static findNode(e,t){if(void 0===t||""===t||"."===t||-1===t||t===e.name||t===e.uuid)return e;if(e.skeleton){let i=e.skeleton.getBoneByName(t);if(void 0!==i)return i}if(e.children){let i=function(e){for(let n=0;n<e.length;n++){let r=e[n];if(r.name===t||r.uuid===t)return r;let a=i(r.children);if(a)return a}return null},n=i(e.children);if(n)return n}return null}_getValue_unavailable(){}_setValue_unavailable(){}_getValue_direct(e,t){e[t]=this.targetObject[this.propertyName]}_getValue_array(e,t){let i=this.resolvedProperty;for(let n=0,r=i.length;n!==r;++n)e[t++]=i[n]}_getValue_arrayElement(e,t){e[t]=this.resolvedProperty[this.propertyIndex]}_getValue_toArray(e,t){this.resolvedProperty.toArray(e,t)}_setValue_direct(e,t){this.targetObject[this.propertyName]=e[t]}_setValue_direct_setNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.needsUpdate=!0}_setValue_direct_setMatrixWorldNeedsUpdate(e,t){this.targetObject[this.propertyName]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_array(e,t){let i=this.resolvedProperty;for(let n=0,r=i.length;n!==r;++n)i[n]=e[t++]}_setValue_array_setNeedsUpdate(e,t){let i=this.resolvedProperty;for(let n=0,r=i.length;n!==r;++n)i[n]=e[t++];this.targetObject.needsUpdate=!0}_setValue_array_setMatrixWorldNeedsUpdate(e,t){let i=this.resolvedProperty;for(let n=0,r=i.length;n!==r;++n)i[n]=e[t++];this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_arrayElement(e,t){this.resolvedProperty[this.propertyIndex]=e[t]}_setValue_arrayElement_setNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.needsUpdate=!0}_setValue_arrayElement_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty[this.propertyIndex]=e[t],this.targetObject.matrixWorldNeedsUpdate=!0}_setValue_fromArray(e,t){this.resolvedProperty.fromArray(e,t)}_setValue_fromArray_setNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.needsUpdate=!0}_setValue_fromArray_setMatrixWorldNeedsUpdate(e,t){this.resolvedProperty.fromArray(e,t),this.targetObject.matrixWorldNeedsUpdate=!0}_getValue_unbound(e,t){this.bind(),this.getValue(e,t)}_setValue_unbound(e,t){this.bind(),this.setValue(e,t)}bind(){let e=this.node,t=this.parsedPath,i=t.objectName,n=t.propertyName,r=t.propertyIndex;if(e||(e=s1.findNode(this.rootNode,t.nodeName),this.node=e),this.getValue=this._getValue_unavailable,this.setValue=this._setValue_unavailable,!e)return void U("PropertyBinding: No target node found for track: "+this.path+".");if(i){let n=t.objectIndex;switch(i){case"materials":if(!e.material)return void N("PropertyBinding: Can not bind to material as no
1de does not have a material.",this);if(!e.material.materials)return void N("PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);e=e.material.materials;break;case"bones":if(!e.skeleton)return void N("PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);e=e.skeleton.bones;for(let t=0;t<e.length;t++)if(e[t].name===n){n=t;break}break;case"map":if("map"in e){e=e.map;break}if(!e.material)return void N("PropertyBinding: Can not bind to material as node does not have a material.",this);if(!e.material.map)return void N("PropertyBinding: Can not bind to material.map as node.material does not have a map.",this);e=e.material.map;break;default:if(void 0===e[i])return void N("PropertyBinding: Can not bind to objectName of node undefined.",this);e=e[i]}if(void 0!==n){if(void 0===e[n])return void N("PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,e);e=e[n]}}let a=e[n];if(void 0===a)return void N("PropertyBinding: Trying to update property for track: "+t.nodeName+"."+n+" but it wasn't found.",e);let s=this.Versioning.None;this.targetObject=e,!0===e.isMaterial?s=this.Versioning.NeedsUpdate:!0===e.isObject3D&&(s=this.Versioning.MatrixWorldNeedsUpdate);let o=this.BindingType.Direct;if(void 0!==r){if("morphTargetInfluences"===n){if(!e.geometry)return void N("PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",this);if(!e.geometry.morphAttributes)return void N("PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);void 0!==e.morphTargetDictionary[r]&&(r=e.morphTargetDictionary[r])}o=this.BindingType.ArrayElement,this.resolvedProperty=a,this.propertyIndex=r}else void 0!==a.fromArray&&void 0!==a.toArray?(o=this.BindingType.HasFromToArray,this.resolvedProperty=a):Array.isArray(a)?(o=this.BindingType.EntireArray,this.resolvedProperty=a):this.propertyName=n;this.getValue=this.GetterByBindingType[o],this.setValue=this.SetterByBindingTypeAndVersioning[o][s]}unbind(){this.node=null,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}}s1.Composite=class{constructor(e,t,i){const n=i||s1.parseTrackName(t);this._targetGroup=e,this._bindings=e.subscribe_(t,n)}getValue(e,t){this.bind();let i=this._targetGroup.nCachedObjects_,n=this._bindings[i];void 0!==n&&n.getValue(e,t)}setValue(e,t){let i=this._bindings;for(let n=this._targetGroup.nCachedObjects_,r=i.length;n!==r;++n)i[n].setValue(e,t)}bind(){let e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,i=e.length;t!==i;++t)e[t].bind()}unbind(){let e=this._bindings;for(let t=this._targetGroup.nCachedObjects_,i=e.length;t!==i;++t)e[t].unbind()}},s1.prototype.BindingType={Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},s1.prototype.Versioning={None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},s1.prototype.GetterByBindingType=[s1.prototype._getValue_direct,s1.prototype._getValue_array,s1.prototype._getValue_arrayElement,s1.prototype._getValue_toArray],s1.prototype.SetterByBindingTypeAndVersioning=[[s1.prototype._setValue_direct,s1.prototype._setValue_direct_setNeedsUpdate,s1.prototype._setValue_direct_setMatrixWorldNeedsUpdate],[s1.prototype._setValue_array,s1.prototype._setValue_array_setNeedsUpdate,s1.prototype._setValue_array_setMatrixWorldNeedsUpdate],[s1.prototype._setValue_arrayElement,s1.prototype._setValue_arrayElement_setNeedsUpdate,s1.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate],[s1.prototype._setValue_fromArray,s1.prototype._setValue_fromArray_setNeedsUpdate,s1.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate]];class s3{constructor(){this.isAnimationObjectGroup=!0,this.uuid=W(),this._objects=Array.prototype.slice.call(arguments),this.nCachedObjects_=0;const e={};this._indicesByUUID=e;for(let t=0,i=arguments.length;t!==i;++t)e[arguments[t].uuid]=t;this._paths=[],this._parsedPaths=[],this._bindings=[],this._bindingsIndicesByPath={};const t=this;this.stats={objects:{get total(){return t._objects.length},get inUse(){return this.total-t.nCachedObjects_}},get bindingsPerObject(){return t._bindings.length}}}add(){let e=this._objects,t=this._indicesByUUID,i=this._paths,n=this._parsedPaths,r=this._bindings,a=r.length,s,o=e.length,l=this.nCachedObjects_;for(let h=0,c=arguments.length;h!==c;++h){let c=arguments[h],u=c.uuid,d=t[u];
1if(void 0===d){d=o++,t[u]=d,e.push(c);for(let e=0;e!==a;++e)r[e].push(new s1(c,i[e],n[e]))}else if(d<l){s=e[d];let o=--l,h=e[o];t[h.uuid]=d,e[d]=h,t[u]=o,e[o]=c;for(let e=0;e!==a;++e){let t=r[e],a=t[o],s=t[d];t[d]=a,void 0===s&&(s=new s1(c,i[e],n[e])),t[o]=s}}else e[d]!==s&&N("AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.")}this.nCachedObjects_=l}remove(){let e=this._objects,t=this._indicesByUUID,i=this._bindings,n=i.length,r=this.nCachedObjects_;for(let a=0,s=arguments.length;a!==s;++a){let s=arguments[a],o=s.uuid,l=t[o];if(void 0!==l&&l>=r){let a=r++,h=e[a];t[h.uuid]=l,e[l]=h,t[o]=a,e[a]=s;for(let e=0;e!==n;++e){let t=i[e],n=t[a],r=t[l];t[l]=n,t[a]=r}}}this.nCachedObjects_=r}uncache(){let e=this._objects,t=this._indicesByUUID,i=this._bindings,n=i.length,r=this.nCachedObjects_,a=e.length;for(let s=0,o=arguments.length;s!==o;++s){let o=arguments[s],l=o.uuid,h=t[l];if(void 0!==h)if(delete t[l],h<r){let s=--r,o=e[s],l=--a,c=e[l];t[o.uuid]=h,e[h]=o,t[c.uuid]=s,e[s]=c,e.pop();for(let e=0;e!==n;++e){let t=i[e],n=t[s],r=t[l];t[h]=n,t[s]=r,t.pop()}}else{let r=--a,s=e[r];r>0&&(t[s.uuid]=h),e[h]=s,e.pop();for(let e=0;e!==n;++e){let t=i[e];t[h]=t[r],t.pop()}}}this.nCachedObjects_=r}subscribe_(e,t){let i=this._bindingsIndicesByPath,n=i[e],r=this._bindings;if(void 0!==n)return r[n];let a=this._paths,s=this._parsedPaths,o=this._objects,l=o.length,h=this.nCachedObjects_,c=Array(l);n=r.length,i[e]=n,a.push(e),s.push(t),r.push(c);for(let i=h,n=o.length;i!==n;++i){let n=o[i];c[i]=new s1(n,e,t)}return c}unsubscribe_(e){let t=this._bindingsIndicesByPath,i=t[e];if(void 0!==i){let n=this._paths,r=this._parsedPaths,a=this._bindings,s=a.length-1,o=a[s];t[e[s]]=i,a[i]=o,a.pop(),r[i]=r[s],r.pop(),n[i]=n[s],n.pop()}}}class s2{constructor(e,t,i=null,n=t.blendMode){this._mixer=e,this._clip=t,this._localRoot=i,this.blendMode=n;const r=t.tracks,a=r.length,s=Array(a),o={endingStart:2400,endingEnd:2400};for(let e=0;e!==a;++e){const t=r[e].createInterpolant(null);s[e]=t,t.settings=o}this._interpolantSettings=o,this._interpolants=s,this._propertyBindings=Array(a),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=2201,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(e){return this._startTime=e,this}setLoop(e,t){return this.loop=e,this.repetitions=t,this}setEffectiveWeight(e){return this.weight=e,this._effectiveWeight=this.enabled?e:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(e){return this._scheduleFading(e,0,1)}fadeOut(e){return this._scheduleFading(e,1,0)}crossFadeFrom(e,t,i=!1){if(e.fadeOut(t),this.fadeIn(t),!0===i){let i=this._clip.duration,n=e._clip.duration;e.warp(1,n/i,t),this.warp(i/n,1,t)}return this}crossFadeTo(e,t,i=!1){return e.crossFadeFrom(this,t,i)}stopFading(){let e=this._weightInterpolant;return null!==e&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}setEffectiveTimeScale(e){return this.timeScale=e,this._effectiveTimeScale=this.paused?0:e,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(e){return this.timeScale=this._clip.duration/e,this.stopWarping()}syncWith(e){return this.time=e.time,this.timeScale=e.timeScale,this.stopWarping()}halt(e){return this.warp(this._effectiveTimeScale,0,e)}warp(e,t,i){let n=this._mixer,r=n.time,a=this.timeScale,s=this._timeScaleInterpolant;null===s&&(s=n._lendControlInterpolant(),this._timeScaleInterpolant=s);let o=s.parameterPositions,l=s.sampleValues;return o[0]=r,o[1]=r+i,l[0]=e/a,l[1]=t/a,this}stopWarping(){let e=this._timeScaleInterpolant;return null!==e&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(e)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(e,t,i,n){if(!this.enabled)return void this._updateWeight(e);let r=this._startTime;if(null!==r){let n=(e-r)*i;n<0||0===i?t=0:(this._startTime=null,t=i*n)}t*=this._updateTimeScale(e);let a=this._updateTime(t),s=this._updateWeight(e);if(s>0){let e=this._interpolants,t=this._propertyBindings;if(2501===this.blendMode)for(let i=0,n=e.length;i!==n;++i)e[i].evaluate(a),t[i].accumulateAdditive(s);else for(let i=0,r=e.length;i!==r;++i)e[i].evaluate(a),t[i].accumulate(n,s)}}_updateWeight(e){let t=0;if(this.enabled){t=this.weight;let i=this._weightInterpolant;if(null!==i){let n=i.evaluate(e)[0];t*=n,e>i.parameterPositions[1]&&(this.stopFading(),0===n&&(this.enabled=!1))}}return this._effectiveWeight=t,t}_updateTimeScale(e){let t=0;if(!this.paused){t=this.timeScale;let i=this._timeScaleInterpolant;null!==i&&(t*=i.evaluate(e)[0],e>i.parameterPositions[1]&&(this.stopWarping(),0===t?this.paused=!0:this.timeScale=t))}return this._effectiveTimeScale=t,t}_updateTime(e){let t=this._clip.duration,i=this.loop,n=this.time+e,r=this._loopCount,a=2202===i;if(0===e)return -1===r?n:a&&(1&r)==1?t-n:n;if(2200===i){-1===r&&(this._loopCount=0,this._setEndings(!0,!0,!1));r:{if(n>=t)n=t;else if(n<0)n=0;else{this.time=n;break r}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=n,this._mixer.dispatchEvent({type:"finished",action:this,direction:e<0?-1:1})}}else{if(-1===r&&(e>=0?(r=0,this._setEndings(!0,0===this.repetitions,a)):this._setEndings(0===this.repetitions,!0,a)),n>=t||n<0){let i=Math.floor(n/t);n-=t*i,r+=Math.abs(i);let s=this.repetitions-r;if(s<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,n=e>0?t:0,this.time=n,this._mixer.dispatchEvent({type:"finished",action:this,direction:e>0?1:-1});else{if(1===s){let t=e<0;this._setEndings(t,!t,a)}else this._setEndings(!1,!1,a);this._loopCount=r,this.time=n,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:i})}}else this.time=n;
1if(a&&(1&r)==1)return t-n}return n}_setEndings(e,t,i){let n=this._interpolantSettings;i?(n.endingStart=2401,n.endingEnd=2401):(e?n.endingStart=this.zeroSlopeAtStart?2401:2400:n.endingStart=2402,t?n.endingEnd=this.zeroSlopeAtEnd?2401:2400:n.endingEnd=2402)}_scheduleFading(e,t,i){let n=this._mixer,r=n.time,a=this._weightInterpolant;null===a&&(a=n._lendControlInterpolant(),this._weightInterpolant=a);let s=a.parameterPositions,o=a.sampleValues;return s[0]=r,o[0]=t,s[1]=r+e,o[1]=i,this}}let s4=new Float32Array(1);class s5 extends z{constructor(e){super(),this._root=e,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1,"u">typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}_bindAction(e,t){let i=e._localRoot||this._root,n=e._clip.tracks,r=n.length,a=e._propertyBindings,s=e._interpolants,o=i.uuid,l=this._bindingsByRootAndName,h=l[o];void 0===h&&(h={},l[o]=h);for(let e=0;e!==r;++e){let r=n[e],l=r.name,c=h[l];if(void 0!==c)++c.referenceCount,a[e]=c;else{if(void 0!==(c=a[e])){null===c._cacheIndex&&(++c.referenceCount,this._addInactiveBinding(c,o,l));continue}let n=t&&t._propertyBindings[e].binding.parsedPath;c=new sY(s1.create(i,l,n),r.ValueTypeName,r.getValueSize()),++c.referenceCount,this._addInactiveBinding(c,o,l),a[e]=c}s[e].resultBuffer=c.buffer}}_activateAction(e){if(!this._isActiveAction(e)){if(null===e._cacheIndex){let t=(e._localRoot||this._root).uuid,i=e._clip.uuid,n=this._actionsByClip[i];this._bindAction(e,n&&n.knownActions[0]),this._addInactiveAction(e,i,t)}let t=e._propertyBindings;for(let e=0,i=t.length;e!==i;++e){let i=t[e];0==i.useCount++&&(this._lendBinding(i),i.saveOriginalState())}this._lendAction(e)}}_deactivateAction(e){if(this._isActiveAction(e)){let t=e._propertyBindings;for(let e=0,i=t.length;e!==i;++e){let i=t[e];0==--i.useCount&&(i.restoreOriginalState(),this._takeBackBinding(i))}this._takeBackAction(e)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;let e=this;this.stats={actions:{get total(){return e._actions.length},get inUse(){return e._nActiveActions}},bindings:{get total(){return e._bindings.length},get inUse(){return e._nActiveBindings}},controlInterpolants:{get total(){return e._controlInterpolants.length},get inUse(){return e._nActiveControlInterpolants}}}}_isActiveAction(e){let t=e._cacheIndex;return null!==t&&t<this._nActiveActions}_addInactiveAction(e,t,i){let n=this._actions,r=this._actionsByClip,a=r[t];if(void 0===a)a={knownActions:[e],actionByRoot:{}},e._byClipCacheIndex=0,r[t]=a;else{let t=a.knownActions;e._byClipCacheIndex=t.length,t.push(e)}e._cacheIndex=n.length,n.push(e),a.actionByRoot[i]=e}_removeInactiveAction(e){let t=this._actions,i=t[t.length-1],n=e._cacheIndex;i._cacheIndex=n,t[n]=i,t.pop(),e._cacheIndex=null;let r=e._clip.uuid,a=this._actionsByClip,s=a[r],o=s.knownActions,l=o[o.length-1],h=e._byClipCacheIndex;l._byClipCacheIndex=h,o[h]=l,o.pop(),e._byClipCacheIndex=null;let c=s.actionByRoot,u=(e._localRoot||this._root).uuid;delete c[u],0===o.length&&delete a[r],this._removeInactiveBindingsForAction(e)}_removeInactiveBindingsForAction(e){let t=e._propertyBindings;for(let e=0,i=t.length;e!==i;++e){let i=t[e];0==--i.referenceCount&&this._removeInactiveBinding(i)}}_lendAction(e){let t=this._actions,i=e._cacheIndex,n=this._nActiveActions++,r=t[n];e._cacheIndex=n,t[n]=e,r._cacheIndex=i,t[i]=r}_takeBackAction(e){let t=this._actions,i=e._cacheIndex,n=--this._nActiveActions,r=t[n];e._cacheIndex=n,t[n]=e,r._cacheIndex=i,t[i]=r}_addInactiveBinding(e,t,i){let n=this._bindingsByRootAndName,r=this._bindings,a=n[t];void 0===a&&(a={},n[t]=a),a[i]=e,e._cacheIndex=r.length,r.push(e)}_removeInactiveBinding(e){let t=this._bindings,i=e.binding,n=i.rootNode.uuid,r=i.path,a=this._bindingsByRootAndName,s=a[n],o=t[t.length-1],l=e._cacheIndex;o._cacheIndex=l,t[l]=o,t.pop(),delete s[r],0===Object.keys(s).length&&delete a[n]}_lendBinding(e){let t=this._bindings,i=e._cacheIndex,n=this._nActiveBindings++,r=t[n];e._cacheIndex=n,t[n]=e,r._cacheIndex=i,t[i]=r}_takeBackBinding(e){let t=this._bindings,i=e._cacheIndex,n=--this._nActiveBindings,r=t[n];e._cacheIndex=n,t[n]=e,r._cacheIndex=i,t[i]=r}_lendControlInterpolant(){let e=this._controlInterpolants,t=this._nActiveControlInterpolants++,i=e[t];return void 0===i&&((i=new aA(new Float32Array(2),new Float32Array(2),1,s4)).__cacheIndex=t,e[t]=i),i}_takeBackControlInterpolant(e){let t=this._controlInterpolants,i=e.__cacheIndex,n=--this._nActiveControlInterpolants,r=t[n];e.__cacheIndex=n,t[n]=e,r.__cacheIndex=i,t[i]=r}clipAction(e,t,i){let n=t||this._root,r=n.uuid,a="string"==typeof e?aB.findByName(n,e):e,s=null!==a?a.uuid:e,o=this._actionsByClip[s],l=null;if(void 0===i&&(i=null!==a?a.blendMode:2500),void 0!==o){let e=o.actionByRoot[r];if(void 0!==e&&e.blendMode===i)return e;l=o.knownActions[0],null===a&&(a=l._clip)}if(null===a)return null;let h=new s2(this,a,t,i);return this._bindAction(h,l),this._addInactiveAction(h,s,r),h}existingAction(e,t){let i=t||this._root,n=i.uuid,r="string"==typeof e?aB.findByName(i,e):e,a=r?r.uuid:e,s=this._actionsByClip[a];return void 0!==s&&s.actionByRoot[n]||null}stopAllAction(){let e=this._actions,t=this._nActiveActions;for(let i=t-1;i>=0;--i)e[i].stop();return this}update(e){e*=this.timeScale;let t=this._actions,i=this._nActiveActions,n=this.time+=e,r=Math.sign(e),a=this._accuIndex^=1;for(let s=0;s!==i;++s)t[s]._update(n,e,r,a);let s=this._bindings,o=this._nActiveBindings;for(let e=0;e!==o;++e)s[e].apply(a);return this}setTime(e){this.time=0;for(let e=0;e<this._actions.length;e++)this._actions[e].time=0;return this.update(e)}getRoot(){return this._root}uncacheClip(e){let t=this._actions,i=e.uuid,n=this._actionsByClip,r=n[i];if(void 0!==r){let e=r.knownActions;for(let i=0,n=e.length;i!==n;++i){let n=e[i];this._deactivateAction(n);let r=n._cacheIndex,a=t[t.length-1];n._cacheIndex=null,n._byClipCacheIndex=null,a._cacheIndex=r,t[r]=a,t.pop(),this._removeInactiveBindingsForAction(n)}delete n[i]}}uncacheRoot(e){let t=e.uuid,i=this._actionsByClip;for(let e in i){let n=i[e].actionByRoot[t];void 0!==n&&(this._deactivateAction(n),this._removeInactiveAction(n))}let n=this._bindingsByRootAndName[t];if(void 0!==n)for(let e in n){let t=n[e];t.restoreOriginalState(),this._removeInactiveBinding(t)}}uncacheAction(e,t){let i=this.existingAction(e,t);null!==i&&(this._deactivateAction(i),this._removeInactiveAction(i))}}class s6 extends e_{constructor(e=1,t=1,i=1,n={}){super(e,t,n),this.isRenderTarget3D=!0,this.depth=i,this.texture=new eM(null,e,t,i),this._setTextureOptions(n),this.texture.isRenderTargetTexture=!0}}class s8{constructor(e){this.value=e}clone(){return new s8(void 0===this.value.clone?this.value:this.value.clone())}}let s9=0;class s7 extends z{constructor(){super(),this.isUniformsGroup=!0,Object.defineProperty(this,"id",{value:s9++}),this.name="",this.usage=35044,this.uniforms=[]}add(e){return this.uniforms.push(e),this}remove(e){let t=this.uniforms.indexOf(e);return -1!==t&&this.uniforms.splice(t,1),this}setName(e){return this.name=e,this}setUsage(e){return this.usage=e,this}dispose(){this.dispatchEvent({type:"dispose"})}copy(e){this.name=e.name,this.usage=e.usage;let t=e.uniforms;this.uniforms.length=0;for(let e=0,i=t.length;e<i;e++){let i=Array.isArray(t[e])?t[e]:[t[e]];for(let e=0;e<i.length;e++)this.uniforms.push(i[e].clone())}return this}clone(){return new this.constructor().copy(this)}}class oe extends t2{constructor(e,t,i=1){super(e,t),this.isInstancedInterleavedBuffer=!0,this.meshPerAttribute=i}copy(e){return super.copy(e),this.meshPerAttribute=e.meshPerAttribute,this}clone(e){let t=super.clone(e);return t.meshPerAttribute=this.meshPerAttribute,t}toJSON(e){let t=super.toJSON(e);return t.isInstancedInterleavedBuffer=!0,t.meshPerAttribute=this.meshPerAttribute,t}}
1class ot{constructor(e,t,i,n,r,a=!1){this.isGLBufferAttribute=!0,this.name="",this.buffer=e,this.type=t,this.itemSize=i,this.elementSize=n,this.count=r,this.normalized=a,this.version=0}set needsUpdate(e){!0===e&&this.version++}setBuffer(e){return this.buffer=e,this}setType(e,t){return this.type=e,this.elementSize=t,this}setItemSize(e){return this.itemSize=e,this}setCount(e){return this.count=e,this}}let oi=new eb;class on{constructor(e,t,i=0,n=1/0){this.ray=new iE(e,t),this.near=i,this.far=n,this.camera=null,this.layers=new eU,this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}}}set(e,t){this.ray.set(e,t)}setFromCamera(e,t){t.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(t.matrixWorld),this.ray.direction.set(e.x,e.y,.5).unproject(t).sub(this.ray.origin).normalize(),this.camera=t):t.isOrthographicCamera?(this.ray.origin.set(e.x,e.y,(t.near+t.far)/(t.near-t.far)).unproject(t),this.ray.direction.set(0,0,-1).transformDirection(t.matrixWorld),this.camera=t):N("Raycaster: Unsupported camera type: "+t.type)}setFromXRController(e){return oi.identity().extractRotation(e.matrixWorld),this.ray.origin.setFromMatrixPosition(e.matrixWorld),this.ray.direction.set(0,0,-1).applyMatrix4(oi),this}intersectObject(e,t=!0,i=[]){return oa(e,this,i,t),i.sort(or),i}intersectObjects(e,t=!0,i=[]){for(let n=0,r=e.length;n<r;n++)oa(e[n],this,i,t);return i.sort(or),i}}function or(e,t){return e.distance-t.distance}function oa(e,t,i,n){let r=!0;if(e.layers.test(t.layers)&&!1===e.raycast(t,i)&&(r=!1),!0===r&&!0===n){let n=e.children;for(let e=0,r=n.length;e<r;e++)oa(n[e],t,i,!0)}}class os{constructor(e=!0){this.autoStart=e,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1,U("THREE.Clock: This module has been deprecated. Please use THREE.Timer instead.")}start(){this.startTime=performance.now(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return this.getDelta(),this.elapsedTime}getDelta(){let e=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){let t=performance.now();e=(t-this.oldTime)/1e3,this.oldTime=t,this.elapsedTime+=e}return e}}class oo{constructor(e=1,t=0,i=0){this.radius=e,this.phi=t,this.theta=i}set(e,t,i){return this.radius=e,this.phi=t,this.theta=i,this}copy(e){return this.radius=e.radius,this.phi=e.phi,this.theta=e.theta,this}makeSafe(){return this.phi=X(this.phi,1e-6,Math.PI-1e-6),this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,t,i){return this.radius=Math.sqrt(e*e+t*t+i*i),0===this.radius?(this.theta=0,this.phi=0):(this.theta=Math.atan2(e,i),this.phi=Math.acos(X(t/this.radius,-1,1))),this}clone(){return new this.constructor().copy(this)}}class ol{constructor(e=1,t=0,i=0){this.radius=e,this.theta=t,this.y=i}set(e,t,i){return this.radius=e,this.theta=t,this.y=i,this}copy(e){return this.radius=e.radius,this.theta=e.theta,this.y=e.y,this}setFromVector3(e){return this.setFromCartesianCoords(e.x,e.y,e.z)}setFromCartesianCoords(e,t,i){return this.radius=Math.sqrt(e*e+i*i),this.theta=Math.atan2(e,i),this.y=t,this}clone(){return new this.constructor().copy(this)}}class oh{constructor(e,t,i,n){oh.prototype.isMatrix2=!0,this.elements=[1,0,0,1],void 0!==e&&this.set(e,t,i,n)}identity(){return this.set(1,0,0,1),this}fromArray(e,t=0){for(let i=0;i<4;i++)this.elements[i]=e[i+t];return this}set(e,t,i,n){let r=this.elements;return r[0]=e,r[2]=t,r[1]=i,r[3]=n,this}}let oc=new K;class ou{constructor(e=new K(Infinity,Infinity),t=new K(-1/0,-1/0)){this.isBox2=!0,this.min=e,this.max=t}set(e,t){return this.min.copy(e),this.max.copy(t),this}setFromPoints(e){this.makeEmpty();for(let t=0,i=e.length;t<i;t++)this.expandByPoint(e[t]);return this}setFromCenterAndSize(e,t){let i=oc.copy(t).multiplyScalar(.5);return this.min.copy(e).sub(i),this.max.copy(e).add(i),this}clone(){return new this.constructor().copy(this)}copy(e){return this.min.copy(e.min),this.max.copy(e.max),this}makeEmpty(){return this.min.x=this.min.y=Infinity,this.max.x=this.max.y=-1/0,this}isEmpty(){return this.max.x<this.min.x||this.max.y<this.min.y}getCenter(e){return this.isEmpty()?e.set(0,0):e.addVectors(this.min,this.max).multiplyScalar(.5)}getSize(e){return this.isEmpty()?e.set(0,0):e.subVectors(this.max,this.min)}expandByPoint(e){return this.min.min(e),this.max.max(e),this}expandByVector(e){return this.min.sub(e),this.max.add(e),this}expandByScalar(e){return this.min.addScalar(-e),this.max.addScalar(e),this}containsPoint(e){return e.x>=this.min.x&&e.x<=this.max.x&&e.y>=this.min.y&&e.y<=this.max.y}containsBox(e){return this.min.x<=e.min.x&&e.max.x<=this.max.x&&this.min.y<=e.min.y&&e.max.y<=this.max.y}getParameter(e,t){return t.set((e.x-this.min.x)/(this.max.x-this.min.x),(e.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(e){return e.max.x>=this.min.x&&e.min.x<=this.max.x&&e.max.y>=this.min.y&&e.min.y<=this.max.y}clampPoint(e,t){return t.copy(e).clamp(this.min,this.max)}distanceToPoint(e){return this.clampPoint(e,oc).distanceTo(e)}intersect(e){return this.min.max(e.min),this.max.min(e.max),this.isEmpty()&&this.makeEmpty(),this}union(e){return this.min.min(e.min),this.max.max(e.max),this}translate(e){return this.min.add(e),this.max.add(e),this}equals(e){return e.min.equals(this.min)&&e.max.equals(this.max)}}let od=new Q,op=new Q,of=new Q,om=new Q,og=new Q,o_=new Q,ov=new Q;class ox{constructor(e=new Q,t=new Q){this.start=e,this.end=t}set(e,t){return this.start.copy(e),this.end.copy(t),this}copy(e){return this.start.copy(e.start),this.end.copy(e.end),this}getCenter(e){return e.addVectors(this.start,this.end).multiplyScalar(.5)}delta(e){return e.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(e,t){return this.delta(t).multiplyScalar(e).add(this.start)}closestPointToPointParameter(e,t){od.subVectors(e,this.start),op.subVectors(this.end,this.start);let i=op.dot(op),n=op.dot(od)/i;return t&&(n=X(n,0,1)),n}closestPointToPoint(e,t,i){let n=this.closestPointToPointParameter(e,t);return this.delta(i).multiplyScalar(n).add(this.start)}
1distanceSqToLine3(e,t=o_,i=ov){let n,r,a=1e-8*1e-8,s=this.start,o=e.start,l=this.end,h=e.end;of.subVectors(l,s),om.subVectors(h,o),og.subVectors(s,o);let c=of.dot(of),u=om.dot(om),d=om.dot(og);if(c<=a&&u<=a)return t.copy(s),i.copy(o),t.sub(i),t.dot(t);if(c<=a)n=0,r=X(r=d/u,0,1);else{let e=of.dot(og);if(u<=a)r=0,n=X(-e/c,0,1);else{let t=of.dot(om),i=c*u-t*t;n=0!==i?X((t*d-e*u)/i,0,1):0,(r=(t*n+d)/u)<0?(r=0,n=X(-e/c,0,1)):r>1&&(r=1,n=X((t-e)/c,0,1))}}return t.copy(s).addScaledVector(of,n),i.copy(o).addScaledVector(om,r),t.distanceToSquared(i)}applyMatrix4(e){return this.start.applyMatrix4(e),this.end.applyMatrix4(e),this}equals(e){return e.start.equals(this.start)&&e.end.equals(this.end)}clone(){return new this.constructor().copy(this)}}let oy=new Q;class oM extends eJ{constructor(e,t){super(),this.light=e,this.matrixAutoUpdate=!1,this.color=t,this.type="SpotLightHelper";const i=new t3,n=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1];for(let e=0,t=1;e<32;e++,t++){const i=e/32*Math.PI*2,r=t/32*Math.PI*2;n.push(Math.cos(i),Math.sin(i),1,Math.cos(r),Math.sin(r),1)}i.setAttribute("position",new tW(n,3));const r=new nC({fog:!1,toneMapped:!1});this.cone=new nV(i,r),this.add(this.cone),this.update()}dispose(){this.cone.geometry.dispose(),this.cone.material.dispose()}update(){this.light.updateWorldMatrix(!0,!1),this.light.target.updateWorldMatrix(!0,!1),this.parent?(this.parent.updateWorldMatrix(!0),this.matrix.copy(this.parent.matrixWorld).invert().multiply(this.light.matrixWorld)):this.matrix.copy(this.light.matrixWorld),this.matrixWorld.copy(this.light.matrixWorld);let e=this.light.distance?this.light.distance:1e3,t=e*Math.tan(this.light.angle);this.cone.scale.set(t,t,e),oy.setFromMatrixPosition(this.light.target.matrixWorld),this.cone.lookAt(oy),void 0!==this.color?this.cone.material.color.set(this.color):this.cone.material.color.copy(this.light.color)}}let oS=new Q,ob=new eb,oT=new eb;class oE extends nV{constructor(e){const t=function e(t){let i=[];!0===t.isBone&&i.push(t);for(let n=0;n<t.children.length;n++)i.push(...e(t.children[n]));return i}(e),i=new t3,n=[],r=[];for(let e=0;e<t.length;e++){const i=t[e];i.parent&&i.parent.isBone&&(n.push(0,0,0),n.push(0,0,0),r.push(0,0,0),r.push(0,0,0))}i.setAttribute("position",new tW(n,3)),i.setAttribute("color",new tW(r,3)),super(i,new nC({vertexColors:!0,depthTest:!1,depthWrite:!1,toneMapped:!1,transparent:!0})),this.isSkeletonHelper=!0,this.type="SkeletonHelper",this.root=e,this.bones=t,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1;const a=new e4(255),s=new e4(65280);this.setColors(a,s)}updateMatrixWorld(e){let t=this.bones,i=this.geometry,n=i.getAttribute("position");oT.copy(this.root.matrixWorld).invert();for(let e=0,i=0;e<t.length;e++){let r=t[e];r.parent&&r.parent.isBone&&(ob.multiplyMatrices(oT,r.matrixWorld),oS.setFromMatrixPosition(ob),n.setXYZ(i,oS.x,oS.y,oS.z),ob.multiplyMatrices(oT,r.parent.matrixWorld),oS.setFromMatrixPosition(ob),n.setXYZ(i+1,oS.x,oS.y,oS.z),i+=2)}i.getAttribute("position").needsUpdate=!0,super.updateMatrixWorld(e)}setColors(e,t){let i=this.geometry.getAttribute("color");for(let n=0;n<i.count;n+=2)i.setXYZ(n,e.r,e.g,e.b),i.setXYZ(n+1,t.r,t.g,t.b);return i.needsUpdate=!0,this}dispose(){this.geometry.dispose(),this.material.dispose()}}class ow extends iB{constructor(e,t,i){super(new r5(t,4,2),new iw({wireframe:!0,fog:!1,toneMapped:!1})),this.light=e,this.color=i,this.type="PointLightHelper",this.matrix=this.light.matrixWorld,this.matrixAutoUpdate=!1,this.update()}dispose(){this.geometry.dispose(),this.material.dispose()}update(){this.light.updateWorldMatrix(!0,!1),void 0!==this.color?this.material.color.set(this.color):this.material.color.copy(this.light.color)}}let oA=new Q,oC=new e4,oR=new e4;class oI extends eJ{constructor(e,t,i){super(),this.light=e,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=i,this.type="HemisphereLightHelper";const n=new r1(t);n.rotateY(.5*Math.PI),this.material=new iw({wireframe:!0,fog:!1,toneMapped:!1}),void 0===this.color&&(this.material.vertexColors=!0);const r=new Float32Array(3*n.getAttribute("position").count);n.setAttribute("color",new tN(r,3)),this.add(new iB(n,this.material)),this.update()}dispose(){this.children[0].geometry.dispose(),this.children[0].material.dispose()}update(){let e=this.children[0];if(void 0!==this.color)this.material.color.set(this.color);else{let t=e.geometry.getAttribute("color");oC.copy(this.light.color),oR.copy(this.light.groundColor);for(let e=0,i=t.count;e<i;e++){let n=e<i/2?oC:oR;t.setXYZ(e,n.r,n.g,n.b)}t.needsUpdate=!0}this.light.updateWorldMatrix(!0,!1),e.lookAt(oA.setFromMatrixPosition(this.light.matrixWorld).negate())}}class oP extends nV{constructor(e=10,t=10,i=4473924,n=8947848){i=new e4(i),n=new e4(n);const r=t/2,a=e/t,s=e/2,o=[],l=[];for(let e=0,h=0,c=-s;e<=t;e++,c+=a){o.push(-s,0,c,s,0,c),o.push(c,0,-s,c,0,s);const t=e===r?i:n;t.toArray(l,h),h+=3,t.toArray(l,h),h+=3,t.toArray(l,h),h+=3,t.toArray(l,h),h+=3}const h=new t3;h.setAttribute("position",new tW(o,3)),h.setAttribute("color",new tW(l,3)),super(h,new nC({vertexColors:!0,toneMapped:!1})),this.type="GridHelper"}dispose(){this.geometry.dispose(),this.material.dispose()}}class oL extends nV{constructor(e=10,t=16,i=8,n=64,r=4473924,a=8947848){r=new e4(r),a=new e4(a);const s=[],o=[];if(t>1)for(let i=0;i<t;i++){const n=i/t*(2*Math.PI),l=Math.sin(n)*e,h=Math.cos(n)*e;s.push(0,0,0),s.push(l,0,h);const c=1&i?r:a;o.push(c.r,c.g,c.b),o.push(c.r,c.g,c.b)}for(let t=0;t<i;t++){const l=1&t?r:a,h=e-e/i*t;for(let e=0;e<n;e++){let t=e/n*(2*Math.PI),i=Math.sin(t)*h,r=Math.cos(t)*h;s.push(i,0,r),o.push(l.r,l.g,l.b),i=Math.sin(t=(e+1)/n*(2*Math.PI))*h,r=Math.cos(t)*h,s.push(i,0,r),o.push(l.r,l.g,l.b)}}const l=new t3;l.setAttribute("position",new tW(s,3)),l.setAttribute("color",new tW(o,3)),super(l,new nC({vertexColors:!0,toneMapped:!1})),this.type="PolarGridHelper"}dispose(){this.geometry.dispose(),this.material.dispose()}}let oD=new Q,oU=new Q,oN=new Q;class oO extends eJ{constructor(e,t,i){super(),this.light=e,this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.color=i,this.type="DirectionalLightHelper",void 0===t&&(t=1);let n=new t3;n.setAttribute("position",new tW([-t,t,0,t,t,0,t,-t,0,-t,-t,0,-t,t,0],3));const r=new nC({fog:!1,toneMapped:!1});this.lightPlane=new nO(n,r),this.add(this.lightPlane),(n=new t3).setAttribute("position",new tW([0,0,0,0,0,1],3)),this.targetLine=new nO(n,r),this.add(this.targetLine),this.update()}dispose(){this.lightPlane.geometry.dispose(),this.lightPlane.material.dispose(),this.targetLine.geometry.dispose(),this.targetLine.material.dispose()}update(){this.light.updateWorldMatrix(!0,!1),this.light.target.updateWorldMatrix(!0,!1),oD.setFromMatrixPosition(this.light.matrixWorld),oU.setFromMatrixPosition(this.light.target.matrixWorld),oN.subVectors(oU,oD),this.lightPlane.lookAt(oU),void 0!==this.color?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color)),this.targetLine.lookAt(oU),this.targetLine.scale.z
1=oN.length()}}let oF=new Q,oB=new a7;class oz extends nV{constructor(e){const t=new t3,i=new nC({color:0xffffff,vertexColors:!0,toneMapped:!1}),n=[],r=[],a={};function s(e,t){o(e),o(t)}function o(e){n.push(0,0,0),r.push(0,0,0),void 0===a[e]&&(a[e]=[]),a[e].push(n.length/3-1)}s("n1","n2"),s("n2","n4"),s("n4","n3"),s("n3","n1"),s("f1","f2"),s("f2","f4"),s("f4","f3"),s("f3","f1"),s("n1","f1"),s("n2","f2"),s("n3","f3"),s("n4","f4"),s("p","n1"),s("p","n2"),s("p","n3"),s("p","n4"),s("u1","u2"),s("u2","u3"),s("u3","u1"),s("c","t"),s("p","c"),s("cn1","cn2"),s("cn3","cn4"),s("cf1","cf2"),s("cf3","cf4"),t.setAttribute("position",new tW(n,3)),t.setAttribute("color",new tW(r,3)),super(t,i),this.type="CameraHelper",this.camera=e,this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix(),this.matrix=e.matrixWorld,this.matrixAutoUpdate=!1,this.pointMap=a,this.update();const l=new e4(0xffaa00),h=new e4(0xff0000),c=new e4(43775),u=new e4(0xffffff),d=new e4(3355443);this.setColors(l,h,c,u,d)}setColors(e,t,i,n,r){let a=this.geometry.getAttribute("color");return a.setXYZ(0,e.r,e.g,e.b),a.setXYZ(1,e.r,e.g,e.b),a.setXYZ(2,e.r,e.g,e.b),a.setXYZ(3,e.r,e.g,e.b),a.setXYZ(4,e.r,e.g,e.b),a.setXYZ(5,e.r,e.g,e.b),a.setXYZ(6,e.r,e.g,e.b),a.setXYZ(7,e.r,e.g,e.b),a.setXYZ(8,e.r,e.g,e.b),a.setXYZ(9,e.r,e.g,e.b),a.setXYZ(10,e.r,e.g,e.b),a.setXYZ(11,e.r,e.g,e.b),a.setXYZ(12,e.r,e.g,e.b),a.setXYZ(13,e.r,e.g,e.b),a.setXYZ(14,e.r,e.g,e.b),a.setXYZ(15,e.r,e.g,e.b),a.setXYZ(16,e.r,e.g,e.b),a.setXYZ(17,e.r,e.g,e.b),a.setXYZ(18,e.r,e.g,e.b),a.setXYZ(19,e.r,e.g,e.b),a.setXYZ(20,e.r,e.g,e.b),a.setXYZ(21,e.r,e.g,e.b),a.setXYZ(22,e.r,e.g,e.b),a.setXYZ(23,e.r,e.g,e.b),a.setXYZ(24,t.r,t.g,t.b),a.setXYZ(25,t.r,t.g,t.b),a.setXYZ(26,t.r,t.g,t.b),a.setXYZ(27,t.r,t.g,t.b),a.setXYZ(28,t.r,t.g,t.b),a.setXYZ(29,t.r,t.g,t.b),a.setXYZ(30,t.r,t.g,t.b),a.setXYZ(31,t.r,t.g,t.b),a.setXYZ(32,i.r,i.g,i.b),a.setXYZ(33,i.r,i.g,i.b),a.setXYZ(34,i.r,i.g,i.b),a.setXYZ(35,i.r,i.g,i.b),a.setXYZ(36,i.r,i.g,i.b),a.setXYZ(37,i.r,i.g,i.b),a.setXYZ(38,n.r,n.g,n.b),a.setXYZ(39,n.r,n.g,n.b),a.setXYZ(40,r.r,r.g,r.b),a.setXYZ(41,r.r,r.g,r.b),a.setXYZ(42,r.r,r.g,r.b),a.setXYZ(43,r.r,r.g,r.b),a.setXYZ(44,r.r,r.g,r.b),a.setXYZ(45,r.r,r.g,r.b),a.setXYZ(46,r.r,r.g,r.b),a.setXYZ(47,r.r,r.g,r.b),a.setXYZ(48,r.r,r.g,r.b),a.setXYZ(49,r.r,r.g,r.b),a.needsUpdate=!0,this}update(){let e,t,i=this.geometry,n=this.pointMap;if(oB.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse),!0===this.camera.reversedDepth)e=1,t=0;else if(2e3===this.camera.coordinateSystem)e=-1,t=1;else if(2001===this.camera.coordinateSystem)e=0,t=1;else throw Error("THREE.CameraHelper.update(): Invalid coordinate system: "+this.camera.coordinateSystem);oV("c",n,i,oB,0,0,e),oV("t",n,i,oB,0,0,t),oV("n1",n,i,oB,-1,-1,e),oV("n2",n,i,oB,1,-1,e),oV("n3",n,i,oB,-1,1,e),oV("n4",n,i,oB,1,1,e),oV("f1",n,i,oB,-1,-1,t),oV("f2",n,i,oB,1,-1,t),oV("f3",n,i,oB,-1,1,t),oV("f4",n,i,oB,1,1,t),oV("u1",n,i,oB,.7,1.1,e),oV("u2",n,i,oB,-.7,1.1,e),oV("u3",n,i,oB,0,2,e),oV("cf1",n,i,oB,-1,0,t),oV("cf2",n,i,oB,1,0,t),oV("cf3",n,i,oB,0,-1,t),oV("cf4",n,i,oB,0,1,t),oV("cn1",n,i,oB,-1,0,e),oV("cn2",n,i,oB,1,0,e),oV("cn3",n,i,oB,0,-1,e),oV("cn4",n,i,oB,0,1,e),i.getAttribute("position").needsUpdate=!0}dispose(){this.geometry.dispose(),this.material.dispose()}}function oV(e,t,i,n,r,a,s){oF.set(r,a,s).unproject(n);let o=t[e];if(void 0!==o){let e=i.getAttribute("position");for(let t=0,i=o.length;t<i;t++)e.setXYZ(o[t],oF.x,oF.y,oF.z)}}let ok=new tp;class oG extends nV{constructor(e,t=0xffff00){const i=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),n=new Float32Array(24),r=new t3;r.setIndex(new tN(i,1)),r.setAttribute("position",new tN(n,3)),super(r,new nC({color:t,toneMapped:!1})),this.object=e,this.type="BoxHelper",this.matrixAutoUpdate=!1,this.update()}update(){if(void 0!==this.object&&ok.setFromObject(this.object),ok.isEmpty())return;let e=ok.min,t=ok.max,i=this.geometry.attributes.position,n=i.array;n[0]=t.x,n[1]=t.y,n[2]=t.z,n[3]=e.x,n[4]=t.y,n[5]=t.z,n[6]=e.x,n[7]=e.y,n[8]=t.z,n[9]=t.x,n[10]=e.y,n[11]=t.z,n[12]=t.x,n[13]=t.y,n[14]=e.z,n[15]=e.x,n[16]=t.y,n[17]=e.z,n[18]=e.x,n[19]=e.y,n[20]=e.z,n[21]=t.x,n[22]=e.y,n[23]=e.z,i.needsUpdate=!0,this.geometry.computeBoundingSphere()}setFromObject(e){return this.object=e,this.update(),this}copy(e,t){return super.copy(e,t),this.object=e.object,this}dispose(){this.geometry.dispose(),this.material.dispose()}}class oH extends nV{constructor(e,t=0xffff00){const i=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]),n=new t3;n.setIndex(new tN(i,1)),n.setAttribute("position",new tW([1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],3)),super(n,new nC({color:t,toneMapped:!1})),this.box=e,this.type="Box3Helper",this.geometry.computeBoundingSphere()}updateMatrixWorld(e){let t=this.box;t.isEmpty()||(t.getCenter(this.position),t.getSize(this.scale),this.scale.multiplyScalar(.5),super.updateMatrixWorld(e))}dispose(){this.geometry.dispose(),this.material.dispose()}}class oW extends nO{constructor(e,t=1,i=0xffff00){const n=new t3;n.setAttribute("position",new tW([1,-1,0,-1,1,0,-1,-1,0,1,1,0,-1,1,0,-1,-1,0,1,-1,0,1,1,0],3)),n.computeBoundingSphere(),super(n,new nC({color:i,toneMapped:!1})),this.type="PlaneHelper",this.plane=e,this.size=t;const r=new t3;r.setAttribute("position",new tW([1,1,0,-1,1,0,-1,-1,0,1,1,0,-1,-1,0,1,-1,0],3)),r.computeBoundingSphere(),this.add(new iB(r,new iw({color:i,opacity:.2,transparent:!0,depthWrite:!1,toneMapped:!1})))}updateMatrixWorld(e){this.position.set(0,0,0),this.scale.set(.5*this.size,.5*this.size,1),this.lookAt(this.plane.normal),this.translateZ(-this.plane.constant),super.updateMatrixWorld(e)}dispose(){this.geometry.dispose(),this.material.dispose(),this.children[0].geometry.dispose(),this.children[0].material.dispose()}}let oX=new Q;class oj extends eJ{constructor(e=new Q(0,0,1),t=new Q(0,0,0),i=1,n=0xffff00,s=.2*i,o=.2*s){super(),this.type="ArrowHelper",void 0===r&&((r=new t3).setAttribute("position",new tW([0,0,0,0,1,0],3)),(a=new re(.5,1,5,1)).translate(0,-.5,0)),this.position.copy(t),this.line=new nO(r,new nC({color:n,toneMapped:!1})),this.line.matrixAutoUpdate=!1,this.add(this.line),this.cone=new iB(a,new iw({color:n,toneMapped:!1})),this.cone.matrixAutoUpdate=!1,this.add(this.cone),this.setDirection(e),this.setLength(i,s,o)}setDirection(e){if(e.y>.99999)this.quaternion.set(0,0,0,1);else if(e.y<-.99999)this.quaternion.set(1,0,0,0);else{oX.set(e.z,0,-e.x).normalize();let t=Math.acos(e.y);this.quaternion.setFromAxisAngle(oX,t)}}setLength(e,t=.2*e,i=.2*t){this.line.scale.set(1,Math.max(1e-4,e-t),1),this.line.updateMatrix(),this.cone.scale.set(i,t,i
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o0={alphahash_fragment:"#ifdef USE_ALPHAHASH\n	if ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;\n#endif",alphahash_pars_fragment:"#ifdef USE_ALPHAHASH\n	const float ALPHA_HASH_SCALE = 0.05;\n	float hash2D( vec2 value ) {\n		return fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );\n	}\n	float hash3D( vec3 value ) {\n		return hash2D( vec2( hash2D( value.xy ), value.z ) );\n	}\n	float getAlphaHashThreshold( vec3 position ) {\n		float maxDeriv = max(\n			length( dFdx( position.xyz ) ),\n			length( dFdy( position.xyz ) )\n		);\n		float pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );\n		vec2 pixScales = vec2(\n			exp2( floor( log2( pixScale ) ) ),\n			exp2( ceil( log2( pixScale ) ) )\n		);\n		vec2 alpha = vec2(\n			hash3D( floor( pixScales.x * position.xyz ) ),\n			hash3D( floor( pixScales.y * position.xyz ) )\n		);\n		float lerpFactor = fract( log2( pixScale ) );\n		float x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;\n		float a = min( lerpFactor, 1.0 - lerpFactor );\n		vec3 cases = vec3(\n			x * x / ( 2.0 * a * ( 1.0 - a ) ),\n			( x - 0.5 * a ) / ( 1.0 - a ),\n			1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )\n		);\n		float threshold = ( x < ( 1.0 - a ) )\n			? ( ( x < a ) ? cases.x : cases.y )\n			: cases.z;\n		return clamp( threshold , 1.0e-6, 1.0 );\n	}\n#endif",alphamap_fragment:"#ifdef USE_ALPHAMAP\n	diffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;\n#endif",alphamap_pars_fragment:"#ifdef USE_ALPHAMAP\n	uniform sampler2D alphaMap;\n#endif",alphatest_fragment:"#ifdef USE_ALPHATEST\n	#ifdef ALPHA_TO_COVERAGE\n	diffuseColor.a = smoothstep( alphaTest, alphaTest + fwidth( diffuseColor.a ), diffuseColor.a );\n	if ( diffuseColor.a == 0.0 ) discard;\n	#else\n	if ( diffuseColor.a < alphaTest ) discard;\n	#endif\n#endif",alphatest_pars_fragment:"#ifdef USE_ALPHATEST\n	uniform float alphaTest;\n#endif",aomap_fragment:"#ifdef USE_AOMAP\n	float ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;\n	reflectedLight.indirectDiffuse *= ambientOcclusion;\n	#if defined( USE_CLEARCOAT ) \n		clearcoatSpecularIndirect *= ambientOcclusion;\n	#endif\n	#if defined( USE_SHEEN ) \n		sheenSpecularIndirect *= ambientOcclusion;\n	#endif\n	#if defined( USE_ENVMAP ) && defined( STANDARD )\n		float dotNV = saturate( dot
1( geometryNormal, geometryViewDir ) );\n		reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );\n	#endif\n#endif",aomap_pars_fragment:"#ifdef USE_AOMAP\n	uniform sampler2D aoMap;\n	uniform float aoMapIntensity;\n#endif",batching_pars_vertex:"#ifdef USE_BATCHING\n	#if ! defined( GL_ANGLE_multi_draw )\n	#define gl_DrawID _gl_DrawID\n	uniform int _gl_DrawID;\n	#endif\n	uniform highp sampler2D batchingTexture;\n	uniform highp usampler2D batchingIdTexture;\n	mat4 getBatchingMatrix( const in float i ) {\n		int size = textureSize( batchingTexture, 0 ).x;\n		int j = int( i ) * 4;\n		int x = j % size;\n		int y = j / size;\n		vec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 );\n		vec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 );\n		vec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 );\n		vec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 );\n		return mat4( v1, v2, v3, v4 );\n	}\n	float getIndirectIndex( const in int i ) {\n		int size = textureSize( batchingIdTexture, 0 ).x;\n		int x = i % size;\n		int y = i / size;\n		return float( texelFetch( batchingIdTexture, ivec2( x, y ), 0 ).r );\n	}\n#endif\n#ifdef USE_BATCHING_COLOR\n	uniform sampler2D batchingColorTexture;\n	vec4 getBatchingColor( const in float i ) {\n		int size = textureSize( batchingColorTexture, 0 ).x;\n		int j = int( i );\n		int x = j % size;\n		int y = j / size;\n		return texelFetch( batchingColorTexture, ivec2( x, y ), 0 );\n	}\n#endif",batching_vertex:"#ifdef USE_BATCHING\n	mat4 batchingMatrix = getBatchingMatrix( getIndirectIndex( gl_DrawID ) );\n#endif",begin_vertex:"vec3 transformed = vec3( position );\n#ifdef USE_ALPHAHASH\n	vPosition = vec3( position );\n#endif",beginnormal_vertex:"vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n	vec3 objectTangent = vec3( tangent.xyz );\n#endif",bsdfs:"float G_BlinnPhong_Implicit( ) {\n	return 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n	return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {\n	vec3 halfDir = normalize( lightDir + viewDir );\n	float dotNH = saturate( dot( normal, halfDir ) );\n	float dotVH = saturate( dot( viewDir, halfDir ) );\n	vec3 F = F_Schlick( specularColor, 1.0, dotVH );\n	float G = G_BlinnPhong_Implicit( );\n	float D = D_BlinnPhong( shininess, dotNH );\n	return F * ( G * D );\n} // validated",iridescence_fragment:"#ifdef USE_IRIDESCENCE\n	const mat3 XYZ_TO_REC709 = mat3(\n		 3.2404542, -0.9692660,  0.0556434,\n		-1.5371385,  1.8760108, -0.2040259,\n		-0.4985314,  0.0415560,  1.0572252\n	);\n	vec3 Fresnel0ToIor( vec3 fresnel0 ) {\n		vec3 sqrtF0 = sqrt( fresnel0 );\n		return ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 );\n	}\n	vec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) {\n		return pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) );\n	}\n	float IorToFresnel0( float transmittedIor, float incidentIor ) {\n		return pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor ));\n	}\n	vec3 evalSensitivity( float OPD, vec3 shift ) {\n		float phase = 2.0 * PI * OPD * 1.0e-9;\n		vec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );\n		vec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );\n		vec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );\n		vec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var );\n		xyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) );\n		xyz /= 1.0685e-7;\n		vec3 rgb = XYZ_TO_REC709 * xyz;\n		return rgb;\n	}\n	vec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) {\n		vec3 I;\n		float iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );\n		float sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) );\n		float cosTheta2Sq = 1.0 - sinTheta2Sq;\n		if ( cosTheta2Sq < 0.0 ) {\n			return vec3( 1.0 );\n		}\n		float cosTheta2 = sqrt( cosTheta2Sq );\n		float R0 = IorToFresnel0( iridescenceIOR, outsideIOR );
1\n		float R12 = F_Schlick( R0, 1.0, cosTheta1 );\n		float T121 = 1.0 - R12;\n		float phi12 = 0.0;\n		if ( iridescenceIOR < outsideIOR ) phi12 = PI;\n		float phi21 = PI - phi12;\n		vec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) );		vec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR );\n		vec3 R23 = F_Schlick( R1, 1.0, cosTheta2 );\n		vec3 phi23 = vec3( 0.0 );\n		if ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI;\n		if ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI;\n		if ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI;\n		float OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2;\n		vec3 phi = vec3( phi21 ) + phi23;\n		vec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 );\n		vec3 r123 = sqrt( R123 );\n		vec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 );\n		vec3 C0 = R12 + Rs;\n		I = C0;\n		vec3 Cm = Rs - T121;\n		for ( int m = 1; m <= 2; ++ m ) {\n			Cm *= r123;\n			vec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi );\n			I += Cm * Sm;\n		}\n		return max( I, vec3( 0.0 ) );\n	}\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n	uniform sampler2D bumpMap;\n	uniform float bumpScale;\n	vec2 dHdxy_fwd() {\n		vec2 dSTdx = dFdx( vBumpMapUv );\n		vec2 dSTdy = dFdy( vBumpMapUv );\n		float Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;\n		float dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;\n		float dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;\n		return vec2( dBx, dBy );\n	}\n	vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {\n		vec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) );\n		vec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) );\n		vec3 vN = surf_norm;\n		vec3 R1 = cross( vSigmaY, vN );\n		vec3 R2 = cross( vN, vSigmaX );\n		float fDet = dot( vSigmaX, R1 ) * faceDirection;\n		vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n		return normalize( abs( fDet ) * surf_norm - vGrad );\n	}\n#endif",clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n	vec4 plane;\n	#ifdef ALPHA_TO_COVERAGE\n		float distanceToPlane, distanceGradient;\n		float clipOpacity = 1.0;\n		#pragma unroll_loop_start\n		for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n			plane = clippingPlanes[ i ];\n			distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n			distanceGradient = fwidth( distanceToPlane ) / 2.0;\n			clipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n			if ( clipOpacity == 0.0 ) discard;\n		}\n		#pragma unroll_loop_end\n		#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n			float unionClipOpacity = 1.0;\n			#pragma unroll_loop_start\n			for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n				plane = clippingPlanes[ i ];\n				distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;\n				distanceGradient = fwidth( distanceToPlane ) / 2.0;\n				unionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );\n			}\n			#pragma unroll_loop_end\n			clipOpacity *= 1.0 - unionClipOpacity;\n		#endif\n		diffuseColor.a *= clipOpacity;\n		if ( diffuseColor.a == 0.0 ) discard;\n	#else\n		#pragma unroll_loop_start\n		for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n			plane = clippingPlanes[ i ];\n			if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n		}\n		#pragma unroll_loop_end\n		#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n			bool clipped = true;\n			#pragma unroll_loop_start\n			for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n				plane = clippingPlanes[ i ];\n				clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n			}\n			#pragma unroll_loop_end\n			if ( clipped ) discard;\n		#endif\n	#endif\n#endif",clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n	varying vec3 vClipPosition;\n	uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n	varying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n	vClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA )\n	diffuseColor *= vColor;\n#endif",color_pars_fragment:"#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA )\n	varying vec4 vColor;\n#endif",color_pars_vertex:"#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n	varying vec4 vColor;\n#endif",color_vertex:"#if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA ) || defined( USE_INSTANCING_COLOR ) || defined( USE_BATCHING_COLOR )\n	vColor = vec4( 1.0 );\n#endif\n#ifdef USE_COLOR_ALPHA\n	vColor *= color;\n#elif defined( USE_COLOR )\n	vColor.rgb *= color;\n#endif\n#ifdef USE_INSTANCING_COLOR\n	vColor.rgb *= instanceColor.rgb;\n#endif\n#ifdef USE_BATCHING_COLOR\n	vColor *= getBatchingColor( getIndirectIndex( gl_DrawID ) );\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement( a ) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nvec3 pow2( const in vec3 x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); }\nfloat average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); }\nhighp float rand( const in vec2 uv ) {\n	const highp float a = 12.9898, b = 78.233, c = 43758.5453;\n	highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n	return fract( sin( sn ) * c );\n}\n#ifdef HIGH_PRECISION\n	float precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n	float precisionSafeLength( vec3 v ) {\n		float maxComponent = max3( abs( v ) );\n		return length( v / maxComponent ) * maxComponent;\n	}\n#endif\nstruct IncidentLight {\n	vec3 color;\n	vec3 direction;\n	bool visible;\n};\nstruct ReflectedLight {\n	vec3 directDiffuse;\n	vec3 directSpecular;\n	vec3 indirectDiffuse;\n	vec3 indirectSpecular;\n};\n#ifdef USE_ALPHAHASH\n	varying vec3 vPosition;\n#endif\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n	return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n	return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n	return m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n	float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n	float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n	return vec2( u, v );\n}\nvec3 BRDF_Lambert( const in vec3 diffuseColor ) {\n	return RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) {\n	float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n	return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n}\nfloat F_Schlick( const in float f0, const in float f90, const in float dotVH ) {\n	float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH );\n	return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel );\n} // validated",cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n	#define cubeUV_minMipLevel 4.0\n	#define cubeUV_minTileSize 16.0\n	float getFace( vec3 direction ) {\n		vec3 absDirection = abs( direction );\n		float face = - 1.0;\n		if ( absDirection.x > absDirection.z ) {\n			if ( absDirection.x > absDirection.y )\n				face = direction.x > 0.0 ? 0.0 : 3.0;\n			else\n				face = direction.y > 0.0 ? 1.0 : 4.0;\n		} else {\n			if ( absDirection.z > absDirection.y )\n				face = direction.z > 0.0 ? 2.0 : 5.0;\n			else\n				face = direction.y > 0.0 ? 1.0 : 4.0;\n		}\n		return face;\n	}\n	vec2 getUV( vec3 direction, float face ) {\n		vec2 uv;\n		if ( face == 0.0 ) {\n			uv = vec2( direction.z, direction.y ) / abs( direction.x );\n		} else if ( face == 1.0 ) {\n			uv = vec2( - direction.x, - direction.z ) / abs( direction.y );\n		} else if ( face == 2.0 ) {\n			uv = vec2( - direction.x, direction.y ) / abs( direction.z );\n		} else if ( face == 3.0 ) {\n			uv = vec2( - direction.z, direction.y ) / abs( direction.x );\n		} else if ( face == 4.0 ) {\n			uv = vec2( - direction.x, direction.z ) / abs( direction.y );\n		} else {\n			uv = vec2( direction.x, direction.y ) / abs( direction.z );\n		}\n		return 0.5 * ( uv + 1.0 );\n	}\n	vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) {\n		float face = getFace( direction );\n		float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 );\n		mipInt = max( mipInt, cubeUV_minMipLevel );\n		float faceSize = exp2( mipInt );\n		highp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0;\n		if ( face > 2.0 ) {\n			uv.y += faceSize;\n			face -= 3.0;\n		}\n		uv.x += face * faceSize;\n		uv.x += filterInt * 3.0 * cubeUV_minTileSize;\n		uv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize );\n		uv.x *= CUBEUV_TEXEL_WIDTH;\n		uv.y *= CUBEUV_TEXEL_HEIGHT;\n		#ifdef texture2DGradEXT\n			return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb;\n		#else\n			return texture2D( envMap, uv ).rgb;\n		#endif\n	}\n	#define cubeUV_r0 1.0\n	#define cubeUV_m0 - 2.0\n	#define cubeUV_r1 0.8\n	#define cubeUV_m1 - 1.0\n	#define cubeUV_r4 0.4\n	#define cubeUV_m4 2.0\n	#define cubeUV_r5 0.305\n	#define cubeUV_m5 3.0\n	#define cubeUV_r6 0.21\n	#define cubeUV_m6 4.0\n	float roughnessToMip( float roughness ) {\n		float mip = 0.0;\n		if ( roughness >= cubeUV_r1 ) {\n			mip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0;\n		} else if ( roughness >= cubeUV_r4 ) {\n			mip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1;\n		} else if ( roughness >= cubeUV_r5 ) {\n			mip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4;\n		} else if ( roughness >= cubeUV_r6 ) {\n			mip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5;\n		} else {\n			mip = - 2.0 * log2( 1.16 * roughness );		}\n		return mip;\n	}\n	vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) {\n		float mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP );\n		float mipF = fract( mip );\n		float mipInt = floor( mip );\n		vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt );\n		if ( mipF == 0.0 ) {\n			return vec4( color0, 1.0 );\n		} else {\n			vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 );\n			return vec4( mix( color0, color1, mipF ), 1.0 );\n		}\n	}\n#endif",defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_TANGENT\n	vec3 transformedTangent = objectTangent;\n#endif\n#ifdef USE_BATCHING\n	mat3 bm = mat3( batchingMatrix );
1\n	transformedNormal /= vec3( dot( bm[ 0 ], bm[ 0 ] ), dot( bm[ 1 ], bm[ 1 ] ), dot( bm[ 2 ], bm[ 2 ] ) );\n	transformedNormal = bm * transformedNormal;\n	#ifdef USE_TANGENT\n		transformedTangent = bm * transformedTangent;\n	#endif\n#endif\n#ifdef USE_INSTANCING\n	mat3 im = mat3( instanceMatrix );\n	transformedNormal /= vec3( dot( im[ 0 ], im[ 0 ] ), dot( im[ 1 ], im[ 1 ] ), dot( im[ 2 ], im[ 2 ] ) );\n	transformedNormal = im * transformedNormal;\n	#ifdef USE_TANGENT\n		transformedTangent = im * transformedTangent;\n	#endif\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n	transformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n	transformedTangent = ( modelViewMatrix * vec4( transformedTangent, 0.0 ) ).xyz;\n	#ifdef FLIP_SIDED\n		transformedTangent = - transformedTangent;\n	#endif\n#endif",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n	uniform sampler2D displacementMap;\n	uniform float displacementScale;\n	uniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n	transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n	vec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv );\n	#ifdef DECODE_VIDEO_TEXTURE_EMISSIVE\n		emissiveColor = sRGBTransferEOTF( emissiveColor );\n	#endif\n	totalEmissiveRadiance *= emissiveColor.rgb;\n#endif",emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n	uniform sampler2D emissiveMap;\n#endif",colorspace_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",colorspace_pars_fragment:"vec4 LinearTransferOETF( in vec4 value ) {\n	return value;\n}\nvec4 sRGBTransferEOTF( in vec4 value ) {\n	return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 sRGBTransferOETF( in vec4 value ) {\n	return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}",envmap_fragment:"#ifdef USE_ENVMAP\n	#ifdef ENV_WORLDPOS\n		vec3 cameraToFrag;\n		if ( isOrthographic ) {\n			cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n		} else {\n			cameraToFrag = normalize( vWorldPosition - cameraPosition );\n		}\n		vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n		#ifdef ENVMAP_MODE_REFLECTION\n			vec3 reflectVec = reflect( cameraToFrag, worldNormal );\n		#else\n			vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n		#endif\n	#else\n		vec3 reflectVec = vReflect;\n	#endif\n	#ifdef ENVMAP_TYPE_CUBE\n		vec4 envColor = textureCube( envMap, envMapRotation * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n		#ifdef ENVMAP_BLENDING_MULTIPLY\n			outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n		#elif defined( ENVMAP_BLENDING_MIX )\n			outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n		#elif defined( ENVMAP_BLENDING_ADD )\n			outgoingLight += envColor.xyz * specularStrength * reflectivity;\n		#endif\n	#endif\n#endif",envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n	uniform float envMapIntensity;\n	uniform float flipEnvMap;\n	uniform mat3 envMapRotation;\n	#ifdef ENVMAP_TYPE_CUBE\n		uniform samplerCube envMap;\n	#else\n		uniform sampler2D envMap;\n	#endif\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n	uniform float reflectivity;\n	#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n		#define ENV_WORLDPOS\n	#endif\n	#ifdef ENV_WORLDPOS\n		varying vec3 vWorldPosition;\n		uniform float refractionRatio;\n	#else\n		varying vec3 vReflect;\n	#endif\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\n	#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT )\n		#define ENV_WORLDPOS\n	#endif\n	#ifdef ENV_WORLDPOS\n		\n		varying vec3 vWorldPosition;\n	#else\n		varying vec3 vReflect;\n		uniform float refractionRatio;\n	#endif\n#endif",envmap_physical_pars_fragment:"#ifdef USE_ENVMAP\n	vec3 getIBLIrradiance( const in vec3 normal ) {\n		#ifdef ENVMAP_TYPE_CUBE_UV\n			vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n			vec4 envMapColor = textureCubeUV( envMap, envMapRotation * worldNormal, 1.0 );\n			return PI * envMapColor.rgb * envMapIntensity;\n		#else\n			return vec3( 0.0 );\n		#endif\n	}\n	vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {\n		#ifdef ENVMAP_TYPE_CUBE_UV\n			vec3 reflectVec = reflect( - viewDir, normal );
1\n			reflectVec = normalize( mix( reflectVec, normal, pow4( roughness ) ) );\n			reflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n			vec4 envMapColor = textureCubeUV( envMap, envMapRotation * reflectVec, roughness );\n			return envMapColor.rgb * envMapIntensity;\n		#else\n			return vec3( 0.0 );\n		#endif\n	}\n	#ifdef USE_ANISOTROPY\n		vec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) {\n			#ifdef ENVMAP_TYPE_CUBE_UV\n				vec3 bentNormal = cross( bitangent, viewDir );\n				bentNormal = normalize( cross( bentNormal, bitangent ) );\n				bentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) );\n				return getIBLRadiance( viewDir, bentNormal, roughness );\n			#else\n				return vec3( 0.0 );\n			#endif\n		}\n	#endif\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\n	#ifdef ENV_WORLDPOS\n		vWorldPosition = worldPosition.xyz;\n	#else\n		vec3 cameraToVertex;\n		if ( isOrthographic ) {\n			cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n		}
1 else {\n			cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n		}\n		vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n		#ifdef ENVMAP_MODE_REFLECTION\n			vReflect = reflect( cameraToVertex, worldNormal );\n		#else\n			vReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n		#endif\n	#endif\n#endif",fog_vertex:"#ifdef USE_FOG\n	vFogDepth = - mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n	varying float vFogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n	#ifdef FOG_EXP2\n		float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth );\n	#else\n		float fogFactor = smoothstep( fogNear, fogFar, vFogDepth );\n	#endif\n	gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n	uniform vec3 fogColor;\n	varying float vFogDepth;\n	#ifdef FOG_EXP2\n		uniform float fogDensity;\n	#else\n		uniform float fogNear;\n		uniform float fogFar;\n	#endif\n#endif",gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n	uniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n	float dotNL = dot( normal, lightDirection );\n	vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n	#ifdef USE_GRADIENTMAP\n		return vec3( texture2D( gradientMap, coord ).r );\n	#else\n		vec2 fw = fwidth( coord ) * 0.5;\n		return mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) );\n	#endif\n}",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n	uniform sampler2D lightMap;\n	uniform float lightMapIntensity;\n#endif",lights_lambert_fragment:"LambertMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularStrength = specularStrength;",lights_lambert_pars_fragment:"varying vec3 vViewPosition;\nstruct LambertMaterial {\n	vec3 diffuseColor;\n	float specularStrength;\n};\nvoid RE_Direct_Lambert( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n	float dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n	vec3 irradiance = dotNL * directLight.color;\n	reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in LambertMaterial material, inout ReflectedLight reflectedLight ) {\n	reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct				RE_Direct_Lambert\n#define RE_IndirectDiffuse		RE_IndirectDiffuse_Lambert",lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\n#if defined( USE_LIGHT_PROBES )\n	uniform vec3 lightProbe[ 9 ];\n#endif\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n	float x = normal.x, y = normal.y, z = normal.z;\n	vec3 result = shCoefficients[ 0 ] * 0.886227;\n	result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n	result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n	result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n	result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n	result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n	result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n	result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n	result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n	return result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) {\n	vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n	vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n	return irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n	vec3 irradiance = ambientLightColor;\n	return irradiance;\n}\nfloat getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n	float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n	if ( cutoffDistance > 0.0 ) {\n		distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n	}\n	return distanceFalloff;\n}\nfloat getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) {\n	return smoothstep( coneCosine, penumbraCosine, angleCosine );\n}\n#if NUM_DIR_LIGHTS > 0\n	struct DirectionalLight {\n		vec3 direction;\n		vec3 color;\n	};\n	uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n	void getDirectionalLightInfo( const in DirectionalLight directionalLight, out IncidentLight light ) {\n		light.color = directionalLight.color;\n		light.direction = directionalLight.direction;\n		light.visible = true;\n	}\n#endif\n#if NUM_POINT_LIGHTS > 0\n	struct PointLight {\n		vec3 position;\n		vec3 color;\n		float distance;\n		float decay;\n	};\n	uniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n	void getPointLightInfo( const in PointLight pointLight, const in vec3 geometryPosition, out IncidentLight light ) {\n		vec3 lVector = pointLight.position - geometryPosition;\n		light.direction = normalize( lVector );\n		float lightDistance = length( lVector );\n		light.color = pointLight.color;\n		light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay );\n		light.visible = ( light.color != vec3( 0.0 ) );\n	}
1\n#endif\n#if NUM_SPOT_LIGHTS > 0\n	struct SpotLight {\n		vec3 position;\n		vec3 direction;\n		vec3 color;\n		float distance;\n		float decay;\n		float coneCos;\n		float penumbraCos;\n	};\n	uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n	void getSpotLightInfo( const in SpotLight spotLight, const in vec3 geometryPosition, out IncidentLight light ) {\n		vec3 lVector = spotLight.position - geometryPosition;\n		light.direction = normalize( lVector );\n		float angleCos = dot( light.direction, spotLight.direction );\n		float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n		if ( spotAttenuation > 0.0 ) {\n			float lightDistance = length( lVector );\n			light.color = spotLight.color * spotAttenuation;\n			light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay );\n			light.visible = ( light.color != vec3( 0.0 ) );\n		} else {\n			light.color = vec3( 0.0 );\n			light.visible = false;\n		}\n	}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n	struct RectAreaLight {\n		vec3 color;\n		vec3 position;\n		vec3 halfWidth;\n		vec3 halfHeight;\n	};\n	uniform sampler2D ltc_1;	uniform sampler2D ltc_2;\n	uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n	struct HemisphereLight {\n		vec3 direction;\n		vec3 skyColor;\n		vec3 groundColor;\n	};\n	uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n	vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) {\n		float dotNL = dot( normal, hemiLight.direction );\n		float hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n		vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n		return irradiance;\n	}\n#endif",lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\nstruct ToonMaterial {\n	vec3 diffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n	vec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;\n	reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n	reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct				RE_Direct_Toon\n#define RE_IndirectDiffuse		RE_IndirectDiffuse_Toon",lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\nstruct BlinnPhongMaterial {\n	vec3 diffuseColor;\n	vec3 specularColor;\n	float specularShininess;\n	float specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n	float dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n	vec3 irradiance = dotNL * directLight.color;\n	reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n	reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n	reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );\n}\n#define RE_Direct				RE_Direct_BlinnPhong\n#define RE_IndirectDiffuse		RE_IndirectDiffuse_BlinnPhong",lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.diffuseContribution = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.metalness = metalnessFactor;\nvec3 dxy = max( abs( dFdx( nonPerturbedNormal ) ), abs( dFdy( nonPerturbedNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness;\nmaterial.roughness = min( material.roughness, 1.0 );\n#ifdef IOR\n	material.ior = ior;\n	#ifdef USE_SPECULAR\n		float specularIntensityFactor = specularIntensity;\n		vec3 specularColorFactor = specularColor;\n		#ifdef USE_SPECULAR_COLORMAP\n			specularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb;\n		#endif\n		#ifdef USE_SPECULAR_INTENSITYMAP\n			specularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a;\n		#endif\n		material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor );\n	#else\n		float specularIntensityFactor = 1.0;\n		vec3 specularColorFactor = vec3( 1.0 );\n		material.specularF90 = 1.0;\n	#endif\n	material.specularColor = min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor;\n	material.specularColorBlended = mix( material.specularColor, diffuseColor.rgb, metalnessFactor );\n#else\n	material.specularColor = vec3( 0.04 );\n	material.specularColorBlended = mix( material.specularColor, diffuseColor.rgb, metalnessFactor );\n	material.specularF90 = 1.0;\n#endif\n#ifdef USE_CLEARCOAT\n	material.clearcoat = clearcoat;
1\n	material.clearcoatRoughness = clearcoatRoughness;\n	material.clearcoatF0 = vec3( 0.04 );\n	material.clearcoatF90 = 1.0;\n	#ifdef USE_CLEARCOATMAP\n		material.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x;\n	#endif\n	#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n		material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y;\n	#endif\n	material.clearcoat = saturate( material.clearcoat );	material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n	material.clearcoatRoughness += geometryRoughness;\n	material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_DISPERSION\n	material.dispersion = dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n	material.iridescence = iridescence;\n	material.iridescenceIOR = iridescenceIOR;\n	#ifdef USE_IRIDESCENCEMAP\n		material.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r;\n	#endif\n	#ifdef USE_IRIDESCENCE_THICKNESSMAP\n		material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum;\n	#else\n		material.iridescenceThickness = iridescenceThicknessMaximum;\n	#endif\n#endif\n#ifdef USE_SHEEN\n	material.sheenColor = sheenColor;\n	#ifdef USE_SHEEN_COLORMAP\n		material.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb;\n	#endif\n	material.sheenRoughness = clamp( sheenRoughness, 0.0001, 1.0 );\n	#ifdef USE_SHEEN_ROUGHNESSMAP\n		material.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a;\n	#endif\n#endif\n#ifdef USE_ANISOTROPY\n	#ifdef USE_ANISOTROPYMAP\n		mat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x );\n		vec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb;\n		vec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b;\n	#else\n		vec2 anisotropyV = anisotropyVector;\n	#endif\n	material.anisotropy = length( anisotropyV );\n	if( material.anisotropy == 0.0 ) {\n		anisotropyV = vec2( 1.0, 0.0 );\n	} else {\n		anisotropyV /= material.anisotropy;\n		material.anisotropy = saturate( material.anisotropy );\n	}\n	material.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) );\n	material.anisotropyT = tbn[ 0 ] * anisotropyV.x + tbn[ 1 ] * anisotropyV.y;\n	material.anisotropyB = tbn[ 1 ] * anisotropyV.x - tbn[ 0 ] * anisotropyV.y;\n#endif",lights_physical_pars_fragment:"uniform sampler2D dfgLUT;\nstruct PhysicalMaterial {\n	vec3 diffuseColor;\n	vec3 diffuseContribution;\n	vec3 specularColor;\n	vec3 specularColorBlended;\n	float roughness;\n	float metalness;\n	float specularF90;\n	float dispersion;\n	#ifdef USE_CLEARCOAT\n		float clearcoat;\n		float clearcoatRoughness;\n		vec3 clearcoatF0;\n		float clearcoatF90;\n	#endif\n	#ifdef USE_IRIDESCENCE\n		float iridescence;\n		float iridescenceIOR;\n		float iridescenceThickness;\n		vec3 iridescenceFresnel;\n		vec3 iridescenceF0;\n		vec3 iridescenceFresnelDielectric;\n		vec3 iridescenceFresnelMetallic;\n	#endif\n	#ifdef USE_SHEEN\n		vec3 sheenColor;\n		float sheenRoughness;\n	#endif\n	#ifdef IOR\n		float ior;\n	#endif\n	#ifdef USE_TRANSMISSION\n		float transmission;\n		float transmissionAlpha;\n		float thickness;\n		float attenuationDistance;\n		vec3 attenuationColor;\n	#endif\n	#ifdef USE_ANISOTROPY\n		float anisotropy;\n		float alphaT;\n		vec3 anisotropyT;\n		vec3 anisotropyB;\n	#endif\n};\nvec3 clearcoatSpecularDirect = vec3( 0.0 );\nvec3 clearcoatSpecularIndirect = vec3( 0.0 );\nvec3 sheenSpecularDirect = vec3( 0.0 );\nvec3 sheenSpecularIndirect = vec3(0.0 );\nvec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) {\n    float x = clamp( 1.0 - dotVH, 0.0, 1.0 );\n    float x2 = x * x;\n    float x5 = clamp( x * x2 * x2, 0.0, 0.9999 );\n    return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 );\n}\nfloat V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n	float a2 = pow2( alpha );\n	float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n	float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n	return 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n	float a2 = pow2( alpha );\n	float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n	return RECIPROCAL_PI * a2 / pow2( denom );\n}\n#ifdef USE_ANISOTROPY\n	float V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) {\n		float gv = dotNL * length( vec3( alphaT * dotTV, alph
1aB * dotBV, dotNV ) );\n		float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );\n		float v = 0.5 / ( gv + gl );\n		return v;\n	}\n	float D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) {\n		float a2 = alphaT * alphaB;\n		highp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH );\n		highp float v2 = dot( v, v );\n		float w2 = a2 / v2;\n		return RECIPROCAL_PI * a2 * pow2 ( w2 );\n	}\n#endif\n#ifdef USE_CLEARCOAT\n	vec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) {\n		vec3 f0 = material.clearcoatF0;\n		float f90 = material.clearcoatF90;\n		float roughness = material.clearcoatRoughness;\n		float alpha = pow2( roughness );\n		vec3 halfDir = normalize( lightDir + viewDir );\n		float dotNL = saturate( dot( normal, lightDir ) );\n		float dotNV = saturate( dot( normal, viewDir ) );\n		float dotNH = saturate( dot( normal, halfDir ) );\n		float dotVH = saturate( dot( viewDir, halfDir ) );\n		vec3 F = F_Schlick( f0, f90, dotVH );\n		float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n		float D = D_GGX( alpha, dotNH );\n		return F * ( V * D );\n	}\n#endif\nvec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n	vec3 f0 = material.specularColorBlended;\n	float f90 = material.specularF90;\n	float roughness = material.roughness;\n	float alpha = pow2( roughness );\n	vec3 halfDir = normalize( lightDir + viewDir );\n	float dotNL = saturate( dot( normal, lightDir ) );\n	float dotNV = saturate( dot( normal, viewDir ) );\n	float dotNH = saturate( dot( normal, halfDir ) );\n	float dotVH = saturate( dot( viewDir, halfDir ) );\n	vec3 F = F_Schlick( f0, f90, dotVH );\n	#ifdef USE_IRIDESCENCE\n		F = mix( F, material.iridescenceFresnel, material.iridescence );\n	#endif\n	#ifdef USE_ANISOTROPY\n		float dotTL = dot( material.anisotropyT, lightDir );\n		float dotTV = dot( material.anisotropyT, viewDir );\n		float dotTH = dot( material.anisotropyT, halfDir );\n		float dotBL = dot( material.anisotropyB, lightDir );\n		float dotBV = dot( material.anisotropyB, viewDir );\n		float dotBH = dot( material.anisotropyB, halfDir );\n		float V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL );\n		float D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH );\n	#else\n		float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n		float D = D_GGX( alpha, dotNH );\n	#endif\n	return F * ( V * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n	const float LUT_SIZE = 64.0;\n	const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n	const float LUT_BIAS = 0.5 / LUT_SIZE;\n	float dotNV = saturate( dot( N, V ) );\n	vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n	uv = uv * LUT_SCALE + LUT_BIAS;\n	return uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n	float l = length( f );\n	return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n	float x = dot( v1, v2 );\n	float y = abs( x );\n	float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n	float b = 3.4175940 + ( 4.1616724 + y ) * y;\n	float v = a / b;\n	float theta_sintheta = ( x >
1 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n	return cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n	vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n	vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n	vec3 lightNormal = cross( v1, v2 );\n	if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n	vec3 T1, T2;\n	T1 = normalize( V - N * dot( V, N ) );\n	T2 = - cross( N, T1 );\n	mat3 mat = mInv * transpose( mat3( T1, T2, N ) );\n	vec3 coords[ 4 ];\n	coords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n	coords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n	coords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n	coords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n	coords[ 0 ] = normalize( coords[ 0 ] );\n	coords[ 1 ] = normalize( coords[ 1 ] );\n	coords[ 2 ] = normalize( coords[ 2 ] );\n	coords[ 3 ] = normalize( coords[ 3 ] );\n	vec3 vectorFormFactor = vec3( 0.0 );\n	vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n	vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n	vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n	vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n	float result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n	return vec3( result );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie( float roughness, float dotNH ) {\n	float alpha = pow2( roughness );\n	float invAlpha = 1.0 / alpha;\n	float cos2h = dotNH * dotNH;\n	float sin2h = max( 1.0 - cos2h, 0.0078125 );\n	return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI );\n}\nfloat V_Neubelt( float dotNV, float dotNL ) {\n	return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) );\n}\nvec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) {\n	vec3 halfDir = normalize( lightDir + viewDir );\n	float dotNL = saturate( dot( normal, lightDir ) );\n	float dotNV = saturate( dot( normal, viewDir ) );\n	float dotNH = saturate( dot( normal, halfDir ) );\n	float D = D_Charlie( sheenRoughness, dotNH );\n	float V = V_Neubelt( dotNV, dotNL );\n	return sheenColor * ( D * V );\n}\n#endif\nfloat IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {\n	float dotNV = saturate( dot( normal, viewDir ) );\n	float r2 = roughness * roughness;\n	float rInv = 1.0 / ( roughness + 0.1 );\n	float a = -1.9362 + 1.0678 * roughness + 0.4573 * r2 - 0.8469 * rInv;\n	float b = -0.6014 + 0.5538 * roughness - 0.4670 * r2 - 0.1255 * rInv;\n	float DG = exp( a * dotNV + b );\n	return saturate( DG );\n}\nvec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {\n	float dotNV = saturate( dot( normal, viewDir ) );\n	vec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg;\n	return specularColor * fab.x + specularF90 * fab.y;\n}\n#ifdef USE_IRIDESCENCE\nvoid computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#else\nvoid computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n#endif\n	float dotNV = saturate( dot( normal, viewDir ) );\n	vec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg;\n	#ifdef USE_IRIDESCENCE\n		vec3 Fr = mix( specularColor, iridescenceF0, iridescence );\n	#else\n		vec3 Fr = specularColor;\n	#endif\n	vec3 FssEss = Fr * fab.x + specularF90 * fab.y;\n	float Ess = fab.x + fab.y;\n	float Ems = 1.0 - Ess;\n	vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619;	vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n	singleScatter += FssEss;\n	multiScatter += Fms * Ems;\n}\nvec3 BRDF_GGX_Multiscatter( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {\n	vec3 singleScatter = BRDF_GGX( lightDir, viewDir, normal, material );
1\n	float dotNL = saturate( dot( normal, lightDir ) );\n	float dotNV = saturate( dot( normal, viewDir ) );\n	vec2 dfgV = texture2D( dfgLUT, vec2( material.roughness, dotNV ) ).rg;\n	vec2 dfgL = texture2D( dfgLUT, vec2( material.roughness, dotNL ) ).rg;\n	vec3 FssEss_V = material.specularColorBlended * dfgV.x + material.specularF90 * dfgV.y;\n	vec3 FssEss_L = material.specularColorBlended * dfgL.x + material.specularF90 * dfgL.y;\n	float Ess_V = dfgV.x + dfgV.y;\n	float Ess_L = dfgL.x + dfgL.y;\n	float Ems_V = 1.0 - Ess_V;\n	float Ems_L = 1.0 - Ess_L;\n	vec3 Favg = material.specularColorBlended + ( 1.0 - material.specularColorBlended ) * 0.047619;\n	vec3 Fms = FssEss_V * FssEss_L * Favg / ( 1.0 - Ems_V * Ems_L * Favg + EPSILON );\n	float compensationFactor = Ems_V * Ems_L;\n	vec3 multiScatter = Fms * compensationFactor;\n	return singleScatter + multiScatter;\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n	void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n		vec3 normal = geometryNormal;\n		vec3 viewDir = geometryViewDir;\n		vec3 position = geometryPosition;\n		vec3 lightPos = rectAreaLight.position;\n		vec3 halfWidth = rectAreaLight.halfWidth;\n		vec3 halfHeight = rectAreaLight.halfHeight;\n		vec3 lightColor = rectAreaLight.color;\n		float roughness = material.roughness;\n		vec3 rectCoords[ 4 ];\n		rectCoords[ 0 ] = lightPos + halfWidth - halfHeight;		rectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n		rectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n		rectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n		vec2 uv = LTC_Uv( normal, viewDir, roughness );\n		vec4 t1 = texture2D( ltc_1, uv );\n		vec4 t2 = texture2D( ltc_2, uv );\n		mat3 mInv = mat3(\n			vec3( t1.x, 0, t1.y ),\n			vec3(    0, 1,    0 ),\n			vec3( t1.z, 0, t1.w )\n		);\n		vec3 fresnel = ( material.specularColorBlended * t2.x + ( material.specularF90 - material.specularColorBlended ) * t2.y );\n		reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n		reflectedLight.directDiffuse += lightColor * material.diffuseContribution * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n		#ifdef USE_CLEARCOAT\n			vec3 Ncc = geometryClearcoatNormal;\n			vec2 uvClearcoat = LTC_Uv( Ncc, viewDir, material.clearcoatRoughness );\n			vec4 t1Clearcoat = texture2D( ltc_1, uvClearcoat );\n			vec4 t2Clearcoat = texture2D( ltc_2, uvClearcoat );\n			mat3 mInvClearcoat = mat3(\n				vec3( t1Clearcoat.x, 0, t1Clearcoat.y ),\n				vec3(             0, 1,             0 ),\n				vec3( t1Clearcoat.z, 0, t1Clearcoat.w )\n			);\n			vec3 fresnelClearcoat = material.clearcoatF0 * t2Clearcoat.x + ( material.clearcoatF90 - material.clearcoatF0 ) * t2Clearcoat.y;\n			clearcoatSpecularDirect += lightColor * fresnelClearcoat * LTC_Evaluate( Ncc, viewDir, position, mInvClearcoat, rectCoords );\n		#endif\n	}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n	float dotNL = saturate( dot( geometryNormal, directLight.direction ) );\n	vec3 irradiance = dotNL * directLight.color;\n	#ifdef USE_CLEARCOAT\n		float dotNLcc = saturate( dot( geometryClearcoatNormal, directLight.direction ) );\n		vec3 ccIrradiance = dotNLcc * directLight.color;\n		clearcoatSpecularDirect += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometryViewDir, geometryClearcoatNormal, material );\n	#endif\n	#ifdef USE_SHEEN\n \n 		sheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );\n \n 		float sheenAlbedoV = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n 		float sheenAlbedoL = IBLSheenBRDF( geometryNormal, directLight.direction, material.sheenRoughness );\n \n 		float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * max( sheenAlbedoV, sheenAlbedoL );\n \n 		irradiance *= sheenEnergyComp;\n \n 	#endif\n	reflectedLight.directSpecular += irradiance * BRDF_GGX_Multiscatter( directLight.direction, geometryViewDir, geometryNormal, material );\n	reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseContribution );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n	vec3 diffuse = irradiance * BRDF_Lambert( material.diffuseContribution );\n	#ifdef USE_SHEEN\n		float sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n		float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo;\n		diffuse *= sheenEnergyComp;\n	#endif\n	reflectedLight.indirectDiffuse += diffuse;\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n	#ifdef USE_CLEARCOAT\n		clearcoatSpecularIndirect += clearcoatRadiance * EnvironmentBRDF( geometryClearcoatNormal, geometryViewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness );\n	#endif\n	#ifdef USE_SHEEN\n		sheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness ) * RECIPROCAL_PI;\n 	#endif\n	vec3 singleScatteringDielectric = vec3( 0.0 );\n	vec3 multiScatteringDielectric = vec3( 0.0 );\n	vec3 singleScatteringMetallic = vec3( 0.0 );\n	vec3 multiScatteringMetallic = vec3( 0.0 );
1\n	#ifdef USE_IRIDESCENCE\n		computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnelDielectric, material.roughness, singleScatteringDielectric, multiScatteringDielectric );\n		computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.iridescence, material.iridescenceFresnelMetallic, material.roughness, singleScatteringMetallic, multiScatteringMetallic );\n	#else\n		computeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScatteringDielectric, multiScatteringDielectric );\n		computeMultiscattering( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.roughness, singleScatteringMetallic, multiScatteringMetallic );\n	#endif\n	vec3 singleScattering = mix( singleScatteringDielectric, singleScatteringMetallic, material.metalness );\n	vec3 multiScattering = mix( multiScatteringDielectric, multiScatteringMetallic, material.metalness );\n	vec3 totalScatteringDielectric = singleScatteringDielectric + multiScatteringDielectric;\n	vec3 diffuse = material.diffuseContribution * ( 1.0 - totalScatteringDielectric );\n	vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n	vec3 indirectSpecular = radiance * singleScattering;\n	indirectSpecular += multiScattering * cosineWeightedIrradiance;\n	vec3 indirectDiffuse = diffuse * cosineWeightedIrradiance;\n	#ifdef USE_SHEEN\n		float sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );\n		float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo;\n		indirectSpecular *= sheenEnergyComp;\n		indirectDiffuse *= sheenEnergyComp;\n	#endif\n	reflectedLight.indirectSpecular += indirectSpecular;\n	reflectedLight.indirectDiffuse += indirectDiffuse;\n}\n#define RE_Direct				RE_Direct_Physical\n#define RE_Direct_RectArea		RE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse		RE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular		RE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n	return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",lights_fragment_begin:"\nvec3 geometryPosition = - vViewPosition;\nvec3 geometryNormal = normal;\nvec3 geometryViewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\nvec3 geometryClearcoatNormal = vec3( 0.0 );\n#ifdef USE_CLEARCOAT\n	geometryClearcoatNormal = clearcoatNormal;\n#endif\n#ifdef USE_IRIDESCENCE\n	float dotNVi = saturate( dot( normal, geometryViewDir ) );\n	if ( material.iridescenceThickness == 0.0 ) {\n		material.iridescence = 0.0;\n	} else {\n		material.iridescence = saturate( material.iridescence );\n	}\n	if ( material.iridescence > 0.0 ) {\n		material.iridescenceFresnelDielectric = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor );\n		material.iridescenceFresnelMetallic = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.diffuseColor );\n		material.iridescenceFresnel = mix( material.iridescenceFresnelDielectric, material.iridescenceFresnelMetallic, material.metalness );\n		material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi );\n	}\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n	PointLight pointLight;\n	#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n	PointLightShadow pointLightShadow;\n	#endif\n	#pragma unroll_loop_start\n	for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n		pointLight = pointLights[ i ];\n		getPointLightInfo( pointLight, geometryPosition, directLight );\n		#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS ) && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) )\n		pointLightShadow = pointLightShadows[ i ];\n		directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowIntensity, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n		#endif\n		RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n	}
1\n	#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n	SpotLight spotLight;\n	vec4 spotColor;\n	vec3 spotLightCoord;\n	bool inSpotLightMap;\n	#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n	SpotLightShadow spotLightShadow;\n	#endif\n	#pragma unroll_loop_start\n	for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n		spotLight = spotLights[ i ];\n		getSpotLightInfo( spotLight, geometryPosition, directLight );\n		#if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n		#define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX\n		#elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n		#define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS\n		#else\n		#define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS )\n		#endif\n		#if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS )\n			spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w;\n			inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) );\n			spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy );\n			directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color;\n		#endif\n		#undef SPOT_LIGHT_MAP_INDEX\n		#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n		spotLightShadow = spotLightShadows[ i ];\n		directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowIntensity, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n		#endif\n		RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n	}\n	#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n	DirectionalLight directionalLight;\n	#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n	DirectionalLightShadow directionalLightShadow;\n	#endif\n	#pragma unroll_loop_start\n	for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n		directionalLight = directionalLights[ i ];\n		getDirectionalLightInfo( directionalLight, directLight );\n		#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n		directionalLightShadow = directionalLightShadows[ i ];\n		directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowIntensity, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n		#endif\n		RE_Direct( directLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n	}\n	#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n	RectAreaLight rectAreaLight;\n	#pragma unroll_loop_start\n	for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n		rectAreaLight = rectAreaLights[ i ];\n		RE_Direct_RectArea( rectAreaLight, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n	}\n	#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n	vec3 iblIrradiance = vec3( 0.0 );\n	vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n	#if defined( USE_LIGHT_PROBES )\n		irradiance += getLightProbeIrradiance( lightProbe, geometryNormal );\n	#endif\n	#if ( NUM_HEMI_LIGHTS > 0 )\n		#pragma unroll_loop_start\n		for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n			irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometryNormal );\n		}\n		#pragma unroll_loop_end\n	#endif\n#endif\n#if defined( RE_IndirectSpecular )\n	vec3 radiance = vec3( 0.0 );\n	vec3 clearcoatRadiance = vec3( 0.0 );\n#endif",lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n	#ifdef USE_LIGHTMAP\n		vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n		vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;\n		irradiance += lightMapIrradiance;\n	#endif\n	#if defined( USE_ENVMAP ) && defined( ENVMAP_TYPE_CUBE_UV )\n		#if defined( STANDARD ) || defined( LAMBERT ) || defined( PHONG )\n			iblIrradiance += getIBLIrradiance( geometryNormal );\n		#endif\n	#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n	#ifdef USE_ANISOTROPY\n		radiance += getIBLAnisotropyRadiance( geometryViewDir, geometryNormal, material.roughness, material.anisotropyB, material.anisotropy );\n	#else\n		radiance += getIBLRadiance( geometryViewDir, geometryNormal, material.roughness );\n	#endif\n	#ifdef USE_CLEARCOAT\n		clearcoatRadiance += getIBLRadiance( geometryViewDir, geometryClearcoatNormal, material.clearcoatRoughness );\n	#endif\n#endif",lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n	#if defined( LAMBERT ) || defined( PHONG )\n		irradiance += iblIrradiance;\n	#endif\n	RE_IndirectDiffuse( irradiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n	RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometryPosition, geometryNormal, geometryViewDir, geometryClearcoatNormal, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )\n	gl_FragDepth = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGARITHMIC_DEPTH_BUFFER )\n	uniform float logDepthBufFC;\n	varying float vFragDepth;\n	varying float vIsPerspective;\n#endif",logdepthbuf_pars_vertex:"#ifdef USE_LOGARITHMIC_DEPTH_BUFFER\n	varying float vFragDepth;\n	varying float vIsPerspective;\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGARITHMIC_DEPTH_BUFFER\n	vFragDepth = 1.0 + gl_Position.w;\n	vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n#endif",map_fragment:"#ifdef USE_MAP\n	vec4 sampledDiffuseColor = texture2D( map, vMapUv );\n	#ifdef DECODE_VIDEO_TEXTURE\n		sampledDiffuseColor = sRGBTransferEOTF( sampledDiffuseColor );\n	#endif\n	diffuseColor *= sampledDiffuseColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n	uniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n	#if defined( USE_POINTS_UV )\n		vec2 uv = vUv;\n	#else\n		vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n	#endif\n#endif\n#ifdef USE_MAP\n	diffuseColor *= texture2D( map, uv );\n#endif\n#ifdef USE_ALPHAMAP\n	diffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",map_particle_pars_fragment:"#if defined( USE_POINTS_UV )\n	varying vec2 vUv;\n#else\n	#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n		uniform mat3 uvTransform;\n	#endif\n#endif\n#ifdef USE_MAP\n	uniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n	uniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n	vec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv );\n	metalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n	uniform sampler2D metalnessMap;\n#endif",morphinstance_vertex:"#ifdef USE_INSTANCING_MORPH\n	float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n	float morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r;\n	for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n		morphTargetInfluences[i] =  texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r;\n	}\n#endif",morphcolor_vertex:"#if defined( USE_MORPHCOLORS )\n	vColor *= morphTargetBaseInfluence;\n	for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n		#if defined( USE_COLOR_ALPHA )\n			if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ];\n		#elif defined( USE_COLOR )\n			if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ];\n		#endif\n	}\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n	objectNormal *= morphTargetBaseInfluence;\n	for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n		if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ];\n	}\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n	#ifndef USE_INSTANCING_MORPH\n		uniform float morphTargetBaseInfluence;\n		uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ];\n	#endif\n	uniform sampler2DArray morphTargetsTexture;\n	uniform ivec2 morphTargetsTextureSize;\n	vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) {\n		int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset;\n		int y = texelIndex / morphTargetsTextureSize.x;\n		int x = texelIndex - y * morphTargetsTextureSize.x;\n		ivec3 morphUV = ivec3( x, y, morphTargetIndex );\n		return texelFetch( morphTargetsTexture, morphUV, 0 );\n	}\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n	transformed *= morphTargetBaseInfluence;\n	for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {\n		if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ];\n	}\n#endif",normal_fragment_begin:"float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;\n#ifdef FLAT_SHADED\n	vec3 fdx = dFdx( vViewPosition );\n	vec3 fdy = dFdy( vViewPosition );\n	vec3 normal = normalize( cross( fdx, fdy ) );\n#else\n	vec3 normal = normalize( vNormal );\n	#ifdef DOUBLE_SIDED\n		normal *= faceDirection;\n	#endif\n#endif\n#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY )\n	#ifdef USE_TANGENT\n		mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n	#else\n		mat3 tbn = getTangentFrame( - vViewPosition, normal,\n		#if defined( USE_NORMALMAP )\n			vNormalMapUv\n		#elif defined( USE_CLEARCOAT_NORMALMAP )\n			vClearcoatNormalMapUv\n		#else\n			vUv\n		#endif\n		);\n	#endif\n	#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n		tbn[0] *= faceDirection;\n		tbn[1] *= faceDirection;\n	#endif\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n	#ifdef USE_TANGENT\n		mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal );\n	#else\n		mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv );\n	#endif\n	#if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )\n		tbn2[0] *= faceDirection;\n		tbn2[1] *= faceDirection;\n	#endif\n#endif\nvec3 nonPerturbedNormal = normal;",normal_fragment_maps:"#ifdef USE_NORMALMAP_OBJECTSPACE\n	normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n	#ifdef FLIP_SIDED\n		normal = - normal;\n	#endif\n	#ifdef DOUBLE_SIDED\n		normal = normal * faceDirection;\n	#endif\n	normal = normalize( normalMatrix * normal );\n#elif defined( USE_NORMALMAP_TANGENTSPACE )\n	vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;\n	mapN.xy *= normalScale;\n	normal = normalize( tbn * mapN );
1\n#elif defined( USE_BUMPMAP )\n	normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection );\n#endif",normal_pars_fragment:"#ifndef FLAT_SHADED\n	varying vec3 vNormal;\n	#ifdef USE_TANGENT\n		varying vec3 vTangent;\n		varying vec3 vBitangent;\n	#endif\n#endif",normal_pars_vertex:"#ifndef FLAT_SHADED\n	varying vec3 vNormal;\n	#ifdef USE_TANGENT\n		varying vec3 vTangent;\n		varying vec3 vBitangent;\n	#endif\n#endif",normal_vertex:"#ifndef FLAT_SHADED\n	vNormal = normalize( transformedNormal );\n	#ifdef USE_TANGENT\n		vTangent = normalize( transformedTangent );\n		vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n	#endif\n#endif",normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n	uniform sampler2D normalMap;\n	uniform vec2 normalScale;\n#endif\n#ifdef USE_NORMALMAP_OBJECTSPACE\n	uniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) )\n	mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) {\n		vec3 q0 = dFdx( eye_pos.xyz );\n		vec3 q1 = dFdy( eye_pos.xyz );\n		vec2 st0 = dFdx( uv.st );\n		vec2 st1 = dFdy( uv.st );\n		vec3 N = surf_norm;\n		vec3 q1perp = cross( q1, N );\n		vec3 q0perp = cross( N, q0 );\n		vec3 T = q1perp * st0.x + q0perp * st1.x;\n		vec3 B = q1perp * st0.y + q0perp * st1.y;\n		float det = max( dot( T, T ), dot( B, B ) );\n		float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det );\n		return mat3( T * scale, B * scale, N );\n	}\n#endif",clearcoat_normal_fragment_begin:"#ifdef USE_CLEARCOAT\n	vec3 clearcoatNormal = nonPerturbedNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n	vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;\n	clearcoatMapN.xy *= clearcoatNormalScale;\n	clearcoatNormal = normalize( tbn2 * clearcoatMapN );\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n	uniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n	uniform sampler2D clearcoatNormalMap;\n	uniform vec2 clearcoatNormalScale;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n	uniform sampler2D clearcoatRoughnessMap;\n#endif",iridescence_pars_fragment:"#ifdef USE_IRIDESCENCEMAP\n	uniform sampler2D iridescenceMap;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n	uniform sampler2D iridescenceThicknessMap;\n#endif",opaque_fragment:"#ifdef OPAQUE\ndiffuseColor.a = 1.0;\n#endif\n#ifdef USE_TRANSMISSION\ndiffuseColor.a *= material.transmissionAlpha;\n#endif\ngl_FragColor = vec4( outgoingLight, diffuseColor.a );",packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n	return normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n	return 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;const float ShiftRight8 = 1. / 256.;\nconst float Inv255 = 1. / 255.;\nconst vec4 PackFactors = vec4( 1.0, 256.0, 256.0 * 256.0, 256.0 * 256.0 * 256.0 );\nconst vec2 UnpackFactors2 = vec2( UnpackDownscale, 1.0 / PackFactors.g );\nconst vec3 UnpackFactors3 = vec3( UnpackDownscale / PackFactors.rg, 1.0 / PackFactors.b );\nconst vec4 UnpackFactors4 = vec4( UnpackDownscale / PackFactors.rgb, 1.0 / PackFactors.a );\nvec4 packDepthToRGBA( const in float v ) {\n	if( v <= 0.0 )\n		return vec4( 0., 0., 0., 0. );\n	if( v >= 1.0 )\n		return vec4( 1., 1., 1., 1. );\n	float vuf;\n	float af = modf( v * PackFactors.a, vuf );\n	float bf = modf( vuf * ShiftRight8, vuf );\n	float gf = modf( vuf * ShiftRight8, vuf );\n	return vec4( vuf * Inv255, gf * PackUpscale, bf * PackUpscale, af );\n}\nvec3 packDepthToRGB( const in float v ) {\n	if( v <= 0.0 )\n		return vec3( 0., 0., 0. );\n	if( v >= 1.0 )\n		return vec3( 1., 1., 1. );\n	float vuf;\n	float bf = modf( v * PackFactors.b, vuf );\n	float gf = modf( vuf * ShiftRight8, vuf );\n	return vec3( vuf * Inv255, gf * PackUpscale, bf );\n}\nvec2 packDepthToRG( const in float v ) {\n	if( v <= 0.0 )\n		return vec2( 0., 0. );\n	if( v >= 1.0 )\n		return vec2( 1., 1. );\n	float vuf;\n	float gf = modf( v * 256., vuf );\n	return vec2( vuf * Inv255, gf );\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n	return dot( v, UnpackFactors4 );\n}\nfloat unpackRGBToDepth( const in vec3 v ) {\n	return dot( v, UnpackFactors3 );\n}\nfloat unpackRGToDepth( const in vec2 v ) {\n	return v.r * UnpackFactors2.r + v.g * UnpackFactors2.g;\n}\nvec4 pack2HalfToRGBA( const in vec2 v ) {\n	vec4 r = vec4( v.x, fract( v.x * 25
15.0 ), v.y, fract( v.y * 255.0 ) );\n	return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w );\n}\nvec2 unpackRGBATo2Half( const in vec4 v ) {\n	return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n	return ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {\n	#ifdef USE_REVERSED_DEPTH_BUFFER\n	\n		return depth * ( far - near ) - far;\n	#else\n		return depth * ( near - far ) - near;\n	#endif\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n	return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {\n	\n	#ifdef USE_REVERSED_DEPTH_BUFFER\n		return ( near * far ) / ( ( near - far ) * depth - near );\n	#else\n		return ( near * far ) / ( ( far - near ) * depth - far );\n	#endif\n}",premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n	gl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_BATCHING\n	mvPosition = batchingMatrix * mvPosition;\n#endif\n#ifdef USE_INSTANCING\n	mvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n	gl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n	vec3 dithering( vec3 color ) {\n		float grid_position = rand( gl_FragCoord.xy );\n		vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n		dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n		return color + dither_shift_RGB;\n	}\n#endif",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n	vec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv );\n	roughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n	uniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#if NUM_SPOT_LIGHT_COORDS > 0\n	varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#if NUM_SPOT_LIGHT_MAPS > 0\n	uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ];\n#endif\n#ifdef USE_SHADOWMAP\n	#if NUM_DIR_LIGHT_SHADOWS > 0\n		#if defined( SHADOWMAP_TYPE_PCF )\n			uniform sampler2DShadow directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n		#else\n			uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n		#endif\n		varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n		struct DirectionalLightShadow {\n			float shadowIntensity;\n			float shadowBias;\n			float shadowNormalBias;\n			float shadowRadius;\n			vec2 shadowMapSize;\n		};\n		uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n	#endif\n	#if NUM_SPOT_LIGHT_SHADOWS > 0\n		#if defined( SHADOWMAP_TYPE_PCF )\n			uniform sampler2DShadow spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n		#else\n			uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n		#endif\n		struct SpotLightShadow {\n			float shadowIntensity;\n			float shadowBias;\n			float shadowNormalBias;\n			float shadowRadius;\n			vec2 shadowMapSize;\n		};\n		uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n	#endif\n	#if NUM_POINT_LIGHT_SHADOWS > 0\n		#if defined( SHADOWMAP_TYPE_PCF )\n			uniform samplerCubeShadow pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n		#elif defined( SHADOWMAP_TYPE_BASIC )\n			uniform samplerCube pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n		#endif\n		varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n		struct PointLightShadow {\n			float shadowIntensity;\n			float shadowBias;\n			float shadowNormalBias;\n			float shadowRadius;\n			vec2 shadowMapSize;\n			float shadowCameraNear;\n			float shadowCameraFar;\n		};\n		uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n	#endif\n	#if defined( SHADOWMAP_TYPE_PCF )\n		float interleavedGradientNoise( vec2 position ) {\n			return fract( 52.9829189 * fract( dot
1( position, vec2( 0.06711056, 0.00583715 ) ) ) );\n		}\n		vec2 vogelDiskSample( int sampleIndex, int samplesCount, float phi ) {\n			const float goldenAngle = 2.399963229728653;\n			float r = sqrt( ( float( sampleIndex ) + 0.5 ) / float( samplesCount ) );\n			float theta = float( sampleIndex ) * goldenAngle + phi;\n			return vec2( cos( theta ), sin( theta ) ) * r;\n		}\n	#endif\n	#if defined( SHADOWMAP_TYPE_PCF )\n		float getShadow( sampler2DShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n			float shadow = 1.0;\n			shadowCoord.xyz /= shadowCoord.w;\n			shadowCoord.z += shadowBias;\n			bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n			bool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n			if ( frustumTest ) {\n				vec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n				float radius = shadowRadius * texelSize.x;\n				float phi = interleavedGradientNoise( gl_FragCoord.xy ) * PI2;\n				shadow = (\n					texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 0, 5, phi ) * radius, shadowCoord.z ) ) +\n					texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 1, 5, phi ) * radius, shadowCoord.z ) ) +\n					texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 2, 5, phi ) * radius, shadowCoord.z ) ) +\n					texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 3, 5, phi ) * radius, shadowCoord.z ) ) +\n					texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 4, 5, phi ) * radius, shadowCoord.z ) )\n				) * 0.2;\n			}\n			return mix( 1.0, shadow, shadowIntensity );\n		}\n	#elif defined( SHADOWMAP_TYPE_VSM )\n		float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n			float shadow = 1.0;\n			shadowCoord.xyz /= shadowCoord.w;\n			#ifdef USE_REVERSED_DEPTH_BUFFER\n				shadowCoord.z -= shadowBias;\n			#else\n				shadowCoord.z += shadowBias;\n			#endif\n			bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n			bool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n			if ( frustumTest ) {\n				vec2 distribution = texture2D( shadowMap, shadowCoord.xy ).rg;\n				float mean = distribution.x;\n				float variance = distribution.y * distribution.y;\n				#ifdef USE_REVERSED_DEPTH_BUFFER\n					float hard_shadow = step( mean, shadowCoord.z );\n				#else\n					float hard_shadow = step( shadowCoord.z, mean );\n				#endif\n				\n				if ( hard_shadow == 1.0 ) {\n					shadow = 1.0;\n				} else {\n					variance = max( variance, 0.0000001 );\n					float d = shadowCoord.z - mean;\n					float p_max = variance / ( variance + d * d );\n					p_max = clamp( ( p_max - 0.3 ) / 0.65, 0.0, 1.0 );\n					shadow = max( hard_shadow, p_max );\n				}\n			}\n			return mix( 1.0, shadow, shadowIntensity );\n		}\n	#else\n		float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n			float shadow = 1.0;\n			shadowCoord.xyz /= shadowCoord.w;\n			#ifdef USE_REVERSED_DEPTH_BUFFER\n				shadowCoord.z -= shadowBias;\n			#else\n				shadowCoord.z += shadowBias;\n			#endif\n			bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;\n			bool frustumTest = inFrustum && shadowCoord.z <= 1.0;\n			if ( frustumTest ) {\n				float depth = texture2D( shadowMap, shadowCoord.xy ).r;\n				#ifdef USE_REVERSED_DEPTH_BUFFER\n					shadow = step( depth, shadowCoord.z );\n				#else\n					shadow = step( shadowCoord.z, depth );\n				#endif\n			}\n			return mix( 1.0, shadow, shadowIntensity );\n		}\n	#endif\n	#if NUM_POINT_LIGHT_SHADOWS > 0\n	#if defined( SHADOWMAP_TYPE_PCF )\n	float getPointShadow( samplerCubeShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n		float shadow = 1.0;\n		vec3 lightToPosition = shadowCoord.xyz;\n		vec3 bd3D = normalize( lightToPosition );\n		vec3 absVec = abs( lightToPosition );\n		float viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z );\n		if ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) {\n			#ifdef USE_REVERSED_DEPTH_BUFFER\n				float dp = ( shadowCameraNear * ( shadowCameraFar - viewSpaceZ ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );
1\n				dp -= shadowBias;\n			#else\n				float dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );\n				dp += shadowBias;\n			#endif\n			float texelSize = shadowRadius / shadowMapSize.x;\n			vec3 absDir = abs( bd3D );\n			vec3 tangent = absDir.x > absDir.z ? vec3( 0.0, 1.0, 0.0 ) : vec3( 1.0, 0.0, 0.0 );\n			tangent = normalize( cross( bd3D, tangent ) );\n			vec3 bitangent = cross( bd3D, tangent );\n			float phi = interleavedGradientNoise( gl_FragCoord.xy ) * PI2;\n			vec2 sample0 = vogelDiskSample( 0, 5, phi );\n			vec2 sample1 = vogelDiskSample( 1, 5, phi );\n			vec2 sample2 = vogelDiskSample( 2, 5, phi );\n			vec2 sample3 = vogelDiskSample( 3, 5, phi );\n			vec2 sample4 = vogelDiskSample( 4, 5, phi );\n			shadow = (\n				texture( shadowMap, vec4( bd3D + ( tangent * sample0.x + bitangent * sample0.y ) * texelSize, dp ) ) +\n				texture( shadowMap, vec4( bd3D + ( tangent * sample1.x + bitangent * sample1.y ) * texelSize, dp ) ) +\n				texture( shadowMap, vec4( bd3D + ( tangent * sample2.x + bitangent * sample2.y ) * texelSize, dp ) ) +\n				texture( shadowMap, vec4( bd3D + ( tangent * sample3.x + bitangent * sample3.y ) * texelSize, dp ) ) +\n				texture( shadowMap, vec4( bd3D + ( tangent * sample4.x + bitangent * sample4.y ) * texelSize, dp ) )\n			) * 0.2;\n		}\n		return mix( 1.0, shadow, shadowIntensity );\n	}\n	#elif defined( SHADOWMAP_TYPE_BASIC )\n	float getPointShadow( samplerCube shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n		float shadow = 1.0;\n		vec3 lightToPosition = shadowCoord.xyz;\n		vec3 absVec = abs( lightToPosition );\n		float viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z );\n		if ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) {\n			float dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );\n			dp += shadowBias;\n			vec3 bd3D = normalize( lightToPosition );\n			float depth = textureCube( shadowMap, bd3D ).r;\n			#ifdef USE_REVERSED_DEPTH_BUFFER\n				depth = 1.0 - depth;\n			#endif\n			shadow = step( dp, depth );\n		}\n		return mix( 1.0, shadow, shadowIntensity );\n	}\n	#endif\n	#endif\n#endif",shadowmap_pars_vertex:"#if NUM_SPOT_LIGHT_COORDS > 0\n	uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ];\n	varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ];\n#endif\n#ifdef USE_SHADOWMAP\n	#if NUM_DIR_LIGHT_SHADOWS > 0\n		uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n		varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n		struct DirectionalLightShadow {\n			float shadowIntensity;\n			float shadowBias;\n			float shadowNormalBias;\n			float shadowRadius;\n			vec2 shadowMapSize;\n		};\n		uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n	#endif\n	#if NUM_SPOT_LIGHT_SHADOWS > 0\n		struct SpotLightShadow {\n			float shadowIntensity;\n			float shadowBias;\n			float shadowNormalBias;\n			float shadowRadius;\n			vec2 shadowMapSize;\n		};\n		uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n	#endif\n	#if NUM_POINT_LIGHT_SHADOWS > 0\n		uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n		varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n		struct PointLightShadow {\n			float shadowIntensity;\n			float shadowBias;\n			float shadowNormalBias;\n			float shadowRadius;\n			vec2 shadowMapSize;\n			float shadowCameraNear;\n			float shadowCameraFar;\n		};\n		uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n	#endif\n#endif",shadowmap_vertex:"#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )\n	vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n	vec4 shadowWorldPosition;\n#endif\n#if defined( USE_SHADOWMAP )\n	#if NUM_DIR_LIGHT_SHADOWS > 0\n		#pragma unroll_loop_start\n		for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n			shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n			vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n		}\n		#pragma unroll_loop_end\n	#endif\n	#if NUM_POINT_LIGHT_SHADOWS > 0\n		#pragma unroll_loop_start\n		for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n			shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n			vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n		}
1\n		#pragma unroll_loop_end\n	#endif\n#endif\n#if NUM_SPOT_LIGHT_COORDS > 0\n	#pragma unroll_loop_start\n	for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) {\n		shadowWorldPosition = worldPosition;\n		#if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n			shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias;\n		#endif\n		vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition;\n	}\n	#pragma unroll_loop_end\n#endif",shadowmask_pars_fragment:"float getShadowMask() {\n	float shadow = 1.0;\n	#ifdef USE_SHADOWMAP\n	#if NUM_DIR_LIGHT_SHADOWS > 0\n	DirectionalLightShadow directionalLight;\n	#pragma unroll_loop_start\n	for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n		directionalLight = directionalLightShadows[ i ];\n		shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowIntensity, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n	}\n	#pragma unroll_loop_end\n	#endif\n	#if NUM_SPOT_LIGHT_SHADOWS > 0\n	SpotLightShadow spotLight;\n	#pragma unroll_loop_start\n	for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n		spotLight = spotLightShadows[ i ];\n		shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowIntensity, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0;\n	}\n	#pragma unroll_loop_end\n	#endif\n	#if NUM_POINT_LIGHT_SHADOWS > 0 && ( defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_BASIC ) )\n	PointLightShadow pointLight;\n	#pragma unroll_loop_start\n	for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n		pointLight = pointLightShadows[ i ];\n		shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowIntensity, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n	}\n	#pragma unroll_loop_end\n	#endif\n	#endif\n	return shadow;\n}",skinbase_vertex:"#ifdef USE_SKINNING\n	mat4 boneMatX = getBoneMatrix( skinIndex.x );\n	mat4 boneMatY = getBoneMatrix( skinIndex.y );\n	mat4 boneMatZ = getBoneMatrix( skinIndex.z );\n	mat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n	uniform mat4 bindMatrix;\n	uniform mat4 bindMatrixInverse;\n	uniform highp sampler2D boneTexture;\n	mat4 getBoneMatrix( const in float i ) {\n		int size = textureSize( boneTexture, 0 ).x;\n		int j = int( i ) * 4;\n		int x = j % size;\n		int y = j / size;\n		vec4 v1 = texelFetch( boneTexture, ivec2( x, y ), 0 );\n		vec4 v2 = texelFetch( boneTexture, ivec2( x + 1, y ), 0 );\n		vec4 v3 = texelFetch( boneTexture, ivec2( x + 2, y ), 0 );\n		vec4 v4 = texelFetch( boneTexture, ivec2( x + 3, y ), 0 );\n		return mat4( v1, v2, v3, v4 );\n	}\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n	vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n	vec4 skinned = vec4( 0.0 );\n	skinned += boneMatX * skinVertex * skinWeight.x;\n	skinned += boneMatY * skinVertex * skinWeight.y;\n	skinned += boneMatZ * skinVertex * skinWeight.z;\n	skinned += boneMatW * skinVertex * skinWeight.w;\n	transformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n	mat4 skinMatrix = mat4( 0.0 );\n	skinMatrix += skinWeight.x * boneMatX;\n	skinMatrix += skinWeight.y * boneMatY;\n	skinMatrix += skinWeight.z * boneMatZ;\n	skinMatrix += skinWeight.w * boneMatW;\n	skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n	objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n	#ifdef USE_TANGENT\n		objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n	#endif\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n	vec4 texelSpecular = texture2D( specularMap, vSpecularMapUv );\n	specularStrength = texelSpecular.r;\n#else\n	specularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n	uniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n	gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate( a ) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;
1\nvec3 LinearToneMapping( vec3 color ) {\n	return saturate( toneMappingExposure * color );\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n	color *= toneMappingExposure;\n	return saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 CineonToneMapping( vec3 color ) {\n	color *= toneMappingExposure;\n	color = max( vec3( 0.0 ), color - 0.004 );\n	return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n	vec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n	vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n	return a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n	const mat3 ACESInputMat = mat3(\n		vec3( 0.59719, 0.07600, 0.02840 ),		vec3( 0.35458, 0.90834, 0.13383 ),\n		vec3( 0.04823, 0.01566, 0.83777 )\n	);\n	const mat3 ACESOutputMat = mat3(\n		vec3(  1.60475, -0.10208, -0.00327 ),		vec3( -0.53108,  1.10813, -0.07276 ),\n		vec3( -0.07367, -0.00605,  1.07602 )\n	);\n	color *= toneMappingExposure / 0.6;\n	color = ACESInputMat * color;\n	color = RRTAndODTFit( color );\n	color = ACESOutputMat * color;\n	return saturate( color );\n}\nconst mat3 LINEAR_REC2020_TO_LINEAR_SRGB = mat3(\n	vec3( 1.6605, - 0.1246, - 0.0182 ),\n	vec3( - 0.5876, 1.1329, - 0.1006 ),\n	vec3( - 0.0728, - 0.0083, 1.1187 )\n);\nconst mat3 LINEAR_SRGB_TO_LINEAR_REC2020 = mat3(\n	vec3( 0.6274, 0.0691, 0.0164 ),\n	vec3( 0.3293, 0.9195, 0.0880 ),\n	vec3( 0.0433, 0.0113, 0.8956 )\n);\nvec3 agxDefaultContrastApprox( vec3 x ) {\n	vec3 x2 = x * x;\n	vec3 x4 = x2 * x2;\n	return + 15.5 * x4 * x2\n		- 40.14 * x4 * x\n		+ 31.96 * x4\n		- 6.868 * x2 * x\n		+ 0.4298 * x2\n		+ 0.1191 * x\n		- 0.00232;\n}\nvec3 AgXToneMapping( vec3 color ) {\n	const mat3 AgXInsetMatrix = mat3(\n		vec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ),\n		vec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ),\n		vec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 )\n	);
1\n	const mat3 AgXOutsetMatrix = mat3(\n		vec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ),\n		vec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ),\n		vec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 )\n	);\n	const float AgxMinEv = - 12.47393;	const float AgxMaxEv = 4.026069;\n	color *= toneMappingExposure;\n	color = LINEAR_SRGB_TO_LINEAR_REC2020 * color;\n	color = AgXInsetMatrix * color;\n	color = max( color, 1e-10 );	color = log2( color );\n	color = ( color - AgxMinEv ) / ( AgxMaxEv - AgxMinEv );\n	color = clamp( color, 0.0, 1.0 );\n	color = agxDefaultContrastApprox( color );\n	color = AgXOutsetMatrix * color;\n	color = pow( max( vec3( 0.0 ), color ), vec3( 2.2 ) );\n	color = LINEAR_REC2020_TO_LINEAR_SRGB * color;\n	color = clamp( color, 0.0, 1.0 );\n	return color;\n}\nvec3 NeutralToneMapping( vec3 color ) {\n	const float StartCompression = 0.8 - 0.04;\n	const float Desaturation = 0.15;\n	color *= toneMappingExposure;\n	float x = min( color.r, min( color.g, color.b ) );\n	float offset = x < 0.08 ? x - 6.25 * x * x : 0.04;\n	color -= offset;\n	float peak = max( color.r, max( color.g, color.b ) );\n	if ( peak < StartCompression ) return color;\n	float d = 1. - StartCompression;\n	float newPeak = 1. - d * d / ( peak + d - StartCompression );\n	color *= newPeak / peak;\n	float g = 1. - 1. / ( Desaturation * ( peak - newPeak ) + 1. );\n	return mix( color, vec3( newPeak ), g );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",transmission_fragment:"#ifdef USE_TRANSMISSION\n	material.transmission = transmission;\n	material.transmissionAlpha = 1.0;\n	material.thickness = thickness;\n	material.attenuationDistance = attenuationDistance;\n	material.attenuationColor = attenuationColor;\n	#ifdef USE_TRANSMISSIONMAP\n		material.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r;\n	#endif\n	#ifdef USE_THICKNESSMAP\n		material.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g;\n	#endif\n	vec3 pos = vWorldPosition;\n	vec3 v = normalize( cameraPosition - pos );\n	vec3 n = inverseTransformDirection( normal, viewMatrix );\n	vec4 transmitted = getIBLVolumeRefraction(\n		n, v, material.roughness, material.diffuseContribution, material.specularColorBlended, material.specularF90,\n		pos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness,\n		material.attenuationColor, material.attenuationDistance );\n	material.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission );\n	totalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission );\n#endif",transmission_pars_fragment:"#ifdef USE_TRANSMISSION\n	uniform float transmission;\n	uniform float thickness;\n	uniform float attenuationDistance;\n	uniform vec3 attenuationColor;\n	#ifdef USE_TRANSMISSIONMAP\n		uniform sampler2D transmissionMap;\n	#endif\n	#ifdef USE_THICKNESSMAP\n		uniform sampler2D thicknessMap;\n	#endif\n	uniform vec2 transmissionSamplerSize;\n	uniform sampler2D transmissionSamplerMap;\n	uniform mat4 modelMatrix;\n	uniform mat4 projectionMatrix;\n	varying vec3 vWorldPosition;\n	float w0( float a ) {\n		return ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 );\n	}\n	float w1( float a ) {\n		return ( 1.0 / 6.0 ) * ( a *  a * ( 3.0 * a - 6.0 ) + 4.0 );\n	}\n	float w2( float a ){\n		return ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 );\n	}\n	float w3( float a ) {\n		return ( 1.0 / 6.0 ) * ( a * a * a );\n	}\n	float g0( float a ) {\n		return w0( a ) + w1( a );\n	}\n	float g1( float a ) {\n		return w2( a ) + w3( a );\n	}\n	float h0( float a ) {\n		return - 1.0 + w1( a ) / ( w0( a ) + w1( a ) );\n	}\n	float h1( float a ) {\n		return 1.0 + w3( a ) / ( w2( a ) + w3( a ) );\n	}\n	vec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) {\n		uv = uv * texelSize.zw + 0.5;\n		vec2 iuv = floor( uv );\n		vec2 fuv = fract( uv );\n		float g0x = g0( fuv.x );\n		float g1x = g1( fuv.x );\n		float h0x = h0( fuv.x );\n		float h1x = h1( fuv.x );\n		float h0y = h0( fuv.y );\n		float h1y = h1( fuv.y );\n		vec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n		vec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy;\n		vec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n		vec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy;\n		return g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) +\n			g1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) );\n	}\n	vec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) {\n		vec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) );\n		vec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) );\n		vec2 fLodSizeInv = 1.0 / fLodSize;\n		vec2 cLodSizeInv = 1.0 / cLodSize;\n		vec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) );\n		vec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) );\n		return mix( fSample, cSample, fract( lod ) );\n	}\n	vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {\n		vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n		vec3 modelScale;\n		modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n		modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n		modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n		return normalize( refractionVector ) * thickness * modelScale;\n	}\n	float applyIorToRoughness( const in float roughness, const in float ior ) {\n		return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n	}\n	vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {\n		float lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior );\n		return textureBicubic( transmissionSamplerMap, fragCoord.xy, lod );\n	}\n	vec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {\n		if ( isinf( attenuationDistance ) ) {\n			return vec3( 1.0 );\n		} else {\n			vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n			vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance );			return transmittance;\n		}\n	}\n	vec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,\n		const in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,\n		const in mat4 viewMatrix, const in mat4 projMatrix, const in float dispersion, const in float ior, const in float thickness,\n		const in vec3 attenuationColor, const in float attenuationDistance ) {\n		vec4 transmittedLight;\n		vec3 transmittance;\n		#ifdef USE_DISPERSION\n			float halfSpread = ( ior - 1.0 ) * 0.025 * dispersion;\n			vec3 iors = vec3( ior - halfSpread, ior, ior + halfSpread );\n			for ( int i = 0; i < 3; i ++ ) {\n				vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, iors[ i ], modelMatrix );\n				vec3 refractedRayExit = position + transmissionRay;\n				vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n				vec2 refractionCoords = ndcPos.xy / ndcPos.w;\n				refractionCoords += 1.0;\n				refractionCoords /= 2.0;\n				vec4 transmissionSample = getTransmissionSample( refractionCoords, roughness, iors[ i ] );\n				transmittedLight[ i ] = transmissionSample[ i ];\n				transmittedLight.a += transmissionSample.a;\n				transmittance[ i ] = diffuseColor[ i ] * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance )[ i ];\n			}\n			transmittedLight.a /= 3.0;\n		#else\n			vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n			vec3 refractedRayExit = position + transmissionRay;\n			vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n			vec2 refractionCoords = ndcPos.xy / ndcPos.w;\n			refractionCoords += 1.0;\n			refractionCoords /= 2.0;\n			transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n			transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance );\n		#endif\n		vec3 attenuatedColor = transmittance * transmittedLight.rgb;\n		vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n		float transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0;\n		return vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor );\n	}\n#endif",uv_pars_fragment:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n	varying vec2 vUv;\n#endif\n#ifdef USE_MAP\n	varying vec2 vMapUv;
1\n#endif\n#ifdef USE_ALPHAMAP\n	varying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n	varying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n	varying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n	varying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n	varying vec2 vNormalMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n	varying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n	varying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n	varying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n	varying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n	varying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n	varying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n	varying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n	varying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n	varying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n	varying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n	varying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n	varying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n	varying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n	varying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n	uniform mat3 transmissionMapTransform;\n	varying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n	uniform mat3 thicknessMapTransform;\n	varying vec2 vThicknessMapUv;\n#endif",uv_pars_vertex:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n	varying vec2 vUv;\n#endif\n#ifdef USE_MAP\n	uniform mat3 mapTransform;\n	varying vec2 vMapUv;\n#endif\n#ifdef USE_ALPHAMAP\n	uniform mat3 alphaMapTransform;\n	varying vec2 vAlphaMapUv;\n#endif\n#ifdef USE_LIGHTMAP\n	uniform mat3 lightMapTransform;\n	varying vec2 vLightMapUv;\n#endif\n#ifdef USE_AOMAP\n	uniform mat3 aoMapTransform;\n	varying vec2 vAoMapUv;\n#endif\n#ifdef USE_BUMPMAP\n	uniform mat3 bumpMapTransform;\n	varying vec2 vBumpMapUv;\n#endif\n#ifdef USE_NORMALMAP\n	uniform mat3 normalMapTransform;\n	varying vec2 vNormalMapUv;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n	uniform mat3 displacementMapTransform;\n	varying vec2 vDisplacementMapUv;\n#endif\n#ifdef USE_EMISSIVEMAP\n	uniform mat3 emissiveMapTransform;\n	varying vec2 vEmissiveMapUv;\n#endif\n#ifdef USE_METALNESSMAP\n	uniform mat3 metalnessMapTransform;\n	varying vec2 vMetalnessMapUv;\n#endif\n#ifdef USE_ROUGHNESSMAP\n	uniform mat3 roughnessMapTransform;\n	varying vec2 vRoughnessMapUv;\n#endif\n#ifdef USE_ANISOTROPYMAP\n	uniform mat3 anisotropyMapTransform;\n	varying vec2 vAnisotropyMapUv;\n#endif\n#ifdef USE_CLEARCOATMAP\n	uniform mat3 clearcoatMapTransform;\n	varying vec2 vClearcoatMapUv;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n	uniform mat3 clearcoatNormalMapTransform;\n	varying vec2 vClearcoatNormalMapUv;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n	uniform mat3 clearcoatRoughnessMapTransform;\n	varying vec2 vClearcoatRoughnessMapUv;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n	uniform mat3 sheenColorMapTransform;\n	varying vec2 vSheenColorMapUv;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n	uniform mat3 sheenRoughnessMapTransform;\n	varying vec2 vSheenRoughnessMapUv;\n#endif\n#ifdef USE_IRIDESCENCEMAP\n	uniform mat3 iridescenceMapTransform;\n	varying vec2 vIridescenceMapUv;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n	uniform mat3 iridescenceThicknessMapTransform;\n	varying vec2 vIridescenceThicknessMapUv;\n#endif\n#ifdef USE_SPECULARMAP\n	uniform mat3 specularMapTransform;\n	varying vec2 vSpecularMapUv;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n	uniform mat3 specularColorMapTransform;\n	varying vec2 vSpecularColorMapUv;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n	uniform mat3 specularIntensityMapTransform;\n	varying vec2 vSpecularIntensityMapUv;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n	uniform mat3 transmissionMapTransform;\n	varying vec2 vTransmissionMapUv;\n#endif\n#ifdef USE_THICKNESSMAP\n	uniform mat3 thicknessMapTransform;\n	varying vec2 vThicknessMapUv;\n#endif",uv_vertex:"#if defined( USE_UV ) || defined( USE_ANISOTROPY )\n	vUv = vec3( uv, 1 ).xy;\n#endif\n#ifdef USE_MAP\n	vMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ALPHAMAP\n	vAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_LIGHTMAP\n	vLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_AOMAP\n	vAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_BUMPMAP\n	vBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_NORMALMAP\n	vNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_DISPLACEMENTMAP\n	vDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_EMISSIVEMAP\n	vEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_METALNESSMAP\n	vMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ROUGHNESSMAP\n	vRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_ANISOTROPYMAP\n	vAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOATMAP\n	vClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n	vClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n	vClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy;
1\n#endif\n#ifdef USE_IRIDESCENCEMAP\n	vIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_IRIDESCENCE_THICKNESSMAP\n	vIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_COLORMAP\n	vSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SHEEN_ROUGHNESSMAP\n	vSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULARMAP\n	vSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_COLORMAP\n	vSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_SPECULAR_INTENSITYMAP\n	vSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_TRANSMISSIONMAP\n	vTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy;\n#endif\n#ifdef USE_THICKNESSMAP\n	vThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0\n	vec4 worldPosition = vec4( transformed, 1.0 );\n	#ifdef USE_BATCHING\n		worldPosition = batchingMatrix * worldPosition;\n	#endif\n	#ifdef USE_INSTANCING\n		worldPosition = instanceMatrix * worldPosition;\n	#endif\n	worldPosition = modelMatrix * worldPosition;\n#endif",background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n	vUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n	gl_Position = vec4( position.xy, 1.0, 1.0 );\n}",background_frag:"uniform sampler2D t2D;\nuniform float backgroundIntensity;\nvarying vec2 vUv;\nvoid main() {\n	vec4 texColor = texture2D( t2D, vUv );\n	#ifdef DECODE_VIDEO_TEXTURE\n		texColor = vec4( mix( pow( texColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), texColor.rgb * 0.0773993808, vec3( lessThanEqual( texColor.rgb, vec3( 0.04045 ) ) ) ), texColor.w );\n	#endif\n	texColor.rgb *= backgroundIntensity;\n	gl_FragColor = texColor;\n	#include <tonemapping_fragment>\n	#include <colorspace_fragment>\n}",backgroundCube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n	vWorldDirection = transformDirection( position, modelMatrix );\n	#include <begin_vertex>\n	#include <project_vertex>\n	gl_Position.z = gl_Position.w;\n}",backgroundCube_frag:"#ifdef ENVMAP_TYPE_CUBE\n	uniform samplerCube envMap;\n#elif defined( ENVMAP_TYPE_CUBE_UV )\n	uniform sampler2D envMap;\n#endif\nuniform float flipEnvMap;\nuniform float backgroundBlurriness;\nuniform float backgroundIntensity;\nuniform mat3 backgroundRotation;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n	#ifdef ENVMAP_TYPE_CUBE\n		vec4 texColor = textureCube( envMap, backgroundRotation * vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) );\n	#elif defined( ENVMAP_TYPE_CUBE_UV )\n		vec4 texColor = textureCubeUV( envMap, backgroundRotation * vWorldDirection, backgroundBlurriness );\n	#else\n		vec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 );\n	#endif\n	texColor.rgb *= backgroundIntensity;\n	gl_FragColor = texColor;\n	#include <tonemapping_fragment>\n	#include <colorspace_fragment>\n}",cube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n	vWorldDirection = transformDirection( position, modelMatrix );\n	#include <begin_vertex>\n	#include <project_vertex>\n	gl_Position.z = gl_Position.w;\n}",cube_frag:"uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n	vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n	gl_FragColor = texColor;\n	gl_FragColor.a *= opacity;\n	#include <tonemapping_fragment>\n	#include <colorspace_fragment>\n}",depth_vert:"#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n	#include <uv_vertex>\n	#include <batching_vertex>\n	#include <skinbase_vertex>\n	#include <morphinstance_vertex>\n	#ifdef USE_DISPLACEMENTMAP\n		#include <beginnormal_vertex>\n		#include <morphnormal_vertex>\n		#include <skinnormal_vertex>\n	#endif\n	#include <begin_vertex>\n	#include <morphtarget_vertex>\n	#include <skinning_vertex>\n	#include <displacementmap_vertex>\n	#include <project_vertex>\n	#include <logdepthbuf_vertex>\n	#include <clipping_planes_vertex>\n	vHighPrecisionZW = gl_Position.zw;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n	uniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n	vec4 diffuseColor = vec4( 1.0 );\n	#include <clipping_planes_fragment>\n	#if DEPTH_PACKING == 3200\n		diffuseColor.a = opacity;\n	#endif\n	#include <map_fragment>\n	#include <alphamap_fragment>\n	#include <alphatest_fragment>\n	#include <alphahash_fragment>\n	#include <logdepthbuf_fragment>\n	#ifdef USE_REVERSED_DEPTH_BUFFER\n		float fragCoordZ = vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ];\n	#else\n		float fragCoordZ = 0.5 * vHighPrecisionZW[ 0 ] / vHighPrecisionZW[ 1 ] + 0.5;\n	#endif\n	#if DEPTH_PACKING == 3200\n		gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n	#elif DEPTH_PACKING == 3201\n		gl_FragColor = packDepthToRGBA( fragCoordZ );\n	#elif DEPTH_PACKING == 3202\n		gl_FragColor = vec4( packDepthToRGB( fragCoordZ ), 1.0 );\n	#elif DEPTH_PACKING == 3203\n		gl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 );\n	#endif\n}",distance_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n	#include <uv_vertex>\n	#include <batching_vertex>\n	#include <skinbase_vertex>\n	#include <morphinstance_vertex>\n	#ifdef USE_DISPLACEMENTMAP\n		#include <beginnormal_vertex>\n		#include <morphnormal_vertex>\n		#include <skinnormal_vertex>\n	#endif\n	#include <begin_vertex>\n	#include <morphtarget_vertex>\n	#include <skinning_vertex>\n	#include <displacementmap_vertex>\n	#include <project_vertex>\n	#include <worldpos_vertex>\n	#include <clipping_planes_vertex>\n	vWorldPosition = worldPosition.xyz;\n}",distance_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n	vec4 diffuseColor = vec4( 1.0 );\n	#include <clipping_planes_fragment>\n	#include <map_fragment>\n	#include <alphamap_fragment>\n	#include <alphatest_fragment>\n	#include <alphahash_fragment>\n	float dist = length( vWorldPosition - referencePosition );\n	dist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n	dist = saturate( dist );\n	gl_FragColor = vec4( dist, 0.0, 0.0, 1.0 );\n}",equirect_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n	vWorldDirection = transformDirection( position, modelMatrix );\n	#include <begin_vertex>\n	#include <project_vertex>\n}",equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n	vec3 direction = normalize( vWorldDirection );\n	vec2 sampleUV = equirectUv( direction );\n	gl_FragColor = texture2D( tEquirect, sampleUV );\n	#include <tonemapping_fragment>\n	#include <colorspace_fragment>\n}",linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n	vLineDistance = scale * lineDistance;\n	#include <uv_vertex>\n	#include <color_vertex>\n	#include <morphinstance_vertex>\n	#include <morphcolor_vertex>\n	#include <begin_vertex>\n	#include <morphtarget_vertex>\n	#include <project_vertex>\n	#include <logdepthbuf_vertex>\n	#include <clipping_planes_vertex>\n	#include <fog_vertex>\n}",linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n	vec4 diffuseColor = vec4( diffuse, opacity );\n	#include <clipping_planes_fragment>\n	if ( mod( vLineDistance, totalSize ) > dashSize ) {\n		discard;\n	}\n	vec3 outgoingLight = vec3( 0.0 );\n	#include <logdepthbuf_fragment>\n	#include <map_fragment>\n	#include <color_fragment>\n	outgoingLight = diffuseColor.rgb;\n	#include <opaque_fragment>\n	#include <tonemapping_fragment>\n	#include <colorspace_fragment>\n	#include <fog_fragment>\n	#include <premultiplied_alpha_fragment>\n}",meshbasic_vert:"#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n	#include <uv_vertex>\n	#include <color_vertex>\n	#include <morphinstance_vertex>\n	#include <morphcolor_vertex>\n	#include <batching_vertex>\n	#if defined ( USE_ENVMAP ) || defined ( USE_SKINNING )\n		#include <beginnormal_vertex>\n		#include <morphnormal_vertex>\n		#include <skinbase_vertex>\n		#include <skinnormal_vertex>\n		#include <defaultnormal_vertex>\n	#endif\n	#include <begin_vertex>\n	#include <morphtarget_vertex>\n	#include <skinning_vertex>\n	#include <project_vertex>\n	#include <logdepthbuf_vertex>\n	#include <clipping_planes_vertex>\n	#include <worldpos_vertex>\n	#include <envmap_vertex>\n	#include <fog_vertex>\n}",meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n	varying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n	vec4 diffuseColor = vec4( diffuse, opacity );\n	#include <clipping_planes_fragment>\n	#include <logdepthbuf_fragment>\n	#include <map_fragment>\n	#include <color_fragment>\n	#include <alphamap_fragment>\n	#include <alphatest_fragment>\n	#include <alphahash_fragment>\n	#include <specularmap_fragment>\n	ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n	#ifdef USE_LIGHTMAP\n		vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );\n		reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI;\n	#else\n		reflectedLight.indirectDiffuse += vec3( 1.0 );\n	#endif\n	#include <aomap_fragment>\n	reflectedLight.indirectDiffuse *= diffuseColor.rgb;\n	vec3 outgoingLight = reflectedLight.indirectDiffuse;\n	#include <envmap_fragment>\n	#include <opaque_fragment>\n	#include <tonemapping_fragment>\n	#include <colorspace_fragment>\n	#include <fog_fragment>\n	#include <premultiplied_alpha_fragment>\n	#include <dithering_fragment>\n}",meshlambert_vert:"#define LAMBERT\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n	#include <uv_vertex>\n	#include <color_vertex>\n	#include <morphinstance_vertex>\n	#include <morphcolor_vertex>\n	#include <batching_vertex>\n	#include <beginnormal_vertex>\n	#include <morphnormal_vertex>\n	#include <skinbase_vertex>\n	#include <skinnormal_vertex>\n	#include <defaultnormal_vertex>\n	#include <normal_vertex>\n	#include <begin_vertex>\n	#include <morphtarget_vertex>\n	#include <skinning_vertex>\n	#include <displacementmap_vertex>\n	#include <project_vertex>\n	#include <logdepthbuf_vertex>\n	#include <clipping_planes_vertex>\n	vViewPosition = - mvPosition.xyz;\n	#include <worldpos_vertex>\n	#include <envmap_vertex>\n	#include <shadowmap_vertex>\n	#include <fog_vertex>\n}",meshlambert_frag:"#define LAMBERT\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_lambert_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n	vec4 diffuseColor = vec4( diffuse, opacity );\n	#include <clipping_planes_fragment>\n	ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n	vec3 totalEmissiveRadiance = emissive;\n	#include <logdepthbuf_fragment>\n	#include <map_fragment>\n	#include <color_fragment>\n	#include <alphamap_fragment>\n	#include <alphatest_fragment>\n	#include <alphahash_fragment>\n	#include <specularmap_fragment>\n	#include <normal_fragment_begin>\n	#include <normal_fragment_maps>\n	#include <emissivemap_fragment>\n	#include <lights_lambert_fragment>\n	#include <lights_fragment_begin>\n	#include <lights_fragment_maps>\n	#include <lights_fragment_end>\n	#include <aomap_fragment>\n	vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n	#include <envmap_fragment>\n	#include <opaque_fragment>\n	#include <tonemapping_fragment>\n	#include <colorspace_fragment>\n	#include <fog_fragment>\n	#include <premultiplied_alpha_fragment>\n	#include <dithering_fragment>\n}",meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n	#include <uv_vertex>\n	#include <color_vertex>\n	#include <morphinstance_vertex>\n	#include <morphcolor_vertex>\n	#include <batching_vertex>\n	#include <beginnormal_vertex>\n	#include <morphnormal_vertex>\n	#include <skinbase_vertex>\n	#include <skinnormal_vertex>\n	#include <defaultnormal_verte
1x>\n	#include <normal_vertex>\n	#include <begin_vertex>\n	#include <morphtarget_vertex>\n	#include <skinning_vertex>\n	#include <displacementmap_vertex>\n	#include <project_vertex>\n	#include <logdepthbuf_vertex>\n	#include <clipping_planes_vertex>\n	#include <fog_vertex>\n	vViewPosition = - mvPosition.xyz;\n}",meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n	vec4 diffuseColor = vec4( diffuse, opacity );\n	#include <clipping_planes_fragment>\n	#include <logdepthbuf_fragment>\n	#include <map_fragment>\n	#include <color_fragment>\n	#include <alphamap_fragment>\n	#include <alphatest_fragment>\n	#include <alphahash_fragment>\n	#include <normal_fragment_begin>\n	#include <normal_fragment_maps>\n	vec3 viewDir = normalize( vViewPosition );\n	vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n	vec3 y = cross( viewDir, x );\n	vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n	#ifdef USE_MATCAP\n		vec4 matcapColor = texture2D( matcap, uv );\n	#else\n		vec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 );\n	#endif\n	vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n	#include <opaque_fragment>\n	#include <tonemapping_fragment>\n	#include <colorspace_fragment>\n	#include <fog_fragment>\n	#include <premultiplied_alpha_fragment>\n	#include <dithering_fragment>\n}",meshnormal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n	varying vec3 vViewPosition;\n#endif\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n	#include <uv_vertex>\n	#include <batching_vertex>\n	#include <beginnormal_vertex>\n	#include <morphinstance_vertex>\n	#include <morphnormal_vertex>\n	#include <skinbase_vertex>\n	#include <skinnormal_vertex>\n	#include <defaultnormal_vertex>\n	#include <normal_vertex>\n	#include <begin_vertex>\n	#include <morphtarget_vertex>\n	#include <skinning_vertex>\n	#include <displacementmap_vertex>\n	#include <project_vertex>\n	#include <logdepthbuf_vertex>\n	#include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n	vViewPosition = - mvPosition.xyz;\n#endif\n}",meshnormal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE )\n	varying vec3 vViewPosition;\n#endif\n#include <uv_pars_fragment>\n#include <normal_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n	vec4 diffuseColor = vec4( 0.0, 0.0, 0.0, opacity );\n	#include <clipping_planes_fragment>\n	#include <logdepthbuf_fragment>\n	#include <normal_fragment_begin>\n	#include <normal_fragment_maps>\n	gl_FragColor = vec4( normalize( normal ) * 0.5 + 0.5, diffuseColor.a );\n	#ifdef OPAQUE\n		gl_FragColor.a = 1.0;\n	#endif\n}",meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n	#include <uv_vertex>\n	#include <color_vertex>\n	#include <morphcolor_vertex>\n	#include <batching_vertex>\n	#include <beginnormal_vertex>\n	#include <morphinstance_vertex>\n	#include <morphnormal_vertex>\n	#include <skinbase_vertex>\n	#include <skinnormal_vertex>\n	#include <defaultnormal_vertex>\n	#include <normal_vertex>\n	#include <begin_vertex>\n	#include <morphtarget_vertex>\n	#include <skinning_vertex>\n	#include <displacementmap_vertex>\n	#include <project_vertex>\n	#include <logdepthbuf_vertex>\n	#include <clipping_planes_vertex>\n	vViewPosition = - mvPosition.xyz;\n	#include <worldpos_vertex>\n	#include <envmap_vertex>\n	#include <shadowmap_vertex>\n	#include <fog_vertex>\n}",meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n	vec4 diffuseColor = vec4( diffuse, opacity );\n	#include <clipping_planes_fragment>\n	ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n	vec3 totalEmissiveRadiance = emissive;\n	#include <logdepthbuf_fragment>\n	#include <map_fragment>\n	#include <color_fragment>\n	#include <alphamap_fragment>\n	#include <alphatest_fragment>\n	#include <alphahash_fragment>\n	#include <specularmap_fragment>\n	#include <normal_fragment_begin>\n	#include <normal_fragment_maps>\n	#include <emissivemap_fragment>\n	#include <lights_phong_fragment>\n	#include <lights_fragment_begin>\n	#include <lights_fragment_maps>\n	#include <lights_fragment_end>\n	#include <aomap_fragment>\n	vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n	#include <envmap_fragment>\n	#include <opaque_fragment>\n	#include <tonemapping_fragment>\n	#include <colorspace_fragment>\n	#include <fog_fragment>\n	#include <premultiplied_alpha_fragment>\n	#include <dithering_fragment>\n}",meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifdef USE_TRANSMISSION\n	varying vec3 vWorldPosition;\n#endif\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n	#include <uv_vertex>\n	#include <color_vertex>\n	#include <morphinstance_vertex>\n	#include <morphcolor_vertex>\n	#include <batching_vertex>\n	#include <beginnormal_vertex>\n	#include <morphnormal_vertex>\n	#include <skinbase_vertex>\n	#include <skinnormal_vertex>\n	#include <defaultnormal_vertex>\n	#include <normal_vertex>\n	#include <begin_vertex>\n	#include <morphtarget_vertex>\n	#include <skinning_vertex>\n	#include <displacementmap_vertex>\n	#include <project_vertex>\n	#include <logdepthbuf_vertex>\n	#include <clipping_planes_vertex>\n	vViewPosition = - mvPosition.xyz;\n	#include <worldpos_vertex>\n	#include <shadowmap_vertex>\n	#include <fog_vertex>\n#ifdef USE_TRANSMISSION\n	vWorldPosition = worldPosition.xyz;\n#endif\n}",meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n	#define IOR\n	#define USE_SPECULAR\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef IOR\n	uniform float ior;\n#endif\n#ifdef USE_SPECULAR\n	uniform float specularIntensity;\n	uniform vec3 specularColor;\n	#ifdef USE_SPECULAR_COLORMAP\n		uniform sampler2D specularColorMap;\n	#endif\n	#ifdef USE_SPECULAR_INTENSITYMAP\n		uniform sampler2D specularIntensityMap;\n	#endif\n#endif\n#ifdef USE_CLEARCOAT\n	uniform float clearcoat;
1\n	uniform float clearcoatRoughness;\n#endif\n#ifdef USE_DISPERSION\n	uniform float dispersion;\n#endif\n#ifdef USE_IRIDESCENCE\n	uniform float iridescence;\n	uniform float iridescenceIOR;\n	uniform float iridescenceThicknessMinimum;\n	uniform float iridescenceThicknessMaximum;\n#endif\n#ifdef USE_SHEEN\n	uniform vec3 sheenColor;\n	uniform float sheenRoughness;\n	#ifdef USE_SHEEN_COLORMAP\n		uniform sampler2D sheenColorMap;\n	#endif\n	#ifdef USE_SHEEN_ROUGHNESSMAP\n		uniform sampler2D sheenRoughnessMap;\n	#endif\n#endif\n#ifdef USE_ANISOTROPY\n	uniform vec2 anisotropyVector;\n	#ifdef USE_ANISOTROPYMAP\n		uniform sampler2D anisotropyMap;\n	#endif\n#endif\nvarying vec3 vViewPosition;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <iridescence_fragment>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_physical_pars_fragment>\n#include <transmission_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <iridescence_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n	vec4 diffuseColor = vec4( diffuse, opacity );\n	#include <clipping_planes_fragment>\n	ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n	vec3 totalEmissiveRadiance = emissive;\n	#include <logdepthbuf_fragment>\n	#include <map_fragment>\n	#include <color_fragment>\n	#include <alphamap_fragment>\n	#include <alphatest_fragment>\n	#include <alphahash_fragment>\n	#include <roughnessmap_fragment>\n	#include <metalnessmap_fragment>\n	#include <normal_fragment_begin>\n	#include <normal_fragment_maps>\n	#include <clearcoat_normal_fragment_begin>\n	#include <clearcoat_normal_fragment_maps>\n	#include <emissivemap_fragment>\n	#include <lights_physical_fragment>\n	#include <lights_fragment_begin>\n	#include <lights_fragment_maps>\n	#include <lights_fragment_end>\n	#include <aomap_fragment>\n	vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse;\n	vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular;\n	#include <transmission_fragment>\n	vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance;\n	#ifdef USE_SHEEN\n \n		outgoingLight = outgoingLight + sheenSpecularDirect + sheenSpecularIndirect;\n \n 	#endif\n	#ifdef USE_CLEARCOAT\n		float dotNVcc = saturate( dot( geometryClearcoatNormal, geometryViewDir ) );\n		vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc );\n		outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + ( clearcoatSpecularDirect + clearcoatSpecularIndirect ) * material.clearcoat;
1\n	#endif\n	#include <opaque_fragment>\n	#include <tonemapping_fragment>\n	#include <colorspace_fragment>\n	#include <fog_fragment>\n	#include <premultiplied_alpha_fragment>\n	#include <dithering_fragment>\n}",meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#include <common>\n#include <batching_pars_vertex>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <normal_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n	#include <uv_vertex>\n	#include <color_vertex>\n	#include <morphinstance_vertex>\n	#include <morphcolor_vertex>\n	#include <batching_vertex>\n	#include <beginnormal_vertex>\n	#include <morphnormal_vertex>\n	#include <skinbase_vertex>\n	#include <skinnormal_vertex>\n	#include <defaultnormal_vertex>\n	#include <normal_vertex>\n	#include <begin_vertex>\n	#include <morphtarget_vertex>\n	#include <skinning_vertex>\n	#include <displacementmap_vertex>\n	#include <project_vertex>\n	#include <logdepthbuf_vertex>\n	#include <clipping_planes_vertex>\n	vViewPosition = - mvPosition.xyz;\n	#include <worldpos_vertex>\n	#include <shadowmap_vertex>\n	#include <fog_vertex>\n}",meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <normal_pars_fragment>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n	vec4 diffuseColor = vec4( diffuse, opacity );\n	#include <clipping_planes_fragment>\n	ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n	vec3 totalEmissiveRadiance = emissive;\n	#include <logdepthbuf_fragment>\n	#include <map_fragment>\n	#include <color_fragment>\n	#include <alphamap_fragment>\n	#include <alphatest_fragment>\n	#include <alphahash_fragment>\n	#include <normal_fragment_begin>\n	#include <normal_fragment_maps>\n	#include <emissivemap_fragment>\n	#include <lights_toon_fragment>\n	#include <lights_fragment_begin>\n	#include <lights_fragment_maps>\n	#include <lights_fragment_end>\n	#include <aomap_fragment>\n	vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n	#include <opaque_fragment>\n	#include <tonemapping_fragment>\n	#include <colorspace_fragment>\n	#include <fog_fragment>\n	#include <premultiplied_alpha_fragment>\n	#include <dithering_fragment>\n}",points_vert:"uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\n#ifdef USE_POINTS_UV\n	varying vec2 vUv;\n	uniform mat3 uvTransform;\n#endif\nvoid main() {\n	#ifdef USE_POINTS_UV\n		vUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n	#endif\n	#include <color_vertex>\n	#include <morphinstance_vertex>\n	#include <morphcolor_vertex>\n	#include <begin_vertex>\n	#include <morphtarget_vertex>\n	#include <project_vertex>\n	gl_PointSize = size;\n	#ifdef USE_SIZEATTENUATION\n		bool isPerspective = isPerspectiveMatrix( projectionMatrix );\n		if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n	#endif\n	#include <logdepthbuf_vertex>\n	#include <clipping_planes_vertex>\n	#include <worldpos_vertex>\n	#include <fog_vertex>\n}",points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n	vec4 diffuseColor = vec4( diffuse, opacity );\n	#include <clipping_planes_fragment>\n	vec3 outgoingLight = vec3( 0.0 );\n	#include <logdepthbuf_fragment>\n	#include <map_particle_fragment>\n	#include <color_fragment>\n	#include <alphatest_fragment>\n	#include <alphahash_fragment>\n	outgoingLight = diffuseColor.rgb;\n	#include <opaque_fragment>\n	#include <tonemapping_fragment>\n	#include <colorspace_fragment>\n	#include <fog_fragment>\n	#include <premultiplied_alpha_fragment>\n}",shadow_vert:"#include <common>\n#include <batching_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n	#include <batching_vertex>\n	#include <beginnormal_vertex>\n	#include <morphinstance_vertex>\n	#include <morphnormal_vertex>\n	#include <skinbase_vertex>\n	#include <skinnormal_vertex>\n	#include <defaultnormal_vertex>\n	#include <begin_vertex>\n	#include <morphtarget_vertex>\n	#include <skinning_vertex>\n	#include <project_vertex>\n	#include <logdepthbuf_vertex>\n	#include <worldpos_vertex>\n	#include <shadowmap_vertex>\n	#include <fog_vertex>\n}",shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <logdepthbuf_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n	#include <logdepthbuf_fragment>\n	gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n	#include <tonemapping_fragment>\n	#include <colorspace_fragment>\n	#include <fog_fragment>\n	#include <premultiplied_alpha_fragment>\n}",sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n	#include <uv_vertex>\n	vec4 mvPosition = modelViewMatrix[ 3 ];\n	vec2 scale = vec2( length( modelMatrix[ 0 ].xyz ), length( modelMatrix[ 1 ].xyz ) );\n	#ifndef USE_SIZEATTENUATION\n		bool isPerspective = isPerspectiveMatrix( projectionMatrix );\n		if ( isPerspective ) scale *= - mvPosition.z;\n	#endif\n	vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n	vec2 rotatedPosition;\n	rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n	rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n	mvPosition.xy += rotatedPosition;\n	gl_Position = projectionMatrix * mvPosition;\n	#include <logdepthbuf_vertex>\n	#include <clipping_planes_vertex>\n	#include <fog_vertex>\n}",sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n	vec4 diffuseColor = vec4( diffuse, opacity );\n	#include <clipping_planes_fragment>\n	vec3 outgoingLight = vec3( 0.0 );\n	#include <logdepthbuf_fragment>\n	#include <map_fragment>\n	#include <alphamap_fragment>\n	#include <alphatest_fragment>\n	#include <alphahash_fragment>\n	outgoingLight = diffuseColor.rgb;\n	#include <opaque_fragment>\n	#include <tonemapping_fragment>\n	#include <colorspace_fragment>\n	#include <fog_fragment>\n}"},o1={common:{diffuse:{value:new e4(0xffffff)},opacity:{value:1},map:{value:null},mapTransform:{value:new ei},alphaMap:{value:null},alphaMapTransform:{value:new ei},alphaTest:{value:0}},specularmap:{specularMap:{value:null},specularMapTransform:{value:new ei}},envmap:{envMap:{value:null},envMapRotation:{value:new ei},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98},dfgLUT:{value:null}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1},aoMapTransform:{value:new ei}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1},lightMapTransform:{value:new ei}},bumpmap:{bumpMap:{value:null},bumpMapTransform:{value:new ei},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalMapTransform:{value:new ei},normalScale:{value:new K(1,1)}}
vendor: 7,701 bytes, line 1
1,displacementmap:{displacementMap:{value:null},displacementMapTransform:{value:new ei},displacementScale:{value:1},displacementBias:{value:0}},emissivemap:{emissiveMap:{value:null},emissiveMapTransform:{value:new ei}},metalnessmap:{metalnessMap:{value:null},metalnessMapTransform:{value:new ei}},roughnessmap:{roughnessMap:{value:null},roughnessMapTransform:{value:new ei}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:25e-5},fogNear:{value:1},fogFar:{value:2e3},fogColor:{value:new e4(0xffffff)}},lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},spotLightMap:{value:[]},spotLightMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowIntensity:1,shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},height:{}}},ltc_1:{value:null},ltc_2:{value:null}},points:{diffuse:{value:new e4(0xffffff)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},alphaMapTransform:{value:new ei},alphaTest:{value:0},uvTransform:{value:new ei}},sprite:{diffuse:{value:new e4(0xffffff)},opacity:{value:1},center:{value:new K(.5,.5)},rotation:{value:0},map:{value:null},mapTransform:{value:new ei},alphaMap:{value:null},alphaMapTransform:{value:new ei},alphaTest:{value:0}}},o3={basic:{uniforms:aa([o1.common,o1.specularmap,o1.envmap,o1.aomap,o1.lightmap,o1.fog]),vertexShader:o0.meshbasic_vert,fragmentShader:o0.meshbasic_frag},lambert:{uniforms:aa([o1.common,o1.specularmap,o1.envmap,o1.aomap,o1.lightmap,o1.emissivemap,o1.bumpmap,o1.normalmap,o1.displacementmap,o1.fog,o1.lights,{emissive:{value:new e4(0)},envMapIntensity:{value:1}}]),vertexShader:o0.meshlambert_vert,fragmentShader:o0.meshlambert_frag},phong:{uniforms:aa([o1.common,o1.specularmap,o1.envmap,o1.aomap,o1.lightmap,o1.emissivemap,o1.bumpmap,o1.normalmap,o1.displacementmap,o1.fog,o1.lights,{emissive:{value:new e4(0)},specular:{value:new e4(1118481)},shininess:{value:30},envMapIntensity:{value:1}}]),vertexShader:o0.meshphong_vert,fragmentShader:o0.meshphong_frag},standard:{uniforms:aa([o1.common,o1.envmap,o1.aomap,o1.lightmap,o1.emissivemap,o1.bumpmap,o1.normalmap,o1.displacementmap,o1.roughnessmap,o1.metalnessmap,o1.fog,o1.lights,{emissive:{value:new e4(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:o0.meshphysical_vert,fragmentShader:o0.meshphysical_frag},toon:{uniforms:aa([o1.common,o1.aomap,o1.lightmap,o1.emissivemap,o1.bumpmap,o1.normalmap,o1.displacementmap,o1.gradientmap,o1.fog,o1.lights,{emissive:{value:new e4(0)}}]),vertexShader:o0.meshtoon_vert,fragmentShader:o0.meshtoon_frag},matcap:{uniforms:aa([o1.common,o1.bumpmap,o1.normalmap,o1.displacementmap,o1.fog,{matcap:{value:null}}]),vertexShader:o0.meshmatcap_vert,fragmentShader:o0.meshmatcap_frag},points:{uniforms:aa([o1.points,o1.fog]),vertexShader:o0.points_vert,fragmentShader:o0.points_frag},dashed:{uniforms:aa([o1.common,o1.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:o0.linedashed_vert,fragmentShader:o0.linedashed_frag},depth:{uniforms:aa([o1.common,o1.displacementmap]),vertexShader:o0.depth_vert,fragmentShader:o0.depth_frag},normal:{uniforms:aa([o1.common,o1.bumpmap,o1.normalmap,o1.displacementmap,{opacity:{value:1}}]),vertexShader:o0.meshnormal_vert,fragmentShader:o0.meshnormal_frag},sprite:{uniforms:aa([o1.sprite,o1.fog]),vertexShader:o0.sprite_vert,fragmentShader:o0.sprite_frag},background:{uniforms:{uvTransform:{value:new ei},t2D:{value:null},backgroundIntensity:{value:1}},vertexShader:o0.background_vert,fragmentShader:o0.background_frag},backgroundCube:{uniforms:{envMap:{value:null},flipEnvMap:{value:-1},backgroundBlurriness:{value:0},backgroundIntensity:{value:1},backgroundRotation:{value:new ei}},vertexShader:o0.backgroundCube_vert,fragmentShader:o0.backgroundCube_frag},cube:{uniforms:{tCube:{value:null},tFlip:{value:-1},opacity:{value:1}},vertexShader:o0.cube_vert,fragmentShader:o0.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:o0.equirect_vert,fragmentShader:o0.equirect_frag},distance:{uniforms:aa([o1.common,o1.displacementmap,{referencePosition:{value:new Q},nearDistance:{value:1},farDistance:{value:1e3}}]),vertexShader:o0.distance_vert,fragmentShader:o0.distance_frag},shadow:{uniforms:aa([o1.lights,o1.fog,{color:{value:new e4(0)},opacity:{value:1}}]),vertexShader:o0.shadow_vert,fragmentShader:o0.shadow_frag}};o3.physical={uniforms:aa([o3.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatMapTransform:{value:new ei},clearcoatNormalMap:{value:null},clearcoatNormalMapTransform:{value:new ei},clearcoatNormalScale:{value:new K(1,1)},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatRoughnessMapTransform:{value:new ei},dispersion:{value:0},iridescence:{value:0},iridescenceMap:{value:null},iridescenceMapTransform:{value:new ei},iridescenceIOR:{value:1.3},iridescenceThicknessMinimum:{value:100},iridescenceThicknessMaximum:{value:400},iridescenceThicknessMap:{value:null},iridescenceThicknessMapTransform:{value:new ei},sheen:{value:0},sheenColor:{value:new e4(0)},sheenColorMap:{value:null},sheenColorMapTransform:{value:new ei},sheenRoughness:{value:1},sheenRoughnessMap:{value:null},sheenRoughnessMapTransform:{value:new ei},transmission:{value:0},transmissionMap:{value:null},transmissionMapTransform:{value:new ei},transmissionSamplerSize:{value:new K},transmissionSamplerMap:{value:null},thickness:{value:0},thicknessMap:{value:null},thicknessMapTransform:{value:new ei},attenuationDistance:{value:0},attenuationColor:{value:new e4(0)},specularColor:{value:new e4(1,1,1)},specularColorMap:{value:null},specularColorMapTransform:{value:new ei},specularIntensity:{value:1},specularIntensityMap:{value:null},specularIntensityMapTransform:{value:new ei},anisotropyVector:{value:new K},anisotropyMap:{value:null},anisotropyMapTransform:{value:new ei}}]),vertexShader:o0.meshphysical_vert,fragmentShader:o0.meshphysical_frag};let o2={r:0,b:0,g:0},o4=new eD,o5=new eb;function o6(e,t,i,n,r,a){let s,o,l=new e4(0),h=+(!0!==r),c=null,u=0,d=null;function p(e){let i=!0===e.isScene?e.background:null;if(i&&i.isTexture){let n=e.backgroundBlurriness>0;i=t.get(i,n)}return i}function f(t,n){t.getRGB(o2,as(e)),i.buffers.color.setClear(o2.r,o2.g,o2.b,n,a)}return{getClearColor:function(){return l},setClearColor:function(e,t=1){l.set(e),f(l,h=t)},getClearAlpha:function(){return h},setClearAlpha:function(e){f(l,h=e)},render:function(t){let n=!1,r=p(t);null===r?f(l,h):r&&r.isColor&&(f(r,1),n=!0);let s=e.xr.getEnvironmentBlendMode();"additive"===s?i.buffers.color.setClear(0,0,0,1,a):"alpha-blend"===s&&i.buffers.color.setClear(0,0,0,0,a),(e.autoClear||n)&&(i.buffers.depth.setTest(!0),i.buffers.depth.setMask(!0),i.buffers.color.setMask(!0),e.clear(e.autoClearColor,e.autoClearDepth,e.autoClearStencil))},addToRenderList:function(t,i){let r=p(i);r&&(r.isCubeTexture||306===r.mapping)?(void 0===o&&((o=new iB(new n6(1,1,1),new al({name:"Backgroun
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1else for(let e=0;e<r.locationSize;e++)u(r.location+e);e.bindBuffer(e.ARRAY_BUFFER,h);for(let e=0;e<r.locationSize;e++)f(r.location+e,s/r.locationSize,c,n,s*p,s/r.locationSize*e*p,m)}}else if(void 0!==l){let t=l[n];if(void 0!==t)switch(t.length){case 2:e.vertexAttrib2fv(r.location,t);break;case 3:e.vertexAttrib3fv(r.location,t);break;case 4:e.vertexAttrib4fv(r.location,t);break;default:e.vertexAttrib1fv(r.location,t)}}}}p()}(i,r,l,m),null!==g&&e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,t.get(g).buffer))},reset:m,resetDefaultState:g,dispose:function(){for(let e in m(),n){let t=n[e];for(let e in t){let i=t[e];for(let e in i){let t=i[e];for(let e in t)l(t[e].object),delete t[e];delete i[e]}}delete n[e]}},releaseStatesOfGeometry:function(e){if(void 0===n[e.id])return;let t=n[e.id];for(let e in t){let i=t[e];for(let e in i){let t=i[e];for(let e in t)l(t[e].object),delete t[e];delete i[e]}}delete n[e.id]},releaseStatesOfObject:function(e){for(let t in n){let i=n[t],r=!0===e.isInstancedMesh?e.id:0,a=i[r];if(void 0!==a){for(let e in a){let t=a[e];for(let e in t)l(t[e].object),delete t[e];delete a[e]}delete i[r],0===Object.keys(i).length&&delete n[t]}}},releaseStatesOfProgram:function(e){for(let t in n){let i=n[t];for(let t in i){let n=i[t];if(void 0===n[e.id])continue;let r=n[e.id];for(let e in r)l(r[e].object),delete r[e];delete n[e.id]}}},initAttributes:c,enableAttribute:u,disableUnusedAttributes:p}}function o9(e,t,i){let n;function r(t,r,a){0!==a&&(e.drawArraysInstanced(n,t,r,a),i.update(r,n,a))}this.setMode=function(e){n=e},this.render=function(t,r){e.drawArrays(n,t,r),i.update(r,n,1)},this.renderInstances=r,this.renderMultiDraw=function(e,r,a){if(0===a)return;t.get("WEBGL_multi_draw").multiDrawArraysWEBGL(n,e,0,r,0,a);let s=0;for(let e=0;e<a;e++)s+=r[e];i.update(s,n,1)},this.renderMultiDrawInstances=function(e,a,s,o){if(0===s)return;let l=t.get("WEBGL_multi_draw");if(null===l)for(let t=0;t<e.length;t++)r(e[t],a[t],o[t]);
1else{l.multiDrawArraysInstancedWEBGL(n,e,0,a,0,o,0,s);let t=0;for(let e=0;e<s;e++)t+=a[e]*o[e];i.update(t,n,1)}}}function o7(e,t,i,n){let r;function a(t){if("highp"===t){if(e.getShaderPrecisionFormat(e.VERTEX_SHADER,e.HIGH_FLOAT).precision>0&&e.getShaderPrecisionFormat(e.FRAGMENT_SHADER,e.HIGH_FLOAT).precision>0)return"highp";t="mediump"}return"mediump"===t&&e.getShaderPrecisionFormat(e.VERTEX_SHADER,e.MEDIUM_FLOAT).precision>0&&e.getShaderPrecisionFormat(e.FRAGMENT_SHADER,e.MEDIUM_FLOAT).precision>0?"mediump":"lowp"}let s=void 0!==i.precision?i.precision:"highp",o=a(s);return o!==s&&(U("WebGLRenderer:",s,"not supported, using",o,"instead."),s=o),{isWebGL2:!0,getMaxAnisotropy:function(){if(void 0!==r)return r;if(!0===t.has("EXT_texture_filter_anisotropic")){let i=t.get("EXT_texture_filter_anisotropic");r=e.getParameter(i.MAX_TEXTURE_MAX_ANISOTROPY_EXT)}else r=0;return r},getMaxPrecision:a,textureFormatReadable:function(t){return 1023===t||n.convert(t)===e.getParameter(e.IMPLEMENTATION_COLOR_READ_FORMAT)},textureTypeReadable:function(i){let r=1016===i&&(t.has("EXT_color_buffer_half_float")||t.has("EXT_color_buffer_float"));return 1009===i||n.convert(i)===e.getParameter(e.IMPLEMENTATION_COLOR_READ_TYPE)||1015===i||!!r},precision:s,logarithmicDepthBuffer:!0===i.logarithmicDepthBuffer,reversedDepthBuffer:!0===i.reversedDepthBuffer&&t.has("EXT_clip_control"),maxTextures:e.getParameter(e.MAX_TEXTURE_IMAGE_UNITS),maxVertexTextures:e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS),maxTextureSize:e.getParameter(e.MAX_TEXTURE_SIZE),maxCubemapSize:e.getParameter(e.MAX_CUBE_MAP_TEXTURE_SIZE),maxAttributes:e.getParameter(e.MAX_VERTEX_ATTRIBS),maxVertexUniforms:e.getParameter(e.MAX_VERTEX_UNIFORM_VECTORS),maxVaryings:e.getParameter(e.MAX_VARYING_VECTORS),maxFragmentUniforms:e.getParameter(e.MAX_FRAGMENT_UNIFORM_VECTORS),maxSamples:e.getParameter(e.MAX_SAMPLES),samples:e.getParameter(e.SAMPLES)}}function le(e){let t=this,i=null,n=0,r=!1,a=!1,s=new nn,o=new ei,l={value:null,needsUpdate:!1};function h(e,i,n,r){let a=null!==e?e.length:0,h=null;if(0!==a){if(h=l.value,!0!==r||null===h){let t=n+4*a,r=i.matrixWorldInverse;o.getNormalMatrix(r),(null===h||h.length<t)&&(h=new Float32Array(t));for(let t=0,i=n;t!==a;++t,i+=4)s.copy(e[t]).applyMatrix4(r,o),s.normal.toArray(h,i),h[i+3]=s.constant}l.value=h,l.needsUpdate=!0}return t.numPlanes=a,t.numIntersection=0,h}this.uniform=l,this.numPlanes=0,this.numIntersection=0,this.init=function(e,t){let i=0!==e.length||t||0!==n||r;return r=t,n=e.length,i},this.beginShadows=function(){a=!0,h(null)},this.endShadows=function(){a=!1},this.setGlobalState=function(e,t){i=h(e,t,0)},this.setState=function(s,o,c){let u=s.clippingPlanes,d=s.clipIntersection,p=s.clipShadows,f=e.get(s);if(r&&null!==u&&0!==u.length&&(!a||p)){let e=a?0:n,t=4*e,r=f.clippingState||null;l.value=r,r=h(u,o,t,c);for(let e=0;e!==t;++e)r[e]=i[e];f.clippingState=r,this.numIntersection=d?this.numPlanes:0,this.numPlanes+=e}else a?h(null):(l.value!==i&&(l.value=i,l.needsUpdate=n>0),t.numPlanes=n,t.numIntersection=0)}}let lt=[.125,.215,.35,.446,.526,.582],li=new sl,ln=new e4,lr=null,la=0,ls=0,lo=!1,ll=new Q;class lh{constructor(e){this._renderer=e,this._pingPongRenderTarget=null,this._lodMax=0,this._cubeSize=0,this._sizeLods=[],this._sigmas=[],this._lodMeshes=[],this._backgroundBox=null,this._cubemapMaterial=null,this._equirectMaterial=null,this._blurMaterial=null,this._ggxMaterial=null}fromScene(e,t=0,i=.1,n=100,r={}){let{size:a=256,position:s=ll}=r;lr=this._renderer.getRenderTarget(),la=this._renderer.getActiveCubeFace(),ls=this._renderer.getActiveMipmapLevel(),lo=this._renderer.xr.enabled,this._renderer.xr.enabled=!1,this._setSize(a);let o=this._allocateTargets();return o.depthBuffer=!0,this._sceneToCubeUV(e,i,n,o,s),t>0&&this._blur(o,0,0,t),this._applyPMREM(o),this._cleanup(o),o}fromEquirectangular(e,t=null){return this._fromTexture(e,t)}fromCubemap(e,t=null){return this._fromTexture(e,t)}compileCubemapShader(){null===this._cubemapMaterial&&(this._cubemapMaterial=lp(),this._compileMaterial(this._cubemapMaterial))}compileEquirectangularShader(){null===this._equirectMaterial&&(this._equirectMaterial=ld(),this._compileMaterial(this._equirectMaterial))}dispose(){this._dispose(),null!==this._cubemapMaterial&&this._cubemapMaterial.dispose(),null!==this._equirectMaterial&&this._equirectMaterial.dispose(),null!==this._backgroundBox&&(this._backgroundBox.geometry.dispose(),this._backgroundBox.material.dispose())}_setSize(e){this._lodMax=Math.floor(Math.log2(e)),this._cubeSize=Math.pow(2,this._lodMax)}_dispose(){null!==this._blurMaterial&&this._blurMaterial.dispose(),null!==this._ggxMaterial&&this._ggxMaterial.dispose(),null!==this._pingPongRenderTarget&&this._pingPongRenderTarget.dispose();for(let e=0;e<this._lodMeshes.length;e++)this._lodMeshes[e].geometry.dispose()}_cleanup(e){this._renderer.setRenderTarget(lr,la,ls),this._renderer.xr.enabled=lo,e.scissorTest=!1,lu(e,0,0,e.width,e.height)}_fromTexture(e,t){301===e.mapping||302===e.mapping?this._setSize(0===e.image.length?16:e.image[0].width||e.image[0].image.width):this._setSize(e.image.width/4),lr=this._renderer.getRenderTarget(),la=this._renderer.getActiveCubeFace(),ls=this._renderer.getActiveMipmapLevel(),lo=this._renderer.xr.enabled,this._renderer.xr.enabled=!1;let i=t||this._allocateTargets();return this._textureToCubeUV(e,i),this._applyPMREM(i),this._cleanup(i),i}_allocateTargets(){let e=3*Math.max(this._cubeSize,112),t=4*this._cubeSize,i={magFilter:1006,minFilter:1006,generateMipmaps:!1,type:1016,format:1023,colorSpace:m,depthBuffer:!1},n=lc(e,t,i);if(null===this._pingPongRenderTarget||this._pingPongRenderTarget.width!==e||this._pingPongRenderTarget.height!==t){var r,a;null!==this._pingPongRenderTarget&&this._dispose(),this._pingPongRenderTarget=lc(e,t,i);let{_lodMax:n}=this;({lodMeshes:this._lodMeshes,sizeLods:this._sizeLods,sigmas:this._sigmas}=function(e){let t=[],i=[],n=[],r=e,a=e-4+1+lt.length;for(let s=0;s<a;s++){let a=Math.pow(2,r);t.push(a);let o=1/a;s>e-4?o=lt[s-e+4-1]:0===s&&(o=0),i.push(o);let l=1/(a-2),h=-l,c=1+l,u=[h,h,c,h,c,c,h,h,c,c,h,c],d=new Float32Array(108),p=new Float32Array(72),f=new Float32Array(36);for(let e=0;e<6;e++){let t=e%3*2/3-1,i=e>2?0:-1,n=[t,i,0,t+2/3,i,0,t+2/3,i+1,0,t,i,0,t+2/3,i+1,0,t,i+1,0];d.set(n,18*e),p.set(u,12*e);let r=[e,e,e,e,e,e];f.set(r,6*e)}let m=new t3;m.setAttribute("position",new tN(d,3)),m.setAttribute("uv",new tN(p,2)),m.setAttribute("faceIndex",new tN(f,1)),n.push(new iB(m,null)),r>4&&r--}return{lodMeshes:n,sizeLods:t,sigmas:i}}(n)),this._blurMaterial=(r=n,new al({name:"SphericalGaussianBlur",defines:{n:20,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/t,CUBEUV_MAX_MIP:`${r}.0`},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:new Float32Array(20)},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:new Q(0,1,0)}},vertexShader:lf(),fragmentShader:`
2
3			precision mediump float;
4			precision mediump int;
5
6			varying vec3 vOutputDirection;
7
8			uniform sampler2D envMap;
9			uniform int samples;
10			uniform float weights[ n ];
11			uniform bool latitudinal;
12			uniform float dTheta;
13			uniform float mipInt;
14			uniform vec3 poleAxis;
15
16			#define ENVMAP_TYPE_CUBE_UV
17			#include <cube_uv_reflection_fragment>
18
19			vec3 getSample( float theta, vec3 axis ) {
20
21				float cosTheta = cos( theta );
22				// Rodrigues' axis-angle rotation
23				vec3 sampleDirection = vOutputDirection * cosTheta
24					+ cross( axis, vOutputDirection ) * sin( theta )
25					+ axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta );
26
27				return bilinearCubeUV( envMap, sampleDirection, mipInt );
28
29			}
30
31			void main() {
32
33				vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection );
34
35				if ( all( equal( axis, vec3( 0.0 ) ) ) ) {
36
37					axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x );
38
39				}
40
41				axis = normalize( axis );
42
43				gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 );
44				gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis );
45
46				for ( int i = 1; i < n; i++ ) {
47
48					if ( i >= samples ) {
49
50						break;
51
52					}
53
54					float theta = dTheta * float( i );
55					gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis );
56					gl_FragColor.rgb += weights[ i ] * getSample( theta, axis );
57
58				}
59
60			}
61		`,blending:0,depthTest:!1,depthWrite:!1})),this._ggxMaterial=(a=n,new al({name:"PMREMGGXConvolution",defines:{GGX_SAMPLES:256,CUBEUV_TEXEL_WIDTH:1/e,CUBEUV_TEXEL_HEIGHT:1/t,CUBEUV_MAX_MIP:`${a}.0`},uniforms:{envMap:{value:null},roughness:{value:0},mipInt:{value:0}},vertexShader:lf(),fragmentShader:`
62
63			precision highp float;
64			precision highp int;
65
66			varying vec3 vOutputDirection;
67
68			uniform sampler2D envMap;
69			uniform float roughness;
70			uniform float mipInt;
71
72			#define ENVMAP_TYPE_CUBE_UV
73			#include <cube_uv_reflection_fragment>
74
75			#define PI 3.14159265359
76
77			// Van der Corput radical inverse
78			float radicalInverse_VdC(uint bits) {
79				bits = (bits << 16u) | (bits >> 16u);
80				bits = ((bits & 0x55555555u) << 1u) | ((bits & 0xAAAAAAAAu) >> 1u);
81				bits = ((bits & 0x33333333u) << 2u) | ((bits & 0xCCCCCCCCu) >> 2u);
82				bits = ((bits & 0x0F0F0F0Fu) << 4u) | ((bits & 0xF0F0F0F0u) >> 4u);
83				bits = ((bits & 0x00FF00FFu) << 8u) | ((bits & 0xFF00FF00u) >> 8u);
84				return float(bits) * 2.3283064365386963e-10; // / 0x100000000
85			}
86
87			// Hammersley sequence
88			vec2 hammersley(uint i, uint N) {
89				return vec2(float(i) / float(N), radicalInverse_VdC(i));
90			}
91
92			// GGX VNDF importance sampling (Eric Heitz 2018)
93			// "Sampling the GGX Distribution of Visible Normals"
94			// https://jcgt.org/published/0007/04/01/
95			vec3 importanceSampleGGX_VNDF(vec2 Xi, vec3 V, float roughness) {
96				float alpha = roughness * roughness;
97
98				// Section 4.1: Orthonormal basis
99				vec3 T1 = vec3(1.0, 0.0, 0.0);
100				vec3 T2 = cross(V, T1);
101
102				// Section 4.2: Parameterization of projected area
103				float r = sqrt(Xi.x);
104				float phi = 2.0 * PI * Xi.y;
105				float t1 = r * cos(phi);
106				float t2 = r * sin(phi);
107				float s = 0.5 * (1.0 + V.z);
108				t2 = (1.0 - s) * sqrt(1.0 - t1 * t1) + s * t2;
109
110				// Section 4.3: Reprojection onto hemisphere
111				vec3 Nh = t1 * T1 + t2 * T2 + sqrt(max(0.0, 1.0 - t1 * t1 - t2 * t2)) * V;
112
113				// Section 3.4: Transform back to ellipsoid configuration
114				return normalize(vec3(alpha * Nh.x, alpha * Nh.y, max(0.0, Nh.z)));
115			}
116
117			void main() {
118				vec3 N = normalize(vOutputDirection);
119				vec3 V = N; // Assume view direction equals normal for pre-filtering
120
121				vec3 prefilteredColor = vec3(0.0);
122				float totalWeight = 0.0;
123
124				// For very low roughness, just sample the environment directly
125				if (roughness < 0.001) {
126					gl_FragColor = vec4(bilinearCubeUV(envMap, N, mipInt), 1.0);
127					return;
128				}
129
130				// Tangent space basis for VNDF sampling
131				vec3 up = abs(N.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0);
132				vec3 tangent = normalize(cross(up, N));
133				vec3 bitangent = cross(N, tangent);
134
135				for(uint i = 0u; i < uint(GGX_SAMPLES); i++) {
136					vec2 Xi = hammersley(i, uint(GGX_SAMPLES));
137
138					// For PMREM, V = N, so in tangent space V is always (0, 0, 1)
139					vec3 H_tangent = importanceSampleGGX_VNDF(Xi, vec3(0.0, 0.0, 1.0), roughness);
140
141					// Transform H back to world space
142					vec3 H = normalize(tangent * H_tangent.x + bitangent * H_tangent.y + N * H_tangent.z);
143					vec3 L = normalize(2.0 * dot(V, H) * H - V);
144
145					float NdotL = max(dot(N, L), 0.0);
146
147					if(NdotL > 0.0) {
148						// Sample environment at fixed mip level
149						// VNDF importance sampling handles the distribution filtering
150						vec3 sampleColor = bilinearCubeUV(envMap, L, mipInt);
151
152						// Weight by NdotL for the split-sum approximation
153						// VNDF PDF naturally accounts for the visible microfacet distribution
154						prefilteredColor += sampleColor * NdotL;
155						totalWeight += NdotL;
156					}
157				}
158
159				if (totalWeight > 0.0) {
160					prefilteredColor = prefilteredColor / totalWeight;
161				}
162
163				gl_FragColor = vec4(prefilteredColor, 1.0);
164			}
165		`,blending:0,depthTest:!1,depthWrite:!1}))}return n}_compileMaterial(e){let t=new iB(new t3,e);this._renderer.compile(t,li)}_sceneToCubeUV(e,t,i,n,r){let a=new sn(90,1,t,i),s=[1,-1,1,1,1,1],o=[1,1,1,-1,-1,-1],l=this._renderer,h=l.autoClear,c=l.toneMapping;l.getClearColor(ln),l.toneMapping=0,l.autoClear=!1,l.state.buffers.depth.getReversed()&&(l.setRenderTarget(n),l.clearDepth(),l.setRenderTarget(null)),null===this._backgroundBox&&(this._backgroundBox=new iB(new n6,new iw({name:"PMREM.Backgroun
165d",side:1,depthWrite:!1,depthTest:!1})));let u=this._backgroundBox,d=u.material,p=!1,f=e.background;f?f.isColor&&(d.color.copy(f),e.background=null,p=!0):(d.color.copy(ln),p=!0);for(let t=0;t<6;t++){let i=t%3;0===i?(a.up.set(0,s[t],0),a.position.set(r.x,r.y,r.z),a.lookAt(r.x+o[t],r.y,r.z)):1===i?(a.up.set(0,0,s[t]),a.position.set(r.x,r.y,r.z),a.lookAt(r.x,r.y+o[t],r.z)):(a.up.set(0,s[t],0),a.position.set(r.x,r.y,r.z),a.lookAt(r.x,r.y,r.z+o[t]));let h=this._cubeSize;lu(n,i*h,t>2?h:0,h,h),l.setRenderTarget(n),p&&l.render(u,a),l.render(e,a)}l.toneMapping=c,l.autoClear=h,e.background=f}_textureToCubeUV(e,t){let i=this._renderer,n=301===e.mapping||302===e.mapping;n?(null===this._cubemapMaterial&&(this._cubemapMaterial=lp()),this._cubemapMaterial.uniforms.flipEnvMap.value=!1===e.isRenderTargetTexture?-1:1):null===this._equirectMaterial&&(this._equirectMaterial=ld());let r=n?this._cubemapMaterial:this._equirectMaterial,a=this._lodMeshes[0];a.material=r,r.uniforms.envMap.value=e;let s=this._cubeSize;lu(t,0,0,3*s,2*s),i.setRenderTarget(t),i.render(a,li)}_applyPMREM(e){let t=this._renderer,i=t.autoClear;t.autoClear=!1;let n=this._lodMeshes.length;for(let t=1;t<n;t++)this._applyGGXFilter(e,t-1,t);t.autoClear=i}_applyGGXFilter(e,t,i){let n=this._renderer,r=this._pingPongRenderTarget,a=this._ggxMaterial,s=this._lodMeshes[i];s.material=a;let o=a.uniforms,l=i/(this._lodMeshes.length-1),h=t/(this._lodMeshes.length-1),c=Math.sqrt(l*l-h*h),{_lodMax:u}=this,d=this._sizeLods[i],p=3*d*(i>u-4?i-u+4:0),f=4*(this._cubeSize-d);o.envMap.value=e.texture,o.roughness.value=c*(0+1.25*l),o.mipInt.value=u-t,lu(r,p,f,3*d,2*d),n.setRenderTarget(r),n.render(s,li),o.envMap.value=r.texture,o.roughness.value=0,o.mipInt.value=u-i,lu(e,p,f,3*d,2*d),n.setRenderTarget(e),n.render(s,li)}_blur(e,t,i,n,r){let a=this._pingPongRenderTarget;this._halfBlur(e,a,t,i,n,"latitudinal",r),this._halfBlur(a,e,i,i,n,"longitudinal",r)}_halfBlur(e,t,i,n,r,a,s){let o=this._renderer,l=this._blurMaterial;"latitudinal"!==a&&"longitudinal"!==a&&N("blur direction must be either latitudinal or longitudinal!");let h=this._lodMeshes[n];h.material=l;let c=l.uniforms,u=this._sizeLods[i]-1,d=isFinite(r)?Math.PI/(2*u):2*Math.PI/39,p=r/d,f=isFinite(r)?1+Math.floor(3*p):20;f>20&&U(`sigmaRadians, ${r}, is too large and will clip, as it requested ${f} samples when the maximum is set to 20`);let m=[],g=0;for(let e=0;e<20;++e){let t=e/p,i=Math.exp(-t*t/2);m.push(i),0===e?g+=i:e<f&&(g+=2*i)}for(let e=0;e<m.length;e++)m[e]=m[e]/g;c.envMap.value=e.texture,c.samples.value=f,c.weights.value=m,c.latitudinal.value="latitudinal"===a,s&&(c.poleAxis.value=s);let{_lodMax:_}=this;c.dTheta.value=d,c.mipInt.value=_-i;let v=this._sizeLods[n],x=4*(this._cubeSize-v);lu(t,3*v*(n>_-4?n-_+4:0),x,3*v,2*v),o.setRenderTarget(t),o.render(h,li)}}function lc(e,t,i){let n=new ev(e,t,i);return n.texture.mapping=306,n.texture.name="PMREM.cubeUv",n.scissorTest=!0,n}function lu(e,t,i,n,r){e.viewport.set(t,i,n,r),e.scissor.set(t,i,n,r)}function ld(){return new al({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:lf(),fragmentShader:`
166
167			precision mediump float;
168			precision mediump int;
169
170			varying vec3 vOutputDirection;
171
172			uniform sampler2D envMap;
173
174			#include <common>
175
176			void main() {
177
178				vec3 outputDirection = normalize( vOutputDirection );
179				vec2 uv = equirectUv( outputDirection );
180
181				gl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 );
182
183			}
184		`,blending:0,depthTest:!1,depthWrite:!1})}function lp(){return new al({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:lf(),fragmentShader:`
185
186			precision mediump float;
187			precision mediump int;
188
189			uniform float flipEnvMap;
190
191			varying vec3 vOutputDirection;
192
193			uniform samplerCube envMap;
194
195			void main() {
196
197				gl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) );
198
199			}
200		`,blending:0,depthTest:!1,depthWrite:!1})}function lf(){return`
201
202		precision mediump float;
203		precision mediump int;
204
205		attribute float faceIndex;
206
207		varying vec3 vOutputDirection;
208
209		// RH coordinate system; PMREM face-indexing convention
210		vec3 getDirection( vec2 uv, float face ) {
211
212			uv = 2.0 * uv - 1.0;
213
214			vec3 direction = vec3( uv, 1.0 );
215
216			if ( face == 0.0 ) {
217
218				direction = direction.zyx; // ( 1, v, u ) pos x
219
220			} else if ( face == 1.0 ) {
221
222				direction = direction.xzy;
223				direction.xz *= -1.0; // ( -u, 1, -v ) pos y
224
225			} else if ( face == 2.0 ) {
226
227				direction.x *= -1.0; // ( -u, v, 1 ) pos z
228
229			} else if ( face == 3.0 ) {
230
231				direction = direction.zyx;
232				direction.xz *= -1.0; // ( -1, v, -u ) neg x
233
234			} else if ( face == 4.0 ) {
235
236				direction = direction.xzy;
237				direction.xy *= -1.0; // ( -u, -1, v ) neg y
238
239			} else if ( face == 5.0 ) {
240
241				direction.z *= -1.0; // ( u, v, -1 ) neg z
242
243			}
244
245			return direction;
246
247		}
248
249		void main() {
250
251			vOutputDirection = getDirection( uv, faceIndex );
252			gl_Position = vec4( position, 1.0 );
253
254		}
255	`}class lm extends ev{constructor(e=1,t={}
255){super(e,e,t),this.isWebGLCubeRenderTarget=!0;const i={width:e,height:e,depth:1};this.texture=new n1([i,i,i,i,i,i]),this._setTextureOptions(t),this.texture.isRenderTargetTexture=!0}fromEquirectangularTexture(e,t){this.texture.type=t.type,this.texture.colorSpace=t.colorSpace,this.texture.generateMipmaps=t.generateMipmaps,this.texture.minFilter=t.minFilter,this.texture.magFilter=t.magFilter;let i={uniforms:{tEquirect:{value:null}},vertexShader:`
256
257				varying vec3 vWorldDirection;
258
259				vec3 transformDirection( in vec3 dir, in mat4 matrix ) {
260
261					return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );
262
263				}
264
265				void main() {
266
267					vWorldDirection = transformDirection( position, modelMatrix );
268
269					#include <begin_vertex>
270					#include <project_vertex>
271
272				}
273			`,fragmentShader:`
274
275				uniform sampler2D tEquirect;
276
277				varying vec3 vWorldDirection;
278
279				#include <common>
280
281				void main() {
282
283					vec3 direction = normalize( vWorldDirection );
284
285					vec2 sampleUV = equirectUv( direction );
286
287					gl_FragColor = texture2D( tEquirect, sampleUV );
288
289				}
290			`},n=new n6(5,5,5),r=new al({name:"CubemapFromEquirect",uniforms:ar(i.uniforms),vertexShader:i.vertexShader,fragmentShader:i.fragmentShader,side:1,blending:0});r.uniforms.tEquirect.value=t;let a=new iB(n,r),s=t.minFilter;return 1008===t.minFilter&&(t.minFilter=1006),new sP(1,10,this).update(e,a),t.minFilter=s,a.geometry.dispose(),a.material.dispose(),this}clear(e,t=!0,i=!0,n=!0){let r=e.getRenderTarget();for(let r=0;r<6;r++)e.setRenderTarget(this,r),e.clear(t,i,n);e.setRenderTarget(r)}}function lg(e){let t=new WeakMap,i=new WeakMap,n=null;function r(e,t){return 303===t?e.mapping=301:304===t&&(e.mapping=302),e}function a(e){let i=e.target;i.removeEventListener("dispose",a);let n=t.get(i);void 0!==n&&(t.delete(i),n.dispose())}function s(e){let t=e.target;t.removeEventListener("dispose",s);let n=i.get(t);void 0!==n&&(i.delete(t),n.dispose())}return{get:function(o,l=!1){return null==o?null:l?function(t){if(t&&t.isTexture){let r=t.mapping,a=303===r||304===r,o=301===r||302===r;if(a||o){let r=i.get(t),l=void 0!==r?r.texture.pmremVersion:0;if(t.isRenderTargetTexture&&t.pmremVersion!==l)return null===n&&(n=new lh(e)),(r=a?n.fromEquirectangular(t,r):n.fromCubemap(t,r)).texture.pmremVersion=t.pmremVersion,i.set(t,r),r.texture;{if(void 0!==r)return r.texture;let l=t.image;return a&&l&&l.height>0||o&&l&&function(e){let t=0;for(let i=0;i<6;i++)void 0!==e[i]&&t++;return 6===t}(l)?(null===n&&(n=new lh(e)),(r=a?n.fromEquirectangular(t):n.fromCubemap(t)).texture.pmremVersion=t.pmremVersion,i.set(t,r),t.addEventListener("dispose",s),r.texture):null}}}return t}(o):function(i){if(i&&i.isTexture){let n=i.mapping;if(303===n||304===n)if(t.has(i))return r(t.get(i).texture,i.mapping);else{let n=i.image;if(!n||!(n.height>0))return null;{let s=new lm(n.height);return s.fromEquirectangularTexture(e,i),t.set(i,s),i.addEventListener("dispose",a),r(s.texture,i.mapping)}}}return i}(o)},dispose:function(){t=new WeakMap,i=new WeakMap,null!==n&&(n.dispose(),n=null)}}}function l_(e){let t={};function i(i){if(void 0!==t[i])return t[i];let n=e.getExtension(i);return t[i]=n,n}return{has:function(e){return null!==i(e)},init:function(){i("EXT_color_buffer_float"),i("WEBGL_clip_cull_distance"),i("OES_texture_float_linear"),i("EXT_color_buffer_half_float"),i("WEBGL_multisampled_render_to_texture"),i("WEBGL_render_shared_exponent")},get:function(e){let t=i(e);return null===t&&O("WebGLRenderer: "+e+" extension not supported."),t}}}function lv(e,t,i,n){let r={},a=new WeakMap;function s(e){let o=e.target;for(let e in null!==o.index&&t.remove(o.index),o.attributes)t.remove(o.attributes[e]);o.removeEventListener("dispose",s),delete r[o.id];let l=a.get(o);l&&(t.remove(l),a.delete(o)),n.releaseStatesOfGeometry(o),!0===o.isInstancedBufferGeometry&&delete o._maxInstanceCount,i.memory.geometries--}function o(e){let i=[],n=e.index,r=e.attributes.position,s=0;if(void 0===r)return;if(null!==n){let e=n.array;s=n.version;for(let t=0,n=e.length;t<n;t+=3){let n=e[t+0],r=e[t+1],a=e[t+2];i.push(n,r,r,a,a,n)}}else{let e=r.array;s=r.version;for(let t=0,n=e.length/3-1;t<n;t+=3){let e=t+0,n=t+1,r=t+2;i.push(e,n,n,r,r,e)}}let o=new(r.count>=65535?tG:tV)(i,1);o.version=s;let l=a.get(e);l&&t.remove(l),a.set(e,o)}return{get:function(e,t){return!0===r[t.id]||(t.addEventListener("dispose",s),r[t.id]=!0,i.memory.geometries++),t},update:function(i){let n=i.attributes;for(let i in n)t.update(n[i],e.ARRAY_BUFFER)},getWireframeAttribute:function(e){let t=a.get(e);if(t){let i=e.index;null!==i&&t.version<i.version&&o(e)}else o(e);return a.get(e)}}}function lx(e,t,i){let n,r,a;
290function s(t,s,o){0!==o&&(e.drawElementsInstanced(n,s,r,t*a,o),i.update(s,n,o))}this.setMode=function(e){n=e},this.setIndex=function(e){r=e.type,a=e.bytesPerElement},this.render=function(t,s){e.drawElements(n,s,r,t*a),i.update(s,n,1)},this.renderInstances=s,this.renderMultiDraw=function(e,a,s){if(0===s)return;t.get("WEBGL_multi_draw").multiDrawElementsWEBGL(n,a,0,r,e,0,s);let o=0;for(let e=0;e<s;e++)o+=a[e];i.update(o,n,1)},this.renderMultiDrawInstances=function(e,o,l,h){if(0===l)return;let c=t.get("WEBGL_multi_draw");if(null===c)for(let t=0;t<e.length;t++)s(e[t]/a,o[t],h[t]);else{c.multiDrawElementsInstancedWEBGL(n,o,0,r,e,0,h,0,l);let t=0;for(let e=0;e<l;e++)t+=o[e]*h[e];i.update(t,n,1)}}}function ly(e){let t={frame:0,calls:0,triangles:0,points:0,lines:0};return{memory:{geometries:0,textures:0},render:t,programs:null,autoReset:!0,reset:function(){t.calls=0,t.triangles=0,t.points=0,t.lines=0},update:function(i,n,r){switch(t.calls++,n){case e.TRIANGLES:t.triangles+=i/3*r;break;case e.LINES:t.lines+=i/2*r;break;case e.LINE_STRIP:t.lines+=r*(i-1);break;case e.LINE_LOOP:t.lines+=r*i;break;case e.POINTS:t.points+=r*i;break;default:N("WebGLInfo: Unknown draw mode:",n)}}}}function lM(e,t,i){let n=new WeakMap,r=new eg;return{update:function(a,s,o){let l=a.morphTargetInfluences,h=s.morphAttributes.position||s.morphAttributes.normal||s.morphAttributes.color,c=void 0!==h?h.length:0,u=n.get(s);if(void 0===u||u.count!==c){void 0!==u&&u.texture.dispose();let e=void 0!==s.morphAttributes.position,i=void 0!==s.morphAttributes.normal,a=void 0!==s.morphAttributes.color,o=s.morphAttributes.position||[],l=s.morphAttributes.normal||[],h=s.morphAttributes.color||[],d=0;!0===e&&(d=1),!0===i&&(d=2),!0===a&&(d=3);let p=s.attributes.position.count*d,f=1;p>t.maxTextureSize&&(f=Math.ceil(p/t.maxTextureSize),p=t.maxTextureSize);let m=new Float32Array(p*f*4*c),g=new ex(m,p,f,c);g.type=1015,g.needsUpdate=!0;let _=4*d;for(let t=0;t<c;t++){let n=o[t],s=l[t],c=h[t],u=p*f*4*t;for(let t=0;t<n.count;t++){let o=t*_;!0===e&&(r.fromBufferAttribute(n,t),m[u+o+0]=r.x,m[u+o+1]=r.y,m[u+o+2]=r.z,m[u+o+3]=0),!0===i&&(r.fromBufferAttribute(s,t),m[u+o+4]=r.x,m[u+o+5]=r.y,m[u+o+6]=r.z,m[u+o+7]=0),!0===a&&(r.fromBufferAttribute(c,t),m[u+o+8]=r.x,m[u+o+9]=r.y,m[u+o+10]=r.z,m[u+o+11]=4===c.itemSize?r.w:1)}}u={count:c,texture:g,size:new K(p,f)},n.set(s,u),s.addEventListener("dispose",function e(){g.dispose(),n.delete(s),s.removeEventListener("dispose",e)})}if(!0===a.isInstancedMesh&&null!==a.morphTexture)o.getUniforms().setValue(e,"morphTexture",a.morphTexture,i);else{let t=0;for(let e=0;e<l.length;e++)t+=l[e];let i=s.morphTargetsRelative?1:1-t;o.getUniforms().setValue(e,"morphTargetBaseInfluence",i),o.getUniforms().setValue(e,"morphTargetInfluences",l)}o.getUniforms().setValue(e,"morphTargetsTexture",u.texture,i),o.getUniforms().setValue(e,"morphTargetsTextureSize",u.size)}}}function lS(e,t,i,n,r){let a=new WeakMap;function s(e){let t=e.target;t.removeEventListener("dispose",s),n.releaseStatesOfObject(t),i.remove(t.instanceMatrix),null!==t.instanceColor&&i.remove(t.instanceColor)}return{update:function(n){let o=r.render.frame,l=n.geometry,h=t.get(n,l);if(a.get(h)!==o&&(t.update(h),a.set(h,o)),n.isInstancedMesh&&(!1===n.hasEventListener("dispose",s)&&n.addEventListener("dispose",s),a.get(n)!==o&&(i.update(n.instanceMatrix,e.ARRAY_BUFFER),null!==n.instanceColor&&i.update(n.instanceColor,e.ARRAY_BUFFER),a.set(n,o))),n.isSkinnedMesh){let e=n.skeleton;a.get(e)!==o&&(e.update(),a.set(e,o))}return h},dispose:function(){a=new WeakMap}}}let lb={1:"LINEAR_TONE_MAPPING",2:"REINHARD_TONE_MAPPING",3:"CINEON_TONE_MAPPING",4:"ACES_FILMIC_TONE_MAPPING",6:"AGX_TONE_MAPPING",7:"NEUTRAL_TONE_MAPPING",5:"CUSTOM_TONE_MAPPING"};function lT(e,t,i,n,r){let a,s=new ev(t,i,{type:e,depthBuffer:n,stencilBuffer:r}),o=new ev(t,i,{type:1016,depthBuffer:!1,stencilBuffer:!1}),l=new t3;l.setAttribute("position",new tW([-1,3,0,-1,-1,0,3,-1,0],3)),l.setAttribute("uv",new tW([0,2,0,0,2,0],2));let h=new ah({uniforms:{tDiffuse:{value:null}},vertexShader:`
291			precision highp float;
292
293			uniform mat4 modelViewMatrix;
294			uniform mat4 projectionMatrix;
295
296			attribute vec3 position;
297			attribute vec2 uv;
298
299			varying vec2 vUv;
300
301			void main() {
302				vUv = uv;
303				gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
304			}`,fragmentShader:`
305			precision highp float;
306
307			uniform sampler2D tDiffuse;
308
309			varying vec2 vUv;
310
311			#include <tonemapping_pars_fragment>
312			#include <colorspace_pars_fragment>
313
314			void main() {
315				gl_FragColor = texture2D( tDiffuse, vUv );
316
317				#ifdef LINEAR_TONE_MAPPING
318					gl_FragColor.rgb = LinearToneMapping( gl_FragColor.rgb );
319				#elif defined( REINHARD_TONE_MAPPING )
320					gl_FragColor.rgb = ReinhardToneMapping( gl_FragColor.rgb );
321				#elif defined( CINEON_TONE_MAPPING )
322					gl_FragColor.rgb = CineonToneMapping( gl_FragColor.rgb );
323				#elif defined( ACES_FILMIC_TONE_MAPPING )
324					gl_FragColor.rgb = ACESFilmicToneMapping( gl_FragColor.rgb );
325				#elif defined( AGX_TONE_MAPPING )
326					gl_FragColor.rgb = AgXToneMapping( gl_FragColor.rgb );
327				#elif defined( NEUTRAL_TONE_MAPPING )
328					gl_FragColor.rgb = NeutralToneMapping( gl_FragColor.rgb );
329				#elif defined( CUSTOM_TONE_MAPPING )
330					gl_FragColor.rgb = CustomToneMapping( gl_FragColor.rgb );
331				#endif
332
333				#ifdef SRGB_TRANSFER
334					gl_FragColor = sRGBTransferOETF( gl_FragColor );
335				#endif
336			}`,depthTest:!1,depthWrite:!1}),c=new iB(l,h),u=new sl(-1,1,1,-1,0,1),d=null,p=null,f=!1,m=null,g=[],v=!1;this.setSize=function(e,t){s.setSize(e,t),o.setSize(e,t);for(let i=0;i<g.length;i++){let n=g[i];n.setSize&&n.setSize(e,t)}},this.setEffects=function(e){v=(g=e).length>0&&!0===g[0].isRenderPass;let t=s.width,i=s.height;for(let e=0;e<g.length;e++){let n=g[e];n.setSize&&n.setSize(t,i)}},this.begin=function(e,t){if(f||0===e.toneMapping&&0===g.length)return!1;if(m=t,null!==t){let e=t.width,i=t.height;(s.width!==e||s.height!==i)&&this.setSize(e,i)}return!1===v&&e.setRenderTarget(s),a=e.toneMapping,e.toneMapping=0,!0},this.hasRenderPass=function(){return v},this.end=function(e,t){e.toneMapping=a,f=!0;let i=s,n=o;for(let r=0;r<g.length;r++){let a=g[r];
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336if(!1!==a.enabled&&(a.render(e,n,i,t),!1!==a.needsSwap)){let e=i;i=n,n=e}}if(d!==e.outputColorSpace||p!==e.toneMapping){d=e.outputColorSpace,p=e.toneMapping,h.defines={},es.getTransfer(d)===_&&(h.defines.SRGB_TRANSFER="");let t=lb[p];t&&(h.defines[t]=""),h.needsUpdate=!0}h.uniforms.tDiffuse.value=i.texture,e.setRenderTarget(m),e.render(c,u),m=null,f=!1},this.isCompositing=function(){return f},this.dispose=function(){s.dispose(),o.dispose(),l.dispose(),h.dispose()}}let lE=new em,lw=new n2(1,1),lA=new ex,lC=new eM,lR=new n1,lI=[],lP=[],lL=new Float32Array(16),lD=new Float32Array(9),lU=new Float32Array(4);function lN(e,t,i){let n=e[0];if(n<=0||n>0)return e;let r=t*i,a=lI[r];if(void 0===a&&(a=new Float32Array(r),lI[r]=a),0!==t){n.toArray(a,0);for(let n=1,r=0;n!==t;++n)r+=i,e[n].toArray(a,r)}return a}function lO(e,t){if(e.length!==t.length)return!1;for(let i=0,n=e.length;i<n;i++)if(e[i]!==t[i])return!1;return!0}function lF(e,t){for(let i=0,n=t.length;i<n;i++)e[i]=t[i]}function lB(e,t){let i=lP[t];void 0===i&&(i=new Int32Array(t),lP[t]=i);for(let n=0;n!==t;++n)i[n]=e.allocateTextureUnit();return i}function lz(e,t){let i=this.cache;i[0]!==t&&(e.uniform1f(this.addr,t),i[0]=t)}function lV(e,t){let i=this.cache;if(void 0!==t.x)(i[0]!==t.x||i[1]!==t.y)&&(e.uniform2f(this.addr,t.x,t.y),i[0]=t.x,i[1]=t.y);else{if(lO(i,t))return;e.uniform2fv(this.addr,t),lF(i,t)}}function lk(e,t){let i=this.cache;if(void 0!==t.x)(i[0]!==t.x||i[1]!==t.y||i[2]!==t.z)&&(e.uniform3f(this.addr,t.x,t.y,t.z),i[0]=t.x,i[1]=t.y,i[2]=t.z);else if(void 0!==t.r)(i[0]!==t.r||i[1]!==t.g||i[2]!==t.b)&&(e.uniform3f(this.addr,t.r,t.g,t.b),i[0]=t.r,i[1]=t.g,i[2]=t.b);else{if(lO(i,t))return;e.uniform3fv(this.addr,t),lF(i,t)}}function lG(e,t){let i=this.cache;if(void 0!==t.x)(i[0]!==t.x||i[1]!==t.y||i[2]!==t.z||i[3]!==t.w)&&(e.uniform4f(this.addr,t.x,t.y,t.z,t.w),i[0]=t.x,i[1]=t.y,i[2]=t.z,i[3]=t.w);else{if(lO(i,t))return;e.uniform4fv(this.addr,t),lF(i,t)}}function lH(e,t){let i=this.cache,n=t.elements;if(void 0===n){if(lO(i,t))return;e.uniformMatrix2fv(this.addr,!1,t),lF(i,t)}else{if(lO(i,n))return;lU.set(n),e.uniformMatrix2fv(this.addr,!1,lU),lF(i,n)}}function lW(e,t){let i=this.cache,n=t.elements;if(void 0===n){if(lO(i,t))return;e.uniformMatrix3fv(this.addr,!1,t),lF(i,t)}else{if(lO(i,n))return;lD.set(n),e.uniformMatrix3fv(this.addr,!1,lD),lF(i,n)}}function lX(e,t){let i=this.cache,n=t.elements;if(void 0===n){if(lO(i,t))return;e.uniformMatrix4fv(this.addr,!1,t),lF(i,t)}else{if(lO(i,n))return;lL.set(n),e.uniformMatrix4fv(this.addr,!1,lL),lF(i,n)}}function lj(e,t){let i=this.cache;i[0]!==t&&(e.uniform1i(this.addr,t),i[0]=t)}function lq(e,t){let i=this.cache;if(void 0!==t.x)(i[0]!==t.x||i[1]!==t.y)&&(e.uniform2i(this.addr,t.x,t.y),i[0]=t.x,i[1]=t.y);else{if(lO(i,t))return;e.uniform2iv(this.addr,t),lF(i,t)}}function lY(e,t){let i=this.cache;if(void 0!==t.x)(i[0]!==t.x||i[1]!==t.y||i[2]!==t.z)&&(e.uniform3i(this.addr,t.x,t.y,t.z),i[0]=t.x,i[1]=t.y,i[2]=t.z);else{if(lO(i,t))return;e.uniform3iv(this.addr,t),lF(i,t)}}function lZ(e,t){let i=this.cache;if(void 0!==t.x)(i[0]!==t.x||i[1]!==t.y||i[2]!==t.z||i[3]!==t.w)&&(e.uniform4i(this.addr,t.x,t.y,t.z,t.w),i[0]=t.x,i[1]=t.y,i[2]=t.z,i[3]=t.w);else{if(lO(i,t))return;e.uniform4iv(this.addr,t),lF(i,t)}}function lJ(e,t){let i=this.cache;i[0]!==t&&(e.uniform1ui(this.addr,t),i[0]=t)}function lK(e,t){let i=this.cache;if(void 0!==t.x)(i[0]!==t.x||i[1]!==t.y)&&(e.uniform2ui(this.addr,t.x,t.y),i[0]=t.x,i[1]=t.y);else{if(lO(i,t))return;e.uniform2uiv(this.addr,t),lF(i,t)}}function l$(e,t){let i=this.cache;if(void 0!==t.x)(i[0]!==t.x||i[1]!==t.y||i[2]!==t.z)&&(e.uniform3ui(this.addr,t.x,t.y,t.z),i[0]=t.x,i[1]=t.y,i[2]=t.z);else{if(lO(i,t))return;e.uniform3uiv(this.addr,t),lF(i,t)}}function lQ(e,t){let i=this.cache;if(void 0!==t.x)(i[0]!==t.x||i[1]!==t.y||i[2]!==t.z||i[3]!==t.w)&&(e.uniform4ui(this.addr,t.x,t.y,t.z,t.w),i[0]=t.x,i[1]=t.y,i[2]=t.z,i[3]=t.w);else{if(lO(i,t))return;e.uniform4uiv(this.addr,t),lF(i,t)}}function l0(e,t,i){let n,r=this.cache,a=i.allocateTextureUnit();r[0]!==a&&(e.uniform1i(this.addr,a),r[0]=a),this.type===e.SAMPLER_2D_SHADOW?(lw.compareFunction=i.isReversedDepthBuffer()?518:515,n=lw):n=lE,i.setTexture2D(t||n,a)}function l1(e,t,i){let n=this.cache,r=i.allocateTextureUnit();n[0]!==r&&(e.uniform1i(this.addr,r),n[0]=r),i.setTexture3D(t||lC,r)}function l3(e,t,i){let n=this.cache,r=i.allocateTextureUnit();n[0]!==r&&(e.uniform1i(this.addr,r),n[0]=r),i.setTextureCube(t||lR,r)}function l2(e,t,i){let n=this.cache,r=i.allocateTextureUnit();n[0]!==r&&(e.uniform1i(this.addr,r),n[0]=r),i.setTexture2DArray(t||lA,r)}function l4(e,t){e.uniform1fv(this.addr,t)}function l5(e,t){let i=lN(t,this.size,2);e.uniform2fv(this.addr,i)}function l6(e,t){let i=lN(t,this.size,3);e.uniform3fv(this.addr,i)}function l8(e,t){let i=lN(t,this.size,4);e.uniform4fv(this.addr,i)}function l9(e,t){let i=lN(t,this.size,4);e.uniformMatrix2fv(this.addr,!1,i)}function l7(e,t){let i=lN(t,this.size,9);e.uniformMatrix3fv(this.addr,!1,i)}function he(e,t){let i=lN(t,this.size,16);e.uniformMatrix4fv(this.addr,!1,i)}function ht(e,t){e.uniform1iv(this.addr,t)}function hi(e,t){e.uniform2iv(this.addr,t)}function hn(e,t){e.uniform3iv(this.addr,t)}function hr(e,t){e.uniform4iv(this.addr,t)}function ha(e,t){e.uniform1uiv(this.addr,t)}function hs(e,t){e.uniform2uiv(this.addr,t)}function ho(e,t){e.uniform3uiv(this.addr,t)}function hl(e,t){e.uniform4uiv(this.addr,t)}function hh(e,t,i){let n,r=this.cache,a=t.length,s=lB(i,a);lO(r,s)||(e.uniform1iv(this.addr,s),lF(r,s)),n=this.type===e.SAMPLER_2D_SHADOW?lw:lE;for(let e=0;e!==a;++e)i.setTexture2D(t[e]||n,s[e])}function hc(e,t,i){let n=this.cache,r=t.length,a=lB(i,r);lO(n,a)||(e.uniform1iv(this.addr,a),lF(n,a));for(let 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36289:case 36303:case 36311:case 36292:return l2}}(t.type)}}class hf{constructor(e,t,i){this.id=e,this.addr=i,this.cache=[],this.type=t.type,this.size=t.size,this.setValue=function(e){switch(e){case 5126:return l4;case 35664:return l5;case 35665:return l6;case 35666:return l8;
336case 35674:return l9;case 35675:return l7;case 35676:return he;case 5124:case 35670:return ht;case 35667:case 35671:return hi;case 35668:case 35672:return hn;case 35669:case 35673:return hr;case 5125:return ha;case 36294:return hs;case 36295:return ho;case 36296:return hl;case 35678:case 36198:case 36298:case 36306:case 35682:return hh;case 35679:case 36299:case 36307:return hc;case 35680:case 36300:case 36308:case 36293:return hu;case 36289:case 36303:case 36311:case 36292:return hd}}(t.type)}}class hm{constructor(e){this.id=e,this.seq=[],this.map={}}setValue(e,t,i){let n=this.seq;for(let r=0,a=n.length;r!==a;++r){let a=n[r];a.setValue(e,t[a.id],i)}}}let hg=/(\w+)(\])?(\[|\.)?/g;function h_(e,t){e.seq.push(t),e.map[t.id]=t}class hv{constructor(e,t){this.seq=[],this.map={};const i=e.getProgramParameter(t,e.ACTIVE_UNIFORMS);for(let n=0;n<i;++n){const i=e.getActiveUniform(t,n),r=e.getUniformLocation(t,i.name);!function(e,t,i){let n=e.name,r=n.length;for(hg.lastIndex=0;;){let a=hg.exec(n),s=hg.lastIndex,o=a[1],l="]"===a[2],h=a[3];if(l&&(o|=0),void 0===h||"["===h&&s+2===r){h_(i,void 0===h?new hp(o,e,t):new hf(o,e,t));break}{let e=i.map[o];void 0===e&&h_(i,e=new hm(o)),i=e}}}(i,r,this)}const n=[],r=[];for(const t of this.seq)t.type===e.SAMPLER_2D_SHADOW||t.type===e.SAMPLER_CUBE_SHADOW||t.type===e.SAMPLER_2D_ARRAY_SHADOW?n.push(t):r.push(t);n.length>0&&(this.seq=n.concat(r))}setValue(e,t,i,n){let r=this.map[t];void 0!==r&&r.setValue(e,i,n)}setOptional(e,t,i){let n=t[i];void 0!==n&&this.setValue(e,i,n)}static upload(e,t,i,n){for(let r=0,a=t.length;r!==a;++r){let a=t[r],s=i[a.id];!1!==s.needsUpdate&&a.setValue(e,s.value,n)}}static seqWithValue(e,t){let i=[];for(let n=0,r=e.length;n!==r;++n){let r=e[n];r.id in t&&i.push(r)}return i}}function hx(e,t,i){let n=e.createShader(t);return e.shaderSource(n,i),e.compileShader(n),n}let hy=0,hM=new ei;function hS(e,t,i){let n=e.getShaderParameter(t,e.COMPILE_STATUS),r=(e.getShaderInfoLog(t)||"").trim();if(n&&""===r)return"";let a=/ERROR: 0:(\d+)/.exec(r);if(!a)return r;{let n=parseInt(a[1]);return i.toUpperCase()+"\n\n"+r+"\n\n"+function(e,t){let i=e.split("\n"),n=[],r=Math.max(t-6,0),a=Math.min(t+6,i.length);for(let e=r;e<a;e++){let r=e+1;n.push(`${r===t?">":" "} ${r}: ${i[e]}`)}return n.join("\n")}(e.getShaderSource(t),n)}}let hb={1:"Linear",2:"Reinhard",3:"Cineon",4:"ACESFilmic",6:"AgX",7:"Neutral",5:"Custom"},hT=new Q;function hE(e){return""!==e}function hw(e,t){let i=t.numSpotLightShadows+t.numSpotLightMaps-t.numSpotLightShadowsWithMaps;return e.replace(/NUM_DIR_LIGHTS/g,t.numDirLights).replace(/NUM_SPOT_LIGHTS/g,t.numSpotLights).replace(/NUM_SPOT_LIGHT_MAPS/g,t.numSpotLightMaps).replace(/NUM_SPOT_LIGHT_COORDS/g,i).replace(/NUM_RECT_AREA_LIGHTS/g,t.numRectAreaLights).replace(/NUM_POINT_LIGHTS/g,t.numPointLights).replace(/NUM_HEMI_LIGHTS/g,t.numHemiLights).replace(/NUM_DIR_LIGHT_SHADOWS/g,t.numDirLightShadows).replace(/NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS/g,t.numSpotLightShadowsWithMaps).replace(/NUM_SPOT_LIGHT_SHADOWS/g,t.numSpotLightShadows).replace(/NUM_POINT_LIGHT_SHADOWS/g,t.numPointLightShadows)}function hA(e,t){return e.replace(/NUM_CLIPPING_PLANES/g,t.numClippingPlanes).replace(/UNION_CLIPPING_PLANES/g,t.numClippingPlanes-t.numClipIntersection)}let hC=/^[ \t]*#include +<([\w\d./]+)>/gm;function hR(e){return e.replace(hC,hP)}let hI=new Map;function hP(e,t){let i=o0[t];if(void 0===i){let e=hI.get(t);if(void 0!==e)i=o0[e],U('WebGLRenderer: Shader chunk "%s" has been deprecated. Use "%s" instead.',t,e);else throw Error("Can not resolve #include <"+t+">")}return hR(i)}let hL=/#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g;function hD(e){return e.replace(hL,hU)}function hU(e,t,i,n){let r="";for(let e=parseInt(t);e<parseInt(i);e++)r+=n.replace(/\[\s*i\s*\]/g,"[ "+e+" ]").replace(/UNROLLED_LOOP_INDEX/g,e);return r}function hN(e){let t=`precision ${e.precision} float;
337	precision ${e.precision} int;
338	precision ${e.precision} sampler2D;
339	precision ${e.precision} samplerCube;
340	precision ${e.precision} sampler3D;
341	precision ${e.precision} sampler2DArray;
342	precision ${e.precision} sampler2DShadow;
343	precision ${e.precision} samplerCubeShadow;
344	precision ${e.precision} sampler2DArrayShadow;
345	precision ${e.precision} isampler2D;
346	precision ${e.precision} isampler3D;
347	precision ${e.precision} isamplerCube;
348	precision ${e.precision} isampler2DArray;
349	precision ${e.precision} usampler2D;
350	precision ${e.precision} usampler3D;
351	precision ${e.precision} usamplerCube;
352	precision ${e.precision} usampler2DArray;
353	`;return"highp"===e.precision?t+="\n#define HIGH_PRECISION":"mediump"===e.precision?t+="\n#define MEDIUM_PRECISION":"lowp"===e.precision&&(t+="\n#define LOW_PRECISION"),t}let hO={1:"SHADOWMAP_TYPE_PCF",3:"SHADOWMAP_TYPE_VSM"},hF={301:"ENVMAP_TYPE_CUBE",302:"ENVMAP_TYPE_CUBE",306:"ENVMAP_TYPE_CUBE_UV"},hB={302:"ENVMAP_MODE_REFRACTION"},hz={0:"ENVMAP_BLENDING_MULTIPLY",1:"ENVMAP_BLENDING_MIX",2:"ENVMAP_BLENDING_ADD"};function hV(e,t,i,n){var r,a;let s,o,l,h,c=e.getContext(),u=i.defines,d=i.vertexShader,p=i.fragmentShader,f=hO[i.shadowMapType]||"SHADOWMAP_TYPE_BASIC",m=!1===i.envMap?"ENVMAP_TYPE_CUBE":hF[i.envMapMode]||"ENVMAP_TYPE_CUBE",x=!1===i.envMap?"ENVMAP_MODE_REFLECTION":hB[i.envMapMode]||"ENVMAP_MODE_REFLECTION",y=!1===i.envMap?"ENVMAP_BLENDING_NONE":hz[i.combine]||"ENVMAP_BLENDING_NONE",M=function(e){let t=e.envMapCubeUVHeight;if(null===t)return null;let i=Math.log2(t)-2;return{texelWidth:1/(3*Math.max(Math.pow(2,i),112)),texelHeight:1/t,maxMip:i}}
353(i),S=[i.extensionClipCullDistance?"#extension GL_ANGLE_clip_cull_distance : require":"",i.extensionMultiDraw?"#extension GL_ANGLE_multi_draw : require":""].filter(hE).join("\n"),b=function(e){let t=[];for(let i in e){let n=e[i];!1!==n&&t.push("#define "+i+" "+n)}return t.join("\n")}(u),T=c.createProgram(),E=i.glslVersion?"#version "+i.glslVersion+"\n":"";if(i.isRawShaderMaterial)(s=["#define SHADER_TYPE "+i.shaderType,"#define SHADER_NAME "+i.shaderName,b].filter(hE).join("\n")).length>0&&(s+="\n"),(o=["#define SHADER_TYPE "+i.shaderType,"#define SHADER_NAME "+i.shaderName,b].filter(hE).join("\n")).length>0&&(o+="\n");else{let e,t,n,l,h;s=[hN(i),"#define SHADER_TYPE "+i.shaderType,"#define SHADER_NAME "+i.shaderName,b,i.extensionClipCullDistance?"#define USE_CLIP_DISTANCE":"",i.batching?"#define USE_BATCHING":"",i.batchingColor?"#define USE_BATCHING_COLOR":"",i.instancing?"#define USE_INSTANCING":"",i.instancingColor?"#define USE_INSTANCING_COLOR":"",i.instancingMorph?"#define 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353aToCoverage?"#define ALPHA_TO_COVERAGE":"",i.map?"#define USE_MAP":"",i.matcap?"#define USE_MATCAP":"",i.envMap?"#define USE_ENVMAP":"",i.envMap?"#define "+m:"",i.envMap?"#define "+x:"",i.envMap?"#define "+y:"",M?"#define CUBEUV_TEXEL_WIDTH "+M.texelWidth:"",M?"#define CUBEUV_TEXEL_HEIGHT "+M.texelHeight:"",M?"#define CUBEUV_MAX_MIP "+M.maxMip+".0":"",i.lightMap?"#define USE_LIGHTMAP":"",i.aoMap?"#define USE_AOMAP":"",i.bumpMap?"#define USE_BUMPMAP":"",i.normalMap?"#define USE_NORMALMAP":"",i.normalMapObjectSpace?"#define USE_NORMALMAP_OBJECTSPACE":"",i.normalMapTangentSpace?"#define USE_NORMALMAP_TANGENTSPACE":"",i.emissiveMap?"#define USE_EMISSIVEMAP":"",i.anisotropy?"#define USE_ANISOTROPY":"",i.anisotropyMap?"#define USE_ANISOTROPYMAP":"",i.clearcoat?"#define USE_CLEARCOAT":"",i.clearcoatMap?"#define USE_CLEARCOATMAP":"",i.clearcoatRoughnessMap?"#define USE_CLEARCOAT_ROUGHNESSMAP":"",i.clearcoatNormalMap?"#define USE_CLEARCOAT_NORMALMAP":"",i.dispersion?"#define USE_DISPERSION":"",i.iridescence?"#define USE_IRIDESCENCE":"",i.iridescenceMap?"#define USE_IRIDESCENCEMAP":"",i.iridescenceThicknessMap?"#define USE_IRIDESCENCE_THICKNESSMAP":"",i.specularMap?"#define USE_SPECULARMAP":"",i.specularColorMap?"#define USE_SPECULAR_COLORMAP":"",i.specularIntensityMap?"#define USE_SPECULAR_INTENSITYMAP":"",i.roughnessMap?"#define USE_ROUGHNESSMAP":"",i.metalnessMap?"#define USE_METALNESSMAP":"",i.alphaMap?"#define USE_ALPHAMAP":"",i.alphaTest?"#define USE_ALPHATEST":"",i.alphaHash?"#define USE_ALPHAHASH":"",i.sheen?"#define USE_SHEEN":"",i.sheenColorMap?"#define USE_SHEEN_COLORMAP":"",i.sheenRoughnessMap?"#define USE_SHEEN_ROUGHNESSMAP":"",i.transmission?"#define USE_TRANSMISSION":"",i.transmissionMap?"#define USE_TRANSMISSIONMAP":"",i.thicknessMap?"#define USE_THICKNESSMAP":"",i.vertexTangents&&!1===i.flatShading?"#define USE_TANGENT":"",i.vertexColors||i.instancingColor?"#define USE_COLOR":"",i.vertexAlphas||i.batchingColor?"#define USE_COLOR_ALPHA":"",i.vertexUv1s?"#define USE_UV1":"",i.vertexUv2s?"#define USE_UV2":"",i.vertexUv3s?"#define USE_UV3":"",i.pointsUvs?"#define USE_POINTS_UV":"",i.gradientMap?"#define USE_GRADIENTMAP":"",i.flatShading?"#define FLAT_SHADED":"",i.doubleSided?"#define DOUBLE_SIDED":"",i.flipSided?"#define FLIP_SIDED":"",i.shadowMapEnabled?"#define USE_SHADOWMAP":"",i.shadowMapEnabled?"#define "+f:"",i.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",i.numLightProbes>0?"#define USE_LIGHT_PROBES":"",i.decodeVideoTexture?"#define DECODE_VIDEO_TEXTURE":"",i.decodeVideoTextureEmissive?"#define DECODE_VIDEO_TEXTURE_EMISSIVE":"",i.logarithmicDepthBuffer?"#define USE_LOGARITHMIC_DEPTH_BUFFER":"",i.reversedDepthBuffer?"#define USE_REVERSED_DEPTH_BUFFER":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","uniform bool isOrthographic;",0!==i.toneMapping?"#define TONE_MAPPING":"",0!==i.toneMapping?o0.tonemapping_pars_fragment:"",0!==i.toneMapping?(r="toneMapping",void 0===(e=hb[a=i.toneMapping])?(U("WebGLProgram: Unsupported toneMapping:",a),"vec3 "+r+"( vec3 color ) { return LinearToneMapping( color ); }"):"vec3 "+r+"( vec3 color ) { return "+e+"ToneMapping( color ); }"):"",i.dithering?"#define DITHERING":"",i.opaque?"#define OPAQUE":"",o0.colorspace_pars_fragment,(t=function(e){es._getMatrix(hM,es.workingColorSpace,e);let t=`mat3( ${hM.elements.map(e=>e.toFixed(4))} )`;switch(es.getTransfer(e)){case g:return[t,"LinearTransferOETF"];case _:return[t,"sRGBTransferOETF"];default:return U("WebGLProgram: Unsupported color space: ",e),[t,"LinearTransferOETF"]}}(i.outputColorSpace),`vec4 linearToOutputTexel( vec4 value ) {
354	return ${t[1]}( vec4( value.rgb * ${t[0]}, value.a ) );
355}`),(es.getLuminanceCoefficients(hT),n=hT.x.toFixed(4),l=hT.y.toFixed(4),h=hT.z.toFixed(4),`float luminance( const in vec3 rgb ) {
356	const vec3 weights = vec3( ${n}, ${l}, ${h} );
357	return dot( weights, rgb );
358}`),i.useDepthPacking?"#define DEPTH_PACKING "+i.depthPacking:"","\n"].filter(hE).join("\n")}d=hA(d=hw(d=hR(d),i),i),p=hA(p=hw(p=hR(p),i),i),d=hD(d),p=hD(p),!0!==i.isRawShaderMaterial&&(E="#version 300 es\n",s=[S,"#define attribute in\n#define varying out\n#define texture2D texture"].join("\n")+"\n"+s,o=["#define varying in",i.glslVersion===v?"":"layout(location = 0) out highp vec4 pc_fragColor;",i.glslVersion===v?"":"#define gl_FragColor pc_fragColor","#define gl_FragDepthEXT gl_FragDepth\n#define texture2D texture\n#define textureCube texture\n#define texture2DProj textureProj\n#define texture2DLodEXT textureLod\n#define texture2DProjLodEXT textureProjLod\n#define textureCubeLodEXT textureLod\n#define texture2DGradEXT textureGrad\n#define texture2DProjGradEXT textureProjGrad\n#define textureCubeGradEXT textureGrad"].join("\n")+"\n"+o);let w=E+s+d,A=E+o+p,C=hx(c,c.VERTEX_SHADER,w),R=hx(c,c.FRAGMENT_SHADER,A);
358function I(t){if(e.debug.checkShaderErrors){let i=c.getProgramInfoLog(T)||"",n=c.getShaderInfoLog(C)||"",r=c.getShaderInfoLog(R)||"",a=i.trim(),l=n.trim(),h=r.trim(),u=!0,d=!0;if(!1===c.getProgramParameter(T,c.LINK_STATUS))if(u=!1,"function"==typeof e.debug.onShaderError)e.debug.onShaderError(c,T,C,R);else{let e=hS(c,C,"vertex"),i=hS(c,R,"fragment");N("THREE.WebGLProgram: Shader Error "+c.getError()+" - VALIDATE_STATUS "+c.getProgramParameter(T,c.VALIDATE_STATUS)+"\n\nMaterial Name: "+t.name+"\nMaterial Type: "+t.type+"\n\nProgram Info Log: "+a+"\n"+e+"\n"+i)}else""!==a?U("WebGLProgram: Program Info Log:",a):(""===l||""===h)&&(d=!1);d&&(t.diagnostics={runnable:u,programLog:a,vertexShader:{log:l,prefix:s},fragmentShader:{log:h,prefix:o}})}c.deleteShader(C),c.deleteShader(R),l=new hv(c,T),h=function(e,t){let i={},n=e.getProgramParameter(t,e.ACTIVE_ATTRIBUTES);for(let r=0;r<n;r++){let n=e.getActiveAttrib(t,r),a=n.name,s=1;n.type===e.FLOAT_MAT2&&(s=2),n.type===e.FLOAT_MAT3&&(s=3),n.type===e.FLOAT_MAT4&&(s=4),i[a]={type:n.type,location:e.getAttribLocation(t,a),locationSize:s}}return i}(c,T)}c.attachShader(T,C),c.attachShader(T,R),void 0!==i.index0AttributeName?c.bindAttribLocation(T,0,i.index0AttributeName):!0===i.morphTargets&&c.bindAttribLocation(T,0,"position"),c.linkProgram(T),this.getUniforms=function(){return void 0===l&&I(this),l},this.getAttributes=function(){return void 0===h&&I(this),h};let P=!1===i.rendererExtensionParallelShaderCompile;return this.isReady=function(){return!1===P&&(P=c.getProgramParameter(T,37297)),P},this.destroy=function(){n.releaseStatesOfProgram(this),c.deleteProgram(T),this.program=void 0},this.type=i.shaderType,this.name=i.shaderName,this.id=hy++,this.cacheKey=t,this.usedTimes=1,this.program=T,this.vertexShader=C,this.fragmentShader=R,this}let hk=0;class hG{constructor(){this.shaderCache=new Map,this.materialCache=new Map}update(e){let t=e.vertexShader,i=e.fragmentShader,n=this._getShaderStage(t),r=this._getShaderStage(i),a=this._getShaderCacheForMaterial(e);return!1===a.has(n)&&(a.add(n),n.usedTimes++),!1===a.has(r)&&(a.add(r),r.usedTimes++),this}remove(e){for(let t of this.materialCache.get(e))t.usedTimes--,0===t.usedTimes&&this.shaderCache.delete(t.code);return this.materialCache.delete(e),this}getVertexShaderID(e){return this._getShaderStage(e.vertexShader).id}getFragmentShaderID(e){return this._getShaderStage(e.fragmentShader).id}dispose(){this.shaderCache.clear(),this.materialCache.clear()}_getShaderCacheForMaterial(e){let t=this.materialCache,i=t.get(e);return void 0===i&&(i=new Set,t.set(e,i)),i}_getShaderStage(e){let t=this.shaderCache,i=t.get(e);return void 0===i&&(i=new hH(e),t.set(e,i)),i}}class hH{constructor(e){this.id=hk++,this.code=e,this.usedTimes=0}}function hW(e,t,i,n,r,a){let s=new eU,o=new hG,l=new Set,h=[],c=new Map,u=n.logarithmicDepthBuffer,d=n.precision,p={MeshDepthMaterial:"depth",MeshDistanceMaterial:"distance",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",MeshToonMaterial:"toon",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",MeshMatcapMaterial:"matcap",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points",ShadowMaterial:"shadow",SpriteMaterial:"sprite"};function f(e){return(l.add(e),0===e)?"uv":`uv${e}`}return{getParameters:function(r,s,h,c,g){let v,x,y,M,S=c.fog,b=g.geometry,T=r.isMeshStandardMaterial||r.isMeshLambertMaterial||r.isMeshPhongMaterial?c.environment:null,E=r.isMeshStandardMaterial||r.isMeshLambertMaterial&&!r.envMap||r.isMeshPhongMaterial&&!r.envMap,w=t.get(r.envMap||T,E),A=w&&306===w.mapping?w.image.height:null,C=p[r.type];null!==r.precision&&(d=n.getMaxPrecision(r.precision))!==r.precision&&U("WebGLProgram.getParameters:",r.precision,"not supported, using",d,"instead.");let R=b.morphAttributes.position||b.morphAttributes.normal||b.morphAttributes.color,I=void 0!==R?R.length:0,P=0;if(void 0!==b.morphAttributes.position&&(P=1),void 0!==b.morphAttributes.normal&&(P=2),void 0!==b.morphAttributes.color&&(P=3),C){let e=o3[C];v=e.vertexShader,x=e.fragmentShader}else v=r.vertexShader,x=r.fragmentShader,o.update(r),y=o.getVertexShaderID(r),M=o.getFragmentShaderID(r);let L=e.getRenderTarget(),D=e.state.buffers.depth.getReversed(),N=!0===g.isInstancedMesh,O=!0===g.isBatchedMesh,F=!!r.map,B=!!r.matcap,z=!!w,V=!!r.aoMap,k=!!r.lightMap,G=!!r.bumpMap,H=!!r.normalMap,W=!!r.displacementMap,X=!!r.emissiveMap,j=!!r.metalnessMap,q=!!r.roughnessMap,Y=r.anisotropy>0,Z=r.clearcoat>0,J=r.dispersion>0,K=r.iridescence>0,$=r.sheen>0,Q=r.transmission>0,ee=Y&&!!r.anisotropyMap,et=Z&&!!r.clearcoatMap,ei=Z&&!!r.clearcoatNormalMap,en=Z&&!!r.clearcoatRoughnessMap,er=K&&!!r.iridescenceMap,ea=K&&!!r.iridescenceThicknessMap,eo=$&&!!r.sheenColorMap,el=$&&!!r.sheenRoughnessMap,eh=!!r.specularMap,ec=!!r.specularColorMap,eu=!!r.specularIntensityMap,ed=Q&&!!r.transmissionMap,ep=Q&&!!r.thicknessMap,ef=!!r.gradientMap,em=!!r.alphaMap,eg=r.alphaTest>0,e_=!!r.alphaHash,ev=!!r.extensions,ex=0;r.toneMapped&&(null===L||!0===L.isXRRenderTarget)&&(ex=e.toneMapping);let ey={shaderID:C,shaderType:r.type,shaderName:r.name,vertexShader:v,fragmentShader:x,defines:r.defines,customVertexShaderID:y,customFragmentShaderID:M,isRawShaderMaterial:!0===r.isRawShaderMaterial,glslVersion:r.glslVersion,precision:d,batching:O,batchingColor:O&&null!==g._colorsTexture,instancing:N,instancingColor:N&&null!==g.instanceColor,
358instancingMorph:N&&null!==g.morphTexture,outputColorSpace:null===L?e.outputColorSpace:!0===L.isXRRenderTarget?L.texture.colorSpace:m,alphaToCoverage:!!r.alphaToCoverage,map:F,matcap:B,envMap:z,envMapMode:z&&w.mapping,envMapCubeUVHeight:A,aoMap:V,lightMap:k,bumpMap:G,normalMap:H,displacementMap:W,emissiveMap:X,normalMapObjectSpace:H&&1===r.normalMapType,normalMapTangentSpace:H&&0===r.normalMapType,metalnessMap:j,roughnessMap:q,anisotropy:Y,anisotropyMap:ee,clearcoat:Z,clearcoatMap:et,clearcoatNormalMap:ei,clearcoatRoughnessMap:en,dispersion:J,iridescence:K,iridescenceMap:er,iridescenceThicknessMap:ea,sheen:$,sheenColorMap:eo,sheenRoughnessMap:el,specularMap:eh,specularColorMap:ec,specularIntensityMap:eu,transmission:Q,transmissionMap:ed,thicknessMap:ep,gradientMap:ef,opaque:!1===r.transparent&&1===r.blending&&!1===r.alphaToCoverage,alphaMap:em,alphaTest:eg,alphaHash:e_,combine:r.combine,mapUv:F&&f(r.map.channel),aoMapUv:V&&f(r.aoMap.channel),lightMapUv:k&&f(r.lightMap.channel),bumpMapUv:G&&f(r.bumpMap.channel),normalMapUv:H&&f(r.normalMap.channel),displacementMapUv:W&&f(r.displacementMap.channel),emissiveMapUv:X&&f(r.emissiveMap.channel),metalnessMapUv:j&&f(r.metalnessMap.channel),roughnessMapUv:q&&f(r.roughnessMap.channel),anisotropyMapUv:ee&&f(r.anisotropyMap.channel),clearcoatMapUv:et&&f(r.clearcoatMap.channel),clearcoatNormalMapUv:ei&&f(r.clearcoatNormalMap.channel),clearcoatRoughnessMapUv:en&&f(r.clearcoatRoughnessMap.channel),iridescenceMapUv:er&&f(r.iridescenceMap.channel),iridescenceThicknessMapUv:ea&&f(r.iridescenceThicknessMap.channel),sheenColorMapUv:eo&&f(r.sheenColorMap.channel),sheenRoughnessMapUv:el&&f(r.sheenRoughnessMap.channel),specularMapUv:eh&&f(r.specularMap.channel),specularColorMapUv:ec&&f(r.specularColorMap.channel),specularIntensityMapUv:eu&&f(r.specularIntensityMap.channel),transmissionMapUv:ed&&f(r.transmissionMap.channel),thicknessMapUv:ep&&f(r.thicknessMap.channel),alphaMapUv:em&&f(r.alphaMap.channel),vertexTangents:!!b.attributes.tangent&&(H||Y),vertexColors:r.vertexColors,vertexAlphas:!0===r.vertexColors&&!!b.attributes.color&&4===b.attributes.color.itemSize,pointsUvs:!0===g.isPoints&&!!b.attributes.uv&&(F||em),fog:!!S,useFog:!0===r.fog,fogExp2:!!S&&S.isFogExp2,flatShading:!1===r.wireframe&&(!0===r.flatShading||void 0===b.attributes.normal&&!1===H&&(r.isMeshLambertMaterial||r.isMeshPhongMaterial||r.isMeshStandardMaterial||r.isMeshPhysicalMaterial)),sizeAttenuation:!0===r.sizeAttenuation,logarithmicDepthBuffer:u,reversedDepthBuffer:D,skinning:!0===g.isSkinnedMesh,morphTargets:void 0!==b.morphAttributes.position,morphNormals:void 0!==b.morphAttributes.normal,morphColors:void 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t,i=p[e.type];if(i){let e=o3[i];t=ao.clone(e.uniforms)}else t=e.uniforms;return t},acquireProgram:function(t,i){let n=c.get(i);return void 0!==n?++n.usedTimes:(n=new hV(e,i,t,r),h.push(n),c.set(i,n)),n},releaseProgram:function(e){if(0==--e.usedTimes){let t=h.indexOf(e);
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vendor: 4,502 bytes, line 358
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358function k(t,r,s){let o=!0===r.isWebGLCubeRenderTarget;if(i.bindFramebuffer(e.FRAMEBUFFER,t),!(r.depthTexture&&r.depthTexture.isDepthTexture))throw Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");let h=n.get(r.depthTexture);if(h.__renderTarget=r,h.__webglTexture&&r.depthTexture.image.width===r.width&&r.depthTexture.image.height===r.height||(r.depthTexture.image.width=r.width,r.depthTexture.image.height=r.height,r.depthTexture.needsUpdate=!0),o){if(void 0===h.__webglInit&&(h.__webglInit=!0,r.depthTexture.addEventListener("dispose",T)),void 0===h.__webglTexture){let t;h.__webglTexture=e.createTexture(),i.bindTexture(e.TEXTURE_CUBE_MAP,h.__webglTexture),D(e.TEXTURE_CUBE_MAP,r.depthTexture);let n=a.convert(r.depthTexture.format),s=a.convert(r.depthTexture.type);1026===r.depthTexture.format?t=e.DEPTH_COMPONENT24:1027===r.depthTexture.format&&(t=e.DEPTH24_STENCIL8);for(let 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r.__depthDisposeCallback,e.removeEventListener("dispose",t)};e.addEventListener("dispose",t),r.__depthDisposeCallback=t}r.__boundDepthTexture=e}if(t.depthTexture&&!r.__autoAllocateDepthBuffer)if(a)for(let e=0;e<6;e++)k(r.__webglFramebuffer[e],t,e);else{let e=t.texture.mipmaps;e&&e.length>0?k(r.__webglFramebuffer[0],t,0):k(r.__webglFramebuffer,t,0)}else if(a){r.__webglDepthbuffer=[];for(let n=0;n<6;n++)if(i.bindFramebuffer(e.FRAMEBUFFER,r.__webglFramebuffer[n]),void 0===r.__webglDepthbuffer[n])r.__webglDepthbuffer[n]=e.createRenderbuffer(),V(r.__webglDepthbuffer[n],t,!1);else{let i=t.stencilBuffer?e.DEPTH_STENCIL_ATTACHMENT:e.DEPTH_ATTACHMENT,a=r.__webglDepthbuffer[n];e.bindRenderbuffer(e.RENDERBUFFER,a),e.framebufferRenderbuffer(e.FRAMEBUFFER,i,e.RENDERBUFFER,a)}}else{let n=t.texture.mipmaps;if(n&&n.length>0?i.bindFramebuffer(e.FRAMEBUFFER,r.__webglFramebuffer[0]):i.bindFramebuffer(e.FRAMEBUFFER,r.__webglFramebuffer),void 0===r.__webglDepthbuffer)r.__webglDepthbuffer=e.createRenderbuffer(),V(r.__webglDepthbuffer,t,!1);else{let i=t.stencilBuffer?e.DEPTH_STENCIL_ATTACHMENT:e.DEPTH_ATTACHMENT,n=r.__webglDepthbuffer;e.bindRenderbuffer(e.RENDERBUFFER,n),e.framebufferRenderbuffer(e.FRAMEBUFFER,i,e.RENDERBUFFER,n)}}i.bindFramebuffer(e.FRAMEBUFFER,null)}let H=[],W=[];function X(e){return Math.min(r.maxSamples,e.samples)}function j(e){let i=n.get(e);return e.samples>0&&!0===t.has("WEBGL_multisampled_render_to_texture")&&!1!==i.__useRenderToTexture}function q(e,t){let i=e.colorSpace,n=e.format,r=e.type;return!0===e.isCompressedTexture||!0===e.isVideoTexture||i!==m&&""!==i&&(es.getTransfer(i)===_?(1023!==n||1009!==r)&&U("WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType."):N("WebGLTextures: Unsupported texture color space:",i)),t}function Y(e){return"u">typeof HTMLImageElement&&e instanceof 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o=n.get(t);!0!==t.isCubeDepthTexture&&t.version>0&&o.__version!==t.version?function(t,s,o){if(6!==s.image.length)return;let l=O(t,s),h=s.source;i.bindTexture(e.TEXTURE_CUBE_MAP,t.__webglTexture,e.TEXTURE0+o);let c=n.get(h);if(h.version!==c.__version||!0===l){let t;i.activeTexture(e.TEXTURE0+o);let n=es.getPrimaries(es.workingColorSpace),u=""===s.colorSpace?null:es.getPrimaries(s.colorSpace),d=""===s.colorSpace||n===u?e.NONE:e.BROWSER_DEFAULT_WEBGL;e.pixelStorei(e.UNPACK_FLIP_Y_WEBGL,s.flipY),e.pixelStorei(e.UNPACK_PREMULTIPLY_ALPHA_WEBGL,s.premultiplyAlpha),e.pixelStorei(e.UNPACK_ALIGNMENT,s.unpackAlignment),e.pixelStorei(e.UNPACK_COLORSPACE_CONVERSION_WEBGL,d);let p=s.isCompressedTexture||s.image[0].isCompressedTexture,f=s.image[0]&&s.image[0].isDataTexture,m=[];for(let e=0;e<6;e++)p||f?m[e]=f?s.image[e].image:s.image[e]:m[e]=v(s.image[e],!0,r.maxCubemapSize),m[e]=q(s,m[e]);let g=m[0],_=a.convert(s.format,s.colorSpace),S=a.convert(s.type),T=M(s.internalFormat,_,S,s.colorSpace),E=!0!==s.isVideoTexture,w=void 0===c.__version||!0===l,A=h.dataReady,C=b(s,g);if(D(e.TEXTURE_CUBE_MAP,s),p){E&&w&&i.texStorage2D(e.TEXTURE_CUBE_MAP,C,T,g.width,g.height);for(let n=0;n<6;n++){t=m[n].mipmaps;for(let r=0;r<t.length;r++){let a=t[r];1023!==s.format?null!==_?E?A&&i.compressedTexSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+n,r,0,0,a.width,a.height,_,a.data):i.compressedTexImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+n,r,T,a.width,a.height,0,a.data):U("WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):E?A&&i.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+n,r,0,0,a.width,a.height,_,S,a.data):i.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+n,r,T,a.width,a.height,0,_,S,a.data)}}}else{if(t=s.mipmaps,E&&w){t.length>0&&C++;let n=Y(m[0]);i.texStorage2D(e.TEXTURE_CUBE_MAP,C,T,n.width,n.height)}for(let n=0;n<6;n++)if(f){E?A&&i.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+n,0,0,0,m[n].width,m[n].height,_,S,m[n].data):i.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+n,0,T,m[n].width,m[n].height,0,_,S,m[n].data);for(let r=0;r<t.length;r++){let a=t[r].image[n].image;E?A&&i.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+n,r+1,0,0,a.width,a.height,_,S,a.data):i.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+n,r+1,T,a.width,a.height,0,_,S,a.data)}}else{E?A&&i.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+n,0,0,0,_,S,m[n]):i.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+n,0,T,_,S,m[n]);for(let r=0;r<t.length;r++){let a=t[r];E?A&&i.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+n,r+1,0,0,_,S,a.image[n]):i.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+n,r+1,T,_,S,a.image[n])}}}
vendor: 4,517 bytes, line 358
358x(s)&&y(e.TEXTURE_CUBE_MAP),c.__version=h.version,s.onUpdate&&s.onUpdate(s)}t.__version=s.version}(o,t,s):i.bindTexture(e.TEXTURE_CUBE_MAP,o.__webglTexture,e.TEXTURE0+s)},this.rebindTextures=function(t,i,r){let a=n.get(t);void 0!==i&&z(a.__webglFramebuffer,t,t.texture,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,0),void 0!==r&&G(t)},this.setupRenderTarget=function(t){let r=t.texture,o=n.get(t),l=n.get(r);t.addEventListener("dispose",E);let h=t.textures,c=!0===t.isWebGLCubeRenderTarget,u=h.length>1;if(!u&&(void 0===l.__webglTexture&&(l.__webglTexture=e.createTexture()),l.__version=r.version,s.memory.textures++),c){o.__webglFramebuffer=[];for(let t=0;t<6;t++)if(r.mipmaps&&r.mipmaps.length>0){o.__webglFramebuffer[t]=[];for(let i=0;i<r.mipmaps.length;i++)o.__webglFramebuffer[t][i]=e.createFramebuffer()}else o.__webglFramebuffer[t]=e.createFramebuffer()}else{if(r.mipmaps&&r.mipmaps.length>0){o.__webglFramebuffer=[];for(let t=0;t<r.mipmaps.length;t++)o.__webglFramebuffer[t]=e.createFramebuffer()}else o.__webglFramebuffer=e.createFramebuffer();if(u)for(let t=0,i=h.length;t<i;t++){let i=n.get(h[t]);void 0===i.__webglTexture&&(i.__webglTexture=e.createTexture(),s.memory.textures++)}if(t.samples>0&&!1===j(t)){o.__webglMultisampledFramebuffer=e.createFramebuffer(),o.__webglColorRenderbuffer=[],i.bindFramebuffer(e.FRAMEBUFFER,o.__webglMultisampledFramebuffer);for(let i=0;i<h.length;i++){let n=h[i];o.__webglColorRenderbuffer[i]=e.createRenderbuffer(),e.bindRenderbuffer(e.RENDERBUFFER,o.__webglColorRenderbuffer[i]);let r=a.convert(n.format,n.colorSpace),s=a.convert(n.type),l=M(n.internalFormat,r,s,n.colorSpace,!0===t.isXRRenderTarget),c=X(t);e.renderbufferStorageMultisample(e.RENDERBUFFER,c,l,t.width,t.height),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0+i,e.RENDERBUFFER,o.__webglColorRenderbuffer[i])}e.bindRenderbuffer(e.RENDERBUFFER,null),t.depthBuffer&&(o.__webglDepthRenderbuffer=e.createRenderbuffer(),V(o.__webglDepthRenderbuffer,t,!0)),i.bindFramebuffer(e.FRAMEBUFFER,null)}}if(c){i.bindTexture(e.TEXTURE_CUBE_MAP,l.__webglTexture),D(e.TEXTURE_CUBE_MAP,r);for(let i=0;i<6;i++)if(r.mipmaps&&r.mipmaps.length>0)for(let n=0;n<r.mipmaps.length;n++)z(o.__webglFramebuffer[i][n],t,r,e.COLOR_ATTACHMENT0,e.TEXTURE_CUBE_MAP_POSITIVE_X+i,n);else z(o.__webglFramebuffer[i],t,r,e.COLOR_ATTACHMENT0,e.TEXTURE_CUBE_MAP_POSITIVE_X+i,0);x(r)&&y(e.TEXTURE_CUBE_MAP),i.unbindTexture()}else if(u){for(let r=0,a=h.length;r<a;r++){let a=h[r],s=n.get(a),l=e.TEXTURE_2D;(t.isWebGL3DRenderTarget||t.isWebGLArrayRenderTarget)&&(l=t.isWebGL3DRenderTarget?e.TEXTURE_3D:e.TEXTURE_2D_ARRAY),i.bindTexture(l,s.__webglTexture),D(l,a),z(o.__webglFramebuffer,t,a,e.COLOR_ATTACHMENT0+r,l,0),x(a)&&y(l)}i.unbindTexture()}else{let n=e.TEXTURE_2D;if((t.isWebGL3DRenderTarget||t.isWebGLArrayRenderTarget)&&(n=t.isWebGL3DRenderTarget?e.TEXTURE_3D:e.TEXTURE_2D_ARRAY),i.bindTexture(n,l.__webglTexture),D(n,r),r.mipmaps&&r.mipmaps.length>0)for(let i=0;i<r.mipmaps.length;i++)z(o.__webglFramebuffer[i],t,r,e.COLOR_ATTACHMENT0,n,i);else z(o.__webglFramebuffer,t,r,e.COLOR_ATTACHMENT0,n,0);x(r)&&y(n),i.unbindTexture()}t.depthBuffer&&G(t)},this.updateRenderTargetMipmap=function(t){let r=t.textures;for(let a=0,s=r.length;a<s;a++){let s=r[a];if(x(s)){let r=t.isWebGLCubeRenderTarget?e.TEXTURE_CUBE_MAP:t.isWebGL3DRenderTarget?e.TEXTURE_3D:t.isWebGLArrayRenderTarget||t.isCompressedArrayTexture?e.TEXTURE_2D_ARRAY:e.TEXTURE_2D,a=n.get(s).__webglTexture;i.bindTexture(r,a),y(r),i.unbindTexture()}}},this.updateMultisampleRenderTarget=function(t){if(t.samples>0){if(!1===j(t)){let r=t.textures,a=t.width,s=t.height,o=e.COLOR_BUFFER_BIT,l=t.stencilBuffer?e.DEPTH_STENCIL_ATTACHMENT:e.DEPTH_ATTACHMENT,c=n.get(t),u=r.length>1;if(u)for(let t=0;t<r.length;t++)i.bindFramebuffer(e.FRAMEBUFFER,c.__webglMultisampledFramebuffer),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.RENDERBUFFER,null),i.bindFramebuffer(e.FRAMEBUFFER,c.__webglFramebuffer),e.framebufferTexture2D(e.DRAW_FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.TEXTURE_2D,null,0);i.bindFramebuffer(e.READ_FRAMEBUFFER,c.__webglMultisampledFramebuffer);let d=t.texture.mipmaps;d&&d.length>0?i.bindFramebuffer(e.DRAW_FRAMEBUFFER,c.__webglFramebuffer[0]):i.bindFramebuffer(e.DRAW_FRAMEBUFFER,c.__webglFramebuffer);for(let i=0;i<r.length;i++){if(t.resolveDepthBuffer&&(t.depthBuffer&&(o|=e.DEPTH_BUFFER_BIT),t.stencilBuffer&&t.resolveStencilBuffer&&(o|=e.STENCIL_BUFFER_BIT)),u){e.framebufferRenderbuffer(e.READ_FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.RENDERBUFFER,c.__webglColorRen
358derbuffer[i]);let t=n.get(r[i]).__webglTexture;e.framebufferTexture2D(e.DRAW_FRAMEBUFFER,e.COLOR_ATTACHMENT0,e.TEXTURE_2D,t,0)}e.blitFramebuffer(0,0,a,s,0,0,a,s,o,e.NEAREST),!0===h&&(H.length=0,W.length=0,H.push(e.COLOR_ATTACHMENT0+i),t.depthBuffer&&!1===t.resolveDepthBuffer&&(H.push(l),W.push(l),e.invalidateFramebuffer(e.DRAW_FRAMEBUFFER,W)),e.invalidateFramebuffer(e.READ_FRAMEBUFFER,H))}if(i.bindFramebuffer(e.READ_FRAMEBUFFER,null),i.bindFramebuffer(e.DRAW_FRAMEBUFFER,null),u)for(let t=0;t<r.length;t++){i.bindFramebuffer(e.FRAMEBUFFER,c.__webglMultisampledFramebuffer),e.framebufferRenderbuffer(e.FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.RENDERBUFFER,c.__webglColorRenderbuffer[t]);let a=n.get(r[t]).__webglTexture;i.bindFramebuffer(e.FRAMEBUFFER,c.__webglFramebuffer),e.framebufferTexture2D(e.DRAW_FRAMEBUFFER,e.COLOR_ATTACHMENT0+t,e.TEXTURE_2D,a,0)}i.bindFramebuffer(e.DRAW_FRAMEBUFFER,c.__webglMultisampledFramebuffer)}else if(t.depthBuffer&&!1===t.resolveDepthBuffer&&h){let i=t.stencilBuffer?e.DEPTH_STENCIL_ATTACHMENT:e.DEPTH_ATTACHMENT;e.invalidateFramebuffer(e.DRAW_FRAMEBUFFER,[i])}}},this.setupDepthRenderbuffer=G,this.setupFrameBufferTexture=z,this.useMultisampledRTT=j,this.isReversedDepthBuffer=function(){return i.buffers.depth.getReversed()}}function ce(e,t){return{convert:function(i,n=""){let r,a=es.getTransfer(n);if(1009===i)return e.UNSIGNED_BYTE;if(1017===i)return e.UNSIGNED_SHORT_4_4_4_4;if(1018===i)return e.UNSIGNED_SHORT_5_5_5_1;if(35902===i)return e.UNSIGNED_INT_5_9_9_9_REV;if(35899===i)return e.UNSIGNED_INT_10F_11F_11F_REV;if(1010===i)return e.BYTE;if(1011===i)return e.SHORT;if(1012===i)return e.UNSIGNED_SHORT;if(1013===i)return e.INT;if(1014===i)return e.UNSIGNED_INT;if(1015===i)return e.FLOAT;if(1016===i)return e.HALF_FLOAT;if(1021===i)return e.ALPHA;if(1022===i)return e.RGB;if(1023===i)return e.RGBA;if(1026===i)return e.DEPTH_COMPONENT;if(1027===i)return e.DEPTH_STENCIL;if(1028===i)return e.RED;if(1029===i)return e.RED_INTEGER;if(1030===i)return e.RG;if(1031===i)return e.RG_INTEGER;if(1033===i)return e.RGBA_INTEGER;if(33776===i||33777===i||33778===i||33779===i)if(a===_){if(null===(r=t.get("WEBGL_compressed_texture_s3tc_srgb")))return null;if(33776===i)return r.COMPRESSED_SRGB_S3TC_DXT1_EXT;if(33777===i)return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;if(33778===i)return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;if(33779===i)return r.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}else{if(null===(r=t.get("WEBGL_compressed_texture_s3tc")))return null;if(33776===i)return r.COMPRESSED_RGB_S3TC_DXT1_EXT;if(33777===i)return r.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(33778===i)return r.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(33779===i)return r.COMPRESSED_RGBA_S3TC_DXT5_EXT}if(35840===i||35841===i||35842===i||35843===i){if(null===(r=t.get("WEBGL_compressed_texture_pvrtc")))return null;if(35840===i)return r.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(35841===i)return r.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(35842===i)return r.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(35843===i)return r.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}if(36196===i||37492===i||37496===i||37488===i||37489===i||37490===i||37491===i){if(null===(r=t.get("WEBGL_compressed_texture_etc")))return null;if(36196===i||37492===i)return a===_?r.COMPRESSED_SRGB8_ETC2:r.COMPRESSED_RGB8_ETC2;if(37496===i)return a===_?r.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:r.COMPRESSED_RGBA8_ETC2_EAC;if(37488===i)return r.COMPRESSED_R11_EAC;if(37489===i)return r.COMPRESSED_SIGNED_R11_EAC;if(37490===i)return r.COMPRESSED_RG11_EAC;if(37491===i)return r.COMPRESSED_SIGNED_RG11_EAC}if(37808===i||37809===i||37810===i||37811===i||37812===i||37813===i||37814===i||37815===i||37816===i||37817===i||37818===i||37819===i||37820===i||37821===i){if(null===(r=t.get("WEBGL_compressed_texture_astc")))return null;if(37808===i)return a===_?r.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:r.COMPRESSED_RGBA_ASTC_4x4_KHR;if(37809===i)return a===_?r.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:r.COMPRESSED_RGBA_ASTC_5x4_KHR;if(37810===i)return a===_?r.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:r.COMPRESSED_RGBA_ASTC_5x5_KHR;if(37811===i)return a===_?r.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:r.COMPRESSED_RGBA_ASTC_6x5_KHR;if(37812===i)return a===_?r.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:r.COMPRESSED_RGBA_ASTC_6x6_KHR;if(37813===i)return a===_?r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:r.COMPRESSED_RGBA_ASTC_8x5_KHR;if(37814===i)return a===_?r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:r.COMPRESSED_RGBA_ASTC_8x6_KHR;if(37815===i)return a===_?r.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:r.COMPRESSED_RGBA_ASTC_8x8_KHR;if(37816===i)return a===_?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:r.COMPRESSED_RGBA_ASTC_10x5_KHR;if(37817===i)return a===_?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:r.COMPRESSED_RGBA_ASTC_10x6_KHR;if(37818===i)return a===_?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:r.COMPRESSED_RGBA_ASTC_10x8_KHR;if(37819===i)return a===_?r.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:r.COMPRESSED_RGBA_ASTC_10x10_KHR;if(37820===i)return a===_?r.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:r.COMPRESSED_RGBA_ASTC_12x10_KHR;if(37821===i)return a===_?r.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:r.COMPRESSED_RGBA_ASTC_12x12_KHR}if(36492===i||36494===i||36495===i){if(null===(r=t.get("EXT_texture_compression_bptc")))return null;if(36492===i)return a===_?r.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:r.COMPRESSED_RGBA_BPTC_UNORM_EXT;if(36494===i)return r.COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT;if(36495===i)return r.COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT}if(36283===i||36284===i||36285===i||36286===i){if(null===(r=t.get("EXT_texture_compression_rgtc")))return null;
358if(36283===i)return r.COMPRESSED_RED_RGTC1_EXT;if(36284===i)return r.COMPRESSED_SIGNED_RED_RGTC1_EXT;if(36285===i)return r.COMPRESSED_RED_GREEN_RGTC2_EXT;if(36286===i)return r.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT}return 1020===i?e.UNSIGNED_INT_24_8:void 0!==e[i]?e[i]:null}}}let ct=`
359void main() {
360
361	gl_Position = vec4( position, 1.0 );
362
363}`,ci=`
364uniform sampler2DArray depthColor;
365uniform float depthWidth;
366uniform float depthHeight;
367
368void main() {
369
370	vec2 coord = vec2( gl_FragCoord.x / depthWidth, gl_FragCoord.y / depthHeight );
371
372	if ( coord.x >= 1.0 ) {
373
374		gl_FragDepth = texture( depthColor, vec3( coord.x - 1.0, coord.y, 1 ) ).r;
375
376	} else {
377
378		gl_FragDepth = texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r;
379
380	}
381
382}`;class cn{constructor(){this.texture=null,this.mesh=null,this.depthNear=0,this.depthFar=0}init(e,t){if(null===this.texture){let i=new n5(e.texture);(e.depthNear!==t.depthNear||e.depthFar!==t.depthFar)&&(this.depthNear=e.depthNear,this.depthFar=e.depthFar),this.texture=i}}getMesh(e){if(null!==this.texture&&null===this.mesh){let t=e.cameras[0].viewport,i=new al({vertexShader:ct,fragmentShader:ci,uniforms:{depthColor:{value:this.texture},depthWidth:{value:t.z},depthHeight:{value:t.w}}});this.mesh=new iB(new r3(20,20),i)}return this.mesh}reset(){this.texture=null,this.mesh=null}getDepthTexture(){return this.texture}}class cr extends z{constructor(e,t){super();const i=this;let n=null,r=1,a=null,s="local-floor",o=1,l=null,h=null,c=null,u=null,d=null,p=null;const f="u">typeof XRWebGLBinding,m=new cn,g={},_=t.getContextAttributes();let v=null,x=null;const y=[],M=[],S=new K;let b=null;const T=new sn;T.viewport=new eg;const E=new sn;E.viewport=new eg;const w=[T,E],A=new sL;let C=null,R=null;function I(e){let t=M.indexOf(e.inputSource);if(-1===t)return;let i=y[t];void 0!==i&&(i.update(e.inputSource,e.frame,l||a),i.dispatchEvent({type:e.type,data:e.inputSource}))}function P(){n.removeEventListener("select",I),n.removeEventListener("selectstart",I),n.removeEventListener("selectend",I),n.removeEventListener("squeeze",I),n.removeEventListener("squeezestart",I),n.removeEventListener("squeezeend",I),n.removeEventListener("end",P),n.removeEventListener("inputsourceschange",L);for(let e=0;e<y.length;e++){let t=M[e];null!==t&&(M[e]=null,y[e].disconnect(t))}for(let e in C=null,R=null,m.reset(),g)delete g[e];e.setRenderTarget(v),d=null,u=null,c=null,n=null,x=null,B.stop(),i.isPresenting=!1,e.setPixelRatio(b),e.setSize(S.width,S.height,!1),i.dispatchEvent({type:"sessionend"})}function L(e){for(let t=0;t<e.removed.length;t++){let i=e.removed[t],n=M.indexOf(i);n>=0&&(M[n]=null,y[n].disconnect(i))}for(let t=0;t<e.added.length;t++){let i=e.added[t],n=M.indexOf(i);if(-1===n){for(let e=0;e<y.length;e++)if(e>=M.length){M.push(i),n=e;break}else if(null===M[e]){M[e]=i,n=e;break}if(-1===n)break}let r=y[n];r&&r.connect(i)}}this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(e){let t=y[e];return void 0===t&&(t=new eQ,y[e]=t),t.getTargetRaySpace()},this.getControllerGrip=function(e){let t=y[e];return void 0===t&&(t=new eQ,y[e]=t),t.getGripSpace()},this.getHand=function(e){let t=y[e];return void 0===t&&(t=new eQ,y[e]=t),t.getHandSpace()},this.setFramebufferScaleFactor=function(e){r=e,!0===i.isPresenting&&U("WebXRManager: Cannot change framebuffer scale while presenting.")},this.setReferenceSpaceType=function(e){s=e,!0===i.isPresenting&&U("WebXRManager: Cannot change reference space type while presenting.")},this.getReferenceSpace=function(){return l||a},this.setReferenceSpace=function(e){l=e},this.getBaseLayer=function(){return null!==u?u:d},this.getBinding=function(){return null===c&&f&&(c=new XRWebGLBinding(n,t)),c},this.getFrame=function(){return p},this.getSession=function(){return n},this.setSession=async function(h){if(null!==(n=h)){if(v=e.getRenderTarget(),n.addEventListener("select",I),n.addEventListener("selectstart",I),n.addEventListener("selectend",I),n.addEventListener("squeeze",I),n.addEventListener("squeezestart",I),n.addEventListener("squeezeend",I),n.addEventListener("end",P),n.addEventListener("inputsourceschange",L),!0!==_.xrC
382ompatible&&await t.makeXRCompatible(),b=e.getPixelRatio(),e.getSize(S),f&&"createProjectionLayer"in XRWebGLBinding.prototype){let i=null,a=null,s=null;_.depth&&(s=_.stencil?t.DEPTH24_STENCIL8:t.DEPTH_COMPONENT24,i=_.stencil?1027:1026,a=_.stencil?1020:1014);let o={colorFormat:t.RGBA8,depthFormat:s,scaleFactor:r};u=(c=this.getBinding()).createProjectionLayer(o),n.updateRenderState({layers:[u]}),e.setPixelRatio(1),e.setSize(u.textureWidth,u.textureHeight,!1),x=new ev(u.textureWidth,u.textureHeight,{format:1023,type:1009,depthTexture:new n2(u.textureWidth,u.textureHeight,a,void 0,void 0,void 0,void 0,void 0,void 0,i),stencilBuffer:_.stencil,colorSpace:e.outputColorSpace,samples:4*!!_.antialias,resolveDepthBuffer:!1===u.ignoreDepthValues,resolveStencilBuffer:!1===u.ignoreDepthValues})}else{let i={antialias:_.antialias,alpha:!0,depth:_.depth,stencil:_.stencil,framebufferScaleFactor:r};d=new XRWebGLLayer(n,t,i),n.updateRenderState({baseLayer:d}),e.setPixelRatio(1),e.setSize(d.framebufferWidth,d.framebufferHeight,!1),x=new ev(d.framebufferWidth,d.framebufferHeight,{format:1023,type:1009,colorSpace:e.outputColorSpace,stencilBuffer:_.stencil,resolveDepthBuffer:!1===d.ignoreDepthValues,resolveStencilBuffer:!1===d.ignoreDepthValues})}x.isXRRenderTarget=!0,this.setFoveation(o),l=null,a=await n.requestReferenceSpace(s),B.setContext(n),B.start(),i.isPresenting=!0,i.dispatchEvent({type:"sessionstart"})}},this.getEnvironmentBlendMode=function(){if(null!==n)return n.environmentBlendMode},this.getDepthTexture=function(){return m.getDepthTexture()};const D=new Q,N=new Q;function O(e,t){null===t?e.matrixWorld.copy(e.matrix):e.matrixWorld.multiplyMatrices(t.matrixWorld,e.matrix),e.matrixWorldInverse.copy(e.matrixWorld).invert()}this.updateCamera=function(e){var t,i,r;if(null===n)return;let a=e.near,s=e.far;null!==m.texture&&(m.depthNear>0&&(a=m.depthNear),m.depthFar>0&&(s=m.depthFar)),A.near=E.near=T.near=a,A.far=E.far=T.far=s,(C!==A.near||R!==A.far)&&(n.updateRenderState({depthNear:A.near,depthFar:A.far}),C=A.near,R=A.far),A.layers.mask=6|e.layers.mask,T.layers.mask=-5&A.layers.mask,E.layers.mask=-3&A.layers.mask;let o=e.parent,l=A.cameras;O(A,o);for(let e=0;e<l.length;e++)O(l[e],o);2===l.length?function(e,t,i){D.setFromMatrixPosition(t.matrixWorld),N.setFromMatrixPosition(i.matrixWorld);let n=D.distanceTo(N),r=t.projectionMatrix.elements,a=i.projectionMatrix.elements,s=r[14]/(r[10]-1),o=r[14]/(r[10]+1),l=(r[9]+1)/r[5],h=(r[9]-1)/r[5],c=(r[8]-1)/r[0],u=(a[8]+1)/a[0],d=n/(-c+u),p=-(d*c);if(t.matrixWorld.decompose(e.position,e.quaternion,e.scale),e.translateX(p),e.translateZ(d),e.matrixWorld.compose(e.position,e.quaternion,e.scale),e.matrixWorldInverse.copy(e.matrixWorld).invert(),-1===r[10])e.projectionMatrix.copy(t.projectionMatrix),e.projectionMatrixInverse.copy(t.projectionMatrixInverse);else{let t=s+d,i=o+d;e.projectionMatrix.makePerspective(s*c-p,s*u+(n-p),l*o/i*t,h*o/i*t,t,i),e.projectionMatrixInverse.copy(e.projectionMatrix).invert()}}(A,T,E):A.projectionMatrix.copy(T.projectionMatrix),t=e,i=A,null===(r=o)?t.matrix.copy(i.matrixWorld):(t.matrix.copy(r.matrixWorld),t.matrix.invert(),t.matrix.multiply(i.matrixWorld)),t.matrix.decompose(t.position,t.quaternion,t.scale),t.updateMatrixWorld(!0),t.projectionMatrix.copy(i.projectionMatrix),t.projectionMatrixInverse.copy(i.projectionMatrixInverse),t.isPerspectiveCamera&&(t.fov=2*H*Math.atan(1/t.projectionMatrix.elements[5]),t.zoom=1)},this.getCamera=function(){return A},this.getFoveation=function(){if(null!==u||null!==d)return o},this.setFoveation=function(e){o=e,null!==u&&(u.fixedFoveation=e),null!==d&&void 0!==d.fixedFoveation&&(d.fixedFoveation=e)},this.hasDepthSensing=function(){return null!==m.texture},this.getDepthSensingMesh=function(){return m.getMesh(A)},this.getCameraTexture=function(e){return g[e]};let F=null;const B=new o$;B.setAnimationLoop(function(t,r){if(h=r.getViewerPose(l||a),p=r,null!==h){let t=h.views;null!==d&&(e.setRenderTargetFramebuffer(x,d.framebuffer),e.setRenderTarget(x));let r=!1;t.length!==A.cameras.length&&(A.cameras.length=0,r=!0);for(let i=0;i<t.length;i++){let n=t[i],a=null;if(null!==d)a=d.getViewport(n);else{let t=c.getViewSubImage(u,n);a=t.viewport,0===i&&(e.setRenderTargetTextures(x,t.colorTexture,t.depthStencilTexture),e.setRenderTarget(x))}let s=w[i];void 0===s&&((s=new sn).layers.enable(i),s.viewport=new eg,w[i]=s),s.matrix.fromArray(n.transform.matrix),s.matrix.decompose(s.position,s.quaternion,s.scale),s.projectionMatrix.fromArray(n.projectionMatrix),s.projectionMatrixInverse.copy(s.projectionMatrix).invert(),s.viewport.set(a.x,a.y,a.width,a.height),0===i&&(A.matrix.copy(s.matrix
382),A.matrix.decompose(A.position,A.quaternion,A.scale)),!0===r&&A.cameras.push(s)}let a=n.enabledFeatures;if(a&&a.includes("depth-sensing")&&"gpu-optimized"==n.depthUsage&&f){let e=(c=i.getBinding()).getDepthInformation(t[0]);e&&e.isValid&&e.texture&&m.init(e,n.renderState)}if(a&&a.includes("camera-access")&&f){e.state.unbindTexture(),c=i.getBinding();for(let e=0;e<t.length;e++){let i=t[e].camera;if(i){let e=g[i];e||(e=new n5,g[i]=e);let t=c.getCameraImage(i);e.sourceTexture=t}}}}for(let e=0;e<y.length;e++){let t=M[e],i=y[e];null!==t&&void 0!==i&&i.update(t,r,l||a)}F&&F(t,r),r.detectedPlanes&&i.dispatchEvent({type:"planesdetected",data:r}),p=null}),this.setAnimationLoop=function(e){F=e},this.dispose=function(){}}}let ca=new eD,cs=new eb;function co(e,t){function i(e,t){!0===e.matrixAutoUpdate&&e.updateMatrix(),t.value.copy(e.matrix)}function n(e,n){e.opacity.value=n.opacity,n.color&&e.diffuse.value.copy(n.color),n.emissive&&e.emissive.value.copy(n.emissive).multiplyScalar(n.emissiveIntensity),n.map&&(e.map.value=n.map,i(n.map,e.mapTransform)),n.alphaMap&&(e.alphaMap.value=n.alphaMap,i(n.alphaMap,e.alphaMapTransform)),n.bumpMap&&(e.bumpMap.value=n.bumpMap,i(n.bumpMap,e.bumpMapTransform),e.bumpScale.value=n.bumpScale,1===n.side&&(e.bumpScale.value*=-1)),n.normalMap&&(e.normalMap.value=n.normalMap,i(n.normalMap,e.normalMapTransform),e.normalScale.value.copy(n.normalScale),1===n.side&&e.normalScale.value.negate()),n.displacementMap&&(e.displacementMap.value=n.displacementMap,i(n.displacementMap,e.displacementMapTransform),e.displacementScale.value=n.displacementScale,e.displacementBias.value=n.displacementBias),n.emissiveMap&&(e.emissiveMap.value=n.emissiveMap,i(n.emissiveMap,e.emissiveMapTransform)),n.specularMap&&(e.specularMap.value=n.specularMap,i(n.specularMap,e.specularMapTransform)),n.alphaTest>0&&(e.alphaTest.value=n.alphaTest);let r=t.get(n),a=r.envMap,s=r.envMapRotation;a&&(e.envMap.value=a,ca.copy(s),ca.x*=-1,ca.y*=-1,ca.z*=-1,a.isCubeTexture&&!1===a.isRenderTargetTexture&&(ca.y*=-1,ca.z*=-1),e.envMapRotation.value.setFromMatrix4(cs.makeRotationFromEuler(ca)),e.flipEnvMap.value=a.isCubeTexture&&!1===a.isRenderTargetTexture?-1:1,e.reflectivity.value=n.reflectivity,e.ior.value=n.ior,e.refractionRatio.value=n.refractionRatio),n.lightMap&&(e.lightMap.value=n.lightMap,e.lightMapIntensity.value=n.lightMapIntensity,i(n.lightMap,e.lightMapTransform)),n.aoMap&&(e.aoMap.value=n.aoMap,e.aoMapIntensity.value=n.aoMapIntensity,i(n.aoMap,e.aoMapTransform))}return{refreshFogUniforms:function(t,i){i.color.getRGB(t.fogColor.value,as(e)),i.isFog?(t.fogNear.value=i.near,t.fogFar.value=i.far):i.isFogExp2&&(t.fogDensity.value=i.density)},refreshMaterialUniforms:function(e,r,a,s,o){var l,h,c,u,d,p,f,m,g,_,v,x,y,M,S,b,T,E,w,A,C,R,I;let P;r.isMeshBasicMaterial?n(e,r):r.isMeshLambertMaterial?(n(e,r),r.envMap&&(e.envMapIntensity.value=r.envMapIntensity)):r.isMeshToonMaterial?(n(e,r),l=e,(h=r).gradientMap&&(l.gradientMap.value=h.gradientMap)):r.isMeshPhongMaterial?(n(e,r),c=e,u=r,c.specular.value.copy(u.specular),c.shininess.value=Math.max(u.shininess,1e-4),r.envMap&&(e.envMapIntensity.value=r.envMapIntensity)):r.isMeshStandardMaterial?(n(e,r),d=e,p=r,d.metalness.value=p.metalness,p.metalnessMap&&(d.metalnessMap.value=p.metalnessMap,i(p.metalnessMap,d.metalnessMapTransform)),d.roughness.value=p.roughness,p.roughnessMap&&(d.roughnessMap.value=p.roughnessMap,i(p.roughnessMap,d.roughnessMapTransform)),p.envMap&&(d.envMapIntensity.value=p.envMapIntensity),r.isMeshPhysicalMaterial&&(f=e,m=r,g=o,f.ior.value=m.ior,m.sheen>0&&(f.sheenColor.value.copy(m.sheenColor).multiplyScalar(m.sheen),f.sheenRoughness.value=m.sheenRoughness,m.sheenColorMap&&(f.sheenColorMap.value=m.sheenColorMap,i(m.sheenColorMap,f.sheenColorMapTransform)),m.sheenRoughnessMap&&(f.sheenRoughnessMap.value=m.sheenRoughnessMap,i(m.sheenRoughnessMap,f.sheenRoughnessMapTransform))),m.clearcoat>0&&(f.clearcoat.value=m.clearcoat,f.clearcoatRoughness.value=m.clearcoatRoughness,m.clearcoatMap&&(f.clearcoatMap.value=m.clearcoatMap,i(m.clearcoatMap,f.clearcoatMapTransform)),m.clearcoatRoughnessMap&&(f.clearcoatRoughnessMap.value=m.clearcoatRoughnessMap,i(m.clearcoatRoughnessMap,f.clearcoatRoughnessMapTransform)),m.clearcoatNormalMap&&(f.clearcoatNormalMap.value=m.clearcoatNormalMap,i(m.clearcoatNormalMap,f.clearcoatNormalMapTransform),f.clearcoatNormalScale.value.copy(m.clearcoatNormalScale),1===m.side&&f.clearcoatNormalScale.value.negate())),m.dispersion>
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382))&&(!0===eF.cameraAutoUpdate&&eF.updateCamera(t),t=eF.getCamera()),!0===e.isScene&&e.onBeforeRender(et,e,t,ea),(J=_.get(e,$.length)).init(t),$.push(J),eC.multiplyMatrices(t.projectionMatrix,t.matrixWorldInverse),eE.setFromProjectionMatrix(eC,2e3,t.reversedDepth),eA=this.localClippingEnabled,ew=v.init(this.clippingPlanes,eA),(Z=g.get(e,K.length)).init(),K.push(Z),!0===eF.enabled&&!0===eF.isPresenting){let e=et.xr.getDepthSensingMesh();null!==e&&eq(e,t,-1/0,et.sortObjects)}eq(e,t,0,et.sortObjects),Z.finish(),!0===et.sortObjects&&Z.sort(ex,ey),(eL=!1===eF.enabled||!1===eF.isPresenting||!1===eF.hasDepthSensing())&&y.addToRenderList(Z,e),this.info.render.frame++,!0===ew&&v.beginShadows();let r=J.state.shadowsArray;if(x.render(r,e,t),!0===ew&&v.endShadows(),!0===this.info.autoReset&&this.info.reset(),!1===(n&&ee.hasRenderPass())){let i=Z.opaque,n=Z.transmissive;if(J.setupLights(),t.isArrayCamera){let r=t.cameras;if(n.length>0)for(let t=0,a=r.length;t<a;t++)eZ(i,n,e,r[t]);eL&&y.render(e);for(let t=0,i=r.length;t<i;t++){let i=r[t];eY(Z,e,i,i.viewport)}}else n.length>0&&eZ(i,n,e,t),eL&&y.render(e),eY(Z,e,t)}null!==ea&&0===er&&(o.updateMultisampleRenderTarget(ea),o.updateRenderTargetMipmap(ea)),n&&ee.end(et),!0===e.isScene&&e.onAfterRender(et,e,t),E.resetDefaultState(),eo=-1,el=null,$.pop(),$.length>0?(J=$[$.length-1],!0===ew&&v.setGlobalState(et.clippingPlanes,J.state.camera)):J=null,K.pop(),Z=K.length>0?K[K.length-1]:null},this.getActiveCubeFace=function(){return en},this.getActiveMipmapLevel=function(){return er},this.getRenderTarget=function(){return ea},this.setRenderTargetTextures=function(e,t,i){let n=s.get(e);n.__autoAllocateDepthBuffer=!1===e.resolveDepthBuffer,!1===n.__autoAllocateDepthBuffer&&(n.__useRenderToTexture=!1),s.get(e.texture).__webglTexture=t,s.get(e.depthTexture).__webglTexture=n.__autoAllocateDepthBuffer?void 0:i,n.__hasExternalTextures=!0},this.setRenderTargetFramebuffer=function(e,t){let i=s.get(e);i.__webglFramebuffer=t,i.__useDefaultFramebuffer=void 0===t};const e1=eU.createFramebuffer();this.setRenderTarget=function(e,t=0,i=0){ea=e,en=t,er=i;let n=null,a=!1,l=!1;if(e){let h=s.get(e);if(void 0!==h.__useDefaultFramebuffer){r.bindFramebuffer(eU.FRAMEBUFFER,h.__webglFramebuffer),eh.copy(e.viewport),ec.copy(e.scissor),eu=e.scissorTest,r.viewport(eh),r.scissor(ec),r.setScissorTest(eu),eo=-1;return}if(void 0===h.__webglFramebuffer)o.setupRenderTarget(e);else if(h.__hasExternalTextures)o.rebindTextures(e,s.get(e.texture).__webglTexture,s.get(e.depthTexture).__webglTexture);else if(e.depthBuffer){let t=e.depthTexture;if(h.__boundDepthTexture!==t){if(null!==t&&s.has(t)&&(e.width!==t.image.width||e.height!==t.image.height))throw Error("WebGLRenderTarget: Attached DepthTexture is initialized to the incorrect size.");o.setupDepthRenderbuffer(e)}}let c=e.texture;(c.isData3DTexture||c.isDataArrayTexture||c.isCompressedArrayTexture)&&(l=!0);let u=s.get(e).__webglFramebuffer;e.isWebGLCubeRenderTarget?(n=Array.isArray(u[t])?u[t][i]:u[t],a=!0):n=e.samples>0&&!1===o.useMultisampledRTT(e)?s.get(e).__webglMultisampledFramebuffer:Array.isArray(u)?u[i]:u,eh.copy(e.viewport),ec.copy(e.scissor),eu=e.scissorTest}else eh.copy(eM).multiplyScalar(e_).floor(),ec.copy(eS).multiplyScalar(e_).floor(),eu=eT;if(0!==i&&(n=e1),r.bindFramebuffer(eU.FRAMEBUFFER,n)&&r.drawBuffers(e,n),r.viewport(eh),r.scissor(ec),r.setScissorTest(eu),a){let n=s.get(e.texture);eU.framebufferTexture2D(eU.FRAMEBUFFER,eU.COLOR_ATTACHMENT0,eU.TEXTURE_CUBE_MAP_POSITIVE_X+t,n.__webglTexture,i)}else if(l)for(let n=0;n<e.textures.length;n++){let r=s.get(e.textures[n]);eU.framebufferTextureLayer(eU.FRAMEBUFFER,eU.COLOR_ATTACHMENT0+n,r.__webglTexture,i,t)}else if(null!==e&&0!==i){let t=s.get(e.texture);eU.framebufferTexture2D(eU.FRAMEBUFFER,eU.COLOR_ATTACHMENT0,eU.TEXTURE_2D,t.__webglTexture,i)}eo=-1},this.readRenderTargetPixels=function(e,t,i,a,o,l,h,c=0){if(!(e&&e.isWebGLRenderTarget))return void N("WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let u=s.get(e).__webglFramebuffer;if(e.isWebGLCubeRenderTarget&&void 0!==h&&(u=u[h]),u){r.bindFramebuffer(eU.FRAMEBUFFER,u);try{let r=e.textures[c],s=r.format,h=r.type;if(e.textures.length>1&&eU.readBuffer(eU.COLOR_ATTACHMENT0+c),!n.textureFormatReadable(s))return void N("WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");if(!n.textureTypeReadable(h))return void N("WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");t>=0&&t<=e.width-a&&i>=0&&i<=e.height-o&&eU.readPixels(t,i,a,o,T.convert(s),T.convert(h),l)}finally{let e=null!==ea?s.get(ea).__webglFramebuffer:null;r.bindFramebuffer(eU.FRAMEBUFFER,e)}}},this.readRenderTargetPixelsAsync=async function(e,t,i,a,o,l,h,c=0){if(!(e&&e.isWebGLRenderTarget))throw Error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");let u=s.get(e).__webglFramebuffer;
vendor: 4,341 bytes, line 382
382if(e.isWebGLCubeRenderTarget&&void 0!==h&&(u=u[h]),u)if(t>=0&&t<=e.width-a&&i>=0&&i<=e.height-o){r.bindFramebuffer(eU.FRAMEBUFFER,u);let h=e.textures[c],d=h.format,p=h.type;if(e.textures.length>1&&eU.readBuffer(eU.COLOR_ATTACHMENT0+c),!n.textureFormatReadable(d))throw Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.");if(!n.textureTypeReadable(p))throw Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.");let f=eU.createBuffer();eU.bindBuffer(eU.PIXEL_PACK_BUFFER,f),eU.bufferData(eU.PIXEL_PACK_BUFFER,l.byteLength,eU.STREAM_READ),eU.readPixels(t,i,a,o,T.convert(d),T.convert(p),0);let m=null!==ea?s.get(ea).__webglFramebuffer:null;r.bindFramebuffer(eU.FRAMEBUFFER,m);let g=eU.fenceSync(eU.SYNC_GPU_COMMANDS_COMPLETE,0);return eU.flush(),await F(eU,g,4),eU.bindBuffer(eU.PIXEL_PACK_BUFFER,f),eU.getBufferSubData(eU.PIXEL_PACK_BUFFER,0,l),eU.deleteBuffer(f),eU.deleteSync(g),l}else throw Error("THREE.WebGLRenderer.readRenderTargetPixelsAsync: requested read bounds are out of range.")},this.copyFramebufferToTexture=function(e,t=null,i=0){let n=Math.pow(2,-i),a=Math.floor(e.image.width*n),s=Math.floor(e.image.height*n),l=null!==t?t.x:0,h=null!==t?t.y:0;o.setTexture2D(e,0),eU.copyTexSubImage2D(eU.TEXTURE_2D,i,0,0,l,h,a,s),r.unbindTexture()};const e3=eU.createFramebuffer(),e2=eU.createFramebuffer();this.copyTextureToTexture=function(e,t,i=null,n=null,a=0,l=0){let h,c,u,d,p,f,m,g,_,v,x=e.isCompressedTexture?e.mipmaps[l]:e.image;if(null!==i)h=i.max.x-i.min.x,c=i.max.y-i.min.y,u=i.isBox3?i.max.z-i.min.z:1,d=i.min.x,p=i.min.y,f=i.isBox3?i.min.z:0;else{let t=Math.pow(2,-a);h=Math.floor(x.width*t),c=Math.floor(x.height*t),u=e.isDataArrayTexture?x.depth:e.isData3DTexture?Math.floor(x.depth*t):1,d=0,p=0,f=0}null!==n?(m=n.x,g=n.y,_=n.z):(m=0,g=0,_=0);let y=T.convert(t.format),M=T.convert(t.type);t.isData3DTexture?(o.setTexture3D(t,0),v=eU.TEXTURE_3D):t.isDataArrayTexture||t.isCompressedArrayTexture?(o.setTexture2DArray(t,0),v=eU.TEXTURE_2D_ARRAY):(o.setTexture2D(t,0),v=eU.TEXTURE_2D),eU.pixelStorei(eU.UNPACK_FLIP_Y_WEBGL,t.flipY),eU.pixelStorei(eU.UNPACK_PREMULTIPLY_ALPHA_WEBGL,t.premultiplyAlpha),eU.pixelStorei(eU.UNPACK_ALIGNMENT,t.unpackAlignment);let S=eU.getParameter(eU.UNPACK_ROW_LENGTH),b=eU.getParameter(eU.UNPACK_IMAGE_HEIGHT),E=eU.getParameter(eU.UNPACK_SKIP_PIXELS),w=eU.getParameter(eU.UNPACK_SKIP_ROWS),A=eU.getParameter(eU.UNPACK_SKIP_IMAGES);eU.pixelStorei(eU.UNPACK_ROW_LENGTH,x.width),eU.pixelStorei(eU.UNPACK_IMAGE_HEIGHT,x.height),eU.pixelStorei(eU.UNPACK_SKIP_PIXELS,d),eU.pixelStorei(eU.UNPACK_SKIP_ROWS,p),eU.pixelStorei(eU.UNPACK_SKIP_IMAGES,f);let C=e.isDataArrayTexture||e.isData3DTexture,R=t.isDataArrayTexture||t.isData3DTexture;if(e.isDepthTexture){let i=s.get(e),n=s.get(t),o=s.get(i.__renderTarget),v=s.get(n.__renderTarget);r.bindFramebuffer(eU.READ_FRAMEBUFFER,o.__webglFramebuffer),r.bindFramebuffer(eU.DRAW_FRAMEBUFFER,v.__webglFramebuffer);for(let i=0;i<u;i++)C&&(eU.framebufferTextureLayer(eU.READ_FRAMEBUFFER,eU.COLOR_ATTACHMENT0,s.get(e).__webglTexture,a,f+i),eU.framebufferTextureLayer(eU.DRAW_FRAMEBUFFER,eU.COLOR_ATTACHMENT0,s.get(t).__webglTexture,l,_+i)),eU.blitFramebuffer(d,p,h,c,m,g,h,c,eU.DEPTH_BUFFER_BIT,eU.NEAREST);r.bindFramebuffer(eU.READ_FRAMEBUFFER,null),r.bindFramebuffer(eU.DRAW_FRAMEBUFFER,null)}else if(0!==a||e.isRenderTargetTexture||s.has(e)){let i=s.get(e),n=s.get(t);r.bindFramebuffer(eU.READ_FRAMEBUFFER,e3),r.bindFramebuffer(eU.DRAW_FRAMEBUFFER,e2);for(let e=0;e<u;e++)C?eU.framebufferTextureLayer(eU.READ_FRAMEBUFFER,eU.COLOR_ATTACHMENT0,i.__webglTexture,a,f+e):eU.framebufferTexture2D(eU.READ_FRAMEBUFFER,eU.COLOR_ATTACHMENT0,eU.TEXTURE_2D,i.__webglTexture,a),R?eU.framebufferTextureLayer(eU.DRAW_FRAMEBUFFER,eU.COLOR_ATTACHMENT0,n.__webglTexture,l,_+e):eU.framebufferTexture2D(eU.DRAW_FRAMEBUFFER,eU.COLOR_ATTACHMENT0,eU.TEXTURE_2D,n.__webglTexture,l),0!==a?eU.blitFramebuffer(d,p,h,c,m,g,h,c,eU.COLOR_BUFFER_BIT,eU.NEAREST):R?eU.copyTexSubImage3D(v,l,m,g,_+e,d,p,h,c):eU.copyTexSubImage2D(v,l,m,g,d,p,h,c);r.bindFramebuffer(eU.READ_FRAMEBUFFER,null),r.bindFramebuffer(eU.DRAW_FRAMEBUFFER,null)}else R?e.isDataTexture||e.isData3DTexture?eU.texSubImage3D(v,l,m,g,_,h,c,u,y,M,x.data):t.isCompressedArrayTexture?eU.c
382ompressedTexSubImage3D(v,l,m,g,_,h,c,u,y,x.data):eU.texSubImage3D(v,l,m,g,_,h,c,u,y,M,x):e.isDataTexture?eU.texSubImage2D(eU.TEXTURE_2D,l,m,g,h,c,y,M,x.data):e.isCompressedTexture?eU.compressedTexSubImage2D(eU.TEXTURE_2D,l,m,g,x.width,x.height,y,x.data):eU.texSubImage2D(eU.TEXTURE_2D,l,m,g,h,c,y,M,x);eU.pixelStorei(eU.UNPACK_ROW_LENGTH,S),eU.pixelStorei(eU.UNPACK_IMAGE_HEIGHT,b),eU.pixelStorei(eU.UNPACK_SKIP_PIXELS,E),eU.pixelStorei(eU.UNPACK_SKIP_ROWS,w),eU.pixelStorei(eU.UNPACK_SKIP_IMAGES,A),0===l&&t.generateMipmaps&&eU.generateMipmap(v),r.unbindTexture()},this.initRenderTarget=function(e){void 0===s.get(e).__webglFramebuffer&&o.setupRenderTarget(e)},this.initTexture=function(e){e.isCubeTexture?o.setTextureCube(e,0):e.isData3DTexture?o.setTexture3D(e,0):e.isDataArrayTexture||e.isCompressedArrayTexture?o.setTexture2DArray(e,0):o.setTexture2D(e,0),r.unbindTexture()},this.resetState=function(){en=0,er=0,ea=null,r.reset(),E.reset()},"u">typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}get coordinateSystem(){return 2e3}get outputColorSpace(){return this._outputColorSpace}set outputColorSpace(e){this._outputColorSpace=e;let t=this.getContext();t.drawingBufferColorSpace=es._getDrawingBufferColorSpace(e),t.unpackColorSpace=es._getUnpackColorSpace()}}e.s(["PMREMGenerator",()=>lh,"ShaderChunk",()=>o0,"ShaderLib",()=>o3,"UniformsLib",()=>o1,"WebGLCubeRenderTarget",()=>lm,"WebGLRenderer",()=>cu,"WebGLUtils",()=>ce],8560)}]);

Line numbers count LF bytes from the start of the resource, as the search results do. Vendor segments are library code the classifier recognised; they are stored but not indexed. Bytes are shown as Latin1 characters, one per byte.